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		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=256580</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=256580"/>
		<updated>2026-04-20T22:33:25Z</updated>

		<summary type="html">&lt;p&gt;N0NE: /* Prime Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  We will post more as the dates unfold and more information is available.&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Elgrim&lt;br /&gt;
* HebrewToYou&lt;br /&gt;
* Maylan&lt;br /&gt;
* Saesyra&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Katie&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* GM Thandiwe&lt;br /&gt;
* GM Ivry&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
No current bookable link for the official hotel, Sheraton Westport Plaza, but you can directly call Marriott and book directly with group name &amp;quot;Simucon 2026&amp;quot; for a discount.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||TBA&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||12140 Lackland Rd, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=252066</id>
		<title>Saesyra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=252066"/>
		<updated>2026-01-19T00:32:07Z</updated>

		<summary type="html">&lt;p&gt;N0NE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Saesyra&lt;br /&gt;
|image=[[File:250818-SaesyraEdit.png|thumb|center|Commissioned artwork of Saesyra by Lucille Dufau,&amp;lt;br&amp;gt;license for personal use granted to the player.]] &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Cyrtae&#039;ni &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=Cysaegir, since 5103&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|profession=Roadwarden&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Guardians of Sunfist&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=Community, Bravery&lt;br /&gt;
|dislikes=Ego, Hierarchy, Presumption&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Saesyra&#039;&#039;&#039; (c. Ivastaen 5091) is an [[Aelotoi]] [[ranger]] and roadwarden originally from [[Bre&#039;Naere]]. When the portal to Elanthia opened in 5103 she fled Bre&#039;Naere and settled in [[Cysaegir]], where she remained until 5123 when she began to take contracts as a roadwarden in the West. Her work as a roadwarden keeps her from home as she regularly patrols the roadways from Icemule Trace to Wehnimer&#039;s Landing and south to Solhaven.&lt;br /&gt;
&lt;br /&gt;
== Early Life and Background ==&lt;br /&gt;
&lt;br /&gt;
Saesyra was born around Ivaestan 5091 by the [[Elanthian calendar]], on Bre&#039;Naere. She had no specific knowledge of her own parents who died early in her life, and instead lived communally with her kin. Her education matched the standard for all Aelotoi, with her primary interests in the history of Bre&#039;Naere&#039;s flora and fauna, and in poetry and art.&lt;br /&gt;
&lt;br /&gt;
Saesyra might have been a naturalist in another era, but like all Aelotoi she was instead a slave to the [[kiramon]] and worked as a scout to serve their interests. She found purpose in delivering private communications and rare discoveries between the Aelotoi camps where her slight size and tenacity contributed to a reputation among her fellow [[Vaer&#039;sah]] as a fearless flyer. She was also known as a reckless explorer, requiring several rescues by her kin from collapsed hive tunnels and similar situations.&lt;br /&gt;
&lt;br /&gt;
During the [[A Brief History of the Aelotoi|portal event in 5103]], Saesyra helped disseminate knowledge of the portal among the communities and ultimately traveled through the portal herself to settle with her kin in Cysaegir.&lt;br /&gt;
&lt;br /&gt;
== OOC Information ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-oocstuff&amp;quot; style=&amp;quot;overflow:auto;color:#0000FF&amp;quot;&amp;gt;Click here to expand OOC/meta/Session Zero content about how I play.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-oocstuff&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Be kind. Be brave.&#039;&#039;&#039; The text adventure game Improbable Island has a code of conduct that has heavily influenced my play. In my desire to be pithy, I&#039;ve condensed what I feel are critical components for good play with me, and I very much hope for you as well.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Be kind.&#039;&#039;&#039;===&lt;br /&gt;
To others:&lt;br /&gt;
* Be mindful of your audience, as there is a human on the other side of the screen. Don&#039;t commit them to unfun things.&lt;br /&gt;
* Be inclusive, respectful, and fun. Extend Good Faith to other players.&lt;br /&gt;
* In complex situations, seek unambiguous consent. Then be classy, safe, healthy, and respectful.&lt;br /&gt;
:* Use OOC chat (whisper, Lnet, Discord) to coordinate these scenes to minimize misunderstandings.&lt;br /&gt;
&lt;br /&gt;
To yourself:&lt;br /&gt;
* You are not your character. Maintain separation between IC and OOC.&lt;br /&gt;
* The game should be an enhancement to your own life and a replacement for nothing.&lt;br /&gt;
* Be aware of your own fun. If you find you aren&#039;t having fun, reflect on why and try something else.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Be brave.&#039;&#039;&#039;===&lt;br /&gt;
Ask:&lt;br /&gt;
* For consent in complex scenes (romantic or belligerent). Make no assumptions based on past or current behavior.&lt;br /&gt;
* For clarification if you aren&#039;t sure about something (a person, scene, intention, etc).&lt;br /&gt;
* For what you&#039;d like to have from a relationship or scene, especially if it&#039;s long-term.&lt;br /&gt;
&lt;br /&gt;
Tell:&lt;br /&gt;
* How you feel in a situation, especially when you&#039;re uncomfortable. I use the Support Flower consent system typical to tabletop play.&lt;br /&gt;
:* RED: No/Stop/Too much/Let&#039;s try something else; YELLOW: Careful/Keep it here/Pay attention/Proceed with caution; GREEN: Yes/More of this/Keep Going/Enthusiastic consent.&lt;br /&gt;
* Your expectations in a relationship or scene. You may set hard boundaries to include or exclude content, or veils to obscure the details or for the sake of convenience (let the thing happen off-screen, fade to black).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Having a good OOC relationship makes great RP partners. If we&#039;ve ever had an encounter where you left with concerns or questions, I urge you to reach out to me OOC either via in-game means, Lnet, or Discord as a final option; and hope you will extend the same to me when I reach out to you. And finally, thank you for taking the time to read this!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=249087</id>
		<title>Saesyra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=249087"/>
		<updated>2025-11-10T00:31:26Z</updated>

		<summary type="html">&lt;p&gt;N0NE: general correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Saesyra&lt;br /&gt;
|image=[[File:250818-SaesyraEdit.png|thumb|center|Commissioned artwork of Saesyra by Lucille Dufau,&amp;lt;br&amp;gt;license for personal use granted to the player.]] &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Cyrtae&#039;ni &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=Cysaegir, since 5103&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|profession=Roadwarden&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Guardians of Sunfist&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=Community, Bravery&lt;br /&gt;
|dislikes=Ego, Hierarchy, Presumption&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Saesyra&#039;&#039;&#039; (c. Ivastaen 5091) is an [[Aelotoi]] [[ranger]] and roadwarden originally from [[Bre&#039;Naere]]. When the portal to Elanthia opened in 5103 she fled Bre&#039;Naere and settled in [[Cysaegir]], where she remained until 5123 when she began to take contracts as a roadwarden in the West. Her work as a roadwarden keeps her from home as she regularly patrols the roadways from Icemule Trace to Wehnimer&#039;s Landing and south to Solhaven.&lt;br /&gt;
&lt;br /&gt;
== Early Life and Background ==&lt;br /&gt;
&lt;br /&gt;
Saesyra was born around Ivaestan 5091 by the [[Elanthian calendar]], on Bre&#039;Naere. She had no specific knowledge of her own parents who died early in her life, and instead lived communally with her kin. Her education matched the standard for all Aelotoi, with her primary interests in the history of Bre&#039;Naere&#039;s flora and fauna, and in poetry and art.&lt;br /&gt;
&lt;br /&gt;
Saesyra might have been a naturalist in another era, but like all Aelotoi she was instead a slave to the [[kiramon]] and worked as a scout to serve their interests. She found purpose in delivering private communications and rare discoveries between the Aelotoi camps where her slight size and tenacity contributed to a reputation among her fellow [[Vaer&#039;sah]] as a fearless flyer. She was also known as a reckless explorer, requiring several rescues by her kin from collapsed hive tunnels and similar situations.&lt;br /&gt;
&lt;br /&gt;
During the [[A Brief History of the Aelotoi|portal event in 5103]], Saesyra helped disseminate knowledge of the portal among the communities and ultimately traveled through the portal herself to settle with her kin in Cysaegir.&lt;br /&gt;
&lt;br /&gt;
== OOC Information ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-oocstuff&amp;quot; style=&amp;quot;overflow:auto;color:#0000FF&amp;quot;&amp;gt;Click here to expand OOC/meta/Session Zero content about how I play.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-oocstuff&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Be kind. Be brave.&#039;&#039;&#039; The text adventure game Improbable Island has a code of conduct that has heavily influenced my play. In my desire to be pithy, I&#039;ve condensed what I feel are critical components for good play with me, and I very much hope for you as well.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Be kind.&#039;&#039;&#039;===&lt;br /&gt;
To others:&lt;br /&gt;
* Be mindful of your audience, as there is a human on the other side of the screen. Don&#039;t commit them to unfun things.&lt;br /&gt;
* Be inclusive, respectful, and fun. Extend Good Faith to other players.&lt;br /&gt;
* In complex situations, seek unambiguous consent. Then be classy, safe, healthy, and respectful.&lt;br /&gt;
:* Use OOC chat (whisper, Lnet, Discord) to coordinate these scenes to minimize misunderstandings.&lt;br /&gt;
&lt;br /&gt;
To yourself:&lt;br /&gt;
* You are not your character. Maintain separation between IC and OOC.&lt;br /&gt;
* The game should be an enhancement to your own life and a replacement for nothing.&lt;br /&gt;
* Be aware of your own fun. If you find you aren&#039;t having fun, reflect on why and try something else.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Be brave.&#039;&#039;&#039;===&lt;br /&gt;
Ask:&lt;br /&gt;
* For consent in complex scenes (romantic or belligerent). Make no assumptions based on past or current behavior.&lt;br /&gt;
* For clarification if you aren&#039;t sure about something (a person, scene, intention, etc).&lt;br /&gt;
* For what you&#039;d like to have from a relationship or scene, especially if it&#039;s long-term.&lt;br /&gt;
&lt;br /&gt;
Tell:&lt;br /&gt;
* How you feel in a situation, especially when you&#039;re uncomfortable. I use the Support Flower consent system typical to tabletop play.&lt;br /&gt;
:* RED: No/Stop/Too much/Let&#039;s try something else; YELLOW: Careful/Keep it here/Pay attention/Proceed with caution; GREEN: Yes/More of this/Keep Going/Enthusiastic consent.&lt;br /&gt;
* Your expectations in a relationship or scene. You may set hard boundaries to include or exclude content, or veils to obscure the details (let the thing happen off-screen, fade to black).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Having a good OOC relationship makes great RP partners. If we&#039;ve ever had an encounter where you left with concerns or questions, I urge you to reach out to me OOC either via in-game means, Lnet, or Discord as a final option; and hope you will extend the same to me when I reach out to you. And finally, thank you for taking the time to read this!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=249086</id>
		<title>Saesyra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=249086"/>
		<updated>2025-11-09T23:59:51Z</updated>

		<summary type="html">&lt;p&gt;N0NE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Saesyra&lt;br /&gt;
|image=[[File:250818-SaesyraEdit.png|thumb|center|Commissioned artwork of Saesyra by Lucille Dufau,&amp;lt;br&amp;gt;license for personal use granted to the player.]] &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Cyrtae&#039;ni &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=Cysaegir, since 5103&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|profession=Roadwarden&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Guardians of Sunfist&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=Community, Bravery&lt;br /&gt;
|dislikes=Ego, Hierarchy, Presumption&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Saesyra&#039;&#039;&#039; (c. Ivastaen 5091) is an [[Aelotoi]] [[ranger]] and roadwarden originally from [[Bre&#039;Naere]]. When the portal to Elanthia opened in 5103 she fled Bre&#039;Naere and settled in [[Cysaegir]], where she remained until 5123 when she began to take contracts as a roadwarden in the West. Her work as a roadwarden keeps her from home as she regularly patrols the roadways from Icemule Trail to Wehnimer&#039;s Landing and south to Solhaven.&lt;br /&gt;
&lt;br /&gt;
== Early Life and Background ==&lt;br /&gt;
&lt;br /&gt;
Saesyra was born around Ivaestan 5091 by the [[Elanthian calendar]], on Bre&#039;Naere. She had no specific knowledge of her own parents who died early in her life, and instead lived communally with her kin. Her education matched the standard for all Aelotoi, with her primary interests in the history of Bre&#039;Naere&#039;s flora and fauna, and in poetry and art.&lt;br /&gt;
&lt;br /&gt;
Saesyra might have been a naturalist in another era, but like all Aelotoi she was instead a slave to the [[kiramon]] and worked as a scout to serve their interests. She found purpose in delivering private communications and rare discoveries between the Aelotoi camps where her slight size and tenacity contributed to a reputation among her fellow [[Vaer&#039;sah]] as a fearless flyer. She was also known as a reckless explorer, requiring several rescues by her kin from collapsed hive tunnels and similar situations.&lt;br /&gt;
&lt;br /&gt;
During the [[A Brief History of the Aelotoi|portal event in 5103]], Saesyra helped disseminate knowledge of the portal among the communities and ultimately traveled through the portal herself to settle with her kin in Cysaegir.&lt;br /&gt;
&lt;br /&gt;
== OOC Information ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-oocstuff&amp;quot; style=&amp;quot;overflow:auto;color:#0000FF&amp;quot;&amp;gt;Click here to expand OOC/meta/Session Zero content about how I play.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-oocstuff&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Be kind. Be brave.&#039;&#039;&#039; The text adventure game Improbable Island has a code of conduct that has heavily influenced my play. In my desire to be pithy, I&#039;ve condensed what I feel are critical components for good play with me, and I very much hope for you as well.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Be kind.&#039;&#039;&#039;===&lt;br /&gt;
To others:&lt;br /&gt;
* Be mindful of your audience, as there is a human on the other side of the screen. Don&#039;t commit them to unfun things.&lt;br /&gt;
* Be inclusive, respectful, and fun. Extend Good Faith to other players.&lt;br /&gt;
* In complex situations, seek unambiguous consent. Then be classy, safe, healthy, and respectful.&lt;br /&gt;
:* Use OOC chat (whisper, Lnet, Discord) to coordinate these scenes to minimize misunderstandings.&lt;br /&gt;
&lt;br /&gt;
To yourself:&lt;br /&gt;
* You are not your character. Maintain separation between IC and OOC.&lt;br /&gt;
* The game should be an enhancement to your own life and a replacement for nothing.&lt;br /&gt;
* Be aware of your own fun. If you find you aren&#039;t having fun, reflect on why and try something else.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Be brave.&#039;&#039;&#039;===&lt;br /&gt;
Ask:&lt;br /&gt;
* For consent in complex scenes (romantic or belligerent). Make no assumptions based on past or current behavior.&lt;br /&gt;
* For clarification if you aren&#039;t sure about something (a person, scene, intention, etc).&lt;br /&gt;
* For what you&#039;d like to have from a relationship or scene, especially if it&#039;s long-term.&lt;br /&gt;
&lt;br /&gt;
Tell:&lt;br /&gt;
* How you feel in a situation, especially when you&#039;re uncomfortable. I use the Support Flower consent system typical to tabletop play.&lt;br /&gt;
:* RED: No/Stop/Too much/Let&#039;s try something else; YELLOW: Careful/Keep it here/Pay attention/Proceed with caution; GREEN: Yes/More of this/Keep Going/Enthusiastic consent.&lt;br /&gt;
* Your expectations in a relationship or scene. You may set hard boundaries to include or exclude content, or veils to obscure the details (let the thing happen off-screen, fade to black).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Having a good OOC relationship makes great RP partners. If we&#039;ve ever had an encounter where you left with concerns or questions, I urge you to reach out to me OOC either via in-game means, Lnet, or Discord as a final option; and hope you will extend the same to me when I reach out to you. And finally, thank you for taking the time to read this!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=249085</id>
		<title>Saesyra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=249085"/>
		<updated>2025-11-09T23:20:28Z</updated>

		<summary type="html">&lt;p&gt;N0NE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Saesyra&lt;br /&gt;
|image=[[File:250818-SaesyraEdit.png|thumb|center|Commissioned artwork of Saesyra by Lucille Dufau,&amp;lt;br&amp;gt;license for personal use granted to the player.]] &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Cyrtae&#039;ni &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=Cysaegir, since 5103&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|profession=Roadwarden&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Guardians of Sunfist&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=Community, Bravery&lt;br /&gt;
|dislikes=Ego, Hierarchy, Presumption&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Saesyra&#039;&#039;&#039; (c. Ivastaen 5091) is an [[Aelotoi]] [[ranger]] and roadwarden originally from [[Bre&#039;Naere]]. When the portal to Elanthia opened in 5103 she fled Bre&#039;Naere and remained in the East until 5123, when she began to take contracts as a roadwarden in the West. Although a citizen of Cysaegir, her work as a roadwarden keeps her from home as she regularly patrols the roadways from Icemule Trail to Wehnimer&#039;s Landing and south to Solhaven.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Saesyra was born around Ivaestan 5091 by the [[Elanthian calendar]], on Bre&#039;Naere. She had no specific knowledge of her own parents who died early in her life, and instead lived communally with her kin. Her education was standard for all Aelotoi, with her primary interest in the history of Bre&#039;Naere&#039;s flora and fauna. She might have been a naturalist in another era, but like all Aelotoi she was instead a slave to the [[kiramon]] and worked as a scout to serve their interests. She found purpose in delivering private communications and rare discoveries between the Aelotoi camps, and her slight size and tenacity contributed to a reputation among her fellow [[Vaer&#039;sah]] as a fearless flyer. She was also known as a reckless explorer, requiring several rescues by her kin from collapsed hive tunnels and similar situations. During the [[A Brief History of the Aelotoi|portal event in 5103]], she helped disseminate knowledge of the portal among the communities; and ultimately traveled through the portal herself to settle with her kin in Cysaegir.&lt;br /&gt;
&lt;br /&gt;
== OOC Information ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-oocstuff&amp;quot; style=&amp;quot;overflow:auto;color:#0000FF&amp;quot;&amp;gt;Click here to expand OOC/meta/Session Zero content about how I play.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-oocstuff&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Be kind. Be brave.&#039;&#039;&#039; The text adventure game Improbable Island has a code of conduct that has heavily influenced my play. In my desire to be pithy, I&#039;ve condensed what I feel are critical components for good play with me, and I very much hope for you as well.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Be kind.&#039;&#039;&#039;===&lt;br /&gt;
To others:&lt;br /&gt;
* Be mindful of your audience, as there is a human on the other side of the screen. Don&#039;t commit them to unfun things.&lt;br /&gt;
* Be inclusive, respectful, and fun. Extend Good Faith to other players.&lt;br /&gt;
* In complex situations, seek unambiguous consent. Then be classy, safe, healthy, and respectful.&lt;br /&gt;
:* Use OOC chat (whisper, Lnet, Discord) to coordinate these scenes to minimize misunderstandings.&lt;br /&gt;
&lt;br /&gt;
To yourself:&lt;br /&gt;
* You are not your character. Maintain separation between IC and OOC.&lt;br /&gt;
* The game should be an enhancement to your own life and a replacement for nothing.&lt;br /&gt;
* Be aware of your own fun. If you find you aren&#039;t having fun, reflect on why and try something else.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Be brave.&#039;&#039;&#039;===&lt;br /&gt;
Ask:&lt;br /&gt;
* For consent in complex scenes (romantic or belligerent). Make no assumptions based on past or current behavior.&lt;br /&gt;
* For clarification if you aren&#039;t sure about something (a person, scene, intention, etc).&lt;br /&gt;
* For what you&#039;d like to have from a relationship or scene, especially if it&#039;s long-term.&lt;br /&gt;
&lt;br /&gt;
Tell:&lt;br /&gt;
* How you feel in a situation, especially when you&#039;re uncomfortable. I use the Support Flower consent system typical to tabletop play.&lt;br /&gt;
:* RED: No/Stop/Too much/Let&#039;s try something else; YELLOW: Careful/Keep it here/Pay attention/Proceed with caution; GREEN: Yes/More of this/Keep Going/Enthusiastic consent.&lt;br /&gt;
* Your expectations in a relationship or scene. You may set hard boundaries to include or exclude content, or veils to obscure the details (let the thing happen off-screen, fade to black).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Having a good OOC relationship makes great RP partners. If we&#039;ve ever had an encounter where you left with concerns or questions, I urge you to reach out to me OOC either via in-game means, Lnet, or Discord as a final option; and hope you will extend the same to me when I reach out to you. And finally, thank you for taking the time to read this!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=249084</id>
		<title>Saesyra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=249084"/>
		<updated>2025-11-09T23:16:27Z</updated>

		<summary type="html">&lt;p&gt;N0NE: expanding character introduction and history.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Saesyra&lt;br /&gt;
|image=[[File:250818-SaesyraEdit.png|thumb|center|Commissioned artwork of Saesyra by Lucille Dufau,&amp;lt;br&amp;gt;license for personal use granted to the player.]] &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Cyrtae&#039;ni &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=Cysaegir, since 5103&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|profession=Roadwarden&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Guardians of Sunfist&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=Community, Bravery&lt;br /&gt;
|dislikes=Ego, Hierarchy, Presumption&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Saesyra&#039;&#039;&#039; (c. Ivastaen 5091) is an [[Aelotoi]] [[ranger]] and roadwarden originally from [[Bre&#039;Naere]]. When the portal to Elanthia opened in 5103 she fled Bre&#039;Naere and remained in the East until 5123, when she began to take contracts as a roadwarden in the West. Although a citizen of Cysaegir, her work as a roadwarden keeps her from home as she regularly patrols the roadways from Icemule Trail to Wehnimer&#039;s Landing and south to Solhaven.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Saesyra was born around Ivaestan 5091 by the [[Elanthian calendar]], on Bre&#039;Naere. She had no specific knowledge of her own parents who died early in her life, and instead lived communally with her kin. Her education was standard for all Aelotoi, with her primary interest in the history of Bre&#039;Naere&#039;s flora and fauna. She might have been a naturalist in another era, but like all Aelotoi she was instead a slave to the [[kiramon]] and worked as a scout to serve their interests. She found purpose in delivering private communications and rare discoveries between the Aelotoi camps, and her slight size and tenacity contributed to a reputation among her fellow [[Vaer&#039;sah]] as a fearless flyer. She was also known as a reckless explorer, requiring several rescues by her kin from collapsed hive tunnels and similar situations. During the [[Elanthian Holidays/Autumnal Holidays#Ayd Bre&#039;Cyr Casroh|portal event in 5103]], she helped disseminate knowledge of the portal among the communities; and ultimately traveled through the portal herself to settle with her kin in Cysaegir.&lt;br /&gt;
&lt;br /&gt;
== OOC Information ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-oocstuff&amp;quot; style=&amp;quot;overflow:auto;color:#0000FF&amp;quot;&amp;gt;Click here to expand OOC/meta/Session Zero content about how I play.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-oocstuff&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Be kind. Be brave.&#039;&#039;&#039; The text adventure game Improbable Island has a code of conduct that has heavily influenced my play. In my desire to be pithy, I&#039;ve condensed what I feel are critical components for good play with me, and I very much hope for you as well.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Be kind.&#039;&#039;&#039;===&lt;br /&gt;
To others:&lt;br /&gt;
* Be mindful of your audience, as there is a human on the other side of the screen. Don&#039;t commit them to unfun things.&lt;br /&gt;
* Be inclusive, respectful, and fun. Extend Good Faith to other players.&lt;br /&gt;
* In complex situations, seek unambiguous consent. Then be classy, safe, healthy, and respectful.&lt;br /&gt;
:* Use OOC chat (whisper, Lnet, Discord) to coordinate these scenes to minimize misunderstandings.&lt;br /&gt;
&lt;br /&gt;
To yourself:&lt;br /&gt;
* You are not your character. Maintain separation between IC and OOC.&lt;br /&gt;
* The game should be an enhancement to your own life and a replacement for nothing.&lt;br /&gt;
* Be aware of your own fun. If you find you aren&#039;t having fun, reflect on why and try something else.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Be brave.&#039;&#039;&#039;===&lt;br /&gt;
Ask:&lt;br /&gt;
* For consent in complex scenes (romantic or belligerent). Make no assumptions based on past or current behavior.&lt;br /&gt;
* For clarification if you aren&#039;t sure about something (a person, scene, intention, etc).&lt;br /&gt;
* For what you&#039;d like to have from a relationship or scene, especially if it&#039;s long-term.&lt;br /&gt;
&lt;br /&gt;
Tell:&lt;br /&gt;
* How you feel in a situation, especially when you&#039;re uncomfortable. I use the Support Flower consent system typical to tabletop play.&lt;br /&gt;
:* RED: No/Stop/Too much/Let&#039;s try something else; YELLOW: Careful/Keep it here/Pay attention/Proceed with caution; GREEN: Yes/More of this/Keep Going/Enthusiastic consent.&lt;br /&gt;
* Your expectations in a relationship or scene. You may set hard boundaries to include or exclude content, or veils to obscure the details (let the thing happen off-screen, fade to black).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Having a good OOC relationship makes great RP partners. If we&#039;ve ever had an encounter where you left with concerns or questions, I urge you to reach out to me OOC either via in-game means, Lnet, or Discord as a final option; and hope you will extend the same to me when I reach out to you. And finally, thank you for taking the time to read this!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:REST&amp;diff=247303</id>
		<title>Verb:REST</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:REST&amp;diff=247303"/>
		<updated>2025-10-11T19:39:02Z</updated>

		<summary type="html">&lt;p&gt;N0NE: to associate verb with Cysaegir citizen verbs category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{work-in-progress}}&lt;br /&gt;
{{Verbinfo&lt;br /&gt;
|verb=REST&lt;br /&gt;
|type=Roleplaying&lt;br /&gt;
|citizen = Cysaegir&lt;br /&gt;
|demeanor=No&lt;br /&gt;
|wedding=No&lt;br /&gt;
}}&lt;br /&gt;
{{Verbpage&lt;br /&gt;
|introduction=&#039;&#039;&#039;Rest&#039;&#039;&#039; is a simple, [[character]] and object-targeted command.&lt;br /&gt;
|help=&amp;lt;pre{{log2}}&amp;gt;    REST                                   - Rest, alone or at target, while standing, kneeling, or seated.&lt;br /&gt;
    REST SET [option]                      - Shows or sets the REST verb options available.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===REST SET===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You have the following options available to you:&lt;br /&gt;
  Standard&lt;br /&gt;
  Cysaegir&lt;br /&gt;
&lt;br /&gt;
Your current option is:&lt;br /&gt;
  Standard&lt;br /&gt;
&lt;br /&gt;
Please click VERB INFO REST to see details about the available options.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|verbinfo=&amp;lt;pre{{log2}}&amp;gt;Verb information for verb &amp;quot;REST&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|People targets:}}&#039;&#039;&#039;&lt;br /&gt;
STANDARD              - Based on target&#039;s demeanor&lt;br /&gt;
  NEUTRAL/FRIENDLY    - You rest against (target) closing your eyes briefly&lt;br /&gt;
                        to relax.&lt;br /&gt;
  WARM                - You rest against (target), who smiles briefly at you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|Object targets:}}&#039;&#039;&#039;&lt;br /&gt;
STANDARD&lt;br /&gt;
  Non-moveable object - You lean against the (target), taking a momentary&lt;br /&gt;
                        rest.&lt;br /&gt;
  Staffs or canes     - You lean on your (target), taking a momentary rest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|No target:}}&#039;&#039;&#039;&lt;br /&gt;
STANDARD&lt;br /&gt;
  Kneeling            - You take a deep breath, closing your eyes briefly&lt;br /&gt;
                        to relax.&lt;br /&gt;
  Sitting, uninjured  - You rest your hands on your knees and breathe deep&lt;br /&gt;
                        to relax.&lt;br /&gt;
  Sitting, missing    - You close your eyes briefly, breathing deeply to&lt;br /&gt;
    limbs               relax.&lt;br /&gt;
  Prone, uninjured    - You fold your arms behind your head and take a deep&lt;br /&gt;
                        breath, relaxing.&lt;br /&gt;
  Prone, missing arm  - You close your eyes and try to relax with...&lt;br /&gt;
    Cold              - a deep scowl on your face.&lt;br /&gt;
    Reserved          - your brow furrowed.&lt;br /&gt;
    Neutral           - a blank expression on your face.&lt;br /&gt;
    Friendly          - a slight smile on your face.&lt;br /&gt;
    Warm              - a grin on your face.&lt;br /&gt;
CYSAEGIR&lt;br /&gt;
  Aelotoi, prone      - You inhale slowly, lightly fluttering your eyes as&lt;br /&gt;
                        you think of the seasonal flowers blooming in the&lt;br /&gt;
                        arboreal sanctuary you call home.&lt;br /&gt;
  Aelotoi, not prone  - You inhale slowly, lightly fluttering your (wing&lt;br /&gt;
                        color) wings as you think of the seasonal flowers&lt;br /&gt;
                        blooming in the arboreal sanctuary you call home.&lt;br /&gt;
  Other               - You take a deep breath, closing your eyes as your&lt;br /&gt;
                        mind wanders to the quaint little town you call&lt;br /&gt;
                        home.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|NOTE:  ONLY first person messaging is listed unless it differs substantially from other versions.  Wedding messaging will only work with your spouse, all other targets default to standard messaging.  Messaging without an option shown applies to all options.  Special scripts and areas may override listed messaging.}}&#039;&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|usage=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
REST &amp;lt;self&amp;gt;&lt;br /&gt;
1st: That would be quite a trick!&lt;br /&gt;
&lt;br /&gt;
REST &amp;lt;object&amp;gt;&lt;br /&gt;
1st: You lean against the hutch, taking a momentary rest.&lt;br /&gt;
3rd: Person leans against the hutch, taking a momentary rest.&lt;br /&gt;
&lt;br /&gt;
REST &amp;lt;object&amp;gt;&lt;br /&gt;
1st: You lean against the hutch, taking a momentary rest.&lt;br /&gt;
3rd: Person leans against the hutch, taking a momentary rest.&lt;br /&gt;
&lt;br /&gt;
REST when sitting&lt;br /&gt;
You rest your hands on your knees and breathe deep to relax.&lt;br /&gt;
Person rests her hands on her knees and breathes deep to relax.&lt;br /&gt;
&lt;br /&gt;
REST when kneeling&lt;br /&gt;
You take a deep breath, closing your eyes briefly to relax.&lt;br /&gt;
&lt;br /&gt;
REST when laying down:&lt;br /&gt;
1st: You fold your arms behind your head and take a deep breath, relaxing.&lt;br /&gt;
3rd: Person folds her arms behind her head and takes a deep breath, relaxing.&lt;br /&gt;
&lt;br /&gt;
REST &amp;lt;person&amp;gt; when laying down or kneeling:&lt;br /&gt;
1st: You rest against XXXX, closing your eyes briefly to relax.&lt;br /&gt;
2nd: Person rests against you, closing her eyes briefly to relax.&lt;br /&gt;
3rd: Person rests against XXXX, closing her eyes briefly to relax.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:REST}}&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:GLANCE&amp;diff=247302</id>
		<title>Verb:GLANCE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:GLANCE&amp;diff=247302"/>
		<updated>2025-10-11T19:37:59Z</updated>

		<summary type="html">&lt;p&gt;N0NE: to associate this verb with citizen verbs categories.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{work-in-progress}}&lt;br /&gt;
{{Verbinfo&lt;br /&gt;
|verb = GLANCE&lt;br /&gt;
|type = Roleplaying&lt;br /&gt;
|citizen = Ta&#039;Illistim&lt;br /&gt;
|citizen = River&#039;s Rest&lt;br /&gt;
|citizen = Cysaegir&lt;br /&gt;
|culture = Illistim&lt;br /&gt;
|wedding = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{boldmono|GLANCE}} is a [[roleplay]]ing verb with a variety of styles and uses.  &lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;gt;help glance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    GLANCE                                 - Looks at what&#039;s in your hands&lt;br /&gt;
    GLANCE {self}                          - Glances around the area&lt;br /&gt;
    GLANCE {target}                        - Glances at a target&lt;br /&gt;
    GLANCE {direction}                     - Glances in a direction&lt;br /&gt;
    GLANCE {style}                         - Glances with a style&lt;br /&gt;
    GLANCE {style} {target}                - Glances at a target with a style&lt;br /&gt;
    GLANCE AWAY [target]                   - Glance away from a target&lt;br /&gt;
    GLANCE WARN {target}                   - Glance at target in a warning manner.&lt;br /&gt;
    GLANCE {style} RIGHT |LEFT  {target}   - Glance to your or your target&#039;s right or left&lt;br /&gt;
    GLANCE {style} SHOULDER {target}       - Glance over your shoulder at an optional target&lt;br /&gt;
    GLANCE BETWEEN {target} AND {target}   - Glance between two targets.&lt;br /&gt;
    GLANCE SET [option]                    - Shows or sets the GLANCE verb options available.&lt;br /&gt;
&lt;br /&gt;
Where {style} can be one of the following:&lt;br /&gt;
    &lt;br /&gt;
    ANGRY          ANXIOUS        ASKANCE        APPRECIATIVE   APPRAISING     &lt;br /&gt;
    APPREHENSIVE   BEMUSED        CASUALLY       CONFUSED       DISMAY         &lt;br /&gt;
    DISTRACTED     DOUBLETAKE     DUBIOUS        EXPECTANT      FEARFUL        &lt;br /&gt;
    FURTIVE        GUILTY         HAUGHTY        INCREDULOUS    INQUIRING      &lt;br /&gt;
    MEANINGFUL     NERVOUS        SHARP          SIDELONG       SKEPTICAL      &lt;br /&gt;
    STERN          SUSPICIOUS     SURREPTITIOUS  UNEASY         WARY     &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Verb Info==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Verb information for verb &amp;quot;GLANCE&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|People targets:}}&#039;&#039;&#039;&lt;br /&gt;
CATHEDRAL WEDDING  - You glance (style) at (target), an eyebrow&lt;br /&gt;
                     quirking slightly in his/her direction.&lt;br /&gt;
WAVEDANCER WEDDING - You glance (style) at (target) as you fold your&lt;br /&gt;
                     arms across your chest.&lt;br /&gt;
CHAPEL WEDDING     - You glance coquettishly at (target) as an impish&lt;br /&gt;
                     grin spreads across your face.&lt;br /&gt;
ETERNAL WEDDING    - You steal a brief glance at (target) and slip a&lt;br /&gt;
                     step closer to him/her, casually caressing a&lt;br /&gt;
                     fingertip along the inside of his/her forearm.&lt;br /&gt;
STANDARD           - You glance (style) at (target).&lt;br /&gt;
&lt;br /&gt;
ILLISTIM&lt;br /&gt;
  FIRST PERSON     - You critically eye (target) for a moment, rapidly&lt;br /&gt;
                     reaching the conclusion that you are undoubtedly&lt;br /&gt;
                     the more knowledgeable, educated party.&lt;br /&gt;
  OTHERS           - Xeraphina thoughtfully studies (target), a satisfied&lt;br /&gt;
                     expression quickly reaching her face.&lt;br /&gt;
CYSAEGIR&lt;br /&gt;
  AELOTOI - OUTSIDE- You glance about before catching in your view a&lt;br /&gt;
                     large-winged insect flitting past (target),&lt;br /&gt;
                     circling him/her, then hovering just over his/her&lt;br /&gt;
                     right shoulder.  You smile softly to yourself,&lt;br /&gt;
                     enjoying the whimsical sight of the bug dancing&lt;br /&gt;
                     around him/her.&lt;br /&gt;
  OTHER - OUTSIDE  - You glance at (target) and watch as a large-winged&lt;br /&gt;
                     insect flits by him/her, circling a few times and&lt;br /&gt;
                     then disappearing into the distance.  With a&lt;br /&gt;
                     smile, you&#039;re left wondering if he/she noticed the&lt;br /&gt;
                     insect at all.&lt;br /&gt;
  INSIDE           - You cast an appraising glance at (target), your&lt;br /&gt;
                     thoughts lingering on the serene nature of your&lt;br /&gt;
                     home and what place he/she may hold there.  Sighing,&lt;br /&gt;
                     you turn your attention elsewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|Self target:}}&#039;&#039;&#039;&lt;br /&gt;
  STANDARD         - You glance around the area.&lt;br /&gt;
&lt;br /&gt;
  RIVERS-REST      - You glance over yourself, making sure you are&lt;br /&gt;
                     a presentable River Rat.&lt;br /&gt;
ILLISTIM&lt;br /&gt;
  FIRST PERSON     - You carefully look yourself over, amazed at&lt;br /&gt;
                     the many positive qualities you possess.&lt;br /&gt;
  OTHERS           - Xeraphina confidently straightens her posture,&lt;br /&gt;
                     seemingly well pleased with herself.&lt;br /&gt;
CYSAEGIR&lt;br /&gt;
  AELOTOI - OUTSIDE- You glance into the sky for a moment, your eyes&lt;br /&gt;
                     following the path of a large-winged insect as it&lt;br /&gt;
                     darts throughout the sky, stopping occasionally&lt;br /&gt;
                     at a flower.  With a soft smile, you lower your&lt;br /&gt;
                     eyes and savor the whimsical moment.&lt;br /&gt;
  OTHER - OUTSIDE  - You glance into the sky and spy info glance fly by.  With&lt;br /&gt;
                     a smile to yourself, you cross your arms and&lt;br /&gt;
                     watch until it has disappeared.&lt;br /&gt;
  INSIDE           - You raise an appraising eyebrow and glance about&lt;br /&gt;
                     the room, your thoughts lingering on the serene&lt;br /&gt;
                     nature of your home as you sigh contentedly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|Object targets:}}&#039;&#039;&#039;&lt;br /&gt;
  STANDARD         - You glance at (object).&lt;br /&gt;
  ILLISTIM         - For the briefest of moments, your gaze alights&lt;br /&gt;
                     on the (target).&lt;br /&gt;
  CYSAEGIR         - You briefly pause to contemplate the (object).&lt;br /&gt;
&lt;br /&gt;
Creature targets:&lt;br /&gt;
  STANDARD         - You glance at (target).&lt;br /&gt;
  RIVERS-REST      - You glance at (target) and try to determine if&lt;br /&gt;
                     it would give a River Rat a good fight.&lt;br /&gt;
  ILLISTIM         - You favor (target) with a sharp, pointed look.&lt;br /&gt;
  CYSAEGIR         - You eye (target) with trepidation, your thoughts&lt;br /&gt;
                     debating whether or not it may pose a threat to&lt;br /&gt;
                     your inner peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|No target:}}&#039;&#039;&#039;&lt;br /&gt;
  STANDARD         - You glance down at your empty hands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|Directions:}}&#039;&#039;&#039;&lt;br /&gt;
 You glance (direction).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|Other:}}&#039;&#039;&#039;&lt;br /&gt;
  AWAY             - You glance away from (target).&lt;br /&gt;
  WARN             - You cast a warning glance at (target).&lt;br /&gt;
  BETWEEN          - You glance between (target) and (other target).&lt;br /&gt;
  RIGHT|LEFT       - You glance to your (right|left).&lt;br /&gt;
  SHOULDER         - You glance over your shoulder.&lt;br /&gt;
  ILLISTIM         - You cut your eyes away.&lt;br /&gt;
&lt;br /&gt;
See VERB INFO GLANCE STYLES for messaging for the various style options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|NOTE:  ONLY first person messaging is listed unless it differs substantially from other versions.  Wedding messaging will only work with your spouse, all other targets default to standard messaging.  Messaging without an option shown applies to all options.  Special scripts and areas may override listed messaging.}}&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Styles===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;verb info styles&lt;br /&gt;
Styles:&lt;br /&gt;
  Angry          - You glance angrily around the area.&lt;br /&gt;
  Anxious        - You glance anxiously around the area.&lt;br /&gt;
  Askance        - You glance askance around the area.&lt;br /&gt;
  Appraising     - You glance appraisingly around the area.&lt;br /&gt;
  Appreciative   - You glance appreciatively around the area.&lt;br /&gt;
  Apprehensive   - You glance apprehensively around the area.&lt;br /&gt;
  Bemused        - You cast a bemused glance around the area.&lt;br /&gt;
  Casually       - You casually glance around the area.&lt;br /&gt;
  Confused       - You furrow your brow before glancing confusedly around the area.&lt;br /&gt;
  Dismay         - You glance with dismay around the area.&lt;br /&gt;
  Distracted     - You distractedly glance around the area.&lt;br /&gt;
  Doubletake     - You quickly glance up, then down again, not really paying attention.  Wait just a minute!  Did you just see what you think you saw?!  You whip your head up and peer around the area.&lt;br /&gt;
  Dubious        - You glance dubiously around the area.&lt;br /&gt;
  Expectant      - You glance expectantly around the area.&lt;br /&gt;
  Fearful        - You fearfully glance around the area.&lt;br /&gt;
  Furtive        - You furtively glance around the area.&lt;br /&gt;
  Guilty         - You glance guiltily around the area.&lt;br /&gt;
  Haughty        - You glance haughtily around the area.&lt;br /&gt;
  Incredulous    - You glance incredulously around the area.&lt;br /&gt;
  Inquiring      - You glance inquiringly around the area.&lt;br /&gt;
  Meaningful     - You glance meaningfully around the area.&lt;br /&gt;
  Nervous        - You glance nervously around the area.&lt;br /&gt;
  Sharp          - You glance sharply around the area.&lt;br /&gt;
  Sidelong       - You give a sidelong glance around the area.&lt;br /&gt;
  Skeptical      - You glance skeptically around the area.&lt;br /&gt;
  Stern          - You glance sternly around the area.&lt;br /&gt;
  Suspicious     - You glance suspiciously around the area.&lt;br /&gt;
  Surreptitious  - You surreptitiously glance around the area.&lt;br /&gt;
  Uneasy         - You glance uneasily around the area.&lt;br /&gt;
  Wary           - You glance warily around the area.&lt;br /&gt;
   &lt;br /&gt;
NOTE: Styles can be targetted or untargetted.  Untargetted messaging provided above.&lt;br /&gt;
&lt;br /&gt;
NOTE:  ONLY first person messaging is listed unless it differs substantially from other versions.  Wedding messaging will only work with your spouse, all other targets default to standard messaging.  Messaging without an option shown applies to all options.  Special scripts and areas may override listed messaging.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;gt;glance&#039;&#039;&lt;br /&gt;
You glance down at your empty hands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;glance ts&#039;&#039;&lt;br /&gt;
You glance around the room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;glance sign&#039;&#039;&lt;br /&gt;
You glance at an embroidered sign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;glance away sign&#039;&#039;&lt;br /&gt;
You glance away from an embroidered sign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;glance surr shoulder vanah&lt;br /&gt;
You surreptitiously glance over your shoulder at Vanah.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:GLANCE}}&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=246178</id>
		<title>Saesyra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=246178"/>
		<updated>2025-09-22T19:10:19Z</updated>

		<summary type="html">&lt;p&gt;N0NE: &amp;quot;East&amp;quot; instead of &amp;quot;Elven Nation&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Saesyra&lt;br /&gt;
|image=[[File:250818-SaesyraEdit.png|thumb|center|Commissioned artwork of Saesyra by Lucille Dufau,&amp;lt;br&amp;gt;license for personal use granted to the player.]] &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Cyrtae&#039;ni &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=Cysaegir, since 5103&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|profession=Roadwarden&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Guardians of Sunfist&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=Community, Bravery&lt;br /&gt;
|dislikes=Ego, Hierarchy, Presumption&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Saesyra&#039;&#039;&#039; is an [[aelotoi]] [[ranger]] originally from [[Bre&#039;Naere]]. Although a citizen of Cysaegir, her work as a roadwarden keeps her from home as she regularly patrols the roadways from Icemule Trail to Wehnimer&#039;s Landing and south to Solhaven.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Saesyra was born on Bre&#039;Naere as a slave to the [[kiramon]]. She was [[Vaer&#039;sah]] and worked as a scout to serve kiramon interests, but found purpose in delivering private communications between the aelotoi camps. When the portal to Elanthia opened in 5103 she fled Bre&#039;Naere. She remained in the East until 5123, when she began to take contracts to serve as roadwarden in the West.&lt;br /&gt;
&lt;br /&gt;
== OOC Information ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-oocstuff&amp;quot; style=&amp;quot;overflow:auto;color:#0000FF&amp;quot;&amp;gt;Click here to expand OOC/meta/Session Zero content about how I play.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-oocstuff&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Be kind. Be brave.&#039;&#039;&#039; The text adventure game Improbable Island has a code of conduct that has heavily influenced my play. In my desire to be pithy, I&#039;ve condensed what I feel are critical components for good play with me, and I very much hope for you as well.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Be kind.&#039;&#039;&#039;===&lt;br /&gt;
To others:&lt;br /&gt;
* Be mindful of your audience, as there is a human on the other side of the screen. Don&#039;t commit them to unfun things.&lt;br /&gt;
* Be inclusive, respectful, and fun. Extend Good Faith to other players.&lt;br /&gt;
* In complex situations, seek unambiguous consent. Then be classy, safe, healthy, and respectful.&lt;br /&gt;
:* Use OOC chat (whisper, Lnet, Discord) to coordinate these scenes to minimize misunderstandings.&lt;br /&gt;
&lt;br /&gt;
To yourself:&lt;br /&gt;
* You are not your character. Maintain separation between IC and OOC.&lt;br /&gt;
* The game should be an enhancement to your own life and a replacement for nothing.&lt;br /&gt;
* Be aware of your own fun. If you find you aren&#039;t having fun, reflect on why and try something else.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Be brave.&#039;&#039;&#039;===&lt;br /&gt;
Ask:&lt;br /&gt;
* For consent in complex scenes (romantic or belligerent). Make no assumptions based on past or current behavior.&lt;br /&gt;
* For clarification if you aren&#039;t sure about something (a person, scene, intention, etc).&lt;br /&gt;
* For what you&#039;d like to have from a relationship or scene, especially if it&#039;s long-term.&lt;br /&gt;
&lt;br /&gt;
Tell:&lt;br /&gt;
* How you feel in a situation, especially when you&#039;re uncomfortable. I use the Support Flower consent system typical to tabletop play.&lt;br /&gt;
:* RED: No/Stop/Too much/Let&#039;s try something else; YELLOW: Careful/Keep it here/Pay attention/Proceed with caution; GREEN: Yes/More of this/Keep Going/Enthusiastic consent.&lt;br /&gt;
* Your expectations in a relationship or scene. You may set hard boundaries to include or exclude content, or veils to obscure the details (let the thing happen off-screen, fade to black).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Having a good OOC relationship makes great RP partners. If we&#039;ve ever had an encounter where you left with concerns or questions, I urge you to reach out to me OOC either via in-game means, Lnet, or Discord as a final option; and hope you will extend the same to me when I reach out to you. And finally, thank you for taking the time to read this!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=244533</id>
		<title>Saesyra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=244533"/>
		<updated>2025-08-18T18:06:31Z</updated>

		<summary type="html">&lt;p&gt;N0NE: Added commissioned portrait of Saesyra.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Saesyra&lt;br /&gt;
|image=[[File:250818-SaesyraEdit.png|thumb|center|Commissioned artwork of Saesyra by Lucille Dufau,&amp;lt;br&amp;gt;license for personal use granted to the player.]] &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Cyrtae&#039;ni &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=Cysaegir, since 5103&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|profession=Roadwarden&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Guardians of Sunfist&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=Community, Bravery&lt;br /&gt;
|dislikes=Ego, Hierarchy, Presumption&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Saesyra&#039;&#039;&#039; is an [[aelotoi]] [[ranger]] originally from [[Bre&#039;Naere]]. Although a citizen of Cysaegir, her work as a roadwarden keeps her from home as she regularly patrols the roadways from Icemule Trail to Wehnimer&#039;s Landing and south to Solhaven.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Saesyra was born on Bre&#039;Naere as a slave to the [[kiramon]]. She was [[Vaer&#039;sah]] and worked as a scout to serve kiramon interests, but found purpose in delivering private communications between the aelotoi camps. When the portal to Elanthia opened in 5103 she fled Bre&#039;Naere. She remained in the Elven Nations until 5123, when she began to take contracts to serve as roadwarden in the west.&lt;br /&gt;
&lt;br /&gt;
== OOC Information ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-oocstuff&amp;quot; style=&amp;quot;overflow:auto;color:#0000FF&amp;quot;&amp;gt;Click here to expand OOC/meta/Session Zero content about how I play.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-oocstuff&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Be kind. Be brave.&#039;&#039;&#039; The text adventure game Improbable Island has a code of conduct that has heavily influenced my play. In my desire to be pithy, I&#039;ve condensed what I feel are critical components for good play with me, and I very much hope for you as well.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Be kind.&#039;&#039;&#039;===&lt;br /&gt;
To others:&lt;br /&gt;
* Be mindful of your audience, as there is a human on the other side of the screen. Don&#039;t commit them to unfun things.&lt;br /&gt;
* Be inclusive, respectful, and fun. Extend Good Faith to other players.&lt;br /&gt;
* In complex situations, seek unambiguous consent. Then be classy, safe, healthy, and respectful.&lt;br /&gt;
:* Use OOC chat (whisper, Lnet, Discord) to coordinate these scenes to minimize misunderstandings.&lt;br /&gt;
&lt;br /&gt;
To yourself:&lt;br /&gt;
* You are not your character. Maintain separation between IC and OOC.&lt;br /&gt;
* The game should be an enhancement to your own life and a replacement for nothing.&lt;br /&gt;
* Be aware of your own fun. If you find you aren&#039;t having fun, reflect on why and try something else.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Be brave.&#039;&#039;&#039;===&lt;br /&gt;
Ask:&lt;br /&gt;
* For consent in complex scenes (romantic or belligerent). Make no assumptions based on past or current behavior.&lt;br /&gt;
* For clarification if you aren&#039;t sure about something (a person, scene, intention, etc).&lt;br /&gt;
* For what you&#039;d like to have from a relationship or scene, especially if it&#039;s long-term.&lt;br /&gt;
&lt;br /&gt;
Tell:&lt;br /&gt;
* How you feel in a situation, especially when you&#039;re uncomfortable. I use the Support Flower consent system typical to tabletop play.&lt;br /&gt;
:* RED: No/Stop/Too much/Let&#039;s try something else; YELLOW: Careful/Keep it here/Pay attention/Proceed with caution; GREEN: Yes/More of this/Keep Going/Enthusiastic consent.&lt;br /&gt;
* Your expectations in a relationship or scene. You may set hard boundaries to include or exclude content, or veils to obscure the details (let the thing happen off-screen, fade to black).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Having a good OOC relationship makes great RP partners. If we&#039;ve ever had an encounter where you left with concerns or questions, I urge you to reach out to me OOC either via in-game means, Lnet, or Discord as a final option; and hope you will extend the same to me when I reach out to you. And finally, thank you for taking the time to read this!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:250818-SaesyraEdit.png&amp;diff=244532</id>
		<title>File:250818-SaesyraEdit.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:250818-SaesyraEdit.png&amp;diff=244532"/>
		<updated>2025-08-18T17:46:11Z</updated>

		<summary type="html">&lt;p&gt;N0NE: Commissioned artwork of Saesyra by Lucille Dufau. Copyright held by artist and license for personal and general use granted to the player.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Commissioned artwork of Saesyra by Lucille Dufau. Copyright held by artist and license for personal and general use granted to the player.&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=240909</id>
		<title>Saesyra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=240909"/>
		<updated>2025-07-01T03:31:51Z</updated>

		<summary type="html">&lt;p&gt;N0NE: removed heading.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Saesyra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Cyrtae&#039;ni &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=Cysaegir, since 5103&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|profession=Roadwarden&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Guardians of Sunfist&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=Community, Bravery&lt;br /&gt;
|dislikes=Ego, Hierarchy, Presumption&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Saesyra&#039;&#039;&#039; is an [[aelotoi]] [[ranger]] originally from [[Bre&#039;Naere]]. Although a citizen of Cysaegir, her work as a roadwarden keeps her from home as she regularly patrols the roadways from Icemule Trail to Wehnimer&#039;s Landing and south to Solhaven.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Saesyra was born on Bre&#039;Naere as a slave to the [[kiramon]]. She was [[Vaer&#039;sah]] and worked as a scout to serve kiramon interests, but found purpose in delivering private communications between the aelotoi camps. When the portal to Elanthia opened in 5103 she fled Bre&#039;Naere. She remained in the Elven Nations until 5123, when she began to take contracts to serve as roadwarden in the west.&lt;br /&gt;
&lt;br /&gt;
== OOC Information ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-oocstuff&amp;quot; style=&amp;quot;overflow:auto;color:#0000FF&amp;quot;&amp;gt;Click here to expand OOC/meta/Session Zero content about how I play.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-oocstuff&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Be kind. Be brave.&#039;&#039;&#039; The text adventure game Improbable Island has a code of conduct that has heavily influenced my play. In my desire to be pithy, I&#039;ve condensed what I feel are critical components for good play with me, and I very much hope for you as well.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Be kind.&#039;&#039;&#039;===&lt;br /&gt;
To others:&lt;br /&gt;
* Be mindful of your audience, as there is a human on the other side of the screen. Don&#039;t commit them to unfun things.&lt;br /&gt;
* Be inclusive, respectful, and fun. Extend Good Faith to other players.&lt;br /&gt;
* In complex situations, seek unambiguous consent. Then be classy, safe, healthy, and respectful.&lt;br /&gt;
:* Use OOC chat (whisper, Lnet, Discord) to coordinate these scenes to minimize misunderstandings.&lt;br /&gt;
&lt;br /&gt;
To yourself:&lt;br /&gt;
* You are not your character. Maintain separation between IC and OOC.&lt;br /&gt;
* The game should be an enhancement to your own life and a replacement for nothing.&lt;br /&gt;
* Be aware of your own fun. If you find you aren&#039;t having fun, reflect on why and try something else.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Be brave.&#039;&#039;&#039;===&lt;br /&gt;
Ask:&lt;br /&gt;
* For consent in complex scenes (romantic or belligerent). Make no assumptions based on past or current behavior.&lt;br /&gt;
* For clarification if you aren&#039;t sure about something (a person, scene, intention, etc).&lt;br /&gt;
* For what you&#039;d like to have from a relationship or scene, especially if it&#039;s long-term.&lt;br /&gt;
&lt;br /&gt;
Tell:&lt;br /&gt;
* How you feel in a situation, especially when you&#039;re uncomfortable. I use the Support Flower consent system typical to tabletop play.&lt;br /&gt;
:* RED: No/Stop/Too much/Let&#039;s try something else; YELLOW: Careful/Keep it here/Pay attention/Proceed with caution; GREEN: Yes/More of this/Keep Going/Enthusiastic consent.&lt;br /&gt;
* Your expectations in a relationship or scene. You may set hard boundaries to include or exclude content, or veils to obscure the details (let the thing happen off-screen, fade to black).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Having a good OOC relationship makes great RP partners. If we&#039;ve ever had an encounter where you left with concerns or questions, I urge you to reach out to me OOC either via in-game means, Lnet, or Discord as a final option; and hope you will extend the same to me when I reach out to you. And finally, thank you for taking the time to read this!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=240003</id>
		<title>Saesyra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=240003"/>
		<updated>2025-06-17T19:04:47Z</updated>

		<summary type="html">&lt;p&gt;N0NE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Saesyra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Cyrtae&#039;ni &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=Cysaegir, since 5103&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|profession=Roadwarden&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Guardians of Sunfist&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=Community, Bravery&lt;br /&gt;
|dislikes=Ego, Hierarchy, Presumption&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Saesyra&#039;&#039;&#039; is an [[aelotoi]] [[ranger]] originally from [[Bre&#039;Naere]]. Although a citizen of Cysaegir, her work as a roadwarden keeps her from home as she regularly patrols the roadways from Icemule Trail to Wehnimer&#039;s Landing and south to Solhaven.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Saesyra was born on Bre&#039;Naere as a slave to the [[kiramon]]. She was [[Vaer&#039;sah]] and worked as a scout to serve kiramon interests, but found purpose in delivering private communications between the aelotoi camps. When the portal to Elanthia opened in 5103 she fled Bre&#039;Naere. She remained in the Elven Nations until 5123, when she began to take contracts to serve as roadwarden in the west.&lt;br /&gt;
&lt;br /&gt;
== OOC Information ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-oocstuff&amp;quot; style=&amp;quot;overflow:auto;color:#0000FF&amp;quot;&amp;gt;Click here to expand OOC/meta/Session Zero content about how I play.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-oocstuff&amp;quot;&amp;gt;&lt;br /&gt;
===Be kind. Be brave.===&lt;br /&gt;
&lt;br /&gt;
The text adventure game Improbable Island has a code of conduct that has heavily influenced my play. In my desire to be pithy, I&#039;ve condensed what I feel are critical components for good play with me, and I very much hope for you as well.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Be kind.&#039;&#039;&#039;===&lt;br /&gt;
To others:&lt;br /&gt;
* Be mindful of your audience, as there is a human on the other side of the screen. Don&#039;t commit them to unfun things.&lt;br /&gt;
* Be inclusive, respectful, and fun. Extend Good Faith to other players.&lt;br /&gt;
* In complex situations, seek unambiguous consent. Then be classy, safe, healthy, and respectful.&lt;br /&gt;
:* Use OOC chat (whisper, Lnet, Discord) to coordinate these scenes to minimize misunderstandings.&lt;br /&gt;
&lt;br /&gt;
To yourself:&lt;br /&gt;
* You are not your character. Maintain separation between IC and OOC.&lt;br /&gt;
* The game should be an enhancement to your own life and a replacement for nothing.&lt;br /&gt;
* Be aware of your own fun. If you find you aren&#039;t having fun, reflect on why and try something else.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Be brave.&#039;&#039;&#039;===&lt;br /&gt;
Ask:&lt;br /&gt;
* For consent in complex scenes (romantic or belligerent). Make no assumptions based on past or current behavior.&lt;br /&gt;
* For clarification if you aren&#039;t sure about something (a person, scene, intention, etc).&lt;br /&gt;
* For what you&#039;d like to have from a relationship or scene, especially if it&#039;s long-term.&lt;br /&gt;
&lt;br /&gt;
Tell:&lt;br /&gt;
* How you feel in a situation, especially when you&#039;re uncomfortable. I use the Support Flower consent system typical to tabletop play.&lt;br /&gt;
:* RED: No/Stop/Too much/Let&#039;s try something else; YELLOW: Careful/Keep it here/Pay attention/Proceed with caution; GREEN: Yes/More of this/Keep Going/Enthusiastic consent.&lt;br /&gt;
* Your expectations in a relationship or scene. You may set hard boundaries to include or exclude content, or veils to obscure the details (let the thing happen off-screen, fade to black).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Having a good OOC relationship makes great RP partners. If we&#039;ve ever had an encounter where you left with concerns or questions, I urge you to reach out to me OOC either via in-game means, Lnet, or Discord as a final option; and hope you will extend the same to me when I reach out to you. And finally, thank you for taking the time to read this!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=235226</id>
		<title>Saesyra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=235226"/>
		<updated>2025-03-28T16:25:43Z</updated>

		<summary type="html">&lt;p&gt;N0NE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Saesyra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Cyrtae&#039;ni &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=Cysaegir, since 5103&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|profession=Roadwarden&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Guardians of Sunfist&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=Community, Bravery&lt;br /&gt;
|dislikes=Ego, Hierarchy, Presumption&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Saesyra&#039;&#039;&#039; is an [[aelotoi]] [[ranger]] originally from [[Bre&#039;Naere]]. She&#039;s a citizen of Cysaegir, but her work as a roadwarden means she regularly patrols the roadways from Icemule Trail to Wehnimer&#039;s Landing and south to Solhaven.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Saesyra was born on Bre&#039;Naere as a slave to the [[kiramon]]. She was [[Vaer&#039;sah]], and worked as a scout to serve kiramon interests, but found purpose in delivering private communications between the aelotoi camps. When the portal to Elanthia opened in 5103, she fled Bre&#039;Naere. She remained in the Elven Nations until 5123, when she began to take contracts to serve as roadwarden in the west.&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=234102</id>
		<title>Saesyra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=234102"/>
		<updated>2025-02-25T03:29:23Z</updated>

		<summary type="html">&lt;p&gt;N0NE: spelling fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Saesyra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Cyrtae&#039;ni &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=Cysaegir, since 5103&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|profession=Roadwarden&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Guardians of Sunfist&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=Community&lt;br /&gt;
|dislikes=Ego, Hierarchy&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Saesyra&#039;&#039;&#039; is an [[aelotoi]] [[ranger]] originally from [[Bre&#039;Naere]]. She&#039;s a citizen of Cysaegir, but her work as a roadwarden means she regularly patrols the roadways from Icemule Trail to Wehnimer&#039;s Landing and south to Solhaven.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Saesyra was born on Bre&#039;Naere as a slave to the [[kiramon]]. She was [[Vaer&#039;sah]], and worked as a scout to serve kiramon interests, but found purpose in delivering private communications between the aelotoi camps. When the portal to Elanthia opened in 5103, she fled Bre&#039;Naere. She remained in the Elven Nations until 5123, when she began to take contracts to serve as roadwarden in the west.&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=231889</id>
		<title>Lich:Script Bigshot</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=231889"/>
		<updated>2025-01-07T21:57:09Z</updated>

		<summary type="html">&lt;p&gt;N0NE: clarity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
Bigshot is designed to handle combat routines, including moving to and from hunting areas, defining creatures to hunt and accompanying attack routines&lt;br /&gt;
Afk scripting on any server but Shattered is in violation of game policy.&lt;br /&gt;
{{TOCright| limit=2}}&lt;br /&gt;
==Changelog==&lt;br /&gt;
*[[Script Bigshot/Changelog|Script Bigshot Changelog]]&lt;br /&gt;
==About Bigshot==&lt;br /&gt;
===What Does Bigshot Do?===&lt;br /&gt;
&lt;br /&gt;
Using a series of menus and commands inputs, Bigshot lets a user create a modular, customizable and fully automated hunting script. With just a few clicks and tweaks, you can go from scripting Rats to the Rift.&lt;br /&gt;
&lt;br /&gt;
===How Do I Get It?===&lt;br /&gt;
&lt;br /&gt;
Grab it from the Repository: ;repository download Bigshot&lt;br /&gt;
&lt;br /&gt;
===How Do I Make it GO!?===&lt;br /&gt;
Initial setup is accessed through ;bigshot setup. There you will see a configuration window with various tabs to setup for your hunting routine. &lt;br /&gt;
&lt;br /&gt;
As with most scripts, using a SETUP command will open a graphical user interface for configuring the script. Use ;bigshot setup to open this dialog. This will open a window with the following tabs:&lt;br /&gt;
* Profile - This is where you save/load your profile information. Profiles are saved to your \Lich5\data\&amp;lt;GSServer\&amp;lt;charname&amp;gt;\bigshot_profiles directory. Eg, \Lich5\data\GSIV\Rinualdo\bigshot_profiles (note, if you&#039;ve previously used bigshot, the file location has changed. The previous location was in your \Lich5\scripts\bigshot_profiles folder. You can copy/paste &lt;br /&gt;
* Resting - Set up your resting routine and location.&lt;br /&gt;
* Hunting - Create a hunting map by adding BOUNDARIES, define your attack stance and any pre hunt information&lt;br /&gt;
* Attacking - configuration for ambushing, bless, reactions, and similar flags&lt;br /&gt;
* Commands - Where you define your valid targets and associated attack routines. See sample routines below. &lt;br /&gt;
* Misc tab - Various config options&lt;br /&gt;
&lt;br /&gt;
We will take a closer look at each of these individually further on.&lt;br /&gt;
&lt;br /&gt;
There is also several other commands you can do for more functionality.&lt;br /&gt;
* ;bigshot quick - Special hunting mode that kills everything in the room your in and quits bigshot. Wont wander at all, and wont attempt to rest. Has its own hunting commands and hunting targets.&lt;br /&gt;
* ;bigshot head/tail - This is for Multi-Account hunting. It only works for a single computer. Every character needs to be setup for the hunting area your going to. You start it by having your following characters join your head character. The following characters need to be running bigshot with ;bigshot tail. Once that happens, have the leader of the group do ;Bigshot head. They will then procede to hunt in the area you have setup.&lt;br /&gt;
* ;bigshot display - Shows all your current settings.&lt;br /&gt;
* ;bigshot reset - Resets all your targetable and untargetable lists. Useful if you find bigshot won&#039;t targets something it should.&lt;br /&gt;
* ;bigshot ranger or ;bigshot companion - Resets ranger companion setting so you can set it again. Used when you change your companion.&lt;br /&gt;
* ;bigshot profile save &amp;lt;name here&amp;gt; - Saves a profile in YAML format in your character&#039;s profile folder. Also accessible via the Profiles tab in the setup menu.&lt;br /&gt;
* ;bigshot profile load &amp;lt;name here&amp;gt; - Loads a profile from your character&#039;s profile folder. Also accessible via the Profiles tab in the setup menu. &lt;br /&gt;
* ;bigshot single  - When used solo, will execute a single hunting routine, return to your resting location and then exit&lt;br /&gt;
* ;bigshot &amp;lt;options&amp;gt; &amp;lt;creature&amp;gt; - example: ;bigshot single giant rat - Will activate ranger tracking of a creature. Anything input besides the above commands will default to &amp;quot;track &amp;lt;input&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==The Profile Tab==&lt;br /&gt;
* Load Profile - will load an existing profile. Nothing will be available if no previous profiles are saved&lt;br /&gt;
* Current Profile - shows the existing profile if a new one is loaded. &lt;br /&gt;
* Save profile - Valid profile information for future ebounty script support&lt;br /&gt;
  Save Current Settings - tell Bigshot what you want your profile to be named. Any name will work here. Once a profile is saved, will show up in the Load Profile menu. &lt;br /&gt;
&lt;br /&gt;
==The Resting Tab==&lt;br /&gt;
Short and sweet, here is where we setup our resting routines. During REST mode, Bigshot uses the EXP command and checks your mind, hit points, wound status, mana and spirit. Once all of these values are at the specified Should_hunt? settings, Bigshot leaves REST mode and begins a HUNT.&lt;br /&gt;
&lt;br /&gt;
* room id: - This is the room that Bigshot will return to for resting. Use Room Numbers from Map/Go2. Support both LichIDs and SimuIDs with a u, for example, 228 for Town Square Central or u7120.&lt;br /&gt;
* pre-rest commands: - These commands run before entering REST mode. An example routine is: &#039;shea, wear shield, sit, stance offensive, rest&#039;. This will sheath your weapon, wear your shield, sit, enter offensives stance and use the REST verb.&lt;br /&gt;
* active resting scripts: - Active resting scripts are scripts that will be run upon entering REST mode. These scripts should be things that you do after a hunt: get healed, empty your bags, spell up. An example list is: &#039;eloot sell, waggle, eherbs&#039;. This will use eloot to sell according to the options set with eloot. After selling, it will use Waggle to spell you up according to however Waggle is setup. Finally, eherbs will check your PACK and use herbs stored there to heal whatever wounds you have.&lt;br /&gt;
* Fog Option: - Uses [[Spirit Guide (130)]], Voln [[Symbol of Return]], [[Traveler&#039;s Song (1020)]], [[Sigil of Escape]], or [[Familiar Gate (930)]] when heading back to rest. Setting it to None does nothing. Setting it to 130 will cause it to use 130 first then if that fails symbol of return. Symbol of return will use that first, then 130 if that fails. Setting to Traveler&#039;s Song will attempt once and continue. Setting to Familiar Gate will attempt to summon a portal once and walk through it. Will perform a mana pulse if not enough mana is detected&lt;br /&gt;
* Should Rest? &lt;br /&gt;
Bigshot evaluates these conditions and, when they are met, will go to your resting room set on the Resting tab and execute any resting scripts you have set.&lt;br /&gt;
* &#039;&#039;&#039;when percent mind &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Rests when your mind has reached this threshold. Generally, set this to 100 to rest when fried.&lt;br /&gt;
* &#039;&#039;&#039;and extra kills &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The number of extra monsters to kill after reaching your `when percent mind` threshold and after LTE boosts used&lt;br /&gt;
* &#039;&#039;&#039;and used lte boosts &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The number of LTE boosts it will attempt to use after reaching your `when percent mind` threshold&lt;br /&gt;
* &#039;&#039;&#039;or percentmana &amp;lt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your percentage of mana is at or below this threshold.&lt;br /&gt;
** This can be set to 0, but leaving a bit in the tank can be good if you have to use 406 (Unlock) to open the WL Graveyard gate. 11/17/24: If you run into an error that calls to an &amp;quot;OOM&amp;quot; message, try setting this to 1.&lt;br /&gt;
* &#039;&#039;&#039;or percentencumbrance &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when you have reached a given level of encumbrance.&lt;br /&gt;
* &#039;&#039;&#039;or wounded eval&#039;&#039;&#039;&lt;br /&gt;
** Allows you to set an evaluation phrase to determine if you are too wounded to continue hunting. Wound evaluations can send you home on nearly any wounded condition of your choice: bleeding, level 2 wound, can&#039;t cast, too many scars etc.&lt;br /&gt;
&lt;br /&gt;
The following is a wounded evaluation that will rest whenever you have any level II wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;XMLData.injuries.any?{|key,value| value[&amp;quot;wound&amp;quot;] &amp;gt; 1} || percenthealth &amp;lt;= 70&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following is a wound evaluation that will take you home if you can not cast anymore (nerves, level 2 head/eyes, bad scars etc.):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;bleeding? || percenthealth &amp;lt;= 25 || [Wounds.head, Scars.head, Wounds.leftEye, Scars.leftEye, Wounds.rightEye, Scars.rightEye, Wounds.nsys, Scars.nsys].max &amp;gt; 1 ||  [Wounds.leftArm, Wounds.leftHand, Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand, Scars.rightArm, Scars.rightHand].max &amp;gt; 2 || ([Wounds.leftArm, Wounds.leftHand, Scars.leftArm, Scars.leftHand].max &amp;gt; 0 &amp;amp;&amp;amp; [Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand].max &amp;gt; 0)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;when creeping dread &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your creeping dread is at or below this threshold.&lt;br /&gt;
* &#039;&#039;&#039;when crushing dread &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your crushing dread is at or below this threshold.&lt;br /&gt;
* &#039;&#039;&#039;Wall of Thorns Poison&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when you are affected by Wall of Thorns Poison.&lt;br /&gt;
* &#039;&#039;&#039;Confusion Debuff&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when you are affected by the non-dispellable Confusion Debuff.&lt;br /&gt;
&lt;br /&gt;
==The Hunting Tab==&lt;br /&gt;
This is where you will tell bigshot when to hunt, any commands or society abilities to use prior to hunting, and where on the map you want to hunt. &lt;br /&gt;
===The Hunting Map===&lt;br /&gt;
Your hunting map is a series of Boundaries - rooms that Bigshot will not enter - and a Start room - the first room that Bigshot moves to when a hunt starts. These function very similarly to the boundaries in the ;Wander script, but are stored in Bigshot&#039;s configuration files and not in a character cache as with ;Wander. Here you also configure when to hunt&lt;br /&gt;
* starting room ID: - This is the first room that Bigshot goes to when hunting. You may set this to any room within the Boundaries that you set with the second option.&lt;br /&gt;
* boundary rooms: - Boundary rooms are walls. Bigshot will not enter a Boundary room! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;X-X-B - A - 0 - 0 - 0&lt;br /&gt;
|   |&lt;br /&gt;
X-X-X&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The proper syntax for boundry rooms are separated by commas&lt;br /&gt;
Some popular Rift boundries as an example&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Plane 1: 2635, 12101, 12208&lt;br /&gt;
Plane 2: 2605, 2635, 12093&lt;br /&gt;
Plane 3: 2635, 12089, 12152&lt;br /&gt;
Plane 4: 12122, 12207, 12235&lt;br /&gt;
Plane 5: 2579&lt;br /&gt;
North Scatter: 12151, 12254, 12256, 12249, 12247, 12241&lt;br /&gt;
South Scatter: 12151, 12219, 12217, 12233, 12237, 12239&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For Maaghara boundries, you can use &lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
9734&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Imagine a hunting area that is a six room square. To enter this square, one must GO DOORWAY from room A. You would set the room outside of the square - ie room A - before you GO DOORWAY, as a boundary. Then, you would set room B to the Starting Room. From there, Bigshot will move to room B and then wander around inside the Boundary - ie the square hunting area - until it your &#039;&#039;&#039;Should_rest?&#039;&#039;&#039; conditions are met.&lt;br /&gt;
&lt;br /&gt;
* Wait before wandering to another room: - Time you wait before leaving a room to find some creatures. Default is 0.3 seconds. Set to 0 for fastest (spammy) movement. &lt;br /&gt;
&lt;br /&gt;
* attack stance: - Specify what stance you want to attack from. Bigshot will remain in Stance Defensive until an attack command is issued, whereupon it will stance to your Attack Stance and execute your Attacking routine. Bigshot recognizes all stances from the game, Offensive -&amp;gt;-&amp;gt; Defensive.&lt;br /&gt;
* pre-hunt commands: - These commands will be executed before Bigshot uses Go2 to travel to your hunt&#039;s Starting Room. As an example: &#039;gird, stance defensive&#039;. This will ensure that you have readied your weapon and are in Defensive stance before traveling. Set short lived combat spells like 1605 (Arm of the Arkati) to be cast in this line.&lt;br /&gt;
* active hunting scripts: - Active hunting scripts are scripts that will run while Bigshot is in Hunt mode. Many of these scripts have been made obsolete by the next option. Clever scripters have written some nice scripts that will keep certain spells up, execute cmans based on conditions etc. If you need a complex action to run while Hunting that Bigshot does not have the capacity for, an active hunting script may be called for.&lt;br /&gt;
* society abilities/spells/cmans: - Bigshot can be asked to keep certain abilities up at all times during a hunt. Hovering your mouse over this field will display a list of cmans and society abilities specified by their numerical designations. Spells may also be added here. Separate all values by commas. For example, entering &#039;506&#039; will keep the spell Haste up during Hunts, casting whenever it has worn off.&lt;br /&gt;
* loot script - Bigshot will call a loot script to loot your kills for you. eloot is commonly scripts used here. Be sure to use the SETUP command on whatever loot script you use, as if it is not configured properly, Bigshot will likely error.&lt;br /&gt;
* wracking spirit &amp;gt;= - Setting a value here will WRACK for mana if your spirit is greater than or equal to the value specified. Setting 6, for example, will WRACK down to 5 spirit. This will ONLY function if you have the &#039;Use sign of wracking/sigil of power&#039; box checked.&lt;br /&gt;
* Use sign of wracking/sigil of power - checkbox to enable the use of wracking&lt;br /&gt;
* Priority hunt - checkbox to enable the use of the priority system for hunting. This allows you to change targets based on the order listed in valid targets/quickhunt targets. For example, your hunting thunder trolls, wind witches, and puma. Your valid target order is wind witch, thunder troll, puma. Your currently attacking a puma, when a thunder troll walks in. You will switch to the attacking the thunder troll because its before the puma in the valid targets list. After killing the thunder troll, you go back to the puma, only to have a wind witch walk into your room. You will again switch to the wind witch because its in front of the puma. Hope you get the idea. When using the ;bigshot quick option, it will base the order of targets by your quickhunt targets first, then the order of the targets in the room that don&#039;t match any of your quickhunt targets. Example, bandits are in your quickhunt targets. You type ;bigshot quick when you get ambushed in the room. Currently in the room is a large ogre and three bandits. The order of targets will be the bandits first, then the large ogre.&lt;br /&gt;
* Delay looting - delays looting of creatures in a room.&lt;br /&gt;
* Pull players to feet - attempt to pull players to their feet upon passing them in a room&lt;br /&gt;
* Stop for dead players - checkbox will pause bigshot if you encounter a dead player&lt;br /&gt;
* Sneaky Sneaky - sneak around while out in the hunting area&lt;br /&gt;
&lt;br /&gt;
===Should hunt ===&lt;br /&gt;
Bigshot evaluates the conditions set on this tab to determine if you are ready to hunt or not.&lt;br /&gt;
* &#039;&#039;&#039;when percent mind &amp;lt;=&#039;&#039;&#039;&lt;br /&gt;
** Setting this to 51 will rest until Cleared. Setting at 65 will wait until Muddled.&lt;br /&gt;
* &#039;&#039;&#039;and percent mana&amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Determines the percent total of your maximum mana that must be present before hunting&lt;br /&gt;
** Setting below 50 will result in quick, uneventful hunts if you cast much. Generally, this is set at 95 or higher.&lt;br /&gt;
* &#039;&#039;&#039;and CHECKspirit &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Bigshot will check to see that your current Spirit value is higher than what is listed here.&lt;br /&gt;
** Make sure that you have this set high enough that Bigshot won&#039;t hunt immediately after DEPARTing if you have Depart / re-run Bigshot checked on the General tab.&lt;br /&gt;
&lt;br /&gt;
==The Attacking Tab==&lt;br /&gt;
* Ambush aiming locations (head, etc): - Allows you to specify what order you aim for ambush. Default is head, right leg, left leg, chest.&lt;br /&gt;
* Archery aiming locations (head, etc): - Allows you to specify what order you aim for archery. Loops through your aiming locations once you hit the area your aiming at.&lt;br /&gt;
* flee if enemy count is &amp;gt; - Flees the room if the total number of enemies in the room exceeds the value. Set this to 1 if you want to engage single targets.&lt;br /&gt;
* ...but don&#039;t count these: - Bigshot will ignore monsters specified in this line when eveluating if it should flee based on how many monsters are in the room. Useful for when you are hunting in an area with extremely low level monsters mixed in with your targets.&lt;br /&gt;
* ...and always flee from: - Bigshot will always flee from the specified monster as soon as possible. Extremely useful if your hunting area has higher level and/or extremely dangerous monsters mixed in with your intented target(s).&lt;br /&gt;
* flee from environment message: - Will flee whenever anything you put in here gets sent from the game. (XML regex matching)&lt;br /&gt;
* Wait before wandering to another room: - time you spend before moving to a new room. Default is 0.3 seconds. You can set it to 0 to move instantly. Tends to be spammy for anyone in the same hunting area.&lt;br /&gt;
* Approach lone targets only - Forces Bigshot to only begin combats against creatures that are alone.&lt;br /&gt;
* Bless weapon? - Performs a Consecrate (1604), then a Cleric Bless or Voln Bless on whatever weapon loses its bless during hunting. If you can&#039;t bless your weapon while hunting will return you to your rest area and quit the script.&lt;br /&gt;
* Flee from boon - Enabling this check box will force Bigshot to flee from all boon/gifted/boss creatures (available in [https://github.com/elanthia-online/scripts/pull/449/commits/afade49e25dd6042c30b6d62fec4d65376667f80 v4.3.0])&lt;br /&gt;
* Activate weapon reactions - Will initiate reactive strikes when the opportunity presents itself&lt;br /&gt;
* Flee from clouds - Enabling this check box will force Bigshot to flee from Cloud spells such as 125(Call Lightning with its Ominous Cloud), 1704 (Stun Cloud) and 1713 (Death Cloud)&lt;br /&gt;
* Flee from vines - Enabling this check box will force Bigshot to flee from Vine spell such as 610(Tangle Weed)&lt;br /&gt;
* Flee from webs - Enabling this check box will force Bigshot to flee from webs.&lt;br /&gt;
* Flee from voids- Enabling this check box will force Bigshot to flee from voids.&lt;br /&gt;
&lt;br /&gt;
==Commands Tab==&lt;br /&gt;
The true guts of Bigshot, this is where you specify your Attack Routine. &lt;br /&gt;
* hunting commands - These are the commands that Bigshot will evaluate (ie execute) when it is in the room with a valid target (one that you specified in your Hunting section. These commands are separated by a comma. Bigshot recognizes most hunting verbs and, failing that, will use an fput command (a direct entry method) and just execute the commands directly as written. The following are a list of usable hunting commands:&lt;br /&gt;
** kill - Attacks using the KILL verb.&lt;br /&gt;
** incant &amp;lt;spell number&amp;gt; - Casts the specified spell with the INCANT verb. This will automatically stance into offensive for bolt and other stance-sensitive spells. A caster may CHANNEL the spell using [[INCANT (verb)]] to INCANT SET CHANNEL &amp;lt;spell&amp;gt; (a standard GSIV verb, not part of Lich). Alternatively, a caster may CHANNEL spells by using the SET verb (a standard GSIV verb, not part of Lich) to SET ChannelIncant ON. This will CHANNEL an INCANTed spell if the caster is in a stance higher than neutral.&lt;br /&gt;
** channel &amp;lt;spell number&amp;gt; - Channels the specified spell at the target. This requires a stance higher than neutral to have any effect.&lt;br /&gt;
** &amp;lt;Spell Number&amp;gt; - Casts the specified spell with the PREPARE and CAST verbs.&lt;br /&gt;
** wand - As in, &amp;lt;CODE&amp;gt;wand target&amp;lt;/CODE&amp;gt;. Gets a wand from the specified storage and WAVES it at the target.&lt;br /&gt;
** wandolier - Similiar to wand, but uses wandoliers. Gets a wand from the fresh wand container and waves it, rubs container if no wands found. Default waves in offensive. Can change via &amp;lt;CODE&amp;gt;wandolier defensive&amp;lt;/CODE&amp;gt; to wave in a different stance&lt;br /&gt;
** fire - As in, &amp;lt;CODE&amp;gt;fire target&amp;lt;/CODE&amp;gt;. Gets ammunition from the specified storage and FIREs it at the target. Will attempt to aim based on settings on hunting tab.&lt;br /&gt;
*** The above listed commands should be used with the (x#) syntax. For example, &amp;lt;CODE&amp;gt;kill target (x3)&amp;lt;/CODE&amp;gt; will swing three times at the target before re-evaluating the attack routine. If the (xx) variable is used, Bigshot will continue using the specified attack command up to five (5) times. Example: &amp;lt;CODE&amp;gt;903 target (xx)&amp;lt;/CODE&amp;gt; will continue to cast 903 at the target (5) times before restarting the attack routine or until it is dead. If you want to ensure the routine does not restart, using a sufficiently large number should suffice (e.g. x100). Bigshot may also be set to only execute a command based on how much mana or stamina you currently have. For mana, use the (m##) command. &amp;lt;CODE&amp;gt;920 target (m50)&amp;lt;/CODE&amp;gt; will only cast 920 (Implosion) if you have 50 or more mana. Similarly, &amp;lt;CODE&amp;gt;cman feint target (s10)&amp;lt;/CODE&amp;gt; will only execute the combat maneuver Feint on the target if you have 10 or more stamina. The command syntax is used as a separate call and wrapped in separate parenthesis, as in (m50 s20)(x2). &lt;br /&gt;
** aim &amp;lt;location&amp;gt; - Aims at the specified location.&lt;br /&gt;
** ambush - Uses the AMBUSH verb to attack. Will aim based on settings in Hunting tab. Also will aim dynamically, &amp;quot;Ambush head&amp;quot; would aim at the head, overwriting any settings or defaults for that attack.&lt;br /&gt;
** wait &amp;lt;time&amp;gt; - Bigshot may Stance Dance by using the WAIT command. Bigshot will go into and stay in Stance Defensive until the specified time is over OR the target swings / casts, whereupon it will evaluate the rest of the Attack Routine, changing into your specified attack stance.&lt;br /&gt;
** mstrike - As in, &amp;lt;CODE&amp;gt;mstrike target&amp;lt;/CODE&amp;gt;. Mstrike depending on mstrike cooldown and stamina. Has its own option page. Can also be used with UAC, &amp;quot;mstrike punch&amp;quot;.&lt;br /&gt;
** berserk - Executes the BERSERK verb and stands by until it fades.&lt;br /&gt;
** throw - Empties hands, Attempts throw, get the stuff you emptied.&lt;br /&gt;
** weed/kweed - Casts 610 at target. Using &amp;quot;kweed&amp;quot; as your command will force evoke 610 ensuring the damage version&lt;br /&gt;
** curse &amp;lt;curse&amp;gt; - Clumsy/Weakness/Darkness/Itch/Hex/Pox/Nightmare/Star - will prep 715 and use curse command as defined. Will skip &amp;quot;curse star&amp;quot; if buff is up.&lt;br /&gt;
** unarmed - Uses the Bigshot UAC routine. Routine will attack with appropriate attacks to rank up and use mstrike based on mstrike options page. Usage &amp;quot;unarmed (punch|jab|kick|grapple)&amp;quot;.&lt;br /&gt;
** smite - Performs an [[Order of Voln]] [[Kai&#039;s_Smite|Smite]] on target until successful.&lt;br /&gt;
** leech - Performs a [[Mana Leech (516)]] on target if cooldown is under 15 minutes.&lt;br /&gt;
** script &amp;lt;script name&amp;gt; - Executes a specified custom attack script.&lt;br /&gt;
** hide - Continue hiding until you&#039;re actually hidden. Or it&#039;s tired of trying.&lt;br /&gt;
** sleep - As in, &amp;lt;CODE&amp;gt;sleep 10&amp;lt;/CODE&amp;gt;. Pause bigshot. Useful with fried hunting commands such as: &amp;lt;CODE&amp;gt;410, sleep 15&amp;lt;/CODE&amp;gt; will E-wave then wait 15 seconds and e-wave again if there are valid targets.&lt;br /&gt;
** stance - As in, &amp;lt;CODE&amp;gt;stance defense&amp;lt;/CODE&amp;gt;. Change stances.&lt;br /&gt;
** nudgeweapons - Move all weapons on the ground to an adjacent room. Useful for casting Implosion (720).&lt;br /&gt;
** force &amp;lt;cmd&amp;gt; until &amp;lt;endroll&amp;gt; - As in, &amp;lt;CODE&amp;gt;force incant 1002 until 101&amp;lt;/CODE&amp;gt;. Continue issuing a command until a desired endroll. Only works for normal looking swings/spells/cmans.&lt;br /&gt;
** eachtarget  &amp;lt;cmd&amp;gt; - issues command to each valid target in room&lt;br /&gt;
** efury &amp;lt;fire|cold&amp;gt; - casts Earthern Fury (917) on the target and waits for DOT to end or 12secs to pass&lt;br /&gt;
** caststop &amp;lt;spell&amp;gt; - casts the spell and then immediately stops it after casting&lt;br /&gt;
** wield &amp;lt;noun&amp;gt; &amp;lt;left|right&amp;gt; - weilds new noun and stores the hand given to put new noun item in&lt;br /&gt;
** store - store left, right or both, but only if something is in those hands&lt;br /&gt;
* hunting commands (b) - Attack routines set up for a monster flagged (b) in the Hunting section.&lt;br /&gt;
* hunting commands (c) - Attack routines set up for a monster flagged (c) in the Hunting section.&lt;br /&gt;
* hunting commands (d) - Attack routines set up for a monster flagged (d) in the Hunting section.&lt;br /&gt;
* hunting commands (e) - Attack routines set up for a monster flagged (e) in the Hunting section.&lt;br /&gt;
* hunting commands (f) - Attack routines set up for a monster flagged (f) in the Hunting section.&lt;br /&gt;
* hunting commands (g) - Attack routines set up for a monster flagged (g) in the Hunting section.&lt;br /&gt;
* hunting commands (h) - Attack routines set up for a monster flagged (h) in the Hunting section.&lt;br /&gt;
* hunting commands (i) - Attack routines set up for a monster flagged (i) in the Hunting section.&lt;br /&gt;
* hunting commands (j) - Attack routines set up for a monster flagged (j) in the Hunting section.&lt;br /&gt;
* fried hunting commands - Commands executed specifically when fried. Useful when hunting in a group.&lt;br /&gt;
* quick hunting commands - Commands executed specifically when using ;bigshot quick.&lt;br /&gt;
* valid targets: - These are the monsters you are hunting. Bigshot will most easily recognize monsters based on the NOUNs or their name. For example, &#039;a large ogre&#039; can be targeted with just &#039;ogre&#039;. Using longer descriptors can be troublesome, and you should copy a monster&#039;s name directly from the game front end to avoid troubles. You can use multiple entries separated by commas. For example: &#039;manticore, thrak&#039; will kill manticores and thraks.&lt;br /&gt;
* quickhunt targets: - These are monsters you have designated attacks for when your using the ;bigshot quick option for hunting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PSM3 Integration===&lt;br /&gt;
* hunting commands - Bigshot now supports weapon/shield skills and warcries. Assaults will wait until they finish or are interuppted. These commands are separated by a comma. The following are a list of usable hunting commands:&lt;br /&gt;
** barrage, flurry, fury, gthrusts, pummel, thrash - Assaults will wait until attacks are completed/interrupted.&lt;br /&gt;
** fury - You can specify the default attack fury will use. Will jab if not specified: fury punch or fury kick&lt;br /&gt;
** charge, cripple, dizzyingswing, pindown, twinhammer  - Setups will execute on cooldown so make sure to check for prone/stun/root/ect.&lt;br /&gt;
** clash, cyclone, pulverize, volley, wblade, whirlwind - AOE will execute on cooldown, limit with check volley(mob3).&lt;br /&gt;
** shout - Will perform warcry shout. Must use a command check or it will shout every loop: shout(!shout),shout(buff10 s25) &lt;br /&gt;
** yowlp - Will perform warcry yowlp. Must use a command check or it will yowlp every loop: yowlp(!yowlp), yowlp(buff10 s10)&lt;br /&gt;
** holler - Will perform warcry holler every loop taunting all the mobs. holler(s60)&lt;br /&gt;
** bellow, growl, cry - Offensive warcries can be used with target for single target or all for aoe.&lt;br /&gt;
** shield bash, shield charge, shield pin, shield push, shield strike, shield trample, shield throw&lt;br /&gt;
** surge - Will keep surge of strength up. surge or surge(surge) will cast even on cooldown, surge(!surge) will only cast when not on cooldown.&lt;br /&gt;
** bearhug, bullrush, coupdegrace, cpress, cutthroat, dirtkick, dislodge, divert, eviscerate, exsanguinate, eyepoke, feint, footstomp, garrote, gkick, hamstring, haymaker, headbutt, kneebash, leapattack, mblow, mug, nosetweak, sattack, sblow, scleave, shroud, spunch, sthieve, subdue, sunder, sweep, swiftkick, tackle, templeshot, throatchop, trip, truestrike, vaultkick&lt;br /&gt;
** dislodge &amp;lt;location&amp;gt; - Dislodge from location specified: dislodge eye neck&lt;br /&gt;
** stomp - Will perform a stomp attack. Channels 909 if not active. Can also add 909 to society abilities to keep it active.&lt;br /&gt;
** dhurl - Hurl your weapon and recovers it. Works with weapon bonding auto return and the recover verb.&lt;br /&gt;
** assume &amp;lt;aspect&amp;gt; &amp;lt;aspect/evoke&amp;gt; - Will cycle between two aspects, or evoke a single aspect. Also works in society ability box. &amp;quot;650 &amp;lt;aspect&amp;gt; &amp;lt;aspect/evoke&amp;gt;&amp;quot;&lt;br /&gt;
** briar &amp;lt;weapon&amp;gt; - activate the AS buff on briar weapons. Tracks weapon charge and uses on cooldown.&lt;br /&gt;
** stance perfection - Put 10, 20, 30, ect in your attack stance box to take advantage of stance perfection.&lt;br /&gt;
&lt;br /&gt;
You may need to &#039;&#039;&#039;SKILLS FULL/CMAN INFO/WEAPON INFO/SHIELD INFO&#039;&#039;&#039; if you&#039;ve recently changed training or skills are being outright skipped.&lt;br /&gt;
&lt;br /&gt;
===Additional Options===&lt;br /&gt;
*haste or 506 - Placing this in front of any command will cause you to cast 506 before doing that command. It only casts if it isn&#039;t currently up or has less than 3 seconds left on its timer.&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, haste kill (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
*slayer or 240 - Placing this in front of any command will cause you to cast 240 before doing that command. It will not recast if it&#039;s already active.&lt;br /&gt;
&amp;lt;PRE&amp;gt;slayer 302 (x99)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Command Checks===&lt;br /&gt;
&lt;br /&gt;
Commands need to use the following format:&lt;br /&gt;
&amp;lt;CODE&amp;gt;COMMAND (CHECKS)(REPETITIONS)&amp;lt;/CODE&amp;gt; &lt;br /&gt;
&lt;br /&gt;
So &amp;lt;CODE&amp;gt;hamstring (mob1 prone)(x2)&amp;lt;/CODE&amp;gt; Any (x#) needs to be separate. Also (xx) is not unlimited and is just short for (x5).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional checks you can add to any command to customize the attack to your desired scenario.&lt;br /&gt;
Each check below can be used by itself or with any other check. Put them inside () with a space between each additional check. Example - Kill(m20 s5 e20)&lt;br /&gt;
&amp;lt;p&amp;gt;Each of these also has an inverse or opposite.&lt;br /&gt;
Just put a ! in front of the command. Example - Kill(!m20 !s5 !e20)&lt;br /&gt;
*s# - Checks that you have the required stamina&lt;br /&gt;
*m# - Checks that you have the required mana&lt;br /&gt;
*h# - Checks that you have the required health but based on a percentage instead of fixed number&lt;br /&gt;
*v# - Checks that you have the required spirit&lt;br /&gt;
*e# - Checks that your encumbrance percentage is at or below&lt;br /&gt;
*tier# - Checks for your current UAC tier (1,2,3). Performs command if UAC Tier is equal or greater.&lt;br /&gt;
*mob# - Checks for the number of npcs in room. Performs command if npcs in room is equal to or more than number specified. Only use for 2 or more creatures in the room&lt;br /&gt;
&amp;lt;PRE&amp;gt;To further clarify the mob# implimentation&lt;br /&gt;
1 mob, mob2, 1 IS less than 2, attack should not proceed.&lt;br /&gt;
2 mob, mob2, 2 IS NOT less than 2, attack can proceed&lt;br /&gt;
1 mob, !mob2, 1 IS NOT more than 2, attack can proceed&lt;br /&gt;
2 mob, !mob2, 2 IS NOT more than 2, attack can proceed&lt;br /&gt;
3 mob, !mob2, 3 IS more than 2, attack should not proceed&amp;lt;/PRE&amp;gt;&lt;br /&gt;
*once - Performs the command once on a specified target, resets on room change&lt;br /&gt;
*room - Performs the command once in a room only, resets on room change&lt;br /&gt;
*prone - Checks to see if target is not sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place. Performs command if target status is not one of the previous.&lt;br /&gt;
*frozen - Same usage as prone. Broke out of prone check for archers against non-corporeal creatures that deflect ranged. Corporeal creatures can be stunned and will break this check.&lt;br /&gt;
*undead - Checks to see if target is undead. Performed command if target is undead.&lt;br /&gt;
*flying - Checks to see if target is flying. Performed command if target is flying.&lt;br /&gt;
*rooted - Checks to see if the target is rooted. Performed command if target is rooted.&lt;br /&gt;
*hidden - Checks to see if you&#039;re currently hidden.&lt;br /&gt;
*poison - Checks to see if you&#039;re currently poisoned.&lt;br /&gt;
*disease - Checks to see if you&#039;re currently diseased.&lt;br /&gt;
*noncorporeal - Checks to see if NPC is [[noncorporeal|non-corporeal]] undead&lt;br /&gt;
*pcs - Checks to see if there are any PCS in room that are also not in your group&lt;br /&gt;
*outside - Checks to see if the room you are in is outside&lt;br /&gt;
*barrage - Checks for the Enhanced Dexterity buff from Barrage.&lt;br /&gt;
*fury - Checks for the Enhanced Constitution buff from Fury.&lt;br /&gt;
*flurry - Checks for the Slashing Strikes buff from Flurry.&lt;br /&gt;
*pummel - Checks for the Concussive Blows buff from Pummel.&lt;br /&gt;
*thrash - Checks for the Forceful Blows buff from Thrash.&lt;br /&gt;
*vigor - Checks for the Tangleweed Vigor buff from Tangleweed.&lt;br /&gt;
*reflex - Checks for the Arcane Reflex buff from Nature&#039;s Touch.&lt;br /&gt;
*tailwind - Checks for Tailwind buff from Breeze. (tailwind) (!tailwind)&lt;br /&gt;
*shout - Checks for the Empowered buff from Shout.&lt;br /&gt;
*yowlp - Checks for the Yertie&#039;s Yowlp buff from Yowlp.&lt;br /&gt;
*holler - Checks for the Horland&#039;s Holler buff from Holler.&lt;br /&gt;
*justice - Checks for charges of Swift Justice. (justice) do skill with charges (!justice) do skill with no charges&lt;br /&gt;
*buffXX - Fire ability when buff duration is &amp;lt;= XX. Supported for barrage,bearhug,fury,flurry,pummel,thrash,shout,yowlp&lt;br /&gt;
*tier# - Perform action if you are at the corresponding tier. (!tier3) don&#039;t do it if you are at tier3. (tier2) do it if you are tier2&lt;br /&gt;
*censer - Attempt to cast 320 before your command checking mana and cooldown. 309(censer), 335(censer mob3), attack(censer)&lt;br /&gt;
**If command is a spell, will only cast censer if you have the mana for censer and the spell you intend.&lt;br /&gt;
**If command is not a spell, will only check you have enough mana for the censer.&lt;br /&gt;
&lt;br /&gt;
===Example Attack Routines===&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, kill (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 10 seconds for the monster to swing or cast and then immediately counter attacks from the specified attack stance set in the Hunting tab. Swings a total of three times before going into Defensive stance and waiting 10 seconds again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 15, incant 505, incant 903 (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 15 seconds before INCANTing 505 (Hand of Tonis), hopefully knocking down or stunning the target. Following this, Bigshot casts 903 (minor water) repeatedly until the target is dead (up to 5 times).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and incant 1615, kill (x100)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 1615 (Divine Strike) at the target from Defensive stance, possibly forcing the target to kneel. Then, uses the kill verb to swing continuously until the target is dead or 100 times..whichever happens first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;force feint until 101, kill (x2)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Uses the Combat Maneuver FEINT against the target until a successful end roll and then hits the target twice before trying to FEINT again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and hide, ambush left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hides from Defensive stance and then ambushes that the target&#039;s left leg. Once round-time is up, repeats (ie HIDES again from defensive stance).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;incant 720(m50), incant 708, incant 702 channel(xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 720 (Implosion) at the target if your character has 50 or more mana. Then, INCANTs 708 (Limb Disruption) at the target, using the default AIM location (if set). Finally, casts 702 (Mana Disruption) at the target up to (5) times or until it is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;prep 708, cast at left leg / prep 708 channel at left leg, incant 719 (m50)(x1), incant 702 (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prepares 708 (Limb Disruption) and CASTs it at the target&#039;s left leg. The second prepares the same spell and then CHANNELs it at the target&#039;s left leg. It will then cast 719 (Dark Catalyst) if there is at least 50 mana, and will only cast one time. The last will incant 702 until the creature is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 30, unarmed punch&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 30 seconds or until your target attacks. Begins attacked with UAC combat using Punch to tier up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;shield charge (s15 prone), ambush, mstrike&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will shield charge the target if your character has 15 or more stamina and the target is NOT prone.  &lt;br /&gt;
&lt;br /&gt;
The second command will then ambush based on the settings in the &amp;quot;Attacking&amp;quot; Tab - in this case a custom order of head, neck, right leg, back was given so Bigshot will first try to Ambush the head unless the head is too injured or the head cannot be reached followed by the neck then right leg then back.  &lt;br /&gt;
&lt;br /&gt;
Bigshot will then focus mstrike the target unless the creature count is equal to or greater than the setting in the MSTRIKE Tab, in which case it will open mstrike instead.  If you put &amp;quot;mstrike target&amp;quot;, Bigshot will always focused mstrike regardless of the settings in the MSTRIKE Tab.  Alternatively, you can set the &amp;quot;Unfocused MSTRIKE when creatures equal or greater&amp;quot; to a large number, to always focus your mstrikes (or set it to 1 to always open mstrike).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;bellow all, wblade(mob3), flurry(!flurry), attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will aoe bellow, then whirling blade if there are at least 3 targets. The third command will flurry if you don&#039;t have the slashing strikes buff. Finally it will attack and continue to attack until one of the previous attacks become available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;holler, shield throw(mob3), flurry, thrash, attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will open up with a taunt from holler, then shield throw if there are at least 3 targets. Third command will flurry on cooldown. Fourth will thrash on cooldown. Finally we will attack if everything else ends up on cooldown or we run out of stamina.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;shroud(s35 !hidden mob2), divert (s25 hidden mob2), ambush(hidden), flurry, attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If there is more than one mob, it will hide with shroud and divert one of the targets. Third command will ambush if hidden. Fourth will flurry on cooldown followed up with attack to finish anything off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;surge(!surge), bullrush, bearhug, pummel, attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will cast surge when not on cooldown, and bullrush to bust up and apply vulnerable, then bearhug which is faster if target is vulnerable. Third we will pummel on cooldown and attack when nothing else is available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;surge, shout(buff10), shield strike, pummel(buff60), attack(x2)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will keep surge active, casting during cooldown for 60 stamina. Next it will shout and refresh shout when there is less than 11 seconds left on the duration. Third it will shield strike followed up with a pummel once every minute. It will finish off with 2 attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;pindown(mob4), volley(mob2), weed(!vigor !reflex), barrage(!barrage), incant 616 (m16 reflex), fire&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will open up with pin down if there are at least 4 targets, then will volley if there are at least 2 targets. The third command will cast tangleweed if you do not have the tangleweed vigor buff or the arcane reflex buff. Our fourth command will barrage unless we have the enhanced dexterity buff from barage. Fifth we will cast a 1 second spike thorn if we do have 16 mana and do have the arcane reflex buff. Finally we will fire until one of our other commands become available.&lt;br /&gt;
&lt;br /&gt;
===Hunting Target Examples===&lt;br /&gt;
All of the examples below will work for both the &#039;valid targets&#039; and &#039;quickhunt targets&#039; entries.&lt;br /&gt;
* A hunting option only using the default command (a) for each creature in an area:&lt;br /&gt;
&amp;lt;pre&amp;gt;crazed zombie, niirsha, sacristan spirit&amp;lt;/pre&amp;gt;&lt;br /&gt;
* A hunting option using custom hunt commands depending on the creature.  In this case it will use command (a) for a [[crazed zombie]] and a [[sacristan spirit]], while using (b) for a [[niirsha]]:&lt;br /&gt;
&amp;lt;pre&amp;gt;crazed zombie(a), niirsha(b), sacristan spirit(a)&amp;lt;/pre&amp;gt;&lt;br /&gt;
* A hunting option that will include the [[:Category:Boss creatures|Boss Creatures]] variations as valid targets:&lt;br /&gt;
&amp;lt;pre&amp;gt;(?:adroit |afflicted |apt |barbed |belligerent |blurry |canny |combative |dazzling |deft |diseased |drab |dreary |ethereal |flashy |flexile |flickering |flinty |frenzied |ghastly |ghostly |gleaming |glittering |glorious |glowing |grotesque |hardy |illustrious |indistinct |keen |lanky |luminous |lustrous |muculent |nebulous |oozing |pestilent |radiant |raging |ready |resolute |robust |rune-covered |shadowy |shielded |shifting |shimmering |shining |sickly green |sinuous |slimy |sparkling |spindly |spiny |stalwart |steadfast |stout |tattooed |tenebrous |tough |twinkling |unflinching |unyielding |wavering |wispy )?crazed zombie, niirsha, sacristan spirit&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Some additional advanced options for identifying valid targets:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:dissembler|sorcerer|sorceress|warlock|witch)(a)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:barbarian|blackguard|fighter|marauder|soldier|warrior)(b)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:adept|archmage|elementalist|mage|warmage)(c)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:hunter|huntmaster|huntmistress|ranger)(d)&lt;br /&gt;
(?:seasoned )?(?:dwarven|elven|halfling|erithian|human|giantman|half-krolvin|gnomish|half-elven) (?:thief|rogue|bandit|mugger|outlaw|highwayman|marauder|brigand|thug|robber)(e)&lt;br /&gt;
(?:shopkeeper|innkeeper|bartender|patrol leader|bandit lord|bandit lady|gypsy queen|gypsy king|guard captain|wall captain|drill sergeant|stable hostler|dungeon master|master torturer|butler|cook|&lt;br /&gt;
knight captain|foreign dignitary|royal prince|royal princess|royal jester|royal emperor|royal empress)(f)&lt;br /&gt;
&lt;br /&gt;
To attack everything in the room (?:.*)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Misc Tab==&lt;br /&gt;
Various specialized config options&lt;br /&gt;
&lt;br /&gt;
===UAC Options===&lt;br /&gt;
The various options for configuring how UAC works:&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 Attack&#039;&#039;&#039;&lt;br /&gt;
** The attack used when you have reached excellent in the UAC tier&lt;br /&gt;
** Options are jab, punch, grapple, or kick&lt;br /&gt;
* &#039;&#039;&#039;Aim at location (head, etc)&#039;&#039;&#039;&lt;br /&gt;
** Used for aimed UAC Combat, which requires ambush training to be effective&lt;br /&gt;
** Leave blank when you don&#039;t want to aim.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE when creatures equal or greater&#039;&#039;&#039;&lt;br /&gt;
** Determines how many creatures must be present before using MSTRIKE&lt;br /&gt;
* &#039;&#039;&#039;Use Voln SMITE?&#039;&#039;&#039;&lt;br /&gt;
** Will perform a Voln SMITE on [[Non-corporeal]] undead&lt;br /&gt;
&lt;br /&gt;
Frequently, people have trouble setting up Bigshot to work with Unarmed Combat. Bigshot only requires minimal configuration to ensure UAC works well.&lt;br /&gt;
#UAC tab: Input your &#039;&#039;&#039;Tier 3 Attack&#039;&#039;&#039; (jab, punch, grapple, or kick)&lt;br /&gt;
#Commands tab: Input your &#039;&#039;&#039;hunting commands(a)&#039;&#039;&#039; option as &#039;&#039;&#039;unarmed jab&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Important notes to keep in mind on how UAC works in Bigshot:&lt;br /&gt;
* The hunting option &#039;&#039;&#039;unarmed jab&#039;&#039;&#039; can be replaced by any UAC attack type (e.g. &#039;&#039;&#039;unarmed punch&#039;&#039;&#039;)&lt;br /&gt;
* UAC follow up strikes will be selected over the base or tier 3 attack&lt;br /&gt;
* Tier 3 attacks will be used only when positioning is excellent&lt;br /&gt;
&lt;br /&gt;
There is almost no reason to ever use anything other than &#039;&#039;&#039;unarmed jab&#039;&#039; as the hunting command, and either &#039;&#039;&#039;grapple&#039;&#039;&#039; or &#039;&#039;&#039;kick&#039;&#039;&#039; as the Tier 3 attack.&lt;br /&gt;
&lt;br /&gt;
===MSTRIKE Options===&lt;br /&gt;
MSTRIKE attack now has options for when it should be used.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE during cooldown stamina requirement&#039;&#039;&#039;&lt;br /&gt;
** Allows you to specify how much stamina you want before it will MSTRIKE during the MSTRIKE Cooldown&lt;br /&gt;
** Be careful when setting this too low as it can pop your muscles&lt;br /&gt;
** Leave blank for it to use your max stamina.&lt;br /&gt;
* &#039;&#039;&#039;QUICKSTRIKE stamina requirement&#039;&#039;&#039;&lt;br /&gt;
** Like above but instead for using QUICKSTRIKE during the MSTRIKE routine.&lt;br /&gt;
* &#039;&#039;&#039;Unfocused MSTRIKE when creatures equal or greater&#039;&#039;&#039;&lt;br /&gt;
** Number of creatures in room before you do an unfocused mstrike. Default is 2.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE during cooldown&#039;&#039;&#039;&lt;br /&gt;
**Toggle for MSTRIKEing during its cooldown period&lt;br /&gt;
* &#039;&#039;&#039;Use QUICKSTRIKE for MSTRIKE&#039;&#039;&#039;&lt;br /&gt;
** Toggle for using QUICKSTRIKE when you MSTRIKE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ammo/Wands===&lt;br /&gt;
Here you find the settings to tell Bigshot where you keep all of your nifty wands and bolts and arrows. If your attack routine involves FIRE or WAND verbs, these fields must be set lest Bigshot hang up.&lt;br /&gt;
* find ammo in this container: - Leave BLANK if having Bigshot use FIRE without getting ammo out (Archery 2020 Update). Rather self explanatory, this field holds the location of your ammunition storage, be it a wand harness, a quiver or just your backpack.&lt;br /&gt;
* use this ammo type: - Leave BLANK to have Bigshot use FIRE without getting any ammo (Archery 2020 Update). Again, like specifying monsters, Bigshot is most sensative about the NOUNs that you use here. If you &lt;br /&gt;
* fresh wand container: - Bigshot looks in this container to find fesh wands to WAVE.&lt;br /&gt;
* dead wand container: - ...And then will deposit the used up wands in this container.&lt;br /&gt;
* use this wand type: - Here you specify which particular wand type you want to use. Bigshot will then pull only these kinds for WAVEing. Can have multiple types listed. Seperate each one with a comma. Example: &amp;quot;aquamarine wand, bloodwood wand, etc&amp;quot;&lt;br /&gt;
* Hide while waiting to pick up ammo - Checking this box will have Bigshot hide when gathering up your spent arrows and bolts.&lt;br /&gt;
* Use wands when out of mana - Bigshot will pull whatever wand you have specified in the use this wand type field and automatically stance to your attacking stance and WAVE your wand at valid targets until you are out of wands OR hit your resting conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MA Grouping===&lt;br /&gt;
* Enter the name of the looter in Head/Tail configuration&lt;br /&gt;
&lt;br /&gt;
==Monitoring Tab==&lt;br /&gt;
* Monitor interaction - Running scripts automates most functions and happens rather mechanically. Most anyone can tell if you are scripting just by watching you. Checking this box will pop up a window whenever Bigshot thinks that someone or something is trying to interact with you.&lt;br /&gt;
* Engage deadman&#039;s switch - Selecting this option will force Bigshot to quit Gemstone IV when your character is at less than 40% health, allowing you to log back on and assess the situation manually later.&lt;br /&gt;
* Depart/rerun if dead - Enabling this option will force a DEPART, causing your character to wake up in the Temple with low spirit. Following this, Bigshot will re-start, starting a fresh hunt. If you do not have a Check Spirit value set in your Should_hunt? tab, you will start hunting without recuperating lost stats.&lt;br /&gt;
* Quiet followers - Followers will wait until leader is done with both actions and resting scripts to begin using their own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ingame Screenshot==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:bigshot-1.PNG|Profiles&lt;br /&gt;
File:bigshot-2.PNG|Resting&lt;br /&gt;
File:bigshot-3.PNG|Hunting&lt;br /&gt;
File:bigshot-4.PNG|Attacking&lt;br /&gt;
File:bigshot-5.PNG|Commands&lt;br /&gt;
File:bigshot-6.PNG|Misc&lt;br /&gt;
File:bigshot-7.PNG|Monitoring&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* Info originally taken from http://forum.gsplayers.com/showthread.php?t=57651&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=231888</id>
		<title>Lich:Script Bigshot</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=231888"/>
		<updated>2025-01-07T21:47:59Z</updated>

		<summary type="html">&lt;p&gt;N0NE: Added reference to the launch option ;bigshot &amp;lt;creature&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
Bigshot is designed to handle combat routines, including moving to and from hunting areas, defining creatures to hunt and accompanying attack routines&lt;br /&gt;
Afk scripting on any server but Shattered is in violation of game policy.&lt;br /&gt;
{{TOCright| limit=2}}&lt;br /&gt;
==Changelog==&lt;br /&gt;
*[[Script Bigshot/Changelog|Script Bigshot Changelog]]&lt;br /&gt;
==About Bigshot==&lt;br /&gt;
===What Does Bigshot Do?===&lt;br /&gt;
&lt;br /&gt;
Using a series of menus and commands inputs, Bigshot lets a user create a modular, customizable and fully automated hunting script. With just a few clicks and tweaks, you can go from scripting Rats to the Rift.&lt;br /&gt;
&lt;br /&gt;
===How Do I Get It?===&lt;br /&gt;
&lt;br /&gt;
Grab it from the Repository: ;repository download Bigshot&lt;br /&gt;
&lt;br /&gt;
===How Do I Make it GO!?===&lt;br /&gt;
Initial setup is accessed through ;bigshot setup. There you will see a configuration window with various tabs to setup for your hunting routine. &lt;br /&gt;
&lt;br /&gt;
As with most scripts, using a SETUP command will open a graphical user interface for configuring the script. Use ;bigshot setup to open this dialog. This will open a window with the following tabs:&lt;br /&gt;
* Profile - This is where you save/load your profile information. Profiles are saved to your \Lich5\data\&amp;lt;GSServer\&amp;lt;charname&amp;gt;\bigshot_profiles directory. Eg, \Lich5\data\GSIV\Rinualdo\bigshot_profiles (note, if you&#039;ve previously used bigshot, the file location has changed. The previous location was in your \Lich5\scripts\bigshot_profiles folder. You can copy/paste &lt;br /&gt;
* Resting - Set up your resting routine and location.&lt;br /&gt;
* Hunting - Create a hunting map by adding BOUNDARIES, define your attack stance and any pre hunt information&lt;br /&gt;
* Attacking - configuration for ambushing, bless, reactions, and similar flags&lt;br /&gt;
* Commands - Where you define your valid targets and associated attack routines. See sample routines below. &lt;br /&gt;
* Misc tab - Various config options&lt;br /&gt;
&lt;br /&gt;
We will take a closer look at each of these individually further on.&lt;br /&gt;
&lt;br /&gt;
There is also several other commands you can do for more functionality.&lt;br /&gt;
* ;bigshot quick - Special hunting mode that kills everything in the room your in and quits bigshot. Wont wander at all, and wont attempt to rest. Has its own hunting commands and hunting targets.&lt;br /&gt;
* ;bigshot head/tail - This is for Multi-Account hunting. It only works for a single computer. Every character needs to be setup for the hunting area your going to. You start it by having your following characters join your head character. The following characters need to be running bigshot with ;bigshot tail. Once that happens, have the leader of the group do ;Bigshot head. They will then procede to hunt in the area you have setup.&lt;br /&gt;
* ;bigshot display - Shows all your current settings.&lt;br /&gt;
* ;bigshot reset - Resets all your targetable and untargetable lists. Useful if you find bigshot won&#039;t targets something it should.&lt;br /&gt;
* ;bigshot ranger or ;bigshot companion - Resets ranger companion setting so you can set it again. Used when you change your companion.&lt;br /&gt;
* ;bigshot profile save &amp;lt;name here&amp;gt; - Saves a profile in YAML format in your character&#039;s profile folder. Also accessible via the Profiles tab in the setup menu.&lt;br /&gt;
* ;bigshot profile load &amp;lt;name here&amp;gt; - Loads a profile from your character&#039;s profile folder. Also accessible via the Profiles tab in the setup menu. &lt;br /&gt;
* ;bigshot single  - When used solo, will execute a single hunting routine, return to your resting location and then exit&lt;br /&gt;
* ;bigshot &amp;lt;creature&amp;gt; - Will activate ranger tracking of a creature. Anything input besides the above commands will default to &amp;quot;track &amp;lt;input&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==The Profile Tab==&lt;br /&gt;
* Load Profile - will load an existing profile. Nothing will be available if no previous profiles are saved&lt;br /&gt;
* Current Profile - shows the existing profile if a new one is loaded. &lt;br /&gt;
* Save profile - Valid profile information for future ebounty script support&lt;br /&gt;
  Save Current Settings - tell Bigshot what you want your profile to be named. Any name will work here. Once a profile is saved, will show up in the Load Profile menu. &lt;br /&gt;
&lt;br /&gt;
==The Resting Tab==&lt;br /&gt;
Short and sweet, here is where we setup our resting routines. During REST mode, Bigshot uses the EXP command and checks your mind, hit points, wound status, mana and spirit. Once all of these values are at the specified Should_hunt? settings, Bigshot leaves REST mode and begins a HUNT.&lt;br /&gt;
&lt;br /&gt;
* room id: - This is the room that Bigshot will return to for resting. Use Room Numbers from Map/Go2. Support both LichIDs and SimuIDs with a u, for example, 228 for Town Square Central or u7120.&lt;br /&gt;
* pre-rest commands: - These commands run before entering REST mode. An example routine is: &#039;shea, wear shield, sit, stance offensive, rest&#039;. This will sheath your weapon, wear your shield, sit, enter offensives stance and use the REST verb.&lt;br /&gt;
* active resting scripts: - Active resting scripts are scripts that will be run upon entering REST mode. These scripts should be things that you do after a hunt: get healed, empty your bags, spell up. An example list is: &#039;eloot sell, waggle, eherbs&#039;. This will use eloot to sell according to the options set with eloot. After selling, it will use Waggle to spell you up according to however Waggle is setup. Finally, eherbs will check your PACK and use herbs stored there to heal whatever wounds you have.&lt;br /&gt;
* Fog Option: - Uses [[Spirit Guide (130)]], Voln [[Symbol of Return]], [[Traveler&#039;s Song (1020)]], [[Sigil of Escape]], or [[Familiar Gate (930)]] when heading back to rest. Setting it to None does nothing. Setting it to 130 will cause it to use 130 first then if that fails symbol of return. Symbol of return will use that first, then 130 if that fails. Setting to Traveler&#039;s Song will attempt once and continue. Setting to Familiar Gate will attempt to summon a portal once and walk through it. Will perform a mana pulse if not enough mana is detected&lt;br /&gt;
* Should Rest? &lt;br /&gt;
Bigshot evaluates these conditions and, when they are met, will go to your resting room set on the Resting tab and execute any resting scripts you have set.&lt;br /&gt;
* &#039;&#039;&#039;when percent mind &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Rests when your mind has reached this threshold. Generally, set this to 100 to rest when fried.&lt;br /&gt;
* &#039;&#039;&#039;and extra kills &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The number of extra monsters to kill after reaching your `when percent mind` threshold and after LTE boosts used&lt;br /&gt;
* &#039;&#039;&#039;and used lte boosts &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The number of LTE boosts it will attempt to use after reaching your `when percent mind` threshold&lt;br /&gt;
* &#039;&#039;&#039;or percentmana &amp;lt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your percentage of mana is at or below this threshold.&lt;br /&gt;
** This can be set to 0, but leaving a bit in the tank can be good if you have to use 406 (Unlock) to open the WL Graveyard gate. 11/17/24: If you run into an error that calls to an &amp;quot;OOM&amp;quot; message, try setting this to 1.&lt;br /&gt;
* &#039;&#039;&#039;or percentencumbrance &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when you have reached a given level of encumbrance.&lt;br /&gt;
* &#039;&#039;&#039;or wounded eval&#039;&#039;&#039;&lt;br /&gt;
** Allows you to set an evaluation phrase to determine if you are too wounded to continue hunting. Wound evaluations can send you home on nearly any wounded condition of your choice: bleeding, level 2 wound, can&#039;t cast, too many scars etc.&lt;br /&gt;
&lt;br /&gt;
The following is a wounded evaluation that will rest whenever you have any level II wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;XMLData.injuries.any?{|key,value| value[&amp;quot;wound&amp;quot;] &amp;gt; 1} || percenthealth &amp;lt;= 70&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following is a wound evaluation that will take you home if you can not cast anymore (nerves, level 2 head/eyes, bad scars etc.):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;bleeding? || percenthealth &amp;lt;= 25 || [Wounds.head, Scars.head, Wounds.leftEye, Scars.leftEye, Wounds.rightEye, Scars.rightEye, Wounds.nsys, Scars.nsys].max &amp;gt; 1 ||  [Wounds.leftArm, Wounds.leftHand, Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand, Scars.rightArm, Scars.rightHand].max &amp;gt; 2 || ([Wounds.leftArm, Wounds.leftHand, Scars.leftArm, Scars.leftHand].max &amp;gt; 0 &amp;amp;&amp;amp; [Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand].max &amp;gt; 0)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;when creeping dread &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your creeping dread is at or below this threshold.&lt;br /&gt;
* &#039;&#039;&#039;when crushing dread &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your crushing dread is at or below this threshold.&lt;br /&gt;
* &#039;&#039;&#039;Wall of Thorns Poison&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when you are affected by Wall of Thorns Poison.&lt;br /&gt;
* &#039;&#039;&#039;Confusion Debuff&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when you are affected by the non-dispellable Confusion Debuff.&lt;br /&gt;
&lt;br /&gt;
==The Hunting Tab==&lt;br /&gt;
This is where you will tell bigshot when to hunt, any commands or society abilities to use prior to hunting, and where on the map you want to hunt. &lt;br /&gt;
===The Hunting Map===&lt;br /&gt;
Your hunting map is a series of Boundaries - rooms that Bigshot will not enter - and a Start room - the first room that Bigshot moves to when a hunt starts. These function very similarly to the boundaries in the ;Wander script, but are stored in Bigshot&#039;s configuration files and not in a character cache as with ;Wander. Here you also configure when to hunt&lt;br /&gt;
* starting room ID: - This is the first room that Bigshot goes to when hunting. You may set this to any room within the Boundaries that you set with the second option.&lt;br /&gt;
* boundary rooms: - Boundary rooms are walls. Bigshot will not enter a Boundary room! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;X-X-B - A - 0 - 0 - 0&lt;br /&gt;
|   |&lt;br /&gt;
X-X-X&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The proper syntax for boundry rooms are separated by commas&lt;br /&gt;
Some popular Rift boundries as an example&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Plane 1: 2635, 12101, 12208&lt;br /&gt;
Plane 2: 2605, 2635, 12093&lt;br /&gt;
Plane 3: 2635, 12089, 12152&lt;br /&gt;
Plane 4: 12122, 12207, 12235&lt;br /&gt;
Plane 5: 2579&lt;br /&gt;
North Scatter: 12151, 12254, 12256, 12249, 12247, 12241&lt;br /&gt;
South Scatter: 12151, 12219, 12217, 12233, 12237, 12239&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For Maaghara boundries, you can use &lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
9734&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Imagine a hunting area that is a six room square. To enter this square, one must GO DOORWAY from room A. You would set the room outside of the square - ie room A - before you GO DOORWAY, as a boundary. Then, you would set room B to the Starting Room. From there, Bigshot will move to room B and then wander around inside the Boundary - ie the square hunting area - until it your &#039;&#039;&#039;Should_rest?&#039;&#039;&#039; conditions are met.&lt;br /&gt;
&lt;br /&gt;
* Wait before wandering to another room: - Time you wait before leaving a room to find some creatures. Default is 0.3 seconds. Set to 0 for fastest (spammy) movement. &lt;br /&gt;
&lt;br /&gt;
* attack stance: - Specify what stance you want to attack from. Bigshot will remain in Stance Defensive until an attack command is issued, whereupon it will stance to your Attack Stance and execute your Attacking routine. Bigshot recognizes all stances from the game, Offensive -&amp;gt;-&amp;gt; Defensive.&lt;br /&gt;
* pre-hunt commands: - These commands will be executed before Bigshot uses Go2 to travel to your hunt&#039;s Starting Room. As an example: &#039;gird, stance defensive&#039;. This will ensure that you have readied your weapon and are in Defensive stance before traveling. Set short lived combat spells like 1605 (Arm of the Arkati) to be cast in this line.&lt;br /&gt;
* active hunting scripts: - Active hunting scripts are scripts that will run while Bigshot is in Hunt mode. Many of these scripts have been made obsolete by the next option. Clever scripters have written some nice scripts that will keep certain spells up, execute cmans based on conditions etc. If you need a complex action to run while Hunting that Bigshot does not have the capacity for, an active hunting script may be called for.&lt;br /&gt;
* society abilities/spells/cmans: - Bigshot can be asked to keep certain abilities up at all times during a hunt. Hovering your mouse over this field will display a list of cmans and society abilities specified by their numerical designations. Spells may also be added here. Separate all values by commas. For example, entering &#039;506&#039; will keep the spell Haste up during Hunts, casting whenever it has worn off.&lt;br /&gt;
* loot script - Bigshot will call a loot script to loot your kills for you. eloot is commonly scripts used here. Be sure to use the SETUP command on whatever loot script you use, as if it is not configured properly, Bigshot will likely error.&lt;br /&gt;
* wracking spirit &amp;gt;= - Setting a value here will WRACK for mana if your spirit is greater than or equal to the value specified. Setting 6, for example, will WRACK down to 5 spirit. This will ONLY function if you have the &#039;Use sign of wracking/sigil of power&#039; box checked.&lt;br /&gt;
* Use sign of wracking/sigil of power - checkbox to enable the use of wracking&lt;br /&gt;
* Priority hunt - checkbox to enable the use of the priority system for hunting. This allows you to change targets based on the order listed in valid targets/quickhunt targets. For example, your hunting thunder trolls, wind witches, and puma. Your valid target order is wind witch, thunder troll, puma. Your currently attacking a puma, when a thunder troll walks in. You will switch to the attacking the thunder troll because its before the puma in the valid targets list. After killing the thunder troll, you go back to the puma, only to have a wind witch walk into your room. You will again switch to the wind witch because its in front of the puma. Hope you get the idea. When using the ;bigshot quick option, it will base the order of targets by your quickhunt targets first, then the order of the targets in the room that don&#039;t match any of your quickhunt targets. Example, bandits are in your quickhunt targets. You type ;bigshot quick when you get ambushed in the room. Currently in the room is a large ogre and three bandits. The order of targets will be the bandits first, then the large ogre.&lt;br /&gt;
* Delay looting - delays looting of creatures in a room.&lt;br /&gt;
* Pull players to feet - attempt to pull players to their feet upon passing them in a room&lt;br /&gt;
* Stop for dead players - checkbox will pause bigshot if you encounter a dead player&lt;br /&gt;
* Sneaky Sneaky - sneak around while out in the hunting area&lt;br /&gt;
&lt;br /&gt;
===Should hunt ===&lt;br /&gt;
Bigshot evaluates the conditions set on this tab to determine if you are ready to hunt or not.&lt;br /&gt;
* &#039;&#039;&#039;when percent mind &amp;lt;=&#039;&#039;&#039;&lt;br /&gt;
** Setting this to 51 will rest until Cleared. Setting at 65 will wait until Muddled.&lt;br /&gt;
* &#039;&#039;&#039;and percent mana&amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Determines the percent total of your maximum mana that must be present before hunting&lt;br /&gt;
** Setting below 50 will result in quick, uneventful hunts if you cast much. Generally, this is set at 95 or higher.&lt;br /&gt;
* &#039;&#039;&#039;and CHECKspirit &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Bigshot will check to see that your current Spirit value is higher than what is listed here.&lt;br /&gt;
** Make sure that you have this set high enough that Bigshot won&#039;t hunt immediately after DEPARTing if you have Depart / re-run Bigshot checked on the General tab.&lt;br /&gt;
&lt;br /&gt;
==The Attacking Tab==&lt;br /&gt;
* Ambush aiming locations (head, etc): - Allows you to specify what order you aim for ambush. Default is head, right leg, left leg, chest.&lt;br /&gt;
* Archery aiming locations (head, etc): - Allows you to specify what order you aim for archery. Loops through your aiming locations once you hit the area your aiming at.&lt;br /&gt;
* flee if enemy count is &amp;gt; - Flees the room if the total number of enemies in the room exceeds the value. Set this to 1 if you want to engage single targets.&lt;br /&gt;
* ...but don&#039;t count these: - Bigshot will ignore monsters specified in this line when eveluating if it should flee based on how many monsters are in the room. Useful for when you are hunting in an area with extremely low level monsters mixed in with your targets.&lt;br /&gt;
* ...and always flee from: - Bigshot will always flee from the specified monster as soon as possible. Extremely useful if your hunting area has higher level and/or extremely dangerous monsters mixed in with your intented target(s).&lt;br /&gt;
* flee from environment message: - Will flee whenever anything you put in here gets sent from the game. (XML regex matching)&lt;br /&gt;
* Wait before wandering to another room: - time you spend before moving to a new room. Default is 0.3 seconds. You can set it to 0 to move instantly. Tends to be spammy for anyone in the same hunting area.&lt;br /&gt;
* Approach lone targets only - Forces Bigshot to only begin combats against creatures that are alone.&lt;br /&gt;
* Bless weapon? - Performs a Consecrate (1604), then a Cleric Bless or Voln Bless on whatever weapon loses its bless during hunting. If you can&#039;t bless your weapon while hunting will return you to your rest area and quit the script.&lt;br /&gt;
* Flee from boon - Enabling this check box will force Bigshot to flee from all boon/gifted/boss creatures (available in [https://github.com/elanthia-online/scripts/pull/449/commits/afade49e25dd6042c30b6d62fec4d65376667f80 v4.3.0])&lt;br /&gt;
* Activate weapon reactions - Will initiate reactive strikes when the opportunity presents itself&lt;br /&gt;
* Flee from clouds - Enabling this check box will force Bigshot to flee from Cloud spells such as 125(Call Lightning with its Ominous Cloud), 1704 (Stun Cloud) and 1713 (Death Cloud)&lt;br /&gt;
* Flee from vines - Enabling this check box will force Bigshot to flee from Vine spell such as 610(Tangle Weed)&lt;br /&gt;
* Flee from webs - Enabling this check box will force Bigshot to flee from webs.&lt;br /&gt;
* Flee from voids- Enabling this check box will force Bigshot to flee from voids.&lt;br /&gt;
&lt;br /&gt;
==Commands Tab==&lt;br /&gt;
The true guts of Bigshot, this is where you specify your Attack Routine. &lt;br /&gt;
* hunting commands - These are the commands that Bigshot will evaluate (ie execute) when it is in the room with a valid target (one that you specified in your Hunting section. These commands are separated by a comma. Bigshot recognizes most hunting verbs and, failing that, will use an fput command (a direct entry method) and just execute the commands directly as written. The following are a list of usable hunting commands:&lt;br /&gt;
** kill - Attacks using the KILL verb.&lt;br /&gt;
** incant &amp;lt;spell number&amp;gt; - Casts the specified spell with the INCANT verb. This will automatically stance into offensive for bolt and other stance-sensitive spells. A caster may CHANNEL the spell using [[INCANT (verb)]] to INCANT SET CHANNEL &amp;lt;spell&amp;gt; (a standard GSIV verb, not part of Lich). Alternatively, a caster may CHANNEL spells by using the SET verb (a standard GSIV verb, not part of Lich) to SET ChannelIncant ON. This will CHANNEL an INCANTed spell if the caster is in a stance higher than neutral.&lt;br /&gt;
** channel &amp;lt;spell number&amp;gt; - Channels the specified spell at the target. This requires a stance higher than neutral to have any effect.&lt;br /&gt;
** &amp;lt;Spell Number&amp;gt; - Casts the specified spell with the PREPARE and CAST verbs.&lt;br /&gt;
** wand - As in, &amp;lt;CODE&amp;gt;wand target&amp;lt;/CODE&amp;gt;. Gets a wand from the specified storage and WAVES it at the target.&lt;br /&gt;
** wandolier - Similiar to wand, but uses wandoliers. Gets a wand from the fresh wand container and waves it, rubs container if no wands found. Default waves in offensive. Can change via &amp;lt;CODE&amp;gt;wandolier defensive&amp;lt;/CODE&amp;gt; to wave in a different stance&lt;br /&gt;
** fire - As in, &amp;lt;CODE&amp;gt;fire target&amp;lt;/CODE&amp;gt;. Gets ammunition from the specified storage and FIREs it at the target. Will attempt to aim based on settings on hunting tab.&lt;br /&gt;
*** The above listed commands should be used with the (x#) syntax. For example, &amp;lt;CODE&amp;gt;kill target (x3)&amp;lt;/CODE&amp;gt; will swing three times at the target before re-evaluating the attack routine. If the (xx) variable is used, Bigshot will continue using the specified attack command up to five (5) times. Example: &amp;lt;CODE&amp;gt;903 target (xx)&amp;lt;/CODE&amp;gt; will continue to cast 903 at the target (5) times before restarting the attack routine or until it is dead. If you want to ensure the routine does not restart, using a sufficiently large number should suffice (e.g. x100). Bigshot may also be set to only execute a command based on how much mana or stamina you currently have. For mana, use the (m##) command. &amp;lt;CODE&amp;gt;920 target (m50)&amp;lt;/CODE&amp;gt; will only cast 920 (Implosion) if you have 50 or more mana. Similarly, &amp;lt;CODE&amp;gt;cman feint target (s10)&amp;lt;/CODE&amp;gt; will only execute the combat maneuver Feint on the target if you have 10 or more stamina. The command syntax is used as a separate call and wrapped in separate parenthesis, as in (m50 s20)(x2). &lt;br /&gt;
** aim &amp;lt;location&amp;gt; - Aims at the specified location.&lt;br /&gt;
** ambush - Uses the AMBUSH verb to attack. Will aim based on settings in Hunting tab. Also will aim dynamically, &amp;quot;Ambush head&amp;quot; would aim at the head, overwriting any settings or defaults for that attack.&lt;br /&gt;
** wait &amp;lt;time&amp;gt; - Bigshot may Stance Dance by using the WAIT command. Bigshot will go into and stay in Stance Defensive until the specified time is over OR the target swings / casts, whereupon it will evaluate the rest of the Attack Routine, changing into your specified attack stance.&lt;br /&gt;
** mstrike - As in, &amp;lt;CODE&amp;gt;mstrike target&amp;lt;/CODE&amp;gt;. Mstrike depending on mstrike cooldown and stamina. Has its own option page. Can also be used with UAC, &amp;quot;mstrike punch&amp;quot;.&lt;br /&gt;
** berserk - Executes the BERSERK verb and stands by until it fades.&lt;br /&gt;
** throw - Empties hands, Attempts throw, get the stuff you emptied.&lt;br /&gt;
** weed/kweed - Casts 610 at target. Using &amp;quot;kweed&amp;quot; as your command will force evoke 610 ensuring the damage version&lt;br /&gt;
** curse &amp;lt;curse&amp;gt; - Clumsy/Weakness/Darkness/Itch/Hex/Pox/Nightmare/Star - will prep 715 and use curse command as defined. Will skip &amp;quot;curse star&amp;quot; if buff is up.&lt;br /&gt;
** unarmed - Uses the Bigshot UAC routine. Routine will attack with appropriate attacks to rank up and use mstrike based on mstrike options page. Usage &amp;quot;unarmed (punch|jab|kick|grapple)&amp;quot;.&lt;br /&gt;
** smite - Performs an [[Order of Voln]] [[Kai&#039;s_Smite|Smite]] on target until successful.&lt;br /&gt;
** leech - Performs a [[Mana Leech (516)]] on target if cooldown is under 15 minutes.&lt;br /&gt;
** script &amp;lt;script name&amp;gt; - Executes a specified custom attack script.&lt;br /&gt;
** hide - Continue hiding until you&#039;re actually hidden. Or it&#039;s tired of trying.&lt;br /&gt;
** sleep - As in, &amp;lt;CODE&amp;gt;sleep 10&amp;lt;/CODE&amp;gt;. Pause bigshot. Useful with fried hunting commands such as: &amp;lt;CODE&amp;gt;410, sleep 15&amp;lt;/CODE&amp;gt; will E-wave then wait 15 seconds and e-wave again if there are valid targets.&lt;br /&gt;
** stance - As in, &amp;lt;CODE&amp;gt;stance defense&amp;lt;/CODE&amp;gt;. Change stances.&lt;br /&gt;
** nudgeweapons - Move all weapons on the ground to an adjacent room. Useful for casting Implosion (720).&lt;br /&gt;
** force &amp;lt;cmd&amp;gt; until &amp;lt;endroll&amp;gt; - As in, &amp;lt;CODE&amp;gt;force incant 1002 until 101&amp;lt;/CODE&amp;gt;. Continue issuing a command until a desired endroll. Only works for normal looking swings/spells/cmans.&lt;br /&gt;
** eachtarget  &amp;lt;cmd&amp;gt; - issues command to each valid target in room&lt;br /&gt;
** efury &amp;lt;fire|cold&amp;gt; - casts Earthern Fury (917) on the target and waits for DOT to end or 12secs to pass&lt;br /&gt;
** caststop &amp;lt;spell&amp;gt; - casts the spell and then immediately stops it after casting&lt;br /&gt;
** wield &amp;lt;noun&amp;gt; &amp;lt;left|right&amp;gt; - weilds new noun and stores the hand given to put new noun item in&lt;br /&gt;
** store - store left, right or both, but only if something is in those hands&lt;br /&gt;
* hunting commands (b) - Attack routines set up for a monster flagged (b) in the Hunting section.&lt;br /&gt;
* hunting commands (c) - Attack routines set up for a monster flagged (c) in the Hunting section.&lt;br /&gt;
* hunting commands (d) - Attack routines set up for a monster flagged (d) in the Hunting section.&lt;br /&gt;
* hunting commands (e) - Attack routines set up for a monster flagged (e) in the Hunting section.&lt;br /&gt;
* hunting commands (f) - Attack routines set up for a monster flagged (f) in the Hunting section.&lt;br /&gt;
* hunting commands (g) - Attack routines set up for a monster flagged (g) in the Hunting section.&lt;br /&gt;
* hunting commands (h) - Attack routines set up for a monster flagged (h) in the Hunting section.&lt;br /&gt;
* hunting commands (i) - Attack routines set up for a monster flagged (i) in the Hunting section.&lt;br /&gt;
* hunting commands (j) - Attack routines set up for a monster flagged (j) in the Hunting section.&lt;br /&gt;
* fried hunting commands - Commands executed specifically when fried. Useful when hunting in a group.&lt;br /&gt;
* quick hunting commands - Commands executed specifically when using ;bigshot quick.&lt;br /&gt;
* valid targets: - These are the monsters you are hunting. Bigshot will most easily recognize monsters based on the NOUNs or their name. For example, &#039;a large ogre&#039; can be targeted with just &#039;ogre&#039;. Using longer descriptors can be troublesome, and you should copy a monster&#039;s name directly from the game front end to avoid troubles. You can use multiple entries separated by commas. For example: &#039;manticore, thrak&#039; will kill manticores and thraks.&lt;br /&gt;
* quickhunt targets: - These are monsters you have designated attacks for when your using the ;bigshot quick option for hunting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PSM3 Integration===&lt;br /&gt;
* hunting commands - Bigshot now supports weapon/shield skills and warcries. Assaults will wait until they finish or are interuppted. These commands are separated by a comma. The following are a list of usable hunting commands:&lt;br /&gt;
** barrage, flurry, fury, gthrusts, pummel, thrash - Assaults will wait until attacks are completed/interrupted.&lt;br /&gt;
** fury - You can specify the default attack fury will use. Will jab if not specified: fury punch or fury kick&lt;br /&gt;
** charge, cripple, dizzyingswing, pindown, twinhammer  - Setups will execute on cooldown so make sure to check for prone/stun/root/ect.&lt;br /&gt;
** clash, cyclone, pulverize, volley, wblade, whirlwind - AOE will execute on cooldown, limit with check volley(mob3).&lt;br /&gt;
** shout - Will perform warcry shout. Must use a command check or it will shout every loop: shout(!shout),shout(buff10 s25) &lt;br /&gt;
** yowlp - Will perform warcry yowlp. Must use a command check or it will yowlp every loop: yowlp(!yowlp), yowlp(buff10 s10)&lt;br /&gt;
** holler - Will perform warcry holler every loop taunting all the mobs. holler(s60)&lt;br /&gt;
** bellow, growl, cry - Offensive warcries can be used with target for single target or all for aoe.&lt;br /&gt;
** shield bash, shield charge, shield pin, shield push, shield strike, shield trample, shield throw&lt;br /&gt;
** surge - Will keep surge of strength up. surge or surge(surge) will cast even on cooldown, surge(!surge) will only cast when not on cooldown.&lt;br /&gt;
** bearhug, bullrush, coupdegrace, cpress, cutthroat, dirtkick, dislodge, divert, eviscerate, exsanguinate, eyepoke, feint, footstomp, garrote, gkick, hamstring, haymaker, headbutt, kneebash, leapattack, mblow, mug, nosetweak, sattack, sblow, scleave, shroud, spunch, sthieve, subdue, sunder, sweep, swiftkick, tackle, templeshot, throatchop, trip, truestrike, vaultkick&lt;br /&gt;
** dislodge &amp;lt;location&amp;gt; - Dislodge from location specified: dislodge eye neck&lt;br /&gt;
** stomp - Will perform a stomp attack. Channels 909 if not active. Can also add 909 to society abilities to keep it active.&lt;br /&gt;
** dhurl - Hurl your weapon and recovers it. Works with weapon bonding auto return and the recover verb.&lt;br /&gt;
** assume &amp;lt;aspect&amp;gt; &amp;lt;aspect/evoke&amp;gt; - Will cycle between two aspects, or evoke a single aspect. Also works in society ability box. &amp;quot;650 &amp;lt;aspect&amp;gt; &amp;lt;aspect/evoke&amp;gt;&amp;quot;&lt;br /&gt;
** briar &amp;lt;weapon&amp;gt; - activate the AS buff on briar weapons. Tracks weapon charge and uses on cooldown.&lt;br /&gt;
** stance perfection - Put 10, 20, 30, ect in your attack stance box to take advantage of stance perfection.&lt;br /&gt;
&lt;br /&gt;
You may need to &#039;&#039;&#039;SKILLS FULL/CMAN INFO/WEAPON INFO/SHIELD INFO&#039;&#039;&#039; if you&#039;ve recently changed training or skills are being outright skipped.&lt;br /&gt;
&lt;br /&gt;
===Additional Options===&lt;br /&gt;
*haste or 506 - Placing this in front of any command will cause you to cast 506 before doing that command. It only casts if it isn&#039;t currently up or has less than 3 seconds left on its timer.&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, haste kill (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
*slayer or 240 - Placing this in front of any command will cause you to cast 240 before doing that command. It will not recast if it&#039;s already active.&lt;br /&gt;
&amp;lt;PRE&amp;gt;slayer 302 (x99)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Command Checks===&lt;br /&gt;
&lt;br /&gt;
Commands need to use the following format:&lt;br /&gt;
&amp;lt;CODE&amp;gt;COMMAND (CHECKS)(REPETITIONS)&amp;lt;/CODE&amp;gt; &lt;br /&gt;
&lt;br /&gt;
So &amp;lt;CODE&amp;gt;hamstring (mob1 prone)(x2)&amp;lt;/CODE&amp;gt; Any (x#) needs to be separate. Also (xx) is not unlimited and is just short for (x5).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional checks you can add to any command to customize the attack to your desired scenario.&lt;br /&gt;
Each check below can be used by itself or with any other check. Put them inside () with a space between each additional check. Example - Kill(m20 s5 e20)&lt;br /&gt;
&amp;lt;p&amp;gt;Each of these also has an inverse or opposite.&lt;br /&gt;
Just put a ! in front of the command. Example - Kill(!m20 !s5 !e20)&lt;br /&gt;
*s# - Checks that you have the required stamina&lt;br /&gt;
*m# - Checks that you have the required mana&lt;br /&gt;
*h# - Checks that you have the required health but based on a percentage instead of fixed number&lt;br /&gt;
*v# - Checks that you have the required spirit&lt;br /&gt;
*e# - Checks that your encumbrance percentage is at or below&lt;br /&gt;
*tier# - Checks for your current UAC tier (1,2,3). Performs command if UAC Tier is equal or greater.&lt;br /&gt;
*mob# - Checks for the number of npcs in room. Performs command if npcs in room is equal to or more than number specified. Only use for 2 or more creatures in the room&lt;br /&gt;
&amp;lt;PRE&amp;gt;To further clarify the mob# implimentation&lt;br /&gt;
1 mob, mob2, 1 IS less than 2, attack should not proceed.&lt;br /&gt;
2 mob, mob2, 2 IS NOT less than 2, attack can proceed&lt;br /&gt;
1 mob, !mob2, 1 IS NOT more than 2, attack can proceed&lt;br /&gt;
2 mob, !mob2, 2 IS NOT more than 2, attack can proceed&lt;br /&gt;
3 mob, !mob2, 3 IS more than 2, attack should not proceed&amp;lt;/PRE&amp;gt;&lt;br /&gt;
*once - Performs the command once on a specified target, resets on room change&lt;br /&gt;
*room - Performs the command once in a room only, resets on room change&lt;br /&gt;
*prone - Checks to see if target is not sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place. Performs command if target status is not one of the previous.&lt;br /&gt;
*frozen - Same usage as prone. Broke out of prone check for archers against non-corporeal creatures that deflect ranged. Corporeal creatures can be stunned and will break this check.&lt;br /&gt;
*undead - Checks to see if target is undead. Performed command if target is undead.&lt;br /&gt;
*flying - Checks to see if target is flying. Performed command if target is flying.&lt;br /&gt;
*rooted - Checks to see if the target is rooted. Performed command if target is rooted.&lt;br /&gt;
*hidden - Checks to see if you&#039;re currently hidden.&lt;br /&gt;
*poison - Checks to see if you&#039;re currently poisoned.&lt;br /&gt;
*disease - Checks to see if you&#039;re currently diseased.&lt;br /&gt;
*noncorporeal - Checks to see if NPC is [[noncorporeal|non-corporeal]] undead&lt;br /&gt;
*pcs - Checks to see if there are any PCS in room that are also not in your group&lt;br /&gt;
*outside - Checks to see if the room you are in is outside&lt;br /&gt;
*barrage - Checks for the Enhanced Dexterity buff from Barrage.&lt;br /&gt;
*fury - Checks for the Enhanced Constitution buff from Fury.&lt;br /&gt;
*flurry - Checks for the Slashing Strikes buff from Flurry.&lt;br /&gt;
*pummel - Checks for the Concussive Blows buff from Pummel.&lt;br /&gt;
*thrash - Checks for the Forceful Blows buff from Thrash.&lt;br /&gt;
*vigor - Checks for the Tangleweed Vigor buff from Tangleweed.&lt;br /&gt;
*reflex - Checks for the Arcane Reflex buff from Nature&#039;s Touch.&lt;br /&gt;
*tailwind - Checks for Tailwind buff from Breeze. (tailwind) (!tailwind)&lt;br /&gt;
*shout - Checks for the Empowered buff from Shout.&lt;br /&gt;
*yowlp - Checks for the Yertie&#039;s Yowlp buff from Yowlp.&lt;br /&gt;
*holler - Checks for the Horland&#039;s Holler buff from Holler.&lt;br /&gt;
*justice - Checks for charges of Swift Justice. (justice) do skill with charges (!justice) do skill with no charges&lt;br /&gt;
*buffXX - Fire ability when buff duration is &amp;lt;= XX. Supported for barrage,bearhug,fury,flurry,pummel,thrash,shout,yowlp&lt;br /&gt;
*tier# - Perform action if you are at the corresponding tier. (!tier3) don&#039;t do it if you are at tier3. (tier2) do it if you are tier2&lt;br /&gt;
*censer - Attempt to cast 320 before your command checking mana and cooldown. 309(censer), 335(censer mob3), attack(censer)&lt;br /&gt;
**If command is a spell, will only cast censer if you have the mana for censer and the spell you intend.&lt;br /&gt;
**If command is not a spell, will only check you have enough mana for the censer.&lt;br /&gt;
&lt;br /&gt;
===Example Attack Routines===&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, kill (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 10 seconds for the monster to swing or cast and then immediately counter attacks from the specified attack stance set in the Hunting tab. Swings a total of three times before going into Defensive stance and waiting 10 seconds again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 15, incant 505, incant 903 (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 15 seconds before INCANTing 505 (Hand of Tonis), hopefully knocking down or stunning the target. Following this, Bigshot casts 903 (minor water) repeatedly until the target is dead (up to 5 times).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and incant 1615, kill (x100)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 1615 (Divine Strike) at the target from Defensive stance, possibly forcing the target to kneel. Then, uses the kill verb to swing continuously until the target is dead or 100 times..whichever happens first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;force feint until 101, kill (x2)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Uses the Combat Maneuver FEINT against the target until a successful end roll and then hits the target twice before trying to FEINT again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and hide, ambush left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hides from Defensive stance and then ambushes that the target&#039;s left leg. Once round-time is up, repeats (ie HIDES again from defensive stance).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;incant 720(m50), incant 708, incant 702 channel(xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 720 (Implosion) at the target if your character has 50 or more mana. Then, INCANTs 708 (Limb Disruption) at the target, using the default AIM location (if set). Finally, casts 702 (Mana Disruption) at the target up to (5) times or until it is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;prep 708, cast at left leg / prep 708 channel at left leg, incant 719 (m50)(x1), incant 702 (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prepares 708 (Limb Disruption) and CASTs it at the target&#039;s left leg. The second prepares the same spell and then CHANNELs it at the target&#039;s left leg. It will then cast 719 (Dark Catalyst) if there is at least 50 mana, and will only cast one time. The last will incant 702 until the creature is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 30, unarmed punch&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 30 seconds or until your target attacks. Begins attacked with UAC combat using Punch to tier up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;shield charge (s15 prone), ambush, mstrike&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will shield charge the target if your character has 15 or more stamina and the target is NOT prone.  &lt;br /&gt;
&lt;br /&gt;
The second command will then ambush based on the settings in the &amp;quot;Attacking&amp;quot; Tab - in this case a custom order of head, neck, right leg, back was given so Bigshot will first try to Ambush the head unless the head is too injured or the head cannot be reached followed by the neck then right leg then back.  &lt;br /&gt;
&lt;br /&gt;
Bigshot will then focus mstrike the target unless the creature count is equal to or greater than the setting in the MSTRIKE Tab, in which case it will open mstrike instead.  If you put &amp;quot;mstrike target&amp;quot;, Bigshot will always focused mstrike regardless of the settings in the MSTRIKE Tab.  Alternatively, you can set the &amp;quot;Unfocused MSTRIKE when creatures equal or greater&amp;quot; to a large number, to always focus your mstrikes (or set it to 1 to always open mstrike).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;bellow all, wblade(mob3), flurry(!flurry), attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will aoe bellow, then whirling blade if there are at least 3 targets. The third command will flurry if you don&#039;t have the slashing strikes buff. Finally it will attack and continue to attack until one of the previous attacks become available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;holler, shield throw(mob3), flurry, thrash, attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will open up with a taunt from holler, then shield throw if there are at least 3 targets. Third command will flurry on cooldown. Fourth will thrash on cooldown. Finally we will attack if everything else ends up on cooldown or we run out of stamina.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;shroud(s35 !hidden mob2), divert (s25 hidden mob2), ambush(hidden), flurry, attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If there is more than one mob, it will hide with shroud and divert one of the targets. Third command will ambush if hidden. Fourth will flurry on cooldown followed up with attack to finish anything off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;surge(!surge), bullrush, bearhug, pummel, attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will cast surge when not on cooldown, and bullrush to bust up and apply vulnerable, then bearhug which is faster if target is vulnerable. Third we will pummel on cooldown and attack when nothing else is available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;surge, shout(buff10), shield strike, pummel(buff60), attack(x2)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will keep surge active, casting during cooldown for 60 stamina. Next it will shout and refresh shout when there is less than 11 seconds left on the duration. Third it will shield strike followed up with a pummel once every minute. It will finish off with 2 attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;pindown(mob4), volley(mob2), weed(!vigor !reflex), barrage(!barrage), incant 616 (m16 reflex), fire&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will open up with pin down if there are at least 4 targets, then will volley if there are at least 2 targets. The third command will cast tangleweed if you do not have the tangleweed vigor buff or the arcane reflex buff. Our fourth command will barrage unless we have the enhanced dexterity buff from barage. Fifth we will cast a 1 second spike thorn if we do have 16 mana and do have the arcane reflex buff. Finally we will fire until one of our other commands become available.&lt;br /&gt;
&lt;br /&gt;
===Hunting Target Examples===&lt;br /&gt;
All of the examples below will work for both the &#039;valid targets&#039; and &#039;quickhunt targets&#039; entries.&lt;br /&gt;
* A hunting option only using the default command (a) for each creature in an area:&lt;br /&gt;
&amp;lt;pre&amp;gt;crazed zombie, niirsha, sacristan spirit&amp;lt;/pre&amp;gt;&lt;br /&gt;
* A hunting option using custom hunt commands depending on the creature.  In this case it will use command (a) for a [[crazed zombie]] and a [[sacristan spirit]], while using (b) for a [[niirsha]]:&lt;br /&gt;
&amp;lt;pre&amp;gt;crazed zombie(a), niirsha(b), sacristan spirit(a)&amp;lt;/pre&amp;gt;&lt;br /&gt;
* A hunting option that will include the [[:Category:Boss creatures|Boss Creatures]] variations as valid targets:&lt;br /&gt;
&amp;lt;pre&amp;gt;(?:adroit |afflicted |apt |barbed |belligerent |blurry |canny |combative |dazzling |deft |diseased |drab |dreary |ethereal |flashy |flexile |flickering |flinty |frenzied |ghastly |ghostly |gleaming |glittering |glorious |glowing |grotesque |hardy |illustrious |indistinct |keen |lanky |luminous |lustrous |muculent |nebulous |oozing |pestilent |radiant |raging |ready |resolute |robust |rune-covered |shadowy |shielded |shifting |shimmering |shining |sickly green |sinuous |slimy |sparkling |spindly |spiny |stalwart |steadfast |stout |tattooed |tenebrous |tough |twinkling |unflinching |unyielding |wavering |wispy )?crazed zombie, niirsha, sacristan spirit&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Some additional advanced options for identifying valid targets:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:dissembler|sorcerer|sorceress|warlock|witch)(a)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:barbarian|blackguard|fighter|marauder|soldier|warrior)(b)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:adept|archmage|elementalist|mage|warmage)(c)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:hunter|huntmaster|huntmistress|ranger)(d)&lt;br /&gt;
(?:seasoned )?(?:dwarven|elven|halfling|erithian|human|giantman|half-krolvin|gnomish|half-elven) (?:thief|rogue|bandit|mugger|outlaw|highwayman|marauder|brigand|thug|robber)(e)&lt;br /&gt;
(?:shopkeeper|innkeeper|bartender|patrol leader|bandit lord|bandit lady|gypsy queen|gypsy king|guard captain|wall captain|drill sergeant|stable hostler|dungeon master|master torturer|butler|cook|&lt;br /&gt;
knight captain|foreign dignitary|royal prince|royal princess|royal jester|royal emperor|royal empress)(f)&lt;br /&gt;
&lt;br /&gt;
To attack everything in the room (?:.*)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Misc Tab==&lt;br /&gt;
Various specialized config options&lt;br /&gt;
&lt;br /&gt;
===UAC Options===&lt;br /&gt;
The various options for configuring how UAC works:&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 Attack&#039;&#039;&#039;&lt;br /&gt;
** The attack used when you have reached excellent in the UAC tier&lt;br /&gt;
** Options are jab, punch, grapple, or kick&lt;br /&gt;
* &#039;&#039;&#039;Aim at location (head, etc)&#039;&#039;&#039;&lt;br /&gt;
** Used for aimed UAC Combat, which requires ambush training to be effective&lt;br /&gt;
** Leave blank when you don&#039;t want to aim.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE when creatures equal or greater&#039;&#039;&#039;&lt;br /&gt;
** Determines how many creatures must be present before using MSTRIKE&lt;br /&gt;
* &#039;&#039;&#039;Use Voln SMITE?&#039;&#039;&#039;&lt;br /&gt;
** Will perform a Voln SMITE on [[Non-corporeal]] undead&lt;br /&gt;
&lt;br /&gt;
Frequently, people have trouble setting up Bigshot to work with Unarmed Combat. Bigshot only requires minimal configuration to ensure UAC works well.&lt;br /&gt;
#UAC tab: Input your &#039;&#039;&#039;Tier 3 Attack&#039;&#039;&#039; (jab, punch, grapple, or kick)&lt;br /&gt;
#Commands tab: Input your &#039;&#039;&#039;hunting commands(a)&#039;&#039;&#039; option as &#039;&#039;&#039;unarmed jab&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Important notes to keep in mind on how UAC works in Bigshot:&lt;br /&gt;
* The hunting option &#039;&#039;&#039;unarmed jab&#039;&#039;&#039; can be replaced by any UAC attack type (e.g. &#039;&#039;&#039;unarmed punch&#039;&#039;&#039;)&lt;br /&gt;
* UAC follow up strikes will be selected over the base or tier 3 attack&lt;br /&gt;
* Tier 3 attacks will be used only when positioning is excellent&lt;br /&gt;
&lt;br /&gt;
There is almost no reason to ever use anything other than &#039;&#039;&#039;unarmed jab&#039;&#039; as the hunting command, and either &#039;&#039;&#039;grapple&#039;&#039;&#039; or &#039;&#039;&#039;kick&#039;&#039;&#039; as the Tier 3 attack.&lt;br /&gt;
&lt;br /&gt;
===MSTRIKE Options===&lt;br /&gt;
MSTRIKE attack now has options for when it should be used.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE during cooldown stamina requirement&#039;&#039;&#039;&lt;br /&gt;
** Allows you to specify how much stamina you want before it will MSTRIKE during the MSTRIKE Cooldown&lt;br /&gt;
** Be careful when setting this too low as it can pop your muscles&lt;br /&gt;
** Leave blank for it to use your max stamina.&lt;br /&gt;
* &#039;&#039;&#039;QUICKSTRIKE stamina requirement&#039;&#039;&#039;&lt;br /&gt;
** Like above but instead for using QUICKSTRIKE during the MSTRIKE routine.&lt;br /&gt;
* &#039;&#039;&#039;Unfocused MSTRIKE when creatures equal or greater&#039;&#039;&#039;&lt;br /&gt;
** Number of creatures in room before you do an unfocused mstrike. Default is 2.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE during cooldown&#039;&#039;&#039;&lt;br /&gt;
**Toggle for MSTRIKEing during its cooldown period&lt;br /&gt;
* &#039;&#039;&#039;Use QUICKSTRIKE for MSTRIKE&#039;&#039;&#039;&lt;br /&gt;
** Toggle for using QUICKSTRIKE when you MSTRIKE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ammo/Wands===&lt;br /&gt;
Here you find the settings to tell Bigshot where you keep all of your nifty wands and bolts and arrows. If your attack routine involves FIRE or WAND verbs, these fields must be set lest Bigshot hang up.&lt;br /&gt;
* find ammo in this container: - Leave BLANK if having Bigshot use FIRE without getting ammo out (Archery 2020 Update). Rather self explanatory, this field holds the location of your ammunition storage, be it a wand harness, a quiver or just your backpack.&lt;br /&gt;
* use this ammo type: - Leave BLANK to have Bigshot use FIRE without getting any ammo (Archery 2020 Update). Again, like specifying monsters, Bigshot is most sensative about the NOUNs that you use here. If you &lt;br /&gt;
* fresh wand container: - Bigshot looks in this container to find fesh wands to WAVE.&lt;br /&gt;
* dead wand container: - ...And then will deposit the used up wands in this container.&lt;br /&gt;
* use this wand type: - Here you specify which particular wand type you want to use. Bigshot will then pull only these kinds for WAVEing. Can have multiple types listed. Seperate each one with a comma. Example: &amp;quot;aquamarine wand, bloodwood wand, etc&amp;quot;&lt;br /&gt;
* Hide while waiting to pick up ammo - Checking this box will have Bigshot hide when gathering up your spent arrows and bolts.&lt;br /&gt;
* Use wands when out of mana - Bigshot will pull whatever wand you have specified in the use this wand type field and automatically stance to your attacking stance and WAVE your wand at valid targets until you are out of wands OR hit your resting conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MA Grouping===&lt;br /&gt;
* Enter the name of the looter in Head/Tail configuration&lt;br /&gt;
&lt;br /&gt;
==Monitoring Tab==&lt;br /&gt;
* Monitor interaction - Running scripts automates most functions and happens rather mechanically. Most anyone can tell if you are scripting just by watching you. Checking this box will pop up a window whenever Bigshot thinks that someone or something is trying to interact with you.&lt;br /&gt;
* Engage deadman&#039;s switch - Selecting this option will force Bigshot to quit Gemstone IV when your character is at less than 40% health, allowing you to log back on and assess the situation manually later.&lt;br /&gt;
* Depart/rerun if dead - Enabling this option will force a DEPART, causing your character to wake up in the Temple with low spirit. Following this, Bigshot will re-start, starting a fresh hunt. If you do not have a Check Spirit value set in your Should_hunt? tab, you will start hunting without recuperating lost stats.&lt;br /&gt;
* Quiet followers - Followers will wait until leader is done with both actions and resting scripts to begin using their own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ingame Screenshot==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:bigshot-1.PNG|Profiles&lt;br /&gt;
File:bigshot-2.PNG|Resting&lt;br /&gt;
File:bigshot-3.PNG|Hunting&lt;br /&gt;
File:bigshot-4.PNG|Attacking&lt;br /&gt;
File:bigshot-5.PNG|Commands&lt;br /&gt;
File:bigshot-6.PNG|Misc&lt;br /&gt;
File:bigshot-7.PNG|Monitoring&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* Info originally taken from http://forum.gsplayers.com/showthread.php?t=57651&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=231178</id>
		<title>Saesyra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=231178"/>
		<updated>2024-12-10T19:04:15Z</updated>

		<summary type="html">&lt;p&gt;N0NE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Saesyra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Cyrtae&#039;ni &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=Cysaegir, since 5103&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|profession=Roadwarden&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Guardians of Sunfist&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=Community&lt;br /&gt;
|dislikes=Ego, Hierarchy&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Saesyra&#039;&#039;&#039; is an [[aelotoi]] [[ranger]] originally from [[Bre&#039;Naere]]. She&#039;s a citizen of Cysaegir, but her work as a roadwarden means she regularly patrols the roadways from Icemule Trail to Wehneimer&#039;s Landing and south to Solhaven.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Saesyra was born on Bre&#039;Naere as a slave to the [[kiramon]]. She was [[Vaer&#039;sah]], and worked as a scout to serve kiramon interests, but found purpose in delivering private communications between the aelotoi camps. When the portal to Elanthia opened in 5103, she fled Bre&#039;Naere. She remained in the Elven Nations until 5123, when she began to take contracts to serve as roadwarden in the west.&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Saesyra_(prime)/Aelotoi_References&amp;diff=230012</id>
		<title>Saesyra (prime)/Aelotoi References</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Saesyra_(prime)/Aelotoi_References&amp;diff=230012"/>
		<updated>2024-11-26T19:59:02Z</updated>

		<summary type="html">&lt;p&gt;N0NE: formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Verbs==&lt;br /&gt;
{| class=&amp;quot;alternating&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;font-size: 95%; margin: 1em; background-color: #f9f9f9; border: none; border-collapse: collapse; outline: 1px #aaa solid;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;padding: 0.3em 0.4em; background-color: #ddd; font-weight: bold; text-align: center;&amp;quot;&lt;br /&gt;
!Verb&lt;br /&gt;
!First Person&lt;br /&gt;
!Third Person&lt;br /&gt;
|-&lt;br /&gt;
|BLINK&lt;br /&gt;
|Shutting your eyes, you close off your mind to the world around you, grateful for the silence.&lt;br /&gt;
|Aelotoi shuts her eyes for a brief moment.&lt;br /&gt;
|-&lt;br /&gt;
|BLINK &amp;lt;person&amp;gt;&lt;br /&gt;
|You close your eyes and listen intently to &amp;lt;target&amp;gt;, faintly sensing her energy in the back of your mind.&lt;br /&gt;
|Aelotoi closes her eyes and turns an ear towards &amp;lt;target&amp;gt;, listening to her with a curious expression.&lt;br /&gt;
|- |-&lt;br /&gt;
|[[BLINK (verb)|BLINK]] &amp;lt;creature&amp;gt;&lt;br /&gt;
|You steel your mind against any potentially threatening energy that might come from (target).&lt;br /&gt;
|Aelotoi gazes narrowly at &amp;lt;target&amp;gt;, smoothly maintaining her composure.&lt;br /&gt;
|-&lt;br /&gt;
|BLINK &amp;lt;object&amp;gt;&lt;br /&gt;
|You briefly shut your eyes and listen intently to &amp;lt;target&amp;gt;.&lt;br /&gt;
|Aelotoi briefly shuts her eyes and listens intently to &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[BOW (verb)|BOW]] WINGS&lt;br /&gt;
|You bow low, spreading your wings for all to see.&lt;br /&gt;
|Aelotoi bows low, spreading her wings for all to see.&lt;br /&gt;
|-&lt;br /&gt;
|BOW WINGS &amp;lt;target&amp;gt;&lt;br /&gt;
|You turn to &amp;lt;target&amp;gt; and bow low, spreading your wings for all to see.&lt;br /&gt;
|Aelotoi turns to you and bows low, spreading her wings for all to see.&lt;br /&gt;
|-&lt;br /&gt;
|[[FLAP (verb)|FLAP]]&lt;br /&gt;
|You flap your wings in a steady beat.&lt;br /&gt;
|Aelotoi flaps her wings in a steady beat.&lt;br /&gt;
|-&lt;br /&gt;
|FLAP &amp;lt;person&amp;gt;&lt;br /&gt;
|Neutral: You flap your wings at &amp;lt;target&amp;gt;.&lt;br /&gt;
Friendly: You flap your wings and smile at &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Warm: You flap your wings excitedly at &amp;lt;target&amp;gt;.&lt;br /&gt;
|Neutral: Aelotoi flaps her wings at you.&lt;br /&gt;
Friendly: Aelotoi flaps her wings and smiles at you.&lt;br /&gt;
&lt;br /&gt;
Warm: Aelotoi excitedly flaps her wings at you.&lt;br /&gt;
|-&lt;br /&gt;
|FLAP &amp;lt;self&amp;gt;&lt;br /&gt;
|You give your wings a rapid shiver.&lt;br /&gt;
|Aelotoi shivers her wings.&lt;br /&gt;
|-&lt;br /&gt;
|FLAP &amp;lt;creature&amp;gt;&lt;br /&gt;
|You flap your wings at &amp;lt;target&amp;gt;, which doesn&#039;t seem at all intimidated by it.&lt;br /&gt;
|Aelotoi flaps her wings at &amp;lt;target&amp;gt;, which doesn&#039;t seem at all impressed.&lt;br /&gt;
|-&lt;br /&gt;
|FLAP &amp;lt;object&amp;gt;&lt;br /&gt;
|You glance at &amp;lt;target&amp;gt; and flap your wings.&lt;br /&gt;
|Aelotoi just flapped her wings at &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[FLUTTER (verb)|FLUTTER]]&lt;br /&gt;
|You flutter your wings creating a gentle breeze about yourself.&lt;br /&gt;
|Aelotoi flutters her wings stirring the air slightly.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER &amp;lt;person&amp;gt;&lt;br /&gt;
|You flutter your wings at &amp;lt;target&amp;gt;.&lt;br /&gt;
|Aelotoi flutters her wings at &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER &amp;lt;creature&amp;gt;&lt;br /&gt;
|Glancing toward &amp;lt;target&amp;gt;, you flutter your wings.&lt;br /&gt;
|Aelotoi flutters her wings at &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER &amp;lt;object&amp;gt;&lt;br /&gt;
|You turn your head towards &amp;lt;target&amp;gt; and flutter your wings.&lt;br /&gt;
|Aelotoi flutters her wings at &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER AFRAID&lt;br /&gt;
|You flutter your wings and cower back a little bit.&lt;br /&gt;
|Aelotoi flutters her wings and cowers back a little.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER AFRAID &amp;lt;person&amp;gt;&lt;br /&gt;
|You flutter your wings and cower back a little bit from &amp;lt;person&amp;gt;.&lt;br /&gt;
|Aelotoi flutters her wings and cowers back from you.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER AFRAID &amp;lt;object&amp;gt;&lt;br /&gt;
|You flutter your wings and cower away from &amp;lt;target&amp;gt;.&lt;br /&gt;
|Aelotoi flutters her wings and cowers away from &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER ANGRY [&amp;lt;target&amp;gt;]&lt;br /&gt;
|You flutter your wings and scowl [at &amp;lt;target&amp;gt;].&lt;br /&gt;
|Aelotoi flutters her wings and scowls [at &amp;lt;target&amp;gt;].&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER ANNOYED&lt;br /&gt;
|You flutter your wings and end it by sharply snapping them to your body.&lt;br /&gt;
|Aelotoi flutters her wings sharply as she snaps them to her body.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER ANNOYED &amp;lt;target&amp;gt;&lt;br /&gt;
|You flutter your wings at &amp;lt;person&amp;gt; and end it by sharply snapping them to your body.&lt;br /&gt;
|Aelotoi flutters her wings at you and sharply snaps them to her body.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER BASHFUL  [&amp;lt;target&amp;gt;]&lt;br /&gt;
|You flutter your wings gently [at &amp;lt;target&amp;gt;] as your cheeks blush soft pale rose.&lt;br /&gt;
|Aelotoi flutters her wings [at &amp;lt;target&amp;gt;] as her cheeks blush a shade of soft pale rose.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER BORED [&amp;lt;target&amp;gt;]&lt;br /&gt;
|You lazily flutter your wings [at &amp;lt;target&amp;gt;].&lt;br /&gt;
|Aelotoi flutters her wings lazily [at &amp;lt;target&amp;gt;].&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER BORED &amp;lt;person&amp;gt;&lt;br /&gt;
|You glance at &amp;lt;person&amp;gt; and lazily flutter your wings.&lt;br /&gt;
|Aelotoi glances at you and flutters her wings lazily.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER CALM [&amp;lt;target&amp;gt;]&lt;br /&gt;
|You calmly flutter your wings in time [at &amp;lt;target&amp;gt;] to some unheard music.&lt;br /&gt;
|Aelotoi calmly flutters her wings [at &amp;lt;target&amp;gt;] to an unheard rhythm.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER CRAZY [&amp;lt;target&amp;gt;]&lt;br /&gt;
|You flutter your wings wildly [at &amp;lt;target&amp;gt;] as if they were on fire.&lt;br /&gt;
|Aelotoi flutters her wings wildly [at &amp;lt;target&amp;gt;]. She knows they&#039;re attached, right?&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER CRAZY &amp;lt;person&amp;gt;&lt;br /&gt;
|You glance at &amp;lt;person&amp;gt; and flutter your wings wildly as if they were on fire.&lt;br /&gt;
|Aelotoi glances at you and flutters her wings wildly. She knows they&#039;re attached, right?&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER FLASHY&lt;br /&gt;
|You flutter your wings, flashing them for all to see.&lt;br /&gt;
|Aelotoi flutters her wings out wide for all to see.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER FLASHY &amp;lt;person&amp;gt;&lt;br /&gt;
|You flutter your wings, flashing them at &amp;lt;person&amp;gt;.&lt;br /&gt;
|Aelotoi turns towards you and flutters her wings out wide for you to see.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER FLASHY &amp;lt;object&amp;gt;&lt;br /&gt;
|You flutter your wings, flashing them at the &amp;lt;target&amp;gt;.&lt;br /&gt;
|Aelotoi flutters her wings at &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER HAPPY [&amp;lt;target&amp;gt;]&lt;br /&gt;
|You flutter your wings [at &amp;lt;target&amp;gt;], while bouncing in place happily.&lt;br /&gt;
|Aelotoi flutters her wings [at &amp;lt;target&amp;gt;] happily, bouncing in place.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER NERVOUS [&amp;lt;target&amp;gt;]&lt;br /&gt;
|Your wings flutter [at &amp;lt;target&amp;gt;] with a slight trembling in them.&lt;br /&gt;
|Aelotoi&#039;s wings flutter [at &amp;lt;target&amp;gt;], trembling slightly.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER NERVOUS &amp;lt;person&amp;gt;&lt;br /&gt;
|Your wings flutter with a slight trembling in them and turn away from &amp;lt;person&amp;gt;.&lt;br /&gt;
|Aelotoi&#039;s wings flutter, trembling slightly as she turns away from you.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER SCARED&lt;br /&gt;
|You flutter your wings, trying to hide behind them.&lt;br /&gt;
|Aelotoi attempts to hide her head behind her fluttering wings.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER SCARED &amp;lt;person&amp;gt;&lt;br /&gt;
|You flutter your wings, trying to hide from &amp;lt;person&amp;gt; behind them.&lt;br /&gt;
|Aelotoi attempts to hide her head from you behind her fluttering wings.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER SCARED &amp;lt;object&amp;gt;&lt;br /&gt;
|You flutter your wings, trying to hide behind them from the opening.&lt;br /&gt;
|Aelotoi attempts to hide from a opening behind her fluttering wings.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER TIRED&lt;br /&gt;
|You flutter your wings momentarily, before letting them droop.&lt;br /&gt;
|Aelotoi flutters her wings before they droop tiredly.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER TIRED &amp;lt;target&amp;gt;&lt;br /&gt;
|You flutter your wings momentarily, before glancing at &amp;lt;person&amp;gt; and letting them droop.&lt;br /&gt;
|Aelotoi glances at you, flutters her wings, and lets them droop tiredly.&lt;br /&gt;
|-&lt;br /&gt;
|[[FOLD (verb)|FOLD]] WINGS&lt;br /&gt;
|You fold your wings across your back.&lt;br /&gt;
|Aelotoi folds her wings across her back.&lt;br /&gt;
|-&lt;br /&gt;
|FOLD WINGS &amp;lt;target&amp;gt;&lt;br /&gt;
|You glance at &amp;lt;target&amp;gt; and fold your wings across your back.&lt;br /&gt;
|Aelotoi glances at &amp;lt;target&amp;gt; and folds her wings across her back.&lt;br /&gt;
|-&lt;br /&gt;
|[[GLARE (verb)|GLARE]]&lt;br /&gt;
|You narrow your eyes to mere slits.&lt;br /&gt;
|Aelotoi narrows her eyes, her dark sclera reduced to mere slits.&lt;br /&gt;
|-&lt;br /&gt;
|GLARE &amp;lt;person&amp;gt;&lt;br /&gt;
|You narrow your eyes, giving (target) a stern look.&lt;br /&gt;
|Aelotoi eyes (target) with a stern expression, her dark sclera reduced to mere slits.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;GLARE &amp;lt;self&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You glare at everyone and everything in the area.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Aelotoi glares at everyone and everything in the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|GLARE &amp;lt;creature&amp;gt;&lt;br /&gt;
|You narrow your eyes menacingly at &amp;lt;target&amp;gt;, preparing to hold your ground.&lt;br /&gt;
|Aelotoi narrows her eyes menacingly at a creature, preparing to hold her ground.&lt;br /&gt;
|-&lt;br /&gt;
|GLARE &amp;lt;object&amp;gt;&lt;br /&gt;
|You squint, trying to get a closer look at &amp;lt;target&amp;gt;.&lt;br /&gt;
|Aelotoi squints, trying to get a closer look at &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[PREEN (verb)|PREEN]]&lt;br /&gt;
|You preen your wings.&lt;br /&gt;
|Aelotoi preens her wings.&lt;br /&gt;
|-&lt;br /&gt;
|PREEN &amp;lt;target&amp;gt;&lt;br /&gt;
|You glance at &amp;lt;target&amp;gt; and preen your wings.&lt;br /&gt;
|Aelotoi glances at &amp;lt;target&amp;gt; and preens her wings.&lt;br /&gt;
|-&lt;br /&gt;
|PREEN &amp;lt;self&amp;gt; (male)&lt;br /&gt;
|You lift up your chin and straighten out your wings.&lt;br /&gt;
|Aelotoi lifts up his chin and straightens out his wings.&lt;br /&gt;
|-&lt;br /&gt;
|PREEN &amp;lt;self&amp;gt; (female)&lt;br /&gt;
|You toss back your head and straighten out your wings.&lt;br /&gt;
|Aelotoi tosses back her head and straightens out her wings.&lt;br /&gt;
|-&lt;br /&gt;
|PREEN &amp;lt;object&amp;gt; (held or worn, male)&lt;br /&gt;
|You run your hand over your &amp;lt;object&amp;gt; and preen your wings.&lt;br /&gt;
|Aelotoi runs his hand over his &amp;lt;object&amp;gt; and preens his wings.&lt;br /&gt;
|-&lt;br /&gt;
|PREEN &amp;lt;object&amp;gt; (held or worn, female)&lt;br /&gt;
|You finger your &amp;lt;object&amp;gt; and preen your wings.&lt;br /&gt;
|You finger your &amp;lt;object&amp;gt; and preen your wings.&lt;br /&gt;
|-&lt;br /&gt;
|PREEN &amp;lt;object&amp;gt; (not held or worn)&lt;br /&gt;
|You glance at &amp;lt;object&amp;gt; and preen your wings.&lt;br /&gt;
|Aelotoi glances at &amp;lt;object&amp;gt; and preens her wings.&lt;br /&gt;
|-&lt;br /&gt;
|PREEN &amp;lt;creature&amp;gt; (dead)&lt;br /&gt;
|You preen your wings over the corpse of a {creature}.&lt;br /&gt;
|Aelotoi preens her wings over the corpse of a creature.&lt;br /&gt;
|-&lt;br /&gt;
|PREEN &amp;lt;creature&amp;gt; (alive)&lt;br /&gt;
|You preen your wings as you glance at a {creature}.&lt;br /&gt;
|Aelotoi preens her wings as she glances at a creature.&lt;br /&gt;
|-&lt;br /&gt;
|[[SNAP (verb)|SNAP]] WINGS&lt;br /&gt;
|You feel a fleeting shiver roll through the base of your (color) wings, and you flick them abruptly in response.&lt;br /&gt;
|Aelotoi shakes off a fleeting shiver and abruptly flicks his rainbow-hued wings in response.&lt;br /&gt;
|-&lt;br /&gt;
|SNAP WINGS &amp;lt;creature&amp;gt;&lt;br /&gt;
|You rapidly flick your (color) wings at (target) with a composed, yet dauntless cadence.&lt;br /&gt;
|Aelotoi rapidly flicks his rainbow-hued wings at a creature with a composed, yet dauntless cadence.&lt;br /&gt;
|-&lt;br /&gt;
|SNAP WINGS &amp;lt;object&amp;gt;&lt;br /&gt;
|You feel a fleeting shiver roll through the base of your (color) wings as you eye &amp;lt;object&amp;gt;, and you flick them abruptly in response.&lt;br /&gt;
|Aelotoi eyes &amp;lt;object&amp;gt; and shakes off a fleeting shiver, abruptly flicking his rainbow-hued wings in response.&lt;br /&gt;
|-&lt;br /&gt;
|SNAP WINGS &amp;lt;self&amp;gt;&lt;br /&gt;
|You idly flick your (color) wings for a few moments and sleekly rest them against your back.&lt;br /&gt;
|Aelotoi idly flicks his rainbow-hued wings for a few moments and sleekly rests them against his back.&lt;br /&gt;
|-&lt;br /&gt;
|SNAP WINGS &amp;lt;person&amp;gt;&lt;br /&gt;
|You glance at (target), flicking your (color) wings in a downward motion and tightening them stiffly against your back.&lt;br /&gt;
|Glancing at you, Aelotoi flicks his rainbow-hued wings in a downward motion and tightens them stiffly against his back.&lt;br /&gt;
|-&lt;br /&gt;
|[[STARE (verb)|STARE]]&lt;br /&gt;
|You fully extend your wings and cautiously study your surroundings.&lt;br /&gt;
|Aelotoi fully extends his wings, cautiously studying his surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|STARE &amp;lt;creature&amp;gt;&lt;br /&gt;
|Standing perfectly still, you fully extend your wings and eye (target) cautiously.&lt;br /&gt;
|Aelotoi fully extends his wings and stands perfectly still, eyeing a creature cautiously.&lt;br /&gt;
|-&lt;br /&gt;
|STARE &amp;lt;object&amp;gt;&lt;br /&gt;
|You fully extend your wings and eye (target) cautiously.&lt;br /&gt;
|Aelotoi fully extends his wings, and eyes a glass-covered wood sample table cautiously.&lt;br /&gt;
|-&lt;br /&gt;
|STARE &amp;lt;person&amp;gt;&lt;br /&gt;
|Standing perfectly still, you fully extend your wings and eye (target) cautiously.&lt;br /&gt;
|Aelotoi fully extends his wings and stands perfectly still, eyeing you cautiously.&lt;br /&gt;
|-&lt;br /&gt;
|[[STRETCH (verb)|STRETCH]] WINGS&lt;br /&gt;
|You stretch, flexing your wings.&lt;br /&gt;
|Aelotoi stretches, flexing his wings.&lt;br /&gt;
|-&lt;br /&gt;
|TWITCH&lt;br /&gt;
|You twitch your wings ever so slightly.&lt;br /&gt;
|Aelotoi begins to twitch her wings.&lt;br /&gt;
|-&lt;br /&gt;
|[[TWITCH (verb)|TWITCH]] &amp;lt;person&amp;gt;&lt;br /&gt;
|As you glance at (target), you begin to twitch your wings with agitation.&lt;br /&gt;
|As Aelotoi glances at (target), you notice a faint twitch of his wings.&lt;br /&gt;
|-&lt;br /&gt;
|TWITCH &amp;lt;creature&amp;gt;&lt;br /&gt;
|As you glance at a skeletal bull frog, you begin to twitch your wings with agitation.&lt;br /&gt;
|Aelotoi begins to twitch her wings as she glances at &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|TWITCH &amp;lt;object&amp;gt;&lt;br /&gt;
|As you glance at a skeletal bull frog, you begin to twitch your wings with agitation.&lt;br /&gt;
|Aelotoi begins to twitch her wings as she glances at &amp;lt;target&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TWITCH MINOR NERVES)&lt;br /&gt;
|Your muscles begin to twitch involuntarily and your wings spasm slightly.&lt;br /&gt;
|Aelotoi begins to twitch involuntarily and his wings spasm slightly.&lt;br /&gt;
|-&lt;br /&gt;
|TWITCH (MEDIUM NERVES)&lt;br /&gt;
|You lose control of your muscles for a moment as you are wracked by a fit of convulsions, making you twitch from wing-tip to toe.  They subside just as suddenly as they came.&lt;br /&gt;
|Aelotoi&#039;s body is wracked by a sudden fit of convulsions setting his body shaking from wing to toe!&lt;br /&gt;
|-&lt;br /&gt;
|TWITCH (MAJOR NERVES)&lt;br /&gt;
|You lose all control of your muscles and are wracked by a fit of uncontrollable convulsions that set your body and wings into motion!&lt;br /&gt;
|Aelotoi doubles over, putting his shaking wings in the air as he is wracked by uncontrollable convulsions!&lt;br /&gt;
|-&lt;br /&gt;
|[[WAVE (verb)|WAVE]] WINGS&lt;br /&gt;
|You gently fan your (color) wings.&lt;br /&gt;
|Aelotoi gently fans his rainbow-hued wings.&lt;br /&gt;
|-&lt;br /&gt;
|WAVE WINGS &amp;lt;self&amp;gt;&lt;br /&gt;
|You fan your (color) wings, stirring up a small breeze about yourself.  Refreshing!&lt;br /&gt;
|Aelotoi fans his rainbow-hued wings, stirring up a small breeze.&lt;br /&gt;
|-&lt;br /&gt;
|WAVE WINGS &amp;lt;person&amp;gt;&lt;br /&gt;
|You fan your (color) wings at &amp;lt;target&amp;gt;, stirring up the air about him.&lt;br /&gt;
|Aelotoi fans his rainbow-hued wings at you, stirring the air into a small, focused breeze that swirls about you.&lt;br /&gt;
|-&lt;br /&gt;
|WAVE WINGS &amp;lt;creature&amp;gt;&lt;br /&gt;
|You spread your (color) wings wide and fan them at (target) in an attempt to appear larger and more intimidating.&lt;br /&gt;
|Aelotoi spreads his rainbow-hued wings wide and fans them at the creature in a clear attempt at intimidation.&lt;br /&gt;
|-&lt;br /&gt;
|WAVE WINGS &amp;lt;object&amp;gt;&lt;br /&gt;
|You fan your (color) wings and sweep them forcefully in the direction of (target), but the sudden breeze does nothing to dislodge it. Try harder next time?&lt;br /&gt;
|Aelotoi fans his rainbow-hued wings and sweeps them forcefully in the direction of (target), but the sudden breeze does nothing to dislodge it.&lt;br /&gt;
|}&lt;br /&gt;
Italicized items are included for completion but aren&#039;t specifically Aelotoi.&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=228610</id>
		<title>Saesyra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=228610"/>
		<updated>2024-11-12T21:17:01Z</updated>

		<summary type="html">&lt;p&gt;N0NE: clarification and small changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Saesyra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Cyrtae&#039;ni &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=Cysaegir, since 5103&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|profession=Roadwarden&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Guardians of Sunfist&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=Community&lt;br /&gt;
|dislikes=Ego, Hierarchy&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Saesyra&#039;&#039;&#039; is an [[aelotoi]] [[ranger]] originally from [[Bre&#039;Naere]]. She resides in Cysaegir, but her work as a roadwarden means she regularly patrols the roadways from Icemule Trail to Wehneimer&#039;s Landing and south to Solhaven.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Saesyra was born on Bre&#039;Naere as a slave to the [[kiramon]]. She was [[Vaer&#039;sah]], and worked as a scout to serve kiramon interests, but found purpose in delivering private communications between the aelotoi camps. When the portal to Elanthia opened in 5103, she fled Bre&#039;Naere. She remained in the Elven Nations until 5123, when she began to take contracts to serve as roadwarden in the west.&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Modular_Neck_Sheath&amp;diff=227588</id>
		<title>Modular Neck Sheath</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Modular_Neck_Sheath&amp;diff=227588"/>
		<updated>2024-10-30T23:17:05Z</updated>

		<summary type="html">&lt;p&gt;N0NE: added &amp;quot;APPROVE&amp;quot; which appears in sheaths with the garrote unlocked.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Neck Sheath&#039;&#039;&#039; is a modular sheath released by GM [[Naiken]] at Ebon Gate 2022. It comes with a metal chain for wearing it like a necklace. Off the shelf, it holds a single dagger, hook-knife, katar, or dart. Add-ons are available for purchase to allow the sheath to become a garrote and hold additional items.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze ==&lt;br /&gt;
&amp;lt;section begin=analyze /&amp;gt;&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your neck sheath and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Neck Sheath, a modular sheath worn as a necklace.  When storing [[dagger|daggers]], [[hook-knife|hook-knives]], [[katar|katars]], and [[dart|darts]], their grips remain exposed facing down for quick access and all to see.  Special add-ons may be affixed to the sheath to allow it to hold additional items and become a [[garrote]].&lt;br /&gt;
&lt;br /&gt;
While the sheath is [[Verb:TUCK|tucked]], others will not notice you storing and removing items.&lt;br /&gt;
&lt;br /&gt;
Stored weapons, when retrieved, will attempt to go back into the hand they came from.&lt;br /&gt;
&lt;br /&gt;
The sheath may be altered normally by any willing [[merchant]], though it must remain a &amp;quot;neck sheath,&amp;quot; and its chain must be metal.  Its garrote form cannot be [[alteration|altered]].&lt;br /&gt;
&lt;br /&gt;
The chain metal is &#039;&#039;steel&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
 ACTIONS&lt;br /&gt;
   APPROVE     Toggle auto-wearing the sheath (off).&lt;br /&gt;
   [[PINCH_(verb)|PINCH]]       When worn, converts the sheath into a garrote.&lt;br /&gt;
   [[PULL_(verb)|PULL]]        When worn, retrieves stored weapons.&lt;br /&gt;
   [[PUSH_(verb)|PUSH]]        When worn, stores held weapons&lt;br /&gt;
   TUCK        When held, toggles sheath/garrote.&lt;br /&gt;
&lt;br /&gt;
   For worn sheaths, you may also use [[RAISE_(verb)|RAISE]] and [[TAP_(verb)|TAP]].&lt;br /&gt;
   For garrotes, you may also use [[SPIN_(verb)|SPIN]] and [[WAVE_(verb)|WAVE]].&lt;br /&gt;
&lt;br /&gt;
 ADD-ONS&lt;br /&gt;
   Second knife slot   no     Store a second weapon.&lt;br /&gt;
   Wand sleeve         no     Store a single [[wand]].&lt;br /&gt;
   Lockpick slit       no     Store a single [[lockpick]].&lt;br /&gt;
   Throwables socket   no     Store a single [[Verb:THROW|throwable]]* item.&lt;br /&gt;
   Garrote clasp       no     Toggle the sheath into a steel garrote.&lt;br /&gt;
&lt;br /&gt;
   * [[Invisibility_Sphere|Invisibility spheres]] and [[Box_(treasure)|box]] [[Trap|traps]] ([[Trap#Sphere|sphere]], [[Trap#Dark_Crystal|dark crystal]], and [[Trap#Acid_Vial|acid]], [[Trap#Fire_Vial|fire]], and [[Trap#Gas_Cloud|gas]] vials).&lt;br /&gt;
&lt;br /&gt;
The neck sheath cannot be [[Lightening|lightened]] or [[Deepening|deepened]].&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;section end=analyze /&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TUCK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Container&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Chain metal&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|releasevenue= Ebon Gate&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|restrictions= Noun&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= PINCH&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= RAISE&lt;br /&gt;
|verb5= SPIN&lt;br /&gt;
|verb6= TAP&lt;br /&gt;
|verb7= TUCK&lt;br /&gt;
|verb8= WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Winged_wear&amp;diff=227550</id>
		<title>Winged wear</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Winged_wear&amp;diff=227550"/>
		<updated>2024-10-29T22:43:14Z</updated>

		<summary type="html">&lt;p&gt;N0NE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{work-in-progress}}&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&#039;&#039;&#039;Winged wear&#039;&#039;&#039; was first introduced at the [[Persimmon Festival]] held in [[Cysaegir]] in 2013.  There are several tiers than can be unlocked, and these garments feature differing verb messaging for aelotoi and non-aelotoi alike.  Both the material of the garment and the wing openings can be altered along with the garment&#039;s appearance, and certain verb messaging can be customized.&lt;br /&gt;
&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Off the Shelf&amp;lt;!-- REQUIRED:  Must be entered as Tier # or  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|mechanics= &amp;lt;!-- Brief explanation of mechanics for this tier, if any. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|+ Aelotoi&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|First&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
|You &#039;&#039;slip off&#039;&#039; a wispy pale blue gown with a fitted silver-scaled bodice, shrugging &#039;&#039;a pair of slits&#039;&#039; in the &#039;&#039;gauzy chiffon&#039;&#039; from around your sea green wings.&lt;br /&gt;
|(Character) slips off a wispy pale blue gown with a fitted silver-scaled bodice, shrugging a pair of slits in the gauzy chiffon from around (her/his) sea green wings.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
|You shrug your shoulders, twisting slightly in the pale blue gown to adjust the fit of &#039;&#039;a pair of slits&#039;&#039; around your sea green wings.&lt;br /&gt;
|(Character) shrugs (her/his) shoulders, twisting slightly in the pale blue gown to adjust the fit of a pair of slits around (her/his) sea green wings.&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
|You &#039;&#039;slip on&#039;&#039; a wispy pale blue gown with a fitted silver-scaled bodice, shrugging &#039;&#039;a pair of slits&#039;&#039; in the &#039;&#039;gauzy chiffon&#039;&#039; around your sea green wings.&lt;br /&gt;
|(Character) slips on a wispy pale blue gown with a fitted silver-scaled bodice, shrugging a pair of slits in the gauzy chiffon around (her/his) sea green wings.&lt;br /&gt;
|}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|+ Non-Aelotoi&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|First&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
|You &#039;&#039;slip off&#039;&#039; a wispy pale blue gown with a fitted silver-scaled bodice, dusting off the &#039;&#039;gauzy chiffon&#039;&#039; with a flick of your fingers.&lt;br /&gt;
|(Character) shrugs (her/his) shoulders, adjusting the fit of the pale blue gown&#039;s gauzy chiffon around (her/him).&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
|You shrug your shoulders, adjusting the fit of the pale blue gown&#039;s &#039;&#039;gauzy chiffon&#039;&#039; around you.&lt;br /&gt;
|(Character) shrugs (her/his) shoulders, adjusting the fit of the pale blue gown&#039;s gauzy chiffon around (her/him).&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
|You &#039;&#039;slip on&#039;&#039; a wispy pale blue gown with a fitted silver-scaled bodice, dusting off the &#039;&#039;gauzy chiffon&#039;&#039; with a flick of your fingers.&lt;br /&gt;
|(Character) slips on a wispy pale blue gown with a fitted silver-scaled bodice, dusting off the gauzy chiffon with a flick of (her/his) fingers.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|mechanics= &amp;lt;!-- Brief explanation of mechanics for this tier, if any. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|+ Aelotoi&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|First&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
|You tug at your cendal-lined gown, twitching your silver-rayed, glistening verdant wings as you settle the &#039;&#039;vaalin mesh&#039;&#039; comfortably around you.&lt;br /&gt;
|(Character) tugs at (her/his) cendal-lined gown, twitching (her/his) silver-rayed, glistening verdant wings as (she/he) settles the vaalin mesh comfortably around (her/him).&lt;br /&gt;
|-&lt;br /&gt;
! RUB (female)&lt;br /&gt;
| You trace the &#039;&#039;vaalin mesh&#039;&#039; of your cendal-lined gown with a single finger, fluttering your silver-rayed, glistening verdant wings demurely.&lt;br /&gt;
| (Character) traces the vaalin mesh of her cendal-lined gown with a single finger, fluttering her silver-rayed, glistening verdant wings demurely.&lt;br /&gt;
|-&lt;br /&gt;
! RUB (male)&lt;br /&gt;
| You pass your hand over your cendal-lined gown, smoothing out a wrinkle in the &#039;&#039;vaalin mesh&#039;&#039; and folding your sea green wings behind you.&lt;br /&gt;
| (Character) passes his hand over his cendal-lined gown, smoothing out a wrinkle in the vaalin mesh and folding his sea green wings behind him.&lt;br /&gt;
|}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|+ Non-Aelotoi&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|First&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
|You tug at your cendal-lined gown, settling the &#039;&#039;vaalin mesh&#039;&#039; comfortably around you.&lt;br /&gt;
|(Character) tugs at (her/his) cendal-lined gown, settling the vaalin mesh comfortably around (her/him).&lt;br /&gt;
|-&lt;br /&gt;
! RUB (female)&lt;br /&gt;
|You trace the &#039;&#039;vaalin mesh&#039;&#039; of your cendal-lined gown with a single finger, glancing up through your lashes demurely.&lt;br /&gt;
|(Character) traces the vaalin mesh of her cendal-lined gown with a single finger, glancing up through her lashes demurely.&lt;br /&gt;
|-&lt;br /&gt;
! RUB (male)&lt;br /&gt;
|You pass your hand over your cendal-lined gown, smoothing out a wrinkle in the &#039;&#039;vaalin mesh&#039;&#039;, before falling back into a relaxed posture.&lt;br /&gt;
|(Character) passes his hand over his cendal-lined gown, smoothing out a wrinkle in the vaalin mesh, before falling back into a relaxed posture.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or  --&amp;gt;&lt;br /&gt;
|analyze=You analyze your pale blue gown and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
 &lt;br /&gt;
  This item is fully unlocked.&lt;br /&gt;
 &lt;br /&gt;
  A practiced seamstress can add various alternate messages, materials, and customizations to this item.&lt;br /&gt;
 &lt;br /&gt;
     Basic Modifications:&lt;br /&gt;
     Customize the material of your item. Examples: silk, velvet, brushed suede.&lt;br /&gt;
     Customize the wing opening. Examples: some ragged holes, a pair of lace-edged slits.&lt;br /&gt;
 &lt;br /&gt;
     Customized Messaging: Only the phrases that are bolded can be customized.&lt;br /&gt;
     Wear customization&lt;br /&gt;
            You slip on the pale blue gown...&lt;br /&gt;
     Remove customization&lt;br /&gt;
            You slip off the pale blue gown...&lt;br /&gt;
     Fold customization &lt;br /&gt;
            XXX casually folds one arm over the fabric of her ivory blouse, trailing the fingers of her other hand thoughtfully against her collarbone.&lt;br /&gt;
     Pose customization &lt;br /&gt;
            XXX strikes a demure pose... &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|mechanics= &amp;lt;!-- Brief explanation of mechanics for this tier, if any. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|+ Aelotoi&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|First&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! FOLD (female)&lt;br /&gt;
|You casually fold one arm over the &#039;&#039;silk satin&#039;&#039; of your ivory blouse, trailing the fingers of your other hand &#039;&#039;thoughtfully&#039;&#039; against your collarbone.&lt;br /&gt;
|XXX casually folds one arm over the silk satin of her ivory blouse, trailing the fingers of her other hand thoughtfully against her collarbone.&lt;br /&gt;
|-&lt;br /&gt;
! FOLD (male)&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! POSE (female)&lt;br /&gt;
|You strike a &#039;&#039;demure&#039;&#039; pose, spreading your silver-rayed, glistening verdant wings boldly.&lt;br /&gt;
|(Character) strikes a &#039;&#039;demure&#039;&#039; pose, spreading her silver-rayed, glistening verdant wings boldly.&lt;br /&gt;
|-&lt;br /&gt;
! POSE (male)&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|+ Non-Aelotoi&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|First&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! FOLD (female)&lt;br /&gt;
|You slowly fold one arm over the &#039;&#039;silk satin&#039;&#039; of your ivory blouse, trailing the fingers of your other hand &#039;&#039;thoughtfully&#039;&#039; against your collarbone.&lt;br /&gt;
|(Character) slowly folds one arm over the &#039;&#039;silk satin&#039;&#039; of her ivory blouse, trailing the fingers of her other hand thoughtfully against her collarbone.&lt;br /&gt;
|-&lt;br /&gt;
! FOLD (male)&lt;br /&gt;
|You fold your arms carefully, tapping one finger &#039;&#039;thoughtfully&#039;&#039; against the silk satin of your ivory blouse.&lt;br /&gt;
|(Character) folds his arms carefully, tapping one finger thoughtfully against the silk satin of his ivory blouse.&lt;br /&gt;
|-&lt;br /&gt;
! POSE (female)&lt;br /&gt;
|You strike a &#039;&#039;demure pose&#039;&#039;, straightening your lithe frame determinedly.&lt;br /&gt;
|(Character) strikes a demure pose, straightening her lithe frame determinedly.&lt;br /&gt;
|-&lt;br /&gt;
! POSE (male)&lt;br /&gt;
|You strike a &#039;&#039;demure&#039;&#039; pose, straightening your lithe frame gallantly.&lt;br /&gt;
|XXX strikes a demure pose, straightening his lithe frame gallantly.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Clothing &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemtype=Gown &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Material &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Wing opening&lt;br /&gt;
|custom3=Verb&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Persimmon Festival&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2013&lt;br /&gt;
|tiered=Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FOLD&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2=POSE&lt;br /&gt;
|verb3=PULL &lt;br /&gt;
|verb4=REMOVE&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=TURN&lt;br /&gt;
|verb7=WEAR&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Winged_wear&amp;diff=227549</id>
		<title>Winged wear</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Winged_wear&amp;diff=227549"/>
		<updated>2024-10-29T22:42:25Z</updated>

		<summary type="html">&lt;p&gt;N0NE: Highlighted some of the optional/Alterable content for items like this.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{work-in-progress}}&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&#039;&#039;&#039;Winged wear&#039;&#039;&#039; was first introduced at the [[Persimmon Festival]] held in [[Cysaegir]] in 2013.  There are several tiers than can be unlocked, and these garments feature differing verb messaging for aelotoi and non-aelotoi alike.  Both the material of the garment and the wing openings can be altered along with the garment&#039;s appearance, and certain verb messaging can be customized.&lt;br /&gt;
&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Off the Shelf&amp;lt;!-- REQUIRED:  Must be entered as Tier # or  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|mechanics= &amp;lt;!-- Brief explanation of mechanics for this tier, if any. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|+ Aelotoi&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|First&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
|You &#039;&#039;slip off&#039;&#039; a wispy pale blue gown with a fitted silver-scaled bodice, shrugging &#039;&#039;a pair of slits&#039;&#039; in the &#039;&#039;gauzy chiffon&#039;&#039; from around your sea green wings.&lt;br /&gt;
|(Character) slips off a wispy pale blue gown with a fitted silver-scaled bodice, shrugging a pair of slits in the gauzy chiffon from around (her/his) sea green wings.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
|You shrug your shoulders, twisting slightly in the pale blue gown to adjust the fit of a &#039;&#039;pair of slits&#039;&#039; around your sea green wings.&lt;br /&gt;
|(Character) shrugs (her/his) shoulders, twisting slightly in the pale blue gown to adjust the fit of a pair of slits around (her/his) sea green wings.&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
|You &#039;&#039;slip on&#039;&#039; a wispy pale blue gown with a fitted silver-scaled bodice, shrugging a &#039;&#039;pair of slits&#039;&#039; in the &#039;&#039;gauzy chiffon&#039;&#039; around your sea green wings.&lt;br /&gt;
|(Character) slips on a wispy pale blue gown with a fitted silver-scaled bodice, shrugging a pair of slits in the gauzy chiffon around (her/his) sea green wings.&lt;br /&gt;
|}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|+ Non-Aelotoi&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|First&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
|You &#039;&#039;slip off&#039;&#039; a wispy pale blue gown with a fitted silver-scaled bodice, dusting off the &#039;&#039;gauzy chiffon&#039;&#039; with a flick of your fingers.&lt;br /&gt;
|(Character) shrugs (her/his) shoulders, adjusting the fit of the pale blue gown&#039;s gauzy chiffon around (her/him).&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
|You shrug your shoulders, adjusting the fit of the pale blue gown&#039;s &#039;&#039;gauzy chiffon&#039;&#039; around you.&lt;br /&gt;
|(Character) shrugs (her/his) shoulders, adjusting the fit of the pale blue gown&#039;s gauzy chiffon around (her/him).&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
|You &#039;&#039;slip on&#039;&#039; a wispy pale blue gown with a fitted silver-scaled bodice, dusting off the &#039;&#039;gauzy chiffon&#039;&#039; with a flick of your fingers.&lt;br /&gt;
|(Character) slips on a wispy pale blue gown with a fitted silver-scaled bodice, dusting off the gauzy chiffon with a flick of (her/his) fingers.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|mechanics= &amp;lt;!-- Brief explanation of mechanics for this tier, if any. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|+ Aelotoi&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|First&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
|You tug at your cendal-lined gown, twitching your silver-rayed, glistening verdant wings as you settle the &#039;&#039;vaalin mesh&#039;&#039; comfortably around you.&lt;br /&gt;
|(Character) tugs at (her/his) cendal-lined gown, twitching (her/his) silver-rayed, glistening verdant wings as (she/he) settles the vaalin mesh comfortably around (her/him).&lt;br /&gt;
|-&lt;br /&gt;
! RUB (female)&lt;br /&gt;
| You trace the &#039;&#039;vaalin mesh&#039;&#039; of your cendal-lined gown with a single finger, fluttering your silver-rayed, glistening verdant wings demurely.&lt;br /&gt;
| (Character) traces the vaalin mesh of her cendal-lined gown with a single finger, fluttering her silver-rayed, glistening verdant wings demurely.&lt;br /&gt;
|-&lt;br /&gt;
! RUB (male)&lt;br /&gt;
| You pass your hand over your cendal-lined gown, smoothing out a wrinkle in the &#039;&#039;vaalin mesh&#039;&#039; and folding your sea green wings behind you.&lt;br /&gt;
| (Character) passes his hand over his cendal-lined gown, smoothing out a wrinkle in the vaalin mesh and folding his sea green wings behind him.&lt;br /&gt;
|}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|+ Non-Aelotoi&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|First&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
|You tug at your cendal-lined gown, settling the &#039;&#039;vaalin mesh&#039;&#039; comfortably around you.&lt;br /&gt;
|(Character) tugs at (her/his) cendal-lined gown, settling the vaalin mesh comfortably around (her/him).&lt;br /&gt;
|-&lt;br /&gt;
! RUB (female)&lt;br /&gt;
|You trace the &#039;&#039;vaalin mesh&#039;&#039; of your cendal-lined gown with a single finger, glancing up through your lashes demurely.&lt;br /&gt;
|(Character) traces the vaalin mesh of her cendal-lined gown with a single finger, glancing up through her lashes demurely.&lt;br /&gt;
|-&lt;br /&gt;
! RUB (male)&lt;br /&gt;
|You pass your hand over your cendal-lined gown, smoothing out a wrinkle in the &#039;&#039;vaalin mesh&#039;&#039;, before falling back into a relaxed posture.&lt;br /&gt;
|(Character) passes his hand over his cendal-lined gown, smoothing out a wrinkle in the vaalin mesh, before falling back into a relaxed posture.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or  --&amp;gt;&lt;br /&gt;
|analyze=You analyze your pale blue gown and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
 &lt;br /&gt;
  This item is fully unlocked.&lt;br /&gt;
 &lt;br /&gt;
  A practiced seamstress can add various alternate messages, materials, and customizations to this item.&lt;br /&gt;
 &lt;br /&gt;
     Basic Modifications:&lt;br /&gt;
     Customize the material of your item. Examples: silk, velvet, brushed suede.&lt;br /&gt;
     Customize the wing opening. Examples: some ragged holes, a pair of lace-edged slits.&lt;br /&gt;
 &lt;br /&gt;
     Customized Messaging: Only the phrases that are bolded can be customized.&lt;br /&gt;
     Wear customization&lt;br /&gt;
            You slip on the pale blue gown...&lt;br /&gt;
     Remove customization&lt;br /&gt;
            You slip off the pale blue gown...&lt;br /&gt;
     Fold customization &lt;br /&gt;
            XXX casually folds one arm over the fabric of her ivory blouse, trailing the fingers of her other hand thoughtfully against her collarbone.&lt;br /&gt;
     Pose customization &lt;br /&gt;
            XXX strikes a demure pose... &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|mechanics= &amp;lt;!-- Brief explanation of mechanics for this tier, if any. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|+ Aelotoi&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|First&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! FOLD (female)&lt;br /&gt;
|You casually fold one arm over the &#039;&#039;silk satin&#039;&#039; of your ivory blouse, trailing the fingers of your other hand &#039;&#039;thoughtfully&#039;&#039; against your collarbone.&lt;br /&gt;
|XXX casually folds one arm over the silk satin of her ivory blouse, trailing the fingers of her other hand thoughtfully against her collarbone.&lt;br /&gt;
|-&lt;br /&gt;
! FOLD (male)&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! POSE (female)&lt;br /&gt;
|You strike a &#039;&#039;demure&#039;&#039; pose, spreading your silver-rayed, glistening verdant wings boldly.&lt;br /&gt;
|(Character) strikes a &#039;&#039;demure&#039;&#039; pose, spreading her silver-rayed, glistening verdant wings boldly.&lt;br /&gt;
|-&lt;br /&gt;
! POSE (male)&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|+ Non-Aelotoi&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|First&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! FOLD (female)&lt;br /&gt;
|You slowly fold one arm over the &#039;&#039;silk satin&#039;&#039; of your ivory blouse, trailing the fingers of your other hand &#039;&#039;thoughtfully&#039;&#039; against your collarbone.&lt;br /&gt;
|(Character) slowly folds one arm over the &#039;&#039;silk satin&#039;&#039; of her ivory blouse, trailing the fingers of her other hand thoughtfully against her collarbone.&lt;br /&gt;
|-&lt;br /&gt;
! FOLD (male)&lt;br /&gt;
|You fold your arms carefully, tapping one finger &#039;&#039;thoughtfully&#039;&#039; against the silk satin of your ivory blouse.&lt;br /&gt;
|(Character) folds his arms carefully, tapping one finger thoughtfully against the silk satin of his ivory blouse.&lt;br /&gt;
|-&lt;br /&gt;
! POSE (female)&lt;br /&gt;
|You strike a &#039;&#039;demure pose&#039;&#039;, straightening your lithe frame determinedly.&lt;br /&gt;
|(Character) strikes a demure pose, straightening her lithe frame determinedly.&lt;br /&gt;
|-&lt;br /&gt;
! POSE (male)&lt;br /&gt;
|You strike a &#039;&#039;demure&#039;&#039; pose, straightening your lithe frame gallantly.&lt;br /&gt;
|XXX strikes a demure pose, straightening his lithe frame gallantly.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Clothing &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemtype=Gown &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Material &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Wing opening&lt;br /&gt;
|custom3=Verb&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Persimmon Festival&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2013&lt;br /&gt;
|tiered=Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FOLD&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2=POSE&lt;br /&gt;
|verb3=PULL &lt;br /&gt;
|verb4=REMOVE&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=TURN&lt;br /&gt;
|verb7=WEAR&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Saesyra_(prime)/Aelotoi_References&amp;diff=227266</id>
		<title>Saesyra (prime)/Aelotoi References</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Saesyra_(prime)/Aelotoi_References&amp;diff=227266"/>
		<updated>2024-10-19T00:32:15Z</updated>

		<summary type="html">&lt;p&gt;N0NE: personal reference page for Aelotoi verbs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Verbs==&lt;br /&gt;
{| class=&amp;quot;alternating&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;font-size: 95%; margin: 1em; background-color: #f9f9f9; border: none; border-collapse: collapse; outline: 1px #aaa solid;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;padding: 0.3em 0.4em; background-color: #ddd; font-weight: bold; text-align: center;&amp;quot;&lt;br /&gt;
!Verb&lt;br /&gt;
!First Person&lt;br /&gt;
!Third Person&lt;br /&gt;
|-&lt;br /&gt;
|BLINK&lt;br /&gt;
|Shutting your eyes, you close off your mind to the world around you, grateful for the silence.&lt;br /&gt;
|Aelotoi shuts her eyes for a brief moment.&lt;br /&gt;
|-&lt;br /&gt;
|BLINK &amp;lt;person&amp;gt;&lt;br /&gt;
|You close your eyes and listen intently to &amp;lt;target&amp;gt;, faintly sensing her energy in the back of your mind.&lt;br /&gt;
|Aelotoi closes her eyes and turns an ear towards &amp;lt;target&amp;gt;, listening to her with a curious expression.&lt;br /&gt;
|- |-&lt;br /&gt;
|[[BLINK (verb)|BLINK]] &amp;lt;creature&amp;gt;&lt;br /&gt;
|You steel your mind against any potentially threatening energy that might come from (target).&lt;br /&gt;
|Aelotoi gazes narrowly at &amp;lt;target&amp;gt;, smoothly maintaining her composure.&lt;br /&gt;
|-&lt;br /&gt;
|BLINK &amp;lt;object&amp;gt;&lt;br /&gt;
|You briefly shut your eyes and listen intently to &amp;lt;target&amp;gt;.&lt;br /&gt;
|Aelotoi briefly shuts her eyes and listens intently to &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[BOW (verb)|BOW]] WINGS&lt;br /&gt;
|You bow low, spreading your wings for all to see.&lt;br /&gt;
|Aelotoi bows low, spreading her wings for all to see.&lt;br /&gt;
|-&lt;br /&gt;
|BOW WINGS &amp;lt;target&amp;gt;&lt;br /&gt;
|You turn to &amp;lt;target&amp;gt; and bow low, spreading your wings for all to see.&lt;br /&gt;
|Aelotoi turns to you and bows low, spreading her wings for all to see.&lt;br /&gt;
|-&lt;br /&gt;
|[[FLAP (verb)|FLAP]]&lt;br /&gt;
|You flap your wings in a steady beat.&lt;br /&gt;
|Aelotoi flaps her wings in a steady beat.&lt;br /&gt;
|-&lt;br /&gt;
|FLAP &amp;lt;person&amp;gt;&lt;br /&gt;
|Neutral: You flap your wings at &amp;lt;target&amp;gt;.&lt;br /&gt;
Friendly: You flap your wings and smile at &amp;lt;target&amp;gt;.&lt;br /&gt;
Warm: You flap your wings excitedly at &amp;lt;target&amp;gt;.&lt;br /&gt;
|Neutral: Aelotoi flaps her wings at you.&lt;br /&gt;
Friendly: Aelotoi flaps her wings and smiles at you.&lt;br /&gt;
Warm: Aelotoi excitedly flaps her wings at you.&lt;br /&gt;
|-&lt;br /&gt;
|FLAP &amp;lt;self&amp;gt;&lt;br /&gt;
|You give your wings a rapid shiver.&lt;br /&gt;
|Aelotoi shivers her wings.&lt;br /&gt;
|-&lt;br /&gt;
|FLAP &amp;lt;creature&amp;gt;&lt;br /&gt;
|You flap your wings at &amp;lt;target&amp;gt;, which doesn&#039;t seem at all intimidated by it.&lt;br /&gt;
|Aelotoi flaps her wings at &amp;lt;target&amp;gt;, which doesn&#039;t seem at all impressed.&lt;br /&gt;
|-&lt;br /&gt;
|FLAP &amp;lt;object&amp;gt;&lt;br /&gt;
|You glance at &amp;lt;target&amp;gt; and flap your wings.&lt;br /&gt;
|Aelotoi just flapped her wings at &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[FLUTTER (verb)|FLUTTER]]&lt;br /&gt;
|You flutter your wings creating a gentle breeze about yourself.&lt;br /&gt;
|Aelotoi flutters her wings stirring the air slightly.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER &amp;lt;person&amp;gt;&lt;br /&gt;
|You flutter your wings at &amp;lt;target&amp;gt;.&lt;br /&gt;
|Aelotoi flutters her wings at &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER &amp;lt;creature&amp;gt;&lt;br /&gt;
|Glancing toward &amp;lt;target&amp;gt;, you flutter your wings.&lt;br /&gt;
|Aelotoi flutters her wings at &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER &amp;lt;object&amp;gt;&lt;br /&gt;
|You turn your head towards &amp;lt;target&amp;gt; and flutter your wings.&lt;br /&gt;
|Aelotoi flutters her wings at &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER AFRAID&lt;br /&gt;
|You flutter your wings and cower back a little bit.&lt;br /&gt;
|Aelotoi flutters her wings and cowers back a little.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER AFRAID &amp;lt;person&amp;gt;&lt;br /&gt;
|You flutter your wings and cower back a little bit from &amp;lt;person&amp;gt;.&lt;br /&gt;
|Aelotoi flutters her wings and cowers back from you.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER AFRAID &amp;lt;object&amp;gt;&lt;br /&gt;
|You flutter your wings and cower away from &amp;lt;target&amp;gt;.&lt;br /&gt;
|Aelotoi flutters her wings and cowers away from &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER ANGRY [&amp;lt;target&amp;gt;]&lt;br /&gt;
|You flutter your wings and scowl [at &amp;lt;target&amp;gt;].&lt;br /&gt;
|Aelotoi flutters her wings and scowls [at &amp;lt;target&amp;gt;].&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER ANNOYED&lt;br /&gt;
|You flutter your wings and end it by sharply snapping them to your body.&lt;br /&gt;
|Aelotoi flutters her wings sharply as she snaps them to her body.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER ANNOYED &amp;lt;target&amp;gt;&lt;br /&gt;
|You flutter your wings at &amp;lt;person&amp;gt; and end it by sharply snapping them to your body.&lt;br /&gt;
|Aelotoi flutters her wings at you and sharply snaps them to her body.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER BASHFUL  [&amp;lt;target&amp;gt;]&lt;br /&gt;
|You flutter your wings gently [at &amp;lt;target&amp;gt;] as your cheeks blush soft pale rose.&lt;br /&gt;
|Aelotoi flutters her wings [at &amp;lt;target&amp;gt;] as her cheeks blush a shade of soft pale rose.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER BORED [&amp;lt;target&amp;gt;]&lt;br /&gt;
|You lazily flutter your wings [at &amp;lt;target&amp;gt;].&lt;br /&gt;
|Aelotoi flutters her wings lazily [at &amp;lt;target&amp;gt;].&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER BORED &amp;lt;person&amp;gt;&lt;br /&gt;
|You glance at &amp;lt;person&amp;gt; and lazily flutter your wings.&lt;br /&gt;
|Aelotoi glances at you and flutters her wings lazily.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER CALM [&amp;lt;target&amp;gt;]&lt;br /&gt;
|You calmly flutter your wings in time [at &amp;lt;target&amp;gt;] to some unheard music.&lt;br /&gt;
|Aelotoi calmly flutters her wings [at &amp;lt;target&amp;gt;] to an unheard rhythm.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER CRAZY [&amp;lt;target&amp;gt;]&lt;br /&gt;
|You flutter your wings wildly [at &amp;lt;target&amp;gt;] as if they were on fire.&lt;br /&gt;
|Aelotoi flutters her wings wildly [at &amp;lt;target&amp;gt;]. She knows they&#039;re attached, right?&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER CRAZY &amp;lt;person&amp;gt;&lt;br /&gt;
|You glance at &amp;lt;person&amp;gt; and flutter your wings wildly as if they were on fire.&lt;br /&gt;
|Aelotoi glances at you and flutters her wings wildly. She knows they&#039;re attached, right?&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER FLASHY&lt;br /&gt;
|You flutter your wings, flashing them for all to see.&lt;br /&gt;
|Aelotoi flutters her wings out wide for all to see.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER FLASHY &amp;lt;person&amp;gt;&lt;br /&gt;
|You flutter your wings, flashing them at &amp;lt;person&amp;gt;.&lt;br /&gt;
|Aelotoi turns towards you and flutters her wings out wide for you to see.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER FLASHY &amp;lt;object&amp;gt;&lt;br /&gt;
|You flutter your wings, flashing them at the &amp;lt;target&amp;gt;.&lt;br /&gt;
|Aelotoi flutters her wings at &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER HAPPY [&amp;lt;target&amp;gt;]&lt;br /&gt;
|You flutter your wings [at &amp;lt;target&amp;gt;], while bouncing in place happily.&lt;br /&gt;
|Aelotoi flutters her wings [at &amp;lt;target&amp;gt;] happily, bouncing in place.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER NERVOUS [&amp;lt;target&amp;gt;]&lt;br /&gt;
|Your wings flutter [at &amp;lt;target&amp;gt;] with a slight trembling in them.&lt;br /&gt;
|Aelotoi&#039;s wings flutter [at &amp;lt;target&amp;gt;], trembling slightly.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER NERVOUS &amp;lt;person&amp;gt;&lt;br /&gt;
|Your wings flutter with a slight trembling in them and turn away from &amp;lt;person&amp;gt;.&lt;br /&gt;
|Aelotoi&#039;s wings flutter, trembling slightly as she turns away from you.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER SCARED&lt;br /&gt;
|You flutter your wings, trying to hide behind them.&lt;br /&gt;
|Aelotoi attempts to hide her head behind her fluttering wings.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER SCARED &amp;lt;person&amp;gt;&lt;br /&gt;
|You flutter your wings, trying to hide from &amp;lt;person&amp;gt; behind them.&lt;br /&gt;
|Aelotoi attempts to hide her head from you behind her fluttering wings.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER SCARED &amp;lt;object&amp;gt;&lt;br /&gt;
|You flutter your wings, trying to hide behind them from the opening.&lt;br /&gt;
|Aelotoi attempts to hide from a opening behind her fluttering wings.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER TIRED&lt;br /&gt;
|You flutter your wings momentarily, before letting them droop.&lt;br /&gt;
|Aelotoi flutters her wings before they droop tiredly.&lt;br /&gt;
|-&lt;br /&gt;
|FLUTTER TIRED &amp;lt;target&amp;gt;&lt;br /&gt;
|You flutter your wings momentarily, before glancing at &amp;lt;person&amp;gt; and letting them droop.&lt;br /&gt;
|Aelotoi glances at you, flutters her wings, and lets them droop tiredly.&lt;br /&gt;
|-&lt;br /&gt;
|[[FOLD (verb)|FOLD]] WINGS&lt;br /&gt;
|You fold your wings across your back.&lt;br /&gt;
|Aelotoi folds her wings across her back.&lt;br /&gt;
|-&lt;br /&gt;
|FOLD WINGS &amp;lt;target&amp;gt;&lt;br /&gt;
|You glance at &amp;lt;target&amp;gt; and fold your wings across your back.&lt;br /&gt;
|Aelotoi glances at &amp;lt;target&amp;gt; and folds her wings across her back.&lt;br /&gt;
|-&lt;br /&gt;
|[[GLARE (verb)|GLARE]]&lt;br /&gt;
|You narrow your eyes to mere slits.&lt;br /&gt;
|Aelotoi narrows her eyes, her dark sclera reduced to mere slits.&lt;br /&gt;
|-&lt;br /&gt;
|GLARE &amp;lt;person&amp;gt;&lt;br /&gt;
|You narrow your eyes, giving (target) a stern look.&lt;br /&gt;
|Aelotoi eyes (target) with a stern expression, her dark sclera reduced to mere slits.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;GLARE &amp;lt;self&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You glare at everyone and everything in the area.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Aelotoi glares at everyone and everything in the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|GLARE &amp;lt;creature&amp;gt;&lt;br /&gt;
|You narrow your eyes menacingly at &amp;lt;target&amp;gt;, preparing to hold your ground.&lt;br /&gt;
|Aelotoi narrows her eyes menacingly at a creature, preparing to hold her ground.&lt;br /&gt;
|-&lt;br /&gt;
|GLARE &amp;lt;object&amp;gt;&lt;br /&gt;
|You squint, trying to get a closer look at &amp;lt;target&amp;gt;.&lt;br /&gt;
|Aelotoi squints, trying to get a closer look at &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[PREEN (verb)|PREEN]]&lt;br /&gt;
|You preen your wings.&lt;br /&gt;
|Aelotoi preens her wings.&lt;br /&gt;
|-&lt;br /&gt;
|PREEN &amp;lt;target&amp;gt;&lt;br /&gt;
|You glance at &amp;lt;target&amp;gt; and preen your wings.&lt;br /&gt;
|Aelotoi glances at &amp;lt;target&amp;gt; and preens her wings.&lt;br /&gt;
|-&lt;br /&gt;
|PREEN &amp;lt;self&amp;gt; (male)&lt;br /&gt;
|You lift up your chin and straighten out your wings.&lt;br /&gt;
|Aelotoi lifts up his chin and straightens out his wings.&lt;br /&gt;
|-&lt;br /&gt;
|PREEN &amp;lt;self&amp;gt; (female)&lt;br /&gt;
|You toss back your head and straighten out your wings.&lt;br /&gt;
|Aelotoi tosses back her head and straightens out her wings.&lt;br /&gt;
|-&lt;br /&gt;
|PREEN &amp;lt;object&amp;gt; (held or worn, male)&lt;br /&gt;
|You run your hand over your &amp;lt;object&amp;gt; and preen your wings.&lt;br /&gt;
|Aelotoi runs his hand over his &amp;lt;object&amp;gt; and preens his wings.&lt;br /&gt;
|-&lt;br /&gt;
|PREEN &amp;lt;object&amp;gt; (held or worn, female)&lt;br /&gt;
|You finger your &amp;lt;object&amp;gt; and preen your wings.&lt;br /&gt;
|You finger your &amp;lt;object&amp;gt; and preen your wings.&lt;br /&gt;
|-&lt;br /&gt;
|PREEN &amp;lt;object&amp;gt; (not held or worn)&lt;br /&gt;
|You glance at &amp;lt;object&amp;gt; and preen your wings.&lt;br /&gt;
|Aelotoi glances at &amp;lt;object&amp;gt; and preens her wings.&lt;br /&gt;
|-&lt;br /&gt;
|PREEN &amp;lt;creature&amp;gt; (dead)&lt;br /&gt;
|You preen your wings over the corpse of a {creature}.&lt;br /&gt;
|Aelotoi preens her wings over the corpse of a creature.&lt;br /&gt;
|-&lt;br /&gt;
|PREEN &amp;lt;creature&amp;gt; (alive)&lt;br /&gt;
|You preen your wings as you glance at a {creature}.&lt;br /&gt;
|Aelotoi preens her wings as she glances at a creature.&lt;br /&gt;
|-&lt;br /&gt;
|[[SNAP (verb)|SNAP]] WINGS&lt;br /&gt;
|You feel a fleeting shiver roll through the base of your (color) wings, and you flick them abruptly in response.&lt;br /&gt;
|Aelotoi shakes off a fleeting shiver and abruptly flicks his rainbow-hued wings in response.&lt;br /&gt;
|-&lt;br /&gt;
|SNAP WINGS &amp;lt;creature&amp;gt;&lt;br /&gt;
|You rapidly flick your (color) wings at (target) with a composed, yet dauntless cadence.&lt;br /&gt;
|Aelotoi rapidly flicks his rainbow-hued wings at a creature with a composed, yet dauntless cadence.&lt;br /&gt;
|-&lt;br /&gt;
|SNAP WINGS &amp;lt;object&amp;gt;&lt;br /&gt;
|You feel a fleeting shiver roll through the base of your (color) wings as you eye &amp;lt;object&amp;gt;, and you flick them abruptly in response.&lt;br /&gt;
|Aelotoi eyes &amp;lt;object&amp;gt; and shakes off a fleeting shiver, abruptly flicking his rainbow-hued wings in response.&lt;br /&gt;
|-&lt;br /&gt;
|SNAP WINGS &amp;lt;self&amp;gt;&lt;br /&gt;
|You idly flick your (color) wings for a few moments and sleekly rest them against your back.&lt;br /&gt;
|Aelotoi idly flicks his rainbow-hued wings for a few moments and sleekly rests them against his back.&lt;br /&gt;
|-&lt;br /&gt;
|SNAP WINGS &amp;lt;person&amp;gt;&lt;br /&gt;
|You glance at (target), flicking your (color) wings in a downward motion and tightening them stiffly against your back.&lt;br /&gt;
|Glancing at you, Aelotoi flicks his rainbow-hued wings in a downward motion and tightens them stiffly against his back.&lt;br /&gt;
|-&lt;br /&gt;
|[[STARE (verb)|STARE]]&lt;br /&gt;
|You fully extend your wings and cautiously study your surroundings.&lt;br /&gt;
|Aelotoi fully extends his wings, cautiously studying his surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|STARE &amp;lt;creature&amp;gt;&lt;br /&gt;
|Standing perfectly still, you fully extend your wings and eye (target) cautiously.&lt;br /&gt;
|Aelotoi fully extends his wings and stands perfectly still, eyeing a creature cautiously.&lt;br /&gt;
|-&lt;br /&gt;
|STARE &amp;lt;object&amp;gt;&lt;br /&gt;
|You fully extend your wings and eye (target) cautiously.&lt;br /&gt;
|Aelotoi fully extends his wings, and eyes a glass-covered wood sample table cautiously.&lt;br /&gt;
|-&lt;br /&gt;
|STARE &amp;lt;person&amp;gt;&lt;br /&gt;
|Standing perfectly still, you fully extend your wings and eye (target) cautiously.&lt;br /&gt;
|Aelotoi fully extends his wings and stands perfectly still, eyeing you cautiously.&lt;br /&gt;
|-&lt;br /&gt;
|[[STRETCH (verb)|STRETCH]] WINGS&lt;br /&gt;
|You stretch, flexing your wings.&lt;br /&gt;
|Aelotoi stretches, flexing his wings.&lt;br /&gt;
|-&lt;br /&gt;
|TWITCH&lt;br /&gt;
|You twitch your wings ever so slightly.&lt;br /&gt;
|Aelotoi begins to twitch her wings.&lt;br /&gt;
|-&lt;br /&gt;
|[[TWITCH (verb)|TWITCH]] &amp;lt;person&amp;gt;&lt;br /&gt;
|As you glance at (target), you begin to twitch your wings with agitation.&lt;br /&gt;
|As Aelotoi glances at (target), you notice a faint twitch of his wings.&lt;br /&gt;
|-&lt;br /&gt;
|TWITCH &amp;lt;creature&amp;gt;&lt;br /&gt;
|As you glance at a skeletal bull frog, you begin to twitch your wings with agitation.&lt;br /&gt;
|Aelotoi begins to twitch her wings as she glances at &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|TWITCH &amp;lt;object&amp;gt;&lt;br /&gt;
|As you glance at a skeletal bull frog, you begin to twitch your wings with agitation.&lt;br /&gt;
|Aelotoi begins to twitch her wings as she glances at &amp;lt;target&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TWITCH MINOR NERVES)&lt;br /&gt;
|Your muscles begin to twitch involuntarily and your wings spasm slightly.&lt;br /&gt;
|Aelotoi begins to twitch involuntarily and his wings spasm slightly.&lt;br /&gt;
|-&lt;br /&gt;
|TWITCH (MEDIUM NERVES)&lt;br /&gt;
|You lose control of your muscles for a moment as you are wracked by a fit of convulsions, making you twitch from wing-tip to toe.  They subside just as suddenly as they came.&lt;br /&gt;
|Aelotoi&#039;s body is wracked by a sudden fit of convulsions setting his body shaking from wing to toe!&lt;br /&gt;
|-&lt;br /&gt;
|TWITCH (MAJOR NERVES)&lt;br /&gt;
|You lose all control of your muscles and are wracked by a fit of uncontrollable convulsions that set your body and wings into motion!&lt;br /&gt;
|Aelotoi doubles over, putting his shaking wings in the air as he is wracked by uncontrollable convulsions!&lt;br /&gt;
|-&lt;br /&gt;
|[[WAVE (verb)|WAVE]] WINGS&lt;br /&gt;
|You gently fan your (color) wings.&lt;br /&gt;
|Aelotoi gently fans his rainbow-hued wings.&lt;br /&gt;
|-&lt;br /&gt;
|WAVE WINGS &amp;lt;self&amp;gt;&lt;br /&gt;
|You fan your (color) wings, stirring up a small breeze about yourself.  Refreshing!&lt;br /&gt;
|Aelotoi fans his rainbow-hued wings, stirring up a small breeze.&lt;br /&gt;
|-&lt;br /&gt;
|WAVE WINGS &amp;lt;person&amp;gt;&lt;br /&gt;
|You fan your (color) wings at &amp;lt;target&amp;gt;, stirring up the air about him.&lt;br /&gt;
|Aelotoi fans his rainbow-hued wings at you, stirring the air into a small, focused breeze that swirls about you.&lt;br /&gt;
|-&lt;br /&gt;
|WAVE WINGS &amp;lt;creature&amp;gt;&lt;br /&gt;
|You spread your (color) wings wide and fan them at (target) in an attempt to appear larger and more intimidating.&lt;br /&gt;
|Aelotoi spreads his rainbow-hued wings wide and fans them at the creature in a clear attempt at intimidation.&lt;br /&gt;
|-&lt;br /&gt;
|WAVE WINGS &amp;lt;object&amp;gt;&lt;br /&gt;
|You fan your (color) wings and sweep them forcefully in the direction of (target), but the sudden breeze does nothing to dislodge it. Try harder next time?&lt;br /&gt;
|Aelotoi fans his rainbow-hued wings and sweeps them forcefully in the direction of (target), but the sudden breeze does nothing to dislodge it.&lt;br /&gt;
|}&lt;br /&gt;
Italicized items are included for completion but aren&#039;t specifically Aelotoi.&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_earth_elemental&amp;diff=223314</id>
		<title>Greater earth elemental</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_earth_elemental&amp;diff=223314"/>
		<updated>2024-07-29T18:49:43Z</updated>

		<summary type="html">&lt;p&gt;N0NE: /* Other information */  Added example of the elemental summoning faceless clay beings.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 88&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Elemental&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Elemental&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Extraplanar &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Magical&lt;br /&gt;
| area = Thanatoph&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes&amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 500&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Pound (attack)&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 419 - 422&lt;br /&gt;
| PA2 = Thrown Rock&lt;br /&gt;
| PAB = 419&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 20N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 119&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 326 - 332&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 = 30% [[damage factor]] reduction&amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = radiant crimson essence shard&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Massive and thick, with broad shoulders but no apparent head, the earth elemental appears to be a composite of the earth itself.  A large, craggy maw in the middle of the elemental&#039;s chest appears to be the creature&#039;s mouth, and the earth elemental&#039;s huge feet and giant-sized fists look like they would pulverize flesh without much effort at all.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Greater earth elementals have DF[[Redux]] which will reduce the [[damage factor]]s of weapons, including [[bolt]] spells, by 30% for [[Attack strength|AS]]-based attacks. This is in addition to their natural &#039;&#039;full plate equivalent&#039;&#039; armor.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
* Elementals attack with both fists, and have earth flares:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A greater earth elemental pounds at you with its heavy earthen fists!&lt;br /&gt;
 AS: +399 vs DS: +333 with AvD: +32 + d100 roll: +77 = +175&lt;br /&gt;
 ... and hits for 13 points of damage!&lt;br /&gt;
 Torn muscle in your left leg!&lt;br /&gt;
&lt;br /&gt;
 AS: +399 vs DS: +325 with AvD: +32 + d100 roll: +68 = +174&lt;br /&gt;
 ... and hits for 11 points of damage!&lt;br /&gt;
 Jarring blow to your back. &lt;br /&gt;
&lt;br /&gt;
** A surge of elemental energy bursts from the earth elemental&#039;s fist! **&lt;br /&gt;
&lt;br /&gt;
 ... 15 points of damage!&lt;br /&gt;
 Nasty blow to your back!&lt;br /&gt;
 You are stunned for 1 round!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Attacking the elemental can result in either your attack deflecting off its side, or connecting with a rocky protrusion and inducing roundtime:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
You swing a white-hafted broad silver maul at a greater earth elemental!&lt;br /&gt;
&lt;br /&gt;
Your maul is deflected harmlessly off of the the earth elemental&#039;s side!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
You strike the earth elemental, but your maul connects awkwardly with a rocky protrusion!  The jarring strike numbs your grasp!&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The elemental is capable of summoning several [[faceless clay beings]]:&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
A greater earth elemental rocks from side to side, lifting its feet and stomping in a thumping rhythm.  Suddenly, several clay figures burst from the ground!&lt;br /&gt;
&lt;br /&gt;
A faceless clay being pounds at you with its fist!&amp;lt;br&amp;gt;&lt;br /&gt;
AS: +407 vs DS: +519 with AvD: +42 + d100 roll: +41 = -29&amp;lt;br&amp;gt;&lt;br /&gt;
A clean miss.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Elemental_(disambiguation) Elemental on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 86&lt;br /&gt;
|levelm1 = 87&lt;br /&gt;
|level = 88&lt;br /&gt;
|levelp1 = 89&lt;br /&gt;
|levelp2 = 90&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=222197</id>
		<title>Saesyra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=222197"/>
		<updated>2024-07-08T18:13:16Z</updated>

		<summary type="html">&lt;p&gt;N0NE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Saesyra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Cyrtae&#039;ni &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=Cysaegir, since 5103&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|profession=Roadwarden&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Guardians of Sunfist&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=Community&lt;br /&gt;
|dislikes=Ego, Hierarchy&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Saesyra&#039;&#039;&#039; is an [[aelotoi]] [[ranger]] originally from [[Bre&#039;Naere]]. She resides in Cysaegir, but her work as a roadwarden means she regularly patrols the roadways from Icemule Trail to Wehneimer&#039;s Landing and south to Solhaven.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Saesyra was born on Bre&#039;Naere as a slave to the [[kiramon]]. She was [[Vaer&#039;sah]], and worked as a scout to serve kiramon interests, but found purpose in delivering private communications between the aelotoi camps. When the portal to Elanthia opened in 5103, she fled Bre&#039;Naere along with most other Aelotoi. She remained in the Elven Nations until 5123.&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=222037</id>
		<title>Saesyra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=222037"/>
		<updated>2024-07-05T18:25:16Z</updated>

		<summary type="html">&lt;p&gt;N0NE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Saesyra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Cyrtae&#039;ni &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=Cysaegir, since 5103&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|profession=Roadwarden&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=Community&lt;br /&gt;
|dislikes=Ego, Hierarchy&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Saesyra&#039;&#039;&#039; is an [[aelotoi]] [[ranger]] originally from [[Bre&#039;Naere]]. She resides in Cysaegir, but her work as a roadwarden means she regularly patrols the roadways from Icemule Trail to Wehneimer&#039;s Landing and south to Solhaven.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Saesyra was born on Bre&#039;Naere as a slave to the [[kiramon]]. She was [[Vaer&#039;sah]], and worked as a scout to serve kiramon interests, but found purpose in delivering private communications between the aelotoi camps. When the portal to Elanthia opened in 5103, she fled Bre&#039;Naere along with most other Aelotoi. She remained in the Elven Nations until 5123.&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=221726</id>
		<title>Saesyra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=221726"/>
		<updated>2024-07-02T22:20:53Z</updated>

		<summary type="html">&lt;p&gt;N0NE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Saesyra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Cyrtae&#039;ni &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=Cysaegir, since 5103&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|profession=Roadwarden&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=Community&lt;br /&gt;
|dislikes=Ego, Hierarchy&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Saesyra&#039;&#039;&#039; is an [[aelotoi]] [[ranger]] originally from [[Bre&#039;Naere]]. She resides in Cysaegir, but her work as a roadwarden means she regularly patrols the roadways from Icemule Trail to Wehneimer&#039;s Landing and south to Solhaven.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Saesyra was born on Bre&#039;Naere as a slave to the [[kiramon]]. She was [[Vaer&#039;sah]], and worked as a scout to serve kiramon interests, but found purpose in delivering private communications between the aelotoi camps. In 5103, when the portal to Elanthia opened, she fled Bre&#039;Naere along with most other Aelotoi. She remained in the Elven Nations until 5123.&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=221725</id>
		<title>Saesyra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=221725"/>
		<updated>2024-07-02T22:16:06Z</updated>

		<summary type="html">&lt;p&gt;N0NE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Saesyra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Cyrtae&#039;ni &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=Cysaegir, since 5103&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|profession=Roadwarden&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=Community&lt;br /&gt;
|dislikes=Ego, Hierarchy&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Saesyra&#039;&#039;&#039; is an [[aelotoi]] [[ranger]] originally from [[Bre&#039;Naere]]. She resides in Cysaegir, but her work as a roadwarden means she regularly patrols the roadways from Icemule Trail to Wehneimer&#039;s Landing and south to Solhaven.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Saesyra was born on Bre&#039;Naere as a slave to the kiramon. She was Vaer&#039;sah, and worked as a scout to serve kiramon interests, but found purpose in delivering private communications between the aelotoi camps. In 5103 she fled through the portal to Elanith.&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=221621</id>
		<title>Saesyra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=221621"/>
		<updated>2024-07-01T23:25:17Z</updated>

		<summary type="html">&lt;p&gt;N0NE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Saesyra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Cyrtae&#039;ni &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=Cysaegir, since 5103&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|profession=Roadwarden&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=Community&lt;br /&gt;
|dislikes=Ego, Hierarchy&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Saesyra&#039;&#039;&#039; is an [[aelotoi]] [[ranger]] originally from [[Bre&#039;Naere]]. She resides in Cysaegir, but her work as a roadwarden means she regularly patrols the roadways from Icemule Trail to Wehneimer&#039;s Landing and south to Solhaven.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Saesyra was born on Bre&#039;Naere as a slave to the kiramon. She was Vaer&#039;sah, and worked as a scout to serve kiramon interests, but found purpose in delivering private communications between the aelotoi camps.&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=221617</id>
		<title>Saesyra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=221617"/>
		<updated>2024-07-01T22:56:03Z</updated>

		<summary type="html">&lt;p&gt;N0NE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Saesyra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Cyrtae&#039;ni &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=Cysaegir, since 5103&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|profession=Roadwarden&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=Community&lt;br /&gt;
|dislikes=Ego, Hierarchy&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Saesyra&#039;&#039;&#039; is an Aelotoi ranger originally from Bre&#039;Naere. She resides in Cysaegir, but her work as a roadwarden currently has focused on the roadways between Icemule Trail and Solhaven.&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=221616</id>
		<title>Saesyra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=221616"/>
		<updated>2024-07-01T22:55:35Z</updated>

		<summary type="html">&lt;p&gt;N0NE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Saesyra&#039;&#039;&#039; is an Aelotoi ranger originally from Bre&#039;Naere. She resides in Cysaegir, but her work as a roadwarden currently has focused on the roadways between Icemule Trail and Solhaven.  {{characterprofile &lt;br /&gt;
|name=Saesyra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Cyrtae&#039;ni &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=Cysaegir, since 5103&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|profession=Roadwarden&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=Community&lt;br /&gt;
|dislikes=Ego, Hierarchy&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=221615</id>
		<title>Saesyra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=221615"/>
		<updated>2024-07-01T22:48:46Z</updated>

		<summary type="html">&lt;p&gt;N0NE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Saesyra&#039;&#039;&#039; is an Aelotoi ranger originally from Bre&#039;Naere. She resides in Cysaegir, but her work as a roadwarden {{characterprofile &lt;br /&gt;
|name=Saesyra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Cyrtae&#039;ni &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=Cysaegir, since 5103&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|profession=Roadwarden&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=Community&lt;br /&gt;
|dislikes=Ego, Hierarchy&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=221614</id>
		<title>Saesyra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=221614"/>
		<updated>2024-07-01T22:47:02Z</updated>

		<summary type="html">&lt;p&gt;N0NE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Saesyra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Cyrtae&#039;ni &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=Cysaegir, since 5103&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|profession=Road Warden&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=Community&lt;br /&gt;
|dislikes=Ego, Hierarchy&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mobility_(618)&amp;diff=219606</id>
		<title>Mobility (618)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mobility_(618)&amp;diff=219606"/>
		<updated>2024-05-18T22:40:04Z</updated>

		<summary type="html">&lt;p&gt;N0NE: Changed text to &amp;quot;rank&amp;quot; to more clearly reflect that the benefit of 618 is always calculated using Ranger Base Spell ranks, not actual spells known.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
 | mnemonic = MOBILITY&lt;br /&gt;
 | base_dur = 1200&lt;br /&gt;
 | add_dur = +60 sec per [[Ranger Base|rank]]&lt;br /&gt;
 | span = [[Stackable]]&lt;br /&gt;
 | type = Utility &lt;br /&gt;
 | subtype = Skill Enhancement&lt;br /&gt;
 | skill = [[Dodging]]&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = All&lt;br /&gt;
 | navigation = {{Ranger base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Mobility&#039;&#039;&#039;&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Mobility&amp;lt;/includeonly&amp;gt; increases ability to react to many [[maneuver]] attacks, providing the equivalent of 20 [[Dodge]] ranks, and also providing [[ranger]]s a bonus to {{boldmono|[[STEAL (verb)|STEALing]]}}.&amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Training in the [[Ranger Base]] spell circle adds +1 to phantom Dodge ranks for every spell rank over 618, and also increases the ranger-only bonus to stealing.&lt;br /&gt;
* The spell will protect the user from a [[Combat Maneuver]] (CM) if the maneuver is able to be [[evade]]d.&lt;br /&gt;
&lt;br /&gt;
The bonus for this spell caps at level and at 100 Ranger Base ranks.  The mana cost increases by +1 for every 5 bonus.&lt;br /&gt;
&lt;br /&gt;
==CML Offense and Defense==&lt;br /&gt;
&lt;br /&gt;
This spell provides phantom CM ranks solely affecting CML offense and defense. For rangers, this bonus is given by:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;{{boldmono|BONUS &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; [(Ranger Base ranks - 18) * (2/3)] + 15}}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Non-rangers will receive a flat +15 bonus while wearing this spell.&lt;br /&gt;
&lt;br /&gt;
Mobility will not provide this bonus beyond the equivalent of being 2x trained in CM. This means that a level 100 character with 195 ranks of CM may only receive 7 phantom CM ranks applied toward their CML offense/defense, maxing them out at the equivalent 202 ranks.&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Start&lt;br /&gt;
&amp;lt;pre{{Log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You suddenly feel much more dextrous.&lt;br /&gt;
&lt;br /&gt;
;End&lt;br /&gt;
&amp;lt;pre{{Log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You no longer feel so dextrous.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=9#618 Ranger Base Spell Circle: Mobility], on Play.net&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=214916</id>
		<title>Saesyra (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Saesyra_(prime)&amp;diff=214916"/>
		<updated>2024-02-29T18:41:29Z</updated>

		<summary type="html">&lt;p&gt;N0NE: Created page with &amp;quot;{{characterprofile  |name=Saesyra |image= &amp;lt;!--example: center --&amp;gt; |caption= |race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt; |culture=Cyrtae&amp;#039;ni &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt; |culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt; |hometown...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Saesyra&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Aelotoi &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture=Cyrtae&#039;ni &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=Cysaegir&lt;br /&gt;
|class=&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= &amp;lt;!--- REQUIRED: This will auto-categorize in the proper instance category---&amp;gt;&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>N0NE</name></author>
	</entry>
</feed>