<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MAGP13</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MAGP13"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/MAGP13"/>
	<updated>2026-10-12T09:29:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tree_viper&amp;diff=266427</id>
		<title>Tree viper</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tree_viper&amp;diff=266427"/>
		<updated>2026-10-12T08:12:48Z</updated>

		<summary type="html">&lt;p&gt;MAGP13: Added Lens of Obfuscation info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = tree_viper.jpg&lt;br /&gt;
| level = 24&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Reptilian &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Ophidian&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Karazja Jungle&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = Vipershroud&lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 210&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Bite&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 218&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = Poisonous spit&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = Poison&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 8N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 192&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 208&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 72&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 72&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 72&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = No&lt;br /&gt;
 | magic items = No&lt;br /&gt;
 | gems = No&lt;br /&gt;
 | boxes = No&lt;br /&gt;
 | other = None&lt;br /&gt;
 | skin = tree viper fang&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The tree viper is a striking, brilliant green, complemented by its pale yellow underbelly that is usually only seen when the viper drapes over a tree branch.  Much larger than a typical snake, the viper is nearly ten feet long, and it is quite capable of slaying foes as large as a human.  The snake&#039;s lazy movement belies its ability to strike rapidly when threatened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lens of Obfuscation feature:&#039;&#039;&#039; a patterning of thin, scale-like striations beneath (his/her) eyes.&lt;br /&gt;
&lt;br /&gt;
Skinning vipers for their fangs has the potential of inflicting poison.&lt;br /&gt;
&lt;br /&gt;
Tree vipers will climb into the trees and be out of range of melee attacks.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Viperidae Viper on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 22&lt;br /&gt;
|levelm1 = 23&lt;br /&gt;
|level = 24&lt;br /&gt;
|levelp1 = 25&lt;br /&gt;
|levelp2 = 26&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MAGP13</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Illoke_shaman&amp;diff=266410</id>
		<title>Illoke shaman</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Illoke_shaman&amp;diff=266410"/>
		<updated>2026-10-12T00:02:31Z</updated>

		<summary type="html">&lt;p&gt;MAGP13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 67&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Giant &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Thanatoph&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 600&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = War mattock &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 357 - 378&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = Interdiction&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 282&lt;br /&gt;
| WD2 = Interference (212)&lt;br /&gt;
| WDB = 282&lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Earthen Fury&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 16N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 244 - 259&lt;br /&gt;
| CleTD = 265&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = 268&lt;br /&gt;
| MnSTD = 261&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Benediction (307)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Elemental Defense I (401)&lt;br /&gt;
| DSP3 = Elemental Defense II (406)&lt;br /&gt;
| DSP4 = Elemental Defense III (414)&lt;br /&gt;
| DSP5 = Elemental Targeting (425)&lt;br /&gt;
| DSP6 = Resist Elements (602)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = [[Glowing violet mote of essence]]&lt;br /&gt;
 | skin = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Editor&#039;s note: The correct plural is &#039;shamans&#039;, not &#039;shaman&#039;. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Massive and imposing, the Illoke shaman towers over adventurers.  It is more than three times the size of the largest giantman, with smooth grey skin and deep black eyes that glare out from under a heavy brow.  The eyes regard potential victims with disdain, as if they were nothing more than an offering to be sacrificed.  Chiseled deep into the forehead of the shaman, the symbol of Illoke glows red with power.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
They swing a [[Illoke shaman/Huge stone maul|huge stone maul]] which is mechanically a [[War mattock]]. These weapons have fantastic (40) crit weighting. That means even when wearing for example [[Augmented chain|Augmented chain (AsG 15)]], very minor hits (such as an endroll that is merely 20 or so above 100) can be lethal.&lt;br /&gt;
&lt;br /&gt;
Illoke shaman can break stuns and act at the same time. Hence, it is recommended you stance dance carefully around them; any time you get hit by them, even by a small margin, you are risking death.&lt;br /&gt;
&lt;br /&gt;
Illoke shamans have a maneuver attack when knocked prone via certain methods (regular attack to the legs, many spells, some maneuvers) that has a great chance of hurting a like leveled adventurer, especially a [[pure]]. It is recommended that shamans be knocked prone before they are killed to maximize safety. Effective ways to prone a shaman include [[sweep]], [[Tangleweed (610)|tangleweed]], [[lullabye]], [[hamstring]], [[tackle]], [[410|e-wave]], and [[unbalance]]. If killed while sitting this falling maneuver is still activated.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lens of Obfuscation feature:&#039;&#039;&#039; a patch of ash grey skin atop (his/her) forehead marred by veinous, red runic symbols.&lt;br /&gt;
&lt;br /&gt;
Working with an [[illoke mystic]] an illoke shaman can summon a [[roa&#039;ter]] or a [[stone gargoyle]].&lt;br /&gt;
&lt;br /&gt;
Example text: &amp;lt;P&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
An Illoke mystic turns to face an Illoke shaman, intoning a rumbling chant.  The two figures raise their hands together, touching palms, and a sudden tremor shakes the area!&lt;br /&gt;
&lt;br /&gt;
You feel a rumble come from beneath your feet.&lt;br /&gt;
Dirt and rock explode from the ground beneath you as a roa&#039;ter erupts from underground and crashes onto the surface!&lt;br /&gt;
Rocks and dirt pelt you as you are thrown into the air!&lt;br /&gt;
You make a stunning maneuver in the air avoiding the majority of the debris and landing on your feet!&lt;br /&gt;
&lt;br /&gt;
Roundtime: 21 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==References== &lt;br /&gt;
*[[Illoke]]&lt;br /&gt;
*[https://en.wikipedia.org/wiki/Giant Giant on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 65&lt;br /&gt;
|levelm1 = 66&lt;br /&gt;
|level = 67&lt;br /&gt;
|levelp1 = 68&lt;br /&gt;
|levelp2 = 69&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>MAGP13</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Illoke_shaman&amp;diff=266409</id>
		<title>Illoke shaman</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Illoke_shaman&amp;diff=266409"/>
		<updated>2026-10-11T23:57:14Z</updated>

		<summary type="html">&lt;p&gt;MAGP13: Undo revision 266408 by MAGP13 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 67&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Giant &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Thanatoph&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 600&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = War mattock &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 357 - 378&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = Interdiction&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 282&lt;br /&gt;
| WD2 = Interference (212)&lt;br /&gt;
| WDB = 282&lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Earthen Fury&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 16N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 244 - 259&lt;br /&gt;
| CleTD = 265&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = 268&lt;br /&gt;
| MnSTD = 261&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Benediction (307)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Elemental Defense I (401)&lt;br /&gt;
| DSP3 = Elemental Defense II (406)&lt;br /&gt;
| DSP4 = Elemental Defense III (414)&lt;br /&gt;
| DSP5 = Elemental Targeting (425)&lt;br /&gt;
| DSP6 = Resist Elements (602)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = [[Glowing violet mote of essence]]&lt;br /&gt;
 | skin = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Editor&#039;s note: The correct plural is &#039;shamans&#039;, not &#039;shaman&#039;. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Massive and imposing, the Illoke shaman towers over adventurers.  It is more than three times the size of the largest giantman, with smooth grey skin and deep black eyes that glare out from under a heavy brow.  The eyes regard potential victims with disdain, as if they were nothing more than an offering to be sacrificed.  Chiseled deep into the forehead of the shaman, the symbol of Illoke glows red with power.&amp;lt;nowiki&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
They swing a [[Illoke shaman/Huge stone maul|huge stone maul]] which is mechanically a [[War mattock]]. These weapons have fantastic (40) crit weighting. That means even when wearing for example [[Augmented chain|Augmented chain (AsG 15)]], very minor hits (such as an endroll that is merely 20 or so above 100) can be lethal.&lt;br /&gt;
&lt;br /&gt;
Illoke shaman can break stuns and act at the same time. Hence, it is recommended you stance dance carefully around them; any time you get hit by them, even by a small margin, you are risking death.&lt;br /&gt;
&lt;br /&gt;
Illoke shamans have a maneuver attack when knocked prone via certain methods (regular attack to the legs, many spells, some maneuvers) that has a great chance of hurting a like leveled adventurer, especially a [[pure]]. It is recommended that shamans be knocked prone before they are killed to maximize safety. Effective ways to prone a shaman include [[sweep]], [[Tangleweed (610)|tangleweed]], [[lullabye]], [[hamstring]], [[tackle]], [[410|e-wave]], and [[unbalance]]. If killed while sitting this falling maneuver is still activated.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lens of Obfuscation feature:&#039;&#039;&#039; a patch of ash grey skin atop (his/her) forehead marred by veinous, red runic symbols.&lt;br /&gt;
&lt;br /&gt;
Working with an [[illoke mystic]] an illoke shaman can summon a [[roa&#039;ter]] or a [[stone gargoyle]].&lt;br /&gt;
&lt;br /&gt;
Example text: &amp;lt;P&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
An Illoke mystic turns to face an Illoke shaman, intoning a rumbling chant.  The two figures raise their hands together, touching palms, and a sudden tremor shakes the area!&lt;br /&gt;
&lt;br /&gt;
You feel a rumble come from beneath your feet.&lt;br /&gt;
Dirt and rock explode from the ground beneath you as a roa&#039;ter erupts from underground and crashes onto the surface!&lt;br /&gt;
Rocks and dirt pelt you as you are thrown into the air!&lt;br /&gt;
You make a stunning maneuver in the air avoiding the majority of the debris and landing on your feet!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Roundtime: 21 sec.&amp;lt;nowiki&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
==References== &lt;br /&gt;
*[[Illoke]]&lt;br /&gt;
*[https://en.wikipedia.org/wiki/Giant Giant on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 65&lt;br /&gt;
|levelm1 = 66&lt;br /&gt;
|level = 67&lt;br /&gt;
|levelp1 = 68&lt;br /&gt;
|levelp2 = 69&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>MAGP13</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Illoke_shaman&amp;diff=266408</id>
		<title>Illoke shaman</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Illoke_shaman&amp;diff=266408"/>
		<updated>2026-10-11T23:57:00Z</updated>

		<summary type="html">&lt;p&gt;MAGP13: Undo revision 266407 by MAGP13 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 67&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Giant &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Thanatoph&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 600&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = War mattock &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 357 - 378&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = Interdiction&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 282&lt;br /&gt;
| WD2 = Interference (212)&lt;br /&gt;
| WDB = 282&lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Earthen Fury&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 16N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 244 - 259&lt;br /&gt;
| CleTD = 265&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = 268&lt;br /&gt;
| MnSTD = 261&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Benediction (307)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Elemental Defense I (401)&lt;br /&gt;
| DSP3 = Elemental Defense II (406)&lt;br /&gt;
| DSP4 = Elemental Defense III (414)&lt;br /&gt;
| DSP5 = Elemental Targeting (425)&lt;br /&gt;
| DSP6 = Resist Elements (602)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = [[Glowing violet mote of essence]]&lt;br /&gt;
 | skin = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Editor&#039;s note: The correct plural is &#039;shamans&#039;, not &#039;shaman&#039;. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Massive and imposing, the Illoke shaman towers over adventurers.  It is more than three times the size of the largest giantman, with smooth grey skin and deep black eyes that glare out from under a heavy brow.  The eyes regard potential victims with disdain, as if they were nothing more than an offering to be sacrificed.  Chiseled deep into the forehead of the shaman, the symbol of Illoke glows red with power.&amp;lt;s&amp;gt;&amp;lt;nowiki&amp;gt;&amp;amp;lt;nowiki&amp;amp;gt;&amp;lt;/pre&amp;gt;&amp;amp;lt;/nowiki&amp;amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
They swing a [[Illoke shaman/Huge stone maul|huge stone maul]] which is mechanically a [[War mattock]]. These weapons have fantastic (40) crit weighting. That means even when wearing for example [[Augmented chain|Augmented chain (AsG 15)]], very minor hits (such as an endroll that is merely 20 or so above 100) can be lethal.&lt;br /&gt;
&lt;br /&gt;
Illoke shaman can break stuns and act at the same time. Hence, it is recommended you stance dance carefully around them; any time you get hit by them, even by a small margin, you are risking death.&lt;br /&gt;
&lt;br /&gt;
Illoke shamans have a maneuver attack when knocked prone via certain methods (regular attack to the legs, many spells, some maneuvers) that has a great chance of hurting a like leveled adventurer, especially a [[pure]]. It is recommended that shamans be knocked prone before they are killed to maximize safety. Effective ways to prone a shaman include [[sweep]], [[Tangleweed (610)|tangleweed]], [[lullabye]], [[hamstring]], [[tackle]], [[410|e-wave]], and [[unbalance]]. If killed while sitting this falling maneuver is still activated.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lens of Obfuscation feature:&#039;&#039;&#039; a patch of ash grey skin atop (his/her) forehead marred by veinous, red runic symbols.&lt;br /&gt;
&lt;br /&gt;
Working with an [[illoke mystic]] an illoke shaman can summon a [[roa&#039;ter]] or a [[stone gargoyle]].&lt;br /&gt;
&lt;br /&gt;
Example text: &amp;lt;P&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
An Illoke mystic turns to face an Illoke shaman, intoning a rumbling chant.  The two figures raise their hands together, touching palms, and a sudden tremor shakes the area!&lt;br /&gt;
&lt;br /&gt;
You feel a rumble come from beneath your feet.&lt;br /&gt;
Dirt and rock explode from the ground beneath you as a roa&#039;ter erupts from underground and crashes onto the surface!&lt;br /&gt;
Rocks and dirt pelt you as you are thrown into the air!&lt;br /&gt;
You make a stunning maneuver in the air avoiding the majority of the debris and landing on your feet!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Roundtime: 21 sec.&amp;lt;s&amp;gt;&amp;lt;nowiki&amp;gt;&amp;amp;lt;nowiki&amp;amp;gt;&amp;lt;/pre&amp;gt;&amp;amp;lt;/nowiki&amp;amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/s&amp;gt;&lt;br /&gt;
==References== &lt;br /&gt;
*[[Illoke]]&lt;br /&gt;
*[https://en.wikipedia.org/wiki/Giant Giant on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 65&lt;br /&gt;
|levelm1 = 66&lt;br /&gt;
|level = 67&lt;br /&gt;
|levelp1 = 68&lt;br /&gt;
|levelp2 = 69&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>MAGP13</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Illoke_shaman&amp;diff=266407</id>
		<title>Illoke shaman</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Illoke_shaman&amp;diff=266407"/>
		<updated>2026-10-11T23:56:33Z</updated>

		<summary type="html">&lt;p&gt;MAGP13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 67&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Giant &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Thanatoph&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 600&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = War mattock &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 357 - 378&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = Interdiction&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 282&lt;br /&gt;
| WD2 = Interference (212)&lt;br /&gt;
| WDB = 282&lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Earthen Fury&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 16N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 244 - 259&lt;br /&gt;
| CleTD = 265&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = 268&lt;br /&gt;
| MnSTD = 261&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Benediction (307)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Elemental Defense I (401)&lt;br /&gt;
| DSP3 = Elemental Defense II (406)&lt;br /&gt;
| DSP4 = Elemental Defense III (414)&lt;br /&gt;
| DSP5 = Elemental Targeting (425)&lt;br /&gt;
| DSP6 = Resist Elements (602)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = [[Glowing violet mote of essence]]&lt;br /&gt;
 | skin = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Editor&#039;s note: The correct plural is &#039;shamans&#039;, not &#039;shaman&#039;. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Massive and imposing, the Illoke shaman towers over adventurers.  It is more than three times the size of the largest giantman, with smooth grey skin and deep black eyes that glare out from under a heavy brow.  The eyes regard potential victims with disdain, as if they were nothing more than an offering to be sacrificed.  Chiseled deep into the forehead of the shaman, the symbol of Illoke glows red with power.&amp;lt;nowiki&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
They swing a [[Illoke shaman/Huge stone maul|huge stone maul]] which is mechanically a [[War mattock]]. These weapons have fantastic (40) crit weighting. That means even when wearing for example [[Augmented chain|Augmented chain (AsG 15)]], very minor hits (such as an endroll that is merely 20 or so above 100) can be lethal.&lt;br /&gt;
&lt;br /&gt;
Illoke shaman can break stuns and act at the same time. Hence, it is recommended you stance dance carefully around them; any time you get hit by them, even by a small margin, you are risking death.&lt;br /&gt;
&lt;br /&gt;
Illoke shamans have a maneuver attack when knocked prone via certain methods (regular attack to the legs, many spells, some maneuvers) that has a great chance of hurting a like leveled adventurer, especially a [[pure]]. It is recommended that shamans be knocked prone before they are killed to maximize safety. Effective ways to prone a shaman include [[sweep]], [[Tangleweed (610)|tangleweed]], [[lullabye]], [[hamstring]], [[tackle]], [[410|e-wave]], and [[unbalance]]. If killed while sitting this falling maneuver is still activated.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lens of Obfuscation feature:&#039;&#039;&#039; a patch of ash grey skin atop (his/her) forehead marred by veinous, red runic symbols.&lt;br /&gt;
&lt;br /&gt;
Working with an [[illoke mystic]] an illoke shaman can summon a [[roa&#039;ter]] or a [[stone gargoyle]].&lt;br /&gt;
&lt;br /&gt;
Example text: &amp;lt;P&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
An Illoke mystic turns to face an Illoke shaman, intoning a rumbling chant.  The two figures raise their hands together, touching palms, and a sudden tremor shakes the area!&lt;br /&gt;
&lt;br /&gt;
You feel a rumble come from beneath your feet.&lt;br /&gt;
Dirt and rock explode from the ground beneath you as a roa&#039;ter erupts from underground and crashes onto the surface!&lt;br /&gt;
Rocks and dirt pelt you as you are thrown into the air!&lt;br /&gt;
You make a stunning maneuver in the air avoiding the majority of the debris and landing on your feet!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Roundtime: 21 sec.&amp;lt;nowiki&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
==References== &lt;br /&gt;
*[[Illoke]]&lt;br /&gt;
*[https://en.wikipedia.org/wiki/Giant Giant on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 65&lt;br /&gt;
|levelm1 = 66&lt;br /&gt;
|level = 67&lt;br /&gt;
|levelp1 = 68&lt;br /&gt;
|levelp2 = 69&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>MAGP13</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Illoke_shaman&amp;diff=266406</id>
		<title>Illoke shaman</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Illoke_shaman&amp;diff=266406"/>
		<updated>2026-10-11T23:55:41Z</updated>

		<summary type="html">&lt;p&gt;MAGP13: format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 67&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Giant &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Thanatoph&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 600&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = War mattock &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 357 - 378&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = Interdiction&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 282&lt;br /&gt;
| WD2 = Interference (212)&lt;br /&gt;
| WDB = 282&lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Earthen Fury&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 16N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 244 - 259&lt;br /&gt;
| CleTD = 265&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = 268&lt;br /&gt;
| MnSTD = 261&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Benediction (307)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Elemental Defense I (401)&lt;br /&gt;
| DSP3 = Elemental Defense II (406)&lt;br /&gt;
| DSP4 = Elemental Defense III (414)&lt;br /&gt;
| DSP5 = Elemental Targeting (425)&lt;br /&gt;
| DSP6 = Resist Elements (602)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = [[Glowing violet mote of essence]]&lt;br /&gt;
 | skin = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Editor&#039;s note: The correct plural is &#039;shamans&#039;, not &#039;shaman&#039;. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Massive and imposing, the Illoke shaman towers over adventurers.  It is more than three times the size of the largest giantman, with smooth grey skin and deep black eyes that glare out from under a heavy brow.  The eyes regard potential victims with disdain, as if they were nothing more than an offering to be sacrificed.  Chiseled deep into the forehead of the shaman, the symbol of Illoke glows red with power.&amp;lt;s&amp;gt;&amp;lt;nowiki&amp;gt;&amp;amp;lt;nowiki&amp;amp;gt;&amp;lt;/pre&amp;gt;&amp;amp;lt;/nowiki&amp;amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
They swing a [[Illoke shaman/Huge stone maul|huge stone maul]] which is mechanically a [[War mattock]]. These weapons have fantastic (40) crit weighting. That means even when wearing for example [[Augmented chain|Augmented chain (AsG 15)]], very minor hits (such as an endroll that is merely 20 or so above 100) can be lethal.&lt;br /&gt;
&lt;br /&gt;
Illoke shaman can break stuns and act at the same time. Hence, it is recommended you stance dance carefully around them; any time you get hit by them, even by a small margin, you are risking death.&lt;br /&gt;
&lt;br /&gt;
Illoke shamans have a maneuver attack when knocked prone via certain methods (regular attack to the legs, many spells, some maneuvers) that has a great chance of hurting a like leveled adventurer, especially a [[pure]]. It is recommended that shamans be knocked prone before they are killed to maximize safety. Effective ways to prone a shaman include [[sweep]], [[Tangleweed (610)|tangleweed]], [[lullabye]], [[hamstring]], [[tackle]], [[410|e-wave]], and [[unbalance]]. If killed while sitting this falling maneuver is still activated.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lens of Obfuscation feature:&#039;&#039;&#039; a patch of ash grey skin atop (his/her) forehead marred by veinous, red runic symbols.&lt;br /&gt;
&lt;br /&gt;
Working with an [[illoke mystic]] an illoke shaman can summon a [[roa&#039;ter]] or a [[stone gargoyle]].&lt;br /&gt;
&lt;br /&gt;
Example text: &amp;lt;P&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
An Illoke mystic turns to face an Illoke shaman, intoning a rumbling chant.  The two figures raise their hands together, touching palms, and a sudden tremor shakes the area!&lt;br /&gt;
&lt;br /&gt;
You feel a rumble come from beneath your feet.&lt;br /&gt;
Dirt and rock explode from the ground beneath you as a roa&#039;ter erupts from underground and crashes onto the surface!&lt;br /&gt;
Rocks and dirt pelt you as you are thrown into the air!&lt;br /&gt;
You make a stunning maneuver in the air avoiding the majority of the debris and landing on your feet!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Roundtime: 21 sec.&amp;lt;s&amp;gt;&amp;lt;nowiki&amp;gt;&amp;amp;lt;nowiki&amp;amp;gt;&amp;lt;/pre&amp;gt;&amp;amp;lt;/nowiki&amp;amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/s&amp;gt;&lt;br /&gt;
==References== &lt;br /&gt;
*[[Illoke]]&lt;br /&gt;
*[https://en.wikipedia.org/wiki/Giant Giant on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 65&lt;br /&gt;
|levelm1 = 66&lt;br /&gt;
|level = 67&lt;br /&gt;
|levelp1 = 68&lt;br /&gt;
|levelp2 = 69&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>MAGP13</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Illoke_shaman&amp;diff=266405</id>
		<title>Illoke shaman</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Illoke_shaman&amp;diff=266405"/>
		<updated>2026-10-11T23:54:07Z</updated>

		<summary type="html">&lt;p&gt;MAGP13: Added Lens of Obfuscation info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 67&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Giant &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Thanatoph&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 600&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = War mattock &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 357 - 378&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = Interdiction&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 282&lt;br /&gt;
| WD2 = Interference (212)&lt;br /&gt;
| WDB = 282&lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Earthen Fury&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 16N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 244 - 259&lt;br /&gt;
| CleTD = 265&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = 268&lt;br /&gt;
| MnSTD = 261&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Benediction (307)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Elemental Defense I (401)&lt;br /&gt;
| DSP3 = Elemental Defense II (406)&lt;br /&gt;
| DSP4 = Elemental Defense III (414)&lt;br /&gt;
| DSP5 = Elemental Targeting (425)&lt;br /&gt;
| DSP6 = Resist Elements (602)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = [[Glowing violet mote of essence]]&lt;br /&gt;
 | skin = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Editor&#039;s note: The correct plural is &#039;shamans&#039;, not &#039;shaman&#039;. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Massive and imposing, the Illoke shaman towers over adventurers.  It is more than three times the size of the largest giantman, with smooth grey skin and deep black eyes that glare out from under a heavy brow.  The eyes regard potential victims with disdain, as if they were nothing more than an offering to be sacrificed.  Chiseled deep into the forehead of the shaman, the symbol of Illoke glows red with power.&amp;lt;nowiki&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
They swing a [[Illoke shaman/Huge stone maul|huge stone maul]] which is mechanically a [[War mattock]]. These weapons have fantastic (40) crit weighting. That means even when wearing for example [[Augmented chain|Augmented chain (AsG 15)]], very minor hits (such as an endroll that is merely 20 or so above 100) can be lethal.&lt;br /&gt;
&lt;br /&gt;
Illoke shaman can break stuns and act at the same time. Hence, it is recommended you stance dance carefully around them; any time you get hit by them, even by a small margin, you are risking death.&lt;br /&gt;
&lt;br /&gt;
Illoke shamans have a maneuver attack when knocked prone via certain methods (regular attack to the legs, many spells, some maneuvers) that has a great chance of hurting a like leveled adventurer, especially a [[pure]]. It is recommended that shamans be knocked prone before they are killed to maximize safety. Effective ways to prone a shaman include [[sweep]], [[Tangleweed (610)|tangleweed]], [[lullabye]], [[hamstring]], [[tackle]], [[410|e-wave]], and [[unbalance]]. If killed while sitting this falling maneuver is still activated.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lens of Obfuscation feature:&#039;&#039;&#039; a patch of ash grey skin atop (his/her) forehead marred by veinous, red runic symbols.&lt;br /&gt;
&lt;br /&gt;
Working with an [[illoke mystic]] an illoke shaman can summon a [[roa&#039;ter]] or a [[stone gargoyle]].&lt;br /&gt;
&lt;br /&gt;
Example text: &amp;lt;P&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
An Illoke mystic turns to face an Illoke shaman, intoning a rumbling chant.  The two figures raise their hands together, touching palms, and a sudden tremor shakes the area!&lt;br /&gt;
&lt;br /&gt;
You feel a rumble come from beneath your feet.&lt;br /&gt;
Dirt and rock explode from the ground beneath you as a roa&#039;ter erupts from underground and crashes onto the surface!&lt;br /&gt;
Rocks and dirt pelt you as you are thrown into the air!&lt;br /&gt;
You make a stunning maneuver in the air avoiding the majority of the debris and landing on your feet!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Roundtime: 21 sec.&amp;lt;nowiki&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
== References ==&lt;br /&gt;
* [[Illoke]]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Giant Giant on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 65&lt;br /&gt;
|levelm1 = 66&lt;br /&gt;
|level = 67&lt;br /&gt;
|levelp1 = 68&lt;br /&gt;
|levelp2 = 69&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>MAGP13</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Illoke_shaman&amp;diff=266404</id>
		<title>Illoke shaman</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Illoke_shaman&amp;diff=266404"/>
		<updated>2026-10-11T23:52:39Z</updated>

		<summary type="html">&lt;p&gt;MAGP13: Undo revision 266403 by MAGP13 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 67&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Giant &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Thanatoph&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 600&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = War mattock &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 357 - 378&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = Interdiction&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 282&lt;br /&gt;
| WD2 = Interference (212)&lt;br /&gt;
| WDB = 282&lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Earthen Fury&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 16N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 244 - 259&lt;br /&gt;
| CleTD = 265&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = 268&lt;br /&gt;
| MnSTD = 261&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Benediction (307)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Elemental Defense I (401)&lt;br /&gt;
| DSP3 = Elemental Defense II (406)&lt;br /&gt;
| DSP4 = Elemental Defense III (414)&lt;br /&gt;
| DSP5 = Elemental Targeting (425)&lt;br /&gt;
| DSP6 = Resist Elements (602)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = [[Glowing violet mote of essence]]&lt;br /&gt;
 | skin = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Editor&#039;s note: The correct plural is &#039;shamans&#039;, not &#039;shaman&#039;. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Massive and imposing, the Illoke shaman towers over adventurers.  It is more than three times the size of the largest giantman, with smooth grey skin and deep black eyes that glare out from under a heavy brow.  The eyes regard potential victims with disdain, as if they were nothing more than an offering to be sacrificed.  Chiseled deep into the forehead of the shaman, the symbol of Illoke glows red with power.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
They swing a [[Illoke shaman/Huge stone maul|huge stone maul]] which is mechanically a [[War mattock]]. These weapons have fantastic (40) crit weighting. That means even when wearing for example [[Augmented chain|Augmented chain (AsG 15)]], very minor hits (such as an endroll that is merely 20 or so above 100) can be lethal.&lt;br /&gt;
&lt;br /&gt;
Illoke shaman can break stuns and act at the same time. Hence, it is recommended you stance dance carefully around them; any time you get hit by them, even by a small margin, you are risking death.&lt;br /&gt;
&lt;br /&gt;
Illoke shamans have a maneuver attack when knocked prone via certain methods (regular attack to the legs, many spells, some maneuvers) that has a great chance of hurting a like leveled adventurer, especially a [[pure]]. It is recommended that shamans be knocked prone before they are killed to maximize safety. Effective ways to prone a shaman include [[sweep]], [[Tangleweed (610)|tangleweed]], [[lullabye]], [[hamstring]], [[tackle]], [[410|e-wave]], and [[unbalance]]. If killed while sitting this falling maneuver is still activated.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
Working with an [[illoke mystic]] an illoke shaman can summon a [[roa&#039;ter]] or a [[stone gargoyle]].&lt;br /&gt;
&lt;br /&gt;
Example text: &amp;lt;P&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
An Illoke mystic turns to face an Illoke shaman, intoning a rumbling chant.  The two figures raise their hands together, touching palms, and a sudden tremor shakes the area!&lt;br /&gt;
&lt;br /&gt;
You feel a rumble come from beneath your feet.&lt;br /&gt;
Dirt and rock explode from the ground beneath you as a roa&#039;ter erupts from underground and crashes onto the surface!&lt;br /&gt;
Rocks and dirt pelt you as you are thrown into the air!&lt;br /&gt;
You make a stunning maneuver in the air avoiding the majority of the debris and landing on your feet!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Roundtime: 21 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
== References ==&lt;br /&gt;
* [[Illoke]]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Giant Giant on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 65&lt;br /&gt;
|levelm1 = 66&lt;br /&gt;
|level = 67&lt;br /&gt;
|levelp1 = 68&lt;br /&gt;
|levelp2 = 69&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>MAGP13</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Illoke_shaman&amp;diff=266403</id>
		<title>Illoke shaman</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Illoke_shaman&amp;diff=266403"/>
		<updated>2026-10-11T23:49:21Z</updated>

		<summary type="html">&lt;p&gt;MAGP13: Added Lens of Obfuscation info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 67&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Giant &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Thanatoph&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 600&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = War mattock &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 357 - 378&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = Interdiction&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 282&lt;br /&gt;
| WD2 = Interference (212)&lt;br /&gt;
| WDB = 282&lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Earthen Fury&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 16N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 244 - 259&lt;br /&gt;
| CleTD = 265&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = 268&lt;br /&gt;
| MnSTD = 261&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Benediction (307)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Elemental Defense I (401)&lt;br /&gt;
| DSP3 = Elemental Defense II (406)&lt;br /&gt;
| DSP4 = Elemental Defense III (414)&lt;br /&gt;
| DSP5 = Elemental Targeting (425)&lt;br /&gt;
| DSP6 = Resist Elements (602)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = [[Glowing violet mote of essence]]&lt;br /&gt;
 | skin = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Editor&#039;s note: The correct plural is &#039;shamans&#039;, not &#039;shaman&#039;. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Massive and imposing, the Illoke shaman towers over adventurers.  It is more than three times the size of the largest giantman, with smooth grey skin and deep black eyes that glare out from under a heavy brow.  The eyes regard potential victims with disdain, as if they were nothing more than an offering to be sacrificed.  Chiseled deep into the forehead of the shaman, the symbol of Illoke glows red with power.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
They swing a [[Illoke shaman/Huge stone maul|huge stone maul]] which is mechanically a [[War mattock]]. These weapons have fantastic (40) crit weighting. That means even when wearing for example [[Augmented chain|Augmented chain (AsG 15)]], very minor hits (such as an endroll that is merely 20 or so above 100) can be lethal.&lt;br /&gt;
&lt;br /&gt;
Illoke shaman can break stuns and act at the same time. Hence, it is recommended you stance dance carefully around them; any time you get hit by them, even by a small margin, you are risking death.&lt;br /&gt;
&lt;br /&gt;
Illoke shamans have a maneuver attack when knocked prone via certain methods (regular attack to the legs, many spells, some maneuvers) that has a great chance of hurting a like leveled adventurer, especially a [[pure]]. It is recommended that shamans be knocked prone before they are killed to maximize safety. Effective ways to prone a shaman include [[sweep]], [[Tangleweed (610)|tangleweed]], [[lullabye]], [[hamstring]], [[tackle]], [[410|e-wave]], and [[unbalance]]. If killed while sitting this falling maneuver is still activated.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lens of Obfuscation feature:&#039;&#039;&#039; a patch of ash grey skin atop (his/her) forehead marred by veinous, red runic symbols.&lt;br /&gt;
&lt;br /&gt;
Working with an [[illoke mystic]] an illoke shaman can summon a [[roa&#039;ter]] or a [[stone gargoyle]].&lt;br /&gt;
&lt;br /&gt;
Example text: &amp;lt;P&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
An Illoke mystic turns to face an Illoke shaman, intoning a rumbling chant.  The two figures raise their hands together, touching palms, and a sudden tremor shakes the area!&lt;br /&gt;
&lt;br /&gt;
You feel a rumble come from beneath your feet.&lt;br /&gt;
Dirt and rock explode from the ground beneath you as a roa&#039;ter erupts from underground and crashes onto the surface!&lt;br /&gt;
Rocks and dirt pelt you as you are thrown into the air!&lt;br /&gt;
You make a stunning maneuver in the air avoiding the majority of the debris and landing on your feet!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Roundtime: 21 sec.&lt;br /&gt;
== References ==&lt;br /&gt;
* [[Illoke]]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Giant Giant on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 65&lt;br /&gt;
|levelm1 = 66&lt;br /&gt;
|level = 67&lt;br /&gt;
|levelp1 = 68&lt;br /&gt;
|levelp2 = 69&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>MAGP13</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rabid_squirrel&amp;diff=266401</id>
		<title>Rabid squirrel</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rabid_squirrel&amp;diff=266401"/>
		<updated>2026-10-11T23:39:10Z</updated>

		<summary type="html">&lt;p&gt;MAGP13: Added Lens of Obfuscation info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = rabid_squirrel.jpg&lt;br /&gt;
| level = 2&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Rodent &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Quadruped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Icemule Environs&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = Kobold Village&lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 36&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Nip (attack)&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 1N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 14 - 29&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 27&lt;br /&gt;
| UDF = 48&lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = 6&lt;br /&gt;
| EmpTD = 6&lt;br /&gt;
| PalTD = 6&lt;br /&gt;
| RanTD = 6&lt;br /&gt;
| SorTD = 6&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 6&lt;br /&gt;
| MjSTD = 6&lt;br /&gt;
| MnSTD = 6&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = None&lt;br /&gt;
 | magic items = None&lt;br /&gt;
 | gems = None&lt;br /&gt;
 | boxes = None&lt;br /&gt;
 | other = None&lt;br /&gt;
 | skin = a squirrel tail&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A rabid squirrel is twice the size of your average squirrel.  Its beady little eyes are blood-shot and watery and its mangy coat is a lusterless grey.  The evil little creature slavers constantly and moves with terrifying speed.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lens of Obfuscation feature:&#039;&#039;&#039; a series of thick and coarse, whisker-like hairs growing out from (his/her) ears and upper lip.&lt;br /&gt;
&lt;br /&gt;
The melee DS strength of the squirrels in the Kobold Village is approximately +29, whereas around Icemule they are approximately +14.&lt;br /&gt;
&lt;br /&gt;
Squirrels do not wear armor (ASG 1).&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Squirrel Squirrel on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 0&lt;br /&gt;
|levelm1 = 1&lt;br /&gt;
|level = 2&lt;br /&gt;
|levelp1 = 3&lt;br /&gt;
|levelp2 = 4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MAGP13</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cave_gnome&amp;diff=266389</id>
		<title>Cave gnome</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cave_gnome&amp;diff=266389"/>
		<updated>2026-10-11T16:28:47Z</updated>

		<summary type="html">&lt;p&gt;MAGP13: Added Lens of Obfuscation info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Cave_Gnome_Colored.jpg&lt;br /&gt;
| level = 2&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Wehnimer&#039;s Landing&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = Icemule Environs&lt;br /&gt;
| area3 = Old Mine Road&lt;br /&gt;
| area4 = Wehnimer&#039;s Environs&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 51&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Cudgel&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 52&lt;br /&gt;
| PA2 = Handaxe&lt;br /&gt;
| PAB = 52&lt;br /&gt;
| PA3 = Short sword&lt;br /&gt;
| PAC = 52&lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = -&lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = -&lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = -&lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 2 - 25&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = 39 - 57&lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = 6&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = 6&lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = 6&lt;br /&gt;
| MnETD = 6&lt;br /&gt;
| MjSTD = 6&lt;br /&gt;
| MnSTD = 6&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes &lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = Alchemy (common)&lt;br /&gt;
 | skin = a gnome scalp&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;This very short creature resembles, if anything, a misshapen dwarf.  Whereas dwarves carry themselves upright, the cave gnome scampers about in a hunched over fashion, peering malignantly up at intruders through bulging purple eyes set on a head seemingly a few sizes too big for the associated body.  Do not mistake their size as a limitation, though.  The cave gnome regularly bounces high enough in combat to strike giantmen square in the head.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Cave gnomes under Icemule carry only a [[cudgel]] with no shield or armor.&lt;br /&gt;
&lt;br /&gt;
Cave gnomes under Wehnimer&#039;s Landing carry [[handaxe]]s, a wooden shield and no armor.&lt;br /&gt;
&lt;br /&gt;
Cave gnomes in the gnoll/gnome mines, through the Upper Dragonclaw Forest, carry [[short sword]]s, wooden shields, and leather breastplates.  They are harder to kill than their kin due to their scale armor.  The creatures in the gnoll/gnome mines can spawn at a fast rate with only 2 or 3 adventurers in the area.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lens of Obfuscation feature:&#039;&#039;&#039; a craggy and rough patch of pockmarks upon each cheek.&lt;br /&gt;
&lt;br /&gt;
Cave gnomes often carry gems and boxes, giving young and older adventurers alike an easy target for cash hunting.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Gnome Gnome on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 1&lt;br /&gt;
|levelm1 = 2&lt;br /&gt;
|  level = 3&lt;br /&gt;
|levelp1 = 4&lt;br /&gt;
|levelp2 = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>MAGP13</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mistydeep_siren&amp;diff=266388</id>
		<title>Mistydeep siren</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mistydeep_siren&amp;diff=266388"/>
		<updated>2026-10-11T16:25:40Z</updated>

		<summary type="html">&lt;p&gt;MAGP13: changed description &amp;gt; feature, that&amp;#039;s the more official word I think&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Mistydeep_siren.jpg&lt;br /&gt;
| level = 2&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Fey &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = The Toadwort&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 42&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Dagger&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 50&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = Calm (201)&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 10&lt;br /&gt;
| WD2 = Vibration Chant (1002)&lt;br /&gt;
| WDB = 2&lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 1&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 10 - 30&lt;br /&gt;
| Ranged = 7&lt;br /&gt;
| Bolt = 7 - 28&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 6&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = 6&lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = 6&lt;br /&gt;
| SorTD = 6&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = 6&lt;br /&gt;
| MnETD = 6&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 6&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = [[Pristine nymph&#039;s hair]]&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The &#039;&#039;&#039;Mistydeep siren&#039;s&#039;&#039;&#039; pale eyes are initially glazed like two frosted, opaque panes of glass but they slowly melt to a warm blue as she transfixes her gaze onto her victims.  She uses her melodious voice to allure, along with innocent blue eyes, whispering soft promises of pleasure to entice victims into her control.  From a distance away, the Mistydeep siren looks like beautiful maiden with softly draping robes walking aimlessly along the shorelines but without the influence of  glamor, it becomes obvious this is no helpless maiden.  Her bluish corpselike skin and milky eyes is a dead give away of her true nature to any wary adventurer.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lens of Obfuscation feature:&#039;&#039;&#039; a patterning of leathery and ash-hued crow&#039;s feet extending from (his/her) eyes&lt;br /&gt;
&lt;br /&gt;
When looted, Mistydeep sirens may drop &amp;quot;[[pristine nymph&#039;s hair]]&amp;quot;, which is used in [[alchemy]] to make a smooth stone talisman, the [[minor luck talisman]].&lt;br /&gt;
&lt;br /&gt;
The hairs sell for around 250 silvers at the Alchemist&#039;s pawnshop.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Siren_(mythology) Siren on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 1&lt;br /&gt;
|levelm1 = 2&lt;br /&gt;
|  level = 3&lt;br /&gt;
|levelp1 = 4&lt;br /&gt;
|levelp2 = 5&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MAGP13</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Big_ugly_kobold&amp;diff=266387</id>
		<title>Big ugly kobold</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Big_ugly_kobold&amp;diff=266387"/>
		<updated>2026-10-11T16:24:51Z</updated>

		<summary type="html">&lt;p&gt;MAGP13: Added Lens of Obfuscation info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =&lt;br /&gt;
| level = 2&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Kobold&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area =  Kobold Village&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt; &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 50&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Short sword&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 36 - 62&lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 1N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 23 - 86&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 23&lt;br /&gt;
| UDF =&lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = 6&lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = 6&lt;br /&gt;
| MnETD = 6&lt;br /&gt;
| MjSTD = 6&lt;br /&gt;
| MnSTD = 6&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = a kobold skin&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;This big ugly kobold is large for a kobold and ugly, even by kobold beauty standards.  Smaller than a dwarf and even many halflings, she has ruddy skin and a hairless pate topped with small horns.  Long-limbed for her size, the big ugly kobold eschews any display of brute strength and relies on what agility she pretends to have.  The big ugly kobold stares back at you with beady little black eyes, sizing you up as a foe.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
*&#039;&#039;&#039;Lens of Obfuscation feature:&#039;&#039;&#039; a set of twin, small rough bumps barely protruding atop (his/her) forehead.&lt;br /&gt;
*The big ugly kobold is uncommon in the [[Kobold Village]] and only occasionally spawns after a number of normal [[kobold]]&#039;s are killed.&lt;br /&gt;
&lt;br /&gt;
*Typically,  it is armed with a short sword and carries a wooden shield but does not wear armor. &lt;br /&gt;
&lt;br /&gt;
*Various rooms in the kobold village give a defensive bonus of +10 to +30 to the adventurer and creatures alike.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Kobold Kobold on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 1&lt;br /&gt;
|levelm1 = 2&lt;br /&gt;
|level = 3&lt;br /&gt;
|levelp1 = 4&lt;br /&gt;
|levelp2 = 5&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MAGP13</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mistydeep_siren&amp;diff=266386</id>
		<title>Mistydeep siren</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mistydeep_siren&amp;diff=266386"/>
		<updated>2026-10-11T16:22:42Z</updated>

		<summary type="html">&lt;p&gt;MAGP13: Added Lens of Obfuscation info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Mistydeep_siren.jpg&lt;br /&gt;
| level = 2&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Fey &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = The Toadwort&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 42&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Dagger&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 50&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = Calm (201)&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 10&lt;br /&gt;
| WD2 = Vibration Chant (1002)&lt;br /&gt;
| WDB = 2&lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 1&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 10 - 30&lt;br /&gt;
| Ranged = 7&lt;br /&gt;
| Bolt = 7 - 28&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 6&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = 6&lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = 6&lt;br /&gt;
| SorTD = 6&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = 6&lt;br /&gt;
| MnETD = 6&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 6&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = [[Pristine nymph&#039;s hair]]&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The &#039;&#039;&#039;Mistydeep siren&#039;s&#039;&#039;&#039; pale eyes are initially glazed like two frosted, opaque panes of glass but they slowly melt to a warm blue as she transfixes her gaze onto her victims.  She uses her melodious voice to allure, along with innocent blue eyes, whispering soft promises of pleasure to entice victims into her control.  From a distance away, the Mistydeep siren looks like beautiful maiden with softly draping robes walking aimlessly along the shorelines but without the influence of  glamor, it becomes obvious this is no helpless maiden.  Her bluish corpselike skin and milky eyes is a dead give away of her true nature to any wary adventurer.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lens of Obfuscation Description:&#039;&#039;&#039; a patterning of leathery and ash-hued crow&#039;s feet extending from (his/her) eyes&lt;br /&gt;
&lt;br /&gt;
When looted, Mistydeep sirens may drop &amp;quot;[[pristine nymph&#039;s hair]]&amp;quot;, which is used in [[alchemy]] to make a smooth stone talisman, the [[minor luck talisman]].&lt;br /&gt;
&lt;br /&gt;
The hairs sell for around 250 silvers at the Alchemist&#039;s pawnshop.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Siren_(mythology) Siren on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 1&lt;br /&gt;
|levelm1 = 2&lt;br /&gt;
|  level = 3&lt;br /&gt;
|levelp1 = 4&lt;br /&gt;
|levelp2 = 5&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MAGP13</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ta%27Vaalor_shops&amp;diff=265053</id>
		<title>Ta&#039;Vaalor shops</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ta%27Vaalor_shops&amp;diff=265053"/>
		<updated>2026-09-12T11:23:20Z</updated>

		<summary type="html">&lt;p&gt;MAGP13: Fixed a broken redirect link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[:Category:Ta&#039;Vaalor shops]]&lt;/div&gt;</summary>
		<author><name>MAGP13</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wehnimer%27s_landing_shops&amp;diff=264767</id>
		<title>Wehnimer&#039;s landing shops</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wehnimer%27s_landing_shops&amp;diff=264767"/>
		<updated>2026-09-03T08:02:47Z</updated>

		<summary type="html">&lt;p&gt;MAGP13: Fixed a broken redirect link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[:Category:Wehnimer&#039;s Landing shops]]&lt;/div&gt;</summary>
		<author><name>MAGP13</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mystic_tattoo&amp;diff=261660</id>
		<title>Mystic tattoo</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mystic_tattoo&amp;diff=261660"/>
		<updated>2026-07-26T13:41:03Z</updated>

		<summary type="html">&lt;p&gt;MAGP13: The mental lore is +1 per bonus and not per rank. Fixed that in the table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}} &#039;&#039;&#039;Mystic Tattoos&#039;&#039;&#039; are [[tattoo]]s that [[monk]]s create by adding an [[enhancive]] [[statistic]] (not [[skill]]) to an existing [[stock tattoo]] or other non-scripted tattoo. These are called mundane tattoos until they are enhanced. A character may only have one Mystic Tattoo at a time, and they can range from the first circle (tier 1) to fifth circle (tier 5).&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
While a Mystic Tattoo has charges, it provides a {{mono|+1 per circle}} to the target statistic&#039;s bonus, or net {{mono|+2 per circle}} to the target statistic&#039;s value. For example, a fifth circle [[Logic]] tattoo would provide +10 to the Logic stat and +5 to the Logic bonus. Starting from the second circle, a Mystic Tattoo also provides a {{mono|+2 per circle}} to the target skill&#039;s bonus (including the first circle retroactively). For example, a second circle [[Dodging]] tattoo would provide +4 to the Dodging skill bonus. Eligible skills include all trainable non-spell-rank skills.&lt;br /&gt;
&lt;br /&gt;
Stat and skill bonuses for Mystic Tattoos at the third circle and below are subject to the same limitations of enhancive bonuses not gained through the [[Ascension Skill System]]. Fourth and fifth circle tattoos become exempt from ordinary enhancive limits.&lt;br /&gt;
&lt;br /&gt;
The third circle adds a flare to double the stat and skill bonuses for 10 seconds with a 60-second cooldown (inclusive of the 10-second duration). The fifth circle adds an activated ability to double the stat and skill bonuses and reduce combat action RT by 1 for non-monks or by 2 for monks for 30 seconds with a 180-second cooldown (inclusive of the 30-second duration). The doubling effects of third and fifth circles do not stack.&lt;br /&gt;
&lt;br /&gt;
Mystic Tattoos have 200 charges when applied and are fully recharged when upgraded to a higher circle.  Monks can also add charges at a cost of 1000 motes per charge. By design, it is expected that monks will have reasonable success at applying tiers in steps of 20 levels, so a 20th level Monk may apply a first circle (tier 1) and a 100th level monk may apply a fifth circle (tier 5) with reasonable success chance. There is not an explicit level requirement to do any tier of Mystic Tattoo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Caution:&#039;&#039; A character may only have one Mystic Tattoo at a time.  As transforming a non-scripted tattoo into a Mystic Tattoo recreates it as a non-crumbly enhancive, the only way to change from one stat enhancive to another is permanently removing the Mystic Tattoo. Players should thus use caution getting a Mystic Tattoo applied to a custom (altered) tattoo. If they later want to change the type of stat enhancive they have, they will need to remove the custom tattoo to create a new one. &lt;br /&gt;
&lt;br /&gt;
==Motes of Tranquility==&lt;br /&gt;
{| {{prettytable|float:right;}}&lt;br /&gt;
|+Motes required per circle&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Circle&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Motes Required&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|1&lt;br /&gt;
|50,000&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|2&lt;br /&gt;
|75,000&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|3&lt;br /&gt;
|100,000&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|4&lt;br /&gt;
|125,000&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|5&lt;br /&gt;
|150,000&lt;br /&gt;
|}&lt;br /&gt;
Converting a mundane tattoo to a Mystic Tattoo requires the performing monk to have gathered &#039;&#039;motes of tranquility&#039;&#039; through absorbing experience either via an experience pulse or via offline experience absorption, in a manner similar to [[wizard]]s with [[Enchant (925)]], or [[sorcerer]]s with [[Ensorcell (735)]]. Experience absorption modifiers such as [[Gift of Lumnis]] or [[roleplaying award]]s apply, but instant experience absorption such as {{boldmono|[[BOOST]] ABSORB}} or [[Rings of Lumnis]] do not. There is a weekly limit of 50,000 motes, and an overall pool cap of having 200,000 available at a time. &lt;br /&gt;
&lt;br /&gt;
Each tier of the Mystic Tattoo requires a greater number of motes to apply, starting at 50,000 for tier 1 and increasing by 25,000 at each successive tier, or {{mono|25000 x (1+TargetTier)}} cost in motes.  Thus, to go from a mundane tattoo to a Mystic Tattoo of the fifth circle requires 10 weeks of capped Motes of Tranquility. Current Motes of Tranquility are displayed using {{boldmono|TATTOO}} (in character description) or {{boldmono|[[RESOURCE]]}} (numerical readout).&lt;br /&gt;
&lt;br /&gt;
{{#section:RESOURCE (verb)|monk}}&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
Both a needle and ink are required to be in-hand, and are available for purchase from the [[:Category:Alchemist_Shops|town alchemist]]. Ink may be combined via {{boldmono|[[POUR]]}}, to a limit of 10 doses. The needle must be in the right hand when used. Each tier requires a corresponding number of doses of ink, so the circle 5 application will need 5 doses of ink.&lt;br /&gt;
&lt;br /&gt;
Note that the target mundane tattoo being worked on requires that it be:&lt;br /&gt;
* visible on whatever body part it lies.  For example, converting a tattoo on the chest will require that the target remove any armor, since that covers the chest.&lt;br /&gt;
* referred to by noun.  Most will be &amp;quot;tattoo&amp;quot;, but some will not: #846 would be &amp;quot;blossom&amp;quot;, and #856 would be &amp;quot;marks&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Applying the tattoo requires the use of the {{boldmono|TATTOO}} verb.&lt;br /&gt;
&lt;br /&gt;
{{#section:TATTOO (verb)|TATTOO (verb)}}&lt;br /&gt;
&lt;br /&gt;
Applying the Mystic Tattoo uses a two-step confirmation process, and expected chance of success is shown, so the performing monk can choose not to make the attempt if there is a high risk of losing motes to failure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;tattoo mystic (character) wisdom tattoo&lt;br /&gt;
You consider imbuing the essence of wisdom into (tattoo) on (character), which is currently just a mundane tattoo.  You estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
To offer to tattoo (character), enter the same command again in the next minute.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;tattoo mystic (character) wisdom tattoo&lt;br /&gt;
You hold up a polished blue and silver needle and a wide-mouthed jar of tattoo ink in an offer to imbue the essence of wisdom into (Character’s) (tattoo).  (She/he) will need to TATTOO ACCEPT in the next minute.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
(Character) has accepted your offer of a mystic tattoo and awaits your tranquil hand.  Just retype your last TATTOO MYSTIC command in the next minute.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;tattoo mystic (character) wisdom tattoo&lt;br /&gt;
You make a good attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  You work the ink into (Character’s) (tattoo), concentrating on establishing a faint link with (his/her) mind as you invoke the tranquil core of your soul to instill (his/her) body with the pure essence of wisdom!&lt;br /&gt;
That was the last drop of ink.&lt;br /&gt;
A wide-mouthed jar of tattoo ink suddenly shatters, leaving nothing behind.&lt;br /&gt;
Roundtime: 20 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Success Factors ==&lt;br /&gt;
Monk service bonus relies on the following factors:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 |Component&lt;br /&gt;
 |Bonus&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Level]]&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per level&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Dexterity]] bonus&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +2 per bonus (+1 per stat)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Discipline]] bonus&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +2 per bonus (+1 per stat)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Physical Fitness]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +0.75 per rank&lt;br /&gt;
 |-&lt;br /&gt;
 |[[First Aid]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +0.5 per rank&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Spell Research]] ranks (any circle)&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +2 per rank&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Arcane Symbols]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per rank&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Mental Mana Control]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per rank&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Spirit Mana Control]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per rank&lt;br /&gt;
 |-&lt;br /&gt;
 |Relevant Mental Lore ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; When tattooing the self, [[Mental Lore, Transformation]] is used in the calculation. When tattooing others, the monk will use their [[Mental Lore, Telepathy]].&lt;br /&gt;
&lt;br /&gt;
Low spirit and injuries or major scars will penalize your service bonus.&lt;br /&gt;
&lt;br /&gt;
==Service Tiers==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 |Tier&lt;br /&gt;
 |Benefit&lt;br /&gt;
 |Mote Cost&lt;br /&gt;
 |Difficulty&lt;br /&gt;
 |Bonus for Max Success Chance&lt;br /&gt;
 |-&lt;br /&gt;
 | T1&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| Increases chosen Stat bonus by (Tier * 1).&lt;br /&gt;
| 50,000&lt;br /&gt;
| 100&lt;br /&gt;
| 200&lt;br /&gt;
 |-&lt;br /&gt;
 | T2&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| Increases chosen Skill bonus by (Tier * 2). (Does not include Spell Ranks)&lt;br /&gt;
| 75,000&lt;br /&gt;
| 200 &lt;br /&gt;
| 300&lt;br /&gt;
 |-&lt;br /&gt;
 | T3&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| Flare to double Stat and Skill bonuses for 10 seconds. (60 second cooldown)&lt;br /&gt;
| 100,000 &lt;br /&gt;
| 300 &lt;br /&gt;
| 400&lt;br /&gt;
 |-&lt;br /&gt;
 | T4&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| Stat and Skill bonuses from tattoo are exempt from Enhancive limits.&lt;br /&gt;
| 125,000 &lt;br /&gt;
| 400 &lt;br /&gt;
| 500&lt;br /&gt;
 |-&lt;br /&gt;
 | T5&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| Activated ability (RUB) that doubles Stat and Skill bonuses from tattoo for 30 seconds. (3 minute cooldown)&lt;br /&gt;
Also grants Quickness -1 (applies to both physical and spells) for the duration, doubled to -2 for Monks. &lt;br /&gt;
| 150,000 &lt;br /&gt;
| 500 &lt;br /&gt;
| 600&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Tier 5 activated ability Stat and Skill bonuses do not stack with Tier 3 flares.&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TATTOO STATS}} will show the performing Monk&#039;s number of mundane tattoos applied, and the sum total of Motes spent in successful uses (either application of new Mystic tiers or additional charges added to existing Mystic Tattoos).  Motes lost through unsuccessful tier applications are not tracked.&lt;br /&gt;
&lt;br /&gt;
The difficulty level requirement is 100 per tier (e.g. 500 difficulty for tier 5, or 600 bonus required for 99% success).&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [[Tattoo/saved posts|Saved posts]]&lt;br /&gt;
* [[ALTER_(verb)#F._Tattoos_and_Scars:|ALTER rules for Tattoos and Scars]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Tattoo]]&lt;br /&gt;
* [[Stock tattoo]]&lt;br /&gt;
* [[Tsalinx (prime)/Monk Mystic Tattoo Training Table|Mystic Tattoo Training Table]]: A table showing the relative costs for monks to train skills to improve their Mystic Tattoo service bonus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Monk]][[Category:Enhancives]][[Category:Item Mechanics]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>MAGP13</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ta%27Illistim_shops&amp;diff=253800</id>
		<title>Ta&#039;Illistim shops</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ta%27Illistim_shops&amp;diff=253800"/>
		<updated>2026-02-20T07:02:15Z</updated>

		<summary type="html">&lt;p&gt;MAGP13: Changed capitalization to Ta&amp;#039;Illistim shops so that the link would work properly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[:Category:Ta&#039;Illistim shops]]&lt;/div&gt;</summary>
		<author><name>MAGP13</name></author>
	</entry>
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