<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=N0551N3N0M1N3</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=N0551N3N0M1N3"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/N0551N3N0M1N3"/>
	<updated>2026-05-26T23:26:35Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:N0551N3N0M1N3/Questions&amp;diff=245784</id>
		<title>User:N0551N3N0M1N3/Questions</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:N0551N3N0M1N3/Questions&amp;diff=245784"/>
		<updated>2025-09-11T20:33:17Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: /* Final Test */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== test again ==&lt;br /&gt;
&lt;br /&gt;
This is a test of the code I copied from Doug on making an easy to use question thing.&lt;br /&gt;
&lt;br /&gt;
== Final Test ==&lt;br /&gt;
&lt;br /&gt;
This is a final test of the question box&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:N0551N3N0M1N3/Questions&amp;diff=245783</id>
		<title>User:N0551N3N0M1N3/Questions</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:N0551N3N0M1N3/Questions&amp;diff=245783"/>
		<updated>2025-09-11T20:32:40Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: /* test again */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== test again ==&lt;br /&gt;
&lt;br /&gt;
This is a test of the code I copied from Doug on making an easy to use question thing.&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:N0551N3N0M1N3/Sandbox3&amp;diff=245782</id>
		<title>User:N0551N3N0M1N3/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:N0551N3N0M1N3/Sandbox3&amp;diff=245782"/>
		<updated>2025-09-11T20:31:50Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: fixing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background: white; border:2px solid #59F; padding: 15px 15px; background: #DEF; color: #000000;&amp;quot; width=&amp;quot;8%&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: thin solid #59f; text-align:center; background: #59F; margin: 0 5px; width=100%;&amp;quot;&amp;gt;&lt;br /&gt;
==== Ask me (almost) anything! ====&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;border: 2px solid #59f; text-align:left; background: #FFF; padding: 10px 10px; margin: 0 5px; background: #DEF;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|You can ask me just about anything, just by typing in a title in the box to the right, and then clicking the button.  You&#039;ll be taken to an edit box with your title already in place, where you can pose your question.  Don&#039;t forget to sign / date it with 4 tilde characters!&lt;br /&gt;
|&amp;lt;div style=&amp;quot;float:right;width:42em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=commenttitle&lt;br /&gt;
page=USER:N0551N3N0M1N3/Questions&lt;br /&gt;
inline=true&lt;br /&gt;
minor=true&lt;br /&gt;
placeholder=Type a Question Title Here&lt;br /&gt;
buttonlabel=Pose a Question&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:N0551N3N0M1N3/Sandbox3&amp;diff=245781</id>
		<title>User:N0551N3N0M1N3/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:N0551N3N0M1N3/Sandbox3&amp;diff=245781"/>
		<updated>2025-09-11T20:31:01Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: another test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background: white; border:2px solid #59F; padding: 15px 15px; background: #DEF; color: #000000;&amp;quot; width=&amp;quot;8%&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: thin solid #59f; text-align:center; background: #59F; margin: 0 5px; width=100%;&amp;quot;&amp;gt;&lt;br /&gt;
==== Ask me (almost) anything! ====&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;border: 2px solid #59f; text-align:left; background: #FFF; padding: 10px 10px; margin: 0 5px; background: #DEF;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|You can ask me just about anything, just by typing in a title in the box to the right, and then clicking the button.  You&#039;ll be taken to an edit box with your title already in place, where you can pose your question.  Don&#039;t forget to sign / date it with 4 tilde characters!&lt;br /&gt;
|&amp;lt;div style=&amp;quot;float:right;width:42em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=commenttitle&lt;br /&gt;
page=&lt;br /&gt;
inline=true&lt;br /&gt;
minor=true&lt;br /&gt;
placeholder=Type a Question Title Here&lt;br /&gt;
buttonlabel=Pose a Question&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:N0551N3N0M1N3&amp;diff=245780</id>
		<title>User:N0551N3N0M1N3</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:N0551N3N0M1N3&amp;diff=245780"/>
		<updated>2025-09-11T20:30:17Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:NHAYES]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Redirected to my main login, please use the redirected page to contact me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[/Sandbox3]]&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fizwixit%27s_Wonderful_Widget&amp;diff=244239</id>
		<title>Fizwixit&#039;s Wonderful Widget</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fizwixit%27s_Wonderful_Widget&amp;diff=244239"/>
		<updated>2025-08-14T17:46:54Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: adding full 1-36 list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fizwixit&#039;s Wonderful Widget is the vault item for the August 2025 Duskruin Arena.  Created by GM Xynwen, with room theme painting help by GMs Casil, Elysani, Thandiwe, and Tivvy.  Before using, you have to permanently select where you want this jewelry item to be worn at using the WHISPER options (anklet, barrette, earring, necklace, pin, ring, or wristlet).  You can TURN in an eligible room to set up a portal for roleplaying.  You can set it up for a single room or a dual room, and there are a few ways to restrict entry.&lt;br /&gt;
&lt;br /&gt;
For example, if it is set up for a single-room entry, you can allow anyone to go in OR change it to restricted, and then you must POINT your widget at everyone you want to allow in.  For dual-room entry, that first room (the same one you would access in single room entry) is always restricted via POINT, but the second room can be either open to everyone else or restricted only to those people you WAVE your widget at.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Whisper ==&lt;br /&gt;
To access WHISPER settings, please use this format:  WHISPER MY (ITEM NOUN) (RESTRICT, ROOMS, THEMES, WEAR).&lt;br /&gt;
&lt;br /&gt;
* Restrict&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&amp;gt;whisper my pin restrict&lt;br /&gt;
Your pin is set for a single room only.  Your restriction options are ANYONE or RESTRICT.  If you select ANYONE, anyone can wander through your portal while it is out.  If you select RESTRICT, only those you have POINTed your pin at will be allowed to enter.&lt;br /&gt;
&lt;br /&gt;
USAGE:  WHISPER MY pin RESTRICT (ANYONE, DUAL, RESTRICT)&amp;lt;/nowiki&lt;br /&gt;
* Rooms:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&amp;gt;whisper my pin rooms&lt;br /&gt;
USAGE:  WHISPER MY pin ROOMS (SINGLE, DUAL)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Themes:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt; &amp;gt;whisper my pin themes&lt;br /&gt;
To set the look of your area, WHISPER MY pin THEMES SET (theme #), where (theme #) is an unlocked area theme.  To get a list of your available themes, type WHISPER MY pin THEMES MINE.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt; &amp;gt;whisper my pin themes mine&lt;br /&gt;
  THEME #    DESCRIPTION&lt;br /&gt;
    1         A stunning viridian-sanded cove&lt;br /&gt;
    2         An amphitheatre in the clouds&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Wear:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&amp;gt;whisper my pin wear&lt;br /&gt;
The wear option will permanently set where your Fizwixit&#039;s Wonderful Widget will be worn.  To do this,  type WHISPER MY pin WEAR (#).  The options are:&lt;br /&gt;
  1 = anklet&lt;br /&gt;
  2 = barrette&lt;br /&gt;
  3 = earring&lt;br /&gt;
  4 = necklace&lt;br /&gt;
  5 = pin&lt;br /&gt;
  6 = ring&lt;br /&gt;
  7 = wristlet&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Analyze ==&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;~*~ Fizwixit&#039;s Wonderful Widgets ~*~&lt;br /&gt;
Created for August 2025&#039;s Duskruin Arena Battle Vault, the pin is a widget that will allow you to set up a temporary area for roleplaying purposes.  Enjoy a single room setup or add in a viewing room to separate your audience from your peforming area.&lt;br /&gt;
&lt;br /&gt;
Whisper Setup:&lt;br /&gt;
  * WEAR to choose the permanent location to wear it at.  This will update the noun to match your choice.  This must be done before other options will work.&lt;br /&gt;
  * ROOMS to set a single-room or dual-room setup.  Single = everyone will go into the same room.  Dual = select people will go into one room and others will go into a viewing room.&lt;br /&gt;
  * RESTRICT sets up ANYONE (single only), RESTRICT (select who goes into the first room), DUAL (select who goes into the first room and who goes into the second)&lt;br /&gt;
  * THEMES to list out available room themes and select one&lt;br /&gt;
&lt;br /&gt;
Fluff Verbs:  eat, fidget, lick, rub, twist&lt;br /&gt;
&lt;br /&gt;
Other:&lt;br /&gt;
  * Break:  This will allow you to permanently destroy the widget in exchange for an EXP orb&lt;br /&gt;
  * Poke:  This will allow you to permanently remove the ability to BREAK the widget&lt;br /&gt;
  * Turn:  This opens up a portal to your roleplay area.  You get 2 uses per day for 30 minutes each, resetting at midnight Eastern time.&lt;br /&gt;
    ** You can TURN again to kick everyone out and close your portal early.  REMINDER -- this throws everything on the ground to the janitor.  Give people time to clean up.&lt;br /&gt;
  * Hug:  You can extend the timer on your portal, if you have a charge left on your widget.  This adds 30 minutes to your remaining time and uses a charge&lt;br /&gt;
  * Point:  For setups that are restricted, POINT your pin at individuals to go into the main room&lt;br /&gt;
  * Wave:  For dual-room setups that have both rooms with restricted entry, WAVE to set individuals who are allowed into the viewing room&lt;br /&gt;
  * Point and Wave give them 2 minutes to get through the portal.&lt;br /&gt;
  * You must POINT or WAVE at yourself depending on what room you wish to enter and what your restrictions are (remember, it only lasts 2 minutes, so if you want to jump back and forth, just give let it wear off, apply the new one, and head into the other room!&lt;br /&gt;
&lt;br /&gt;
Alteration Information:&lt;br /&gt;
  * After you have used WHISPER to set its worn location, the pin may be freely altered&lt;br /&gt;
  * It should remain a type of metal at its base, but you are able to have accents/inlays/etc of other materials&lt;br /&gt;
  * It taks a base, long, and show (normal alteration rules, restrictions, etc. apply)&lt;br /&gt;
  * There is a hard-coded line referencing a clockwork interior that must not be contradicted&lt;br /&gt;
&lt;br /&gt;
CURRENT SETTINGS:&lt;br /&gt;
  * Theme is #1  - A stunning viridian-sanded cove&lt;br /&gt;
  * Room setting is for a singleroom&lt;br /&gt;
  * Restrictions are set for: no restrictions -- only valid for single room setups, anyone can enter&lt;br /&gt;
&lt;br /&gt;
~*~ End Custom Analyze ~*~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Room Themes ==&lt;br /&gt;
The widget comes with 2 themes out of the vault, and at DR, there will be a prize pile that you can pay bloodscrip for and get a gear with a randomized theme.  If you do not have that particular theme, you can add it to your widget.  The first room is what you go into if you have single-room setup.  The second room is the viewing room if you set it up for dual rooms.  I&#039;ve put the 2 off-the-&#039;shelf&#039; room looks here.  Anyone is welcome to add others as they are found/released.&lt;br /&gt;
&lt;br /&gt;
=== Theme List ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    1         A stunning viridian-sanded cove&lt;br /&gt;
&lt;br /&gt;
    2         An amphitheatre in the clouds&lt;br /&gt;
&lt;br /&gt;
    3         An elegant salon with sanguine roses and alabaster floors&lt;br /&gt;
&lt;br /&gt;
    4         A darkened bakery with hints of trouble&lt;br /&gt;
&lt;br /&gt;
    5         A waterlily pond where capyxitas frolic&lt;br /&gt;
&lt;br /&gt;
    6         A rudimentary thatched hut&lt;br /&gt;
&lt;br /&gt;
    7         A cozy tavern&lt;br /&gt;
&lt;br /&gt;
    8         Backstage at a darkened theatre with a view from a prop closet&lt;br /&gt;
&lt;br /&gt;
    9         A darkened stage with its curtains closed&lt;br /&gt;
&lt;br /&gt;
    10        A proscenium theatre with a box seat view&lt;br /&gt;
&lt;br /&gt;
    11        A giant mushroom theatre&lt;br /&gt;
&lt;br /&gt;
    12        A crafting room&lt;br /&gt;
&lt;br /&gt;
    13        A fighting ring outside a ramshackle barn&lt;br /&gt;
&lt;br /&gt;
    14        A gazebo filled with teadragons&lt;br /&gt;
&lt;br /&gt;
    15        A cozy library&lt;br /&gt;
&lt;br /&gt;
    16        An ancient library&lt;br /&gt;
&lt;br /&gt;
    17        A dungeon stage&lt;br /&gt;
&lt;br /&gt;
    18        A magistrate&#039;s hall with an observation chamber&lt;br /&gt;
&lt;br /&gt;
    19        A dock deep within a bayou&lt;br /&gt;
&lt;br /&gt;
    20        A beautiful autumn clearing&lt;br /&gt;
&lt;br /&gt;
    21        An isolated beach with a hidden cavern&lt;br /&gt;
&lt;br /&gt;
    22        A moonlit meadow&lt;br /&gt;
&lt;br /&gt;
    23        A ruin deep in the forest&lt;br /&gt;
&lt;br /&gt;
    24        A cemetery and its mausoleum&lt;br /&gt;
&lt;br /&gt;
    25        A grand foyer with a bit of a blood problem&lt;br /&gt;
&lt;br /&gt;
    26        A training ground with a view from the crenels&lt;br /&gt;
&lt;br /&gt;
    27        A tower somewhen&lt;br /&gt;
&lt;br /&gt;
    28        A map-covered chamber&lt;br /&gt;
&lt;br /&gt;
    29        A soothing tea thief hideaway&lt;br /&gt;
&lt;br /&gt;
    30        An opulent library with a secret&lt;br /&gt;
&lt;br /&gt;
    31        Somewhere in the stars, with a view from a distant nebula&lt;br /&gt;
&lt;br /&gt;
    32        A bug jar adventure&lt;br /&gt;
&lt;br /&gt;
    33        A throne room and audience gallery&lt;br /&gt;
&lt;br /&gt;
    34        A stagnant mire&lt;br /&gt;
&lt;br /&gt;
    35        A blossoming garden&lt;br /&gt;
&lt;br /&gt;
    36        A desert sanctuary&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Theme 1:  Viridian Sands Cove ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[Viridian Sands Cove]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  The ultramarine waters of a small cove lap against pristine beaches of glistening viridian sand.  A small rock-ringed firepit sits near the shore, and a tidepool teeming with sea life is tucked within haphazard piles of basalt.  You also see a shimmering violet portal.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[Viridian Sands, Basalt Pilings]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Rough basalt pilings are set haphazardly around the cove, a kelp-twisted railing separating them from the glistening stretch of beach.  Several small tidepools are tucked behind the rocks, brightly colored anemones and seashells within each.  You also see a shimmering violet portal (9217007, open). &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Theme 2:  Amphitheatre of the Clouds ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[Amphitheatre of the Clouds]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Brilliant blue skies shine high above myriad layers of fluffy clouds in bright whites, pinks, and greys.  Sunset-hued striations radiate through terraces of pure white clouds that surround the expanse of storm grey billows comprising the ground.  You also see a shimmering violet portal. &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[Cloud-Filled Terraces] &lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Several cloud-filled terraces, illuminated by sunset-hued striations, look down upon a small amphitheatre of storm grey clouds.  A gossamer cloud-wreathed balustrade separates the terraces from the clouds below.  You also see a shimmering violet portal.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Duskruin collectible items]]&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fizwixit%27s_Wonderful_Widget&amp;diff=244236</id>
		<title>Fizwixit&#039;s Wonderful Widget</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fizwixit%27s_Wonderful_Widget&amp;diff=244236"/>
		<updated>2025-08-14T17:18:45Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: added 31&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fizwixit&#039;s Wonderful Widget is the vault item for the August 2025 Duskruin Arena.  Created by GM Xynwen, with room theme painting help by GMs Casil, Elysani, Thandiwe, and Tivvy.  Before using, you have to permanently select where you want this jewelry item to be worn at using the WHISPER options (anklet, barrette, earring, necklace, pin, ring, or wristlet).  You can TURN in an eligible room to set up a portal for roleplaying.  You can set it up for a single room or a dual room, and there are a few ways to restrict entry.&lt;br /&gt;
&lt;br /&gt;
For example, if it is set up for a single-room entry, you can allow anyone to go in OR change it to restricted, and then you must POINT your widget at everyone you want to allow in.  For dual-room entry, that first room (the same one you would access in single room entry) is always restricted via POINT, but the second room can be either open to everyone else or restricted only to those people you WAVE your widget at.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Whisper ==&lt;br /&gt;
To access WHISPER settings, please use this format:  WHISPER MY (ITEM NOUN) (RESTRICT, ROOMS, THEMES, WEAR).&lt;br /&gt;
&lt;br /&gt;
* Restrict&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&amp;gt;whisper my pin restrict&lt;br /&gt;
Your pin is set for a single room only.  Your restriction options are ANYONE or RESTRICT.  If you select ANYONE, anyone can wander through your portal while it is out.  If you select RESTRICT, only those you have POINTed your pin at will be allowed to enter.&lt;br /&gt;
&lt;br /&gt;
USAGE:  WHISPER MY pin RESTRICT (ANYONE, DUAL, RESTRICT)&amp;lt;/nowiki&lt;br /&gt;
* Rooms:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&amp;gt;whisper my pin rooms&lt;br /&gt;
USAGE:  WHISPER MY pin ROOMS (SINGLE, DUAL)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Themes:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt; &amp;gt;whisper my pin themes&lt;br /&gt;
To set the look of your area, WHISPER MY pin THEMES SET (theme #), where (theme #) is an unlocked area theme.  To get a list of your available themes, type WHISPER MY pin THEMES MINE.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt; &amp;gt;whisper my pin themes mine&lt;br /&gt;
  THEME #    DESCRIPTION&lt;br /&gt;
    1         A stunning viridian-sanded cove&lt;br /&gt;
    2         An amphitheatre in the clouds&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Wear:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&amp;gt;whisper my pin wear&lt;br /&gt;
The wear option will permanently set where your Fizwixit&#039;s Wonderful Widget will be worn.  To do this,  type WHISPER MY pin WEAR (#).  The options are:&lt;br /&gt;
  1 = anklet&lt;br /&gt;
  2 = barrette&lt;br /&gt;
  3 = earring&lt;br /&gt;
  4 = necklace&lt;br /&gt;
  5 = pin&lt;br /&gt;
  6 = ring&lt;br /&gt;
  7 = wristlet&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Analyze ==&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;~*~ Fizwixit&#039;s Wonderful Widgets ~*~&lt;br /&gt;
Created for August 2025&#039;s Duskruin Arena Battle Vault, the pin is a widget that will allow you to set up a temporary area for roleplaying purposes.  Enjoy a single room setup or add in a viewing room to separate your audience from your peforming area.&lt;br /&gt;
&lt;br /&gt;
Whisper Setup:&lt;br /&gt;
  * WEAR to choose the permanent location to wear it at.  This will update the noun to match your choice.  This must be done before other options will work.&lt;br /&gt;
  * ROOMS to set a single-room or dual-room setup.  Single = everyone will go into the same room.  Dual = select people will go into one room and others will go into a viewing room.&lt;br /&gt;
  * RESTRICT sets up ANYONE (single only), RESTRICT (select who goes into the first room), DUAL (select who goes into the first room and who goes into the second)&lt;br /&gt;
  * THEMES to list out available room themes and select one&lt;br /&gt;
&lt;br /&gt;
Fluff Verbs:  eat, fidget, lick, rub, twist&lt;br /&gt;
&lt;br /&gt;
Other:&lt;br /&gt;
  * Break:  This will allow you to permanently destroy the widget in exchange for an EXP orb&lt;br /&gt;
  * Poke:  This will allow you to permanently remove the ability to BREAK the widget&lt;br /&gt;
  * Turn:  This opens up a portal to your roleplay area.  You get 2 uses per day for 30 minutes each, resetting at midnight Eastern time.&lt;br /&gt;
    ** You can TURN again to kick everyone out and close your portal early.  REMINDER -- this throws everything on the ground to the janitor.  Give people time to clean up.&lt;br /&gt;
  * Hug:  You can extend the timer on your portal, if you have a charge left on your widget.  This adds 30 minutes to your remaining time and uses a charge&lt;br /&gt;
  * Point:  For setups that are restricted, POINT your pin at individuals to go into the main room&lt;br /&gt;
  * Wave:  For dual-room setups that have both rooms with restricted entry, WAVE to set individuals who are allowed into the viewing room&lt;br /&gt;
  * Point and Wave give them 2 minutes to get through the portal.&lt;br /&gt;
  * You must POINT or WAVE at yourself depending on what room you wish to enter and what your restrictions are (remember, it only lasts 2 minutes, so if you want to jump back and forth, just give let it wear off, apply the new one, and head into the other room!&lt;br /&gt;
&lt;br /&gt;
Alteration Information:&lt;br /&gt;
  * After you have used WHISPER to set its worn location, the pin may be freely altered&lt;br /&gt;
  * It should remain a type of metal at its base, but you are able to have accents/inlays/etc of other materials&lt;br /&gt;
  * It taks a base, long, and show (normal alteration rules, restrictions, etc. apply)&lt;br /&gt;
  * There is a hard-coded line referencing a clockwork interior that must not be contradicted&lt;br /&gt;
&lt;br /&gt;
CURRENT SETTINGS:&lt;br /&gt;
  * Theme is #1  - A stunning viridian-sanded cove&lt;br /&gt;
  * Room setting is for a singleroom&lt;br /&gt;
  * Restrictions are set for: no restrictions -- only valid for single room setups, anyone can enter&lt;br /&gt;
&lt;br /&gt;
~*~ End Custom Analyze ~*~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Room Themes ==&lt;br /&gt;
The widget comes with 2 themes out of the vault, and at DR, there will be a prize pile that you can pay bloodscrip for and get a gear with a randomized theme.  If you do not have that particular theme, you can add it to your widget.  The first room is what you go into if you have single-room setup.  The second room is the viewing room if you set it up for dual rooms.  I&#039;ve put the 2 off-the-&#039;shelf&#039; room looks here.  Anyone is welcome to add others as they are found/released.&lt;br /&gt;
&lt;br /&gt;
=== Theme List ===&lt;br /&gt;
&lt;br /&gt;
1         A stunning viridian-sanded cove&lt;br /&gt;
&lt;br /&gt;
2         An amphitheatre in the clouds&lt;br /&gt;
&lt;br /&gt;
3         An elegant salon with sanguine roses and alabaster floors&lt;br /&gt;
&lt;br /&gt;
4         A darkened bakery with hints of trouble&lt;br /&gt;
&lt;br /&gt;
5         A waterlily pond where capyxitas frolic&lt;br /&gt;
&lt;br /&gt;
6         A rudimentary thatched hut&lt;br /&gt;
&lt;br /&gt;
7         A cozy tavern&lt;br /&gt;
&lt;br /&gt;
8         Backstage at a darkened theatre with a view from a prop closet&lt;br /&gt;
&lt;br /&gt;
9         A darkened stage with its curtains closed&lt;br /&gt;
&lt;br /&gt;
10        A proscenium theatre with a box seat view&lt;br /&gt;
&lt;br /&gt;
11        A giant mushroom theatre&lt;br /&gt;
&lt;br /&gt;
12        A crafting room&lt;br /&gt;
&lt;br /&gt;
13        A fighting ring outside a ramshackle barn&lt;br /&gt;
&lt;br /&gt;
14        A gazebo filled with teadragons&lt;br /&gt;
&lt;br /&gt;
15        A cozy library&lt;br /&gt;
&lt;br /&gt;
16        An ancient library&lt;br /&gt;
&lt;br /&gt;
17        A dungeon stage&lt;br /&gt;
&lt;br /&gt;
18        A magistrate&#039;s hall with an observation chamber&lt;br /&gt;
&lt;br /&gt;
19        A dock deep within a bayou&lt;br /&gt;
&lt;br /&gt;
20        A beautiful autumn clearing&lt;br /&gt;
&lt;br /&gt;
21&lt;br /&gt;
&lt;br /&gt;
22 - A moonlit meadow.&lt;br /&gt;
&lt;br /&gt;
23&lt;br /&gt;
&lt;br /&gt;
24&lt;br /&gt;
&lt;br /&gt;
25&lt;br /&gt;
&lt;br /&gt;
26&lt;br /&gt;
&lt;br /&gt;
27&lt;br /&gt;
&lt;br /&gt;
28&lt;br /&gt;
&lt;br /&gt;
29&lt;br /&gt;
&lt;br /&gt;
30&lt;br /&gt;
&lt;br /&gt;
31 - Somewhere in the stars, with a view from a distant nebula.&lt;br /&gt;
&lt;br /&gt;
32 - A bug jar adventure.&lt;br /&gt;
&lt;br /&gt;
33&lt;br /&gt;
&lt;br /&gt;
34 - A stagnant mire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Theme 1:  Viridian Sands Cove ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[Viridian Sands Cove]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  The ultramarine waters of a small cove lap against pristine beaches of glistening viridian sand.  A small rock-ringed firepit sits near the shore, and a tidepool teeming with sea life is tucked within haphazard piles of basalt.  You also see a shimmering violet portal.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[Viridian Sands, Basalt Pilings]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Rough basalt pilings are set haphazardly around the cove, a kelp-twisted railing separating them from the glistening stretch of beach.  Several small tidepools are tucked behind the rocks, brightly colored anemones and seashells within each.  You also see a shimmering violet portal (9217007, open). &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Theme 2:  Amphitheatre of the Clouds ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[Amphitheatre of the Clouds]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Brilliant blue skies shine high above myriad layers of fluffy clouds in bright whites, pinks, and greys.  Sunset-hued striations radiate through terraces of pure white clouds that surround the expanse of storm grey billows comprising the ground.  You also see a shimmering violet portal. &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[Cloud-Filled Terraces] &lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Several cloud-filled terraces, illuminated by sunset-hued striations, look down upon a small amphitheatre of storm grey clouds.  A gossamer cloud-wreathed balustrade separates the terraces from the clouds below.  You also see a shimmering violet portal.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Duskruin collectible items]]&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fizwixit%27s_Wonderful_Widget&amp;diff=244235</id>
		<title>Fizwixit&#039;s Wonderful Widget</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fizwixit%27s_Wonderful_Widget&amp;diff=244235"/>
		<updated>2025-08-14T17:18:00Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: added theme list and more theme titles, needs a table and to be made pretty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fizwixit&#039;s Wonderful Widget is the vault item for the August 2025 Duskruin Arena.  Created by GM Xynwen, with room theme painting help by GMs Casil, Elysani, Thandiwe, and Tivvy.  Before using, you have to permanently select where you want this jewelry item to be worn at using the WHISPER options (anklet, barrette, earring, necklace, pin, ring, or wristlet).  You can TURN in an eligible room to set up a portal for roleplaying.  You can set it up for a single room or a dual room, and there are a few ways to restrict entry.&lt;br /&gt;
&lt;br /&gt;
For example, if it is set up for a single-room entry, you can allow anyone to go in OR change it to restricted, and then you must POINT your widget at everyone you want to allow in.  For dual-room entry, that first room (the same one you would access in single room entry) is always restricted via POINT, but the second room can be either open to everyone else or restricted only to those people you WAVE your widget at.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Whisper ==&lt;br /&gt;
To access WHISPER settings, please use this format:  WHISPER MY (ITEM NOUN) (RESTRICT, ROOMS, THEMES, WEAR).&lt;br /&gt;
&lt;br /&gt;
* Restrict&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&amp;gt;whisper my pin restrict&lt;br /&gt;
Your pin is set for a single room only.  Your restriction options are ANYONE or RESTRICT.  If you select ANYONE, anyone can wander through your portal while it is out.  If you select RESTRICT, only those you have POINTed your pin at will be allowed to enter.&lt;br /&gt;
&lt;br /&gt;
USAGE:  WHISPER MY pin RESTRICT (ANYONE, DUAL, RESTRICT)&amp;lt;/nowiki&lt;br /&gt;
* Rooms:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&amp;gt;whisper my pin rooms&lt;br /&gt;
USAGE:  WHISPER MY pin ROOMS (SINGLE, DUAL)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Themes:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt; &amp;gt;whisper my pin themes&lt;br /&gt;
To set the look of your area, WHISPER MY pin THEMES SET (theme #), where (theme #) is an unlocked area theme.  To get a list of your available themes, type WHISPER MY pin THEMES MINE.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt; &amp;gt;whisper my pin themes mine&lt;br /&gt;
  THEME #    DESCRIPTION&lt;br /&gt;
    1         A stunning viridian-sanded cove&lt;br /&gt;
    2         An amphitheatre in the clouds&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Wear:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&amp;gt;whisper my pin wear&lt;br /&gt;
The wear option will permanently set where your Fizwixit&#039;s Wonderful Widget will be worn.  To do this,  type WHISPER MY pin WEAR (#).  The options are:&lt;br /&gt;
  1 = anklet&lt;br /&gt;
  2 = barrette&lt;br /&gt;
  3 = earring&lt;br /&gt;
  4 = necklace&lt;br /&gt;
  5 = pin&lt;br /&gt;
  6 = ring&lt;br /&gt;
  7 = wristlet&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Analyze ==&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;~*~ Fizwixit&#039;s Wonderful Widgets ~*~&lt;br /&gt;
Created for August 2025&#039;s Duskruin Arena Battle Vault, the pin is a widget that will allow you to set up a temporary area for roleplaying purposes.  Enjoy a single room setup or add in a viewing room to separate your audience from your peforming area.&lt;br /&gt;
&lt;br /&gt;
Whisper Setup:&lt;br /&gt;
  * WEAR to choose the permanent location to wear it at.  This will update the noun to match your choice.  This must be done before other options will work.&lt;br /&gt;
  * ROOMS to set a single-room or dual-room setup.  Single = everyone will go into the same room.  Dual = select people will go into one room and others will go into a viewing room.&lt;br /&gt;
  * RESTRICT sets up ANYONE (single only), RESTRICT (select who goes into the first room), DUAL (select who goes into the first room and who goes into the second)&lt;br /&gt;
  * THEMES to list out available room themes and select one&lt;br /&gt;
&lt;br /&gt;
Fluff Verbs:  eat, fidget, lick, rub, twist&lt;br /&gt;
&lt;br /&gt;
Other:&lt;br /&gt;
  * Break:  This will allow you to permanently destroy the widget in exchange for an EXP orb&lt;br /&gt;
  * Poke:  This will allow you to permanently remove the ability to BREAK the widget&lt;br /&gt;
  * Turn:  This opens up a portal to your roleplay area.  You get 2 uses per day for 30 minutes each, resetting at midnight Eastern time.&lt;br /&gt;
    ** You can TURN again to kick everyone out and close your portal early.  REMINDER -- this throws everything on the ground to the janitor.  Give people time to clean up.&lt;br /&gt;
  * Hug:  You can extend the timer on your portal, if you have a charge left on your widget.  This adds 30 minutes to your remaining time and uses a charge&lt;br /&gt;
  * Point:  For setups that are restricted, POINT your pin at individuals to go into the main room&lt;br /&gt;
  * Wave:  For dual-room setups that have both rooms with restricted entry, WAVE to set individuals who are allowed into the viewing room&lt;br /&gt;
  * Point and Wave give them 2 minutes to get through the portal.&lt;br /&gt;
  * You must POINT or WAVE at yourself depending on what room you wish to enter and what your restrictions are (remember, it only lasts 2 minutes, so if you want to jump back and forth, just give let it wear off, apply the new one, and head into the other room!&lt;br /&gt;
&lt;br /&gt;
Alteration Information:&lt;br /&gt;
  * After you have used WHISPER to set its worn location, the pin may be freely altered&lt;br /&gt;
  * It should remain a type of metal at its base, but you are able to have accents/inlays/etc of other materials&lt;br /&gt;
  * It taks a base, long, and show (normal alteration rules, restrictions, etc. apply)&lt;br /&gt;
  * There is a hard-coded line referencing a clockwork interior that must not be contradicted&lt;br /&gt;
&lt;br /&gt;
CURRENT SETTINGS:&lt;br /&gt;
  * Theme is #1  - A stunning viridian-sanded cove&lt;br /&gt;
  * Room setting is for a singleroom&lt;br /&gt;
  * Restrictions are set for: no restrictions -- only valid for single room setups, anyone can enter&lt;br /&gt;
&lt;br /&gt;
~*~ End Custom Analyze ~*~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Room Themes ==&lt;br /&gt;
The widget comes with 2 themes out of the vault, and at DR, there will be a prize pile that you can pay bloodscrip for and get a gear with a randomized theme.  If you do not have that particular theme, you can add it to your widget.  The first room is what you go into if you have single-room setup.  The second room is the viewing room if you set it up for dual rooms.  I&#039;ve put the 2 off-the-&#039;shelf&#039; room looks here.  Anyone is welcome to add others as they are found/released.&lt;br /&gt;
&lt;br /&gt;
=== Theme List ===&lt;br /&gt;
&lt;br /&gt;
1         A stunning viridian-sanded cove&lt;br /&gt;
&lt;br /&gt;
2         An amphitheatre in the clouds&lt;br /&gt;
&lt;br /&gt;
3         An elegant salon with sanguine roses and alabaster floors&lt;br /&gt;
&lt;br /&gt;
4         A darkened bakery with hints of trouble&lt;br /&gt;
&lt;br /&gt;
5         A waterlily pond where capyxitas frolic&lt;br /&gt;
&lt;br /&gt;
6         A rudimentary thatched hut&lt;br /&gt;
&lt;br /&gt;
7         A cozy tavern&lt;br /&gt;
&lt;br /&gt;
8         Backstage at a darkened theatre with a view from a prop closet&lt;br /&gt;
&lt;br /&gt;
9         A darkened stage with its curtains closed&lt;br /&gt;
&lt;br /&gt;
10        A proscenium theatre with a box seat view&lt;br /&gt;
&lt;br /&gt;
11        A giant mushroom theatre&lt;br /&gt;
&lt;br /&gt;
12        A crafting room&lt;br /&gt;
&lt;br /&gt;
13        A fighting ring outside a ramshackle barn&lt;br /&gt;
&lt;br /&gt;
14        A gazebo filled with teadragons&lt;br /&gt;
&lt;br /&gt;
15        A cozy library&lt;br /&gt;
&lt;br /&gt;
16        An ancient library&lt;br /&gt;
&lt;br /&gt;
17        A dungeon stage&lt;br /&gt;
&lt;br /&gt;
18        A magistrate&#039;s hall with an observation chamber&lt;br /&gt;
&lt;br /&gt;
19        A dock deep within a bayou&lt;br /&gt;
&lt;br /&gt;
20        A beautiful autumn clearing&lt;br /&gt;
&lt;br /&gt;
21&lt;br /&gt;
&lt;br /&gt;
22 - A moonlit meadow.&lt;br /&gt;
&lt;br /&gt;
23&lt;br /&gt;
&lt;br /&gt;
24&lt;br /&gt;
&lt;br /&gt;
25&lt;br /&gt;
&lt;br /&gt;
26&lt;br /&gt;
&lt;br /&gt;
27&lt;br /&gt;
&lt;br /&gt;
28&lt;br /&gt;
&lt;br /&gt;
29&lt;br /&gt;
&lt;br /&gt;
30&lt;br /&gt;
&lt;br /&gt;
31&lt;br /&gt;
&lt;br /&gt;
32 - A bug jar adventure.&lt;br /&gt;
&lt;br /&gt;
33&lt;br /&gt;
&lt;br /&gt;
34 - A stagnant mire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Theme 1:  Viridian Sands Cove ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[Viridian Sands Cove]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  The ultramarine waters of a small cove lap against pristine beaches of glistening viridian sand.  A small rock-ringed firepit sits near the shore, and a tidepool teeming with sea life is tucked within haphazard piles of basalt.  You also see a shimmering violet portal.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[Viridian Sands, Basalt Pilings]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Rough basalt pilings are set haphazardly around the cove, a kelp-twisted railing separating them from the glistening stretch of beach.  Several small tidepools are tucked behind the rocks, brightly colored anemones and seashells within each.  You also see a shimmering violet portal (9217007, open). &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Theme 2:  Amphitheatre of the Clouds ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[Amphitheatre of the Clouds]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Brilliant blue skies shine high above myriad layers of fluffy clouds in bright whites, pinks, and greys.  Sunset-hued striations radiate through terraces of pure white clouds that surround the expanse of storm grey billows comprising the ground.  You also see a shimmering violet portal. &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[Cloud-Filled Terraces] &lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Several cloud-filled terraces, illuminated by sunset-hued striations, look down upon a small amphitheatre of storm grey clouds.  A gossamer cloud-wreathed balustrade separates the terraces from the clouds below.  You also see a shimmering violet portal.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Duskruin collectible items]]&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodriven_Village&amp;diff=243875</id>
		<title>Bloodriven Village</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodriven_Village&amp;diff=243875"/>
		<updated>2025-08-09T14:01:08Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: adding August run as current&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Duskruin Arena 202208.png|thumb|400px|right|Map of Bloodriven Village and Duskruin Arena]]&lt;br /&gt;
&#039;&#039;&#039;Bloodriven Village&#039;&#039;&#039; is the location of the &#039;&#039;&#039;[[Duskruin]]&#039;&#039;&#039; pay event and houses the [[Duskruin Arena]].  It is located on the [[Locksmehr River]].&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Home to a variety of shops and activities, Bloodriven Village offers something for anyone who might be interested in visiting.  Travel there can be achieved via wagon or by utilizing the {{boldmono|QUEST}} verb (see: [[:Category:Duskruin#Portal or Travel Info|Duskruin travel info]]).&lt;br /&gt;
&lt;br /&gt;
===Wares===&lt;br /&gt;
Bloodriven Village shops offer a number of items available for purchase with [[bloodscrip]] which can be earned from [[Duskruin Arena|arena matches]], [[Bank Heist]] runs, or [[Bloodriven Sewers|Bloodriven sewer]] searches.  General items available include [[:Category:Items|gear]] such as armor and weapons and materials for [[artisan skill]]s.  More exclusive offerings include scripted items that offer a mechanical advantage in combat.  For lists of available wares, see the [[Bloodriven Village#Full Shop Listings by Run|Full Shop Listings by Run]].&lt;br /&gt;
&lt;br /&gt;
===Kraet Encampment===&lt;br /&gt;
The August 2021 Duskruin introduced a new gladiatorial culture of [[half-krolvin]] from the [[Isle of Kraet]], which arrived to Bloodriven Village via ship and set up an encampment just outside of town along the Locksmehr River.  In addition to the bonfire at the heart of the camp, some shops are set up within it or on the Kraet ship.&lt;br /&gt;
&lt;br /&gt;
==Full Shop Listings by Run==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;big&amp;gt;[[Bloodriven_Village/shop listing August 2025|August 2025 shop listing]] - Current shop listing&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* [[Bloodriven_Village/shop listing February 2025|February 2025 shop listing]]&lt;br /&gt;
* [[Bloodriven_Village/shop listing August 2024|August 2024 shop listing]]&lt;br /&gt;
* [[Bloodriven_Village/shop listing February 2024|February 2024 shop listing]]&lt;br /&gt;
* [[Bloodriven_Village/shop listing August 2023|August 2023 shop listing]]&lt;br /&gt;
* [[Bloodriven_Village/shop listing February 2023|February 2023 shop listing]]&lt;br /&gt;
* [[Bloodriven_Village/shop listing August 2022 part 1|August 2022 shop listing part 1]] &amp;amp; [[Bloodriven_Village/shop listing August 2022 part 2|part 2]]&lt;br /&gt;
* [[Bloodriven_Village/shop_listing_February_2022|February 2022 shop listing]]&lt;br /&gt;
* [[Bloodriven Village/shop listing August 2021|August 2021 shop listing]]&lt;br /&gt;
* [[Bloodriven Village/shop listing February 2021 part 1|February 2021 shop listing part 1]] &amp;amp; [[Bloodriven Village/shop listing February 2021 part 2|part 2]]&lt;br /&gt;
* [[Bloodriven Village/shop listing August 2020|August 2020 shop listing]]&lt;br /&gt;
* [[Bloodriven Village/shop listing February 2020|February 2020 shop listing]]&lt;br /&gt;
* [[Bloodriven Village/shop listing August 2019|August 2019 shop listing]]&lt;br /&gt;
* [[Bloodriven Village/shop listing February 2019|February 2019 shop listing]]&lt;br /&gt;
* [[Bloodriven Village/shop listing December 2018|December 2018 shop listing]]&lt;br /&gt;
* [[Bloodriven Village/shop listing February 2018|February 2018 shop listing]]&lt;br /&gt;
* [[Bloodriven Village/shop listing August 2017|August 2017 shop listing]]&lt;br /&gt;
* [[Bloodriven Village/shop listing April 2017|April 2017 shop listing]]&lt;br /&gt;
* [[Bloodriven Village/shop listing August 2016|August 2016 shop listing]]&lt;br /&gt;
* [[Bloodriven Village/shop listing April 2016|April 2016 shop listing]]&lt;br /&gt;
* [[Bloodriven Village/shop listing March 2016|March 2016 shop listing]]&lt;br /&gt;
* [[Bloodriven Village/shop listing August 2015|August 2015 shop listing]]&lt;br /&gt;
* [[Bloodriven Village/shop listing July 2015|July 2015 shop listing]]&lt;br /&gt;
* [[Bloodriven Village/shop listing May 2015|May 2015 shop listing]]&lt;br /&gt;
* [[Bloodriven Village/shop listing March 2015|March 2015 shop listing]]&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
{{#section:Category:Duskruin|refunds}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[:Category:Duskruin]]&lt;br /&gt;
* [[Duskruin Arena]]&lt;br /&gt;
* [[Bloodriven Sewers]]&lt;br /&gt;
* [[Bank Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Duskruin]]&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kroderine_Soul&amp;diff=243308</id>
		<title>Kroderine Soul</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kroderine_Soul&amp;diff=243308"/>
		<updated>2025-08-04T00:13:29Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: adding new lore document. Hot off the presses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = kroderinesoul&lt;br /&gt;
  |type = Passive&lt;br /&gt;
  |requirements = Forsake all magic.&lt;br /&gt;
  |availableto = [[Warrior]]s, [[Rogue]]s, [[Monk]]s&lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = Free&lt;br /&gt;
}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = Your soul is forged from anti-magic [[kroderine]].&lt;br /&gt;
  |mechanics = When learned, this skill may not be unlearned without using a {{boldmono|[[FIXSKILLS]]}}.  Physical damage reduction is increased (see below) and will now apply to all sources of damage (including magical damage, albeit at a slightly reduced rate).  Any hostile spell effects will have their duration capped at 20 seconds.  Beneficial magic from most sources will fail entirely and you are unable to self-cast any beneficial magic.  If you learn a spell from any source these benefits are immediately lost. Magical disabling effects are further reduced in duration by 25%, stacking additively with the bonus from [[Survival]].&lt;br /&gt;
&lt;br /&gt;
Finally, you gain access to two additional abilities:&lt;br /&gt;
* [[Absorb Magic]]&lt;br /&gt;
* [[Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
Your physical [[Redux]] under Kroderine Soul is nine tenths of your base Redux, plus a flat 10%.  For example, if your base Redux is 30%, then your Redux with KS will be 37%: 30% * 0.9 = 27% + 10% = 37%.&lt;br /&gt;
&lt;br /&gt;
Your magical Redux is equal to your physical Redux without the above modification from Kroderine Soul. For example, if your base Redux was 30% prior to Kroderine Soul, your magic Redux will be 30% after Kroderine Soul.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==More Information==&lt;br /&gt;
&lt;br /&gt;
Kroderine Soul prevents most beneficial spells from affecting you at all. This effect lapses when you are dead.&lt;br /&gt;
&lt;br /&gt;
Kroderine Soul does not prevent you from using [[magic items]]. It does prevent you from using scrolls as you cannot cast the spell.&lt;br /&gt;
&lt;br /&gt;
The following spells and spell-like effects work with Kroderine Soul:&lt;br /&gt;
&lt;br /&gt;
* [[Manna (203)]]&lt;br /&gt;
* [[Floating Disk (511)]]&lt;br /&gt;
* [[Astral Vault (1417)]]&lt;br /&gt;
* [[Lichbane talisman]]s&lt;br /&gt;
* Various healing herbs, tarts, teas, etc&lt;br /&gt;
* Society abilities from the [[Council of Light]], [[Guardians of Sunfist]], and [[Order of Voln]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Kroderine Soul Primer]]&lt;br /&gt;
* [[/saved_posts|Saved posts]]&lt;br /&gt;
* [[Player System Manager/Saved posts|Player System Manager saved posts]]&lt;br /&gt;
* [[Veins of Mettle: An Examination into the Origins of Kroderine Soul]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Policy&amp;diff=243290</id>
		<title>Policy</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Policy&amp;diff=243290"/>
		<updated>2025-08-03T00:47:00Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: Changes from Wyrom on 8/2 after feedback -- echoes current POLICY output&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The in-game &#039;&#039;&#039;POLICY&#039;&#039;&#039; verb will always have the most current version of official policy and will supercede this page in the event of any conflict.  It has been copied here for reference purposes only.  Please refer to the [https://gswiki.play.net/index.php?title=Policy&amp;amp;action=history edit history] for the status of this page.&lt;br /&gt;
&lt;br /&gt;
Individual policies are often referred to by GS staff to their policy page numbers, e.g. &amp;quot;Policy 18&amp;quot; for the Scripting Abuse policy.  Click on the page numbers below to navigate to a specific section.&lt;br /&gt;
&lt;br /&gt;
See the [[:Category:Policy|Policy category]] for more in depth pages and/or applicable saved posts for such topics as [[Gswiki:Wiki Policy|GS Wiki]], [[ALTER (verb)|alterations]] and [[Private property/saved posts|private properties]].  Saved posts relating to this page may be found [[/saved posts|here]].&lt;br /&gt;
&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Help%20for%20Players/Policy%20Discussions/view Officials folder]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
                     GemStone IV Player Policy                    &lt;br /&gt;
&lt;br /&gt;
Topics                    Page  Topics                      Page&lt;br /&gt;
&amp;lt;nowiki&amp;gt;------------------------------  --------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Introduction.................[[#Introduction|1]]  Third-party Content...........[[#Third-party Content|11]]&lt;br /&gt;
Roleplaying..................[[#Roleplaying|2]]  GemStone IV Staff.............[[#GemStone IV Staff|12]]&lt;br /&gt;
Abusive/Disruptive Behavior..[[#Abusive/Disruptive Behavior|3]]  Repair/Replacement of Items...[[#Repair/Replacement of Items|13]]&lt;br /&gt;
Player vs Player Conflict....[[#Player vs Player Conflict|4]]  Unique Items..................[[#Unique Items|14]]&lt;br /&gt;
Solicitations................[[#Solicitations|5]]  Game Mechanics and Changes....[[#Game Mechanics and Changes|15]]&lt;br /&gt;
Character Names..............[[#Character Names|6]]  World Events..................[[#World Events|16]]&lt;br /&gt;
Bug Abuse....................[[#Bug Abuse|7]]  Privacy.......................[[#Privacy|17]]&lt;br /&gt;
Delays or Slowdowns..........[[#Delays or Slowdowns|8]]  Scripting Abuse...............[[#Scripting Abuse|18]]&lt;br /&gt;
Transferring Characters......[[#Transferring Characters|9]]  Violations of Policy..........[[#Violations of Policy|19]]&lt;br /&gt;
Name Purges..................[[#Name Purges|10]] Restricted Players............[[#Restricted Players|20]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
  POLICY [PAGE #]   - Read the policy.&lt;br /&gt;
  POLICY REVIEW     - Review your warnings, restricted status, and if you&#039;re being monitored for vulgarity.&lt;br /&gt;
  POLICY REPORT     - Allows players to report others for policy violations.  See POLICY REPORT HELP for further details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 1.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Introduction&lt;br /&gt;
&lt;br /&gt;
This POLICY is in addition to the overall TERMS AND CONDITIONS that every user of Simutronics services agrees to follow.  Included in the terms are topics like use of accounts, use of vulgarity, and use of the service.  We strongly recommend that every player read the TERMS and CONDITIONS on the website, as every user is required to follow them and this POLICY.  Our goal is to provide an enjoyable experience for the majority of our players.  If you have any questions about either the TERMS AND CONDITIONS or this POLICY after reading them, you may put in an ASSIST to speak with a staff member.&lt;br /&gt;
&lt;br /&gt;
By using GemStone IV, players agree that Simutronics reserves the sole right to make the final determination of what is and is not in violation of any part of this POLICY.  Other policies in addition to the ones listed here may occasionally be necessary (such as unique rules for a quest).  Therefore, Simutronics also reserves the right to make special-case adjustments to its policies and the steps it takes concerning violation of these policies.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 2.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Roleplaying==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Roleplaying&lt;br /&gt;
&lt;br /&gt;
GemStone IV is a text-based roleplaying game.  This means that players interact in the world playing the part of their characters in a high fantasy environment.  This is known as &amp;quot;in character&amp;quot; (IC) and means that the player is acting out the part believably.  The term &amp;quot;out of character&amp;quot; (OOC) means that the player is behaving inconsistently with their character&#039;s situation in the game (such as discussing the latest sports event, singing the latest music release, playing the part of a starship captain, or communicating in French, Swahili or any earthly language other than English, Elanthia&#039;s Common tongue).&lt;br /&gt;
&lt;br /&gt;
Players are expected to remain in character.  Generally, if someone wants or needs to be OOC (such as to explain game mechanics to another player), they may do so in ways that are not in public.  Using a private room (one with a locked or latched door) or talking in whispers is recommended.  Note that tables are considered in public.&lt;br /&gt;
&lt;br /&gt;
When one individual is reducing the enjoyment of other players by out-of-character behavior (be it by speech, actions, ESP messages, or any other method of communication within GemStone IV), this may be considered disruptive behavior.  Private rooms, whispers, direct thoughts to another player through ESP, or any other methods of communication are not excluded from this if one of the participants involved objects.&lt;br /&gt;
&lt;br /&gt;
Staff member characters (GameMasters and GameHosts) are necessary to keep the game running smoothly and to assist players with working out problems and are inherently OOC entities because of the nature of their tasks.  Because of the reasons a player may need the assistance of a staff member, interactions with staff characters are not required to be IC.  It would be extremely difficult for an elf to describe the details of a serious game mechanics calculation bug that the character would never see, but the player has to talk about the numbers involved.  This only applies to staff member characters, not interactions with non-player characters (merchants, creatures, or other NPCs).  These should be IC.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 3.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abusive/Disruptive Behavior==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Abusive/Disruptive Behavior&lt;br /&gt;
&lt;br /&gt;
Because GemStone IV is a multiplayer game, there can sometimes be a conflict between an individual player&#039;s idea of entertainment and that of the majority of the players as a whole.  In such situations, the majority will be given the greatest weight.&lt;br /&gt;
&lt;br /&gt;
GemStone IV is designed for the enjoyment of everyone, and as a general rule, any behavior which is specifically targeted to lessen that enjoyment for another player may be in violation of GemStone IV policy.  While what is disruptive is an extremely long list, it includes things such as vulgarity, harassment, sexual misconduct, cyber-bullying, out of character threats, doxing, and actions specifically targeted to be disruptive.  Threatening violence, using hate speech, and engaging in any sort of personal harassment can result in immediate account termination.&lt;br /&gt;
&lt;br /&gt;
This applies to all interactions within the in-game environment, Play.net, and the GSWiki.  The official GemStone IV Discord server has its own set of rules but the two may overlap at times of extremely disruptive behavior.  This does not include third-party content and websites that are not maintained by Simutronics.  POLICY 11 also touches on third-party content and what we may monitor.&lt;br /&gt;
&lt;br /&gt;
Policy on Disruptive and Detrimental Behavior&lt;br /&gt;
&lt;br /&gt;
This policy outlines unacceptable out of character behaviors that disrupt the social environment and negatively impact individuals and the group.&lt;br /&gt;
&lt;br /&gt;
Definition of Disruptive and Detrimental Behavior:&lt;br /&gt;
  - Spreading false or misleading information about individuals or situations, creating unnecessary conflict and tension.&lt;br /&gt;
  - Intentionally instigating arguments, disagreements, or tensions between individuals or groups.&lt;br /&gt;
  - Publicly criticizing or undermining the contributions of others, creating a hostile or negative environment.&lt;br /&gt;
  - Making derogatory or insulting comments about individuals.&lt;br /&gt;
  - Falsely portraying oneself as being unfairly treated via the omission of facts.&lt;br /&gt;
&lt;br /&gt;
Vulgarity&lt;br /&gt;
&lt;br /&gt;
Vulgarity in GemStone IV is prohibited.  Using vulgarity in non-private areas of the game can cause your character to undergo stricter monitoring, and depending on the severity of the language used, result in harsh penalties.  It is important to have consent when using graphic language and to engage in private communication.  POLICY 17 also touches base on privacy and what locales are considered non-private that are commonly mistaken as private areas.  Masked vulgarity through alternate spelling and abbreviations can be considered graphic language, even though it is more accepted in general conversation outside of GemStone IV.  Using vulgarity in public areas with only friends and family present is still against this POLICY.&lt;br /&gt;
&lt;br /&gt;
Buyer Beware&lt;br /&gt;
&lt;br /&gt;
When making a purchase from another player, there are several ways everyone can protect themselves from getting scammed, such as asking to see the note or contents of a container before buying, getting a bard to LORESING, having a warrior ASSESS, casting Elemental Detection, and using one of the magic crystals, like the one in the Abandoned Inn.  In order to avoid someone running off with your money before handing over an item, use the EXCHANGE verb.  All buyers are responsible for protecting themselves from dishonest dealers, so it is a good idea to check into the reputation of a seller when making a large investment of silvers.  Remember, if something seems too good to be true, it most likely is!&lt;br /&gt;
&lt;br /&gt;
While GemStone IV is a &amp;quot;buyer beware&amp;quot; economy when exchanging items between other players, purposely participating in fraudulent activity to steal or cheat someone of their items, silvers, or other in-game currency can result in an official warning or a permanent lockout.  Items obtained through fraud are subject to confiscation.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 4.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player vs Player Conflict==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Player vs Player Conflict&lt;br /&gt;
&lt;br /&gt;
There are elements in GemStone IV that promote a competitive environment.  GemStone IV is designed to promote competition as player vs. creature, or player vs. puzzle, and not generally player vs. player.&lt;br /&gt;
&lt;br /&gt;
Some events, such as the Festival of the Fallen, encourage player vs. player combat in a structured setting.  Also, some players will choose to roleplay a competitive situation between themselves and will combat each other, which is acceptable.  What is not acceptable is to initiate combat against unsuspecting victims, especially to prey upon weaker players for the singular enjoyment of the attacker.  As a rule of thumb, Character vs. Character (roleplaying - CvC) combat is acceptable, while Player vs. Player (OOC or disruptive - PvP) is not.&lt;br /&gt;
&lt;br /&gt;
There are many grey areas in terms of defining what is acceptable competition and what is abusive behavior.  For example, a pickpocket stealing items or silvers.  This can be considered an open invitation for CvC, but losing 100 silvers isn&#039;t exactly cause for death.  Losing large amounts of treasure might be though.  Another example, the classic duel (Character 1: You have insulted my honor, and I must defend that to the death!  Character 2: Have at thee Knave!) is on the surface acceptable, but on the other hand generic dueling (Player 1: Wanna duel?  Player 2: k) can be considered OOC.  Asking for a stat check is considered OOC.&lt;br /&gt;
&lt;br /&gt;
In general, Simutronics will not get involved in a conflict confined to a small group of players unless it threatens to overlap to others or cause a generally disruptive influence on the game.  It is important to also make use of the tools available when getting involved with CvC, such as the CHALLENGE verb.  If you are experiencing unwanted PvP, using the WARN verb is an option.  The WARN verb is a communication tool with two different options.  WARN &amp;lt;player&amp;gt; HARASSMENT can be used to inform another player that they have gone beyond the limits of acceptable, normal roleplay, and that they are disrupting your enjoyment of the game.  WARN &amp;lt;player&amp;gt; INTERACTION can be used to inform another player that you wish to have NO INTERACTION WHATSOEVER with them.  It&#039;s important to note that using either of these comes with expectations regarding your own behavior.  If you use WARN HARASSMENT, it&#039;s expected that you will behave yourself and assist with guiding the situation back within the bounds of acceptable roleplay.  In the same vein, WARN INTERACTION means that you and the other player should go your separate ways immediately and that all interaction should cease.  It&#039;s important to note that WARN INTERACTION violations are not an excuse to take matters into your own hands.  If this occurs, your best course of action is to place an ASSIST and speak with a GameHost about the situation.  Do not engage in PvP and immediately use the WARN command, as it may result in harsher penalties and possibly a lockout.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 5.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Solicitations==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Solicitations&lt;br /&gt;
&lt;br /&gt;
GemStone IV may not be used as a venue for promotion of products or services of any kind.  Casual discussion of the fantasy genre (such as saying &amp;quot;The Lord of the Rings is a great book&amp;quot;) is acceptable as long as it falls within the roleplaying section of POLICY (in whispers, locked rooms, etc).  Directing players to external and unofficial Simutronics websites may be deemed in violation of this POLICY and should be avoided.  Directing players to helpful websites (maps or player-created content) is not a violation of this POLICY.  Cash sales on an official platform (the official GemStone IV Discord server, the GSWiki, Play.net forums, or within the game itself) is against this POLICY.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 6.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Names==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Character Names&lt;br /&gt;
&lt;br /&gt;
The following guidelines are in place to ensure a high level of consistency among the names of the adventurers within our community.  Players consistently creating names that violate the guidelines may be formally warned or face suspension of playing privileges.&lt;br /&gt;
&lt;br /&gt;
  - Names with titles in them.  (Knightblackness, Mistressjade, Kingdan)&lt;br /&gt;
  - Phrases.  (Imatoasteroven, Irocku, Westandtall, Youfearme)&lt;br /&gt;
  - Technology based names.  (Laserbrain, Jetfighter, Mouseclicker)&lt;br /&gt;
  - Copyrighted or trademarked names.  (Nintendo, Lucasfilm, Chevy)&lt;br /&gt;
  - Odd punctuation or capitalization.  (Fragel DeLYon)&lt;br /&gt;
  - Garbage names.  (Xxbdgscy , Yyyzzz)&lt;br /&gt;
  - Names with repetitive letters.  Two may be allowed, three will not.  (Xxfredxx, Ghannndalf, Marrrisa)&lt;br /&gt;
  - Abbreviations or words with missing letters are not allowed.  (Drgnslr, Grngobln, Ldyjssie)&lt;br /&gt;
  - Character names should not be the name of any of the monsters, gods, goddesses, towns or cities in Elanthia.&lt;br /&gt;
  - Names that mimic items or creature names.  (Broadsword, Tower, Puma)&lt;br /&gt;
  - Names too similar to names of Staff members or NPCs in game.&lt;br /&gt;
  - Famous out-of-genre literary figures or well-known literary terms.  (Buckrogers, Chewybacca)&lt;br /&gt;
  - Names of out-of-genre personalities from T.V., literature, cartoons, video games, or movies.  (Hansolo, Clarkkent, Spongebob)&lt;br /&gt;
  - Names of current or past well-known personalities.  (Madonna, Goldberg, Cronkite)&lt;br /&gt;
  - Names of well-known historical or religious figures.  (Hitler, God, Stpeter, Gandhi)&lt;br /&gt;
  - Names of real locations, holidays, or events.  (Chicago, Easter, Mitzvah)&lt;br /&gt;
  - Vulgarity of any sort will not be allowed.&lt;br /&gt;
  - Racist or racist related terms are clearly unacceptable.&lt;br /&gt;
  - Drug-related terms are not allowed.  (Cocaine, Opium, and prescription names)&lt;br /&gt;
  - Names clearly in bad taste will not be allowed.  (Lykmipihole or Monkeyspanker)&lt;br /&gt;
  - Names created specifically to mock current players.&lt;br /&gt;
  - Names that are crafted to either visually or audibly take the form of a name that would violate any of the above.  (Budthed, Durnbguy)&lt;br /&gt;
&lt;br /&gt;
Names used from a fantasy naming generator (including the one in the character creation for GemStone) do not automatically comply to this policy.&lt;br /&gt;
&lt;br /&gt;
Two words that form a name do not automatically violate the naming policy.&lt;br /&gt;
&lt;br /&gt;
There may be names within the lands that do not adhere to the above guidelines.  The fact that these names were created prior to this revision has no bearing on the creation of new names.  We will not argue or debate names currently in the game if we feel a newly created name violates our guidelines.&lt;br /&gt;
&lt;br /&gt;
If you were sent to re-create your name but feel your name is acceptable and you wish to appeal, you must file the appeal in writing to gsfeedback@simutronics.com.  Your request will be submitted to the senior staff for review.  Be prepared to wait 1 to 2 weeks for a review of your appeal.&lt;br /&gt;
&lt;br /&gt;
If an existing name is found to be a blatant violation of our guidelines, the senior staff may either request or force a name change depending upon the severity of the guideline breech or disruption among the community.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 7.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bug Abuse==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Bug Abuse&lt;br /&gt;
&lt;br /&gt;
Attempts to gain an unfair advantage which circumvents the letter or spirit of the rules presented in the documentation and changelog, as judged solely by Simutronics, are a violation of POLICY.  Types of abuse range from sending special characters or signals to the software to obtain an unusual result to using normal game mechanics in ways they are clearly not intended.&lt;br /&gt;
&lt;br /&gt;
Examples of serious bug abuse:&lt;br /&gt;
  - Abusing game mechanics to cause duplication of items or silver.&lt;br /&gt;
  - Disconnecting from the game to avoid paying the purchase price of an item.&lt;br /&gt;
  - Finding a &amp;quot;feedback loop&amp;quot; with attacking, spells, or mana, which allows spells to be cast multiple times with little/no cost or not receiving roundtime (RT).&lt;br /&gt;
  - Repeatedly injuring yourself (or another character) in order to generate experience for an empath or cleric.&lt;br /&gt;
  - Finding a special circumstance in which to use a magic item whereby its quantity is not decremented when it is used.&lt;br /&gt;
&lt;br /&gt;
Abusing bugs disrupts the balance of GemStone IV and reduces its effectiveness to remain an entertaining game and community.  Sometimes there may be a great temptation to abuse a bug for personal gain when the negative effect is not readily apparent, but Simutronics cannot exercise any tolerance whatsoever for participating in this type of activity.&lt;br /&gt;
&lt;br /&gt;
Bugs should always be reported.  Serious bugs should be REPORTed and BUG/BUGITEMed, while minor ones should be BUG/BUGITEMed.  If you observe someone else abusing a serious bug, or discussing a plan to abuse one, and fail to report it, you are subject to the same penalties as they are.&lt;br /&gt;
&lt;br /&gt;
Benefits obtained from bug abuse may be confiscated.  Failure to cooperate with Simutronics as to the extent or nature of a bug, or failure to be honest about the benefits obtained from bug abuse, is grounds for immediate lockout from GemStone IV.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 8.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Delays or Slowdowns==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Delays or Slowdowns&lt;br /&gt;
&lt;br /&gt;
Some delay between commands is a normal consequence of playing a game on a network.  Delays are typically only a few seconds, but they may occasionally be longer.  Additionally, some delays may affect only one player, because they are having problems with a local network or their system is having some issue that is causing the game to not behave properly due to third-party software.&lt;br /&gt;
&lt;br /&gt;
If a character is harmed because of a delay or slowdown which was caused by a Simutronics system-wide delay that affected all users, repair or replacement of the damage may only be authorized if three separate criteria are met:&lt;br /&gt;
  1. The damage was related directly to the slowdown.&lt;br /&gt;
  2. The slowdown was at least 30 seconds in duration.&lt;br /&gt;
  3. The slowdown is verifiable by Simutronics.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 9.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Transferring Characters==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Transferring Characters&lt;br /&gt;
&lt;br /&gt;
To request the transfer of your character from one account to another, log into your account on play.net and click the CHARACTER TRANSFER icon.  All requests to transfer a character to another account must be approved by the billing department.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 10.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Name Purges==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Name Purges&lt;br /&gt;
&lt;br /&gt;
Certain inactive character names may be removed from the database to make room for active players.  The following criteria must all be met:&lt;br /&gt;
  - The character hasn&#039;t logged into the game in at least 10 years.&lt;br /&gt;
  - The character is level 5 or below.&lt;br /&gt;
  - The account has been inactive.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 11.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Third-Party Content==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Third-party Content&lt;br /&gt;
&lt;br /&gt;
Simutronics does not regulate or police any third-party content, such as unofficial software, social media, or streaming platforms.  If behavior is transfering from the third-party content to the game environment, game staff may monitor it and intervene in the best interest of GemStone IV.  If you&#039;re having trouble with any form of third-party content, you should contact their maintainers and moderators.&lt;br /&gt;
&lt;br /&gt;
Discord is currently the only social platform that we use in an official capacity.  Simutronics does have a presence on various other social media, but it is not considered an official resource for GemStone IV.  POLICY 3 touches on all content that is officially supported.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 12.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GemStone IV Staff==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: GemStone IV Staff&lt;br /&gt;
&lt;br /&gt;
GemStone IV has a large number of staff that works on the game at various levels.  There are three main groups of game staff, which are volunteers, independent contractors, and Simutronics employees.  Sometimes these roles are referred to as onsite and offsite staff.  There is some overlap between all of this, but the goal with this POLICY will help outline each area along with the chain-of-command that should be followed.&lt;br /&gt;
&lt;br /&gt;
GameHosts&lt;br /&gt;
&lt;br /&gt;
GameHosts are volunteers that serve as the frontline to many customer service inquiries.  GameHosts answers questions ranging from game mechanics, misplaced items, various troubleshooting, and more.  While GameHosts do not get involved with POLICY decisions or item replacement, they document and log everything for a GameMaster to review and make decisions on.  To talk with a GameHost, you would use the in-game ASSIST system.  If further assistance is needed beyond what a GameHost can do or answer, they will set you up with a REFERRAL to speak with a GameMaster.  In some cases, a GameHost will also refer you to our mentors, which aren&#039;t formally game staff, but serve as player help with a large array of topics!  GameHosts (GH) who have been around for awhile may become Senior GameHosts (SGH) and will assist with training new recruits to the GameHost Program.&lt;br /&gt;
&lt;br /&gt;
GameMasters and Assistant Product Managers&lt;br /&gt;
&lt;br /&gt;
GameMasters and Assistant Product Managers are independent contractors that work on game projects that bring GemStone IV to life.  GameMasters work on a large assortment of projects including but not limited to customer service, storytelling, world building, lore writing, player interations, item creation, and many forms of game development.  Like GameHosts, GameMasters can answer players through the in-game ASSIST system, but they also can answer REFERRALs and REPORTs.  A GameMaster&#039;s main responsibility is to preserve the game&#039;s integrity, and in situations where customer service may conflict with preserving that integrity of the game, the GameMaster is required to put the rules and this POLICY first.&lt;br /&gt;
&lt;br /&gt;
GameMasters can hold the rank GameMaster Apprentice (GMA), Assistant GameMaster (AGM), Full GameMaster (FGM), and Senior GameMasters (SGM).  GMAs are new GameMasters in training.  AGMs work on a smaller project load with a focus toward the team that they are on.  FGMs and SGMs can lead projects and teams and typically have a larger project load.  An Assistant Product Manager (APM) performs the duties of an SGM and also lead a team of GameMasters.&lt;br /&gt;
&lt;br /&gt;
Product Manager&lt;br /&gt;
&lt;br /&gt;
The Product Manager (PM) is a Simutronics employee that manages the GameMasters, maintains GemStone IV, and guides the overall direction of the game.  The PM works closely with the APMs and is involved in the day-to-day operations.  The PM is responsible for the roadmap, enforcing the policy, and scheduling out a comprehensive goal for the teams to be working on.  The PM also serves as the bridge between the in-game staff and onsite staff.&lt;br /&gt;
&lt;br /&gt;
Feedback&lt;br /&gt;
&lt;br /&gt;
Feedback is a Simutronics staff member that does not operate within the game.  They have three main purposes: generalized feedback, complaints, and appeals.  Generalized feedback typically gets forwarded to the PM, APM, and/or GMs depending on the sort of feedback being provided.  Feedback is never going to change the course of action from a game system, override a GameMaster, or respond in a way that is counterproductive for the GemStone staff.  Complaints will be addressed with Simutronics as a whole.  Appeals can take place after assisting, speaking with a GM, and requesting a Senior GameMaster referral, if warranted.  Appeals are reviewed by several entities at Simutronics including, but not limited to, lockout, billing, and the Product Manager for both GemStone IV and DragonRealms.&lt;br /&gt;
&lt;br /&gt;
Onsite Staff&lt;br /&gt;
&lt;br /&gt;
Onsite Staff are Simutronics staff that work on specific needs, ranging from art, billing, and lockout.&lt;br /&gt;
&lt;br /&gt;
Chain of Command&lt;br /&gt;
&lt;br /&gt;
The chain of command should go as follows:&lt;br /&gt;
GameHost -&amp;gt; GameMaster -&amp;gt; Senior GameMaster and Assist Product Managers -&amp;gt; Product Manager -&amp;gt; Feedback&lt;br /&gt;
&lt;br /&gt;
Skipping the chain of command can slow down the process and in many cases not get you the answers or information you needed.  All communication should take place in game until Feedback is approached.  Consult the EMAIL verb to see a list of official emails and phone numbers.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 13.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Repair/Replacement of Items==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Repair/Replacement of Items&lt;br /&gt;
&lt;br /&gt;
Simutronics is not obligated to credit or replace losses for any user if their use is interrupted by a software failure or other service interruptions.  Simutronics&#039; sole obligation is to make a reasonable effort to fix a software problem or to return service as quickly as possible (except in cases where the service interruption is not related to the GemStone IV product itself).  Simutronics has no control over and is not responsible for hardware or software that it does not own (internet routers or a user&#039;s ISP for example).&lt;br /&gt;
&lt;br /&gt;
If it appears that your character is missing anything or that something about your character or its inventory has changed unexpectedly, you may inform us by typing ASSIST and speaking to game staff directly.  Simutronics will attempt to investigate the problem, and may, at its sole discretion, authorize adjustments to your character or inventory.  GameMasters are empowered to make many on-the-spot decisions about replacement, but some situations will require approval from Simutronics management.  GameMasters will inform players about these situations when further research or approval is required.&lt;br /&gt;
&lt;br /&gt;
Some missing items are caused by normal means, such as a weapon which is broken in combat, silver lost to a pickpocket, or a mistyped line.  For example, if you were to type PUT SWORD IN SACK, this would normally put the sword into your own sack, but if there was a sack on the ground (perhaps left there by another player), your sword would instead go into that sack, and when you reached for it later, you might think it had just &amp;quot;disappeared.&amp;quot;  In any case where an item is lost or damaged through these types of normal game mechanics, repair or replacement may not be authorized.  Items lost due to sharing passwords or accounts will not be replaced.&lt;br /&gt;
&lt;br /&gt;
In many instances, Simutronics&#039; only recourse in determining the cause of a problem a user may experience is to verify that the programming involved is reliable.  If specific game mechanics function correctly, and repeated tests under similar circumstances as the reported problem yield correct results, then we must rule that what the user saw is attributed to some type of communication problem or a misunderstanding of the output.&lt;br /&gt;
&lt;br /&gt;
If Simutronics cannot verify that an error in programming has occurred or cannot verify the construction of the missing item, then the replacement request will be declined.  Characters will ONLY be replaced due to an error in Simutronics programming.  Players may help verify construction of items by registering their items regularly.  See the town registrar or simply use the REGISTER command to register your items.&lt;br /&gt;
&lt;br /&gt;
Items lost to hurling, disarming, or being forced to the ground in some way can use the RECOVER system to gain access to them provided you are in the room that the item was lost in.  You can also use the Adventurer&#039;s Guild to recover lost items for a silver cost if you cannot return to the room it was lost in.  Be sure to review the RECOVER verb for more details.&lt;br /&gt;
&lt;br /&gt;
Items placed on the ground and lost by normal game means (the janitor) are not guaranteed replacement at any time.  No area is safe from this, including private properties, inn tables, lockers, and generalized safe locations.  There is a way to PLACE an item at your feet if you need to free up your hands.  If an item is lost, and replacement is being offered, only items that can be found by game staff and/or items that were registered will be replaced.&lt;br /&gt;
&lt;br /&gt;
Note that some items may change the way they work from the last time they were handled.  Compensation or replacement requests will be declined in cases where mechanics balance adjustments have been made and are working properly.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 14.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unique Items==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Unique Items&lt;br /&gt;
&lt;br /&gt;
Because of the volume of items and the wide range of distribution methods used for items that exist within GemStone IV, Simutronics cannot, and does not, maintain detailed records of the types of items and who claims them.&lt;br /&gt;
&lt;br /&gt;
It is possible that there will be mistakes in item creation from time to time.  These mistakes may be technical, invalid or unreasonable parameters, or elements which are outside the guidelines and mythos of the game environment.&lt;br /&gt;
&lt;br /&gt;
Items vary widely in their scope, concept, and usefulness.  Some items of similar or exact appearance may have different powers.&lt;br /&gt;
&lt;br /&gt;
Simutronics can and will, at its sole discretion, make adjustments or repairs to these items as needed.  In most cases, if an error represents a clear imbalance, you will not lose the benefits you acquired while the item was working the way it was intended.  If a typo exists or something violates our ALTER policy, adjustments will be made.&lt;br /&gt;
&lt;br /&gt;
Simutronics is not required to make any notification that a change has occurred.  If you see that an item suddenly shifts its operation, then the reason is either due to a repair or that the item was programmed to do what it does for some reason.  Game staff will make an effort to communicate when things may change that impact your gameplay.&lt;br /&gt;
&lt;br /&gt;
In very rare instances, an item may have to be confiscated if it is seriously in error.  GameMasters may replace it at their discretion with something similar.&lt;br /&gt;
&lt;br /&gt;
If an error is made and an item exists for a period of time with said error, it doesn&#039;t mean the error can continue to exist forever.  An example is an item that was allowed to be enchanted can suddenly not be enchanted anymore or an item was providing a benefit that was not intended such as no roundtime.  These situations will be handled and prioritized depending on the level of error that is present.  In all cases, game staff will uphold the item integrity to its best ability.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 15.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics and Changes==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Game Mechanics and Changes&lt;br /&gt;
&lt;br /&gt;
Simutronics reserves the right to make modifications to any and all game mechanics and rules at any time, without notice.&lt;br /&gt;
&lt;br /&gt;
Simutronics has a responsibility to preserve the balance of the game for the majority of the players, and furthermore, to maintain a level of challenge that is adequate for this type of product.  Therefore, Simutronics will routinely add new systems, modify existing systems, and even go back and add new features that did not function as expected.&lt;br /&gt;
&lt;br /&gt;
These changes can impact your character in a variety of ways.  If you feel that the change unfairly penalizes your character, or your character type, given the requirements of balance, challenge, and the general good of the game, then you may make your views known to Simutronics via GemStone IV Feedback (not ASSIST or REPORT).&lt;br /&gt;
&lt;br /&gt;
Simutronics maintains a longer range view which may be in conflict with short-term and character-specific interests, but Simutronics will always attempt to make the best decision for the overall good of the game.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 16.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==World Events==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: World Events&lt;br /&gt;
&lt;br /&gt;
World events may happen at any time.  Simutronics is not required to give warning that an event will be run.  Some events are announced ahead of time, while others are run spontaneously.  The intent is to involve characters and players in a living story, much as they would if the world was real and the character was truly living and breathing within.&lt;br /&gt;
&lt;br /&gt;
Examples of world events are storylines, merchant sessions, random adventures, game staff NPCs, invasions, festivals, and special quests.&lt;br /&gt;
&lt;br /&gt;
Because of this, world events have inherent dangers in them over and above the normal dangers to your character while playing GemStone IV.  This could mean the death of your character, setbacks such as the threat of capture and many other possibilities due to choices your character, someone else&#039;s character, or even a game staff NPC makes.  Not every event will end up working out in your favor, so be careful with choices and actions, as they will have repercussions, both good and bad.&lt;br /&gt;
&lt;br /&gt;
You have the option of choosing not to participate in an ongoing event by typing OPTOUT if available or simply relocating during the event.  This must be done as soon as you are aware that there is an event in progress.  Once you have become involved, it is up to the GameMaster running the event as to whether your request to be removed should be honored.&lt;br /&gt;
&lt;br /&gt;
Some world events have a limited capacity.  For these limited space events, not everyone who shows up will be able to participate.  Most events will be run without limitations, but occasionally storylines may target a certain area or group of players.&lt;br /&gt;
&lt;br /&gt;
If you participate in an event, please limit the details of any puzzles with other players, because this can decrease their own enjoyment of it when their turn comes around.  Puzzle solutions should not be discussed openly on ESP or even on Discord without properly tagging spoilers or getting consent by those you&#039;re sharing them with.&lt;br /&gt;
&lt;br /&gt;
Awards may be given out at the end of events, but participation in an event does not guarantee an award.  Even though a player may have contributed to the solution of a puzzle, or role-played well, their actions at those times may not be monitored.  Simutronics is not required to monitor all event participants.&lt;br /&gt;
&lt;br /&gt;
World event participants who are being disruptive may be moved to the Consultation Lounge, a cell, or removed from the area entirely at the discretion of the GM running the event and will not be eligible for any refunds of any kind.  Examples of disruptive behavior in addition to the normal disruption definition are:&lt;br /&gt;
  - Making disparaging comments about the event or the people involved.&lt;br /&gt;
  - Actively thwarting the progress of other participants.&lt;br /&gt;
  - Circumventing a decision made by a GameMaster by &amp;quot;shopping&amp;quot; around.&lt;br /&gt;
  - Players who have participated in an event before or by players who have received puzzle solutions from other participants who lessen the enjoyment of other players who wish to discover the solutions for themselves (Such as solving the event or giving out answers just to get to the next step).&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 17.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Privacy==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Privacy&lt;br /&gt;
&lt;br /&gt;
Staff members may not eavesdrop on private conversations unless there is a reasonable concern that such conversations relate to breaking policy, disruptive behavior, or ongoing events.  In general, we try to respect player privacy as much as possible, however no area in the game is completely private.  All actions and conversations within GemStone IV are subject to monitoring at any time.&lt;br /&gt;
&lt;br /&gt;
Engaging in vulgar or intimate behavior in a non-private area can result in being nudged to move to a private area, or depending on the severity, an official warning, a lockin, and/or a lockout.  This includes whispering, private thoughts, and various other forms of communication in game that aren&#039;t out loud via SAY, SING, RECITE, and so on.&lt;br /&gt;
&lt;br /&gt;
Major Sanctuaries (Major Spirit spell [220]), inn tables, and bath houses are all considered non-private areas and are subject to monitoring.  At any time you can type POLICY REVIEW to see if an area is subject to monitoring.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 18.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scripting Abuse==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Scripting Abuse&lt;br /&gt;
&lt;br /&gt;
Any activity that derives ANY benefit to either yourself or another player while being unresponsive to the gaming environment will be considered against POLICY.  For information on penalties, check POLICY 19.&lt;br /&gt;
&lt;br /&gt;
If your attention is not on the game window, you should log out of the game or stop ALL SCRIPTED activities (including but not limited to artisan skill use, guild skill use, healing, lockpicking, purifying gems, spell casting, hunting, animal companion affinity, instrument playing, and more) to avoid being warned.  The use of character &amp;quot;bots&amp;quot; that provide third parties an in-game advantage while being either responsive or unresponsive are strictly prohibited.  The excuse that you looked away from the monitor or left your desk for a few minutes will not prevent you from being issued a warning since the staff of GemStone IV will have no way of verifying that fact.&lt;br /&gt;
&lt;br /&gt;
Warnings for scripting or any unresponsive activities are based on the staff&#039;s observation of the character, our monitoring systems, and any behavior patterns that line up with unresponsive scripting.  Therefore, each instance of scripting abuse will be judged independently.  Furthermore, GameMasters have the right to verify that any and all characters are following this policy at any time.  Game staff will use a variety of ways to test all accounts, which generally means you will not experience the same test twice.  For example, some tests may produce &amp;quot;monsterbold&amp;quot; text, messaging in different front-end windows, or apply any number of status effects to your character(s).  We may deploy automated systems that assist in the detection of violating this policy.&lt;br /&gt;
&lt;br /&gt;
Exceptions&lt;br /&gt;
&lt;br /&gt;
In general, if you are running a script or are in REST MODE and are not gaining any NEW experience, skills, silver, or providing other players or characters with an in-game advantage (e.g., casting spells), it does not fall under this POLICY.  ANY activity that is deemed by staff to be disruptive or not in the best interest of the game or its players can be warned when discovered.  Some examples include:&lt;br /&gt;
&lt;br /&gt;
  - If you are script moving in and out of rooms or an area causing excessive screen scroll, a warning and penalties may be issued.&lt;br /&gt;
  - If you are gaining skills passively or providing other characters with an in-game advantage, a warning and penalties may be issued based on your being unresponsive to the gaming environment.&lt;br /&gt;
  - If you set up a character &amp;quot;bot&amp;quot; to provide services, such as healing, lockpicking, and spell casting, to others while being unresponsive, you will be issued a warning and penalized.&lt;br /&gt;
&lt;br /&gt;
Long Roundtime&lt;br /&gt;
&lt;br /&gt;
Players are not responsible to be attentive through long durations of roundtime (RT) through normal game mechanics as long as no commands are being entered into the system.  However, the moment the RT is over and a new command is entered, the player MUST be attentive at this point or be subject to a warning and penalties.  An example of long roundtime would be anything that incurs over 60 seconds of roundtime.&lt;br /&gt;
&lt;br /&gt;
Character &amp;quot;Bots&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the purpose of this policy, a character &amp;quot;bot&amp;quot; is defined as any character that is either responsive or unresponsive to the gaming environment that uses any sort of trigger which can be executed by third parties to perform automatic &amp;quot;services&amp;quot; such as healing, lockpicking, spell casting, etc.&lt;br /&gt;
&lt;br /&gt;
Any participation in the use of character &amp;quot;bots&amp;quot; witnessed by staff, even if the unresponsive character(s) is not connected to your account, will be considered against policy and result in a warning and other penalties.  For example, if you knowingly activate a script run by another character who is unresponsive (such as set up to cast spells when &amp;quot;tapped&amp;quot;), you will receive a warning for botting.  If you run a &amp;quot;bot&amp;quot; script that allows you to control other characters or accounts remotely that do not belong to you, it will result in a lockout for all parties.&lt;br /&gt;
&lt;br /&gt;
Multiple Accounts&lt;br /&gt;
&lt;br /&gt;
The use of multiple accounts is not prohibited by GemStone IV POLICY; however, if a player chooses to run multiple accounts at the same time, and they are being controlled by scripts and are gaining ANY benefit to the character or other surrounding characters, the player must be actively responsive to the gaming environment from EACH character&#039;s perspective.&lt;br /&gt;
&lt;br /&gt;
Kill Switches&lt;br /&gt;
&lt;br /&gt;
If while performing an activity that has any in-game advantages, you log off or go completely silent while being investigated for a POLICY violation, this will result in both a scripting violation warning and a game mechanics abuse warning, as this is a zero tolerance activity.  This includes logging off, &amp;quot;slamming&amp;quot; to avoid consequences, or running to an area to mimic resting.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 19.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Violations of Policy==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Violations of Policy&lt;br /&gt;
&lt;br /&gt;
Anyone found to be in violation of the GemStone IV POLICY or Simutronics Terms and Conditions, at the sole discretion of Simutronics and its game staff, may be warned or removed from the game.  Please keep in mind that GameMasters may not rely on a player&#039;s word alone when handling possible POLICY violations, however a player&#039;s history may be taken into account on any given violation decision..&lt;br /&gt;
&lt;br /&gt;
This list is used as a general guideline by GameMasters when determining steps to take.  The actual decision will vary based upon the severity of the decision and the history of violations on any accounts connected to a player&#039;s account.&lt;br /&gt;
&lt;br /&gt;
All warnings work based on the time since your last warning.  If you haven&#039;t received a warning at all, it will always be your first warning.  If you received a warning and a year passes until you get another warning, the next warning will restart the process as your first warning in a year.  Warnings received within a year will be considered subsequent warnings and will set your last warning time to that date, resetting the time to	 restart the process for a year from that point.  Warnings follow both the player and the account(s) they happen on.  Warnings can also be compounded based on how many linked accounts get a policy violation at the time of the incident.  A linked account is an account that you are running at the time, which doesn&#039;t necessarily mean your account.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Warning&lt;br /&gt;
&lt;br /&gt;
Players who receive their first warning will undergo a period of 72 hours where they cannot gain any new experience, silver, treasure, Adventurer&#039;s Guild tasks, or work the locksmith pool.  This will be referred to as a timeout period.  Additional areas may be applicable depending on the activity being performed.  If the activity earned silver, it will also result in a fine equal to the silver earned in the current day.&lt;br /&gt;
&lt;br /&gt;
Subsequent Warnings&lt;br /&gt;
&lt;br /&gt;
Every offense afterward will start a 7 day timeout period.  If you are running two accounts that are both in violation of POLICY 18, it will be a 7 day timeout period for both characters.  Running multiple accounts and getting a warning on more than one will always skip the first warning penalties.  If the activity earned silver, it will also result in a fine equal to the silver earned in the last week.&lt;br /&gt;
&lt;br /&gt;
Other penalties can be placed on the character for repeat offenses doing certain activities.  Examples being guild work, artisan skills, musical instruments, animal company affinity, gem purification, and item attunement such as bonding.&lt;br /&gt;
&lt;br /&gt;
At any time, a lockout can be processed for extreme violations of this POLICY or if an account(s) get multiple warnings within a year.&lt;br /&gt;
&lt;br /&gt;
Free Account Offenses&lt;br /&gt;
&lt;br /&gt;
If an account is using our free to play (F2P) subscription or is on a promotion that gives them free game time, it may result in an immediate F2P lockout or a loss of the promotional free time.&lt;br /&gt;
&lt;br /&gt;
Botting&lt;br /&gt;
&lt;br /&gt;
If a warning comes from botting, meaning, a script is left to run and trigger on specific commands or strings, it will come with a 30 day timeout period.  All players participating with the botting behavior will receive this warning.  In situations where a player is unknowingly participating in botting and is responsive at the time a GameMaster is handling the incident, the penalties may be waived for the responsive player.&lt;br /&gt;
&lt;br /&gt;
Examples of botting are healing and spelling up on specific speech strings or when a command is issued.  In cases where one asks for healing in a public location and is instantly healed, the player who asked for healing wouldn&#039;t be in violation unless a pattern is determined by game staff.  The bot will always be in violation.&lt;br /&gt;
&lt;br /&gt;
Lockouts&lt;br /&gt;
&lt;br /&gt;
At any time, a lockout can be processed for extreme violations of this POLICY or if an account(s) get multiple warnings within a year.  Lockouts can also be issued if a behavior is not in the best interest for Simutronics as a company.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 20.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Restricted Players==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Restricted Players&lt;br /&gt;
&lt;br /&gt;
In certain situations, the overall pattern of behavior on an account or a set of linked accounts may be determined to be disruptive or abusive, even if a singular act doesn&#039;t clearly violate any specific policy.&lt;br /&gt;
&lt;br /&gt;
Simutronics reserves the right to determine what patterns of behavior are defined as &amp;quot;high maintenance&amp;quot; or &amp;quot;disruptive&amp;quot; and may take action against the account(s).  Restricted Players will be consulted on a case-by-case scenario either by senior staff or feedback.&lt;br /&gt;
&lt;br /&gt;
Restricted Players can become locked out for the following activities:&lt;br /&gt;
  - Continued disruptive behavior in game, on the official Discord, or on the wiki.&lt;br /&gt;
  - Any in-game violation of policy or Discord violation.&lt;br /&gt;
  - High volume of assists, reports, messages, and emails being sent to any staff member.&lt;br /&gt;
&lt;br /&gt;
Restricted Player status may also hinder the ability of getting timely assistance and responses from both onsite and game staff.  Restricted Players cannot hold a position of leadership such as an officer in an MHO, CHE, or other staff maintained group.  They cannot be mentors, GameHosts, GameMasters, or be any form of moderator.&lt;br /&gt;
&lt;br /&gt;
Restricted Players cannot use CLAIM and are disqualified from any delayed services they may acquire through normal gameplay.  Other restrictions may apply depending on the circumstances and type of violations that caused the Restricted Player status.&lt;br /&gt;
&lt;br /&gt;
Once a player is flagged as Restricted Player, it lasts at minimum one year on all linked accounts, even if the account transfers hands.  Restricted Player status will restart from the time since your last warning, extending the duration if you get additional warnings.  If multiple accounts are involved, it will result in a longer time as a Restricted Player.&lt;br /&gt;
&lt;br /&gt;
You have completed reading the POLICY.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
[[Category: Policy| ]]&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Policy&amp;diff=243222</id>
		<title>Policy</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Policy&amp;diff=243222"/>
		<updated>2025-07-31T12:28:08Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: Adding new Policy updated by Wyrom on 7/30/2025. Needs further formatting I think&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The in-game &#039;&#039;&#039;POLICY&#039;&#039;&#039; verb will always have the most current version of official policy and will supercede this page in the event of any conflict.  It has been copied here for reference purposes only.  Please refer to the [https://gswiki.play.net/index.php?title=Policy&amp;amp;action=history edit history] for the status of this page.&lt;br /&gt;
&lt;br /&gt;
Individual policies are often referred to by GS staff to their policy page numbers, e.g. &amp;quot;Policy 18&amp;quot; for the Scripting Abuse policy.  Click on the page numbers below to navigate to a specific section.&lt;br /&gt;
&lt;br /&gt;
See the [[:Category:Policy|Policy category]] for more in depth pages and/or applicable saved posts for such topics as [[Gswiki:Wiki Policy|GS Wiki]], [[ALTER (verb)|alterations]] and [[Private property/saved posts|private properties]].  Saved posts relating to this page may be found [[/saved posts|here]].&lt;br /&gt;
&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Help%20for%20Players/Policy%20Discussions/view Officials folder]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
                     GemStone IV Player Policy                    &lt;br /&gt;
&lt;br /&gt;
Topics                    Page  Topics                      Page&lt;br /&gt;
&amp;lt;nowiki&amp;gt;------------------------------  --------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Introduction.................[[#Introduction|1]]  Third-party Content...........[[#Third-party Content|11]]&lt;br /&gt;
Roleplaying..................[[#Roleplaying|2]]  GemStone IV Staff.............[[#GemStone IV Staff|12]]&lt;br /&gt;
Abusive/Disruptive Behavior..[[#Abusive/Disruptive Behavior|3]]  Repair/Replacement of Items...[[#Repair/Replacement of Items|13]]&lt;br /&gt;
Player vs Player Conflict....[[#Player vs Player Conflict|4]]  Unique Items..................[[#Unique Items|14]]&lt;br /&gt;
Solicitations................[[#Solicitations|5]]  Game Mechanics and Changes....[[#Game Mechanics and Changes|15]]&lt;br /&gt;
Character Names..............[[#Character Names|6]]  World Events..................[[#World Events|16]]&lt;br /&gt;
Bug Abuse....................[[#Bug Abuse|7]]  Privacy.......................[[#Privacy|17]]&lt;br /&gt;
Delays or Slowdowns..........[[#Delays or Slowdowns|8]]  Scripting Abuse...............[[#Scripting Abuse|18]]&lt;br /&gt;
Transferring Characters......[[#Transferring Characters|9]]  Violations of Policy..........[[#Violations of Policy|19]]&lt;br /&gt;
Name Purges..................[[#Name Purges|10]] Restricted Players............[[#Restricted Players|20]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
  POLICY [PAGE #]   - Read the policy.&lt;br /&gt;
  POLICY REVIEW     - Review your warnings, restricted status, and if you&#039;re being monitored for vulgarity.&lt;br /&gt;
  POLICY REPORT     - Allows players to report others for policy violations.  See POLICY REPORT HELP for further details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 1.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Introduction&lt;br /&gt;
&lt;br /&gt;
This POLICY is in addition to the overall TERMS AND CONDITIONS that every user of Simutronics services agrees to follow.  Included in the terms are topics like use of accounts, use of vulgarity, and use of the service.  We strongly recommend that every player read the TERMS and CONDITIONS on the website, as every user is required to follow them and this POLICY.  Our goal is to provide an enjoyable experience for the majority of our players.  If you have any questions about either the TERMS AND CONDITIONS or this POLICY after reading them, you may put in an ASSIST to speak with a staff member.&lt;br /&gt;
&lt;br /&gt;
By using GemStone IV, players agree that Simutronics reserves the sole right to make the final determination of what is and is not in violation of any part of this POLICY.  Other policies in addition to the ones listed here may occasionally be necessary (such as unique rules for a quest).  Therefore, Simutronics also reserves the right to make special-case adjustments to its policies and the steps it takes concerning violation of these policies.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 2.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Roleplaying==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Roleplaying&lt;br /&gt;
&lt;br /&gt;
GemStone IV is a text-based roleplaying game.  This means that players interact in the world playing the part of their characters in a high fantasy environment.  This is known as &amp;quot;in character&amp;quot; (IC) and means that the player is acting out the part believably.  The term &amp;quot;out of character&amp;quot; (OOC) means that the player is behaving inconsistently with their character&#039;s situation in the game (such as discussing the latest sports event, singing the latest music release, playing the part of a starship captain, or communicating in French, Swahili or any earthly language other than English, Elanthia&#039;s Common tongue).&lt;br /&gt;
&lt;br /&gt;
Players are expected to remain in character.  Generally, if someone wants or needs to be OOC (such as to explain game mechanics to another player), they may do so in ways that are not in public.  Using a private room (one with a locked or latched door) or talking in whispers is recommended.  Note that tables are considered in public.&lt;br /&gt;
&lt;br /&gt;
When one individual is reducing the enjoyment of other players by out-of-character behavior (be it by speech, actions, ESP messages, or any other method of communication within GemStone IV), this may be considered disruptive behavior.  Private rooms, whispers, direct thoughts to another player through ESP, or any other methods of communication are not excluded from this if one of the participants involved objects.&lt;br /&gt;
&lt;br /&gt;
Staff member characters (GameMasters and GameHosts) are necessary to keep the game running smoothly and to assist players with working out problems and are inherently OOC entities because of the nature of their tasks.  Because of the reasons a player may need the assistance of a staff member, interactions with staff characters are not required to be IC.  It would be extremely difficult for an elf to describe the details of a serious game mechanics calculation bug that the character would never see, but the player has to talk about the numbers involved.  This only applies to staff member characters, not interactions with non-player characters (merchants, creatures, or other NPCs).  These should be IC.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 3.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abusive/Disruptive Behavior==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Abusive/Disruptive Behavior&lt;br /&gt;
&lt;br /&gt;
Because GemStone IV is a multiplayer game, there can sometimes be a conflict between an individual player&#039;s idea of entertainment and that of the majority of the players as a whole.  In such situations, the majority will be given the greatest weight.&lt;br /&gt;
&lt;br /&gt;
GemStone IV is designed for the enjoyment of everyone, and as a general rule, any behavior which is specifically targeted to lessen that enjoyment for another player may be in violation of GemStone IV policy.  While what is disruptive is an extremely long list, it includes things such as vulgarity, harassment, sexual misconduct, cyber-bullying, out of character threats, doxing, and actions specifically targeted to be disruptive.  Threatening violence, using hate speech, and engaging in any sort of personal harassment can result in immediate account termination.&lt;br /&gt;
&lt;br /&gt;
This applies to all interactions within the in-game environment, Play.net, the GSWiki, and the official GemStone IV Discord server.  This does not include third-party content and websites that are not maintained by Simutronics.  POLICY 11 also touches on third-party content and what we may monitor.&lt;br /&gt;
&lt;br /&gt;
Policy on Disruptive and Detrimental Behavior&lt;br /&gt;
&lt;br /&gt;
This policy outlines unacceptable behaviors that disrupt the social environment and negatively impact individuals and the group.&lt;br /&gt;
&lt;br /&gt;
Definition of Disruptive and Detrimental Behavior:&lt;br /&gt;
  - Gossip and Rumor-Mongering: Spreading false or misleading information about individuals or situations, creating unnecessary conflict and tension.&lt;br /&gt;
  - Creating or Exacerbating Conflict: Intentionally instigating arguments, disagreements, or tensions between individuals or groups.&lt;br /&gt;
  - Undermining Others: Publicly criticizing or undermining the work/contributions of others, creating a hostile or negative environment.&lt;br /&gt;
  - Engaging in Personal Attacks: Making derogatory or insulting comments about individuals.&lt;br /&gt;
  - False Representation of the Facts: Falsely portraying oneself as being unfairly treated by the omission of facts.&lt;br /&gt;
&lt;br /&gt;
Vulgarity&lt;br /&gt;
&lt;br /&gt;
Vulgarity in GemStone IV is prohibited.  Using vulgarity in non-private areas of the game can cause your character to undergo stricter monitoring, and depending on the severity of the language used, result in harsh penalties.  It is important to have consent when using graphic language and to engage in private communication.  POLICY 17 also touches base on privacy and what locales are considered non-private that are commonly mistaken as private areas.  Masked vulgarity through alternate spelling and abbreviations can be considered graphic language, even though it is more accepted in general conversation outside of GemStone IV.  Using vulgarity in public areas with only friends and family present is still against this POLICY.&lt;br /&gt;
&lt;br /&gt;
Buyer Beware&lt;br /&gt;
&lt;br /&gt;
When making a purchase from another player, there are several ways everyone can protect themselves from getting scammed, such as asking to see the note or contents of a container before buying, getting a bard to LORESING, having a warrior ASSESS, casting Elemental Detection, and using one of the magic crystals, like the one in the Abandoned Inn.  In order to avoid someone running off with your money before handing over an item, use the EXCHANGE verb.  All buyers are responsible for protecting themselves from dishonest dealers, so it is a good idea to check into the reputation of a seller when making a large investment of silvers.  Remember, if something seems too good to be true, it most likely is!&lt;br /&gt;
&lt;br /&gt;
While GemStone IV is a &amp;quot;buyer beware&amp;quot; economy when exchanging items between other players, purposely participating in fraudulent activity to steal or cheat someone of their items, silvers, or other in-game currency can result in an official warning or a permanent lockout.  Items obtained through fraud are subject to confiscation.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 4.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player vs Player Conflict==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Player vs Player Conflict&lt;br /&gt;
&lt;br /&gt;
There are elements in GemStone IV that promote a competitive environment.  GemStone IV is designed to promote competition as player vs. creature, or player vs. puzzle, and not generally player vs. player.&lt;br /&gt;
&lt;br /&gt;
Some events, such as the Festival of the Fallen, encourage player vs. player combat in a structured setting.  Also, some players will choose to roleplay a competitive situation between themselves and will combat each other, which is acceptable.  What is not acceptable is to initiate combat against unsuspecting victims, especially to prey upon weaker players for the singular enjoyment of the attacker.  As a rule of thumb, Character vs. Character (roleplaying - CvC) combat is acceptable, while Player vs. Player (OOC or disruptive - PvP) is not.&lt;br /&gt;
&lt;br /&gt;
There are many grey areas in terms of defining what is acceptable competition and what is abusive behavior.  For example, a pickpocket stealing items or silvers.  This can be considered an open invitation for CvC, but losing 100 silvers isn&#039;t exactly cause for death.  Losing large amounts of treasure might be though.  Another example, the classic duel (Character 1: You have insulted my honor, and I must defend that to the death!  Character 2: Have at thee Knave!) is on the surface acceptable, but on the other hand generic dueling (Player 1: Wanna duel?  Player 2: k) can be considered OOC.  Asking for a stat check is considered OOC.&lt;br /&gt;
&lt;br /&gt;
In general, Simutronics will not get involved in a conflict confined to a small group of players unless it threatens to overlap to others or cause a generally disruptive influence on the game.  It is important to also make use of the tools available when getting involved with CvC, such as the CHALLENGE verb.  If you are experiencing unwanted PvP, using the WARN verb is an option.  The WARN verb is a communication tool with two different options.  WARN &amp;lt;player&amp;gt; HARASSMENT can be used to inform another player that they have gone beyond the limits of acceptable, normal roleplay, and that they are disrupting your enjoyment of the game.  WARN &amp;lt;player&amp;gt; INTERACTION can be used to inform another player that you wish to have NO INTERACTION WHATSOEVER with them.  It&#039;s important to note that using either of these comes with expectations regarding your own behavior.  If you use WARN HARASSMENT, it&#039;s expected that you will behave yourself and assist with guiding the situation back within the bounds of acceptable roleplay.  In the same vein, WARN INTERACTION means that you and the other player should go your separate ways immediately and that all interaction should cease.  It&#039;s important to note that WARN INTERACTION violations are not an excuse to take matters into your own hands.  If this occurs, your best course of action is to place an ASSIST and speak with a GameHost about the situation.  Do not engage in PvP and immediately use the WARN command, as it may result in harsher penalties and possibly a lockout.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 5.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Solicitations==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Solicitations&lt;br /&gt;
&lt;br /&gt;
GemStone IV may not be used as a venue for promotion of products or services of any kind.  Casual discussion of the fantasy genre (such as saying &amp;quot;The Lord of the Rings is a great book&amp;quot;) is acceptable as long as it falls within the roleplaying section of POLICY (in whispers, locked rooms, etc).  Directing players to external and unofficial Simutronics websites may be deemed in violation of this POLICY and should be avoided.  Directing players to helpful websites (maps or player-created content) is not a violation of this POLICY.  Cash sales on an official platform (the official GemStone IV Discord server, the GSWiki, Play.net forums, or within the game itself) is against this POLICY.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 6.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Names==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Character Names&lt;br /&gt;
&lt;br /&gt;
The following guidelines are in place to ensure a high level of consistency among the names of the adventurers within our community.  Players consistently creating names that violate the guidelines may be formally warned or face suspension of playing privileges.&lt;br /&gt;
&lt;br /&gt;
  - Names with titles in them.  (Knightblackness, Mistressjade, Kingdan)&lt;br /&gt;
  - Phrases.  (Imatoasteroven, Irocku, Westandtall, Youfearme)&lt;br /&gt;
  - Technology based names.  (Laserbrain, Jetfighter, Mouseclicker)&lt;br /&gt;
  - Copyrighted or trademarked names.  (Nintendo, Lucasfilm, Chevy)&lt;br /&gt;
  - Odd punctuation or capitalization.  (Fragel DeLYon)&lt;br /&gt;
  - Garbage names.  (Xxbdgscy , Yyyzzz)&lt;br /&gt;
  - Names with repetitive letters.  Two may be allowed, three will not.  (Xxfredxx, Ghannndalf, Marrrisa)&lt;br /&gt;
  - Abbreviations or words with missing letters are not allowed.  (Drgnslr, Grngobln, Ldyjssie)&lt;br /&gt;
  - Character names should not be the name of any of the monsters, gods, goddesses, towns or cities in Elanthia.&lt;br /&gt;
  - Names that mimic items or creature names.  (Broadsword, Tower, Puma)&lt;br /&gt;
  - Names too similar to names of Staff members or NPCs in game.&lt;br /&gt;
  - Famous out-of-genre literary figures or well-known literary terms.  (Buckrogers, Chewybacca)&lt;br /&gt;
  - Names of out-of-genre personalities from T.V., literature, cartoons, video games, or movies.  (Hansolo, Clarkkent, Spongebob)&lt;br /&gt;
  - Names of current or past well-known personalities.  (Madonna, Goldberg, Cronkite)&lt;br /&gt;
  - Names of well-known historical or religious figures.  (Hitler, God, Stpeter, Gandhi)&lt;br /&gt;
  - Names of real locations, holidays, or events.  (Chicago, Easter, Mitzvah)&lt;br /&gt;
  - Vulgarity of any sort will not be allowed.&lt;br /&gt;
  - Racist or racist related terms are clearly unacceptable.&lt;br /&gt;
  - Drug-related terms are not allowed.  (Cocaine, Opium, and prescription names)&lt;br /&gt;
  - Names clearly in bad taste will not be allowed.  (Lykmipihole or Monkeyspanker)&lt;br /&gt;
  - Names created specifically to mock current players.&lt;br /&gt;
  - Names that are crafted to either visually or audibly take the form of a name that would violate any of the above.  (Budthed, Durnbguy)&lt;br /&gt;
&lt;br /&gt;
Names used from a fantasy naming generator (including the one in the character creation for GemStone) do not automatically comply to this policy.&lt;br /&gt;
&lt;br /&gt;
Two words that form a name do not automatically violate the naming policy.&lt;br /&gt;
&lt;br /&gt;
There may be names within the lands that do not adhere to the above guidelines.  The fact that these names were created prior to this revision has no bearing on the creation of new names.  We will not argue or debate names currently in the game if we feel a newly created name violates our guidelines.&lt;br /&gt;
&lt;br /&gt;
If you were sent to re-create your name but feel your name is acceptable and you wish to appeal, you must file the appeal in writing to gsfeedback@simutronics.com.  Your request will be submitted to the senior staff for review.  Be prepared to wait 1 to 2 weeks for a review of your appeal.&lt;br /&gt;
&lt;br /&gt;
If an existing name is found to be a blatant violation of our guidelines, the senior staff may either request or force a name change depending upon the severity of the guideline breech or disruption among the community.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 7.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bug Abuse==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Bug Abuse&lt;br /&gt;
&lt;br /&gt;
Attempts to gain an unfair advantage which circumvents the letter or spirit of the rules presented in the documentation and changelog, as judged solely by Simutronics, are a violation of POLICY.  Types of abuse range from sending special characters or signals to the software to obtain an unusual result to using normal game mechanics in ways they are clearly not intended.&lt;br /&gt;
&lt;br /&gt;
Examples of serious bug abuse:&lt;br /&gt;
  - Abusing game mechanics to cause duplication of items or silver.&lt;br /&gt;
  - Disconnecting from the game to avoid paying the purchase price of an item.&lt;br /&gt;
  - Finding a &amp;quot;feedback loop&amp;quot; with attacking, spells, or mana, which allows spells to be cast multiple times with little/no cost or not receiving roundtime (RT).&lt;br /&gt;
  - Repeatedly injuring yourself (or another character) in order to generate experience for an empath or cleric.&lt;br /&gt;
  - Finding a special circumstance in which to use a magic item whereby its quantity is not decremented when it is used.&lt;br /&gt;
&lt;br /&gt;
Abusing bugs disrupts the balance of GemStone IV and reduces its effectiveness to remain an entertaining game and community.  Sometimes there may be a great temptation to abuse a bug for personal gain when the negative effect is not readily apparent, but Simutronics cannot exercise any tolerance whatsoever for participating in this type of activity.&lt;br /&gt;
&lt;br /&gt;
Bugs should always be reported.  Serious bugs should be REPORTed and BUG/BUGITEMed, while minor ones should be BUG/BUGITEMed.  If you observe someone else abusing a serious bug, or discussing a plan to abuse one, and fail to report it, you are subject to the same penalties as they are.&lt;br /&gt;
&lt;br /&gt;
Benefits obtained from bug abuse may be confiscated.  Failure to cooperate with Simutronics as to the extent or nature of a bug, or failure to be honest about the benefits obtained from bug abuse, is grounds for immediate lockout from GemStone IV.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 8.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Delays or Slowdowns==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Delays or Slowdowns&lt;br /&gt;
&lt;br /&gt;
Some delay between commands is a normal consequence of playing a game on a network.  Delays are typically only a few seconds, but they may occasionally be longer.  Additionally, some delays may affect only one player, because they are having problems with a local network or their system is having some issue that is causing the game to not behave properly due to third-party software.&lt;br /&gt;
&lt;br /&gt;
If a character is harmed because of a delay or slowdown which was caused by a Simutronics system-wide delay that affected all users, repair or replacement of the damage may only be authorized if three separate criteria are met:&lt;br /&gt;
  1. The damage was related directly to the slowdown.&lt;br /&gt;
  2. The slowdown was at least 30 seconds in duration.&lt;br /&gt;
  3. The slowdown is verifiable by Simutronics.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 9.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Transferring Characters==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Transferring Characters&lt;br /&gt;
&lt;br /&gt;
To request the transfer of your character from one account to another, log into your account on play.net and click the CHARACTER TRANSFER icon.  All requests to transfer a character to another account must be approved by the billing department.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 10.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Name Purges==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Name Purges&lt;br /&gt;
&lt;br /&gt;
Certain inactive character names may be removed from the database to make room for active players.  The following criteria must all be met:&lt;br /&gt;
  - The character hasn&#039;t logged into the game in at least 10 years.&lt;br /&gt;
  - The character is level 5 or below.&lt;br /&gt;
  - The account has been inactive.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 11.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Third-Party Content==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Third-party Content&lt;br /&gt;
&lt;br /&gt;
Simutronics does not regulate or police any third-party content, such as unofficial software, social media, or streaming platforms.  If behavior is transfering from the third-party content to the game environment, game staff may monitor it and intervene in the best interest of GemStone IV.  If you&#039;re having trouble with any form of third-party content, you should contact their maintainers and moderators.&lt;br /&gt;
&lt;br /&gt;
Discord is currently the only social platform that we use in an official capacity.  Simutronics does have a presence on various other social media, but it is not considered an official resource for GemStone IV.  POLICY 3 touches on all content that is officially supported.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 12.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GemStone IV Staff==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: GemStone IV Staff&lt;br /&gt;
&lt;br /&gt;
GemStone IV has a large number of staff that works on the game at various levels.  There are three main groups of game staff, which are volunteers, independent contractors, and Simutronics employees.  Sometimes these roles are referred to as onsite and offsite staff.  There is some overlap between all of this, but the goal with this POLICY will help outline each area along with the chain-of-command that should be followed.&lt;br /&gt;
&lt;br /&gt;
GameHosts&lt;br /&gt;
&lt;br /&gt;
GameHosts are volunteers that serve as the frontline to many customer service inquiries.  GameHosts answers questions ranging from game mechanics, misplaced items, various troubleshooting, and more.  While GameHosts do not get involved with POLICY decisions or item replacement, they document and log everything for a GameMaster to review and make decisions on.  To talk with a GameHost, you would use the in-game ASSIST system.  If further assistance is needed beyond what a GameHost can do or answer, they will set you up with a REFERRAL to speak with a GameMaster.  In some cases, a GameHost will also refer you to our mentors, which aren&#039;t formally game staff, but serve as player help with a large array of topics!  GameHosts (GH) who have been around for awhile may become Senior GameHosts (SGH) and will assist with training new recruits to the GameHost Program.&lt;br /&gt;
&lt;br /&gt;
GameMasters and Assistant Product Managers&lt;br /&gt;
&lt;br /&gt;
GameMasters and Assistant Product Managers are independent contractors that work on game projects that bring GemStone IV to life.  GameMasters work on a large assortment of projects including but not limited to customer service, storytelling, world building, lore writing, player interations, item creation, and many forms of game development.  Like GameHosts, GameMasters can answer players through the in-game ASSIST system, but they also can answer REFERRALs and REPORTs.  A GameMaster&#039;s main responsibility is to preserve the game&#039;s integrity, and in situations where customer service may conflict with preserving that integrity of the game, the GameMaster is required to put the rules and this POLICY first.&lt;br /&gt;
&lt;br /&gt;
GameMasters can hold the rank GameMaster Apprentice (GMA), Assistant GameMaster (AGM), Full GameMaster (FGM), and Senior GameMasters (SGM).  GMAs are new GameMasters in training.  AGMs work on a smaller project load with a focus toward the team that they are on.  FGMs and SGMs can lead projects and teams and typically have a larger project load.  An Assistant Product Manager (APM) performs the duties of an SGM and also lead a team of GameMasters.&lt;br /&gt;
&lt;br /&gt;
Product Manager&lt;br /&gt;
&lt;br /&gt;
The Product Manager (PM) is a Simutronics employee that manages the GameMasters, maintains GemStone IV, and guides the overall direction of the game.  The PM works closely with the APMs and is involved in the day-to-day operations.  The PM is responsible for the roadmap, enforcing the policy, and scheduling out a comprehensive goal for the teams to be working on.  The PM also serves as the bridge between the in-game staff and onsite staff.&lt;br /&gt;
&lt;br /&gt;
Feedback&lt;br /&gt;
&lt;br /&gt;
Feedback is a Simutronics staff member that does not operate within the game.  They have three main purposes: generalized feedback, complaints, and appeals.  Generalized feedback typically gets forwarded to the PM, APM, and/or GMs depending on the sort of feedback being provided.  Feedback is never going to change the course of action from a game system, override a GameMaster, or respond in a way that is counterproductive for the GemStone staff.  Complaints will be addressed with Simutronics as a whole.  Appeals can take place after assisting, speaking with a GM, and requesting a Senior GameMaster referral, if warranted.  Appeals are reviewed by several entities at Simutronics including, but not limited to, lockout, billing, and the Product Manager for both GemStone IV and DragonRealms.&lt;br /&gt;
&lt;br /&gt;
Onsite Staff&lt;br /&gt;
&lt;br /&gt;
Onsite Staff are Simutronics staff that work on specific needs, ranging from art, billing, and lockout.&lt;br /&gt;
&lt;br /&gt;
Chain of Command&lt;br /&gt;
&lt;br /&gt;
The chain of command should go as follows:&lt;br /&gt;
GameHost -&amp;gt; GameMaster -&amp;gt; Senior GameMaster and Assist Product Managers -&amp;gt; Product Manager -&amp;gt; Feedback&lt;br /&gt;
&lt;br /&gt;
Skipping the chain of command can slow down the process and in many cases not get you the answers or information you needed.  All communication should take place in game until Feedback is approached.  Consult the EMAIL verb to see a list of official emails and phone numbers.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 13.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Repair/Replacement of Items==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Repair/Replacement of Items&lt;br /&gt;
&lt;br /&gt;
Simutronics is not obligated to credit or replace losses for any user if their use is interrupted by a software failure or other service interruptions.  Simutronics&#039; sole obligation is to make a reasonable effort to fix a software problem or to return service as quickly as possible (except in cases where the service interruption is not related to the GemStone IV product itself).  Simutronics has no control over and is not responsible for hardware or software that it does not own (internet routers or a user&#039;s ISP for example).&lt;br /&gt;
&lt;br /&gt;
If it appears that your character is missing anything or that something about your character or its inventory has changed unexpectedly, you may inform us by typing ASSIST and speaking to game staff directly.  Simutronics will attempt to investigate the problem, and may, at its sole discretion, authorize adjustments to your character or inventory.  GameMasters are empowered to make many on-the-spot decisions about replacement, but some situations will require approval from Simutronics management.  GameMasters will inform players about these situations when further research or approval is required.&lt;br /&gt;
&lt;br /&gt;
Some missing items are caused by normal means, such as a weapon which is broken in combat, silver lost to a pickpocket, or a mistyped line.  For example, if you were to type PUT SWORD IN SACK, this would normally put the sword into your own sack, but if there was a sack on the ground (perhaps left there by another player), your sword would instead go into that sack, and when you reached for it later, you might think it had just &amp;quot;disappeared.&amp;quot;  In any case where an item is lost or damaged through these types of normal game mechanics, repair or replacement may not be authorized.  Items lost due to sharing passwords or accounts will not be replaced.&lt;br /&gt;
&lt;br /&gt;
In many instances, Simutronics&#039; only recourse in determining the cause of a problem a user may experience is to verify that the programming involved is reliable.  If specific game mechanics function correctly, and repeated tests under similar circumstances as the reported problem yield correct results, then we must rule that what the user saw is attributed to some type of communication problem or a misunderstanding of the output.&lt;br /&gt;
&lt;br /&gt;
If Simutronics cannot verify that an error in programming has occurred or cannot verify the construction of the missing item, then the replacement request will be declined.  Characters will ONLY be replaced due to an error in Simutronics programming.  Players may help verify construction of items by registering their items regularly.  See the town registrar or simply use the REGISTER command to register your items.&lt;br /&gt;
&lt;br /&gt;
Items lost to hurling, disarming, or being forced to the ground in some way can use the RECOVER system to gain access to them provided you are in the room that the item was lost in.  You can also use the Adventurer&#039;s Guild to recover lost items for a silver cost if you cannot return to the room it was lost in.  Be sure to review the RECOVER verb for more details.&lt;br /&gt;
&lt;br /&gt;
Items placed on the ground and lost by normal game means (the janitor) are not guaranteed replacement at any time.  No area is safe from this, including private properties, inn tables, lockers, and generalized safe locations.  There is a way to PLACE an item at your feet if you need to free up your hands.  If an item is lost, and replacement is being offered, only items that can be found by game staff and/or items that were registered will be replaced.&lt;br /&gt;
&lt;br /&gt;
Note that some items may change the way they work from the last time they were handled.  Compensation or replacement requests will be declined in cases where mechanics balance adjustments have been made and are working properly.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 14.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unique Items==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Unique Items&lt;br /&gt;
&lt;br /&gt;
Because of the volume of items and the wide range of distribution methods used for items that exist within GemStone IV, Simutronics cannot, and does not, maintain detailed records of the types of items and who claims them.&lt;br /&gt;
&lt;br /&gt;
It is possible that there will be mistakes in item creation from time to time.  These mistakes may be technical, invalid or unreasonable parameters, or elements which are outside the guidelines and mythos of the game environment.&lt;br /&gt;
&lt;br /&gt;
Items vary widely in their scope, concept, and usefulness.  Some items of similar or exact appearance may have different powers.&lt;br /&gt;
&lt;br /&gt;
Simutronics can and will, at its sole discretion, make adjustments or repairs to these items as needed.  In most cases, if an error represents a clear imbalance, you will not lose the benefits you acquired while the item was working the way it was intended.  If a typo exists or something violates our ALTER policy, adjustments will be made.&lt;br /&gt;
&lt;br /&gt;
Simutronics is not required to make any notification that a change has occurred.  If you see that an item suddenly shifts its operation, then the reason is either due to a repair or that the item was programmed to do what it does for some reason.  Game staff will make an effort to communicate when things may change that impact your gameplay.&lt;br /&gt;
&lt;br /&gt;
In very rare instances, an item may have to be confiscated if it is seriously in error.  GameMasters may replace it at their discretion with something similar.&lt;br /&gt;
&lt;br /&gt;
If an error is made and an item exists for a period of time with said error, it doesn&#039;t mean the error can continue to exist forever.  An example is an item that was allowed to be enchanted can suddenly not be enchanted anymore or an item was providing a benefit that was not intended such as no roundtime.  These situations will be handled and prioritized depending on the level of error that is present.  In all cases, game staff will uphold the item integrity to its best ability.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 15.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics and Changes==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Game Mechanics and Changes&lt;br /&gt;
&lt;br /&gt;
Simutronics reserves the right to make modifications to any and all game mechanics and rules at any time, without notice.&lt;br /&gt;
&lt;br /&gt;
Simutronics has a responsibility to preserve the balance of the game for the majority of the players, and furthermore, to maintain a level of challenge that is adequate for this type of product.  Therefore, Simutronics will routinely add new systems, modify existing systems, and even go back and add new features that did not function as expected.&lt;br /&gt;
&lt;br /&gt;
These changes can impact your character in a variety of ways.  If you feel that the change unfairly penalizes your character, or your character type, given the requirements of balance, challenge, and the general good of the game, then you may make your views known to Simutronics via GemStone IV Feedback (not ASSIST or REPORT).&lt;br /&gt;
&lt;br /&gt;
Simutronics maintains a longer range view which may be in conflict with short-term and character-specific interests, but Simutronics will always attempt to make the best decision for the overall good of the game.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 16.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==World Events==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: World Events&lt;br /&gt;
&lt;br /&gt;
World events may happen at any time.  Simutronics is not required to give warning that an event will be run.  Some events are announced ahead of time, while others are run spontaneously.  The intent is to involve characters and players in a living story, much as they would if the world was real and the character was truly living and breathing within.&lt;br /&gt;
&lt;br /&gt;
Examples of world events are storylines, merchant sessions, random adventures, game staff NPCs, invasions, festivals, and special quests.&lt;br /&gt;
&lt;br /&gt;
Because of this, world events have inherent dangers in them over and above the normal dangers to your character while playing GemStone IV.  This could mean the death of your character, setbacks such as the threat of capture and many other possibilities due to choices your character, someone else&#039;s character, or even a game staff NPC makes.  Not every event will end up working out in your favor, so be careful with choices and actions, as they will have repercussions, both good and bad.&lt;br /&gt;
&lt;br /&gt;
You have the option of choosing not to participate in an ongoing event by typing OPTOUT if available or simply relocating during the event.  This must be done as soon as you are aware that there is an event in progress.  Once you have become involved, it is up to the GameMaster running the event as to whether your request to be removed should be honored.&lt;br /&gt;
&lt;br /&gt;
Some world events have a limited capacity.  For these limited space events, not everyone who shows up will be able to participate.  Most events will be run without limitations, but occasionally storylines may target a certain area or group of players.&lt;br /&gt;
&lt;br /&gt;
If you participate in an event, please limit the details of any puzzles with other players, because this can decrease their own enjoyment of it when their turn comes around.  Puzzle solutions should not be discussed openly on ESP or even on Discord without properly tagging spoilers or getting consent by those you&#039;re sharing them with.&lt;br /&gt;
&lt;br /&gt;
Awards may be given out at the end of events, but participation in an event does not guarantee an award.  Even though a player may have contributed to the solution of a puzzle, or role-played well, their actions at those times may not be monitored.  Simutronics is not required to monitor all event participants.&lt;br /&gt;
&lt;br /&gt;
World event participants who are being disruptive may be moved to the Consultation Lounge, a cell, or removed from the area entirely at the discretion of the GM running the event and will not be eligible for any refunds of any kind.  Examples of disruptive behavior in addition to the normal disruption definition are:&lt;br /&gt;
  - Making disparaging comments about the event or the people involved.&lt;br /&gt;
  - Actively thwarting the progress of other participants.&lt;br /&gt;
  - Circumventing a decision made by a GameMaster by &amp;quot;shopping&amp;quot; around.&lt;br /&gt;
  - Players who have participated in an event before or by players who have received puzzle solutions from other participants who lessen the enjoyment of other players who wish to discover the solutions for themselves (Such as solving the event or giving out answers just to get to the next step).&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 17.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Privacy==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Privacy&lt;br /&gt;
&lt;br /&gt;
Staff members may not eavesdrop on private conversations unless there is a reasonable concern that such conversations relate to breaking policy, disruptive behavior, or ongoing events.  In general, we try to respect player privacy as much as possible, however no area in the game is completely private.  All actions and conversations within GemStone IV are subject to monitoring at any time.&lt;br /&gt;
&lt;br /&gt;
Engaging in vulgar or intimate behavior in a non-private area can result in being nudged to move to a private area, or depending on the severity, an official warning, a lockin, and/or a lockout.  This includes whispering, private thoughts, and various other forms of communication in game that aren&#039;t out loud via SAY, SING, RECITE, and so on.&lt;br /&gt;
&lt;br /&gt;
Major Sanctuaries (Major Spirit spell [220]), inn tables, and bath houses are all considered non-private areas and are subject to monitoring.  At any time you can type POLICY REVIEW to see if an area is subject to monitoring.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 18.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scripting Abuse==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Scripting Abuse&lt;br /&gt;
&lt;br /&gt;
Any activity that derives ANY benefit to either yourself or another player while being unresponsive to the gaming environment will be considered against POLICY.  For information on penalties, check POLICY 19.&lt;br /&gt;
&lt;br /&gt;
If your attention is not on the game window, you should log out of the game or stop ALL SCRIPTED activities (including but not limited to artisan skill use, guild skill use, healing, lockpicking, purifying gems, spell casting, hunting, animal companion affinity, instrument playing, and more) to avoid being warned.  The use of character &amp;quot;bots&amp;quot; that provide third parties an in-game advantage while being either responsive or unresponsive are strictly prohibited.  The excuse that you looked away from the monitor or left your desk for a few minutes will not prevent you from being issued a warning since the staff of GemStone IV will have no way of verifying that fact.&lt;br /&gt;
&lt;br /&gt;
Warnings for scripting or any unresponsive activities are based on the staff&#039;s observation of the character, our monitoring systems, and any behavior patterns that line up with unresponsive scripting.  Therefore, each instance of scripting abuse will be judged independently.  Furthermore, GameMasters have the right to verify that any and all characters are following this policy at any time.  Game staff will use a variety of ways to test all accounts, which generally means you will not experience the same test twice.  For example, some tests may produce &amp;quot;monsterbold&amp;quot; text, messaging in different front-end windows, or apply any number of status effects to your character(s).  We may deploy automated systems that assist in the detection of violating this policy.&lt;br /&gt;
&lt;br /&gt;
Exceptions&lt;br /&gt;
&lt;br /&gt;
In general, if you are running a script or are in REST MODE and are not gaining any NEW experience, skills, silver, or providing other players or characters with an in-game advantage (e.g., casting spells), it does not fall under this POLICY.  ANY activity that is deemed by staff to be disruptive or not in the best interest of the game or its players can be warned when discovered.  Some examples include:&lt;br /&gt;
&lt;br /&gt;
  - If you are script moving in and out of rooms or an area causing excessive screen scroll, a warning and penalties may be issued.&lt;br /&gt;
  - If you are gaining skills passively or providing other characters with an in-game advantage, a warning and penalties may be issued based on your being unresponsive to the gaming environment.&lt;br /&gt;
  - If you set up a character &amp;quot;bot&amp;quot; to provide services, such as healing, lockpicking, and spell casting, to others while being unresponsive, you will be issued a warning and penalized.&lt;br /&gt;
&lt;br /&gt;
Long Roundtime&lt;br /&gt;
&lt;br /&gt;
Players are not responsible to be attentive through long durations of roundtime (RT) through normal game mechanics as long as no commands are being entered into the system.  However, the moment the RT is over and a new command is entered, the player MUST be attentive at this point or be subject to a warning and penalties.  An example of long roundtime would be anything that incurs over 60 seconds of roundtime.&lt;br /&gt;
&lt;br /&gt;
Character &amp;quot;Bots&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the purpose of this policy, a character &amp;quot;bot&amp;quot; is defined as any character that is either responsive or unresponsive to the gaming environment that uses any sort of trigger which can be executed by third parties to perform automatic &amp;quot;services&amp;quot; such as healing, lockpicking, spell casting, etc.&lt;br /&gt;
&lt;br /&gt;
Any participation in the use of character &amp;quot;bots&amp;quot; witnessed by staff, even if the unresponsive character(s) is not connected to your account, will be considered against policy and result in a warning and other penalties.  For example, if you knowingly activate a script run by another character who is unresponsive (such as set up to cast spells when &amp;quot;tapped&amp;quot;), you will receive a warning for botting.  If you run a &amp;quot;bot&amp;quot; script that allows you to control other characters or accounts remotely that do not belong to you, it will result in a lockout for all parties.&lt;br /&gt;
&lt;br /&gt;
Multiple Accounts&lt;br /&gt;
&lt;br /&gt;
The use of multiple accounts is not prohibited by GemStone IV POLICY; however, if a player chooses to run multiple accounts at the same time, and they are being controlled by scripts and are gaining ANY benefit to the character or other surrounding characters, the player must be actively responsive to the gaming environment from EACH character&#039;s perspective.&lt;br /&gt;
&lt;br /&gt;
Kill Switches&lt;br /&gt;
&lt;br /&gt;
If while performing an activity that has any in-game advantages, you log off or go completely silent while being investigated for a POLICY violation, this will result in both a scripting violation warning and a game mechanics abuse warning, as this is a zero tolerance activity.  This includes logging off, &amp;quot;slamming&amp;quot; to avoid consequences, or running to an area to mimic resting.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 19.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Violations of Policy==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Violations of Policy&lt;br /&gt;
&lt;br /&gt;
Anyone found to be in violation of the GemStone IV POLICY or Simutronics Terms and Conditions, at the sole discretion of Simutronics and its game staff, may be warned or removed from the game.  Please keep in mind that GameMasters may not rely on a player&#039;s word alone when handling possible POLICY violations, however a player&#039;s history may be taken into account on any given violation decision..&lt;br /&gt;
&lt;br /&gt;
This list is used as a general guideline by GameMasters when determining steps to take.  The actual decision will vary based upon the severity of the decision and the history of violations on any accounts connected to a player&#039;s account.&lt;br /&gt;
&lt;br /&gt;
All warnings work based on the time since your last warning.  If you haven&#039;t received a warning at all, it will always be your first warning.  If you received a warning and a year passes until you get another warning, the next warning will restart the process as your first warning in a year.  Warnings received within a year will be considered subsequent warnings and will set your last warning time to that date, resetting the time to	 restart the process for a year from that point.  Warnings follow both the player and the account(s) they happen on.  Warnings can also be compounded based on how many linked accounts get a policy violation at the time of the incident.  A linked account is an account that you are running at the time, which doesn&#039;t necessarily mean your account.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Warning&lt;br /&gt;
&lt;br /&gt;
Players who receive their first warning will undergo a period of 72 hours where they cannot gain any new experience, silver, treasure, Adventurer&#039;s Guild tasks, or work the locksmith pool.  This will be referred to as a timeout period.  Additional areas may be applicable depending on the activity being performed.  If the activity earned silver, it will also result in a fine equal to the silver earned in the current day.&lt;br /&gt;
&lt;br /&gt;
Subsequent Warnings&lt;br /&gt;
&lt;br /&gt;
Every offense afterward will start a 7 day timeout period.  If you are running two accounts that are both in violation of POLICY 18, it will be a 7 day timeout period for both characters.  Running multiple accounts and getting a warning on more than one will always skip the first warning penalties.  If the activity earned silver, it will also result in a fine equal to the silver earned in the last week.&lt;br /&gt;
&lt;br /&gt;
Other penalties can be placed on the character for repeat offenses doing certain activities.  Examples being guild work, artisan skills, musical instruments, animal company affinity, gem purification, and item attunement such as bonding.&lt;br /&gt;
&lt;br /&gt;
At any time, a lockout can be processed for extreme violations of this POLICY or if an account(s) get multiple warnings within a year.&lt;br /&gt;
&lt;br /&gt;
Free Account Offenses&lt;br /&gt;
&lt;br /&gt;
If an account is using our free to play (F2P) subscription or is on a promotion that gives them free game time, it may result in an immediate F2P lockout or a loss of the promotional free time.&lt;br /&gt;
&lt;br /&gt;
Botting&lt;br /&gt;
&lt;br /&gt;
If a warning comes from botting, meaning, a script is left to run and trigger on specific commands or strings, it will come with a 30 day timeout period.  All players participating with the botting behavior will receive this warning.  In situations where a player is unknowingly participating in botting and is responsive at the time a GameMaster is handling the incident, the penalties may be waived for the responsive player.&lt;br /&gt;
&lt;br /&gt;
Examples of botting are healing and spelling up on specific speech strings or when a command is issued.  In cases where one asks for healing in a public location and is instantly healed, the player who asked for healing wouldn&#039;t be in violation unless a pattern is determined by game staff.  The bot will always be in violation.&lt;br /&gt;
&lt;br /&gt;
Lockouts&lt;br /&gt;
&lt;br /&gt;
At any time, a lockout can be processed for extreme violations of this POLICY or if an account(s) get multiple warnings within a year.  Lockouts can also be issued if a behavior is not in the best interest for Simutronics as a company.&lt;br /&gt;
&lt;br /&gt;
Your next unread page is page 20.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Restricted Players==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;policy&lt;br /&gt;
&lt;br /&gt;
GemStone IV Player Policy: Restricted Players&lt;br /&gt;
&lt;br /&gt;
In certain situations, the overall pattern of behavior on an account or a set of linked accounts may be determined to be disruptive or abusive, even if a singular act doesn&#039;t clearly violate any specific policy.&lt;br /&gt;
&lt;br /&gt;
Simutronics reserves the right to determine what patterns of behavior are defined as &amp;quot;high maintenance&amp;quot; or &amp;quot;disruptive&amp;quot; and may take action against the account(s).  Restricted Players will be consulted on a case-by-case scenario either by senior staff or feedback.&lt;br /&gt;
&lt;br /&gt;
Restricted Players can become locked out for the following activities:&lt;br /&gt;
  - Continued disruptive behavior in game, on the official Discord, or on the wiki.&lt;br /&gt;
  - Any in-game violation of policy or Discord violation.&lt;br /&gt;
  - High volume of assists, reports, messages, and emails being sent to any staff member.&lt;br /&gt;
&lt;br /&gt;
Restricted Player status may also hinder the ability of getting timely assistance and responses from both onsite and game staff.  Restricted Players cannot hold a position of leadership such as an officer in an MHO, CHE, or other staff maintained group.  They cannot be mentors, GameHosts, GameMasters, or be any form of moderator.&lt;br /&gt;
&lt;br /&gt;
Restricted Players cannot use CLAIM and are disqualified from any delayed services they may acquire through normal gameplay.  Other restrictions may apply depending on the circumstances and type of violations that caused the Restricted Player status.&lt;br /&gt;
&lt;br /&gt;
Once a player is flagged as Restricted Player, it lasts at minimum one year on all linked accounts, even if the account transfers hands.  Restricted Player status will restart from the time since your last warning, extending the duration if you get additional warnings.  If multiple accounts are involved, it will result in a longer time as a Restricted Player.&lt;br /&gt;
&lt;br /&gt;
You have completed reading the POLICY.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
[[Category: Policy| ]]&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Duskruin&amp;diff=242824</id>
		<title>Category:Duskruin</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Duskruin&amp;diff=242824"/>
		<updated>2025-07-30T01:49:45Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: Date update posted by Tivvy on discord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Duskruin Arena will begin Friday, February 7th at 9pm Eastern.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;SHOP LISTING MOVED TO [[Bloodriven Village]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Duskruin/saved posts February 2025|Duskruin News &amp;amp; Teasers]], [[Duskruin primer|Duskruin Primer]], and [[HESS|High End Scrip Shop Listings]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Image:Duskruin 10YearAnniversary 1920x1080.jpg|550px|right|Duskruin - 10 Year Anniversary|alt=A lone dwarf stands ankle deep in bright snow as the wind swirls fat flakes across his bearded face. He holds an axe in one hand and a sword in the other, flexing his fingers as he tightens his grip on both. All around him dark figures snarl and twitch, baring fangs glistening with blood. The dwarf leans forward, breathing heavily, preparing for an onslaught.]]&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duskruin Arena&#039;&#039;&#039; premiered in 2015 as the first &amp;quot;unattended&amp;quot; pay quest, meaning no GM intervention was required to start the quest.  Players purchased entry from the [[SimuCoin]] Store for 100 SimuCoins.  The event is free to watch.  Since its inception, Duskruin has expanded beyond the initial single-person [[Duskruin Arena|arena]] battles and [[Bloodriven Sewers|sewer]] explorations to include team battles, endless battles, and the [[Bank Heist]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;This page contains collapsed sections. To view, click to &amp;lt;span class=&amp;quot;mw-customtoggle-previousruns mw-customtoggle-titles mw-customtoggle-verbs&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;toggle all content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Run Dates==&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date&lt;br /&gt;
!Ticket Sales End&lt;br /&gt;
!Event Closes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Offerings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Bloodriven Village|Shop Listings]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[HESS]] Opening&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | HESS List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Saved posts&lt;br /&gt;
|-&lt;br /&gt;
|February 7 - March 2, 2025&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Arena, Sewers&lt;br /&gt;
| [[Bloodriven_Village/shop listing February 2025|February 2025 shop listing]]&lt;br /&gt;
| 2/10/2025&lt;br /&gt;
| [[High End Scrip Shop/shop list February 2025 |HESS]] &lt;br /&gt;
| [[Duskruin/saved posts February 2025|Announcements &amp;amp; Teasers]]&lt;br /&gt;
|-&lt;br /&gt;
|August 8 - September 3, 2025&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Arena, Sewers&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-previousruns&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | For a list of previous run dates, shop lists (including HESS), Treasure Trove Lists, and saved posts, click &amp;lt;span class=&amp;quot;mw-customtoggle-previousruns&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;here&amp;lt;/span&amp;gt;.&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dates&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Offerings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Bloodriven Village|Shop Listings]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[HESS]] List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Duskruin Treasure Trove|Trove]] List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Saved posts&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | August 16 - September 8, 2024&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Arena, sewers &lt;br /&gt;
| [[Bloodriven_Village/shop listing August 2024|Shop List]]&lt;br /&gt;
| [[High End Scrip Shop/shop list August 2024 |HESS]] &lt;br /&gt;
|&lt;br /&gt;
|[[Duskruin/saved posts August 2024|Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | February 16 - March 10, 2024 &lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Arena, sewers &lt;br /&gt;
| [[Bloodriven Village/shop listing February 2024|Shop List]]  &lt;br /&gt;
| [[High End Scrip Shop/shop list February 2024 |HESS]] &lt;br /&gt;
| -&lt;br /&gt;
| [[Duskruin/saved posts February 2024|Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | August 11 - 31, 2023 &lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Arena, sewers &lt;br /&gt;
| [[Bloodriven Village/shop listing August 2023|Shop List]] &lt;br /&gt;
| [[High End Scrip Shop/shop list August 2023 |HESS]] &lt;br /&gt;
| -&lt;br /&gt;
| [[Duskruin/saved posts August 2023|Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | February 10 - 28, 2023 &lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Arena, sewers &lt;br /&gt;
| [[Bloodriven Village/shop listing February 2023|Shop List]] &lt;br /&gt;
| [[High End Scrip Shop/shop list February 2023|HESS List]] &lt;br /&gt;
| &amp;lt;!--[[Duskruin Mania/February 2023]]--&amp;gt; - &lt;br /&gt;
| [[Duskruin/saved posts February 2023|Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| August 12-31, 2022 &lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Arena, sewers &lt;br /&gt;
| [[Bloodriven Village/shop listing August 2022 part 1|Shop List, part 1]]&amp;lt;br&amp;gt;[[Bloodriven Village/shop listing August 2022 part 2|Shop List, part 2]] &lt;br /&gt;
| [[High End Scrip Shop/shop list August 2022|Hess List]] &lt;br /&gt;
| [[Duskruin Treasure Trove/prize list August 2022|Trove List]] &lt;br /&gt;
| [[Duskruin/saved posts August 2022|Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| February 11-28, 2022 &lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Arena, sewers, bank heist &lt;br /&gt;
| [[Bloodriven Village/shop listing February 2022|Shop List]] &lt;br /&gt;
| [[High End Scrip Shop/shop list February 2022|HESS List]] &lt;br /&gt;
| [[Duskruin Treasure Trove/prize list February 2022|Trove List]] &lt;br /&gt;
| [[Duskruin/saved posts February 2022|Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| August 13-31, 2021 &lt;br /&gt;
| Arena, sewers, bank heist &lt;br /&gt;
| [[Bloodriven Village/shop listing August 2021|Shop List]] &lt;br /&gt;
| [[High End Scrip Shop/shop list August 2021|HESS List]] &lt;br /&gt;
| [[Duskruin Treasure Trove/prize list August 2021|Trove List]] &lt;br /&gt;
| [[Duskruin/saved posts August 2021|Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| February 12-28, 2021&lt;br /&gt;
| Arena, sewers, bank heist&lt;br /&gt;
| [[Bloodriven Village/shop listing February 2021 part 1|Shop List, part 1]]&amp;lt;br&amp;gt;[[Bloodriven Village/shop listing February 2021 part 2|Shop List, part 2]] &lt;br /&gt;
| [[High End Scrip Shop/shop list February 2021|HESS List]] &lt;br /&gt;
| [[Duskruin Treasure Trove/prize list February 2021|Trove List]] &lt;br /&gt;
| [[Duskruin/saved posts February 2021 | Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| August 14-30, 2020&lt;br /&gt;
| Arena, sewers, bank heist&lt;br /&gt;
| [[Bloodriven Village/shop listing August 2020|Shop List]] &lt;br /&gt;
| [[High End Scrip Shop/shop list August 2020|HESS List]] &lt;br /&gt;
| [[Duskruin Treasure Trove/prize list August 2020|Trove List]] &lt;br /&gt;
| [[Duskruin/saved posts August 2020 | Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| February 8-25, 2020&lt;br /&gt;
| Arena, sewers, bank heist &lt;br /&gt;
| [[Bloodriven Village/shop listing February 2020|Shop List]] &lt;br /&gt;
| [[High End Scrip Shop/shop list February 2020|HESS List]] &lt;br /&gt;
| [[Duskruin Treasure Trove/prize list February 2020|Trove List]] &lt;br /&gt;
| [[Duskruin/saved posts February 2020 | Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| August 9-25, 2019&lt;br /&gt;
| Arena, sewers, bank heist&lt;br /&gt;
| [[Bloodriven Village/shop listing August 2019|Shop List]] &lt;br /&gt;
| [[High End Scrip Shop/shop list August 2019|HESS List]] &lt;br /&gt;
| [[Duskruin Treasure Trove/prize list August 2019|Trove List]] &lt;br /&gt;
| [[Duskruin/saved posts August 2019 | Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| February 15-March 3, 2019&lt;br /&gt;
| Arena, sewers, bank heist&lt;br /&gt;
| [[Bloodriven Village/shop listing February 2019|Shop List]] &lt;br /&gt;
| [[High End Scrip Shop/shop list February 2019|HESS List]] &lt;br /&gt;
| - &lt;br /&gt;
| [[Duskruin/saved posts February 2019 | Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| December 14-25, 2018&lt;br /&gt;
| Arena, sewers, bank heist&lt;br /&gt;
| [[Bloodriven Village/shop listing December 2018|Shop List]] &lt;br /&gt;
| [[High End Scrip Shop/shop list December 2018|HESS List]] &lt;br /&gt;
| [[Duskruin Treasure Trove/Prize List December 2018|Trove List]] &lt;br /&gt;
| [[Duskruin/saved posts December 2018 | Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| June 15-July 4, 2018&lt;br /&gt;
| Arena, sewers, bank heist&lt;br /&gt;
| [[Bloodriven Village/shop listing June 2018|Shop List]] &lt;br /&gt;
| [[High End Scrip Shop/shop list June 2018|HESS List]] &lt;br /&gt;
| - &lt;br /&gt;
| [[Duskruin/saved posts June 2018 | Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| February 16-25, 2018&lt;br /&gt;
| Digging &amp;amp; sewers &lt;br /&gt;
| [[Bloodriven Village/shop listing February 2018|Shop List]] &lt;br /&gt;
| [[High End Scrip Shop/shop list February 2018|HESS List]] &lt;br /&gt;
| - &lt;br /&gt;
| [[Duskruin/saved posts February 2018 | Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| August 18-30, 2017&lt;br /&gt;
| Arena, Sewers &lt;br /&gt;
| [[Bloodriven Village/shop listing August 2017|Shop List]] &lt;br /&gt;
| [[High End Scrip Shop/shop list August 2017|HESS List]] &lt;br /&gt;
| - &lt;br /&gt;
| [[Duskruin/saved posts August 2017 | Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| April 21-30, 2017&lt;br /&gt;
| Arena, Sewers &lt;br /&gt;
| [[Bloodriven Village/shop listing April 2017|Shop List]] &lt;br /&gt;
| [[High End Scrip Shop/shop list April 2017|HESS List]] &lt;br /&gt;
| - &lt;br /&gt;
| [[Duskruin/saved posts April 2017 | Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| December 2-11, 2016&lt;br /&gt;
| Digging &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| [[Duskruin Dig/saved posts#December 2016 | Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| August 26-September 5, 2016&lt;br /&gt;
| Arena, Sewers &lt;br /&gt;
| [[Bloodriven Village/shop listing August 2016|Shop List]] &lt;br /&gt;
| [[High End Scrip Shop/shop list August 2016|HESS List]] &lt;br /&gt;
| - &lt;br /&gt;
| [[Duskruin/saved posts August 2016 | Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| June 17-26, 2016&lt;br /&gt;
| Digging &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| [[Duskruin Dig/saved posts#June 2016|Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| April 22-May 1, 2016&lt;br /&gt;
| Arena, Sewers &lt;br /&gt;
| [[Bloodriven Village/shop listing April 2016|Shop List]] &lt;br /&gt;
| [[High End Scrip Shop/shop list April 2016|HESS List]] &lt;br /&gt;
| - &lt;br /&gt;
| [[Duskruin/saved posts April 2016|Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| March 6, 2016&lt;br /&gt;
| Shopping only &lt;br /&gt;
| [[Bloodriven Village/shop listing March 2016|Shop List]] &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| [[Duskruin/saved posts March 2016|Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| August 21-30, 2015&lt;br /&gt;
| Arena, Sewers &lt;br /&gt;
| [[Bloodriven Village/shop listing August 2015|Shop List]] &lt;br /&gt;
| [[High End Scrip Shop/prize list August 2015|Prize List]] &lt;br /&gt;
| - &lt;br /&gt;
| [[Duskruin/saved posts August 2015|Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| July 24-August 2, 2015&lt;br /&gt;
| Arena, Sewers &lt;br /&gt;
| [[Bloodriven Village/shop listing July 2015|Shop List]] &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| [[Duskruin/saved posts July 2015|Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| May 1-15, 2015&lt;br /&gt;
| Arena, Sewers &lt;br /&gt;
| [[Bloodriven Village/shop listing May 2015|Shop List]] &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| [[Duskruin/saved posts May 2015|Saved posts]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;| March 20-31, 2015 (Inaugural)&lt;br /&gt;
| Arena, Sewers &lt;br /&gt;
| [[Bloodriven Village/shop listing March 2015|Shop List]] &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| [[Duskruin/saved posts March 2015|Saved posts]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
* &#039;&#039;&#039;[[Duskruin Arena]]&#039;&#039;&#039; - The namesake of this event.  Battle it out against various creatures by yourself or with a group. Solo challengers can attempt to go the distance with Duskruin Endless.&lt;br /&gt;
* &#039;&#039;&#039;[[Bloodriven Sewers]]&#039;&#039;&#039; - Not a fan of combat?  Visit the sewers and search through the sluice for bloodscrip, flat etched stones, or various other items.  With luck, a sewer scavenger may find a [[Sewer rat|pet rat]] among the refuse.&lt;br /&gt;
* &#039;&#039;&#039;[[Bank Heist]]&#039;&#039;&#039; - Added in 2018, the Bank Heist offers bloodscrip prizes, and is where players can get the pieces necessary to create a [[Bag of Holding]].  &#039;&#039;&#039;CURRENTLY CLOSED FOR RENOVATIONS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Duskruin Arena#The Celestial Temple|Celestial Temple]]&#039;&#039;&#039; - Former home of the [[Duskruin Dig]].  This now serves as the site for players to join all the moonshard moons with the four-ringed metal pendant to create a [[MoonShard pendant]].  That&#039;s not all, though.  Be sure to check out the caverns below for walls with secret songs, and follow the pathway towards the Demon Arena to find a special [[Bloodrune Holder|dodecahedron]].&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===[[Currency]]===&lt;br /&gt;
The featured currency for Duskruin Arena is [[bloodscrip]] which is used to purchase goods and services from the various shops, including the [[HESS]] and [[WPS smithy]].  It can be found in the sewers and earned through arena bouts or participation in the bank heist.&lt;br /&gt;
&lt;br /&gt;
===Shopping===&lt;br /&gt;
* &#039;&#039;&#039;[[Bloodriven Village]]&#039;&#039;&#039; - Bloodriven Village shops feature various exclusive items and finds, including weapons, armor, crafting items, and more!&lt;br /&gt;
* &#039;&#039;&#039;[[High End Scrip Shop|HESS]]&#039;&#039;&#039; - Duskruin Arena offers the High End Scrip Shop, a shop that offers certificates to improve items or get your hands on rare items or ores.&lt;br /&gt;
* &#039;&#039;&#039;[[Duskruin Treasure Trove|Treasure Trove]]&#039;&#039;&#039; - First introduced at Duskruin, the Treasure Trove raffled off a chance at unique wins.  Players entered using raffle tokens won at the Arena or found in the sewers or Bank Heist. - &#039;&#039;&#039;&#039;&#039;Discontinued after 2022&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[WPS]]===&lt;br /&gt;
Players can visit the [[WPS smithy]] with an invitation to add weighting, padding, or sighting to their weapons or armor.&lt;br /&gt;
&lt;br /&gt;
===[[Bloodforge]]===&lt;br /&gt;
Have ores from automatons fought in the arena?  Visit the Bloodforge to transmute the metal, and thus the color, of a MoonShard pendant.&lt;br /&gt;
&lt;br /&gt;
===Blacksmith===&lt;br /&gt;
Visit the Blacksmith for a chance at uncommon and rare slabs of metal for forging.&lt;br /&gt;
&lt;br /&gt;
===[[Dabbler]]===&lt;br /&gt;
{{#section:Dabbler|description}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pricing===&lt;br /&gt;
Entry to Duskruin Arena can be gained by purchasing a voucher or booklet of vouchers from the &#039;&#039;&#039;[[SimuCoin | Simucoin store]]&#039;&#039;&#039;.  Entries can be used for the arena, sewers, or bank heist..&lt;br /&gt;
&lt;br /&gt;
{|  {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! Item || Simucoin Cost || Description || Object&lt;br /&gt;
|-&lt;br /&gt;
| Duskruin Arena Entries (250 uses) || 25,000 || 250 entries into Duskruin Arena || a sanguine stamped voucher booklet&lt;br /&gt;
|-&lt;br /&gt;
| Duskruin Arena Entries (100 uses) || 10,000 || 100 entries into Duskruin Arena || a platinum stamped voucher booklet&lt;br /&gt;
|-&lt;br /&gt;
| Duskruin Arena Entries (50 uses) || 5,000 || 50 entries Duskruin Arena || a gold stamped voucher booklet&lt;br /&gt;
|-&lt;br /&gt;
| Duskruin Arena Entries (25 uses) || 2,500 || 25 entries Duskruin Arena || a silver stamped voucher booklet&lt;br /&gt;
|-&lt;br /&gt;
| Duskruin Arena Entries (10 uses) || 1,000 || 10 entries into Duskruin Arena || a bronze stamped voucher booklet&lt;br /&gt;
|-&lt;br /&gt;
| Duskruin Arena Entries (1 uses) || 100 || 1 entry into Duskruin Arena || a parchment stamped voucher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Portal or Travel Info===&lt;br /&gt;
Travel to Duskruin can be achieved by using [[:Category:Duskruin Arena#Verbs|{{boldmono|QUEST TRANSPORT DUSKRUIN}}]] or by utilizing the wagons at the locations listed below:&lt;br /&gt;
&amp;lt;section begin=entries /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Town&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transport Departs From:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| Wehnimer&#039;s Landing&lt;br /&gt;
| Town Square, Southeast&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| Icemule Trace&lt;br /&gt;
| South Barbican, Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Ta&#039;Illistim&lt;br /&gt;
| Ta&#039;Illistim, City Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Ta&#039;Vaalor&lt;br /&gt;
| Entrance to Ravelin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Teras Isle&lt;br /&gt;
| Copper Avenue, West Docks&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | River&#039;s Rest&lt;br /&gt;
| River&#039;s Rest, Underbridge&lt;br /&gt;
|}&amp;lt;section end=entries /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=refunds /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;=&amp;lt;/noinclude&amp;gt;==Refund Policy==&amp;lt;noinclude&amp;gt;=&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Posted by GM Thandiwe on the official [https://ptb.discord.com/channels/226045346399256576/594009933763051549/942544547672633424 Discord].&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Below is a list of the rules for refunds that were given to the players:&lt;br /&gt;
&lt;br /&gt;
We are updating the refund policy on item and service purchases at Duskruin.&lt;br /&gt;
&lt;br /&gt;
Our refund fee will be 10% flat from now on. We&#039;re also tightening the timelines here. HESS purchases can only be refunded within 24 hours of the service being applied.&lt;br /&gt;
&lt;br /&gt;
Here is a list of other refunds.&lt;br /&gt;
&lt;br /&gt;
No refunds beyond 24 hours after general purchases. No fee on purchases made within 24-hours that are a mistake.&lt;br /&gt;
No refunds on items purchased during previous runs. This has always been the policy, just repeating it.&lt;br /&gt;
No refunds on Mania items. This includes refunds on other items because of your Mania win.&lt;br /&gt;
No refunds on WPS services. If you make a mistake on type, please ASSIST.&lt;br /&gt;
As long as you ASSIST with the refund request before the 24-hour mark, it is considered within that window.&amp;lt;/pre&amp;gt;&amp;lt;section end=refunds /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Verb:QUEST|{{boldmono|QUEST}}]] Help===&lt;br /&gt;
A quick summary of the event can be pulled up by typing [[:Category:Duskruin Arena#Verbs|{{boldmono|QUEST HELP DUSKRUIN}}]].&lt;br /&gt;
&lt;br /&gt;
===[[Title System|Titles]]===&lt;br /&gt;
Participants may qualify for various titles depending on activity and threshold completed.&lt;br /&gt;
&amp;lt;section begin=drtitles /&amp;gt;&lt;br /&gt;
{| &amp;lt;noinclude&amp;gt;class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-titles&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the lists of potential titles, click &amp;lt;span class=&amp;quot;mw-customtoggle-titles&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;[[Duskruin Arena]] Titles&#039;&#039;&#039;&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Event titles|duskruinarena}}&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;[[Bloodriven Sewers]] Titles&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Event titles|bloodrivensewers}}&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;[[Bank Heist]] Titles&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Event titles|bankheist}}&lt;br /&gt;
|}&amp;lt;section end=drtitles /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verbs===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-verbs&amp;quot; style=&amp;quot;border: noborder&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view verbs relating to Duskruin Arena and their use, click &amp;lt;span class=&amp;quot;mw-customtoggle-verbs&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h4&amp;gt;[[Verb:DUSKRUI|{{boldmono|DUSKRUIN}}]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
{{#section:Verb:DUSKRUI|help}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;[[Verb:EVENT|{{boldmono|EVENT STATS}}]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
Be sure to use the modifier {{boldmono|DUSKRUIN}} to view Duskruin statistics.&lt;br /&gt;
{{#section:Verb:EVENT|duskruin}}&lt;br /&gt;
&amp;lt;h4&amp;gt;[[Verb:QUEST|{{boldmono|QUEST}}]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
Be sure to use the modifier {{boldmono|DUSKRUIN}}.&lt;br /&gt;
&lt;br /&gt;
: {{boldmono|HELP}}&lt;br /&gt;
&lt;br /&gt;
: {{boldmono|TRANSPORT}}&lt;br /&gt;
{{#section:Verb:QUEST|transport}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[TownCrier]] Articles===&lt;br /&gt;
* [[Duskruin primer]]&lt;br /&gt;
* [[TownCrier/Buyer&#039;s_Choice_Shopping_Guide|Buyer&#039;s Choice Shopping Guide]]&lt;br /&gt;
* [[Duskruin Teasers Archive by The TownCrier]]&lt;br /&gt;
&lt;br /&gt;
==Duskruin Lore: A Murder Mystery==&lt;br /&gt;
Background lore to Duskruin, as written by PM Wyrom and performed as part of a murder mystery. (See [[Duskruin/saved posts August 2020#General Information|Saved posts]]).&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;{{#section:Duskruin/saved posts August 2020|lore}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artwork Archive==&lt;br /&gt;
* [[:Category:Duskruin artwork#Yearly_Promotional_Artwork|Promotional Artwork]]&lt;br /&gt;
* [[:Category:Duskruin artwork#Maps|Player-Created Maps]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[WPS smithy]]&lt;br /&gt;
* [https://docs.google.com/document/d/1sQs3phofwPM6UXH072wrYynLhZqN84_v81iJdQM_NxQ/edit Duskruin Visitor Guide by Arulisse]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?94957-Bloodriven-Village-Shops&amp;amp;p=1773263#post1773263 RAR&#039;s Item Cost Info post]&lt;br /&gt;
&lt;br /&gt;
[[Category: Pay Events]]&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gemstones&amp;diff=242433</id>
		<title>Gemstones</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gemstones&amp;diff=242433"/>
		<updated>2025-07-20T16:59:27Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: Adding artificier location in HW&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
Gemstones are powerful character-boosting artifacts that creatures in [[Ascension]] hunting areas can drop upon being looted by characters who have defeated the [[Silver-scaled_cold_wyrm|wyrm]] and completed the ensuing [[Gemstone Quest Guide|quest]]. Gemstones can be equipped through the [[Verb:GEM|GEM]] interface, starting with one equipment slot upon completing the quest and upgrading to as many as five slots.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;8&amp;quot; | Gemstone Slot Unlocks&lt;br /&gt;
 |-&lt;br /&gt;
 |-&lt;br /&gt;
 !Slot&lt;br /&gt;
 !Ascension Experience Required&lt;br /&gt;
 !Silver&lt;br /&gt;
 |-&lt;br /&gt;
 | Slot 1&lt;br /&gt;
 | [[Gemstone Quest Guide|Quest]]&lt;br /&gt;
 | [[Gemstone Quest Guide|Quest]]&lt;br /&gt;
|-&lt;br /&gt;
 | Slot 2&lt;br /&gt;
 | 1,000,000&lt;br /&gt;
 | 5,000,000&lt;br /&gt;
 |-&lt;br /&gt;
 | Slot 3&lt;br /&gt;
 | 2,500,000&lt;br /&gt;
 | 10,000,000&lt;br /&gt;
 |-&lt;br /&gt;
 | Slot 4&lt;br /&gt;
 | 4,500,000&lt;br /&gt;
 | 25,000,000&lt;br /&gt;
 |-&lt;br /&gt;
 | Slot 5&lt;br /&gt;
 | 7,500,000&lt;br /&gt;
 | 50,000,000&lt;br /&gt;
|}&lt;br /&gt;
* Total of 90,000,000 silver to unlock all five slots.&lt;br /&gt;
&lt;br /&gt;
A Gemstone generates with up to three properties, each categorized as common, regional, rare, or legendary. (For more details on these properties, see [[Gemstone Property List|the Gemstone Property List]].)&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Properties&lt;br /&gt;
 !Qualities&lt;br /&gt;
 |-&lt;br /&gt;
 |First Property&lt;br /&gt;
 |Common or Regional&lt;br /&gt;
 |-&lt;br /&gt;
 |Second Property&lt;br /&gt;
 |Common, Regional or Rare&lt;br /&gt;
 |-&lt;br /&gt;
 |Third Property&lt;br /&gt;
 |Legendary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The first property can only be common or regional. If it generates with a second property, that property can be common, regional, or rare. The third property can only be legendary and only has a chance to generate on the Gemstone if that Gemstone&#039;s second property is rare.&lt;br /&gt;
* Players may only equip one Gemstone with a legendary property at a time.&lt;br /&gt;
&lt;br /&gt;
Ultimately, characters maximizing all five slots of the Gemstone System may have a maximum of 11 equipped properties: one Gemstone will have a common/regional property, a rare property, and a legendary property while the next 2 Gemstones will have a common/regional and a common/regional/rare property. This gives a maximum of 3 rares total. With the last 2 being limited to common/regional and common/regional. The following table illustrates:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Properties&lt;br /&gt;
 !Qualities&lt;br /&gt;
 |-&lt;br /&gt;
 |1st Gemstone&lt;br /&gt;
 |Common/Regional plus Rare plus Legendary&lt;br /&gt;
 |-&lt;br /&gt;
 |2nd Gemstone&lt;br /&gt;
 |Common/Regional plus Common/Regional/Rare&lt;br /&gt;
 |-&lt;br /&gt;
 |3rd Gemstone&lt;br /&gt;
 |Common/Regional plus Common/Regional/Rare&lt;br /&gt;
 |-&lt;br /&gt;
 |4th Gemstone&lt;br /&gt;
 |Common/Regional plus Common/Regional&lt;br /&gt;
 |-&lt;br /&gt;
 |5th Gemstone&lt;br /&gt;
 |Common/Regional plus Common/Regional&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Drop Rates==&lt;br /&gt;
&lt;br /&gt;
* You can obtain a maximum of 1 Gemstone per week and 3 per month.&lt;br /&gt;
* The chance for a weekly Gemstone to drop is reset on Sunday.&lt;br /&gt;
* The chance for the monthly Gemstones to drop is reset on the 1st of the month.&lt;br /&gt;
* You must have earned killing contribution before searching a critter for the chance to drop a gemstone. A contributor is anyone who directly assists in incapacitating, hindering, or killing the creature. This includes Binding, Tackling, Cheapshotting, E-waving, and the like. It does not include indirect assistance, such as spelling up your buddy, Guard or Protect, group-boosting warcries, etc.  Similarly to how odds improve for a violet orb drop from the Arena in Duskruin.&lt;br /&gt;
* An individual must be eligible for both a weekly and a monthly gemstone in order to receive contribution or be eligible for a drop: If a gemstone drops on Sunday, January 31st, the individual would be ineligible for a gemstone drop through Saturday, even with their monthly allocation was reset, because they had received their weekly.&lt;br /&gt;
* The first gemstone of a month is easier to find than the second or third.&lt;br /&gt;
* There is no limit on the amount of dust you can find, but the chance of finding it goes down as you find more. This chance resets each week.&lt;br /&gt;
&lt;br /&gt;
==FAQ:==&lt;br /&gt;
;Q.  Can you equip and unequip Gemstones at will?&lt;br /&gt;
:A.  Yes.&lt;br /&gt;
&lt;br /&gt;
;Q.  How much does it cost to unbind a gemstone?&lt;br /&gt;
:A.  It costs 1-4m to permanently remove the lesser binding. [[https://gswiki.play.net/Gemstones#Unbind|Unbinding Gemstones]]&lt;br /&gt;
&lt;br /&gt;
;Q.  Can you Shatter a Gemstone without unbinding it?&lt;br /&gt;
:A.  Yes, if the gemstone is lesser bound to you.  No, if the gemstone is lesser bound to someone else.&lt;br /&gt;
&lt;br /&gt;
;Q.  How much does it cost to Shatter a Gemstone?&lt;br /&gt;
:A.  Shattering a Gemstone is free, but it must be unbound.&lt;br /&gt;
&lt;br /&gt;
;Q.  If you unbind a lesser bind, and you pass it to someone, can they use it, and give it back, or does it lesser bind every time it&#039;s equipped?&lt;br /&gt;
:A.  Unbinding a Gemstone is permanent. It will only rebind if you amplify or reshape. Using either of these on a gemstone causes a greater binding to the character, which is &#039;&#039;&#039;permanent and irreversible&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Q.  How many gems can you find per week?&lt;br /&gt;
:A.  One per character, per week. Capped at 3 in a month.&lt;br /&gt;
&lt;br /&gt;
;Q.  When does resets occur for per month and per week?&lt;br /&gt;
:A.  One per week reset occurs on Sundays at 12:00am EST. The same as Lumnis&lt;br /&gt;
:A.  The monthly reset occurs on the 1st of the month. &#039;&#039;(Might need this to be validated still)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gemstone Modifications:==&lt;br /&gt;
&lt;br /&gt;
Done with the Artificier in:&lt;br /&gt;
Rawknuckle&#039;s, Watering Hole - 29877(u7503251)&lt;br /&gt;
===Costs===&lt;br /&gt;
NOTE: Prices are currently based on information provided during testing and may be inaccurate for the release.&lt;br /&gt;
&lt;br /&gt;
===Reshape===&lt;br /&gt;
Reshaping a Gemstone will cause all properties of said Gemstone to reroll into new properties of the same rarity.&amp;lt;br&amp;gt;&lt;br /&gt;
Reshaping causes &#039;&#039;&#039;permanent binding&#039;&#039;&#039; to the character.&lt;br /&gt;
Reshape costs double for every additional reroll. The scaling cost resets weekly.&amp;lt;br&amp;gt;&lt;br /&gt;
Premium Accounts get a 25% discount.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Rarity&lt;br /&gt;
 !Dust&lt;br /&gt;
 !Regular Cost&lt;br /&gt;
 !Premium Cost&lt;br /&gt;
 |-&lt;br /&gt;
 |Common/Regional&lt;br /&gt;
 | 10&lt;br /&gt;
 | 250,000&lt;br /&gt;
 | -&lt;br /&gt;
 |-&lt;br /&gt;
 |2 Common/Regional&lt;br /&gt;
 | 20&lt;br /&gt;
 | 500,000&lt;br /&gt;
 | -&lt;br /&gt;
 |-&lt;br /&gt;
 |Common/Regional + Rare&lt;br /&gt;
 | 40&lt;br /&gt;
 | 750,000&lt;br /&gt;
 | 562,500&lt;br /&gt;
 |-&lt;br /&gt;
 |Common/Regional + Rare + Legendary&lt;br /&gt;
 | 90&lt;br /&gt;
 | 1,750,000&lt;br /&gt;
 | 1,312,500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Amplify===&lt;br /&gt;
The amplify option will upgrade a Gemstone. This will &#039;&#039;&#039;permanently bind&#039;&#039;&#039; the Gemstone to that character.&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Tier&lt;br /&gt;
 !Dust&lt;br /&gt;
 !Silvers&lt;br /&gt;
 |-&lt;br /&gt;
 |2/5&lt;br /&gt;
 |15&lt;br /&gt;
 |1,000,000&lt;br /&gt;
 |-&lt;br /&gt;
 |3/5&lt;br /&gt;
 |30&lt;br /&gt;
 |1,500,000&lt;br /&gt;
 |-&lt;br /&gt;
 |4/5&lt;br /&gt;
 |45&lt;br /&gt;
 |2,000,000&lt;br /&gt;
 |-&lt;br /&gt;
 |5/5&lt;br /&gt;
 |60&lt;br /&gt;
 |2,500,000&lt;br /&gt;
 |-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Tier&lt;br /&gt;
 !Dust&lt;br /&gt;
 !Silvers&lt;br /&gt;
 |-&lt;br /&gt;
 |2/3&lt;br /&gt;
 |45 &lt;br /&gt;
 |2,500,000 &lt;br /&gt;
 |-&lt;br /&gt;
 |3/3&lt;br /&gt;
 |105&lt;br /&gt;
 |4,500,000&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unbind===&lt;br /&gt;
The Unbind cost of a Gemstone is the total of each rarity cost on that Gemstone.&amp;lt;br&amp;gt;&lt;br /&gt;
A Gemstone that is lesser bound to someone else must be unbound before shattering.&amp;lt;br&amp;gt;&lt;br /&gt;
A Gemstone that is lesser bound to yourself can be shattered for free.&amp;lt;br&amp;gt;&lt;br /&gt;
Unbinding a lesser bind is permanent unless you amplify or reshape the Gemstone, which will greater bind it. Note: changes are pending (not finalized) that would cause EQUIP/UNEQUIP to cause lesser binding&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Rarity&lt;br /&gt;
 !Silvers&lt;br /&gt;
 |-&lt;br /&gt;
 |Common/Regional&lt;br /&gt;
 |1,000,000&lt;br /&gt;
 |-&lt;br /&gt;
 |2 Common/Regional&lt;br /&gt;
 |2,000,000&lt;br /&gt;
 |-&lt;br /&gt;
 |Common plus Rare&lt;br /&gt;
 |3,000,000&lt;br /&gt;
 |-&lt;br /&gt;
 |Common/Regional + Rare + Legendary&lt;br /&gt;
 |7,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shatter===&lt;br /&gt;
Shattering a Gemstone turns it into dust. There is no cost for this service.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Rarity&lt;br /&gt;
 !Dust&lt;br /&gt;
 |-&lt;br /&gt;
 |Common/Regional&lt;br /&gt;
 |10&lt;br /&gt;
 |-&lt;br /&gt;
 |2 Common/Regional&lt;br /&gt;
 |20&lt;br /&gt;
 |-&lt;br /&gt;
 |Common/Regional + Rare&lt;br /&gt;
 |40&lt;br /&gt;
 |-&lt;br /&gt;
 |Common/Regional + Rare + Legendary&lt;br /&gt;
 |90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dust===&lt;br /&gt;
Your first dust purchased from the artificer costs 500k. Every additional dust costs 2.5x the previous one.&lt;br /&gt;
The scaling cost resets weekly. Dust found by looting creatures has no impact on these costs.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Count&lt;br /&gt;
 !Silvers&lt;br /&gt;
 |-&lt;br /&gt;
 |1&lt;br /&gt;
 |500,000&lt;br /&gt;
 |-&lt;br /&gt;
 |2&lt;br /&gt;
 |1,250,000&lt;br /&gt;
 |-&lt;br /&gt;
 |3&lt;br /&gt;
 |3,125,000&lt;br /&gt;
 |-&lt;br /&gt;
 |4&lt;br /&gt;
 |7,812,500&lt;br /&gt;
 |-&lt;br /&gt;
 |5&lt;br /&gt;
 |19,531,250&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gemstone Properties==&lt;br /&gt;
&lt;br /&gt;
[[Gemstone Property List]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Announcement: Ascension Gemstones are live!]]&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Level_115_creatures&amp;diff=242391</id>
		<title>Template:Level 115 creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Level_115_creatures&amp;diff=242391"/>
		<updated>2025-07-18T19:16:16Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: adding new SG creature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[:Category:Level 115 creatures|Level 115]]&#039;&#039;&#039;&lt;br /&gt;
* [[algae-draped merrow oracle]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Level X creatures templates| ]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Level_113_creatures&amp;diff=242390</id>
		<title>Template:Level 113 creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Level_113_creatures&amp;diff=242390"/>
		<updated>2025-07-18T19:15:34Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: adding new SG creature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[:Category:Level 113 Creatures|Level 113]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[flayed gigas disciple]]&lt;br /&gt;
* [[amaranthine kraken tentacle]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Level X creatures templates| ]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Level_111_creatures&amp;diff=242389</id>
		<title>Template:Level 111 creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Level_111_creatures&amp;diff=242389"/>
		<updated>2025-07-18T19:14:45Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: adding new SG creature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[:Category:Level 111 Creatures|Level 111]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[colossal boreal undansormr]]&lt;br /&gt;
* [[grey-plumed steelwing harpy]]&lt;br /&gt;
* [[blubbery humpbacked merrow]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Level X creatures templates| ]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Level_110_creatures&amp;diff=242388</id>
		<title>Template:Level 110 creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Level_110_creatures&amp;diff=242388"/>
		<updated>2025-07-18T19:13:50Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: adding new SG creature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[:Category:Level 110 Creatures|Level 110]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lich|infernal lich]]&lt;br /&gt;
* [[Lich|frostborne lich]]&lt;br /&gt;
* [[roiling crimson angargeist]]&lt;br /&gt;
* [[translucent kiramon strandweaver]]&lt;br /&gt;
* [[tenebrific wraith shark]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Level X creatures templates| ]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Level_109_creatures&amp;diff=242387</id>
		<title>Template:Level 109 creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Level_109_creatures&amp;diff=242387"/>
		<updated>2025-07-18T19:13:12Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: adding new SG creature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[:Category:Level 109 Creatures|Level 109]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[squamous reptilian mutant]]&lt;br /&gt;
* [[kelp-tangled coral golem]]&lt;br /&gt;
* [[fulminating stormborn primordial]]&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Level X creatures templates| ]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Level_108_creatures&amp;diff=242386</id>
		<title>Template:Level 108 creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Level_108_creatures&amp;diff=242386"/>
		<updated>2025-07-18T19:12:06Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[:Category:Level 108 Creatures|Level 108]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[sleek black kiramon stalker]]&lt;br /&gt;
*[[withered shadow-cloaked draugr]]&lt;br /&gt;
*[[Vvrael destroyer]]&lt;br /&gt;
* [[garish revenant buccaneer]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Level X creatures templates| ]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Level_108_creatures&amp;diff=242385</id>
		<title>Template:Level 108 creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Level_108_creatures&amp;diff=242385"/>
		<updated>2025-07-18T19:11:55Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: adding new SG creature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[:Category:Level 108 Creatures|Level 108]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[sleek black kiramon stalker]]&lt;br /&gt;
*[[withered shadow-cloaked draugr]]&lt;br /&gt;
*[[Vvrael destroyer]]&lt;br /&gt;
* [[garish revenant buccaneer&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Level X creatures templates| ]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Level_107_creatures&amp;diff=242384</id>
		<title>Template:Level 107 creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Level_107_creatures&amp;diff=242384"/>
		<updated>2025-07-18T19:11:07Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[:Category:Level 107 Creatures|Level 107]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[ashen patrician vampire]]&lt;br /&gt;
* [[quivering sanguine ooze]]&lt;br /&gt;
* [[gigantic lightning whelk]]&lt;br /&gt;
* [[scaly needle-toothed trenchling]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Level X creatures templates| ]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Level_107_creatures&amp;diff=242383</id>
		<title>Template:Level 107 creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Level_107_creatures&amp;diff=242383"/>
		<updated>2025-07-18T19:10:44Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: adding new SG creature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[:Category:Level 107 Creatures|Level 107]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[ashen patrician vampire]]&lt;br /&gt;
* [[quivering sanguine ooze]]&lt;br /&gt;
* [[gigantic lightning welk]]&lt;br /&gt;
* [[scaly needle-toothed trenchling]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Level X creatures templates| ]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Level_106_creatures&amp;diff=242382</id>
		<title>Template:Level 106 creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Level_106_creatures&amp;diff=242382"/>
		<updated>2025-07-18T19:09:49Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: adding new SG creature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[:Category:Level 106 Creatures|Level 106]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[brawny gigas shield-maiden]]&lt;br /&gt;
* [[corpulent kresh ravager]]&lt;br /&gt;
* [[gaudy phantasmic conjurer]]&lt;br /&gt;
* [[murky soul siphon]]&lt;br /&gt;
* [[milky-eyed drowned mariner]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Level X creatures templates| ]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Level_104_creatures&amp;diff=242381</id>
		<title>Template:Level 104 creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Level_104_creatures&amp;diff=242381"/>
		<updated>2025-07-18T19:09:05Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: adding new SG creature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[:Category:Level 104 Creatures|Level 104]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[behemothic gorefrost golem]]&lt;br /&gt;
* [[darkly inked fetish master]]&lt;br /&gt;
* [[disfigured hive thrall]]&lt;br /&gt;
* [[infernal death knight]]&lt;br /&gt;
* [[niveous giant warg]]&lt;br /&gt;
* [[brackish bilge mass]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Level X creatures templates| ]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Level_105_creatures&amp;diff=242380</id>
		<title>Template:Level 105 creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Level_105_creatures&amp;diff=242380"/>
		<updated>2025-07-18T19:07:41Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: adding new SG creature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[:Category:Level 105 Creatures|Level 105]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[greater water elemental]]&lt;br /&gt;
* [[grim gigas skald]]&lt;br /&gt;
* [[horned basalt grotesque]]&lt;br /&gt;
* [[savage fork-tongued wendigo]]&lt;br /&gt;
* [[hapless charmed corsair]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Level X creatures templates| ]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Level_112_creatures&amp;diff=242378</id>
		<title>Template:Level 112 creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Level_112_creatures&amp;diff=242378"/>
		<updated>2025-07-18T18:26:08Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[:Category:Level 112 Creatures|Level 112]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[bloated kiramon broodtender]]&lt;br /&gt;
* [[eyeless black valravn]]&lt;br /&gt;
* [[pallid fog-cloaked kelpie]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Level X creatures templates| ]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Locker&amp;diff=240907</id>
		<title>Locker</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Locker&amp;diff=240907"/>
		<updated>2025-07-01T00:35:37Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: Adding Platinum Sub +50 info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}} &#039;&#039;&#039;Lockers&#039;&#039;&#039; are storage units in which adventurers can store items safely when they do not want to carry them on their person.&lt;br /&gt;
&lt;br /&gt;
==Item Limits==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|float:right;}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Status !!Items&lt;br /&gt;
|-&lt;br /&gt;
|Prime Account ||50&lt;br /&gt;
|-&lt;br /&gt;
|[[Premium subscription]] ||+50&lt;br /&gt;
|-&lt;br /&gt;
|[[Platinum subscription]] ||+50&lt;br /&gt;
|-&lt;br /&gt;
|[[CHE|House]] Member ||+50&lt;br /&gt;
|-&lt;br /&gt;
|}[[F2P]] subscriptions have no base access to a locker. Characters on a [[standard subscription]] (also known as a prime account) have base access to 50 item slots while those on a [[premium subscription]] have base access to 100 item slots, and those on a [[Platinum Subscription]] have base access to 150 item slots. If a character is in any of the [[Co-operative Houses of Elanthia]], they will add +50 to the base item slots for whichever account type they are on. Locker capacities may also be increased through the [[Simucoin]] Store or occasionally through [[giftbox|giftboxes]].  There is a maximum of +750 total item slots; if the maximum is exceeded, a [[GameMaster]] will need to assist with what is leftover.&lt;br /&gt;
&lt;br /&gt;
When {{boldmono|[[OPEN (verb)|OPEN]]}}ed, the locker will give messaging reflecting how many items it is holding and what the capacity is.  One can {{boldmono|[[INSPECT (verb)|INSPECT]]}} the locker to get updated information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;open locker&lt;br /&gt;
&lt;br /&gt;
As you open the locker, you hear the faint creak of a pulley turning behind the wall.  Descending from above, a weapon rack, armor stand, and clothing wardrobe come to rest at your feet.  Two panels slide open on the floor, and a magical item bin and a deep chest rise up from their hidden depths.&lt;br /&gt;
&lt;br /&gt;
Your locker is currently holding 19 items out of a maximum of 100.&lt;br /&gt;
&lt;br /&gt;
You place the traveller&#039;s cloak in the locker, and it quickly disappears.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inspect locker&lt;br /&gt;
Your locker is currently holding 20 items out of a maximum of 100.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Family Vault==&lt;br /&gt;
With the release of [[Locker Updates and Family Vaults]] an account now has access to a Family Vault at their local locker. Family vaults are account-wide lockers that allow all characters on a single account to access a shared locker. F2P characters are ineligible (they&#039;re restricted to 1 character per account, so there&#039;s no need for one). Basic subscribers have a base capacity of 25 items and Premium subscribers have a base capacity of 50 items. Like existing lockers, in the future, expansion slots will be available to increase the base numbers that are separate from the locker contracts. To start using a family locker, a character simply needs to visit a local locker and open it. A new dark stained antique oak trunk bound in wrought iron will be revealed in the room.&lt;br /&gt;
&lt;br /&gt;
==Locker Locations and Moving Services==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!City !!Public Lockers !!CHE House Lockers !!Movers&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]||[[Moot Hall]] (TSE)||Individual Houses or [[Ebonstone Manor]]||[[Paspartu Moving Company]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]||Warehouse (1w, 2sw of NM)&amp;lt;br&amp;gt;Warehouse (Vornavis Caravansary, SE corner)||Warehouse (upstairs)|| [[Paspartu Moving Company]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]||[[Clovertooth Hall]]||[[Silvermule Gaming Hall|Silvermule Gaming Hall]] (3s, 1w of TC)||[[Paspartu Moving Company]]&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]||[[Timor&#039;s Storage]]||[[Timor&#039;s Storage]]||[[Timor&#039;s Storage]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]||[[Hale Hall]] (downstairs)||[[Hale Hall]] (upstairs)||[[Island Shipping]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]||[[Rockslinger Relocation Services]] (hallway)||[[Rockslinger Relocation Services]] (corridor)||[[Rockslinger Relocation Services]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kharam Dzu]] (Teras)||[[Borthuum Company Store]]||[[Adventurer&#039;s Rest]]||[[Paspartu Moving Company]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cysaegir]]||[[Rhyaesdid Hall]]||[[Rhyaesdid Hall]]||Moving Company (Rubicaene Way)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]||[[Ta&#039;Illistim Keep]]||[[Lost Home]]|| [[Sylvarrglin Moving Company]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]||[[Wyvern Keep]] ||[[Dancing Dahcre]] (Aethenireas Wey)||Glimaerseen Moving Company&lt;br /&gt;
|-&lt;br /&gt;
|[[Kraken&#039;s Fall]]||[[Inking Den]]||[[Inking Den]]|| [[Cartwright]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moving Lockers==&lt;br /&gt;
&lt;br /&gt;
Lockers can be moved from one town to another but at a cost in both silvers and time which varies based upon game subscription level. This service can be accessed by visiting each town&#039;s local moving company office.&lt;br /&gt;
&lt;br /&gt;
===Cost and Transport Times===&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
![[Subscription|Subscription Type]]&lt;br /&gt;
!Delivery Method&lt;br /&gt;
!Cost&lt;br /&gt;
!Transport Time&lt;br /&gt;
|-align=center&lt;br /&gt;
|[[Standard subscription|Standard]]&lt;br /&gt;
| Standard&lt;br /&gt;
| 1,000&lt;br /&gt;
| 2 hrs.&lt;br /&gt;
|-align=center&lt;br /&gt;
|[[Standard subscription|Standard]]&lt;br /&gt;
| Express&lt;br /&gt;
| 10,000&lt;br /&gt;
| 30 min.&lt;br /&gt;
|-align=center&lt;br /&gt;
|[[Premium subscription|Premium]]/[[Platinum subscription|Platinum]]&lt;br /&gt;
| Standard&lt;br /&gt;
| 1,000&lt;br /&gt;
| 2 hrs.&lt;br /&gt;
|-align=center&lt;br /&gt;
|[[Premium subscription|Premium]]/[[Platinum subscription|Platinum]]&lt;br /&gt;
| Express&lt;br /&gt;
| 2,500&lt;br /&gt;
| 30 min.&lt;br /&gt;
|-align=center&lt;br /&gt;
|[[Premium subscription|Premium]]/[[Platinum subscription|Platinum]]&lt;br /&gt;
| Immediate&lt;br /&gt;
| 5,000&lt;br /&gt;
| 1 min.&lt;br /&gt;
|}&lt;br /&gt;
{{Top}}&lt;br /&gt;
===Process===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| Click &amp;quot;Expand&amp;quot; for a very simple how-to (spoiler): &lt;br /&gt;
|- &lt;br /&gt;
|How to use the Locker Moving Company&#039;s services:&lt;br /&gt;
#go to any Moving Company&lt;br /&gt;
#ask clerk about rates&lt;br /&gt;
#ask clerk about shipping&lt;br /&gt;
#say yes&lt;br /&gt;
#say &amp;lt;the town where you want your locker&amp;gt;&lt;br /&gt;
#say &amp;lt;the town your locker currently is in&amp;gt;&lt;br /&gt;
#choose one &amp;lt;Standard, Express, Immediate&amp;gt; and say your choice&lt;br /&gt;
&lt;br /&gt;
*This process swaps your locker between the two towns you specified.&lt;br /&gt;
*Any moving company can serve you, no matter which lockers you want to swap. You do not have to be in the same town as either locker.&lt;br /&gt;
*These town names seem to work, though a few others are possible: Wehnimer&#039;s Landing, Teras Isle, Icemule Trace, Kraken&#039;s Fall, Solhaven, River&#039;s Rest, Cysaegir, Ta&#039;Illistim, Ta&#039;Vaalor, Zul Logoth, Four Winds Isle.&lt;br /&gt;
*You can not abbreviate most of the town names shorter than 5 characters: wehni, teras, icemu. krake, solha, river, cysae, illis (or ta&#039;ill), vaalo (or ta&#039;vaa), zul l (must have a space), four w (must have a space).&lt;br /&gt;
*Note that the &amp;quot;immediate&amp;quot; option seems to actually take about 1-2 minutes, and during those couple of minutes, you are not allowed to initiate moving other lockers.&lt;br /&gt;
*In at least some locations, a promissory note is an acceptable form of payment.&lt;br /&gt;
*If your House does not have lockers in a particular location, the clerk will refuse to provide a transfer service:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask clerk about cysaegir&lt;br /&gt;
The young clerk kindly informs you that your House does not maintain lockers there and refuses the business.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask clerk about shipping&lt;br /&gt;
The young clerk smiles sunnily at you, &amp;quot;Moving, are we?  How nice!&amp;quot; she says.  The young clerk consults somes files, running a delicate finger down each page as she reads.&lt;br /&gt;
&lt;br /&gt;
The young clerk says to you, &amp;quot;Would you like us to ship your locker for you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young clerk smiles at you, waiting patiently for your answer.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The young clerk smiles and says, &amp;quot;If you&#039;d like your locker moved, just ASK me.  I know all ABOUT shipping.&amp;quot;&lt;br /&gt;
&amp;gt;&amp;quot;Yes&lt;br /&gt;
You say, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
The young clerk smiles brightly.  &amp;quot;Very good, &amp;lt;Player&amp;gt;!  We offer shipping services to and from Wehnimer&#039;s Landing, Teras Isle, Icemule Trace, Solhaven, River&#039;s Rest, Ta&#039;Illistim, Zul Logoth and Ta&#039;Vaalor and Four Winds Isle.  From which town would you like your locker shipped?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young clerk waits attentively for your answer.&lt;br /&gt;
&amp;gt;&amp;quot;Wehnimer&#039;s Landing&lt;br /&gt;
You say, &amp;quot;Wehnimer&#039;s Landing.&amp;quot;&lt;br /&gt;
The young clerk smiles.  &amp;quot;Ah, you&#039;re planning on staying a while.  Now, &amp;lt;Player&amp;gt;, we&#039;re going to ship that locker from Wehnimer&#039;s Landing, but what locker did you want to exchange it with?  Just SAY the name of the town!&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The young clerk smiles and says, &amp;quot;If you&#039;d like your locker moved, just ASK me.  I know all ABOUT shipping.&amp;quot;&lt;br /&gt;
&amp;gt;&amp;quot;Four Winds Isle&lt;br /&gt;
You say, &amp;quot;Four Winds Isle.&amp;quot;&lt;br /&gt;
The young clerk smiles.  &amp;quot;Ah, hrmn, alrighty.  Now, &amp;lt;Player&amp;gt;, we&#039;re going to ship that locker to Mist Harbor.  Did you want the standard rate, express rate, or immediate rate?  Go ahead and just SAY STANDARD, EXPRESS, or IMMEDIATE.&amp;quot;&lt;br /&gt;
&amp;gt;&amp;quot;IMMEDIATE&lt;br /&gt;
You say, &amp;quot;IMMEDIATE.&amp;quot;&lt;br /&gt;
The young clerk nods and jots something down.  &amp;quot;Okay, it&#039;s done!  Immediate rate locker shipping from Wehnimer&#039;s Landing to Mist Harbor.&amp;quot;&lt;br /&gt;
You hand the young clerk 5,000 silvers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Locker Manifest==&lt;br /&gt;
[[Premium subscription|Premium members]] automatically gain access to locker manifests through the {{boldmono|LOCKER}} verb (see below) or through a physical locker manifest which can be obtained in the [[Mist Harbor]] bank, east from the teller.&lt;br /&gt;
&lt;br /&gt;
Access to {{boldmono|LOCKER MANIFEST}} can be purchased by non-Premium players in the [[SimuCoin]]s Store for 25 SCs.&lt;br /&gt;
&lt;br /&gt;
==LOCKER (verb)==&lt;br /&gt;
&lt;br /&gt;
The {{boldmono|LOCKER}} verb can be used to access manifests and runners.  [[standard subscription|Standard subscribers]] may gain access the manifest function through the [[Simucoin]] Store for 25 SimuCoins.  [[premium subscription|Premium]] and standard subscribers may also purchase access to the Locker Runner system for 300 simucoins for either 30 days of unlimited access or 60 uses over an unlimited time.  The Locker Runner function will only work in places where the [[justice]] system applies (most outdoor places in towns).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;locker&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
  LOCKER INFO               - View information on the status of your locker(s).&lt;br /&gt;
  LOCKER MANIFEST [OPTION]  - View the contents of your locker.  Valid options are TOWN, FAMILY VAULT, or ASTRAL VAULT.&lt;br /&gt;
  LOCKER GET [MANIFESTID#]  - Retrieve an item from your locker while in town.&lt;br /&gt;
                              To specify the item, use the item id number from LOCKER MANIFEST.&lt;br /&gt;
  LOCKER SEND [ITEM]        - Send a held item to your locker while in town.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
;I downgraded from premium!  What happens to my lockers?&lt;br /&gt;
If you downgrade from Premium, all of your lockers are going to consolidate into one and you won&#039;t be able to leave until you remove enough items to be able to close your locker.  You will have the choice of removing them by hand or {{boldmono|SURRENDER}}ing them to pick up later (with applicable fines) as outlined below when you downgrade and attempt to open your locker:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your locker is about to be converted from a premium locker to a basic locker.  This means that all of your belongings, in all of your lockers will be stuffed into just one locker.  You&#039;ll need to ensure that the locker, after conversion, does not exceed its standard limit before being able to close it.&lt;br /&gt;
You can do this by either removing items directly by hand or by temporarily SURRENDERing them to the local town officials for later pickup at the nearest justice office.  If you choose to SURRENDER an item, you will need to pay any fines you may owe to the local town before you can retrieve your items.&lt;br /&gt;
If you&#039;re prepared to continue with the conversion please OPEN LOCKER again within in the next 15 seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;I put an armor-filled backpack in and now my halfling/gnome can&#039;t pull it out!&lt;br /&gt;
This is related to the &amp;quot;You can only pick up a certain percentage of your weight&amp;quot; issue.  Find some CON enhancives or {{boldmono|[[ASSIST (verb)|ASSIST]]}}.&lt;br /&gt;
&lt;br /&gt;
;My locker isn&#039;t here!  Where is it?&lt;br /&gt;
It&#039;s wherever you started the game, or wherever you last moved it to.  You can use {{boldmono|LOCKER INFO}} or go to the local Mover&#039;s and ask them about moving your locker.  Either option will tell you where your locker is.&lt;br /&gt;
&lt;br /&gt;
;No, really, it says my locker isn&#039;t here but I&#039;m in the House Annex.&lt;br /&gt;
Oh, that.  Yeah, people post about that on the forums and a [[GameMaster]] tells them its a known issue.  It comes up if you try to move your locker to a locker that hasn&#039;t been accessed in a while.  Try to ask if someone can visit the annex lockers and then try to move your locker again.&lt;br /&gt;
&lt;br /&gt;
;I can&#039;t figure out how to get into my locker in my House Annex.&lt;br /&gt;
A lot of the House Annexes have puzzles to get into the lockers.  Ask on your House [[ESP]] channel or look on your house website.  Or just start pulling and turning everything in the room.  If you have a House pin, you can {{boldmono|TURN}} it from inside any city (except the city with the main branch) to teleport you to the local locker annex.  The pins can usually be purchased near the main branch entry for a modest fee and do not degrade.&lt;br /&gt;
&lt;br /&gt;
;I&#039;m on an F2P subscription. Is there any way I can access a locker to store a few things?&lt;br /&gt;
An [[F2P]] subscription has no base access to a locker, but through the [[Simucoin Store]], a Basic Locker Access (30 days) token can be purchased for a temporary 10 item locker pass, and other locker upgrades may also be available for purchase.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[http://beaconhall.net/index.php?Lockers Beacon Hall Archive lockers]&lt;br /&gt;
*[[Helden_Hall#Town_Annexes|Helden Hall lockers]]&lt;br /&gt;
*[[House Brigatta lockers]]&lt;br /&gt;
*[[Silvergate_Inn#Annexes_and_Lockers|Silvergate Inn lockers]]&lt;br /&gt;
*[[Twilight_Hall#Annexes|Twilight Hall lockers]]&lt;br /&gt;
*[[SimuCoin store]]&lt;br /&gt;
*[[SimuCoin (saved posts)]]&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Area Mechanics]]&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tangled_and_Tethered_Bag&amp;diff=239568</id>
		<title>Tangled and Tethered Bag</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tangled_and_Tethered_Bag&amp;diff=239568"/>
		<updated>2025-06-10T11:04:04Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: Fixed 5025 -&amp;gt;5125 for year of debut&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Tangled and Tethered Bag&#039;&#039;&#039; premiered at the [[Currents_of_Myth/2025#Tideswept_Bazaar_Shops|Tidewater Bazaar]] during [[:Category:Premium_Festival|Premium Festival]] 5125 in the shop of the same name.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
Tangled and Tethered Bag&lt;br /&gt;
Discovered in the Tideswept Bazaar at the depths of Mist Harbor, the tangled and tethered bag is designed to be worn on the waist.  When worn, it will be &amp;quot;a hip-tied bag,&amp;quot; and when not worn, it will be &amp;quot;an untied bag.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alterations&lt;br /&gt;
The bag may have its long or show description customized, but it must always feature a loose-weave construction reminiscent of a diver&#039;s collection bag.  The opening must include ties of some kind, reflecting its knotted design.&lt;br /&gt;
&lt;br /&gt;
The LOOK description will permanently include the phrase:  Hemp and waterlogged jute cords trail from the bag, their ends tied with bits and baubles salvaged from the sea.&lt;br /&gt;
&lt;br /&gt;
Verbs:  close, open, pull, push, remove, weare&lt;br /&gt;
&lt;br /&gt;
Unlocks&lt;br /&gt;
Any one of the Acqsael may unlock this for you.  Or you may visit the Premium Unlocker freely.&lt;br /&gt;
The sack is 1 of 3.&lt;br /&gt;
&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
!  CLOSE&lt;br /&gt;
| You gather the cords at your cotton sack and pull them tight, drawing the netting closed with a soft creak of stretched fibers.&lt;br /&gt;
| Firstperson gathers the cords at an untied cotton net sack dangling dried sea stars and tugs them firmly, cinching it shut with a muted rasp of worn fibers.&lt;br /&gt;
|-&lt;br /&gt;
! OPEN&lt;br /&gt;
| You loosen the cords at the mouth of your cotton sack, allowing the netting to slacken and reveal the contents inside.&lt;br /&gt;
| Firstperson loosens the cords at the mouth of an untied cotton net sack dangling dried sea stars, the netting sagging slightly as he opens it.&lt;br /&gt;
|-&lt;br /&gt;
!  PULL (determines current weight -- including items)&lt;br /&gt;
|  You lift your cotton sack slightly by its cords, gauging the weight of it, and all its contents, to be roughly 2 pounds.  You settle the sack back against your hip.&lt;br /&gt;
|  Firstperson lifts a hip-tied cotton net sack dangling dried sea stars slightly by its cords, weighing the contents with a brief, considering glance before letting it fall back into place.&lt;br /&gt;
|-&lt;br /&gt;
!  PUSH &lt;br /&gt;
| You nudge your cotton sack into a more comfortable position at your waist, adjusting the cords with a light push.&lt;br /&gt;
| Firstperson adjusts a hip-tied cotton net sack dangling dried sea stars at his waist with a small push, settling it more securely against his hip.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| You tug free the knotted cords and slip an untied cotton net sack dangling dried sea stars from your waist, the small baubles attached to its exterior clinking softly together.&lt;br /&gt;
| Firstperson loosens the knotted cords and removes the woven mesh bag from his waist, causing the attached trinkets to jingle with a faint, hollow sound.&lt;br /&gt;
|-&lt;br /&gt;
!  WEAR&lt;br /&gt;
| You loop your cotton sack around your waist, knotting the frayed cords securely before letting it drape at your hip.&lt;br /&gt;
| Firstperson ties a hip-tied cotton net sack dangling dried sea stars around his waist, adjusting the cords until it rests easily against his side.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= Tangled and Tethered Bag&lt;br /&gt;
Discovered in the Tideswept Bazaar at the depths of Mist Harbor, the tangled and tethered bag is designed to be worn on the waist.  When worn, it will be &amp;quot;a hip-tied bag,&amp;quot; and when not worn, it will be &amp;quot;an untied bag.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alterations&lt;br /&gt;
The bag may have its long or show description customized, but it must always feature a loose-weave construction reminiscent of a diver&#039;s collection bag.  The opening must include ties of some kind, reflecting its knotted design.&lt;br /&gt;
&lt;br /&gt;
The LOOK description will permanently include the phrase:  Hemp and waterlogged jute cords trail from the bag, their ends tied with bits and baubles salvaged from the sea.  A pale blue fishing orb hangs amid the collection.&lt;br /&gt;
&lt;br /&gt;
You have unlocked the globe feature of your Tangled and Tethered Bag.  This is a simple globe that hangs on the side of your cotton sack.  It is visible in LOOK and accessible via the verbs nudge, play, tickle, and twist.&lt;br /&gt;
Acceptable nouns for the fishing globe include:  orb, sphere, bulb, globe, float&lt;br /&gt;
The globe must be crafted of some form of glass.&lt;br /&gt;
&lt;br /&gt;
Verbs:  close, nudge, open, play, pull, push, remove, tickle, twist, wear&lt;br /&gt;
&lt;br /&gt;
Unlocks&lt;br /&gt;
Any one of the Acqsael may unlock this for you.  Or you may visit the Premium Unlocker freely.&lt;br /&gt;
The sack is 2 of 3.&lt;br /&gt;
&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! NUDGE&lt;br /&gt;
| You smooth your palm over a pale blue fishing orb hanging from your cotton sack, coaxing a soft, hollow sound that rises like distant wind across empty waters.&lt;br /&gt;
| Firstperson rubs a pale blue fishing orb dangling from a hip-tied cotton net sack dangling dried sea stars, drawing out a faint, wind-like moan from its hollow core.&lt;br /&gt;
|-&lt;br /&gt;
! PLAY&lt;br /&gt;
| You tap a pale blue fishing orb hanging from your cotton sack with your fingertips, producing a soft, hollow chime that fades into the air.&lt;br /&gt;
| Firstperson taps a pale blue fishing orb dangling from his cotton sack, coaxing a gentle chime from the delicate sphere.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| Your fingers drift to a pale blue fishing orb hanging from your cotton sack, and you idly toy with its smooth surface.   After a moment, you tap out a slow, familiar rhythm against its smooth surface, the faint notes weaving the memory of an old sea tune.&lt;br /&gt;
| Firstperson taps lightly on a pale blue fishing orb dangling from a hip-tied cotton net sack dangling dried sea stars, coaxing a soft rhythm that echoes the memory of an old sea song.&lt;br /&gt;
|-&lt;br /&gt;
! TWIST&lt;br /&gt;
| You lift a pale blue fishing orb hanging from your cotton sack between your fingers and twist it lightly, setting it into a slow spin that catches and scatters the light.  Once it stills, you let it fall loose against the sack once more.&lt;br /&gt;
| Firstperson idly twists a pale blue fishing orb dangling from a hip-tied cotton net sack dangling dried sea stars, sending it into a lazy spin that flashes faint reflections across the surrounding trinkets.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
Tangled and Tethered Bag&lt;br /&gt;
Discovered in the Tideswept Bazaar at the depths of Mist Harbor, the tangled and tethered bag is designed to be worn on the waist.  When worn, it will be &amp;quot;a hip-tied bag,&amp;quot; and when not worn, it will be &amp;quot;an untied bag.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alterations&lt;br /&gt;
The bag may have its long or show description customized, but it must always feature a loose-weave construction reminiscent of a diver&#039;s collection bag.  The opening must include ties of some kind, reflecting its knotted design.&lt;br /&gt;
&lt;br /&gt;
The LOOK description will permanently include the phrase:  Hemp and waterlogged jute cords trail from the bag, their ends tied with bits and baubles salvaged from the sea.  A pale blue fishing orb and a soft white conch shell hang amid the collection.&lt;br /&gt;
&lt;br /&gt;
You have unlocked the globe feature of your Tangled and Tethered Bag.  This is a simple globe that hangs on the side of your cotton sack.  It is visible in LOOK and accessible via the verbs nudge, play, tickle, and twist.&lt;br /&gt;
Acceptable nouns for the fishing globe include:  orb, sphere, bulb, globe, float&lt;br /&gt;
The globe must be crafted of some form of glass.&lt;br /&gt;
&lt;br /&gt;
You have unlocked the shell feature of Tangled and Tethered Bag.  This is a seashell that hangs on the side of your cotton sack.  It is visible in LOOK and accessible via the verbs exhale, listen, peer, and pinch.&lt;br /&gt;
Acceptable adjectives for the shell include:  conch, whelk, triton, horn&lt;br /&gt;
Only shells capable of producing a hollow, resonant sound when blown into are appropriate.  Flat, solid, or purely decorative shells are not suitable.&lt;br /&gt;
&lt;br /&gt;
Verbs:  close, exhale, listen, nudge, open, peer, pinch, play, pull, push, remove, tickle, twist, wear&lt;br /&gt;
&lt;br /&gt;
Unlocks&lt;br /&gt;
Any one of the Acqsael may unlock this for you.  Or you may visit the Premium Unlocker freely.&lt;br /&gt;
The sack is 3 of 3.&lt;br /&gt;
&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! EXHALE&lt;br /&gt;
| You catch a soft white conch shell hanging from your cotton sack and lift it toward your mouth.  Blowing softly across the opening, you coax a low, hollow note from its depths before letting it drop back against your side.&lt;br /&gt;
| Firstperson lifts a soft white conch shell hanging from a hip-tied cotton net sack dangling dried sea stars and brings it to his lips, blowing a soft, mournful note across its mouth before letting it slip back against a hip-tied cotton net sack dangling dried sea stars.&lt;br /&gt;
|-&lt;br /&gt;
! LISTEN&lt;br /&gt;
| Your fingers curl around a soft white conch shell dangling from your cotton sack.  You lift it close to your ear, listening to the faint, hollow rush of distant surf that stirs within.  After a moment, you let it slip back to sway against your cotton sack.&lt;br /&gt;
| Firstperson curls his fingers around a soft white conch shell hanging from a hip-tied cotton net sack dangling dried sea stars and lifts it toward his ear.  He stands still, head slightly tilted, before letting it fall back against a hip-tied cotton net sack dangling dried sea stars.&lt;br /&gt;
|-&lt;br /&gt;
! PEER&lt;br /&gt;
| Your fingers hook a soft white conch shell from your cotton sack and lift it.  Tilting it toward the light, you peer into its coiled interior before returning it carefully to sway against your cotton sack.&lt;br /&gt;
| Firstperson lifts a soft white conch shell from a hip-tied cotton net sack dangling dried sea stars and peers into its hollow depths, studying the faint gleam along its inner coils before easing it back into place.&lt;br /&gt;
|-&lt;br /&gt;
! PINCH&lt;br /&gt;
| You lift a soft white conch shell from your cotton sack, your thumb smoothing along its worn ridges in a slow, familiar pattern.  When the motion stills, you lower it, allowing it to dangle once more against your cotton sack.&lt;br /&gt;
| Firstperson lifts a soft white conch shell from a hip-tied cotton net sack dangling dried sea stars and rubs a thumb across its weathered surface, tracing its spiral before letting it fall gently back into place.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Container&lt;br /&gt;
|itemclass2= &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= sack&lt;br /&gt;
|itemtype2= satchel&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= fishing globe&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= sea shell&amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Tidewater Bazaar&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2025&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLOSE&lt;br /&gt;
|verb2= EXHALE&lt;br /&gt;
|verb3= LISTEN&lt;br /&gt;
|verb4= NUDGE&lt;br /&gt;
|verb5= OPEN&lt;br /&gt;
|verb6= PEER&lt;br /&gt;
|verb7= PINCH&lt;br /&gt;
|verb8= PLAY&lt;br /&gt;
|verb9= PULL&lt;br /&gt;
|verb10= PUSH&lt;br /&gt;
|verb11= REMOVE&lt;br /&gt;
|verb12= TICKLE&lt;br /&gt;
|verb13= TWIST&lt;br /&gt;
|verb14= WEAR&lt;br /&gt;
&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mairiseth_Telearat/2025&amp;diff=239469</id>
		<title>Mairiseth Telearat/2025</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mairiseth_Telearat/2025&amp;diff=239469"/>
		<updated>2025-06-08T16:44:05Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: added room location for mirror merchant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mairiseth_Telearat_Map.png|400px|thumb|right|Map of Mairiseth Telearat by Rohese&#039;s player]]&lt;br /&gt;
{{TOCright|limit=3}} &lt;br /&gt;
&amp;lt;section begin=intro /&amp;gt;The &amp;lt;noinclude&amp;gt;[[:Category:Mairiseth Telearat|Mairiseth Telearat]]&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Mairiseth Telearat/2025|Mairiseth Telearat]]&amp;lt;/includeonly&amp;gt; is a celebration of the [[Elanthian Holidays/Estival Holidays|estival season]], a joining together of familiar faces and friends yet to come as they wander the various pavilions and stalls displaying well-crafted wares from around the Elven Nations.  &lt;br /&gt;
&lt;br /&gt;
As eccentric as the summer breeze, the market opens for a brief time along the coastal cliffs, the merchants and vendors covering the cobblestones with brightly colored shops while the rooftops above echo with the sounds of song and merriment. &lt;br /&gt;
&lt;br /&gt;
Queen [[Rhosyn Nalfein]] and the portmaster of [[Nielira Harbor]] cordially invite you and yours to attend the Mairiseth Telearat this [[Lumnea]] the sixth through the eighth as we toast to another fruitful season for those who call the harbor home. &lt;br /&gt;
&lt;br /&gt;
Mairiseth Telearat, or night traders, is typically shortened to &amp;quot;maithlea&amp;quot; and is the generally accepted term for night markets in the Elven Nations.  There are other, regional terms, often making use of some combination of elun, naira, erenien, or veleriel coupled with various terms for market, merchant, or trading, but none have taken hold like maithlea.&amp;lt;section end=intro /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=rundate /&amp;gt;&#039;&#039;&#039;The 2025 Mairiseth Telearat runs Friday, June 6th, 2025 at 9pm - Midnight, Sunday, June 8th, 2025 and takes place in [[Nielira Harbor]] in Ta&#039;Nalfein.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The event grounds entrance is at [Nielira Harbor, Cliffside] (u14150116/33877), located in the northwest part of the city (SW of the cigar shop and NE of the stables).&lt;br /&gt;
&lt;br /&gt;
For announcements and saved posts, see the &#039;&#039;&#039;[[Mairiseth Telearat/saved posts 2025|2025 saved posts]]&#039;&#039;&#039;.&amp;lt;section end=rundate /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===Schedule===&lt;br /&gt;
&amp;lt;section begin=primeschedule /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot; |+ style=&amp;quot;text-align: left&amp;quot; colspan=5 | &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Event &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description &lt;br /&gt;
|-&lt;br /&gt;
|Opening&lt;br /&gt;
|June 6, 2025&lt;br /&gt;
|9:00 PM&lt;br /&gt;
|Nielira Harbor &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Lore Discussion&lt;br /&gt;
|June 7, 2025&lt;br /&gt;
|3:30 PM&lt;br /&gt;
|[[:Category:Mairiseth Telearat|Mairiseth Telearat]] u176072&lt;br /&gt;
|Join Lady Aliraswaen for a lore discussion&lt;br /&gt;
|-&lt;br /&gt;
|Basket Weaving&lt;br /&gt;
|June 7, 2025&lt;br /&gt;
|7:00 PM&lt;br /&gt;
|[[:Category:Mairiseth Telearat|Mairiseth Telearat]] u176072&lt;br /&gt;
|Relax and enjoy some good old fashion basket weaving - a cart will be present with staples&lt;br /&gt;
|-&lt;br /&gt;
|Basket Weaving &lt;br /&gt;
|June 8, 2025&lt;br /&gt;
|1:00 PM&lt;br /&gt;
|[[:Category:Mairiseth Telearat|Mairiseth Telearat]] u176072&lt;br /&gt;
|Relax and enjoy some good old fashion basket weaving - a cart will be present with staples&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Messaging Session&lt;br /&gt;
|June 8, 2025&lt;br /&gt;
|1:00 PM&lt;br /&gt;
|[[:Category:Mairiseth Telearat|Mairiseth Telearat]] u176072&lt;br /&gt;
|Customization of the complimenting mirrors&lt;br /&gt;
|}&amp;lt;section end=primeschedule /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raffles===&lt;br /&gt;
&amp;lt;section begin=primeraffle /&amp;gt;&lt;br /&gt;
Throughout the weekend, the Mairiseth Telearat will have several raffles.  All raffles will be arranged so that you do not have to be in the lands when they draw.  All prizes will be sent by mail to the winners.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot; |+ style=&amp;quot;text-align: left&amp;quot; &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location &lt;br /&gt;
!Ticket Price&lt;br /&gt;
!# of Potential Winners&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Number&lt;br /&gt;
|- &lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Courtyard] &lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|an unlimited cigar humidor with a customized cigar&lt;br /&gt;
|176005&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Courtyard] &lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|A Hair Quirk Mirror&lt;br /&gt;
|176006&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Courtyard] &lt;br /&gt;
|25,000 silver&lt;br /&gt;
|1&lt;br /&gt;
|A Custom Perfume&lt;br /&gt;
|176007&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Cliffwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|1&lt;br /&gt;
|An Omni-Lantern - Seasonal Planetarium&lt;br /&gt;
|176008&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Cliffwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|A Cobbling Pearl-Creating Shell&lt;br /&gt;
|176009&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Cliffwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|A Custom Cupcake&lt;br /&gt;
|176010&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025&lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Cliffwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|1&lt;br /&gt;
|A Unique Yfane Gown&lt;br /&gt;
|176011&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025&lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Boardwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|A Bolt of Rosesilk&lt;br /&gt;
|176014&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025&lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Boardwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|3&lt;br /&gt;
|Elf-Only Actions&lt;br /&gt;
|176013&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025&lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Boardwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|1&lt;br /&gt;
|Forehead Gem&lt;br /&gt;
|176012&lt;br /&gt;
|}&amp;lt;section end=primeraffle /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Places of Interest===&lt;br /&gt;
* Fishing - [Mairiseth Telearat, Boardwalk] (176015) Map Room 8&lt;br /&gt;
* Fishing - [Mairiseth Telearat, Boardwalk] (176012) Map Room 11&lt;br /&gt;
* Champagne Fountain - [Mairiseth Telearat, Courtyard] (176006) Map Room 2&lt;br /&gt;
&lt;br /&gt;
In addition to merchant services, raffles, and shopping, there are a variety of activities that can be enjoyed at the festival.&lt;br /&gt;
&lt;br /&gt;
There are 10 unique bugs and 10 birds available only during the Mairiseth Telearat.&lt;br /&gt;
&lt;br /&gt;
Copies of foraged item props will (probably) be placed outside of the festival area as well, so everyone has a chance to gather at their own pace (and away from the crowds).&lt;br /&gt;
&lt;br /&gt;
There are also spots along the bottom of the festival area where you can fish. And picnic. And craft. And buy souvenirs.&lt;br /&gt;
&lt;br /&gt;
==Shops== &lt;br /&gt;
===Quick Reference===&lt;br /&gt;
{{#ask: [[Category:Mairiseth Telearat 2025 shops]]&lt;br /&gt;
 |?Tempshop name&lt;br /&gt;
 |?Tempshop realrnum&lt;br /&gt;
 |?Tempshop lichrnum&lt;br /&gt;
 |?Tempshop mapid&lt;br /&gt;
 |?Sells script&lt;br /&gt;
 |?Sells item type&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=50&lt;br /&gt;
 |mainlabel=&lt;br /&gt;
 |template=TempshopsList&lt;br /&gt;
 |introtemplate=TempshopsListStart&lt;br /&gt;
 |outrotemplate=Shop_table_end&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[MTShop:Above Average Anglers|Above Average Anglers]]===&lt;br /&gt;
{{:MTShop:Above Average Anglers/2025}}&lt;br /&gt;
===[[MTShop:The Binding Oath|The Binding Oath]]===&lt;br /&gt;
{{:MTShop:The Binding Oath/2025}}&lt;br /&gt;
===[[MTShop:Call of the Styled|Call of the Styled]]===&lt;br /&gt;
{{:MTShop:Call of the Styled/2025}}&lt;br /&gt;
===[[MTShop:The Captivating Cameo|The Captivating Cameo]]===&lt;br /&gt;
{{:MTShop:The Captivating Cameo/2025}}&lt;br /&gt;
===[[MTShop:Crown of Ink|Crown of Ink]]===&lt;br /&gt;
{{:MTShop:Crown of Ink/2025}}&lt;br /&gt;
===[[MTShop:Flora-draped pale resaeun cart|Flora-draped pale resaeun cart]]===&lt;br /&gt;
{{:MTShop:Flora-draped pale resaeun cart/2025}}&lt;br /&gt;
===[[MTShop:The Hornet and the Hollyhock|The Hornet and the Hollyhock]]===&lt;br /&gt;
{{:MTShop:The Hornet and the Hollyhock/2025}}&lt;br /&gt;
===[[MTShop:The Mairiseth Telearat Candy Apple Shoppe|The Mairiseth Telearat Candy Apple Shoppe]]===&lt;br /&gt;
{{:MTShop:The Mairiseth Telearat Candy Apple Shoppe/2025}}&lt;br /&gt;
===[[MTShop:Opulent Elixirs|Opulent Elixirs]]===&lt;br /&gt;
{{:MTShop:Opulent Elixirs/2025}}&lt;br /&gt;
===[[MTShop:Prim and Polished|Prim and Polished]]===&lt;br /&gt;
{{:MTShop:Prim and Polished/2025}}&lt;br /&gt;
===[[MTShop:Reveal and Conceal|Reveal and Conceal]]===&lt;br /&gt;
{{:MTShop:Reveal and Conceal/2025}}&lt;br /&gt;
===[[MTShop:Tokens of My Confection|Tokens of My Confection]]===&lt;br /&gt;
{{:MTShop:Tokens of My Confection/2025}}&lt;br /&gt;
===[[MTShop:The Velvet Gallery|The Velvet Gallery]]===&lt;br /&gt;
{{:MTShop:The Velvet Gallery/2025}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mairiseth Telearat]]&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mairiseth_Telearat/2025&amp;diff=239457</id>
		<title>Mairiseth Telearat/2025</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mairiseth_Telearat/2025&amp;diff=239457"/>
		<updated>2025-06-07T23:09:13Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: adding room for lore and basket events&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mairiseth_Telearat_Map.png|400px|thumb|right|Map of Mairiseth Telearat by Rohese&#039;s player]]&lt;br /&gt;
{{TOCright|limit=3}} &lt;br /&gt;
&amp;lt;section begin=intro /&amp;gt;The &amp;lt;noinclude&amp;gt;[[:Category:Mairiseth Telearat|Mairiseth Telearat]]&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Mairiseth Telearat/2025|Mairiseth Telearat]]&amp;lt;/includeonly&amp;gt; is a celebration of the [[Elanthian Holidays/Estival Holidays|estival season]], a joining together of familiar faces and friends yet to come as they wander the various pavilions and stalls displaying well-crafted wares from around the Elven Nations.  &lt;br /&gt;
&lt;br /&gt;
As eccentric as the summer breeze, the market opens for a brief time along the coastal cliffs, the merchants and vendors covering the cobblestones with brightly colored shops while the rooftops above echo with the sounds of song and merriment. &lt;br /&gt;
&lt;br /&gt;
Queen [[Rhosyn Nalfein]] and the portmaster of [[Nielira Harbor]] cordially invite you and yours to attend the Mairiseth Telearat this [[Lumnea]] the sixth through the eighth as we toast to another fruitful season for those who call the harbor home. &lt;br /&gt;
&lt;br /&gt;
Mairiseth Telearat, or night traders, is typically shortened to &amp;quot;maithlea&amp;quot; and is the generally accepted term for night markets in the Elven Nations.  There are other, regional terms, often making use of some combination of elun, naira, erenien, or veleriel coupled with various terms for market, merchant, or trading, but none have taken hold like maithlea.&amp;lt;section end=intro /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=rundate /&amp;gt;&#039;&#039;&#039;The 2025 Mairiseth Telearat runs Friday, June 6th, 2025 at 9pm - Midnight, Sunday, June 8th, 2025 and takes place in [[Nielira Harbor]] in Ta&#039;Nalfein.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The event grounds entrance is at [Nielira Harbor, Cliffside] (u14150116/33877), located in the northwest part of the city (SW of the cigar shop and NE of the stables).&lt;br /&gt;
&lt;br /&gt;
For announcements and saved posts, see the &#039;&#039;&#039;[[Mairiseth Telearat/saved posts 2025|2025 saved posts]]&#039;&#039;&#039;.&amp;lt;section end=rundate /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===Schedule===&lt;br /&gt;
&amp;lt;section begin=primeschedule /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot; |+ style=&amp;quot;text-align: left&amp;quot; colspan=5 | &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Event &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description &lt;br /&gt;
|-&lt;br /&gt;
|Opening&lt;br /&gt;
|June 6, 2025&lt;br /&gt;
|9:00 PM&lt;br /&gt;
|Nielira Harbor &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Lore Discussion&lt;br /&gt;
|June 7, 2025&lt;br /&gt;
|3:30 PM&lt;br /&gt;
|[[:Category:Mairiseth Telearat|Mairiseth Telearat]] u176072&lt;br /&gt;
|Join Lady Aliraswaen for a lore discussion&lt;br /&gt;
|-&lt;br /&gt;
|Basket Weaving&lt;br /&gt;
|June 7, 2025&lt;br /&gt;
|7:00 PM&lt;br /&gt;
|[[:Category:Mairiseth Telearat|Mairiseth Telearat]] u176072&lt;br /&gt;
|Relax and enjoy some good old fashion basket weaving - a cart will be present with staples&lt;br /&gt;
|-&lt;br /&gt;
|Basket Weaving &lt;br /&gt;
|June 8, 2025&lt;br /&gt;
|1:00 PM&lt;br /&gt;
|[[:Category:Mairiseth Telearat|Mairiseth Telearat]] u176072&lt;br /&gt;
|Relax and enjoy some good old fashion basket weaving - a cart will be present with staples&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Messaging Session&lt;br /&gt;
|June 8, 2025&lt;br /&gt;
|1:00 PM&lt;br /&gt;
|[[:Category:Mairiseth Telearat|Mairiseth Telearat]]&lt;br /&gt;
|Customization of the complimenting mirrors&lt;br /&gt;
|}&amp;lt;section end=primeschedule /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raffles===&lt;br /&gt;
&amp;lt;section begin=primeraffle /&amp;gt;&lt;br /&gt;
Throughout the weekend, the Mairiseth Telearat will have several raffles.  All raffles will be arranged so that you do not have to be in the lands when they draw.  All prizes will be sent by mail to the winners.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot; |+ style=&amp;quot;text-align: left&amp;quot; &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location &lt;br /&gt;
!Ticket Price&lt;br /&gt;
!# of Potential Winners&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Number&lt;br /&gt;
|- &lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Courtyard] &lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|an unlimited cigar humidor with a customized cigar&lt;br /&gt;
|176005&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Courtyard] &lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|A Hair Quirk Mirror&lt;br /&gt;
|176006&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Courtyard] &lt;br /&gt;
|25,000 silver&lt;br /&gt;
|1&lt;br /&gt;
|A Custom Perfume&lt;br /&gt;
|176007&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Cliffwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|1&lt;br /&gt;
|An Omni-Lantern - Seasonal Planetarium&lt;br /&gt;
|176008&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Cliffwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|A Cobbling Pearl-Creating Shell&lt;br /&gt;
|176009&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Cliffwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|A Custom Cupcake&lt;br /&gt;
|176010&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025&lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Cliffwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|1&lt;br /&gt;
|A Unique Yfane Gown&lt;br /&gt;
|176011&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025&lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Boardwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|A Bolt of Rosesilk&lt;br /&gt;
|176014&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025&lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Boardwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|3&lt;br /&gt;
|Elf-Only Actions&lt;br /&gt;
|176013&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025&lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Boardwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|1&lt;br /&gt;
|Forehead Gem&lt;br /&gt;
|176012&lt;br /&gt;
|}&amp;lt;section end=primeraffle /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Places of Interest===&lt;br /&gt;
* Fishing - [Mairiseth Telearat, Boardwalk] (176015) Map Room 8&lt;br /&gt;
* Fishing - [Mairiseth Telearat, Boardwalk] (176012) Map Room 11&lt;br /&gt;
* Champagne Fountain - [Mairiseth Telearat, Courtyard] (176006) Map Room 2&lt;br /&gt;
&lt;br /&gt;
In addition to merchant services, raffles, and shopping, there are a variety of activities that can be enjoyed at the festival.&lt;br /&gt;
&lt;br /&gt;
There are 10 unique bugs and 10 birds available only during the Mairiseth Telearat.&lt;br /&gt;
&lt;br /&gt;
Copies of foraged item props will (probably) be placed outside of the festival area as well, so everyone has a chance to gather at their own pace (and away from the crowds).&lt;br /&gt;
&lt;br /&gt;
There are also spots along the bottom of the festival area where you can fish. And picnic. And craft. And buy souvenirs.&lt;br /&gt;
&lt;br /&gt;
==Shops== &lt;br /&gt;
===Quick Reference===&lt;br /&gt;
{{#ask: [[Category:Mairiseth Telearat 2025 shops]]&lt;br /&gt;
 |?Tempshop name&lt;br /&gt;
 |?Tempshop realrnum&lt;br /&gt;
 |?Tempshop lichrnum&lt;br /&gt;
 |?Tempshop mapid&lt;br /&gt;
 |?Sells script&lt;br /&gt;
 |?Sells item type&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=50&lt;br /&gt;
 |mainlabel=&lt;br /&gt;
 |template=TempshopsList&lt;br /&gt;
 |introtemplate=TempshopsListStart&lt;br /&gt;
 |outrotemplate=Shop_table_end&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[MTShop:Above Average Anglers|Above Average Anglers]]===&lt;br /&gt;
{{:MTShop:Above Average Anglers/2025}}&lt;br /&gt;
===[[MTShop:The Binding Oath|The Binding Oath]]===&lt;br /&gt;
{{:MTShop:The Binding Oath/2025}}&lt;br /&gt;
===[[MTShop:Call of the Styled|Call of the Styled]]===&lt;br /&gt;
{{:MTShop:Call of the Styled/2025}}&lt;br /&gt;
===[[MTShop:The Captivating Cameo|The Captivating Cameo]]===&lt;br /&gt;
{{:MTShop:The Captivating Cameo/2025}}&lt;br /&gt;
===[[MTShop:Crown of Ink|Crown of Ink]]===&lt;br /&gt;
{{:MTShop:Crown of Ink/2025}}&lt;br /&gt;
===[[MTShop:Flora-draped pale resaeun cart|Flora-draped pale resaeun cart]]===&lt;br /&gt;
{{:MTShop:Flora-draped pale resaeun cart/2025}}&lt;br /&gt;
===[[MTShop:The Hornet and the Hollyhock|The Hornet and the Hollyhock]]===&lt;br /&gt;
{{:MTShop:The Hornet and the Hollyhock/2025}}&lt;br /&gt;
===[[MTShop:The Mairiseth Telearat Candy Apple Shoppe|The Mairiseth Telearat Candy Apple Shoppe]]===&lt;br /&gt;
{{:MTShop:The Mairiseth Telearat Candy Apple Shoppe/2025}}&lt;br /&gt;
===[[MTShop:Opulent Elixirs|Opulent Elixirs]]===&lt;br /&gt;
{{:MTShop:Opulent Elixirs/2025}}&lt;br /&gt;
===[[MTShop:Prim and Polished|Prim and Polished]]===&lt;br /&gt;
{{:MTShop:Prim and Polished/2025}}&lt;br /&gt;
===[[MTShop:Reveal and Conceal|Reveal and Conceal]]===&lt;br /&gt;
{{:MTShop:Reveal and Conceal/2025}}&lt;br /&gt;
===[[MTShop:Tokens of My Confection|Tokens of My Confection]]===&lt;br /&gt;
{{:MTShop:Tokens of My Confection/2025}}&lt;br /&gt;
===[[MTShop:The Velvet Gallery|The Velvet Gallery]]===&lt;br /&gt;
{{:MTShop:The Velvet Gallery/2025}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mairiseth Telearat]]&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mairiseth_Telearat/2025&amp;diff=239453</id>
		<title>Mairiseth Telearat/2025</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mairiseth_Telearat/2025&amp;diff=239453"/>
		<updated>2025-06-07T22:04:56Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: added number of winners and room number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mairiseth_Telearat_Map.png|400px|thumb|right|Map of Mairiseth Telearat by Rohese&#039;s player]]&lt;br /&gt;
{{TOCright|limit=3}} &lt;br /&gt;
&amp;lt;section begin=intro /&amp;gt;The &amp;lt;noinclude&amp;gt;[[:Category:Mairiseth Telearat|Mairiseth Telearat]]&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Mairiseth Telearat/2025|Mairiseth Telearat]]&amp;lt;/includeonly&amp;gt; is a celebration of the [[Elanthian Holidays/Estival Holidays|estival season]], a joining together of familiar faces and friends yet to come as they wander the various pavilions and stalls displaying well-crafted wares from around the Elven Nations.  &lt;br /&gt;
&lt;br /&gt;
As eccentric as the summer breeze, the market opens for a brief time along the coastal cliffs, the merchants and vendors covering the cobblestones with brightly colored shops while the rooftops above echo with the sounds of song and merriment. &lt;br /&gt;
&lt;br /&gt;
Queen [[Rhosyn Nalfein]] and the portmaster of [[Nielira Harbor]] cordially invite you and yours to attend the Mairiseth Telearat this [[Lumnea]] the sixth through the eighth as we toast to another fruitful season for those who call the harbor home. &lt;br /&gt;
&lt;br /&gt;
Mairiseth Telearat, or night traders, is typically shortened to &amp;quot;maithlea&amp;quot; and is the generally accepted term for night markets in the Elven Nations.  There are other, regional terms, often making use of some combination of elun, naira, erenien, or veleriel coupled with various terms for market, merchant, or trading, but none have taken hold like maithlea.&amp;lt;section end=intro /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=rundate /&amp;gt;&#039;&#039;&#039;The 2025 Mairiseth Telearat runs Friday, June 6th, 2025 at 9pm - Midnight, Sunday, June 8th, 2025 and takes place in [[Nielira Harbor]] in Ta&#039;Nalfein.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The event grounds entrance is at [Nielira Harbor, Cliffside] (u14150116/33877), located in the northwest part of the city (SW of the cigar shop and NE of the stables).&lt;br /&gt;
&lt;br /&gt;
For announcements and saved posts, see the &#039;&#039;&#039;[[Mairiseth Telearat/saved posts 2025|2025 saved posts]]&#039;&#039;&#039;.&amp;lt;section end=rundate /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===Schedule===&lt;br /&gt;
&amp;lt;section begin=primeschedule /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot; |+ style=&amp;quot;text-align: left&amp;quot; colspan=5 | &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Event &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description &lt;br /&gt;
|-&lt;br /&gt;
|Opening&lt;br /&gt;
|June 6, 2025&lt;br /&gt;
|9:00 PM&lt;br /&gt;
|Nielira Harbor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Lore Discussion&lt;br /&gt;
|June 7, 2025&lt;br /&gt;
|3:30 PM&lt;br /&gt;
|[[:Category:Mairiseth Telearat|Mairiseth Telearat]]&lt;br /&gt;
|Join Lady Aliraswaen for a lore discussion&lt;br /&gt;
|-&lt;br /&gt;
|Basket Weaving&lt;br /&gt;
|June 7, 2025&lt;br /&gt;
|7:00 PM&lt;br /&gt;
|[[:Category:Mairiseth Telearat|Mairiseth Telearat]]&lt;br /&gt;
|Relax and enjoy some good old fashion basket weaving - a cart will be present with staples&lt;br /&gt;
|-&lt;br /&gt;
|Basket Weaving &lt;br /&gt;
|June 8, 2025&lt;br /&gt;
|1:00 PM&lt;br /&gt;
|[[:Category:Mairiseth Telearat|Mairiseth Telearat]]&lt;br /&gt;
|Relax and enjoy some good old fashion basket weaving - a cart will be present with staples&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Messaging Session&lt;br /&gt;
|June 8, 2025&lt;br /&gt;
|1:00 PM&lt;br /&gt;
|[[:Category:Mairiseth Telearat|Mairiseth Telearat]]&lt;br /&gt;
|Customization of the complimenting mirrors&lt;br /&gt;
|}&amp;lt;section end=primeschedule /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raffles===&lt;br /&gt;
&amp;lt;section begin=primeraffle /&amp;gt;&lt;br /&gt;
Throughout the weekend, the Mairiseth Telearat will have several raffles.  All raffles will be arranged so that you do not have to be in the lands when they draw.  All prizes will be sent by mail to the winners.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot; |+ style=&amp;quot;text-align: left&amp;quot; &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location &lt;br /&gt;
!Ticket Price&lt;br /&gt;
!# of Potential Winners&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Number&lt;br /&gt;
|- &lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Courtyard] &lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|an unlimited cigar humidor with a customized cigar&lt;br /&gt;
|176005&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Courtyard] &lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|A Hair Quirk Mirror&lt;br /&gt;
|176006&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Courtyard] &lt;br /&gt;
|25,000 silver&lt;br /&gt;
|1&lt;br /&gt;
|A Custom Perfume&lt;br /&gt;
|176007&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Cliffwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|1&lt;br /&gt;
|An Omni-Lantern - Seasonal Planetarium&lt;br /&gt;
|176008&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Cliffwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|A Cobbling Pearl-Creating Shell&lt;br /&gt;
|176009&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Cliffwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|A Custom Cupcake&lt;br /&gt;
|176010&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025&lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Cliffwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|1&lt;br /&gt;
|A Unique Yfane Gown&lt;br /&gt;
|176011&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025&lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Boardwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|A Bolt of Rosesilk&lt;br /&gt;
|176014&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025&lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Boardwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|3&lt;br /&gt;
|Elf-Only Actions&lt;br /&gt;
|176013&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025&lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Boardwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|1&lt;br /&gt;
|Forehead Gem&lt;br /&gt;
|176012&lt;br /&gt;
|}&amp;lt;section end=primeraffle /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Places of Interest===&lt;br /&gt;
* Fishing - [Mairiseth Telearat, Boardwalk] (176015) Map Room 8&lt;br /&gt;
* Fishing - [Mairiseth Telearat, Boardwalk] (176012) Map Room 11&lt;br /&gt;
* Champagne Fountain - [Mairiseth Telearat, Courtyard] (176006) Map Room 2&lt;br /&gt;
&lt;br /&gt;
In addition to merchant services, raffles, and shopping, there are a variety of activities that can be enjoyed at the festival.&lt;br /&gt;
&lt;br /&gt;
There are 10 unique bugs and 10 birds available only during the Mairiseth Telearat.&lt;br /&gt;
&lt;br /&gt;
Copies of foraged item props will (probably) be placed outside of the festival area as well, so everyone has a chance to gather at their own pace (and away from the crowds).&lt;br /&gt;
&lt;br /&gt;
There are also spots along the bottom of the festival area where you can fish. And picnic. And craft. And buy souvenirs.&lt;br /&gt;
&lt;br /&gt;
==Shops== &lt;br /&gt;
===Quick Reference===&lt;br /&gt;
{{#ask: [[Category:Mairiseth Telearat 2025 shops]]&lt;br /&gt;
 |?Tempshop name&lt;br /&gt;
 |?Tempshop realrnum&lt;br /&gt;
 |?Tempshop lichrnum&lt;br /&gt;
 |?Tempshop mapid&lt;br /&gt;
 |?Sells script&lt;br /&gt;
 |?Sells item type&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=50&lt;br /&gt;
 |mainlabel=&lt;br /&gt;
 |template=TempshopsList&lt;br /&gt;
 |introtemplate=TempshopsListStart&lt;br /&gt;
 |outrotemplate=Shop_table_end&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[MTShop:Above Average Anglers|Above Average Anglers]]===&lt;br /&gt;
{{:MTShop:Above Average Anglers/2025}}&lt;br /&gt;
===[[MTShop:The Binding Oath|The Binding Oath]]===&lt;br /&gt;
{{:MTShop:The Binding Oath/2025}}&lt;br /&gt;
===[[MTShop:Call of the Styled|Call of the Styled]]===&lt;br /&gt;
{{:MTShop:Call of the Styled/2025}}&lt;br /&gt;
===[[MTShop:The Captivating Cameo|The Captivating Cameo]]===&lt;br /&gt;
{{:MTShop:The Captivating Cameo/2025}}&lt;br /&gt;
===[[MTShop:Crown of Ink|Crown of Ink]]===&lt;br /&gt;
{{:MTShop:Crown of Ink/2025}}&lt;br /&gt;
===[[MTShop:Flora-draped pale resaeun cart|Flora-draped pale resaeun cart]]===&lt;br /&gt;
{{:MTShop:Flora-draped pale resaeun cart/2025}}&lt;br /&gt;
===[[MTShop:The Hornet and the Hollyhock|The Hornet and the Hollyhock]]===&lt;br /&gt;
{{:MTShop:The Hornet and the Hollyhock/2025}}&lt;br /&gt;
===[[MTShop:The Mairiseth Telearat Candy Apple Shoppe|The Mairiseth Telearat Candy Apple Shoppe]]===&lt;br /&gt;
{{:MTShop:The Mairiseth Telearat Candy Apple Shoppe/2025}}&lt;br /&gt;
===[[MTShop:Opulent Elixirs|Opulent Elixirs]]===&lt;br /&gt;
{{:MTShop:Opulent Elixirs/2025}}&lt;br /&gt;
===[[MTShop:Prim and Polished|Prim and Polished]]===&lt;br /&gt;
{{:MTShop:Prim and Polished/2025}}&lt;br /&gt;
===[[MTShop:Reveal and Conceal|Reveal and Conceal]]===&lt;br /&gt;
{{:MTShop:Reveal and Conceal/2025}}&lt;br /&gt;
===[[MTShop:Tokens of My Confection|Tokens of My Confection]]===&lt;br /&gt;
{{:MTShop:Tokens of My Confection/2025}}&lt;br /&gt;
===[[MTShop:The Velvet Gallery|The Velvet Gallery]]===&lt;br /&gt;
{{:MTShop:The Velvet Gallery/2025}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mairiseth Telearat]]&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mairiseth_Telearat/2025&amp;diff=239452</id>
		<title>Mairiseth Telearat/2025</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mairiseth_Telearat/2025&amp;diff=239452"/>
		<updated>2025-06-07T22:00:19Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: added forehead gem raffle to the table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mairiseth_Telearat_Map.png|400px|thumb|right|Map of Mairiseth Telearat by Rohese&#039;s player]]&lt;br /&gt;
{{TOCright|limit=3}} &lt;br /&gt;
&amp;lt;section begin=intro /&amp;gt;The &amp;lt;noinclude&amp;gt;[[:Category:Mairiseth Telearat|Mairiseth Telearat]]&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Mairiseth Telearat/2025|Mairiseth Telearat]]&amp;lt;/includeonly&amp;gt; is a celebration of the [[Elanthian Holidays/Estival Holidays|estival season]], a joining together of familiar faces and friends yet to come as they wander the various pavilions and stalls displaying well-crafted wares from around the Elven Nations.  &lt;br /&gt;
&lt;br /&gt;
As eccentric as the summer breeze, the market opens for a brief time along the coastal cliffs, the merchants and vendors covering the cobblestones with brightly colored shops while the rooftops above echo with the sounds of song and merriment. &lt;br /&gt;
&lt;br /&gt;
Queen [[Rhosyn Nalfein]] and the portmaster of [[Nielira Harbor]] cordially invite you and yours to attend the Mairiseth Telearat this [[Lumnea]] the sixth through the eighth as we toast to another fruitful season for those who call the harbor home. &lt;br /&gt;
&lt;br /&gt;
Mairiseth Telearat, or night traders, is typically shortened to &amp;quot;maithlea&amp;quot; and is the generally accepted term for night markets in the Elven Nations.  There are other, regional terms, often making use of some combination of elun, naira, erenien, or veleriel coupled with various terms for market, merchant, or trading, but none have taken hold like maithlea.&amp;lt;section end=intro /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=rundate /&amp;gt;&#039;&#039;&#039;The 2025 Mairiseth Telearat runs Friday, June 6th, 2025 at 9pm - Midnight, Sunday, June 8th, 2025 and takes place in [[Nielira Harbor]] in Ta&#039;Nalfein.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The event grounds entrance is at [Nielira Harbor, Cliffside] (u14150116/33877), located in the northwest part of the city (SW of the cigar shop and NE of the stables).&lt;br /&gt;
&lt;br /&gt;
For announcements and saved posts, see the &#039;&#039;&#039;[[Mairiseth Telearat/saved posts 2025|2025 saved posts]]&#039;&#039;&#039;.&amp;lt;section end=rundate /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===Schedule===&lt;br /&gt;
&amp;lt;section begin=primeschedule /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot; |+ style=&amp;quot;text-align: left&amp;quot; colspan=5 | &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Event &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description &lt;br /&gt;
|-&lt;br /&gt;
|Opening&lt;br /&gt;
|June 6, 2025&lt;br /&gt;
|9:00 PM&lt;br /&gt;
|Nielira Harbor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Lore Discussion&lt;br /&gt;
|June 7, 2025&lt;br /&gt;
|3:30 PM&lt;br /&gt;
|[[:Category:Mairiseth Telearat|Mairiseth Telearat]]&lt;br /&gt;
|Join Lady Aliraswaen for a lore discussion&lt;br /&gt;
|-&lt;br /&gt;
|Basket Weaving&lt;br /&gt;
|June 7, 2025&lt;br /&gt;
|7:00 PM&lt;br /&gt;
|[[:Category:Mairiseth Telearat|Mairiseth Telearat]]&lt;br /&gt;
|Relax and enjoy some good old fashion basket weaving - a cart will be present with staples&lt;br /&gt;
|-&lt;br /&gt;
|Basket Weaving &lt;br /&gt;
|June 8, 2025&lt;br /&gt;
|1:00 PM&lt;br /&gt;
|[[:Category:Mairiseth Telearat|Mairiseth Telearat]]&lt;br /&gt;
|Relax and enjoy some good old fashion basket weaving - a cart will be present with staples&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Messaging Session&lt;br /&gt;
|June 8, 2025&lt;br /&gt;
|1:00 PM&lt;br /&gt;
|[[:Category:Mairiseth Telearat|Mairiseth Telearat]]&lt;br /&gt;
|Customization of the complimenting mirrors&lt;br /&gt;
|}&amp;lt;section end=primeschedule /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raffles===&lt;br /&gt;
&amp;lt;section begin=primeraffle /&amp;gt;&lt;br /&gt;
Throughout the weekend, the Mairiseth Telearat will have several raffles.  All raffles will be arranged so that you do not have to be in the lands when they draw.  All prizes will be sent by mail to the winners.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot; |+ style=&amp;quot;text-align: left&amp;quot; &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location &lt;br /&gt;
!Ticket Price&lt;br /&gt;
!# of Potential Winners&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Number&lt;br /&gt;
|- &lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Courtyard] &lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|an unlimited cigar humidor with a customized cigar&lt;br /&gt;
|176005&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Courtyard] &lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|A Hair Quirk Mirror&lt;br /&gt;
|176006&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Courtyard] &lt;br /&gt;
|25,000 silver&lt;br /&gt;
|1&lt;br /&gt;
|A Custom Perfume&lt;br /&gt;
|176007&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Cliffwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|1&lt;br /&gt;
|An Omni-Lantern - Seasonal Planetarium&lt;br /&gt;
|176008&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Cliffwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|A Cobbling Pearl-Creating Shell&lt;br /&gt;
|176009&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Cliffwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|A Custom Cupcake&lt;br /&gt;
|176010&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025&lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Cliffwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|1&lt;br /&gt;
|A Unique Yfane Gown&lt;br /&gt;
|176011&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025&lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Boardwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|A Bolt of Rosesilk&lt;br /&gt;
|176014&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025&lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Boardwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|3&lt;br /&gt;
|Elf-Only Actions&lt;br /&gt;
|176013&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025&lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Boardwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|&lt;br /&gt;
|Forehead Gem&lt;br /&gt;
|&lt;br /&gt;
|}&amp;lt;section end=primeraffle /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Places of Interest===&lt;br /&gt;
* Fishing - [Mairiseth Telearat, Boardwalk] (176015) Map Room 8&lt;br /&gt;
* Fishing - [Mairiseth Telearat, Boardwalk] (176012) Map Room 11&lt;br /&gt;
* Champagne Fountain - [Mairiseth Telearat, Courtyard] (176006) Map Room 2&lt;br /&gt;
&lt;br /&gt;
In addition to merchant services, raffles, and shopping, there are a variety of activities that can be enjoyed at the festival.&lt;br /&gt;
&lt;br /&gt;
There are 10 unique bugs and 10 birds available only during the Mairiseth Telearat.&lt;br /&gt;
&lt;br /&gt;
Copies of foraged item props will (probably) be placed outside of the festival area as well, so everyone has a chance to gather at their own pace (and away from the crowds).&lt;br /&gt;
&lt;br /&gt;
There are also spots along the bottom of the festival area where you can fish. And picnic. And craft. And buy souvenirs.&lt;br /&gt;
&lt;br /&gt;
==Shops== &lt;br /&gt;
===Quick Reference===&lt;br /&gt;
{{#ask: [[Category:Mairiseth Telearat 2025 shops]]&lt;br /&gt;
 |?Tempshop name&lt;br /&gt;
 |?Tempshop realrnum&lt;br /&gt;
 |?Tempshop lichrnum&lt;br /&gt;
 |?Tempshop mapid&lt;br /&gt;
 |?Sells script&lt;br /&gt;
 |?Sells item type&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=50&lt;br /&gt;
 |mainlabel=&lt;br /&gt;
 |template=TempshopsList&lt;br /&gt;
 |introtemplate=TempshopsListStart&lt;br /&gt;
 |outrotemplate=Shop_table_end&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[MTShop:Above Average Anglers|Above Average Anglers]]===&lt;br /&gt;
{{:MTShop:Above Average Anglers/2025}}&lt;br /&gt;
===[[MTShop:The Binding Oath|The Binding Oath]]===&lt;br /&gt;
{{:MTShop:The Binding Oath/2025}}&lt;br /&gt;
===[[MTShop:Call of the Styled|Call of the Styled]]===&lt;br /&gt;
{{:MTShop:Call of the Styled/2025}}&lt;br /&gt;
===[[MTShop:The Captivating Cameo|The Captivating Cameo]]===&lt;br /&gt;
{{:MTShop:The Captivating Cameo/2025}}&lt;br /&gt;
===[[MTShop:Crown of Ink|Crown of Ink]]===&lt;br /&gt;
{{:MTShop:Crown of Ink/2025}}&lt;br /&gt;
===[[MTShop:Flora-draped pale resaeun cart|Flora-draped pale resaeun cart]]===&lt;br /&gt;
{{:MTShop:Flora-draped pale resaeun cart/2025}}&lt;br /&gt;
===[[MTShop:The Hornet and the Hollyhock|The Hornet and the Hollyhock]]===&lt;br /&gt;
{{:MTShop:The Hornet and the Hollyhock/2025}}&lt;br /&gt;
===[[MTShop:The Mairiseth Telearat Candy Apple Shoppe|The Mairiseth Telearat Candy Apple Shoppe]]===&lt;br /&gt;
{{:MTShop:The Mairiseth Telearat Candy Apple Shoppe/2025}}&lt;br /&gt;
===[[MTShop:Opulent Elixirs|Opulent Elixirs]]===&lt;br /&gt;
{{:MTShop:Opulent Elixirs/2025}}&lt;br /&gt;
===[[MTShop:Prim and Polished|Prim and Polished]]===&lt;br /&gt;
{{:MTShop:Prim and Polished/2025}}&lt;br /&gt;
===[[MTShop:Reveal and Conceal|Reveal and Conceal]]===&lt;br /&gt;
{{:MTShop:Reveal and Conceal/2025}}&lt;br /&gt;
===[[MTShop:Tokens of My Confection|Tokens of My Confection]]===&lt;br /&gt;
{{:MTShop:Tokens of My Confection/2025}}&lt;br /&gt;
===[[MTShop:The Velvet Gallery|The Velvet Gallery]]===&lt;br /&gt;
{{:MTShop:The Velvet Gallery/2025}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mairiseth Telearat]]&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mairiseth_Telearat/2025&amp;diff=239422</id>
		<title>Mairiseth Telearat/2025</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mairiseth_Telearat/2025&amp;diff=239422"/>
		<updated>2025-06-07T15:35:13Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: Undo revision 239421 by N0551N3N0M1N3 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}} &lt;br /&gt;
&amp;lt;section begin=intro /&amp;gt;The &amp;lt;noinclude&amp;gt;[[:Category:Mairiseth Telearat|Mairiseth Telearat]]&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Mairiseth Telearat/2025|Mairiseth Telearat]]&amp;lt;/includeonly&amp;gt; is a celebration of the [[Elanthian Holidays/Estival Holidays|estival season]], a joining together of familiar faces and friends yet to come as they wander the various pavilions and stalls displaying well-crafted wares from around the Elven Nations.  &lt;br /&gt;
&lt;br /&gt;
As eccentric as the summer breeze, the market opens for a brief time along the coastal cliffs, the merchants and vendors covering the cobblestones with brightly colored shops while the rooftops above echo with the sounds of song and merriment. &lt;br /&gt;
&lt;br /&gt;
Queen [[Rhosyn Nalfein]] and the portmaster of [[Nielira Harbor]] cordially invite you and yours to attend the Mairiseth Telearat this [[Lumnea]] the sixth through the eighth as we toast to another fruitful season for those who call the harbor home. &lt;br /&gt;
&lt;br /&gt;
Mairiseth Telearat, or night traders, is typically shortened to &amp;quot;maithlea&amp;quot; and is the generally accepted term for night markets in the Elven Nations.  There are other, regional terms, often making use of some combination of elun, naira, erenien, or veleriel coupled with various terms for market, merchant, or trading, but none have taken hold like maithlea.&amp;lt;section end=intro /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=rundate /&amp;gt;&#039;&#039;&#039;The 2025 Mairiseth Telearat runs Friday, June 6th, 2025 at 9pm - Midnight, Sunday, June 8th, 2025 and takes place in [[Nielira Harbor]] in Ta&#039;Nalfein.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For announcements and saved posts, see the &#039;&#039;&#039;[[Mairiseth Telearat/saved posts 2025|2025 saved posts]]&#039;&#039;&#039;.&amp;lt;section end=rundate /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===Schedule===&lt;br /&gt;
&amp;lt;section begin=primeschedule /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot; |+ style=&amp;quot;text-align: left&amp;quot; colspan=5 | &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Event &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description &lt;br /&gt;
|-&lt;br /&gt;
|Opening&lt;br /&gt;
|June 6, 2025&lt;br /&gt;
|9:00 PM&lt;br /&gt;
|Nielira Harbor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Lore Discussion&lt;br /&gt;
|June 7, 2025&lt;br /&gt;
|3:30 PM&lt;br /&gt;
|[[:Category:Mairiseth Telearat|Mairiseth Telearat]]&lt;br /&gt;
|Join Lady Aliraswaen for a lore discussion&lt;br /&gt;
|-&lt;br /&gt;
|Basket Weaving&lt;br /&gt;
|June 7, 2025&lt;br /&gt;
|7:00 PM&lt;br /&gt;
|[[:Category:Mairiseth Telearat|Mairiseth Telearat]]&lt;br /&gt;
|Relax and enjoy some good old fashion basket weaving - a cart will be present with staples&lt;br /&gt;
|-&lt;br /&gt;
|Basket Weaving &lt;br /&gt;
|June 8, 2025&lt;br /&gt;
|1:00 PM&lt;br /&gt;
|[[:Category:Mairiseth Telearat|Mairiseth Telearat]]&lt;br /&gt;
|Relax and enjoy some good old fashion basket weaving - a cart will be present with staples&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Messaging Session&lt;br /&gt;
|June 8, 2025&lt;br /&gt;
|1:00 PM&lt;br /&gt;
|[[:Category:Mairiseth Telearat|Mairiseth Telearat]]&lt;br /&gt;
|Customization of the complimenting mirrors&lt;br /&gt;
|}&amp;lt;section end=primeschedule /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raffles===&lt;br /&gt;
&amp;lt;section begin=primeraffle /&amp;gt;&lt;br /&gt;
Throughout the weekend, the Mairiseth Telearat will have several raffles.  All raffles will be arranged so that you do not have to be in the lands when they draw.  All prizes will be sent by mail to the winners.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot; &amp;lt;noinclude&amp;gt;|+ style=&amp;quot;text-align: left&amp;quot; &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location &lt;br /&gt;
!Ticket Price&lt;br /&gt;
!# of Potential Winners&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Number&lt;br /&gt;
|- &lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Courtyard] &lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|an unlimited cigar humidor with a customized cigar&lt;br /&gt;
|176005&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Courtyard] &lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|A Hair Quirk Mirror&lt;br /&gt;
|176006&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Courtyard] &lt;br /&gt;
|25,000 silver&lt;br /&gt;
|1&lt;br /&gt;
|A Custom Perfume&lt;br /&gt;
|176007&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Cliffwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|1&lt;br /&gt;
|An Omni-Lantern - Seasonal Planetarium&lt;br /&gt;
|176008&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Cliffwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|A Cobbling Pearl-Creating Shell&lt;br /&gt;
|176009&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Cliffwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|A Custom Cupcake&lt;br /&gt;
|176010&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025&lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Cliffwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|1&lt;br /&gt;
|A Unique Yfane Gown&lt;br /&gt;
|176011&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025&lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Boardwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|A Bolt of Rosesilk&lt;br /&gt;
|176014&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025&lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Boardwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|3&lt;br /&gt;
|Elf-Only Actions&lt;br /&gt;
|176013&lt;br /&gt;
|}&amp;lt;section end=primeraffle /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Places of Interest===&lt;br /&gt;
* Fishing - [Mairiseth Telearat, Boardwalk] (176015) Map Room 8&lt;br /&gt;
* Fishing - [Mairiseth Telearat, Boardwalk] (176012) Map Room 11&lt;br /&gt;
* Champagne Fountain - [Mairiseth Telearat, Courtyard] (176006) Map Room 2&lt;br /&gt;
&lt;br /&gt;
==Shops== &lt;br /&gt;
[[File:Mairiseth_Telearat_Map.png|500px|thumb|right|Map of Mairiseth Telearat by Rohese&#039;s player]]&lt;br /&gt;
===Quick Reference===&lt;br /&gt;
{{#ask: [[Category:Mairiseth Telearat 2025 shops]]&lt;br /&gt;
 |?Tempshop name&lt;br /&gt;
 |?Tempshop realrnum&lt;br /&gt;
 |?Tempshop lichrnum&lt;br /&gt;
 |?Tempshop mapid&lt;br /&gt;
 |?Sells script&lt;br /&gt;
 |?Sells item type&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=50&lt;br /&gt;
 |mainlabel=&lt;br /&gt;
 |template=TempshopsList&lt;br /&gt;
 |introtemplate=TempshopsListStart&lt;br /&gt;
 |outrotemplate=Shop_table_end&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[MTShop:Above Average Anglers|Above Average Anglers]]===&lt;br /&gt;
{{:MTShop:Above Average Anglers/2025}}&lt;br /&gt;
===[[MTShop:The Binding Oath|The Binding Oath]]===&lt;br /&gt;
{{:MTShop:The Binding Oath/2025}}&lt;br /&gt;
===[[MTShop:Call of the Styled|Call of the Styled]]===&lt;br /&gt;
{{:MTShop:Call of the Styled/2025}}&lt;br /&gt;
===[[MTShop:The Captivating Cameo|The Captivating Cameo]]===&lt;br /&gt;
{{:MTShop:The Captivating Cameo/2025}}&lt;br /&gt;
===[[MTShop:Crown of Ink|Crown of Ink]]===&lt;br /&gt;
{{:MTShop:Crown of Ink/2025}}&lt;br /&gt;
===[[MTShop:The Hornet and the Hollyhock|The Hornet and the Hollyhock]]===&lt;br /&gt;
{{:MTShop:The Hornet and the Hollyhock/2025}}&lt;br /&gt;
===[[MTShop:The Mairiseth Telearat Candy Apple Shoppe|The Mairiseth Telearat Candy Apple Shoppe]]===&lt;br /&gt;
{{:MTShop:The Mairiseth Telearat Candy Apple Shoppe/2025}}&lt;br /&gt;
===[[MTShop:Opulent Elixirs|Opulent Elixirs]]===&lt;br /&gt;
{{:MTShop:Opulent Elixirs/2025}}&lt;br /&gt;
===[[MTShop:Prim and Polished|Prim and Polished]]===&lt;br /&gt;
{{:MTShop:Prim and Polished/2025}}&lt;br /&gt;
===[[MTShop:Reveal and Conceal|Reveal and Conceal]]===&lt;br /&gt;
{{:MTShop:Reveal and Conceal/2025}}&lt;br /&gt;
===[[MTShop:Tokens of My Confection|Tokens of My Confection]]===&lt;br /&gt;
{{:MTShop:Tokens of My Confection/2025}}&lt;br /&gt;
===[[MTShop:The Velvet Gallery|The Velvet Gallery]]===&lt;br /&gt;
{{:MTShop:The Velvet Gallery/2025}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mairiseth Telearat]]&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mairiseth_Telearat/2025&amp;diff=239421</id>
		<title>Mairiseth Telearat/2025</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mairiseth_Telearat/2025&amp;diff=239421"/>
		<updated>2025-06-07T15:32:52Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: attempt to fix transclusion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}} &lt;br /&gt;
&amp;lt;section begin=intro /&amp;gt;The &amp;lt;noinclude&amp;gt;[[:Category:Mairiseth Telearat|Mairiseth Telearat]]&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Mairiseth Telearat/2025|Mairiseth Telearat]]&amp;lt;/includeonly&amp;gt; is a celebration of the [[Elanthian Holidays/Estival Holidays|estival season]], a joining together of familiar faces and friends yet to come as they wander the various pavilions and stalls displaying well-crafted wares from around the Elven Nations.  &lt;br /&gt;
&lt;br /&gt;
As eccentric as the summer breeze, the market opens for a brief time along the coastal cliffs, the merchants and vendors covering the cobblestones with brightly colored shops while the rooftops above echo with the sounds of song and merriment. &lt;br /&gt;
&lt;br /&gt;
Queen [[Rhosyn Nalfein]] and the portmaster of [[Nielira Harbor]] cordially invite you and yours to attend the Mairiseth Telearat this [[Lumnea]] the sixth through the eighth as we toast to another fruitful season for those who call the harbor home. &lt;br /&gt;
&lt;br /&gt;
Mairiseth Telearat, or night traders, is typically shortened to &amp;quot;maithlea&amp;quot; and is the generally accepted term for night markets in the Elven Nations.  There are other, regional terms, often making use of some combination of elun, naira, erenien, or veleriel coupled with various terms for market, merchant, or trading, but none have taken hold like maithlea.&amp;lt;section end=intro /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=rundate /&amp;gt;&#039;&#039;&#039;The 2025 Mairiseth Telearat runs Friday, June 6th, 2025 at 9pm - Midnight, Sunday, June 8th, 2025 and takes place in [[Nielira Harbor]] in Ta&#039;Nalfein.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For announcements and saved posts, see the &#039;&#039;&#039;[[Mairiseth Telearat/saved posts 2025|2025 saved posts]]&#039;&#039;&#039;.&amp;lt;section end=rundate /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===Schedule===&lt;br /&gt;
&amp;lt;section begin=primeschedule /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot; |+ style=&amp;quot;text-align: left&amp;quot; colspan=5 | &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Event &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description &lt;br /&gt;
|-&lt;br /&gt;
|Opening&lt;br /&gt;
|June 6, 2025&lt;br /&gt;
|9:00 PM&lt;br /&gt;
|Nielira Harbor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Lore Discussion&lt;br /&gt;
|June 7, 2025&lt;br /&gt;
|3:30 PM&lt;br /&gt;
|[[:Category:Mairiseth Telearat|Mairiseth Telearat]]&lt;br /&gt;
|Join Lady Aliraswaen for a lore discussion&lt;br /&gt;
|-&lt;br /&gt;
|Basket Weaving&lt;br /&gt;
|June 7, 2025&lt;br /&gt;
|7:00 PM&lt;br /&gt;
|[[:Category:Mairiseth Telearat|Mairiseth Telearat]]&lt;br /&gt;
|Relax and enjoy some good old fashion basket weaving - a cart will be present with staples&lt;br /&gt;
|-&lt;br /&gt;
|Basket Weaving &lt;br /&gt;
|June 8, 2025&lt;br /&gt;
|1:00 PM&lt;br /&gt;
|[[:Category:Mairiseth Telearat|Mairiseth Telearat]]&lt;br /&gt;
|Relax and enjoy some good old fashion basket weaving - a cart will be present with staples&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Messaging Session&lt;br /&gt;
|June 8, 2025&lt;br /&gt;
|1:00 PM&lt;br /&gt;
|[[:Category:Mairiseth Telearat|Mairiseth Telearat]]&lt;br /&gt;
|Customization of the complimenting mirrors&lt;br /&gt;
|}&amp;lt;section end=primeschedule /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raffles===&lt;br /&gt;
&amp;lt;section begin=primeraffle /&amp;gt;&lt;br /&gt;
Throughout the weekend, the Mairiseth Telearat will have several raffles.  All raffles will be arranged so that you do not have to be in the lands when they draw.  All prizes will be sent by mail to the winners.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot; &amp;lt;noinclude&amp;gt;|+ style=&amp;quot;text-align: left&amp;quot; &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location &lt;br /&gt;
!Ticket Price&lt;br /&gt;
!# of Potential Winners&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Number&lt;br /&gt;
|- &lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Courtyard] &lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|an unlimited cigar humidor with a customized cigar&lt;br /&gt;
|176005&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Courtyard] &lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|A Hair Quirk Mirror&lt;br /&gt;
|176006&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Courtyard] &lt;br /&gt;
|25,000 silver&lt;br /&gt;
|1&lt;br /&gt;
|A Custom Perfume&lt;br /&gt;
|176007&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Cliffwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|1&lt;br /&gt;
|An Omni-Lantern - Seasonal Planetarium&lt;br /&gt;
|176008&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Cliffwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|A Cobbling Pearl-Creating Shell&lt;br /&gt;
|176009&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Cliffwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|A Custom Cupcake&lt;br /&gt;
|176010&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025&lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Cliffwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|1&lt;br /&gt;
|A Unique Yfane Gown&lt;br /&gt;
|176011&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025&lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Boardwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|A Bolt of Rosesilk&lt;br /&gt;
|176014&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025&lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Boardwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|3&lt;br /&gt;
|Elf-Only Actions&lt;br /&gt;
|176013&lt;br /&gt;
|}&amp;lt;section end=primeraffle /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Places of Interest===&lt;br /&gt;
* Fishing - [Mairiseth Telearat, Boardwalk] (176015) Map Room 8&lt;br /&gt;
* Fishing - [Mairiseth Telearat, Boardwalk] (176012) Map Room 11&lt;br /&gt;
* Champagne Fountain - [Mairiseth Telearat, Courtyard] (176006) Map Room 2&lt;br /&gt;
&lt;br /&gt;
==Shops== &lt;br /&gt;
[[File:Mairiseth_Telearat_Map.png|500px|thumb|right|Map of Mairiseth Telearat by Rohese&#039;s player]]&lt;br /&gt;
===Quick Reference===&lt;br /&gt;
{{#ask: [[Category:Mairiseth Telearat 2025 shops]]&lt;br /&gt;
 |?Tempshop name&lt;br /&gt;
 |?Tempshop realrnum&lt;br /&gt;
 |?Tempshop lichrnum&lt;br /&gt;
 |?Tempshop mapid&lt;br /&gt;
 |?Sells script&lt;br /&gt;
 |?Sells item type&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=50&lt;br /&gt;
 |mainlabel=&lt;br /&gt;
 |template=TempshopsList&lt;br /&gt;
 |introtemplate=TempshopsListStart&lt;br /&gt;
 |outrotemplate=Shop_table_end&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[MTShop:Above Average Anglers|Above Average Anglers]]===&lt;br /&gt;
{{:MTShop:Above Average Anglers/2025}}&lt;br /&gt;
===[[MTShop:The Binding Oath|The Binding Oath]]===&lt;br /&gt;
{{:MTShop:The Binding Oath/2025}}&lt;br /&gt;
===[[MTShop:Call of the Styled|Call of the Styled]]===&lt;br /&gt;
{{:MTShop:Call of the Styled/2025}}&lt;br /&gt;
===[[MTShop:The Captivating Cameo|The Captivating Cameo]]===&lt;br /&gt;
{{:MTShop:The Captivating Cameo/2025}}&lt;br /&gt;
===[[MTShop:Crown of Ink|Crown of Ink]]===&lt;br /&gt;
{{:MTShop:Crown of Ink/2025}}&lt;br /&gt;
===[[MTShop:The Hornet and the Hollyhock|The Hornet and the Hollyhock]]===&lt;br /&gt;
{{:MTShop:The Hornet and the Hollyhock/2025}}&lt;br /&gt;
===[[MTShop:The Mairiseth Telearat Candy Apple Shoppe|The Mairiseth Telearat Candy Apple Shoppe]]===&lt;br /&gt;
{{:MTShop:The Mairiseth Telearat Candy Apple Shoppe/2025}}&lt;br /&gt;
===[[MTShop:Opulent Elixirs|Opulent Elixirs]]===&lt;br /&gt;
{{:MTShop:Opulent Elixirs/2025}}&lt;br /&gt;
===[[MTShop:Prim and Polished|Prim and Polished]]===&lt;br /&gt;
{{:MTShop:Prim and Polished/2025}}&lt;br /&gt;
===[[MTShop:Reveal and Conceal|Reveal and Conceal]]===&lt;br /&gt;
{{:MTShop:Reveal and Conceal/2025}}&lt;br /&gt;
===[[MTShop:Tokens of My Confection|Tokens of My Confection]]===&lt;br /&gt;
{{:MTShop:Tokens of My Confection/2025}}&lt;br /&gt;
===[[MTShop:The Velvet Gallery|The Velvet Gallery]]===&lt;br /&gt;
{{:MTShop:The Velvet Gallery/2025}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mairiseth Telearat]]&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mairiseth_Telearat/2025&amp;diff=239420</id>
		<title>Mairiseth Telearat/2025</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mairiseth_Telearat/2025&amp;diff=239420"/>
		<updated>2025-06-07T15:27:40Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: minor adjustment in hopes of making the transclusion work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}} &lt;br /&gt;
&amp;lt;section begin=intro /&amp;gt;The &amp;lt;noinclude&amp;gt;[[:Category:Mairiseth Telearat|Mairiseth Telearat]]&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Mairiseth Telearat/2025|Mairiseth Telearat]]&amp;lt;/includeonly&amp;gt; is a celebration of the [[Elanthian Holidays/Estival Holidays|estival season]], a joining together of familiar faces and friends yet to come as they wander the various pavilions and stalls displaying well-crafted wares from around the Elven Nations.  &lt;br /&gt;
&lt;br /&gt;
As eccentric as the summer breeze, the market opens for a brief time along the coastal cliffs, the merchants and vendors covering the cobblestones with brightly colored shops while the rooftops above echo with the sounds of song and merriment. &lt;br /&gt;
&lt;br /&gt;
Queen [[Rhosyn Nalfein]] and the portmaster of [[Nielira Harbor]] cordially invite you and yours to attend the Mairiseth Telearat this [[Lumnea]] the sixth through the eighth as we toast to another fruitful season for those who call the harbor home. &lt;br /&gt;
&lt;br /&gt;
Mairiseth Telearat, or night traders, is typically shortened to &amp;quot;maithlea&amp;quot; and is the generally accepted term for night markets in the Elven Nations.  There are other, regional terms, often making use of some combination of elun, naira, erenien, or veleriel coupled with various terms for market, merchant, or trading, but none have taken hold like maithlea.&amp;lt;section end=intro /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=rundate /&amp;gt;&#039;&#039;&#039;The 2025 Mairiseth Telearat runs Friday, June 6th, 2025 at 9pm - Midnight, Sunday, June 8th, 2025 and takes place in [[Nielira Harbor]] in Ta&#039;Nalfein.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For announcements and saved posts, see the &#039;&#039;&#039;[[Mairiseth Telearat/saved posts 2025|2025 saved posts]]&#039;&#039;&#039;.&amp;lt;section end=rundate /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===Schedule===&lt;br /&gt;
&amp;lt;section begin=primeschedule /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot; |+ style=&amp;quot;text-align: left&amp;quot; colspan=5 | &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Event &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description &lt;br /&gt;
|-&lt;br /&gt;
|Opening&lt;br /&gt;
|June 6, 2025&lt;br /&gt;
|9:00 PM&lt;br /&gt;
|Nielira Harbor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Lore Discussion&lt;br /&gt;
|June 7, 2025&lt;br /&gt;
|3:30 PM&lt;br /&gt;
|[[:Category:Mairiseth Telearat|Mairiseth Telearat]]&lt;br /&gt;
|Join Lady Aliraswaen for a lore discussion&lt;br /&gt;
|-&lt;br /&gt;
|Basket Weaving&lt;br /&gt;
|June 7, 2025&lt;br /&gt;
|7:00 PM&lt;br /&gt;
|[[:Category:Mairiseth Telearat|Mairiseth Telearat]]&lt;br /&gt;
|Relax and enjoy some good old fashion basket weaving - a cart will be present with staples&lt;br /&gt;
|-&lt;br /&gt;
|Basket Weaving &lt;br /&gt;
|June 8, 2025&lt;br /&gt;
|1:00 PM&lt;br /&gt;
|[[:Category:Mairiseth Telearat|Mairiseth Telearat]]&lt;br /&gt;
|Relax and enjoy some good old fashion basket weaving - a cart will be present with staples&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Messaging Session&lt;br /&gt;
|June 8, 2025&lt;br /&gt;
|1:00 PM&lt;br /&gt;
|[[:Category:Mairiseth Telearat|Mairiseth Telearat]]&lt;br /&gt;
|Customization of the complimenting mirrors&lt;br /&gt;
|}&amp;lt;section end=primeschedule /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raffles===&lt;br /&gt;
&amp;lt;section begin=primeraffle /&amp;gt;&lt;br /&gt;
Throughout the weekend, the Mairiseth Telearat will have several raffles.  All raffles will be arranged so that you do not have to be in the lands when they draw.  All prizes will be sent by mail to the winners.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot; &amp;lt;noinclude&amp;gt;|+ style=&amp;quot;text-align: left&amp;quot; &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location &lt;br /&gt;
!Ticket Price&lt;br /&gt;
!# of Potential Winners&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Number&lt;br /&gt;
|- &lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Courtyard] &lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|an unlimited cigar humidor with a customized cigar&lt;br /&gt;
|176005&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Courtyard] &lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|A Hair Quirk Mirror&lt;br /&gt;
|176006&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Courtyard] &lt;br /&gt;
|25,000 silver&lt;br /&gt;
|1&lt;br /&gt;
|A Custom Perfume&lt;br /&gt;
|176007&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Cliffwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|1&lt;br /&gt;
|An Omni-Lantern - Seasonal Planetarium&lt;br /&gt;
|176008&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Cliffwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|A Cobbling Pearl-Creating Shell&lt;br /&gt;
|176009&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025 &lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Cliffwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|A Custom Cupcake&lt;br /&gt;
|176010&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025&lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Cliffwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|1&lt;br /&gt;
|A Unique Yfane Gown&lt;br /&gt;
|176011&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025&lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Boardwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|2&lt;br /&gt;
|A Bolt of Rosesilk&lt;br /&gt;
|176014&lt;br /&gt;
|-&lt;br /&gt;
|Sun Jun  8  2025&lt;br /&gt;
|20:00:00 ET&lt;br /&gt;
|[Mairiseth Telearat, Boardwalk]&lt;br /&gt;
|25,000 silver&lt;br /&gt;
|3&lt;br /&gt;
|Elf-Only Actions&lt;br /&gt;
|176013&lt;br /&gt;
|}&amp;lt;section end=primeraffle /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Places of Interest===&lt;br /&gt;
* Fishing - [Mairiseth Telearat, Boardwalk] (176015) Map Room 8&lt;br /&gt;
* Fishing - [Mairiseth Telearat, Boardwalk] (176012) Map Room 11&lt;br /&gt;
* Champagne Fountain - [Mairiseth Telearat, Courtyard] (176006) Map Room 2&lt;br /&gt;
&lt;br /&gt;
==Shops== &lt;br /&gt;
[[File:Mairiseth_Telearat_Map.png|500px|thumb|right|Map of Mairiseth Telearat by Rohese&#039;s player]]&lt;br /&gt;
===Quick Reference===&lt;br /&gt;
{{#ask: [[Category:Mairiseth Telearat 2025 shops]]&lt;br /&gt;
 |?Tempshop name&lt;br /&gt;
 |?Tempshop realrnum&lt;br /&gt;
 |?Tempshop lichrnum&lt;br /&gt;
 |?Tempshop mapid&lt;br /&gt;
 |?Sells script&lt;br /&gt;
 |?Sells item type&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=50&lt;br /&gt;
 |mainlabel=&lt;br /&gt;
 |template=TempshopsList&lt;br /&gt;
 |introtemplate=TempshopsListStart&lt;br /&gt;
 |outrotemplate=Shop_table_end&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[MTShop:Above Average Anglers|Above Average Anglers]]===&lt;br /&gt;
{{:MTShop:Above Average Anglers/2025}}&lt;br /&gt;
===[[MTShop:The Binding Oath|The Binding Oath]]===&lt;br /&gt;
{{:MTShop:The Binding Oath/2025}}&lt;br /&gt;
===[[MTShop:Call of the Styled|Call of the Styled]]===&lt;br /&gt;
{{:MTShop:Call of the Styled/2025}}&lt;br /&gt;
===[[MTShop:The Captivating Cameo|The Captivating Cameo]]===&lt;br /&gt;
{{:MTShop:The Captivating Cameo/2025}}&lt;br /&gt;
===[[MTShop:Crown of Ink|Crown of Ink]]===&lt;br /&gt;
{{:MTShop:Crown of Ink/2025}}&lt;br /&gt;
===[[MTShop:The Hornet and the Hollyhock|The Hornet and the Hollyhock]]===&lt;br /&gt;
{{:MTShop:The Hornet and the Hollyhock/2025}}&lt;br /&gt;
===[[MTShop:The Mairiseth Telearat Candy Apple Shoppe|The Mairiseth Telearat Candy Apple Shoppe]]===&lt;br /&gt;
{{:MTShop:The Mairiseth Telearat Candy Apple Shoppe/2025}}&lt;br /&gt;
===[[MTShop:Opulent Elixirs|Opulent Elixirs]]===&lt;br /&gt;
{{:MTShop:Opulent Elixirs/2025}}&lt;br /&gt;
===[[MTShop:Prim and Polished|Prim and Polished]]===&lt;br /&gt;
{{:MTShop:Prim and Polished/2025}}&lt;br /&gt;
===[[MTShop:Reveal and Conceal|Reveal and Conceal]]===&lt;br /&gt;
{{:MTShop:Reveal and Conceal/2025}}&lt;br /&gt;
===[[MTShop:Tokens of My Confection|Tokens of My Confection]]===&lt;br /&gt;
{{:MTShop:Tokens of My Confection/2025}}&lt;br /&gt;
===[[MTShop:The Velvet Gallery|The Velvet Gallery]]===&lt;br /&gt;
{{:MTShop:The Velvet Gallery/2025}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mairiseth Telearat]]&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_Point_costs&amp;diff=239252</id>
		<title>Premium Point costs</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_Point_costs&amp;diff=239252"/>
		<updated>2025-06-04T13:04:55Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: Better phrasing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Premium subscription|Premium]] GemStone IV subscriber is awarded 100 &#039;&#039;&#039;Premium Points&#039;&#039;&#039; per month as a loyalty reward (often referred to as PPs). Current number of Premium Points on any account may be seen using [[PREMIUM]] START. These points can be used to purchase many different Premium [[Long-term Benefits]].  See the Benefits page for official descriptions of services.  This page will maintain costs and various notes.&lt;br /&gt;
&lt;br /&gt;
Points can be exchanged for services including [[Script|scripted]] items, [[alteration scroll]]s, an [[autoscripter]], lightening or deepening of one item, type-ahead lines, [[enhancive]] items, [[custom script]]ing, adding [[flares]] to [[armor]], [[weapon]]s, and armor accessories, [[enchanting]] services, adding critical or damage [[padding]] to armor and a [[Society|society]] reset option.&lt;br /&gt;
&lt;br /&gt;
Players often sell their PPs for [[silver coin|silvers]].  In these transactions the purchaser will have to give the seller the item as well as silvers so it is imperative that the seller be reputable.  The average conversion range is approximately 4,000-6,000 silvers per PP.  Larger blocks of PPs earn more silvers per point than smaller blocks, as they will be used for rarer or otherwise impossible to get services.  &lt;br /&gt;
&lt;br /&gt;
;Please note that the below is just to provide a general idea.  The PCALC command in-game is generally the best bet for a good estimate, though it should be noted that the final price will always be calculated by the GM providing any Premium Scroll (Sadie) Services.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;The range provided is based on a consensus of players in June 2015 and is only meant to give a general idea, not a firm price.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Benefit ||Premium Point Cost||Comments and Additional Costs&lt;br /&gt;
|- &lt;br /&gt;
|Pre-scripted giftshop item||300 ||Located in the Lighthouse in Mist Harbor (Gift Shop, various containers)&lt;br /&gt;
|- &lt;br /&gt;
|[[Autoscripter]]||100 ||Located in the Lighthouse in Mist Harbor (Specialty Shop, read sign for details)&lt;br /&gt;
|- &lt;br /&gt;
|Checkbook||600 ||Located in the Lighthouse in Mist Harbor (Gift Shop, on pedestal)&lt;br /&gt;
|- &lt;br /&gt;
|[[Society]] reset (amnesty parchment)||2000 ||Located in the Lighthouse in Mist Harbor (Gift Shop, on counter)&lt;br /&gt;
|-&lt;br /&gt;
|One type-ahead line||900 ||Drink from the fountain located in Mist Harbor&lt;br /&gt;
|- &lt;br /&gt;
|[[Premium titles]]||600 ||Find the disheveled resident NPC in Mist Harbor&lt;br /&gt;
|- &lt;br /&gt;
|[[Alteration scroll|Alteration]]||300 ||15/15/15 + show OR long description&lt;br /&gt;
|-&lt;br /&gt;
|[[Alteration scroll|Alteration]]||600 ||Show AND Long description&lt;br /&gt;
|- &lt;br /&gt;
|[[Alteration Scroll Item Customization|Item Customization]]||300||Up to three facets of a single item that supports customization per service.&lt;br /&gt;
|- &lt;br /&gt;
|[[EZ script]]||1200  (first action)||600 points for each additional action. If item was EZ Scripted using different means, it is 600 for each additional action&lt;br /&gt;
|-&lt;br /&gt;
|[[Merchant|Lighten]] one item||100 ||Amount of lightening varies by item&lt;br /&gt;
|- &lt;br /&gt;
|[[Merchant|Deepen]] one item||100 ||Deepening is approximately 10% of current item&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]] added to an item|| 300||Some items may not be eligible&lt;br /&gt;
|- &lt;br /&gt;
|Feature Changing Masks ||400 ||Good for eyes AND complexion; OR Complete hair; OR Face, nose and distinguishing mark.  Get &#039;a plain porcelain mask&#039; in [[Shear Delight]] followed by a Sadie Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|Signature Swear||2500||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|Signature Verb||3000||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|Custom Logon/Logoff Messaging||5000||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|Custom Title (Prename)||5500||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.  Please familiarize yourself with the guidelines here: [[Title system#Custom]]&lt;br /&gt;
|-&lt;br /&gt;
|Custom Title (Postname)||2500||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.  Please familiarize yourself with the guidelines here: [[Title system#Custom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Flypaper tattoo|Flypaper Designers Tattoo]]: Full Customization (description only)|| 1000||This does not include any custom verbs, but does include the 15/15/15 OR Long description, as well as the Show description. These tattoos can only be altered when they are in certificate form.  Once the tattoo has been applied, it can no longer be altered.  Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flypaper tattoo|Flypaper Designers Tattoo]]: Custom Verb (1)||1500||This does not include any alteration of the tattoo&#039;s description. These tattoos can only be altered when they are in certificate form.  Once the tattoo has been applied, it can no longer be altered.  Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.&lt;br /&gt;
|-&lt;br /&gt;
|***[[Pigments of Memory|Pigments of Memory Tattoo]]: Full Customization (description only)||1000||These tattoos can only be altered when they are in certificate form.  Once the tattoo has been applied, it can no longer be altered.  Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.&lt;br /&gt;
|-&lt;br /&gt;
|***[[Pigments of Memory|Pigments of Memory Tattoo]]: Other Custom Fields||1500||These tattoos can only be altered when they are in certificate form.  Once the tattoo has been applied, it can no longer be altered.  Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.&lt;br /&gt;
|- &lt;br /&gt;
|Level 1 or 2 [[enhancive item]]||1800||&#039;&#039;See [[Premium enhancive]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Level 3 or 4 [[enhancive item]]||2400||&#039;&#039;See [[Premium enhancive]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|[[Flare]]s (heat, cold, electric, impact, or vacuum; for [[Runestaff|runestaves]], mana(to a max of x2) or acuity(to a max of x4) are also available)||Base 300 points|| Plus 300 points per (enchant/5) + additional surcharge costs + item scripts (600 or 1200) + weighting (20 * number of services) + padding (10 * number of services) etc.&lt;br /&gt;
|- &lt;br /&gt;
|[[Flare]]s (disintegrate, disruption, unbalance, grapple, acid, plasma, steam||Base 900 points|| Plus 300 points per (enchant/5) + additional surcharge costs + item scripts (600 or 1200) + weighting (20 * number of services) + padding (10 * number of services)&lt;br /&gt;
|- &lt;br /&gt;
|[[Enchanting]] plain item (+1 added) with a starting enchant bonus of 0 to +15||300 + (300 * [[trunc]]((current plus + 4) / 5)))||&lt;br /&gt;
|- &lt;br /&gt;
|[[Enchanting]] plain item (+1 added) with a starting enchant bonus of +16 to +45||1200 + (400 * trunc((current plus - 11) / 5)))||&lt;br /&gt;
|- &lt;br /&gt;
|[[Spiked]] items for any enchanting, padding, or flaring service||600 point surcharge||&lt;br /&gt;
|- &lt;br /&gt;
|Ensorcelled items for any enchanting, padding, or flaring service||200 point per tier surcharge||&lt;br /&gt;
|- &lt;br /&gt;
|Enchanting flared or (non-fluff) simple [[Script|scripted]] item||600 point surcharge||&lt;br /&gt;
|-&lt;br /&gt;
|Enchanting (non-fluff) complex scripted item ||1200  point surcharge||&lt;br /&gt;
|- &lt;br /&gt;
|Enchanting a [[TD]] boosting, defender, [[Padding|padded]] or [[Weighting|weighted]] item||Bonus level * 100 points||&lt;br /&gt;
|- &lt;br /&gt;
|Enchanting [[claidhmore]] (new style only)||(40 points + (2 * Final Enchant Bonus)) * 100||&lt;br /&gt;
|- &lt;br /&gt;
|Heavy (150 services, 10 point combat effectiveness) [[Critical]] or [[Hitpoint|Damage]] [[Padding]], [[Weighting]], or [[Sighting]]||(3200 + (Enchant over 20† * 100)) + surcharges||Padding only. &amp;quot;Up to&amp;quot; 150 services. No discounts (CER 9 to CER 10 is the same cost as CER 0 to CER 10). Maximum of 300 total services, or 150 of each, whichever comes first. Example: armor with 200 services of crit is only eligible for 100 services of damage, at full cost including all surchages.  &amp;lt;br&amp;gt;Examples: +3TD is &#039;flaring surcharge&#039; and 1500 surcharge; +14% Impact Resist= &#039;resist surcharge&#039; and was 1000 surcharge. &amp;lt;br&amp;gt;† Note that the enchantment surcharge is different if the item is enhancive (see below).&lt;br /&gt;
|- &lt;br /&gt;
|Custom Tattoo (PLATINUM ONLY)||400 points||&lt;br /&gt;
|- &lt;br /&gt;
|Single [[Premium home]] Item Alteration (PLATINUM ONLY)||600 points||&lt;br /&gt;
|- &lt;br /&gt;
|[[Convocation of Coraesine Field|Mayhem Tattoo]] (PLATINUM ONLY)||900 points||&lt;br /&gt;
|- &lt;br /&gt;
|[[Enhancive item|Enhancive]] Stripping (applies to stripping 1 enhancive property from any item) (PLATINUM ONLY)||500 points||&lt;br /&gt;
|-&lt;br /&gt;
|25,000 profession resource points (grit, essence, Nature&#039;s Grace, etc)&lt;br /&gt;
|25 points&lt;br /&gt;
|Available once per week per account, there is a 7 day cooldown whenever this benefit is used. To use the benefit, go to the West Wing of the Library on FWI (19397 / u3223129) and LIGHT the lantern there. This benefit does not allow you to claim more than your 50,000 weekly pool; if you already have more than 25,000 profession resource points for the week, you will only get enough to max out your weekly resource pool, though the 25 PP cost will remain the same.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
*Always use [[PCALC_(verb)|PCALC]] to get an estimate on the cost.&lt;br /&gt;
&lt;br /&gt;
*Negatively enchanted items must be brought up to zero via normal means. For example: 500 points to bring a -10 item to -5, then another 500 points to bring -5 item to zero, then normal costs as described above.&lt;br /&gt;
&lt;br /&gt;
*If the item has flares or special scripting (non-fluff), add 600 to the cost. If the item has padding or weighting, add (level padding/weighting) * 100 to the cost. If the item is a Defender item, add defender level bonus * 100 to the cost. If the item gives a bonus to TD, add TD bonus * 100 to the cost. &lt;br /&gt;
&lt;br /&gt;
*[[Enchanting]] [[Adamantine]] costs double the normal points.&lt;br /&gt;
&lt;br /&gt;
*[[Zelnorn]] carries the flaring surcharge. The new enchant will be based on the total [[Attack strength|AS]] + [[DS]] bonus and the +5 will be split between those qualities.&lt;br /&gt;
&lt;br /&gt;
*For [[TD]] boosting items only the base enchant can be increased, not the TD bonus.&lt;br /&gt;
&lt;br /&gt;
*For defender items, the defender bonus should be treated the same as TD as far as calculating the cost.  The defender bonus prevents flares from being added.&lt;br /&gt;
&lt;br /&gt;
*[[Resistance]] items with positive benefits cost 500 points per 10% resistance (rounded up). For items with multiple resistance types, add the resistance bonuses before applying this factor. Thus, (Sum of Resistance Bonuses (offset for penalties) / 10) * 500 points.&lt;br /&gt;
&lt;br /&gt;
*[[Enchanting]], [[Flaring]], or [[Padding]] an [[Enhancive item]] will incur an additional premium point surcharge. The surcharge is: (Cost for [[Adventurer&#039;s Guild]] to recharge item) * (Enchant bonus of item) / 250. In the case of enchanting, the final enchant bonus of the item is used to calculate the surcharge, rather than the current bonus. [[Fusion]] items are considered enhancive items for this purpose. Empty fusion items are treated as costing 9000 to recharge. For instance, enchanting a set of +30 fusion armor without orbs to +35 would result in a surcharge of 1260 points, while padding or flaring the same set of +30 armor would result in a 1080 point surcharge.&lt;br /&gt;
&lt;br /&gt;
*Temporary Enhancements do not incur any extra charges.&lt;br /&gt;
&lt;br /&gt;
*[[1625|Paladin-bonded weapons]] should not incur any extra charges, but may calculate as such.  Include the fact that it is bonded in the scroll.&lt;br /&gt;
&lt;br /&gt;
===Functional Script Surcharges===&lt;br /&gt;
&lt;br /&gt;
Complex scripts include, but are not limited to, Ithziri armor, Voln armor, and NerveStaves and have a flat 1200 point complex script surcharge.&lt;br /&gt;
&lt;br /&gt;
Everything else (functional) is considered simple and has a 600 point simple script surcharge.&lt;br /&gt;
&lt;br /&gt;
Fusion is still treated as separate from other functional scripts (see Additional Notes above).&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
*Not enough points. Use PREMIUM START to see how many points you have, and use the equations in PREMIUM 9 or PCALC to help you calculate.  You may need to send a message to Sadie to confirm the point cost.&lt;br /&gt;
&lt;br /&gt;
*Once you&#039;ve chosen WRITE ACCEPT, your item should be delivered in the next 10 minutes or so. If that doesn&#039;t happen, it&#039;s stuck and you need to ASSIST in game and speak with a GameHost or GameMaster.&lt;br /&gt;
&lt;br /&gt;
==Precalculated Premium Benefit Costs==&lt;br /&gt;
&lt;br /&gt;
===Adding Flares===&lt;br /&gt;
&lt;br /&gt;
Options: [[Fire critical table|Heat]], [[Cold critical table|Cold]], [[Lightning critical table|Electric]], [[Acid critical table|Acid]], [[Impact critical table|Impact]], [[Vacuum critical table|Vacuum]]&lt;br /&gt;
&lt;br /&gt;
*Flare 0x (+0) item = 300&lt;br /&gt;
*Flare 1x (+5) item = 600&lt;br /&gt;
*Flare 2x (+10) item = 900&lt;br /&gt;
*Flare 3x (+15) item = 1200&lt;br /&gt;
*Flare 4x (+20) item = 1500&lt;br /&gt;
*Flare 5x (+25) item = 1800&lt;br /&gt;
*Flare 6x (+30) item = 2100&lt;br /&gt;
*Flare 7x (+35) item = 2400&lt;br /&gt;
*Flare 8x (+40) item = 2700&lt;br /&gt;
*Flare 9x (+45) item = 3000&lt;br /&gt;
*Flare 10x (+50)item = 3300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Partial enchants round up&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Adding Heavy Critical or Damage Padding===&lt;br /&gt;
&lt;br /&gt;
*Pad 0x (+0) Armor = 3200&lt;br /&gt;
*Pad 1x (+5) Armor = 3200&lt;br /&gt;
*Pad 2x (+10) Armor = 3200&lt;br /&gt;
*Pad 3x (+15) Armor = 3200&lt;br /&gt;
*Pad 4x (+20) Armor = 3200&lt;br /&gt;
*Pad 5x (+25) Armor = 3700&lt;br /&gt;
*Pad 6x (+30) Armor = 4200&lt;br /&gt;
*Pad 7x (+35) Armor = 4700&lt;br /&gt;
*Pad 8x (+40) Armor = 5200&lt;br /&gt;
*Pad 9x (+45) Armor = 5700&lt;br /&gt;
*Pad 10x (+50) Armor = 6200&lt;br /&gt;
&lt;br /&gt;
===Enchanting Item (Base Cost)===&lt;br /&gt;
&lt;br /&gt;
*Enchant 0x to 1x = 300&lt;br /&gt;
*Enchant 1x to 2x = 600&lt;br /&gt;
*Enchant 2x to 3x = 900&lt;br /&gt;
*Enchant 3x to 4x = 1200&lt;br /&gt;
*Enchant 4x to 5x = 1600&lt;br /&gt;
*Enchant 5x to 6x = 2000&lt;br /&gt;
*Enchant 6x to 7x = 2400&lt;br /&gt;
*Enchant 7x to 8x = 2800&lt;br /&gt;
*Enchant 8x to 9x = 3200&lt;br /&gt;
*Enchant 9x to 10x = 3600&lt;br /&gt;
&lt;br /&gt;
===Enchanting Item with Spikes, Flares or Scripts (non-fluff)===&lt;br /&gt;
&lt;br /&gt;
*Enchant 0x to 1x = 900&lt;br /&gt;
*Enchant 1x to 2x = 1200&lt;br /&gt;
*Enchant 2x to 3x = 1500&lt;br /&gt;
*Enchant 3x to 4x = 1800&lt;br /&gt;
*Enchant 4x to 5x = 2200&lt;br /&gt;
*Enchant 5x to 6x = 2600&lt;br /&gt;
*Enchant 6x to 7x = 3000&lt;br /&gt;
*Enchant 7x to 8x = 3400&lt;br /&gt;
*Enchant 8x to 9x = 3800&lt;br /&gt;
*Enchant 9x to 10x = 4200&lt;br /&gt;
&lt;br /&gt;
===Enchanting Padded Armor===&lt;br /&gt;
&lt;br /&gt;
The cost to enchant padded armor is the [[#Enchanting Item (Base Cost)|enchanting base cost]] + (padding points * 100).&lt;br /&gt;
&lt;br /&gt;
As an example, the premium point cost to enchant a set of heavy critical padded (HCP) armor with a current enchant bonus of +30 (6x) to +35 (7x) is:&lt;br /&gt;
&lt;br /&gt;
Enchanting base cost: 2400&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Padding: level 10&amp;lt;br&amp;gt;&lt;br /&gt;
Additional cost per point of padding: 100&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total Cost: 2400 + (10 * 100) = 3400 premium points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The terms padding level and padding points are used interchangeably.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Enchanting Claidhmore (New Style Only)===&lt;br /&gt;
&lt;br /&gt;
*Enchant 0x to 1x = 5000&lt;br /&gt;
*Enchant 1x to 2x = 6000&lt;br /&gt;
*Enchant 2x to 3x = 7000&lt;br /&gt;
*Enchant 3x to 4x = 8000&lt;br /&gt;
*Enchant 4x to 5x = 9000&lt;br /&gt;
*Enchant 5x to 6x = 10000&lt;br /&gt;
*Enchant 6x to 7x = 11000&lt;br /&gt;
*Enchant 7x to 8x = 12000&lt;br /&gt;
*Enchant 8x to 9x = 13000&lt;br /&gt;
*Enchant 9x to 10x = 14000&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Long-term Benefits]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[PCALC (verb)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_Point_costs&amp;diff=239251</id>
		<title>Premium Point costs</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_Point_costs&amp;diff=239251"/>
		<updated>2025-06-04T13:02:09Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: Adding more about WPS add&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Premium subscription|Premium]] GemStone IV subscriber is awarded 100 &#039;&#039;&#039;Premium Points&#039;&#039;&#039; per month as a loyalty reward (often referred to as PPs). Current number of Premium Points on any account may be seen using [[PREMIUM]] START. These points can be used to purchase many different Premium [[Long-term Benefits]].  See the Benefits page for official descriptions of services.  This page will maintain costs and various notes.&lt;br /&gt;
&lt;br /&gt;
Points can be exchanged for services including [[Script|scripted]] items, [[alteration scroll]]s, an [[autoscripter]], lightening or deepening of one item, type-ahead lines, [[enhancive]] items, [[custom script]]ing, adding [[flares]] to [[armor]], [[weapon]]s, and armor accessories, [[enchanting]] services, adding critical or damage [[padding]] to armor and a [[Society|society]] reset option.&lt;br /&gt;
&lt;br /&gt;
Players often sell their PPs for [[silver coin|silvers]].  In these transactions the purchaser will have to give the seller the item as well as silvers so it is imperative that the seller be reputable.  The average conversion range is approximately 4,000-6,000 silvers per PP.  Larger blocks of PPs earn more silvers per point than smaller blocks, as they will be used for rarer or otherwise impossible to get services.  &lt;br /&gt;
&lt;br /&gt;
;Please note that the below is just to provide a general idea.  The PCALC command in-game is generally the best bet for a good estimate, though it should be noted that the final price will always be calculated by the GM providing any Premium Scroll (Sadie) Services.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;The range provided is based on a consensus of players in June 2015 and is only meant to give a general idea, not a firm price.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Benefit ||Premium Point Cost||Comments and Additional Costs&lt;br /&gt;
|- &lt;br /&gt;
|Pre-scripted giftshop item||300 ||Located in the Lighthouse in Mist Harbor (Gift Shop, various containers)&lt;br /&gt;
|- &lt;br /&gt;
|[[Autoscripter]]||100 ||Located in the Lighthouse in Mist Harbor (Specialty Shop, read sign for details)&lt;br /&gt;
|- &lt;br /&gt;
|Checkbook||600 ||Located in the Lighthouse in Mist Harbor (Gift Shop, on pedestal)&lt;br /&gt;
|- &lt;br /&gt;
|[[Society]] reset (amnesty parchment)||2000 ||Located in the Lighthouse in Mist Harbor (Gift Shop, on counter)&lt;br /&gt;
|-&lt;br /&gt;
|One type-ahead line||900 ||Drink from the fountain located in Mist Harbor&lt;br /&gt;
|- &lt;br /&gt;
|[[Premium titles]]||600 ||Find the disheveled resident NPC in Mist Harbor&lt;br /&gt;
|- &lt;br /&gt;
|[[Alteration scroll|Alteration]]||300 ||15/15/15 + show OR long description&lt;br /&gt;
|-&lt;br /&gt;
|[[Alteration scroll|Alteration]]||600 ||Show AND Long description&lt;br /&gt;
|- &lt;br /&gt;
|[[Alteration Scroll Item Customization|Item Customization]]||300||Up to three facets of a single item that supports customization per service.&lt;br /&gt;
|- &lt;br /&gt;
|[[EZ script]]||1200  (first action)||600 points for each additional action. If item was EZ Scripted using different means, it is 600 for each additional action&lt;br /&gt;
|-&lt;br /&gt;
|[[Merchant|Lighten]] one item||100 ||Amount of lightening varies by item&lt;br /&gt;
|- &lt;br /&gt;
|[[Merchant|Deepen]] one item||100 ||Deepening is approximately 10% of current item&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]] added to an item|| 300||Some items may not be eligible&lt;br /&gt;
|- &lt;br /&gt;
|Feature Changing Masks ||400 ||Good for eyes AND complexion; OR Complete hair; OR Face, nose and distinguishing mark.  Get &#039;a plain porcelain mask&#039; in [[Shear Delight]] followed by a Sadie Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|Signature Swear||2500||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|Signature Verb||3000||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|Custom Logon/Logoff Messaging||5000||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|Custom Title (Prename)||5500||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.  Please familiarize yourself with the guidelines here: [[Title system#Custom]]&lt;br /&gt;
|-&lt;br /&gt;
|Custom Title (Postname)||2500||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.  Please familiarize yourself with the guidelines here: [[Title system#Custom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Flypaper tattoo|Flypaper Designers Tattoo]]: Full Customization (description only)|| 1000||This does not include any custom verbs, but does include the 15/15/15 OR Long description, as well as the Show description. These tattoos can only be altered when they are in certificate form.  Once the tattoo has been applied, it can no longer be altered.  Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flypaper tattoo|Flypaper Designers Tattoo]]: Custom Verb (1)||1500||This does not include any alteration of the tattoo&#039;s description. These tattoos can only be altered when they are in certificate form.  Once the tattoo has been applied, it can no longer be altered.  Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.&lt;br /&gt;
|-&lt;br /&gt;
|***[[Pigments of Memory|Pigments of Memory Tattoo]]: Full Customization (description only)||1000||These tattoos can only be altered when they are in certificate form.  Once the tattoo has been applied, it can no longer be altered.  Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.&lt;br /&gt;
|-&lt;br /&gt;
|***[[Pigments of Memory|Pigments of Memory Tattoo]]: Other Custom Fields||1500||These tattoos can only be altered when they are in certificate form.  Once the tattoo has been applied, it can no longer be altered.  Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.&lt;br /&gt;
|- &lt;br /&gt;
|Level 1 or 2 [[enhancive item]]||1800||&#039;&#039;See [[Premium enhancive]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Level 3 or 4 [[enhancive item]]||2400||&#039;&#039;See [[Premium enhancive]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|[[Flare]]s (heat, cold, electric, impact, or vacuum; for [[Runestaff|runestaves]], mana(to a max of x2) or acuity(to a max of x4) are also available)||Base 300 points|| Plus 300 points per (enchant/5) + additional surcharge costs + item scripts (600 or 1200) + weighting (20 * number of services) + padding (10 * number of services) etc.&lt;br /&gt;
|- &lt;br /&gt;
|[[Flare]]s (disintegrate, disruption, unbalance, grapple, acid, plasma, steam||Base 900 points|| Plus 300 points per (enchant/5) + additional surcharge costs + item scripts (600 or 1200) + weighting (20 * number of services) + padding (10 * number of services)&lt;br /&gt;
|- &lt;br /&gt;
|[[Enchanting]] plain item (+1 added) with a starting enchant bonus of 0 to +15||300 + (300 * [[trunc]]((current plus + 4) / 5)))||&lt;br /&gt;
|- &lt;br /&gt;
|[[Enchanting]] plain item (+1 added) with a starting enchant bonus of +16 to +45||1200 + (400 * trunc((current plus - 11) / 5)))||&lt;br /&gt;
|- &lt;br /&gt;
|[[Spiked]] items for any enchanting, padding, or flaring service||600 point surcharge||&lt;br /&gt;
|- &lt;br /&gt;
|Ensorcelled items for any enchanting, padding, or flaring service||200 point per tier surcharge||&lt;br /&gt;
|- &lt;br /&gt;
|Enchanting flared or (non-fluff) simple [[Script|scripted]] item||600 point surcharge||&lt;br /&gt;
|-&lt;br /&gt;
|Enchanting (non-fluff) complex scripted item ||1200  point surcharge||&lt;br /&gt;
|- &lt;br /&gt;
|Enchanting a [[TD]] boosting, defender, [[Padding|padded]] or [[Weighting|weighted]] item||Bonus level * 100 points||&lt;br /&gt;
|- &lt;br /&gt;
|Enchanting [[claidhmore]] (new style only)||(40 points + (2 * Final Enchant Bonus)) * 100||&lt;br /&gt;
|- &lt;br /&gt;
|Heavy (150 services, 10 point combat effectiveness) [[Critical]] or [[Hitpoint|Damage]] [[Padding]], [[Weighting]], or [[Sighting]]||(3200 + (Enchant over 20† * 100)) + surcharges||Padding only. &amp;quot;Up to&amp;quot; 150 services. No discounts (CER 9 to CER 10 is the same cost as CER 0 to CER 10).   &amp;lt;br&amp;gt;Examples: +3TD is &#039;flaring surcharge&#039; and 1500 surcharge; +14% Impact Resist= &#039;resist surcharge&#039; and was 1000 surcharge. &amp;lt;br&amp;gt;† Note that the enchantment surcharge is different if the item is enhancive (see below). Maximum of 300 total services, or 150 of each, whichever comes first. Example: armor with 200 services of crit is only eligible for 100 services of damage, at full cost including all surchages.&lt;br /&gt;
|- &lt;br /&gt;
|Custom Tattoo (PLATINUM ONLY)||400 points||&lt;br /&gt;
|- &lt;br /&gt;
|Single [[Premium home]] Item Alteration (PLATINUM ONLY)||600 points||&lt;br /&gt;
|- &lt;br /&gt;
|[[Convocation of Coraesine Field|Mayhem Tattoo]] (PLATINUM ONLY)||900 points||&lt;br /&gt;
|- &lt;br /&gt;
|[[Enhancive item|Enhancive]] Stripping (applies to stripping 1 enhancive property from any item) (PLATINUM ONLY)||500 points||&lt;br /&gt;
|-&lt;br /&gt;
|25,000 profession resource points (grit, essence, Nature&#039;s Grace, etc)&lt;br /&gt;
|25 points&lt;br /&gt;
|Available once per week per account, there is a 7 day cooldown whenever this benefit is used. To use the benefit, go to the West Wing of the Library on FWI (19397 / u3223129) and LIGHT the lantern there. This benefit does not allow you to claim more than your 50,000 weekly pool; if you already have more than 25,000 profession resource points for the week, you will only get enough to max out your weekly resource pool, though the 25 PP cost will remain the same.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
*Always use [[PCALC_(verb)|PCALC]] to get an estimate on the cost.&lt;br /&gt;
&lt;br /&gt;
*Negatively enchanted items must be brought up to zero via normal means. For example: 500 points to bring a -10 item to -5, then another 500 points to bring -5 item to zero, then normal costs as described above.&lt;br /&gt;
&lt;br /&gt;
*If the item has flares or special scripting (non-fluff), add 600 to the cost. If the item has padding or weighting, add (level padding/weighting) * 100 to the cost. If the item is a Defender item, add defender level bonus * 100 to the cost. If the item gives a bonus to TD, add TD bonus * 100 to the cost. &lt;br /&gt;
&lt;br /&gt;
*[[Enchanting]] [[Adamantine]] costs double the normal points.&lt;br /&gt;
&lt;br /&gt;
*[[Zelnorn]] carries the flaring surcharge. The new enchant will be based on the total [[Attack strength|AS]] + [[DS]] bonus and the +5 will be split between those qualities.&lt;br /&gt;
&lt;br /&gt;
*For [[TD]] boosting items only the base enchant can be increased, not the TD bonus.&lt;br /&gt;
&lt;br /&gt;
*For defender items, the defender bonus should be treated the same as TD as far as calculating the cost.  The defender bonus prevents flares from being added.&lt;br /&gt;
&lt;br /&gt;
*[[Resistance]] items with positive benefits cost 500 points per 10% resistance (rounded up). For items with multiple resistance types, add the resistance bonuses before applying this factor. Thus, (Sum of Resistance Bonuses (offset for penalties) / 10) * 500 points.&lt;br /&gt;
&lt;br /&gt;
*[[Enchanting]], [[Flaring]], or [[Padding]] an [[Enhancive item]] will incur an additional premium point surcharge. The surcharge is: (Cost for [[Adventurer&#039;s Guild]] to recharge item) * (Enchant bonus of item) / 250. In the case of enchanting, the final enchant bonus of the item is used to calculate the surcharge, rather than the current bonus. [[Fusion]] items are considered enhancive items for this purpose. Empty fusion items are treated as costing 9000 to recharge. For instance, enchanting a set of +30 fusion armor without orbs to +35 would result in a surcharge of 1260 points, while padding or flaring the same set of +30 armor would result in a 1080 point surcharge.&lt;br /&gt;
&lt;br /&gt;
*Temporary Enhancements do not incur any extra charges.&lt;br /&gt;
&lt;br /&gt;
*[[1625|Paladin-bonded weapons]] should not incur any extra charges, but may calculate as such.  Include the fact that it is bonded in the scroll.&lt;br /&gt;
&lt;br /&gt;
===Functional Script Surcharges===&lt;br /&gt;
&lt;br /&gt;
Complex scripts include, but are not limited to, Ithziri armor, Voln armor, and NerveStaves and have a flat 1200 point complex script surcharge.&lt;br /&gt;
&lt;br /&gt;
Everything else (functional) is considered simple and has a 600 point simple script surcharge.&lt;br /&gt;
&lt;br /&gt;
Fusion is still treated as separate from other functional scripts (see Additional Notes above).&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
*Not enough points. Use PREMIUM START to see how many points you have, and use the equations in PREMIUM 9 or PCALC to help you calculate.  You may need to send a message to Sadie to confirm the point cost.&lt;br /&gt;
&lt;br /&gt;
*Once you&#039;ve chosen WRITE ACCEPT, your item should be delivered in the next 10 minutes or so. If that doesn&#039;t happen, it&#039;s stuck and you need to ASSIST in game and speak with a GameHost or GameMaster.&lt;br /&gt;
&lt;br /&gt;
==Precalculated Premium Benefit Costs==&lt;br /&gt;
&lt;br /&gt;
===Adding Flares===&lt;br /&gt;
&lt;br /&gt;
Options: [[Fire critical table|Heat]], [[Cold critical table|Cold]], [[Lightning critical table|Electric]], [[Acid critical table|Acid]], [[Impact critical table|Impact]], [[Vacuum critical table|Vacuum]]&lt;br /&gt;
&lt;br /&gt;
*Flare 0x (+0) item = 300&lt;br /&gt;
*Flare 1x (+5) item = 600&lt;br /&gt;
*Flare 2x (+10) item = 900&lt;br /&gt;
*Flare 3x (+15) item = 1200&lt;br /&gt;
*Flare 4x (+20) item = 1500&lt;br /&gt;
*Flare 5x (+25) item = 1800&lt;br /&gt;
*Flare 6x (+30) item = 2100&lt;br /&gt;
*Flare 7x (+35) item = 2400&lt;br /&gt;
*Flare 8x (+40) item = 2700&lt;br /&gt;
*Flare 9x (+45) item = 3000&lt;br /&gt;
*Flare 10x (+50)item = 3300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Partial enchants round up&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Adding Heavy Critical or Damage Padding===&lt;br /&gt;
&lt;br /&gt;
*Pad 0x (+0) Armor = 3200&lt;br /&gt;
*Pad 1x (+5) Armor = 3200&lt;br /&gt;
*Pad 2x (+10) Armor = 3200&lt;br /&gt;
*Pad 3x (+15) Armor = 3200&lt;br /&gt;
*Pad 4x (+20) Armor = 3200&lt;br /&gt;
*Pad 5x (+25) Armor = 3700&lt;br /&gt;
*Pad 6x (+30) Armor = 4200&lt;br /&gt;
*Pad 7x (+35) Armor = 4700&lt;br /&gt;
*Pad 8x (+40) Armor = 5200&lt;br /&gt;
*Pad 9x (+45) Armor = 5700&lt;br /&gt;
*Pad 10x (+50) Armor = 6200&lt;br /&gt;
&lt;br /&gt;
===Enchanting Item (Base Cost)===&lt;br /&gt;
&lt;br /&gt;
*Enchant 0x to 1x = 300&lt;br /&gt;
*Enchant 1x to 2x = 600&lt;br /&gt;
*Enchant 2x to 3x = 900&lt;br /&gt;
*Enchant 3x to 4x = 1200&lt;br /&gt;
*Enchant 4x to 5x = 1600&lt;br /&gt;
*Enchant 5x to 6x = 2000&lt;br /&gt;
*Enchant 6x to 7x = 2400&lt;br /&gt;
*Enchant 7x to 8x = 2800&lt;br /&gt;
*Enchant 8x to 9x = 3200&lt;br /&gt;
*Enchant 9x to 10x = 3600&lt;br /&gt;
&lt;br /&gt;
===Enchanting Item with Spikes, Flares or Scripts (non-fluff)===&lt;br /&gt;
&lt;br /&gt;
*Enchant 0x to 1x = 900&lt;br /&gt;
*Enchant 1x to 2x = 1200&lt;br /&gt;
*Enchant 2x to 3x = 1500&lt;br /&gt;
*Enchant 3x to 4x = 1800&lt;br /&gt;
*Enchant 4x to 5x = 2200&lt;br /&gt;
*Enchant 5x to 6x = 2600&lt;br /&gt;
*Enchant 6x to 7x = 3000&lt;br /&gt;
*Enchant 7x to 8x = 3400&lt;br /&gt;
*Enchant 8x to 9x = 3800&lt;br /&gt;
*Enchant 9x to 10x = 4200&lt;br /&gt;
&lt;br /&gt;
===Enchanting Padded Armor===&lt;br /&gt;
&lt;br /&gt;
The cost to enchant padded armor is the [[#Enchanting Item (Base Cost)|enchanting base cost]] + (padding points * 100).&lt;br /&gt;
&lt;br /&gt;
As an example, the premium point cost to enchant a set of heavy critical padded (HCP) armor with a current enchant bonus of +30 (6x) to +35 (7x) is:&lt;br /&gt;
&lt;br /&gt;
Enchanting base cost: 2400&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Padding: level 10&amp;lt;br&amp;gt;&lt;br /&gt;
Additional cost per point of padding: 100&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total Cost: 2400 + (10 * 100) = 3400 premium points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The terms padding level and padding points are used interchangeably.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Enchanting Claidhmore (New Style Only)===&lt;br /&gt;
&lt;br /&gt;
*Enchant 0x to 1x = 5000&lt;br /&gt;
*Enchant 1x to 2x = 6000&lt;br /&gt;
*Enchant 2x to 3x = 7000&lt;br /&gt;
*Enchant 3x to 4x = 8000&lt;br /&gt;
*Enchant 4x to 5x = 9000&lt;br /&gt;
*Enchant 5x to 6x = 10000&lt;br /&gt;
*Enchant 6x to 7x = 11000&lt;br /&gt;
*Enchant 7x to 8x = 12000&lt;br /&gt;
*Enchant 8x to 9x = 13000&lt;br /&gt;
*Enchant 9x to 10x = 14000&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Long-term Benefits]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[PCALC (verb)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Weapon_Bonding&amp;diff=239240</id>
		<title>Weapon Bonding</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Weapon_Bonding&amp;diff=239240"/>
		<updated>2025-06-03T16:41:14Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: changed costs from free to level requirements as each rank is restricted based on level.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = weaponbonding&lt;br /&gt;
  |type = Passive&lt;br /&gt;
  |availableto = [[Warrior]]s (at level 25)&lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = Level 25&lt;br /&gt;
  |rank2 = Level 26&lt;br /&gt;
  |rank3 = Level 27&lt;br /&gt;
  |rank4 = Level 28&lt;br /&gt;
  |rank5 = Level 29&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = Spiritually bond to your [[weapon]].&lt;br /&gt;
  |mechanics = Adds +2 to [[Attack Strength]] (AS) and bonuses to [[CML]] attack/defensive strength when using the bonded weapon.  To bond with a weapon, you must first venture to a [[Holy places|holy shrine]] to establish a spiritual connection between yourself and your weapon.  Once connected, your weapon will become increasingly able to be bonded with as you use it in combat.  You will not begin to derive benefit from your ranks until you and your weapon have sufficiently bonded in combat.&lt;br /&gt;
&lt;br /&gt;
At each rank, your weapon gains a special ability that will randomly activate in combat.  See {{boldmono|FEAT WEAPONBONDING}} for a list of these abilities.  Upon mastery, your weapon will also gain the ability to attempt to return to your hand if it is [[disarm]]ed or [[hurl]]ed.&lt;br /&gt;
  |additionalinfo = &lt;br /&gt;
=== How To Bond === &lt;br /&gt;
To choose the weapon, you need to be holding your desired weapon type, visit a [[Holy places|holy shrine]], and {{boldmono|FEAT WEAPONBOND PRAY}}. After bonding to a new weapon, the warrior&#039;s spirit is reduced by 1.&lt;br /&gt;
&lt;br /&gt;
==== Bonding Messaging ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;kneel&lt;br /&gt;
You kneel down.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;feat bond pray&lt;br /&gt;
You have already bonded yourself to a weapon at some time in the past.  If you form a new bond, the old bond will be lost.  If you wish to form a new bond use FEAT WEAPONBOND PRAY CONFIRM to proceed.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;feat bond pray confirm&lt;br /&gt;
You hold your eahnor-spiked maul up in offering and mutter some prayers to Kai.  After a moment of silence, a steely silver shaft of light springs forth from your eahnor-spiked maul and bathes you in its glow.  Images of the eahnor-spiked maul from its moment of creation to the present flash before your eyes in quick succession.  As the images and shaft of light fade away, you feel heavily drained but somehow more spiritually attuned to the eahnor-spiked maul.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Bonding Process ====&lt;br /&gt;
When a Warrior trains in the &#039;&#039;&#039;Weapon Bonding&#039;&#039;&#039; feat, there is no immediate benefit.  The bonding process requires extensive use of the weapon; the effects do not appear immediately upon learning the skill.  Instead, the number of ranks the warrior has gained in &#039;&#039;&#039;Bonding&#039;&#039;&#039; acts as a ceiling to the available benefits.&lt;br /&gt;
&lt;br /&gt;
=====Bonding Experience Requirements===== &lt;br /&gt;
&lt;br /&gt;
As a warrior earns experience with the weapon, the bond periodically strengthens. Thanks to player research by Brute [http://forum.gsplayers.com/showthread.php?t=62627] it has been determined that the amount of experience required to advance to the next rank is equal to the Rank# * 100 same-level critter kills. E.g., a level 50 character would need to kill the equivalent of one hundred level 50 critters to advance to Rank 1. Advancement to Rank 2 would require &#039;&#039;&#039;an additional&#039;&#039;&#039; 200 same-level kills, etc. The cumulative total required to advance to Rank 5 is 1500 SLKs worth of experience (see [[#Weapon Bonding Table|table]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: It is not necessary for the warrior to actually inflict the killing blow as long as they are credited with the experience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Typing {{boldmono|FEAT WEAPONBOND INFO}} with the weapon in hand will report a message that corresponds with the current level of bonding.&lt;br /&gt;
&lt;br /&gt;
=== Bonding Bonuses ===&lt;br /&gt;
A bonded weapon provides +2 to AS and CML skills for each level of bonding the Warrior has achieved.  In addition to the AS and other bonuses, the skill also enables a series of special &#039;effect&#039; abilities, one per level.  A warrior that has achieved 5 levels of bonding is fully bonded to his or her weapon; the weapon will then return to the warriors hand in about 5 seconds if it is forcibly removed.&lt;br /&gt;
&lt;br /&gt;
==== Rate of Bonding Flares ====&lt;br /&gt;
{{boldmono|FEAT WEAPONBOND EFFECT &amp;lt;#&amp;gt;}} allows the user to choose a specific bonding flare.  {{boldmono|FEAT WEAPONBOND EFFECT CLEAR &amp;lt;#&amp;gt;}} will allow the user to clear their previously chosen effect and return to randomized flares.  This currently does not work with point and click, and must be typed, as well as any number between 1 and 5 chosen to clear the chosen effect.  According to player research by Gnimble [http://forum.gsplayers.com/showthread.php?t=38784], special bonding &#039;flares&#039; are not random, and happen on a regular basis.  After a specific number of swings (increasing with bonding level), the weapon will flare.&lt;br /&gt;
&lt;br /&gt;
Non-standard attacks, like those from the [[Combat Maneuvers|Combat Maneuver List]], [[Multi Opponent Combat#Multi-strike|MSTRIKE]], [[V&#039;tull&#039;s Fury (1718)]], and as of right now, [[Unarmed Combat System]], suppress some bonding flares, but the attacks continue to add to this count.  Suppose, for example, a warrior was set to rank 4 flares, which occur every 10 swings, and was 3 swings away from the next flare.  If that warrior were to then berserk, and swing 15 times, the next two regular attacks would result in bonding flares. The rank 5 flare will occur when using [[Multi Opponent Combat#Multi-strike|MSTRIKE]] and [[Berserk]].&lt;br /&gt;
&lt;br /&gt;
====Weapon Bonding Table ====&lt;br /&gt;
{{weaponbondtable}}&lt;br /&gt;
}}&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Player System Manager/saved posts|Player System Manager saved posts]]&lt;br /&gt;
* [[Breaking weapon bonds (guide)]]&lt;br /&gt;
* [[Tainted Bond]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Platinum_subscription&amp;diff=239224</id>
		<title>Platinum subscription</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Platinum_subscription&amp;diff=239224"/>
		<updated>2025-06-03T15:07:06Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: fixing broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page has outdated information as of 1/1/2025. Please see [[Platinum_migration]] for more information. &lt;br /&gt;
&lt;br /&gt;
Also feel free to check out [[Platinum_migration/Guide_for_moving_character_pages]] to move your platinum character page to a prime character page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Platinum&#039;&#039;&#039;, also known as &amp;quot;Plat,&amp;quot; is a subscription option that has its own dedicated game instance/server.  It was intended to be for extremely dedicated [[roleplay]]ers who wanted item droppage upon death and a smaller community.  The world is similar to [[Prime]], however, due to its pricing level much fewer people play there.  Platinum also gets its own unique [[festival]]s and [[storylines]], and often gets to beta test new system mechanics.&lt;br /&gt;
&lt;br /&gt;
The current Platinum game instance is alive and well and enjoys an active player base with player driven storylines supported by dedicated Gamemasters.  GMs also craft storylines, original to Platinum, that take the game instance&#039;s unique history and characters into consideration.&lt;br /&gt;
&lt;br /&gt;
GM Skhorne, while never officially a platinum GM, did enrich our community by assisting in storylines and merchant events. Sadly he passed away in 2020 and is dearly missed.&lt;br /&gt;
&lt;br /&gt;
Regardless of the original intentions upon its creation, there is no &amp;quot;Correct&amp;quot; way to play on the Platinum game server.  It is home to players that enjoy roleplaying, hunting, the acquisition of items, crafters, and many other activities.  The only incorrect way to play on the Platinum game server is the same as the Prime game server, please do not AFK script.&lt;br /&gt;
&lt;br /&gt;
Note: Droppage on Decay is no longer a feature of the Platinum game instance and was removed on March 15, 2018 per Wyrom.&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
== Pricing ==&lt;br /&gt;
&lt;br /&gt;
The current pricing for a Platinum [[subscription]] is $49.95 per month, and allows for 16 character slots in Prime, as well as 30 character slots in Platinum.&lt;br /&gt;
&lt;br /&gt;
In addition, a Platinum subscription receives 725 [[SimuCoin]]s per month on your account&#039;s billing date and all [[Premium]] benefits.&lt;br /&gt;
&lt;br /&gt;
However, [https://www.play.net/gs4/platinum/trial.asp a free trial] to join Platinum for a month is available.&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
The community consists of much fewer people, typically fewer than 40 on at any given time. Therefore most everyone knows most everyone else. Further this community tends to be very close knit, as many of the Prime player organizations are, however it encompasses virtually the whole world. This closeness is further assisted by the portal which will be described later.&lt;br /&gt;
&lt;br /&gt;
== Role Playing ==&lt;br /&gt;
Most players who have been in the game more than a year know the main RP roles of virtually everyone else. This can give a more stable RP environment where people can&#039;t drastically change from day to day. Further individual RP can be explored in great depth, especially during events, which will be explored later.&lt;br /&gt;
&lt;br /&gt;
The primary difficulty with this smaller community is that there is not enough people of a given profession to adequately help players at all times. There are times when people cannot find any wizards at all to do any enchanting, empaths to heal when someone is wounded, bards to sing, rogues to pick, clerics to raise, etc.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
Events are somewhat different in Platinum. Platinum usually gets every event that Prime does as well as the occasional other event that is solely for Platinum. Platinum events that Prime also get are usually identical with only timeline and individual player RP differences. Further, events can be more personalized and involve a greater number of players per capita than prime. Even very low level characters have been directly involved in storylines.&lt;br /&gt;
&lt;br /&gt;
However, some events can overrun Platinum when they are not tweaked just perfectly from the Prime event.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Merchant events are very special to Platinum. Whereas in Prime any one merchant is flooded with people of which only a fraction will be serviced, in Platinum it is very common, if not expected that everyone in the room will receive the services of a merchant. Merchants giving away limited release items still exist perhaps as often as in prime, however as there are fewer players vieing for them, players have a much greater individual chance of obtaining one of these coveted items than in Prime.&lt;br /&gt;
&lt;br /&gt;
== [[Portal]] ==&lt;br /&gt;
A Portal system exists beneath [[Wehnimer&#039;s Landing]] which allows people to travel across realms instantaneously for the price of 10,000 silvers for a 30-day ticket (1,000 silvers for any new characters first ticket). This portal has allowed the Platinum players to rescue each other so that [[decay]]ing is not necessary. As there are so few players on at a time, it would be nearly impossible to rescue those in other realms in a reasonable time. Further this has allowed Platinum players to gather rapidly in the case of an event, especially invasions. The Portal system also allows people to hunt in distant locations but still congregate with others while they rest.&lt;br /&gt;
&lt;br /&gt;
However, this portal has also led to a lack of use of other systems within [[Elanthia]]. While short range travel systems like the [[gold ring]] are still useful, long range systems of travel, such as the Sorcerer&#039;s [[Planar Shift (740)]], are less useful than in Prime. However they are still a good device for RP, especially as the price of chalk in Platinum is much lower.&lt;br /&gt;
&lt;br /&gt;
Instructions for accessing the portal system in the Platinum Instance:&lt;br /&gt;
&lt;br /&gt;
The room below is where you may purchase a portal ticket.  Your first ticket is 1,000 silvers and will be good for 30 days.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Zephyr Hall, Transport Room - 20736] (u4002131)&lt;br /&gt;
Gold-trimmed, dark green walls surround this small room that is little more than a spacious closet.  Leaning up against one wall, a small table stands beside a curved mottled green doorway that leads out of the room.  Nearby, a young attendant stands ready to serve.  The focal point of the room is a swirling green and gold portal framed by an oval of wrought silver.  Intricate foliage has been etched into the metal, the vines intertwining to form a complex lattice pattern.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Once you have purchased a ticket you may go through the portal and will arrive in the following room.  You may read the sign in this room for directions to all of the major cities.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Swirling Nexus, Transport Hub - 27622] (u4002910)&lt;br /&gt;
Warm wind rushes through the area in a constant cyclone, carrying with it the floral scents of each corner of Elanthia, all blending with the smell of ozone.  Eight gently pointed alcoves, spaced like the points of a star, spread out from this center room, each one painted a different hue.  A large black directional sign takes up residence in the center of the white marble floor, its bold white writing standing out against the dark background.&lt;br /&gt;
Obvious exits: north, northeast, east, southeast, south, southwest, west, northwest, down&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read sign&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
  West of the Dragonspine:&lt;br /&gt;
    Icemule - North&lt;br /&gt;
    Wehnimer&#039;s Landing - West&lt;br /&gt;
    River&#039;s Rest - Northwest&lt;br /&gt;
    Solhaven - Southwest&lt;br /&gt;
    Kharam Dzu - South&lt;br /&gt;
    Kraken&#039;s Fall - Down&lt;br /&gt;
&lt;br /&gt;
  East of the Dragonspine:&lt;br /&gt;
    Ta&#039;Illistim - Northeast&lt;br /&gt;
    Ta&#039;Vaalor - East&lt;br /&gt;
    Zul Logoth - Southeast&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many players utilize a 3rd party program called LICH to faciliate playing Gemstone IV.  The following is a script you may copy and paste into Wrayth to update the lich script &amp;quot;go2&amp;quot; to utilize the platinum portal system.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
put ;go2 --typeahead=2&lt;br /&gt;
put ;go2 --delay=0&lt;br /&gt;
put ;go2 --get-silvers=on&lt;br /&gt;
put ;go2 --get-return-trip-silvers=on&lt;br /&gt;
put ;go2 --portals=on&lt;br /&gt;
put ;go2 --ice-mode=auto&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
The economy for Platinum differs from Prime in that there is not much of a secondary player market.  If a player does choose to sell an item the most common currency asked for is bloodscrip.  Player profession services are also much harder to come by.  Weapons and armor offered at auctions tend to sell for far less when compared to the same offering in Prime due to players already having weapons and armor they are working to improve.&lt;br /&gt;
&lt;br /&gt;
== [[GameMasters]] ==&lt;br /&gt;
Platinum only has access to GameMasters, there are no [[GameHost]]s. Potentially the GameMasters have a greater depth of knowledge to draw from, however there are fewer in number so ASSISTance may not be available as often.&lt;br /&gt;
&lt;br /&gt;
However, the chance of personal attention given to Platinum players by GameMasters tends to be higher than in Prime.&lt;br /&gt;
&lt;br /&gt;
Current Platinum Guru: GM Naionna&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Unofficial History Timeline (Platinum)]] (Timeline of events unique to the Platinum Instance)&lt;br /&gt;
*[[Raeva|Raeva the storyline NPC gossiper]] (Learn the latest gossip for the current storyline.)&lt;br /&gt;
*[[Rylyn|Rylyn the newspaper hawker]] (Hear about the latest happenings around the lands.)&lt;br /&gt;
*[[Cast of characters]] (Summary of Current Active Players and Storyline Involvement)&lt;br /&gt;
*[[:Category:Platinum_player_characters|Biographies of Platinum Player Characters]]&lt;br /&gt;
*[[:Category:Platinum_storylines|Storylines Unique to the Platinum Instance]]&lt;br /&gt;
*[[Merchants&#039; Bazaar]] - Information about service night and unlocks&lt;br /&gt;
*[[Platinum Monthly Raffles]] - Major raffles offered each month&lt;br /&gt;
*[[Eversteel Dice Game]] - Quarterly Dice Game for unique prizes&lt;br /&gt;
*[[Great Crates of Elanthia]] - In-game subscription loot crate for Players of Platinum&lt;br /&gt;
*[https://www.play.net/gs4/platinum/ Platinum], on Play.net&lt;br /&gt;
*[http://gsguide.wikia.com/wiki/GSGuide_Wiki GSGuide Wiki]&lt;br /&gt;
&lt;br /&gt;
[[Category: World]]&lt;br /&gt;
[[Category: Subscriptions]]&lt;br /&gt;
[[Category: Platinum| ]]&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Gods_of_Elanthia&amp;diff=239148</id>
		<title>Talk:Gods of Elanthia</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Gods_of_Elanthia&amp;diff=239148"/>
		<updated>2025-06-01T22:10:31Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: Ghezresh needs to be added please and thank you&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setup of the Page ==&lt;br /&gt;
&lt;br /&gt;
In transcribing this document over, we ran into the problem that separate articles already exist for all the named gods and separate web pages existed for them, as well.  The problem being that I&#039;m not aware of a way to protect just a section of an article versus the entirety of the article.  For the purpose of providing the official documentation, but retaining the existing wiki articles (which contain much more and different info) I simply opted to fold the separate pages from play.net into just one large wiki page.  If you read this before I get around to it, I will go back and link to each page for each god/spirit/whatever. Scribes 14:25, 29 March 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ghezresh needs to be added and linked. GEHAYI 18:49, 11 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Ghezresh]] ==&lt;br /&gt;
&lt;br /&gt;
Can we possibly have an official person add something regarding Ghezresh. Willing to write something up and post it here for review. &lt;br /&gt;
&lt;br /&gt;
[[User:N0551N3N0M1N3|N0551N3N0M1N3]] ([[User talk:N0551N3N0M1N3|talk]]) 17:10, 1 June 2025 (CDT)&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Moonsedge_creatures&amp;diff=239074</id>
		<title>Category:Moonsedge creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Moonsedge_creatures&amp;diff=239074"/>
		<updated>2025-05-31T23:04:30Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: added info on organ playing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
[[Image:Moonsedge.png|thumb|Moonsedge]]&lt;br /&gt;
This category lists all creatures found in the Moonsedge hunting area. The Moonsedge hunting area is nearest to the town of [[Icemule Trace]] and contains creatures beyond level 100.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&#039;&#039;&#039;Moonsedge&#039;&#039;&#039; is a farming community located off the [[Olbin Pass]] near [[Icemule Trace]]. The area is represented by Marquis [[Barlan Kane]]. &lt;br /&gt;
&lt;br /&gt;
In 5122, Moonsedge, and its immediate vicinity, was stricken by an unknown illness.&lt;br /&gt;
&lt;br /&gt;
The ancestors of Barlan Kane, the current Marquis of Moonsedge, were minor local lords who ruled over territory that once included [[Briarmoon Cove]]. As Briarmoon surged in wealth, power, and popularity, their line faded and their town became a bit of a shambolic backwater. [[Zeban]] used an ancient gigas tablet to create new undead under his command. He was trying to craft the perfect undead body for himself. In doing so, he created bloodsucking strigoi from the half-krolvin who lived along the Crawling Shore. For reasons unknown, the Marquis of Moonsedge became obsessed with eternal life. After his scouts found one of these undead, he had it brought back to town and experimented upon by his conjurers and somehow it allowed him to turn him and his aristocrats into vampires.&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
An informational recap from [[Opalina (prime)|Opalina]]&#039;s perspective can be found at [[Opalina&#039;s Diary#Exploration of Moonsedge|Exploration of Moonsedge]].&lt;br /&gt;
&lt;br /&gt;
The Castle area was built as a level 100-107 focused expansion and is an [[Ascension]] level area.&lt;br /&gt;
&lt;br /&gt;
The vampires are obviously his favored aristocrats. Ghasts are the commonfolk who did not have enchanted strigoi blood to help guide their transformation into undead.&lt;br /&gt;
&lt;br /&gt;
Death knights and their dreadsteeds are Barlan&#039;s guards. &lt;br /&gt;
==Area Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Dread===&lt;br /&gt;
Creeping Dread is mostly an atmospheric effect. It accrues once every 30 seconds in Moonsedge.&lt;br /&gt;
&lt;br /&gt;
After 10 stacks, you have a chance to accrue Crushing Dread whenever you get an additional stack of Creeping Dread.&lt;br /&gt;
&lt;br /&gt;
Crushing Dread gives you -5AS/-3CS per stack.&lt;br /&gt;
&lt;br /&gt;
Crushing Dread accrual has a random component.&lt;br /&gt;
&lt;br /&gt;
Basically, there&#039;s a random roll. If it and your Creeping Dread contribution are greater than your resistances, you get a stack of Crushing Dread.&lt;br /&gt;
&lt;br /&gt;
You get about a 20% chance base to resist Crushing Dread, then get bonuses from Discipline, Logic, and Wisdom.&lt;br /&gt;
Symbol of Courage, Berserk, Bravery, Heroism, Self Control, Fortitude Song, Strength of Will, Mindward, Clarity of Thought, Dauntless, Faith&#039;s Clarity, sanctified gear, and one other spell that is a little silly but should be obvious will all help you resist Crushing Dread per SGM Auchand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crush Dread can be mitigated by successfully play the Sword Hymn on the chapel organ in the castle, or are in Moonsedge when someone else plays it, you won&#039;t accrue any dread while the hymn is active as a buff on you.&lt;br /&gt;
It immediately clears all stacks of Creeping and Crushing Dread and makes you immune for the duration of the buff.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the Moonsedge Organ: There&#039;s a 25 minute cooldown once it&#039;s played successfully. There&#039;s a 5 minute cooldown if played unsuccessfully. When a bard plays, everyone gets a 20 minute hymn. If a non bard plays, it&#039;s 15 minutes. Learning instruments helps increase your success. Apprentice level in all skills seems to lead to about 55-65% success. Adept (bard master) in all skills leads to about 85-90% success.&amp;quot; --credit to Kontii&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Globes===&lt;br /&gt;
&lt;br /&gt;
an unearthly silvery blue globe.&lt;br /&gt;
&lt;br /&gt;
Said to power up Conjurers and other creatures.  Dispelable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spell Sever===&lt;br /&gt;
{{#section:Spell sever|description}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Icemule Trace Hunting Areas]]&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Tanai_(platinum)&amp;diff=238184</id>
		<title>Talk:Tanai (platinum)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Tanai_(platinum)&amp;diff=238184"/>
		<updated>2025-05-08T16:15:52Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: N0551N3N0M1N3 moved page Talk:Tanai (platinum) to Talk:Tanai (prime): Platinum Migrant page move&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:Tanai (prime)]]&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Tanai_(prime)&amp;diff=238183</id>
		<title>Talk:Tanai (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Tanai_(prime)&amp;diff=238183"/>
		<updated>2025-05-08T16:15:52Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: N0551N3N0M1N3 moved page Talk:Tanai (platinum) to Talk:Tanai (prime): Platinum Migrant page move&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heya!  Just wanted to drop a line on this.  The character profile template has been updated to automatically categorize based on entries for race and culture.  Half-elf/siren does not fit within those parameters as a result.  If you would, please change the race to half-elf so it can better fit these parameters.  Thanks!  [[User:GS4-XERAPHINA|GS4-XERAPHINA]] ([[User talk:GS4-XERAPHINA|talk]]) 12:40, 6 December 2020 (CST)&lt;br /&gt;
&lt;br /&gt;
== permission ==&lt;br /&gt;
&lt;br /&gt;
I grant permission to [[User:N0551N3N0M1N3|N0551N3N0M1N3]] to edit this page [[User:SHRIMPYSIREN|SHRIMPYSIREN]] ([[User talk:SHRIMPYSIREN|talk]]) 14:26, 29 April 2025 (CDT)&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tanai_(platinum)&amp;diff=238182</id>
		<title>Tanai (platinum)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tanai_(platinum)&amp;diff=238182"/>
		<updated>2025-05-08T16:15:52Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: N0551N3N0M1N3 moved page Tanai (platinum) to Tanai (prime): Platinum Migrant page move&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tanai (prime)]]&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tanai_(prime)&amp;diff=238181</id>
		<title>Tanai (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tanai_(prime)&amp;diff=238181"/>
		<updated>2025-05-08T16:15:52Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: N0551N3N0M1N3 moved page Tanai (platinum) to Tanai (prime): Platinum Migrant page move&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile&lt;br /&gt;
|border-color=#7bafd4&lt;br /&gt;
|background-color=#7bafd4&lt;br /&gt;
|name=Tanai Murchadha&lt;br /&gt;
|image= &lt;br /&gt;
|caption= Lady Street-Rat&lt;br /&gt;
|race= Half-elf&lt;br /&gt;
|culture=&lt;br /&gt;
|class= Rogue&lt;br /&gt;
|profession= Nuisance&lt;br /&gt;
|religion= No Thanks&lt;br /&gt;
|affiliations= Master of Sunfist&lt;br /&gt;
|word= Snarky&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor= Wary, Rebellious&lt;br /&gt;
|ptrait= Venturesome &lt;br /&gt;
|strait=&lt;br /&gt;
|flaw= Quick-Tempered, Rude, Untrusting, Messy&lt;br /&gt;
|strength= Sharp Wit, Tenacity, Fiercely Protective Of Family&lt;br /&gt;
|weakness= Sweets, Coconut Rum, Family&lt;br /&gt;
|habits= Biting Her Fingernails, Swearing, Eating Sweets&lt;br /&gt;
|hobbies= Picking Boxes, Eating Sweets&lt;br /&gt;
|soft= &lt;br /&gt;
|likes= Sweets, Oceany Things&lt;br /&gt;
|dislikes= Vegetables, Dresses, Arrogance, Boredom &lt;br /&gt;
|fears= Abandonment, Restriction, Being Vulnerable&lt;br /&gt;
|loyalties= The Lord Of Candy, Her Family&lt;br /&gt;
|friend= Tart (The &amp;lt;del&amp;gt;Beast&amp;lt;/del&amp;gt; Kitten)&lt;br /&gt;
|spouse= [[Jaynon]] Murchadha&lt;br /&gt;
|loved= &lt;br /&gt;
|children= Eamon, Sahalee, Leofric, [[Luca]] (adopted), [[Kaija]] (adopted)&lt;br /&gt;
|instance= Platinum&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You step in turds no matter where you go, and the thicker the boot, the more protection you have. That is the most important piece of advice I can give to you.&lt;br /&gt;
&lt;br /&gt;
I mostly dislike people, or at the very least I am apathetic. Ever since I met your father, however, I&#039;ve somehow blundered into making friends, few though they may be. Which means I guess I&#039;m not as heartless as I thought I was. I&#039;m sorry you were stuck with me as a mother. I don&#039;t think sirens were really meant to be &amp;lt;i&amp;gt;mothers&amp;lt;/i&amp;gt;, but then, I only have my own sea hag of a mother for reference. It took me a good while to trust Jaynon, and we have been through a lot, but your father and I have no regrets. Well, that isn&#039;t entirely true. I do regret not being a better mother, though I did try my best. Never think that I didn&#039;t love you and your sister, though. I did, and I do (wherever I might be - if there &amp;lt;i&amp;gt;are&amp;lt;/i&amp;gt; gods, I guess I&#039;ll find out). I hope you grow up to be more like Jaynon, as he is the better half of us (maybe don&#039;t look in the mirror as much as he does, though). Be good, and nice, and all that stuff I&#039;m supposed to tell you to be. That&#039;s what good mothers do, right? But I&#039;m not really a good mother, so in addition to the advice about turds, I can give you &amp;lt;i&amp;gt;real&amp;lt;/i&amp;gt; advice and not that sappy feel-good stuff. &lt;br /&gt;
&lt;br /&gt;
Even though you are a Lord, never forget I was a street-rat in Shanty Town. I might be a siren, but I&#039;m not a Lady and never will be, despite Jaynon trying to convince me I am now, just because I married him. Don&#039;t become a stuck up twat and think you&#039;re better than others just because you have a title and live nicely. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t get taken advantage of. Your father can be pretty gullible, and though I hope you grow up to be like him, don&#039;t get the gullible part. Keep your trust for those who earn it at least five times over, and then don&#039;t completely trust them one hundred percent.&lt;br /&gt;
&lt;br /&gt;
Let Sahalee feed. She has a preference for elves and humans, but she isn&#039;t too picky. I&#039;ve taught her to be discrete (at least as much as possible) and not to eat anyone we know or &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; know. We don&#039;t want any hint of connection, even if some people I know deserve to be eaten. Also, if she still insists she and Ezabell are &amp;lt;i&amp;gt;&#039;eel sisters&#039;&amp;lt;/i&amp;gt;, keep telling her they aren&#039;t. Ghezresh can kiss my arse.&lt;br /&gt;
&lt;br /&gt;
Right, so this letter has gone on long enough. I don&#039;t think I&#039;ve ever written this much in my life. Did you know your father taught me how to read and write? I&#039;d like to give myself credit for how fancy my words sound, but I had help writing this. I didn&#039;t know how to spell apathetic. I guess I do now, though.&lt;br /&gt;
&lt;br /&gt;
Sorry I&#039;m not around to see you grow up, to see the man you will become. I will miss you, even though you probably won&#039;t remember me much. But that&#039;s alright. I&#039;m not really worth remembering, especially as a mother. I do love you though. Always remember that, if anything.&lt;br /&gt;
&lt;br /&gt;
Keep your boots on and stomp firmly.&lt;br /&gt;
&lt;br /&gt;
Tanai (your mother)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;A letter written by Tanai Murchadha to her son Eamon, hidden away and only known to one other person. To be given to Eamon at a later date, assuming Tanai has finally bit the dust as she is so convinced her death is imminent.&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Platinum_migration&amp;diff=238143</id>
		<title>Platinum migration</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Platinum_migration&amp;diff=238143"/>
		<updated>2025-05-07T21:11:10Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: added new information from Wyrom regarding name changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
On November 6th, 2024, GM Wyrom announced that official GameMaster support in the Platinum instance would end in Q1 of 2025.  In order to provide Platinum players an opportunity to retain access to GM support, it was also announced that characters would be given an opportunity to migrate to the Prime instance.&lt;br /&gt;
&lt;br /&gt;
Several details regarding the migration which were announced have needed to be adjusted to prevent those who actively began to game the system to obtain an unfair advantage.  Below are the new details and an explanation of the process.  Additional information regarding the transfer of Private Properties or additional perks for Platinum subscribers will be coming at a later date.&lt;br /&gt;
&lt;br /&gt;
Next migration to be held around Memorial Day weekend in May, with another potential migration in June that is still TBD.&lt;br /&gt;
https://discord.com/channels/226045346399256576/387271396218241024/1359979300857839928&lt;br /&gt;
&lt;br /&gt;
Name changes, premium property moving, player shop access, and Platinum Player Perks (PPP) information is still being released. Last update from Wyrom on 4/10/2025&lt;br /&gt;
https://discord.com/channels/226045346399256576/387271396218241024/1359980187210616912&lt;br /&gt;
&lt;br /&gt;
Name change information posted by Wyrom on 5/6/2025.&lt;br /&gt;
https://discord.com/channels/226045346399256576/387271396218241024/1369329751503667303&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What are the character requirements for migration? ==&lt;br /&gt;
&lt;br /&gt;
To be eligible to migrate, a Platinum character must:&lt;br /&gt;
* be level 20 or higher&lt;br /&gt;
* be created prior to the announcement (11/06/2024 9:00 PM EST)&lt;br /&gt;
* be migrated into a Prime character of matching race and profession&lt;br /&gt;
&lt;br /&gt;
== What are the restrictions on items being migrated? ==&lt;br /&gt;
&lt;br /&gt;
Characters will be limited to bringing a total of 450 items each.  In addition to being account bound, most items (gear, magic, enhancive or scripted) will also have a new restriction placed on them which requires that a character must have been migrated from Platinum in order to be used. &lt;br /&gt;
&lt;br /&gt;
== What character data is being transferred? ==&lt;br /&gt;
&lt;br /&gt;
An effort has been made to copy over as much data as possible.  Players will have a limited set of character data options to choose from.&lt;br /&gt;
&lt;br /&gt;
The following data sets may be toggled to select whether to keep the PRIME or the PLATINUM data associated with that set:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Character Base:&#039;&#039;&#039; This setting determines the &amp;quot;essence&amp;quot; of the character and includes many individual data points, including stats, training, skills, spells as well as RP-specific choices such as age, gender, culture, and demeanor.  This is the character which will receive 100% of the experience upon migration, subject to no penalty.  The experience and ascension experience from the instance not chosen will receive a 1% reduction in experience per level over 20.&lt;br /&gt;
* &#039;&#039;&#039;Profession Guild:&#039;&#039;&#039; Guild membership, skills and associated data&lt;br /&gt;
* &#039;&#039;&#039;Society:&#039;&#039;&#039; Society membership, rank and associated data&lt;br /&gt;
* &#039;&#039;&#039;Citizenship:&#039;&#039;&#039; Citizenship status&lt;br /&gt;
* &#039;&#039;&#039;OSA:&#039;&#039;&#039; OSA and SHIP information&lt;br /&gt;
* &#039;&#039;&#039;Lumnis Schedule:&#039;&#039;&#039; Lumnis status and preferences&lt;br /&gt;
* &#039;&#039;&#039;Adventurer&#039;s Guild:&#039;&#039;&#039; Bounty data, including task history and points&lt;br /&gt;
* &#039;&#039;&#039;Customizations:&#039;&#039;&#039; Custom titles, swears, signature verbs and spell preps&lt;br /&gt;
* &#039;&#039;&#039;Artisan Skills:&#039;&#039;&#039; Training in various artisan and learned skills&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Event tickets, login boosts, and locker expansions will be the sum from both instances.  &#039;&#039;&#039;Silvers DO NOT auto transfer.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How will the process work? ==&lt;br /&gt;
&lt;br /&gt;
=== In the Platinum Instance: ===&lt;br /&gt;
&lt;br /&gt;
At a set date and time, a portal will be set up which will lead to the migration area.  Eligible characters may pull a &#039;&#039;&#039;crate&#039;&#039;&#039; from the pile in which to store the items they wish to migrate with.  This crate may be taken to various lockers and placed {{boldmono|AT FEET}}.&lt;br /&gt;
&lt;br /&gt;
Once the crate is full, a character will bring themselves and the crate back to the migration room and {{boldmono|RETIRE}} (requires confirmation).  At this point, the characters will be taken to an intermediate changing room.  In this room, characters may {{boldmono|GET}} tattoos and {{boldmono|PUT}} them into their migration crate.  Once this is done, you must {{boldmono|CLOSE}} the crate (requires confirmation) and {{boldmono|RETIRE}} a final time (requires confirmation).  Upon final confirmation, the character will be taken to a final “purgatory” location.  Logging into the character will not be restricted, however, no actions may be performed by the character after they have been retired.&lt;br /&gt;
&lt;br /&gt;
All characters who wish to migrate in the first wave will be required to {{boldmono|RETIRE}} by a specific date and time.  Once that date passes, any characters will need to wait until a later migration period is offered.  There are no guarantees for how many or when future migration periods occur.&lt;br /&gt;
&lt;br /&gt;
=== In the Prime Instance: ===&lt;br /&gt;
&lt;br /&gt;
At a set date and time, a portal will be set up leading to the migration area.  Characters may go to this area and {{boldmono|REDEEM}} to see a list of their retired Platinum characters which are eligible to be merged with the currently logged in character (race and profession).  The Prime character MUST be able to handle the quantity of items in the migration crate.&lt;br /&gt;
&lt;br /&gt;
Once a player {{boldmono|REDEEM &amp;lt;name&amp;gt;}} (requires confirmation), they will be taken to an intermediate changing room with their migration crate placed in their hand.  Players must {{boldmono|OPEN}} their crate and take all items out including a &#039;&#039;&#039;features mask&#039;&#039;&#039; and a &#039;&#039;&#039;platinum multipass&#039;&#039;&#039;.  This room will allow you to {{boldmono|GET}} any tattoos from the crate and {{boldmono|WEAR}} them.  Before leaving this room, characters must have removed every item from their crate, worn any tattoos and have redeemed their multipass (details below).&lt;br /&gt;
&lt;br /&gt;
=== Platinum Multipass: ===&lt;br /&gt;
&lt;br /&gt;
Players may {{boldmono|ANALYZE}} the multipass to view the current character data settings.  Once this multipass is {{boldmono|REDEEMed}} (requires confirmation), we are unable to reset to allow adjustments.  You MUST make sure that the settings are as desired BEFORE trying to {{boldmono|REDEEM}} the multipass.&lt;br /&gt;
&lt;br /&gt;
When a multipass is redeemed, it will disappear from the character&#039;s hands and the player may exit the migration room.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;analyze my multipass&lt;br /&gt;
You analyze the platinum multipass and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This item is a Platinum Migration Multipass for use in transferring character data between instances.&lt;br /&gt;
&lt;br /&gt;
------- Platinum Multipass Instructions -------&lt;br /&gt;
&lt;br /&gt;
 Migration Settings:&lt;br /&gt;
  - You may toggle an individual setting by using the VERB in parentheses beside each.&lt;br /&gt;
  - The instance selected for each determines which data will be used.&lt;br /&gt;
&lt;br /&gt;
 Character Base:     This setting determines the &amp;quot;essence&amp;quot; of the character and includes many individual data points, including stats, training, skills, spells as well as RP-specific choices such as age, gender, culture, and demeanor.  This is the character which will receive 100% of the experience upon migration, subject to no penalty.  The experience and ascension experience from the instance not chosen will receive a 1% reduction in experience per level over 20.&lt;br /&gt;
&lt;br /&gt;
 Profession Guild:     Guild membership, skills and associated data&lt;br /&gt;
 Society:              Society membership, rank and associated data&lt;br /&gt;
 Citizenship:          Citizenship status&lt;br /&gt;
 OSA:                  OSA and SHIP information&lt;br /&gt;
 Lumnis Schedule:      Lumnis status and preferences&lt;br /&gt;
 Adventurer&#039;s Guild:   Bounty data, including task history and points&lt;br /&gt;
 Customizations:       Custom titles, swears, signature verbs and spell preps&lt;br /&gt;
 Artisan Skills:       Training in various artisan and learned skills&lt;br /&gt;
&lt;br /&gt;
 Note: Silvers, event tickets, login boosts and locker expansions will be the sum from both instances.&lt;br /&gt;
&lt;br /&gt;
 REDEEM to use the multipass on an eligible character.  Confirmation is required.&lt;br /&gt;
&lt;br /&gt;
 ** WARNING: Do not REDEEM until the migration settings are configured as desired. **&lt;br /&gt;
&lt;br /&gt;
------- Platinum Character Information -------&lt;br /&gt;
  Name:                &amp;lt;name&amp;gt;&lt;br /&gt;
  Level:               &amp;lt;level&amp;gt;&lt;br /&gt;
  Race:                &amp;lt;race&amp;gt;&lt;br /&gt;
  Profession:          &amp;lt;profession&amp;gt;&lt;br /&gt;
  Experience:          &amp;lt;regular experience&amp;gt;&lt;br /&gt;
  Ascension:           &amp;lt;ascension experience&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--------  Current Migration Settings  --------&lt;br /&gt;
  Character Base:      Platinum  (PUSH)    &lt;br /&gt;
  Profession Guild:    Platinum  (PULL)    &lt;br /&gt;
  Society:             Platinum  (PROD)    &lt;br /&gt;
  Citizenship:         Platinum  (TURN)    &lt;br /&gt;
  OSA:                 Platinum  (WAVE)    &lt;br /&gt;
  Lumnis Schedule:     Platinum  (POKE)    &lt;br /&gt;
  Adventurer&#039;s Guild:  Platinum  (PINCH)   &lt;br /&gt;
  Customizations:      Platinum  (CLENCH)  &lt;br /&gt;
  Artisan Skills:      Platinum  (TWIST)   &lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the multipass may be further lightened.&lt;br /&gt;
&lt;br /&gt;
[[Category:Platinum]]&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lock_Mastery&amp;diff=237974</id>
		<title>Lock Mastery</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lock_Mastery&amp;diff=237974"/>
		<updated>2025-05-02T23:40:55Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: changed rank for create lockpick from 50-&amp;gt;49 per testing. Also added small section at bottom for create lockpicks and added the addmetext for someone to add the rest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Lockmastery&#039;&#039;&#039; is one of six [[Rogue Guild]] [[guild skill]]s that allows a [[rogue]] to [[Picking Locks|pick]] [[Box (treasure)|box]]es faster, add locks and [[Lockmastery#Clasping containers|clasps]] to certain items, measure a lock size, and a number of other things.&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
==Skills==&lt;br /&gt;
Lockmastery skills are generally skills that relate to traps, locks, and things one can do with traps and locks.  Locksmiths use calipers to narrow down the best pick to use while picking boxes.  Sorcerers need locked containers to use one aspect of their [[Phase (704)]] spell, and commission rogues to add locks to certain items.  Some skills, like the {{boldmono|PTRICK}}s, are useful only for show.&lt;br /&gt;
&lt;br /&gt;
=== Focus ===&lt;br /&gt;
{{boldmono|LMASTER FOCUS}} activates a short duration bonus to picking locks and disarming traps and is granted at rank 1.  This bonus is mutually exclusive with the bonuses imparted by [[Lock Pick Enhancement (403)]] and [[Disarm Enhancement (404)]], only the higher of the bonuses between these and Focus will be used.  This buff can be stopped manually before its natural end via {{boldmono|STOP LMASTER FOCUS}}. &lt;br /&gt;
&lt;br /&gt;
The Focus formula is as follows: &lt;br /&gt;
*For {{boldmono|PICKLOCK}} or {{boldmono|DISARM}}: {{mono|(2 * LM rank + ([[Dexterity]] bonus / 2))}}&lt;br /&gt;
*For {{boldmono|DETECT}}: {{mono|(2 * LM rank + ([[Intuition]] bonus / 2))}}&lt;br /&gt;
&lt;br /&gt;
===Picking Tricks===&lt;br /&gt;
:There are seven different styles that a lockmastery-skilled rogue can use to add style to his picking attempts.&lt;br /&gt;
&lt;br /&gt;
:To use, the syntax is {{boldmono|LM PTRICK &amp;lt;SKILL&amp;gt; &amp;lt;CONTAINER&amp;gt;}}.&lt;br /&gt;
&lt;br /&gt;
:;SPIN (Ranks 1 to 9)&lt;br /&gt;
::&amp;lt;pre{{log2}}&amp;gt;With a quick flick of the wrist, you spin your copper tatting spindle around in your palm, stopping it as the tip enters a sturdy iron trunk...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;TWIST (Ranks 10 to 19)&lt;br /&gt;
::&amp;lt;pre{{log2}}&amp;gt;You give your vaalin lockpick a sharp twist, attempting to straighten it slightly, before settling into the difficult task of picking the lock on a rotting monir strongbox...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;TURN (Ranks 20 to 29)&lt;br /&gt;
::&amp;lt;pre{{log2}}&amp;gt;Taking a gentle turn, you choke up on your golvern nail file for a better grip, then devote all your attention to the lock on a badly damaged maoral chest...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;TWIRL (Ranks 30 to 39)&lt;br /&gt;
::&amp;lt;pre{{log2}}&amp;gt;With a casual motion, you twirl your invar lockpick around your index finger, catching it between thumb and forefinger before applying it to the lock of a rotting monir trunk...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;TOSS (Ranks 40 to 49)&lt;br /&gt;
::&amp;lt;pre{{log2}}&amp;gt;With a quick toss, you send your invar lockpick popping into the air, whirling like a top!  As it comes down, you easily snatch it from the air and begin to pick the lock on a sturdy tanik coffer...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;BEND (Ranks 50 to 59)&lt;br /&gt;
::&amp;lt;pre{{log2}}&amp;gt;You carefully bend the tip of your copper lockpick slightly, adjusting it for a better angle, before attempting to pick the lock on a plain modwir trunk...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;FLIP (Ranks 60 to 62)&lt;br /&gt;
:{{boldmono|PTRICK FLIP}} is a little different in that it is not followed by the standard box picking messaging. The size of the lock is not displayed.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm ptrick flip my chest&lt;br /&gt;
Pretending to only examine the lock of a rotting haon chest, you instead attempt to quietly turn the tumblers to within a hair&#039;s breadth of clicking...&lt;br /&gt;
You make a passable attempt (d100=44).&lt;br /&gt;
&lt;br /&gt;
Then with an easy motion, you flip your lockpick into the air and give the chest a solid smack!&lt;br /&gt;
&lt;br /&gt;
The chest gives off an audible *click* as the tumblers snap open.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Sensing Room Conditions===&lt;br /&gt;
:This skill is practiced from rank 1 to 5.&lt;br /&gt;
&lt;br /&gt;
:Room conditions can influence the ability of a rogue to pick a lock. A brighter room is better for lockpicking than a darker room. Fog hinders lockpicking as well.&lt;br /&gt;
&lt;br /&gt;
:There are approximately eight seconds between entering the {{boldmono|LM SENSE}} command and having the room conditions reported back.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm sense&lt;br /&gt;
With a seasoned eye, you begin to examine both yourself and the area in an attempt to ascertain the current conditions for lockpicking...&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
After a thorough examination, you determine that you are in excellent shape, physically.  As far as you can tell, the area around you has pretty average lighting.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the voices in your head will hinder any attempts at serious locksmithing.&lt;br /&gt;
&lt;br /&gt;
Under the current conditions, you think you could probably handle an intricate trap and a fairly easy lock with any old lockpick.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LM Sense is the first Lock Mastery skill learned in the guild, it is obtained at rank 1.&lt;br /&gt;
&lt;br /&gt;
:Troubleshooting: If seeing the message &amp;lt;i&amp;gt;&amp;quot;You discover that you&#039;re not really skilled enough at this to be able to tell much.&amp;quot;&amp;lt;/i&amp;gt; or a message about pickpocketing, it is possible that you are only using the {{boldmono|[[SENSE (verb)|SENSE]]}} verb.  Please try again using {{boldmono|LM SENSE}}. You will also see this message if you have 0 ranks in lockpicking skill.&lt;br /&gt;
&lt;br /&gt;
==== LM SENSE Conditions Maps ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[[Media:WL-LM_SENSE.png]] - Wehnimer&#039;s Landing&lt;br /&gt;
[[Media:VO-LM_SENSE.png]] - Solhaven&lt;br /&gt;
[[Media:IMT-LM_SENSE.png]] - Icemule Trace&lt;br /&gt;
[[Media:IFW-LM_SENSE.png]] - Island of Four Winds&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Measuring the Size of a Lock with Calipers===&lt;br /&gt;
:This skill is practiced from rank 6 to 9.&lt;br /&gt;
&lt;br /&gt;
:Calibrating calipers is practiced from rank 10 to 13.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm measure my str&lt;br /&gt;
Using your professional calipers, you carefully begin to measure the lock...&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
R&amp;gt;&lt;br /&gt;
Measuring carefully, it looks to be a fairly simple lock.&lt;br /&gt;
&lt;br /&gt;
Those calipers could not be more perfectly calibrated.  You should leave them alone.  You&#039;ll just mess them up.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;lm cal my cal&lt;br /&gt;
You make some effort to fine-tune the professional calipers.&lt;br /&gt;
You can&#039;t help but think that the calipers are as finely-tuned as you are possibly going to get them.  They practically glow with calibration!&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt;When finishing the Master task Calibrate with Master bean, when you have the &amp;quot;Those calipers could not be more perfectly calibrated.  You should leave them alone.  You&#039;ll just mess them up.&amp;quot; you need to {{boldmono|GIVE CALI TO BEAN}}. Give Bean will not work with the calipers in your hand, and placing them back on the table will yield no finished task.&lt;br /&gt;
&lt;br /&gt;
Calipers provide perfect detection when perfectly calibrated by a master of Lock Mastery.&lt;br /&gt;
&lt;br /&gt;
===Wedging Open Boxes===&lt;br /&gt;
:This skill is practiced from rank 14 to 24.&lt;br /&gt;
&lt;br /&gt;
:Using a wooden wedge made in the guild, a locksmith can open a fused or plated box. You must hold the container in one hand and have a wedge in the other.&lt;br /&gt;
&lt;br /&gt;
To make a wedge, go to Rogue Guild, Workshop Toolbench (Room 26232 in the Landing, but every guild has a workshop) and {{boldmono|ORDER 1}} (a block of wood). It costs about 300 silvers. Then {{boldmono|CARVE BLOCK}} until it becomes a wedge and then {{boldmono|CARVE WEDGE}} until you get the message to {{boldmono|RUB}} the wedge. {{boldmono|RUB}} it.&lt;br /&gt;
&lt;br /&gt;
*Syntax: {{boldmono|LM wedge my &amp;lt;container&amp;gt;}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Locksmith inserts the tip of his warped wooden wedge just under the lid of his monir trunk and carefully works it back and forth until it is firmly seated.  Locksmith tries to jam the wedge in further with the palm of his hand but only manages to splinter it as the tip slides along the edge. &lt;br /&gt;
The lid of a weathered monir trunk suddenly splits away from the casing amidst the crunch of splintering wood!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Appraising Lockpicks===&lt;br /&gt;
:This skill is practiced from rank 20 to 24.&lt;br /&gt;
&lt;br /&gt;
:Rogues can appraise their lockpicks to determine their quality, condition, and give you a general idea on how large of a lock you can handle. Note: appraising a lockpick with lore will yield higher results.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm app my lock&lt;br /&gt;
You examine the silver lockpick very closely.  It appears to be in good condition.  It seems to have a somewhat inaccurate level of precision and has below average strength.  As far as you can tell, the lockpick has never been repaired.  You could probably handle a simple lock pretty easily with it.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Repairing Lockpicks===&lt;br /&gt;
:This skill is practiced from rank 25 to 29.&lt;br /&gt;
====Bent====&lt;br /&gt;
:Repairs can be made to a lockpick after the tip is bent.  These repairs do not need to be made at a Rogue Guild toolbench.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm repair my lockpick&lt;br /&gt;
You carefully go about reshaping the invar lockpick, taking great care to provide the proper curvature to the tip.&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Snapped====&lt;br /&gt;
:When a lockpick is completely broken, it must be repaired at a Rogue Guild toolbench using a wire of the same material.  The wires can be purchased from the attendant at the toolbench.  It is usually significantly cheaper and faster to repair lockpicks through Lock Mastery than the local NPC locksmith.  For example, a golvern wire would cost 16k, but Shind would cost a Ta&#039;Vaalor full citizen 40k and 8 hours to repair.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Glaes&#039;&#039;&#039; lockpicks &#039;&#039;&#039;cannot&#039;&#039;&#039; be repaired through Lock Mastery, although they can be by the town locksmith, costing around 1,000 silvers and taking 5 hours. &lt;br /&gt;
&lt;br /&gt;
:The ability of the rogue will determine if they have enough skill to repair the lockpick.  You must have at least 60 ranks in Lock Mastery, in order to repair vaalin lockpicks.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
!Material !!Cost !! !!Material !!Cost&lt;br /&gt;
|-&lt;br /&gt;
|copper||20&lt;br /&gt;
|&lt;br /&gt;
|alum||3900&lt;br /&gt;
|-&lt;br /&gt;
|brass||45&lt;br /&gt;
|&lt;br /&gt;
|vultite||5100&lt;br /&gt;
|-&lt;br /&gt;
|steel||85&lt;br /&gt;
|&lt;br /&gt;
|rolaren||6500&lt;br /&gt;
|-&lt;br /&gt;
|gold||350&lt;br /&gt;
|&lt;br /&gt;
|veniom||8500&lt;br /&gt;
|-&lt;br /&gt;
|silver||425&lt;br /&gt;
|&lt;br /&gt;
|kelyn||11000&lt;br /&gt;
|-&lt;br /&gt;
|ora||850&lt;br /&gt;
|&lt;br /&gt;
|invar||13000&lt;br /&gt;
|-&lt;br /&gt;
|mithril||1025&lt;br /&gt;
|&lt;br /&gt;
|golvern||16000&lt;br /&gt;
|-&lt;br /&gt;
|laje||2900&lt;br /&gt;
|&lt;br /&gt;
|vaalin||21000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm repair my lockpick&lt;br /&gt;
Using a small glass dropper, you apply a small bit of acid to the fused joint at the base of the tip of a copper-edged ora lockpick, being careful not to melt the handle or your fingers.&lt;br /&gt;
&lt;br /&gt;
When the tip is loose, you neatly pluck it from its home in a wire-thin hole running up into the handle, before replacing it with a new ora wire.&lt;br /&gt;
&lt;br /&gt;
Taking the old tip, you hold it over the blue flame of a nearby burner with a pair of metal grips.  The wire quickly turns red and begins to sag, and just as the first drop threatens to fall into the tongue of flame, you smoothly touch the end of the filament to the joining of the handle and the new wire.  The thick molten metal seeps in around the edges of the ora wire, cooling rapidly to form a tight bond.&lt;br /&gt;
Roundtime: 11 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:If the lockpick is unable to be repaired (either by skill of the locksmith or number of times the lockpick has already been repaired), the messaging is as follows:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Using a small glass dropper, you apply a small bit of acid to the fused joint at the base of the tip of a copper-edged invar lockpick, but the broken tip refuses to work free.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Restoring Lockpicks ===&lt;br /&gt;
&lt;br /&gt;
:Masters of the Lock Mastery (Rogue) guild skill may use {{boldmono|LMASTER RESTORE}} on a favored lockpick once per calendar month to restore it to its original condition. This removes any effects from breaking and repairing the pick. New lockpicks crafted (by players) will be restored to their originally crafted statistics. Lockpicks that were crafted prior to the [[/saved_posts|5/21/20 update]] will be restored to the statistics at the time of that update. Lockpicks obtained from merchants and shops will be restored to the statistics that are standard for their material. Completely broken lockpicks must still first be {{boldmono|LMASTER REPAIR}}ed before being {{boldmono|LMASTER RESTORE}}d.&lt;br /&gt;
&lt;br /&gt;
===Relocking Boxes===&lt;br /&gt;
:This skill is practiced from rank 30 to 32.&lt;br /&gt;
&lt;br /&gt;
:A rogue can relock a box, provided that they can handle the lock size.  Experience and difficulty reps are not given for picking a relocked box.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm relock my chest&lt;br /&gt;
You settle into the difficult task of relocking the tanik chest.&lt;br /&gt;
You make a talented attempt (d100=81).&lt;br /&gt;
You struggle with the tumblers.  As you do, you get a sense that the chest has a rudimentary lock (-60 thief-lingo difficulty ranking).  Then...CLICK!  It locks!&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adding Clasps to Containers===&lt;br /&gt;
:This skill is practiced from rank 33 to 35.&lt;br /&gt;
&lt;br /&gt;
:The rogue can add a clasp to certain containers that do not open and close, making them closeable.  If the item is scripted, the item will not be able to be clasped via lockmastery.&lt;br /&gt;
&lt;br /&gt;
:For training purposes, rogues can find an uncloseable plain sack for sale in the guild shops.&lt;br /&gt;
&lt;br /&gt;
:The following nouns can possibly take a clasp:&lt;br /&gt;
::album, atanika, ataniki, backpack, bag, bankbook, basket, book, burnoose, cape, capelet, carryall, case, casket, cloak, coat, codex, diary, doublet, folio, greatcloak, grimoire, handbag, harness, haversack, hip-basket, hip-satchel, jacket, journal, kit, knapsack, longcloak, longcoat, manifest, mantle, musette, neckpouch, over-gown, overrobe, pack, pelisse, pocketbook, pouch, prayerbook, purse, quiver, register, reliquary, reticule, robe, robes, rucksack, sack, saddlebag, satchel, shroud, shrug, songbook, sporran, tome, tome, toolkit, tube, valise, vestment, volume, and waistcoat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:  Adding a clasp to a container counts as one item IN that container, making the container hold one less item when it is filled to capacity.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:To see if an item can take a clasp, the {{boldmono|LMASTER CLASP CHECK}} verb can be used.&lt;br /&gt;
::*&amp;lt;i&amp;gt;A purple mantle can have a clasp attached to it, but not a lock.&lt;br /&gt;
::*A purple mantle already has a clasp, and cannot have a lock added.&lt;br /&gt;
::*That already has a clasp, but it can have a lock added.&lt;br /&gt;
::*That is not an appropriate type of container to add a clasp or lock to.&lt;br /&gt;
::*That&#039;s not a container.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The first time that {{boldmono|LMASTER CLASP}} is used on an item, it will punch a hole in the item, readying it for the clasp held in your other hand. Clasps are available in the guild shops. Also, items with the noun &amp;quot;clasp&amp;quot; found in the [[treasure system]] can be used to clasp containers. Merchants have sold items without the clasp noun at multiple festivals. This action results in 20-30 seconds of [[roundtime]].&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm clasp sack&lt;br /&gt;
Picking up a punch from the workbench, you carefully put a hole in the mantle where you intend to attach a clasp.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The second time that {{boldmono|LMASTER CLASP}} is used on an item, you will be prompted for the clasp description. The description of the clasped item can have three variations:&lt;br /&gt;
&lt;br /&gt;
::*To attach the clasp so that it is visible in the [[show description]], the verb is {{boldmono|LMASTER CLASP SHOWDESC}}&lt;br /&gt;
&lt;br /&gt;
::*To attach the clasp so that it is visible in the [[long description]], the verb is {{boldmono|LMASTER CLASP LONGDESC}}&lt;br /&gt;
&lt;br /&gt;
::*To keep the clasp hidden and keep the item&#039;s description the same, the verb is {{boldmono|LMASTER CLASP NODESC}}, or simply {{boldmono|LMASTER CLASP}}.&lt;br /&gt;
&lt;br /&gt;
:You may also specify the style in which you want the clasp attached. The following phrases can be used to affix the clasp by typing {{boldmono|LMASTER CLASP {SHOWDESC or LONGDESC} {style}}} after the initial {{boldmono|LMASTER CLASP {item}}}:&lt;br /&gt;
:::{| {{prettytable}}&lt;br /&gt;
!Description !!Style&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;clasped with&amp;quot;||CLASP&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;secured with&amp;quot;||SECURE&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;buckled with&amp;quot;||BUCKLE&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;fastened with&amp;quot;||FASTEN&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;pinned by&amp;quot;||PIN&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm clasp longdesc pin&lt;br /&gt;
Selecting a pair of grips from the workbench, you carefully put a plain clasp through the hole in your plain sack and secure it in place.&lt;br /&gt;
Roundtime: 27 sec.&lt;br /&gt;
R&amp;gt;glance&lt;br /&gt;
You glance down to see a plain sack pinned by a plain clasp in your right hand and nothing in your left hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Clasps can be removed from containers using {{boldmono|LMASTER CLASP REMOVE}} by those with enough skill to add a clasp.  This will leave the item stuck open and able to have a new clasp added. The process will permanently change the item&#039;s long or show description to reflect the removal of the clasp (if applicable), and not all altered items will be able to have the clasp removed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:  Removing a clasp from a container will destroy the clasp, so be sure before you remove the clasp that it is one you do not mind losing permanently.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Making and Adding Locks to Containers===&lt;br /&gt;
:This skill is practiced from rank 36 to 38.&lt;br /&gt;
&lt;br /&gt;
:The rogue can create a lock to add to certain containers. The lock can be of any difficulty that the rogue can pick open, though a difficult lock is necessary.  The larger the lock size, the more expensive it is to create.&lt;br /&gt;
&lt;br /&gt;
:The rogue can also cut keys and eventually customize said keys. It is advisable to have at least two keys; one key to unlock the container, and another key to store inside the container in case the first key is lost. Lockable containers can also be picked open and relocked via {{boldmono|LM RELOCK}}.&lt;br /&gt;
&lt;br /&gt;
:Having a container that locks has both practical and role playing purposes. Phasing a locked container will cause the items within to become weightless as well as the container itself, making the service desirable for sorcerers.&lt;br /&gt;
&lt;br /&gt;
:The following items can have a lock added to them:&lt;br /&gt;
::album, atanika, ataniki, backpack, bag, bankbook, basket, book, box, burnoose, cape, capelet, carryall, case, casket, chest, cloak, coat, codex, coffer, diary, doublet, folio, greatcloak, grimoire, handbag, harness, haversack, hip-basket, hip-satchel, jacket, journal, kit, knapsack, longcloak, longcoat, manifest, mantle, musette, over-gown, overrobe, pack, pelisse, pocketbook, pouch, prayerbook, purse, quiver, register, reliquary, reticule, robe, robes, rucksack, sack, saddlebag, satchel, shroud, songbook, sporran, strongbox, tome, tome, toolkit, trunk, tube, valise, vestment, and volume.&lt;br /&gt;
&lt;br /&gt;
;Creating a lock&lt;br /&gt;
:To create a lock, the rogue must go to a workshop toolbench with enough silvers to create the desired lock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm lock create 500&lt;br /&gt;
You call in a workshop attendant and offer him enough to cover the materials for a -500 lock.  A workshop attendant accepts your silvers.&lt;br /&gt;
&lt;br /&gt;
The workshop attendant quickly retrieves a small block of steel and hands it to you before returning to his counter.&lt;br /&gt;
&lt;br /&gt;
Materials in hand, you concentrate on the task of molding a -500 lock. After a short time, you find yourself with an average five tumbler lock assembly in your hand. You select a lock housing from the workbench and slide the average lock assembly inside.&lt;br /&gt;
Roundtime: 42 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Unwanted lock assemblies can be sold back to the workshop attendant for roughly 70% of the creation price or used for deeds.&lt;br /&gt;
&lt;br /&gt;
:To attach a lock to a container, one must have a container with one of the nouns listed above and a lock assembly. The container must be able to open and close, and must be open when the lock is added. A workshop is not necessary to install a lock assembly into a container if the rogue has a locksmith&#039;s toolkit equipped with a set of narrow metal grips.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm lock knapsack&lt;br /&gt;
Taking the metal grips from your gold-painted toolbox, you insert your lock assembly into the clasp of your leather knapsack, and attach it securely.&lt;br /&gt;
Roundtime: 38 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:To duplicate a lock assembly, use the {{boldmono|LM LOCK CREATE DUPLICATE}} syntax inside a workshop. This will create an identical lock assembly to one held in the rogue&#039;s hand. This is useful for people who want multiple items that lock, but want to use only one key.  &lt;br /&gt;
::Nota bene: The lock duplication skill can only be used to create genuine duplicates of the smith&#039;s own locks.&lt;br /&gt;
&lt;br /&gt;
:Lock assemblies can be removed from containers, but the lock assembly will be destroyed in the process. Locks can only be removed in a workshop. This is useful for those who have lost their keys and would like to regain the ability to lock and unlock the container with a key.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm lock remove knapsack&lt;br /&gt;
You select a tool from the toolbench and, with a bit of finesse and a lot of brute force, pry the lock out of the leather knapsack.  Satisfied with your act of destruction, you toss the mangled lock assembly into a nearby wastebin.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Making Keys&lt;br /&gt;
:To cut a key, the rogue must purchase a key blank.  Steel key blanks are available in the guild workshops.  Key blanks made of various metals can occasionally be purchased at special merchant events.&lt;br /&gt;
&lt;br /&gt;
:Keys can be cut to fit specific lock assemblies or to duplicate existing keys.  Keys can NOT be cut to fit the lock assembly after the lock assembly is installed in the container.  The lock assembly can be removed from the container in case all keys are lost, but the lock assembly will be destroyed in the process. Keys must be cut specifically for each lock assembly; keys made for assemblies even of the same difficulty will not fit.  The only exception is if a duplicate has been made of the same lock assembly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm cut&lt;br /&gt;
You place a steel key blank into the key-cutting machinery and carefully carve out a pattern that matches a primitive lock assembly.&lt;br /&gt;
Roundtime: 33 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Creating Lockpicks===&lt;br /&gt;
{{side box|Your (enhanced if applicable) [[Dexterity]], [[Intuition]], and [[Discipline]] bonuses can help (Dex more than the other two), along with your lockpicking skill (bonus not ranks) and LM ranks. There&#039;s a large luck component to the modifier but having high values for those things will improve your chances at a good modifier. ~Ixix}}&lt;br /&gt;
:This skill is practiced from rank 49 to 56.&lt;br /&gt;
&lt;br /&gt;
:Through Lock Mastery the rogue has the ability to create lockpicks of better quality than those sold at other stores in Elanthia.  &lt;br /&gt;
&lt;br /&gt;
;Available Materials and Costs&lt;br /&gt;
:To create a lockpick, a rogue needs to purchase a thin bar of metal from the guild workshop.&lt;br /&gt;
&lt;br /&gt;
:Glaes is unavailable because it is volcanic glass. Glaes lockpicks cannot be made by heating and bending the material and thus are not able to be created via Lock Mastery.&lt;br /&gt;
::{| {{prettytable}}&lt;br /&gt;
!Material !!Cost !! !!Material !!Cost&lt;br /&gt;
|-&lt;br /&gt;
|copper||80||||brass||200&lt;br /&gt;
|-&lt;br /&gt;
|[[steel]]||400||||gold||1600&lt;br /&gt;
|-&lt;br /&gt;
|silver||2000||||[[ora]]||4000&lt;br /&gt;
|-&lt;br /&gt;
|[[mithril]]||480||||[[laje]]||13600&lt;br /&gt;
|-&lt;br /&gt;
|[[alum]]||18400||||[[vultite]]|| 24000&lt;br /&gt;
|-&lt;br /&gt;
|[[rolaren]]||28800||||[[veniom]]||40000&lt;br /&gt;
|-&lt;br /&gt;
|[[kelyn]]||49600||||[[invar]]||60000&lt;br /&gt;
|-&lt;br /&gt;
|[[golvern]]||76000||||[[vaalin]]||100000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Creating a Lockpick&lt;br /&gt;
:Lockpicks must be created inside a workshop.  While holding a thin bar of metal, the syntax is {{boldmono|LM CREATE}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm create&lt;br /&gt;
Placing your bar of copper onto the grinding wheel, you slowly begin to pare away the excess material.  Once you are satisfied that the wheel is no longer precise enough for the task, you remove the remaining strip of copper from the wheel and transfer it to the toolbench to file it down to its final form by hand.  After another moment, the work is complete.  As you remove the resulting copper lockpick from the toolbench, a quick glance reveals that it&#039;s of fairly average quality.&lt;br /&gt;
Roundtime: 45 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Lockpicks have the chance to be below average, fairly average, or exceptional. The quality descriptor in the last line of the creation messaging will have an effect on the lockpick&#039;s mod.&lt;br /&gt;
::&amp;lt;pre{{log2}}&amp;gt;As you remove the resulting copper lockpick from the toolbench, a quick glance reveals that it&#039;s of fairly average quality.&amp;lt;/pre&amp;gt;&lt;br /&gt;
::&amp;lt;pre{{log2}}&amp;gt;As you remove the resulting mithril lockpick from the toolbench, you can&#039;t help but be pleased with the exceptional quality of your work.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Estimated Modifiers&lt;br /&gt;
::{| {{prettytable}}&lt;br /&gt;
!Material !!Base Mod !!Far Below Average !!Fairly Average !!Exceptional&lt;br /&gt;
|-&lt;br /&gt;
|copper||1.0||0.98||0.99 - 1.00||1.01 - 1.02&lt;br /&gt;
|-&lt;br /&gt;
|brass||1.05||1.03||1.04 - 1.05||1.06 - 1.07&lt;br /&gt;
|-&lt;br /&gt;
|steel||1.1||1.08||1.09 - 1.10||1.11 - 1.12&lt;br /&gt;
|-&lt;br /&gt;
|gold||1.2||1.16||1.19 - 1.20||1.21 - 1.22&lt;br /&gt;
|-&lt;br /&gt;
|silver||1.3||1.28||1.29 - 1.30||1.31 - 1.32&lt;br /&gt;
|-&lt;br /&gt;
|mithril||1.45||1.43||1.44 - 1.45||1.46 - 1.47&lt;br /&gt;
|-&lt;br /&gt;
|ora||1.55||1.53||1.54 - 1.55||1.56 - 1.57&lt;br /&gt;
|-&lt;br /&gt;
|laje||1.75||1.69 - 1.71||1.72 - 1.75||1.76 - 1.78&lt;br /&gt;
|-&lt;br /&gt;
|vultite||1.8||1.72 - 1.75||1.77 - 1.80||1.81 - 1.83&lt;br /&gt;
|-&lt;br /&gt;
|rolaren||1.9||1.83 - 1.86||1.87 - 1.90||1.91 - 1.93&lt;br /&gt;
|-&lt;br /&gt;
|veniom||2.2||2.09 - 2.14||2.15 - 2.20||2.21 - 2.24&lt;br /&gt;
|-&lt;br /&gt;
|invar||2.25||2.14 - 2.19||2.20 - 2.25||2.26 - 2.29&lt;br /&gt;
|-&lt;br /&gt;
|alum||2.3||2.19 - 2.24||2.25 - 2.30||2.31 - 2.34&lt;br /&gt;
|-&lt;br /&gt;
|golvern||2.35||2.24 - 2.29||2.30 - 2.35||2.36 - 2.39&lt;br /&gt;
|-&lt;br /&gt;
|kelyn||2.4||2.29 - 2.34||2.35 - 2.40||2.41 - 2.44&lt;br /&gt;
|-&lt;br /&gt;
|vaalin||2.5||2.35 - 2.42||2.43 - 2.50||2.51 - 2.55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Customizing Lockpicks and Keys===&lt;br /&gt;
:This skill is practiced from rank 57 to 62.&lt;br /&gt;
&lt;br /&gt;
:Rogues trained in Lock Mastery can customize the description of lockpicks and keys.&lt;br /&gt;
:;Edging&lt;br /&gt;
&lt;br /&gt;
::Edging can be made of copper, brass, bronze, iron, steel, silver, gold, mithril, ora, alum, imflass, vultite, or vaalorn.&lt;br /&gt;
&lt;br /&gt;
::The rogue has the option of putting the edging into the longer description of the lockpick, such as a copper-edged invar lockpick, or into the shorter description. If the latter option is chosen, the short description and activator adjective of the item would be &amp;quot;a copper-edged lockpick&amp;quot;, but the full name of the lockpick would still be &amp;quot;a copper-edged invar lockpick&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
::Edging of the same material cannot be used to edge the lockpick.  For example, one cannot have a copper-edged copper lockpick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm customize edge bronze&lt;br /&gt;
You call out to a workshop attendant and request some bronze for edging.  He wanders in with some bronze and asks for 250 silvers, which you quickly hand over.  Taking the bronze from him, you take a heated crimping tool from the workbench and set about edging your copper lockpick.  After a few moments, the work is done, leaving you holding a bronze-edged copper lockpick.&lt;br /&gt;
Roundtime: 29 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|colspan=11 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Edging Pricing&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Metal !!Pricing !! !!Metal !!Pricing !! !!Metal !!Pricing !! !!Metal !!Pricing&lt;br /&gt;
|-&lt;br /&gt;
|copper||20|| ||brass||100||||bronze||250|| ||iron||300&lt;br /&gt;
|-&lt;br /&gt;
|steel||400|| ||silver||500||||gold||1000|| ||mithril||1400&lt;br /&gt;
|-&lt;br /&gt;
|ora||1600|| ||alum||2000||||imflass||2000|| ||vultite||3000&lt;br /&gt;
|-&lt;br /&gt;
|vaalorn*||5000|| ||mithglin* || 5000 || ||invar* ||5000 || ||veniom* || 5000&lt;br /&gt;
|-&lt;br /&gt;
|laje*||5000|| ||rhimar* || 5000 || || || || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Vaalorn is available at the Ta&#039;Vaalor Rogue Guild&lt;br /&gt;
*Mithglin is available at the Ta&#039;Illistim Rogue Guild&lt;br /&gt;
*Invar is available at the Zul Logoth Rogue Guild&lt;br /&gt;
*Veniom is available in the Wehnimer&#039;s Landing Rogue Guild&lt;br /&gt;
*Laje is available in the Solhaven Rogue Guild&lt;br /&gt;
*Rhimar is available in the Icemule Rogue Guild&lt;br /&gt;
&lt;br /&gt;
:;Insetting Gems&lt;br /&gt;
::Small items such as gems, scarabs, and certain extracted trap parts can be inset into the end of the lockpick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm cust inset&lt;br /&gt;
You take a chisel from the workbench and quickly scrape out a setting for a small light violet sphere in your lockpick.  Replacing the chisel, you take a tube of glue and dab a small amount onto the back of your sphere before placing it on the lockpick and applying some pressure.  Once the glue is set, you release your grip and find yourself holding a steel lockpick inset with a small light violet sphere.&lt;br /&gt;
Roundtime: 30 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Colors &amp;amp; Dyes&lt;br /&gt;
::Lockpicks can be dyed a number of colors. Dying a lockpick costs 500 silvers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;LMASTER CUSTOMIZE DYE RED-TINGED&lt;br /&gt;
You call out to a workshop attendant and request some red-tinged dye.  He wanders in with a pot of dye and asks for 500 silvers, which you quickly hand over.  Taking the dye from him, you slowly apply the dye evenly across the surface of the lockpick, taking care not to leave any area uncovered.  After a moment, the dye has dried, leaving you with a red-tinged copper lockpick.&lt;br /&gt;
Roundtime: 32 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::{{boldmono|LM CUSTOM DYE ADJUST}} will move the dye color to the middle 15 characters of the short 15/15/15 description. This is useful for those who have multiple lockpicks of the same metal and would like to tell them apart easily.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|colspan=13 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Colors Available&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:Red;&amp;quot;|Red !!style=&amp;quot;background:orange;&amp;quot;|Orange !!style=&amp;quot;background:yellow;&amp;quot;|Yellow !!style=&amp;quot;background:Green;&amp;quot;|Green !!style=&amp;quot;background:Blue;&amp;quot;|Blue !!style=&amp;quot;background:Purple;&amp;quot;|Purple !!style=&amp;quot;background:Pink;&amp;quot;|Pink !!Black !!White !!style=&amp;quot;background:Brown;&amp;quot;|Brown !!style=&amp;quot;background:Grey;&amp;quot;|Grey  !!Misc&lt;br /&gt;
|-&lt;br /&gt;
|red||orange||yellow||green||aquamarine||purple||pink||black||white||brown||grey||rainbow&lt;br /&gt;
|-&lt;br /&gt;
|scarlet||tangerine||light yellow||verdant||blue-green||dark purple||rose-colored||sable||snow white||dark brown||dark grey||chrome&lt;br /&gt;
|-&lt;br /&gt;
|cardinal red||red-orange||lemon yellow||olive green||blue||violet||magenta||dark||chalk white||light brown||light grey||golden&lt;br /&gt;
|-&lt;br /&gt;
|vermilion||coppery gold||sallow||dark green||dark blue||plum-colored||rosy pink||inky black||lily white||nut brown||dove-colored||silvery&lt;br /&gt;
|-&lt;br /&gt;
|crimson||sunset orange||tawny yellow||light green||light blue||lavender||dusty rose||ebony||ivory white||hazel||iron grey||sand-colored&lt;br /&gt;
|-&lt;br /&gt;
|sanguine||apricot||ocher||forest green||turquoise||lilac||bright pink||coal black||pale white||puce||dun||peach-colored&lt;br /&gt;
|-&lt;br /&gt;
|blood red||carrot orange||ochre||leaf green||azure||mauve||coral pink||jet black||pearly white||ecru||drab grey||caramel-hued&lt;br /&gt;
|-&lt;br /&gt;
|coral red||persimmon||flaxen||sea green||cerulean||deep violet||amaranth pink||sooty black||pure white||tawny||dingy grey||coppery gold&lt;br /&gt;
|-&lt;br /&gt;
|ruby red||pumpkin orange||amber||grass green||cyan||grape||cerise||dusky black||stark white||maroon||steel grey||moonlight silver&lt;br /&gt;
|-&lt;br /&gt;
|fiery red||fiery orange||bright golden||pea green||sky blue||deep purple||salmon pink||dingy black||ghostly white||tan||ashen||pale golden&lt;br /&gt;
|-&lt;br /&gt;
|flame red||peach-colored||banana yellow||celadon||steel blue||periwinkle||pink-layered camouflage||midnight black||silvery||oak brown||ash grey||bright golden&lt;br /&gt;
|-&lt;br /&gt;
|dark red||||golden||emerald green||indigo||royal purple||dusky rose||blue-black||bone white||russet||dapple grey||deep chrome&lt;br /&gt;
|-&lt;br /&gt;
|brick red||||honey-colored||viridian||murky indigo||amethyst purple||pale pink||matte black||creamy white||rust-colored||dappled||pearlescent&lt;br /&gt;
|-&lt;br /&gt;
|rosy red||||sand-colored||ivy green||dark azure||wisteria||raspberry||raven black||pristine white||roan||slate-colored||opaline&lt;br /&gt;
|-&lt;br /&gt;
|ruddy crimson||||almond||bile green||royal blue||nightshade purple||fuschia||obsidian black||alabaster||sorrel||stone grey||opalescent&lt;br /&gt;
|-&lt;br /&gt;
|cherry red||||chartreuse||jade green||dark cyan||pale violet||blush pink||deep black||bleached white||henna||grey-blue||silvery white&lt;br /&gt;
|-&lt;br /&gt;
|dark crimson||||pale golden||grey-green||dark cerulean||amethyst||||shadowy black||glacial white||auburn||greyish blue||&lt;br /&gt;
|-&lt;br /&gt;
|deep red||||honey gold||pine green||sea blue||||||murky black||pearlescent||coppery brown||slate grey||&lt;br /&gt;
|-&lt;br /&gt;
|lava red||||champagne||cypress green||deep blue||||||mottled black||ivory||ale brown||storm grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-orange||||rich cream||malachite green||silvery blue||||||dull black||brilliant white||deep brown||mushroom grey||&lt;br /&gt;
|-&lt;br /&gt;
|cranberry-hued||||||verdant green||icy blue||||||ebon black||radiant white||dirt brown||pewter grey||&lt;br /&gt;
|-&lt;br /&gt;
|deep crimson||||||apple green||ice blue||||||ebon||gleaming white||chestnut brown||grey-green||&lt;br /&gt;
|-&lt;br /&gt;
|magma red||||||moss green||ultramarine||||||onyx black||silvery white||caramel-hued||smoky grey||&lt;br /&gt;
|-&lt;br /&gt;
|burgundy||||||seaweed green||midnight blue||||||glossy black||rich cream||hazel-brown||misty grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-tinged||||||mottled green||pale blue||||||charcoal black||||earthen brown||twilight grey||&lt;br /&gt;
|-&lt;br /&gt;
|russet||||||hunter green||teal||||||midnight ebon||||tawny sable||platinum grey||&lt;br /&gt;
|-&lt;br /&gt;
|dark russet||||||green camouflage||ocean blue||||||twilight black||||dark russet||charcoal||&lt;br /&gt;
|-&lt;br /&gt;
|rust-colored||||||woodland camouflage||cobalt blue||||||pitch black||||brown camouflage||dull grey||&lt;br /&gt;
|-&lt;br /&gt;
|auburn||||||green-layered camouflage||sapphire blue||||||void black||||chocolate-hued||cinereous||&lt;br /&gt;
|-&lt;br /&gt;
|berry red||||||hemlock green||glacial blue||||||deep ebony||||burnt umber||pallid grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-speckled black||||||pale jade||powder blue||||||charcoal||||deep cordovan||||&lt;br /&gt;
|-&lt;br /&gt;
|blood-hued black||||||cucumber green||slate blue||||||faded black||||chocolate||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||chartreuse||twilight blue||||||iridescent black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||silvery green||celestial blue||||||red-speckled black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||navy blue||||||scorched black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||dusky blue||||||onyx||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||baby blue||||||blood-hued black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||glossy blue||||||moonshade black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||smalt blue||||||||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:If a dye is not listed above, there is a possibility that it could be added.  For 5000 silvers, a dye color can be submitted to the Guild Guru GM. There is no guarantee that the dye color will be approved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm cust dye request sunset orange&lt;br /&gt;
You call a workshop attendant in and ask him for a new dye.&lt;br /&gt;
&lt;br /&gt;
The attendant says, &amp;quot;Alright Milque, I can put in a request for some sunset orange dye for you.  The cost will be 5,000 silver, no notes.  Just ask me about ordering sunset orange dye one more time within the next 30 seconds to confirm your order.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;lm cust dye request sunset orange&lt;br /&gt;
You call a workshop attendant in and ask him for a new dye.&lt;br /&gt;
&lt;br /&gt;
The attendant collects your silvers and says, &amp;quot;Very well, Milque, I have put in a request for some sunset orange dye for you.  Please check back within a week or two and use LMASTER CUSTOMIZE DYE REQUEST UPDATE to check on the status of your dye order.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Cleaning&lt;br /&gt;
::At any point in the customization process a lockpick can be returned to &amp;quot;a &amp;lt;metal&amp;gt; lockpick&amp;quot; by using {{boldmono|LM CUSTOMIZE CLEAN}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm cust clean&lt;br /&gt;
You take a file from the workbench and carefully file all the distinguishing markings and ornamentation off of a steel lockpick, leaving you holding a steel lockpick.&lt;br /&gt;
Roundtime: 7 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Creating Keyrings===&lt;br /&gt;
:This skill is learned at rank 63.&lt;br /&gt;
:Note that these keyrings can not be dyed at the [[Dyer&#039;s tent]].&lt;br /&gt;
:You must be at a Guild toolbench with empty hands and required silver coins to create.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Keyring !!Price !! !!Keyring !!Price&lt;br /&gt;
|-&lt;br /&gt;
|a chain link keyring||200|| ||a slim mithril keyring||1000&lt;br /&gt;
|-&lt;br /&gt;
|a tarnished brass keyring||200|| ||a twining invar keyring||800&lt;br /&gt;
|-&lt;br /&gt;
|a solid steel keyring||200|| ||a gold filigree keyring||600&lt;br /&gt;
|-&lt;br /&gt;
|a sturdy iron keyring||200|| ||a kelyn-clasped keyring||2500&lt;br /&gt;
|-&lt;br /&gt;
|a verdigris copper keyring||200|| ||a braided silver keyring||400&lt;br /&gt;
|-&lt;br /&gt;
|a vaalin-laced keyring||10000|| || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tasks==&lt;br /&gt;
Gaining ranks in all of the Rogue Guild skills requires the completion of numerous tasks.&lt;br /&gt;
&lt;br /&gt;
===Master Tasks===&lt;br /&gt;
:Depending on the rank of the rogue, the Skilled Masters will ask for different tasks.&lt;br /&gt;
:Sense your best lock : Awards 4-7 Training Points&lt;br /&gt;
:Sense conditions for traps : {{boldmono|LMAS SENSE}} response does not indicate you&#039;ve sensed an area inadequately; instead, the master footpad will instead tell you that you&#039;ve done it wrong without clarifying that it was a detection issue. Just keep going and using response syntax of &#039;&#039;&#039;&amp;lt;difficulty&amp;gt; trap&#039;&#039;&#039; regardless of whether he gives you credit.&lt;br /&gt;
&lt;br /&gt;
===Parchment Conditions===&lt;br /&gt;
&lt;br /&gt;
[[Lock_Mastery#LM_SENSE_Conditions_Maps|LM SENSE Conditions Maps]]&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;i&amp;gt;The Training Administrator told you to pick some easy boxes under a variety of conditions.&amp;lt;/i&amp;gt;&lt;br /&gt;
:Awards: 7-9 Training Points&lt;br /&gt;
&#039;&#039;&#039;-- Wehnimer&#039;s Landing -- &#039;&#039;&#039;&lt;br /&gt;
* Average lighting - TSC, East Tower (all floors) &lt;br /&gt;
* Bright lighting - TSE, Two east of Moot Hall &lt;br /&gt;
* Dark lighting - SE and S of DeLuca (in guild), East Tower (down the trapdoor) &lt;br /&gt;
* Average Lighting, Fog - TSC, TSC Treehouse&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:Note:If you lose your parchment telling your which room conditions to find. {{boldmono|ASK DELUCA ABOUT PARCHMENT}}&lt;br /&gt;
&lt;br /&gt;
===Picking Tough Boxes===&lt;br /&gt;
:&amp;lt;i&amp;gt;The Training Administrator told you to pick some tough boxes from creatures.&amp;lt;/i&amp;gt;&lt;br /&gt;
:Awards 6-8 Training Points&lt;br /&gt;
&lt;br /&gt;
===Measuring with Calipers===&lt;br /&gt;
&lt;br /&gt;
===Audience===&lt;br /&gt;
:&amp;lt;i&amp;gt;DeLuca assays you with a critical eye and says, &amp;quot;Let&#039;s find you something to do to earn a rank in Lock Mastery.&amp;quot; DeLuca rubs his chin thoughtfully, then continues, &amp;quot;Whatever ya do, it&#039;s important to look good while yer doin&#039; it, and from where I&#039;m standin&#039;, yer off to a slow start. Go out and practice openin&#039; some boxes with yer latest trick for an audience. Be sure and get some that are a decent challenge for ya.&amp;quot; DeLuca also adds, &amp;quot;Repeat this 5 times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:The Training Administrator told you to use some decently challenging boxes to practice your latest trick for an audience.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Practice the latest {{boldmono|[[Lock Mastery#Picking Tricks|PTRICK]]}} learned on a box that provides the locksmith decent challenge in front of at least four people. Rogues active in the guild count as two, Rogue Guild Masters count as three. You can only get one repetition every 30 seconds. Persons that are hidden or invisible do not count as a member of the audience. Those practicing the skill in [[Zul Logoth]], [[Pinefar]] or [[the Rift]] will find that they require an audience of only two people.&lt;br /&gt;
&lt;br /&gt;
:Depending on how far along you are in the skill, you will need to use more difficult boxes.&lt;br /&gt;
&lt;br /&gt;
===Picking Contests===&lt;br /&gt;
:&amp;lt;pre{{log2}}&amp;gt;DeLuca assays you with a critical eye and says, &amp;quot;Let&#039;s find you something to do to earn a rank in Lock Mastery.&amp;quot; DeLuca rubs his chin thoughtfully, then continues, &amp;quot;Think you&#039;re getting good at this? Let&#039;s find out! Go tell a footpad I sent ya to pit your skills against theirs in a lockpicking contest to the death! Or whatever.&amp;quot; DeLuca also adds, &amp;quot;Repeat this 12 times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:The Training Administrator told you to pit your skills against a footpad.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:You and the master will each be given five boxes.  They might be trapped, they might not.  The traps are not dangerous.  The locks will be of different sizes.  You will be given points for disarming traps, picking boxes, and speed.  Like normal picking, using the best lockpick for the lock will give you more points.  You will be docked points for missing traps and failing pick attempts.  Try to get a higher score than the footpad.&lt;br /&gt;
&lt;br /&gt;
===Wedge Open Boxes===&lt;br /&gt;
&lt;br /&gt;
===Relock Boxes===&lt;br /&gt;
&lt;br /&gt;
===Put Clasps on Containers===&lt;br /&gt;
&lt;br /&gt;
Go to &#039;&#039;&#039;[https://gswiki.play.net/Lock_Mastery#Adding_Clasps_to_Containers Adding Clasps to Containers]&#039;&#039;&#039; above.&lt;br /&gt;
&lt;br /&gt;
===Create Locks and Keys===&lt;br /&gt;
&lt;br /&gt;
===Extract Trap Components===&lt;br /&gt;
:From rank 39 to 48 rogues are assigned to extract components from certain types of traps (e.g., vials of explosives) via the {{boldmono|LM DISARM ON}} command. Not every successful disarm will yield a component. The extracted components are of various practical use; the acid vials in particular are necessary to advance in Lock Mastery. The trap types are added successively as follows:&lt;br /&gt;
&lt;br /&gt;
*39: [[Trap#Poison_Needles|Poison needles]] and [[Trap#Jaws|jaws]]&lt;br /&gt;
*41: [[Trap#Acid_Vial|Acid vials]]&lt;br /&gt;
*43: [[Trap#Dark_Crystal|Dark crystals]] and [[Trap#Sphere|spheres]]&lt;br /&gt;
*46: [[Trap#Gas_Cloud|Gas cloud vials]] and [[Trap#Fire_Vial|fire cloud vials]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Create Lockpicks===&lt;br /&gt;
:This skill is practiced from rank 49-56&lt;br /&gt;
&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===Customize Lockpicks===&lt;br /&gt;
:This skill is practiced from rank 57 to 62.&lt;br /&gt;
&lt;br /&gt;
:Tsoran&#039;s site has an excellent table showing the skills, benefits and tasks required to progress in lock mastery. In addition to the benefits listed the smith will see reductions in RT for caliper use and for trap detection and disarming as they reached the advanced ranks of lockmastery.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved_posts|Saved posts]]&lt;br /&gt;
* [[Profession_guild_system_(saved_posts)#Audience_Repetitions_.287.2F2009.29|Audience Repetitions (saved post)]] &lt;br /&gt;
*[http://www.play.net/gs4/info/professions/rogue_guild.asp Rogue Guild], on Play.net&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Rogues/Lock%20Mastery/view Officials folder]&lt;br /&gt;
*[http://www.beaconhall.net/tsoran/menuhome-ref-locks.shtml Tsoran&#039;s Lock Mastery Archive (click Lock Mastery on left menu)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guild Skills]]&lt;br /&gt;
[[Category:Rogue Guild Skills]]&lt;br /&gt;
[[Category:Locksmithing]]&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kaija_(prime)&amp;diff=237906</id>
		<title>Kaija (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kaija_(prime)&amp;diff=237906"/>
		<updated>2025-05-01T19:31:44Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: changed to prime instance due to migration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile&lt;br /&gt;
|border-color=#4B0082&lt;br /&gt;
|background-color=#4B0082&lt;br /&gt;
|name=Kaija Murchadha &lt;br /&gt;
|image=[[File:Kaija.png|thumb|Made with AI &amp;amp; Photoshop]]&lt;br /&gt;
|caption= &lt;br /&gt;
|race=Aelotoi&lt;br /&gt;
|culture= &lt;br /&gt;
|class= &lt;br /&gt;
|profession=High Priestess&lt;br /&gt;
|religion=Niima&lt;br /&gt;
|affiliations=The Order Of Voln &lt;br /&gt;
|word=Staid &lt;br /&gt;
|disposition=Prudent &lt;br /&gt;
|demeanor=Prim and Proper &lt;br /&gt;
|ptrait= &lt;br /&gt;
|strait= &lt;br /&gt;
|flaw=Quick Tempered, Judgmental, Hypocritical   &lt;br /&gt;
|strength=Conviction, Loyalty, Devotion &lt;br /&gt;
|weakness= Insecurity, Luca&lt;br /&gt;
|habits=Correcting People, Stammering When Flustered, Huffing &lt;br /&gt;
|hobbies=Reading, Embroidery, Dancing  &lt;br /&gt;
|soft= &lt;br /&gt;
|likes=Learning, Fairy Tales (Romance), Proper Etiquette, Family  &lt;br /&gt;
|dislikes=Rule-Breakers, Bad Manners &lt;br /&gt;
|fears=Being Alone, Bugs, Her Past  &lt;br /&gt;
|loyalties= &lt;br /&gt;
|spouse= Luca&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Platinum_subscription&amp;diff=237905</id>
		<title>Platinum subscription</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Platinum_subscription&amp;diff=237905"/>
		<updated>2025-05-01T19:28:55Z</updated>

		<summary type="html">&lt;p&gt;N0551N3N0M1N3: added link for guide for character page moving&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page has outdated information as of 1/1/2025. Please see [[Platinum_migration]] for more information. &lt;br /&gt;
&lt;br /&gt;
Also feel free to check out [[https://gswiki.play.net/Platinum_migration/Guide_for_moving_character_pages| This Guide]] to move your platinum character page to a prime character page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Platinum&#039;&#039;&#039;, also known as &amp;quot;Plat,&amp;quot; is a subscription option that has its own dedicated game instance/server.  It was intended to be for extremely dedicated [[roleplay]]ers who wanted item droppage upon death and a smaller community.  The world is similar to [[Prime]], however, due to its pricing level much fewer people play there.  Platinum also gets its own unique [[festival]]s and [[storylines]], and often gets to beta test new system mechanics.&lt;br /&gt;
&lt;br /&gt;
The current Platinum game instance is alive and well and enjoys an active player base with player driven storylines supported by dedicated Gamemasters.  GMs also craft storylines, original to Platinum, that take the game instance&#039;s unique history and characters into consideration.&lt;br /&gt;
&lt;br /&gt;
GM Skhorne, while never officially a platinum GM, did enrich our community by assisting in storylines and merchant events. Sadly he passed away in 2020 and is dearly missed.&lt;br /&gt;
&lt;br /&gt;
Regardless of the original intentions upon its creation, there is no &amp;quot;Correct&amp;quot; way to play on the Platinum game server.  It is home to players that enjoy roleplaying, hunting, the acquisition of items, crafters, and many other activities.  The only incorrect way to play on the Platinum game server is the same as the Prime game server, please do not AFK script.&lt;br /&gt;
&lt;br /&gt;
Note: Droppage on Decay is no longer a feature of the Platinum game instance and was removed on March 15, 2018 per Wyrom.&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
== Pricing ==&lt;br /&gt;
&lt;br /&gt;
The current pricing for a Platinum [[subscription]] is $49.95 per month, and allows for 16 character slots in Prime, as well as 30 character slots in Platinum.&lt;br /&gt;
&lt;br /&gt;
In addition, a Platinum subscription receives 725 [[SimuCoin]]s per month on your account&#039;s billing date and all [[Premium]] benefits.&lt;br /&gt;
&lt;br /&gt;
However, [https://www.play.net/gs4/platinum/trial.asp a free trial] to join Platinum for a month is available.&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
The community consists of much fewer people, typically fewer than 40 on at any given time. Therefore most everyone knows most everyone else. Further this community tends to be very close knit, as many of the Prime player organizations are, however it encompasses virtually the whole world. This closeness is further assisted by the portal which will be described later.&lt;br /&gt;
&lt;br /&gt;
== Role Playing ==&lt;br /&gt;
Most players who have been in the game more than a year know the main RP roles of virtually everyone else. This can give a more stable RP environment where people can&#039;t drastically change from day to day. Further individual RP can be explored in great depth, especially during events, which will be explored later.&lt;br /&gt;
&lt;br /&gt;
The primary difficulty with this smaller community is that there is not enough people of a given profession to adequately help players at all times. There are times when people cannot find any wizards at all to do any enchanting, empaths to heal when someone is wounded, bards to sing, rogues to pick, clerics to raise, etc.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
Events are somewhat different in Platinum. Platinum usually gets every event that Prime does as well as the occasional other event that is solely for Platinum. Platinum events that Prime also get are usually identical with only timeline and individual player RP differences. Further, events can be more personalized and involve a greater number of players per capita than prime. Even very low level characters have been directly involved in storylines.&lt;br /&gt;
&lt;br /&gt;
However, some events can overrun Platinum when they are not tweaked just perfectly from the Prime event.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Merchant events are very special to Platinum. Whereas in Prime any one merchant is flooded with people of which only a fraction will be serviced, in Platinum it is very common, if not expected that everyone in the room will receive the services of a merchant. Merchants giving away limited release items still exist perhaps as often as in prime, however as there are fewer players vieing for them, players have a much greater individual chance of obtaining one of these coveted items than in Prime.&lt;br /&gt;
&lt;br /&gt;
== [[Portal]] ==&lt;br /&gt;
A Portal system exists beneath [[Wehnimer&#039;s Landing]] which allows people to travel across realms instantaneously for the price of 10,000 silvers for a 30-day ticket (1,000 silvers for any new characters first ticket). This portal has allowed the Platinum players to rescue each other so that [[decay]]ing is not necessary. As there are so few players on at a time, it would be nearly impossible to rescue those in other realms in a reasonable time. Further this has allowed Platinum players to gather rapidly in the case of an event, especially invasions. The Portal system also allows people to hunt in distant locations but still congregate with others while they rest.&lt;br /&gt;
&lt;br /&gt;
However, this portal has also led to a lack of use of other systems within [[Elanthia]]. While short range travel systems like the [[gold ring]] are still useful, long range systems of travel, such as the Sorcerer&#039;s [[Planar Shift (740)]], are less useful than in Prime. However they are still a good device for RP, especially as the price of chalk in Platinum is much lower.&lt;br /&gt;
&lt;br /&gt;
Instructions for accessing the portal system in the Platinum Instance:&lt;br /&gt;
&lt;br /&gt;
The room below is where you may purchase a portal ticket.  Your first ticket is 1,000 silvers and will be good for 30 days.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Zephyr Hall, Transport Room - 20736] (u4002131)&lt;br /&gt;
Gold-trimmed, dark green walls surround this small room that is little more than a spacious closet.  Leaning up against one wall, a small table stands beside a curved mottled green doorway that leads out of the room.  Nearby, a young attendant stands ready to serve.  The focal point of the room is a swirling green and gold portal framed by an oval of wrought silver.  Intricate foliage has been etched into the metal, the vines intertwining to form a complex lattice pattern.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Once you have purchased a ticket you may go through the portal and will arrive in the following room.  You may read the sign in this room for directions to all of the major cities.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Swirling Nexus, Transport Hub - 27622] (u4002910)&lt;br /&gt;
Warm wind rushes through the area in a constant cyclone, carrying with it the floral scents of each corner of Elanthia, all blending with the smell of ozone.  Eight gently pointed alcoves, spaced like the points of a star, spread out from this center room, each one painted a different hue.  A large black directional sign takes up residence in the center of the white marble floor, its bold white writing standing out against the dark background.&lt;br /&gt;
Obvious exits: north, northeast, east, southeast, south, southwest, west, northwest, down&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read sign&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
  West of the Dragonspine:&lt;br /&gt;
    Icemule - North&lt;br /&gt;
    Wehnimer&#039;s Landing - West&lt;br /&gt;
    River&#039;s Rest - Northwest&lt;br /&gt;
    Solhaven - Southwest&lt;br /&gt;
    Kharam Dzu - South&lt;br /&gt;
    Kraken&#039;s Fall - Down&lt;br /&gt;
&lt;br /&gt;
  East of the Dragonspine:&lt;br /&gt;
    Ta&#039;Illistim - Northeast&lt;br /&gt;
    Ta&#039;Vaalor - East&lt;br /&gt;
    Zul Logoth - Southeast&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many players utilize a 3rd party program called LICH to faciliate playing Gemstone IV.  The following is a script you may copy and paste into Wrayth to update the lich script &amp;quot;go2&amp;quot; to utilize the platinum portal system.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
put ;go2 --typeahead=2&lt;br /&gt;
put ;go2 --delay=0&lt;br /&gt;
put ;go2 --get-silvers=on&lt;br /&gt;
put ;go2 --get-return-trip-silvers=on&lt;br /&gt;
put ;go2 --portals=on&lt;br /&gt;
put ;go2 --ice-mode=auto&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
The economy for Platinum differs from Prime in that there is not much of a secondary player market.  If a player does choose to sell an item the most common currency asked for is bloodscrip.  Player profession services are also much harder to come by.  Weapons and armor offered at auctions tend to sell for far less when compared to the same offering in Prime due to players already having weapons and armor they are working to improve.&lt;br /&gt;
&lt;br /&gt;
== [[GameMasters]] ==&lt;br /&gt;
Platinum only has access to GameMasters, there are no [[GameHost]]s. Potentially the GameMasters have a greater depth of knowledge to draw from, however there are fewer in number so ASSISTance may not be available as often.&lt;br /&gt;
&lt;br /&gt;
However, the chance of personal attention given to Platinum players by GameMasters tends to be higher than in Prime.&lt;br /&gt;
&lt;br /&gt;
Current Platinum Guru: GM Naionna&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Unofficial History Timeline (Platinum)]] (Timeline of events unique to the Platinum Instance)&lt;br /&gt;
*[[Raeva|Raeva the storyline NPC gossiper]] (Learn the latest gossip for the current storyline.)&lt;br /&gt;
*[[Rylyn|Rylyn the newspaper hawker]] (Hear about the latest happenings around the lands.)&lt;br /&gt;
*[[Cast of characters]] (Summary of Current Active Players and Storyline Involvement)&lt;br /&gt;
*[[:Category:Platinum_player_characters|Biographies of Platinum Player Characters]]&lt;br /&gt;
*[[:Category:Platinum_storylines|Storylines Unique to the Platinum Instance]]&lt;br /&gt;
*[[Merchants&#039; Bazaar]] - Information about service night and unlocks&lt;br /&gt;
*[[Platinum Monthly Raffles]] - Major raffles offered each month&lt;br /&gt;
*[[Eversteel Dice Game]] - Quarterly Dice Game for unique prizes&lt;br /&gt;
*[[Great Crates of Elanthia]] - In-game subscription loot crate for Players of Platinum&lt;br /&gt;
*[https://www.play.net/gs4/platinum/ Platinum], on Play.net&lt;br /&gt;
*[http://gsguide.wikia.com/wiki/GSGuide_Wiki GSGuide Wiki]&lt;br /&gt;
&lt;br /&gt;
[[Category: World]]&lt;br /&gt;
[[Category: Subscriptions]]&lt;br /&gt;
[[Category: Platinum| ]]&lt;/div&gt;</summary>
		<author><name>N0551N3N0M1N3</name></author>
	</entry>
</feed>