<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MORNE</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MORNE"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/MORNE"/>
	<updated>2026-05-29T18:07:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Profession_service&amp;diff=257860</id>
		<title>Profession service</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Profession_service&amp;diff=257860"/>
		<updated>2026-05-22T06:39:29Z</updated>

		<summary type="html">&lt;p&gt;MORNE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Player services&#039;&#039;&#039; are profession-specific abilities that players can use to give themselves or other players permanent benefits, either directly or through permanent improvements to items. Not all professions currently have player services.&lt;br /&gt;
&lt;br /&gt;
Characters must meet specific level and training prerequisites to gain access to their services and sometimes to unlock more advanced levels of those services.&lt;br /&gt;
&lt;br /&gt;
== List of Services ==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Profession&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Service&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Applied To&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Prerequisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Resource Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Bard]] || [[Song of Luck (1006)]] || Non-pocketed, non-scripted worn items || Level 30, knowledge of 1030 || Luck inspiration&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Cleric]] || [[Sanctify (330)]] || Weapons, armor and shields || Level 30, knowledge of 330 || Devotion&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Empath]] || [[Bloodsmith (1135)]] || Standard inventory jewelry slot || Level 35, knowledge of 1135 || Vitality&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Monk]] || [[Mystic Tattoo]] || Character (via tattooing) || Level 20 || Motes of Tranquility&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Paladin]] || [[Battle Standard (1620)]] || Unique inventory slot || Level 20, knowledge of 1620 || Devotion&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Ranger]] || [[Resist Nature (620)]] || [[Imbue (614)|Imbued]] wearable items || Level 20, knowledge of 620 || Nature&#039;s Grace&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Rogue]] || [[Covert Arts]] || Character (via education) || Level 20, skill requirements dependent on art || Guile&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Sorcerer]] || [[Ensorcell (735)]] || Weapons, armor and shields || Level 35, knowledge of 735 || Necrotic energy&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Warrior]] || [[Weighting, Padding, Sighting]] || Weapons and armor || Level 20 || Grit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Wizard]] || [[Enchant (925)]] || Weapons, armor and shields || Level 25, knowledge of 925 || Essence&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource Points ==&lt;br /&gt;
&lt;br /&gt;
The use of player services is limited by resource points. These are named differently for each service, but are functionally identical. Once a character meets the prerequisites for their service, they will begin to accumulate resource points whenever they absorb experience via an experience pulse (or via offline absorption), at a 1:1 rate. This includes bonuses to experience absorption such as the [[Gift of Lumnis]]. Resource point accumulation is limited to 50,000 points per week, up to a maximum of 200,000 points. For the purpose of resource point accumulation, a new week begins whenever a character&#039;s Gift of Lumnis begins, including when {{boldmono|[[Gift of Lumnis#Lumnis Schedule|LUMNIS SCHEDULE]]}} is used.&lt;br /&gt;
&lt;br /&gt;
Weekly and total resource point accumulation can be viewed using the {{boldmono|[[RESOURCE]]}} verb. There is also an in-game message when a character has accumulated their weekly maximum.&lt;br /&gt;
&lt;br /&gt;
Resource points can be converted into suffused energy using [[Suffusion]], which can be used to increase the odds of success when providing a service.&lt;br /&gt;
&lt;br /&gt;
Each service provision costs a certain number of resource points depending on the particular service and the tier of service being provided.&lt;br /&gt;
&lt;br /&gt;
=== Resource Point Costs by Tier ===&lt;br /&gt;
&lt;br /&gt;
The table below shows the resource point cost for each service tier, along with the approximate number of weeks of accumulation required (based on the 50,000 point weekly cap). Not all professions use this standardized tiered structure; [[Ranger]] services use a distinct rank-and-tier notation (R#T#) and [[Wizard]] [[Enchant (925)|enchanting]] has its own cost structure — see their respective pages for details. Tiers not available for a given profession are marked N/A.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Sorcerer]]&amp;lt;br/&amp;gt;(Ensorcell)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Cleric]]&amp;lt;br/&amp;gt;(Sanctify)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Bard]]&amp;lt;br/&amp;gt;(Song of Luck)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Empath]]&amp;lt;br/&amp;gt;(Bloodsmith)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Monk]]&amp;lt;br/&amp;gt;(Mystic Tattoo)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Paladin]]&amp;lt;br/&amp;gt;(Battle Standard)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 1 || 50,000 (1 week) || 50,000 (1 week) || 50,000 (1 week) || 50,000 (1 week) || 50,000 (1 week) || 50,000 (1 week)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 2 || 75,000 (1.5 weeks) || 75,000 (1.5 weeks) || 75,000 (1.5 weeks) || 75,000 (1.5 weeks) || 75,000 (1.5 weeks) || 75,000 (1.5 weeks)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 3 || 100,000 (2 weeks) || 100,000 (2 weeks) || 100,000 (2 weeks) || 100,000 (2 weeks) || 100,000 (2 weeks) || 100,000 (2 weeks)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 4 || 125,000 (2.5 weeks) || 125,000 (2.5 weeks) || 125,000 (2.5 weeks) || 125,000 (2.5 weeks) || 125,000 (2.5 weeks) || 125,000 (2.5 weeks)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 5 || 150,000 (3 weeks) || 150,000 (3 weeks) || 150,000 (3 weeks) || 150,000 (3 weeks) || 150,000 (3 weeks) || 150,000 (3 weeks)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 6 || N/A || 200,000 (4 weeks) || 200,000 (4 weeks) || N/A || N/A || 200,000 (4 weeks)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To determine the tier you need, find the current tier of the property on the item you want serviced, then look at the next tier up. For example, if your armor has an S1 [[Ensorcell (735)|ensorcell]] and you want an S2, you would need Tier 2 resources for that service.&lt;br /&gt;
&lt;br /&gt;
=== Calculating Service Cost ===&lt;br /&gt;
&lt;br /&gt;
When purchasing a service from another player, the price is typically based on two factors: how many weeks of resource points the service requires, and the [[#Service Success Roll|service bonus]] of the servicer (which itself determines the maximum difficulty of the item that they can work on). Item difficulty is primarily determined by material, scripts, and other properties (see [[#Gear Difficulty Modifiers|Gear Difficulty Modifiers]] below). To work on a given item with near-guaranteed success (aside from a critical failure), the servicer will need a bonus equivalent to the item&#039;s difficulty + 100 + the difficulty added by the new cast. &lt;br /&gt;
&lt;br /&gt;
To estimate the total cost of a service, multiply the number of weeks required by whatever rate the provider charges per week for your item&#039;s difficulty tier.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example:&#039;&#039;&#039; You want to bring your armor to E2 ([[Ensorcell (735)|Ensorcell]] Tier 2), which costs 75,000 resource points — approximately 1.5 weeks. Your armor has a difficulty of 500, which requires a servicer with a bonus of roughly 650 to work on reliably (500 + 100 + 50 for the new tier of ensorcellment). If a servicer quotes you 2 million silver per week for this service, your total cost would be 1.5 weeks × 2 million silver = 3 million silver total.&lt;br /&gt;
&lt;br /&gt;
== Service Success Roll ==&lt;br /&gt;
&lt;br /&gt;
Successfully providing a service requires a successful service roll. An open roll on a d100 is made, adding your character&#039;s service bonus and subtracting a difficulty modifier determined by the tier of service and the characteristics of the target. An endroll of 100 or greater will mean a successful service. A failure on this roll will cause a loss of 10% of the resource points and suffusion the service would have cost. If sufficient resource points remain, the service can be immediately re-attempted.&lt;br /&gt;
&lt;br /&gt;
The player service roll is more limited than other open rolls -- it has only a 1% chance of exploding at either end rather than the more conventional 5%, and can only explode once. In the event of a negative open roll, there is a 1% chance of a &amp;quot;fumble,&amp;quot; which always automatically fails.&lt;br /&gt;
&lt;br /&gt;
Because the service roll is an open roll, it is possible to fumble and fail to apply the service even with a high bonus, or to succeed in application even with an low bonus. The [[Gift of Eonak]] can be used to mitigate the possibility of a poor roll by allowing you to make two rolls and use the highest, reducing the chance of a low open roll to much less than 1%.&lt;br /&gt;
&lt;br /&gt;
The service bonus formula is different for each individual service, and is available on the wiki pages for those services. Your bonus is not visible in game, but a difficulty estimate for a particular service can be viewed before the attempt. For services involving spells, the estimate is accessed using {{boldmono|CAST}} &amp;lt;target&amp;gt;, while the syntax varies for other services. The roll itself is also not visible in game, but can be estimated from the in-game messaging.&lt;br /&gt;
&lt;br /&gt;
Wounds above level 1 scars and spirit being below maximum will apply penalties to all service attempts. This should be kept in mind especially when using {{boldmono|BOOST ENHANCIVE STATS}} to improve your service bonus, as it may cause your spirit to drop below maximum.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you can only fail if you are horribly unlucky||Can only fail on a fumble&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you should be able to &amp;lt;service&amp;gt; it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|the odds are on your side to successfully complete the &amp;lt;service&amp;gt;||75+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you are more likely than not to succeed on your &amp;lt;service&amp;gt;, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|this &amp;lt;service&amp;gt; will be difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|this &amp;lt;service&amp;gt; will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|that this &amp;lt;service&amp;gt; will be nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you will likely need a miracle to complete this &amp;lt;service&amp;gt;||Can only succeed on a positive open roll&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|this &amp;lt;service&amp;gt; is completely beyond your abilities||0%&lt;br /&gt;
|}&amp;lt;section end=difficulty chart /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an astoundingly good attempt!||High open roll&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a horribly poor attempt!||1+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an astoundingly inept attempt!||Low open roll&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make the most horribly incompetent attempt possible! ||Fumble&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Difficulty Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Services applied to combat gear have increased difficulty depending on the properties of the gear, including material, scripts, and other characteristics. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-material_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Material Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-material_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-script_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Script Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-script_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-other_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Other Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-other_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Item Mechanics]]&lt;br /&gt;
[[Category:Character Mechanics]]&lt;br /&gt;
[[Category:Profession services| ]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Profession_service&amp;diff=257856</id>
		<title>Profession service</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Profession_service&amp;diff=257856"/>
		<updated>2026-05-21T20:17:22Z</updated>

		<summary type="html">&lt;p&gt;MORNE: /* Calculating Service Cost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Player services&#039;&#039;&#039; are profession-specific abilities that players can use to give themselves or other players permanent benefits, either directly or through permanent improvements to items. Not all professions currently have player services.&lt;br /&gt;
&lt;br /&gt;
Characters must meet specific level and training prerequisites to gain access to their services and sometimes to unlock more advanced levels of those services.&lt;br /&gt;
&lt;br /&gt;
== List of Services ==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Profession&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Service&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Applied To&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Prerequisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Resource Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Bard]] || [[Song of Luck (1006)]] || Non-pocketed, non-scripted worn items || Level 30, knowledge of 1030 || Luck inspiration&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Cleric]] || [[Sanctify (330)]] || Weapons, armor and shields || Level 30, knowledge of 330 || Devotion&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Empath]] || [[Bloodsmith (1135)]] || Standard inventory jewelry slot || Level 35, knowledge of 1135 || Vitality&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Monk]] || [[Mystic Tattoo]] || Character (via tattooing) || Level 20 || Motes of Tranquility&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Paladin]] || [[Battle Standard (1620)]] || Unique inventory slot || Level 20, knowledge of 1620 || Devotion&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Ranger]] || [[Resist Nature (620)]] || [[Imbue (614)|Imbued]] wearable items || Level 20, knowledge of 620 || Nature&#039;s Grace&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Rogue]] || [[Covert Arts]] || Character (via education) || Level 20, skill requirements dependent on art || Guile&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Sorcerer]] || [[Ensorcell (735)]] || Weapons, armor and shields || Level 35, knowledge of 735 || Necrotic energy&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Warrior]] || [[Weighting, Padding, Sighting]] || Weapons and armor || Level 20 || Grit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Wizard]] || [[Enchant (925)]] || Weapons, armor and shields || Level 25, knowledge of 925 || Essence&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource Points ==&lt;br /&gt;
&lt;br /&gt;
The use of player services is limited by resource points. These are named differently for each service, but are functionally identical. Once a character meets the prerequisites for their service, they will begin to accumulate resource points whenever they absorb experience via an experience pulse (or via offline absorption), at a 1:1 rate. This includes bonuses to experience absorption such as the [[Gift of Lumnis]]. Resource point accumulation is limited to 50,000 points per week, up to a maximum of 200,000 points. For the purpose of resource point accumulation, a new week begins whenever a character&#039;s Gift of Lumnis begins, including when {{boldmono|[[Gift of Lumnis#Lumnis Schedule|LUMNIS SCHEDULE]]}} is used.&lt;br /&gt;
&lt;br /&gt;
Weekly and total resource point accumulation can be viewed using the {{boldmono|[[RESOURCE]]}} verb. There is also an in-game message when a character has accumulated their weekly maximum.&lt;br /&gt;
&lt;br /&gt;
Resource points can be converted into suffused energy using [[Suffusion]], which can be used to increase the odds of success when providing a service.&lt;br /&gt;
&lt;br /&gt;
Each service provision costs a certain number of resource points depending on the particular service and the tier of service being provided.&lt;br /&gt;
&lt;br /&gt;
=== Resource Point Costs by Tier ===&lt;br /&gt;
&lt;br /&gt;
The table below shows the resource point cost for each service tier, along with the approximate number of weeks of accumulation required (based on the 50,000 point weekly cap). Not all professions use this standardized tiered structure; [[Ranger]] services use a distinct rank-and-tier notation (R#T#) and [[Wizard]] [[Enchant (925)|enchanting]] has its own cost structure — see their respective pages for details. Tiers not available for a given profession are marked N/A.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Sorcerer]]&amp;lt;br/&amp;gt;(Ensorcell)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Cleric]]&amp;lt;br/&amp;gt;(Sanctify)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Bard]]&amp;lt;br/&amp;gt;(Song of Luck)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Empath]]&amp;lt;br/&amp;gt;(Bloodsmith)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Monk]]&amp;lt;br/&amp;gt;(Mystic Tattoo)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Paladin]]&amp;lt;br/&amp;gt;(Battle Standard)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 1 || 50,000 (1 week) || 50,000 (1 week) || 50,000 (1 week) || 50,000 (1 week) || 50,000 (1 week) || 50,000 (1 week)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 2 || 75,000 (1.5 weeks) || 75,000 (1.5 weeks) || 75,000 (1.5 weeks) || 75,000 (1.5 weeks) || 75,000 (1.5 weeks) || 75,000 (1.5 weeks)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 3 || 100,000 (2 weeks) || 100,000 (2 weeks) || 100,000 (2 weeks) || 100,000 (2 weeks) || 100,000 (2 weeks) || 100,000 (2 weeks)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 4 || 125,000 (2.5 weeks) || 125,000 (2.5 weeks) || 125,000 (2.5 weeks) || 125,000 (2.5 weeks) || 125,000 (2.5 weeks) || 125,000 (2.5 weeks)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 5 || 150,000 (3 weeks) || 150,000 (3 weeks) || 150,000 (3 weeks) || 150,000 (3 weeks) || 150,000 (3 weeks) || 150,000 (3 weeks)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 6 || N/A || 200,000 (4 weeks) || 200,000 (4 weeks) || N/A || N/A || 200,000 (4 weeks)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To determine the tier you need, find the current tier of the property on the item you want serviced, then look at the next tier up. For example, if your armor has an S1 [[Ensorcell (735)|ensorcell]] and you want an S2, you would need Tier 2 resources for that service.&lt;br /&gt;
&lt;br /&gt;
=== Calculating Service Cost ===&lt;br /&gt;
&lt;br /&gt;
When purchasing a service from another player, the price is typically based on two factors: how many weeks of resource points the service requires, and the [[#Service Success Roll|service bonus]] of the servicer (which itself determines the maximum difficulty of the item that they can work on). Item difficulty is primarily determined by material, scripts, and other properties (see [[#Gear Difficulty Modifiers|Gear Difficulty Modifiers]] below). To work on a given item with near-guaranteed success (aside from a critical failure), the servicer will need a bonus equivalent to the item&#039;s difficulty + 100 + the difficulty added by the new cast. &lt;br /&gt;
&lt;br /&gt;
To estimate the total cost of a service, multiply the number of weeks required by whatever rate the provider charges per week for your item&#039;s difficulty tier.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example:&#039;&#039;&#039; You want to bring your armor to S2 ([[Ensorcell (735)|Ensorcell]] Tier 2), which costs 75,000 resource points — approximately 1.5 weeks. Your armor has a difficulty of 500, which requires a servicer with a bonus of roughly 620 to work on reliably (500 + 100 + 20 for the new tier of sanctification). If a servicer quotes you 2 million silver per week for this service, your total cost would be 1.5 weeks × 2 million silver = 3 million silver total.&lt;br /&gt;
&lt;br /&gt;
== Service Success Roll ==&lt;br /&gt;
&lt;br /&gt;
Successfully providing a service requires a successful service roll. An open roll on a d100 is made, adding your character&#039;s service bonus and subtracting a difficulty modifier determined by the tier of service and the characteristics of the target. An endroll of 100 or greater will mean a successful service. A failure on this roll will cause a loss of 10% of the resource points and suffusion the service would have cost. If sufficient resource points remain, the service can be immediately re-attempted.&lt;br /&gt;
&lt;br /&gt;
The player service roll is more limited than other open rolls -- it has only a 1% chance of exploding at either end rather than the more conventional 5%, and can only explode once. In the event of a negative open roll, there is a 1% chance of a &amp;quot;fumble,&amp;quot; which always automatically fails.&lt;br /&gt;
&lt;br /&gt;
Because the service roll is an open roll, it is possible to fumble and fail to apply the service even with a high bonus, or to succeed in application even with an low bonus. The [[Gift of Eonak]] can be used to mitigate the possibility of a poor roll by allowing you to make two rolls and use the highest, reducing the chance of a low open roll to much less than 1%.&lt;br /&gt;
&lt;br /&gt;
The service bonus formula is different for each individual service, and is available on the wiki pages for those services. Your bonus is not visible in game, but a difficulty estimate for a particular service can be viewed before the attempt. For services involving spells, the estimate is accessed using {{boldmono|CAST}} &amp;lt;target&amp;gt;, while the syntax varies for other services. The roll itself is also not visible in game, but can be estimated from the in-game messaging.&lt;br /&gt;
&lt;br /&gt;
Wounds above level 1 scars and spirit being below maximum will apply penalties to all service attempts. This should be kept in mind especially when using {{boldmono|BOOST ENHANCIVE STATS}} to improve your service bonus, as it may cause your spirit to drop below maximum.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you can only fail if you are horribly unlucky||Can only fail on a fumble&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you should be able to &amp;lt;service&amp;gt; it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|the odds are on your side to successfully complete the &amp;lt;service&amp;gt;||75+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you are more likely than not to succeed on your &amp;lt;service&amp;gt;, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|this &amp;lt;service&amp;gt; will be difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|this &amp;lt;service&amp;gt; will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|that this &amp;lt;service&amp;gt; will be nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you will likely need a miracle to complete this &amp;lt;service&amp;gt;||Can only succeed on a positive open roll&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|this &amp;lt;service&amp;gt; is completely beyond your abilities||0%&lt;br /&gt;
|}&amp;lt;section end=difficulty chart /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an astoundingly good attempt!||High open roll&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a horribly poor attempt!||1+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an astoundingly inept attempt!||Low open roll&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make the most horribly incompetent attempt possible! ||Fumble&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Difficulty Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Services applied to combat gear have increased difficulty depending on the properties of the gear, including material, scripts, and other characteristics. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-material_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Material Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-material_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-script_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Script Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-script_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-other_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Other Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-other_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Item Mechanics]]&lt;br /&gt;
[[Category:Character Mechanics]]&lt;br /&gt;
[[Category:Profession services| ]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Profession_service&amp;diff=257855</id>
		<title>Profession service</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Profession_service&amp;diff=257855"/>
		<updated>2026-05-21T20:13:19Z</updated>

		<summary type="html">&lt;p&gt;MORNE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Player services&#039;&#039;&#039; are profession-specific abilities that players can use to give themselves or other players permanent benefits, either directly or through permanent improvements to items. Not all professions currently have player services.&lt;br /&gt;
&lt;br /&gt;
Characters must meet specific level and training prerequisites to gain access to their services and sometimes to unlock more advanced levels of those services.&lt;br /&gt;
&lt;br /&gt;
== List of Services ==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Profession&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Service&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Applied To&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Prerequisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Resource Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Bard]] || [[Song of Luck (1006)]] || Non-pocketed, non-scripted worn items || Level 30, knowledge of 1030 || Luck inspiration&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Cleric]] || [[Sanctify (330)]] || Weapons, armor and shields || Level 30, knowledge of 330 || Devotion&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Empath]] || [[Bloodsmith (1135)]] || Standard inventory jewelry slot || Level 35, knowledge of 1135 || Vitality&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Monk]] || [[Mystic Tattoo]] || Character (via tattooing) || Level 20 || Motes of Tranquility&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Paladin]] || [[Battle Standard (1620)]] || Unique inventory slot || Level 20, knowledge of 1620 || Devotion&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Ranger]] || [[Resist Nature (620)]] || [[Imbue (614)|Imbued]] wearable items || Level 20, knowledge of 620 || Nature&#039;s Grace&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Rogue]] || [[Covert Arts]] || Character (via education) || Level 20, skill requirements dependent on art || Guile&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Sorcerer]] || [[Ensorcell (735)]] || Weapons, armor and shields || Level 35, knowledge of 735 || Necrotic energy&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Warrior]] || [[Weighting, Padding, Sighting]] || Weapons and armor || Level 20 || Grit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Wizard]] || [[Enchant (925)]] || Weapons, armor and shields || Level 25, knowledge of 925 || Essence&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource Points ==&lt;br /&gt;
&lt;br /&gt;
The use of player services is limited by resource points. These are named differently for each service, but are functionally identical. Once a character meets the prerequisites for their service, they will begin to accumulate resource points whenever they absorb experience via an experience pulse (or via offline absorption), at a 1:1 rate. This includes bonuses to experience absorption such as the [[Gift of Lumnis]]. Resource point accumulation is limited to 50,000 points per week, up to a maximum of 200,000 points. For the purpose of resource point accumulation, a new week begins whenever a character&#039;s Gift of Lumnis begins, including when {{boldmono|[[Gift of Lumnis#Lumnis Schedule|LUMNIS SCHEDULE]]}} is used.&lt;br /&gt;
&lt;br /&gt;
Weekly and total resource point accumulation can be viewed using the {{boldmono|[[RESOURCE]]}} verb. There is also an in-game message when a character has accumulated their weekly maximum.&lt;br /&gt;
&lt;br /&gt;
Resource points can be converted into suffused energy using [[Suffusion]], which can be used to increase the odds of success when providing a service.&lt;br /&gt;
&lt;br /&gt;
Each service provision costs a certain number of resource points depending on the particular service and the tier of service being provided.&lt;br /&gt;
&lt;br /&gt;
=== Resource Point Costs by Tier ===&lt;br /&gt;
&lt;br /&gt;
The table below shows the resource point cost for each service tier, along with the approximate number of weeks of accumulation required (based on the 50,000 point weekly cap). Not all professions use this standardized tiered structure; [[Ranger]] services use a distinct rank-and-tier notation (R#T#) and [[Wizard]] [[Enchant (925)|enchanting]] has its own cost structure — see their respective pages for details. Tiers not available for a given profession are marked N/A.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Sorcerer]]&amp;lt;br/&amp;gt;(Ensorcell)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Cleric]]&amp;lt;br/&amp;gt;(Sanctify)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Bard]]&amp;lt;br/&amp;gt;(Song of Luck)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Empath]]&amp;lt;br/&amp;gt;(Bloodsmith)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Monk]]&amp;lt;br/&amp;gt;(Mystic Tattoo)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Paladin]]&amp;lt;br/&amp;gt;(Battle Standard)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 1 || 50,000 (1 week) || 50,000 (1 week) || 50,000 (1 week) || 50,000 (1 week) || 50,000 (1 week) || 50,000 (1 week)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 2 || 75,000 (1.5 weeks) || 75,000 (1.5 weeks) || 75,000 (1.5 weeks) || 75,000 (1.5 weeks) || 75,000 (1.5 weeks) || 75,000 (1.5 weeks)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 3 || 100,000 (2 weeks) || 100,000 (2 weeks) || 100,000 (2 weeks) || 100,000 (2 weeks) || 100,000 (2 weeks) || 100,000 (2 weeks)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 4 || 125,000 (2.5 weeks) || 125,000 (2.5 weeks) || 125,000 (2.5 weeks) || 125,000 (2.5 weeks) || 125,000 (2.5 weeks) || 125,000 (2.5 weeks)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 5 || 150,000 (3 weeks) || 150,000 (3 weeks) || 150,000 (3 weeks) || 150,000 (3 weeks) || 150,000 (3 weeks) || 150,000 (3 weeks)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 6 || N/A || 200,000 (4 weeks) || 200,000 (4 weeks) || N/A || N/A || 200,000 (4 weeks)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To determine the tier you need, find the current tier of the property on the item you want serviced, then look at the next tier up. For example, if your armor has an S1 [[Ensorcell (735)|ensorcell]] and you want an S2, you would need Tier 2 resources for that service.&lt;br /&gt;
&lt;br /&gt;
=== Calculating Service Cost ===&lt;br /&gt;
&lt;br /&gt;
When purchasing a service from another player, the price is typically based on two factors: how many weeks of resource points the service requires, and the difficulty of the target item. A provider&#039;s [[#Service Success Roll|service bonus]] determines which items they are capable of working on — higher-difficulty items require a higher bonus to attempt successfully, and providers who have invested heavily in their bonus will typically charge more per week to reflect that investment.&lt;br /&gt;
&lt;br /&gt;
Item difficulty is primarily determined by material, scripts, and other properties (see [[#Gear Difficulty Modifiers|Gear Difficulty Modifiers]] below).&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Item Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Approximate Difficulty Range&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Approximate Bonus Required&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Easy || &amp;amp;lt; 300 || &amp;amp;lt; 400&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Moderate || 300–450 || 400–550&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Hard || 450–600 || 550–700&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Very Hard || 600–800 || 700–900&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Suffusion Only || &amp;amp;gt; 800 || &amp;amp;gt; 900&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To estimate the total cost of a service, multiply the number of weeks required by whatever rate the provider charges per week for your item&#039;s difficulty tier.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example:&#039;&#039;&#039; You want to bring your armor to S2 ([[Ensorcell (735)|Ensorcell]] Tier 2), which costs 75,000 resource points — approximately 1.5 weeks. Your armor has a difficulty of 500 (Hard), which requires a provider with a bonus of roughly 550–700 to work on reliably. Because Hard items demand a more developed character, providers capable of working on them typically charge a higher weekly rate than they would for an Easy item. If a provider quotes you X silver per week for Hard items, your total cost would be 1.5 × X silver.&lt;br /&gt;
&lt;br /&gt;
== Service Success Roll ==&lt;br /&gt;
&lt;br /&gt;
Successfully providing a service requires a successful service roll. An open roll on a d100 is made, adding your character&#039;s service bonus and subtracting a difficulty modifier determined by the tier of service and the characteristics of the target. An endroll of 100 or greater will mean a successful service. A failure on this roll will cause a loss of 10% of the resource points and suffusion the service would have cost. If sufficient resource points remain, the service can be immediately re-attempted.&lt;br /&gt;
&lt;br /&gt;
The player service roll is more limited than other open rolls -- it has only a 1% chance of exploding at either end rather than the more conventional 5%, and can only explode once. In the event of a negative open roll, there is a 1% chance of a &amp;quot;fumble,&amp;quot; which always automatically fails.&lt;br /&gt;
&lt;br /&gt;
Because the service roll is an open roll, it is possible to fumble and fail to apply the service even with a high bonus, or to succeed in application even with an low bonus. The [[Gift of Eonak]] can be used to mitigate the possibility of a poor roll by allowing you to make two rolls and use the highest, reducing the chance of a low open roll to much less than 1%.&lt;br /&gt;
&lt;br /&gt;
The service bonus formula is different for each individual service, and is available on the wiki pages for those services. Your bonus is not visible in game, but a difficulty estimate for a particular service can be viewed before the attempt. For services involving spells, the estimate is accessed using {{boldmono|CAST}} &amp;lt;target&amp;gt;, while the syntax varies for other services. The roll itself is also not visible in game, but can be estimated from the in-game messaging.&lt;br /&gt;
&lt;br /&gt;
Wounds above level 1 scars and spirit being below maximum will apply penalties to all service attempts. This should be kept in mind especially when using {{boldmono|BOOST ENHANCIVE STATS}} to improve your service bonus, as it may cause your spirit to drop below maximum.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you can only fail if you are horribly unlucky||Can only fail on a fumble&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you should be able to &amp;lt;service&amp;gt; it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|the odds are on your side to successfully complete the &amp;lt;service&amp;gt;||75+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you are more likely than not to succeed on your &amp;lt;service&amp;gt;, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|this &amp;lt;service&amp;gt; will be difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|this &amp;lt;service&amp;gt; will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|that this &amp;lt;service&amp;gt; will be nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you will likely need a miracle to complete this &amp;lt;service&amp;gt;||Can only succeed on a positive open roll&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|this &amp;lt;service&amp;gt; is completely beyond your abilities||0%&lt;br /&gt;
|}&amp;lt;section end=difficulty chart /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an astoundingly good attempt!||High open roll&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a horribly poor attempt!||1+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an astoundingly inept attempt!||Low open roll&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make the most horribly incompetent attempt possible! ||Fumble&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Difficulty Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Services applied to combat gear have increased difficulty depending on the properties of the gear, including material, scripts, and other characteristics. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-material_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Material Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-material_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-script_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Script Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-script_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-other_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Other Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-other_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Item Mechanics]]&lt;br /&gt;
[[Category:Character Mechanics]]&lt;br /&gt;
[[Category:Profession services| ]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Profession_service&amp;diff=257854</id>
		<title>Profession service</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Profession_service&amp;diff=257854"/>
		<updated>2026-05-21T19:41:26Z</updated>

		<summary type="html">&lt;p&gt;MORNE: /* Player-Estimated Market Costs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Player services&#039;&#039;&#039; are profession-specific abilities that players can use to give themselves or other players permanent benefits, either directly or through permanent improvements to items. Not all professions currently have player services.&lt;br /&gt;
&lt;br /&gt;
Characters must meet specific level and training prerequisites to gain access to their services and sometimes to unlock more advanced levels of those services.&lt;br /&gt;
&lt;br /&gt;
== List of Services ==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Profession&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Service&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Applied To&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Prerequisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Resource Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Bard]] || [[Song of Luck (1006)]] || Non-pocketed, non-scripted worn items || Level 30, knowledge of 1030 || Luck inspiration&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Cleric]] || [[Sanctify (330)]] || Weapons, armor and shields || Level 30, knowledge of 330 || Devotion&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Empath]] || [[Bloodsmith (1135)]] || Standard inventory jewelry slot || Level 35, knowledge of 1135 || Vitality&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Monk]] || [[Mystic Tattoo]] || Character (via tattooing) || Level 20 || Motes of Tranquility&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Paladin]] || [[Battle Standard (1620)]] || Unique inventory slot || Level 20, knowledge of 1620 || Devotion&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Ranger]] || [[Resist Nature (620)]] || [[Imbue (614)|Imbued]] wearable items || Level 20, knowledge of 620 || Nature&#039;s Grace&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Rogue]] || [[Covert Arts]] || Character (via education) || Level 20, skill requirements dependent on art || Guile&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Sorcerer]] || [[Ensorcell (735)]] || Weapons, armor and shields || Level 35, knowledge of 735 || Necrotic energy&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Warrior]] || [[Weighting, Padding, Sighting]] || Weapons and armor || Level 20 || Grit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Wizard]] || [[Enchant (925)]] || Weapons, armor and shields || Level 25, knowledge of 925 || Essence&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource Points ==&lt;br /&gt;
&lt;br /&gt;
The use of player services is limited by resource points. These are named differently for each service, but are functionally identical. Once a character meets the prerequisites for their service, they will begin to accumulate resource points whenever they absorb experience via an experience pulse (or via offline absorption), at a 1:1 rate. This includes bonuses to experience absorption such as the [[Gift of Lumnis]]. Resource point accumulation is limited to 50,000 points per week, up to a maximum of 200,000 points. For the purpose of resource point accumulation, a new week begins whenever a character&#039;s Gift of Lumnis begins, including when {{boldmono|[[Gift of Lumnis#Lumnis Schedule|LUMNIS SCHEDULE]]}} is used.&lt;br /&gt;
&lt;br /&gt;
Weekly and total resource point accumulation can be viewed using the {{boldmono|[[RESOURCE]]}} verb. There is also an in-game message when a character has accumulated their weekly maximum.&lt;br /&gt;
&lt;br /&gt;
Resource points can be converted into suffused energy using [[Suffusion]], which can be used to increase the odds of success when providing a service.&lt;br /&gt;
&lt;br /&gt;
Each service provision costs a certain number of resource points depending on the particular service and the tier of service being provided.&lt;br /&gt;
&lt;br /&gt;
=== Resource Point Costs by Tier ===&lt;br /&gt;
&lt;br /&gt;
The table below shows the resource point cost for each service tier, along with the approximate number of weeks of accumulation required (based on the 50,000 point weekly cap). Not all professions use this standardized tiered structure; [[Ranger]] services use a distinct rank-and-tier notation (R#T#) and [[Wizard]] [[Enchant (925)|enchanting]] has its own cost structure — see their respective pages for details. Tiers not available for a given profession are marked N/A.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Sorcerer]]&amp;lt;br/&amp;gt;(Ensorcell)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Cleric]]&amp;lt;br/&amp;gt;(Sanctify)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Bard]]&amp;lt;br/&amp;gt;(Song of Luck)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Empath]]&amp;lt;br/&amp;gt;(Bloodsmith)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Monk]]&amp;lt;br/&amp;gt;(Mystic Tattoo)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Paladin]]&amp;lt;br/&amp;gt;(Battle Standard)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 1 || 50,000 (1 week) || 50,000 (1 week) || 50,000 (1 week) || 50,000 (1 week) || 50,000 (1 week) || 50,000 (1 week)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 2 || 75,000 (1.5 weeks) || 75,000 (1.5 weeks) || 75,000 (1.5 weeks) || 75,000 (1.5 weeks) || 75,000 (1.5 weeks) || 75,000 (1.5 weeks)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 3 || 100,000 (2 weeks) || 100,000 (2 weeks) || 100,000 (2 weeks) || 100,000 (2 weeks) || 100,000 (2 weeks) || 100,000 (2 weeks)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 4 || 125,000 (2.5 weeks) || 125,000 (2.5 weeks) || 125,000 (2.5 weeks) || 125,000 (2.5 weeks) || 125,000 (2.5 weeks) || 125,000 (2.5 weeks)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 5 || 150,000 (3 weeks) || 150,000 (3 weeks) || 150,000 (3 weeks) || 150,000 (3 weeks) || 150,000 (3 weeks) || 150,000 (3 weeks)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 6 || N/A || 200,000 (4 weeks) || 200,000 (4 weeks) || N/A || N/A || 200,000 (4 weeks)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To determine the tier you need, find the current tier of the property on the item you want serviced, then look at the next tier up. For example, if your armor has an S1 [[Ensorcell (735)|ensorcell]] and you want an S2, you would need Tier 2 resources for that service.&lt;br /&gt;
&lt;br /&gt;
=== Player-Estimated Market Costs ===&lt;br /&gt;
&lt;br /&gt;
The cost estimates in this section are &#039;&#039;&#039;unofficial player-compiled approximations recorded at a specific point in time&#039;&#039;&#039;. Market rates in GemStone IV are highly variable and can shift significantly based on real-world economic conditions, in-game loot changes, pay event activity, and otherwise. These figures should be treated as a rough historical baseline only, not a reliable guide to current prices. &lt;br /&gt;
&lt;br /&gt;
The cost a player may charge for their service depends on their total service bonus. Item difficulty is primarily determined by material, scripts, and other properties (see [[#Gear Difficulty Modifiers|Gear Difficulty Modifiers]] below).&lt;br /&gt;
&lt;br /&gt;
To estimate the total market cost for a service:&lt;br /&gt;
# Find the tier of service you need from the table above and note the number of weeks required.&lt;br /&gt;
# Determine your item&#039;s difficulty, and thus the minimum bonus required to work on that item, and find its row in the difficulty table below to get the approximate cost per week.&lt;br /&gt;
# Multiply the weeks by the cost per week to arrive at a rough total estimate.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example:&#039;&#039;&#039; An item with a difficulty of 250 (Easy) being brought to Tier 2 requires 1.5 weeks of resource. At approximately 1.5m per week for an Easy item, the estimated total cost would be around 2.25m.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Item Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Approximate Difficulty Range&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Approximate Bonus Required&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Approximate Cost Per Week {{sup|*}}&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Easy || &amp;amp;lt; 300 || &amp;amp;lt; 400 || ~1.5m&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Moderate || 300–450 || 400–550 || ~2.0m&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Hard || 450–600 || 550–700 || ~2.5m&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Very Hard || 600–800 || 700–900 || ~3.0m&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Suffusion Only || &amp;amp;gt; 800 || &amp;amp;gt; 900 || ~3–5m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{{sup|*}} &#039;&#039;Approximate cost per week figures are in silver, and are rough player estimates only and are not official values. Actual prices vary by server, provider, and market conditions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Service Success Roll ==&lt;br /&gt;
&lt;br /&gt;
Successfully providing a service requires a successful service roll. An open roll on a d100 is made, adding your character&#039;s service bonus and subtracting a difficulty modifier determined by the tier of service and the characteristics of the target. An endroll of 100 or greater will mean a successful service. A failure on this roll will cause a loss of 10% of the resource points and suffusion the service would have cost. If sufficient resource points remain, the service can be immediately re-attempted.&lt;br /&gt;
&lt;br /&gt;
The player service roll is more limited than other open rolls -- it has only a 1% chance of exploding at either end rather than the more conventional 5%, and can only explode once. In the event of a negative open roll, there is a 1% chance of a &amp;quot;fumble,&amp;quot; which always automatically fails.&lt;br /&gt;
&lt;br /&gt;
Because the service roll is an open roll, it is possible to fumble and fail to apply the service even with a high bonus, or to succeed in application even with an low bonus. The [[Gift of Eonak]] can be used to mitigate the possibility of a poor roll by allowing you to make two rolls and use the highest, reducing the chance of a low open roll to much less than 1%.&lt;br /&gt;
&lt;br /&gt;
The service bonus formula is different for each individual service, and is available on the wiki pages for those services. Your bonus is not visible in game, but a difficulty estimate for a particular service can be viewed before the attempt. For services involving spells, the estimate is accessed using {{boldmono|CAST}} &amp;lt;target&amp;gt;, while the syntax varies for other services. The roll itself is also not visible in game, but can be estimated from the in-game messaging.&lt;br /&gt;
&lt;br /&gt;
Wounds above level 1 scars and spirit being below maximum will apply penalties to all service attempts. This should be kept in mind especially when using {{boldmono|BOOST ENHANCIVE STATS}} to improve your service bonus, as it may cause your spirit to drop below maximum.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you can only fail if you are horribly unlucky||Can only fail on a fumble&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you should be able to &amp;lt;service&amp;gt; it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|the odds are on your side to successfully complete the &amp;lt;service&amp;gt;||75+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you are more likely than not to succeed on your &amp;lt;service&amp;gt;, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|this &amp;lt;service&amp;gt; will be difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|this &amp;lt;service&amp;gt; will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|that this &amp;lt;service&amp;gt; will be nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you will likely need a miracle to complete this &amp;lt;service&amp;gt;||Can only succeed on a positive open roll&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|this &amp;lt;service&amp;gt; is completely beyond your abilities||0%&lt;br /&gt;
|}&amp;lt;section end=difficulty chart /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an astoundingly good attempt!||High open roll&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a horribly poor attempt!||1+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an astoundingly inept attempt!||Low open roll&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make the most horribly incompetent attempt possible! ||Fumble&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Difficulty Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Services applied to combat gear have increased difficulty depending on the properties of the gear, including material, scripts, and other characteristics. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-material_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Material Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-material_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-script_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Script Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-script_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-other_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Other Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-other_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Item Mechanics]]&lt;br /&gt;
[[Category:Character Mechanics]]&lt;br /&gt;
[[Category:Profession services| ]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Profession_service&amp;diff=257853</id>
		<title>Profession service</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Profession_service&amp;diff=257853"/>
		<updated>2026-05-21T19:40:40Z</updated>

		<summary type="html">&lt;p&gt;MORNE: /* Player-Estimated Market Costs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Player services&#039;&#039;&#039; are profession-specific abilities that players can use to give themselves or other players permanent benefits, either directly or through permanent improvements to items. Not all professions currently have player services.&lt;br /&gt;
&lt;br /&gt;
Characters must meet specific level and training prerequisites to gain access to their services and sometimes to unlock more advanced levels of those services.&lt;br /&gt;
&lt;br /&gt;
== List of Services ==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Profession&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Service&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Applied To&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Prerequisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Resource Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Bard]] || [[Song of Luck (1006)]] || Non-pocketed, non-scripted worn items || Level 30, knowledge of 1030 || Luck inspiration&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Cleric]] || [[Sanctify (330)]] || Weapons, armor and shields || Level 30, knowledge of 330 || Devotion&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Empath]] || [[Bloodsmith (1135)]] || Standard inventory jewelry slot || Level 35, knowledge of 1135 || Vitality&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Monk]] || [[Mystic Tattoo]] || Character (via tattooing) || Level 20 || Motes of Tranquility&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Paladin]] || [[Battle Standard (1620)]] || Unique inventory slot || Level 20, knowledge of 1620 || Devotion&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Ranger]] || [[Resist Nature (620)]] || [[Imbue (614)|Imbued]] wearable items || Level 20, knowledge of 620 || Nature&#039;s Grace&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Rogue]] || [[Covert Arts]] || Character (via education) || Level 20, skill requirements dependent on art || Guile&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Sorcerer]] || [[Ensorcell (735)]] || Weapons, armor and shields || Level 35, knowledge of 735 || Necrotic energy&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Warrior]] || [[Weighting, Padding, Sighting]] || Weapons and armor || Level 20 || Grit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Wizard]] || [[Enchant (925)]] || Weapons, armor and shields || Level 25, knowledge of 925 || Essence&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource Points ==&lt;br /&gt;
&lt;br /&gt;
The use of player services is limited by resource points. These are named differently for each service, but are functionally identical. Once a character meets the prerequisites for their service, they will begin to accumulate resource points whenever they absorb experience via an experience pulse (or via offline absorption), at a 1:1 rate. This includes bonuses to experience absorption such as the [[Gift of Lumnis]]. Resource point accumulation is limited to 50,000 points per week, up to a maximum of 200,000 points. For the purpose of resource point accumulation, a new week begins whenever a character&#039;s Gift of Lumnis begins, including when {{boldmono|[[Gift of Lumnis#Lumnis Schedule|LUMNIS SCHEDULE]]}} is used.&lt;br /&gt;
&lt;br /&gt;
Weekly and total resource point accumulation can be viewed using the {{boldmono|[[RESOURCE]]}} verb. There is also an in-game message when a character has accumulated their weekly maximum.&lt;br /&gt;
&lt;br /&gt;
Resource points can be converted into suffused energy using [[Suffusion]], which can be used to increase the odds of success when providing a service.&lt;br /&gt;
&lt;br /&gt;
Each service provision costs a certain number of resource points depending on the particular service and the tier of service being provided.&lt;br /&gt;
&lt;br /&gt;
=== Resource Point Costs by Tier ===&lt;br /&gt;
&lt;br /&gt;
The table below shows the resource point cost for each service tier, along with the approximate number of weeks of accumulation required (based on the 50,000 point weekly cap). Not all professions use this standardized tiered structure; [[Ranger]] services use a distinct rank-and-tier notation (R#T#) and [[Wizard]] [[Enchant (925)|enchanting]] has its own cost structure — see their respective pages for details. Tiers not available for a given profession are marked N/A.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Sorcerer]]&amp;lt;br/&amp;gt;(Ensorcell)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Cleric]]&amp;lt;br/&amp;gt;(Sanctify)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Bard]]&amp;lt;br/&amp;gt;(Song of Luck)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Empath]]&amp;lt;br/&amp;gt;(Bloodsmith)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Monk]]&amp;lt;br/&amp;gt;(Mystic Tattoo)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Paladin]]&amp;lt;br/&amp;gt;(Battle Standard)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 1 || 50,000 (1 week) || 50,000 (1 week) || 50,000 (1 week) || 50,000 (1 week) || 50,000 (1 week) || 50,000 (1 week)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 2 || 75,000 (1.5 weeks) || 75,000 (1.5 weeks) || 75,000 (1.5 weeks) || 75,000 (1.5 weeks) || 75,000 (1.5 weeks) || 75,000 (1.5 weeks)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 3 || 100,000 (2 weeks) || 100,000 (2 weeks) || 100,000 (2 weeks) || 100,000 (2 weeks) || 100,000 (2 weeks) || 100,000 (2 weeks)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 4 || 125,000 (2.5 weeks) || 125,000 (2.5 weeks) || 125,000 (2.5 weeks) || 125,000 (2.5 weeks) || 125,000 (2.5 weeks) || 125,000 (2.5 weeks)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 5 || 150,000 (3 weeks) || 150,000 (3 weeks) || 150,000 (3 weeks) || 150,000 (3 weeks) || 150,000 (3 weeks) || 150,000 (3 weeks)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 6 || N/A || 200,000 (4 weeks) || 200,000 (4 weeks) || N/A || N/A || 200,000 (4 weeks)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To determine the tier you need, find the current tier of the property on the item you want serviced, then look at the next tier up. For example, if your armor has an S1 [[Ensorcell (735)|ensorcell]] and you want an S2, you would need Tier 2 resources for that service.&lt;br /&gt;
&lt;br /&gt;
=== Player-Estimated Market Costs ===&lt;br /&gt;
&lt;br /&gt;
The cost estimates in this section are &#039;&#039;&#039;unofficial player-compiled approximations recorded at a specific point in time&#039;&#039;&#039;. Market rates in GemStone IV are highly variable and can shift significantly based on real-world economic conditions, in-game loot changes, pay event activity, and server-to-server differences. These figures should be treated as a rough historical baseline only, not a reliable guide to current prices. &lt;br /&gt;
&lt;br /&gt;
The cost a player may charge for their service depends on their total service bonus. Item difficulty is primarily determined by material, scripts, and other properties (see [[#Gear Difficulty Modifiers|Gear Difficulty Modifiers]] below).&lt;br /&gt;
&lt;br /&gt;
To estimate the total market cost for a service:&lt;br /&gt;
# Find the tier of service you need from the table above and note the number of weeks required.&lt;br /&gt;
# Determine your item&#039;s difficulty, and thus the minimum bonus required to work on that item, and find its row in the difficulty table below to get the approximate cost per week.&lt;br /&gt;
# Multiply the weeks by the cost per week to arrive at a rough total estimate.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example:&#039;&#039;&#039; An item with a difficulty of 250 (Easy) being brought to Tier 2 requires 1.5 weeks of resource. At approximately 1.5m per week for an Easy item, the estimated total cost would be around 2.25m.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Item Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Approximate Difficulty Range&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Approximate Bonus Required&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Approximate Cost Per Week {{sup|*}}&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Easy || &amp;amp;lt; 300 || &amp;amp;lt; 400 || ~1.5m&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Moderate || 300–450 || 400–550 || ~2.0m&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Hard || 450–600 || 550–700 || ~2.5m&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Very Hard || 600–800 || 700–900 || ~3.0m&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Suffusion Only || &amp;amp;gt; 800 || &amp;amp;gt; 900 || ~3–5m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{{sup|*}} &#039;&#039;Approximate cost per week figures are in silver, and are rough player estimates only and are not official values. Actual prices vary by server, provider, and market conditions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Service Success Roll ==&lt;br /&gt;
&lt;br /&gt;
Successfully providing a service requires a successful service roll. An open roll on a d100 is made, adding your character&#039;s service bonus and subtracting a difficulty modifier determined by the tier of service and the characteristics of the target. An endroll of 100 or greater will mean a successful service. A failure on this roll will cause a loss of 10% of the resource points and suffusion the service would have cost. If sufficient resource points remain, the service can be immediately re-attempted.&lt;br /&gt;
&lt;br /&gt;
The player service roll is more limited than other open rolls -- it has only a 1% chance of exploding at either end rather than the more conventional 5%, and can only explode once. In the event of a negative open roll, there is a 1% chance of a &amp;quot;fumble,&amp;quot; which always automatically fails.&lt;br /&gt;
&lt;br /&gt;
Because the service roll is an open roll, it is possible to fumble and fail to apply the service even with a high bonus, or to succeed in application even with an low bonus. The [[Gift of Eonak]] can be used to mitigate the possibility of a poor roll by allowing you to make two rolls and use the highest, reducing the chance of a low open roll to much less than 1%.&lt;br /&gt;
&lt;br /&gt;
The service bonus formula is different for each individual service, and is available on the wiki pages for those services. Your bonus is not visible in game, but a difficulty estimate for a particular service can be viewed before the attempt. For services involving spells, the estimate is accessed using {{boldmono|CAST}} &amp;lt;target&amp;gt;, while the syntax varies for other services. The roll itself is also not visible in game, but can be estimated from the in-game messaging.&lt;br /&gt;
&lt;br /&gt;
Wounds above level 1 scars and spirit being below maximum will apply penalties to all service attempts. This should be kept in mind especially when using {{boldmono|BOOST ENHANCIVE STATS}} to improve your service bonus, as it may cause your spirit to drop below maximum.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you can only fail if you are horribly unlucky||Can only fail on a fumble&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you should be able to &amp;lt;service&amp;gt; it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|the odds are on your side to successfully complete the &amp;lt;service&amp;gt;||75+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you are more likely than not to succeed on your &amp;lt;service&amp;gt;, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|this &amp;lt;service&amp;gt; will be difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|this &amp;lt;service&amp;gt; will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|that this &amp;lt;service&amp;gt; will be nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you will likely need a miracle to complete this &amp;lt;service&amp;gt;||Can only succeed on a positive open roll&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|this &amp;lt;service&amp;gt; is completely beyond your abilities||0%&lt;br /&gt;
|}&amp;lt;section end=difficulty chart /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an astoundingly good attempt!||High open roll&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a horribly poor attempt!||1+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an astoundingly inept attempt!||Low open roll&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make the most horribly incompetent attempt possible! ||Fumble&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Difficulty Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Services applied to combat gear have increased difficulty depending on the properties of the gear, including material, scripts, and other characteristics. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-material_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Material Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-material_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-script_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Script Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-script_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-other_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Other Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-other_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Item Mechanics]]&lt;br /&gt;
[[Category:Character Mechanics]]&lt;br /&gt;
[[Category:Profession services| ]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Profession_service&amp;diff=257852</id>
		<title>Profession service</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Profession_service&amp;diff=257852"/>
		<updated>2026-05-21T19:39:28Z</updated>

		<summary type="html">&lt;p&gt;MORNE: /* Player-Estimated Market Costs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Player services&#039;&#039;&#039; are profession-specific abilities that players can use to give themselves or other players permanent benefits, either directly or through permanent improvements to items. Not all professions currently have player services.&lt;br /&gt;
&lt;br /&gt;
Characters must meet specific level and training prerequisites to gain access to their services and sometimes to unlock more advanced levels of those services.&lt;br /&gt;
&lt;br /&gt;
== List of Services ==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Profession&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Service&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Applied To&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Prerequisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Resource Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Bard]] || [[Song of Luck (1006)]] || Non-pocketed, non-scripted worn items || Level 30, knowledge of 1030 || Luck inspiration&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Cleric]] || [[Sanctify (330)]] || Weapons, armor and shields || Level 30, knowledge of 330 || Devotion&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Empath]] || [[Bloodsmith (1135)]] || Standard inventory jewelry slot || Level 35, knowledge of 1135 || Vitality&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Monk]] || [[Mystic Tattoo]] || Character (via tattooing) || Level 20 || Motes of Tranquility&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Paladin]] || [[Battle Standard (1620)]] || Unique inventory slot || Level 20, knowledge of 1620 || Devotion&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Ranger]] || [[Resist Nature (620)]] || [[Imbue (614)|Imbued]] wearable items || Level 20, knowledge of 620 || Nature&#039;s Grace&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Rogue]] || [[Covert Arts]] || Character (via education) || Level 20, skill requirements dependent on art || Guile&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Sorcerer]] || [[Ensorcell (735)]] || Weapons, armor and shields || Level 35, knowledge of 735 || Necrotic energy&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Warrior]] || [[Weighting, Padding, Sighting]] || Weapons and armor || Level 20 || Grit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Wizard]] || [[Enchant (925)]] || Weapons, armor and shields || Level 25, knowledge of 925 || Essence&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource Points ==&lt;br /&gt;
&lt;br /&gt;
The use of player services is limited by resource points. These are named differently for each service, but are functionally identical. Once a character meets the prerequisites for their service, they will begin to accumulate resource points whenever they absorb experience via an experience pulse (or via offline absorption), at a 1:1 rate. This includes bonuses to experience absorption such as the [[Gift of Lumnis]]. Resource point accumulation is limited to 50,000 points per week, up to a maximum of 200,000 points. For the purpose of resource point accumulation, a new week begins whenever a character&#039;s Gift of Lumnis begins, including when {{boldmono|[[Gift of Lumnis#Lumnis Schedule|LUMNIS SCHEDULE]]}} is used.&lt;br /&gt;
&lt;br /&gt;
Weekly and total resource point accumulation can be viewed using the {{boldmono|[[RESOURCE]]}} verb. There is also an in-game message when a character has accumulated their weekly maximum.&lt;br /&gt;
&lt;br /&gt;
Resource points can be converted into suffused energy using [[Suffusion]], which can be used to increase the odds of success when providing a service.&lt;br /&gt;
&lt;br /&gt;
Each service provision costs a certain number of resource points depending on the particular service and the tier of service being provided.&lt;br /&gt;
&lt;br /&gt;
=== Resource Point Costs by Tier ===&lt;br /&gt;
&lt;br /&gt;
The table below shows the resource point cost for each service tier, along with the approximate number of weeks of accumulation required (based on the 50,000 point weekly cap). Not all professions use this standardized tiered structure; [[Ranger]] services use a distinct rank-and-tier notation (R#T#) and [[Wizard]] [[Enchant (925)|enchanting]] has its own cost structure — see their respective pages for details. Tiers not available for a given profession are marked N/A.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Sorcerer]]&amp;lt;br/&amp;gt;(Ensorcell)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Cleric]]&amp;lt;br/&amp;gt;(Sanctify)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Bard]]&amp;lt;br/&amp;gt;(Song of Luck)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Empath]]&amp;lt;br/&amp;gt;(Bloodsmith)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Monk]]&amp;lt;br/&amp;gt;(Mystic Tattoo)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Paladin]]&amp;lt;br/&amp;gt;(Battle Standard)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 1 || 50,000 (1 week) || 50,000 (1 week) || 50,000 (1 week) || 50,000 (1 week) || 50,000 (1 week) || 50,000 (1 week)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 2 || 75,000 (1.5 weeks) || 75,000 (1.5 weeks) || 75,000 (1.5 weeks) || 75,000 (1.5 weeks) || 75,000 (1.5 weeks) || 75,000 (1.5 weeks)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 3 || 100,000 (2 weeks) || 100,000 (2 weeks) || 100,000 (2 weeks) || 100,000 (2 weeks) || 100,000 (2 weeks) || 100,000 (2 weeks)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 4 || 125,000 (2.5 weeks) || 125,000 (2.5 weeks) || 125,000 (2.5 weeks) || 125,000 (2.5 weeks) || 125,000 (2.5 weeks) || 125,000 (2.5 weeks)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 5 || 150,000 (3 weeks) || 150,000 (3 weeks) || 150,000 (3 weeks) || 150,000 (3 weeks) || 150,000 (3 weeks) || 150,000 (3 weeks)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 6 || N/A || 200,000 (4 weeks) || 200,000 (4 weeks) || N/A || N/A || 200,000 (4 weeks)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To determine the tier you need, find the current tier of the property on the item you want serviced, then look at the next tier up. For example, if your armor has an S1 [[Ensorcell (735)|ensorcell]] and you want an S2, you would need Tier 2 resources for that service.&lt;br /&gt;
&lt;br /&gt;
=== Player-Estimated Market Costs ===&lt;br /&gt;
&lt;br /&gt;
The cost estimates in this section are &#039;&#039;&#039;unofficial player-compiled approximations recorded at a specific point in time&#039;&#039;&#039;. Market rates in GemStone IV are highly variable and can shift significantly based on real-world economic conditions, in-game loot changes, pay event activity, and server-to-server differences. These figures should be treated as a rough historical baseline only, not a reliable guide to current prices. &lt;br /&gt;
&lt;br /&gt;
The cost a player may charge for their service depends on their total service bonus. Item difficulty is primarily determined by material, scripts, and other properties (see [[#Gear Difficulty Modifiers|Gear Difficulty Modifiers]] below).&lt;br /&gt;
&lt;br /&gt;
To estimate the total market cost for a service:&lt;br /&gt;
# Find the tier of service you need from the table above and note the number of weeks required.&lt;br /&gt;
# Determine your item&#039;s difficulty, and thus the minimum bonus required to work on that item, and find its row in the difficulty table below to get the approximate cost per week.&lt;br /&gt;
# Multiply the weeks by the cost per week to arrive at a rough total estimate.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example:&#039;&#039;&#039; An item with a difficulty of 250 (Easy) being brought to Tier 2 requires 1.5 weeks of juice. At approximately 1.5m per week for an Easy item, the estimated total cost would be around 2.25m.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Item Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Approximate Difficulty Range&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Approximate Bonus Required&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Approximate Cost Per Week {{sup|*}}&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Easy || &amp;amp;lt; 300 || &amp;amp;lt; 400 || ~1.5m&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Moderate || 300–450 || 400–550 || ~2.0m&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Hard || 450–600 || 550–700 || ~2.5m&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Very Hard || 600–800 || 700–900 || ~3.0m&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Suffusion Only || &amp;amp;gt; 800 || &amp;amp;gt; 900 || ~3–5m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{{sup|*}} &#039;&#039;Approximate cost per week figures are in silver, and are rough player estimates only and are not official values. Actual prices vary by server, provider, and market conditions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Service Success Roll ==&lt;br /&gt;
&lt;br /&gt;
Successfully providing a service requires a successful service roll. An open roll on a d100 is made, adding your character&#039;s service bonus and subtracting a difficulty modifier determined by the tier of service and the characteristics of the target. An endroll of 100 or greater will mean a successful service. A failure on this roll will cause a loss of 10% of the resource points and suffusion the service would have cost. If sufficient resource points remain, the service can be immediately re-attempted.&lt;br /&gt;
&lt;br /&gt;
The player service roll is more limited than other open rolls -- it has only a 1% chance of exploding at either end rather than the more conventional 5%, and can only explode once. In the event of a negative open roll, there is a 1% chance of a &amp;quot;fumble,&amp;quot; which always automatically fails.&lt;br /&gt;
&lt;br /&gt;
Because the service roll is an open roll, it is possible to fumble and fail to apply the service even with a high bonus, or to succeed in application even with an low bonus. The [[Gift of Eonak]] can be used to mitigate the possibility of a poor roll by allowing you to make two rolls and use the highest, reducing the chance of a low open roll to much less than 1%.&lt;br /&gt;
&lt;br /&gt;
The service bonus formula is different for each individual service, and is available on the wiki pages for those services. Your bonus is not visible in game, but a difficulty estimate for a particular service can be viewed before the attempt. For services involving spells, the estimate is accessed using {{boldmono|CAST}} &amp;lt;target&amp;gt;, while the syntax varies for other services. The roll itself is also not visible in game, but can be estimated from the in-game messaging.&lt;br /&gt;
&lt;br /&gt;
Wounds above level 1 scars and spirit being below maximum will apply penalties to all service attempts. This should be kept in mind especially when using {{boldmono|BOOST ENHANCIVE STATS}} to improve your service bonus, as it may cause your spirit to drop below maximum.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you can only fail if you are horribly unlucky||Can only fail on a fumble&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you should be able to &amp;lt;service&amp;gt; it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|the odds are on your side to successfully complete the &amp;lt;service&amp;gt;||75+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you are more likely than not to succeed on your &amp;lt;service&amp;gt;, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|this &amp;lt;service&amp;gt; will be difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|this &amp;lt;service&amp;gt; will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|that this &amp;lt;service&amp;gt; will be nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you will likely need a miracle to complete this &amp;lt;service&amp;gt;||Can only succeed on a positive open roll&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|this &amp;lt;service&amp;gt; is completely beyond your abilities||0%&lt;br /&gt;
|}&amp;lt;section end=difficulty chart /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an astoundingly good attempt!||High open roll&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a horribly poor attempt!||1+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an astoundingly inept attempt!||Low open roll&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make the most horribly incompetent attempt possible! ||Fumble&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Difficulty Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Services applied to combat gear have increased difficulty depending on the properties of the gear, including material, scripts, and other characteristics. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-material_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Material Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-material_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-script_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Script Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-script_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-other_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Other Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-other_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Item Mechanics]]&lt;br /&gt;
[[Category:Character Mechanics]]&lt;br /&gt;
[[Category:Profession services| ]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Profession_service&amp;diff=257851</id>
		<title>Profession service</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Profession_service&amp;diff=257851"/>
		<updated>2026-05-21T19:38:33Z</updated>

		<summary type="html">&lt;p&gt;MORNE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Player services&#039;&#039;&#039; are profession-specific abilities that players can use to give themselves or other players permanent benefits, either directly or through permanent improvements to items. Not all professions currently have player services.&lt;br /&gt;
&lt;br /&gt;
Characters must meet specific level and training prerequisites to gain access to their services and sometimes to unlock more advanced levels of those services.&lt;br /&gt;
&lt;br /&gt;
== List of Services ==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Profession&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Service&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Applied To&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Prerequisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Resource Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Bard]] || [[Song of Luck (1006)]] || Non-pocketed, non-scripted worn items || Level 30, knowledge of 1030 || Luck inspiration&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Cleric]] || [[Sanctify (330)]] || Weapons, armor and shields || Level 30, knowledge of 330 || Devotion&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Empath]] || [[Bloodsmith (1135)]] || Standard inventory jewelry slot || Level 35, knowledge of 1135 || Vitality&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Monk]] || [[Mystic Tattoo]] || Character (via tattooing) || Level 20 || Motes of Tranquility&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Paladin]] || [[Battle Standard (1620)]] || Unique inventory slot || Level 20, knowledge of 1620 || Devotion&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Ranger]] || [[Resist Nature (620)]] || [[Imbue (614)|Imbued]] wearable items || Level 20, knowledge of 620 || Nature&#039;s Grace&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Rogue]] || [[Covert Arts]] || Character (via education) || Level 20, skill requirements dependent on art || Guile&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Sorcerer]] || [[Ensorcell (735)]] || Weapons, armor and shields || Level 35, knowledge of 735 || Necrotic energy&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Warrior]] || [[Weighting, Padding, Sighting]] || Weapons and armor || Level 20 || Grit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Wizard]] || [[Enchant (925)]] || Weapons, armor and shields || Level 25, knowledge of 925 || Essence&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource Points ==&lt;br /&gt;
&lt;br /&gt;
The use of player services is limited by resource points. These are named differently for each service, but are functionally identical. Once a character meets the prerequisites for their service, they will begin to accumulate resource points whenever they absorb experience via an experience pulse (or via offline absorption), at a 1:1 rate. This includes bonuses to experience absorption such as the [[Gift of Lumnis]]. Resource point accumulation is limited to 50,000 points per week, up to a maximum of 200,000 points. For the purpose of resource point accumulation, a new week begins whenever a character&#039;s Gift of Lumnis begins, including when {{boldmono|[[Gift of Lumnis#Lumnis Schedule|LUMNIS SCHEDULE]]}} is used.&lt;br /&gt;
&lt;br /&gt;
Weekly and total resource point accumulation can be viewed using the {{boldmono|[[RESOURCE]]}} verb. There is also an in-game message when a character has accumulated their weekly maximum.&lt;br /&gt;
&lt;br /&gt;
Resource points can be converted into suffused energy using [[Suffusion]], which can be used to increase the odds of success when providing a service.&lt;br /&gt;
&lt;br /&gt;
Each service provision costs a certain number of resource points depending on the particular service and the tier of service being provided.&lt;br /&gt;
&lt;br /&gt;
=== Resource Point Costs by Tier ===&lt;br /&gt;
&lt;br /&gt;
The table below shows the resource point cost for each service tier, along with the approximate number of weeks of accumulation required (based on the 50,000 point weekly cap). Not all professions use this standardized tiered structure; [[Ranger]] services use a distinct rank-and-tier notation (R#T#) and [[Wizard]] [[Enchant (925)|enchanting]] has its own cost structure — see their respective pages for details. Tiers not available for a given profession are marked N/A.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Sorcerer]]&amp;lt;br/&amp;gt;(Ensorcell)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Cleric]]&amp;lt;br/&amp;gt;(Sanctify)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Bard]]&amp;lt;br/&amp;gt;(Song of Luck)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Empath]]&amp;lt;br/&amp;gt;(Bloodsmith)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Monk]]&amp;lt;br/&amp;gt;(Mystic Tattoo)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Paladin]]&amp;lt;br/&amp;gt;(Battle Standard)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 1 || 50,000 (1 week) || 50,000 (1 week) || 50,000 (1 week) || 50,000 (1 week) || 50,000 (1 week) || 50,000 (1 week)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 2 || 75,000 (1.5 weeks) || 75,000 (1.5 weeks) || 75,000 (1.5 weeks) || 75,000 (1.5 weeks) || 75,000 (1.5 weeks) || 75,000 (1.5 weeks)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 3 || 100,000 (2 weeks) || 100,000 (2 weeks) || 100,000 (2 weeks) || 100,000 (2 weeks) || 100,000 (2 weeks) || 100,000 (2 weeks)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 4 || 125,000 (2.5 weeks) || 125,000 (2.5 weeks) || 125,000 (2.5 weeks) || 125,000 (2.5 weeks) || 125,000 (2.5 weeks) || 125,000 (2.5 weeks)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 5 || 150,000 (3 weeks) || 150,000 (3 weeks) || 150,000 (3 weeks) || 150,000 (3 weeks) || 150,000 (3 weeks) || 150,000 (3 weeks)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 6 || N/A || 200,000 (4 weeks) || 200,000 (4 weeks) || N/A || N/A || 200,000 (4 weeks)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To determine the tier you need, find the current tier of the property on the item you want serviced, then look at the next tier up. For example, if your armor has an S1 [[Ensorcell (735)|ensorcell]] and you want an S2, you would need Tier 2 resources for that service.&lt;br /&gt;
&lt;br /&gt;
=== Player-Estimated Market Costs ===&lt;br /&gt;
&lt;br /&gt;
The cost estimates in this section are &#039;&#039;&#039;unofficial player-compiled approximations recorded at a specific point in time&#039;&#039;&#039;. Market rates in GemStone IV are highly variable and can shift significantly based on real-world economic conditions, in-game loot changes, pay event activity, and server-to-server differences. These figures should be treated as a rough historical baseline only, not a reliable guide to current prices. If you are able to provide updated figures, please note the date of your observations in the [[Talk:Profession_service|talk page]].&lt;br /&gt;
&lt;br /&gt;
The cost a player may charge for their service depends on their total service bonus. Item difficulty is primarily determined by material, scripts, and other properties (see [[#Gear Difficulty Modifiers|Gear Difficulty Modifiers]] below).&lt;br /&gt;
&lt;br /&gt;
To estimate the total market cost for a service:&lt;br /&gt;
# Find the tier of service you need from the table above and note the number of weeks required.&lt;br /&gt;
# Determine your item&#039;s difficulty, and thus the minimum bonus required to work on that item, and find its row in the difficulty table below to get the approximate cost per week.&lt;br /&gt;
# Multiply the weeks by the cost per week to arrive at a rough total estimate.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example:&#039;&#039;&#039; An item with a difficulty of 250 (Easy) being brought to Tier 2 requires 1.5 weeks of juice. At approximately 1.5m per week for an Easy item, the estimated total cost would be around 2.25m.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Item Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Approximate Difficulty Range&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Approximate Bonus Required&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Approximate Cost Per Week {{sup|*}}&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Easy || &amp;amp;lt; 300 || &amp;amp;lt; 400 || ~1.5m&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Moderate || 300–450 || 400–550 || ~2.0m&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Hard || 450–600 || 550–700 || ~2.5m&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Very Hard || 600–800 || 700–900 || ~3.0m&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Suffusion Only || &amp;amp;gt; 800 || &amp;amp;gt; 900 || ~3–5m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{{sup|*}} &#039;&#039;Approximate cost per week figures are in silver, and are rough player estimates only and are not official values. Actual prices vary by server, provider, and market conditions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Service Success Roll ==&lt;br /&gt;
&lt;br /&gt;
Successfully providing a service requires a successful service roll. An open roll on a d100 is made, adding your character&#039;s service bonus and subtracting a difficulty modifier determined by the tier of service and the characteristics of the target. An endroll of 100 or greater will mean a successful service. A failure on this roll will cause a loss of 10% of the resource points and suffusion the service would have cost. If sufficient resource points remain, the service can be immediately re-attempted.&lt;br /&gt;
&lt;br /&gt;
The player service roll is more limited than other open rolls -- it has only a 1% chance of exploding at either end rather than the more conventional 5%, and can only explode once. In the event of a negative open roll, there is a 1% chance of a &amp;quot;fumble,&amp;quot; which always automatically fails.&lt;br /&gt;
&lt;br /&gt;
Because the service roll is an open roll, it is possible to fumble and fail to apply the service even with a high bonus, or to succeed in application even with an low bonus. The [[Gift of Eonak]] can be used to mitigate the possibility of a poor roll by allowing you to make two rolls and use the highest, reducing the chance of a low open roll to much less than 1%.&lt;br /&gt;
&lt;br /&gt;
The service bonus formula is different for each individual service, and is available on the wiki pages for those services. Your bonus is not visible in game, but a difficulty estimate for a particular service can be viewed before the attempt. For services involving spells, the estimate is accessed using {{boldmono|CAST}} &amp;lt;target&amp;gt;, while the syntax varies for other services. The roll itself is also not visible in game, but can be estimated from the in-game messaging.&lt;br /&gt;
&lt;br /&gt;
Wounds above level 1 scars and spirit being below maximum will apply penalties to all service attempts. This should be kept in mind especially when using {{boldmono|BOOST ENHANCIVE STATS}} to improve your service bonus, as it may cause your spirit to drop below maximum.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you can only fail if you are horribly unlucky||Can only fail on a fumble&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you should be able to &amp;lt;service&amp;gt; it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|the odds are on your side to successfully complete the &amp;lt;service&amp;gt;||75+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you are more likely than not to succeed on your &amp;lt;service&amp;gt;, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|this &amp;lt;service&amp;gt; will be difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|this &amp;lt;service&amp;gt; will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|that this &amp;lt;service&amp;gt; will be nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you will likely need a miracle to complete this &amp;lt;service&amp;gt;||Can only succeed on a positive open roll&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|this &amp;lt;service&amp;gt; is completely beyond your abilities||0%&lt;br /&gt;
|}&amp;lt;section end=difficulty chart /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an astoundingly good attempt!||High open roll&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a horribly poor attempt!||1+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an astoundingly inept attempt!||Low open roll&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make the most horribly incompetent attempt possible! ||Fumble&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Difficulty Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Services applied to combat gear have increased difficulty depending on the properties of the gear, including material, scripts, and other characteristics. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-material_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Material Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-material_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-script_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Script Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-script_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-other_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Other Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-other_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Item Mechanics]]&lt;br /&gt;
[[Category:Character Mechanics]]&lt;br /&gt;
[[Category:Profession services| ]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Profession_service&amp;diff=257850</id>
		<title>Profession service</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Profession_service&amp;diff=257850"/>
		<updated>2026-05-21T18:52:55Z</updated>

		<summary type="html">&lt;p&gt;MORNE: multiple updates to help with clarity for new players&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Player services&#039;&#039;&#039; are profession-specific abilities that players can use to give themselves or other players permanent benefits, either directly or through permanent improvements to items. Not all professions currently have player services.&lt;br /&gt;
&lt;br /&gt;
Characters must meet specific level and training prerequisites to gain access to their services and sometimes to unlock more advanced levels of those services.&lt;br /&gt;
&lt;br /&gt;
== List of Services ==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Profession&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Service&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Applied To&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Prerequisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Resource Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Bard]] || [[Song of Luck (1006)]] || Non-pocketed, non-scripted worn items || Level 30, knowledge of 1030 || Luck inspiration&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Cleric]] || [[Sanctify (330)]] || Weapons, armor and shields || Level 30, knowledge of 330 || Devotion&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Empath]] || [[Bloodsmith (1135)]] || Standard inventory jewelry slot || Level 35, knowledge of 1135 || Vitality&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Monk]] || [[Mystic Tattoo]] || Character (via tattooing) || Level 20 || Motes of Tranquility&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Paladin]] || [[Battle Standard (1620)]] || Unique inventory slot || Level 20, knowledge of 1620 || Devotion&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Ranger]] || [[Resist Nature (620)]] || [[Imbue (614)|Imbued]] wearable items || Level 20, knowledge of 620 || Nature&#039;s Grace&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Rogue]] || [[Covert Arts]] || Character (via education) || Level 20, skill requirements dependent on art || Guile&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Sorcerer]] || [[Ensorcell (735)]] || Weapons, armor and shields || Level 35, knowledge of 735 || Necrotic energy&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Warrior]] || [[Weighting, Padding, Sighting]] || Weapons and armor || Level 20 || Grit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Wizard]] || [[Enchant (925)]] || Weapons, armor and shields || Level 25, knowledge of 925 || Essence&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource Points ==&lt;br /&gt;
&lt;br /&gt;
The use of player services is limited by resource points. These are named differently for each service, but are functionally identical. Once a character meets the prerequisites for their service, they will begin to accumulate resource points whenever they absorb experience via an experience pulse (or via offline absorption), at a 1:1 rate. This includes bonuses to experience absorption such as the [[Gift of Lumnis]]. Resource point accumulation is limited to 50,000 points per week, up to a maximum of 200,000 points. For the purpose of resource point accumulation, a new week begins whenever a character&#039;s Gift of Lumnis begins, including when {{boldmono|[[Gift of Lumnis#Lumnis Schedule|LUMNIS SCHEDULE]]}} is used.&lt;br /&gt;
&lt;br /&gt;
Weekly and total resource point accumulation can be viewed using the {{boldmono|[[RESOURCE]]}} verb. There is also an in-game message when a character has accumulated their weekly maximum.&lt;br /&gt;
&lt;br /&gt;
Resource points can be converted into suffused energy using [[Suffusion]], which can be used to increase the odds of success when providing a service.&lt;br /&gt;
&lt;br /&gt;
Each service provision costs a certain number of resource points depending on the particular service and the tier of service being provided.&lt;br /&gt;
&lt;br /&gt;
=== Resource Point Costs by Tier ===&lt;br /&gt;
&lt;br /&gt;
The table below shows the resource point cost for each service tier, along with the approximate number of weeks of accumulation required (based on the 50,000 point weekly cap). Note that not all classes have services at every tier; tiers not available for a given class are marked N/A.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Sorcerer]]&amp;lt;br/&amp;gt;(Ensorcel)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Cleric]]&amp;lt;br/&amp;gt;(Sanctify)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Bard]]&amp;lt;br/&amp;gt;(Song of Luck)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Empath]]&amp;lt;br/&amp;gt;(Bloodsmith)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|[[Ranger]]&amp;lt;br/&amp;gt;(Resist Nature)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 1 || 50,000 (1 week) || 50,000 (1 week) || 50,000 (1 week) || 50,000 (1 week) || 50,000 (1 week)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 2 || 75,000 (1.5 weeks) || 75,000 (1.5 weeks) || 75,000 (1.5 weeks) || 75,000 (1.5 weeks) || 75,000 (1.5 weeks)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 3 || 100,000 (2 weeks) || 100,000 (2 weeks) || 100,000 (2 weeks) || 100,000 (2 weeks) || 100,000 (2 weeks)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 4 || 125,000 (2.5 weeks) || 125,000 (2.5 weeks) || 125,000 (2.5 weeks) || 125,000 (2.5 weeks) || 125,000 (2.5 weeks)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 5 || 150,000 (3 weeks) || 150,000 (3 weeks) || 150,000 (3 weeks) || 150,000 (3 weeks) || 150,000 (3 weeks)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Tier 6 || N/A || 200,000 (4 weeks) || 200,000 (4 weeks) || N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To determine the tier you need, find the current tier of the property on the item you want serviced, then look at the next tier up. For example, if your armor has an S1 [[Ensorcell (735)|ensorcell]] and you want an S2, you would need Tier 2 resources for that service.&lt;br /&gt;
&lt;br /&gt;
=== Player-Estimated Market Costs ===&lt;br /&gt;
&lt;br /&gt;
The cost estimates in this section are &#039;&#039;&#039;unofficial player-compiled approximations&#039;&#039;&#039; recorded at a particular point in time. They are not guaranteed to be accurate, current, or representative of any specific server&#039;s market. Use them only as a rough starting point when budgeting for a service.&lt;br /&gt;
&lt;br /&gt;
The cost a player may charge for their service depends on their total service bonus. Item difficulty is primarily determined by material, scripts, and other properties (see [[#Gear Difficulty Modifiers|Gear Difficulty Modifiers]] below).&lt;br /&gt;
&lt;br /&gt;
To estimate the total market cost for a service:&lt;br /&gt;
# Find the tier of service you need from the table above and note the number of weeks required.&lt;br /&gt;
# Determine your item&#039;s difficulty, and thus the minimum bonus required to work on that item, and find its row in the difficulty table below to get the approximate cost per week.&lt;br /&gt;
# Multiply the weeks by the cost per week to arrive at a rough total estimate.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example:&#039;&#039;&#039; An item with a difficulty of 250 (Easy) being brought to Tier 2 requires 1.5 weeks of juice. At approximately 1.5m per week for an Easy item, the estimated total cost would be around 2.25m.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Item Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Approximate Difficulty Range&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Approximate Bonus Required&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Approximate Cost Per Week {{sup|*}}&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Easy || &amp;amp;lt; 300 || &amp;amp;lt; 400 || ~1.5m&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Moderate || 300–450 || 400–550 || ~2.0m&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Hard || 450–600 || 550–700 || ~2.5m&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Very Hard || 600–800 || 700–900 || ~3.0m&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Suffusion Only || &amp;amp;gt; 800 || &amp;amp;gt; 900 || ~3–5m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{{sup|*}} &#039;&#039;Approximate cost per week figures are in silver, and are rough player estimates only and are not official values. Actual prices vary by server, provider, and market conditions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Service Success Roll ==&lt;br /&gt;
&lt;br /&gt;
Successfully providing a service requires a successful service roll. An open roll on a d100 is made, adding your character&#039;s service bonus and subtracting a difficulty modifier determined by the tier of service and the characteristics of the target. An endroll of 100 or greater will mean a successful service. A failure on this roll will cause a loss of 10% of the resource points and suffusion the service would have cost. If sufficient resource points remain, the service can be immediately re-attempted.&lt;br /&gt;
&lt;br /&gt;
The player service roll is more limited than other open rolls -- it has only a 1% chance of exploding at either end rather than the more conventional 5%, and can only explode once. In the event of a negative open roll, there is a 1% chance of a &amp;quot;fumble,&amp;quot; which always automatically fails.&lt;br /&gt;
&lt;br /&gt;
Because the service roll is an open roll, it is possible to fumble and fail to apply the service even with a high bonus, or to succeed in application even with an low bonus. The [[Gift of Eonak]] can be used to mitigate the possibility of a poor roll by allowing you to make two rolls and use the highest, reducing the chance of a low open roll to much less than 1%.&lt;br /&gt;
&lt;br /&gt;
The service bonus formula is different for each individual service, and is available on the wiki pages for those services. Your bonus is not visible in game, but a difficulty estimate for a particular service can be viewed before the attempt. For services involving spells, the estimate is accessed using {{boldmono|CAST}} &amp;lt;target&amp;gt;, while the syntax varies for other services. The roll itself is also not visible in game, but can be estimated from the in-game messaging.&lt;br /&gt;
&lt;br /&gt;
Wounds above level 1 scars and spirit being below maximum will apply penalties to all service attempts. This should be kept in mind especially when using {{boldmono|BOOST ENHANCIVE STATS}} to improve your service bonus, as it may cause your spirit to drop below maximum.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you can only fail if you are horribly unlucky||Can only fail on a fumble&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you should be able to &amp;lt;service&amp;gt; it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|the odds are on your side to successfully complete the &amp;lt;service&amp;gt;||75+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you are more likely than not to succeed on your &amp;lt;service&amp;gt;, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|this &amp;lt;service&amp;gt; will be difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|this &amp;lt;service&amp;gt; will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|that this &amp;lt;service&amp;gt; will be nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you will likely need a miracle to complete this &amp;lt;service&amp;gt;||Can only succeed on a positive open roll&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|this &amp;lt;service&amp;gt; is completely beyond your abilities||0%&lt;br /&gt;
|}&amp;lt;section end=difficulty chart /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an astoundingly good attempt!||High open roll&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a horribly poor attempt!||1+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an astoundingly inept attempt!||Low open roll&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make the most horribly incompetent attempt possible! ||Fumble&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Difficulty Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Services applied to combat gear have increased difficulty depending on the properties of the gear, including material, scripts, and other characteristics. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-material_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Material Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-material_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-script_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Script Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-script_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-other_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Other Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-other_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Item Mechanics]]&lt;br /&gt;
[[Category:Character Mechanics]]&lt;br /&gt;
[[Category:Profession services| ]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Tatterclaws%27_Guide_for_New_and_Returning_Players&amp;diff=257739</id>
		<title>Lich:Tatterclaws&#039; Guide for New and Returning Players</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Tatterclaws%27_Guide_for_New_and_Returning_Players&amp;diff=257739"/>
		<updated>2026-05-09T17:28:59Z</updated>

		<summary type="html">&lt;p&gt;MORNE: /* Peripheral Scripts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
&lt;br /&gt;
== Tatterclaws’ Guide for New and Returning Players ==&lt;br /&gt;
=== July 2024 Edition ===&lt;br /&gt;
&lt;br /&gt;
 This is an extensive update and expansion of the guide I wrote in April 2020 to help new and returning players, particularly those with minimal technology experience, get set up with [https://gswiki.play.net/Main_Page GemStone IV (GSIV)] and [https://gswiki.play.net/Lich_(software) Lich]. As someone traveling Elanthia since the AOL days in the 1990s, many people have helped me get acquainted with the changes and get back up to speed. I wrote this guide to compile and pass on that knowledge to others in similar circumstances. My hope is that after using this yourself, you&#039;ll send it to your friends who are just getting into the game, or returning after a long break, to ease their transition. More players means more fun for everyone! &lt;br /&gt;
 -[[Tatterclaws]], AKA [[https://gswiki.play.net/Starsworn_(prime) Starsworn]]&lt;br /&gt;
&lt;br /&gt;
This guide is designed to be followed one step at a time, from start to finish. If you do that, it should be relatively painless, and you should have a comfortable, flexible setup by the end which allows you to easily access the incomparable depth of GSIV going forward. Here’s the bird’s eye view:&lt;br /&gt;
&lt;br /&gt;
* Account setup and installation&lt;br /&gt;
* Customizing your UI&lt;br /&gt;
* Customizing your scripts&lt;br /&gt;
* Customizing your character&lt;br /&gt;
&lt;br /&gt;
For brand new players learning to play the game, please see the [https://gswiki.play.net/New_Players%27_Guide official guide for new players].&lt;br /&gt;
&lt;br /&gt;
If you’re having trouble with dying, check out the [https://gswiki.play.net/Guide_for_the_Recently_Departed GSIV Guide for the Recently Departed].&lt;br /&gt;
&lt;br /&gt;
=== Account ===&lt;br /&gt;
* Create or reactivate your account from the [https://www.play.net/gs4/ official GSIV website].&lt;br /&gt;
* If you need help accessing an old character or account, you can email Chris at custserv@simutronics.com.&lt;br /&gt;
&lt;br /&gt;
If you’re a returning player, you may enjoy typing {{boldmono|INFO START}}, which shows when your character was first created!&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
The installation has three programs:&lt;br /&gt;
&lt;br /&gt;
* Lich (the open-source foundation for the scripts)&lt;br /&gt;
* Ruby (the programming environment used by Lich)&lt;br /&gt;
* Wrayth (the official GemStone front end)&lt;br /&gt;
&lt;br /&gt;
Wrayth can be downloaded via [https://www.play.net www.play.net]. Right before you log into a character through the website, click “(download)” next to Wrayth.&lt;br /&gt;
&lt;br /&gt;
Lich and Ruby can be installed together. To do so, follow the [https://gswiki.play.net/Lich_(software) Lich installation guide], found in the blue box, then scroll down to the “Windows New Installation” section.&lt;br /&gt;
&lt;br /&gt;
When the installation is done, look for the Lich5 folder on your desktop. There’s a file inside called lich.rbw. This is what you’ll use to login to the game each time.&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;re in the game, let&#039;s start customizing!&lt;br /&gt;
&lt;br /&gt;
=== Wrayth ===&lt;br /&gt;
Now that you’ve installed Lich, Ruby, and Wrayth, and launched your character from lich.rbw, you should see the game inside of the Wrayth UI. Here’s how I have mine configured. You’ll probably want to adapt it to your own, but this should be a good starting point:&lt;br /&gt;
&lt;br /&gt;
Two of these windows require scripts. A script is a short program that serves a particular function, often a single one, and which is run through Lich, a third-party, open-source scripting environment.&lt;br /&gt;
&lt;br /&gt;
To get these additional windows and make them load automatically whenever the game opens, you can paste these four commands separately (for each line: Ctrl-C, Ctrl-V, press Enter):&lt;br /&gt;
&lt;br /&gt;
 ;repo download uberbar_eo&lt;br /&gt;
 ;autostart add uberbar_eo&lt;br /&gt;
 ;repo download invoker-window&lt;br /&gt;
 ;autostart add invoker-window&lt;br /&gt;
&lt;br /&gt;
Next, if you click the carat in the top left, you can open the Windows panel, where you can show or hide windows. The ones I have shown are: Thoughts, Announcements, Bounties, Tatterclaws (this will be your character name), and Invoker.&lt;br /&gt;
&lt;br /&gt;
Here are my general Wrayth highlights, including for messages that need attention:&lt;br /&gt;
&lt;br /&gt;
In the top right, go to Options -&amp;gt; Highlights, then under the tabs I have:&lt;br /&gt;
&lt;br /&gt;
==== Custom: ====&lt;br /&gt;
* (Focused)&lt;br /&gt;
* you drop&lt;br /&gt;
* will be working&lt;br /&gt;
* voice whispers&lt;br /&gt;
* you are being watched&lt;br /&gt;
* returns to normal&lt;br /&gt;
* A town crier steps in and announces,&lt;br /&gt;
* [SEND]&lt;br /&gt;
&lt;br /&gt;
==== Names: ====&lt;br /&gt;
* Your own character’s name&lt;br /&gt;
* Your friends&lt;br /&gt;
* Any GM-run merchant characters you encounter&lt;br /&gt;
&lt;br /&gt;
==== Macros ====&lt;br /&gt;
Wrayth also allows you to create macros, which are keyboard shortcuts to enter custom text. You can access these in the top right, under Options -&amp;gt; Macros.&lt;br /&gt;
&lt;br /&gt;
There are two fancy symbols I use to help:&lt;br /&gt;
&lt;br /&gt;
 \r acts as pressing the Enter key&lt;br /&gt;
 @ places the cursor at that location&lt;br /&gt;
&lt;br /&gt;
So, for example, I use these:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl-T || take @ from my cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl-P || put @ in my cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl-L || look in my cloak\r ||&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl-E || empty @ into my cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| Keypad 0 || ;k all\r;go2 town\r;u\r || Emergency button which stops all scripts and runs to town&lt;br /&gt;
|-&lt;br /&gt;
| Alt-S || ;eloot ||&lt;br /&gt;
|-&lt;br /&gt;
| Alt-L || {ToggleLinks} || This turns on clickable hyperlinks, which I like for:&lt;br /&gt;
  * NPC dialogue options&lt;br /&gt;
  * Spirit Beast battles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wrayth Settings ===&lt;br /&gt;
Here are other settings I’ve changed:&lt;br /&gt;
&lt;br /&gt;
In the top right, under Options -&amp;gt; Advanced, scroll down two lines, then click the checkbox for think to shortcut. This allows you to type {{boldmono|Name:Message}}, instead of {{boldmono|THINK TO &amp;lt;NAME&amp;gt;}}, which helps avoid accidentally sending private messages publicly.&lt;br /&gt;
&lt;br /&gt;
=== Lich ===&lt;br /&gt;
As mentioned before, a script is a miniature program that usually serves a single purpose. Just like any program, you can read about scripts before downloading them, download them, run them, and you can also set them to autostart whenever you open GemStone. Thus, every script we use will follow the same pattern:&lt;br /&gt;
&lt;br /&gt;
 ;repo info scriptname (optional, tells you info about the script)&lt;br /&gt;
 ;repo download scriptname (to download the script)&lt;br /&gt;
 ;scriptname (to run the script)&lt;br /&gt;
 ;autostart add scriptname (optional, to make the script run when you open GSIV)&lt;br /&gt;
&lt;br /&gt;
The official GSIV Discord channel can also help address any questions or issues you have. You can connect to it by using {{boldmono|DISCORD SETUP}} in-game. The #Scripting channel is particularly helpful.&lt;br /&gt;
&lt;br /&gt;
Lich can also be used to access LNet, which is an unmoderated global chat. While some people enjoy the connectivity, the updates to the in-game ESP have made it a palatable and popular alternative. Personally, I find that the improved behavior resulting from having a moderated, in-game chat far outweighs any potential benefit from LNet, and I recommend using ESP, which will be covered in Part II of this guide.&lt;br /&gt;
&lt;br /&gt;
A quick clarification: “script” refers both to these miniature programs which are run through Lich, as well as special in-game modifications which can be added to items. An item script might make it behave in a special way when you WAVE the item around, or give it flares that occur when you attack with it. These in-game item scripts are sometimes called “zests” as an attempt to remain in-character.&lt;br /&gt;
&lt;br /&gt;
==== Authorship ====&lt;br /&gt;
Elanthia-online is a semiofficial organization which has taken over a number of scripts and keeps them updated. You can find a list of their scripts by typing:&lt;br /&gt;
&lt;br /&gt;
 ;repo list --author=elanthia-online&lt;br /&gt;
&lt;br /&gt;
For any of these scripts, you can:&lt;br /&gt;
&lt;br /&gt;
 ;repo info scriptname, to learn about the script&lt;br /&gt;
 ;repo download scriptname, to download it&lt;br /&gt;
 ;scriptname, to run it&lt;br /&gt;
&lt;br /&gt;
You can also download scripts from other authors, but you should either (a) make sure it’s from a widely-trusted author, or (b) be comfortable with reading the code first.&lt;br /&gt;
&lt;br /&gt;
==== Autostart Scripts ====&lt;br /&gt;
These are scripts which run automatically whenever you open the game. If you’re following this guide in order, you’ve already added ;uberbar_eo and ;invoker-window. The others I use are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Script !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ;keepalive || Prevents you from being automatically logged out.&lt;br /&gt;
|-&lt;br /&gt;
| ;inventory-buddy || Keeps track of your inventory, including a searchable UI popup window. You can use ;repo info inventory-buddy to see specific commands.&lt;br /&gt;
|-&lt;br /&gt;
| ;map || This will open a clickable map in a separate popup window. The map has quite a few features if you right-click on it, including zoom. For foraging bounty tasks, you can right click -&amp;gt; Tags -&amp;gt; choose the item, and the rooms with it available will be marked with X’s.&lt;br /&gt;
|-&lt;br /&gt;
| ;log || Keeps a log of your entire play session. A new log is written each time you open Wrayth. Logs are stored in the Lich5 folder, under “logs”.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you want to download and add these to your autostart list, paste these commands one at a time:&lt;br /&gt;
&lt;br /&gt;
 ;repo download keepalive&lt;br /&gt;
 ;repo download inventory-buddy&lt;br /&gt;
 ;autostart add --global keepalive&lt;br /&gt;
 ;autostart add --global inventory-buddy&lt;br /&gt;
 ;autostart add --global map (you don’t need to download this one since it comes pre-loaded)&lt;br /&gt;
&lt;br /&gt;
You can remove &amp;quot; --global&amp;quot; if you only want the scripts to start on a specific character.&lt;br /&gt;
&lt;br /&gt;
==== Core Scripts ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Script !! Description !! Setup&lt;br /&gt;
|-&lt;br /&gt;
| ;ewaggle || Casts all of your defensive spells on yourself or someone else. || ;ewaggle setup&lt;br /&gt;
|-&lt;br /&gt;
| ;eloot || Configures your loot settings, both for gathering loot and selling it. Also handles skinning. When something dies, simply type ;eloot. You can also bind this to a macro. || ;eloot setup&lt;br /&gt;
|-&lt;br /&gt;
| ;eherbs || Finds the herbs you need, either from a predetermined container or by buying them, and eats them until you’re healthy. || ;eherbs setup&lt;br /&gt;
|-&lt;br /&gt;
| ;foreach || This is a powerful script that lets you repeat tasks. Advanced users can do quite a lot with this script. It has its own ;foreach Wiki page. Here are some examples:&lt;br /&gt;
Move all gems from your cloak to your sack: ;foreach gem in my cloak;move to my sack&lt;br /&gt;
REMOVE each item in your inventory, REGISTER and MARK each one, then WEAR them: ;foreach in worn;remove item;mark item;register item;wear item&lt;br /&gt;
Read all your scrolls: ;foreach scroll in my pack;read&lt;br /&gt;
&lt;br /&gt;
Look at all the items on a table: ;foreach on armor table,weapon table,arcane table,misc table;inspect ||&lt;br /&gt;
|-&lt;br /&gt;
| ;multi || Allows you to repeat a task a specified number of times. For example: ;multi 5,get my iron wand from my cloak,sell my iron wand -&amp;gt; this will get 5 iron wands from your cloak and sell them. || None&lt;br /&gt;
|-&lt;br /&gt;
| ;elogin || Allows you to log in characters from the command line. I use this in combination with aliases for each character, so all I do is type in the character’s name and hit enter, and then it logs them in. || ;elogin set realm prime&lt;br /&gt;
|-&lt;br /&gt;
| ;bigshot || The most popular hunting script, with a huge range of customization. It can be quite complex at first, so you’ll likely want to reference the ;bigshot Wiki page. || ;bigshot setup&lt;br /&gt;
|-&lt;br /&gt;
| ;ebounty || This is a higher-order script which recruits a number of other scripts to run bounty quests for you. This one also has its own ;ebounty Wiki page. || ;ebounty setup&lt;br /&gt;
|-&lt;br /&gt;
| ;bundleall || Bundles all of your herbs and places them into your herb container. || ;vars set herbsack=sack&lt;br /&gt;
|}&lt;br /&gt;
Where “sack” is your herb container.&lt;br /&gt;
&lt;br /&gt;
==== Peripheral Scripts ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Script !! Description !! Setup&lt;br /&gt;
|-&lt;br /&gt;
| elore || Bard loresinging script with multiple options, e.g. to sing to every item in a container. || ;elore help&lt;br /&gt;
|-&lt;br /&gt;
| ;combo || After a brief setup, runs through your Unarmed Combat (UAC) routine automatically. Can also be run as ;combo target. || ;combo tierup jab ;combo tier3 kick&lt;br /&gt;
|-&lt;br /&gt;
| ;ecure || Empath healing script, can also be run as ;ecure target. || ;ecure setup&lt;br /&gt;
|-&lt;br /&gt;
| ;echild || For child salvation bounty missions. || ;echild setup&lt;br /&gt;
|-&lt;br /&gt;
| ;ego2 || For traveler protection bounty missions. || ;ego2 setup&lt;br /&gt;
|-&lt;br /&gt;
| ;resource || Helps you manage your profession resources for enchanting, ensorcellment, etc. || ;resource bonus will show you ;resource setup&lt;br /&gt;
|-&lt;br /&gt;
| ;dirty-deeds || This is a neat script which appraises the gems in a specified container, then maximizes their value in turning them into deeds. || ;dirty-deeds setup&lt;br /&gt;
|-&lt;br /&gt;
| ;invdb || Detailed inventory tracker. I don’t use it, personally, but many find it indispensable. || ;repo info invdb.lic&lt;br /&gt;
|-&lt;br /&gt;
| ;inventory-buddy || Another inventory tracker. I add this one to autostart on my characters. If you type ;send inv it will pull up a UI with a search field where you can type in any item, as well as several other ways to find items. || ;repo info inventory-buddy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Alias ====&lt;br /&gt;
Alias (;alias) is a script which comes pre-loaded with Lich. It allows you to create custom shortcut commands. For example, when I type pawn, ;alias recognizes that as one of my custom shortcuts and inputs ;go2 pawn, which runs my character to the nearest pawnshop. So, all I have to do is type pawn, and I go to the pawnshop.&lt;br /&gt;
&lt;br /&gt;
You can type ;alias setup to bring up a UI window. Some people like to add different aliases to different characters, but I prefer to add them all to the Global tab, which will apply them to any character you play with:&lt;br /&gt;
&lt;br /&gt;
In the bottom left, in the “new alias trigger” window, input the text you want to type to trigger the alias. There’s no semicolon included with aliases, it’s just the letters. To the right of that field goes the alias itself. Thus, when I type wl, the alias prints out ;go2 288, which sends me to TSC in Wehnimer’s Landing.&lt;br /&gt;
&lt;br /&gt;
Here are the aliases I use which aren’t specific to my character:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Alias !! Command !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| banking || ;go2 bank || Goes to the nearest bank.&lt;br /&gt;
|-&lt;br /&gt;
| expquit || ;e sleep 900;fput &amp;quot;quit&amp;quot; || Waits 15 minutes, then quits.&lt;br /&gt;
|-&lt;br /&gt;
| fwi || ;go2 3672 || Goes to Four Winds Isle.&lt;br /&gt;
|-&lt;br /&gt;
| imt || ;go2 2300 || Goes to Icemule Trace.&lt;br /&gt;
|-&lt;br /&gt;
| invoker || ;e place=Room.current.id; Script.run(&#039;go2&#039;, &amp;quot;town --disable-confirm&amp;quot;, {quiet: true }); fput &amp;quot;turn clasp&amp;quot;; Script.run(&#039;go2&#039;, &#039;bank&#039;); fput &amp;quot;withdraw 10000 silver&amp;quot;; Script.run(&#039;go2&#039;, &amp;quot;3677&amp;quot;); fput &amp;quot;ask invoker for spells&amp;quot;; fput &amp;quot;ask invoker for spells&amp;quot;; fput &amp;quot;turn clasp&amp;quot;; Script.run(&#039;go2&#039;, &amp;quot;#{place} --disable-confirm&amp;quot;, { quiet: true }) || Premium only. Change “clasp” x2 to your Mist Harbor teleport jewelry. This one is a beast: Marks your room, brings you to town, uses your MH teleporter, gets 10k from the bank, gives it to her 2x for spells, then brings you back to your original room.&lt;br /&gt;
|-&lt;br /&gt;
| lockerimt || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;29549&amp;quot;); multifput(&amp;quot;go curtain&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Icemule Trace lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockermh || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;16316&amp;quot;); multifput(&amp;quot;go curtain&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Mist Harbor lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockerrr || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;16135&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the River’s Rest lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockersol || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;30734&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Solhaven lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockercys || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;9681&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Cysaegir lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockerwl || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;391&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Landing lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lookall || ;foreach m=* in room; look in item; look on item; look under item; look behind item || Looks around all items in the room, nice for e.g. checking Pawnshop tables.&lt;br /&gt;
|-&lt;br /&gt;
| mer || ;go2 16338 || Goes to the Merchant Lounge in Four Winds Isle.&lt;br /&gt;
|-&lt;br /&gt;
| pawn || ;go2 pawnshop || Goes to the nearest pawnshop.&lt;br /&gt;
|-&lt;br /&gt;
| rr || ;go2 10861 || Goes to River’s Rest.&lt;br /&gt;
|-&lt;br /&gt;
| adv || ;go2 bounty || Goes to the Adventurer’s Guild.&lt;br /&gt;
|-&lt;br /&gt;
| gems || ;go2 gemshop || Goes to the nearest gemshop.&lt;br /&gt;
|-&lt;br /&gt;
| sellwand || ;foreach q=/(bloodwood|twisted|yew|bone|glass|thanot) wand/ in inv;sell || Sells all non-wizard wands.&lt;br /&gt;
|-&lt;br /&gt;
| sol || ;go2 1438 || Goes to Solhaven.&lt;br /&gt;
|-&lt;br /&gt;
| tatterclaws || ;elogin tatterclaws || Logs in a character, e.g. Tatterclaws.&lt;br /&gt;
|-&lt;br /&gt;
| town || ;go2 town || Goes to the nearest town center.&lt;br /&gt;
|-&lt;br /&gt;
| tsc || ;go2 228 || Goes to TSC.&lt;br /&gt;
|-&lt;br /&gt;
| wear || ;eq multifput &amp;quot;wear ?&amp;quot;;&amp;quot;sort auto head&amp;quot; # . || Sorts your inventory head-to-toe whenever you WEAR something.&lt;br /&gt;
|-&lt;br /&gt;
| wl || ;go2 228 || Goes to the Landing.&lt;br /&gt;
|-&lt;br /&gt;
| quit || ;e multifput(&#039;stow right&#039;, &#039;stow left&#039;); Script.run(&#039;foreach&#039;, &#039;in disk / get item / stow item&#039;); fput(&#039;QUIT&#039;) || Takes any items (like boxes) out of your disks before you quit. This will work whether you type “quit” or click the X to close Wrayth.&lt;br /&gt;
|-&lt;br /&gt;
| wear || ;eq multifput &amp;quot;wear \?&amp;quot;,&amp;quot;sort auto head&amp;quot;  # . || Whenever you WEAR something, sorts your inventory by head-to-toe.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GSIV ===&lt;br /&gt;
GSIV is a game with an almost unbelievable depth of material. That includes extensive customization settings. There are so many options that it can be difficult to even figure out what they all are. Thus, I’ve attempted to compile them here.&lt;br /&gt;
&lt;br /&gt;
==== Protecting Valuables ====&lt;br /&gt;
You will undoubtedly come across valuable or nostalgic items that you don’t want to lose by accident. The best ways to prevent item loss are as follows:&lt;br /&gt;
&lt;br /&gt;
* Include the “you drop” Wrayth highlight, as mentioned above.&lt;br /&gt;
* {{boldmono|MARK}} your valuable items, which will prevent them from being sold. You can undo this with {{boldmono|MARK REMOVE &amp;lt;ITEM&amp;gt;}}.&lt;br /&gt;
* {{boldmono|REGISTER}} your valuable items, which creates a record of them.&lt;br /&gt;
* Use {{boldmono|FLAG NOMARKEDDROP ON}}, as mentioned below.&lt;br /&gt;
&lt;br /&gt;
==== Key Settings ====&lt;br /&gt;
The {{boldmono|FLAG}} (formerly SET) verb allows you to customize a great deal of settings related to how the game behaves. If you want to reduce screen scroll, change whether you get logged off quickly after dying, accept tips for healing, or any number of other settings, this is the place to adjust them.&lt;br /&gt;
&lt;br /&gt;
There are no two ways about it, it’s a hassle to update all of these, but it allows for a significant degree of customization which means that the end result will be exactly what you want. So, I think it’s worth doing once, and then you never have to think about it again. The format to change them is: FLAG FLAGNAME ON&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Flag !! Status !! Behavior for this setting&lt;br /&gt;
|-&lt;br /&gt;
| LogOn || ON || Show logon messages.&lt;br /&gt;
|-&lt;br /&gt;
| LogOff || OFF || Do not show logoff messages.&lt;br /&gt;
|-&lt;br /&gt;
| Disconnect || OFF || Do not show disconnection messages.&lt;br /&gt;
|-&lt;br /&gt;
| ShowDeaths || ON || Show death messages when someone dies.&lt;br /&gt;
|-&lt;br /&gt;
| RoomNames || ON || Display the name of the room in which you are located.&lt;br /&gt;
|-&lt;br /&gt;
| Description || ON || Display room descriptions.&lt;br /&gt;
|-&lt;br /&gt;
| RoomBrief || OFF || Display the full text of the room description.&lt;br /&gt;
|-&lt;br /&gt;
| CombatBrief || OFF || Display normal battle descriptions.&lt;br /&gt;
|-&lt;br /&gt;
| CombatNoNumbers || OFF || Display normal battle descriptions.&lt;br /&gt;
|-&lt;br /&gt;
| CombatSelfFull || OFF || Display your own battle descriptions like others.&lt;br /&gt;
|-&lt;br /&gt;
| MonsterBold || ON || Highlight monster names.&lt;br /&gt;
|-&lt;br /&gt;
| Inactivity || ON || Increase time before the system logs you off when inactive.&lt;br /&gt;
|-&lt;br /&gt;
| Death || OFF || Do not reduce the time before automatic logoff after death.&lt;br /&gt;
|-&lt;br /&gt;
| Group || ON || Allow others to join your group.&lt;br /&gt;
|-&lt;br /&gt;
| GroupLoot || ON || Allow only members of your group to loot kills.&lt;br /&gt;
|-&lt;br /&gt;
| RightHand || OFF || Do not attempt to place newly found items in right hand.&lt;br /&gt;
|-&lt;br /&gt;
| LeftHand || OFF || Do not attempt to place newly found items in your left hand.&lt;br /&gt;
|-&lt;br /&gt;
| AutoThink || ON || Activate items for THINKing automatically.&lt;br /&gt;
|-&lt;br /&gt;
| GatherCoins || ON || Gather coins when searching your kills.&lt;br /&gt;
|-&lt;br /&gt;
| AnnounceTPs || OFF || Do not notify me when training points are awarded.&lt;br /&gt;
|-&lt;br /&gt;
| Portrait || ON || View character portraits when available.&lt;br /&gt;
|-&lt;br /&gt;
| Dialogs || OFF || Do not display most dialog boxes.&lt;br /&gt;
|-&lt;br /&gt;
| Inventory || OFF || Display all inventory and container windows.&lt;br /&gt;
|-&lt;br /&gt;
| ShowSpellName || ON || Use the spell name in the active spells display.&lt;br /&gt;
|-&lt;br /&gt;
| Fame || ON || Allows inclusion in the fame lists.&lt;br /&gt;
|-&lt;br /&gt;
| ShowCulture || ON || Display your culture for others to see.&lt;br /&gt;
|-&lt;br /&gt;
| ShowProfession || ON || Allow others to see your profession in your profile and with the WHO verb.&lt;br /&gt;
|-&lt;br /&gt;
| LayerClothing || OFF || Do not display your clothing to others with layered messaging.&lt;br /&gt;
|-&lt;br /&gt;
| RefuseSilvers || OFF || Accept silvers given directly to you.&lt;br /&gt;
|-&lt;br /&gt;
| NoGroupShare || OFF || Accept all silvers shared in your group.&lt;br /&gt;
|-&lt;br /&gt;
| SilentLogon || OFF || Display a game-wide message when you log on.&lt;br /&gt;
|-&lt;br /&gt;
| SilentLogoff || OFF || Display a game-wide message when you log off.&lt;br /&gt;
|-&lt;br /&gt;
| ShowService || ON || Display available player services when you log on.&lt;br /&gt;
|-&lt;br /&gt;
| SortedView || ON || Display the contents of containers in a sorted list format.&lt;br /&gt;
|-&lt;br /&gt;
| LegacyPetMove || OFF || Have pets follow as if in your group.&lt;br /&gt;
|-&lt;br /&gt;
| OfflineExp || ON || Absorb field experience while logged off.&lt;br /&gt;
|-&lt;br /&gt;
| ShowLoresongs || ON || Show room-wide loresongs.&lt;br /&gt;
|-&lt;br /&gt;
| HideSFName || OFF || Show your name in the application title of Wrayth.&lt;br /&gt;
|-&lt;br /&gt;
| ObviousHiding || OFF || Hide as well as you can.&lt;br /&gt;
|-&lt;br /&gt;
| SaferDrop || OFF || Do not prompt to confirm PUT, DROP, PLACE, or EMPTY FEET if the item would leave your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| NoMarkedDrop || ON || Prevent the PUT, DROP, PLACE, or EMPTY FEET verbs from moving an item with your MARK out of your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| NoAmbientMsg || OFF || Do not prevent seeing ambient messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| NoSpellLook || OFF || Show spell effects at the top of LOOK to others.&lt;br /&gt;
|-&lt;br /&gt;
| GroupMovement || ON || When leading a group, do not leave members behind if they are unable to follow.&lt;br /&gt;
|-&lt;br /&gt;
| SilenceDeath || OFF || Allow others to sense my death.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Character Customization ===&lt;br /&gt;
These are roleplaying-related settings which allow you to customize your character to a great degree.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting !! Description&lt;br /&gt;
|-&lt;br /&gt;
| PROFILE || Configure a number of fields that show up when someone checks your profile, e.g. PROFILE TATTERCLAWS.&lt;br /&gt;
|-&lt;br /&gt;
| TITLE || Configure your title, which can be prename (e.g. Lord Tatterclaws), and postname (e.g. Tatterclaws the Ranger, Tatterclaws the Citizen of Wehnimer’s Landing).&lt;br /&gt;
|-&lt;br /&gt;
| CULTURE || Allows you to configure your character’s culture. Each culture also has access to specific culture verbs which help in roleplaying that culture. OBSERVE is a great example.&lt;br /&gt;
Related: If you see an unknown cultural word, you can also DEFINE it!&lt;br /&gt;
|-&lt;br /&gt;
| AGE || Configures your birthday, age, and age descriptors, e.g. “...Appears to be as old as the hills.”&lt;br /&gt;
|-&lt;br /&gt;
| TONE || Instead of just tying ‘message to talk, you can set your tone and your target. This is the format: say :tone ::target message&lt;br /&gt;
For example, say :happily ::Tatterclaws hello! You say happily to Tatterclaws, “Hello!”&lt;br /&gt;
You can see the full list of tones with TONE LIST. You can also set a default tone via, e.g. TONE SET DARK. The tones which can be set as your default are marked with asterisks.&lt;br /&gt;
|-&lt;br /&gt;
| DEMEANOR || Allows you to customize how warm or standoffish are your character’s reactions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Container Settings ===&lt;br /&gt;
These verbs are for putting items you’re currently holding in specific containers. I recommend enabling and clicking hyperlinks when configuring any of these.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Verb !! Description&lt;br /&gt;
|-&lt;br /&gt;
| STOW || This is the main general storage verb for automatically putting items in your hands into your containers. You can customize it to set certain containers for certain item types via STOW SET.&lt;br /&gt;
N.B. If you set up your containers, e.g. via STOW SET GEM POUCH, and then use STOW ALL, or STOW LEFT/RIGHT, it will still place items into your default container. If you want to STOW to move it into the correct container, you need to do e.g. STOW TOPAZ GEM, or STOW RIGHT GEM, if it&#039;s in your right hand. ;eloot will handle this for you automatically.&lt;br /&gt;
|-&lt;br /&gt;
| STORE || This is intended for battle-related storage: weapons, shields, ammunition, back-up weapons, wands, etc.&lt;br /&gt;
|-&lt;br /&gt;
| READY || This allows you to quickly ready your pre-set weapon and shield.&lt;br /&gt;
|-&lt;br /&gt;
| GIRD || This can be used to draw multiple items at once.&lt;br /&gt;
|-&lt;br /&gt;
| SHEATH || This one seems specifically focused on putting weapons away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Verbs to Learn About Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Verb !! Description&lt;br /&gt;
|-&lt;br /&gt;
| INSPECT || Shows where an item is worn and whether it has pockets.&lt;br /&gt;
|-&lt;br /&gt;
| ANALYZE || Shows special information, such as item scripts, as well as whether a container can be lightened or deepened.&lt;br /&gt;
|-&lt;br /&gt;
| RECALL || Shows the loresong unlocked by a bard, which can include enchanting information, flares, crit or damage weighting, and otherwise.&lt;br /&gt;
|-&lt;br /&gt;
| WEIGH || Gives the item’s weight.&lt;br /&gt;
|-&lt;br /&gt;
| APPRAISE || Shows the quality of the item, and how difficult it is for a profession to work on. Can also tell you the relative difficulty of an opponent in combat.&lt;br /&gt;
|-&lt;br /&gt;
| MEASURE || Tells you how many quaffs are left of a drink, how many skins or herbs are in a bundle, etc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For a more extensive guide to the process of learning about your loot, you can check this [https://gswiki.play.net/Guide_to_Demystifying_Unusual_Loot Guide to Demystifying Unusual Loot].&lt;br /&gt;
&lt;br /&gt;
==== Other Helpful Verbs ====&lt;br /&gt;
* {{boldmono|BEFRIEND}} &amp;lt;NAME&amp;gt;: Allows you to mark someone as a friend, which changes your demeanor towards them and has other benefits, such as automatically inviting them to your table.&lt;br /&gt;
* {{boldmono|RECOVER}} will help you recover a lost weapon, e.g. if you get disarmed and don’t notice.&lt;br /&gt;
* {{boldmono|INV LOC}} (“inventory location”) will list your worn items in their inventory slots.&lt;br /&gt;
* {{boldmono|INV FULL}} (“inventory full”) will list every item on you, including those in nested containers.&lt;br /&gt;
* {{boldmono|SPELL ACTIVE}} will show you what defensive spells you currently have on.&lt;br /&gt;
* {{boldmono|SPELL PRIVACY}} will allow others to use SPELL ACTIVE on you.&lt;br /&gt;
* {{boldmono|DEFINE}} &amp;lt;WORD&amp;gt; will tell you about the word’s meaning and lore.&lt;br /&gt;
* {{boldmono|LOCATION}} will tell you whether you&#039;re in the right location for your bounty.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://docs.google.com/spreadsheets/d/16pMMIDrXJjwftiwYX3phg46yA4iu79Ge8lYMYQ5VG-o/edit?usp=sharing Tatterclaws’ GSIV Sheet] || To track my items, I use a combination of ;inventory-buddy, which I have set to autostart on all my characters, and the sheet here. Inventory-buddy allows me to find which locker or character is holding an item, since tracking that manually is difficult, so having it automated is handy. I use the sheet to keep more detailed notes about particularly special items, such as favorite inventory items or project pieces. I also use the sheet as my single solution for all notes related to the game, as you’ll see from the tabs at the bottom. Finally, the sheet has a nice UI which lets you save alteration ideas, and call them up with detailed filters.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Category:Guides List of Guides] || This is a list of guides of all stripes.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Training_spreadsheet Training Guide] || This is a detailed spreadsheet you can use to plan your character’s stats and skills.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/New_Players%27_Guide Roleplaying Guide] || A detailed guide to roleplaying in Elanthia.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Roleplaying_Tips_Collection Roleplaying Tips] || This is a list of roleplaying tips from players and GMs.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Deepening Container Sizes] || Easy table of the different container sizes, e.g. exactly what “large” means.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Category:Creatures_by_Level Creatures by Level] || This is a complete list of creatures broken down by level. If you click on a creature’s page, you can figure out where it lives, then use ;go2 to get to that area. For example, spotted lynx are found in Cairnfang Forest, so if you ;go2 cairnfang forest, you’ll probably find some lynx.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Herb Herbs] || ;eherbs will take care of this for you, but if you prefer to do it manually, the tables you need are here.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Player_run_shop Player Shops] || Gemstone has an extensive system of hundreds of player-run shops. Someone put together a searchable database of their contents. In addition to showing up in-person, you can also purchase a playershop item from anywhere via:&lt;br /&gt;
&lt;br /&gt;
 {{boldmono|BOOST RUNNER}}&lt;br /&gt;
 {{boldmono|SHOP DIR TOWN}}&lt;br /&gt;
 {{boldmono|SHOP BROWSE TOWN #}}&lt;br /&gt;
 {{boldmono|SHOP PURCHASE ITEM #}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://lich-mapdb-room.ffng.xyz/search Rooms Database] || This is a searchable database of rooms in Lich.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Weighting,_Padding,_Sighting Weighting, Padding, Sighting (WPS)] || This information relates to weapons which cause critical hits or extra damage, and armor which prevents those.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Deepening Container Sizes] || When you INSPECT a container and its size is, e.g., “Very Large,” here’s exactly what that means.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Category:Flares Flares] || This sheet compares different flare types.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Picking_Locks Lockpicking] || &lt;br /&gt;
Key scripts: ;tpick and ;rogue&lt;br /&gt;
Lock mastery: Guild vouchers -&amp;gt; lock mastery tasks -&amp;gt; skilled master reps&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/index.php?title=The_Charts_of_Clarity&amp;amp;redirect=no Charts of Clarity] || These are advanced tables for building endgame, high-end items. I include them here because they’re somewhat hard to find otherwise.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Category:Mechanical_item_scripts Mechanical Scripts] || For those interested in maximizing their character’s mechanical abilities, this is a helpful list of mechanical scripts for items. It includes items in slots which are often not considered for mechanics, such as cloak-worn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Completed and Planned Guides ====&lt;br /&gt;
Here are some other guides you might find useful (no link = planned):&lt;br /&gt;
&lt;br /&gt;
* Merchant &amp;amp; alteration guide for new players&lt;br /&gt;
* Guide to Festivals&lt;br /&gt;
** Duskruin&lt;br /&gt;
** Rumor Woods&lt;br /&gt;
** Rings of Lumnis&lt;br /&gt;
* “Mini-game” guides:&lt;br /&gt;
** Fishing&lt;br /&gt;
** [[Introduction to Spirit Beasts]]&lt;br /&gt;
** Ships&lt;br /&gt;
** Collectibles&lt;br /&gt;
* ESP&lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
I hope this guide has been helpful for you! Please feel free to message me in-game on Tatterclaws if you discover errors or have comments or suggestions. And welcome, or welcome back!&lt;br /&gt;
&lt;br /&gt;
[[Tatterclaws]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Tatterclaws%27_Guide_for_New_and_Returning_Players&amp;diff=257738</id>
		<title>Lich:Tatterclaws&#039; Guide for New and Returning Players</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Tatterclaws%27_Guide_for_New_and_Returning_Players&amp;diff=257738"/>
		<updated>2026-05-09T17:28:02Z</updated>

		<summary type="html">&lt;p&gt;MORNE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
&lt;br /&gt;
== Tatterclaws’ Guide for New and Returning Players ==&lt;br /&gt;
=== July 2024 Edition ===&lt;br /&gt;
&lt;br /&gt;
 This is an extensive update and expansion of the guide I wrote in April 2020 to help new and returning players, particularly those with minimal technology experience, get set up with [https://gswiki.play.net/Main_Page GemStone IV (GSIV)] and [https://gswiki.play.net/Lich_(software) Lich]. As someone traveling Elanthia since the AOL days in the 1990s, many people have helped me get acquainted with the changes and get back up to speed. I wrote this guide to compile and pass on that knowledge to others in similar circumstances. My hope is that after using this yourself, you&#039;ll send it to your friends who are just getting into the game, or returning after a long break, to ease their transition. More players means more fun for everyone! &lt;br /&gt;
 -[[Tatterclaws]], AKA [[https://gswiki.play.net/Starsworn_(prime) Starsworn]]&lt;br /&gt;
&lt;br /&gt;
This guide is designed to be followed one step at a time, from start to finish. If you do that, it should be relatively painless, and you should have a comfortable, flexible setup by the end which allows you to easily access the incomparable depth of GSIV going forward. Here’s the bird’s eye view:&lt;br /&gt;
&lt;br /&gt;
* Account setup and installation&lt;br /&gt;
* Customizing your UI&lt;br /&gt;
* Customizing your scripts&lt;br /&gt;
* Customizing your character&lt;br /&gt;
&lt;br /&gt;
For brand new players learning to play the game, please see the [https://gswiki.play.net/New_Players%27_Guide official guide for new players].&lt;br /&gt;
&lt;br /&gt;
If you’re having trouble with dying, check out the [https://gswiki.play.net/Guide_for_the_Recently_Departed GSIV Guide for the Recently Departed].&lt;br /&gt;
&lt;br /&gt;
=== Account ===&lt;br /&gt;
* Create or reactivate your account from the [https://www.play.net/gs4/ official GSIV website].&lt;br /&gt;
* If you need help accessing an old character or account, you can email Chris at custserv@simutronics.com.&lt;br /&gt;
&lt;br /&gt;
If you’re a returning player, you may enjoy typing {{boldmono|INFO START}}, which shows when your character was first created!&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
The installation has three programs:&lt;br /&gt;
&lt;br /&gt;
* Lich (the open-source foundation for the scripts)&lt;br /&gt;
* Ruby (the programming environment used by Lich)&lt;br /&gt;
* Wrayth (the official GemStone front end)&lt;br /&gt;
&lt;br /&gt;
Wrayth can be downloaded via [https://www.play.net www.play.net]. Right before you log into a character through the website, click “(download)” next to Wrayth.&lt;br /&gt;
&lt;br /&gt;
Lich and Ruby can be installed together. To do so, follow the [https://gswiki.play.net/Lich_(software) Lich installation guide], found in the blue box, then scroll down to the “Windows New Installation” section.&lt;br /&gt;
&lt;br /&gt;
When the installation is done, look for the Lich5 folder on your desktop. There’s a file inside called lich.rbw. This is what you’ll use to login to the game each time.&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;re in the game, let&#039;s start customizing!&lt;br /&gt;
&lt;br /&gt;
=== Wrayth ===&lt;br /&gt;
Now that you’ve installed Lich, Ruby, and Wrayth, and launched your character from lich.rbw, you should see the game inside of the Wrayth UI. Here’s how I have mine configured. You’ll probably want to adapt it to your own, but this should be a good starting point:&lt;br /&gt;
&lt;br /&gt;
Two of these windows require scripts. A script is a short program that serves a particular function, often a single one, and which is run through Lich, a third-party, open-source scripting environment.&lt;br /&gt;
&lt;br /&gt;
To get these additional windows and make them load automatically whenever the game opens, you can paste these four commands separately (for each line: Ctrl-C, Ctrl-V, press Enter):&lt;br /&gt;
&lt;br /&gt;
 ;repo download uberbar_eo&lt;br /&gt;
 ;autostart add uberbar_eo&lt;br /&gt;
 ;repo download invoker-window&lt;br /&gt;
 ;autostart add invoker-window&lt;br /&gt;
&lt;br /&gt;
Next, if you click the carat in the top left, you can open the Windows panel, where you can show or hide windows. The ones I have shown are: Thoughts, Announcements, Bounties, Tatterclaws (this will be your character name), and Invoker.&lt;br /&gt;
&lt;br /&gt;
Here are my general Wrayth highlights, including for messages that need attention:&lt;br /&gt;
&lt;br /&gt;
In the top right, go to Options -&amp;gt; Highlights, then under the tabs I have:&lt;br /&gt;
&lt;br /&gt;
==== Custom: ====&lt;br /&gt;
* (Focused)&lt;br /&gt;
* you drop&lt;br /&gt;
* will be working&lt;br /&gt;
* voice whispers&lt;br /&gt;
* you are being watched&lt;br /&gt;
* returns to normal&lt;br /&gt;
* A town crier steps in and announces,&lt;br /&gt;
* [SEND]&lt;br /&gt;
&lt;br /&gt;
==== Names: ====&lt;br /&gt;
* Your own character’s name&lt;br /&gt;
* Your friends&lt;br /&gt;
* Any GM-run merchant characters you encounter&lt;br /&gt;
&lt;br /&gt;
==== Macros ====&lt;br /&gt;
Wrayth also allows you to create macros, which are keyboard shortcuts to enter custom text. You can access these in the top right, under Options -&amp;gt; Macros.&lt;br /&gt;
&lt;br /&gt;
There are two fancy symbols I use to help:&lt;br /&gt;
&lt;br /&gt;
 \r acts as pressing the Enter key&lt;br /&gt;
 @ places the cursor at that location&lt;br /&gt;
&lt;br /&gt;
So, for example, I use these:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl-T || take @ from my cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl-P || put @ in my cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl-L || look in my cloak\r ||&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl-E || empty @ into my cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| Keypad 0 || ;k all\r;go2 town\r;u\r || Emergency button which stops all scripts and runs to town&lt;br /&gt;
|-&lt;br /&gt;
| Alt-S || ;eloot ||&lt;br /&gt;
|-&lt;br /&gt;
| Alt-L || {ToggleLinks} || This turns on clickable hyperlinks, which I like for:&lt;br /&gt;
  * NPC dialogue options&lt;br /&gt;
  * Spirit Beast battles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wrayth Settings ===&lt;br /&gt;
Here are other settings I’ve changed:&lt;br /&gt;
&lt;br /&gt;
In the top right, under Options -&amp;gt; Advanced, scroll down two lines, then click the checkbox for think to shortcut. This allows you to type {{boldmono|Name:Message}}, instead of {{boldmono|THINK TO &amp;lt;NAME&amp;gt;}}, which helps avoid accidentally sending private messages publicly.&lt;br /&gt;
&lt;br /&gt;
=== Lich ===&lt;br /&gt;
As mentioned before, a script is a miniature program that usually serves a single purpose. Just like any program, you can read about scripts before downloading them, download them, run them, and you can also set them to autostart whenever you open GemStone. Thus, every script we use will follow the same pattern:&lt;br /&gt;
&lt;br /&gt;
 ;repo info scriptname (optional, tells you info about the script)&lt;br /&gt;
 ;repo download scriptname (to download the script)&lt;br /&gt;
 ;scriptname (to run the script)&lt;br /&gt;
 ;autostart add scriptname (optional, to make the script run when you open GSIV)&lt;br /&gt;
&lt;br /&gt;
The official GSIV Discord channel can also help address any questions or issues you have. You can connect to it by using {{boldmono|DISCORD SETUP}} in-game. The #Scripting channel is particularly helpful.&lt;br /&gt;
&lt;br /&gt;
Lich can also be used to access LNet, which is an unmoderated global chat. While some people enjoy the connectivity, the updates to the in-game ESP have made it a palatable and popular alternative. Personally, I find that the improved behavior resulting from having a moderated, in-game chat far outweighs any potential benefit from LNet, and I recommend using ESP, which will be covered in Part II of this guide.&lt;br /&gt;
&lt;br /&gt;
A quick clarification: “script” refers both to these miniature programs which are run through Lich, as well as special in-game modifications which can be added to items. An item script might make it behave in a special way when you WAVE the item around, or give it flares that occur when you attack with it. These in-game item scripts are sometimes called “zests” as an attempt to remain in-character.&lt;br /&gt;
&lt;br /&gt;
==== Authorship ====&lt;br /&gt;
Elanthia-online is a semiofficial organization which has taken over a number of scripts and keeps them updated. You can find a list of their scripts by typing:&lt;br /&gt;
&lt;br /&gt;
 ;repo list --author=elanthia-online&lt;br /&gt;
&lt;br /&gt;
For any of these scripts, you can:&lt;br /&gt;
&lt;br /&gt;
 ;repo info scriptname, to learn about the script&lt;br /&gt;
 ;repo download scriptname, to download it&lt;br /&gt;
 ;scriptname, to run it&lt;br /&gt;
&lt;br /&gt;
You can also download scripts from other authors, but you should either (a) make sure it’s from a widely-trusted author, or (b) be comfortable with reading the code first.&lt;br /&gt;
&lt;br /&gt;
==== Autostart Scripts ====&lt;br /&gt;
These are scripts which run automatically whenever you open the game. If you’re following this guide in order, you’ve already added ;uberbar_eo and ;invoker-window. The others I use are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Script !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ;keepalive || Prevents you from being automatically logged out.&lt;br /&gt;
|-&lt;br /&gt;
| ;inventory-buddy || Keeps track of your inventory, including a searchable UI popup window. You can use ;repo info inventory-buddy to see specific commands.&lt;br /&gt;
|-&lt;br /&gt;
| ;map || This will open a clickable map in a separate popup window. The map has quite a few features if you right-click on it, including zoom. For foraging bounty tasks, you can right click -&amp;gt; Tags -&amp;gt; choose the item, and the rooms with it available will be marked with X’s.&lt;br /&gt;
|-&lt;br /&gt;
| ;log || Keeps a log of your entire play session. A new log is written each time you open Wrayth. Logs are stored in the Lich5 folder, under “logs”.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you want to download and add these to your autostart list, paste these commands one at a time:&lt;br /&gt;
&lt;br /&gt;
 ;repo download keepalive&lt;br /&gt;
 ;repo download inventory-buddy&lt;br /&gt;
 ;autostart add --global keepalive&lt;br /&gt;
 ;autostart add --global inventory-buddy&lt;br /&gt;
 ;autostart add --global map (you don’t need to download this one since it comes pre-loaded)&lt;br /&gt;
&lt;br /&gt;
You can remove &amp;quot; --global&amp;quot; if you only want the scripts to start on a specific character.&lt;br /&gt;
&lt;br /&gt;
==== Core Scripts ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Script !! Description !! Setup&lt;br /&gt;
|-&lt;br /&gt;
| ;ewaggle || Casts all of your defensive spells on yourself or someone else. || ;ewaggle setup&lt;br /&gt;
|-&lt;br /&gt;
| ;eloot || Configures your loot settings, both for gathering loot and selling it. Also handles skinning. When something dies, simply type ;eloot. You can also bind this to a macro. || ;eloot setup&lt;br /&gt;
|-&lt;br /&gt;
| ;eherbs || Finds the herbs you need, either from a predetermined container or by buying them, and eats them until you’re healthy. || ;eherbs setup&lt;br /&gt;
|-&lt;br /&gt;
| ;foreach || This is a powerful script that lets you repeat tasks. Advanced users can do quite a lot with this script. It has its own ;foreach Wiki page. Here are some examples:&lt;br /&gt;
Move all gems from your cloak to your sack: ;foreach gem in my cloak;move to my sack&lt;br /&gt;
REMOVE each item in your inventory, REGISTER and MARK each one, then WEAR them: ;foreach in worn;remove item;mark item;register item;wear item&lt;br /&gt;
Read all your scrolls: ;foreach scroll in my pack;read&lt;br /&gt;
&lt;br /&gt;
Look at all the items on a table: ;foreach on armor table,weapon table,arcane table,misc table;inspect ||&lt;br /&gt;
|-&lt;br /&gt;
| ;multi || Allows you to repeat a task a specified number of times. For example: ;multi 5,get my iron wand from my cloak,sell my iron wand -&amp;gt; this will get 5 iron wands from your cloak and sell them. || None&lt;br /&gt;
|-&lt;br /&gt;
| ;elogin || Allows you to log in characters from the command line. I use this in combination with aliases for each character, so all I do is type in the character’s name and hit enter, and then it logs them in. || ;elogin set realm prime&lt;br /&gt;
|-&lt;br /&gt;
| ;bigshot || The most popular hunting script, with a huge range of customization. It can be quite complex at first, so you’ll likely want to reference the ;bigshot Wiki page. || ;bigshot setup&lt;br /&gt;
|-&lt;br /&gt;
| ;ebounty || This is a higher-order script which recruits a number of other scripts to run bounty quests for you. This one also has its own ;ebounty Wiki page. || ;ebounty setup&lt;br /&gt;
|-&lt;br /&gt;
| ;bundleall || Bundles all of your herbs and places them into your herb container. || ;vars set herbsack=sack&lt;br /&gt;
|}&lt;br /&gt;
Where “sack” is your herb container.&lt;br /&gt;
&lt;br /&gt;
==== Peripheral Scripts ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Script !! Description !! Setup&lt;br /&gt;
|-&lt;br /&gt;
| ;combo || After a brief setup, runs through your Unarmed Combat (UAC) routine automatically. Can also be run as ;combo target. || ;combo tierup jab ;combo tier3 kick&lt;br /&gt;
|-&lt;br /&gt;
| ;ecure || Empath healing script, can also be run as ;ecure target. || ;ecure setup&lt;br /&gt;
|-&lt;br /&gt;
| ;echild || For child salvation bounty missions. || ;echild setup&lt;br /&gt;
|-&lt;br /&gt;
| ;ego2 || For traveler protection bounty missions. || ;ego2 setup&lt;br /&gt;
|-&lt;br /&gt;
| ;resource || Helps you manage your profession resources for enchanting, ensorcellment, etc. || ;resource bonus will show you ;resource setup&lt;br /&gt;
|-&lt;br /&gt;
| ;dirty-deeds || This is a neat script which appraises the gems in a specified container, then maximizes their value in turning them into deeds. || ;dirty-deeds setup&lt;br /&gt;
|-&lt;br /&gt;
| ;invdb || Detailed inventory tracker. I don’t use it, personally, but many find it indispensable. || ;repo info invdb.lic&lt;br /&gt;
|-&lt;br /&gt;
| ;inventory-buddy || Another inventory tracker. I add this one to autostart on my characters. If you type ;send inv it will pull up a UI with a search field where you can type in any item, as well as several other ways to find items. || ;repo info inventory-buddy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Alias ====&lt;br /&gt;
Alias (;alias) is a script which comes pre-loaded with Lich. It allows you to create custom shortcut commands. For example, when I type pawn, ;alias recognizes that as one of my custom shortcuts and inputs ;go2 pawn, which runs my character to the nearest pawnshop. So, all I have to do is type pawn, and I go to the pawnshop.&lt;br /&gt;
&lt;br /&gt;
You can type ;alias setup to bring up a UI window. Some people like to add different aliases to different characters, but I prefer to add them all to the Global tab, which will apply them to any character you play with:&lt;br /&gt;
&lt;br /&gt;
In the bottom left, in the “new alias trigger” window, input the text you want to type to trigger the alias. There’s no semicolon included with aliases, it’s just the letters. To the right of that field goes the alias itself. Thus, when I type wl, the alias prints out ;go2 288, which sends me to TSC in Wehnimer’s Landing.&lt;br /&gt;
&lt;br /&gt;
Here are the aliases I use which aren’t specific to my character:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Alias !! Command !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| banking || ;go2 bank || Goes to the nearest bank.&lt;br /&gt;
|-&lt;br /&gt;
| expquit || ;e sleep 900;fput &amp;quot;quit&amp;quot; || Waits 15 minutes, then quits.&lt;br /&gt;
|-&lt;br /&gt;
| fwi || ;go2 3672 || Goes to Four Winds Isle.&lt;br /&gt;
|-&lt;br /&gt;
| imt || ;go2 2300 || Goes to Icemule Trace.&lt;br /&gt;
|-&lt;br /&gt;
| invoker || ;e place=Room.current.id; Script.run(&#039;go2&#039;, &amp;quot;town --disable-confirm&amp;quot;, {quiet: true }); fput &amp;quot;turn clasp&amp;quot;; Script.run(&#039;go2&#039;, &#039;bank&#039;); fput &amp;quot;withdraw 10000 silver&amp;quot;; Script.run(&#039;go2&#039;, &amp;quot;3677&amp;quot;); fput &amp;quot;ask invoker for spells&amp;quot;; fput &amp;quot;ask invoker for spells&amp;quot;; fput &amp;quot;turn clasp&amp;quot;; Script.run(&#039;go2&#039;, &amp;quot;#{place} --disable-confirm&amp;quot;, { quiet: true }) || Premium only. Change “clasp” x2 to your Mist Harbor teleport jewelry. This one is a beast: Marks your room, brings you to town, uses your MH teleporter, gets 10k from the bank, gives it to her 2x for spells, then brings you back to your original room.&lt;br /&gt;
|-&lt;br /&gt;
| lockerimt || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;29549&amp;quot;); multifput(&amp;quot;go curtain&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Icemule Trace lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockermh || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;16316&amp;quot;); multifput(&amp;quot;go curtain&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Mist Harbor lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockerrr || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;16135&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the River’s Rest lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockersol || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;30734&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Solhaven lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockercys || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;9681&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Cysaegir lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockerwl || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;391&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Landing lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lookall || ;foreach m=* in room; look in item; look on item; look under item; look behind item || Looks around all items in the room, nice for e.g. checking Pawnshop tables.&lt;br /&gt;
|-&lt;br /&gt;
| mer || ;go2 16338 || Goes to the Merchant Lounge in Four Winds Isle.&lt;br /&gt;
|-&lt;br /&gt;
| pawn || ;go2 pawnshop || Goes to the nearest pawnshop.&lt;br /&gt;
|-&lt;br /&gt;
| rr || ;go2 10861 || Goes to River’s Rest.&lt;br /&gt;
|-&lt;br /&gt;
| adv || ;go2 bounty || Goes to the Adventurer’s Guild.&lt;br /&gt;
|-&lt;br /&gt;
| gems || ;go2 gemshop || Goes to the nearest gemshop.&lt;br /&gt;
|-&lt;br /&gt;
| sellwand || ;foreach q=/(bloodwood|twisted|yew|bone|glass|thanot) wand/ in inv;sell || Sells all non-wizard wands.&lt;br /&gt;
|-&lt;br /&gt;
| sol || ;go2 1438 || Goes to Solhaven.&lt;br /&gt;
|-&lt;br /&gt;
| tatterclaws || ;elogin tatterclaws || Logs in a character, e.g. Tatterclaws.&lt;br /&gt;
|-&lt;br /&gt;
| town || ;go2 town || Goes to the nearest town center.&lt;br /&gt;
|-&lt;br /&gt;
| tsc || ;go2 228 || Goes to TSC.&lt;br /&gt;
|-&lt;br /&gt;
| wear || ;eq multifput &amp;quot;wear ?&amp;quot;;&amp;quot;sort auto head&amp;quot; # . || Sorts your inventory head-to-toe whenever you WEAR something.&lt;br /&gt;
|-&lt;br /&gt;
| wl || ;go2 228 || Goes to the Landing.&lt;br /&gt;
|-&lt;br /&gt;
| quit || ;e multifput(&#039;stow right&#039;, &#039;stow left&#039;); Script.run(&#039;foreach&#039;, &#039;in disk / get item / stow item&#039;); fput(&#039;QUIT&#039;) || Takes any items (like boxes) out of your disks before you quit. This will work whether you type “quit” or click the X to close Wrayth.&lt;br /&gt;
|-&lt;br /&gt;
| wear || ;eq multifput &amp;quot;wear \?&amp;quot;,&amp;quot;sort auto head&amp;quot;  # . || Whenever you WEAR something, sorts your inventory by head-to-toe.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GSIV ===&lt;br /&gt;
GSIV is a game with an almost unbelievable depth of material. That includes extensive customization settings. There are so many options that it can be difficult to even figure out what they all are. Thus, I’ve attempted to compile them here.&lt;br /&gt;
&lt;br /&gt;
==== Protecting Valuables ====&lt;br /&gt;
You will undoubtedly come across valuable or nostalgic items that you don’t want to lose by accident. The best ways to prevent item loss are as follows:&lt;br /&gt;
&lt;br /&gt;
* Include the “you drop” Wrayth highlight, as mentioned above.&lt;br /&gt;
* {{boldmono|MARK}} your valuable items, which will prevent them from being sold. You can undo this with {{boldmono|MARK REMOVE &amp;lt;ITEM&amp;gt;}}.&lt;br /&gt;
* {{boldmono|REGISTER}} your valuable items, which creates a record of them.&lt;br /&gt;
* Use {{boldmono|FLAG NOMARKEDDROP ON}}, as mentioned below.&lt;br /&gt;
&lt;br /&gt;
==== Key Settings ====&lt;br /&gt;
The {{boldmono|FLAG}} (formerly SET) verb allows you to customize a great deal of settings related to how the game behaves. If you want to reduce screen scroll, change whether you get logged off quickly after dying, accept tips for healing, or any number of other settings, this is the place to adjust them.&lt;br /&gt;
&lt;br /&gt;
There are no two ways about it, it’s a hassle to update all of these, but it allows for a significant degree of customization which means that the end result will be exactly what you want. So, I think it’s worth doing once, and then you never have to think about it again. The format to change them is: FLAG FLAGNAME ON&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Flag !! Status !! Behavior for this setting&lt;br /&gt;
|-&lt;br /&gt;
| LogOn || ON || Show logon messages.&lt;br /&gt;
|-&lt;br /&gt;
| LogOff || OFF || Do not show logoff messages.&lt;br /&gt;
|-&lt;br /&gt;
| Disconnect || OFF || Do not show disconnection messages.&lt;br /&gt;
|-&lt;br /&gt;
| ShowDeaths || ON || Show death messages when someone dies.&lt;br /&gt;
|-&lt;br /&gt;
| RoomNames || ON || Display the name of the room in which you are located.&lt;br /&gt;
|-&lt;br /&gt;
| Description || ON || Display room descriptions.&lt;br /&gt;
|-&lt;br /&gt;
| RoomBrief || OFF || Display the full text of the room description.&lt;br /&gt;
|-&lt;br /&gt;
| CombatBrief || OFF || Display normal battle descriptions.&lt;br /&gt;
|-&lt;br /&gt;
| CombatNoNumbers || OFF || Display normal battle descriptions.&lt;br /&gt;
|-&lt;br /&gt;
| CombatSelfFull || OFF || Display your own battle descriptions like others.&lt;br /&gt;
|-&lt;br /&gt;
| MonsterBold || ON || Highlight monster names.&lt;br /&gt;
|-&lt;br /&gt;
| Inactivity || ON || Increase time before the system logs you off when inactive.&lt;br /&gt;
|-&lt;br /&gt;
| Death || OFF || Do not reduce the time before automatic logoff after death.&lt;br /&gt;
|-&lt;br /&gt;
| Group || ON || Allow others to join your group.&lt;br /&gt;
|-&lt;br /&gt;
| GroupLoot || ON || Allow only members of your group to loot kills.&lt;br /&gt;
|-&lt;br /&gt;
| RightHand || OFF || Do not attempt to place newly found items in right hand.&lt;br /&gt;
|-&lt;br /&gt;
| LeftHand || OFF || Do not attempt to place newly found items in your left hand.&lt;br /&gt;
|-&lt;br /&gt;
| AutoThink || ON || Activate items for THINKing automatically.&lt;br /&gt;
|-&lt;br /&gt;
| GatherCoins || ON || Gather coins when searching your kills.&lt;br /&gt;
|-&lt;br /&gt;
| AnnounceTPs || OFF || Do not notify me when training points are awarded.&lt;br /&gt;
|-&lt;br /&gt;
| Portrait || ON || View character portraits when available.&lt;br /&gt;
|-&lt;br /&gt;
| Dialogs || OFF || Do not display most dialog boxes.&lt;br /&gt;
|-&lt;br /&gt;
| Inventory || OFF || Display all inventory and container windows.&lt;br /&gt;
|-&lt;br /&gt;
| ShowSpellName || ON || Use the spell name in the active spells display.&lt;br /&gt;
|-&lt;br /&gt;
| Fame || ON || Allows inclusion in the fame lists.&lt;br /&gt;
|-&lt;br /&gt;
| ShowCulture || ON || Display your culture for others to see.&lt;br /&gt;
|-&lt;br /&gt;
| ShowProfession || ON || Allow others to see your profession in your profile and with the WHO verb.&lt;br /&gt;
|-&lt;br /&gt;
| LayerClothing || OFF || Do not display your clothing to others with layered messaging.&lt;br /&gt;
|-&lt;br /&gt;
| RefuseSilvers || OFF || Accept silvers given directly to you.&lt;br /&gt;
|-&lt;br /&gt;
| NoGroupShare || OFF || Accept all silvers shared in your group.&lt;br /&gt;
|-&lt;br /&gt;
| SilentLogon || OFF || Display a game-wide message when you log on.&lt;br /&gt;
|-&lt;br /&gt;
| SilentLogoff || OFF || Display a game-wide message when you log off.&lt;br /&gt;
|-&lt;br /&gt;
| ShowService || ON || Display available player services when you log on.&lt;br /&gt;
|-&lt;br /&gt;
| SortedView || ON || Display the contents of containers in a sorted list format.&lt;br /&gt;
|-&lt;br /&gt;
| LegacyPetMove || OFF || Have pets follow as if in your group.&lt;br /&gt;
|-&lt;br /&gt;
| OfflineExp || ON || Absorb field experience while logged off.&lt;br /&gt;
|-&lt;br /&gt;
| ShowLoresongs || ON || Show room-wide loresongs.&lt;br /&gt;
|-&lt;br /&gt;
| HideSFName || OFF || Show your name in the application title of Wrayth.&lt;br /&gt;
|-&lt;br /&gt;
| ObviousHiding || OFF || Hide as well as you can.&lt;br /&gt;
|-&lt;br /&gt;
| SaferDrop || OFF || Do not prompt to confirm PUT, DROP, PLACE, or EMPTY FEET if the item would leave your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| NoMarkedDrop || ON || Prevent the PUT, DROP, PLACE, or EMPTY FEET verbs from moving an item with your MARK out of your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| NoAmbientMsg || OFF || Do not prevent seeing ambient messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| NoSpellLook || OFF || Show spell effects at the top of LOOK to others.&lt;br /&gt;
|-&lt;br /&gt;
| GroupMovement || ON || When leading a group, do not leave members behind if they are unable to follow.&lt;br /&gt;
|-&lt;br /&gt;
| SilenceDeath || OFF || Allow others to sense my death.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Character Customization ===&lt;br /&gt;
These are roleplaying-related settings which allow you to customize your character to a great degree.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting !! Description&lt;br /&gt;
|-&lt;br /&gt;
| PROFILE || Configure a number of fields that show up when someone checks your profile, e.g. PROFILE TATTERCLAWS.&lt;br /&gt;
|-&lt;br /&gt;
| TITLE || Configure your title, which can be prename (e.g. Lord Tatterclaws), and postname (e.g. Tatterclaws the Ranger, Tatterclaws the Citizen of Wehnimer’s Landing).&lt;br /&gt;
|-&lt;br /&gt;
| CULTURE || Allows you to configure your character’s culture. Each culture also has access to specific culture verbs which help in roleplaying that culture. OBSERVE is a great example.&lt;br /&gt;
Related: If you see an unknown cultural word, you can also DEFINE it!&lt;br /&gt;
|-&lt;br /&gt;
| AGE || Configures your birthday, age, and age descriptors, e.g. “...Appears to be as old as the hills.”&lt;br /&gt;
|-&lt;br /&gt;
| TONE || Instead of just tying ‘message to talk, you can set your tone and your target. This is the format: say :tone ::target message&lt;br /&gt;
For example, say :happily ::Tatterclaws hello! You say happily to Tatterclaws, “Hello!”&lt;br /&gt;
You can see the full list of tones with TONE LIST. You can also set a default tone via, e.g. TONE SET DARK. The tones which can be set as your default are marked with asterisks.&lt;br /&gt;
|-&lt;br /&gt;
| DEMEANOR || Allows you to customize how warm or standoffish are your character’s reactions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Container Settings ===&lt;br /&gt;
These verbs are for putting items you’re currently holding in specific containers. I recommend enabling and clicking hyperlinks when configuring any of these.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Verb !! Description&lt;br /&gt;
|-&lt;br /&gt;
| STOW || This is the main general storage verb for automatically putting items in your hands into your containers. You can customize it to set certain containers for certain item types via STOW SET.&lt;br /&gt;
N.B. If you set up your containers, e.g. via STOW SET GEM POUCH, and then use STOW ALL, or STOW LEFT/RIGHT, it will still place items into your default container. If you want to STOW to move it into the correct container, you need to do e.g. STOW TOPAZ GEM, or STOW RIGHT GEM, if it&#039;s in your right hand. ;eloot will handle this for you automatically.&lt;br /&gt;
|-&lt;br /&gt;
| STORE || This is intended for battle-related storage: weapons, shields, ammunition, back-up weapons, wands, etc.&lt;br /&gt;
|-&lt;br /&gt;
| READY || This allows you to quickly ready your pre-set weapon and shield.&lt;br /&gt;
|-&lt;br /&gt;
| GIRD || This can be used to draw multiple items at once.&lt;br /&gt;
|-&lt;br /&gt;
| SHEATH || This one seems specifically focused on putting weapons away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Verbs to Learn About Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Verb !! Description&lt;br /&gt;
|-&lt;br /&gt;
| INSPECT || Shows where an item is worn and whether it has pockets.&lt;br /&gt;
|-&lt;br /&gt;
| ANALYZE || Shows special information, such as item scripts, as well as whether a container can be lightened or deepened.&lt;br /&gt;
|-&lt;br /&gt;
| RECALL || Shows the loresong unlocked by a bard, which can include enchanting information, flares, crit or damage weighting, and otherwise.&lt;br /&gt;
|-&lt;br /&gt;
| WEIGH || Gives the item’s weight.&lt;br /&gt;
|-&lt;br /&gt;
| APPRAISE || Shows the quality of the item, and how difficult it is for a profession to work on. Can also tell you the relative difficulty of an opponent in combat.&lt;br /&gt;
|-&lt;br /&gt;
| MEASURE || Tells you how many quaffs are left of a drink, how many skins or herbs are in a bundle, etc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For a more extensive guide to the process of learning about your loot, you can check this [https://gswiki.play.net/Guide_to_Demystifying_Unusual_Loot Guide to Demystifying Unusual Loot].&lt;br /&gt;
&lt;br /&gt;
==== Other Helpful Verbs ====&lt;br /&gt;
* {{boldmono|BEFRIEND}} &amp;lt;NAME&amp;gt;: Allows you to mark someone as a friend, which changes your demeanor towards them and has other benefits, such as automatically inviting them to your table.&lt;br /&gt;
* {{boldmono|RECOVER}} will help you recover a lost weapon, e.g. if you get disarmed and don’t notice.&lt;br /&gt;
* {{boldmono|INV LOC}} (“inventory location”) will list your worn items in their inventory slots.&lt;br /&gt;
* {{boldmono|INV FULL}} (“inventory full”) will list every item on you, including those in nested containers.&lt;br /&gt;
* {{boldmono|SPELL ACTIVE}} will show you what defensive spells you currently have on.&lt;br /&gt;
* {{boldmono|SPELL PRIVACY}} will allow others to use SPELL ACTIVE on you.&lt;br /&gt;
* {{boldmono|DEFINE}} &amp;lt;WORD&amp;gt; will tell you about the word’s meaning and lore.&lt;br /&gt;
* {{boldmono|LOCATION}} will tell you whether you&#039;re in the right location for your bounty.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://docs.google.com/spreadsheets/d/16pMMIDrXJjwftiwYX3phg46yA4iu79Ge8lYMYQ5VG-o/edit?usp=sharing Tatterclaws’ GSIV Sheet] || To track my items, I use a combination of ;inventory-buddy, which I have set to autostart on all my characters, and the sheet here. Inventory-buddy allows me to find which locker or character is holding an item, since tracking that manually is difficult, so having it automated is handy. I use the sheet to keep more detailed notes about particularly special items, such as favorite inventory items or project pieces. I also use the sheet as my single solution for all notes related to the game, as you’ll see from the tabs at the bottom. Finally, the sheet has a nice UI which lets you save alteration ideas, and call them up with detailed filters.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Category:Guides List of Guides] || This is a list of guides of all stripes.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Training_spreadsheet Training Guide] || This is a detailed spreadsheet you can use to plan your character’s stats and skills.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/New_Players%27_Guide Roleplaying Guide] || A detailed guide to roleplaying in Elanthia.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Roleplaying_Tips_Collection Roleplaying Tips] || This is a list of roleplaying tips from players and GMs.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Deepening Container Sizes] || Easy table of the different container sizes, e.g. exactly what “large” means.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Category:Creatures_by_Level Creatures by Level] || This is a complete list of creatures broken down by level. If you click on a creature’s page, you can figure out where it lives, then use ;go2 to get to that area. For example, spotted lynx are found in Cairnfang Forest, so if you ;go2 cairnfang forest, you’ll probably find some lynx.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Herb Herbs] || ;eherbs will take care of this for you, but if you prefer to do it manually, the tables you need are here.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Player_run_shop Player Shops] || Gemstone has an extensive system of hundreds of player-run shops. Someone put together a searchable database of their contents. In addition to showing up in-person, you can also purchase a playershop item from anywhere via:&lt;br /&gt;
&lt;br /&gt;
 {{boldmono|BOOST RUNNER}}&lt;br /&gt;
 {{boldmono|SHOP DIR TOWN}}&lt;br /&gt;
 {{boldmono|SHOP BROWSE TOWN #}}&lt;br /&gt;
 {{boldmono|SHOP PURCHASE ITEM #}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://lich-mapdb-room.ffng.xyz/search Rooms Database] || This is a searchable database of rooms in Lich.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Weighting,_Padding,_Sighting Weighting, Padding, Sighting (WPS)] || This information relates to weapons which cause critical hits or extra damage, and armor which prevents those.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Deepening Container Sizes] || When you INSPECT a container and its size is, e.g., “Very Large,” here’s exactly what that means.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Category:Flares Flares] || This sheet compares different flare types.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Picking_Locks Lockpicking] || &lt;br /&gt;
Key scripts: ;tpick and ;rogue&lt;br /&gt;
Lock mastery: Guild vouchers -&amp;gt; lock mastery tasks -&amp;gt; skilled master reps&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/index.php?title=The_Charts_of_Clarity&amp;amp;redirect=no Charts of Clarity] || These are advanced tables for building endgame, high-end items. I include them here because they’re somewhat hard to find otherwise.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Category:Mechanical_item_scripts Mechanical Scripts] || For those interested in maximizing their character’s mechanical abilities, this is a helpful list of mechanical scripts for items. It includes items in slots which are often not considered for mechanics, such as cloak-worn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Completed and Planned Guides ====&lt;br /&gt;
Here are some other guides you might find useful (no link = planned):&lt;br /&gt;
&lt;br /&gt;
* Merchant &amp;amp; alteration guide for new players&lt;br /&gt;
* Guide to Festivals&lt;br /&gt;
** Duskruin&lt;br /&gt;
** Rumor Woods&lt;br /&gt;
** Rings of Lumnis&lt;br /&gt;
* “Mini-game” guides:&lt;br /&gt;
** Fishing&lt;br /&gt;
** [[Introduction to Spirit Beasts]]&lt;br /&gt;
** Ships&lt;br /&gt;
** Collectibles&lt;br /&gt;
* ESP&lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
I hope this guide has been helpful for you! Please feel free to message me in-game on Tatterclaws if you discover errors or have comments or suggestions. And welcome, or welcome back!&lt;br /&gt;
&lt;br /&gt;
[[Tatterclaws]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Tatterclaws%27_Guide_for_New_and_Returning_Players&amp;diff=257737</id>
		<title>Lich:Tatterclaws&#039; Guide for New and Returning Players</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Tatterclaws%27_Guide_for_New_and_Returning_Players&amp;diff=257737"/>
		<updated>2026-05-09T17:27:38Z</updated>

		<summary type="html">&lt;p&gt;MORNE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
&lt;br /&gt;
== Tatterclaws’ Guide for New and Returning Players ==&lt;br /&gt;
=== July 2024 Edition ===&lt;br /&gt;
&lt;br /&gt;
 This is an extensive update and expansion of the guide I wrote in April 2020 to help new and returning players, particularly those with minimal technology experience, get set up with [https://gswiki.play.net/Main_Page GemStone IV (GSIV)] and [https://gswiki.play.net/Lich_(software) Lich]. As someone traveling Elanthia since the AOL days in the 1990s, many people have helped me get acquainted with the changes and get back up to speed. I wrote this guide to compile and pass on that knowledge to others in similar circumstances. My hope is that after using this yourself, you&#039;ll send it to your friends who are just getting into the game, or returning after a long break, to ease their transition. More players means more fun for everyone! &lt;br /&gt;
 -[[Tatterclaws]], AKA [[Starsworn]]&lt;br /&gt;
&lt;br /&gt;
This guide is designed to be followed one step at a time, from start to finish. If you do that, it should be relatively painless, and you should have a comfortable, flexible setup by the end which allows you to easily access the incomparable depth of GSIV going forward. Here’s the bird’s eye view:&lt;br /&gt;
&lt;br /&gt;
* Account setup and installation&lt;br /&gt;
* Customizing your UI&lt;br /&gt;
* Customizing your scripts&lt;br /&gt;
* Customizing your character&lt;br /&gt;
&lt;br /&gt;
For brand new players learning to play the game, please see the [https://gswiki.play.net/New_Players%27_Guide official guide for new players].&lt;br /&gt;
&lt;br /&gt;
If you’re having trouble with dying, check out the [https://gswiki.play.net/Guide_for_the_Recently_Departed GSIV Guide for the Recently Departed].&lt;br /&gt;
&lt;br /&gt;
=== Account ===&lt;br /&gt;
* Create or reactivate your account from the [https://www.play.net/gs4/ official GSIV website].&lt;br /&gt;
* If you need help accessing an old character or account, you can email Chris at custserv@simutronics.com.&lt;br /&gt;
&lt;br /&gt;
If you’re a returning player, you may enjoy typing {{boldmono|INFO START}}, which shows when your character was first created!&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
The installation has three programs:&lt;br /&gt;
&lt;br /&gt;
* Lich (the open-source foundation for the scripts)&lt;br /&gt;
* Ruby (the programming environment used by Lich)&lt;br /&gt;
* Wrayth (the official GemStone front end)&lt;br /&gt;
&lt;br /&gt;
Wrayth can be downloaded via [https://www.play.net www.play.net]. Right before you log into a character through the website, click “(download)” next to Wrayth.&lt;br /&gt;
&lt;br /&gt;
Lich and Ruby can be installed together. To do so, follow the [https://gswiki.play.net/Lich_(software) Lich installation guide], found in the blue box, then scroll down to the “Windows New Installation” section.&lt;br /&gt;
&lt;br /&gt;
When the installation is done, look for the Lich5 folder on your desktop. There’s a file inside called lich.rbw. This is what you’ll use to login to the game each time.&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;re in the game, let&#039;s start customizing!&lt;br /&gt;
&lt;br /&gt;
=== Wrayth ===&lt;br /&gt;
Now that you’ve installed Lich, Ruby, and Wrayth, and launched your character from lich.rbw, you should see the game inside of the Wrayth UI. Here’s how I have mine configured. You’ll probably want to adapt it to your own, but this should be a good starting point:&lt;br /&gt;
&lt;br /&gt;
Two of these windows require scripts. A script is a short program that serves a particular function, often a single one, and which is run through Lich, a third-party, open-source scripting environment.&lt;br /&gt;
&lt;br /&gt;
To get these additional windows and make them load automatically whenever the game opens, you can paste these four commands separately (for each line: Ctrl-C, Ctrl-V, press Enter):&lt;br /&gt;
&lt;br /&gt;
 ;repo download uberbar_eo&lt;br /&gt;
 ;autostart add uberbar_eo&lt;br /&gt;
 ;repo download invoker-window&lt;br /&gt;
 ;autostart add invoker-window&lt;br /&gt;
&lt;br /&gt;
Next, if you click the carat in the top left, you can open the Windows panel, where you can show or hide windows. The ones I have shown are: Thoughts, Announcements, Bounties, Tatterclaws (this will be your character name), and Invoker.&lt;br /&gt;
&lt;br /&gt;
Here are my general Wrayth highlights, including for messages that need attention:&lt;br /&gt;
&lt;br /&gt;
In the top right, go to Options -&amp;gt; Highlights, then under the tabs I have:&lt;br /&gt;
&lt;br /&gt;
==== Custom: ====&lt;br /&gt;
* (Focused)&lt;br /&gt;
* you drop&lt;br /&gt;
* will be working&lt;br /&gt;
* voice whispers&lt;br /&gt;
* you are being watched&lt;br /&gt;
* returns to normal&lt;br /&gt;
* A town crier steps in and announces,&lt;br /&gt;
* [SEND]&lt;br /&gt;
&lt;br /&gt;
==== Names: ====&lt;br /&gt;
* Your own character’s name&lt;br /&gt;
* Your friends&lt;br /&gt;
* Any GM-run merchant characters you encounter&lt;br /&gt;
&lt;br /&gt;
==== Macros ====&lt;br /&gt;
Wrayth also allows you to create macros, which are keyboard shortcuts to enter custom text. You can access these in the top right, under Options -&amp;gt; Macros.&lt;br /&gt;
&lt;br /&gt;
There are two fancy symbols I use to help:&lt;br /&gt;
&lt;br /&gt;
 \r acts as pressing the Enter key&lt;br /&gt;
 @ places the cursor at that location&lt;br /&gt;
&lt;br /&gt;
So, for example, I use these:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl-T || take @ from my cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl-P || put @ in my cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl-L || look in my cloak\r ||&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl-E || empty @ into my cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| Keypad 0 || ;k all\r;go2 town\r;u\r || Emergency button which stops all scripts and runs to town&lt;br /&gt;
|-&lt;br /&gt;
| Alt-S || ;eloot ||&lt;br /&gt;
|-&lt;br /&gt;
| Alt-L || {ToggleLinks} || This turns on clickable hyperlinks, which I like for:&lt;br /&gt;
  * NPC dialogue options&lt;br /&gt;
  * Spirit Beast battles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wrayth Settings ===&lt;br /&gt;
Here are other settings I’ve changed:&lt;br /&gt;
&lt;br /&gt;
In the top right, under Options -&amp;gt; Advanced, scroll down two lines, then click the checkbox for think to shortcut. This allows you to type {{boldmono|Name:Message}}, instead of {{boldmono|THINK TO &amp;lt;NAME&amp;gt;}}, which helps avoid accidentally sending private messages publicly.&lt;br /&gt;
&lt;br /&gt;
=== Lich ===&lt;br /&gt;
As mentioned before, a script is a miniature program that usually serves a single purpose. Just like any program, you can read about scripts before downloading them, download them, run them, and you can also set them to autostart whenever you open GemStone. Thus, every script we use will follow the same pattern:&lt;br /&gt;
&lt;br /&gt;
 ;repo info scriptname (optional, tells you info about the script)&lt;br /&gt;
 ;repo download scriptname (to download the script)&lt;br /&gt;
 ;scriptname (to run the script)&lt;br /&gt;
 ;autostart add scriptname (optional, to make the script run when you open GSIV)&lt;br /&gt;
&lt;br /&gt;
The official GSIV Discord channel can also help address any questions or issues you have. You can connect to it by using {{boldmono|DISCORD SETUP}} in-game. The #Scripting channel is particularly helpful.&lt;br /&gt;
&lt;br /&gt;
Lich can also be used to access LNet, which is an unmoderated global chat. While some people enjoy the connectivity, the updates to the in-game ESP have made it a palatable and popular alternative. Personally, I find that the improved behavior resulting from having a moderated, in-game chat far outweighs any potential benefit from LNet, and I recommend using ESP, which will be covered in Part II of this guide.&lt;br /&gt;
&lt;br /&gt;
A quick clarification: “script” refers both to these miniature programs which are run through Lich, as well as special in-game modifications which can be added to items. An item script might make it behave in a special way when you WAVE the item around, or give it flares that occur when you attack with it. These in-game item scripts are sometimes called “zests” as an attempt to remain in-character.&lt;br /&gt;
&lt;br /&gt;
==== Authorship ====&lt;br /&gt;
Elanthia-online is a semiofficial organization which has taken over a number of scripts and keeps them updated. You can find a list of their scripts by typing:&lt;br /&gt;
&lt;br /&gt;
 ;repo list --author=elanthia-online&lt;br /&gt;
&lt;br /&gt;
For any of these scripts, you can:&lt;br /&gt;
&lt;br /&gt;
 ;repo info scriptname, to learn about the script&lt;br /&gt;
 ;repo download scriptname, to download it&lt;br /&gt;
 ;scriptname, to run it&lt;br /&gt;
&lt;br /&gt;
You can also download scripts from other authors, but you should either (a) make sure it’s from a widely-trusted author, or (b) be comfortable with reading the code first.&lt;br /&gt;
&lt;br /&gt;
==== Autostart Scripts ====&lt;br /&gt;
These are scripts which run automatically whenever you open the game. If you’re following this guide in order, you’ve already added ;uberbar_eo and ;invoker-window. The others I use are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Script !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ;keepalive || Prevents you from being automatically logged out.&lt;br /&gt;
|-&lt;br /&gt;
| ;inventory-buddy || Keeps track of your inventory, including a searchable UI popup window. You can use ;repo info inventory-buddy to see specific commands.&lt;br /&gt;
|-&lt;br /&gt;
| ;map || This will open a clickable map in a separate popup window. The map has quite a few features if you right-click on it, including zoom. For foraging bounty tasks, you can right click -&amp;gt; Tags -&amp;gt; choose the item, and the rooms with it available will be marked with X’s.&lt;br /&gt;
|-&lt;br /&gt;
| ;log || Keeps a log of your entire play session. A new log is written each time you open Wrayth. Logs are stored in the Lich5 folder, under “logs”.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you want to download and add these to your autostart list, paste these commands one at a time:&lt;br /&gt;
&lt;br /&gt;
 ;repo download keepalive&lt;br /&gt;
 ;repo download inventory-buddy&lt;br /&gt;
 ;autostart add --global keepalive&lt;br /&gt;
 ;autostart add --global inventory-buddy&lt;br /&gt;
 ;autostart add --global map (you don’t need to download this one since it comes pre-loaded)&lt;br /&gt;
&lt;br /&gt;
You can remove &amp;quot; --global&amp;quot; if you only want the scripts to start on a specific character.&lt;br /&gt;
&lt;br /&gt;
==== Core Scripts ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Script !! Description !! Setup&lt;br /&gt;
|-&lt;br /&gt;
| ;ewaggle || Casts all of your defensive spells on yourself or someone else. || ;ewaggle setup&lt;br /&gt;
|-&lt;br /&gt;
| ;eloot || Configures your loot settings, both for gathering loot and selling it. Also handles skinning. When something dies, simply type ;eloot. You can also bind this to a macro. || ;eloot setup&lt;br /&gt;
|-&lt;br /&gt;
| ;eherbs || Finds the herbs you need, either from a predetermined container or by buying them, and eats them until you’re healthy. || ;eherbs setup&lt;br /&gt;
|-&lt;br /&gt;
| ;foreach || This is a powerful script that lets you repeat tasks. Advanced users can do quite a lot with this script. It has its own ;foreach Wiki page. Here are some examples:&lt;br /&gt;
Move all gems from your cloak to your sack: ;foreach gem in my cloak;move to my sack&lt;br /&gt;
REMOVE each item in your inventory, REGISTER and MARK each one, then WEAR them: ;foreach in worn;remove item;mark item;register item;wear item&lt;br /&gt;
Read all your scrolls: ;foreach scroll in my pack;read&lt;br /&gt;
&lt;br /&gt;
Look at all the items on a table: ;foreach on armor table,weapon table,arcane table,misc table;inspect ||&lt;br /&gt;
|-&lt;br /&gt;
| ;multi || Allows you to repeat a task a specified number of times. For example: ;multi 5,get my iron wand from my cloak,sell my iron wand -&amp;gt; this will get 5 iron wands from your cloak and sell them. || None&lt;br /&gt;
|-&lt;br /&gt;
| ;elogin || Allows you to log in characters from the command line. I use this in combination with aliases for each character, so all I do is type in the character’s name and hit enter, and then it logs them in. || ;elogin set realm prime&lt;br /&gt;
|-&lt;br /&gt;
| ;bigshot || The most popular hunting script, with a huge range of customization. It can be quite complex at first, so you’ll likely want to reference the ;bigshot Wiki page. || ;bigshot setup&lt;br /&gt;
|-&lt;br /&gt;
| ;ebounty || This is a higher-order script which recruits a number of other scripts to run bounty quests for you. This one also has its own ;ebounty Wiki page. || ;ebounty setup&lt;br /&gt;
|-&lt;br /&gt;
| ;bundleall || Bundles all of your herbs and places them into your herb container. || ;vars set herbsack=sack&lt;br /&gt;
|}&lt;br /&gt;
Where “sack” is your herb container.&lt;br /&gt;
&lt;br /&gt;
==== Peripheral Scripts ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Script !! Description !! Setup&lt;br /&gt;
|-&lt;br /&gt;
| ;combo || After a brief setup, runs through your Unarmed Combat (UAC) routine automatically. Can also be run as ;combo target. || ;combo tierup jab ;combo tier3 kick&lt;br /&gt;
|-&lt;br /&gt;
| ;ecure || Empath healing script, can also be run as ;ecure target. || ;ecure setup&lt;br /&gt;
|-&lt;br /&gt;
| ;echild || For child salvation bounty missions. || ;echild setup&lt;br /&gt;
|-&lt;br /&gt;
| ;ego2 || For traveler protection bounty missions. || ;ego2 setup&lt;br /&gt;
|-&lt;br /&gt;
| ;resource || Helps you manage your profession resources for enchanting, ensorcellment, etc. || ;resource bonus will show you ;resource setup&lt;br /&gt;
|-&lt;br /&gt;
| ;dirty-deeds || This is a neat script which appraises the gems in a specified container, then maximizes their value in turning them into deeds. || ;dirty-deeds setup&lt;br /&gt;
|-&lt;br /&gt;
| ;invdb || Detailed inventory tracker. I don’t use it, personally, but many find it indispensable. || ;repo info invdb.lic&lt;br /&gt;
|-&lt;br /&gt;
| ;inventory-buddy || Another inventory tracker. I add this one to autostart on my characters. If you type ;send inv it will pull up a UI with a search field where you can type in any item, as well as several other ways to find items. || ;repo info inventory-buddy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Alias ====&lt;br /&gt;
Alias (;alias) is a script which comes pre-loaded with Lich. It allows you to create custom shortcut commands. For example, when I type pawn, ;alias recognizes that as one of my custom shortcuts and inputs ;go2 pawn, which runs my character to the nearest pawnshop. So, all I have to do is type pawn, and I go to the pawnshop.&lt;br /&gt;
&lt;br /&gt;
You can type ;alias setup to bring up a UI window. Some people like to add different aliases to different characters, but I prefer to add them all to the Global tab, which will apply them to any character you play with:&lt;br /&gt;
&lt;br /&gt;
In the bottom left, in the “new alias trigger” window, input the text you want to type to trigger the alias. There’s no semicolon included with aliases, it’s just the letters. To the right of that field goes the alias itself. Thus, when I type wl, the alias prints out ;go2 288, which sends me to TSC in Wehnimer’s Landing.&lt;br /&gt;
&lt;br /&gt;
Here are the aliases I use which aren’t specific to my character:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Alias !! Command !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| banking || ;go2 bank || Goes to the nearest bank.&lt;br /&gt;
|-&lt;br /&gt;
| expquit || ;e sleep 900;fput &amp;quot;quit&amp;quot; || Waits 15 minutes, then quits.&lt;br /&gt;
|-&lt;br /&gt;
| fwi || ;go2 3672 || Goes to Four Winds Isle.&lt;br /&gt;
|-&lt;br /&gt;
| imt || ;go2 2300 || Goes to Icemule Trace.&lt;br /&gt;
|-&lt;br /&gt;
| invoker || ;e place=Room.current.id; Script.run(&#039;go2&#039;, &amp;quot;town --disable-confirm&amp;quot;, {quiet: true }); fput &amp;quot;turn clasp&amp;quot;; Script.run(&#039;go2&#039;, &#039;bank&#039;); fput &amp;quot;withdraw 10000 silver&amp;quot;; Script.run(&#039;go2&#039;, &amp;quot;3677&amp;quot;); fput &amp;quot;ask invoker for spells&amp;quot;; fput &amp;quot;ask invoker for spells&amp;quot;; fput &amp;quot;turn clasp&amp;quot;; Script.run(&#039;go2&#039;, &amp;quot;#{place} --disable-confirm&amp;quot;, { quiet: true }) || Premium only. Change “clasp” x2 to your Mist Harbor teleport jewelry. This one is a beast: Marks your room, brings you to town, uses your MH teleporter, gets 10k from the bank, gives it to her 2x for spells, then brings you back to your original room.&lt;br /&gt;
|-&lt;br /&gt;
| lockerimt || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;29549&amp;quot;); multifput(&amp;quot;go curtain&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Icemule Trace lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockermh || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;16316&amp;quot;); multifput(&amp;quot;go curtain&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Mist Harbor lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockerrr || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;16135&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the River’s Rest lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockersol || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;30734&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Solhaven lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockercys || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;9681&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Cysaegir lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockerwl || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;391&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Landing lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lookall || ;foreach m=* in room; look in item; look on item; look under item; look behind item || Looks around all items in the room, nice for e.g. checking Pawnshop tables.&lt;br /&gt;
|-&lt;br /&gt;
| mer || ;go2 16338 || Goes to the Merchant Lounge in Four Winds Isle.&lt;br /&gt;
|-&lt;br /&gt;
| pawn || ;go2 pawnshop || Goes to the nearest pawnshop.&lt;br /&gt;
|-&lt;br /&gt;
| rr || ;go2 10861 || Goes to River’s Rest.&lt;br /&gt;
|-&lt;br /&gt;
| adv || ;go2 bounty || Goes to the Adventurer’s Guild.&lt;br /&gt;
|-&lt;br /&gt;
| gems || ;go2 gemshop || Goes to the nearest gemshop.&lt;br /&gt;
|-&lt;br /&gt;
| sellwand || ;foreach q=/(bloodwood|twisted|yew|bone|glass|thanot) wand/ in inv;sell || Sells all non-wizard wands.&lt;br /&gt;
|-&lt;br /&gt;
| sol || ;go2 1438 || Goes to Solhaven.&lt;br /&gt;
|-&lt;br /&gt;
| tatterclaws || ;elogin tatterclaws || Logs in a character, e.g. Tatterclaws.&lt;br /&gt;
|-&lt;br /&gt;
| town || ;go2 town || Goes to the nearest town center.&lt;br /&gt;
|-&lt;br /&gt;
| tsc || ;go2 228 || Goes to TSC.&lt;br /&gt;
|-&lt;br /&gt;
| wear || ;eq multifput &amp;quot;wear ?&amp;quot;;&amp;quot;sort auto head&amp;quot; # . || Sorts your inventory head-to-toe whenever you WEAR something.&lt;br /&gt;
|-&lt;br /&gt;
| wl || ;go2 228 || Goes to the Landing.&lt;br /&gt;
|-&lt;br /&gt;
| quit || ;e multifput(&#039;stow right&#039;, &#039;stow left&#039;); Script.run(&#039;foreach&#039;, &#039;in disk / get item / stow item&#039;); fput(&#039;QUIT&#039;) || Takes any items (like boxes) out of your disks before you quit. This will work whether you type “quit” or click the X to close Wrayth.&lt;br /&gt;
|-&lt;br /&gt;
| wear || ;eq multifput &amp;quot;wear \?&amp;quot;,&amp;quot;sort auto head&amp;quot;  # . || Whenever you WEAR something, sorts your inventory by head-to-toe.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GSIV ===&lt;br /&gt;
GSIV is a game with an almost unbelievable depth of material. That includes extensive customization settings. There are so many options that it can be difficult to even figure out what they all are. Thus, I’ve attempted to compile them here.&lt;br /&gt;
&lt;br /&gt;
==== Protecting Valuables ====&lt;br /&gt;
You will undoubtedly come across valuable or nostalgic items that you don’t want to lose by accident. The best ways to prevent item loss are as follows:&lt;br /&gt;
&lt;br /&gt;
* Include the “you drop” Wrayth highlight, as mentioned above.&lt;br /&gt;
* {{boldmono|MARK}} your valuable items, which will prevent them from being sold. You can undo this with {{boldmono|MARK REMOVE &amp;lt;ITEM&amp;gt;}}.&lt;br /&gt;
* {{boldmono|REGISTER}} your valuable items, which creates a record of them.&lt;br /&gt;
* Use {{boldmono|FLAG NOMARKEDDROP ON}}, as mentioned below.&lt;br /&gt;
&lt;br /&gt;
==== Key Settings ====&lt;br /&gt;
The {{boldmono|FLAG}} (formerly SET) verb allows you to customize a great deal of settings related to how the game behaves. If you want to reduce screen scroll, change whether you get logged off quickly after dying, accept tips for healing, or any number of other settings, this is the place to adjust them.&lt;br /&gt;
&lt;br /&gt;
There are no two ways about it, it’s a hassle to update all of these, but it allows for a significant degree of customization which means that the end result will be exactly what you want. So, I think it’s worth doing once, and then you never have to think about it again. The format to change them is: FLAG FLAGNAME ON&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Flag !! Status !! Behavior for this setting&lt;br /&gt;
|-&lt;br /&gt;
| LogOn || ON || Show logon messages.&lt;br /&gt;
|-&lt;br /&gt;
| LogOff || OFF || Do not show logoff messages.&lt;br /&gt;
|-&lt;br /&gt;
| Disconnect || OFF || Do not show disconnection messages.&lt;br /&gt;
|-&lt;br /&gt;
| ShowDeaths || ON || Show death messages when someone dies.&lt;br /&gt;
|-&lt;br /&gt;
| RoomNames || ON || Display the name of the room in which you are located.&lt;br /&gt;
|-&lt;br /&gt;
| Description || ON || Display room descriptions.&lt;br /&gt;
|-&lt;br /&gt;
| RoomBrief || OFF || Display the full text of the room description.&lt;br /&gt;
|-&lt;br /&gt;
| CombatBrief || OFF || Display normal battle descriptions.&lt;br /&gt;
|-&lt;br /&gt;
| CombatNoNumbers || OFF || Display normal battle descriptions.&lt;br /&gt;
|-&lt;br /&gt;
| CombatSelfFull || OFF || Display your own battle descriptions like others.&lt;br /&gt;
|-&lt;br /&gt;
| MonsterBold || ON || Highlight monster names.&lt;br /&gt;
|-&lt;br /&gt;
| Inactivity || ON || Increase time before the system logs you off when inactive.&lt;br /&gt;
|-&lt;br /&gt;
| Death || OFF || Do not reduce the time before automatic logoff after death.&lt;br /&gt;
|-&lt;br /&gt;
| Group || ON || Allow others to join your group.&lt;br /&gt;
|-&lt;br /&gt;
| GroupLoot || ON || Allow only members of your group to loot kills.&lt;br /&gt;
|-&lt;br /&gt;
| RightHand || OFF || Do not attempt to place newly found items in right hand.&lt;br /&gt;
|-&lt;br /&gt;
| LeftHand || OFF || Do not attempt to place newly found items in your left hand.&lt;br /&gt;
|-&lt;br /&gt;
| AutoThink || ON || Activate items for THINKing automatically.&lt;br /&gt;
|-&lt;br /&gt;
| GatherCoins || ON || Gather coins when searching your kills.&lt;br /&gt;
|-&lt;br /&gt;
| AnnounceTPs || OFF || Do not notify me when training points are awarded.&lt;br /&gt;
|-&lt;br /&gt;
| Portrait || ON || View character portraits when available.&lt;br /&gt;
|-&lt;br /&gt;
| Dialogs || OFF || Do not display most dialog boxes.&lt;br /&gt;
|-&lt;br /&gt;
| Inventory || OFF || Display all inventory and container windows.&lt;br /&gt;
|-&lt;br /&gt;
| ShowSpellName || ON || Use the spell name in the active spells display.&lt;br /&gt;
|-&lt;br /&gt;
| Fame || ON || Allows inclusion in the fame lists.&lt;br /&gt;
|-&lt;br /&gt;
| ShowCulture || ON || Display your culture for others to see.&lt;br /&gt;
|-&lt;br /&gt;
| ShowProfession || ON || Allow others to see your profession in your profile and with the WHO verb.&lt;br /&gt;
|-&lt;br /&gt;
| LayerClothing || OFF || Do not display your clothing to others with layered messaging.&lt;br /&gt;
|-&lt;br /&gt;
| RefuseSilvers || OFF || Accept silvers given directly to you.&lt;br /&gt;
|-&lt;br /&gt;
| NoGroupShare || OFF || Accept all silvers shared in your group.&lt;br /&gt;
|-&lt;br /&gt;
| SilentLogon || OFF || Display a game-wide message when you log on.&lt;br /&gt;
|-&lt;br /&gt;
| SilentLogoff || OFF || Display a game-wide message when you log off.&lt;br /&gt;
|-&lt;br /&gt;
| ShowService || ON || Display available player services when you log on.&lt;br /&gt;
|-&lt;br /&gt;
| SortedView || ON || Display the contents of containers in a sorted list format.&lt;br /&gt;
|-&lt;br /&gt;
| LegacyPetMove || OFF || Have pets follow as if in your group.&lt;br /&gt;
|-&lt;br /&gt;
| OfflineExp || ON || Absorb field experience while logged off.&lt;br /&gt;
|-&lt;br /&gt;
| ShowLoresongs || ON || Show room-wide loresongs.&lt;br /&gt;
|-&lt;br /&gt;
| HideSFName || OFF || Show your name in the application title of Wrayth.&lt;br /&gt;
|-&lt;br /&gt;
| ObviousHiding || OFF || Hide as well as you can.&lt;br /&gt;
|-&lt;br /&gt;
| SaferDrop || OFF || Do not prompt to confirm PUT, DROP, PLACE, or EMPTY FEET if the item would leave your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| NoMarkedDrop || ON || Prevent the PUT, DROP, PLACE, or EMPTY FEET verbs from moving an item with your MARK out of your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| NoAmbientMsg || OFF || Do not prevent seeing ambient messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| NoSpellLook || OFF || Show spell effects at the top of LOOK to others.&lt;br /&gt;
|-&lt;br /&gt;
| GroupMovement || ON || When leading a group, do not leave members behind if they are unable to follow.&lt;br /&gt;
|-&lt;br /&gt;
| SilenceDeath || OFF || Allow others to sense my death.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Character Customization ===&lt;br /&gt;
These are roleplaying-related settings which allow you to customize your character to a great degree.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting !! Description&lt;br /&gt;
|-&lt;br /&gt;
| PROFILE || Configure a number of fields that show up when someone checks your profile, e.g. PROFILE TATTERCLAWS.&lt;br /&gt;
|-&lt;br /&gt;
| TITLE || Configure your title, which can be prename (e.g. Lord Tatterclaws), and postname (e.g. Tatterclaws the Ranger, Tatterclaws the Citizen of Wehnimer’s Landing).&lt;br /&gt;
|-&lt;br /&gt;
| CULTURE || Allows you to configure your character’s culture. Each culture also has access to specific culture verbs which help in roleplaying that culture. OBSERVE is a great example.&lt;br /&gt;
Related: If you see an unknown cultural word, you can also DEFINE it!&lt;br /&gt;
|-&lt;br /&gt;
| AGE || Configures your birthday, age, and age descriptors, e.g. “...Appears to be as old as the hills.”&lt;br /&gt;
|-&lt;br /&gt;
| TONE || Instead of just tying ‘message to talk, you can set your tone and your target. This is the format: say :tone ::target message&lt;br /&gt;
For example, say :happily ::Tatterclaws hello! You say happily to Tatterclaws, “Hello!”&lt;br /&gt;
You can see the full list of tones with TONE LIST. You can also set a default tone via, e.g. TONE SET DARK. The tones which can be set as your default are marked with asterisks.&lt;br /&gt;
|-&lt;br /&gt;
| DEMEANOR || Allows you to customize how warm or standoffish are your character’s reactions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Container Settings ===&lt;br /&gt;
These verbs are for putting items you’re currently holding in specific containers. I recommend enabling and clicking hyperlinks when configuring any of these.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Verb !! Description&lt;br /&gt;
|-&lt;br /&gt;
| STOW || This is the main general storage verb for automatically putting items in your hands into your containers. You can customize it to set certain containers for certain item types via STOW SET.&lt;br /&gt;
N.B. If you set up your containers, e.g. via STOW SET GEM POUCH, and then use STOW ALL, or STOW LEFT/RIGHT, it will still place items into your default container. If you want to STOW to move it into the correct container, you need to do e.g. STOW TOPAZ GEM, or STOW RIGHT GEM, if it&#039;s in your right hand. ;eloot will handle this for you automatically.&lt;br /&gt;
|-&lt;br /&gt;
| STORE || This is intended for battle-related storage: weapons, shields, ammunition, back-up weapons, wands, etc.&lt;br /&gt;
|-&lt;br /&gt;
| READY || This allows you to quickly ready your pre-set weapon and shield.&lt;br /&gt;
|-&lt;br /&gt;
| GIRD || This can be used to draw multiple items at once.&lt;br /&gt;
|-&lt;br /&gt;
| SHEATH || This one seems specifically focused on putting weapons away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Verbs to Learn About Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Verb !! Description&lt;br /&gt;
|-&lt;br /&gt;
| INSPECT || Shows where an item is worn and whether it has pockets.&lt;br /&gt;
|-&lt;br /&gt;
| ANALYZE || Shows special information, such as item scripts, as well as whether a container can be lightened or deepened.&lt;br /&gt;
|-&lt;br /&gt;
| RECALL || Shows the loresong unlocked by a bard, which can include enchanting information, flares, crit or damage weighting, and otherwise.&lt;br /&gt;
|-&lt;br /&gt;
| WEIGH || Gives the item’s weight.&lt;br /&gt;
|-&lt;br /&gt;
| APPRAISE || Shows the quality of the item, and how difficult it is for a profession to work on. Can also tell you the relative difficulty of an opponent in combat.&lt;br /&gt;
|-&lt;br /&gt;
| MEASURE || Tells you how many quaffs are left of a drink, how many skins or herbs are in a bundle, etc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For a more extensive guide to the process of learning about your loot, you can check this [https://gswiki.play.net/Guide_to_Demystifying_Unusual_Loot Guide to Demystifying Unusual Loot].&lt;br /&gt;
&lt;br /&gt;
==== Other Helpful Verbs ====&lt;br /&gt;
* {{boldmono|BEFRIEND}} &amp;lt;NAME&amp;gt;: Allows you to mark someone as a friend, which changes your demeanor towards them and has other benefits, such as automatically inviting them to your table.&lt;br /&gt;
* {{boldmono|RECOVER}} will help you recover a lost weapon, e.g. if you get disarmed and don’t notice.&lt;br /&gt;
* {{boldmono|INV LOC}} (“inventory location”) will list your worn items in their inventory slots.&lt;br /&gt;
* {{boldmono|INV FULL}} (“inventory full”) will list every item on you, including those in nested containers.&lt;br /&gt;
* {{boldmono|SPELL ACTIVE}} will show you what defensive spells you currently have on.&lt;br /&gt;
* {{boldmono|SPELL PRIVACY}} will allow others to use SPELL ACTIVE on you.&lt;br /&gt;
* {{boldmono|DEFINE}} &amp;lt;WORD&amp;gt; will tell you about the word’s meaning and lore.&lt;br /&gt;
* {{boldmono|LOCATION}} will tell you whether you&#039;re in the right location for your bounty.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://docs.google.com/spreadsheets/d/16pMMIDrXJjwftiwYX3phg46yA4iu79Ge8lYMYQ5VG-o/edit?usp=sharing Tatterclaws’ GSIV Sheet] || To track my items, I use a combination of ;inventory-buddy, which I have set to autostart on all my characters, and the sheet here. Inventory-buddy allows me to find which locker or character is holding an item, since tracking that manually is difficult, so having it automated is handy. I use the sheet to keep more detailed notes about particularly special items, such as favorite inventory items or project pieces. I also use the sheet as my single solution for all notes related to the game, as you’ll see from the tabs at the bottom. Finally, the sheet has a nice UI which lets you save alteration ideas, and call them up with detailed filters.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Category:Guides List of Guides] || This is a list of guides of all stripes.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Training_spreadsheet Training Guide] || This is a detailed spreadsheet you can use to plan your character’s stats and skills.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/New_Players%27_Guide Roleplaying Guide] || A detailed guide to roleplaying in Elanthia.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Roleplaying_Tips_Collection Roleplaying Tips] || This is a list of roleplaying tips from players and GMs.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Deepening Container Sizes] || Easy table of the different container sizes, e.g. exactly what “large” means.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Category:Creatures_by_Level Creatures by Level] || This is a complete list of creatures broken down by level. If you click on a creature’s page, you can figure out where it lives, then use ;go2 to get to that area. For example, spotted lynx are found in Cairnfang Forest, so if you ;go2 cairnfang forest, you’ll probably find some lynx.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Herb Herbs] || ;eherbs will take care of this for you, but if you prefer to do it manually, the tables you need are here.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Player_run_shop Player Shops] || Gemstone has an extensive system of hundreds of player-run shops. Someone put together a searchable database of their contents. In addition to showing up in-person, you can also purchase a playershop item from anywhere via:&lt;br /&gt;
&lt;br /&gt;
 {{boldmono|BOOST RUNNER}}&lt;br /&gt;
 {{boldmono|SHOP DIR TOWN}}&lt;br /&gt;
 {{boldmono|SHOP BROWSE TOWN #}}&lt;br /&gt;
 {{boldmono|SHOP PURCHASE ITEM #}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://lich-mapdb-room.ffng.xyz/search Rooms Database] || This is a searchable database of rooms in Lich.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Weighting,_Padding,_Sighting Weighting, Padding, Sighting (WPS)] || This information relates to weapons which cause critical hits or extra damage, and armor which prevents those.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Deepening Container Sizes] || When you INSPECT a container and its size is, e.g., “Very Large,” here’s exactly what that means.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Category:Flares Flares] || This sheet compares different flare types.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Picking_Locks Lockpicking] || &lt;br /&gt;
Key scripts: ;tpick and ;rogue&lt;br /&gt;
Lock mastery: Guild vouchers -&amp;gt; lock mastery tasks -&amp;gt; skilled master reps&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/index.php?title=The_Charts_of_Clarity&amp;amp;redirect=no Charts of Clarity] || These are advanced tables for building endgame, high-end items. I include them here because they’re somewhat hard to find otherwise.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gswiki.play.net/Category:Mechanical_item_scripts Mechanical Scripts] || For those interested in maximizing their character’s mechanical abilities, this is a helpful list of mechanical scripts for items. It includes items in slots which are often not considered for mechanics, such as cloak-worn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Completed and Planned Guides ====&lt;br /&gt;
Here are some other guides you might find useful (no link = planned):&lt;br /&gt;
&lt;br /&gt;
* Merchant &amp;amp; alteration guide for new players&lt;br /&gt;
* Guide to Festivals&lt;br /&gt;
** Duskruin&lt;br /&gt;
** Rumor Woods&lt;br /&gt;
** Rings of Lumnis&lt;br /&gt;
* “Mini-game” guides:&lt;br /&gt;
** Fishing&lt;br /&gt;
** [[Introduction to Spirit Beasts]]&lt;br /&gt;
** Ships&lt;br /&gt;
** Collectibles&lt;br /&gt;
* ESP&lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
I hope this guide has been helpful for you! Please feel free to message me in-game on Tatterclaws if you discover errors or have comments or suggestions. And welcome, or welcome back!&lt;br /&gt;
&lt;br /&gt;
[[Tatterclaws]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=KnightWear&amp;diff=257408</id>
		<title>KnightWear</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=KnightWear&amp;diff=257408"/>
		<updated>2026-05-03T03:19:53Z</updated>

		<summary type="html">&lt;p&gt;MORNE: /* Modifying and Script Adding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;KnightWear&#039;&#039;&#039;&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;KnightWear&amp;lt;/includeonly&amp;gt; is a series of scripted items that interact with each other and is themed for knights and jousting.  KnightWear items are sold at [[Rumor Woods]] in [[RWShop:The Knight Way|The Knight Way]].  The scripts can be added to your own items at Rumor Woods in the Forge Stall (8208801).&lt;br /&gt;
&lt;br /&gt;
There are three flavors of messaging available for each component:&lt;br /&gt;
* Lance (traditional knight)&lt;br /&gt;
* Gaston (self-important/arrogant knight)&lt;br /&gt;
* Monty (clumsy knight)&lt;br /&gt;
The type of messaging is always noted in the item&#039;s {{boldmono|ANALYZE}}.  Messaging for the flavors is similar at its base, sometimes with only slight differences, sometimes with some more pronounced differences, for all of the verbs &#039;&#039;except&#039;&#039; {{boldmono|RUB}}, which is the same for all flavors.  The messaging that will be used is dependent on &#039;&#039;the item you&#039;re directly acting on&#039;&#039; -- it uses that item&#039;s flavor and tier, even if other KnightWear items of other flavors/tiers are mentioned in it.  Because of this, you can mix and match flavors and tiers to get the combination that works best for you.  Only one of each type of KnightWear item can be worn at once - so only one belt, etc.&lt;br /&gt;
&lt;br /&gt;
KnightWear items come OTS with four verbs.  The two different verb set unlocks are independent of one another and can be added in any order or combination for each component of the set.&amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The KnightWear series includes:&lt;br /&gt;
* [[KnightWear armor]]&lt;br /&gt;
* [[KnightWear belt]]&lt;br /&gt;
* [[KnightWear gauntlets]]&lt;br /&gt;
* [[KnightWear spurs]]&lt;br /&gt;
* [[KnightWear surcoat]]&lt;br /&gt;
* [[KnightWear visored helm]]&lt;br /&gt;
&lt;br /&gt;
==Modifying and Script Adding==&lt;br /&gt;
&amp;lt;section begin=modifying /&amp;gt;&lt;br /&gt;
[[Rumor Woods]] offers automated options for adding the script onto eligible items as well as modifying the customizations.&lt;br /&gt;
* There is &#039;&#039;&#039;a tall beak-nosed seamstress&#039;&#039;&#039; in [[RWShop:The Knight Way|The Knight Way]] shop that offers a few alternate surcoat designs. This only alters the design/pattern on the surcoat. {{boldmono|ASK}} her about {{boldmono|DESIGN}} or {{boldmono|ORDER}} for more info.&lt;br /&gt;
* There is &#039;&#039;&#039;a youthful black-haired blacksmith&#039;&#039;&#039; in the Rumor Woods Forge Stall (the area beginning at 8208801, but not necessarily in this room) that offers a few options for embellishing your spurs. This only alters the ornamentation/rowels on the spurs. {{boldmono|ASK}} him about {{boldmono|DESIGN}} or {{boldmono|ORDER}} for more info.&lt;br /&gt;
* There is &#039;&#039;&#039;a paunchy balding apprentice&#039;&#039;&#039; in the Rumor Woods Forge Stall (8208801) that will add Tier 1 KnightWear helm actions to currently unscripted helms (if the helms are properly built). {{boldmono|ASK}} him about {{boldmono|ORDER}} for more info.&lt;br /&gt;
* There is &#039;&#039;&#039;a petite copper-haired blacksmith&#039;&#039;&#039; in the Rumor Woods Forge Stall (8208801) that will add Tier 1 KnightWear armor actions to currently unscripted armor (if the armor is properly built). She can also add Tier 1 KnightWear gauntlets actions to currently unscripted UCS gloves that have the noun &#039;gauntlets&#039;. {{boldmono|ASK}} her about {{boldmono|ORDER}} for more info.&lt;br /&gt;
&amp;lt;section end=modifying /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[KnightWear/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Starsworn_(prime)&amp;diff=257312</id>
		<title>Starsworn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Starsworn_(prime)&amp;diff=257312"/>
		<updated>2026-04-29T23:28:07Z</updated>

		<summary type="html">&lt;p&gt;MORNE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- [[File:Starsworn-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Starsworn&#039;s player using DALL·E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;]] --&amp;gt;&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Starsworn&lt;br /&gt;
|image= [[File:Gemini_Generated_Image_uqhslwuqhslwuqhs.png|thumbnail|center|AI-generated image created by Starsworn using Google Gemini.]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-elf&lt;br /&gt;
|culture=Sylvankind&lt;br /&gt;
|profession=Wizard&lt;br /&gt;
|title=War Mage&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=&lt;br /&gt;
|friend=&lt;br /&gt;
|loved=&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|town=Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= Memberships&lt;br /&gt;
|CHE= House Sylvanfair&lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= Member&lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[An Ancient Library]&lt;br /&gt;
You find yourself surrounded by a library of age beyond compare. its towering shelves are packed with dust-choked tomes and crumbling scrolls.  The air smells of old paper and candle wax, and shadows cling to the narrow aisles between the shelves.  You also see a worn lor table with a lit candle votive, a mourning token of raven black hair, and a jeweled periapt on it. &lt;br /&gt;
&lt;br /&gt;
&amp;gt;look periapt&lt;br /&gt;
&lt;br /&gt;
This faceted cabochon of black jewel is clutched by a desiccated hand of carved lor with verdigris claws, its fine details depicting the stage of rigor mortis.  Finely etched inscriptions engulf the facets of the night-dark gemstone, the alchemical designs traced in a faint wash of metallic ink.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get periapt&lt;br /&gt;
&lt;br /&gt;
You pick up the jeweled periapt. &lt;br /&gt;
&lt;br /&gt;
&amp;gt;wear periapt&lt;br /&gt;
&lt;br /&gt;
As you don your periapt, a wave of dreadful cold rushes through your very bones.  A sense of utter emptiness overtakes you, extinguishing your spirit like a firefly vanishing in the night.  The vast cold rushes out of you as the image of a rotted lich appears beside you, and you feel yourself again.&lt;br /&gt;
&lt;br /&gt;
The lich extends the tome towards you in a silent offer, and you accept. &lt;br /&gt;
&lt;br /&gt;
&amp;gt;read tome&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Elanthian adventurer called Starsworn was born Kaydrin Wintervale in the year 4,867 to a Sylvan mother and a Human father. From his inception, his body was as divided as his heart: he exhibited true chimerism, with one side of his body appearing classically Sylvan, and the other half human. Each ancestry saw only the other&#039;s half, and he was left in the woods to die. &lt;br /&gt;
&lt;br /&gt;
Kaydrin survived long enough to be found by a Vornavian scout. He was allowed to stay in their border settlement provided he contributed, which he did with verve. His predilection for magic emerged in adolescence as an uneven, instinctive impulse; it would be years before he met his wife, who would help him polish these talents into a useable form. In early adulthood, he left the settlement and made his way south, making good use of the various skills he was taught through childhood.&lt;br /&gt;
&lt;br /&gt;
In the following years, he entered service as a mage at the Temple of Love casting defensive spells to protect its acolytes from the environs&#039; creatures. There he met another mage who would soon become his wife. Through her love, he refined and expanded his spellcraft until his talent became formidable.&lt;br /&gt;
&lt;br /&gt;
Those bright days ended with the corruption of the temple by Lyendra and Ivas. His wife was lost along with the acolytes, her body corrupted into a nedum vereri and her spirit severed. With her body unburied, her spirit attached to Kaydrin, manifested in whispers whenever he casts a spell, or physical form to assist him in combat.&lt;br /&gt;
&lt;br /&gt;
Following this event, Kaydrin abandoned his given name and took the moniker &#039;Starsworn&#039;. This was a vow as much as a name, referring to his commitment to wander beneath the open sky until he could reunite his wife’s spirit with her body, granting her the burial she was denied. In pursuit of this goal, he has aligned himself with Zelia, Arkati of the moon and madness, seeking clarity within the hopelessness of his mission. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt;remove periapt&lt;br /&gt;
&lt;br /&gt;
As you doff your periapt, a hollow moan echoes in your mind like the creak of some timeless glacier.  A wave of dreadful cold claws its way into your bones, then rushes away.  For a moment after, the periapt feels cold to the touch.  The tome, and the lich, are gone. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Commerce==&lt;br /&gt;
&lt;br /&gt;
Starsworn keeps a shop in Wehnimer&#039;s Landing (Lich ID: 36336).&lt;br /&gt;
&lt;br /&gt;
[[https://shops.elanthia.online/?mode=browse&amp;amp;town=Wehnimer%27s+Landing&amp;amp;shop=Starsworn%27s+Shop Sales from the Crypt]]&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
* [[Starsworn&#039;s New Player Bullet Guide]]&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players|New and Returning Players&#039; Lich Guide]]&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
* [[Starsworn&#039;s Enhancives Guide]]&lt;br /&gt;
* [[Starsworn&#039;s Ebon Gate Guide]]&lt;br /&gt;
* [[Bloodrune Holder Guide]]&lt;br /&gt;
* [[GSIV-Theme-Song|Enable the Wizard FE Theme Song in Wrayth]]&lt;br /&gt;
* [[Grit Explained]]&lt;br /&gt;
* [[Tatterclaws&#039; Comprehensive Gear Guide|Comprehensive Gear Guide]] - WIP&lt;br /&gt;
&lt;br /&gt;
===Worksheets===&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/16eACyCyRYVoPOtm2cXKCnYqG2JIpmJWaxOtWC6vkeek/edit?gid=1259252580#gid=1259252580 Enhancives Parser]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1Sa0lSbLG-8iQ2SfojIRgt_9_1OpvzMj_f-z1OgJ5Z-E/edit?usp=sharing Gilded Locus Builder]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/16pMMIDrXJjwftiwYX3phg46yA4iu79Ge8lYMYQ5VG-o/edit?gid=586211850#gid=586211850 GSIV Tracker] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1h2LjT8ft5hh_w1ZKA0eK9MjgDHgGHBV5ffedMPrXeZw/edit?usp=sharing WPS Cost Calculator]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1v6CcgcSB_Yr-zN4UlY6_crGYUqHJ2Oy2Xdy0vCRGtjA/edit?usp=sharing Starsworn&#039; Enhancives Master Sheet]&lt;br /&gt;
&lt;br /&gt;
===Charts and Lists===&lt;br /&gt;
&lt;br /&gt;
* [https://gswiki.play.net/Third_Party_Tools Third Party Tools and Websites]&lt;br /&gt;
* [https://gswiki.play.net/Ranged_Attack_Strength_Sources#Attack_Strength_Sources Ranged Attack Strength Sources]&lt;br /&gt;
* [https://gswiki.play.net/Ranger_Lores Summary of Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1g438H-eQyz0n0YBXcmk0eU48l73m3ApIqjY-fDDDgYo/edit?usp=sharing Ranger Lores Build Comparison]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Gemini_Generated_Image_uqhslwuqhslwuqhs.png&amp;diff=257240</id>
		<title>File:Gemini Generated Image uqhslwuqhslwuqhs.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Gemini_Generated_Image_uqhslwuqhslwuqhs.png&amp;diff=257240"/>
		<updated>2026-04-29T03:24:49Z</updated>

		<summary type="html">&lt;p&gt;MORNE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{moddelete|date=April 28, 2026}}&lt;br /&gt;
Summary&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
AI-generated image created by Starsworn using Google Gemini.&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
This image was created using AI image generation software (Google Gemini) by the uploader.&lt;br /&gt;
&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:_Third_Party_Tools&amp;diff=257230</id>
		<title>Lich: Third Party Tools</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:_Third_Party_Tools&amp;diff=257230"/>
		<updated>2026-04-28T19:07:12Z</updated>

		<summary type="html">&lt;p&gt;MORNE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
&lt;br /&gt;
==General Calculators==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gs4tools.com/ GS4 Tools] || Collection of various GemStone IV calculators and references.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Character Planning==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.nitefallz.com/statmax.html Nitefallz Statmax] || Tool for setting stats at level 100.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.nitefallz.com/ Nitefallz Stat Calculator] || General-purpose stat calculator for character planning.&lt;br /&gt;
|-&lt;br /&gt;
| [https://docs.google.com/spreadsheets/d/1pOIUYI_yBuQnGZ-StrdhLWH5q0GzpMDr9Zj6bt6_fL0/edit?gid=0#gid=0 Training Spreadsheet] || Excel spreadsheet for training planning.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gstowncrier.com/featured/library/gsiv-training-spreadsheet/ Tsoran&#039;s Training Spreadsheet] || Excel spreadsheet for training point allocation.&lt;br /&gt;
|-&lt;br /&gt;
| [https://gs4search.surge.sh/ GS4 Search] || Stat placement tool for non-cap character planning. Originally by former GM Reidyn.&lt;br /&gt;
|-&lt;br /&gt;
| [https://web.archive.org/web/20190605204233/https://gs4chart.cfapps.io/ GS4 Stat Growth Chart] (archived) || Historical reference showing stat growth rates by race and age.&lt;br /&gt;
|-&lt;br /&gt;
| [https://chromewebstore.google.com/detail/simutrainx/lonampanbgflbjamogdofgbicfemmcgj?pli=1 SKill Goals - Chrome Add-On] || Chrome Add-On that allows you to set Skill Goals in increments of +\- 10 or 100.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items &amp;amp; Equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://juspera.github.io/guides/wearable.html Wearable Items Guide] || List of items available from NPC vendors, organized by slot.&lt;br /&gt;
|-&lt;br /&gt;
| [https://docs.google.com/spreadsheets/d/1yMIGz0e_cL3l6NUP36csGP0awW0olho0IrIWi_JLSgM/edit?gid=0#gid=0 Charts of Clarity] || Spreadsheet reference for item wearable slots.&lt;br /&gt;
|-&lt;br /&gt;
| [https://docs.google.com/spreadsheets/d/18WUtegCdx7HpO2LZzfzMlfStRczC7-nAcPIUnLY35AU/edit?gid=0#gid=0 Flare Statistics] || Spreadsheet documenting flare damage statistics and behavior.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.sphericalowl.com/gs/alterations.html Alteration Helper] || Assists players in composing alteration requests that comply with GM guidelines.&lt;br /&gt;
|-&lt;br /&gt;
| [https://hymore246.github.io/warrior_sheath_designer.html Hymore&#039;s Sheath Designer] || Allows players to design warrior-made sheaths.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Economy &amp;amp; Shopping==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [http://shops.elanthia.online/ Elanthia Online Player Shops] || Searchable listing of current player shop inventory across all towns, including ANALYZE data.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lich &amp;amp; Scripting==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://lich-mapdb-room.ffng.xyz/ Lich Room Database] || Searchable list of Lich room numbers and their in-game locations.&lt;br /&gt;
|-&lt;br /&gt;
| [https://sqliteviewer.app/ SQLite Viewer Web App] || Lets you view your DB with no installation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Front Ends==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://warlockfe.github.io/ Warlock FE] || Cross-platform front end for GemStone IV. Compatible with Linux, Windows, and Mac. Actively maintained alternative to Avalon, supports Wizard/Wrayth scripts with custom extensions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Websites and social media]]&lt;br /&gt;
* [[Lich:Software]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Third-party software]]&lt;br /&gt;
&lt;br /&gt;
Author: [[Starsworn_(prime)]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mount&amp;diff=257050</id>
		<title>Mount</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mount&amp;diff=257050"/>
		<updated>2026-04-26T22:20:26Z</updated>

		<summary type="html">&lt;p&gt;MORNE: found lost bear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mounts&#039;&#039;&#039; are conveyance animals such as horses. A much hoped for and highly anticipated addition to the game, they were introduced in 2019 at [[Rumor Woods]]. Mounts are manipulated via their [[summoning item]], which differs dependent upon the mount family.  Each mount subtype has been made available in three tiers: common, uncommon, and rare.  Rare mounts were originally advertised as only being available for one run and retired in subsequent runs, however all previous years&#039; rare mounts were brought back and again available for sale in unlimited quantities at the 5th anniversary of Rumor Woods in 2023.&lt;br /&gt;
&lt;br /&gt;
==List of Mounts==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Summoning item|Summoning Item]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Common Nouns&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Uncommon Nouns&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rare Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Release Year&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;[[Horse mount|Horse]]&#039;&#039;&#039;&lt;br /&gt;
| reins&lt;br /&gt;
| horse&lt;br /&gt;
| bronco, cob, charger, crowbait, draft horse*, filly, gelding, hack, jade, mare, mustang, pony*, stallion&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | a fiery-eyed nightmare steed&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2019&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;[[Tortoise mount|Tortoise]]&#039;&#039;&#039;&lt;br /&gt;
| leads&lt;br /&gt;
| tortoise&lt;br /&gt;
| cryptodira&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | a thin-scaled olive green Megalochelys atlas&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2020&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;[[Deer mount|Deer]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | strap&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | buck, deer, doe, stag&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | antelope*, caribou, elk, gazelle*, muntjac*, moose*, reindeer&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | a regal pristine white hart&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2021&lt;br /&gt;
|-&lt;br /&gt;
| a regal pristine white hind&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;[[Lizard mount|Lizard]]&#039;&#039;&#039;&lt;br /&gt;
| harness&lt;br /&gt;
| lizard, tegu&lt;br /&gt;
| monitor, sai&#039;ri monster, wastesdragon&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | a sinewy (color) fringe-toed yierka&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2022&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;[[Unicorn mount|Unicorn]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| reins&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| N/A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| N/A&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | a silver-horned raven-sheened black unicorn&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot;| 2022&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; |  a gold-horned immaculate white unicorn&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;[[Rolton mount|Rolton]]&#039;&#039;&#039;&lt;br /&gt;
| leash&lt;br /&gt;
| ewe, ram, sheep, tup&lt;br /&gt;
| citka, dorper, goat, kish&#039;dal, piebald koza, maedat, rakka, risthil&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | a flecket golden rolton&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2023&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;[[Beetle mount|Beetle]]&#039;&#039;&#039;&lt;br /&gt;
| whistle&lt;br /&gt;
| scarab, beetle&lt;br /&gt;
| N/A&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | a mechanical metal rhinoceros beetle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2024&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;[[Spider mount|Spider]]&#039;&#039;&#039;&lt;br /&gt;
| device&lt;br /&gt;
| spider&lt;br /&gt;
| birdeater, huntsman, tarantula&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | a mechanical metal orbweaver&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2024&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;[[Bear mount|Bear]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | medallion&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | brown bear, black bear&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | sun bear, polar bear, spectacled bear, moon bear, spirit bear&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | a Wyrese brown bear &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2025&lt;br /&gt;
|-&lt;br /&gt;
| a Southron brown bear&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;[[Scorpion mount|Scorpion]]&#039;&#039;&#039;&lt;br /&gt;
| rattle&lt;br /&gt;
| giant albino cave scorpion, giant wastes scorpion&lt;br /&gt;
| sandfinger, black jungle scorpion, greater painted whiptail&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | a massive oxblood red vecdrae scythir&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2026&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; These mounts have additional restrictions.  Please see individual mount pages for this information.&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Summoning item]]&lt;br /&gt;
* [[Mount System]]&lt;br /&gt;
* [[Mount System/saved_posts|Mount System saved posts]]&lt;br /&gt;
* [[Stall]]&lt;br /&gt;
[[Category:Items| ]]&lt;br /&gt;
[[Category:Mount system]]&lt;br /&gt;
[[Category:Rumor Woods]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Starsworn_(prime)&amp;diff=256931</id>
		<title>Starsworn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Starsworn_(prime)&amp;diff=256931"/>
		<updated>2026-04-25T23:16:49Z</updated>

		<summary type="html">&lt;p&gt;MORNE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- [[File:Starsworn-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Starsworn&#039;s player using DALL·E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;]] --&amp;gt;&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Starsworn&lt;br /&gt;
|image= [[File:Gemini_Generated_Image_uqhslwuqhslwuqhs.png|thumbnail|center]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-elf&lt;br /&gt;
|culture=Sylvankind&lt;br /&gt;
|profession=Wizard&lt;br /&gt;
|title=War Mage&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=&lt;br /&gt;
|friend=&lt;br /&gt;
|loved=&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|town=Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= Memberships&lt;br /&gt;
|CHE= &lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= &lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[An Ancient Library]&lt;br /&gt;
You find yourself surrounded by a library of age beyond compare. its towering shelves are packed with dust-choked tomes and crumbling scrolls.  The air smells of old paper and candle wax, and shadows cling to the narrow aisles between the shelves.  You also see a worn lor table with a lit candle votive, a mourning token of raven black hair, and a jeweled periapt on it. &lt;br /&gt;
&lt;br /&gt;
&amp;gt;look periapt&lt;br /&gt;
&lt;br /&gt;
This faceted cabochon of black jewel is clutched by a desiccated hand of carved lor with verdigris claws, its fine details depicting the stage of rigor mortis.  Finely etched inscriptions engulf the facets of the night-dark gemstone, the alchemical designs traced in a faint wash of metallic ink.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get periapt&lt;br /&gt;
&lt;br /&gt;
You pick up the jeweled periapt. &lt;br /&gt;
&lt;br /&gt;
&amp;gt;wear periapt&lt;br /&gt;
&lt;br /&gt;
As you don your periapt, a wave of dreadful cold rushes through your very bones.  A sense of utter emptiness overtakes you, extinguishing your spirit like a firefly vanishing in the night.  The vast cold rushes out of you as the image of a rotted lich appears beside you, and you feel yourself again.&lt;br /&gt;
&lt;br /&gt;
The lich extends the tome towards you in a silent offer, and you accept. &lt;br /&gt;
&lt;br /&gt;
&amp;gt;read tome&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Elanthian adventurer called Starsworn was born Kaydrin Wintervale in the year 4,867 to a Sylvan mother and a Human father. From his inception, his body was as divided as his heart: he exhibited true chimerism, with one side of his body appearing classically Sylvan, and the other half human. Each ancestry saw only the other&#039;s half, and he was left in the woods to die. &lt;br /&gt;
&lt;br /&gt;
Kaydrin survived long enough to be found by a Vornavian scout. He was allowed to stay in their border settlement provided he contributed, which he did with verve. His predilection for magic emerged in adolescence as an uneven, instinctive impulse; it would be years before he met his wife, who would help him polish these talents into a useable form. In early adulthood, he left the settlement and made his way south, making good use of the various skills he was taught through childhood.&lt;br /&gt;
&lt;br /&gt;
In the following years, he entered service as a mage at the Temple of Love casting defensive spells to protect its acolytes from the environs&#039; creatures. There he met another mage who would soon become his wife. Through her love, he refined and expanded his spellcraft until his talent became formidable.&lt;br /&gt;
&lt;br /&gt;
Those bright days ended with the corruption of the temple by Lyendra and Ivas. His wife was lost along with the acolytes, her body corrupted into a nedum vereri and her spirit severed. With her body unburied, her spirit attached to Kaydrin, manifested in whispers whenever he casts a spell, or physical form to assist him in combat.&lt;br /&gt;
&lt;br /&gt;
Following this event, Kaydrin abandoned his given name and took the moniker &#039;Starsworn&#039;. This was a vow as much as a name, referring to his commitment to wander beneath the open sky until he could reunite his wife’s spirit with her body, granting her the burial she was denied. In pursuit of this goal, he has aligned himself with Zelia, Arkati of the moon and madness, seeking clarity within the hopelessness of his mission. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt;remove periapt&lt;br /&gt;
&lt;br /&gt;
As you doff your periapt, a hollow moan echoes in your mind like the creak of some timeless glacier.  A wave of dreadful cold claws its way into your bones, then rushes away.  For a moment after, the periapt feels cold to the touch.  The tome, and the lich, are gone. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Commerce==&lt;br /&gt;
&lt;br /&gt;
Starsworn keeps a shop in Wehnimer&#039;s Landing (Lich ID: 36336).&lt;br /&gt;
&lt;br /&gt;
[[https://shops.elanthia.online/?mode=browse&amp;amp;town=Wehnimer%27s+Landing&amp;amp;shop=Starsworn%27s+Shop Sales from the Crypt]]&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
* [[Starsworn&#039;s New Player Bullet Guide]]&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players|New and Returning Players&#039; Lich Guide]]&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
* [[Starsworn&#039;s Enhancives Guide]]&lt;br /&gt;
* [[Starsworn&#039;s Ebon Gate Guide]]&lt;br /&gt;
* [[Bloodrune Holder Guide]]&lt;br /&gt;
* [[GSIV-Theme-Song|Enable the Wizard FE Theme Song in Wrayth]]&lt;br /&gt;
* [[Grit Explained]]&lt;br /&gt;
* [[Tatterclaws&#039; Comprehensive Gear Guide|Comprehensive Gear Guide]] - WIP&lt;br /&gt;
&lt;br /&gt;
===Worksheets===&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/16eACyCyRYVoPOtm2cXKCnYqG2JIpmJWaxOtWC6vkeek/edit?gid=1259252580#gid=1259252580 Enhancives Parser]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1Sa0lSbLG-8iQ2SfojIRgt_9_1OpvzMj_f-z1OgJ5Z-E/edit?usp=sharing Gilded Locus Builder]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/16pMMIDrXJjwftiwYX3phg46yA4iu79Ge8lYMYQ5VG-o/edit?gid=586211850#gid=586211850 GSIV Tracker] &lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1h2LjT8ft5hh_w1ZKA0eK9MjgDHgGHBV5ffedMPrXeZw/edit?usp=sharing WPS Cost Calculator]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1v6CcgcSB_Yr-zN4UlY6_crGYUqHJ2Oy2Xdy0vCRGtjA/edit?usp=sharing Starsworn&#039; Enhancives Master Sheet]&lt;br /&gt;
&lt;br /&gt;
===Charts and Lists===&lt;br /&gt;
&lt;br /&gt;
* [https://gswiki.play.net/Third_Party_Tools Third Party Tools and Websites]&lt;br /&gt;
* [https://gswiki.play.net/Ranged_Attack_Strength_Sources#Attack_Strength_Sources Ranged Attack Strength Sources]&lt;br /&gt;
* [https://gswiki.play.net/Ranger_Lores Summary of Ranger Lore Benefits]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1g438H-eQyz0n0YBXcmk0eU48l73m3ApIqjY-fDDDgYo/edit?usp=sharing Ranger Lores Build Comparison]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Gemini_Generated_Image_uqhslwuqhslwuqhs.png&amp;diff=256930</id>
		<title>File:Gemini Generated Image uqhslwuqhslwuqhs.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Gemini_Generated_Image_uqhslwuqhslwuqhs.png&amp;diff=256930"/>
		<updated>2026-04-25T23:14:41Z</updated>

		<summary type="html">&lt;p&gt;MORNE: Portrait of Starsworn made by Gemini AI.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Portrait of Starsworn made by Gemini AI.&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whip-blade&amp;diff=256911</id>
		<title>Whip-blade</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whip-blade&amp;diff=256911"/>
		<updated>2026-04-25T17:31:42Z</updated>

		<summary type="html">&lt;p&gt;MORNE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are two types of &#039;&#039;&#039;whip-blades&#039;&#039;&#039; in [[GemStone IV]], the type initially released is a rapier-based weapon, however, later whip-blades were released as their own weapon type. Rapier-based whip-blades are piercing weapons which can be used in Two-Weapon Combat. Whip-blade based whip-blades are primarily slashing, and cannot be used in Two-Weapon Combat at all. &lt;br /&gt;
&lt;br /&gt;
The [[Dhe&#039;nar]] culture of dark elves have documentation stating that a whip-blade is similar to a longsword, except the blade has large serrations making the weapon lethal against opponents wearing light or no armor, while being ineffective against opponents wearing platemail.  The whip-blade base, however, is believed to be similar to a whip but with razor-like blades set along the flexible whip.&lt;br /&gt;
&lt;br /&gt;
From Noishorah.com: &#039;&#039;&amp;quot;It was a weapon with slits in it, giving it little weight and making it easy to swing. Used against lighter armed opponents to simply knock away weapons with a flick of the wrist, while a similar flick could part a man with his internals.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whip-blade requires training in [[Edged Weapons]] to use effectively.&lt;br /&gt;
==Alternate Names==&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
==Statistics==&lt;br /&gt;
This table refers to the whip-like version of the whip-blade.  See the article on [[rapier]]s for the older type of whip-blade.&lt;br /&gt;
&lt;br /&gt;
{{weapon table start}}&lt;br /&gt;
{{weapon table whip-blade}}&lt;br /&gt;
{{weapon table end}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[https://www.play.net/gs4/info/armory/edgedweapons.asp#Whip-blade Official Documentation &amp;gt;&amp;gt; Whip-blade]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whip-blade&amp;diff=256910</id>
		<title>Whip-blade</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whip-blade&amp;diff=256910"/>
		<updated>2026-04-25T17:30:24Z</updated>

		<summary type="html">&lt;p&gt;MORNE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are two types of &#039;&#039;&#039;whip-blades&#039;&#039;&#039; in [[GemStone IV]], the type initially released is a rapier-based weapon, however, later whip-blades were released as their own weapon type.  The latter, whip-blade weapon type is primarily a slashing weapon (where the rapier-based whip-blades are piercing weapons). Additionally, whip-blade type weapons cannot be used in Two-Weapon Combat, although rapier-based ones can.  The [[Dhe&#039;nar]] culture of dark elves have documentation stating that a whip-blade is similar to a longsword, except the blade has large serrations making the weapon lethal against opponents wearing light or no armor, while being ineffective against opponents wearing platemail.  The whip-blade base, however, is believed to be similar to a whip but with razor-like blades set along the flexible whip.&lt;br /&gt;
&lt;br /&gt;
From Noishorah.com: &#039;&#039;&amp;quot;It was a weapon with slits in it, giving it little weight and making it easy to swing. Used against lighter armed opponents to simply knock away weapons with a flick of the wrist, while a similar flick could part a man with his internals.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whip-blade requires training in [[Edged Weapons]] to use effectively.&lt;br /&gt;
==Alternate Names==&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
==Statistics==&lt;br /&gt;
This table refers to the whip-like version of the whip-blade.  See the article on [[rapier]]s for the older type of whip-blade.&lt;br /&gt;
&lt;br /&gt;
{{weapon table start}}&lt;br /&gt;
{{weapon table whip-blade}}&lt;br /&gt;
{{weapon table end}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[https://www.play.net/gs4/info/armory/edgedweapons.asp#Whip-blade Official Documentation &amp;gt;&amp;gt; Whip-blade]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whip-blade&amp;diff=256909</id>
		<title>Whip-blade</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whip-blade&amp;diff=256909"/>
		<updated>2026-04-25T17:18:47Z</updated>

		<summary type="html">&lt;p&gt;MORNE: fixed wrong info about TWC, spelling error in &amp;quot;flexable&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are two types of &#039;&#039;&#039;whip-blades&#039;&#039;&#039; in [[GemStone IV]], the type initially released is a rapier-based weapon, however, later whip-blades were released as their own weapon type.  The latter, whip-blade weapon type is primarily a slashing weapon (where the rapier-based whip-blades are piercing weapons). Additionally, whip-blade type weapons cannot be used in Two-Weapon Combat.  The [[Dhe&#039;nar]] culture of dark elves have documentation stating that a whip-blade is similar to a longsword, except the blade has large serrations making the weapon lethal against opponents wearing light or no armor, while being ineffective against opponents wearing platemail.  The whip-blade base, however, is believed to be similar to a whip but with razor-like blades set along the flexible whip.&lt;br /&gt;
&lt;br /&gt;
From Noishorah.com: &#039;&#039;&amp;quot;It was a weapon with slits in it, giving it little weight and making it easy to swing. Used against lighter armed opponents to simply knock away weapons with a flick of the wrist, while a similar flick could part a man with his internals.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whip-blade requires training in [[Edged Weapons]] to use effectively.&lt;br /&gt;
==Alternate Names==&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
==Statistics==&lt;br /&gt;
This table refers to the whip-like version of the whip-blade.  See the article on [[rapier]]s for the older type of whip-blade.&lt;br /&gt;
&lt;br /&gt;
{{weapon table start}}&lt;br /&gt;
{{weapon table whip-blade}}&lt;br /&gt;
{{weapon table end}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[https://www.play.net/gs4/info/armory/edgedweapons.asp#Whip-blade Official Documentation &amp;gt;&amp;gt; Whip-blade]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Possessed_Mask&amp;diff=256870</id>
		<title>Possessed Mask</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Possessed_Mask&amp;diff=256870"/>
		<updated>2026-04-22T17:56:10Z</updated>

		<summary type="html">&lt;p&gt;MORNE: removed incorrect information; these masks do not alter any features&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Possessed Mask&#039;&#039;&#039; was released during the 2022 run of [[Ebon Gate]].  These were created by GM Khorbin, with coding provided by GM Meraki. &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary= This is the off-the-shelf version.  This comes with several verbs as well as ambient whispers.&lt;br /&gt;
|analyze=This is a Possessed Mask.&lt;br /&gt;
&lt;br /&gt;
The mask can be altered with a long or a show, but the noun should not change from &amp;quot;mask&amp;quot;, as it covers the entire face.&lt;br /&gt;
&lt;br /&gt;
It is currently Tier 1 of 2.&lt;br /&gt;
&lt;br /&gt;
The verbs available include:&lt;br /&gt;
Tier 1: wear/remove, get/stow, touch, and peer.&lt;br /&gt;
Once Tier 2 is unlocked, you will gain access to verbs: prod, poke, listen, and clench. &lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the mask may be further lightened.                                                              &lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Wear&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
| As you place &amp;lt;Possessed Mask&amp;gt; on your face, the whispers of a thousand voices fill your head, in an ominous warning of the dangers ahead.&lt;br /&gt;
| As Khorbin places &amp;lt;Possessed Mask&amp;gt; on his face, faint tendrils of grey smoke wrap around $P0H head before being absorbed back into Khorbin&#039;s shoulders.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Remove&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
| As you pry &amp;lt;Possessed Mask&amp;gt; off your face, voices scream at you in agony, as if fighting you.&lt;br /&gt;
| Placing both hands on his &amp;lt;Possessed Mask&amp;gt;, Khorbin struggles to remove it, markedly cursing under hisbreath.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Touch&#039;&#039;&#039;&amp;lt;br&amp;gt;When worn&lt;br /&gt;
| Touching his &amp;lt;Possessed Mask&amp;gt; briefly, sinister voices stir within your head, breaking your concentration.&lt;br /&gt;
| Khorbin touches his &amp;lt;Possessed Mask&amp;gt; with a hand.  Khorbin&#039;s hand begins to tremble before Khorbin lowers his hand to his side, visibly distraught.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Touch&#039;&#039;&#039;&amp;lt;br&amp;gt;Not worn&lt;br /&gt;
| Running your hands over &amp;lt;Possessed Mask&amp;gt;, dark whispers begin to swim in your head, tempting you to wear the &amp;lt;Possessed Mask&amp;gt;.&lt;br /&gt;
| Khorbin glances down at his &amp;lt;Possessed Mask&amp;gt;, momentarily lost deep in thought before looking away, startled.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Get&#039;&#039;&#039;&amp;lt;br&amp;gt;When not worn, or in hands&lt;br /&gt;
| Sinister whispers burrow deep into your mind as you grasp &amp;lt;Possessed Mask&amp;gt; in your hand.&lt;br /&gt;
| Khorbin removes a mask from his cloak.  Khorbin&#039;s brow furrows in a fleeting expression of confusion.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stow&#039;&#039;&#039;&amp;lt;br&amp;gt;When held&lt;br /&gt;
| As you release your &amp;lt;Possessed Mask&amp;gt;, the whispers clear from your mind.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Peer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
| Turning &amp;lt;Possessed Mask&amp;gt; over in your hands, indiscernible voices flood your mind, tempting you to put &amp;lt;Possessed Mask&amp;gt; on your face.&lt;br /&gt;
| Khorbin examines his &amp;lt;Possessed Mask&amp;gt; closely; his hands momentarily tremble while handling &amp;lt;Possessed Mask&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Whispers&lt;br /&gt;
|-&lt;br /&gt;
| A young girl’s voice innocently asks, “More, more blood on your hands, yes?”&lt;br /&gt;
|-&lt;br /&gt;
| A slithering voice snaps at you, “Feed us, breathe us, live us, become us!”&lt;br /&gt;
|-&lt;br /&gt;
| A slithering voice snaps at you, “Slice and maim we did.  Yes, that is how you killed her!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Vehemently cursing at you, a female voice cries out, “Bring him to the woods, but keep the knife hidden!”&lt;br /&gt;
|-&lt;br /&gt;
| A loud and clear, booming voice exclaims, “No one escapes alive!”&lt;br /&gt;
|-&lt;br /&gt;
| A slithering voice snaps at you, “To break their bones is not enough; their souls are what we consume!”&lt;br /&gt;
|-&lt;br /&gt;
| A growling whisper beckons to you, “The crunch of her bones, what a tasty delight.”&lt;br /&gt;
|-&lt;br /&gt;
| A young girl’s voice innocently states, “The safest spot to hide anything is inside the body of another!”&lt;br /&gt;
|-&lt;br /&gt;
| A female voice vehemently curses you, “Why would you let her go?! She has tricked us, but I can still use her.&lt;br /&gt;
|-&lt;br /&gt;
| An insidious voice within your head states, “Don’t struggle; you laughed, you enjoyed, you were enticed by his downfall, and the fact she doesn’t know is all the more sweet.”&lt;br /&gt;
|-&lt;br /&gt;
| A growling whisper beckons to you, “After you dine upon the animals, I’ll devour your friends!”&lt;br /&gt;
|-&lt;br /&gt;
| A growling whisper beckons to you, “Death brings but a moment&#039;s satisfaction.  We hunger for more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| A loud and clear, booming voice exclaims, “Swine!  You will take what I have given you, or you shall cower in my presence!”&lt;br /&gt;
|-&lt;br /&gt;
| A rich, seductive voice calmly says, “It trickles so slowly at first, a small droplet at a time.  Before you know it, it runs together and pools about in its crimson glory.”&lt;br /&gt;
|-&lt;br /&gt;
| An insidious voice within your head states, “Observing the burned wreckage of your soul entices us greatly.”&lt;br /&gt;
|-&lt;br /&gt;
| A female voice vehemently curses you, “According to you, he tripped.  But I remember who pushed him.”&lt;br /&gt;
|-&lt;br /&gt;
| An insidious voice within your head states, “Drowning her was the least of our problems, but the downfall of her family into madness was the true treasure.”&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary= When unlocked, this tier comes with additional verbs, as well as ambient visions and movements.&lt;br /&gt;
|analyze= This is a Possessed Mask.&lt;br /&gt;
&lt;br /&gt;
The mask can be altered with a long or a show, but the noun should not change from &amp;quot;mask&amp;quot;, as it covers the entire face.&lt;br /&gt;
&lt;br /&gt;
It is currently Tier 2 of 2.&lt;br /&gt;
&lt;br /&gt;
The verbs available include:&lt;br /&gt;
Tier 1: wear/remove, get/stow, touch, and peer.&lt;br /&gt;
Tier 2: prod, poke, listen, and clench.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the mask may be further lightened.&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Prod&#039;&#039;&#039;&amp;lt;br&amp;gt;When worn, turns ambient OFF/ ON&lt;br /&gt;
| You close your eyes and plead with the voices inside your head.  Eventually, they subside to a gentle whisper&lt;br /&gt;
that you can ignore.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As you relax your guard, voices rush inside your head, whispering dark omens.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Poke&#039;&#039;&#039;&amp;lt;br&amp;gt;When worn, standing&lt;br /&gt;
| You jab a finger at your &amp;lt;Possessed Mask&amp;gt;, before violently being forced to your knees in obvious pain.  &lt;br /&gt;
| Khorbin jabs a finger at his &amp;lt;Possessed Mask&amp;gt;, before violently being forced to his knees in obvious pain.  You are Stunned!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Poke&#039;&#039;&#039;&amp;lt;br&amp;gt;When worn, not standing&lt;br /&gt;
| You jab a finger at your &amp;lt;Possessed Mask&amp;gt;, before shuddering in obvious pain.&lt;br /&gt;
| Khorbin jabs a finger at his &amp;lt;Possessed Mask&amp;gt;, before shuddering in obvious pain.  You are stunned!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Listen&#039;&#039;&#039;&amp;lt;br&amp;gt;When worn&lt;br /&gt;
| Whispers, faint at first, become increasingly louder, making your mind race with images of yourself crawling out of a &lt;br /&gt;
blackened flaming pit while tentacles grasp at you desperately, attempting to pull you back into the flames.&lt;br /&gt;
| Khorbin tilts his head to one side while the upper portion of his body violently jerks to the other side.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Clench&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
| Squeezing &amp;lt;Possessed Mask&amp;gt;, a swarm of voices dizzyingly fills your mind until you are unable&lt;br /&gt;
to continue, releasing your grip.&lt;br /&gt;
| Khorbin grips his &amp;lt;Possessed Mask&amp;gt; tightly in his hand, his body tense before releasing his grip.&lt;br /&gt;
|}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person&lt;br /&gt;
|-&lt;br /&gt;
| For some unknown reason, you start to laugh uncontrollably before forcing yourself to clasp your hand over your mouth.&lt;br /&gt;
| Khorbin erratically laughs out loud before covering his mouth with his hand, eyes wide with disbelief.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;An erratic laughing noise momentarily pierces the room&lt;br /&gt;
|-&lt;br /&gt;
| Your head suddenly jerks to the left.&lt;br /&gt;
| Khorbin&#039;s head suddenly jerks to the left.&lt;br /&gt;
|-&lt;br /&gt;
| You feel the nails from your fingers dig into your palm painfully.  Instinctively, you begin to rub your hands together nervously.&lt;br /&gt;
| Khorbin&#039;s arms tense as one of his hands begins clenching and releasing erratically.  Shortly after, Khorbin briefly rubs his hands together nervously.&lt;br /&gt;
|-&lt;br /&gt;
| Your body shakes as you start to giggle uncontrollably.&lt;br /&gt;
| Khorbin starts to giggle loudly before calming himself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;An erratic giggling noise momentarily overtakes the area.&lt;br /&gt;
|-&lt;br /&gt;
| Your arms momentarily twitch and flail outwards.&lt;br /&gt;
| Khorbin&#039;s elbows jut outward, his arms hanging down as if Khorbin were a puppet on strings.&lt;br /&gt;
|-&lt;br /&gt;
| A singular, loud whisper pierces the minor cacophony of voices swirling within your mind.  A gruesome vision of your own death plays out in your mind.&lt;br /&gt;
| Khorbin&#039;s breathing noticeably speeds up in a moment of distress before calming back down.&lt;br /&gt;
|-&lt;br /&gt;
| A gruesome vision floods your mind of a lifelong friend, bound and gagged, lying on the ground.  Her blue eyes dart in panicked distress as a flash of &lt;br /&gt;
metal steals your focus.  As your vision turns crimson red, her sobbing, muffled screams echo painfully in your mind.&lt;br /&gt;
| Khorbin sharply turns his head to one side, reflexively cringing his shoulders.&lt;br /&gt;
|-&lt;br /&gt;
| Your hand flies up to your face and slaps it, leaving your face stinging with pain.&lt;br /&gt;
| Khorbin violently slaps his own face.&lt;br /&gt;
|-&lt;br /&gt;
| Your leg begins to shake uncontrollably, as if it had a mind of its own, stopping as quickly as it started.&lt;br /&gt;
| As his leg trembles for an instant, Khorbin glances at it, bewildered.&lt;br /&gt;
|-&lt;br /&gt;
| You find yourself staring intensely at &amp;lt;person&amp;gt;.&lt;br /&gt;
| Khorbin stares at &amp;lt;person&amp;gt; intensely.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You find Khorbin staring intensely at you.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Faceworn&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLENCH&lt;br /&gt;
|verb2= GET&lt;br /&gt;
|verb3= LISTEN&lt;br /&gt;
|verb4= PEER&lt;br /&gt;
|verb5= POKE&lt;br /&gt;
|verb6= PROD&lt;br /&gt;
|verb7= REMOVE&lt;br /&gt;
|verb8= TOUCH&lt;br /&gt;
|verb9= WEAR&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved Posts and Announcements]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rumor_Woods/2026_logphrase_customizations&amp;diff=256083</id>
		<title>Rumor Woods/2026 logphrase customizations</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rumor_Woods/2026_logphrase_customizations&amp;diff=256083"/>
		<updated>2026-04-15T23:15:06Z</updated>

		<summary type="html">&lt;p&gt;MORNE: added r#&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;[[Rumor Woods]] [[custom logon/logoff]] options.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Order by number in Sebastian House, Sitting Room to receive this service (Lich room#: 25918).&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 5em;&amp;quot;|#||Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|#171: ||&#039;&#039;&#039;Story window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
Heralded by a frosty zephyr, Person arrives amid a light flurry of crystalline snowflakes.&amp;lt;br&amp;gt;&lt;br /&gt;
Leaving behind a trail of rapidly melting crystalline snowflakes, Person departs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrivals window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Like a sudden winter squall, Person materializes.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Like a sudden winter squall, Person departs.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|#172: ||&#039;&#039;&#039;Story window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
Tumbling upon the ground, several autumn leaves mark the arrival of Person.&amp;lt;br&amp;gt;&lt;br /&gt;
Tumbling upon the ground in her wake, sunset-kissed autumn leaves mark the departure of Person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrivals window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Amid a brief squall of autumn-kissed leaves, Person arrives.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Amid a brief squall of autumn-kissed leaves, Person departs.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|#173: ||&#039;&#039;&#039;Story window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
Person wanders in, bowing with a flourish and mocking grin to an unseen crowd.&amp;lt;br&amp;gt;&lt;br /&gt;
Person bows with a flourish and departs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrivals window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Raucous catcalls let you know that Person has arrived.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Raucous catcalls let you know that Person has departed.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|#174: ||&#039;&#039;&#039;Story window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
Murmuring an almost silent hymnal of thanks, Person slips into the area with all the grace and subtleness of a welcoming summer breeze.&amp;lt;br&amp;gt;&lt;br /&gt;
Interlacing her fingers, Person departs, whispering a soft hymnal of thanks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrivals window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Ecclesiastical chorus sing on high as Person arrives.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Ecclesiastical chorus sing on high as Person departs&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|#175: ||&#039;&#039;&#039;Story window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
Brow furrowed in concentration, Person arrives with a distracted look.&amp;lt;br&amp;gt;&lt;br /&gt;
Bearing a calm expression, Person departs amid the murmured recitation of prime numbers that are 10-digits long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrivals window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Amid the alignment of numerology, Person arrives.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Amid the alignment of numerology, Person departs.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|#176: ||&#039;&#039;&#039;Story window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
Dusting chalk from her hands, Person arrives.&amp;lt;br&amp;gt;&lt;br /&gt;
Drawing a piece of chalk from her pocket, Person wanders off, murmuring to herself about scientific principles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrivals window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Scribing mathematical equations in the air, Person arrives.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Scribing mathematical equations in the air, Person departs.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|#177: ||&#039;&#039;&#039;Story window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
Person quickly tucks a bosun&#039;s whistle out of view as she wanders in.&amp;lt;br&amp;gt;&lt;br /&gt;
Person pulls out a bosun&#039;s whistle as she wanders away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrivals window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; At the sound of a bosun&#039;s whistle, Person arrives.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; At the sound of a bosun&#039;s whistle, Person departs.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|#178: ||&#039;&#039;&#039;Story window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
Arriving amidst the scent of fresh cut grass, Person offers a quick curtsy by way of greeting.&amp;lt;br&amp;gt;&lt;br /&gt;
Drifting away, Person departs, leaving behind the scent of fresh cut grass and a whimsical laugh.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrivals window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Blades of fresh cut grass herald the arrival of Person.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Blades of fresh cut grass herald the departure of Person.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|#179: ||&#039;&#039;&#039;Story window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
Foul and gaseous, the scent of low tide wafts through the air moments before Person.&amp;lt;br&amp;gt;&lt;br /&gt;
With an impish grin, Person hustles off.  Moments later, a foul stench darkens the air, lingering for entirely too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrivals window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The scent of low tide lets you know Person has arrived.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The scent of low tide lets you know Person has departed.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|#180: ||&#039;&#039;&#039;Story window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
Whirring and clanking noises precede the arrival of Person.&amp;lt;br&amp;gt;&lt;br /&gt;
Person wanders off in a cacophony of whirring and clanking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrivals window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Person arrives, followed by an army of whirring and clanking automatons.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; An army of whirring and clanking automatons escort Person away.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|#181: ||&#039;&#039;&#039;Story window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
Distant, predatory howls are a precursor to Person&#039;s arrival.&amp;lt;br&amp;gt;&lt;br /&gt;
As Person leaves, feral wails sound off in the distance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrivals window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; A chorus of distant howls marks the arrival of Person.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; A chorus of feral wails signals the departure of Person.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|#182: ||&#039;&#039;&#039;Story window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
Person meanders in, nose in a book.  With a start, she becomes aware of her surroundings and quickly puts the book away.&amp;lt;br&amp;gt;&lt;br /&gt;
Person glances around, then pulls a book out and begins to read even as she wanders away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrivals window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Person has left her library and joined the rest of the world!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Person wanders off to take solace in her library.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|#183: ||&#039;&#039;&#039;Story window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
Person meanders in, the scent of fresh coffee and muffins swirling along with her.&amp;lt;br&amp;gt;&lt;br /&gt;
Person meanders out, the scent of coffee and muffins swirling along with her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrivals window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Person has just left the comfort of her local cafe to join the fray!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Person is running back to the local cafe to fuel up!&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|#184: ||&#039;&#039;&#039;Story window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
A faint whiff of tea and citrus precedes the arrival of Person.&amp;lt;br&amp;gt;&lt;br /&gt;
As Person wanders off, the faint scent of tea and citrus lingers momentarily in the air.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrivals window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Person stumbles into the lands, desperately clutching her steaming teacup.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Person hurries out of the lands, muttering something about needing more tea.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|#185: ||&#039;&#039;&#039;Story window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
A pair of knitting needles drops to the ground as Person arrives.  Muttering to herself, she quickly picks them up and stows them away.&amp;lt;br&amp;gt;&lt;br /&gt;
As Person leaves, she pulls out a pair of knitting needles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrivals window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Person has reluctantly put away her knitting and left her crafter&#039;s haven behind to join the masses!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Person cheerfully wanders off, knitting in hand, to rejoin her crafter&#039;s haven.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|#205: ||&#039;&#039;&#039;Story window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
Glittering golden sand drifts in on a warm breeze, heralding the arrival of Person.&lt;br /&gt;
Swirling golden sand spirals around Person, eclipsing her form and removing her from sight.&lt;br /&gt;
&#039;&#039;&#039;Arrivals window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Golden sands herald the arrival of Person.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Golden sands obscure Person, allowing her to silently depart&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|#206: ||&#039;&#039;&#039;Story window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
Mauve petals cascade across the ground, marking the arrival of Person.&lt;br /&gt;
As if blown free of a myrtle tree, mauve petals dance across the ground, marking the departure of Person.&lt;br /&gt;
&#039;&#039;&#039;Arrivals window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Amid a cascade of mauve myrtle blossoms, Person arrives.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Amid a cascade of mauve myrtle blossoms, Person departs.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|#207: ||&#039;&#039;&#039;Story window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
Haloed in a beam of warm, golden light, Person suddenly arrives.&lt;br /&gt;
Darkness descends upon Person, causing her to fade from sight.&lt;br /&gt;
&#039;&#039;&#039;Arrivals window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Within a halo of warm, golden light, Person arrives.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Shrouded in inky blackness, Person departs.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|#208: ||&#039;&#039;&#039;Story window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
A chorus of laughter rings in the distance as Person arrives with a wide yawn and carefully begins picking straw from her clothing.&lt;br /&gt;
Turning her head, Person wanders off towards unknown carousing calls in the distance.&lt;br /&gt;
&#039;&#039;&#039;Arrivals window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Yawning broadly, Person arrives.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Turning blurry eyes to the distance, Person departs.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|#209: ||&#039;&#039;&#039;Story window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
Raising her arms above her head in a wide stretch, Person stumbles in with a mighty yawn.&lt;br /&gt;
Barely able to stand up straight, Person wanders off murmuring something about a pillow and much needed sleep.&lt;br /&gt;
&#039;&#039;&#039;Arrivals window&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; With a lazy stretch and broad yawn, Person arrives.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Murmuring something about needing sleep, Person departs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* As of April 2026, there are 20 Logphrases in the table (which means there are 20 options in-game).&lt;br /&gt;
&lt;br /&gt;
[[Category:Rumor Woods character customizations]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Weight_reduction&amp;diff=256081</id>
		<title>Weight reduction</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Weight_reduction&amp;diff=256081"/>
		<updated>2026-04-15T23:04:57Z</updated>

		<summary type="html">&lt;p&gt;MORNE: /* Rumor Woods Cost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weight reduction is a service applied to containers which reduces the [[encumbrance|weight]] of items carried within the container. It is typically available at [[Rumor Woods]]. Weight reduction is applied to the contents of the container individually; a container which can hold 200 pounds and has 20% weight reduction will apply that 20% weight reduction to each item in the container rather than holding the first 40 pounds weightlessly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The weight reduction applied to a container applied only to the portion of the container&#039;s capacity that existed at the time of the service. For example, if you apply a 20% weight reduction to a container with 100lbs of capacity, and then you deepen the container to 200lbs of capacity, the 20% weight reduction will apply only to the first 100lbs. In this scenario, a loresong on the container will recall that the container will reduce the weight of items by &amp;quot;20% for the first 100lbs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: Herb kits are a more popular choice than loot sacks. Smaller containers which remain mostly full will benefit more from this style of weight reduction than large, mostly empty containers.&lt;br /&gt;
&lt;br /&gt;
==Rumor Woods Cost==&lt;br /&gt;
&lt;br /&gt;
Weight reduction at Rumor Woods is purchased at [[RWShop:Couturier&#039;s Retreat|Couturier&#039;s Retreat]] from the seamstress in increments of 1% reduction per purchase. Asking about {{boldmono|[[APPRAISE]]}} with a container in hand will give you an estimate on the [[raikhen]] cost to apply 1% to that container. The cost is based on the carrying capacity of the container and its current level of weight reduction, with sharp price increases every 20%.&lt;br /&gt;
&lt;br /&gt;
Cost information provided by Cigar.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Approximate raikhen cost per percent of weight reduction&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Capacity (lbs)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|1-20%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|21-40%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|41-60%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|61-80%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|81-100%&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|50&lt;br /&gt;
| 425 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|100&lt;br /&gt;
| 850 || 1,701 || 5,102 || 20,403 || 102,004&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|200&lt;br /&gt;
| 1,275 || 2,551 || 7,653 || 30,604 || 153,005&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|250&lt;br /&gt;
| 1,488 || 2,976 || 8,928 || 35,714 || -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|1,000&lt;br /&gt;
| 4,676 || 9,353 || 28,061 || 112,244 || 561,120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The increasing rates are based on this formula: Cost per 1% = base_rate × n! where n is the tier number (1 through 5).&lt;br /&gt;
&lt;br /&gt;
This gives summed totals as follows: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Approximate raikhen total cost from 0% to reach each level of weight reduction&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Capacity (lbs)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|0→20%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|0→40%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|0→60%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|0→80%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|0→100%&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|50&lt;br /&gt;
| 8,500 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|100&lt;br /&gt;
| 17,000 || 51,020 || 153,060 || 561,120 || 2,601,200&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|200&lt;br /&gt;
| 25,500 || 76,520 || 229,580 || 841,660 || 3,901,760&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|250&lt;br /&gt;
| 29,760 || 89,280 || 267,840 || 982,560 || -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|1,000&lt;br /&gt;
| 93,520 || 280,580 || 841,800 || 3,086,680 || 14,308,680&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Weight_reduction&amp;diff=256080</id>
		<title>Weight reduction</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Weight_reduction&amp;diff=256080"/>
		<updated>2026-04-15T23:03:34Z</updated>

		<summary type="html">&lt;p&gt;MORNE: /* Rumor Woods Cost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weight reduction is a service applied to containers which reduces the [[encumbrance|weight]] of items carried within the container. It is typically available at [[Rumor Woods]]. Weight reduction is applied to the contents of the container individually; a container which can hold 200 pounds and has 20% weight reduction will apply that 20% weight reduction to each item in the container rather than holding the first 40 pounds weightlessly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The weight reduction applied to a container applied only to the portion of the container&#039;s capacity that existed at the time of the service. For example, if you apply a 20% weight reduction to a container with 100lbs of capacity, and then you deepen the container to 200lbs of capacity, the 20% weight reduction will apply only to the first 100lbs. In this scenario, a loresong on the container will recall that the container will reduce the weight of items by &amp;quot;20% for the first 100lbs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: Herb kits are a more popular choice than loot sacks. Smaller containers which remain mostly full will benefit more from this style of weight reduction than large, mostly empty containers.&lt;br /&gt;
&lt;br /&gt;
==Rumor Woods Cost==&lt;br /&gt;
&lt;br /&gt;
Weight reduction at Rumor Woods is purchased at [[RWShop:Couturier&#039;s Retreat|Couturier&#039;s Retreat]] from the seamstress in increments of 1% reduction per purchase. Asking about {{boldmono|[[APPRAISE]]}} with a container in hand will give you an estimate on the [[raikhen]] cost to apply 1% to that container. The cost is based on the carrying capacity of the container and its current level of weight reduction, with sharp price increases every 20%.&lt;br /&gt;
&lt;br /&gt;
Cost information provided by Cigar.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Approximate raikhen cost per percent of weight reduction&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Capacity (lbs)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|1-20%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|21-40%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|41-60%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|61-80%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|81-100%&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|50&lt;br /&gt;
| 425 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|100&lt;br /&gt;
| 850 || 1,701 || 5,102 || 20,403 || 102,004&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|200&lt;br /&gt;
| 1,275 || 2,551 || 7,653 || 30,604 || 153,005&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|250&lt;br /&gt;
| 1,488 || 2,976 || 8,928 || 35,714 || -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|1,000&lt;br /&gt;
| 4,676 || 9,353 || 28,061 || 112,244 || 561,120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is based on two key formulas: &lt;br /&gt;
&lt;br /&gt;
1) Base: Cost per 1% = capacity × 8.5&lt;br /&gt;
&lt;br /&gt;
2) Increase: Cost per 1% = base_rate × n! where n is the tier number (1 through 5).&lt;br /&gt;
&lt;br /&gt;
This gives summed totals as follows: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Approximate raikhen total cost from 0% to reach each level of weight reduction&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Capacity (lbs)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|0→20%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|0→40%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|0→60%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|0→80%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|0→100%&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|50&lt;br /&gt;
| 8,500 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|100&lt;br /&gt;
| 17,000 || 51,020 || 153,060 || 561,120 || 2,601,200&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|200&lt;br /&gt;
| 25,500 || 76,520 || 229,580 || 841,660 || 3,901,760&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|250&lt;br /&gt;
| 29,760 || 89,280 || 267,840 || 982,560 || -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|1,000&lt;br /&gt;
| 93,520 || 280,580 || 841,800 || 3,086,680 || 14,308,680&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Weight_reduction&amp;diff=256079</id>
		<title>Weight reduction</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Weight_reduction&amp;diff=256079"/>
		<updated>2026-04-15T22:55:05Z</updated>

		<summary type="html">&lt;p&gt;MORNE: /* Rumor Woods Cost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weight reduction is a service applied to containers which reduces the [[encumbrance|weight]] of items carried within the container. It is typically available at [[Rumor Woods]]. Weight reduction is applied to the contents of the container individually; a container which can hold 200 pounds and has 20% weight reduction will apply that 20% weight reduction to each item in the container rather than holding the first 40 pounds weightlessly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The weight reduction applied to a container applied only to the portion of the container&#039;s capacity that existed at the time of the service. For example, if you apply a 20% weight reduction to a container with 100lbs of capacity, and then you deepen the container to 200lbs of capacity, the 20% weight reduction will apply only to the first 100lbs. In this scenario, a loresong on the container will recall that the container will reduce the weight of items by &amp;quot;20% for the first 100lbs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: Herb kits are a more popular choice than loot sacks. Smaller containers which remain mostly full will benefit more from this style of weight reduction than large, mostly empty containers.&lt;br /&gt;
&lt;br /&gt;
==Rumor Woods Cost==&lt;br /&gt;
&lt;br /&gt;
Weight reduction at Rumor Woods is purchased at [[RWShop:Couturier&#039;s Retreat|Couturier&#039;s Retreat]] from the seamstress in increments of 1% reduction per purchase. Asking about {{boldmono|[[APPRAISE]]}} with a container in hand will give you an estimate on the [[raikhen]] cost to apply 1% to that container. The cost is based on the carrying capacity of the container and its current level of weight reduction, with sharp price increases every 20%.&lt;br /&gt;
&lt;br /&gt;
Cost information provided by Cigar.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Approximate raikhen cost per percent of weight reduction&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Capacity (lbs)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|1-20%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|21-40%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|41-60%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|61-80%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|81-100%&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|50&lt;br /&gt;
| 425 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|100&lt;br /&gt;
| 850 || 1,701 || 5,102 || 20,403 || 102,004&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|200&lt;br /&gt;
| 1,275 || 2,551 || 7,653 || 30,604 || 153,005&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|250&lt;br /&gt;
| 1,488 || 2,976 || 8,928 || 35,714 || -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|1,000&lt;br /&gt;
| 4,676 || 9,353 || 28,061 || 112,244 || 561,120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The formula is: cost per 1% = base_rate × n! where n is the tier number (1 through 5). This gives summed totals as follows: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Approximate raikhen total cost from 0% to reach each level of weight reduction&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Capacity (lbs)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|0→20%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|0→40%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|0→60%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|0→80%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|0→100%&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|50&lt;br /&gt;
| 8,500 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|100&lt;br /&gt;
| 17,000 || 51,020 || 153,060 || 561,120 || 2,601,200&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|200&lt;br /&gt;
| 25,500 || 76,520 || 229,580 || 841,660 || 3,901,760&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|250&lt;br /&gt;
| 29,760 || 89,280 || 267,840 || 982,560 || -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|1,000&lt;br /&gt;
| 93,520 || 280,580 || 841,800 || 3,086,680 || 14,308,680&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Weight_reduction&amp;diff=256078</id>
		<title>Weight reduction</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Weight_reduction&amp;diff=256078"/>
		<updated>2026-04-15T22:53:50Z</updated>

		<summary type="html">&lt;p&gt;MORNE: more math&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weight reduction is a service applied to containers which reduces the [[encumbrance|weight]] of items carried within the container. It is typically available at [[Rumor Woods]]. Weight reduction is applied to the contents of the container individually; a container which can hold 200 pounds and has 20% weight reduction will apply that 20% weight reduction to each item in the container rather than holding the first 40 pounds weightlessly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The weight reduction applied to a container applied only to the portion of the container&#039;s capacity that existed at the time of the service. For example, if you apply a 20% weight reduction to a container with 100lbs of capacity, and then you deepen the container to 200lbs of capacity, the 20% weight reduction will apply only to the first 100lbs. In this scenario, a loresong on the container will recall that the container will reduce the weight of items by &amp;quot;20% for the first 100lbs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: Herb kits are a more popular choice than loot sacks. Smaller containers which remain mostly full will benefit more from this style of weight reduction than large, mostly empty containers.&lt;br /&gt;
&lt;br /&gt;
==Rumor Woods Cost==&lt;br /&gt;
&lt;br /&gt;
Weight reduction at Rumor Woods is purchased at [[RWShop:Couturier&#039;s Retreat|Couturier&#039;s Retreat]] from the seamstress in increments of 1% reduction per purchase. Asking about {{boldmono|[[APPRAISE]]}} with a container in hand will give you an estimate on the [[raikhen]] cost to apply 1% to that container. The cost is based on the carrying capacity of the container and its current level of weight reduction, with sharp price increases every 20%.&lt;br /&gt;
&lt;br /&gt;
Cost information provided by Cigar.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Approximate raikhen cost per percent of weight reduction&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Capacity (lbs)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|1-20%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|21-40%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|41-60%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|61-80%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|81-100%&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|50&lt;br /&gt;
| 425 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|100&lt;br /&gt;
| 850 || 1,701 || 5,102 || 20,403 || 102,004&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|200&lt;br /&gt;
| 1,275 || 2,551 || 7,653 || 30,604 || 153,005&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|250&lt;br /&gt;
| 1,488 || 2,976 || 8,928 || 35,714 || -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|1,000&lt;br /&gt;
| 4,676 || 9,353 || 28,061 || 112,244 || 561,120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The formula is: cost per 1% = base_rate × n! where n is the tier number (1 through 5). This gives summed totals as follows: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Approximate raikhen cumulative cost to reach each level of weight reduction&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Capacity (lbs)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|To 20%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|To 40%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|To 60%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|To 80%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|To 100%&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|50&lt;br /&gt;
| 8,500 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|100&lt;br /&gt;
| 17,000 || 51,020 || 153,060 || 561,120 || 2,601,200&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|200&lt;br /&gt;
| 25,500 || 76,520 || 229,580 || 841,660 || 3,901,760&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|250&lt;br /&gt;
| 29,760 || 89,280 || 267,840 || 982,560 || -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|1,000&lt;br /&gt;
| 93,520 || 280,580 || 841,800 || 3,086,680 || 14,308,680&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Weight_reduction&amp;diff=256077</id>
		<title>Weight reduction</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Weight_reduction&amp;diff=256077"/>
		<updated>2026-04-15T22:51:26Z</updated>

		<summary type="html">&lt;p&gt;MORNE: updated to add formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weight reduction is a service applied to containers which reduces the [[encumbrance|weight]] of items carried within the container. It is typically available at [[Rumor Woods]]. Weight reduction is applied to the contents of the container individually; a container which can hold 200 pounds and has 20% weight reduction will apply that 20% weight reduction to each item in the container rather than holding the first 40 pounds weightlessly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The weight reduction applied to a container applied only to the portion of the container&#039;s capacity that existed at the time of the service. For example, if you apply a 20% weight reduction to a container with 100lbs of capacity, and then you deepen the container to 200lbs of capacity, the 20% weight reduction will apply only to the first 100lbs. In this scenario, a loresong on the container will recall that the container will reduce the weight of items by &amp;quot;20% for the first 100lbs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: Herb kits are a more popular choice than loot sacks. Smaller containers which remain mostly full will benefit more from this style of weight reduction than large, mostly empty containers.&lt;br /&gt;
&lt;br /&gt;
==Rumor Woods Cost==&lt;br /&gt;
&lt;br /&gt;
Weight reduction at Rumor Woods is purchased at [[RWShop:Couturier&#039;s Retreat|Couturier&#039;s Retreat]] from the seamstress in increments of 1% reduction per purchase. Asking about {{boldmono|[[APPRAISE]]}} with a container in hand will give you an estimate on the [[raikhen]] cost to apply 1% to that container. The cost is based on the carrying capacity of the container and its current level of weight reduction, with sharp price increases every 20%.&lt;br /&gt;
&lt;br /&gt;
Cost information provided by Cigar.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Approximate raikhen cost per percent of weight reduction&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Capacity (lbs)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|1-20%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|21-40%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|41-60%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|61-80%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|81-100%&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|50&lt;br /&gt;
| 425 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|100&lt;br /&gt;
| 850 || 1,701 || 5,102 || 20,403 || 102,004&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|200&lt;br /&gt;
| 1,275 || 2,551 || 7,653 || 30,604 || 153,005&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|250&lt;br /&gt;
| 1,488 || 2,976 || 8,928 || 35,714 || -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|1,000&lt;br /&gt;
| 4,676 || 9,353 || 28,061 || 112,244 || 561,120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The formula is: cost per 1% = base_rate × n! where n is the tier number (1 through 5).&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lock_Mastery&amp;diff=255929</id>
		<title>Lock Mastery</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lock_Mastery&amp;diff=255929"/>
		<updated>2026-04-12T11:42:00Z</updated>

		<summary type="html">&lt;p&gt;MORNE: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Lockmastery&#039;&#039;&#039; is one of six [[Rogue Guild]] [[guild skill]]s that allows a [[rogue]] to [[Picking Locks|pick]] [[Box (treasure)|box]]es faster, add locks and [[Lockmastery#Clasping containers|clasps]] to certain items, measure a lock size, and a number of other things.&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
==Skills==&lt;br /&gt;
Lockmastery skills are generally skills that relate to traps, locks, and things one can do with traps and locks.  Locksmiths use calipers to narrow down the best pick to use while picking boxes.  Sorcerers need locked containers to use one aspect of their [[Phase (704)]] spell, and commission rogues to add locks to certain items.  Some skills, like the {{boldmono|PTRICK}}s, are useful only for show.&lt;br /&gt;
&lt;br /&gt;
=== Focus ===&lt;br /&gt;
{{boldmono|LMASTER FOCUS}} activates a short duration bonus to picking locks and disarming traps and is granted at rank 1.  This bonus is mutually exclusive with the bonuses imparted by [[Lock Pick Enhancement (403)]] and [[Disarm Enhancement (404)]], only the higher of the bonuses between these and Focus will be used.  This buff can be stopped manually before its natural end via {{boldmono|STOP LMASTER FOCUS}}. &lt;br /&gt;
&lt;br /&gt;
The Focus formula is as follows: &lt;br /&gt;
*For {{boldmono|PICKLOCK}} or {{boldmono|DISARM}}: {{mono|(2 * LM rank + ([[Dexterity]] bonus / 2))}}&lt;br /&gt;
*For {{boldmono|DETECT}}: {{mono|(2 * LM rank + ([[Intuition]] bonus / 2))}}&lt;br /&gt;
&lt;br /&gt;
===Picking Tricks===&lt;br /&gt;
:There are seven different styles that a lockmastery-skilled rogue can use to add style to his picking attempts.&lt;br /&gt;
&lt;br /&gt;
:To use, the syntax is {{boldmono|LM PTRICK &amp;lt;SKILL&amp;gt; &amp;lt;CONTAINER&amp;gt;}}.&lt;br /&gt;
&lt;br /&gt;
:;SPIN (Ranks 1 to 9)&lt;br /&gt;
::&amp;lt;pre{{log2}}&amp;gt;With a quick flick of the wrist, you spin your copper tatting spindle around in your palm, stopping it as the tip enters a sturdy iron trunk...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;TWIST (Ranks 10 to 19)&lt;br /&gt;
::&amp;lt;pre{{log2}}&amp;gt;You give your vaalin lockpick a sharp twist, attempting to straighten it slightly, before settling into the difficult task of picking the lock on a rotting monir strongbox...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;TURN (Ranks 20 to 29)&lt;br /&gt;
::&amp;lt;pre{{log2}}&amp;gt;Taking a gentle turn, you choke up on your golvern nail file for a better grip, then devote all your attention to the lock on a badly damaged maoral chest...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;TWIRL (Ranks 30 to 39)&lt;br /&gt;
::&amp;lt;pre{{log2}}&amp;gt;With a casual motion, you twirl your invar lockpick around your index finger, catching it between thumb and forefinger before applying it to the lock of a rotting monir trunk...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;TOSS (Ranks 40 to 49)&lt;br /&gt;
::&amp;lt;pre{{log2}}&amp;gt;With a quick toss, you send your invar lockpick popping into the air, whirling like a top!  As it comes down, you easily snatch it from the air and begin to pick the lock on a sturdy tanik coffer...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;BEND (Ranks 50 to 59)&lt;br /&gt;
::&amp;lt;pre{{log2}}&amp;gt;You carefully bend the tip of your copper lockpick slightly, adjusting it for a better angle, before attempting to pick the lock on a plain modwir trunk...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;FLIP (Ranks 60 to 62)&lt;br /&gt;
:{{boldmono|PTRICK FLIP}} is a little different in that it is not followed by the standard box picking messaging. The size of the lock is not displayed.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm ptrick flip my chest&lt;br /&gt;
Pretending to only examine the lock of a rotting haon chest, you instead attempt to quietly turn the tumblers to within a hair&#039;s breadth of clicking...&lt;br /&gt;
You make a passable attempt (d100=44).&lt;br /&gt;
&lt;br /&gt;
Then with an easy motion, you flip your lockpick into the air and give the chest a solid smack!&lt;br /&gt;
&lt;br /&gt;
The chest gives off an audible *click* as the tumblers snap open.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Sensing Room Conditions===&lt;br /&gt;
:This skill is practiced from rank 1 to 5.&lt;br /&gt;
&lt;br /&gt;
:Room conditions can influence the ability of a rogue to pick a lock. A brighter room is better for lockpicking than a darker room. Fog hinders lockpicking as well.&lt;br /&gt;
&lt;br /&gt;
:There are approximately eight seconds between entering the {{boldmono|LM SENSE}} command and having the room conditions reported back.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm sense&lt;br /&gt;
With a seasoned eye, you begin to examine both yourself and the area in an attempt to ascertain the current conditions for lockpicking...&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
After a thorough examination, you determine that you are in excellent shape, physically.  As far as you can tell, the area around you has pretty average lighting.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the voices in your head will hinder any attempts at serious locksmithing.&lt;br /&gt;
&lt;br /&gt;
Under the current conditions, you think you could probably handle an intricate trap and a fairly easy lock with any old lockpick.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LM Sense is the first Lock Mastery skill learned in the guild, it is obtained at rank 1.&lt;br /&gt;
&lt;br /&gt;
:Troubleshooting: If seeing the message &amp;lt;i&amp;gt;&amp;quot;You discover that you&#039;re not really skilled enough at this to be able to tell much.&amp;quot;&amp;lt;/i&amp;gt; or a message about pickpocketing, it is possible that you are only using the {{boldmono|[[SENSE (verb)|SENSE]]}} verb.  Please try again using {{boldmono|LM SENSE}}. You will also see this message if you have 0 ranks in lockpicking skill.&lt;br /&gt;
&lt;br /&gt;
==== LM SENSE Conditions Maps ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[[Media:WL-LM_SENSE.png]] - Wehnimer&#039;s Landing&lt;br /&gt;
[[Media:VO-LM_SENSE.png]] - Solhaven&lt;br /&gt;
[[Media:IMT-LM_SENSE.png]] - Icemule Trace&lt;br /&gt;
[[Media:IFW-LM_SENSE.png]] - Island of Four Winds&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Measuring the Size of a Lock with Calipers===&lt;br /&gt;
:This skill is practiced from rank 6 to 9.&lt;br /&gt;
&lt;br /&gt;
:Calibrating calipers is practiced from rank 10 to 13.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm measure my str&lt;br /&gt;
Using your professional calipers, you carefully begin to measure the lock...&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
R&amp;gt;&lt;br /&gt;
Measuring carefully, it looks to be a fairly simple lock.&lt;br /&gt;
&lt;br /&gt;
Those calipers could not be more perfectly calibrated.  You should leave them alone.  You&#039;ll just mess them up.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;lm cal my cal&lt;br /&gt;
You make some effort to fine-tune the professional calipers.&lt;br /&gt;
You can&#039;t help but think that the calipers are as finely-tuned as you are possibly going to get them.  They practically glow with calibration!&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt;When finishing the Master task Calibrate with Master bean, when you have the &amp;quot;Those calipers could not be more perfectly calibrated.  You should leave them alone.  You&#039;ll just mess them up.&amp;quot; you need to {{boldmono|GIVE CALI TO BEAN}}. Give Bean will not work with the calipers in your hand, and placing them back on the table will yield no finished task.&lt;br /&gt;
&lt;br /&gt;
Calipers provide perfect detection when perfectly calibrated by a master of Lock Mastery.&lt;br /&gt;
&lt;br /&gt;
===Wedging Open Boxes===&lt;br /&gt;
:This skill is practiced from rank 14 to 24.&lt;br /&gt;
&lt;br /&gt;
:Using a wooden wedge made in the guild, a locksmith can open a fused or plated box. You must hold the container in one hand and have a wedge in the other.&lt;br /&gt;
&lt;br /&gt;
To make a wedge, go to Rogue Guild, Workshop Toolbench (Room 26232 in the Landing, but every guild has a workshop) and {{boldmono|ORDER 1}} (a block of wood). It costs about 300 silvers. Then {{boldmono|CARVE BLOCK}} until it becomes a wedge and then {{boldmono|CARVE WEDGE}} until you get the message to {{boldmono|RUB}} the wedge. {{boldmono|RUB}} it.&lt;br /&gt;
&lt;br /&gt;
*Syntax: {{boldmono|LM wedge my &amp;lt;container&amp;gt;}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Locksmith inserts the tip of his warped wooden wedge just under the lid of his monir trunk and carefully works it back and forth until it is firmly seated.  Locksmith tries to jam the wedge in further with the palm of his hand but only manages to splinter it as the tip slides along the edge. &lt;br /&gt;
The lid of a weathered monir trunk suddenly splits away from the casing amidst the crunch of splintering wood!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Appraising Lockpicks===&lt;br /&gt;
:This skill is practiced from rank 20 to 24.&lt;br /&gt;
&lt;br /&gt;
:Rogues can appraise their lockpicks to determine their quality, condition, and give you a general idea on how large of a lock you can handle. Note: appraising a lockpick with lore will yield higher results.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm app my lock&lt;br /&gt;
You examine the silver lockpick very closely.  It appears to be in good condition.  It seems to have a somewhat inaccurate level of precision and has below average strength.  As far as you can tell, the lockpick has never been repaired.  You could probably handle a simple lock pretty easily with it.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Repairing Lockpicks===&lt;br /&gt;
:This skill is practiced from rank 25 to 29.&lt;br /&gt;
====Bent====&lt;br /&gt;
:Repairs can be made to a lockpick after the tip is bent.  These repairs do not need to be made at a Rogue Guild toolbench.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm repair my lockpick&lt;br /&gt;
You carefully go about reshaping the invar lockpick, taking great care to provide the proper curvature to the tip.&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Snapped====&lt;br /&gt;
:When a lockpick is completely broken, it must be repaired at a Rogue Guild toolbench using a wire of the same material.  The wires can be purchased from the attendant at the toolbench.  It is usually significantly cheaper and faster to repair lockpicks through Lock Mastery than the local NPC locksmith.  For example, a golvern wire would cost 16k, but Shind would cost a Ta&#039;Vaalor full citizen 40k and 8 hours to repair.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Glaes&#039;&#039;&#039; lockpicks &#039;&#039;&#039;cannot&#039;&#039;&#039; be repaired through Lock Mastery, although they can be by the town locksmith, costing around 1,000 silvers and taking 5 hours. &lt;br /&gt;
&lt;br /&gt;
:The ability of the rogue will determine if they have enough skill to repair the lockpick.  You must have at least 60 ranks in Lock Mastery, in order to repair vaalin lockpicks.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
!Material !!Cost !! !!Material !!Cost&lt;br /&gt;
|-&lt;br /&gt;
|copper||20&lt;br /&gt;
|&lt;br /&gt;
|alum||3900&lt;br /&gt;
|-&lt;br /&gt;
|brass||45&lt;br /&gt;
|&lt;br /&gt;
|vultite||5100&lt;br /&gt;
|-&lt;br /&gt;
|steel||85&lt;br /&gt;
|&lt;br /&gt;
|rolaren||6500&lt;br /&gt;
|-&lt;br /&gt;
|gold||350&lt;br /&gt;
|&lt;br /&gt;
|veniom||8500&lt;br /&gt;
|-&lt;br /&gt;
|silver||425&lt;br /&gt;
|&lt;br /&gt;
|kelyn||11000&lt;br /&gt;
|-&lt;br /&gt;
|ora||850&lt;br /&gt;
|&lt;br /&gt;
|invar||13000&lt;br /&gt;
|-&lt;br /&gt;
|mithril||1025&lt;br /&gt;
|&lt;br /&gt;
|golvern||16000&lt;br /&gt;
|-&lt;br /&gt;
|laje||2900&lt;br /&gt;
|&lt;br /&gt;
|vaalin||21000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm repair my lockpick&lt;br /&gt;
Using a small glass dropper, you apply a small bit of acid to the fused joint at the base of the tip of a copper-edged ora lockpick, being careful not to melt the handle or your fingers.&lt;br /&gt;
&lt;br /&gt;
When the tip is loose, you neatly pluck it from its home in a wire-thin hole running up into the handle, before replacing it with a new ora wire.&lt;br /&gt;
&lt;br /&gt;
Taking the old tip, you hold it over the blue flame of a nearby burner with a pair of metal grips.  The wire quickly turns red and begins to sag, and just as the first drop threatens to fall into the tongue of flame, you smoothly touch the end of the filament to the joining of the handle and the new wire.  The thick molten metal seeps in around the edges of the ora wire, cooling rapidly to form a tight bond.&lt;br /&gt;
Roundtime: 11 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:If the lockpick is unable to be repaired (either by skill of the locksmith or number of times the lockpick has already been repaired), the messaging is as follows:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Using a small glass dropper, you apply a small bit of acid to the fused joint at the base of the tip of a copper-edged invar lockpick, but the broken tip refuses to work free.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Restoring Lockpicks ===&lt;br /&gt;
&lt;br /&gt;
:Masters of the Lock Mastery (Rogue) guild skill may use {{boldmono|LMASTER RESTORE}} on a favored lockpick once per calendar month to restore it to its original condition. This removes any effects from breaking and repairing the pick. New lockpicks crafted (by players) will be restored to their originally crafted statistics. Lockpicks that were crafted prior to the [[/saved_posts|5/21/20 update]] will be restored to the statistics at the time of that update. Lockpicks obtained from merchants and shops will be restored to the statistics that are standard for their material. Completely broken lockpicks must still first be {{boldmono|LMASTER REPAIR}}ed before being {{boldmono|LMASTER RESTORE}}d.&lt;br /&gt;
&lt;br /&gt;
===Relocking Boxes===&lt;br /&gt;
:This skill is practiced from rank 30 to 32.&lt;br /&gt;
&lt;br /&gt;
:A rogue can relock a box, provided that they can handle the lock size.  Experience and difficulty reps are not given for picking a relocked box.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm relock my chest&lt;br /&gt;
You settle into the difficult task of relocking the tanik chest.&lt;br /&gt;
You make a talented attempt (d100=81).&lt;br /&gt;
You struggle with the tumblers.  As you do, you get a sense that the chest has a rudimentary lock (-60 thief-lingo difficulty ranking).  Then...CLICK!  It locks!&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adding Clasps to Containers===&lt;br /&gt;
:This skill is practiced from rank 33 to 35.&lt;br /&gt;
&lt;br /&gt;
:The rogue can add a clasp to certain containers that do not open and close, making them closeable.  If the item is scripted, the item will not be able to be clasped via lockmastery.&lt;br /&gt;
&lt;br /&gt;
:For training purposes, rogues can find an uncloseable plain sack for sale in the guild shops.&lt;br /&gt;
&lt;br /&gt;
:The following nouns can possibly take a clasp:&lt;br /&gt;
::album, atanika, ataniki, backpack, bag, bankbook, basket, book, burnoose, cape, capelet, carryall, case, casket, cloak, coat, codex, diary, doublet, folio, greatcloak, grimoire, handbag, harness, haversack, hip-basket, hip-satchel, jacket, journal, kit, knapsack, longcloak, longcoat, manifest, mantle, musette, neckpouch, over-gown, overrobe, pack, pelisse, pocketbook, pouch, prayerbook, purse, quiver, register, reliquary, reticule, robe, robes, rucksack, sack, saddlebag, satchel, shroud, shrug, songbook, sporran, tome, tome, toolkit, tube, valise, vestment, volume, and waistcoat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:  Adding a clasp to a container counts as one item IN that container, making the container hold one less item when it is filled to capacity.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:To see if an item can take a clasp, the {{boldmono|LMASTER CLASP CHECK}} verb can be used.&lt;br /&gt;
::*&amp;lt;i&amp;gt;A purple mantle can have a clasp attached to it, but not a lock.&lt;br /&gt;
::*A purple mantle already has a clasp, and cannot have a lock added.&lt;br /&gt;
::*That already has a clasp, but it can have a lock added.&lt;br /&gt;
::*That is not an appropriate type of container to add a clasp or lock to.&lt;br /&gt;
::*That&#039;s not a container.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The first time that {{boldmono|LMASTER CLASP}} is used on an item, it will punch a hole in the item, readying it for the clasp held in your other hand. Clasps are available in the guild shops. Also, items with the noun &amp;quot;clasp&amp;quot; found in the [[treasure system]] can be used to clasp containers. Merchants have sold items without the clasp noun at multiple festivals. This action results in 20-30 seconds of [[roundtime]].&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm clasp sack&lt;br /&gt;
Picking up a punch from the workbench, you carefully put a hole in the mantle where you intend to attach a clasp.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The second time that {{boldmono|LMASTER CLASP}} is used on an item, you will be prompted for the clasp description. The description of the clasped item can have three variations:&lt;br /&gt;
&lt;br /&gt;
::*To attach the clasp so that it is visible in the [[show description]], the verb is {{boldmono|LMASTER CLASP SHOWDESC}}&lt;br /&gt;
&lt;br /&gt;
::*To attach the clasp so that it is visible in the [[long description]], the verb is {{boldmono|LMASTER CLASP LONGDESC}}&lt;br /&gt;
&lt;br /&gt;
::*To keep the clasp hidden and keep the item&#039;s description the same, the verb is {{boldmono|LMASTER CLASP NODESC}}, or simply {{boldmono|LMASTER CLASP}}.&lt;br /&gt;
&lt;br /&gt;
:You may also specify the style in which you want the clasp attached. The following phrases can be used to affix the clasp by typing {{boldmono|LMASTER CLASP {SHOWDESC or LONGDESC} {style}}} after the initial {{boldmono|LMASTER CLASP {item}}}:&lt;br /&gt;
:::{| {{prettytable}}&lt;br /&gt;
!Description !!Style&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;clasped with&amp;quot;||CLASP&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;secured with&amp;quot;||SECURE&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;buckled with&amp;quot;||BUCKLE&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;fastened with&amp;quot;||FASTEN&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;pinned by&amp;quot;||PIN&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm clasp longdesc pin&lt;br /&gt;
Selecting a pair of grips from the workbench, you carefully put a plain clasp through the hole in your plain sack and secure it in place.&lt;br /&gt;
Roundtime: 27 sec.&lt;br /&gt;
R&amp;gt;glance&lt;br /&gt;
You glance down to see a plain sack pinned by a plain clasp in your right hand and nothing in your left hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Clasps can be removed from containers using {{boldmono|LMASTER CLASP REMOVE}} by those with enough skill to add a clasp.  This will leave the item stuck open and able to have a new clasp added. The process will permanently change the item&#039;s long or show description to reflect the removal of the clasp (if applicable), and not all altered items will be able to have the clasp removed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:  Removing a clasp from a container will destroy the clasp, so be sure before you remove the clasp that it is one you do not mind losing permanently.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Making and Adding Locks to Containers===&lt;br /&gt;
:This skill is practiced from rank 36 to 38.&lt;br /&gt;
&lt;br /&gt;
:The rogue can create a lock to add to certain containers. The lock can be of any difficulty that the rogue can pick open, though a difficult lock is necessary.  The larger the lock size, the more expensive it is to create.&lt;br /&gt;
&lt;br /&gt;
:The rogue can also cut keys and eventually customize said keys. It is advisable to have at least two keys; one key to unlock the container, and another key to store inside the container in case the first key is lost. Lockable containers can also be picked open and relocked via {{boldmono|LM RELOCK}}.&lt;br /&gt;
&lt;br /&gt;
:Having a container that locks has both practical and role playing purposes. Phasing a locked container will cause the items within to become weightless as well as the container itself, making the service desirable for sorcerers.&lt;br /&gt;
&lt;br /&gt;
:The following items can have a lock added to them:&lt;br /&gt;
::album, atanika, ataniki, backpack, bag, bankbook, basket, book, box, burnoose, cape, capelet, carryall, case, casket, chest, cloak, coat, codex, coffer, diary, doublet, folio, greatcloak, grimoire, handbag, harness, haversack, hip-basket, hip-satchel, jacket, journal, kit, knapsack, longcloak, longcoat, manifest, mantle, musette, over-gown, overrobe, pack, pelisse, pocketbook, pouch, prayerbook, purse, quiver, register, reliquary, reticule, robe, robes, rucksack, sack, saddlebag, satchel, shroud, songbook, sporran, strongbox, tome, tome, toolkit, trunk, tube, valise, vestment, and volume.&lt;br /&gt;
&lt;br /&gt;
;Creating a lock&lt;br /&gt;
:To create a lock, the rogue must go to a workshop toolbench with enough silvers to create the desired lock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm lock create 500&lt;br /&gt;
You call in a workshop attendant and offer him enough to cover the materials for a -500 lock.  A workshop attendant accepts your silvers.&lt;br /&gt;
&lt;br /&gt;
The workshop attendant quickly retrieves a small block of steel and hands it to you before returning to his counter.&lt;br /&gt;
&lt;br /&gt;
Materials in hand, you concentrate on the task of molding a -500 lock. After a short time, you find yourself with an average five tumbler lock assembly in your hand. You select a lock housing from the workbench and slide the average lock assembly inside.&lt;br /&gt;
Roundtime: 42 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Unwanted lock assemblies can be sold back to the workshop attendant for roughly 70% of the creation price or used for deeds.&lt;br /&gt;
&lt;br /&gt;
:To attach a lock to a container, one must have a container with one of the nouns listed above and a lock assembly. The container must be able to open and close, and must be open when the lock is added. A workshop is not necessary to install a lock assembly into a container if the rogue has a locksmith&#039;s toolkit equipped with a set of narrow metal grips.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm lock knapsack&lt;br /&gt;
Taking the metal grips from your gold-painted toolbox, you insert your lock assembly into the clasp of your leather knapsack, and attach it securely.&lt;br /&gt;
Roundtime: 38 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:To duplicate a lock assembly, use the {{boldmono|LM LOCK CREATE DUPLICATE}} syntax inside a workshop. This will create an identical lock assembly to one held in the rogue&#039;s hand. This is useful for people who want multiple items that lock, but want to use only one key.  &lt;br /&gt;
::Nota bene: The lock duplication skill can only be used to create genuine duplicates of the smith&#039;s own locks.&lt;br /&gt;
&lt;br /&gt;
:Lock assemblies can be removed from containers, but the lock assembly will be destroyed in the process. Locks can only be removed in a workshop. This is useful for those who have lost their keys and would like to regain the ability to lock and unlock the container with a key.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm lock remove knapsack&lt;br /&gt;
You select a tool from the toolbench and, with a bit of finesse and a lot of brute force, pry the lock out of the leather knapsack.  Satisfied with your act of destruction, you toss the mangled lock assembly into a nearby wastebin.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Making Keys&lt;br /&gt;
:To cut a key, the rogue must purchase a key blank.  Steel key blanks are available in the guild workshops.  Key blanks made of various metals can occasionally be purchased at special merchant events.&lt;br /&gt;
&lt;br /&gt;
:Keys can be cut to fit specific lock assemblies or to duplicate existing keys.  Keys can NOT be cut to fit the lock assembly after the lock assembly is installed in the container.  The lock assembly can be removed from the container in case all keys are lost, but the lock assembly will be destroyed in the process. Keys must be cut specifically for each lock assembly; keys made for assemblies even of the same difficulty will not fit.  The only exception is if a duplicate has been made of the same lock assembly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm cut&lt;br /&gt;
You place a steel key blank into the key-cutting machinery and carefully carve out a pattern that matches a primitive lock assembly.&lt;br /&gt;
Roundtime: 33 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Creating Lockpicks===&lt;br /&gt;
{{side box|Your (enhanced if applicable) [[Dexterity]], [[Intuition]], and [[Discipline]] bonuses can help (Dex more than the other two), along with your lockpicking skill (bonus not ranks) and LM ranks. There&#039;s a large luck component to the modifier but having high values for those things will improve your chances at a good modifier. ~Ixix}}&lt;br /&gt;
:This skill is practiced from rank 49 to 56.&lt;br /&gt;
&lt;br /&gt;
:Through Lock Mastery the rogue has the ability to create lockpicks of better quality than those sold at other stores in Elanthia.  &lt;br /&gt;
&lt;br /&gt;
;Available Materials and Costs&lt;br /&gt;
:To create a lockpick, a rogue needs to purchase a thin bar of metal from the guild workshop.&lt;br /&gt;
&lt;br /&gt;
:Glaes is unavailable because it is volcanic glass. Glaes lockpicks cannot be made by heating and bending the material and thus are not able to be created via Lock Mastery.&lt;br /&gt;
::{| {{prettytable}}&lt;br /&gt;
!Material !!Cost !! !!Material !!Cost&lt;br /&gt;
|-&lt;br /&gt;
|copper||80||||brass||200&lt;br /&gt;
|-&lt;br /&gt;
|[[steel]]||400||||gold||1600&lt;br /&gt;
|-&lt;br /&gt;
|silver||2000||||[[ora]]||4000&lt;br /&gt;
|-&lt;br /&gt;
|[[mithril]]||480||||[[laje]]||13600&lt;br /&gt;
|-&lt;br /&gt;
|[[alum]]||18400||||[[vultite]]|| 24000&lt;br /&gt;
|-&lt;br /&gt;
|[[rolaren]]||28800||||[[veniom]]||40000&lt;br /&gt;
|-&lt;br /&gt;
|[[kelyn]]||49600||||[[invar]]||60000&lt;br /&gt;
|-&lt;br /&gt;
|[[golvern]]||76000||||[[vaalin]]||100000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Creating a Lockpick&lt;br /&gt;
:Lockpicks must be created inside a workshop.  While holding a thin bar of metal, the syntax is {{boldmono|LM CREATE}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm create&lt;br /&gt;
Placing your bar of copper onto the grinding wheel, you slowly begin to pare away the excess material.  Once you are satisfied that the wheel is no longer precise enough for the task, you remove the remaining strip of copper from the wheel and transfer it to the toolbench to file it down to its final form by hand.  After another moment, the work is complete.  As you remove the resulting copper lockpick from the toolbench, a quick glance reveals that it&#039;s of fairly average quality.&lt;br /&gt;
Roundtime: 45 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Lockpicks have the chance to be below average, fairly average, or exceptional. The quality descriptor in the last line of the creation messaging will have an effect on the lockpick&#039;s mod.&lt;br /&gt;
::&amp;lt;pre{{log2}}&amp;gt;As you remove the resulting copper lockpick from the toolbench, a quick glance reveals that it&#039;s of fairly average quality.&amp;lt;/pre&amp;gt;&lt;br /&gt;
::&amp;lt;pre{{log2}}&amp;gt;As you remove the resulting mithril lockpick from the toolbench, you can&#039;t help but be pleased with the exceptional quality of your work.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Estimated Modifiers&lt;br /&gt;
::{| {{prettytable}}&lt;br /&gt;
!Material !!Base Mod !!Far Below Average !!Fairly Average !!Exceptional&lt;br /&gt;
|-&lt;br /&gt;
|copper||1.0||0.98||0.99 - 1.00||1.01 - 1.02&lt;br /&gt;
|-&lt;br /&gt;
|brass||1.05||1.03||1.04 - 1.05||1.06 - 1.07&lt;br /&gt;
|-&lt;br /&gt;
|steel||1.1||1.08||1.09 - 1.10||1.11 - 1.12&lt;br /&gt;
|-&lt;br /&gt;
|gold||1.2||1.16||1.19 - 1.20||1.21 - 1.22&lt;br /&gt;
|-&lt;br /&gt;
|silver||1.3||1.28||1.29 - 1.30||1.31 - 1.32&lt;br /&gt;
|-&lt;br /&gt;
|mithril||1.45||1.43||1.44 - 1.45||1.46 - 1.47&lt;br /&gt;
|-&lt;br /&gt;
|ora||1.55||1.53||1.54 - 1.55||1.56 - 1.57&lt;br /&gt;
|-&lt;br /&gt;
|laje||1.75||1.69 - 1.71||1.72 - 1.75||1.76 - 1.78&lt;br /&gt;
|-&lt;br /&gt;
|vultite||1.8||1.72 - 1.75||1.77 - 1.80||1.81 - 1.83&lt;br /&gt;
|-&lt;br /&gt;
|rolaren||1.9||1.83 - 1.86||1.87 - 1.90||1.91 - 1.93&lt;br /&gt;
|-&lt;br /&gt;
|veniom||2.2||2.09 - 2.14||2.15 - 2.20||2.21 - 2.24&lt;br /&gt;
|-&lt;br /&gt;
|invar||2.25||2.14 - 2.19||2.20 - 2.25||2.26 - 2.29&lt;br /&gt;
|-&lt;br /&gt;
|alum||2.3||2.19 - 2.24||2.25 - 2.30||2.31 - 2.34&lt;br /&gt;
|-&lt;br /&gt;
|golvern||2.35||2.24 - 2.29||2.30 - 2.35||2.36 - 2.39&lt;br /&gt;
|-&lt;br /&gt;
|kelyn||2.4||2.29 - 2.34||2.35 - 2.40||2.41 - 2.44&lt;br /&gt;
|-&lt;br /&gt;
|vaalin||2.5||2.35 - 2.42||2.43 - 2.50||2.51 - 2.55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Customizing Lockpicks and Keys===&lt;br /&gt;
:This skill is practiced from rank 57 to 62.&lt;br /&gt;
&lt;br /&gt;
:Rogues trained in Lock Mastery can customize the description of lockpicks and keys.&lt;br /&gt;
:;Edging&lt;br /&gt;
&lt;br /&gt;
::Edging can be made of copper, brass, bronze, iron, steel, silver, gold, mithril, ora, alum, imflass, vultite, or vaalorn.&lt;br /&gt;
&lt;br /&gt;
::The rogue has the option of putting the edging into the longer description of the lockpick, such as a copper-edged invar lockpick, or into the shorter description. If the latter option is chosen, the short description and activator adjective of the item would be &amp;quot;a copper-edged lockpick&amp;quot;, but the full name of the lockpick would still be &amp;quot;a copper-edged invar lockpick&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
::Edging of the same material cannot be used to edge the lockpick.  For example, one cannot have a copper-edged copper lockpick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm customize edge bronze&lt;br /&gt;
You call out to a workshop attendant and request some bronze for edging.  He wanders in with some bronze and asks for 250 silvers, which you quickly hand over.  Taking the bronze from him, you take a heated crimping tool from the workbench and set about edging your copper lockpick.  After a few moments, the work is done, leaving you holding a bronze-edged copper lockpick.&lt;br /&gt;
Roundtime: 29 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|colspan=11 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Edging Pricing&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Metal !!Pricing !! !!Metal !!Pricing !! !!Metal !!Pricing !! !!Metal !!Pricing&lt;br /&gt;
|-&lt;br /&gt;
|copper||20|| ||brass||100||||bronze||250|| ||iron||300&lt;br /&gt;
|-&lt;br /&gt;
|steel||400|| ||silver||500||||gold||1000|| ||mithril||1400&lt;br /&gt;
|-&lt;br /&gt;
|ora||1600|| ||alum||2000||||imflass||2000|| ||vultite||3000&lt;br /&gt;
|-&lt;br /&gt;
|vaalorn*||5000|| ||mithglin* || 5000 || ||invar* ||5000 || ||veniom* || 5000&lt;br /&gt;
|-&lt;br /&gt;
|laje*||5000|| ||rhimar* || 5000 || || || || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Vaalorn is available at the Ta&#039;Vaalor Rogue Guild&lt;br /&gt;
*Mithglin is available at the Ta&#039;Illistim Rogue Guild&lt;br /&gt;
*Invar is available at the Zul Logoth Rogue Guild&lt;br /&gt;
*Veniom is available in the Wehnimer&#039;s Landing Rogue Guild&lt;br /&gt;
*Laje is available in the Solhaven Rogue Guild&lt;br /&gt;
*Rhimar is available in the Icemule Rogue Guild&lt;br /&gt;
&lt;br /&gt;
:;Insetting Gems&lt;br /&gt;
::Small items such as gems, scarabs, and certain extracted trap parts can be inset into the end of the lockpick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm cust inset&lt;br /&gt;
You take a chisel from the workbench and quickly scrape out a setting for a small light violet sphere in your lockpick.  Replacing the chisel, you take a tube of glue and dab a small amount onto the back of your sphere before placing it on the lockpick and applying some pressure.  Once the glue is set, you release your grip and find yourself holding a steel lockpick inset with a small light violet sphere.&lt;br /&gt;
Roundtime: 30 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Colors &amp;amp; Dyes&lt;br /&gt;
::Lockpicks can be dyed a number of colors. Dying a lockpick costs 500 silvers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;LMASTER CUSTOMIZE DYE RED-TINGED&lt;br /&gt;
You call out to a workshop attendant and request some red-tinged dye.  He wanders in with a pot of dye and asks for 500 silvers, which you quickly hand over.  Taking the dye from him, you slowly apply the dye evenly across the surface of the lockpick, taking care not to leave any area uncovered.  After a moment, the dye has dried, leaving you with a red-tinged copper lockpick.&lt;br /&gt;
Roundtime: 32 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::{{boldmono|LM CUSTOM DYE ADJUST}} will move the dye color to the middle 15 characters of the short 15/15/15 description. This is useful for those who have multiple lockpicks of the same metal and would like to tell them apart easily.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|colspan=13 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Colors Available&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:Red;&amp;quot;|Red !!style=&amp;quot;background:orange;&amp;quot;|Orange !!style=&amp;quot;background:yellow;&amp;quot;|Yellow !!style=&amp;quot;background:Green;&amp;quot;|Green !!style=&amp;quot;background:Blue;&amp;quot;|Blue !!style=&amp;quot;background:Purple;&amp;quot;|Purple !!style=&amp;quot;background:Pink;&amp;quot;|Pink !!Black !!White !!style=&amp;quot;background:Brown;&amp;quot;|Brown !!style=&amp;quot;background:Grey;&amp;quot;|Grey  !!Misc&lt;br /&gt;
|-&lt;br /&gt;
|red||orange||yellow||green||aquamarine||purple||pink||black||white||brown||grey||rainbow&lt;br /&gt;
|-&lt;br /&gt;
|scarlet||tangerine||light yellow||verdant||blue-green||dark purple||rose-colored||sable||snow white||dark brown||dark grey||chrome&lt;br /&gt;
|-&lt;br /&gt;
|cardinal red||red-orange||lemon yellow||olive green||blue||violet||magenta||dark||chalk white||light brown||light grey||golden&lt;br /&gt;
|-&lt;br /&gt;
|vermilion||coppery gold||sallow||dark green||dark blue||plum-colored||rosy pink||inky black||lily white||nut brown||dove-colored||silvery&lt;br /&gt;
|-&lt;br /&gt;
|crimson||sunset orange||tawny yellow||light green||light blue||lavender||dusty rose||ebony||ivory white||hazel||iron grey||sand-colored&lt;br /&gt;
|-&lt;br /&gt;
|sanguine||apricot||ocher||forest green||turquoise||lilac||bright pink||coal black||pale white||puce||dun||peach-colored&lt;br /&gt;
|-&lt;br /&gt;
|blood red||carrot orange||ochre||leaf green||azure||mauve||coral pink||jet black||pearly white||ecru||drab grey||caramel-hued&lt;br /&gt;
|-&lt;br /&gt;
|coral red||persimmon||flaxen||sea green||cerulean||deep violet||amaranth pink||sooty black||pure white||tawny||dingy grey||coppery gold&lt;br /&gt;
|-&lt;br /&gt;
|ruby red||pumpkin orange||amber||grass green||cyan||grape||cerise||dusky black||stark white||maroon||steel grey||moonlight silver&lt;br /&gt;
|-&lt;br /&gt;
|fiery red||fiery orange||bright golden||pea green||sky blue||deep purple||salmon pink||dingy black||ghostly white||tan||ashen||pale golden&lt;br /&gt;
|-&lt;br /&gt;
|flame red||peach-colored||banana yellow||celadon||steel blue||periwinkle||pink-layered camouflage||midnight black||silvery||oak brown||ash grey||bright golden&lt;br /&gt;
|-&lt;br /&gt;
|dark red||||golden||emerald green||indigo||royal purple||dusky rose||blue-black||bone white||russet||dapple grey||deep chrome&lt;br /&gt;
|-&lt;br /&gt;
|brick red||||honey-colored||viridian||murky indigo||amethyst purple||pale pink||matte black||creamy white||rust-colored||dappled||pearlescent&lt;br /&gt;
|-&lt;br /&gt;
|rosy red||||sand-colored||ivy green||dark azure||wisteria||raspberry||raven black||pristine white||roan||slate-colored||opaline&lt;br /&gt;
|-&lt;br /&gt;
|ruddy crimson||||almond||bile green||royal blue||nightshade purple||fuschia||obsidian black||alabaster||sorrel||stone grey||opalescent&lt;br /&gt;
|-&lt;br /&gt;
|cherry red||||chartreuse||jade green||dark cyan||pale violet||blush pink||deep black||bleached white||henna||grey-blue||silvery white&lt;br /&gt;
|-&lt;br /&gt;
|dark crimson||||pale golden||grey-green||dark cerulean||amethyst||||shadowy black||glacial white||auburn||greyish blue||&lt;br /&gt;
|-&lt;br /&gt;
|deep red||||honey gold||pine green||sea blue||||||murky black||pearlescent||coppery brown||slate grey||&lt;br /&gt;
|-&lt;br /&gt;
|lava red||||champagne||cypress green||deep blue||||||mottled black||ivory||ale brown||storm grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-orange||||rich cream||malachite green||silvery blue||||||dull black||brilliant white||deep brown||mushroom grey||&lt;br /&gt;
|-&lt;br /&gt;
|cranberry-hued||||||verdant green||icy blue||||||ebon black||radiant white||dirt brown||pewter grey||&lt;br /&gt;
|-&lt;br /&gt;
|deep crimson||||||apple green||ice blue||||||ebon||gleaming white||chestnut brown||grey-green||&lt;br /&gt;
|-&lt;br /&gt;
|magma red||||||moss green||ultramarine||||||onyx black||silvery white||caramel-hued||smoky grey||&lt;br /&gt;
|-&lt;br /&gt;
|burgundy||||||seaweed green||midnight blue||||||glossy black||rich cream||hazel-brown||misty grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-tinged||||||mottled green||pale blue||||||charcoal black||||earthen brown||twilight grey||&lt;br /&gt;
|-&lt;br /&gt;
|russet||||||hunter green||teal||||||midnight ebon||||tawny sable||platinum grey||&lt;br /&gt;
|-&lt;br /&gt;
|dark russet||||||green camouflage||ocean blue||||||twilight black||||dark russet||charcoal||&lt;br /&gt;
|-&lt;br /&gt;
|rust-colored||||||woodland camouflage||cobalt blue||||||pitch black||||brown camouflage||dull grey||&lt;br /&gt;
|-&lt;br /&gt;
|auburn||||||green-layered camouflage||sapphire blue||||||void black||||chocolate-hued||cinereous||&lt;br /&gt;
|-&lt;br /&gt;
|berry red||||||hemlock green||glacial blue||||||deep ebony||||burnt umber||pallid grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-speckled black||||||pale jade||powder blue||||||charcoal||||deep cordovan||||&lt;br /&gt;
|-&lt;br /&gt;
|blood-hued black||||||cucumber green||slate blue||||||faded black||||chocolate||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||chartreuse||twilight blue||||||iridescent black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||silvery green||celestial blue||||||red-speckled black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||navy blue||||||scorched black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||dusky blue||||||onyx||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||baby blue||||||blood-hued black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||glossy blue||||||moonshade black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||smalt blue||||||||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:If a dye is not listed above, there is a possibility that it could be added.  For 5000 silvers, a dye color can be submitted to the Guild Guru GM. There is no guarantee that the dye color will be approved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm cust dye request sunset orange&lt;br /&gt;
You call a workshop attendant in and ask him for a new dye.&lt;br /&gt;
&lt;br /&gt;
The attendant says, &amp;quot;Alright Milque, I can put in a request for some sunset orange dye for you.  The cost will be 5,000 silver, no notes.  Just ask me about ordering sunset orange dye one more time within the next 30 seconds to confirm your order.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;lm cust dye request sunset orange&lt;br /&gt;
You call a workshop attendant in and ask him for a new dye.&lt;br /&gt;
&lt;br /&gt;
The attendant collects your silvers and says, &amp;quot;Very well, Milque, I have put in a request for some sunset orange dye for you.  Please check back within a week or two and use LMASTER CUSTOMIZE DYE REQUEST UPDATE to check on the status of your dye order.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Cleaning&lt;br /&gt;
::At any point in the customization process a lockpick can be returned to &amp;quot;a &amp;lt;metal&amp;gt; lockpick&amp;quot; by using {{boldmono|LM CUSTOMIZE CLEAN}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm cust clean&lt;br /&gt;
You take a file from the workbench and carefully file all the distinguishing markings and ornamentation off of a steel lockpick, leaving you holding a steel lockpick.&lt;br /&gt;
Roundtime: 7 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Creating Keyrings===&lt;br /&gt;
:This skill is learned at rank 63.&lt;br /&gt;
:Note that these keyrings can not be dyed at the [[Dyer&#039;s tent]].&lt;br /&gt;
:You must be at a Guild toolbench with empty hands and required silver coins to create.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Keyring !!Price !! !!Keyring !!Price&lt;br /&gt;
|-&lt;br /&gt;
|a chain link keyring||200|| ||a slim mithril keyring||1000&lt;br /&gt;
|-&lt;br /&gt;
|a tarnished brass keyring||200|| ||a twining invar keyring||800&lt;br /&gt;
|-&lt;br /&gt;
|a solid steel keyring||200|| ||a gold filigree keyring||600&lt;br /&gt;
|-&lt;br /&gt;
|a sturdy iron keyring||200|| ||a kelyn-clasped keyring||2500&lt;br /&gt;
|-&lt;br /&gt;
|a verdigris copper keyring||200|| ||a braided silver keyring||400&lt;br /&gt;
|-&lt;br /&gt;
|a vaalin-laced keyring||10000|| || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tasks==&lt;br /&gt;
Gaining ranks in all of the Rogue Guild skills requires the completion of numerous tasks.&lt;br /&gt;
&lt;br /&gt;
===Master Tasks===&lt;br /&gt;
:Depending on the rank of the rogue, the Skilled Masters will ask for different tasks.&lt;br /&gt;
:Sense your best lock : Awards 4-7 Training Points&lt;br /&gt;
:Sense conditions for traps : {{boldmono|LMAS SENSE}} response does not indicate you&#039;ve sensed an area inadequately; instead, the master footpad will instead tell you that you&#039;ve done it wrong without clarifying that it was a detection issue. Just keep going and using response syntax of &#039;&#039;&#039;&amp;lt;difficulty&amp;gt; trap&#039;&#039;&#039; regardless of whether he gives you credit.&lt;br /&gt;
&lt;br /&gt;
===Parchment Conditions===&lt;br /&gt;
&lt;br /&gt;
[[Lock_Mastery#LM_SENSE_Conditions_Maps|LM SENSE Conditions Maps]]&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;i&amp;gt;The Training Administrator told you to pick some easy boxes under a variety of conditions.&amp;lt;/i&amp;gt;&lt;br /&gt;
:Awards: 7-9 Training Points&lt;br /&gt;
&#039;&#039;&#039;-- Wehnimer&#039;s Landing -- &#039;&#039;&#039;&lt;br /&gt;
* Average lighting - TSC, East Tower (all floors) &lt;br /&gt;
* Bright lighting - TSE, Two east of Moot Hall &lt;br /&gt;
* Dark lighting - SE and S of DeLuca (in guild), East Tower (down the trapdoor) &lt;br /&gt;
* Average Lighting, Fog - TSC, TSC Treehouse&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:Note:If you lose your parchment telling your which room conditions to find. {{boldmono|ASK DELUCA ABOUT PARCHMENT}}&lt;br /&gt;
&lt;br /&gt;
===Picking Tough Boxes===&lt;br /&gt;
:&amp;lt;i&amp;gt;The Training Administrator told you to pick some tough boxes from creatures.&amp;lt;/i&amp;gt;&lt;br /&gt;
:Awards 6-8 Training Points&lt;br /&gt;
&lt;br /&gt;
===Measuring with Calipers===&lt;br /&gt;
&lt;br /&gt;
===Audience===&lt;br /&gt;
:&amp;lt;i&amp;gt;DeLuca assays you with a critical eye and says, &amp;quot;Let&#039;s find you something to do to earn a rank in Lock Mastery.&amp;quot; DeLuca rubs his chin thoughtfully, then continues, &amp;quot;Whatever ya do, it&#039;s important to look good while yer doin&#039; it, and from where I&#039;m standin&#039;, yer off to a slow start. Go out and practice openin&#039; some boxes with yer latest trick for an audience. Be sure and get some that are a decent challenge for ya.&amp;quot; DeLuca also adds, &amp;quot;Repeat this 5 times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:The Training Administrator told you to use some decently challenging boxes to practice your latest trick for an audience.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Practice the latest {{boldmono|[[Lock Mastery#Picking Tricks|PTRICK]]}} learned on a box that provides the locksmith decent challenge in front of at least four people. Rogues active in the guild count as two, Rogue Guild Masters count as three. You can only get one repetition every 30 seconds. Persons that are hidden or invisible do not count as a member of the audience. Those practicing the skill in [[Zul Logoth]], [[Pinefar]] or [[the Rift]] will find that they require an audience of only two people.&lt;br /&gt;
&lt;br /&gt;
:Depending on how far along you are in the skill, you will need to use more difficult boxes.&lt;br /&gt;
&lt;br /&gt;
===Picking Contests===&lt;br /&gt;
:&amp;lt;pre{{log2}}&amp;gt;DeLuca assays you with a critical eye and says, &amp;quot;Let&#039;s find you something to do to earn a rank in Lock Mastery.&amp;quot; DeLuca rubs his chin thoughtfully, then continues, &amp;quot;Think you&#039;re getting good at this? Let&#039;s find out! Go tell a footpad I sent ya to pit your skills against theirs in a lockpicking contest to the death! Or whatever.&amp;quot; DeLuca also adds, &amp;quot;Repeat this 12 times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:The Training Administrator told you to pit your skills against a footpad.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:You and the master will each be given five boxes.  They might be trapped, they might not.  The traps are not dangerous.  The locks will be of different sizes.  You will be given points for disarming traps, picking boxes, and speed.  Like normal picking, using the best lockpick for the lock will give you more points.  You will be docked points for missing traps and failing pick attempts.  Try to get a higher score than the footpad.&lt;br /&gt;
&lt;br /&gt;
===Wedge Open Boxes===&lt;br /&gt;
&lt;br /&gt;
===Relock Boxes===&lt;br /&gt;
&lt;br /&gt;
===Put Clasps on Containers===&lt;br /&gt;
&lt;br /&gt;
Go to &#039;&#039;&#039;[https://gswiki.play.net/Lock_Mastery#Adding_Clasps_to_Containers Adding Clasps to Containers]&#039;&#039;&#039; above.&lt;br /&gt;
&lt;br /&gt;
===Create Locks and Keys===&lt;br /&gt;
&lt;br /&gt;
===Extract Trap Components===&lt;br /&gt;
:From rank 39 to 48 rogues are assigned to extract components from certain types of traps (e.g., vials of explosives) via the {{boldmono|LM DISARM ON}} command. Not every successful disarm will yield a component. The extracted components are of various practical use; the acid vials in particular are necessary to advance in Lock Mastery. The trap types are added successively as follows:&lt;br /&gt;
&lt;br /&gt;
*39: [[Trap#Poison_Needles|Poison needles]] and [[Trap#Jaws|jaws]]&lt;br /&gt;
*41: [[Trap#Acid_Vial|Acid vials]]&lt;br /&gt;
*43: [[Trap#Dark_Crystal|Dark crystals]] and [[Trap#Sphere|spheres]]&lt;br /&gt;
*46: [[Trap#Gas_Cloud|Gas cloud vials]] and [[Trap#Fire_Vial|fire cloud vials]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Create Lockpicks===&lt;br /&gt;
:This skill is practiced from rank 49-56&lt;br /&gt;
&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===Customize Lockpicks===&lt;br /&gt;
:This skill is practiced from rank 57 to 62.&lt;br /&gt;
&lt;br /&gt;
:Tsoran&#039;s site has an excellent table showing the skills, benefits and tasks required to progress in lock mastery. In addition to the benefits listed the smith will see reductions in RT for caliper use and for trap detection and disarming as they reached the advanced ranks of lockmastery.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved_posts|Saved posts]]&lt;br /&gt;
* [[Profession_guild_system_(saved_posts)#Audience_Repetitions_.287.2F2009.29|Audience Repetitions (saved post)]] &lt;br /&gt;
*[http://www.play.net/gs4/info/professions/rogue_guild.asp Rogue Guild], on Play.net&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Rogues/Lock%20Mastery/view Officials folder]&lt;br /&gt;
*[https://gswiki.play.net/Tsoran%27s_Lock_Mastery_Guide Tsoran&#039;s Lock Mastery Guide]&lt;br /&gt;
*[http://www.beaconhall.net/tsoran/menuhome-ref-locks.shtml Tsoran&#039;s Lock Mastery Archive (click Lock Mastery on left menu)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guild Skills]]&lt;br /&gt;
[[Category:Rogue Guild Skills]]&lt;br /&gt;
[[Category:Locksmithing]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lock_Mastery&amp;diff=255928</id>
		<title>Lock Mastery</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lock_Mastery&amp;diff=255928"/>
		<updated>2026-04-12T11:41:47Z</updated>

		<summary type="html">&lt;p&gt;MORNE: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Lockmastery&#039;&#039;&#039; is one of six [[Rogue Guild]] [[guild skill]]s that allows a [[rogue]] to [[Picking Locks|pick]] [[Box (treasure)|box]]es faster, add locks and [[Lockmastery#Clasping containers|clasps]] to certain items, measure a lock size, and a number of other things.&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
==Skills==&lt;br /&gt;
Lockmastery skills are generally skills that relate to traps, locks, and things one can do with traps and locks.  Locksmiths use calipers to narrow down the best pick to use while picking boxes.  Sorcerers need locked containers to use one aspect of their [[Phase (704)]] spell, and commission rogues to add locks to certain items.  Some skills, like the {{boldmono|PTRICK}}s, are useful only for show.&lt;br /&gt;
&lt;br /&gt;
=== Focus ===&lt;br /&gt;
{{boldmono|LMASTER FOCUS}} activates a short duration bonus to picking locks and disarming traps and is granted at rank 1.  This bonus is mutually exclusive with the bonuses imparted by [[Lock Pick Enhancement (403)]] and [[Disarm Enhancement (404)]], only the higher of the bonuses between these and Focus will be used.  This buff can be stopped manually before its natural end via {{boldmono|STOP LMASTER FOCUS}}. &lt;br /&gt;
&lt;br /&gt;
The Focus formula is as follows: &lt;br /&gt;
*For {{boldmono|PICKLOCK}} or {{boldmono|DISARM}}: {{mono|(2 * LM rank + ([[Dexterity]] bonus / 2))}}&lt;br /&gt;
*For {{boldmono|DETECT}}: {{mono|(2 * LM rank + ([[Intuition]] bonus / 2))}}&lt;br /&gt;
&lt;br /&gt;
===Picking Tricks===&lt;br /&gt;
:There are seven different styles that a lockmastery-skilled rogue can use to add style to his picking attempts.&lt;br /&gt;
&lt;br /&gt;
:To use, the syntax is {{boldmono|LM PTRICK &amp;lt;SKILL&amp;gt; &amp;lt;CONTAINER&amp;gt;}}.&lt;br /&gt;
&lt;br /&gt;
:;SPIN (Ranks 1 to 9)&lt;br /&gt;
::&amp;lt;pre{{log2}}&amp;gt;With a quick flick of the wrist, you spin your copper tatting spindle around in your palm, stopping it as the tip enters a sturdy iron trunk...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;TWIST (Ranks 10 to 19)&lt;br /&gt;
::&amp;lt;pre{{log2}}&amp;gt;You give your vaalin lockpick a sharp twist, attempting to straighten it slightly, before settling into the difficult task of picking the lock on a rotting monir strongbox...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;TURN (Ranks 20 to 29)&lt;br /&gt;
::&amp;lt;pre{{log2}}&amp;gt;Taking a gentle turn, you choke up on your golvern nail file for a better grip, then devote all your attention to the lock on a badly damaged maoral chest...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;TWIRL (Ranks 30 to 39)&lt;br /&gt;
::&amp;lt;pre{{log2}}&amp;gt;With a casual motion, you twirl your invar lockpick around your index finger, catching it between thumb and forefinger before applying it to the lock of a rotting monir trunk...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;TOSS (Ranks 40 to 49)&lt;br /&gt;
::&amp;lt;pre{{log2}}&amp;gt;With a quick toss, you send your invar lockpick popping into the air, whirling like a top!  As it comes down, you easily snatch it from the air and begin to pick the lock on a sturdy tanik coffer...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;BEND (Ranks 50 to 59)&lt;br /&gt;
::&amp;lt;pre{{log2}}&amp;gt;You carefully bend the tip of your copper lockpick slightly, adjusting it for a better angle, before attempting to pick the lock on a plain modwir trunk...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;FLIP (Ranks 60 to 62)&lt;br /&gt;
:{{boldmono|PTRICK FLIP}} is a little different in that it is not followed by the standard box picking messaging. The size of the lock is not displayed.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm ptrick flip my chest&lt;br /&gt;
Pretending to only examine the lock of a rotting haon chest, you instead attempt to quietly turn the tumblers to within a hair&#039;s breadth of clicking...&lt;br /&gt;
You make a passable attempt (d100=44).&lt;br /&gt;
&lt;br /&gt;
Then with an easy motion, you flip your lockpick into the air and give the chest a solid smack!&lt;br /&gt;
&lt;br /&gt;
The chest gives off an audible *click* as the tumblers snap open.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Sensing Room Conditions===&lt;br /&gt;
:This skill is practiced from rank 1 to 5.&lt;br /&gt;
&lt;br /&gt;
:Room conditions can influence the ability of a rogue to pick a lock. A brighter room is better for lockpicking than a darker room. Fog hinders lockpicking as well.&lt;br /&gt;
&lt;br /&gt;
:There are approximately eight seconds between entering the {{boldmono|LM SENSE}} command and having the room conditions reported back.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm sense&lt;br /&gt;
With a seasoned eye, you begin to examine both yourself and the area in an attempt to ascertain the current conditions for lockpicking...&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
After a thorough examination, you determine that you are in excellent shape, physically.  As far as you can tell, the area around you has pretty average lighting.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the voices in your head will hinder any attempts at serious locksmithing.&lt;br /&gt;
&lt;br /&gt;
Under the current conditions, you think you could probably handle an intricate trap and a fairly easy lock with any old lockpick.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LM Sense is the first Lock Mastery skill learned in the guild, it is obtained at rank 1.&lt;br /&gt;
&lt;br /&gt;
:Troubleshooting: If seeing the message &amp;lt;i&amp;gt;&amp;quot;You discover that you&#039;re not really skilled enough at this to be able to tell much.&amp;quot;&amp;lt;/i&amp;gt; or a message about pickpocketing, it is possible that you are only using the {{boldmono|[[SENSE (verb)|SENSE]]}} verb.  Please try again using {{boldmono|LM SENSE}}. You will also see this message if you have 0 ranks in lockpicking skill.&lt;br /&gt;
&lt;br /&gt;
==== LM SENSE Conditions Maps ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[[Media:WL-LM_SENSE.png]] - Wehnimer&#039;s Landing&lt;br /&gt;
[[Media:VO-LM_SENSE.png]] - Solhaven&lt;br /&gt;
[[Media:IMT-LM_SENSE.png]] - Icemule Trace&lt;br /&gt;
[[Media:IFW-LM_SENSE.png]] - Island of Four Winds&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Measuring the Size of a Lock with Calipers===&lt;br /&gt;
:This skill is practiced from rank 6 to 9.&lt;br /&gt;
&lt;br /&gt;
:Calibrating calipers is practiced from rank 10 to 13.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm measure my str&lt;br /&gt;
Using your professional calipers, you carefully begin to measure the lock...&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
R&amp;gt;&lt;br /&gt;
Measuring carefully, it looks to be a fairly simple lock.&lt;br /&gt;
&lt;br /&gt;
Those calipers could not be more perfectly calibrated.  You should leave them alone.  You&#039;ll just mess them up.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;lm cal my cal&lt;br /&gt;
You make some effort to fine-tune the professional calipers.&lt;br /&gt;
You can&#039;t help but think that the calipers are as finely-tuned as you are possibly going to get them.  They practically glow with calibration!&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt;When finishing the Master task Calibrate with Master bean, when you have the &amp;quot;Those calipers could not be more perfectly calibrated.  You should leave them alone.  You&#039;ll just mess them up.&amp;quot; you need to {{boldmono|GIVE CALI TO BEAN}}. Give Bean will not work with the calipers in your hand, and placing them back on the table will yield no finished task.&lt;br /&gt;
&lt;br /&gt;
Calipers provide perfect detection when perfectly calibrated by a master of Lock Mastery.&lt;br /&gt;
&lt;br /&gt;
===Wedging Open Boxes===&lt;br /&gt;
:This skill is practiced from rank 14 to 24.&lt;br /&gt;
&lt;br /&gt;
:Using a wooden wedge made in the guild, a locksmith can open a fused or plated box. You must hold the container in one hand and have a wedge in the other.&lt;br /&gt;
&lt;br /&gt;
To make a wedge, go to Rogue Guild, Workshop Toolbench (Room 26232 in the Landing, but every guild has a workshop) and {{boldmono|ORDER 1}} (a block of wood). It costs about 300 silvers. Then {{boldmono|CARVE BLOCK}} until it becomes a wedge and then {{boldmono|CARVE WEDGE}} until you get the message to {{boldmono|RUB}} the wedge. {{boldmono|RUB}} it.&lt;br /&gt;
&lt;br /&gt;
*Syntax: {{boldmono|LM wedge my &amp;lt;container&amp;gt;}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Locksmith inserts the tip of his warped wooden wedge just under the lid of his monir trunk and carefully works it back and forth until it is firmly seated.  Locksmith tries to jam the wedge in further with the palm of his hand but only manages to splinter it as the tip slides along the edge. &lt;br /&gt;
The lid of a weathered monir trunk suddenly splits away from the casing amidst the crunch of splintering wood!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Appraising Lockpicks===&lt;br /&gt;
:This skill is practiced from rank 20 to 24.&lt;br /&gt;
&lt;br /&gt;
:Rogues can appraise their lockpicks to determine their quality, condition, and give you a general idea on how large of a lock you can handle. Note: appraising a lockpick with lore will yield higher results.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm app my lock&lt;br /&gt;
You examine the silver lockpick very closely.  It appears to be in good condition.  It seems to have a somewhat inaccurate level of precision and has below average strength.  As far as you can tell, the lockpick has never been repaired.  You could probably handle a simple lock pretty easily with it.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Repairing Lockpicks===&lt;br /&gt;
:This skill is practiced from rank 25 to 29.&lt;br /&gt;
====Bent====&lt;br /&gt;
:Repairs can be made to a lockpick after the tip is bent.  These repairs do not need to be made at a Rogue Guild toolbench.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm repair my lockpick&lt;br /&gt;
You carefully go about reshaping the invar lockpick, taking great care to provide the proper curvature to the tip.&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Snapped====&lt;br /&gt;
:When a lockpick is completely broken, it must be repaired at a Rogue Guild toolbench using a wire of the same material.  The wires can be purchased from the attendant at the toolbench.  It is usually significantly cheaper and faster to repair lockpicks through Lock Mastery than the local NPC locksmith.  For example, a golvern wire would cost 16k, but Shind would cost a Ta&#039;Vaalor full citizen 40k and 8 hours to repair.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Glaes&#039;&#039;&#039; lockpicks &#039;&#039;&#039;cannot&#039;&#039;&#039; be repaired through Lock Mastery, although they can be by the town locksmith, costing around 1,000 silvers and taking 5 hours. &lt;br /&gt;
&lt;br /&gt;
:The ability of the rogue will determine if they have enough skill to repair the lockpick.  You must have at least 60 ranks in Lock Mastery, in order to repair vaalin lockpicks.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
!Material !!Cost !! !!Material !!Cost&lt;br /&gt;
|-&lt;br /&gt;
|copper||20&lt;br /&gt;
|&lt;br /&gt;
|alum||3900&lt;br /&gt;
|-&lt;br /&gt;
|brass||45&lt;br /&gt;
|&lt;br /&gt;
|vultite||5100&lt;br /&gt;
|-&lt;br /&gt;
|steel||85&lt;br /&gt;
|&lt;br /&gt;
|rolaren||6500&lt;br /&gt;
|-&lt;br /&gt;
|gold||350&lt;br /&gt;
|&lt;br /&gt;
|veniom||8500&lt;br /&gt;
|-&lt;br /&gt;
|silver||425&lt;br /&gt;
|&lt;br /&gt;
|kelyn||11000&lt;br /&gt;
|-&lt;br /&gt;
|ora||850&lt;br /&gt;
|&lt;br /&gt;
|invar||13000&lt;br /&gt;
|-&lt;br /&gt;
|mithril||1025&lt;br /&gt;
|&lt;br /&gt;
|golvern||16000&lt;br /&gt;
|-&lt;br /&gt;
|laje||2900&lt;br /&gt;
|&lt;br /&gt;
|vaalin||21000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm repair my lockpick&lt;br /&gt;
Using a small glass dropper, you apply a small bit of acid to the fused joint at the base of the tip of a copper-edged ora lockpick, being careful not to melt the handle or your fingers.&lt;br /&gt;
&lt;br /&gt;
When the tip is loose, you neatly pluck it from its home in a wire-thin hole running up into the handle, before replacing it with a new ora wire.&lt;br /&gt;
&lt;br /&gt;
Taking the old tip, you hold it over the blue flame of a nearby burner with a pair of metal grips.  The wire quickly turns red and begins to sag, and just as the first drop threatens to fall into the tongue of flame, you smoothly touch the end of the filament to the joining of the handle and the new wire.  The thick molten metal seeps in around the edges of the ora wire, cooling rapidly to form a tight bond.&lt;br /&gt;
Roundtime: 11 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:If the lockpick is unable to be repaired (either by skill of the locksmith or number of times the lockpick has already been repaired), the messaging is as follows:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Using a small glass dropper, you apply a small bit of acid to the fused joint at the base of the tip of a copper-edged invar lockpick, but the broken tip refuses to work free.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Restoring Lockpicks ===&lt;br /&gt;
&lt;br /&gt;
:Masters of the Lock Mastery (Rogue) guild skill may use {{boldmono|LMASTER RESTORE}} on a favored lockpick once per calendar month to restore it to its original condition. This removes any effects from breaking and repairing the pick. New lockpicks crafted (by players) will be restored to their originally crafted statistics. Lockpicks that were crafted prior to the [[/saved_posts|5/21/20 update]] will be restored to the statistics at the time of that update. Lockpicks obtained from merchants and shops will be restored to the statistics that are standard for their material. Completely broken lockpicks must still first be {{boldmono|LMASTER REPAIR}}ed before being {{boldmono|LMASTER RESTORE}}d.&lt;br /&gt;
&lt;br /&gt;
===Relocking Boxes===&lt;br /&gt;
:This skill is practiced from rank 30 to 32.&lt;br /&gt;
&lt;br /&gt;
:A rogue can relock a box, provided that they can handle the lock size.  Experience and difficulty reps are not given for picking a relocked box.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm relock my chest&lt;br /&gt;
You settle into the difficult task of relocking the tanik chest.&lt;br /&gt;
You make a talented attempt (d100=81).&lt;br /&gt;
You struggle with the tumblers.  As you do, you get a sense that the chest has a rudimentary lock (-60 thief-lingo difficulty ranking).  Then...CLICK!  It locks!&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adding Clasps to Containers===&lt;br /&gt;
:This skill is practiced from rank 33 to 35.&lt;br /&gt;
&lt;br /&gt;
:The rogue can add a clasp to certain containers that do not open and close, making them closeable.  If the item is scripted, the item will not be able to be clasped via lockmastery.&lt;br /&gt;
&lt;br /&gt;
:For training purposes, rogues can find an uncloseable plain sack for sale in the guild shops.&lt;br /&gt;
&lt;br /&gt;
:The following nouns can possibly take a clasp:&lt;br /&gt;
::album, atanika, ataniki, backpack, bag, bankbook, basket, book, burnoose, cape, capelet, carryall, case, casket, cloak, coat, codex, diary, doublet, folio, greatcloak, grimoire, handbag, harness, haversack, hip-basket, hip-satchel, jacket, journal, kit, knapsack, longcloak, longcoat, manifest, mantle, musette, neckpouch, over-gown, overrobe, pack, pelisse, pocketbook, pouch, prayerbook, purse, quiver, register, reliquary, reticule, robe, robes, rucksack, sack, saddlebag, satchel, shroud, shrug, songbook, sporran, tome, tome, toolkit, tube, valise, vestment, volume, and waistcoat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:  Adding a clasp to a container counts as one item IN that container, making the container hold one less item when it is filled to capacity.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:To see if an item can take a clasp, the {{boldmono|LMASTER CLASP CHECK}} verb can be used.&lt;br /&gt;
::*&amp;lt;i&amp;gt;A purple mantle can have a clasp attached to it, but not a lock.&lt;br /&gt;
::*A purple mantle already has a clasp, and cannot have a lock added.&lt;br /&gt;
::*That already has a clasp, but it can have a lock added.&lt;br /&gt;
::*That is not an appropriate type of container to add a clasp or lock to.&lt;br /&gt;
::*That&#039;s not a container.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The first time that {{boldmono|LMASTER CLASP}} is used on an item, it will punch a hole in the item, readying it for the clasp held in your other hand. Clasps are available in the guild shops. Also, items with the noun &amp;quot;clasp&amp;quot; found in the [[treasure system]] can be used to clasp containers. Merchants have sold items without the clasp noun at multiple festivals. This action results in 20-30 seconds of [[roundtime]].&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm clasp sack&lt;br /&gt;
Picking up a punch from the workbench, you carefully put a hole in the mantle where you intend to attach a clasp.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The second time that {{boldmono|LMASTER CLASP}} is used on an item, you will be prompted for the clasp description. The description of the clasped item can have three variations:&lt;br /&gt;
&lt;br /&gt;
::*To attach the clasp so that it is visible in the [[show description]], the verb is {{boldmono|LMASTER CLASP SHOWDESC}}&lt;br /&gt;
&lt;br /&gt;
::*To attach the clasp so that it is visible in the [[long description]], the verb is {{boldmono|LMASTER CLASP LONGDESC}}&lt;br /&gt;
&lt;br /&gt;
::*To keep the clasp hidden and keep the item&#039;s description the same, the verb is {{boldmono|LMASTER CLASP NODESC}}, or simply {{boldmono|LMASTER CLASP}}.&lt;br /&gt;
&lt;br /&gt;
:You may also specify the style in which you want the clasp attached. The following phrases can be used to affix the clasp by typing {{boldmono|LMASTER CLASP {SHOWDESC or LONGDESC} {style}}} after the initial {{boldmono|LMASTER CLASP {item}}}:&lt;br /&gt;
:::{| {{prettytable}}&lt;br /&gt;
!Description !!Style&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;clasped with&amp;quot;||CLASP&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;secured with&amp;quot;||SECURE&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;buckled with&amp;quot;||BUCKLE&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;fastened with&amp;quot;||FASTEN&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;pinned by&amp;quot;||PIN&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm clasp longdesc pin&lt;br /&gt;
Selecting a pair of grips from the workbench, you carefully put a plain clasp through the hole in your plain sack and secure it in place.&lt;br /&gt;
Roundtime: 27 sec.&lt;br /&gt;
R&amp;gt;glance&lt;br /&gt;
You glance down to see a plain sack pinned by a plain clasp in your right hand and nothing in your left hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Clasps can be removed from containers using {{boldmono|LMASTER CLASP REMOVE}} by those with enough skill to add a clasp.  This will leave the item stuck open and able to have a new clasp added. The process will permanently change the item&#039;s long or show description to reflect the removal of the clasp (if applicable), and not all altered items will be able to have the clasp removed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:  Removing a clasp from a container will destroy the clasp, so be sure before you remove the clasp that it is one you do not mind losing permanently.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Making and Adding Locks to Containers===&lt;br /&gt;
:This skill is practiced from rank 36 to 38.&lt;br /&gt;
&lt;br /&gt;
:The rogue can create a lock to add to certain containers. The lock can be of any difficulty that the rogue can pick open, though a difficult lock is necessary.  The larger the lock size, the more expensive it is to create.&lt;br /&gt;
&lt;br /&gt;
:The rogue can also cut keys and eventually customize said keys. It is advisable to have at least two keys; one key to unlock the container, and another key to store inside the container in case the first key is lost. Lockable containers can also be picked open and relocked via {{boldmono|LM RELOCK}}.&lt;br /&gt;
&lt;br /&gt;
:Having a container that locks has both practical and role playing purposes. Phasing a locked container will cause the items within to become weightless as well as the container itself, making the service desirable for sorcerers.&lt;br /&gt;
&lt;br /&gt;
:The following items can have a lock added to them:&lt;br /&gt;
::album, atanika, ataniki, backpack, bag, bankbook, basket, book, box, burnoose, cape, capelet, carryall, case, casket, chest, cloak, coat, codex, coffer, diary, doublet, folio, greatcloak, grimoire, handbag, harness, haversack, hip-basket, hip-satchel, jacket, journal, kit, knapsack, longcloak, longcoat, manifest, mantle, musette, over-gown, overrobe, pack, pelisse, pocketbook, pouch, prayerbook, purse, quiver, register, reliquary, reticule, robe, robes, rucksack, sack, saddlebag, satchel, shroud, songbook, sporran, strongbox, tome, tome, toolkit, trunk, tube, valise, vestment, and volume.&lt;br /&gt;
&lt;br /&gt;
;Creating a lock&lt;br /&gt;
:To create a lock, the rogue must go to a workshop toolbench with enough silvers to create the desired lock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm lock create 500&lt;br /&gt;
You call in a workshop attendant and offer him enough to cover the materials for a -500 lock.  A workshop attendant accepts your silvers.&lt;br /&gt;
&lt;br /&gt;
The workshop attendant quickly retrieves a small block of steel and hands it to you before returning to his counter.&lt;br /&gt;
&lt;br /&gt;
Materials in hand, you concentrate on the task of molding a -500 lock. After a short time, you find yourself with an average five tumbler lock assembly in your hand. You select a lock housing from the workbench and slide the average lock assembly inside.&lt;br /&gt;
Roundtime: 42 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Unwanted lock assemblies can be sold back to the workshop attendant for roughly 70% of the creation price or used for deeds.&lt;br /&gt;
&lt;br /&gt;
:To attach a lock to a container, one must have a container with one of the nouns listed above and a lock assembly. The container must be able to open and close, and must be open when the lock is added. A workshop is not necessary to install a lock assembly into a container if the rogue has a locksmith&#039;s toolkit equipped with a set of narrow metal grips.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm lock knapsack&lt;br /&gt;
Taking the metal grips from your gold-painted toolbox, you insert your lock assembly into the clasp of your leather knapsack, and attach it securely.&lt;br /&gt;
Roundtime: 38 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:To duplicate a lock assembly, use the {{boldmono|LM LOCK CREATE DUPLICATE}} syntax inside a workshop. This will create an identical lock assembly to one held in the rogue&#039;s hand. This is useful for people who want multiple items that lock, but want to use only one key.  &lt;br /&gt;
::Nota bene: The lock duplication skill can only be used to create genuine duplicates of the smith&#039;s own locks.&lt;br /&gt;
&lt;br /&gt;
:Lock assemblies can be removed from containers, but the lock assembly will be destroyed in the process. Locks can only be removed in a workshop. This is useful for those who have lost their keys and would like to regain the ability to lock and unlock the container with a key.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm lock remove knapsack&lt;br /&gt;
You select a tool from the toolbench and, with a bit of finesse and a lot of brute force, pry the lock out of the leather knapsack.  Satisfied with your act of destruction, you toss the mangled lock assembly into a nearby wastebin.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Making Keys&lt;br /&gt;
:To cut a key, the rogue must purchase a key blank.  Steel key blanks are available in the guild workshops.  Key blanks made of various metals can occasionally be purchased at special merchant events.&lt;br /&gt;
&lt;br /&gt;
:Keys can be cut to fit specific lock assemblies or to duplicate existing keys.  Keys can NOT be cut to fit the lock assembly after the lock assembly is installed in the container.  The lock assembly can be removed from the container in case all keys are lost, but the lock assembly will be destroyed in the process. Keys must be cut specifically for each lock assembly; keys made for assemblies even of the same difficulty will not fit.  The only exception is if a duplicate has been made of the same lock assembly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm cut&lt;br /&gt;
You place a steel key blank into the key-cutting machinery and carefully carve out a pattern that matches a primitive lock assembly.&lt;br /&gt;
Roundtime: 33 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Creating Lockpicks===&lt;br /&gt;
{{side box|Your (enhanced if applicable) [[Dexterity]], [[Intuition]], and [[Discipline]] bonuses can help (Dex more than the other two), along with your lockpicking skill (bonus not ranks) and LM ranks. There&#039;s a large luck component to the modifier but having high values for those things will improve your chances at a good modifier. ~Ixix}}&lt;br /&gt;
:This skill is practiced from rank 49 to 56.&lt;br /&gt;
&lt;br /&gt;
:Through Lock Mastery the rogue has the ability to create lockpicks of better quality than those sold at other stores in Elanthia.  &lt;br /&gt;
&lt;br /&gt;
;Available Materials and Costs&lt;br /&gt;
:To create a lockpick, a rogue needs to purchase a thin bar of metal from the guild workshop.&lt;br /&gt;
&lt;br /&gt;
:Glaes is unavailable because it is volcanic glass. Glaes lockpicks cannot be made by heating and bending the material and thus are not able to be created via Lock Mastery.&lt;br /&gt;
::{| {{prettytable}}&lt;br /&gt;
!Material !!Cost !! !!Material !!Cost&lt;br /&gt;
|-&lt;br /&gt;
|copper||80||||brass||200&lt;br /&gt;
|-&lt;br /&gt;
|[[steel]]||400||||gold||1600&lt;br /&gt;
|-&lt;br /&gt;
|silver||2000||||[[ora]]||4000&lt;br /&gt;
|-&lt;br /&gt;
|[[mithril]]||480||||[[laje]]||13600&lt;br /&gt;
|-&lt;br /&gt;
|[[alum]]||18400||||[[vultite]]|| 24000&lt;br /&gt;
|-&lt;br /&gt;
|[[rolaren]]||28800||||[[veniom]]||40000&lt;br /&gt;
|-&lt;br /&gt;
|[[kelyn]]||49600||||[[invar]]||60000&lt;br /&gt;
|-&lt;br /&gt;
|[[golvern]]||76000||||[[vaalin]]||100000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Creating a Lockpick&lt;br /&gt;
:Lockpicks must be created inside a workshop.  While holding a thin bar of metal, the syntax is {{boldmono|LM CREATE}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm create&lt;br /&gt;
Placing your bar of copper onto the grinding wheel, you slowly begin to pare away the excess material.  Once you are satisfied that the wheel is no longer precise enough for the task, you remove the remaining strip of copper from the wheel and transfer it to the toolbench to file it down to its final form by hand.  After another moment, the work is complete.  As you remove the resulting copper lockpick from the toolbench, a quick glance reveals that it&#039;s of fairly average quality.&lt;br /&gt;
Roundtime: 45 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Lockpicks have the chance to be below average, fairly average, or exceptional. The quality descriptor in the last line of the creation messaging will have an effect on the lockpick&#039;s mod.&lt;br /&gt;
::&amp;lt;pre{{log2}}&amp;gt;As you remove the resulting copper lockpick from the toolbench, a quick glance reveals that it&#039;s of fairly average quality.&amp;lt;/pre&amp;gt;&lt;br /&gt;
::&amp;lt;pre{{log2}}&amp;gt;As you remove the resulting mithril lockpick from the toolbench, you can&#039;t help but be pleased with the exceptional quality of your work.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Estimated Modifiers&lt;br /&gt;
::{| {{prettytable}}&lt;br /&gt;
!Material !!Base Mod !!Far Below Average !!Fairly Average !!Exceptional&lt;br /&gt;
|-&lt;br /&gt;
|copper||1.0||0.98||0.99 - 1.00||1.01 - 1.02&lt;br /&gt;
|-&lt;br /&gt;
|brass||1.05||1.03||1.04 - 1.05||1.06 - 1.07&lt;br /&gt;
|-&lt;br /&gt;
|steel||1.1||1.08||1.09 - 1.10||1.11 - 1.12&lt;br /&gt;
|-&lt;br /&gt;
|gold||1.2||1.16||1.19 - 1.20||1.21 - 1.22&lt;br /&gt;
|-&lt;br /&gt;
|silver||1.3||1.28||1.29 - 1.30||1.31 - 1.32&lt;br /&gt;
|-&lt;br /&gt;
|mithril||1.45||1.43||1.44 - 1.45||1.46 - 1.47&lt;br /&gt;
|-&lt;br /&gt;
|ora||1.55||1.53||1.54 - 1.55||1.56 - 1.57&lt;br /&gt;
|-&lt;br /&gt;
|laje||1.75||1.69 - 1.71||1.72 - 1.75||1.76 - 1.78&lt;br /&gt;
|-&lt;br /&gt;
|vultite||1.8||1.72 - 1.75||1.77 - 1.80||1.81 - 1.83&lt;br /&gt;
|-&lt;br /&gt;
|rolaren||1.9||1.83 - 1.86||1.87 - 1.90||1.91 - 1.93&lt;br /&gt;
|-&lt;br /&gt;
|veniom||2.2||2.09 - 2.14||2.15 - 2.20||2.21 - 2.24&lt;br /&gt;
|-&lt;br /&gt;
|invar||2.25||2.14 - 2.19||2.20 - 2.25||2.26 - 2.29&lt;br /&gt;
|-&lt;br /&gt;
|alum||2.3||2.19 - 2.24||2.25 - 2.30||2.31 - 2.34&lt;br /&gt;
|-&lt;br /&gt;
|golvern||2.35||2.24 - 2.29||2.30 - 2.35||2.36 - 2.39&lt;br /&gt;
|-&lt;br /&gt;
|kelyn||2.4||2.29 - 2.34||2.35 - 2.40||2.41 - 2.44&lt;br /&gt;
|-&lt;br /&gt;
|vaalin||2.5||2.35 - 2.42||2.43 - 2.50||2.51 - 2.55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Customizing Lockpicks and Keys===&lt;br /&gt;
:This skill is practiced from rank 57 to 62.&lt;br /&gt;
&lt;br /&gt;
:Rogues trained in Lock Mastery can customize the description of lockpicks and keys.&lt;br /&gt;
:;Edging&lt;br /&gt;
&lt;br /&gt;
::Edging can be made of copper, brass, bronze, iron, steel, silver, gold, mithril, ora, alum, imflass, vultite, or vaalorn.&lt;br /&gt;
&lt;br /&gt;
::The rogue has the option of putting the edging into the longer description of the lockpick, such as a copper-edged invar lockpick, or into the shorter description. If the latter option is chosen, the short description and activator adjective of the item would be &amp;quot;a copper-edged lockpick&amp;quot;, but the full name of the lockpick would still be &amp;quot;a copper-edged invar lockpick&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
::Edging of the same material cannot be used to edge the lockpick.  For example, one cannot have a copper-edged copper lockpick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm customize edge bronze&lt;br /&gt;
You call out to a workshop attendant and request some bronze for edging.  He wanders in with some bronze and asks for 250 silvers, which you quickly hand over.  Taking the bronze from him, you take a heated crimping tool from the workbench and set about edging your copper lockpick.  After a few moments, the work is done, leaving you holding a bronze-edged copper lockpick.&lt;br /&gt;
Roundtime: 29 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|colspan=11 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Edging Pricing&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Metal !!Pricing !! !!Metal !!Pricing !! !!Metal !!Pricing !! !!Metal !!Pricing&lt;br /&gt;
|-&lt;br /&gt;
|copper||20|| ||brass||100||||bronze||250|| ||iron||300&lt;br /&gt;
|-&lt;br /&gt;
|steel||400|| ||silver||500||||gold||1000|| ||mithril||1400&lt;br /&gt;
|-&lt;br /&gt;
|ora||1600|| ||alum||2000||||imflass||2000|| ||vultite||3000&lt;br /&gt;
|-&lt;br /&gt;
|vaalorn*||5000|| ||mithglin* || 5000 || ||invar* ||5000 || ||veniom* || 5000&lt;br /&gt;
|-&lt;br /&gt;
|laje*||5000|| ||rhimar* || 5000 || || || || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Vaalorn is available at the Ta&#039;Vaalor Rogue Guild&lt;br /&gt;
*Mithglin is available at the Ta&#039;Illistim Rogue Guild&lt;br /&gt;
*Invar is available at the Zul Logoth Rogue Guild&lt;br /&gt;
*Veniom is available in the Wehnimer&#039;s Landing Rogue Guild&lt;br /&gt;
*Laje is available in the Solhaven Rogue Guild&lt;br /&gt;
*Rhimar is available in the Icemule Rogue Guild&lt;br /&gt;
&lt;br /&gt;
:;Insetting Gems&lt;br /&gt;
::Small items such as gems, scarabs, and certain extracted trap parts can be inset into the end of the lockpick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm cust inset&lt;br /&gt;
You take a chisel from the workbench and quickly scrape out a setting for a small light violet sphere in your lockpick.  Replacing the chisel, you take a tube of glue and dab a small amount onto the back of your sphere before placing it on the lockpick and applying some pressure.  Once the glue is set, you release your grip and find yourself holding a steel lockpick inset with a small light violet sphere.&lt;br /&gt;
Roundtime: 30 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Colors &amp;amp; Dyes&lt;br /&gt;
::Lockpicks can be dyed a number of colors. Dying a lockpick costs 500 silvers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;LMASTER CUSTOMIZE DYE RED-TINGED&lt;br /&gt;
You call out to a workshop attendant and request some red-tinged dye.  He wanders in with a pot of dye and asks for 500 silvers, which you quickly hand over.  Taking the dye from him, you slowly apply the dye evenly across the surface of the lockpick, taking care not to leave any area uncovered.  After a moment, the dye has dried, leaving you with a red-tinged copper lockpick.&lt;br /&gt;
Roundtime: 32 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::{{boldmono|LM CUSTOM DYE ADJUST}} will move the dye color to the middle 15 characters of the short 15/15/15 description. This is useful for those who have multiple lockpicks of the same metal and would like to tell them apart easily.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|colspan=13 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Colors Available&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:Red;&amp;quot;|Red !!style=&amp;quot;background:orange;&amp;quot;|Orange !!style=&amp;quot;background:yellow;&amp;quot;|Yellow !!style=&amp;quot;background:Green;&amp;quot;|Green !!style=&amp;quot;background:Blue;&amp;quot;|Blue !!style=&amp;quot;background:Purple;&amp;quot;|Purple !!style=&amp;quot;background:Pink;&amp;quot;|Pink !!Black !!White !!style=&amp;quot;background:Brown;&amp;quot;|Brown !!style=&amp;quot;background:Grey;&amp;quot;|Grey  !!Misc&lt;br /&gt;
|-&lt;br /&gt;
|red||orange||yellow||green||aquamarine||purple||pink||black||white||brown||grey||rainbow&lt;br /&gt;
|-&lt;br /&gt;
|scarlet||tangerine||light yellow||verdant||blue-green||dark purple||rose-colored||sable||snow white||dark brown||dark grey||chrome&lt;br /&gt;
|-&lt;br /&gt;
|cardinal red||red-orange||lemon yellow||olive green||blue||violet||magenta||dark||chalk white||light brown||light grey||golden&lt;br /&gt;
|-&lt;br /&gt;
|vermilion||coppery gold||sallow||dark green||dark blue||plum-colored||rosy pink||inky black||lily white||nut brown||dove-colored||silvery&lt;br /&gt;
|-&lt;br /&gt;
|crimson||sunset orange||tawny yellow||light green||light blue||lavender||dusty rose||ebony||ivory white||hazel||iron grey||sand-colored&lt;br /&gt;
|-&lt;br /&gt;
|sanguine||apricot||ocher||forest green||turquoise||lilac||bright pink||coal black||pale white||puce||dun||peach-colored&lt;br /&gt;
|-&lt;br /&gt;
|blood red||carrot orange||ochre||leaf green||azure||mauve||coral pink||jet black||pearly white||ecru||drab grey||caramel-hued&lt;br /&gt;
|-&lt;br /&gt;
|coral red||persimmon||flaxen||sea green||cerulean||deep violet||amaranth pink||sooty black||pure white||tawny||dingy grey||coppery gold&lt;br /&gt;
|-&lt;br /&gt;
|ruby red||pumpkin orange||amber||grass green||cyan||grape||cerise||dusky black||stark white||maroon||steel grey||moonlight silver&lt;br /&gt;
|-&lt;br /&gt;
|fiery red||fiery orange||bright golden||pea green||sky blue||deep purple||salmon pink||dingy black||ghostly white||tan||ashen||pale golden&lt;br /&gt;
|-&lt;br /&gt;
|flame red||peach-colored||banana yellow||celadon||steel blue||periwinkle||pink-layered camouflage||midnight black||silvery||oak brown||ash grey||bright golden&lt;br /&gt;
|-&lt;br /&gt;
|dark red||||golden||emerald green||indigo||royal purple||dusky rose||blue-black||bone white||russet||dapple grey||deep chrome&lt;br /&gt;
|-&lt;br /&gt;
|brick red||||honey-colored||viridian||murky indigo||amethyst purple||pale pink||matte black||creamy white||rust-colored||dappled||pearlescent&lt;br /&gt;
|-&lt;br /&gt;
|rosy red||||sand-colored||ivy green||dark azure||wisteria||raspberry||raven black||pristine white||roan||slate-colored||opaline&lt;br /&gt;
|-&lt;br /&gt;
|ruddy crimson||||almond||bile green||royal blue||nightshade purple||fuschia||obsidian black||alabaster||sorrel||stone grey||opalescent&lt;br /&gt;
|-&lt;br /&gt;
|cherry red||||chartreuse||jade green||dark cyan||pale violet||blush pink||deep black||bleached white||henna||grey-blue||silvery white&lt;br /&gt;
|-&lt;br /&gt;
|dark crimson||||pale golden||grey-green||dark cerulean||amethyst||||shadowy black||glacial white||auburn||greyish blue||&lt;br /&gt;
|-&lt;br /&gt;
|deep red||||honey gold||pine green||sea blue||||||murky black||pearlescent||coppery brown||slate grey||&lt;br /&gt;
|-&lt;br /&gt;
|lava red||||champagne||cypress green||deep blue||||||mottled black||ivory||ale brown||storm grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-orange||||rich cream||malachite green||silvery blue||||||dull black||brilliant white||deep brown||mushroom grey||&lt;br /&gt;
|-&lt;br /&gt;
|cranberry-hued||||||verdant green||icy blue||||||ebon black||radiant white||dirt brown||pewter grey||&lt;br /&gt;
|-&lt;br /&gt;
|deep crimson||||||apple green||ice blue||||||ebon||gleaming white||chestnut brown||grey-green||&lt;br /&gt;
|-&lt;br /&gt;
|magma red||||||moss green||ultramarine||||||onyx black||silvery white||caramel-hued||smoky grey||&lt;br /&gt;
|-&lt;br /&gt;
|burgundy||||||seaweed green||midnight blue||||||glossy black||rich cream||hazel-brown||misty grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-tinged||||||mottled green||pale blue||||||charcoal black||||earthen brown||twilight grey||&lt;br /&gt;
|-&lt;br /&gt;
|russet||||||hunter green||teal||||||midnight ebon||||tawny sable||platinum grey||&lt;br /&gt;
|-&lt;br /&gt;
|dark russet||||||green camouflage||ocean blue||||||twilight black||||dark russet||charcoal||&lt;br /&gt;
|-&lt;br /&gt;
|rust-colored||||||woodland camouflage||cobalt blue||||||pitch black||||brown camouflage||dull grey||&lt;br /&gt;
|-&lt;br /&gt;
|auburn||||||green-layered camouflage||sapphire blue||||||void black||||chocolate-hued||cinereous||&lt;br /&gt;
|-&lt;br /&gt;
|berry red||||||hemlock green||glacial blue||||||deep ebony||||burnt umber||pallid grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-speckled black||||||pale jade||powder blue||||||charcoal||||deep cordovan||||&lt;br /&gt;
|-&lt;br /&gt;
|blood-hued black||||||cucumber green||slate blue||||||faded black||||chocolate||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||chartreuse||twilight blue||||||iridescent black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||silvery green||celestial blue||||||red-speckled black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||navy blue||||||scorched black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||dusky blue||||||onyx||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||baby blue||||||blood-hued black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||glossy blue||||||moonshade black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||smalt blue||||||||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:If a dye is not listed above, there is a possibility that it could be added.  For 5000 silvers, a dye color can be submitted to the Guild Guru GM. There is no guarantee that the dye color will be approved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm cust dye request sunset orange&lt;br /&gt;
You call a workshop attendant in and ask him for a new dye.&lt;br /&gt;
&lt;br /&gt;
The attendant says, &amp;quot;Alright Milque, I can put in a request for some sunset orange dye for you.  The cost will be 5,000 silver, no notes.  Just ask me about ordering sunset orange dye one more time within the next 30 seconds to confirm your order.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;lm cust dye request sunset orange&lt;br /&gt;
You call a workshop attendant in and ask him for a new dye.&lt;br /&gt;
&lt;br /&gt;
The attendant collects your silvers and says, &amp;quot;Very well, Milque, I have put in a request for some sunset orange dye for you.  Please check back within a week or two and use LMASTER CUSTOMIZE DYE REQUEST UPDATE to check on the status of your dye order.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Cleaning&lt;br /&gt;
::At any point in the customization process a lockpick can be returned to &amp;quot;a &amp;lt;metal&amp;gt; lockpick&amp;quot; by using {{boldmono|LM CUSTOMIZE CLEAN}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm cust clean&lt;br /&gt;
You take a file from the workbench and carefully file all the distinguishing markings and ornamentation off of a steel lockpick, leaving you holding a steel lockpick.&lt;br /&gt;
Roundtime: 7 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Creating Keyrings===&lt;br /&gt;
:This skill is learned at rank 63.&lt;br /&gt;
:Note that these keyrings can not be dyed at the [[Dyer&#039;s tent]].&lt;br /&gt;
:You must be at a Guild toolbench with empty hands and required silver coins to create.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Keyring !!Price !! !!Keyring !!Price&lt;br /&gt;
|-&lt;br /&gt;
|a chain link keyring||200|| ||a slim mithril keyring||1000&lt;br /&gt;
|-&lt;br /&gt;
|a tarnished brass keyring||200|| ||a twining invar keyring||800&lt;br /&gt;
|-&lt;br /&gt;
|a solid steel keyring||200|| ||a gold filigree keyring||600&lt;br /&gt;
|-&lt;br /&gt;
|a sturdy iron keyring||200|| ||a kelyn-clasped keyring||2500&lt;br /&gt;
|-&lt;br /&gt;
|a verdigris copper keyring||200|| ||a braided silver keyring||400&lt;br /&gt;
|-&lt;br /&gt;
|a vaalin-laced keyring||10000|| || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tasks==&lt;br /&gt;
Gaining ranks in all of the Rogue Guild skills requires the completion of numerous tasks.&lt;br /&gt;
&lt;br /&gt;
===Master Tasks===&lt;br /&gt;
:Depending on the rank of the rogue, the Skilled Masters will ask for different tasks.&lt;br /&gt;
:Sense your best lock : Awards 4-7 Training Points&lt;br /&gt;
:Sense conditions for traps : {{boldmono|LMAS SENSE}} response does not indicate you&#039;ve sensed an area inadequately; instead, the master footpad will instead tell you that you&#039;ve done it wrong without clarifying that it was a detection issue. Just keep going and using response syntax of &#039;&#039;&#039;&amp;lt;difficulty&amp;gt; trap&#039;&#039;&#039; regardless of whether he gives you credit.&lt;br /&gt;
&lt;br /&gt;
===Parchment Conditions===&lt;br /&gt;
&lt;br /&gt;
[[Lock_Mastery#LM_SENSE_Conditions_Maps|LM SENSE Conditions Maps]]&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;i&amp;gt;The Training Administrator told you to pick some easy boxes under a variety of conditions.&amp;lt;/i&amp;gt;&lt;br /&gt;
:Awards: 7-9 Training Points&lt;br /&gt;
&#039;&#039;&#039;-- Wehnimer&#039;s Landing -- &#039;&#039;&#039;&lt;br /&gt;
* Average lighting - TSC, East Tower (all floors) &lt;br /&gt;
* Bright lighting - TSE, Two east of Moot Hall &lt;br /&gt;
* Dark lighting - SE and S of DeLuca (in guild), East Tower (down the trapdoor) &lt;br /&gt;
* Average Lighting, Fog - TSC, TSC Treehouse&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:Note:If you lose your parchment telling your which room conditions to find. {{boldmono|ASK DELUCA ABOUT PARCHMENT}}&lt;br /&gt;
&lt;br /&gt;
===Picking Tough Boxes===&lt;br /&gt;
:&amp;lt;i&amp;gt;The Training Administrator told you to pick some tough boxes from creatures.&amp;lt;/i&amp;gt;&lt;br /&gt;
:Awards 6-8 Training Points&lt;br /&gt;
&lt;br /&gt;
===Measuring with Calipers===&lt;br /&gt;
&lt;br /&gt;
===Audience===&lt;br /&gt;
:&amp;lt;i&amp;gt;DeLuca assays you with a critical eye and says, &amp;quot;Let&#039;s find you something to do to earn a rank in Lock Mastery.&amp;quot; DeLuca rubs his chin thoughtfully, then continues, &amp;quot;Whatever ya do, it&#039;s important to look good while yer doin&#039; it, and from where I&#039;m standin&#039;, yer off to a slow start. Go out and practice openin&#039; some boxes with yer latest trick for an audience. Be sure and get some that are a decent challenge for ya.&amp;quot; DeLuca also adds, &amp;quot;Repeat this 5 times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:The Training Administrator told you to use some decently challenging boxes to practice your latest trick for an audience.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Practice the latest {{boldmono|[[Lock Mastery#Picking Tricks|PTRICK]]}} learned on a box that provides the locksmith decent challenge in front of at least four people. Rogues active in the guild count as two, Rogue Guild Masters count as three. You can only get one repetition every 30 seconds. Persons that are hidden or invisible do not count as a member of the audience. Those practicing the skill in [[Zul Logoth]], [[Pinefar]] or [[the Rift]] will find that they require an audience of only two people.&lt;br /&gt;
&lt;br /&gt;
:Depending on how far along you are in the skill, you will need to use more difficult boxes.&lt;br /&gt;
&lt;br /&gt;
===Picking Contests===&lt;br /&gt;
:&amp;lt;pre{{log2}}&amp;gt;DeLuca assays you with a critical eye and says, &amp;quot;Let&#039;s find you something to do to earn a rank in Lock Mastery.&amp;quot; DeLuca rubs his chin thoughtfully, then continues, &amp;quot;Think you&#039;re getting good at this? Let&#039;s find out! Go tell a footpad I sent ya to pit your skills against theirs in a lockpicking contest to the death! Or whatever.&amp;quot; DeLuca also adds, &amp;quot;Repeat this 12 times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:The Training Administrator told you to pit your skills against a footpad.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:You and the master will each be given five boxes.  They might be trapped, they might not.  The traps are not dangerous.  The locks will be of different sizes.  You will be given points for disarming traps, picking boxes, and speed.  Like normal picking, using the best lockpick for the lock will give you more points.  You will be docked points for missing traps and failing pick attempts.  Try to get a higher score than the footpad.&lt;br /&gt;
&lt;br /&gt;
===Wedge Open Boxes===&lt;br /&gt;
&lt;br /&gt;
===Relock Boxes===&lt;br /&gt;
&lt;br /&gt;
===Put Clasps on Containers===&lt;br /&gt;
&lt;br /&gt;
Go to &#039;&#039;&#039;[https://gswiki.play.net/Lock_Mastery#Adding_Clasps_to_Containers Adding Clasps to Containers]&#039;&#039;&#039; above.&lt;br /&gt;
&lt;br /&gt;
===Create Locks and Keys===&lt;br /&gt;
&lt;br /&gt;
===Extract Trap Components===&lt;br /&gt;
:From rank 39 to 48 rogues are assigned to extract components from certain types of traps (e.g., vials of explosives) via the {{boldmono|LM DISARM ON}} command. Not every successful disarm will yield a component. The extracted components are of various practical use; the acid vials in particular are necessary to advance in Lock Mastery. The trap types are added successively as follows:&lt;br /&gt;
&lt;br /&gt;
*39: [[Trap#Poison_Needles|Poison needles]] and [[Trap#Jaws|jaws]]&lt;br /&gt;
*41: [[Trap#Acid_Vial|Acid vials]]&lt;br /&gt;
*43: [[Trap#Dark_Crystal|Dark crystals]] and [[Trap#Sphere|spheres]]&lt;br /&gt;
*46: [[Trap#Gas_Cloud|Gas cloud vials]] and [[Trap#Fire_Vial|fire cloud vials]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Create Lockpicks===&lt;br /&gt;
:This skill is practiced from rank 49-56&lt;br /&gt;
&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===Customize Lockpicks===&lt;br /&gt;
:This skill is practiced from rank 57 to 62.&lt;br /&gt;
&lt;br /&gt;
:Tsoran&#039;s site has an excellent table showing the skills, benefits and tasks required to progress in lock mastery. In addition to the benefits listed the smith will see reductions in RT for caliper use and for trap detection and disarming as they reached the advanced ranks of lockmastery.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved_posts|Saved posts]]&lt;br /&gt;
* [[Profession_guild_system_(saved_posts)#Audience_Repetitions_.287.2F2009.29|Audience Repetitions (saved post)]] &lt;br /&gt;
*[http://www.play.net/gs4/info/professions/rogue_guild.asp Rogue Guild], on Play.net&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Rogues/Lock%20Mastery/view Officials folder]&lt;br /&gt;
*[https://gswiki.play.net/Tsoran%27s_Lock_Mastery_Guide]&lt;br /&gt;
*[http://www.beaconhall.net/tsoran/menuhome-ref-locks.shtml Tsoran&#039;s Lock Mastery Archive (click Lock Mastery on left menu)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guild Skills]]&lt;br /&gt;
[[Category:Rogue Guild Skills]]&lt;br /&gt;
[[Category:Locksmithing]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tsoran%27s_Lock_Mastery_Guide&amp;diff=255927</id>
		<title>Tsoran&#039;s Lock Mastery Guide</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tsoran%27s_Lock_Mastery_Guide&amp;diff=255927"/>
		<updated>2026-04-12T11:36:29Z</updated>

		<summary type="html">&lt;p&gt;MORNE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{player-guide&lt;br /&gt;
|title        = Tsoran&#039;s Lock Mastery Guide&lt;br /&gt;
|topic        = Lock Mastery&lt;br /&gt;
|author       = Tsoran deArgonoth&lt;br /&gt;
|date         = 2007-01-01&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Below is a table describing each rank of the [[Lock Mastery]] [[Rogue Guild]] skill. Each rank requires 125 points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Info:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Rank&#039;&#039;&#039; is the number of ranks you &#039;&#039;&#039;currently&#039;&#039;&#039; have. (The number you see when you type GLD.)&lt;br /&gt;
* Bold tasks are new for that rank.&lt;br /&gt;
* Picking RT, up to -14, will not go below 5 seconds (unless it was already 0). Picking RT at -15 can go down to 4 seconds.&lt;br /&gt;
* Special boxes are boxes you may want to save up before hand in preparation for a specific rank. Quantity assumes no trading tasks, and is approximate.&lt;br /&gt;
* In addition to the special boxes, you will also need approximately 20 &#039;decent&#039; boxes and 15 &#039;tough&#039; boxes per rank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save Your Trapped Boxes for Later:&#039;&#039;&#039; For wedge and trap component reps, you will need a &#039;&#039;&#039;LOT&#039;&#039;&#039; of trapped boxes. Start saving them &#039;&#039;&#039;NOW&#039;&#039;&#039;. If you think LM is difficult now, it&#039;s 1000 times harder when you&#039;re doing component reps. Save those traps!&lt;br /&gt;
* You&#039;ll need about 85 plated boxes.&lt;br /&gt;
* You&#039;ll need about 200 assorted jaws, needle, springs, tumbler (fuser), dark crystal, sphere, cloud vial and fire vial traps.&lt;br /&gt;
* Join a CHE House, if only for the extra locker space!&lt;br /&gt;
* If you&#039;re premium, use ALL of your lockers. Use other characters just to hold the boxes for you.&lt;br /&gt;
* Needle, jaws, dark crystal, cloud vial and (sometimes) fire goo vial traps can be picked through without setting them off. Pick the lock, empty the box, and save the box for component reps later. Then they take up only 1 spot in your locker, instead of 2 to 4 spots.&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; Fire goo traps will sometimes go off, even when you successfully pick the lock.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockpick Info:&#039;&#039;&#039; Have a favorite pick? Forget about it. You&#039;ll want to use the lowest possible pick whenever possible, since it allows you to get reps from much easier locks. LM is insanely difficult as it is; if you insist on always picking with vaalin, it will be 100 times harder. Don&#039;t worry about breaking those cheap &#039;lowest possible&#039; picks. Broken picks work even better for reps! After too many breaks, however, a pick won&#039;t be usable for reps. Time to replace it.&lt;br /&gt;
&lt;br /&gt;
== Rank Progression Table ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Rank !! Lowest [[Lockpick]] !! Picking RT !! New Skills !! Tasks !! Special Boxes !! Qty&lt;br /&gt;
|-&lt;br /&gt;
| 0 || n/a || || LM PTRICK SPIN [MY box [WITH MY lockpick]] || &#039;&#039;&#039;Master Reps:&#039;&#039;&#039; pick any of six boxes. Hardest box appears to be your max-lock. One task gives you the whole rank. || colspan=&amp;quot;2&amp;quot; | You only need to pick one of the boxes. You don&#039;t have to pick all six.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || rowspan=&amp;quot;2&amp;quot; | [[Gold]] lockpick: 1.2, weak&amp;lt;br /&amp;gt;WL, Teras, RR, Illistim, Vaalor, Cysaegir, Zul, FWI || || LM SENSE (room) || &#039;&#039;&#039;Master Reps:&#039;&#039;&#039; Sense room conditions. &#039;&#039;&#039;Parchment reps:&#039;&#039;&#039; Open any box in a room with specific lighting or fog. &#039;&#039;&#039;Audience reps:&#039;&#039;&#039; Open a box in front of an audience using LM PTRICK SPIN. Lock must be a &amp;quot;decent challenge&amp;quot;. &#039;&#039;&#039;Picking reps:&#039;&#039;&#039; Open boxes, anywhere. Lock must be &#039;tough&#039;. || colspan=&amp;quot;2&amp;quot; | For parchment reps, you can make the necessary conditions. Use scrolls with [[Mana Focus (205)|205]], [[Melgorehn&#039;s Reach (206)|206]], and [[Fog Call (106)|106]] to make the necessary conditions, or ask an empath or cleric to do it for you.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || || LM SENSE (spells) || Master Reps: Sense room conditions &#039;&#039;&#039;and spells&#039;&#039;&#039;. Parchment reps: Open any box in a room with specific lighting or fog. Audience reps: Open a box in front of an audience using LM PTRICK SPIN. Lock must be a &amp;quot;decent challenge&amp;quot;. Picking reps: Open boxes, anywhere. Lock must be &#039;tough&#039;. || colspan=&amp;quot;2&amp;quot; | For Master reps where you have to sense spells (ranks 2 and 5), use the Active Spell Window or the SPELL ACTIVE verb to get the list of spells currently active on you. Note that when LM SENSE reports &amp;quot;voices in your head&amp;quot;, that&#039;s the &amp;quot;amulet&amp;quot; spell, and is the only spell that does NOT show up in the SPELL ACTIVE list.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || rowspan=&amp;quot;2&amp;quot; | [[Mithril]] lockpick: 1.45, above average&amp;lt;br /&amp;gt;WL, IMT, Sol, Teras, RR, Illistim, Vaalor, Cysaegir, Zul, FWI || || LM SENSE (maxtrap) || &#039;&#039;&#039;Master Reps:&#039;&#039;&#039; Sense max trap. &#039;&#039;&#039;Parchment reps:&#039;&#039;&#039; Open a decent lock in a room with specific lighting or fog. Audience reps: Open a box in front of an audience using LM PTRICK SPIN. Lock must be a &amp;quot;decent challenge&amp;quot;. Picking reps: Open boxes, anywhere. Lock must be &#039;tough&#039;. || colspan=&amp;quot;2&amp;quot; | For the Master sense trap reps, &#039;&#039;&#039;always&#039;&#039;&#039; answer with whatever trap LM SENSE tells you. It won&#039;t always be right, but you can&#039;t get a rep unless you say what LM SENSE told you. If it says it&#039;s a &amp;quot;fairly easy trap&amp;quot;, you have to say &amp;quot;fairly easy&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || rowspan=&amp;quot;4&amp;quot; | -1 || rowspan=&amp;quot;2&amp;quot; | LM SENSE (maxlock) || &#039;&#039;&#039;Master Reps:&#039;&#039;&#039; Sense max lock. &#039;&#039;&#039;Parchment reps:&#039;&#039;&#039; Open a decent lock in a room with specific lighting AND fog. Audience reps: Open a box in front of an audience using LM PTRICK SPIN. Lock must be a &amp;quot;decent challenge&amp;quot;. Picking reps: Open boxes, anywhere. Lock must be &#039;tough&#039;. || colspan=&amp;quot;2&amp;quot; | Just like with the max trap reps in rank 3, for these Master max lock reps, you have to answer with whatever LM SENSE tells you.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || rowspan=&amp;quot;3&amp;quot; | [[Glaes]] lockpick: 1.6, incredible&amp;lt;br /&amp;gt;WL, IMT, Sol, Teras, RR, Illistim, Vaalor, Cysaegir, Zul, FWI || || &#039;&#039;&#039;Master Reps:&#039;&#039;&#039; Sense room conditions and spells, OR max trap, OR max lock. Parchment reps: Open a decent lock in a room with specific lighting and fog. Audience reps: Open a box in front of an audience using LM PTRICK SPIN. Lock must be a &amp;quot;decent challenge&amp;quot;. Picking reps: Open boxes, anywhere. Lock must be &#039;tough&#039;. || colspan=&amp;quot;2&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| 6 || || rowspan=&amp;quot;4&amp;quot; | LM MEASURE MY box || rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Master Reps:&#039;&#039;&#039; Measure lock size (with calipers). &#039;&#039;&#039;Caliper reps (Measure):&#039;&#039;&#039; Open a decent lock after measuring with calipers. Audience reps: Open a box in front of an audience using LM PTRICK SPIN. Lock must be a &amp;quot;decent challenge&amp;quot;. Picking reps: Open boxes, anywhere. Lock must be &#039;tough&#039;. || rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; | For caliper measurement reps, you need to have the calipers tell you the same lock description (i.e., &amp;quot;fairly simple&amp;quot;) as the lock actually is. Find out the lock size &#039;&#039;&#039;before&#039;&#039;&#039; measuring the lock, then keep using the calipers until you get the correct reading. Ways to determine lock size: (1) Have a LM master measure the box for you. (2) Have a bard sing to the box (best choice, should work 100%). (3) Use a lousy pick and hope you get a read without clicking the lock.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || rowspan=&amp;quot;4&amp;quot; | [[Laje]] lockpick: 1.75, average&amp;lt;br /&amp;gt;Sol, Illistim || rowspan=&amp;quot;4&amp;quot; | -2 ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || || rowspan=&amp;quot;4&amp;quot; | LM CALIBRATE MY calipers&amp;lt;br /&amp;gt;LM DETUNE MY calipers&amp;lt;br /&amp;gt;ASSESS MY calipers&amp;lt;br /&amp;gt;LM PTRICK TWIST [MY box [WITH MY lockpick]] || rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Master Reps:&#039;&#039;&#039; Picking Contest. &#039;&#039;&#039;Master Reps:&#039;&#039;&#039; Calibrate calipers. Caliper reps (Measure): Open a decent lock after measuring with calipers. &#039;&#039;&#039;Caliper reps (Calibrate):&#039;&#039;&#039; Calibrate calipers, after measuring and opening an easy lock. &#039;&#039;&#039;Audience reps:&#039;&#039;&#039; Open a box in front of an audience using LM PTRICK TWIST. Lock must be a &amp;quot;decent challenge&amp;quot;. Picking reps: Open boxes, anywhere. Lock must be &#039;tough&#039;. || rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; | For the calibration reps, use REALLY easy boxes — you&#039;re a lot more likely to get the correct reading.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 || rowspan=&amp;quot;8&amp;quot; | [[Vultite]] lockpick: 1.8, average (not available from NPC shops)&amp;lt;br /&amp;gt;&#039;&#039;or&#039;&#039; [[Rolaren]] lockpick: 1.9, very strong&amp;lt;br /&amp;gt;WL, IMT, Sol, Teras, RR, Illistim, Zul, FWI || rowspan=&amp;quot;4&amp;quot; | -3 ||&lt;br /&gt;
|-&lt;br /&gt;
| 13 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 14 || || rowspan=&amp;quot;2&amp;quot; | Make wedges (thin, warped, solid, or infrequently strong) in workshop.&amp;lt;br /&amp;gt;LM WEDGE MY box || rowspan=&amp;quot;2&amp;quot; | Master Reps: Picking Contest. &#039;&#039;&#039;Master Reps:&#039;&#039;&#039; Make warped (or better) wedges. &#039;&#039;&#039;Wedge reps:&#039;&#039;&#039; Open boxes with wedge; must be from critter not very far below you; 1 or 2 must be either plated/fused/triggered jaws or have a lock at least twice your maxlock with vaalin; no level restriction for those 1 or 2 boxes. Audience reps: Open a box in front of an audience using LM PTRICK TWIST. Lock must be a &amp;quot;decent challenge&amp;quot;. Picking reps: Open boxes, anywhere. Lock must be &#039;tough&#039;. || rowspan=&amp;quot;11&amp;quot; | Plated, fused, triggered jaws, or out-of-league locks for wedge reps. Got plated boxes left over after finishing these wedge reps? Good! You&#039;ll need some more for the component reps later on. Keep saving them. || rowspan=&amp;quot;11&amp;quot; | 70&lt;br /&gt;
|-&lt;br /&gt;
| 15 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 16 || rowspan=&amp;quot;4&amp;quot; | -4 || rowspan=&amp;quot;4&amp;quot; | Make wedges (strong) in workshop || rowspan=&amp;quot;4&amp;quot; | Master Reps: Picking Contest. &#039;&#039;&#039;Master Reps:&#039;&#039;&#039; Make solid (or better) wedges. Wedge reps: Open boxes with wedge; must be from critter not very far below you; 1 or 2 must be either plated/fused/triggered jaws or have a lock at least twice your maxlock with vaalin; no level restriction for those 1 or 2 boxes. Audience reps: Open a box in front of an audience using LM PTRICK TWIST. Lock must be a &amp;quot;decent challenge&amp;quot;. Picking reps: Open boxes, anywhere. Lock must be &#039;tough&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 17 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 19 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || rowspan=&amp;quot;43&amp;quot; | [[Veniom]] lockpick: 2.2, excellent&amp;lt;br /&amp;gt;RR || rowspan=&amp;quot;4&amp;quot; | -5 || LM APPRAISE MY lockpick (condition)&amp;lt;br /&amp;gt;LM APPRAISE HELP&amp;lt;br /&amp;gt;LM PTRICK TURN [MY box [WITH MY lockpick]] || rowspan=&amp;quot;5&amp;quot; | Master Reps: Picking Contest. &#039;&#039;&#039;Master Reps:&#039;&#039;&#039; Assess 5 lockpicks to determine which is best. Wedge reps: Open boxes with wedge; must be from critter not very far below you; 1 or 2 must be either plated/fused/triggered jaws or have a lock at least twice your maxlock with vaalin; no level restriction for those 1 or 2 boxes. &#039;&#039;&#039;Audience reps:&#039;&#039;&#039; Open a box in front of an audience using LM PTRICK TURN. Lock must be a &amp;quot;decent challenge&amp;quot;. Picking reps: Open boxes, anywhere. Lock must be &#039;tough&#039;. || colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| 21 || || LM APPRAISE MY lockpick (precision) || colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| 22 || || LM APPRAISE MY lockpick (strength) || colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| 23 || || LM APPRAISE MY lockpick (times broken) || colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| 24 || rowspan=&amp;quot;4&amp;quot; | -6 || LM APPRAISE MY lockpick (max lock with lockpick) || || colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| 25 || || rowspan=&amp;quot;5&amp;quot; | LM REPAIR MY lockpick || rowspan=&amp;quot;5&amp;quot; | Master Reps: Picking Contest. &#039;&#039;&#039;Master Reps:&#039;&#039;&#039; Repair lockpicks. Audience reps: Open a box in front of an audience using LM PTRICK TURN. Lock must be a &amp;quot;decent challenge&amp;quot;. Picking reps: Open boxes, anywhere. Lock must be &#039;tough&#039;. || colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| 26 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 27 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || rowspan=&amp;quot;4&amp;quot; | -7 ||&lt;br /&gt;
|-&lt;br /&gt;
| 29 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || || rowspan=&amp;quot;3&amp;quot; | LM PTRICK TWIRL [MY box [WITH MY lockpick]]&amp;lt;br /&amp;gt;Make wedges (superior) in workshop&amp;lt;br /&amp;gt;LM RELOCK MY box WITH MY lockpick || rowspan=&amp;quot;3&amp;quot; | Master Reps: Picking Contest. &#039;&#039;&#039;Master Reps:&#039;&#039;&#039; Relock locks. &#039;&#039;&#039;Audience reps:&#039;&#039;&#039; Open a box in front of an audience using LM PTRICK TWIRL. Lock must be a &amp;quot;decent challenge&amp;quot;. &#039;&#039;&#039;Relock reps:&#039;&#039;&#039; Relock boxes, anywhere. Lock must be &#039;tough&#039;. Picking reps: Open boxes, anywhere. Lock must be &#039;tough&#039;. || rowspan=&amp;quot;3&amp;quot; | Opened boxes with &#039;tough&#039; locks. || rowspan=&amp;quot;3&amp;quot; | 91&lt;br /&gt;
|-&lt;br /&gt;
| 31 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 || rowspan=&amp;quot;4&amp;quot; | -8 ||&lt;br /&gt;
|-&lt;br /&gt;
| 33 || || rowspan=&amp;quot;3&amp;quot; | LM CLASP container&amp;lt;br /&amp;gt;LM CLASP CHECK container&amp;lt;br /&amp;gt;LM CLASP LONGDESC / SHOWDESC / NODESC&amp;lt;br /&amp;gt;(Does not display in StormFront, but can still be used.) || rowspan=&amp;quot;3&amp;quot; | Master Reps: Picking Contest. &#039;&#039;&#039;Master Reps:&#039;&#039;&#039; Put clasps on containers. Audience reps: Open a box in front of an audience using LM PTRICK TWIRL. Lock must be a &amp;quot;decent challenge&amp;quot;. &#039;&#039;&#039;Clasp reps:&#039;&#039;&#039; Put clasps on containers. Container must not be closeable, and be one of: pack, backpack, knapsack, rucksack, satchel, sporran, purse, case, tome, book, toolkit, casket, sack, bag, cloak, mantle, coat, longcoat, longcloak, greatcloak, and pouch. Picking reps: Open boxes, anywhere. Lock must be &#039;tough&#039;. || colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;6&amp;quot; | Don&#039;t go crazy looking for latchable or lockable containers that drop from critters! All the guild shops sell a &#039;plain sack&#039; or similar container which you can use for clasp or lock reps.&lt;br /&gt;
|-&lt;br /&gt;
| 34 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 35 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 36 || rowspan=&amp;quot;4&amp;quot; | -9 || rowspan=&amp;quot;3&amp;quot; | LM LOCK CREATE difficulty&amp;lt;br /&amp;gt;LM LOCK CREATE DUPLICATE&amp;lt;br /&amp;gt;LM LOCK container&amp;lt;br /&amp;gt;LM CUT lock / key || rowspan=&amp;quot;3&amp;quot; | Master Reps: Picking Contest. &#039;&#039;&#039;Master Reps:&#039;&#039;&#039; Create locks. Audience reps: Open a box in front of an audience using LM PTRICK TWIRL. Lock must be a &amp;quot;decent challenge&amp;quot;. &#039;&#039;&#039;Create lock reps:&#039;&#039;&#039; Create a &#039;pretty good&#039; lock. &#039;&#039;&#039;Create key reps:&#039;&#039;&#039; Create a key for a lock. Picking reps: Open boxes, anywhere. Lock must be &#039;tough&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 38 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 39 || || Extract needle and jaws trap components.&amp;lt;br /&amp;gt;LM DISARM on / off || Master Reps: Picking Contest. &#039;&#039;&#039;Master Reps:&#039;&#039;&#039; Extract needle or jaws trap components. Audience reps: Open a box in front of an audience using LM PTRICK TWIRL. Lock must be a &amp;quot;decent challenge&amp;quot;. &#039;&#039;&#039;Extract component reps:&#039;&#039;&#039; Extract poison needles or jaws traps. Picking reps: Open boxes, anywhere. Lock must be &#039;tough&#039;. || rowspan=&amp;quot;2&amp;quot; | Needle or jaws traps. &#039;&#039;&#039;Note:&#039;&#039;&#039; Quantities shown are successful extractions; since success rate is ~25–50%, you need 2–4× as many boxes. || rowspan=&amp;quot;2&amp;quot; | 19&lt;br /&gt;
|-&lt;br /&gt;
| 40 || rowspan=&amp;quot;4&amp;quot; | -10 || LM PTRICK TOSS [MY box [WITH MY lockpick]]&amp;lt;br /&amp;gt;LM CALIBRATE MY calipers (without a box) || Master Reps: Picking Contest. Master Reps: Extract needle or jaws trap components. &#039;&#039;&#039;Audience reps:&#039;&#039;&#039; Open a box in front of an audience using LM PTRICK TOSS. Lock must be a &amp;quot;decent challenge&amp;quot;. Extract component reps: Extract poison needles or jaws traps. Picking reps: Open boxes, anywhere. Lock must be &#039;tough&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 41 || || rowspan=&amp;quot;2&amp;quot; | Extract acid vials. Melt through plates covering locks. || rowspan=&amp;quot;2&amp;quot; | Master Reps: Picking Contest. &#039;&#039;&#039;Master Reps:&#039;&#039;&#039; Extract needles, jaws, or acid vials from springs or fuser traps. Audience reps: Open a box in front of an audience using LM PTRICK TOSS. Lock must be a &amp;quot;decent challenge&amp;quot;. &#039;&#039;&#039;Extract component reps:&#039;&#039;&#039; Extract acid vials from springs or fuser traps. &#039;&#039;&#039;Extract component reps:&#039;&#039;&#039; Melt through a plated box with an acid vial. Picking reps: Open boxes, anywhere. Lock must be &#039;tough&#039;. || rowspan=&amp;quot;2&amp;quot; | Acid traps (springs or fused tumbler): 6&amp;lt;br /&amp;gt;Plated boxes (plus acid vials): 5&amp;lt;br /&amp;gt;Needle, jaws, or acid traps: 19 || rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| 42 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 43 || || rowspan=&amp;quot;3&amp;quot; | Extract dark crystals and spheres. || rowspan=&amp;quot;3&amp;quot; | Master Reps: Picking Contest. &#039;&#039;&#039;Master Reps:&#039;&#039;&#039; Extract needles, jaws, acid vials, dark crystals, or spheres. Audience reps: Open a box in front of an audience using LM PTRICK TOSS. Lock must be a &amp;quot;decent challenge&amp;quot;. &#039;&#039;&#039;Extract component reps:&#039;&#039;&#039; Extract dark crystals or spheres. Extract component reps: Melt through a plated box with an acid vial. Picking reps: Open boxes, anywhere. Lock must be &#039;tough&#039;. || rowspan=&amp;quot;3&amp;quot; | Dark crystal or sphere traps: 7&amp;lt;br /&amp;gt;Plated boxes (plus acid vials): 3&amp;lt;br /&amp;gt;Needle, jaws, acid, dark crystal, or sphere traps: 19 || rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| 44 || rowspan=&amp;quot;4&amp;quot; | -11 ||&lt;br /&gt;
|-&lt;br /&gt;
| 45 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 46 || || rowspan=&amp;quot;3&amp;quot; | Extract fire goo and cloud vials. || rowspan=&amp;quot;3&amp;quot; | Master Reps: Picking Contest. &#039;&#039;&#039;Master Reps:&#039;&#039;&#039; Extract needles, jaws, acid vials, dark crystals, spheres, fire goo or cloud vials. Audience reps: Open a box in front of an audience using LM PTRICK TOSS. Lock must be a &amp;quot;decent challenge&amp;quot;. &#039;&#039;&#039;Extract component reps:&#039;&#039;&#039; Extract fire goo or cloud vials. Extract component reps: Melt through a plated box with an acid vial. Picking reps: Open boxes, anywhere. Lock must be &#039;tough&#039;. || rowspan=&amp;quot;3&amp;quot; | Fire goo or cloud vial traps: 8&amp;lt;br /&amp;gt;Plated boxes (plus acid vials): 4&amp;lt;br /&amp;gt;All trap types: 22 || rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| 47 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 48 || rowspan=&amp;quot;4&amp;quot; | -12 ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 || || LM CREATE || Master Reps: Picking Contest. &#039;&#039;&#039;Master Reps:&#039;&#039;&#039; Make lockpicks. Audience reps: Open a box in front of an audience using LM PTRICK TOSS. Lock must be a &amp;quot;decent challenge&amp;quot;. Picking reps: Open boxes, anywhere. Lock must be &#039;tough&#039;. || colspan=&amp;quot;2&amp;quot; | YES! You&#039;re finally done with component reps. You can get rid of any trapped boxes you still have saved up. Relax! You&#039;re on the home stretch now. The hardest parts are behind you.&lt;br /&gt;
|-&lt;br /&gt;
| 50 || || rowspan=&amp;quot;7&amp;quot; | LM PTRICK BEND [MY box [WITH MY lockpick]] || rowspan=&amp;quot;7&amp;quot; | Master Reps: Picking Contest. Master Reps: Make lockpicks. &#039;&#039;&#039;Audience reps:&#039;&#039;&#039; Open a box in front of an audience using LM PTRICK BEND. Lock must be a &amp;quot;decent challenge&amp;quot;. Picking reps: Open boxes, anywhere. Lock must be &#039;tough&#039;. || colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;13&amp;quot; | None.&lt;br /&gt;
|-&lt;br /&gt;
| 51 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 52 || rowspan=&amp;quot;4&amp;quot; | -13 ||&lt;br /&gt;
|-&lt;br /&gt;
| 53 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 54 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 55 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 56 || rowspan=&amp;quot;4&amp;quot; | -14 ||&lt;br /&gt;
|-&lt;br /&gt;
| 57 || || rowspan=&amp;quot;3&amp;quot; | LM CUSTOMIZE EDGE metal&amp;lt;br /&amp;gt;LM CUSTOMIZE EDGE ADJUST&amp;lt;br /&amp;gt;LM CUSTOMIZE INSET&amp;lt;br /&amp;gt;LM CUSTOMIZE DYE color&amp;lt;br /&amp;gt;LM CUSTOMIZE DYE ALL&amp;lt;br /&amp;gt;LM CUSTOMIZE DYE REQUEST color&amp;lt;br /&amp;gt;LM CUSTOMIZE DYE REQUEST UPDATE&amp;lt;br /&amp;gt;LM CUSTOMIZE DYE ADJUST&amp;lt;br /&amp;gt;LM CUSTOMIZE CLEAN || rowspan=&amp;quot;3&amp;quot; | Master Reps: Picking Contest. &#039;&#039;&#039;Master Reps:&#039;&#039;&#039; Customize lockpicks. Audience reps: Open a box in front of an audience using LM PTRICK BEND. Lock must be a &amp;quot;decent challenge&amp;quot;. Picking reps: Open boxes, anywhere. Lock must be &#039;tough&#039;. &#039;&#039;&#039;Customize lockpick reps:&#039;&#039;&#039; Customize lockpicks.&lt;br /&gt;
|-&lt;br /&gt;
| 58 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 60 || rowspan=&amp;quot;4&amp;quot; | -15 || rowspan=&amp;quot;3&amp;quot; | LM PTRICK FLIP [MY box [WITH MY lockpick]] || rowspan=&amp;quot;3&amp;quot; | Master Reps: Picking Contest. Master Reps: Customize lockpicks. &#039;&#039;&#039;Audience reps:&#039;&#039;&#039; Open a box in front of an audience using LM PTRICK FLIP. Lock must be a &amp;quot;decent challenge&amp;quot;. Picking reps: Open boxes, anywhere. Lock must be &#039;tough&#039;. Customize lockpick reps: Customize lockpicks. || colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot; | None.&lt;br /&gt;
|-&lt;br /&gt;
| 61 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 62 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Master || n/a || || LM KEYRING CHAIN&amp;lt;br /&amp;gt;LM KEYRING SOLID&amp;lt;br /&amp;gt;LM KEYRING BRASS&amp;lt;br /&amp;gt;LM KEYRING IRON&amp;lt;br /&amp;gt;LM KEYRING MITHRIL || n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rep Difficulty Reference ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Percentage of max lock with current pick&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;If you&#039;re less than 2x, will be slightly higher. If you&#039;re more than 2x, will be slightly lower. If you&#039;re 3x, will be a lot lower.&amp;lt;/small&amp;gt; !! Minimum critter level !! Rep type&lt;br /&gt;
|-&lt;br /&gt;
| 0% (any box will do) || — || Parchment with &#039;easy&#039; box&lt;br /&gt;
|-&lt;br /&gt;
| 0% || — || Caliper calibration&lt;br /&gt;
|-&lt;br /&gt;
| — || From any level critter || Plated boxes for wedge reps (also fused or triggered jaws)&lt;br /&gt;
|-&lt;br /&gt;
| — || From any level critter || Plated boxes for disarming with acid&lt;br /&gt;
|-&lt;br /&gt;
| — || From any level critter || Specific traps for component extraction&lt;br /&gt;
|-&lt;br /&gt;
| 67% || — || Audience&lt;br /&gt;
|-&lt;br /&gt;
| 67% || — || Parchment with &#039;decent&#039; lock&lt;br /&gt;
|-&lt;br /&gt;
| 67% || — || Caliper measurement&lt;br /&gt;
|-&lt;br /&gt;
| 75% || — || Relock&lt;br /&gt;
|-&lt;br /&gt;
| 75% || — || Picking&lt;br /&gt;
|-&lt;br /&gt;
| — || From critter level close to your level || Un-plated boxes for wedge reps&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== LMASTER APPRAISE Results ==&lt;br /&gt;
&lt;br /&gt;
Reference table for LM APPRAISE HELP.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Condition !! Precision Identifier !! Precision Value !! Lockpick Material !! Strength&lt;br /&gt;
|-&lt;br /&gt;
| Miserable || Detrimental || || || Flimsy&lt;br /&gt;
|-&lt;br /&gt;
| Poor || Ineffectual || || || Very Weak&lt;br /&gt;
|-&lt;br /&gt;
| Damaged || Very Inaccurate || 1.0 || [[Brass]], [[Copper]] || Weak&lt;br /&gt;
|-&lt;br /&gt;
| Neglected || Inaccurate || 1.1 || [[Steel]] || Below Average&lt;br /&gt;
|-&lt;br /&gt;
| Good || Somewhat Inaccurate || 1.2 || [[Gold]], Ivory || Average&lt;br /&gt;
|-&lt;br /&gt;
| Excellent || Inefficient || 1.3 || [[Silver]] || Above Average&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | &amp;amp;nbsp; || Unreliable || 1.45 || [[Mithril]] || Strong&lt;br /&gt;
|-&lt;br /&gt;
| Below Average || 1.55 || [[Ora]] || Very Strong&lt;br /&gt;
|-&lt;br /&gt;
| Average || 1.6 || [[Glaes]] || Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Above Average || 1.75 || [[Laje]] || Incredible&lt;br /&gt;
|-&lt;br /&gt;
| Somewhat Accurate || 1.8 || [[Vultite]] || Astonishing&lt;br /&gt;
|-&lt;br /&gt;
| Favorable || 1.9 || [[Rolaren]] || Unsurpassed&lt;br /&gt;
|-&lt;br /&gt;
| Advantageous || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Accurate || 2.2 || [[Veniom]] ||&lt;br /&gt;
|-&lt;br /&gt;
| Highly Accurate || 2.25 || [[Invar]] ||&lt;br /&gt;
|-&lt;br /&gt;
| Excellent || 2.3 || [[Golvern]], [[Alum]] ||&lt;br /&gt;
|-&lt;br /&gt;
| Incredible || 2.4 || [[Kelyn]] ||&lt;br /&gt;
|-&lt;br /&gt;
| Unsurpassed || 2.5 || [[Vaalin]] ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
* [[Lock Mastery]] — main GSWiki article&lt;br /&gt;
* [[Rogue Guild]]&lt;br /&gt;
* [[Picking Locks]]&lt;br /&gt;
* [[Trap]]&lt;br /&gt;
* [http://www.beaconhall.net/tsoran/lm.html Tsoran&#039;s original page] (Beacon Hall Archive)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This page content is rehosted with permission and copyright © 1997–2007 by Tsoran deArgonoth, all rights reserved. This website and its contents are completely unofficial and are not representative of and/or endorsed by Simutronics in any manner.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Rogue Guild Skills]]&lt;br /&gt;
[[Category:Locksmithing]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tsoran%27s_Lock_Mastery_Guide&amp;diff=255926</id>
		<title>Tsoran&#039;s Lock Mastery Guide</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tsoran%27s_Lock_Mastery_Guide&amp;diff=255926"/>
		<updated>2026-04-12T11:32:18Z</updated>

		<summary type="html">&lt;p&gt;MORNE: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tsoran%27s_Lock_Mastery_Guide&amp;diff=255925</id>
		<title>Tsoran&#039;s Lock Mastery Guide</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tsoran%27s_Lock_Mastery_Guide&amp;diff=255925"/>
		<updated>2026-04-12T11:24:32Z</updated>

		<summary type="html">&lt;p&gt;MORNE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{player-guide&lt;br /&gt;
|title        = Tsoran’s Lock Mastery Guide&lt;br /&gt;
|topic        = Lock Mastery&lt;br /&gt;
|author       = Tsoran deArgonoth&lt;br /&gt;
|date         = 2007-01-01&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Below is a table describing each rank of the [[Lock Mastery]] [[Rogue Guild]] skill. Each rank requires 125 points.&lt;br /&gt;
&lt;br /&gt;
‘’‘General Info:’’’&lt;br /&gt;
&lt;br /&gt;
- ‘’‘Rank’’’ is the number of ranks you ‘’‘currently’’’ have. (The number you see when you type GLD.)&lt;br /&gt;
- Bold tasks are new for that rank.&lt;br /&gt;
- Picking RT, up to -14, will not go below 5 seconds (unless it was already 0). Picking RT at -15 can go down to 4 seconds.&lt;br /&gt;
- Special boxes are boxes you may want to save up before hand in preparation for a specific rank. Quantity assumes no trading tasks, and is approximate.&lt;br /&gt;
- In addition to the special boxes, you will also need approximately 20 ‘decent’ boxes and 15 ‘tough’ boxes per rank.&lt;br /&gt;
&lt;br /&gt;
‘’‘Save Your Trapped Boxes for Later:’’’ For wedge and trap component reps, you will need a ‘’‘LOT’’’ of trapped boxes. Start saving them ‘’‘NOW’’’. If you think LM is difficult now, it’s 1000 times harder when you’re doing component reps. Save those traps!&lt;br /&gt;
&lt;br /&gt;
- You’ll need about 85 plated boxes.&lt;br /&gt;
- You’ll need about 200 assorted jaws, needle, springs, tumbler (fuser), dark crystal, sphere, cloud vial and fire vial traps.&lt;br /&gt;
- Join a CHE House, if only for the extra locker space!&lt;br /&gt;
- If you’re premium, use ALL of your lockers. Use other characters just to hold the boxes for you.&lt;br /&gt;
- Needle, jaws, dark crystal, cloud vial and (sometimes) fire goo vial traps can be picked through without setting them off. Pick the lock, empty the box, and save the box for component reps later. Then they take up only 1 spot in your locker, instead of 2 to 4 spots.&lt;br /&gt;
- ‘’‘Note:’’’ Fire goo traps will sometimes go off, even when you successfully pick the lock.&lt;br /&gt;
&lt;br /&gt;
‘’‘Lockpick Info:’’’ Have a favorite pick? Forget about it. You’ll want to use the lowest possible pick whenever possible, since it allows you to get reps from much easier locks. LM is insanely difficult as it is; if you insist on always picking with vaalin, it will be 100 times harder. Don’t worry about breaking those cheap ‘lowest possible’ picks. Broken picks work even better for reps! After too many breaks, however, a pick won’t be usable for reps. Time to replace it.&lt;br /&gt;
&lt;br /&gt;
== Rank Progression Table ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
&lt;br /&gt;
|! Rank !! Lowest [[Lockpick]] !! Picking RT !! New Skills !! Tasks !! Special Boxes !! Qty|&lt;br /&gt;
|------------------------------------------------------------------------------------------|&lt;br /&gt;
|0                                                                                         |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|1                                                                                         |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|2                                                                                         |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|3                                                                                         |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|4                                                                                         |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|5                                                                                         |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|6                                                                                         |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|7                                                                                         |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|8                                                                                         |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|9                                                                                         |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|10                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|11                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|12                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|13                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|14                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|15                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|16                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|17                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|18                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|19                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|20                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|21                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|22                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|23                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|24                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|25                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|26                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|27                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|28                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|29                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|30                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|31                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|32                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|33                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|34                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|35                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|36                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|37                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|38                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|39                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|40                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|41                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|42                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|43                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|44                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|45                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|46                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|47                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|48                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|49                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|50                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|51                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|52                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|53                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|54                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|55                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|56                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|57                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|58                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|59                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|60                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|61                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|62                                                                                        |&lt;br /&gt;
|-                                                                                         |&lt;br /&gt;
|Master                                                                                    |&lt;br /&gt;
|}                                                                                         |&lt;br /&gt;
&lt;br /&gt;
== Rep Difficulty Reference ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
&lt;br /&gt;
|! Percentage of max lock with current pick&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;If you’re less than 2x, will be slightly higher. If you’re more than 2x, will be slightly lower. If you’re 3x, will be a lot lower.&amp;lt;/small&amp;gt; !! Minimum critter level !! Rep type|&lt;br /&gt;
|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|&lt;br /&gt;
|0% (any box will do)                                                                                                                                                                                                                   |&lt;br /&gt;
|-                                                                                                                                                                                                                                      |&lt;br /&gt;
|0%                                                                                                                                                                                                                                     |&lt;br /&gt;
|-                                                                                                                                                                                                                                      |&lt;br /&gt;
|—                                                                                                                                                                                                                                      |&lt;br /&gt;
|-                                                                                                                                                                                                                                      |&lt;br /&gt;
|—                                                                                                                                                                                                                                      |&lt;br /&gt;
|-                                                                                                                                                                                                                                      |&lt;br /&gt;
|—                                                                                                                                                                                                                                      |&lt;br /&gt;
|-                                                                                                                                                                                                                                      |&lt;br /&gt;
|67%                                                                                                                                                                                                                                    |&lt;br /&gt;
|-                                                                                                                                                                                                                                      |&lt;br /&gt;
|67%                                                                                                                                                                                                                                    |&lt;br /&gt;
|-                                                                                                                                                                                                                                      |&lt;br /&gt;
|67%                                                                                                                                                                                                                                    |&lt;br /&gt;
|-                                                                                                                                                                                                                                      |&lt;br /&gt;
|75%                                                                                                                                                                                                                                    |&lt;br /&gt;
|-                                                                                                                                                                                                                                      |&lt;br /&gt;
|75%                                                                                                                                                                                                                                    |&lt;br /&gt;
|-                                                                                                                                                                                                                                      |&lt;br /&gt;
|—                                                                                                                                                                                                                                      |&lt;br /&gt;
|}                                                                                                                                                                                                                                      |&lt;br /&gt;
&lt;br /&gt;
== LMASTER APPRAISE Results ==&lt;br /&gt;
&lt;br /&gt;
Reference table for LM APPRAISE HELP.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
&lt;br /&gt;
|! Condition !! Precision Identifier !! Precision Value !! Lockpick Material !! Strength|&lt;br /&gt;
|---------------------------------------------------------------------------------------|&lt;br /&gt;
|Miserable                                                                              |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Poor                                                                                   |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Damaged                                                                                |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Neglected                                                                              |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Good                                                                                   |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Excellent                                                                              |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|rowspan=“12”                                                                           |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Below Average                                                                          |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Average                                                                                |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Above Average                                                                          |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Somewhat Accurate                                                                      |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Favorable                                                                              |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Advantageous                                                                           |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Accurate                                                                               |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Highly Accurate                                                                        |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Excellent                                                                              |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Incredible                                                                             |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Unsurpassed                                                                            |&lt;br /&gt;
|}                                                                                      |&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
- [[Lock Mastery]] — main GSWiki article&lt;br /&gt;
- [[Rogue Guild]]&lt;br /&gt;
- [[Picking Locks]]&lt;br /&gt;
- [[Trap]]&lt;br /&gt;
- [http://www.beaconhall.net/tsoran/lm.html Tsoran’s original page] (Beacon Hall Archive)&lt;br /&gt;
&lt;br /&gt;
‘‘This page content is rehosted with permission and copyright © 1997–2007 by Tsoran deArgonoth, all rights reserved. This website and its contents are completely unofficial and are not representative of and/or endorsed by Simutronics in any manner.’’&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Rogue Guild Skills]]&lt;br /&gt;
[[Category:Locksmithing]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tsoran%27s_Lock_Mastery_Guide&amp;diff=255924</id>
		<title>Tsoran&#039;s Lock Mastery Guide</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tsoran%27s_Lock_Mastery_Guide&amp;diff=255924"/>
		<updated>2026-04-12T11:20:11Z</updated>

		<summary type="html">&lt;p&gt;MORNE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{player-guide&lt;br /&gt;
|title        = Tsoran’s Lock Mastery Guide&lt;br /&gt;
|topic        = Lock Mastery&lt;br /&gt;
|author       = Tsoran deArgonoth&lt;br /&gt;
|date         = 2007-01-01&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Below is a table describing each rank of the [[Lock Mastery]] [[Rogue Guild]] skill. Each rank requires 125 points.&lt;br /&gt;
&lt;br /&gt;
‘’‘General Info:’’’&lt;br /&gt;
&lt;br /&gt;
- ‘’‘Rank’’’ is the number of ranks you ‘’‘currently’’’ have. (The number you see when you type GLD.)&lt;br /&gt;
- Bold tasks are new for that rank.&lt;br /&gt;
- Picking RT, up to -14, will not go below 5 seconds (unless it was already 0). Picking RT at -15 can go down to 4 seconds.&lt;br /&gt;
- Special boxes are boxes you may want to save up before hand in preparation for a specific rank. Quantity assumes no trading tasks, and is approximate.&lt;br /&gt;
- In addition to the special boxes, you will also need approximately 20 ‘decent’ boxes and 15 ‘tough’ boxes per rank.&lt;br /&gt;
&lt;br /&gt;
‘’‘Save Your Trapped Boxes for Later:’’’ For wedge and trap component reps, you will need a ‘’‘LOT’’’ of trapped boxes. Start saving them ‘’‘NOW’’’. If you think LM is difficult now, it’s 1000 times harder when you’re doing component reps. Save those traps!&lt;br /&gt;
&lt;br /&gt;
- You’ll need about 85 plated boxes.&lt;br /&gt;
- You’ll need about 200 assorted jaws, needle, springs, tumbler (fuser), dark crystal, sphere, cloud vial and fire vial traps.&lt;br /&gt;
- Join a CHE House, if only for the extra locker space!&lt;br /&gt;
- If you’re premium, use ALL of your lockers. Use other characters just to hold the boxes for you.&lt;br /&gt;
- Needle, jaws, dark crystal, cloud vial and (sometimes) fire goo vial traps can be picked through without setting them off. Pick the lock, empty the box, and save the box for component reps later. Then they take up only 1 spot in your locker, instead of 2 to 4 spots.&lt;br /&gt;
- ‘’‘Note:’’’ Fire goo traps will sometimes go off, even when you successfully pick the lock.&lt;br /&gt;
&lt;br /&gt;
‘’‘Lockpick Info:’’’ Have a favorite pick? Forget about it. You’ll want to use the lowest possible pick whenever possible, since it allows you to get reps from much easier locks. LM is insanely difficult as it is; if you insist on always picking with vaalin, it will be 100 times harder. Don’t worry about breaking those cheap ‘lowest possible’ picks. Broken picks work even better for reps! After too many breaks, however, a pick won’t be usable for reps. Time to replace it.&lt;br /&gt;
&lt;br /&gt;
== Rank Progression Table ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
&lt;br /&gt;
|! Rank !! Lowest [[Lockpick]] !! Picking RT !! New Skills !! Tasks !! Special Boxes — Type !! Qty|&lt;br /&gt;
|-------------------------------------------------------------------------------------------------|&lt;br /&gt;
|0                                                                                                |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|1                                                                                                |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|2                                                                                                |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|3                                                                                                |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|4                                                                                                |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|5                                                                                                |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|6                                                                                                |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|7                                                                                                |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|8                                                                                                |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|9                                                                                                |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|10                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|11                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|12                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|13                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|14                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|15                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|16                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|17                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|18                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|19                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|20                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|21                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|22                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|23                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|24                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|25                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|26                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|27                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|28                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|29                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|30                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|31                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|32                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|33                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|34                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|35                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|36                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|37                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|38                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|39                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|40                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|41                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|42                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|43                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|44                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|45                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|46                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|47                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|48                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|49                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|50                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|51                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|52                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|53                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|54                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|55                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|56                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|57                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|58                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|59                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|60                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|61                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|62                                                                                               |&lt;br /&gt;
|-                                                                                                |&lt;br /&gt;
|Master                                                                                           |&lt;br /&gt;
|}                                                                                                |&lt;br /&gt;
&lt;br /&gt;
== Rep Difficulty Reference ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
&lt;br /&gt;
|! Percentage of max lock with current pick&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;If you’re less than 2x, will be slightly higher. If you’re more than 2x, will be slightly lower. If you’re 3x, will be a lot lower.&amp;lt;/small&amp;gt; !! Minimum critter level !! Rep type|&lt;br /&gt;
|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|&lt;br /&gt;
|0% (any box will do)                                                                                                                                                                                                                 |&lt;br /&gt;
|-                                                                                                                                                                                                                                    |&lt;br /&gt;
|0%                                                                                                                                                                                                                                   |&lt;br /&gt;
|-                                                                                                                                                                                                                                    |&lt;br /&gt;
|—                                                                                                                                                                                                                                    |&lt;br /&gt;
|-                                                                                                                                                                                                                                    |&lt;br /&gt;
|—                                                                                                                                                                                                                                    |&lt;br /&gt;
|-                                                                                                                                                                                                                                    |&lt;br /&gt;
|—                                                                                                                                                                                                                                    |&lt;br /&gt;
|-                                                                                                                                                                                                                                    |&lt;br /&gt;
|67%                                                                                                                                                                                                                                  |&lt;br /&gt;
|-                                                                                                                                                                                                                                    |&lt;br /&gt;
|67%                                                                                                                                                                                                                                  |&lt;br /&gt;
|-                                                                                                                                                                                                                                    |&lt;br /&gt;
|67%                                                                                                                                                                                                                                  |&lt;br /&gt;
|-                                                                                                                                                                                                                                    |&lt;br /&gt;
|75%                                                                                                                                                                                                                                  |&lt;br /&gt;
|-                                                                                                                                                                                                                                    |&lt;br /&gt;
|75%                                                                                                                                                                                                                                  |&lt;br /&gt;
|-                                                                                                                                                                                                                                    |&lt;br /&gt;
|—                                                                                                                                                                                                                                    |&lt;br /&gt;
|}                                                                                                                                                                                                                                    |&lt;br /&gt;
&lt;br /&gt;
== LMASTER APPRAISE Results ==&lt;br /&gt;
&lt;br /&gt;
Reference table for LM APPRAISE HELP.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
&lt;br /&gt;
|! Condition !! Precision Identifier !! Precision Value !! Lockpick Material !! Strength|&lt;br /&gt;
|---------------------------------------------------------------------------------------|&lt;br /&gt;
|Miserable                                                                              |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Poor                                                                                   |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Damaged                                                                                |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Neglected                                                                              |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Good                                                                                   |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Excellent                                                                              |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|rowspan=“12”                                                                           |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Below Average                                                                          |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Average                                                                                |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Above Average                                                                          |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Somewhat Accurate                                                                      |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Favorable                                                                              |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Advantageous                                                                           |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Accurate                                                                               |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Highly Accurate                                                                        |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Excellent                                                                              |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Incredible                                                                             |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Unsurpassed                                                                            |&lt;br /&gt;
|}                                                                                      |&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
- [[Lock Mastery]] — main GSWiki article&lt;br /&gt;
- [[Rogue Guild]]&lt;br /&gt;
- [[Picking Locks]]&lt;br /&gt;
- [[Trap]]&lt;br /&gt;
- [http://www.beaconhall.net/tsoran/lm.html Tsoran’s original page] (Beacon Hall Archive)&lt;br /&gt;
&lt;br /&gt;
‘‘This page content is rehosted with permission and copyright © 1997–2007 by Tsoran deArgonoth, all rights reserved. This website and its contents are completely unofficial and are not representative of and/or endorsed by Simutronics in any manner.’’&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Rogue Guild Skills]]&lt;br /&gt;
[[Category:Locksmithing]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tsoran%27s_Lock_Mastery_Guide&amp;diff=255923</id>
		<title>Tsoran&#039;s Lock Mastery Guide</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tsoran%27s_Lock_Mastery_Guide&amp;diff=255923"/>
		<updated>2026-04-12T11:14:24Z</updated>

		<summary type="html">&lt;p&gt;MORNE: Created page with &amp;quot;{{player-guide |title        = Tsoran’s Lock Mastery Guide |topic        = Lock Mastery |author       = Tsoran deArgonoth |date         = 2007-01-01 }}  Below is a table describing each rank of the Lock Mastery Rogue Guild skill. Each rank requires 125 points.  ‘’‘General Info:’’’  - ‘’‘Rank’’’ is the number of ranks you ‘’‘currently’’’ have. (The number you see when you type &amp;lt;pre{{log2}}&amp;gt;GLD&amp;lt;/pre&amp;gt;.) - Tasks in ‘’‘bold...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{player-guide&lt;br /&gt;
|title        = Tsoran’s Lock Mastery Guide&lt;br /&gt;
|topic        = Lock Mastery&lt;br /&gt;
|author       = Tsoran deArgonoth&lt;br /&gt;
|date         = 2007-01-01&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Below is a table describing each rank of the [[Lock Mastery]] [[Rogue Guild]] skill. Each rank requires 125 points.&lt;br /&gt;
&lt;br /&gt;
‘’‘General Info:’’’&lt;br /&gt;
&lt;br /&gt;
- ‘’‘Rank’’’ is the number of ranks you ‘’‘currently’’’ have. (The number you see when you type &amp;lt;pre{{log2}}&amp;gt;GLD&amp;lt;/pre&amp;gt;.)&lt;br /&gt;
- Tasks in ‘’‘bold blue’’’ are new for that rank.&lt;br /&gt;
- Picking RT, up to -14, will not go below 5 seconds (unless it was already 0). Picking RT at -15 can go down to 4 seconds.&lt;br /&gt;
- Special boxes are boxes you may want to save up before hand in preparation for a specific rank. Quantity assumes no trading tasks, and is approximate.&lt;br /&gt;
- In addition to the special boxes, you will also need approximately 20 ‘decent’ boxes and 15 ‘tough’ boxes per rank.&lt;br /&gt;
&lt;br /&gt;
‘’‘Save Your Trapped Boxes for Later:’’’ For wedge and trap component reps, you will need a ‘’‘LOT’’’ of trapped boxes. Start saving them ‘’‘NOW’’’. If you think LM is difficult now, it’s 1000 times harder when you’re doing component reps. Save those traps!&lt;br /&gt;
&lt;br /&gt;
- You’ll need about 85 plated boxes.&lt;br /&gt;
- You’ll need about 200 assorted jaws, needle, springs, tumbler (fuser), dark crystal, sphere, cloud vial and fire vial traps.&lt;br /&gt;
- Join a CHE House, if only for the extra locker space!&lt;br /&gt;
- If you’re premium, use ALL of your lockers. Use other characters just to hold the boxes for you.&lt;br /&gt;
- Needle, jaws, dark crystal, cloud vial and (sometimes) fire goo vial traps can be picked through without setting them off. Pick the lock, empty the box, and save the box for component reps later. Then they take up only 1 spot in your locker, instead of 2 to 4 spots.&lt;br /&gt;
- ‘’‘Note:’’’ Fire goo traps will sometimes go off, even when you successfully pick the lock.&lt;br /&gt;
&lt;br /&gt;
‘’‘Lockpick Info:’’’ Have a favorite pick? Forget about it. You’ll want to use the lowest possible pick whenever possible, since it allows you to get reps from much easier locks. LM is insanely difficult as it is; if you insist on always picking with vaalin, it will be 100 times harder. Don’t worry about breaking those cheap ‘lowest possible’ picks. Broken picks work even better for reps! After too many breaks, however, a pick won’t be usable for reps. Time to replace it.&lt;br /&gt;
&lt;br /&gt;
== Rank Progression Table ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
&lt;br /&gt;
|! Rank !! Lowest [[Lockpick]] !! Picking RT !! New Skills !! Tasks !! Special Boxes — Type !! Quantity|&lt;br /&gt;
|------------------------------------------------------------------------------------------------------|&lt;br /&gt;
|0                                                                                                     |&lt;br /&gt;
|n/a                                                                                                   |&lt;br /&gt;
&lt;br /&gt;
## |&lt;br /&gt;
| &amp;lt;pre{{log2}}&amp;gt;LM PTRICK SPIN [MY box [WITH MY lockpick]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| ‘’‘Master Reps: pick any of six boxes. Hardest box appears to be your max-lock. One task gives you the whole rank.’’’&lt;br /&gt;
| colspan=“2” | You only need to pick one of the boxes. You don’t have to pick all six.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| rowspan=“2” | [[Gold]] lockpick: 1.2, weak&lt;br /&gt;
WL, Teras, RR, Illistim, Vaalor, Cysaegir, Zul, FWI&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;pre{{log2}}&amp;gt;LM SENSE&amp;lt;/pre&amp;gt; (room)&lt;br /&gt;
| ‘’‘Master Reps: Sense room conditions.’’’&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Parchment reps: Open any box in a room with specific lighting or fog.’’’&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Audience reps: Open a box in front of an audience using LM PTRICK SPIN. Lock must be a “decent challenge”.’’’&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Picking reps: Open boxes, anywhere. Lock must be ‘tough’.’’’&lt;br /&gt;
| colspan=“2” | For parchment reps, you can make the necessary conditions. Use scrolls with [[Mana Focus (205)|205]], [[Melgorehn’s Reach (206)|206]], and [[Fog Call (106)|106]] to make the necessary conditions, or ask an empath or cleric to do it for you.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;pre{{log2}}&amp;gt;LM SENSE&amp;lt;/pre&amp;gt; (spells)&lt;br /&gt;
| Master Reps: Sense room conditions ‘’‘and spells.’’’&lt;br /&gt;
&lt;br /&gt;
## Parchment reps: Open any box in a room with specific lighting or fog.&lt;br /&gt;
&lt;br /&gt;
## Audience reps: Open a box in front of an audience using LM PTRICK SPIN. Lock must be a “decent challenge”.&lt;br /&gt;
&lt;br /&gt;
## Picking reps: Open boxes, anywhere. Lock must be ‘tough’.&lt;br /&gt;
| colspan=“2” | For Master reps where you have to sense spells (ranks 2 and 5), use the Active Spell Window or the SPELL ACTIVE verb to get the list of spells currently active on you. Note that when LM SENSE reports “voices in your head”, that’s the “amulet” spell, and is the only spell that does NOT show up in the SPELL ACTIVE list.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| rowspan=“2” | [[Mithril]] lockpick: 1.45, above average&lt;br /&gt;
WL, IMT, Sol, Teras, RR, Illistim, Vaalor, Cysaegir, Zul, FWI&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;pre{{log2}}&amp;gt;LM SENSE&amp;lt;/pre&amp;gt; (maxtrap)&lt;br /&gt;
| ‘’‘Master Reps: Sense max trap.’’’&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Parchment reps: Open a decent lock in a room with specific lighting or fog.’’’&lt;br /&gt;
&lt;br /&gt;
## Audience reps: Open a box in front of an audience using LM PTRICK SPIN. Lock must be a “decent challenge”.&lt;br /&gt;
&lt;br /&gt;
## Picking reps: Open boxes, anywhere. Lock must be ‘tough’.&lt;br /&gt;
| colspan=“2” | For the Master sense trap reps, ‘’‘always’’’ answer with whatever trap LM SENSE tells you. It won’t always be right, but you can’t get a rep unless you say what LM SENSE told you. If it says it’s a “fairly easy trap”, you have to say “fairly easy”.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| rowspan=“4” | -1&lt;br /&gt;
| rowspan=“2” | &amp;lt;pre{{log2}}&amp;gt;LM SENSE&amp;lt;/pre&amp;gt; (maxlock)&lt;br /&gt;
| ‘’‘Master Reps: Sense max lock.’’’&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Parchment reps: Open a decent lock in a room with specific lighting AND fog.’’’&lt;br /&gt;
&lt;br /&gt;
## Audience reps: Open a box in front of an audience using LM PTRICK SPIN. Lock must be a “decent challenge”.&lt;br /&gt;
&lt;br /&gt;
## Picking reps: Open boxes, anywhere. Lock must be ‘tough’.&lt;br /&gt;
| colspan=“2” | Just like with the max trap reps in rank 3, for these Master max lock reps, you have to answer with whatever LM SENSE tells you.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| rowspan=“3” | [[Glaes]] lockpick: 1.6, incredible&lt;br /&gt;
WL, IMT, Sol, Teras, RR, Illistim, Vaalor, Cysaegir, Zul, FWI&lt;br /&gt;
|&lt;br /&gt;
| ‘’‘Master Reps: Sense room conditions and spells, OR max trap, OR max lock.’’’&lt;br /&gt;
&lt;br /&gt;
## Parchment reps: Open a decent lock in a room with specific lighting and fog.&lt;br /&gt;
&lt;br /&gt;
## Audience reps: Open a box in front of an audience using LM PTRICK SPIN. Lock must be a “decent challenge”.&lt;br /&gt;
&lt;br /&gt;
## Picking reps: Open boxes, anywhere. Lock must be ‘tough’.&lt;br /&gt;
| colspan=“2” | None&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| rowspan=“4” | &amp;lt;pre{{log2}}&amp;gt;LM MEASURE MY box&amp;lt;/pre&amp;gt;&lt;br /&gt;
| rowspan=“4” | ‘’‘Master Reps: Measure lock size (with calipers).’’’&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Caliper reps (Measure): Open a decent lock after measuring with calipers.’’’&lt;br /&gt;
&lt;br /&gt;
## Audience reps: Open a box in front of an audience using LM PTRICK SPIN. Lock must be a “decent challenge”.&lt;br /&gt;
&lt;br /&gt;
Picking reps: Open boxes, anywhere. Lock must be ‘tough’.&lt;br /&gt;
| rowspan=“4” colspan=“2” | For caliper measurement reps, you need to have the calipers tell you the same lock description (i.e., “fairly simple”) as the lock actually is. Find out the lock size ‘’‘before’’’ measuring the lock, then keep using the calipers until you get the correct reading. There are several ways to determine the lock size:&lt;br /&gt;
&lt;br /&gt;
# Have a LM master measure the box for you.&lt;br /&gt;
&lt;br /&gt;
# Have a bard sing to the box. (Best choice — should work 100%.)&lt;br /&gt;
&lt;br /&gt;
# Use a lousy pick and hope you get a read without clicking the lock.&lt;br /&gt;
&lt;br /&gt;
## |-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| rowspan=“4” | [[Laje]] lockpick: 1.75, average&lt;br /&gt;
Sol, Illistim&lt;br /&gt;
| rowspan=“4” | -2&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| rowspan=“4” | &amp;lt;pre{{log2}}&amp;gt;LM CALIBRATE MY calipers&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;LM DETUNE MY calipers&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;ASSESS MY calipers&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;LM PTRICK TWIST [MY box [WITH MY lockpick]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| rowspan=“4” | ‘’‘Master Reps: Picking Contest.’’’&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Master Reps: Calibrate calipers.’’’&lt;br /&gt;
&lt;br /&gt;
## Caliper reps (Measure): Open a decent lock after measuring with calipers.&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Caliper reps (Calibrate): Calibrate calipers, after measuring and opening an easy lock.’’’&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Audience reps: Open a box in front of an audience using LM PTRICK TWIST. Lock must be a “decent challenge”.’’’&lt;br /&gt;
&lt;br /&gt;
## Picking reps: Open boxes, anywhere. Lock must be ‘tough’.&lt;br /&gt;
| rowspan=“4” colspan=“2” | For the calibration reps, use REALLY easy boxes — you’re a lot more likely to get the correct reading.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| rowspan=“8” | [[Vultite]] lockpick: 1.8, average (not available from NPC shops)&lt;br /&gt;
‘‘or’’ [[Rolaren]] lockpick: 1.9, very strong&lt;br /&gt;
WL, IMT, Sol, Teras, RR, Illistim, Zul, FWI&lt;br /&gt;
| rowspan=“4” | -3&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|&lt;br /&gt;
| rowspan=“2” | Make wedges (thin, warped, solid, or, infrequently, strong) in workshop&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;LM WEDGE MY box&amp;lt;/pre&amp;gt;&lt;br /&gt;
| rowspan=“2” | Master Reps: Picking Contest.&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Master Reps: Make warped (or better) wedges.’’’&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Wedge reps: Open boxes with wedge; must be from critter not very far below you; 1 or 2 must be either plated/fused/triggered jaws or have a lock at least twice your maxlock with vaalin; no level restriction for those 1 or 2 boxes.’’’&lt;br /&gt;
&lt;br /&gt;
## Audience reps: Open a box in front of an audience using LM PTRICK TWIST. Lock must be a “decent challenge”.&lt;br /&gt;
&lt;br /&gt;
## Picking reps: Open boxes, anywhere. Lock must be ‘tough’.&lt;br /&gt;
| rowspan=“11” | Plated, fused, triggered jaws, or out-of-league locks for wedge reps.&lt;br /&gt;
Got plated boxes left over after finishing these wedge reps? Good! You’ll need some more for the component reps later on. Keep saving them.&lt;br /&gt;
| rowspan=“11” | 70&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| rowspan=“4” | -4&lt;br /&gt;
| rowspan=“4” | Make wedges (strong) in workshop&lt;br /&gt;
| rowspan=“4” | Master Reps: Picking Contest.&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Master Reps: Make solid (or better) wedges.’’’&lt;br /&gt;
&lt;br /&gt;
## Wedge reps: Open boxes with wedge; must be from critter not very far below you; 1 or 2 must be either plated/fused/triggered jaws or have a lock at least twice your maxlock with vaalin; no level restriction for those 1 or 2 boxes.&lt;br /&gt;
&lt;br /&gt;
## Audience reps: Open a box in front of an audience using LM PTRICK TWIST. Lock must be a “decent challenge”.&lt;br /&gt;
&lt;br /&gt;
|Picking reps: Open boxes, anywhere. Lock must be ‘tough’.|&lt;br /&gt;
|---------------------------------------------------------|&lt;br /&gt;
|17                                                       |&lt;br /&gt;
&lt;br /&gt;
## |&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| rowspan=“43” | [[Veniom]] lockpick: 2.2, excellent&lt;br /&gt;
RR&lt;br /&gt;
| rowspan=“4” | -5&lt;br /&gt;
| &amp;lt;pre{{log2}}&amp;gt;LM APPRAISE MY lockpick&amp;lt;/pre&amp;gt; (condition)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;LM APPRAISE HELP&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;LM PTRICK TURN [MY box [WITH MY lockpick]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| rowspan=“5” | Master Reps: Picking Contest.&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Master Reps: Assess 5 lockpicks to determine which is best.’’’&lt;br /&gt;
&lt;br /&gt;
## Wedge reps: Open boxes with wedge; must be from critter not very far below you; 1 or 2 must be either plated/fused/triggered jaws or have a lock at least twice your maxlock with vaalin; no level restriction for those 1 or 2 boxes.&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Audience reps: Open a box in front of an audience using LM PTRICK TURN. Lock must be a “decent challenge”.’’’&lt;br /&gt;
&lt;br /&gt;
## Picking reps: Open boxes, anywhere. Lock must be ‘tough’.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;pre{{log2}}&amp;gt;LM APPRAISE MY lockpick&amp;lt;/pre&amp;gt; (precision)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;pre{{log2}}&amp;gt;LM APPRAISE MY lockpick&amp;lt;/pre&amp;gt; (strength)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;pre{{log2}}&amp;gt;LM APPRAISE MY lockpick&amp;lt;/pre&amp;gt; (times broken)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| rowspan=“4” | -6&lt;br /&gt;
| &amp;lt;pre{{log2}}&amp;gt;LM APPRAISE MY lockpick&amp;lt;/pre&amp;gt; (max lock with lockpick)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
|&lt;br /&gt;
| rowspan=“5” | &amp;lt;pre{{log2}}&amp;gt;LM REPAIR MY lockpick&amp;lt;/pre&amp;gt;&lt;br /&gt;
| rowspan=“5” | Master Reps: Picking Contest.&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Master Reps: Repair lockpicks.’’’&lt;br /&gt;
&lt;br /&gt;
## Audience reps: Open a box in front of an audience using LM PTRICK TURN. Lock must be a “decent challenge”.&lt;br /&gt;
&lt;br /&gt;
## Picking reps: Open boxes, anywhere. Lock must be ‘tough’.&lt;br /&gt;
| colspan=“2” rowspan=“5” | None&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| rowspan=“4” | -7&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|&lt;br /&gt;
| rowspan=“3” | &amp;lt;pre{{log2}}&amp;gt;LM PTRICK TWIRL [MY box [WITH MY lockpick]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
Make wedges (superior) in workshop&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;LM RELOCK MY box WITH MY lockpick&amp;lt;/pre&amp;gt;&lt;br /&gt;
| rowspan=“3” | Master Reps: Picking Contest.&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Master Reps: Relock locks.’’’&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Audience reps: Open a box in front of an audience using LM PTRICK TWIRL. Lock must be a “decent challenge”.’’’&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Relock reps: Relock boxes, anywhere. Lock must be ‘tough’.’’’&lt;br /&gt;
&lt;br /&gt;
## Picking reps: Open boxes, anywhere. Lock must be ‘tough’.&lt;br /&gt;
| rowspan=“3” | Opened boxes with ‘tough’ locks.&lt;br /&gt;
| rowspan=“3” | 91&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| rowspan=“4” | -8&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
|&lt;br /&gt;
| rowspan=“3” | &amp;lt;pre{{log2}}&amp;gt;LM CLASP container&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;LM CLASP CHECK container&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;LM CLASP LONGDESC {{!}} SHOWDESC {{!}} NODESC&amp;lt;/pre&amp;gt;&lt;br /&gt;
(Does not display in StormFront, but can still be used.)&lt;br /&gt;
| rowspan=“3” | Master Reps: Picking Contest.&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Master Reps: Put clasps on containers.’’’&lt;br /&gt;
&lt;br /&gt;
## Audience reps: Open a box in front of an audience using LM PTRICK TWIRL. Lock must be a “decent challenge”.&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Clasp reps: Put clasps on containers. Container must not be closeable, and be one of: pack, backpack, knapsack, rucksack, satchel, sporran, purse, case, tome, book, toolkit, casket, sack, bag, cloak, mantle, coat, longcoat, longcloak, greatcloak, and pouch.’’’&lt;br /&gt;
&lt;br /&gt;
## Picking reps: Open boxes, anywhere. Lock must be ‘tough’.&lt;br /&gt;
| colspan=“2” rowspan=“6” | Don’t go crazy looking for latchable or lockable containers that drop from critters! All the guild shops sell a ‘plain sack’ or similar container which you can use for clasp or lock reps.&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| rowspan=“4” | -9&lt;br /&gt;
| rowspan=“3” | &amp;lt;pre{{log2}}&amp;gt;LM LOCK CREATE difficulty&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;LM LOCK CREATE DUPLICATE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;LM LOCK container&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;LM CUT lock {{!}} key&amp;lt;/pre&amp;gt;&lt;br /&gt;
| rowspan=“3” | Master Reps: Picking Contest.&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Master Reps: Create locks.’’’&lt;br /&gt;
&lt;br /&gt;
## Audience reps: Open a box in front of an audience using LM PTRICK TWIRL. Lock must be a “decent challenge”.&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Create lock reps: Create a ‘pretty good’ lock.’’’&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Create lock reps: Create a key for a lock.’’’&lt;br /&gt;
&lt;br /&gt;
|Picking reps: Open boxes, anywhere. Lock must be ‘tough’.|&lt;br /&gt;
|---------------------------------------------------------|&lt;br /&gt;
|37                                                       |&lt;br /&gt;
&lt;br /&gt;
## |&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
|&lt;br /&gt;
| Extract needle and jaws trap components.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;LM DISARM on {{!}} off&amp;lt;/pre&amp;gt;&lt;br /&gt;
| Master Reps: Picking Contest.&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Master Reps: Extract needle or jaws trap components.’’’&lt;br /&gt;
&lt;br /&gt;
## Audience reps: Open a box in front of an audience using LM PTRICK TWIRL. Lock must be a “decent challenge”.&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Extract component reps: Extract poison needles or jaws traps.’’’&lt;br /&gt;
&lt;br /&gt;
## Picking reps: Open boxes, anywhere. Lock must be ‘tough’.&lt;br /&gt;
| rowspan=“2” | Needle or jaws traps.&lt;br /&gt;
‘’‘Note:’’’ For the special boxes in the trap component ranks, the numbers here represent the number of successful extractions. Since you only succeed on a fraction of attempts (approximately 25% to 50%), you actually need 2 to 4 times the number of boxes shown here.&lt;br /&gt;
| rowspan=“2” | 19&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| rowspan=“4” | -10&lt;br /&gt;
| &amp;lt;pre{{log2}}&amp;gt;LM PTRICK TOSS [MY box [WITH MY lockpick]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;LM CALIBRATE MY calipers&amp;lt;/pre&amp;gt; (without a box)&lt;br /&gt;
| Master Reps: Picking Contest.&lt;br /&gt;
&lt;br /&gt;
## Master Reps: Extract needle or jaws trap components.&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Audience reps: Open a box in front of an audience using LM PTRICK TOSS. Lock must be a “decent challenge”.’’’&lt;br /&gt;
&lt;br /&gt;
## Extract component reps: Extract poison needles or jaws traps.&lt;br /&gt;
&lt;br /&gt;
|Picking reps: Open boxes, anywhere. Lock must be ‘tough’.|&lt;br /&gt;
|---------------------------------------------------------|&lt;br /&gt;
|41                                                       |&lt;br /&gt;
&lt;br /&gt;
## |&lt;br /&gt;
| rowspan=“2” | Extract acid vials.&lt;br /&gt;
Melt through plates covering locks.&lt;br /&gt;
| rowspan=“2” | Master Reps: Picking Contest.&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Master Reps: Extract needles, jaws, or acid vials from springs or fuser traps.’’’&lt;br /&gt;
&lt;br /&gt;
## Audience reps: Open a box in front of an audience using LM PTRICK TOSS. Lock must be a “decent challenge”.&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Extract component reps: Extract acid vials from springs or fuser traps.’’’&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Extract component reps: Melt through a plated box with an acid vial.’’’&lt;br /&gt;
&lt;br /&gt;
Picking reps: Open boxes, anywhere. Lock must be ‘tough’.&lt;br /&gt;
| rowspan=“2” | Acid traps (springs or fused tumbler traps).&lt;br /&gt;
Plated boxes (plus acid vials).&lt;br /&gt;
Needle, jaws, or acid traps.&lt;br /&gt;
| rowspan=“2” | 6&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
|19|&lt;br /&gt;
|--|&lt;br /&gt;
|42|&lt;br /&gt;
&lt;br /&gt;
## |&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
|&lt;br /&gt;
| rowspan=“3” | Extract dark crystals and spheres.&lt;br /&gt;
| rowspan=“3” | Master Reps: Picking Contest.&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Master Reps: Extract needles, jaws, acid vials, dark crystals, or spheres.’’’&lt;br /&gt;
&lt;br /&gt;
## Audience reps: Open a box in front of an audience using LM PTRICK TOSS. Lock must be a “decent challenge”.&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Extract component reps: Extract dark crystals or spheres.’’’&lt;br /&gt;
&lt;br /&gt;
## Extract component reps: Melt through a plated box with an acid vial.&lt;br /&gt;
&lt;br /&gt;
Picking reps: Open boxes, anywhere. Lock must be ‘tough’.&lt;br /&gt;
| rowspan=“3” | Dark crystal or sphere traps.&lt;br /&gt;
Plated boxes (plus acid vials).&lt;br /&gt;
Needle, jaws, acid, dark crystal, or sphere traps.&lt;br /&gt;
| rowspan=“3” | 7&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
|19         |&lt;br /&gt;
|-----------|&lt;br /&gt;
|44         |&lt;br /&gt;
|rowspan=“4”|&lt;br /&gt;
|-          |&lt;br /&gt;
|45         |&lt;br /&gt;
&lt;br /&gt;
## |&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
|&lt;br /&gt;
| rowspan=“3” | Extract fire goo and cloud vials.&lt;br /&gt;
| rowspan=“3” | Master Reps: Picking Contest.&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Master Reps: Extract needles, jaws, acid vials, dark crystals, spheres, fire goo or cloud vials.’’’&lt;br /&gt;
&lt;br /&gt;
## Audience reps: Open a box in front of an audience using LM PTRICK TOSS. Lock must be a “decent challenge”.&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Extract component reps: Extract fire goo or cloud vials.’’’&lt;br /&gt;
&lt;br /&gt;
## Extract component reps: Melt through a plated box with an acid vial.&lt;br /&gt;
&lt;br /&gt;
Picking reps: Open boxes, anywhere. Lock must be ‘tough’.&lt;br /&gt;
| rowspan=“3” | Fire goo or cloud vial traps.&lt;br /&gt;
Plated boxes (plus acid vials).&lt;br /&gt;
Needle, jaws, acid, dark crystal, sphere, fire goo or cloud vial traps.&lt;br /&gt;
| rowspan=“3” | 8&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
|22|&lt;br /&gt;
|--|&lt;br /&gt;
|47|&lt;br /&gt;
&lt;br /&gt;
## |&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| rowspan=“4” | -12&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;pre{{log2}}&amp;gt;LM CREATE&amp;lt;/pre&amp;gt;&lt;br /&gt;
| Master Reps: Picking Contest.&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Master Reps: Make lockpicks.’’’&lt;br /&gt;
&lt;br /&gt;
## Audience reps: Open a box in front of an audience using LM PTRICK TOSS. Lock must be a “decent challenge”.&lt;br /&gt;
&lt;br /&gt;
Picking reps: Open boxes, anywhere. Lock must be ‘tough’.&lt;br /&gt;
| colspan=“2” | YES! You’re finally done with component reps. You can get rid of any trapped boxes you still have saved up.&lt;br /&gt;
&lt;br /&gt;
|Relax! You’re on the home stretch now. The hardest parts are behind you.|&lt;br /&gt;
|------------------------------------------------------------------------|&lt;br /&gt;
|50                                                                      |&lt;br /&gt;
&lt;br /&gt;
## |&lt;br /&gt;
| rowspan=“7” | &amp;lt;pre{{log2}}&amp;gt;LM PTRICK BEND [MY box [WITH MY lockpick]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| rowspan=“7” | Master Reps: Picking Contest.&lt;br /&gt;
&lt;br /&gt;
## Master Reps: Make lockpicks.&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Audience reps: Open a box in front of an audience using LM PTRICK BEND. Lock must be a “decent challenge”.’’’&lt;br /&gt;
&lt;br /&gt;
## Picking reps: Open boxes, anywhere. Lock must be ‘tough’.&lt;br /&gt;
| colspan=“2” rowspan=“13” | None.&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| rowspan=“4” | -13&lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| rowspan=“4” | -14&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
|&lt;br /&gt;
| rowspan=“3” | &amp;lt;pre{{log2}}&amp;gt;LM CUSTOMIZE EDGE metal&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;LM CUSTOMIZE EDGE ADJUST&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;LM CUSTOMIZE INSET&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;LM CUSTOMIZE DYE color&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;LM CUSTOMIZE DYE ALL&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;LM CUSTOMIZE DYE REQUEST color&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;LM CUSTOMIZE DYE REQUEST UPDATE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;LM CUSTOMIZE DYE ADJUST&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;LM CUSTOMIZE CLEAN&amp;lt;/pre&amp;gt;&lt;br /&gt;
| rowspan=“3” | Master Reps: Picking Contest.&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Master Reps: Customize lockpicks.’’’&lt;br /&gt;
&lt;br /&gt;
## Audience reps: Open a box in front of an audience using LM PTRICK BEND. Lock must be a “decent challenge”.&lt;br /&gt;
&lt;br /&gt;
## Picking reps: Open boxes, anywhere. Lock must be ‘tough’.&lt;br /&gt;
&lt;br /&gt;
|‘’‘Customize lockpick reps: Customize lockpicks.’’’|&lt;br /&gt;
|---------------------------------------------------|&lt;br /&gt;
|58                                                 |&lt;br /&gt;
&lt;br /&gt;
## |&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| rowspan=“4” | -15&lt;br /&gt;
| rowspan=“3” | &amp;lt;pre{{log2}}&amp;gt;LM PTRICK FLIP [MY box [WITH MY lockpick]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| rowspan=“3” | Master Reps: Picking Contest.&lt;br /&gt;
&lt;br /&gt;
## Master Reps: Customize lockpicks.&lt;br /&gt;
&lt;br /&gt;
## ‘’‘Audience reps: Open a box in front of an audience using LM PTRICK FLIP. Lock must be a “decent challenge”.’’’&lt;br /&gt;
&lt;br /&gt;
## Picking reps: Open boxes, anywhere. Lock must be ‘tough’.&lt;br /&gt;
&lt;br /&gt;
Customize lockpick reps: Customize lockpicks.&lt;br /&gt;
| colspan=“2” rowspan=“4” | None.&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Master&lt;br /&gt;
| n/a&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;pre{{log2}}&amp;gt;LM KEYRING CHAIN&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;LM KEYRING SOLID&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;LM KEYRING BRASS&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;LM KEYRING IRON&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;LM KEYRING MITHRIL&amp;lt;/pre&amp;gt;&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rep Difficulty Reference ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Percentage of max lock with current pick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;If you’re less than 2x, will be slightly higher. If you’re more than 2x, will be slightly lower. If you’re 3x, will be a lot lower.&amp;lt;/small&amp;gt;&lt;br /&gt;
! Minimum critter level&lt;br /&gt;
&lt;br /&gt;
|! Rep type          |&lt;br /&gt;
|--------------------|&lt;br /&gt;
|0% (any box will do)|&lt;br /&gt;
|-                   |&lt;br /&gt;
|0%                  |&lt;br /&gt;
|-                   |&lt;br /&gt;
|—                   |&lt;br /&gt;
|-                   |&lt;br /&gt;
|—                   |&lt;br /&gt;
|-                   |&lt;br /&gt;
|—                   |&lt;br /&gt;
|-                   |&lt;br /&gt;
|67%                 |&lt;br /&gt;
|-                   |&lt;br /&gt;
|67%                 |&lt;br /&gt;
|-                   |&lt;br /&gt;
|67%                 |&lt;br /&gt;
|-                   |&lt;br /&gt;
|75%                 |&lt;br /&gt;
|-                   |&lt;br /&gt;
|75%                 |&lt;br /&gt;
|-                   |&lt;br /&gt;
|—                   |&lt;br /&gt;
|}                   |&lt;br /&gt;
&lt;br /&gt;
== LMASTER APPRAISE Results ==&lt;br /&gt;
&lt;br /&gt;
Reference table for &amp;lt;pre{{log2}}&amp;gt;LM APPRAISE HELP&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
&lt;br /&gt;
|! Condition !! Precision Identifier !! Precision Value !! Lockpick Material !! Strength|&lt;br /&gt;
|---------------------------------------------------------------------------------------|&lt;br /&gt;
|Miserable                                                                              |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Poor                                                                                   |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Damaged                                                                                |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Neglected                                                                              |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Good                                                                                   |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Excellent                                                                              |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|rowspan=“12”                                                                           |&lt;br /&gt;
|Unreliable                                                                             |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Below Average                                                                          |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Average                                                                                |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Above Average                                                                          |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Somewhat Accurate                                                                      |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Favorable                                                                              |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Advantageous                                                                           |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Accurate                                                                               |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Highly Accurate                                                                        |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Excellent                                                                              |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Incredible                                                                             |&lt;br /&gt;
|-                                                                                      |&lt;br /&gt;
|Unsurpassed                                                                            |&lt;br /&gt;
|}                                                                                      |&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
- [[Lock Mastery]] — main GSWiki article&lt;br /&gt;
- [[Rogue Guild]]&lt;br /&gt;
- [[Picking Locks]]&lt;br /&gt;
- [[Trap]]&lt;br /&gt;
- [http://www.beaconhall.net/tsoran/lm.html Tsoran’s original page] (Beacon Hall Archive)&lt;br /&gt;
&lt;br /&gt;
‘‘This page content is rehosted with permission and copyright © 1997–2007 by Tsoran deArgonoth, all rights reserved. This website and its contents are completely unofficial and are not representative of and/or endorsed by Simutronics in any manner.’’&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Guides]]&lt;br /&gt;
[[Category:Rogue Guild Skills]]&lt;br /&gt;
[[Category:Locksmithing]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Imbued_Shroud&amp;diff=255910</id>
		<title>Imbued Shroud</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Imbued_Shroud&amp;diff=255910"/>
		<updated>2026-04-11T02:40:26Z</updated>

		<summary type="html">&lt;p&gt;MORNE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Imbued Shrouds&#039;&#039;&#039; were initially released during [[Rumor Woods|June 2021 Rumor Woods]] and sold at [[RWShop:The Spirits Within|The Spirits Within]].  The concept was designed and delivered by [[User:GS4-QUILIC|GM Quilic]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
Below is the T4 {{boldmono|ANALYZE}} for the Imbued Shrouds, unlocked by a [[Sorcerer]] in this example (but all other classes can unlock them, as well):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your shadowy black shroud and sense that the creator has provided the following information:&lt;br /&gt;
--------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
This is an &amp;quot;Imbued Shroud,&amp;quot; and it contains a giantwoman poet, with an melancholy expression on her face.&lt;br /&gt;
&lt;br /&gt;
The spirit can NOT be changed or altered in any way.&lt;br /&gt;
&lt;br /&gt;
The whispers from the spirit contained within your shroud currently have a chance of being heard by others in the same room.  To toggle this off, RUB your shroud.&lt;br /&gt;
&lt;br /&gt;
The spirit can occasionally be glimpsed by others when the shroud is worn and will WHISPER things to the wearer, and at higher unlock tiers those whispers can be heard by others in the room.  When fully unlocked, this shadowy black shroud has the ability to unleash a wave attack a certain number of times per day.&lt;br /&gt;
&lt;br /&gt;
Alteration Information:&lt;br /&gt;
&lt;br /&gt;
This shadowy black shroud must remain a &amp;quot;shroud&amp;quot; and must always remain a cloth garment of very high quality, thus nothing even remotely tattered, torn, shabby, ragged, stained, etc.  Aside from that, there are no restrictions.  The shroud can handle both long and show descriptions with no trouble.&lt;br /&gt;
&lt;br /&gt;
This shroud is currently Tier 4 out of a maximum of 4 Tiers.&lt;br /&gt;
&lt;br /&gt;
This shroud has the following actions available: WEAR, REMOVE, PULL, PUSH, RUB, SMELL, TWIST, and SHAKE.&lt;br /&gt;
&lt;br /&gt;
At this Tier, the shroud has Spirit Shriek unlocked.&lt;br /&gt;
&lt;br /&gt;
This shroud currently has 1 uses of Spirit Shriek left.&lt;br /&gt;
This shroud refills to its maximum of 1 uses of Spirit Shriek every day.&lt;br /&gt;
This shroud is NOT unlocked for Greater Spirit Shriek.&lt;br /&gt;
&lt;br /&gt;
This shroud is restricted, and can only be worn by a Sorcerer.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
You can tell that the shroud is as light as it can get and that its pockets could not possibly get any deeper.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Neckworn container which holds one very small item (increasing with each tier unlocked), inhabited by a spirit which will occasionally whisper to the wearer. The spirit contained within each shroud has a chance to be glimpsed by others from time to time, appearing between features and tattoos. In addition, the whispers of the spirit will occasionally be heard by those in the same room as the wearer. The odds for both of these go up as the shroud is unlocked to higher tiers.&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Wear&lt;br /&gt;
| You carefully layer your blue dimity shroud over your neckline, feeling its soft folds settle in against your skin.  As you do, you catch the faintest echo of a quiet whisper at the edge of your hearing.&lt;br /&gt;
| XXX gently layers his blue dimity shroud over his neckline, his fingers lingering momentarily against its soft fabric.  As he does, for the briefest moment a &amp;lt;tone&amp;gt; expression flickers across his face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Remove&lt;br /&gt;
| You carefully remove your blue dimity shroud, feeling the soft fabric moving against your fingers.  As you do, you catch the briefest glimpse of a human thief, his wary expression clear for a heartbeat before the vision fades completely.&lt;br /&gt;
| XXX carefully removes his blue dimity shroud, his expression &amp;lt;expression&amp;gt;.  As he does, the air directly in front of him shimmers for a brief moment, and his eyes are locked on the effect until it fades away completely.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot;|Pull&lt;br /&gt;
| You gently lift a fold of your blue dimity shroud up over your head, feeling its soft material against your ears.  Between the gentle rustles of the cloth settling into place, you catch the barest hint of a quiet whisper.&lt;br /&gt;
| XXX gently lifts a fold of his blue dimity shroud up over his head.  As it settles into place, a slightly &amp;lt;tone&amp;gt; expression creeps across his face for a heartbeat, then vanishes.  He leans forward slightly and allows the blue dimity shroud to fall forward and conceal his features.&lt;br /&gt;
|-&lt;br /&gt;
| You carefully grasp the edges of your blue dimity shroud and pull it a little lower over your face.&lt;br /&gt;
| XXX carefully grasps the edges of his blue dimity shroud and pulls it a little lower over his face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot;|Push&lt;br /&gt;
| You gently lift the folds of your blue dimity shroud away from your face, allowing it to settle back around your neck.  As the fabric slides across your ears, you catch the slightest hint of a quiet whisper.  You feel a slight &amp;lt;tone&amp;gt; expression flicker across your face as the shroud is pulled away.&lt;br /&gt;
| XXX gently lifts the folds of his blue dimity shroud away from his face, allowing it to settle back around his neck.  As the shroud is pulled away, a slightly &amp;lt;tone&amp;gt; expression flickers across his face as his features come fully back into view.&lt;br /&gt;
|-&lt;br /&gt;
| You run your fingers along the soft folds of your blue dimity shroud, bunching it up slightly and feeling the finely woven texture against the skin of your neck.&lt;br /&gt;
| XXX runs his fingers along his blue dimity shroud, bunching it up slightly and pressing it against his neck.  As he does, a slightly &amp;lt;tone&amp;gt; expression flickers across his face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Rub&amp;lt;br&amp;gt;(toggle off)&lt;br /&gt;
| You run the palms of your hand slowly across the fabric of your blue dimity shroud, noting its flawless texture.  As if from a great distance, you hear the barest whisper of a quiet voice, though it fades immediately.&lt;br /&gt;
| XXX runs the palm of his hand slowly across the fabric of his blue dimity shroud.  For the briefest of moments, a &amp;lt;tone&amp;gt; expression flickers across his face, but it fades immediately.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Shake&amp;lt;br&amp;gt;(toggle on)&lt;br /&gt;
| You carefully grasp the edges of the your blue dimity shroud and give it a gentle shake, feeling the folds of the fabric move against your skin.  For just a moment, you catch a glimpse of a silhouetted human, his expression wary, but the vision fades after the barest of heartbeats.&lt;br /&gt;
| XXX carefully grasps the edges of his blue dimity shroud and gives it a gentle shake.  XXX blinks once, his gaze becoming momentarily unfocused, but he recovers quickly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Increased capacity to two items.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Smell&lt;br /&gt;
| You carefully grasp one edge of your shroud and lift it to your nose, inhaling deeply.  As you do, your vision swims slightly, and you feel a chill creep over you.  You shudder slightly as you let the shroud fall back into place.&lt;br /&gt;
| XXX carefully grasps one edge of his blue dimity shroud, lifting it to his nose and inhaling deeply.  As he does, his face contorts slightly into a &amp;lt;tone&amp;gt; expression, but it dissipates as he shudders slightly and allows the edge of the shroud to fall back into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Twist&lt;br /&gt;
| You idly grasp one end of your shroud and twist it slowly around your forefinger.  As you do, a cold sensation settles over you, and you shift involuntarily, letting the shroud fall free once more.&lt;br /&gt;
| XXX idly grasps one end of his shroud and twists it around his forefinger.  As he does, the hint of a &amp;lt;tone&amp;gt; expression dances across his face, and he shifts slightly, letting the shroud fall free once more.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Increased capacity, unlocks +3 enhancive to the unlocking profession&#039;s secondary stat (see table below) and attunes the shroud to that profession. Adds additional messaging when others catch sight of the spirit. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Increased capacity to twenty pounds and five items, unlocks the Spirit Shriek ability, and unlocks +3 enhancive to the profession&#039;s primary stat.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Shriek&lt;br /&gt;
| You pull a fold of your shroud across your mouth and draw in a long breath.  As you do, you hear a quiet voice whispering in your ear.  The whispers grow suddenly louder, and you feel the breath being forcibly ejected from your lungs in a discordant, ululating shriek!&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Enhancives by Profession===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Profession&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|T3&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|T4&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Warrior&lt;br /&gt;
| CON&lt;br /&gt;
| STR&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Rogue&lt;br /&gt;
| AGI&lt;br /&gt;
| DEX&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Wizard&lt;br /&gt;
| AUR&lt;br /&gt;
| LOG&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Cleric&lt;br /&gt;
| INT&lt;br /&gt;
| WIS&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Empath&lt;br /&gt;
| INF&lt;br /&gt;
| WIS&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Sorcerer&lt;br /&gt;
| AUR&lt;br /&gt;
| WIS&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Ranger&lt;br /&gt;
| INT&lt;br /&gt;
| DEX&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Bard&lt;br /&gt;
| INF&lt;br /&gt;
| AUR&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Monk&lt;br /&gt;
| AGI&lt;br /&gt;
| STR&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Paladin&lt;br /&gt;
| WIS&lt;br /&gt;
| STR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Untiered Unlocks===&lt;br /&gt;
* The x/day T4 [[Elemental Wave (410)|Spirit Shriek]] ability can be unlocked for up to 10x/day uses.&lt;br /&gt;
* The T4 [[Major Elemental Wave (435)|Greater Spirit Shriek]] ability can be unlocked to replace the Spirit Shriek ability.&lt;br /&gt;
* Feature concealer.&lt;br /&gt;
&lt;br /&gt;
===Special Rules===&lt;br /&gt;
* The enhancive is set at the time of the Tier 3 unlock, based on the profession of the individual holding the shroud when the certificate is used.  From there, only someone of the same profession will be able to unlock Tier 4, or wear/use the shroud.  This information can be seen in ANALYZE.&lt;br /&gt;
* You can only wear one Shroud at a time, and they are functional equipment.&lt;br /&gt;
* At T1 and T2, when the spirit is glimpsed, they are stationary.  At T3/T4, the spirit is emoting in some fashion when it&#039;s glimpsed.&lt;br /&gt;
* The whispers can be turned off for the room, but never for the wearer. Whispers to the room will adhere to the &amp;quot;No Ambient&amp;quot; flag setting, allowing players to opt out of seeing them at the same time as other ambients.&lt;br /&gt;
* Both T3 and T4 enhancives are +3 to stat. T4 does not affect T3&#039;s enhancive. The enhancives are charge-based, and have roughly 25% of a Premium Enhancive&#039;s number of charges.&lt;br /&gt;
* Spirit Shriek uses reset at midnight, EST, and there is no cooldown on their use. The functionality closely mirrors Elemental Wave (410), and you can reliably use that as a comparison for what Spirit Shriek would affect.  Greater Spirit Shriek is akin to Major Elemental Wave (435).&lt;br /&gt;
* The spirits do not have proper names (like Bill, or John, or Anderson, or Keanu).&lt;br /&gt;
* Custom spirits will let you choose: Race, Profession/Archetype, Gender, Speaking Tone, Expression, Messaging for when someone glimpses the spirit, 9 individual whispers.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[/Spirits|Spirit messaging (spoilers)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= Feature altering&amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Container&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Shroud&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= Additional line&amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Spirit&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= Permanent&amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Profession&amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= Elemental Wave (410)&amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2= Major Elemental Wave (435)&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= Yes&amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Capacity determined by tier&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= WEAR&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= REMOVE&lt;br /&gt;
|verb3= PULL&lt;br /&gt;
|verb4= PUSH&lt;br /&gt;
|verb5= RUB&lt;br /&gt;
|verb6= TWIST&lt;br /&gt;
|verb7= SHAKE&lt;br /&gt;
|verb8= SHRIEK&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Imbued_Shroud&amp;diff=255909</id>
		<title>Imbued Shroud</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Imbued_Shroud&amp;diff=255909"/>
		<updated>2026-04-11T02:40:14Z</updated>

		<summary type="html">&lt;p&gt;MORNE: clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Imbued Shrouds&#039;&#039;&#039; were initially released during [[Rumor Woods|June 2021 Rumor Woods]] and sold at [[RWShop:The Spirits Within|The Spirits Within]].  The concept was designed and delivered by [[User:GS4-QUILIC|GM Quilic]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
Below is the T4 {{boldmono|ANALYZE}} for the Imbued Shrouds, unlocked by a [[Sorcerer]] in this example (but all other classes can unlock them, sa well):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your shadowy black shroud and sense that the creator has provided the following information:&lt;br /&gt;
--------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
This is an &amp;quot;Imbued Shroud,&amp;quot; and it contains a giantwoman poet, with an melancholy expression on her face.&lt;br /&gt;
&lt;br /&gt;
The spirit can NOT be changed or altered in any way.&lt;br /&gt;
&lt;br /&gt;
The whispers from the spirit contained within your shroud currently have a chance of being heard by others in the same room.  To toggle this off, RUB your shroud.&lt;br /&gt;
&lt;br /&gt;
The spirit can occasionally be glimpsed by others when the shroud is worn and will WHISPER things to the wearer, and at higher unlock tiers those whispers can be heard by others in the room.  When fully unlocked, this shadowy black shroud has the ability to unleash a wave attack a certain number of times per day.&lt;br /&gt;
&lt;br /&gt;
Alteration Information:&lt;br /&gt;
&lt;br /&gt;
This shadowy black shroud must remain a &amp;quot;shroud&amp;quot; and must always remain a cloth garment of very high quality, thus nothing even remotely tattered, torn, shabby, ragged, stained, etc.  Aside from that, there are no restrictions.  The shroud can handle both long and show descriptions with no trouble.&lt;br /&gt;
&lt;br /&gt;
This shroud is currently Tier 4 out of a maximum of 4 Tiers.&lt;br /&gt;
&lt;br /&gt;
This shroud has the following actions available: WEAR, REMOVE, PULL, PUSH, RUB, SMELL, TWIST, and SHAKE.&lt;br /&gt;
&lt;br /&gt;
At this Tier, the shroud has Spirit Shriek unlocked.&lt;br /&gt;
&lt;br /&gt;
This shroud currently has 1 uses of Spirit Shriek left.&lt;br /&gt;
This shroud refills to its maximum of 1 uses of Spirit Shriek every day.&lt;br /&gt;
This shroud is NOT unlocked for Greater Spirit Shriek.&lt;br /&gt;
&lt;br /&gt;
This shroud is restricted, and can only be worn by a Sorcerer.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
You can tell that the shroud is as light as it can get and that its pockets could not possibly get any deeper.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Neckworn container which holds one very small item (increasing with each tier unlocked), inhabited by a spirit which will occasionally whisper to the wearer. The spirit contained within each shroud has a chance to be glimpsed by others from time to time, appearing between features and tattoos. In addition, the whispers of the spirit will occasionally be heard by those in the same room as the wearer. The odds for both of these go up as the shroud is unlocked to higher tiers.&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Wear&lt;br /&gt;
| You carefully layer your blue dimity shroud over your neckline, feeling its soft folds settle in against your skin.  As you do, you catch the faintest echo of a quiet whisper at the edge of your hearing.&lt;br /&gt;
| XXX gently layers his blue dimity shroud over his neckline, his fingers lingering momentarily against its soft fabric.  As he does, for the briefest moment a &amp;lt;tone&amp;gt; expression flickers across his face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Remove&lt;br /&gt;
| You carefully remove your blue dimity shroud, feeling the soft fabric moving against your fingers.  As you do, you catch the briefest glimpse of a human thief, his wary expression clear for a heartbeat before the vision fades completely.&lt;br /&gt;
| XXX carefully removes his blue dimity shroud, his expression &amp;lt;expression&amp;gt;.  As he does, the air directly in front of him shimmers for a brief moment, and his eyes are locked on the effect until it fades away completely.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot;|Pull&lt;br /&gt;
| You gently lift a fold of your blue dimity shroud up over your head, feeling its soft material against your ears.  Between the gentle rustles of the cloth settling into place, you catch the barest hint of a quiet whisper.&lt;br /&gt;
| XXX gently lifts a fold of his blue dimity shroud up over his head.  As it settles into place, a slightly &amp;lt;tone&amp;gt; expression creeps across his face for a heartbeat, then vanishes.  He leans forward slightly and allows the blue dimity shroud to fall forward and conceal his features.&lt;br /&gt;
|-&lt;br /&gt;
| You carefully grasp the edges of your blue dimity shroud and pull it a little lower over your face.&lt;br /&gt;
| XXX carefully grasps the edges of his blue dimity shroud and pulls it a little lower over his face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot;|Push&lt;br /&gt;
| You gently lift the folds of your blue dimity shroud away from your face, allowing it to settle back around your neck.  As the fabric slides across your ears, you catch the slightest hint of a quiet whisper.  You feel a slight &amp;lt;tone&amp;gt; expression flicker across your face as the shroud is pulled away.&lt;br /&gt;
| XXX gently lifts the folds of his blue dimity shroud away from his face, allowing it to settle back around his neck.  As the shroud is pulled away, a slightly &amp;lt;tone&amp;gt; expression flickers across his face as his features come fully back into view.&lt;br /&gt;
|-&lt;br /&gt;
| You run your fingers along the soft folds of your blue dimity shroud, bunching it up slightly and feeling the finely woven texture against the skin of your neck.&lt;br /&gt;
| XXX runs his fingers along his blue dimity shroud, bunching it up slightly and pressing it against his neck.  As he does, a slightly &amp;lt;tone&amp;gt; expression flickers across his face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Rub&amp;lt;br&amp;gt;(toggle off)&lt;br /&gt;
| You run the palms of your hand slowly across the fabric of your blue dimity shroud, noting its flawless texture.  As if from a great distance, you hear the barest whisper of a quiet voice, though it fades immediately.&lt;br /&gt;
| XXX runs the palm of his hand slowly across the fabric of his blue dimity shroud.  For the briefest of moments, a &amp;lt;tone&amp;gt; expression flickers across his face, but it fades immediately.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Shake&amp;lt;br&amp;gt;(toggle on)&lt;br /&gt;
| You carefully grasp the edges of the your blue dimity shroud and give it a gentle shake, feeling the folds of the fabric move against your skin.  For just a moment, you catch a glimpse of a silhouetted human, his expression wary, but the vision fades after the barest of heartbeats.&lt;br /&gt;
| XXX carefully grasps the edges of his blue dimity shroud and gives it a gentle shake.  XXX blinks once, his gaze becoming momentarily unfocused, but he recovers quickly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Increased capacity to two items.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Smell&lt;br /&gt;
| You carefully grasp one edge of your shroud and lift it to your nose, inhaling deeply.  As you do, your vision swims slightly, and you feel a chill creep over you.  You shudder slightly as you let the shroud fall back into place.&lt;br /&gt;
| XXX carefully grasps one edge of his blue dimity shroud, lifting it to his nose and inhaling deeply.  As he does, his face contorts slightly into a &amp;lt;tone&amp;gt; expression, but it dissipates as he shudders slightly and allows the edge of the shroud to fall back into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Twist&lt;br /&gt;
| You idly grasp one end of your shroud and twist it slowly around your forefinger.  As you do, a cold sensation settles over you, and you shift involuntarily, letting the shroud fall free once more.&lt;br /&gt;
| XXX idly grasps one end of his shroud and twists it around his forefinger.  As he does, the hint of a &amp;lt;tone&amp;gt; expression dances across his face, and he shifts slightly, letting the shroud fall free once more.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Increased capacity, unlocks +3 enhancive to the unlocking profession&#039;s secondary stat (see table below) and attunes the shroud to that profession. Adds additional messaging when others catch sight of the spirit. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Increased capacity to twenty pounds and five items, unlocks the Spirit Shriek ability, and unlocks +3 enhancive to the profession&#039;s primary stat.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Shriek&lt;br /&gt;
| You pull a fold of your shroud across your mouth and draw in a long breath.  As you do, you hear a quiet voice whispering in your ear.  The whispers grow suddenly louder, and you feel the breath being forcibly ejected from your lungs in a discordant, ululating shriek!&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Enhancives by Profession===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Profession&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|T3&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|T4&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Warrior&lt;br /&gt;
| CON&lt;br /&gt;
| STR&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Rogue&lt;br /&gt;
| AGI&lt;br /&gt;
| DEX&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Wizard&lt;br /&gt;
| AUR&lt;br /&gt;
| LOG&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Cleric&lt;br /&gt;
| INT&lt;br /&gt;
| WIS&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Empath&lt;br /&gt;
| INF&lt;br /&gt;
| WIS&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Sorcerer&lt;br /&gt;
| AUR&lt;br /&gt;
| WIS&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Ranger&lt;br /&gt;
| INT&lt;br /&gt;
| DEX&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Bard&lt;br /&gt;
| INF&lt;br /&gt;
| AUR&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Monk&lt;br /&gt;
| AGI&lt;br /&gt;
| STR&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Paladin&lt;br /&gt;
| WIS&lt;br /&gt;
| STR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Untiered Unlocks===&lt;br /&gt;
* The x/day T4 [[Elemental Wave (410)|Spirit Shriek]] ability can be unlocked for up to 10x/day uses.&lt;br /&gt;
* The T4 [[Major Elemental Wave (435)|Greater Spirit Shriek]] ability can be unlocked to replace the Spirit Shriek ability.&lt;br /&gt;
* Feature concealer.&lt;br /&gt;
&lt;br /&gt;
===Special Rules===&lt;br /&gt;
* The enhancive is set at the time of the Tier 3 unlock, based on the profession of the individual holding the shroud when the certificate is used.  From there, only someone of the same profession will be able to unlock Tier 4, or wear/use the shroud.  This information can be seen in ANALYZE.&lt;br /&gt;
* You can only wear one Shroud at a time, and they are functional equipment.&lt;br /&gt;
* At T1 and T2, when the spirit is glimpsed, they are stationary.  At T3/T4, the spirit is emoting in some fashion when it&#039;s glimpsed.&lt;br /&gt;
* The whispers can be turned off for the room, but never for the wearer. Whispers to the room will adhere to the &amp;quot;No Ambient&amp;quot; flag setting, allowing players to opt out of seeing them at the same time as other ambients.&lt;br /&gt;
* Both T3 and T4 enhancives are +3 to stat. T4 does not affect T3&#039;s enhancive. The enhancives are charge-based, and have roughly 25% of a Premium Enhancive&#039;s number of charges.&lt;br /&gt;
* Spirit Shriek uses reset at midnight, EST, and there is no cooldown on their use. The functionality closely mirrors Elemental Wave (410), and you can reliably use that as a comparison for what Spirit Shriek would affect.  Greater Spirit Shriek is akin to Major Elemental Wave (435).&lt;br /&gt;
* The spirits do not have proper names (like Bill, or John, or Anderson, or Keanu).&lt;br /&gt;
* Custom spirits will let you choose: Race, Profession/Archetype, Gender, Speaking Tone, Expression, Messaging for when someone glimpses the spirit, 9 individual whispers.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[/Spirits|Spirit messaging (spoilers)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= Feature altering&amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Container&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Shroud&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= Additional line&amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Spirit&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= Permanent&amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Profession&amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= Elemental Wave (410)&amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2= Major Elemental Wave (435)&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= Yes&amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Capacity determined by tier&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= WEAR&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= REMOVE&lt;br /&gt;
|verb3= PULL&lt;br /&gt;
|verb4= PUSH&lt;br /&gt;
|verb5= RUB&lt;br /&gt;
|verb6= TWIST&lt;br /&gt;
|verb7= SHAKE&lt;br /&gt;
|verb8= SHRIEK&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sigil_Staff&amp;diff=255464</id>
		<title>Sigil Staff</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sigil_Staff&amp;diff=255464"/>
		<updated>2026-04-05T23:48:53Z</updated>

		<summary type="html">&lt;p&gt;MORNE: changed &amp;quot;staff-of-Lumnis&amp;quot; to &amp;quot;runestaff&amp;quot; to make it less confusing for players new to Sigil Staves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Sigil Staff&#039;&#039;&#039; was released at [[Duskruin Arena]] in December 2018 at [[BVShop:Sigil_Shop | Sigil Shop]] by [[User:GS4-ESTILD|GameMaster Estild]]. The staff had been teased previous to this on the official forums and one was in the 2018 [[Ebon Gate]] feeder. Sigil Staves are part of the 3-piece Sigil Set, along with [[Mana-Infused Armor]] and [[Dramatic Drapery|Dramatic Draperies]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Off the shelf, the Sigil Staff has zesty verbs and no special abilities by itself. When paired with [[Mana-Infused Armor]] or a [[Dramatic Drapery]] of any tier, it has a chance to trigger an [[Standard_maneuver_roll#SMR_v2|SMRv2]] based &#039;&#039;&#039;Sigil of Binding&#039;&#039;&#039; rooting effect.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the faewood runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a tier 1 Sigil Staff.&lt;br /&gt;
&lt;br /&gt;
Tier&lt;br /&gt;
1: a standard runestaff with some special messaging&lt;br /&gt;
&lt;br /&gt;
Unlocked verbs: draw, hug, point, spin, touch&lt;br /&gt;
&lt;br /&gt;
The runestaff can have &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;the color or quality of its sigils and magic effects&#039;&#039;&#039;&amp;lt;/span&amp;gt; customized with a descriptive word or phrase. Various messaging will include this custom setting.&lt;br /&gt;
&lt;br /&gt;
The current setting is: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;pale&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Messaging using this custom setting must make sense in the following context examples:&lt;br /&gt;
a/an [adjective] sigil [adjective] energy/sparks/tendrils/haze&lt;br /&gt;
&lt;br /&gt;
Customization should remain simple, nothing so complex as to require a comma.&lt;br /&gt;
Examples of functional customization choices: pale, dark, bright, shadowy, fiery, blue-green, coruscating violet, silver and gold&lt;br /&gt;
Examples of nonfunctional customization choices: shapes, anything that is not an adjective, anything lengthy enough to require a comma for grammatical purposes&lt;br /&gt;
Try to keep it to three words or less, and if three words, see prior rules. (&#039;silver and gold&#039; works, &#039;red, blue, and green&#039; does not because of sentence structures, &#039;incandescent viridian and gold-speckled cerulean&#039; is long enough to be cumbersome)&lt;br /&gt;
When in doubt, use a distinct color.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;random runes&#039;&#039;&#039;&amp;lt;/span&amp;gt; that are displayed when the runestaff is spun can also be customized to any list of words.&lt;br /&gt;
&lt;br /&gt;
The current setting is: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;luck,sunburst,celestial,forest,glacier,will-o-wisp,fire,water,earth,air,lorae&#039;tyr,shien&#039;tyr,grik&#039;tyr&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the faewood runestaff for you.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET&lt;br /&gt;
| You remove a sigil-carved glowbark runestaff from in your runestaff sling. At your touch, a number of sigils worked into its grain take on a faint luminescence.&lt;br /&gt;
| XXX removes a sigil-carved glowbark runestaff from in &amp;lt;his/her&amp;gt; runestaff sling. At &amp;lt;his/her&amp;gt; touch, a number of sigils worked into its grain take on a faint luminescence.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DRAW&lt;br /&gt;
| You focus intently and begin a precisely ordered series of hand motions. Threads of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy scribe themselves on the air before you, forming concentric geometric shapes bordered by dense lines of runes. With your final gesture, an arcane sigil bursts into being at the center of the elaborate pattern.&amp;lt;br&amp;gt;After a moment&#039;s scrutiny, you flick your fingers and allow the construct to disperse.&lt;br /&gt;
| XXX&#039;s eyes narrow with concentration, and &amp;lt;he/she&amp;gt; begins a precisely ordered series of hand motions. Threads of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy scribe themselves on the air before &amp;lt;him/her&amp;gt;, forming concentric geometric shapes bordered by dense lines of runes. At &amp;lt;his/her&amp;gt; final gesture, an arcane sigil bursts into being at the center of the elaborate pattern.&amp;lt;br&amp;gt;After a moment&#039;s scrutiny, &amp;lt;person&amp;gt; flicks &amp;lt;his/her&amp;gt; fingers, and the lines of the pattern dissolve, leaving nothing but a fading afterimage.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
| You draw your glowback runestaff in close. Its myriad arcane sigils intensify for a moment, casting a &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; veil across your vision.&lt;br /&gt;
| XXX draws &amp;lt;his/her&amp;gt; staff in close. Its myriad arcane sigils intensify for a moment, casting a &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; veil across &amp;lt;his/her&amp;gt; vision.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
| You point your glowbark runestaff at nothing in particular. Ribbons of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy briefly curl away from the sigils gleaming within its surface.&lt;br /&gt;
| XXX angles &amp;lt;his/her&amp;gt; glowbark runestaff to one side. Ribbons of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy briefly curl away from the sigils gleaming within its surface.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| You narrow your eyes and point your glowbark runestaff at YYY. Ribbons of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy unwind from the sigils gleaming within its surface and coil about &amp;lt;him/her&amp;gt; before snapping back to their origin.&lt;br /&gt;
| With narrowed eyes, XXX points &amp;lt;his/her&amp;gt; glowbark runestaff at YYY. Ribbons of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy unwind from the sigils gleaming within its surface and coil about it before snapping back to their origin.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You slowly rotate your glowbark runestaff between your flattened palms. Crackling &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; filaments spin out from its surface, intertwining and forming a spiraling array of &#039;&#039;&amp;lt;random rune&amp;gt;&#039;&#039; runes. The runes flash briefly, then disperse.&lt;br /&gt;
| XXX slowly rotates&amp;lt;his/her&amp;gt; glowbark runestaff between flattened palms. Crackling &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; filaments spin out from its surface, intertwining and forming a spiraling array of &#039;&#039;&amp;lt;random rune&amp;gt;&#039;&#039; runes. The runes flash briefly, then disperse.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
| Lost in thought, you absently stroke the grain of your glowbark runestaff, and &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy trails follow in the wake of your fingertips.&lt;br /&gt;
| Glimmers of radiance follow the paths of XXX&#039;s fingertips as &amp;lt;he/she&amp;gt; absently strokes the grain of &amp;lt;his/her&amp;gt; glowbark runestaff, and &amp;lt;color&amp;gt; energy trails follow in the wake of &amp;lt;his/her&amp;gt; fingertips.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Parrying an attack&lt;br /&gt;
| A complex pattern of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy flashes briefly into existence between you and &amp;lt;target&amp;gt;, deflecting the assault entirely.&lt;br /&gt;
| A complex pattern of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy flashes briefly into existence between XXX and &amp;lt;target&amp;gt;, deflecting the assault entirely.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, spells can be {{boldmono|TRANSFER}}red from scrolls onto the runestaff.  The number of spells the runestaff can hold are unlocked separately (up to 6 spells total).  Sigil Staves will no longer lock scrolls when transferring a spell from the scroll. Instead, it will now reduce the value of the scroll, which controls how many times it can be infused. It reduces it the same amount as if you had manually invoked each charge to remove the spell from the scroll. Overall, the goal is to make Sigil Staves neutral when it comes to [[Scroll Infusion (714)]], offering no disadvantage or advantage. There is also a +25 bonus to the activation check when invoking a spell from a Sigil Staff and spells invoked from a Sigil Staff receive a +15 AS/+10 CS bonus when cast. When a person transfers spells from a scroll to the sigil staff, it combines the charges of the spell already on the staff up to 40 charges. Any charges past 40 are put into a new slot on the staff if one is available. For [[Scroll#Self-knowledge_scroll|Self-Knowledge Scrolls]], this results in a higher duration for the scroll effect.&lt;br /&gt;
&lt;br /&gt;
At this tier, Sigil Staves acquire a scripted dispel flare (which does not take up the [[Item properties|Cat B script slot]]) that triggers before a spell attack resolves and dispels up to one spell. If there aren&#039;t any active spells on the target, the target could now be subject to [[Standard_maneuver_roll#SMR_v2|SMRv2]]-based [[Disruption_critical_table|disruption]] damage. This SMRv2-based skill check is formulated with a baseline effectiveness wherein the user is expected to be trained 1x in [[Magic Item Use]]. This was previously not available until tier three, but was updated to also occur at tier two. The dispel flare is slightly stronger than standard dispel flare damage and scales with the tier (per APM Estild)&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INVOKE &amp;lt;spell&amp;gt; &amp;lt;staff&amp;gt;&amp;lt;br&amp;gt;CAST&lt;br /&gt;
| Holding your glowbark runestaff before you, you focus intently on the &amp;lt;spell name&amp;gt; sigil illuminated within its grain. In response to your murmured invocation, the sigil&#039;s power blazes forth in trails of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy and surges into you!&lt;br /&gt;
| Holding &amp;lt;his/her&amp;gt; glowbark runestaff before &amp;lt;himself/herself&amp;gt;, XXX focus intently on a sigil illuminated within its grain. In response to &amp;lt;his/her&amp;gt; murmured invocation, the sigil&#039;s power blazes forth in trails of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy and surges into &amp;lt;him/her&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&lt;br /&gt;
| You focus on your glowbark runestaff and notice brightly burning sigils corresponding to these spells:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;spell list&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TRANSFER &amp;lt;spell&amp;gt; &amp;lt;staff&amp;gt;&lt;br /&gt;
| Murmuring a precise incantation, you focus your concentration on the &amp;lt;spell&amp;gt; spell scribed on your &amp;lt;scroll&amp;gt;. The arcane symbols flicker and fade from the &amp;lt;scroll&amp;gt; entirely before flaring to life as a &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; sigil on your glowbark runestaff.&lt;br /&gt;
| Murmuring a precise incantation, XXX focuses &amp;lt;his/her&amp;gt; concentration on a spell scribed on &amp;lt;his/her&amp;gt; &amp;lt;scroll&amp;gt;. The arcane symbols flicker and fade from the &amp;lt;scroll&amp;gt; entirely before flaring to life as a &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; sigil on &amp;lt;his/her&amp;gt; glowbark runestaff.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the staff can be {{boldmono|[[WAVE (verb)|WAVE]]}}d at a target to dispel 1-3 spells (requires 500 mana to have been spent casting spells to fuel the ability and has a 5 minute cooldown) and adds special {{boldmono|[[LOOK (verb)|LOOK]]}} messaging. The scripted dispel flare that became active at Tier 2 can now affect up to 2 spells (1d2).&lt;br /&gt;
&lt;br /&gt;
The following line will appear when you &#039;&#039;&#039;LOOK&#039;&#039;&#039; at a character holding a staff:&amp;lt;br&amp;gt;&lt;br /&gt;
A slowly rotating ring of sigils encircles each of &amp;lt;his/her&amp;gt; hands, scribed on the air in &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy.&lt;br /&gt;
&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&amp;lt;br&amp;gt;(dispel ready)&lt;br /&gt;
| You notice 1 sigil more pronounced than the others along the runestaff: a brightly glowing sigil with bands of concentric geometry.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| A decisive gesture sets sigils all along your glowbark runestaff ablaze. Tendrils of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy lash out at &amp;lt;target&amp;gt; and cage it within bands of concentric geometry that constrict as one, shattering upon impact!&lt;br /&gt;
| A decisive gesture sets sigils all along XXX&#039;s glowbark runestaff ablaze. Tendrils of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy lash out at &amp;lt;target&amp;gt; and cage it within bands of concentric geometry that constrict as one, shattering upon impact!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the staff can be {{boldmono|[[RAISE (verb)|RAISE]]}}d to lower the mana cost of all spells by 50% for 30 seconds or 10 casts (requires 5000 mana to have been spent casting spells to fuel the ability and has a 60 minute cooldown) and adds ambient messaging. The scripted dispel flare that became active at Tier 2 can now affect up to 3 spells (1d3).&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&amp;lt;br&amp;gt;(ready for RAISE)&lt;br /&gt;
| You notice 1 sigil more pronounced than the others along the runestaff: a sigil emitting pale sparks that shimmer in and out of existence.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&amp;lt;br&amp;gt;(turn on ambients)&lt;br /&gt;
| With a subtle gesture, you release the energies coursing through your glowbark runestaff from their bindings, allowing them to surge and flow as their nature dictates.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&amp;lt;br&amp;gt;(turn off ambients)&lt;br /&gt;
| With a subtle gesture, you bind the energies coursing through your glowbark runestaff to quiescence.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
| You raise your glowbark runestaff high! &#039;&#039;&amp;lt;Color&amp;gt;&#039;&#039; sparks jitter along its grain as sigils flare to life one after the other. Sharp lines of energy pulse in the air around you, the swift shifting of their patterns a dizzying yet curiously regimented dance. So invoked, the arcane energies continue to visibly flow about you even after you lower your runestaff.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The patterns of shifting, &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy surrounding you flicker and fade away.&lt;br /&gt;
| XXX raises &amp;lt;his/her&amp;gt; glowbark runestaff high! XXX sparks jitter along its grain as sigils flare to life one after the other. Sharp lines of energy pulse in the air around &amp;lt;him/her&amp;gt;, the swift shifting of their patterns a dizzying yet curiously regimented dance. So invoked, the arcane energies continue to visibly flow about XXX even after &amp;lt;he/she&amp;gt; lowers &amp;lt;his/her&amp;gt; runestaff.&amp;lt;Br&amp;gt;&amp;lt;br&amp;gt;The patterns of shifting, XXX energy surrounding &amp;lt;Person&amp;gt; flicker and fade away.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Casting while RAISE active&lt;br /&gt;
| The shifting energy surrounding you clarifies the pattern of your spell.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE (during cooldown)&lt;br /&gt;
| &#039;&#039;(Insufficient mana used thus far for offensive spells:)&#039;&#039;&lt;br /&gt;
The sigils on your fireleaf staff flicker briefly, lacking the energy required to augment your mana consumption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Mana has been used but the one hour cooldown has not yet expired:)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wait 1092 sec.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 5&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the staff unlocks the ability for the runestaff to multicast (repeat the last cast spell) as a standard flare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 713&lt;br /&gt;
You trace an intricate sign that contorts in the air while forcefully invoking Balefire...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast at rat&lt;br /&gt;
You gesture at a small black rat.&lt;br /&gt;
You hurl a ball of greenish-black flame at a small black rat!&lt;br /&gt;
  AS: +417 vs DS: +204 with AvD: +12 + d100 roll: +14 = +239&lt;br /&gt;
   ... and hit for 56 points of damage!&lt;br /&gt;
   Superheated arc of plasma traces blackened path across the black rat&#039;s belly!&lt;br /&gt;
   The black rat is stunned!&lt;br /&gt;
The ball of greenish-black flame strikes a small black rat, blossoming into a much larger sphere of flame upon impact.&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Pinpoint strike sears the black rat&#039;s chest.&lt;br /&gt;
&lt;br /&gt;
 ** Numerous sigils along your glowbark runestaff abruptly flare to brilliance!  &amp;lt;Color&amp;gt; energy surges from each, twining into an echo of your last spell... **&lt;br /&gt;
&lt;br /&gt;
You hurl a ball of greenish-black flame at a small black rat!&lt;br /&gt;
  AS: +417 vs DS: +184 with AvD: +12 + d100 roll: +56 = +301&lt;br /&gt;
   ... and hit for 74 points of damage!&lt;br /&gt;
   Intense arc of energy flays the black rat&#039;s arm to the bone!&lt;br /&gt;
The black rat shrieks as it slumps to the ground and licks at its wounded right foreleg.&lt;br /&gt;
The ball of greenish-black flame strikes a small black rat, blossoming into a much larger sphere of flame upon impact.&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Insignificant burns to the black rat&#039;s neck.&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your rune staff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a tier 5 Sigil Staff.&lt;br /&gt;
&lt;br /&gt;
Tier&lt;br /&gt;
  1: a standard staff with some special messaging&lt;br /&gt;
  2: has dispel flares up to 1 spell and allows spells to be TRANSFERred from scrolls onto itself, number of spells the staff can hold are unlocked separately (up to 6 spells), currently holds 6 spells&lt;br /&gt;
  3: dispel flares include up to 2 spells and cause disruption damage if no spells are active, can be WAVEd at a target to dispel 1-3 spells (requires 500 mana to have been spent casting spells to fuel the ability and has a 5 minute cooldown), and adds special LOOK messaging&lt;br /&gt;
  4: dispel flares include up to 3 spells, can be RAISEd to lower the mana cost of all spells by 50% for 30 seconds or 10 casts (requires 5000 mana to have been spent casting spells to fuel the ability and has a 60 minute cooldown), and adds ambient messaging&lt;br /&gt;
  5: unlocks the ability for the staff to multi-cast (repeat the last cast spell) as a standard flare&lt;br /&gt;
&lt;br /&gt;
Unlocked verbs: draw, hug, invoke, point, prod, read, spin, transfer, touch, wave&lt;br /&gt;
&lt;br /&gt;
The staff can have &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;the color or quality of its sigils and magic effects&#039;&#039;&#039;&amp;lt;/span&amp;gt; customized with a descriptive word or phrase.  Various messaging will include this custom setting.&lt;br /&gt;
&lt;br /&gt;
  The current setting is: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;pale&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  Messaging using this custom setting must make sense in the following context examples:&lt;br /&gt;
    a/an [adjective] sigil&lt;br /&gt;
    [adjective] energy/sparks/tendrils/haze&lt;br /&gt;
&lt;br /&gt;
  Customization should remain simple, nothing so complex as to require a comma.&lt;br /&gt;
  Examples of functional customization choices: pale, dark, bright, shadowy, fiery, blue-green, coruscating violet, silver and gold&lt;br /&gt;
  Examples of nonfunctional customization choices: shapes, anything that is not an adjective, anything lengthy enough to require a comma for grammatical purposes&lt;br /&gt;
  Try to keep it to three words or less, and if three words, see prior rules. (&#039;silver and gold&#039; works, &#039;red, blue, and green&#039; does not because of sentence structures, &#039;incandescent viridian and gold-speckled cerulean&#039; is long enough to be cumbersome)&lt;br /&gt;
  When in doubt, use a distinct color.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;random runes&#039;&#039;&#039;&amp;lt;/span&amp;gt; that are displayed when the staff is spun can also be customized to any list of words.&lt;br /&gt;
&lt;br /&gt;
  The current setting is: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;luck,sunburst,celestial,forest,glacier,will-o-wisp,fire,water,earth,air,lorae&#039;tyr,shien&#039;tyr,grik&#039;tyr&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the rune staff for you.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Ambients===&lt;br /&gt;
The following ambients are available starting on Tier 4.&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Ambient&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Viewpoint&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Messaging&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 |1&lt;br /&gt;
|First Person ||Thin wisps of &amp;lt;color&amp;gt; haze seep from your witchwood scepter.&lt;br /&gt;
|-&lt;br /&gt;
|Third Person ||Thin wisps of &amp;lt;color&amp;gt; haze seep from &amp;lt;Person&amp;gt;&#039;s witchwood scepter.&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=2 |2&lt;br /&gt;
|First Person ||The grain of your witchwood scepter ripples faintly with contained energy.&lt;br /&gt;
|-&lt;br /&gt;
|Third Person ||The grain of &amp;lt;Person&amp;gt;&#039;s witchwood scepter ripples faintly with contained energy.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 |3&lt;br /&gt;
|First Person ||Faint lines of visible energy score the air around you, radiating from your witchwood scepter.&lt;br /&gt;
|-&lt;br /&gt;
|Third Person ||Faint lines of visible energy score the air around &amp;lt;Person&amp;gt;, radiating from &amp;lt;his/her&amp;gt; witchwood scepter.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 |4&lt;br /&gt;
|First Person ||Glints of &amp;lt;color&amp;gt; energy crest the surface of your witchwood scepter, tracing the outline of an arcane sigil before sinking away.&lt;br /&gt;
|-&lt;br /&gt;
|Third Person ||Glints of &amp;lt;color&amp;gt; energy crest the surface of &amp;lt;Person&amp;gt;&#039;s witchwood scepter, tracing the outline of an arcane sigil before sinking away.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 |5&lt;br /&gt;
|First Person ||Several sigils incised along your witchwood scepter flicker briefly with &amp;lt;color&amp;gt; energy.&lt;br /&gt;
|-&lt;br /&gt;
|Third Person || Several sigils incised along &amp;lt;Person&amp;gt;&#039;s witchwood scepter flicker briefly with &amp;lt;color&amp;gt; energy.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 |6&lt;br /&gt;
|First Person ||A low crackling sound accompanies the momentary flare of a sigil on your witchwood scepter.&lt;br /&gt;
|-&lt;br /&gt;
|Third Person ||A low crackling sound accompanies the momentary flare of a sigil on &amp;lt;Person&amp;gt;&#039;s witchwood scepter.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 |7&lt;br /&gt;
|First Person ||The sigils wreathing your hands pulse with &amp;lt;color&amp;gt; energy.&lt;br /&gt;
|-&lt;br /&gt;
|Third Person ||The sigils wreathing &amp;lt;Person&amp;gt;&#039;s hands pulse with &amp;lt;color&amp;gt; energy.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 |8&lt;br /&gt;
|First Person ||Following a brief fluctuation, the &amp;lt;color&amp;gt; sigils encircling your hands settle into a new pattern of arcane geometry.&lt;br /&gt;
|-&lt;br /&gt;
|Third Person ||Following a brief fluctuation, the &amp;lt;color&amp;gt; sigils encircling &amp;lt;Person&amp;gt;&#039;s hands settle into a new pattern of arcane geometry&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 |9&lt;br /&gt;
|First Person ||The ring of sigils orbiting your hands abruptly reverses the direction of its rotation.&lt;br /&gt;
|-&lt;br /&gt;
|Third Person ||The ring of sigils orbiting &amp;lt;Person&amp;gt;&#039;s hands abruptly reverses the direction of its rotation.&lt;br /&gt;
|-&lt;br /&gt;
!|10&lt;br /&gt;
|First Person ||Your witchwood scepter thrums with controlled power, subtly vibrating beneath your hand.&lt;br /&gt;
|-&lt;br /&gt;
!|11&lt;br /&gt;
|First Person||The arcane energies contained within your witchwood scepter ebb and flow with a slow, inexorable rhythm.&lt;br /&gt;
|-&lt;br /&gt;
!|12&lt;br /&gt;
|First Person||A subdued hum, more sensed than heard, emanates from your witchwood scepter.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Set Bonus with Mana-Infused Armor and Dramatic Draperies===&lt;br /&gt;
{{#lsth:Mana-Infused Armor|Set Bonus with Sigil Staves and Dramatic Draperies}}&lt;br /&gt;
===Sigil Staff Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the sigil staff label and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A simple sigil staff label grants the Sigil Staff script to an eligible runestaff.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Runestaves must be unscripted, with the exceptions of Lesser Moods and Rotflares.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Mana-Infused Armor]]&lt;br /&gt;
* [[Dramatic Drapery]]&lt;br /&gt;
* [[BVShop:Sigil_Shop | Sigil Shop]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Runestaff&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Color/quality of sigils&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2= Runes&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Bloodriven Village&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 5&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Mana-Infused Armor&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2= Dramatic Drapery&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Three words or less and no commas in sigil customization&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= DRAW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= HUG&lt;br /&gt;
|verb3= INVOKE&lt;br /&gt;
|verb4= LOOK&lt;br /&gt;
|verb5= POINT&lt;br /&gt;
|verb6= PROD&lt;br /&gt;
|verb7= READ&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
|verb9= TRANSFER&lt;br /&gt;
|verb10= TOUCH&lt;br /&gt;
|verb11= WAVE&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Magic_item_formats&amp;diff=255450</id>
		<title>Magic item formats</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Magic_item_formats&amp;diff=255450"/>
		<updated>2026-04-05T01:37:21Z</updated>

		<summary type="html">&lt;p&gt;MORNE: /* Spell Formats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Spell Formats==&lt;br /&gt;
&lt;br /&gt;
The following table summarizes the differences between spell knowledge (SK) items, self mana (SM) items, x/day magic items, and x/day rune tattoos.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Format !! Description !! Skill Used !! Duration !! Uses Your Mana? !! Spell Sever Applied?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Spell knowledge item|SK item]] / SKE&#039;&#039;&#039; || Acts as if you natively know the spell. Cast using your own mana, just like a native caster. || Your own casting skill || Normal native cast duration || Yes || &#039;&#039;&#039;No&#039;&#039;&#039; — immune to spell sever, [[spell burst]], and Rift dispel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Self mana item|SM item]]&#039;&#039;&#039; || A magic item activated via [[Magic Item Use|MIU]], but instead of consuming charges, it draws from the user&#039;s own mana pool each use. Unlimited activations as long as the user has mana. || [[Magic Item Use]] (MIU) || MIU-based duration || Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;x/day [[Magic Item Use|item]]&#039;&#039;&#039; || A charged magic item (imbed, wand, etc.) with limited uses per day. Activated via TAP, RUB, WAVE, or RAISE. || [[Magic Item Use]] (MIU) || MIU-based duration || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;x/day [[Rune tattoo|tattoo]]&#039;&#039;&#039; || Same as an x/day item, but worn on your body. Permanent; cannot be destroyed through use. Resets daily. Activated via INVOKE. || [[Arcane Symbols]] (AS) || AS-based duration || No || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
* Only SK items avoid spell sever. Defensive spells self-cast through spell knowledge are not subject to spell burst, spell sever, or Rift dispel. No other format shares this property.&lt;br /&gt;
* X/day items and x/day tattoos both count toward, and are vulnerable to, the spell sever limit in affected hunting areas.&lt;br /&gt;
* SM items are similar to SK items in that both use the user&#039;s mana, but they are not the same — SM items still use MIU mechanics for activation and duration, and do not grant native spell knowledge.&lt;br /&gt;
* Duration for MIU-based items: Base Duration + (MIU ranks × per-spell-rank duration). The activation verb affects this — RAISE gives 133% MIU ranks, TAP gives 50%, RUB/WAVE give 100%. Some spells, such as 1202, have atypical durations. &lt;br /&gt;
* Duration for AS-based tattoos/scrolls is reduced: (Base Duration ÷ 2) + (AS ranks × per-spell-rank duration ÷ 2).&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Magic_item_formats&amp;diff=255448</id>
		<title>Magic item formats</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Magic_item_formats&amp;diff=255448"/>
		<updated>2026-04-05T00:21:50Z</updated>

		<summary type="html">&lt;p&gt;MORNE: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Spell Formats==&lt;br /&gt;
&lt;br /&gt;
The following table summarizes the differences between spell knowledge (SK) items, self mana (SM) items, x/day magic items, and x/day rune tattoos.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Format !! Description !! Skill Used !! Duration !! Uses Your Mana? !! Avoids [[Spell sever|Spell Sever]]?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Spell knowledge item|SK item]] / SKE&#039;&#039;&#039; || Acts as if you natively know the spell. Cast using your own mana, just like a native caster. || Your own casting skill || Normal native cast duration || Yes || &#039;&#039;&#039;Yes&#039;&#039;&#039; — immune to spell sever, [[spell burst]], and Rift dispel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Self mana item|SM item]]&#039;&#039;&#039; || A magic item activated via [[Magic Item Use|MIU]], but instead of consuming charges, it draws from the user&#039;s own mana pool each use. Unlimited activations as long as the user has mana. || [[Magic Item Use]] (MIU) || MIU-based duration || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;x/day [[Magic Item Use|item]]&#039;&#039;&#039; || A charged magic item (imbed, wand, etc.) with limited uses per day. Activated via TAP, RUB, WAVE, or RAISE. || [[Magic Item Use]] (MIU) || MIU-based duration || No || No&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;x/day [[Rune tattoo|tattoo]]&#039;&#039;&#039; || Same as an x/day item, but worn on your body. Permanent; cannot be destroyed through use. Resets daily. Activated via INVOKE. || [[Arcane Symbols]] (AS) || AS-based duration || No || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
* Only SK items avoid spell sever. Defensive spells self-cast through spell knowledge are not subject to spell burst, spell sever, or Rift dispel. No other format shares this property.&lt;br /&gt;
* X/day items and x/day tattoos both count toward, and are vulnerable to, the spell sever limit in affected hunting areas.&lt;br /&gt;
* SM items are similar to SK items in that both use the user&#039;s mana, but they are not the same — SM items still use MIU mechanics for activation and duration, and do not grant native spell knowledge.&lt;br /&gt;
* Duration for MIU-based items: Base Duration + (MIU ranks × per-spell-rank duration). The activation verb affects this — RAISE gives 133% MIU ranks, TAP gives 50%, RUB/WAVE give 100%. Some spells, such as 1202, have atypical durations. &lt;br /&gt;
* Duration for AS-based tattoos/scrolls is reduced: (Base Duration ÷ 2) + (AS ranks × per-spell-rank duration ÷ 2).&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Self_mana_item&amp;diff=255447</id>
		<title>Self mana item</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Self_mana_item&amp;diff=255447"/>
		<updated>2026-04-05T00:11:26Z</updated>

		<summary type="html">&lt;p&gt;MORNE: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=summary /&amp;gt;A &#039;&#039;&#039;self mana item&#039;&#039;&#039; or &#039;&#039;&#039;SM item&#039;&#039;&#039; is a [[magic item]] that uses mana instead of charges.  They are activated via [[Magic Item Use]].&lt;br /&gt;
&lt;br /&gt;
Although similar, a self mana item should not be confused with a [[spell knowledge item]], which utilizes different mechanics.&amp;lt;section end=summary /&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[X-day item]]&lt;br /&gt;
* [[Spell knowledge item]]&lt;br /&gt;
* [[Spell Formats]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Item Mechanics]]&lt;br /&gt;
[[Category:Magic Items]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spell_knowledge_item&amp;diff=255446</id>
		<title>Spell knowledge item</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spell_knowledge_item&amp;diff=255446"/>
		<updated>2026-04-05T00:11:02Z</updated>

		<summary type="html">&lt;p&gt;MORNE: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Spell knowledge&#039;&#039;&#039; (also commonly referred to as &#039;&#039;&#039;self-knowledge&#039;&#039;&#039; or just &#039;&#039;&#039;SK&#039;&#039;&#039;) grants the user inherent knowledge of a spell without training in [[Spell Research]] of any circle.  The user will be able to{{boldmono| [[PREPARE]] }}and{{boldmono| [[CAST]]}}, or{{boldmono| [[INCANT]]}}, and even{{boldmono| [[EVOKE]] }} and/or{{boldmono| [[CHANNEL]] }}the spell, as applicable.  Any form of casting the spell will use the caster&#039;s [[mana]].  Spell knowledge comes in the form of an [[#Enhancives|enhancive item]] that can either be worn (jewelry, clothing, armor) or wielded (weapons, armor), or a [[#Scrolls|spell scroll]] that has vibrant ink.  [[#Eligible Spells|Eligible spells]] may be of any spell circle and usable by any [[profession]] regardless of that profession&#039;s native spell circles, unless there are specific restrictions built into the item by its creator.&lt;br /&gt;
&lt;br /&gt;
Unlike casting from regular scrolls or using imbedded magical items, a spell cast using a spell knowledge item will receive the full benefit for all applicable Lore ranks.  Additionally, defensive spells that are self-cast through spell knowledge are not subject to [[spell burst]], [[spell sever]] or [[Rift]] dispel.&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;section begin=lore /&amp;gt;A spell cast using a [[spell knowledge item]] will receive the full benefit for all applicable Lore ranks regardless of the type of spell circle.&amp;lt;section end=lore /&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spell Knowledge Item Policy==&lt;br /&gt;
Newly created, as of February 22, 2023, Spell Knowledge (SK) items will be permanently tied to the base spell that they are created as.  If there are changes to that spell due to future development, the SK item will always match those changes.  They will not be updated to use the old version of the spell via the Lost Arts spell circle or substituted for another spell.&lt;br /&gt;
&lt;br /&gt;
==Enhancives==&lt;br /&gt;
&#039;&#039;&#039;Spell knowledge enhancives&#039;&#039;&#039; (SKEs) are items in which the spell knowledge is granted via an [[enhancive]] ability, and charges drain as the item is worn/wielded just like stat and skill enhancives.  A SKE may have up to two spells on it, but no other enhancive abilities.  They must also be charged via [[bounty point]]s or  [[#SimuCoin Items|spell knowledge enhancive charging potion]]s.&lt;br /&gt;
&lt;br /&gt;
While item upkeep is required for SKEs, unlike the older items, they provide the benefit of the spell(s) not counting towards [[spellburst]] if it is a defensive/worn utility spell.&lt;br /&gt;
&lt;br /&gt;
Original spell knowledge items were released long before the [[enhancive]] system was created, and some of them are still in use.&lt;br /&gt;
&lt;br /&gt;
===Spell Duration===&lt;br /&gt;
{{addmetext}} [The duration (if applicable) of a spell knowledge item is determined by...]&lt;br /&gt;
&lt;br /&gt;
===Eligible Spells===&lt;br /&gt;
Most spell circles, level 20 or lower, are eligible for spell knowledge item creation.  To view a list of spells allowed for use, see [[/List of eligible spells|the list of SK eligible spells]].&lt;br /&gt;
&lt;br /&gt;
===Imbedding===&lt;br /&gt;
Users of spell knowledge items can use [[Magic Item Creation (420)]] to imbed the spell into appropriate imbeddable items, and [[cleric]]s can use [[Holy Receptacle (325)]], if the spell is able to be imbedded.  When a spell knowledge enhancive item is used to{{boldmono| [[IMBED]]}}, it will drain a charge from an item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-1&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;Click to expand imbeddable spells chart from Magic Item Creation (420) page&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;{{#section:Magic Item Creation (420)|imbeddable spells}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===SimuCoin Items===&lt;br /&gt;
Short-term and long-term &#039;&#039;&#039;spell knowledge enhancive charging potions&#039;&#039;&#039; are available in the [[SimuCoin]] store as a &#039;&#039;&#039;[https://store.play.net/store/purchaseitem/147?gameCode=GS potent blue-green potion]&#039;&#039;&#039; and a &#039;&#039;&#039;[https://store.play.net/store/purchaseitem/148?gameCode=GS potent yellow-green potion]&#039;&#039;&#039;, respectively.  A SKE item will not drain any charges while under the effect of either of these potions.&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
{{#section:Scroll|SK}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/List of eligible spells|List of Eligible Spells]]&lt;br /&gt;
* [[/released items|Released Spell Knowledge Items]]&lt;br /&gt;
* [[Spell Formats|Spell Formats]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Item Mechanics]]&lt;br /&gt;
[[Category: Enhancives]]&lt;br /&gt;
[[Category: Magic]]&lt;br /&gt;
[[Category:Magic Items]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spell_formats&amp;diff=255445</id>
		<title>Spell formats</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spell_formats&amp;diff=255445"/>
		<updated>2026-04-05T00:07:59Z</updated>

		<summary type="html">&lt;p&gt;MORNE: MORNE moved page Spell formats to Spell Formats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Spell Formats]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Magic_item_formats&amp;diff=255444</id>
		<title>Magic item formats</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Magic_item_formats&amp;diff=255444"/>
		<updated>2026-04-05T00:07:59Z</updated>

		<summary type="html">&lt;p&gt;MORNE: MORNE moved page Spell formats to Spell Formats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Spell Formats==&lt;br /&gt;
&lt;br /&gt;
The following table summarizes the differences between spell knowledge (SK) items, self mana (SM) items, x/day magic items, and x/day rune tattoos.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Format !! Description !! Skill Used !! Duration !! Uses Your Mana? !! Avoids [[Spell sever|Spell Sever]]?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Spell knowledge item|SK item]] / SKE&#039;&#039;&#039; || Acts as if you natively know the spell. Cast using your own mana, just like a native caster. || Your own casting skill || Normal native cast duration || Yes || &#039;&#039;&#039;Yes&#039;&#039;&#039; — immune to spell sever, [[spell burst]], and Rift dispel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Self mana item|SM item]]&#039;&#039;&#039; || A magic item activated via [[Magic Item Use|MIU]], but instead of consuming charges, it draws from the user&#039;s own mana pool each use. Unlimited activations as long as the user has mana. || [[Magic Item Use]] (MIU) || MIU-based duration || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;x/day [[Magic Item Use|item]]&#039;&#039;&#039; || A charged magic item (imbed, wand, etc.) with limited uses per day. Activated via TAP, RUB, WAVE, or RAISE. || [[Magic Item Use]] (MIU) || MIU-based duration || No || No&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;x/day [[Rune tattoo|tattoo]]&#039;&#039;&#039; || Same as an x/day item, but worn on your body. Permanent; cannot be destroyed through use. Resets daily. Activated via INVOKE. || [[Arcane Symbols]] (AS) || AS-based duration || No || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
* Only SK items avoid spell sever. Defensive spells self-cast through spell knowledge are not subject to spell burst, spell sever, or Rift dispel. No other format shares this property.&lt;br /&gt;
* X/day items and x/day tattoos both count toward, and are vulnerable to, the spell sever limit in affected hunting areas.&lt;br /&gt;
* SM items are similar to SK items in that both use the user&#039;s mana, but they are not the same — SM items still use MIU mechanics for activation and duration, and do not grant native spell knowledge.&lt;br /&gt;
* Duration for MIU-based items: Base Duration + (MIU ranks × per-spell-rank duration). The activation verb affects this — RAISE gives 133% MIU ranks, TAP gives 50%, RUB/WAVE give 100%.&lt;br /&gt;
* Duration for AS-based tattoos/scrolls is reduced: (Base Duration ÷ 2) + (AS ranks × per-spell-rank duration ÷ 2).&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Magic_item_formats&amp;diff=255443</id>
		<title>Magic item formats</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Magic_item_formats&amp;diff=255443"/>
		<updated>2026-04-05T00:07:01Z</updated>

		<summary type="html">&lt;p&gt;MORNE: /* Magic formats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Spell Formats==&lt;br /&gt;
&lt;br /&gt;
The following table summarizes the differences between spell knowledge (SK) items, self mana (SM) items, x/day magic items, and x/day rune tattoos.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Format !! Description !! Skill Used !! Duration !! Uses Your Mana? !! Avoids [[Spell sever|Spell Sever]]?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Spell knowledge item|SK item]] / SKE&#039;&#039;&#039; || Acts as if you natively know the spell. Cast using your own mana, just like a native caster. || Your own casting skill || Normal native cast duration || Yes || &#039;&#039;&#039;Yes&#039;&#039;&#039; — immune to spell sever, [[spell burst]], and Rift dispel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Self mana item|SM item]]&#039;&#039;&#039; || A magic item activated via [[Magic Item Use|MIU]], but instead of consuming charges, it draws from the user&#039;s own mana pool each use. Unlimited activations as long as the user has mana. || [[Magic Item Use]] (MIU) || MIU-based duration || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;x/day [[Magic Item Use|item]]&#039;&#039;&#039; || A charged magic item (imbed, wand, etc.) with limited uses per day. Activated via TAP, RUB, WAVE, or RAISE. || [[Magic Item Use]] (MIU) || MIU-based duration || No || No&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;x/day [[Rune tattoo|tattoo]]&#039;&#039;&#039; || Same as an x/day item, but worn on your body. Permanent; cannot be destroyed through use. Resets daily. Activated via INVOKE. || [[Arcane Symbols]] (AS) || AS-based duration || No || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
* Only SK items avoid spell sever. Defensive spells self-cast through spell knowledge are not subject to spell burst, spell sever, or Rift dispel. No other format shares this property.&lt;br /&gt;
* X/day items and x/day tattoos both count toward, and are vulnerable to, the spell sever limit in affected hunting areas.&lt;br /&gt;
* SM items are similar to SK items in that both use the user&#039;s mana, but they are not the same — SM items still use MIU mechanics for activation and duration, and do not grant native spell knowledge.&lt;br /&gt;
* Duration for MIU-based items: Base Duration + (MIU ranks × per-spell-rank duration). The activation verb affects this — RAISE gives 133% MIU ranks, TAP gives 50%, RUB/WAVE give 100%.&lt;br /&gt;
* Duration for AS-based tattoos/scrolls is reduced: (Base Duration ÷ 2) + (AS ranks × per-spell-rank duration ÷ 2).&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Magic_item_formats&amp;diff=255442</id>
		<title>Magic item formats</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Magic_item_formats&amp;diff=255442"/>
		<updated>2026-04-05T00:06:19Z</updated>

		<summary type="html">&lt;p&gt;MORNE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Magic formats==&lt;br /&gt;
&lt;br /&gt;
The following table summarizes the differences between spell knowledge (SK) items, self mana (SM) items, x/day magic items, and x/day rune tattoos.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Format !! Description !! Skill Used !! Duration !! Uses Your Mana? !! Avoids [[Spell sever|Spell Sever]]?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Spell knowledge item|SK item]] / SKE&#039;&#039;&#039; || Acts as if you natively know the spell. Cast using your own mana, just like a native caster. || Your own casting skill || Normal native cast duration || Yes || &#039;&#039;&#039;Yes&#039;&#039;&#039; — immune to spell sever, [[spell burst]], and Rift dispel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Self mana item|SM item]]&#039;&#039;&#039; || A magic item activated via [[Magic Item Use|MIU]], but instead of consuming charges, it draws from the user&#039;s own mana pool each use. Unlimited activations as long as the user has mana. || [[Magic Item Use]] (MIU) || MIU-based duration || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;x/day [[Magic Item Use|item]]&#039;&#039;&#039; || A charged magic item (imbed, wand, etc.) with limited uses per day. Activated via TAP, RUB, WAVE, or RAISE. || [[Magic Item Use]] (MIU) || MIU-based duration || No || No&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;x/day [[Rune tattoo|tattoo]]&#039;&#039;&#039; || Same as an x/day item, but worn on your body. Permanent; cannot be destroyed through use. Resets daily. Activated via INVOKE. || [[Arcane Symbols]] (AS) || AS-based duration || No || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
* Only SK items avoid spell sever. Defensive spells self-cast through spell knowledge are not subject to spell burst, spell sever, or Rift dispel. No other format shares this property.&lt;br /&gt;
* X/day items and x/day tattoos both count toward, and are vulnerable to, the spell sever limit in affected hunting areas.&lt;br /&gt;
* SM items are similar to SK items in that both use the user&#039;s mana, but they are not the same — SM items still use MIU mechanics for activation and duration, and do not grant native spell knowledge.&lt;br /&gt;
* Duration for MIU-based items: Base Duration + (MIU ranks × per-spell-rank duration). The activation verb affects this — RAISE gives 133% MIU ranks, TAP gives 50%, RUB/WAVE give 100%.&lt;br /&gt;
* Duration for AS-based tattoos/scrolls is reduced: (Base Duration ÷ 2) + (AS ranks × per-spell-rank duration ÷ 2).&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Magic_item_formats&amp;diff=255441</id>
		<title>Magic item formats</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Magic_item_formats&amp;diff=255441"/>
		<updated>2026-04-05T00:05:00Z</updated>

		<summary type="html">&lt;p&gt;MORNE: Created page with &amp;quot;==Magic formats==  The following table summarizes the differences between spell knowledge (SK) items, x/day magic items, and x/day rune tattoos.  {| {{prettytable}} ! Format !! Description !! Skill Used !! Duration !! Uses Your Mana? !! Avoids Spell Sever? |- | &amp;#039;&amp;#039;&amp;#039;SK item / SKE&amp;#039;&amp;#039;&amp;#039; || Acts as if you natively know the spell. Cast using your own mana, just like a native caster. || Your own casting skill || Normal native cast duration...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Magic formats==&lt;br /&gt;
&lt;br /&gt;
The following table summarizes the differences between spell knowledge (SK) items, x/day magic items, and x/day rune tattoos.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Format !! Description !! Skill Used !! Duration !! Uses Your Mana? !! Avoids [[Spell sever|Spell Sever]]?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Spell knowledge item|SK item]] / SKE&#039;&#039;&#039; || Acts as if you natively know the spell. Cast using your own mana, just like a native caster. || Your own casting skill || Normal native cast duration || Yes || &#039;&#039;&#039;Yes&#039;&#039;&#039; — immune to spell sever, [[spell burst]], and Rift dispel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;x/day [[Magic Item Use|item]]&#039;&#039;&#039; || A charged magic item (imbed, wand, etc.) with limited uses per day. Activated via TAP, RUB, WAVE, or RAISE. || [[Magic Item Use]] (MIU) || MIU-based duration || No || No&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;x/day [[Rune tattoo|tattoo]]&#039;&#039;&#039; || Same as an x/day item, but worn on your body. Permanent; cannot be destroyed through use. Resets daily. Activated via INVOKE. || [[Arcane Symbols]] (AS) || AS-based duration || No || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
* Only SK items avoid spell sever. Defensive spells self-cast through spell knowledge are not subject to spell burst, spell sever, or Rift dispel. No other format shares this property.&lt;br /&gt;
* X/day items and x/day tattoos both count toward, and are vulnerable to, the spell sever limit in affected hunting areas.&lt;br /&gt;
* Duration for MIU-based items: Base Duration + (MIU ranks × per-spell-rank duration). The activation verb affects this — RAISE gives 133% MIU ranks, TAP gives 50%, RUB/WAVE give 100%.&lt;br /&gt;
* Duration for AS-based tattoos/scrolls is reduced: (Base Duration ÷ 2) + (AS ranks × per-spell-rank duration ÷ 2).&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spell_Book&amp;diff=255410</id>
		<title>Spell Book</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spell_Book&amp;diff=255410"/>
		<updated>2026-04-04T14:41:50Z</updated>

		<summary type="html">&lt;p&gt;MORNE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Spell Book&#039;&#039;&#039; can transfer spells from scrolls, storing individual spells for future use.  Additional pages can be added to the book to allow for more spells to be stored.&lt;br /&gt;
&lt;br /&gt;
At Tier 3, a chosen spell slot can be refreshed 1x/day.&lt;br /&gt;
&lt;br /&gt;
At Tier 4, the book allows for 1x/day use of [[Fash&#039;lo&#039;nae&#039;s Gift (1750)]].&lt;br /&gt;
&lt;br /&gt;
Spell Books are sold at the [[Rumor Woods]] shop [[RWShop:Tomeward Bound|Tomeword Bound]].&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=An OTS Spell Book is capable of holding spells, which are transferred to it from scrolls.  The book can hold up to six spells, which can be {{boldmono|INVOKEd}} as with scrolls. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the dark leather grimoire and sense that the creator has provided the following information:&lt;br /&gt;
{{blue|OVERVIEW}}&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid player!  This dark leather grimoire is a Spell Book item.  These items allow you to transfer spells (and their charges) from scrolls to be stored within this grimoire&#039;s pages.&lt;br /&gt;
&lt;br /&gt;
{{blue|UNLOCKS}}&lt;br /&gt;
&lt;br /&gt;
Tier 1 - OTS.  You may TRANSFER spells into the grimoire, PONDER to select spells, and SCRATCH to remove them.&lt;br /&gt;
Tier 2 - The grimoire gives more information about the number of charges remaining.&lt;br /&gt;
Tier 3 - You may CLEAN the grimoire 1x/day to restore a selected spell slot (1 charge for non-war spells, 40 charges for war spells).&lt;br /&gt;
Tier 4 - You may STARE at the grimoire 1x/day to gain Fash&#039;lo&#039;nae&#039;s Knowledge (1750).&lt;br /&gt;
RP Verbs - Unlocks RP verbs (FLIP, SNAP, TOUCH, BRUSH, RUB, RAISE, and POINT).&lt;br /&gt;
&lt;br /&gt;
Currently this book is {{blue|Tier 1}} and has {{blue|1}} pages which contain up to 6 spells each.  You may &amp;quot;TURN grimoire&amp;quot; to go to the next page or &amp;quot;TURN grimoire TO #&amp;quot; to go to a specific page.&lt;br /&gt;
&lt;br /&gt;
 The RP verbs are: {{blue|Locked}}.&lt;br /&gt;
&lt;br /&gt;
{{blue|ALTERING}}&lt;br /&gt;
&lt;br /&gt;
This grimoire may be freely altered but should remain in relatively good repair (e.g. it cannot be in an unreadable state).&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the grimoire may be further lightened.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PONDER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Select a spell, or an empty slot in the book to add one.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SCRATCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove a spell.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TRANSFER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add a spell to the grimoire from a scroll.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN {BOOK}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN {BOOK} TO #&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=At Tier 2, the book displays the exact number of charges for each slot (up to 40 charges/slot). &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 3, a chosen spell slot can be refreshed 1x/day.  War spells will refresh fully up to 40 charges while non-war spells will refresh 1 charge. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Refresh a spell.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=The book may be used 1x/day to gain [[Fash&#039;lo&#039;nae&#039;s Gift (1750)]]. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|STARE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate [[Fash&#039;lo&#039;nae&#039;s Gift (1750)]].&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Fluff Verbs &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=A separate certificate can be used to add a variety of fluff RP verb traps.  This fluff verb unlock is separate from any Tier unlocks. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BRUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SNAP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Page Addon &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=A separate certificate can be used to add additional pages to an existing Spell Book.  A Spell Book can have up to 5 pages.  Each page can hold up to 6 spells.  Page addons are separate from any Tier unlocks. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
To transfer a spell from a scroll, use {{boldmono|PONDER}} to first select the individual spell on a scroll and then use {{boldmono|TRANSFER}}, similar to a [[Sigil Staff]].  Alternatively, {{boldmono|TRANSFER (spellnumber)}} works just fine.&lt;br /&gt;
&lt;br /&gt;
Spell knowledge scrolls (written in vibrant ink) cannot be transferred to the book.  Only spells below level 20 may be transferred.  The spell must be findable on scrolls to be recharged.&lt;br /&gt;
&lt;br /&gt;
If the scroll has more charges than the book can hold, the book will transfer charges up to the maximum (40) and leave the remaining charges on the scroll.&lt;br /&gt;
&lt;br /&gt;
Transferring a spell off of a scrollwill reduce the value similar to how it is done with a [[Sigil Staff]].&lt;br /&gt;
&lt;br /&gt;
If the last charge of a spell is used up in the book, that spell slot will become empty and available for transferring another spell.  {{boldmono|SCRATCH}} can be used to remove a spell from the book, making that slot available for use again.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1359226197480964176 Discord release discussion thread]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Book &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Must remain some type of book and in relatively good shape. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BRUSH &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLEAN&lt;br /&gt;
|verb3=FLIP&lt;br /&gt;
|verb4=INVOKE&lt;br /&gt;
|verb5=POINT&lt;br /&gt;
|verb6=PONDER&lt;br /&gt;
|verb7=RAISE&lt;br /&gt;
|verb8=RUB&lt;br /&gt;
|verb9=SCRATCH&lt;br /&gt;
|verb10=SNAP&lt;br /&gt;
|verb11=STARE&lt;br /&gt;
|verb12=TOUCH&lt;br /&gt;
|verb13=TRANSFER&lt;br /&gt;
|verb14=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Introduction_to_Spirit_Beasts&amp;diff=255355</id>
		<title>Lich:Introduction to Spirit Beasts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Introduction_to_Spirit_Beasts&amp;diff=255355"/>
		<updated>2026-04-03T02:49:18Z</updated>

		<summary type="html">&lt;p&gt;MORNE: /* Introduction to Spirit Beasts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
&lt;br /&gt;
== Introduction to Spirit Beasts ==&lt;br /&gt;
Author: [https://gswiki.play.net/Starsworn_(prime) Starsworn]&lt;br /&gt;
&lt;br /&gt;
Special thanks: Locksmith (Shattered), Obelin&lt;br /&gt;
&lt;br /&gt;
[[Spirit Beasts]] are special pets which can be leveled up and fought against others owned by players or NPCs in [[Talondown Arena]], which is accessible from most towns. Spirit Beasts are the ghosts of creatures who resided in a particular locale, and many have historical connections in [[GemStone]] lore. &lt;br /&gt;
&lt;br /&gt;
Getting started with Spirit Beasts is cheap (about 40k silvers), fast (2 minutes initial setup, then capturing your beast(s), then fighting!), fun, and rewarding. Mechanically, Spirit Beasts offer a significant amount of experience for daily training (up to 10 fights, 75 XP per loss, 150 XP per win), and weekly fights (Challenge and Listed matches, which give several thousand saturated XP on a weekly basis). Completing your 10 daily matches can take as little as 20-25 minutes, can be completely scripted, and can leave you with over 2,000 Saturated unabsorbed field experience, and if you also do weekly Challenges, it can be close to 4,000. This fits well into a routine of becoming Saturated from a [[bounty]] quest, then completing your daily training fights to further increase your Saturated field XP.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
There are three tiers of Spirit Beasts: Common, Uncommon, and Legendary. While you can begin learning the leveling and customization system with Common beasts, I recommend skipping straight to Legendary. This is because Common and Uncommon beasts have inferior statistics, so time spent leveling them up is somewhat wasted. Instead, you can find a complete list of Spirit Beasts at the [[Spirit Beast stats]] page. If you click “Rarity”, you can sort by legendary and start thinking about ones you might want to try.&lt;br /&gt;
&lt;br /&gt;
N.B. You can skip the entire process of capturing 25 Beasts, and unlocking the ability to capture your own Legendary Beast, by simply getting a Legendary Beast from another player. This saves a significant time investment (but also means you won&#039;t be able to capture other Legendary Beasts on your own until you do complete the process). &lt;br /&gt;
&lt;br /&gt;
If we are capturing our own Legendaries, then our first goal is to &#039;&#039;capture&#039;&#039; (not own, but capture -- you can release lower-tier ones right after you get them) 25 total beasts, which is the requirement before you can capture Legendaries. They do not need to be unique, so you can stay in one area (in fact, even in one room), capture a beast, release it, and capture the same one again. You can own up to 100 Spirit Beasts simultaneously, but if you want to get to 25 without releasing any, you’ll need to travel to a few different towns to do it. You must be outside of town to capture them, and not every area has them available.&lt;br /&gt;
&lt;br /&gt;
In addition to the three tiers above, Spirit Beasts also have quality, which can be Unimpressive, Average, Robust, Perfect, or Extraordinary. The best you can capture in the wild is Perfect, and this is also usually the only quality worth leveling. Thus, when reaching the first 25, one strategy is to keep only Perfect quality ones and release the rest. This should keep travel needs reasonable, allow you to reach 25 beasts relatively quickly, and give you a few Perfect ones for your collection. This will be our strategy for this guide.&lt;br /&gt;
&lt;br /&gt;
After you have captured 25 total Spirit Beasts, you’ll then be able to capture a Legendary. You’ll use the link above to determine which one you want, travel to the listed location, and capture them in the same manner as the others, in most cases releasing and recapturing until you obtain a Perfect quality version. Then, we’ll begin leveling and customizing your Spirit Beast in Talondown Arena.&lt;br /&gt;
&lt;br /&gt;
N.B. You can skip the entire process of capturing 25 Spirit Beasts and finding a Legendary by getting an enchiridion (a book that holds Spirit Beasts) with one in it from someone else!&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
All Spirit Beast actions are managed under the {{boldmono|BEAST}} verb. You can type {{boldmono|BEAST}} on its own to see the choices, and you should spend a minute reading them just for familiarity, even if you don’t understand them all yet.&lt;br /&gt;
&lt;br /&gt;
The steps to getting started are easy:&lt;br /&gt;
&lt;br /&gt;
# Withdraw 43,000 silver from your bank (25k talisman, 15k syringe, 3k for 3 vials, you can use a note)&lt;br /&gt;
# ;go2 talondown&lt;br /&gt;
# North, go door&lt;br /&gt;
# Look in bowl, choose the &#039;&#039;&#039;silver&#039;&#039;&#039; talisman (needed for the ;tcbeast script to work), buy &amp;lt;your choice of metal&amp;gt; talisman, buy vial, buy syringe&lt;br /&gt;
# ;go2 town&lt;br /&gt;
# Walk just outside of town&lt;br /&gt;
# Download and run ;tcbeast, and consider adding it to your scripts that start when you log in by typing: ;autostart add tcbeast&lt;br /&gt;
&lt;br /&gt;
Capturing a Spirit Beast has a 15-minute cooldown and involves several commands with long round time. The ;tcbeast script is intended to expedite the process of capturing your first 25 beasts by automating this process as much as possible, which it does via the following:&lt;br /&gt;
&lt;br /&gt;
* Uses BEAST SENSE to determine whether there any spirit beasts in the area&lt;br /&gt;
* If there are, it will determine whether you already have them&lt;br /&gt;
* If you have all the ones listed, it’ll run again and try to find one that you don’t have&lt;br /&gt;
* If it sees one that you don’t have, it will BEAST ATTUNE to select it, then BEAST CAPTURE to capture it&lt;br /&gt;
* It will then wait 15 minutes before cycling again&lt;br /&gt;
&lt;br /&gt;
It’s meant to be left running while you play, but beware that if you’re in combat, it’ll throw you into 15-20 seconds of round time when it runs again, so exercise caution. The minimum in-game time needed to capture 25 beasts is about 6 1/2 hours, if you capture a beast every 15 minutes.&lt;br /&gt;
&lt;br /&gt;
After you capture a beast, unless it’s Perfect quality, type BEAST EX twice to release it.&lt;br /&gt;
&lt;br /&gt;
Some related handy commands:&lt;br /&gt;
&lt;br /&gt;
* What Spirit Beasts have I captured? -&amp;gt; {{boldmono|BEAST LIST ALL}}&lt;br /&gt;
* How do I equip one? -&amp;gt; {{boldmono|BEAST SELECT &amp;lt;BEAST&amp;gt;}}&lt;br /&gt;
* How do I check to see if it’s Perfect? -&amp;gt; {{boldmono|BEAST INFO}}&lt;br /&gt;
* How do I see how many I’ve captured total? -&amp;gt; {{boldmono|BEAST STATUS}}&lt;br /&gt;
&lt;br /&gt;
If you can’t find any new beasts in your area, go to a nearby town and run ;tcbeast again.&lt;br /&gt;
&lt;br /&gt;
== Capturing Your First Legendary ==&lt;br /&gt;
&lt;br /&gt;
You can now capture your first Legendary! Check the list to see which one you want and where it lives, go there, and use:&lt;br /&gt;
&lt;br /&gt;
* You should disable ;tcbeast for capturing a Legendary as it&#039;s currently broken (;kill tcbeast)&lt;br /&gt;
* ;spiritbeast help, to see the commands if you want to use the script, otherwise: &lt;br /&gt;
* {{boldmono|BEAST SENSE}} to find it&lt;br /&gt;
* {{boldmono|BEAST ATTUNE &amp;lt;BEAST&amp;gt;}} to choose it&lt;br /&gt;
* {{boldmono|BEAST CAPTURE}}&lt;br /&gt;
* If it’s not Perfect, {{boldmono|BEAST EX}} twice, then repeat until you have a Perfect&lt;br /&gt;
&lt;br /&gt;
You no longer need ;tcbeast, so you can ;autostart remove tcbeast. Instead, you’ll need a new script: ;spiritbeast. You should download this, but you don’t need to add it to your autostart scripts.&lt;br /&gt;
&lt;br /&gt;
Now that you have a Perfect Legendary of your choice, let’s make sure he’s loyal. We’ll do this by feeding him blood. The process is as follows:&lt;br /&gt;
&lt;br /&gt;
* Put your blood vial in your syringe:&lt;br /&gt;
** {{boldmono|GET SYRINGE}}&lt;br /&gt;
** {{boldmono|GET VIAL}}&lt;br /&gt;
** {{boldmono|PUT VIAL IN SYRINGE}}&lt;br /&gt;
* Find a creature to hunt (the higher the blood source&#039;s level, the better, and it must be the same &amp;quot;noun&amp;quot; for each kill you use for the vial)&lt;br /&gt;
* Kill it&lt;br /&gt;
* Do the following:&lt;br /&gt;
** {{boldmono|KNEEL}}&lt;br /&gt;
** {{boldmono|DRAW &amp;lt;creature&amp;gt; WITH SYRINGE}} (N.B. This is &#039;&#039;very&#039;&#039; fussy: You must type out “syringe”, and you cannot use &amp;quot;my&amp;quot;)&lt;br /&gt;
** Repeat 5 times until the vial is full&lt;br /&gt;
* {{boldmono|UNLOCK SYRINGE}}&lt;br /&gt;
* {{boldmono|BEAST SELECT &amp;lt;BEAST&amp;gt;}} to make sure you have the right one selected&lt;br /&gt;
* {{boldmono|BEAST OFFER VIAL}}&lt;br /&gt;
* Repeat until its Loyalty is maxed out&lt;br /&gt;
&lt;br /&gt;
Now we can move on to the main attraction: training your Spirit Beast, and getting some XP on the way!&lt;br /&gt;
&lt;br /&gt;
== Leveling Your Spirit Beast ==&lt;br /&gt;
&lt;br /&gt;
There are four areas in Talondown arena with which you should familiarize yourself:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Key Locations in Talondown Arena&lt;br /&gt;
! Location !! Description&lt;br /&gt;
|-&lt;br /&gt;
| The leaderboard (entrance) || {{boldmono|READ LEADERBOARD}} to see who’s leading Listed Fights this week!&lt;br /&gt;
|-&lt;br /&gt;
| The arena (NW) || This is where you’ll fight your beast to level it up, get rewards to upgrade it, and also get experience for your character.&lt;br /&gt;
|-&lt;br /&gt;
| The shop (NE) || This is where you’ll buy items and upgrades for your beast, repair or sell equipment, and receive rewards for your fights.&lt;br /&gt;
|-&lt;br /&gt;
| Basic items (N, GO DOOR) || This is the room we went to before, where you bought your talisman. If your beast’s loyalty wanes and you need to feed it more blood vials, this is where you’ll buy them (1000 silver each).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Before you begin fighting, you may wish to read this [[Spirit Beast Battle Guide]], which was written by the best Spirit Beast players in the game.&lt;br /&gt;
&lt;br /&gt;
To begin training your beast, you can go to the arena and then:&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|INQ TRAINING}}&lt;br /&gt;
* {{boldmono|GO GRATE}}&lt;br /&gt;
* {{boldmono|BEAST CHALLENGE ACCEPT}}&lt;br /&gt;
&lt;br /&gt;
I recommend turning the clickable hyperlinks on (Alt-L in Wrayth, by default).&lt;br /&gt;
&lt;br /&gt;
The battles are straightforward, but strategic and fun. You have 6 action points and 6 abilities, most of which cost 1 action point, and grants 1 special ability charge, almost like a conversion. Most special abilities cost 3 or 4 points. Thus, you&#039;ll use your action points to generate special ability charges, then discharge your special ability. As a very basic starting strategy:&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|LASH}} until you have 3-4 special ability charges (whatever your beast requires, it&#039;ll tell you when you have enough)&lt;br /&gt;
* {{boldmono|SPECIAL}}&lt;br /&gt;
* Repeat&lt;br /&gt;
* If your Spirit Beast is “in bad shape” or &amp;quot;critically wounded,&amp;quot; use {{boldmono|HEAL}}&lt;br /&gt;
* When you run out of action points, you can still {{boldmono|ATTACK}} to generate more special ability charges&lt;br /&gt;
&lt;br /&gt;
When you’re ready to begin scripting your training, you can:&lt;br /&gt;
&lt;br /&gt;
* ;spiritbeast training 10&lt;br /&gt;
* You may need to run this twice to get it to start&lt;br /&gt;
&lt;br /&gt;
Once your beast is level 20 (some start as early as 16, but this will likely be difficult for a new player), you can try the Challenge matches. These are level 20 opponents who grant bonus XP. There are 7 different challengers, and they reset weekly:&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|INQ CHALLENGE}}&lt;br /&gt;
* {{boldmono|GO GRATE}}&lt;br /&gt;
* {{boldmono|BEAST CHALLENGE ACCEPT}}&lt;br /&gt;
* You can also do ;spiritbeast challenge 7&lt;br /&gt;
&lt;br /&gt;
You can also try Listed matches, but you should read the battle guide linked above before exploring those.&lt;br /&gt;
&lt;br /&gt;
When you have rewards, you can go to the shop, {{boldmono|INQUIRE REDEEM}}, then {{boldmono|REDEEM}}. You’ll be given a sack with ampoules, armaments, or other items.&lt;br /&gt;
&lt;br /&gt;
=== Ampoules ===&lt;br /&gt;
&lt;br /&gt;
* Consumables which grant +1 bonus to a beast’s statistic&lt;br /&gt;
* You can only have +10 max in any one statistic from ampoules, and +20 total, so plan ahead&lt;br /&gt;
* Emphasize your beast’s strengths rather than shoring up weaknesses&lt;br /&gt;
* Power is probably best, Defense is the weakest, Speed is also good&lt;br /&gt;
&lt;br /&gt;
=== Armaments ===&lt;br /&gt;
&lt;br /&gt;
* You can {{boldmono|CLEAN ARM}} to reveal your armament, which is an item you can equip on your Spirit Beast&lt;br /&gt;
* The armament type you get is based on the Spirit Beast you have equipped&lt;br /&gt;
* You can {{boldmono|BEAST EQUIP &amp;lt;ITEM&amp;gt;}} to put it on your Beast&lt;br /&gt;
* Beasts can only have one armament equipped at a time&lt;br /&gt;
* Armaments get damaged over time&lt;br /&gt;
* They can be repaired in the shop with {{boldmono|INQ REPAIR}}, but their durability decreases&lt;br /&gt;
* The Rebirth status (Phoenix Hatchling) / Troll&#039;s Tenacity (armaments) are very strong early on&lt;br /&gt;
* You can sell extras in the shop via {{boldmono|INQ SELL}}&lt;br /&gt;
&lt;br /&gt;
=== Soulstones ===&lt;br /&gt;
&lt;br /&gt;
* Use these carefully, they’re currently worth about 2-5 million silver&lt;br /&gt;
* You may wish to save them for beasts that are difficult to catch Perfect versions of, or ones which are only sold at events&lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
&lt;br /&gt;
* Soulstones set the beast’s quality to Exceptional&lt;br /&gt;
* Spirit Beasts can be altered at special merchants&lt;br /&gt;
** There are limitations, including that:&lt;br /&gt;
*** The noun may not be fully alterable&lt;br /&gt;
*** The Special ability cannot be changed at all&lt;br /&gt;
*** The service typically costs 1 million silvers&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Introduction_to_Spirit_Beasts&amp;diff=255354</id>
		<title>Lich:Introduction to Spirit Beasts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Introduction_to_Spirit_Beasts&amp;diff=255354"/>
		<updated>2026-04-03T02:48:56Z</updated>

		<summary type="html">&lt;p&gt;MORNE: /* Introduction to Spirit Beasts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
&lt;br /&gt;
== Introduction to Spirit Beasts ==&lt;br /&gt;
Author: [https://gswiki.play.net/Starsworn_(prime) Starsworn]&lt;br /&gt;
&lt;br /&gt;
Special thanks: Locksmith (Shattered), Obelin&lt;br /&gt;
&lt;br /&gt;
[[Spirit Beasts]] are special pets which can be leveled up and fought against others owned by players or NPCs in [[Talondown Arena]], which is accessible from most towns. Spirit Beasts are the ghosts of creatures who resided in a particular locale, and many have historical connections in [[GemStone]] lore. &lt;br /&gt;
&lt;br /&gt;
Getting started with Spirit Beasts is cheap (about 40k silvers), fast (2 minutes initial setup, then capturing your beast(s), then fighting!), fun, and rewarding. Mechanically, Spirit Beasts offer a significant amount of experience for daily training (up to 10 fights, 75 XP per loss, 150 XP per win), and weekly fights (Challenge and Listed matches, which give several thousand saturated experience on a weekly basis). Completing your 10 daily matches can take as little as 20-25 minutes, can be completely scripted, and can leave you with over 2,000 Saturated unabsorbed field experience, and if you also do weekly Challenges, it can be close to 4,000. This fits well into a routine of becoming Saturated from a [[bounty]] quest, then completing your daily training fights to further increase your Saturated field XP.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
There are three tiers of Spirit Beasts: Common, Uncommon, and Legendary. While you can begin learning the leveling and customization system with Common beasts, I recommend skipping straight to Legendary. This is because Common and Uncommon beasts have inferior statistics, so time spent leveling them up is somewhat wasted. Instead, you can find a complete list of Spirit Beasts at the [[Spirit Beast stats]] page. If you click “Rarity”, you can sort by legendary and start thinking about ones you might want to try.&lt;br /&gt;
&lt;br /&gt;
N.B. You can skip the entire process of capturing 25 Beasts, and unlocking the ability to capture your own Legendary Beast, by simply getting a Legendary Beast from another player. This saves a significant time investment (but also means you won&#039;t be able to capture other Legendary Beasts on your own until you do complete the process). &lt;br /&gt;
&lt;br /&gt;
If we are capturing our own Legendaries, then our first goal is to &#039;&#039;capture&#039;&#039; (not own, but capture -- you can release lower-tier ones right after you get them) 25 total beasts, which is the requirement before you can capture Legendaries. They do not need to be unique, so you can stay in one area (in fact, even in one room), capture a beast, release it, and capture the same one again. You can own up to 100 Spirit Beasts simultaneously, but if you want to get to 25 without releasing any, you’ll need to travel to a few different towns to do it. You must be outside of town to capture them, and not every area has them available.&lt;br /&gt;
&lt;br /&gt;
In addition to the three tiers above, Spirit Beasts also have quality, which can be Unimpressive, Average, Robust, Perfect, or Extraordinary. The best you can capture in the wild is Perfect, and this is also usually the only quality worth leveling. Thus, when reaching the first 25, one strategy is to keep only Perfect quality ones and release the rest. This should keep travel needs reasonable, allow you to reach 25 beasts relatively quickly, and give you a few Perfect ones for your collection. This will be our strategy for this guide.&lt;br /&gt;
&lt;br /&gt;
After you have captured 25 total Spirit Beasts, you’ll then be able to capture a Legendary. You’ll use the link above to determine which one you want, travel to the listed location, and capture them in the same manner as the others, in most cases releasing and recapturing until you obtain a Perfect quality version. Then, we’ll begin leveling and customizing your Spirit Beast in Talondown Arena.&lt;br /&gt;
&lt;br /&gt;
N.B. You can skip the entire process of capturing 25 Spirit Beasts and finding a Legendary by getting an enchiridion (a book that holds Spirit Beasts) with one in it from someone else!&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
All Spirit Beast actions are managed under the {{boldmono|BEAST}} verb. You can type {{boldmono|BEAST}} on its own to see the choices, and you should spend a minute reading them just for familiarity, even if you don’t understand them all yet.&lt;br /&gt;
&lt;br /&gt;
The steps to getting started are easy:&lt;br /&gt;
&lt;br /&gt;
# Withdraw 43,000 silver from your bank (25k talisman, 15k syringe, 3k for 3 vials, you can use a note)&lt;br /&gt;
# ;go2 talondown&lt;br /&gt;
# North, go door&lt;br /&gt;
# Look in bowl, choose the &#039;&#039;&#039;silver&#039;&#039;&#039; talisman (needed for the ;tcbeast script to work), buy &amp;lt;your choice of metal&amp;gt; talisman, buy vial, buy syringe&lt;br /&gt;
# ;go2 town&lt;br /&gt;
# Walk just outside of town&lt;br /&gt;
# Download and run ;tcbeast, and consider adding it to your scripts that start when you log in by typing: ;autostart add tcbeast&lt;br /&gt;
&lt;br /&gt;
Capturing a Spirit Beast has a 15-minute cooldown and involves several commands with long round time. The ;tcbeast script is intended to expedite the process of capturing your first 25 beasts by automating this process as much as possible, which it does via the following:&lt;br /&gt;
&lt;br /&gt;
* Uses BEAST SENSE to determine whether there any spirit beasts in the area&lt;br /&gt;
* If there are, it will determine whether you already have them&lt;br /&gt;
* If you have all the ones listed, it’ll run again and try to find one that you don’t have&lt;br /&gt;
* If it sees one that you don’t have, it will BEAST ATTUNE to select it, then BEAST CAPTURE to capture it&lt;br /&gt;
* It will then wait 15 minutes before cycling again&lt;br /&gt;
&lt;br /&gt;
It’s meant to be left running while you play, but beware that if you’re in combat, it’ll throw you into 15-20 seconds of round time when it runs again, so exercise caution. The minimum in-game time needed to capture 25 beasts is about 6 1/2 hours, if you capture a beast every 15 minutes.&lt;br /&gt;
&lt;br /&gt;
After you capture a beast, unless it’s Perfect quality, type BEAST EX twice to release it.&lt;br /&gt;
&lt;br /&gt;
Some related handy commands:&lt;br /&gt;
&lt;br /&gt;
* What Spirit Beasts have I captured? -&amp;gt; {{boldmono|BEAST LIST ALL}}&lt;br /&gt;
* How do I equip one? -&amp;gt; {{boldmono|BEAST SELECT &amp;lt;BEAST&amp;gt;}}&lt;br /&gt;
* How do I check to see if it’s Perfect? -&amp;gt; {{boldmono|BEAST INFO}}&lt;br /&gt;
* How do I see how many I’ve captured total? -&amp;gt; {{boldmono|BEAST STATUS}}&lt;br /&gt;
&lt;br /&gt;
If you can’t find any new beasts in your area, go to a nearby town and run ;tcbeast again.&lt;br /&gt;
&lt;br /&gt;
== Capturing Your First Legendary ==&lt;br /&gt;
&lt;br /&gt;
You can now capture your first Legendary! Check the list to see which one you want and where it lives, go there, and use:&lt;br /&gt;
&lt;br /&gt;
* You should disable ;tcbeast for capturing a Legendary as it&#039;s currently broken (;kill tcbeast)&lt;br /&gt;
* ;spiritbeast help, to see the commands if you want to use the script, otherwise: &lt;br /&gt;
* {{boldmono|BEAST SENSE}} to find it&lt;br /&gt;
* {{boldmono|BEAST ATTUNE &amp;lt;BEAST&amp;gt;}} to choose it&lt;br /&gt;
* {{boldmono|BEAST CAPTURE}}&lt;br /&gt;
* If it’s not Perfect, {{boldmono|BEAST EX}} twice, then repeat until you have a Perfect&lt;br /&gt;
&lt;br /&gt;
You no longer need ;tcbeast, so you can ;autostart remove tcbeast. Instead, you’ll need a new script: ;spiritbeast. You should download this, but you don’t need to add it to your autostart scripts.&lt;br /&gt;
&lt;br /&gt;
Now that you have a Perfect Legendary of your choice, let’s make sure he’s loyal. We’ll do this by feeding him blood. The process is as follows:&lt;br /&gt;
&lt;br /&gt;
* Put your blood vial in your syringe:&lt;br /&gt;
** {{boldmono|GET SYRINGE}}&lt;br /&gt;
** {{boldmono|GET VIAL}}&lt;br /&gt;
** {{boldmono|PUT VIAL IN SYRINGE}}&lt;br /&gt;
* Find a creature to hunt (the higher the blood source&#039;s level, the better, and it must be the same &amp;quot;noun&amp;quot; for each kill you use for the vial)&lt;br /&gt;
* Kill it&lt;br /&gt;
* Do the following:&lt;br /&gt;
** {{boldmono|KNEEL}}&lt;br /&gt;
** {{boldmono|DRAW &amp;lt;creature&amp;gt; WITH SYRINGE}} (N.B. This is &#039;&#039;very&#039;&#039; fussy: You must type out “syringe”, and you cannot use &amp;quot;my&amp;quot;)&lt;br /&gt;
** Repeat 5 times until the vial is full&lt;br /&gt;
* {{boldmono|UNLOCK SYRINGE}}&lt;br /&gt;
* {{boldmono|BEAST SELECT &amp;lt;BEAST&amp;gt;}} to make sure you have the right one selected&lt;br /&gt;
* {{boldmono|BEAST OFFER VIAL}}&lt;br /&gt;
* Repeat until its Loyalty is maxed out&lt;br /&gt;
&lt;br /&gt;
Now we can move on to the main attraction: training your Spirit Beast, and getting some XP on the way!&lt;br /&gt;
&lt;br /&gt;
== Leveling Your Spirit Beast ==&lt;br /&gt;
&lt;br /&gt;
There are four areas in Talondown arena with which you should familiarize yourself:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Key Locations in Talondown Arena&lt;br /&gt;
! Location !! Description&lt;br /&gt;
|-&lt;br /&gt;
| The leaderboard (entrance) || {{boldmono|READ LEADERBOARD}} to see who’s leading Listed Fights this week!&lt;br /&gt;
|-&lt;br /&gt;
| The arena (NW) || This is where you’ll fight your beast to level it up, get rewards to upgrade it, and also get experience for your character.&lt;br /&gt;
|-&lt;br /&gt;
| The shop (NE) || This is where you’ll buy items and upgrades for your beast, repair or sell equipment, and receive rewards for your fights.&lt;br /&gt;
|-&lt;br /&gt;
| Basic items (N, GO DOOR) || This is the room we went to before, where you bought your talisman. If your beast’s loyalty wanes and you need to feed it more blood vials, this is where you’ll buy them (1000 silver each).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Before you begin fighting, you may wish to read this [[Spirit Beast Battle Guide]], which was written by the best Spirit Beast players in the game.&lt;br /&gt;
&lt;br /&gt;
To begin training your beast, you can go to the arena and then:&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|INQ TRAINING}}&lt;br /&gt;
* {{boldmono|GO GRATE}}&lt;br /&gt;
* {{boldmono|BEAST CHALLENGE ACCEPT}}&lt;br /&gt;
&lt;br /&gt;
I recommend turning the clickable hyperlinks on (Alt-L in Wrayth, by default).&lt;br /&gt;
&lt;br /&gt;
The battles are straightforward, but strategic and fun. You have 6 action points and 6 abilities, most of which cost 1 action point, and grants 1 special ability charge, almost like a conversion. Most special abilities cost 3 or 4 points. Thus, you&#039;ll use your action points to generate special ability charges, then discharge your special ability. As a very basic starting strategy:&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|LASH}} until you have 3-4 special ability charges (whatever your beast requires, it&#039;ll tell you when you have enough)&lt;br /&gt;
* {{boldmono|SPECIAL}}&lt;br /&gt;
* Repeat&lt;br /&gt;
* If your Spirit Beast is “in bad shape” or &amp;quot;critically wounded,&amp;quot; use {{boldmono|HEAL}}&lt;br /&gt;
* When you run out of action points, you can still {{boldmono|ATTACK}} to generate more special ability charges&lt;br /&gt;
&lt;br /&gt;
When you’re ready to begin scripting your training, you can:&lt;br /&gt;
&lt;br /&gt;
* ;spiritbeast training 10&lt;br /&gt;
* You may need to run this twice to get it to start&lt;br /&gt;
&lt;br /&gt;
Once your beast is level 20 (some start as early as 16, but this will likely be difficult for a new player), you can try the Challenge matches. These are level 20 opponents who grant bonus XP. There are 7 different challengers, and they reset weekly:&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|INQ CHALLENGE}}&lt;br /&gt;
* {{boldmono|GO GRATE}}&lt;br /&gt;
* {{boldmono|BEAST CHALLENGE ACCEPT}}&lt;br /&gt;
* You can also do ;spiritbeast challenge 7&lt;br /&gt;
&lt;br /&gt;
You can also try Listed matches, but you should read the battle guide linked above before exploring those.&lt;br /&gt;
&lt;br /&gt;
When you have rewards, you can go to the shop, {{boldmono|INQUIRE REDEEM}}, then {{boldmono|REDEEM}}. You’ll be given a sack with ampoules, armaments, or other items.&lt;br /&gt;
&lt;br /&gt;
=== Ampoules ===&lt;br /&gt;
&lt;br /&gt;
* Consumables which grant +1 bonus to a beast’s statistic&lt;br /&gt;
* You can only have +10 max in any one statistic from ampoules, and +20 total, so plan ahead&lt;br /&gt;
* Emphasize your beast’s strengths rather than shoring up weaknesses&lt;br /&gt;
* Power is probably best, Defense is the weakest, Speed is also good&lt;br /&gt;
&lt;br /&gt;
=== Armaments ===&lt;br /&gt;
&lt;br /&gt;
* You can {{boldmono|CLEAN ARM}} to reveal your armament, which is an item you can equip on your Spirit Beast&lt;br /&gt;
* The armament type you get is based on the Spirit Beast you have equipped&lt;br /&gt;
* You can {{boldmono|BEAST EQUIP &amp;lt;ITEM&amp;gt;}} to put it on your Beast&lt;br /&gt;
* Beasts can only have one armament equipped at a time&lt;br /&gt;
* Armaments get damaged over time&lt;br /&gt;
* They can be repaired in the shop with {{boldmono|INQ REPAIR}}, but their durability decreases&lt;br /&gt;
* The Rebirth status (Phoenix Hatchling) / Troll&#039;s Tenacity (armaments) are very strong early on&lt;br /&gt;
* You can sell extras in the shop via {{boldmono|INQ SELL}}&lt;br /&gt;
&lt;br /&gt;
=== Soulstones ===&lt;br /&gt;
&lt;br /&gt;
* Use these carefully, they’re currently worth about 2-5 million silver&lt;br /&gt;
* You may wish to save them for beasts that are difficult to catch Perfect versions of, or ones which are only sold at events&lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
&lt;br /&gt;
* Soulstones set the beast’s quality to Exceptional&lt;br /&gt;
* Spirit Beasts can be altered at special merchants&lt;br /&gt;
** There are limitations, including that:&lt;br /&gt;
*** The noun may not be fully alterable&lt;br /&gt;
*** The Special ability cannot be changed at all&lt;br /&gt;
*** The service typically costs 1 million silvers&lt;/div&gt;</summary>
		<author><name>MORNE</name></author>
	</entry>
</feed>