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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MINVERIK</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-05-26T07:38:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Shadowsdescent&amp;diff=257894</id>
		<title>Shadowsdescent</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shadowsdescent&amp;diff=257894"/>
		<updated>2026-05-25T15:03:09Z</updated>

		<summary type="html">&lt;p&gt;MINVERIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a very quick and simple barebones location information guide to the new Shadow&#039;s Descent quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This does not go over the story, just locations of interest to assist with quest completion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
go to HiWi artificer quest accept [number] get a gemstone you hate shatter it&lt;br /&gt;
&lt;br /&gt;
he gives you a stick with a weird noun (please edit this page and put the noun here so this step isn&#039;t awfully written) &lt;br /&gt;
&lt;br /&gt;
wave that stick/rod/whateveritwas at ascension critters.  alive or dead (easier if they&#039;re dead) 20 times &lt;br /&gt;
&lt;br /&gt;
go back to artificer&lt;br /&gt;
&lt;br /&gt;
kobold shaman 6268 go hut &lt;br /&gt;
&lt;br /&gt;
forage normal foragables &lt;br /&gt;
&lt;br /&gt;
gnollish mushroom in Marcketel Mushroom Exporters - 9479 &lt;br /&gt;
&lt;br /&gt;
porrige in ma leaftoe&#039;s shop (IMT herbalist)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
return to kobold shaman 6268&lt;br /&gt;
&lt;br /&gt;
GIVE him all the things&lt;br /&gt;
&lt;br /&gt;
lie down and drink soup&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
forage rift herbs &lt;br /&gt;
&lt;br /&gt;
kill fetish masters in the scatter for peppers peppers drop AT YOUR FEET like gemstones do.&lt;br /&gt;
&lt;br /&gt;
return to kobold shaman 6268&lt;br /&gt;
&lt;br /&gt;
GIVE him all the things&lt;br /&gt;
&lt;br /&gt;
bring soup to next step&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
graveyard hut  7366&lt;br /&gt;
&lt;br /&gt;
lie down and drink soup&lt;br /&gt;
&lt;br /&gt;
hiwi artificer&lt;br /&gt;
&lt;br /&gt;
hive room 34269 boss fight.  may be difficult for some builds&lt;br /&gt;
&lt;br /&gt;
hiwi artificer not a fight, you just get OBLITERATED&lt;br /&gt;
&lt;br /&gt;
you land in IMT TC dead with T3 wounds everywhere&lt;br /&gt;
&lt;br /&gt;
return to artificer&lt;br /&gt;
&lt;br /&gt;
remember to quest complete&lt;br /&gt;
&lt;br /&gt;
and do accept the 4 new repeatable quests.&lt;/div&gt;</summary>
		<author><name>MINVERIK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shadowsdescent&amp;diff=257888</id>
		<title>Shadowsdescent</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shadowsdescent&amp;diff=257888"/>
		<updated>2026-05-25T14:56:27Z</updated>

		<summary type="html">&lt;p&gt;MINVERIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a very quick and simple barebones location information guide to the new Shadow&#039;s Descent quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This does not go over the story, just locations of interest to assist with quest completion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
go to HiWi artificer quest accept [number] get a gemstone you hate shatter it&lt;br /&gt;
&lt;br /&gt;
he gives you a stick with a weird noun (please edit this page and put the noun here so this step isn&#039;t awfully written) wave that stick/rod/whateveritwas at ascension critters.  alive or dead (easier if they&#039;re dead) 20 times go back to artificer&lt;br /&gt;
&lt;br /&gt;
kobold shaman 6268 go hut &lt;br /&gt;
&lt;br /&gt;
forage normal foragables &lt;br /&gt;
&lt;br /&gt;
gnollish mushroom in Marcketel Mushroom Exporters - 9479 &lt;br /&gt;
&lt;br /&gt;
porrige in ma leaftoe&#039;s shop (IMT herbalist)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
return to kobold shaman 6268&lt;br /&gt;
&lt;br /&gt;
GIVE him all the things&lt;br /&gt;
&lt;br /&gt;
lie down and drink soup&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
forage rift herbs &lt;br /&gt;
&lt;br /&gt;
kill fetish masters in the scatter for peppers peppers drop AT YOUR FEET like gemstones do.&lt;br /&gt;
&lt;br /&gt;
return to kobold shaman 6268&lt;br /&gt;
&lt;br /&gt;
GIVE him all the things&lt;br /&gt;
&lt;br /&gt;
bring soup to next step&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
graveyard hut  7366&lt;br /&gt;
&lt;br /&gt;
lie down and drink soup&lt;br /&gt;
&lt;br /&gt;
hiwi artificer&lt;br /&gt;
&lt;br /&gt;
hive room 34269 boss fight.  may be difficult for some builds&lt;br /&gt;
&lt;br /&gt;
hiwi artificer not a fight, you just get OBLITERATED&lt;br /&gt;
&lt;br /&gt;
you land in IMT TC dead with T3 wounds everywhere&lt;br /&gt;
&lt;br /&gt;
return to artificer&lt;br /&gt;
&lt;br /&gt;
remember to quest complete&lt;br /&gt;
&lt;br /&gt;
and do accept the 4 new repeatable quests.&lt;/div&gt;</summary>
		<author><name>MINVERIK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shadowsdescent&amp;diff=257887</id>
		<title>Shadowsdescent</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shadowsdescent&amp;diff=257887"/>
		<updated>2026-05-25T14:53:36Z</updated>

		<summary type="html">&lt;p&gt;MINVERIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a very quick and simple barebones location information guide to the new Shadow&#039;s Descent quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This does not go over the story, just locations of interest to assist with quest completion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
go to HiWi artificer quest accept [number] get a gemstone you hate shatter it&lt;br /&gt;
&lt;br /&gt;
he gives you a stick with a weird noun (please edit this page and put the noun here so this step isn&#039;t awfully written) wave that stick/rod/whateveritwas at ascension critters.  alive or dead (easier if they&#039;re dead) 20 times go back to artificer&lt;br /&gt;
&lt;br /&gt;
kobold shaman 6268 go hut forage normal foragables gnollish mushroom in Marcketel Mushroom Exporters - 9479 porrige in ma leaftoe&#039;s shop (IMT herbalist)&lt;br /&gt;
&lt;br /&gt;
forage rift herbs kill fetish masters in the scatter for peppers peppers drop AT YOUR FEET like gemstones do.&lt;br /&gt;
&lt;br /&gt;
kobold shaman 6268&lt;br /&gt;
&lt;br /&gt;
graveyard hut  7366&lt;br /&gt;
&lt;br /&gt;
hiwi artificer&lt;br /&gt;
&lt;br /&gt;
hive room 34269 boss fight.  may be difficult for some builds&lt;br /&gt;
&lt;br /&gt;
hiwi artificer not a fight, you just get OBLITERATED&lt;br /&gt;
&lt;br /&gt;
you land in IMT TC dead with T3 wounds everywhere&lt;br /&gt;
&lt;br /&gt;
return to artificer&lt;br /&gt;
&lt;br /&gt;
remember to quest complete&lt;br /&gt;
&lt;br /&gt;
and do accept the 4 new repeatable quests.&lt;/div&gt;</summary>
		<author><name>MINVERIK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shadowsdescent&amp;diff=257886</id>
		<title>Shadowsdescent</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shadowsdescent&amp;diff=257886"/>
		<updated>2026-05-25T14:52:17Z</updated>

		<summary type="html">&lt;p&gt;MINVERIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a very quick and simple barebones location information guide to the new Shadow&#039;s Descent quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This does not go over the story, just locations of interest to assist with quest completion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
go to HiWi artificer quest accept [number] get a gemstone you hate shatter it&lt;br /&gt;
&lt;br /&gt;
he gives you a stick with a weird noun (please edit this page and put the noun here so this step isn&#039;t awfully written) wave that stick/rod/whateveritwas at ascension critters.  alive or dead (easier if they&#039;re dead) 20 times go back to artificer&lt;br /&gt;
&lt;br /&gt;
kobold shaman 6268 go hut forage normal foragables gnollish mushroom in Marcketel Mushroom Exporters - 9479 porrige in ma leaftoe&#039;s shop (IMT herbalist)&lt;br /&gt;
&lt;br /&gt;
forage rift herbs kill fetish masters in the scatter for peppers peppers drop AT YOUR FEET like gemstones do.&lt;br /&gt;
&lt;br /&gt;
kobold shaman 6268&lt;br /&gt;
&lt;br /&gt;
graveyard hut  7366&lt;br /&gt;
&lt;br /&gt;
hiwi artificer&lt;br /&gt;
&lt;br /&gt;
hive room 34269 boss fight.  may be difficult for some builds&lt;br /&gt;
&lt;br /&gt;
hiwi artificer not a fight, you just get OBLITERATED&lt;br /&gt;
*go to HiWi artificer quest accept [number] get a gemstone you hate shatter it  he gives you a stick with a weird noun (please edit this page and put the noun here so this step isn&#039;t awfully written) wave that stick/rod/whateveritwas at ascension critters.  alive or dead (easier if they&#039;re dead) 20 times go back to artificer  kobold shaman 6268 go hut forage normal foragables gnollish mushroom in Marcketel Mushroom Exporters - 9479 porrige in ma leaftoe&#039;s shop (IMT herbalist)  forage rift herbs kill fetish masters in the scatter for peppers peppers drop AT YOUR FEET like gemstones do.  kobold shaman 6268  graveyard hut  7366  hiwi artificer  hive room 34269 boss fight.  may be difficult for some builds  hiwi artificer not a fight, you just get OBLITERATED&lt;br /&gt;
** &#039;&#039;Code:&#039;&#039; &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Spoiler|text=&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>MINVERIK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shadowsdescent&amp;diff=257885</id>
		<title>Shadowsdescent</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shadowsdescent&amp;diff=257885"/>
		<updated>2026-05-25T14:51:05Z</updated>

		<summary type="html">&lt;p&gt;MINVERIK: trying to fix spoiler tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a very quick and simple barebones location information guide to the new Shadow&#039;s Descent quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This does not go over the story, just locations of interest to assist with quest completion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
** &#039;&#039;Code:&#039;&#039; &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Spoiler|text=go to HiWi artificer quest accept [number] get a gemstone you hate shatter it&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;  &amp;lt;code&amp;gt;he gives you a stick with a weird noun (please edit this page and put the noun here so this step isn&#039;t awfully written) wave that stick/rod/whateveritwas at ascension critters.  alive or dead (easier if they&#039;re dead) 20 times go back to artificer&amp;lt;/code&amp;gt;  &amp;lt;code&amp;gt;kobold shaman 6268 go hut forage normal foragables gnollish mushroom in Marcketel Mushroom Exporters - 9479 porrige in ma leaftoe&#039;s shop (IMT herbalist)&amp;lt;/code&amp;gt;  &amp;lt;code&amp;gt;forage rift herbs kill fetish masters in the scatter for peppers peppers drop AT YOUR FEET like gemstones do.&amp;lt;/code&amp;gt;  &amp;lt;code&amp;gt;kobold shaman 6268&amp;lt;/code&amp;gt;  &amp;lt;code&amp;gt;graveyard hut  7366&amp;lt;/code&amp;gt;  &amp;lt;code&amp;gt;hiwi artificer&amp;lt;/code&amp;gt;  &amp;lt;code&amp;gt;hive room 34269 boss fight.  may be difficult for some builds&amp;lt;/code&amp;gt;  &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;hiwi artificer not a fight, you just get OBLITERATED}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>MINVERIK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shadowsdescent&amp;diff=257883</id>
		<title>Shadowsdescent</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shadowsdescent&amp;diff=257883"/>
		<updated>2026-05-25T14:49:24Z</updated>

		<summary type="html">&lt;p&gt;MINVERIK: Created page with &amp;quot;This is a very quick and simple barebones location information guide to the new Shadow&amp;#039;s Descent quest. This does not go over the story, just locations of interest to assist with quest completion.  &amp;lt;details&amp;gt;  &amp;lt;summary&amp;gt;Click here to reveal spoiler&amp;lt;/summary&amp;gt;  go to HiWi artificer quest accept [number] get a gemstone you hate shatter it  he gives you a stick with a weird noun (please edit this page and put the noun here so this step isn&amp;#039;t awfully written) wave that stick/ro...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a very quick and simple barebones location information guide to the new Shadow&#039;s Descent quest.&lt;br /&gt;
This does not go over the story, just locations of interest to assist with quest completion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;details&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;summary&amp;gt;Click here to reveal spoiler&amp;lt;/summary&amp;gt;&lt;br /&gt;
&lt;br /&gt;
go to HiWi artificer&lt;br /&gt;
quest accept [number]&lt;br /&gt;
get a gemstone you hate&lt;br /&gt;
shatter it&lt;br /&gt;
&lt;br /&gt;
he gives you a stick with a weird noun (please edit this page and put the noun here so this step isn&#039;t awfully written)&lt;br /&gt;
wave that stick/rod/whateveritwas at ascension critters.  alive or dead (easier if they&#039;re dead)&lt;br /&gt;
20 times&lt;br /&gt;
go back to artificer&lt;br /&gt;
&lt;br /&gt;
kobold shaman 6268 go hut&lt;br /&gt;
forage normal foragables&lt;br /&gt;
gnollish mushroom in Marcketel Mushroom Exporters - 9479&lt;br /&gt;
porrige in ma leaftoe&#039;s shop (IMT herbalist)&lt;br /&gt;
&lt;br /&gt;
forage rift herbs&lt;br /&gt;
kill fetish masters in the scatter for peppers&lt;br /&gt;
peppers drop AT YOUR FEET like gemstones do.&lt;br /&gt;
&lt;br /&gt;
kobold shaman 6268&lt;br /&gt;
&lt;br /&gt;
graveyard hut  7366&lt;br /&gt;
&lt;br /&gt;
hiwi artificer&lt;br /&gt;
&lt;br /&gt;
hive room 34269&lt;br /&gt;
boss fight.  may be difficult for some builds&lt;br /&gt;
&lt;br /&gt;
hiwi artificer&lt;br /&gt;
not a fight, you just get OBLITERATED&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/details&amp;gt;&lt;/div&gt;</summary>
		<author><name>MINVERIK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fishing&amp;diff=249917</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fishing&amp;diff=249917"/>
		<updated>2025-12-09T06:32:49Z</updated>

		<summary type="html">&lt;p&gt;MINVERIK: Added a lich room number to the fishing locations table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Fishing&#039;&#039;&#039; is a popular pastime in [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
The cost of [[fishing equipment]] varies depending on material, design, quality, and quantity. See the [[:Category: Fishing shops|Fishing Shops category]] for inventory.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Equipment||Info&lt;br /&gt;
|-&lt;br /&gt;
![[Fishing equipment#Fishing Rod|Rod]]&lt;br /&gt;
|All fishing rods are equal.  {{boldmono|[[RAISE (verb)|RAISE]]}} (far), {{boldmono|[[WAVE (verb)|WAVE]]}} (medium distance), or {{boldmono|[[PUSH (verb)|PUSH]]}} (very close) the rod to cast at different lengths. {{boldmono|[[PULL (verb)|PULL]]}} the rod to reel it in.&lt;br /&gt;
|-&lt;br /&gt;
![[Fishing equipment#Line|Line]]&lt;br /&gt;
|More expensive fishing line lasts longer.  When your line breaks, the lures and bait that tied to it are lost. {{boldmono|[[PULL (verb)|PULL]]}} the spool to remove line, then {{boldmono|[[PUT (verb)|PUT]]}} the line on the rod.&lt;br /&gt;
|-&lt;br /&gt;
![[Fishing equipment#Sinker|Sinkers]]&lt;br /&gt;
|Weights come in two sizes. Tiny weights are for middle depths, while small weights are better for bottom depths. No weight is needed for surface fishing.  {{boldmono|[[PUT (verb)]]}} the weight on the rod.&lt;br /&gt;
|-&lt;br /&gt;
![[Fishing equipment#Lure|Lures]]&lt;br /&gt;
|There are three basic types of lures and bait, each type geared toward bottom, mid-depth, or surface fishing. {{boldmono|[[PUT (verb)|PUT]]}} the lure on the rod.&lt;br /&gt;
|-&lt;br /&gt;
!Chests&lt;br /&gt;
|The [[rhimar]] chests preserve the caught fish.  Without a chest, the fish goes bad or escapes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
===Bonus checks===&lt;br /&gt;
The first set of checks determine the rarity of fish. There are 5 tiers of rarity:&lt;br /&gt;
#Common &lt;br /&gt;
#Uncommon &lt;br /&gt;
#Rare &lt;br /&gt;
#Very rare&lt;br /&gt;
#Legendary &lt;br /&gt;
&lt;br /&gt;
Tiers 1 through 4 aren&#039;t to difficult to come by, but to get tier 5 fish, more research and an understanding of the system is required to be successful.  It&#039;s possible to catch a legendary fish without meeting all bonuses and hitting a great random roll, but you&#039;ll have a much easier time if you can meet 3 of the 4 bonus criteria.&lt;br /&gt;
&lt;br /&gt;
There is a seasonal bonus, it&#039;s better to fish in the spring and summer. Fall is neutral. Winter has a penalty. (Given seasons aren&#039;t the same across the world, these seasons are reflected on the United States.)&lt;br /&gt;
&lt;br /&gt;
There are bonuses to fishing during certain hours of the day; it&#039;s not random.  It also doesn&#039;t look at time zones, it&#039;s just a generic time of day that is the best time to fish.&lt;br /&gt;
&lt;br /&gt;
There are bonuses for the area (is it a good/hot spot).  This is another aspect to discover on your own.  This also applies to catching lobsters.&lt;br /&gt;
&lt;br /&gt;
The lure has a bonus as long as it&#039;s used in the right depth of water.  If you catch a tier 5 fish, you used the lure at the right depths.&lt;br /&gt;
&lt;br /&gt;
Then there is just a random element entirely for those that don&#039;t know what they are doing.&lt;br /&gt;
&lt;br /&gt;
===Reeling it in===&lt;br /&gt;
&lt;br /&gt;
Once the fish is on your line, there are a new set of checks.&lt;br /&gt;
&lt;br /&gt;
The only stat that is used is [[Strength]].&lt;br /&gt;
&lt;br /&gt;
The fish&#039;s strength is determined by the phase you&#039;re in. Did you just catch it? Is it wearing down? A fish just hooked is strong. Bigger fish are harder to catch from having an inherited strength bonus.&lt;br /&gt;
&lt;br /&gt;
There are some random elements to both the fisherman and the fish here as well. Think of these as &amp;quot;critical catches.&amp;quot; But it also helps those who don&#039;t have strength or aren&#039;t waiting to tire the fish out.&lt;br /&gt;
&lt;br /&gt;
===Snapping a line===&lt;br /&gt;
&lt;br /&gt;
Too much slack is a huge penalty and will result in a warning message. Learn what is good enough.&lt;br /&gt;
&lt;br /&gt;
Reeling in too early has a bigger chance to snap a line.&lt;br /&gt;
&lt;br /&gt;
Leaving the fish on the line longer tires the fish out, but it also weakens the line.&lt;br /&gt;
&lt;br /&gt;
===The catch===&lt;br /&gt;
&lt;br /&gt;
The fish that was caught on the line was determined at first bite. There are 5 tiers of rarity for fish. There are 3 depths. Each depth has the 5 tiers.&lt;br /&gt;
&lt;br /&gt;
Fishing now tracks total fish caught, as well as which tier it came from. &lt;br /&gt;
&lt;br /&gt;
==Cooking==&lt;br /&gt;
Caught fish can be cut into fillets using {{boldmono|[[CUT (verb)|CUT]] MY FISH WITH MY &amp;lt;WEAPON&amp;gt;}}.  Heavier fish may produce more than one fillet. These fillets can then be cooked over a suitable fire. See the below table for information on the locations of cooking fires.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!City or Town !!Location !!Fishing Hole !!Cooking Fire !!Fishing Shop !!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]||[[Fenog&#039;s Regulars]]||Y ||Y ||N||The cooking fire is at the Frozen Pond (Lich #26930).&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]||[[White Haven]]||Y||Y||N||The cooking fire is at Ice Pond through the Grand Courtyard (Lich #15698).&lt;br /&gt;
|-&lt;br /&gt;
|[[Kraken&#039;s Fall]]||Fishing Pier ||Y ||U ||Y|| The pier and shop are in the same room on South Arm Road (four east of the Adventurer&#039;s Guild).&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]] ||[[Flimgrimy&#039;s Fishing Finds]] ||U ||U ||Y||&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]||[[Beacon Hall Archive]]||Y||Y||N||Fireplace in the Common Room.  Note that the fireplace is a trash barrel, so {{boldmono|PUT MY FISH IN FIRE IN FIRE}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]||Dilapidated Pier||Y||U||Y||Upper is original fishing pier. Lower is new fishing pier with access to the fishing shop.&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]||Fleet Captain&#039;s Dock||Y||N||N|| Go to the Fleet Captain&#039;s Yard (Lich #10888), then {{boldmono|NORTH, NORTHEAST, NORTHEAST, NORTHWEST, NORTH, GO DOCK}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]||Floating Dock, Tempest River||Y||U||N||&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]||Smuggler&#039;s Cove, Landing||Y||U||U||&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]||Underbridge ||Y ||N ||N||Southeastern side of the Warrens (Lich #10839)&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]||[[The Warren]]||Y||N||N||River walk (Lich #17662), then {{boldmono|GO DOCK}} (Lich #17664)&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]||[[Cairnfang Manor]]||Y||U||U||Cairnfang Manor, Pond - 22109&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]||Tyramia Hollow||N||Y||N|| To reach the fire pit from the start of the trail, {{boldmono|GO BRIDGE}}, {{boldmono|SOUTH}}, {{boldmono|SOUTHWEST}}, {{boldmono|SOUTHEAST}}. (Lich #13456)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]] ||[[Veythorne Manor]]||Y||Y||Y|| Cooking fire is on the west side of Veythorne Manor in the throwing dagger game room (Lich #13410). To reach the shop (Lich #13402), go to the north of Veythorne Manor, head two east of the west gate of the Garden, and {{boldmono|GO BUILDING}}. To reach the fishing area from the shop, {{boldmono|GO DOOR}}, then {{boldmono|GO BOAT}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]||[[The Fishing Shack]]||Y||Y||Y|| To reach the fishing pier, go one {{boldmono|WEST}} of the Ta&#039;Vaalor Warrior Guild, go {{boldmono|SOUTH}} twice, {{boldmono|GO DOCK}}.  To reach the shop (Lich #10381) from the dock, {{boldmono|GO SHACK}}. The fire is one east of the main room of the shop.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]||[[Erulk&#039;s Fishing Gear]]||Y||N||Y|| The shop (Lich #13922) is in the Ravelin. From Wyvern Plaza in the center of town, {{boldmono|DOWN}}, {{boldmono|SOUTHEAST}}, {{boldmono|GO DOCK}} to reach the shop. The fishing pier is one east of the shop.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]||[[Black Wolves]] Manor||Y||U||U||Members only&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]||[[Guttin&#039; Goods]]||Y||N||Y|| The shopkeeper replies, &amp;quot;Feel free to step outside and head south to the Middle Docks, where you&#039;ll be able to catch some tasty fish right out o&#039; Darkstone Bay!&amp;quot; The shop itself is at Lich #248 on Locksmehr Way.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]||[[Helden Hall]]||Y||Y||U||Fire pit down the path leading into a clutch of trees at the Fishing Pond (Lich #17599).&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]] || [[House of the Rising Phoenix]] ||Y||Y||N|| Dock and small fire are in the Phoenix Annex (from the Entry, {{boldmono|GO DOOR}}, {{boldmono|GO MODWIR ARCHWAY}}, {{boldmono|GO GRASSY BANK}}, {{boldmono|GO DOCK}}). (Lich #21745) &lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]] ||[[House Paupers]]||Y||Y||U||By the pond in the Rose Garden.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]||[[House Sovyn]]||Y||Y||U||At the pond.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]||[[House Sylvanfair]]||Y||Y||U||At the fishing pond in the Grove&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]||[[Silvergate Inn]]||Y||Y||U||In the Meadow with the fishing stream.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]||[[Willow Hall]]||Y||Y||U||At Companion Park, where the lake and dock are.  (Lich #19332)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]] || [[Glarstim Fishing Supplies]]||Y||Y||Y|| Dock, small fire and fishing shop are all in the room in Glarstim Cavern (go one {{boldmono|EAST}} of the Adventurers&#039; Guild, {{boldmono|GO ARCHWAY}}, {{boldmono|NORTH}}). (Lich #5746)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Fishing guide]]&lt;br /&gt;
&lt;br /&gt;
[[category:Towns]]&lt;br /&gt;
[[Category: Area Mechanics]]&lt;br /&gt;
[[Category: Recreation activities]]&lt;br /&gt;
[[Category:Fishing system| ]]&lt;/div&gt;</summary>
		<author><name>MINVERIK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Quickstrike&amp;diff=120271</id>
		<title>Quickstrike</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Quickstrike&amp;diff=120271"/>
		<updated>2019-09-09T15:36:07Z</updated>

		<summary type="html">&lt;p&gt;MINVERIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Quickstrike&#039;&#039;&#039; ability allows physical combat actions to be performed at a reduced [[roundtime]] (RT) for a [[stamina]] cost proportional to the amount of reduction and to the equipment involved, to a minimum of 1 second.  Such reduction may be specified as either a modifier to the base RT of an action or as a desired absolute RT, and can be invoked as part of a combat command or as a separate command that applies to the next combat action.&lt;br /&gt;
&lt;br /&gt;
The stamina cost increases per second of RT reduction.  [[Two-handed Weapons|Two-handed weapons]] have a 1.5x speed multiplier and [[ranged]] weapons have a 2.5x speed multiplier in this calculation.  If insufficient stamina is available for the specified reduction, a lesser reduction at lesser cost may take place based on what stamina is available.  Equipment speeds can be found on the [[weapon speeds]] list.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=30%}}&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment Speed = Weapon Speed * Speed Modifier (as outlined above)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina cost = (10 + (primary equipment speed + (secondary equipment speed / 2))) * Roundtime Modifier&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trying to quickstrike for more swings than the character has the stamina to afford will not lower a character into negative stamina. Instead, it will limit itself to the maximum reduction possible with the stamina remaining. Using a quickstrike with an ability that costs stamina (a [[combat maneuver]], an [[mstrike]] during cooldown, etc.) can take one into negative stamina. In those cases, the quickstrike cost is calculated and paid first (limiting itself if necessary, as before), then the stamina cost of the ability is paid, possibly blowing muscles.&lt;br /&gt;
&lt;br /&gt;
==Combat Maneuvers==&lt;br /&gt;
Characters in the [[Striking Asp Stance]] can perform quickstrikes with less of a stamina cost. &lt;br /&gt;
&lt;br /&gt;
The Quickstrike ability is an improvement over the older [[Quickstrike (combat maneuver)|Quickstrike combat maneuver]] in almost every situation. Because the maneuver is superier in a few niche cases, however, it has been retained.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Note: There is currently a bug where &amp;quot;QSTRIKE {#} FIRE&amp;quot; does not properly use the AIM location. Archers should use a macro to send two commands: &amp;quot;QSTRIKE {#}&amp;quot; and then &amp;quot;FIRE&amp;quot; separately.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
  QSTRIKE {modifier} {action...}    - Perform the specified action with the specified roundtime modifier&lt;br /&gt;
  QSTRIKE {modifier}                - Use the specified roundtime modifier on your next combat action&lt;br /&gt;
  QSTRIKE {time} {action...}        - Perform the specified action with the specified absolute roundtime&lt;br /&gt;
  QSTRIKE {time}                    - Use the specified absolute roundtime on your next combat action&lt;br /&gt;
  QSTRIKE STOP                      - Do not use a queued modifier/time on your next combat action&lt;br /&gt;
  QSTRIKE LIMIT {amount}            - Limit stamina usage per combat action to the specified amount&lt;br /&gt;
  QSTRIKE HELP                      - This help text&lt;br /&gt;
&lt;br /&gt;
    {modifier} should be a negative number indicating the roundtime reduction desired&lt;br /&gt;
    {time} should be a positive number indicating the absolute roundtime desired&lt;br /&gt;
&lt;br /&gt;
  Valid combat actions are:&lt;br /&gt;
    [[AMBUSH]]              [[HURL]]                [[STUNMAN]] (ATTACK)&lt;br /&gt;
    [[ATTACK]]              [[JAB]]                 [[subdue|SUBDUE]]&lt;br /&gt;
    [[cheapshot|CHEAPSHOT]]           [[KILL]]                [[sweep|SWEEP]]&lt;br /&gt;
    [[CMAN]] (various)      [[KICK]]                [[tackle|TACKLE]]&lt;br /&gt;
    [[COCK]]                [[MSTRIKE]]             [[trip|TRIP]]&lt;br /&gt;
    [[DISARM]] (weapons)    [[PUNCH]]               [[Warrior Tricks|WTRICKS]] (FEINT, SATTACK)&lt;br /&gt;
    [[FIRE]]                [[SHIELD]] (various)&lt;br /&gt;
    [[GRAPPLE]]             [[Kai&#039;s Smite|SMITE]]&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
  QSTRIKE -3 ATTACK THIRD KOBOLD    - Attack the third kobold at -3 seconds to your normal roundtime&lt;br /&gt;
  QSTRIKE 2 CMAN CHARGE STORM GIANT - Charge the storm giant at a total roundtime of 2 seconds&lt;br /&gt;
  QSTRIKE -1                        - Perform your next combat action at -1 second to your normal roundtime&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Weapon speeds]]&lt;br /&gt;
*[https://www.desmos.com/calculator/hqrtdnzrw9 Celerity Calculator]&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Abilities]]&lt;br /&gt;
[[Category:Verbs]]&lt;br /&gt;
[[Category:Bugs]]&lt;/div&gt;</summary>
		<author><name>MINVERIK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Intercession&amp;diff=90996</id>
		<title>Intercession</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Intercession&amp;diff=90996"/>
		<updated>2017-04-24T00:37:41Z</updated>

		<summary type="html">&lt;p&gt;MINVERIK: /* Deity Specific Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Through the usage of the final tier of [[Holy Receptacle (325)]], a [[Cleric]] is able to Intercede on behalf of another character, allowing them the opportunity to seek a new path of [[Arkati|worship]].  From a mechanical standpoint, this Tier represents the only IC means of changing [[CONVERT (verb)|CONVERT]] status.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
To create an Intercession gem, a cleric must have:&lt;br /&gt;
*An [[orb gem]] with a value &amp;gt; 4000 silver&lt;br /&gt;
*50 [[mana]]: 25 for the spell, 25 additional for the Tier 5 blessing&lt;br /&gt;
*[[Spiritual Lore, Blessings]]: 10 ranks (50 skill)&lt;br /&gt;
*[[Spiritual Lore, Religion]]: 30 ranks (120 skill)&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;bless deity common 5&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;bless deity common 5&lt;br /&gt;
As you chant a short litany, the emerald in the palm of your hand emits a subdued white light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The nature of the light emitted by the gem is based on the Pantheon of the cleric that created the gem.&lt;br /&gt;
* [[Liabo]]:  a subdued white light&lt;br /&gt;
* Neutrality:  a fine grey mist&lt;br /&gt;
* [[Lornon]]:  a dark shadow&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
In order to use an Intercession gem, the cleric that creates the gem must [[WAVE (verb)|WAVE]] the gem at the pilgrim in order to attune it to them.&lt;br /&gt;
&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;wave (gem) at (character)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At this point, the cleric should GIVE the gem to the pilgrim.  If they desire to [[CONVERT (verb)|CONVERT]] to the same deity as the cleric, they need only to RUB the gem to create a coffer into which they may place their offering.  If they desire only to CONVERT to a different deity in the same pantheon, the pilgrim must then find two other clerics from the same Pantheon, and have them cast Holy Receptacle upon the gem as well.&lt;br /&gt;
&lt;br /&gt;
For purposes of this spell, Zelia, Gosaena, The Huntress, Arachne, and Aeia, as well as unconverted clerics and clerics converted to &amp;quot;other&amp;quot;, are all considered to be of the Neutral pantheon.&lt;br /&gt;
&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;rub (gem)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;rub diamond&lt;br /&gt;
You rub the uncut diamond and its delicate structure collapses in your hand.  A brilliant globe of &lt;br /&gt;
light glows in its place for a moment until finally, the light dims to reveal a radiant silver coffer.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Appearance&lt;br /&gt;
Depending on pantheon, the coffers look different:&lt;br /&gt;
* Liabo:  a radiant silver coffer&lt;br /&gt;
* Neutrality:  a misty marble coffer&lt;br /&gt;
* Lornon: a shadowy obsidian coffer&lt;br /&gt;
&lt;br /&gt;
At this point, the pilgrim must place an offering of coins into the coffer.  The equation to determine the exact amount is not yet known, but character level, profession, current CONVERT status, time since last conversion, cost of the gem, and total number of Intercessions are expected factors.  &lt;br /&gt;
&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;put (number) silver in coffer&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;put X coins in my coffer&lt;br /&gt;
You gently slide some coins into the slot in the lid of your silver coffer and get the feeling that you&lt;br /&gt;
have placed a sufficient offering inside it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once a sufficient offering has been made, the pilgrim will get a feeling to that effect, and will be able to verify by LOOKing at the coffer.&lt;br /&gt;
&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;look coffer&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;look at my coffer&lt;br /&gt;
The coffer is a tiny silver box that glows with a white light. On top of the coffer is a thin slot, just&lt;br /&gt;
big enough to fit an Elanthian silver coin.&lt;br /&gt;
You recall placing X coins into your coffer and get the feeling that you have placed a sufficient offering&lt;br /&gt;
inside it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the proper tithe secured, the pilgrim has only to travel to a [[Holy places|holy place]] consecrated to the [[Arkati]] or spirit they wish to convert to.  It is important to note that some rooms are consecrated to more than one deity, and to avoid jealousy amongst the gods, these areas are not usable. An exception is a shrine where all the deities are present. Only one of these is known to exist in the lands, on the Zul Logoth pilgrimage site.  To check if a room is holy, have a [[Cleric]] or [[Paladin]] [[SENSE (verb)|SENSE]] for divine influences in the area.  When an appropriate place is found (and any desired ceremonies are performed, the pilgrim can complete the rite by making an OFFERing.&lt;br /&gt;
&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;offer my coffer to [deity #]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;offer my coffer to 1&lt;br /&gt;
You offer up your silver coffer to Koar as a pledge of your devotion. &lt;br /&gt;
&lt;br /&gt;
The air about you fills with a harsh light, every line you view through it sharply defined.  A commanding&lt;br /&gt;
and implacable gaze weighs heavily upon you, humbling you even as it fills you with a quiet pride.  The&lt;br /&gt;
sensation of being watched passes, but in its wake you are stronger and more firm in your resolve. &lt;br /&gt;
 &lt;br /&gt;
The coffer becomes luminous, growing far too brilliant to gaze upon.  Abruptly, the light fades, taking&lt;br /&gt;
your offering with it, but you find a rich golden topaz crown talisman has been left in its place.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each deity will give a different feel upon conversion, as well as a different token to mark the occasion.  The cleric (or clerics) that attended to the conversion receives [[experience]] equal to the level of the newly-converted character times 10 (divided by the number of clerics involved - Level x 10 / 3 in the case of Pantheonic conversion)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A feeling of understanding and connectedness to Koar washes over you since converting another to the fold.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deity Specific Messaging ==&lt;br /&gt;
Upon making their offering, the character that has found their new faith receives as brief vision as their new patron accepts them into the fold.  The coffer that previously contained the characters offering is taken away, as well, replaced by a medallion that marks their new allegiance.  While not yet comprehensive, below is a list of conversion messaging, along with the form of the medallion:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=font-size:92%;}} &lt;br /&gt;
!bgcolor=&amp;quot;#f0f0f0&amp;quot;|Deity&lt;br /&gt;
!bgcolor=&amp;quot;#f0f0f0&amp;quot;|Trinket&lt;br /&gt;
!bgcolor=&amp;quot;#f0f0f0&amp;quot;|Messaging&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot;|Tilamaire||width=&amp;quot;250px&amp;quot;|a labradorite musical note symbol||&lt;br /&gt;
|-&lt;br /&gt;
| Lumnis||a multicolored agate scroll pendant||&lt;br /&gt;
|-&lt;br /&gt;
| Niima||a smooth white opal dolphin pendant||&lt;br /&gt;
|-&lt;br /&gt;
| Charl||an opague emerald trident talisman||Thunder breaks overhead with a deafening roar, and you are assaulted by the sharp scent of seawater. Blue sparks leap up from the ground, leaving jagged afterimages hovering in your vision for several moments after the lights themselves are gone.&lt;br /&gt;
|-&lt;br /&gt;
| Koar||a rich golden topaz crown talisman||The air about you fills with a harsh light, every line you view through it sharply defined. A commanding and implacable gaze weighs heavily upon you, humbling you even as it fills you with a quiet pride. The sensation of being watched passes, but in its wake you are stronger and more firm in your resolve.&lt;br /&gt;
|-&lt;br /&gt;
| Oleani||a pale pink morganite rose pendant||&lt;br /&gt;
|-&lt;br /&gt;
| Kai||a carved silver tigerfang fist symbol||&lt;br /&gt;
|-&lt;br /&gt;
| Phoen||a brilliant golden sunburst talisman||&lt;br /&gt;
|-&lt;br /&gt;
| Lorminstra||a gold-traced banded onyx key symbol||&lt;br /&gt;
|-&lt;br /&gt;
| Ronan||a silver-edged jet sword symbol||&lt;br /&gt;
|-&lt;br /&gt;
| Leya||a chalcedony dagger talisman||&lt;br /&gt;
|-&lt;br /&gt;
| Kuon||a greenish gold zircon leaf symbol||&lt;br /&gt;
|-&lt;br /&gt;
| Imaera||a dusky carved amber doe talisman||A multitude of scents assault you, rich and earthy, clean and fresh.  Faint sparks of green and golden light drift on the air, drawn toward you in a lazy spiral.  Where they alight, your flesh tingles and itches with a wild energy.  After a moment, the sparks wink out of existence, taking the heady odors with them.&lt;br /&gt;
|-&lt;br /&gt;
| Tonis||a golden jasper Pegasus talisman||&lt;br /&gt;
|-&lt;br /&gt;
| Jastev||a spherical alexandrite pendant||&lt;br /&gt;
|-&lt;br /&gt;
| Eonak||a polished stone anvil talisman||&lt;br /&gt;
|-&lt;br /&gt;
| Cholen||an iridescent pyrite lute talisman||Strains of music pluck at your ears, woven through with the sound of a distant voice raised in joyous laughter. Your heart grows light, the world more colorful to your eyes. In moments, the distant sounds fade and leave you energized in the wake of their merriment.&lt;br /&gt;
|-&lt;br /&gt;
| Jaston||a translucent quartz feather talisman||The air thrums with the sound of beating wings.  A spill of pale feathers swirl across your vision, curling about you before scattering in all directions and vanishing into nothing.&lt;br /&gt;
|-&lt;br /&gt;
| Laethe||delicate black onyx rose symbol||&lt;br /&gt;
|-&lt;br /&gt;
| Voaris||a crystalline yellow rose symbol||&lt;br /&gt;
|-&lt;br /&gt;
| Voln||a pure white onyx shield talisman||Cold, white light floods your mind, forming a near-solid barrier about your thoughts. Strength courses through your body, bringing with it new resolve and a firm sense of the righteousness of your cause.&lt;br /&gt;
|-&lt;br /&gt;
| Amasalen||||&lt;br /&gt;
|-&lt;br /&gt;
| Fash&#039;lo&#039;nae||a mottled citrine eye talisman||A line of yellow light flows outward from your feet, tracing a pattern of growing intricacy on the air just above the ground. The light branches a multitude of times, each strand writhing in place as though barely held in check by some unseen power.&amp;lt;br&amp;gt;The threads of glowing amber loop back upon themselves, throwing silver sparks as their ends merge. The image of a stylized slit-pupiled eye completes itself and burns, sourceless, on the air about you for the space of a breath before vanishing into nothing.&lt;br /&gt;
|-&lt;br /&gt;
| Eorgina||a stylized firestone flame pendant||&lt;br /&gt;
|-&lt;br /&gt;
| Sheru||an iron-rimmed amber jackal talisman||&lt;br /&gt;
|-&lt;br /&gt;
| Ivas||a milky green jade smoke wisp|| Heat blooms at the core of your being, roiling outward to burst against your skin in a froth of sudden goosebumps.  A curling wisp of smoke escapes your lips as you exhale, dispersing quickly, but you are left with a deep-seated sense of satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
| Marlu||a glossy black star diopside talisman||&lt;br /&gt;
|-&lt;br /&gt;
| Onar||a deathstone skull talisman||&lt;br /&gt;
|-&lt;br /&gt;
| V&#039;Tull||A black iron scimitar talisman||Shadows flood your vision and tinge everything you see a faint bloody red. The clash of battle fills your ears, punctuated by the cries of the dying. Your vision clears in moments and the riotous noises fade to nothing, but you are left with a righteous sense of purpose.&lt;br /&gt;
|-&lt;br /&gt;
| Andelas||a dusky chrysoberyl cat symbol||&lt;br /&gt;
|-&lt;br /&gt;
| Mularos||A bloodstone impaled heart symbol||Needles of power stab into you, sending white-hot pain coursing through your body. Sorrow fills your heart, but with it comes acceptance, an overwhelming sense of rightness that stays with you even as the agony fades to a dull ache in your chest.&lt;br /&gt;
|-&lt;br /&gt;
| Luukos||||&lt;br /&gt;
|-&lt;br /&gt;
| Gosaena||a slender silver sickle talisman||A stillness steals over you, distancing you from yourself. A soothing peace seeps outward from your core and strips away the clamor of daily living. Sounds fade away, divorced from their meaning in the cool grip of complete and utter silence. In moments, the silence is broken as though it never was, but though that crystalline quietude passes on, the peace it imparted remains.&lt;br /&gt;
|-&lt;br /&gt;
| Zelia||a pale crescent moonstone pendant||Lights race across your vision, shifting and merging as they flee faster and faster. Crescents flow into full moons and back again, clouding over with crimson whorls before glowing a brilliant white. The sight is highly disorienting, leaving you dizzy from your attempts to track their movement. A dark speck arcs across a crazily spinning ruby dot just before all the lights vanish into silvery smoke, which lazily drifts away.&lt;br /&gt;
|-&lt;br /&gt;
| Arachne||an onyx and garnet spider talisman||&lt;br /&gt;
|-&lt;br /&gt;
| Aeia||||&lt;br /&gt;
|-&lt;br /&gt;
| The Huntress||an eight-tined lapis star symbol||Anger surges through you, boiling up from within and threatening to burst into violence. You bring your rage under control through sheer force of will and are rewarded by a growing sense of purpose. Though the unnaturally strong emotion drains away in minutes, your newly-won focus remains.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cleric Base Spells]]&lt;br /&gt;
[[Category:Cleric]]&lt;/div&gt;</summary>
		<author><name>MINVERIK</name></author>
	</entry>
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