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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MONARCH1</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-11-07T18:37:25Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://gswiki.play.net/index.php?title=An_ink-stained_halfling_lass&amp;diff=267745</id>
		<title>An ink-stained halfling lass</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=An_ink-stained_halfling_lass&amp;diff=267745"/>
		<updated>2026-11-07T14:30:26Z</updated>

		<summary type="html">&lt;p&gt;MONARCH1: Added NPC&lt;/p&gt;
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&lt;div&gt;The young halfling lass has curly locks of bright red hair that bob around as she moves.  She wears a pair of horn-rimmed glasses, but there are no lenses.  She has enlarged earlobes with fireleaf cylinders inside.  She is attired with a smart navy sweater and a pleated tartan skirt.  On her sweater, a shiny gold button with the crest of Beacon Hall Archive is affixed.  She sports a pair of black woolen stockings.  Her fingers and parts of her clothes are slightly stained with bluish-black ink.{{townnpc&lt;br /&gt;
|town =Icemule Trace &lt;br /&gt;
|job =Librarian &lt;br /&gt;
|shop =Brewpub Snug &lt;br /&gt;
|affiliation =Beacon Hall }}&lt;/div&gt;</summary>
		<author><name>MONARCH1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:HOST-GSKEBECHET&amp;diff=267709</id>
		<title>User talk:HOST-GSKEBECHET</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:HOST-GSKEBECHET&amp;diff=267709"/>
		<updated>2026-11-04T12:50:57Z</updated>

		<summary type="html">&lt;p&gt;MONARCH1: /* Have a question or comment? */&lt;/p&gt;
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&lt;div&gt;== Crossposted Items ==&lt;br /&gt;
*Uploaded Image Patrol: [[User:HOST-GSKEBECHET/Image patrols]]&lt;br /&gt;
*User:talk Crossposts: [[User:HOST-GSKEBECHET/User talk crossposts]]&lt;br /&gt;
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== Have a question or comment? ==&lt;br /&gt;
&#039;&#039;&#039;Feel free to drop it here!  Please add &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; following your message so I can easily identify who left it and when.  Thank you!&#039;&#039;&#039; [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:56, 3 July 2024 (CDT)&lt;br /&gt;
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I have scripts/items to add from EG this year but no knowledge of how to update the wiki- I tried but what a mess! Can you reach out to me on Discord? I&#039;d be happy to pass along what I know- Monarch106:50, 4 November 2026 (CST)[[User:MONARCH1|MONARCH1]] ([[User talk:MONARCH1|talk]]) 06:50, 4 November 2026 (CST)&lt;br /&gt;
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I&#039;m helping to fill in a table on a userpage for information that is missing off the wiki and you&#039;re sending me a boilerplate warning not to do so? Wouldn&#039;t it take less effort to just replicate the information somewhere else instead of deleting my contributions? [[User:ZHEKCROM|ZHEKCROM]] ([[User talk:ZHEKCROM|talk]]) 13:54, 20 October 2026 (CDT)&lt;br /&gt;
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HOST-GSKEBECHET (talk | contribs) (Added back in the OTS analyze and rearranged a couple things to conform with item script style guide.)&lt;br /&gt;
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You added back in the Tier 1 analyze in the OTS section. [[User:GS4ALASTIR|GS4ALASTIR]] ([[User talk:GS4ALASTIR|talk]]) 10:46, 25 April 2023 (CDT)&lt;br /&gt;
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Hello, I added a line that Stormyrain gave permission to use the image of the Sisters on the wiki [[User:STACYWALTER|STACYWALTER]] ([[User talk:STACYWALTER|talk]]) 06:16, 12 October 2023 (CDT)&lt;br /&gt;
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You&#039;re doing great work. Thank you, I appreciate it. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 11:42, 7 November 2023 (CST)&lt;br /&gt;
:Thank you! [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]])&lt;br /&gt;
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Hi, I got your message about the copywrite problems with my image. I created the image myself using Artflow.ai but I have literally no idea how to comply with your request and I can barely even understand it. I cant find the Discord page you linked to either. Could you please walk me through this step by step? I have almost no skill at coding or using the wiki...I created my page by simple cut and paste and rewriting. &lt;br /&gt;
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Thank you, &lt;br /&gt;
Toxyrox&lt;br /&gt;
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PS if it would be easier on Discord, my username there is Avondell.&lt;br /&gt;
:Thank you very much!  I have responded on your talk page.[[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:37, 15 November 2023 (CST)&lt;br /&gt;
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Go ahead and delete the image &#039;Bochser 1.jpg&#039; I just uploaded it to test my script that would allow people to view character portraits in game by directing them to their Wiki character profile and I had no idea it would be such a hassle to just upload an image. - Tgo01&lt;br /&gt;
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Hello Kebechet!  I did an oopsie last night and created a [[:Category:Profession Services|Profession Services]] category... and this morning, I realized there is a [[Player service]] page that should probably actually be the page used for the Profession Services category.  Is there anyway that you know of to combine the two, under the &#039;Player Service&#039; name/page?  Thanks, and apologies for any hassles this has created!  [[User:GS4-OPTHERIA|GS4-OPTHERIA]] ([[User talk:GS4-OPTHERIA|talk]]) 12:22, 18 November 2024 (CST)&lt;br /&gt;
:Hello!  I ran the topic by the Wiki team, and after confirming have consolidated the information.  The category has been updated to be [[:Category:Profession services|Profession services]] to conform with the [[Gswiki:Style guide|Style guide]], and I have moved the preexisting article to [[Profession service]] to confirm with the standard term for the service type.  Additionally, the article is indexed first (and linked in the explanation of) the category, so it is featured prominently as the article for detailed information on the services.  The original category does not appear to be linked from anywhere, including Discord (as a cursory check), so I have deleted it to avoid some issues with category redirects on the wiki. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:49, 19 November 2024 (CST)&lt;br /&gt;
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Hello, GSKEBECHET, thank you for helping me out with my image on my page. It is very confusing for me for some reason but I&#039;m grateful you showed me the way. (19 DEC 24)````&lt;br /&gt;
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Hello! I removed my edits to the Player profile page that violated policy. I apologize as I had forgotten that part of policy. Apologies were issued to the offended character as well - Jumbodog [[User:JUMBODOG|JUMBODOG]] ([[User talk:JUMBODOG|talk]]) 00:27, 4 February 2025 (CST) &lt;br /&gt;
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=== Timeline - Imperial Northern Aggression ===&lt;br /&gt;
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HOST-GSKEBECHET talk contribs‎ m  21,289 bytes −54‎  Updating categories; unofficial content such as player-written should avoid manually using the wiki&#039;s over-encompassing categories &lt;br /&gt;
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Burghalgnome:Sorry was copying the format used by [[Modern Imperial History:5103 - Present]] and [[Protectorate]] both of which are player=written and have manually added categories. Perhaps you can explain.&lt;br /&gt;
:Hi there, BURGHALGNOME.  In response to your question about the categories I adjusted on your article, [[Timeline - Imperial Northern Aggression]], this was done because the article is presented as a character-written essay and was labeled by you as player-written creative content.  Typically, larger over-encompassing categories such as those for an entire nation or race are not appropriate for player-written creative content.  However, smaller and more specialized categories, such as [[:Category:Wehnimer&#039;s Landing Independence]] are still very appropriate; those smaller categories are in turn lumped in with the larger categories to help facilitate users finding related articles.  The examples you shared are standalone articles and not player-written creative content.  There are tens of thousands of articles on the Gswiki, and if some are improperly categorized, other moderators or I adjust them as we run across them.  This is usually, but not exclusively, based on which articles have had recent edits, which is why you likely have seen that many older articles are not necessarily in compliance with current Gswiki Style Guide standards.&lt;br /&gt;
:Hopefully this explanation helps you better understand why I adjusted the categories on your article.  As an aside, if you ever need to add a &amp;quot;signature&amp;quot; to a something communicated via talk pages, you can do so by inserting &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; following your message; while not required, it is an easy way to do so that is built into the Media Wiki software.  Thank you again for all of your contributions to the Gswiki.  Please let me know if you have any other questions. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:02, 23 May 2024 (CDT)&lt;br /&gt;
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Thank you for the signature tip, if I understand what you are saying the reason this article was changed but the other timeline is not in need of a change is because I marked it as player written and it has a forward that implies it is in character, if I remove that the tags can be reapplied? [[User:BURGHALGNOME|BURGHALGNOME]] ([[User talk:BURGHALGNOME|talk]]) 09:54, 23 May 2024 (CDT)&lt;br /&gt;
:You&#039;re welcome.  To answer your question, because you flagged the article as being a creative work, it is held to those specific standards ([[Gswiki:Style guide/Creative works]]) and is also not necessarily subject to other standards that apply to different types of articles.  If the timeline is instead a general article, then it is held to those other standards outlined in the [[Gswiki:Style guide]].  This means that it may be heavily edited by many other users and is subject to presenting information in a neutral/in-universe point of view.  If the creative-works template was added by mistake, then it is possible that some categories may be appropriate for adding back in if the template is removed.  It would also mean that I review the content for any additional style guide requirements and make those adjustments as needed.  For example, some of the character quotes may be removed entirely and some of the text changed to adhere to the style guide standards.  If you have further questions, you are welcome to reach out to me however you may not get a timely response, in which case I suggest asking the Wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926 Discord forum&#039;s wiki thread]. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:11, 23 May 2024 (CDT)&lt;br /&gt;
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Thank you, I believe all the character quotes in the actual timeline are NPCs for the sake of context. I will discuss this with some other parties and decide on a direction. It may just make more sense to edit the other timeline with this information or to remove the template and leave it as is but that will depend on overall expectations. [[User:BURGHALGNOME|BURGHALGNOME]] ([[User talk:BURGHALGNOME|talk]]) 10:54, 23 May 2024 (CDT)&lt;br /&gt;
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[[User:LARSERBEAM|LARSERBEAM]] ([[User talk:LARSERBEAM|talk]]) 18:56, 9 September 2025 (CDT) Hello Kebechet!  I&#039;ve attempted to edit the talk page on for Peatwyn to help clarify.  Let me know if I can continue to elucidate or if I made an error in formatiting.  I&#039;m still learning a lot!&lt;br /&gt;
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== Elanthian Journals ==&lt;br /&gt;
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By chance are you able to see the old Elanthian Journal pages that were deleted? I just realized.. one thing I never did is check each one to see what linked to them. I just found a page that linked to a Journal :| [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 16:52, 12 August 2022 (CDT)&lt;br /&gt;
:Unfortunately, no.  Once a page is deleted, it is gone-gone.  However, I was able to pull up a list of broken links and adjusted seven pages that appeared to reference the old Elanthian Journal pages.  That should hopefully have caught any others that were overlooked! [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:45, 16 August 2022 (CDT)&lt;br /&gt;
::Thank you for this! Sorry for the extra work. [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 15:44, 16 August 2022 (CDT)&lt;br /&gt;
:::Very welcome!  Thank you for bringing up the potential of broken links. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:14, 17 August 2022 (CDT)&lt;br /&gt;
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== Merchants template ==&lt;br /&gt;
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I cobbled that template together in 2019, as a pet project, when things were a little more relaxed. So many people were &amp;quot;remember that one merchant? Where were they?? What did they look like??&amp;quot;, that it felt like a good addition. Anyway, it was a build based on a template someone else had done, as you&#039;ve likely read. I had planned on continuing work on it, then COVID hit and I turned into a homeschool teacher for two young teenagers. &lt;br /&gt;
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Venues: the primary reason I changed those venues was because it was putting so many merchants into categories that didn&#039;t exist, and may not have been the best one for them to go into &#039;&#039;at the time&#039;&#039;. By restricting category to &amp;quot;wandering&amp;quot; and others that already had a category made, it cut down on &amp;quot;red links&amp;quot;; &#039;&#039;&#039;wandering&#039;&#039;&#039; moved them into a common category and could be changed later. &#039;&#039;&#039;Generally speaking&#039;&#039;&#039;, if they had a mention in their blurb as to what venue they attended, I removed the category that was causing a red link, although any that did not were likely an oversight (the notable exception being Elsia - I forgot to research her item, &#039;&#039;&#039;Fancy Coats&#039;&#039;&#039;, so I could add the venue).  &lt;br /&gt;
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Towns: it was my intention to adapt the template to allow them to be placed into the category &#039;&#039;&#039;for that town&#039;&#039;&#039;. An example would be citizen-only merchants such as Duvernith or Davro. I admittedly got wrapped up in EG item-adding and had not gotten back to fixing the &amp;quot;town&amp;quot; venue to populate into town pages instead of &#039;&#039;&#039;Town&#039;&#039;&#039; NPCs, a category that doesn&#039;t exist, so I just left town uncategorized for the time being. &lt;br /&gt;
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Many of those merchants I added myself with no real idea of what venues they had visited, in that hopes of at least having an appearance and a basic blurb to be expanded upon later. I had intended to continue with the work after EG and add category pages where appropriate. That section of the template might get pretty long for particularly industrious merchants! &#039;&#039;&#039;Wandering&#039;&#039;&#039; seemed like a good fit if they didn&#039;t have what might be considered a &amp;quot;primary festival&amp;quot; (for example, I wouldn&#039;t be surprised to see Elusionari in a lot of places!). &lt;br /&gt;
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That said, I get that once you add a template, you basically lose any claim to it being &amp;quot;yours&amp;quot;. However, no one else really took an interest in it, and I was told it would need work anyway, so I figured I was all right to try to adapt it to &#039;&#039;&#039;not&#039;&#039;&#039; use non-existent categories for the time being, since many (most?) of them had venue linked in the blurb or the body of the article. (TL:DR yet? LOL)[[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 12:09, 26 October 2022 (CDT)&lt;br /&gt;
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== Table updates ==&lt;br /&gt;
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Hello! As I&#039;m sure you&#039;ve noticed, I&#039;ve been going through and updating older items to the newer templates. A lot of them are simple, but some of them require more time; much more time in some cases. For those, fortunately, a lot them are more or less copy and paste for the verb lists with a few minor tweaks. I noticed that on a couple of them you&#039;ve gone back and added in formatting for data tables for accessibility purposes. I read up on that today and I&#039;ll be sure to add that going forward, but I was wondering: Is there a way you are finding those that need it or are you just kind of seeing them as I&#039;m doing them? I&#039;d be more than happy to go back correct the formatting on those, but if there&#039;s a way I can find them more &amp;quot;wholesale&amp;quot; than &amp;quot;piecemeal&amp;quot;, that would make the job easier. [[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 17:40, 9 November 2022 (CST)&lt;br /&gt;
:Hi there!  Part of my duties as one of our wiki mods are to review recent page changes to ensure that they are appropriate to the wiki, are accurate, are appropriately named as a page or subpage, and that they generally comply with the wiki style guide.  So you&#039;ll see me doing things like updating pages to use new template standards, moving pages that aren&#039;t named properly, fixing redirects or broken links, updating categories, reviewing pages listed in [[:Category:Marked for Deletion]], and similar &amp;quot;moderator&amp;quot; type duties focused on overall wiki consistency that are not expected of general users who instead are adding new content to the wiki.  One of the standards set out by the style guide and the wiki team is to ensure that the wiki is as accessible as possible to everyone, including our users who rely on a screen reader.  If I run across any pages during my patrols that don&#039;t meet current standards, including tables that are not set up in a way for screen readers to properly capture, part of my job as a moderator is to update them accordingly.  Since you have been incredibly active on the wiki over the past couple of months, I am much more likely to review your edits than other users due to sheer volume; that&#039;s why it might look like I&#039;m going back to change pages you&#039;ve touched more so than other users.  Thanks for inquiring!  If you&#039;d like to know more about our moderator team or what our role is, I encourage you to ask on the Gemstone Discord&#039;s #wiki-talk channel where one of the GMs overseeing the wiki can chime in. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:11, 10 November 2022 (CST)&lt;br /&gt;
::Oh, I understand that. I just wasn&#039;t sure if there was an easy way to see pages with certain errors so I could fix those that I missed them on. I can go through my contribution list and do it, though. Thanks for getting back to me![[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 10:34, 10 November 2022 (CST)&lt;br /&gt;
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== Northern Sentinel&#039;s Decree==&lt;br /&gt;
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Hello! My intention with this page was to list only the legal characteristics of the Landing&#039;s protectorate status. I deliberately did not want to include the preamble and ending of the letter, as they did not carry legal weight. As such, I would like to revert it to a version which contains only those legal characteristics. In my view, a log page or official document page would be more appropriate for recording the entire letter. [[User:WBURKE1|WBURKE1]] ([[User talk:WBURKE1|talk]])&lt;br /&gt;
:Hi, WBURKE1.  Thanks for reaching out to me!  I am not ignoring your query; I am waiting on a response from the larger wiki team about how to approach this specific scenario with the article [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]].  As I explained to WINTERDAWN, generally speaking an article&#039;s Talk page is not an appropriate venue for archiving important information.  Given the nature of this specific article as well as the duplicate information between it and the article [[Protectorate]], I am waiting on confirmation on how best to handle it before taking any further action.  Unless another mod or GM weighs in before me, it will likely not be until next week that I can relay the final determination.  I appreciate your patience and understanding with this.  Thank you again for all of your contributions to the wiki. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:40, 9 February 2023 (CST)&lt;br /&gt;
::Hello again, WBURKE1.  After consulting with the wiki team, I have adjusted [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]] to show the previous version of the text instead of the log.  I have transcluded the identically presented information from [[Protectorate]] onto [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]].  I have updated text on the page to link to the log excerpt on [[Protectorate]] instead of referencing the article&#039;s talk page.  I have also updated the article&#039;s Talk page to remove the previously saved log excerpt, to clarify what its purpose is, and to direct anyone viewing it to [[Protectorate#5123]], which is where the complete log excerpt is located.  This should help ensure that the intent behind the original page, which is to succinctly state the terms of the Landing&#039;s Protectorate status, is maintained while still preserving information.  Thank you again for your patience as I worked to resolve this.  Please let me know if you have any further questions or concerns. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:13, 14 February 2023 (CST)&lt;br /&gt;
:::Thanks for this resolution and for all your hard work! [[User:WBURKE1|WBURKE1]] ([[User talk:WBURKE1|talk]]) 12:39, 14 February 2023 (CST)&lt;br /&gt;
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== Images ==&lt;br /&gt;
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They&#039;re different images, please look more closely.&lt;br /&gt;
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== I don&#039;t know what I&#039;m doing! ==&lt;br /&gt;
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Hi, I tried to DM, failed! But found.. this space. And I have no idea if I&#039;m doing it correctly. I READ WHAT YOU WROTE and thank you for what was pointed out I will work on figuring out how to fix it, it just might not be instantly remedied (not too long, just not a finger-snap of time, I&#039;m still figuring stuff out!) -DASLOONIX&lt;br /&gt;
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== 5mb File Size Down to 2mb ==&lt;br /&gt;
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I&#039;m noticing that the wiki now has a 2mb file size limit when it used to be 5mb. Is this an unintended result of the recent update or is it intentional? I&#039;m trying to update my OSA maps but the 2mb limit is going to cause a huge loss in quality on them. Thoughts? If it&#039;s intentional, perhaps you or an admin could override the setting and post the two maps for me? [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 19:56, 7 January 2024 (CST)&lt;br /&gt;
:I do not know about any details related to maximum file size changes.  I have relayed your question to the wiki team and will respond on your user talk page when I have more information.  While you are welcome to reach out to me (or other mods) with questions like this, you can also ask them on the [https://discord.com/channels/226045346399256576/1061330227843833926 Discord forum&#039;s wiki thread], where you may receive a faster response. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:08, 9 January 2024 (CST)&lt;br /&gt;
::Just checking in :) [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 23:41, 15 January 2024 (CST)&lt;br /&gt;
:::Hi, again!  I did inquire but still have no update.  The wiki team is relaying your question to onside/IT alongside several other extensions and related requests.  As a result, this will take much more time to answer than most questions due to it being outside the scope of what the wiki team can address. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:01, 16 January 2024 (CST)&lt;br /&gt;
::::Okay, thank you! In the meantime, is this something you or an admin have the power to override for the 2 map files? [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 18:28, 16 January 2024 (CST)&lt;br /&gt;
:::::No, this is outside the purview of what the wiki team is able to do. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:27, 17 January 2024 (CST)&lt;br /&gt;
::::::Okay, thank you! [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 21:24, 18 January 2024 (CST)&lt;br /&gt;
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Tossing this here since it&#039;s the primary reason for my design choice. Regarding my 3 OSA maps... I&#039;m worried that having thumbnails of the moderate/basic versions will &amp;quot;drown out&amp;quot; the link to the full version and give impression that the moderate version is the best quality version. Thoughts? At the end of the day I&#039;m fine with your final decision. [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 12:14, 25 May 2025 (CDT)&lt;br /&gt;
:Hi there!  I completely understand.  I had updated all the wiki-hosted maps to thumbnails to be consistent across the board, which largely impacted your two maps.  It would be better to maintain consistency wherever possible.  I have added a bolded statement next to your external link to emphasize it is a much higher resolution version of the first (parchment-backed) map.  Hopefully that will alleviate your concerns. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:26, 27 May 2025 (CDT)&lt;br /&gt;
::I agree about consistency! Your finding an alternate way to emphasize the full map gave me inspiration to play around with it more. Please let me know what you think about my changes. I basically uploaded a thumbnail image which is linking to the Google Drive image. I also re-wrote the alt text a bit to expand upon it. Lastly, if you feel it&#039;s worth it, can you delete this file? [[:File:Open Sea Adventures.jpg]] Unless the file size limitation changes, this file is unlikely to be used again. Thank you for all that you do! [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 15:24, 28 May 2025 (CDT)&lt;br /&gt;
:::I think your updates look great!  Thanks for being so flexible with things.  I realize that this new file size restriction does make things challenging when trying to share detailed map files.  I have also deleted [[:File:Open Sea Adventures.jpg]] per your request.  In the future, you can signal to me or any other moderator that you would like one of your files (or articles) deleted by inserting &amp;lt;nowiki&amp;gt;{{delete}}&amp;lt;/nowiki&amp;gt; as part of the file description, plus add a statement why (or just repeating the request) on the file&#039;s talk/discussion tab.  This will automatically assign it to [[:Category:Marked for Deletion]] so that when we patrol that category, we can easily identify the request.  Thanks for all of your contributions! [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:06, 29 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Tatterclaws&#039; Guides ==&lt;br /&gt;
&lt;br /&gt;
Hello, I received your message, went through all four articles, and I believe fixed everything. The only thing I haven&#039;t fixed is moving the articles to Lich:. Can you please assist with that? Outside of that, everything should be updated. Thanks for your help.&lt;br /&gt;
&lt;br /&gt;
== Mana-Infused Armor ==&lt;br /&gt;
&lt;br /&gt;
Template:Itemtier - Optional template for single item pages with spots for Tier (or tree).&lt;br /&gt;
&lt;br /&gt;
I removed the OPTIONAL templates per the Gswiki:Style_guide/Item_scripts page.&lt;br /&gt;
&lt;br /&gt;
Please leave the detailed table, with concise information that doesn&#039;t require scrolling down forever to see the important information.&lt;br /&gt;
:I have responded on your user talk page.  In the future, if you need to add a &amp;quot;signature&amp;quot; to a comment made to another user, you can do so with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;, which will automatically replace the four characters with your username and a date/timestamp.  You can see what this looks like at the end of my comment here. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:20, 8 October 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Voln for Dummies==&lt;br /&gt;
Hello! I have added a copyright blurb to the top of the page under the spoiler banner (lmk if it should go above it). I reached out to the content creator before publishing the page and I still have the email where they asked to please use any of their material. If you would like me to forward that email to you, please let me know! [[User:KVOTHETBL|KVOTHETBL]] ([[User talk:KVOTHETBL|talk]])&lt;br /&gt;
:Hi again, KVOTHETBL.  Thank you for clarifying with your comment and a header that the [[Voln For Dummies]] guide article received permission from its authors to include it on the Gswiki.  Unfortunately, you did not place the statement that permission was given from the authors in the correct place.  As I said in my original communication, you need to clearly state that permission was given by the authors to include the guide on Gswiki on the Voln for Dummie&#039;s [[Talk:Voln For Dummies|talk page]].  This statement can be as simple as, &amp;quot;I have permission from the author to post this guide on the Gswiki. &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;quot; (with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; serving as your &amp;quot;signature&amp;quot; for the comment).  Any additional remarks about permissions on the article itself are optional.  I am updating the &amp;lt;nowiki&amp;gt;{{moddelete}}&amp;lt;/nowiki&amp;gt; template with today&#039;s date, resetting the 7 day window.  Please let me know if you need further clarification on how to do this. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:19, 10 December 2024 (CST)&lt;br /&gt;
::As a follow up, I noticed that you used the code from an older template on the top of your article for the optional statement.  After consulting with the Wiki Team, I have updated that template to now be [[Template:Copyright-statement]], along with instructions on how to use it.  If you would like to use it in addition to the needed statement on the Voln For Dummies talk page, you are welcome to do so.  Thank you for bringing this older template to my attention so that it can be repurposed for future use. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:46, 10 December 2024 (CST)&lt;br /&gt;
:::Apologies! I misread your first communication and thought the notice could go in either place - I have updated the talk page. Please let me know if there are any further issues and thanks for your patience!&lt;br /&gt;
::::Thank you very much for taking those steps!  Everything looks great on my end now.  I have removed the mod-delete template and also updated the copyright-statement and player-guide templates for you. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:23, 11 December 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
==Valence Armament==&lt;br /&gt;
&lt;br /&gt;
Hello Kebechet:&lt;br /&gt;
&lt;br /&gt;
Your edit message is wholly incorrect. None of the information I added to the valence armament page is available on the individual pages. There are four different valence weapon scripts; only two are documented on the wiki. The Valence Weapon page describes only the blade script, while the Valence Weapon runestaff describes the runestaff script. The blunt script and ranged script are not documented anywhere on the wiki, which is why I put the information on that page for reference.&lt;br /&gt;
&lt;br /&gt;
It would be very helpful for a Valence Weapon blunt and Valence weapon ranged script to be created using that information as reference, but I don&#039;t plan on doing it (I already made the runestaff page), and it can&#039;t be done if the information is removed from the wiki.&lt;br /&gt;
&lt;br /&gt;
These weapons are very poorly documented on the wiki and have been very poorly documented for a long time. Having some information present is better than having no information, which is why I added the information you have removed. I advise you to restore it.&lt;br /&gt;
[[User:WBURKE1|WBURKE1]] ([[User talk:WBURKE1|talk]])&lt;br /&gt;
:Hi there, WBURKE1.  I apologize for my mistake.  You are absolutely right.  I have gone ahead and created new articles for the additional [[Valence Weapon blunt|blunt]] and [[Valence Weapon ranged|ranged]] versions of the Valence set with the information that you had provided.  I was able to verify a bit more about their properties in the saved posts and have included that with them.  I also updated the other Valence gear articles accordingly.  All new articles are missing verb messaging information, but at least the mechanical information is now present.  Thank you very much for pointing that out! [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:15, 7 August 2025 (CDT)&lt;br /&gt;
:Hello Kebechet:&lt;br /&gt;
&lt;br /&gt;
Thank you! I appreciate you going the extra mile and adding the new pages with the information. I apologize for my intemperate response and I very much appreciate all the work you do to keep the wiki up to scratch. [[User:WBURKE1|WBURKE1]] ([[User talk:WBURKE1|talk]])&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
Hi. I have several images on the wiki that I had uploaded when it was still Krakiipedia. When it got imported, GM Keios was apparently involved in moving images as part of the import, which caused them all to now be attributed to her as the uploader. In all cases, I am either the artist (5 images) or the person who commissioned the artist (1 image). I am re-uploaded them under a different filename so they are properly attributed to my account. Can you please delete the following duplicate images that GM Keios uploaded? I think these are all of them but it is possible that there might be more floating somewhere out there, in which case I&#039;ll request a second round of this. Thanks. [[User:HATESHI|HATESHI]] ([[User talk:HATESHI|talk]]) 12:04, 17 August 2025 (CDT)&lt;br /&gt;
*[[:File:Kiss of Betrayal by ek.jpg]] - My painting.&lt;br /&gt;
*[[:File:Griffin Sword Saga by ek.jpg]] - My painting.&lt;br /&gt;
*[[:File:Harith by ek.jpg]] - My illustration.&lt;br /&gt;
*[[:File:Night Haven by ek.jpg]] - My illustration.&lt;br /&gt;
*[[:File:Alisaire by ek.jpg]] - My sketch&lt;br /&gt;
*[[:File:Alisaire by C.Lijewski.jpg]] - My paid commission from an artist.&lt;br /&gt;
&lt;br /&gt;
==Announcement Edits Clarification==&lt;br /&gt;
&lt;br /&gt;
Hi Kebechet, and thanks for the clarification. That was my mistake, and I appreciate you pointing me toward the policy. I&#039;d only intended to correct the typo/formatting, but completely understand the restriction on Announcement edits going forward. I&#039;ll make sure to use the talk page in the future if I notice anything that needs attention. Thanks again for the heads-up and take care! [[User:TRIEX|TRIEX]] ([[User talk:TRIEX|talk]]) 22:45, 26 May 2026 (CDT)&lt;/div&gt;</summary>
		<author><name>MONARCH1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_participation_prizes&amp;diff=267549</id>
		<title>Ebon Gate participation prizes</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_participation_prizes&amp;diff=267549"/>
		<updated>2026-10-30T16:48:18Z</updated>

		<summary type="html">&lt;p&gt;MONARCH1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
These items were participation prizes in the live games at [[Ebon Gate]] 2014 and 2015. Original release information is unknown.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Mean Toy&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your toy swamp troll and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
Mean Toy&lt;br /&gt;
Verbs trapped: SMOOCH, PINCH, PULL, TURN, SLAP, RUB, KISS, TICKLE, POKE, HUG, LOOK.&lt;br /&gt;
&lt;br /&gt;
This toy may be altered with a long description only.  It must remain a toy of some kind and humanoid.  It also must make sense with the automatic LOOK that it has.  If eyes are mentioned, they must be black.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= The toy swamp troll is made from torn rags sewn together with thick leather stitches.  Its insides are made from some bad smelling plants along with witchwood shavings.  Tightly wrapped straw bundles make up the toy swamp troll&#039;s arms and legs, and a black amulet hangs around its neck.&amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
| You hug your toy swamp troll, and it lets out a loud belch!&lt;br /&gt;
| A foul smelling odor suddenly surrounds XXX.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KISS&lt;br /&gt;
| As you kiss your toy swamp troll, its eyes begin to glow a dark red and white froth oozes from its mouth and drips on your chin.&lt;br /&gt;
| XXX kisses her toy swamp troll.  White, slimy froth oozes from its mouth and drips down XXX&#039;s chin.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
| You pinch your toy swamp troll.  Its mouth crinkles up into a silly grin as it winks at you.&lt;br /&gt;
| A snarling toy swamp troll gets a silly grin on its face as it winks at XXX.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
| You poke your toy swamp troll in the stomach, and it opens its mouth very wide allowing you a quick glance at its razor sharp teeth before embedding them into your forehead!&lt;br /&gt;
| XXX just got bitten on the forehead!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| As you pull at your toy swamp troll, its black, lifeless eyes quickly shift to yours.  You are unable to look away from its deadly stare.  Your eyes glaze over and visions of unimaginable horrors rush through your mind.  You can feel the pain of a thousand tortured souls, their hands reaching out to you, but you are frozen in terror and cannot move. &lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
| XXX&#039;s eyes suddenly fill with terror.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SLAP&lt;br /&gt;
| You slap your toy swamp troll, and it slaps you back harder!&lt;br /&gt;
| A snarling toy swamp troll just slapped XXX.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SMOOCH&lt;br /&gt;
| As you smooch your toy swamp troll, its arms begin to flail wildly.  A green mist forms around the toy swamp troll enveloping you in it causing you to choke and gag. &lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
| A green mist envelops XXX causing her to choke and gag.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
| You begin to tickle your toy swamp troll and notice its face beginning to distort into a very sinister grin.  It squirms around in your hands and brings one of its feet up and kicks you in the chin!&lt;br /&gt;
| XXX&#039;s toy swamp troll grins evilly right before it kicks her in the chin!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn your toy swamp troll over, and it spits out a stream of green slime that dribbles down your shoulder.&lt;br /&gt;
| XXX&#039;s toy swamp troll spit a stream of green slime at XXX!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Goblin Doll&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The creator has also provided the following information:&lt;br /&gt;
Goblin Doll&lt;br /&gt;
Verbs trapped: SMOOCH, PINCH, PULL, TURN, SLAP, RUB, KISS, TICKLE, POKE, HUG, LOOK.&lt;br /&gt;
&lt;br /&gt;
This toy may be altered with a long description only.  It must remain a toy of some kind and a goblin.  It also must make sense with the automatic LOOK that it has.  If eyes are mentioned, they must be black.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= The green toy goblin is made from torn rags sewn together with thick leather stitches.  Its insides are made from some bad smelling plants along with witchwood shavings.  Tightly wrapped straw bundles make up the green toy goblin&#039;s arms and legs, and a red amulet hangs around its neck.&amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| HUG&lt;br /&gt;
| You hug your green toy goblin, and it sinks its teeth into your neck!|| XXX&#039;s green toy goblin just gave her a hicky!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| KISS&lt;br /&gt;
| As you kiss your green toy goblin, it slaps you hard across the face! &lt;br /&gt;
Roundtime: 5 sec. &#039;&#039;stuns&#039;&#039;&lt;br /&gt;
| XXX just got slapped by her green toy goblin.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PINCH&lt;br /&gt;
| A green toy goblin screams, &amp;quot;Witch!&amp;quot;&lt;br /&gt;
| A scowling green toy goblin screams, &amp;quot;Witch!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
| You poke your green toy goblin, and it pokes you back in the eye!&lt;br /&gt;
| XXX just got poked in the eye!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| As you pull at your green toy goblin, its black, lifeless eyes quickly shift to yours.  You are unable to look away from its deadly stare.  Your eyes glaze over and visions of unimaginable horrors rush through your mind.  You can feel the pain of a thousand tortured souls, their hands reaching out to you, but you are frozen in terror and cannot move. &lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
| XXX&#039;s eyes suddenly fill with terror.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| A green toy goblin yells, &amp;quot;Stop that!&amp;quot;&lt;br /&gt;
| A scowling green toy goblin yells, &amp;quot;Stop that!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SLAP&lt;br /&gt;
| You slap your green toy goblin, and it kicks you in the chin!&lt;br /&gt;
| A scowling green toy goblin just kicked XXX.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SMOOCH&lt;br /&gt;
| A green toy goblin screams, &amp;quot;Gross!&amp;quot;&lt;br /&gt;
| A scowling green toy goblin screams, &amp;quot;Gross!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
| As you begin to tickle your green toy goblin, black, foul smelling slime oozes out of its mouth.&lt;br /&gt;
| XXX&#039;s just been slimed by her green toy goblin.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn your green toy goblin over, and green slime oozes from its mouth down your shoulder.&lt;br /&gt;
| XXX&#039;s green toy goblin just spit green slime at her.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Wolf Puppy Toy &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The creator has also provided the following information:&lt;br /&gt;
You sense that it can be altered, but the toy must remain an furry animal of some sort, one that logically has a tail!&lt;br /&gt;
&lt;br /&gt;
You can try to POKE, PULL, SHAKE, TURN, HUG, and KISS the pup.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= Fluffy and soft, the grey wolf puppy toy seems quite lifelike with large, ungainly paws and a white-tipped tail.  The fur fades from back at the base to a light grey at the tips and it sticks out straight from the body, forming a puffy armor surrounding its small frame.  Bright blue marble eyes peer out from above the small half-open snout, where tiny white teeth rest in its mouth and a little pink felt tongue pokes out to one side.  A collar around its neck dangles a simple tag.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
~*~Ebon Gate 5111~*~&lt;br /&gt;
Thank you for playing!&amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
| You hug your toy wolf pup, and the cute critter bats its eyes several times.&lt;br /&gt;
| XXX hugs her toy wolf pup, and the cute critter bats its eyes several times.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KISS&lt;br /&gt;
| You softly kiss your toy wolf pup.  It&#039;s just so lovable!&lt;br /&gt;
| XXX softly kisses her toy wolf pup.  Isn&#039;t that cute?&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
| A gentle poke into the belly of the toy wolf pup causes its ears to raise up as if it might be listening to something.&lt;br /&gt;
| XXX gently pokes the belly of her toy wolf pup, and its ears raise up as if it might be listening to something.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You pull on the toy wolf pup&#039;s tiny tail, and the critter&#039;s eyes close.&lt;br /&gt;
| XXX pulls on the tail of her toy wolf pup, and the critter&#039;s eyes close.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
| You shake the toy wolf pup a few times, then quickly stop.  The motion causes the head of the animal to bob about quite humorously for a moment or two.&lt;br /&gt;
| XXX shakes her toy wolf pup a few times, then quickly stops.  The motion causes the head of the animal to bob about quite humorously for a moment or two.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You carefully wind a small crank on the underside of the toy wolf pup until you can&#039;t turn it any longer.  You set the toy on the ground and it begins to hop madly about for a moment.  It stops suddenly, then perks its ears up and turns its head in both directions.  It begins to hop again, until finally, the crank stops turning.  You bend over and pick the toy back up.&lt;br /&gt;
| XXX turns her toy wolf pup over and winds a small crank attached to the underside of the furry animal.  With a small smile, she then sets the toy on the ground and it madly hops about for a moment.  Stopping suddenly, the toy wolf pup perks its ears up and turns its head in both directions.  Almost immediately, it begins to hop again, until finally, the crank stops turning.  XXX bends over and picks the toy back up.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Toy&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= HUG&lt;br /&gt;
|verb2= KISS&lt;br /&gt;
|verb3= PINCH&lt;br /&gt;
|verb4= POKE&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= SHAKE&lt;br /&gt;
|verb7= SLAP&lt;br /&gt;
|verb8= SMOOCH&lt;br /&gt;
|verb9= TICKLE&lt;br /&gt;
|verb10= TURN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;Ebons Gate 2026 &lt;br /&gt;
&lt;br /&gt;
a green-eyed crimson silk dragon - Delirium Toy Series{{VerbTableStart |header1= Verb }}&lt;br /&gt;
{{VerbTableEntry|modifier1= Clench |modifier2= You clench your hand around the tail of your crimson silk dragon and watch as a curl of bright red ribbon spouts from its mouth.  As you unclench your grip on it, the puff of ribbon quickly gets sucked back inside. }}{{VerbTableEntry|modifier1=Hug|modifier2=You give your crimson silk dragon a great big squeezing hug, and it responds by making a very loud farting noise.}}&lt;br /&gt;
{{VerbTableEntry|modifier1=Tickle|modifier2=You brush your fingers lightly against the belly of your crimson silk dragon and watch in amazement as its wings begin to flutter and flap.}}{{VerbTableEntry|modifier1=Tap|modifier2=You give the head of your crimson silk dragon a tap and watch as it flutters its eye lashes.}}{{Table end}}&lt;br /&gt;
[[Category:Pay event collectibles]]&lt;/div&gt;</summary>
		<author><name>MONARCH1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_participation_prizes&amp;diff=267548</id>
		<title>Ebon Gate participation prizes</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_participation_prizes&amp;diff=267548"/>
		<updated>2026-10-30T16:16:05Z</updated>

		<summary type="html">&lt;p&gt;MONARCH1: Undo revision 267547 by MONARCH1 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
These items were participation prizes in the live games at [[Ebon Gate]] 2014 and 2015. Original release information is unknown.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Mean Toy&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your toy swamp troll and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
Mean Toy&lt;br /&gt;
Verbs trapped: SMOOCH, PINCH, PULL, TURN, SLAP, RUB, KISS, TICKLE, POKE, HUG, LOOK.&lt;br /&gt;
&lt;br /&gt;
This toy may be altered with a long description only.  It must remain a toy of some kind and humanoid.  It also must make sense with the automatic LOOK that it has.  If eyes are mentioned, they must be black.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= The toy swamp troll is made from torn rags sewn together with thick leather stitches.  Its insides are made from some bad smelling plants along with witchwood shavings.  Tightly wrapped straw bundles make up the toy swamp troll&#039;s arms and legs, and a black amulet hangs around its neck.&amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
| You hug your toy swamp troll, and it lets out a loud belch!&lt;br /&gt;
| A foul smelling odor suddenly surrounds XXX.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KISS&lt;br /&gt;
| As you kiss your toy swamp troll, its eyes begin to glow a dark red and white froth oozes from its mouth and drips on your chin.&lt;br /&gt;
| XXX kisses her toy swamp troll.  White, slimy froth oozes from its mouth and drips down XXX&#039;s chin.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
| You pinch your toy swamp troll.  Its mouth crinkles up into a silly grin as it winks at you.&lt;br /&gt;
| A snarling toy swamp troll gets a silly grin on its face as it winks at XXX.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
| You poke your toy swamp troll in the stomach, and it opens its mouth very wide allowing you a quick glance at its razor sharp teeth before embedding them into your forehead!&lt;br /&gt;
| XXX just got bitten on the forehead!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| As you pull at your toy swamp troll, its black, lifeless eyes quickly shift to yours.  You are unable to look away from its deadly stare.  Your eyes glaze over and visions of unimaginable horrors rush through your mind.  You can feel the pain of a thousand tortured souls, their hands reaching out to you, but you are frozen in terror and cannot move. &lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
| XXX&#039;s eyes suddenly fill with terror.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SLAP&lt;br /&gt;
| You slap your toy swamp troll, and it slaps you back harder!&lt;br /&gt;
| A snarling toy swamp troll just slapped XXX.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SMOOCH&lt;br /&gt;
| As you smooch your toy swamp troll, its arms begin to flail wildly.  A green mist forms around the toy swamp troll enveloping you in it causing you to choke and gag. &lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
| A green mist envelops XXX causing her to choke and gag.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
| You begin to tickle your toy swamp troll and notice its face beginning to distort into a very sinister grin.  It squirms around in your hands and brings one of its feet up and kicks you in the chin!&lt;br /&gt;
| XXX&#039;s toy swamp troll grins evilly right before it kicks her in the chin!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn your toy swamp troll over, and it spits out a stream of green slime that dribbles down your shoulder.&lt;br /&gt;
| XXX&#039;s toy swamp troll spit a stream of green slime at XXX!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Goblin Doll&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The creator has also provided the following information:&lt;br /&gt;
Goblin Doll&lt;br /&gt;
Verbs trapped: SMOOCH, PINCH, PULL, TURN, SLAP, RUB, KISS, TICKLE, POKE, HUG, LOOK.&lt;br /&gt;
&lt;br /&gt;
This toy may be altered with a long description only.  It must remain a toy of some kind and a goblin.  It also must make sense with the automatic LOOK that it has.  If eyes are mentioned, they must be black.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= The green toy goblin is made from torn rags sewn together with thick leather stitches.  Its insides are made from some bad smelling plants along with witchwood shavings.  Tightly wrapped straw bundles make up the green toy goblin&#039;s arms and legs, and a red amulet hangs around its neck.&amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| HUG&lt;br /&gt;
| You hug your green toy goblin, and it sinks its teeth into your neck!|| XXX&#039;s green toy goblin just gave her a hicky!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| KISS&lt;br /&gt;
| As you kiss your green toy goblin, it slaps you hard across the face! &lt;br /&gt;
Roundtime: 5 sec. &#039;&#039;stuns&#039;&#039;&lt;br /&gt;
| XXX just got slapped by her green toy goblin.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PINCH&lt;br /&gt;
| A green toy goblin screams, &amp;quot;Witch!&amp;quot;&lt;br /&gt;
| A scowling green toy goblin screams, &amp;quot;Witch!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
| You poke your green toy goblin, and it pokes you back in the eye!&lt;br /&gt;
| XXX just got poked in the eye!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| As you pull at your green toy goblin, its black, lifeless eyes quickly shift to yours.  You are unable to look away from its deadly stare.  Your eyes glaze over and visions of unimaginable horrors rush through your mind.  You can feel the pain of a thousand tortured souls, their hands reaching out to you, but you are frozen in terror and cannot move. &lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
| XXX&#039;s eyes suddenly fill with terror.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| A green toy goblin yells, &amp;quot;Stop that!&amp;quot;&lt;br /&gt;
| A scowling green toy goblin yells, &amp;quot;Stop that!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SLAP&lt;br /&gt;
| You slap your green toy goblin, and it kicks you in the chin!&lt;br /&gt;
| A scowling green toy goblin just kicked XXX.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SMOOCH&lt;br /&gt;
| A green toy goblin screams, &amp;quot;Gross!&amp;quot;&lt;br /&gt;
| A scowling green toy goblin screams, &amp;quot;Gross!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
| As you begin to tickle your green toy goblin, black, foul smelling slime oozes out of its mouth.&lt;br /&gt;
| XXX&#039;s just been slimed by her green toy goblin.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn your green toy goblin over, and green slime oozes from its mouth down your shoulder.&lt;br /&gt;
| XXX&#039;s green toy goblin just spit green slime at her.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Wolf Puppy Toy &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The creator has also provided the following information:&lt;br /&gt;
You sense that it can be altered, but the toy must remain an furry animal of some sort, one that logically has a tail!&lt;br /&gt;
&lt;br /&gt;
You can try to POKE, PULL, SHAKE, TURN, HUG, and KISS the pup.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= Fluffy and soft, the grey wolf puppy toy seems quite lifelike with large, ungainly paws and a white-tipped tail.  The fur fades from back at the base to a light grey at the tips and it sticks out straight from the body, forming a puffy armor surrounding its small frame.  Bright blue marble eyes peer out from above the small half-open snout, where tiny white teeth rest in its mouth and a little pink felt tongue pokes out to one side.  A collar around its neck dangles a simple tag.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
~*~Ebon Gate 5111~*~&lt;br /&gt;
Thank you for playing!&amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
| You hug your toy wolf pup, and the cute critter bats its eyes several times.&lt;br /&gt;
| XXX hugs her toy wolf pup, and the cute critter bats its eyes several times.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KISS&lt;br /&gt;
| You softly kiss your toy wolf pup.  It&#039;s just so lovable!&lt;br /&gt;
| XXX softly kisses her toy wolf pup.  Isn&#039;t that cute?&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
| A gentle poke into the belly of the toy wolf pup causes its ears to raise up as if it might be listening to something.&lt;br /&gt;
| XXX gently pokes the belly of her toy wolf pup, and its ears raise up as if it might be listening to something.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You pull on the toy wolf pup&#039;s tiny tail, and the critter&#039;s eyes close.&lt;br /&gt;
| XXX pulls on the tail of her toy wolf pup, and the critter&#039;s eyes close.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
| You shake the toy wolf pup a few times, then quickly stop.  The motion causes the head of the animal to bob about quite humorously for a moment or two.&lt;br /&gt;
| XXX shakes her toy wolf pup a few times, then quickly stops.  The motion causes the head of the animal to bob about quite humorously for a moment or two.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You carefully wind a small crank on the underside of the toy wolf pup until you can&#039;t turn it any longer.  You set the toy on the ground and it begins to hop madly about for a moment.  It stops suddenly, then perks its ears up and turns its head in both directions.  It begins to hop again, until finally, the crank stops turning.  You bend over and pick the toy back up.&lt;br /&gt;
| XXX turns her toy wolf pup over and winds a small crank attached to the underside of the furry animal.  With a small smile, she then sets the toy on the ground and it madly hops about for a moment.  Stopping suddenly, the toy wolf pup perks its ears up and turns its head in both directions.  Almost immediately, it begins to hop again, until finally, the crank stops turning.  XXX bends over and picks the toy back up.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Toy&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= HUG&lt;br /&gt;
|verb2= KISS&lt;br /&gt;
|verb3= PINCH&lt;br /&gt;
|verb4= POKE&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= SHAKE&lt;br /&gt;
|verb7= SLAP&lt;br /&gt;
|verb8= SMOOCH&lt;br /&gt;
|verb9= TICKLE&lt;br /&gt;
|verb10= TURN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Pay event collectibles]]&lt;/div&gt;</summary>
		<author><name>MONARCH1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_participation_prizes&amp;diff=267547</id>
		<title>Ebon Gate participation prizes</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_participation_prizes&amp;diff=267547"/>
		<updated>2026-10-30T16:11:22Z</updated>

		<summary type="html">&lt;p&gt;MONARCH1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
These items were participation prizes in the live games at [[Ebon Gate]] 2014 and 2015. Original release information is unknown.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Mean Toy&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your toy swamp troll and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
Mean Toy&lt;br /&gt;
Verbs trapped: SMOOCH, PINCH, PULL, TURN, SLAP, RUB, KISS, TICKLE, POKE, HUG, LOOK.&lt;br /&gt;
&lt;br /&gt;
This toy may be altered with a long description only.  It must remain a toy of some kind and humanoid.  It also must make sense with the automatic LOOK that it has.  If eyes are mentioned, they must be black.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= The toy swamp troll is made from torn rags sewn together with thick leather stitches.  Its insides are made from some bad smelling plants along with witchwood shavings.  Tightly wrapped straw bundles make up the toy swamp troll&#039;s arms and legs, and a black amulet hangs around its neck.&amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
| You hug your toy swamp troll, and it lets out a loud belch!&lt;br /&gt;
| A foul smelling odor suddenly surrounds XXX.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KISS&lt;br /&gt;
| As you kiss your toy swamp troll, its eyes begin to glow a dark red and white froth oozes from its mouth and drips on your chin.&lt;br /&gt;
| XXX kisses her toy swamp troll.  White, slimy froth oozes from its mouth and drips down XXX&#039;s chin.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
| You pinch your toy swamp troll.  Its mouth crinkles up into a silly grin as it winks at you.&lt;br /&gt;
| A snarling toy swamp troll gets a silly grin on its face as it winks at XXX.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
| You poke your toy swamp troll in the stomach, and it opens its mouth very wide allowing you a quick glance at its razor sharp teeth before embedding them into your forehead!&lt;br /&gt;
| XXX just got bitten on the forehead!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| As you pull at your toy swamp troll, its black, lifeless eyes quickly shift to yours.  You are unable to look away from its deadly stare.  Your eyes glaze over and visions of unimaginable horrors rush through your mind.  You can feel the pain of a thousand tortured souls, their hands reaching out to you, but you are frozen in terror and cannot move. &lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
| XXX&#039;s eyes suddenly fill with terror.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SLAP&lt;br /&gt;
| You slap your toy swamp troll, and it slaps you back harder!&lt;br /&gt;
| A snarling toy swamp troll just slapped XXX.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SMOOCH&lt;br /&gt;
| As you smooch your toy swamp troll, its arms begin to flail wildly.  A green mist forms around the toy swamp troll enveloping you in it causing you to choke and gag. &lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
| A green mist envelops XXX causing her to choke and gag.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
| You begin to tickle your toy swamp troll and notice its face beginning to distort into a very sinister grin.  It squirms around in your hands and brings one of its feet up and kicks you in the chin!&lt;br /&gt;
| XXX&#039;s toy swamp troll grins evilly right before it kicks her in the chin!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn your toy swamp troll over, and it spits out a stream of green slime that dribbles down your shoulder.&lt;br /&gt;
| XXX&#039;s toy swamp troll spit a stream of green slime at XXX!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Goblin Doll&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The creator has also provided the following information:&lt;br /&gt;
Goblin Doll&lt;br /&gt;
Verbs trapped: SMOOCH, PINCH, PULL, TURN, SLAP, RUB, KISS, TICKLE, POKE, HUG, LOOK.&lt;br /&gt;
&lt;br /&gt;
This toy may be altered with a long description only.  It must remain a toy of some kind and a goblin.  It also must make sense with the automatic LOOK that it has.  If eyes are mentioned, they must be black.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= The green toy goblin is made from torn rags sewn together with thick leather stitches.  Its insides are made from some bad smelling plants along with witchwood shavings.  Tightly wrapped straw bundles make up the green toy goblin&#039;s arms and legs, and a red amulet hangs around its neck.&amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| HUG&lt;br /&gt;
| You hug your green toy goblin, and it sinks its teeth into your neck!|| XXX&#039;s green toy goblin just gave her a hicky!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| KISS&lt;br /&gt;
| As you kiss your green toy goblin, it slaps you hard across the face! &lt;br /&gt;
Roundtime: 5 sec. &#039;&#039;stuns&#039;&#039;&lt;br /&gt;
| XXX just got slapped by her green toy goblin.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PINCH&lt;br /&gt;
| A green toy goblin screams, &amp;quot;Witch!&amp;quot;&lt;br /&gt;
| A scowling green toy goblin screams, &amp;quot;Witch!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
| You poke your green toy goblin, and it pokes you back in the eye!&lt;br /&gt;
| XXX just got poked in the eye!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| As you pull at your green toy goblin, its black, lifeless eyes quickly shift to yours.  You are unable to look away from its deadly stare.  Your eyes glaze over and visions of unimaginable horrors rush through your mind.  You can feel the pain of a thousand tortured souls, their hands reaching out to you, but you are frozen in terror and cannot move. &lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
| XXX&#039;s eyes suddenly fill with terror.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| A green toy goblin yells, &amp;quot;Stop that!&amp;quot;&lt;br /&gt;
| A scowling green toy goblin yells, &amp;quot;Stop that!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SLAP&lt;br /&gt;
| You slap your green toy goblin, and it kicks you in the chin!&lt;br /&gt;
| A scowling green toy goblin just kicked XXX.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SMOOCH&lt;br /&gt;
| A green toy goblin screams, &amp;quot;Gross!&amp;quot;&lt;br /&gt;
| A scowling green toy goblin screams, &amp;quot;Gross!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
| As you begin to tickle your green toy goblin, black, foul smelling slime oozes out of its mouth.&lt;br /&gt;
| XXX&#039;s just been slimed by her green toy goblin.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn your green toy goblin over, and green slime oozes from its mouth down your shoulder.&lt;br /&gt;
| XXX&#039;s green toy goblin just spit green slime at her.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Wolf Puppy Toy &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The creator has also provided the following information:&lt;br /&gt;
You sense that it can be altered, but the toy must remain an furry animal of some sort, one that logically has a tail!&lt;br /&gt;
&lt;br /&gt;
You can try to POKE, PULL, SHAKE, TURN, HUG, and KISS the pup.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= Fluffy and soft, the grey wolf puppy toy seems quite lifelike with large, ungainly paws and a white-tipped tail.  The fur fades from back at the base to a light grey at the tips and it sticks out straight from the body, forming a puffy armor surrounding its small frame.  Bright blue marble eyes peer out from above the small half-open snout, where tiny white teeth rest in its mouth and a little pink felt tongue pokes out to one side.  A collar around its neck dangles a simple tag.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
~*~Ebon Gate 5111~*~&lt;br /&gt;
Thank you for playing!&amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
| You hug your toy wolf pup, and the cute critter bats its eyes several times.&lt;br /&gt;
| XXX hugs her toy wolf pup, and the cute critter bats its eyes several times.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KISS&lt;br /&gt;
| You softly kiss your toy wolf pup.  It&#039;s just so lovable!&lt;br /&gt;
| XXX softly kisses her toy wolf pup.  Isn&#039;t that cute?&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
| A gentle poke into the belly of the toy wolf pup causes its ears to raise up as if it might be listening to something.&lt;br /&gt;
| XXX gently pokes the belly of her toy wolf pup, and its ears raise up as if it might be listening to something.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You pull on the toy wolf pup&#039;s tiny tail, and the critter&#039;s eyes close.&lt;br /&gt;
| XXX pulls on the tail of her toy wolf pup, and the critter&#039;s eyes close.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
| You shake the toy wolf pup a few times, then quickly stop.  The motion causes the head of the animal to bob about quite humorously for a moment or two.&lt;br /&gt;
| XXX shakes her toy wolf pup a few times, then quickly stops.  The motion causes the head of the animal to bob about quite humorously for a moment or two.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You carefully wind a small crank on the underside of the toy wolf pup until you can&#039;t turn it any longer.  You set the toy on the ground and it begins to hop madly about for a moment.  It stops suddenly, then perks its ears up and turns its head in both directions.  It begins to hop again, until finally, the crank stops turning.  You bend over and pick the toy back up.&lt;br /&gt;
| XXX turns her toy wolf pup over and winds a small crank attached to the underside of the furry animal.  With a small smile, she then sets the toy on the ground and it madly hops about for a moment.  Stopping suddenly, the toy wolf pup perks its ears up and turns its head in both directions.  Almost immediately, it begins to hop again, until finally, the crank stops turning.  XXX bends over and picks the toy back up.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Toy&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= HUG&lt;br /&gt;
|verb2= KISS&lt;br /&gt;
|verb3= PINCH&lt;br /&gt;
|verb4= POKE&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= SHAKE&lt;br /&gt;
|verb7= SLAP&lt;br /&gt;
|verb8= SMOOCH&lt;br /&gt;
|verb9= TICKLE&lt;br /&gt;
|verb10= TURN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;{{Verbtable}}&lt;br /&gt;
[[Category:Pay event collectibles]]&lt;/div&gt;</summary>
		<author><name>MONARCH1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Portable_gnomish_press&amp;diff=266473</id>
		<title>Portable gnomish press</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Portable_gnomish_press&amp;diff=266473"/>
		<updated>2026-10-13T03:11:56Z</updated>

		<summary type="html">&lt;p&gt;MONARCH1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;portable gnomish press&#039;&#039;&#039; (also called a &#039;&#039;&#039;wine press&#039;&#039;&#039; or &#039;&#039;&#039;cedar press&#039;&#039;&#039;) is a portable press that can be used to make wine from grapes, berries, and other ingredients, and cider from apples.  Unlike [[stationary gnomish press]]es, this version is portable.  It is considered an auction quality item.&lt;br /&gt;
&lt;br /&gt;
Portable gnomish presses were first released as a &#039;&#039;&#039;gnomish clockwork wine press&#039;&#039;&#039; during the [[Festival of the Fallen]] in 2015.  Auction quality wine presses are capable of making a wide variety of wines, which vary depending on the grape, berry, fruit, or plant used.  They have since been updated to allow for switching between [[#Wine Press|wine press]] and [[#Cider Press|cider press]] modes.  Cider presses are similarly capable of making a wide variety of ciders, depending on the type or color of apple used.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Wine Press &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the clockwork wine press and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is an auction quality portable wine press.  It requires ingredients to work properly.  POKE it to switch between making wine and cider.  Place an ingredient (such as grapes, apples, or fruits) in the press and TURN it to make wine.  It can be further customized to create a unique label for your wine bottles or cider jugs.  Since this is a gnomish mechanical device, it may &amp;quot;clog&amp;quot; from time to time.  You must then FIX the press before it can be used again.  CLEANING the machine regularly will prevent clogs.&lt;br /&gt;
&lt;br /&gt;
VERBS unlocked for this press are: POKE, FIX, CLEAN, RUB, SLAP, TICKLE, PRAISE, GAZE, and TURN.&lt;br /&gt;
This press is currently set to create {{blue|wine}}.&lt;br /&gt;
&lt;br /&gt;
Wine Recipes can be produced from the follow fruits:&lt;br /&gt;
{{blue|Grapes:}}  green, purple, red, sparkling, white, wild, Neartofar, Yander&#039;s Farm, Ravelin, or Toadwort&lt;br /&gt;
{{blue|Berries:}}  blackberries, blueberries, boysenberries, elderberries, strawberries, strawberry, winterberries&lt;br /&gt;
{{blue|Misc.:}}  apple, cherries, cherry, dandelions, honey, lilac, nutmeg, peaches, roses, spices&lt;br /&gt;
&lt;br /&gt;
Try as you might, you cannot get a good sense of whether or not the press&#039;s pockets could get any deeper, but you can tell that the press is as light as it can get.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You quickly disassemble your clockwork wine press and carefully scrub away the sticky residue and pulpy remains of smooshed grapes.  You stare at the pile of mismatched gears and cogs and curse the arkati that you didn&#039;t think to contract a gnome for this.  With perserverence and hard work, you manage to put the clockwork wine press back together in such a way that you are fairly certain it will work.&amp;lt;br&amp;gt;Roundtime: 10 sec.&lt;br /&gt;
| XXX quickly disassembles her clockwork wine press and carefully scrubs away the sticky residue and pulpy remains of smooshed grapes.  Staring in confused consternation at the pile of mismatched cogs and gears, XXX takes her time completing the arduous task of reassembling the machine.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FIX&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Clogged&lt;br /&gt;
|Cringing at the thought of the gooey mess, you pluck up your resolve and tear into the task of making your clockwork wine press work again.  You carefully remove the covering plate and spy a handful of grape skins caught in one of the smaller gears.  With extreme care, you remove the skins and polish the gear, giving it a quick spin to be certain it&#039;s working before reassembling the clockwork wine press.&amp;lt;br&amp;gt;Roundtime: 30 secs.&lt;br /&gt;
| With a look of trepidation, XXX removes the covering plate from her clockwork wine press.  A relieved look crosses her face as she removes a handful of grape skins from a gear and carefully reassembles the clockwork wine press.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Not broken&lt;br /&gt;
| Your clockwork wine press appears to be in working order, at least according to your rudimentary understanding of its inner workings.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You gaze in unmasked admiration at your clockwork wine press, feeling truly blessed to own such an invention.&lt;br /&gt;
| XXX gazes in unmasked admiration at her clockwork wine press.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Poking at the mechanics of your clockwork wine press, you hear a crisp grinding noise followed by a large *CLANG*.  You recoil in horror, hoping you didn&#039;t break something as the press transforms in a cloud of steam, revealing a portable clockwork cider press.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PRAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Staring at your clockwork wine press, you praise the gnomish inventor who made such a fabulous contraption.&lt;br /&gt;
| Staring at her clockwork wine press, XXX mutters a few words of praise for gnomish inventors.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT {INGREDIENT} IN {PRESS}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You carefully place a cluster of plump purple grapes inside the clockwork wine press along with a variety of grapes, hoping it tastes good.&lt;br /&gt;
| XXX carefully places her plump purple grapes inside a gnomish clockwork wine press along with a variety of grapes.  she looks a bit nervous.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You take a few moments to polish your clockwork wine press, proud to own such a wonderful machine.&lt;br /&gt;
| XXX takes a few moments to polish her clockwork wine press, obviously proud to own such a wonderful machine.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SLAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As the press starts to work, a loud *BANG* erupts from the machine coupled with a heavy cloud of dark smoke.  You quickly slap the side of the clockwork wine press in alarm and it settles down.  You are fairly certain it will work now.&lt;br /&gt;
| As XXX&#039;s press starts to work, a loud *BANG* erupts from it coupled with a heavy cloud of dark smoke.  She quickly gives the side of the clockwork wine press a hearty slap and it settles down.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You lightly run your fingers over the intricate gears and cogs of your clockwork wine press, admiring the gnomish craftsmanship.&lt;br /&gt;
| XXX lightly runs her fingers over the intricate gears and cogs of her clockwork wine press, clearly admiring the gnomish crafsmanship.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| You realize your clockwork wine press is empty and consider putting some fruit or spices in it to make better wine.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Successful&lt;br /&gt;
| You turn the crank on the side of the clockwork wine press.  Exposed gears spin with your effort, driving numerous metal &amp;quot;foot-shaped&amp;quot; pounders in a rapid up and down motion, effectively crushing the grapes within. &#039;&#039;15 sec rt.&#039;&#039;&amp;lt;br&amp;gt;You finish up the process and affix your personal label to a bottle.  Satisified with your skill as a vintner, you turn the tap, filling the bottle and cork it.&lt;br /&gt;
| XXX turns the crank on the side of a gnomish clockwork wine press.  Exposed gears spin with her effort, driving numerous metal &amp;quot;foot-shaped&amp;quot; pounders in a rapid up and down motion, effectively crushing the grapes within.&amp;lt;br&amp;gt;XXX finishes up the process and affixes her personal label to a bottle.  Turning the tap on her clockwork wine press, she fills her bottle and corks it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Unsuccessful&lt;br /&gt;
| You turn the crank on the side of the clockwork wine press.  Exposed gears spin with your effort, driving numerous metal &amp;quot;foot-shaped&amp;quot; pounders in a rapid up and down motion, effectively crushing the grapes within. &#039;&#039;15 sec rt.&#039;&#039;&amp;lt;br&amp;gt;That is not suitable for wine making, maybe you should hire a gnome!&lt;br /&gt;
| XXX turns the crank on the side of a gnomish clockwork wine press.  Exposed gears spin with her effort, driving numerous metal &amp;quot;foot-shaped&amp;quot; pounders in a rapid up and down motion, effectively crushing the grapes within.&amp;lt;br&amp;gt;XXX finishes up the process and affixes her personal label to a bottle.  Turning the tap on her clockwork wine press, she fills her bottle and corks it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Clogged&lt;br /&gt;
| With a resounding *CLANG* and an ominous puff of black smoke, your clockwork wine press comes to a grinding halt.  After careful study, it appears it might be clogged.&lt;br /&gt;
| With a resounding *CLANG* and an ominous puff of black smoke, XXX&#039;s clockwork wine press comes to a grinding halt.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Cider Press &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Verbs that are essentially the same between the Wine Press and Cider Press forms are not relisted.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the clockwork cider press and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is an auction quality portable wine press.  It requires ingredients to work properly.  POKE it to switch between making wine and cider.  Place an ingredient (such as grapes, apples, or fruits) in the press and TURN it to make wine.  It can be further customized to create a unique label for your wine bottles or cider jugs.  Since this is a gnomish mechanical device, it may &amp;quot;clog&amp;quot; from time to time.  You must then FIX the press before it can be used again.  CLEANING the machine regularly will prevent clogs.&lt;br /&gt;
&lt;br /&gt;
VERBS unlocked for this press are: POKE, FIX, CLEAN, RUB, SLAP, TICKLE, PRAISE, GAZE, and TURN.&lt;br /&gt;
This press is currently set to create {{blue|cider}}.&lt;br /&gt;
&lt;br /&gt;
Cider recipes can be produced from the following apples:&lt;br /&gt;
pale yellow apple, matte green apple, verdant apple, cerise-tinted apple, goldenrod apple, scarlet apple, gold-streaked apple, plum-colored apple, stormbrow apple, golden-green apple, small apple, wintercrisp apple, orange-red apple&lt;br /&gt;
&lt;br /&gt;
Try as you might, you cannot get a good sense of whether or not the press&#039;s pockets could get any deeper, but you can tell that the press is as light as it can get.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Poking at the mechanics of your clockwork cider press, you hear a crisp grinding noise followed by a large *CLANG*.  You recoil in horror, hoping you didn&#039;t break something as the press transforms in a cloud of steam, revealing a portable clockwork wine press.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT {INGREDIENT} IN {PRESS}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You carefully place a small apple inside the clockwork cider press along with a variety of apples, hoping it tastes good.&lt;br /&gt;
| XXX carefully places her small apple inside a portable clockwork cider press along with a variety of apples.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| You realize your clockwork cider press is empty and consider putting some apples in it in order to make cider.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Successful&lt;br /&gt;
|You turn the crank on the side of the clockwork cider press.  Exposed gears spin with your effort, driving numerous metal &amp;quot;foot-shaped&amp;quot; pounders in a rapid up and down motion, effectively crushing the small apple within.&amp;lt;br&amp;gt;Roundtime: 3 secs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You finish up the process and affix your personal label to a wide-mouthed reddish jug.  Satisfied with your selection, you turn the tap filling the jug to the top.&lt;br /&gt;
| XXX turns the crank on the side of the clockwork cider press.  Exposed gears spin with her effort, driving numerous metal &amp;quot;foot-shaped&amp;quot; pounders in a rapid up and down motion, effectively crushing the small apple within.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;XXX finished up the process and affixes her personal label to a wide-mouthed reddish jug.  Turning the tap on her clockwork cider press, she fills her reddish jug to the top.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Unsuccessful&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Press Description===&lt;br /&gt;
Portable gnomish presses have a default appearance based on which mode they are in.  It is the same description used by stationary gnomish presses.&lt;br /&gt;
&amp;lt;section begin=descriptions /&amp;gt;&lt;br /&gt;
;Wine Press&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Built of a mismatch of gears and cogs, several highly polished metal &amp;quot;foot-shaped&amp;quot; pounders have been affixed to a large camshaft over an aged oak barrel.  A small crank juts out to one side.&lt;br /&gt;
;Cider Press&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Built of a mismatch of gears and cogs, several highly polished metal &amp;quot;foot-shaped&amp;quot; pounders have been affixed to a large camshaft over a large metal tub.  A bulbous copper boiler sits directly below the tub, occasionally releasing puffs of steam with a soft whistle.  A small crank juts out to one side.&amp;lt;section end=descriptions /&amp;gt;&lt;br /&gt;
===Public Presses===&lt;br /&gt;
[[Stationary gnomish press]]es can be used to create a local wine or cider from the appropriate ingredients.  They typically require a fee to use and can only make wine &#039;&#039;or&#039;&#039; cider, not both.  Some may have additional restrictions on the type of wine produced.&lt;br /&gt;
===Products===&lt;br /&gt;
Different wines, champagnes, or ciders can be created depending on what is used as an ingredient and if the press is in [[#Wine Press|wine press]] or [[#Cider Press|cider press]] mode.&lt;br /&gt;
&lt;br /&gt;
Wines have a default {{boldmono|LOOK}}/{{boldmono|SHOW}} description and read of:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A crimson parchment label with flowing golden script graces the front of the bottle.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
XXX&#039;s Private Reserve&lt;br /&gt;
&lt;br /&gt;
Ciders have a default {{boldmono|READ}} of:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
XXX&#039;s (apple type/color) Fresh Pressed Cider&lt;br /&gt;
===Wine Flavors===&lt;br /&gt;
&amp;lt;section begin=wineflavors /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Beverage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ingredient&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sources&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavors&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Red Wine&lt;br /&gt;
| red grapes&lt;br /&gt;
| &lt;br /&gt;
| Bounding forward with berry and vanilla oak aromas, the wine is a pleasant mixture of soft ripe sweetness and earthy tones.&amp;lt;br&amp;gt;Fine tannins leave little tang in the aftertaste, complementing the full-bodied flavor in perfect harmony.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | White Wine&lt;br /&gt;
| white grapes&lt;br /&gt;
| &lt;br /&gt;
| Leaving a clean, crisp aftertaste, it carries a suggestion of grapefruit blended with apricots.&amp;lt;br&amp;gt;With a taste of subtly blended fruits, it has a decidedly floral aroma.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Sparkling Champagne&lt;br /&gt;
| wild grapes&lt;br /&gt;
| Foraging, [[Stacked Vintners]]&lt;br /&gt;
| Feathery, delicate, and unassuming.&amp;lt;br&amp;gt;Floral, yet dry, and filled with tiny bubbles that tickle the tongue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Neartofar Riesling&lt;br /&gt;
| Neartofar grapes&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
|  The light, crisp taste of riesling is enhanced by the undertones of muddled fruits.&amp;lt;br&amp;gt;You pick out the sweet tastes of apple, orange, and peach juices infused into the wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Yander&#039;s Farm Chardonnay&lt;br /&gt;
| Yander&#039;s Farm grapes&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
| Full-bodied and ripe, the taste quickly evolves into a complex symphony of flavors.&amp;lt;br&amp;gt;The pleasant aroma of the clear liquid only hints at the sweet taste, which teases your tongue with essences of earth and fruit.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Ravelin Muscat&lt;br /&gt;
| Ravelin grapes&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
| Bounding forward with berry and vanilla oak aromas, the wine is a pleasant mixture of soft ripe sweetness and earthy tones.&amp;lt;br&amp;gt;Fine tannins leave little tang in the aftertaste, complementing the full-bodied flavor in perfect harmony.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Toadwort Burgundy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| The floral, earthy, and spiced bouquet rises from the glass to tickle the senses moments before the dark liquid spread across your palate.  Rich black fruit, earthy mushrooms, and toasty bacon consume the palate with a strong tannic background.&amp;lt;br&amp;gt;The palate is big, round, and supple with prominent cherry and cranberry fruit flavors complemented by notes of smoke and black pepper.  The finish is long and lingering with soft tannins and attractive undertones of vanilla and toast.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Blackberry Wine&lt;br /&gt;
| blackberries&lt;br /&gt;
| Foraging, [[Faendryl Enclave]]&lt;br /&gt;
| It reveals a sweet blackberry jam flavor with a soft dusty oaken taste and a note of fennel at the end.&amp;lt;br&amp;gt;A soft vanilla aftertaste complements the sweet, dark berry flavor.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Blueberry Wine&lt;br /&gt;
| blueberries&lt;br /&gt;
| Foraging, [[Stacked Vintners]]&lt;br /&gt;
| It is smooth, with a faintly nutty aftertaste.&amp;lt;br&amp;gt;The subtle layering of flavors holds your attention.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Boysenberry Wine&lt;br /&gt;
| boysenberries&lt;br /&gt;
| &lt;br /&gt;
| The corky flavor overwhelms its other qualities.&amp;lt;br&amp;gt;It has a simple appeal.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Elderberry Wine&lt;br /&gt;
| elderberries&lt;br /&gt;
| Foraging&lt;br /&gt;
| Sweet berry flavors mingle with hints of spice.&amp;lt;br&amp;gt;A hint of raisin lingers beneath the other flavors in the complex, mildly confusing blend.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Strawberry Wine&lt;br /&gt;
| strawberries&lt;br /&gt;
| [[House Sylvanfair]]&lt;br /&gt;
| The fragrant scents of several spices and the fruity tastes of oranges and strawberry explode in your mouth.&amp;lt;br&amp;gt;The distinctive tastes of cloves and other spices are mingled with the fruity goodness of oranges and strawberries.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Winterberry Wine&lt;br /&gt;
| winterberries&lt;br /&gt;
| [[Beacon Hall Archive]] Cart&lt;br /&gt;
| The corky flavor overwhelms its other qualities.&amp;lt;br&amp;gt;It has a simple appeal.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Apple Wine&lt;br /&gt;
| apple&lt;br /&gt;
| &lt;br /&gt;
| The subtle mix of flavors evokes apples and melons.&amp;lt;br&amp;gt;The fruity bouquet lingers on your tongue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Cherry Wine&lt;br /&gt;
| cherry / cherries&lt;br /&gt;
| Foraging, [[Stacked Vintners]]&lt;br /&gt;
| The bawdy, young blend presents with a fruity flavor and reveals a rich, robust finish.&amp;lt;br&amp;gt;The wine has an oak undertone with hints of cherry in the blend.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Dandelion Wine&lt;br /&gt;
| dandelions&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
| The silky mouthfeel of the supple wine is augmented by sharp aggressive notes of vanilla and star anise.&amp;lt;br&amp;gt;A herbaceous tang contrasts with spicy vanilla and star anise, adding depth to the long finish of the wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Honey Wine&lt;br /&gt;
| honey&lt;br /&gt;
| [[Fickle&#039;s Fruits]], [[Apiculture Jar]]&lt;br /&gt;
| An exquisite floral aroma graces your nose as the sweet, luscious flavor fills your mouth.&amp;lt;br&amp;gt;Light, sweet, and airy, with a perfume reminiscent of lushly blooming honeysuckle.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Lilac Wine&lt;br /&gt;
| lilacs&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
| A fragile medley of floral tastes dances over your tongue to produce a soft, sensual warmth.&amp;lt;br&amp;gt;Sweet, delicate, and exquisitely cold, this is a truly meritorious blend of flavors.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Mulled Wine&lt;br /&gt;
| nutmeg&lt;br /&gt;
| Foraging, [[Stacked Vintners]]&lt;br /&gt;
| Full-bodied and ripe, the taste quickly evolves into a complex symphony of flavors.&amp;lt;br&amp;gt;The pleasant aroma of the clear liquid only hints at the sweet taste, which teases your tongue with essences of earth and fruit.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Peach Wine&lt;br /&gt;
| peaches&lt;br /&gt;
| [[Hearthstone Manor|Hearthstone Legends Bar]]&lt;br /&gt;
| An underlying flavor of honey melds into a sweet, fruity taste.&amp;lt;br&amp;gt;A note of spicy cinnamon chases apricots, honey, and peaches in a subtle dance across your tongue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Rose Wine&lt;br /&gt;
| roses&lt;br /&gt;
| [[Brinn&#039;s Blossoms]], [[Stacked Vintners]]&lt;br /&gt;
| The delicate, spring-like scent rests atop a full body.&amp;lt;br&amp;gt;The slightest hint of oak enriches the delicate flavor.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Spiced Wine&lt;br /&gt;
| currants, spices&lt;br /&gt;
| Foraging, [[Stacked Vintners]]&lt;br /&gt;
| The masterful blending of subtle spices with superb grapes creates a flavor that is subtly potent.&amp;lt;br&amp;gt;Hints of honey and spices, heavily flavored with currants, course across your palate.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Raspberry Wine&lt;br /&gt;
| raspberries&lt;br /&gt;
| Foraging&lt;br /&gt;
| The full-bodied burgundy evokes notes of ripe raspberries beneath a subtle hint of smooth vanilla.&amp;lt;br&amp;gt;A complex aroma of lavender and vanilla heightens the flavor of the rich burgundy wine.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; While these grapes seem like they &#039;&#039;should&#039;&#039; make their respective wines, they currently are bugged and will only produce a random wine.&amp;lt;section end=wineflavors /&amp;gt;&lt;br /&gt;
===Cider Flavors===&lt;br /&gt;
&amp;lt;section begin=ciderflavors /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ingredient&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sources&lt;br /&gt;
!Container&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavors&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | pale yellow apple&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
|A wide-mouthed yellow clay jug&lt;br /&gt;
| Sweetened by maple syrup, the hot apple cider is a perfect blend of juicy fruit and warm spice.&amp;lt;br&amp;gt;A subtle and lingering heat builds from the infusion of cinnamon and nutmeg into the sweetened beverage.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | matte green apple&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
|a wide-mouthed green clay jug&lt;br /&gt;
| The natural complexity of flavors from the harvested fruit gives the cider a perfect balance of sweet and sour.&amp;lt;br&amp;gt;Slightly astringent, the cider mellows to leave behind a lingering sweetness on the palate.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | verdant apple&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
|a wide-mouthed verdant clay jug&lt;br /&gt;
| The sweetness of brown sugar soothes the tartness of the hot apple cider, but does little to mellow the capsaicin bite of chilies infusing the drink.&amp;lt;br&amp;gt;This hot beverage is perfectly balanced between the sour flavor of green apples and sweet brown sugar, with an added layer of heat provided by red chilies.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | cerise-tinted apple&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
|a wide-mouthed cerise clay jug&lt;br /&gt;
| Nutty and not too sweet, a pleasant bite of woody nutmeg cuts through the warm fog of apple and honey.&amp;lt;br&amp;gt;A floral aroma clings to the dark cider, the bittersweet apple tang enclosed by the faint resinous taste of nutmeg.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | goldenrod apple&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
|&lt;br /&gt;
| A complex layering of molasses, cinnamon and clove surrounds the profound taste of apple.&amp;lt;br&amp;gt;The hot aroma of gingerbread spices and a touch of dark molasses give the cider a dessert-like quality.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | scarlet apple&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
|a wide-mouthed scarlet clay jug&lt;br /&gt;
| The blush-toned liquid is saturated with delicious berry undertones that compliment the mild apple flavor.&amp;lt;br&amp;gt;A hint of oak comes from the steaming drink, enhanced by wine-like tannins.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | gold-streaked apple&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
|&lt;br /&gt;
| Laced with sweet tanginess, the warm cider&#039;s spices are perfectly blended to satisfy the most discriminating of palates.&amp;lt;br&amp;gt;The cider is a comforting combination of brisk and mellow as it is drawn along your throat with warming fullness.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | plum-colored apple&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
|A wide-mouthed plum-hued clay jug&lt;br /&gt;
| In contrast to its murky dark hue, the hot cider&#039;s flavors are sharp and clear.  The mellowness of ripe apples gives the drink its full body, while a generous pour of molasses adds depth and bright notes of cinnamon, cardamom, and ginger lend an aromatic bite.  A dash of black pepper creates an impression of lasting warmth at the finish.&amp;lt;br&amp;gt;Made with fully ripened fruit, the dark cider bursts with robust flavor that stands up to generous lashings of cinnamon, allspice, and mace.  Tannic apple predominates at first taste but soon gives way to hints of fig and black plum.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | stormbrow apple&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
|A wide-mouthed storm grey jar&lt;br /&gt;
| As you lift the cloudy cider to your lips, you detect a hint of sulfur mingling subtly over the sweet aroma of sun-kissed apples.  The warmth of the liquid intensifies as the blend of exotic spices erupts across your taste buds.&amp;lt;br&amp;gt;The cider sends tiny sparks across your tongue while layers of sweet apple flavors build and peak into traces of a volcanic terror.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | golden-green apple&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
|A wide-mouthed goldish green jug&lt;br /&gt;
| Rich notes of nutmeg accentuate the sweetness of the warm cider.&amp;lt;br&amp;gt;The hot cider is smooth, simple, and sweet.  A comfortable warmth follows each swallow.&lt;br /&gt;
|-&lt;br /&gt;
|a small green apple&lt;br /&gt;
|Solhaven Ranger&#039;s Guild&lt;br /&gt;
|A wide-mouthed emerald green jar&lt;br /&gt;
|A warm cascade of spiced cider slips over your tongue, its viscous heat curling like a blanket around your senses.  The brightness of oranges peeks through, tempering the earthy depth of cinnamon sticks and clove.  Nutmeg and cardamom leave a lingering warmth, a savory echo that feels like winter distilled into a single sip.&amp;lt;br&amp;gt;The cider rolls thick and slow over your palate, its warmth laced with the tang of citrus that hums beneath the surface.  A symphony of spices unfolds, cinnamon and allspice lead, while clove and cardamom follow with a soft, aromatic finish. Its restrained sweetness lets the complexity of the brew linger, leaving behind a cozy, spiced glow.&lt;br /&gt;
|-&lt;br /&gt;
|a small red apple&lt;br /&gt;
|Solhaven Ranger&#039;s Guild&lt;br /&gt;
|A wide-mouthed storm grey jar&lt;br /&gt;
|As you lift the cloudy cider to your lips, you detect a hint of sulfur mingling subtly over the sweet aroma of sun-kissed apples.  The warmth of the liquid intensifies as the blend of exotic spices erupts across your taste buds.&amp;lt;br&amp;gt;The cider sends tiny sparks across your tongue while layers of sweet apple flavors build and peak into traces of a volcanic terror.&lt;br /&gt;
|-&lt;br /&gt;
|a polished bright green apple&lt;br /&gt;
|Gardenia&#039;s Gourmet&lt;br /&gt;
|a wide-mouthed goldish green jug&lt;br /&gt;
|Rich notes of nutmeg accentuate the sweetness of the warm cider.&amp;lt;br&amp;gt;The hot cider is smooth, simple, and sweet.  A comfortable warmth follows each swallow.&lt;br /&gt;
|-&lt;br /&gt;
|a crisp golden apple&lt;br /&gt;
|Kali&#039;s Glade&lt;br /&gt;
|a wide-mouthed green clay jug&lt;br /&gt;
|The natural complexity of flavors from the harvested fruit gives the cider a perfect balance of sweet and sour.&amp;lt;br&amp;gt;Slightly astringent, the cider mellows to leave behind a lingering sweetness on the palate.&lt;br /&gt;
|-&lt;br /&gt;
|a polished green apple&lt;br /&gt;
|Isle of Shells: Mist Harbor&lt;br /&gt;
|a wide-mouthed green clay jug&lt;br /&gt;
|The natural complexity of flavors from the harvested fruit gives the cider a perfect balance of sweet and sour.&amp;lt;br&amp;gt;Slightly astringent, the cider mellows to leave behind a lingering sweetness on the palate.&lt;br /&gt;
|-&lt;br /&gt;
|a glossy bright red apple&lt;br /&gt;
|Hunter&#039;s Respite&lt;br /&gt;
|a wide-mouthed cerise clay jug&lt;br /&gt;
|Nutty and not too sweet, a pleasant bite of woody nutmeg cuts through the warm fog of apple and honey.&amp;lt;br&amp;gt;A floral aroma clings to the dark cider, the bittersweet apple tang enclosed by the faint resinous taste of nutmeg.&lt;br /&gt;
|-&lt;br /&gt;
|a tart green apple&lt;br /&gt;
|Annatto Rations Shop&lt;br /&gt;
|a wide-mouthed cerise clay jug&lt;br /&gt;
|Nutty and not too sweet, a pleasant bite of woody nutmeg cuts through the warm fog of apple and honey.&lt;br /&gt;
A floral aroma clings to the dark cider, the bittersweet apple tang enclosed by the faint resinous taste of nutmeg.&lt;br /&gt;
|-&lt;br /&gt;
|a plump red verdant-sheened apple&lt;br /&gt;
|Wehnimer&#039;s Landing&lt;br /&gt;
|a wide-mouthed storm grey jar&lt;br /&gt;
|As you lift the cloudy cider to your lips, you detect a hint of sulfur mingling subtly over the sweet aroma of sun-kissed apples.  The warmth of the liquid intensifies as the blend of exotic spices erupts across your taste buds.&amp;lt;br&amp;gt;The cider sends tiny sparks across your tongue while layers of sweet apple flavors build and peak into traces of a volcanic terror.&lt;br /&gt;
|-&lt;br /&gt;
|a glistening black apple&lt;br /&gt;
|&lt;br /&gt;
|A wide-mouthed storm grey jar&lt;br /&gt;
|As you lift the cloudy cider to your lips, you detect a hint of sulfur mingling subtly over the sweet aroma of sun-kissed apples.  The warmth of the liquid intensifies as the blend of exotic spices erupts across your taste buds.&amp;lt;br&amp;gt;The cider sends tiny sparks across your tongue while layers of sweet apple flavors build and peak into traces of a volcanic terror.&lt;br /&gt;
|-&lt;br /&gt;
|a lustrous midnight black apple&lt;br /&gt;
|&lt;br /&gt;
|a wide-mouthed reddish jug&lt;br /&gt;
|The toasted mulling spices are steeped throughout the fresh cider, the cinnamon and clove flavors heightened by the addition of wildflower honey.&amp;lt;br&amp;gt;Faint hints of caramel and vanilla bean complement the spiced cider, the sweetness tempered by the natural tartness of the apples.&lt;br /&gt;
|-&lt;br /&gt;
|a ripe red apple&lt;br /&gt;
|Li&#039;aerion&lt;br /&gt;
|a wide-mouthed verdant clay jug&lt;br /&gt;
|The sweetness of brown sugar soothes the tartness of the hot apple cider, but does little to mellow the capsaicin bite of chilies infusing the drink.&amp;lt;br&amp;gt;This hot beverage is perfectly balanced between the sour flavor of green apples and sweet brown sugar, with an added layer of heat provided by red chilies.&lt;br /&gt;
|-&lt;br /&gt;
|a lopsided apple&lt;br /&gt;
|Fyne Fouds&lt;br /&gt;
|a wide-mouthed scarlet clay jug&lt;br /&gt;
|The blush-toned liquid is saturated with delicious berry undertones that compliment the mild apple flavor.&amp;lt;br&amp;gt;A hint of oak comes from the steaming drink, enhanced by wine-like tannins.&lt;br /&gt;
|-&lt;br /&gt;
|a rum-soaked roasted red apple&lt;br /&gt;
|The Krawling Kraken&lt;br /&gt;
|a wide-mouthed verdant clay jug&lt;br /&gt;
|The sweetness of brown sugar soothes the tartness of the hot apple cider, but does little to mellow the capsaicin bite of chilies infusing the drink.&amp;lt;br&amp;gt;This hot beverage is perfectly balanced between the sour flavor of green apples and sweet brown sugar, with an added layer of heat provided by red chilies.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | small apple&lt;br /&gt;
| Foraging&lt;br /&gt;
|a wide-mouthed reddish jug&lt;br /&gt;
| The toasted mulling spices are steeped throughout the fresh cider, the cinnamon and clove flavors heightened by the addition of wildflower honey.&amp;lt;br&amp;gt;Faint hints of caramel and vanilla bean complement the spiced cider, the sweetness tempered by the natural tartness of the apples.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | wintercrisp apple&lt;br /&gt;
| Foraging&lt;br /&gt;
|a wide-mouthed frosted clay jug&lt;br /&gt;
| A gentle kiss of cinnamon weaves through the slightly tart cider, the mulled spices combining with a fresh twist of citrus.&amp;lt;br&amp;gt;Rich brown sugar is infused into each sip, the sweetened cider mixed with a small hint of bourbon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | orange-red apple&lt;br /&gt;
| Foraging&lt;br /&gt;
|A wide-mouthed emerald green jar&lt;br /&gt;
| A warm cascade of spiced cider slips over your tongue, its viscous heat curling like a blanket around your senses.  The brightness of oranges peeks through, tempering the earthy depth of cinnamon sticks and clove.  Nutmeg and cardamom leave a lingering warmth, a savory echo that feels like winter distilled into a single sip.&amp;lt;br&amp;gt;The cider rolls thick and slow over your palate, its warmth laced with the tang of citrus that hums beneath the surface.  A symphony of spices unfolds, cinnamon and allspice lead, while clove and cardamom follow with a soft, aromatic finish. Its restrained sweetness lets the complexity of the brew linger, leaving behind a cozy, spiced glow.&lt;br /&gt;
|}&amp;lt;section begin=ciderflavors /&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Stationary gnomish press]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Gnomish press &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Bottle/Jug Label &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Festival of the Fallen &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2015 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=FIX&lt;br /&gt;
|verb3=GAZE&lt;br /&gt;
|verb4=POKE&lt;br /&gt;
|verb5=PRAISE&lt;br /&gt;
|verb6=PUT&lt;br /&gt;
|verb7=RUB&lt;br /&gt;
|verb8=SLAP&lt;br /&gt;
|verb9=TICKLE&lt;br /&gt;
|verb10=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>MONARCH1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Portable_gnomish_press&amp;diff=266456</id>
		<title>Portable gnomish press</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Portable_gnomish_press&amp;diff=266456"/>
		<updated>2026-10-12T21:37:22Z</updated>

		<summary type="html">&lt;p&gt;MONARCH1: Updating apples and ciders, included container descriptions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;portable gnomish press&#039;&#039;&#039; (also called a &#039;&#039;&#039;wine press&#039;&#039;&#039; or &#039;&#039;&#039;cedar press&#039;&#039;&#039;) is a portable press that can be used to make wine from grapes, berries, and other ingredients, and cider from apples.  Unlike [[stationary gnomish press]]es, this version is portable.  It is considered an auction quality item.&lt;br /&gt;
&lt;br /&gt;
Portable gnomish presses were first released as a &#039;&#039;&#039;gnomish clockwork wine press&#039;&#039;&#039; during the [[Festival of the Fallen]] in 2015.  Auction quality wine presses are capable of making a wide variety of wines, which vary depending on the grape, berry, fruit, or plant used.  They have since been updated to allow for switching between [[#Wine Press|wine press]] and [[#Cider Press|cider press]] modes.  Cider presses are similarly capable of making a wide variety of ciders, depending on the type or color of apple used.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Wine Press &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the clockwork wine press and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is an auction quality portable wine press.  It requires ingredients to work properly.  POKE it to switch between making wine and cider.  Place an ingredient (such as grapes, apples, or fruits) in the press and TURN it to make wine.  It can be further customized to create a unique label for your wine bottles or cider jugs.  Since this is a gnomish mechanical device, it may &amp;quot;clog&amp;quot; from time to time.  You must then FIX the press before it can be used again.  CLEANING the machine regularly will prevent clogs.&lt;br /&gt;
&lt;br /&gt;
VERBS unlocked for this press are: POKE, FIX, CLEAN, RUB, SLAP, TICKLE, PRAISE, GAZE, and TURN.&lt;br /&gt;
This press is currently set to create {{blue|wine}}.&lt;br /&gt;
&lt;br /&gt;
Wine Recipes can be produced from the follow fruits:&lt;br /&gt;
{{blue|Grapes:}}  green, purple, red, sparkling, white, wild, Neartofar, Yander&#039;s Farm, Ravelin, or Toadwort&lt;br /&gt;
{{blue|Berries:}}  blackberries, blueberries, boysenberries, elderberries, strawberries, strawberry, winterberries&lt;br /&gt;
{{blue|Misc.:}}  apple, cherries, cherry, dandelions, honey, lilac, nutmeg, peaches, roses, spices&lt;br /&gt;
&lt;br /&gt;
Try as you might, you cannot get a good sense of whether or not the press&#039;s pockets could get any deeper, but you can tell that the press is as light as it can get.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You quickly disassemble your clockwork wine press and carefully scrub away the sticky residue and pulpy remains of smooshed grapes.  You stare at the pile of mismatched gears and cogs and curse the arkati that you didn&#039;t think to contract a gnome for this.  With perserverence and hard work, you manage to put the clockwork wine press back together in such a way that you are fairly certain it will work.&amp;lt;br&amp;gt;Roundtime: 10 sec.&lt;br /&gt;
| XXX quickly disassembles her clockwork wine press and carefully scrubs away the sticky residue and pulpy remains of smooshed grapes.  Staring in confused consternation at the pile of mismatched cogs and gears, XXX takes her time completing the arduous task of reassembling the machine.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FIX&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Clogged&lt;br /&gt;
|Cringing at the thought of the gooey mess, you pluck up your resolve and tear into the task of making your clockwork wine press work again.  You carefully remove the covering plate and spy a handful of grape skins caught in one of the smaller gears.  With extreme care, you remove the skins and polish the gear, giving it a quick spin to be certain it&#039;s working before reassembling the clockwork wine press.&amp;lt;br&amp;gt;Roundtime: 30 secs.&lt;br /&gt;
| With a look of trepidation, XXX removes the covering plate from her clockwork wine press.  A relieved look crosses her face as she removes a handful of grape skins from a gear and carefully reassembles the clockwork wine press.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Not broken&lt;br /&gt;
| Your clockwork wine press appears to be in working order, at least according to your rudimentary understanding of its inner workings.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You gaze in unmasked admiration at your clockwork wine press, feeling truly blessed to own such an invention.&lt;br /&gt;
| XXX gazes in unmasked admiration at her clockwork wine press.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Poking at the mechanics of your clockwork wine press, you hear a crisp grinding noise followed by a large *CLANG*.  You recoil in horror, hoping you didn&#039;t break something as the press transforms in a cloud of steam, revealing a portable clockwork cider press.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PRAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Staring at your clockwork wine press, you praise the gnomish inventor who made such a fabulous contraption.&lt;br /&gt;
| Staring at her clockwork wine press, XXX mutters a few words of praise for gnomish inventors.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT {INGREDIENT} IN {PRESS}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You carefully place a cluster of plump purple grapes inside the clockwork wine press along with a variety of grapes, hoping it tastes good.&lt;br /&gt;
| XXX carefully places her plump purple grapes inside a gnomish clockwork wine press along with a variety of grapes.  she looks a bit nervous.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You take a few moments to polish your clockwork wine press, proud to own such a wonderful machine.&lt;br /&gt;
| XXX takes a few moments to polish her clockwork wine press, obviously proud to own such a wonderful machine.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SLAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As the press starts to work, a loud *BANG* erupts from the machine coupled with a heavy cloud of dark smoke.  You quickly slap the side of the clockwork wine press in alarm and it settles down.  You are fairly certain it will work now.&lt;br /&gt;
| As XXX&#039;s press starts to work, a loud *BANG* erupts from it coupled with a heavy cloud of dark smoke.  She quickly gives the side of the clockwork wine press a hearty slap and it settles down.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You lightly run your fingers over the intricate gears and cogs of your clockwork wine press, admiring the gnomish craftsmanship.&lt;br /&gt;
| XXX lightly runs her fingers over the intricate gears and cogs of her clockwork wine press, clearly admiring the gnomish crafsmanship.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| You realize your clockwork wine press is empty and consider putting some fruit or spices in it to make better wine.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Successful&lt;br /&gt;
| You turn the crank on the side of the clockwork wine press.  Exposed gears spin with your effort, driving numerous metal &amp;quot;foot-shaped&amp;quot; pounders in a rapid up and down motion, effectively crushing the grapes within. &#039;&#039;15 sec rt.&#039;&#039;&amp;lt;br&amp;gt;You finish up the process and affix your personal label to a bottle.  Satisified with your skill as a vintner, you turn the tap, filling the bottle and cork it.&lt;br /&gt;
| XXX turns the crank on the side of a gnomish clockwork wine press.  Exposed gears spin with her effort, driving numerous metal &amp;quot;foot-shaped&amp;quot; pounders in a rapid up and down motion, effectively crushing the grapes within.&amp;lt;br&amp;gt;XXX finishes up the process and affixes her personal label to a bottle.  Turning the tap on her clockwork wine press, she fills her bottle and corks it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Unsuccessful&lt;br /&gt;
| You turn the crank on the side of the clockwork wine press.  Exposed gears spin with your effort, driving numerous metal &amp;quot;foot-shaped&amp;quot; pounders in a rapid up and down motion, effectively crushing the grapes within. &#039;&#039;15 sec rt.&#039;&#039;&amp;lt;br&amp;gt;That is not suitable for wine making, maybe you should hire a gnome!&lt;br /&gt;
| XXX turns the crank on the side of a gnomish clockwork wine press.  Exposed gears spin with her effort, driving numerous metal &amp;quot;foot-shaped&amp;quot; pounders in a rapid up and down motion, effectively crushing the grapes within.&amp;lt;br&amp;gt;XXX finishes up the process and affixes her personal label to a bottle.  Turning the tap on her clockwork wine press, she fills her bottle and corks it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Clogged&lt;br /&gt;
| With a resounding *CLANG* and an ominous puff of black smoke, your clockwork wine press comes to a grinding halt.  After careful study, it appears it might be clogged.&lt;br /&gt;
| With a resounding *CLANG* and an ominous puff of black smoke, XXX&#039;s clockwork wine press comes to a grinding halt.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Cider Press &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Verbs that are essentially the same between the Wine Press and Cider Press forms are not relisted.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the clockwork cider press and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is an auction quality portable wine press.  It requires ingredients to work properly.  POKE it to switch between making wine and cider.  Place an ingredient (such as grapes, apples, or fruits) in the press and TURN it to make wine.  It can be further customized to create a unique label for your wine bottles or cider jugs.  Since this is a gnomish mechanical device, it may &amp;quot;clog&amp;quot; from time to time.  You must then FIX the press before it can be used again.  CLEANING the machine regularly will prevent clogs.&lt;br /&gt;
&lt;br /&gt;
VERBS unlocked for this press are: POKE, FIX, CLEAN, RUB, SLAP, TICKLE, PRAISE, GAZE, and TURN.&lt;br /&gt;
This press is currently set to create {{blue|cider}}.&lt;br /&gt;
&lt;br /&gt;
Cider recipes can be produced from the following apples:&lt;br /&gt;
pale yellow apple, matte green apple, verdant apple, cerise-tinted apple, goldenrod apple, scarlet apple, gold-streaked apple, plum-colored apple, stormbrow apple, golden-green apple, small apple, wintercrisp apple, orange-red apple&lt;br /&gt;
&lt;br /&gt;
Try as you might, you cannot get a good sense of whether or not the press&#039;s pockets could get any deeper, but you can tell that the press is as light as it can get.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Poking at the mechanics of your clockwork cider press, you hear a crisp grinding noise followed by a large *CLANG*.  You recoil in horror, hoping you didn&#039;t break something as the press transforms in a cloud of steam, revealing a portable clockwork wine press.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT {INGREDIENT} IN {PRESS}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You carefully place a small apple inside the clockwork cider press along with a variety of apples, hoping it tastes good.&lt;br /&gt;
| XXX carefully places her small apple inside a portable clockwork cider press along with a variety of apples.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| You realize your clockwork cider press is empty and consider putting some apples in it in order to make cider.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Successful&lt;br /&gt;
|You turn the crank on the side of the clockwork cider press.  Exposed gears spin with your effort, driving numerous metal &amp;quot;foot-shaped&amp;quot; pounders in a rapid up and down motion, effectively crushing the small apple within.&amp;lt;br&amp;gt;Roundtime: 3 secs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You finish up the process and affix your personal label to a wide-mouthed reddish jug.  Satisfied with your selection, you turn the tap filling the jug to the top.&lt;br /&gt;
| XXX turns the crank on the side of the clockwork cider press.  Exposed gears spin with her effort, driving numerous metal &amp;quot;foot-shaped&amp;quot; pounders in a rapid up and down motion, effectively crushing the small apple within.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;XXX finished up the process and affixes her personal label to a wide-mouthed reddish jug.  Turning the tap on her clockwork cider press, she fills her reddish jug to the top.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Unsuccessful&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Press Description===&lt;br /&gt;
Portable gnomish presses have a default appearance based on which mode they are in.  It is the same description used by stationary gnomish presses.&lt;br /&gt;
&amp;lt;section begin=descriptions /&amp;gt;&lt;br /&gt;
;Wine Press&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Built of a mismatch of gears and cogs, several highly polished metal &amp;quot;foot-shaped&amp;quot; pounders have been affixed to a large camshaft over an aged oak barrel.  A small crank juts out to one side.&lt;br /&gt;
;Cider Press&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Built of a mismatch of gears and cogs, several highly polished metal &amp;quot;foot-shaped&amp;quot; pounders have been affixed to a large camshaft over a large metal tub.  A bulbous copper boiler sits directly below the tub, occasionally releasing puffs of steam with a soft whistle.  A small crank juts out to one side.&amp;lt;section end=descriptions /&amp;gt;&lt;br /&gt;
===Public Presses===&lt;br /&gt;
[[Stationary gnomish press]]es can be used to create a local wine or cider from the appropriate ingredients.  They typically require a fee to use and can only make wine &#039;&#039;or&#039;&#039; cider, not both.  Some may have additional restrictions on the type of wine produced.&lt;br /&gt;
===Products===&lt;br /&gt;
Different wines, champagnes, or ciders can be created depending on what is used as an ingredient and if the press is in [[#Wine Press|wine press]] or [[#Cider Press|cider press]] mode.&lt;br /&gt;
&lt;br /&gt;
Wines have a default {{boldmono|LOOK}}/{{boldmono|SHOW}} description and read of:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A crimson parchment label with flowing golden script graces the front of the bottle.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
XXX&#039;s Private Reserve&lt;br /&gt;
&lt;br /&gt;
Ciders have a default {{boldmono|READ}} of:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
XXX&#039;s (apple type/color) Fresh Pressed Cider&lt;br /&gt;
===Wine Flavors===&lt;br /&gt;
&amp;lt;section begin=wineflavors /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Beverage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ingredient&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sources&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavors&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Red Wine&lt;br /&gt;
| red grapes&lt;br /&gt;
| &lt;br /&gt;
| Bounding forward with berry and vanilla oak aromas, the wine is a pleasant mixture of soft ripe sweetness and earthy tones.&amp;lt;br&amp;gt;Fine tannins leave little tang in the aftertaste, complementing the full-bodied flavor in perfect harmony.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | White Wine&lt;br /&gt;
| white grapes&lt;br /&gt;
| &lt;br /&gt;
| Leaving a clean, crisp aftertaste, it carries a suggestion of grapefruit blended with apricots.&amp;lt;br&amp;gt;With a taste of subtly blended fruits, it has a decidedly floral aroma.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Sparkling Champagne&lt;br /&gt;
| wild grapes&lt;br /&gt;
| Foraging, [[Stacked Vintners]]&lt;br /&gt;
| Feathery, delicate, and unassuming.&amp;lt;br&amp;gt;Floral, yet dry, and filled with tiny bubbles that tickle the tongue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Neartofar Riesling&lt;br /&gt;
| Neartofar grapes&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
|  The light, crisp taste of riesling is enhanced by the undertones of muddled fruits.&amp;lt;br&amp;gt;You pick out the sweet tastes of apple, orange, and peach juices infused into the wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Yander&#039;s Farm Chardonnay&lt;br /&gt;
| Yander&#039;s Farm grapes&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
| Full-bodied and ripe, the taste quickly evolves into a complex symphony of flavors.&amp;lt;br&amp;gt;The pleasant aroma of the clear liquid only hints at the sweet taste, which teases your tongue with essences of earth and fruit.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Ravelin Muscat&lt;br /&gt;
| Ravelin grapes&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
| Bounding forward with berry and vanilla oak aromas, the wine is a pleasant mixture of soft ripe sweetness and earthy tones.&amp;lt;br&amp;gt;Fine tannins leave little tang in the aftertaste, complementing the full-bodied flavor in perfect harmony.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Toadwort Burgundy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| The floral, earthy, and spiced bouquet rises from the glass to tickle the senses moments before the dark liquid spread across your palate.  Rich black fruit, earthy mushrooms, and toasty bacon consume the palate with a strong tannic background.&amp;lt;br&amp;gt;The palate is big, round, and supple with prominent cherry and cranberry fruit flavors complemented by notes of smoke and black pepper.  The finish is long and lingering with soft tannins and attractive undertones of vanilla and toast.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Blackberry Wine&lt;br /&gt;
| blackberries&lt;br /&gt;
| Foraging, [[Faendryl Enclave]]&lt;br /&gt;
| It reveals a sweet blackberry jam flavor with a soft dusty oaken taste and a note of fennel at the end.&amp;lt;br&amp;gt;A soft vanilla aftertaste complements the sweet, dark berry flavor.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Blueberry Wine&lt;br /&gt;
| blueberries&lt;br /&gt;
| Foraging, [[Stacked Vintners]]&lt;br /&gt;
| It is smooth, with a faintly nutty aftertaste.&amp;lt;br&amp;gt;The subtle layering of flavors holds your attention.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Boysenberry Wine&lt;br /&gt;
| boysenberries&lt;br /&gt;
| &lt;br /&gt;
| The corky flavor overwhelms its other qualities.&amp;lt;br&amp;gt;It has a simple appeal.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Elderberry Wine&lt;br /&gt;
| elderberries&lt;br /&gt;
| Foraging&lt;br /&gt;
| Sweet berry flavors mingle with hints of spice.&amp;lt;br&amp;gt;A hint of raisin lingers beneath the other flavors in the complex, mildly confusing blend.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Strawberry Wine&lt;br /&gt;
| strawberries&lt;br /&gt;
| [[House Sylvanfair]]&lt;br /&gt;
| The fragrant scents of several spices and the fruity tastes of oranges and strawberry explode in your mouth.&amp;lt;br&amp;gt;The distinctive tastes of cloves and other spices are mingled with the fruity goodness of oranges and strawberries.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Winterberry Wine&lt;br /&gt;
| winterberries&lt;br /&gt;
| [[Beacon Hall Archive]] Cart&lt;br /&gt;
| The corky flavor overwhelms its other qualities.&amp;lt;br&amp;gt;It has a simple appeal.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Apple Wine&lt;br /&gt;
| apple&lt;br /&gt;
| &lt;br /&gt;
| The subtle mix of flavors evokes apples and melons.&amp;lt;br&amp;gt;The fruity bouquet lingers on your tongue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Cherry Wine&lt;br /&gt;
| cherry / cherries&lt;br /&gt;
| Foraging, [[Stacked Vintners]]&lt;br /&gt;
| The bawdy, young blend presents with a fruity flavor and reveals a rich, robust finish.&amp;lt;br&amp;gt;The wine has an oak undertone with hints of cherry in the blend.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Dandelion Wine&lt;br /&gt;
| dandelions&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
| The silky mouthfeel of the supple wine is augmented by sharp aggressive notes of vanilla and star anise.&amp;lt;br&amp;gt;A herbaceous tang contrasts with spicy vanilla and star anise, adding depth to the long finish of the wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Honey Wine&lt;br /&gt;
| honey&lt;br /&gt;
| [[Fickle&#039;s Fruits]], [[Apiculture Jar]]&lt;br /&gt;
| An exquisite floral aroma graces your nose as the sweet, luscious flavor fills your mouth.&amp;lt;br&amp;gt;Light, sweet, and airy, with a perfume reminiscent of lushly blooming honeysuckle.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Lilac Wine&lt;br /&gt;
| lilacs&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
| A fragile medley of floral tastes dances over your tongue to produce a soft, sensual warmth.&amp;lt;br&amp;gt;Sweet, delicate, and exquisitely cold, this is a truly meritorious blend of flavors.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Mulled Wine&lt;br /&gt;
| nutmeg&lt;br /&gt;
| Foraging, [[Stacked Vintners]]&lt;br /&gt;
| Full-bodied and ripe, the taste quickly evolves into a complex symphony of flavors.&amp;lt;br&amp;gt;The pleasant aroma of the clear liquid only hints at the sweet taste, which teases your tongue with essences of earth and fruit.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Peach Wine&lt;br /&gt;
| peaches&lt;br /&gt;
| [[Hearthstone Manor|Hearthstone Legends Bar]]&lt;br /&gt;
| An underlying flavor of honey melds into a sweet, fruity taste.&amp;lt;br&amp;gt;A note of spicy cinnamon chases apricots, honey, and peaches in a subtle dance across your tongue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Rose Wine&lt;br /&gt;
| roses&lt;br /&gt;
| [[Brinn&#039;s Blossoms]], [[Stacked Vintners]]&lt;br /&gt;
| The delicate, spring-like scent rests atop a full body.&amp;lt;br&amp;gt;The slightest hint of oak enriches the delicate flavor.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Spiced Wine&lt;br /&gt;
| currants, spices&lt;br /&gt;
| Foraging, [[Stacked Vintners]]&lt;br /&gt;
| The masterful blending of subtle spices with superb grapes creates a flavor that is subtly potent.&amp;lt;br&amp;gt;Hints of honey and spices, heavily flavored with currants, course across your palate.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Raspberry Wine&lt;br /&gt;
| raspberries&lt;br /&gt;
| Foraging&lt;br /&gt;
| The full-bodied burgundy evokes notes of ripe raspberries beneath a subtle hint of smooth vanilla.&amp;lt;br&amp;gt;A complex aroma of lavender and vanilla heightens the flavor of the rich burgundy wine.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; While these grapes seem like they &#039;&#039;should&#039;&#039; make their respective wines, they currently are bugged and will only produce a random wine.&amp;lt;section end=wineflavors /&amp;gt;&lt;br /&gt;
===Cider Flavors===&lt;br /&gt;
&amp;lt;section begin=ciderflavors /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ingredient&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sources&lt;br /&gt;
!Container&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavors&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | pale yellow apple&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
|A wide-mouthed yellow clay jug&lt;br /&gt;
| Sweetened by maple syrup, the hot apple cider is a perfect blend of juicy fruit and warm spice.&amp;lt;br&amp;gt;A subtle and lingering heat builds from the infusion of cinnamon and nutmeg into the sweetened beverage.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | matte green apple&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
|a wide-mouthed green clay jug&lt;br /&gt;
| The natural complexity of flavors from the harvested fruit gives the cider a perfect balance of sweet and sour.&amp;lt;br&amp;gt;Slightly astringent, the cider mellows to leave behind a lingering sweetness on the palate.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | verdant apple&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
|a wide-mouthed verdant clay jug&lt;br /&gt;
| The sweetness of brown sugar soothes the tartness of the hot apple cider, but does little to mellow the capsaicin bite of chilies infusing the drink.&amp;lt;br&amp;gt;This hot beverage is perfectly balanced between the sour flavor of green apples and sweet brown sugar, with an added layer of heat provided by red chilies.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | cerise-tinted apple&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
|a wide-mouthed cerise clay jug&lt;br /&gt;
| Nutty and not too sweet, a pleasant bite of woody nutmeg cuts through the warm fog of apple and honey.&amp;lt;br&amp;gt;A floral aroma clings to the dark cider, the bittersweet apple tang enclosed by the faint resinous taste of nutmeg.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | goldenrod apple&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
|&lt;br /&gt;
| A complex layering of molasses, cinnamon and clove surrounds the profound taste of apple.&amp;lt;br&amp;gt;The hot aroma of gingerbread spices and a touch of dark molasses give the cider a dessert-like quality.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | scarlet apple&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
|a wide-mouthed scarlet clay jug&lt;br /&gt;
| The blush-toned liquid is saturated with delicious berry undertones that compliment the mild apple flavor.&amp;lt;br&amp;gt;A hint of oak comes from the steaming drink, enhanced by wine-like tannins.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | gold-streaked apple&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
|&lt;br /&gt;
| Laced with sweet tanginess, the warm cider&#039;s spices are perfectly blended to satisfy the most discriminating of palates.&amp;lt;br&amp;gt;The cider is a comforting combination of brisk and mellow as it is drawn along your throat with warming fullness.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | plum-colored apple&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
|A wide-mouthed plum-hued clay jug&lt;br /&gt;
| In contrast to its murky dark hue, the hot cider&#039;s flavors are sharp and clear.  The mellowness of ripe apples gives the drink its full body, while a generous pour of molasses adds depth and bright notes of cinnamon, cardamom, and ginger lend an aromatic bite.  A dash of black pepper creates an impression of lasting warmth at the finish.&amp;lt;br&amp;gt;Made with fully ripened fruit, the dark cider bursts with robust flavor that stands up to generous lashings of cinnamon, allspice, and mace.  Tannic apple predominates at first taste but soon gives way to hints of fig and black plum.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | stormbrow apple&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
|A wide-mouthed storm grey jar&lt;br /&gt;
| As you lift the cloudy cider to your lips, you detect a hint of sulfur mingling subtly over the sweet aroma of sun-kissed apples.  The warmth of the liquid intensifies as the blend of exotic spices erupts across your taste buds.&amp;lt;br&amp;gt;The cider sends tiny sparks across your tongue while layers of sweet apple flavors build and peak into traces of a volcanic terror.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | golden-green apple&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
|A wide-mouthed goldish green jug&lt;br /&gt;
| Rich notes of nutmeg accentuate the sweetness of the warm cider.&amp;lt;br&amp;gt;The hot cider is smooth, simple, and sweet.  A comfortable warmth follows each swallow.&lt;br /&gt;
|-&lt;br /&gt;
|a small green apple&lt;br /&gt;
|Solhaven Ranger&#039;s Guild&lt;br /&gt;
|A wide-mouthed emerald green jar&lt;br /&gt;
|A warm cascade of spiced cider slips over your tongue, its viscous heat curling like a blanket around your senses.  The brightness of oranges peeks through, tempering the earthy depth of cinnamon sticks and clove.  Nutmeg and cardamom leave a lingering warmth, a savory echo that feels like winter distilled into a single sip.&amp;lt;br&amp;gt;The cider rolls thick and slow over your palate, its warmth laced with the tang of citrus that hums beneath the surface.  A symphony of spices unfolds, cinnamon and allspice lead, while clove and cardamom follow with a soft, aromatic finish. Its restrained sweetness lets the complexity of the brew linger, leaving behind a cozy, spiced glow.&lt;br /&gt;
|-&lt;br /&gt;
|a small red apple&lt;br /&gt;
|Solhaven Ranger&#039;s Guild&lt;br /&gt;
|A wide-mouthed storm grey jar&lt;br /&gt;
|As you lift the cloudy cider to your lips, you detect a hint of sulfur mingling subtly over the sweet aroma of sun-kissed apples.  The warmth of the liquid intensifies as the blend of exotic spices erupts across your taste buds.&amp;lt;br&amp;gt;The cider sends tiny sparks across your tongue while layers of sweet apple flavors build and peak into traces of a volcanic terror.&lt;br /&gt;
|-&lt;br /&gt;
|a polished bright green apple&lt;br /&gt;
|Gardenia&#039;s Gourmet&lt;br /&gt;
|a wide-mouthed goldish green jug&lt;br /&gt;
|Rich notes of nutmeg accentuate the sweetness of the warm cider.&amp;lt;br&amp;gt;The hot cider is smooth, simple, and sweet.  A comfortable warmth follows each swallow.&lt;br /&gt;
|-&lt;br /&gt;
|a crisp golden apple&lt;br /&gt;
|Kali&#039;s Glade&lt;br /&gt;
|a wide-mouthed green clay jug&lt;br /&gt;
|The natural complexity of flavors from the harvested fruit gives the cider a perfect balance of sweet and sour.&amp;lt;br&amp;gt;Slightly astringent, the cider mellows to leave behind a lingering sweetness on the palate.&lt;br /&gt;
|-&lt;br /&gt;
|a polished green apple&lt;br /&gt;
|Isle of Shells: Mist Harbor&lt;br /&gt;
|a wide-mouthed green clay jug&lt;br /&gt;
|The natural complexity of flavors from the harvested fruit gives the cider a perfect balance of sweet and sour.&amp;lt;br&amp;gt;Slightly astringent, the cider mellows to leave behind a lingering sweetness on the palate.&lt;br /&gt;
|-&lt;br /&gt;
|a glossy bright red apple&lt;br /&gt;
|Hunter&#039;s Respite&lt;br /&gt;
|a wide-mouthed cerise clay jug&lt;br /&gt;
|Nutty and not too sweet, a pleasant bite of woody nutmeg cuts through the warm fog of apple and honey.&amp;lt;br&amp;gt;A floral aroma clings to the dark cider, the bittersweet apple tang enclosed by the faint resinous taste of nutmeg.&lt;br /&gt;
|-&lt;br /&gt;
|a glistening black apple&lt;br /&gt;
|&lt;br /&gt;
|A wide-mouthed storm grey jar&lt;br /&gt;
|As you lift the cloudy cider to your lips, you detect a hint of sulfur mingling subtly over the sweet aroma of sun-kissed apples.  The warmth of the liquid intensifies as the blend of exotic spices erupts across your taste buds.&amp;lt;br&amp;gt;The cider sends tiny sparks across your tongue while layers of sweet apple flavors build and peak into traces of a volcanic terror.&lt;br /&gt;
|-&lt;br /&gt;
|a lustrous midnight black apple&lt;br /&gt;
|&lt;br /&gt;
|a wide-mouthed reddish jug&lt;br /&gt;
|The toasted mulling spices are steeped throughout the fresh cider, the cinnamon and clove flavors heightened by the addition of wildflower honey.&amp;lt;br&amp;gt;Faint hints of caramel and vanilla bean complement the spiced cider, the sweetness tempered by the natural tartness of the apples.&lt;br /&gt;
|-&lt;br /&gt;
|a lopsided apple&lt;br /&gt;
|Fyne Fouds&lt;br /&gt;
|a wide-mouthed scarlet clay jug&lt;br /&gt;
|The blush-toned liquid is saturated with delicious berry undertones that compliment the mild apple flavor.&amp;lt;br&amp;gt;A hint of oak comes from the steaming drink, enhanced by wine-like tannins.&lt;br /&gt;
|-&lt;br /&gt;
|a rum-soaked roasted red apple&lt;br /&gt;
|The Krawling Kraken&lt;br /&gt;
|a wide-mouthed verdant clay jug&lt;br /&gt;
|The sweetness of brown sugar soothes the tartness of the hot apple cider, but does little to mellow the capsaicin bite of chilies infusing the drink.&amp;lt;br&amp;gt;This hot beverage is perfectly balanced between the sour flavor of green apples and sweet brown sugar, with an added layer of heat provided by red chilies.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | small apple&lt;br /&gt;
| Foraging&lt;br /&gt;
|a wide-mouthed reddish jug&lt;br /&gt;
| The toasted mulling spices are steeped throughout the fresh cider, the cinnamon and clove flavors heightened by the addition of wildflower honey.&amp;lt;br&amp;gt;Faint hints of caramel and vanilla bean complement the spiced cider, the sweetness tempered by the natural tartness of the apples.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | wintercrisp apple&lt;br /&gt;
| Foraging&lt;br /&gt;
|a wide-mouthed frosted clay jug&lt;br /&gt;
| A gentle kiss of cinnamon weaves through the slightly tart cider, the mulled spices combining with a fresh twist of citrus.&amp;lt;br&amp;gt;Rich brown sugar is infused into each sip, the sweetened cider mixed with a small hint of bourbon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | orange-red apple&lt;br /&gt;
| Foraging&lt;br /&gt;
|A wide-mouthed emerald green jar&lt;br /&gt;
| A warm cascade of spiced cider slips over your tongue, its viscous heat curling like a blanket around your senses.  The brightness of oranges peeks through, tempering the earthy depth of cinnamon sticks and clove.  Nutmeg and cardamom leave a lingering warmth, a savory echo that feels like winter distilled into a single sip.&amp;lt;br&amp;gt;The cider rolls thick and slow over your palate, its warmth laced with the tang of citrus that hums beneath the surface.  A symphony of spices unfolds, cinnamon and allspice lead, while clove and cardamom follow with a soft, aromatic finish. Its restrained sweetness lets the complexity of the brew linger, leaving behind a cozy, spiced glow.&lt;br /&gt;
|}&amp;lt;section begin=ciderflavors /&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Stationary gnomish press]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Gnomish press &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Bottle/Jug Label &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Festival of the Fallen &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2015 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=FIX&lt;br /&gt;
|verb3=GAZE&lt;br /&gt;
|verb4=POKE&lt;br /&gt;
|verb5=PRAISE&lt;br /&gt;
|verb6=PUT&lt;br /&gt;
|verb7=RUB&lt;br /&gt;
|verb8=SLAP&lt;br /&gt;
|verb9=TICKLE&lt;br /&gt;
|verb10=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>MONARCH1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Keppa_(prime)&amp;diff=266449</id>
		<title>Keppa (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Keppa_(prime)&amp;diff=266449"/>
		<updated>2026-10-12T16:32:27Z</updated>

		<summary type="html">&lt;p&gt;MONARCH1: I fixed the pictures yay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Keppa&lt;br /&gt;
|race= &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;Half-Krolvin&lt;br /&gt;
|affiliations=Wolves&lt;br /&gt;
|disposition=Sanguine&lt;br /&gt;
|demeanor=Keppa gives a bright yelp of laughter, bristling with happiness.&lt;br /&gt;
|habits=Sleeping in North Market, chewing on things&lt;br /&gt;
|likes=Keppa utters a low, long-lasting growl of pleasure at hats,food &amp;amp; dark elves.&lt;br /&gt;
|dislikes=Keppa erupts in loud, high-pitched barking as she glances about with an insecure expression towards crowds and boats.&lt;br /&gt;
|loyalties=Friends&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt; River&#039;s Rest&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;Solhaven&lt;br /&gt;
|border-color=dark blue|background-color=blue}}&lt;br /&gt;
[[File:Kep1.png|left|thumb|939x939px|**An image of a small boat being tossed on a stormy sea flickers in your mind**]]&lt;br /&gt;
[[File:Kep2.png|left|thumb|895x895px|**An abrupt image of a small half-krolvin child alone on a beach flashes in your mind**]]&lt;br /&gt;
[[File:Kep3.png|left|thumb|922x922px|**An image of a wolf pack watching over a small half-krolvin child blooms in your mind**]]&lt;br /&gt;
[[File:Kep4.png|left|thumb|1206x1206px|**A warm image of a young adult half-krolvin surrounded by her wolf pack lingers in your mind**]]&lt;br /&gt;
[[File:Kep5.png|left|thumb|920x920px|**A sharp, brief image of the scattered remains of the wolf pack surfaces and then quickly disappears**]]&lt;br /&gt;
[[File:Kep6.png|left|thumb|903x903px|**An image begins slowly, as if layering itself into place, of two rangers finding her alone in the forest**]]&lt;br /&gt;
[[File:Kep7.png|left|thumb|914x914px|**A crisp image of a waterfront town fills your mind, fading as the pair of rangers disappear down the walkway**]]&lt;br /&gt;
[[File:Kep8.png|left|thumb|913x913px|**An image of the Commons of Rivers Rest blooms in your mind, full of friends and lively chatter**]]&lt;br /&gt;
[[File:Kep9.png|left|thumb|911x911px|**An image of a dark elven locksmith sitting alone with Keppa in Rivers Rests appears, lingers a moment, and then is gone**]]&lt;/div&gt;</summary>
		<author><name>MONARCH1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Kep9.png&amp;diff=266448</id>
		<title>File:Kep9.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Kep9.png&amp;diff=266448"/>
		<updated>2026-10-12T16:29:32Z</updated>

		<summary type="html">&lt;p&gt;MONARCH1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A crude, crayon drawn image by me of Keppa sitting with Rlen&lt;/div&gt;</summary>
		<author><name>MONARCH1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Kep8.png&amp;diff=266447</id>
		<title>File:Kep8.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Kep8.png&amp;diff=266447"/>
		<updated>2026-10-12T16:27:08Z</updated>

		<summary type="html">&lt;p&gt;MONARCH1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A crude, crayon drawn image by me of the old RR crew&lt;/div&gt;</summary>
		<author><name>MONARCH1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Kep7.png&amp;diff=266446</id>
		<title>File:Kep7.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Kep7.png&amp;diff=266446"/>
		<updated>2026-10-12T16:22:38Z</updated>

		<summary type="html">&lt;p&gt;MONARCH1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A crude crayon drawn image by me of Keppa arriving in Rivers with the rangers&lt;/div&gt;</summary>
		<author><name>MONARCH1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Kep6.png&amp;diff=266445</id>
		<title>File:Kep6.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Kep6.png&amp;diff=266445"/>
		<updated>2026-10-12T16:19:05Z</updated>

		<summary type="html">&lt;p&gt;MONARCH1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A crude crayon drawn image by me of Keppa meeting a pair of rangers in the woods&lt;/div&gt;</summary>
		<author><name>MONARCH1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Kep5.png&amp;diff=266444</id>
		<title>File:Kep5.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Kep5.png&amp;diff=266444"/>
		<updated>2026-10-12T16:16:23Z</updated>

		<summary type="html">&lt;p&gt;MONARCH1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A crudely crayon drawn image by me of two hunters leaving after slaughtering the wolf pack&lt;/div&gt;</summary>
		<author><name>MONARCH1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Kep4.png&amp;diff=266443</id>
		<title>File:Kep4.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Kep4.png&amp;diff=266443"/>
		<updated>2026-10-12T16:12:20Z</updated>

		<summary type="html">&lt;p&gt;MONARCH1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A crudely crayon drawn image by me of a young adult Keppa with her wolf pack&lt;/div&gt;</summary>
		<author><name>MONARCH1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Kep3.png&amp;diff=266442</id>
		<title>File:Kep3.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Kep3.png&amp;diff=266442"/>
		<updated>2026-10-12T16:03:42Z</updated>

		<summary type="html">&lt;p&gt;MONARCH1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a crudely crayon drawn image by me of child Keppa at the den with the wolf pack&lt;/div&gt;</summary>
		<author><name>MONARCH1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Kep2.png&amp;diff=266441</id>
		<title>File:Kep2.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Kep2.png&amp;diff=266441"/>
		<updated>2026-10-12T16:00:28Z</updated>

		<summary type="html">&lt;p&gt;MONARCH1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a crudely crayon drawn image by me of child Keppa landing on a beach after a storm, with a wolf watching over her&lt;/div&gt;</summary>
		<author><name>MONARCH1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Kep1.png&amp;diff=266440</id>
		<title>File:Kep1.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Kep1.png&amp;diff=266440"/>
		<updated>2026-10-12T15:56:44Z</updated>

		<summary type="html">&lt;p&gt;MONARCH1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a crudely crayon drawn image by me, of Keppa and her family on a boat in a storm&lt;/div&gt;</summary>
		<author><name>MONARCH1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Keppa_(prime)&amp;diff=266437</id>
		<title>Keppa (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Keppa_(prime)&amp;diff=266437"/>
		<updated>2026-10-12T15:42:26Z</updated>

		<summary type="html">&lt;p&gt;MONARCH1: Undo revision 265464 by HOST-GSKEBECHET (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Keppa&lt;br /&gt;
|race= &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;Half-Krolvin&lt;br /&gt;
|affiliations=Wolves&lt;br /&gt;
|disposition=Sanguine&lt;br /&gt;
|demeanor=Keppa gives a bright yelp of laughter, bristling with happiness.&lt;br /&gt;
|habits=Sleeping in North Market, chewing on things&lt;br /&gt;
|likes=Keppa utters a low, long-lasting growl of pleasure at hats, food and dark elves.&lt;br /&gt;
|dislikes=Keppa erupts in loud, high-pitched barking as she glances about with an insecure expression towards crowds and boats.&lt;br /&gt;
|loyalties=Friends&lt;br /&gt;
|instance=Prime &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt; River&#039;s Rest&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;Solhaven&lt;br /&gt;
|border-color=dark blue|background-color=blue}}&lt;br /&gt;
[[File:794902562 4667435466911279 5073427971819719282 n.jpg|border|left|thumb|874x874px|**An image of a small boat being tossed on a stormy sea flickers in your mind**]]&lt;br /&gt;
[[File:Landing.jpg|left|thumb|876x876px|**An abrupt image of a small half-krolvin child alone on a beach flashes in your mind**]]&lt;br /&gt;
[[File:At the Den.jpg|left|thumb|887x887px|**An image of a wolf pack watching over a small half-krolvin child blooms in your mind**]]&lt;br /&gt;
[[File:Grown up pack.jpg|left|thumb|1054x1054px|**A warm image of a young adult half-krolvin surrounded by her wolf pack lingers in your mind**]]&lt;br /&gt;
[[File:Slaughter.jpg|left|thumb|874x874px|**A sharp, brief image of the scattered remains of the wolf pack surfaces and then quickly disappears**]]&lt;br /&gt;
[[File:Meeting.jpg|left|thumb|889x889px|**An image begins slowly, as if layering itself into place, of two rangers finding her alone in the forest**]]&lt;br /&gt;
[[File:Arrival.jpg|left|thumb|914x914px|**A crisp image of a waterfront town fills your mind, fading as the pair of rangers disappear down the walkway**]]&lt;br /&gt;
[[File:RR Commons.jpg|left|thumb|913x913px|**An image of the Commons of Rivers Rest blooms in your mind, full of friends and lively chatter**]]&lt;br /&gt;
[[File:Locksmith.jpg|left|thumb|911x911px|**An image of a dark elven locksmith sitting alone with Keppa in Rivers Rests appears, lingers a moment, and then is gone**]]&lt;/div&gt;</summary>
		<author><name>MONARCH1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Keppa_(prime)&amp;diff=264846</id>
		<title>Keppa (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Keppa_(prime)&amp;diff=264846"/>
		<updated>2026-09-07T16:55:00Z</updated>

		<summary type="html">&lt;p&gt;MONARCH1: The life of Keppa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Keppa&lt;br /&gt;
|race= &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;Half-Krolvin&lt;br /&gt;
|affiliations=Wolves&lt;br /&gt;
|disposition=Sanguine&lt;br /&gt;
|demeanor=Keppa gives a bright yelp of laughter, bristling with happiness.&lt;br /&gt;
|habits=Sleeping in North Market, chewing on things&lt;br /&gt;
|likes=Keppa utters a low, long-lasting growl of pleasure at hats, food and dark elves.&lt;br /&gt;
|dislikes=Keppa erupts in loud, high-pitched barking as she glances about with an insecure expression towards crowds and boats.&lt;br /&gt;
|loyalties=Friends&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt; Previously Rivers Rest&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;Currently Solhaven&lt;br /&gt;
|border-color=dark blue|background-color=blue}}&lt;br /&gt;
[[File:794902562 4667435466911279 5073427971819719282 n.jpg|border|left|thumb|874x874px|**An image of a small boat being tossed on a stormy sea flickers in your mind**]]&lt;br /&gt;
[[File:Landing.jpg|left|thumb|876x876px|**An abrupt image of a small half-krolvin child alone on a beach flashes in your mind**]]&lt;br /&gt;
[[File:At the Den.jpg|left|thumb|887x887px|**An image of a wolf pack watching over a small half-krolvin child blooms in your mind**]]&lt;br /&gt;
[[File:Grown up pack.jpg|left|thumb|1054x1054px|**A warm image of a young adult half-krolvin surrounded by her wolf pack lingers in your mind**]]&lt;br /&gt;
[[File:Slaughter.jpg|left|thumb|874x874px|**A sharp, brief image of the scattered remains of the wolf pack surfaces and then quickly disappears**]]&lt;br /&gt;
[[File:Meeting.jpg|left|thumb|889x889px|**An image begins slowly, as if layering itself into place, of two rangers finding her alone in the forest**]]&lt;br /&gt;
[[File:Arrival.jpg|left|thumb|914x914px|**A crisp image of a waterfront town fills your mind, fading as the pair of rangers disappear down the walkway**]]&lt;br /&gt;
[[File:RR Commons.jpg|left|thumb|913x913px|**An image of the Commons of Rivers Rest blooms in your mind, full of friends and lively chatter**]]&lt;br /&gt;
[[File:Locksmith.jpg|left|thumb|911x911px|**An image of a dark elven locksmith sitting alone with Keppa in Rivers Rests appears, lingers a moment, and then is gone**]]&lt;/div&gt;</summary>
		<author><name>MONARCH1</name></author>
	</entry>
</feed>