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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-05-18T11:39:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Floating_Disk_(511)&amp;diff=252263</id>
		<title>Floating Disk (511)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Floating_Disk_(511)&amp;diff=252263"/>
		<updated>2026-01-22T16:05:56Z</updated>

		<summary type="html">&lt;p&gt;LRDVORLASH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = FLOATDISK&lt;br /&gt;
 | type = Utility &lt;br /&gt;
 | duration = Special&lt;br /&gt;
 | subtype = Container&lt;br /&gt;
 | components = None&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | availability = All&lt;br /&gt;
 | navigation = {{Major elemental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&#039;&#039;&#039;Floating Disk&#039;&#039;&#039; can hold objects for a character and will follow the character as he travels.&amp;lt;section end=description /&amp;gt;  It has a base item limit of 8 items (this includes items inside other items) for non-wizards.  Players can increase the item limit by training in [[Elemental Lore, Air]].  Disks also have a hard weight limit of 500 pounds that cannot be increased.   Disk descriptions can be changed by holding a gem or through [[attunement]], as described below.&lt;br /&gt;
&lt;br /&gt;
Unlike most spells, floating disk has an indefinite duration.  As long as the character remains logged in (and alive) the disk should remain.  If a player logs out or is disconnected, the disk will remain around for a few minutes in case the player is able to reconnect.  Upon [[death]], or if the player does not reconnect, the disk will vanish and all items will be deposited onto the ground.  Any items lost in this manner will not be replaced by staff and players are advised to never place precious items in a disk.&lt;br /&gt;
&lt;br /&gt;
[[AMBUSH (verb)|Ambushers]] sometimes use disks to signal that they are hunting in a stealthy fashion.  Thus, if one sees a disk and a creature in the same space, it is quite possible that there is a [[hidden]] ambusher there also.  Common courtesy may then suggest that one heeds this.&lt;br /&gt;
&lt;br /&gt;
This spell is commonly found in [[black crystal]]s.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*{{boldmono|[[INCANT]] 511}} to self-cast a disk.&lt;br /&gt;
*{{boldmono|[[PREP]] 511 {{!}} [[CAST]] {player} }}to give someone else a disk or use caster&#039;s name as target for a self-cast plain disk.&lt;br /&gt;
*{{boldmono|[[PREP]] 511 {{!}} [[CAST]] {gem} }} to self-cast a disk with a specific color.  This will consume the gem in the process.&lt;br /&gt;
&lt;br /&gt;
Disks can be {{boldmono|[[OPEN]]}}ed and {{boldmono|[[CLOSE]]}}d.  {{boldmono|[[TURN]]}}ing a disk will empty the entire contents onto the ground at once.  The spell can be ended via the {{boldmono|[[DISMISS]]}} verb.&lt;br /&gt;
&lt;br /&gt;
== Lore Benefit ==&lt;br /&gt;
Training in [[Elemental Lore, Air]] increases a disk&#039;s capacity from the base of 8 items by seed 10 [[summation]] of ranks. &lt;br /&gt;
&amp;lt;section begin=Air_Lore_Disk_Capacity/&amp;gt;&lt;br /&gt;
{| {{prettytable|text-align:center;}} &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Air ranks||0||10||21||33||46||60||75||91||108||126||145||165||186||208||231&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Total disk capacity||8||9||10||11||12||13||14||15||16||17||18||19||20||21||22&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Air_Lore_Disk_Capacity/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Source Air lores impacting disk capacity for non-wizards ==&lt;br /&gt;
&lt;br /&gt;
In the ###### disk:&lt;br /&gt;
&lt;br /&gt;
Containers [11]: an off-white cotton sack (11)&lt;br /&gt;
Total items: 11&lt;br /&gt;
&lt;br /&gt;
Elemental Lore - Air...............|     171      71&lt;br /&gt;
&lt;br /&gt;
== Changing Disk Descriptions ==&lt;br /&gt;
Wizards can cast on certain [[gem]]s or items held on their person while casting this spell to affect the description of the disk.  The gem will be lost.  If no gem or item is used a somewhat random description will be added to the disk, though a wizard&#039;s [[attunement]] has some effect on this.  If a wizard would like a plain disk (or has a disk customization unlocked) he should cast the spell at himself instead of just casting in an open manner. Non-wizards will always receive a disk with the plain description no matter the method used (wizard cast, black crystal, scroll, etc.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(&amp;lt;i&amp;gt;Theory: Without using gems, attuned wizards have a propensity to get certain disks.  To wit: air=translucent, fire=fiery red, water=icy blue, earth=earth brown, lightning=sparkling.  A randomly attuned wizard can get all five.&amp;lt;/i&amp;gt;)&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;200&amp;quot;|Spinels&lt;br /&gt;
|-&lt;br /&gt;
| blue spinel ||icy blue or frost white&lt;br /&gt;
|-&lt;br /&gt;
| pink spinel ||earth brown or granite&lt;br /&gt;
|-&lt;br /&gt;
| red spinel ||fiery red or scorched&lt;br /&gt;
|-&lt;br /&gt;
| violet spinel ||sparkling or iridescent&lt;br /&gt;
|-&lt;br /&gt;
| yellow spinel ||iridescent&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;125&amp;quot;|Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
| aquamarine gem||aquamarine&lt;br /&gt;
|-&lt;br /&gt;
| banded sardonyx stone||lopsided or slim&lt;br /&gt;
|-&lt;br /&gt;
| blue lapis lazuli||blue&lt;br /&gt;
|-&lt;br /&gt;
| deep purple amethyst||deep purple&lt;br /&gt;
|-&lt;br /&gt;
| deep red carbuncle||red&lt;br /&gt;
|-&lt;br /&gt;
| golden amber||golden&lt;br /&gt;
|-&lt;br /&gt;
| mottled agate||mottled&lt;br /&gt;
|-&lt;br /&gt;
| pale blue moonstone||blue&lt;br /&gt;
|-&lt;br /&gt;
| piece of green jade||green&lt;br /&gt;
|-&lt;br /&gt;
| rose quartz||rose&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;100&amp;quot;|Zircons&lt;br /&gt;
|-&lt;br /&gt;
| brown||brown&lt;br /&gt;
|-&lt;br /&gt;
| clear||clear&lt;br /&gt;
|-&lt;br /&gt;
| green||green&lt;br /&gt;
|-&lt;br /&gt;
| yellow||yellow&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;100&amp;quot;|Tourmalines&lt;br /&gt;
|-&lt;br /&gt;
| black||black&lt;br /&gt;
|-&lt;br /&gt;
| blue||blue&lt;br /&gt;
|-&lt;br /&gt;
| clear||clear&lt;br /&gt;
|-&lt;br /&gt;
| green||green&lt;br /&gt;
|-&lt;br /&gt;
| pink||pink&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;100&amp;quot;|Pearls&lt;br /&gt;
|-&lt;br /&gt;
| tiny black pearl||black&lt;br /&gt;
|-&lt;br /&gt;
| tiny white pearl||white&lt;br /&gt;
|-&lt;br /&gt;
| grey pearl||grey&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;150&amp;quot;|Jaspers&lt;br /&gt;
|-&lt;br /&gt;
| black jasper||cracked or revolving&lt;br /&gt;
|-&lt;br /&gt;
| red jasper||revolving or spinning&lt;br /&gt;
|-&lt;br /&gt;
| yellow jasper||spinning or pulsating&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;100&amp;quot;|Topaz&lt;br /&gt;
|-&lt;br /&gt;
| blue topaz||blue&lt;br /&gt;
|-&lt;br /&gt;
| golden topaz||yellow&lt;br /&gt;
|-&lt;br /&gt;
| pink topaz||pink&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;100&amp;quot;|Sapphires&lt;br /&gt;
|-&lt;br /&gt;
| clear||clear&lt;br /&gt;
|-&lt;br /&gt;
| violet||violet&lt;br /&gt;
|-&lt;br /&gt;
| yellow||yellow&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;100&amp;quot;|Diamonds&lt;br /&gt;
|-&lt;br /&gt;
| uncut diamond||white&lt;br /&gt;
|-&lt;br /&gt;
| yellow diamond||yellow&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;75&amp;quot;|Corals&lt;br /&gt;
|-&lt;br /&gt;
| black||black&lt;br /&gt;
|-&lt;br /&gt;
| blue||blue&lt;br /&gt;
|-&lt;br /&gt;
| red||red&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
;Not Used&lt;br /&gt;
{| width=100%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 25% |&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
:*amethyst&lt;br /&gt;
:*bright chrysoberyl gem&lt;br /&gt;
:*carnelian quartz&lt;br /&gt;
:*dark red-green bloodstone&lt;br /&gt;
:*dragonseye sapphire&lt;br /&gt;
:*fire opal&lt;br /&gt;
:*fiery jacinth&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
| width = 25% |&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
:*golden beryl gem&lt;br /&gt;
:*green malachite stone&lt;br /&gt;
:*green garnet&lt;br /&gt;
:*lavender shimmarglin sapphire&lt;br /&gt;
:*orange imperial topaz&lt;br /&gt;
:*pale water sapphire&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
| width = 25% |&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
:*periwinkle feystone&lt;br /&gt;
:*piece of citrine quartz&lt;br /&gt;
:*pink rhodocrosite stone&lt;br /&gt;
:*polished jet stone&lt;br /&gt;
:*quartz crystal&lt;br /&gt;
:*rock crystal&lt;br /&gt;
:*shimmertine shard&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
| width = 25% |&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
:*silvery moonstone&lt;br /&gt;
:*smoky glimaerstone&lt;br /&gt;
:*spiderweb obsidian&lt;br /&gt;
:*spiderweb turquoise&lt;br /&gt;
:*star diopside&lt;br /&gt;
:*star sapphire&lt;br /&gt;
:*turquoise stone&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|colspan=16 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Colors Available&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Whites&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Grey&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Granite&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Black&lt;br /&gt;
!style=&amp;quot;background:purple;font-size: 80%&amp;quot;|Purple&lt;br /&gt;
!style=&amp;quot;background:violet;font-size: 80%&amp;quot;|Violet&lt;br /&gt;
!style=&amp;quot;background:Red;font-size: 80%&amp;quot;|Red &lt;br /&gt;
!style=&amp;quot;background:#FF1493;font-size: 80%&amp;quot;|Pink&lt;br /&gt;
!style=&amp;quot;background:#FBCCE7;font-size: 80%&amp;quot;|Rose&lt;br /&gt;
!style=&amp;quot;background:orange;font-size: 80%&amp;quot;|Orange&lt;br /&gt;
!style=&amp;quot;background:gold;font-size: 80%&amp;quot;|Golden&lt;br /&gt;
!style=&amp;quot;background:yellow;font-size: 80%&amp;quot;|Yellow &lt;br /&gt;
!style=&amp;quot;background:Aquamarine;font-size: 80%&amp;quot;|Aquamarine &lt;br /&gt;
!style=&amp;quot;background:Green;font-size: 80%&amp;quot;|Green&lt;br /&gt;
!style=&amp;quot;background:Blue;font-size: 80%&amp;quot;|Blue &lt;br /&gt;
!style=&amp;quot;background:#6D351A;font-size: 80%&amp;quot;|Browns&lt;br /&gt;
|-&lt;br /&gt;
|colspan=16 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Other Effects&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Cracked&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Iridescent &lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Pulsating&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Revolving&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Scorched &lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Sparkling&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Lopsided&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Spinning&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Mottled&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Slim&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Translucent&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Clear&lt;br /&gt;
!style=&amp;quot;background:Grey;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;background:Grey;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;background:Grey;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;background:Grey;&amp;quot;|&lt;br /&gt;
|}{{top}}&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Initial cast:&lt;br /&gt;
&amp;lt;pre{{Log2}}&amp;gt;&lt;br /&gt;
A small circular container suddenly appears and floats rather serenely over to you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Wearing off:&lt;br /&gt;
&amp;lt;pre{{Log2}}&amp;gt;&lt;br /&gt;
The &amp;lt;color&amp;gt; &amp;lt;person&amp;gt;&#039;s disk disintegrates, dropping everything on the ground.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{AR2}}&lt;br /&gt;
{{:black crystal}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Custom Floating Disk]]&lt;br /&gt;
*[[Antique Brass Lantern]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=2#511 Major Elemental Spell Circle: Floating Disk], on Play.net&lt;/div&gt;</summary>
		<author><name>LRDVORLASH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sacrifice&amp;diff=252262</id>
		<title>Sacrifice</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sacrifice&amp;diff=252262"/>
		<updated>2026-01-22T02:16:01Z</updated>

		<summary type="html">&lt;p&gt;LRDVORLASH: minor correction to 50 ranks of necromancy lore for sacrifice channel per the link at the top of the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;SACRIFICE was [https://www.play.net/gs4/news.asp?id=2376 updated] in December 2025 as part of the sorcerer review.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A [[sorcerer]] can &#039;&#039;&#039;sacrifice&#039;&#039;&#039; weakened [[creature]]s, converting their &#039;&#039;animus&#039;&#039; into usable [[mana]]. The animus is the energy linking the ethereal spirit to physical body. Creatures near death are more susceptible to the disruption of their animus, which will ultimately end their lives anyways. Only living creatures can be sacrificed ([[undead]] cannot), and only sorcerers can sacrifice.  Sacrifice can also be used to heal and refresh an [[730|animate]], and to weaken the next few creatures (of the same type).  Success in Sacrifice is highly dependent upon the sorcerer level vs. creature level difference, but the ability to use various aspects of Sacrifice is dependent upon training in [[Sorcerous Lore, Necromancy]].&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=600px}}&amp;gt;&lt;br /&gt;
&amp;gt;sacrifice&lt;br /&gt;
&lt;br /&gt;
SACRIFICE Usage:    SACRIFICE {target}&lt;br /&gt;
                    SACRIFICE CHANNEL {target}&lt;br /&gt;
                    SACRIFICE INFEST {target}&lt;br /&gt;
                    SACRIFICE TEACH {player}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} width=80%&lt;br /&gt;
!width=&amp;quot;195px&amp;quot;|Command ||width=&amp;quot;300px&amp;quot;|Description ||width=&amp;quot;220px&amp;quot;|Necromancy Lore Requirement&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[#Default (Mana)|SACRIFICE {creature}]]&#039;&#039;&#039; || Makes an attempt at sacrificing a target to regain mana. || None to use&lt;br /&gt;
*10 ranks for no spirit loss on failure&lt;br /&gt;
*30 ranks for no spirit loss on success&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[#Sacrifice Channel|SACRIFICE CHANNEL {creature}]]&#039;&#039;&#039; || Directs the energy of a sacrifice into an animate, healing it of injuries and refreshing the animate to its original duration. || 50 ranks&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[#Sacrifice Infest|SACRIFICE INFEST {creature}]]&#039;&#039;&#039; || Taints the energy of a sacrifice, resulting in 10 minutes (or 15 creatures) of infested creatures of the same type spawning with AS, DS, CS, and TD penalties equal to 5 + (creature level / 5). || 100 ranks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Obtaining the Ability ==&lt;br /&gt;
&lt;br /&gt;
Sacrifice is an inherent ability granted to all sorcerers. The previous method of learning sacrifice from the teachings of another sorcerer, while no longer necessary, is still available and can serve as a [[roleplay]]ing opportunity. The same requirements still apply. The sorcerer being taught must have knowledge of the [[Mind Jolt]] spell although it is not necessary to be able to cast it. The action of teaching sacrifice will incur 15 sec of [[roundtime]] for both teacher and student, and requires that the teacher be at least [[level]] 20.  This instruction will also grant the teacher a small amount of experience and take 1 spirit point from them.&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|SACRIFICE TEACH {character} }} teaches the sacrifice ability to another sorcerer.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You take Sorcerer to the side and begin to instruct him in the necromantic method that was once taught to you.  You explain the secrets of focusing one&#039;s will on the victim&#039;s animus, and how the student may supply a small amount of his own spirit to initiate a link with the victim.&lt;br /&gt;
&lt;br /&gt;
You go on to teach Sorcerer how to control the spiritual link once it is created, and the secrets of overcoming and dominating the victim, including using physical and mental pain to cause a victim&#039;s will to weaken.  You complete the lesson with instructions on drawing the dominated victim&#039;s animus from its body in the form of mystical energy.&lt;br /&gt;
You feel drained!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attempting to teach a non-sorcerer to sacrifice gives the following messaging:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Sorcerer looks like he was about to say something to you, but he hesitates, obviously having changed his mind.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following is what it looks like when being taught how to sacrifice by another sorcerer:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
XXX takes you to the side and begins to instruct you in a necromantic discipline previously unknown to you!  He explains the secrets of focusing one&#039;s will on a victim&#039;s animus, and how you may supply a small amount of your own spirit to initiate a link with the victim.&lt;br /&gt;
&lt;br /&gt;
He goes on to teach you how to control the spiritual link once it is initiated, and the secrets of overcoming and dominating the victim, including using physical and mental pain to cause a victim&#039;s will to weaken.  XXX completes the lesson with instructions on drawing the dominated victim&#039;s animus from its body in the form of mystical energy!&lt;br /&gt;
&lt;br /&gt;
You carefully note the methods that he teaches you in this dark art.&lt;br /&gt;
XXX looks drained!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Third person messaging:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Shaelethe pulls Roselina to the side for a brief discussion.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Types of Sacrifices==&lt;br /&gt;
===Default (Mana)===&lt;br /&gt;
*{{boldmono|SACRIFICE {creature} }}&lt;br /&gt;
&lt;br /&gt;
The default Sacrifice will attempt to drain mana from a target and transfer to the sorcerer.  Attempts cause the expenditure of [[spirit]] points and 10 sec of RT, regardless of outcome (failures during the cooldown not included). Failed attempts can drain 1-2 spirit on minor failures and up to 5 on major ones. A successful attempt will cost 2 spirit, kill the target, and return mana to the sacrificer. Corpses can be [[LOOT (verb)|looted]] normally after death. &lt;br /&gt;
&lt;br /&gt;
A combined [[Elemental Mana Control]] and [[Spiritual Mana Control]] skill bonus of 102 (24 ranks total) is required to obtain the full amount of mana from a sacrifice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=600px}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Max mana transferred = [20 + (level of target)]&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For instance, the successful sacrifice of a level 50 creature will return 70 mana (20+50=70).&lt;br /&gt;
&lt;br /&gt;
The spirit loss can be nullified by training in [[Sorcerous Lore, Necromancy]].  At 10 ranks there will be no more spirit loss on a failed sacrifice. At 30 ranks there will be no spirit loss on a successful sacrifice.&lt;br /&gt;
&lt;br /&gt;
===Sacrifice Channel===&lt;br /&gt;
*{{boldmono|SACRIFICE CHANNEL {creature} }}&lt;br /&gt;
&lt;br /&gt;
This Sacrifice is used in conjunction with [[Animate Dead (730)]] to heal a creature animate of its injuries and refresh the animate to its original duration.  There is no spirit or mana cost involved with this ability.  Both failures and successes will result in 10 seconds of roundtime.&lt;br /&gt;
&lt;br /&gt;
60 ranks of Necromancy Lore are required to use this ability.&lt;br /&gt;
&lt;br /&gt;
===Sacrifice Infest===&lt;br /&gt;
*{{boldmono|SACRIFICE INFEST {creature} }}&lt;br /&gt;
&lt;br /&gt;
Sacrifice Infest taints the energy of a sacrifice, weakening the next few spawns of the same type of creature for a short amount of time.  The weakened creatures will have lower combat numbers such as [[attack strength]] (AS), [[defensive strength]] (DS), [[casting strength]] (CS), and [[target defense]] (TD), but levels will not change; thus, [[creature maneuver]]s will not be weakened. &lt;br /&gt;
&lt;br /&gt;
The combat number penalties are equal to 5 + (creature level / 5).  The effect lasts for 10 minutes or until 15 creatures have been infested. There is messaging for the entire hunting area when the effect starts and ends, as well as a visual indicator on each affected creature. Once a creature is infested, it lasts until it dies, even once the infestation is no longer affecting new creatures in the area.&lt;br /&gt;
&lt;br /&gt;
100 ranks of Necromancy Lore are required to use this ability.&lt;br /&gt;
&lt;br /&gt;
== Executing a Sacrifice ==&lt;br /&gt;
&lt;br /&gt;
Regardless of the Sacrifice being attempted, the target must be incapacitated, and, depending on the sorcerer vs. target level difference, the target&#039;s health may have to be reduced.  This damage/incapacitation may be done by anybody.&lt;br /&gt;
&lt;br /&gt;
For targets whose level is similar to that of the sorcerer, the target&#039;s [[health]] must first be reduced by 2/3 or more (be aware some creatures can [[heal]] or [[Regenerate (creature ability)|regenerate]]). Targets well below one&#039;s level may be sacrificed without this requirement. Likewise, targets above one&#039;s level are more difficult to sacrifice, sometimes beyond one&#039;s ability entirely.  Regardless of relative level, the lower the target&#039;s health, the easier it will be to sacrifice.  &lt;br /&gt;
&lt;br /&gt;
Incapacitation is usually accomplished via [[Mind Jolt (706)|Mind Jolt&#039;s]] stun effect, though other spells such as [[Web]] and [[Bind]] can also be used. The sacrificer need not deal damage or incapacitation themselves in order to succeed. &lt;br /&gt;
&lt;br /&gt;
Once a successful sacrifice is made, attempts cannot be made until the cooldown period expires.&lt;br /&gt;
&lt;br /&gt;
== Cooldown ==&lt;br /&gt;
&lt;br /&gt;
Each successful sacrifice has an accompanying cooldown period of 10 minutes. Ranks in [[Sorcerous Lore, Necromancy]] will reduce the time according to the following:&lt;br /&gt;
&lt;br /&gt;
*Ranks 1 to 120: -2 seconds per rank&lt;br /&gt;
*Ranks 121 to 200: -0.75 seconds per rank&lt;br /&gt;
*Ranks ≥200: -1.5 seconds per rank &lt;br /&gt;
&lt;br /&gt;
The table below lists cooldown durations at various lore thresholds. &lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable|1=text-align:center;}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Sorcerous Lore, Necromancy ranks||0||30||60||90||120||200||240&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Cooldown (minutes)||10||9||8||7||6||5||4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sacrifice has been updated to display messaging when the cooldown has expired.  Additionally, while the cooldown is active, SPELL ACTIVE, as well as the Wrayth Active Spells window, will display its remaining duration.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel refreshed enough to sacrifice another animus.&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
===Sacrifice (for mana)===&lt;br /&gt;
;First person&lt;br /&gt;
&lt;br /&gt;
:;Success&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You focus your inner thoughts, channeling a part of your spirit as you initiate a link with the forest bendith.&lt;br /&gt;
You feel drained!&lt;br /&gt;
&lt;br /&gt;
Steeling your thoughts, you begin to draw energy from your victim.&lt;br /&gt;
The bendith contorts in agony, her mouth open in a silent scream!&lt;br /&gt;
&lt;br /&gt;
Your senses tingle, then become awash in a flood of power as the life leaves your hapless foe!&amp;lt;br&amp;gt;The forest bendith drops lifelessly to the ground.&lt;br /&gt;
You feel 62 mana surge into you!&lt;br /&gt;
Roundtime: 10 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Success but a bit messy&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You focus your inner thoughts, channeling a part of your spirit as you initiate a link with the striped gak.  You feel drained!&lt;br /&gt;
&lt;br /&gt;
Steeling your thoughts, you begin to draw energy from your victim.&lt;br /&gt;
The gak contorts in agony, his mouth open in a silent scream!&lt;br /&gt;
&lt;br /&gt;
Your senses tingle, then become awash in a flood of power as the life leaves your hapless foe!&lt;br /&gt;
The striped gak collapses to the ground, emits a final bellow, and dies.&lt;br /&gt;
You feel 13 mana surge into you!&lt;br /&gt;
Exultant in your success, you accidentally cut the link too abruptly, the last trickles of power snapping back into the gak with concussive force!&lt;br /&gt;
The striped gak suddenly explodes in a shower of bone and gore, splattering you with a myriad of small slimy bits.&lt;br /&gt;
Roundtime: 10 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Failure&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You focus your inner thoughts, channeling a part of your spirit as you initiate a link with the forest bendith.  You struggle to control the link, but it dissipates with no effect.&lt;br /&gt;
You feel drained!&lt;br /&gt;
Roundtime: 10 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Failure&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You focus your inner thoughts, channeling a part of your spirit as you initiate a link with the goblin.You struggle to control the link, but something goes very awry!  Losing control of the link, you scream in agony as your own lifeforce is wrenched away!&lt;br /&gt;
  You feel drained!&lt;br /&gt;
Roundtime: 10 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Failure&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You focus your inner thoughts, channeling a part of your spirit as you initiate a link with the Sheruvian monk.You struggle to control the link, but something goes very awry!  You begin to lose control of your own lifeforce, barely managing to keep a grasp on it as a tearing force attempts to rip it away!  With extreme effort, you regain control, though the effort leaves you pale and shaken.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Failure due to cooldown&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You steel your thoughts and focus on the sprite, but you are unable to draw enough of your energy to drain such a powerful foe.  Perhaps you should wait a while longer.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Failure due to targeting an [[730|animated dead]]&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You attempt to sense the monk&#039;s life force.  An uncomfortable sensation begins to overtake you as your connection to the forces of mana in this world grows still and cold.  The sensation passes after a few moments.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Failure due to targeting an [[undead]]&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You focus your inner thoughts, channeling a part of your spirit as you try to initiate a link with the monastic lich.&lt;br /&gt;
You are unable to complete the link.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Third person&lt;br /&gt;
&lt;br /&gt;
:;Success&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Ulthripe appears to be in deep concentration as he stares at a forest bendith.&lt;br /&gt;
Ulthripe looks drained!&amp;lt;br&amp;gt;The bendith contorts in agony, her mouth open in a silent scream!&lt;br /&gt;
&lt;br /&gt;
The forest bendith drops lifelessly to the ground.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:;Failure&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Ulthripe appears to be in deep concentration as he stares at a forest bendith.  A moment later he blinks quickly and breaks his gaze away from the bendith, hissing.&lt;br /&gt;
Ulthripe looks drained!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sacrifice Channel===&lt;br /&gt;
;Success&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;sac chan was&lt;br /&gt;
You focus your inner thoughts, channeling a part of your spirit as you initiate a link with the cinder wasp.&lt;br /&gt;
&lt;br /&gt;
Steeling your thoughts, you begin to draw energy from your victim.&lt;br /&gt;
The wasp contorts in agony, its mouth open in a silent scream!&lt;br /&gt;
&lt;br /&gt;
Your senses tingle, then become awash in a flood of power as the life leaves your hapless foe!&lt;br /&gt;
The cinder wasp careens to the ground and crumples in a heap.&lt;br /&gt;
Focusing on the link to your animate, you carefully feed an animated spectral triton defender the stolen life of your sacrifice, the pulsating energy revitalizing and healing him of his injuries.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Failure&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;sac chan diss&lt;br /&gt;
You focus your inner thoughts, channeling a part of your spirit as you initiate a link with the triton dissembler.  You struggle to control the link, but it dissipates with no effect.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sacrifice Infest===&lt;br /&gt;
;Activation (Sacrificing Sorcerer)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You focus your inner thoughts, channeling a part of your spirit as you initiate a link with the triton combatant.&lt;br /&gt;
&lt;br /&gt;
Steeling your thoughts, you begin to draw energy from your victim.&lt;br /&gt;
The combatant contorts in agony, his mouth open in a silent scream!&lt;br /&gt;
&lt;br /&gt;
Your senses tingle, then become awash in a flood of power as the life leaves your hapless foe!&lt;br /&gt;
The triton combatant gurgles once and goes still, a wrathful look on his face.&lt;br /&gt;
Mastering the struggle against the frantic rush of stolen power, you infuse the wild energy with a dark haze of necrosis. With a small smirk, you force the sickly currents from your body, commanding them to seek and infest similar creatures in the area.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Area Messaging - Effect Beginning&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A putrid infestation creeps into the area, shrouding it with a necrotic haze.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Area Messaging - Effect Ending&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The putrid infestation shrouding the area fades.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
{{top}}&lt;br /&gt;
[[Category:Sorcerer]]&lt;br /&gt;
[[Category: Special Abilities]]&lt;/div&gt;</summary>
		<author><name>LRDVORLASH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Energy_Maelstrom_(710)&amp;diff=252260</id>
		<title>Energy Maelstrom (710)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Energy_Maelstrom_(710)&amp;diff=252260"/>
		<updated>2026-01-22T00:25:07Z</updated>

		<summary type="html">&lt;p&gt;LRDVORLASH: minor punctuation correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = MAELSTROM&lt;br /&gt;
 | duration = Instantaneous&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Maneuver]]&lt;br /&gt;
 | target = Room or Single&lt;br /&gt;
 | interval = Damage over time&lt;br /&gt;
 | dtype = [[Hitpoint]]&lt;br /&gt;
 | status = None&lt;br /&gt;
 | ctype = [[Crush critical table|Crush]], [[Lightning critical table|Lightning]], [[Impact critical table|Impact]]&lt;br /&gt;
 | navigation = {{Sorcerer base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Energy Maelstrom&#039;&#039;&#039; has&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Has&amp;lt;/includeonly&amp;gt; two versions that create either a &amp;quot;raging tempest&amp;quot; in the area or a &amp;quot;tightly focused tempest&amp;quot; on a single target.&amp;lt;section end=description /&amp;gt; This causes several cycles of atmospheric abnormalities to pummel its victim(s). Storms start damage cycles 2 seconds after the initial cast, performing an [[SMRv2]] based attack.  The elemental damage type of the cycle is random, with character attunement to an element providing a higher chance for that element to be chosen.&lt;br /&gt;
==Focused Maelstrom==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;[[INCANT]] 710&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;PREP 710|[[CAST]] {target}&amp;lt;/tt&amp;gt; to initiate a storm directed at a single target. &amp;lt;tt&amp;gt;[[TARGET]] {target}&amp;lt;/tt&amp;gt; to specify where you want the storm to be focused.&lt;br /&gt;
&lt;br /&gt;
Focused storms have a duration of 5 damage cycles 2 seconds apart before the storm ends.  A player can control multiple focused storms on different targets past the first with training in Elemental Mana Control.  For each 50 EMC skill, an additional focused storm can be controlled.&lt;br /&gt;
&lt;br /&gt;
Tempests will follow the target if it leaves the room, but will dissipate shortly afterward if the caster is not in the same room as the tempest. Moving to a different room takes up one round of the tempest&#039;s duration.&lt;br /&gt;
&lt;br /&gt;
==Open Maelstrom==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt; PREP 710|[[CAST]]&amp;lt;/tt&amp;gt; to create a group-friendly version that will damage any target in the immediate area.  Area storms have a duration of 3 damage cycles 5 seconds apart, selecting a number of targets based on the [[Multi-target spell]] logic.  Only one tempest per caster can be open cast in a room at a time.&lt;br /&gt;
&lt;br /&gt;
==Lore and Attunement Benefits==&lt;br /&gt;
===Increased Damage===&lt;br /&gt;
Training in any [[Elemental Lore]] will increase the damage of the corresponding element cycle.  Casters are able to create elementally themed maelstroms based on their [[attunement]] with the primary element appearing more often in damage cycles, e.g. a fire themed maelstrom will deal heat damage more often than the other element types.  As mentioned, training in the appropriate Elemental Lore will increase the damage from those respective attacks, so being both attuned to an element and having corresponding lore training in the same element is advantageous.  For lightning attuned casters, [[Elemental Lore, Air]] ranks will increase the electrical damage, but not the air damage, and vice versa if the caster is air attuned.&lt;br /&gt;
===Momentum of the Tempest===&lt;br /&gt;
At 50 combined [[Elemental Lore]] ranks, killing a target under the effects of targeted Energy Maelstrom (710) returns 5 mana to the caster and grants a 30 second buff that allows the next cast of 710 to only have 1 second of cast RT.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;&lt;br /&gt;
A stiff breeze begins to swirl around you. [initial messaging]&lt;br /&gt;
 &lt;br /&gt;
The winds swirl and intensify all around you, but you remain safely in the calm at the eye of the storm. [buildup cycle]&lt;br /&gt;
 &lt;br /&gt;
Violent winds rip through the area! [damage cycle: impact]&lt;br /&gt;
 &lt;br /&gt;
Brilliant flashes of lightning surround you! [damage cycle: lightning]&lt;br /&gt;
 &lt;br /&gt;
Large hailstones whip through the area! [damage cycle: crush]&lt;br /&gt;
 &lt;br /&gt;
The vortex of wind begins to weaken. [powerdown cycle]&lt;br /&gt;
 &lt;br /&gt;
The storm subsides and the air is calm again. [end messaging]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Flow storms]]&lt;/div&gt;</summary>
		<author><name>LRDVORLASH</name></author>
	</entry>
</feed>