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		<id>https://gswiki.play.net/index.php?title=Survivalist%27s_Kit&amp;diff=233763</id>
		<title>Survivalist&#039;s Kit</title>
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		<updated>2025-02-19T19:07:25Z</updated>

		<summary type="html">&lt;p&gt;LORDDEMANDRED: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Survivalist&#039;s Kit&#039;&#039;&#039; is a scripted herb container. It was introduced at the Bloodriven Village shop, [[BVShop:The Herbal Huntsman|The Herbal Huntsman]] in February of 2023. It can store stacked herbs inside, and with certain unlocks, it is also capable of turning solid healing herbs into their liquid counterparts. The kit comes in several varieties, including magical, mechanical, and natural.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the kit holds 50 doses of healing herbs, each maintaining the weight of a single dose.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
You analyze the suede sack and sense that the creator has provided the following information:&lt;br /&gt;
The suede sack is a Survivalist&#039;s Kit, which is a specialized container for storing healing herbs.  All herbs stack up to 50 by default and maintain the weight of a single dose.  Doses may be removed one at a time from within the sack.  Herbs may be discarded from the sack entirely by PULLing on them.  The sack otherwise functions as a normal container that may be altered, lightened, and deepened per standard guidelines.&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
Capacity: 1/5 (50 charges maximum per herb)&lt;br /&gt;
Liquid Storage unlock: no&lt;br /&gt;
Extractor unlock (requires Liquid Storage): no&lt;br /&gt;
Potency unlock (requires Liquid Storage): no&lt;br /&gt;
&lt;br /&gt;
The suede sack is set up with magical-themed messaging, which cannot typically be altered.&lt;br /&gt;
&lt;br /&gt;
The following descriptions may be customized by a merchant:&lt;br /&gt;
  - Inner lining description, in &amp;quot;adjective noun&amp;quot; form: basilisk skin&lt;br /&gt;
      This should be some form of fabric/leather.&lt;br /&gt;
  - Container close mechanism, in &amp;quot;adjective noun&amp;quot; form: feathered drawstrings&lt;br /&gt;
      This {{blue|must}} end in one of the following: buckle, drawstrings, clasp, latch, toggle.&lt;br /&gt;
  - Extractor indicator description, in &amp;quot;article adjective&amp;quot; form: a scale-etched&lt;br /&gt;
  - Extractor toggle description, in &amp;quot;article adjective&amp;quot; form: a blue tanik&lt;br /&gt;
&lt;br /&gt;
Current stock: &lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
You can tell that the sack is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you. &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;5&amp;quot; |OPEN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Buckle&lt;br /&gt;
| You tug on the strap of your &#039;&#039;suede survival kit&#039;&#039;, loosening its &#039;&#039;dark buckle&#039;&#039; and lifting its cover free to expose the &#039;&#039;purple linen&#039;&#039; lining within.&lt;br /&gt;
| XXX tugs on the strap of her &#039;&#039;suede survival kit&#039;&#039;, loosening its &#039;&#039;dark buckle&#039;&#039; and lifting its cover free to expose the &#039;&#039;purple linen&#039;&#039; lining within.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Drawstrings&lt;br /&gt;
| You pick apart the knotted &#039;&#039;feathered drawstrings&#039;&#039; of your &#039;&#039;suede sack&#039;&#039;.  The cords relax and the &#039;&#039;sack&#039;&#039; gapes open, exposing the &#039;&#039;basilisk skin&#039;&#039; lining within.&lt;br /&gt;
| XXX picks apart the knotted feathered drawstrings of his suede sack.  The cords relax and the sack gapes open, exposing the basilisk skin lining within.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Clasp&lt;br /&gt;
| You slide the &#039;&#039;silvery mithril clasp&#039;&#039; on your &#039;&#039;leopard pelt tote&#039;&#039; to loosen its cinching cords.  The &#039;&#039;tote&#039;&#039; gapes open, exposing the &#039;&#039;pale suede&#039;&#039; lining within.&lt;br /&gt;
| XXX slides the driftwood clasp on his lacquered hip-satchel to loosen its cinching cords.  The hip-satchel gapes open, exposing the hazel flax lining within.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Latch&lt;br /&gt;
| You press the &#039;&#039;copper latch&#039;&#039; on your &#039;&#039;leather herb kit&#039;&#039; and it springs open, exposing the &#039;&#039;waxed linen&#039;&#039; lining within.&lt;br /&gt;
| XXX presses the copper latch on his leather herb kit and it springs open, exposing the waxed linen lining within.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Toggle&lt;br /&gt;
| You fiddle with the &#039;&#039;clawed onyx toggle&#039;&#039; on your &#039;&#039;bear hide pack&#039;&#039;, and it slides free of its securing loop. The pack gapes open, exposing the &#039;&#039;auburn flannel&#039;&#039; lining within.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;5&amp;quot; |CLOSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Buckle&lt;br /&gt;
| You thread the strap of your &#039;&#039;suede survival kit&#039;&#039; through the &#039;&#039;dark buckle&#039;&#039; and tug it tight to secure its cover.&lt;br /&gt;
| XXX threads the strap of her &#039;&#039;suede survival kit&#039;&#039; through the &#039;&#039;dark buckle&#039;&#039; and tugs it tight to secure its cover.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Drawstrings&lt;br /&gt;
| You pull the &#039;&#039;feathered drawstrings&#039;&#039; of your &#039;&#039;suede sack&#039;&#039; tight and knot them securely.&lt;br /&gt;
| XXX pulls the feathered drawstrings of his suede sack tight and knots them securely.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Clasp&lt;br /&gt;
| You pull the cords of your &#039;&#039;leopard pelt tote&#039;&#039; tight and slide its &#039;&#039;silvery mithril clasp&#039;&#039; up to cinch it closed.&lt;br /&gt;
| XXX pulls the cords of his lacquered hip-satchel tight and slides its driftwood clasp up to cinch it closed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Latch&lt;br /&gt;
| As you push your &#039;&#039;leather herb kit&#039;&#039; closed, its &#039;&#039;copper latch&#039;&#039; catches with an audible click.&lt;br /&gt;
| As XXX pushes his leather herb kit closed, its copper latch catches with an audible click.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Toggle&lt;br /&gt;
| You slip the &#039;&#039;clawed onyx toggle&#039;&#039; of your &#039;&#039;bear hide pack&#039;&#039; through its securing loop and twist, sealing it closed.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; |CLEAN&lt;br /&gt;
! N/A&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; While picking through the innards of your lacquered hip-satchel, you shake loose and promptly discard several fragments of unrecognizable plant matter and a few bits of lint.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; While picking through the innards of her lacquered hip-satchel, XXX shakes loose and promptly discards several fragments of unrecognizable plant matter and a few bits of lint.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;6&amp;quot; |EAT (herb)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical&lt;br /&gt;
| You take a bite of your dose of ambrominas.  Simultaneously crisp and soothing, a wintry bouquet laced with mint opens your airways.&lt;br /&gt;
| XXX takes a bite of his dose of ambrominas.&lt;br /&gt;
|-&lt;br /&gt;
| You take a bite of your dose of ambrominas.  A minty tang cools your tongue, the flavor inextricably intertwined with a bracing aroma reminiscent of juniper.&lt;br /&gt;
| XXX takes a bite of his dose of ambrominas.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot; | Mechanical&lt;br /&gt;
| You take a bite of  your dose of ambrominas.  A spicy commingling of cinnamon, ginger, and hot pepper sets your tastebuds alight.&lt;br /&gt;
| XXX takes a bite of his dose of ambrominas.&lt;br /&gt;
|-&lt;br /&gt;
| You take a bite of your dose of ambrominas.   Warmth blooms on your tongue and spreads throughout your whole mouth, the fiery blend of flavors giving way to a faintly metallic aftertaste.&lt;br /&gt;
| XXX takes a bite of his dose of ambrominas.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot; | Natural&lt;br /&gt;
| You take a bite of your dose of ambrominas.  The complex herbal melange teases at your senses, its vegetal notes mingling with citrus over an earthy base.&lt;br /&gt;
| XXX takes a bite of his dose of ambrominas.&lt;br /&gt;
|-&lt;br /&gt;
|You take a bite of your dose of ambrominas.  Tannins underlie the verdant medley of herbal flavors with a touch of astringency.&lt;br /&gt;
| XXX takes a bite of his dose of ambrominas.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; |GAZE&lt;br /&gt;
! N/A&lt;br /&gt;
| You regard your lacquered hip-satchel with a critical eye, tallying your supplies and contemplating the tasks ahead of you.&lt;br /&gt;
| XXX regards her lacquered hip-satchel with a critical eye, the focus of her gaze shifting by increments as she contemplates.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER (when not empty)&lt;br /&gt;
! N/A&lt;br /&gt;
|&lt;br /&gt;
In the leather herb kit you see:&amp;lt;br&amp;gt;&lt;br /&gt;
a small dagger&lt;br /&gt;
&lt;br /&gt;
The kit contains DOSEs of the following solid herbs:&amp;lt;br&amp;gt;&lt;br /&gt;
ambrominas (50)&lt;br /&gt;
&lt;br /&gt;
The kit contains TINCTUREs of the following liquid herbs:&amp;lt;br&amp;gt;&lt;br /&gt;
acantha (50)&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
! N/A&lt;br /&gt;
| With a thoughtful frown, you indecisively rifle through the contents of your lacquered hip-satchel.&lt;br /&gt;
| With a thoughtful frown, XXX indecisively rifles through the contents of her lacquered hip-satchel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
! N/A&lt;br /&gt;
| Loosening its bindings, you free a lacquered hip-satchel woven from green reeds from your belt.&lt;br /&gt;
| Loosening its bindings, XXX frees a lacquered hip-satchel woven from green reeds from her belt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; |RUB&lt;br /&gt;
! N/A&lt;br /&gt;
| With firm strokes, you clear away the stray detritus clinging to your lacquered hip-satchel, finishing with one last, careful swipe along the driftwood clasp.&lt;br /&gt;
| With firm strokes, XXX clears away the stray detritus clinging to her lacquered hip-satchel, finishing with one last, careful swipe along the driftwood clasp.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
! N/A&lt;br /&gt;
| Resting the heel of your hand on your lacquered hip-satchel, you drum your fingertips against its surface.&lt;br /&gt;
| Resting the heel of her hand on her lacquered hip-satchel, XXX drums her fingertips against its surface.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
! N/A&lt;br /&gt;
| You bind a lacquered hip-satchel woven from green reeds onto your belt and adjust its position until it rests comfortably at your hip.&lt;br /&gt;
| XXX binds a lacquered hip-satchel woven from green reeds onto her belt and adjusts its position at her hip.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the number of doses increases to 75. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=  &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the doses increase to 100. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=  &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the doses increase to 125.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 5&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the doses increase to the maximum 150.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Liquid Storage Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Unlocks the container to allow for the conversion of herbal potions to herbal tinctures.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET (tincture from)&lt;br /&gt;
| You retrieve a squat glass tincture of rose-marrow from within your lacquered hip-satchel.&lt;br /&gt;
| XXX retrieves a squat glass tincture of rose-marrow from within her lacquered hip-satchel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT (potion in to convert)&lt;br /&gt;
| You find a suitable home for all 2 doses of the potion within the hazel flax-lined depths of your lacquered hip-satchel.&lt;br /&gt;
| XXX tucks a talneo potion away within the hazel flax-lined depths of her lacquered hip-satchel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT (tincture in)&lt;br /&gt;
| You add the single dose of the rose-marrow to the supply stored within your hazel flax-lined lacquered hip-satchel, bringing your total available liquid rose-marrow doses to #.&lt;br /&gt;
| XXX tucks a squat glass tincture of rose-marrow away within the hazel flax-lined depths of her lacquered hip-satchel.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Liquid Extractor Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This unlocks the container to allow for the conversion of solid herbs to liquid form over time. Requires the liquid storage unlock.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;9&amp;quot;|NUDGE &lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Magical (activate)&lt;br /&gt;
| Reaching into the depths of your suede sack, you trace a blue tanik glyph stitched into the basilisk skin lining above the sovyn compartment.  As warmth blooms beneath your fingertips, your sovyn supply slowly begins to crystallize and melt inward with a chime-like crackling sound.&lt;br /&gt;
| Person reaches into the depths of his leopard pelt tote.  A chime-like crackling sound, erratic yet melodious, begins to emanate from it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Magical (active)&lt;br /&gt;
| A soft, chiming crackle emanates from your leopard pelt tote as the magic within continues to extract liquid acantha.&lt;br /&gt;
| A muted crackle emanates from Person&#039;s leopard pelt tote.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Magical (deactivate)&lt;br /&gt;
| You feel around in the depths of your suede sack and graze your fingertips over the unnaturally warm a blue tanik glyph stitched into its basilisk skin lining.  It cools abruptly, and the soft, melodic crackle falls silent.&lt;br /&gt;
| Person rummages around in his leopard pelt tote, and a moment later the soft, melodic crackle from within falls silent.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mechanical (activate)&lt;br /&gt;
| Reaching into the depths of your bear hide pack, you locate a matte kelyn toggle protruding from its auburn flannel lining and flip it with an audible *click*.  As a low, grinding whir emanates from the pack, the contents of the acantha compartment churn in place.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mechanical (active)&lt;br /&gt;
|A low thrum and grind of gears sounds from your leather herb kit as the contraption within continues to extract liquid acantha. &lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mechanical (deactivate)&lt;br /&gt;
| You feel around in the depths of your bear hide pack and nudge a matte kelyn toggle protruding from its auburn flannel lining.  It clicks over, and the muffled whir of gears stutters to a halt.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Natural (activate)&lt;br /&gt;
|Reaching into the depths of your lacquered hip-satchel, you loosen a driftwood plate below the acantha compartment and allow its contents to slowly trickle into the infuser, where warm water churns in measured cadence like muted waves.&lt;br /&gt;
| XXX reaches into the depths of her lacquered hip-satchel.  A measured liquid cadence, like muted waves, begins to emanate from it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Natural (active)&lt;br /&gt;
|The susurrus of swirling liquid emanates from your lacquered hip-satchel as the infuser within continues to extract liquid acantha.&lt;br /&gt;
|A liquid susurrus emanates from XXX&#039;s buckskin bag.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Natural (deactivate)&lt;br /&gt;
| You feel around in the depths of your lacquered hip-satchel and slide a driftwood plate back into place, sealing off the infuser.  As you do so, the churn of water in the infuser gentles into quiescence.&lt;br /&gt;
| XXX rummages around in her lacquered hip-satchel, and a moment later the churning liquid sound from within gentles into quiescence.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|POINT (kit at herb in kit)&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Magical&lt;br /&gt;
| You adjust a scale-etched knob mounted just inside the rim of your suede sack.  Luminous patterns reminiscent of frost burst into scattered bloom along its basilisk skin lining, converging in spirals to highlight a glyph stitched above the sovyn compartment.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mechanical&lt;br /&gt;
| You adjust an acantha-etched knob mounted just inside the rim of your leather herb kit and, with a staccato ratcheting noise, a scalloped armature rotates along the inner chambers and comes to rest framing the acantha compartment.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Natural&lt;br /&gt;
| You adjust a wave-carved knob mounted just inside the rim of your lacquered hip-satchel and, with a reedy whisper, a glass-enclosed mesh infuser rotates along the inner chambers and comes to rest beneath the ambrominas compartment.&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Potency Upgrade Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This upgrade unlocks the container to allow any liquid herbs that come from the kit to be administered at a faster rate based on the consumer&#039;s Survival training.  This effect fades 30 seconds after the herb has been removed from the kit. Requires the liquid storage unlock.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
=== Potency with Survival and First Aid ===&lt;br /&gt;
&lt;br /&gt;
With Potency, both Survival and First Aid bonuses count to reduce the roundtime of liquid herbs removed from a Survivalist&#039;s Kit, and the roundtime floor is lowered to 2 seconds.&lt;br /&gt;
&lt;br /&gt;
n.b. The below table assumes that the bonuses of the two skills are summed to determine roundtime reduction.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:left;}}&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Herb Type||Roundtime||First Aid plus Survival bonus for minimum RT||Total First Aid plus Survival ranks for minimum RT&lt;br /&gt;
|-&lt;br /&gt;
||Hit points or rank 1 wounds||5 seconds||60||12 (10 FA + 2 Survival or equivalent)&lt;br /&gt;
|-&lt;br /&gt;
||Rank 2 wounds||10 seconds||160||35 (20 FA + 15 Survival or equivalent)&lt;br /&gt;
|-&lt;br /&gt;
||Rank 3 wounds, rank 1 scars||15 seconds||260||70 (40 FA + 30 Survival or equivalent)&lt;br /&gt;
|-&lt;br /&gt;
||Rank 2 scars||25 seconds||460||260 (140 FA + 120 Survival or equivalent)&lt;br /&gt;
|-&lt;br /&gt;
||Rank 3 scars||30 seconds||560||360 (180 FA + 180 Survival or equivalent)&lt;br /&gt;
|}&lt;br /&gt;
=== General Information ===&lt;br /&gt;
&lt;br /&gt;
* The kit can contain both the solid version and liquid version of an herb.&lt;br /&gt;
&lt;br /&gt;
* Sweetfern tea, Pinefar&#039;s liquid version of ambrominas leaf, turned into ambrominas leaf under tinctures after being put in the kit. Cothinar flower turns into acantha leaf.&lt;br /&gt;
&lt;br /&gt;
* The kit will combine herbs based on what they heal. Icemule tarts, for example, turn into the basic healing herb type and bundle with acantha leaf for Dobbings family tart. &lt;br /&gt;
&lt;br /&gt;
* For a kit that contains both a liquid and solid version of an herb, this syntax will let you go between the two: {{boldmono|get tincture of acantha}} and {{boldmono|get dose of acantha}}.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Duskruin/saved_posts_February_2023#Survivalist.27s_Kit|Announcement post]]&lt;br /&gt;
*[[Herb Quantity]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Container &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Inner lining&lt;br /&gt;
|custom2= Close mechanism&lt;br /&gt;
|custom3= Extractor indicator&lt;br /&gt;
|custom4= Extractor toggle&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Bloodriven Village&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLOSE&lt;br /&gt;
|verb3=EAT&lt;br /&gt;
|verb4=GAZE&lt;br /&gt;
|verb5=GET&lt;br /&gt;
|verb6=NUDGE&lt;br /&gt;
|verb7=OPEN&lt;br /&gt;
|verb8=PEER&lt;br /&gt;
|verb9=PINCH&lt;br /&gt;
|verb10=POINT&lt;br /&gt;
|verb11=PUT&lt;br /&gt;
|verb12=REMOVE&lt;br /&gt;
|verb13=RUB&lt;br /&gt;
|verb14=TOUCH&lt;br /&gt;
|verb15=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>LORDDEMANDRED</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Minor_Spiritual&amp;diff=233389</id>
		<title>Minor Spiritual</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Minor_Spiritual&amp;diff=233389"/>
		<updated>2025-02-10T20:22:20Z</updated>

		<summary type="html">&lt;p&gt;LORDDEMANDRED: Removed references to increases MP costs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ minor_spiritual header | navigation = {{minor_spiritual_navigation }} }}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Minor Spiritual&#039;&#039;&#039; [[spell circle]] consists of the most widely known [[spiritual]] spells, learnable by eight professions. The circle contains a variety of basic offensive, defensive, and utility magic.&lt;br /&gt;
&lt;br /&gt;
== Enhancements by Rank ==&lt;br /&gt;
&lt;br /&gt;
All [[stackable]] and [[refreshable]] defensive spells last for +60 sec per rank, except for [[Wall of Force (140)]] which has a fixed duration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For lore enhancements, see [[lore chart#Minor Spirit|Lore Chart]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Spirit Barrier (102)]]&lt;br /&gt;
:+1 DS per 2 ranks above 2.&lt;br /&gt;
&lt;br /&gt;
;[[Lesser Shroud (120)]]&lt;br /&gt;
:+1 DS per 2 ranks above 20.&lt;br /&gt;
&lt;br /&gt;
;[[Spirit Guide (130)]]&lt;br /&gt;
:Reduces the number of random landing locations.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Minor%20Spiritual%20Circle/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category: Minor Spiritual Spells| ]]&lt;br /&gt;
[[Category: Spells| ]]&lt;br /&gt;
[[Category: Cleric]]&lt;br /&gt;
[[Category: Empath]]&lt;br /&gt;
[[Category: Monk]]&lt;br /&gt;
[[Category: Paladin]]&lt;br /&gt;
[[Category: Ranger]]&lt;br /&gt;
[[Category: Rogue]]&lt;br /&gt;
[[Category: Sorcerer]]&lt;br /&gt;
[[Category: Warrior]]&lt;/div&gt;</summary>
		<author><name>LORDDEMANDRED</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wizard_Guild&amp;diff=232387</id>
		<title>Wizard Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wizard_Guild&amp;diff=232387"/>
		<updated>2025-01-23T01:08:41Z</updated>

		<summary type="html">&lt;p&gt;LORDDEMANDRED: /* Known Current Masters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Wednesday nights are [[Guild#Guild Nights|Guild Nights]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Wizard&#039;s Guild&#039;&#039;&#039; is a sanctuary for the further study and training of a [[wizard]], which skills and spells alone cannot provide.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
* [[FLICK (verb)|Flick]]&lt;br /&gt;
:A cantrip used to produce any common item from a worn container. The item must weigh two pounds or less and may not be scripted ([[gem]]s and [[wand]]s are applicable, but food is not).&lt;br /&gt;
&lt;br /&gt;
:(Flick is not actually a &amp;quot;guild skill&amp;quot;, but a special verb available specifically to wizards who are members of the guild.)&lt;br /&gt;
&lt;br /&gt;
* [[Alchemy]] &lt;br /&gt;
:Composed of three individual guild skill categories, the practice of Alchemy allows the creation of a wide range of magical items, some of which are only available through Alchemy, and others which are also available in shops or via the treasure system. &lt;br /&gt;
&lt;br /&gt;
::These skills are categorized as follows:&lt;br /&gt;
:::* [[General Alchemy]] - which concerns itself with the creation of generic alchemical products that are available to all four Alchemist professions, including healing tinctures, mana potions, and ayanad type crystals, among others. &amp;lt;i&amp;gt;It should be noted that General Alchemy is considered the &#039;master&#039; among these skills, and it is not possible to advance beyond your rank in General Alchemy in either of the other skill categories.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::* [[wizard potions|Wizard Potions]] - which concerns itself with the creation of liquids which, when poured or drunk, will impart the benefit of a range of Wizard spells, such as defensive spells, [[Elemental Blade (411)]], among others. Potions used for [[Enchant (925)|enchanting]] are also made in Potions training.&lt;br /&gt;
&lt;br /&gt;
:::* [[wizard trinkets|Wizard Trinkets]] - which concerns itself with the creation of solids which, when waved or rubbed or otherwise activated, will impart the benefit of a range of Wizard spells, such as [[Strength (509)|white crystals]], [[Minor Fire (906)|golden wands]], among others.&lt;br /&gt;
&lt;br /&gt;
=== Requirements and Benefits ===&lt;br /&gt;
&lt;br /&gt;
Wizards level 15 and above can join the guild.&lt;br /&gt;
&lt;br /&gt;
Wizards who are a member of the Guild gain access to a special Guild amunet channel.&lt;br /&gt;
&lt;br /&gt;
When advancing through the training ranks, wizards can receive [[experience]] and [[fame]] for completed tasks and promotion to higher ranks.&lt;br /&gt;
&lt;br /&gt;
Promotion to Guildmaster status requires mastery of General Alchemy and a total of 125 skill ranks; once meeting this requirement, the presence of 2 other members who have also met the requirement (whether they are currently a Guildmaster or eligible for promotion themselves) is necessary to execute the promotion. Player Guildmasters can gain [[experience]] and [[fame]] for checking in other Guild members (must be inactive or required to check in in the next 10 days) or for promoting other Guild members to higher ranks.  Guildmasters need to drop by the guild once a month - if they don&#039;t they&#039;ll receive a warning after a month, followed by loss of status after three.&lt;br /&gt;
&lt;br /&gt;
=== Fees ===&lt;br /&gt;
&lt;br /&gt;
It costs 4500 silvers to join the guild, and 1500 per month. You may pay up to three months (90 days) in advance.&lt;br /&gt;
&lt;br /&gt;
Player Guildmasters must check in each month, but pay no fees.&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* [[Wizard Guild (Icemule Trace)]] - Through a mithril gate on Demons Lane near TC (see map).&lt;br /&gt;
&lt;br /&gt;
* [[Wizard Guild (Kraken&#039;s Fall)]] - Located at the intersection of Mantle&#039;s Landing and Cranial Crawl, the entrance is the flickering portal and access involves a language puzzle.&lt;br /&gt;
&lt;br /&gt;
* [[Wizard Guild (Kharam Dzu)]] - Located at the very south end of Dragonspine on the east side of town.&lt;br /&gt;
&lt;br /&gt;
* [[Wizard Guild (Mist Harbor)]] -  Located in a marble castle on Sea Turtle Lane, Eastern Harbor (#19359). Note--you cannot &amp;quot;go castle&amp;quot; to enter the guild; if you LOOK at the CASTLE, you can see that it has an arched door, so you GO DOOR to enter.&lt;br /&gt;
&lt;br /&gt;
* [[Wizard Guild (River&#039;s Rest)]] - Located south of South River Road outside of town, near the Guardians of Sunfist outpost, through a pair of ivy-covered gates.&lt;br /&gt;
&lt;br /&gt;
* [[Wizard Guild (Ta&#039;Illistim)]] - Located through a rounded archway on Moonglae Var, near the airship docks.&lt;br /&gt;
&lt;br /&gt;
* [[Wizard Guild (Ta&#039;Vaalor)]] - There is a faint outline of a doorway on the exterior wall of Guardian Keep at the southern end of Amaranth Court.  Instructions for entry are written on the door in elven.  To enter, use directed speech in Wizard Guild speech to say to the door, &amp;quot;Wizard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* [[Wizard Guild (Wehnimer&#039;s Landing)]] - Located down a broad path in the shadow of [[Melgorehn&#039;s Reach]] outside of town.&lt;br /&gt;
&lt;br /&gt;
* [[Wizard Guild (Zul Logoth)]] -  Located through a crystal-inset dark mithril arch in the Ametrine Tunnel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Solhaven does not have a Wizard Guild at this time. Neither does Cysaegir.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Known Current Masters ==&lt;br /&gt;
&lt;br /&gt;
*Promoted 10/19/08 : [[Arlia]], Dreuntar, Jayvn, Kylinarr, Rimalon, Vandele&lt;br /&gt;
*Promoted 12/09/08 : Darnog, Saazz, Sairai&lt;br /&gt;
*Promoted 04/30/09 : Fleurs, [[Greysleeve Streambank|Greysleeve]], Sagoth, Wizricky&lt;br /&gt;
*Promoted 07/30/09 : Zizzle, Plindo&lt;br /&gt;
*Promoted 12/02/09 : Auratik, Tharken&lt;br /&gt;
*Promoted 05/12/12 : Tenken, Zzentar&lt;br /&gt;
*Promoted 07/06/12 : Jymamon&lt;br /&gt;
*Promoted 01/24/13 : Faulkil, Zizzle&lt;br /&gt;
*Promoted 01/06/14 : [[Whirlin]]&lt;br /&gt;
*Promoted 10/22/14 : Drafix&lt;br /&gt;
*Promoted 01/06/15 : Syphaer&lt;br /&gt;
*Promoted 07/14/15 : [[Raelee (prime)|Raelee]]&lt;br /&gt;
*Promoted 09/20/15 : Crayven&lt;br /&gt;
*Promoted 05/13/16 : Daeghraven, Tilinthro&lt;br /&gt;
*Promoted 06/11/16 : Smo&lt;br /&gt;
*Promoted 09/10/16 : Galliah&lt;br /&gt;
*Promoted 05/18/17 : Kahly&lt;br /&gt;
*Promoted 12/21/17 : Ignis&lt;br /&gt;
*Promoted 03/08/18 : Delsa&lt;br /&gt;
*Promoted 11/28/18 : [[Rovvigen]], Cook&lt;br /&gt;
*Promoted 11/29/18 : Selaesia&lt;br /&gt;
*Promoted 12/23/18 : Aanalar&lt;br /&gt;
*Promoted 02/09/19 : Vancudais&lt;br /&gt;
*Promoted 03/21/19 : Dartaghan&lt;br /&gt;
*Promoted 04/06/19 : Dgryphon&lt;br /&gt;
*Promoted 04/06/19 : Saverik&lt;br /&gt;
*Promoted 11/13/19 : Nixlsplixt&lt;br /&gt;
*Promoted 11/20/19 : Ponclast&lt;br /&gt;
*Promoted 08/19/20 : Frieya&lt;br /&gt;
*Promoted 09/07/20 : Malifren&lt;br /&gt;
*Promoted 12/26/20 : Qushai&lt;br /&gt;
*Promoted 07/10/21 : Amalexia&lt;br /&gt;
*Promoted 12/25/21 : Skoll&lt;br /&gt;
*Promoted 01/07/22 : Ysaeril, Ragz&lt;br /&gt;
*Promoted 03/31/22 : Altheren&lt;br /&gt;
*Promoted 06/02/22 : Taeffryl&lt;br /&gt;
*Promoted 06/04/22 : Katara&lt;br /&gt;
*Promoted 06/29/22 : Renstar&lt;br /&gt;
*Promoted 11/06/24 : Tstorm&lt;br /&gt;
*Promoted 12/22/24 : Lews&lt;br /&gt;
&lt;br /&gt;
Known to be working toward promotion : Bluesmith, Clairi  &lt;br /&gt;
&lt;br /&gt;
Guildmasters are listed here in order of their promotion; Arlia was promoted first among the first group due to &amp;quot;ladies first&amp;quot;, and thereafter the tradition has been to promote in alphabetical order (though this was not followed at the fourth promotion due to extenuating circumstances).&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Profession guild system (saved posts)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Wizard%20Guild%20Discussion/view Wizard Guild Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Discussions/view Alchemy Discussions Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Assistance/view Alchemy Assistance Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession Guilds]]&lt;br /&gt;
[[Category:Wizard]]&lt;/div&gt;</summary>
		<author><name>LORDDEMANDRED</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sorcerer_Guild&amp;diff=232386</id>
		<title>Sorcerer Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sorcerer_Guild&amp;diff=232386"/>
		<updated>2025-01-23T00:59:15Z</updated>

		<summary type="html">&lt;p&gt;LORDDEMANDRED: /* Known Current Masters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Wednesday nights are [[Guild#Guild Nights|Guild Nights]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The [[Sorcerer Guild]] is a [[Guild|profession guild]] dedicated to the arcane studies and development of [[sorcery]] worldwide.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
=== [[Illusions]] ===&lt;br /&gt;
An extension of the sorcerous ability to weave and mold essence.&lt;br /&gt;
&lt;br /&gt;
=== [[Alchemy]] ===&lt;br /&gt;
Comprises three individual guild skills: [[General Alchemy]], [[sorcerer potions|Sorcerer Potions]], and [[sorcerer trinkets|Sorcerer Trinkets]].&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Sorcerers level 15 and above can join the guild.&lt;br /&gt;
&lt;br /&gt;
== Fees ==&lt;br /&gt;
It costs 4500 silvers to join the guild, and 1500 per month. You may pay up to three months (90 days) in advance.&lt;br /&gt;
&lt;br /&gt;
==Guildmaster==&lt;br /&gt;
Promotion to Guildmaster status requires mastery of at least one guild skill and a total of 125 skill ranks; once meeting this requirement, the presence of 2 other members who have also met the requirement (whether they are currently a Guildmaster or eligible for promotion themselves) is necessary to execute the promotion. Player Guildmasters can gain experience and fame for checking in other Guild members (must be inactive or required to check in in the next 10 days) or for promoting other Guild members to higher ranks. Guildmasters need to drop by the guild once a month - if they don&#039;t they&#039;ll receive a warning after a month, followed by loss of status after three.&lt;br /&gt;
&lt;br /&gt;
== Known Current Masters ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Akaylas&lt;br /&gt;
* Allereli&lt;br /&gt;
* Aramund&lt;br /&gt;
* Archeth&lt;br /&gt;
* Asenora&lt;br /&gt;
* Berrigan&lt;br /&gt;
* Cosannie&lt;br /&gt;
* Dalthon&lt;br /&gt;
* Demietria&lt;br /&gt;
* Desorceri&lt;br /&gt;
* Elkiros&lt;br /&gt;
* Elronae&lt;br /&gt;
* Fromer&lt;br /&gt;
* Hammibal&lt;br /&gt;
* Isola&lt;br /&gt;
* Janarth&lt;br /&gt;
* Kaldonis&lt;br /&gt;
* Kastrel&lt;br /&gt;
* Kelestra&lt;br /&gt;
* Khargort&lt;br /&gt;
* Krystanne&lt;br /&gt;
* [[Maetriks]]&lt;br /&gt;
* Missoni&lt;br /&gt;
* Moredin&lt;br /&gt;
* Penquin&lt;br /&gt;
* Polveiss&lt;br /&gt;
* Queleri&lt;br /&gt;
* Querthose&lt;br /&gt;
* Rheisia&lt;br /&gt;
* Rolfard&lt;br /&gt;
* Rontuu&lt;br /&gt;
* Sereg&lt;br /&gt;
* Shaelethe&lt;br /&gt;
* [[Silvean]]&lt;br /&gt;
* Simmer&lt;br /&gt;
* Temba&lt;br /&gt;
* Trevic&lt;br /&gt;
* Virilneus&lt;br /&gt;
* Vivina&lt;br /&gt;
* Yaldenz&lt;br /&gt;
* Zorastra&lt;br /&gt;
* Zurraine&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Original masters (in order of qualification): &lt;br /&gt;
# Kastrel &lt;br /&gt;
# Rontuu &lt;br /&gt;
# Simmer &lt;br /&gt;
# Allereli&lt;br /&gt;
# Zorastra &lt;br /&gt;
# Berrigan&lt;br /&gt;
&lt;br /&gt;
== Locations &amp;amp; Maps ==&lt;br /&gt;
{| width=60%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 50% |&lt;br /&gt;
* [[Sorcerer Guild (Icemule Trace)]]&lt;br /&gt;
* [[Sorcerer Guild (Kharam Dzu)]]&lt;br /&gt;
* [[Sorcerer Guild (River&#039;s Rest)]]&lt;br /&gt;
* [[Sorcerer Guild (Solhaven)]]&lt;br /&gt;
* [[Sorcerer Guild (Ta&#039;Illistim)]]&lt;br /&gt;
* [[Sorcerer Guild (Wehnimer&#039;s Landing)]]&lt;br /&gt;
* [[Sorcerer Guild (Zul Logoth)]]&lt;br /&gt;
* [[Sorcerer Guild (Ta&#039;Vaalor)]]&lt;br /&gt;
| width = 50% |&lt;br /&gt;
* [[Media:Compiled Sorc Guild.png|Map of all the Sorcerer Guilds]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Profession guild system (saved posts)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Sorcerers/Sorcerer%20Guild%20Discussions/view Sorcerer Guild Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Discussions/view Alchemy Discussions Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Assistance/view Alchemy Assistance Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession Guilds]]&lt;br /&gt;
[[Category:Sorcerer]]&lt;/div&gt;</summary>
		<author><name>LORDDEMANDRED</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Empath_Guild&amp;diff=232385</id>
		<title>Empath Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Empath_Guild&amp;diff=232385"/>
		<updated>2025-01-23T00:54:22Z</updated>

		<summary type="html">&lt;p&gt;LORDDEMANDRED: /* Known Current Masters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Wednesday nights are [[Guild#Guild Nights|Guild Nights]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Empath Guild&#039;&#039;&#039; is the [[empath]]s&#039; [[profession guild]].&lt;br /&gt;
&lt;br /&gt;
==Empath Guild Skill List==&lt;br /&gt;
;[[Alchemy]] - There are three subskills to Alchemy.&lt;br /&gt;
*[[General Alchemy]]&lt;br /&gt;
*[[empath potions|Empath Potions]]&lt;br /&gt;
*[[empath trinkets|Empath Trinkets]]&lt;br /&gt;
&lt;br /&gt;
;Emotion Projection&lt;br /&gt;
:This is a planned skill that is not yet implemented.&lt;br /&gt;
&lt;br /&gt;
==Guildmaster==&lt;br /&gt;
Promotion to Guildmaster status requires mastery of General Alchemy and a total of 125 skill ranks; once meeting this requirement, the presence of 2 other members who have also met the requirement (whether they are currently a Guildmaster or eligible for promotion themselves) is necessary to execute the promotion. Player Guildmasters can gain experience and fame for checking in other Guild members (must be inactive or required to check in in the next 10 days) or for promoting other Guild members to higher ranks. Guildmasters need to drop by the guild once a month - if they don&#039;t they&#039;ll receive a warning after a month, followed by loss of status after three.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Empath Guild has structures in the following locations:&lt;br /&gt;
&lt;br /&gt;
*[[Empath Guild (Wehnimer&#039;s Landing)]] - On the east side of town, across the bridge approaching Argent Aspis&lt;br /&gt;
*[[Empath Guild (Icemule Trace)]]- Temple Burrow, Oleani Way past the Ice Garden&lt;br /&gt;
*[[Empath Guild (Solhaven)]] - South of the Temple of Jastev on the Liabo Esplanade&lt;br /&gt;
*[[Empath Guild (River&#039;s Rest)]] - Near the herbalist&lt;br /&gt;
*[[Empath Guild (Kharam Dzu)]] - Near the herbalist&lt;br /&gt;
*[[Empath Guild (Zul Logoth)]] - In a domed granite building in the Chalcedony Tunnel, south of the healer&lt;br /&gt;
*[[Empath Guild (Ta&#039;Illistim)]] - In a hall at the southeastern end of Ellaerin Var.&lt;br /&gt;
*[[Empath Guild (Ta&#039;Vaalor)]] - Down a brick path set in a herringbone pattern leading through the fence on Gaeld Var&lt;br /&gt;
*[[Empath Guild (Mist Harbor)]] - Vineyard, all the way northeast.&lt;br /&gt;
&lt;br /&gt;
Each Guild has an alchemy annex and alchemy shop, and some house masseuses, an aromatherapy room, a recipe research library, and a meditation room.&lt;br /&gt;
&lt;br /&gt;
==Insignia==&lt;br /&gt;
The symbol of the Empath Guild is an emerald green acantha leaf crossed over a sparkling silver longsword on a field of pure white.&lt;br /&gt;
&lt;br /&gt;
The motto is, &amp;quot;Heal When We Can, Fight When We Must.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Exclusive Alchemy Recipes==&lt;br /&gt;
&amp;lt;section begin=exclusive-alchemy-recipes /&amp;gt;Alchemy recipes exclusive to empaths include:&lt;br /&gt;
*greater and full [[health potion]]s&lt;br /&gt;
*[[stamina potion]]s&lt;br /&gt;
*enhancive [[stamina regeneration crystal]]s&lt;br /&gt;
*enhancive [[constitution crystal]]s&lt;br /&gt;
*enhancive [[strength crystal]]s&lt;br /&gt;
*[[turbid aquamarine potion]] containing [[Adrenal Surge]]&lt;br /&gt;
*[[deep green volatile elixir]] counteracting motion sickness from [[Spirit Guide]]&lt;br /&gt;
*[[slender ivory wand]] embedded with [[Bone Shatter]]&lt;br /&gt;
*[[faceted amethyst wand]] embedded with [[Empathic Assault]]&lt;br /&gt;
*[[glimmering sanguine potion]] to remove ensorcell&amp;lt;section end=exclusive-alchemy-recipes /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Known Current Masters==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
*Alendi&lt;br /&gt;
*Aluenna&lt;br /&gt;
*Artoriosdemer&lt;br /&gt;
*Baragor&lt;br /&gt;
*Callayne&lt;br /&gt;
*Dfarren&lt;br /&gt;
*Dirvy&lt;br /&gt;
*Egeline&lt;br /&gt;
*Flin&lt;br /&gt;
*Giogionni&lt;br /&gt;
*Gweneivia&lt;br /&gt;
*Jadah&lt;br /&gt;
*Kembal&lt;br /&gt;
*Kolgran&lt;br /&gt;
*Krystalena&lt;br /&gt;
*Malstar&lt;br /&gt;
*Meril&lt;br /&gt;
*Myrefalcon&lt;br /&gt;
*Nilandia&lt;br /&gt;
*Olivvia&lt;br /&gt;
*Orlicks&lt;br /&gt;
*Scarswyrth&lt;br /&gt;
*Siwas&lt;br /&gt;
*Thailmore&lt;br /&gt;
*Yukito&lt;br /&gt;
*Zuzana&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first Guildmasters of the Empath Guild were:&lt;br /&gt;
*Myrefalcon&lt;br /&gt;
*Zuzana&lt;br /&gt;
*Kembal&lt;br /&gt;
*Dfarren&lt;br /&gt;
*Aluenna&lt;br /&gt;
*Siwas&lt;br /&gt;
&lt;br /&gt;
Benefits of Guild Mastery include not having to pay dues, being able to induct and reinduct guild members, being able to accept dues from guild members, and being able to promote guild members in their guild skills.  The Master can gain silver and experience from several of those benefits.&lt;br /&gt;
&lt;br /&gt;
Myrefalcon was the first empath to master all three Alchemy skills.&lt;br /&gt;
&lt;br /&gt;
==Recommended Training==&lt;br /&gt;
&lt;br /&gt;
These are some recommendations for which items to make while training up alchemy skills, based on how easy it is to find the ingredients.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Recommended Trinkets Training&lt;br /&gt;
|-&lt;br /&gt;
! Ranks&lt;br /&gt;
! Trinket&lt;br /&gt;
! Comments&lt;br /&gt;
|-&lt;br /&gt;
| 01-13&lt;br /&gt;
| fine sanguine flakes (Heal)&lt;br /&gt;
| Kobold skins can be found around Landing or Ta&#039;Vaalor. It&#039;s everyone&#039;s first recipe: not many alternatives here, and kobolds are quick spawns in a small area.&lt;br /&gt;
|-&lt;br /&gt;
| 11-24&lt;br /&gt;
| warm golden crystal (Manna)&lt;br /&gt;
| Wheat grass can be foraged around Ta&#039;Vaalor or Ta&#039;Illistim. By far the easiest trinket to make in this level range, since it only needs a single foraged herb per rep.&lt;br /&gt;
|-&lt;br /&gt;
| 17-31&lt;br /&gt;
| foggy grey crystal (Spirit Fog).&lt;br /&gt;
| Wraith talons in the Landing graveyard. Heath asters can be foraged anywhere. On paper this might not seem the quickest to make as it requires four skins per rep plus mortar and pestle grinding, but the Landing wraith area is ideal in that it only spawns wraiths, so it works quite well in practice.&lt;br /&gt;
|-&lt;br /&gt;
| 23-40&lt;br /&gt;
| shifting dark crystal (Darkness).&lt;br /&gt;
| A decent alternative. Keep in mind that nightbloom can only be foraged at night. Anyway, the two crystals above are good enough to cover the bridge from 25 to 28.&lt;br /&gt;
|-&lt;br /&gt;
| 29-45&lt;br /&gt;
| slender ivory wand (Bone Shatter)&lt;br /&gt;
| Among the best trinkets for personal use. Four skeleton bones per rep, not necessarily the quickest to find, but can be collected at a decent rate around Landing or Ta&#039;Vaalor. Each wand also needs a single ayanad crystal. This recipe doesn&#039;t have an Infuse step which we&#039;ll start needing at 30, for that we&#039;ll have to make the next recipe.&lt;br /&gt;
|-&lt;br /&gt;
| 30-46&lt;br /&gt;
| lustrous beryl wand (Unbalance)&lt;br /&gt;
| This uses the same skeleton bones, plus two s&#039;ayanad crystals and foraging, which is a pain but we only have to put up with it for a couple ranks of infuse reps, because at 32 we can start making the next recipe.&lt;br /&gt;
|-&lt;br /&gt;
| 32-49&lt;br /&gt;
| grooved ebony wand (Fire Spirit)&lt;br /&gt;
| There are two ways to make this, with different skins, but the gem requirement can only be purchased in the Elven Nations, so that&#039;s the easier place to go. It also needs essence of fire, which is actually perfect for processing the leftover stockpile from training General Alchemy. Ivory and ebony wand-crafting will last until rank 50.&lt;br /&gt;
|-&lt;br /&gt;
| 41-60&lt;br /&gt;
| sleek alabaster wand (Empathy)&lt;br /&gt;
| This has no skinning component and can be made very quickly. White hook mushrooms can be foraged everywhere, but only at night. Each rep also needs a single s&#039;ayanad crystal.&lt;br /&gt;
|-&lt;br /&gt;
| 50-62&lt;br /&gt;
| blue crystal (Spirit Strike).&lt;br /&gt;
| For channeling tasks, this is the main option. Bone golems can be found around Landing or Ta&#039;Vaalor, but stargazer lilies are only foraged in the Elven Nations.&lt;br /&gt;
|-&lt;br /&gt;
| 50-62&lt;br /&gt;
| faceted amethyst wand (Empathic Assault)&lt;br /&gt;
| For the last couple ranks, on non-channeling workshop tasks, this is a good alternative. Basilisks can be found near Solhaven, Ta&#039;Illistim, and Ta&#039;Vaalor. Each rep also requires three ayanad crystals.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Recommended Potions Training&lt;br /&gt;
|-&lt;br /&gt;
! Ranks&lt;br /&gt;
! Trinket&lt;br /&gt;
! Comments&lt;br /&gt;
|-&lt;br /&gt;
| 01-13&lt;br /&gt;
| light blue potion (Spirit Warding I)&lt;br /&gt;
| The foraged reagents (ayana leaf, small daisy) can be found around every town. Ayana leaf comes in a few varieties (berries etc.) but they all work the same. There are a few other formulas after the first one, but for the early ranks they are either more expensive to make or need rarer reagents. The cloudy grey tonic (lesser stamina) may be a good alternative, especially around Landing where all three reagents are available, but it only covers simmer tasks. Once the light blue potions stop giving reps, move on to the next recipe below.&lt;br /&gt;
|-&lt;br /&gt;
| 14-27&lt;br /&gt;
| pale sea-green potion (Poison Resistance)&lt;br /&gt;
| The gem requirement is a green tourmaline, which can be bought at the guild shop for only 220 silvers. The Elven Nations version can be made very quickly, needing only a single black viper fang, while the Landing version needs two tree viper fangs.&lt;br /&gt;
|-&lt;br /&gt;
| 20-34&lt;br /&gt;
| deep blue potion (Spirit Warding II)&lt;br /&gt;
| This formula is inconvenient but there&#039;s no choice as it is the only one for the next few ranks. The foraged reagent, blue poppies, is mainly found by the Lava Flows on Teras Isle (don&#039;t fall asleep on the Laval Flows when foraging!). River&#039;s Rest also has some, but perhaps not nearly as densely. Meanwhile, the skin reagent from ghoul masters is only in Landing or Ta&#039;Vaalor, and the smoky glimaerstone gems need to be bought from Elven Nations guilds.&lt;br /&gt;
|-&lt;br /&gt;
| 30-46&lt;br /&gt;
| scintillating lilac potion (Purify Air)&lt;br /&gt;
| Infuse mana tasks start at 30, and this is the required formula. There are two ways to make it. The EN version is cheaper in gems, but needs 4 skins instead of 2, so it&#039;s a matter of silvers vs. time. If you are in Voln I would definitely recommend going to the Black Moor in EN as releasing four wights per potion will earn you quite a bit of favor. You might also be able to hunt wights in River&#039;s Rest but you would need to pre-purchase the gems in that case.&lt;br /&gt;
|-&lt;br /&gt;
| 32-49&lt;br /&gt;
| effervescent pink potion (lesser wisdom)&lt;br /&gt;
| Keep an eye out for pink pearls and siren&#039;s hairs, as with those you can make this wisdom potion. Because the reagents are rarer, these can&#039;t be made often enough for training, but are still helpful to carry around for personal use.&lt;br /&gt;
|-&lt;br /&gt;
| 34-51&lt;br /&gt;
| deep green volatile elixir (vertigo relief)&lt;br /&gt;
| Very situationally useful--drink it before you cast 130, and you are safe from the nausea cycle. Slightly tricky to make since you won&#039;t be able to buy green garnets directly from the empath guild stores, but the gem is sold in the wizard and sorcerer guilds so you can ask one of them to gather some for you.&lt;br /&gt;
|-&lt;br /&gt;
| 35-52&lt;br /&gt;
| sparkling aquamarine potion (Water Walking)&lt;br /&gt;
| If you&#039;ve been hunting lesser moor wights for the Purify Air potions, this is a nice bonus as you will now be able to do something with the greater moor wight skins, and these only require a single skin per potion. Seaweed will have to be imported from the Coastal Cliffs near Landing, unless you are in River&#039;s Rest.&lt;br /&gt;
|-&lt;br /&gt;
| 36-54&lt;br /&gt;
| turbid aquamarine potion (Adrenal Surge)&lt;br /&gt;
| A good training formula for anywhere, provided that you can buy or make some s&#039;ayanad crystals. This and the potions above are more than enough to get up to 50 ranks. There are a couple more that can be made, but save the reagents for the next recipes until after 50.&lt;br /&gt;
|-&lt;br /&gt;
| 38-56&lt;br /&gt;
| dimly glowing sky-blue potion (Undisease)&lt;br /&gt;
| Fairly easy to make as long as you can carry around a lot of skins. For the western version, you also need green jade which you can buy from the Icemule Trace guild shop.&lt;br /&gt;
|-&lt;br /&gt;
| 41-60&lt;br /&gt;
| dimly glowing sea-green potion (Unpoison)&lt;br /&gt;
| The foraged reagent, striped heart mushrooms, can only be found during daytime. For skins there is the option of 3 mountain trolls per potion, which can be slow, or a single cave lizard tail, which is very fast but requires you to head into Zul Logoth to collect them.&lt;br /&gt;
|-&lt;br /&gt;
| 47-62&lt;br /&gt;
| light red tonic (greater stamina)&lt;br /&gt;
| Not ideal as a training formula as it only covers boil tasks and needs a rare gem in uncut rubies, but if you can find the rubies, then these are very easy to make. Pick up large troll teeth from alchemy shop consignment tables, they appear fairly often. Essences of vitality are extracted from yabathilium fruits and they grow densely around the Vornavis beaches among other places. In the Elven Nations they can be foraged in the Ravelin near Ta&#039;Vaalor.&lt;br /&gt;
|-&lt;br /&gt;
| 50-62&lt;br /&gt;
| milky blue oil (Minor Sanctuary)&lt;br /&gt;
| Channel tasks start at 50, and this is the only formula. The EN version is slightly cheaper as it needs 2 blue moonstones for 4400 silvers, instead of a blue sapphire for 6000. If you grind your own moonstones, mind that the moonstones you can buy from the guild shop have slightly different base descriptions from the ones you grind with a mortar, but both work just as well for alchemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Profession guild system (saved posts)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Empaths/Empath%20Guild%20Discussions/view Empath Guild Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Discussions/view Alchemy Discussions Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Assistance/view Alchemy Assistance Officials folder]&lt;br /&gt;
[[Category:Profession Guilds]]&lt;br /&gt;
[[Category:Empath]]&lt;/div&gt;</summary>
		<author><name>LORDDEMANDRED</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Empath_Guild&amp;diff=232384</id>
		<title>Empath Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Empath_Guild&amp;diff=232384"/>
		<updated>2025-01-23T00:54:03Z</updated>

		<summary type="html">&lt;p&gt;LORDDEMANDRED: /* Known Current Masters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Wednesday nights are [[Guild#Guild Nights|Guild Nights]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Empath Guild&#039;&#039;&#039; is the [[empath]]s&#039; [[profession guild]].&lt;br /&gt;
&lt;br /&gt;
==Empath Guild Skill List==&lt;br /&gt;
;[[Alchemy]] - There are three subskills to Alchemy.&lt;br /&gt;
*[[General Alchemy]]&lt;br /&gt;
*[[empath potions|Empath Potions]]&lt;br /&gt;
*[[empath trinkets|Empath Trinkets]]&lt;br /&gt;
&lt;br /&gt;
;Emotion Projection&lt;br /&gt;
:This is a planned skill that is not yet implemented.&lt;br /&gt;
&lt;br /&gt;
==Guildmaster==&lt;br /&gt;
Promotion to Guildmaster status requires mastery of General Alchemy and a total of 125 skill ranks; once meeting this requirement, the presence of 2 other members who have also met the requirement (whether they are currently a Guildmaster or eligible for promotion themselves) is necessary to execute the promotion. Player Guildmasters can gain experience and fame for checking in other Guild members (must be inactive or required to check in in the next 10 days) or for promoting other Guild members to higher ranks. Guildmasters need to drop by the guild once a month - if they don&#039;t they&#039;ll receive a warning after a month, followed by loss of status after three.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Empath Guild has structures in the following locations:&lt;br /&gt;
&lt;br /&gt;
*[[Empath Guild (Wehnimer&#039;s Landing)]] - On the east side of town, across the bridge approaching Argent Aspis&lt;br /&gt;
*[[Empath Guild (Icemule Trace)]]- Temple Burrow, Oleani Way past the Ice Garden&lt;br /&gt;
*[[Empath Guild (Solhaven)]] - South of the Temple of Jastev on the Liabo Esplanade&lt;br /&gt;
*[[Empath Guild (River&#039;s Rest)]] - Near the herbalist&lt;br /&gt;
*[[Empath Guild (Kharam Dzu)]] - Near the herbalist&lt;br /&gt;
*[[Empath Guild (Zul Logoth)]] - In a domed granite building in the Chalcedony Tunnel, south of the healer&lt;br /&gt;
*[[Empath Guild (Ta&#039;Illistim)]] - In a hall at the southeastern end of Ellaerin Var.&lt;br /&gt;
*[[Empath Guild (Ta&#039;Vaalor)]] - Down a brick path set in a herringbone pattern leading through the fence on Gaeld Var&lt;br /&gt;
*[[Empath Guild (Mist Harbor)]] - Vineyard, all the way northeast.&lt;br /&gt;
&lt;br /&gt;
Each Guild has an alchemy annex and alchemy shop, and some house masseuses, an aromatherapy room, a recipe research library, and a meditation room.&lt;br /&gt;
&lt;br /&gt;
==Insignia==&lt;br /&gt;
The symbol of the Empath Guild is an emerald green acantha leaf crossed over a sparkling silver longsword on a field of pure white.&lt;br /&gt;
&lt;br /&gt;
The motto is, &amp;quot;Heal When We Can, Fight When We Must.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Exclusive Alchemy Recipes==&lt;br /&gt;
&amp;lt;section begin=exclusive-alchemy-recipes /&amp;gt;Alchemy recipes exclusive to empaths include:&lt;br /&gt;
*greater and full [[health potion]]s&lt;br /&gt;
*[[stamina potion]]s&lt;br /&gt;
*enhancive [[stamina regeneration crystal]]s&lt;br /&gt;
*enhancive [[constitution crystal]]s&lt;br /&gt;
*enhancive [[strength crystal]]s&lt;br /&gt;
*[[turbid aquamarine potion]] containing [[Adrenal Surge]]&lt;br /&gt;
*[[deep green volatile elixir]] counteracting motion sickness from [[Spirit Guide]]&lt;br /&gt;
*[[slender ivory wand]] embedded with [[Bone Shatter]]&lt;br /&gt;
*[[faceted amethyst wand]] embedded with [[Empathic Assault]]&lt;br /&gt;
*[[glimmering sanguine potion]] to remove ensorcell&amp;lt;section end=exclusive-alchemy-recipes /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Known Current Masters==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
*Alendi&lt;br /&gt;
*Aluenna&lt;br /&gt;
*Artoriosdemer&lt;br /&gt;
*Baragor&lt;br /&gt;
*Callayne&lt;br /&gt;
*Dfarren&lt;br /&gt;
*Dirvy&lt;br /&gt;
*Egeline&lt;br /&gt;
*Giogionni&lt;br /&gt;
*Gweneivia&lt;br /&gt;
*Jadah&lt;br /&gt;
*Kembal&lt;br /&gt;
*Kolgran&lt;br /&gt;
*Krystalena&lt;br /&gt;
*Malstar&lt;br /&gt;
*Meril&lt;br /&gt;
*Myrefalcon&lt;br /&gt;
*Nilandia&lt;br /&gt;
*Olivvia&lt;br /&gt;
*Orlicks&lt;br /&gt;
*Scarswyrth&lt;br /&gt;
*Siwas&lt;br /&gt;
*Thailmore&lt;br /&gt;
*Yukito&lt;br /&gt;
*Yaldenz&lt;br /&gt;
*Zuzana&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first Guildmasters of the Empath Guild were:&lt;br /&gt;
*Myrefalcon&lt;br /&gt;
*Zuzana&lt;br /&gt;
*Kembal&lt;br /&gt;
*Dfarren&lt;br /&gt;
*Aluenna&lt;br /&gt;
*Siwas&lt;br /&gt;
&lt;br /&gt;
Benefits of Guild Mastery include not having to pay dues, being able to induct and reinduct guild members, being able to accept dues from guild members, and being able to promote guild members in their guild skills.  The Master can gain silver and experience from several of those benefits.&lt;br /&gt;
&lt;br /&gt;
Myrefalcon was the first empath to master all three Alchemy skills.&lt;br /&gt;
&lt;br /&gt;
==Recommended Training==&lt;br /&gt;
&lt;br /&gt;
These are some recommendations for which items to make while training up alchemy skills, based on how easy it is to find the ingredients.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Recommended Trinkets Training&lt;br /&gt;
|-&lt;br /&gt;
! Ranks&lt;br /&gt;
! Trinket&lt;br /&gt;
! Comments&lt;br /&gt;
|-&lt;br /&gt;
| 01-13&lt;br /&gt;
| fine sanguine flakes (Heal)&lt;br /&gt;
| Kobold skins can be found around Landing or Ta&#039;Vaalor. It&#039;s everyone&#039;s first recipe: not many alternatives here, and kobolds are quick spawns in a small area.&lt;br /&gt;
|-&lt;br /&gt;
| 11-24&lt;br /&gt;
| warm golden crystal (Manna)&lt;br /&gt;
| Wheat grass can be foraged around Ta&#039;Vaalor or Ta&#039;Illistim. By far the easiest trinket to make in this level range, since it only needs a single foraged herb per rep.&lt;br /&gt;
|-&lt;br /&gt;
| 17-31&lt;br /&gt;
| foggy grey crystal (Spirit Fog).&lt;br /&gt;
| Wraith talons in the Landing graveyard. Heath asters can be foraged anywhere. On paper this might not seem the quickest to make as it requires four skins per rep plus mortar and pestle grinding, but the Landing wraith area is ideal in that it only spawns wraiths, so it works quite well in practice.&lt;br /&gt;
|-&lt;br /&gt;
| 23-40&lt;br /&gt;
| shifting dark crystal (Darkness).&lt;br /&gt;
| A decent alternative. Keep in mind that nightbloom can only be foraged at night. Anyway, the two crystals above are good enough to cover the bridge from 25 to 28.&lt;br /&gt;
|-&lt;br /&gt;
| 29-45&lt;br /&gt;
| slender ivory wand (Bone Shatter)&lt;br /&gt;
| Among the best trinkets for personal use. Four skeleton bones per rep, not necessarily the quickest to find, but can be collected at a decent rate around Landing or Ta&#039;Vaalor. Each wand also needs a single ayanad crystal. This recipe doesn&#039;t have an Infuse step which we&#039;ll start needing at 30, for that we&#039;ll have to make the next recipe.&lt;br /&gt;
|-&lt;br /&gt;
| 30-46&lt;br /&gt;
| lustrous beryl wand (Unbalance)&lt;br /&gt;
| This uses the same skeleton bones, plus two s&#039;ayanad crystals and foraging, which is a pain but we only have to put up with it for a couple ranks of infuse reps, because at 32 we can start making the next recipe.&lt;br /&gt;
|-&lt;br /&gt;
| 32-49&lt;br /&gt;
| grooved ebony wand (Fire Spirit)&lt;br /&gt;
| There are two ways to make this, with different skins, but the gem requirement can only be purchased in the Elven Nations, so that&#039;s the easier place to go. It also needs essence of fire, which is actually perfect for processing the leftover stockpile from training General Alchemy. Ivory and ebony wand-crafting will last until rank 50.&lt;br /&gt;
|-&lt;br /&gt;
| 41-60&lt;br /&gt;
| sleek alabaster wand (Empathy)&lt;br /&gt;
| This has no skinning component and can be made very quickly. White hook mushrooms can be foraged everywhere, but only at night. Each rep also needs a single s&#039;ayanad crystal.&lt;br /&gt;
|-&lt;br /&gt;
| 50-62&lt;br /&gt;
| blue crystal (Spirit Strike).&lt;br /&gt;
| For channeling tasks, this is the main option. Bone golems can be found around Landing or Ta&#039;Vaalor, but stargazer lilies are only foraged in the Elven Nations.&lt;br /&gt;
|-&lt;br /&gt;
| 50-62&lt;br /&gt;
| faceted amethyst wand (Empathic Assault)&lt;br /&gt;
| For the last couple ranks, on non-channeling workshop tasks, this is a good alternative. Basilisks can be found near Solhaven, Ta&#039;Illistim, and Ta&#039;Vaalor. Each rep also requires three ayanad crystals.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Recommended Potions Training&lt;br /&gt;
|-&lt;br /&gt;
! Ranks&lt;br /&gt;
! Trinket&lt;br /&gt;
! Comments&lt;br /&gt;
|-&lt;br /&gt;
| 01-13&lt;br /&gt;
| light blue potion (Spirit Warding I)&lt;br /&gt;
| The foraged reagents (ayana leaf, small daisy) can be found around every town. Ayana leaf comes in a few varieties (berries etc.) but they all work the same. There are a few other formulas after the first one, but for the early ranks they are either more expensive to make or need rarer reagents. The cloudy grey tonic (lesser stamina) may be a good alternative, especially around Landing where all three reagents are available, but it only covers simmer tasks. Once the light blue potions stop giving reps, move on to the next recipe below.&lt;br /&gt;
|-&lt;br /&gt;
| 14-27&lt;br /&gt;
| pale sea-green potion (Poison Resistance)&lt;br /&gt;
| The gem requirement is a green tourmaline, which can be bought at the guild shop for only 220 silvers. The Elven Nations version can be made very quickly, needing only a single black viper fang, while the Landing version needs two tree viper fangs.&lt;br /&gt;
|-&lt;br /&gt;
| 20-34&lt;br /&gt;
| deep blue potion (Spirit Warding II)&lt;br /&gt;
| This formula is inconvenient but there&#039;s no choice as it is the only one for the next few ranks. The foraged reagent, blue poppies, is mainly found by the Lava Flows on Teras Isle (don&#039;t fall asleep on the Laval Flows when foraging!). River&#039;s Rest also has some, but perhaps not nearly as densely. Meanwhile, the skin reagent from ghoul masters is only in Landing or Ta&#039;Vaalor, and the smoky glimaerstone gems need to be bought from Elven Nations guilds.&lt;br /&gt;
|-&lt;br /&gt;
| 30-46&lt;br /&gt;
| scintillating lilac potion (Purify Air)&lt;br /&gt;
| Infuse mana tasks start at 30, and this is the required formula. There are two ways to make it. The EN version is cheaper in gems, but needs 4 skins instead of 2, so it&#039;s a matter of silvers vs. time. If you are in Voln I would definitely recommend going to the Black Moor in EN as releasing four wights per potion will earn you quite a bit of favor. You might also be able to hunt wights in River&#039;s Rest but you would need to pre-purchase the gems in that case.&lt;br /&gt;
|-&lt;br /&gt;
| 32-49&lt;br /&gt;
| effervescent pink potion (lesser wisdom)&lt;br /&gt;
| Keep an eye out for pink pearls and siren&#039;s hairs, as with those you can make this wisdom potion. Because the reagents are rarer, these can&#039;t be made often enough for training, but are still helpful to carry around for personal use.&lt;br /&gt;
|-&lt;br /&gt;
| 34-51&lt;br /&gt;
| deep green volatile elixir (vertigo relief)&lt;br /&gt;
| Very situationally useful--drink it before you cast 130, and you are safe from the nausea cycle. Slightly tricky to make since you won&#039;t be able to buy green garnets directly from the empath guild stores, but the gem is sold in the wizard and sorcerer guilds so you can ask one of them to gather some for you.&lt;br /&gt;
|-&lt;br /&gt;
| 35-52&lt;br /&gt;
| sparkling aquamarine potion (Water Walking)&lt;br /&gt;
| If you&#039;ve been hunting lesser moor wights for the Purify Air potions, this is a nice bonus as you will now be able to do something with the greater moor wight skins, and these only require a single skin per potion. Seaweed will have to be imported from the Coastal Cliffs near Landing, unless you are in River&#039;s Rest.&lt;br /&gt;
|-&lt;br /&gt;
| 36-54&lt;br /&gt;
| turbid aquamarine potion (Adrenal Surge)&lt;br /&gt;
| A good training formula for anywhere, provided that you can buy or make some s&#039;ayanad crystals. This and the potions above are more than enough to get up to 50 ranks. There are a couple more that can be made, but save the reagents for the next recipes until after 50.&lt;br /&gt;
|-&lt;br /&gt;
| 38-56&lt;br /&gt;
| dimly glowing sky-blue potion (Undisease)&lt;br /&gt;
| Fairly easy to make as long as you can carry around a lot of skins. For the western version, you also need green jade which you can buy from the Icemule Trace guild shop.&lt;br /&gt;
|-&lt;br /&gt;
| 41-60&lt;br /&gt;
| dimly glowing sea-green potion (Unpoison)&lt;br /&gt;
| The foraged reagent, striped heart mushrooms, can only be found during daytime. For skins there is the option of 3 mountain trolls per potion, which can be slow, or a single cave lizard tail, which is very fast but requires you to head into Zul Logoth to collect them.&lt;br /&gt;
|-&lt;br /&gt;
| 47-62&lt;br /&gt;
| light red tonic (greater stamina)&lt;br /&gt;
| Not ideal as a training formula as it only covers boil tasks and needs a rare gem in uncut rubies, but if you can find the rubies, then these are very easy to make. Pick up large troll teeth from alchemy shop consignment tables, they appear fairly often. Essences of vitality are extracted from yabathilium fruits and they grow densely around the Vornavis beaches among other places. In the Elven Nations they can be foraged in the Ravelin near Ta&#039;Vaalor.&lt;br /&gt;
|-&lt;br /&gt;
| 50-62&lt;br /&gt;
| milky blue oil (Minor Sanctuary)&lt;br /&gt;
| Channel tasks start at 50, and this is the only formula. The EN version is slightly cheaper as it needs 2 blue moonstones for 4400 silvers, instead of a blue sapphire for 6000. If you grind your own moonstones, mind that the moonstones you can buy from the guild shop have slightly different base descriptions from the ones you grind with a mortar, but both work just as well for alchemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Profession guild system (saved posts)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Empaths/Empath%20Guild%20Discussions/view Empath Guild Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Discussions/view Alchemy Discussions Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Assistance/view Alchemy Assistance Officials folder]&lt;br /&gt;
[[Category:Profession Guilds]]&lt;br /&gt;
[[Category:Empath]]&lt;/div&gt;</summary>
		<author><name>LORDDEMANDRED</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cleric_Guild&amp;diff=231961</id>
		<title>Cleric Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cleric_Guild&amp;diff=231961"/>
		<updated>2025-01-09T01:39:41Z</updated>

		<summary type="html">&lt;p&gt;LORDDEMANDRED: /* Known Current Masters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Wednesday nights are [[Guild#Guild Nights|Guild Nights]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Cleric Guild&#039;&#039;&#039; is the [[cleric]]s&#039; [[Profession guild|profession guild]].&lt;br /&gt;
&lt;br /&gt;
==Cleric Guild Skill List==&lt;br /&gt;
&lt;br /&gt;
;[[Alchemy]]: There are three subskills to Alchemy.&lt;br /&gt;
:*[[General Alchemy]]&lt;br /&gt;
:*[[cleric potions|Cleric Potions]]&lt;br /&gt;
:*[[cleric trinkets|Cleric Trinkets]]&lt;br /&gt;
&lt;br /&gt;
A proposed fourth guild skill, [[Orisons]], has been delayed indefinitely.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Cleric Guild has structures in the following locations:&lt;br /&gt;
&lt;br /&gt;
*[[Cleric Guild (Wehnimer&#039;s Landing)]] - Down a cobblestoned trail leading to a wooded glade to the southwest of the North Gate.&lt;br /&gt;
*[[Cleric Guild (Icemule Trace)]] - Through a frosted silver gate at the corner of Koar and Cholen in the Temple Burrow area (2319).&lt;br /&gt;
*[[Cleric Guild (Solhaven)]] - Through an arched gate at the west end of Bayside Road.&lt;br /&gt;
*[[Cleric Guild (River&#039;s Rest)]] - Down a small trail meandering off to the southeast just southeast of the Sanctuary. &lt;br /&gt;
*[[Cleric Guild (Kharam Dzu)]] - Through a dark stone gate on Rolaren Street, east of the bank.&lt;br /&gt;
*[[Cleric Guild (Zul Logoth)]] - Through a wide iron-gated archway in the Emerald Tunnel.&lt;br /&gt;
*[[Cleric Guild (Ta&#039;Illistim)]] - Down a stone path just north of the entrance to [[Gyldemar Green]].&lt;br /&gt;
*[[Cleric Guild (Ta&#039;Vaalor)]] - Through an ornate silver gate at the north end of  Shimaerslin Wey.&lt;br /&gt;
*[[Cleric Guild (Mist Harbor)]] - Northeast of the main part of town, in the Vineyard.&lt;br /&gt;
&lt;br /&gt;
= Guildmaster =&lt;br /&gt;
Promotion to Guildmaster status requires mastery of General Alchemy and a total of 125 skill ranks; once meeting this requirement, the presence of 2 other members who have also met the requirement (whether they are currently a Guildmaster or eligible for promotion themselves) is necessary to execute the promotion. Player Guildmasters can gain experience and fame for checking in other Guild members (must be inactive or required to check in in the next 10 days) or for promoting other Guild members to higher ranks. Guildmasters need to drop by the guild once every 90 days to maintain their status.&lt;br /&gt;
&lt;br /&gt;
== List of First Six Guildmasters In Order ==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;Asarious&#039;&#039;&#039;||&#039;&#039;&#039;Curthieus&#039;&#039;&#039;||&#039;&#039;&#039;Mikalmas&#039;&#039;&#039;||&#039;&#039;&#039;Shadowean&#039;&#039;&#039; ||&#039;&#039;&#039;Rohese&#039;&#039;&#039; ||&#039;&#039;&#039;Quildor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Current Masters ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Amminar&lt;br /&gt;
* Annorax&lt;br /&gt;
* Aubriella&lt;br /&gt;
* Briell&lt;br /&gt;
* Brokkrsten&lt;br /&gt;
* Daijauvex&lt;br /&gt;
* Faraighn&lt;br /&gt;
* Gidion&lt;br /&gt;
* Godefroy&lt;br /&gt;
* Havothor&lt;br /&gt;
* Jurmell&lt;br /&gt;
* Kaedra&lt;br /&gt;
* Kethore&lt;br /&gt;
* Leafiara&lt;br /&gt;
* Omnirus&lt;br /&gt;
* Ostes&lt;br /&gt;
* Ouendi&lt;br /&gt;
* Pulsegiver&lt;br /&gt;
* Rohese&lt;br /&gt;
* Salvashion&lt;br /&gt;
* Sepherann&lt;br /&gt;
* Soulheaven&lt;br /&gt;
* Teksim&lt;br /&gt;
* Tsalinx&lt;br /&gt;
* Varucca&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Profession guild system (saved posts)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Professions/Cleric/view Cleric discussions]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cleric]]&lt;br /&gt;
[[Category:Cleric Guild]]&lt;br /&gt;
[[Category:Profession Guilds]]&lt;/div&gt;</summary>
		<author><name>LORDDEMANDRED</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cleric_Guild&amp;diff=231559</id>
		<title>Cleric Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cleric_Guild&amp;diff=231559"/>
		<updated>2024-12-19T04:53:18Z</updated>

		<summary type="html">&lt;p&gt;LORDDEMANDRED: /* Known Current Masters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Wednesday nights are [[Guild#Guild Nights|Guild Nights]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Cleric Guild&#039;&#039;&#039; is the [[cleric]]s&#039; [[Profession guild|profession guild]].&lt;br /&gt;
&lt;br /&gt;
==Cleric Guild Skill List==&lt;br /&gt;
&lt;br /&gt;
;[[Alchemy]]: There are three subskills to Alchemy.&lt;br /&gt;
:*[[General Alchemy]]&lt;br /&gt;
:*[[cleric potions|Cleric Potions]]&lt;br /&gt;
:*[[cleric trinkets|Cleric Trinkets]]&lt;br /&gt;
&lt;br /&gt;
A proposed fourth guild skill, [[Orisons]], has been delayed indefinitely.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Cleric Guild has structures in the following locations:&lt;br /&gt;
&lt;br /&gt;
*[[Cleric Guild (Wehnimer&#039;s Landing)]] - Down a cobblestoned trail leading to a wooded glade to the southwest of the North Gate.&lt;br /&gt;
*[[Cleric Guild (Icemule Trace)]] - Through a frosted silver gate at the corner of Koar and Cholen in the Temple Burrow area (2319).&lt;br /&gt;
*[[Cleric Guild (Solhaven)]] - Through an arched gate at the west end of Bayside Road.&lt;br /&gt;
*[[Cleric Guild (River&#039;s Rest)]] - Down a small trail meandering off to the southeast just southeast of the Sanctuary. &lt;br /&gt;
*[[Cleric Guild (Kharam Dzu)]] - Through a dark stone gate on Rolaren Street, east of the bank.&lt;br /&gt;
*[[Cleric Guild (Zul Logoth)]] - Through a wide iron-gated archway in the Emerald Tunnel.&lt;br /&gt;
*[[Cleric Guild (Ta&#039;Illistim)]] - Down a stone path just north of the entrance to [[Gyldemar Green]].&lt;br /&gt;
*[[Cleric Guild (Ta&#039;Vaalor)]] - Through an ornate silver gate at the north end of  Shimaerslin Wey.&lt;br /&gt;
*[[Cleric Guild (Mist Harbor)]] - Northeast of the main part of town, in the Vineyard.&lt;br /&gt;
&lt;br /&gt;
= Guildmaster =&lt;br /&gt;
Promotion to Guildmaster status requires mastery of General Alchemy and a total of 125 skill ranks; once meeting this requirement, the presence of 2 other members who have also met the requirement (whether they are currently a Guildmaster or eligible for promotion themselves) is necessary to execute the promotion. Player Guildmasters can gain experience and fame for checking in other Guild members (must be inactive or required to check in in the next 10 days) or for promoting other Guild members to higher ranks. Guildmasters need to drop by the guild once every 90 days to maintain their status.&lt;br /&gt;
&lt;br /&gt;
== List of First Six Guildmasters In Order ==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;Asarious&#039;&#039;&#039;||&#039;&#039;&#039;Curthieus&#039;&#039;&#039;||&#039;&#039;&#039;Mikalmas&#039;&#039;&#039;||&#039;&#039;&#039;Shadowean&#039;&#039;&#039; ||&#039;&#039;&#039;Rohese&#039;&#039;&#039; ||&#039;&#039;&#039;Quildor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Current Masters ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Amminar&lt;br /&gt;
* Annorax&lt;br /&gt;
* Aubriella&lt;br /&gt;
* Brokkrsten&lt;br /&gt;
* Daijauvex&lt;br /&gt;
* Faraighn&lt;br /&gt;
* Gidion&lt;br /&gt;
* Godefroy&lt;br /&gt;
* Havothor&lt;br /&gt;
* Jurmell&lt;br /&gt;
* Kaedra&lt;br /&gt;
* Kethore&lt;br /&gt;
* Leafiara&lt;br /&gt;
* Omnirus&lt;br /&gt;
* Ostes&lt;br /&gt;
* Ouendi&lt;br /&gt;
* Pulsegiver&lt;br /&gt;
* Rohese&lt;br /&gt;
* Salvashion&lt;br /&gt;
* Sepherann&lt;br /&gt;
* Soulheaven&lt;br /&gt;
* Teksim&lt;br /&gt;
* Tsalinx&lt;br /&gt;
* Varucca&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Profession guild system (saved posts)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Professions/Cleric/view Cleric discussions]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cleric]]&lt;br /&gt;
[[Category:Cleric Guild]]&lt;br /&gt;
[[Category:Profession Guilds]]&lt;/div&gt;</summary>
		<author><name>LORDDEMANDRED</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=169336</id>
		<title>Enchant (925)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=169336"/>
		<updated>2022-06-15T19:14:20Z</updated>

		<summary type="html">&lt;p&gt;LORDDEMANDRED: /* Difficulty Penalty Modifier Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | name = Enchant&lt;br /&gt;
 | number = 925&lt;br /&gt;
 | mnemonic = ENCHANT&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Permanent Enchantment&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = [[Enchanting potions]]&lt;br /&gt;
 | availability = Channel at held item&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;{{Redirect|Enchant}}&#039;&#039;&lt;br /&gt;
:&#039;&#039;This article is for the new Enchant (925) released during the [[Spring Spectacular]] 2019 updates. For the prior version of the spell, please see [[Enchant Item (925)]].&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
The &#039;&#039;&#039;Enchant&#039;&#039;&#039; spell is the final step of Enchanting: the process of magically enhancing a properly prepared weapon, armor, or shield. Each successful [[enchantment]] provides a permanent +1 bonus to the item&#039;s [[attack strength]] (AS) or [[defensive strength]] (DS), as applicable. &lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Enchanting now requires the gathering of [[essence]] by a wizard and expending it to increase the enchantment of an item. You can {{boldmono|[[SENSE (verb)|SENSE]]}} how much essence you have accumulated and how strong of an enchantment you can complete.  &lt;br /&gt;
&lt;br /&gt;
For every point of experience a wizard earns, they will obtain an equal point of essence. Free to play accounts cannot collect essence.&lt;br /&gt;
&lt;br /&gt;
You can now also see your resources via the {{boldmono|[[RESOURCE (verb)|RESOURCE]]}} verb which shows how much essence you&#039;ve fully absorbed toward your 50,000 weekly cap and how close you are to the 200,000 maximum cap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 100/100     Mana: 200/200     Stamina: 50/50     Spirit: 10/10&lt;br /&gt;
Essence: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cost to Enchant===&lt;br /&gt;
The essence costs for each cast follow a simple pattern. If the current bonus of the item is less than 25, the cost is TRUNC(100 * 3.125) essence per point of bonus. If the current bonus of the item is 25 or higher, the cost is 7500 essence plus 7500 per point above 24. This is the cost to increase the bonus of the item by 1 point. e.g. from +24 to +25 costs 7500 essence; from +49 to +50 costs 195,000 essence; from +0 to +1 costs zero essence. &lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Essence Cost to Enchant per Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +0 to +1||0&lt;br /&gt;
|-&lt;br /&gt;
| +1 to +2||312&lt;br /&gt;
|-&lt;br /&gt;
| +2 to +3||625&lt;br /&gt;
|-&lt;br /&gt;
| +3 to +4||937&lt;br /&gt;
|-&lt;br /&gt;
| +4 to +5||1250&lt;br /&gt;
|-&lt;br /&gt;
| +5 to +6||1562&lt;br /&gt;
|-&lt;br /&gt;
| +6 to +7||1875&lt;br /&gt;
|-&lt;br /&gt;
| +7 to +8||2187&lt;br /&gt;
|-&lt;br /&gt;
| +8 to +9||2500&lt;br /&gt;
|-&lt;br /&gt;
| +9 to +10||2812&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +10 to +11||3125&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +12||3437&lt;br /&gt;
|-&lt;br /&gt;
| +12 to +13||3750&lt;br /&gt;
|-&lt;br /&gt;
| +13 to +14||4062&lt;br /&gt;
|-&lt;br /&gt;
| +14 to +15||4375&lt;br /&gt;
|-&lt;br /&gt;
| +15 to +16||4687&lt;br /&gt;
|-&lt;br /&gt;
| +16 to +17||5000&lt;br /&gt;
|-&lt;br /&gt;
| +17 to +18||5312&lt;br /&gt;
|-&lt;br /&gt;
| +18 to +19||5625&lt;br /&gt;
|-&lt;br /&gt;
| +19 to +20||5937&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +20 to +21||6250&lt;br /&gt;
|-&lt;br /&gt;
| +21 to +22||6562&lt;br /&gt;
|-&lt;br /&gt;
| +22 to +23||6875&lt;br /&gt;
|-&lt;br /&gt;
| +23 to +24||7187&lt;br /&gt;
|-&lt;br /&gt;
| +24 to +25||7500&lt;br /&gt;
|-&lt;br /&gt;
| +25 to +26||15000&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +27||22500&lt;br /&gt;
|-&lt;br /&gt;
| +27 to +28||30000&lt;br /&gt;
|-&lt;br /&gt;
| +28 to +29||37500&lt;br /&gt;
|-&lt;br /&gt;
| +29 to +30||45000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +30 to +31||52500&lt;br /&gt;
|-&lt;br /&gt;
| +31 to +32||60000&lt;br /&gt;
|-&lt;br /&gt;
| +32 to +33||67500&lt;br /&gt;
|-&lt;br /&gt;
| +33 to +34||75000&lt;br /&gt;
|-&lt;br /&gt;
| +34 to +35||82500&lt;br /&gt;
|-&lt;br /&gt;
| +35 to +36||90000&lt;br /&gt;
|-&lt;br /&gt;
| +36 to +37||97500&lt;br /&gt;
|-&lt;br /&gt;
| +37 to +38||105000&lt;br /&gt;
|-&lt;br /&gt;
| +38 to +39||112500&lt;br /&gt;
|-&lt;br /&gt;
| +39 to +40||120000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +40 to +41||127500&lt;br /&gt;
|-&lt;br /&gt;
| +41 to +42||135000&lt;br /&gt;
|-&lt;br /&gt;
| +42 to +43||142500&lt;br /&gt;
|-&lt;br /&gt;
| +43 to +44||150000&lt;br /&gt;
|-&lt;br /&gt;
| +44 to +45||157500&lt;br /&gt;
|-&lt;br /&gt;
| +45 to +46||165000&lt;br /&gt;
|-&lt;br /&gt;
| +46 to +47||172500&lt;br /&gt;
|-&lt;br /&gt;
| +47 to +48||180000&lt;br /&gt;
|-&lt;br /&gt;
| +48 to +49||187500&lt;br /&gt;
|-&lt;br /&gt;
| +49 to +50||195000&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; text-align:center; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Total Essence &amp;amp; Weekly Cost for Full Enchant Tier&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 1x to 2x || 10937|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 2x to 3x || 18750|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 3x to 4x || 26562|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 4x to 5x || 34375|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 5x to 6x || 150000|| 3&lt;br /&gt;
|-&lt;br /&gt;
| 6x to 7x || 337500|| 6.75&lt;br /&gt;
|-&lt;br /&gt;
| 7x to 8x || 525000|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
| 8x to 9x || 712500|| 14.25&lt;br /&gt;
|-&lt;br /&gt;
| 9x to 10x || 900000|| 18&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 2x || 14062|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 3x || 32812|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 4x || 59375|| 1.1875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 5x || 93750|| 1.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 6x || 243750 || 4.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 7x || 581250|| 11.625&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 8x || 1106250|| 22.125&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 9x || 1818750 || 36.375&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 10x || 2718750|| 54.375&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Using Essence to Enchant===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once you begin any project with the new style enchanting system, you will NOT be able to use the old style enchant system again!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using the new style enchant system via essence, you will first need to unlock the maximum enchant potential on your item.  This is done via the various color ayan&#039;eth potions now available at the various wizard guild shops.  The color of each potion corresponds to the ROYGBIV colors associated with the [[AI crystal]], where green equates up to +20 and so on.&lt;br /&gt;
&lt;br /&gt;
Unlock potions must be used in order, starting with green.  Green ayan&#039;eth potions come with four pours by default, with each pour unlocking the item potential by +5 until it is unlocked to +20.  So, if enchanting a steel weapon, the green ayan&#039;eth potion must be poured on it four times to unlock its maximum enchant first to +5, then +10, +15, and finally +20 on the last pour.  After that, a single pour of the blue ayan&#039;eth potion will unlock its maximum enchant further to +25.&lt;br /&gt;
&lt;br /&gt;
The current maximum enchant unlock can be checked by a wizard via 405:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{Log2|margin-right=35%}}&amp;gt;You focus your energy on the phrases and form of Elemental Detection as glowing orbs of power rise up and swirl about your body...&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The steel dagger seems to have been prepared for enchanting, and may be enchanted up to a bonus of 20.&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wizard can cast also use 405 to determine the precise current enchant.&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Color intensity&lt;br /&gt;
 !Enchant value&lt;br /&gt;
 |-&lt;br /&gt;
 | faint&lt;br /&gt;
 | color value -4&lt;br /&gt;
 |-&lt;br /&gt;
 | muted&lt;br /&gt;
 | color value -3&lt;br /&gt;
 |-&lt;br /&gt;
 | hazy&lt;br /&gt;
 | color value -2&lt;br /&gt;
 |-&lt;br /&gt;
 | soft&lt;br /&gt;
 | color value -1&lt;br /&gt;
 |-&lt;br /&gt;
 | vibrant&lt;br /&gt;
 | full color value&lt;br /&gt;
|}&lt;br /&gt;
Thus, an item that registers as yellow with the AI crystal (+11 to +15) would have a faint yellow aura if +11, a hazy yellow aura if +13, and a vibrant yellow aura if a full +15.  Once it reaches +16, the item then has a faint green aura.&lt;br /&gt;
&lt;br /&gt;
There is no tempering time associated with maximum enchant potential unlocks.  As soon as the unlock potion has been poured, the item can immediately be enchanted up to that maximum amount, provided the wizard(s) contributing have sufficient essence to enchant it.  The maximum unlock is permanent and never fades.  The item can be used in combat at any point during new style enchanting process.  The item cannot be &amp;quot;locked&amp;quot; as with old style enchants, and it cannot be destroyed in a catastrophic failure.  The item is not associated with any individual wizard&#039;s project and can be enchanted in whole or in part by any other wizard up to that maximum unlock amount.&lt;br /&gt;
&lt;br /&gt;
Once the item has had its maximum enchant potential unlocked, it can be enchanted simply by preparing 925 and using {{boldmono|[[CHANNEL (verb)|CHANNEL]]}} on the item.  Each enchant channel increases the item&#039;s enchant by +1.  Each channel enchant also reduces the wizard&#039;s available essence by that individual step amount, referenced in the above essence charts.  If a wizard fails an enchant step, a small amount of essence will be lost, but otherwise nothing adverse happens to the wizard or to the item.&lt;br /&gt;
&lt;br /&gt;
==Difficulty Detection==&lt;br /&gt;
A wizard&#039;s chance for success in enchanting an item can be determined by{{boldmono| [[CAST]]ing }}Enchant Item at an item.  This can be done without first unlocking the item for enchantment.&lt;br /&gt;
&lt;br /&gt;
:{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||97% (will only fail on a &#039;&#039;&#039;[[#Fumble|fumble]]&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| you should be able to enchant it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side to successfully complete the enchantment||75+%&lt;br /&gt;
|-&lt;br /&gt;
| you are more likely than not to succeed on your cast, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| that this enchantment will be nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle to complete this enchantment||-100+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment is completely beyond your abilities||less than -100%&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly good attempt!||100+ ([[Open roll]])&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||2+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||1&lt;br /&gt;
|-&lt;br /&gt;
| Something doesn&#039;t seem right... ||Fumble&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Penalty Modifier Formula ===&lt;br /&gt;
&lt;br /&gt;
*Your current skill will be evaluated against the base difficulty provided by a Bard Loresong &#039;&#039;&#039;plus&#039;&#039;&#039; the difficulty penalty modifier.&lt;br /&gt;
*Each +1 of enchant has a difficulty penalty modifier based upon the current enchant and the desired enchant.&lt;br /&gt;
&lt;br /&gt;
*When attempting to increase the enchant of an item from +X to +Y, the +Y number of the item will used to determine the difficulty penalty modifier.&amp;lt;br&amp;gt;&lt;br /&gt;
*The formula for the difficulty penalty modifier uses +X to +Y.&lt;br /&gt;
*((+Y - 2)^2)/9 (round)&lt;br /&gt;
&lt;br /&gt;
*Example:&lt;br /&gt;
&lt;br /&gt;
*Current Enchant: +25&lt;br /&gt;
**((25-2)^2)/9 = 59&lt;br /&gt;
&lt;br /&gt;
*Desired Enchant: +26&lt;br /&gt;
**((26-2)^2)/9 = 64&lt;br /&gt;
&lt;br /&gt;
*Difference in values = 5&lt;br /&gt;
**(5 would be the difficulty penalty modifier added to the base difficulty provided by Bard Loresong.)&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! +Y Enchant Value|| Difficulty Penalty Modifier&lt;br /&gt;
|- &lt;br /&gt;
| 25-27 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 27-31 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 31-36 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 36-40 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 40-45 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 45-49 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 49-50 || 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Success Factors==&lt;br /&gt;
The precise formula to achieve a successful enchantment is not released. What is known is that the [[level]] and [[Wizard Base]] ranks of the [[enchanter]] are primary factors. The following tables lists all known factors (positive or negative), in no particular order.  &#039;&#039;&#039;At the very least, a wizard should be uninjured, and in a [[magical workshop]] with a [[familiar]] present.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 |Positive Factors&lt;br /&gt;
 |Bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Wizard Base]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +2 per rank, up to 1x (level + 1)&amp;lt;br&amp;gt;+1 per rank, above 1x&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Level]] of enchanter&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per level&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magic Item Use]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;|+1 per 10 ranks&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Arcane Symbols]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per 10 ranks&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Logic]], [[Intuition]]&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per stat bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Elemental Mana Control]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per 2 ranks&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magical workshop|Workshop]]&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +25 Public&amp;lt;br&amp;gt;+50 MHO/CHE/Guild&amp;lt;br&amp;gt;+75 Private&lt;br /&gt;
 |-&lt;br /&gt;
 |Having a [[920|familiar]] in the room&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +25&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 |Negative Factors&lt;br /&gt;
 |-&lt;br /&gt;
 |Existing enchant bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Ensorcell (735)|Ensorcell]] tier&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Material]] of the item&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Resistance]]s (Penalty = sum of all resist/2)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Bane weapon|Creature bane]]&lt;br /&gt;
 |-&lt;br /&gt;
 |Holy&lt;br /&gt;
 |-&lt;br /&gt;
 |[[WPS|Weighting, Padding, and/or Sighting]] (Penalty = CER*CER)&lt;br /&gt;
 |-&lt;br /&gt;
 |Health or Spirit Loss, Injuries&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Flares]], [[TD bonus]], AS/DS bonus (Flare Penalty = Nearly all -100) , (TD Penalty = TD*TD)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Enhancive item]], [[Fusion]], Scripted item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear Difficulty Modifiers===&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weighting/Padding Difficulty====&lt;br /&gt;
Difficulty is the square of CER, truncated, i.e. trunc(CER²).  Whatever the percent to reach the next CER level is also used.  Example, CER plus 10 % chance to get 6 CER would be trunc(5.1²), which is -26 difficulty.  Mixed types are the sum of each type&#039;s square - i.e.  [crit trunc(CER²)] + [dmg trunc(CER²)]&lt;br /&gt;
&lt;br /&gt;
====Permanent Resist Penalty Difficulty====&lt;br /&gt;
&lt;br /&gt;
[Total Resist % / 2]&lt;br /&gt;
&lt;br /&gt;
==Failures==&lt;br /&gt;
It is not possible to destroy an item during the enchanting process.  Upon a failure to succeed, the wizard will lose 10% of the required essence to complete the +1 bonus cast.&lt;br /&gt;
&lt;br /&gt;
==Pre-enchanting Potions==&lt;br /&gt;
Pre-enchanting potions are used by wizards in the enchanting process to unlock the item for enchantment or reduce difficulty. &#039;&#039;&#039;Under the updated enchanting system, enchanting projects do not require tempering potions or tempering times.&#039;&#039;&#039; The process is as follows:&lt;br /&gt;
&lt;br /&gt;
# A wizard first pours an unlock potion (aya&#039;neth) on the item to unlock it for enchant. Undiluted aya&#039;neth potions unlock a full +5 with one pour. Diluted aya&#039;neth potions only unlock +1 for each pour. See the chart below to see which potion is needed to unlock the item to be enchanted.&lt;br /&gt;
# Next, if the project is fusion, sanctified, or enhancive gear, it will also require a glowing urven&#039;eth potion before a cast can be successful. You&#039;ll know urven&#039;eth is required if the item shows a power that must be overcome on the test cast.  &lt;br /&gt;
# Items with some flares also have &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039; ilvan&#039;eth flare potions that can reduce the enchant difficulty for the item by 100. &#039;&#039;&#039;It is no longer REQUIRED to use pre-enchant potions to enchant flaring items; it&#039;s an optional tool to remove 100 difficulty from the item.&#039;&#039;&#039;&lt;br /&gt;
# All of these potions are poured prior to [[channel]]ing the Enchant spell.&lt;br /&gt;
&lt;br /&gt;
For urven&#039;eth &amp;amp; ilvan&#039;eth Potions, a bottle starts with 5 pours, and each pour works for one +1 cast. These potions will wear off after a short time, so they should only be poured immediately before the wizard casts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlock potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=unlock potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=unlock potions2 /&amp;gt;&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;New Style Enchanting Unlock Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=unlock potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Unlock Potion&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | 0 to +4&lt;br /&gt;
 | 0x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +5 to +9&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +10 to +14&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +15 to +19&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +20 to +24&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted blue ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 25,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +25 to +29&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted indigo ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 50,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +30 to +34&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted violet ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 75,000&amp;lt;section end=unlock potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=unlock potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +35 to +39&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted copper ayan&#039;eth potion**&lt;br /&gt;
 | 20,000 Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +40 to +44&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Silver&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted silver ayan&#039;eth potion**&lt;br /&gt;
 | 25,000 Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +45 to +49&lt;br /&gt;
 | 9x&lt;br /&gt;
 | Golden&lt;br /&gt;
 | +46 to 50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted golden ayan&#039;eth potion**&lt;br /&gt;
 | 30,000 Bloodscrip***&lt;br /&gt;
 |}&amp;lt;section end=unlock potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlocknotes /&amp;gt;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Dilute potions only provide +1 enchant level unlock, so if the item is unlocked to +35 one pour would raise the unlock level to +36.These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&amp;lt;section end=unlocknotes /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=pre-temper potions /&amp;gt;&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|+&#039;&#039;&#039;Pre-tempering Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Item Property&lt;br /&gt;
!Potion &lt;br /&gt;
!Potion&amp;lt;br&amp;gt;Pour&amp;lt;br&amp;gt;Penalty&lt;br /&gt;
!Starting Enchant&amp;lt;br&amp;gt;Restriction&lt;br /&gt;
!Lore Requirements&amp;lt;br&amp;gt;100 Ranks&amp;lt;br&amp;gt;OLD SYSTEM ONLY&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Enhancive]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Ayveneh potion|Ayveneh]]&lt;br /&gt;
|rowspan=2|-200&lt;br /&gt;
|rowspan=2|≤+30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Sanctified]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Eoveneh potion|Eoveneh]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|[[flare|Flaring]]&lt;br /&gt;
|[[impact critical table|Earth]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&lt;br /&gt;
|rowspan=7| -100&lt;br /&gt;
|rowspan=7|N/A&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[fire critical table|Fire]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold critical table|Ice]]&lt;br /&gt;
|[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[vacuum critical table|Vacuum]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]]&lt;br /&gt;
|-&lt;br /&gt;
|[[acid critical table|Acid]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[lightning critical table|Lightning]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[steam critical table|Steam]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|} &amp;lt;section end=pre-temper potions /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other types of flares do not have a corresponding pre-temper potion.&lt;br /&gt;
&lt;br /&gt;
[[Permabless]]ed items can similarly be further enchanted, with a difficulty modifier, through the use of the [[urven&#039;eth potion]].&lt;br /&gt;
&lt;br /&gt;
Special Note: Unlike ayveneh and eoveneh potions, urven&#039;eth potions are not restricted to 35 and lower enchants.&lt;br /&gt;
&lt;br /&gt;
{{#section:Fusion|nopry}}&lt;br /&gt;
&lt;br /&gt;
==Enchant Unlocking==&lt;br /&gt;
To actually proceed with enchanting an item, you must first unlock its ability to be enchanted by pouring the appropriate enchant potion on the item. Once done, the item is permanently unlocked to be enchanted up to the bonus given by the potion used and can be verified by casting [[Elemental Detection (405)]] on the item.&lt;br /&gt;
&lt;br /&gt;
==Rewards for Enchanting==&lt;br /&gt;
Successful enchantments earn experience, and potentially large amounts of [[silver]]. &lt;br /&gt;
&lt;br /&gt;
While the enchantment process does not directly reward the wizard in silver, many items are enchanted with the intent of sale.  By increasing the enchantment on an item, the wizard has increased its value, sometimes by immense amounts.&lt;br /&gt;
&lt;br /&gt;
==Negative Bonus Items==&lt;br /&gt;
Items with a negative “bonus” (perhaps more accurately a negative modifier, as the negative is no boon!) may be enchanted to a bonus of +1 with no essence. Any restrictions (such as needing pretemper potions) are still in place, however.&lt;br /&gt;
&lt;br /&gt;
For example, most wooden weapons begin with a modifier of -20. A wizard may enchant a wooden weapon (with use of an ayan&#039;eth potion to unlock enchanting) to +1 with no essence. This would take 21 channels of enchant.&lt;br /&gt;
&lt;br /&gt;
== Functional Item Scripts ==&lt;br /&gt;
:&#039;&#039;Please [[#Enchanting Process for Plain Items|see above]] for a full description of what can and cannot be enchanted.  Please keep these lists to Category D item scripts that are not listed in the Official Information section of the [[item properties]] page.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;These are player-created lists and are not complete.  [[:Category: Functional Scripts|See here]] for more functional scripts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CAN be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Bane weapon]]s (this is the only Category C property that cannot be enchanted)&lt;br /&gt;
*[[Blink_weapon|Blink Weapons]]&lt;br /&gt;
*[[Briar_flare|Briar Flaring Weapons]]&lt;br /&gt;
*[[Ethereal_armor|Ethereal Armor (REIM Script)]]&lt;br /&gt;
*[[Ethereal weapon]]&lt;br /&gt;
*[[Forest armor]]&lt;br /&gt;
*[[Fusion]]&lt;br /&gt;
*[[Greater elemental flare]]s (appropriate pre-temper potion required)&lt;br /&gt;
*[[Ironwright|Ironwright Weapons]]&lt;br /&gt;
*[[Ithziri_armor|Ithziri Armor]]&lt;br /&gt;
*[[Black ora weapon|Pure/Greater black ora weapons]] - must be uncursed&lt;br /&gt;
*[[Shock_Weapon|Shock Weapons]]&lt;br /&gt;
*[[Sprite_Weapon|Sprite Weapons]]&lt;br /&gt;
*[[Stalwart Resilience]] (bubble flares)&lt;br /&gt;
*[[Vial flare]]s&lt;br /&gt;
*[[Voln armor]]&lt;br /&gt;
*[[Iasha_white_ora_weapon|Iasha Weapons]]&lt;br /&gt;
*[[Realm_flare|Realm flares]]&lt;br /&gt;
*Temporary Poison flares (Weapons from Dhu Gillywack that you pour poison vials on, weapon must be depleted of all charges and empty of poison)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Need to re-verify these since Spring Spectacular 2019 release&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CANNOT be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Gem-eating runestaff]]&lt;br /&gt;
*[[Gem-eating weapon]]&lt;br /&gt;
*[[Nebular Weapon]]s&lt;br /&gt;
*[[ShadowDeath weapons]]&lt;br /&gt;
*[[Snake flare]]s&lt;br /&gt;
*[[Solar Weapon]]s&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Other Items Marked for No Enchanting==&lt;br /&gt;
This list includes items that ARE NOT SCRIPTED (see above section for those), and that consist of properties that would otherwise be enchantable, but still cannot be enchanted because the creator has marked them as such (or has marked them to &amp;quot;not take any magic&amp;quot;[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9708]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=75%&lt;br /&gt;
!Specific Items Marked for No Enchanting ||Origin&lt;br /&gt;
|-&lt;br /&gt;
|Black alloy items[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9711]||Sold near Pinefar decades ago&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the fel-hafted waraxes||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the rolaren longsword (ruby, sapphire, and one other)||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the pryothag hide brigandine||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the white ora warmaces||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;{{boldmono|[[ASSIST]] }}and ask for a referral to fix the item to be made enchantable.&lt;br /&gt;
&lt;br /&gt;
==Potion Tables==&lt;br /&gt;
{{main|Enchanting potions}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#section:Enchanting potions|unlock potions1}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions2}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions3}}&lt;br /&gt;
{{#section:Enchanting potions|pre-temper potions}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Enchant Item (925)|Old Enchant Item (925)]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[/history|Spell history]]&lt;br /&gt;
*[[Magical workshop/saved posts|Magical workshop saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/view Officials folder]&lt;br /&gt;
*[[User:ZHEPHEN|Zhephen&#039;s Enchant (925) Research Notes]]&lt;br /&gt;
{{top}}&lt;br /&gt;
{{wizard}}&lt;/div&gt;</summary>
		<author><name>LORDDEMANDRED</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=169335</id>
		<title>Enchant (925)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=169335"/>
		<updated>2022-06-15T19:13:38Z</updated>

		<summary type="html">&lt;p&gt;LORDDEMANDRED: /* Difficulty Penalty Modifier Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | name = Enchant&lt;br /&gt;
 | number = 925&lt;br /&gt;
 | mnemonic = ENCHANT&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Permanent Enchantment&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = [[Enchanting potions]]&lt;br /&gt;
 | availability = Channel at held item&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;{{Redirect|Enchant}}&#039;&#039;&lt;br /&gt;
:&#039;&#039;This article is for the new Enchant (925) released during the [[Spring Spectacular]] 2019 updates. For the prior version of the spell, please see [[Enchant Item (925)]].&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
The &#039;&#039;&#039;Enchant&#039;&#039;&#039; spell is the final step of Enchanting: the process of magically enhancing a properly prepared weapon, armor, or shield. Each successful [[enchantment]] provides a permanent +1 bonus to the item&#039;s [[attack strength]] (AS) or [[defensive strength]] (DS), as applicable. &lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Enchanting now requires the gathering of [[essence]] by a wizard and expending it to increase the enchantment of an item. You can {{boldmono|[[SENSE (verb)|SENSE]]}} how much essence you have accumulated and how strong of an enchantment you can complete.  &lt;br /&gt;
&lt;br /&gt;
For every point of experience a wizard earns, they will obtain an equal point of essence. Free to play accounts cannot collect essence.&lt;br /&gt;
&lt;br /&gt;
You can now also see your resources via the {{boldmono|[[RESOURCE (verb)|RESOURCE]]}} verb which shows how much essence you&#039;ve fully absorbed toward your 50,000 weekly cap and how close you are to the 200,000 maximum cap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 100/100     Mana: 200/200     Stamina: 50/50     Spirit: 10/10&lt;br /&gt;
Essence: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cost to Enchant===&lt;br /&gt;
The essence costs for each cast follow a simple pattern. If the current bonus of the item is less than 25, the cost is TRUNC(100 * 3.125) essence per point of bonus. If the current bonus of the item is 25 or higher, the cost is 7500 essence plus 7500 per point above 24. This is the cost to increase the bonus of the item by 1 point. e.g. from +24 to +25 costs 7500 essence; from +49 to +50 costs 195,000 essence; from +0 to +1 costs zero essence. &lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Essence Cost to Enchant per Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +0 to +1||0&lt;br /&gt;
|-&lt;br /&gt;
| +1 to +2||312&lt;br /&gt;
|-&lt;br /&gt;
| +2 to +3||625&lt;br /&gt;
|-&lt;br /&gt;
| +3 to +4||937&lt;br /&gt;
|-&lt;br /&gt;
| +4 to +5||1250&lt;br /&gt;
|-&lt;br /&gt;
| +5 to +6||1562&lt;br /&gt;
|-&lt;br /&gt;
| +6 to +7||1875&lt;br /&gt;
|-&lt;br /&gt;
| +7 to +8||2187&lt;br /&gt;
|-&lt;br /&gt;
| +8 to +9||2500&lt;br /&gt;
|-&lt;br /&gt;
| +9 to +10||2812&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +10 to +11||3125&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +12||3437&lt;br /&gt;
|-&lt;br /&gt;
| +12 to +13||3750&lt;br /&gt;
|-&lt;br /&gt;
| +13 to +14||4062&lt;br /&gt;
|-&lt;br /&gt;
| +14 to +15||4375&lt;br /&gt;
|-&lt;br /&gt;
| +15 to +16||4687&lt;br /&gt;
|-&lt;br /&gt;
| +16 to +17||5000&lt;br /&gt;
|-&lt;br /&gt;
| +17 to +18||5312&lt;br /&gt;
|-&lt;br /&gt;
| +18 to +19||5625&lt;br /&gt;
|-&lt;br /&gt;
| +19 to +20||5937&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +20 to +21||6250&lt;br /&gt;
|-&lt;br /&gt;
| +21 to +22||6562&lt;br /&gt;
|-&lt;br /&gt;
| +22 to +23||6875&lt;br /&gt;
|-&lt;br /&gt;
| +23 to +24||7187&lt;br /&gt;
|-&lt;br /&gt;
| +24 to +25||7500&lt;br /&gt;
|-&lt;br /&gt;
| +25 to +26||15000&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +27||22500&lt;br /&gt;
|-&lt;br /&gt;
| +27 to +28||30000&lt;br /&gt;
|-&lt;br /&gt;
| +28 to +29||37500&lt;br /&gt;
|-&lt;br /&gt;
| +29 to +30||45000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +30 to +31||52500&lt;br /&gt;
|-&lt;br /&gt;
| +31 to +32||60000&lt;br /&gt;
|-&lt;br /&gt;
| +32 to +33||67500&lt;br /&gt;
|-&lt;br /&gt;
| +33 to +34||75000&lt;br /&gt;
|-&lt;br /&gt;
| +34 to +35||82500&lt;br /&gt;
|-&lt;br /&gt;
| +35 to +36||90000&lt;br /&gt;
|-&lt;br /&gt;
| +36 to +37||97500&lt;br /&gt;
|-&lt;br /&gt;
| +37 to +38||105000&lt;br /&gt;
|-&lt;br /&gt;
| +38 to +39||112500&lt;br /&gt;
|-&lt;br /&gt;
| +39 to +40||120000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +40 to +41||127500&lt;br /&gt;
|-&lt;br /&gt;
| +41 to +42||135000&lt;br /&gt;
|-&lt;br /&gt;
| +42 to +43||142500&lt;br /&gt;
|-&lt;br /&gt;
| +43 to +44||150000&lt;br /&gt;
|-&lt;br /&gt;
| +44 to +45||157500&lt;br /&gt;
|-&lt;br /&gt;
| +45 to +46||165000&lt;br /&gt;
|-&lt;br /&gt;
| +46 to +47||172500&lt;br /&gt;
|-&lt;br /&gt;
| +47 to +48||180000&lt;br /&gt;
|-&lt;br /&gt;
| +48 to +49||187500&lt;br /&gt;
|-&lt;br /&gt;
| +49 to +50||195000&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; text-align:center; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Total Essence &amp;amp; Weekly Cost for Full Enchant Tier&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 1x to 2x || 10937|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 2x to 3x || 18750|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 3x to 4x || 26562|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 4x to 5x || 34375|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 5x to 6x || 150000|| 3&lt;br /&gt;
|-&lt;br /&gt;
| 6x to 7x || 337500|| 6.75&lt;br /&gt;
|-&lt;br /&gt;
| 7x to 8x || 525000|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
| 8x to 9x || 712500|| 14.25&lt;br /&gt;
|-&lt;br /&gt;
| 9x to 10x || 900000|| 18&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 2x || 14062|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 3x || 32812|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 4x || 59375|| 1.1875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 5x || 93750|| 1.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 6x || 243750 || 4.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 7x || 581250|| 11.625&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 8x || 1106250|| 22.125&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 9x || 1818750 || 36.375&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 10x || 2718750|| 54.375&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Using Essence to Enchant===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once you begin any project with the new style enchanting system, you will NOT be able to use the old style enchant system again!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using the new style enchant system via essence, you will first need to unlock the maximum enchant potential on your item.  This is done via the various color ayan&#039;eth potions now available at the various wizard guild shops.  The color of each potion corresponds to the ROYGBIV colors associated with the [[AI crystal]], where green equates up to +20 and so on.&lt;br /&gt;
&lt;br /&gt;
Unlock potions must be used in order, starting with green.  Green ayan&#039;eth potions come with four pours by default, with each pour unlocking the item potential by +5 until it is unlocked to +20.  So, if enchanting a steel weapon, the green ayan&#039;eth potion must be poured on it four times to unlock its maximum enchant first to +5, then +10, +15, and finally +20 on the last pour.  After that, a single pour of the blue ayan&#039;eth potion will unlock its maximum enchant further to +25.&lt;br /&gt;
&lt;br /&gt;
The current maximum enchant unlock can be checked by a wizard via 405:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{Log2|margin-right=35%}}&amp;gt;You focus your energy on the phrases and form of Elemental Detection as glowing orbs of power rise up and swirl about your body...&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The steel dagger seems to have been prepared for enchanting, and may be enchanted up to a bonus of 20.&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wizard can cast also use 405 to determine the precise current enchant.&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Color intensity&lt;br /&gt;
 !Enchant value&lt;br /&gt;
 |-&lt;br /&gt;
 | faint&lt;br /&gt;
 | color value -4&lt;br /&gt;
 |-&lt;br /&gt;
 | muted&lt;br /&gt;
 | color value -3&lt;br /&gt;
 |-&lt;br /&gt;
 | hazy&lt;br /&gt;
 | color value -2&lt;br /&gt;
 |-&lt;br /&gt;
 | soft&lt;br /&gt;
 | color value -1&lt;br /&gt;
 |-&lt;br /&gt;
 | vibrant&lt;br /&gt;
 | full color value&lt;br /&gt;
|}&lt;br /&gt;
Thus, an item that registers as yellow with the AI crystal (+11 to +15) would have a faint yellow aura if +11, a hazy yellow aura if +13, and a vibrant yellow aura if a full +15.  Once it reaches +16, the item then has a faint green aura.&lt;br /&gt;
&lt;br /&gt;
There is no tempering time associated with maximum enchant potential unlocks.  As soon as the unlock potion has been poured, the item can immediately be enchanted up to that maximum amount, provided the wizard(s) contributing have sufficient essence to enchant it.  The maximum unlock is permanent and never fades.  The item can be used in combat at any point during new style enchanting process.  The item cannot be &amp;quot;locked&amp;quot; as with old style enchants, and it cannot be destroyed in a catastrophic failure.  The item is not associated with any individual wizard&#039;s project and can be enchanted in whole or in part by any other wizard up to that maximum unlock amount.&lt;br /&gt;
&lt;br /&gt;
Once the item has had its maximum enchant potential unlocked, it can be enchanted simply by preparing 925 and using {{boldmono|[[CHANNEL (verb)|CHANNEL]]}} on the item.  Each enchant channel increases the item&#039;s enchant by +1.  Each channel enchant also reduces the wizard&#039;s available essence by that individual step amount, referenced in the above essence charts.  If a wizard fails an enchant step, a small amount of essence will be lost, but otherwise nothing adverse happens to the wizard or to the item.&lt;br /&gt;
&lt;br /&gt;
==Difficulty Detection==&lt;br /&gt;
A wizard&#039;s chance for success in enchanting an item can be determined by{{boldmono| [[CAST]]ing }}Enchant Item at an item.  This can be done without first unlocking the item for enchantment.&lt;br /&gt;
&lt;br /&gt;
:{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||97% (will only fail on a &#039;&#039;&#039;[[#Fumble|fumble]]&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| you should be able to enchant it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side to successfully complete the enchantment||75+%&lt;br /&gt;
|-&lt;br /&gt;
| you are more likely than not to succeed on your cast, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| that this enchantment will be nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle to complete this enchantment||-100+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment is completely beyond your abilities||less than -100%&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly good attempt!||100+ ([[Open roll]])&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||2+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||1&lt;br /&gt;
|-&lt;br /&gt;
| Something doesn&#039;t seem right... ||Fumble&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Penalty Modifier Formula ===&lt;br /&gt;
&lt;br /&gt;
*Your current skill will be evaluated against the base difficulty provided by a Bard Loresong &#039;&#039;&#039;plus&#039;&#039;&#039; the difficulty penalty modifier.&lt;br /&gt;
*Each +1 of enchant has a difficulty penalty modifier based upon the current enchant and the desired enchant.&lt;br /&gt;
&lt;br /&gt;
*When attempting to increase the enchant of an item from +X to +Y, the +Y number of the item will used to determine the difficulty penalty modifier.&amp;lt;br&amp;gt;&lt;br /&gt;
*The formula for the difficulty penalty modifier uses +X to +Y.&lt;br /&gt;
*((+Y - 2)^2)/9&lt;br /&gt;
&lt;br /&gt;
*Example:&lt;br /&gt;
&lt;br /&gt;
*Current Enchant: +25&lt;br /&gt;
**((25-2)^2)/9 = 59&lt;br /&gt;
&lt;br /&gt;
*Desired Enchant: +26&lt;br /&gt;
**((26-2)^2)/9 = 64&lt;br /&gt;
&lt;br /&gt;
*Difference in values = 5&lt;br /&gt;
**(5 would be the difficulty penalty modifier added to the base difficulty provided by Bard Loresong.)&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! +Y Enchant Value|| Difficulty Penalty Modifier&lt;br /&gt;
|- &lt;br /&gt;
| 25-27 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 27-31 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 31-36 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 36-40 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 40-45 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 45-49 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 49-50 || 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Success Factors==&lt;br /&gt;
The precise formula to achieve a successful enchantment is not released. What is known is that the [[level]] and [[Wizard Base]] ranks of the [[enchanter]] are primary factors. The following tables lists all known factors (positive or negative), in no particular order.  &#039;&#039;&#039;At the very least, a wizard should be uninjured, and in a [[magical workshop]] with a [[familiar]] present.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 |Positive Factors&lt;br /&gt;
 |Bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Wizard Base]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +2 per rank, up to 1x (level + 1)&amp;lt;br&amp;gt;+1 per rank, above 1x&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Level]] of enchanter&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per level&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magic Item Use]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;|+1 per 10 ranks&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Arcane Symbols]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per 10 ranks&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Logic]], [[Intuition]]&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per stat bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Elemental Mana Control]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per 2 ranks&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magical workshop|Workshop]]&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +25 Public&amp;lt;br&amp;gt;+50 MHO/CHE/Guild&amp;lt;br&amp;gt;+75 Private&lt;br /&gt;
 |-&lt;br /&gt;
 |Having a [[920|familiar]] in the room&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +25&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 |Negative Factors&lt;br /&gt;
 |-&lt;br /&gt;
 |Existing enchant bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Ensorcell (735)|Ensorcell]] tier&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Material]] of the item&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Resistance]]s (Penalty = sum of all resist/2)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Bane weapon|Creature bane]]&lt;br /&gt;
 |-&lt;br /&gt;
 |Holy&lt;br /&gt;
 |-&lt;br /&gt;
 |[[WPS|Weighting, Padding, and/or Sighting]] (Penalty = CER*CER)&lt;br /&gt;
 |-&lt;br /&gt;
 |Health or Spirit Loss, Injuries&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Flares]], [[TD bonus]], AS/DS bonus (Flare Penalty = Nearly all -100) , (TD Penalty = TD*TD)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Enhancive item]], [[Fusion]], Scripted item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear Difficulty Modifiers===&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weighting/Padding Difficulty====&lt;br /&gt;
Difficulty is the square of CER, truncated, i.e. trunc(CER²).  Whatever the percent to reach the next CER level is also used.  Example, CER plus 10 % chance to get 6 CER would be trunc(5.1²), which is -26 difficulty.  Mixed types are the sum of each type&#039;s square - i.e.  [crit trunc(CER²)] + [dmg trunc(CER²)]&lt;br /&gt;
&lt;br /&gt;
====Permanent Resist Penalty Difficulty====&lt;br /&gt;
&lt;br /&gt;
[Total Resist % / 2]&lt;br /&gt;
&lt;br /&gt;
==Failures==&lt;br /&gt;
It is not possible to destroy an item during the enchanting process.  Upon a failure to succeed, the wizard will lose 10% of the required essence to complete the +1 bonus cast.&lt;br /&gt;
&lt;br /&gt;
==Pre-enchanting Potions==&lt;br /&gt;
Pre-enchanting potions are used by wizards in the enchanting process to unlock the item for enchantment or reduce difficulty. &#039;&#039;&#039;Under the updated enchanting system, enchanting projects do not require tempering potions or tempering times.&#039;&#039;&#039; The process is as follows:&lt;br /&gt;
&lt;br /&gt;
# A wizard first pours an unlock potion (aya&#039;neth) on the item to unlock it for enchant. Undiluted aya&#039;neth potions unlock a full +5 with one pour. Diluted aya&#039;neth potions only unlock +1 for each pour. See the chart below to see which potion is needed to unlock the item to be enchanted.&lt;br /&gt;
# Next, if the project is fusion, sanctified, or enhancive gear, it will also require a glowing urven&#039;eth potion before a cast can be successful. You&#039;ll know urven&#039;eth is required if the item shows a power that must be overcome on the test cast.  &lt;br /&gt;
# Items with some flares also have &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039; ilvan&#039;eth flare potions that can reduce the enchant difficulty for the item by 100. &#039;&#039;&#039;It is no longer REQUIRED to use pre-enchant potions to enchant flaring items; it&#039;s an optional tool to remove 100 difficulty from the item.&#039;&#039;&#039;&lt;br /&gt;
# All of these potions are poured prior to [[channel]]ing the Enchant spell.&lt;br /&gt;
&lt;br /&gt;
For urven&#039;eth &amp;amp; ilvan&#039;eth Potions, a bottle starts with 5 pours, and each pour works for one +1 cast. These potions will wear off after a short time, so they should only be poured immediately before the wizard casts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlock potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=unlock potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=unlock potions2 /&amp;gt;&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;New Style Enchanting Unlock Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=unlock potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Unlock Potion&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | 0 to +4&lt;br /&gt;
 | 0x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +5 to +9&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +10 to +14&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +15 to +19&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +20 to +24&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted blue ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 25,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +25 to +29&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted indigo ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 50,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +30 to +34&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted violet ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 75,000&amp;lt;section end=unlock potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=unlock potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +35 to +39&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted copper ayan&#039;eth potion**&lt;br /&gt;
 | 20,000 Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +40 to +44&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Silver&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted silver ayan&#039;eth potion**&lt;br /&gt;
 | 25,000 Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +45 to +49&lt;br /&gt;
 | 9x&lt;br /&gt;
 | Golden&lt;br /&gt;
 | +46 to 50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted golden ayan&#039;eth potion**&lt;br /&gt;
 | 30,000 Bloodscrip***&lt;br /&gt;
 |}&amp;lt;section end=unlock potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlocknotes /&amp;gt;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Dilute potions only provide +1 enchant level unlock, so if the item is unlocked to +35 one pour would raise the unlock level to +36.These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&amp;lt;section end=unlocknotes /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=pre-temper potions /&amp;gt;&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|+&#039;&#039;&#039;Pre-tempering Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Item Property&lt;br /&gt;
!Potion &lt;br /&gt;
!Potion&amp;lt;br&amp;gt;Pour&amp;lt;br&amp;gt;Penalty&lt;br /&gt;
!Starting Enchant&amp;lt;br&amp;gt;Restriction&lt;br /&gt;
!Lore Requirements&amp;lt;br&amp;gt;100 Ranks&amp;lt;br&amp;gt;OLD SYSTEM ONLY&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Enhancive]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Ayveneh potion|Ayveneh]]&lt;br /&gt;
|rowspan=2|-200&lt;br /&gt;
|rowspan=2|≤+30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Sanctified]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Eoveneh potion|Eoveneh]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|[[flare|Flaring]]&lt;br /&gt;
|[[impact critical table|Earth]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&lt;br /&gt;
|rowspan=7| -100&lt;br /&gt;
|rowspan=7|N/A&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[fire critical table|Fire]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold critical table|Ice]]&lt;br /&gt;
|[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[vacuum critical table|Vacuum]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]]&lt;br /&gt;
|-&lt;br /&gt;
|[[acid critical table|Acid]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[lightning critical table|Lightning]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[steam critical table|Steam]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|} &amp;lt;section end=pre-temper potions /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other types of flares do not have a corresponding pre-temper potion.&lt;br /&gt;
&lt;br /&gt;
[[Permabless]]ed items can similarly be further enchanted, with a difficulty modifier, through the use of the [[urven&#039;eth potion]].&lt;br /&gt;
&lt;br /&gt;
Special Note: Unlike ayveneh and eoveneh potions, urven&#039;eth potions are not restricted to 35 and lower enchants.&lt;br /&gt;
&lt;br /&gt;
{{#section:Fusion|nopry}}&lt;br /&gt;
&lt;br /&gt;
==Enchant Unlocking==&lt;br /&gt;
To actually proceed with enchanting an item, you must first unlock its ability to be enchanted by pouring the appropriate enchant potion on the item. Once done, the item is permanently unlocked to be enchanted up to the bonus given by the potion used and can be verified by casting [[Elemental Detection (405)]] on the item.&lt;br /&gt;
&lt;br /&gt;
==Rewards for Enchanting==&lt;br /&gt;
Successful enchantments earn experience, and potentially large amounts of [[silver]]. &lt;br /&gt;
&lt;br /&gt;
While the enchantment process does not directly reward the wizard in silver, many items are enchanted with the intent of sale.  By increasing the enchantment on an item, the wizard has increased its value, sometimes by immense amounts.&lt;br /&gt;
&lt;br /&gt;
==Negative Bonus Items==&lt;br /&gt;
Items with a negative “bonus” (perhaps more accurately a negative modifier, as the negative is no boon!) may be enchanted to a bonus of +1 with no essence. Any restrictions (such as needing pretemper potions) are still in place, however.&lt;br /&gt;
&lt;br /&gt;
For example, most wooden weapons begin with a modifier of -20. A wizard may enchant a wooden weapon (with use of an ayan&#039;eth potion to unlock enchanting) to +1 with no essence. This would take 21 channels of enchant.&lt;br /&gt;
&lt;br /&gt;
== Functional Item Scripts ==&lt;br /&gt;
:&#039;&#039;Please [[#Enchanting Process for Plain Items|see above]] for a full description of what can and cannot be enchanted.  Please keep these lists to Category D item scripts that are not listed in the Official Information section of the [[item properties]] page.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;These are player-created lists and are not complete.  [[:Category: Functional Scripts|See here]] for more functional scripts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CAN be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Bane weapon]]s (this is the only Category C property that cannot be enchanted)&lt;br /&gt;
*[[Blink_weapon|Blink Weapons]]&lt;br /&gt;
*[[Briar_flare|Briar Flaring Weapons]]&lt;br /&gt;
*[[Ethereal_armor|Ethereal Armor (REIM Script)]]&lt;br /&gt;
*[[Ethereal weapon]]&lt;br /&gt;
*[[Forest armor]]&lt;br /&gt;
*[[Fusion]]&lt;br /&gt;
*[[Greater elemental flare]]s (appropriate pre-temper potion required)&lt;br /&gt;
*[[Ironwright|Ironwright Weapons]]&lt;br /&gt;
*[[Ithziri_armor|Ithziri Armor]]&lt;br /&gt;
*[[Black ora weapon|Pure/Greater black ora weapons]] - must be uncursed&lt;br /&gt;
*[[Shock_Weapon|Shock Weapons]]&lt;br /&gt;
*[[Sprite_Weapon|Sprite Weapons]]&lt;br /&gt;
*[[Stalwart Resilience]] (bubble flares)&lt;br /&gt;
*[[Vial flare]]s&lt;br /&gt;
*[[Voln armor]]&lt;br /&gt;
*[[Iasha_white_ora_weapon|Iasha Weapons]]&lt;br /&gt;
*[[Realm_flare|Realm flares]]&lt;br /&gt;
*Temporary Poison flares (Weapons from Dhu Gillywack that you pour poison vials on, weapon must be depleted of all charges and empty of poison)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Need to re-verify these since Spring Spectacular 2019 release&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CANNOT be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Gem-eating runestaff]]&lt;br /&gt;
*[[Gem-eating weapon]]&lt;br /&gt;
*[[Nebular Weapon]]s&lt;br /&gt;
*[[ShadowDeath weapons]]&lt;br /&gt;
*[[Snake flare]]s&lt;br /&gt;
*[[Solar Weapon]]s&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Other Items Marked for No Enchanting==&lt;br /&gt;
This list includes items that ARE NOT SCRIPTED (see above section for those), and that consist of properties that would otherwise be enchantable, but still cannot be enchanted because the creator has marked them as such (or has marked them to &amp;quot;not take any magic&amp;quot;[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9708]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=75%&lt;br /&gt;
!Specific Items Marked for No Enchanting ||Origin&lt;br /&gt;
|-&lt;br /&gt;
|Black alloy items[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9711]||Sold near Pinefar decades ago&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the fel-hafted waraxes||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the rolaren longsword (ruby, sapphire, and one other)||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the pryothag hide brigandine||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the white ora warmaces||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;{{boldmono|[[ASSIST]] }}and ask for a referral to fix the item to be made enchantable.&lt;br /&gt;
&lt;br /&gt;
==Potion Tables==&lt;br /&gt;
{{main|Enchanting potions}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#section:Enchanting potions|unlock potions1}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions2}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions3}}&lt;br /&gt;
{{#section:Enchanting potions|pre-temper potions}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Enchant Item (925)|Old Enchant Item (925)]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[/history|Spell history]]&lt;br /&gt;
*[[Magical workshop/saved posts|Magical workshop saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/view Officials folder]&lt;br /&gt;
*[[User:ZHEPHEN|Zhephen&#039;s Enchant (925) Research Notes]]&lt;br /&gt;
{{top}}&lt;br /&gt;
{{wizard}}&lt;/div&gt;</summary>
		<author><name>LORDDEMANDRED</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Other_Gear_Difficulty_Modifier&amp;diff=169333</id>
		<title>Template:Other Gear Difficulty Modifier</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Other_Gear_Difficulty_Modifier&amp;diff=169333"/>
		<updated>2022-06-15T18:21:37Z</updated>

		<summary type="html">&lt;p&gt;LORDDEMANDRED: /* Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
This table is set up to accept any properties that cause a gear difficulty modifier that does not belong in the [[Template:Material Gear Difficulty Modifier]] or the [[Template:Script Gear Difficulty Modifier]].&lt;br /&gt;
==Table==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Other Gear Difficulty Modifiers&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property !!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Enchant]] || -ROUND(((Bonus - 2)^2) / 9)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Ensorcell]] || -50 per tier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Resistance|Damage Type Resistance]] || - (Total / 2)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Sanctified]] || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Bane weapon|Creature Bane]] || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Defensive bonus|Defender]] (DS) || -Bonus^2&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Attack Strength|Offensive Bonus]] (AS) || -Bonus^2&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Target Defense]] (TD) || -Bonus^2&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Item_properties#Category_B|Category B Flares]] (except otherwise noted) || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Acuity flare|Acuity Flares]] || -15 per tier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Dispel flare|Dispel Flares]] || -50 + -50*dispel attempts&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[mana flare|Mana Flares]] || -20 per tier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[WPS]] || -CER^2 (separately for each type)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Enhancive]] || varies&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LORDDEMANDRED</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Other_Gear_Difficulty_Modifier&amp;diff=169332</id>
		<title>Template:Other Gear Difficulty Modifier</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Other_Gear_Difficulty_Modifier&amp;diff=169332"/>
		<updated>2022-06-15T18:19:38Z</updated>

		<summary type="html">&lt;p&gt;LORDDEMANDRED: /* Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
This table is set up to accept any properties that cause a gear difficulty modifier that does not belong in the [[Template:Material Gear Difficulty Modifier]] or the [[Template:Script Gear Difficulty Modifier]].&lt;br /&gt;
==Table==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Other Gear Difficulty Modifiers&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property !!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Enchant]] || -((Bonus - 2)^2)/9&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Ensorcell]] || -50 per tier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Resistance|Damage Type Resistance]] || - (Total / 2)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Sanctified]] || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Bane weapon|Creature Bane]] || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Defensive bonus|Defender]] (DS) || -Bonus^2&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Attack Strength|Offensive Bonus]] (AS) || -Bonus^2&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Target Defense]] (TD) || -Bonus^2&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Item_properties#Category_B|Category B Flares]] (except otherwise noted) || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Acuity flare|Acuity Flares]] || -15 per tier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Dispel flare|Dispel Flares]] || -50 + -50*dispel attempts&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[mana flare|Mana Flares]] || -20 per tier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[WPS]] || -CER^2 (separately for each type)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Enhancive]] || varies&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LORDDEMANDRED</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=169331</id>
		<title>Enchant (925)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=169331"/>
		<updated>2022-06-15T18:16:55Z</updated>

		<summary type="html">&lt;p&gt;LORDDEMANDRED: /* Difficulty Penalty Modifier Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | name = Enchant&lt;br /&gt;
 | number = 925&lt;br /&gt;
 | mnemonic = ENCHANT&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Permanent Enchantment&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = [[Enchanting potions]]&lt;br /&gt;
 | availability = Channel at held item&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;{{Redirect|Enchant}}&#039;&#039;&lt;br /&gt;
:&#039;&#039;This article is for the new Enchant (925) released during the [[Spring Spectacular]] 2019 updates. For the prior version of the spell, please see [[Enchant Item (925)]].&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
The &#039;&#039;&#039;Enchant&#039;&#039;&#039; spell is the final step of Enchanting: the process of magically enhancing a properly prepared weapon, armor, or shield. Each successful [[enchantment]] provides a permanent +1 bonus to the item&#039;s [[attack strength]] (AS) or [[defensive strength]] (DS), as applicable. &lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Enchanting now requires the gathering of [[essence]] by a wizard and expending it to increase the enchantment of an item. You can {{boldmono|[[SENSE (verb)|SENSE]]}} how much essence you have accumulated and how strong of an enchantment you can complete.  &lt;br /&gt;
&lt;br /&gt;
For every point of experience a wizard earns, they will obtain an equal point of essence. Free to play accounts cannot collect essence.&lt;br /&gt;
&lt;br /&gt;
You can now also see your resources via the {{boldmono|[[RESOURCE (verb)|RESOURCE]]}} verb which shows how much essence you&#039;ve fully absorbed toward your 50,000 weekly cap and how close you are to the 200,000 maximum cap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 100/100     Mana: 200/200     Stamina: 50/50     Spirit: 10/10&lt;br /&gt;
Essence: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cost to Enchant===&lt;br /&gt;
The essence costs for each cast follow a simple pattern. If the current bonus of the item is less than 25, the cost is TRUNC(100 * 3.125) essence per point of bonus. If the current bonus of the item is 25 or higher, the cost is 7500 essence plus 7500 per point above 24. This is the cost to increase the bonus of the item by 1 point. e.g. from +24 to +25 costs 7500 essence; from +49 to +50 costs 195,000 essence; from +0 to +1 costs zero essence. &lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Essence Cost to Enchant per Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +0 to +1||0&lt;br /&gt;
|-&lt;br /&gt;
| +1 to +2||312&lt;br /&gt;
|-&lt;br /&gt;
| +2 to +3||625&lt;br /&gt;
|-&lt;br /&gt;
| +3 to +4||937&lt;br /&gt;
|-&lt;br /&gt;
| +4 to +5||1250&lt;br /&gt;
|-&lt;br /&gt;
| +5 to +6||1562&lt;br /&gt;
|-&lt;br /&gt;
| +6 to +7||1875&lt;br /&gt;
|-&lt;br /&gt;
| +7 to +8||2187&lt;br /&gt;
|-&lt;br /&gt;
| +8 to +9||2500&lt;br /&gt;
|-&lt;br /&gt;
| +9 to +10||2812&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +10 to +11||3125&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +12||3437&lt;br /&gt;
|-&lt;br /&gt;
| +12 to +13||3750&lt;br /&gt;
|-&lt;br /&gt;
| +13 to +14||4062&lt;br /&gt;
|-&lt;br /&gt;
| +14 to +15||4375&lt;br /&gt;
|-&lt;br /&gt;
| +15 to +16||4687&lt;br /&gt;
|-&lt;br /&gt;
| +16 to +17||5000&lt;br /&gt;
|-&lt;br /&gt;
| +17 to +18||5312&lt;br /&gt;
|-&lt;br /&gt;
| +18 to +19||5625&lt;br /&gt;
|-&lt;br /&gt;
| +19 to +20||5937&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +20 to +21||6250&lt;br /&gt;
|-&lt;br /&gt;
| +21 to +22||6562&lt;br /&gt;
|-&lt;br /&gt;
| +22 to +23||6875&lt;br /&gt;
|-&lt;br /&gt;
| +23 to +24||7187&lt;br /&gt;
|-&lt;br /&gt;
| +24 to +25||7500&lt;br /&gt;
|-&lt;br /&gt;
| +25 to +26||15000&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +27||22500&lt;br /&gt;
|-&lt;br /&gt;
| +27 to +28||30000&lt;br /&gt;
|-&lt;br /&gt;
| +28 to +29||37500&lt;br /&gt;
|-&lt;br /&gt;
| +29 to +30||45000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +30 to +31||52500&lt;br /&gt;
|-&lt;br /&gt;
| +31 to +32||60000&lt;br /&gt;
|-&lt;br /&gt;
| +32 to +33||67500&lt;br /&gt;
|-&lt;br /&gt;
| +33 to +34||75000&lt;br /&gt;
|-&lt;br /&gt;
| +34 to +35||82500&lt;br /&gt;
|-&lt;br /&gt;
| +35 to +36||90000&lt;br /&gt;
|-&lt;br /&gt;
| +36 to +37||97500&lt;br /&gt;
|-&lt;br /&gt;
| +37 to +38||105000&lt;br /&gt;
|-&lt;br /&gt;
| +38 to +39||112500&lt;br /&gt;
|-&lt;br /&gt;
| +39 to +40||120000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +40 to +41||127500&lt;br /&gt;
|-&lt;br /&gt;
| +41 to +42||135000&lt;br /&gt;
|-&lt;br /&gt;
| +42 to +43||142500&lt;br /&gt;
|-&lt;br /&gt;
| +43 to +44||150000&lt;br /&gt;
|-&lt;br /&gt;
| +44 to +45||157500&lt;br /&gt;
|-&lt;br /&gt;
| +45 to +46||165000&lt;br /&gt;
|-&lt;br /&gt;
| +46 to +47||172500&lt;br /&gt;
|-&lt;br /&gt;
| +47 to +48||180000&lt;br /&gt;
|-&lt;br /&gt;
| +48 to +49||187500&lt;br /&gt;
|-&lt;br /&gt;
| +49 to +50||195000&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; text-align:center; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Total Essence &amp;amp; Weekly Cost for Full Enchant Tier&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 1x to 2x || 10937|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 2x to 3x || 18750|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 3x to 4x || 26562|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 4x to 5x || 34375|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 5x to 6x || 150000|| 3&lt;br /&gt;
|-&lt;br /&gt;
| 6x to 7x || 337500|| 6.75&lt;br /&gt;
|-&lt;br /&gt;
| 7x to 8x || 525000|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
| 8x to 9x || 712500|| 14.25&lt;br /&gt;
|-&lt;br /&gt;
| 9x to 10x || 900000|| 18&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 2x || 14062|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 3x || 32812|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 4x || 59375|| 1.1875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 5x || 93750|| 1.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 6x || 243750 || 4.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 7x || 581250|| 11.625&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 8x || 1106250|| 22.125&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 9x || 1818750 || 36.375&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 10x || 2718750|| 54.375&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Using Essence to Enchant===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once you begin any project with the new style enchanting system, you will NOT be able to use the old style enchant system again!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using the new style enchant system via essence, you will first need to unlock the maximum enchant potential on your item.  This is done via the various color ayan&#039;eth potions now available at the various wizard guild shops.  The color of each potion corresponds to the ROYGBIV colors associated with the [[AI crystal]], where green equates up to +20 and so on.&lt;br /&gt;
&lt;br /&gt;
Unlock potions must be used in order, starting with green.  Green ayan&#039;eth potions come with four pours by default, with each pour unlocking the item potential by +5 until it is unlocked to +20.  So, if enchanting a steel weapon, the green ayan&#039;eth potion must be poured on it four times to unlock its maximum enchant first to +5, then +10, +15, and finally +20 on the last pour.  After that, a single pour of the blue ayan&#039;eth potion will unlock its maximum enchant further to +25.&lt;br /&gt;
&lt;br /&gt;
The current maximum enchant unlock can be checked by a wizard via 405:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{Log2|margin-right=35%}}&amp;gt;You focus your energy on the phrases and form of Elemental Detection as glowing orbs of power rise up and swirl about your body...&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The steel dagger seems to have been prepared for enchanting, and may be enchanted up to a bonus of 20.&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wizard can cast also use 405 to determine the precise current enchant.&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Color intensity&lt;br /&gt;
 !Enchant value&lt;br /&gt;
 |-&lt;br /&gt;
 | faint&lt;br /&gt;
 | color value -4&lt;br /&gt;
 |-&lt;br /&gt;
 | muted&lt;br /&gt;
 | color value -3&lt;br /&gt;
 |-&lt;br /&gt;
 | hazy&lt;br /&gt;
 | color value -2&lt;br /&gt;
 |-&lt;br /&gt;
 | soft&lt;br /&gt;
 | color value -1&lt;br /&gt;
 |-&lt;br /&gt;
 | vibrant&lt;br /&gt;
 | full color value&lt;br /&gt;
|}&lt;br /&gt;
Thus, an item that registers as yellow with the AI crystal (+11 to +15) would have a faint yellow aura if +11, a hazy yellow aura if +13, and a vibrant yellow aura if a full +15.  Once it reaches +16, the item then has a faint green aura.&lt;br /&gt;
&lt;br /&gt;
There is no tempering time associated with maximum enchant potential unlocks.  As soon as the unlock potion has been poured, the item can immediately be enchanted up to that maximum amount, provided the wizard(s) contributing have sufficient essence to enchant it.  The maximum unlock is permanent and never fades.  The item can be used in combat at any point during new style enchanting process.  The item cannot be &amp;quot;locked&amp;quot; as with old style enchants, and it cannot be destroyed in a catastrophic failure.  The item is not associated with any individual wizard&#039;s project and can be enchanted in whole or in part by any other wizard up to that maximum unlock amount.&lt;br /&gt;
&lt;br /&gt;
Once the item has had its maximum enchant potential unlocked, it can be enchanted simply by preparing 925 and using {{boldmono|[[CHANNEL (verb)|CHANNEL]]}} on the item.  Each enchant channel increases the item&#039;s enchant by +1.  Each channel enchant also reduces the wizard&#039;s available essence by that individual step amount, referenced in the above essence charts.  If a wizard fails an enchant step, a small amount of essence will be lost, but otherwise nothing adverse happens to the wizard or to the item.&lt;br /&gt;
&lt;br /&gt;
==Difficulty Detection==&lt;br /&gt;
A wizard&#039;s chance for success in enchanting an item can be determined by{{boldmono| [[CAST]]ing }}Enchant Item at an item.  This can be done without first unlocking the item for enchantment.&lt;br /&gt;
&lt;br /&gt;
:{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||97% (will only fail on a &#039;&#039;&#039;[[#Fumble|fumble]]&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| you should be able to enchant it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side to successfully complete the enchantment||75+%&lt;br /&gt;
|-&lt;br /&gt;
| you are more likely than not to succeed on your cast, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| that this enchantment will be nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle to complete this enchantment||-100+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment is completely beyond your abilities||less than -100%&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly good attempt!||100+ ([[Open roll]])&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||2+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||1&lt;br /&gt;
|-&lt;br /&gt;
| Something doesn&#039;t seem right... ||Fumble&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Penalty Modifier Formula ===&lt;br /&gt;
&lt;br /&gt;
*Your current skill will be evaluated against the base difficulty provided by a Bard Loresong &#039;&#039;&#039;plus&#039;&#039;&#039; the difficulty penalty modifier.&lt;br /&gt;
*Each +1 of enchant has a difficulty penalty modifier based upon the current enchant and the desired enchant.&lt;br /&gt;
&lt;br /&gt;
*When attempting to increase the enchant of an item from +X to +Y, the +Y number of the item will used to determine the difficulty penalty modifier.&amp;lt;br&amp;gt;&lt;br /&gt;
*The formula for the difficulty penalty modifier uses +X to +Y.&lt;br /&gt;
*((+Y - 3)/3)^2&lt;br /&gt;
&lt;br /&gt;
*Example:&lt;br /&gt;
&lt;br /&gt;
*Current Enchant: +25&lt;br /&gt;
**((25-2)^2)/9 = 59&lt;br /&gt;
&lt;br /&gt;
*Desired Enchant: +26&lt;br /&gt;
**((26-2)^2)/9 = 64&lt;br /&gt;
&lt;br /&gt;
*Difference in values = 5&lt;br /&gt;
**(5 would be the difficulty penalty modifier added to the base difficulty provided by Bard Loresong.)&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! +Y Enchant Value|| Difficulty Penalty Modifier&lt;br /&gt;
|- &lt;br /&gt;
| 25-27 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 27-31 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 31-36 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 36-40 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 40-45 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 45-49 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 49-50 || 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Success Factors==&lt;br /&gt;
The precise formula to achieve a successful enchantment is not released. What is known is that the [[level]] and [[Wizard Base]] ranks of the [[enchanter]] are primary factors. The following tables lists all known factors (positive or negative), in no particular order.  &#039;&#039;&#039;At the very least, a wizard should be uninjured, and in a [[magical workshop]] with a [[familiar]] present.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 |Positive Factors&lt;br /&gt;
 |Bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Wizard Base]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +2 per rank, up to 1x (level + 1)&amp;lt;br&amp;gt;+1 per rank, above 1x&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Level]] of enchanter&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per level&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magic Item Use]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;|+1 per 10 ranks&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Arcane Symbols]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per 10 ranks&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Logic]], [[Intuition]]&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per stat bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Elemental Mana Control]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per 2 ranks&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magical workshop|Workshop]]&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +25 Public&amp;lt;br&amp;gt;+50 MHO/CHE/Guild&amp;lt;br&amp;gt;+75 Private&lt;br /&gt;
 |-&lt;br /&gt;
 |Having a [[920|familiar]] in the room&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +25&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 |Negative Factors&lt;br /&gt;
 |-&lt;br /&gt;
 |Existing enchant bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Ensorcell (735)|Ensorcell]] tier&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Material]] of the item&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Resistance]]s (Penalty = sum of all resist/2)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Bane weapon|Creature bane]]&lt;br /&gt;
 |-&lt;br /&gt;
 |Holy&lt;br /&gt;
 |-&lt;br /&gt;
 |[[WPS|Weighting, Padding, and/or Sighting]] (Penalty = CER*CER)&lt;br /&gt;
 |-&lt;br /&gt;
 |Health or Spirit Loss, Injuries&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Flares]], [[TD bonus]], AS/DS bonus (Flare Penalty = Nearly all -100) , (TD Penalty = TD*TD)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Enhancive item]], [[Fusion]], Scripted item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear Difficulty Modifiers===&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weighting/Padding Difficulty====&lt;br /&gt;
Difficulty is the square of CER, truncated, i.e. trunc(CER²).  Whatever the percent to reach the next CER level is also used.  Example, CER plus 10 % chance to get 6 CER would be trunc(5.1²), which is -26 difficulty.  Mixed types are the sum of each type&#039;s square - i.e.  [crit trunc(CER²)] + [dmg trunc(CER²)]&lt;br /&gt;
&lt;br /&gt;
====Permanent Resist Penalty Difficulty====&lt;br /&gt;
&lt;br /&gt;
[Total Resist % / 2]&lt;br /&gt;
&lt;br /&gt;
==Failures==&lt;br /&gt;
It is not possible to destroy an item during the enchanting process.  Upon a failure to succeed, the wizard will lose 10% of the required essence to complete the +1 bonus cast.&lt;br /&gt;
&lt;br /&gt;
==Pre-enchanting Potions==&lt;br /&gt;
Pre-enchanting potions are used by wizards in the enchanting process to unlock the item for enchantment or reduce difficulty. &#039;&#039;&#039;Under the updated enchanting system, enchanting projects do not require tempering potions or tempering times.&#039;&#039;&#039; The process is as follows:&lt;br /&gt;
&lt;br /&gt;
# A wizard first pours an unlock potion (aya&#039;neth) on the item to unlock it for enchant. Undiluted aya&#039;neth potions unlock a full +5 with one pour. Diluted aya&#039;neth potions only unlock +1 for each pour. See the chart below to see which potion is needed to unlock the item to be enchanted.&lt;br /&gt;
# Next, if the project is fusion, sanctified, or enhancive gear, it will also require a glowing urven&#039;eth potion before a cast can be successful. You&#039;ll know urven&#039;eth is required if the item shows a power that must be overcome on the test cast.  &lt;br /&gt;
# Items with some flares also have &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039; ilvan&#039;eth flare potions that can reduce the enchant difficulty for the item by 100. &#039;&#039;&#039;It is no longer REQUIRED to use pre-enchant potions to enchant flaring items; it&#039;s an optional tool to remove 100 difficulty from the item.&#039;&#039;&#039;&lt;br /&gt;
# All of these potions are poured prior to [[channel]]ing the Enchant spell.&lt;br /&gt;
&lt;br /&gt;
For urven&#039;eth &amp;amp; ilvan&#039;eth Potions, a bottle starts with 5 pours, and each pour works for one +1 cast. These potions will wear off after a short time, so they should only be poured immediately before the wizard casts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlock potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=unlock potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=unlock potions2 /&amp;gt;&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;New Style Enchanting Unlock Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=unlock potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Unlock Potion&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | 0 to +4&lt;br /&gt;
 | 0x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +5 to +9&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +10 to +14&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +15 to +19&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +20 to +24&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted blue ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 25,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +25 to +29&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted indigo ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 50,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +30 to +34&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted violet ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 75,000&amp;lt;section end=unlock potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=unlock potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +35 to +39&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted copper ayan&#039;eth potion**&lt;br /&gt;
 | 20,000 Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +40 to +44&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Silver&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted silver ayan&#039;eth potion**&lt;br /&gt;
 | 25,000 Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +45 to +49&lt;br /&gt;
 | 9x&lt;br /&gt;
 | Golden&lt;br /&gt;
 | +46 to 50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted golden ayan&#039;eth potion**&lt;br /&gt;
 | 30,000 Bloodscrip***&lt;br /&gt;
 |}&amp;lt;section end=unlock potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlocknotes /&amp;gt;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Dilute potions only provide +1 enchant level unlock, so if the item is unlocked to +35 one pour would raise the unlock level to +36.These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&amp;lt;section end=unlocknotes /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=pre-temper potions /&amp;gt;&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|+&#039;&#039;&#039;Pre-tempering Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Item Property&lt;br /&gt;
!Potion &lt;br /&gt;
!Potion&amp;lt;br&amp;gt;Pour&amp;lt;br&amp;gt;Penalty&lt;br /&gt;
!Starting Enchant&amp;lt;br&amp;gt;Restriction&lt;br /&gt;
!Lore Requirements&amp;lt;br&amp;gt;100 Ranks&amp;lt;br&amp;gt;OLD SYSTEM ONLY&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Enhancive]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Ayveneh potion|Ayveneh]]&lt;br /&gt;
|rowspan=2|-200&lt;br /&gt;
|rowspan=2|≤+30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Sanctified]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Eoveneh potion|Eoveneh]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|[[flare|Flaring]]&lt;br /&gt;
|[[impact critical table|Earth]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&lt;br /&gt;
|rowspan=7| -100&lt;br /&gt;
|rowspan=7|N/A&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[fire critical table|Fire]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold critical table|Ice]]&lt;br /&gt;
|[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[vacuum critical table|Vacuum]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]]&lt;br /&gt;
|-&lt;br /&gt;
|[[acid critical table|Acid]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[lightning critical table|Lightning]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[steam critical table|Steam]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|} &amp;lt;section end=pre-temper potions /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other types of flares do not have a corresponding pre-temper potion.&lt;br /&gt;
&lt;br /&gt;
[[Permabless]]ed items can similarly be further enchanted, with a difficulty modifier, through the use of the [[urven&#039;eth potion]].&lt;br /&gt;
&lt;br /&gt;
Special Note: Unlike ayveneh and eoveneh potions, urven&#039;eth potions are not restricted to 35 and lower enchants.&lt;br /&gt;
&lt;br /&gt;
{{#section:Fusion|nopry}}&lt;br /&gt;
&lt;br /&gt;
==Enchant Unlocking==&lt;br /&gt;
To actually proceed with enchanting an item, you must first unlock its ability to be enchanted by pouring the appropriate enchant potion on the item. Once done, the item is permanently unlocked to be enchanted up to the bonus given by the potion used and can be verified by casting [[Elemental Detection (405)]] on the item.&lt;br /&gt;
&lt;br /&gt;
==Rewards for Enchanting==&lt;br /&gt;
Successful enchantments earn experience, and potentially large amounts of [[silver]]. &lt;br /&gt;
&lt;br /&gt;
While the enchantment process does not directly reward the wizard in silver, many items are enchanted with the intent of sale.  By increasing the enchantment on an item, the wizard has increased its value, sometimes by immense amounts.&lt;br /&gt;
&lt;br /&gt;
==Negative Bonus Items==&lt;br /&gt;
Items with a negative “bonus” (perhaps more accurately a negative modifier, as the negative is no boon!) may be enchanted to a bonus of +1 with no essence. Any restrictions (such as needing pretemper potions) are still in place, however.&lt;br /&gt;
&lt;br /&gt;
For example, most wooden weapons begin with a modifier of -20. A wizard may enchant a wooden weapon (with use of an ayan&#039;eth potion to unlock enchanting) to +1 with no essence. This would take 21 channels of enchant.&lt;br /&gt;
&lt;br /&gt;
== Functional Item Scripts ==&lt;br /&gt;
:&#039;&#039;Please [[#Enchanting Process for Plain Items|see above]] for a full description of what can and cannot be enchanted.  Please keep these lists to Category D item scripts that are not listed in the Official Information section of the [[item properties]] page.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;These are player-created lists and are not complete.  [[:Category: Functional Scripts|See here]] for more functional scripts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CAN be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Bane weapon]]s (this is the only Category C property that cannot be enchanted)&lt;br /&gt;
*[[Blink_weapon|Blink Weapons]]&lt;br /&gt;
*[[Briar_flare|Briar Flaring Weapons]]&lt;br /&gt;
*[[Ethereal_armor|Ethereal Armor (REIM Script)]]&lt;br /&gt;
*[[Ethereal weapon]]&lt;br /&gt;
*[[Forest armor]]&lt;br /&gt;
*[[Fusion]]&lt;br /&gt;
*[[Greater elemental flare]]s (appropriate pre-temper potion required)&lt;br /&gt;
*[[Ironwright|Ironwright Weapons]]&lt;br /&gt;
*[[Ithziri_armor|Ithziri Armor]]&lt;br /&gt;
*[[Black ora weapon|Pure/Greater black ora weapons]] - must be uncursed&lt;br /&gt;
*[[Shock_Weapon|Shock Weapons]]&lt;br /&gt;
*[[Sprite_Weapon|Sprite Weapons]]&lt;br /&gt;
*[[Stalwart Resilience]] (bubble flares)&lt;br /&gt;
*[[Vial flare]]s&lt;br /&gt;
*[[Voln armor]]&lt;br /&gt;
*[[Iasha_white_ora_weapon|Iasha Weapons]]&lt;br /&gt;
*[[Realm_flare|Realm flares]]&lt;br /&gt;
*Temporary Poison flares (Weapons from Dhu Gillywack that you pour poison vials on, weapon must be depleted of all charges and empty of poison)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Need to re-verify these since Spring Spectacular 2019 release&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CANNOT be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Gem-eating runestaff]]&lt;br /&gt;
*[[Gem-eating weapon]]&lt;br /&gt;
*[[Nebular Weapon]]s&lt;br /&gt;
*[[ShadowDeath weapons]]&lt;br /&gt;
*[[Snake flare]]s&lt;br /&gt;
*[[Solar Weapon]]s&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Other Items Marked for No Enchanting==&lt;br /&gt;
This list includes items that ARE NOT SCRIPTED (see above section for those), and that consist of properties that would otherwise be enchantable, but still cannot be enchanted because the creator has marked them as such (or has marked them to &amp;quot;not take any magic&amp;quot;[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9708]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=75%&lt;br /&gt;
!Specific Items Marked for No Enchanting ||Origin&lt;br /&gt;
|-&lt;br /&gt;
|Black alloy items[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9711]||Sold near Pinefar decades ago&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the fel-hafted waraxes||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the rolaren longsword (ruby, sapphire, and one other)||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the pryothag hide brigandine||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the white ora warmaces||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;{{boldmono|[[ASSIST]] }}and ask for a referral to fix the item to be made enchantable.&lt;br /&gt;
&lt;br /&gt;
==Potion Tables==&lt;br /&gt;
{{main|Enchanting potions}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#section:Enchanting potions|unlock potions1}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions2}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions3}}&lt;br /&gt;
{{#section:Enchanting potions|pre-temper potions}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Enchant Item (925)|Old Enchant Item (925)]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[/history|Spell history]]&lt;br /&gt;
*[[Magical workshop/saved posts|Magical workshop saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/view Officials folder]&lt;br /&gt;
*[[User:ZHEPHEN|Zhephen&#039;s Enchant (925) Research Notes]]&lt;br /&gt;
{{top}}&lt;br /&gt;
{{wizard}}&lt;/div&gt;</summary>
		<author><name>LORDDEMANDRED</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Rings_of_Lumnis&amp;diff=164427</id>
		<title>Category:Rings of Lumnis</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Rings_of_Lumnis&amp;diff=164427"/>
		<updated>2022-03-30T02:21:15Z</updated>

		<summary type="html">&lt;p&gt;LORDDEMANDRED: /* Areas to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Trials of Lumnis will begin Friday, April 15th at 9pm Eastern.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;SHOP LISTING  [[Agora Promenade]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Brooch of Lumnis| Rings of Lumnis Quest Item]], [[Rings of Lumnis Teasers Archive by The TownCrier|Rings of Lumnis News &amp;amp; Teasers]], and [[Rings of Lumnis Primer|Rings of Lumnis Primer]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Rings_of_Lumnis_Graphic.jpg|550px|right]]&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Rings of Lumnis&#039;&#039;&#039; premiered in April of 2018 as a small scale event that transported players to the [[Isle of Ornath]] where the first [[Trials of Lumnis]] would take place in the Needle of Pentas, a spire dedicated to the arkati [[Lumnis]] and maintained by the [[Order of Lumnasi Viragos]].  Players purchased entry from the [[SimuCoin]] Store and are transported to one of five Rings on the Moon of Liabo to complete a [[Trials of Lumnis|trial]].  Each ring represents one of the five tenants of Lumnis (elemental, chaos, order, spiritual, planar), with each run awarding one point towards the [[Brooch of Lumnis|Quest Item]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;This page contains collapsed sections. To view, click to &amp;lt;span class=&amp;quot;mw-customtoggle-previousruns mw-customtoggle-titles mw-customtoggle-verbs&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;toggle all content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Run Dates==&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot; |Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10em;&amp;quot; |Offerings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Agora Promenade|Shop Listings]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Rare Trials Prize&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Saved posts&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | April 15–30, 2022 || style=&amp;quot;white-space: nowrap;&amp;quot; | [[Trials of Lumnis]] || [[Agora Promenade/shop listing April 2022|Shop List]] || [[Lunar halo|Lunar Halo]]&amp;lt;br&amp;gt;[[Servants of Lumnis]] || [[Rings of Lumnis/saved posts April 2022|Saved posts]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-previousruns&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | For a list of previous run dates, shop lists, and saved posts, click &amp;lt;span class=&amp;quot;mw-customtoggle-previousruns&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;here&amp;lt;/span&amp;gt;.&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot; |Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10em;&amp;quot; |Offerings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Agora Promenade|Shop Listings]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Rare Finds at the Trials of Lumnis&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Saved posts&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | April 16–30, 2021 || [[Trials of Lumnis]] || NA || [[Lunar halo|Lunar Halo]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | April 17–30, 2020 || [[Trials of Lumnis]] || NA || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | April 19–30, 2019 || [[Trials of Lumnis]] || NA || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | April 20–29, 2018 || [[Trials of Lumnis]] || NA || NA || NA &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Release Announcement==&lt;br /&gt;
The Rings of Lumnis&lt;br /&gt;
&lt;br /&gt;
Journey to the historic [[Isle of Ornath]] and take in the scenic view from the Needle of Pentas.  Adventurers can begin their quest by exploring the beautiful gardens of the [[Needle of Pentas|Needle]] before diving into the trials!  Face thought-provoking puzzles and answer compelling trivia to earn Lumnis&#039; commendation.&lt;br /&gt;
&lt;br /&gt;
Each of the five [[Rings of Lumnis]] offers unique challenges for you to solve, and rewards from each will be tracked on a powerful relic that you&#039;ll receive upon entry to The Needle.  As you complete more trials, your relic will grow more powerful.&lt;br /&gt;
&lt;br /&gt;
The Rings of Lumnis Rewards:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planar&#039;&#039;&#039; -- Larger experience capacity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spiritual&#039;&#039;&#039; -- Instant absorption&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Elemental&#039;&#039;&#039; -- Adventurers’ Guild task performance boosts&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chaos&#039;&#039;&#039; -- Randomly selects one of the other bonuses with a twist&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Order&#039;&#039;&#039; -- Extra bounty point rewards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to participate in the trials, be sure to obtain a scholar&#039;s card in the [[SimuCoin]] Store.  With the card in hand and the relic worn, you’ll be able to travel to [[Liabo]] to face the [[Rings of Lumnis]].&lt;br /&gt;
&lt;br /&gt;
Brush up on your Elanthian knowledge for an out of this world adventure.&lt;br /&gt;
&lt;br /&gt;
Successful completion of any puzzle will also result in either [[Lightening|lightening]] notes (common) or [[Deepening|deepening]] notes (uncommon).  Successful completion will also award you an increment to your brooch, matching the specific trial you just completed.&lt;br /&gt;
&lt;br /&gt;
Have you accrued enough insight in preparation for this task? Or will you leave your fate up to luck as you guess your way through question after question?&lt;br /&gt;
&lt;br /&gt;
== Most Recent Teasers ==&lt;br /&gt;
&lt;br /&gt;
* [[Rings of Lumnis/saved posts April 2022#Announcement 1 | Announcement 1]]&lt;br /&gt;
* &#039;&#039;&#039;Teaser: Dye-n-ator Unveiled - [[Dye-n-ator]]&lt;br /&gt;
* [[Rings of Lumnis/saved posts April 2022#Announcement 2 | Announcement 2]]&lt;br /&gt;
* [[Rings of Lumnis/saved posts April 2022#Teaser 2| Teaser 2 - I Dream of Geology Unveiled]]&lt;br /&gt;
* &#039;&#039;&#039;Teaser 3:&#039;&#039;&#039; [[Papermaker|The Papermaker]]&lt;br /&gt;
&lt;br /&gt;
== All Teasers (Previous Events) ==&lt;br /&gt;
* [[Rings_of_Lumnis_Teasers_Archive_by_The_TownCrier/2022_April | Rings of Lumnis Teasers for April 2022]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Areas to Play==&lt;br /&gt;
* &#039;&#039;&#039;[[Agora Promenade]]&#039;&#039;&#039; - Added in 2022, this is a shopping and social area just beneath the [[Needle of Pentas]].&lt;br /&gt;
* &#039;&#039;&#039;[[Gardens of Pentas]]&#039;&#039;&#039; - Lucious gardens dedicated to [[Lumnis]] provide sanctuary for all.  Each garden has flowers to collect, earthnodes to rest in, and ambients that reflect the five tenants of [[Lumnis]].&lt;br /&gt;
* &#039;&#039;&#039;[[Trials of Lumnis]]&#039;&#039;&#039; - Each trial consists of two parts: 1 puzzle &amp;amp; 1 trivia question.  To get to the trials, you must climb the [[Needle of Pentas]] and step onto one of five balconies, which will transport you to the moon of [[Liabo]].&lt;br /&gt;
* &#039;&#039;&#039;[[Needle of Pentas]]&#039;&#039;&#039; - Home of the [[Trials of Lumnis]] and maintained by the [[Order of Lumnasi Viragos]], the needle of Pentas has expansive gardens dedicated to the five tenants of [[Lumnis]] at its base and five balconies that act as gateways to the moon of [[Liabo]] where the actual trials take place.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===[[Currency]]===&lt;br /&gt;
&lt;br /&gt;
*Silvers&lt;br /&gt;
&lt;br /&gt;
===Shopping===&lt;br /&gt;
* &#039;&#039;&#039;[[Agora Promenade]]&#039;&#039;&#039; - Built along the cliffs beyond the [[Needle of Pentas]], the Agora Promenade offers wares to visitors and a plethora of places for socializing.  This promenade faces the ocean on three sides and the sheer cliff that stretches towards the Needle on the fourth.&lt;br /&gt;
&lt;br /&gt;
===Quest Reward===&lt;br /&gt;
*&#039;&#039;&#039;[[Brooch of Lumnis]]&#039;&#039;&#039; - Running the [[Trials of Lumnis]] advances your brooch for better usage and to unlock fluff verbs.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Pricing===&lt;br /&gt;
Entry to [[Trials of Lumnis]] can be gained by purchasing a voucher or booklet of vouchers from the &#039;&#039;&#039;[[SimuCoin | Simucoin store]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{|  {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! Item || Simucoin Cost || Description || Object&lt;br /&gt;
|-&lt;br /&gt;
| Trials of Lumnis Entries (50 uses)   || 4,750  || 50 entries for the [[Trials of Lumnis]]       || a radiant scholar&#039;s card&lt;br /&gt;
|-&lt;br /&gt;
| Trials of Lumnis Entries (25 uses)   || 2,375  || 25 entries for the [[Trials of Lumnis]]       || a luminous scholar&#039;s card&lt;br /&gt;
|-&lt;br /&gt;
| Trials of Lumnis Entries (10 uses)   || 950    || 10 entries for the [[Trials of Lumnis]]  || a glowing scholar&#039;s card&lt;br /&gt;
|-&lt;br /&gt;
| Trials of Lumnis Entries (1 uses)    || 95     || 1 entry for the [[Trials of Lumnis]]     || a dimly lit scholar&#039;s card&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Portal or Travel Info===&lt;br /&gt;
Travel to the [[Isle of Ornath]] for the [[Trials of Lumnis]] at the [[Needle of Pentas]] can be achieved by using [[:Category:Rings of Lumnis#Verbs|{{boldmono|QUEST TRANSPORT RINGS}}]] or by utilizing the wagons at the locations listed below:&lt;br /&gt;
&amp;lt;section begin=entries /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;column&amp;quot; | Town&lt;br /&gt;
! scope=&amp;quot;column&amp;quot; | Transport Departs From:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| Wehnimer&#039;s Landing&lt;br /&gt;
| Town Square, Southeast&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| Icemule Trace&lt;br /&gt;
| South Barbican, Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Ta&#039;Illistim&lt;br /&gt;
| Ta&#039;Illistim, City Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Ta&#039;Vaalor&lt;br /&gt;
| Entrance to Ravelin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Teras Isle&lt;br /&gt;
| Copper Avenue, West Docks&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | River&#039;s Rest&lt;br /&gt;
| River&#039;s Rest, Underbridge&lt;br /&gt;
|}&amp;lt;section end=entries /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quest Info===&lt;br /&gt;
A quick summary of the event can be pulled up by typing [[:Category:Rings of Lumnis#Verbs|{{boldmono| QUEST HELP RINGS}}]].&lt;br /&gt;
&lt;br /&gt;
===Notable NPCs===&lt;br /&gt;
*[[Dyannae]]&lt;br /&gt;
*[[Charikleia]]&lt;br /&gt;
&lt;br /&gt;
===Verbs===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-verbs&amp;quot; style=&amp;quot;border: noborder&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view verbs relating to Rings of Lumnis and their use, click &amp;lt;span class=&amp;quot;mw-customtoggle-verbs&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h4&amp;gt;[[Verb:RINGS|{{boldmono|RINGS}}]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
{{#section:Verb:RINGS|help}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;[[Verb:EVENT|{{boldmono|EVENT STATS}}]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
Be sure to use the modifier {{boldmono|RINGS}} to view Rings of LUmnis statistics.&lt;br /&gt;
{{#section:Verb:EVENT|rings}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;[[Verb:QUEST|{{boldmono|QUEST}}]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
Be sure to use the modifier {{boldmono|RINGS}}.&lt;br /&gt;
&lt;br /&gt;
: {{boldmono|HELP}}&lt;br /&gt;
&lt;br /&gt;
: {{boldmono|TRANSPORT}}&lt;br /&gt;
{{#section:Verb:QUEST|transport}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[TownCrier]] Articles===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artwork Archive==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rings%20of%20Lumnis/view Officials folder]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rings%20of%20Lumnis/thread/1918909?get_newest=true Rings of Lumnis Brooch Info and Upcoming Changes (2020)]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rings%20of%20Lumnis/thread/1901763?get_newest=true Rings of Lumnis Brooch Rewards (2020)]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rings%20of%20Lumnis/thread/1918948?get_newest=true Rings of Lumnis Prize Info (2020)]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3811 Rings of Lumnis Brooch Upgrade (2021)]&lt;br /&gt;
* [[Lunar_halo|Lunar halo]] Information about the Lunar halos released in 2021.&lt;br /&gt;
&lt;br /&gt;
[[Category: Pay Events]]&lt;/div&gt;</summary>
		<author><name>LORDDEMANDRED</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stamina&amp;diff=152913</id>
		<title>Stamina</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stamina&amp;diff=152913"/>
		<updated>2021-08-31T13:52:06Z</updated>

		<summary type="html">&lt;p&gt;LORDDEMANDRED: /* Stamina Recovery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Stamina&#039;&#039;&#039; is used whenever most [[Combat Maneuvers|combat maneuvers]] are activated.  The maximum stamina a character has determines how often that character can use maneuvers, and if a character [[Overexerted|overexerts]] themselves, they can no longer use any maneuvers for a period of ten minutes and suffer a -10 penalty to their [[attack strength]], unless they have the spell [[Adrenal_Surge_(1107)|Adrenal Surge (1107)]] cast on them afterwards to cure the overexertion.&lt;br /&gt;
&lt;br /&gt;
== Maximum Stamina ==&lt;br /&gt;
Maximum stamina is determined as follows:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Maximum Stamina = [[CON]] + ([[STR]]/3) + ([[AGI]]/3) + ([[DIS]]/3) + ([[Physical Fitness]] skill bonus / 3)&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*When calculating stamina use the &#039;&#039;&#039;bonus&#039;&#039;&#039; for each stat.&lt;br /&gt;
*All fractions from the above formula are dropped.&lt;br /&gt;
&lt;br /&gt;
== Stamina Recovery ==&lt;br /&gt;
Stamina recovery is determined primarily by the character&#039;s [[Constitution]], with the rate ranging from 20% to 30% of the character&#039;s maximum stamina per minute. Thus, Strength, Agility, Discipline, and Physical Fitness training also have a minor effect on stamina recovery due to their influence on a character&#039;s maximum stamina. A character&#039;s stamina recovery is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 1: Find the percentage of maximum stamina that will be regained:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina Recovery (SR) = 20 + trunc([[CON]] bonus / 4.5) + Bonus&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Bonus&#039;&#039;&#039; is the sum of all the following:&lt;br /&gt;
**A character that is sitting, kneeling, or prone without a weapon in his or her right hand receives a +5% (or +5) bonus to Stamina Recovery. This is NOT an enhancive bonus.&lt;br /&gt;
&lt;br /&gt;
*Nodes have no effect on the stamina recovery rate.&lt;br /&gt;
&lt;br /&gt;
STEP 2: Calculate how much stamina is gained each pulse:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina gained per pulse = round(Maximum Stamina * (SR / 100)) + Stamina Recovery Enhancive Bonus&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* The &#039;&#039;&#039;Stamina Recovery Enhancive Bonus&#039;&#039;&#039; includes all enhancive items, as well as the +15 bonus from using Stamina Burst (and the -15 penalty for the following three pulses).&lt;br /&gt;
&lt;br /&gt;
For example, a character that has 158 maximum stamina and +32 Consitution bonus gains 43 stamina per pulse:&lt;br /&gt;
*Stamina recovery: 20% + trunc(32 / 4.5) + 0&lt;br /&gt;
*Stamina recovery: 20% + trunc(7.1111)&lt;br /&gt;
*Stamina recovery: 27%&lt;br /&gt;
*Stamina gained: round(158 * (27 / 100))&lt;br /&gt;
*Stamina gained: round(158 * .27)&lt;br /&gt;
*Stamina gained: round(42.66)&lt;br /&gt;
*Stamina gained: 43&lt;br /&gt;
&lt;br /&gt;
== Maximum Stamina From Stats ==&lt;br /&gt;
&lt;br /&gt;
This is a race comparison of the stamina bonus with 100 in each of the relevant stats (CON, STR, AGI, DIS). Dwarves have the highest (70) potential bonus with dark elves (43) the lowest. When physical fitness training is included, dwarf warriors and empaths (3x PF training) can achieve the highest non-enhanced stamina of 204, or 203 if it is capped at level (70 stat bonus + 403 skill/3).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=#cccccc&lt;br /&gt;
!&#039;&#039;&#039;RACE&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Maximum Stamina&amp;lt;br&amp;gt; Stat Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dark Elf||&amp;lt;center&amp;gt; 43 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Elf||&amp;lt;center&amp;gt; 50 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sylvan||&amp;lt;center&amp;gt; 50 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Half-Elf||&amp;lt;center&amp;gt; 51 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Human||&amp;lt;center&amp;gt; 51 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Aelotoi||&amp;lt;center&amp;gt; 53 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Burghal Gnome||&amp;lt;center&amp;gt; 56 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Halfling||&amp;lt;center&amp;gt; 56 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Erithian||&amp;lt;center&amp;gt; 60 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Forest Gnome||&amp;lt;center&amp;gt; 61 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Giantman||&amp;lt;center&amp;gt; 63 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Half-Krolvin||&amp;lt;center&amp;gt; 65 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf||&amp;lt;center&amp;gt; 70 &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Alchemy]] Stamina Items ==&lt;br /&gt;
*[[Stamina potion]]&lt;br /&gt;
*[[Stamina regeneration crystal]]&lt;br /&gt;
&lt;br /&gt;
==STAMINA (verb)==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;STAMINA&lt;br /&gt;
     Maximum Stamina Points: 109&lt;br /&gt;
   Remaining Stamina Points: 109&lt;br /&gt;
&lt;br /&gt;
   Stamina gained per pulse: 26&lt;br /&gt;
&lt;br /&gt;
  Stamina abilities:&lt;br /&gt;
    STAMINA BURST       - Dig deep for a burst of energy.&lt;br /&gt;
    STAMINA SECOND WIND - Mastery over your body keeps you fighting when others would falter!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;STAMINA BURST&#039;&#039;&#039; requires 100 ranks of [[Physical Fitness]] and grants +15% stamina regeneration for 3 [[pulse]]s, followed by a -15% penalty for 3 pulses.&lt;br /&gt;
*&#039;&#039;&#039;STAMINA SECOND WIND&#039;&#039;&#039; requires 150 ranks of Physical Fitness and grants up to +30 on offensive CMAN rolls for 30 seconds. Offensive CMAN skills and their profession guild equivalents will cost 0 stamina for the 30 second duration.  This verb has a 1 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>LORDDEMANDRED</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stamina&amp;diff=152912</id>
		<title>Stamina</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stamina&amp;diff=152912"/>
		<updated>2021-08-31T13:42:33Z</updated>

		<summary type="html">&lt;p&gt;LORDDEMANDRED: /* Stamina Recovery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Stamina&#039;&#039;&#039; is used whenever most [[Combat Maneuvers|combat maneuvers]] are activated.  The maximum stamina a character has determines how often that character can use maneuvers, and if a character [[Overexerted|overexerts]] themselves, they can no longer use any maneuvers for a period of ten minutes and suffer a -10 penalty to their [[attack strength]], unless they have the spell [[Adrenal_Surge_(1107)|Adrenal Surge (1107)]] cast on them afterwards to cure the overexertion.&lt;br /&gt;
&lt;br /&gt;
== Maximum Stamina ==&lt;br /&gt;
Maximum stamina is determined as follows:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Maximum Stamina = [[CON]] + ([[STR]]/3) + ([[AGI]]/3) + ([[DIS]]/3) + ([[Physical Fitness]] skill bonus / 3)&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*When calculating stamina use the &#039;&#039;&#039;bonus&#039;&#039;&#039; for each stat.&lt;br /&gt;
*All fractions from the above formula are dropped.&lt;br /&gt;
&lt;br /&gt;
== Stamina Recovery ==&lt;br /&gt;
Stamina recovery is determined primarily by the character&#039;s [[Constitution]], with the rate ranging from 20% to 30% of the character&#039;s maximum stamina per minute. Thus, Strength, Agility, Discipline, and Physical Fitness training also have a minor effect on stamina recovery due to their influence on a character&#039;s maximum stamina. A character&#039;s stamina recovery is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 1: Find the percentage of maximum stamina that will be regained:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina Recovery (SR) = 20 + trunc([[CON]] bonus / 4.5) + Bonus&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Bonus&#039;&#039;&#039; is the sum of all the following:&lt;br /&gt;
**Using [[Stamina#STAMINA_(verb)|Stamina Burst]] provides a +15% (or +15) enhancive bonus followed by -15% (or -15) enhancive penalty. The bonus/penalty is counted toward the +50 maximum enhancive bonus limit.&lt;br /&gt;
**A character that is sitting, kneeling, or prone without a weapon in his or her right hand receives a +5% (or +5) bonus to Stamina Recovery. This is NOT an enhancive bonus.&lt;br /&gt;
&lt;br /&gt;
*Nodes have no effect on the stamina recovery rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 2: Calculate how much stamina is gained each pulse:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina gained per pulse = round(Maximum Stamina * (SR / 100)) + Stamina Recovery Enhancive Bonus&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, a character that has 158 maximum stamina and +32 Consitution bonus gains 43 stamina per pulse:&lt;br /&gt;
*Stamina recovery: 20% + trunc(32 / 4.5) + 0&lt;br /&gt;
*Stamina recovery: 20% + trunc(7.1111)&lt;br /&gt;
*Stamina recovery: 27%&lt;br /&gt;
*Stamina gained: round(158 * (27 / 100))&lt;br /&gt;
*Stamina gained: round(158 * .27)&lt;br /&gt;
*Stamina gained: round(42.66)&lt;br /&gt;
*Stamina gained: 43&lt;br /&gt;
&lt;br /&gt;
== Maximum Stamina From Stats ==&lt;br /&gt;
&lt;br /&gt;
This is a race comparison of the stamina bonus with 100 in each of the relevant stats (CON, STR, AGI, DIS). Dwarves have the highest (70) potential bonus with dark elves (43) the lowest. When physical fitness training is included, dwarf warriors and empaths (3x PF training) can achieve the highest non-enhanced stamina of 204, or 203 if it is capped at level (70 stat bonus + 403 skill/3).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=#cccccc&lt;br /&gt;
!&#039;&#039;&#039;RACE&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Maximum Stamina&amp;lt;br&amp;gt; Stat Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dark Elf||&amp;lt;center&amp;gt; 43 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Elf||&amp;lt;center&amp;gt; 50 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sylvan||&amp;lt;center&amp;gt; 50 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Half-Elf||&amp;lt;center&amp;gt; 51 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Human||&amp;lt;center&amp;gt; 51 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Aelotoi||&amp;lt;center&amp;gt; 53 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Burghal Gnome||&amp;lt;center&amp;gt; 56 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Halfling||&amp;lt;center&amp;gt; 56 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Erithian||&amp;lt;center&amp;gt; 60 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Forest Gnome||&amp;lt;center&amp;gt; 61 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Giantman||&amp;lt;center&amp;gt; 63 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Half-Krolvin||&amp;lt;center&amp;gt; 65 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf||&amp;lt;center&amp;gt; 70 &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Alchemy]] Stamina Items ==&lt;br /&gt;
*[[Stamina potion]]&lt;br /&gt;
*[[Stamina regeneration crystal]]&lt;br /&gt;
&lt;br /&gt;
==STAMINA (verb)==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;STAMINA&lt;br /&gt;
     Maximum Stamina Points: 109&lt;br /&gt;
   Remaining Stamina Points: 109&lt;br /&gt;
&lt;br /&gt;
   Stamina gained per pulse: 26&lt;br /&gt;
&lt;br /&gt;
  Stamina abilities:&lt;br /&gt;
    STAMINA BURST       - Dig deep for a burst of energy.&lt;br /&gt;
    STAMINA SECOND WIND - Mastery over your body keeps you fighting when others would falter!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;STAMINA BURST&#039;&#039;&#039; requires 100 ranks of [[Physical Fitness]] and grants +15% stamina regeneration for 3 [[pulse]]s, followed by a -15% penalty for 3 pulses.&lt;br /&gt;
*&#039;&#039;&#039;STAMINA SECOND WIND&#039;&#039;&#039; requires 150 ranks of Physical Fitness and grants up to +30 on offensive CMAN rolls for 30 seconds. Offensive CMAN skills and their profession guild equivalents will cost 0 stamina for the 30 second duration.  This verb has a 1 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>LORDDEMANDRED</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Material_Gear_Difficulty_Modifier&amp;diff=150163</id>
		<title>Template:Material Gear Difficulty Modifier</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Material_Gear_Difficulty_Modifier&amp;diff=150163"/>
		<updated>2021-06-20T07:25:13Z</updated>

		<summary type="html">&lt;p&gt;LORDDEMANDRED: /* Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
==Table==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Material Gear Difficulty Modifier&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|+ Material Modifiers for Adamantine to Glaes&lt;br /&gt;
|-&lt;br /&gt;
! Material Name !!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[adamantine]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[alexandrite]] || -500&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[black alloy]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[bone]] || -250 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[bronze]] || -50&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[carmiln]] || 10&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[cloth]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[copper]] || -50&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[coraesine]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[deringo]] || -20 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[drakar]] || -50 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[drake weapon|drake]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[eahnor]] || 15 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[eonake]] || -60 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[faenor]] || 15 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[faewood]] ||  0&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[feras]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[fireleaf]] || 15&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[ghezyte]] || -50 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[glaes]] || -10 &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|+ Material Modifiers for Glass to Mesille&lt;br /&gt;
|-&lt;br /&gt;
! Material Name !!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[glass]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[glowbark]] || -10&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[golvern]] || -10 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[gornar]] || -50 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[high steel]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[hoarbeam]] || 5 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[illthorn]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[imflass]] || -30&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[invar]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[ipantor]] || -40 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[iron]] || -30 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[ironwood]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[kakore]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[kelyn]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[krodera]] || -999&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[kroderine]] || -999&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[leather]] || -10&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[lor]] ||  -25&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[low steel]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[mein]] || -10 &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|+ Material Modifiers for Metal to Steel&lt;br /&gt;
|-&lt;br /&gt;
! Material Name !!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[metal]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || -500 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[mesille]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[mithglin]] || 15 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[mithril]] || 20 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[modwir]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[mossbark]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[obsidian]] || -500 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[ora]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[black ora|ora, black]] || -75 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[white ora|ora, white]] || -40 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[orase]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[razern]] || -20 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[rhimar]] || -50 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[rolaren]] || -40 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[rowan]] || 20&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[ruby]] || -500 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[ruic]] || -60&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[sephwir]] || -25&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[shadarl]] ||-100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[steel]] || -10 &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|+ Material Modifiers for Stone to Zorchar&lt;br /&gt;
|-&lt;br /&gt;
! Material Name !!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[stone]] ||-500&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[surita|surita (lesser)]] ||  -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[surita|surita (greater)]] ||  -250&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[urglaes]] || -999&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[urnon]] || -999 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[vaalorn]] || 10 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[veil iron]] || -50 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[villswood]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[vultite]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[white alloy]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[witchwood]] || -75&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[wood]] || -10&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[wyrwood]] || -60&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[yew]] || -20&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[zelnorn]] || -250 &lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left|[[zorchar]] || -50 &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; If the item inspects as &amp;quot;metal&amp;quot; (rather than a specific type of metal) something is wrong.{{boldmono| [[ASSIST]] }}to get it fixed.&amp;lt;section end=material chart /&amp;gt;&lt;/div&gt;</summary>
		<author><name>LORDDEMANDRED</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rings_of_Lumnis&amp;diff=147217</id>
		<title>Rings of Lumnis</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rings_of_Lumnis&amp;diff=147217"/>
		<updated>2021-04-19T04:06:56Z</updated>

		<summary type="html">&lt;p&gt;LORDDEMANDRED: /* x/Day Targets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rings of Lumnis Graphic.jpg|right|400px|Rings of Lumnis Graphic]]&lt;br /&gt;
The Needle of Pentas is situated on the [[Isle of Ornath]], and where scholars and adventures converge for the trials of the Rings of Lumnis. Each of the five Rings of Lumnis offers unique challenges to solve! The five rings are Planar, Spiritual, Elemental, Chaos, and Order, and rewards from each will be tracked on a powerful relic, a quintuple orb brooch, received upon entry to The Needle. As trials are completed, the relic will grow more powerful.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
Rings of Lumnis is a [[SimuCoin]]s pay event that is opened to attendees on a limited release.&lt;br /&gt;
&lt;br /&gt;
The quest has been run on the following dates:&lt;br /&gt;
* April 20–29, 2018&lt;br /&gt;
* April 19–30, 2019&lt;br /&gt;
* April 17–30, 2020&lt;br /&gt;
* April 16–30, 2021&lt;br /&gt;
&lt;br /&gt;
==Quest Info==&lt;br /&gt;
When you use{{boldmono| [[QUEST]] }}to be transported to the Needle of Pentas, you&#039;ll be confined to this area of the Isle of Ornath. There is some exploration that anyone can take part in, whether you want to participate in the event or not. There are five teleportation disks, Planar, Spiritual, Elemental, Chaos, and Order, that will bring you to Liabo. Each section will have a ring you enter which is where the trials take place. This is where you&#039;ll need a scholar&#039;s card and a brooch (the relic). You are awarded an increment to your brooch upon entering the puzzle area, win, lose, or surrender. The increment is only good for the &amp;quot;ring&amp;quot; you&#039;re entering. For example, entering Planar will increment the Planar benefit by +1. If you want to increment the Elemental benefit, you&#039;ll need to visit the Elemental &amp;quot;ring&amp;quot; to try your knowledge (and maybe luck) there. &lt;br /&gt;
&lt;br /&gt;
Successfully completing both puzzles and trivia will award a prize on top of the experience. The common prize will be lightening notes. The uncommon prize will be deepening notes of different varieties. And a rare prize will be an RPA orb. If you have a free hand, it will be delivered right to you. If you don&#039;t, it will be on the ground. Hopefully they are both entertaining and challenging as well.&lt;br /&gt;
&lt;br /&gt;
For additional help in completing the various puzzles and trivia found within the trials, please visit &#039;&#039;&#039;[[Research:Rings of Lumnis]] - SPOILERS&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Reward Info==&lt;br /&gt;
===Details===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#e06865;&amp;quot; | Planar&lt;br /&gt;
! style=&amp;quot;background-color:#7299ea;&amp;quot; | Spiritual&lt;br /&gt;
! style=&amp;quot;background-color:#8ec47d;&amp;quot; | Elemental&lt;br /&gt;
! style=&amp;quot;background-color:#989898;&amp;quot; | Chaos&lt;br /&gt;
! Order&lt;br /&gt;
|-&lt;br /&gt;
|  Lumnis&#039; Enlightenment&lt;br /&gt;
|  Lumnis&#039; Vigor&lt;br /&gt;
|  Lumnis&#039; Fortitude&lt;br /&gt;
|  Lumnis&#039; Divergence&lt;br /&gt;
|  Lumnis&#039; Repose&lt;br /&gt;
|-&lt;br /&gt;
|  Larger experience capacity&lt;br /&gt;
|  Instant absorption&lt;br /&gt;
|  Adventurers&#039; Guild&amp;lt;br&amp;gt;task performance boosts&lt;br /&gt;
|  Randomly selected from&amp;lt;br&amp;gt;other four benefits&lt;br /&gt;
|  Extra bounty point&amp;lt;br&amp;gt;rewards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The brooch is a pin worn item that has five benefits. The benefits can be changed at this event via the TURN verb an unlimited amount of times. The brooch can be set to another benefit once a month outside of the Rings of Lumnis event. To change it to something outside of the event, you will need to make your way to the DragonSpine Fane and seek the niche dedicated to Lumnis there. (Lich Room ID:  [Zul Logoth, Ancient Passage - 26072])  You will have an hour after you make the decision to change it if you want to change it back, but after that, there is a month cooldown. The brooch also unlocks verbs that do cosmetic changes to your character as well as additional messaging for your relic after completing a number of increments to your brooch.&lt;br /&gt;
&lt;br /&gt;
The brooch can be upgraded quite a bit. It starts out gaining benefits very rapidly, but slows downs as the potency becomes stronger. Planar, Spiritual, and Order take the total you have and directly add it to the benefit. Elemental is a bit different in that the number translates to a percent bonus where +100 equals 10 (always rounding down). Chaos will randomly select one of the other benefits with a chance to be up to 10% more of a bonus.&lt;br /&gt;
&lt;br /&gt;
The brooch MUST be activated to use. Spiritual is instantly used. The others stay active for thirty (30) minutes. The brooch starts off at 1x/day, but with many runs, you can begin to gain additional uses. Gaining extra uses takes the entire&#039;s brooch&#039;s progress into account, not just the specific benefits, as does unlocking verbs. Don&#039;t worry about memorizing the numbers. ANALYZE the brooch for details on your progress and brooch benefits.&lt;br /&gt;
&lt;br /&gt;
The brooch is account attuned (only one allowed per account), but passing the brooch off is completely your responsibility. The cooldown resets at midnight. ANALYZE provides much information, such as: the unlocked verbs, the number of times it has been used today, and the currently selected orb (also available via LOOK).&lt;br /&gt;
&lt;br /&gt;
If you need to respec which benefit you&#039;ve assigned runs to on your brooch, you can do so by speaking to the NPC at the center of the zone and they charge 50k silver per run that is reassigned.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A lithe giantkin monk nods slowly and says, &amp;quot;You want to know more about changing the allocations of your trials?  I am able to do this for you as long as you&#039;re holding the brooch in your right hand.  In addition, there will be a charge for my time.  For every rank that I transfer, it will cost you 50,000 silvers.  It&#039;s a painless process on your end, and all you have to do is ASK MONK ABOUT EXCHANGE &amp;lt;# of ranks&amp;gt; &amp;lt;RING to move from&amp;gt; &amp;lt;RING to move to&amp;gt;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dyannae continues, &amp;quot;I will ask your approval first before making any changes to your item.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===2021 Upgrade Option===&lt;br /&gt;
 ASK MONK ABOUT UPGRADE. For the cost 1,000,000 silver, your brooch will be unlocked for these new benefits:&lt;br /&gt;
&lt;br /&gt;
1) You will able to change the selected orb (benefit) from anywhere and at anytime.&amp;lt;br&amp;gt;&lt;br /&gt;
2) The previous orb bonus capped at 1,000. Additional runs will now continue to add to it at the rate of +1 per 10. i.e. you will be able to instant absorb more than 1,000 experience, boost your field experience pool by more than 1,000, earn more than 1,000 bonus bounty points, etc. The increased bonus doesn&#039;t apply to the Elemental orb since it&#039;s a percent chance for an additional roll when performing Adventurer&#039;s Guild tasks and caps at 100%.&amp;lt;br&amp;gt;&lt;br /&gt;
3) The normal brooch calculates its uses per day by taking the total of all runs across all the orbs in the brooch. By upgrading it, you get a separate cooldown and uses per day for each orb (benefit). So if have 500 runs in Planar and 750 runs in Spiritual, you can use your brooch 3 times per day for the Planar benefit AND 4 times per day for the Spiritual benefit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; All rings except spiritual stack duration if rubbed multiple times. For example at 100 runs you could rub the brooch while planar is selected to get an hour of the extended exp pool. &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fluff Tiers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Fluff Unlock Tiers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | #Runs&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Verb&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Example&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| COVER&lt;br /&gt;
| Hide the brooch from showing in your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| TICKLE&lt;br /&gt;
| Eye characteristic changed to &amp;quot;[color]-haloed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| SPIN&lt;br /&gt;
| Unique line changed to &amp;quot;a sheen of [color] lends his/her skin a luminous quality.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 125&lt;br /&gt;
| PUSH&lt;br /&gt;
| Hair changing to &amp;quot;incredibly long [special color]-highlighted Liabo-white hair&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Where [color] it is red, blue, green, black, or white. Where [special color] it is crimson, cerulean, viridian, ebon, or golden.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cost per Reward===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Bonus Per Run:&lt;br /&gt;
! # of Runs:&lt;br /&gt;
! Total Runs:&lt;br /&gt;
! X/day:&lt;br /&gt;
! Bonus Provided:&lt;br /&gt;
! Total Bonus:&lt;br /&gt;
! SC Cost:&lt;br /&gt;
! Total SC Cost:&lt;br /&gt;
! Premium Rate:&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 950&lt;br /&gt;
| 950&lt;br /&gt;
| $9.99&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| 200&lt;br /&gt;
| 1900&lt;br /&gt;
| 2850&lt;br /&gt;
| $24.98&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 25&lt;br /&gt;
| 55&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
| 2375&lt;br /&gt;
| 5225&lt;br /&gt;
| $44.98&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 50&lt;br /&gt;
| 105&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| 400&lt;br /&gt;
| 4750&lt;br /&gt;
| 9975&lt;br /&gt;
| $79.97&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| 205&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| 500&lt;br /&gt;
| 9500&lt;br /&gt;
| 19475&lt;br /&gt;
| $149.98&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| 305&lt;br /&gt;
| 3&lt;br /&gt;
| 100&lt;br /&gt;
| 600&lt;br /&gt;
| 9500&lt;br /&gt;
| 28975&lt;br /&gt;
| $219.97&lt;br /&gt;
|-&lt;br /&gt;
| 0.5&lt;br /&gt;
| 200&lt;br /&gt;
| 505&lt;br /&gt;
| 3&lt;br /&gt;
| 100&lt;br /&gt;
| 700&lt;br /&gt;
| 19000&lt;br /&gt;
| 47975&lt;br /&gt;
| $359.95&lt;br /&gt;
|-&lt;br /&gt;
| 0.25&lt;br /&gt;
| 400&lt;br /&gt;
| 905&lt;br /&gt;
| 4&lt;br /&gt;
| 100&lt;br /&gt;
| 800&lt;br /&gt;
| 38000&lt;br /&gt;
| 85975&lt;br /&gt;
| $644.92&lt;br /&gt;
|-&lt;br /&gt;
| 0.2&lt;br /&gt;
| 500&lt;br /&gt;
| 1405&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| 900&lt;br /&gt;
| 47500&lt;br /&gt;
| 133475&lt;br /&gt;
| $994.88&lt;br /&gt;
|-&lt;br /&gt;
| 0.1&lt;br /&gt;
| 1000&lt;br /&gt;
| 2405&lt;br /&gt;
| 6&lt;br /&gt;
| 100&lt;br /&gt;
| 1000&lt;br /&gt;
| 95000&lt;br /&gt;
| 228475&lt;br /&gt;
| $1659.90&lt;br /&gt;
|-&lt;br /&gt;
| Totals:&lt;br /&gt;
| 2405&lt;br /&gt;
| 2405&lt;br /&gt;
| 6&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 228475&lt;br /&gt;
| 228475&lt;br /&gt;
| $1659.90&lt;br /&gt;
|-&lt;br /&gt;
| Max Ring:&lt;br /&gt;
| 12025&lt;br /&gt;
| 12025&lt;br /&gt;
| 11&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 1142375&lt;br /&gt;
| 1142375&lt;br /&gt;
| $8299.50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===x/Day Targets===&lt;br /&gt;
&lt;br /&gt;
In the case of the spiritual brooch bonus, the amount of experience absorbed is limited to the size of a characters field experience pool. Higher thresholds therefore require increased pool sizes. This is most easily accomplished with the planar brooch bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Uses Per Day&lt;br /&gt;
! Total Runs&lt;br /&gt;
! Experience Per Use (spiritual)&lt;br /&gt;
! Experience Per Day (spiritual)&lt;br /&gt;
! Dollar Cost (with 40% bonus)&lt;br /&gt;
|-&lt;br /&gt;
| 1x&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| $0&lt;br /&gt;
|-&lt;br /&gt;
| 1x&lt;br /&gt;
| 10&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| $7&lt;br /&gt;
|-&lt;br /&gt;
| 2x&lt;br /&gt;
| 100&lt;br /&gt;
| 390&lt;br /&gt;
| 780&lt;br /&gt;
| $68&lt;br /&gt;
|-&lt;br /&gt;
| 3x&lt;br /&gt;
| 300&lt;br /&gt;
| 595&lt;br /&gt;
| 1,785&lt;br /&gt;
| $204&lt;br /&gt;
|-&lt;br /&gt;
| 4x&lt;br /&gt;
| 750&lt;br /&gt;
| 761&lt;br /&gt;
| 3,044&lt;br /&gt;
| $509&lt;br /&gt;
|-&lt;br /&gt;
| 5x&lt;br /&gt;
| 1,250&lt;br /&gt;
| 869&lt;br /&gt;
| 4,345&lt;br /&gt;
| $848&lt;br /&gt;
|-&lt;br /&gt;
| 6x&lt;br /&gt;
| 1,850&lt;br /&gt;
| 944&lt;br /&gt;
| 5,664&lt;br /&gt;
| $1,255&lt;br /&gt;
|-&lt;br /&gt;
| 7x&lt;br /&gt;
| 2,500&lt;br /&gt;
| 1,009&lt;br /&gt;
| 7,063&lt;br /&gt;
| $1,696&lt;br /&gt;
|-&lt;br /&gt;
| 8x&lt;br /&gt;
| 3,250&lt;br /&gt;
| 1,084&lt;br /&gt;
| 8,672&lt;br /&gt;
| $2,205&lt;br /&gt;
|-&lt;br /&gt;
| 9x&lt;br /&gt;
| 5,000&lt;br /&gt;
| 1,259&lt;br /&gt;
| 11,331&lt;br /&gt;
| $3,393&lt;br /&gt;
|-&lt;br /&gt;
| 10x&lt;br /&gt;
| 7,500&lt;br /&gt;
| 1,509&lt;br /&gt;
| 15,090&lt;br /&gt;
| $5,089&lt;br /&gt;
|-&lt;br /&gt;
| 11x&lt;br /&gt;
| 12,000&lt;br /&gt;
| 1,959&lt;br /&gt;
| 21,549&lt;br /&gt;
| $8,143&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Liabo Moon Bonus===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Total Runs&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 500&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| 3500&lt;br /&gt;
| 20%&lt;br /&gt;
|}&lt;br /&gt;
Liabo has a very short orbit at just over 7 days (7.3 days) and lasts roughly 29.2 hours. A carefully timed usage can get some extra mileage out of the brooch with these full moons. To see current Liabo moon phase, be outside and &amp;lt;code&amp;gt;LOOK LIABO&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area Info==&lt;br /&gt;
When you enter the area by QUEST TRANSPORT RINGS, you arrive at the Needle of Pentas Apex, at the top of a long flight of stairs. To get your Lumnis brooch, go downstairs and find a monk to ask about it.&lt;br /&gt;
&lt;br /&gt;
Return upstairs to the first room where you arrived. LOOK at the archways, then go &amp;lt;type of stone&amp;gt; balcony, then enter the teleportation disk to transport to the puzzle area. With your scholar&#039;s card in hand, enter a ring in any of the rooms to start a puzzle.&lt;br /&gt;
&lt;br /&gt;
To exit the puzzle area, find the teleportation disk and go through it, then move in the only obvious direction, which ends up back at the Needle of Pentas Apex.&lt;br /&gt;
&lt;br /&gt;
:[Needle of Pentas, Apex - 26938]&lt;br /&gt;
:Rising from a perfect hole in the granite floor, a spiral staircase spills into the room amid a halo of five golden mirrors that reflect the moonlight in all directions.  Alabaster, carnelian, aventurine, onyx, and azurite tiles form half circles upon the floor, their open-ends facing matching half-circle archways that lead towards illuminated balconies.&lt;br /&gt;
:Obvious exits: down&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Types of Stone Balconies:&#039;&#039;&#039;&lt;br /&gt;
:Carnelian balcony = Planar&lt;br /&gt;
:Alabastar balcony = Order&lt;br /&gt;
:Azurite balcony = Spiritual&lt;br /&gt;
:Aventurine balcony = Elemental&lt;br /&gt;
:Onyx balcony = Chaos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 5 [[supernodes]] at the event.&lt;br /&gt;
&lt;br /&gt;
:[Garden of the Planes, Fountain - 26954]&lt;br /&gt;
:[Garden of the Spirit, Fountain - 26947]&lt;br /&gt;
:[Garden of the Elements, Pool - 26980]&lt;br /&gt;
:[Garden of Chaos, Fountain - 26972]&lt;br /&gt;
:[Garden of Order, Fountain - 26969]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To exit the event, go downstairs, look for a way out, head southward, go through the gazebo and enter a glowing ring.&lt;br /&gt;
&lt;br /&gt;
:[Isle of Ornath, Landing - 26962]&lt;br /&gt;
&lt;br /&gt;
==Frequent Questions==&lt;br /&gt;
# &#039;&#039;&#039;How do I get a scholar&#039;s card so I can enter the puzzle rings at Rings of Lumnis?&#039;&#039;&#039; You get scholar&#039;s cards using [[Simucoin]]s at the [https://store.play.net/store/purchase/gs Play.net Simucoin Store].&lt;br /&gt;
# &#039;&#039;&#039;How do I enter Rings of Lumnis?&#039;&#039;&#039; In most towns you can type QUEST TRANSPORT RINGS to get there.&lt;br /&gt;
# &#039;&#039;&#039;How do I get a Lumnis brooch?&#039;&#039;&#039; You need to seek out a monk near the bottom of a stairway and ask him. Once you have your brooch, ANALYZE it for more information.&lt;br /&gt;
# &#039;&#039;&#039;Where are the puzzles?&#039;&#039;&#039; Go to the top of the stairway, look at the arch, and choose a type of stone balcony, based on your diligent study of the five realms of widsom and what they mean for your brooch.&lt;br /&gt;
# &#039;&#039;&#039;How do I exit the Rings of Lumnis and go back home?&#039;&#039;&#039; From the monk, you go out, then all the way south, through a gazebo, and enter a glowing ring.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://store.play.net/store/purchase/gs Simucoin Store] (where you purchase scholar&#039;s cards)&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rings%20of%20Lumnis/view Officials folder]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rings%20of%20Lumnis/thread/1918909?get_newest=true Rings of Lumnis Brooch Info and Upcoming Changes (2020)]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rings%20of%20Lumnis/thread/1901763?get_newest=true Rings of Lumnis Brooch Rewards (2020)]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rings%20of%20Lumnis/thread/1918948?get_newest=true Rings of Lumnis Prize Info (2020)]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3811 Rings of Lumnis Brooch Upgrade (2021)]&lt;br /&gt;
&lt;br /&gt;
[[category:Pay Events]]&lt;/div&gt;</summary>
		<author><name>LORDDEMANDRED</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rings_of_Lumnis&amp;diff=147216</id>
		<title>Rings of Lumnis</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rings_of_Lumnis&amp;diff=147216"/>
		<updated>2021-04-19T04:06:06Z</updated>

		<summary type="html">&lt;p&gt;LORDDEMANDRED: /* x/Day Targets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rings of Lumnis Graphic.jpg|right|400px|Rings of Lumnis Graphic]]&lt;br /&gt;
The Needle of Pentas is situated on the [[Isle of Ornath]], and where scholars and adventures converge for the trials of the Rings of Lumnis. Each of the five Rings of Lumnis offers unique challenges to solve! The five rings are Planar, Spiritual, Elemental, Chaos, and Order, and rewards from each will be tracked on a powerful relic, a quintuple orb brooch, received upon entry to The Needle. As trials are completed, the relic will grow more powerful.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
Rings of Lumnis is a [[SimuCoin]]s pay event that is opened to attendees on a limited release.&lt;br /&gt;
&lt;br /&gt;
The quest has been run on the following dates:&lt;br /&gt;
* April 20–29, 2018&lt;br /&gt;
* April 19–30, 2019&lt;br /&gt;
* April 17–30, 2020&lt;br /&gt;
* April 16–30, 2021&lt;br /&gt;
&lt;br /&gt;
==Quest Info==&lt;br /&gt;
When you use{{boldmono| [[QUEST]] }}to be transported to the Needle of Pentas, you&#039;ll be confined to this area of the Isle of Ornath. There is some exploration that anyone can take part in, whether you want to participate in the event or not. There are five teleportation disks, Planar, Spiritual, Elemental, Chaos, and Order, that will bring you to Liabo. Each section will have a ring you enter which is where the trials take place. This is where you&#039;ll need a scholar&#039;s card and a brooch (the relic). You are awarded an increment to your brooch upon entering the puzzle area, win, lose, or surrender. The increment is only good for the &amp;quot;ring&amp;quot; you&#039;re entering. For example, entering Planar will increment the Planar benefit by +1. If you want to increment the Elemental benefit, you&#039;ll need to visit the Elemental &amp;quot;ring&amp;quot; to try your knowledge (and maybe luck) there. &lt;br /&gt;
&lt;br /&gt;
Successfully completing both puzzles and trivia will award a prize on top of the experience. The common prize will be lightening notes. The uncommon prize will be deepening notes of different varieties. And a rare prize will be an RPA orb. If you have a free hand, it will be delivered right to you. If you don&#039;t, it will be on the ground. Hopefully they are both entertaining and challenging as well.&lt;br /&gt;
&lt;br /&gt;
For additional help in completing the various puzzles and trivia found within the trials, please visit &#039;&#039;&#039;[[Research:Rings of Lumnis]] - SPOILERS&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Reward Info==&lt;br /&gt;
===Details===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#e06865;&amp;quot; | Planar&lt;br /&gt;
! style=&amp;quot;background-color:#7299ea;&amp;quot; | Spiritual&lt;br /&gt;
! style=&amp;quot;background-color:#8ec47d;&amp;quot; | Elemental&lt;br /&gt;
! style=&amp;quot;background-color:#989898;&amp;quot; | Chaos&lt;br /&gt;
! Order&lt;br /&gt;
|-&lt;br /&gt;
|  Lumnis&#039; Enlightenment&lt;br /&gt;
|  Lumnis&#039; Vigor&lt;br /&gt;
|  Lumnis&#039; Fortitude&lt;br /&gt;
|  Lumnis&#039; Divergence&lt;br /&gt;
|  Lumnis&#039; Repose&lt;br /&gt;
|-&lt;br /&gt;
|  Larger experience capacity&lt;br /&gt;
|  Instant absorption&lt;br /&gt;
|  Adventurers&#039; Guild&amp;lt;br&amp;gt;task performance boosts&lt;br /&gt;
|  Randomly selected from&amp;lt;br&amp;gt;other four benefits&lt;br /&gt;
|  Extra bounty point&amp;lt;br&amp;gt;rewards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The brooch is a pin worn item that has five benefits. The benefits can be changed at this event via the TURN verb an unlimited amount of times. The brooch can be set to another benefit once a month outside of the Rings of Lumnis event. To change it to something outside of the event, you will need to make your way to the DragonSpine Fane and seek the niche dedicated to Lumnis there. (Lich Room ID:  [Zul Logoth, Ancient Passage - 26072])  You will have an hour after you make the decision to change it if you want to change it back, but after that, there is a month cooldown. The brooch also unlocks verbs that do cosmetic changes to your character as well as additional messaging for your relic after completing a number of increments to your brooch.&lt;br /&gt;
&lt;br /&gt;
The brooch can be upgraded quite a bit. It starts out gaining benefits very rapidly, but slows downs as the potency becomes stronger. Planar, Spiritual, and Order take the total you have and directly add it to the benefit. Elemental is a bit different in that the number translates to a percent bonus where +100 equals 10 (always rounding down). Chaos will randomly select one of the other benefits with a chance to be up to 10% more of a bonus.&lt;br /&gt;
&lt;br /&gt;
The brooch MUST be activated to use. Spiritual is instantly used. The others stay active for thirty (30) minutes. The brooch starts off at 1x/day, but with many runs, you can begin to gain additional uses. Gaining extra uses takes the entire&#039;s brooch&#039;s progress into account, not just the specific benefits, as does unlocking verbs. Don&#039;t worry about memorizing the numbers. ANALYZE the brooch for details on your progress and brooch benefits.&lt;br /&gt;
&lt;br /&gt;
The brooch is account attuned (only one allowed per account), but passing the brooch off is completely your responsibility. The cooldown resets at midnight. ANALYZE provides much information, such as: the unlocked verbs, the number of times it has been used today, and the currently selected orb (also available via LOOK).&lt;br /&gt;
&lt;br /&gt;
If you need to respec which benefit you&#039;ve assigned runs to on your brooch, you can do so by speaking to the NPC at the center of the zone and they charge 50k silver per run that is reassigned.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A lithe giantkin monk nods slowly and says, &amp;quot;You want to know more about changing the allocations of your trials?  I am able to do this for you as long as you&#039;re holding the brooch in your right hand.  In addition, there will be a charge for my time.  For every rank that I transfer, it will cost you 50,000 silvers.  It&#039;s a painless process on your end, and all you have to do is ASK MONK ABOUT EXCHANGE &amp;lt;# of ranks&amp;gt; &amp;lt;RING to move from&amp;gt; &amp;lt;RING to move to&amp;gt;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dyannae continues, &amp;quot;I will ask your approval first before making any changes to your item.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===2021 Upgrade Option===&lt;br /&gt;
 ASK MONK ABOUT UPGRADE. For the cost 1,000,000 silver, your brooch will be unlocked for these new benefits:&lt;br /&gt;
&lt;br /&gt;
1) You will able to change the selected orb (benefit) from anywhere and at anytime.&amp;lt;br&amp;gt;&lt;br /&gt;
2) The previous orb bonus capped at 1,000. Additional runs will now continue to add to it at the rate of +1 per 10. i.e. you will be able to instant absorb more than 1,000 experience, boost your field experience pool by more than 1,000, earn more than 1,000 bonus bounty points, etc. The increased bonus doesn&#039;t apply to the Elemental orb since it&#039;s a percent chance for an additional roll when performing Adventurer&#039;s Guild tasks and caps at 100%.&amp;lt;br&amp;gt;&lt;br /&gt;
3) The normal brooch calculates its uses per day by taking the total of all runs across all the orbs in the brooch. By upgrading it, you get a separate cooldown and uses per day for each orb (benefit). So if have 500 runs in Planar and 750 runs in Spiritual, you can use your brooch 3 times per day for the Planar benefit AND 4 times per day for the Spiritual benefit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; All rings except spiritual stack duration if rubbed multiple times. For example at 100 runs you could rub the brooch while planar is selected to get an hour of the extended exp pool. &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fluff Tiers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Fluff Unlock Tiers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | #Runs&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Verb&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Example&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| COVER&lt;br /&gt;
| Hide the brooch from showing in your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| TICKLE&lt;br /&gt;
| Eye characteristic changed to &amp;quot;[color]-haloed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| SPIN&lt;br /&gt;
| Unique line changed to &amp;quot;a sheen of [color] lends his/her skin a luminous quality.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 125&lt;br /&gt;
| PUSH&lt;br /&gt;
| Hair changing to &amp;quot;incredibly long [special color]-highlighted Liabo-white hair&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Where [color] it is red, blue, green, black, or white. Where [special color] it is crimson, cerulean, viridian, ebon, or golden.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cost per Reward===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Bonus Per Run:&lt;br /&gt;
! # of Runs:&lt;br /&gt;
! Total Runs:&lt;br /&gt;
! X/day:&lt;br /&gt;
! Bonus Provided:&lt;br /&gt;
! Total Bonus:&lt;br /&gt;
! SC Cost:&lt;br /&gt;
! Total SC Cost:&lt;br /&gt;
! Premium Rate:&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 950&lt;br /&gt;
| 950&lt;br /&gt;
| $9.99&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| 200&lt;br /&gt;
| 1900&lt;br /&gt;
| 2850&lt;br /&gt;
| $24.98&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 25&lt;br /&gt;
| 55&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
| 2375&lt;br /&gt;
| 5225&lt;br /&gt;
| $44.98&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 50&lt;br /&gt;
| 105&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| 400&lt;br /&gt;
| 4750&lt;br /&gt;
| 9975&lt;br /&gt;
| $79.97&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| 205&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| 500&lt;br /&gt;
| 9500&lt;br /&gt;
| 19475&lt;br /&gt;
| $149.98&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| 305&lt;br /&gt;
| 3&lt;br /&gt;
| 100&lt;br /&gt;
| 600&lt;br /&gt;
| 9500&lt;br /&gt;
| 28975&lt;br /&gt;
| $219.97&lt;br /&gt;
|-&lt;br /&gt;
| 0.5&lt;br /&gt;
| 200&lt;br /&gt;
| 505&lt;br /&gt;
| 3&lt;br /&gt;
| 100&lt;br /&gt;
| 700&lt;br /&gt;
| 19000&lt;br /&gt;
| 47975&lt;br /&gt;
| $359.95&lt;br /&gt;
|-&lt;br /&gt;
| 0.25&lt;br /&gt;
| 400&lt;br /&gt;
| 905&lt;br /&gt;
| 4&lt;br /&gt;
| 100&lt;br /&gt;
| 800&lt;br /&gt;
| 38000&lt;br /&gt;
| 85975&lt;br /&gt;
| $644.92&lt;br /&gt;
|-&lt;br /&gt;
| 0.2&lt;br /&gt;
| 500&lt;br /&gt;
| 1405&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| 900&lt;br /&gt;
| 47500&lt;br /&gt;
| 133475&lt;br /&gt;
| $994.88&lt;br /&gt;
|-&lt;br /&gt;
| 0.1&lt;br /&gt;
| 1000&lt;br /&gt;
| 2405&lt;br /&gt;
| 6&lt;br /&gt;
| 100&lt;br /&gt;
| 1000&lt;br /&gt;
| 95000&lt;br /&gt;
| 228475&lt;br /&gt;
| $1659.90&lt;br /&gt;
|-&lt;br /&gt;
| Totals:&lt;br /&gt;
| 2405&lt;br /&gt;
| 2405&lt;br /&gt;
| 6&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 228475&lt;br /&gt;
| 228475&lt;br /&gt;
| $1659.90&lt;br /&gt;
|-&lt;br /&gt;
| Max Ring:&lt;br /&gt;
| 12025&lt;br /&gt;
| 12025&lt;br /&gt;
| 11&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 1142375&lt;br /&gt;
| 1142375&lt;br /&gt;
| $8299.50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===x/Day Targets===&lt;br /&gt;
&lt;br /&gt;
In the case of the spiritual brooch bonus, the amount of experience absorbed is limited to the size of a characters field experience pool. Higher thresholds therefore require increased pool sizes. This is most easily accomplished with the planar brooch bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Uses Per Day&lt;br /&gt;
! Total Runs&lt;br /&gt;
! Experience Per Use (spiritual)&lt;br /&gt;
! Experience Per Day (spiritual)&lt;br /&gt;
! Dollar Cost (with 40% bonus)&lt;br /&gt;
|-&lt;br /&gt;
| 1x&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| $0&lt;br /&gt;
|-&lt;br /&gt;
| 1x&lt;br /&gt;
| 10&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| $7&lt;br /&gt;
|-&lt;br /&gt;
| 2x&lt;br /&gt;
| 100&lt;br /&gt;
| 390&lt;br /&gt;
| 780&lt;br /&gt;
| $68&lt;br /&gt;
|-&lt;br /&gt;
| 3x&lt;br /&gt;
| 300&lt;br /&gt;
| 595&lt;br /&gt;
| 1,785&lt;br /&gt;
| $204&lt;br /&gt;
|-&lt;br /&gt;
| 4x&lt;br /&gt;
| 750&lt;br /&gt;
| 761&lt;br /&gt;
| 3,044&lt;br /&gt;
| $509&lt;br /&gt;
|-&lt;br /&gt;
| 5x&lt;br /&gt;
| 1,250&lt;br /&gt;
| 869&lt;br /&gt;
| 4,345&lt;br /&gt;
| $848&lt;br /&gt;
|-&lt;br /&gt;
| 6x&lt;br /&gt;
| 1,850&lt;br /&gt;
| 944&lt;br /&gt;
| 5,664&lt;br /&gt;
| $1,255&lt;br /&gt;
|-&lt;br /&gt;
| 7x&lt;br /&gt;
| 2,500&lt;br /&gt;
| 1,000&lt;br /&gt;
| 7,000&lt;br /&gt;
| $1,696&lt;br /&gt;
|-&lt;br /&gt;
| 8x&lt;br /&gt;
| 3,250&lt;br /&gt;
| 1,084&lt;br /&gt;
| 8,672&lt;br /&gt;
| $2,205&lt;br /&gt;
|-&lt;br /&gt;
| 9x&lt;br /&gt;
| 5,000&lt;br /&gt;
| 1,259&lt;br /&gt;
| 11,331&lt;br /&gt;
| $3,393&lt;br /&gt;
|-&lt;br /&gt;
| 10x&lt;br /&gt;
| 7,500&lt;br /&gt;
| 1,509&lt;br /&gt;
| 15,090&lt;br /&gt;
| $5,089&lt;br /&gt;
|-&lt;br /&gt;
| 11x&lt;br /&gt;
| 12,000&lt;br /&gt;
| 1,959&lt;br /&gt;
| 21,549&lt;br /&gt;
| $8,143&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Liabo Moon Bonus===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Total Runs&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 500&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| 3500&lt;br /&gt;
| 20%&lt;br /&gt;
|}&lt;br /&gt;
Liabo has a very short orbit at just over 7 days (7.3 days) and lasts roughly 29.2 hours. A carefully timed usage can get some extra mileage out of the brooch with these full moons. To see current Liabo moon phase, be outside and &amp;lt;code&amp;gt;LOOK LIABO&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area Info==&lt;br /&gt;
When you enter the area by QUEST TRANSPORT RINGS, you arrive at the Needle of Pentas Apex, at the top of a long flight of stairs. To get your Lumnis brooch, go downstairs and find a monk to ask about it.&lt;br /&gt;
&lt;br /&gt;
Return upstairs to the first room where you arrived. LOOK at the archways, then go &amp;lt;type of stone&amp;gt; balcony, then enter the teleportation disk to transport to the puzzle area. With your scholar&#039;s card in hand, enter a ring in any of the rooms to start a puzzle.&lt;br /&gt;
&lt;br /&gt;
To exit the puzzle area, find the teleportation disk and go through it, then move in the only obvious direction, which ends up back at the Needle of Pentas Apex.&lt;br /&gt;
&lt;br /&gt;
:[Needle of Pentas, Apex - 26938]&lt;br /&gt;
:Rising from a perfect hole in the granite floor, a spiral staircase spills into the room amid a halo of five golden mirrors that reflect the moonlight in all directions.  Alabaster, carnelian, aventurine, onyx, and azurite tiles form half circles upon the floor, their open-ends facing matching half-circle archways that lead towards illuminated balconies.&lt;br /&gt;
:Obvious exits: down&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Types of Stone Balconies:&#039;&#039;&#039;&lt;br /&gt;
:Carnelian balcony = Planar&lt;br /&gt;
:Alabastar balcony = Order&lt;br /&gt;
:Azurite balcony = Spiritual&lt;br /&gt;
:Aventurine balcony = Elemental&lt;br /&gt;
:Onyx balcony = Chaos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 5 [[supernodes]] at the event.&lt;br /&gt;
&lt;br /&gt;
:[Garden of the Planes, Fountain - 26954]&lt;br /&gt;
:[Garden of the Spirit, Fountain - 26947]&lt;br /&gt;
:[Garden of the Elements, Pool - 26980]&lt;br /&gt;
:[Garden of Chaos, Fountain - 26972]&lt;br /&gt;
:[Garden of Order, Fountain - 26969]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To exit the event, go downstairs, look for a way out, head southward, go through the gazebo and enter a glowing ring.&lt;br /&gt;
&lt;br /&gt;
:[Isle of Ornath, Landing - 26962]&lt;br /&gt;
&lt;br /&gt;
==Frequent Questions==&lt;br /&gt;
# &#039;&#039;&#039;How do I get a scholar&#039;s card so I can enter the puzzle rings at Rings of Lumnis?&#039;&#039;&#039; You get scholar&#039;s cards using [[Simucoin]]s at the [https://store.play.net/store/purchase/gs Play.net Simucoin Store].&lt;br /&gt;
# &#039;&#039;&#039;How do I enter Rings of Lumnis?&#039;&#039;&#039; In most towns you can type QUEST TRANSPORT RINGS to get there.&lt;br /&gt;
# &#039;&#039;&#039;How do I get a Lumnis brooch?&#039;&#039;&#039; You need to seek out a monk near the bottom of a stairway and ask him. Once you have your brooch, ANALYZE it for more information.&lt;br /&gt;
# &#039;&#039;&#039;Where are the puzzles?&#039;&#039;&#039; Go to the top of the stairway, look at the arch, and choose a type of stone balcony, based on your diligent study of the five realms of widsom and what they mean for your brooch.&lt;br /&gt;
# &#039;&#039;&#039;How do I exit the Rings of Lumnis and go back home?&#039;&#039;&#039; From the monk, you go out, then all the way south, through a gazebo, and enter a glowing ring.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://store.play.net/store/purchase/gs Simucoin Store] (where you purchase scholar&#039;s cards)&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rings%20of%20Lumnis/view Officials folder]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rings%20of%20Lumnis/thread/1918909?get_newest=true Rings of Lumnis Brooch Info and Upcoming Changes (2020)]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rings%20of%20Lumnis/thread/1901763?get_newest=true Rings of Lumnis Brooch Rewards (2020)]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rings%20of%20Lumnis/thread/1918948?get_newest=true Rings of Lumnis Prize Info (2020)]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3811 Rings of Lumnis Brooch Upgrade (2021)]&lt;br /&gt;
&lt;br /&gt;
[[category:Pay Events]]&lt;/div&gt;</summary>
		<author><name>LORDDEMANDRED</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rings_of_Lumnis&amp;diff=147186</id>
		<title>Rings of Lumnis</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rings_of_Lumnis&amp;diff=147186"/>
		<updated>2021-04-19T03:30:18Z</updated>

		<summary type="html">&lt;p&gt;LORDDEMANDRED: /* x/Day Targets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rings of Lumnis Graphic.jpg|right|400px|Rings of Lumnis Graphic]]&lt;br /&gt;
The Needle of Pentas is situated on the [[Isle of Ornath]], and where scholars and adventures converge for the trials of the Rings of Lumnis. Each of the five Rings of Lumnis offers unique challenges to solve! The five rings are Planar, Spiritual, Elemental, Chaos, and Order, and rewards from each will be tracked on a powerful relic, a quintuple orb brooch, received upon entry to The Needle. As trials are completed, the relic will grow more powerful.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
Rings of Lumnis is a [[SimuCoin]]s pay event that is opened to attendees on a limited release.&lt;br /&gt;
&lt;br /&gt;
The quest has been run on the following dates:&lt;br /&gt;
* April 20–29, 2018&lt;br /&gt;
* April 19–30, 2019&lt;br /&gt;
* April 17–30, 2020&lt;br /&gt;
* April 16–30, 2021&lt;br /&gt;
&lt;br /&gt;
==Quest Info==&lt;br /&gt;
When you use{{boldmono| [[QUEST]] }}to be transported to the Needle of Pentas, you&#039;ll be confined to this area of the Isle of Ornath. There is some exploration that anyone can take part in, whether you want to participate in the event or not. There are five teleportation disks, Planar, Spiritual, Elemental, Chaos, and Order, that will bring you to Liabo. Each section will have a ring you enter which is where the trials take place. This is where you&#039;ll need a scholar&#039;s card and a brooch (the relic). You are awarded an increment to your brooch upon entering the puzzle area, win, lose, or surrender. The increment is only good for the &amp;quot;ring&amp;quot; you&#039;re entering. For example, entering Planar will increment the Planar benefit by +1. If you want to increment the Elemental benefit, you&#039;ll need to visit the Elemental &amp;quot;ring&amp;quot; to try your knowledge (and maybe luck) there. &lt;br /&gt;
&lt;br /&gt;
Successfully completing both puzzles and trivia will award a prize on top of the experience. The common prize will be lightening notes. The uncommon prize will be deepening notes of different varieties. And a rare prize will be an RPA orb. If you have a free hand, it will be delivered right to you. If you don&#039;t, it will be on the ground. Hopefully they are both entertaining and challenging as well.&lt;br /&gt;
&lt;br /&gt;
For additional help in completing the various puzzles and trivia found within the trials, please visit &#039;&#039;&#039;[[Research:Rings of Lumnis]] - SPOILERS&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Reward Info==&lt;br /&gt;
===Details===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#e06865;&amp;quot; | Planar&lt;br /&gt;
! style=&amp;quot;background-color:#7299ea;&amp;quot; | Spiritual&lt;br /&gt;
! style=&amp;quot;background-color:#8ec47d;&amp;quot; | Elemental&lt;br /&gt;
! style=&amp;quot;background-color:#989898;&amp;quot; | Chaos&lt;br /&gt;
! Order&lt;br /&gt;
|-&lt;br /&gt;
|  Lumnis&#039; Enlightenment&lt;br /&gt;
|  Lumnis&#039; Vigor&lt;br /&gt;
|  Lumnis&#039; Fortitude&lt;br /&gt;
|  Lumnis&#039; Divergence&lt;br /&gt;
|  Lumnis&#039; Repose&lt;br /&gt;
|-&lt;br /&gt;
|  Larger experience capacity&lt;br /&gt;
|  Instant absorption&lt;br /&gt;
|  Adventurers&#039; Guild&amp;lt;br&amp;gt;task performance boosts&lt;br /&gt;
|  Randomly selected from&amp;lt;br&amp;gt;other four benefits&lt;br /&gt;
|  Extra bounty point&amp;lt;br&amp;gt;rewards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The brooch is a pin worn item that has five benefits. The benefits can be changed at this event via the TURN verb an unlimited amount of times. The brooch can be set to another benefit once a month outside of the Rings of Lumnis event. To change it to something outside of the event, you will need to make your way to the DragonSpine Fane and seek the niche dedicated to Lumnis there. (Lich Room ID:  [Zul Logoth, Ancient Passage - 26072])  You will have an hour after you make the decision to change it if you want to change it back, but after that, there is a month cooldown. The brooch also unlocks verbs that do cosmetic changes to your character as well as additional messaging for your relic after completing a number of increments to your brooch.&lt;br /&gt;
&lt;br /&gt;
The brooch can be upgraded quite a bit. It starts out gaining benefits very rapidly, but slows downs as the potency becomes stronger. Planar, Spiritual, and Order take the total you have and directly add it to the benefit. Elemental is a bit different in that the number translates to a percent bonus where +100 equals 10 (always rounding down). Chaos will randomly select one of the other benefits with a chance to be up to 10% more of a bonus.&lt;br /&gt;
&lt;br /&gt;
The brooch MUST be activated to use. Spiritual is instantly used. The others stay active for thirty (30) minutes. The brooch starts off at 1x/day, but with many runs, you can begin to gain additional uses. Gaining extra uses takes the entire&#039;s brooch&#039;s progress into account, not just the specific benefits, as does unlocking verbs. Don&#039;t worry about memorizing the numbers. ANALYZE the brooch for details on your progress and brooch benefits.&lt;br /&gt;
&lt;br /&gt;
The brooch is account attuned (only one allowed per account), but passing the brooch off is completely your responsibility. The cooldown resets at midnight. ANALYZE provides much information, such as: the unlocked verbs, the number of times it has been used today, and the currently selected orb (also available via LOOK).&lt;br /&gt;
&lt;br /&gt;
If you need to respec which benefit you&#039;ve assigned runs to on your brooch, you can do so by speaking to the NPC at the center of the zone and they charge 50k silver per run that is reassigned.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A lithe giantkin monk nods slowly and says, &amp;quot;You want to know more about changing the allocations of your trials?  I am able to do this for you as long as you&#039;re holding the brooch in your right hand.  In addition, there will be a charge for my time.  For every rank that I transfer, it will cost you 50,000 silvers.  It&#039;s a painless process on your end, and all you have to do is ASK MONK ABOUT EXCHANGE &amp;lt;# of ranks&amp;gt; &amp;lt;RING to move from&amp;gt; &amp;lt;RING to move to&amp;gt;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dyannae continues, &amp;quot;I will ask your approval first before making any changes to your item.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===2021 Upgrade Option===&lt;br /&gt;
 ASK MONK ABOUT UPGRADE. For the cost 1,000,000 silver, your brooch will be unlocked for these new benefits:&lt;br /&gt;
&lt;br /&gt;
1) You will able to change the selected orb (benefit) from anywhere and at anytime.&amp;lt;br&amp;gt;&lt;br /&gt;
2) The previous orb bonus capped at 1,000. Additional runs will now continue to add to it at the rate of +1 per 10. i.e. you will be able to instant absorb more than 1,000 experience, boost your field experience pool by more than 1,000, earn more than 1,000 bonus bounty points, etc. The increased bonus doesn&#039;t apply to the Elemental orb since it&#039;s a percent chance for an additional roll when performing Adventurer&#039;s Guild tasks and caps at 100%.&amp;lt;br&amp;gt;&lt;br /&gt;
3) The normal brooch calculates its uses per day by taking the total of all runs across all the orbs in the brooch. By upgrading it, you get a separate cooldown and uses per day for each orb (benefit). So if have 500 runs in Planar and 750 runs in Spiritual, you can use your brooch 3 times per day for the Planar benefit AND 4 times per day for the Spiritual benefit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; All rings except spiritual stack duration if rubbed multiple times. For example at 100 runs you could rub the brooch while planar is selected to get an hour of the extended exp pool. &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fluff Tiers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Fluff Unlock Tiers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | #Runs&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Verb&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Example&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| COVER&lt;br /&gt;
| Hide the brooch from showing in your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| TICKLE&lt;br /&gt;
| Eye characteristic changed to &amp;quot;[color]-haloed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| SPIN&lt;br /&gt;
| Unique line changed to &amp;quot;a sheen of [color] lends his/her skin a luminous quality.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 125&lt;br /&gt;
| PUSH&lt;br /&gt;
| Hair changing to &amp;quot;incredibly long [special color]-highlighted Liabo-white hair&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Where [color] it is red, blue, green, black, or white. Where [special color] it is crimson, cerulean, viridian, ebon, or golden.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cost per Reward===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Bonus Per Run:&lt;br /&gt;
! # of Runs:&lt;br /&gt;
! Total Runs:&lt;br /&gt;
! X/day:&lt;br /&gt;
! Bonus Provided:&lt;br /&gt;
! Total Bonus:&lt;br /&gt;
! SC Cost:&lt;br /&gt;
! Total SC Cost:&lt;br /&gt;
! Premium Rate:&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 950&lt;br /&gt;
| 950&lt;br /&gt;
| $9.99&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| 200&lt;br /&gt;
| 1900&lt;br /&gt;
| 2850&lt;br /&gt;
| $24.98&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 25&lt;br /&gt;
| 55&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
| 2375&lt;br /&gt;
| 5225&lt;br /&gt;
| $44.98&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 50&lt;br /&gt;
| 105&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| 400&lt;br /&gt;
| 4750&lt;br /&gt;
| 9975&lt;br /&gt;
| $79.97&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| 205&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| 500&lt;br /&gt;
| 9500&lt;br /&gt;
| 19475&lt;br /&gt;
| $149.98&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| 305&lt;br /&gt;
| 3&lt;br /&gt;
| 100&lt;br /&gt;
| 600&lt;br /&gt;
| 9500&lt;br /&gt;
| 28975&lt;br /&gt;
| $219.97&lt;br /&gt;
|-&lt;br /&gt;
| 0.5&lt;br /&gt;
| 200&lt;br /&gt;
| 505&lt;br /&gt;
| 3&lt;br /&gt;
| 100&lt;br /&gt;
| 700&lt;br /&gt;
| 19000&lt;br /&gt;
| 47975&lt;br /&gt;
| $359.95&lt;br /&gt;
|-&lt;br /&gt;
| 0.25&lt;br /&gt;
| 400&lt;br /&gt;
| 905&lt;br /&gt;
| 4&lt;br /&gt;
| 100&lt;br /&gt;
| 800&lt;br /&gt;
| 38000&lt;br /&gt;
| 85975&lt;br /&gt;
| $644.92&lt;br /&gt;
|-&lt;br /&gt;
| 0.2&lt;br /&gt;
| 500&lt;br /&gt;
| 1405&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| 900&lt;br /&gt;
| 47500&lt;br /&gt;
| 133475&lt;br /&gt;
| $994.88&lt;br /&gt;
|-&lt;br /&gt;
| 0.1&lt;br /&gt;
| 1000&lt;br /&gt;
| 2405&lt;br /&gt;
| 6&lt;br /&gt;
| 100&lt;br /&gt;
| 1000&lt;br /&gt;
| 95000&lt;br /&gt;
| 228475&lt;br /&gt;
| $1659.90&lt;br /&gt;
|-&lt;br /&gt;
| Totals:&lt;br /&gt;
| 2405&lt;br /&gt;
| 2405&lt;br /&gt;
| 6&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 228475&lt;br /&gt;
| 228475&lt;br /&gt;
| $1659.90&lt;br /&gt;
|-&lt;br /&gt;
| Max Ring:&lt;br /&gt;
| 12025&lt;br /&gt;
| 12025&lt;br /&gt;
| 11&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 1142375&lt;br /&gt;
| 1142375&lt;br /&gt;
| $8299.50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===x/Day Targets===&lt;br /&gt;
&lt;br /&gt;
In the case of the spiritual brooch bonus, the amount of experience absorbed is limited to the size of a characters field experience pool. Higher thresholds therefore require increased pool sizes. This is most easily accomplished with the planar brooch bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Uses Per Day&lt;br /&gt;
! Total Runs&lt;br /&gt;
! Experience Per Use (spiritual)&lt;br /&gt;
! Experience Per Day (spiritual)&lt;br /&gt;
! Dollar Cost (with 40% bonus)&lt;br /&gt;
|-&lt;br /&gt;
| 1x&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| $0&lt;br /&gt;
|-&lt;br /&gt;
| 1x&lt;br /&gt;
| 10&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| $7&lt;br /&gt;
|-&lt;br /&gt;
| 2x&lt;br /&gt;
| 100&lt;br /&gt;
| 390&lt;br /&gt;
| 780&lt;br /&gt;
| $68&lt;br /&gt;
|-&lt;br /&gt;
| 3x&lt;br /&gt;
| 300&lt;br /&gt;
| 595&lt;br /&gt;
| 1,785&lt;br /&gt;
| $204&lt;br /&gt;
|-&lt;br /&gt;
| 4x&lt;br /&gt;
| 750&lt;br /&gt;
| 761&lt;br /&gt;
| 3,044&lt;br /&gt;
| $509&lt;br /&gt;
|-&lt;br /&gt;
| 5x&lt;br /&gt;
| 1,250&lt;br /&gt;
| 869&lt;br /&gt;
| 4,345&lt;br /&gt;
| $848&lt;br /&gt;
|-&lt;br /&gt;
| 6x&lt;br /&gt;
| 1,850&lt;br /&gt;
| 987&lt;br /&gt;
| 5,924&lt;br /&gt;
| $1,255&lt;br /&gt;
|-&lt;br /&gt;
| 7x&lt;br /&gt;
| 2,500&lt;br /&gt;
| 1,000&lt;br /&gt;
| 7,000&lt;br /&gt;
| $1,696&lt;br /&gt;
|-&lt;br /&gt;
| 8x&lt;br /&gt;
| 3,250&lt;br /&gt;
| 1,084&lt;br /&gt;
| 8,672&lt;br /&gt;
| $2,205&lt;br /&gt;
|-&lt;br /&gt;
| 9x&lt;br /&gt;
| 5,000&lt;br /&gt;
| 1,259&lt;br /&gt;
| 11,331&lt;br /&gt;
| $3,393&lt;br /&gt;
|-&lt;br /&gt;
| 10x&lt;br /&gt;
| 7,500&lt;br /&gt;
| 1,509&lt;br /&gt;
| 15,090&lt;br /&gt;
| $5,089&lt;br /&gt;
|-&lt;br /&gt;
| 11x&lt;br /&gt;
| 12,000&lt;br /&gt;
| 1,959&lt;br /&gt;
| 21,549&lt;br /&gt;
| $8,143&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Liabo Moon Bonus===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Total Runs&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 500&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| 3500&lt;br /&gt;
| 20%&lt;br /&gt;
|}&lt;br /&gt;
Liabo has a very short orbit at just over 7 days (7.3 days) and lasts roughly 29.2 hours. A carefully timed usage can get some extra mileage out of the brooch with these full moons. To see current Liabo moon phase, be outside and &amp;lt;code&amp;gt;LOOK LIABO&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area Info==&lt;br /&gt;
When you enter the area by QUEST TRANSPORT RINGS, you arrive at the Needle of Pentas Apex, at the top of a long flight of stairs. To get your Lumnis brooch, go downstairs and find a monk to ask about it.&lt;br /&gt;
&lt;br /&gt;
Return upstairs to the first room where you arrived. LOOK at the archways, then go &amp;lt;type of stone&amp;gt; balcony, then enter the teleportation disk to transport to the puzzle area. With your scholar&#039;s card in hand, enter a ring in any of the rooms to start a puzzle.&lt;br /&gt;
&lt;br /&gt;
To exit the puzzle area, find the teleportation disk and go through it, then move in the only obvious direction, which ends up back at the Needle of Pentas Apex.&lt;br /&gt;
&lt;br /&gt;
:[Needle of Pentas, Apex - 26938]&lt;br /&gt;
:Rising from a perfect hole in the granite floor, a spiral staircase spills into the room amid a halo of five golden mirrors that reflect the moonlight in all directions.  Alabaster, carnelian, aventurine, onyx, and azurite tiles form half circles upon the floor, their open-ends facing matching half-circle archways that lead towards illuminated balconies.&lt;br /&gt;
:Obvious exits: down&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Types of Stone Balconies:&#039;&#039;&#039;&lt;br /&gt;
:Carnelian balcony = Planar&lt;br /&gt;
:Alabastar balcony = Order&lt;br /&gt;
:Azurite balcony = Spiritual&lt;br /&gt;
:Aventurine balcony = Elemental&lt;br /&gt;
:Onyx balcony = Chaos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 5 [[supernodes]] at the event.&lt;br /&gt;
&lt;br /&gt;
:[Garden of the Planes, Fountain - 26954]&lt;br /&gt;
:[Garden of the Spirit, Fountain - 26947]&lt;br /&gt;
:[Garden of the Elements, Pool - 26980]&lt;br /&gt;
:[Garden of Chaos, Fountain - 26972]&lt;br /&gt;
:[Garden of Order, Fountain - 26969]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To exit the event, go downstairs, look for a way out, head southward, go through the gazebo and enter a glowing ring.&lt;br /&gt;
&lt;br /&gt;
:[Isle of Ornath, Landing - 26962]&lt;br /&gt;
&lt;br /&gt;
==Frequent Questions==&lt;br /&gt;
# &#039;&#039;&#039;How do I get a scholar&#039;s card so I can enter the puzzle rings at Rings of Lumnis?&#039;&#039;&#039; You get scholar&#039;s cards using [[Simucoin]]s at the [https://store.play.net/store/purchase/gs Play.net Simucoin Store].&lt;br /&gt;
# &#039;&#039;&#039;How do I enter Rings of Lumnis?&#039;&#039;&#039; In most towns you can type QUEST TRANSPORT RINGS to get there.&lt;br /&gt;
# &#039;&#039;&#039;How do I get a Lumnis brooch?&#039;&#039;&#039; You need to seek out a monk near the bottom of a stairway and ask him. Once you have your brooch, ANALYZE it for more information.&lt;br /&gt;
# &#039;&#039;&#039;Where are the puzzles?&#039;&#039;&#039; Go to the top of the stairway, look at the arch, and choose a type of stone balcony, based on your diligent study of the five realms of widsom and what they mean for your brooch.&lt;br /&gt;
# &#039;&#039;&#039;How do I exit the Rings of Lumnis and go back home?&#039;&#039;&#039; From the monk, you go out, then all the way south, through a gazebo, and enter a glowing ring.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://store.play.net/store/purchase/gs Simucoin Store] (where you purchase scholar&#039;s cards)&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rings%20of%20Lumnis/view Officials folder]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rings%20of%20Lumnis/thread/1918909?get_newest=true Rings of Lumnis Brooch Info and Upcoming Changes (2020)]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rings%20of%20Lumnis/thread/1901763?get_newest=true Rings of Lumnis Brooch Rewards (2020)]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rings%20of%20Lumnis/thread/1918948?get_newest=true Rings of Lumnis Prize Info (2020)]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3811 Rings of Lumnis Brooch Upgrade (2021)]&lt;br /&gt;
&lt;br /&gt;
[[category:Pay Events]]&lt;/div&gt;</summary>
		<author><name>LORDDEMANDRED</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rings_of_Lumnis&amp;diff=147185</id>
		<title>Rings of Lumnis</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rings_of_Lumnis&amp;diff=147185"/>
		<updated>2021-04-19T03:28:33Z</updated>

		<summary type="html">&lt;p&gt;LORDDEMANDRED: /* x/Day Targets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rings of Lumnis Graphic.jpg|right|400px|Rings of Lumnis Graphic]]&lt;br /&gt;
The Needle of Pentas is situated on the [[Isle of Ornath]], and where scholars and adventures converge for the trials of the Rings of Lumnis. Each of the five Rings of Lumnis offers unique challenges to solve! The five rings are Planar, Spiritual, Elemental, Chaos, and Order, and rewards from each will be tracked on a powerful relic, a quintuple orb brooch, received upon entry to The Needle. As trials are completed, the relic will grow more powerful.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
Rings of Lumnis is a [[SimuCoin]]s pay event that is opened to attendees on a limited release.&lt;br /&gt;
&lt;br /&gt;
The quest has been run on the following dates:&lt;br /&gt;
* April 20–29, 2018&lt;br /&gt;
* April 19–30, 2019&lt;br /&gt;
* April 17–30, 2020&lt;br /&gt;
* April 16–30, 2021&lt;br /&gt;
&lt;br /&gt;
==Quest Info==&lt;br /&gt;
When you use{{boldmono| [[QUEST]] }}to be transported to the Needle of Pentas, you&#039;ll be confined to this area of the Isle of Ornath. There is some exploration that anyone can take part in, whether you want to participate in the event or not. There are five teleportation disks, Planar, Spiritual, Elemental, Chaos, and Order, that will bring you to Liabo. Each section will have a ring you enter which is where the trials take place. This is where you&#039;ll need a scholar&#039;s card and a brooch (the relic). You are awarded an increment to your brooch upon entering the puzzle area, win, lose, or surrender. The increment is only good for the &amp;quot;ring&amp;quot; you&#039;re entering. For example, entering Planar will increment the Planar benefit by +1. If you want to increment the Elemental benefit, you&#039;ll need to visit the Elemental &amp;quot;ring&amp;quot; to try your knowledge (and maybe luck) there. &lt;br /&gt;
&lt;br /&gt;
Successfully completing both puzzles and trivia will award a prize on top of the experience. The common prize will be lightening notes. The uncommon prize will be deepening notes of different varieties. And a rare prize will be an RPA orb. If you have a free hand, it will be delivered right to you. If you don&#039;t, it will be on the ground. Hopefully they are both entertaining and challenging as well.&lt;br /&gt;
&lt;br /&gt;
For additional help in completing the various puzzles and trivia found within the trials, please visit &#039;&#039;&#039;[[Research:Rings of Lumnis]] - SPOILERS&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Reward Info==&lt;br /&gt;
===Details===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#e06865;&amp;quot; | Planar&lt;br /&gt;
! style=&amp;quot;background-color:#7299ea;&amp;quot; | Spiritual&lt;br /&gt;
! style=&amp;quot;background-color:#8ec47d;&amp;quot; | Elemental&lt;br /&gt;
! style=&amp;quot;background-color:#989898;&amp;quot; | Chaos&lt;br /&gt;
! Order&lt;br /&gt;
|-&lt;br /&gt;
|  Lumnis&#039; Enlightenment&lt;br /&gt;
|  Lumnis&#039; Vigor&lt;br /&gt;
|  Lumnis&#039; Fortitude&lt;br /&gt;
|  Lumnis&#039; Divergence&lt;br /&gt;
|  Lumnis&#039; Repose&lt;br /&gt;
|-&lt;br /&gt;
|  Larger experience capacity&lt;br /&gt;
|  Instant absorption&lt;br /&gt;
|  Adventurers&#039; Guild&amp;lt;br&amp;gt;task performance boosts&lt;br /&gt;
|  Randomly selected from&amp;lt;br&amp;gt;other four benefits&lt;br /&gt;
|  Extra bounty point&amp;lt;br&amp;gt;rewards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The brooch is a pin worn item that has five benefits. The benefits can be changed at this event via the TURN verb an unlimited amount of times. The brooch can be set to another benefit once a month outside of the Rings of Lumnis event. To change it to something outside of the event, you will need to make your way to the DragonSpine Fane and seek the niche dedicated to Lumnis there. (Lich Room ID:  [Zul Logoth, Ancient Passage - 26072])  You will have an hour after you make the decision to change it if you want to change it back, but after that, there is a month cooldown. The brooch also unlocks verbs that do cosmetic changes to your character as well as additional messaging for your relic after completing a number of increments to your brooch.&lt;br /&gt;
&lt;br /&gt;
The brooch can be upgraded quite a bit. It starts out gaining benefits very rapidly, but slows downs as the potency becomes stronger. Planar, Spiritual, and Order take the total you have and directly add it to the benefit. Elemental is a bit different in that the number translates to a percent bonus where +100 equals 10 (always rounding down). Chaos will randomly select one of the other benefits with a chance to be up to 10% more of a bonus.&lt;br /&gt;
&lt;br /&gt;
The brooch MUST be activated to use. Spiritual is instantly used. The others stay active for thirty (30) minutes. The brooch starts off at 1x/day, but with many runs, you can begin to gain additional uses. Gaining extra uses takes the entire&#039;s brooch&#039;s progress into account, not just the specific benefits, as does unlocking verbs. Don&#039;t worry about memorizing the numbers. ANALYZE the brooch for details on your progress and brooch benefits.&lt;br /&gt;
&lt;br /&gt;
The brooch is account attuned (only one allowed per account), but passing the brooch off is completely your responsibility. The cooldown resets at midnight. ANALYZE provides much information, such as: the unlocked verbs, the number of times it has been used today, and the currently selected orb (also available via LOOK).&lt;br /&gt;
&lt;br /&gt;
If you need to respec which benefit you&#039;ve assigned runs to on your brooch, you can do so by speaking to the NPC at the center of the zone and they charge 50k silver per run that is reassigned.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A lithe giantkin monk nods slowly and says, &amp;quot;You want to know more about changing the allocations of your trials?  I am able to do this for you as long as you&#039;re holding the brooch in your right hand.  In addition, there will be a charge for my time.  For every rank that I transfer, it will cost you 50,000 silvers.  It&#039;s a painless process on your end, and all you have to do is ASK MONK ABOUT EXCHANGE &amp;lt;# of ranks&amp;gt; &amp;lt;RING to move from&amp;gt; &amp;lt;RING to move to&amp;gt;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dyannae continues, &amp;quot;I will ask your approval first before making any changes to your item.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===2021 Upgrade Option===&lt;br /&gt;
 ASK MONK ABOUT UPGRADE. For the cost 1,000,000 silver, your brooch will be unlocked for these new benefits:&lt;br /&gt;
&lt;br /&gt;
1) You will able to change the selected orb (benefit) from anywhere and at anytime.&amp;lt;br&amp;gt;&lt;br /&gt;
2) The previous orb bonus capped at 1,000. Additional runs will now continue to add to it at the rate of +1 per 10. i.e. you will be able to instant absorb more than 1,000 experience, boost your field experience pool by more than 1,000, earn more than 1,000 bonus bounty points, etc. The increased bonus doesn&#039;t apply to the Elemental orb since it&#039;s a percent chance for an additional roll when performing Adventurer&#039;s Guild tasks and caps at 100%.&amp;lt;br&amp;gt;&lt;br /&gt;
3) The normal brooch calculates its uses per day by taking the total of all runs across all the orbs in the brooch. By upgrading it, you get a separate cooldown and uses per day for each orb (benefit). So if have 500 runs in Planar and 750 runs in Spiritual, you can use your brooch 3 times per day for the Planar benefit AND 4 times per day for the Spiritual benefit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; All rings except spiritual stack duration if rubbed multiple times. For example at 100 runs you could rub the brooch while planar is selected to get an hour of the extended exp pool. &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fluff Tiers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Fluff Unlock Tiers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | #Runs&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Verb&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Example&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| COVER&lt;br /&gt;
| Hide the brooch from showing in your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| TICKLE&lt;br /&gt;
| Eye characteristic changed to &amp;quot;[color]-haloed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| SPIN&lt;br /&gt;
| Unique line changed to &amp;quot;a sheen of [color] lends his/her skin a luminous quality.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 125&lt;br /&gt;
| PUSH&lt;br /&gt;
| Hair changing to &amp;quot;incredibly long [special color]-highlighted Liabo-white hair&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Where [color] it is red, blue, green, black, or white. Where [special color] it is crimson, cerulean, viridian, ebon, or golden.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cost per Reward===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Bonus Per Run:&lt;br /&gt;
! # of Runs:&lt;br /&gt;
! Total Runs:&lt;br /&gt;
! X/day:&lt;br /&gt;
! Bonus Provided:&lt;br /&gt;
! Total Bonus:&lt;br /&gt;
! SC Cost:&lt;br /&gt;
! Total SC Cost:&lt;br /&gt;
! Premium Rate:&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 950&lt;br /&gt;
| 950&lt;br /&gt;
| $9.99&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| 200&lt;br /&gt;
| 1900&lt;br /&gt;
| 2850&lt;br /&gt;
| $24.98&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 25&lt;br /&gt;
| 55&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
| 2375&lt;br /&gt;
| 5225&lt;br /&gt;
| $44.98&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 50&lt;br /&gt;
| 105&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| 400&lt;br /&gt;
| 4750&lt;br /&gt;
| 9975&lt;br /&gt;
| $79.97&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| 205&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| 500&lt;br /&gt;
| 9500&lt;br /&gt;
| 19475&lt;br /&gt;
| $149.98&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| 305&lt;br /&gt;
| 3&lt;br /&gt;
| 100&lt;br /&gt;
| 600&lt;br /&gt;
| 9500&lt;br /&gt;
| 28975&lt;br /&gt;
| $219.97&lt;br /&gt;
|-&lt;br /&gt;
| 0.5&lt;br /&gt;
| 200&lt;br /&gt;
| 505&lt;br /&gt;
| 3&lt;br /&gt;
| 100&lt;br /&gt;
| 700&lt;br /&gt;
| 19000&lt;br /&gt;
| 47975&lt;br /&gt;
| $359.95&lt;br /&gt;
|-&lt;br /&gt;
| 0.25&lt;br /&gt;
| 400&lt;br /&gt;
| 905&lt;br /&gt;
| 4&lt;br /&gt;
| 100&lt;br /&gt;
| 800&lt;br /&gt;
| 38000&lt;br /&gt;
| 85975&lt;br /&gt;
| $644.92&lt;br /&gt;
|-&lt;br /&gt;
| 0.2&lt;br /&gt;
| 500&lt;br /&gt;
| 1405&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| 900&lt;br /&gt;
| 47500&lt;br /&gt;
| 133475&lt;br /&gt;
| $994.88&lt;br /&gt;
|-&lt;br /&gt;
| 0.1&lt;br /&gt;
| 1000&lt;br /&gt;
| 2405&lt;br /&gt;
| 6&lt;br /&gt;
| 100&lt;br /&gt;
| 1000&lt;br /&gt;
| 95000&lt;br /&gt;
| 228475&lt;br /&gt;
| $1659.90&lt;br /&gt;
|-&lt;br /&gt;
| Totals:&lt;br /&gt;
| 2405&lt;br /&gt;
| 2405&lt;br /&gt;
| 6&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 228475&lt;br /&gt;
| 228475&lt;br /&gt;
| $1659.90&lt;br /&gt;
|-&lt;br /&gt;
| Max Ring:&lt;br /&gt;
| 12025&lt;br /&gt;
| 12025&lt;br /&gt;
| 11&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 1142375&lt;br /&gt;
| 1142375&lt;br /&gt;
| $8299.50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===x/Day Targets===&lt;br /&gt;
&lt;br /&gt;
In the case of the spiritual brooch bonus, the amount of experience absorbed is limited to the size of a characters field experience pool. Higher thresholds therefore require increased pool sizes. This is most easily accomplished with the planar brooch bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Uses Per Day&lt;br /&gt;
! Total Runs&lt;br /&gt;
! Experience Per Use (spiritual)&lt;br /&gt;
! Experience Per Day (spiritual)&lt;br /&gt;
! Dollar Cost (with 40% bonus)&lt;br /&gt;
|-&lt;br /&gt;
| 1x&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| $0&lt;br /&gt;
|-&lt;br /&gt;
| 1x&lt;br /&gt;
| 10&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| $7&lt;br /&gt;
|-&lt;br /&gt;
| 2x&lt;br /&gt;
| 100&lt;br /&gt;
| 390&lt;br /&gt;
| 780&lt;br /&gt;
| $68&lt;br /&gt;
|-&lt;br /&gt;
| 3x&lt;br /&gt;
| 300&lt;br /&gt;
| 595&lt;br /&gt;
| 1,785&lt;br /&gt;
| $204&lt;br /&gt;
|-&lt;br /&gt;
| 4x&lt;br /&gt;
| 750&lt;br /&gt;
| 761&lt;br /&gt;
| 3,044&lt;br /&gt;
| $509&lt;br /&gt;
|-&lt;br /&gt;
| 5x&lt;br /&gt;
| 1,250&lt;br /&gt;
| 883&lt;br /&gt;
| 4,414&lt;br /&gt;
| $848&lt;br /&gt;
|-&lt;br /&gt;
| 6x&lt;br /&gt;
| 1,850&lt;br /&gt;
| 987&lt;br /&gt;
| 5,924&lt;br /&gt;
| $1,255&lt;br /&gt;
|-&lt;br /&gt;
| 7x&lt;br /&gt;
| 2,500&lt;br /&gt;
| 1,000&lt;br /&gt;
| 7,000&lt;br /&gt;
| $1,696&lt;br /&gt;
|-&lt;br /&gt;
| 8x&lt;br /&gt;
| 3,250&lt;br /&gt;
| 1,084&lt;br /&gt;
| 8,672&lt;br /&gt;
| $2,205&lt;br /&gt;
|-&lt;br /&gt;
| 9x&lt;br /&gt;
| 5,000&lt;br /&gt;
| 1,259&lt;br /&gt;
| 11,331&lt;br /&gt;
| $3,393&lt;br /&gt;
|-&lt;br /&gt;
| 10x&lt;br /&gt;
| 7,500&lt;br /&gt;
| 1,509&lt;br /&gt;
| 15,090&lt;br /&gt;
| $5,089&lt;br /&gt;
|-&lt;br /&gt;
| 11x&lt;br /&gt;
| 12,000&lt;br /&gt;
| 1,959&lt;br /&gt;
| 21,549&lt;br /&gt;
| $8,143&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Liabo Moon Bonus===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Total Runs&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 500&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| 3500&lt;br /&gt;
| 20%&lt;br /&gt;
|}&lt;br /&gt;
Liabo has a very short orbit at just over 7 days (7.3 days) and lasts roughly 29.2 hours. A carefully timed usage can get some extra mileage out of the brooch with these full moons. To see current Liabo moon phase, be outside and &amp;lt;code&amp;gt;LOOK LIABO&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area Info==&lt;br /&gt;
When you enter the area by QUEST TRANSPORT RINGS, you arrive at the Needle of Pentas Apex, at the top of a long flight of stairs. To get your Lumnis brooch, go downstairs and find a monk to ask about it.&lt;br /&gt;
&lt;br /&gt;
Return upstairs to the first room where you arrived. LOOK at the archways, then go &amp;lt;type of stone&amp;gt; balcony, then enter the teleportation disk to transport to the puzzle area. With your scholar&#039;s card in hand, enter a ring in any of the rooms to start a puzzle.&lt;br /&gt;
&lt;br /&gt;
To exit the puzzle area, find the teleportation disk and go through it, then move in the only obvious direction, which ends up back at the Needle of Pentas Apex.&lt;br /&gt;
&lt;br /&gt;
:[Needle of Pentas, Apex - 26938]&lt;br /&gt;
:Rising from a perfect hole in the granite floor, a spiral staircase spills into the room amid a halo of five golden mirrors that reflect the moonlight in all directions.  Alabaster, carnelian, aventurine, onyx, and azurite tiles form half circles upon the floor, their open-ends facing matching half-circle archways that lead towards illuminated balconies.&lt;br /&gt;
:Obvious exits: down&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Types of Stone Balconies:&#039;&#039;&#039;&lt;br /&gt;
:Carnelian balcony = Planar&lt;br /&gt;
:Alabastar balcony = Order&lt;br /&gt;
:Azurite balcony = Spiritual&lt;br /&gt;
:Aventurine balcony = Elemental&lt;br /&gt;
:Onyx balcony = Chaos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 5 [[supernodes]] at the event.&lt;br /&gt;
&lt;br /&gt;
:[Garden of the Planes, Fountain - 26954]&lt;br /&gt;
:[Garden of the Spirit, Fountain - 26947]&lt;br /&gt;
:[Garden of the Elements, Pool - 26980]&lt;br /&gt;
:[Garden of Chaos, Fountain - 26972]&lt;br /&gt;
:[Garden of Order, Fountain - 26969]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To exit the event, go downstairs, look for a way out, head southward, go through the gazebo and enter a glowing ring.&lt;br /&gt;
&lt;br /&gt;
:[Isle of Ornath, Landing - 26962]&lt;br /&gt;
&lt;br /&gt;
==Frequent Questions==&lt;br /&gt;
# &#039;&#039;&#039;How do I get a scholar&#039;s card so I can enter the puzzle rings at Rings of Lumnis?&#039;&#039;&#039; You get scholar&#039;s cards using [[Simucoin]]s at the [https://store.play.net/store/purchase/gs Play.net Simucoin Store].&lt;br /&gt;
# &#039;&#039;&#039;How do I enter Rings of Lumnis?&#039;&#039;&#039; In most towns you can type QUEST TRANSPORT RINGS to get there.&lt;br /&gt;
# &#039;&#039;&#039;How do I get a Lumnis brooch?&#039;&#039;&#039; You need to seek out a monk near the bottom of a stairway and ask him. Once you have your brooch, ANALYZE it for more information.&lt;br /&gt;
# &#039;&#039;&#039;Where are the puzzles?&#039;&#039;&#039; Go to the top of the stairway, look at the arch, and choose a type of stone balcony, based on your diligent study of the five realms of widsom and what they mean for your brooch.&lt;br /&gt;
# &#039;&#039;&#039;How do I exit the Rings of Lumnis and go back home?&#039;&#039;&#039; From the monk, you go out, then all the way south, through a gazebo, and enter a glowing ring.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://store.play.net/store/purchase/gs Simucoin Store] (where you purchase scholar&#039;s cards)&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rings%20of%20Lumnis/view Officials folder]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rings%20of%20Lumnis/thread/1918909?get_newest=true Rings of Lumnis Brooch Info and Upcoming Changes (2020)]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rings%20of%20Lumnis/thread/1901763?get_newest=true Rings of Lumnis Brooch Rewards (2020)]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rings%20of%20Lumnis/thread/1918948?get_newest=true Rings of Lumnis Prize Info (2020)]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3811 Rings of Lumnis Brooch Upgrade (2021)]&lt;br /&gt;
&lt;br /&gt;
[[category:Pay Events]]&lt;/div&gt;</summary>
		<author><name>LORDDEMANDRED</name></author>
	</entry>
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