<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MEKK51</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MEKK51"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/MEKK51"/>
	<updated>2026-04-16T00:14:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Groovy_Hair_items&amp;diff=195943</id>
		<title>Groovy Hair items</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Groovy_Hair_items&amp;diff=195943"/>
		<updated>2023-04-29T13:42:30Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: added some hairstyles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Groovy Hair&#039;&#039;&#039; items, also known as &#039;&#039;&#039;Groovy Hairjewels&#039;&#039;&#039; or &#039;&#039;&#039;Groovy Hair Ribbons&#039;&#039;&#039;, were first introduced in 2005 on the [[Wavedancer]].  There are five different types of Groovy Hair items, which all have special wear/remove messaging and can provide a temporary hairstyle change.  Each type comes with four stock hairstyles and can be customized to have three additional ones.  There are no known merchants capable of adding custom sides however.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Types and Styles&#039;&#039;&#039;&lt;br /&gt;
*1 - hairstick or hairpins&lt;br /&gt;
*2 - hair-tie or ribbon (singular), or something similar&lt;br /&gt;
*3 - hairclip, haircomb, or barrette&lt;br /&gt;
*4 - ribbons or scarves (plural)&lt;br /&gt;
*5 - hairjewels, hairbeads, or beads&lt;br /&gt;
&lt;br /&gt;
In 2020, the [[Ribbonator_2000|Ribbonator 2000]] was upgraded to create a single ribbon or plural ribbons with this script on them.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Ribbons&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= A plural item, it may also be scarves. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your pink hair ribbons and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a hair accessory.  It can be altered with a show, but should not be given a long description.  The item must remain plural ribbons, scarves, etc, something able to secure two braids or ponytails.&lt;br /&gt;
&lt;br /&gt;
You can PUSH, PULL, TURN, and NUDGE to choose different styles.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the ribbons may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Hairstyle&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You divide your waist length amber hair into two sections and tie each loosely with your pink hair ribbons.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX divides her waist length amber hair into two sections and ties each loosely with her pink hair ribbons.&lt;br /&gt;
|She has waist length, flowing amber hair tied loosely into two pigtails with some pretty pink hair ribbons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You divide your amber hair into two sections, and then separate each half into three strands.  You quickly braid each section, expertly weaving your pink hair ribbons into the plaits.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX divides her amber hair into two sections, and then separates each half into three strands.  She quickly braids each section, expertly weaving her pink hair ribbons into the plaits.&lt;br /&gt;
|She has waist length, flowing amber hair plaited into two braids with some pretty pink hair ribbons woven through them. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You divide your amber hair into two sections, pulling each over one shoulder and tying your pink hair ribbons into them.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX divides her amber hair into two sections, pulling each over one shoulder and tying her pink hair ribbons into them.&lt;br /&gt;
|She has waist length, flowing amber hair pulled forward over her shoulders in two pigtails and tied with some pretty pink hair ribbons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You quickly remove some pretty pink hair ribbons from your amber hair, and return it to its normal style.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX quickly removes some pretty pink hair ribbons from her amber hair, and returns it to its normal style.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You separate your amber hair into two sections at the crown of your head and tie your pink hair ribbons into them creating two perky pigtails.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX separates her amber hair into two sections at the crown of her head and ties her pink hair ribbons into them creating two perky pigtails.&lt;br /&gt;
|She has waist length, flowing amber hair tied into two perky pigtails at the crown of her head with some pretty pink hair ribbons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You divide your waist length amber hair into two sections and tie each loosely with your pink hair ribbons.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX divides her waist length amber hair into two sections and ties each loosely with her pink hair ribbons.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Barrette&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= May also be hairclip, haircomb, or hair comb.&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your red lacquered barrette and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a hair accessory.  It can be altered with a show, but should not be given a long description.  The item must remain a hair comb, clip, barrette, or something singular of that type.&lt;br /&gt;
&lt;br /&gt;
You can PUSH, PULL, TURN, and NUDGE to choose different styles.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the barrette may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Hairstyle&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Hair-tie&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= A singular item, may also be a ribbon.&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your leather hair-tie and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a hair accessory.  It can be altered with a show, but should not be given a long description.  The item must remain a hair tie, ribbon, or something singular of that type.&lt;br /&gt;
&lt;br /&gt;
You can PUSH, PULL, TURN, and NUDGE to choose different styles.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the hair-tie may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Hairstyle&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Hairjewels&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Can also be hair beads or beads.&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your ruby hairjewels and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a hair accessory.  It can be altered with a show, but should not be given a long description.  The item should remain hairjewels, beads, hairbeads, or something else plural of this nature.&lt;br /&gt;
&lt;br /&gt;
You can PUSH, PULL, TURN, and NUDGE to choose different styles.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the hairjewels may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Hairstyle&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Hairstyle --&amp;gt; She has hip-length, silky silver blonde hair divided into several elegantly twisted sections and adorned with some glimmering rainbow quartz beads.&lt;br /&gt;
&lt;br /&gt;
She has hip-length, silky silver blonde hair twisted into a high, neat bun and held in place with some glimmering rainbow quartz beads arranged in a spiral design.&lt;br /&gt;
&lt;br /&gt;
She has hip-length, silky silver blonde hair arranged in an intricately twisted roll at the back of her head and held in place by some glimmering rainbow quartz beads.&lt;br /&gt;
&lt;br /&gt;
She has hip-length, silky silver blonde hair loosely styled with some glimmering rainbow quartz beads scattered throughout.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Hairpins&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= May also be hairsticks.&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your golden gopher hairpins and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a hair accessory.  It can be altered with a show, but should not be given a long description.  The item must remain hairsticks, hairpins, or something of that type.&lt;br /&gt;
&lt;br /&gt;
You can PUSH, PULL, TURN, and NUDGE to choose different styles.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the hairpins may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Hairstyle&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Feature altering&lt;br /&gt;
|itemclass= Accessory&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Hair-worn&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= No&lt;br /&gt;
|feature= hairstyle&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= yes&lt;br /&gt;
|custom= 3 Hairstyles&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Wavedancer&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Hair comb&lt;br /&gt;
|corrscript2= Hairjewels&lt;br /&gt;
|corrscript3= Hairsticks&lt;br /&gt;
|corrscript4= &lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Show or base only&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= NUDGE&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= REMOVE&lt;br /&gt;
|verb5= TURN&lt;br /&gt;
|verb6= WEAR &lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spore_Staff&amp;diff=195714</id>
		<title>Spore Staff</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spore_Staff&amp;diff=195714"/>
		<updated>2023-04-26T03:11:21Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: updated some verbs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Spore Staff&#039;&#039;&#039; is a scripted [[runestaff]] that emits harmful and hindering fungi dust and spores. It was introduced at the [[Bloodriven Village]] shop, [[BVShop:The Fairy Ring|The Fairy Ring]] in February 2023.  Its different unlock tiers open up new abilities, some of which are passive/automatic, while others must be manually activated.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= An off the shelf spore staff has access to several basic features.  In addition to flares, it releases stacking spore bursts that lower the defenses of your foes, it has an effect that spreads to 1-5 targets upon death of an affected foe, and it empowers your spellcasting in mushroom-friendly terrain via Environmental Symbiosis.  Its ambient messaging can be turned on or off via {{boldmono|PROD}}.&lt;br /&gt;
|analyze= You analyze your aura surita scepter and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
 This Spore Staff is riddled with living fungus.  Its dust and spores offer abilities to harm and hinder foes, and favorable terrains further empower it.&lt;br /&gt;
&lt;br /&gt;
 It is Tier 5, the most possible.&lt;br /&gt;
&lt;br /&gt;
 It may be altered normally and customized by any willing merchant, provided it remains symbiotic with its fungal nature.&lt;br /&gt;
&lt;br /&gt;
 You can use TOUCH, TURN, and PROD to toggle ambients (on).&lt;br /&gt;
&lt;br /&gt;
 SETTINGS&lt;br /&gt;
   Mushrooms:    cream-colored lion&#039;s mane mushrooms&lt;br /&gt;
   Dust color:   alabaster&lt;br /&gt;
   Spore color:  vivid emerald&lt;br /&gt;
   Doom Shroom:  ivory splitgill&lt;br /&gt;
&lt;br /&gt;
 ABILITIES&lt;br /&gt;
   Environmental Symbiosis&lt;br /&gt;
   Spore Flare&lt;br /&gt;
   Spore Burst&lt;br /&gt;
   Spore Expel&lt;br /&gt;
   Shushroom            POKE&lt;br /&gt;
   Dispersion&lt;br /&gt;
   Mycelium Madness     SPIN&lt;br /&gt;
   Dispersion Boost&lt;br /&gt;
   Doom Shroom          RAISE AT&lt;br /&gt;
   Symbiosis Boost      PONDER&lt;br /&gt;
   Shroom Boom          WAVE&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD (turn on)&lt;br /&gt;
| You discreetly nudge the vibrant jack-o-lantern mushrooms on your walking stick, encouraging them to return to their normal activity.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD (turn off)&lt;br /&gt;
| Discreetly nudging the vibrant jack-o-lantern mushrooms on your walking stick, you persuade them to go dormant.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
| You graze your fingertips over the spongy tops of the vibrant jack-o-lantern mushrooms attached to your stick&#039;s wood surface.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You idly turn your walking stick in your hand, glowing amber spores drifting downward.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= With the tier 2 unlock, the spore staff gains the manually activated ability Shushroom, which can silence up to five random creatures.  Shushroom&#039;s 5 minute cooldown decreases with unlocks, down to 3 minutes at T5.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Poke&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Tracing over the fungal growth on your aura surita scepter, you pop one of the clinging cream-colored lion&#039;s mane mushrooms with the tip of your finger.  A puff of alabaster dust bursts free, expanding into a noxious fog of vivid emerald spores!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Tracing over the fungal growth on his aura surita scepter, Ilendall pops one of the clinging cream-colored lion&#039;s mane mushrooms with the tip of his finger.  A puff of alabaster dust bursts free, expanding into a noxious fog of vivid emerald spores!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= With the tier 3 unlock, the spore staff gains two new abilities.  With Spore Dispersion, upon a successful flare, there&#039;s a 25% chance to affect a second target.  Mycelium Madness is a manually activated SMR attack to apply Confusion to up to three random creature targets; its 10 minute cooldown decreases with unlocks down to 3 minutes at T5.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Verb&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= With the tier 4 unlock, the spore staff gains two new abilities.  With Spore Dispersion Boost, if a second target is affected, there&#039;s a 15% chance to affect a third target.  When manually activated, Doom Shroom triggers three Spore Bursts against a single target with a 3 minute cooldown; the target does not need to be sporseified first.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Verb&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 5&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= With the tier 5 unlock, the spore staff gains two new abilities.  With the manually activated Symbiosis Boost, the casting benefit is +25 AS/+15 CS and occurs in any terrain; it lasts for 3 minutes, with a 15 minute cooldown.  When manually activated, Shroom Boom triggers Spore Burst on all spores-affected targets in the room with a 3 minute cooldown.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ponder&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Connecting with the growth on your aura surita scepter, you urge a ring of cream-colored lion&#039;s mane mushrooms to manifest around you.  Meandering mycelium filaments crawl from the stalks to creep up your lower body, filling you with a sense of fungal synergy.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; A ring of cream-colored lion&#039;s mane mushrooms manifests around Ilendall, meandering mycelium filaments crawling from the stalks to creep up his lower body.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Verb&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Ambients===&lt;br /&gt;
The spore staff comes with ambient messaging, which can be turned on or off via {{boldmono|PROD}}.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The fungus clinging to your walking stick lets out a sudden puff of amber spores.&lt;br /&gt;
&lt;br /&gt;
One of the vibrant jack-o-lantern mushrooms on your walking stick quivers, shaking free a shower of amber spores.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
*[[Duskruin/saved_posts_February_2023#Spore_Staff|Announcement post]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Runestaff&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Mushrooms&lt;br /&gt;
|custom2= Dust color&lt;br /&gt;
|custom3= Spore Color&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Bloodriven Village&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 5&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=PROD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=TOUCH&lt;br /&gt;
|verb3=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Grand_Auction_of_5123/April_List&amp;diff=193235</id>
		<title>Grand Auction of 5123/April List</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Grand_Auction_of_5123/April_List&amp;diff=193235"/>
		<updated>2023-04-03T01:30:16Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: from discord teaser&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Auction_nagivation}}&lt;br /&gt;
&lt;br /&gt;
* April 2023&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot;| &#039;&#039;&#039;ITEM NAME&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 50%;&amp;quot;| &#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 10%;&amp;quot;|&#039;&#039;&#039;SOLD FOR&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|a small snakeskin sack||||&lt;br /&gt;
|-&lt;br /&gt;
|some flame-hued eahnor haubergeon||||&lt;br /&gt;
|-&lt;br /&gt;
|a giant boot||||&lt;br /&gt;
|-&lt;br /&gt;
|a lacquered ebony instrument case||||&lt;br /&gt;
|-&lt;br /&gt;
|a leaf-bladed enruned golvern katar||||&lt;br /&gt;
|-&lt;br /&gt;
|an eonake-edged indigo ghezyte katana etched with scintillating chromatic runes||+25, fully sanctified, ghezyte, rotating flares (heat, cold, vacuum)||&lt;br /&gt;
|-&lt;br /&gt;
|an icy blue gown-shaped card||||&lt;br /&gt;
|-&lt;br /&gt;
|a silver-spined dextral conch shell cross-bound by leather cords||||&lt;br /&gt;
|-&lt;br /&gt;
|a seafoam green property voucher||||&lt;br /&gt;
|-&lt;br /&gt;
|a delicate faenor ring cradling a perfect sphere of emerald vaelfyren||||&lt;br /&gt;
|-&lt;br /&gt;
|an ornamental faewood amulet||Greater [[Amulet of the Arkati]]||&lt;br /&gt;
|-&lt;br /&gt;
|a cracked faewood amulet||||&lt;br /&gt;
|-&lt;br /&gt;
|an enruned black ora scarab||||&lt;br /&gt;
|-&lt;br /&gt;
|an enruned eahnor scarab||||&lt;br /&gt;
|-&lt;br /&gt;
|a copper-geared nail press||||&lt;br /&gt;
|-&lt;br /&gt;
|an odd-looking plant||||&lt;br /&gt;
|-&lt;br /&gt;
|some brass and sterling silver goggles||||&lt;br /&gt;
|-&lt;br /&gt;
|an inscribed heavy granite contraption ringed with basalt||||&lt;br /&gt;
|-&lt;br /&gt;
|a pair of ebon leather gloves with mattle kelyn knuckles||||&lt;br /&gt;
|-&lt;br /&gt;
|some shadowy black shadarl armor banded with kelyn||||&lt;br /&gt;
|-&lt;br /&gt;
|a golvern targe displaying concentric rings of crimson and navy||||&lt;br /&gt;
|-&lt;br /&gt;
|a suit of jagged-edged black alloy armor||||&lt;br /&gt;
|-&lt;br /&gt;
|a pearlescent web-worked bracer||||&lt;br /&gt;
|-&lt;br /&gt;
|a cylindrical wyrmscale herb kit||||&lt;br /&gt;
|-&lt;br /&gt;
|a spiraling vor&#039;taz horn chisel||||&lt;br /&gt;
|-&lt;br /&gt;
|a caramel brushed suede cloak||||&lt;br /&gt;
|-&lt;br /&gt;
|a pale ice blue linen mantle||||&lt;br /&gt;
|-&lt;br /&gt;
|a dusky gray silk jacket secured with a cluster of jewels||||&lt;br /&gt;
|-&lt;br /&gt;
|a hooded rose brocade cassock lined with pale silk||||&lt;br /&gt;
|-&lt;br /&gt;
|an ornate blood red jewel||||&lt;br /&gt;
|-&lt;br /&gt;
|a polished silver weapons case with scrollworked onyx accents||||&lt;br /&gt;
|-&lt;br /&gt;
|a rune-carved black vaalin medallion||||&lt;br /&gt;
|-&lt;br /&gt;
|a hollow soulstone wand||||&lt;br /&gt;
|-&lt;br /&gt;
|an enormous eonake gauntlet||||&lt;br /&gt;
|-&lt;br /&gt;
|an Eye-of-Koar talisman||||&lt;br /&gt;
|-&lt;br /&gt;
|a swirled deep cobalt and violet duskjewel brooch||||&lt;br /&gt;
|-&lt;br /&gt;
|a fragile shimmering egg||||&lt;br /&gt;
|-&lt;br /&gt;
|an intricate aranthium mesh wand harness inscribed with astral runes||||&lt;br /&gt;
|-&lt;br /&gt;
|a sigil-carved glowbark runestaff||||&lt;br /&gt;
|-&lt;br /&gt;
|a sinuous runestaff of white-veined spiraling glowbark||||&lt;br /&gt;
|-&lt;br /&gt;
|a ripped talisman picture||||&lt;br /&gt;
|-&lt;br /&gt;
|an articulated eonake appendage||||&lt;br /&gt;
|-&lt;br /&gt;
|some pale green sea urchin shell brigandine with amaranthine stippling||||&lt;br /&gt;
|-&lt;br /&gt;
|an enruned leather-bound tome||||&lt;br /&gt;
|-&lt;br /&gt;
|a crimson watered silk cloak stitched with angular runic shapes||||&lt;br /&gt;
|-&lt;br /&gt;
|some ensigiled leather hunts||||&lt;br /&gt;
|-&lt;br /&gt;
|some ensigiled cuirbouilli leathers||||&lt;br /&gt;
|-&lt;br /&gt;
|some ensigiled augmeneted chain||||&lt;br /&gt;
|-&lt;br /&gt;
|some ensigiled half plate||||&lt;br /&gt;
|-&lt;br /&gt;
|an effervescent white elixir||||&lt;br /&gt;
|-&lt;br /&gt;
|an effervescent absinthe green tincture||||&lt;br /&gt;
|-&lt;br /&gt;
|a pearlescent purple philter||||&lt;br /&gt;
|-&lt;br /&gt;
|an ancient silver-rimmed mirror||||&lt;br /&gt;
|-&lt;br /&gt;
|a seven-gemmed silver ring||||&lt;br /&gt;
|-&lt;br /&gt;
|a water-filled jelly opal egg encapsulating multicolored inclusions||||&lt;br /&gt;
|-&lt;br /&gt;
|a faceted scarlet despanal ball glimmering with spidery gold veins||||&lt;br /&gt;
|-&lt;br /&gt;
|a columnar cholla wood fetish impaled by a slender fulgurite shard||||&lt;br /&gt;
|-&lt;br /&gt;
|a stylized rosewood feather wound with ivory suede cords||||&lt;br /&gt;
|-&lt;br /&gt;
|a silver-strung helix of entwined fel and grey spruce||||&lt;br /&gt;
|-&lt;br /&gt;
|a leather-bound book||||&lt;br /&gt;
|-&lt;br /&gt;
|an ancient yellowed tome||||&lt;br /&gt;
|-&lt;br /&gt;
|a wreath-etched ebon property voucher||||&lt;br /&gt;
|-&lt;br /&gt;
|a fish-etched green property voucher||||&lt;br /&gt;
|-&lt;br /&gt;
|a coconut mask-etched orange property voucher||||&lt;br /&gt;
|-&lt;br /&gt;
|a turtle-embossed canary yellow property voucher||||&lt;br /&gt;
|-&lt;br /&gt;
|a moon-embossed dark purple property voucher||||&lt;br /&gt;
|-&lt;br /&gt;
|a feather-embossed sky blue property voucher||||&lt;br /&gt;
|-&lt;br /&gt;
|a polished lasimor case inlaid with dark green vaelfyren vines||||&lt;br /&gt;
|-&lt;br /&gt;
|a tomb of secrets *||||&lt;br /&gt;
|-&lt;br /&gt;
|a tightly woven leather harness||||&lt;br /&gt;
|-&lt;br /&gt;
|a temporal warsword||||&lt;br /&gt;
|-&lt;br /&gt;
|a glove *||||&lt;br /&gt;
|-&lt;br /&gt;
|a pie box *||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grand_Auction_of_5123]]&lt;br /&gt;
[[Category:Auction_Lists]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Grand_Auction_of_5123/April_List&amp;diff=193234</id>
		<title>Grand Auction of 5123/April List</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Grand_Auction_of_5123/April_List&amp;diff=193234"/>
		<updated>2023-04-03T01:27:28Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: added info per discord teaser&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Auction_nagivation}}&lt;br /&gt;
&lt;br /&gt;
* April 2023&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot;| &#039;&#039;&#039;ITEM NAME&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 50%;&amp;quot;| &#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 10%;&amp;quot;|&#039;&#039;&#039;SOLD FOR&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|a small snakeskin sack||||&lt;br /&gt;
|-&lt;br /&gt;
|some flame-hued eahnor haubergeon||||&lt;br /&gt;
|-&lt;br /&gt;
|a giant boot||||&lt;br /&gt;
|-&lt;br /&gt;
|a lacquered ebony instrument case||||&lt;br /&gt;
|-&lt;br /&gt;
|a leaf-bladed enruned golvern katar||||&lt;br /&gt;
|-&lt;br /&gt;
|an eonake-edged indigo ghezyte katana etched with scintillating chromatic runes||+25, fully sanctified, ghezyte, rotating flares (heat, cold, vacuum)||&lt;br /&gt;
|-&lt;br /&gt;
|an icy blue gown-shaped card||||&lt;br /&gt;
|-&lt;br /&gt;
|a silver-spined dextral conch shell cross-bound by leather cords||||&lt;br /&gt;
|-&lt;br /&gt;
|a seafoam green property voucher||||&lt;br /&gt;
|-&lt;br /&gt;
|a delicate faenor ring cradling a perfect sphere of emerald vaelfyren||||&lt;br /&gt;
|-&lt;br /&gt;
|an ornamental faewood amulet||||&lt;br /&gt;
|-&lt;br /&gt;
|a cracked faewood amulet||||&lt;br /&gt;
|-&lt;br /&gt;
|an enruned black ora scarab||||&lt;br /&gt;
|-&lt;br /&gt;
|an enruned eahnor scarab||||&lt;br /&gt;
|-&lt;br /&gt;
|a copper-geared nail press||||&lt;br /&gt;
|-&lt;br /&gt;
|an odd-looking plant||||&lt;br /&gt;
|-&lt;br /&gt;
|some brass and sterling silver goggles||||&lt;br /&gt;
|-&lt;br /&gt;
|an inscribed heavy granite contraption ringed with basalt||||&lt;br /&gt;
|-&lt;br /&gt;
|a pair of ebon leather gloves with mattle kelyn knuckles||||&lt;br /&gt;
|-&lt;br /&gt;
|some shadowy black shadarl armor banded with kelyn||||&lt;br /&gt;
|-&lt;br /&gt;
|a golvern targe displaying concentric rings of crimson and navy||||&lt;br /&gt;
|-&lt;br /&gt;
|a suit of jagged-edged black alloy armor||||&lt;br /&gt;
|-&lt;br /&gt;
|a pearlescent web-worked bracer||||&lt;br /&gt;
|-&lt;br /&gt;
|a cylindrical wyrmscale herb kit||||&lt;br /&gt;
|-&lt;br /&gt;
|a spiraling vor&#039;taz horn chisel||||&lt;br /&gt;
|-&lt;br /&gt;
|a caramel brushed suede cloak||||&lt;br /&gt;
|-&lt;br /&gt;
|a pale ice blue linen mantle||||&lt;br /&gt;
|-&lt;br /&gt;
|a dusky gray silk jacket secured with a cluster of jewels||||&lt;br /&gt;
|-&lt;br /&gt;
|a hooded rose brocade cassock lined with pale silk||||&lt;br /&gt;
|-&lt;br /&gt;
|an ornate blood red jewel||||&lt;br /&gt;
|-&lt;br /&gt;
|a polished silver weapons case with scrollworked onyx accents||||&lt;br /&gt;
|-&lt;br /&gt;
|a rune-carved black vaalin medallion||||&lt;br /&gt;
|-&lt;br /&gt;
|a hollow soulstone wand||||&lt;br /&gt;
|-&lt;br /&gt;
|an enormous eonake gauntlet||||&lt;br /&gt;
|-&lt;br /&gt;
|an Eye-of-Koar talisman||||&lt;br /&gt;
|-&lt;br /&gt;
|a swirled deep cobalt and violet duskjewel brooch||||&lt;br /&gt;
|-&lt;br /&gt;
|a fragile shimmering egg||||&lt;br /&gt;
|-&lt;br /&gt;
|an intricate aranthium mesh wand harness inscribed with astral runes||||&lt;br /&gt;
|-&lt;br /&gt;
|a sigil-carved glowbark runestaff||||&lt;br /&gt;
|-&lt;br /&gt;
|a sinuous runestaff of white-veined spiraling glowbark||||&lt;br /&gt;
|-&lt;br /&gt;
|a ripped talisman picture||||&lt;br /&gt;
|-&lt;br /&gt;
|an articulated eonake appendage||||&lt;br /&gt;
|-&lt;br /&gt;
|some pale green sea urchin shell brigandine with amaranthine stippling||||&lt;br /&gt;
|-&lt;br /&gt;
|an enruned leather-bound tome||||&lt;br /&gt;
|-&lt;br /&gt;
|a crimson watered silk cloak stitched with angular runic shapes||||&lt;br /&gt;
|-&lt;br /&gt;
|some ensigiled leather hunts||||&lt;br /&gt;
|-&lt;br /&gt;
|some ensigiled cuirbouilli leathers||||&lt;br /&gt;
|-&lt;br /&gt;
|some ensigiled augmeneted chain||||&lt;br /&gt;
|-&lt;br /&gt;
|some ensigiled half plate||||&lt;br /&gt;
|-&lt;br /&gt;
|an effervescent white elixir||||&lt;br /&gt;
|-&lt;br /&gt;
|an effervescent absinthe green tincture||||&lt;br /&gt;
|-&lt;br /&gt;
|a pearlescent purple philter||||&lt;br /&gt;
|-&lt;br /&gt;
|an ancient silver-rimmed mirror||||&lt;br /&gt;
|-&lt;br /&gt;
|a seven-gemmed silver ring||||&lt;br /&gt;
|-&lt;br /&gt;
|a water-filled jelly opal egg encapsulating multicolored inclusions||||&lt;br /&gt;
|-&lt;br /&gt;
|a faceted scarlet despanal ball glimmering with spidery gold veins||||&lt;br /&gt;
|-&lt;br /&gt;
|a columnar cholla wood fetish impaled by a slender fulgurite shard||||&lt;br /&gt;
|-&lt;br /&gt;
|a stylized rosewood feather wound with ivory suede cords||||&lt;br /&gt;
|-&lt;br /&gt;
|a silver-strung helix of entwined fel and grey spruce||||&lt;br /&gt;
|-&lt;br /&gt;
|a leather-bound book||||&lt;br /&gt;
|-&lt;br /&gt;
|an ancient yellowed tome||||&lt;br /&gt;
|-&lt;br /&gt;
|a wreath-etched ebon property voucher||||&lt;br /&gt;
|-&lt;br /&gt;
|a fish-etched green property voucher||||&lt;br /&gt;
|-&lt;br /&gt;
|a coconut mask-etched orange property voucher||||&lt;br /&gt;
|-&lt;br /&gt;
|a turtle-embossed canary yellow property voucher||||&lt;br /&gt;
|-&lt;br /&gt;
|a moon-embossed dark purple property voucher||||&lt;br /&gt;
|-&lt;br /&gt;
|a feather-embossed sky blue property voucher||||&lt;br /&gt;
|-&lt;br /&gt;
|a polished lasimor case inlaid with dark green vaelfyren vines||||&lt;br /&gt;
|-&lt;br /&gt;
|a tomb of secrets *||||&lt;br /&gt;
|-&lt;br /&gt;
|a tightly woven leather harness||||&lt;br /&gt;
|-&lt;br /&gt;
|a temporal warsword||||&lt;br /&gt;
|-&lt;br /&gt;
|a glove *||||&lt;br /&gt;
|-&lt;br /&gt;
|a pie box *||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grand_Auction_of_5123]]&lt;br /&gt;
[[Category:Auction_Lists]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Goblyn_Ritual_Dagger&amp;diff=193187</id>
		<title>Goblyn Ritual Dagger</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Goblyn_Ritual_Dagger&amp;diff=193187"/>
		<updated>2023-04-02T01:32:03Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: added addition NUDGE info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;ritual dagger&#039;&#039;&#039; was first released at [[Ebon Gate 2017]], is the creation of &#039;&#039;&#039;[[Gamemaster]] Kaikala&#039;&#039;&#039;, and was presented by her NPC [[Goblyn]].  The dagger is a heavily scripted tool intended to facilitate rituals with and without the involvement of blood (or other liquids like venom or oil), can be configured to different messaging types (default, Arkati, custom), and there are possible add-ons that provide additional functionality, such as permanent scarring, commune, intercession, and sacrifice, as well as the ability to toggle between messaging types. &lt;br /&gt;
&lt;br /&gt;
The ritual dagger sold by Goblyn on Caligos Isle for EG 2017 came in two different mechanical bases, non-weapon prop and dagger-based weapon.  Goblyn also added the script (at Tier 1) to appropriate knife objects provided by customers at least once during the festival.&lt;br /&gt;
&lt;br /&gt;
When used in conjunction with compatible flasks/vials of blood or other liquids, ritual daggers can create temporary ritual circles or symbols hanging in the air that can be interacted with. &lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Ritual Dagger, Off-The-Shelf/Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;nowiki&amp;gt;--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------&lt;br /&gt;
&lt;br /&gt;
This is a Ritual Dagger item.  Really, this just means that it has verb traps geared toward performing rituals.&lt;br /&gt;
&lt;br /&gt;
The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons.  Nearly all verb traps allow for targets (use VERB my knife WITH/AT (target)), and there are other factors that will introduce some variety.  Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing).  Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.&lt;br /&gt;
&lt;br /&gt;
The Tier 1 verbs on this knife are:&lt;br /&gt;
 POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old &amp;quot;ritual potion&amp;quot; items; or clean it.&lt;br /&gt;
        [Cleaning nouns = water, bourbon, whiskey, liquor.]&lt;br /&gt;
        [Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]&lt;br /&gt;
 PULL - to draw ritual circles.&lt;br /&gt;
 POINT - traces a pattern over the skin.&lt;br /&gt;
 WAVE - to draw patterns that &amp;quot;hang&amp;quot; in the air.&lt;br /&gt;
&lt;br /&gt;
The daggers come in 3 different flavors:  default, Arkati, and custom.  This knife is set up as default, and it cannot be toggled to the other flavors.  The ability to allow toggling will be offered on occasion.&lt;br /&gt;
&lt;br /&gt;
Aesthetic alterations are perfectly acceptable -- the knife must remain a dagger-appropriate item.  You are able to have both a long and a show.  It is highly recommended that you keep any long descriptions brief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------&amp;lt;/nowiki&amp;gt;&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No target, default messaging&lt;br /&gt;
|You crouch slightly, a comical grin fixed on your face while mock-drawing your &amp;lt;adjective&amp;gt; knife across your neck.  You then pretend to gag and choke on your own blood.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Object, default messaging&lt;br /&gt;
|As you chant a quiet intonation, you use your &amp;lt;adjective&amp;gt; knife to trace an outline around an &amp;lt;object&amp;gt;.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POUR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Not valid&lt;br /&gt;
|You pour your &amp;lt;adjective&amp;gt; vial over your &amp;lt;adjective&amp;gt; dagger.  Oddly, the &amp;lt;substance inside&amp;gt; funnels off around the sides of the dagger, never touching the blade and instead splashing down onto the floor.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POUR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Alcohol&lt;br /&gt;
|You carefully pour your &amp;lt;drink&amp;gt; over one side of your dagger&#039;s blade, then turn it to similarly drench the other side, effectively sanitizing it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POUR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ritual liquid flask&lt;br /&gt;
|You carefully pour your &amp;lt;liquid&amp;gt; potion over one side of your dagger&#039;s blade, then turn it to similarly drench the other side. Some of the &amp;lt;liquid&amp;gt; seeps into the blade&#039;s surface.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Invalid location&lt;br /&gt;
|You hold your &amp;lt;adjective&amp;gt; dagger out over the floor, and you immediately sense that the dagger&#039;s ability to create a large ritual circle will not work so well here.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No coating, no circle, default messaging&lt;br /&gt;
|You drag your &amp;lt;adjective&amp;gt; knife through the dirt, creating a large ritual circle.&lt;br /&gt;
Roundtime: 10 secs.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No coating, ground circle, default messaging&lt;br /&gt;
|You take slow, deliberate steps along the edge of a large ritual circle drawn in the &amp;lt;ground&amp;gt;, slanting your &amp;lt;adjective&amp;gt; knife down and outward from you, as if driving unwanted influences away from the circle.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No coating, default messaging&lt;br /&gt;
|You lift your arms skyward and close your eyes, stilling completely for a moment.  Then with careful precision, you effortlessly wave your &amp;lt;adjective&amp;gt; knife in a pattern consisting of a series of complex runes.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At target, no coating, default messaging&lt;br /&gt;
|As you chant zealously, you weave your &amp;lt;adjective&amp;gt; knife around a large ritual circle drawn in the dirt, drawing an invisible pattern of a series of complex runes in the air.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Ritual Dagger, Tier 2 Unlock&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;nowiki&amp;gt;--------- RITUAL DAGGER ITEM - ANALYZE INFO  ---------&lt;br /&gt;
This is a Ritual Dagger item.  Really, this just means that it has verb traps geared toward performing rituals.&lt;br /&gt;
&lt;br /&gt;
The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons.  Nearly all verb traps allow for targets (use VERB my dagger  WITH/AT (target)), and there are other factors that will introduce some variety.  Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing).  Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.&lt;br /&gt;
&lt;br /&gt;
The Tier 2 verbs on this dagger  are:&lt;br /&gt;
 POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old &amp;quot;ritual potion&amp;quot; items; or clean it.&lt;br /&gt;
 PULL - to draw ritual circles.  You can also convert &amp;quot;circular stain&amp;quot; items to these circles.&lt;br /&gt;
 POINT - traces a pattern over the skin at the low grip; temporary scarring at middle grip.  You can POINT without a target at mid-grip to toggle the scar/trace patterns - there is hand differentiation.&lt;br /&gt;
 WAVE - to draw patterns that &amp;quot;hang&amp;quot; in the air.&lt;br /&gt;
 CLENCH - lets you toggle your grip level on the dagger .&lt;br /&gt;
 TURN - purely fluff&lt;br /&gt;
 NUDGE - allows you to cut your palm or someone else&#039;s palm, among other things.&lt;br /&gt;
 CLEAN - lets you clean any coating on the dagger  in a fancier way than pouring.&lt;br /&gt;
&lt;br /&gt;
The daggers come in 3 different flavors:  default, Arkati, and custom.  This dagger is set up as default, and it cannot be toggled to the other flavors.  The ability to allow toggling will be offered on occasion.&lt;br /&gt;
&lt;br /&gt;
Aesthetic alterations are perfectly acceptable -- the dagger must remain a dagger-appropriate item.  You are able to have both a long and a show.  It is highly recommended that you keep any long descriptions brief.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------&amp;lt;/nowiki&amp;gt;&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
===Arkati, Mid-Grip===&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Second&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Not coated&lt;br /&gt;
|You run a finger along the edge of your dagger&#039;s blade.&lt;br /&gt;
|n/a&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Coated&lt;br /&gt;
|You raise your &amp;lt;adjective&amp;gt; dagger to your lips and whisper a soft phrase to it.  As you move it out in front of you, the &amp;lt;coating&amp;gt; lifts up away from it in a steady stream and dissipates.&lt;br /&gt;
|n/a&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With self, not coated&lt;br /&gt;
|You tap a finger against the blade of your dagger, tuning out the world as you contemplate various schemes and dreams that flit through your mind.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With object, not coated&lt;br /&gt;
|You tap a finger against the blade of your dagger as you contemplate &amp;lt;object&amp;gt;.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With person, not coated&lt;br /&gt;
|You tap a finger against the blade of your dagger, quietly smiling at &amp;lt;person&amp;gt; as you contemplate what you&#039;d like to do to &amp;lt;him/her&amp;gt; with it.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With self, coated&lt;br /&gt;
|Raising your dagger toward your face, you languorously lick the &amp;lt;coating&amp;gt; from the blade until it is shiny clean.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With worn object, coated&lt;br /&gt;
|You wipe your dagger&#039;s blade against your &amp;lt;object&amp;gt; in a poor attempt to clean it off.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With person, coated&lt;br /&gt;
|Raising your dagger toward your face as you stare at &amp;lt;target&amp;gt;, you languorously lick the blood from the blade until it is shiny clean.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Not coated&lt;br /&gt;
|With your dagger held high, you throw your head back, arching your body slightly, as you release a heathen scream.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Coated&lt;br /&gt;
|You hold your dagger out in front of you and bow in a reverent manner, then carefully set it down upon the ground. &lt;br /&gt;
&lt;br /&gt;
As you rise to your feet, you press your palms together in a prayer-like gesture. You separate your hands and spread them, palm-up, out in front of you as you invoke a curse from &amp;lt;deity&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Returning to your original position, you retrieve your dagger.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At self, no cut&lt;br /&gt;
|With careful precision, you use your dagger to slice a long, deep line across your &amp;lt;right/left&amp;gt; palm. Blood immediately pools along the surface of the cut.&lt;br /&gt;
&lt;br /&gt;
You wipe the blade clean.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At self, with cut&lt;br /&gt;
|You run your dagger down the middle of the cut on your &amp;lt;right/left&amp;gt; palm, further slicing into the existing wound. Blood coats the blade and runs down your hand and fingers.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At self, coated&lt;br /&gt;
|Slashing your dagger toward the sky, &amp;lt;coating&amp;gt; dripping from the blade, your voice takes on a syrupy sweet quality as you invoke a curse for your own purposes from &amp;lt;deity&amp;gt;.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At joined person, no cut&lt;br /&gt;
|You press the edge of your dagger&#039;s blade against &amp;lt;person&#039;s&amp;gt; left palm, indicating that you&#039;d like to cut it. &amp;lt;person&amp;gt; will need to approve what you intend. &lt;br /&gt;
&lt;br /&gt;
With careful precision, you use your dagger to slice a long, deep line across &amp;lt;person&#039;s&amp;gt; left palm. Blood immediately pools along the surface of the cut. &lt;br /&gt;
&lt;br /&gt;
You wipe the blade clean.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At joined person, with cut on them&lt;br /&gt;
|You run the flat of your dagger&#039;s blade along the open cut on &amp;lt;person&#039;s&amp;gt; right palm, coating it in &amp;lt;his/her blood.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At joined person, with cuts on you and them, weapon must be in left hand&lt;br /&gt;
|Briefly setting your dagger on the ground, you grasp &amp;lt;person&#039;s&amp;gt; &amp;lt;left/right&amp;gt; hand in your own. You press your palms together, the blood from &amp;lt;his/her&amp;gt; cut and your cut mingling together until you release &amp;lt;him/her&amp;gt;.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At joined person, coated&lt;br /&gt;
|Slashing your dagger toward &amp;lt;target&amp;gt;, &amp;lt;coating&amp;gt; dripping from the blade, your voice takes on a hoarse quality as you request a curse for &amp;lt;him/her&amp;gt; from &amp;lt;deity&amp;gt;.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Not coated&lt;br /&gt;
| colspan=3&amp;quot;|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;This changes the cut category and is not visible.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Coated, standing&lt;br /&gt;
|You circle around in a predatory manner, brandishing your dagger threateningly.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Coated, kneeling/prone&lt;br /&gt;
|You eye your surroundings casually and flash your dagger, clearly not intending any menace with it.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At object, not coated&lt;br /&gt;
|You subtly point your dagger at &amp;lt;object&amp;gt; and hiss out a low, incoherent series of sounds.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|POINT&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|At self/joined person, not coated&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Creates temporary scarring.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At self/joined person, coated, standing&lt;br /&gt;
|You circle around &amp;lt;the area/target&amp;gt; in a predatory manner, brandishing your dagger threateningly.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At self/joined person, coated, kneeling/prone&lt;br /&gt;
|You eye &amp;lt;the area/target&amp;gt; suspiciously and flash your knife at it with menacing intent.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Invalid location&lt;br /&gt;
|You hold your dagger out over the ground, and you immediately sense that the dagger&#039;s ability to create a &amp;lt;symbol&amp;gt; will not work so well here.&lt;br /&gt;
|n/a&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Not coated, no circle&lt;br /&gt;
|You hold your dagger out in front of you, and as you whisper quietly, you bring your dagger down to the ground, dragging it through the &amp;lt;ground type&amp;gt; to create a large ritual circle.&lt;br /&gt;
|n/a&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Coated, no circle&lt;br /&gt;
|You hold your dagger out in front of you, and as you whisper quietly, &amp;lt;coating&amp;gt; fairly streams down from the blade, resolving itself along the ground into a large ritual circle.&lt;br /&gt;
|n/a&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Not coated, coated circle&lt;br /&gt;
|You drag your dagger along a large ritual circle drawn in &amp;lt;coating&amp;gt;, tracing a series of symbols on the circle and simultaneously coating the blade with the &amp;lt;coating&amp;gt;.&lt;br /&gt;
|n/a&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Not coated, ground circle&lt;br /&gt;
|You trace your dagger along the path of a large ritual circle drawn in the &amp;lt;ground&amp;gt; in a series of symbols.&lt;br /&gt;
|n/a&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Coated, coated circle&lt;br /&gt;
|You trace the tip of your dagger through a large ritual circle drawn in &amp;lt;coating&amp;gt;, reinforcing its shape with the &amp;lt;coating&amp;gt; on your dagger.&lt;br /&gt;
|n/a&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At person, not coated, no circle&lt;br /&gt;
|Using your dagger, you drag your dagger through the &amp;lt;ground&amp;gt; around &amp;lt;person&amp;gt;, drawing a large ritual circle.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At person, coated, no circle&lt;br /&gt;
|Using your dagger, you trace &amp;lt;coating&amp;gt; along the ground around &amp;lt;person&amp;gt;, drawing a large ritual circle.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Uncoated&lt;br /&gt;
|You turn your dagger toward your heart and bow your head, eyes cast downward.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Coated&lt;br /&gt;
|Focusing your thoughts, you place your dagger on the ground and, with a quick motion, set it to spinning. It rotates quickly, then suddenly stops, the tip of the blade pointing in a &amp;lt;random&amp;gt; direction.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At self, uncoated&lt;br /&gt;
|You turn your dagger toward your heart and press it against your chest, then bow your head, eyes cast downward.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At self, coated&lt;br /&gt;
|You turn your dagger&#039;s blade so that the tip rests against your finger. Focusing your thoughts on your intent, you lightly push down, carefully slicing into the flesh and drawing forth a thin thread of blood.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At object, coated&lt;br /&gt;
|You turn your dagger&#039;s blade so that the tip rests against your finger. Focusing your thoughts on your intent, you lightly push down, carefully slicing into the flesh and drawing forth a thin thread of blood. You press your finger against a &amp;lt;object&amp;gt;.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At person&lt;br /&gt;
|You turn your dagger toward &amp;lt;person&amp;gt;&#039;s heart and bow your head, eyes cast downward.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At joined person, coated&lt;br /&gt;
|You turn your &amp;lt;adjective&amp;gt; dagger&#039;s blade so that the tip rests against &amp;lt;person&#039;s&amp;gt; finger. Focusing your thoughts on your intent, you lightly push down, carefully slicing into &amp;lt;his/her&amp;gt; flesh and drawing forth a thin thread of blood.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Uncoated&lt;br /&gt;
|Chanting in a low voice to &amp;lt;deity&amp;gt;, you wave your dagger in each of the cardinal directions, weaving the blade in simple, ritualistic fashion as you progress through each one.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Coated&lt;br /&gt;
|Chanting in a low voice to &amp;lt;deity&amp;gt;, you wave your dagger in each of the cardinal directions, flinging droplets of &amp;lt;coating&amp;gt; outward from the blade as you progress through each one.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At self, uncoated&lt;br /&gt;
|Uttering a zealous prayer to &amp;lt;deity&amp;gt;, you wave your dagger in a complex manner, then hold it out in front of you. You run your hand down the flat of the blade and out beyond it, fingers splayed wide.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At person, uncoated&lt;br /&gt;
|Uttering a zealous prayer to &amp;lt;deity&amp;gt;, you circle around &amp;lt;person&amp;gt;, weaving your dagger in an intricate pattern around &amp;lt;him/her&amp;gt;.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At object, uncoated&lt;br /&gt;
|You point your dagger at a &amp;lt;object&amp;gt; and weave the blade in an intricate pattern through the air.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At target, coated&lt;br /&gt;
|Uttering a zealous prayer to &amp;lt;deity&amp;gt;, you weave dagger in a complex manner around &amp;lt;target&amp;gt;, then hold it &amp;lt;over target, approx&amp;gt;, allowing droplets of &amp;lt;coating&amp;gt; to &amp;lt;drip on target, approx&amp;gt;.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
===Arkati, Low-Grip===&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Second&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Coated, right hand&lt;br /&gt;
|You wipe your dagger against &amp;lt;worn item&amp;gt;, cleaning the blade off.&lt;br /&gt;
|n/a&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Coated, left hand&lt;br /&gt;
|Spitting some saliva into your hand, you scrub at your dagger until it is shiny clean.&lt;br /&gt;
|n/a&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With self, coated, right hand&lt;br /&gt;
|You run the backside of your palm along the dagger&#039;s blade, wiping it clean.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With person, coated, right hand&lt;br /&gt;
|Glancing over at &amp;lt;person&amp;gt;, you run the backside of your palm along the dagger, wiping it clean. Then you wipe your palm across &amp;lt;his/her&amp;gt; cheek.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With person, coated, left hand&lt;br /&gt;
|Grinning companionably, you lean toward &amp;lt;person&amp;gt; and, using &amp;lt;his/her&amp;gt; &amp;lt;worn object&amp;gt;, wipe your dagger&#039;s blade clean.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Not coated&lt;br /&gt;
|Standing with rigid posture, you bring both hands around the hilt of your dagger and hold it out directly in front of you. With quick, steady movements, you thrust the dagger out to the north and stoically turn in a circle, raising it high overhead as you complete the turn.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Coated&lt;br /&gt;
|You hold your dagger out in front of you and bow in a reverent manner, then carefully set it down upon the ground.&lt;br /&gt;
&lt;br /&gt;
As you rise to your feet, you press your palms together in a prayer-like gesture. You separate your hands and spread them, palm-up, out in front of you as you invoke a blessing from &amp;lt;deity&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Returning to your original position, you retrieve your dagger.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At self, no cut, not coated&lt;br /&gt;
|You kneel and bow your head over your dagger. You close your eyes and remain still for a moment before returning to your previous position.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At self, with cut, not coated&lt;br /&gt;
|You kneel and bow your head over your dagger, pressing the hilt into your cut. Pain spikes through you as you close your eyes and remain still for a moment before returning to your previous position.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At self, coated&lt;br /&gt;
|Slashing your dagger toward the sky, &amp;lt;coating&amp;gt; dripping from the blade, your voice takes on a syrupy sweet quality as you invoke a blessing for your own purposes from &amp;lt;deity&amp;gt;.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At joined person, with cuts on you and them, weapon must be in left hand&lt;br /&gt;
|Briefly setting your dagger on the ground, you grasp &amp;lt;person&#039;s&amp;gt; &amp;lt;left/right&amp;gt; hand in your own. You press your palms together, the blood from &amp;lt;his/her&amp;gt; cut and your cut mingling together until you release &amp;lt;him/her&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As you lift your hand away, the two wounds heal of their own accord.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At joined person, coated&lt;br /&gt;
|Slashing your dagger toward &amp;lt;target&amp;gt;, &amp;lt;coating&amp;gt; dripping from the blade, your voice takes on a hoarse quality as you request a blessing for &amp;lt;him/her&amp;gt; from &amp;lt;deity&amp;gt;.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Not coated&lt;br /&gt;
|You crouch slightly, a comical grin fixed on your face as you murmur a quiet prayer to &amp;lt;deity&amp;gt; while mock-drawing your dagger across your neck. You then pretend to gag and choke on your own blood.&lt;br /&gt;
|n/a&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Coated, standing&lt;br /&gt;
|You crouch slightly, a cold smile fixed on your face as you murmur a quiet prayer to &amp;lt;deity&amp;gt; while mock-drawing your dagger across your neck.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Coated, kneeling/prone&lt;br /&gt;
|You make no secret of your amusement while making stabbing motions with your dagger.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At object, coated, kneeling/prone&lt;br /&gt;
|You make no secret of your amusement while making stabbing motions at &amp;lt;object&amp;gt;.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At self/joined person, not coated&lt;br /&gt;
|As you chant a quiet intonation, you use your dagger to trace a &amp;lt;symbol&amp;gt; on &amp;lt;your/person&#039;s&amp;gt; &amp;lt;set location&amp;gt;, just lightly enough to avoid breaking the skin.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At self/joined person, coated, standing&lt;br /&gt;
|You crouch slightly, a cold smile fixed on your face as you murmur a quiet prayer to &amp;lt;person&amp;gt; while mock-drawing your dagger across your neck, clearly threatening &amp;lt;anyone who dares look at you/person&amp;gt;.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Not coated, no circle&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|&amp;lt;i&amp;gt;&amp;lt;small&amp;gt;Tier 1 messaging&amp;lt;/small&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Coated, no circle&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|&amp;lt;i&amp;gt;&amp;lt;small&amp;gt;Tier 1 messaging&amp;lt;/small&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Not coated, coated circle&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|&amp;lt;i&amp;gt;&amp;lt;small&amp;gt;Tier 1 messaging&amp;lt;/small&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Not coated, ground circle&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|&amp;lt;i&amp;gt;&amp;lt;small&amp;gt;Tier 1 messaging&amp;lt;/small&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Coated, coated circle&lt;br /&gt;
|You confidently move about the perimeter of a large ritual circle drawn in &amp;lt;coating/ground&amp;gt; and apply a light touch of &amp;lt;coating&amp;gt; from your dagger to it in order to to seal the circle.&lt;br /&gt;
|n/a&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At person, not coated, no circle&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|&amp;lt;i&amp;gt;&amp;lt;small&amp;gt;Tier 1 messaging&amp;lt;/small&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At person, coated, no circle&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|&amp;lt;i&amp;gt;&amp;lt;small&amp;gt;Tier 1 messaging&amp;lt;/small&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Uncoated&lt;br /&gt;
|Adeptly handling your dagger, you focus your thoughts as you violently flick your wrist outward, leveling the point of the blade away from you.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Coated&lt;br /&gt;
|Adeptly handling your dagger, you violently flick your wrist outward and turn it in a slight arc, sending droplets of &amp;lt;coating&amp;gt; splattering all over the ground.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At self, uncoated&lt;br /&gt;
|You draw the flat side of the blade of your dagger across your lips, whispering to it before flinging your hand up toward the air and releasing your thoughts to &amp;lt;deity&amp;gt;.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At self, coated&lt;br /&gt;
|Adeptly handling your dagger, you turn the blade toward yourself, then violently flick your wrist in a range of motion, the ritualized gestures sending droplets of blood splattering all over you.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At person, uncoated&lt;br /&gt;
|Adeptly handling dagger, you violently flick your wrist several times, then you level the blade in &amp;lt;person&#039;&amp;gt; direction.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At person, coated&lt;br /&gt;
|Adeptly handling your dagger, you violently flick your wrist several times, the ritualized gestures sending droplets of fresh blood splattering all over &amp;lt;person&amp;gt;.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Uncoated&lt;br /&gt;
|You throw your arms to the sky and whisper a prayer to &amp;lt;deity&amp;gt;. Then with careful precision, you effortlessly wave your dagger in a pattern consisting of a &amp;lt;symbol&amp;gt;.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Coated, no symbol&lt;br /&gt;
|Chanting fervently to &amp;lt;deity&amp;gt;, you weave your dagger through the air, drawing a &amp;lt;symbol&amp;gt;. Blood seeps out of the tip of the blade as you paint the pattern, which remains suspended in mid-air.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Coated, symbol present&lt;br /&gt;
|You call out to &amp;lt;deity&amp;gt; as you trace the tip of your dagger&#039;s blade over a &amp;lt;symbol&amp;gt; of blood suspended mid-air, further defining the pattern, which glows briefly from the infusion of blood.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At self, uncoated&lt;br /&gt;
|As you chant zealously to &amp;lt;deity&amp;gt;, you weave your dagger in a circle around yourself in a &amp;lt;symbol&amp;gt;.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At person, uncoated&lt;br /&gt;
|As you chant zealously to &amp;lt;deity&amp;gt;, you weave your dagger around &amp;lt;person&amp;gt;, drawing an invisible pattern of a &amp;lt;symbol&amp;gt; in the air.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At target, coated&lt;br /&gt;
|As you chant fervently to &amp;lt;deity&amp;gt; and weave your dagger in a circle around &amp;lt;yourself/person&amp;gt;, the fresh blood on its blade boils, bubbling rapidly for a moment.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Ritual Dagger, Commune Unlock &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= {{addmetext}}&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Ritual Dagger, Intercession Unlock&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= {{addmetext}}&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Ritual Dagger, Sacrificing Unlock&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= {{addmetext}}&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Ritual Dagger, Scarring Unlock&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= If you were to POINT the dagger at someone: with a low grip you would trace, without leaving a mark, &amp;quot;&amp;lt;scar from below list&amp;gt;&amp;quot; on (target&#039;s) neck; with a mid-grip you would create a scarring pattern along the lines of &amp;quot;&amp;lt;scar from below list&amp;gt;&amp;quot; on (target&#039;s) neck.&amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
===Scar Options===&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Scar Designs (Default + Arkati)&lt;br /&gt;
!Prepositions&lt;br /&gt;
!Locations&lt;br /&gt;
|-&lt;br /&gt;
|a jagged scar&lt;br /&gt;
|below&lt;br /&gt;
|right eye&lt;br /&gt;
|-&lt;br /&gt;
|some unevenly rigid scarring&lt;br /&gt;
|by&lt;br /&gt;
|left eye&lt;br /&gt;
|-&lt;br /&gt;
|a long clean line of a scar&lt;br /&gt;
|near&lt;br /&gt;
|right ear&lt;br /&gt;
|-&lt;br /&gt;
|a crescent moon-shaped scar&lt;br /&gt;
|on&lt;br /&gt;
|left ear&lt;br /&gt;
|-&lt;br /&gt;
|a perfectly round scar&lt;br /&gt;
|over&lt;br /&gt;
|right cheek&lt;br /&gt;
|-&lt;br /&gt;
|several lines of scarring&lt;br /&gt;
|toward&lt;br /&gt;
|left cheek&lt;br /&gt;
|-&lt;br /&gt;
|an infinity symbol scar&lt;br /&gt;
|under&lt;br /&gt;
|nose&lt;br /&gt;
|-&lt;br /&gt;
|a scar consisting of archaic runes&lt;br /&gt;
|underneath&lt;br /&gt;
|upper lip&lt;br /&gt;
|-&lt;br /&gt;
|a black-edged star-shaped scar&lt;br /&gt;
|lower lip&lt;br /&gt;
|above&lt;br /&gt;
|-&lt;br /&gt;
|a black-edged star-shaped scar&lt;br /&gt;
|across&lt;br /&gt;
|chin&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NONE:&#039;&#039;&#039; plain wavy line pattern&lt;br /&gt;
|along&lt;br /&gt;
|jawbone&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ZELIA:&#039;&#039;&#039; curved moon-shaped scar&lt;br /&gt;
|around&lt;br /&gt;
|jawline&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUUKOS:&#039;&#039;&#039; serpent-shaped scar&lt;br /&gt;
|&lt;br /&gt;
|neck&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|neckline&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|collarbone&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|forehead&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|right eyebrow&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|left eyebrow&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Ritual Circle&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= Small symbols of &amp;lt;Arkati&amp;gt; and similarly themed runes run along the edges of the circle.&amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GO&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Standing up&lt;br /&gt;
|Carefully stepping over the dirt, you enter a large ritual circle drawn in &amp;lt;coating, ground&amp;gt; and kneel down, head held high as you raise your &amp;lt;adjective&amp;gt; dagger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GO&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lying down/kneeling&lt;br /&gt;
|You lean forward, angling toward the large ritual circle drawn in &amp;lt;coating, ground&amp;gt;.  Perhaps you&#039;d have better luck if you stood up.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LICK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|Seriously? Okay... &lt;br /&gt;
You drag your tongue across a section of a large ritual circle drawn in &amp;lt;coating, ground&amp;gt;, filling your mouth with &amp;lt;coating, ground&amp;gt;.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Coated circle, holding dagger&lt;br /&gt;
|You run the edge of your dagger through a large ritual circle drawn in fresh blood in a simple but specific pattern. The fresh blood shudders lightly, then abruptly vanishes.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Coated circle, empty hand&lt;br /&gt;
|You hold your hand out toward a large ritual circle drawn in fresh blood and make a scrubbing motion. The fresh blood slowly fades out of sight in tandem with your gesticulations.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground circle&lt;br /&gt;
|You run the edge of your &amp;lt;hand, blade&amp;gt; through a large ritual circle drawn in the sand in quick, swishing motions, brushing the pattern out of the &amp;lt;sand, dirt&amp;gt;.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Coated circle, holding dagger&lt;br /&gt;
|You trace the tip of your dagger through a large ritual circle drawn in fresh blood, the blood shimmering unnaturally as you leave a small gap in the pattern.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground circle, holding dagger&lt;br /&gt;
|With the tip of your &amp;lt;adjective&amp;gt; dagger, you pull a thin line through a large ritual circle drawn in the dirt, the dirt shifting ever so slightly as you leave a small gap in the pattern.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Coated circle, empty hand&lt;br /&gt;
|You carefully run your fingers along through a large ritual circle drawn in fresh blood, the blood shimmering unnaturally as you leave a small gap in the pattern.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ground circle, empty hand&lt;br /&gt;
|You carefully run your fingers along the edge of a large ritual circle drawn in the sand, causing the pattern to shift ever so slightly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Mid-Air Symbols&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LICK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Arkati messaging&lt;br /&gt;
|Seriously? Okay... &lt;br /&gt;
You drag your tongue across a section of a &amp;lt;symbol&amp;gt; of blood suspended mid-air, filling your mouth with blood.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Arkati messaging, holding dagger&lt;br /&gt;
|You slash your dagger through a &amp;lt;symbol&amp;gt; of blood suspended mid-air, breaking up the pattern and sending the fresh blood spilling downward. Just before it hits the fresh blood, it abruptly vanishes.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Arkati messaging, empty hand&lt;br /&gt;
|You hold your hand out toward a &amp;lt;symbol&amp;gt; of blood suspended mid-air and make a scrubbing motion. The fresh blood slowly fades out of sight in tandem with your gesticulations.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Arkati messaging, holding dagger&lt;br /&gt;
|With the tip of your dagger, you trace the edge of a &amp;lt;symbol&amp;gt; of blood suspended mid-air, causing the blood to shimmer unnaturally.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Arkati messaging, empty hand&lt;br /&gt;
|You carefully run your fingers over the edge of a &amp;lt;symbol&amp;gt; of blood suspended mid-air, causing the blood to shimmer unnaturally.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Types of Coating===&lt;br /&gt;
* Bile&lt;br /&gt;
* Blood&lt;br /&gt;
* Effluvium&lt;br /&gt;
* Essence&lt;br /&gt;
* Ether&lt;br /&gt;
* Grease&lt;br /&gt;
* Ichor&lt;br /&gt;
* Liquid&lt;br /&gt;
* Oil&lt;br /&gt;
* Venom&lt;br /&gt;
===Types of Ground===&lt;br /&gt;
* Dirt&lt;br /&gt;
* Sand&lt;br /&gt;
* Snow&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Ritual_Potion|Ritual Potion]] -- interacts with Goblyn Ritual Daggers&lt;br /&gt;
* [[Ghule]] -- &#039;Ghule&#039; type scripted items, currently maintained and offered by Goblyn&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&lt;br /&gt;
|itemclass2= Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Dagger base&lt;br /&gt;
|itemtype2= Prop&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= Goblyn&amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Caligos Isle&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2017 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Ritual Potion&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLEAN&lt;br /&gt;
|verb2= CLENCH&lt;br /&gt;
|verb3= POINT&lt;br /&gt;
|verb4= POUR&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= TURN&lt;br /&gt;
|verb7= WAVE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Three-toed_tegu&amp;diff=185940</id>
		<title>Three-toed tegu</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Three-toed_tegu&amp;diff=185940"/>
		<updated>2022-12-31T14:19:23Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: cleric TD added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = three-toed_tegu.jpg&lt;br /&gt;
| level = 33&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Reptilian &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Quadruped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Teorainn Dale&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 380&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Impale&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 237&lt;br /&gt;
| PA2 = Bite&lt;br /&gt;
| PAB = 237&lt;br /&gt;
| PA3 = Claw&lt;br /&gt;
| PAC = 237&lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = Tail Sweep&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 12N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 154 - 175&lt;br /&gt;
| Ranged = 159&lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 99&lt;br /&gt;
| CleTD = 96&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = 105&lt;br /&gt;
| SorTD = 103 - 120&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 114&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = &lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = a tailspike&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Despite its lumbering appearance, this heavily plated creature can show surprising bursts of speed.  Each of the three toes on the tegu&#039;s forelegs are incredibly sharp, capable of slicing through the toughest hide.  The armored tail of this male tegu is tipped with pointy spikes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
* The tegu have quite a bit of health, be prepared to spend a good bit of mana or time swinging at them if killing them through damage attrition.&lt;br /&gt;
==Other information==&lt;br /&gt;
An example of a three-toed tegu&#039;s tailsweep:&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;A three-toed tegu lashes its tail out at your legs with lightning speed!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You slip gracefully backwards avoiding the three-toed tegu&#039;s attempt to trip you!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Location Information==&lt;br /&gt;
Eleven Nations &amp;gt; Sapphire Gate &amp;gt; Lich Room #1635&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Tegu Tegu on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 31&lt;br /&gt;
|levelm1 = 32&lt;br /&gt;
|level = 33&lt;br /&gt;
|levelp1 = 34&lt;br /&gt;
|levelp2 = 35&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Casting_strength&amp;diff=176818</id>
		<title>Casting strength</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Casting_strength&amp;diff=176818"/>
		<updated>2022-09-14T13:30:54Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: neither link is valid anymore - removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Casting strength]] (CS) is the primary offensive measure involved in the resolution of [[warding]] magic.&lt;br /&gt;
&lt;br /&gt;
A player character&#039;s CS is determined by [[level]], [[Spell Research]], the relevant [[statistic]] bonus(es), and certain active [[#Items and spells to boost CS|spell effects]].&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
== Formula ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=50%}}&amp;gt;&amp;lt;tt&amp;gt;CS = (Level &amp;amp;times; 3)&amp;lt;br&amp;gt; + round([[#Primary Circle Bonus|Primary Circle bonus]])&amp;lt;br&amp;gt; + ceiling([[#Secondary Circle Bonus|Secondary Circle A bonus]])&amp;lt;br&amp;gt; + ceiling([[#Secondary Circle Bonus|Secondary Circle B bonus]])&amp;lt;br&amp;gt; + round([[#Stat Bonus|Stat bonus]])&amp;lt;br&amp;gt; + round([[#Items and spells to boost CS|Spell effects]])&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;round&#039;&#039;&#039; = standard ≥ .5 round up, &amp;lt; .5 round down.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ceiling&#039;&#039;&#039; = always round up&amp;lt;/tt&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Primary Circle Bonus ===&lt;br /&gt;
&lt;br /&gt;
The Primary Circle is the spell circle being cast (round normally). For example, a sorcerer casting [[Mana Disruption (702)]] would use ranks known in the [[Sorcerer Base]] circle to calculate the primary circle CS bonus. If the spell being cast is from a circle that the caster cannot train, for example, a sorcerer casting a [[Cleric Base]] spell from a blessed gem, then there is no primary circle bonus. All three trainable circles (sorcerer base, [[MnE]] and [[MnS]]) become secondary circles.&lt;br /&gt;
*Ranks up to level = 1&lt;br /&gt;
*Ranks 1-20 above level = 0.75&lt;br /&gt;
*Ranks 21-60 above level = 0.5&lt;br /&gt;
*Ranks 61-100 above level = 0.25&lt;br /&gt;
*Ranks 101-? above level = 0.125&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Circle Bonus Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A level 60 sorcerer with 80 sorcerer base ranks would have a primary circle bonus of 75 (60 + 15) when casting sorcerer base spells. A bonus of 1 for each spell rank up to level and an additional bonus of 15 (20 * .75) for the 20 ranks above level.&lt;br /&gt;
&lt;br /&gt;
=== Secondary Circle Bonus ===&lt;br /&gt;
&lt;br /&gt;
Secondary spell circles are any other circles the character knows that do not include the cast spell. For example, a sorcerer casting [[Mana Disruption (702)]] would use spell ranks known in the [[Minor Elemental]] and [[Minor Spiritual]] circles to calculate the secondary spell circle bonuses. If the sorcerer is casting [[Elemental Strike (415)]] then the secondary circle bonus calculations would use ranks known in the [[Sorcerer Base]] and [[Minor Spiritual]] circles. For professions such as [[ranger]]s, [[bard]]s, [[paladin]]s, [[rogue]]s and [[warrior]]s that are limited to training in only two spell circles, there is just one secondary circle bonus. (Note: the 2/3 level calculation rounds down, so for example it would be 66 for a level 100 character.)&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- style= &amp;quot;text-align:center; background: #DDD;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Ranks per Level&#039;&#039;&#039;||&#039;&#039;&#039;CS per Rank&#039;&#039;&#039;||&#039;&#039;&#039;Rank CS value&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ranks up to 2/3 level|| 1 CS per 3 spells || 0.333~&lt;br /&gt;
|-&lt;br /&gt;
|Ranks between 2/3 level and level|| 1 CS per 9 spells|| 0.111~&lt;br /&gt;
|-&lt;br /&gt;
|Ranks above level|| 1 CS per 20 spells|| 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Circle Bonus Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A level 63 sorcerer with 60 MnE ranks, and 21 MnS ranks casting a Sorcerer base spell&lt;br /&gt;
** MnE Secondary bonus &lt;br /&gt;
*** Ranks up to 2/3 level, (lvl 63) * 2/3 = 42, 60 ranks &amp;gt; 42, so 42 ranks * 1/3 = 14 bonus&lt;br /&gt;
*** Ranks up between 2/3 level and level, 60 &amp;lt; 63, 60 - 42 = 18, 18 ranks * 1/9 = 2 bonus&lt;br /&gt;
*** total bonus of 14 + 2 = 16&lt;br /&gt;
** MnS Secondary bonus&lt;br /&gt;
*** Ranks up to 2/3 level, (lvl 63) * 2/3 = 42, 21 &amp;lt; 42, 21 ranks * 1/3 = 7 bonus&lt;br /&gt;
*** total bonus of 7&lt;br /&gt;
** Combined secondary bonus of 16 + 7 = 25&lt;br /&gt;
&lt;br /&gt;
=== Stat Bonus ===&lt;br /&gt;
&lt;br /&gt;
Stat bonus is the value appearing after the stat when the [[INFO]] command is entered.&lt;br /&gt;
* Use the [[Aura]] stat bonus for the following spell circles: &lt;br /&gt;
**[[Bard Base]] &lt;br /&gt;
**[[Wizard Base]]&lt;br /&gt;
**[[Minor Elemental]]&lt;br /&gt;
**[[Major Elemental]]&lt;br /&gt;
* Use the [[Wisdom]] stat bonus for the following spell circles: &lt;br /&gt;
**[[Cleric Base]]&lt;br /&gt;
**[[Empath Base]] &lt;br /&gt;
**[[Ranger Base]]&lt;br /&gt;
**[[Paladin Base]]&lt;br /&gt;
**[[Minor Spiritual]]&lt;br /&gt;
**[[Major Spiritual]]&lt;br /&gt;
* Use the average of [[Aura]] and [[Wisdom]] stat bonuses (round up) for:&lt;br /&gt;
**[[Sorcerer Base]]&lt;br /&gt;
* Use the [[Logic]] stat bonus for the following spell circle:&lt;br /&gt;
**[[Minor Mental]]&lt;br /&gt;
* Use the average of [[Influence]] and [[Logic]] stat bonuses (round up) for the following spell circle:&lt;br /&gt;
**[[Major Mental]] - &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Not yet implemented&amp;lt;/font&amp;gt;&lt;br /&gt;
* Use the average of [[Discipline]] and [[Logic]] stat bonuses (round up) for the following spell circle:&lt;br /&gt;
**[[Savant Base]] - &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Not yet implemented&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== CS Calculation Example ===&lt;br /&gt;
&#039;Mentok&#039; is a level 60 [[sorcerer]]. He has 80 Sorcerer Base ranks, 30 Minor Elemental ranks, and 20 Minor Spiritual ranks with a +30 Aura bonus and a +25 Wisdom bonus.&lt;br /&gt;
&lt;br /&gt;
*Level x 3 = 180&lt;br /&gt;
*60 [[Sorcerer Base]] ranks @ 1.0 + 20 ranks @ 0.75 = 75&lt;br /&gt;
*30 [[Minor Elemental]] ranks @ 0.333 = 10&lt;br /&gt;
*20 [[Minor Spiritual]] ranks @ 0.333 = 7&lt;br /&gt;
*(30 AUR bonus + 25 WIS bonus)/2 = 28&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=50%}}&amp;gt;180 + 75 + 10 + 7 + 28 = 300&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Mentok&#039;s sorcerer circle CS = 300&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If he casts [[Elemental Targeting (425)]], he would gain an additional +13.5 (14) CS to Sorcerer Base.&lt;br /&gt;
&lt;br /&gt;
== Items and spells to boost CS ==&lt;br /&gt;
&lt;br /&gt;
CS enhancements to a specific [[sphere]] of magic have half effect for spells from related circles, and none for spells from opposing spheres. For example, Elemental Targeting provides half of its bonus to Sorcerer spells and no benefit to Spiritual spells. CS benefits from spells are all combined, including fractional gains, before the sum is rounded to an integer value. &lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|- align=center&lt;br /&gt;
! Active Effect || Bonus || Sphere || Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[#Mystic Focus (1711) Bonus|Mystic Focus (1711)]] (see below) || +10 || All || available from [[heavy quartz orb]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Acuity flares]] || +3 per tier || All || stacks with [[Ensorcell (735)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Symbol of Supremacy]] || +1 per 2 ranks || All || only vs. undead; up to +13 for masters&lt;br /&gt;
|-&lt;br /&gt;
| [[Mana-Infused Armor]] || +15 || All || for 3 minutes, then 15-minute cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodtooth Bracer]] || +24 || All || on next cast, then 30-minute cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Targeting (425)]] || +25 || Elemental || up to +50 based on [[MnE]] ranks&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental focus potion]] || +10 (minor)&amp;lt;br /&amp;gt;+15 (lesser)&amp;lt;br /&amp;gt;+25 (greater) || Elemental || on next cast&lt;br /&gt;
|-&lt;br /&gt;
| [[Champion&#039;s Might (1912)]] || +15 || Spiritual || up to +25 based on [[Paladin Base]] ranks&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Slayer (240)]] || +25 || Spiritual || on recast; up to +45 based on [[Spiritual Mana Control]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Symbol of the Proselyte (340)]] || +5 || Spiritual || on next cast; additional bonuses from [[Influence]] and [[Wisdom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritual focus crystal]] || +10 (minor)&amp;lt;br /&amp;gt;+15 (lesser)&amp;lt;br /&amp;gt;+25 (greater) || Spiritual || on next cast&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental focus crystal]] || +10 (minor)&amp;lt;br /&amp;gt;+15 (lesser)&amp;lt;br /&amp;gt;+25 (greater) || Mental || on next cast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Maximum CS ==&lt;br /&gt;
&lt;br /&gt;
This section lists the maximum CS that can be reached by a level 100 character, assuming statistic bonuses of +25 and Elemental Targeting in effect (actual CS may be different for races with stat modifiers). The listed spell ranks are not necessarily the only configuration that achieves each result.&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
&lt;br /&gt;
Bards have 202 ranks total, and can reach &#039;&#039;&#039;517&#039;&#039;&#039; Bard Base CS with:&lt;br /&gt;
*125 Bard Base, 77 Minor Elemental&lt;br /&gt;
*127 Bard Base, 75 Minor Elemental&lt;br /&gt;
&lt;br /&gt;
=== Cleric ===&lt;br /&gt;
&lt;br /&gt;
Clerics have 303 ranks total, and can reach &#039;&#039;&#039;508&#039;&#039;&#039; Cleric Base CS with:&lt;br /&gt;
*166 Cleric Base, 67 Minor Spiritual, 67 Major Spiritual&lt;br /&gt;
leaving 3 ranks that can be placed anywhere with no CS gain or&lt;br /&gt;
*170 Cleric Base, 67 Minor Spiritual, 66 Major Spiritual&lt;br /&gt;
*170 Cleric Base, 66 Minor Spiritual, 67 Major Spiritual&lt;br /&gt;
&lt;br /&gt;
=== Empath ===&lt;br /&gt;
&lt;br /&gt;
Empaths have 303 ranks total, and can reach &#039;&#039;&#039;508&#039;&#039;&#039; Empath Base CS with:&lt;br /&gt;
*166 Empath Base, 67 Minor Spiritual, 67 Major Spiritual&lt;br /&gt;
leaving 3 ranks that can be placed anywhere with no CS gain or&lt;br /&gt;
*170 Empath Base, 67 Minor Spiritual, 66 Major Spiritual&lt;br /&gt;
*170 Empath Base, 66 Minor Spiritual, 67 Major Spiritual&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer ===&lt;br /&gt;
&lt;br /&gt;
Sorcerers have 303 ranks total, and can reach &#039;&#039;&#039;532&#039;&#039;&#039; Sorcerer Base CS with:&lt;br /&gt;
*162 Sorcerer Base, 73 Minor Elemental, 67 Minor Spiritual&lt;br /&gt;
leaving 1 rank that can be placed anywhere with no CS gain&lt;br /&gt;
or&lt;br /&gt;
*159 Sorcerer Base, 77 Minor Elemental, 67 Minor Spiritual&lt;br /&gt;
*162 Sorcerer Base, 77 Minor Elemental, 64 Minor Spiritual&lt;br /&gt;
*166 Sorcerer Base, 73 Minor Elemental, 64 Minor Spiritual&lt;br /&gt;
*170 Sorcerer Base, 69 Minor Elemental, 64 Minor Spiritual&lt;br /&gt;
&#039;&#039;Due to the nature of hybrid circles, a spell rank configuration that includes 74+ ranks of Minor Elemental will result in +0.25 CS over a configuration without. In practice, this will result in +1 CS in any situation where a sorcerer would receive an additional fractional CS gain from a [[#Items and spells to boost CS|spell effect]].&lt;br /&gt;
&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
&lt;br /&gt;
Wizards have 303 ranks total, and can reach &#039;&#039;&#039;557&#039;&#039;&#039; Major Elemental CS with:&lt;br /&gt;
*159 Major Elemental, 77 Minor Elemental, 67 Wizard&lt;br /&gt;
*162 Major Elemental, 77 Minor Elemental, 64 Wizard&lt;br /&gt;
&lt;br /&gt;
(In practice these configurations are uncommon. Unlike other professions, wizards rarely train purely for CS in a single spell circle and have many non-warding attack options.)&lt;br /&gt;
&lt;br /&gt;
== Magic Items and Scrolls ==&lt;br /&gt;
{{#section:Magic Item Use|castingstrength}}&lt;br /&gt;
{{#section:Magic Item Use|semicirclebonus}}&lt;br /&gt;
&lt;br /&gt;
{{#section:Magic Item Use|mysticfocus}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Mechanics]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Essence_Belt&amp;diff=175234</id>
		<title>Essence Belt</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Essence_Belt&amp;diff=175234"/>
		<updated>2022-09-01T18:21:51Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: added analyze&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Essence Belts&#039;&#039;&#039; were first introduced at [[Duskruin]] in August 2022 at the [[BVShop:Essencetials|Essencetials]] shop.&lt;br /&gt;
The essence belts will unlock special abilities and magical benefits depending on which essences are loaded into their pockets. The belt will hold one essence off the shelf, two essences at Tier 2, and a total of three essences at Tier 3.&lt;br /&gt;
&lt;br /&gt;
The current essences allowed are: Air, Earth, Fire, and Water.&lt;br /&gt;
&lt;br /&gt;
The belts may hold up to 1000 charges of each essence. (i.e 1000 fire, 1000 air, etc). &#039;&#039;&#039;Regular elemental essences will add 25 charges&#039;&#039;&#039;. Greater elemental essences will add 250 charges.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt; Tier 1&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt; You analyze your dark mithril belt and sense that the creator has provided the following information:&lt;br /&gt;
The dark mithril belt may be freely altered, but it must make sense that it can have pockets/compartments of some kind, and must include the description of runes along its surface, in either the short or long or show description to match the item&#039;s messaging.&lt;br /&gt;
&lt;br /&gt;
The dark mithril belt is an Essence Belt, which can be charged by DROPping specific alchemy ingredient essences into it to grant its bearer unique abilities.  The belt will accept the following essences:&lt;br /&gt;
  essence of [greater] air (0/1000)&lt;br /&gt;
  essence of [greater] earth (0/1000)&lt;br /&gt;
  essence of [greater] fire (0/1000)&lt;br /&gt;
  essence of [greater] water (0/1000)&lt;br /&gt;
&lt;br /&gt;
Once fueled, the active element can be set by WHISPERing to the belt with the name of the essence.  The active element will determine the behavior of the belt&#039;s abilities.&lt;br /&gt;
&lt;br /&gt;
The belt is currently tier 1 of 3, which means that it can accommodate up to 1 essence slot.  An essence slot can be cleared via POKE, though this will remove all charges of that essence once confirmed.  The belt currently has access to the following abilities: reactive flares, PUSH (resistance), PULL (attack strength bonus), RUB (special).  It will also respond to the following verbs: TAP.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the belt may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
| You tap a rune on your dark leather belt and suddenly a myriad of blue energy swirls up and around you, crackling all along your arms and hands before dissolving.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt; Tier 2&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt; Tier 3&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&#039;&#039;&#039;Air Essence Benefits:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reactive Lightning Flares - Cost: 5 Air charges per flare instance.&lt;br /&gt;
* Resistance (Push) – 50% Lightning Resistance for 30 seconds. Cooldown is 60 minutes at T1, 45 minutes at T2, and 30 minutes at T3. Cost: 15 Air charges.&lt;br /&gt;
* Magic Bonus (Pull) – AS Bonus Equal to +10 per tier (+30 max). Duration: 120 seconds. Cooldown: 30 minutes. Cost: AS bonuses / 2 Air charges per activation (5/10/15). This AS bonus applies to the following: Minor Shock, Major Shock, Hand of Tonis, and Physical Ranged Attack.&lt;br /&gt;
* Ability: Hover (Rub) – Temporarily allows user to hover in the air. It is a AoE SMR attack that applies Disengaged status up to 10 enemies. * Duration: 20 seconds. Cooldown: 60 minutes. Cost: 20 Air charges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth Essence Benefits:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reactive Vibration Flares - Cost: 5 Earth charges per flare instance.&lt;br /&gt;
* Resistance (Push) - 50% Impact Resistance for 30 seconds. Cooldown is 60 minutes at T1, 45 minutes at T2, and 30 minutes at T3. Cost: 15 Earth charges.&lt;br /&gt;
* Magic Bonus (Pull) - AS Bonus Equal to +10 per tier (+30 max). Duration: 120 seconds. Cooldown: 30 minutes. Cost: AS bonuses / 2 Earth charges per activation (5/10/15). This AS bonus applies to the following: Hurl Boulder, Physical Melee Attack&lt;br /&gt;
* Ability: Field of Dirt (Rub) – This ability summons a field of spinning dirt and rock around the wearer, blocking the next 1/2/3 (increased per Tier) instances of damage against the user. Duration: 30 seconds (T1), 60 seconds (T2), 90 seconds (T3). Cooldown: 60 minutes. Cost: 20 Earth charges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Essence Benefits:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reactive Fire Flares - Cost: 5 Fire charges per flare instance.&lt;br /&gt;
* Resistance (Push) - 50% Fire Resistance for 30 seconds. Cooldown is 60 minutes at T1, 45 minutes at T2, and 30 minutes at T3. Cost: 15 Fire charges.&lt;br /&gt;
* Magic Bonus (Pull) - AS Bonus Equal to +10 per tier (+30 max). Duration: 120 seconds. Cooldown: 30 minutes. Cost: AS bonuses / 2 Fire charges per activation (5/10/15). This AS bonus applies to the following: Minor Fire, Major Fire, Fire Spirit, Balefire.&lt;br /&gt;
* Ability: Cauterize (Rub) – This ability summons a wave of fire essence to wash over the user’s body and remove all bleeding effects while restoring 20 HP at T1, 40 HP at T2, and 60 HP at T3. It does not remove the wounds. Duration: Instant. Cooldown: 60 minutes (T1), 45 minutes (T2), 30 minutes (T3). Cost: 10 Fire charges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water Essence Benefits:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reactive Cold Flares - Cost: 5 Water charges per flare instance.&lt;br /&gt;
* Resistance (Push) - 50% Cold Resistance for 30 seconds. Cooldown is 60 minutes at T1, 45 minutes at T2, and 30 minutes at T3. Cost: 15 Water charges.&lt;br /&gt;
* Magic Bonus (Pull) - AS Bonus Equal to +10 per tier (+30 max). Duration: 120 seconds. Cooldown: 30 minutes. Cost: AS bonuses / 2 Water charges per activation (5/10/15). This AS bonus applies to the following: Minor Water, Minor Cold, Major Cold, Minor Steam, Holy Bolt, Moonbeam.&lt;br /&gt;
* Ability: Frozen Crest (Rub) – This summons a wave of jagged ice that is an AoE SMR knockdown/damage attack. Duration: Instant. Cooldown: 5 minutes (T1), 4 minutes (T2), 3 minutes (T3). Cost: 20 Water charges.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Hand-held Pylon]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt; Mechanical&lt;br /&gt;
|itemclass= &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt; Accessory&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt; Waist-worn belt&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt; Unknown&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt; Unknown&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt; Duskruin Arena&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt; Yes&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt; 3&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt; Certificate&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt; DROP&lt;br /&gt;
|verb2= POKE&lt;br /&gt;
|verb3= PULL&lt;br /&gt;
|verb4= PUSH&lt;br /&gt;
|verb5= RUB&lt;br /&gt;
|verb6= TAP&lt;br /&gt;
|verb7= TOUCH&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9= WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Attack_strength&amp;diff=174467</id>
		<title>Attack strength</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Attack_strength&amp;diff=174467"/>
		<updated>2022-08-20T12:26:24Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: updated to correct warcry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Attack strength (AS)&#039;&#039;&#039; is a numerical value that determines if, and how hard, an attack strikes an opponent.&lt;br /&gt;
&lt;br /&gt;
== Factors ==&lt;br /&gt;
Many things factor into how high a [[character]] or [[creature]]&#039;s attack strength is.  [[STANCE (verb)|Stance]] and training in a weapon [[skill]] or skills applicable to the [[weapon]] being used have the greatest effect on attack strength.  [[Stat]]s, [[spell]]s, other skills (such as [[Combat Maneuvers]] and [[Perception]]), weapon enchantment, low [[health]], low [[spirit]], and having recently pulled muscles due to over-use of [[stamina]] also play a rather large effect on a character&#039;s attack strength.&lt;br /&gt;
&lt;br /&gt;
=== Stance ===&lt;br /&gt;
&lt;br /&gt;
For characters, [[stance]] multiplies overall attack strength by a factor between 50% (full defensive) to 100% (full offensive). For [[creature]]s, the stance effect on attack is much less pronounced, as it mostly affects their [[defensive strength]].&lt;br /&gt;
&lt;br /&gt;
=== [[Melee]] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;margin-left:2em; margin-top:1em; margin-bottom:1em; padding-left:0; padding-top:0; padding-bottom:0; border:none; background:none&amp;quot;&amp;gt;&lt;br /&gt;
Melee AS =   STR Bonus&lt;br /&gt;
           + Weapon Skill Bonus&lt;br /&gt;
           + [Combat Maneuvers Ranks / 2]&lt;br /&gt;
           + Weapon Enchantment&lt;br /&gt;
           + Modifiers&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapon Skill Bonus uses the appropriate skill for the weapon. Certain hybrid weapons take the average of two separate skills, notably the [[katana]] if wielded one-handed ([[Edged Weapons]], [[Two-Handed Weapons]]), and the [[katar]] ([[Brawling]], [[Edged Weapons]]).&lt;br /&gt;
&lt;br /&gt;
=== [[Ranged Weapons]] ===&lt;br /&gt;
&amp;lt;pre style=&amp;quot;margin-left:2em; margin-top:1em; margin-bottom:1em; padding-left:0; padding-top:0; padding-bottom:0; border:none; background:none&amp;quot;&amp;gt;&lt;br /&gt;
Ranged AS =   DEX Bonus&lt;br /&gt;
            + Ranged Weapons Skill Bonus&lt;br /&gt;
            + [(Perception Ranks - 40) / 4]&lt;br /&gt;
            + [(Ambush Ranks - 40) / 4]&lt;br /&gt;
            + Weapon Enchantment&lt;br /&gt;
            + Modifiers&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Perception]] and [[Ambush]] are beneficial above 40 ranks, but are not counted before then (their contributions are never negative).&lt;br /&gt;
&lt;br /&gt;
Weapon Enchantment is determined by the bonus of the bow. As a result of ranged weapon changes in May 2020, enchant of the arrow or bolt being fired (either from material or spells like Elemental Blade) no longer has an affect on ranged attack strength.&lt;br /&gt;
&lt;br /&gt;
=== [[Thrown Weapons]] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;margin-left:2em; margin-top:1em; margin-bottom:1em; padding-left:0; padding-top:0; padding-bottom:0; border:none; background:none&amp;quot;&amp;gt;&lt;br /&gt;
Thrown AS =   [(STR Bonus + DEX Bonus) / 2]&lt;br /&gt;
            + Thrown Weapons Skill Bonus&lt;br /&gt;
            + [(Perception Ranks + Combat Maneuvers Ranks) / 4]&lt;br /&gt;
            + Weapon Enchantment&lt;br /&gt;
            + Modifiers&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Bolt|Bolt Spells]] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;margin-left:2em; margin-top:1em; margin-bottom:1em; padding-left:0; padding-top:0; padding-bottom:0; border:none; background:none&amp;quot;&amp;gt;&lt;br /&gt;
Bolt AS =   DEX Bonus&lt;br /&gt;
          + Spell Aiming Skill Bonus&lt;br /&gt;
          + Modifiers&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
&lt;br /&gt;
=== Spell Effects ===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Spell&lt;br /&gt;
! Base Effect&lt;br /&gt;
! Scaling&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Strike (117)]]&lt;br /&gt;
| +75 AS on next attack&lt;br /&gt;
| 3% * ([[summation chart|seed 5 summation]] of [[Spiritual Lore, Blessings]]) to persist for additional attack &lt;br /&gt;
|-&lt;br /&gt;
|[[Bravery (211)]]&lt;br /&gt;
| +15 AS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Heroism (215)]]&lt;br /&gt;
| +25 AS&lt;br /&gt;
| +1 AS per 10 ranks of [[Spiritual Lore, Blessings]]&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Benediction (307)]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | +5 AS&lt;br /&gt;
| +1 AS per 2 ranks of [[Cleric Base]] above 7, max +15 AS at 27 ranks&amp;lt;br&amp;gt;+1 Bolt AS per 2 ranks of [[Cleric Base]] above 27, max +51 Bolt AS at 99 ranks&amp;lt;br&amp;gt;1% * ([[summation chart|seed 6 summation]] of [[Spiritual Lore, Blessings]]) to flare for additional +15 AS&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Targeting (425)]]&lt;br /&gt;
| +25 AS&lt;br /&gt;
| +1 AS per 2 ranks of [[Minor Elemental]] above 25, max +50 AS at 75 ranks&lt;br /&gt;
|-&lt;br /&gt;
|[[Strength (509)]]&lt;br /&gt;
| +15 Melee AS&lt;br /&gt;
| +1 Melee AS per [[summation chart|seed 4 summation]] of [[Elemental Lore, Earth]]&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Elemental Focus (513)]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | +20 Bolt AS&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | +1 Bolt AS per 2 ranks of [[Major Elemental]] above 13&amp;lt;br&amp;gt;+1 Bolt AS (cumulative vs. target) per [[summation chart|seed 4 summation]] of [[Elemental Lore, Fire]], max +25 Bolt AS&lt;br /&gt;
|-&lt;br /&gt;
|[[Phoen&#039;s Strength (606)]]&lt;br /&gt;
| +10 Melee AS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Camouflage (608)]]&lt;br /&gt;
| +30 AS while hidden&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse (715)]]&lt;br /&gt;
| +10 Bolt AS&lt;br /&gt;
| +1 Bolt AS per 3 ranks of [[Sorcerer Base]] above 15, max +38 Bolt AS at 99 ranks&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Kai&#039;s Triumph Song (1007)]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | +10 AS&lt;br /&gt;
| +1 AS per rank of [[Bard Base]] above 7, max +20 AS at 17 ranks&amp;lt;br&amp;gt;+1 AS per [[summation chart|seed 3 summation]] of [[Mental Lore, Telepathy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Adrenal Surge (1107)]]&lt;br /&gt;
| +10 AS briefly&lt;br /&gt;
|-&lt;br /&gt;
|[[Empathic Focus (1109)]]&lt;br /&gt;
| +15 Melee AS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Intensity (1130)]]&lt;br /&gt;
| +20 AS&lt;br /&gt;
| +1 AS per 2 ranks of [[Empath Base]] above 30, max +55 at 100 ranks&lt;br /&gt;
|-&lt;br /&gt;
|[[Dauntless (1606)]]&lt;br /&gt;
| +10 AS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Patron&#039;s Blessing (1611)]]&lt;br /&gt;
| +10 Combat Maneuvers&amp;lt;br&amp;gt;&#039;&#039;(effectively +5 Melee AS)&#039;&#039;&lt;br /&gt;
| +0.75 CM per rank of [[Paladin Base]] above 11&amp;lt;br&amp;gt;+1 CM per [[summation chart|seed 3 summation]] of [[Spiritual Lore, Blessings]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Zealot (1617)]]&lt;br /&gt;
| +30 Melee AS&lt;br /&gt;
| +1 Melee AS per [[summation chart|seed 1 summation]] of [[Spiritual Lore, Religion]]&lt;br /&gt;
|-&lt;br /&gt;
|[[V&#039;tull&#039;s Fury (1718)]]&lt;br /&gt;
| +30 Melee AS on attack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat Maneuvers ===&lt;br /&gt;
&lt;br /&gt;
Some maneuvers are available through [[Warrior Guild]] skills, either exclusively or as an alternative to standard [[combat maneuvers]] (CMAN). A mastered guild skill is more effective than 5 ranks in the equivalent CMAN.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Maneuver&lt;br /&gt;
! Effect&lt;br /&gt;
! Availability&lt;br /&gt;
|-&lt;br /&gt;
|[[Berserk]]&lt;br /&gt;
| Variable based on rank, level&lt;br /&gt;
| Warriors (Guild)&lt;br /&gt;
|-&lt;br /&gt;
|[[Burst of Swiftness]]&lt;br /&gt;
| AGI, DEX Bonuses&lt;br /&gt;
| Monks&lt;br /&gt;
|-&lt;br /&gt;
|[[Coup de Grace]]&lt;br /&gt;
| Variable, max +40 AS&lt;br /&gt;
| Warriors, Rogues&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Self]]&lt;br /&gt;
| Stat Bonuses&lt;br /&gt;
| Monks&lt;br /&gt;
|-&lt;br /&gt;
|[[Side by Side]]&lt;br /&gt;
| Variable&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
|[[Specialization]]&lt;br /&gt;
| +2 to +10 AS&lt;br /&gt;
| Warriors, Rogues, Paladins&lt;br /&gt;
|-&lt;br /&gt;
|[[Spin Attack]]&lt;br /&gt;
| +3 to +18 Melee AS&lt;br /&gt;
| Warriors (Guild), Rogues, Monks, Bards&lt;br /&gt;
|-&lt;br /&gt;
|[[Surge of Strength]]&lt;br /&gt;
| +8 to +16 Melee AS&lt;br /&gt;
| Warriors, Rogues, Paladins, Monks&lt;br /&gt;
|-&lt;br /&gt;
|[[War Cries#Seanette&#039;s Shout|War Cries: Seanette&#039;s Shout]]&lt;br /&gt;
| +20 AS&lt;br /&gt;
| Warriors (Guild)&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Bonding]]&lt;br /&gt;
| +2 per rank, max +10 AS&lt;br /&gt;
| Warriors&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Society Powers ===&lt;br /&gt;
&lt;br /&gt;
Each society ([[Guardians of Sunfist]], [[Council of Light]], [[Order of Voln]]) has powers that provide bonuses to attack strength, some of which may be more effective against the society&#039;s favored enemies.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Power&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Sigil of Offense]]&lt;br /&gt;
| +1 AS per rank, max +20 AS&lt;br /&gt;
|-&lt;br /&gt;
|[[Sigil of Minor Bane]]&lt;br /&gt;
| +5 AS, additional damage vs. [[Grimswarm]] allies&lt;br /&gt;
|-&lt;br /&gt;
|[[Sigil of Major Bane]]&lt;br /&gt;
| +10 AS, additional critical vs. [[Grimswarm]] allies&lt;br /&gt;
|-&lt;br /&gt;
|[[Sign of Striking]]&lt;br /&gt;
| +5 AS&lt;br /&gt;
|-&lt;br /&gt;
|[[Sign of Smiting]]&lt;br /&gt;
| +10 AS&lt;br /&gt;
|-&lt;br /&gt;
|[[Sign of Swords]]&lt;br /&gt;
| +20 AS&lt;br /&gt;
|-&lt;br /&gt;
|[[Sign of Madness]]&lt;br /&gt;
| +50 AS briefly&lt;br /&gt;
|-&lt;br /&gt;
|[[Symbol of Courage]]&lt;br /&gt;
| +1 AS per rank, max +26 AS&lt;br /&gt;
|-&lt;br /&gt;
|[[Symbol of Supremacy]]&lt;br /&gt;
| +1 AS vs. [[undead]] per 2 ranks, max +13 AS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Martial Mastery ===&lt;br /&gt;
&lt;br /&gt;
[[Martial Mastery]] is an AS Bonus granted for melee, ranged, hurled and UCS attacks.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.play.net/gs4/info/combat_guide/factors.asp#AS&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Mechanics]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Mana&amp;diff=172260</id>
		<title>Symbol of Mana</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Mana&amp;diff=172260"/>
		<updated>2022-08-02T20:19:01Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: added step&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 13&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Mana&#039;&#039;&#039;, governed by Lord [[Koar]], is obtained at the thirteenth step of the [[Order of Voln]]. Upon a successful invocation of this [[symbol]] the member will immediately gain 50 mana.&lt;br /&gt;
&lt;br /&gt;
If, by using this symbol, mana is increased above the normal max capacity, it will begin to incrementally dissipate at 5 per pulse until the normal level is reached.&lt;br /&gt;
&lt;br /&gt;
Initial use of this symbol will cost only favor and no [[deed]]s. When initially activated, the symbol will also enter a soft cooldown period of 5 minutes, where additional activations will require 1 deed per use. [[Cleric]]s may be interested to note that the symbol will become useable while [[Death&#039;s Sting|dead]], should any [[Miracle]]s be required.&lt;br /&gt;
&lt;br /&gt;
Typing SYMBOL OF MANA TOGGLE ON|OFF will help you not accidentally use deeds when you don&#039;t mean to use them.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Successful invocation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&#039;&#039;&amp;gt;symbol of mana&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You call upon a special blessing from Koar&amp;lt;br&amp;gt;&lt;br /&gt;
You feel a surge of mana flow through you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cooldown ending:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel Koar&#039;s blessing return to you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Failure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&#039;&#039;&amp;gt;symbol of mana&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The image of the symbol burns in your mind, but no mana flows.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost== &lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. It has a relative cost of 3x [[Symbol of Protection]]. In other words, one use of Symbol of Mana costs the same favor as three activations of [[Symbol of Protection]].&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Mana===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1200 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 20 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 10 member: &amp;lt;tt&amp;gt;1200 + ((10 &amp;amp;times; 10 &amp;amp;times; 20) &amp;amp;divide; 3) = 1866 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1200 + ((20 &amp;amp;times; 20 &amp;amp;times; 20) &amp;amp;divide; 3) = 3866 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Koar]] is the Master of [[Mana]].&lt;br /&gt;
*He controls the pools of mana. This is why he leads the other Lords of Liabo. &lt;br /&gt;
*He taught us how to tap the mana around us.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
*From Town Square Central: Go well, Climb rope, Kneel (Lich ID 7544)&lt;br /&gt;
*Kneel&lt;br /&gt;
*Say I have come to honor Koar, master of mana. (must be exact including punctuation)&lt;br /&gt;
*Return to the monk to receive your symbol (Lich ID 18200)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
*From Annatto Gate: N, E, E, E, N, N, kneel (Lich Shortcut ;go2 3539)&lt;br /&gt;
*Say I have come to honor Koar, Master of Mana. (must be exact including punctuation)&lt;br /&gt;
*Return to the monk to receive your symbol&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Hinterwilds_creatures&amp;diff=171118</id>
		<title>Category:Hinterwilds creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Hinterwilds_creatures&amp;diff=171118"/>
		<updated>2022-07-16T14:41:48Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hinterwild_Map_by_Alosaka.jpg|thumb|400px|Map of the hunting area The Hinterwilds. Cartography and map by Mnar Akurion.]]&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
Hinterwilds is a [[Ascension Skill System|challenging]] and large hunting ground with creatures from base levels 96 to 115 located near [[Icemule Trace]], far north of the existing map of [[Elanith]] and located near to [[Elanthia]]&#039;s northern pole. The [[Long Snow]] is a barrier between Icemule Trace and the Hinterwilds. It can be bypassed using the [[Temple of Hope]] caravan system. A separate caravan may be taken from [[Ta&#039;Illistim]], up the trail from the postern gate. These caravans cannot travel between Icemule Trace and Ta&#039;Illistim, and the return journey can only take adventurers to their respective starting locations.&lt;br /&gt;
&lt;br /&gt;
While the system is on test currently, there are multiple pieces of the hunting ground that are not implemented or are subject to change.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
Hinterwilds came out of the [[:Category:Icemule Trace Storylines|storyline]] [[The Uncertain Times]]. More information will be put here at some point.&lt;br /&gt;
&lt;br /&gt;
The wendigo are halflings who have been transformed by [[Zeban]]&#039;s dark magic.&lt;br /&gt;
&lt;br /&gt;
You can take a caravan to and from the [[Temple of Hope]] to the Hinterwilds. (Lich# 23830, INQUIRE conductor).  You can also use the sliver(this requires 4 gigas artifacts at Lich# 31064, go SLIVER).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You are escorted to your seat by a weathered sylvankind, who hops up into the driver&#039;s seat and coaxes the vehicle into motion just in time to keep up with the rest of the caravan.&lt;br /&gt;
&lt;br /&gt;
[Hinterwilds Caravan, Sleigh]&lt;br /&gt;
The capacious sleigh is one of several traveling swiftly toward Icemule Trace, driven by a weathered sylvankind.  Drawn by a pair of ponderous yaks, the sleigh is piled high with supplies.  There are also fur blankets that, if a bit musky, provide ample warmth to both driver and riders.&lt;br /&gt;
Obvious paths: none&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In [[Ta&#039;Illistim]], efforts to track a long-lost elven expedition into the mountains resulted in the reopening of a trail over the eastern Dragonspine Mountains. A caravan gathering point was subsequently set up outside the western postern gate and up the trail. (Lich# 31073, INQUIRE conductor)&lt;br /&gt;
&lt;br /&gt;
The return trip to your point of origin can be made from [[Kalivan&#039;s Caravans]]:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Kalivan&#039;s Caravans, Tent - 29865] (u7503002)&lt;br /&gt;
The interior of the tent is redolent with the musk of unwashed bodies and fire-warmed hide.  Two huge braziers of plain clay are positioned at the entrance, standing guard against the invading chill, but its shrill screams drown out the crackle of the roaring flames.  Behind a spindly modwir desk sits a perfunctory-looking halfling heavily swaddled in furs.  The logbook before him is splotched with snowmelt in places and the pages are warped by the damp, but it is mostly legible.  You also see a fluffy blue-eyed sled dog.&lt;br /&gt;
Obvious exits: out&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
&lt;br /&gt;
There are four distinct hunting areas which also feature some different geographic locations such as the [[Issenflow River]].&lt;br /&gt;
&lt;br /&gt;
===Boreal Forest===&lt;br /&gt;
&lt;br /&gt;
The design intent was for the Boreal Forest to feel a little more spread out.&lt;br /&gt;
&lt;br /&gt;
* a [[bloody halfling cannibal]] (101)&lt;br /&gt;
* an [[immense gold-bristled hinterboar]] (102)&lt;br /&gt;
* a [[stunted halfling bloodspeaker]] (103)&lt;br /&gt;
* a [[behemothic gorefrost golem]] (104)&lt;br /&gt;
* a [[savage fork-tongued wendigo]] (105)&lt;br /&gt;
&lt;br /&gt;
===Gigas Villages===&lt;br /&gt;
&lt;br /&gt;
The design intent was for the Gigas Villages to feel a little more swarmy. These include Eldurhaart, Fjallarhaart, and Ojandhaart.&lt;br /&gt;
&lt;br /&gt;
* a [[heavily armored battle mastodon]] (102)&lt;br /&gt;
* a [[tattooed gigas berserker]] (103)&lt;br /&gt;
* a [[niveous giant warg]] (104)&lt;br /&gt;
* a [[grim gigas skald]] (105)&lt;br /&gt;
* a [[brawny gigas shield-maiden]] (106)&lt;br /&gt;
&lt;br /&gt;
===Angargreft Exterior===&lt;br /&gt;
&lt;br /&gt;
The design intent was for Angargreft to feel a little more spread out.&lt;br /&gt;
&lt;br /&gt;
====Berserker&#039;s End====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[flayed gigas disciple]] (113)&lt;br /&gt;
&lt;br /&gt;
====Burrow====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[colossal boreal undansormr]] (111)&lt;br /&gt;
&lt;br /&gt;
====Great Chamber====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[withered shadow-cloaked draugr]] (108 undead)&lt;br /&gt;
* a [[flayed gigas disciple]] (113)&lt;br /&gt;
* a [[shining winged disir]] (114 undead)&lt;br /&gt;
&lt;br /&gt;
====Hanging Gardens====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[squamous reptilian mutant]] (109)&lt;br /&gt;
* an [[eyeless black valravn]] (112 undead)&lt;br /&gt;
* a [[flayed gigas disciple]] (113)&lt;br /&gt;
&lt;br /&gt;
====Sanguine Grove====&lt;br /&gt;
&lt;br /&gt;
* a [[colossal boreal undansormr]] (111)&lt;br /&gt;
&lt;br /&gt;
===Pits of the Dead===&lt;br /&gt;
&lt;br /&gt;
The Pits of the Dead are the disturbed ancestors and their psychopomps, which are being awakened by Zerroth&#039;s corrupted blood. This pit can be located from the Mead Hall in Fjallarhaart or after the pillars in the Great Chamber down the steps at the Maw. They converge at the Nexus within the Pits of the Dead.&lt;br /&gt;
&lt;br /&gt;
* a [[withered shadow-cloaked draugr]] (108 corporeal undead)&lt;br /&gt;
* a [[roiling crimson angargeist]] (110 non-corporeal undead)&lt;br /&gt;
* an [[eyeless black valravn]] (112 undead)&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;background:#f3f3f9;border-style:solid;border-width:1px&amp;quot;&amp;gt;&lt;br /&gt;
* [[Amber#a_piece_of_blood_amber|a piece of blood amber]]&lt;br /&gt;
* [[Amethyst#a_frosted_pale_violet_amethyst|a frosted pale violet amethyst]]&lt;br /&gt;
* [[Aranthium#a_dark_ivory_aranthium-bloom|a dark ivory aranthium-bloom]]&lt;br /&gt;
* [[Beryl#a_cylindrical_red_beryl|a cylindrical red beryl]]&lt;br /&gt;
* [[Crystal#a_twilight_blue_azurite_crystal|a twilight blue azurite crystal]]&lt;br /&gt;
* [[Deathstone#a_misty_grey_deathstone|a misty grey deathstone]]&lt;br /&gt;
* [[Diopside#a_teal_chrome_diopside|a teal chrome diopside]]&lt;br /&gt;
* [[Duskjewel#a_deep_violet_duskjewel|a deep violet duskjewel]]&lt;br /&gt;
* [[Egg#a_fossilized_undansormr_egg|a fossilized undansormr egg]]&lt;br /&gt;
* [[Emerald#a_gold-green_auroral_emerald|a gold-green auroral emerald]]&lt;br /&gt;
* [[Fang#a_petrified_warg_fang|a petrified warg fang]]&lt;br /&gt;
* [[Firedrop#a_lustrous_vermilion_firedrop|a lustrous vermilion firedrop]]&lt;br /&gt;
* [[Garnet#a_deep_red-violet_garnet|a deep red-violet garnet]]&lt;br /&gt;
* [[Heliodor#a_vibrant_titian_heliodor|a vibrant titian heliodor]]&lt;br /&gt;
* [[Jasper#a_mottled_green_jasper|a mottled green jasper]]&lt;br /&gt;
* [[Kornerupine#a_blue-violet_chunk_of_kornerupine|a blue-violet chunk of kornerupine]]&lt;br /&gt;
* [[Marble#a_chunk_of_pale_marble|a chunk of pale marble]]&lt;br /&gt;
* [[Mournstone#a_dull_griseous_mournstone|a dull griseous mournstone]]&lt;br /&gt;
* [[Nightstone#an_inky_black_nightstone|an inky black nightstone]]&lt;br /&gt;
* [[Nugget#a_silver-white_palladium_nugget|a silver-white palladium nugget]]&lt;br /&gt;
* [[Oligoclase#a_piece_of_clear_oligoclase|a piece of clear oligoclase]]&lt;br /&gt;
* [[Onyx#a_gold-banded_onyx|a gold-banded onyx]]&lt;br /&gt;
* [[Opal#a_silvery_nimbus_opal|a silvery nimbus opal]]&lt;br /&gt;
* [[Pearl#a_pastel-hued_winterbite_pearl|a pastel-hued winterbite pearl]]&lt;br /&gt;
* [[Quartz#a_lambent_gold_warg.27s_eye_quartz|a lambent gold warg&#039;s eye quartz]]&lt;br /&gt;
* [[Razern-bloom#a_bluish_black_razern-bloom|a bluish black razern-bloom]]&lt;br /&gt;
* [[Ruby#a_vinous_gigasblood_ruby|a vinous gigasblood ruby]]&lt;br /&gt;
* [[Sapphire#a_faceted_wyrm.27s-heart_sapphire|a faceted wyrm&#039;s-heart sapphire]]&lt;br /&gt;
* [[Sapphire#a_piece_of_dusky_blue_sapphire|a piece of dusky blue sapphire]]&lt;br /&gt;
* [[Shard#a_nival_everfrost_shard|a nival everfrost shard]]&lt;br /&gt;
* [[Shard#a_rainbowed_ammolite_shard|a rainbowed ammolite shard]]&lt;br /&gt;
* [[Shard#a_virescent_nephrite_shard|a virescent nephrite shard]]&lt;br /&gt;
* [[Snowstone#a_stark_white_snowstone|a stark white snowstone]]&lt;br /&gt;
* [[Spectrolite#a_shard_of_streaked_blue_spectrolite|a shard of streaked blue spectrolite]]&lt;br /&gt;
* [[Spinel#a_vivid_cobalt_blue_spinel|a vivid cobalt blue spinel]]&lt;br /&gt;
* [[Stone#a_grey-streaked_malachite_stone|a grey-streaked malachite stone]]&lt;br /&gt;
* [[Stone#a_saffron-hued_danburite_stone|a saffron-hued danburite stone]]&lt;br /&gt;
* [[Teardrop#a_carved_basalt_teardrop|a carved basalt teardrop]]&lt;br /&gt;
* [[Titanite#a_piece_of_coppery_titanite|a piece of coppery titanite]]&lt;br /&gt;
* [[Topaz#a_royal_blue_boreal_topaz|a royal blue boreal topaz]]&lt;br /&gt;
* [[Tourmaline#a_rutilated_twilight_tourmaline|a rutilated twilight tourmaline]]&lt;br /&gt;
* [[Zoisite#a_green_and_pink_zoisite|a green and pink zoisite]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
This hunting ground has Spell Sever which allows a character to cast spells they know as well as up to two outside spells. There is also a Divergence feature where certain spells behave differently. There is a cold environmental effect called Hypothermia, and there are ice patches you can slip on (whether in the open or [[sneak]]ing). Creatures have sheer fear and some variable damage immunity. There are no planned teleport restrictions [https://discord.com/channels/226045346399256576/892754010925305876/892788443808145489 APM Estild].&lt;br /&gt;
&lt;br /&gt;
===Divergence===&lt;br /&gt;
{{:Divergence}}&lt;br /&gt;
&lt;br /&gt;
===Hypothermia===&lt;br /&gt;
&lt;br /&gt;
You can increase your Hypothermia tolerance with [[Physical Fitness]], [[Survival]], and Resist Elements. The baseline expectation to combat the wind is 1x Survival. The damage is increased by being wet and by the duration of time you stay outside. Swimming in the Issenflow River applies a Frigid Waters debuff that increases Hypothermia accrual to 2x. You can go into an &amp;quot;inside&amp;quot; room to reduce the environmental effect. Tip: Inside rooms will say &amp;quot;Obvious exits&amp;quot; instead of &amp;quot;Obvious paths.&amp;quot; You can use [[campfire]]s to reduce the environmental effect or possibly go visit a [[fireplace]] such as in the Tavern. Eventually there may be an alchemy shop with a wind protection boost.&lt;br /&gt;
&lt;br /&gt;
Both Hypothermia and the Frigid Waters debuff from the Issenflow River will show up in the Debuff window and do show up under {{boldmono|SPELL ACTIVE}}.&lt;br /&gt;
&lt;br /&gt;
;Wind messaging&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Wind screeches through the area, cold as steel and sharp as a knife&#039;s edge.  It gleefully slices at your exposed flesh!&lt;br /&gt;
The howling wind drives you out of hiding.&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   The icy blast tears into your stomach!&lt;br /&gt;
   You are stunned for 1 round!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Bitter polar winds whip around you with a hateful screech!&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   My!  You&#039;ll surely be stiff in the morning!  Better ice down the bruises!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A brief lull in the cutting wind heralds a sudden, cruel gust that sends the temperature plummeting!&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 30 points of damage!&lt;br /&gt;
   Pain penetrates your being as your right ankle shatters from the icy blast.&lt;br /&gt;
   You are knocked to the ground!&lt;br /&gt;
   You are stunned for 6 rounds!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The freezing cold winds shriek all around you, numbing your extremities.&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   My!  You&#039;ll surely be stiff in the morning!  Better ice down the bruises!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Hypothermia recovery messaging&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A semblance of warmth returns to your body as the bitter cold of the Hinterwilds retreats.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas artifact fragments===&lt;br /&gt;
&lt;br /&gt;
While looting creatures in the Hinterwilds, adventurers may come upon gigas artifact fragments. They are relatively common but each adventurer can only hold up to 20 at a time. The currently held amount is shown in the WEALTH command. The fragments can be traded to the alchemist in the village for various benefits, including temporary immunity to hypothermia. They can also be used in specific places for quick transport to the Hinterwilds, bypassing the caravan trips.&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
Hinterwilds was released on the [[test server]] on September 29, 2021. It was originally announced at the OOC Icemule Trace meeting on March 17, 2021. It was released on prime on May 4, 2022.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
[[User:GS4-AUCHAND|GameMaster Auchand]] wrote and designed the Hinterwilds with help from the [[Staff list|Development Team]] including [[User:GS4-ESTILD|APM Estild]], [[User:GS4-NAIJIN|ASGM Naijin]], and [[User:GS4-MESTYS|GM Mestys]].&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Hinterwilds/saved_posts|Saved posts]]&lt;br /&gt;
* [https://docs.google.com/forms/d/e/1FAIpQLSeNo9x5iyBtkR0Ty7wkgE1vxePJFxyVJhoqBjkbP1ZeGnh7jw/viewform Submit bug reports while on test here.]&lt;br /&gt;
* [https://townsquarecentral.libsyn.com/scandalous-hoar-giants Town Square Central Podcast Episode - Scandalous Hoar Giants (Milax and GM Auchand)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Trace Hunting Areas]][[Category:The Uncertain Times]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Hinterwilds_creatures&amp;diff=171117</id>
		<title>Category:Hinterwilds creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Hinterwilds_creatures&amp;diff=171117"/>
		<updated>2022-07-16T14:41:23Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hinterwild_Map_by_Alosaka.jpg|thumb|400px|Map of the hunting area The Hinterwilds. Cartography and map by Mnar Akurion.]]&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
Hinterwilds is a [[Ascension Skill System|challenging]] and large hunting ground with creatures from base levels 96 to 115 located near [[Icemule Trace]], far north of the existing map of [[Elanith]] and located near to [[Elanthia]]&#039;s northern pole. The [[Long Snow]] is a barrier between Icemule Trace and the Hinterwilds. It can be bypassed using the [[Temple of Hope]] caravan system. A separate caravan may be taken from [[Ta&#039;Illistim]], up the trail from the postern gate. These caravans cannot travel between Icemule Trace and Ta&#039;Illistim, and the return journey can only take adventurers to their respective starting locations.&lt;br /&gt;
&lt;br /&gt;
While the system is on test currently, there are multiple pieces of the hunting ground that are not implemented or are subject to change.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
Hinterwilds came out of the [[:Category:Icemule Trace Storylines|storyline]] [[The Uncertain Times]]. More information will be put here at some point.&lt;br /&gt;
&lt;br /&gt;
The wendigo are halflings who have been transformed by [[Zeban]]&#039;s dark magic.&lt;br /&gt;
&lt;br /&gt;
You can take a caravan to and from the [[Temple of Hope]] to the Hinterwilds. (Lich# 23830, INQUIRE conductor).  You can also use a portal (this requires 4 gigas artifacts at Lich# 31064)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You are escorted to your seat by a weathered sylvankind, who hops up into the driver&#039;s seat and coaxes the vehicle into motion just in time to keep up with the rest of the caravan.&lt;br /&gt;
&lt;br /&gt;
[Hinterwilds Caravan, Sleigh]&lt;br /&gt;
The capacious sleigh is one of several traveling swiftly toward Icemule Trace, driven by a weathered sylvankind.  Drawn by a pair of ponderous yaks, the sleigh is piled high with supplies.  There are also fur blankets that, if a bit musky, provide ample warmth to both driver and riders.&lt;br /&gt;
Obvious paths: none&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In [[Ta&#039;Illistim]], efforts to track a long-lost elven expedition into the mountains resulted in the reopening of a trail over the eastern Dragonspine Mountains. A caravan gathering point was subsequently set up outside the western postern gate and up the trail. (Lich# 31073, INQUIRE conductor)&lt;br /&gt;
&lt;br /&gt;
The return trip to your point of origin can be made from [[Kalivan&#039;s Caravans]]:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Kalivan&#039;s Caravans, Tent - 29865] (u7503002)&lt;br /&gt;
The interior of the tent is redolent with the musk of unwashed bodies and fire-warmed hide.  Two huge braziers of plain clay are positioned at the entrance, standing guard against the invading chill, but its shrill screams drown out the crackle of the roaring flames.  Behind a spindly modwir desk sits a perfunctory-looking halfling heavily swaddled in furs.  The logbook before him is splotched with snowmelt in places and the pages are warped by the damp, but it is mostly legible.  You also see a fluffy blue-eyed sled dog.&lt;br /&gt;
Obvious exits: out&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
&lt;br /&gt;
There are four distinct hunting areas which also feature some different geographic locations such as the [[Issenflow River]].&lt;br /&gt;
&lt;br /&gt;
===Boreal Forest===&lt;br /&gt;
&lt;br /&gt;
The design intent was for the Boreal Forest to feel a little more spread out.&lt;br /&gt;
&lt;br /&gt;
* a [[bloody halfling cannibal]] (101)&lt;br /&gt;
* an [[immense gold-bristled hinterboar]] (102)&lt;br /&gt;
* a [[stunted halfling bloodspeaker]] (103)&lt;br /&gt;
* a [[behemothic gorefrost golem]] (104)&lt;br /&gt;
* a [[savage fork-tongued wendigo]] (105)&lt;br /&gt;
&lt;br /&gt;
===Gigas Villages===&lt;br /&gt;
&lt;br /&gt;
The design intent was for the Gigas Villages to feel a little more swarmy. These include Eldurhaart, Fjallarhaart, and Ojandhaart.&lt;br /&gt;
&lt;br /&gt;
* a [[heavily armored battle mastodon]] (102)&lt;br /&gt;
* a [[tattooed gigas berserker]] (103)&lt;br /&gt;
* a [[niveous giant warg]] (104)&lt;br /&gt;
* a [[grim gigas skald]] (105)&lt;br /&gt;
* a [[brawny gigas shield-maiden]] (106)&lt;br /&gt;
&lt;br /&gt;
===Angargreft Exterior===&lt;br /&gt;
&lt;br /&gt;
The design intent was for Angargreft to feel a little more spread out.&lt;br /&gt;
&lt;br /&gt;
====Berserker&#039;s End====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[flayed gigas disciple]] (113)&lt;br /&gt;
&lt;br /&gt;
====Burrow====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[colossal boreal undansormr]] (111)&lt;br /&gt;
&lt;br /&gt;
====Great Chamber====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[withered shadow-cloaked draugr]] (108 undead)&lt;br /&gt;
* a [[flayed gigas disciple]] (113)&lt;br /&gt;
* a [[shining winged disir]] (114 undead)&lt;br /&gt;
&lt;br /&gt;
====Hanging Gardens====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[squamous reptilian mutant]] (109)&lt;br /&gt;
* an [[eyeless black valravn]] (112 undead)&lt;br /&gt;
* a [[flayed gigas disciple]] (113)&lt;br /&gt;
&lt;br /&gt;
====Sanguine Grove====&lt;br /&gt;
&lt;br /&gt;
* a [[colossal boreal undansormr]] (111)&lt;br /&gt;
&lt;br /&gt;
===Pits of the Dead===&lt;br /&gt;
&lt;br /&gt;
The Pits of the Dead are the disturbed ancestors and their psychopomps, which are being awakened by Zerroth&#039;s corrupted blood. This pit can be located from the Mead Hall in Fjallarhaart or after the pillars in the Great Chamber down the steps at the Maw. They converge at the Nexus within the Pits of the Dead.&lt;br /&gt;
&lt;br /&gt;
* a [[withered shadow-cloaked draugr]] (108 corporeal undead)&lt;br /&gt;
* a [[roiling crimson angargeist]] (110 non-corporeal undead)&lt;br /&gt;
* an [[eyeless black valravn]] (112 undead)&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;background:#f3f3f9;border-style:solid;border-width:1px&amp;quot;&amp;gt;&lt;br /&gt;
* [[Amber#a_piece_of_blood_amber|a piece of blood amber]]&lt;br /&gt;
* [[Amethyst#a_frosted_pale_violet_amethyst|a frosted pale violet amethyst]]&lt;br /&gt;
* [[Aranthium#a_dark_ivory_aranthium-bloom|a dark ivory aranthium-bloom]]&lt;br /&gt;
* [[Beryl#a_cylindrical_red_beryl|a cylindrical red beryl]]&lt;br /&gt;
* [[Crystal#a_twilight_blue_azurite_crystal|a twilight blue azurite crystal]]&lt;br /&gt;
* [[Deathstone#a_misty_grey_deathstone|a misty grey deathstone]]&lt;br /&gt;
* [[Diopside#a_teal_chrome_diopside|a teal chrome diopside]]&lt;br /&gt;
* [[Duskjewel#a_deep_violet_duskjewel|a deep violet duskjewel]]&lt;br /&gt;
* [[Egg#a_fossilized_undansormr_egg|a fossilized undansormr egg]]&lt;br /&gt;
* [[Emerald#a_gold-green_auroral_emerald|a gold-green auroral emerald]]&lt;br /&gt;
* [[Fang#a_petrified_warg_fang|a petrified warg fang]]&lt;br /&gt;
* [[Firedrop#a_lustrous_vermilion_firedrop|a lustrous vermilion firedrop]]&lt;br /&gt;
* [[Garnet#a_deep_red-violet_garnet|a deep red-violet garnet]]&lt;br /&gt;
* [[Heliodor#a_vibrant_titian_heliodor|a vibrant titian heliodor]]&lt;br /&gt;
* [[Jasper#a_mottled_green_jasper|a mottled green jasper]]&lt;br /&gt;
* [[Kornerupine#a_blue-violet_chunk_of_kornerupine|a blue-violet chunk of kornerupine]]&lt;br /&gt;
* [[Marble#a_chunk_of_pale_marble|a chunk of pale marble]]&lt;br /&gt;
* [[Mournstone#a_dull_griseous_mournstone|a dull griseous mournstone]]&lt;br /&gt;
* [[Nightstone#an_inky_black_nightstone|an inky black nightstone]]&lt;br /&gt;
* [[Nugget#a_silver-white_palladium_nugget|a silver-white palladium nugget]]&lt;br /&gt;
* [[Oligoclase#a_piece_of_clear_oligoclase|a piece of clear oligoclase]]&lt;br /&gt;
* [[Onyx#a_gold-banded_onyx|a gold-banded onyx]]&lt;br /&gt;
* [[Opal#a_silvery_nimbus_opal|a silvery nimbus opal]]&lt;br /&gt;
* [[Pearl#a_pastel-hued_winterbite_pearl|a pastel-hued winterbite pearl]]&lt;br /&gt;
* [[Quartz#a_lambent_gold_warg.27s_eye_quartz|a lambent gold warg&#039;s eye quartz]]&lt;br /&gt;
* [[Razern-bloom#a_bluish_black_razern-bloom|a bluish black razern-bloom]]&lt;br /&gt;
* [[Ruby#a_vinous_gigasblood_ruby|a vinous gigasblood ruby]]&lt;br /&gt;
* [[Sapphire#a_faceted_wyrm.27s-heart_sapphire|a faceted wyrm&#039;s-heart sapphire]]&lt;br /&gt;
* [[Sapphire#a_piece_of_dusky_blue_sapphire|a piece of dusky blue sapphire]]&lt;br /&gt;
* [[Shard#a_nival_everfrost_shard|a nival everfrost shard]]&lt;br /&gt;
* [[Shard#a_rainbowed_ammolite_shard|a rainbowed ammolite shard]]&lt;br /&gt;
* [[Shard#a_virescent_nephrite_shard|a virescent nephrite shard]]&lt;br /&gt;
* [[Snowstone#a_stark_white_snowstone|a stark white snowstone]]&lt;br /&gt;
* [[Spectrolite#a_shard_of_streaked_blue_spectrolite|a shard of streaked blue spectrolite]]&lt;br /&gt;
* [[Spinel#a_vivid_cobalt_blue_spinel|a vivid cobalt blue spinel]]&lt;br /&gt;
* [[Stone#a_grey-streaked_malachite_stone|a grey-streaked malachite stone]]&lt;br /&gt;
* [[Stone#a_saffron-hued_danburite_stone|a saffron-hued danburite stone]]&lt;br /&gt;
* [[Teardrop#a_carved_basalt_teardrop|a carved basalt teardrop]]&lt;br /&gt;
* [[Titanite#a_piece_of_coppery_titanite|a piece of coppery titanite]]&lt;br /&gt;
* [[Topaz#a_royal_blue_boreal_topaz|a royal blue boreal topaz]]&lt;br /&gt;
* [[Tourmaline#a_rutilated_twilight_tourmaline|a rutilated twilight tourmaline]]&lt;br /&gt;
* [[Zoisite#a_green_and_pink_zoisite|a green and pink zoisite]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
This hunting ground has Spell Sever which allows a character to cast spells they know as well as up to two outside spells. There is also a Divergence feature where certain spells behave differently. There is a cold environmental effect called Hypothermia, and there are ice patches you can slip on (whether in the open or [[sneak]]ing). Creatures have sheer fear and some variable damage immunity. There are no planned teleport restrictions [https://discord.com/channels/226045346399256576/892754010925305876/892788443808145489 APM Estild].&lt;br /&gt;
&lt;br /&gt;
===Divergence===&lt;br /&gt;
{{:Divergence}}&lt;br /&gt;
&lt;br /&gt;
===Hypothermia===&lt;br /&gt;
&lt;br /&gt;
You can increase your Hypothermia tolerance with [[Physical Fitness]], [[Survival]], and Resist Elements. The baseline expectation to combat the wind is 1x Survival. The damage is increased by being wet and by the duration of time you stay outside. Swimming in the Issenflow River applies a Frigid Waters debuff that increases Hypothermia accrual to 2x. You can go into an &amp;quot;inside&amp;quot; room to reduce the environmental effect. Tip: Inside rooms will say &amp;quot;Obvious exits&amp;quot; instead of &amp;quot;Obvious paths.&amp;quot; You can use [[campfire]]s to reduce the environmental effect or possibly go visit a [[fireplace]] such as in the Tavern. Eventually there may be an alchemy shop with a wind protection boost.&lt;br /&gt;
&lt;br /&gt;
Both Hypothermia and the Frigid Waters debuff from the Issenflow River will show up in the Debuff window and do show up under {{boldmono|SPELL ACTIVE}}.&lt;br /&gt;
&lt;br /&gt;
;Wind messaging&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Wind screeches through the area, cold as steel and sharp as a knife&#039;s edge.  It gleefully slices at your exposed flesh!&lt;br /&gt;
The howling wind drives you out of hiding.&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   The icy blast tears into your stomach!&lt;br /&gt;
   You are stunned for 1 round!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Bitter polar winds whip around you with a hateful screech!&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   My!  You&#039;ll surely be stiff in the morning!  Better ice down the bruises!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A brief lull in the cutting wind heralds a sudden, cruel gust that sends the temperature plummeting!&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 30 points of damage!&lt;br /&gt;
   Pain penetrates your being as your right ankle shatters from the icy blast.&lt;br /&gt;
   You are knocked to the ground!&lt;br /&gt;
   You are stunned for 6 rounds!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The freezing cold winds shriek all around you, numbing your extremities.&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   My!  You&#039;ll surely be stiff in the morning!  Better ice down the bruises!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Hypothermia recovery messaging&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A semblance of warmth returns to your body as the bitter cold of the Hinterwilds retreats.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas artifact fragments===&lt;br /&gt;
&lt;br /&gt;
While looting creatures in the Hinterwilds, adventurers may come upon gigas artifact fragments. They are relatively common but each adventurer can only hold up to 20 at a time. The currently held amount is shown in the WEALTH command. The fragments can be traded to the alchemist in the village for various benefits, including temporary immunity to hypothermia. They can also be used in specific places for quick transport to the Hinterwilds, bypassing the caravan trips.&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
Hinterwilds was released on the [[test server]] on September 29, 2021. It was originally announced at the OOC Icemule Trace meeting on March 17, 2021. It was released on prime on May 4, 2022.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
[[User:GS4-AUCHAND|GameMaster Auchand]] wrote and designed the Hinterwilds with help from the [[Staff list|Development Team]] including [[User:GS4-ESTILD|APM Estild]], [[User:GS4-NAIJIN|ASGM Naijin]], and [[User:GS4-MESTYS|GM Mestys]].&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Hinterwilds/saved_posts|Saved posts]]&lt;br /&gt;
* [https://docs.google.com/forms/d/e/1FAIpQLSeNo9x5iyBtkR0Ty7wkgE1vxePJFxyVJhoqBjkbP1ZeGnh7jw/viewform Submit bug reports while on test here.]&lt;br /&gt;
* [https://townsquarecentral.libsyn.com/scandalous-hoar-giants Town Square Central Podcast Episode - Scandalous Hoar Giants (Milax and GM Auchand)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Trace Hunting Areas]][[Category:The Uncertain Times]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Hinterwilds_creatures&amp;diff=171116</id>
		<title>Category:Hinterwilds creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Hinterwilds_creatures&amp;diff=171116"/>
		<updated>2022-07-16T14:40:11Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: updated lich room # for access&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hinterwild_Map_by_Alosaka.jpg|thumb|400px|Map of the hunting area The Hinterwilds. Cartography and map by Mnar Akurion.]]&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
Hinterwilds is a [[Ascension Skill System|challenging]] and large hunting ground with creatures from base levels 96 to 115 located near [[Icemule Trace]], far north of the existing map of [[Elanith]] and located near to [[Elanthia]]&#039;s northern pole. The [[Long Snow]] is a barrier between Icemule Trace and the Hinterwilds. It can be bypassed using the [[Temple of Hope]] caravan system. A separate caravan may be taken from [[Ta&#039;Illistim]], up the trail from the postern gate. These caravans cannot travel between Icemule Trace and Ta&#039;Illistim, and the return journey can only take adventurers to their respective starting locations.&lt;br /&gt;
&lt;br /&gt;
While the system is on test currently, there are multiple pieces of the hunting ground that are not implemented or are subject to change.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
Hinterwilds came out of the [[:Category:Icemule Trace Storylines|storyline]] [[The Uncertain Times]]. More information will be put here at some point.&lt;br /&gt;
&lt;br /&gt;
The wendigo are halflings who have been transformed by [[Zeban]]&#039;s dark magic.&lt;br /&gt;
&lt;br /&gt;
You can take a caravan to and from the [[Temple of Hope]] to the Hinterwilds. (Lich# 23830, INQUIRE conductor)&lt;br /&gt;
You can also use a portal (this requires 4 gigas artifacts at Lich# 31064)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You are escorted to your seat by a weathered sylvankind, who hops up into the driver&#039;s seat and coaxes the vehicle into motion just in time to keep up with the rest of the caravan.&lt;br /&gt;
&lt;br /&gt;
[Hinterwilds Caravan, Sleigh]&lt;br /&gt;
The capacious sleigh is one of several traveling swiftly toward Icemule Trace, driven by a weathered sylvankind.  Drawn by a pair of ponderous yaks, the sleigh is piled high with supplies.  There are also fur blankets that, if a bit musky, provide ample warmth to both driver and riders.&lt;br /&gt;
Obvious paths: none&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In [[Ta&#039;Illistim]], efforts to track a long-lost elven expedition into the mountains resulted in the reopening of a trail over the eastern Dragonspine Mountains. A caravan gathering point was subsequently set up outside the western postern gate and up the trail. (Lich# 31073, INQUIRE conductor)&lt;br /&gt;
&lt;br /&gt;
The return trip to your point of origin can be made from [[Kalivan&#039;s Caravans]]:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Kalivan&#039;s Caravans, Tent - 29865] (u7503002)&lt;br /&gt;
The interior of the tent is redolent with the musk of unwashed bodies and fire-warmed hide.  Two huge braziers of plain clay are positioned at the entrance, standing guard against the invading chill, but its shrill screams drown out the crackle of the roaring flames.  Behind a spindly modwir desk sits a perfunctory-looking halfling heavily swaddled in furs.  The logbook before him is splotched with snowmelt in places and the pages are warped by the damp, but it is mostly legible.  You also see a fluffy blue-eyed sled dog.&lt;br /&gt;
Obvious exits: out&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
&lt;br /&gt;
There are four distinct hunting areas which also feature some different geographic locations such as the [[Issenflow River]].&lt;br /&gt;
&lt;br /&gt;
===Boreal Forest===&lt;br /&gt;
&lt;br /&gt;
The design intent was for the Boreal Forest to feel a little more spread out.&lt;br /&gt;
&lt;br /&gt;
* a [[bloody halfling cannibal]] (101)&lt;br /&gt;
* an [[immense gold-bristled hinterboar]] (102)&lt;br /&gt;
* a [[stunted halfling bloodspeaker]] (103)&lt;br /&gt;
* a [[behemothic gorefrost golem]] (104)&lt;br /&gt;
* a [[savage fork-tongued wendigo]] (105)&lt;br /&gt;
&lt;br /&gt;
===Gigas Villages===&lt;br /&gt;
&lt;br /&gt;
The design intent was for the Gigas Villages to feel a little more swarmy. These include Eldurhaart, Fjallarhaart, and Ojandhaart.&lt;br /&gt;
&lt;br /&gt;
* a [[heavily armored battle mastodon]] (102)&lt;br /&gt;
* a [[tattooed gigas berserker]] (103)&lt;br /&gt;
* a [[niveous giant warg]] (104)&lt;br /&gt;
* a [[grim gigas skald]] (105)&lt;br /&gt;
* a [[brawny gigas shield-maiden]] (106)&lt;br /&gt;
&lt;br /&gt;
===Angargreft Exterior===&lt;br /&gt;
&lt;br /&gt;
The design intent was for Angargreft to feel a little more spread out.&lt;br /&gt;
&lt;br /&gt;
====Berserker&#039;s End====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[flayed gigas disciple]] (113)&lt;br /&gt;
&lt;br /&gt;
====Burrow====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[colossal boreal undansormr]] (111)&lt;br /&gt;
&lt;br /&gt;
====Great Chamber====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[withered shadow-cloaked draugr]] (108 undead)&lt;br /&gt;
* a [[flayed gigas disciple]] (113)&lt;br /&gt;
* a [[shining winged disir]] (114 undead)&lt;br /&gt;
&lt;br /&gt;
====Hanging Gardens====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[squamous reptilian mutant]] (109)&lt;br /&gt;
* an [[eyeless black valravn]] (112 undead)&lt;br /&gt;
* a [[flayed gigas disciple]] (113)&lt;br /&gt;
&lt;br /&gt;
====Sanguine Grove====&lt;br /&gt;
&lt;br /&gt;
* a [[colossal boreal undansormr]] (111)&lt;br /&gt;
&lt;br /&gt;
===Pits of the Dead===&lt;br /&gt;
&lt;br /&gt;
The Pits of the Dead are the disturbed ancestors and their psychopomps, which are being awakened by Zerroth&#039;s corrupted blood. This pit can be located from the Mead Hall in Fjallarhaart or after the pillars in the Great Chamber down the steps at the Maw. They converge at the Nexus within the Pits of the Dead.&lt;br /&gt;
&lt;br /&gt;
* a [[withered shadow-cloaked draugr]] (108 corporeal undead)&lt;br /&gt;
* a [[roiling crimson angargeist]] (110 non-corporeal undead)&lt;br /&gt;
* an [[eyeless black valravn]] (112 undead)&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;background:#f3f3f9;border-style:solid;border-width:1px&amp;quot;&amp;gt;&lt;br /&gt;
* [[Amber#a_piece_of_blood_amber|a piece of blood amber]]&lt;br /&gt;
* [[Amethyst#a_frosted_pale_violet_amethyst|a frosted pale violet amethyst]]&lt;br /&gt;
* [[Aranthium#a_dark_ivory_aranthium-bloom|a dark ivory aranthium-bloom]]&lt;br /&gt;
* [[Beryl#a_cylindrical_red_beryl|a cylindrical red beryl]]&lt;br /&gt;
* [[Crystal#a_twilight_blue_azurite_crystal|a twilight blue azurite crystal]]&lt;br /&gt;
* [[Deathstone#a_misty_grey_deathstone|a misty grey deathstone]]&lt;br /&gt;
* [[Diopside#a_teal_chrome_diopside|a teal chrome diopside]]&lt;br /&gt;
* [[Duskjewel#a_deep_violet_duskjewel|a deep violet duskjewel]]&lt;br /&gt;
* [[Egg#a_fossilized_undansormr_egg|a fossilized undansormr egg]]&lt;br /&gt;
* [[Emerald#a_gold-green_auroral_emerald|a gold-green auroral emerald]]&lt;br /&gt;
* [[Fang#a_petrified_warg_fang|a petrified warg fang]]&lt;br /&gt;
* [[Firedrop#a_lustrous_vermilion_firedrop|a lustrous vermilion firedrop]]&lt;br /&gt;
* [[Garnet#a_deep_red-violet_garnet|a deep red-violet garnet]]&lt;br /&gt;
* [[Heliodor#a_vibrant_titian_heliodor|a vibrant titian heliodor]]&lt;br /&gt;
* [[Jasper#a_mottled_green_jasper|a mottled green jasper]]&lt;br /&gt;
* [[Kornerupine#a_blue-violet_chunk_of_kornerupine|a blue-violet chunk of kornerupine]]&lt;br /&gt;
* [[Marble#a_chunk_of_pale_marble|a chunk of pale marble]]&lt;br /&gt;
* [[Mournstone#a_dull_griseous_mournstone|a dull griseous mournstone]]&lt;br /&gt;
* [[Nightstone#an_inky_black_nightstone|an inky black nightstone]]&lt;br /&gt;
* [[Nugget#a_silver-white_palladium_nugget|a silver-white palladium nugget]]&lt;br /&gt;
* [[Oligoclase#a_piece_of_clear_oligoclase|a piece of clear oligoclase]]&lt;br /&gt;
* [[Onyx#a_gold-banded_onyx|a gold-banded onyx]]&lt;br /&gt;
* [[Opal#a_silvery_nimbus_opal|a silvery nimbus opal]]&lt;br /&gt;
* [[Pearl#a_pastel-hued_winterbite_pearl|a pastel-hued winterbite pearl]]&lt;br /&gt;
* [[Quartz#a_lambent_gold_warg.27s_eye_quartz|a lambent gold warg&#039;s eye quartz]]&lt;br /&gt;
* [[Razern-bloom#a_bluish_black_razern-bloom|a bluish black razern-bloom]]&lt;br /&gt;
* [[Ruby#a_vinous_gigasblood_ruby|a vinous gigasblood ruby]]&lt;br /&gt;
* [[Sapphire#a_faceted_wyrm.27s-heart_sapphire|a faceted wyrm&#039;s-heart sapphire]]&lt;br /&gt;
* [[Sapphire#a_piece_of_dusky_blue_sapphire|a piece of dusky blue sapphire]]&lt;br /&gt;
* [[Shard#a_nival_everfrost_shard|a nival everfrost shard]]&lt;br /&gt;
* [[Shard#a_rainbowed_ammolite_shard|a rainbowed ammolite shard]]&lt;br /&gt;
* [[Shard#a_virescent_nephrite_shard|a virescent nephrite shard]]&lt;br /&gt;
* [[Snowstone#a_stark_white_snowstone|a stark white snowstone]]&lt;br /&gt;
* [[Spectrolite#a_shard_of_streaked_blue_spectrolite|a shard of streaked blue spectrolite]]&lt;br /&gt;
* [[Spinel#a_vivid_cobalt_blue_spinel|a vivid cobalt blue spinel]]&lt;br /&gt;
* [[Stone#a_grey-streaked_malachite_stone|a grey-streaked malachite stone]]&lt;br /&gt;
* [[Stone#a_saffron-hued_danburite_stone|a saffron-hued danburite stone]]&lt;br /&gt;
* [[Teardrop#a_carved_basalt_teardrop|a carved basalt teardrop]]&lt;br /&gt;
* [[Titanite#a_piece_of_coppery_titanite|a piece of coppery titanite]]&lt;br /&gt;
* [[Topaz#a_royal_blue_boreal_topaz|a royal blue boreal topaz]]&lt;br /&gt;
* [[Tourmaline#a_rutilated_twilight_tourmaline|a rutilated twilight tourmaline]]&lt;br /&gt;
* [[Zoisite#a_green_and_pink_zoisite|a green and pink zoisite]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
This hunting ground has Spell Sever which allows a character to cast spells they know as well as up to two outside spells. There is also a Divergence feature where certain spells behave differently. There is a cold environmental effect called Hypothermia, and there are ice patches you can slip on (whether in the open or [[sneak]]ing). Creatures have sheer fear and some variable damage immunity. There are no planned teleport restrictions [https://discord.com/channels/226045346399256576/892754010925305876/892788443808145489 APM Estild].&lt;br /&gt;
&lt;br /&gt;
===Divergence===&lt;br /&gt;
{{:Divergence}}&lt;br /&gt;
&lt;br /&gt;
===Hypothermia===&lt;br /&gt;
&lt;br /&gt;
You can increase your Hypothermia tolerance with [[Physical Fitness]], [[Survival]], and Resist Elements. The baseline expectation to combat the wind is 1x Survival. The damage is increased by being wet and by the duration of time you stay outside. Swimming in the Issenflow River applies a Frigid Waters debuff that increases Hypothermia accrual to 2x. You can go into an &amp;quot;inside&amp;quot; room to reduce the environmental effect. Tip: Inside rooms will say &amp;quot;Obvious exits&amp;quot; instead of &amp;quot;Obvious paths.&amp;quot; You can use [[campfire]]s to reduce the environmental effect or possibly go visit a [[fireplace]] such as in the Tavern. Eventually there may be an alchemy shop with a wind protection boost.&lt;br /&gt;
&lt;br /&gt;
Both Hypothermia and the Frigid Waters debuff from the Issenflow River will show up in the Debuff window and do show up under {{boldmono|SPELL ACTIVE}}.&lt;br /&gt;
&lt;br /&gt;
;Wind messaging&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Wind screeches through the area, cold as steel and sharp as a knife&#039;s edge.  It gleefully slices at your exposed flesh!&lt;br /&gt;
The howling wind drives you out of hiding.&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   The icy blast tears into your stomach!&lt;br /&gt;
   You are stunned for 1 round!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Bitter polar winds whip around you with a hateful screech!&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   My!  You&#039;ll surely be stiff in the morning!  Better ice down the bruises!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A brief lull in the cutting wind heralds a sudden, cruel gust that sends the temperature plummeting!&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 30 points of damage!&lt;br /&gt;
   Pain penetrates your being as your right ankle shatters from the icy blast.&lt;br /&gt;
   You are knocked to the ground!&lt;br /&gt;
   You are stunned for 6 rounds!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The freezing cold winds shriek all around you, numbing your extremities.&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   My!  You&#039;ll surely be stiff in the morning!  Better ice down the bruises!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Hypothermia recovery messaging&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A semblance of warmth returns to your body as the bitter cold of the Hinterwilds retreats.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas artifact fragments===&lt;br /&gt;
&lt;br /&gt;
While looting creatures in the Hinterwilds, adventurers may come upon gigas artifact fragments. They are relatively common but each adventurer can only hold up to 20 at a time. The currently held amount is shown in the WEALTH command. The fragments can be traded to the alchemist in the village for various benefits, including temporary immunity to hypothermia. They can also be used in specific places for quick transport to the Hinterwilds, bypassing the caravan trips.&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
Hinterwilds was released on the [[test server]] on September 29, 2021. It was originally announced at the OOC Icemule Trace meeting on March 17, 2021. It was released on prime on May 4, 2022.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
[[User:GS4-AUCHAND|GameMaster Auchand]] wrote and designed the Hinterwilds with help from the [[Staff list|Development Team]] including [[User:GS4-ESTILD|APM Estild]], [[User:GS4-NAIJIN|ASGM Naijin]], and [[User:GS4-MESTYS|GM Mestys]].&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Hinterwilds/saved_posts|Saved posts]]&lt;br /&gt;
* [https://docs.google.com/forms/d/e/1FAIpQLSeNo9x5iyBtkR0Ty7wkgE1vxePJFxyVJhoqBjkbP1ZeGnh7jw/viewform Submit bug reports while on test here.]&lt;br /&gt;
* [https://townsquarecentral.libsyn.com/scandalous-hoar-giants Town Square Central Podcast Episode - Scandalous Hoar Giants (Milax and GM Auchand)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Trace Hunting Areas]][[Category:The Uncertain Times]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Hinterwilds_creatures&amp;diff=171115</id>
		<title>Category:Hinterwilds creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Hinterwilds_creatures&amp;diff=171115"/>
		<updated>2022-07-16T14:03:49Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: added lich #&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hinterwild_Map_by_Alosaka.jpg|thumb|400px|Map of the hunting area The Hinterwilds. Cartography and map by Mnar Akurion.]]&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
Hinterwilds is a [[Ascension Skill System|challenging]] and large hunting ground with creatures from base levels 96 to 115 located near [[Icemule Trace]], far north of the existing map of [[Elanith]] and located near to [[Elanthia]]&#039;s northern pole. The [[Long Snow]] is a barrier between Icemule Trace and the Hinterwilds. It can be bypassed using the [[Temple of Hope]] caravan system. A separate caravan may be taken from [[Ta&#039;Illistim]], up the trail from the postern gate. These caravans cannot travel between Icemule Trace and Ta&#039;Illistim, and the return journey can only take adventurers to their respective starting locations.&lt;br /&gt;
&lt;br /&gt;
While the system is on test currently, there are multiple pieces of the hunting ground that are not implemented or are subject to change.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
Hinterwilds came out of the [[:Category:Icemule Trace Storylines|storyline]] [[The Uncertain Times]]. More information will be put here at some point.&lt;br /&gt;
&lt;br /&gt;
The wendigo are halflings who have been transformed by [[Zeban]]&#039;s dark magic.&lt;br /&gt;
&lt;br /&gt;
You can take a caravan to and from the [[Temple of Hope]] to the Hinterwilds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You are escorted to your seat by a weathered sylvankind, who hops up into the driver&#039;s seat and coaxes the vehicle into motion just in time to keep up with the rest of the caravan.&lt;br /&gt;
&lt;br /&gt;
[Hinterwilds Caravan, Sleigh]&lt;br /&gt;
The capacious sleigh is one of several traveling swiftly toward Icemule Trace, driven by a weathered sylvankind.  Drawn by a pair of ponderous yaks, the sleigh is piled high with supplies.  There are also fur blankets that, if a bit musky, provide ample warmth to both driver and riders.&lt;br /&gt;
Obvious paths: none&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In [[Ta&#039;Illistim]], efforts to track a long-lost elven expedition into the mountains resulted in the reopening of a trail over the eastern Dragonspine Mountains. A caravan gathering point was subsequently set up outside the western postern gate and up the trail. (Lich# 31073, INQUIRE conductor)&lt;br /&gt;
&lt;br /&gt;
The return trip to your point of origin can be made from [[Kalivan&#039;s Caravans]]:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Kalivan&#039;s Caravans, Tent - 29865] (u7503002)&lt;br /&gt;
The interior of the tent is redolent with the musk of unwashed bodies and fire-warmed hide.  Two huge braziers of plain clay are positioned at the entrance, standing guard against the invading chill, but its shrill screams drown out the crackle of the roaring flames.  Behind a spindly modwir desk sits a perfunctory-looking halfling heavily swaddled in furs.  The logbook before him is splotched with snowmelt in places and the pages are warped by the damp, but it is mostly legible.  You also see a fluffy blue-eyed sled dog.&lt;br /&gt;
Obvious exits: out&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
&lt;br /&gt;
There are four distinct hunting areas which also feature some different geographic locations such as the [[Issenflow River]].&lt;br /&gt;
&lt;br /&gt;
===Boreal Forest===&lt;br /&gt;
&lt;br /&gt;
The design intent was for the Boreal Forest to feel a little more spread out.&lt;br /&gt;
&lt;br /&gt;
* a [[bloody halfling cannibal]] (101)&lt;br /&gt;
* an [[immense gold-bristled hinterboar]] (102)&lt;br /&gt;
* a [[stunted halfling bloodspeaker]] (103)&lt;br /&gt;
* a [[behemothic gorefrost golem]] (104)&lt;br /&gt;
* a [[savage fork-tongued wendigo]] (105)&lt;br /&gt;
&lt;br /&gt;
===Gigas Villages===&lt;br /&gt;
&lt;br /&gt;
The design intent was for the Gigas Villages to feel a little more swarmy. These include Eldurhaart, Fjallarhaart, and Ojandhaart.&lt;br /&gt;
&lt;br /&gt;
* a [[heavily armored battle mastodon]] (102)&lt;br /&gt;
* a [[tattooed gigas berserker]] (103)&lt;br /&gt;
* a [[niveous giant warg]] (104)&lt;br /&gt;
* a [[grim gigas skald]] (105)&lt;br /&gt;
* a [[brawny gigas shield-maiden]] (106)&lt;br /&gt;
&lt;br /&gt;
===Angargreft Exterior===&lt;br /&gt;
&lt;br /&gt;
The design intent was for Angargreft to feel a little more spread out.&lt;br /&gt;
&lt;br /&gt;
====Berserker&#039;s End====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[flayed gigas disciple]] (113)&lt;br /&gt;
&lt;br /&gt;
====Burrow====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[colossal boreal undansormr]] (111)&lt;br /&gt;
&lt;br /&gt;
====Great Chamber====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[withered shadow-cloaked draugr]] (108 undead)&lt;br /&gt;
* a [[flayed gigas disciple]] (113)&lt;br /&gt;
* a [[shining winged disir]] (114 undead)&lt;br /&gt;
&lt;br /&gt;
====Hanging Gardens====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[squamous reptilian mutant]] (109)&lt;br /&gt;
* an [[eyeless black valravn]] (112 undead)&lt;br /&gt;
* a [[flayed gigas disciple]] (113)&lt;br /&gt;
&lt;br /&gt;
====Sanguine Grove====&lt;br /&gt;
&lt;br /&gt;
* a [[colossal boreal undansormr]] (111)&lt;br /&gt;
&lt;br /&gt;
===Pits of the Dead===&lt;br /&gt;
&lt;br /&gt;
The Pits of the Dead are the disturbed ancestors and their psychopomps, which are being awakened by Zerroth&#039;s corrupted blood. This pit can be located from the Mead Hall in Fjallarhaart or after the pillars in the Great Chamber down the steps at the Maw. They converge at the Nexus within the Pits of the Dead.&lt;br /&gt;
&lt;br /&gt;
* a [[withered shadow-cloaked draugr]] (108 corporeal undead)&lt;br /&gt;
* a [[roiling crimson angargeist]] (110 non-corporeal undead)&lt;br /&gt;
* an [[eyeless black valravn]] (112 undead)&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;background:#f3f3f9;border-style:solid;border-width:1px&amp;quot;&amp;gt;&lt;br /&gt;
* [[Amber#a_piece_of_blood_amber|a piece of blood amber]]&lt;br /&gt;
* [[Amethyst#a_frosted_pale_violet_amethyst|a frosted pale violet amethyst]]&lt;br /&gt;
* [[Aranthium#a_dark_ivory_aranthium-bloom|a dark ivory aranthium-bloom]]&lt;br /&gt;
* [[Beryl#a_cylindrical_red_beryl|a cylindrical red beryl]]&lt;br /&gt;
* [[Crystal#a_twilight_blue_azurite_crystal|a twilight blue azurite crystal]]&lt;br /&gt;
* [[Deathstone#a_misty_grey_deathstone|a misty grey deathstone]]&lt;br /&gt;
* [[Diopside#a_teal_chrome_diopside|a teal chrome diopside]]&lt;br /&gt;
* [[Duskjewel#a_deep_violet_duskjewel|a deep violet duskjewel]]&lt;br /&gt;
* [[Egg#a_fossilized_undansormr_egg|a fossilized undansormr egg]]&lt;br /&gt;
* [[Emerald#a_gold-green_auroral_emerald|a gold-green auroral emerald]]&lt;br /&gt;
* [[Fang#a_petrified_warg_fang|a petrified warg fang]]&lt;br /&gt;
* [[Firedrop#a_lustrous_vermilion_firedrop|a lustrous vermilion firedrop]]&lt;br /&gt;
* [[Garnet#a_deep_red-violet_garnet|a deep red-violet garnet]]&lt;br /&gt;
* [[Heliodor#a_vibrant_titian_heliodor|a vibrant titian heliodor]]&lt;br /&gt;
* [[Jasper#a_mottled_green_jasper|a mottled green jasper]]&lt;br /&gt;
* [[Kornerupine#a_blue-violet_chunk_of_kornerupine|a blue-violet chunk of kornerupine]]&lt;br /&gt;
* [[Marble#a_chunk_of_pale_marble|a chunk of pale marble]]&lt;br /&gt;
* [[Mournstone#a_dull_griseous_mournstone|a dull griseous mournstone]]&lt;br /&gt;
* [[Nightstone#an_inky_black_nightstone|an inky black nightstone]]&lt;br /&gt;
* [[Nugget#a_silver-white_palladium_nugget|a silver-white palladium nugget]]&lt;br /&gt;
* [[Oligoclase#a_piece_of_clear_oligoclase|a piece of clear oligoclase]]&lt;br /&gt;
* [[Onyx#a_gold-banded_onyx|a gold-banded onyx]]&lt;br /&gt;
* [[Opal#a_silvery_nimbus_opal|a silvery nimbus opal]]&lt;br /&gt;
* [[Pearl#a_pastel-hued_winterbite_pearl|a pastel-hued winterbite pearl]]&lt;br /&gt;
* [[Quartz#a_lambent_gold_warg.27s_eye_quartz|a lambent gold warg&#039;s eye quartz]]&lt;br /&gt;
* [[Razern-bloom#a_bluish_black_razern-bloom|a bluish black razern-bloom]]&lt;br /&gt;
* [[Ruby#a_vinous_gigasblood_ruby|a vinous gigasblood ruby]]&lt;br /&gt;
* [[Sapphire#a_faceted_wyrm.27s-heart_sapphire|a faceted wyrm&#039;s-heart sapphire]]&lt;br /&gt;
* [[Sapphire#a_piece_of_dusky_blue_sapphire|a piece of dusky blue sapphire]]&lt;br /&gt;
* [[Shard#a_nival_everfrost_shard|a nival everfrost shard]]&lt;br /&gt;
* [[Shard#a_rainbowed_ammolite_shard|a rainbowed ammolite shard]]&lt;br /&gt;
* [[Shard#a_virescent_nephrite_shard|a virescent nephrite shard]]&lt;br /&gt;
* [[Snowstone#a_stark_white_snowstone|a stark white snowstone]]&lt;br /&gt;
* [[Spectrolite#a_shard_of_streaked_blue_spectrolite|a shard of streaked blue spectrolite]]&lt;br /&gt;
* [[Spinel#a_vivid_cobalt_blue_spinel|a vivid cobalt blue spinel]]&lt;br /&gt;
* [[Stone#a_grey-streaked_malachite_stone|a grey-streaked malachite stone]]&lt;br /&gt;
* [[Stone#a_saffron-hued_danburite_stone|a saffron-hued danburite stone]]&lt;br /&gt;
* [[Teardrop#a_carved_basalt_teardrop|a carved basalt teardrop]]&lt;br /&gt;
* [[Titanite#a_piece_of_coppery_titanite|a piece of coppery titanite]]&lt;br /&gt;
* [[Topaz#a_royal_blue_boreal_topaz|a royal blue boreal topaz]]&lt;br /&gt;
* [[Tourmaline#a_rutilated_twilight_tourmaline|a rutilated twilight tourmaline]]&lt;br /&gt;
* [[Zoisite#a_green_and_pink_zoisite|a green and pink zoisite]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
This hunting ground has Spell Sever which allows a character to cast spells they know as well as up to two outside spells. There is also a Divergence feature where certain spells behave differently. There is a cold environmental effect called Hypothermia, and there are ice patches you can slip on (whether in the open or [[sneak]]ing). Creatures have sheer fear and some variable damage immunity. There are no planned teleport restrictions [https://discord.com/channels/226045346399256576/892754010925305876/892788443808145489 APM Estild].&lt;br /&gt;
&lt;br /&gt;
===Divergence===&lt;br /&gt;
{{:Divergence}}&lt;br /&gt;
&lt;br /&gt;
===Hypothermia===&lt;br /&gt;
&lt;br /&gt;
You can increase your Hypothermia tolerance with [[Physical Fitness]], [[Survival]], and Resist Elements. The baseline expectation to combat the wind is 1x Survival. The damage is increased by being wet and by the duration of time you stay outside. Swimming in the Issenflow River applies a Frigid Waters debuff that increases Hypothermia accrual to 2x. You can go into an &amp;quot;inside&amp;quot; room to reduce the environmental effect. Tip: Inside rooms will say &amp;quot;Obvious exits&amp;quot; instead of &amp;quot;Obvious paths.&amp;quot; You can use [[campfire]]s to reduce the environmental effect or possibly go visit a [[fireplace]] such as in the Tavern. Eventually there may be an alchemy shop with a wind protection boost.&lt;br /&gt;
&lt;br /&gt;
Both Hypothermia and the Frigid Waters debuff from the Issenflow River will show up in the Debuff window and do show up under {{boldmono|SPELL ACTIVE}}.&lt;br /&gt;
&lt;br /&gt;
;Wind messaging&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Wind screeches through the area, cold as steel and sharp as a knife&#039;s edge.  It gleefully slices at your exposed flesh!&lt;br /&gt;
The howling wind drives you out of hiding.&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   The icy blast tears into your stomach!&lt;br /&gt;
   You are stunned for 1 round!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Bitter polar winds whip around you with a hateful screech!&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   My!  You&#039;ll surely be stiff in the morning!  Better ice down the bruises!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A brief lull in the cutting wind heralds a sudden, cruel gust that sends the temperature plummeting!&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 30 points of damage!&lt;br /&gt;
   Pain penetrates your being as your right ankle shatters from the icy blast.&lt;br /&gt;
   You are knocked to the ground!&lt;br /&gt;
   You are stunned for 6 rounds!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The freezing cold winds shriek all around you, numbing your extremities.&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   My!  You&#039;ll surely be stiff in the morning!  Better ice down the bruises!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Hypothermia recovery messaging&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A semblance of warmth returns to your body as the bitter cold of the Hinterwilds retreats.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas artifact fragments===&lt;br /&gt;
&lt;br /&gt;
While looting creatures in the Hinterwilds, adventurers may come upon gigas artifact fragments. They are relatively common but each adventurer can only hold up to 20 at a time. The currently held amount is shown in the WEALTH command. The fragments can be traded to the alchemist in the village for various benefits, including temporary immunity to hypothermia. They can also be used in specific places for quick transport to the Hinterwilds, bypassing the caravan trips.&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
Hinterwilds was released on the [[test server]] on September 29, 2021. It was originally announced at the OOC Icemule Trace meeting on March 17, 2021. It was released on prime on May 4, 2022.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
[[User:GS4-AUCHAND|GameMaster Auchand]] wrote and designed the Hinterwilds with help from the [[Staff list|Development Team]] including [[User:GS4-ESTILD|APM Estild]], [[User:GS4-NAIJIN|ASGM Naijin]], and [[User:GS4-MESTYS|GM Mestys]].&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Hinterwilds/saved_posts|Saved posts]]&lt;br /&gt;
* [https://docs.google.com/forms/d/e/1FAIpQLSeNo9x5iyBtkR0Ty7wkgE1vxePJFxyVJhoqBjkbP1ZeGnh7jw/viewform Submit bug reports while on test here.]&lt;br /&gt;
* [https://townsquarecentral.libsyn.com/scandalous-hoar-giants Town Square Central Podcast Episode - Scandalous Hoar Giants (Milax and GM Auchand)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Trace Hunting Areas]][[Category:The Uncertain Times]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Legendary_claidhmores&amp;diff=169174</id>
		<title>Legendary claidhmores</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Legendary_claidhmores&amp;diff=169174"/>
		<updated>2022-06-12T02:36:46Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a collection of rare and &#039;&#039;&#039;legendary claidhmores&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==+5 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
* a blackened mithril claidhmore – show: Skillfully crafted of blackened grey mithril, the claidhmore shows clear signs of expert dwarven craftsmanship.  Polished silver quillions tipped with an intricate knot design slant downward, away from the leather-wrapped grip.  Etched along the length of the blade is the word, &amp;quot;Lawbreaker.&amp;quot; - from [[Solstice Dreams]]&lt;br /&gt;
&lt;br /&gt;
* a burnished blue mithril claidhmore – show: Skillfully crafted of deep blue mithril polished to a high gloss, the claidhmore shows clear signs of expert dwarven craftsmanship.  A large cabochon white sunstone has been set into the pommel, while smaller knobs of uncut chalcedony cap the straight invar quillions.  Etched along the length of the blade is the word, &amp;quot;Peacekeeper.&amp;quot; - from [[Solstice Dreams]]&lt;br /&gt;
&lt;br /&gt;
* a finely serrated blue-white mithril claidhmore - from [[Solstice Dreams]] &lt;br /&gt;
&lt;br /&gt;
* a luminous white mithril claidhmore - from [[Solstice Dreams]]&lt;br /&gt;
&lt;br /&gt;
* a smoky laen claidhmore&lt;br /&gt;
&lt;br /&gt;
==+6 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
* a black laen claidhmore - has extra weighting (10 points)&lt;br /&gt;
&lt;br /&gt;
==+10 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
* a battle-marred ora Faendryl warclaidh - show: Masterfully forged from a singular piece of solid black ora, this impressive warclaidh is marked with silver Faendryl glyphs along the entire blade. Set upon the crossguard is the great seal of House Faendryl with intricate designs and scrollwork engraved around it. Expertly etched upon the pommel is a majestic ebony dragon with fierce black diamond eyes.&lt;br /&gt;
&lt;br /&gt;
* a fiery scarlet claidhmore - found on a creature&lt;br /&gt;
&lt;br /&gt;
* a gold-inlaid dusky red ora claidhmore – show: The sinuous form of a rampant golden wyvern is laid into the dark red ora of the claidhmore&#039;s massive blade near the guard, though its tail coils and twists over halfway to the tip.  The angled quillions of the huge sword are vaned and scalloped like the spread leathern wings of a great wyrm.  On the opposite side of the blade, a line of elegant, slanted script is picked out in flattened gold wire. Has &amp;quot;Battle bravely, Wyrm of Vaalor&amp;quot; written on it in elven.  from [[Solstice Dreams]]&lt;br /&gt;
&lt;br /&gt;
* a golvern-edged black ora claidhmore - show: Running down the length of the blade is a razor-sharp golvern edge that has been hammered and folded repeatedly to create fiery ripples that shimmer when hit by light, betraying the deadliness of the blade with their beauty. The burnished quillions are forged from tempered golvern, seperating the blade from a hilt of carved ebony dragons that twine about each other in what could be a lovers embrace or a fight for life. Engraved in delicate script along the flat of the blade is the word, &amp;quot;Releaser.&amp;quot; - Sancted&lt;br /&gt;
&lt;br /&gt;
* an inky black claidhmore with scorched vruul hide wound about its hilt &lt;br /&gt;
&lt;br /&gt;
* a wavy-edged ora claidhmore with a rippled blue and silver blade - show: Alternating bands of blue and silver hues run along the length of this claidhmore, giving the ora a rippled water-like quality.  Faint waves run along either side of the blade in a wavy line, adding a serrated edge to the metal.  Twisted, argent-hued wire makes up the crossguard, the silver molded to appear like the surface of the ocean.  Contrasting sharply with the color of the rest of the weapon, the smooth haft is made of a bone white driftwood with a square of dark blue sea glass set into the pommel.  In the Common language, it reads: Hurricane -- From [[Ebon_Gate_2020/Treasure_Trove|Ebon Gate 2020]]&lt;br /&gt;
&lt;br /&gt;
==+12 Claidhmores==&lt;br /&gt;
*an ithloss claidhmore (7lbs)&lt;br /&gt;
&lt;br /&gt;
==+15 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
* a gold-hilted black glaes claidhmore - Single mana self-cast [[Zealot (1617)|zealot]].&lt;br /&gt;
&lt;br /&gt;
* a translucent rainbow glaes claidhmore – show: With a keenly edged blade of colorfully translucent rainbow glaes, the claidhmore shows clear signs of expert dwarven craftsmanship.  Nuggets of deep red jasper, shaped like drops of blood, are used to cap the leather-wrapped pommel and speckled invar quillions.  As the pommel is tilted, causing a cascade of colors in the light, you notice the length of the blade bears a single etched word, &amp;quot;Elfsmiter.&amp;quot; - from [[Solstice Dreams]]&lt;br /&gt;
&lt;br /&gt;
* a xenium-hilted serrated laen claidhmore - Sold off the shelf during the ICE Age.&lt;br /&gt;
&lt;br /&gt;
==+20 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
* a slightly luminous iorake claidhmore - originally made as a custom order for Krakii by the ICE Halfling smith merchant, Effefavelopa.  Traded away some time between 1997 and 2002.  Holy.&lt;br /&gt;
&lt;br /&gt;
* a faintly luminous iorake claidhmore - originally made as a custom order for Bede by the ICE Halfling smith merchant, Effefavelopa.  Holy.&lt;br /&gt;
&lt;br /&gt;
* a pure white eonake claidhmore - Forged from precious eonake, the massive blade of the dwarven-crafted weapon is in pristine condition and polished to a brilliant shine. The golvern hilt is wrapped in supple leather which has been buffed to a matte finish. Set into the center of the pommel is a brilliant blue shimmarglin sapphire inlaid with a small golden anvil. - Sancted&lt;br /&gt;
&lt;br /&gt;
* a sigil-etched dark vultite claidhmore - 4x old-style claidhmore (two handed sword base).  Originally &amp;quot;a ruby-hilted blue shaalk claidhmore&amp;quot; and was converted to &amp;quot;a ruby-hilted blue vultite claidhmore&amp;quot; during a GM interaction with Michaelous, who was the owner at the time.  This is an exceptionally special claidhmore, as it has a full 50 points of critical weighting (10 more than a normal claidhmore, and the maximum under the current WPS mechanics).  It is currently altered into &amp;quot;a sigil-etched dark vultite claidhmore&amp;quot; and is owned by Madmountan.  It has a Ghezresh themed show:  &amp;quot;An enormous blade masterfully hammered from a single slab of dark silvery-indigo vultite has dried blood darkening the recess of each sigil carefully etched along the length of the blade.  Intertwined around the crossguard is the unmistakable shape of the chelioboros, a massive eel consuming its own tail.  The oversized grip of the blade, spacious enough for even two giantman hands, is tightly wrapped with dried seaweed for better handling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* a mithril-set greyed ora claidhmore - The blade of the claidhmore has been engraved with a series of rose vines that twine their way from tip to crossguard.  Complete with leaves and thorns, the vines are bereft of blossoms as they reach the guard, where clever metalwork brings the etchings to life as mithril vines coiled along both limbs.  At the center of the cross is a single rose with crimson petals in a nest of verdant leaves.  Below, a hilt of black oak is capped by a mithril wolf&#039;s head, its emerald eyes the same hue as the vines above.  A strange necrotic haze radiates from the claidhmore. - Grimbane (+10 weighting), T1 ensorcelled&lt;br /&gt;
&lt;br /&gt;
* a jade-inset incandescent claidhmore - Special ordered from ICE merchant, made of iorake, so Holy.&lt;br /&gt;
&lt;br /&gt;
==+22 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
* a serrated krodera claidhmore topped with a ruby cut into the form of a dragon&#039;s head&lt;br /&gt;
&lt;br /&gt;
==+25 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
*a serrated krodera claidhmore with a leather-wrapped veil iron hilt (7lbs)&lt;br /&gt;
&lt;br /&gt;
==+30 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
*an iorake claidhmore - Sanctified (not exact description)&lt;br /&gt;
*an imperial holy claidhmore - Sanctified&lt;br /&gt;
*a weathered golvern-edged mithril claidhmore (6lbs) +9THW, UDB (undead bane), Blink, Void flares. A tiny golden eyelid, which is open, is inlaid into the weapon, while a faint blue flicker dances around it. You also notice a small enchanter&#039;s glyph. There appears to be something written on it. In the Common language, it reads: Gerald&lt;br /&gt;
&lt;br /&gt;
==+40 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
*a massive claidhmore - The claidhmore is enormous.  Its heavy hilt is only outweighed by the massive blade, which rises from the expansive steel cross-guard like a mountain from the earth.  Although this weapon is expansive, it lacks any decoration what-so-ever.  The crafter left no remembrance of him or herself on this piece, save for its sheer size. (+40, Greater Undead Bane (+10 AS), T1 ensorcel)&lt;br /&gt;
&lt;br /&gt;
==+50 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
*a wrotwood-hilted dark ora claidhmore edged in red ur-barath (6lbs) UDB (Undead bane), T5 Ensorcell, Blink, Rotflares.   A tiny golden eyelid, which is closed, is inlaid into the weapon, while a faint blue flicker dances around it. You also notice a small enchanter&#039;s glyph.  The claidhmore gleams faintly with inner light. There appears to be something written on it. In the Common language, it reads: - Dance of Death - &lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;br /&gt;
[[Category:Two-handed Weapons Legendary Items]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Standard_success_resolution_system&amp;diff=166542</id>
		<title>Standard success resolution system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Standard_success_resolution_system&amp;diff=166542"/>
		<updated>2022-05-01T19:47:13Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: removed DIS for success factor per discord message by Naijin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Standard Success Resolution System (SSRS)&#039;&#039;&#039; is a combat system that determines whether certain [[Guardians of Sunfist]] sigils and [[Order of Voln]] symbols will be successfully employed against a target. This system replaces several arcane methods that previously served this purpose and applies to all enemy attack/debuff sigils and symbols. This system will also be implemented with [[Council of Light]] signs at some future date.&lt;br /&gt;
&lt;br /&gt;
==Success Factors==&lt;br /&gt;
&lt;br /&gt;
*[[Level]] vs level comparison&lt;br /&gt;
* Member&#039;s [[society]] rank&lt;br /&gt;
*[[Influence]] stat bonus&lt;br /&gt;
&lt;br /&gt;
[[War Cries]] attack power is (50 + [[War Cries|War Cry]] Ranks). &lt;br /&gt;
&lt;br /&gt;
[[Society]] attack power is (40 + ([[Society]] Ranks * 2)).&lt;br /&gt;
&lt;br /&gt;
The level difference penalty does not become significant until the target is &amp;gt; 5 levels over the member.&lt;br /&gt;
&lt;br /&gt;
==Sigils and Symbols Affected by SSRS==&lt;br /&gt;
Sigils:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Sigil of Distraction]] (Rank 9)&lt;br /&gt;
*[[Sigil of Intimidation]] (Rank 12)&lt;br /&gt;
&lt;br /&gt;
Symbols:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Symbol of Diminishment]] (Rank 4) &lt;br /&gt;
*[[Symbol of Submission]] (Rank 7) &lt;br /&gt;
*[[Symbol of Holiness]] (Rank 9) &lt;br /&gt;
*[[Symbol of Sleep]] (Rank 11)&lt;br /&gt;
*[[Symbol of Retribution]] (Rank 15)&lt;br /&gt;
*[[Symbol of Turning]] (Rank 22)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat Mechanics]]&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Guardians of Sunfist Sigils]]&lt;br /&gt;
[[Category:Societies]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=166486</id>
		<title>Enchant (925)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=166486"/>
		<updated>2022-04-30T18:12:35Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: added enchanting bonus to table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | name = Enchant&lt;br /&gt;
 | number = 925&lt;br /&gt;
 | mnemonic = ENCHANT&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Permanent Enchantment&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = [[Enchanting potions]]&lt;br /&gt;
 | availability = Channel at held item&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;{{Redirect|Enchant}}&#039;&#039;&lt;br /&gt;
:&#039;&#039;This article is for the new Enchant (925) released during the [[Spring Spectacular]] 2019 updates. For the prior version of the spell, please see [[Enchant Item (925)]].&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
The &#039;&#039;&#039;Enchant&#039;&#039;&#039; spell is the final step of Enchanting: the process of magically enhancing a properly prepared weapon, armor, or shield. Each successful [[enchantment]] provides a permanent +1 bonus to the item&#039;s [[attack strength]] (AS) or [[defensive strength]] (DS), as applicable. &lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Enchanting now requires the gathering of [[essence]] by a wizard and expending it to increase the enchantment of an item. You can {{boldmono|[[SENSE (verb)|SENSE]]}} how much essence you have accumulated and how strong of an enchantment you can complete.  &lt;br /&gt;
&lt;br /&gt;
For every point of experience a wizard earns, they will obtain an equal point of essence.&lt;br /&gt;
&lt;br /&gt;
You can now also see your resources via the {{boldmono|[[RESOURCE (verb)|RESOURCE]]}} verb which shows how much essence you&#039;ve fully absorbed toward your 50,000 weekly cap and how close you are to the 200,000 maximum cap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 100/100     Mana: 200/200     Stamina: 50/50     Spirit: 10/10&lt;br /&gt;
Essence: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cost to Enchant===&lt;br /&gt;
The essence costs for each cast follow a simple pattern. If the current bonus of the item is less than 25, the cost is TRUNC(100 * 3.125) essence per point of bonus. If the current bonus of the item is 25 or higher, the cost is 7500 essence plus 7500 per point above 24. This is the cost to increase the bonus of the item by 1 point. e.g. from +24 to +25 costs 7500 essence; from +49 to +50 costs 195,000 essence; from +0 to +1 costs zero essence. &lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Essence Cost to Enchant per Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +0 to +1||0&lt;br /&gt;
|-&lt;br /&gt;
| +1 to +2||312&lt;br /&gt;
|-&lt;br /&gt;
| +2 to +3||625&lt;br /&gt;
|-&lt;br /&gt;
| +3 to +4||937&lt;br /&gt;
|-&lt;br /&gt;
| +4 to +5||1250&lt;br /&gt;
|-&lt;br /&gt;
| +5 to +6||1562&lt;br /&gt;
|-&lt;br /&gt;
| +6 to +7||1875&lt;br /&gt;
|-&lt;br /&gt;
| +7 to +8||2187&lt;br /&gt;
|-&lt;br /&gt;
| +8 to +9||2500&lt;br /&gt;
|-&lt;br /&gt;
| +9 to +10||2812&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +10 to +11||3125&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +12||3437&lt;br /&gt;
|-&lt;br /&gt;
| +12 to +13||3750&lt;br /&gt;
|-&lt;br /&gt;
| +13 to +14||4062&lt;br /&gt;
|-&lt;br /&gt;
| +14 to +15||4375&lt;br /&gt;
|-&lt;br /&gt;
| +15 to +16||4687&lt;br /&gt;
|-&lt;br /&gt;
| +16 to +17||5000&lt;br /&gt;
|-&lt;br /&gt;
| +17 to +18||5312&lt;br /&gt;
|-&lt;br /&gt;
| +18 to +19||5625&lt;br /&gt;
|-&lt;br /&gt;
| +19 to +20||5937&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +20 to +21||6250&lt;br /&gt;
|-&lt;br /&gt;
| +21 to +22||6562&lt;br /&gt;
|-&lt;br /&gt;
| +22 to +23||6875&lt;br /&gt;
|-&lt;br /&gt;
| +23 to +24||7187&lt;br /&gt;
|-&lt;br /&gt;
| +24 to +25||7500&lt;br /&gt;
|-&lt;br /&gt;
| +25 to +26||15000&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +27||22500&lt;br /&gt;
|-&lt;br /&gt;
| +27 to +28||30000&lt;br /&gt;
|-&lt;br /&gt;
| +28 to +29||37500&lt;br /&gt;
|-&lt;br /&gt;
| +29 to +30||45000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +30 to +31||52500&lt;br /&gt;
|-&lt;br /&gt;
| +31 to +32||60000&lt;br /&gt;
|-&lt;br /&gt;
| +32 to +33||67500&lt;br /&gt;
|-&lt;br /&gt;
| +33 to +34||75000&lt;br /&gt;
|-&lt;br /&gt;
| +34 to +35||82500&lt;br /&gt;
|-&lt;br /&gt;
| +35 to +36||90000&lt;br /&gt;
|-&lt;br /&gt;
| +36 to +37||97500&lt;br /&gt;
|-&lt;br /&gt;
| +37 to +38||105000&lt;br /&gt;
|-&lt;br /&gt;
| +38 to +39||112500&lt;br /&gt;
|-&lt;br /&gt;
| +39 to +40||120000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +40 to +41||127500&lt;br /&gt;
|-&lt;br /&gt;
| +41 to +42||135000&lt;br /&gt;
|-&lt;br /&gt;
| +42 to +43||142500&lt;br /&gt;
|-&lt;br /&gt;
| +43 to +44||150000&lt;br /&gt;
|-&lt;br /&gt;
| +44 to +45||157500&lt;br /&gt;
|-&lt;br /&gt;
| +45 to +46||165000&lt;br /&gt;
|-&lt;br /&gt;
| +46 to +47||172500&lt;br /&gt;
|-&lt;br /&gt;
| +47 to +48||180000&lt;br /&gt;
|-&lt;br /&gt;
| +48 to +49||187500&lt;br /&gt;
|-&lt;br /&gt;
| +49 to +50||195000&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; text-align:center; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Total Essence &amp;amp; Weekly Cost for Full Enchant Tier&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 1x to 2x || 10937|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 2x to 3x || 18750|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 3x to 4x || 26562|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 4x to 5x || 34375|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 5x to 6x || 150000|| 3&lt;br /&gt;
|-&lt;br /&gt;
| 6x to 7x || 337500|| 6.75&lt;br /&gt;
|-&lt;br /&gt;
| 7x to 8x || 525000|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
| 8x to 9x || 712500|| 14.25&lt;br /&gt;
|-&lt;br /&gt;
| 9x to 10x || 900000|| 18&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 2x || 14062|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 3x || 32812|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 4x || 59375|| 1.1875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 5x || 93750|| 1.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 6x || 243750 || 4.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 7x || 581250|| 11.625&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 8x || 1106250|| 22.125&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 9x || 1818750 || 36.375&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 10x || 2718750|| 54.375&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Using Essence to Enchant===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once you begin any project with the new style enchanting system, you will NOT be able to use the old style enchant system again!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using the new style enchant system via essence, you will first need to unlock the maximum enchant potential on your item.  This is done via the various color ayan&#039;eth potions now available at the various wizard guild shops.  The color of each potion corresponds to the ROYGBIV colors associated with the [[AI crystal]], where green equates up to +20 and so on.&lt;br /&gt;
&lt;br /&gt;
Unlock potions must be used in order, starting with green.  Green ayan&#039;eth potions come with four pours by default, with each pour unlocking the item potential by +5 until it is unlocked to +20.  So, if enchanting a steel weapon, the green ayan&#039;eth potion must be poured on it four times to unlock its maximum enchant first to +5, then +10, +15, and finally +20 on the last pour.  After that, a single pour of the blue ayan&#039;eth potion will unlock its maximum enchant further to +25.&lt;br /&gt;
&lt;br /&gt;
The current maximum enchant unlock can be checked by a wizard via 405:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{Log2|margin-right=35%}}&amp;gt;You focus your energy on the phrases and form of Elemental Detection as glowing orbs of power rise up and swirl about your body...&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The steel dagger seems to have been prepared for enchanting, and may be enchanted up to a bonus of 20.&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wizard can cast also use 405 to determine the precise current enchant.&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Color intensity&lt;br /&gt;
 !Enchant value&lt;br /&gt;
 |-&lt;br /&gt;
 | faint&lt;br /&gt;
 | color value -4&lt;br /&gt;
 |-&lt;br /&gt;
 | muted&lt;br /&gt;
 | color value -3&lt;br /&gt;
 |-&lt;br /&gt;
 | hazy&lt;br /&gt;
 | color value -2&lt;br /&gt;
 |-&lt;br /&gt;
 | soft&lt;br /&gt;
 | color value -1&lt;br /&gt;
 |-&lt;br /&gt;
 | vibrant&lt;br /&gt;
 | full color value&lt;br /&gt;
|}&lt;br /&gt;
Thus, an item that registers as yellow with the AI crystal (+11 to +15) would have a faint yellow aura if +11, a hazy yellow aura if +13, and a vibrant yellow aura if a full +15.  Once it reaches +16, the item then has a faint green aura.&lt;br /&gt;
&lt;br /&gt;
There is no tempering time associated with maximum enchant potential unlocks.  As soon as the unlock potion has been poured, the item can immediately be enchanted up to that maximum amount, provided the wizard(s) contributing have sufficient essence to enchant it.  The maximum unlock is permanent and never fades.  The item can be used in combat at any point during new style enchanting process.  The item cannot be &amp;quot;locked&amp;quot; as with old style enchants, and it cannot be destroyed in a catastrophic failure.  The item is not associated with any individual wizard&#039;s project and can be enchanted in whole or in part by any other wizard up to that maximum unlock amount.&lt;br /&gt;
&lt;br /&gt;
Once the item has had its maximum enchant potential unlocked, it can be enchanted simply by preparing 925 and using {{boldmono|[[CHANNEL (verb)|CHANNEL]]}} on the item.  Each enchant channel increases the item&#039;s enchant by +1.  Each channel enchant also reduces the wizard&#039;s available essence by that individual step amount, referenced in the above essence charts.  If a wizard fails an enchant step, a small amount of essence will be lost, but otherwise nothing adverse happens to the wizard or to the item.&lt;br /&gt;
&lt;br /&gt;
==Difficulty Detection==&lt;br /&gt;
A wizard&#039;s chance for success in enchanting an item can be determined by{{boldmono| [[CAST]]ing }}Enchant Item at an item.  This can be done without first unlocking the item for enchantment.&lt;br /&gt;
&lt;br /&gt;
:{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||97% (will only fail on a &#039;&#039;&#039;[[#Fumble|fumble]]&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| you should be able to enchant it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side to successfully complete the enchantment||75+%&lt;br /&gt;
|-&lt;br /&gt;
| you are more likely than not to succeed on your cast, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| that this enchantment will be nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle to complete this enchantment||-100+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment is completely beyond your abilities||less than -100%&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly good attempt!||100+ ([[Open roll]])&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||2+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||1&lt;br /&gt;
|-&lt;br /&gt;
| Something doesn&#039;t seem right... ||Fumble&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Penalty Modifier Formula ===&lt;br /&gt;
&lt;br /&gt;
*Your current skill will be evaluated against the base difficulty provided by a Bard Loresong &#039;&#039;&#039;plus&#039;&#039;&#039; the difficulty penalty modifier.&lt;br /&gt;
*Each +1 of enchant has a difficulty penalty modifier based upon the current enchant and the desired enchant.&lt;br /&gt;
&lt;br /&gt;
*When attempting to increase the enchant of an item from +X to +Y, the +Y number of the item will used to determine the difficulty penalty modifier.&amp;lt;br&amp;gt;&lt;br /&gt;
*The formula for the difficulty penalty modifier uses +X to +Y.&lt;br /&gt;
*((+Y - 3)/3)^2&lt;br /&gt;
&lt;br /&gt;
*Example:&lt;br /&gt;
&lt;br /&gt;
*Current Enchant: +25&lt;br /&gt;
**((25-3)/3)^2 = 53&lt;br /&gt;
&lt;br /&gt;
*Desired Enchant: +26&lt;br /&gt;
**((26-3)/3)^2 = 58&lt;br /&gt;
&lt;br /&gt;
*Difference in values = 5&lt;br /&gt;
**(5 would be the difficulty penalty modifier added to the base difficulty provided by Bard Loresong.)&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! +Y Enchant Value|| Difficulty Penalty Modifier&lt;br /&gt;
|- &lt;br /&gt;
| 25-30 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 31-34 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 35-39 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 40-43 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 44-48 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 49-50 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Success Factors==&lt;br /&gt;
The precise formula to achieve a successful enchantment is not released. What is known is that the [[level]] and [[Wizard Base]] ranks of the [[enchanter]] are primary factors. The following table lists all known factors (positive or negative), in no particular order.  &#039;&#039;&#039;At the very least, a wizard should be uninjured, and in a [[magical workshop]] with a [[familiar]] present.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 |Positive Factors&lt;br /&gt;
 |Bonus&lt;br /&gt;
 |Negative Factors&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Wizard Base]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per rank&lt;br /&gt;
 |Existing enchant bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Level]] of enchanter&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per level&lt;br /&gt;
 |[[Ensorcell (735)|Ensorcell]] tier&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magic Item Use]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;|+1 per 10 ranks&lt;br /&gt;
 |[[Material]] of the item&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Arcane Symbols]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per 10 ranks&lt;br /&gt;
 |[[Resistance]]s (Penalty = sum of all resist/2)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Logic]], [[Intuition]]&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per stat bonus&lt;br /&gt;
 |[[Bane weapon|Creature bane]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Elemental Mana Control]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per 2 ranks&lt;br /&gt;
 |Holy&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magical workshop|Public workshop]]&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +50&lt;br /&gt;
 |[[WPS|Weighting, Padding, and/or Sighting]] (Penalty = CER*CER)&lt;br /&gt;
 |-&lt;br /&gt;
 |Having a [[920|familiar]] in the room&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +20&lt;br /&gt;
 |Health or Spirit Loss, Injuries&lt;br /&gt;
 |-&lt;br /&gt;
 |&lt;br /&gt;
 |&lt;br /&gt;
 |[[Flares]], [[TD bonus]], AS/DS bonus (Flare Penalty = Nearly all -100) , (TD Penalty = TD*TD)&lt;br /&gt;
 |-&lt;br /&gt;
 |&lt;br /&gt;
 |&lt;br /&gt;
 |[[Enhancive item]], [[Fusion]], Scripted item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear Difficulty Modifiers===&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weighting/Padding Difficulty====&lt;br /&gt;
Difficulty is the square of CER, truncated, i.e. trunc(CER²).  Whatever the percent to reach the next CER level is also used.  Example, CER plus 10 % chance to get 6 CER would be trunc(5.1²), which is -26 difficulty.  Mixed types are the sum of each type&#039;s square - i.e.  [crit trunc(CER²)] + [dmg trunc(CER²)]&lt;br /&gt;
&lt;br /&gt;
====Permanent Resist Penalty Difficulty====&lt;br /&gt;
&lt;br /&gt;
[Total Resist % / 2]&lt;br /&gt;
&lt;br /&gt;
==Failures==&lt;br /&gt;
It is not possible to destroy an item during the enchanting process.  Upon a failure to succeed, the wizard will lose 10% of the required essence to complete the +1 bonus cast.&lt;br /&gt;
&lt;br /&gt;
==Pre-enchanting Potions==&lt;br /&gt;
Pre-enchanting potions are used by wizards in the enchanting process to unlock the item for enchantment or reduce difficulty. &#039;&#039;&#039;Under the updated enchanting system, enchanting projects do not require tempering potions or tempering times.&#039;&#039;&#039; The process is as follows:&lt;br /&gt;
&lt;br /&gt;
# A wizard first pours an unlock potion (aya&#039;neth) on the item to unlock it for enchant. Undiluted aya&#039;neth potions unlock a full +5 with one pour. Diluted aya&#039;neth potions only unlock +1 for each pour. See the chart below to see which potion is needed to unlock the item to be enchanted.&lt;br /&gt;
# Next, if the project is fusion, sanctified, or enhancive gear, it will also require a glowing urven&#039;eth potion before a cast can be successful. You&#039;ll know urven&#039;eth is required if the item shows a power that must be overcome on the test cast.  &lt;br /&gt;
# Items with some flares also have &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039; ilvan&#039;eth flare potions that can reduce the enchant difficulty for the item by 100. &#039;&#039;&#039;It is no longer REQUIRED to use pre-enchant potions to enchant flaring items; it&#039;s an optional tool to remove 100 difficulty from the item.&#039;&#039;&#039;&lt;br /&gt;
# All of these potions are poured prior to [[channel]]ing the Enchant spell.&lt;br /&gt;
&lt;br /&gt;
For urven&#039;eth &amp;amp; ilvan&#039;eth Potions, a bottle starts with 5 pours, and each pour works for one +1 cast. These potions will wear off after a short time, so they should only be poured immediately before the wizard casts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlock potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=unlock potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=unlock potions2 /&amp;gt;&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;New Style Enchanting Unlock Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=unlock potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Unlock Potion&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | 0 to +4&lt;br /&gt;
 | 0x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +5 to +9&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +10 to +14&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +15 to +19&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +20 to +24&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted blue ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 25,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +25 to +29&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted indigo ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 50,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +30 to +34&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted violet ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 75,000&amp;lt;section end=unlock potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=unlock potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +35 to +39&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted copper ayan&#039;eth potion**&lt;br /&gt;
 | 20,000 Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +40 to +44&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Silver&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted silver ayan&#039;eth potion**&lt;br /&gt;
 | 25,000 Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +45 to +49&lt;br /&gt;
 | 9x&lt;br /&gt;
 | Golden&lt;br /&gt;
 | +46 to 50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted golden ayan&#039;eth potion**&lt;br /&gt;
 | 30,000 Bloodscrip***&lt;br /&gt;
 |}&amp;lt;section end=unlock potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlocknotes /&amp;gt;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Dilute potions only provide +1 enchant level unlock, so if the item is unlocked to +35 one pour would raise the unlock level to +36.These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&amp;lt;section end=unlocknotes /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=pre-temper potions /&amp;gt;&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|+&#039;&#039;&#039;Pre-tempering Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Item Property&lt;br /&gt;
!Potion &lt;br /&gt;
!Potion&amp;lt;br&amp;gt;Pour&amp;lt;br&amp;gt;Penalty&lt;br /&gt;
!Starting Enchant&amp;lt;br&amp;gt;Restriction&lt;br /&gt;
!Lore Requirements&amp;lt;br&amp;gt;100 Ranks&amp;lt;br&amp;gt;OLD SYSTEM ONLY&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Enhancive]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Ayveneh potion|Ayveneh]]&lt;br /&gt;
|rowspan=2|-200&lt;br /&gt;
|rowspan=2|≤+30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Sanctified]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Eoveneh potion|Eoveneh]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|[[flare|Flaring]]&lt;br /&gt;
|[[impact critical table|Earth]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&lt;br /&gt;
|rowspan=7| -100&lt;br /&gt;
|rowspan=7|N/A&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[fire critical table|Fire]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold critical table|Ice]]&lt;br /&gt;
|[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[vacuum critical table|Vacuum]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]]&lt;br /&gt;
|-&lt;br /&gt;
|[[acid critical table|Acid]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[lightning critical table|Lightning]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[steam critical table|Steam]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|} &amp;lt;section end=pre-temper potions /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other types of flares do not have a corresponding pre-temper potion.&lt;br /&gt;
&lt;br /&gt;
[[Permabless]]ed items can similarly be further enchanted, with a difficulty modifier, through the use of the [[urven&#039;eth potion]].&lt;br /&gt;
&lt;br /&gt;
Special Note: Unlike ayveneh and eoveneh potions, urven&#039;eth potions are not restricted to 35 and lower enchants.&lt;br /&gt;
&lt;br /&gt;
{{#section:Fusion|nopry}}&lt;br /&gt;
&lt;br /&gt;
==Enchant Unlocking==&lt;br /&gt;
To actually proceed with enchanting an item, you must first unlock its ability to be enchanted by pouring the appropriate enchant potion on the item. Once done, the item is permanently unlocked to be enchanted up to the bonus given by the potion used and can be verified by casting [[Elemental Detection (405)]] on the item.&lt;br /&gt;
&lt;br /&gt;
==Rewards for Enchanting==&lt;br /&gt;
Successful enchantments earn experience, and potentially large amounts of [[silver]]. &lt;br /&gt;
&lt;br /&gt;
While the enchantment process does not directly reward the wizard in silver, many items are enchanted with the intent of sale.  By increasing the enchantment on an item, the wizard has increased its value, sometimes by immense amounts.&lt;br /&gt;
&lt;br /&gt;
==Negative Bonus Items==&lt;br /&gt;
Items with a negative “bonus” (perhaps more accurately a negative modifier, as the negative is no boon!) may be enchanted to a bonus of +1 with no essence. Any restrictions (such as needing pretemper potions) are still in place, however.&lt;br /&gt;
&lt;br /&gt;
For example, most wooden weapons begin with a modifier of -20. A wizard may enchant a wooden weapon (with use of an ayan&#039;eth potion to unlock enchanting) to +1 with no essence. This would take 21 channels of enchant.&lt;br /&gt;
&lt;br /&gt;
== Functional Item Scripts ==&lt;br /&gt;
:&#039;&#039;Please [[#Enchanting Process for Plain Items|see above]] for a full description of what can and cannot be enchanted.  Please keep these lists to Category D item scripts that are not listed in the Official Information section of the [[item properties]] page.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;These are player-created lists and are not complete.  [[:Category: Functional Scripts|See here]] for more functional scripts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CAN be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Bane weapon]]s (this is the only Category C property that cannot be enchanted)&lt;br /&gt;
*[[Blink_weapon|Blink Weapons]]&lt;br /&gt;
*[[Briar_flare|Briar Flaring Weapons]]&lt;br /&gt;
*[[Ethereal_armor|Ethereal Armor (REIM Script)]]&lt;br /&gt;
*[[Ethereal weapon]]&lt;br /&gt;
*[[Forest armor]]&lt;br /&gt;
*[[Fusion]]&lt;br /&gt;
*[[Greater elemental flare]]s (appropriate pre-temper potion required)&lt;br /&gt;
*[[Ironwright|Ironwright Weapons]]&lt;br /&gt;
*[[Ithziri_armor|Ithziri Armor]]&lt;br /&gt;
*[[Black ora weapon|Pure/Greater black ora weapons]] - must be uncursed&lt;br /&gt;
*[[Shock_Weapon|Shock Weapons]]&lt;br /&gt;
*[[Sprite_Weapon|Sprite Weapons]]&lt;br /&gt;
*[[Stalwart Resilience]] (bubble flares)&lt;br /&gt;
*[[Vial flare]]s&lt;br /&gt;
*[[Voln armor]]&lt;br /&gt;
*[[Iasha_white_ora_weapon|Iasha Weapons]]&lt;br /&gt;
*[[Realm_flare|Realm flares]]&lt;br /&gt;
*Temporary Poison flares (Weapons from Dhu Gillywack that you pour poison vials on, weapon must be depleted of all charges and empty of poison)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Need to re-verify these since Spring Spectacular 2019 release&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CANNOT be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Gem-eating runestaff]]&lt;br /&gt;
*[[Gem-eating weapon]]&lt;br /&gt;
*[[Nebular Weapon]]s&lt;br /&gt;
*[[ShadowDeath weapons]]&lt;br /&gt;
*[[Snake flare]]s&lt;br /&gt;
*[[Solar Weapon]]s&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Other Items Marked for No Enchanting==&lt;br /&gt;
This list includes items that ARE NOT SCRIPTED (see above section for those), and that consist of properties that would otherwise be enchantable, but still cannot be enchanted because the creator has marked them as such (or has marked them to &amp;quot;not take any magic&amp;quot;[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9708]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=75%&lt;br /&gt;
!Specific Items Marked for No Enchanting ||Origin&lt;br /&gt;
|-&lt;br /&gt;
|Black alloy items[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9711]||Sold near Pinefar decades ago&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the fel-hafted waraxes||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the rolaren longsword (ruby, sapphire, and one other)||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the pryothag hide brigandine||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the white ora warmaces||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;{{boldmono|[[ASSIST]] }}and ask for a referral to fix the item to be made enchantable.&lt;br /&gt;
&lt;br /&gt;
==Potion Tables==&lt;br /&gt;
{{main|Enchanting potions}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#section:Enchanting potions|unlock potions1}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions2}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions3}}&lt;br /&gt;
{{#section:Enchanting potions|pre-temper potions}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Enchant Item (925)|Old Enchant Item (925)]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[/history|Spell history]]&lt;br /&gt;
*[[Magical workshop/saved posts|Magical workshop saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/view Officials folder]&lt;br /&gt;
*[[User:ZHEPHEN|Zhephen&#039;s Enchant (925) Research Notes]]&lt;br /&gt;
{{top}}&lt;br /&gt;
{{wizard}}&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Warcry&amp;diff=166471</id>
		<title>Warcry</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Warcry&amp;diff=166471"/>
		<updated>2022-04-30T00:32:16Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: because i keep typing this instead of warcries&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[War Cries]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Weakened%2BArmanent&amp;diff=162683</id>
		<title>Weakened+Armanent</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Weakened%2BArmanent&amp;diff=162683"/>
		<updated>2022-03-09T13:16:55Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: created for wiki link from game for Shield Charge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Weakened Armament]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rotflares&amp;diff=162614</id>
		<title>Rotflares</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rotflares&amp;diff=162614"/>
		<updated>2022-03-06T15:39:51Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: /* Mechanics */ changed to be the actual break points for flare change as described by Wyrom in the saved posts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;RotFlares&#039;&#039;&#039; are a rare type of script [[flare]].  They are unusual in that they increase in frequency and severity with necromancy training, do damage over time, and can be added to weapons that already have another script (for many but not all scripts).  They are applied to weapons and runestaves.&lt;br /&gt;
&lt;br /&gt;
==Release and Availability==&lt;br /&gt;
Rotflares were released by Skyrn at [[Ebon Gate]] 2014.  He added rotflares to 5 weapons in Prime through a variety of distribution methods, including a contest for who had the most necromancy ranks and a silent auction.  That same event, a +25 RotFlares bastard sword was found while digging.&lt;br /&gt;
&lt;br /&gt;
Rotflares have since been available at multiple runs of Duskruin Arena, either as pre-made weapons, or as a service added on to an existing weapon.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
When RotFlares trigger, they do damage from the [[disruption critical table]].  For weapons, rotflares flare rates increase at the following thresholds:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ranks of necromancy&lt;br /&gt;
! Flares&lt;br /&gt;
! Hits&lt;br /&gt;
! Rate&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 53&lt;br /&gt;
| 28%&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
-&lt;br /&gt;
| 136&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 171&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|}&lt;br /&gt;
Wyrom confirmed that the ranks in the table above are the specific threshold ranks.  Also also confirmed that the rank thresholds apply to any profession equally.  Years later (2019), we learned from Wyrom that &amp;quot;it uses the same seed as ensorcell.&amp;quot;  His later comments seemed to suggest that this table was accurate for flare rate, and the ensorcell seed applied to hidden disease damage, but he was not crystal clear about it.&lt;br /&gt;
&lt;br /&gt;
RotFlares also apply a [[disease]] to the target, if the target is not already diseased.  The disease damage per round is somewhat randomized, and scales with necromancy ranks.  With 0 ranks, the disease does about 10 damage per round.  With 180 ranks of necromancy, the disease inflicts more like 70 damage per round.  This disease first inflicts damage approximately 3 seconds after it is applied, then every 30 seconds thereafter.  This disease does not provide messaging when it deals damage.&lt;br /&gt;
&lt;br /&gt;
Finally, RotFlares apply a relatively modest damage-over-time (DoT) effect, separate from the disease effect.  Similar to the disease effect, it is applied only if the target is not already under the effect of a RotFlares DoT effect, and it triggers 3 seconds after it is applied.  It triggers again every 10 seconds thereafter.  The effect is visible, and can cause stuns and knockdowns.  It causes roughly 7 damage per trigger on average, and is seemingly not affected by the users&#039; necromancy ranks.&lt;br /&gt;
&lt;br /&gt;
RotFlares applies only to creatures with blood, which is roughly equivalent to non-undead crittable creatures, with some exceptions.&lt;br /&gt;
&lt;br /&gt;
==Script Incompatibility==&lt;br /&gt;
While RotFlares can be applied to most scripted weapons, there are a few scripts that it doesn&#039;t function with.&lt;br /&gt;
&lt;br /&gt;
* Greater and Lesser [[Coraesine]]&lt;br /&gt;
* [[ShadowDeath weapon]]&lt;br /&gt;
* [[Sorrow]]&lt;br /&gt;
* [[Fusion]]&lt;br /&gt;
* Sword canes&lt;br /&gt;
* [[Chronomage dagger|ChronoFlares]]&lt;br /&gt;
* Bandolier weapon&lt;br /&gt;
* [[Elemental bow|Ebows]]&lt;br /&gt;
* [[Spirit gauntlet|Spirit bows]]&lt;br /&gt;
* [[Chainspear|Chainspears]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Rotflares/saved posts]]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?97542-Rotflares-by-the-numbers&amp;amp;highlight=numbers| Goat&#039;s PC Post]&lt;br /&gt;
&lt;br /&gt;
[[Category:Item Scripts]]&lt;br /&gt;
[[Category:Scripted Items]]&lt;br /&gt;
[[Category:Functional Scripts]]&lt;br /&gt;
[[category:Weapon Enhancements]]&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rotflares&amp;diff=162612</id>
		<title>Rotflares</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rotflares&amp;diff=162612"/>
		<updated>2022-03-06T15:33:00Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;RotFlares&#039;&#039;&#039; are a rare type of script [[flare]].  They are unusual in that they increase in frequency and severity with necromancy training, do damage over time, and can be added to weapons that already have another script (for many but not all scripts).  They are applied to weapons and runestaves.&lt;br /&gt;
&lt;br /&gt;
==Release and Availability==&lt;br /&gt;
Rotflares were released by Skyrn at [[Ebon Gate]] 2014.  He added rotflares to 5 weapons in Prime through a variety of distribution methods, including a contest for who had the most necromancy ranks and a silent auction.  That same event, a +25 RotFlares bastard sword was found while digging.&lt;br /&gt;
&lt;br /&gt;
Rotflares have since been available at multiple runs of Duskruin Arena, either as pre-made weapons, or as a service added on to an existing weapon.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
When RotFlares trigger, they do damage from the [[disruption critical table]].  For weapons, rotflares trigger at the following observed rates:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ranks of necromancy&lt;br /&gt;
! Flares&lt;br /&gt;
! Hits&lt;br /&gt;
! Rate&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 53&lt;br /&gt;
| 28%&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 33%&lt;br /&gt;
|-&lt;br /&gt;
| 136&lt;br /&gt;
| 42&lt;br /&gt;
| 100&lt;br /&gt;
| 42%&lt;br /&gt;
|-&lt;br /&gt;
| 171&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
|}&lt;br /&gt;
Wyrom confirmed that the ranks in the table above are the specific threshold ranks.  Also also confirmed that the rank thresholds apply to any profession equally.  Years later (2019), we learned from Wyrom that &amp;quot;it uses the same seed as ensorcell.&amp;quot;  His later comments seemed to suggest that this table was accurate for flare rate, and the ensorcell seed applied to hidden disease damage, but he was not crystal clear about it.&lt;br /&gt;
&lt;br /&gt;
RotFlares also apply a [[disease]] to the target, if the target is not already diseased.  The disease damage per round is somewhat randomized, and scales with necromancy ranks.  With 0 ranks, the disease does about 10 damage per round.  With 180 ranks of necromancy, the disease inflicts more like 70 damage per round.  This disease first inflicts damage approximately 3 seconds after it is applied, then every 30 seconds thereafter.  This disease does not provide messaging when it deals damage.&lt;br /&gt;
&lt;br /&gt;
Finally, RotFlares apply a relatively modest damage-over-time (DoT) effect, separate from the disease effect.  Similar to the disease effect, it is applied only if the target is not already under the effect of a RotFlares DoT effect, and it triggers 3 seconds after it is applied.  It triggers again every 10 seconds thereafter.  The effect is visible, and can cause stuns and knockdowns.  It causes roughly 7 damage per trigger on average, and is seemingly not affected by the users&#039; necromancy ranks.&lt;br /&gt;
&lt;br /&gt;
RotFlares applies only to creatures with blood, which is roughly equivalent to non-undead crittable creatures, with some exceptions.&lt;br /&gt;
&lt;br /&gt;
==Script Incompatibility==&lt;br /&gt;
While RotFlares can be applied to most scripted weapons, there are a few scripts that it doesn&#039;t function with.&lt;br /&gt;
&lt;br /&gt;
* Greater and Lesser [[Coraesine]]&lt;br /&gt;
* [[ShadowDeath weapon]]&lt;br /&gt;
* [[Sorrow]]&lt;br /&gt;
* [[Fusion]]&lt;br /&gt;
* Sword canes&lt;br /&gt;
* [[Chronomage dagger|ChronoFlares]]&lt;br /&gt;
* Bandolier weapon&lt;br /&gt;
* [[Elemental bow|Ebows]]&lt;br /&gt;
* [[Spirit gauntlet|Spirit bows]]&lt;br /&gt;
* [[Chainspear|Chainspears]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Rotflares/saved posts]]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?97542-Rotflares-by-the-numbers&amp;amp;highlight=numbers| Goat&#039;s PC Post]&lt;br /&gt;
&lt;br /&gt;
[[Category:Item Scripts]]&lt;br /&gt;
[[Category:Scripted Items]]&lt;br /&gt;
[[Category:Functional Scripts]]&lt;br /&gt;
[[category:Weapon Enhancements]]&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shattered_Continent&amp;diff=147082</id>
		<title>Shattered Continent</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shattered_Continent&amp;diff=147082"/>
		<updated>2021-04-17T17:06:50Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Shattered Continent&#039;&#039;&#039; is a chain of both large and small islands, otherwise known as an archipelago, that resides west of the continent of [[Elanith]]. Between the two landforms churns the [[Great Western Sea]], and together with [[Atan Irith]], these are [[Creating Adventure - March 2020#The Road Ahead|considered]] part of the greater combined continent [[Jontara]]. The Shattered Continent is dominated by the [[Krolvin]] nations and it is believed that slavery is common there.&lt;br /&gt;
&lt;br /&gt;
==In Official Documentation==&lt;br /&gt;
&lt;br /&gt;
{{Quote|&amp;quot;Someone at some time now forgotten called the nations the Shattered Continent. It is a place of seemingly endless islands, some great, many small, and it is where the Krol are centered. It is not their homeland. It is said of their home that they were either driven out or burned it down about themselves and thereafter left. It is an exodus mostly forgotten. Their origin before the time of exodus is lost to them. All that remains is myth and tales of birth of the original Krol bursting from the stomach of a sea beast.&amp;quot;|[[Of Krolvin and Reivers]]}}&lt;br /&gt;
{{Quote|&amp;quot;Around the southern tip of Elanith they have sailed, and beyond the cursed isle of ruins and nightmares, where even the elves that slip across the waves do not visit. In the forgotten places of the continent Atan Irith, the Blood have settled. Our sails have crossed the forsaken straights of mists and maelstroms to the south of that continent to the place that reaches out to the frozen lands at the bottom of the world. It is a place new of memory, but littered with ancient ruins and mountains that shield our people from knowing the depths of its secrets. Some wonder if this was the burnt land, the origin of the krol and where they were cast out, and others wonder if it is the place they destroyed around themselves, and then others doubt the krol ever had settled its shores. &lt;br /&gt;
&lt;br /&gt;
Ever eastward our sails have been pushed along by the winds of the Winged One to the place of endless islands known as the Shattered Continent. Here the Krol are strongest and the Blood is weakest. It is a land that one day we will take as we drive the krol into the depths of the seas and into the forgotten places of the conscience. This place of countless isle lies in the northern seas with its farthest islands cursed in eternal cold and winter, while to the south, joined by so many of these same islands is another place. It is three islands, but too big to be called islands, and too small to be separate continents. Perhaps once they were one continent, but by what reason [[Khar&#039;ta]] separated them, we do not know. A race of humans once dwelled upon one of these islands, it is said by those who recall such things, but it was a time many centuries ago. Over the ages, some of them left, but legend claims others remain, hidden on one or the other of the vast pieces of land, hidden from the outer world, hidden from the krol. These small continents lie west as the storm eagle flies from the human occupied bay of Maelstrom. The Shattered Continent lies in the same manner, but away from the place the krol call [[Glaoveln]].&amp;quot;|[[Half-Krolvin colonies]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Continents]]&lt;br /&gt;
[[Category:Landforms]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shattered_Continent&amp;diff=147068</id>
		<title>Shattered Continent</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shattered_Continent&amp;diff=147068"/>
		<updated>2021-04-17T15:41:14Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: added a touch of info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|&amp;quot;Someone at some time now forgotten called the nations the Shattered Continent. It is a place of seemingly endless islands, some great, many small, and it is where the Krol are centered. It is not their homeland. It is said of their home that they were either driven out or burned it down about themselves and thereafter left. It is an exodus mostly forgotten. Their origin before the time of exodus is lost to them. All that remains is myth and tales of birth of the original Krol bursting from the stomach of a sea beast.&amp;quot;|[[Of Krolvin and Reivers]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Shattered Continent&#039;&#039;&#039; is a group of islands, otherwise known as a archipelago. It is separated from [[Elanith]] by the [[Great Western Sea]], but both are [[Creating Adventure - March 2020#The Road Ahead|considered]] part of the greater continent [[Jontara]]. It is dominated by the [[Krolvin]] nations.&lt;br /&gt;
&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Legendary_claidhmores&amp;diff=145489</id>
		<title>Legendary claidhmores</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Legendary_claidhmores&amp;diff=145489"/>
		<updated>2021-02-28T15:47:07Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a collection of rare and &#039;&#039;&#039;legendary claidhmores&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==+5 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
* a blackened mithril claidhmore – show: Skillfully crafted of blackened grey mithril, the claidhmore shows clear signs of expert dwarven craftsmanship.  Polished silver quillions tipped with an intricate knot design slant downward, away from the leather-wrapped grip.  Etched along the length of the blade is the word, &amp;quot;Lawbreaker.&amp;quot; - from [[Solstice Dreams]]&lt;br /&gt;
&lt;br /&gt;
* a burnished blue mithril claidhmore – show: Skillfully crafted of deep blue mithril polished to a high gloss, the claidhmore shows clear signs of expert dwarven craftsmanship.  A large cabochon white sunstone has been set into the pommel, while smaller knobs of uncut chalcedony cap the straight invar quillions.  Etched along the length of the blade is the word, &amp;quot;Peacekeeper.&amp;quot; - from [[Solstice Dreams]]&lt;br /&gt;
&lt;br /&gt;
* a finely serrated blue-white mithril claidhmore - from [[Solstice Dreams]] &lt;br /&gt;
&lt;br /&gt;
* a luminous white mithril claidhmore - from [[Solstice Dreams]]&lt;br /&gt;
&lt;br /&gt;
* a smoky laen claidhmore&lt;br /&gt;
&lt;br /&gt;
==+6 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
* a black laen claidhmore - has extra weighting (10 points)&lt;br /&gt;
&lt;br /&gt;
==+10 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
* a battle-marred ora Faendryl warclaidh - show: Masterfully forged from a singular piece of solid black ora, this impressive warclaidh is marked with silver Faendryl glyphs along the entire blade. Set upon the crossguard is the great seal of House Faendryl with intricate designs and scrollwork engraved around it. Expertly etched upon the pommel is a majestic ebony dragon with fierce black diamond eyes.&lt;br /&gt;
&lt;br /&gt;
* a fiery scarlet claidhmore - found on a creature&lt;br /&gt;
&lt;br /&gt;
* a gold-inlaid dusky red ora claidhmore – show: The sinuous form of a rampant golden wyvern is laid into the dark red ora of the claidhmore&#039;s massive blade near the guard, though its tail coils and twists over halfway to the tip.  The angled quillions of the huge sword are vaned and scalloped like the spread leathern wings of a great wyrm.  On the opposite side of the blade, a line of elegant, slanted script is picked out in flattened gold wire. Has &amp;quot;Battle bravely, Wyrm of Vaalor&amp;quot; written on it in elven.  from [[Solstice Dreams]]&lt;br /&gt;
&lt;br /&gt;
* a golvern-edged black ora claidhmore - show: Running down the length of the blade is a razor-sharp golvern edge that has been hammered and folded repeatedly to create fiery ripples that shimmer when hit by light, betraying the deadliness of the blade with their beauty. The burnished quillions are forged from tempered golvern, seperating the blade from a hilt of carved ebony dragons that twine about each other in what could be a lovers embrace or a fight for life. Engraved in delicate script along the flat of the blade is the word, &amp;quot;Releaser.&amp;quot; - Sancted&lt;br /&gt;
&lt;br /&gt;
* an inky black claidhmore with scorched vruul hide wound about its hilt &lt;br /&gt;
&lt;br /&gt;
* a wavy-edged ora claidhmore with a rippled blue and silver blade - show: Alternating bands of blue and silver hues run along the length of this claidhmore, giving the ora a rippled water-like quality.  Faint waves run along either side of the blade in a wavy line, adding a serrated edge to the metal.  Twisted, argent-hued wire makes up the crossguard, the silver molded to appear like the surface of the ocean.  Contrasting sharply with the color of the rest of the weapon, the smooth haft is made of a bone white driftwood with a square of dark blue sea glass set into the pommel.  In the Common language, it reads: Hurricane -- From [[Ebon_Gate_2020/Treasure_Trove|Ebon Gate 2020]]&lt;br /&gt;
&lt;br /&gt;
==+12 Claidhmores==&lt;br /&gt;
*an ithloss claidhmore (7lbs)&lt;br /&gt;
&lt;br /&gt;
==+15 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
* a gold-hilted black glaes claidhmore - Single mana self-cast [[Zealot (1617)|zealot]].&lt;br /&gt;
&lt;br /&gt;
* a translucent rainbow glaes claidhmore – show: With a keenly edged blade of colorfully translucent rainbow glaes, the claidhmore shows clear signs of expert dwarven craftsmanship.  Nuggets of deep red jasper, shaped like drops of blood, are used to cap the leather-wrapped pommel and speckled invar quillions.  As the pommel is tilted, causing a cascade of colors in the light, you notice the length of the blade bears a single etched word, &amp;quot;Elfsmiter.&amp;quot; - from [[Solstice Dreams]]&lt;br /&gt;
&lt;br /&gt;
* a xenium-hilted serrated laen claidhmore - Sold off the shelf during the ICE Age.&lt;br /&gt;
&lt;br /&gt;
==+20 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
* a slightly luminous iorake claidhmore - originally made as a custom order for Krakii by the ICE Halfling smith merchant, Effefavelopa.  Traded away some time between 1997 and 2002.  Holy.&lt;br /&gt;
&lt;br /&gt;
* a faintly luminous iorake claidhmore - originally made as a custom order for Bede by the ICE Halfling smith merchant, Effefavelopa.  Holy.&lt;br /&gt;
&lt;br /&gt;
* a pure white eonake claidhmore - Forged from precious eonake, the massive blade of the dwarven-crafted weapon is in pristine condition and polished to a brilliant shine. The golvern hilt is wrapped in supple leather which has been buffed to a matte finish. Set into the center of the pommel is a brilliant blue shimmarglin sapphire inlaid with a small golden anvil. - Sancted&lt;br /&gt;
&lt;br /&gt;
* a sigil-etched dark vultite claidhmore - 4x old-style claidhmore (two handed sword base).  Originally &amp;quot;a ruby-hilted blue shaalk claidhmore&amp;quot; and was converted to &amp;quot;a ruby-hilted blue vultite claidhmore&amp;quot; during a GM interaction with Michaelous, who was the owner at the time.  This is an exceptionally special claidhmore, as it has a full 50 points of critical weighting (10 more than a normal claidhmore, and the maximum under the current WPS mechanics).  It is currently altered into &amp;quot;a sigil-etched dark vultite claidhmore&amp;quot; and is owned by Madmountan.  It has a Ghezresh themed show:  &amp;quot;An enormous blade masterfully hammered from a single slab of dark silvery-indigo vultite has dried blood darkening the recess of each sigil carefully etched along the length of the blade.  Intertwined around the crossguard is the unmistakable shape of the chelioboros, a massive eel consuming its own tail.  The oversized grip of the blade, spacious enough for even two giantman hands, is tightly wrapped with dried seaweed for better handling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* a mithril-set greyed ora claidhmore - The blade of the claidhmore has been engraved with a series of rose vines that twine their way from tip to crossguard.  Complete with leaves and thorns, the vines are bereft of blossoms as they reach the guard, where clever metalwork brings the etchings to life as mithril vines coiled along both limbs.  At the center of the cross is a single rose with crimson petals in a nest of verdant leaves.  Below, a hilt of black oak is capped by a mithril wolf&#039;s head, its emerald eyes the same hue as the vines above.  A strange necrotic haze radiates from the claidhmore. - Grimbane (+10 weighting), T1 ensorcelled&lt;br /&gt;
&lt;br /&gt;
* a jade-inset incandescent claidhmore - Special ordered from ICE merchant, made of iorake, so Holy.&lt;br /&gt;
&lt;br /&gt;
==+22 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
* a serrated krodera claidhmore topped with a ruby cut into the form of a dragon&#039;s head&lt;br /&gt;
&lt;br /&gt;
==+25 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
*a serrated krodera claidhmore with a leather-wrapped veil iron hilt (7lbs)&lt;br /&gt;
&lt;br /&gt;
==+30 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
*an iorake claidhmore - Sanctified (not exact description)&lt;br /&gt;
*an imperial holy claidhmore - Sanctified&lt;br /&gt;
*a weathered golvern-edged mithril claidhmore (6lbs) +9THW, UDB (undead bane), Blink, Void flares. A tiny golden eyelid, which is open, is inlaid into the weapon, while a faint blue flicker dances around it. You also notice a small enchanter&#039;s glyph. There appears to be something written on it. In the Common language, it reads: Gerald&lt;br /&gt;
&lt;br /&gt;
==+40 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
*a massive claidhmore - The claidhmore is enormous.  Its heavy hilt is only outweighed by the massive blade, which rises from the expansive steel cross-guard like a mountain from the earth.  Although this weapon is expansive, it lacks any decoration what-so-ever.  The crafter left no remembrance of him or herself on this piece, save for its sheer size. (+35, Greater Undead Bane (+10 AS))&lt;br /&gt;
&lt;br /&gt;
==+45 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
*a wrotwood-hilted dark ora claidhmore edged in red ur-barath (6lbs) UDB (Undead bane), Blink, Rotflares.   A tiny golden eyelid, which is closed, is inlaid into the weapon, while a faint blue flicker dances around it. You also notice a small enchanter&#039;s glyph.  The claidhmore gleams faintly with inner light. There appears to be something written on it. In the Common language, it reads: - Dance of Death - &lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;br /&gt;
[[Category:Two-handed Weapons Legendary Items]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=144780</id>
		<title>Enchant (925)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=144780"/>
		<updated>2021-02-15T01:47:30Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: coraesine is now enchantable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | name = Enchant&lt;br /&gt;
 | number = 925&lt;br /&gt;
 | mnemonic = ENCHANT&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Permanent Enchantment&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = [[Enchanting potions]]&lt;br /&gt;
 | availability = Channel at held item&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;{{Redirect|Enchant}}&#039;&#039;&lt;br /&gt;
:&#039;&#039;This article is for the new Enchant (925) released during the [[Spring Spectacular]] 2019 updates. For the prior version of the spell, please see [[Enchant Item (925)]].&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
The &#039;&#039;&#039;Enchant&#039;&#039;&#039; spell is the final step of Enchanting: the process of magically enhancing a properly prepared weapon, armor, or shield. Each successful [[enchantment]] provides a permanent +1 bonus to the item&#039;s [[attack strength]] (AS) or [[defensive strength]] (DS), as applicable. &lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Enchanting now requires the gathering of [[essence]] by a wizard and expending it to increase the enchantment of an item. You can {{boldmono|[[SENSE (verb)|SENSE]]}} how much essence you have accumulated and how strong of an enchantment you can complete.  &lt;br /&gt;
&lt;br /&gt;
For every point of experience a wizard earns, he will obtain and equal point of essence.&lt;br /&gt;
&lt;br /&gt;
You can now also see your resources via the {{boldmono|[[RESOURCE (verb)|RESOURCE]]}} verb which shows how much essence you&#039;ve fully absorbed toward your 50,000 weekly cap and how close you are to the 200,000 maximum cap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 100/100     Mana: 200/200     Stamina: 50/50     Spirit: 10/10&lt;br /&gt;
Essence: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cost to Enchant===&lt;br /&gt;
The essence costs for each cast follow a simple pattern. If the current bonus of the item is less than 25, the cost is TRUNC(100 * 3.125) essence per point of bonus. If the current bonus of the item is 25 or higher, the cost is 7500 essence plus 7500 per point above 24. This is the cost to increase the bonus of the item by 1 point. e.g. from +24 to +25 costs 7500 essence; from +49 to +50 costs 195,000 essence; from +0 to +1 costs zero essence. &lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Essence Cost to Enchant per Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +0 to +1||0&lt;br /&gt;
|-&lt;br /&gt;
| +1 to +2||312&lt;br /&gt;
|-&lt;br /&gt;
| +2 to +3||625&lt;br /&gt;
|-&lt;br /&gt;
| +3 to +4||937&lt;br /&gt;
|-&lt;br /&gt;
| +4 to +5||1250&lt;br /&gt;
|-&lt;br /&gt;
| +5 to +6||1562&lt;br /&gt;
|-&lt;br /&gt;
| +6 to +7||1875&lt;br /&gt;
|-&lt;br /&gt;
| +7 to +8||2187&lt;br /&gt;
|-&lt;br /&gt;
| +8 to +9||2500&lt;br /&gt;
|-&lt;br /&gt;
| +9 to +10||2812&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +10 to +11||3125&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +12||3437&lt;br /&gt;
|-&lt;br /&gt;
| +12 to +13||3750&lt;br /&gt;
|-&lt;br /&gt;
| +13 to +14||4062&lt;br /&gt;
|-&lt;br /&gt;
| +14 to +15||4375&lt;br /&gt;
|-&lt;br /&gt;
| +15 to +16||4687&lt;br /&gt;
|-&lt;br /&gt;
| +16 to +17||5000&lt;br /&gt;
|-&lt;br /&gt;
| +17 to +18||5312&lt;br /&gt;
|-&lt;br /&gt;
| +18 to +19||5625&lt;br /&gt;
|-&lt;br /&gt;
| +19 to +20||5937&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +20 to +21||6250&lt;br /&gt;
|-&lt;br /&gt;
| +21 to +22||6562&lt;br /&gt;
|-&lt;br /&gt;
| +22 to +23||6875&lt;br /&gt;
|-&lt;br /&gt;
| +23 to +24||7187&lt;br /&gt;
|-&lt;br /&gt;
| +24 to +25||7500&lt;br /&gt;
|-&lt;br /&gt;
| +25 to +26||15000&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +27||22500&lt;br /&gt;
|-&lt;br /&gt;
| +27 to +28||30000&lt;br /&gt;
|-&lt;br /&gt;
| +28 to +29||37500&lt;br /&gt;
|-&lt;br /&gt;
| +29 to +30||45000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +30 to +31||52500&lt;br /&gt;
|-&lt;br /&gt;
| +31 to +32||60000&lt;br /&gt;
|-&lt;br /&gt;
| +32 to +33||67500&lt;br /&gt;
|-&lt;br /&gt;
| +33 to +34||75000&lt;br /&gt;
|-&lt;br /&gt;
| +34 to +35||82500&lt;br /&gt;
|-&lt;br /&gt;
| +35 to +36||90000&lt;br /&gt;
|-&lt;br /&gt;
| +36 to +37||97500&lt;br /&gt;
|-&lt;br /&gt;
| +37 to +38||105000&lt;br /&gt;
|-&lt;br /&gt;
| +38 to +39||112500&lt;br /&gt;
|-&lt;br /&gt;
| +39 to +40||120000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +40 to +41||127500&lt;br /&gt;
|-&lt;br /&gt;
| +41 to +42||135000&lt;br /&gt;
|-&lt;br /&gt;
| +42 to +43||142500&lt;br /&gt;
|-&lt;br /&gt;
| +43 to +44||150000&lt;br /&gt;
|-&lt;br /&gt;
| +44 to +45||157500&lt;br /&gt;
|-&lt;br /&gt;
| +45 to +46||165000&lt;br /&gt;
|-&lt;br /&gt;
| +46 to +47||172500&lt;br /&gt;
|-&lt;br /&gt;
| +47 to +48||180000&lt;br /&gt;
|-&lt;br /&gt;
| +48 to +49||187500&lt;br /&gt;
|-&lt;br /&gt;
| +49 to +50||195000&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; text-align:center; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Total Essence &amp;amp; Weekly Cost for Full Enchant Tier&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 1x to 2x || 10937|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 2x to 3x || 18750|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 3x to 4x || 26562|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 4x to 5x || 34375|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 5x to 6x || 150000|| 3&lt;br /&gt;
|-&lt;br /&gt;
| 6x to 7x || 337500|| 6.75&lt;br /&gt;
|-&lt;br /&gt;
| 7x to 8x || 525000|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
| 8x to 9x || 712500|| 14.25&lt;br /&gt;
|-&lt;br /&gt;
| 9x to 10x || 900000|| 18&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 2x || 14062|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 3x || 32812|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 4x || 59375|| 1.1875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 5x || 93750|| 1.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 6x || 243750 || 4.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 7x || 581250|| 11.625&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 8x || 1106250|| 22.125&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 9x || 1818750 || 36.375&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 10x || 2718750|| 54.375&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Using Essence to Enchant===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once you begin any project with the new style enchanting system, you will NOT be able to use the old style enchant system again!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using the new style enchant system via essence, you will first need to unlock the maximum enchant potential on your item.  This is done via the various color ayan&#039;eth potions now available at the various wizard guild shops.  The color of each potion corresponds to the ROYGBIV colors associated with the [[AI crystal]], where green equates up to +20 and so on.&lt;br /&gt;
&lt;br /&gt;
Unlock potions must be used in order, starting with green.  Green ayan&#039;eth potions come with four pours by default, with each pour unlocking the item potential by +5 until it is unlocked to +20.  So, if enchanting a steel weapon, the green ayan&#039;eth potion must be poured on it four times to unlock its maximum enchant first to +5, then +10, +15, and finally +20 on the last pour.  After that, a single pour of the blue ayan&#039;eth potion will unlock its maximum enchant further to +25.&lt;br /&gt;
&lt;br /&gt;
The current maximum enchant unlock can be checked by a wizard via 405:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{Log2|margin-right=35%}}&amp;gt;You focus your energy on the phrases and form of Elemental Detection as glowing orbs of power rise up and swirl about your body...&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The steel dagger seems to have been prepared for enchanting, and may be enchanted up to a bonus of 20.&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wizard can cast also use 405 to determine the precise current enchant.&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Color intensity&lt;br /&gt;
 !Enchant value&lt;br /&gt;
 |-&lt;br /&gt;
 | faint&lt;br /&gt;
 | color value -4&lt;br /&gt;
 |-&lt;br /&gt;
 | muted&lt;br /&gt;
 | color value -3&lt;br /&gt;
 |-&lt;br /&gt;
 | hazy&lt;br /&gt;
 | color value -2&lt;br /&gt;
 |-&lt;br /&gt;
 | soft&lt;br /&gt;
 | color value -1&lt;br /&gt;
 |-&lt;br /&gt;
 | vibrant&lt;br /&gt;
 | full color value&lt;br /&gt;
|}&lt;br /&gt;
Thus, an item that registers as yellow with the AI crystal (+11 to +15) would have a faint yellow aura if +11, a hazy yellow aura if +13, and a vibrant yellow aura if a full +15.  Once it reaches +16, the item then has a faint green aura.&lt;br /&gt;
&lt;br /&gt;
There is no tempering time associated with maximum enchant potential unlocks.  As soon as the unlock potion has been poured, the item can immediately be enchanted up to that maximum amount, provided the wizard(s) contributing have sufficient essence to enchant it.  The maximum unlock is permanent and never fades.  The item can be used in combat at any point during new style enchanting process.  The item cannot be &amp;quot;locked&amp;quot; as with old style enchants, and it cannot be destroyed in a catastrophic failure.  The item is not associated with any individual wizard&#039;s project and can be enchanted in whole or in part by any other wizard up to that maximum unlock amount.&lt;br /&gt;
&lt;br /&gt;
Once the item has had its maximum enchant potential unlocked, it can be enchanted simply by preparing 925 and using {{boldmono|[[CHANNEL (verb)|CHANNEL]]}} on the item.  Each enchant channel increases the item&#039;s enchant by +1.  Each channel enchant also reduces the wizard&#039;s available essence by that individual step amount, referenced in the above essence charts.  If a wizard fails an enchant step, a small amount of essence will be lost, but otherwise nothing adverse happens to the wizard or to the item.&lt;br /&gt;
&lt;br /&gt;
==Difficulty Detection==&lt;br /&gt;
A wizard&#039;s chance for success in enchanting an item can be determined by{{boldmono| [[CAST]]ing }}Enchant Item at an item.  This can be done without first unlocking the item for enchantment.&lt;br /&gt;
&lt;br /&gt;
:{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||97% (will only fail on a &#039;&#039;&#039;[[#Fumble|fumble]]&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| you should be able to enchant it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side to successfully complete the enchantment||75+%&lt;br /&gt;
|-&lt;br /&gt;
| you are more likely than not to succeed on your cast, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| that this enchantment will be nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle to complete this enchantment||-100+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment is completely beyond your abilities||less than -100%&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly good attempt!||100+ ([[Open roll]])&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||2+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||1&lt;br /&gt;
|-&lt;br /&gt;
| Something doesn&#039;t seem right... ||Fumble&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Success Factors==&lt;br /&gt;
The precise formula to achieve a successful enchantment is not released. What is known is that the [[level]] and [[Wizard Base]] ranks of the [[enchanter]] are primary factors. The following table lists all known factors (positive or negative), in no particular order.  &#039;&#039;&#039;At the very least, a wizard should be uninjured, and in a [[magical workshop]] with a [[familiar]] present.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Positive Factors&lt;br /&gt;
 !Negative Factors&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Wizard Base]] ranks&lt;br /&gt;
 |Existing enchant bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Level]] of enchanter&lt;br /&gt;
 |[[Ensorcell (735)|Ensorcell]] tier&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magic Item Use]] ranks&lt;br /&gt;
 |[[Material]] of the item&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Arcane Symbols]] ranks&lt;br /&gt;
 |[[Resistance]]s (Penalty = sum of all resist/2)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Logic]], [[Intuition]]&lt;br /&gt;
 |[[Bane weapon|Creature bane]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Elemental Mana Control]] ranks&lt;br /&gt;
 |Holy&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magical workshop|Public workshop]]&lt;br /&gt;
 |[[WPS|Weighting, Padding, and/or Sighting]] (Penalty = CER*CER)&lt;br /&gt;
 |-&lt;br /&gt;
 |Having a [[920|familiar]] in the room&lt;br /&gt;
 |Health or Spirit Loss, Injuries&lt;br /&gt;
 |-&lt;br /&gt;
 |&lt;br /&gt;
 |[[Flares]], [[TD bonus]], AS/DS bonus (Flare Penalty = Nearly all -100) , (TD Penalty = TD*TD)&lt;br /&gt;
 |-&lt;br /&gt;
 |&lt;br /&gt;
 |[[Enhancive item]], [[Fusion]], Scripted item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear Difficulty Modifiers===&lt;br /&gt;
{{Template:Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
====Script Difficulty Chart====&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
! Script !! Penalty (based on unlock tier/slots) || Owner&lt;br /&gt;
|-&lt;br /&gt;
|Acuity Flares || -15 per tier || (not a script)&lt;br /&gt;
|-&lt;br /&gt;
|Blink Flares || -200 || Estild&lt;br /&gt;
|-&lt;br /&gt;
|Briar Flares || -70/-100/-200 || Estild&lt;br /&gt;
|-&lt;br /&gt;
|Dispel Flares || -100/-150/-200 || (not a script)&lt;br /&gt;
|-&lt;br /&gt;
|Energy Staff || -350 || Retser&lt;br /&gt;
|-&lt;br /&gt;
|Fusion || -25/-75/-140/-225/-325/-450 || Auchand&lt;br /&gt;
|-&lt;br /&gt;
|Greater Elemental Flares|| -150 || Wyrom&lt;br /&gt;
|-&lt;br /&gt;
|Mana Flares|| -20 per 1 mana || (not a script)&lt;br /&gt;
|-&lt;br /&gt;
|Rotflares || -200 || Wyrom&lt;br /&gt;
|-&lt;br /&gt;
|Sigil Staff || -200 || Estild&lt;br /&gt;
|-&lt;br /&gt;
|Sprite Weapon || -200 || Retser&lt;br /&gt;
|-&lt;br /&gt;
|Stalwart Resilience || -200 || Estild&lt;br /&gt;
|-&lt;br /&gt;
|Twin weapons || -50/-100/-150 || Retser&lt;br /&gt;
|-&lt;br /&gt;
|Voln Armor || -70/-140/-200/-200 || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weighting/Padding Difficulty====&lt;br /&gt;
Difficulty is the square of CER, truncated, i.e. trunc(CER²).  Whatever the percent to reach the next CER level is also used.  Example, CER plus 10 % chance to get 6 CER would be trunc(5.1²), which is -26 difficulty.  Mixed types are the sum of each type&#039;s square - i.e.  [crit trunc(CER²)] + [dmg trunc(CER²)]&lt;br /&gt;
&lt;br /&gt;
====Permanent Resist Penalty Difficulty====&lt;br /&gt;
&lt;br /&gt;
[Total Resist % / 2]&lt;br /&gt;
&lt;br /&gt;
==Failures==&lt;br /&gt;
It is not possible to destroy an item during the enchanting process.  Upon a failure to succeed, the wizard will lose 10% of the required essence to complete the +1 bonus cast.&lt;br /&gt;
&lt;br /&gt;
==Pre-Temper Potions==&lt;br /&gt;
Pre-temper potions currently have a limited duration once successfully applied to an item. These potions are poured prior to [[Channel]]ing the Enchant spell.&lt;br /&gt;
&lt;br /&gt;
===Flaring Items===&lt;br /&gt;
{{main|Pre-tempering potions}}&lt;br /&gt;
Elemental flared items can have their difficulty negated by using the appropriate pre-temper potion. No [[Elemental Lore]] skills are required to apply an appropriate pre-temper potion.&lt;br /&gt;
&lt;br /&gt;
===Enhancive and Holy Items===&lt;br /&gt;
{{main|Pre-tempering potions}}&lt;br /&gt;
No lore training is required to enchant either enhancive or holy items, but these items will be more difficult to enchant than plain items.  The potion required is the [[urven&#039;eth potion]].&lt;br /&gt;
&lt;br /&gt;
[[Permabless]]ed items can similarly be further enchanted, with a difficulty modifier, through the use of the [[urven&#039;eth potion]].&lt;br /&gt;
&lt;br /&gt;
Special Note: Unlike ayveneh and eoveneh potions, urven&#039;eth potions are not restricted to 35 and lower enchants.&lt;br /&gt;
&lt;br /&gt;
{{#section:Fusion|nopry}}&lt;br /&gt;
&lt;br /&gt;
==Enchant Unlocking==&lt;br /&gt;
To actually proceed with enchanting an item, you must first unlock its ability to be enchanted by pouring the appropriate enchant potion on the item. Once done, the item is permanently unlocked to be enchanted up to the bonus given by the potion used and can be verified by casting [[Elemental Detection (405)]] on the item.&lt;br /&gt;
&lt;br /&gt;
==Rewards for Enchanting==&lt;br /&gt;
Successful enchantments earn experience, and potentially large amounts of [[silver]]. &lt;br /&gt;
&lt;br /&gt;
While the enchantment process does not directly reward the wizard in silver, many items are enchanted with the intent of sale.  By increasing the enchantment on an item, the wizard has increased its value, sometimes by immense amounts.&lt;br /&gt;
&lt;br /&gt;
==Negative Bonus Items==&lt;br /&gt;
Items with a negative “bonus” (perhaps more accurately a negative modifier, as the negative is no boon!) may be enchanted to a bonus of +1 with no essence. Any restrictions (such as needing pretemper potions) are still in place, however.&lt;br /&gt;
&lt;br /&gt;
For example, most wooden weapons begin with a modifier of -20. A wizard may enchant a wooden weapon (with use of an ayan&#039;eth potion to unlock enchanting) to +1 with no essence. This would take 21 channels of enchant.&lt;br /&gt;
&lt;br /&gt;
== Functional Item Scripts ==&lt;br /&gt;
:&#039;&#039;Please [[#Enchanting Process for Plain Items|see above]] for a full description of what can and cannot be enchanted.  Please keep these lists to Category D item scripts that are not listed in the Official Information section of the [[item properties]] page.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;These are player-created lists and are not complete.  [[:Category: Functional Scripts|See here]] for more functional scripts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CAN be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Bane weapon]]s (this is the only Category C property that cannot be enchanted)&lt;br /&gt;
*[[Blink_weapon|Blink Weapons]]&lt;br /&gt;
*[[Briar_flare|Briar Flaring Weapons]]&lt;br /&gt;
*[[Ethereal_armor|Ethereal Armor (REIM Script)]]&lt;br /&gt;
*[[Ethereal weapon]]&lt;br /&gt;
*[[Forest armor]]&lt;br /&gt;
*[[Fusion]]&lt;br /&gt;
*[[Greater elemental flare]]s (appropriate pre-temper potion required)&lt;br /&gt;
*[[Ironwright|Ironwright Weapons]]&lt;br /&gt;
*[[Ithziri_armor|Ithziri Armor]]&lt;br /&gt;
*[[Shock_Weapon|Shock Weapons]]&lt;br /&gt;
*[[Sprite_Weapon|Sprite Weapons]]&lt;br /&gt;
*[[Stalwart Resilience]] (bubble flares)&lt;br /&gt;
*[[Vial flare]]s&lt;br /&gt;
*[[Voln armor]]&lt;br /&gt;
*[[Realm_flare|Realm flares]]&lt;br /&gt;
*Temporary Poison flares (Weapons from Dhu Gillywack that you pour poison vials on, weapon must be depleted of all charges and empty of poison)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Need to re-verify these since Spring Spectacular 2019 release&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CANNOT be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Gem-eating runestaff]]&lt;br /&gt;
*[[Gem-eating weapon]]&lt;br /&gt;
*[[Black_ora#Pure_black_ora|Greater Black Ora Weapons]]&lt;br /&gt;
*[[Iasha_white_ora_weapon|Iasha Weapons]]&lt;br /&gt;
*[[Nebular Weapon]]s&lt;br /&gt;
*[[ShadowDeath weapons]]&lt;br /&gt;
*[[Snake flare]]s&lt;br /&gt;
*[[Solar Weapon]]s&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Other Items Marked for No Enchanting==&lt;br /&gt;
This list includes items that ARE NOT SCRIPTED (see above section for those), and that consist of properties that would otherwise be enchantable, but still cannot be enchanted because the creator has marked them as such (or has marked them to &amp;quot;not take any magic&amp;quot;[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9708]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=75%&lt;br /&gt;
!Specific Items Marked for No Enchanting ||Origin&lt;br /&gt;
|-&lt;br /&gt;
|Black alloy items[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9711]||Sold near Pinefar decades ago&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the fel-hafted waraxes||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the rolaren longsword (ruby, sapphire, and one other)||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the pryothag hide brigandine||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the white ora warmaces||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;{{boldmono|[[ASSIST]] }}and ask for a referral to fix the item to be made enchantable.&lt;br /&gt;
&lt;br /&gt;
==Potion Tables==&lt;br /&gt;
{{main|Enchanting potions}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#section:Enchanting potions|unlock potions1}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions2}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions3}}&lt;br /&gt;
{{#section:Enchanting potions|pre-temper potions}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Enchant Item (925)|Old Enchant Item (925)]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[/history|Spell history]]&lt;br /&gt;
*[[Magical workshop/saved posts|Magical workshop saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/view Officials folder]&lt;br /&gt;
*[[User:ZHEPHEN|Zhephen&#039;s Enchant (925) Research Notes]]&lt;br /&gt;
{{top}}&lt;br /&gt;
{{wizard}}&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Material&amp;diff=139261</id>
		<title>Material</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Material&amp;diff=139261"/>
		<updated>2020-10-26T15:52:37Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: /* Enchant/Ensorcell Difficulty */ added Ghezyte&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;material&#039;&#039;&#039; is the substance or substances out of which a thing is or can be made.  In [[GemStone IV]], there are numerous materials that weapons, armor, shields, and other useful objects can be crafted of that may or may not have real life counterparts.&lt;br /&gt;
&lt;br /&gt;
== Functional Materials ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Functional materials&#039;&#039;&#039; are those which can serve as the base material for weapons and armor.&lt;br /&gt;
&lt;br /&gt;
The standard material for all [[weapon]]s (except ranged weapons and staves) and metal [[armor]] is [[steel]]. The standard material for ranged weapons and staves is [[wood]]. The primary material for shields may be either metal or wood. However, if the primary material for a shield is wood, it is assumed the shield is banded with steel. If the primary material for a shield is metal, then it is assumed the shield is ALSO made of wood.&lt;br /&gt;
&lt;br /&gt;
Clothing and robe armors (ASG 1-2) are made of cloth, and leather armors (ASG 5-12) are made of [[leather]]. Cloth and leather are considered functional materials, but there are no mechanical distinctions between different types of cloth and leather. Armors from the &amp;quot;hard&amp;quot; leather group (ASG 9-12) may sometimes have a metal as a base material, where it is assumed the armor is mainly made of leather and the metal is used for reinforcements.&lt;br /&gt;
&lt;br /&gt;
The base material of an item can be determined by [[INSPECT]].&lt;br /&gt;
&lt;br /&gt;
=== Properties ===&lt;br /&gt;
&lt;br /&gt;
Each functional material has the following mechanical properties:&lt;br /&gt;
*Attack Strength bonus when used in weapons&lt;br /&gt;
*Defensive Strength bonus when used in armor or shields&lt;br /&gt;
*[[Material weight modifier]] which determines how heavy an item made out of the material is&lt;br /&gt;
*Modifier to enchantment/ensorcell difficulty&lt;br /&gt;
*Strength/Durability (not yet implemented, part of the [[breakage]] system)&lt;br /&gt;
&lt;br /&gt;
=== Metals ===&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Known Metals&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 20em;&amp;quot; |&lt;br /&gt;
*[[adamantine]]&lt;br /&gt;
*[[alexandrite]]&lt;br /&gt;
*[[bronze]]&lt;br /&gt;
*[[coraesine]]&lt;br /&gt;
*[[drakar]]&lt;br /&gt;
*[[eahnor]]&lt;br /&gt;
*[[eonake]]&lt;br /&gt;
*[[faenor]]&lt;br /&gt;
*[[ghezyte]]&lt;br /&gt;
*[[glaes]] (mein)&lt;br /&gt;
*[[golvern]]&lt;br /&gt;
*[[gornar]]&lt;br /&gt;
*[[imflass]]&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 20em;&amp;quot; |&lt;br /&gt;
*[[invar]]&lt;br /&gt;
*[[iron]]&lt;br /&gt;
*[[kelyn]]&lt;br /&gt;
*[[krodera]]&lt;br /&gt;
*[[kroderine]]&lt;br /&gt;
*[[mithglin]]&lt;br /&gt;
*[[mithril]]&lt;br /&gt;
*[[ora]]&lt;br /&gt;
*[[black ora]]&lt;br /&gt;
*[[white ora]]&lt;br /&gt;
*[[razern]]&lt;br /&gt;
*[[rhimar]] &lt;br /&gt;
*[[rolaren]]&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 20em;&amp;quot; |&lt;br /&gt;
*[[steel]]&lt;br /&gt;
*[[high steel]]&lt;br /&gt;
*[[low steel]]&lt;br /&gt;
*[[urglaes]]&lt;br /&gt;
*[[urnon]]&lt;br /&gt;
*[[vaalorn]]&lt;br /&gt;
*[[veil iron]]&lt;br /&gt;
*[[veniom]]&lt;br /&gt;
*[[vultite]]&lt;br /&gt;
*[[xazkruvrixis]]&lt;br /&gt;
*[[zelnorn]]&lt;br /&gt;
*[[zorchar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Woods ===&lt;br /&gt;
&lt;br /&gt;
See [[list of woods]] for more information on functional woods.&lt;br /&gt;
&lt;br /&gt;
Most mundane types of wood simply [[INSPECT]] as &amp;quot;wood&amp;quot; and have no additional properties.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mundane Wood Types&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 20em;&amp;quot; |&lt;br /&gt;
*ash&lt;br /&gt;
*elm&lt;br /&gt;
*fel&lt;br /&gt;
*[[haon]]&lt;br /&gt;
*hazelwood&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 20em;&amp;quot; |&lt;br /&gt;
*[[ko&#039;nag]]&lt;br /&gt;
*[[maoral]]&lt;br /&gt;
*oak&lt;br /&gt;
*[[tanik]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  Woods that are considered distinct materials&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 20em;&amp;quot; |&lt;br /&gt;
*[[ironwood]]&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 20em;&amp;quot; |&lt;br /&gt;
*[[modwir]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | These woods have magical or special properties&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 20em;&amp;quot; |&lt;br /&gt;
*[[carmiln]]&lt;br /&gt;
*[[deringo]]&lt;br /&gt;
*[[faewood]]&lt;br /&gt;
*[[fireleaf]]&lt;br /&gt;
*[[glowbark]]&lt;br /&gt;
*[[hoarbeam]]&lt;br /&gt;
*[[illthorn]]&lt;br /&gt;
*[[ipantor]]&lt;br /&gt;
*[[kakore]]&lt;br /&gt;
*[[lor]]&lt;br /&gt;
*[[mesille]]&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 20em;&amp;quot; |&lt;br /&gt;
*[[mossbark]]&lt;br /&gt;
*[[orase]]&lt;br /&gt;
*[[rowan]]&lt;br /&gt;
*[[ruic]]&lt;br /&gt;
*[[sephwir]]&lt;br /&gt;
*[[surita]]&lt;br /&gt;
*[[villswood]]&lt;br /&gt;
*[[witchwood]]&lt;br /&gt;
*[[wyrwood]]&lt;br /&gt;
*[[yew]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lockpicks ===&lt;br /&gt;
&lt;br /&gt;
Some materials used for [[lockpick]]s are not technically considered functional materials, but have known properties specifically for locksmithing.&lt;br /&gt;
&lt;br /&gt;
Materials in this category include [[alum]], [[laje]], and [[vaalin]].&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Misc Material Types&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 20em;&amp;quot; |&lt;br /&gt;
*[[bone]]&lt;br /&gt;
*cloth&lt;br /&gt;
*glass&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 20em;&amp;quot; |&lt;br /&gt;
*[[leather]]&lt;br /&gt;
*[[ruby]]&lt;br /&gt;
*[[obsidian]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level Restrictions ===&lt;br /&gt;
&lt;br /&gt;
Characters cannot hold items made of a specific material until they have reached a required training level.  For example, an adventurer must be at least level {{green|10}} to wield a {{blue|+20}} vultite weapon.&lt;br /&gt;
&lt;br /&gt;
An inexperienced adventurer attempting to pickup such an item will quickly drop it:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;get vultite longsword&lt;br /&gt;
As you reach for it, you feel a pulse, like an intensity of essence surrounding the vultite longsword.  It might be difficult to hold onto it for very long.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following formula, which is based on the item’s inherent bonus, can be used to calculate the level required to wield it: &lt;br /&gt;
&lt;br /&gt;
{{Equation box|&#039;&#039;&#039;{{green|Character&#039;s Required Level}} &amp;amp;ge; {{blue|Item&#039;s Enchantment Bonus}} / 2&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The result must always be rounded up.  With vultite, the {{blue|+20}} bonus clearly shows a level {{green|10}} requirement.  With glaes, ({{blue|15}} / 2 = {{green|7.5}}), the {{blue|+15}} bonus yields {{green|7.5}} which rounds up to a level {{green|8}} requirement.&lt;br /&gt;
&lt;br /&gt;
Since there are so many materials in Elanthia, the bonus of combat gear is most commonly referred to in multiples of 5.  Thus a +5 mithril item is referred to as 1x, a +15 glaes item as 3x, and a +30 item as 6x.  Simply take the bonus and divide by 5 (vultite: +20 / 5 = 4x).&lt;br /&gt;
&lt;br /&gt;
Also, objects can have a different bonus than might seem evident.  For example, a wizard can increase an item&#039;s bonus by [[Enchant Item (925)|enchanting]] it. The highest possible enchantment bonus is +50, which can only be used by characters of level 25 and above.&lt;br /&gt;
&lt;br /&gt;
Some rarer materials such as [[kroderine]] may have additional special restrictions. See the individual articles for more details.&lt;br /&gt;
&lt;br /&gt;
=== Base Enchantment Bonuses ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;!-- This table should update automatically based on properties from the individual material articles. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Enchant Level&lt;br /&gt;
! Bonus&lt;br /&gt;
! Materials&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2|0x&lt;br /&gt;
! &amp;lt;0&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::&amp;lt;&amp;lt;0]] | format=list | template=lowercase}}&lt;br /&gt;
|-&lt;br /&gt;
! +0&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::0]] | format=list | template=lowercase}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2|1x&lt;br /&gt;
! +2&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::2]] | format=list | template=lowercase}}&lt;br /&gt;
|-&lt;br /&gt;
! +5&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::5]] | format=list | template=lowercase}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4|2x&lt;br /&gt;
! +6&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::6]] | format=list | template=lowercase}}&lt;br /&gt;
|-&lt;br /&gt;
! +7&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::7]] | format=list | template=lowercase}}&lt;br /&gt;
|-&lt;br /&gt;
! +8&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::8]] | format=list | template=lowercase}}&lt;br /&gt;
|-&lt;br /&gt;
! +10&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::10]] | format=list | template=lowercase}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2|3x&lt;br /&gt;
! +12&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::12]] | format=list | template=lowercase}}&lt;br /&gt;
|-&lt;br /&gt;
! +15&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::15]] | format=list | template=lowercase}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|4x&lt;br /&gt;
! +17&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::17]] | format=list | template=lowercase}}&lt;br /&gt;
|-&lt;br /&gt;
! +18&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::18]] | format=list | template=lowercase}}&lt;br /&gt;
|-&lt;br /&gt;
! +20&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::20]] | format=list | template=lowercase}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|5x&lt;br /&gt;
! +22&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::22]] | format=list | template=lowercase}}&lt;br /&gt;
|-&lt;br /&gt;
! +24&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::24]] | format=list | template=lowercase}}&lt;br /&gt;
|-&lt;br /&gt;
! +25&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::25]] | format=list | template=lowercase}}&lt;br /&gt;
|-&lt;br /&gt;
! 6x&lt;br /&gt;
! +30&lt;br /&gt;
| {{#ask: [[Category:Materials]] [[Has offensive bonus::30]] | format=list | template=lowercase}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Decorative Materials ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decorative materials&#039;&#039;&#039; have no distinct functional properties, either because they are not suitable as weapons or armor, or because they fall within one of the existing broader material categories (&amp;quot;mundane wood&amp;quot; or &amp;quot;leather&amp;quot;). They may be used as jewelry or embellishments.&lt;br /&gt;
&lt;br /&gt;
Many real-world materials can be used as decorative materials as long as they are suitably &amp;quot;in-genre&amp;quot;. However, be aware that just because something exists on Earth does not mean it is on [[Elanthia]]. For some of the materials exclusive to the world of Elanthia, see [[:Category:Materials]] and the [[alteration noun list]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: When you hand an item to a [[GameMaster]] or a [[merchant]], they are required to check that the decorative materials on it are approved and will be forced to change its description if the materials are not. If you are not sure about the existing materials on an item but would not like the item to be changed without your permission, verify before you hand it over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Enchant/Ensorcell Difficulty ==&lt;br /&gt;
&lt;br /&gt;
The following table shares the modifications each material can cause when attempting to [[Enchant Item (925)|enchant]] or [[Ensorcell (735)|ensorcell]] an item primarily made of such material.  This list is subject to revision as materials are added or modified.&lt;br /&gt;
&amp;lt;section begin=material chart /&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
!Material || Weapons || Shields || Armor || Bows || Runestaves&lt;br /&gt;
|-&lt;br /&gt;
|align=left|adamantine || -500 || -500 || -500 || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|alexandrite || -500 || 0 || || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|black-alloy || 0 || -50 || 0 || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|bone || -250 || 10 || -250 || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|bronze || -50 ||  || -50 || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|carmiln ||  ||  ||  || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
|align=left|cloth ||  ||  || 0 || ||  &lt;br /&gt;
|-&lt;br /&gt;
|align=left|copper || -50 ||  || -50 || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|coraesine || -200 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|deringo ||  || -20 ||  || -20 || -20&lt;br /&gt;
|-&lt;br /&gt;
|align=left|drakar || -50 || -50 || -50 || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|drake || 0 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|eahnor || 15 || 15 || 15 || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|eonake || -60 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|faenor || 15 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|faewood ||  || 10 ||  ||  || 0&lt;br /&gt;
|-&lt;br /&gt;
|align=left|feras || 0 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|fireleaf ||  || 15 ||  ||  || 15&lt;br /&gt;
|-&lt;br /&gt;
|align=left|fireleaf ||  || 15 ||  ||  || 15&lt;br /&gt;
|-&lt;br /&gt;
|align=left|ghezyte || -50 || -50 || -50 || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=left|glass || 0 || ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
|align=left|glowbark ||  || -10 ||  || -10 || -10&lt;br /&gt;
|-&lt;br /&gt;
|align=left|golvern || -10 || -10 || -10 || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|gornar || -50 || -50 || -50 || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=left|hoarbeam ||  || 5 ||  || 5 || 5 &lt;br /&gt;
|-&lt;br /&gt;
|align=left|illthorn ||  || 0 ||  ||  || 0&lt;br /&gt;
|-&lt;br /&gt;
|align=left|imflass || -30 || -30 || -30 || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|invar || 0 || 0 || 0 || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|ipantor ||  ||  ||  || -40 ||&lt;br /&gt;
|-&lt;br /&gt;
|align=left|iron || -30 || -30 || -30 || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|ironwood ||  || 0 ||  ||  || 0&lt;br /&gt;
|-&lt;br /&gt;
|align=left|kakore ||  || 0 ||  ||  || 0&lt;br /&gt;
|-&lt;br /&gt;
|align=left|kelyn || 0 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|krodera || -999 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|kroderine || -999 || -999 || -999 || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|leather ||  ||  || -10 || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|lor ||  ||  ||  ||  || -25&lt;br /&gt;
|-&lt;br /&gt;
|align=left|mein || -10 || -10 || -10 || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|mesille ||  || 0 ||  || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|align=left|mithglin || 15 || 15 || 15 || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|mithril || 20 || 20 || 20 || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|modwir || 0 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|mossbark ||  || 0 ||  || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|align=left|obsidian || -500 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|ora || 0 || 0 || 0 || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|ora-black || -75 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|ora-white || -40 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|orase ||  || 0 ||  ||  || 0&lt;br /&gt;
|-&lt;br /&gt;
|align=left|razern || -20 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|rhimar || -50 || -50 || -50 || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|rolaren || -40 || -40 || -40 || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|rowan ||  ||  ||  ||  || 20&lt;br /&gt;
|-&lt;br /&gt;
|align=left|ruby || -500 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|ruic ||  ||  ||  || -60 ||&lt;br /&gt;
|-&lt;br /&gt;
|align=left|sephwir ||  ||  ||  || -25 ||&lt;br /&gt;
|-&lt;br /&gt;
|align=left|steel || -10 || -10 || -10 || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|stone||-500|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=left|surita ||  ||  ||  || || -150&lt;br /&gt;
|-&lt;br /&gt;
|align=left|urglaes || -999 || -999 || -999 || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|urnon || -999 || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|vaalorn || 10 || 10 || 10 || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|veil-iron || -50 || -50 || -50 || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|villswood ||  || 0 ||  || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|align=left|vultite || 0 || 0 || 0 || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|white-alloy ||  || 0 || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=left|witchwood ||  ||  ||  || || -75&lt;br /&gt;
|-&lt;br /&gt;
|align=left|wood || -100 || -10 || -100 || -10 || -10&lt;br /&gt;
|-&lt;br /&gt;
|align=left|wyrwood || || || || -60 || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|yew ||  ||  ||  || -20 || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|zelnorn || -999 || -999 || -999 || || &lt;br /&gt;
|-&lt;br /&gt;
|align=left|zorchar || -50 || -50 || -50 || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=left|metal&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || -500 || -500 || -500 || ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; If the item inspects as &amp;quot;metal&amp;quot; (rather than a specific type of metal) something is wrong.{{boldmono| [[ASSIST]] }}to get it fixed.&amp;lt;section end=material chart /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behind the Scenes: History of Materials in GemStone ==&lt;br /&gt;
{{main|ICE materials}}&lt;br /&gt;
GemStone III had at least as many different types of materials in it as exist on Earth because everything from iron and steel to oak and yew can be found there.  Where it gets more interesting is in the different magical materials that exist.  Originally, these materials had names taken directly from [[ICE age|Iron Crown Enterprises]]&#039; &amp;quot;RoleMaster&amp;quot; gaming products.&lt;br /&gt;
&lt;br /&gt;
Until 1998, ICE had the worldwide gaming rights to the Middle-Earth world-setting created by J.R.R. Tolkien.  The names that he created--mithril, eog, galvorn, and others--are therefore found throughout ICE&#039;s gaming products.&lt;br /&gt;
&lt;br /&gt;
When GemStone III was written, the &#039;&#039;names&#039;&#039; of these materials were used but the &#039;&#039;properties&#039;&#039; of them were not necessarily copied over as well.  For example, in &amp;quot;RoleMaster&amp;quot; the material &#039;&#039;&#039;eog&#039;&#039;&#039; has a +30 magical bonus; in GemStone III, &#039;&#039;&#039;eog&#039;&#039;&#039; was only +10.&lt;br /&gt;
&lt;br /&gt;
At the end of 1995 when the [[ICE age]] came to an end, Simutronics was legally required to change all references to materials with &amp;quot;RoleMaster&amp;quot; names.  Items actually in the possession of characters were allowed to retain their old material names, with the stipulation that should the item ever be handled by a [[GameMaster]], the material would be converted to whatever the corresponding new material was called.  (For example, an old &amp;quot;galvorn&amp;quot; item that a GameMaster needed to work on for some reason would be returned to the player as a &amp;quot;[[golvern]]&amp;quot; item.)&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Item weights (saved posts)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials| ]]&lt;br /&gt;
[[Category:Item Mechanics]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Legendary_claidhmores&amp;diff=139082</id>
		<title>Legendary claidhmores</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Legendary_claidhmores&amp;diff=139082"/>
		<updated>2020-10-21T02:01:03Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: /* +35 Claidhmores */ fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a collection of rare and &#039;&#039;&#039;legendary claidhmores&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==+5 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
* a blackened mithril claidhmore – show: Skillfully crafted of blackened grey mithril, the claidhmore shows clear signs of expert dwarven craftsmanship.  Polished silver quillions tipped with an intricate knot design slant downward, away from the leather-wrapped grip.  Etched along the length of the blade is the word, &amp;quot;Lawbreaker.&amp;quot; - from [[Solstice Dreams]]&lt;br /&gt;
&lt;br /&gt;
* a burnished blue mithril claidhmore – show: Skillfully crafted of deep blue mithril polished to a high gloss, the claidhmore shows clear signs of expert dwarven craftsmanship.  A large cabochon white sunstone has been set into the pommel, while smaller knobs of uncut chalcedony cap the straight invar quillions.  Etched along the length of the blade is the word, &amp;quot;Peacekeeper.&amp;quot; - from [[Solstice Dreams]]&lt;br /&gt;
&lt;br /&gt;
* a finely serrated blue-white mithril claidhmore - from [[Solstice Dreams]] &lt;br /&gt;
&lt;br /&gt;
* a luminous white mithril claidhmore - from [[Solstice Dreams]]&lt;br /&gt;
&lt;br /&gt;
* a smoky laen claidhmore&lt;br /&gt;
&lt;br /&gt;
==+6 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
* a black laen claidhmore - has extra weighting (10 points)&lt;br /&gt;
&lt;br /&gt;
==+10 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
* a battle-marred ora Faendryl warclaidh - show: Masterfully forged from a singular piece of solid black ora, this impressive warclaidh is marked with silver Faendryl glyphs along the entire blade. Set upon the crossguard is the great seal of House Faendryl with intricate designs and scrollwork engraved around it. Expertly etched upon the pommel is a majestic ebony dragon with fierce black diamond eyes.&lt;br /&gt;
&lt;br /&gt;
* a fiery scarlet claidhmore - found on a creature&lt;br /&gt;
&lt;br /&gt;
* a gold-inlaid dusky red ora claidhmore – show: The sinuous form of a rampant golden wyvern is laid into the dark red ora of the claidhmore&#039;s massive blade near the guard, though its tail coils and twists over halfway to the tip.  The angled quillions of the huge sword are vaned and scalloped like the spread leathern wings of a great wyrm.  On the opposite side of the blade, a line of elegant, slanted script is picked out in flattened gold wire. Has &amp;quot;Battle bravely, Wyrm of Vaalor&amp;quot; written on it in elven.  from [[Solstice Dreams]]&lt;br /&gt;
&lt;br /&gt;
* a golvern-edged black ora claidhmore - show: Running down the length of the blade is a razor-sharp golvern edge that has been hammered and folded repeatedly to create fiery ripples that shimmer when hit by light, betraying the deadliness of the blade with their beauty. The burnished quillions are forged from tempered golvern, seperating the blade from a hilt of carved ebony dragons that twine about each other in what could be a lovers embrace or a fight for life. Engraved in delicate script along the flat of the blade is the word, &amp;quot;Releaser.&amp;quot; - Sancted&lt;br /&gt;
&lt;br /&gt;
* an inky black claidhmore with scorched vruul hide wound about its hilt &lt;br /&gt;
&lt;br /&gt;
==+12 Claidhmores==&lt;br /&gt;
*an ithloss claidhmore (7lbs)&lt;br /&gt;
&lt;br /&gt;
==+15 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
* a gold-hilted black glaes claidhmore - Single mana self-cast [[Zealot (1617)|zealot]].&lt;br /&gt;
&lt;br /&gt;
* a translucent rainbow glaes claidhmore – show: With a keenly edged blade of colorfully translucent rainbow glaes, the claidhmore shows clear signs of expert dwarven craftsmanship.  Nuggets of deep red jasper, shaped like drops of blood, are used to cap the leather-wrapped pommel and speckled invar quillions.  As the pommel is tilted, causing a cascade of colors in the light, you notice the length of the blade bears a single etched word, &amp;quot;Elfsmiter.&amp;quot; - from [[Solstice Dreams]]&lt;br /&gt;
&lt;br /&gt;
* a xenium-hilted serrated laen claidhmore - Sold off the shelf during the ICE Age.&lt;br /&gt;
&lt;br /&gt;
==+20 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
* a slightly luminous iorake claidhmore - originally made as a custom order for Krakii by the ICE Halfling smith merchant, Effefavelopa.  Traded away some time between 1997 and 2002.  Holy.&lt;br /&gt;
&lt;br /&gt;
* a faintly luminous iorake claidhmore - originally made as a custom order for Bede by the ICE Halfling smith merchant, Effefavelopa.  Holy.&lt;br /&gt;
&lt;br /&gt;
* a pure white eonake claidhmore - Forged from precious eonake, the massive blade of the dwarven-crafted weapon is in pristine condition and polished to a brilliant shine. The golvern hilt is wrapped in supple leather which has been buffed to a matte finish. Set into the center of the pommel is a brilliant blue shimmarglin sapphire inlaid with a small golden anvil. - Sancted&lt;br /&gt;
&lt;br /&gt;
* a sigil-etched dark vultite claidhmore - 4x old-style claidhmore (two handed sword base).  Originally &amp;quot;a ruby-hilted blue shaalk claidhmore&amp;quot; and was converted to &amp;quot;a ruby-hilted blue vultite claidhmore&amp;quot; during a GM interaction with Michaelous, who was the owner at the time.  This is an exceptionally special claidhmore, as it has a full 50 points of critical weighting (10 more than a normal claidhmore, and the maximum under the current WPS mechanics).  It is currently altered into &amp;quot;a sigil-etched dark vultite claidhmore&amp;quot; and is owned by Madmountan.  It has a Ghezresh themed show:  &amp;quot;An enormous blade masterfully hammered from a single slab of dark silvery-indigo vultite has dried blood darkening the recess of each sigil carefully etched along the length of the blade.  Intertwined around the crossguard is the unmistakable shape of the chelioboros, a massive eel consuming its own tail.  The oversized grip of the blade, spacious enough for even two giantman hands, is tightly wrapped with dried seaweed for better handling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* a mithril-set greyed ora claidhmore - The blade of the claidhmore has been engraved with a series of rose vines that twine their way from tip to crossguard.  Complete with leaves and thorns, the vines are bereft of blossoms as they reach the guard, where clever metalwork brings the etchings to life as mithril vines coiled along both limbs.  At the center of the cross is a single rose with crimson petals in a nest of verdant leaves.  Below, a hilt of black oak is capped by a mithril wolf&#039;s head, its emerald eyes the same hue as the vines above.  A strange necrotic haze radiates from the claidhmore. - Grimbane (+10 weighting), T1 ensorcelled&lt;br /&gt;
&lt;br /&gt;
* a jade-inset incandescent claidhmore - Special ordered from ICE merchant, made of iorake, so Holy.&lt;br /&gt;
&lt;br /&gt;
==+22 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
* a serrated krodera claidhmore topped with a ruby cut into the form of a dragon&#039;s head&lt;br /&gt;
&lt;br /&gt;
==+25 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
*a serrated krodera claidhmore with a leather-wrapped veil iron hilt (7lbs)&lt;br /&gt;
&lt;br /&gt;
==+30 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
*an iorake claidhmore - Sanctified (not exact description)&lt;br /&gt;
*an imperial holy claidhmore - Sanctified&lt;br /&gt;
*a weathered golvern-edged mithril claidhmore (6lbs) +9THW, UDB (undead bane), Blink, Void flares. A tiny golden eyelid, which is open, is inlaid into the weapon, while a faint blue flicker dances around it. You also notice a small enchanter&#039;s glyph. There appears to be something written on it. In the Common language, it reads: Gerald&lt;br /&gt;
&lt;br /&gt;
==+35 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
*a massive claidhmore - The claidhmore is enormous.  Its heavy hilt is only outweighed by the massive blade, which rises from the expansive steel cross-guard like a mountain from the earth.  Although this weapon is expansive, it lacks any decoration what-so-ever.  The crafter left no remembrance of him or herself on this piece, save for its sheer size. (+35, Greater Undead Bane (+10 AS))&lt;br /&gt;
&lt;br /&gt;
==+45 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
*a wrotwood-hilted dark ora claidhmore edged in red ur-barath (6lbs) UDB (Undead bane), Blink, Rotflares.   A tiny golden eyelid, which is closed, is inlaid into the weapon, while a faint blue flicker dances around it. You also notice a small enchanter&#039;s glyph.  The claidhmore gleams faintly with inner light. There appears to be something written on it. In the Common language, it reads: - Dance of Death - &lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;br /&gt;
[[Category:Two-handed Weapons Legendary Items]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Legendary_claidhmores&amp;diff=136047</id>
		<title>Legendary claidhmores</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Legendary_claidhmores&amp;diff=136047"/>
		<updated>2020-08-18T19:52:09Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a collection of rare and &#039;&#039;&#039;legendary claidhmores&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==+5 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
* a blackened mithril claidhmore – show: Skillfully crafted of blackened grey mithril, the claidhmore shows clear signs of expert dwarven craftsmanship.  Polished silver quillions tipped with an intricate knot design slant downward, away from the leather-wrapped grip.  Etched along the length of the blade is the word, &amp;quot;Lawbreaker.&amp;quot; - from [[Solstice Dreams]]&lt;br /&gt;
&lt;br /&gt;
* a burnished blue mithril claidhmore – show: Skillfully crafted of deep blue mithril polished to a high gloss, the claidhmore shows clear signs of expert dwarven craftsmanship.  A large cabochon white sunstone has been set into the pommel, while smaller knobs of uncut chalcedony cap the straight invar quillions.  Etched along the length of the blade is the word, &amp;quot;Peacekeeper.&amp;quot; - from [[Solstice Dreams]]&lt;br /&gt;
&lt;br /&gt;
* a finely serrated blue-white mithril claidhmore - from [[Solstice Dreams]] &lt;br /&gt;
&lt;br /&gt;
* a luminous white mithril claidhmore - from [[Solstice Dreams]]&lt;br /&gt;
&lt;br /&gt;
* a smoky laen claidhmore&lt;br /&gt;
&lt;br /&gt;
==+6 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
* a black laen claidhmore - has extra weighting (10 points)&lt;br /&gt;
&lt;br /&gt;
==+10 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
* a battle-marred ora Faendryl warclaidh - show: Masterfully forged from a singular piece of solid black ora, this impressive warclaidh is marked with silver Faendryl glyphs along the entire blade. Set upon the crossguard is the great seal of House Faendryl with intricate designs and scrollwork engraved around it. Expertly etched upon the pommel is a majestic ebony dragon with fierce black diamond eyes.&lt;br /&gt;
&lt;br /&gt;
* a fiery scarlet claidhmore - found on a creature&lt;br /&gt;
&lt;br /&gt;
* a gold-inlaid dusky red ora claidhmore – show: The sinuous form of a rampant golden wyvern is laid into the dark red ora of the claidhmore&#039;s massive blade near the guard, though its tail coils and twists over halfway to the tip.  The angled quillions of the huge sword are vaned and scalloped like the spread leathern wings of a great wyrm.  On the opposite side of the blade, a line of elegant, slanted script is picked out in flattened gold wire. Has &amp;quot;Battle bravely, Wyrm of Vaalor&amp;quot; written on it in elven.  from [[Solstice Dreams]]&lt;br /&gt;
&lt;br /&gt;
* a golvern-edged black ora claidhmore - show: Running down the length of the blade is a razor-sharp golvern edge that has been hammered and folded repeatedly to create fiery ripples that shimmer when hit by light, betraying the deadliness of the blade with their beauty. The burnished quillions are forged from tempered golvern, seperating the blade from a hilt of carved ebony dragons that twine about each other in what could be a lovers embrace or a fight for life. Engraved in delicate script along the flat of the blade is the word, &amp;quot;Releaser.&amp;quot; - Sancted&lt;br /&gt;
&lt;br /&gt;
* an inky black claidhmore with scorched vruul hide wound about its hilt &lt;br /&gt;
&lt;br /&gt;
==+12 Claidhmores==&lt;br /&gt;
*an ithloss claidhmore (7lbs)&lt;br /&gt;
&lt;br /&gt;
==+15 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
* a gold-hilted black glaes claidhmore - Single mana self-cast [[Zealot (1617)|zealot]].&lt;br /&gt;
&lt;br /&gt;
* a translucent rainbow glaes claidhmore – show: With a keenly edged blade of colorfully translucent rainbow glaes, the claidhmore shows clear signs of expert dwarven craftsmanship.  Nuggets of deep red jasper, shaped like drops of blood, are used to cap the leather-wrapped pommel and speckled invar quillions.  As the pommel is tilted, causing a cascade of colors in the light, you notice the length of the blade bears a single etched word, &amp;quot;Elfsmiter.&amp;quot; - from [[Solstice Dreams]]&lt;br /&gt;
&lt;br /&gt;
* a xenium-hilted serrated laen claidhmore - Sold off the shelf during the ICE Age.&lt;br /&gt;
&lt;br /&gt;
==+20 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
* a slightly luminous iorake claidhmore - originally made as a custom order for Krakii by the ICE Halfling smith merchant, Effefavelopa.  Traded away some time between 1997 and 2002.  Holy.&lt;br /&gt;
&lt;br /&gt;
* a faintly luminous iorake claidhmore - originally made as a custom order for Bede by the ICE Halfling smith merchant, Effefavelopa.  Holy.&lt;br /&gt;
&lt;br /&gt;
* a pure white eonake claidhmore - Forged from precious eonake, the massive blade of the dwarven-crafted weapon is in pristine condition and polished to a brilliant shine. The golvern hilt is wrapped in supple leather which has been buffed to a matte finish. Set into the center of the pommel is a brilliant blue shimmarglin sapphire inlaid with a small golden anvil. - Sancted&lt;br /&gt;
&lt;br /&gt;
* a sigil-etched dark vultite claidhmore - 4x old-style claidhmore (two handed sword base).  Originally &amp;quot;a ruby-hilted blue shaalk claidhmore&amp;quot; and was converted to &amp;quot;a ruby-hilted blue vultite claidhmore&amp;quot; during a GM interaction with Michaelous, who was the owner at the time.  This is an exceptionally special claidhmore, as it has a full 50 points of critical weighting (10 more than a normal claidhmore, and the maximum under the current WPS mechanics).  It is currently altered into &amp;quot;a sigil-etched dark vultite claidhmore&amp;quot; and is owned by Madmountan.  It has a Ghezresh themed show:  &amp;quot;An enormous blade masterfully hammered from a single slab of dark silvery-indigo vultite has dried blood darkening the recess of each sigil carefully etched along the length of the blade.  Intertwined around the crossguard is the unmistakable shape of the chelioboros, a massive eel consuming its own tail.  The oversized grip of the blade, spacious enough for even two giantman hands, is tightly wrapped with dried seaweed for better handling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* a mithril-set greyed ora claidhmore - The blade of the claidhmore has been engraved with a series of rose vines that twine their way from tip to crossguard.  Complete with leaves and thorns, the vines are bereft of blossoms as they reach the guard, where clever metalwork brings the etchings to life as mithril vines coiled along both limbs.  At the center of the cross is a single rose with crimson petals in a nest of verdant leaves.  Below, a hilt of black oak is capped by a mithril wolf&#039;s head, its emerald eyes the same hue as the vines above.  A strange necrotic haze radiates from the claidhmore. - Grimbane (+10 weighting), T1 ensorcelled&lt;br /&gt;
&lt;br /&gt;
* a jade-inset incandescent claidhmore - Special ordered from ICE merchant, made of iorake, so Holy.&lt;br /&gt;
&lt;br /&gt;
==+22 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
* a serrated krodera claidhmore topped with a ruby cut into the form of a dragon&#039;s head&lt;br /&gt;
&lt;br /&gt;
==+25 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
*a serrated krodera claidhmore with a leather-wrapped veil iron hilt (7lbs)&lt;br /&gt;
&lt;br /&gt;
==+30 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
*an iorake claidhmore - Sanctified (not exact description)&lt;br /&gt;
*an imperial holy claidhmore - Sanctified&lt;br /&gt;
*a weathered golvern-edged mithril claidhmore (6lbs) +9THW, UDB (undead bane), Blink, Void flares. A tiny golden eyelid, which is open, is inlaid into the weapon, while a faint blue flicker dances around it. You also notice a small enchanter&#039;s glyph. There appears to be something written on it. In the Common language, it reads: Gerald&lt;br /&gt;
&lt;br /&gt;
==+35 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
*a massive claidhmore - The claidhmore is enormous.  Its heavy hilt is only outweighed by the massive blade, which rises from the expansive steel cross-guard like a mountain from the earth.  Although this weapon is expansive, it lacks any decoration what-so-ever.  The crafter left no remembrance of him or herself on this piece, save for its sheer size. (+35, dispel flares and Greater Undead Bane (+10 AS))&lt;br /&gt;
&lt;br /&gt;
==+45 Claidhmores==&lt;br /&gt;
&lt;br /&gt;
*a wrotwood-hilted dark ora claidhmore edged in red ur-barath (6lbs) UDB (Undead bane), Blink, Rotflares.   A tiny golden eyelid, which is closed, is inlaid into the weapon, while a faint blue flicker dances around it. You also notice a small enchanter&#039;s glyph.  The claidhmore gleams faintly with inner light. There appears to be something written on it. In the Common language, it reads: - Dance of Death - &lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;br /&gt;
[[Category:Two-handed Weapons Legendary Items]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Troubled_Waters/prize_list&amp;diff=133440</id>
		<title>Troubled Waters/prize list</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Troubled_Waters/prize_list&amp;diff=133440"/>
		<updated>2020-07-01T20:50:50Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: fix quarters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Static Items===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot; colspan=&amp;quot;9&amp;quot;|Cash to Silver: $10.00 per million Cost of quest $9.99&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;9&amp;quot;|You get 50-150 blackscrip per run depending on overall success, so here are the min-mid-max values.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&lt;br /&gt;
| Prize||Blackscrip Cost||Silver cost @ 50/run||Silver cost @ 100/run||Silver cost @150/run||Cash cost @ 50/run||Cash cost @ 100/run||Cash cost @150/run||Details&lt;br /&gt;
|-&lt;br /&gt;
| Grey leather pouch||1000||19,980,000||9,990,000||6,660,000||$199.80||$99.90||$66.60||Care for this greying, elderly hedgehog pet!&lt;br /&gt;
|-&lt;br /&gt;
| Wide brass spiral||300||5,994,000||2,997,000||1,998,000||$59.94||$29.97||$19.98||When attached to your ear, this spiral allows one to understand the Krolgesh language!&lt;br /&gt;
|-&lt;br /&gt;
| Azure silk robes||200||3,996,000||1,998,000||1,332,000||$39.96||$19.98||$13.32||Keep your armor covered in style.&lt;br /&gt;
|-&lt;br /&gt;
| Golvern battle axe||150||2,997,000||1,498,500||999,000||$29.97||$14.99||$9.99||Five-times enchanted battle axe with a mounted skull. +5 Two-Handed Weapons Bonus, +3 Stamina Recovery&lt;br /&gt;
|-&lt;br /&gt;
| Monir water cannon||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Blast your foes out of their boots with this water cannon!  Price drop from 500&lt;br /&gt;
|-&lt;br /&gt;
| Black ko&#039;nag wand||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Blank mage-rechargeable wand!&lt;br /&gt;
|-&lt;br /&gt;
| Brown leather tote||50||999,000||499,500||333,000||$9.99||$5.00||$3.33||This compartmented tote can hold all of your cobbling materials!&lt;br /&gt;
|-&lt;br /&gt;
| Crystal blue bottle||50||999,000||499,500||333,000||$9.99||$5.00||$3.33||You&#039;re never far from the seas with this exclusive sea-faring scent!&lt;br /&gt;
|-&lt;br /&gt;
| Seafarer&#039;s gloves||50||999,000||499,500||333,000||$9.99||$5.00||$3.33||Casting gloves with ocean-related messaging; Casts Water Walking; +5 Dex Base, +5 Swimming Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Golden rolaren sextant||25||499,500||249,750||166,500||$5.00||$2.50||$1.67||Neckworn gold ring holder with unique messaging!&lt;br /&gt;
|-&lt;br /&gt;
| Ko&#039;nag block||25||499,500||249,750||166,500||$5.00||$2.50||$1.67||Forging block of rare, icy-climate wood!&lt;br /&gt;
|-&lt;br /&gt;
| Cormorant fletchings||10||199,800||99,900||66,600||$2.00||$1.00||$0.67||These fletchings will impart cold flares on the arrows they are glued to.&lt;br /&gt;
|-&lt;br /&gt;
| Green jar of oil||10||199,800||99,900||66,600||$2.00||$1.00||$0.67||Render your weapons more suitable for defeating the krolvin enemies!&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo music box||5||99,900||49,950||33,300||$1.00||$0.50||$0.33||Tell of your adventures with music from the islands.&lt;br /&gt;
|-&lt;br /&gt;
| Leather siegery case||5||99,900||49,950||33,300||$1.00||$0.50||$0.33||Store your precious siegery in this miniature repair case.&lt;br /&gt;
|-&lt;br /&gt;
| Dark green seaweed||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Delicate sandsilver||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Discolored krolvin tooth||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Polished brass coin||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Rusted iron can||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Novelty can with a surprise inside!&lt;br /&gt;
|-&lt;br /&gt;
| Salt-worn rigging||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Water-stained label||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Labels for a label box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==First Quarter==&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 250px | Item || Cost || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|Water-stained label	 ||1	 ||Labels for a label box.&lt;br /&gt;
|-&lt;br /&gt;
|Rusted iron can	 ||1	 ||Novelty can with a surprise inside!&lt;br /&gt;
|-&lt;br /&gt;
|Discolored krolvin tooth||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Polished brass coin	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Dark green seaweed	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Delicate sandsilver	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Salt-worn rigging	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Bamboo music box	 ||5	 ||Tell of your adventures with music from the islands.&lt;br /&gt;
|-&lt;br /&gt;
|Polished brass compass	 ||5	 ||Never lose your way again!&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood brig pendant	 ||5	 ||Crystal-holding jewelry that casts water walking.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant fletchings	 ||10	 ||These fletchings will impart cold flares on the arrows they are glued to.&lt;br /&gt;
|-&lt;br /&gt;
|Green jar of oil	 ||10	 ||Render your weapons more suitable for defeating the krolvin enemies!&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood cube	 	 ||10	 ||Put your smarts to the test with this 3-layer spell puzzle.&lt;br /&gt;
|-&lt;br /&gt;
|Blue glass jar	 	 ||10	 ||Store your precious gems in this glass jar with an increased capacity!&lt;br /&gt;
|-&lt;br /&gt;
|Etched green bottle	 ||15	 ||A filled label box with increased capacity.&lt;br /&gt;
|-&lt;br /&gt;
|Rugged scallywag mask	 ||20	 ||Look like a pirate!&lt;br /&gt;
|-&lt;br /&gt;
|Golden rolaren sextant	 ||25	 ||Neckworn gold ring holder with unique messaging!&lt;br /&gt;
|-&lt;br /&gt;
|thick dark brown leather tote  ||50  ||Scripted to hold cobbling materials.  Shoulder worn, large amount of items of very small size&lt;br /&gt;
|-&lt;br /&gt;
|Seafarer&#039;s gloves	 ||50	 ||Casting gloves with ocean-related messaging; Casts Water Walking; +5 Dex Base, +5 Swimming Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Crystal blue bottle	 ||50	 ||You&#039;re never far from the seas with this exclusive sea-faring scent!&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood poison locket ||50	 ||Store your favorite poisons in this concealable dispenser.&lt;br /&gt;
|-&lt;br /&gt;
|Cracked driftwood case	 ||75	 ||This case will turn your imbued wiregrass bracelets and anklets into tangled seaweed and kelp! The case does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
|Narwhal horn hairstick	 ||85	 ||Enhance your Disarming and Perception skills with this fashionable hair-styling accoutrement.&lt;br /&gt;
|-&lt;br /&gt;
|Black rolaren cutlass	 ||90	 ||Five-times enchanted vacuum-flaring rolaren scimitar with two fusion slots.&lt;br /&gt;
|-&lt;br /&gt;
|Vultite lantern shield	 ||100	 ||Five-times enchanted, pocketed, and spiked shield; Enhances shield use and agility.&lt;br /&gt;
|-&lt;br /&gt;
|Golvern maul	 	 ||100	 ||Five-times enchanted zesty maul!&lt;br /&gt;
|-&lt;br /&gt;
|Brass plate case	 ||100	 ||Protect your belongings with a mechanical case that is +6 logic and +4 Trading. &lt;br /&gt;
|-&lt;br /&gt;
|Fake gold tooth	 ||100	 ||+2 Armor Use, +2 Physical Fitness, +3 Shield use.&lt;br /&gt;
|-&lt;br /&gt;
|Leather siegery case	 ||5	 ||Store your precious siegery in this miniature repair case.&lt;br /&gt;
|-&lt;br /&gt;
|Golvern battle axe	 ||150	 ||Five-times enchanted battle axe with a mounted skull. +5 Two-Handed Weapons Bonus, +3 Stamina Recovery&lt;br /&gt;
|-&lt;br /&gt;
|Polished silver spyglass||150	 ||Keep an eye on your enemies!&lt;br /&gt;
|-&lt;br /&gt;
|Azure silk robes	 ||200	 ||Keep your armor covered in style.&lt;br /&gt;
|-&lt;br /&gt;
|Salt-stained codex	 ||200	 ||This locked codex will store ten scrolls!&lt;br /&gt;
|-&lt;br /&gt;
|Deckmaster figurine	 ||200	 ||Win over your competitors with this formidable deckmaster miniature!&lt;br /&gt;
|-&lt;br /&gt;
|Salt-stained parchment	 ||200	 ||Invoke the power of the seas long after you head inland! This parchment will impart a special way for you to prepare your spells.&lt;br /&gt;
|-&lt;br /&gt;
|Wide brass spiral	 ||300	 ||When attached to your ear, this spiral allows one to understand the Krolgesh language!&lt;br /&gt;
|-&lt;br /&gt;
|Siren scale armor	 ||400	 ||Five-times enchanted reinforced leather with zests and a bit of critical protection!&lt;br /&gt;
|-&lt;br /&gt;
|Monir water cannon	 ||500	 ||Blast your foes out of their boots with this water cannon!&lt;br /&gt;
|-&lt;br /&gt;
|Bent briar pipe	 ||500	 ||With this briar pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|}&lt;br /&gt;
==Second Quarter==&lt;br /&gt;
&lt;br /&gt;
Made by Zaigh on the [http://forum.gsplayers.com Player&#039;s Corner] and replicated with permission. [http://tinyurl.com/krxbajb Original Google Docs chart]  &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot; colspan=&amp;quot;9&amp;quot;|&#039;&#039;&#039;Cash to Silver: $9.00 per million, Cost of quest $9.99&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Colspan=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot;|You get 50-150 blackscrip per run depending on overall success, so here are the min-mid-max values.&lt;br /&gt;
|-style=&amp;quot;background:#f0f0f0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Prize||Blackscrip Cost||Silver cost @ 50/run||Silver cost @ 100/run||Silver cost @150/run||Cash cost @ 50/run||Cash cost @ 100/run||Cash cost @150/run||Details&lt;br /&gt;
|-&lt;br /&gt;
| Grey leather pouch||1000||22,200,000||11,100,000||7,400,000||$199.80||$99.90||$66.60||Care for this greying, elderly hedgehog pet!&lt;br /&gt;
|-&lt;br /&gt;
| Black ko&#039;nag runestaff||750||16,650,000||8,325,000||5,550,000||$149.85||$74.93||$49.95||Eight-times enchanted runestaff with magical zests!&lt;br /&gt;
|-&lt;br /&gt;
| Monir water cannon||500||11,100,000||5,550,000||3,700,000||$99.90||$49.95||$33.30||Blast your foes out of their boots with this water cannon!&lt;br /&gt;
|-&lt;br /&gt;
| Bog-wood pipe||500||11,100,000||5,550,000||3,700,000||$99.90||$49.95||$33.30||With this bog-wood pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|-&lt;br /&gt;
| Indigo leather armor||400||8,880,000||4,440,000||2,960,000||$79.92||$39.96||$26.64||Five-times enchanted brigandine with zests and a bit of critical protection!&lt;br /&gt;
|-&lt;br /&gt;
| Wide brass spiral||300||6,660,000||3,330,000||2,220,000||$59.94||$29.97||$19.98||When attached to your ear, this spiral allows one to understand the Krolgesh language!&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering vellum||250||5,550,000||2,775,000||1,850,000||$49.95||$24.98||$16.65||This vellum will impart a special way for Bards to prepare Song of Tonis!&lt;br /&gt;
|-&lt;br /&gt;
| Charred parchment scroll||250||5,550,000||2,775,000||1,850,000||$49.95||$24.98||$16.65||This scroll will impart a special way for Wizards to prepare spells from the Wizard Spell Circle!&lt;br /&gt;
|-&lt;br /&gt;
| Azure silk robes||200||4,440,000||2,220,000||1,480,000||$39.96||$19.98||$13.32||Keep your armor covered in style.&lt;br /&gt;
|-&lt;br /&gt;
| Ebon leather gauntlets||200||4,440,000||2,220,000||1,480,000||$39.96||$19.98||$13.32||Four-times enchanted UAC with unbalance flares and lesser moods.&lt;br /&gt;
|-&lt;br /&gt;
| Pirate figurine||200||4,440,000||2,220,000||1,480,000||$39.96||$19.98||$13.32||Win over your competitors with this formidable pirate siegery miniature!&lt;br /&gt;
|-&lt;br /&gt;
| Golvern battle axe||150||3,330,000||1,665,000||1,110,000||$29.97||$14.99||$9.99||Five-times enchanted battle axe with a mounted skull. +5 Two-Handed Weapons Bonus, +3 Stamina Recovery&lt;br /&gt;
|-&lt;br /&gt;
| Kelyn boarding axe||150||3,330,000||1,665,000||1,110,000||$29.97||$14.99||$9.99||Five-times enchanted vacuum-flaring kelyn handaxe with two fusion slots.&lt;br /&gt;
|-&lt;br /&gt;
| Black ko&#039;nag wand||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||Blank mage-rechargeable wand!&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo half-mask||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||Cover your smile with +3 Logic Bonus and +3 Intuition Bonus.&lt;br /&gt;
|-&lt;br /&gt;
| Wooden pegleg||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||+3 Picking Locks Bonus, +5 Perception Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Fake black beard||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||+3 Ambush Bonus, +3 Stalking and Hiding Bonus, +2 Ranged Weapons Bonus.&lt;br /&gt;
|-&lt;br /&gt;
| White oak box||75||1,665,000||832,500||555,000||$14.99||$7.49||$5.00||This box will turn runestones into frosted mazarine sea glass runestones. This box does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
| Seafarer&#039;s gloves||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||Casting gloves with ocean-related messaging; Casts Water Walking; +5 Dex Base, +5 Swimming Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Crystal blue bottle||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||You&#039;re never far from the seas with this exclusive sea-faring scent!&lt;br /&gt;
|-&lt;br /&gt;
| Brown leather tote||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||This compartmented tote can hold all of your cobbling materials!&lt;br /&gt;
|-&lt;br /&gt;
| Brass poison ring||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||Store your favorite poisons in this concealable dispenser.&lt;br /&gt;
|-&lt;br /&gt;
| Golden rolaren sextant||25||555,000||277,500||185,000||$5.00||$2.50||$1.67||Neckworn gold ring holder with unique messaging!&lt;br /&gt;
|-&lt;br /&gt;
| Ko&#039;nag block||25||555,000||277,500||185,000||$5.00||$2.50||$1.67||Forging block of rare, icy-climate wood!&lt;br /&gt;
|-&lt;br /&gt;
| Spiked crimson pavis||25||555,000||277,500||185,000||$5.00||$2.50||$1.67||Five-times enchanted pocketed and spiked shield, enhances Shield Use and Dexterity.&lt;br /&gt;
|-&lt;br /&gt;
| Cormorant fletchings||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||These fletchings will impart cold flares on the arrows they are glued to.&lt;br /&gt;
|-&lt;br /&gt;
| Green jar of oil||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||Render your weapons more suitable for defeating the krolvin enemies!&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood pyramid||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||Put your smarts to the test with this 3-layer spell puzzle.&lt;br /&gt;
|-&lt;br /&gt;
| Green glass jar||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||Store your precious gems in this glass jar with an increased capacity!&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo music box||5||111,000||55,500||37,000||$1.00||$0.50||$0.33||Tell of your adventures with music from the islands.&lt;br /&gt;
|-&lt;br /&gt;
| Leather siegery case||5||111,000||55,500||37,000||$1.00||$0.50||$0.33||Store your precious siegery in this miniature repair case.&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany case||5||111,000||55,500||37,000||$1.00||$0.50||$0.33||Look into the future with these wooden fortune-telling slats!&lt;br /&gt;
|-&lt;br /&gt;
| Water-stained label||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Labels for a label box.&lt;br /&gt;
|-&lt;br /&gt;
| Rusted iron can||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Novelty can with a surprise inside!&lt;br /&gt;
|-&lt;br /&gt;
| Discolored krolvin tooth||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Polished brass coin||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Dark green seaweed||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Delicate sandsilver||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Salt-worn rigging||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Algae-covered box||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||An empty label box with increased capacity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Third Quarter==&lt;br /&gt;
Unique prizes to quarter&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot; colspan=&amp;quot;9&amp;quot;|&#039;&#039;&#039;Cash to Silver: $9.00 per million, Cost of quest $9.99&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Colspan=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot;|You get 50-150 blackscrip per run depending on overall success, so here are the min-mid-max values.&lt;br /&gt;
|-style=&amp;quot;background:#f0f0f0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Prize||Blackscrip Cost||Silver cost @ 50/run||Silver cost @ 100/run||Silver cost @150/run||Cash cost @ 50/run||Cash cost @ 100/run||Cash cost @150/run||Details&lt;br /&gt;
|-&lt;br /&gt;
| a knotted driftwood rune staff set with spirals of colorful pearls||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||Five-times enchanted rune staff with tier six acuity flares with lesser moods!&lt;br /&gt;
|-&lt;br /&gt;
| a scuffed rolaren breastplate||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||Five times enchanted metal breastplate with zests and a bit of damage protection!&lt;br /&gt;
|-&lt;br /&gt;
| a silver-banded full bent briar pipe||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||With this full bent briar pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|-&lt;br /&gt;
| an empty salt-stained leather codex with a chipped krolvin tooth latch||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||This unlocked codex will store twenty scrolls!&lt;br /&gt;
|-&lt;br /&gt;
| a pale green vellum parchment||250||4,995,000||2,497,500||1,665,000||$49.95||$24.98||$16.65||A spell preparation phrase only for Rangers casting Ranger base spells!&lt;br /&gt;
|-&lt;br /&gt;
| a red-flecked dark vellum scroll||250||4,995,000||2,497,500||1,665,000||$49.95||$24.98||$16.65||A spell preparation phrase only for sorcerers casting Dark Catalyst (719)!&lt;br /&gt;
|-&lt;br /&gt;
| a pair of steel-grommeted rough black leather gloves||200||3,996,000||1,998,000||1,332,000||$39.96||$19.98||$13.32||Four-times enchanted UAC with grapple flares and lesser moods.&lt;br /&gt;
|-&lt;br /&gt;
| a swarthy deckmaster figurine||200||3,996,000||1,998,000||1,332,000||$39.96||$19.98||$13.32||Win over your competitors with this formidable deckmaster miniature!&lt;br /&gt;
|-&lt;br /&gt;
| a brass-edged vultite lantern shield||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Five times enchanted pocketed and spiked shield, It provides a boost of 3 to Shield Use Bonus.&lt;br /&gt;
It provides a boost of 3 to Agility Bonus.&lt;br /&gt;
|-&lt;br /&gt;
| a bright tri-colored cloth parrot||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||It provides a boost of 4 to Survival Bonus.&lt;br /&gt;
It provides a boost of 4 to First Aid Bonus.&lt;br /&gt;
The parrot looks to have more than your average giantman could count charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
| a scratched mithril hook with a black leather handguard||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||It provides a boost of 2 to Magic Item Use Bonus.&lt;br /&gt;
It provides a boost of 2 to Constitution Bonus.&lt;br /&gt;
The hook looks to have more than your average giantman could count charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
| a tiny peridot and blue sapphire trident pin||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Pin is currently imbedded with the Mystic Focus spell.&lt;br /&gt;
It has 10 charges remaining.&lt;br /&gt;
It could be activated by rubbing it.&lt;br /&gt;
It provides a boost of 8 to Wisdom Base.&lt;br /&gt;
It provides a boost of 7 to Spell Aiming Ranks.&lt;br /&gt;
It provides a boost of 6 to Mana Recovery.&lt;br /&gt;
The pin looks to have quite a few charges remaining.&lt;br /&gt;
It will persist after its last enhancive charge and magic item charge.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of gemstone.&lt;br /&gt;
The pin can be worn anywhere on the body.  The pin appears to serve some purpose. (* Attunes to purchaser, high bonus, low charges, does not recharge)&lt;br /&gt;
|-&lt;br /&gt;
| a shell-covered dark driftwood chest||75||1,498,500||749,250||499,500||$14.99||$7.49||$5.00||This chest will make imbued wands and rods appear as crooked dark driftwood! This chest does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
| a fitted frock coat with a double line of brass buttons||20||399,600||199,800||133,200||$4.00||$2.00||$1.33||Store your possessions in this coat, fitted for a winged race.&lt;br /&gt;
|-&lt;br /&gt;
| a sanded oak sphere||20||399,600||199,800||133,200||$4.00||$2.00||$1.33||Put your smarts to the test with this 3-layer spell puzzle.&lt;br /&gt;
|-&lt;br /&gt;
| a shell-etched blue glass jar||10||199,800||99,900||66,600||$2.00||$1.00||$0.67||Store your precious gems in this glass jar with an increased capacity!&lt;br /&gt;
|-&lt;br /&gt;
| a rough hollowed-out coconut suspended from a thick leather strap||5||99,900||49,950||33,300||$1.00||$0.50||$0.33||Drink and be merry, with this unique rum (and liquid container!) from the islands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fourth Quarter==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! Prize||Blackscrip Cost||Details&lt;br /&gt;
|-&lt;br /&gt;
|Smooth white oak box||75||This [[Runestone carver|box]] will turn runestones into frosted mazarine sea glass runestones. This box does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
|Indigo leather armor ||400||Five-times enchanted brigandine with zests and a bit of critical protection! (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Skull-etched crimson eahnor pavis||25||Five-times enchanted pocketed and spiked shield, enhances Shield Use and Dexterity. (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Thin-bladed golvern longsword||150||Five-times enchanted longsword with a mounted krolvin skull. Enhances One Handed Edged Weapon bonus and Stamina recovery.&lt;br /&gt;
|-&lt;br /&gt;
|Imflass dolphin pendant||100||Enhances Agility, Strength, Dodging, and Stamina Recovery, and holds Cloak of Shadows. (&#039;&#039;&#039;ATTUNED, CANNOT REMOVE UNTIL EMPTY OF CHARGES&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|Black linen eyepatch||100||Enhances multi-opponent combat.&lt;br /&gt;
|-&lt;br /&gt;
|Extravagant ebon leather tricorn||100||This tricorn will give your style some flare, and will make you smarter!&lt;br /&gt;
|-&lt;br /&gt;
|Leather-bound logbook||5||Record your travels in this zesty logbook.&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood krolvin mask||20||This mask will temporarily allow the wearer to look like a krolvin!&lt;br /&gt;
|-&lt;br /&gt;
|Onyx-stemmed curved bog-wood pipe||500||With this bog-wood pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|-&lt;br /&gt;
|Smooth ebonwood pyramid||10||Put your smarts to the test with this 3-layer spell puzzle. (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Gold-toothed burly pirate figurine||200||Win over your competitors with this formidable pirate siegery miniature! (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Silver-topped green glass jar||10||Store your precious gems in this glass jar with an increased capacity! (Return from Q3 2014?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[http://tinyurl.com/mhgkyb3 Original chart] made by Zaigh fully updated as of 5 Jan 2015.&lt;br /&gt;
==Item Descriptions==&lt;br /&gt;
===Salt-stained parchment===&lt;br /&gt;
Players can have up to a total of ten (10) spell preparation messages.  The salt-stained parchment affects all a player&#039;s spells, but can be toggled with &amp;lt;span style = &amp;quot;font-variant: small-caps&amp;quot;&amp;gt;prep phrase on/off&amp;lt;/span&amp;gt;.  It is also possible to switch the order of preference for preparation phrases, for example, such that a phrase unique to a specific spell is used rather than the phrase for &amp;quot;all spells&amp;quot; (such as this case).  In other words, using this item will not remove the ability for anyone with other types of custom preparation phrasing to be used, assuming they presently have nine or less total.  The only likely issue appears to be if one had a different custom phrase for all spells, in which case one would need to manually swap their orders to see both of them.&lt;br /&gt;
&lt;br /&gt;
First Person: &lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A salty sea breeze stirs as you chant an old sailor&#039;s ditty, invoking [Spell Name].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Third Person: &lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A salty sea breeze stirs as Vanah chants an old sailor&#039;s ditty.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you purchase one, INVOKE it to activate it.  It gives a warning before the activation is permanent.&lt;br /&gt;
&lt;br /&gt;
===Shimmering vellum===&lt;br /&gt;
Song of Tonis spell prep&lt;br /&gt;
&lt;br /&gt;
First Person: You sing a short rhyme to Tonis, expounding upon his speed and grace.&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: Vanah sings a short rhyme to Tonis, expounding upon his speed and grace.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You hear a short rhyme being sung, expounding upon Tonis&#039; speed and grace.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First Person: You invoke the power of the elements, issuing sharp commands to prepare [Spell Name].&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: Vanah invokes the power of the elements, issuing sharp commands.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You hear a series of sharp commands being issued.&lt;br /&gt;
&lt;br /&gt;
===A carved bamboo half mask===&lt;br /&gt;
Posted by GM Haliste on 9/30/14:&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;This item was originally created with a bonus to logic and influence, but was intended to be logic and intuition! If you have purchased this item and prefer the latter, you can ASSIST and someone can help you get things fixed up.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Narwhal horn hairstick===&lt;br /&gt;
Posted by Riend on the Player&#039;s Corner:&amp;lt;br&amp;gt;&lt;br /&gt;
1) She has long, fine mournbloom black hair twisted high into a haphazard top-knot pierced through with a vaalin-tipped narwhal horn hairstick strung with a chain dangling several silver coins.&amp;lt;br&amp;gt;&lt;br /&gt;
2) She has long, fine mournbloom black hair done up in an elaborate narwhal horn-secured coif with an interwoven chain dangling silver coins. &amp;lt;br&amp;gt;&lt;br /&gt;
3) She has long, fine mournbloom black hair wound in an intricate series of interwoven loops about a vaalin-tipped narwhal horn hairstick strung with a chain dangling several silver coins.&lt;br /&gt;
&lt;br /&gt;
===A pale green vellum parchment===&lt;br /&gt;
Spell prep for ranger-based spells&lt;br /&gt;
&lt;br /&gt;
First Person: A pale green corona surrounds your hands as you whisper a soft phrase.&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: A pale green corona surrounds Vanah&#039;s hands as he whispers a soft phrase.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You see a pale green corona appear in midair, accompanied by a softly whispered phrase.&lt;br /&gt;
&lt;br /&gt;
===A red-flecked dark vellum scroll===&lt;br /&gt;
Spell prep for Dark Catalyst (719)&lt;br /&gt;
&lt;br /&gt;
The Dark Catalyst (719) spell preparation phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: As you chant, electricity crackles across your hands, mixed with veins of ice and flame, the elements moving in rhythm with your voice.&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: As Vanah chants, electricity crackles across her hands, mixed with veins of ice and flame, the elements moving in rhythm with her voice.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You hear a chant, accompanied by the crackle of electricity and slivers of ice and flame.&lt;br /&gt;
&lt;br /&gt;
===Black ko&#039;nag wand===&lt;br /&gt;
Loresong value is 91,000, the wand persists.&lt;br /&gt;
&lt;br /&gt;
===Siegery miniatures===&lt;br /&gt;
[[Siegery]] miniatures from any quarter are all S-Class. Miniatures from the initial month promotion are not.&lt;br /&gt;
&lt;br /&gt;
===Smooth ebonwood pyramid===&lt;br /&gt;
The pyramid has three sections and you must move the sections to match up the colors.  The spells cast are [[508|Elemental Bias]], [[107|Deep Blues]], and [[101|Light Blues]].&lt;br /&gt;
&lt;br /&gt;
[[category:Pay Quests]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Troubled_Waters/prize_list&amp;diff=133438</id>
		<title>Troubled Waters/prize list</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Troubled_Waters/prize_list&amp;diff=133438"/>
		<updated>2020-07-01T20:48:56Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Fourth Quarter==&lt;br /&gt;
===Static Items===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot; colspan=&amp;quot;9&amp;quot;|Cash to Silver: $10.00 per million Cost of quest $9.99&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;9&amp;quot;|You get 50-150 blackscrip per run depending on overall success, so here are the min-mid-max values.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&lt;br /&gt;
| Prize||Blackscrip Cost||Silver cost @ 50/run||Silver cost @ 100/run||Silver cost @150/run||Cash cost @ 50/run||Cash cost @ 100/run||Cash cost @150/run||Details&lt;br /&gt;
|-&lt;br /&gt;
| Grey leather pouch||1000||19,980,000||9,990,000||6,660,000||$199.80||$99.90||$66.60||Care for this greying, elderly hedgehog pet!&lt;br /&gt;
|-&lt;br /&gt;
| Wide brass spiral||300||5,994,000||2,997,000||1,998,000||$59.94||$29.97||$19.98||When attached to your ear, this spiral allows one to understand the Krolgesh language!&lt;br /&gt;
|-&lt;br /&gt;
| Azure silk robes||200||3,996,000||1,998,000||1,332,000||$39.96||$19.98||$13.32||Keep your armor covered in style.&lt;br /&gt;
|-&lt;br /&gt;
| Golvern battle axe||150||2,997,000||1,498,500||999,000||$29.97||$14.99||$9.99||Five-times enchanted battle axe with a mounted skull. +5 Two-Handed Weapons Bonus, +3 Stamina Recovery&lt;br /&gt;
|-&lt;br /&gt;
| Monir water cannon||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Blast your foes out of their boots with this water cannon!  Price drop from 500&lt;br /&gt;
|-&lt;br /&gt;
| Black ko&#039;nag wand||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Blank mage-rechargeable wand!&lt;br /&gt;
|-&lt;br /&gt;
| Brown leather tote||50||999,000||499,500||333,000||$9.99||$5.00||$3.33||This compartmented tote can hold all of your cobbling materials!&lt;br /&gt;
|-&lt;br /&gt;
| Crystal blue bottle||50||999,000||499,500||333,000||$9.99||$5.00||$3.33||You&#039;re never far from the seas with this exclusive sea-faring scent!&lt;br /&gt;
|-&lt;br /&gt;
| Seafarer&#039;s gloves||50||999,000||499,500||333,000||$9.99||$5.00||$3.33||Casting gloves with ocean-related messaging; Casts Water Walking; +5 Dex Base, +5 Swimming Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Golden rolaren sextant||25||499,500||249,750||166,500||$5.00||$2.50||$1.67||Neckworn gold ring holder with unique messaging!&lt;br /&gt;
|-&lt;br /&gt;
| Ko&#039;nag block||25||499,500||249,750||166,500||$5.00||$2.50||$1.67||Forging block of rare, icy-climate wood!&lt;br /&gt;
|-&lt;br /&gt;
| Cormorant fletchings||10||199,800||99,900||66,600||$2.00||$1.00||$0.67||These fletchings will impart cold flares on the arrows they are glued to.&lt;br /&gt;
|-&lt;br /&gt;
| Green jar of oil||10||199,800||99,900||66,600||$2.00||$1.00||$0.67||Render your weapons more suitable for defeating the krolvin enemies!&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo music box||5||99,900||49,950||33,300||$1.00||$0.50||$0.33||Tell of your adventures with music from the islands.&lt;br /&gt;
|-&lt;br /&gt;
| Leather siegery case||5||99,900||49,950||33,300||$1.00||$0.50||$0.33||Store your precious siegery in this miniature repair case.&lt;br /&gt;
|-&lt;br /&gt;
| Dark green seaweed||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Delicate sandsilver||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Discolored krolvin tooth||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Polished brass coin||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Rusted iron can||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Novelty can with a surprise inside!&lt;br /&gt;
|-&lt;br /&gt;
| Salt-worn rigging||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Water-stained label||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Labels for a label box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special to Quarter===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! Prize||Blackscrip Cost||Details&lt;br /&gt;
|-&lt;br /&gt;
|Smooth white oak box||75||This [[Runestone carver|box]] will turn runestones into frosted mazarine sea glass runestones. This box does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
|Indigo leather armor ||400||Five-times enchanted brigandine with zests and a bit of critical protection! (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Skull-etched crimson eahnor pavis||25||Five-times enchanted pocketed and spiked shield, enhances Shield Use and Dexterity. (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Thin-bladed golvern longsword||150||Five-times enchanted longsword with a mounted krolvin skull. Enhances One Handed Edged Weapon bonus and Stamina recovery.&lt;br /&gt;
|-&lt;br /&gt;
|Imflass dolphin pendant||100||Enhances Agility, Strength, Dodging, and Stamina Recovery, and holds Cloak of Shadows. (&#039;&#039;&#039;ATTUNED, CANNOT REMOVE UNTIL EMPTY OF CHARGES&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|Black linen eyepatch||100||Enhances multi-opponent combat.&lt;br /&gt;
|-&lt;br /&gt;
|Extravagant ebon leather tricorn||100||This tricorn will give your style some flare, and will make you smarter!&lt;br /&gt;
|-&lt;br /&gt;
|Leather-bound logbook||5||Record your travels in this zesty logbook.&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood krolvin mask||20||This mask will temporarily allow the wearer to look like a krolvin!&lt;br /&gt;
|-&lt;br /&gt;
|Onyx-stemmed curved bog-wood pipe||500||With this bog-wood pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|-&lt;br /&gt;
|Smooth ebonwood pyramid||10||Put your smarts to the test with this 3-layer spell puzzle. (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Gold-toothed burly pirate figurine||200||Win over your competitors with this formidable pirate siegery miniature! (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Silver-topped green glass jar||10||Store your precious gems in this glass jar with an increased capacity! (Return from Q3 2014?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[http://tinyurl.com/mhgkyb3 Original chart] made by Zaigh fully updated as of 5 Jan 2015.&lt;br /&gt;
&lt;br /&gt;
==First Quarter==&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 250px | Item || Cost || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|Water-stained label	 ||1	 ||Labels for a label box.&lt;br /&gt;
|-&lt;br /&gt;
|Rusted iron can	 ||1	 ||Novelty can with a surprise inside!&lt;br /&gt;
|-&lt;br /&gt;
|Discolored krolvin tooth||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Polished brass coin	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Dark green seaweed	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Delicate sandsilver	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Salt-worn rigging	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Bamboo music box	 ||5	 ||Tell of your adventures with music from the islands.&lt;br /&gt;
|-&lt;br /&gt;
|Polished brass compass	 ||5	 ||Never lose your way again!&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood brig pendant	 ||5	 ||Crystal-holding jewelry that casts water walking.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant fletchings	 ||10	 ||These fletchings will impart cold flares on the arrows they are glued to.&lt;br /&gt;
|-&lt;br /&gt;
|Green jar of oil	 ||10	 ||Render your weapons more suitable for defeating the krolvin enemies!&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood cube	 	 ||10	 ||Put your smarts to the test with this 3-layer spell puzzle.&lt;br /&gt;
|-&lt;br /&gt;
|Blue glass jar	 	 ||10	 ||Store your precious gems in this glass jar with an increased capacity!&lt;br /&gt;
|-&lt;br /&gt;
|Etched green bottle	 ||15	 ||A filled label box with increased capacity.&lt;br /&gt;
|-&lt;br /&gt;
|Rugged scallywag mask	 ||20	 ||Look like a pirate!&lt;br /&gt;
|-&lt;br /&gt;
|Golden rolaren sextant	 ||25	 ||Neckworn gold ring holder with unique messaging!&lt;br /&gt;
|-&lt;br /&gt;
|thick dark brown leather tote  ||50  ||Scripted to hold cobbling materials.  Shoulder worn, large amount of items of very small size&lt;br /&gt;
|-&lt;br /&gt;
|Seafarer&#039;s gloves	 ||50	 ||Casting gloves with ocean-related messaging; Casts Water Walking; +5 Dex Base, +5 Swimming Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Crystal blue bottle	 ||50	 ||You&#039;re never far from the seas with this exclusive sea-faring scent!&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood poison locket ||50	 ||Store your favorite poisons in this concealable dispenser.&lt;br /&gt;
|-&lt;br /&gt;
|Cracked driftwood case	 ||75	 ||This case will turn your imbued wiregrass bracelets and anklets into tangled seaweed and kelp! The case does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
|Narwhal horn hairstick	 ||85	 ||Enhance your Disarming and Perception skills with this fashionable hair-styling accoutrement.&lt;br /&gt;
|-&lt;br /&gt;
|Black rolaren cutlass	 ||90	 ||Five-times enchanted vacuum-flaring rolaren scimitar with two fusion slots.&lt;br /&gt;
|-&lt;br /&gt;
|Vultite lantern shield	 ||100	 ||Five-times enchanted, pocketed, and spiked shield; Enhances shield use and agility.&lt;br /&gt;
|-&lt;br /&gt;
|Golvern maul	 	 ||100	 ||Five-times enchanted zesty maul!&lt;br /&gt;
|-&lt;br /&gt;
|Brass plate case	 ||100	 ||Protect your belongings with a mechanical case that is +6 logic and +4 Trading. &lt;br /&gt;
|-&lt;br /&gt;
|Fake gold tooth	 ||100	 ||+2 Armor Use, +2 Physical Fitness, +3 Shield use.&lt;br /&gt;
|-&lt;br /&gt;
|Leather siegery case	 ||5	 ||Store your precious siegery in this miniature repair case.&lt;br /&gt;
|-&lt;br /&gt;
|Golvern battle axe	 ||150	 ||Five-times enchanted battle axe with a mounted skull. +5 Two-Handed Weapons Bonus, +3 Stamina Recovery&lt;br /&gt;
|-&lt;br /&gt;
|Polished silver spyglass||150	 ||Keep an eye on your enemies!&lt;br /&gt;
|-&lt;br /&gt;
|Azure silk robes	 ||200	 ||Keep your armor covered in style.&lt;br /&gt;
|-&lt;br /&gt;
|Salt-stained codex	 ||200	 ||This locked codex will store ten scrolls!&lt;br /&gt;
|-&lt;br /&gt;
|Deckmaster figurine	 ||200	 ||Win over your competitors with this formidable deckmaster miniature!&lt;br /&gt;
|-&lt;br /&gt;
|Salt-stained parchment	 ||200	 ||Invoke the power of the seas long after you head inland! This parchment will impart a special way for you to prepare your spells.&lt;br /&gt;
|-&lt;br /&gt;
|Wide brass spiral	 ||300	 ||When attached to your ear, this spiral allows one to understand the Krolgesh language!&lt;br /&gt;
|-&lt;br /&gt;
|Siren scale armor	 ||400	 ||Five-times enchanted reinforced leather with zests and a bit of critical protection!&lt;br /&gt;
|-&lt;br /&gt;
|Monir water cannon	 ||500	 ||Blast your foes out of their boots with this water cannon!&lt;br /&gt;
|-&lt;br /&gt;
|Bent briar pipe	 ||500	 ||With this briar pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|}&lt;br /&gt;
==Second Quarter==&lt;br /&gt;
&lt;br /&gt;
Made by Zaigh on the [http://forum.gsplayers.com Player&#039;s Corner] and replicated with permission. [http://tinyurl.com/krxbajb Original Google Docs chart]  &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot; colspan=&amp;quot;9&amp;quot;|&#039;&#039;&#039;Cash to Silver: $9.00 per million, Cost of quest $9.99&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Colspan=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot;|You get 50-150 blackscrip per run depending on overall success, so here are the min-mid-max values.&lt;br /&gt;
|-style=&amp;quot;background:#f0f0f0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Prize||Blackscrip Cost||Silver cost @ 50/run||Silver cost @ 100/run||Silver cost @150/run||Cash cost @ 50/run||Cash cost @ 100/run||Cash cost @150/run||Details&lt;br /&gt;
|-&lt;br /&gt;
| Grey leather pouch||1000||22,200,000||11,100,000||7,400,000||$199.80||$99.90||$66.60||Care for this greying, elderly hedgehog pet!&lt;br /&gt;
|-&lt;br /&gt;
| Black ko&#039;nag runestaff||750||16,650,000||8,325,000||5,550,000||$149.85||$74.93||$49.95||Eight-times enchanted runestaff with magical zests!&lt;br /&gt;
|-&lt;br /&gt;
| Monir water cannon||500||11,100,000||5,550,000||3,700,000||$99.90||$49.95||$33.30||Blast your foes out of their boots with this water cannon!&lt;br /&gt;
|-&lt;br /&gt;
| Bog-wood pipe||500||11,100,000||5,550,000||3,700,000||$99.90||$49.95||$33.30||With this bog-wood pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|-&lt;br /&gt;
| Indigo leather armor||400||8,880,000||4,440,000||2,960,000||$79.92||$39.96||$26.64||Five-times enchanted brigandine with zests and a bit of critical protection!&lt;br /&gt;
|-&lt;br /&gt;
| Wide brass spiral||300||6,660,000||3,330,000||2,220,000||$59.94||$29.97||$19.98||When attached to your ear, this spiral allows one to understand the Krolgesh language!&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering vellum||250||5,550,000||2,775,000||1,850,000||$49.95||$24.98||$16.65||This vellum will impart a special way for Bards to prepare Song of Tonis!&lt;br /&gt;
|-&lt;br /&gt;
| Charred parchment scroll||250||5,550,000||2,775,000||1,850,000||$49.95||$24.98||$16.65||This scroll will impart a special way for Wizards to prepare spells from the Wizard Spell Circle!&lt;br /&gt;
|-&lt;br /&gt;
| Azure silk robes||200||4,440,000||2,220,000||1,480,000||$39.96||$19.98||$13.32||Keep your armor covered in style.&lt;br /&gt;
|-&lt;br /&gt;
| Ebon leather gauntlets||200||4,440,000||2,220,000||1,480,000||$39.96||$19.98||$13.32||Four-times enchanted UAC with unbalance flares and lesser moods.&lt;br /&gt;
|-&lt;br /&gt;
| Pirate figurine||200||4,440,000||2,220,000||1,480,000||$39.96||$19.98||$13.32||Win over your competitors with this formidable pirate siegery miniature!&lt;br /&gt;
|-&lt;br /&gt;
| Golvern battle axe||150||3,330,000||1,665,000||1,110,000||$29.97||$14.99||$9.99||Five-times enchanted battle axe with a mounted skull. +5 Two-Handed Weapons Bonus, +3 Stamina Recovery&lt;br /&gt;
|-&lt;br /&gt;
| Kelyn boarding axe||150||3,330,000||1,665,000||1,110,000||$29.97||$14.99||$9.99||Five-times enchanted vacuum-flaring kelyn handaxe with two fusion slots.&lt;br /&gt;
|-&lt;br /&gt;
| Black ko&#039;nag wand||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||Blank mage-rechargeable wand!&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo half-mask||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||Cover your smile with +3 Logic Bonus and +3 Intuition Bonus.&lt;br /&gt;
|-&lt;br /&gt;
| Wooden pegleg||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||+3 Picking Locks Bonus, +5 Perception Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Fake black beard||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||+3 Ambush Bonus, +3 Stalking and Hiding Bonus, +2 Ranged Weapons Bonus.&lt;br /&gt;
|-&lt;br /&gt;
| White oak box||75||1,665,000||832,500||555,000||$14.99||$7.49||$5.00||This box will turn runestones into frosted mazarine sea glass runestones. This box does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
| Seafarer&#039;s gloves||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||Casting gloves with ocean-related messaging; Casts Water Walking; +5 Dex Base, +5 Swimming Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Crystal blue bottle||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||You&#039;re never far from the seas with this exclusive sea-faring scent!&lt;br /&gt;
|-&lt;br /&gt;
| Brown leather tote||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||This compartmented tote can hold all of your cobbling materials!&lt;br /&gt;
|-&lt;br /&gt;
| Brass poison ring||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||Store your favorite poisons in this concealable dispenser.&lt;br /&gt;
|-&lt;br /&gt;
| Golden rolaren sextant||25||555,000||277,500||185,000||$5.00||$2.50||$1.67||Neckworn gold ring holder with unique messaging!&lt;br /&gt;
|-&lt;br /&gt;
| Ko&#039;nag block||25||555,000||277,500||185,000||$5.00||$2.50||$1.67||Forging block of rare, icy-climate wood!&lt;br /&gt;
|-&lt;br /&gt;
| Spiked crimson pavis||25||555,000||277,500||185,000||$5.00||$2.50||$1.67||Five-times enchanted pocketed and spiked shield, enhances Shield Use and Dexterity.&lt;br /&gt;
|-&lt;br /&gt;
| Cormorant fletchings||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||These fletchings will impart cold flares on the arrows they are glued to.&lt;br /&gt;
|-&lt;br /&gt;
| Green jar of oil||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||Render your weapons more suitable for defeating the krolvin enemies!&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood pyramid||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||Put your smarts to the test with this 3-layer spell puzzle.&lt;br /&gt;
|-&lt;br /&gt;
| Green glass jar||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||Store your precious gems in this glass jar with an increased capacity!&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo music box||5||111,000||55,500||37,000||$1.00||$0.50||$0.33||Tell of your adventures with music from the islands.&lt;br /&gt;
|-&lt;br /&gt;
| Leather siegery case||5||111,000||55,500||37,000||$1.00||$0.50||$0.33||Store your precious siegery in this miniature repair case.&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany case||5||111,000||55,500||37,000||$1.00||$0.50||$0.33||Look into the future with these wooden fortune-telling slats!&lt;br /&gt;
|-&lt;br /&gt;
| Water-stained label||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Labels for a label box.&lt;br /&gt;
|-&lt;br /&gt;
| Rusted iron can||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Novelty can with a surprise inside!&lt;br /&gt;
|-&lt;br /&gt;
| Discolored krolvin tooth||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Polished brass coin||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Dark green seaweed||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Delicate sandsilver||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Salt-worn rigging||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Algae-covered box||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||An empty label box with increased capacity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fourth Quarter==&lt;br /&gt;
Unique prizes to quarter&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot; colspan=&amp;quot;9&amp;quot;|&#039;&#039;&#039;Cash to Silver: $9.00 per million, Cost of quest $9.99&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Colspan=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot;|You get 50-150 blackscrip per run depending on overall success, so here are the min-mid-max values.&lt;br /&gt;
|-style=&amp;quot;background:#f0f0f0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Prize||Blackscrip Cost||Silver cost @ 50/run||Silver cost @ 100/run||Silver cost @150/run||Cash cost @ 50/run||Cash cost @ 100/run||Cash cost @150/run||Details&lt;br /&gt;
|-&lt;br /&gt;
| a knotted driftwood rune staff set with spirals of colorful pearls||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||Five-times enchanted rune staff with tier six acuity flares with lesser moods!&lt;br /&gt;
|-&lt;br /&gt;
| a scuffed rolaren breastplate||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||Five times enchanted metal breastplate with zests and a bit of damage protection!&lt;br /&gt;
|-&lt;br /&gt;
| a silver-banded full bent briar pipe||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||With this full bent briar pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|-&lt;br /&gt;
| an empty salt-stained leather codex with a chipped krolvin tooth latch||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||This unlocked codex will store twenty scrolls!&lt;br /&gt;
|-&lt;br /&gt;
| a pale green vellum parchment||250||4,995,000||2,497,500||1,665,000||$49.95||$24.98||$16.65||A spell preparation phrase only for Rangers casting Ranger base spells!&lt;br /&gt;
|-&lt;br /&gt;
| a red-flecked dark vellum scroll||250||4,995,000||2,497,500||1,665,000||$49.95||$24.98||$16.65||A spell preparation phrase only for sorcerers casting Dark Catalyst (719)!&lt;br /&gt;
|-&lt;br /&gt;
| a pair of steel-grommeted rough black leather gloves||200||3,996,000||1,998,000||1,332,000||$39.96||$19.98||$13.32||Four-times enchanted UAC with grapple flares and lesser moods.&lt;br /&gt;
|-&lt;br /&gt;
| a swarthy deckmaster figurine||200||3,996,000||1,998,000||1,332,000||$39.96||$19.98||$13.32||Win over your competitors with this formidable deckmaster miniature!&lt;br /&gt;
|-&lt;br /&gt;
| a brass-edged vultite lantern shield||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Five times enchanted pocketed and spiked shield, It provides a boost of 3 to Shield Use Bonus.&lt;br /&gt;
It provides a boost of 3 to Agility Bonus.&lt;br /&gt;
|-&lt;br /&gt;
| a bright tri-colored cloth parrot||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||It provides a boost of 4 to Survival Bonus.&lt;br /&gt;
It provides a boost of 4 to First Aid Bonus.&lt;br /&gt;
The parrot looks to have more than your average giantman could count charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
| a scratched mithril hook with a black leather handguard||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||It provides a boost of 2 to Magic Item Use Bonus.&lt;br /&gt;
It provides a boost of 2 to Constitution Bonus.&lt;br /&gt;
The hook looks to have more than your average giantman could count charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
| a tiny peridot and blue sapphire trident pin||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Pin is currently imbedded with the Mystic Focus spell.&lt;br /&gt;
It has 10 charges remaining.&lt;br /&gt;
It could be activated by rubbing it.&lt;br /&gt;
It provides a boost of 8 to Wisdom Base.&lt;br /&gt;
It provides a boost of 7 to Spell Aiming Ranks.&lt;br /&gt;
It provides a boost of 6 to Mana Recovery.&lt;br /&gt;
The pin looks to have quite a few charges remaining.&lt;br /&gt;
It will persist after its last enhancive charge and magic item charge.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of gemstone.&lt;br /&gt;
The pin can be worn anywhere on the body.  The pin appears to serve some purpose. (* Attunes to purchaser, high bonus, low charges, does not recharge)&lt;br /&gt;
|-&lt;br /&gt;
| a shell-covered dark driftwood chest||75||1,498,500||749,250||499,500||$14.99||$7.49||$5.00||This chest will make imbued wands and rods appear as crooked dark driftwood! This chest does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
| a fitted frock coat with a double line of brass buttons||20||399,600||199,800||133,200||$4.00||$2.00||$1.33||Store your possessions in this coat, fitted for a winged race.&lt;br /&gt;
|-&lt;br /&gt;
| a sanded oak sphere||20||399,600||199,800||133,200||$4.00||$2.00||$1.33||Put your smarts to the test with this 3-layer spell puzzle.&lt;br /&gt;
|-&lt;br /&gt;
| a shell-etched blue glass jar||10||199,800||99,900||66,600||$2.00||$1.00||$0.67||Store your precious gems in this glass jar with an increased capacity!&lt;br /&gt;
|-&lt;br /&gt;
| a rough hollowed-out coconut suspended from a thick leather strap||5||99,900||49,950||33,300||$1.00||$0.50||$0.33||Drink and be merry, with this unique rum (and liquid container!) from the islands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Item Descriptions==&lt;br /&gt;
===Salt-stained parchment===&lt;br /&gt;
Players can have up to a total of ten (10) spell preparation messages.  The salt-stained parchment affects all a player&#039;s spells, but can be toggled with &amp;lt;span style = &amp;quot;font-variant: small-caps&amp;quot;&amp;gt;prep phrase on/off&amp;lt;/span&amp;gt;.  It is also possible to switch the order of preference for preparation phrases, for example, such that a phrase unique to a specific spell is used rather than the phrase for &amp;quot;all spells&amp;quot; (such as this case).  In other words, using this item will not remove the ability for anyone with other types of custom preparation phrasing to be used, assuming they presently have nine or less total.  The only likely issue appears to be if one had a different custom phrase for all spells, in which case one would need to manually swap their orders to see both of them.&lt;br /&gt;
&lt;br /&gt;
First Person: &lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A salty sea breeze stirs as you chant an old sailor&#039;s ditty, invoking [Spell Name].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Third Person: &lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A salty sea breeze stirs as Vanah chants an old sailor&#039;s ditty.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you purchase one, INVOKE it to activate it.  It gives a warning before the activation is permanent.&lt;br /&gt;
&lt;br /&gt;
===Shimmering vellum===&lt;br /&gt;
Song of Tonis spell prep&lt;br /&gt;
&lt;br /&gt;
First Person: You sing a short rhyme to Tonis, expounding upon his speed and grace.&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: Vanah sings a short rhyme to Tonis, expounding upon his speed and grace.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You hear a short rhyme being sung, expounding upon Tonis&#039; speed and grace.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First Person: You invoke the power of the elements, issuing sharp commands to prepare [Spell Name].&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: Vanah invokes the power of the elements, issuing sharp commands.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You hear a series of sharp commands being issued.&lt;br /&gt;
&lt;br /&gt;
===A carved bamboo half mask===&lt;br /&gt;
Posted by GM Haliste on 9/30/14:&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;This item was originally created with a bonus to logic and influence, but was intended to be logic and intuition! If you have purchased this item and prefer the latter, you can ASSIST and someone can help you get things fixed up.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Narwhal horn hairstick===&lt;br /&gt;
Posted by Riend on the Player&#039;s Corner:&amp;lt;br&amp;gt;&lt;br /&gt;
1) She has long, fine mournbloom black hair twisted high into a haphazard top-knot pierced through with a vaalin-tipped narwhal horn hairstick strung with a chain dangling several silver coins.&amp;lt;br&amp;gt;&lt;br /&gt;
2) She has long, fine mournbloom black hair done up in an elaborate narwhal horn-secured coif with an interwoven chain dangling silver coins. &amp;lt;br&amp;gt;&lt;br /&gt;
3) She has long, fine mournbloom black hair wound in an intricate series of interwoven loops about a vaalin-tipped narwhal horn hairstick strung with a chain dangling several silver coins.&lt;br /&gt;
&lt;br /&gt;
===A pale green vellum parchment===&lt;br /&gt;
Spell prep for ranger-based spells&lt;br /&gt;
&lt;br /&gt;
First Person: A pale green corona surrounds your hands as you whisper a soft phrase.&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: A pale green corona surrounds Vanah&#039;s hands as he whispers a soft phrase.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You see a pale green corona appear in midair, accompanied by a softly whispered phrase.&lt;br /&gt;
&lt;br /&gt;
===A red-flecked dark vellum scroll===&lt;br /&gt;
Spell prep for Dark Catalyst (719)&lt;br /&gt;
&lt;br /&gt;
The Dark Catalyst (719) spell preparation phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: As you chant, electricity crackles across your hands, mixed with veins of ice and flame, the elements moving in rhythm with your voice.&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: As Vanah chants, electricity crackles across her hands, mixed with veins of ice and flame, the elements moving in rhythm with her voice.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You hear a chant, accompanied by the crackle of electricity and slivers of ice and flame.&lt;br /&gt;
&lt;br /&gt;
===Black ko&#039;nag wand===&lt;br /&gt;
Loresong value is 91,000, the wand persists.&lt;br /&gt;
&lt;br /&gt;
===Siegery miniatures===&lt;br /&gt;
[[Siegery]] miniatures from any quarter are all S-Class. Miniatures from the initial month promotion are not.&lt;br /&gt;
&lt;br /&gt;
===Smooth ebonwood pyramid===&lt;br /&gt;
The pyramid has three sections and you must move the sections to match up the colors.  The spells cast are [[508|Elemental Bias]], [[107|Deep Blues]], and [[101|Light Blues]].&lt;br /&gt;
&lt;br /&gt;
[[category:Pay Quests]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Troubled_Waters/prize_list&amp;diff=133437</id>
		<title>Troubled Waters/prize list</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Troubled_Waters/prize_list&amp;diff=133437"/>
		<updated>2020-07-01T20:48:26Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: fix quarters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Fourth Quarter==&lt;br /&gt;
===Static Items===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot; colspan=&amp;quot;9&amp;quot;|Cash to Silver: $10.00 per million Cost of quest $9.99&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;9&amp;quot;|You get 50-150 blackscrip per run depending on overall success, so here are the min-mid-max values.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&lt;br /&gt;
| Prize||Blackscrip Cost||Silver cost @ 50/run||Silver cost @ 100/run||Silver cost @150/run||Cash cost @ 50/run||Cash cost @ 100/run||Cash cost @150/run||Details&lt;br /&gt;
|-&lt;br /&gt;
| Grey leather pouch||1000||19,980,000||9,990,000||6,660,000||$199.80||$99.90||$66.60||Care for this greying, elderly hedgehog pet!&lt;br /&gt;
|-&lt;br /&gt;
| Wide brass spiral||300||5,994,000||2,997,000||1,998,000||$59.94||$29.97||$19.98||When attached to your ear, this spiral allows one to understand the Krolgesh language!&lt;br /&gt;
|-&lt;br /&gt;
| Azure silk robes||200||3,996,000||1,998,000||1,332,000||$39.96||$19.98||$13.32||Keep your armor covered in style.&lt;br /&gt;
|-&lt;br /&gt;
| Golvern battle axe||150||2,997,000||1,498,500||999,000||$29.97||$14.99||$9.99||Five-times enchanted battle axe with a mounted skull. +5 Two-Handed Weapons Bonus, +3 Stamina Recovery&lt;br /&gt;
|-&lt;br /&gt;
| Monir water cannon||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Blast your foes out of their boots with this water cannon!  Price drop from 500&lt;br /&gt;
|-&lt;br /&gt;
| Black ko&#039;nag wand||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Blank mage-rechargeable wand!&lt;br /&gt;
|-&lt;br /&gt;
| Brown leather tote||50||999,000||499,500||333,000||$9.99||$5.00||$3.33||This compartmented tote can hold all of your cobbling materials!&lt;br /&gt;
|-&lt;br /&gt;
| Crystal blue bottle||50||999,000||499,500||333,000||$9.99||$5.00||$3.33||You&#039;re never far from the seas with this exclusive sea-faring scent!&lt;br /&gt;
|-&lt;br /&gt;
| Seafarer&#039;s gloves||50||999,000||499,500||333,000||$9.99||$5.00||$3.33||Casting gloves with ocean-related messaging; Casts Water Walking; +5 Dex Base, +5 Swimming Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Golden rolaren sextant||25||499,500||249,750||166,500||$5.00||$2.50||$1.67||Neckworn gold ring holder with unique messaging!&lt;br /&gt;
|-&lt;br /&gt;
| Ko&#039;nag block||25||499,500||249,750||166,500||$5.00||$2.50||$1.67||Forging block of rare, icy-climate wood!&lt;br /&gt;
|-&lt;br /&gt;
| Cormorant fletchings||10||199,800||99,900||66,600||$2.00||$1.00||$0.67||These fletchings will impart cold flares on the arrows they are glued to.&lt;br /&gt;
|-&lt;br /&gt;
| Green jar of oil||10||199,800||99,900||66,600||$2.00||$1.00||$0.67||Render your weapons more suitable for defeating the krolvin enemies!&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo music box||5||99,900||49,950||33,300||$1.00||$0.50||$0.33||Tell of your adventures with music from the islands.&lt;br /&gt;
|-&lt;br /&gt;
| Leather siegery case||5||99,900||49,950||33,300||$1.00||$0.50||$0.33||Store your precious siegery in this miniature repair case.&lt;br /&gt;
|-&lt;br /&gt;
| Dark green seaweed||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Delicate sandsilver||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Discolored krolvin tooth||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Polished brass coin||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Rusted iron can||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Novelty can with a surprise inside!&lt;br /&gt;
|-&lt;br /&gt;
| Salt-worn rigging||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Water-stained label||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Labels for a label box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special to Quarter===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! Prize||Blackscrip Cost||Details&lt;br /&gt;
|-&lt;br /&gt;
|Smooth white oak box||75||This [[Runestone carver|box]] will turn runestones into frosted mazarine sea glass runestones. This box does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
|Indigo leather armor ||400||Five-times enchanted brigandine with zests and a bit of critical protection! (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Skull-etched crimson eahnor pavis||25||Five-times enchanted pocketed and spiked shield, enhances Shield Use and Dexterity. (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Thin-bladed golvern longsword||150||Five-times enchanted longsword with a mounted krolvin skull. Enhances One Handed Edged Weapon bonus and Stamina recovery.&lt;br /&gt;
|-&lt;br /&gt;
|Imflass dolphin pendant||100||Enhances Agility, Strength, Dodging, and Stamina Recovery, and holds Cloak of Shadows. (&#039;&#039;&#039;ATTUNED, CANNOT REMOVE UNTIL EMPTY OF CHARGES&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|Black linen eyepatch||100||Enhances multi-opponent combat.&lt;br /&gt;
|-&lt;br /&gt;
|Extravagant ebon leather tricorn||100||This tricorn will give your style some flare, and will make you smarter!&lt;br /&gt;
|-&lt;br /&gt;
|Leather-bound logbook||5||Record your travels in this zesty logbook.&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood krolvin mask||20||This mask will temporarily allow the wearer to look like a krolvin!&lt;br /&gt;
|-&lt;br /&gt;
|Onyx-stemmed curved bog-wood pipe||500||With this bog-wood pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|-&lt;br /&gt;
|Smooth ebonwood pyramid||10||Put your smarts to the test with this 3-layer spell puzzle. (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Gold-toothed burly pirate figurine||200||Win over your competitors with this formidable pirate siegery miniature! (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Silver-topped green glass jar||10||Store your precious gems in this glass jar with an increased capacity! (Return from Q3 2014?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[http://tinyurl.com/mhgkyb3 Original chart] made by Zaigh fully updated as of 5 Jan 2015.&lt;br /&gt;
&lt;br /&gt;
==First Quarter==&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 250px | Item || Cost || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|Water-stained label	 ||1	 ||Labels for a label box.&lt;br /&gt;
|-&lt;br /&gt;
|Rusted iron can	 ||1	 ||Novelty can with a surprise inside!&lt;br /&gt;
|-&lt;br /&gt;
|Discolored krolvin tooth||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Polished brass coin	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Dark green seaweed	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Delicate sandsilver	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Salt-worn rigging	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Bamboo music box	 ||5	 ||Tell of your adventures with music from the islands.&lt;br /&gt;
|-&lt;br /&gt;
|Polished brass compass	 ||5	 ||Never lose your way again!&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood brig pendant	 ||5	 ||Crystal-holding jewelry that casts water walking.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant fletchings	 ||10	 ||These fletchings will impart cold flares on the arrows they are glued to.&lt;br /&gt;
|-&lt;br /&gt;
|Green jar of oil	 ||10	 ||Render your weapons more suitable for defeating the krolvin enemies!&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood cube	 	 ||10	 ||Put your smarts to the test with this 3-layer spell puzzle.&lt;br /&gt;
|-&lt;br /&gt;
|Blue glass jar	 	 ||10	 ||Store your precious gems in this glass jar with an increased capacity!&lt;br /&gt;
|-&lt;br /&gt;
|Etched green bottle	 ||15	 ||A filled label box with increased capacity.&lt;br /&gt;
|-&lt;br /&gt;
|Rugged scallywag mask	 ||20	 ||Look like a pirate!&lt;br /&gt;
|-&lt;br /&gt;
|Golden rolaren sextant	 ||25	 ||Neckworn gold ring holder with unique messaging!&lt;br /&gt;
|-&lt;br /&gt;
|thick dark brown leather tote  ||50  ||Scripted to hold cobbling materials.  Shoulder worn, large amount of items of very small size&lt;br /&gt;
|-&lt;br /&gt;
|Seafarer&#039;s gloves	 ||50	 ||Casting gloves with ocean-related messaging; Casts Water Walking; +5 Dex Base, +5 Swimming Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Crystal blue bottle	 ||50	 ||You&#039;re never far from the seas with this exclusive sea-faring scent!&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood poison locket ||50	 ||Store your favorite poisons in this concealable dispenser.&lt;br /&gt;
|-&lt;br /&gt;
|Cracked driftwood case	 ||75	 ||This case will turn your imbued wiregrass bracelets and anklets into tangled seaweed and kelp! The case does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
|Narwhal horn hairstick	 ||85	 ||Enhance your Disarming and Perception skills with this fashionable hair-styling accoutrement.&lt;br /&gt;
|-&lt;br /&gt;
|Black rolaren cutlass	 ||90	 ||Five-times enchanted vacuum-flaring rolaren scimitar with two fusion slots.&lt;br /&gt;
|-&lt;br /&gt;
|Vultite lantern shield	 ||100	 ||Five-times enchanted, pocketed, and spiked shield; Enhances shield use and agility.&lt;br /&gt;
|-&lt;br /&gt;
|Golvern maul	 	 ||100	 ||Five-times enchanted zesty maul!&lt;br /&gt;
|-&lt;br /&gt;
|Brass plate case	 ||100	 ||Protect your belongings with a mechanical case that is +6 logic and +4 Trading. &lt;br /&gt;
|-&lt;br /&gt;
|Fake gold tooth	 ||100	 ||+2 Armor Use, +2 Physical Fitness, +3 Shield use.&lt;br /&gt;
|-&lt;br /&gt;
|Leather siegery case	 ||5	 ||Store your precious siegery in this miniature repair case.&lt;br /&gt;
|-&lt;br /&gt;
|Golvern battle axe	 ||150	 ||Five-times enchanted battle axe with a mounted skull. +5 Two-Handed Weapons Bonus, +3 Stamina Recovery&lt;br /&gt;
|-&lt;br /&gt;
|Polished silver spyglass||150	 ||Keep an eye on your enemies!&lt;br /&gt;
|-&lt;br /&gt;
|Azure silk robes	 ||200	 ||Keep your armor covered in style.&lt;br /&gt;
|-&lt;br /&gt;
|Salt-stained codex	 ||200	 ||This locked codex will store ten scrolls!&lt;br /&gt;
|-&lt;br /&gt;
|Deckmaster figurine	 ||200	 ||Win over your competitors with this formidable deckmaster miniature!&lt;br /&gt;
|-&lt;br /&gt;
|Salt-stained parchment	 ||200	 ||Invoke the power of the seas long after you head inland! This parchment will impart a special way for you to prepare your spells.&lt;br /&gt;
|-&lt;br /&gt;
|Wide brass spiral	 ||300	 ||When attached to your ear, this spiral allows one to understand the Krolgesh language!&lt;br /&gt;
|-&lt;br /&gt;
|Siren scale armor	 ||400	 ||Five-times enchanted reinforced leather with zests and a bit of critical protection!&lt;br /&gt;
|-&lt;br /&gt;
|Monir water cannon	 ||500	 ||Blast your foes out of their boots with this water cannon!&lt;br /&gt;
|-&lt;br /&gt;
|Bent briar pipe	 ||500	 ||With this briar pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|}&lt;br /&gt;
==Second Quarter==&lt;br /&gt;
&lt;br /&gt;
Made by Zaigh on the [http://forum.gsplayers.com Player&#039;s Corner] and replicated with permission. [http://tinyurl.com/krxbajb Original Google Docs chart]  &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot; colspan=&amp;quot;9&amp;quot;|&#039;&#039;&#039;Cash to Silver: $9.00 per million, Cost of quest $9.99&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Colspan=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot;|You get 50-150 blackscrip per run depending on overall success, so here are the min-mid-max values.&lt;br /&gt;
|-style=&amp;quot;background:#f0f0f0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Prize||Blackscrip Cost||Silver cost @ 50/run||Silver cost @ 100/run||Silver cost @150/run||Cash cost @ 50/run||Cash cost @ 100/run||Cash cost @150/run||Details&lt;br /&gt;
|-&lt;br /&gt;
| Grey leather pouch||1000||22,200,000||11,100,000||7,400,000||$199.80||$99.90||$66.60||Care for this greying, elderly hedgehog pet!&lt;br /&gt;
|-&lt;br /&gt;
| Black ko&#039;nag runestaff||750||16,650,000||8,325,000||5,550,000||$149.85||$74.93||$49.95||Eight-times enchanted runestaff with magical zests!&lt;br /&gt;
|-&lt;br /&gt;
| Monir water cannon||500||11,100,000||5,550,000||3,700,000||$99.90||$49.95||$33.30||Blast your foes out of their boots with this water cannon!&lt;br /&gt;
|-&lt;br /&gt;
| Bog-wood pipe||500||11,100,000||5,550,000||3,700,000||$99.90||$49.95||$33.30||With this bog-wood pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|-&lt;br /&gt;
| Indigo leather armor||400||8,880,000||4,440,000||2,960,000||$79.92||$39.96||$26.64||Five-times enchanted brigandine with zests and a bit of critical protection!&lt;br /&gt;
|-&lt;br /&gt;
| Wide brass spiral||300||6,660,000||3,330,000||2,220,000||$59.94||$29.97||$19.98||When attached to your ear, this spiral allows one to understand the Krolgesh language!&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering vellum||250||5,550,000||2,775,000||1,850,000||$49.95||$24.98||$16.65||This vellum will impart a special way for Bards to prepare Song of Tonis!&lt;br /&gt;
|-&lt;br /&gt;
| Charred parchment scroll||250||5,550,000||2,775,000||1,850,000||$49.95||$24.98||$16.65||This scroll will impart a special way for Wizards to prepare spells from the Wizard Spell Circle!&lt;br /&gt;
|-&lt;br /&gt;
| Azure silk robes||200||4,440,000||2,220,000||1,480,000||$39.96||$19.98||$13.32||Keep your armor covered in style.&lt;br /&gt;
|-&lt;br /&gt;
| Ebon leather gauntlets||200||4,440,000||2,220,000||1,480,000||$39.96||$19.98||$13.32||Four-times enchanted UAC with unbalance flares and lesser moods.&lt;br /&gt;
|-&lt;br /&gt;
| Pirate figurine||200||4,440,000||2,220,000||1,480,000||$39.96||$19.98||$13.32||Win over your competitors with this formidable pirate siegery miniature!&lt;br /&gt;
|-&lt;br /&gt;
| Golvern battle axe||150||3,330,000||1,665,000||1,110,000||$29.97||$14.99||$9.99||Five-times enchanted battle axe with a mounted skull. +5 Two-Handed Weapons Bonus, +3 Stamina Recovery&lt;br /&gt;
|-&lt;br /&gt;
| Kelyn boarding axe||150||3,330,000||1,665,000||1,110,000||$29.97||$14.99||$9.99||Five-times enchanted vacuum-flaring kelyn handaxe with two fusion slots.&lt;br /&gt;
|-&lt;br /&gt;
| Black ko&#039;nag wand||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||Blank mage-rechargeable wand!&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo half-mask||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||Cover your smile with +3 Logic Bonus and +3 Intuition Bonus.&lt;br /&gt;
|-&lt;br /&gt;
| Wooden pegleg||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||+3 Picking Locks Bonus, +5 Perception Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Fake black beard||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||+3 Ambush Bonus, +3 Stalking and Hiding Bonus, +2 Ranged Weapons Bonus.&lt;br /&gt;
|-&lt;br /&gt;
| White oak box||75||1,665,000||832,500||555,000||$14.99||$7.49||$5.00||This box will turn runestones into frosted mazarine sea glass runestones. This box does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
| Seafarer&#039;s gloves||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||Casting gloves with ocean-related messaging; Casts Water Walking; +5 Dex Base, +5 Swimming Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Crystal blue bottle||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||You&#039;re never far from the seas with this exclusive sea-faring scent!&lt;br /&gt;
|-&lt;br /&gt;
| Brown leather tote||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||This compartmented tote can hold all of your cobbling materials!&lt;br /&gt;
|-&lt;br /&gt;
| Brass poison ring||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||Store your favorite poisons in this concealable dispenser.&lt;br /&gt;
|-&lt;br /&gt;
| Golden rolaren sextant||25||555,000||277,500||185,000||$5.00||$2.50||$1.67||Neckworn gold ring holder with unique messaging!&lt;br /&gt;
|-&lt;br /&gt;
| Ko&#039;nag block||25||555,000||277,500||185,000||$5.00||$2.50||$1.67||Forging block of rare, icy-climate wood!&lt;br /&gt;
|-&lt;br /&gt;
| Spiked crimson pavis||25||555,000||277,500||185,000||$5.00||$2.50||$1.67||Five-times enchanted pocketed and spiked shield, enhances Shield Use and Dexterity.&lt;br /&gt;
|-&lt;br /&gt;
| Cormorant fletchings||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||These fletchings will impart cold flares on the arrows they are glued to.&lt;br /&gt;
|-&lt;br /&gt;
| Green jar of oil||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||Render your weapons more suitable for defeating the krolvin enemies!&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood pyramid||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||Put your smarts to the test with this 3-layer spell puzzle.&lt;br /&gt;
|-&lt;br /&gt;
| Green glass jar||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||Store your precious gems in this glass jar with an increased capacity!&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo music box||5||111,000||55,500||37,000||$1.00||$0.50||$0.33||Tell of your adventures with music from the islands.&lt;br /&gt;
|-&lt;br /&gt;
| Leather siegery case||5||111,000||55,500||37,000||$1.00||$0.50||$0.33||Store your precious siegery in this miniature repair case.&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany case||5||111,000||55,500||37,000||$1.00||$0.50||$0.33||Look into the future with these wooden fortune-telling slats!&lt;br /&gt;
|-&lt;br /&gt;
| Water-stained label||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Labels for a label box.&lt;br /&gt;
|-&lt;br /&gt;
| Rusted iron can||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Novelty can with a surprise inside!&lt;br /&gt;
|-&lt;br /&gt;
| Discolored krolvin tooth||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Polished brass coin||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Dark green seaweed||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Delicate sandsilver||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Salt-worn rigging||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Algae-covered box||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||An empty label box with increased capacity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==4th Quarter==&lt;br /&gt;
Unique prizes to quarter&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot; colspan=&amp;quot;9&amp;quot;|&#039;&#039;&#039;Cash to Silver: $9.00 per million, Cost of quest $9.99&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Colspan=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot;|You get 50-150 blackscrip per run depending on overall success, so here are the min-mid-max values.&lt;br /&gt;
|-style=&amp;quot;background:#f0f0f0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Prize||Blackscrip Cost||Silver cost @ 50/run||Silver cost @ 100/run||Silver cost @150/run||Cash cost @ 50/run||Cash cost @ 100/run||Cash cost @150/run||Details&lt;br /&gt;
|-&lt;br /&gt;
| a knotted driftwood rune staff set with spirals of colorful pearls||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||Five-times enchanted rune staff with tier six acuity flares with lesser moods!&lt;br /&gt;
|-&lt;br /&gt;
| a scuffed rolaren breastplate||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||Five times enchanted metal breastplate with zests and a bit of damage protection!&lt;br /&gt;
|-&lt;br /&gt;
| a silver-banded full bent briar pipe||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||With this full bent briar pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|-&lt;br /&gt;
| an empty salt-stained leather codex with a chipped krolvin tooth latch||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||This unlocked codex will store twenty scrolls!&lt;br /&gt;
|-&lt;br /&gt;
| a pale green vellum parchment||250||4,995,000||2,497,500||1,665,000||$49.95||$24.98||$16.65||A spell preparation phrase only for Rangers casting Ranger base spells!&lt;br /&gt;
|-&lt;br /&gt;
| a red-flecked dark vellum scroll||250||4,995,000||2,497,500||1,665,000||$49.95||$24.98||$16.65||A spell preparation phrase only for sorcerers casting Dark Catalyst (719)!&lt;br /&gt;
|-&lt;br /&gt;
| a pair of steel-grommeted rough black leather gloves||200||3,996,000||1,998,000||1,332,000||$39.96||$19.98||$13.32||Four-times enchanted UAC with grapple flares and lesser moods.&lt;br /&gt;
|-&lt;br /&gt;
| a swarthy deckmaster figurine||200||3,996,000||1,998,000||1,332,000||$39.96||$19.98||$13.32||Win over your competitors with this formidable deckmaster miniature!&lt;br /&gt;
|-&lt;br /&gt;
| a brass-edged vultite lantern shield||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Five times enchanted pocketed and spiked shield, It provides a boost of 3 to Shield Use Bonus.&lt;br /&gt;
It provides a boost of 3 to Agility Bonus.&lt;br /&gt;
|-&lt;br /&gt;
| a bright tri-colored cloth parrot||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||It provides a boost of 4 to Survival Bonus.&lt;br /&gt;
It provides a boost of 4 to First Aid Bonus.&lt;br /&gt;
The parrot looks to have more than your average giantman could count charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
| a scratched mithril hook with a black leather handguard||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||It provides a boost of 2 to Magic Item Use Bonus.&lt;br /&gt;
It provides a boost of 2 to Constitution Bonus.&lt;br /&gt;
The hook looks to have more than your average giantman could count charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
| a tiny peridot and blue sapphire trident pin||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Pin is currently imbedded with the Mystic Focus spell.&lt;br /&gt;
It has 10 charges remaining.&lt;br /&gt;
It could be activated by rubbing it.&lt;br /&gt;
It provides a boost of 8 to Wisdom Base.&lt;br /&gt;
It provides a boost of 7 to Spell Aiming Ranks.&lt;br /&gt;
It provides a boost of 6 to Mana Recovery.&lt;br /&gt;
The pin looks to have quite a few charges remaining.&lt;br /&gt;
It will persist after its last enhancive charge and magic item charge.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of gemstone.&lt;br /&gt;
The pin can be worn anywhere on the body.  The pin appears to serve some purpose. (* Attunes to purchaser, high bonus, low charges, does not recharge)&lt;br /&gt;
|-&lt;br /&gt;
| a shell-covered dark driftwood chest||75||1,498,500||749,250||499,500||$14.99||$7.49||$5.00||This chest will make imbued wands and rods appear as crooked dark driftwood! This chest does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
| a fitted frock coat with a double line of brass buttons||20||399,600||199,800||133,200||$4.00||$2.00||$1.33||Store your possessions in this coat, fitted for a winged race.&lt;br /&gt;
|-&lt;br /&gt;
| a sanded oak sphere||20||399,600||199,800||133,200||$4.00||$2.00||$1.33||Put your smarts to the test with this 3-layer spell puzzle.&lt;br /&gt;
|-&lt;br /&gt;
| a shell-etched blue glass jar||10||199,800||99,900||66,600||$2.00||$1.00||$0.67||Store your precious gems in this glass jar with an increased capacity!&lt;br /&gt;
|-&lt;br /&gt;
| a rough hollowed-out coconut suspended from a thick leather strap||5||99,900||49,950||33,300||$1.00||$0.50||$0.33||Drink and be merry, with this unique rum (and liquid container!) from the islands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Item Descriptions==&lt;br /&gt;
===Salt-stained parchment===&lt;br /&gt;
Players can have up to a total of ten (10) spell preparation messages.  The salt-stained parchment affects all a player&#039;s spells, but can be toggled with &amp;lt;span style = &amp;quot;font-variant: small-caps&amp;quot;&amp;gt;prep phrase on/off&amp;lt;/span&amp;gt;.  It is also possible to switch the order of preference for preparation phrases, for example, such that a phrase unique to a specific spell is used rather than the phrase for &amp;quot;all spells&amp;quot; (such as this case).  In other words, using this item will not remove the ability for anyone with other types of custom preparation phrasing to be used, assuming they presently have nine or less total.  The only likely issue appears to be if one had a different custom phrase for all spells, in which case one would need to manually swap their orders to see both of them.&lt;br /&gt;
&lt;br /&gt;
First Person: &lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A salty sea breeze stirs as you chant an old sailor&#039;s ditty, invoking [Spell Name].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Third Person: &lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A salty sea breeze stirs as Vanah chants an old sailor&#039;s ditty.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you purchase one, INVOKE it to activate it.  It gives a warning before the activation is permanent.&lt;br /&gt;
&lt;br /&gt;
===Shimmering vellum===&lt;br /&gt;
Song of Tonis spell prep&lt;br /&gt;
&lt;br /&gt;
First Person: You sing a short rhyme to Tonis, expounding upon his speed and grace.&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: Vanah sings a short rhyme to Tonis, expounding upon his speed and grace.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You hear a short rhyme being sung, expounding upon Tonis&#039; speed and grace.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First Person: You invoke the power of the elements, issuing sharp commands to prepare [Spell Name].&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: Vanah invokes the power of the elements, issuing sharp commands.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You hear a series of sharp commands being issued.&lt;br /&gt;
&lt;br /&gt;
===A carved bamboo half mask===&lt;br /&gt;
Posted by GM Haliste on 9/30/14:&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;This item was originally created with a bonus to logic and influence, but was intended to be logic and intuition! If you have purchased this item and prefer the latter, you can ASSIST and someone can help you get things fixed up.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Narwhal horn hairstick===&lt;br /&gt;
Posted by Riend on the Player&#039;s Corner:&amp;lt;br&amp;gt;&lt;br /&gt;
1) She has long, fine mournbloom black hair twisted high into a haphazard top-knot pierced through with a vaalin-tipped narwhal horn hairstick strung with a chain dangling several silver coins.&amp;lt;br&amp;gt;&lt;br /&gt;
2) She has long, fine mournbloom black hair done up in an elaborate narwhal horn-secured coif with an interwoven chain dangling silver coins. &amp;lt;br&amp;gt;&lt;br /&gt;
3) She has long, fine mournbloom black hair wound in an intricate series of interwoven loops about a vaalin-tipped narwhal horn hairstick strung with a chain dangling several silver coins.&lt;br /&gt;
&lt;br /&gt;
===A pale green vellum parchment===&lt;br /&gt;
Spell prep for ranger-based spells&lt;br /&gt;
&lt;br /&gt;
First Person: A pale green corona surrounds your hands as you whisper a soft phrase.&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: A pale green corona surrounds Vanah&#039;s hands as he whispers a soft phrase.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You see a pale green corona appear in midair, accompanied by a softly whispered phrase.&lt;br /&gt;
&lt;br /&gt;
===A red-flecked dark vellum scroll===&lt;br /&gt;
Spell prep for Dark Catalyst (719)&lt;br /&gt;
&lt;br /&gt;
The Dark Catalyst (719) spell preparation phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: As you chant, electricity crackles across your hands, mixed with veins of ice and flame, the elements moving in rhythm with your voice.&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: As Vanah chants, electricity crackles across her hands, mixed with veins of ice and flame, the elements moving in rhythm with her voice.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You hear a chant, accompanied by the crackle of electricity and slivers of ice and flame.&lt;br /&gt;
&lt;br /&gt;
===Black ko&#039;nag wand===&lt;br /&gt;
Loresong value is 91,000, the wand persists.&lt;br /&gt;
&lt;br /&gt;
===Siegery miniatures===&lt;br /&gt;
[[Siegery]] miniatures from any quarter are all S-Class. Miniatures from the initial month promotion are not.&lt;br /&gt;
&lt;br /&gt;
===Smooth ebonwood pyramid===&lt;br /&gt;
The pyramid has three sections and you must move the sections to match up the colors.  The spells cast are [[508|Elemental Bias]], [[107|Deep Blues]], and [[101|Light Blues]].&lt;br /&gt;
&lt;br /&gt;
[[category:Pay Quests]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Troubled_Waters/prize_list&amp;diff=133436</id>
		<title>Troubled Waters/prize list</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Troubled_Waters/prize_list&amp;diff=133436"/>
		<updated>2020-07-01T20:45:18Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: /* 4th Quarter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==First Quarter==&lt;br /&gt;
===Static Items===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot; colspan=&amp;quot;9&amp;quot;|Cash to Silver: $10.00 per million Cost of quest $9.99&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;9&amp;quot;|You get 50-150 blackscrip per run depending on overall success, so here are the min-mid-max values.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&lt;br /&gt;
| Prize||Blackscrip Cost||Silver cost @ 50/run||Silver cost @ 100/run||Silver cost @150/run||Cash cost @ 50/run||Cash cost @ 100/run||Cash cost @150/run||Details&lt;br /&gt;
|-&lt;br /&gt;
| Grey leather pouch||1000||19,980,000||9,990,000||6,660,000||$199.80||$99.90||$66.60||Care for this greying, elderly hedgehog pet!&lt;br /&gt;
|-&lt;br /&gt;
| Wide brass spiral||300||5,994,000||2,997,000||1,998,000||$59.94||$29.97||$19.98||When attached to your ear, this spiral allows one to understand the Krolgesh language!&lt;br /&gt;
|-&lt;br /&gt;
| Azure silk robes||200||3,996,000||1,998,000||1,332,000||$39.96||$19.98||$13.32||Keep your armor covered in style.&lt;br /&gt;
|-&lt;br /&gt;
| Golvern battle axe||150||2,997,000||1,498,500||999,000||$29.97||$14.99||$9.99||Five-times enchanted battle axe with a mounted skull. +5 Two-Handed Weapons Bonus, +3 Stamina Recovery&lt;br /&gt;
|-&lt;br /&gt;
| Monir water cannon||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Blast your foes out of their boots with this water cannon!  Price drop from 500&lt;br /&gt;
|-&lt;br /&gt;
| Black ko&#039;nag wand||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Blank mage-rechargeable wand!&lt;br /&gt;
|-&lt;br /&gt;
| Brown leather tote||50||999,000||499,500||333,000||$9.99||$5.00||$3.33||This compartmented tote can hold all of your cobbling materials!&lt;br /&gt;
|-&lt;br /&gt;
| Crystal blue bottle||50||999,000||499,500||333,000||$9.99||$5.00||$3.33||You&#039;re never far from the seas with this exclusive sea-faring scent!&lt;br /&gt;
|-&lt;br /&gt;
| Seafarer&#039;s gloves||50||999,000||499,500||333,000||$9.99||$5.00||$3.33||Casting gloves with ocean-related messaging; Casts Water Walking; +5 Dex Base, +5 Swimming Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Golden rolaren sextant||25||499,500||249,750||166,500||$5.00||$2.50||$1.67||Neckworn gold ring holder with unique messaging!&lt;br /&gt;
|-&lt;br /&gt;
| Ko&#039;nag block||25||499,500||249,750||166,500||$5.00||$2.50||$1.67||Forging block of rare, icy-climate wood!&lt;br /&gt;
|-&lt;br /&gt;
| Cormorant fletchings||10||199,800||99,900||66,600||$2.00||$1.00||$0.67||These fletchings will impart cold flares on the arrows they are glued to.&lt;br /&gt;
|-&lt;br /&gt;
| Green jar of oil||10||199,800||99,900||66,600||$2.00||$1.00||$0.67||Render your weapons more suitable for defeating the krolvin enemies!&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo music box||5||99,900||49,950||33,300||$1.00||$0.50||$0.33||Tell of your adventures with music from the islands.&lt;br /&gt;
|-&lt;br /&gt;
| Leather siegery case||5||99,900||49,950||33,300||$1.00||$0.50||$0.33||Store your precious siegery in this miniature repair case.&lt;br /&gt;
|-&lt;br /&gt;
| Dark green seaweed||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Delicate sandsilver||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Discolored krolvin tooth||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Polished brass coin||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Rusted iron can||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Novelty can with a surprise inside!&lt;br /&gt;
|-&lt;br /&gt;
| Salt-worn rigging||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Water-stained label||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Labels for a label box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special to Quarter===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! Prize||Blackscrip Cost||Details&lt;br /&gt;
|-&lt;br /&gt;
|Smooth white oak box||75||This [[Runestone carver|box]] will turn runestones into frosted mazarine sea glass runestones. This box does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
|Indigo leather armor ||400||Five-times enchanted brigandine with zests and a bit of critical protection! (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Skull-etched crimson eahnor pavis||25||Five-times enchanted pocketed and spiked shield, enhances Shield Use and Dexterity. (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Thin-bladed golvern longsword||150||Five-times enchanted longsword with a mounted krolvin skull. Enhances One Handed Edged Weapon bonus and Stamina recovery.&lt;br /&gt;
|-&lt;br /&gt;
|Imflass dolphin pendant||100||Enhances Agility, Strength, Dodging, and Stamina Recovery, and holds Cloak of Shadows. (&#039;&#039;&#039;ATTUNED, CANNOT REMOVE UNTIL EMPTY OF CHARGES&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|Black linen eyepatch||100||Enhances multi-opponent combat.&lt;br /&gt;
|-&lt;br /&gt;
|Extravagant ebon leather tricorn||100||This tricorn will give your style some flare, and will make you smarter!&lt;br /&gt;
|-&lt;br /&gt;
|Leather-bound logbook||5||Record your travels in this zesty logbook.&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood krolvin mask||20||This mask will temporarily allow the wearer to look like a krolvin!&lt;br /&gt;
|-&lt;br /&gt;
|Onyx-stemmed curved bog-wood pipe||500||With this bog-wood pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|-&lt;br /&gt;
|Smooth ebonwood pyramid||10||Put your smarts to the test with this 3-layer spell puzzle. (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Gold-toothed burly pirate figurine||200||Win over your competitors with this formidable pirate siegery miniature! (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Silver-topped green glass jar||10||Store your precious gems in this glass jar with an increased capacity! (Return from Q3 2014?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[http://tinyurl.com/mhgkyb3 Original chart] made by Zaigh fully updated as of 5 Jan 2015.&lt;br /&gt;
&lt;br /&gt;
==Second Quarter==&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 250px | Item || Cost || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|Water-stained label	 ||1	 ||Labels for a label box.&lt;br /&gt;
|-&lt;br /&gt;
|Rusted iron can	 ||1	 ||Novelty can with a surprise inside!&lt;br /&gt;
|-&lt;br /&gt;
|Discolored krolvin tooth||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Polished brass coin	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Dark green seaweed	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Delicate sandsilver	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Salt-worn rigging	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Bamboo music box	 ||5	 ||Tell of your adventures with music from the islands.&lt;br /&gt;
|-&lt;br /&gt;
|Polished brass compass	 ||5	 ||Never lose your way again!&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood brig pendant	 ||5	 ||Crystal-holding jewelry that casts water walking.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant fletchings	 ||10	 ||These fletchings will impart cold flares on the arrows they are glued to.&lt;br /&gt;
|-&lt;br /&gt;
|Green jar of oil	 ||10	 ||Render your weapons more suitable for defeating the krolvin enemies!&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood cube	 	 ||10	 ||Put your smarts to the test with this 3-layer spell puzzle.&lt;br /&gt;
|-&lt;br /&gt;
|Blue glass jar	 	 ||10	 ||Store your precious gems in this glass jar with an increased capacity!&lt;br /&gt;
|-&lt;br /&gt;
|Etched green bottle	 ||15	 ||A filled label box with increased capacity.&lt;br /&gt;
|-&lt;br /&gt;
|Rugged scallywag mask	 ||20	 ||Look like a pirate!&lt;br /&gt;
|-&lt;br /&gt;
|Golden rolaren sextant	 ||25	 ||Neckworn gold ring holder with unique messaging!&lt;br /&gt;
|-&lt;br /&gt;
|thick dark brown leather tote  ||50  ||Scripted to hold cobbling materials.  Shoulder worn, large amount of items of very small size&lt;br /&gt;
|-&lt;br /&gt;
|Seafarer&#039;s gloves	 ||50	 ||Casting gloves with ocean-related messaging; Casts Water Walking; +5 Dex Base, +5 Swimming Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Crystal blue bottle	 ||50	 ||You&#039;re never far from the seas with this exclusive sea-faring scent!&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood poison locket ||50	 ||Store your favorite poisons in this concealable dispenser.&lt;br /&gt;
|-&lt;br /&gt;
|Cracked driftwood case	 ||75	 ||This case will turn your imbued wiregrass bracelets and anklets into tangled seaweed and kelp! The case does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
|Narwhal horn hairstick	 ||85	 ||Enhance your Disarming and Perception skills with this fashionable hair-styling accoutrement.&lt;br /&gt;
|-&lt;br /&gt;
|Black rolaren cutlass	 ||90	 ||Five-times enchanted vacuum-flaring rolaren scimitar with two fusion slots.&lt;br /&gt;
|-&lt;br /&gt;
|Vultite lantern shield	 ||100	 ||Five-times enchanted, pocketed, and spiked shield; Enhances shield use and agility.&lt;br /&gt;
|-&lt;br /&gt;
|Golvern maul	 	 ||100	 ||Five-times enchanted zesty maul!&lt;br /&gt;
|-&lt;br /&gt;
|Brass plate case	 ||100	 ||Protect your belongings with a mechanical case that is +6 logic and +4 Trading. &lt;br /&gt;
|-&lt;br /&gt;
|Fake gold tooth	 ||100	 ||+2 Armor Use, +2 Physical Fitness, +3 Shield use.&lt;br /&gt;
|-&lt;br /&gt;
|Leather siegery case	 ||5	 ||Store your precious siegery in this miniature repair case.&lt;br /&gt;
|-&lt;br /&gt;
|Golvern battle axe	 ||150	 ||Five-times enchanted battle axe with a mounted skull. +5 Two-Handed Weapons Bonus, +3 Stamina Recovery&lt;br /&gt;
|-&lt;br /&gt;
|Polished silver spyglass||150	 ||Keep an eye on your enemies!&lt;br /&gt;
|-&lt;br /&gt;
|Azure silk robes	 ||200	 ||Keep your armor covered in style.&lt;br /&gt;
|-&lt;br /&gt;
|Salt-stained codex	 ||200	 ||This locked codex will store ten scrolls!&lt;br /&gt;
|-&lt;br /&gt;
|Deckmaster figurine	 ||200	 ||Win over your competitors with this formidable deckmaster miniature!&lt;br /&gt;
|-&lt;br /&gt;
|Salt-stained parchment	 ||200	 ||Invoke the power of the seas long after you head inland! This parchment will impart a special way for you to prepare your spells.&lt;br /&gt;
|-&lt;br /&gt;
|Wide brass spiral	 ||300	 ||When attached to your ear, this spiral allows one to understand the Krolgesh language!&lt;br /&gt;
|-&lt;br /&gt;
|Siren scale armor	 ||400	 ||Five-times enchanted reinforced leather with zests and a bit of critical protection!&lt;br /&gt;
|-&lt;br /&gt;
|Monir water cannon	 ||500	 ||Blast your foes out of their boots with this water cannon!&lt;br /&gt;
|-&lt;br /&gt;
|Bent briar pipe	 ||500	 ||With this briar pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|}&lt;br /&gt;
==Third Quarter==&lt;br /&gt;
&lt;br /&gt;
Made by Zaigh on the [http://forum.gsplayers.com Player&#039;s Corner] and replicated with permission. [http://tinyurl.com/krxbajb Original Google Docs chart]  &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot; colspan=&amp;quot;9&amp;quot;|&#039;&#039;&#039;Cash to Silver: $9.00 per million, Cost of quest $9.99&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Colspan=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot;|You get 50-150 blackscrip per run depending on overall success, so here are the min-mid-max values.&lt;br /&gt;
|-style=&amp;quot;background:#f0f0f0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Prize||Blackscrip Cost||Silver cost @ 50/run||Silver cost @ 100/run||Silver cost @150/run||Cash cost @ 50/run||Cash cost @ 100/run||Cash cost @150/run||Details&lt;br /&gt;
|-&lt;br /&gt;
| Grey leather pouch||1000||22,200,000||11,100,000||7,400,000||$199.80||$99.90||$66.60||Care for this greying, elderly hedgehog pet!&lt;br /&gt;
|-&lt;br /&gt;
| Black ko&#039;nag runestaff||750||16,650,000||8,325,000||5,550,000||$149.85||$74.93||$49.95||Eight-times enchanted runestaff with magical zests!&lt;br /&gt;
|-&lt;br /&gt;
| Monir water cannon||500||11,100,000||5,550,000||3,700,000||$99.90||$49.95||$33.30||Blast your foes out of their boots with this water cannon!&lt;br /&gt;
|-&lt;br /&gt;
| Bog-wood pipe||500||11,100,000||5,550,000||3,700,000||$99.90||$49.95||$33.30||With this bog-wood pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|-&lt;br /&gt;
| Indigo leather armor||400||8,880,000||4,440,000||2,960,000||$79.92||$39.96||$26.64||Five-times enchanted brigandine with zests and a bit of critical protection!&lt;br /&gt;
|-&lt;br /&gt;
| Wide brass spiral||300||6,660,000||3,330,000||2,220,000||$59.94||$29.97||$19.98||When attached to your ear, this spiral allows one to understand the Krolgesh language!&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering vellum||250||5,550,000||2,775,000||1,850,000||$49.95||$24.98||$16.65||This vellum will impart a special way for Bards to prepare Song of Tonis!&lt;br /&gt;
|-&lt;br /&gt;
| Charred parchment scroll||250||5,550,000||2,775,000||1,850,000||$49.95||$24.98||$16.65||This scroll will impart a special way for Wizards to prepare spells from the Wizard Spell Circle!&lt;br /&gt;
|-&lt;br /&gt;
| Azure silk robes||200||4,440,000||2,220,000||1,480,000||$39.96||$19.98||$13.32||Keep your armor covered in style.&lt;br /&gt;
|-&lt;br /&gt;
| Ebon leather gauntlets||200||4,440,000||2,220,000||1,480,000||$39.96||$19.98||$13.32||Four-times enchanted UAC with unbalance flares and lesser moods.&lt;br /&gt;
|-&lt;br /&gt;
| Pirate figurine||200||4,440,000||2,220,000||1,480,000||$39.96||$19.98||$13.32||Win over your competitors with this formidable pirate siegery miniature!&lt;br /&gt;
|-&lt;br /&gt;
| Golvern battle axe||150||3,330,000||1,665,000||1,110,000||$29.97||$14.99||$9.99||Five-times enchanted battle axe with a mounted skull. +5 Two-Handed Weapons Bonus, +3 Stamina Recovery&lt;br /&gt;
|-&lt;br /&gt;
| Kelyn boarding axe||150||3,330,000||1,665,000||1,110,000||$29.97||$14.99||$9.99||Five-times enchanted vacuum-flaring kelyn handaxe with two fusion slots.&lt;br /&gt;
|-&lt;br /&gt;
| Black ko&#039;nag wand||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||Blank mage-rechargeable wand!&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo half-mask||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||Cover your smile with +3 Logic Bonus and +3 Intuition Bonus.&lt;br /&gt;
|-&lt;br /&gt;
| Wooden pegleg||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||+3 Picking Locks Bonus, +5 Perception Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Fake black beard||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||+3 Ambush Bonus, +3 Stalking and Hiding Bonus, +2 Ranged Weapons Bonus.&lt;br /&gt;
|-&lt;br /&gt;
| White oak box||75||1,665,000||832,500||555,000||$14.99||$7.49||$5.00||This box will turn runestones into frosted mazarine sea glass runestones. This box does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
| Seafarer&#039;s gloves||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||Casting gloves with ocean-related messaging; Casts Water Walking; +5 Dex Base, +5 Swimming Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Crystal blue bottle||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||You&#039;re never far from the seas with this exclusive sea-faring scent!&lt;br /&gt;
|-&lt;br /&gt;
| Brown leather tote||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||This compartmented tote can hold all of your cobbling materials!&lt;br /&gt;
|-&lt;br /&gt;
| Brass poison ring||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||Store your favorite poisons in this concealable dispenser.&lt;br /&gt;
|-&lt;br /&gt;
| Golden rolaren sextant||25||555,000||277,500||185,000||$5.00||$2.50||$1.67||Neckworn gold ring holder with unique messaging!&lt;br /&gt;
|-&lt;br /&gt;
| Ko&#039;nag block||25||555,000||277,500||185,000||$5.00||$2.50||$1.67||Forging block of rare, icy-climate wood!&lt;br /&gt;
|-&lt;br /&gt;
| Spiked crimson pavis||25||555,000||277,500||185,000||$5.00||$2.50||$1.67||Five-times enchanted pocketed and spiked shield, enhances Shield Use and Dexterity.&lt;br /&gt;
|-&lt;br /&gt;
| Cormorant fletchings||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||These fletchings will impart cold flares on the arrows they are glued to.&lt;br /&gt;
|-&lt;br /&gt;
| Green jar of oil||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||Render your weapons more suitable for defeating the krolvin enemies!&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood pyramid||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||Put your smarts to the test with this 3-layer spell puzzle.&lt;br /&gt;
|-&lt;br /&gt;
| Green glass jar||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||Store your precious gems in this glass jar with an increased capacity!&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo music box||5||111,000||55,500||37,000||$1.00||$0.50||$0.33||Tell of your adventures with music from the islands.&lt;br /&gt;
|-&lt;br /&gt;
| Leather siegery case||5||111,000||55,500||37,000||$1.00||$0.50||$0.33||Store your precious siegery in this miniature repair case.&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany case||5||111,000||55,500||37,000||$1.00||$0.50||$0.33||Look into the future with these wooden fortune-telling slats!&lt;br /&gt;
|-&lt;br /&gt;
| Water-stained label||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Labels for a label box.&lt;br /&gt;
|-&lt;br /&gt;
| Rusted iron can||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Novelty can with a surprise inside!&lt;br /&gt;
|-&lt;br /&gt;
| Discolored krolvin tooth||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Polished brass coin||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Dark green seaweed||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Delicate sandsilver||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Salt-worn rigging||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Algae-covered box||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||An empty label box with increased capacity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==4th Quarter==&lt;br /&gt;
Unique prizes to quarter&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot; colspan=&amp;quot;9&amp;quot;|&#039;&#039;&#039;Cash to Silver: $9.00 per million, Cost of quest $9.99&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Colspan=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot;|You get 50-150 blackscrip per run depending on overall success, so here are the min-mid-max values.&lt;br /&gt;
|-style=&amp;quot;background:#f0f0f0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Prize||Blackscrip Cost||Silver cost @ 50/run||Silver cost @ 100/run||Silver cost @150/run||Cash cost @ 50/run||Cash cost @ 100/run||Cash cost @150/run||Details&lt;br /&gt;
|-&lt;br /&gt;
| a knotted driftwood rune staff set with spirals of colorful pearls||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||Five-times enchanted rune staff with tier six acuity flares with lesser moods!&lt;br /&gt;
|-&lt;br /&gt;
| a scuffed rolaren breastplate||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||Five times enchanted metal breastplate with zests and a bit of damage protection!&lt;br /&gt;
|-&lt;br /&gt;
| a silver-banded full bent briar pipe||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||With this full bent briar pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|-&lt;br /&gt;
| an empty salt-stained leather codex with a chipped krolvin tooth latch||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||This unlocked codex will store twenty scrolls!&lt;br /&gt;
|-&lt;br /&gt;
| a pale green vellum parchment||250||4,995,000||2,497,500||1,665,000||$49.95||$24.98||$16.65||A spell preparation phrase only for Rangers casting Ranger base spells!&lt;br /&gt;
|-&lt;br /&gt;
| a red-flecked dark vellum scroll||250||4,995,000||2,497,500||1,665,000||$49.95||$24.98||$16.65||A spell preparation phrase only for sorcerers casting Dark Catalyst (719)!&lt;br /&gt;
|-&lt;br /&gt;
| a pair of steel-grommeted rough black leather gloves||200||3,996,000||1,998,000||1,332,000||$39.96||$19.98||$13.32||Four-times enchanted UAC with grapple flares and lesser moods.&lt;br /&gt;
|-&lt;br /&gt;
| a swarthy deckmaster figurine||200||3,996,000||1,998,000||1,332,000||$39.96||$19.98||$13.32||Win over your competitors with this formidable deckmaster miniature!&lt;br /&gt;
|-&lt;br /&gt;
| a brass-edged vultite lantern shield||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Five times enchanted pocketed and spiked shield, It provides a boost of 3 to Shield Use Bonus.&lt;br /&gt;
It provides a boost of 3 to Agility Bonus.&lt;br /&gt;
|-&lt;br /&gt;
| a bright tri-colored cloth parrot||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||It provides a boost of 4 to Survival Bonus.&lt;br /&gt;
It provides a boost of 4 to First Aid Bonus.&lt;br /&gt;
The parrot looks to have more than your average giantman could count charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
| a scratched mithril hook with a black leather handguard||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||It provides a boost of 2 to Magic Item Use Bonus.&lt;br /&gt;
It provides a boost of 2 to Constitution Bonus.&lt;br /&gt;
The hook looks to have more than your average giantman could count charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
| a tiny peridot and blue sapphire trident pin||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Pin is currently imbedded with the Mystic Focus spell.&lt;br /&gt;
It has 10 charges remaining.&lt;br /&gt;
It could be activated by rubbing it.&lt;br /&gt;
It provides a boost of 8 to Wisdom Base.&lt;br /&gt;
It provides a boost of 7 to Spell Aiming Ranks.&lt;br /&gt;
It provides a boost of 6 to Mana Recovery.&lt;br /&gt;
The pin looks to have quite a few charges remaining.&lt;br /&gt;
It will persist after its last enhancive charge and magic item charge.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of gemstone.&lt;br /&gt;
The pin can be worn anywhere on the body.  The pin appears to serve some purpose. (* Attunes to purchaser, high bonus, low charges, does not recharge)&lt;br /&gt;
|-&lt;br /&gt;
| a shell-covered dark driftwood chest||75||1,498,500||749,250||499,500||$14.99||$7.49||$5.00||This chest will make imbued wands and rods appear as crooked dark driftwood! This chest does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
| a fitted frock coat with a double line of brass buttons||20||399,600||199,800||133,200||$4.00||$2.00||$1.33||Store your possessions in this coat, fitted for a winged race.&lt;br /&gt;
|-&lt;br /&gt;
| a sanded oak sphere||20||399,600||199,800||133,200||$4.00||$2.00||$1.33||Put your smarts to the test with this 3-layer spell puzzle.&lt;br /&gt;
|-&lt;br /&gt;
| a shell-etched blue glass jar||10||199,800||99,900||66,600||$2.00||$1.00||$0.67||Store your precious gems in this glass jar with an increased capacity!&lt;br /&gt;
|-&lt;br /&gt;
| a rough hollowed-out coconut suspended from a thick leather strap||5||99,900||49,950||33,300||$1.00||$0.50||$0.33||Drink and be merry, with this unique rum (and liquid container!) from the islands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Item Descriptions==&lt;br /&gt;
===Salt-stained parchment===&lt;br /&gt;
Players can have up to a total of ten (10) spell preparation messages.  The salt-stained parchment affects all a player&#039;s spells, but can be toggled with &amp;lt;span style = &amp;quot;font-variant: small-caps&amp;quot;&amp;gt;prep phrase on/off&amp;lt;/span&amp;gt;.  It is also possible to switch the order of preference for preparation phrases, for example, such that a phrase unique to a specific spell is used rather than the phrase for &amp;quot;all spells&amp;quot; (such as this case).  In other words, using this item will not remove the ability for anyone with other types of custom preparation phrasing to be used, assuming they presently have nine or less total.  The only likely issue appears to be if one had a different custom phrase for all spells, in which case one would need to manually swap their orders to see both of them.&lt;br /&gt;
&lt;br /&gt;
First Person: &lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A salty sea breeze stirs as you chant an old sailor&#039;s ditty, invoking [Spell Name].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Third Person: &lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A salty sea breeze stirs as Vanah chants an old sailor&#039;s ditty.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you purchase one, INVOKE it to activate it.  It gives a warning before the activation is permanent.&lt;br /&gt;
&lt;br /&gt;
===Shimmering vellum===&lt;br /&gt;
Song of Tonis spell prep&lt;br /&gt;
&lt;br /&gt;
First Person: You sing a short rhyme to Tonis, expounding upon his speed and grace.&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: Vanah sings a short rhyme to Tonis, expounding upon his speed and grace.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You hear a short rhyme being sung, expounding upon Tonis&#039; speed and grace.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First Person: You invoke the power of the elements, issuing sharp commands to prepare [Spell Name].&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: Vanah invokes the power of the elements, issuing sharp commands.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You hear a series of sharp commands being issued.&lt;br /&gt;
&lt;br /&gt;
===A carved bamboo half mask===&lt;br /&gt;
Posted by GM Haliste on 9/30/14:&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;This item was originally created with a bonus to logic and influence, but was intended to be logic and intuition! If you have purchased this item and prefer the latter, you can ASSIST and someone can help you get things fixed up.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Narwhal horn hairstick===&lt;br /&gt;
Posted by Riend on the Player&#039;s Corner:&amp;lt;br&amp;gt;&lt;br /&gt;
1) She has long, fine mournbloom black hair twisted high into a haphazard top-knot pierced through with a vaalin-tipped narwhal horn hairstick strung with a chain dangling several silver coins.&amp;lt;br&amp;gt;&lt;br /&gt;
2) She has long, fine mournbloom black hair done up in an elaborate narwhal horn-secured coif with an interwoven chain dangling silver coins. &amp;lt;br&amp;gt;&lt;br /&gt;
3) She has long, fine mournbloom black hair wound in an intricate series of interwoven loops about a vaalin-tipped narwhal horn hairstick strung with a chain dangling several silver coins.&lt;br /&gt;
&lt;br /&gt;
===A pale green vellum parchment===&lt;br /&gt;
Spell prep for ranger-based spells&lt;br /&gt;
&lt;br /&gt;
First Person: A pale green corona surrounds your hands as you whisper a soft phrase.&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: A pale green corona surrounds Vanah&#039;s hands as he whispers a soft phrase.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You see a pale green corona appear in midair, accompanied by a softly whispered phrase.&lt;br /&gt;
&lt;br /&gt;
===A red-flecked dark vellum scroll===&lt;br /&gt;
Spell prep for Dark Catalyst (719)&lt;br /&gt;
&lt;br /&gt;
The Dark Catalyst (719) spell preparation phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: As you chant, electricity crackles across your hands, mixed with veins of ice and flame, the elements moving in rhythm with your voice.&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: As Vanah chants, electricity crackles across her hands, mixed with veins of ice and flame, the elements moving in rhythm with her voice.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You hear a chant, accompanied by the crackle of electricity and slivers of ice and flame.&lt;br /&gt;
&lt;br /&gt;
===Black ko&#039;nag wand===&lt;br /&gt;
Loresong value is 91,000, the wand persists.&lt;br /&gt;
&lt;br /&gt;
===Siegery miniatures===&lt;br /&gt;
[[Siegery]] miniatures from any quarter are all S-Class. Miniatures from the initial month promotion are not.&lt;br /&gt;
&lt;br /&gt;
===Smooth ebonwood pyramid===&lt;br /&gt;
The pyramid has three sections and you must move the sections to match up the colors.  The spells cast are [[508|Elemental Bias]], [[107|Deep Blues]], and [[101|Light Blues]].&lt;br /&gt;
&lt;br /&gt;
[[category:Pay Quests]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Troubled_Waters/prize_list&amp;diff=133435</id>
		<title>Troubled Waters/prize list</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Troubled_Waters/prize_list&amp;diff=133435"/>
		<updated>2020-07-01T20:43:31Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: /* 4th Quarter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==First Quarter==&lt;br /&gt;
===Static Items===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot; colspan=&amp;quot;9&amp;quot;|Cash to Silver: $10.00 per million Cost of quest $9.99&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;9&amp;quot;|You get 50-150 blackscrip per run depending on overall success, so here are the min-mid-max values.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&lt;br /&gt;
| Prize||Blackscrip Cost||Silver cost @ 50/run||Silver cost @ 100/run||Silver cost @150/run||Cash cost @ 50/run||Cash cost @ 100/run||Cash cost @150/run||Details&lt;br /&gt;
|-&lt;br /&gt;
| Grey leather pouch||1000||19,980,000||9,990,000||6,660,000||$199.80||$99.90||$66.60||Care for this greying, elderly hedgehog pet!&lt;br /&gt;
|-&lt;br /&gt;
| Wide brass spiral||300||5,994,000||2,997,000||1,998,000||$59.94||$29.97||$19.98||When attached to your ear, this spiral allows one to understand the Krolgesh language!&lt;br /&gt;
|-&lt;br /&gt;
| Azure silk robes||200||3,996,000||1,998,000||1,332,000||$39.96||$19.98||$13.32||Keep your armor covered in style.&lt;br /&gt;
|-&lt;br /&gt;
| Golvern battle axe||150||2,997,000||1,498,500||999,000||$29.97||$14.99||$9.99||Five-times enchanted battle axe with a mounted skull. +5 Two-Handed Weapons Bonus, +3 Stamina Recovery&lt;br /&gt;
|-&lt;br /&gt;
| Monir water cannon||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Blast your foes out of their boots with this water cannon!  Price drop from 500&lt;br /&gt;
|-&lt;br /&gt;
| Black ko&#039;nag wand||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Blank mage-rechargeable wand!&lt;br /&gt;
|-&lt;br /&gt;
| Brown leather tote||50||999,000||499,500||333,000||$9.99||$5.00||$3.33||This compartmented tote can hold all of your cobbling materials!&lt;br /&gt;
|-&lt;br /&gt;
| Crystal blue bottle||50||999,000||499,500||333,000||$9.99||$5.00||$3.33||You&#039;re never far from the seas with this exclusive sea-faring scent!&lt;br /&gt;
|-&lt;br /&gt;
| Seafarer&#039;s gloves||50||999,000||499,500||333,000||$9.99||$5.00||$3.33||Casting gloves with ocean-related messaging; Casts Water Walking; +5 Dex Base, +5 Swimming Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Golden rolaren sextant||25||499,500||249,750||166,500||$5.00||$2.50||$1.67||Neckworn gold ring holder with unique messaging!&lt;br /&gt;
|-&lt;br /&gt;
| Ko&#039;nag block||25||499,500||249,750||166,500||$5.00||$2.50||$1.67||Forging block of rare, icy-climate wood!&lt;br /&gt;
|-&lt;br /&gt;
| Cormorant fletchings||10||199,800||99,900||66,600||$2.00||$1.00||$0.67||These fletchings will impart cold flares on the arrows they are glued to.&lt;br /&gt;
|-&lt;br /&gt;
| Green jar of oil||10||199,800||99,900||66,600||$2.00||$1.00||$0.67||Render your weapons more suitable for defeating the krolvin enemies!&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo music box||5||99,900||49,950||33,300||$1.00||$0.50||$0.33||Tell of your adventures with music from the islands.&lt;br /&gt;
|-&lt;br /&gt;
| Leather siegery case||5||99,900||49,950||33,300||$1.00||$0.50||$0.33||Store your precious siegery in this miniature repair case.&lt;br /&gt;
|-&lt;br /&gt;
| Dark green seaweed||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Delicate sandsilver||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Discolored krolvin tooth||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Polished brass coin||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Rusted iron can||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Novelty can with a surprise inside!&lt;br /&gt;
|-&lt;br /&gt;
| Salt-worn rigging||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Water-stained label||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Labels for a label box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special to Quarter===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! Prize||Blackscrip Cost||Details&lt;br /&gt;
|-&lt;br /&gt;
|Smooth white oak box||75||This [[Runestone carver|box]] will turn runestones into frosted mazarine sea glass runestones. This box does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
|Indigo leather armor ||400||Five-times enchanted brigandine with zests and a bit of critical protection! (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Skull-etched crimson eahnor pavis||25||Five-times enchanted pocketed and spiked shield, enhances Shield Use and Dexterity. (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Thin-bladed golvern longsword||150||Five-times enchanted longsword with a mounted krolvin skull. Enhances One Handed Edged Weapon bonus and Stamina recovery.&lt;br /&gt;
|-&lt;br /&gt;
|Imflass dolphin pendant||100||Enhances Agility, Strength, Dodging, and Stamina Recovery, and holds Cloak of Shadows. (&#039;&#039;&#039;ATTUNED, CANNOT REMOVE UNTIL EMPTY OF CHARGES&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|Black linen eyepatch||100||Enhances multi-opponent combat.&lt;br /&gt;
|-&lt;br /&gt;
|Extravagant ebon leather tricorn||100||This tricorn will give your style some flare, and will make you smarter!&lt;br /&gt;
|-&lt;br /&gt;
|Leather-bound logbook||5||Record your travels in this zesty logbook.&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood krolvin mask||20||This mask will temporarily allow the wearer to look like a krolvin!&lt;br /&gt;
|-&lt;br /&gt;
|Onyx-stemmed curved bog-wood pipe||500||With this bog-wood pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|-&lt;br /&gt;
|Smooth ebonwood pyramid||10||Put your smarts to the test with this 3-layer spell puzzle. (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Gold-toothed burly pirate figurine||200||Win over your competitors with this formidable pirate siegery miniature! (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Silver-topped green glass jar||10||Store your precious gems in this glass jar with an increased capacity! (Return from Q3 2014?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[http://tinyurl.com/mhgkyb3 Original chart] made by Zaigh fully updated as of 5 Jan 2015.&lt;br /&gt;
&lt;br /&gt;
==Second Quarter==&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 250px | Item || Cost || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|Water-stained label	 ||1	 ||Labels for a label box.&lt;br /&gt;
|-&lt;br /&gt;
|Rusted iron can	 ||1	 ||Novelty can with a surprise inside!&lt;br /&gt;
|-&lt;br /&gt;
|Discolored krolvin tooth||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Polished brass coin	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Dark green seaweed	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Delicate sandsilver	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Salt-worn rigging	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Bamboo music box	 ||5	 ||Tell of your adventures with music from the islands.&lt;br /&gt;
|-&lt;br /&gt;
|Polished brass compass	 ||5	 ||Never lose your way again!&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood brig pendant	 ||5	 ||Crystal-holding jewelry that casts water walking.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant fletchings	 ||10	 ||These fletchings will impart cold flares on the arrows they are glued to.&lt;br /&gt;
|-&lt;br /&gt;
|Green jar of oil	 ||10	 ||Render your weapons more suitable for defeating the krolvin enemies!&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood cube	 	 ||10	 ||Put your smarts to the test with this 3-layer spell puzzle.&lt;br /&gt;
|-&lt;br /&gt;
|Blue glass jar	 	 ||10	 ||Store your precious gems in this glass jar with an increased capacity!&lt;br /&gt;
|-&lt;br /&gt;
|Etched green bottle	 ||15	 ||A filled label box with increased capacity.&lt;br /&gt;
|-&lt;br /&gt;
|Rugged scallywag mask	 ||20	 ||Look like a pirate!&lt;br /&gt;
|-&lt;br /&gt;
|Golden rolaren sextant	 ||25	 ||Neckworn gold ring holder with unique messaging!&lt;br /&gt;
|-&lt;br /&gt;
|thick dark brown leather tote  ||50  ||Scripted to hold cobbling materials.  Shoulder worn, large amount of items of very small size&lt;br /&gt;
|-&lt;br /&gt;
|Seafarer&#039;s gloves	 ||50	 ||Casting gloves with ocean-related messaging; Casts Water Walking; +5 Dex Base, +5 Swimming Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Crystal blue bottle	 ||50	 ||You&#039;re never far from the seas with this exclusive sea-faring scent!&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood poison locket ||50	 ||Store your favorite poisons in this concealable dispenser.&lt;br /&gt;
|-&lt;br /&gt;
|Cracked driftwood case	 ||75	 ||This case will turn your imbued wiregrass bracelets and anklets into tangled seaweed and kelp! The case does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
|Narwhal horn hairstick	 ||85	 ||Enhance your Disarming and Perception skills with this fashionable hair-styling accoutrement.&lt;br /&gt;
|-&lt;br /&gt;
|Black rolaren cutlass	 ||90	 ||Five-times enchanted vacuum-flaring rolaren scimitar with two fusion slots.&lt;br /&gt;
|-&lt;br /&gt;
|Vultite lantern shield	 ||100	 ||Five-times enchanted, pocketed, and spiked shield; Enhances shield use and agility.&lt;br /&gt;
|-&lt;br /&gt;
|Golvern maul	 	 ||100	 ||Five-times enchanted zesty maul!&lt;br /&gt;
|-&lt;br /&gt;
|Brass plate case	 ||100	 ||Protect your belongings with a mechanical case that is +6 logic and +4 Trading. &lt;br /&gt;
|-&lt;br /&gt;
|Fake gold tooth	 ||100	 ||+2 Armor Use, +2 Physical Fitness, +3 Shield use.&lt;br /&gt;
|-&lt;br /&gt;
|Leather siegery case	 ||5	 ||Store your precious siegery in this miniature repair case.&lt;br /&gt;
|-&lt;br /&gt;
|Golvern battle axe	 ||150	 ||Five-times enchanted battle axe with a mounted skull. +5 Two-Handed Weapons Bonus, +3 Stamina Recovery&lt;br /&gt;
|-&lt;br /&gt;
|Polished silver spyglass||150	 ||Keep an eye on your enemies!&lt;br /&gt;
|-&lt;br /&gt;
|Azure silk robes	 ||200	 ||Keep your armor covered in style.&lt;br /&gt;
|-&lt;br /&gt;
|Salt-stained codex	 ||200	 ||This locked codex will store ten scrolls!&lt;br /&gt;
|-&lt;br /&gt;
|Deckmaster figurine	 ||200	 ||Win over your competitors with this formidable deckmaster miniature!&lt;br /&gt;
|-&lt;br /&gt;
|Salt-stained parchment	 ||200	 ||Invoke the power of the seas long after you head inland! This parchment will impart a special way for you to prepare your spells.&lt;br /&gt;
|-&lt;br /&gt;
|Wide brass spiral	 ||300	 ||When attached to your ear, this spiral allows one to understand the Krolgesh language!&lt;br /&gt;
|-&lt;br /&gt;
|Siren scale armor	 ||400	 ||Five-times enchanted reinforced leather with zests and a bit of critical protection!&lt;br /&gt;
|-&lt;br /&gt;
|Monir water cannon	 ||500	 ||Blast your foes out of their boots with this water cannon!&lt;br /&gt;
|-&lt;br /&gt;
|Bent briar pipe	 ||500	 ||With this briar pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|}&lt;br /&gt;
==Third Quarter==&lt;br /&gt;
&lt;br /&gt;
Made by Zaigh on the [http://forum.gsplayers.com Player&#039;s Corner] and replicated with permission. [http://tinyurl.com/krxbajb Original Google Docs chart]  &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot; colspan=&amp;quot;9&amp;quot;|&#039;&#039;&#039;Cash to Silver: $9.00 per million, Cost of quest $9.99&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Colspan=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot;|You get 50-150 blackscrip per run depending on overall success, so here are the min-mid-max values.&lt;br /&gt;
|-style=&amp;quot;background:#f0f0f0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Prize||Blackscrip Cost||Silver cost @ 50/run||Silver cost @ 100/run||Silver cost @150/run||Cash cost @ 50/run||Cash cost @ 100/run||Cash cost @150/run||Details&lt;br /&gt;
|-&lt;br /&gt;
| Grey leather pouch||1000||22,200,000||11,100,000||7,400,000||$199.80||$99.90||$66.60||Care for this greying, elderly hedgehog pet!&lt;br /&gt;
|-&lt;br /&gt;
| Black ko&#039;nag runestaff||750||16,650,000||8,325,000||5,550,000||$149.85||$74.93||$49.95||Eight-times enchanted runestaff with magical zests!&lt;br /&gt;
|-&lt;br /&gt;
| Monir water cannon||500||11,100,000||5,550,000||3,700,000||$99.90||$49.95||$33.30||Blast your foes out of their boots with this water cannon!&lt;br /&gt;
|-&lt;br /&gt;
| Bog-wood pipe||500||11,100,000||5,550,000||3,700,000||$99.90||$49.95||$33.30||With this bog-wood pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|-&lt;br /&gt;
| Indigo leather armor||400||8,880,000||4,440,000||2,960,000||$79.92||$39.96||$26.64||Five-times enchanted brigandine with zests and a bit of critical protection!&lt;br /&gt;
|-&lt;br /&gt;
| Wide brass spiral||300||6,660,000||3,330,000||2,220,000||$59.94||$29.97||$19.98||When attached to your ear, this spiral allows one to understand the Krolgesh language!&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering vellum||250||5,550,000||2,775,000||1,850,000||$49.95||$24.98||$16.65||This vellum will impart a special way for Bards to prepare Song of Tonis!&lt;br /&gt;
|-&lt;br /&gt;
| Charred parchment scroll||250||5,550,000||2,775,000||1,850,000||$49.95||$24.98||$16.65||This scroll will impart a special way for Wizards to prepare spells from the Wizard Spell Circle!&lt;br /&gt;
|-&lt;br /&gt;
| Azure silk robes||200||4,440,000||2,220,000||1,480,000||$39.96||$19.98||$13.32||Keep your armor covered in style.&lt;br /&gt;
|-&lt;br /&gt;
| Ebon leather gauntlets||200||4,440,000||2,220,000||1,480,000||$39.96||$19.98||$13.32||Four-times enchanted UAC with unbalance flares and lesser moods.&lt;br /&gt;
|-&lt;br /&gt;
| Pirate figurine||200||4,440,000||2,220,000||1,480,000||$39.96||$19.98||$13.32||Win over your competitors with this formidable pirate siegery miniature!&lt;br /&gt;
|-&lt;br /&gt;
| Golvern battle axe||150||3,330,000||1,665,000||1,110,000||$29.97||$14.99||$9.99||Five-times enchanted battle axe with a mounted skull. +5 Two-Handed Weapons Bonus, +3 Stamina Recovery&lt;br /&gt;
|-&lt;br /&gt;
| Kelyn boarding axe||150||3,330,000||1,665,000||1,110,000||$29.97||$14.99||$9.99||Five-times enchanted vacuum-flaring kelyn handaxe with two fusion slots.&lt;br /&gt;
|-&lt;br /&gt;
| Black ko&#039;nag wand||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||Blank mage-rechargeable wand!&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo half-mask||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||Cover your smile with +3 Logic Bonus and +3 Intuition Bonus.&lt;br /&gt;
|-&lt;br /&gt;
| Wooden pegleg||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||+3 Picking Locks Bonus, +5 Perception Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Fake black beard||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||+3 Ambush Bonus, +3 Stalking and Hiding Bonus, +2 Ranged Weapons Bonus.&lt;br /&gt;
|-&lt;br /&gt;
| White oak box||75||1,665,000||832,500||555,000||$14.99||$7.49||$5.00||This box will turn runestones into frosted mazarine sea glass runestones. This box does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
| Seafarer&#039;s gloves||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||Casting gloves with ocean-related messaging; Casts Water Walking; +5 Dex Base, +5 Swimming Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Crystal blue bottle||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||You&#039;re never far from the seas with this exclusive sea-faring scent!&lt;br /&gt;
|-&lt;br /&gt;
| Brown leather tote||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||This compartmented tote can hold all of your cobbling materials!&lt;br /&gt;
|-&lt;br /&gt;
| Brass poison ring||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||Store your favorite poisons in this concealable dispenser.&lt;br /&gt;
|-&lt;br /&gt;
| Golden rolaren sextant||25||555,000||277,500||185,000||$5.00||$2.50||$1.67||Neckworn gold ring holder with unique messaging!&lt;br /&gt;
|-&lt;br /&gt;
| Ko&#039;nag block||25||555,000||277,500||185,000||$5.00||$2.50||$1.67||Forging block of rare, icy-climate wood!&lt;br /&gt;
|-&lt;br /&gt;
| Spiked crimson pavis||25||555,000||277,500||185,000||$5.00||$2.50||$1.67||Five-times enchanted pocketed and spiked shield, enhances Shield Use and Dexterity.&lt;br /&gt;
|-&lt;br /&gt;
| Cormorant fletchings||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||These fletchings will impart cold flares on the arrows they are glued to.&lt;br /&gt;
|-&lt;br /&gt;
| Green jar of oil||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||Render your weapons more suitable for defeating the krolvin enemies!&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood pyramid||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||Put your smarts to the test with this 3-layer spell puzzle.&lt;br /&gt;
|-&lt;br /&gt;
| Green glass jar||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||Store your precious gems in this glass jar with an increased capacity!&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo music box||5||111,000||55,500||37,000||$1.00||$0.50||$0.33||Tell of your adventures with music from the islands.&lt;br /&gt;
|-&lt;br /&gt;
| Leather siegery case||5||111,000||55,500||37,000||$1.00||$0.50||$0.33||Store your precious siegery in this miniature repair case.&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany case||5||111,000||55,500||37,000||$1.00||$0.50||$0.33||Look into the future with these wooden fortune-telling slats!&lt;br /&gt;
|-&lt;br /&gt;
| Water-stained label||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Labels for a label box.&lt;br /&gt;
|-&lt;br /&gt;
| Rusted iron can||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Novelty can with a surprise inside!&lt;br /&gt;
|-&lt;br /&gt;
| Discolored krolvin tooth||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Polished brass coin||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Dark green seaweed||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Delicate sandsilver||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Salt-worn rigging||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Algae-covered box||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||An empty label box with increased capacity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==4th Quarter==&lt;br /&gt;
Unique prizes to quarter&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot; colspan=&amp;quot;9&amp;quot;|&#039;&#039;&#039;Cash to Silver: $9.00 per million, Cost of quest $9.99&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Colspan=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot;|You get 50-150 blackscrip per run depending on overall success, so here are the min-mid-max values.&lt;br /&gt;
|-style=&amp;quot;background:#f0f0f0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Prize||Blackscrip Cost||Silver cost @ 50/run||Silver cost @ 100/run||Silver cost @150/run||Cash cost @ 50/run||Cash cost @ 100/run||Cash cost @150/run||Details&lt;br /&gt;
|-&lt;br /&gt;
| a knotted driftwood rune staff set with spirals of colorful pearls||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||Five-times enchanted rune staff with tier six acuity flares with lesser moods!&lt;br /&gt;
|-&lt;br /&gt;
| a scuffed rolaren breastplate||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||Five times enchanted metal breastplate with zests and a bit of damage protection!&lt;br /&gt;
|-&lt;br /&gt;
| a silver-banded full bent briar pipe||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||With this full bent briar pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|-&lt;br /&gt;
| an empty salt-stained leather codex with a chipped krolvin tooth latch||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||This unlocked codex will store twenty scrolls!&lt;br /&gt;
|-&lt;br /&gt;
| a pale green vellum parchment||250||4,995,000||2,497,500||1,665,000||$49.95||$24.98||$16.65||A spell preparation phrase only for Rangers casting Ranger base spells!&lt;br /&gt;
|-&lt;br /&gt;
| a red-flecked dark vellum scroll||250||4,995,000||2,497,500||1,665,000||$49.95||$24.98||$16.65||A spell preparation phrase only for sorcerers casting Dark Catalyst (719)!&lt;br /&gt;
|-&lt;br /&gt;
| a pair of steel-grommeted rough black leather gloves||200||3,996,000||1,998,000||1,332,000||$39.96||$19.98||$13.32||Four-times enchanted UAC with grapple flares and lesser moods.&lt;br /&gt;
|-&lt;br /&gt;
| a swarthy deckmaster figurine||200||3,996,000||1,998,000||1,332,000||$39.96||$19.98||$13.32||Win over your competitors with this formidable deckmaster miniature!&lt;br /&gt;
|-&lt;br /&gt;
| a brass-edged vultite lantern shield||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Five times enchanted pocketed and spiked shield, It provides a boost of 3 to Shield Use Bonus.&lt;br /&gt;
It provides a boost of 3 to Agility Bonus.&lt;br /&gt;
|-&lt;br /&gt;
| a bright tri-colored cloth parrot||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Enhances survival and first aid.&lt;br /&gt;
|-&lt;br /&gt;
| a scratched mithril hook with a black leather handguard||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Enhances magic item use and constitution.&lt;br /&gt;
|-&lt;br /&gt;
| a tiny peridot and blue sapphire trident pin||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Pin is currently imbedded with the Mystic Focus spell.&lt;br /&gt;
It has 10 charges remaining.&lt;br /&gt;
It could be activated by rubbing it.&lt;br /&gt;
It provides a boost of 8 to Wisdom Base.&lt;br /&gt;
It provides a boost of 7 to Spell Aiming Ranks.&lt;br /&gt;
It provides a boost of 6 to Mana Recovery.&lt;br /&gt;
The pin looks to have quite a few charges remaining.&lt;br /&gt;
It will persist after its last enhancive charge and magic item charge.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of gemstone.&lt;br /&gt;
The pin can be worn anywhere on the body.  The pin appears to serve some purpose. (* Attunes to purchaser, high bonus, low charges, does not recharge)&lt;br /&gt;
|-&lt;br /&gt;
| a shell-covered dark driftwood chest||75||1,498,500||749,250||499,500||$14.99||$7.49||$5.00||This chest will make imbued wands and rods appear as crooked dark driftwood! This chest does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
| a fitted frock coat with a double line of brass buttons||20||399,600||199,800||133,200||$4.00||$2.00||$1.33||Store your possessions in this coat, fitted for a winged race.&lt;br /&gt;
|-&lt;br /&gt;
| a sanded oak sphere||20||399,600||199,800||133,200||$4.00||$2.00||$1.33||Put your smarts to the test with this 3-layer spell puzzle.&lt;br /&gt;
|-&lt;br /&gt;
| a shell-etched blue glass jar||10||199,800||99,900||66,600||$2.00||$1.00||$0.67||Store your precious gems in this glass jar with an increased capacity!&lt;br /&gt;
|-&lt;br /&gt;
| a rough hollowed-out coconut suspended from a thick leather strap||5||99,900||49,950||33,300||$1.00||$0.50||$0.33||Drink and be merry, with this unique rum (and liquid container!) from the islands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Item Descriptions==&lt;br /&gt;
===Salt-stained parchment===&lt;br /&gt;
Players can have up to a total of ten (10) spell preparation messages.  The salt-stained parchment affects all a player&#039;s spells, but can be toggled with &amp;lt;span style = &amp;quot;font-variant: small-caps&amp;quot;&amp;gt;prep phrase on/off&amp;lt;/span&amp;gt;.  It is also possible to switch the order of preference for preparation phrases, for example, such that a phrase unique to a specific spell is used rather than the phrase for &amp;quot;all spells&amp;quot; (such as this case).  In other words, using this item will not remove the ability for anyone with other types of custom preparation phrasing to be used, assuming they presently have nine or less total.  The only likely issue appears to be if one had a different custom phrase for all spells, in which case one would need to manually swap their orders to see both of them.&lt;br /&gt;
&lt;br /&gt;
First Person: &lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A salty sea breeze stirs as you chant an old sailor&#039;s ditty, invoking [Spell Name].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Third Person: &lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A salty sea breeze stirs as Vanah chants an old sailor&#039;s ditty.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you purchase one, INVOKE it to activate it.  It gives a warning before the activation is permanent.&lt;br /&gt;
&lt;br /&gt;
===Shimmering vellum===&lt;br /&gt;
Song of Tonis spell prep&lt;br /&gt;
&lt;br /&gt;
First Person: You sing a short rhyme to Tonis, expounding upon his speed and grace.&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: Vanah sings a short rhyme to Tonis, expounding upon his speed and grace.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You hear a short rhyme being sung, expounding upon Tonis&#039; speed and grace.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First Person: You invoke the power of the elements, issuing sharp commands to prepare [Spell Name].&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: Vanah invokes the power of the elements, issuing sharp commands.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You hear a series of sharp commands being issued.&lt;br /&gt;
&lt;br /&gt;
===A carved bamboo half mask===&lt;br /&gt;
Posted by GM Haliste on 9/30/14:&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;This item was originally created with a bonus to logic and influence, but was intended to be logic and intuition! If you have purchased this item and prefer the latter, you can ASSIST and someone can help you get things fixed up.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Narwhal horn hairstick===&lt;br /&gt;
Posted by Riend on the Player&#039;s Corner:&amp;lt;br&amp;gt;&lt;br /&gt;
1) She has long, fine mournbloom black hair twisted high into a haphazard top-knot pierced through with a vaalin-tipped narwhal horn hairstick strung with a chain dangling several silver coins.&amp;lt;br&amp;gt;&lt;br /&gt;
2) She has long, fine mournbloom black hair done up in an elaborate narwhal horn-secured coif with an interwoven chain dangling silver coins. &amp;lt;br&amp;gt;&lt;br /&gt;
3) She has long, fine mournbloom black hair wound in an intricate series of interwoven loops about a vaalin-tipped narwhal horn hairstick strung with a chain dangling several silver coins.&lt;br /&gt;
&lt;br /&gt;
===A pale green vellum parchment===&lt;br /&gt;
Spell prep for ranger-based spells&lt;br /&gt;
&lt;br /&gt;
First Person: A pale green corona surrounds your hands as you whisper a soft phrase.&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: A pale green corona surrounds Vanah&#039;s hands as he whispers a soft phrase.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You see a pale green corona appear in midair, accompanied by a softly whispered phrase.&lt;br /&gt;
&lt;br /&gt;
===A red-flecked dark vellum scroll===&lt;br /&gt;
Spell prep for Dark Catalyst (719)&lt;br /&gt;
&lt;br /&gt;
The Dark Catalyst (719) spell preparation phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: As you chant, electricity crackles across your hands, mixed with veins of ice and flame, the elements moving in rhythm with your voice.&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: As Vanah chants, electricity crackles across her hands, mixed with veins of ice and flame, the elements moving in rhythm with her voice.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You hear a chant, accompanied by the crackle of electricity and slivers of ice and flame.&lt;br /&gt;
&lt;br /&gt;
===Black ko&#039;nag wand===&lt;br /&gt;
Loresong value is 91,000, the wand persists.&lt;br /&gt;
&lt;br /&gt;
===Siegery miniatures===&lt;br /&gt;
[[Siegery]] miniatures from any quarter are all S-Class. Miniatures from the initial month promotion are not.&lt;br /&gt;
&lt;br /&gt;
===Smooth ebonwood pyramid===&lt;br /&gt;
The pyramid has three sections and you must move the sections to match up the colors.  The spells cast are [[508|Elemental Bias]], [[107|Deep Blues]], and [[101|Light Blues]].&lt;br /&gt;
&lt;br /&gt;
[[category:Pay Quests]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Troubled_Waters/prize_list&amp;diff=133433</id>
		<title>Troubled Waters/prize list</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Troubled_Waters/prize_list&amp;diff=133433"/>
		<updated>2020-07-01T20:40:27Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: /* 4th Quarter */ added enhancives for pin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==First Quarter==&lt;br /&gt;
===Static Items===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot; colspan=&amp;quot;9&amp;quot;|Cash to Silver: $10.00 per million Cost of quest $9.99&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;9&amp;quot;|You get 50-150 blackscrip per run depending on overall success, so here are the min-mid-max values.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&lt;br /&gt;
| Prize||Blackscrip Cost||Silver cost @ 50/run||Silver cost @ 100/run||Silver cost @150/run||Cash cost @ 50/run||Cash cost @ 100/run||Cash cost @150/run||Details&lt;br /&gt;
|-&lt;br /&gt;
| Grey leather pouch||1000||19,980,000||9,990,000||6,660,000||$199.80||$99.90||$66.60||Care for this greying, elderly hedgehog pet!&lt;br /&gt;
|-&lt;br /&gt;
| Wide brass spiral||300||5,994,000||2,997,000||1,998,000||$59.94||$29.97||$19.98||When attached to your ear, this spiral allows one to understand the Krolgesh language!&lt;br /&gt;
|-&lt;br /&gt;
| Azure silk robes||200||3,996,000||1,998,000||1,332,000||$39.96||$19.98||$13.32||Keep your armor covered in style.&lt;br /&gt;
|-&lt;br /&gt;
| Golvern battle axe||150||2,997,000||1,498,500||999,000||$29.97||$14.99||$9.99||Five-times enchanted battle axe with a mounted skull. +5 Two-Handed Weapons Bonus, +3 Stamina Recovery&lt;br /&gt;
|-&lt;br /&gt;
| Monir water cannon||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Blast your foes out of their boots with this water cannon!  Price drop from 500&lt;br /&gt;
|-&lt;br /&gt;
| Black ko&#039;nag wand||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Blank mage-rechargeable wand!&lt;br /&gt;
|-&lt;br /&gt;
| Brown leather tote||50||999,000||499,500||333,000||$9.99||$5.00||$3.33||This compartmented tote can hold all of your cobbling materials!&lt;br /&gt;
|-&lt;br /&gt;
| Crystal blue bottle||50||999,000||499,500||333,000||$9.99||$5.00||$3.33||You&#039;re never far from the seas with this exclusive sea-faring scent!&lt;br /&gt;
|-&lt;br /&gt;
| Seafarer&#039;s gloves||50||999,000||499,500||333,000||$9.99||$5.00||$3.33||Casting gloves with ocean-related messaging; Casts Water Walking; +5 Dex Base, +5 Swimming Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Golden rolaren sextant||25||499,500||249,750||166,500||$5.00||$2.50||$1.67||Neckworn gold ring holder with unique messaging!&lt;br /&gt;
|-&lt;br /&gt;
| Ko&#039;nag block||25||499,500||249,750||166,500||$5.00||$2.50||$1.67||Forging block of rare, icy-climate wood!&lt;br /&gt;
|-&lt;br /&gt;
| Cormorant fletchings||10||199,800||99,900||66,600||$2.00||$1.00||$0.67||These fletchings will impart cold flares on the arrows they are glued to.&lt;br /&gt;
|-&lt;br /&gt;
| Green jar of oil||10||199,800||99,900||66,600||$2.00||$1.00||$0.67||Render your weapons more suitable for defeating the krolvin enemies!&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo music box||5||99,900||49,950||33,300||$1.00||$0.50||$0.33||Tell of your adventures with music from the islands.&lt;br /&gt;
|-&lt;br /&gt;
| Leather siegery case||5||99,900||49,950||33,300||$1.00||$0.50||$0.33||Store your precious siegery in this miniature repair case.&lt;br /&gt;
|-&lt;br /&gt;
| Dark green seaweed||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Delicate sandsilver||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Discolored krolvin tooth||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Polished brass coin||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Rusted iron can||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Novelty can with a surprise inside!&lt;br /&gt;
|-&lt;br /&gt;
| Salt-worn rigging||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Water-stained label||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Labels for a label box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special to Quarter===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! Prize||Blackscrip Cost||Details&lt;br /&gt;
|-&lt;br /&gt;
|Smooth white oak box||75||This [[Runestone carver|box]] will turn runestones into frosted mazarine sea glass runestones. This box does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
|Indigo leather armor ||400||Five-times enchanted brigandine with zests and a bit of critical protection! (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Skull-etched crimson eahnor pavis||25||Five-times enchanted pocketed and spiked shield, enhances Shield Use and Dexterity. (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Thin-bladed golvern longsword||150||Five-times enchanted longsword with a mounted krolvin skull. Enhances One Handed Edged Weapon bonus and Stamina recovery.&lt;br /&gt;
|-&lt;br /&gt;
|Imflass dolphin pendant||100||Enhances Agility, Strength, Dodging, and Stamina Recovery, and holds Cloak of Shadows. (&#039;&#039;&#039;ATTUNED, CANNOT REMOVE UNTIL EMPTY OF CHARGES&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|Black linen eyepatch||100||Enhances multi-opponent combat.&lt;br /&gt;
|-&lt;br /&gt;
|Extravagant ebon leather tricorn||100||This tricorn will give your style some flare, and will make you smarter!&lt;br /&gt;
|-&lt;br /&gt;
|Leather-bound logbook||5||Record your travels in this zesty logbook.&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood krolvin mask||20||This mask will temporarily allow the wearer to look like a krolvin!&lt;br /&gt;
|-&lt;br /&gt;
|Onyx-stemmed curved bog-wood pipe||500||With this bog-wood pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|-&lt;br /&gt;
|Smooth ebonwood pyramid||10||Put your smarts to the test with this 3-layer spell puzzle. (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Gold-toothed burly pirate figurine||200||Win over your competitors with this formidable pirate siegery miniature! (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Silver-topped green glass jar||10||Store your precious gems in this glass jar with an increased capacity! (Return from Q3 2014?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[http://tinyurl.com/mhgkyb3 Original chart] made by Zaigh fully updated as of 5 Jan 2015.&lt;br /&gt;
&lt;br /&gt;
==Second Quarter==&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 250px | Item || Cost || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|Water-stained label	 ||1	 ||Labels for a label box.&lt;br /&gt;
|-&lt;br /&gt;
|Rusted iron can	 ||1	 ||Novelty can with a surprise inside!&lt;br /&gt;
|-&lt;br /&gt;
|Discolored krolvin tooth||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Polished brass coin	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Dark green seaweed	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Delicate sandsilver	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Salt-worn rigging	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Bamboo music box	 ||5	 ||Tell of your adventures with music from the islands.&lt;br /&gt;
|-&lt;br /&gt;
|Polished brass compass	 ||5	 ||Never lose your way again!&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood brig pendant	 ||5	 ||Crystal-holding jewelry that casts water walking.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant fletchings	 ||10	 ||These fletchings will impart cold flares on the arrows they are glued to.&lt;br /&gt;
|-&lt;br /&gt;
|Green jar of oil	 ||10	 ||Render your weapons more suitable for defeating the krolvin enemies!&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood cube	 	 ||10	 ||Put your smarts to the test with this 3-layer spell puzzle.&lt;br /&gt;
|-&lt;br /&gt;
|Blue glass jar	 	 ||10	 ||Store your precious gems in this glass jar with an increased capacity!&lt;br /&gt;
|-&lt;br /&gt;
|Etched green bottle	 ||15	 ||A filled label box with increased capacity.&lt;br /&gt;
|-&lt;br /&gt;
|Rugged scallywag mask	 ||20	 ||Look like a pirate!&lt;br /&gt;
|-&lt;br /&gt;
|Golden rolaren sextant	 ||25	 ||Neckworn gold ring holder with unique messaging!&lt;br /&gt;
|-&lt;br /&gt;
|thick dark brown leather tote  ||50  ||Scripted to hold cobbling materials.  Shoulder worn, large amount of items of very small size&lt;br /&gt;
|-&lt;br /&gt;
|Seafarer&#039;s gloves	 ||50	 ||Casting gloves with ocean-related messaging; Casts Water Walking; +5 Dex Base, +5 Swimming Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Crystal blue bottle	 ||50	 ||You&#039;re never far from the seas with this exclusive sea-faring scent!&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood poison locket ||50	 ||Store your favorite poisons in this concealable dispenser.&lt;br /&gt;
|-&lt;br /&gt;
|Cracked driftwood case	 ||75	 ||This case will turn your imbued wiregrass bracelets and anklets into tangled seaweed and kelp! The case does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
|Narwhal horn hairstick	 ||85	 ||Enhance your Disarming and Perception skills with this fashionable hair-styling accoutrement.&lt;br /&gt;
|-&lt;br /&gt;
|Black rolaren cutlass	 ||90	 ||Five-times enchanted vacuum-flaring rolaren scimitar with two fusion slots.&lt;br /&gt;
|-&lt;br /&gt;
|Vultite lantern shield	 ||100	 ||Five-times enchanted, pocketed, and spiked shield; Enhances shield use and agility.&lt;br /&gt;
|-&lt;br /&gt;
|Golvern maul	 	 ||100	 ||Five-times enchanted zesty maul!&lt;br /&gt;
|-&lt;br /&gt;
|Brass plate case	 ||100	 ||Protect your belongings with a mechanical case that is +6 logic and +4 Trading. &lt;br /&gt;
|-&lt;br /&gt;
|Fake gold tooth	 ||100	 ||+2 Armor Use, +2 Physical Fitness, +3 Shield use.&lt;br /&gt;
|-&lt;br /&gt;
|Leather siegery case	 ||5	 ||Store your precious siegery in this miniature repair case.&lt;br /&gt;
|-&lt;br /&gt;
|Golvern battle axe	 ||150	 ||Five-times enchanted battle axe with a mounted skull. +5 Two-Handed Weapons Bonus, +3 Stamina Recovery&lt;br /&gt;
|-&lt;br /&gt;
|Polished silver spyglass||150	 ||Keep an eye on your enemies!&lt;br /&gt;
|-&lt;br /&gt;
|Azure silk robes	 ||200	 ||Keep your armor covered in style.&lt;br /&gt;
|-&lt;br /&gt;
|Salt-stained codex	 ||200	 ||This locked codex will store ten scrolls!&lt;br /&gt;
|-&lt;br /&gt;
|Deckmaster figurine	 ||200	 ||Win over your competitors with this formidable deckmaster miniature!&lt;br /&gt;
|-&lt;br /&gt;
|Salt-stained parchment	 ||200	 ||Invoke the power of the seas long after you head inland! This parchment will impart a special way for you to prepare your spells.&lt;br /&gt;
|-&lt;br /&gt;
|Wide brass spiral	 ||300	 ||When attached to your ear, this spiral allows one to understand the Krolgesh language!&lt;br /&gt;
|-&lt;br /&gt;
|Siren scale armor	 ||400	 ||Five-times enchanted reinforced leather with zests and a bit of critical protection!&lt;br /&gt;
|-&lt;br /&gt;
|Monir water cannon	 ||500	 ||Blast your foes out of their boots with this water cannon!&lt;br /&gt;
|-&lt;br /&gt;
|Bent briar pipe	 ||500	 ||With this briar pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|}&lt;br /&gt;
==Third Quarter==&lt;br /&gt;
&lt;br /&gt;
Made by Zaigh on the [http://forum.gsplayers.com Player&#039;s Corner] and replicated with permission. [http://tinyurl.com/krxbajb Original Google Docs chart]  &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot; colspan=&amp;quot;9&amp;quot;|&#039;&#039;&#039;Cash to Silver: $9.00 per million, Cost of quest $9.99&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Colspan=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot;|You get 50-150 blackscrip per run depending on overall success, so here are the min-mid-max values.&lt;br /&gt;
|-style=&amp;quot;background:#f0f0f0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Prize||Blackscrip Cost||Silver cost @ 50/run||Silver cost @ 100/run||Silver cost @150/run||Cash cost @ 50/run||Cash cost @ 100/run||Cash cost @150/run||Details&lt;br /&gt;
|-&lt;br /&gt;
| Grey leather pouch||1000||22,200,000||11,100,000||7,400,000||$199.80||$99.90||$66.60||Care for this greying, elderly hedgehog pet!&lt;br /&gt;
|-&lt;br /&gt;
| Black ko&#039;nag runestaff||750||16,650,000||8,325,000||5,550,000||$149.85||$74.93||$49.95||Eight-times enchanted runestaff with magical zests!&lt;br /&gt;
|-&lt;br /&gt;
| Monir water cannon||500||11,100,000||5,550,000||3,700,000||$99.90||$49.95||$33.30||Blast your foes out of their boots with this water cannon!&lt;br /&gt;
|-&lt;br /&gt;
| Bog-wood pipe||500||11,100,000||5,550,000||3,700,000||$99.90||$49.95||$33.30||With this bog-wood pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|-&lt;br /&gt;
| Indigo leather armor||400||8,880,000||4,440,000||2,960,000||$79.92||$39.96||$26.64||Five-times enchanted brigandine with zests and a bit of critical protection!&lt;br /&gt;
|-&lt;br /&gt;
| Wide brass spiral||300||6,660,000||3,330,000||2,220,000||$59.94||$29.97||$19.98||When attached to your ear, this spiral allows one to understand the Krolgesh language!&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering vellum||250||5,550,000||2,775,000||1,850,000||$49.95||$24.98||$16.65||This vellum will impart a special way for Bards to prepare Song of Tonis!&lt;br /&gt;
|-&lt;br /&gt;
| Charred parchment scroll||250||5,550,000||2,775,000||1,850,000||$49.95||$24.98||$16.65||This scroll will impart a special way for Wizards to prepare spells from the Wizard Spell Circle!&lt;br /&gt;
|-&lt;br /&gt;
| Azure silk robes||200||4,440,000||2,220,000||1,480,000||$39.96||$19.98||$13.32||Keep your armor covered in style.&lt;br /&gt;
|-&lt;br /&gt;
| Ebon leather gauntlets||200||4,440,000||2,220,000||1,480,000||$39.96||$19.98||$13.32||Four-times enchanted UAC with unbalance flares and lesser moods.&lt;br /&gt;
|-&lt;br /&gt;
| Pirate figurine||200||4,440,000||2,220,000||1,480,000||$39.96||$19.98||$13.32||Win over your competitors with this formidable pirate siegery miniature!&lt;br /&gt;
|-&lt;br /&gt;
| Golvern battle axe||150||3,330,000||1,665,000||1,110,000||$29.97||$14.99||$9.99||Five-times enchanted battle axe with a mounted skull. +5 Two-Handed Weapons Bonus, +3 Stamina Recovery&lt;br /&gt;
|-&lt;br /&gt;
| Kelyn boarding axe||150||3,330,000||1,665,000||1,110,000||$29.97||$14.99||$9.99||Five-times enchanted vacuum-flaring kelyn handaxe with two fusion slots.&lt;br /&gt;
|-&lt;br /&gt;
| Black ko&#039;nag wand||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||Blank mage-rechargeable wand!&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo half-mask||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||Cover your smile with +3 Logic Bonus and +3 Intuition Bonus.&lt;br /&gt;
|-&lt;br /&gt;
| Wooden pegleg||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||+3 Picking Locks Bonus, +5 Perception Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Fake black beard||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||+3 Ambush Bonus, +3 Stalking and Hiding Bonus, +2 Ranged Weapons Bonus.&lt;br /&gt;
|-&lt;br /&gt;
| White oak box||75||1,665,000||832,500||555,000||$14.99||$7.49||$5.00||This box will turn runestones into frosted mazarine sea glass runestones. This box does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
| Seafarer&#039;s gloves||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||Casting gloves with ocean-related messaging; Casts Water Walking; +5 Dex Base, +5 Swimming Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Crystal blue bottle||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||You&#039;re never far from the seas with this exclusive sea-faring scent!&lt;br /&gt;
|-&lt;br /&gt;
| Brown leather tote||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||This compartmented tote can hold all of your cobbling materials!&lt;br /&gt;
|-&lt;br /&gt;
| Brass poison ring||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||Store your favorite poisons in this concealable dispenser.&lt;br /&gt;
|-&lt;br /&gt;
| Golden rolaren sextant||25||555,000||277,500||185,000||$5.00||$2.50||$1.67||Neckworn gold ring holder with unique messaging!&lt;br /&gt;
|-&lt;br /&gt;
| Ko&#039;nag block||25||555,000||277,500||185,000||$5.00||$2.50||$1.67||Forging block of rare, icy-climate wood!&lt;br /&gt;
|-&lt;br /&gt;
| Spiked crimson pavis||25||555,000||277,500||185,000||$5.00||$2.50||$1.67||Five-times enchanted pocketed and spiked shield, enhances Shield Use and Dexterity.&lt;br /&gt;
|-&lt;br /&gt;
| Cormorant fletchings||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||These fletchings will impart cold flares on the arrows they are glued to.&lt;br /&gt;
|-&lt;br /&gt;
| Green jar of oil||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||Render your weapons more suitable for defeating the krolvin enemies!&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood pyramid||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||Put your smarts to the test with this 3-layer spell puzzle.&lt;br /&gt;
|-&lt;br /&gt;
| Green glass jar||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||Store your precious gems in this glass jar with an increased capacity!&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo music box||5||111,000||55,500||37,000||$1.00||$0.50||$0.33||Tell of your adventures with music from the islands.&lt;br /&gt;
|-&lt;br /&gt;
| Leather siegery case||5||111,000||55,500||37,000||$1.00||$0.50||$0.33||Store your precious siegery in this miniature repair case.&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany case||5||111,000||55,500||37,000||$1.00||$0.50||$0.33||Look into the future with these wooden fortune-telling slats!&lt;br /&gt;
|-&lt;br /&gt;
| Water-stained label||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Labels for a label box.&lt;br /&gt;
|-&lt;br /&gt;
| Rusted iron can||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Novelty can with a surprise inside!&lt;br /&gt;
|-&lt;br /&gt;
| Discolored krolvin tooth||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Polished brass coin||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Dark green seaweed||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Delicate sandsilver||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Salt-worn rigging||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Algae-covered box||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||An empty label box with increased capacity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==4th Quarter==&lt;br /&gt;
Unique prizes to quarter&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot; colspan=&amp;quot;9&amp;quot;|&#039;&#039;&#039;Cash to Silver: $9.00 per million, Cost of quest $9.99&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Colspan=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot;|You get 50-150 blackscrip per run depending on overall success, so here are the min-mid-max values.&lt;br /&gt;
|-style=&amp;quot;background:#f0f0f0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Prize||Blackscrip Cost||Silver cost @ 50/run||Silver cost @ 100/run||Silver cost @150/run||Cash cost @ 50/run||Cash cost @ 100/run||Cash cost @150/run||Details&lt;br /&gt;
|-&lt;br /&gt;
| a knotted driftwood rune staff set with spirals of colorful pearls||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||Five-times enchanted rune staff with tier six acuity flares with lesser moods!&lt;br /&gt;
|-&lt;br /&gt;
| a scuffed rolaren breastplate||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||Five times enchanted metal breastplate with zests and a bit of damage protection!&lt;br /&gt;
|-&lt;br /&gt;
| a silver-banded full bent briar pipe||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||With this full bent briar pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|-&lt;br /&gt;
| an empty salt-stained leather codex with a chipped krolvin tooth latch||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||This unlocked codex will store twenty scrolls!&lt;br /&gt;
|-&lt;br /&gt;
| a pale green vellum parchment||250||4,995,000||2,497,500||1,665,000||$49.95||$24.98||$16.65||A spell preparation phrase only for Rangers casting Ranger base spells!&lt;br /&gt;
|-&lt;br /&gt;
| a red-flecked dark vellum scroll||250||4,995,000||2,497,500||1,665,000||$49.95||$24.98||$16.65||A spell preparation phrase only for sorcerers casting Dark Catalyst (719)!&lt;br /&gt;
|-&lt;br /&gt;
| a pair of steel-grommeted rough black leather gloves||200||3,996,000||1,998,000||1,332,000||$39.96||$19.98||$13.32||Four-times enchanted UAC with grapple flares and lesser moods.&lt;br /&gt;
|-&lt;br /&gt;
| a swarthy deckmaster figurine||200||3,996,000||1,998,000||1,332,000||$39.96||$19.98||$13.32||Win over your competitors with this formidable deckmaster miniature!&lt;br /&gt;
|-&lt;br /&gt;
| a brass-edged vultite lantern shield||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Five times enchanted pocketed and spiked shield, enhances shield use and agility&lt;br /&gt;
|-&lt;br /&gt;
| a bright tri-colored cloth parrot||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Enhances survival and first aid.&lt;br /&gt;
|-&lt;br /&gt;
| a scratched mithril hook with a black leather handguard||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Enhances magic item use and constitution.&lt;br /&gt;
|-&lt;br /&gt;
| a tiny peridot and blue sapphire trident pin||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Pin is currently imbedded with the Mystic Focus spell.&lt;br /&gt;
It has 10 charges remaining.&lt;br /&gt;
It could be activated by rubbing it.&lt;br /&gt;
It provides a boost of 8 to Wisdom Base.&lt;br /&gt;
It provides a boost of 7 to Spell Aiming Ranks.&lt;br /&gt;
It provides a boost of 6 to Mana Recovery.&lt;br /&gt;
The pin looks to have quite a few charges remaining.&lt;br /&gt;
It will persist after its last enhancive charge and magic item charge.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of gemstone.&lt;br /&gt;
The pin can be worn anywhere on the body.  The pin appears to serve some purpose. (* Attunes to purchaser, high bonus, low charges, does not recharge)&lt;br /&gt;
|-&lt;br /&gt;
| a shell-covered dark driftwood chest||75||1,498,500||749,250||499,500||$14.99||$7.49||$5.00||This chest will make imbued wands and rods appear as crooked dark driftwood! This chest does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
| a fitted frock coat with a double line of brass buttons||20||399,600||199,800||133,200||$4.00||$2.00||$1.33||Store your possessions in this coat, fitted for a winged race.&lt;br /&gt;
|-&lt;br /&gt;
| a sanded oak sphere||20||399,600||199,800||133,200||$4.00||$2.00||$1.33||Put your smarts to the test with this 3-layer spell puzzle.&lt;br /&gt;
|-&lt;br /&gt;
| a shell-etched blue glass jar||10||199,800||99,900||66,600||$2.00||$1.00||$0.67||Store your precious gems in this glass jar with an increased capacity!&lt;br /&gt;
|-&lt;br /&gt;
| a rough hollowed-out coconut suspended from a thick leather strap||5||99,900||49,950||33,300||$1.00||$0.50||$0.33||Drink and be merry, with this unique rum (and liquid container!) from the islands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Item Descriptions==&lt;br /&gt;
===Salt-stained parchment===&lt;br /&gt;
Players can have up to a total of ten (10) spell preparation messages.  The salt-stained parchment affects all a player&#039;s spells, but can be toggled with &amp;lt;span style = &amp;quot;font-variant: small-caps&amp;quot;&amp;gt;prep phrase on/off&amp;lt;/span&amp;gt;.  It is also possible to switch the order of preference for preparation phrases, for example, such that a phrase unique to a specific spell is used rather than the phrase for &amp;quot;all spells&amp;quot; (such as this case).  In other words, using this item will not remove the ability for anyone with other types of custom preparation phrasing to be used, assuming they presently have nine or less total.  The only likely issue appears to be if one had a different custom phrase for all spells, in which case one would need to manually swap their orders to see both of them.&lt;br /&gt;
&lt;br /&gt;
First Person: &lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A salty sea breeze stirs as you chant an old sailor&#039;s ditty, invoking [Spell Name].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Third Person: &lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A salty sea breeze stirs as Vanah chants an old sailor&#039;s ditty.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you purchase one, INVOKE it to activate it.  It gives a warning before the activation is permanent.&lt;br /&gt;
&lt;br /&gt;
===Shimmering vellum===&lt;br /&gt;
Song of Tonis spell prep&lt;br /&gt;
&lt;br /&gt;
First Person: You sing a short rhyme to Tonis, expounding upon his speed and grace.&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: Vanah sings a short rhyme to Tonis, expounding upon his speed and grace.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You hear a short rhyme being sung, expounding upon Tonis&#039; speed and grace.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First Person: You invoke the power of the elements, issuing sharp commands to prepare [Spell Name].&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: Vanah invokes the power of the elements, issuing sharp commands.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You hear a series of sharp commands being issued.&lt;br /&gt;
&lt;br /&gt;
===A carved bamboo half mask===&lt;br /&gt;
Posted by GM Haliste on 9/30/14:&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;This item was originally created with a bonus to logic and influence, but was intended to be logic and intuition! If you have purchased this item and prefer the latter, you can ASSIST and someone can help you get things fixed up.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Narwhal horn hairstick===&lt;br /&gt;
Posted by Riend on the Player&#039;s Corner:&amp;lt;br&amp;gt;&lt;br /&gt;
1) She has long, fine mournbloom black hair twisted high into a haphazard top-knot pierced through with a vaalin-tipped narwhal horn hairstick strung with a chain dangling several silver coins.&amp;lt;br&amp;gt;&lt;br /&gt;
2) She has long, fine mournbloom black hair done up in an elaborate narwhal horn-secured coif with an interwoven chain dangling silver coins. &amp;lt;br&amp;gt;&lt;br /&gt;
3) She has long, fine mournbloom black hair wound in an intricate series of interwoven loops about a vaalin-tipped narwhal horn hairstick strung with a chain dangling several silver coins.&lt;br /&gt;
&lt;br /&gt;
===A pale green vellum parchment===&lt;br /&gt;
Spell prep for ranger-based spells&lt;br /&gt;
&lt;br /&gt;
First Person: A pale green corona surrounds your hands as you whisper a soft phrase.&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: A pale green corona surrounds Vanah&#039;s hands as he whispers a soft phrase.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You see a pale green corona appear in midair, accompanied by a softly whispered phrase.&lt;br /&gt;
&lt;br /&gt;
===A red-flecked dark vellum scroll===&lt;br /&gt;
Spell prep for Dark Catalyst (719)&lt;br /&gt;
&lt;br /&gt;
The Dark Catalyst (719) spell preparation phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: As you chant, electricity crackles across your hands, mixed with veins of ice and flame, the elements moving in rhythm with your voice.&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: As Vanah chants, electricity crackles across her hands, mixed with veins of ice and flame, the elements moving in rhythm with her voice.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You hear a chant, accompanied by the crackle of electricity and slivers of ice and flame.&lt;br /&gt;
&lt;br /&gt;
===Black ko&#039;nag wand===&lt;br /&gt;
Loresong value is 91,000, the wand persists.&lt;br /&gt;
&lt;br /&gt;
===Siegery miniatures===&lt;br /&gt;
[[Siegery]] miniatures from any quarter are all S-Class. Miniatures from the initial month promotion are not.&lt;br /&gt;
&lt;br /&gt;
===Smooth ebonwood pyramid===&lt;br /&gt;
The pyramid has three sections and you must move the sections to match up the colors.  The spells cast are [[508|Elemental Bias]], [[107|Deep Blues]], and [[101|Light Blues]].&lt;br /&gt;
&lt;br /&gt;
[[category:Pay Quests]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lucretia%27s_Fashions&amp;diff=132178</id>
		<title>Lucretia&#039;s Fashions</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lucretia%27s_Fashions&amp;diff=132178"/>
		<updated>2020-06-05T15:44:27Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: updated inventory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Shops&lt;br /&gt;
|itemtype = boutique&lt;br /&gt;
|town = Zul Logoth&lt;br /&gt;
|1 = It is in the Chalcedony tunnel on the south eastside of town. The shop is accessed through a leather-covered door.&lt;br /&gt;
|roomname = Lucretia&#039;s Fashions&lt;br /&gt;
|desc = A pair of dwarven-proportioned mannequins, one covered in leather and one in suede, frame each side of the doorway, staring across a narrow aisle at each other.  Beyond one mannequin, hooks have been carved from the living stone of the wall, but remain empty while the opposite side has been formed into a large rack.  The back wall of this cozy shop has been taken up by a motif of a golden suede anvil on a wide brown leather backing.  You also see a leather-covered door and a small sign.&lt;br /&gt;
|inventory = Welcome to Lucretia&#039;s Fashions!&lt;br /&gt;
&lt;br /&gt;
Lucretia offers her catalog to browse.&lt;br /&gt;
Lucretia exclaims, &amp;quot;Greetings stranger, have a look around!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  Catalog&lt;br /&gt;
&amp;lt;nowiki&amp;gt;----------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
  1. a thick mithril-clasped belt              23. a coal felt skirt&lt;br /&gt;
  2. a thin tan leather belt                   24. a moss green cotton skirt&lt;br /&gt;
  3. a woven cloth belt                        25. a brown jaquard-weave skirt&lt;br /&gt;
  4. some ebon leather suspenders              26. a bleached white cotton shirt&lt;br /&gt;
  5. some white linen suspenders               27. a red and black flannel shirt&lt;br /&gt;
  6. a silver-edged black leather greatcloak   28. a thick brown plaid flannel shirt&lt;br /&gt;
  7. a heavy grey rolton wool mantle           29. a navy cable-knit sweater&lt;br /&gt;
  8. a buff leather jacket                     30. a roomy natural linen tunic&lt;br /&gt;
  9. a grey canvas coat                        31. a bleached white cotton blouse&lt;br /&gt;
  10. a quilted burgundy doublet               32. a jade cotton blouse&lt;br /&gt;
  11. a pair of grey steel-toed boots          33. a sapphire linen blouse&lt;br /&gt;
  12. a pair of thick black canvas boots       34. a pale green suede tunic&lt;br /&gt;
  13. some robust black leather boots          35. a thin white cotton shirt&lt;br /&gt;
  14. some reddish brown suede shoes           36. a white-striped red cotton kerchief&lt;br /&gt;
  15. some cocoa brown slippers                37. a black large-rim bonnet&lt;br /&gt;
  16. some laced brown leather trousers        38. an oiled-wool charcoal knit cap&lt;br /&gt;
  17. some high-waisted trousers               39. a beige linen undershirt&lt;br /&gt;
  18. some blue brushed-wool pants             40. a pale gauze undershirt&lt;br /&gt;
  19. some charcoal canvas pants               41. a navy cotton nightshirt&lt;br /&gt;
  20. some brick canvas pants                  42. a gold satin chemise&lt;br /&gt;
  21. a long brown split leather skirt         43. a white silk chemise&lt;br /&gt;
  22. a chestnut felt skirt                   &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Level_98_creatures&amp;diff=131560</id>
		<title>Template:Level 98 creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Level_98_creatures&amp;diff=131560"/>
		<updated>2020-05-13T15:33:18Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: added fanatics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[::Category:Level 98 Creatures|Level 98]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[deathsworn fanatic]]&lt;br /&gt;
* [[spectral triton defender]]&lt;br /&gt;
* [[triton combatant]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Level X creatures templates| ]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Level_95_creatures&amp;diff=131559</id>
		<title>Template:Level 95 creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Level_95_creatures&amp;diff=131559"/>
		<updated>2020-05-13T15:32:22Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: removed fanatics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[::Category:Level 95 Creatures|Level 95]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[huge air elemental]]&lt;br /&gt;
*[[huge earth elemental]]&lt;br /&gt;
*[[huge ice elemental]]&lt;br /&gt;
*[[huge water elemental]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Level X creatures templates| ]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Deathsworn_fanatic&amp;diff=131487</id>
		<title>Deathsworn fanatic</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Deathsworn_fanatic&amp;diff=131487"/>
		<updated>2020-05-09T14:38:45Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: changed level based on lockpick pool box level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| level =  98&amp;lt;!-- This will also be used at the end of the page in the near level creature template --&amp;gt;&lt;br /&gt;
| family = Fanatic &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living&lt;br /&gt;
| area =  Sanctum&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 260-280&lt;br /&gt;
| roundtime = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 = Major Fire&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 462&lt;br /&gt;
| WD1 = Finger (Pestilence?)&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WD2 = Corrupt Essence (703)&lt;br /&gt;
| WD3 = Dark Catalyst (719)&lt;br /&gt;
| WDA = 431&lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = &lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 = &lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 1&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| Melee = 468-&lt;br /&gt;
| Ranged = 430-441&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 405&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = 377&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ?&lt;br /&gt;
| DSP1 =  Cloak of Shadows&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 =  Elemental Defense I&lt;br /&gt;
| DSP3 =  Elemental Defense II&lt;br /&gt;
| DSP4 =  Elemental Defense III&lt;br /&gt;
| DSP5 =  Spirit Shield&lt;br /&gt;
| DSP6 =  Spirit Warding I&lt;br /&gt;
| DSP7 = Spirit Warding II &lt;br /&gt;
| DSP8 = Elemental Targeting&lt;br /&gt;
| DSP9 = Elemental Barrier&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|Summon [[shambling lurk]]s}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = None&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Clad in emerald robes of lush velvet that are stitched with tiny scales of clacking bronze, the fanatic is nearly fleshless, his reserves of fat and muscle burned away by a long war with madness.  He has, judging from the stink of body odor and filth about him, not washed in weeks, and his gaze is as inconstant as the quickfire succession of random emotions that play across his tanned face.&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
&lt;br /&gt;
Deathsworn fanatics can sometimes have [[Elemental Barrier]] active (+50 DS/TD), and may receive [[Focus Barrier]] from nearby [[lithe veiled sentinel]]s (+30 DS). Their natural defenses are quite low without these spells.&lt;br /&gt;
&lt;br /&gt;
They can summon [[shambling lurk]]s:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A deathsworn fanatic jabs a trembling finger at you. His blood inflamed by the pure zealotry, he cries, &amp;quot;To me, my creations! Do not let the infidel escape!&amp;quot; The fanatic lifts his arms toward the heavens and the ground underfoot begins to shake. It buckles and splinters, caving in to several newborn chasms. Ragged arms snatch at the edges, fumbling; seeping blood; searching. Slowly, several lurks crawl forth, letting out ravenous moans!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They will also animate any non-lurk dead body (including adventurers) into a lurk:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A deathsworn fanatic stoops over a pale scaled shaper, murmuring a soft prayer.  Greenish light erupts from her hands, bathing the shaper.  Twitching and popping motions resound from the corpse as she rises anew as a ravenous lurk.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A deathsworn fanatic stoops and places a hand on your chest.  Green-tinged light spews from her hand, suffusing your flesh.  For a moment, you feel nothing but incredible heat and power flowing through you, but something goes terribly wrong, and a cold hand tugs at your soul.  Your last living sight is that of your flesh sloughing away like serpentskin, giving rise to something shambling and heinous.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;INSERT A RETURN AND PASTE LOG, NO FORMATTING NEEDED MOST OF THE TIME, close with /pre tag --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 96&lt;br /&gt;
|levelm1 = 97&lt;br /&gt;
|level = 98&lt;br /&gt;
|levelp1 = 99&lt;br /&gt;
|levelp2 = 100&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bless_(304)&amp;diff=131446</id>
		<title>Bless (304)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bless_(304)&amp;diff=131446"/>
		<updated>2020-05-08T18:11:59Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: changed to section and added explanation of chart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = BLESS&lt;br /&gt;
 | base_dur = 20+3 swings per [[Cleric Base]] rank&lt;br /&gt;
 | add_dur = +1 swing per [[Spiritual Lore, Blessings|SL-B]] rank&lt;br /&gt;
 | span = [[Solid Block]]&lt;br /&gt;
 | type = Offensive&lt;br /&gt;
 | subtype = Weapon Enhancement&lt;br /&gt;
 | weapon = [[Bless]]&lt;br /&gt;
 | enhancement = None&lt;br /&gt;
 | requirements = [[Bless|Blessable]] Weapon&lt;br /&gt;
 | navigation = {{cleric base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Bless&#039;&#039;&#039; is used to prepare weapons to fight the [[undead]], which are immune to the attacks of normal weapons.  Weapons with [[flare|flares]] cannot be blessed, though many special scripts applied to weapons and armor (such as [[ensorcell]]) do not prevent a bless.  Weapons with [[critical weighting]] or [[damage weighting]] may be blessed by a sufficiently skilled [[cleric]] with reduced efficiency.  Any weapon assessed at heavy or higher weighting will require an extremely skilled [[cleric]] to bless, if it is possible at all.  A [[cleric]] with 25 [[Cleric Base]] ranks can add holy water flares to a weapon.  A cleric with 40 ranks can bless magic metal weapons (such as [[vultite]]) or [[enchant]]ed weapons.&lt;br /&gt;
&lt;br /&gt;
Blesses last for {{boldmono|20 + (3 &amp;amp;times; [[Cleric Base]] ranks) swings}}.  Overtraining in the Cleric Base beyond the caster&#039;s level will continue to add to duration.  Training in [[Spiritual Lore, Blessings]] will add one swing per rank.  An item can be blessed for a maximum of 998 uses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;{{boldmono|# of swings &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 20 + (3 &amp;amp;times; [[Cleric Base]] ranks) + Blessings Lore ranks}}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When casting from a magical item or scroll, every two skill ranks (for the appropriate activation method) count as 1 spell rank.&lt;br /&gt;
&lt;br /&gt;
Weapons with [[weighting]] will receive a bless of shorter duration. The number of swings reduced by weighting is derived from the total number of services (not CER) the item has. If an item has multiple types of WPS services, they are summed for the purposes of the calculation (i.e. 150 crit and 50 damage services would be treated as 200)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Number of swings used up based on WPS of item:&lt;br /&gt;
{{#section:Blessing|bless1}}&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
50 crit service: 50 swing reduction&lt;br /&gt;
&lt;br /&gt;
200 damage services: 150 + (1.5 * 50) = 225 swing reduction&lt;br /&gt;
&lt;br /&gt;
200 crit services and 500 damage services: 700 combined services = 150 + (150 * 1.5) + (400 * 3) = 1575 swing reduction&lt;br /&gt;
&lt;br /&gt;
This spell also opens the gate to the Graveyard near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
{{Usage&lt;br /&gt;
|s= 304&lt;br /&gt;
|1= cast this spell.  The target must have a blessable weapon in hand}}&lt;br /&gt;
&lt;br /&gt;
==Use with [[Consecrate (1604)]]==&lt;br /&gt;
For weapons, the paladin spell, Consecrate, can increase the duration of Bless or Symbol of Blessing. Consecrate is cast at the weapon first, and then the blessing must be performed within 10 minutes, which is extended by a variable percentage (50% to 100%, based on the lore training of the Consecrate caster).&lt;br /&gt;
&lt;br /&gt;
==Removing a Bless==&lt;br /&gt;
If desired, an active bless can be removed using [[Spirit Dispel (119)]], but not [[Elemental Dispel (417)]] or [[Mental Dispel (1218)]]. Blesses must be removed prior to most other modifications of the weapon or armor, such as [[enchanting]] or [[Elemental Blade (411)|eblading]].&lt;br /&gt;
&lt;br /&gt;
==Lore Benefit==&lt;br /&gt;
Training in [[Spiritual Lore, Blessings]] will add one swing per rank.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A searing white light enfolds the WEAPON for a moment and then appears to become incorporated into it.&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
{{:minor holy oil}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
2019-04-29: Name changed from Bless Item to Bless and graveyard gate functionality added&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Blessing and eblading arrows (guide)]]&lt;br /&gt;
*[[Cleric Base (saved posts)#Bless (304)|Saved Posts]]&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#304 Cleric Base Spells: Bless Item], on Play.net&lt;br /&gt;
*[[Permabless]]&lt;br /&gt;
*[https://discordapp.com/channels/226045346399256576/387271714012135425/707727901356982302 Oscuro discussing weighting swing reduction (discord)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon Enhancements]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Blessing&amp;diff=131444</id>
		<title>Blessing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Blessing&amp;diff=131444"/>
		<updated>2020-05-08T18:04:11Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: sectioned chart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This article is about blessing items to use against the undead.&#039;&#039;&lt;br /&gt;
:&#039;&#039;For the cleric ability related to [[Holy Receptacle (325)]], see [[BLESS (verb)]].&#039;&#039;&lt;br /&gt;
:&#039;&#039;For the lore skill, see [[Spiritual Lore, Blessings]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blessed&#039;&#039;&#039; weapons, shields, and armor are capable of harming the [[undead]], who are otherwise immune to ordinary physical attacks.&lt;br /&gt;
&lt;br /&gt;
Common methods of blessing an item include:&lt;br /&gt;
*[[Bless (304)]] cast by a [[Cleric]]&lt;br /&gt;
*[[Symbol of Blessing]] by a member of the [[Order of Voln]]&lt;br /&gt;
*[[POUR]] a [[pure potion]] on the item&lt;br /&gt;
&lt;br /&gt;
Armaments with an [[enchantment]] bonus require the casting cleric to have at least 40 ranks in the [[Cleric Base]] spell circle, or the Voln member to have rank at least half the enchantment bonus (for example, a rank 10 member can bless items of up to +20 bonus). Pure potions work regardless of enchantment.&lt;br /&gt;
&lt;br /&gt;
Items with inherent [[flare]]s &#039;&#039;&#039;cannot&#039;&#039;&#039; be blessed. Certain materials with antimagic properties such as [[veil iron]] are also not usually blessable, though there are some rare exceptions.  &lt;br /&gt;
&lt;br /&gt;
Weapons with [[weighting]] will receive a bless of shorter duration. The number of swings reduced by weighting is derived from the total number of services (not CER) the item has. If an item has multiple types of WPS services, they are summed for the purposes of the calculation (i.e. 150 crit and 50 damage services would be treated as 200)&lt;br /&gt;
&amp;lt;section begin=bless1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! services&lt;br /&gt;
! swings per service&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 150&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 150 - 300&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| 300+&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=bless1 /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
50 crit service: 50 swing reduction  &lt;br /&gt;
&lt;br /&gt;
200 damage services: 150 + (1.5 * 50) = 225 swing reduction  &lt;br /&gt;
&lt;br /&gt;
200 crit services and 500 damage services: 700 combined services = 150 + (150 * 1.5) + (400 * 3) = 1575 swing reduction  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Sanctified items ==&lt;br /&gt;
{{main|Sanctified}}&lt;br /&gt;
{{#section:Sanctified|sanctified}}&lt;br /&gt;
&lt;br /&gt;
== Permabless ==&lt;br /&gt;
&lt;br /&gt;
[[Permablessed]] and [[undead bane]] items are considered blessed for anyone who wields them, and are extremely rare.&lt;br /&gt;
&lt;br /&gt;
== Demons ==&lt;br /&gt;
&lt;br /&gt;
[[Demon]]s can only be harmed by blessed weapons with at least +40 enchantment bonus, or [[extraplanar bane]]. If the demon is [[phase]]d, +20 blessed weapons will suffice. The enchantment threshold for archery is lower (confirmed with +30 bow and master-fletched blessed +25 arrows).&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
*[[Kai&#039;s Strike]]&lt;br /&gt;
*[[Consecrate (1604)]]&lt;br /&gt;
*[[Sanctify (1625)]]&lt;br /&gt;
*[[Blessing and eblading arrows (guide)]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[https://discordapp.com/channels/226045346399256576/387271714012135425/707727901356982302 Oscuro discussing weighting swing reduction (discord)]&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat Mechanics]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ensorcell_(735)&amp;diff=131259</id>
		<title>Ensorcell (735)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ensorcell_(735)&amp;diff=131259"/>
		<updated>2020-04-30T15:08:37Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: /* Script Difficulty Chart */ added fusion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
| name = Ensorcell&lt;br /&gt;
| number = 735&lt;br /&gt;
| mnemonic = ENSORCELL&lt;br /&gt;
| duration = 4 hours real time (temporary)&amp;lt;br&amp;gt;or permanent&lt;br /&gt;
| type = Utility&lt;br /&gt;
| subtype = Weapon/Armor Enhancement &lt;br /&gt;
| skill = None&lt;br /&gt;
| components = None&lt;br /&gt;
| availability = Weapon, Armor, Shield, Runestaff&lt;br /&gt;
| navigation = {{Sorcerer base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&#039;&#039;&#039;Ensorcell&#039;&#039;&#039; allows [[sorcerer]]s to enhance [[weapon]]s, [[Runestaff|runestaves]], [[shield]]s, and [[armor]] by infusing necrotic energy into them. Items may be either temporarily or permanently ensorcelled, with varying benefits depending on the nature of the item and the strength of the ensorcellment. Most weapons, runestaves, shields, and armor are able to accept an ensorcellment (provided they do not resist magic in general), though the difficulty of the skill check increases based on the item&#039;s exact properties.&lt;br /&gt;
&lt;br /&gt;
==Temporary Ensorcellment==&lt;br /&gt;
*{{boldmono|[[PREP]] 735 {{!}} [[CAST]] {item} }}with the item in hand&lt;br /&gt;
Temporary ensorcellment allows sorcerers (and sorcerers only) to gain temporary necrotic (life channeling) flares on their weapons and runestaves.  There is no skill check or necrotic energy requirement for adding a temporary ensorcellment, though an item&#039;s properties may prevent it. The flares from temporary and permanent ensorcelled items are exactly the same (see table below).  &lt;br /&gt;
&lt;br /&gt;
According to the official spell description, non-sorcerers may benefit from temporarily ensorcelled gear to perform certain combat and shield maneuvers that require an ensorcelled or anti magic weapon or shield.  Temporarily ensorcelling armor has no current benefit to any profession.&lt;br /&gt;
&lt;br /&gt;
Higher level sorcerers can temporarily ensorcell a weapon/runestaff for lower level sorcerers who cannot yet cast the spell.&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
&lt;br /&gt;
A temporary ensorcell lasts four real time hours.  Should the player log off with an active temporary ensorcell and return more than four hours later, the ensorcell will dispel after the first cast/attack.  Temporary ensorcellment can be refreshed without dispelling first.  &lt;br /&gt;
&lt;br /&gt;
===Flare Rate===&lt;br /&gt;
&lt;br /&gt;
Magical attack flares from temporary ensorcellment occur randomly and have an average rate of 1 flare per 7 attacks.  Physical attack flares from temporary ensorcellment occur randomly and have an average rate of 1 flare per 5 attacks. This is the same rate as an [[Elemental Blade (411)|ebladed weapon]].&lt;br /&gt;
&lt;br /&gt;
==Permanent Ensorcellment==&lt;br /&gt;
{{side box|The items that are difficult/impossible are by design. [Ensorcell] will never be offered as a future merchant service. Not all items are intended to be ensorcelled, especially if they already have a number of high end properties. ~GM Estild August 2017}}&lt;br /&gt;
*{{boldmono|PREP 735 {{!}} [[CHANNEL]] {item} }}(must be done twice)&lt;br /&gt;
Permanent ensorcellment can be put on a weapon, armor, shield, or runestaff with the benefits dependent on the type of item ensorcelled, and can be used by members of any profession.  Permanently ensorcelling an item requires necrotic energy, which is gained by killing like level creatures. &lt;br /&gt;
&lt;br /&gt;
In order to permanently ensorcell an item, PREP 735 and CHANNEL at the item while holding it.  This will give a message saying how difficult it will be to place a permanent ensorcellment on the item as well as the current tier of ensorcellment already on that item.  CHANNEL 735 at the item again within 30 seconds to make the Ensorcell attempt. Enhancive and holy items require the use of a special potion prior to the attempt.  See below for a more detailed [[#Process|process]].&lt;br /&gt;
&lt;br /&gt;
An item that has been permanently ensorcelled will have a strange necrotic haze radiating from it when [[LOOK]]ed at.  The level of ensorcellment can be detected with a cast of [[Elemental Detection (405)]].  Or a bard can determine the sorcerer and ensorcellment by [[Loresinging]] to the item.&lt;br /&gt;
&lt;br /&gt;
===Weapons and Runestaves===&lt;br /&gt;
&lt;br /&gt;
Weapons and runestaves that have been permanently ensorcelled gain permanent necrotic (life channeling) flares which can be used by members of any profession (unlike temporary ensorcellment, which can, for the most part, only be used by sorcerers).  The strength of these flares is based on the tier of ensorcellment. &lt;br /&gt;
&lt;br /&gt;
There is no increase in flare frequency with higher tiers as had been previously described in the official spell documentation.&lt;br /&gt;
&lt;br /&gt;
Ensorcelled weapons are infused with necrotic energy that will flare and affect the wielder in one of four ways: [[Attack strength|attack]]/[[Casting strength|casting]] strength increase (+5/+3 per tier, respectively - [[acuity]]), [[health]], [[mana]] (runestaves) or [[stamina]] (weapons), or [[spirit]], based mostly on random chance.  However, health flares will have a much higher chance of flaring than the others when the wielder is missing health points.  If the wielder is full on health, mana, stamina or spirit, it will not flare for that feature. Runestaves also gain 2 lower CvA per tier of ensorcellment so long as the wielder&#039;s left hand is empty; unlike normal Runestaff defense, this CvA adjustment is NOT applied while holding a magical implement (wand, scroll, trinket).&lt;br /&gt;
&lt;br /&gt;
Ensorcelled weapons will trigger flares when the weapon is swung at or used on (IE: a bow) an enemy while ensorcelled [[runestaff|runestaves]] will flare when attack spells are cast (successful hits required).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Flare&lt;br /&gt;
!  bgcolor = lightgrey | Message&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Health]]&lt;br /&gt;
| You feel healed!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mana]]&lt;br /&gt;
| You feel empowered!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Spirit]]&lt;br /&gt;
| You feel rejuvenated!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Stamina]]&lt;br /&gt;
| You feel reinvigorated!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[acuity flare|Acuity]] (+AS/CS)&lt;br /&gt;
| You feel energized!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shields and Armor===&lt;br /&gt;
&lt;br /&gt;
Shields and armor that are permanently ensorcelled provide the bearer with 2 lower [[CvA]] per tier of ensorcellment.  This bonus is permanent and no flare is required to activate.  Armor accessories can be permanently ensorcelled for no benefit, similar to their capability to receive an enchant.&lt;br /&gt;
&lt;br /&gt;
===Combat and Shield Maneuvers===&lt;br /&gt;
&lt;br /&gt;
[[Shield Use|Shield]] Maneuvers requiring an ensorcelled shield are [[Spell Block]] and [[Shield Mind]].&lt;br /&gt;
&lt;br /&gt;
[[Combat Maneuvers]] requiring an ensorcelled weapon are [[Spell Cleaving]], [[Spell Thieve]], and [[Spell Parry]].  [[Tainted Bond]] does not require one, but users of ensorcelled weapons receive the benefit of one extra attack before expending the periodic attack boost.&lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
&lt;br /&gt;
There are 5 permanent ensorcellment tiers with each tier requiring a separate [[CHANNEL (verb)|CHANNEL]] of 735. Both the [[#Necrotic energy|necrotic energy]] cost and ensorcell benefits increase incrementally with each higher tier. Sorcerers (only) wielding permanently ensorcelled weapons or runestaves also receive a phantom &#039;bonus&#039; tier (for purposes of calculating the flare strength only). For example, a sorcerer with a Tier 5 weapon or runestaff will have an effective tier 6 flare strength (+30 AS/+18 CS).&lt;br /&gt;
&lt;br /&gt;
===Success Factors (&amp;amp; Mana Control Benefit) ===&lt;br /&gt;
:&#039;&#039;Numbers provided in this section, except for the material difficulty chart, are player research.&lt;br /&gt;
Primary:&lt;br /&gt;
*[[Level]]: +1 per level&lt;br /&gt;
*[[Sorcerer Base|Sorcerer Spell Ranks]]: +2 per rank up to level, +1 per rank above level (uncapped)&lt;br /&gt;
*[[Wisdom]]: +1 per stat bonus&lt;br /&gt;
*[[Intuition]] +1 per stat bonus&lt;br /&gt;
&lt;br /&gt;
Secondary:&lt;br /&gt;
*[[Elemental Mana Control]]: +1 per 4 ranks&lt;br /&gt;
*[[Spiritual Mana Control]]: +1 per 4 ranks&lt;br /&gt;
*[[Arcane Symbols]]: +1 per 10 ranks&lt;br /&gt;
*[[Magic Item Use]]: +1 per 10 ranks&lt;br /&gt;
&lt;br /&gt;
Other:&lt;br /&gt;
*Each existing tier of ensorcelling hinders by -50.&lt;br /&gt;
{| {{prettytable|text-align:center;}} &lt;br /&gt;
!align=right|Ensorcellment||T0 to T1||T1 to T2||T2 to T3||T3 to T4||T4 to T5&lt;br /&gt;
|-&lt;br /&gt;
|align=right|Total Penalty||-50||-100||-150||-200||-250&lt;br /&gt;
|}&lt;br /&gt;
*[[Magical workshop]]: +20 bonus&lt;br /&gt;
*[[Wound]]s (hinders)&lt;br /&gt;
*[[Spirit]] (having less then full spirit hinders)&lt;br /&gt;
*Applicable skill and stat [[enhancive]]s (helps)&lt;br /&gt;
*[[Gift of Eonak]] (helps)  &lt;br /&gt;
*[[Voln armor]], ebows, silver, [[krodera]], [[coraesine]] and [[veil iron]] cannot be ensorcelled&lt;br /&gt;
*Some [[:category: Functional Scripts|item scripts]] can outright reject ensorcell (see above), or add to difficulty.&lt;br /&gt;
*Armor resistance does not appear to add to difficulty&lt;br /&gt;
*Forged weapons do not seem to be any more difficult than regular weapons when everything else is equal&lt;br /&gt;
*Properties of the item (including the item&#039;s [[enchantment]], whether it is [[enhancive]], [[sanctified]], [[padding|padded]]/[[weighting|weighted]], if it [[flares]], what material it is, etc.)&lt;br /&gt;
*{{#section:Fusion|nopry}}&lt;br /&gt;
:Click on [&amp;lt;font color=blue&amp;gt;Expand&amp;lt;/font&amp;gt;] just below and to the right for the &#039;&#039;&#039;material difficulty chart&#039;&#039;&#039; for Ensorcell.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible-content&amp;quot; &lt;br /&gt;
|{{#section:Material|material chart}}&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Script Difficulty Chart===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
! Script !! Penalty (based on unlock tier/slots) || Owner&lt;br /&gt;
|-&lt;br /&gt;
|Greater Elemental Flares||None||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|Energy Staves||-250||Retser&lt;br /&gt;
|-&lt;br /&gt;
|Sigil Staff || -200 || Estild&lt;br /&gt;
|-&lt;br /&gt;
|Sprite Weapon||-250||Retser&lt;br /&gt;
|-&lt;br /&gt;
|Twin Weapons||-50/100/150||Retser&lt;br /&gt;
|-&lt;br /&gt;
|Karma Armor||-200||Quilic&lt;br /&gt;
|-&lt;br /&gt;
|Mana-Infused Armor||-100/-100/-150/-200/-200/-200||Estlid&lt;br /&gt;
|-&lt;br /&gt;
|Fusion || 25/75/140/225/325/450 || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ensorcell Formula====&lt;br /&gt;
&lt;br /&gt;
Formula based on player research is located [[Research:Ensorcell (735) Formula|here]].&lt;br /&gt;
&lt;br /&gt;
===Paladin bonded weapons===&lt;br /&gt;
&lt;br /&gt;
[[Sanctify (1625)]], the spell that bonds a weapon to a [[Paladin]], can make a weapon extremely difficult to ensorcell since the spell adds [[sanctified|sanctification]] and maybe [[flare|flaring]] and enhancive properties to weapons.  Depending on the properties of the weapon, the spell might take the weapon from possible to ensorcell to beyond the capabilities of even the most experienced sorcerer.  Should the weapon become very difficult or impossible to ensorcell, it is recommended that the Paladin remove the bond from the weapon, especially at higher tiers.  Bonded weapons always require the use of an [[inky black potion]] before an ensorcell difficulty test or channel attempt.&lt;br /&gt;
&lt;br /&gt;
===Failure===&lt;br /&gt;
&lt;br /&gt;
*A failed attempt costs 5% of the amount of necrotic energy that would have been required for a successful attempt&lt;br /&gt;
*There is no chance of losing or damaging an item due to a failed attempt&lt;br /&gt;
*A sorcerer may make another attempt immediately after a failed attempt, provided they still have the required amount of necrotic energy&lt;br /&gt;
&lt;br /&gt;
==Necrotic Energy==&lt;br /&gt;
*{{boldmono|PREP 735 {{!}} CAST }}or{{boldmono| INCANT 735 }}to check a sorcerer&#039;s energy level.&lt;br /&gt;
Necrotic energy is the fuel source used to permanently ensorcell an item. All sorcerers with knowledge of Ensorcell (735) and able to cast the spell, will acquire energy by killing like-[[level]] creatures.  The amount of energy required to successfully ensorcell an item depends on the [[#Tiers|tier]] being attempted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: In this context a like-level creature is any creature that, when killed, confers [[experience]] on the sorcerer. There is no energy gain with creatures 10 or more levels below the sorcerer&#039;s level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Necrotic Energy Limits===&lt;br /&gt;
&lt;br /&gt;
The limit for how much necrotic energy can be gathered per week is capped at 10,000 units. This is equal to the energy needed for a successful Tier 1 ensorcellment. The energy required for Tiers 2 to 5 increases in increments of 5,000 units. The maximum amount of energy a sorcerer can store at any given time is capped at 35,000 units. After gathering this amount, a sorcerer must attempt an ensorcellment to accumulate energy again.&lt;br /&gt;
&lt;br /&gt;
While there is a cap on both weekly and total necrotic energy gained, a sorcerer will only lose necrotic energy if they attempt to permanently ensorcell an item.&lt;br /&gt;
&lt;br /&gt;
===Gaining Necrotic Energy===&lt;br /&gt;
&lt;br /&gt;
The amount of necrotic energy gained from a creature depends on the creature&#039;s level in relation to the sorcerer. No necrotic energy is gained from creatures a sorcerer cannot learn from. Additionally, training in [[Sorcerous Lore, Necromancy]] provides a bonus to the per kill units of energy earned ([[#Necromancy Lore Bonus Table|see table]]).&lt;br /&gt;
&lt;br /&gt;
Each same-level kill (SLK) will earn 10 energy units, with a + or - 1 unit per level difference up to -10 or +10. So, 0 to 20 base units is the range for each kill, not including lore bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Same-level kill (SLK) refers to killing a creature whose level is equal to the sorcerer&#039;s level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Necrotic Energy Formula (per kill)====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=50%}}&amp;gt;{{boldmono|base &amp;amp;nbsp;&amp;amp;#61; 10 + (creature level - character level) }}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=50%}}&amp;gt;{{boldmono|total &amp;amp;#61; base + min(base, lore bonus) }}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
#Energy gained from the creature is capped at +20 (10 base + 10 level difference).&lt;br /&gt;
#Energy gained from the lore bonus cannot exceed energy gained from killing the creature.&lt;br /&gt;
#Total energy gained including lore bonus is capped at +30.&lt;br /&gt;
&lt;br /&gt;
===Group Hunting===&lt;br /&gt;
&lt;br /&gt;
When group hunting, sorcerers will earn the full amount of necrotic energy they qualify for from that creature, or close to it, as long as they land a successful hit. &lt;br /&gt;
&lt;br /&gt;
===Checking Stored Energy===&lt;br /&gt;
Sorcerers may check their level of necrotic energy stored by self-casting ensorcell or simply using the [[SENSE]] verb.  When a sorcerer has reached his/her maximum for the week, the following message will appear below the accumulated amount:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your rapid build up of necrotic energy has left you feeling overwhelmed and temporarily unable to absorb any new necrotic power.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The weekly cap resets when the first &#039;necrotic energy-giving&#039; creature is killed after the [[Gift of Lumnis]] has begun.  The above maximum weekly message will only disappear once that first creature has been killed irrespective of any other type of experience gained.&lt;br /&gt;
&lt;br /&gt;
When a sorcerer is completely full of energy the energy detection will be as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You sense the build up of necrotic energy within you has reached its limits.  You have enough energy to permanently ensorcell an item for the fifth and final time.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To put creature kills in the same perspective as weeks, the amount of necrotic energy required for each successive tier is increased by 500 SLKs from the previous tier. Example: 1000, 1500, 2000, 2500, and 3000 SLKs from tier 1-5, respectively.  A complete ensorcellment from Tier 0 to Tier 5 requires the energy equivalent of 10,000 SLKs (100,000 energy units).&lt;br /&gt;
&lt;br /&gt;
===Energy Cost per Tier===&lt;br /&gt;
&lt;br /&gt;
The table below details the energy requirement for each ensorcellment tier.  &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
! bgcolor = lightgrey | Energy Units&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 15,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 25,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 30,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To permanently ensorcell an item from Tier 0 to Tier 5 requires 100,000 energy units and takes a minimum of 10 weeks to gain that amount, barring any failed casts.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
&lt;br /&gt;
Sorcerers training in [[Sorcerous Lore, Necromancy]] receive two benefits from Ensorcell:&amp;lt;ref&amp;gt;Baswab, a non-sorcerer, tested 90 ranks of necromancy in Shattered and it did not work to give him multiple strikes.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Strikes===&lt;br /&gt;
Sorcerers will retain attack flare bonuses for one extra attack at 90 ranks or two extra attacks at 180 ranks.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center;}} &lt;br /&gt;
!align=right|Sorcerous Lore, Necromancy ranks||90||180&lt;br /&gt;
|-&lt;br /&gt;
|align=right|Total acuity flare attacks (You feel energized!)||2||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Faster Energy Gain===&lt;br /&gt;
Sorcerous Lore, Necromancy provides a flat modifier to the necrotic energy gained for each like-level creature killed (using seed 1 [[Summation Chart|summation]] &amp;amp;divide; 2), with bonuses occurring at discrete rank thresholds as shown in the lore bonus table. Lore ranks between these thresholds provide no added ensorcell benefits. For example, a sorcerer will receive the same bonus (6) with 78 or 104 lore ranks. The next bonus (7) is obtained at 105 ranks.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center;}} &lt;br /&gt;
!align=right|Sorcerous Lore, Necromancy ranks||3||10||21||36||55||78||105||136||171||210&lt;br /&gt;
|-&lt;br /&gt;
|align=right|Per kill energy bonus||1||2||3||4||5||6||7||8||9||10&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Note: Bonus is capped at [10 + (creature level - character level)]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Example 1&lt;br /&gt;
:A level 60 sorcerer with 55 Sorcerous Lore, Necromancy ranks (max bonus 5) would only gain a total 4 energy units (including the lore bonus) killing a level 52 creature. Two units from the [[#Necrotic Energy Formula (per kill)|level difference]] and two units from the capped lore bonus.&lt;br /&gt;
&lt;br /&gt;
Example 2&lt;br /&gt;
:A level 75 sorcerer with 55 lore ranks will gain 20 energy units when killing a level 80 creature. 15 units from the level difference and 5 units from the lore bonus.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
&lt;br /&gt;
The ensorcelling process is very straight forward. &lt;br /&gt;
&lt;br /&gt;
#Gather energy (hunt) until a self-cast of Ensorcell (735) gives you the message that you have &#039;&#039;&#039;reached the point necessary to permanently ensorcell an item&#039;&#039;&#039; for whichever tier you are casting.&lt;br /&gt;
#Do a preliminary 735 channel on the item to check for difficulty.  If you (a) get a reading, (b) get the easiest difficulty message of &#039;&#039;&#039;you can only fail if you are horribly unlucky&#039;&#039;&#039;, and (c) are outside of a workshop, skip to the last step.&lt;br /&gt;
#If you do not get a reading (the item resists), or if you know the item is enhanced or sanctified, you will need to pour an inky black potion on it (not required for difficulty testing).  Repeat preliminary channel to get a reading.  Potion pours last approximately 30 minutes.&lt;br /&gt;
#If the item is at all difficult, wear as many applicable skill and stat [[enhancive]]s that you have available to you. &lt;br /&gt;
#Go to a [[magical workshop]] (use the [[sense|SENSE]] verb to check). &lt;br /&gt;
#Prep and channel at the item again.  You may have to repeat if you did any of steps 3-5 above.&lt;br /&gt;
&lt;br /&gt;
Sorcerers successfully completing an ensorcell receive [[experience]] and [[fame]].&lt;br /&gt;
&lt;br /&gt;
===Difficulties===&lt;br /&gt;
&amp;lt;!-- The difficulty chart is formatted to transclude on the Enchant page only --&amp;gt;&lt;br /&gt;
Sorcerers doing an initial channel on an item will get a reading for one of the following levels of difficulty (from easiest to hardest):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tables provided by GM Estild&#039;&#039;&amp;lt;section begin=difficulty chart /&amp;gt;&lt;br /&gt;
{| {{prettytable&amp;lt;includeonly&amp;gt;|1=font-size:95%;&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||~99% (will only fail on a fumble)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;you should be able to ensorcell it &amp;lt;/noinclude&amp;gt;easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side&amp;lt;noinclude&amp;gt; to successfully complete the ensorcellment&amp;lt;/noinclude&amp;gt;||75+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;you are &amp;lt;/noinclude&amp;gt;more likely than not to succeed&amp;lt;noinclude&amp;gt; on your cast&amp;lt;/noinclude&amp;gt;, but&amp;lt;noinclude&amp;gt; you will&amp;lt;/noinclude&amp;gt; need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;this ensorcellment will be &amp;lt;/noinclude&amp;gt;difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;this ensorcellment will be &amp;lt;/noinclude&amp;gt;very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;that this ensorcellment will be &amp;lt;/noinclude&amp;gt;nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle&amp;lt;noinclude&amp;gt; to complete this ensorcellment&amp;lt;/noinclude&amp;gt;||Need an open roll&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;this ensorcellment is &amp;lt;/noinclude&amp;gt;completely beyond your abilities||0%&lt;br /&gt;
|}&amp;lt;section end=difficulty chart /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=miracle /&amp;gt;When an item &#039;&#039;&#039;needs a miracle&#039;&#039;&#039;, the &amp;lt;noinclude&amp;gt;sorcerer&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;wizard&amp;lt;/includeonly&amp;gt; must roll a 100 on the attempt, after which another [[d100]] roll is made to add to the first result.  The chance of successfully &amp;lt;noinclude&amp;gt;ensorcelling&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;enchanting&amp;lt;/includeonly&amp;gt; a miracle item is between approximately .01-.99%.&amp;lt;section end=miracle /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attempts===&lt;br /&gt;
&lt;br /&gt;
From best to worst, here are the rolls possible on any permanent ensorcell attempt:&lt;br /&gt;
&amp;lt;section begin=attempt table /&amp;gt;&lt;br /&gt;
{| {{prettytable&amp;lt;includeonly&amp;gt;|1=font-size:95%;&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly good attempt!||High open roll&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||1+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||Low open roll&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;You make the most horribly incompetent attempt possible!&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Something doesn&#039;t seem right...&amp;lt;/includeonly&amp;gt; ||Fumble&lt;br /&gt;
|}&amp;lt;section end=attempt table /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ensorcell Pricing==&lt;br /&gt;
&lt;br /&gt;
Because of the weekly time increments, many sorcerers price their ensorcell casts by the week, instead of by the tier, not knowing what tier the next customer might need.  Below is a table showing the costs for sorcerers charging 1 million, 2 million, 3 million, and 4 million silvers per week:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weeks&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 1m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 2m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 3m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 4m/wk&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1m&lt;br /&gt;
| 2m&lt;br /&gt;
| 3m&lt;br /&gt;
| 4m&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1.5&amp;lt;br&amp;gt;2&lt;br /&gt;
| 2&amp;lt;br&amp;gt;3&lt;br /&gt;
| 1.5m T2&amp;lt;br&amp;gt;2m T3&lt;br /&gt;
| 3m T2&amp;lt;br&amp;gt;4m T3&lt;br /&gt;
| 4.5m T2&amp;lt;br&amp;gt;6m T3&lt;br /&gt;
| 6m T2&amp;lt;br&amp;gt;8m T3&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2.5&amp;lt;br&amp;gt;3&lt;br /&gt;
| 4&amp;lt;br&amp;gt;5&lt;br /&gt;
| 2.5m T4&amp;lt;br&amp;gt;3m T5&lt;br /&gt;
| 5m T4&amp;lt;br&amp;gt;6m T5&lt;br /&gt;
| 7.5m T4&amp;lt;br&amp;gt;9m T5&lt;br /&gt;
| 10m T4&amp;lt;br&amp;gt;12m T5&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;small&amp;gt;Total for&amp;lt;br&amp;gt;5 casts&amp;lt;br&amp;gt;(10 weeks)&lt;br /&gt;
| 1-5&lt;br /&gt;
| 10m&lt;br /&gt;
| 20m&lt;br /&gt;
| 30m&lt;br /&gt;
| 40m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sorcerers charging around 1 million per week might be just starting out with the spell, working on easier items.  Sorcerers charging 2 million per week will be working on mid range items.  Sorcerers charging 3 million per week and more might have full enhancive sets and/or use [[Strong Potions of Accelerated Unlearning]] (fixskills), and only work on the most difficult items.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
===Bonuses===&lt;br /&gt;
;The flares appear basically similar, besides their respective messages of feeling.  For example, an acuity flare:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt; ** Necrotic energy from your &amp;lt;weapon&amp;gt; overflows into you! **&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
    You feel energized!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Acuity is the only flare which also wears off (whether used or unused):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel the unnatural surge of necrotic power wane away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Unused acuity flares will take the hit when dispel magic and hex [[715|curses]] are cast at you (spells without warding rolls):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A hooded figure gestures at you!&lt;br /&gt;
You feel the unnatural surge of necrotic power wane away.&lt;br /&gt;
The elemental aura around you wavers.&lt;br /&gt;
&lt;br /&gt;
An eidolon points a spectral finger at you!&lt;br /&gt;
As the tendril of swirling gray magic leaves the eidolon, it is deflected away from you and dissipates harmlessly into the air.&lt;br /&gt;
You feel the unnatural surge of necrotic power wane away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Unused acuity flares will be applied to the hidden CS roll of [[Pestilence (716)]] reactive flares&lt;br /&gt;
&lt;br /&gt;
===Status===&lt;br /&gt;
;Self-casting Ensorcell yields information on the present necrotic power.&lt;br /&gt;
&lt;br /&gt;
Empty:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense no build up of necrotic energy within you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Lowest tier&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense a weak build up of necrotic energy within you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Second tier:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense the build up of necrotic energy within you approaching the amount needed to permanently ensorcell an item for the first time.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Ready for the first permanent attempt (at tier 1)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense the build up of necrotic energy within you has reached the point necessary to permanently ensorcell an item for the first time.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
;Temporary Ensorcell success:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast at my staff&lt;br /&gt;
You gesture at a drakar-runed ebonwood staff.&lt;br /&gt;
Necrotic energy materializes around your ebonwood staff and sinks onto it like an ethereal film.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Failure from temporary ensorcellment of permanently ensorcelled item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast my leather&lt;br /&gt;
You gesture at some vruul skin casting leathers.&lt;br /&gt;
Necrotic energy materializes around your casting leathers before being repelled by the stronger necrotic energy already present.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Failure from temporary ensorcellment of cursed item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast my claidhmore&lt;br /&gt;
You gesture at a black steel claidhmore.&lt;br /&gt;
Necrotic energy materializes around your black steel claidhmore before being disrupted and fading away.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Probable success for a Tier 1 permanent item (CHANNEL):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense that the rune-carved crosier has not yet been permanently ensorcelled and that you should be able to ensorcell it easily enough, barring bad luck.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Success for a Tier 1 permanent item (CHANNEL):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;channel my crosier&lt;br /&gt;
You channel at a tiny rune-carved crosier.&lt;br /&gt;
Having probed the rune-carved crosier already, you begin to channel your stored necrotic energy at it.  You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...&lt;br /&gt;
&lt;br /&gt;
You make an outstanding attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  You manage to breach the rune-carved crosier&#039;s defenses and pour in enough of your stored necrotic energy to permanently fuse it to the rune-carved crosier&#039;s very structure.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wearing Off===&lt;br /&gt;
;Temporary item ensorcellment wearing off.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The ethereal necrotic film covering your hoarbeam runestaff shrivels away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Failures===&lt;br /&gt;
;Failure message for testing a permanent item (7x @ lvl 36):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at an ice blue tapered faewood runestaff tipped with a smooth bone wand.&lt;br /&gt;
You sense that the tapered faewood runestaff has not yet been permanently ensorcelled and that this ensorcellment will be nearly impossible.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Possible failure for testing (5x @ lvl 37):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense that the faewood runestaff has not yet been permanently ensorcelled and that you are more likely than not to succeed on your cast, but you will need some luck.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Failure message for permanent item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You make an excellent attempt!&lt;br /&gt;
Failure!  You are unable to overcome the tapered faewood runestaff&#039;s defenses, wasting some of your stored necrotic energy in the fruitless attempt.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Failure message for a sanctified/enhancive item without first pouring an inky black potion:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a double bit eonake handaxe.&lt;br /&gt;
You sense a strange aura of power from within the eonake handaxe that disrupts the power of your spell!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Failure message for a magic resistant item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a dented veil iron war hammer.&lt;br /&gt;
Your veil iron war hammer resists your spell!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Alchemy]] [[recipes|Recipes]]==&lt;br /&gt;
===Inky Black Potion===&lt;br /&gt;
{{:inky black potion}}&lt;br /&gt;
&lt;br /&gt;
===Glimmering Sanguine Potion===&lt;br /&gt;
{{#section:Glimmering sanguine potion|intro}}&lt;br /&gt;
{{#section:Glimmering sanguine potion|formula}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[The Courtesan: A Reflection on Necrotic Energy]]&lt;br /&gt;
*[http://gsguide.wikia.com/wiki/Ensorcell Dergoatean&#039;s Guide]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?83562-Ensorcell-data-blame-Goat PC: Ensorcell Data Thread]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?80647-I-checked-t1-ensorcell-difficulty-on-a-few-items PC: Item Difficulty Checking Thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcerer Base Spells]]&lt;br /&gt;
[[category:Weapon Enhancements]]&lt;br /&gt;
[[Category:Armor Enhancements]]&lt;br /&gt;
[[Category:Shield Enhancements]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=131258</id>
		<title>Enchant (925)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=131258"/>
		<updated>2020-04-30T15:07:48Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: /* Script Difficulty Chart */ added fusion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | name = Enchant&lt;br /&gt;
 | number = 925&lt;br /&gt;
 | mnemonic = ENCHANT&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Permanent Enchantment&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = [[Enchanting potions]]&lt;br /&gt;
 | availability = Channel at held item&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;{{Redirect|Enchant}}&#039;&#039;&lt;br /&gt;
:&#039;&#039;This article is for the new Enchant (925) released during the [[Spring Spectacular]] 2019 updates. For the prior version of the spell, please see [[Enchant Item (925)]].&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
The &#039;&#039;&#039;Enchant&#039;&#039;&#039; spell is the final step of Enchanting: the process of magically enhancing a properly prepared weapon, armor, or shield. Each successful [[enchantment]] provides a permanent +1 bonus to the item&#039;s [[attack strength]] (AS) or [[defensive strength]] (DS), as applicable. &lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Enchanting now requires the gathering of [[Essence]] by a wizard and expending it to increase the enchantment of an item. You can [[SENSE]] how much essence you have accumulated and how strong of an enchantment you can complete.&lt;br /&gt;
&lt;br /&gt;
===Generation===&lt;br /&gt;
&lt;br /&gt;
====Gathering====&lt;br /&gt;
&lt;br /&gt;
A wizard character may earn static essence from killing creatures and will passively convert a portion of that static essence into usable enchanting essence on each mana pulse they receive.&lt;br /&gt;
&lt;br /&gt;
Gathering static essence requires a player to: be a wizard, be level 25 or higher, have 25 ranks in the Wizard Base spell circle, and kill a creature of an appropriate level for the player&#039;s level. However, without 26 ranks in Elemental Mana Control, you will not be able to convert static essence into usable enchanting essence.&lt;br /&gt;
&lt;br /&gt;
The maximum amount of static essence a player can have gathered is equal to 500 + their maximum mana.&lt;br /&gt;
&lt;br /&gt;
The amount of static essence earned when killing a creature will vary depending on the difference in level between the wizard and creature and how much mana was spent. The base amount of static essence earned per kill is 33 with a bonus of up to +12 from mana spent in the process of the kill (at a rate of 1 mana to 1 static essence); this total is then adjusted for wizard/creature level difference. For each creature level below the wizard&#039;s level the kill will yield 10% less static essence down to a minimum of 0%. For each level above the wizard&#039;s the kill will yield an additional +1 static essence up to a maximum of +10. The maximum amount of static essence that may be earned from a single kill is 55 (33 + 12 + 10) while the minimum is, of course, 0.&lt;br /&gt;
&lt;br /&gt;
As a wizard&#039;s static essence pool fills it become more difficult to add more to it. For every 20 points of static essence already in the wizard’s pool, 1% of the static essence that would be earned for that kill is instead lost. For example, you have been out hunting and have gathered 200 static essence in your pool. If your next kill would normally award you 55 static essence, it will be reduced by ((200 / 20) = 10)%, earning (90% of 55 = 49) static essence.&lt;br /&gt;
&lt;br /&gt;
The messaging from [[SENSE]] indicates what percentage of their maximum amount of static essence a wizard has accumulated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel a (AMOUNT) accumulation of static essence around you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable&amp;lt;includeonly&amp;gt;|1=font-size:95%;&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Amount Description||% of Pool Accumulated&lt;br /&gt;
|- &lt;br /&gt;
| faint||1-9%&lt;br /&gt;
|-&lt;br /&gt;
| weak ||10-24%&lt;br /&gt;
|-&lt;br /&gt;
| growing ||25-49%&lt;br /&gt;
|-&lt;br /&gt;
| moderate ||50-74%&lt;br /&gt;
|-&lt;br /&gt;
| significant ||75-89%&lt;br /&gt;
|-&lt;br /&gt;
| strong ||90-94%&lt;br /&gt;
|-&lt;br /&gt;
| saturated ||95-100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Converting====&lt;br /&gt;
&lt;br /&gt;
Converting static essence into usable enchanting essence requires a player to: be a wizard, be level 25 or higher, have 25 ranks in the Wizard Base spell circle, and have at least 26 ranks of Elemental Mana Control.&lt;br /&gt;
&lt;br /&gt;
The maximum amount of static essence that can be converted to enchanting essence per pulse is equal to 33 + (Effective EMC Bonus / 11) + (Elemental Lore: Fire Bonus / 37). No more than this amount of static essence will be converted on a mana pulse.&lt;br /&gt;
&lt;br /&gt;
The wizard&#039;s Effective EMC Bonus only considers ranks of Elemental Mana Control beyond the initial 26 required to convert essence. Calculate the effective EMC ranks by subtracting 26 and determine the skill bonus for that number of ranks (e.g. 27 ranks is 1 effective rank is 5 effective bonus, 76 ranks is 50 effective ranks is 150 effective bonus, beyond 50 effective ranks the bonus is equal to 100 + effective ranks.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Static Essence Gained Per Mana Pulse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Mana Control Ranks||0||29||31||33||35||38||40||43||46||49||53||57||62||69||80||91||102||113||124||135||146||157||168||179||190||201||212||223||234||245&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Bonus Static to Essence Conversion||0||1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20||21||22||23||24||25||26||27||28||29&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore:Fire Ranks||0||8||16||27||48||85||122||159||196||233&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Bonus Static to Essence Conversion||0||1||2||3||4||5||6||7||8||9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the wizard is not on a natural mana node when they receive a mana pulse, they can only a percentage of static essence that they normally would (the remainder stays in their pool). Only 50% + 1% per 10 Bonus of Elemental Lore: Water of the static essence will be absorbed outside of a natural mana node. Wizards can use the [[SENSE]] verb to determine if a natural mana node is present.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;% of Essence Pulse Absorbed When Not on a Natural Mana Node&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore: Water Ranks||0||2||4||6||8||10||13||15||18||20||24||27||30||35||40||50||60||70||80||90||100||110||120||130||140||150||160||170||180||190||200||210||220||230||240||250&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Percent of Absorb Rate||50||51||52||53||54||55||56||57||58||59||60||61||62||63||64||65||66||67||68||69||70||71||72||73||74||75||76||77||78||79||80||81||82||83||84||85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The amount of essence a Wizard can gather and store is capped weekly at 16000 and overall at 64000.&lt;br /&gt;
&lt;br /&gt;
===Cost to Enchant===&lt;br /&gt;
The essence costs for each cast follow a simple pattern. If the current bonus of the item is less than 25, the cost is 100 essence per point of bonus. If the current bonus of the item is 25 or higher, the cost is 2400 essence plus 2400 per point above 24. This is the cost to increase the bonus of the item by 1 point. e.g. from +24 to +25 costs 2400 essence; from +49 to +50 costs 62400 essence; from +0 to +1 costs zero essence. &lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Essence Cost to Enchant per Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +0 to +1||0&lt;br /&gt;
|-&lt;br /&gt;
| +1 to +2||100&lt;br /&gt;
|-&lt;br /&gt;
| +2 to +3||200&lt;br /&gt;
|-&lt;br /&gt;
| +3 to +4||300&lt;br /&gt;
|-&lt;br /&gt;
| +4 to +5||400&lt;br /&gt;
|-&lt;br /&gt;
| +5 to +6||500&lt;br /&gt;
|-&lt;br /&gt;
| +6 to +7||600&lt;br /&gt;
|-&lt;br /&gt;
| +7 to +8||700&lt;br /&gt;
|-&lt;br /&gt;
| +8 to +9||800&lt;br /&gt;
|-&lt;br /&gt;
| +9 to +10||900&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +10 to +11||1000&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +12||1100&lt;br /&gt;
|-&lt;br /&gt;
| +12 to +13||1200&lt;br /&gt;
|-&lt;br /&gt;
| +13 to +14||1300&lt;br /&gt;
|-&lt;br /&gt;
| +14 to +15||1400&lt;br /&gt;
|-&lt;br /&gt;
| +15 to +16||1500&lt;br /&gt;
|-&lt;br /&gt;
| +16 to +17||1600&lt;br /&gt;
|-&lt;br /&gt;
| +17 to +18||1700&lt;br /&gt;
|-&lt;br /&gt;
| +18 to +19||1800&lt;br /&gt;
|-&lt;br /&gt;
| +19 to +20||1900&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +20 to +21||2000&lt;br /&gt;
|-&lt;br /&gt;
| +21 to +22||2100&lt;br /&gt;
|-&lt;br /&gt;
| +22 to +23||2200&lt;br /&gt;
|-&lt;br /&gt;
| +23 to +24||2300&lt;br /&gt;
|-&lt;br /&gt;
| +24 to +25||2400&lt;br /&gt;
|-&lt;br /&gt;
| +25 to +26||4800&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +27||7200&lt;br /&gt;
|-&lt;br /&gt;
| +27 to +28||9600&lt;br /&gt;
|-&lt;br /&gt;
| +28 to +29||12000&lt;br /&gt;
|-&lt;br /&gt;
| +29 to +30||14400&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +30 to +31||16800&lt;br /&gt;
|-&lt;br /&gt;
| +31 to +32||19200&lt;br /&gt;
|-&lt;br /&gt;
| +32 to +33||21600&lt;br /&gt;
|-&lt;br /&gt;
| +33 to +34||24000&lt;br /&gt;
|-&lt;br /&gt;
| +34 to +35||26400&lt;br /&gt;
|-&lt;br /&gt;
| +35 to +36||28800&lt;br /&gt;
|-&lt;br /&gt;
| +36 to +37||31200&lt;br /&gt;
|-&lt;br /&gt;
| +37 to +38||33600&lt;br /&gt;
|-&lt;br /&gt;
| +38 to +39||36000&lt;br /&gt;
|-&lt;br /&gt;
| +39 to +40||38400&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +40 to +41||40800&lt;br /&gt;
|-&lt;br /&gt;
| +41 to +42||43200&lt;br /&gt;
|-&lt;br /&gt;
| +42 to +43||45600&lt;br /&gt;
|-&lt;br /&gt;
| +43 to +44||48000&lt;br /&gt;
|-&lt;br /&gt;
| +44 to +45||50400&lt;br /&gt;
|-&lt;br /&gt;
| +45 to +46||52800&lt;br /&gt;
|-&lt;br /&gt;
| +46 to +47||55200&lt;br /&gt;
|-&lt;br /&gt;
| +47 to +48||57600&lt;br /&gt;
|-&lt;br /&gt;
| +48 to +49||60000&lt;br /&gt;
|-&lt;br /&gt;
| +49 to +50||62400&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; text-align:center; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Total Essence &amp;amp; Weekly Cost for Full Enchant Tier&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 1000 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 1x to 2x || 3500 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 2x to 3x || 6000 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 3x to 4x || 8500 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 4x to 5x || 11000 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 5x to 6x || 48000 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 6x to 7x || 108000 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
| 7x to 8x || 168000 || 10.5&lt;br /&gt;
|-&lt;br /&gt;
| 8x to 9x || 228000 || 14.25&lt;br /&gt;
|-&lt;br /&gt;
| 9x to 10x || 288000 || 18&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 1000 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 2x || 4500 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 3x || 10500 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 4x || 19000 || 1.1875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 5x || 30000 || 1.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 6x || 78000 || 4.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 7x || 186000 || 11.625&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 8x || 354000 || 22.125&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 9x || 582000 || 36.375&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 10x || 870000 || 54.375&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Using Essence to Enchant===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once you begin any project with the new style enchanting system, you will NOT be able to use the old style enchant system again!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using the new style enchant system via essence, you will first need to unlock the maximum enchant potential on your item.  This is done via the various color ayan&#039;eth potions now available at the various wizard guild shops.  The color of each potion corresponds to the ROYGBIV colors associated with the [[AI crystal]], where green equates up to +20 and so on.&lt;br /&gt;
&lt;br /&gt;
Unlock potions must be used in order, starting with green.  Green ayan&#039;eth potions come with four pours by default, with each pour unlocking the item potential by +5 until it is unlocked to +20.  So, if enchanting a steel weapon, the green ayan&#039;eth potion must be poured on it four times to unlock its maximum enchant first to +5, then +10, +15, and finally +20 on the last pour.  After that, a single pour of the blue ayan&#039;eth potion will unlock its maximum enchant further to +25.&lt;br /&gt;
&lt;br /&gt;
The current maximum enchant unlock can be checked by a wizard via 405:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{Log2|margin-right=35%}}&amp;gt;You focus your energy on the phrases and form of Elemental Detection as glowing orbs of power rise up and swirl about your body...&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The steel dagger seems to have been prepared for enchanting, and may be enchanted up to a bonus of 20.&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wizard can cast also use 405 to determine the precise current enchant.&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Color intensity&lt;br /&gt;
 !Enchant value&lt;br /&gt;
 |-&lt;br /&gt;
 | faint&lt;br /&gt;
 | color value -4&lt;br /&gt;
 |-&lt;br /&gt;
 | muted&lt;br /&gt;
 | color value -3&lt;br /&gt;
 |-&lt;br /&gt;
 | hazy&lt;br /&gt;
 | color value -2&lt;br /&gt;
 |-&lt;br /&gt;
 | soft&lt;br /&gt;
 | color value -1&lt;br /&gt;
 |-&lt;br /&gt;
 | vibrant&lt;br /&gt;
 | full color value&lt;br /&gt;
|}&lt;br /&gt;
Thus, an item that registers as yellow with the AI crystal (+11 to +15) would have a faint yellow aura if +11, a hazy yellow aura if +13, and a vibrant yellow aura if a full +15.  Once it reaches +16, the item then has a faint green aura.&lt;br /&gt;
&lt;br /&gt;
There is no tempering time associated with maximum enchant potential unlocks.  As soon as the unlock potion has been poured, the item can immediately be enchanted up to that maximum amount, provided the wizard(s) contributing have sufficient essence to enchant it.  The maximum unlock is permanent and never fades.  The item can be used in combat at any point during new style enchanting process.  The item cannot be &amp;quot;locked&amp;quot; as with old style enchants, and it cannot be destroyed in a catastrophic failure.  The item is not associated with any individual wizard&#039;s project and can be enchanted in whole or in part by any other wizard up to that maximum unlock amount.&lt;br /&gt;
&lt;br /&gt;
Once the item has had its maximum enchant potential unlocked, it can be enchanted simply by preparing 925 and using CHANNEL on the item.  Each enchant channel increases the item&#039;s enchant by +1.  Each channel enchant also reduces the wizard&#039;s available essence by that individual step amount, referenced in the above essence charts.  If a wizard fails an enchant step, a small amount of essence will be lost, but otherwise nothing adverse happens to the wizard or to the item.&lt;br /&gt;
&lt;br /&gt;
==Difficulty Detection==&lt;br /&gt;
A wizard&#039;s chance for success in enchanting an item can be determined by{{boldmono| [[CAST]]ing }}Enchant Item at an item.  This can be done without first unlocking the item for enchantment.&lt;br /&gt;
&lt;br /&gt;
:{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||97% (will only fail on a &#039;&#039;&#039;[[#Fumble|fumble]]&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| you should be able to enchant it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side to successfully complete the enchantment||75+%&lt;br /&gt;
|-&lt;br /&gt;
| you are more likely than not to succeed on your cast, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| that this enchantment will be nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle to complete this enchantment||-100+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment is completely beyond your abilities||less than -100%&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly good attempt!||100+ ([[Open roll]])&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||2+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||1&lt;br /&gt;
|-&lt;br /&gt;
| Something doesn&#039;t seem right... ||Fumble&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Success Factors==&lt;br /&gt;
The precise formula to achieve a successful enchantment is not released. What is known is that the [[level]] and [[Wizard Base]] ranks of the [[enchanter]] are primary factors. The following table lists all known factors (positive or negative), in no particular order.  &#039;&#039;&#039;At the very least, a wizard should be uninjured, and in a [[magical workshop]] with a [[familiar]] present.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Positive Factors&lt;br /&gt;
 !Negative Factors&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Wizard Base]] ranks&lt;br /&gt;
 |Existing enchant bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Level]] of enchanter&lt;br /&gt;
 |[[Ensorcell (735)|Ensorcell]] tier&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magic Item Use]] ranks&lt;br /&gt;
 |[[Material]] of the item&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Arcane Symbols]] ranks&lt;br /&gt;
 |[[Resistance]]s (Penalty = sum of all resist/2)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Logic]], [[Intuition]]&lt;br /&gt;
 |[[Bane weapon|Creature bane]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Elemental Mana Control]] ranks&lt;br /&gt;
 |Holy&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magical workshop|Public workshop]]&lt;br /&gt;
 |[[WPS|Weighting, Padding, and/or Sighting]] (Penalty = CER*CER)&lt;br /&gt;
 |-&lt;br /&gt;
 |Having a [[920|familiar]] in the room&lt;br /&gt;
 |Health or Spirit Loss, Injuries&lt;br /&gt;
 |-&lt;br /&gt;
 |&lt;br /&gt;
 |[[Flares]], [[TD bonus]], AS/DS bonus (Flare Penalty = Nearly all -100) , (TD Penalty = TD*TD)&lt;br /&gt;
 |-&lt;br /&gt;
 |&lt;br /&gt;
 |[[Enhancive item]], [[Fusion]], Scripted item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Material Difficulty Chart===&lt;br /&gt;
{{#section:Material|material chart}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Script Difficulty Chart===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
! Script !! Penalty (based on unlock tier/slots) || Owner&lt;br /&gt;
|-&lt;br /&gt;
|Energy Staff || -350 || Retser&lt;br /&gt;
|-&lt;br /&gt;
|Greater Elemental Flares|| -150 || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|Sigil Staff || -270 || Estild&lt;br /&gt;
|-&lt;br /&gt;
|Sprite Weapon || -350 || Retser&lt;br /&gt;
|-&lt;br /&gt;
|Stalwart Resilience || -200 || Estild&lt;br /&gt;
|-&lt;br /&gt;
|Twin weapons || -65/135/200 || Retser&lt;br /&gt;
|-&lt;br /&gt;
|Voln Armor || -70/140/200/200 || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|Fusion || 25/75/140/225/325/450 || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weighting/Padding Difficulty===&lt;br /&gt;
Difficulty is the square of CER, truncated, i.e. trunc(CER²).  Whatever the percent to reach the next CER level is also used.  Example, CER plus 10 % chance to get 6 CER would be trunc(5.1²), which is -26 difficulty.  Mixed types are the sum of each type&#039;s square - i.e.  [crit trunc(CER²)] + [dmg trunc(CER²)]&lt;br /&gt;
&lt;br /&gt;
==Failures==&lt;br /&gt;
It is not possible to destroy an item during the enchanting process.  Upon a failure to succeed, the wizard will lose 10% of the required essence to complete the +1 bonus cast.&lt;br /&gt;
&lt;br /&gt;
==Pre-Temper Potions==&lt;br /&gt;
Pre-temper potions currently have a limited duration once successfully applied to an item. These potions are poured prior to [[Channel]]ing the Enchant spell.&lt;br /&gt;
&lt;br /&gt;
===Flaring Items===&lt;br /&gt;
{{main|Pre-tempering potions}}&lt;br /&gt;
Elemental flared items can have their difficulty negated by using the appropriate pre-temper potion. No [[Elemental Lore]] skills are required to apply an appropriate pre-temper potion.&lt;br /&gt;
&lt;br /&gt;
===Enhancive and Holy Items===&lt;br /&gt;
{{main|Pre-tempering potions}}&lt;br /&gt;
No lore training is required to enchant either enhancive or holy items, but these items will be more difficult to enchant than plain items.  The potion required is the [[urven&#039;eth potion]].&lt;br /&gt;
&lt;br /&gt;
Special Note: Unlike ayveneh and eoveneh potions, urven&#039;eth potions are not restricted to 35 and lower enchants.&lt;br /&gt;
&lt;br /&gt;
{{#section:Fusion|nopry}}&lt;br /&gt;
&lt;br /&gt;
==Enchant Unlocking==&lt;br /&gt;
To actually proceed with enchanting an item, you must first unlock its ability to be enchanted by pouring the appropriate enchant potion on the item. Once done, the item is permanently unlocked to be enchanted up to the bonus given by the potion used and can be verified by casting [[Elemental Detection (405)]] on the item.&lt;br /&gt;
&lt;br /&gt;
==Rewards for Enchanting==&lt;br /&gt;
Successful enchantments earn experience, and potentially large amounts of [[silver]]. &lt;br /&gt;
&lt;br /&gt;
While the enchantment process does not directly reward the wizard in silver, many items are enchanted with the intent of sale.  By increasing the enchantment on an item, the wizard has increased its value, sometimes by immense amounts.&lt;br /&gt;
&lt;br /&gt;
==Negative Bonus Items==&lt;br /&gt;
Items with a negative “bonus” (perhaps more accurately a negative modifier, as the negative is no boon!) may be enchanted to a bonus of +1 with no essence. Any restrictions (such as needing pretemper potions) are still in place, however.&lt;br /&gt;
&lt;br /&gt;
For example, most wooden weapons begin with a modifier of -20. A wizard may enchant a wooden weapon (with use of an ayan&#039;eth potion to unlock enchanting) to +1 with no essence. This would take 21 channels of enchant.&lt;br /&gt;
&lt;br /&gt;
== Functional Item Scripts ==&lt;br /&gt;
:&#039;&#039;Please [[#Enchanting Process for Plain Items|see above]] for a full description of what can and cannot be enchanted.  Please keep these lists to Category D item scripts that are not listed in the Official Information section of the [[item properties]] page.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;These are player-created lists and are not complete.  [[:Category: Functional Scripts|See here]] for more functional scripts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CAN be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Bane weapon]]s (this is the only Category C property that cannot be enchanted)&lt;br /&gt;
*[[Blink_weapon|Blink Weapons]]&lt;br /&gt;
*[[Briar_flare|Briar Flaring Weapons]]&lt;br /&gt;
*[[Ethereal_armor|Ethereal Armor (REIM Script)]]&lt;br /&gt;
*[[Ethereal weapon]]&lt;br /&gt;
*[[Forest armor]]&lt;br /&gt;
*[[Fusion]]&lt;br /&gt;
*[[Greater elemental flare]]s (appropriate pre-temper potion required)&lt;br /&gt;
*[[Ithziri_armor|Ithziri Armor]]&lt;br /&gt;
*[[Shock_Weapon|Shock Weapons]]&lt;br /&gt;
*[[Sprite_Weapon|Sprite Weapons]]&lt;br /&gt;
*[[Stalwart Resilience]] (bubble flares)&lt;br /&gt;
*[[Vial flare]]s&lt;br /&gt;
*[[Voln armor]]&lt;br /&gt;
*[[Realm_flare|Realm flares]]&lt;br /&gt;
*Temporary Poison flares (Weapons from Dhu Gillywack that you pour poison vials on, weapon must be depleted of all charges and empty of poison)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Need to re-verify these since Spring Spectacular 2019 release&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CANNOT be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Coraesine|Coraesine Weapons]]&lt;br /&gt;
*[[Gem-eating runestaff]]&lt;br /&gt;
*[[Gem-eating weapon]]&lt;br /&gt;
*[[Black_ora#Pure_black_ora|Greater Black Ora Weapons]]&lt;br /&gt;
*[[Iasha_white_ora_weapon|Iasha Weapons]]&lt;br /&gt;
*[[Ironwright|Ironwright Weapons]]&lt;br /&gt;
*[[Nebular Weapon]]s&lt;br /&gt;
*[[ShadowDeath weapons]]&lt;br /&gt;
*[[Snake flare]]s&lt;br /&gt;
*[[Solar Weapon]]s&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Other Items Marked for No Enchanting==&lt;br /&gt;
This list includes items that ARE NOT SCRIPTED (see above section for those), and that consist of properties that would otherwise be enchantable, but still cannot be enchanted because the creator has marked them as such (or has marked them to &amp;quot;not take any magic&amp;quot;[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9708]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=75%&lt;br /&gt;
!Specific Items Marked for No Enchanting ||Origin&lt;br /&gt;
|-&lt;br /&gt;
|Black alloy items[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9711]||Sold near Pinefar decades ago&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the fel-hafted waraxes||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the rolaren longsword (ruby, sapphire, and one other)||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the pryothag hide brigandine||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the white ora warmaces||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;{{boldmono|[[ASSIST]] }}and ask for a referral to fix the item to be made enchantable.&lt;br /&gt;
&lt;br /&gt;
==Potion Tables==&lt;br /&gt;
{{main|Enchanting potions}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#section:Enchanting potions|unlock potions1}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions2}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions3}}&lt;br /&gt;
{{#section:Enchanting potions|pre-temper potions}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Enchant Item (925)|Old Enchant Item (925)]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[/history|Spell history]]&lt;br /&gt;
*[[Magical workshop/saved posts|Magical workshop saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/view Officials folder]&lt;br /&gt;
*[[User:ZHEPHEN|Zhephen&#039;s Enchant (925) Research Notes]]&lt;br /&gt;
{{top}}&lt;br /&gt;
{{wizard}}&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Roleplaying_award&amp;diff=130571</id>
		<title>Roleplaying award</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Roleplaying_award&amp;diff=130571"/>
		<updated>2020-04-09T14:24:10Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: dashes instead of zeroes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{side box|[T]alking about RPA&#039;s and essentially asking for them is the quickest way to make a GM not give them. In fact, many months ago I banned them entirely because 90+ people were showing up to events, with only 30 people talking, the others waiting on a mass RPA. In fact I have a tool now that I can single out people who are truly putting forth the effort in a room, so I can mass RPA them at the end and wash over those looking for a participation trophy. I don&#039;t mean to sound cruel, but if you&#039;re expecting an RPA from an event, mine or anyone&#039;s, then some reflection may be in order, because that&#039;s not what it should be about. The comparison to paying to see a movie, and the ushers delaying it, isn&#039;t really a good one at that. GameMasters, for all intents and purposes, are volunteers ... It&#039;s a labor of love. I wouldn&#039;t spend the hours I do in this game, online or offline if I didn&#039;t love every second of it. I don&#039;t do it for the money. Just like you shouldn&#039;t show up for an RPA, or expect one if expectations aren&#039;t on par.&lt;br /&gt;
&lt;br /&gt;
-GM Kenstrom (May 2017)}}&lt;br /&gt;
&#039;&#039;&#039;Roleplaying awards&#039;&#039;&#039; (RPAs) are given by [[GameMaster]]s (GMs) for various reasons. Like [[Gift of Lumnis]], multipliers are set to last for a fixed amount of bonus [[experience]].  Doing activities that gain a relatively small amount of experience, such as [[guild]] activities, will &#039;&#039;not&#039;&#039; result in overall less experience being gained over the length of the award. &lt;br /&gt;
&lt;br /&gt;
There are two forms of RPA: &#039;&#039;&#039;modifier&#039;&#039;&#039;, which appears as a 1.5-4x experience modifier, but will last until the total bonus experience assigned by the modifier type is reached, and &#039;&#039;&#039;flat&#039;&#039;&#039;, a fixed amount of experience added is added to [[field experience pool]] to be absorbed.  Modifiers are used for larger awards, and flat for smaller.  &lt;br /&gt;
&lt;br /&gt;
Players can nominate another player&#039;s character via the{{boldmono| [[#ROLEPLAY (verb)|ROLEPLAY NOMINATE]] }}verb. &lt;br /&gt;
&lt;br /&gt;
It is possible to acquire an RPA orb, which is a transferable object that confers an RPA upon the character who rubs it.  There are several colors which denote the bonus level of the orb:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Orb Description&lt;br /&gt;
!Field Exp&lt;br /&gt;
!Starting Modifier&lt;br /&gt;
!Base Exp Absorbed&lt;br /&gt;
!Bonus Exp&lt;br /&gt;
!Total Absorbed&lt;br /&gt;
|-&lt;br /&gt;
| Black&lt;br /&gt;
| 250&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| 500&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| 750&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| 1000&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| 250&lt;br /&gt;
| 1.5x&lt;br /&gt;
| 1750&lt;br /&gt;
| 875&lt;br /&gt;
| 2625&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| 500&lt;br /&gt;
| 2x&lt;br /&gt;
| 8,750&lt;br /&gt;
| 7,875&lt;br /&gt;
| 16,625&lt;br /&gt;
|-&lt;br /&gt;
| Indigo&lt;br /&gt;
| 750&lt;br /&gt;
| 3x&lt;br /&gt;
| 15,750&lt;br /&gt;
| 21,875&lt;br /&gt;
| 37,625&lt;br /&gt;
|-&lt;br /&gt;
| Violet&lt;br /&gt;
| 1000&lt;br /&gt;
| 4x&lt;br /&gt;
| 22,750&lt;br /&gt;
| 42,875&lt;br /&gt;
| 65,625&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Examples of messaging when RPA is received:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
You take a deep breath, and look around with renewed vigor.  It is good to be alive, and an adventurer in this land.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
With a sudden flash of insight, you realize you now understand more of what you have experienced.....&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An old memory bubbles up from your past, and causes you to reflect a moment.  With a flash of insight, you realize you understand yourself a bit better than you did a moment ago.  The sudden feeling of self-knowledge is a pleasant one.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Per Wyrom the messaging is random and not indicative of the type, or amount, of the RPA.&lt;br /&gt;
&lt;br /&gt;
To view whether or not a character has an active RPA, use the{{boldmono| [[EXPERIENCE (verb)|EXP]] }}command. There is no message when it expires.&lt;br /&gt;
&lt;br /&gt;
RPAs are separate from (and multiplier RPAs can be stacked with) the [[Gift of Lumnis]].  If a character has an RPA active during Gift of Lumnis, there will be extra messaging below the Lumnis messaging.  For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
Your mind is numbed.&lt;br /&gt;
&lt;br /&gt;
You feel a strange sense of serenity and find that you are able to reflect on recent events with uncommon clarity and understanding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your recent adventures echo powerfully in your mind.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ROLEPLAY (verb)==&lt;br /&gt;
Players should{{boldmono| ROLEPLAY NOMINATE }}each other before an event begins or at least before the roleplaying ends.  Every GM that is logged into that instance will see the messaging, unless it gets lost in their screen scroll.&lt;br /&gt;
&lt;br /&gt;
Any GM could look into what&#039;s going on and possibly grant a RPA. It doesn&#039;t have to be the local [[town guru]].&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
&amp;gt;roleplay&lt;br /&gt;
To nominate someone currently engaged in excellent roleplaying, type:&lt;br /&gt;
    ROLEPLAY NOMINATE &amp;lt;name&amp;gt; &amp;lt;reason&amp;gt;.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Roleplaying Awards Explained==&lt;br /&gt;
GameMasters are continually on the lookout for instances of good roleplaying.  If someone is observed roleplaying well, the GameMaster may give an immediate award of fame and experience, as well as a multiplier which will affect all fame and experience absorbed for the next several hours.  The better and more consistent your roleplaying, the more likely you are to be observed, and the higher the multiplier which will be awarded.  Multipliers decrease naturally over time -- a low multiplier may only last for one hour, but higher multipliers can last for several hours.&lt;br /&gt;
&lt;br /&gt;
The duration of a multiplier will only be decremented while it has an effect on your field experience.  In other words, if you wish to roleplay in town while your mind is &amp;quot;clear as a bell,&amp;quot; this will have no effect on the multiplier&#039;s duration -- the timer only counts down while you actually have some experience to absorb.&lt;br /&gt;
&lt;br /&gt;
If you choose not to roleplay, or to be out of character, this will never have a negative effect on your experience or fame -- you will continue to earn and absorb experience at the normal rate.  Roleplaying experience and multipliers are only intended as a bonus for good roleplayers, and not as a requirement for play.  However, If you do have a multiplier then &amp;quot;out of character&amp;quot; behavior may result in the loss of this multiplier and your return to a &amp;quot;normal&amp;quot; rate of experience absorption.&lt;br /&gt;
&lt;br /&gt;
It is understood that there are times when it is necessary to discuss things in an &amp;quot;out of character&amp;quot; manner, such as when explaining combat and/or spell techniques to a new player.  Therefore, GameMasters will use judgment in such situations, and will not generally clear a multiplier for this type of behavior. If, however, your character is faced with an extremely out of character situation, and yet still manages to roleplay well under the circumstances, this can lead to an even higher award than usual.&lt;br /&gt;
&lt;br /&gt;
Occasionally, a player will receive a roleplaying award when, to their perspective, they were doing nothing at all. Though many roleplaying awards are given &#039;on the spot&#039; some are simply noted and awarded at a later date and time.&lt;br /&gt;
&lt;br /&gt;
GameMasters do have limits to their time and attention, so just because you are roleplaying well in a particular instance, this is no guarantee that you will be observed and/or awarded. But GameMasters are on the lookout for good roleplayers. The best approach to receive an award is simply to roleplay consistently, no matter what the situation.  Do your best, and you will reap the benefits.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Experience (saved posts)]]&lt;br /&gt;
*[[The Art of Roleplaying in GemStone IV (guide)]]&lt;br /&gt;
*[[MYCHAR (verb)]]&lt;br /&gt;
&lt;br /&gt;
[[category: Character Mechanics]]&lt;br /&gt;
[[Category: GameMasters]]&lt;br /&gt;
[[Category: Experience]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Roleplaying_award&amp;diff=130570</id>
		<title>Roleplaying award</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Roleplaying_award&amp;diff=130570"/>
		<updated>2020-04-09T14:17:49Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: last time...probably&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{side box|[T]alking about RPA&#039;s and essentially asking for them is the quickest way to make a GM not give them. In fact, many months ago I banned them entirely because 90+ people were showing up to events, with only 30 people talking, the others waiting on a mass RPA. In fact I have a tool now that I can single out people who are truly putting forth the effort in a room, so I can mass RPA them at the end and wash over those looking for a participation trophy. I don&#039;t mean to sound cruel, but if you&#039;re expecting an RPA from an event, mine or anyone&#039;s, then some reflection may be in order, because that&#039;s not what it should be about. The comparison to paying to see a movie, and the ushers delaying it, isn&#039;t really a good one at that. GameMasters, for all intents and purposes, are volunteers ... It&#039;s a labor of love. I wouldn&#039;t spend the hours I do in this game, online or offline if I didn&#039;t love every second of it. I don&#039;t do it for the money. Just like you shouldn&#039;t show up for an RPA, or expect one if expectations aren&#039;t on par.&lt;br /&gt;
&lt;br /&gt;
-GM Kenstrom (May 2017)}}&lt;br /&gt;
&#039;&#039;&#039;Roleplaying awards&#039;&#039;&#039; (RPAs) are given by [[GameMaster]]s (GMs) for various reasons. Like [[Gift of Lumnis]], multipliers are set to last for a fixed amount of bonus [[experience]].  Doing activities that gain a relatively small amount of experience, such as [[guild]] activities, will &#039;&#039;not&#039;&#039; result in overall less experience being gained over the length of the award. &lt;br /&gt;
&lt;br /&gt;
There are two forms of RPA: &#039;&#039;&#039;modifier&#039;&#039;&#039;, which appears as a 1.5-4x experience modifier, but will last until the total bonus experience assigned by the modifier type is reached, and &#039;&#039;&#039;flat&#039;&#039;&#039;, a fixed amount of experience added is added to [[field experience pool]] to be absorbed.  Modifiers are used for larger awards, and flat for smaller.  &lt;br /&gt;
&lt;br /&gt;
Players can nominate another player&#039;s character via the{{boldmono| [[#ROLEPLAY (verb)|ROLEPLAY NOMINATE]] }}verb. &lt;br /&gt;
&lt;br /&gt;
It is possible to acquire an RPA orb, which is a transferable object that confers an RPA upon the character who rubs it.  There are several colors which denote the bonus level of the orb:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Orb Description&lt;br /&gt;
!Field Exp&lt;br /&gt;
!Starting Modifier&lt;br /&gt;
!Base Exp Absorbed&lt;br /&gt;
!Bonus Exp&lt;br /&gt;
!Total Absorbed&lt;br /&gt;
|-&lt;br /&gt;
| Black&lt;br /&gt;
| 250&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| 500&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| 750&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| 1000&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| 250&lt;br /&gt;
| 1.5x&lt;br /&gt;
| 1750&lt;br /&gt;
| 875&lt;br /&gt;
| 2625&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| 500&lt;br /&gt;
| 2x&lt;br /&gt;
| 8,750&lt;br /&gt;
| 7,875&lt;br /&gt;
| 16,625&lt;br /&gt;
|-&lt;br /&gt;
| Indigo&lt;br /&gt;
| 750&lt;br /&gt;
| 3x&lt;br /&gt;
| 15,750&lt;br /&gt;
| 21,875&lt;br /&gt;
| 37,625&lt;br /&gt;
|-&lt;br /&gt;
| Violet&lt;br /&gt;
| 1000&lt;br /&gt;
| 4x&lt;br /&gt;
| 22,750&lt;br /&gt;
| 42,875&lt;br /&gt;
| 65,625&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Examples of messaging when RPA is received:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
You take a deep breath, and look around with renewed vigor.  It is good to be alive, and an adventurer in this land.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
With a sudden flash of insight, you realize you now understand more of what you have experienced.....&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An old memory bubbles up from your past, and causes you to reflect a moment.  With a flash of insight, you realize you understand yourself a bit better than you did a moment ago.  The sudden feeling of self-knowledge is a pleasant one.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Per Wyrom the messaging is random and not indicative of the type, or amount, of the RPA.&lt;br /&gt;
&lt;br /&gt;
To view whether or not a character has an active RPA, use the{{boldmono| [[EXPERIENCE (verb)|EXP]] }}command. There is no message when it expires.&lt;br /&gt;
&lt;br /&gt;
RPAs are separate from (and multiplier RPAs can be stacked with) the [[Gift of Lumnis]].  If a character has an RPA active during Gift of Lumnis, there will be extra messaging below the Lumnis messaging.  For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
Your mind is numbed.&lt;br /&gt;
&lt;br /&gt;
You feel a strange sense of serenity and find that you are able to reflect on recent events with uncommon clarity and understanding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your recent adventures echo powerfully in your mind.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ROLEPLAY (verb)==&lt;br /&gt;
Players should{{boldmono| ROLEPLAY NOMINATE }}each other before an event begins or at least before the roleplaying ends.  Every GM that is logged into that instance will see the messaging, unless it gets lost in their screen scroll.&lt;br /&gt;
&lt;br /&gt;
Any GM could look into what&#039;s going on and possibly grant a RPA. It doesn&#039;t have to be the local [[town guru]].&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
&amp;gt;roleplay&lt;br /&gt;
To nominate someone currently engaged in excellent roleplaying, type:&lt;br /&gt;
    ROLEPLAY NOMINATE &amp;lt;name&amp;gt; &amp;lt;reason&amp;gt;.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Roleplaying Awards Explained==&lt;br /&gt;
GameMasters are continually on the lookout for instances of good roleplaying.  If someone is observed roleplaying well, the GameMaster may give an immediate award of fame and experience, as well as a multiplier which will affect all fame and experience absorbed for the next several hours.  The better and more consistent your roleplaying, the more likely you are to be observed, and the higher the multiplier which will be awarded.  Multipliers decrease naturally over time -- a low multiplier may only last for one hour, but higher multipliers can last for several hours.&lt;br /&gt;
&lt;br /&gt;
The duration of a multiplier will only be decremented while it has an effect on your field experience.  In other words, if you wish to roleplay in town while your mind is &amp;quot;clear as a bell,&amp;quot; this will have no effect on the multiplier&#039;s duration -- the timer only counts down while you actually have some experience to absorb.&lt;br /&gt;
&lt;br /&gt;
If you choose not to roleplay, or to be out of character, this will never have a negative effect on your experience or fame -- you will continue to earn and absorb experience at the normal rate.  Roleplaying experience and multipliers are only intended as a bonus for good roleplayers, and not as a requirement for play.  However, If you do have a multiplier then &amp;quot;out of character&amp;quot; behavior may result in the loss of this multiplier and your return to a &amp;quot;normal&amp;quot; rate of experience absorption.&lt;br /&gt;
&lt;br /&gt;
It is understood that there are times when it is necessary to discuss things in an &amp;quot;out of character&amp;quot; manner, such as when explaining combat and/or spell techniques to a new player.  Therefore, GameMasters will use judgment in such situations, and will not generally clear a multiplier for this type of behavior. If, however, your character is faced with an extremely out of character situation, and yet still manages to roleplay well under the circumstances, this can lead to an even higher award than usual.&lt;br /&gt;
&lt;br /&gt;
Occasionally, a player will receive a roleplaying award when, to their perspective, they were doing nothing at all. Though many roleplaying awards are given &#039;on the spot&#039; some are simply noted and awarded at a later date and time.&lt;br /&gt;
&lt;br /&gt;
GameMasters do have limits to their time and attention, so just because you are roleplaying well in a particular instance, this is no guarantee that you will be observed and/or awarded. But GameMasters are on the lookout for good roleplayers. The best approach to receive an award is simply to roleplay consistently, no matter what the situation.  Do your best, and you will reap the benefits.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Experience (saved posts)]]&lt;br /&gt;
*[[The Art of Roleplaying in GemStone IV (guide)]]&lt;br /&gt;
*[[MYCHAR (verb)]]&lt;br /&gt;
&lt;br /&gt;
[[category: Character Mechanics]]&lt;br /&gt;
[[Category: GameMasters]]&lt;br /&gt;
[[Category: Experience]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Roleplaying_award&amp;diff=130569</id>
		<title>Roleplaying award</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Roleplaying_award&amp;diff=130569"/>
		<updated>2020-04-09T13:40:13Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: corrected by Estild&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{side box|[T]alking about RPA&#039;s and essentially asking for them is the quickest way to make a GM not give them. In fact, many months ago I banned them entirely because 90+ people were showing up to events, with only 30 people talking, the others waiting on a mass RPA. In fact I have a tool now that I can single out people who are truly putting forth the effort in a room, so I can mass RPA them at the end and wash over those looking for a participation trophy. I don&#039;t mean to sound cruel, but if you&#039;re expecting an RPA from an event, mine or anyone&#039;s, then some reflection may be in order, because that&#039;s not what it should be about. The comparison to paying to see a movie, and the ushers delaying it, isn&#039;t really a good one at that. GameMasters, for all intents and purposes, are volunteers ... It&#039;s a labor of love. I wouldn&#039;t spend the hours I do in this game, online or offline if I didn&#039;t love every second of it. I don&#039;t do it for the money. Just like you shouldn&#039;t show up for an RPA, or expect one if expectations aren&#039;t on par.&lt;br /&gt;
&lt;br /&gt;
-GM Kenstrom (May 2017)}}&lt;br /&gt;
&#039;&#039;&#039;Roleplaying awards&#039;&#039;&#039; (RPAs) are given by [[GameMaster]]s (GMs) for various reasons. Like [[Gift of Lumnis]], multipliers are set to last for a fixed amount of bonus [[experience]].  Doing activities that gain a relatively small amount of experience, such as [[guild]] activities, will &#039;&#039;not&#039;&#039; result in overall less experience being gained over the length of the award. &lt;br /&gt;
&lt;br /&gt;
There are two forms of RPA: &#039;&#039;&#039;modifier&#039;&#039;&#039;, which appears as a 1.5-4x experience modifier, but will last until the total bonus experience assigned by the modifier type is reached, and &#039;&#039;&#039;flat&#039;&#039;&#039;, a fixed amount of experience added is added to [[field experience pool]] to be absorbed.  Modifiers are used for larger awards, and flat for smaller.&lt;br /&gt;
&lt;br /&gt;
Players can nominate another player&#039;s character via the{{boldmono| [[#ROLEPLAY (verb)|ROLEPLAY NOMINATE]] }}verb. &lt;br /&gt;
&lt;br /&gt;
It is possible to acquire an RPA orb, which is a transferable object that confers an RPA upon the character who rubs it.  There are several colors which denote the bonus level of the orb:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Orb Description&lt;br /&gt;
!Experience Gain&lt;br /&gt;
|-&lt;br /&gt;
| Black&lt;br /&gt;
| 250 Field Exp&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| 500 Field Exp&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| 750 Field Exp&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| 1000 Field Exp&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| 250 Field Exp + (1.5x mod for 1750) for 875 bonus absorbed exp&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| 500 Field Exp + (2x mod for 7000, 1.5x mod for 1750) for 7,875 bonus absorbed exp&lt;br /&gt;
|-&lt;br /&gt;
| Indigo&lt;br /&gt;
| 750 Field Exp + (3x mod for 7000, 2x mod for 7000, 1.5x mod for 1750) for 21,875 bonus absorbed exp&lt;br /&gt;
|-&lt;br /&gt;
| Violet&lt;br /&gt;
| 1000 Field Exp + (4x mod for 7000, 3x mod for 7000, 2x mod for 7000, 1.5x mod for 1750) for 42,875 bonus absorbed exp &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Examples of messaging when RPA is received:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
You take a deep breath, and look around with renewed vigor.  It is good to be alive, and an adventurer in this land.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
With a sudden flash of insight, you realize you now understand more of what you have experienced.....&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An old memory bubbles up from your past, and causes you to reflect a moment.  With a flash of insight, you realize you understand yourself a bit better than you did a moment ago.  The sudden feeling of self-knowledge is a pleasant one.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Per Wyrom the messaging is random and not indicative of the type, or amount, of the RPA.&lt;br /&gt;
&lt;br /&gt;
To view whether or not a character has an active RPA, use the{{boldmono| [[EXPERIENCE (verb)|EXP]] }}command. There is no message when it expires.&lt;br /&gt;
&lt;br /&gt;
RPAs are separate from (and multiplier RPAs can be stacked with) the [[Gift of Lumnis]].  If a character has an RPA active during Gift of Lumnis, there will be extra messaging below the Lumnis messaging.  For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
Your mind is numbed.&lt;br /&gt;
&lt;br /&gt;
You feel a strange sense of serenity and find that you are able to reflect on recent events with uncommon clarity and understanding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your recent adventures echo powerfully in your mind.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ROLEPLAY (verb)==&lt;br /&gt;
Players should{{boldmono| ROLEPLAY NOMINATE }}each other before an event begins or at least before the roleplaying ends.  Every GM that is logged into that instance will see the messaging, unless it gets lost in their screen scroll.&lt;br /&gt;
&lt;br /&gt;
Any GM could look into what&#039;s going on and possibly grant a RPA. It doesn&#039;t have to be the local [[town guru]].&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
&amp;gt;roleplay&lt;br /&gt;
To nominate someone currently engaged in excellent roleplaying, type:&lt;br /&gt;
    ROLEPLAY NOMINATE &amp;lt;name&amp;gt; &amp;lt;reason&amp;gt;.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Roleplaying Awards Explained==&lt;br /&gt;
GameMasters are continually on the lookout for instances of good roleplaying.  If someone is observed roleplaying well, the GameMaster may give an immediate award of fame and experience, as well as a multiplier which will affect all fame and experience absorbed for the next several hours.  The better and more consistent your roleplaying, the more likely you are to be observed, and the higher the multiplier which will be awarded.  Multipliers decrease naturally over time -- a low multiplier may only last for one hour, but higher multipliers can last for several hours.&lt;br /&gt;
&lt;br /&gt;
The duration of a multiplier will only be decremented while it has an effect on your field experience.  In other words, if you wish to roleplay in town while your mind is &amp;quot;clear as a bell,&amp;quot; this will have no effect on the multiplier&#039;s duration -- the timer only counts down while you actually have some experience to absorb.&lt;br /&gt;
&lt;br /&gt;
If you choose not to roleplay, or to be out of character, this will never have a negative effect on your experience or fame -- you will continue to earn and absorb experience at the normal rate.  Roleplaying experience and multipliers are only intended as a bonus for good roleplayers, and not as a requirement for play.  However, If you do have a multiplier then &amp;quot;out of character&amp;quot; behavior may result in the loss of this multiplier and your return to a &amp;quot;normal&amp;quot; rate of experience absorption.&lt;br /&gt;
&lt;br /&gt;
It is understood that there are times when it is necessary to discuss things in an &amp;quot;out of character&amp;quot; manner, such as when explaining combat and/or spell techniques to a new player.  Therefore, GameMasters will use judgment in such situations, and will not generally clear a multiplier for this type of behavior. If, however, your character is faced with an extremely out of character situation, and yet still manages to roleplay well under the circumstances, this can lead to an even higher award than usual.&lt;br /&gt;
&lt;br /&gt;
Occasionally, a player will receive a roleplaying award when, to their perspective, they were doing nothing at all. Though many roleplaying awards are given &#039;on the spot&#039; some are simply noted and awarded at a later date and time.&lt;br /&gt;
&lt;br /&gt;
GameMasters do have limits to their time and attention, so just because you are roleplaying well in a particular instance, this is no guarantee that you will be observed and/or awarded. But GameMasters are on the lookout for good roleplayers. The best approach to receive an award is simply to roleplay consistently, no matter what the situation.  Do your best, and you will reap the benefits.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Experience (saved posts)]]&lt;br /&gt;
*[[The Art of Roleplaying in GemStone IV (guide)]]&lt;br /&gt;
*[[MYCHAR (verb)]]&lt;br /&gt;
&lt;br /&gt;
[[category: Character Mechanics]]&lt;br /&gt;
[[Category: GameMasters]]&lt;br /&gt;
[[Category: Experience]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Roleplaying_award&amp;diff=130543</id>
		<title>Roleplaying award</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Roleplaying_award&amp;diff=130543"/>
		<updated>2020-04-09T04:45:48Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: clarifying&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{side box|[T]alking about RPA&#039;s and essentially asking for them is the quickest way to make a GM not give them. In fact, many months ago I banned them entirely because 90+ people were showing up to events, with only 30 people talking, the others waiting on a mass RPA. In fact I have a tool now that I can single out people who are truly putting forth the effort in a room, so I can mass RPA them at the end and wash over those looking for a participation trophy. I don&#039;t mean to sound cruel, but if you&#039;re expecting an RPA from an event, mine or anyone&#039;s, then some reflection may be in order, because that&#039;s not what it should be about. The comparison to paying to see a movie, and the ushers delaying it, isn&#039;t really a good one at that. GameMasters, for all intents and purposes, are volunteers ... It&#039;s a labor of love. I wouldn&#039;t spend the hours I do in this game, online or offline if I didn&#039;t love every second of it. I don&#039;t do it for the money. Just like you shouldn&#039;t show up for an RPA, or expect one if expectations aren&#039;t on par.&lt;br /&gt;
&lt;br /&gt;
-GM Kenstrom (May 2017)}}&lt;br /&gt;
&#039;&#039;&#039;Roleplaying awards&#039;&#039;&#039; (RPAs) are given by [[GameMaster]]s (GMs) for various reasons. Like [[Gift of Lumnis]], multipliers are set to last for a fixed amount of bonus [[experience]].  Doing activities that gain a relatively small amount of experience, such as [[guild]] activities, will &#039;&#039;not&#039;&#039; result in overall less experience being gained over the length of the award. &lt;br /&gt;
&lt;br /&gt;
There are two forms of RPA: &#039;&#039;&#039;modifier&#039;&#039;&#039;, which appears as a 1.5-4x experience modifier, but will last until the total bonus experience assigned by the modifier type is reached, and &#039;&#039;&#039;flat&#039;&#039;&#039;, a fixed amount of experience added is added to [[field experience pool]] to be absorbed.  Modifiers are used for larger awards, and flat for smaller.&lt;br /&gt;
&lt;br /&gt;
Players can nominate another player&#039;s character via the{{boldmono| [[#ROLEPLAY (verb)|ROLEPLAY NOMINATE]] }}verb. &lt;br /&gt;
&lt;br /&gt;
It is possible to acquire an RPA orb, which is a transferable object that confers an RPA upon the character who rubs it.  There are several colors which denote the bonus level of the orb:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Orb Description&lt;br /&gt;
!Experience Gain&lt;br /&gt;
|-&lt;br /&gt;
| Black&lt;br /&gt;
| 250 Field Exp&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| 500 Field Exp&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| 750 Field Exp&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| 1000 Field Exp&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| 250 Field Exp + (1.5x mod for 1750) for 1750 bonus absorbed exp&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| 500 Field Exp + (2x mod for 7000, 1.5x mod for 1750) for 8750 bonus absorbed exp&lt;br /&gt;
|-&lt;br /&gt;
| Indigo&lt;br /&gt;
| 750 Field Exp + (3x mod for 7000, 2x mod for 7000, 1.5x mod for 1750) for 15750 bonus absorbed exp&lt;br /&gt;
|-&lt;br /&gt;
| Violet&lt;br /&gt;
| 1000 Field Exp + (4x mod for 7000, 3x mod for 7000, 2x mod for 7000, 1.5x mod for 1750) for 22750 bonus absorbed exp &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Examples of messaging when RPA is received:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
You take a deep breath, and look around with renewed vigor.  It is good to be alive, and an adventurer in this land.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
With a sudden flash of insight, you realize you now understand more of what you have experienced.....&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An old memory bubbles up from your past, and causes you to reflect a moment.  With a flash of insight, you realize you understand yourself a bit better than you did a moment ago.  The sudden feeling of self-knowledge is a pleasant one.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Per Wyrom the messaging is random and not indicative of the type, or amount, of the RPA.&lt;br /&gt;
&lt;br /&gt;
To view whether or not a character has an active RPA, use the{{boldmono| [[EXPERIENCE (verb)|EXP]] }}command. There is no message when it expires.&lt;br /&gt;
&lt;br /&gt;
RPAs are separate from (and multiplier RPAs can be stacked with) the [[Gift of Lumnis]].  If a character has an RPA active during Gift of Lumnis, there will be extra messaging below the Lumnis messaging.  For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
Your mind is numbed.&lt;br /&gt;
&lt;br /&gt;
You feel a strange sense of serenity and find that you are able to reflect on recent events with uncommon clarity and understanding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your recent adventures echo powerfully in your mind.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ROLEPLAY (verb)==&lt;br /&gt;
Players should{{boldmono| ROLEPLAY NOMINATE }}each other before an event begins or at least before the roleplaying ends.  Every GM that is logged into that instance will see the messaging, unless it gets lost in their screen scroll.&lt;br /&gt;
&lt;br /&gt;
Any GM could look into what&#039;s going on and possibly grant a RPA. It doesn&#039;t have to be the local [[town guru]].&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
&amp;gt;roleplay&lt;br /&gt;
To nominate someone currently engaged in excellent roleplaying, type:&lt;br /&gt;
    ROLEPLAY NOMINATE &amp;lt;name&amp;gt; &amp;lt;reason&amp;gt;.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Roleplaying Awards Explained==&lt;br /&gt;
GameMasters are continually on the lookout for instances of good roleplaying.  If someone is observed roleplaying well, the GameMaster may give an immediate award of fame and experience, as well as a multiplier which will affect all fame and experience absorbed for the next several hours.  The better and more consistent your roleplaying, the more likely you are to be observed, and the higher the multiplier which will be awarded.  Multipliers decrease naturally over time -- a low multiplier may only last for one hour, but higher multipliers can last for several hours.&lt;br /&gt;
&lt;br /&gt;
The duration of a multiplier will only be decremented while it has an effect on your field experience.  In other words, if you wish to roleplay in town while your mind is &amp;quot;clear as a bell,&amp;quot; this will have no effect on the multiplier&#039;s duration -- the timer only counts down while you actually have some experience to absorb.&lt;br /&gt;
&lt;br /&gt;
If you choose not to roleplay, or to be out of character, this will never have a negative effect on your experience or fame -- you will continue to earn and absorb experience at the normal rate.  Roleplaying experience and multipliers are only intended as a bonus for good roleplayers, and not as a requirement for play.  However, If you do have a multiplier then &amp;quot;out of character&amp;quot; behavior may result in the loss of this multiplier and your return to a &amp;quot;normal&amp;quot; rate of experience absorption.&lt;br /&gt;
&lt;br /&gt;
It is understood that there are times when it is necessary to discuss things in an &amp;quot;out of character&amp;quot; manner, such as when explaining combat and/or spell techniques to a new player.  Therefore, GameMasters will use judgment in such situations, and will not generally clear a multiplier for this type of behavior. If, however, your character is faced with an extremely out of character situation, and yet still manages to roleplay well under the circumstances, this can lead to an even higher award than usual.&lt;br /&gt;
&lt;br /&gt;
Occasionally, a player will receive a roleplaying award when, to their perspective, they were doing nothing at all. Though many roleplaying awards are given &#039;on the spot&#039; some are simply noted and awarded at a later date and time.&lt;br /&gt;
&lt;br /&gt;
GameMasters do have limits to their time and attention, so just because you are roleplaying well in a particular instance, this is no guarantee that you will be observed and/or awarded. But GameMasters are on the lookout for good roleplayers. The best approach to receive an award is simply to roleplay consistently, no matter what the situation.  Do your best, and you will reap the benefits.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Experience (saved posts)]]&lt;br /&gt;
*[[The Art of Roleplaying in GemStone IV (guide)]]&lt;br /&gt;
*[[MYCHAR (verb)]]&lt;br /&gt;
&lt;br /&gt;
[[category: Character Mechanics]]&lt;br /&gt;
[[Category: GameMasters]]&lt;br /&gt;
[[Category: Experience]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Roleplaying_award&amp;diff=130529</id>
		<title>Roleplaying award</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Roleplaying_award&amp;diff=130529"/>
		<updated>2020-04-08T19:19:26Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: updated table with Wyrom info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{side box|[T]alking about RPA&#039;s and essentially asking for them is the quickest way to make a GM not give them. In fact, many months ago I banned them entirely because 90+ people were showing up to events, with only 30 people talking, the others waiting on a mass RPA. In fact I have a tool now that I can single out people who are truly putting forth the effort in a room, so I can mass RPA them at the end and wash over those looking for a participation trophy. I don&#039;t mean to sound cruel, but if you&#039;re expecting an RPA from an event, mine or anyone&#039;s, then some reflection may be in order, because that&#039;s not what it should be about. The comparison to paying to see a movie, and the ushers delaying it, isn&#039;t really a good one at that. GameMasters, for all intents and purposes, are volunteers ... It&#039;s a labor of love. I wouldn&#039;t spend the hours I do in this game, online or offline if I didn&#039;t love every second of it. I don&#039;t do it for the money. Just like you shouldn&#039;t show up for an RPA, or expect one if expectations aren&#039;t on par.&lt;br /&gt;
&lt;br /&gt;
-GM Kenstrom (May 2017)}}&lt;br /&gt;
&#039;&#039;&#039;Roleplaying awards&#039;&#039;&#039; (RPAs) are given by [[GameMaster]]s (GMs) for various reasons. Like [[Gift of Lumnis]], multipliers are set to last for a fixed amount of bonus [[experience]].  Doing activities that gain a relatively small amount of experience, such as [[guild]] activities, will &#039;&#039;not&#039;&#039; result in overall less experience being gained over the length of the award. &lt;br /&gt;
&lt;br /&gt;
There are two forms of RPA: &#039;&#039;&#039;modifier&#039;&#039;&#039;, which appears as a 1.5-4x experience modifier, but will last until the total bonus experience assigned by the modifier type is reached, and &#039;&#039;&#039;flat&#039;&#039;&#039;, a fixed amount of experience added is added to [[field experience pool]] to be absorbed.  Modifiers are used for larger awards, and flat for smaller.&lt;br /&gt;
&lt;br /&gt;
Players can nominate another player&#039;s character via the{{boldmono| [[#ROLEPLAY (verb)|ROLEPLAY NOMINATE]] }}verb. &lt;br /&gt;
&lt;br /&gt;
It is possible to acquire an RPA orb, which is a transferable object that confers an RPA upon the character who rubs it.  There are several colors which denote the bonus level of the orb:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Orb Description&lt;br /&gt;
!Experience Gain&lt;br /&gt;
|-&lt;br /&gt;
| Black&lt;br /&gt;
| 250 Field Exp&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| 500 Field Exp&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| 750 Field Exp&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| 1000 Field Exp&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| 250 Field Exp + (1.5x mod for 1750) for 1750 absorbed exp&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| 500 Field Exp + (2x mod for 7000, 1.5x mod for 1750) for 8750 absorbed exp&lt;br /&gt;
|-&lt;br /&gt;
| Indigo&lt;br /&gt;
| 750 Field Exp + (3x mod for 7000, 2x mod for 7000, 1.5x mod for 1750) for 15750 absorbed exp&lt;br /&gt;
|-&lt;br /&gt;
| Violet&lt;br /&gt;
| 1000 Field Exp + (4x mod for 7000, 3x mod for 7000, 2x mod for 7000, 1.5x mod for 1750) for 22750 absorbed exp &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Examples of messaging when RPA is received:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
You take a deep breath, and look around with renewed vigor.  It is good to be alive, and an adventurer in this land.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
With a sudden flash of insight, you realize you now understand more of what you have experienced.....&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An old memory bubbles up from your past, and causes you to reflect a moment.  With a flash of insight, you realize you understand yourself a bit better than you did a moment ago.  The sudden feeling of self-knowledge is a pleasant one.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Per Wyrom the messaging is random and not indicative of the type, or amount, of the RPA.&lt;br /&gt;
&lt;br /&gt;
To view whether or not a character has an active RPA, use the{{boldmono| [[EXPERIENCE (verb)|EXP]] }}command. There is no message when it expires.&lt;br /&gt;
&lt;br /&gt;
RPAs are separate from (and multiplier RPAs can be stacked with) the [[Gift of Lumnis]].  If a character has an RPA active during Gift of Lumnis, there will be extra messaging below the Lumnis messaging.  For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
Your mind is numbed.&lt;br /&gt;
&lt;br /&gt;
You feel a strange sense of serenity and find that you are able to reflect on recent events with uncommon clarity and understanding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your recent adventures echo powerfully in your mind.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ROLEPLAY (verb)==&lt;br /&gt;
Players should{{boldmono| ROLEPLAY NOMINATE }}each other before an event begins or at least before the roleplaying ends.  Every GM that is logged into that instance will see the messaging, unless it gets lost in their screen scroll.&lt;br /&gt;
&lt;br /&gt;
Any GM could look into what&#039;s going on and possibly grant a RPA. It doesn&#039;t have to be the local [[town guru]].&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
&amp;gt;roleplay&lt;br /&gt;
To nominate someone currently engaged in excellent roleplaying, type:&lt;br /&gt;
    ROLEPLAY NOMINATE &amp;lt;name&amp;gt; &amp;lt;reason&amp;gt;.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Roleplaying Awards Explained==&lt;br /&gt;
GameMasters are continually on the lookout for instances of good roleplaying.  If someone is observed roleplaying well, the GameMaster may give an immediate award of fame and experience, as well as a multiplier which will affect all fame and experience absorbed for the next several hours.  The better and more consistent your roleplaying, the more likely you are to be observed, and the higher the multiplier which will be awarded.  Multipliers decrease naturally over time -- a low multiplier may only last for one hour, but higher multipliers can last for several hours.&lt;br /&gt;
&lt;br /&gt;
The duration of a multiplier will only be decremented while it has an effect on your field experience.  In other words, if you wish to roleplay in town while your mind is &amp;quot;clear as a bell,&amp;quot; this will have no effect on the multiplier&#039;s duration -- the timer only counts down while you actually have some experience to absorb.&lt;br /&gt;
&lt;br /&gt;
If you choose not to roleplay, or to be out of character, this will never have a negative effect on your experience or fame -- you will continue to earn and absorb experience at the normal rate.  Roleplaying experience and multipliers are only intended as a bonus for good roleplayers, and not as a requirement for play.  However, If you do have a multiplier then &amp;quot;out of character&amp;quot; behavior may result in the loss of this multiplier and your return to a &amp;quot;normal&amp;quot; rate of experience absorption.&lt;br /&gt;
&lt;br /&gt;
It is understood that there are times when it is necessary to discuss things in an &amp;quot;out of character&amp;quot; manner, such as when explaining combat and/or spell techniques to a new player.  Therefore, GameMasters will use judgment in such situations, and will not generally clear a multiplier for this type of behavior. If, however, your character is faced with an extremely out of character situation, and yet still manages to roleplay well under the circumstances, this can lead to an even higher award than usual.&lt;br /&gt;
&lt;br /&gt;
Occasionally, a player will receive a roleplaying award when, to their perspective, they were doing nothing at all. Though many roleplaying awards are given &#039;on the spot&#039; some are simply noted and awarded at a later date and time.&lt;br /&gt;
&lt;br /&gt;
GameMasters do have limits to their time and attention, so just because you are roleplaying well in a particular instance, this is no guarantee that you will be observed and/or awarded. But GameMasters are on the lookout for good roleplayers. The best approach to receive an award is simply to roleplay consistently, no matter what the situation.  Do your best, and you will reap the benefits.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Experience (saved posts)]]&lt;br /&gt;
*[[The Art of Roleplaying in GemStone IV (guide)]]&lt;br /&gt;
*[[MYCHAR (verb)]]&lt;br /&gt;
&lt;br /&gt;
[[category: Character Mechanics]]&lt;br /&gt;
[[Category: GameMasters]]&lt;br /&gt;
[[Category: Experience]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Troubled_Waters/prize_list&amp;diff=130339</id>
		<title>Troubled Waters/prize list</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Troubled_Waters/prize_list&amp;diff=130339"/>
		<updated>2020-04-02T13:30:18Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: xp orb no longer offered&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==First Quarter==&lt;br /&gt;
===Static Items===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot; colspan=&amp;quot;9&amp;quot;|Cash to Silver: $10.00 per million Cost of quest $9.99&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;9&amp;quot;|You get 50-150 blackscrip per run depending on overall success, so here are the min-mid-max values.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&lt;br /&gt;
| Prize||Blackscrip Cost||Silver cost @ 50/run||Silver cost @ 100/run||Silver cost @150/run||Cash cost @ 50/run||Cash cost @ 100/run||Cash cost @150/run||Details&lt;br /&gt;
|-&lt;br /&gt;
| Grey leather pouch||1000||19,980,000||9,990,000||6,660,000||$199.80||$99.90||$66.60||Care for this greying, elderly hedgehog pet!&lt;br /&gt;
|-&lt;br /&gt;
| Wide brass spiral||300||5,994,000||2,997,000||1,998,000||$59.94||$29.97||$19.98||When attached to your ear, this spiral allows one to understand the Krolgesh language!&lt;br /&gt;
|-&lt;br /&gt;
| Azure silk robes||200||3,996,000||1,998,000||1,332,000||$39.96||$19.98||$13.32||Keep your armor covered in style.&lt;br /&gt;
|-&lt;br /&gt;
| Golvern battle axe||150||2,997,000||1,498,500||999,000||$29.97||$14.99||$9.99||Five-times enchanted battle axe with a mounted skull. +5 Two-Handed Weapons Bonus, +3 Stamina Recovery&lt;br /&gt;
|-&lt;br /&gt;
| Monir water cannon||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Blast your foes out of their boots with this water cannon!  Price drop from 500&lt;br /&gt;
|-&lt;br /&gt;
| Black ko&#039;nag wand||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Blank mage-rechargeable wand!&lt;br /&gt;
|-&lt;br /&gt;
| Brown leather tote||50||999,000||499,500||333,000||$9.99||$5.00||$3.33||This compartmented tote can hold all of your cobbling materials!&lt;br /&gt;
|-&lt;br /&gt;
| Crystal blue bottle||50||999,000||499,500||333,000||$9.99||$5.00||$3.33||You&#039;re never far from the seas with this exclusive sea-faring scent!&lt;br /&gt;
|-&lt;br /&gt;
| Seafarer&#039;s gloves||50||999,000||499,500||333,000||$9.99||$5.00||$3.33||Casting gloves with ocean-related messaging; Casts Water Walking; +5 Dex Base, +5 Swimming Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Golden rolaren sextant||25||499,500||249,750||166,500||$5.00||$2.50||$1.67||Neckworn gold ring holder with unique messaging!&lt;br /&gt;
|-&lt;br /&gt;
| Ko&#039;nag block||25||499,500||249,750||166,500||$5.00||$2.50||$1.67||Forging block of rare, icy-climate wood!&lt;br /&gt;
|-&lt;br /&gt;
| Cormorant fletchings||10||199,800||99,900||66,600||$2.00||$1.00||$0.67||These fletchings will impart cold flares on the arrows they are glued to.&lt;br /&gt;
|-&lt;br /&gt;
| Green jar of oil||10||199,800||99,900||66,600||$2.00||$1.00||$0.67||Render your weapons more suitable for defeating the krolvin enemies!&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo music box||5||99,900||49,950||33,300||$1.00||$0.50||$0.33||Tell of your adventures with music from the islands.&lt;br /&gt;
|-&lt;br /&gt;
| Leather siegery case||5||99,900||49,950||33,300||$1.00||$0.50||$0.33||Store your precious siegery in this miniature repair case.&lt;br /&gt;
|-&lt;br /&gt;
| Dark green seaweed||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Delicate sandsilver||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Discolored krolvin tooth||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Polished brass coin||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Rusted iron can||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Novelty can with a surprise inside!&lt;br /&gt;
|-&lt;br /&gt;
| Salt-worn rigging||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Water-stained label||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Labels for a label box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special to Quarter===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! Prize||Blackscrip Cost||Details&lt;br /&gt;
|-&lt;br /&gt;
|Smooth white oak box||75||This [[Runestone carver|box]] will turn runestones into frosted mazarine sea glass runestones. This box does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
|Indigo leather armor ||400||Five-times enchanted brigandine with zests and a bit of critical protection! (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Skull-etched crimson eahnor pavis||25||Five-times enchanted pocketed and spiked shield, enhances Shield Use and Dexterity. (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Thin-bladed golvern longsword||150||Five-times enchanted longsword with a mounted krolvin skull. Enhances One Handed Edged Weapon bonus and Stamina recovery.&lt;br /&gt;
|-&lt;br /&gt;
|Imflass dolphin pendant||100||Enhances Agility, Strength, Dodging, and Stamina Recovery, and holds Cloak of Shadows. (&#039;&#039;&#039;ATTUNED, CANNOT REMOVE UNTIL EMPTY OF CHARGES&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|Black linen eyepatch||100||Enhances multi-opponent combat.&lt;br /&gt;
|-&lt;br /&gt;
|Extravagant ebon leather tricorn||100||This tricorn will give your style some flare, and will make you smarter!&lt;br /&gt;
|-&lt;br /&gt;
|Leather-bound logbook||5||Record your travels in this zesty logbook.&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood krolvin mask||20||This mask will temporarily allow the wearer to look like a krolvin!&lt;br /&gt;
|-&lt;br /&gt;
|Onyx-stemmed curved bog-wood pipe||500||With this bog-wood pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|-&lt;br /&gt;
|Smooth ebonwood pyramid||10||Put your smarts to the test with this 3-layer spell puzzle. (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Gold-toothed burly pirate figurine||200||Win over your competitors with this formidable pirate siegery miniature! (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Silver-topped green glass jar||10||Store your precious gems in this glass jar with an increased capacity! (Return from Q3 2014?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[http://tinyurl.com/mhgkyb3 Original chart] made by Zaigh fully updated as of 5 Jan 2015.&lt;br /&gt;
&lt;br /&gt;
==Second Quarter==&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 250px | Item || Cost || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|Water-stained label	 ||1	 ||Labels for a label box.&lt;br /&gt;
|-&lt;br /&gt;
|Rusted iron can	 ||1	 ||Novelty can with a surprise inside!&lt;br /&gt;
|-&lt;br /&gt;
|Discolored krolvin tooth||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Polished brass coin	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Dark green seaweed	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Delicate sandsilver	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Salt-worn rigging	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Bamboo music box	 ||5	 ||Tell of your adventures with music from the islands.&lt;br /&gt;
|-&lt;br /&gt;
|Polished brass compass	 ||5	 ||Never lose your way again!&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood brig pendant	 ||5	 ||Crystal-holding jewelry that casts water walking.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant fletchings	 ||10	 ||These fletchings will impart cold flares on the arrows they are glued to.&lt;br /&gt;
|-&lt;br /&gt;
|Green jar of oil	 ||10	 ||Render your weapons more suitable for defeating the krolvin enemies!&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood cube	 	 ||10	 ||Put your smarts to the test with this 3-layer spell puzzle.&lt;br /&gt;
|-&lt;br /&gt;
|Blue glass jar	 	 ||10	 ||Store your precious gems in this glass jar with an increased capacity!&lt;br /&gt;
|-&lt;br /&gt;
|Etched green bottle	 ||15	 ||A filled label box with increased capacity.&lt;br /&gt;
|-&lt;br /&gt;
|Rugged scallywag mask	 ||20	 ||Look like a pirate!&lt;br /&gt;
|-&lt;br /&gt;
|Golden rolaren sextant	 ||25	 ||Neckworn gold ring holder with unique messaging!&lt;br /&gt;
|-&lt;br /&gt;
|thick dark brown leather tote  ||50  ||Scripted to hold cobbling materials.  Shoulder worn, large amount of items of very small size&lt;br /&gt;
|-&lt;br /&gt;
|Seafarer&#039;s gloves	 ||50	 ||Casting gloves with ocean-related messaging; Casts Water Walking; +5 Dex Base, +5 Swimming Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Crystal blue bottle	 ||50	 ||You&#039;re never far from the seas with this exclusive sea-faring scent!&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood poison locket ||50	 ||Store your favorite poisons in this concealable dispenser.&lt;br /&gt;
|-&lt;br /&gt;
|Cracked driftwood case	 ||75	 ||This case will turn your imbued wiregrass bracelets and anklets into tangled seaweed and kelp! The case does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
|Narwhal horn hairstick	 ||85	 ||Enhance your Disarming and Perception skills with this fashionable hair-styling accoutrement.&lt;br /&gt;
|-&lt;br /&gt;
|Black rolaren cutlass	 ||90	 ||Five-times enchanted vacuum-flaring rolaren scimitar with two fusion slots.&lt;br /&gt;
|-&lt;br /&gt;
|Vultite lantern shield	 ||100	 ||Five-times enchanted, pocketed, and spiked shield; Enhances shield use and agility.&lt;br /&gt;
|-&lt;br /&gt;
|Golvern maul	 	 ||100	 ||Five-times enchanted zesty maul!&lt;br /&gt;
|-&lt;br /&gt;
|Brass plate case	 ||100	 ||Protect your belongings with a mechanical case that is +6 logic and +4 Trading. &lt;br /&gt;
|-&lt;br /&gt;
|Fake gold tooth	 ||100	 ||+2 Armor Use, +2 Physical Fitness, +3 Shield use.&lt;br /&gt;
|-&lt;br /&gt;
|Leather siegery case	 ||5	 ||Store your precious siegery in this miniature repair case.&lt;br /&gt;
|-&lt;br /&gt;
|Golvern battle axe	 ||150	 ||Five-times enchanted battle axe with a mounted skull. +5 Two-Handed Weapons Bonus, +3 Stamina Recovery&lt;br /&gt;
|-&lt;br /&gt;
|Polished silver spyglass||150	 ||Keep an eye on your enemies!&lt;br /&gt;
|-&lt;br /&gt;
|Azure silk robes	 ||200	 ||Keep your armor covered in style.&lt;br /&gt;
|-&lt;br /&gt;
|Salt-stained codex	 ||200	 ||This locked codex will store ten scrolls!&lt;br /&gt;
|-&lt;br /&gt;
|Deckmaster figurine	 ||200	 ||Win over your competitors with this formidable deckmaster miniature!&lt;br /&gt;
|-&lt;br /&gt;
|Salt-stained parchment	 ||200	 ||Invoke the power of the seas long after you head inland! This parchment will impart a special way for you to prepare your spells.&lt;br /&gt;
|-&lt;br /&gt;
|Wide brass spiral	 ||300	 ||When attached to your ear, this spiral allows one to understand the Krolgesh language!&lt;br /&gt;
|-&lt;br /&gt;
|Siren scale armor	 ||400	 ||Five-times enchanted reinforced leather with zests and a bit of critical protection!&lt;br /&gt;
|-&lt;br /&gt;
|Monir water cannon	 ||500	 ||Blast your foes out of their boots with this water cannon!&lt;br /&gt;
|-&lt;br /&gt;
|Bent briar pipe	 ||500	 ||With this briar pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|}&lt;br /&gt;
==Third Quarter==&lt;br /&gt;
&lt;br /&gt;
Made by Zaigh on the [http://forum.gsplayers.com Player&#039;s Corner] and replicated with permission. [http://tinyurl.com/krxbajb Original Google Docs chart]  &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot; colspan=&amp;quot;9&amp;quot;|&#039;&#039;&#039;Cash to Silver: $9.00 per million, Cost of quest $9.99&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Colspan=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot;|You get 50-150 blackscrip per run depending on overall success, so here are the min-mid-max values.&lt;br /&gt;
|-style=&amp;quot;background:#f0f0f0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Prize||Blackscrip Cost||Silver cost @ 50/run||Silver cost @ 100/run||Silver cost @150/run||Cash cost @ 50/run||Cash cost @ 100/run||Cash cost @150/run||Details&lt;br /&gt;
|-&lt;br /&gt;
| Grey leather pouch||1000||22,200,000||11,100,000||7,400,000||$199.80||$99.90||$66.60||Care for this greying, elderly hedgehog pet!&lt;br /&gt;
|-&lt;br /&gt;
| Black ko&#039;nag runestaff||750||16,650,000||8,325,000||5,550,000||$149.85||$74.93||$49.95||Eight-times enchanted runestaff with magical zests!&lt;br /&gt;
|-&lt;br /&gt;
| Monir water cannon||500||11,100,000||5,550,000||3,700,000||$99.90||$49.95||$33.30||Blast your foes out of their boots with this water cannon!&lt;br /&gt;
|-&lt;br /&gt;
| Bog-wood pipe||500||11,100,000||5,550,000||3,700,000||$99.90||$49.95||$33.30||With this bog-wood pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|-&lt;br /&gt;
| Indigo leather armor||400||8,880,000||4,440,000||2,960,000||$79.92||$39.96||$26.64||Five-times enchanted brigandine with zests and a bit of critical protection!&lt;br /&gt;
|-&lt;br /&gt;
| Wide brass spiral||300||6,660,000||3,330,000||2,220,000||$59.94||$29.97||$19.98||When attached to your ear, this spiral allows one to understand the Krolgesh language!&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering vellum||250||5,550,000||2,775,000||1,850,000||$49.95||$24.98||$16.65||This vellum will impart a special way for Bards to prepare Song of Tonis!&lt;br /&gt;
|-&lt;br /&gt;
| Charred parchment scroll||250||5,550,000||2,775,000||1,850,000||$49.95||$24.98||$16.65||This scroll will impart a special way for Wizards to prepare spells from the Wizard Spell Circle!&lt;br /&gt;
|-&lt;br /&gt;
| Azure silk robes||200||4,440,000||2,220,000||1,480,000||$39.96||$19.98||$13.32||Keep your armor covered in style.&lt;br /&gt;
|-&lt;br /&gt;
| Ebon leather gauntlets||200||4,440,000||2,220,000||1,480,000||$39.96||$19.98||$13.32||Four-times enchanted UAC with unbalance flares and lesser moods.&lt;br /&gt;
|-&lt;br /&gt;
| Pirate figurine||200||4,440,000||2,220,000||1,480,000||$39.96||$19.98||$13.32||Win over your competitors with this formidable pirate siegery miniature!&lt;br /&gt;
|-&lt;br /&gt;
| Golvern battle axe||150||3,330,000||1,665,000||1,110,000||$29.97||$14.99||$9.99||Five-times enchanted battle axe with a mounted skull. +5 Two-Handed Weapons Bonus, +3 Stamina Recovery&lt;br /&gt;
|-&lt;br /&gt;
| Kelyn boarding axe||150||3,330,000||1,665,000||1,110,000||$29.97||$14.99||$9.99||Five-times enchanted vacuum-flaring kelyn handaxe with two fusion slots.&lt;br /&gt;
|-&lt;br /&gt;
| Black ko&#039;nag wand||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||Blank mage-rechargeable wand!&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo half-mask||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||Cover your smile with +3 Logic Bonus and +3 Intuition Bonus.&lt;br /&gt;
|-&lt;br /&gt;
| Wooden pegleg||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||+3 Picking Locks Bonus, +5 Perception Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Fake black beard||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||+3 Ambush Bonus, +3 Stalking and Hiding Bonus, +2 Ranged Weapons Bonus.&lt;br /&gt;
|-&lt;br /&gt;
| White oak box||75||1,665,000||832,500||555,000||$14.99||$7.49||$5.00||This box will turn runestones into frosted mazarine sea glass runestones. This box does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
| Seafarer&#039;s gloves||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||Casting gloves with ocean-related messaging; Casts Water Walking; +5 Dex Base, +5 Swimming Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Crystal blue bottle||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||You&#039;re never far from the seas with this exclusive sea-faring scent!&lt;br /&gt;
|-&lt;br /&gt;
| Brown leather tote||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||This compartmented tote can hold all of your cobbling materials!&lt;br /&gt;
|-&lt;br /&gt;
| Brass poison ring||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||Store your favorite poisons in this concealable dispenser.&lt;br /&gt;
|-&lt;br /&gt;
| Golden rolaren sextant||25||555,000||277,500||185,000||$5.00||$2.50||$1.67||Neckworn gold ring holder with unique messaging!&lt;br /&gt;
|-&lt;br /&gt;
| Ko&#039;nag block||25||555,000||277,500||185,000||$5.00||$2.50||$1.67||Forging block of rare, icy-climate wood!&lt;br /&gt;
|-&lt;br /&gt;
| Spiked crimson pavis||25||555,000||277,500||185,000||$5.00||$2.50||$1.67||Five-times enchanted pocketed and spiked shield, enhances Shield Use and Dexterity.&lt;br /&gt;
|-&lt;br /&gt;
| Cormorant fletchings||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||These fletchings will impart cold flares on the arrows they are glued to.&lt;br /&gt;
|-&lt;br /&gt;
| Green jar of oil||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||Render your weapons more suitable for defeating the krolvin enemies!&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood pyramid||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||Put your smarts to the test with this 3-layer spell puzzle.&lt;br /&gt;
|-&lt;br /&gt;
| Green glass jar||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||Store your precious gems in this glass jar with an increased capacity!&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo music box||5||111,000||55,500||37,000||$1.00||$0.50||$0.33||Tell of your adventures with music from the islands.&lt;br /&gt;
|-&lt;br /&gt;
| Leather siegery case||5||111,000||55,500||37,000||$1.00||$0.50||$0.33||Store your precious siegery in this miniature repair case.&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany case||5||111,000||55,500||37,000||$1.00||$0.50||$0.33||Look into the future with these wooden fortune-telling slats!&lt;br /&gt;
|-&lt;br /&gt;
| Water-stained label||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Labels for a label box.&lt;br /&gt;
|-&lt;br /&gt;
| Rusted iron can||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Novelty can with a surprise inside!&lt;br /&gt;
|-&lt;br /&gt;
| Discolored krolvin tooth||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Polished brass coin||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Dark green seaweed||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Delicate sandsilver||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Salt-worn rigging||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Algae-covered box||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||An empty label box with increased capacity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==4th Quarter==&lt;br /&gt;
Unique prizes to quarter&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot; colspan=&amp;quot;9&amp;quot;|&#039;&#039;&#039;Cash to Silver: $9.00 per million, Cost of quest $9.99&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Colspan=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot;|You get 50-150 blackscrip per run depending on overall success, so here are the min-mid-max values.&lt;br /&gt;
|-style=&amp;quot;background:#f0f0f0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Prize||Blackscrip Cost||Silver cost @ 50/run||Silver cost @ 100/run||Silver cost @150/run||Cash cost @ 50/run||Cash cost @ 100/run||Cash cost @150/run||Details&lt;br /&gt;
|-&lt;br /&gt;
| a knotted driftwood rune staff set with spirals of colorful pearls||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||Five-times enchanted rune staff with tier six acuity flares with lesser moods!&lt;br /&gt;
|-&lt;br /&gt;
| a scuffed rolaren breastplate||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||Five times enchanted metal breastplate with zests and a bit of damage protection!&lt;br /&gt;
|-&lt;br /&gt;
| a silver-banded full bent briar pipe||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||With this full bent briar pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|-&lt;br /&gt;
| an empty salt-stained leather codex with a chipped krolvin tooth latch||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||This unlocked codex will store twenty scrolls!&lt;br /&gt;
|-&lt;br /&gt;
| a pale green vellum parchment||250||4,995,000||2,497,500||1,665,000||$49.95||$24.98||$16.65||A spell preparation phrase only for Rangers casting Ranger base spells!&lt;br /&gt;
|-&lt;br /&gt;
| a red-flecked dark vellum scroll||250||4,995,000||2,497,500||1,665,000||$49.95||$24.98||$16.65||A spell preparation phrase only for sorcerers casting Dark Catalyst (719)!&lt;br /&gt;
|-&lt;br /&gt;
| a pair of steel-grommeted rough black leather gloves||200||3,996,000||1,998,000||1,332,000||$39.96||$19.98||$13.32||Four-times enchanted UAC with grapple flares and lesser moods.&lt;br /&gt;
|-&lt;br /&gt;
| a swarthy deckmaster figurine||200||3,996,000||1,998,000||1,332,000||$39.96||$19.98||$13.32||Win over your competitors with this formidable deckmaster miniature!&lt;br /&gt;
|-&lt;br /&gt;
| a brass-edged vultite lantern shield||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Five times enchanted pocketed and spiked shield, enhances shield use and agility&lt;br /&gt;
|-&lt;br /&gt;
| a bright tri-colored cloth parrot||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Enhances survival and first aid.&lt;br /&gt;
|-&lt;br /&gt;
| a scratched mithril hook with a black leather handguard||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Enhances magic item use and constitution.&lt;br /&gt;
|-&lt;br /&gt;
| a tiny peridot and blue sapphire trident pin||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Enhances Wisdom, Spell Aiming, and Mana Recovery, holds Mystic Focus. (* Attunes to purchaser, high bonus, low charges, does not recharge)&lt;br /&gt;
|-&lt;br /&gt;
| a shell-covered dark driftwood chest||75||1,498,500||749,250||499,500||$14.99||$7.49||$5.00||This chest will make imbued wands and rods appear as crooked dark driftwood! This chest does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
| a fitted frock coat with a double line of brass buttons||20||399,600||199,800||133,200||$4.00||$2.00||$1.33||Store your possessions in this coat, fitted for a winged race.&lt;br /&gt;
|-&lt;br /&gt;
| a sanded oak sphere||20||399,600||199,800||133,200||$4.00||$2.00||$1.33||Put your smarts to the test with this 3-layer spell puzzle.&lt;br /&gt;
|-&lt;br /&gt;
| a shell-etched blue glass jar||10||199,800||99,900||66,600||$2.00||$1.00||$0.67||Store your precious gems in this glass jar with an increased capacity!&lt;br /&gt;
|-&lt;br /&gt;
| a rough hollowed-out coconut suspended from a thick leather strap||5||99,900||49,950||33,300||$1.00||$0.50||$0.33||Drink and be merry, with this unique rum (and liquid container!) from the islands.&lt;br /&gt;
|}&lt;br /&gt;
==Item Descriptions==&lt;br /&gt;
===Salt-stained parchment===&lt;br /&gt;
Players can have up to a total of ten (10) spell preparation messages.  The salt-stained parchment affects all a player&#039;s spells, but can be toggled with &amp;lt;span style = &amp;quot;font-variant: small-caps&amp;quot;&amp;gt;prep phrase on/off&amp;lt;/span&amp;gt;.  It is also possible to switch the order of preference for preparation phrases, for example, such that a phrase unique to a specific spell is used rather than the phrase for &amp;quot;all spells&amp;quot; (such as this case).  In other words, using this item will not remove the ability for anyone with other types of custom preparation phrasing to be used, assuming they presently have nine or less total.  The only likely issue appears to be if one had a different custom phrase for all spells, in which case one would need to manually swap their orders to see both of them.&lt;br /&gt;
&lt;br /&gt;
First Person: &lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A salty sea breeze stirs as you chant an old sailor&#039;s ditty, invoking [Spell Name].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Third Person: &lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A salty sea breeze stirs as Vanah chants an old sailor&#039;s ditty.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you purchase one, INVOKE it to activate it.  It gives a warning before the activation is permanent.&lt;br /&gt;
&lt;br /&gt;
===Shimmering vellum===&lt;br /&gt;
Song of Tonis spell prep&lt;br /&gt;
&lt;br /&gt;
First Person: You sing a short rhyme to Tonis, expounding upon his speed and grace.&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: Vanah sings a short rhyme to Tonis, expounding upon his speed and grace.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You hear a short rhyme being sung, expounding upon Tonis&#039; speed and grace.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First Person: You invoke the power of the elements, issuing sharp commands to prepare [Spell Name].&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: Vanah invokes the power of the elements, issuing sharp commands.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You hear a series of sharp commands being issued.&lt;br /&gt;
&lt;br /&gt;
===A carved bamboo half mask===&lt;br /&gt;
Posted by GM Haliste on 9/30/14:&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;This item was originally created with a bonus to logic and influence, but was intended to be logic and intuition! If you have purchased this item and prefer the latter, you can ASSIST and someone can help you get things fixed up.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Narwhal horn hairstick===&lt;br /&gt;
Posted by Riend on the Player&#039;s Corner:&amp;lt;br&amp;gt;&lt;br /&gt;
1) She has long, fine mournbloom black hair twisted high into a haphazard top-knot pierced through with a vaalin-tipped narwhal horn hairstick strung with a chain dangling several silver coins.&amp;lt;br&amp;gt;&lt;br /&gt;
2) She has long, fine mournbloom black hair done up in an elaborate narwhal horn-secured coif with an interwoven chain dangling silver coins. &amp;lt;br&amp;gt;&lt;br /&gt;
3) She has long, fine mournbloom black hair wound in an intricate series of interwoven loops about a vaalin-tipped narwhal horn hairstick strung with a chain dangling several silver coins.&lt;br /&gt;
&lt;br /&gt;
===A pale green vellum parchment===&lt;br /&gt;
Spell prep for ranger-based spells&lt;br /&gt;
&lt;br /&gt;
First Person: A pale green corona surrounds your hands as you whisper a soft phrase.&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: A pale green corona surrounds Vanah&#039;s hands as he whispers a soft phrase.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You see a pale green corona appear in midair, accompanied by a softly whispered phrase.&lt;br /&gt;
&lt;br /&gt;
===A red-flecked dark vellum scroll===&lt;br /&gt;
Spell prep for Dark Catalyst (719)&lt;br /&gt;
&lt;br /&gt;
The Dark Catalyst (719) spell preparation phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: As you chant, electricity crackles across your hands, mixed with veins of ice and flame, the elements moving in rhythm with your voice.&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: As Vanah chants, electricity crackles across her hands, mixed with veins of ice and flame, the elements moving in rhythm with her voice.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You hear a chant, accompanied by the crackle of electricity and slivers of ice and flame.&lt;br /&gt;
&lt;br /&gt;
===Black ko&#039;nag wand===&lt;br /&gt;
Loresong value is 91,000, the wand persists.&lt;br /&gt;
&lt;br /&gt;
===Siegery miniatures===&lt;br /&gt;
[[Siegery]] miniatures from any quarter are all S-Class. Miniatures from the initial month promotion are not.&lt;br /&gt;
&lt;br /&gt;
===Smooth ebonwood pyramid===&lt;br /&gt;
The pyramid has three sections and you must move the sections to match up the colors.  The spells cast are [[508|Elemental Bias]], [[107|Deep Blues]], and [[101|Light Blues]].&lt;br /&gt;
&lt;br /&gt;
[[category:Pay Quests]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Troubled_Waters/prize_list&amp;diff=130338</id>
		<title>Troubled Waters/prize list</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Troubled_Waters/prize_list&amp;diff=130338"/>
		<updated>2020-04-02T13:29:21Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: half-mask bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==First Quarter==&lt;br /&gt;
===Static Items===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot; colspan=&amp;quot;9&amp;quot;|Cash to Silver: $10.00 per million Cost of quest $9.99&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;9&amp;quot;|You get 50-150 blackscrip per run depending on overall success, so here are the min-mid-max values.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&lt;br /&gt;
| Prize||Blackscrip Cost||Silver cost @ 50/run||Silver cost @ 100/run||Silver cost @150/run||Cash cost @ 50/run||Cash cost @ 100/run||Cash cost @150/run||Details&lt;br /&gt;
|-&lt;br /&gt;
| Grey leather pouch||1000||19,980,000||9,990,000||6,660,000||$199.80||$99.90||$66.60||Care for this greying, elderly hedgehog pet!&lt;br /&gt;
|-&lt;br /&gt;
| Wide brass spiral||300||5,994,000||2,997,000||1,998,000||$59.94||$29.97||$19.98||When attached to your ear, this spiral allows one to understand the Krolgesh language!&lt;br /&gt;
|-&lt;br /&gt;
| Azure silk robes||200||3,996,000||1,998,000||1,332,000||$39.96||$19.98||$13.32||Keep your armor covered in style.&lt;br /&gt;
|-&lt;br /&gt;
| Golvern battle axe||150||2,997,000||1,498,500||999,000||$29.97||$14.99||$9.99||Five-times enchanted battle axe with a mounted skull. +5 Two-Handed Weapons Bonus, +3 Stamina Recovery&lt;br /&gt;
|-&lt;br /&gt;
| Monir water cannon||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Blast your foes out of their boots with this water cannon!  Price drop from 500&lt;br /&gt;
|-&lt;br /&gt;
| Black ko&#039;nag wand||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Blank mage-rechargeable wand!&lt;br /&gt;
|-&lt;br /&gt;
| Brown leather tote||50||999,000||499,500||333,000||$9.99||$5.00||$3.33||This compartmented tote can hold all of your cobbling materials!&lt;br /&gt;
|-&lt;br /&gt;
| Crystal blue bottle||50||999,000||499,500||333,000||$9.99||$5.00||$3.33||You&#039;re never far from the seas with this exclusive sea-faring scent!&lt;br /&gt;
|-&lt;br /&gt;
| Seafarer&#039;s gloves||50||999,000||499,500||333,000||$9.99||$5.00||$3.33||Casting gloves with ocean-related messaging; Casts Water Walking; +5 Dex Base, +5 Swimming Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Golden rolaren sextant||25||499,500||249,750||166,500||$5.00||$2.50||$1.67||Neckworn gold ring holder with unique messaging!&lt;br /&gt;
|-&lt;br /&gt;
| Ko&#039;nag block||25||499,500||249,750||166,500||$5.00||$2.50||$1.67||Forging block of rare, icy-climate wood!&lt;br /&gt;
|-&lt;br /&gt;
| Cormorant fletchings||10||199,800||99,900||66,600||$2.00||$1.00||$0.67||These fletchings will impart cold flares on the arrows they are glued to.&lt;br /&gt;
|-&lt;br /&gt;
| Green jar of oil||10||199,800||99,900||66,600||$2.00||$1.00||$0.67||Render your weapons more suitable for defeating the krolvin enemies!&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo music box||5||99,900||49,950||33,300||$1.00||$0.50||$0.33||Tell of your adventures with music from the islands.&lt;br /&gt;
|-&lt;br /&gt;
| Leather siegery case||5||99,900||49,950||33,300||$1.00||$0.50||$0.33||Store your precious siegery in this miniature repair case.&lt;br /&gt;
|-&lt;br /&gt;
| Dark green seaweed||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Delicate sandsilver||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Discolored krolvin tooth||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Polished brass coin||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Rusted iron can||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Novelty can with a surprise inside!&lt;br /&gt;
|-&lt;br /&gt;
| Salt-worn rigging||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Water-stained label||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Labels for a label box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special to Quarter===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! Prize||Blackscrip Cost||Details&lt;br /&gt;
|-&lt;br /&gt;
|Smooth white oak box||75||This [[Runestone carver|box]] will turn runestones into frosted mazarine sea glass runestones. This box does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
|Indigo leather armor ||400||Five-times enchanted brigandine with zests and a bit of critical protection! (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Skull-etched crimson eahnor pavis||25||Five-times enchanted pocketed and spiked shield, enhances Shield Use and Dexterity. (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Thin-bladed golvern longsword||150||Five-times enchanted longsword with a mounted krolvin skull. Enhances One Handed Edged Weapon bonus and Stamina recovery.&lt;br /&gt;
|-&lt;br /&gt;
|Imflass dolphin pendant||100||Enhances Agility, Strength, Dodging, and Stamina Recovery, and holds Cloak of Shadows. (&#039;&#039;&#039;ATTUNED, CANNOT REMOVE UNTIL EMPTY OF CHARGES&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|Black linen eyepatch||100||Enhances multi-opponent combat.&lt;br /&gt;
|-&lt;br /&gt;
|Extravagant ebon leather tricorn||100||This tricorn will give your style some flare, and will make you smarter!&lt;br /&gt;
|-&lt;br /&gt;
|Leather-bound logbook||5||Record your travels in this zesty logbook.&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood krolvin mask||20||This mask will temporarily allow the wearer to look like a krolvin!&lt;br /&gt;
|-&lt;br /&gt;
|Onyx-stemmed curved bog-wood pipe||500||With this bog-wood pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|-&lt;br /&gt;
|Smooth ebonwood pyramid||10||Put your smarts to the test with this 3-layer spell puzzle. (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Gold-toothed burly pirate figurine||200||Win over your competitors with this formidable pirate siegery miniature! (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Silver-topped green glass jar||10||Store your precious gems in this glass jar with an increased capacity! (Return from Q3 2014?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[http://tinyurl.com/mhgkyb3 Original chart] made by Zaigh fully updated as of 5 Jan 2015.&lt;br /&gt;
&lt;br /&gt;
==Second Quarter==&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 250px | Item || Cost || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|Water-stained label	 ||1	 ||Labels for a label box.&lt;br /&gt;
|-&lt;br /&gt;
|Rusted iron can	 ||1	 ||Novelty can with a surprise inside!&lt;br /&gt;
|-&lt;br /&gt;
|Discolored krolvin tooth||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Polished brass coin	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Dark green seaweed	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Delicate sandsilver	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Salt-worn rigging	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Bamboo music box	 ||5	 ||Tell of your adventures with music from the islands.&lt;br /&gt;
|-&lt;br /&gt;
|Polished brass compass	 ||5	 ||Never lose your way again!&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood brig pendant	 ||5	 ||Crystal-holding jewelry that casts water walking.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant fletchings	 ||10	 ||These fletchings will impart cold flares on the arrows they are glued to.&lt;br /&gt;
|-&lt;br /&gt;
|Green jar of oil	 ||10	 ||Render your weapons more suitable for defeating the krolvin enemies!&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood cube	 	 ||10	 ||Put your smarts to the test with this 3-layer spell puzzle.&lt;br /&gt;
|-&lt;br /&gt;
|Blue glass jar	 	 ||10	 ||Store your precious gems in this glass jar with an increased capacity!&lt;br /&gt;
|-&lt;br /&gt;
|Etched green bottle	 ||15	 ||A filled label box with increased capacity.&lt;br /&gt;
|-&lt;br /&gt;
|Rugged scallywag mask	 ||20	 ||Look like a pirate!&lt;br /&gt;
|-&lt;br /&gt;
|Golden rolaren sextant	 ||25	 ||Neckworn gold ring holder with unique messaging!&lt;br /&gt;
|-&lt;br /&gt;
|thick dark brown leather tote  ||50  ||Scripted to hold cobbling materials.  Shoulder worn, large amount of items of very small size&lt;br /&gt;
|-&lt;br /&gt;
|Seafarer&#039;s gloves	 ||50	 ||Casting gloves with ocean-related messaging; Casts Water Walking; +5 Dex Base, +5 Swimming Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Crystal blue bottle	 ||50	 ||You&#039;re never far from the seas with this exclusive sea-faring scent!&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood poison locket ||50	 ||Store your favorite poisons in this concealable dispenser.&lt;br /&gt;
|-&lt;br /&gt;
|Cracked driftwood case	 ||75	 ||This case will turn your imbued wiregrass bracelets and anklets into tangled seaweed and kelp! The case does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
|Narwhal horn hairstick	 ||85	 ||Enhance your Disarming and Perception skills with this fashionable hair-styling accoutrement.&lt;br /&gt;
|-&lt;br /&gt;
|Black rolaren cutlass	 ||90	 ||Five-times enchanted vacuum-flaring rolaren scimitar with two fusion slots.&lt;br /&gt;
|-&lt;br /&gt;
|Vultite lantern shield	 ||100	 ||Five-times enchanted, pocketed, and spiked shield; Enhances shield use and agility.&lt;br /&gt;
|-&lt;br /&gt;
|Golvern maul	 	 ||100	 ||Five-times enchanted zesty maul!&lt;br /&gt;
|-&lt;br /&gt;
|Brass plate case	 ||100	 ||Protect your belongings with a mechanical case that is +6 logic and +4 Trading. &lt;br /&gt;
|-&lt;br /&gt;
|Fake gold tooth	 ||100	 ||+2 Armor Use, +2 Physical Fitness, +3 Shield use.&lt;br /&gt;
|-&lt;br /&gt;
|Leather siegery case	 ||5	 ||Store your precious siegery in this miniature repair case.&lt;br /&gt;
|-&lt;br /&gt;
|Golvern battle axe	 ||150	 ||Five-times enchanted battle axe with a mounted skull. +5 Two-Handed Weapons Bonus, +3 Stamina Recovery&lt;br /&gt;
|-&lt;br /&gt;
|Polished silver spyglass||150	 ||Keep an eye on your enemies!&lt;br /&gt;
|-&lt;br /&gt;
|Azure silk robes	 ||200	 ||Keep your armor covered in style.&lt;br /&gt;
|-&lt;br /&gt;
|Salt-stained codex	 ||200	 ||This locked codex will store ten scrolls!&lt;br /&gt;
|-&lt;br /&gt;
|Deckmaster figurine	 ||200	 ||Win over your competitors with this formidable deckmaster miniature!&lt;br /&gt;
|-&lt;br /&gt;
|Salt-stained parchment	 ||200	 ||Invoke the power of the seas long after you head inland! This parchment will impart a special way for you to prepare your spells.&lt;br /&gt;
|-&lt;br /&gt;
|Wide brass spiral	 ||300	 ||When attached to your ear, this spiral allows one to understand the Krolgesh language!&lt;br /&gt;
|-&lt;br /&gt;
|Siren scale armor	 ||400	 ||Five-times enchanted reinforced leather with zests and a bit of critical protection!&lt;br /&gt;
|-&lt;br /&gt;
|Monir water cannon	 ||500	 ||Blast your foes out of their boots with this water cannon!&lt;br /&gt;
|-&lt;br /&gt;
|Bent briar pipe	 ||500	 ||With this briar pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|}&lt;br /&gt;
==Third Quarter==&lt;br /&gt;
&lt;br /&gt;
Made by Zaigh on the [http://forum.gsplayers.com Player&#039;s Corner] and replicated with permission. [http://tinyurl.com/krxbajb Original Google Docs chart]  &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot; colspan=&amp;quot;9&amp;quot;|&#039;&#039;&#039;Cash to Silver: $9.00 per million, Cost of quest $9.99&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Colspan=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot;|You get 50-150 blackscrip per run depending on overall success, so here are the min-mid-max values.&lt;br /&gt;
|-style=&amp;quot;background:#f0f0f0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Prize||Blackscrip Cost||Silver cost @ 50/run||Silver cost @ 100/run||Silver cost @150/run||Cash cost @ 50/run||Cash cost @ 100/run||Cash cost @150/run||Details&lt;br /&gt;
|-&lt;br /&gt;
| Grey leather pouch||1000||22,200,000||11,100,000||7,400,000||$199.80||$99.90||$66.60||Care for this greying, elderly hedgehog pet!&lt;br /&gt;
|-&lt;br /&gt;
| Black ko&#039;nag runestaff||750||16,650,000||8,325,000||5,550,000||$149.85||$74.93||$49.95||Eight-times enchanted runestaff with magical zests!&lt;br /&gt;
|-&lt;br /&gt;
| Monir water cannon||500||11,100,000||5,550,000||3,700,000||$99.90||$49.95||$33.30||Blast your foes out of their boots with this water cannon!&lt;br /&gt;
|-&lt;br /&gt;
| Bog-wood pipe||500||11,100,000||5,550,000||3,700,000||$99.90||$49.95||$33.30||With this bog-wood pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering violet orb||400||8,880,000||4,440,000||2,960,000||$79.92||$39.96||$26.64||Accelerate your learning!&lt;br /&gt;
|-&lt;br /&gt;
| Indigo leather armor||400||8,880,000||4,440,000||2,960,000||$79.92||$39.96||$26.64||Five-times enchanted brigandine with zests and a bit of critical protection!&lt;br /&gt;
|-&lt;br /&gt;
| Wide brass spiral||300||6,660,000||3,330,000||2,220,000||$59.94||$29.97||$19.98||When attached to your ear, this spiral allows one to understand the Krolgesh language!&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering vellum||250||5,550,000||2,775,000||1,850,000||$49.95||$24.98||$16.65||This vellum will impart a special way for Bards to prepare Song of Tonis!&lt;br /&gt;
|-&lt;br /&gt;
| Charred parchment scroll||250||5,550,000||2,775,000||1,850,000||$49.95||$24.98||$16.65||This scroll will impart a special way for Wizards to prepare spells from the Wizard Spell Circle!&lt;br /&gt;
|-&lt;br /&gt;
| Azure silk robes||200||4,440,000||2,220,000||1,480,000||$39.96||$19.98||$13.32||Keep your armor covered in style.&lt;br /&gt;
|-&lt;br /&gt;
| Ebon leather gauntlets||200||4,440,000||2,220,000||1,480,000||$39.96||$19.98||$13.32||Four-times enchanted UAC with unbalance flares and lesser moods.&lt;br /&gt;
|-&lt;br /&gt;
| Pirate figurine||200||4,440,000||2,220,000||1,480,000||$39.96||$19.98||$13.32||Win over your competitors with this formidable pirate siegery miniature!&lt;br /&gt;
|-&lt;br /&gt;
| Golvern battle axe||150||3,330,000||1,665,000||1,110,000||$29.97||$14.99||$9.99||Five-times enchanted battle axe with a mounted skull. +5 Two-Handed Weapons Bonus, +3 Stamina Recovery&lt;br /&gt;
|-&lt;br /&gt;
| Kelyn boarding axe||150||3,330,000||1,665,000||1,110,000||$29.97||$14.99||$9.99||Five-times enchanted vacuum-flaring kelyn handaxe with two fusion slots.&lt;br /&gt;
|-&lt;br /&gt;
| Black ko&#039;nag wand||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||Blank mage-rechargeable wand!&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo half-mask||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||Cover your smile with +3 Logic Bonus and +3 Intuition Bonus.&lt;br /&gt;
|-&lt;br /&gt;
| Wooden pegleg||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||+3 Picking Locks Bonus, +5 Perception Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Fake black beard||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||+3 Ambush Bonus, +3 Stalking and Hiding Bonus, +2 Ranged Weapons Bonus.&lt;br /&gt;
|-&lt;br /&gt;
| White oak box||75||1,665,000||832,500||555,000||$14.99||$7.49||$5.00||This box will turn runestones into frosted mazarine sea glass runestones. This box does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
| Seafarer&#039;s gloves||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||Casting gloves with ocean-related messaging; Casts Water Walking; +5 Dex Base, +5 Swimming Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Crystal blue bottle||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||You&#039;re never far from the seas with this exclusive sea-faring scent!&lt;br /&gt;
|-&lt;br /&gt;
| Brown leather tote||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||This compartmented tote can hold all of your cobbling materials!&lt;br /&gt;
|-&lt;br /&gt;
| Brass poison ring||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||Store your favorite poisons in this concealable dispenser.&lt;br /&gt;
|-&lt;br /&gt;
| Golden rolaren sextant||25||555,000||277,500||185,000||$5.00||$2.50||$1.67||Neckworn gold ring holder with unique messaging!&lt;br /&gt;
|-&lt;br /&gt;
| Ko&#039;nag block||25||555,000||277,500||185,000||$5.00||$2.50||$1.67||Forging block of rare, icy-climate wood!&lt;br /&gt;
|-&lt;br /&gt;
| Spiked crimson pavis||25||555,000||277,500||185,000||$5.00||$2.50||$1.67||Five-times enchanted pocketed and spiked shield, enhances Shield Use and Dexterity.&lt;br /&gt;
|-&lt;br /&gt;
| Cormorant fletchings||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||These fletchings will impart cold flares on the arrows they are glued to.&lt;br /&gt;
|-&lt;br /&gt;
| Green jar of oil||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||Render your weapons more suitable for defeating the krolvin enemies!&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood pyramid||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||Put your smarts to the test with this 3-layer spell puzzle.&lt;br /&gt;
|-&lt;br /&gt;
| Green glass jar||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||Store your precious gems in this glass jar with an increased capacity!&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo music box||5||111,000||55,500||37,000||$1.00||$0.50||$0.33||Tell of your adventures with music from the islands.&lt;br /&gt;
|-&lt;br /&gt;
| Leather siegery case||5||111,000||55,500||37,000||$1.00||$0.50||$0.33||Store your precious siegery in this miniature repair case.&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany case||5||111,000||55,500||37,000||$1.00||$0.50||$0.33||Look into the future with these wooden fortune-telling slats!&lt;br /&gt;
|-&lt;br /&gt;
| Water-stained label||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Labels for a label box.&lt;br /&gt;
|-&lt;br /&gt;
| Rusted iron can||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Novelty can with a surprise inside!&lt;br /&gt;
|-&lt;br /&gt;
| Discolored krolvin tooth||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Polished brass coin||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Dark green seaweed||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Delicate sandsilver||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Salt-worn rigging||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Algae-covered box||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||An empty label box with increased capacity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==4th Quarter==&lt;br /&gt;
Unique prizes to quarter&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot; colspan=&amp;quot;9&amp;quot;|&#039;&#039;&#039;Cash to Silver: $9.00 per million, Cost of quest $9.99&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Colspan=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot;|You get 50-150 blackscrip per run depending on overall success, so here are the min-mid-max values.&lt;br /&gt;
|-style=&amp;quot;background:#f0f0f0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Prize||Blackscrip Cost||Silver cost @ 50/run||Silver cost @ 100/run||Silver cost @150/run||Cash cost @ 50/run||Cash cost @ 100/run||Cash cost @150/run||Details&lt;br /&gt;
|-&lt;br /&gt;
| a knotted driftwood rune staff set with spirals of colorful pearls||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||Five-times enchanted rune staff with tier six acuity flares with lesser moods!&lt;br /&gt;
|-&lt;br /&gt;
| a scuffed rolaren breastplate||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||Five times enchanted metal breastplate with zests and a bit of damage protection!&lt;br /&gt;
|-&lt;br /&gt;
| a silver-banded full bent briar pipe||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||With this full bent briar pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|-&lt;br /&gt;
| an empty salt-stained leather codex with a chipped krolvin tooth latch||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||This unlocked codex will store twenty scrolls!&lt;br /&gt;
|-&lt;br /&gt;
| a pale green vellum parchment||250||4,995,000||2,497,500||1,665,000||$49.95||$24.98||$16.65||A spell preparation phrase only for Rangers casting Ranger base spells!&lt;br /&gt;
|-&lt;br /&gt;
| a red-flecked dark vellum scroll||250||4,995,000||2,497,500||1,665,000||$49.95||$24.98||$16.65||A spell preparation phrase only for sorcerers casting Dark Catalyst (719)!&lt;br /&gt;
|-&lt;br /&gt;
| a pair of steel-grommeted rough black leather gloves||200||3,996,000||1,998,000||1,332,000||$39.96||$19.98||$13.32||Four-times enchanted UAC with grapple flares and lesser moods.&lt;br /&gt;
|-&lt;br /&gt;
| a swarthy deckmaster figurine||200||3,996,000||1,998,000||1,332,000||$39.96||$19.98||$13.32||Win over your competitors with this formidable deckmaster miniature!&lt;br /&gt;
|-&lt;br /&gt;
| a brass-edged vultite lantern shield||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Five times enchanted pocketed and spiked shield, enhances shield use and agility&lt;br /&gt;
|-&lt;br /&gt;
| a bright tri-colored cloth parrot||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Enhances survival and first aid.&lt;br /&gt;
|-&lt;br /&gt;
| a scratched mithril hook with a black leather handguard||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Enhances magic item use and constitution.&lt;br /&gt;
|-&lt;br /&gt;
| a tiny peridot and blue sapphire trident pin||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Enhances Wisdom, Spell Aiming, and Mana Recovery, holds Mystic Focus. (* Attunes to purchaser, high bonus, low charges, does not recharge)&lt;br /&gt;
|-&lt;br /&gt;
| a shell-covered dark driftwood chest||75||1,498,500||749,250||499,500||$14.99||$7.49||$5.00||This chest will make imbued wands and rods appear as crooked dark driftwood! This chest does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
| a fitted frock coat with a double line of brass buttons||20||399,600||199,800||133,200||$4.00||$2.00||$1.33||Store your possessions in this coat, fitted for a winged race.&lt;br /&gt;
|-&lt;br /&gt;
| a sanded oak sphere||20||399,600||199,800||133,200||$4.00||$2.00||$1.33||Put your smarts to the test with this 3-layer spell puzzle.&lt;br /&gt;
|-&lt;br /&gt;
| a shell-etched blue glass jar||10||199,800||99,900||66,600||$2.00||$1.00||$0.67||Store your precious gems in this glass jar with an increased capacity!&lt;br /&gt;
|-&lt;br /&gt;
| a rough hollowed-out coconut suspended from a thick leather strap||5||99,900||49,950||33,300||$1.00||$0.50||$0.33||Drink and be merry, with this unique rum (and liquid container!) from the islands.&lt;br /&gt;
|}&lt;br /&gt;
==Item Descriptions==&lt;br /&gt;
===Salt-stained parchment===&lt;br /&gt;
Players can have up to a total of ten (10) spell preparation messages.  The salt-stained parchment affects all a player&#039;s spells, but can be toggled with &amp;lt;span style = &amp;quot;font-variant: small-caps&amp;quot;&amp;gt;prep phrase on/off&amp;lt;/span&amp;gt;.  It is also possible to switch the order of preference for preparation phrases, for example, such that a phrase unique to a specific spell is used rather than the phrase for &amp;quot;all spells&amp;quot; (such as this case).  In other words, using this item will not remove the ability for anyone with other types of custom preparation phrasing to be used, assuming they presently have nine or less total.  The only likely issue appears to be if one had a different custom phrase for all spells, in which case one would need to manually swap their orders to see both of them.&lt;br /&gt;
&lt;br /&gt;
First Person: &lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A salty sea breeze stirs as you chant an old sailor&#039;s ditty, invoking [Spell Name].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Third Person: &lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A salty sea breeze stirs as Vanah chants an old sailor&#039;s ditty.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you purchase one, INVOKE it to activate it.  It gives a warning before the activation is permanent.&lt;br /&gt;
&lt;br /&gt;
===Shimmering vellum===&lt;br /&gt;
Song of Tonis spell prep&lt;br /&gt;
&lt;br /&gt;
First Person: You sing a short rhyme to Tonis, expounding upon his speed and grace.&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: Vanah sings a short rhyme to Tonis, expounding upon his speed and grace.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You hear a short rhyme being sung, expounding upon Tonis&#039; speed and grace.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First Person: You invoke the power of the elements, issuing sharp commands to prepare [Spell Name].&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: Vanah invokes the power of the elements, issuing sharp commands.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You hear a series of sharp commands being issued.&lt;br /&gt;
&lt;br /&gt;
===A carved bamboo half mask===&lt;br /&gt;
Posted by GM Haliste on 9/30/14:&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;This item was originally created with a bonus to logic and influence, but was intended to be logic and intuition! If you have purchased this item and prefer the latter, you can ASSIST and someone can help you get things fixed up.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Narwhal horn hairstick===&lt;br /&gt;
Posted by Riend on the Player&#039;s Corner:&amp;lt;br&amp;gt;&lt;br /&gt;
1) She has long, fine mournbloom black hair twisted high into a haphazard top-knot pierced through with a vaalin-tipped narwhal horn hairstick strung with a chain dangling several silver coins.&amp;lt;br&amp;gt;&lt;br /&gt;
2) She has long, fine mournbloom black hair done up in an elaborate narwhal horn-secured coif with an interwoven chain dangling silver coins. &amp;lt;br&amp;gt;&lt;br /&gt;
3) She has long, fine mournbloom black hair wound in an intricate series of interwoven loops about a vaalin-tipped narwhal horn hairstick strung with a chain dangling several silver coins.&lt;br /&gt;
&lt;br /&gt;
===A pale green vellum parchment===&lt;br /&gt;
Spell prep for ranger-based spells&lt;br /&gt;
&lt;br /&gt;
First Person: A pale green corona surrounds your hands as you whisper a soft phrase.&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: A pale green corona surrounds Vanah&#039;s hands as he whispers a soft phrase.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You see a pale green corona appear in midair, accompanied by a softly whispered phrase.&lt;br /&gt;
&lt;br /&gt;
===A red-flecked dark vellum scroll===&lt;br /&gt;
Spell prep for Dark Catalyst (719)&lt;br /&gt;
&lt;br /&gt;
The Dark Catalyst (719) spell preparation phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: As you chant, electricity crackles across your hands, mixed with veins of ice and flame, the elements moving in rhythm with your voice.&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: As Vanah chants, electricity crackles across her hands, mixed with veins of ice and flame, the elements moving in rhythm with her voice.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You hear a chant, accompanied by the crackle of electricity and slivers of ice and flame.&lt;br /&gt;
&lt;br /&gt;
===Black ko&#039;nag wand===&lt;br /&gt;
Loresong value is 91,000, the wand persists.&lt;br /&gt;
&lt;br /&gt;
===Siegery miniatures===&lt;br /&gt;
[[Siegery]] miniatures from any quarter are all S-Class. Miniatures from the initial month promotion are not.&lt;br /&gt;
&lt;br /&gt;
===Smooth ebonwood pyramid===&lt;br /&gt;
The pyramid has three sections and you must move the sections to match up the colors.  The spells cast are [[508|Elemental Bias]], [[107|Deep Blues]], and [[101|Light Blues]].&lt;br /&gt;
&lt;br /&gt;
[[category:Pay Quests]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Troubled_Waters/prize_list&amp;diff=130337</id>
		<title>Troubled Waters/prize list</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Troubled_Waters/prize_list&amp;diff=130337"/>
		<updated>2020-04-02T13:05:28Z</updated>

		<summary type="html">&lt;p&gt;MEKK51: battle axe bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==First Quarter==&lt;br /&gt;
===Static Items===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot; colspan=&amp;quot;9&amp;quot;|Cash to Silver: $10.00 per million Cost of quest $9.99&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;9&amp;quot;|You get 50-150 blackscrip per run depending on overall success, so here are the min-mid-max values.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&lt;br /&gt;
| Prize||Blackscrip Cost||Silver cost @ 50/run||Silver cost @ 100/run||Silver cost @150/run||Cash cost @ 50/run||Cash cost @ 100/run||Cash cost @150/run||Details&lt;br /&gt;
|-&lt;br /&gt;
| Grey leather pouch||1000||19,980,000||9,990,000||6,660,000||$199.80||$99.90||$66.60||Care for this greying, elderly hedgehog pet!&lt;br /&gt;
|-&lt;br /&gt;
| Wide brass spiral||300||5,994,000||2,997,000||1,998,000||$59.94||$29.97||$19.98||When attached to your ear, this spiral allows one to understand the Krolgesh language!&lt;br /&gt;
|-&lt;br /&gt;
| Azure silk robes||200||3,996,000||1,998,000||1,332,000||$39.96||$19.98||$13.32||Keep your armor covered in style.&lt;br /&gt;
|-&lt;br /&gt;
| Golvern battle axe||150||2,997,000||1,498,500||999,000||$29.97||$14.99||$9.99||Five-times enchanted battle axe with a mounted skull. +5 Two-Handed Weapons Bonus, +3 Stamina Recovery&lt;br /&gt;
|-&lt;br /&gt;
| Monir water cannon||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Blast your foes out of their boots with this water cannon!  Price drop from 500&lt;br /&gt;
|-&lt;br /&gt;
| Black ko&#039;nag wand||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Blank mage-rechargeable wand!&lt;br /&gt;
|-&lt;br /&gt;
| Brown leather tote||50||999,000||499,500||333,000||$9.99||$5.00||$3.33||This compartmented tote can hold all of your cobbling materials!&lt;br /&gt;
|-&lt;br /&gt;
| Crystal blue bottle||50||999,000||499,500||333,000||$9.99||$5.00||$3.33||You&#039;re never far from the seas with this exclusive sea-faring scent!&lt;br /&gt;
|-&lt;br /&gt;
| Seafarer&#039;s gloves||50||999,000||499,500||333,000||$9.99||$5.00||$3.33||Casting gloves with ocean-related messaging; Casts Water Walking; +5 Dex Base, +5 Swimming Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Golden rolaren sextant||25||499,500||249,750||166,500||$5.00||$2.50||$1.67||Neckworn gold ring holder with unique messaging!&lt;br /&gt;
|-&lt;br /&gt;
| Ko&#039;nag block||25||499,500||249,750||166,500||$5.00||$2.50||$1.67||Forging block of rare, icy-climate wood!&lt;br /&gt;
|-&lt;br /&gt;
| Cormorant fletchings||10||199,800||99,900||66,600||$2.00||$1.00||$0.67||These fletchings will impart cold flares on the arrows they are glued to.&lt;br /&gt;
|-&lt;br /&gt;
| Green jar of oil||10||199,800||99,900||66,600||$2.00||$1.00||$0.67||Render your weapons more suitable for defeating the krolvin enemies!&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo music box||5||99,900||49,950||33,300||$1.00||$0.50||$0.33||Tell of your adventures with music from the islands.&lt;br /&gt;
|-&lt;br /&gt;
| Leather siegery case||5||99,900||49,950||33,300||$1.00||$0.50||$0.33||Store your precious siegery in this miniature repair case.&lt;br /&gt;
|-&lt;br /&gt;
| Dark green seaweed||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Delicate sandsilver||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Discolored krolvin tooth||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Polished brass coin||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Rusted iron can||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Novelty can with a surprise inside!&lt;br /&gt;
|-&lt;br /&gt;
| Salt-worn rigging||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Water-stained label||1||19,980||9,990||6,660||$0.20||$0.10||$0.07||Labels for a label box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special to Quarter===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! Prize||Blackscrip Cost||Details&lt;br /&gt;
|-&lt;br /&gt;
|Smooth white oak box||75||This [[Runestone carver|box]] will turn runestones into frosted mazarine sea glass runestones. This box does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
|Indigo leather armor ||400||Five-times enchanted brigandine with zests and a bit of critical protection! (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Skull-etched crimson eahnor pavis||25||Five-times enchanted pocketed and spiked shield, enhances Shield Use and Dexterity. (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Thin-bladed golvern longsword||150||Five-times enchanted longsword with a mounted krolvin skull. Enhances One Handed Edged Weapon bonus and Stamina recovery.&lt;br /&gt;
|-&lt;br /&gt;
|Imflass dolphin pendant||100||Enhances Agility, Strength, Dodging, and Stamina Recovery, and holds Cloak of Shadows. (&#039;&#039;&#039;ATTUNED, CANNOT REMOVE UNTIL EMPTY OF CHARGES&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|Black linen eyepatch||100||Enhances multi-opponent combat.&lt;br /&gt;
|-&lt;br /&gt;
|Extravagant ebon leather tricorn||100||This tricorn will give your style some flare, and will make you smarter!&lt;br /&gt;
|-&lt;br /&gt;
|Leather-bound logbook||5||Record your travels in this zesty logbook.&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood krolvin mask||20||This mask will temporarily allow the wearer to look like a krolvin!&lt;br /&gt;
|-&lt;br /&gt;
|Onyx-stemmed curved bog-wood pipe||500||With this bog-wood pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|-&lt;br /&gt;
|Smooth ebonwood pyramid||10||Put your smarts to the test with this 3-layer spell puzzle. (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Gold-toothed burly pirate figurine||200||Win over your competitors with this formidable pirate siegery miniature! (Return from Q3 2014)&lt;br /&gt;
|-&lt;br /&gt;
|Silver-topped green glass jar||10||Store your precious gems in this glass jar with an increased capacity! (Return from Q3 2014?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[http://tinyurl.com/mhgkyb3 Original chart] made by Zaigh fully updated as of 5 Jan 2015.&lt;br /&gt;
&lt;br /&gt;
==Second Quarter==&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 250px | Item || Cost || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|Water-stained label	 ||1	 ||Labels for a label box.&lt;br /&gt;
|-&lt;br /&gt;
|Rusted iron can	 ||1	 ||Novelty can with a surprise inside!&lt;br /&gt;
|-&lt;br /&gt;
|Discolored krolvin tooth||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Polished brass coin	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Dark green seaweed	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Delicate sandsilver	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Salt-worn rigging	 ||1	 ||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
|Bamboo music box	 ||5	 ||Tell of your adventures with music from the islands.&lt;br /&gt;
|-&lt;br /&gt;
|Polished brass compass	 ||5	 ||Never lose your way again!&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood brig pendant	 ||5	 ||Crystal-holding jewelry that casts water walking.&lt;br /&gt;
|-&lt;br /&gt;
|Cormorant fletchings	 ||10	 ||These fletchings will impart cold flares on the arrows they are glued to.&lt;br /&gt;
|-&lt;br /&gt;
|Green jar of oil	 ||10	 ||Render your weapons more suitable for defeating the krolvin enemies!&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood cube	 	 ||10	 ||Put your smarts to the test with this 3-layer spell puzzle.&lt;br /&gt;
|-&lt;br /&gt;
|Blue glass jar	 	 ||10	 ||Store your precious gems in this glass jar with an increased capacity!&lt;br /&gt;
|-&lt;br /&gt;
|Etched green bottle	 ||15	 ||A filled label box with increased capacity.&lt;br /&gt;
|-&lt;br /&gt;
|Rugged scallywag mask	 ||20	 ||Look like a pirate!&lt;br /&gt;
|-&lt;br /&gt;
|Golden rolaren sextant	 ||25	 ||Neckworn gold ring holder with unique messaging!&lt;br /&gt;
|-&lt;br /&gt;
|thick dark brown leather tote  ||50  ||Scripted to hold cobbling materials.  Shoulder worn, large amount of items of very small size&lt;br /&gt;
|-&lt;br /&gt;
|Seafarer&#039;s gloves	 ||50	 ||Casting gloves with ocean-related messaging; Casts Water Walking; +5 Dex Base, +5 Swimming Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Crystal blue bottle	 ||50	 ||You&#039;re never far from the seas with this exclusive sea-faring scent!&lt;br /&gt;
|-&lt;br /&gt;
|Driftwood poison locket ||50	 ||Store your favorite poisons in this concealable dispenser.&lt;br /&gt;
|-&lt;br /&gt;
|Cracked driftwood case	 ||75	 ||This case will turn your imbued wiregrass bracelets and anklets into tangled seaweed and kelp! The case does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
|Narwhal horn hairstick	 ||85	 ||Enhance your Disarming and Perception skills with this fashionable hair-styling accoutrement.&lt;br /&gt;
|-&lt;br /&gt;
|Black rolaren cutlass	 ||90	 ||Five-times enchanted vacuum-flaring rolaren scimitar with two fusion slots.&lt;br /&gt;
|-&lt;br /&gt;
|Vultite lantern shield	 ||100	 ||Five-times enchanted, pocketed, and spiked shield; Enhances shield use and agility.&lt;br /&gt;
|-&lt;br /&gt;
|Golvern maul	 	 ||100	 ||Five-times enchanted zesty maul!&lt;br /&gt;
|-&lt;br /&gt;
|Brass plate case	 ||100	 ||Protect your belongings with a mechanical case that is +6 logic and +4 Trading. &lt;br /&gt;
|-&lt;br /&gt;
|Fake gold tooth	 ||100	 ||+2 Armor Use, +2 Physical Fitness, +3 Shield use.&lt;br /&gt;
|-&lt;br /&gt;
|Leather siegery case	 ||5	 ||Store your precious siegery in this miniature repair case.&lt;br /&gt;
|-&lt;br /&gt;
|Golvern battle axe	 ||150	 ||Five-times enchanted battle axe with a mounted skull. +5 Two-Handed Weapons Bonus, +3 Stamina Recovery&lt;br /&gt;
|-&lt;br /&gt;
|Polished silver spyglass||150	 ||Keep an eye on your enemies!&lt;br /&gt;
|-&lt;br /&gt;
|Azure silk robes	 ||200	 ||Keep your armor covered in style.&lt;br /&gt;
|-&lt;br /&gt;
|Salt-stained codex	 ||200	 ||This locked codex will store ten scrolls!&lt;br /&gt;
|-&lt;br /&gt;
|Deckmaster figurine	 ||200	 ||Win over your competitors with this formidable deckmaster miniature!&lt;br /&gt;
|-&lt;br /&gt;
|Salt-stained parchment	 ||200	 ||Invoke the power of the seas long after you head inland! This parchment will impart a special way for you to prepare your spells.&lt;br /&gt;
|-&lt;br /&gt;
|Wide brass spiral	 ||300	 ||When attached to your ear, this spiral allows one to understand the Krolgesh language!&lt;br /&gt;
|-&lt;br /&gt;
|Siren scale armor	 ||400	 ||Five-times enchanted reinforced leather with zests and a bit of critical protection!&lt;br /&gt;
|-&lt;br /&gt;
|Monir water cannon	 ||500	 ||Blast your foes out of their boots with this water cannon!&lt;br /&gt;
|-&lt;br /&gt;
|Bent briar pipe	 ||500	 ||With this briar pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|}&lt;br /&gt;
==Third Quarter==&lt;br /&gt;
&lt;br /&gt;
Made by Zaigh on the [http://forum.gsplayers.com Player&#039;s Corner] and replicated with permission. [http://tinyurl.com/krxbajb Original Google Docs chart]  &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot; colspan=&amp;quot;9&amp;quot;|&#039;&#039;&#039;Cash to Silver: $9.00 per million, Cost of quest $9.99&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Colspan=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot;|You get 50-150 blackscrip per run depending on overall success, so here are the min-mid-max values.&lt;br /&gt;
|-style=&amp;quot;background:#f0f0f0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Prize||Blackscrip Cost||Silver cost @ 50/run||Silver cost @ 100/run||Silver cost @150/run||Cash cost @ 50/run||Cash cost @ 100/run||Cash cost @150/run||Details&lt;br /&gt;
|-&lt;br /&gt;
| Grey leather pouch||1000||22,200,000||11,100,000||7,400,000||$199.80||$99.90||$66.60||Care for this greying, elderly hedgehog pet!&lt;br /&gt;
|-&lt;br /&gt;
| Black ko&#039;nag runestaff||750||16,650,000||8,325,000||5,550,000||$149.85||$74.93||$49.95||Eight-times enchanted runestaff with magical zests!&lt;br /&gt;
|-&lt;br /&gt;
| Monir water cannon||500||11,100,000||5,550,000||3,700,000||$99.90||$49.95||$33.30||Blast your foes out of their boots with this water cannon!&lt;br /&gt;
|-&lt;br /&gt;
| Bog-wood pipe||500||11,100,000||5,550,000||3,700,000||$99.90||$49.95||$33.30||With this bog-wood pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering violet orb||400||8,880,000||4,440,000||2,960,000||$79.92||$39.96||$26.64||Accelerate your learning!&lt;br /&gt;
|-&lt;br /&gt;
| Indigo leather armor||400||8,880,000||4,440,000||2,960,000||$79.92||$39.96||$26.64||Five-times enchanted brigandine with zests and a bit of critical protection!&lt;br /&gt;
|-&lt;br /&gt;
| Wide brass spiral||300||6,660,000||3,330,000||2,220,000||$59.94||$29.97||$19.98||When attached to your ear, this spiral allows one to understand the Krolgesh language!&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering vellum||250||5,550,000||2,775,000||1,850,000||$49.95||$24.98||$16.65||This vellum will impart a special way for Bards to prepare Song of Tonis!&lt;br /&gt;
|-&lt;br /&gt;
| Charred parchment scroll||250||5,550,000||2,775,000||1,850,000||$49.95||$24.98||$16.65||This scroll will impart a special way for Wizards to prepare spells from the Wizard Spell Circle!&lt;br /&gt;
|-&lt;br /&gt;
| Azure silk robes||200||4,440,000||2,220,000||1,480,000||$39.96||$19.98||$13.32||Keep your armor covered in style.&lt;br /&gt;
|-&lt;br /&gt;
| Ebon leather gauntlets||200||4,440,000||2,220,000||1,480,000||$39.96||$19.98||$13.32||Four-times enchanted UAC with unbalance flares and lesser moods.&lt;br /&gt;
|-&lt;br /&gt;
| Pirate figurine||200||4,440,000||2,220,000||1,480,000||$39.96||$19.98||$13.32||Win over your competitors with this formidable pirate siegery miniature!&lt;br /&gt;
|-&lt;br /&gt;
| Golvern battle axe||150||3,330,000||1,665,000||1,110,000||$29.97||$14.99||$9.99||Five-times enchanted battle axe with a mounted skull. +5 Two-Handed Weapons Bonus, +3 Stamina Recovery&lt;br /&gt;
|-&lt;br /&gt;
| Kelyn boarding axe||150||3,330,000||1,665,000||1,110,000||$29.97||$14.99||$9.99||Five-times enchanted vacuum-flaring kelyn handaxe with two fusion slots.&lt;br /&gt;
|-&lt;br /&gt;
| Black ko&#039;nag wand||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||Blank mage-rechargeable wand!&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo half-mask||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||Cover your smile while enhancing your Logic and Intuition.&lt;br /&gt;
|-&lt;br /&gt;
| Wooden pegleg||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||+3 Picking Locks Bonus, +5 Perception Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Fake black beard||100||2,220,000||1,110,000||740,000||$19.98||$9.99||$6.66||+3 Ambush Bonus, +3 Stalking and Hiding Bonus, +2 Ranged Weapons Bonus.&lt;br /&gt;
|-&lt;br /&gt;
| White oak box||75||1,665,000||832,500||555,000||$14.99||$7.49||$5.00||This box will turn runestones into frosted mazarine sea glass runestones. This box does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
| Seafarer&#039;s gloves||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||Casting gloves with ocean-related messaging; Casts Water Walking; +5 Dex Base, +5 Swimming Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Crystal blue bottle||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||You&#039;re never far from the seas with this exclusive sea-faring scent!&lt;br /&gt;
|-&lt;br /&gt;
| Brown leather tote||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||This compartmented tote can hold all of your cobbling materials!&lt;br /&gt;
|-&lt;br /&gt;
| Brass poison ring||50||1,110,000||555,000||370,000||$9.99||$5.00||$3.33||Store your favorite poisons in this concealable dispenser.&lt;br /&gt;
|-&lt;br /&gt;
| Golden rolaren sextant||25||555,000||277,500||185,000||$5.00||$2.50||$1.67||Neckworn gold ring holder with unique messaging!&lt;br /&gt;
|-&lt;br /&gt;
| Ko&#039;nag block||25||555,000||277,500||185,000||$5.00||$2.50||$1.67||Forging block of rare, icy-climate wood!&lt;br /&gt;
|-&lt;br /&gt;
| Spiked crimson pavis||25||555,000||277,500||185,000||$5.00||$2.50||$1.67||Five-times enchanted pocketed and spiked shield, enhances Shield Use and Dexterity.&lt;br /&gt;
|-&lt;br /&gt;
| Cormorant fletchings||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||These fletchings will impart cold flares on the arrows they are glued to.&lt;br /&gt;
|-&lt;br /&gt;
| Green jar of oil||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||Render your weapons more suitable for defeating the krolvin enemies!&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood pyramid||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||Put your smarts to the test with this 3-layer spell puzzle.&lt;br /&gt;
|-&lt;br /&gt;
| Green glass jar||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||Store your precious gems in this glass jar with an increased capacity!&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo music box||5||111,000||55,500||37,000||$1.00||$0.50||$0.33||Tell of your adventures with music from the islands.&lt;br /&gt;
|-&lt;br /&gt;
| Leather siegery case||5||111,000||55,500||37,000||$1.00||$0.50||$0.33||Store your precious siegery in this miniature repair case.&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany case||5||111,000||55,500||37,000||$1.00||$0.50||$0.33||Look into the future with these wooden fortune-telling slats!&lt;br /&gt;
|-&lt;br /&gt;
| Water-stained label||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Labels for a label box.&lt;br /&gt;
|-&lt;br /&gt;
| Rusted iron can||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Novelty can with a surprise inside!&lt;br /&gt;
|-&lt;br /&gt;
| Discolored krolvin tooth||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Polished brass coin||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Dark green seaweed||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Delicate sandsilver||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Salt-worn rigging||1||22,200||11,100||7,400||$0.20||$0.10||$0.07||Weavable item&lt;br /&gt;
|-&lt;br /&gt;
| Algae-covered box||10||222,000||111,000||74,000||$2.00||$1.00||$0.67||An empty label box with increased capacity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==4th Quarter==&lt;br /&gt;
Unique prizes to quarter&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot; colspan=&amp;quot;9&amp;quot;|&#039;&#039;&#039;Cash to Silver: $9.00 per million, Cost of quest $9.99&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Colspan=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot;|You get 50-150 blackscrip per run depending on overall success, so here are the min-mid-max values.&lt;br /&gt;
|-style=&amp;quot;background:#f0f0f0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Prize||Blackscrip Cost||Silver cost @ 50/run||Silver cost @ 100/run||Silver cost @150/run||Cash cost @ 50/run||Cash cost @ 100/run||Cash cost @150/run||Details&lt;br /&gt;
|-&lt;br /&gt;
| a knotted driftwood rune staff set with spirals of colorful pearls||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||Five-times enchanted rune staff with tier six acuity flares with lesser moods!&lt;br /&gt;
|-&lt;br /&gt;
| a scuffed rolaren breastplate||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||Five times enchanted metal breastplate with zests and a bit of damage protection!&lt;br /&gt;
|-&lt;br /&gt;
| a silver-banded full bent briar pipe||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||With this full bent briar pipe, you&#039;re only a rub away from a smoke! This item is self-filling.&lt;br /&gt;
|-&lt;br /&gt;
| an empty salt-stained leather codex with a chipped krolvin tooth latch||500||9,990,000||4,995,000||3,330,000||$99.90||$49.95||$33.30||This unlocked codex will store twenty scrolls!&lt;br /&gt;
|-&lt;br /&gt;
| a pale green vellum parchment||250||4,995,000||2,497,500||1,665,000||$49.95||$24.98||$16.65||A spell preparation phrase only for Rangers casting Ranger base spells!&lt;br /&gt;
|-&lt;br /&gt;
| a red-flecked dark vellum scroll||250||4,995,000||2,497,500||1,665,000||$49.95||$24.98||$16.65||A spell preparation phrase only for sorcerers casting Dark Catalyst (719)!&lt;br /&gt;
|-&lt;br /&gt;
| a pair of steel-grommeted rough black leather gloves||200||3,996,000||1,998,000||1,332,000||$39.96||$19.98||$13.32||Four-times enchanted UAC with grapple flares and lesser moods.&lt;br /&gt;
|-&lt;br /&gt;
| a swarthy deckmaster figurine||200||3,996,000||1,998,000||1,332,000||$39.96||$19.98||$13.32||Win over your competitors with this formidable deckmaster miniature!&lt;br /&gt;
|-&lt;br /&gt;
| a brass-edged vultite lantern shield||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Five times enchanted pocketed and spiked shield, enhances shield use and agility&lt;br /&gt;
|-&lt;br /&gt;
| a bright tri-colored cloth parrot||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Enhances survival and first aid.&lt;br /&gt;
|-&lt;br /&gt;
| a scratched mithril hook with a black leather handguard||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Enhances magic item use and constitution.&lt;br /&gt;
|-&lt;br /&gt;
| a tiny peridot and blue sapphire trident pin||100||1,998,000||999,000||666,000||$19.98||$9.99||$6.66||Enhances Wisdom, Spell Aiming, and Mana Recovery, holds Mystic Focus. (* Attunes to purchaser, high bonus, low charges, does not recharge)&lt;br /&gt;
|-&lt;br /&gt;
| a shell-covered dark driftwood chest||75||1,498,500||749,250||499,500||$14.99||$7.49||$5.00||This chest will make imbued wands and rods appear as crooked dark driftwood! This chest does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
| a fitted frock coat with a double line of brass buttons||20||399,600||199,800||133,200||$4.00||$2.00||$1.33||Store your possessions in this coat, fitted for a winged race.&lt;br /&gt;
|-&lt;br /&gt;
| a sanded oak sphere||20||399,600||199,800||133,200||$4.00||$2.00||$1.33||Put your smarts to the test with this 3-layer spell puzzle.&lt;br /&gt;
|-&lt;br /&gt;
| a shell-etched blue glass jar||10||199,800||99,900||66,600||$2.00||$1.00||$0.67||Store your precious gems in this glass jar with an increased capacity!&lt;br /&gt;
|-&lt;br /&gt;
| a rough hollowed-out coconut suspended from a thick leather strap||5||99,900||49,950||33,300||$1.00||$0.50||$0.33||Drink and be merry, with this unique rum (and liquid container!) from the islands.&lt;br /&gt;
|}&lt;br /&gt;
==Item Descriptions==&lt;br /&gt;
===Salt-stained parchment===&lt;br /&gt;
Players can have up to a total of ten (10) spell preparation messages.  The salt-stained parchment affects all a player&#039;s spells, but can be toggled with &amp;lt;span style = &amp;quot;font-variant: small-caps&amp;quot;&amp;gt;prep phrase on/off&amp;lt;/span&amp;gt;.  It is also possible to switch the order of preference for preparation phrases, for example, such that a phrase unique to a specific spell is used rather than the phrase for &amp;quot;all spells&amp;quot; (such as this case).  In other words, using this item will not remove the ability for anyone with other types of custom preparation phrasing to be used, assuming they presently have nine or less total.  The only likely issue appears to be if one had a different custom phrase for all spells, in which case one would need to manually swap their orders to see both of them.&lt;br /&gt;
&lt;br /&gt;
First Person: &lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A salty sea breeze stirs as you chant an old sailor&#039;s ditty, invoking [Spell Name].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Third Person: &lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A salty sea breeze stirs as Vanah chants an old sailor&#039;s ditty.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you purchase one, INVOKE it to activate it.  It gives a warning before the activation is permanent.&lt;br /&gt;
&lt;br /&gt;
===Shimmering vellum===&lt;br /&gt;
Song of Tonis spell prep&lt;br /&gt;
&lt;br /&gt;
First Person: You sing a short rhyme to Tonis, expounding upon his speed and grace.&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: Vanah sings a short rhyme to Tonis, expounding upon his speed and grace.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You hear a short rhyme being sung, expounding upon Tonis&#039; speed and grace.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First Person: You invoke the power of the elements, issuing sharp commands to prepare [Spell Name].&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: Vanah invokes the power of the elements, issuing sharp commands.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You hear a series of sharp commands being issued.&lt;br /&gt;
&lt;br /&gt;
===A carved bamboo half mask===&lt;br /&gt;
Posted by GM Haliste on 9/30/14:&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;This item was originally created with a bonus to logic and influence, but was intended to be logic and intuition! If you have purchased this item and prefer the latter, you can ASSIST and someone can help you get things fixed up.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Narwhal horn hairstick===&lt;br /&gt;
Posted by Riend on the Player&#039;s Corner:&amp;lt;br&amp;gt;&lt;br /&gt;
1) She has long, fine mournbloom black hair twisted high into a haphazard top-knot pierced through with a vaalin-tipped narwhal horn hairstick strung with a chain dangling several silver coins.&amp;lt;br&amp;gt;&lt;br /&gt;
2) She has long, fine mournbloom black hair done up in an elaborate narwhal horn-secured coif with an interwoven chain dangling silver coins. &amp;lt;br&amp;gt;&lt;br /&gt;
3) She has long, fine mournbloom black hair wound in an intricate series of interwoven loops about a vaalin-tipped narwhal horn hairstick strung with a chain dangling several silver coins.&lt;br /&gt;
&lt;br /&gt;
===A pale green vellum parchment===&lt;br /&gt;
Spell prep for ranger-based spells&lt;br /&gt;
&lt;br /&gt;
First Person: A pale green corona surrounds your hands as you whisper a soft phrase.&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: A pale green corona surrounds Vanah&#039;s hands as he whispers a soft phrase.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You see a pale green corona appear in midair, accompanied by a softly whispered phrase.&lt;br /&gt;
&lt;br /&gt;
===A red-flecked dark vellum scroll===&lt;br /&gt;
Spell prep for Dark Catalyst (719)&lt;br /&gt;
&lt;br /&gt;
The Dark Catalyst (719) spell preparation phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: As you chant, electricity crackles across your hands, mixed with veins of ice and flame, the elements moving in rhythm with your voice.&amp;lt;br&amp;gt;&lt;br /&gt;
Third Person: As Vanah chants, electricity crackles across her hands, mixed with veins of ice and flame, the elements moving in rhythm with her voice.&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden or Invisible: You hear a chant, accompanied by the crackle of electricity and slivers of ice and flame.&lt;br /&gt;
&lt;br /&gt;
===Black ko&#039;nag wand===&lt;br /&gt;
Loresong value is 91,000, the wand persists.&lt;br /&gt;
&lt;br /&gt;
===Siegery miniatures===&lt;br /&gt;
[[Siegery]] miniatures from any quarter are all S-Class. Miniatures from the initial month promotion are not.&lt;br /&gt;
&lt;br /&gt;
===Smooth ebonwood pyramid===&lt;br /&gt;
The pyramid has three sections and you must move the sections to match up the colors.  The spells cast are [[508|Elemental Bias]], [[107|Deep Blues]], and [[101|Light Blues]].&lt;br /&gt;
&lt;br /&gt;
[[category:Pay Quests]]&lt;/div&gt;</summary>
		<author><name>MEKK51</name></author>
	</entry>
</feed>