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	<updated>2026-04-07T05:11:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=A_two-headed_dog_talisman&amp;diff=250820</id>
		<title>A two-headed dog talisman</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=A_two-headed_dog_talisman&amp;diff=250820"/>
		<updated>2025-12-28T18:18:08Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A two-headed dog talisman of smoky quartz with brilliant emerald eyes&#039;&#039;&#039; was a scripted memento given to adventurers attending the release event for the opening of [[Temple Wyneb]] / Skull Temple area.  The object was character-attuned and lightly scripted, including CLENCH, POINT, TILT, TOUCH, RAISE, RUB, and WEAR, and had the ability to [[Larchus and Pheyrmerrin at Icemule Town Meeting|identify others]] with similar trinkets.&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Fluff item scripts]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=A_two-headed_dog_talisman&amp;diff=250819</id>
		<title>A two-headed dog talisman</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=A_two-headed_dog_talisman&amp;diff=250819"/>
		<updated>2025-12-28T18:10:49Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Feel free to add details if you have them.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A two-headed dog talisman of smoky quartz with brilliant emerald eyes&#039;&#039;&#039; was a scripted memento given to adventurers attending the release event for the opening of [[Temple Wyneb]] / Skull Temple area.  The object was character-attuned and lightly scripted, including CLENCH, POINT, TILT, TOUCH, RAISE, RUB, and WEAR, and had the ability to identify others who also attended with unique messaging.&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Fluff item scripts]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Naamit_(prime)/Training&amp;diff=248991</id>
		<title>Naamit (prime)/Training</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Naamit_(prime)/Training&amp;diff=248991"/>
		<updated>2025-11-04T21:02:58Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Have been asked for training details on my character over time.  Here are some snapshots.&lt;br /&gt;
&lt;br /&gt;
== June 2017 (freshly capped) ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
          Level: 100                         Deeds: 37             &lt;br /&gt;
     Experience: 7577035             Death&#039;s Sting: None&lt;br /&gt;
Exp. to next TP: 465                 Recent Deaths: 3              &lt;br /&gt;
     Mental TPs: 0                            Fame: 64417747       &lt;br /&gt;
   Physical TPs: 31                           Mana: 186/319 max&lt;br /&gt;
 (542 Phy converted to Mnt)&lt;br /&gt;
  Long-Term Exp: 1081    &lt;br /&gt;
&lt;br /&gt;
&amp;gt;inf&lt;br /&gt;
Name: Naamit Braggiani Race: Giantman  Profession: Bard (shown as: Master Painter)&lt;br /&gt;
Gender: Female    Age: 55    Expr: 7578415    Level:  100&lt;br /&gt;
                  Normal (Bonus)  ...  Enhanced (Bonus)&lt;br /&gt;
    Strength (STR):   100 (40)    ...  100 (40)&lt;br /&gt;
Constitution (CON):    87 (28)    ...   85 (27)&lt;br /&gt;
   Dexterity (DEX):    96 (18)    ...   96 (18)&lt;br /&gt;
     Agility (AGI):    88 (14)    ...   88 (14)&lt;br /&gt;
  Discipline (DIS):    64 (7)     ...   69 (9)&lt;br /&gt;
        Aura (AUR):   100 (20)    ...  100 (20)&lt;br /&gt;
       Logic (LOG):   100 (20)    ...  100 (20)&lt;br /&gt;
   Intuition (INT):    93 (21)    ...   93 (21)&lt;br /&gt;
      Wisdom (WIS):    99 (24)    ...   99 (24)&lt;br /&gt;
   Influence (INF):   100 (30)    ...  100 (30)&lt;br /&gt;
Mana:  319   Silver: 0&lt;br /&gt;
&lt;br /&gt;
Naamit (at level 100), your current skill bonuses and ranks (including all modifiers) are:&lt;br /&gt;
&lt;br /&gt;
  Skill Name                         | Current Current&lt;br /&gt;
                                     |   Bonus   Ranks&lt;br /&gt;
  Armor Use..........................|     165      65&lt;br /&gt;
  Shield Use.........................|     201     101&lt;br /&gt;
  Combat Maneuvers...................|     201     101&lt;br /&gt;
  Blunt Weapons......................|     315     215&lt;br /&gt;
  Physical Fitness...................|     201     101&lt;br /&gt;
  Dodging............................|     184      84&lt;br /&gt;
  Arcane Symbols.....................|     105      25&lt;br /&gt;
  Magic Item Use.....................|     105      25&lt;br /&gt;
  Spell Aiming.......................|       2       0&lt;br /&gt;
  Harness Power......................|     204     104&lt;br /&gt;
  Elemental Mana Control.............|      90      20&lt;br /&gt;
  Mental Mana Control................|     155      55&lt;br /&gt;
  Elemental Lore - Air...............|     120      30&lt;br /&gt;
  Elemental Lore - Water.............|       5       1&lt;br /&gt;
  Mental Lore - Manipulation.........|     175      75&lt;br /&gt;
  Mental Lore - Telepathy............|     108      26&lt;br /&gt;
  Stalking and Hiding................|      40       8&lt;br /&gt;
  Perception.........................|     201     101&lt;br /&gt;
  Climbing...........................|     150      50&lt;br /&gt;
  Swimming...........................|     150      50&lt;br /&gt;
  Trading............................|     201     101&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Minor Elemental....................|              31&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Bard...............................|              70&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== July 2019 (16m exp) ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
          Level: 100                         Deeds: 40             &lt;br /&gt;
     Experience: 16399664            Death&#039;s Sting: None&lt;br /&gt;
Exp. to next TP: 336                 Recent Deaths: 1              &lt;br /&gt;
     Mental TPs: 0                            Fame: 219222489      &lt;br /&gt;
   Physical TPs: 1                            Mana: 304/304 max&lt;br /&gt;
 (1492 Phy converted to Mnt)&lt;br /&gt;
  Long-Term Exp: 1739           &lt;br /&gt;
&lt;br /&gt;
&amp;gt;skill&lt;br /&gt;
 Naamit (at level 100), your current skill bonuses and ranks (including all modifiers) are:&lt;br /&gt;
&lt;br /&gt;
  Skill Name                         | Current Current&lt;br /&gt;
                                     |   Bonus   Ranks&lt;br /&gt;
  Armor Use..........................|     200     100&lt;br /&gt;
  Shield Use.........................|     302     202&lt;br /&gt;
  Combat Maneuvers...................|     245     145&lt;br /&gt;
  Blunt Weapons......................|     302     202&lt;br /&gt;
  Physical Fitness...................|     302     202&lt;br /&gt;
  Dodging............................|     175      75&lt;br /&gt;
  Arcane Symbols.....................|     124      32&lt;br /&gt;
  Magic Item Use.....................|     140      40&lt;br /&gt;
  Harness Power......................|     203     103&lt;br /&gt;
  Elemental Mana Control.............|     102      24&lt;br /&gt;
  Mental Mana Control................|     168      68&lt;br /&gt;
  Elemental Lore - Air...............|     175      75&lt;br /&gt;
  Elemental Lore - Water.............|       5       1&lt;br /&gt;
  Mental Lore - Manipulation.........|     175      75&lt;br /&gt;
  Mental Lore - Telepathy............|     108      26&lt;br /&gt;
  Survival...........................|     105      25&lt;br /&gt;
  Stalking and Hiding................|      10       2&lt;br /&gt;
  Perception.........................|     202     102&lt;br /&gt;
  Climbing...........................|     150      50&lt;br /&gt;
  Swimming...........................|     150      50&lt;br /&gt;
  Trading............................|     302     202&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Minor Elemental....................|              75&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Bard...............................|             101&lt;br /&gt;
(Use SKILLS BASE to display unmodified ranks and goals)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== December 2020 (23m exp) ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
          Level: 100                         Fame: 332,211,105&lt;br /&gt;
     Experience: 23,990,384                 Deeds: 24&lt;br /&gt;
  Ascension Exp: 0                  Recent Deaths: 0&lt;br /&gt;
      Total Exp: 23,990,384         Death&#039;s Sting: None&lt;br /&gt;
  Long-Term Exp: 0&lt;br /&gt;
 Exp to next TP: 2,116&lt;br /&gt;
      PTPs/MTPs: 17/0&lt;br /&gt;
&lt;br /&gt;
skill base&lt;br /&gt;
 Naamit (at level 100), your base skill bonuses, ranks and goals are:&lt;br /&gt;
&lt;br /&gt;
  Skill Name                         | Actual  Actual&lt;br /&gt;
                                     |  Bonus   Ranks      Goals  In-Game Time to Goal&lt;br /&gt;
  Two Weapon Combat..................|    201     101        101&lt;br /&gt;
  Armor Use..........................|    200     100        100&lt;br /&gt;
  Shield Use.........................|    302     202        202&lt;br /&gt;
  Combat Maneuvers...................|    302     202        202&lt;br /&gt;
  Blunt Weapons......................|    302     202        202&lt;br /&gt;
  Brawling...........................|    302     202        202&lt;br /&gt;
  Multi Opponent Combat..............|    105      25         25&lt;br /&gt;
  Physical Fitness...................|    302     202        202&lt;br /&gt;
  Dodging............................|    201     101        101&lt;br /&gt;
  Arcane Symbols.....................|    124      32         32&lt;br /&gt;
  Magic Item Use.....................|    201     101        101&lt;br /&gt;
  Harness Power......................|    302     202        202&lt;br /&gt;
  Elemental Mana Control.............|    188      88         88&lt;br /&gt;
  Mental Mana Control................|    201     101        101&lt;br /&gt;
  Elemental Lore - Air...............|    175      75         75&lt;br /&gt;
  Elemental Lore - Water.............|      5       1          1&lt;br /&gt;
  Mental Lore - Manipulation.........|    175      75         75&lt;br /&gt;
  Mental Lore - Telepathy............|    108      26         26&lt;br /&gt;
  Survival...........................|    105      25         25&lt;br /&gt;
  Stalking and Hiding................|     10       2          2&lt;br /&gt;
  Perception.........................|    203     103        103&lt;br /&gt;
  Climbing...........................|    150      50         50&lt;br /&gt;
  Swimming...........................|    150      50         50&lt;br /&gt;
  Trading............................|    302     202        202&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Minor Elemental....................|             75         75&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Bard...............................|            110        110&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== December 2021 (31m exp) ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
          Level: 100                         Fame: 534,529,217&lt;br /&gt;
     Experience: 29,743,336             Field Exp: 0/1,006&lt;br /&gt;
  Ascension Exp: 2,105,763          Recent Deaths: 0&lt;br /&gt;
      Total Exp: 31,849,099         Death&#039;s Sting: None&lt;br /&gt;
  Long-Term Exp: 30,867                     Deeds: 19&lt;br /&gt;
 Exp to next TP: 1,664            Exp to next ATP: 44,237&lt;br /&gt;
      PTPs/MTPs: 2/0                         ATPs: 1&lt;br /&gt;
&lt;br /&gt;
&amp;gt;skill base&lt;br /&gt;
 Naamit (at level 100), your base skill bonuses, ranks and goals are:&lt;br /&gt;
&lt;br /&gt;
  Skill Name                         | Actual  Actual&lt;br /&gt;
                                     |  Bonus   Ranks      Goals  In-Game Time to Goal&lt;br /&gt;
  Two Weapon Combat..................|    302     202        202&lt;br /&gt;
  Armor Use..........................|    200     100        100&lt;br /&gt;
  Shield Use.........................|    302     202        202&lt;br /&gt;
  Combat Maneuvers...................|    302     202        202&lt;br /&gt;
  Blunt Weapons......................|    302     202        202&lt;br /&gt;
  Brawling...........................|    302     202        202&lt;br /&gt;
  Multi Opponent Combat..............|    201     101        101&lt;br /&gt;
  Physical Fitness...................|    302     202        202&lt;br /&gt;
  Dodging............................|    201     101        101&lt;br /&gt;
  Arcane Symbols.....................|    141      41         41&lt;br /&gt;
  Magic Item Use.....................|    302     202        202&lt;br /&gt;
  Harness Power......................|    302     202        202&lt;br /&gt;
  Elemental Mana Control.............|    201     101        101&lt;br /&gt;
  Mental Mana Control................|    201     101        101&lt;br /&gt;
  Elemental Lore - Air...............|    175      75         75&lt;br /&gt;
  Mental Lore - Manipulation.........|    175      75         75&lt;br /&gt;
  Mental Lore - Telepathy............|    108      26         26&lt;br /&gt;
  Survival...........................|    201     101        101&lt;br /&gt;
  Perception.........................|    302     202        202&lt;br /&gt;
  Climbing...........................|    201     101        101&lt;br /&gt;
  Swimming...........................|    201     101        101&lt;br /&gt;
  Trading............................|    302     202        202&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Minor Elemental....................|             75         75&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Bard...............................|            127        127&lt;br /&gt;
&lt;br /&gt;
Training Points: 2 Phy 0 Mnt (2784 Phy converted to Mnt)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== December 2023 (40m exp) ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
          Level: 100                         Fame: 656,491,701&lt;br /&gt;
     Experience: 34,000,051             Field Exp: 1,006/1,006&lt;br /&gt;
  Ascension Exp: 6,888,437          Recent Deaths: 0&lt;br /&gt;
      Total Exp: 40,888,488         Death&#039;s Sting: None&lt;br /&gt;
  Long-Term Exp: 60,709                     Deeds: 8&lt;br /&gt;
 Exp to next TP: 2,449            Exp to next ATP: 11,563&lt;br /&gt;
      PTPs/MTPs: 0/0                         ATPs: 2&lt;br /&gt;
&lt;br /&gt;
Naamit (at level 100), your base skill bonuses, ranks and goals are:&lt;br /&gt;
&lt;br /&gt;
  Skill Name                         | Actual  Actual&lt;br /&gt;
                                     |  Bonus   Ranks      Goals  In-Game Time to Goal&lt;br /&gt;
  Two Weapon Combat..................|    302     202        202&lt;br /&gt;
  Armor Use..........................|    200     100        100&lt;br /&gt;
  Shield Use.........................|    302     202        202&lt;br /&gt;
  Combat Maneuvers...................|    302     202        202&lt;br /&gt;
  Blunt Weapons......................|    302     202        202&lt;br /&gt;
  Brawling...........................|    302     202        202&lt;br /&gt;
  Multi Opponent Combat..............|    201     101        101&lt;br /&gt;
  Physical Fitness...................|    302     202        202&lt;br /&gt;
  Dodging............................|    302     202        202&lt;br /&gt;
  Arcane Symbols.....................|    165      65         65&lt;br /&gt;
  Magic Item Use.....................|    302     202        202&lt;br /&gt;
  Harness Power......................|    302     202        202&lt;br /&gt;
  Elemental Mana Control.............|    201     101        101&lt;br /&gt;
  Mental Mana Control................|    201     101        101&lt;br /&gt;
  Elemental Lore - Air...............|    179      79         79&lt;br /&gt;
  Mental Lore - Manipulation.........|    175      75         75&lt;br /&gt;
  Mental Lore - Telepathy............|    108      26         26&lt;br /&gt;
  Survival...........................|    302     202        202&lt;br /&gt;
  Stalking and Hiding................|      5       1          1&lt;br /&gt;
  Perception.........................|    302     202        202&lt;br /&gt;
  Climbing...........................|    201     101        101&lt;br /&gt;
  Swimming...........................|    201     101        101&lt;br /&gt;
  Trading............................|    302     202        202&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Minor Elemental....................|             75         75&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Bard...............................|            127        127&lt;br /&gt;
&lt;br /&gt;
Training Points: 0 Phy 0 Mnt (2870 Phy converted to Mnt)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== November 2025 (46m exp) ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
          Level: 100                         Fame: 712,995,123&lt;br /&gt;
     Experience: 35,136,537             Field Exp: 0/1,026&lt;br /&gt;
  Ascension Exp: 10,940,060         Recent Deaths: 0&lt;br /&gt;
      Total Exp: 46,076,597         Death&#039;s Sting: None&lt;br /&gt;
  Long-Term Exp: 134,501                    Deeds: 15&lt;br /&gt;
 Exp to next TP: 963              Exp to next ATP: 9,940&lt;br /&gt;
      PTPs/MTPs: 2/0                         ATPs: 3&lt;br /&gt;
&lt;br /&gt;
Your mind is as clear as a bell.&lt;br /&gt;
&lt;br /&gt;
You feel a strange sense of serenity and find that you are able to reflect on recent events with uncommon clarity and understanding.&lt;br /&gt;
&lt;br /&gt;
You currently are enlightened, earning +50% base experience until 11/18/2025 at 15:07 elven time standard.&lt;br /&gt;
&lt;br /&gt;
You have been experiencing the Wisdom of the Ages for 10 months.&lt;br /&gt;
&amp;gt;info&lt;br /&gt;
Name: Naamit DMVMD-Braggiani Race: Giantman  Profession: Bard (shown as: Banshee of Mularos)&lt;br /&gt;
Gender: Female    Age: 41    Expr: 35,136,537    Level:  100&lt;br /&gt;
                Ascended (Bonus)  ...  Enhanced (Bonus)&lt;br /&gt;
    Strength (STR):   116 (48)    ...  116 (48)&lt;br /&gt;
Constitution (CON):    98 (34)    ...   98 (34)&lt;br /&gt;
   Dexterity (DEX):   110 (25)    ...  110 (25)&lt;br /&gt;
     Agility (AGI):   105 (22)    ...  105 (22)&lt;br /&gt;
  Discipline (DIS):    96 (23)    ...   96 (23)&lt;br /&gt;
        Aura (AUR):   120 (30)    ...  120 (30)&lt;br /&gt;
       Logic (LOG):   110 (25)    ...  110 (25)&lt;br /&gt;
   Intuition (INT):   100 (25)    ...  100 (25)&lt;br /&gt;
      Wisdom (WIS):   100 (25)    ...  100 (25)&lt;br /&gt;
   Influence (INF):   105 (32)    ...  105 (32)&lt;br /&gt;
Mana:  403   Silver: 0&lt;br /&gt;
&lt;br /&gt;
&amp;gt;skill base&lt;br /&gt;
 Naamit (at level 100), your base skill bonuses, ranks and goals are:&lt;br /&gt;
  Skill Name                         | Actual  Actual&lt;br /&gt;
                                     |  Bonus   Ranks      Goals  In-Game Time to Goal&lt;br /&gt;
  Two Weapon Combat..................|    302     202        202&lt;br /&gt;
  Armor Use..........................|    302     202        202&lt;br /&gt;
  Shield Use.........................|    302     202        202&lt;br /&gt;
  Combat Maneuvers...................|    302     202        202&lt;br /&gt;
  Blunt Weapons......................|    302     202        202&lt;br /&gt;
  Brawling...........................|    302     202        202&lt;br /&gt;
  Multi Opponent Combat..............|    201     101        101&lt;br /&gt;
  Physical Fitness...................|    302     202        202&lt;br /&gt;
  Dodging............................|    302     202        202&lt;br /&gt;
  Arcane Symbols.....................|    165      65         65&lt;br /&gt;
  Magic Item Use.....................|    302     202        202&lt;br /&gt;
  Harness Power......................|    302     202        202&lt;br /&gt;
  Elemental Mana Control.............|    201     101        101&lt;br /&gt;
  Mental Mana Control................|    201     101        101&lt;br /&gt;
  Elemental Lore - Air...............|    201     101        101&lt;br /&gt;
  Mental Lore - Manipulation.........|    175      75         75&lt;br /&gt;
  Mental Lore - Telepathy............|    108      26         26&lt;br /&gt;
  Survival...........................|    302     202        202&lt;br /&gt;
  Perception.........................|    302     202        202&lt;br /&gt;
  Climbing...........................|    201     101        101&lt;br /&gt;
  Swimming...........................|    201     101        101&lt;br /&gt;
  Trading............................|    302     202        202&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Minor Elemental....................|             75         75&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Bard...............................|            127        127&lt;br /&gt;
&lt;br /&gt;
Training Points: 2 Phy 0 Mnt (2310 Phy converted to Mnt)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;asc info&lt;br /&gt;
Naamit, your Ascension Abilities are as follows:&lt;br /&gt;
&lt;br /&gt;
  Skill                Mnemonic        Ranks Type           Category        Subcategory&lt;br /&gt;
  -------------------------------------------------------------------------------------&lt;br /&gt;
  Agility              agility         5/40  Passive        Common          Stat            &lt;br /&gt;
  Aura                 aura            20/40 Passive        Common          Stat            &lt;br /&gt;
  Blunt Weapons        bluntweapons    20/50 Passive        Common          Skill           &lt;br /&gt;
  Constitution         constitution    10/40 Passive        Common          Stat            &lt;br /&gt;
  Dexterity            dexterity       10/40 Passive        Common          Stat            &lt;br /&gt;
  Discipline           discipline      5/40  Passive        Common          Stat            &lt;br /&gt;
  Impact Resistance    resistimpact    10/40 Passive        Common          Resist          &lt;br /&gt;
  Influence            influence       5/40  Passive        Common          Stat            &lt;br /&gt;
  Logic                logic           10/40 Passive        Common          Stat            &lt;br /&gt;
  Strength             strength        16/40 Passive        Common          Stat            &lt;br /&gt;
  Two Weapon Combat    twoweaponcombat 10/50 Passive        Common          Skill           &lt;br /&gt;
&lt;br /&gt;
Available Ascension Abilities Points: 3&lt;br /&gt;
Number of days remaining in your current 30-day unlearning cycle: 7 days&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Naamit_(prime)/Training&amp;diff=248990</id>
		<title>Naamit (prime)/Training</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Naamit_(prime)/Training&amp;diff=248990"/>
		<updated>2025-11-04T20:32:40Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* November 2025 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Have been asked for training details on my character over time.  Here are some snapshots.&lt;br /&gt;
&lt;br /&gt;
== June 2017 (freshly capped) ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
          Level: 100                         Deeds: 37             &lt;br /&gt;
     Experience: 7577035             Death&#039;s Sting: None&lt;br /&gt;
Exp. to next TP: 465                 Recent Deaths: 3              &lt;br /&gt;
     Mental TPs: 0                            Fame: 64417747       &lt;br /&gt;
   Physical TPs: 31                           Mana: 186/319 max&lt;br /&gt;
 (542 Phy converted to Mnt)&lt;br /&gt;
  Long-Term Exp: 1081    &lt;br /&gt;
&lt;br /&gt;
&amp;gt;inf&lt;br /&gt;
&lt;br /&gt;
Name: Naamit Braggiani Race: Giantman  Profession: Bard (shown as: Master Painter)&lt;br /&gt;
Gender: Female    Age: 55    Expr: 7578415    Level:  100&lt;br /&gt;
                  Normal (Bonus)  ...  Enhanced (Bonus)&lt;br /&gt;
    Strength (STR):   100 (40)    ...  100 (40)&lt;br /&gt;
Constitution (CON):    87 (28)    ...   85 (27)&lt;br /&gt;
   Dexterity (DEX):    96 (18)    ...   96 (18)&lt;br /&gt;
     Agility (AGI):    88 (14)    ...   88 (14)&lt;br /&gt;
  Discipline (DIS):    64 (7)     ...   69 (9)&lt;br /&gt;
        Aura (AUR):   100 (20)    ...  100 (20)&lt;br /&gt;
       Logic (LOG):   100 (20)    ...  100 (20)&lt;br /&gt;
   Intuition (INT):    93 (21)    ...   93 (21)&lt;br /&gt;
      Wisdom (WIS):    99 (24)    ...   99 (24)&lt;br /&gt;
   Influence (INF):   100 (30)    ...  100 (30)&lt;br /&gt;
Mana:  319   Silver: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Naamit (at level 100), your current skill bonuses and ranks (including all modifiers) are:&lt;br /&gt;
&lt;br /&gt;
  Skill Name                         | Current Current&lt;br /&gt;
                                     |   Bonus   Ranks&lt;br /&gt;
  Armor Use..........................|     165      65&lt;br /&gt;
  Shield Use.........................|     201     101&lt;br /&gt;
  Combat Maneuvers...................|     201     101&lt;br /&gt;
  Blunt Weapons......................|     315     215&lt;br /&gt;
  Physical Fitness...................|     201     101&lt;br /&gt;
  Dodging............................|     184      84&lt;br /&gt;
  Arcane Symbols.....................|     105      25&lt;br /&gt;
  Magic Item Use.....................|     105      25&lt;br /&gt;
  Spell Aiming.......................|       2       0&lt;br /&gt;
  Harness Power......................|     204     104&lt;br /&gt;
  Elemental Mana Control.............|      90      20&lt;br /&gt;
  Mental Mana Control................|     155      55&lt;br /&gt;
  Elemental Lore - Air...............|     120      30&lt;br /&gt;
  Elemental Lore - Water.............|       5       1&lt;br /&gt;
  Mental Lore - Manipulation.........|     175      75&lt;br /&gt;
  Mental Lore - Telepathy............|     108      26&lt;br /&gt;
  Stalking and Hiding................|      40       8&lt;br /&gt;
  Perception.........................|     201     101&lt;br /&gt;
  Climbing...........................|     150      50&lt;br /&gt;
  Swimming...........................|     150      50&lt;br /&gt;
  Trading............................|     201     101&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Minor Elemental....................|              31&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Bard...............................|              70&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== July 2019 ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
          Level: 100                         Deeds: 40             &lt;br /&gt;
     Experience: 16399664            Death&#039;s Sting: None&lt;br /&gt;
Exp. to next TP: 336                 Recent Deaths: 1              &lt;br /&gt;
     Mental TPs: 0                            Fame: 219222489      &lt;br /&gt;
   Physical TPs: 1                            Mana: 304/304 max&lt;br /&gt;
 (1492 Phy converted to Mnt)&lt;br /&gt;
  Long-Term Exp: 1739           &lt;br /&gt;
&lt;br /&gt;
&amp;gt;skill&lt;br /&gt;
 Naamit (at level 100), your current skill bonuses and ranks (including all modifiers) are:&lt;br /&gt;
&lt;br /&gt;
  Skill Name                         | Current Current&lt;br /&gt;
                                     |   Bonus   Ranks&lt;br /&gt;
  Armor Use..........................|     200     100&lt;br /&gt;
  Shield Use.........................|     302     202&lt;br /&gt;
  Combat Maneuvers...................|     245     145&lt;br /&gt;
  Blunt Weapons......................|     302     202&lt;br /&gt;
  Physical Fitness...................|     302     202&lt;br /&gt;
  Dodging............................|     175      75&lt;br /&gt;
  Arcane Symbols.....................|     124      32&lt;br /&gt;
  Magic Item Use.....................|     140      40&lt;br /&gt;
  Harness Power......................|     203     103&lt;br /&gt;
  Elemental Mana Control.............|     102      24&lt;br /&gt;
  Mental Mana Control................|     168      68&lt;br /&gt;
  Elemental Lore - Air...............|     175      75&lt;br /&gt;
  Elemental Lore - Water.............|       5       1&lt;br /&gt;
  Mental Lore - Manipulation.........|     175      75&lt;br /&gt;
  Mental Lore - Telepathy............|     108      26&lt;br /&gt;
  Survival...........................|     105      25&lt;br /&gt;
  Stalking and Hiding................|      10       2&lt;br /&gt;
  Perception.........................|     202     102&lt;br /&gt;
  Climbing...........................|     150      50&lt;br /&gt;
  Swimming...........................|     150      50&lt;br /&gt;
  Trading............................|     302     202&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Minor Elemental....................|              75&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Bard...............................|             101&lt;br /&gt;
(Use SKILLS BASE to display unmodified ranks and goals)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== December 2021  ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
          Level: 100                         Fame: 534,529,217&lt;br /&gt;
     Experience: 29,743,336             Field Exp: 0/1,006&lt;br /&gt;
  Ascension Exp: 2,105,763          Recent Deaths: 0&lt;br /&gt;
      Total Exp: 31,849,099         Death&#039;s Sting: None&lt;br /&gt;
  Long-Term Exp: 30,867                     Deeds: 19&lt;br /&gt;
 Exp to next TP: 1,664            Exp to next ATP: 44,237&lt;br /&gt;
      PTPs/MTPs: 2/0                         ATPs: 1&lt;br /&gt;
&lt;br /&gt;
&amp;gt;skill base&lt;br /&gt;
 Naamit (at level 100), your base skill bonuses, ranks and goals are:&lt;br /&gt;
&lt;br /&gt;
  Skill Name                         | Actual  Actual&lt;br /&gt;
                                     |  Bonus   Ranks      Goals  In-Game Time to Goal&lt;br /&gt;
  Two Weapon Combat..................|    302     202        202&lt;br /&gt;
  Armor Use..........................|    200     100        100&lt;br /&gt;
  Shield Use.........................|    302     202        202&lt;br /&gt;
  Combat Maneuvers...................|    302     202        202&lt;br /&gt;
  Blunt Weapons......................|    302     202        202&lt;br /&gt;
  Brawling...........................|    302     202        202&lt;br /&gt;
  Multi Opponent Combat..............|    201     101        101&lt;br /&gt;
  Physical Fitness...................|    302     202        202&lt;br /&gt;
  Dodging............................|    201     101        101&lt;br /&gt;
  Arcane Symbols.....................|    141      41         41&lt;br /&gt;
  Magic Item Use.....................|    302     202        202&lt;br /&gt;
  Harness Power......................|    302     202        202&lt;br /&gt;
  Elemental Mana Control.............|    201     101        101&lt;br /&gt;
  Mental Mana Control................|    201     101        101&lt;br /&gt;
  Elemental Lore - Air...............|    175      75         75&lt;br /&gt;
  Mental Lore - Manipulation.........|    175      75         75&lt;br /&gt;
  Mental Lore - Telepathy............|    108      26         26&lt;br /&gt;
  Survival...........................|    201     101        101&lt;br /&gt;
  Perception.........................|    302     202        202&lt;br /&gt;
  Climbing...........................|    201     101        101&lt;br /&gt;
  Swimming...........................|    201     101        101&lt;br /&gt;
  Trading............................|    302     202        202&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Minor Elemental....................|             75         75&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Bard...............................|            127        127&lt;br /&gt;
&lt;br /&gt;
Training Points: 2 Phy 0 Mnt (2784 Phy converted to Mnt)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== December 2023 ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
          Level: 100                         Fame: 656,491,701&lt;br /&gt;
     Experience: 34,000,051             Field Exp: 1,006/1,006&lt;br /&gt;
  Ascension Exp: 6,888,437          Recent Deaths: 0&lt;br /&gt;
      Total Exp: 40,888,488         Death&#039;s Sting: None&lt;br /&gt;
  Long-Term Exp: 60,709                     Deeds: 8&lt;br /&gt;
 Exp to next TP: 2,449            Exp to next ATP: 11,563&lt;br /&gt;
      PTPs/MTPs: 0/0                         ATPs: 2&lt;br /&gt;
&lt;br /&gt;
Naamit (at level 100), your base skill bonuses, ranks and goals are:&lt;br /&gt;
&lt;br /&gt;
  Skill Name                         | Actual  Actual&lt;br /&gt;
                                     |  Bonus   Ranks      Goals  In-Game Time to Goal&lt;br /&gt;
  Two Weapon Combat..................|    302     202        202&lt;br /&gt;
  Armor Use..........................|    200     100        100&lt;br /&gt;
  Shield Use.........................|    302     202        202&lt;br /&gt;
  Combat Maneuvers...................|    302     202        202&lt;br /&gt;
  Blunt Weapons......................|    302     202        202&lt;br /&gt;
  Brawling...........................|    302     202        202&lt;br /&gt;
  Multi Opponent Combat..............|    201     101        101&lt;br /&gt;
  Physical Fitness...................|    302     202        202&lt;br /&gt;
  Dodging............................|    302     202        202&lt;br /&gt;
  Arcane Symbols.....................|    165      65         65&lt;br /&gt;
  Magic Item Use.....................|    302     202        202&lt;br /&gt;
  Harness Power......................|    302     202        202&lt;br /&gt;
  Elemental Mana Control.............|    201     101        101&lt;br /&gt;
  Mental Mana Control................|    201     101        101&lt;br /&gt;
  Elemental Lore - Air...............|    179      79         79&lt;br /&gt;
  Mental Lore - Manipulation.........|    175      75         75&lt;br /&gt;
  Mental Lore - Telepathy............|    108      26         26&lt;br /&gt;
  Survival...........................|    302     202        202&lt;br /&gt;
  Stalking and Hiding................|      5       1          1&lt;br /&gt;
  Perception.........................|    302     202        202&lt;br /&gt;
  Climbing...........................|    201     101        101&lt;br /&gt;
  Swimming...........................|    201     101        101&lt;br /&gt;
  Trading............................|    302     202        202&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Minor Elemental....................|             75         75&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Bard...............................|            127        127&lt;br /&gt;
&lt;br /&gt;
Training Points: 0 Phy 0 Mnt (2870 Phy converted to Mnt)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== November 2025 ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
          Level: 100                         Fame: 712,995,123&lt;br /&gt;
     Experience: 35,136,537             Field Exp: 0/1,026&lt;br /&gt;
  Ascension Exp: 10,940,060         Recent Deaths: 0&lt;br /&gt;
      Total Exp: 46,076,597         Death&#039;s Sting: None&lt;br /&gt;
  Long-Term Exp: 134,501                    Deeds: 15&lt;br /&gt;
 Exp to next TP: 963              Exp to next ATP: 9,940&lt;br /&gt;
      PTPs/MTPs: 2/0                         ATPs: 3&lt;br /&gt;
&lt;br /&gt;
Your mind is as clear as a bell.&lt;br /&gt;
&lt;br /&gt;
You feel a strange sense of serenity and find that you are able to reflect on recent events with uncommon clarity and understanding.&lt;br /&gt;
&lt;br /&gt;
You currently are enlightened, earning +50% base experience until 11/18/2025 at 15:07 elven time standard.&lt;br /&gt;
&lt;br /&gt;
You have been experiencing the Wisdom of the Ages for 10 months.&lt;br /&gt;
&amp;gt;info&lt;br /&gt;
Name: Naamit DMVMD-Braggiani Race: Giantman  Profession: Bard (shown as: Banshee of Mularos)&lt;br /&gt;
Gender: Female    Age: 41    Expr: 35,136,537    Level:  100&lt;br /&gt;
                Ascended (Bonus)  ...  Enhanced (Bonus)&lt;br /&gt;
    Strength (STR):   116 (48)    ...  116 (48)&lt;br /&gt;
Constitution (CON):    98 (34)    ...   98 (34)&lt;br /&gt;
   Dexterity (DEX):   110 (25)    ...  110 (25)&lt;br /&gt;
     Agility (AGI):   105 (22)    ...  105 (22)&lt;br /&gt;
  Discipline (DIS):    96 (23)    ...   96 (23)&lt;br /&gt;
        Aura (AUR):   120 (30)    ...  120 (30)&lt;br /&gt;
       Logic (LOG):   110 (25)    ...  110 (25)&lt;br /&gt;
   Intuition (INT):   100 (25)    ...  100 (25)&lt;br /&gt;
      Wisdom (WIS):   100 (25)    ...  100 (25)&lt;br /&gt;
   Influence (INF):   105 (32)    ...  105 (32)&lt;br /&gt;
Mana:  403   Silver: 0&lt;br /&gt;
&lt;br /&gt;
&amp;gt;skill base&lt;br /&gt;
 Naamit (at level 100), your base skill bonuses, ranks and goals are:&lt;br /&gt;
  Skill Name                         | Actual  Actual&lt;br /&gt;
                                     |  Bonus   Ranks      Goals  In-Game Time to Goal&lt;br /&gt;
  Two Weapon Combat..................|    302     202        202&lt;br /&gt;
  Armor Use..........................|    302     202        202&lt;br /&gt;
  Shield Use.........................|    302     202        202&lt;br /&gt;
  Combat Maneuvers...................|    302     202        202&lt;br /&gt;
  Blunt Weapons......................|    302     202        202&lt;br /&gt;
  Brawling...........................|    302     202        202&lt;br /&gt;
  Multi Opponent Combat..............|    201     101        101&lt;br /&gt;
  Physical Fitness...................|    302     202        202&lt;br /&gt;
  Dodging............................|    302     202        202&lt;br /&gt;
  Arcane Symbols.....................|    165      65         65&lt;br /&gt;
  Magic Item Use.....................|    302     202        202&lt;br /&gt;
  Harness Power......................|    302     202        202&lt;br /&gt;
  Elemental Mana Control.............|    201     101        101&lt;br /&gt;
  Mental Mana Control................|    201     101        101&lt;br /&gt;
  Elemental Lore - Air...............|    201     101        101&lt;br /&gt;
  Mental Lore - Manipulation.........|    175      75         75&lt;br /&gt;
  Mental Lore - Telepathy............|    108      26         26&lt;br /&gt;
  Survival...........................|    302     202        202&lt;br /&gt;
  Perception.........................|    302     202        202&lt;br /&gt;
  Climbing...........................|    201     101        101&lt;br /&gt;
  Swimming...........................|    201     101        101&lt;br /&gt;
  Trading............................|    302     202        202&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Minor Elemental....................|             75         75&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Bard...............................|            127        127&lt;br /&gt;
&lt;br /&gt;
Training Points: 2 Phy 0 Mnt (2310 Phy converted to Mnt)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;asc info&lt;br /&gt;
Naamit, your Ascension Abilities are as follows:&lt;br /&gt;
&lt;br /&gt;
  Skill                Mnemonic        Ranks Type           Category        Subcategory&lt;br /&gt;
  -------------------------------------------------------------------------------------&lt;br /&gt;
  Agility              agility         5/40  Passive        Common          Stat            &lt;br /&gt;
  Aura                 aura            20/40 Passive        Common          Stat            &lt;br /&gt;
  Blunt Weapons        bluntweapons    20/50 Passive        Common          Skill           &lt;br /&gt;
  Constitution         constitution    10/40 Passive        Common          Stat            &lt;br /&gt;
  Dexterity            dexterity       10/40 Passive        Common          Stat            &lt;br /&gt;
  Discipline           discipline      5/40  Passive        Common          Stat            &lt;br /&gt;
  Impact Resistance    resistimpact    10/40 Passive        Common          Resist          &lt;br /&gt;
  Influence            influence       5/40  Passive        Common          Stat            &lt;br /&gt;
  Logic                logic           10/40 Passive        Common          Stat            &lt;br /&gt;
  Strength             strength        16/40 Passive        Common          Stat            &lt;br /&gt;
  Two Weapon Combat    twoweaponcombat 10/50 Passive        Common          Skill           &lt;br /&gt;
&lt;br /&gt;
Available Ascension Abilities Points: 3&lt;br /&gt;
Number of days remaining in your current 30-day unlearning cycle: 7 days&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Naamit_(prime)/Training&amp;diff=248989</id>
		<title>Naamit (prime)/Training</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Naamit_(prime)/Training&amp;diff=248989"/>
		<updated>2025-11-04T20:29:34Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Created page with &amp;quot;Have been asked for training details on my character over time.  Here are some snapshots.  == June 2017 (freshly capped) == &amp;lt;pre{{log2}}&amp;gt;           Level: 100                         Deeds: 37                   Experience: 7577035             Death&amp;#039;s Sting: None Exp. to next TP: 465                 Recent Deaths: 3                    Mental TPs: 0                            Fame: 64417747           Physical TPs: 31                           Mana: 186/319 max  (542 Phy co...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Have been asked for training details on my character over time.  Here are some snapshots.&lt;br /&gt;
&lt;br /&gt;
== June 2017 (freshly capped) ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
          Level: 100                         Deeds: 37             &lt;br /&gt;
     Experience: 7577035             Death&#039;s Sting: None&lt;br /&gt;
Exp. to next TP: 465                 Recent Deaths: 3              &lt;br /&gt;
     Mental TPs: 0                            Fame: 64417747       &lt;br /&gt;
   Physical TPs: 31                           Mana: 186/319 max&lt;br /&gt;
 (542 Phy converted to Mnt)&lt;br /&gt;
  Long-Term Exp: 1081    &lt;br /&gt;
&lt;br /&gt;
&amp;gt;inf&lt;br /&gt;
&lt;br /&gt;
Name: Naamit Braggiani Race: Giantman  Profession: Bard (shown as: Master Painter)&lt;br /&gt;
Gender: Female    Age: 55    Expr: 7578415    Level:  100&lt;br /&gt;
                  Normal (Bonus)  ...  Enhanced (Bonus)&lt;br /&gt;
    Strength (STR):   100 (40)    ...  100 (40)&lt;br /&gt;
Constitution (CON):    87 (28)    ...   85 (27)&lt;br /&gt;
   Dexterity (DEX):    96 (18)    ...   96 (18)&lt;br /&gt;
     Agility (AGI):    88 (14)    ...   88 (14)&lt;br /&gt;
  Discipline (DIS):    64 (7)     ...   69 (9)&lt;br /&gt;
        Aura (AUR):   100 (20)    ...  100 (20)&lt;br /&gt;
       Logic (LOG):   100 (20)    ...  100 (20)&lt;br /&gt;
   Intuition (INT):    93 (21)    ...   93 (21)&lt;br /&gt;
      Wisdom (WIS):    99 (24)    ...   99 (24)&lt;br /&gt;
   Influence (INF):   100 (30)    ...  100 (30)&lt;br /&gt;
Mana:  319   Silver: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Naamit (at level 100), your current skill bonuses and ranks (including all modifiers) are:&lt;br /&gt;
&lt;br /&gt;
  Skill Name                         | Current Current&lt;br /&gt;
                                     |   Bonus   Ranks&lt;br /&gt;
  Armor Use..........................|     165      65&lt;br /&gt;
  Shield Use.........................|     201     101&lt;br /&gt;
  Combat Maneuvers...................|     201     101&lt;br /&gt;
  Blunt Weapons......................|     315     215&lt;br /&gt;
  Physical Fitness...................|     201     101&lt;br /&gt;
  Dodging............................|     184      84&lt;br /&gt;
  Arcane Symbols.....................|     105      25&lt;br /&gt;
  Magic Item Use.....................|     105      25&lt;br /&gt;
  Spell Aiming.......................|       2       0&lt;br /&gt;
  Harness Power......................|     204     104&lt;br /&gt;
  Elemental Mana Control.............|      90      20&lt;br /&gt;
  Mental Mana Control................|     155      55&lt;br /&gt;
  Elemental Lore - Air...............|     120      30&lt;br /&gt;
  Elemental Lore - Water.............|       5       1&lt;br /&gt;
  Mental Lore - Manipulation.........|     175      75&lt;br /&gt;
  Mental Lore - Telepathy............|     108      26&lt;br /&gt;
  Stalking and Hiding................|      40       8&lt;br /&gt;
  Perception.........................|     201     101&lt;br /&gt;
  Climbing...........................|     150      50&lt;br /&gt;
  Swimming...........................|     150      50&lt;br /&gt;
  Trading............................|     201     101&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Minor Elemental....................|              31&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Bard...............................|              70&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== July 2019 ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
          Level: 100                         Deeds: 40             &lt;br /&gt;
     Experience: 16399664            Death&#039;s Sting: None&lt;br /&gt;
Exp. to next TP: 336                 Recent Deaths: 1              &lt;br /&gt;
     Mental TPs: 0                            Fame: 219222489      &lt;br /&gt;
   Physical TPs: 1                            Mana: 304/304 max&lt;br /&gt;
 (1492 Phy converted to Mnt)&lt;br /&gt;
  Long-Term Exp: 1739           &lt;br /&gt;
&lt;br /&gt;
&amp;gt;skill&lt;br /&gt;
 Naamit (at level 100), your current skill bonuses and ranks (including all modifiers) are:&lt;br /&gt;
&lt;br /&gt;
  Skill Name                         | Current Current&lt;br /&gt;
                                     |   Bonus   Ranks&lt;br /&gt;
  Armor Use..........................|     200     100&lt;br /&gt;
  Shield Use.........................|     302     202&lt;br /&gt;
  Combat Maneuvers...................|     245     145&lt;br /&gt;
  Blunt Weapons......................|     302     202&lt;br /&gt;
  Physical Fitness...................|     302     202&lt;br /&gt;
  Dodging............................|     175      75&lt;br /&gt;
  Arcane Symbols.....................|     124      32&lt;br /&gt;
  Magic Item Use.....................|     140      40&lt;br /&gt;
  Harness Power......................|     203     103&lt;br /&gt;
  Elemental Mana Control.............|     102      24&lt;br /&gt;
  Mental Mana Control................|     168      68&lt;br /&gt;
  Elemental Lore - Air...............|     175      75&lt;br /&gt;
  Elemental Lore - Water.............|       5       1&lt;br /&gt;
  Mental Lore - Manipulation.........|     175      75&lt;br /&gt;
  Mental Lore - Telepathy............|     108      26&lt;br /&gt;
  Survival...........................|     105      25&lt;br /&gt;
  Stalking and Hiding................|      10       2&lt;br /&gt;
  Perception.........................|     202     102&lt;br /&gt;
  Climbing...........................|     150      50&lt;br /&gt;
  Swimming...........................|     150      50&lt;br /&gt;
  Trading............................|     302     202&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Minor Elemental....................|              75&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Bard...............................|             101&lt;br /&gt;
(Use SKILLS BASE to display unmodified ranks and goals)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== December 2021  ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
          Level: 100                         Fame: 534,529,217&lt;br /&gt;
     Experience: 29,743,336             Field Exp: 0/1,006&lt;br /&gt;
  Ascension Exp: 2,105,763          Recent Deaths: 0&lt;br /&gt;
      Total Exp: 31,849,099         Death&#039;s Sting: None&lt;br /&gt;
  Long-Term Exp: 30,867                     Deeds: 19&lt;br /&gt;
 Exp to next TP: 1,664            Exp to next ATP: 44,237&lt;br /&gt;
      PTPs/MTPs: 2/0                         ATPs: 1&lt;br /&gt;
&lt;br /&gt;
&amp;gt;skill base&lt;br /&gt;
 Naamit (at level 100), your base skill bonuses, ranks and goals are:&lt;br /&gt;
&lt;br /&gt;
  Skill Name                         | Actual  Actual&lt;br /&gt;
                                     |  Bonus   Ranks      Goals  In-Game Time to Goal&lt;br /&gt;
  Two Weapon Combat..................|    302     202        202&lt;br /&gt;
  Armor Use..........................|    200     100        100&lt;br /&gt;
  Shield Use.........................|    302     202        202&lt;br /&gt;
  Combat Maneuvers...................|    302     202        202&lt;br /&gt;
  Blunt Weapons......................|    302     202        202&lt;br /&gt;
  Brawling...........................|    302     202        202&lt;br /&gt;
  Multi Opponent Combat..............|    201     101        101&lt;br /&gt;
  Physical Fitness...................|    302     202        202&lt;br /&gt;
  Dodging............................|    201     101        101&lt;br /&gt;
  Arcane Symbols.....................|    141      41         41&lt;br /&gt;
  Magic Item Use.....................|    302     202        202&lt;br /&gt;
  Harness Power......................|    302     202        202&lt;br /&gt;
  Elemental Mana Control.............|    201     101        101&lt;br /&gt;
  Mental Mana Control................|    201     101        101&lt;br /&gt;
  Elemental Lore - Air...............|    175      75         75&lt;br /&gt;
  Mental Lore - Manipulation.........|    175      75         75&lt;br /&gt;
  Mental Lore - Telepathy............|    108      26         26&lt;br /&gt;
  Survival...........................|    201     101        101&lt;br /&gt;
  Perception.........................|    302     202        202&lt;br /&gt;
  Climbing...........................|    201     101        101&lt;br /&gt;
  Swimming...........................|    201     101        101&lt;br /&gt;
  Trading............................|    302     202        202&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Minor Elemental....................|             75         75&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Bard...............................|            127        127&lt;br /&gt;
&lt;br /&gt;
Training Points: 2 Phy 0 Mnt (2784 Phy converted to Mnt)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== December 2023 ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
          Level: 100                         Fame: 656,491,701&lt;br /&gt;
     Experience: 34,000,051             Field Exp: 1,006/1,006&lt;br /&gt;
  Ascension Exp: 6,888,437          Recent Deaths: 0&lt;br /&gt;
      Total Exp: 40,888,488         Death&#039;s Sting: None&lt;br /&gt;
  Long-Term Exp: 60,709                     Deeds: 8&lt;br /&gt;
 Exp to next TP: 2,449            Exp to next ATP: 11,563&lt;br /&gt;
      PTPs/MTPs: 0/0                         ATPs: 2&lt;br /&gt;
&lt;br /&gt;
Naamit (at level 100), your base skill bonuses, ranks and goals are:&lt;br /&gt;
&lt;br /&gt;
  Skill Name                         | Actual  Actual&lt;br /&gt;
                                     |  Bonus   Ranks      Goals  In-Game Time to Goal&lt;br /&gt;
  Two Weapon Combat..................|    302     202        202&lt;br /&gt;
  Armor Use..........................|    200     100        100&lt;br /&gt;
  Shield Use.........................|    302     202        202&lt;br /&gt;
  Combat Maneuvers...................|    302     202        202&lt;br /&gt;
  Blunt Weapons......................|    302     202        202&lt;br /&gt;
  Brawling...........................|    302     202        202&lt;br /&gt;
  Multi Opponent Combat..............|    201     101        101&lt;br /&gt;
  Physical Fitness...................|    302     202        202&lt;br /&gt;
  Dodging............................|    302     202        202&lt;br /&gt;
  Arcane Symbols.....................|    165      65         65&lt;br /&gt;
  Magic Item Use.....................|    302     202        202&lt;br /&gt;
  Harness Power......................|    302     202        202&lt;br /&gt;
  Elemental Mana Control.............|    201     101        101&lt;br /&gt;
  Mental Mana Control................|    201     101        101&lt;br /&gt;
  Elemental Lore - Air...............|    179      79         79&lt;br /&gt;
  Mental Lore - Manipulation.........|    175      75         75&lt;br /&gt;
  Mental Lore - Telepathy............|    108      26         26&lt;br /&gt;
  Survival...........................|    302     202        202&lt;br /&gt;
  Stalking and Hiding................|      5       1          1&lt;br /&gt;
  Perception.........................|    302     202        202&lt;br /&gt;
  Climbing...........................|    201     101        101&lt;br /&gt;
  Swimming...........................|    201     101        101&lt;br /&gt;
  Trading............................|    302     202        202&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Minor Elemental....................|             75         75&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Bard...............................|            127        127&lt;br /&gt;
&lt;br /&gt;
Training Points: 0 Phy 0 Mnt (2870 Phy converted to Mnt)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== November 2025 ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
          Level: 100                         Fame: 712,995,123&lt;br /&gt;
     Experience: 35,136,537             Field Exp: 0/1,026&lt;br /&gt;
  Ascension Exp: 10,940,060         Recent Deaths: 0&lt;br /&gt;
      Total Exp: 46,076,597         Death&#039;s Sting: None&lt;br /&gt;
  Long-Term Exp: 134,501                    Deeds: 15&lt;br /&gt;
 Exp to next TP: 963              Exp to next ATP: 9,940&lt;br /&gt;
      PTPs/MTPs: 2/0                         ATPs: 3&lt;br /&gt;
&lt;br /&gt;
Your mind is as clear as a bell.&lt;br /&gt;
&lt;br /&gt;
You feel a strange sense of serenity and find that you are able to reflect on recent events with uncommon clarity and understanding.&lt;br /&gt;
&lt;br /&gt;
You currently are enlightened, earning +50% base experience until 11/18/2025 at 15:07 elven time standard.&lt;br /&gt;
&lt;br /&gt;
You have been experiencing the Wisdom of the Ages for 10 months.&lt;br /&gt;
&amp;gt;info&lt;br /&gt;
Name: Naamit DMVMD-Braggiani Race: Giantman  Profession: Bard (shown as: Banshee of Mularos)&lt;br /&gt;
Gender: Female    Age: 41    Expr: 35,136,537    Level:  100&lt;br /&gt;
                Ascended (Bonus)  ...  Enhanced (Bonus)&lt;br /&gt;
    Strength (STR):   116 (48)    ...  116 (48)&lt;br /&gt;
Constitution (CON):    98 (34)    ...   98 (34)&lt;br /&gt;
   Dexterity (DEX):   110 (25)    ...  110 (25)&lt;br /&gt;
     Agility (AGI):   105 (22)    ...  105 (22)&lt;br /&gt;
  Discipline (DIS):    96 (23)    ...   96 (23)&lt;br /&gt;
        Aura (AUR):   120 (30)    ...  120 (30)&lt;br /&gt;
       Logic (LOG):   110 (25)    ...  110 (25)&lt;br /&gt;
   Intuition (INT):   100 (25)    ...  100 (25)&lt;br /&gt;
      Wisdom (WIS):   100 (25)    ...  100 (25)&lt;br /&gt;
   Influence (INF):   105 (32)    ...  105 (32)&lt;br /&gt;
Mana:  403   Silver: 0&lt;br /&gt;
&lt;br /&gt;
&amp;gt;skill base&lt;br /&gt;
 Naamit (at level 100), your base skill bonuses, ranks and goals are:&lt;br /&gt;
  Skill Name                         | Actual  Actual&lt;br /&gt;
                                     |  Bonus   Ranks      Goals  In-Game Time to Goal&lt;br /&gt;
  Two Weapon Combat..................|    302     202        202&lt;br /&gt;
  Armor Use..........................|    302     202        202&lt;br /&gt;
  Shield Use.........................|    302     202        202&lt;br /&gt;
  Combat Maneuvers...................|    302     202        202&lt;br /&gt;
  Blunt Weapons......................|    302     202        202&lt;br /&gt;
  Brawling...........................|    302     202        202&lt;br /&gt;
  Multi Opponent Combat..............|    201     101        101&lt;br /&gt;
  Physical Fitness...................|    302     202        202&lt;br /&gt;
  Dodging............................|    302     202        202&lt;br /&gt;
  Arcane Symbols.....................|    165      65         65&lt;br /&gt;
  Magic Item Use.....................|    302     202        202&lt;br /&gt;
  Harness Power......................|    302     202        202&lt;br /&gt;
  Elemental Mana Control.............|    201     101        101&lt;br /&gt;
  Mental Mana Control................|    201     101        101&lt;br /&gt;
  Elemental Lore - Air...............|    201     101        101&lt;br /&gt;
  Mental Lore - Manipulation.........|    175      75         75&lt;br /&gt;
  Mental Lore - Telepathy............|    108      26         26&lt;br /&gt;
  Survival...........................|    302     202        202&lt;br /&gt;
  Perception.........................|    302     202        202&lt;br /&gt;
  Climbing...........................|    201     101        101&lt;br /&gt;
  Swimming...........................|    201     101        101&lt;br /&gt;
  Trading............................|    302     202        202&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Minor Elemental....................|             75         75&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Bard...............................|            127        127&lt;br /&gt;
&lt;br /&gt;
Training Points: 2 Phy 0 Mnt (2310 Phy converted to Mnt)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=247577</id>
		<title>Player run shop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=247577"/>
		<updated>2025-10-19T12:32:18Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* Visitation */ Visitation requirement changed from 90 to 180 days on Sept 11, 2025.  Didn&amp;#039;t see any other policy changes with this.  Announcement:https://discordapp.com/channels/226045346399256576/796618391262986241/1416077438278172795&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Playershop.jpg|right]]&lt;br /&gt;
Originally titled as &amp;quot;Trade Shops,&amp;quot; player run shops were introduced during HSN 2004.  The [[Wehnimer&#039;s Landing]] shopping districts opened on 7/25/2004, and additional towns were quickly added thereafter.  &lt;br /&gt;
&lt;br /&gt;
==Searching the Shops==&lt;br /&gt;
This site can be searched for wares:&lt;br /&gt;
* [https://ps.lichproject.org Lich playershops]&lt;br /&gt;
&lt;br /&gt;
This website is updated by players using a [[The Lich|lich]] script called &#039;&#039;update-playershops&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Citizendata was the previous data collection script used for many years.  As of 7/16/14 it has been replaced with update-playershops.  As of January 2015, please update your update-playershops script to make sure it is uploaded to the correct place (Tillmen changed providers).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the game, a character may also search shops now, and even make purchases from afar:&lt;br /&gt;
&lt;br /&gt;
If the in-game shop number is known, it can be easily used to browse the shop&#039;s merchandise.&lt;br /&gt;
&lt;br /&gt;
For example, to browse the merchandise in shop number 1 in Icemule:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  {{boldmono|SHOP BROWSE ICEMULE 1}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shop numbers sometimes change, but are easy to discover by reviewing a town&#039;s shop directory.&lt;br /&gt;
&lt;br /&gt;
For example, to browse a listing of shops in Icemule Trace:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  {{boldmono|SHOP DIRECTORY ICEMULE}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After finding the shop you wish to browse, then the shop merchandise can be viewed:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  {{boldmono|SHOP BROWSE ICEMULE {shop#}}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next, you may inspect any item in the shop by its item number:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  {{boldmono|SHOP INSPECT {item#}}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And lastly, make your purchase, using the item number:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  {{boldmono|SHOP PURCHASE {item#}}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make your purchase from a distance, without actually traveling to the shop:&lt;br /&gt;
# get inside of a town (most towns work, it doesn&#039;t have to be the town where a shop is located)&lt;br /&gt;
# empty your left hand&lt;br /&gt;
# get a note in your right hand for &amp;quot;5000 extra plus the purchase price&amp;quot;&lt;br /&gt;
# {{boldmono|[[BOOST]] RUNNER}} (alternately, at the [[SimuCoin]] Store, purchase a Locker Runner Contract ([https://store.play.net/store/purchaseitem/143?gameCode=GS 30 days] or [https://store.play.net/store/purchaseitem/144?gameCode=GS 60 items]), which gives you a fixed amount of Urchin Runner Access)&lt;br /&gt;
# {{boldmono|SHOP PURCHASE}} {item#}&lt;br /&gt;
# you should receive your item instantly&lt;br /&gt;
&lt;br /&gt;
==How to Buy a Shop==&lt;br /&gt;
&#039;&#039;&#039;This is currently in flux&lt;br /&gt;
*Full or partial [[citizenship]] in the town is required.&lt;br /&gt;
*A [[Premium subscription]] is required to maintain a three room shop, a [[basic subscription|basic subscriber]] may have a one room shop.  &lt;br /&gt;
*A subscribed account may only own one shop.  Accounts owning multiple shops before this change have been grandfathered in.&lt;br /&gt;
*The shop permit release system is under discussion, TBD by the end of June, shops can still be dealt through the player market.&lt;br /&gt;
*To transfer a shop, the buyer and seller need to visit the shop together and the seller should offer partnership in the shop.  Once the partnership is established, the shop ownership can be transferred to the new owner.  &lt;br /&gt;
*Any customized room name (e.g. [Dan&#039;s Den of Deed Fodder]) will be lost upon transfer, but other customizations, such as furniture and exterior look, will be maintained.&lt;br /&gt;
*Once a shop is transferred, the owner can go to the local [[:Category:Player shop furnishings|Player shop furniture]] merchant to choose furniture and decor, including a sign, door, roof and interior items.  Interior items consist of display cases, tables, and other furniture decor for each room of the shop.  When purchasing furniture, indicate which room of your shop it should go.  The Shop Furniture merchant will indicate what piece it replaces.  While inventory containers, signs, and decorative items can be purchased anywhere, large building materials such as facades, roofs, walls, floors, and ceilings can only be bought locally, due to the difficulty of transport.&lt;br /&gt;
&lt;br /&gt;
;The following information applies to the original system.  Since shops are not currently repossessed, no deeds come up for sale.  Shops are only available on the secondary market.&lt;br /&gt;
* {{boldmono|SHOP DEED}} is currently disabled.  Use {{boldmono|SHOP TRANSFER}} to move a shop to a partner who&#039;s a citizen in the same town.&lt;br /&gt;
* A shop deed (one room for standard, up to three rooms for premium) must be purchased from the NPC at the local permit office, found in the permanent structure that sells shop decor within the player shop area of each town.  A one-room deed costs 100k, a two-room deed costs 150k, and a three-room deed costs 200k.  Deeds can only be purchased when there is an available space in the shop area, but the shopkeeper does not limit his selling of deeds to the number of open spaces.  Someone else may use their deed to claim that slot before you use your new deed, leaving you without a shop.&lt;br /&gt;
* An available slot must be claimed by standing in the room you want your shop in, holding your shop deed or shop permit in your right hand, and using {{boldmono|SHOP CLAIM}}.&lt;br /&gt;
:&#039;&#039;&#039;River&#039;s Rest claiming messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;shop claim&lt;br /&gt;
As you hold up your permit, a shifty-looking human notices.  He gives a shrill whistle, alerting several of his seedier-looking friends to come help him erect your new shop.  Two of the group are wearing eyepatches, one wears a brass dancing turtle medallion, and one almost looks to have some krolvin in her heritage, judging by the cast of her features, but they do work swiftly and, in a surprisingly short amount of time, the shop is up and the group has vanished toward the bank with your permit to claim the construction fee.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Town||Location||Lich#&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras]]&lt;br /&gt;
|Company Store, Permit Office&lt;br /&gt;
|14797&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|Henty&#039;s Depot, Permit Office&lt;br /&gt;
|6358&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|Turpin&#039;s Merchant Supplies&lt;br /&gt;
|16040&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|Icemule, Trade Alley&lt;br /&gt;
|2477&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|Warehouse, Permit Office&lt;br /&gt;
|9024&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|Cort&#039;s Emporium, Permits&lt;br /&gt;
|16872&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|Repository, Permit Office&lt;br /&gt;
|7435&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|Permit Office&lt;br /&gt;
|10475&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|Isle Designs, Permit Office&lt;br /&gt;
|16498&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How Shops Work==&lt;br /&gt;
===Tax===&lt;br /&gt;
A 3% sales tax is automatically deducted from your sale price on each purchase. No more than 1,000,000 silvers in tax will be deducted from any one item.&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
Shop inventories are limited by two factors: counter space and room size.  Each room is able to hold up to 25 different items (each item can be a stack of identical items up to 50, loresinging to an item before posting will negate this, however, Elemental Detection (405) can be cast on an item without affecting its stackability).  Each container is unique and holds a different amount.  The Shop furniture merchant will provide information on the containers.  A shop owner can set up multiple containers such that the total meets or exceeds the 25 item per room limit.  A shop may have up to three rooms, though this is limited to one on a non-premium account.  A three-room shop can have a maximum of 75 items for sale at a time. &lt;br /&gt;
&lt;br /&gt;
Inventory in shops is available while in the shop via the {{boldmono|SHOP INVENTORY}} command, while outside of a shop via a shop manifest (available from the shopping district warehouse for 50,000 silvers), or via [https://ps.lichproject.org Lich Playershops] (though not in real-time).&lt;br /&gt;
&lt;br /&gt;
When editing a shop&#039;s sign, to go to a new line, enter ]] after your text. You can also enter ]]]] to create a linebreak.&lt;br /&gt;
&lt;br /&gt;
===Partnership===&lt;br /&gt;
Only the shop owner can manage partnerships. A shop can have up to 4 partners.  Each partner can sell items in the shop and access their own profits.  The shop owner does not have any access to the partners&#039; profits, nor does the partners&#039; balance count toward rent.  The shop owner has the ability to disband the partnership at any time.  If this happens, the partners&#039; items will be available in closed boxes at the Shop Permit Authority for pick-up, including any profits due.&lt;br /&gt;
&lt;br /&gt;
As of November 2017, a shop partner can use {{boldmono|SHOP DEPOSIT}} to deposit silvers into the main (owner&#039;s) shop account to help pay for rent.  This is a one way transaction and, thus, partners cannot withdraw from the main shop account.&lt;br /&gt;
&lt;br /&gt;
If an owner fails to check in personally for 90 days, the shop may be taken over irretrievably by the shop partner/s, as follows, from {{boldmono|SHOP POLICY}}:&lt;br /&gt;
&lt;br /&gt;
If a shop owner fails to check into their shop for 90 days the partner can take over the shop by means of an {{boldmono|[[ASSIST]]}}. If more than one partner is on the shop, all partners will need to give consent to a single partner. If an agreement cannot be made, the shop will be evicted. If the original owner returns, they cannot reclaim the shop from the new owner without their consent. This will be handled in a case by case situation and is not a guarantee.&lt;br /&gt;
&lt;br /&gt;
A shop partner is not subject to the same citizenship requirements as a shop owner.  Shop partners do not have to be citizens of the town where the shop is located.&lt;br /&gt;
&lt;br /&gt;
====Adding a Partner====&lt;br /&gt;
To offer partnership to someone, the candidate must be in the same room with the owner. The owner uses {{boldmono|SHOP PARTNER &amp;lt;NAME&amp;gt;}} to initiate the partnership. The candidate must AGREE within about 1 minute or else the offer will pass.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;gt;SHOP PARTNER JOHN&amp;lt;/b&amp;gt;&lt;br /&gt;
Shop owner (Jane) sees: You offer John partnership in your shop.&lt;br /&gt;
Shop partner candidate (John) sees: Jane offers you partnership in her shop.  You have one minute to AGREE to the partnership.  If you don&#039;t agree, simply do nothing and the offer will pass.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;gt;AGREE&amp;lt;/b&amp;gt;&lt;br /&gt;
Shop owner (Jane) sees: John has agreed to become a partner!&lt;br /&gt;
Shop partner candidate (John) sees: You are now a partner in Jane&#039;s shop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;If partner candidate fails to AGREE within one minute:&amp;lt;/b&amp;gt;&lt;br /&gt;
Shop owner (Jane) sees: Your offer of a partnership with John has expired.&lt;br /&gt;
SHop partner candidate (John) sees: Jane&#039;s offer of a partnership has expired.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the partner is added, SHOP INFO will show a list of partners:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;gt;SHOP INFO&amp;lt;/b&amp;gt;&lt;br /&gt;
Shop Owner: Jane&lt;br /&gt;
Shop partners:&lt;br /&gt;
  John&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Removing a Partner====&lt;br /&gt;
To remove a partner, the owner uses {{boldmono|SHOP PARTNER &amp;lt;NAME&amp;gt; CLEAR}}. The partner does not have to be logged in to the game.&lt;br /&gt;
&lt;br /&gt;
The shop partner can PULL all their items from the shop inventory before the partnership is removed. However, if there were any of the partner&#039;s items in the shop inventory at the time the partnership dissolves, then the partner&#039;s items will be available in closed boxes at the Shop Permit Authority for pick-up, including any profits due.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;gt;SHOP PARTNER JOHN CLEAR&amp;lt;/b&amp;gt;&lt;br /&gt;
The shop owner (Jane) sees: John is no longer a shop partner.&lt;br /&gt;
The shop partner (John) sees: Jane has removed you as a partner in her shop.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ban===&lt;br /&gt;
Up to 15 people can be banned from a shop.&lt;br /&gt;
&lt;br /&gt;
===Haggle===&lt;br /&gt;
Shops can offer a discount towards particular races or professions. Race always takes precedence if its value is not 100%. To see current bias, issue the {{boldmono|SHOP HAGGLE ALL}} command.&lt;br /&gt;
&lt;br /&gt;
===Rent===&lt;br /&gt;
Shops maintain their own bank accounts, from which rent is collected monthly. Rent must come from the shop owner&#039;s balance at the cost of 10,000 silvers per room. Each partner in a shop maintains separate books, and rent is only drawn from the primary shop owner&#039;s account. Failure to pay the shop maintenance for three consecutive months will result in repossession of the shop.&lt;br /&gt;
&lt;br /&gt;
It is important to note that rent is collected from the shop every 30 days, and that the timer for rent collection does not reset or change when the shop changes ownership. A shop without any money in the owner&#039;s balance could be repossessed in as little as 60 days from taking possession if no money is put into the balance. Therefore, upon taking possession of a new shop, one should always immediately deposit a few months rent to be safe.&lt;br /&gt;
&lt;br /&gt;
===Visitation===&lt;br /&gt;
Each shop must be visited regularly by its owner or partner(s).  Failure to visit for 180 days will result in the loss of the shop.  Note: A &amp;quot;visit&amp;quot; requires passing through the portal (either alone or as the leader of a group) into the shop and then using one of the {{boldmono|SHOP}} verb options (such as {{boldmono|SHOP INFO}}) while inside the shop to check on its status.&lt;br /&gt;
&lt;br /&gt;
However, although a partner&#039;s visit counts as much toward keeping a shop open as a visit from the shop&#039;s owner, if an owner fails to check in personally for 90 days, the shop may be taken over irretrievably by the shop partner/s, as follows, from {{boldmono|SHOP POLICY}}:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
If a shop owner fails to check into their shop for 90 days the partner can take over the shop by means of an {{boldmono|ASSIST}}. If more than one partner is on the shop, all partners will need to give consent to a single partner. If an agreement cannot be made, the shop will be evicted. If the original owner returns, they cannot reclaim the shop from the new owner without their consent. This will be handled in a case by case situation and is not a guarantee.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Repossession===&lt;br /&gt;
In the event that a shop is reclaimed by the Shop Permit Authority, the inventory will be held by the permit clerk. The individual must {{boldmono|ASK AUTHORITY ABOUT CRATE}} in order to have the clerk bring out their crate, at which point the shop inventory, as well as the shop balance (in the form of a note) will be in a box identified by name on the floor of the Shop Permit Authority office. Individuals have 90 days to retrieve these items, after which it will be permanently lost.&lt;br /&gt;
&lt;br /&gt;
===Room Extension===&lt;br /&gt;
You can buy a one room or two room extension from the local permit authority.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask authority for two room extension&lt;br /&gt;
The authority says, &amp;quot;The current price for a 2 room extension is 150000 silvers.  We accept coins and bank notes.  Just ask me about it again within the next minute if you&#039;re still interested.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The authority accepts your silvers, jingling them together once before tucking them safely away.&lt;br /&gt;
&lt;br /&gt;
The authority says, &amp;quot;If you lose that permit before you make use of it, you&#039;re out of luck.  Just read the permit for more instructions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read permit&lt;br /&gt;
Shop Permit Issued to XXXXX&lt;br /&gt;
&lt;br /&gt;
 Authority Valued At 150000 silvers&lt;br /&gt;
&lt;br /&gt;
 Valid only for a 2 room extension to an existing shop in Wehnimer&#039;s Landing.&lt;br /&gt;
 This permit can be transferred to another party.&lt;br /&gt;
&lt;br /&gt;
 Stand in your shop you wish to improve and and use {{boldmono|SHOP EXTEND PERMIT}} &amp;lt;direction&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;shop extend permit east&lt;br /&gt;
Your shop permit allows you to extend your shop.  You now have a new room.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;shop extend permit north&lt;br /&gt;
Your shop permit allows you to extend your shop.  You now have a new room.&lt;br /&gt;
With no further need for your shop permit, you throw it away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Downgrading===&lt;br /&gt;
&lt;br /&gt;
Shops may be downgraded and lose rooms, typically as a result of the owner moving from a premium to a non-premium account. When this occurs, the extra rooms will be sent through the same process as Repossession, meaning that any items in those rooms will be boxed up and stored in the port authority. Additionally, the owner&#039;s balance in the shop will be zeroed out (and put in a note). This means that you must deposit new funds to cover rent after a shop is downgraded or you risk losing the shop for non-payment for rent if three months pass and the balance is not made positive.&lt;br /&gt;
&lt;br /&gt;
==SHOP (verb)==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;SHOP POLICY *****VERY IMPORTANT!!  READ THIS NOW!!*****&amp;lt;/span&amp;gt;&lt;br /&gt;
    SHOP CLAIM will set up a shop in the room you&#039;re in.&lt;br /&gt;
    SHOP EXTEND allows you to add rooms to your shop or rearrange their connections.&lt;br /&gt;
    SHOP INFO lets you check general information while in your shop.&lt;br /&gt;
    SHOP PARTNER lets you give others access to your shop for selling items.&lt;br /&gt;
    SHOP TRANSFER allows you to transfer ownership to one of your partners.&lt;br /&gt;
    SHOP BAN lets you restrict others from entering your shop.&lt;br /&gt;
    SHOP SIGN allows you to place a sign in your shop to describe your wares.&lt;br /&gt;
    SHOP SELL will let you sell items in your shop.&lt;br /&gt;
    SHOP PRICE will let you reprice an item already for sale.&lt;br /&gt;
    SHOP INVENTORY will display a list of items and prices in your current room.&lt;br /&gt;
    SHOP SALES will report out the last five items purchased from your shop.&lt;br /&gt;
    SHOP WITHDRAW will turn money earned in your shop into a bank note.&lt;br /&gt;
    SHOP DEPOSIT will allow you to add silvers to the shop&#039;s account.&lt;br /&gt;
    SHOP HAGGLE lets you adjust bias towards any race or profession.&lt;br /&gt;
    SHOP ARRANGE lets you select how you want your room to look.&lt;br /&gt;
    SHOP ROOF toggles the visibility of your shop&#039;s roof.&lt;br /&gt;
    SHOP DOWNSIZE allows the shop owner to remove extra shop rooms.&lt;br /&gt;
    SHOP LOTTERY temporary command used to potentially win a shop.&lt;br /&gt;
&lt;br /&gt;
    SHOP DIRECTORY displays the shops which are open for business in the specified town.&lt;br /&gt;
    SHOP BROWSE displays the inventory for sale in the specified town&#039;s shop.&lt;br /&gt;
    SHOP INSPECT displays information about a specific inventory item.&lt;br /&gt;
    SHOP PURCHASE will send a runner to negotiate the purchase of a specific inventory item.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shop Decorations==&lt;br /&gt;
&lt;br /&gt;
===How to Buy Shop Furniture===&lt;br /&gt;
You can specify which room you want your furniture to go in with MAIN or the direction of the room from your main room.&lt;br /&gt;
:Example: {{boldmono|ORDER 1 FOR NORTH}} would order the 1st item for your northern room.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The merchant nods and says, &amp;quot;So you wish to purchase a dark green rubber tree plant for 5000 silver?  This will replace an iron candelabra in XXXXX&#039;s General Store (north of your main room).&amp;quot;&lt;br /&gt;
The merchant continues, &amp;quot;If this is correct, just BUY in the next 60 seconds.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add or replace a second container in the same room, append SWAP to your order command.&lt;br /&gt;
:Example: {{boldmono|ORDER 1 FOR MAIN SWAP}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The merchant nods and says, &amp;quot;So you wish to purchase a glaes-covered wicker display case for 20000 silver?  This will replace a narrow glass-topped table in XXXXX&#039;s Outfitting.&amp;quot;&lt;br /&gt;
The merchant continues, &amp;quot;If this is correct, just BUY in the next 60 seconds.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
&lt;br /&gt;
*Make sure to double check which item is being replaced BEFORE you buy!&lt;br /&gt;
*Each shop room can only hold a maximum of 25 items, regardless of the individual container sizes. This does not apply to items that {{boldmono|BUNDLE}} e.g., skins, deepening and lightening notes.&lt;br /&gt;
*A purchased sign will apply to all signs in your shop.&lt;br /&gt;
*Large items such as &#039;&#039;&#039;shop facade, ceiling, floors, roof and walls&#039;&#039;&#039; cannot be delivered to another town.&lt;br /&gt;
*If newly purchased furniture does not appear immediately in your shop, use the {{boldmono|SHOP ARRANGE NEXT}} command. For shop signs use {{boldmono|SHOP SIGN CLEAR}} then re-add your sign info using {{boldmono|SHOP SIGN &amp;lt;message&amp;gt;}}.&lt;br /&gt;
&lt;br /&gt;
===Off-the-Shelf Upgrades===&lt;br /&gt;
&lt;br /&gt;
If you would like to personalize your shop and the way it looks, you can find a list of [[:Category:Player shop furnishings|furnishing options]] here.&lt;br /&gt;
&lt;br /&gt;
==Shop Alterations==&lt;br /&gt;
&lt;br /&gt;
===Disclaimer===&lt;br /&gt;
&lt;br /&gt;
The information shared below is intended to help facilitate player shop alteration planning.&lt;br /&gt;
&lt;br /&gt;
Shop alterations are a special merchant service.  They are sometimes provided at festivals or calendared events to alter one facet of a shop.  They can also be redeemed as a prize for winning the monthly Premium Contest.  Rarely, full shop alterations are provided via raffle.&lt;br /&gt;
&lt;br /&gt;
===Shop Name===&lt;br /&gt;
&lt;br /&gt;
The [Room Name] of your shop can be altered.  If your shop has more than one room, each room can have a different room name.  The main room name is referenced in the outside description of your shop when you look at it.&lt;br /&gt;
&lt;br /&gt;
While shop names are flexible and can be creative, they cannot imply that the shop is anything other than what it is.  For example, its name cannot state that the shop is an inn, a museum, a tavern, or anything else other than a shop.&lt;br /&gt;
&lt;br /&gt;
The maximum character limit for a shop name or a room name is 31.&lt;br /&gt;
&lt;br /&gt;
Altering a shop&#039;s room name typically includes altering all room names of the shop as a single service.&lt;br /&gt;
&lt;br /&gt;
===Shop Facade===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Facade:&#039;&#039;&#039;  Capable of having a long within a specific framework.&lt;br /&gt;
&lt;br /&gt;
The shop exterior can be altered but must fit within a very specific framework.  The exterior is comprised of two parts, the facade itself and the decoration (which is often a roof), each of which may only be a 15/15/15.  The facade half is required; the decoration half is optional.  This appears in the format of:&lt;br /&gt;
:[a/an article] [adjective] [noun] with [article] [adjective] [noun]&lt;br /&gt;
Examples of how this can be phrased include:&lt;br /&gt;
*[a bright,green brick,shop] with [rose bushes,framing the,door]&lt;br /&gt;
*[an expansive,vermilion silk,tent] with [flanking carved,limestone,wyverns]&lt;br /&gt;
*[a broad roughly,hewn haorbeam,doorway] with [silvery,mithril rune,inlay]&lt;br /&gt;
&lt;br /&gt;
The shop exterior must fit into the local surroundings.  For example, a grass hut is perfect for Mist Harbor but not in Icemule Trace.  There are building codes for each town, so make sure to tour the local shops and what exteriors are available in your town first to have a better idea of what those building codes are.  Zul Logoth shop exteriors can only be doors or similar types of entryways.  Ta&#039;Vaalor shops have to be some sort of tent or pavilion.&lt;br /&gt;
&lt;br /&gt;
Shop exterior facades and their nouns must be appropriate for a shop and cannot suggest that the shop is something that it is not.  Mansions, towers, castles, and other buildings that are not clearly identified as shops are not allowed.  Inns, restaurants, tea houses, and pubs are also not allowed, since the player shop system does not support bedrooms or full service for food or drink, but a pure retail store that specializes in foods such as a grocer or a butcher is not a problem.  Wagons and other forms of transportation are not allowed because the player shop system cannot support the shop being moved.&lt;br /&gt;
&lt;br /&gt;
Shop exterior decorations do not have to be an actual roof, even though this is the most common decoration available off the shelf.  They can also be any sort of additional decorative feature that sets the shop apart from others.&lt;br /&gt;
&lt;br /&gt;
Altering a shop&#039;s exterior typically includes altering both the facade and the decoration as a single service.&lt;br /&gt;
&lt;br /&gt;
===Shop Interior Objects===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Ceiling:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Wall:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Floor:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Wall Hanging:&#039;&#039;&#039; Capable of having a long AND a show. &lt;br /&gt;
:&#039;&#039;&#039;Rug:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Container #1:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Container #2:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Sign:&#039;&#039;&#039; Capable of having a 15/15/15 only.&lt;br /&gt;
&lt;br /&gt;
The essence of each item must remain the same.  A wall hanging must be something appropriate for the wall; it cannot be turned into a bathtub.&lt;br /&gt;
&lt;br /&gt;
Some room arrangements look weird depending on how the object is altered. It is recommended to look at the various room arrangement options and how they display for a better idea of what to expect when planning interior alterations. For some room arrangement configurations, the long description is not visible in the room itself even though it is present on the object.&lt;br /&gt;
&lt;br /&gt;
Containers will need to be located inside the shop prior to the alteration work being done.  They should be the type of container you want.  Some containers allow for storage ON them, such as a table, while others allow for storage IN them, such as chests.  The altered container must make sense for how items are stored on or inside.  Container alterations change the description only.  They do not change how items are displayed (ON vs IN), and they do not change the total capacity of each individual container.&lt;br /&gt;
&lt;br /&gt;
When altering a sign, the same alteration will be applied to the sign in ALL shop rooms.  All other shop interior objects are altered separately for each room and do not have to be the same from one room to the next.&lt;br /&gt;
&lt;br /&gt;
Altering one item in one room is typically one service.  Altering one sign, impacting all shop signs, is typically one service.&lt;br /&gt;
&lt;br /&gt;
===Custom Shop Interior Description===&lt;br /&gt;
&lt;br /&gt;
Very rarely, full shop remodels are made available which include alterations of the shop name, the shop exterior, all objects inside the shop, plus the option for custom written room descriptions for the interior.  This new description is saved as a special custom template when cycling through options via {{boldmono|SHOP ARRANGE}}, allowing it to be turned off or back on again at will.&lt;br /&gt;
&lt;br /&gt;
Custom room descriptions are entirely custom written and do not have to follow the standard template format.&lt;br /&gt;
&lt;br /&gt;
They must reference all objects present in the room: ceiling, wall, floor, wall hanging, rug, and both containers.  When identifying those objects, you can identify if you want only the object noun (the last 15 of a 15/15/15), the object adjective + noun (the second and last 15/15 of a 15/15/15), or the full object description (the full 15/15/15).  For room descriptions, this full object description will also include the object&#039;s long if it has one.&lt;br /&gt;
&lt;br /&gt;
Custom room descriptions must be no longer than 511 characters, although there is some slight wiggle room due to how imbedded links work when referencing the various objects in the room.&lt;br /&gt;
&lt;br /&gt;
For the purpose of a custom room description, if your shop has &amp;quot;some,fancy,walls&amp;quot; as the base object with &amp;quot;some super duper incredibly fancy walls covered with ridiculously decorated murals&amp;quot; as the object&#039;s long, the custom room description actually uses the same minimal character count on the back end.  It doesn&#039;t matter if they are displayed in the room as just &amp;quot;walls&amp;quot;, &amp;quot;fancy walls&amp;quot;, or as the entire &amp;quot;some super duper incredibly fancy walls covered with ridiculously decorated murals&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Custom shop interior descriptions are very rare.  They are not typically offered as a standalone single item shop service.&lt;br /&gt;
&lt;br /&gt;
===Additional Notes===&lt;br /&gt;
&lt;br /&gt;
All alterations must follow all {{boldmono|ALTER}} rules.  This is especially true with regard to rarer materials.  Rare materials can sometimes be used as trim and must be supplied.  For example, if eahnor is provided, it can be used to trim a mirror but not to make an entire wall out of eahnor.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
In the late 2000s, the shop system broke.  Despite the efforts of several GMs, no one was able to fix it to its intended level of functionality or expand upon the mechanics.  In [[Prime]], shops did not get repossessed, rent was not collected, and character owners were not required to visit their shops on a regular basis.  Thus, shops were only available by purchasing one from another player.&lt;br /&gt;
&lt;br /&gt;
In May 2017, GM Retser completed work on the system, and [[/saved posts#The Fixing (2017)|some shops were released via the {{boldmono|SHOP LOTTERY}} system]].  As of July 2023, more shops are being made available again via the {{boldmono|SHOP LOTTERY}} system.&lt;br /&gt;
&lt;br /&gt;
(Sidenote:  Shops won via the 2023 {{boldmono|SHOP LOTTERY}} system are having rent collected.  Premium members who win shops automatically have three room shops, so that&#039;s 30k per month in rent.)&lt;br /&gt;
&lt;br /&gt;
===Related Links===&lt;br /&gt;
* [[:Category:Player shop furnishings|Player shop furnishings]] category&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[https://ps.lichproject.org Lich playershops]&lt;br /&gt;
*[http://www.virilneus.com/shops/ Virilneus&#039; playershops]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?91325-New-playershops-data-collection-script New data collection script thread]&lt;br /&gt;
*[https://web.archive.org/web/20111215091544/http://www.nilandia.com/mechanics/shops.htm Nilandia&#039;s shop info]&lt;br /&gt;
*[https://web.archive.org/web/20101009201032/http://www.mularos.com/PRSRef.html Tierus&#039; PRS Furniture listing]&lt;br /&gt;
&lt;br /&gt;
[[category:Towns]][[category:Area Mechanics]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Evermore_Hollow/live_games_2025&amp;diff=247438</id>
		<title>Evermore Hollow/live games 2025</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Evermore_Hollow/live_games_2025&amp;diff=247438"/>
		<updated>2025-10-13T19:53:23Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: added dates for ghoul. i am not responsible for errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Schedule==&lt;br /&gt;
&amp;lt;section begin=schedule /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dates&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Times&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Locations&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Wheel of Misfortune&#039;&#039;&#039; || Saturday, October 25 || 1:00 pm (EDT) || [Under the Manor] (8085066)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Cryptic Chronicles&#039;&#039;&#039; || Saturday, October 25 || 9:00pm (EDT) || [Abandoned Cemetery] (8085034) &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Haunted Spirits&#039;&#039;&#039; || Sunday, October 26 || 11:00am (EDT) || [Gallivant Manor, Kitchen] (8085062)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Spooky Ciphers&#039;&#039;&#039; || Sunday, October 26 || 3:00pm (EDT)|| [Gallivant Manor, Library] (8085065)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;rowgroup&amp;quot; rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot;  | &#039;&#039;&#039;[[Evermore Hollow/costume contest 2025|Costume Contest]]&#039;&#039;&#039; || Wednesday, October 22 || Listen for announcements throughout the day || Yvalyst Manor, Ballroom (8089005)&lt;br /&gt;
|-&lt;br /&gt;
|Sunday, October 27|| TBD || Yvalyst Manor, Ballroom (8089005)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;rowgroup&amp;quot; rowspan=&amp;quot;5&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;[[GHOUL]]&#039;&#039;&#039; || 10/13 || 2pm || [The Sorrowwood Crypt, Tombs] (u8083365)&lt;br /&gt;
|-&lt;br /&gt;
| 10/16 || 7pm ||  [The Sorrowwood Crypt, Tombs] (u8083365)&lt;br /&gt;
|-&lt;br /&gt;
| 10/25 || 10:30pm ||  [The Sorrowwood Crypt, Tombs] (u8083365)&lt;br /&gt;
|-&lt;br /&gt;
| 10/26 || 8pm || [The Sorrowwood Crypt, Tombs] (u8083365)&lt;br /&gt;
|-&lt;br /&gt;
| 10/31 || 10pm ||  [The Sorrowwood Crypt, Tombs] (u8083365)&lt;br /&gt;
|}&amp;lt;section end=schedule /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Requirements==&lt;br /&gt;
&#039;&#039;&#039;Participating in these games requires a service pass.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
[[GHOUL]] and the [[Evermore Hollow/costume contest 2025|Costume Contest]] handle prizes differently.  See their articles for more information.&lt;br /&gt;
&amp;lt;section begin=prizes /&amp;gt;&lt;br /&gt;
===Participation Prizes===&lt;br /&gt;
Every participant gets to choose between the two doll offerings.  This year&#039;s are a coblynau and a flitraegt in honor of the 2024 storyline, The Ivsenra&#039;s Fate.&lt;br /&gt;
&lt;br /&gt;
===Winners&#039; Prizes===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;read sign&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;section end=prizes /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About the Games==&lt;br /&gt;
* See [[Evermore Hollow/live games | Ebon Gate Live Games]] for descriptions of each game&lt;br /&gt;
* [[GHOUL]]&lt;br /&gt;
* [[Evermore Hollow/costume contest 2025|Costume Contest]]&lt;br /&gt;
&lt;br /&gt;
==Discussion About the Games==&lt;br /&gt;
* You can discuss this in the discord thread found here:  https://discord.com/channels/226045346399256576/1289328723023233046&lt;br /&gt;
&lt;br /&gt;
==Calendar Posting Copy==&lt;br /&gt;
{{#section:Ebon Gate Festival/saved posts 2025|livegames}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Evermore_Hollow_live_games]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Reverence_symbol&amp;diff=246724</id>
		<title>Reverence symbol</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Reverence_symbol&amp;diff=246724"/>
		<updated>2025-10-05T20:35:59Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Reverence symbols&#039;&#039;&#039; are old scripted holy-styled symbols that may have had unique messaging for Arkati settings and generic, when held in the hand (however the messaging does not vary, upon recent testing).  They contained an imbedded spell in the spirit of the deity.  They are not holy items and are magic resistant, but persist upon depletion of the imbdedded spell&#039;s charges.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Symbol &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for ndicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must remain symbol-type item appropriate to the aligned deity &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= HUG&lt;br /&gt;
|verb2= KISS&lt;br /&gt;
|verb3= RAISE&lt;br /&gt;
|verb4= PUSH&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the Mularos symbol and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This Mularos symbol has three verbs (HUG, KISS, RAISE) that generally show reverence to the item.  In addition, the PUSH verb will toggle the messaging between the original, generic messaging and an Arkati-based mode.  If no Arkati-based custom messaging is found for a deity, the generic messaging is used.&lt;br /&gt;
&lt;br /&gt;
Alterations:&lt;br /&gt;
The symbol can be altrered normally.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the symbol may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
|You clutch your Deity symbol to your heart.&lt;br /&gt;
|XXX clutches her Deity symbol to her heart.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KISS&lt;br /&gt;
|You touch your Deity symbol to your lips.&lt;br /&gt;
|XXX touches her Deity symbol to her lips.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
| Casts imbedded spell&lt;br /&gt;
|XXX holds her Deity symbol high!&amp;lt;/br&amp;gt;XXX raises her XXX symbol skyward!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH &lt;br /&gt;
| You change the symbol to use Arkati-specific messaging.&lt;br /&gt;
| &lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Reverence_symbol&amp;diff=246722</id>
		<title>Reverence symbol</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Reverence_symbol&amp;diff=246722"/>
		<updated>2025-10-05T17:17:24Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Feel free to fix formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Reverence symbols&#039;&#039;&#039; are old scripted holy-styled symbols that may have had unique messaging for Arkati settings and generic, when held in the hand (however the messaging does not vary, upon recent testing).  They contained an imbedded spell in the spirit of the deity.  They are not holy items and are magic resistant, but persist upon depletion of the imbdedded spell&#039;s charges.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Symbol &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= Weatherby &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must remain symbol-type item appropriate to the aligned deity &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= HUG&lt;br /&gt;
|verb2= KISS&lt;br /&gt;
|verb3= RAISE&lt;br /&gt;
|verb4= PUSH&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the Mularos symbol and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This Mularos symbol has three verbs (HUG, KISS, RAISE) that generally show reverence to the item.  In addition, the PUSH verb will toggle the messaging between the original, generic messaging and an Arkati-based mode.  If no Arkati-based custom messaging is found for a deity, the generic messaging is used.&lt;br /&gt;
&lt;br /&gt;
Alterations:&lt;br /&gt;
The symbol can be altrered normally.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the symbol may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
|You clutch your Deity symbol to your heart.&lt;br /&gt;
|XXX clutches her Deity symbol to her heart.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KISS&lt;br /&gt;
|You touch your Deity symbol to your lips.&lt;br /&gt;
|XXX touches her Deity symbol to her lips.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
| Casts imbedded spell&lt;br /&gt;
|XXX holds her Deity symbol high!&amp;lt;/br&amp;gt;XXX raises her XXX symbol skyward!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH &lt;br /&gt;
| You change the symbol to use Arkati-specific messaging.&lt;br /&gt;
| &lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Property_of_a_Mysterious_Fraternal_Order&amp;diff=245314</id>
		<title>Talk:Property of a Mysterious Fraternal Order</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Property_of_a_Mysterious_Fraternal_Order&amp;diff=245314"/>
		<updated>2025-09-02T13:54:42Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From the given analyze example, it looks like the DF bonus and Mysterious Fraternal Order are separate things.  This article probably needs to be broken into two separate pages, one for the DF-adding script/ability, and one for the Order flourish.  [[User:CLTIDBALL|CLTIDBALL]] ([[User talk:CLTIDBALL|talk]]) 21:05, 1 September 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
The verb TAP controls the ability to turn off the DF Bonus messaging, so I am not entirely sure they are separate. Surely the GM who owns this script can surely correct? [[User:NAAMIT|NAAMIT]] ([[User talk:NAAMIT|talk]]) 08:54, 2 September 2025 (CDT)&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Property_of_a_Mysterious_Fraternal_Order&amp;diff=245027</id>
		<title>Property of a Mysterious Fraternal Order</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Property_of_a_Mysterious_Fraternal_Order&amp;diff=245027"/>
		<updated>2025-08-24T22:17:20Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The Mysterious Fraternal Order script flourish was debuted at the August, 2025 [[Duskruin]] Mania.  The scripted item provides a boost to damage factor for specific weapon types (list TBD).  TAP toggles activation messaging.  TURN may yield glimpses into the Mysterious Fraternal Order.&lt;br /&gt;
&lt;br /&gt;
== Analyze ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;anal holder&lt;br /&gt;
You analyze the leather whip holder and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
When held or worn, the leather whip holder will provide a bonus of +15% to the Damage Factor of your attacks when attacking with whips.  You may TAP the holder to toggle whether it will provide messaging as it empowers your attacks.  The messaging is currently set to on.&lt;br /&gt;
&lt;br /&gt;
The leather whip holder may be freely altered, so long as it continues to make sense as pin-worn object.&lt;br /&gt;
&lt;br /&gt;
The item has Flourishes that do the following:&lt;br /&gt;
&lt;br /&gt;
The holder has the &amp;quot;Property of a Mysterious Fraternal Order&amp;quot; Flourish, imbuing it with mysterious ancestry.&lt;br /&gt;
&lt;br /&gt;
You can tell that the holder is as light as it can get and that its pockets could not possibly get any deeper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Mechanical item scripts]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Property_of_a_Mysterious_Fraternal_Order&amp;diff=245026</id>
		<title>Property of a Mysterious Fraternal Order</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Property_of_a_Mysterious_Fraternal_Order&amp;diff=245026"/>
		<updated>2025-08-24T22:11:04Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: stub format. needs more formatting please.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Mysterious Fraternal Order script flourish was debuted at the August, 2025 [[Duskruin]] Mania.  The scripted item provides a boost to damage factor for specific weapon types (list TBD).  TAP toggles activation messaging.  TURN may yield glimpses into the Mysterious Fraternal Order.&lt;br /&gt;
&lt;br /&gt;
== Analyze ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;anal holder&lt;br /&gt;
You analyze the leather whip holder and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
When held or worn, the leather whip holder will provide a bonus of +15% to the Damage Factor of your attacks when attacking with whips.  You may TAP the holder to toggle whether it will provide messaging as it empowers your attacks.  The messaging is currently set to on.&lt;br /&gt;
&lt;br /&gt;
The leather whip holder may be freely altered, so long as it continues to make sense as pin-worn object.&lt;br /&gt;
&lt;br /&gt;
The item has Flourishes that do the following:&lt;br /&gt;
&lt;br /&gt;
The holder has the &amp;quot;Property of a Mysterious Fraternal Order&amp;quot; Flourish, imbuing it with mysterious ancestry.&lt;br /&gt;
&lt;br /&gt;
You can tell that the holder is as light as it can get and that its pockets could not possibly get any deeper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Mechanical item scripts]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Property_of_a_Mysterious_Fraternal_Order&amp;diff=245025</id>
		<title>Property of a Mysterious Fraternal Order</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Property_of_a_Mysterious_Fraternal_Order&amp;diff=245025"/>
		<updated>2025-08-24T22:10:40Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Needs formatting please&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub]]&lt;br /&gt;
&lt;br /&gt;
The Mysterious Fraternal Order script flourish was debuted at the August, 2025 [[Duskruin]] Mania.  The scripted item provides a boost to damage factor for specific weapon types (list TBD).  TAP toggles activation messaging.  TURN may yield glimpses into the Mysterious Fraternal Order.&lt;br /&gt;
&lt;br /&gt;
== Analyze ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;anal holder&lt;br /&gt;
You analyze the leather whip holder and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
When held or worn, the leather whip holder will provide a bonus of +15% to the Damage Factor of your attacks when attacking with whips.  You may TAP the holder to toggle whether it will provide messaging as it empowers your attacks.  The messaging is currently set to on.&lt;br /&gt;
&lt;br /&gt;
The leather whip holder may be freely altered, so long as it continues to make sense as pin-worn object.&lt;br /&gt;
&lt;br /&gt;
The item has Flourishes that do the following:&lt;br /&gt;
&lt;br /&gt;
The holder has the &amp;quot;Property of a Mysterious Fraternal Order&amp;quot; Flourish, imbuing it with mysterious ancestry.&lt;br /&gt;
&lt;br /&gt;
You can tell that the holder is as light as it can get and that its pockets could not possibly get any deeper.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Mechanical item scripts]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Balance_and_Frenzy&amp;diff=244305</id>
		<title>Balance and Frenzy</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Balance_and_Frenzy&amp;diff=244305"/>
		<updated>2025-08-16T03:26:17Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Added analyze for tier 1/OTS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balance and Frenzy&#039;&#039;&#039; weapons debuted at the February 2024 [[Duskruin]] run and are sold in the shop by the same name, [[BVShop:Balance and Frenzy|Balance and Frenzy]].  They were created by GM Retser.  They are compatible with all weapons except UCS.&lt;br /&gt;
&lt;br /&gt;
Balance and Frenzy can be shifted between an offensive and defensive flare and set of abilities.  They have additional customizations, which also vary depending on if the weapon is in Balance or Frenzy mode.  Unlocks increase the potency of the flares and abilities.&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1/OTS&lt;br /&gt;
|itemsummary= At Tier 1, a Balance and Frenzy weapon has the following abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
Frenzy Flares:  4 AS / 2 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Balance Flares:  4 DS / 2 TD&amp;lt;br&amp;gt;&lt;br /&gt;
Double Flares:  Chance to double strength 5%&amp;lt;br&amp;gt;&lt;br /&gt;
Double Frenzy:  8 AS / 4 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Double Balance:  8 DS / 4 TD&amp;lt;br&amp;gt;&lt;br /&gt;
Frenzied Fracture:  -8 DS / -4 TD and +8 AS / +4 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Balance Fracture:  -8 AS / -4 CS and +16 DS / +9 TD&amp;lt;br&amp;gt;&lt;br /&gt;
Alignment, Frenzy:  8 AS / 4 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Alignment, Balance:  8 DS / 4 TD&lt;br /&gt;
&lt;br /&gt;
See [[#Additional Information|below]] for more detailed ability information.&lt;br /&gt;
|analyze= &amp;gt;anal broad&lt;br /&gt;
You take a closer look at a scarlet broadsword with a gold hilt.&lt;br /&gt;
You analyze the broadsword and sense that the creator has provided the following information:&lt;br /&gt;
                                      Balance &amp;amp; Frenzy&lt;br /&gt;
 Description: Balance and Frenzy weapons have the ability to be defensive or offensive.&lt;br /&gt;
 ALTERATIONS&lt;br /&gt;
  The alteration points can be done freely.  Make sure you are comfortable&lt;br /&gt;
  doing so prior to trying.  Please still follow the general alteration rules.&lt;br /&gt;
  Please stay within the guidelines of the script&#039;s theme.  Always have the player&lt;br /&gt;
  test their item before releasing them back into the wild.&lt;br /&gt;
 LIGHTENING&lt;br /&gt;
  Lightening is fine.&lt;br /&gt;
--------------------------------------------------------------------------------------------------&lt;br /&gt;
 Verbs&lt;br /&gt;
  TURN     Changes the alignment between Balance or Frenzy.&lt;br /&gt;
  SALUTE   Fluff&lt;br /&gt;
  TAP      Fluff&lt;br /&gt;
  BOW      Fluff&lt;br /&gt;
&lt;br /&gt;
Unlocked Abilities&lt;br /&gt;
&lt;br /&gt;
 Frenzy Flares&lt;br /&gt;
   Increases AS and CS by the following amount scaling with tier:&lt;br /&gt;
    AS: 4&lt;br /&gt;
    CS: 2&lt;br /&gt;
   Frenzy flares will accrue a counter per flare.&lt;br /&gt;
   Total Flare Counters: 0/20&lt;br /&gt;
&lt;br /&gt;
 Double Flares&lt;br /&gt;
  Chance on flare to double the strength.  Double flares will not occur if the flare counter reaches 20/20.&lt;br /&gt;
  Current chance:  5%&lt;br /&gt;
   Cost: 5 Stamina or 5 Mana taking the higher of the two.&lt;br /&gt;
&lt;br /&gt;
  Alignment Shift&lt;br /&gt;
  Cycles the weapon between balanced and frenzied form providing a brief boost of power.  This will remove all of the previous alignment&#039;s boosts.  The weapon must cycle to the next before cycling back.&lt;br /&gt;
  Cooldown: 2 Minutes&lt;br /&gt;
  Status: Ready&lt;br /&gt;
&lt;br /&gt;
  Frenzied Alignment&lt;br /&gt;
   Provides a guaranteed double strength flare on the next attack within the next 10 seconds.&lt;br /&gt;
    8 AS and 4 CS&lt;br /&gt;
&lt;br /&gt;
  Balanced Alignment&lt;br /&gt;
   Provides a barrier for 15 seconds boosting DS and TD.&lt;br /&gt;
   Barrier Strength:    8 DS and 4 TD&lt;br /&gt;
   Cost: 20 Stamina or 20 Mana taking the higher of the two.&lt;br /&gt;
&lt;br /&gt;
General Information&lt;br /&gt;
 Currently aligned with: Frenzy&lt;br /&gt;
 Total Flare Counters: 0/20&lt;br /&gt;
&lt;br /&gt;
 Tier: 1&lt;br /&gt;
&lt;br /&gt;
Customization&lt;br /&gt;
 Frenzy flare color: scarlet         Balance flare color: viridian&lt;br /&gt;
&lt;br /&gt;
Frenzy Customization&lt;br /&gt;
 Article: a scarlet&lt;br /&gt;
 Adjective: &lt;br /&gt;
 Long (Post Noun): with a gold hilt&lt;br /&gt;
&lt;br /&gt;
Balance Customization&lt;br /&gt;
 Article: a viridian&lt;br /&gt;
 Adjective: &lt;br /&gt;
 Long (Post Noun): with a gold hilt&lt;br /&gt;
--------------------------------------------------------------------------------------------------&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BOW&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SALUTE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2&lt;br /&gt;
|itemsummary= At Tier 2, a Balance and Frenzy weapon improves/adds the following abilities:&lt;br /&gt;
Frenzy Flares:  8 AS / 4 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Balance Flares:  8 DS / 4 TD&amp;lt;br&amp;gt;&lt;br /&gt;
Double Flares:  Chance to double strength 10%&amp;lt;br&amp;gt;&lt;br /&gt;
Double Frenzy:  16 AS / 9 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Double Balance:  16 DS / 9 TD&amp;lt;br&amp;gt;&lt;br /&gt;
Frenzied Fracture:  -16 DS / -9 TD and +12 AS / +7 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Balance Fracture:  -16 AS / -9 CS and +24 DS / +14 TD&amp;lt;br&amp;gt;&lt;br /&gt;
Alignment, Frenzy:  16 AS / 9  CS&amp;lt;br&amp;gt;&lt;br /&gt;
Alignment, Balance:  16 DS / 9 TD&lt;br /&gt;
&lt;br /&gt;
Balance &amp;amp; Frenzy ability:&lt;br /&gt;
For 60 seconds you will receive the bonus of BALANCE and FRENZY on flare.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 20 Stamina OR 20 Mana taking the higher of the two.  Cooldown: 5 Minutes&lt;br /&gt;
&lt;br /&gt;
Invigorate ability:&amp;lt;br&amp;gt;&lt;br /&gt;
This effect cannot be stacked.  This effect can only be present on a player once every 10 minutes.  The weapon must be held in the hand for the effect to continue.  Cooldown: 10 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
Frenzied Invigorate:  Restores 5 Health, 2 stamina, and 1 mana every 5 seconds for 60 seconds.   (Will not overfill) 60 Health, 24 Stamina, 12 Mana total.&amp;lt;br&amp;gt;&lt;br /&gt;
Balanced Invigorate:  Restores  1 Health, 4 stamina, and 2 mana every 5 seconds for 60 seconds.  (Will not overfill) 12 Health, 48 Stamina, and 24 Mana total.&lt;br /&gt;
&lt;br /&gt;
See [[#Additional Information|below]] for more detailed ability information.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3&lt;br /&gt;
|itemsummary= At Tier 3, a Balance and Frenzy weapon improves/adds the following abilities:&lt;br /&gt;
Frenzy Flares:  15 AS / 9 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Balance Flares:  15 DS / 9 TD&amp;lt;br&amp;gt;&lt;br /&gt;
Double Flares:  Chance to double strength 15%&amp;lt;br&amp;gt;&lt;br /&gt;
Double Frenzy:  30 AS / 18 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Double Balance:  30 DS / 18 TD&amp;lt;br&amp;gt;&lt;br /&gt;
Frenzied Fracture:  -25 DS / -15 TD and +16 AS / +9 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Balance Fracture:  -25 AS / -15 CS and +36 DS / +21 TD&amp;lt;br&amp;gt;&lt;br /&gt;
Alignment, Frenzy:  30 AS / 18 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Alignment, Balance:  30 DS / 18 TD&lt;br /&gt;
&lt;br /&gt;
Fracture ability:&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 20 Stamina OR 20 Mana taking the higher of the two.  Cooldown: 15 Minutes&lt;br /&gt;
&lt;br /&gt;
See [[#Additional Information|below]] for more detailed ability information.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Flares===&lt;br /&gt;
;Frenzy Flares&lt;br /&gt;
Provides a boost in offense for the current flared attack.&lt;br /&gt;
:Tier 1:  4 AS / 2 CS&lt;br /&gt;
:Tier 2:  8 AS / 4 CS&lt;br /&gt;
:Tier 3:  15 AS / 9 CS&lt;br /&gt;
;Balance Flares&lt;br /&gt;
Provides a boost in defense for 5 seconds (non-stacking) with an internal cooldown of 15 seconds.&lt;br /&gt;
:Tier 1:  4 DS / 2 TD&lt;br /&gt;
:Tier 2:  8 DS / 4 TD&lt;br /&gt;
:Tier 3:  15 DS / 9 TD&lt;br /&gt;
&lt;br /&gt;
===Double Flares===&lt;br /&gt;
The flares have a chance scaling with the tier of the weapon to DOUBLE the strength of the flare.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 5 stamina or 5 Mana taking the higher of the two.&lt;br /&gt;
:Tier 1: Chance to double strength 5%&lt;br /&gt;
:Tier 2: Chance to double strength 10%&lt;br /&gt;
:Tier 3: Chance to double strength 15%&lt;br /&gt;
&lt;br /&gt;
;Double Frenzy&lt;br /&gt;
Chance on standard flare to double the AS and CS.&lt;br /&gt;
:Tier 1:  8 AS / 4 CS&lt;br /&gt;
:Tier 2:  16 AS / 9 CS&lt;br /&gt;
:Tier 3:  30 AS / 18 CS&lt;br /&gt;
;Double Balance&lt;br /&gt;
Chance on standard flare to double the DS and TD.&lt;br /&gt;
:Tier 1:  8 DS / 4 TD&lt;br /&gt;
:Tier 2:  16 DS / 9 TD&lt;br /&gt;
:Tier 3:  30 DS / 18 TD&lt;br /&gt;
&lt;br /&gt;
===Balance &amp;amp; Frenzy===&lt;br /&gt;
Available at Tier 2.  For 60 seconds you will receive the bonus of BALANCE and FRENZY on flare.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 20 Stamina OR 20 Mana taking the higher of the two.  Cooldown: 5 Minutes&lt;br /&gt;
&lt;br /&gt;
===Fracture===&lt;br /&gt;
Available at Tier 3.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 20 Stamina OR 20 Mana taking the higher of the two.  Cooldown: 15 Minutes&lt;br /&gt;
&lt;br /&gt;
===Frenzied &amp;amp; Balance Fracture===&lt;br /&gt;
;Frenzied Fracture&lt;br /&gt;
Fractures a piece of the weapon for 60 seconds to sacrifice DS/TD to gain AS/CS&lt;br /&gt;
:Tier 1: -8 DS / -4 TD and +8 AS / +4 CS&lt;br /&gt;
:Tier 2: -16 DS / -9 TD and +12 AS / +7 CS&lt;br /&gt;
:Tier 3: -25 DS / -15 TD and +16 AS / +9 CS&lt;br /&gt;
&lt;br /&gt;
;Balance Fracture&lt;br /&gt;
Fractures a piece of the weapon for 120 seconds to sacrifice AS/CS to gain DS/TD&lt;br /&gt;
:Tier 1: -8 AS / -4 CS and +16 DS / +9 TD&lt;br /&gt;
:Tier 2: -16 AS / -9 CS and +24 DS / +14 TD&lt;br /&gt;
:Tier 3: -25 AS / -15 CS and +36 DS / +21 TD&lt;br /&gt;
&lt;br /&gt;
===Invigorate===&lt;br /&gt;
Available at Tier 2.  Frenzied OR Balanced.  This effect cannot be stacked.  This effect can only be present on a player once every 10 minutes.  The weapon must be held in the hand for the effect to continue.&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown: 10 Minutes&lt;br /&gt;
&lt;br /&gt;
;Frenzied Invigorate&lt;br /&gt;
Restores 5 Health, 2 stamina, and 1 mana every 5 seconds for 60 seconds.   (Will not overfill) 60 Health, 24 Stamina, 12 Mana total.&lt;br /&gt;
&lt;br /&gt;
;Balanced Invigorate&lt;br /&gt;
Restores  1 Health, 4 stamina, and 2 mana every 5 seconds for 60 seconds.  (Will not overfill) 12 Health, 48 Stamina, and 24 Mana total.&lt;br /&gt;
&lt;br /&gt;
===Alignment===&lt;br /&gt;
Allows the weapon to change between balanced and frenzied form.  The weapon must cycle to the next before cycling back.&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown: 2 minutes&lt;br /&gt;
&lt;br /&gt;
;Alignment, Frenzy&lt;br /&gt;
Channels the weapon to be in a frenzy mode.  This will remove all balanced abilities.&lt;br /&gt;
For the next attack (within 15 seconds) you will receive a guaranteed flare at increased strength.&lt;br /&gt;
:Tier 1: 8 AS / 4 CS&lt;br /&gt;
:Tier 2: 16 AS / 9 CS&lt;br /&gt;
:Tier 3: 30 AS / 18 CS&lt;br /&gt;
&lt;br /&gt;
;Alignment, Balance&lt;br /&gt;
Channels the weapon to be in a balanced mode.  This will remove all frenzy abilities.&lt;br /&gt;
Enables a barrier for 15 seconds providing a bonus based on the tier.&lt;br /&gt;
:Tier 1:  8 DS / 4 TD&lt;br /&gt;
:Tier 2:  16 DS / 9 TD&lt;br /&gt;
:Tier 3:  30 DS / 18 TD&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Duskruin/saved posts February 2024#Shop Teaser/Announcement 7 - Balance and Frenzy|Shop Announcement &amp;amp; Teaser post]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapons &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Color 1 &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Color 2&lt;br /&gt;
|custom3=Frenzy article&lt;br /&gt;
|custom4=Frenzy long&lt;br /&gt;
|custom5=Balance article&lt;br /&gt;
|custom6=Balance long&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2024 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BOW &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=TAP&lt;br /&gt;
|verb3=TURN&lt;br /&gt;
|verb4=SALUTE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Player_Customization_System&amp;diff=232856</id>
		<title>Player Customization System</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Player_Customization_System&amp;diff=232856"/>
		<updated>2025-02-01T22:28:03Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* See Also */ link to discord forum topic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Introduced in June of 2023, the Player Customization System allows players to have multiple customizations that they can cycle through.  To access these, type [[Verb:CUSTOM|CUSTOM]] in-game.&lt;br /&gt;
&lt;br /&gt;
This system allows you to have multiple customizations for the same spell.  As of April 2024, you can have a total of 150 customizations across all spells, Transfer, and Death.&lt;br /&gt;
&lt;br /&gt;
== Spells and Other Items on the System ==&lt;br /&gt;
* [[Fire Spirit (111)|111  - Custom Fire Spirit Bolt Messaging]]&lt;br /&gt;
* [[Fire Spirit (111)|FIREWORK - Custom Firework]]&lt;br /&gt;
* [[Web (118)|118  - Custom Web Bolt Messaging]]&lt;br /&gt;
* [[Spirit Guide (130)|130  - Custom Spirit Guide Messaging]]&lt;br /&gt;
* [[Manna (203)|203  - Custom Manna (203)]]&lt;br /&gt;
* [[Major Sanctuary (220)|220  - Custom Major Sanctuary (220)]]&lt;br /&gt;
* [[Transference (225)|225  - Custom Transference Messaging]]&lt;br /&gt;
* [[Holy Bolt (306)|306  - Custom Holy Bolt Bolt Messaging]]&lt;br /&gt;
* [[Well of Life (308)| 308 - Well of Life Messaging]]&lt;br /&gt;
* [[Raise Dead (318)|318  - Custom Resurrection]] (Same as [[Divine Word (1640)]])&lt;br /&gt;
* [[Nexus|325  - Custom Nexus Gem Messaging]]&lt;br /&gt;
* [[Hand of Tonis (505)|505  - Custom Hand of Tonis Bolt Messaging]]&lt;br /&gt;
* [[Hurl Boulder (510)|510  - Custom Hurl Boulder Bolt Messaging]]&lt;br /&gt;
* [[Floating Disk (511)|511  - Custom Floating Disk]]&lt;br /&gt;
* [[Cone of Elements (518)|518  - Custom Cone of Elements Bolt Messaging]]&lt;br /&gt;
* [[Tangle Weed (610)|610  - Custom Tangleweed (610)]]&lt;br /&gt;
* [[Disintegrate (705)|705  - Custom Disintegrate Bolt Messaging]]&lt;br /&gt;
* [[Balefire (713)|713  - Custom Balefire Bolt Messaging]]&lt;br /&gt;
* [[Planar Shift (740)|740  - Custom Planar Shift]]&lt;br /&gt;
* [[Minor Shock (901)|901  - Custom Minor Shock Bolt Messaging]]&lt;br /&gt;
* [[Minor Water (903)|903  - Custom Minor Water Bolt Messaging]]&lt;br /&gt;
* [[Minor Acid (904)|904  - Custom Minor Acid Bolt Messaging]]&lt;br /&gt;
* [[Minor Fire (906)|906  - Custom Minor Fire Bolt Messaging]]&lt;br /&gt;
* [[Major Cold (907)|907  - Custom Major Cold Bolt Messaging]]&lt;br /&gt;
* [[Major Fire (908)|908  - Custom Major Fire Bolt Messaging]]&lt;br /&gt;
* [[Major Shock (910)|910  - Custom Major Shock Bolt Messaging]]&lt;br /&gt;
* [[Familiar Gate (930)|930  - Custom Familiar Gate]]&lt;br /&gt;
* [[Traveler&#039;s Song (1020)|1020 - Custom Traveler&#039;s Song (1020)]]&lt;br /&gt;
* [[Empathic Assault (1110)|1110 - Custom Empathic Assault Bolt Messaging]]&lt;br /&gt;
* [[Telekinesis (1206)|1206 - Custom Telekinesis Bolt Messaging]]&lt;br /&gt;
* [[Blink (1215)|1215 - Custom Blink]]&lt;br /&gt;
* [[Aid the Fallen (1613)|1613 - Custom Aid the Fallen Messaging]]&lt;br /&gt;
* [[Divine Word (1640)|1640 - Custom Resurrection]] (Same as [[Raise Dead (318)]])&lt;br /&gt;
* [[Arcane Blast (1700)|1700 - Custom Arcane Blast Bolt Messaging]]&lt;br /&gt;
* [[Minor Steam (1707)|1707 - Custom Minor Steam Bolt Messaging]]&lt;br /&gt;
* [[Minor Cold (1709)|1709 - Custom Minor Cold Bolt Messaging]]&lt;br /&gt;
* [[Major Acid (1710)|1710 - Custom Major Acid Bolt Messaging]]&lt;br /&gt;
&lt;br /&gt;
As well as:&lt;br /&gt;
* DEATH - Custom Death Messaging]]&lt;br /&gt;
* TRANSFER - Custom Transfer Messaging&lt;br /&gt;
* SWEEP - Custom Sweep messaging&lt;br /&gt;
* TACKLE - Custom Tackle messaging&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Announcement: Player Customization Systems Update]]&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1113255963294695475 Discord forum topic for Player Customization System]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character customizations]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Player_Customization_System&amp;diff=232855</id>
		<title>Player Customization System</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Player_Customization_System&amp;diff=232855"/>
		<updated>2025-02-01T22:25:04Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* Spells and Other Items on the System */  Added 308, and sorta tackle, sweep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Introduced in June of 2023, the Player Customization System allows players to have multiple customizations that they can cycle through.  To access these, type [[Verb:CUSTOM|CUSTOM]] in-game.&lt;br /&gt;
&lt;br /&gt;
This system allows you to have multiple customizations for the same spell.  As of April 2024, you can have a total of 150 customizations across all spells, Transfer, and Death.&lt;br /&gt;
&lt;br /&gt;
== Spells and Other Items on the System ==&lt;br /&gt;
* [[Fire Spirit (111)|111  - Custom Fire Spirit Bolt Messaging]]&lt;br /&gt;
* [[Fire Spirit (111)|FIREWORK - Custom Firework]]&lt;br /&gt;
* [[Web (118)|118  - Custom Web Bolt Messaging]]&lt;br /&gt;
* [[Spirit Guide (130)|130  - Custom Spirit Guide Messaging]]&lt;br /&gt;
* [[Manna (203)|203  - Custom Manna (203)]]&lt;br /&gt;
* [[Major Sanctuary (220)|220  - Custom Major Sanctuary (220)]]&lt;br /&gt;
* [[Transference (225)|225  - Custom Transference Messaging]]&lt;br /&gt;
* [[Holy Bolt (306)|306  - Custom Holy Bolt Bolt Messaging]]&lt;br /&gt;
* [[Well of Life (308)| 308 - Well of Life Messaging]]&lt;br /&gt;
* [[Raise Dead (318)|318  - Custom Resurrection]] (Same as [[Divine Word (1640)]])&lt;br /&gt;
* [[Nexus|325  - Custom Nexus Gem Messaging]]&lt;br /&gt;
* [[Hand of Tonis (505)|505  - Custom Hand of Tonis Bolt Messaging]]&lt;br /&gt;
* [[Hurl Boulder (510)|510  - Custom Hurl Boulder Bolt Messaging]]&lt;br /&gt;
* [[Floating Disk (511)|511  - Custom Floating Disk]]&lt;br /&gt;
* [[Cone of Elements (518)|518  - Custom Cone of Elements Bolt Messaging]]&lt;br /&gt;
* [[Tangle Weed (610)|610  - Custom Tangleweed (610)]]&lt;br /&gt;
* [[Disintegrate (705)|705  - Custom Disintegrate Bolt Messaging]]&lt;br /&gt;
* [[Balefire (713)|713  - Custom Balefire Bolt Messaging]]&lt;br /&gt;
* [[Planar Shift (740)|740  - Custom Planar Shift]]&lt;br /&gt;
* [[Minor Shock (901)|901  - Custom Minor Shock Bolt Messaging]]&lt;br /&gt;
* [[Minor Water (903)|903  - Custom Minor Water Bolt Messaging]]&lt;br /&gt;
* [[Minor Acid (904)|904  - Custom Minor Acid Bolt Messaging]]&lt;br /&gt;
* [[Minor Fire (906)|906  - Custom Minor Fire Bolt Messaging]]&lt;br /&gt;
* [[Major Cold (907)|907  - Custom Major Cold Bolt Messaging]]&lt;br /&gt;
* [[Major Fire (908)|908  - Custom Major Fire Bolt Messaging]]&lt;br /&gt;
* [[Major Shock (910)|910  - Custom Major Shock Bolt Messaging]]&lt;br /&gt;
* [[Familiar Gate (930)|930  - Custom Familiar Gate]]&lt;br /&gt;
* [[Traveler&#039;s Song (1020)|1020 - Custom Traveler&#039;s Song (1020)]]&lt;br /&gt;
* [[Empathic Assault (1110)|1110 - Custom Empathic Assault Bolt Messaging]]&lt;br /&gt;
* [[Telekinesis (1206)|1206 - Custom Telekinesis Bolt Messaging]]&lt;br /&gt;
* [[Blink (1215)|1215 - Custom Blink]]&lt;br /&gt;
* [[Aid the Fallen (1613)|1613 - Custom Aid the Fallen Messaging]]&lt;br /&gt;
* [[Divine Word (1640)|1640 - Custom Resurrection]] (Same as [[Raise Dead (318)]])&lt;br /&gt;
* [[Arcane Blast (1700)|1700 - Custom Arcane Blast Bolt Messaging]]&lt;br /&gt;
* [[Minor Steam (1707)|1707 - Custom Minor Steam Bolt Messaging]]&lt;br /&gt;
* [[Minor Cold (1709)|1709 - Custom Minor Cold Bolt Messaging]]&lt;br /&gt;
* [[Major Acid (1710)|1710 - Custom Major Acid Bolt Messaging]]&lt;br /&gt;
&lt;br /&gt;
As well as:&lt;br /&gt;
* DEATH - Custom Death Messaging]]&lt;br /&gt;
* TRANSFER - Custom Transfer Messaging&lt;br /&gt;
* SWEEP - Custom Sweep messaging&lt;br /&gt;
* TACKLE - Custom Tackle messaging&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Announcement: Player Customization Systems Update]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character customizations]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bard_Guild&amp;diff=232829</id>
		<title>Bard Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bard_Guild&amp;diff=232829"/>
		<updated>2025-02-01T11:41:34Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* Mist Harbor */ added shop room number because i can never find it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Bard Guild&#039;&#039;&#039; is an organization dedicated to the musical talents and development of Bards worldwide.  Currently, skill training is not offered to [[guild]] members, nor is Guild Master status.  Most locations do have adjoining theaters with dressing rooms and stage areas with working curtains and lights.&lt;br /&gt;
{{TOC limit}}&lt;br /&gt;
==Requirements==&lt;br /&gt;
Bards level 15 and above can join the guild.&lt;br /&gt;
&lt;br /&gt;
==Fees==&lt;br /&gt;
It costs 2250 silvers to join the guild, and 750 per month. You may pay up to three months (90 days) in advance.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Icemule Trace===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[[File:Icemule_Bard_Guild.png|200px|thumb|right|Icemule Trace Bard Guild]]&lt;br /&gt;
[[Icemule Trace]]&#039;s Bard guild can be found in the Temple Burrow on Stout Street, where it intersects with Barley Lane.  It is joined with a small, public theater.&lt;br /&gt;
====Refreshments====&lt;br /&gt;
&#039;&#039;The refreshments found in the Icemule Trace guild are legacy items and do not have specific flavorings to them.&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 15em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Drink&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 15em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Food&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a bottle of cold spring water&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a crisp red apple&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a pottle of Bardic Pride ale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a lute-shaped gingerbread cookie&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a glass of winterberry wine&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;some fried potato crisps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a tall pint of pale amber ale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Kharam Dzu===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[[File:TI_Bard_Guild.png|200px|thumb|right|Kharam Dzu Bard Guild]]&lt;br /&gt;
The [[Kharam Dzu]] Bard Guild and Aerie Theater can be found on Krodera Street, two east of the statue, adjacent to the bakery.&lt;br /&gt;
====Refreshments====&lt;br /&gt;
&#039;&#039;The refreshments found in the Kharam Dzu guild are legacy items and do not have specific flavorings to them.&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 15em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Drink&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 15em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Food&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a hot cup of muddy brown coffee&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a slice of white coconut cake&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a pottle of Bardic Pride ale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;some fried potato crisps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a thick brown pint of stout&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a bunch of small red grapes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a bottle of clear cold water&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Mist Harbor===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[[File:FWI_Bard_Guild.png|200px|thumb|right|Mist Harbor Bard Guild]]&lt;br /&gt;
The Bard Guild in [[Mist Harbor]] is located on Pelican Lane in the Eastern Harbor area of the city, along with [[the Colonnade]]. The Specialty boutique where songstone clusters can be purchased is in room u289127 (lich 34417).&lt;br /&gt;
====Refreshments====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 10em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Item&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 25em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Flavor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a thin glass of cool spring water&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;The crystal clear water is cool and refreshing, enhanced by the slightest hint of lemon zest.&amp;lt;br&amp;gt;Just the subtlest hint of lemon adds a bright note to the spring water.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a glass of apple blossom wine&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;Displaying aromas of poached pear, apple, and roasted almonds, along with hints of limestone, minerals, and white pepper, the wine courses over the palate.  Rich and viscous in texture, the flavors of pear and apple lead into the peppercorn and fresh vanilla bean finish.&amp;lt;br&amp;gt;Bright forward aromas of dried apricot and toasty almond rise to the senses moments before it hits the palate.  The same character of the aroma brings forth the full body of ripe pear, lemon custard, and creamy meringue, with a sweet, spicy cinnamon, and nutmeg finish.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a bottle of Bardic Pride ale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;The chocolate roast aroma is mixed with a light scent of currants.&amp;lt;br&amp;gt;Roast malts give it a complex flavor, carefully balanced by a light use of hops.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===River&#039;s Rest===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[[File:RR_Bard_Guild.png|200px|thumb|right|River&#039;s Rest Bard Guild]]&lt;br /&gt;
The Bard Guild in [[River&#039;s Rest]] can be found at the Plaza of Stars, down the path from the Sandy Path, and is adjacent to the Jastev Amphitheater.&lt;br /&gt;
====Refreshments====&lt;br /&gt;
&#039;&#039;The refreshments found in the River&#039;s Rest guild are legacy items and do not have specific flavorings to them.&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 15em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Drink&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 15em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Food&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a glass of sparkling white wine&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a small wedge of cheese&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a fresh cup of rich steaming coffee&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a chunk of fresh baked bread&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a flagon of pale wheat beer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;some cold clear spring water&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a pottle of Bardic Pride ale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Solhaven===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[[File:Solhaven_Bard_Guild.png|200px|thumb|right|Solhaven Bard Guild]]&lt;br /&gt;
Solhaven&#039;s Bard Guild is found within the [[Liabo]] Temple District on Nerite Lane, just within the entrance to [[Cholen]]&#039;s temple which houses the local theater.&lt;br /&gt;
====Refreshments====&lt;br /&gt;
&#039;&#039;The refreshments found in the Solhaven guild are legacy items and do not have specific flavorings to them.&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 15em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Drink&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 15em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Food&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a pottle of Bardic Pride ale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a large crisp red apple&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a flute of sparkling champagne&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a thin cinnamon wafer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;some cold clear spring water&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a small treble clef cookie&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a pint of thick amber lager&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;some fried potato crisps&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Ta&#039;Illistim===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[[File:Illi_Bard_Guild.png|175px|thumb|right|Ta&#039;Illistim Bard Guild]]&lt;br /&gt;
[[Ta&#039;Illistim]]&#039;s Bard Guild can be found on Glamesine Var, just south of the theater.&lt;br /&gt;
====Refreshments====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 10em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Item&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 25em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Flavor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a slim glass of elven wine&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;It has a fragrant bouquet.&amp;lt;br&amp;gt;The mellow taste is pleasing.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a glass of bubbling champagne&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;The bubbles tickle the roof of your mouth.&amp;lt;br&amp;gt;You can feel the bubbles floating up into your nose.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a stein of dark ale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;You detect a hint of molasses in the hearty brew.&amp;lt;br&amp;gt;It has a richly roasted malt aroma and a nutty taste.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a shot of dark cherry brandy&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;Your face flushes and your eyes water.&amp;lt;br&amp;gt;That&#039;s strong stuff!&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
Store: Lich #34420&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Ta&#039;Vaalor===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[[File:TV_Bard_Guild.png|200px|thumb|right|Ta&#039;Vaalor Bard Guild]]&lt;br /&gt;
The Bard Guild of [[Ta&#039;Vaalor]] can be located in the western most portion of the town, on Rubicaene Wey.  It contains a simple garden area, concert chambers, and practice rooms, as well as housing the backstage area of [[Theatre Andaire]].&lt;br /&gt;
====Refreshments====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 10em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Item&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 25em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Flavor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;some light red Illistim wine&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;After an introduction of spice, bay leaf, and mint, it turns rich and polished with nuances of currant, toasty oak, and stewed plum.&amp;lt;br&amp;gt;A smooth, clean taste of vanilla lingers beyond the initial fullness of bay leaf and mint.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a pottle of Bardic Pride ale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;The chocolate roast aroma is mixed with a light scent of currants.&amp;lt;br&amp;gt;Roast malts give it a complex flavor, carefully balanced by a light use of hops.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a small bottle of water&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;You can feel the chill as it goes down.&amp;lt;br&amp;gt;It is cool and soothing to the throat.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a tiny glass of winterberry cordial&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;Subtle winterberry notes play on your palate, the merest suggestion of flavor.&amp;lt;br&amp;gt;Crisp and clean, the cordial leaves almost no aftertaste.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a snifter of tawny aged brandy&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;The ripe berry flavors are subtly nuanced, with faint overtones of leather and tobacco.&amp;lt;br&amp;gt;The lively fruit of this brandy is skillfully balanced with the drying alcohol.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a handful of salted potato crisps&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;The salty tang works well with the crunchy texture.&amp;lt;br&amp;gt;It is crisp and a little salty.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a handful of buttered popcorn&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;The salty crunchiness leaves you feeling a bit parched.&amp;lt;br&amp;gt;Crunch!  Noisy, but tasty.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Wehnimer&#039;s Landing===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[[File:Landing_Bard_Guild.png|200px|thumb|right|Wehnimer&#039;s Landing Bard Guild]]&lt;br /&gt;
The Bard Guild for [[Wehnimer&#039;s Landing]] is located on the South Ring Road where it meets Parsnips Street, just east of the gemshop.  It has a small theater open to the public to view performances.&lt;br /&gt;
====Refreshments====&lt;br /&gt;
&#039;&#039;The refreshments found in the Landing guild are legacy items and do not have specific flavorings to them.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 15em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Drink&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 15em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Food&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a pottle of Bardic Pride ale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a slice of hot buttered bread&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a small cup of fresh hot coffee&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a fresh raspberry tart&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a glass of deep burgundy wine&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a small bottle of water&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a pint of rich golden ale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Zul Logoth===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[[File:ZL_Bard_Guild.png|200px|thumb|right|Zul Logoth Bard Guild]]&lt;br /&gt;
The Bard Guild for [[Zul Logoth]] is located in the &#039;&#039;&#039;crystal-domed edifice&#039;&#039;&#039; in the Sapphire Tunnel.&lt;br /&gt;
====Refreshments====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 10em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Item&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 25em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Flavor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 3em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Price&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a glass of ice water&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;It is deliciously cool.&amp;lt;br&amp;gt;Icy and refreshing, it cools you down from head to toe.&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;some Corestone Tavern ale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;The intense bitterness and alcoholic sweetness overwhelm your senses.&amp;lt;br&amp;gt; A wash of powerful roasted malt nearly knocks you over.&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;| 49&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;some dark Bard Guild lager&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;The smooth lager offers a good balance between malt sweetness and hop bitterness.&amp;lt;br&amp;gt;Tasting of sweet malt, the lager possesses a flavor you can&#039;t quite figure out.&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;| 24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;some aged cavern porter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;Dank, fungal flavors roll over your tongue, accompanied by a surprising tartness that makes your mouth want to pucker.&amp;lt;br&amp;gt;The taste is reminiscent of moldy beans that have been heavily spiced and covered in lemon juice.&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;| 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;some crispy fried mushroom chips&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;Crunch!  Noisy, but tasty.&amp;lt;br&amp;gt;The salty crunchiness leaves you feeling a bit parched.&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;| 14&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Bard]]&lt;br /&gt;
* [[Guild]]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Bards/Bard%20Guild%20Discussions/view Officials folder]&lt;br /&gt;
[[Category:Profession Guilds]]&lt;br /&gt;
[[Category:Bard]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ma%27Henrith_Caverns&amp;diff=232621</id>
		<title>Ma&#039;Henrith Caverns</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ma%27Henrith_Caverns&amp;diff=232621"/>
		<updated>2025-01-29T00:57:26Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Removed duplicate text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Stubs]]&lt;br /&gt;
[[Category:Sylvan Shenanigans]] &lt;br /&gt;
&lt;br /&gt;
In Lormesta 5125, an exhibit of [[Sylvankind]] [[History of the Sylvan Elves#Sidebar: Introduction of Mithril and Silver|artifacts unearthed]] by [[Relian Degaloth Illistim]] from Ma&#039;Henrith Caverns were briefly put on display at [[Museum Alerreth]] of [[Ta&#039;Illistim]].&lt;br /&gt;
&lt;br /&gt;
A copy of the exhibit as viewed on Lormesta 26, 5125 is below:&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
[Museum Alerreth, Upper Landing - ] (u13122201)&lt;br /&gt;
Copper railings line the inner edge of the platform landing that connects the two elevated halves of the building, providing a slatted view down onto the main floor of the museum below.  Along the outside wall, beveled plates of veined alabaster marble contrast with the glass front and ceiling of the museum.  Centered in the space is a square tile stamped with the image of an unfurled scroll.  A staircase with matching banisters leads down to the lower exhibits.  You also see a prominent walkway leading to a special exhibition.&lt;br /&gt;
Obvious exits: south, west&lt;br /&gt;
&lt;br /&gt;
&amp;gt;go walk&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122501)&lt;br /&gt;
The simple, pared back lines of the museum are complemented by the signage and design of the current special exhibition.  A temporary wall, paneled in a backlit sheer of silvery gauze, is hung with a large banner and a prominent sign.  More focused lighting highlights the objects on display in a case, and the slender font set behind a velvet rope.  You also see a demilune refreshments cart with some stuff on it, a long copper drinks bar with some stuff on it and a wood-framed sheet of ecru-washed vellum set upon a tall wisteria-draped easel.&lt;br /&gt;
Obvious exits: northeast, out&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read sign&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
The discovery of the Ma&#039;Henrith Caverns was a turning point in the scholarly life of Relian Degaloth (3931-4980) and in our understanding of the secretive sylvan culture.  The objects within this exhibition originate within a combination of collections held by the Museum Alerreth and the Library Aies.  In many cases, items on display have been reunited for the first time since their discovery in 4955, allowing a rare chance to experience the full extent of the Ma&#039;Henrith Cavern artifactual assemblage.&lt;br /&gt;
&lt;br /&gt;
As there are ritual objects and remains on display, respect is requested.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l banner&lt;br /&gt;
The banner is lettered in cloth-of-silver, with a ground of black silk.  Silver wire trees frame the lettering, standing out starkly against the background.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read banner&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Ma&#039;Henrith Caverns: A Retrospective&lt;br /&gt;
&amp;gt;l font&lt;br /&gt;
The tall, thin stone column supports a basin of pearly white alabaster.  Vines and berries are carved into the column, making it appear to have grown out of the ground.  The basin is gilded along its sides, lending a golden glow to the soft stone interior.  A velvet rope surrounds the font, and a small copper plaque is suspended from the rope.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l case&lt;br /&gt;
The majority of the case is taken up with the broken length of an alabaster bough.  A focused light shines on it, as well as on a glass phial filled with sand and a delicate mithril chain, which is coiled into a sloped pyramid.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l in case&lt;br /&gt;
In the glass case:&lt;br /&gt;
Special [3]: a broken alabaster bough, a glass phial filled with sand, a delicate mithril chain&lt;br /&gt;
Total items: 3&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at bough&lt;br /&gt;
The elongated limb is finely carved with lifelike bark and tiny offshoots and leaflets.  The alabaster from which it&#039;s been made is a soft cream, shot through with gilded veining.  A violent, sharp edge demarcates the place where the bough was clearly cleaved from a larger piece.  A small copper plaque is affixed nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read bough&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
This artifact is one of several within the a collection gifted to the Library Aies by Relian Degaloth, researcher.  The alabaster is of particularly fine quality.  The species replicated in this instance is a faewood, a tree associated with Imaera.  Note the way in which the natural veins of gold have been utilized to emphasize the texture of the bark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at phial&lt;br /&gt;
The tiny glass phial is filled with a volume of pure white sand.  Next to the phial is the tiny cap of alabaster that previously closed the container.  The piece has been arranged to show a delicate curl of scroll partially emerging from the sand.  A few small block letters written on the scroll are legible.  Nearby is a small copper plaque.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read phial&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Within the Ma&#039;Henrith Caverns there were small containers as well as the more well-known amphorae.  This example was found inserted into a bole in a carved &#039;tree&#039; within the cavern.  Its placement, outside of the previously assumed standard arrangement of artifacts, led to a re-examination of the site. This resulted in the addition of a sub-assemblage of many phials and philters found hidden in the &#039;trunks&#039; and &#039;boughs&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The chain is a looped coil of alternating links and round garnet beads.  Dangling from it is a mithril medallion.  A small copper plaque sits nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read chain&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
This chain matches the description of those worn by members of the Sylvan High Council.  The mithril medallion bears the inscription of a single maple leaf on its outer face, and a written inscription on its inner face.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ne&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122502)&lt;br /&gt;
The chamber is lit dimly, save for several brighter lights that shine on a glass case and vitrine.  Underfoot, the tiled floor is smooth and worn with age, and the railing overlooks a view of the larger museum below.&lt;br /&gt;
Obvious exits: east, southwest&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l cas&lt;br /&gt;
Within the case, and set atop a green-painted plinth, a wooden fox figurine surveys the extent of its domain.  Close by, a pale rose alabaster amphora and its associated scroll are arranged to best display their colors, both soft and bright.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l in cas&lt;br /&gt;
In the glass case:&lt;br /&gt;
Special [2]: a pale rose alabaster amphora, a wooden fox figurine&lt;br /&gt;
Total items: 2&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at figurine&lt;br /&gt;
The figurine is stylized, more the impression of a fox than a specific fox itself.  It is painted a soft, matte red, and a single spot of white tips its tail.  The fox sits next to the amphora it was removed from, which is a rose alabaster, carved with scenes of apple trees.  A copper plaque is placed nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read figurine&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
This figurine was part of a rare &#039;double-stack&#039;, wherein an amphora contained both an artifact and a document.  The figurine shows evidence of handling, with particular wear across the back and on the bottoms of its feet.  The ritual purpose of this particular object is unknown, but more than one fox figure of this sort was recovered, indicating some larger cultic or religious purpose.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at amphora&lt;br /&gt;
The stone vessel has been emptied.  Sitting alongside it in the vitrine is an unwound scroll.  Illuminated lettering fills the page, and marginalia of tiny foxes and hares peek out from behind the text.  Nearby is a small copper plaque.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read amphora&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Individual amphora within the collection vary in their decoration.  Most carving concerns flora or fauna, but the motifs depicted on a given amphora are not rigidly associated with the motifs of their contents.  In this case, the amphora is decorated with apple trees, while the parchment within is styled with foxes and other woodland creatures.  The text of the document is a series of poems, largely centered around the adventures of a kit and his companion, a leveret.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at railing&lt;br /&gt;
The railing is decorated with flowers and vines.  The green parts of each floral piece are constructed from verdigrised copper and the petals and blossoms from blown glass.  Below, the lower platform of the museum is visible.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;peer rail&lt;br /&gt;
Leaning close to the copper railing, you peer over it and see...&lt;br /&gt;
&lt;br /&gt;
[Museum Alerreth, Lower Platform - ] (u13122502)&lt;br /&gt;
High above, the open ceiling of the converted airship depot has been refitted with glass panes, each of which is set into a curving framework of verdigris copper and coffered tiles.  The lower hall, with its metallic archways branching into secluded chambers, sits largely open to a view of the windows, as well as to glimpses of the railings that line the elevated second story galleries.  Three steps lead downwards towards the glassed end of the building and a demilunar entry.&lt;br /&gt;
Obvious exits: east&lt;br /&gt;
&lt;br /&gt;
&amp;gt;e&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122503)&lt;br /&gt;
The space is almost entirely taken up by a mounted parchment map.&lt;br /&gt;
Obvious exits: east, west&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l map&lt;br /&gt;
The map has been mounted for conservation purposes, but a great deal of damage has already been done.  The edges are tattered.  A sharp rend obliterates a whole area that might have once matched the tiny trees visible at its torn edges.  The parchment itself is friable and sepia with age. Despite all this, most of the map is decipherable, as are the legend in the lower left corner, and the scrawled signature in the lower right.  A small copper plaque has been set nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read map&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
This is an original Ransefel Map of Sylvia, cartography by Sistryni Ransefel and signed by the same.  One of only a few surviving original examples, this map was instrumental in opening up the route between Ta&#039;Illistim and the now-abandoned city of Ithnishmyn.  This copy was gifted to the Library Aies by Ransefel as part of the copyright agreement that granted The Ransefel Press sole rights to publication and distribution.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;e&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122504)&lt;br /&gt;
A glass display, laid out lengthwise to show off its contents, rests within the space of the museum where the building curves to accommodate a large copper strut.  Focused lighting highlights the objects inside the display, and a softer light shines upwards on the metal ribbing of the museum, lending a gentle, green-gradient glow off of the verdigrised copper.&lt;br /&gt;
Obvious exits: southeast, west&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at display&lt;br /&gt;
A cloak of overlapping leaves is laid out within the display at full length, save for one edge, which is turned over to better show off the lining.  A leather and wood badge, with similar motifs, is set alongside, raised up on a small platform.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at cloak&lt;br /&gt;
The cloak is a gradient of reds, oranges, and golds.  Each leaf is backed by a bit of leather, and the entire assemblage patchworked together into a sweep of autumnal hues.  The cloak is arranged in the vitrine to show off its full glory, but in doing so, it also reveals a ragged tear along the left breast, and an old, dried stain of brownish blood.  A small copper plaque is placed nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read cloak&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
This cloak was taken from the field at the Battle of Harradahn, a critical point in the war against Despana and her undead armies.  It is a cloak of the Eranishal, the elite archers and scouts of the sylvan army.  Led by Oriahn Delsechal, the Eranishal went on to help in the Battle of Maelshyve Keep, before returning to their hidden city and being seen no more.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in cloak&lt;br /&gt;
There is nothing in the cloak.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at struture&lt;br /&gt;
The massive copper support is lined with large bolts.  It stretches across the ceiling and partway down the wall, where it joins with the rest of the metallic framework of the building.  A faint patina of greenish verdigris tinges its surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;se&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122505)&lt;br /&gt;
Focused lights shine on the interiors of a narrow glass vitrine and a glass case.&lt;br /&gt;
Obvious exits: southwest, northwest&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at vitrine&lt;br /&gt;
The entirety of the case has been given way to a single amphora and its contents, a fragile parchment.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at parchment&lt;br /&gt;
The parchment sits next to its amphora of origin.  A small copper plaque is affixed to the vitrine.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read parchment&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
The Pale Parchment, sometimes referred to as Degaloth&#039;s Folly, was one of the first documents recovered and deposited with the Library Aies.  Though claimed upon discovery to be covered in ciphered glyphs, when the parchment arrived in Ta&#039;Illistim, it was wholly blank.  This oddity was used for many years as evidence of fraud on Degaloth&#039;s part, with his rivals claiming that later items were forged, and this first parchment was merely a failed forgery, from which he turned to better techniques.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at case&lt;br /&gt;
The interior of the case contains an angled surface and a flat one.  Upon the slant, arranged to be more easily read, is an illuminated manuscript.  Its amphora rests close by, more securely stored.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in case&lt;br /&gt;
In the glass case:&lt;br /&gt;
Special [2]: an illuminated manuscript, a bulbous alabaster amphora&lt;br /&gt;
Total items: 2&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at manuscript&lt;br /&gt;
The parchment document is decorated with flourishes and intricate colored borders.  Three columns of text go down the page.  The leftmost column is written in a delicate, swooping hand.  The rightmost column is written in short, blocky glyphs.  The center column is written in a simple copperplate.  A small plaque is placed alongside.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read manuscript&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
All three texts on this manuscript, sylvan, common, and dwarven, speak to the same event, a trade deal involving moving large quantities of raw malachite from a dwarven mine to the sylvan city.  Malachite was central to the worship of Goseana, as practiced by the sylvan cults to her.  The document appears to be translations of a contract, though it is unsigned, so either the deal did not occur, or this was a draft of some sort.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at amphora&lt;br /&gt;
The rounded amphora has been emptied of its contents.  Sitting alongside is an inscribed mithril tablet.  A small copper plaque has been placed near both items.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read amphora&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
The source of sylvan mithril has been a subject of debate amongst scholars. There is little evidence that the sylvan of Nevishrim and earlier cities engaged in mining on a large enough scale to supply the many mithril arms, armor, and goods that they produced.  This tablet is the strongest evidence for a formalized relationship between the sylvan city of Ithnishmyn and the dwarves of Kalaza.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sw&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122506)&lt;br /&gt;
Behind a velvet rope, a hard-sided chest is filled with a quantity of beads.  Carefully angled light sparkles on the glassy beads, casting a pattern of colorful refractions across the base of a nearby display case.  The space around both features in this part of the museum is closed-in and intentionally made visually quieter through carefully hung swags and swathes of black silk.&lt;br /&gt;
Obvious exits: northeast, west&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chest&lt;br /&gt;
The chest itself is a pretty piece of kit, with simple lines, a domed lid, and copper foliate strapwork.  Within the chest, however, is the real focus of the exhibit -- hundreds upon hundreds of small, glassworked beads.  They vary in color, though most are of a similar size.  Some are smooth and polished, while others are rough globules of glass, with something grey and nacreous at the centers.  A small copper plaque is affixed to the velvet rope that blocks off access to the chest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read chest&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
This cache of rivelyn, or sylvan crematory beads, was found buried within the Ma&#039;Henrith Caverns under a stand of three carmlin &#039;trees&#039;.  This is the largest such quantity of rivelyn found to date.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in chest&lt;br /&gt;
In the hard-sided chest:&lt;br /&gt;
Special [1]: a massive quantity of beads&lt;br /&gt;
Total items: 1&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at beads&lt;br /&gt;
There are far too many to count.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at case&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in case&lt;br /&gt;
In the display case:&lt;br /&gt;
Special [2]: a diminutive pair of carved malachite wings, a series of vaalin rings&lt;br /&gt;
Total items: 2&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at wings&lt;br /&gt;
The wings are carved similarly, with overlapping, almost round scapulars, short sweeping coverts, and long, finely detailed primaries.  Each wing is no larger than an almond.  The wings have been set partially upright on tiny metal stands, and a series of mirrors reflects the carvings and inscriptions on their posterior, concave sides.  A small copper plaque sits in the case.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read wings&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
These amulets are part of the athgosael, a death ritual favored by sylvan devotees of Gosaena. In a three part ceremony, wings such as these are placed over the eyes of the deceased before interment.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at rings&lt;br /&gt;
The vaalin rings are connected to delicate chains of braided silver, which are in turn connected to a central handflower comprised of a large amber cabochon.  A single tiny flower forms the inclusion at the center of the roundel.  A copper plaque sits nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read rings&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
This handflower is an example of sylvan mourning jewelry.  Amber, representing Imaera&#039;s tears, is shaped and worn as jewelry and adornments in the hair.  The flower at the center of the largest amber in this piece has been identified as a white blaestonberry.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;w&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122507)&lt;br /&gt;
The massive stretched deerskin that takes up one wall of the exhibit is lit with a diffuse, though clear, light.  Opposite, a display of larger, scaled-up paintings of some of the details of the deerskin&#039;s imagery encourages a closer look than conservation measures allow with the actual artifact.&lt;br /&gt;
Obvious exits: east, west&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at deerskin&lt;br /&gt;
The main composition is the life of one sylvan woman.  Her birth shows her emerging from a tree, her childhood shows her playing beneath it, and her marriage shares the same tree as a backdrop.  The circular composition continues, showing her leading small versions of herself to the tree, then bent and wizened, leaning upon it, and finally, deceased, being placed within it.  A central medallion is a finely painted doe of overlapping leaves and twisting vines.  A plaque is nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read deerskin&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
The individual depicted on this life scene is unknown.  It is believed to represent a general conception of a sylvan life, from birth to death, as a continuing, unending cycle.  The doe symbol in the middle of the piece is a reference to Imaera.  The skin was found, rolled, in one of the largest amphora in Ma&#039;Henrith Caverns. Removing the painting required breaking the vessel, and the rim sherd shown here alongside indicates how large the amphora was.&lt;br /&gt;
&amp;gt;w&lt;br /&gt;
&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122508)&lt;br /&gt;
The final display in the exhibition is simple and stark, a pile of rolled scrolls and a series of empty amphorae.  The amphorae stretch out in rows and columns, filling the vast space.  Their numbers are massive, almost incomprehensible.  Tucked back out of the way, a simple arch leads out of the exhibition.&lt;br /&gt;
Obvious exits: east&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at scrolls&lt;br /&gt;
The scrolls are piled carefully, though they are of different sizes and materials.  The fabric of some has gone slightly tinged with age, while others seem as new.  Bits of writing and images of glyphs and flowers peek out from a few scrolls.  A copper plaque is placed nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read scrolls&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Countless scholars have used the scrolls of Ma&#039;Henrith Caverns to further their research.  This particular subset of the collection is concerned with evidence of contact between elves and sylvan following the Battle of of ShadowGuard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at amphorae&lt;br /&gt;
There are hundreds, maybe thousands of amphorae.  All are shaped from alabaster, though the hues of the vessels differ.  Some are a creamy yellow, others starkly white, with the occasional pinkish or bluish amphora thrown in.  Every single one is empty.  A prominent copper plaque sits nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read amphorae&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
It was the work of researcher Relian Degaloth&#039;s life to catalogue the contents of the Ma&#039;Henrith Caverns.  The amphorae and scrolls displayed here represent only a small fraction of the total recovered from the site.  Discoveries in the fields of herbalism and medicine, literature, religious studies, and history have come from Degaloth&#039;s research.  Today, scholars from the Library Aies and the Museum Alerreth continue to make use of the collection in teaching and further study.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at arch&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;go arch&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122501)&lt;br /&gt;
The simple, pared back lines of the museum are complemented by the signage and design of the current special exhibition.  A temporary wall, paneled in a backlit sheer of silvery gauze, is hung with a large banner and a prominent sign.  More focused lighting highlights the objects on display in a case, and the slender font set behind a velvet rope.  You also see a demilune refreshments cart with some stuff on it, a long copper drinks bar with some stuff on it and a wood-framed sheet of ecru-washed vellum set upon a tall wisteria-draped easel.&lt;br /&gt;
Obvious exits: northeast, out&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on cart&lt;br /&gt;
On the refreshments cart:&lt;br /&gt;
Food/Drink [7]: a crispy bar of dried apricots diced together with raisins and apples, a goat cheese-filled date skewered with a sprig of rosemary, a stuffed mushroom cap filled with a savory mixture of spices and cheese, a small square tart of golden egg and cheese, an herb-roasted tomato stuffed with rice and lightly blistered, a skewer of fire-roasted so&#039;enoorkra with a light sprinkle of sea salt, a smoky bacon-wrapped scallop lightly kissed with rosemary&lt;br /&gt;
Total items: 7&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on bar&lt;br /&gt;
On the drinks bar:&lt;br /&gt;
Food/Drink [3]: a goblet of vivid garnet mourvedre with a thin plum wedge, a slender flute of pale gold champagne with a vanilla bean stirrer, a tall glass of herbaceous pear juice&lt;br /&gt;
Total items: 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ma%27Henrith_Caverns&amp;diff=232612</id>
		<title>Ma&#039;Henrith Caverns</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ma%27Henrith_Caverns&amp;diff=232612"/>
		<updated>2025-01-28T19:13:19Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: stub. feel free to add, expound, fix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Stubs]]&lt;br /&gt;
[[Category:Sylvan Shenanigans]] &lt;br /&gt;
&lt;br /&gt;
In Lormesta 5125, an exhibit of [[Sylvankind]] [[History of the Sylvan Elves#Sidebar: Introduction of Mithril and Silver|artifacts unearthed]] by [[Relian Degaloth Illistim]] from Ma&#039;Henrith Caverns were briefly put on display at [[Museum Alerreth]] of [[Ta&#039;Illistim]].&lt;br /&gt;
&lt;br /&gt;
A copy of the exhibit as viewed on Lormesta 26, 5125 is below:&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
[Museum Alerreth, Upper Landing - ] (u13122201)&lt;br /&gt;
Copper railings line the inner edge of the platform landing that connects the two elevated halves of the building, providing a slatted view down onto the main floor of the museum below.  Along the outside wall, beveled plates of veined alabaster marble contrast with the glass front and ceiling of the museum.  Centered in the space is a square tile stamped with the image of an unfurled scroll.  A staircase with matching banisters leads down to the lower exhibits.  You also see a prominent walkway leading to a special exhibition.&lt;br /&gt;
Obvious exits: south, west&lt;br /&gt;
&lt;br /&gt;
&amp;gt;go walk&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122501)&lt;br /&gt;
The simple, pared back lines of the museum are complemented by the signage and design of the current special exhibition.  A temporary wall, paneled in a backlit sheer of silvery gauze, is hung with a large banner and a prominent sign.  More focused lighting highlights the objects on display in a case, and the slender font set behind a velvet rope.  You also see a demilune refreshments cart with some stuff on it, a long copper drinks bar with some stuff on it and a wood-framed sheet of ecru-washed vellum set upon a tall wisteria-draped easel.&lt;br /&gt;
Obvious exits: northeast, out&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read sign&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
The discovery of the Ma&#039;Henrith Caverns was a turning point in the scholarly life of Relian Degaloth (3931-4980) and in our understanding of the secretive sylvan culture.  The objects within this exhibition originate within a combination of collections held by the Museum Alerreth and the Library Aies.  In many cases, items on display have been reunited for the first time since their discovery in 4955, allowing a rare chance to experience the full extent of the Ma&#039;Henrith Cavern artifactual assemblage.&lt;br /&gt;
&lt;br /&gt;
As there are ritual objects and remains on display, respect is requested.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l banner&lt;br /&gt;
The banner is lettered in cloth-of-silver, with a ground of black silk.  Silver wire trees frame the lettering, standing out starkly against the background.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read banner&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Ma&#039;Henrith Caverns: A Retrospective&lt;br /&gt;
&amp;gt;l font&lt;br /&gt;
The tall, thin stone column supports a basin of pearly white alabaster.  Vines and berries are carved into the column, making it appear to have grown out of the ground.  The basin is gilded along its sides, lending a golden glow to the soft stone interior.  A velvet rope surrounds the font, and a small copper plaque is suspended from the rope.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l case&lt;br /&gt;
The majority of the case is taken up with the broken length of an alabaster bough.  A focused light shines on it, as well as on a glass phial filled with sand and a delicate mithril chain, which is coiled into a sloped pyramid.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l in case&lt;br /&gt;
In the glass case:&lt;br /&gt;
Special [3]: a broken alabaster bough, a glass phial filled with sand, a delicate mithril chain&lt;br /&gt;
Total items: 3&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at bough&lt;br /&gt;
The elongated limb is finely carved with lifelike bark and tiny offshoots and leaflets.  The alabaster from which it&#039;s been made is a soft cream, shot through with gilded veining.  A violent, sharp edge demarcates the place where the bough was clearly cleaved from a larger piece.  A small copper plaque is affixed nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read bough&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
This artifact is one of several within the a collection gifted to the Library Aies by Relian Degaloth, researcher.  The alabaster is of particularly fine quality.  The species replicated in this instance is a faewood, a tree associated with Imaera.  Note the way in which the natural veins of gold have been utilized to emphasize the texture of the bark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at phial&lt;br /&gt;
The tiny glass phial is filled with a volume of pure white sand.  Next to the phial is the tiny cap of alabaster that previously closed the container.  The piece has been arranged to show a delicate curl of scroll partially emerging from the sand.  A few small block letters written on the scroll are legible.  Nearby is a small copper plaque.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read phial&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Within the Ma&#039;Henrith Caverns there were small containers as well as the more well-known amphorae.  This example was found inserted into a bole in a carved &#039;tree&#039; within the cavern.  Its placement, outside of the previously assumed standard arrangement of artifacts, led to a re-examination of the site. This resulted in the addition of a sub-assemblage of many phials and philters found hidden in the &#039;trunks&#039; and &#039;boughs&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The chain is a looped coil of alternating links and round garnet beads.  Dangling from it is a mithril medallion.  A small copper plaque sits nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read chain&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
This chain matches the description of those worn by members of the Sylvan High Council.  The mithril medallion bears the inscription of a single maple leaf on its outer face, and a written inscription on its inner face.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ne&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122502)&lt;br /&gt;
The chamber is lit dimly, save for several brighter lights that shine on a glass case and vitrine.  Underfoot, the tiled floor is smooth and worn with age, and the railing overlooks a view of the larger museum below.&lt;br /&gt;
Obvious exits: east, southwest&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l cas&lt;br /&gt;
Within the case, and set atop a green-painted plinth, a wooden fox figurine surveys the extent of its domain.  Close by, a pale rose alabaster amphora and its associated scroll are arranged to best display their colors, both soft and bright.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l in cas&lt;br /&gt;
In the glass case:&lt;br /&gt;
Special [2]: a pale rose alabaster amphora, a wooden fox figurine&lt;br /&gt;
Total items: 2&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at figurine&lt;br /&gt;
The figurine is stylized, more the impression of a fox than a specific fox itself.  It is painted a soft, matte red, and a single spot of white tips its tail.  The fox sits next to the amphora it was removed from, which is a rose alabaster, carved with scenes of apple trees.  A copper plaque is placed nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read figurine&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
This figurine was part of a rare &#039;double-stack&#039;, wherein an amphora contained both an artifact and a document.  The figurine shows evidence of handling, with particular wear across the back and on the bottoms of its feet.  The ritual purpose of this particular object is unknown, but more than one fox figure of this sort was recovered, indicating some larger cultic or religious purpose.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at amphora&lt;br /&gt;
The stone vessel has been emptied.  Sitting alongside it in the vitrine is an unwound scroll.  Illuminated lettering fills the page, and marginalia of tiny foxes and hares peek out from behind the text.  Nearby is a small copper plaque.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read amphora&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Individual amphora within the collection vary in their decoration.  Most carving concerns flora or fauna, but the motifs depicted on a given amphora are not rigidly associated with the motifs of their contents.  In this case, the amphora is decorated with apple trees, while the parchment within is styled with foxes and other woodland creatures.  The text of the document is a series of poems, largely centered around the adventures of a kit and his companion, a leveret.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at railing&lt;br /&gt;
The railing is decorated with flowers and vines.  The green parts of each floral piece are constructed from verdigrised copper and the petals and blossoms from blown glass.  Below, the lower platform of the museum is visible.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;peer rail&lt;br /&gt;
Leaning close to the copper railing, you peer over it and see...&lt;br /&gt;
&lt;br /&gt;
[Museum Alerreth, Lower Platform - ] (u13122502)&lt;br /&gt;
High above, the open ceiling of the converted airship depot has been refitted with glass panes, each of which is set into a curving framework of verdigris copper and coffered tiles.  The lower hall, with its metallic archways branching into secluded chambers, sits largely open to a view of the windows, as well as to glimpses of the railings that line the elevated second story galleries.  Three steps lead downwards towards the glassed end of the building and a demilunar entry.&lt;br /&gt;
Obvious exits: east&lt;br /&gt;
&lt;br /&gt;
&amp;gt;e&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122503)&lt;br /&gt;
The space is almost entirely taken up by a mounted parchment map.&lt;br /&gt;
Obvious exits: east, west&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l map&lt;br /&gt;
The map has been mounted for conservation purposes, but a great deal of damage has already been done.  The edges are tattered.  A sharp rend obliterates a whole area that might have once matched the tiny trees visible at its torn edges.  The parchment itself is friable and sepia with age. Despite all this, most of the map is decipherable, as are the legend in the lower left corner, and the scrawled signature in the lower right.  A small copper plaque has been set nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read map&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
This is an original Ransefel Map of Sylvia, cartography by Sistryni Ransefel and signed by the same.  One of only a few surviving original examples, this map was instrumental in opening up the route between Ta&#039;Illistim and the now-abandoned city of Ithnishmyn.  This copy was gifted to the Library Aies by Ransefel as part of the copyright agreement that granted The Ransefel Press sole rights to publication and distribution.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;e&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122504)&lt;br /&gt;
A glass display, laid out lengthwise to show off its contents, rests within the space of the museum where the building curves to accommodate a large copper strut.  Focused lighting highlights the objects inside the display, and a softer light shines upwards on the metal ribbing of the museum, lending a gentle, green-gradient glow off of the verdigrised copper.&lt;br /&gt;
Obvious exits: southeast, west&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at display&lt;br /&gt;
A cloak of overlapping leaves is laid out within the display at full length, save for one edge, which is turned over to better show off the lining.  A leather and wood badge, with similar motifs, is set alongside, raised up on a small platform.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at cloak&lt;br /&gt;
The cloak is a gradient of reds, oranges, and golds.  Each leaf is backed by a bit of leather, and the entire assemblage patchworked together into a sweep of autumnal hues.  The cloak is arranged in the vitrine to show off its full glory, but in doing so, it also reveals a ragged tear along the left breast, and an old, dried stain of brownish blood.  A small copper plaque is placed nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read cloak&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
This cloak was taken from the field at the Battle of Harradahn, a critical point in the war against Despana and her undead armies.  It is a cloak of the Eranishal, the elite archers and scouts of the sylvan army.  Led by Oriahn Delsechal, the Eranishal went on to help in the Battle of Maelshyve Keep, before returning to their hidden city and being seen no more.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in cloak&lt;br /&gt;
There is nothing in the cloak.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at struture&lt;br /&gt;
The massive copper support is lined with large bolts.  It stretches across the ceiling and partway down the wall, where it joins with the rest of the metallic framework of the building.  A faint patina of greenish verdigris tinges its surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;se&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122505)&lt;br /&gt;
Focused lights shine on the interiors of a narrow glass vitrine and a glass case.&lt;br /&gt;
Obvious exits: southwest, northwest&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at vitrine&lt;br /&gt;
The entirety of the case has been given way to a single amphora and its contents, a fragile parchment.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at parchment&lt;br /&gt;
The parchment sits next to its amphora of origin.  A small copper plaque is affixed to the vitrine.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read parchment&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
The Pale Parchment, sometimes referred to as Degaloth&#039;s Folly, was one of the first documents recovered and deposited with the Library Aies.  Though claimed upon discovery to be covered in ciphered glyphs, when the parchment arrived in Ta&#039;Illistim, it was wholly blank.  This oddity was used for many years as evidence of fraud on Degaloth&#039;s part, with his rivals claiming that later items were forged, and this first parchment was merely a failed forgery, from which he turned to better techniques.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at case&lt;br /&gt;
The interior of the case contains an angled surface and a flat one.  Upon the slant, arranged to be more easily read, is an illuminated manuscript.  Its amphora rests close by, more securely stored.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in case&lt;br /&gt;
In the glass case:&lt;br /&gt;
Special [2]: an illuminated manuscript, a bulbous alabaster amphora&lt;br /&gt;
Total items: 2&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at manuscript&lt;br /&gt;
The parchment document is decorated with flourishes and intricate colored borders.  Three columns of text go down the page.  The leftmost column is written in a delicate, swooping hand.  The rightmost column is written in short, blocky glyphs.  The center column is written in a simple copperplate.  A small plaque is placed alongside.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read manuscript&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
All three texts on this manuscript, sylvan, common, and dwarven, speak to the same event, a trade deal involving moving large quantities of raw malachite from a dwarven mine to the sylvan city.  Malachite was central to the worship of Goseana, as practiced by the sylvan cults to her.  The document appears to be translations of a contract, though it is unsigned, so either the deal did not occur, or this was a draft of some sort.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at amphora&lt;br /&gt;
The rounded amphora has been emptied of its contents.  Sitting alongside is an inscribed mithril tablet.  A small copper plaque has been placed near both items.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read amphora&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
The source of sylvan mithril has been a subject of debate amongst scholars. There is little evidence that the sylvan of Nevishrim and earlier cities engaged in mining on a large enough scale to supply the many mithril arms, armor, and goods that they produced.  This tablet is the strongest evidence for a formalized relationship between the sylvan city of Ithnishmyn and the dwarves of Kalaza.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sw&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122506)&lt;br /&gt;
Behind a velvet rope, a hard-sided chest is filled with a quantity of beads.  Carefully angled light sparkles on the glassy beads, casting a pattern of colorful refractions across the base of a nearby display case.  The space around both features in this part of the museum is closed-in and intentionally made visually quieter through carefully hung swags and swathes of black silk.&lt;br /&gt;
Obvious exits: northeast, west&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chest&lt;br /&gt;
The chest itself is a pretty piece of kit, with simple lines, a domed lid, and copper foliate strapwork.  Within the chest, however, is the real focus of the exhibit -- hundreds upon hundreds of small, glassworked beads.  They vary in color, though most are of a similar size.  Some are smooth and polished, while others are rough globules of glass, with something grey and nacreous at the centers.  A small copper plaque is affixed to the velvet rope that blocks off access to the chest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read chest&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
This cache of rivelyn, or sylvan crematory beads, was found buried within the Ma&#039;Henrith Caverns under a stand of three carmlin &#039;trees&#039;.  This is the largest such quantity of rivelyn found to date.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in chest&lt;br /&gt;
In the hard-sided chest:&lt;br /&gt;
Special [1]: a massive quantity of beads&lt;br /&gt;
Total items: 1&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at beads&lt;br /&gt;
There are far too many to count.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at case&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in case&lt;br /&gt;
In the display case:&lt;br /&gt;
Special [2]: a diminutive pair of carved malachite wings, a series of vaalin rings&lt;br /&gt;
Total items: 2&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at wings&lt;br /&gt;
The wings are carved similarly, with overlapping, almost round scapulars, short sweeping coverts, and long, finely detailed primaries.  Each wing is no larger than an almond.  The wings have been set partially upright on tiny metal stands, and a series of mirrors reflects the carvings and inscriptions on their posterior, concave sides.  A small copper plaque sits in the case.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at rings&lt;br /&gt;
The vaalin rings are connected to delicate chains of braided silver, which are in turn connected to a central handflower comprised of a large amber cabochon.  A single tiny flower forms the inclusion at the center of the roundel.  A copper plaque sits nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read wings&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
These amulets are part of the athgosael, a death ritual favored by sylvan devotees of Gosaena. In a three part ceremony, wings such as these are placed over the eyes of the deceased before interment.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read rings&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
This handflower is an example of sylvan mourning jewelry.  Amber, representing Imaera&#039;s tears, is shaped and worn as jewelry and adornments in the hair.  The flower at the center of the largest amber in this piece has been identified as a white blaestonberry.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;w&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122507)&lt;br /&gt;
The massive stretched deerskin that takes up one wall of the exhibit is lit with a diffuse, though clear, light.  Opposite, a display of larger, scaled-up paintings of some of the details of the deerskin&#039;s imagery encourages a closer look than conservation measures allow with the actual artifact.&lt;br /&gt;
Obvious exits: east, west&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at deerskin&lt;br /&gt;
The main composition is the life of one sylvan woman.  Her birth shows her emerging from a tree, her childhood shows her playing beneath it, and her marriage shares the same tree as a backdrop.  The circular composition continues, showing her leading small versions of herself to the tree, then bent and wizened, leaning upon it, and finally, deceased, being placed within it.  A central medallion is a finely painted doe of overlapping leaves and twisting vines.  A plaque is nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at deerskin&lt;br /&gt;
The main composition is the life of one sylvan woman.  Her birth shows her emerging from a tree, her childhood shows her playing beneath it, and her marriage shares the same tree as a backdrop.  The circular composition continues, showing her leading small versions of herself to the tree, then bent and wizened, leaning upon it, and finally, deceased, being placed within it.  A central medallion is a finely painted doe of overlapping leaves and twisting vines.  A plaque is nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at deerskin&lt;br /&gt;
The main composition is the life of one sylvan woman.  Her birth shows her emerging from a tree, her childhood shows her playing beneath it, and her marriage shares the same tree as a backdrop.  The circular composition continues, showing her leading small versions of herself to the tree, then bent and wizened, leaning upon it, and finally, deceased, being placed within it.  A central medallion is a finely painted doe of overlapping leaves and twisting vines.  A plaque is nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read deerskin&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
The individual depicted on this life scene is unknown.  It is believed to represent a general conception of a sylvan life, from birth to death, as a continuing, unending cycle.  The doe symbol in the middle of the piece is a reference to Imaera.  The skin was found, rolled, in one of the largest amphora in Ma&#039;Henrith Caverns. Removing the painting required breaking the vessel, and the rim sherd shown here alongside indicates how large the amphora was.&lt;br /&gt;
&amp;gt;w&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122508)&lt;br /&gt;
The final display in the exhibition is simple and stark, a pile of rolled scrolls and a series of empty amphorae.  The amphorae stretch out in rows and columns, filling the vast space.  Their numbers are massive, almost incomprehensible.  Tucked back out of the way, a simple arch leads out of the exhibition.&lt;br /&gt;
Obvious exits: east&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at scrolls&lt;br /&gt;
The scrolls are piled carefully, though they are of different sizes and materials.  The fabric of some has gone slightly tinged with age, while others seem as new.  Bits of writing and images of glyphs and flowers peek out from a few scrolls.  A copper plaque is placed nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read scrolls&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Countless scholars have used the scrolls of Ma&#039;Henrith Caverns to further their research.  This particular subset of the collection is concerned with evidence of contact between elves and sylvan following the Battle of of ShadowGuard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at amphorae&lt;br /&gt;
There are hundreds, maybe thousands of amphorae.  All are shaped from alabaster, though the hues of the vessels differ.  Some are a creamy yellow, others starkly white, with the occasional pinkish or bluish amphora thrown in.  Every single one is empty.  A prominent copper plaque sits nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read amphorae&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
It was the work of researcher Relian Degaloth&#039;s life to catalogue the contents of the Ma&#039;Henrith Caverns.  The amphorae and scrolls displayed here represent only a small fraction of the total recovered from the site.  Discoveries in the fields of herbalism and medicine, literature, religious studies, and history have come from Degaloth&#039;s research.  Today, scholars from the Library Aies and the Museum Alerreth continue to make use of the collection in teaching and further study.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at amphorae&lt;br /&gt;
There are hundreds, maybe thousands of amphorae.  All are shaped from alabaster, though the hues of the vessels differ.  Some are a creamy yellow, others starkly white, with the occasional pinkish or bluish amphora thrown in.  Every single one is empty.  A prominent copper plaque sits nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at arch&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;go arch&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122501)&lt;br /&gt;
The simple, pared back lines of the museum are complemented by the signage and design of the current special exhibition.  A temporary wall, paneled in a backlit sheer of silvery gauze, is hung with a large banner and a prominent sign.  More focused lighting highlights the objects on display in a case, and the slender font set behind a velvet rope.  You also see a demilune refreshments cart with some stuff on it, a long copper drinks bar with some stuff on it and a wood-framed sheet of ecru-washed vellum set upon a tall wisteria-draped easel.&lt;br /&gt;
Obvious exits: northeast, out&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on cart&lt;br /&gt;
On the refreshments cart:&lt;br /&gt;
Food/Drink [7]: a crispy bar of dried apricots diced together with raisins and apples, a goat cheese-filled date skewered with a sprig of rosemary, a stuffed mushroom cap filled with a savory mixture of spices and cheese, a small square tart of golden egg and cheese, an herb-roasted tomato stuffed with rice and lightly blistered, a skewer of fire-roasted so&#039;enoorkra with a light sprinkle of sea salt, a smoky bacon-wrapped scallop lightly kissed with rosemary&lt;br /&gt;
Total items: 7&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on bar&lt;br /&gt;
On the drinks bar:&lt;br /&gt;
Food/Drink [3]: a goblet of vivid garnet mourvedre with a thin plum wedge, a slender flute of pale gold champagne with a vanilla bean stirrer, a tall glass of herbaceous pear juice&lt;br /&gt;
Total items: 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Surname&amp;diff=232261</id>
		<title>Surname</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Surname&amp;diff=232261"/>
		<updated>2025-01-16T20:28:43Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Surname registries&#039;&#039;&#039; are located in every city to create, register, and share a surname (or last name).&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Requirements==&lt;br /&gt;
===Level===&lt;br /&gt;
[[Character]]s who are creating a new name or changing to an unregistered name must be at least [[level]] 20. Characters under level 20 can still take on a name being shared by the leader of a group, or take on their spouse&#039;s name.&lt;br /&gt;
&lt;br /&gt;
===Fees===&lt;br /&gt;
&lt;br /&gt;
Creating a surname is FREE of charge. Changing a surname will cost 50,000 silvers to [[Standard subscription|Standard subscribers]] and can be performed once every 30 days, and cost 5,000 silvers for [[Premium]] subscribers, who can change every 7 days. Registration will still cost 100,000 to Basic and 10,000 to Premium.&lt;br /&gt;
&lt;br /&gt;
===Grammar===&lt;br /&gt;
&lt;br /&gt;
When creating or changing a name, make sure to type it EXACTLY as you wish it to appear. The system accepts up to 15 characters and is somewhat flexible with regard to mixed capitalization.  Limited use of apostrophes and hyphens is permitted.&lt;br /&gt;
&lt;br /&gt;
===Elven Cultural Surnames===&lt;br /&gt;
&lt;br /&gt;
Members of the [[Elf|Elven]] Houses can include their House name as part of their surname.  They must show their chosen surname first, then use the [[PROFILE (verb)|Profile]] and/or {{boldmono|FLAG/SET}} commands. Example of such a name: &#039;&#039;Rondarr Myconhart Ardenai&#039;&#039;.  Rondarr is evidently of the [[House of Ardenai|Ardenai]] culture or House.&lt;br /&gt;
&lt;br /&gt;
==Surname Registry Options==&lt;br /&gt;
===CREATE===&lt;br /&gt;
* {{boldmono|ASK CLERK ABOUT CREATE}}&lt;br /&gt;
&amp;lt;pre{{log2|border=line}}&amp;gt;&lt;br /&gt;
The clerk replies, &amp;quot;If you wish to declare a surname for yourself, we will help you.  If we determine after searching our records that the name you request is appropriate and available, it will be granted to you.  Only names that have not been registered or reserved by someone else are available.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* {{boldmono|ASK CLERK TO CREATE &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt;}}&lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO CREATE Ta&#039;Illistonian}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|ASK CLERK TO CREATE &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt; CONFIRM}} &lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO CREATE Ta&#039;Illistonian CONFIRM}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will create a new surname.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is important to note the syntax.  Asking the clerk {{boldmono|ABOUT}} will give you information, whereas asking the clerk {{boldmono|TO}} will invoke the action.  Thus, when trying to actually create a surname, one must{{boldmono| ASK CLERK TO CREATE}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===CHANGE===&lt;br /&gt;
* {{boldmono|ASK CLERK ABOUT CHANGE}}&lt;br /&gt;
&amp;lt;pre{{log2|border=line}}&amp;gt;&lt;br /&gt;
After a pause, the clerk continues, &amp;quot;If it&#039;s your name you&#039;re looking to change, just say so!  You can ask me to CHANGE NAME TO whatever you had in mind.  If it&#039;s your spouse&#039;s name you&#039;d like to share, you can ask me to CHANGE NAME TO SPOUSE.  You can also elect to take on a name that has just been shared with you.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* {{boldmono|ASK CLERK TO CHANGE NAME TO &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt;}}&lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO CHANGE NAME TO Ta&#039;Vaalorian}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|ASK CLERK TO CHANGE NAME TO &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt; CONFIRM}} &lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO CHANGE NAME TO Ta&#039;Vaalorian CONFIRM}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will change a character&#039;s surname from what it was previously to a different one.&lt;br /&gt;
&lt;br /&gt;
===REGISTER===&lt;br /&gt;
* {{boldmono|ASK CLERK ABOUT REGISTER}}&lt;br /&gt;
&amp;lt;pre{{log2|border=line}}&amp;gt;&lt;br /&gt;
The clerk says, &amp;quot;If you&#039;d like to keep your present surname for your own use, you can ask me to REGISTER it.  If you&#039;d like to allow those in your group to share your surname, you can ask me to SHARE your name.  They will then be able to CHANGE their surname to yours, should they so choose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The clerk continues, &amp;quot;Once your surname is registered, it cannot be claimed by others without your permission.  Registration lasts a year, and you will be notified when that time period is within a month of expiring, so that you can RENEW it.  The cost is 10000 silvers.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* {{boldmono|ASK CLERK TO REGISTER &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt;}}&lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO REGISTER Ta&#039;Vaalorian}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|ASK CLERK TO REGISTER &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt; CONFIRM}} &lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO REGISTER Ta&#039;Vaalorian CONFIRM}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will register a surname you created so that no other character in GemStone IV can have this name, unless it is shared with them.&lt;br /&gt;
&lt;br /&gt;
===RENEW===&lt;br /&gt;
* {{boldmono|ASK CLERK ABOUT RENEW}}&lt;br /&gt;
&amp;lt;pre{{log2|border=line}}&amp;gt;&lt;br /&gt;
The clerk says, &amp;quot;Renewal lasts for one year starting from today and costs 10000 silvers.&amp;quot;&lt;br /&gt;
The clerk says, &amp;quot;It is wonderful that you wish to renew for your surname again Person, but you have already paid enough in advance!  You have 225 days before your renewal is due.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The clerk says, &amp;quot;If you wish to renew anyway, please ask me again and CONFIRM your renewal.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* {{boldmono|ASK CLERK TO RENEW &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt;}}&lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO RENEW Ta&#039;Vaalorian}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|ASK CLERK TO RENEW &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt; CONFIRM}} &lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO RENEW Ta&#039;Vaalorian CONFIRM}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will renew your registered name for another year and must be done yearly in order to prevent others from choosing the same name without your permission.&lt;br /&gt;
&lt;br /&gt;
===RESERVE===&lt;br /&gt;
* {{boldmono|ASK CLERK ABOUT RESERVE}}&lt;br /&gt;
:&#039;&#039;Not a currently available feature&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2|border=line}}&amp;gt;&lt;br /&gt;
The clerk says, &amp;quot;Reserving your surname will prevent it from being shared, either by you or by others to whom you&#039;ve given it in the past.  It will, however, still be open to other characters on your account.  Although this service is not yet available, we will be offering it in the future.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===SHARE===&lt;br /&gt;
* {{boldmono|ASK CLERK ABOUT SHARE}}&lt;br /&gt;
&amp;lt;pre{{log2|border=line}}&amp;gt;&lt;br /&gt;
The clerk says, &amp;quot;If you&#039;d like to bequeath your name to others in your current group, you can ask me to SHARE MY NAME.  Well, your name, but pretend that was you speaking.  Anyway, that will give your current group members a chance to ask me to CHANGE their name to yours, though the option expires after thirty seconds.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* {{boldmono|ASK CLERK TO SHARE &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt;}}&lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO SHARE Ta&#039;Vaalorian}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|ASK CLERK TO SHARE &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt; CONFIRM}} &lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO SHARE Ta&#039;Vaalorian CONFIRM}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This gives others in your [[group]] permission to change their surname to yours.  Permission ends after 30 seconds, and you will have to share it again if they run out of time.&lt;br /&gt;
&lt;br /&gt;
===CANCEL===&lt;br /&gt;
* {{boldmono|ASK CLERK ABOUT CANCEL}}&lt;br /&gt;
&amp;lt;pre{{log2|border=line}}&amp;gt;&lt;br /&gt;
The clerk blinks and says, &amp;quot;Cancel what?  I didn&#039;t know you wanted something.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* {{boldmono|ASK CLERK TO CANCEL &amp;lt;&#039;&#039;option&#039;&#039;&amp;gt;}}&lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO CANCEL SHARE}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|ASK CLERK TO CANCEL &amp;lt;&#039;&#039;option&#039;&#039;&amp;gt; confirm}} &lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO CANCEL SHARE CONFIRM}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you change your mind about a request, you can cancel it.&lt;br /&gt;
&lt;br /&gt;
===HELP===&lt;br /&gt;
* {{boldmono|ASK CLERK ABOUT HELP}}&lt;br /&gt;
&amp;lt;pre{{log2|border=line}}&amp;gt;&lt;br /&gt;
The clerk says, &amp;quot;If you would like to create a surname for the first time I can assist you.  Ask me about how to CREATE a new name for details.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The clerk continues, &amp;quot;You can register your existing surname, which will prevent others from registering it for themselves.  For more information about that, ask me about REGISTER.  In the future, you will be able to RESERVE your surname, which I&#039;ll explain in greater detail if you ask me about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The clerk adds, &amp;quot;If you&#039;d like to share your surname with the others in your current group, you can ask me to SHARE your name.  If you&#039;d like to take on a new surname, you can ask me to CHANGE NAME to something new, although this will only work for taking on the name of your spouse, or on names that have just been shared by someone in your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The clerk concludes, &amp;quot;If you are married, you can ask me to CHANGE NAME TO SPOUSE and if both of you are present, I will record your spouse&#039;s last name as yours.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The {{boldmono|CHANGE NAME TO SPOUSE}} option is only available for those who have had a [https://www.play.net/gs4/weddings/info/home.asp Cathedral Wedding].  If the characters were married civilly, one character would share the name so that the other can take the same name.&lt;br /&gt;
&lt;br /&gt;
==Flag Settings==&lt;br /&gt;
* {{boldmono|[[FLAG]] SHOWLASTNAME ON}}&lt;br /&gt;
&lt;br /&gt;
This flag setting will enable a character&#039;s last name to be shown on his/her profile as well as when someone {{boldmono|LOOKs}} at them.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
Surname offices may be found at:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Town||Room/Building||Portal Description || Room&lt;br /&gt;
|-&lt;br /&gt;
|[[Cysaegir]]|| Copse || a low stone gate || 111091&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]|| [[Clovertooth Hall]], Upper Gallery || a dark modwir arch || 111051&lt;br /&gt;
|-&lt;br /&gt;
|[[Kharam Dzu]]|| Golvern and Dragonstail || a dark cave || 111021&lt;br /&gt;
|-&lt;br /&gt;
|[[Kraken&#039;s Fall]]|| Inking Den, Wandering Eye Market || a windowed black door || 7121013&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]|| Honeysuckle Avenue || a green-shuttered cottage || 111101&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]|| River Road || a small wooden cottage || 111041&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]|| North Market Pier || a salt-stained shack || 111031&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]|| [[Ta&#039;Illistim Keep]] || a polished stone archway || 111071&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]|| [[Wyvern Keep]], Lobby || a glass-paned door || 111081&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]|| [[Moot Hall]], Upstairs Corridor || a wide archway || 111011&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]|| Crystalline Cavern || a rusty metal door || 111061&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Surname&amp;diff=232260</id>
		<title>Surname</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Surname&amp;diff=232260"/>
		<updated>2025-01-16T20:25:12Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* Locations */  added room numbers (non-lich)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Surname registries&#039;&#039;&#039; are located in every city to create, register, and share a surname (or last name).&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Requirements==&lt;br /&gt;
===Level===&lt;br /&gt;
[[Character]]s who are creating a new name or changing to an unregistered name must be at least [[level]] 20. Characters under level 20 can still take on a name being shared by the leader of a group, or take on their spouse&#039;s name.&lt;br /&gt;
&lt;br /&gt;
===Fees===&lt;br /&gt;
&lt;br /&gt;
Creating a surname is FREE of charge. Changing a surname will cost 50,000 silvers to [[Standard subscription|Standard subscribers]] and can be performed once every 30 days, and cost 5,000 silvers for [[Premium]] subscribers, who can change every 7 days. Registration will still cost 100,000 to Basic and 10,000 to Premium.&lt;br /&gt;
&lt;br /&gt;
===Grammar===&lt;br /&gt;
&lt;br /&gt;
When creating or changing a name, make sure to type it EXACTLY as you wish it to appear. The system accepts up to 15 characters and is somewhat flexible with regard to mixed capitalization.  Limited use of apostrophes and hyphens is permitted.&lt;br /&gt;
&lt;br /&gt;
===Elven Cultural Surnames===&lt;br /&gt;
&lt;br /&gt;
Members of the [[Elf|Elven]] Houses can include their House name as part of their surname.  They must show their chosen surname first, then use the [[PROFILE (verb)|Profile]] and/or {{boldmono|FLAG/SET}} commands. Example of such a name: &#039;&#039;Rondarr Myconhart Ardenai&#039;&#039;.  Rondarr is evidently of the [[House of Ardenai|Ardenai]] culture or House.&lt;br /&gt;
&lt;br /&gt;
==Surname Registry Options==&lt;br /&gt;
===CREATE===&lt;br /&gt;
* {{boldmono|ASK CLERK ABOUT CREATE}}&lt;br /&gt;
&amp;lt;pre{{log2|border=line}}&amp;gt;&lt;br /&gt;
The clerk replies, &amp;quot;If you wish to declare a surname for yourself, we will help you.  If we determine after searching our records that the name you request is appropriate and available, it will be granted to you.  Only names that have not been registered or reserved by someone else are available.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* {{boldmono|ASK CLERK TO CREATE &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt;}}&lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO CREATE Ta&#039;Illistonian}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|ASK CLERK TO CREATE &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt; CONFIRM}} &lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO CREATE Ta&#039;Illistonian CONFIRM}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will create a new surname.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is important to note the syntax.  Asking the clerk {{boldmono|ABOUT}} will give you information, whereas asking the clerk {{boldmono|TO}} will invoke the action.  Thus, when trying to actually create a surname, one must{{boldmono| ASK CLERK TO CREATE}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===CHANGE===&lt;br /&gt;
* {{boldmono|ASK CLERK ABOUT CHANGE}}&lt;br /&gt;
&amp;lt;pre{{log2|border=line}}&amp;gt;&lt;br /&gt;
After a pause, the clerk continues, &amp;quot;If it&#039;s your name you&#039;re looking to change, just say so!  You can ask me to CHANGE NAME TO whatever you had in mind.  If it&#039;s your spouse&#039;s name you&#039;d like to share, you can ask me to CHANGE NAME TO SPOUSE.  You can also elect to take on a name that has just been shared with you.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* {{boldmono|ASK CLERK TO CHANGE NAME TO &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt;}}&lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO CHANGE NAME TO Ta&#039;Vaalorian}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|ASK CLERK TO CHANGE NAME TO &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt; CONFIRM}} &lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO CHANGE NAME TO Ta&#039;Vaalorian CONFIRM}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will change a character&#039;s surname from what it was previously to a different one.&lt;br /&gt;
&lt;br /&gt;
===REGISTER===&lt;br /&gt;
* {{boldmono|ASK CLERK ABOUT REGISTER}}&lt;br /&gt;
&amp;lt;pre{{log2|border=line}}&amp;gt;&lt;br /&gt;
The clerk says, &amp;quot;If you&#039;d like to keep your present surname for your own use, you can ask me to REGISTER it.  If you&#039;d like to allow those in your group to share your surname, you can ask me to SHARE your name.  They will then be able to CHANGE their surname to yours, should they so choose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The clerk continues, &amp;quot;Once your surname is registered, it cannot be claimed by others without your permission.  Registration lasts a year, and you will be notified when that time period is within a month of expiring, so that you can RENEW it.  The cost is 10000 silvers.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* {{boldmono|ASK CLERK TO REGISTER &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt;}}&lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO REGISTER Ta&#039;Vaalorian}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|ASK CLERK TO REGISTER &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt; CONFIRM}} &lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO REGISTER Ta&#039;Vaalorian CONFIRM}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will register a surname you created so that no other character in GemStone IV can have this name, unless it is shared with them.&lt;br /&gt;
&lt;br /&gt;
===RENEW===&lt;br /&gt;
* {{boldmono|ASK CLERK ABOUT RENEW}}&lt;br /&gt;
&amp;lt;pre{{log2|border=line}}&amp;gt;&lt;br /&gt;
The clerk says, &amp;quot;Renewal lasts for one year starting from today and costs 10000 silvers.&amp;quot;&lt;br /&gt;
The clerk says, &amp;quot;It is wonderful that you wish to renew for your surname again Person, but you have already paid enough in advance!  You have 225 days before your renewal is due.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The clerk says, &amp;quot;If you wish to renew anyway, please ask me again and CONFIRM your renewal.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* {{boldmono|ASK CLERK TO RENEW &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt;}}&lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO RENEW Ta&#039;Vaalorian}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|ASK CLERK TO RENEW &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt; CONFIRM}} &lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO RENEW Ta&#039;Vaalorian CONFIRM}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will renew your registered name for another year and must be done yearly in order to prevent others from choosing the same name without your permission.&lt;br /&gt;
&lt;br /&gt;
===RESERVE===&lt;br /&gt;
* {{boldmono|ASK CLERK ABOUT RESERVE}}&lt;br /&gt;
:&#039;&#039;Not a currently available feature&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2|border=line}}&amp;gt;&lt;br /&gt;
The clerk says, &amp;quot;Reserving your surname will prevent it from being shared, either by you or by others to whom you&#039;ve given it in the past.  It will, however, still be open to other characters on your account.  Although this service is not yet available, we will be offering it in the future.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===SHARE===&lt;br /&gt;
* {{boldmono|ASK CLERK ABOUT SHARE}}&lt;br /&gt;
&amp;lt;pre{{log2|border=line}}&amp;gt;&lt;br /&gt;
The clerk says, &amp;quot;If you&#039;d like to bequeath your name to others in your current group, you can ask me to SHARE MY NAME.  Well, your name, but pretend that was you speaking.  Anyway, that will give your current group members a chance to ask me to CHANGE their name to yours, though the option expires after thirty seconds.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* {{boldmono|ASK CLERK TO SHARE &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt;}}&lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO SHARE Ta&#039;Vaalorian}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|ASK CLERK TO SHARE &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt; CONFIRM}} &lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO SHARE Ta&#039;Vaalorian CONFIRM}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This gives others in your [[group]] permission to change their surname to yours.  Permission ends after 30 seconds, and you will have to share it again if they run out of time.&lt;br /&gt;
&lt;br /&gt;
===CANCEL===&lt;br /&gt;
* {{boldmono|ASK CLERK ABOUT CANCEL}}&lt;br /&gt;
&amp;lt;pre{{log2|border=line}}&amp;gt;&lt;br /&gt;
The clerk blinks and says, &amp;quot;Cancel what?  I didn&#039;t know you wanted something.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* {{boldmono|ASK CLERK TO CANCEL &amp;lt;&#039;&#039;option&#039;&#039;&amp;gt;}}&lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO CANCEL SHARE}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|ASK CLERK TO CANCEL &amp;lt;&#039;&#039;option&#039;&#039;&amp;gt; confirm}} &lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO CANCEL SHARE CONFIRM}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you change your mind about a request, you can cancel it.&lt;br /&gt;
&lt;br /&gt;
===HELP===&lt;br /&gt;
* {{boldmono|ASK CLERK ABOUT HELP}}&lt;br /&gt;
&amp;lt;pre{{log2|border=line}}&amp;gt;&lt;br /&gt;
The clerk says, &amp;quot;If you would like to create a surname for the first time I can assist you.  Ask me about how to CREATE a new name for details.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The clerk continues, &amp;quot;You can register your existing surname, which will prevent others from registering it for themselves.  For more information about that, ask me about REGISTER.  In the future, you will be able to RESERVE your surname, which I&#039;ll explain in greater detail if you ask me about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The clerk adds, &amp;quot;If you&#039;d like to share your surname with the others in your current group, you can ask me to SHARE your name.  If you&#039;d like to take on a new surname, you can ask me to CHANGE NAME to something new, although this will only work for taking on the name of your spouse, or on names that have just been shared by someone in your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The clerk concludes, &amp;quot;If you are married, you can ask me to CHANGE NAME TO SPOUSE and if both of you are present, I will record your spouse&#039;s last name as yours.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The {{boldmono|CHANGE NAME TO SPOUSE}} option is only available for those who have had a [https://www.play.net/gs4/weddings/info/home.asp Cathedral Wedding].  If the characters were married civilly, one character would share the name so that the other can take the same name.&lt;br /&gt;
&lt;br /&gt;
==Flag Settings==&lt;br /&gt;
* {{boldmono|[[FLAG]] SHOWLASTNAME ON}}&lt;br /&gt;
&lt;br /&gt;
This flag setting will enable a character&#039;s last name to be shown on his/her profile as well as when someone {{boldmono|LOOKs}} at them.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
Surname offices may be found at:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Town||Room/Building||Portal Description || Room&lt;br /&gt;
|-&lt;br /&gt;
|[[Cysaegir]]|| Copse || a low stone gate || 111091&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]|| [[Clovertooth Hall]], Clerks Suite || an arched oaken door || 111011&lt;br /&gt;
|-&lt;br /&gt;
|[[Kharam Dzu]]|| Golvern and Dragonstail || a dark cave || 111021&lt;br /&gt;
|-&lt;br /&gt;
|[[Kraken&#039;s Fall]]|| Inking Den, Wandering Eye Market || a windowed black door || 7121013&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]|| Honeysuckle Avenue || a green-shuttered cottage || 111101&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]|| River Road || a small wooden cottage || 111041&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]|| North Market Pier || a salt-stained shack || 111031&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]|| [[Ta&#039;Illistim Keep]] || a polished stone archway || 111071&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]|| [[Wyvern Keep]], Lobby || a glass-paned door || 111081&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]|| [[Moot Hall]], Upstairs Corridor || a wide archway || 111011&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]|| Crystalline Cavern || a rusty metal door || 111061&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mage_empowerable&amp;diff=231691</id>
		<title>Mage empowerable</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mage_empowerable&amp;diff=231691"/>
		<updated>2024-12-28T04:34:12Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Edit at will&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Charge Item (517)/saved posts|Mage Empowerables]] are a type of [[magic item]], similar to an imbed. They are designed to allow mages to add charges beyond the traditional 40 maximum and provide more overall utility to the magic item charging process. These items also use a less restrictive spell list than traditional rechargeables.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic Items]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Imbue_(614)&amp;diff=231680</id>
		<title>Imbue (614)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Imbue_(614)&amp;diff=231680"/>
		<updated>2024-12-26T16:17:20Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Clarified log header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
 | name = Imbue&lt;br /&gt;
 | number = 614&lt;br /&gt;
 | mnemonic = IMBUE&lt;br /&gt;
 | duration = Immediate&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Create Imbeddable&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = foraged bark, stick, or wiregrass&lt;br /&gt;
 | availability = None  &lt;br /&gt;
 | navigation = {{Ranger base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Imbue&#039;&#039;&#039; will allow the caster to imbue [[FORAGE (verb)|foraged]] sticks, wiregrass, or other natural, organic material to create an [[Magic Item Creation (420)|imbeddable]] rod, [[wand]], bracelet/anklet, or amulet. These items may then be imbedded with a spell using [[Magic Item Creation (420)]] or [[Holy Receptacle (325)]].&lt;br /&gt;
&lt;br /&gt;
The amount of [[mana]] the new magical item will hold is determined by training in [[Ranger Base]] spell circle, [[Spiritual Mana Control]], as well as [[Discipline]] and [[Intuition]] stat bonuses. Training in [[Spiritual Mana Control]] and the [[Ranger Base]] circle increases success rates and chance of creating a rod instead of a wand. Training in [[#Lore Benefit|Spiritual Lore, Summoning]] increases the maximum amount of [[mana]] that can be imbedded in items. &lt;br /&gt;
&lt;br /&gt;
Wearable magic items created by Imbue can be infused with elemental resistances via [[Resist Nature (620)]].&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor = &amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Foraged Item || Imbued Item || Maximum Mana&amp;lt;br&amp;gt;Capacity*&lt;br /&gt;
|-&lt;br /&gt;
| some mezereon/wyrmwood/tree bark || a mezereon/wyrmwood/tree bark amulet ||  align=center | 50&lt;br /&gt;
|-&lt;br /&gt;
| some wiregrass || a wiregrass anklet/bracelet || align=center | 50&lt;br /&gt;
|-&lt;br /&gt;
| an (adjective) stick || an (adjective) wand ||  align=center | 40&lt;br /&gt;
|-&lt;br /&gt;
| an (adjective) stick || an (adjective) rod ||  align=center | 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Maximum Mana Capacity&amp;quot; before lore benefit.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefit==&lt;br /&gt;
Training in [[Spiritual Lore, Summoning]] increases the mana capacity of the imbued item by +1 per seed 1 [[summation]] of ranks.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Summoning ranks||1||3||6||10||15||21||28||36||45||55||66||78||91&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Additional mana capacity||1||2||3||4||5||6||7||8||9||10||11||12||13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At 5 ranks of [[Spiritual Lore, Blessings]], the Ranger may cast the spell at an imbued wand or rod that they created to imbed it with [[Wild Entropy (603)]] for the full cost of the charges added. The wand/rod will only be usable by its creator. &lt;br /&gt;
&lt;br /&gt;
At 40 Blessings lore ranks, the Ranger receives double the [[Magic Item Use]] benefits for any magic item that they create via Imbue.&lt;br /&gt;
&lt;br /&gt;
NOTE: As of 1/28/2022 per GM Mestys on Discord, there are hard caps in place limiting the maximum mana to the below:&lt;br /&gt;
&lt;br /&gt;
Rods - 93, Wands - 53, Amulets/Bracelets/Anklets - 63&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
In progress messaging - multiple casts are required:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Your body suddenly fills with a tingling sensation as you feel power from your surroundings channeling through your body and into the bark.  After a few moments, the tree bark begins to heat in your hand!  Just before it becomes almost unbearable, you feel the surge of power end, leaving you drained.  You feel the process has not been finished.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Success messaging:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Your body suddenly fills with a tingling sensation as you feel great power from your surroundings channeling through you and into the bark.  Suddenly, there is a blinding flash of light!  As the surge of power ends, you feel the bark has changed somehow.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Failure messaging:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Your body suddenly fills with a tingling sensation as great power from your surroundings channels through your body!  Suddenly, you feel the bark reject the change, and the power flows back through you!  You quickly end the spell and let it dissipate harmlessly.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Major Failure:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You gesture at a dark stick.&lt;br /&gt;
Your body suddenly fills with a tingling sensation as you feel great power from your surroundings channeling through your body!  Suddenly, you feel the a dark stick reject the change, and the power flows back through you!  You are unable to stop the spell in time!&lt;br /&gt;
   ... 40 points of damage!&lt;br /&gt;
   Arcing bolt of electricity snaps through neck as if it wasn&#039;t there and now it really isn&#039;t.  Instant Death.&lt;br /&gt;
You return to normal color.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Wild Entropy (603)]] - 2 casts required:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
A murky haze forms a conduit between your hand and the bent rod.  As the connection resolves, you establish a deeper understanding of the artifact, but feel as if its true potential may not yet be realized.&lt;br /&gt;
[You prepare to imbue the bent rod with up to 21 charges of Wild Entropy, for a cost of 63 mana.  You may CAST at the rod once more to complete the process and permanently attune it to you.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Wild Entropy (603)]] - Success:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Redolent of petrichor and leaf mold, a murky haze seeps from your hands and envelops a bent rod.  The rod shrivels somewhat, slowly staining darker as it absorbs the earthy brume.  When the haze clears, you are holding a dark gnarled wooden rod.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Resist Nature (620)#Additional Information | Nature Resist (620) Capacity Re-Calculation]] - Process:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 614&lt;br /&gt;
You gesture discreetly, completing the forms for the Imbue spell while quietly murmuring its incantation...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;channel my anklet&lt;br /&gt;
You channel at a wiregrass anklet.&lt;br /&gt;
&lt;br /&gt;
[If you would like to proceed with renewing the wiregrass anklet&#039;s form for 25,000 Nature&#039;s Grace, re-CHANNEL the spell at the wiregrass anklet within the next 30 seconds.]&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;prep 614&lt;br /&gt;
You gesture discreetly, completing the forms for the Imbue spell while quietly murmuring its incantation...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;channel my anklet&lt;br /&gt;
You channel at a wiregrass anklet.&lt;br /&gt;
Your body suddenly fills with a tingling sensation as you feel great power from your surroundings channeling through you and into the anklet.  Suddenly, there is a blinding flash of light!  As the surge of power ends, you feel the anklet has changed somehow.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alteration Guidelines ==&lt;br /&gt;
Items created by Imbue may be altered, but their nouns may not change.  They must also remain plant-based in composition.  Other standard alteration restrictions and guidelines apply.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Ranger Base/saved posts]]&lt;br /&gt;
*[[Imbue box]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Resist_Nature_(620)&amp;diff=231679</id>
		<title>Resist Nature (620)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Resist_Nature_(620)&amp;diff=231679"/>
		<updated>2024-12-26T16:15:42Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* Additional Information */ Added link to 614 messaging of process&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell &lt;br /&gt;
 | name = Resist Nature&lt;br /&gt;
 | number = 620&lt;br /&gt;
 | mnemonic = RESISTNATURE&lt;br /&gt;
 | base_dur = 1200s (group version)&lt;br /&gt;
 | add_dur = 60s (group version)&lt;br /&gt;
 | span = [[Refreshable]] (group version)&amp;lt;br&amp;gt;[[Stackable]] (self version)&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Enhancement&lt;br /&gt;
 | skill = Elemental Resistance&lt;br /&gt;
 | components = [[NPC]]-made potion&lt;br /&gt;
 | availability = group / wearable [[Imbue (614)]] item&lt;br /&gt;
 | navigation = {{Ranger base navigation}} &lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Resist Nature&#039;&#039;&#039; allows the [[Ranger]] to cast a magical shield that provides [[resistance]] to a chosen element (heat, cold, steam, nature, or lightning) equal to 20% + 1% per 4 Blessings ranks (50% maximum at 120 ranks via [[enhancive]]s/[[Ascension]]).  The duration of this benefit is 1200 + 60s per Ranger spell rank, but the effect will quickly fade for any member who leaves the Ranger&#039;s group.  The amount of resistance that can be absorbed by the shield before it fades from the group is equal to 100 + ([[Spiritual Mana Control]] skill / 2) [[#Resistance and Mana Absorb Mechanics |DSW]].  Re-casting the spell will replenish this resistance pool.&lt;br /&gt;
&lt;br /&gt;
The spell also allows a Ranger to infuse a prepared wearable magic item created by [[Imbue (614)]] with resistance to a chosen element (heat, cold, steam, nature, or lightning). This item confers the elemental resistance to its bearer. Each tier of Resist Nature bestows a 5% resistance to the element, with a maximum of 5 tiers (25%). The affected item will remain [[imbed|imbeddable/imbedded]], and will no longer crumble when its charges are depleted. An item with no charges may also be re-imbedded with a different spell with the use of a [[grot t&#039;kel potion]].  A character may only have one Resist Nature item active at a time.&lt;br /&gt;
&lt;br /&gt;
;Success Formula&lt;br /&gt;
{{math|Ranger Level + 2*WIS bonus + 2*INT bonus + .75*Survival Ranks + MIU ranks + 1.5*Ranger Spell ranks + Harness Power ranks + SMC ranks + SL:B Lore ranks + 20 if outside - Tier Modifier - Previous Resistances Modifier + d100 &amp;gt; 100}}&lt;br /&gt;
*&#039;&#039;Tier Modifier&#039;&#039; is equal to 100 * the &#039;&#039;&#039;target&#039;&#039;&#039; tier of the attempt.  &lt;br /&gt;
*&#039;&#039;Previous Resistances Modifier&#039;&#039; is equal to 150 * the number of existing T5 resistances on the item.&lt;br /&gt;
&lt;br /&gt;
;Interactions&lt;br /&gt;
Resistance provided from a Resist Nature magic item will fully stack with the group version of the spell, up to a maximum of 50%.  Resistance provided from armor or cloaks will not stack with either version of Resist Nature – only the strongest resistance will apply. The chance for the item to negate damage will occur regardless if it is providing the highest resistance or not, with one exception -- Resist Nature magic items will not provide &#039;&#039;any&#039;&#039; benefits if their bearer is also wearing armor that has resistance granted by the old Resist Nature. It is advised to remove the legacy Resist Nature from your armor if you are also using a Resist Nature magic item.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
;Group version&lt;br /&gt;
* {{boldmono|[[INCANT]] 620 ELEMENT}}, where {{mono|ELEMENT}} is the type of elemental damage you wish to protect against (heat/cold/steam/nature/lightning).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[#Process|Process]] section below for more detailed usage when using Resist Nature to grant elemental resistance to an imbued item. &lt;br /&gt;
&lt;br /&gt;
== Mana Control Benefits == &lt;br /&gt;
Each rank of training in [[Spiritual Mana Control]] contributes directly to the item cast success formula noted above.  It also factors into the amount of resistance absorbed by the shield provided by the group spell version, the resolution of which uses {{math|skill/2}} (not ranks). &lt;br /&gt;
&lt;br /&gt;
== Lore Benefits ==&lt;br /&gt;
Each rank of training in [[Spiritual Lore, Blessings]] contributes directly to the item cast success formula noted above, as well as increasing the resistance applied by the group spell version at a rate of 1% per 4 ranks. &lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Blessings ranks||0||20||40||60||80||100||120&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Total resistance applied&amp;lt;br&amp;gt;(group spell version)||20||25||30||35||40||45||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resistance and Mana Absorb Mechanics ==&lt;br /&gt;
First, a definition of Damage Severity Weighting (DSW):  This is a term that describes how critical damage is dealt throughout GemStone.  Simply put, it’s the critical ranking system drawn out to 5 points per crit rank (rank 0-9 mapping to ~0-50 DSW).  The Combat Effectiveness Rating (CER) numbers in use with [[Weighting]] and [[Padding]] services are on the same scale.&lt;br /&gt;
&lt;br /&gt;
When the player is struck by damage of the resistant type and the magic item is imbedded with a spell, it absorbs an amount of mana equal to the DSW resisted (i.e. up to 25% of the incoming DSW).  Absorbed mana will convert to spell charges based on the cost of the imbedded spell, not to exceed the maximum mana capacity of the item.&lt;br /&gt;
&lt;br /&gt;
Additionally, there is a percentage chance that the damage will be entirely negated, equal to the tier of the resistance (maximum base of 5%).  The negation chance is further increased by any additional resistances that have been applied to the item equal to resistance tier / 2.&lt;br /&gt;
&lt;br /&gt;
== Sources of Elemental Damage ==&lt;br /&gt;
Resist Nature items will reduce damage inflicted by attacks of its element type. What follows is a short list of examples where damage can be mitigated by an appropriate Resist Nature item.  This list is not intended to be comprehensive; you can generally expect a Resist Nature item to universally mitigate damage of its associated type regardless of source. &lt;br /&gt;
&lt;br /&gt;
;Nature&lt;br /&gt;
*Offensive Ranger spells (Wild Entropy, Sun Burst, Moonbeam, Spike Thorn, Nature&#039;s Fury (all damage types))&lt;br /&gt;
*[[Sandstorm]]&lt;br /&gt;
&lt;br /&gt;
;Fire&lt;br /&gt;
*Fire/heat flares (from weapons/armor)&lt;br /&gt;
*Fire-based bolt and ball spells (e.g. Minor Fire, Major Fire, Fire Spirit) &lt;br /&gt;
*Other fire-based spells and effects (e.g Immolation, Weapon Fire, Earthen Fury, Dark Catalyst)&lt;br /&gt;
*Fire-based creature attacks (e.g. Lava Golem hurl attacks, Fire Mage death throes)&lt;br /&gt;
&lt;br /&gt;
;Cold&lt;br /&gt;
*Cold/ice flares (from weapons/armor)&lt;br /&gt;
*cold- and ice-based bolt and ball spells (e.g. Major Cold, Minor Cold)&lt;br /&gt;
*Other cold-based spells and effects (e.g. Major E-wave (ice), Earthen Fury (cold))&lt;br /&gt;
*Environmental effects (Pinefar/Icemule Trace/Gossamer Valley/Hinterwilds)&lt;br /&gt;
&lt;br /&gt;
;Steam: &lt;br /&gt;
*Steam flares (from weapons/armor)&lt;br /&gt;
*steam-based bolt spells (e.g. Minor Steam)&lt;br /&gt;
*Steam-based environmental effects (e.g. Greymist area effect, damage from the columns in Luukos&#039; Temple)&lt;br /&gt;
&lt;br /&gt;
;Lightning: &lt;br /&gt;
*Lightning flares (from weapons/armor)&lt;br /&gt;
*Lightning-based bolt and ball spells (e.g. Minor Shock, Major Shock)&lt;br /&gt;
*Call Lightning&lt;br /&gt;
&lt;br /&gt;
== Process == &lt;br /&gt;
As the Ranger gains experience, they also earn Nature&#039;s Grace points at a 1:1 rate.  A total of 50k Nature&#039;s Grace can be earned per week, banking up to an overall total of 200k.  Nature&#039;s Grace points can be spent to attempt to apply resistance to an Imbued magic item, at a cost of 50k/75k/100k/125k/150k based on how many tiers of the spell are currently applied.&lt;br /&gt;
&lt;br /&gt;
First, the Ranger must obtain a resistance potion, as outlined in the section on potions below.  The Ranger may then {{boldmono|[[CAST]]}} Resist Nature at the magic item to determine the number of potions needed, then {{boldmono|[[POUR]]}} the potion on the item to prepare it. At this point they may {{boldmono|[[CAST]]}} Resist Nature at the item for a difficulty check and finally {{boldmono|[[CHANNEL]]}} the spell at the item to attempt to apply the resistance.&lt;br /&gt;
&lt;br /&gt;
The number of doses of the potion required is equal to the tier of the current attempt.  If successful, the item then gains a permanent 5% resistance to the chosen element, with a maximum of 25% resistance after 5 successful tiers.  A failure will result in a loss of 10% of the points of Nature’s Grace required for the attempt. &lt;br /&gt;
&lt;br /&gt;
An item that has reached tier 5 resistance may have another resistance added, but the difficulty of the project will increase by a flat amount per previous resistance.&lt;br /&gt;
&lt;br /&gt;
Using a larkspur potion on an item affected by Resist Nature will remove the most recent tier applied.  If only multiple tier 5 resistances remain, the user will be able to choose which to degrade by {{boldmono|[[TURN]]ing}} the potion.&lt;br /&gt;
&lt;br /&gt;
=== Potions ===&lt;br /&gt;
Potions specific to each resistance type can be made by dropping off forageable plants corresponding to the desired damage resistance at the local herbalist NPC found in weathered shacks throughout the world. Each dose of a resistance potion requires five of the same plant. The cost of brewing a potion is 50,000 silver per dose, and the potions do not expire.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Type || Name || Plant || Location&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Cold&#039;&#039;&#039; || rowspan=2| cerulean and frosty white potion || [[frostflower]] || [[Icemule Trace]], [[Pinefar]] Trading Post&lt;br /&gt;
|-&lt;br /&gt;
| a brittle crystalline stalk || [[Elemental Confluence]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Heat&#039;&#039;&#039; || rowspan=2| vivid red-gold potion || [[drakefern]] || [[Kharam Dzu]] ([[Teras Isle]])&lt;br /&gt;
|-&lt;br /&gt;
| a razor-edged oily flameleaf || Elemental Confluence&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Steam&#039;&#039;&#039; || rowspan=2| roiling misty grey potion || [[mistweed]] || [[River&#039;s Rest]], [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| a glistening engorged bulb || Elemental Confluence&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Nature&#039;&#039;&#039; || rowspan=2| drab green-gold potion || [[murkweed]] || [[Wehnimer&#039;s Landing]], [[River&#039;s Rest]], [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| a dense earthen root || Elemental Confluence&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Lightning&#039;&#039;&#039; || rowspan=2| shimmering blue-violet potion || a length of deep purple shockroot || Wehnimer&#039;s Landing (Upper Trollfang - [[:Category:Danjirland_creatures|Danjirland]], northern slopes of [[:Category:Wehntoph creatures | Wentoph]], The Hidden Plateau), Ta&#039;Illistim ([[Griffin&#039;s Keen]])&lt;br /&gt;
|-&lt;br /&gt;
| a spiky luminescent blossom || Elemental Confluence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Luminescent indigo mushroom]]s, a rare and limited find when foraging, may also be turned in to the herbalist NPC, who will provide a single dose of a selected resistance potion in exchange.&lt;br /&gt;
&lt;br /&gt;
Larkspur potions, used for removing a tier of Resist Nature from an item, are available from the herbalist NPC for the asking. No reagent or preparation is required.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
The locations of the weathered shacks are as follows:&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Town || General Location || Room ID || Prime Lich Room # || Platinum Lich Room #&lt;br /&gt;
!Shattered Lich Room #&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace || Icemule Trace, Forest || u142003 || 2491 ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kharam Dzu || Teras Isle, River&#039;s Edge || u142002 || 33260 ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kraken&#039;s Fall || Rocky Shoals, Black Stone Beach || u7127018 || 29204 ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest || Shady Trail || u142005 || 23529 || 11013 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven || Vornavis Cliffs, River Trail || u142004 || 4618 ||&lt;br /&gt;
|13173&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim || Whistler&#039;s Pass, Forest || u142006 || 54 || 18818&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor || Near the Cemetery || u142007 || 25636  ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing || Lower Dragonsclaw, Wooded Hills || u142001 || 426 ||&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calculations ==&lt;br /&gt;
&lt;br /&gt;
Erek&#039;s 620 Difficulty Chart, wikified:&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! || 1st Resistance || 2nd Resistance || 3rd Resistance || 4th Resistance || 5th Resistance || Grace Needed&lt;br /&gt;
|-&lt;br /&gt;
| T1: 5% || 100 || 250 || 400 || 550 || 700 || T1: 50,000&lt;br /&gt;
|-&lt;br /&gt;
| T2: 10% || 200 || 350 || 500 || 650 || 800 || T2: 75,000&lt;br /&gt;
|-&lt;br /&gt;
| T3: 15% || 300 || 450 || 600 || 750 || 900 || T3: 100,000&lt;br /&gt;
|-&lt;br /&gt;
| T4: 20% || 400 || 550 || 700 || 850 || 1000 || T4: 125,000&lt;br /&gt;
|-&lt;br /&gt;
| T5: 25% || 500 || 650 || 800 || 950 || 1100 || T5: 150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For 100% success cast:&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! || 1st Resistance || 2nd Resistance || 3rd Resistance || 4th Resistance || 5th Resistance || Grace Needed&lt;br /&gt;
|-&lt;br /&gt;
| T1: 5% || 200 || 350 || 500 || 650 || 800 || T1: 50,000&lt;br /&gt;
|-&lt;br /&gt;
| T2: 10% || 300 || 450 || 600 || 750 || 900 || T2: 75,000&lt;br /&gt;
|-&lt;br /&gt;
| T3: 15% || 400 || 550 || 700 || 850 || 1000 || T3: 100,000&lt;br /&gt;
|-&lt;br /&gt;
| T4: 20% || 500 || 650 || 800 || 950 || 1100 || T4: 125,000&lt;br /&gt;
|-&lt;br /&gt;
| T5: 25% || 600 || 750 || 900 || 1050 || 1200 || T5: 150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NOTE:  You must bring a resistance up entirely to T5 before adding a new resistance.&lt;br /&gt;
&lt;br /&gt;
The chance to negate is equal to the current resistance Tier (1-5) that matches the damage type you are receiving, plus half of other Tiers present on your item.&lt;br /&gt;
&lt;br /&gt;
== Suffusion ==&lt;br /&gt;
Nature’s Grace may be {{boldmono|[[SUFFUSE]]d}} at a rate of 1 point of energy per 1000 Nature&#039;s Grace. Each point of suffused energy used in a Resist Nature infusion attempt is equivalent to a +1 bonus.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
The following post-name [[Title system | titles]] are available under the SKILL category:&lt;br /&gt;
*Grace of Nature - Unlocked for Rangers who have successfully spent 50 full weeks&#039; worth of resources on Resist Nature.&lt;br /&gt;
*Arboreal Arcanist - Unlocked for Rangers who have successfully cast a fifth tier 5 resistance on a Resist Nature item.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
;Legacy Armor Resistance&lt;br /&gt;
Armor currently affected by temporary Resist Nature resistance will continue to function, but their charges will be depleted based on the amount of DSW resisted, rather than per instance.  For example, if an incoming instance of fire damage with DSW 20 (rank 4 crit) strikes armor with 60% heat resistance, it will lose 20 * .60 = 12 Resistance Life while reducing the damage to DSW 8 (rank 1 crit).&lt;br /&gt;
&lt;br /&gt;
;Capacity Re-Calculation&lt;br /&gt;
An item made resistant by 620 may have its mana capacity re-calculated based on the Ranger’s current training by {{boldmono|[[CHANNEL]]ing}} Imbue (614) at it.  Only the Ranger who originally created the item is eligible for this renewal, and the item must be depleted of charges before undergoing [[Imbue_(614)#Messaging|the process]].  The cost of renewal is 25,000 Nature’s Grace.&lt;br /&gt;
&lt;br /&gt;
;Lich Casting&lt;br /&gt;
If using Lich, you can specify the element you wish to cast by setting the UserVar &amp;lt;code&amp;gt;resist_element&amp;lt;/code&amp;gt; via the syntax: &amp;lt;code&amp;gt;;vars set resist_element=&amp;lt;ELEMENT&amp;gt;&amp;lt;/code&amp;gt;. Elements supported are Nature, Lightning, Steam, Fire, Heat, Ice, and Cold.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Imbue (614)]]&lt;br /&gt;
* [[Tsalinx (prime)/Ranger 620 Service Training Table|Ranger 620 Service Training Table]]: A table showing the relative costs for rangers to train skills to improve their Resist Nature (620) service bonus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Imbue_(614)&amp;diff=231678</id>
		<title>Imbue (614)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Imbue_(614)&amp;diff=231678"/>
		<updated>2024-12-26T16:06:10Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* Messaging */ Added Nature Resist element realignment messaging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
 | name = Imbue&lt;br /&gt;
 | number = 614&lt;br /&gt;
 | mnemonic = IMBUE&lt;br /&gt;
 | duration = Immediate&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Create Imbeddable&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = foraged bark, stick, or wiregrass&lt;br /&gt;
 | availability = None  &lt;br /&gt;
 | navigation = {{Ranger base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Imbue&#039;&#039;&#039; will allow the caster to imbue [[FORAGE (verb)|foraged]] sticks, wiregrass, or other natural, organic material to create an [[Magic Item Creation (420)|imbeddable]] rod, [[wand]], bracelet/anklet, or amulet. These items may then be imbedded with a spell using [[Magic Item Creation (420)]] or [[Holy Receptacle (325)]].&lt;br /&gt;
&lt;br /&gt;
The amount of [[mana]] the new magical item will hold is determined by training in [[Ranger Base]] spell circle, [[Spiritual Mana Control]], as well as [[Discipline]] and [[Intuition]] stat bonuses. Training in [[Spiritual Mana Control]] and the [[Ranger Base]] circle increases success rates and chance of creating a rod instead of a wand. Training in [[#Lore Benefit|Spiritual Lore, Summoning]] increases the maximum amount of [[mana]] that can be imbedded in items. &lt;br /&gt;
&lt;br /&gt;
Wearable magic items created by Imbue can be infused with elemental resistances via [[Resist Nature (620)]].&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor = &amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Foraged Item || Imbued Item || Maximum Mana&amp;lt;br&amp;gt;Capacity*&lt;br /&gt;
|-&lt;br /&gt;
| some mezereon/wyrmwood/tree bark || a mezereon/wyrmwood/tree bark amulet ||  align=center | 50&lt;br /&gt;
|-&lt;br /&gt;
| some wiregrass || a wiregrass anklet/bracelet || align=center | 50&lt;br /&gt;
|-&lt;br /&gt;
| an (adjective) stick || an (adjective) wand ||  align=center | 40&lt;br /&gt;
|-&lt;br /&gt;
| an (adjective) stick || an (adjective) rod ||  align=center | 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Maximum Mana Capacity&amp;quot; before lore benefit.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefit==&lt;br /&gt;
Training in [[Spiritual Lore, Summoning]] increases the mana capacity of the imbued item by +1 per seed 1 [[summation]] of ranks.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Summoning ranks||1||3||6||10||15||21||28||36||45||55||66||78||91&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Additional mana capacity||1||2||3||4||5||6||7||8||9||10||11||12||13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At 5 ranks of [[Spiritual Lore, Blessings]], the Ranger may cast the spell at an imbued wand or rod that they created to imbed it with [[Wild Entropy (603)]] for the full cost of the charges added. The wand/rod will only be usable by its creator. &lt;br /&gt;
&lt;br /&gt;
At 40 Blessings lore ranks, the Ranger receives double the [[Magic Item Use]] benefits for any magic item that they create via Imbue.&lt;br /&gt;
&lt;br /&gt;
NOTE: As of 1/28/2022 per GM Mestys on Discord, there are hard caps in place limiting the maximum mana to the below:&lt;br /&gt;
&lt;br /&gt;
Rods - 93, Wands - 53, Amulets/Bracelets/Anklets - 63&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
In progress messaging - multiple casts are required:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Your body suddenly fills with a tingling sensation as you feel power from your surroundings channeling through your body and into the bark.  After a few moments, the tree bark begins to heat in your hand!  Just before it becomes almost unbearable, you feel the surge of power end, leaving you drained.  You feel the process has not been finished.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Success messaging:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Your body suddenly fills with a tingling sensation as you feel great power from your surroundings channeling through you and into the bark.  Suddenly, there is a blinding flash of light!  As the surge of power ends, you feel the bark has changed somehow.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Failure messaging:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Your body suddenly fills with a tingling sensation as great power from your surroundings channels through your body!  Suddenly, you feel the bark reject the change, and the power flows back through you!  You quickly end the spell and let it dissipate harmlessly.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Major Failure:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You gesture at a dark stick.&lt;br /&gt;
Your body suddenly fills with a tingling sensation as you feel great power from your surroundings channeling through your body!  Suddenly, you feel the a dark stick reject the change, and the power flows back through you!  You are unable to stop the spell in time!&lt;br /&gt;
   ... 40 points of damage!&lt;br /&gt;
   Arcing bolt of electricity snaps through neck as if it wasn&#039;t there and now it really isn&#039;t.  Instant Death.&lt;br /&gt;
You return to normal color.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Wild Entropy (603)]] - 2 casts required:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
A murky haze forms a conduit between your hand and the bent rod.  As the connection resolves, you establish a deeper understanding of the artifact, but feel as if its true potential may not yet be realized.&lt;br /&gt;
[You prepare to imbue the bent rod with up to 21 charges of Wild Entropy, for a cost of 63 mana.  You may CAST at the rod once more to complete the process and permanently attune it to you.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Wild Entropy (603)]] - Success:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Redolent of petrichor and leaf mold, a murky haze seeps from your hands and envelops a bent rod.  The rod shrivels somewhat, slowly staining darker as it absorbs the earthy brume.  When the haze clears, you are holding a dark gnarled wooden rod.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Resist Nature (620)#Additional Information | Nature Resist Capacity Re-Calculation]] - Process&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 614&lt;br /&gt;
You gesture discreetly, completing the forms for the Imbue spell while quietly murmuring its incantation...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;channel my anklet&lt;br /&gt;
You channel at a wiregrass anklet.&lt;br /&gt;
&lt;br /&gt;
[If you would like to proceed with renewing the wiregrass anklet&#039;s form for 25,000 Nature&#039;s Grace, re-CHANNEL the spell at the wiregrass anklet within the next 30 seconds.]&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;prep 614&lt;br /&gt;
You gesture discreetly, completing the forms for the Imbue spell while quietly murmuring its incantation...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;channel my anklet&lt;br /&gt;
You channel at a wiregrass anklet.&lt;br /&gt;
Your body suddenly fills with a tingling sensation as you feel great power from your surroundings channeling through you and into the anklet.  Suddenly, there is a blinding flash of light!  As the surge of power ends, you feel the anklet has changed somehow.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alteration Guidelines ==&lt;br /&gt;
Items created by Imbue may be altered, but their nouns may not change.  They must also remain plant-based in composition.  Other standard alteration restrictions and guidelines apply.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Ranger Base/saved posts]]&lt;br /&gt;
*[[Imbue box]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Meeting_Hall_Organization/MHO_Halls&amp;diff=228608</id>
		<title>Meeting Hall Organization/MHO Halls</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Meeting_Hall_Organization/MHO_Halls&amp;diff=228608"/>
		<updated>2024-11-12T19:30:39Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* MHO Hall Locations */ Updated to include ZL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;2022-03-24 Note:&#039;&#039;&#039;  The general locations are listed here, but it could definitely be turned into a table with more information on each if desired.  This page is left open for player-based edits, allowing for information MHO members and officers find useful beyond what is found in the official guide.  &lt;br /&gt;
&lt;br /&gt;
== MHO Halls ==&lt;br /&gt;
MHO Meeting Halls are found in each town and offer a variety of services including tent rentals, auditoriums, and other amenities.  More information is found in the [[Meeting Hall Organization/Official MHO Guide | Official MHO Guide]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MHO Hall Locations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location&lt;br /&gt;
! Structure&lt;br /&gt;
! Lich Room #&amp;lt;br&amp;gt;Guard (inductions)&lt;br /&gt;
! Lich Room #&amp;lt;br&amp;gt;Clerk (endow/invest)&lt;br /&gt;
|- &lt;br /&gt;
| [[Icemule Trace]]      || a cobblestone walkway on the West Road                                 || 3423 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Kharam Dzu]]         || an obsidian archway on Glaes street                                    || 1952 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Kraken&#039;s Fall]]      || a brick and mortar lighthouse on South Arm Road                        || 29556 || 30620&lt;br /&gt;
|-&lt;br /&gt;
| [[River&#039;s Rest]]       || a cobblestone path leading to a well-tended orchard in Targon&#039;s Square ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Solhaven]]           || a gravel pathway leading to a pillared portico on Limpet Trail         || 13479 || 30647&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Illistim]]        || a large wrought-iron gate on Mzaarine Wey                              || 3747  || 28580&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Vaalor]]          || a tree-lined path on Amaranth Wey                                      || 13522 || 28286&lt;br /&gt;
|-&lt;br /&gt;
| [[Wehnimer&#039;s Landing]] || a low stone gate on Penna Street                                       || 385  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Zul Logoth]]         || a long rolaren path in the Marcasite Tunnel                            ||  9566||30654&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yellow_crystal&amp;diff=226935</id>
		<title>Yellow crystal</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yellow_crystal&amp;diff=226935"/>
		<updated>2024-10-13T03:06:02Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Created page with &amp;quot;A &amp;#039;&amp;#039;&amp;#039;yellow crystal&amp;#039;&amp;#039;&amp;#039; contains the Major Mental spell Comprehend Languages (1315).   The crystals generate with 3 charges, they are crumbly and also cannot be duplicated using Duplicate (918).  Category:Items Category:Magic Items&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;yellow crystal&#039;&#039;&#039; contains the [[Major Mental]] [[spell]] [[Comprehend Languages (1315)]].   The crystals generate with 3 [[charges]], they are [[crumbly]] and also cannot be duplicated using [[Duplicate (918)]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Magic Items]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Call_Familiar_(920)&amp;diff=224864</id>
		<title>Call Familiar (920)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Call_Familiar_(920)&amp;diff=224864"/>
		<updated>2024-08-30T01:46:59Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* Familiars */ Updated familiar table for Zul Logoth results&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell &lt;br /&gt;
 | mnemonic = FAMILIAR&lt;br /&gt;
 | base_dur = 1200 sec&lt;br /&gt;
 | add_dur = 60 sec per [[Wizard Base]] rank&lt;br /&gt;
 | span = [[Stackable]] &lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = None&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = Can use, but not required&lt;br /&gt;
 | availability = [[Self-cast]]&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Call Familiar&#039;&#039;&#039; enables&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Enables&amp;lt;/includeonly&amp;gt; a [[wizard]] to summon an animal to their side as a companion.  Cast unaided, the spell calls out to the nearest appropriate animal in the region, resulting in an arbitrary familiar.  The duration of the effect may be refreshed in order to retain a particular familiar over an extended period of time.&amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Call Familiar is used in conjunction with [[Familiar Gate (930)]] for easy transport to wherever the familiar is located.&lt;br /&gt;
&lt;br /&gt;
At 40 or more ranks in the Wizard Base Spell Circle, a wizard can use {{boldmono|[[SUMMON]]}} to specify the type, adjective, article, and gender of the familiar they wish to summon. This method will always summon a familiar of the specified type while the other options have a chance to be different than specified.&lt;br /&gt;
&lt;br /&gt;
Additional ranks in the Wizard Base Spell Circle increase the chance to summon a familiar with the specified detail by 1% per rank. The chance for the adjective to match is equal to the player&#039;s Wizard spell ranks, with a -20% modifier for the article, and a -40% modifier for the gender.  For the purposes of this formula, ranks in the Wizard Base Spell Circle are capped at the wizard&#039;s level.  As such, the maximum chances to apply the requested article and gender are 80% and 60% respectively.&lt;br /&gt;
&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;SUMMON [gender] [[article] adjective] {type}&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
Familiars are controlled using {{boldmono|[[TELL]]}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable|line-height=1.4em}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|{{boldmono|TELL FAMILIAR}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|LOOK [player, object, creature]}}&lt;br /&gt;
|look through a familiar&#039;s eyes&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|READ}}&lt;br /&gt;
| read an object in the room it is in&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|ANCHOR}}&lt;br /&gt;
| sets an anchor room for the familiar to return to (50 Water Lore ranks)&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|GO ANCHOR}}&lt;br /&gt;
| familiar will return to the set anchor room&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|GO}}, {{boldmono|ENTER}}, {{boldmono|CLIMB}}&lt;br /&gt;
|move in a direction, traverse a portal, or send a familiar into a home&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|SAY}}&lt;br /&gt;
|speak through a familiar&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|GET}}&lt;br /&gt;
|pick up and hold a small item&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|DROP}}&lt;br /&gt;
|drop a held item&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|FIND}}&lt;br /&gt;
|search for another character&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|EMOTE [options]}}&lt;br /&gt;
|familiar actions&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|ACT [options]}}&lt;br /&gt;
|set activity level and demeanor of a familiar&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|STAY}}&lt;br /&gt;
|remain in the current room; cease following a character&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|RETURN}}&lt;br /&gt;
|return familiar to caster&#039;s room, even when the caster is invisible&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|WATCH}}&lt;br /&gt;
|watch the room a familiar is in&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|STOP}}&lt;br /&gt;
|cease watching the room&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|RESCUE}}&lt;br /&gt;
|send a familiar to look for help when the caster is dead&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|FLY}}, {{boldmono|LAND}}, {{boldmono|STAND}}, {{boldmono|SIT}}&lt;br /&gt;
|more familiar actions&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|SLEEP}}&lt;br /&gt;
|Tells familiar to sleep at location, after 5 mins of sleeping the familiar will automatically hide&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|HIDE}}&lt;br /&gt;
|Used to tell a sleeping familiar to hide immediately at it&#039;s currently location&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|LEAVE}}&lt;br /&gt;
|the familiar will leave and the spell will need to be recast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
===[[Elemental Lore, Air]]===&lt;br /&gt;
Every 100 skill bonus of Elemental Lore, Air will decrease the amount of time it takes for a familiar to find a player, with the maximum benefit occurring at 200 skill.  Familiars use a &amp;quot;round system&amp;quot; for travel and finding people. A round fluctuates depending on the calculated distance. The lore benefit reduces those rounds.&lt;br /&gt;
&amp;lt;section begin=Air Lore Bonus/&amp;gt;&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Air ranks||24||100&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Approximate % time reduction||25%||50%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Air Lore Bonus/&amp;gt;&lt;br /&gt;
::&#039;&#039;Not all thresholds shown, only those provided in release post.  Benefit is hard to quantify.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elemental Lore, Water]]===&lt;br /&gt;
50 ranks of Elemental Lore, Water will unlock the ability to set an anchor to the naturally occurring earth[[node]] of a caster&#039;s choice. Setting an anchor will allow the mage to {{boldmono|TELL FAMILIAR TO GO ANCHOR}}, and the familiar will return to that room.  The controlling mage can set the anchor room remotely through the familiar using {{boldmono|TELL FAMILIAR ANCHOR}}.  The anchor is a setting specific to the mage and does not need to be reset when a new familiar is cast.  Each mage has one anchor setting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
75 ranks of Elemental Lore, Water will unlock the ability to {{boldmono|TELL FAMILIAR TO TRAVEL &amp;lt;town&amp;gt;}}.  The familiar will travel to any town within the same zone.  Once the familiar has reached the town, you may cast spell 930 to open a gate.&lt;br /&gt;
&lt;br /&gt;
==Binding Rune and Familiar Talismans==&lt;br /&gt;
&lt;br /&gt;
A wizard may choose to consistently call the same type of familiar by use the binding rune. Once the wizard has found a fellow wizard to teach him this rune, he must create the binding rune using a brush, ink and blank runestone, all available in the local alchemist shops. &lt;br /&gt;
&lt;br /&gt;
Once the wizard has a binding runestone, he must purchase a [[familiar talisman]] from the local Wizard Guild shop. &lt;br /&gt;
*{{boldmono|WAVE}} the binding runestone at the familiar talisman in order to prepare it&lt;br /&gt;
*{{boldmono|WAVE}} the prepared familiar talisman at the familiar of choice. &lt;br /&gt;
*Seal the familiar talisman by casting the Call Familiar spell at it. &lt;br /&gt;
*To summon the familiar, cast Call Familiar at the familiar talisman. Each familiar talisman has 20 charges. &lt;br /&gt;
&lt;br /&gt;
Using the {{boldmono|GAZE}} verb to look at a talisman will reveal the familiar the talisman summons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;gaze my talisman&lt;br /&gt;
As your eyes traverse across the grain of an faewood weasel talisman, the misty image of a ragged-eared mangy-furred weasel fills your vision before slowly fading away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More advanced familiar talismans can be made via [[alchemy]].&lt;br /&gt;
&lt;br /&gt;
{{#section:EGShop:Professional Courtesy|broken talisman}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Familiars==&lt;br /&gt;
:&amp;lt;small&amp;gt;This section is player research.  Some available descriptors may not yet be recorded.&amp;lt;/small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:DeepSkyBlue&amp;quot; | Animal &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;  style=&amp;quot;background:PaleTurquoise&amp;quot; | Locations&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;  style=&amp;quot;background:LightBlue&amp;quot; colspan=&amp;quot;2&amp;quot; | Base descriptors*&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;  style=&amp;quot;background:LightBlue&amp;quot; colspan=&amp;quot;2&amp;quot; | Secondary descriptors**&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;  style=&amp;quot;background:LightSteelBlue&amp;quot; | Emotes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Bat&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;3&amp;quot; | Teras Isle&amp;lt;br&amp;gt;Elven Nations &lt;br /&gt;
| small &lt;br /&gt;
| large &lt;br /&gt;
| short-nosed &lt;br /&gt;
| bare-backed &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;3&amp;quot;|Shriek&lt;br /&gt;
|-&lt;br /&gt;
| fruit || spotted || little-collar ||  long-tailed&lt;br /&gt;
|-&lt;br /&gt;
| pygmy || style=&amp;quot;background:Gainsboro&amp;quot; | || long-tongued || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Bandicoot&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;6&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| charcoal grey&lt;br /&gt;
| burnished&lt;br /&gt;
| cord-tailed&lt;br /&gt;
| blunt-eared&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;6&amp;quot;|Chitter, Scratch, Gaze, Wiggle, Twitch&lt;br /&gt;
|-&lt;br /&gt;
| yellowish brown || light brown || bottle-nosed || stubby-eared&lt;br /&gt;
|-&lt;br /&gt;
| fuzzy grey || dusty brown || short-nosed || ebon-eared &lt;br /&gt;
|-&lt;br /&gt;
| fuzzy brown || golden brown || long-nosed || pink-eyed &lt;br /&gt;
|-&lt;br /&gt;
| reddish brown || gold || onyx-nosed || pinch-eyed &lt;br /&gt;
|-&lt;br /&gt;
| greyish brown || style=&amp;quot;background:Gainsboro&amp;quot; | || plump || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Beetle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | TBD&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;4&amp;quot;| [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;|Charge, Circle, Click, Flutter, Hiss, Observe, Threaten, Wander&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Cat&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;6&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Icemule Trace&amp;lt;br&amp;gt;Teras Isle&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Kraken&#039;s Fall&amp;lt;br&amp;gt;Zul Logoth &lt;br /&gt;
| black&lt;br /&gt;
| calico&lt;br /&gt;
| blue-eyed&lt;br /&gt;
| disheveled||style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;8&amp;quot;|Hiss, Purr, Meow, Sniff, Clean, Bristle, Paw, Twitch, Rub, Nudge&lt;br /&gt;
|-&lt;br /&gt;
| charcoal || ginger || fat || fluffy&lt;br /&gt;
|-&lt;br /&gt;
| grey || tabby || green-eyed || long-haired&lt;br /&gt;
|-&lt;br /&gt;
| white || style=&amp;quot;background:Gainsboro&amp;quot; | || orange-eyed || plump&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | || shabby || short-haired&lt;br /&gt;
|-&lt;br /&gt;
| sleek || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|silver-eyed pure white&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;|silver-ruffed charcoal black&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Chameleon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;6&amp;quot; | Teras Isle&amp;lt;br&amp;gt;Elven Nations &lt;br /&gt;
| black &lt;br /&gt;
| brown &lt;br /&gt;
| large &lt;br /&gt;
| small &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | Hiss, Shift, Lick&lt;br /&gt;
|-&lt;br /&gt;
| dwarf || forest || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| green || grey &lt;br /&gt;
|-&lt;br /&gt;
| leaf || mountain  &lt;br /&gt;
|-&lt;br /&gt;
| ochre || spotted &lt;br /&gt;
|-&lt;br /&gt;
| veiled ||  style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Cockatiel&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds &lt;br /&gt;
| light green &lt;br /&gt;
| pale yellow &lt;br /&gt;
| pink-cheeked &lt;br /&gt;
| white-winged &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| pale green || dusty yellow || ruby-cheeked ||  white-faced &lt;br /&gt;
|-&lt;br /&gt;
| dusty grey  || bright yellow || croak-beaked || white-banded &lt;br /&gt;
|-&lt;br /&gt;
|saffron yellow || albino || beady-eyed || grey-banded&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot;| || green-faced || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Coyote&#039;&#039;&#039; || style=&amp;quot;background:LightCyan&amp;quot; |Alchemy ||colspan=&amp;quot;4&amp;quot;|lithe golden-eyed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Falcon&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Zul Logoth&amp;lt;br&amp;gt;Kraken&#039;s Fall&lt;br /&gt;
| long-winged&lt;br /&gt;
| narrow-winged &lt;br /&gt;
| large &lt;br /&gt;
| ruffled||style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;2&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| red-footed || red-necked || sleek || small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Fox&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Icemule Trace&amp;lt;br&amp;gt;Aenatumgana&amp;lt;br&amp;gt;Elven Nations &lt;br /&gt;
| arctic &lt;br /&gt;
| bat-eared &lt;br /&gt;
| disheveled &lt;br /&gt;
| sleek&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;6&amp;quot;|Growl, Bark, Squint, Clean, Paw, Wag&lt;br /&gt;
|-&lt;br /&gt;
| black || blue || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| desert || grey &lt;br /&gt;
|-&lt;br /&gt;
| kit || red &lt;br /&gt;
|-&lt;br /&gt;
| swift || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|black-footed plump red&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot;  rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Frog&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;3&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Kraken&#039;s Fall&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Teras Isle&amp;lt;br&amp;gt;Zul Logoth &lt;br /&gt;
| brown &lt;br /&gt;
| bull &lt;br /&gt;
| large &lt;br /&gt;
| plump&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;4&amp;quot;|Croak, Lick, Blink&lt;br /&gt;
|-&lt;br /&gt;
| green || green tree || slimy || small&lt;br /&gt;
|-&lt;br /&gt;
| horned || tree || speckled ||spotted || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|heavy-set bull&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Gyrfalcon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | Icemule Trace&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;4&amp;quot;| [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Hare&#039;&#039;&#039; &lt;br /&gt;
|  style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Icemule Trace &lt;br /&gt;
| black &lt;br /&gt;
| broom &lt;br /&gt;
| black-tailed &lt;br /&gt;
| white-tailed&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;|Chitter, Scratch, Gaze, Wiggle, Twitch&lt;br /&gt;
|-&lt;br /&gt;
| cape || mountain || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| red ||  savanna &lt;br /&gt;
|-&lt;br /&gt;
| scrub || snowshoe &lt;br /&gt;
|-&lt;br /&gt;
| woolly || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Hawk&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;4&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Kraken&#039;s Fall&amp;lt;br&amp;gt;Zul Logoth&lt;br /&gt;
| black &lt;br /&gt;
| black-mantled &lt;br /&gt;
| large &lt;br /&gt;
| ruffled&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| grey-bellied || grey-headed || sleek || small&lt;br /&gt;
|-&lt;br /&gt;
| red-chested || red-tailed || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| spot-tailed || white-bellied &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|dappled broad-winged&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Hummingbird&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| dusty brown&lt;br /&gt;
| viridian&lt;br /&gt;
| white-bellied&lt;br /&gt;
| white-winged&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Flit, Sing, Hover, Squawk, Dart&lt;br /&gt;
|-&lt;br /&gt;
| burnt umber || jade green || plum-bellied|| yellow-winged &lt;br /&gt;
|-&lt;br /&gt;
| violet  || emerald || plum-sheened || ruby-throated &lt;br /&gt;
|-&lt;br /&gt;
| turquoise || celadon || plum-crested || delicate&lt;br /&gt;
|-&lt;br /&gt;
| burnished grey || green-black || blunt-nosed || needle-nosed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Iguana&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;4&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| pale green&lt;br /&gt;
| light viridian&lt;br /&gt;
| spike-backed&lt;br /&gt;
| drab&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;4&amp;quot;| Gaze, Hiss, Lick, Stretch, Lay, Freeze&lt;br /&gt;
|-&lt;br /&gt;
| leafy green || jade green || short-snouted || aged&lt;br /&gt;
|-&lt;br /&gt;
| grass green || emerald || long-snouted || scaly &lt;br /&gt;
|-&lt;br /&gt;
| russet brown || deep green || three-toed ||  split-tailed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Jackal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; |Alchemy &lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|rangy dappled grey&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Lemur&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;8&amp;quot; | Teras Isle&lt;br /&gt;
| bamboo&lt;br /&gt;
| black&lt;br /&gt;
| greater&lt;br /&gt;
| lesser&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;8&amp;quot; | Screech, Jump, Search, Forage&lt;br /&gt;
|-&lt;br /&gt;
| brown || crowned || sleek || small&lt;br /&gt;
|-&lt;br /&gt;
| dwarf || fork-crowned || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| golden || fork-marked &lt;br /&gt;
|-&lt;br /&gt;
| grey || grey-headed&lt;br /&gt;
|-&lt;br /&gt;
| mouse || red-bellied  &lt;br /&gt;
|-&lt;br /&gt;
| ring-tailed || red-collared&lt;br /&gt;
|-&lt;br /&gt;
| ruffled || white-collared  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Marmoset&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| dark brown&lt;br /&gt;
| dark grey&lt;br /&gt;
| petite&lt;br /&gt;
| blunt-faced&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Peep, Leap, Search, Hunt&lt;br /&gt;
|-&lt;br /&gt;
| chocolate brown || light grey  || fuzzy || lion-faced&lt;br /&gt;
|-&lt;br /&gt;
| burnt umber || inky black || ebon-bellied || white-bellied&lt;br /&gt;
|-&lt;br /&gt;
| russet || albino || strip-headed || pink-handed&lt;br /&gt;
|-&lt;br /&gt;
| auburn || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Melomys&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;6&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| dark brown&lt;br /&gt;
| dark grey&lt;br /&gt;
| plump&lt;br /&gt;
| blunt-nosed&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;6&amp;quot;| Squeak, Clean, Yawn&lt;br /&gt;
|-&lt;br /&gt;
| chocolate brown || inky black || fluffy || pointy-faced &lt;br /&gt;
|-&lt;br /&gt;
| burnt umber  || auburn || beady-eyed || fuzzy-faced &lt;br /&gt;
|-&lt;br /&gt;
| albino || russet || pink-eyed || ebon-eyed&lt;br /&gt;
|-&lt;br /&gt;
| dusty brown || light brown || long-tailed ||style=&amp;quot;background:Gainsboro&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| brown || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Merlin&#039;&#039;&#039; || style=&amp;quot;background:LightCyan&amp;quot; |Alchemy ||colspan=&amp;quot;4&amp;quot;|slim dove grey&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Mouse&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot;| Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Teras Isle&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Kraken&#039;s Fall&amp;lt;br&amp;gt;Zul Logoth&lt;br /&gt;
| black&lt;br /&gt;
| brown&lt;br /&gt;
| fat&lt;br /&gt;
| plump&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;|Squeak, Clean, Yawn&lt;br /&gt;
|-&lt;br /&gt;
| field || forest || sleek || tiny&lt;br /&gt;
|-&lt;br /&gt;
| furry || pocket || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| grey || white &lt;br /&gt;
|-&lt;br /&gt;
| [no descriptor] || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;14&amp;quot; | &#039;&#039;&#039;Owl&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;13&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Icemule Trace&amp;lt;br&amp;gt;Aenatumgana&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Kraken&#039;s Fall&amp;lt;br&amp;gt;Zul Logoth&lt;br /&gt;
| barn &lt;br /&gt;
| pygmy &lt;br /&gt;
| greater &lt;br /&gt;
| lesser&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;14&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| barred || screech || ruffled || sleek&lt;br /&gt;
|-&lt;br /&gt;
| bay || snowy || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| crested || sooty &lt;br /&gt;
|-&lt;br /&gt;
| eagle || speckled &lt;br /&gt;
|-&lt;br /&gt;
| elf || spectacled &lt;br /&gt;
|-&lt;br /&gt;
| grass || spotted &lt;br /&gt;
|-&lt;br /&gt;
| great white || striped &lt;br /&gt;
|-&lt;br /&gt;
| grey || tawny&lt;br /&gt;
|-&lt;br /&gt;
| hawk || white &lt;br /&gt;
|-&lt;br /&gt;
| horned || white-faced &lt;br /&gt;
|-&lt;br /&gt;
| maned || wood &lt;br /&gt;
|-&lt;br /&gt;
| masked || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|dark-eyed grey barred&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Parakeet&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;4&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| deep green&lt;br /&gt;
| grass green&lt;br /&gt;
| brown-banded&lt;br /&gt;
| yellow-necked&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;4&amp;quot;| Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| jade green || soft white || grey-winged ||  yellow-headed&lt;br /&gt;
|-&lt;br /&gt;
| sky blue || dusky rose || plum-headed || celadon &lt;br /&gt;
|-&lt;br /&gt;
| dusky grey || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Pelican&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot; | Teras Isle&lt;br /&gt;
| brown&lt;br /&gt;
| pink-backed&lt;br /&gt;
| large&lt;br /&gt;
| ruffled&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;2&amp;quot; | Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| white || spot-billed || small || sleek&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Penguin&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;3&amp;quot; | Icemule Trace&amp;lt;br&amp;gt;Aenatumgana&lt;br /&gt;
| crested&lt;br /&gt;
| emperor&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [no descriptors] &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;3&amp;quot;|Squawk, Flap, Shake&lt;br /&gt;
|-&lt;br /&gt;
| king || royal&lt;br /&gt;
|-&lt;br /&gt;
| yellow-eyed || little blue&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Phantasma&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | TBD&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;4&amp;quot;| [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;| Mock, Gaze, Stare, Bow&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Pitohui&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;3&amp;quot; | Teras Isle &lt;br /&gt;
| rusty &lt;br /&gt;
| hooded &lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;3&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| red-brown || black&lt;br /&gt;
|-&lt;br /&gt;
| brown || crested&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Ptarmigan&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | Icemule Trace&lt;br /&gt;
| rock&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; | [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Puffin&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot; | Glaoveln&lt;br /&gt;
| tufted&lt;br /&gt;
| horned&lt;br /&gt;
| gold-beaked&lt;br /&gt;
| white-bellied&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;2&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| crested&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Puppet&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | TBD&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;4&amp;quot;| [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;| Point, Gaze, Stare, Lay, Bow&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Pygmy-Parrot&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| peacock blue&lt;br /&gt;
| bright yellow&lt;br /&gt;
| blunt-faced &lt;br /&gt;
| yellow-capped &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| deep green || celadon || puff-faced || croak-beaked &lt;br /&gt;
|-&lt;br /&gt;
| emerald || indigo || brown-faced|| ruby-bellied &lt;br /&gt;
|-&lt;br /&gt;
| pale green || viridian || umber-faced || white-bellied &lt;br /&gt;
|-&lt;br /&gt;
| yellow-capped || style=&amp;quot;background:Gainsboro&amp;quot; | || ebon-faced || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Raven&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Zul Logoth&amp;lt;br&amp;gt;Kraken&#039;s Fall &lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [no descriptors]&lt;br /&gt;
| large &lt;br /&gt;
| ruffled&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;3&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| small&lt;br /&gt;
| sleek&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|glossy coal black&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;4&amp;quot; | Glaoveln&lt;br /&gt;
| brown &lt;br /&gt;
| fur&lt;br /&gt;
| beady-eyed&lt;br /&gt;
| plump&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;4&amp;quot;|Applaud, Approve, Bark, Boop, Clap, Flap, Growl, Roar, Roll, Sing, Stretch, Twitch, Warn&lt;br /&gt;
|-&lt;br /&gt;
| grey&lt;br /&gt;
| harbor&lt;br /&gt;
| pudgy&lt;br /&gt;
| rotund&lt;br /&gt;
|-&lt;br /&gt;
| harp&lt;br /&gt;
| ringed&lt;br /&gt;
| whiskered&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| spotted&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Serpent&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;7&amp;quot; | Isle of the Four Winds &lt;br /&gt;
| jade green &lt;br /&gt;
| dark brown &lt;br /&gt;
| sinuous &lt;br /&gt;
| white-bellied &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;7&amp;quot;| Hiss, Coil, Strike&lt;br /&gt;
|-&lt;br /&gt;
| emerald || pale grey || slender || wide-bodied &lt;br /&gt;
|-&lt;br /&gt;
| leaf green || dark grey || tiny || onyx-bellied &lt;br /&gt;
|-&lt;br /&gt;
| dusty green || diamond-scaled || spotted || wide-headed &lt;br /&gt;
|-&lt;br /&gt;
| grass green ||  teardrop-scaled || plain || flat-headed &lt;br /&gt;
|-&lt;br /&gt;
| ruby|| white-banded || blunt-nosed ||  slit-eyed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; | || coral-banded || fork-tongued || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Spider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | TBD&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;4&amp;quot;| [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;|Bite, Dance, Hunt, Scurry, Threaten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Sugar-Glider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds &lt;br /&gt;
| dusky grey &lt;br /&gt;
| straw yellow &lt;br /&gt;
| fuzzy &lt;br /&gt;
| pink-eared &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Glide, Twitch, Touch, Scrub, Nuzzle&lt;br /&gt;
|-&lt;br /&gt;
| albino white || pale brown || whiskered || plump-cheeked &lt;br /&gt;
|-&lt;br /&gt;
| dusty brown || sandy brown || bug-eyed || pot-bellied&lt;br /&gt;
|-&lt;br /&gt;
| fuzzy brown || white-bellied || pink-faced || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| dusty yellow || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Tamarin&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds &lt;br /&gt;
| dusky brown &lt;br /&gt;
| dark grey &lt;br /&gt;
| white-maned  &lt;br /&gt;
| pink-cheeked &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Peep, Leap, Search, Hunt&lt;br /&gt;
|-&lt;br /&gt;
| fuzzy brown || fuzzy grey|| brown-maned|| mustachioed&lt;br /&gt;
|-&lt;br /&gt;
| light brown || burnished grey || red-maned || pinch-faced&lt;br /&gt;
|-&lt;br /&gt;
| dusty brown || burnished red|| brown-crested || blunt-faced&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; | ||  golden red || red-crested|| style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Tarsier&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;6&amp;quot; | Isle of the Four Winds &lt;br /&gt;
| peach-hued&lt;br /&gt;
| light grey &lt;br /&gt;
| flop-eared &lt;br /&gt;
| brown-faced &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;6&amp;quot;| Trill, Leap, Search, Hunt&lt;br /&gt;
|-&lt;br /&gt;
| light brown || speckled grey || large-eared|| fuzzy-faced&lt;br /&gt;
|-&lt;br /&gt;
| dirty brown || dark grey || pink-eared || blunt-faced &lt;br /&gt;
|-&lt;br /&gt;
| deep brown || russet || wrinkled || wide-eyed&lt;br /&gt;
|-&lt;br /&gt;
| pale brown || dusty brown || blunt-tailed || bug-eyed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; | || drowsy || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Toad&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; |Alchemy &lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|squat pebble-backed&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;1&amp;quot;|Croak, Lick, Blink&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Toucan&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;8&amp;quot; | Teras Isle&lt;br /&gt;
| blue&lt;br /&gt;
| bright blue&lt;br /&gt;
| black-banded&lt;br /&gt;
| ivory-billed&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;8&amp;quot; | Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| collared || emerald || black-billed || red-billed&lt;br /&gt;
|-&lt;br /&gt;
| green|| hooded || black-necked || red-necked&lt;br /&gt;
|-&lt;br /&gt;
| speckled|| [no descriptor] || blue-banded || spot-billed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot; | || curl-crested || stripe-billed&lt;br /&gt;
|-&lt;br /&gt;
| fiery-billed || yellow-browed&lt;br /&gt;
|-&lt;br /&gt;
| grey-breasted || yellow-ridged&lt;br /&gt;
|-&lt;br /&gt;
| groove-billed || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Wolf&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Icemule Trace&amp;lt;br&amp;gt;Aenatumgana&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Kraken&#039;s Fall&amp;lt;br&amp;gt;Zul Logoth&lt;br /&gt;
| arctic &lt;br /&gt;
| blue &lt;br /&gt;
|style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;3&amp;quot;| Bark, Growl, Snarl, Howl, Sniff, Whine, Bristle,Clean, Paw, Wag, Pant&lt;br /&gt;
|-&lt;br /&gt;
| great white || grey &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|amber-eyed grizzled timber&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background:LightSlateGray&amp;quot; colspan=&amp;quot;7&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:White&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:DarkGray;color:White&amp;quot; rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Air [[Wyrdling]]&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightGray&amp;quot; rowspan=&amp;quot;4&amp;quot; | Requires [[Attunement]]: Air&amp;lt;br&amp;gt;Located Anywhere &lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot; | [no descriptors] &lt;br /&gt;
| cloudy-eyed &lt;br /&gt;
| long-eared&lt;br /&gt;
|- style=&amp;quot;background:White&amp;quot;&lt;br /&gt;
| ethereal || long-nosed&lt;br /&gt;
|- style=&amp;quot;background:White&amp;quot;&lt;br /&gt;
| foggy-eyed || soft-featured&lt;br /&gt;
|- style=&amp;quot;background:White&amp;quot;&lt;br /&gt;
| lithe || white-eyed  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background:Wheat&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:Sienna&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Earth [[Wyrdling]]&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:Peru&amp;quot; rowspan=&amp;quot;5&amp;quot; | Requires [[Attunement]]: Earth&amp;lt;br&amp;gt;Located Anywhere || style=&amp;quot;text-align:center;background:Tan&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; | [no descriptors] || amber-eyed || large-nosed&lt;br /&gt;
|- style=&amp;quot;background:Wheat&amp;quot;&lt;br /&gt;
| crumbling || rough&lt;br /&gt;
|- style=&amp;quot;background:Wheat&amp;quot;&lt;br /&gt;
| crystal-eyed || round-eared&lt;br /&gt;
|- style=&amp;quot;background:Wheat&amp;quot;&lt;br /&gt;
| dusty || squat &lt;br /&gt;
|- style=&amp;quot;background:Wheat&amp;quot;&lt;br /&gt;
| dusty-eyed || stout&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background:LightGoldenrodYellow&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:OrangeRed&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Fire [[Wyrdling]]&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:DarkOrange&amp;quot; rowspan=&amp;quot;5&amp;quot; | Requires [[Attunement]]: Fire&amp;lt;br&amp;gt;Located Anywhere || style=&amp;quot;text-align:center;background:Khaki&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; | [no descriptors] || angular || sharp-eared&lt;br /&gt;
|- style=&amp;quot;background:LightGoldenrodYellow&amp;quot;&lt;br /&gt;
| ember-eyed || sharp-nosed&lt;br /&gt;
|- style=&amp;quot;background:LightGoldenrodYellow&amp;quot;&lt;br /&gt;
| lanky || smoky&lt;br /&gt;
|- style=&amp;quot;background:LightGoldenrodYellow&amp;quot;&lt;br /&gt;
| red-eyed || smoky-eyed&lt;br /&gt;
|- style=&amp;quot;background:LightGoldenrodYellow&amp;quot;&lt;br /&gt;
| scaled || smoldering &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background:Lavender&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:DarkViolet;color:White&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Lightning [[Wyrdling]]&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:MediumOrchid&amp;quot; rowspan=&amp;quot;5&amp;quot; | Requires [[Attunement]]: Lightning&amp;lt;br&amp;gt;Located Anywhere || style=&amp;quot;text-align:center;background:Plum&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; | [no descriptors] || angular || nebulous ||style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Snicker, Grin, Squint, Blink, Wave, Bow, Stare&lt;br /&gt;
|- style=&amp;quot;background:Lavender&amp;quot;&lt;br /&gt;
| bright-eyed ||scaled&lt;br /&gt;
|- style=&amp;quot;background:Lavender&amp;quot;&lt;br /&gt;
| hook-nosed || silver-eyed&lt;br /&gt;
|- style=&amp;quot;background:Lavender&amp;quot;&lt;br /&gt;
| jagged-eared || spark-eyed&lt;br /&gt;
|- style=&amp;quot;background:Lavender&amp;quot; &lt;br /&gt;
| lanky||&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background:Honeydew&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSeaGreen&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Water [[Wyrdling]]&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:Turquoise&amp;quot; rowspan=&amp;quot;5&amp;quot; | Requires [[Attunement]]: Water&amp;lt;br&amp;gt;Located Anywhere || style=&amp;quot;text-align:center;background:MediumAquamarine&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; | [no descriptors] || blue-eyed || misty-eyed&lt;br /&gt;
|- style=&amp;quot;background:Honeydew&amp;quot;&lt;br /&gt;
| frothy-eyed || sleek&lt;br /&gt;
|- style=&amp;quot;background:Honeydew&amp;quot;&lt;br /&gt;
| lithe || small-nosed&lt;br /&gt;
|- style=&amp;quot;background:Honeydew&amp;quot; &lt;br /&gt;
| long-eared || smooth&lt;br /&gt;
|- style=&amp;quot;background:Honeydew&amp;quot;&lt;br /&gt;
| misty || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;* - Not all descriptors are found in all areas for a given creature&#039;&#039;&lt;br /&gt;
:&#039;&#039;** - Secondary descriptor may be blank&#039;&#039;&lt;br /&gt;
:&#039;&#039;Sources:&#039;&#039;&lt;br /&gt;
::[http://www.bluetears.com/raelee/familiars.html Raelee&#039;s Familiars List]&lt;br /&gt;
::[[Talk:Call Familiar (920)]]&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Runestone]]&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Wizards/Familiars/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
{{Wizard}}&lt;br /&gt;
[[category: Pet Spells]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Call_Familiar_(920)&amp;diff=224863</id>
		<title>Call Familiar (920)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Call_Familiar_(920)&amp;diff=224863"/>
		<updated>2024-08-30T01:41:14Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Undo revision 224862 by NAAMIT (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell &lt;br /&gt;
 | mnemonic = FAMILIAR&lt;br /&gt;
 | base_dur = 1200 sec&lt;br /&gt;
 | add_dur = 60 sec per [[Wizard Base]] rank&lt;br /&gt;
 | span = [[Stackable]] &lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = None&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = Can use, but not required&lt;br /&gt;
 | availability = [[Self-cast]]&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Call Familiar&#039;&#039;&#039; enables&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Enables&amp;lt;/includeonly&amp;gt; a [[wizard]] to summon an animal to their side as a companion.  Cast unaided, the spell calls out to the nearest appropriate animal in the region, resulting in an arbitrary familiar.  The duration of the effect may be refreshed in order to retain a particular familiar over an extended period of time.&amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Call Familiar is used in conjunction with [[Familiar Gate (930)]] for easy transport to wherever the familiar is located.&lt;br /&gt;
&lt;br /&gt;
At 40 or more ranks in the Wizard Base Spell Circle, a wizard can use {{boldmono|[[SUMMON]]}} to specify the type, adjective, article, and gender of the familiar they wish to summon. This method will always summon a familiar of the specified type while the other options have a chance to be different than specified.&lt;br /&gt;
&lt;br /&gt;
Additional ranks in the Wizard Base Spell Circle increase the chance to summon a familiar with the specified detail by 1% per rank. The chance for the adjective to match is equal to the player&#039;s Wizard spell ranks, with a -20% modifier for the article, and a -40% modifier for the gender.  For the purposes of this formula, ranks in the Wizard Base Spell Circle are capped at the wizard&#039;s level.  As such, the maximum chances to apply the requested article and gender are 80% and 60% respectively.&lt;br /&gt;
&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;SUMMON [gender] [[article] adjective] {type}&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
Familiars are controlled using {{boldmono|[[TELL]]}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable|line-height=1.4em}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|{{boldmono|TELL FAMILIAR}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|LOOK [player, object, creature]}}&lt;br /&gt;
|look through a familiar&#039;s eyes&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|READ}}&lt;br /&gt;
| read an object in the room it is in&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|ANCHOR}}&lt;br /&gt;
| sets an anchor room for the familiar to return to (50 Water Lore ranks)&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|GO ANCHOR}}&lt;br /&gt;
| familiar will return to the set anchor room&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|GO}}, {{boldmono|ENTER}}, {{boldmono|CLIMB}}&lt;br /&gt;
|move in a direction, traverse a portal, or send a familiar into a home&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|SAY}}&lt;br /&gt;
|speak through a familiar&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|GET}}&lt;br /&gt;
|pick up and hold a small item&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|DROP}}&lt;br /&gt;
|drop a held item&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|FIND}}&lt;br /&gt;
|search for another character&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|EMOTE [options]}}&lt;br /&gt;
|familiar actions&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|ACT [options]}}&lt;br /&gt;
|set activity level and demeanor of a familiar&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|STAY}}&lt;br /&gt;
|remain in the current room; cease following a character&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|RETURN}}&lt;br /&gt;
|return familiar to caster&#039;s room, even when the caster is invisible&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|WATCH}}&lt;br /&gt;
|watch the room a familiar is in&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|STOP}}&lt;br /&gt;
|cease watching the room&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|RESCUE}}&lt;br /&gt;
|send a familiar to look for help when the caster is dead&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|FLY}}, {{boldmono|LAND}}, {{boldmono|STAND}}, {{boldmono|SIT}}&lt;br /&gt;
|more familiar actions&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|SLEEP}}&lt;br /&gt;
|Tells familiar to sleep at location, after 5 mins of sleeping the familiar will automatically hide&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|HIDE}}&lt;br /&gt;
|Used to tell a sleeping familiar to hide immediately at it&#039;s currently location&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|LEAVE}}&lt;br /&gt;
|the familiar will leave and the spell will need to be recast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
===[[Elemental Lore, Air]]===&lt;br /&gt;
Every 100 skill bonus of Elemental Lore, Air will decrease the amount of time it takes for a familiar to find a player, with the maximum benefit occurring at 200 skill.  Familiars use a &amp;quot;round system&amp;quot; for travel and finding people. A round fluctuates depending on the calculated distance. The lore benefit reduces those rounds.&lt;br /&gt;
&amp;lt;section begin=Air Lore Bonus/&amp;gt;&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Air ranks||24||100&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Approximate % time reduction||25%||50%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Air Lore Bonus/&amp;gt;&lt;br /&gt;
::&#039;&#039;Not all thresholds shown, only those provided in release post.  Benefit is hard to quantify.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elemental Lore, Water]]===&lt;br /&gt;
50 ranks of Elemental Lore, Water will unlock the ability to set an anchor to the naturally occurring earth[[node]] of a caster&#039;s choice. Setting an anchor will allow the mage to {{boldmono|TELL FAMILIAR TO GO ANCHOR}}, and the familiar will return to that room.  The controlling mage can set the anchor room remotely through the familiar using {{boldmono|TELL FAMILIAR ANCHOR}}.  The anchor is a setting specific to the mage and does not need to be reset when a new familiar is cast.  Each mage has one anchor setting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
75 ranks of Elemental Lore, Water will unlock the ability to {{boldmono|TELL FAMILIAR TO TRAVEL &amp;lt;town&amp;gt;}}.  The familiar will travel to any town within the same zone.  Once the familiar has reached the town, you may cast spell 930 to open a gate.&lt;br /&gt;
&lt;br /&gt;
==Binding Rune and Familiar Talismans==&lt;br /&gt;
&lt;br /&gt;
A wizard may choose to consistently call the same type of familiar by use the binding rune. Once the wizard has found a fellow wizard to teach him this rune, he must create the binding rune using a brush, ink and blank runestone, all available in the local alchemist shops. &lt;br /&gt;
&lt;br /&gt;
Once the wizard has a binding runestone, he must purchase a [[familiar talisman]] from the local Wizard Guild shop. &lt;br /&gt;
*{{boldmono|WAVE}} the binding runestone at the familiar talisman in order to prepare it&lt;br /&gt;
*{{boldmono|WAVE}} the prepared familiar talisman at the familiar of choice. &lt;br /&gt;
*Seal the familiar talisman by casting the Call Familiar spell at it. &lt;br /&gt;
*To summon the familiar, cast Call Familiar at the familiar talisman. Each familiar talisman has 20 charges. &lt;br /&gt;
&lt;br /&gt;
Using the {{boldmono|GAZE}} verb to look at a talisman will reveal the familiar the talisman summons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;gaze my talisman&lt;br /&gt;
As your eyes traverse across the grain of an faewood weasel talisman, the misty image of a ragged-eared mangy-furred weasel fills your vision before slowly fading away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More advanced familiar talismans can be made via [[alchemy]].&lt;br /&gt;
&lt;br /&gt;
{{#section:EGShop:Professional Courtesy|broken talisman}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Familiars==&lt;br /&gt;
:&amp;lt;small&amp;gt;This section is player research.  Some available descriptors may not yet be recorded.&amp;lt;/small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:DeepSkyBlue&amp;quot; | Animal &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;  style=&amp;quot;background:PaleTurquoise&amp;quot; | Locations&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;  style=&amp;quot;background:LightBlue&amp;quot; colspan=&amp;quot;2&amp;quot; | Base descriptors*&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;  style=&amp;quot;background:LightBlue&amp;quot; colspan=&amp;quot;2&amp;quot; | Secondary descriptors**&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;  style=&amp;quot;background:LightSteelBlue&amp;quot; | Emotes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Bat&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;3&amp;quot; | Teras Isle&amp;lt;br&amp;gt;Elven Nations &lt;br /&gt;
| small &lt;br /&gt;
| large &lt;br /&gt;
| short-nosed &lt;br /&gt;
| bare-backed &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;3&amp;quot;|Shriek&lt;br /&gt;
|-&lt;br /&gt;
| fruit || spotted || little-collar ||  long-tailed&lt;br /&gt;
|-&lt;br /&gt;
| pygmy || style=&amp;quot;background:Gainsboro&amp;quot; | || long-tongued || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Bandicoot&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;6&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| charcoal grey&lt;br /&gt;
| burnished&lt;br /&gt;
| cord-tailed&lt;br /&gt;
| blunt-eared&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;6&amp;quot;|Chitter, Scratch, Gaze, Wiggle, Twitch&lt;br /&gt;
|-&lt;br /&gt;
| yellowish brown || light brown || bottle-nosed || stubby-eared&lt;br /&gt;
|-&lt;br /&gt;
| fuzzy grey || dusty brown || short-nosed || ebon-eared &lt;br /&gt;
|-&lt;br /&gt;
| fuzzy brown || golden brown || long-nosed || pink-eyed &lt;br /&gt;
|-&lt;br /&gt;
| reddish brown || gold || onyx-nosed || pinch-eyed &lt;br /&gt;
|-&lt;br /&gt;
| greyish brown || style=&amp;quot;background:Gainsboro&amp;quot; | || plump || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Beetle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | TBD&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;4&amp;quot;| [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;|Charge, Circle, Click, Flutter, Hiss, Observe, Threaten, Wander&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Cat&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;6&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Icemule Trace&amp;lt;br&amp;gt;Teras Isle&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Kraken&#039;s Fall &lt;br /&gt;
| black&lt;br /&gt;
| calico&lt;br /&gt;
| blue-eyed&lt;br /&gt;
| disheveled||style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;8&amp;quot;|Hiss, Purr, Meow, Sniff, Clean, Bristle, Paw, Twitch, Rub, Nudge&lt;br /&gt;
|-&lt;br /&gt;
| charcoal || ginger || fat || fluffy&lt;br /&gt;
|-&lt;br /&gt;
| grey || tabby || green-eyed || long-haired&lt;br /&gt;
|-&lt;br /&gt;
| white || style=&amp;quot;background:Gainsboro&amp;quot; | || orange-eyed || plump&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | || shabby || short-haired&lt;br /&gt;
|-&lt;br /&gt;
| sleek || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|silver-eyed pure white&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;|silver-ruffed charcoal black&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Chameleon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;6&amp;quot; | Teras Isle&amp;lt;br&amp;gt;Elven Nations &lt;br /&gt;
| black &lt;br /&gt;
| brown &lt;br /&gt;
| large &lt;br /&gt;
| small &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | Hiss, Shift, Lick&lt;br /&gt;
|-&lt;br /&gt;
| dwarf || forest || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| green || grey &lt;br /&gt;
|-&lt;br /&gt;
| leaf || mountain  &lt;br /&gt;
|-&lt;br /&gt;
| ochre || spotted &lt;br /&gt;
|-&lt;br /&gt;
| veiled ||  style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Cockatiel&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds &lt;br /&gt;
| light green &lt;br /&gt;
| pale yellow &lt;br /&gt;
| pink-cheeked &lt;br /&gt;
| white-winged &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| pale green || dusty yellow || ruby-cheeked ||  white-faced &lt;br /&gt;
|-&lt;br /&gt;
| dusty grey  || bright yellow || croak-beaked || white-banded &lt;br /&gt;
|-&lt;br /&gt;
|saffron yellow || albino || beady-eyed || grey-banded&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot;| || green-faced || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Coyote&#039;&#039;&#039; || style=&amp;quot;background:LightCyan&amp;quot; |Alchemy ||colspan=&amp;quot;4&amp;quot;|lithe golden-eyed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Falcon&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Zul Logoth&amp;lt;br&amp;gt;Kraken&#039;s Fall&lt;br /&gt;
| long-winged&lt;br /&gt;
| narrow-winged &lt;br /&gt;
| large &lt;br /&gt;
| ruffled||style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;2&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| red-footed || red-necked || sleek || small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Fox&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Icemule Trace&amp;lt;br&amp;gt;Aenatumgana&amp;lt;br&amp;gt;Elven Nations &lt;br /&gt;
| arctic &lt;br /&gt;
| bat-eared &lt;br /&gt;
| disheveled &lt;br /&gt;
| sleek&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;6&amp;quot;|Growl, Bark, Squint, Clean, Paw, Wag&lt;br /&gt;
|-&lt;br /&gt;
| black || blue || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| desert || grey &lt;br /&gt;
|-&lt;br /&gt;
| kit || red &lt;br /&gt;
|-&lt;br /&gt;
| swift || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|black-footed plump red&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot;  rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Frog&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;3&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Kraken&#039;s Fall&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Teras Isle&amp;lt;br&amp;gt;Zul Logoth &lt;br /&gt;
| brown &lt;br /&gt;
| bull &lt;br /&gt;
| large &lt;br /&gt;
| plump&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;4&amp;quot;|Croak, Lick, Blink&lt;br /&gt;
|-&lt;br /&gt;
| green || green tree || slimy || small&lt;br /&gt;
|-&lt;br /&gt;
| horned || tree || speckled ||spotted || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|heavy-set bull&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Gyrfalcon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | Icemule Trace&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;4&amp;quot;| [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Hare&#039;&#039;&#039; &lt;br /&gt;
|  style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Icemule Trace &lt;br /&gt;
| black &lt;br /&gt;
| broom &lt;br /&gt;
| black-tailed &lt;br /&gt;
| white-tailed&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;|Chitter, Scratch, Gaze, Wiggle, Twitch&lt;br /&gt;
|-&lt;br /&gt;
| cape || mountain || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| red ||  savanna &lt;br /&gt;
|-&lt;br /&gt;
| scrub || snowshoe &lt;br /&gt;
|-&lt;br /&gt;
| woolly || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Hawk&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;4&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Kraken&#039;s Fall &lt;br /&gt;
| black &lt;br /&gt;
| black-mantled &lt;br /&gt;
| large &lt;br /&gt;
| ruffled&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| grey-bellied || grey-headed || sleek || small&lt;br /&gt;
|-&lt;br /&gt;
| red-chested || red-tailed || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| spot-tailed || white-bellied &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|dappled broad-winged&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Hummingbird&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| dusty brown&lt;br /&gt;
| viridian&lt;br /&gt;
| white-bellied&lt;br /&gt;
| white-winged&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Flit, Sing, Hover, Squawk, Dart&lt;br /&gt;
|-&lt;br /&gt;
| burnt umber || jade green || plum-bellied|| yellow-winged &lt;br /&gt;
|-&lt;br /&gt;
| violet  || emerald || plum-sheened || ruby-throated &lt;br /&gt;
|-&lt;br /&gt;
| turquoise || celadon || plum-crested || delicate&lt;br /&gt;
|-&lt;br /&gt;
| burnished grey || green-black || blunt-nosed || needle-nosed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Iguana&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;4&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| pale green&lt;br /&gt;
| light viridian&lt;br /&gt;
| spike-backed&lt;br /&gt;
| drab&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;4&amp;quot;| Gaze, Hiss, Lick, Stretch, Lay, Freeze&lt;br /&gt;
|-&lt;br /&gt;
| leafy green || jade green || short-snouted || aged&lt;br /&gt;
|-&lt;br /&gt;
| grass green || emerald || long-snouted || scaly &lt;br /&gt;
|-&lt;br /&gt;
| russet brown || deep green || three-toed ||  split-tailed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Jackal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; |Alchemy &lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|rangy dappled grey&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Lemur&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;8&amp;quot; | Teras Isle&lt;br /&gt;
| bamboo&lt;br /&gt;
| black&lt;br /&gt;
| greater&lt;br /&gt;
| lesser&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;8&amp;quot; | Screech, Jump, Search, Forage&lt;br /&gt;
|-&lt;br /&gt;
| brown || crowned || sleek || small&lt;br /&gt;
|-&lt;br /&gt;
| dwarf || fork-crowned || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| golden || fork-marked &lt;br /&gt;
|-&lt;br /&gt;
| grey || grey-headed&lt;br /&gt;
|-&lt;br /&gt;
| mouse || red-bellied  &lt;br /&gt;
|-&lt;br /&gt;
| ring-tailed || red-collared&lt;br /&gt;
|-&lt;br /&gt;
| ruffled || white-collared  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Marmoset&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| dark brown&lt;br /&gt;
| dark grey&lt;br /&gt;
| petite&lt;br /&gt;
| blunt-faced&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Peep, Leap, Search, Hunt&lt;br /&gt;
|-&lt;br /&gt;
| chocolate brown || light grey  || fuzzy || lion-faced&lt;br /&gt;
|-&lt;br /&gt;
| burnt umber || inky black || ebon-bellied || white-bellied&lt;br /&gt;
|-&lt;br /&gt;
| russet || albino || strip-headed || pink-handed&lt;br /&gt;
|-&lt;br /&gt;
| auburn || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Melomys&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;6&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| dark brown&lt;br /&gt;
| dark grey&lt;br /&gt;
| plump&lt;br /&gt;
| blunt-nosed&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;6&amp;quot;| Squeak, Clean, Yawn&lt;br /&gt;
|-&lt;br /&gt;
| chocolate brown || inky black || fluffy || pointy-faced &lt;br /&gt;
|-&lt;br /&gt;
| burnt umber  || auburn || beady-eyed || fuzzy-faced &lt;br /&gt;
|-&lt;br /&gt;
| albino || russet || pink-eyed || ebon-eyed&lt;br /&gt;
|-&lt;br /&gt;
| dusty brown || light brown || long-tailed ||style=&amp;quot;background:Gainsboro&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| brown || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Merlin&#039;&#039;&#039; || style=&amp;quot;background:LightCyan&amp;quot; |Alchemy ||colspan=&amp;quot;4&amp;quot;|slim dove grey&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Mouse&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot;| Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Teras Isle&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Kraken&#039;s Fall &lt;br /&gt;
| black&lt;br /&gt;
| brown&lt;br /&gt;
| fat&lt;br /&gt;
| plump&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;|Squeak, Clean, Yawn&lt;br /&gt;
|-&lt;br /&gt;
| field || forest || sleek || tiny&lt;br /&gt;
|-&lt;br /&gt;
| furry || pocket || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| grey || white &lt;br /&gt;
|-&lt;br /&gt;
| [no descriptor] || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;14&amp;quot; | &#039;&#039;&#039;Owl&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;13&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Icemule Trace&amp;lt;br&amp;gt;Aenatumgana&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Kraken&#039;s Fall &lt;br /&gt;
| barn &lt;br /&gt;
| pygmy &lt;br /&gt;
| greater &lt;br /&gt;
| lesser&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;14&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| barred || screech || ruffled || sleek&lt;br /&gt;
|-&lt;br /&gt;
| bay || snowy || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| crested || sooty &lt;br /&gt;
|-&lt;br /&gt;
| eagle || speckled &lt;br /&gt;
|-&lt;br /&gt;
| elf || spectacled &lt;br /&gt;
|-&lt;br /&gt;
| grass || spotted &lt;br /&gt;
|-&lt;br /&gt;
| great white || striped &lt;br /&gt;
|-&lt;br /&gt;
| grey || tawny&lt;br /&gt;
|-&lt;br /&gt;
| hawk || white &lt;br /&gt;
|-&lt;br /&gt;
| horned || white-faced &lt;br /&gt;
|-&lt;br /&gt;
| maned || wood &lt;br /&gt;
|-&lt;br /&gt;
| masked || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|dark-eyed grey barred&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Parakeet&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;4&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| deep green&lt;br /&gt;
| grass green&lt;br /&gt;
| brown-banded&lt;br /&gt;
| yellow-necked&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;4&amp;quot;| Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| jade green || soft white || grey-winged ||  yellow-headed&lt;br /&gt;
|-&lt;br /&gt;
| sky blue || dusky rose || plum-headed || celadon &lt;br /&gt;
|-&lt;br /&gt;
| dusky grey || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Pelican&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot; | Teras Isle&lt;br /&gt;
| brown&lt;br /&gt;
| pink-backed&lt;br /&gt;
| large&lt;br /&gt;
| ruffled&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;2&amp;quot; | Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| white || spot-billed || small || sleek&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Penguin&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;3&amp;quot; | Icemule Trace&amp;lt;br&amp;gt;Aenatumgana&lt;br /&gt;
| crested&lt;br /&gt;
| emperor&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [no descriptors] &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;3&amp;quot;|Squawk, Flap, Shake&lt;br /&gt;
|-&lt;br /&gt;
| king || royal&lt;br /&gt;
|-&lt;br /&gt;
| yellow-eyed || little blue&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Phantasma&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | TBD&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;4&amp;quot;| [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;| Mock, Gaze, Stare, Bow&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Pitohui&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;3&amp;quot; | Teras Isle &lt;br /&gt;
| rusty &lt;br /&gt;
| hooded &lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;3&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| red-brown || black&lt;br /&gt;
|-&lt;br /&gt;
| brown || crested&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Ptarmigan&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | Icemule Trace&lt;br /&gt;
| rock&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; | [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Puffin&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot; | Glaoveln&lt;br /&gt;
| tufted&lt;br /&gt;
| horned&lt;br /&gt;
| gold-beaked&lt;br /&gt;
| white-bellied&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;2&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| crested&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Puppet&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | TBD&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;4&amp;quot;| [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;| Point, Gaze, Stare, Lay, Bow&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Pygmy-Parrot&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| peacock blue&lt;br /&gt;
| bright yellow&lt;br /&gt;
| blunt-faced &lt;br /&gt;
| yellow-capped &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| deep green || celadon || puff-faced || croak-beaked &lt;br /&gt;
|-&lt;br /&gt;
| emerald || indigo || brown-faced|| ruby-bellied &lt;br /&gt;
|-&lt;br /&gt;
| pale green || viridian || umber-faced || white-bellied &lt;br /&gt;
|-&lt;br /&gt;
| yellow-capped || style=&amp;quot;background:Gainsboro&amp;quot; | || ebon-faced || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Raven&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Zul Logoth&amp;lt;br&amp;gt;Kraken&#039;s Fall &lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [no descriptors]&lt;br /&gt;
| large &lt;br /&gt;
| ruffled&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;3&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| small&lt;br /&gt;
| sleek&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|glossy coal black&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;4&amp;quot; | Glaoveln&lt;br /&gt;
| brown &lt;br /&gt;
| fur&lt;br /&gt;
| beady-eyed&lt;br /&gt;
| plump&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;4&amp;quot;|Applaud, Approve, Bark, Boop, Clap, Flap, Growl, Roar, Roll, Sing, Stretch, Twitch, Warn&lt;br /&gt;
|-&lt;br /&gt;
| grey&lt;br /&gt;
| harbor&lt;br /&gt;
| pudgy&lt;br /&gt;
| rotund&lt;br /&gt;
|-&lt;br /&gt;
| harp&lt;br /&gt;
| ringed&lt;br /&gt;
| whiskered&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| spotted&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Serpent&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;7&amp;quot; | Isle of the Four Winds &lt;br /&gt;
| jade green &lt;br /&gt;
| dark brown &lt;br /&gt;
| sinuous &lt;br /&gt;
| white-bellied &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;7&amp;quot;| Hiss, Coil, Strike&lt;br /&gt;
|-&lt;br /&gt;
| emerald || pale grey || slender || wide-bodied &lt;br /&gt;
|-&lt;br /&gt;
| leaf green || dark grey || tiny || onyx-bellied &lt;br /&gt;
|-&lt;br /&gt;
| dusty green || diamond-scaled || spotted || wide-headed &lt;br /&gt;
|-&lt;br /&gt;
| grass green ||  teardrop-scaled || plain || flat-headed &lt;br /&gt;
|-&lt;br /&gt;
| ruby|| white-banded || blunt-nosed ||  slit-eyed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; | || coral-banded || fork-tongued || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Spider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | TBD&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;4&amp;quot;| [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;|Bite, Dance, Hunt, Scurry, Threaten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Sugar-Glider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds &lt;br /&gt;
| dusky grey &lt;br /&gt;
| straw yellow &lt;br /&gt;
| fuzzy &lt;br /&gt;
| pink-eared &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Glide, Twitch, Touch, Scrub, Nuzzle&lt;br /&gt;
|-&lt;br /&gt;
| albino white || pale brown || whiskered || plump-cheeked &lt;br /&gt;
|-&lt;br /&gt;
| dusty brown || sandy brown || bug-eyed || pot-bellied&lt;br /&gt;
|-&lt;br /&gt;
| fuzzy brown || white-bellied || pink-faced || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| dusty yellow || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Tamarin&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds &lt;br /&gt;
| dusky brown &lt;br /&gt;
| dark grey &lt;br /&gt;
| white-maned  &lt;br /&gt;
| pink-cheeked &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Peep, Leap, Search, Hunt&lt;br /&gt;
|-&lt;br /&gt;
| fuzzy brown || fuzzy grey|| brown-maned|| mustachioed&lt;br /&gt;
|-&lt;br /&gt;
| light brown || burnished grey || red-maned || pinch-faced&lt;br /&gt;
|-&lt;br /&gt;
| dusty brown || burnished red|| brown-crested || blunt-faced&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; | ||  golden red || red-crested|| style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Tarsier&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;6&amp;quot; | Isle of the Four Winds &lt;br /&gt;
| peach-hued&lt;br /&gt;
| light grey &lt;br /&gt;
| flop-eared &lt;br /&gt;
| brown-faced &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;6&amp;quot;| Trill, Leap, Search, Hunt&lt;br /&gt;
|-&lt;br /&gt;
| light brown || speckled grey || large-eared|| fuzzy-faced&lt;br /&gt;
|-&lt;br /&gt;
| dirty brown || dark grey || pink-eared || blunt-faced &lt;br /&gt;
|-&lt;br /&gt;
| deep brown || russet || wrinkled || wide-eyed&lt;br /&gt;
|-&lt;br /&gt;
| pale brown || dusty brown || blunt-tailed || bug-eyed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; | || drowsy || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Toad&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; |Alchemy &lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|squat pebble-backed&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;1&amp;quot;|Croak, Lick, Blink&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Toucan&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;8&amp;quot; | Teras Isle&lt;br /&gt;
| blue&lt;br /&gt;
| bright blue&lt;br /&gt;
| black-banded&lt;br /&gt;
| ivory-billed&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;8&amp;quot; | Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| collared || emerald || black-billed || red-billed&lt;br /&gt;
|-&lt;br /&gt;
| green|| hooded || black-necked || red-necked&lt;br /&gt;
|-&lt;br /&gt;
| speckled|| [no descriptor] || blue-banded || spot-billed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot; | || curl-crested || stripe-billed&lt;br /&gt;
|-&lt;br /&gt;
| fiery-billed || yellow-browed&lt;br /&gt;
|-&lt;br /&gt;
| grey-breasted || yellow-ridged&lt;br /&gt;
|-&lt;br /&gt;
| groove-billed || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Wolf&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Icemule Trace&amp;lt;br&amp;gt;Aenatumgana&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Kraken&#039;s Fall &lt;br /&gt;
| arctic &lt;br /&gt;
| blue &lt;br /&gt;
|style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;3&amp;quot;| Bark, Growl, Snarl, Howl, Sniff, Whine, Bristle,Clean, Paw, Wag, Pant&lt;br /&gt;
|-&lt;br /&gt;
| great white || grey &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|amber-eyed grizzled timber&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background:LightSlateGray&amp;quot; colspan=&amp;quot;7&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:White&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:DarkGray;color:White&amp;quot; rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Air [[Wyrdling]]&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightGray&amp;quot; rowspan=&amp;quot;4&amp;quot; | Requires [[Attunement]]: Air&amp;lt;br&amp;gt;Located Anywhere &lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot; | [no descriptors] &lt;br /&gt;
| cloudy-eyed &lt;br /&gt;
| long-eared&lt;br /&gt;
|- style=&amp;quot;background:White&amp;quot;&lt;br /&gt;
| ethereal || long-nosed&lt;br /&gt;
|- style=&amp;quot;background:White&amp;quot;&lt;br /&gt;
| foggy-eyed || soft-featured&lt;br /&gt;
|- style=&amp;quot;background:White&amp;quot;&lt;br /&gt;
| lithe || white-eyed  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background:Wheat&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:Sienna&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Earth [[Wyrdling]]&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:Peru&amp;quot; rowspan=&amp;quot;5&amp;quot; | Requires [[Attunement]]: Earth&amp;lt;br&amp;gt;Located Anywhere || style=&amp;quot;text-align:center;background:Tan&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; | [no descriptors] || amber-eyed || large-nosed&lt;br /&gt;
|- style=&amp;quot;background:Wheat&amp;quot;&lt;br /&gt;
| crumbling || rough&lt;br /&gt;
|- style=&amp;quot;background:Wheat&amp;quot;&lt;br /&gt;
| crystal-eyed || round-eared&lt;br /&gt;
|- style=&amp;quot;background:Wheat&amp;quot;&lt;br /&gt;
| dusty || squat &lt;br /&gt;
|- style=&amp;quot;background:Wheat&amp;quot;&lt;br /&gt;
| dusty-eyed || stout&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background:LightGoldenrodYellow&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:OrangeRed&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Fire [[Wyrdling]]&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:DarkOrange&amp;quot; rowspan=&amp;quot;5&amp;quot; | Requires [[Attunement]]: Fire&amp;lt;br&amp;gt;Located Anywhere || style=&amp;quot;text-align:center;background:Khaki&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; | [no descriptors] || angular || sharp-eared&lt;br /&gt;
|- style=&amp;quot;background:LightGoldenrodYellow&amp;quot;&lt;br /&gt;
| ember-eyed || sharp-nosed&lt;br /&gt;
|- style=&amp;quot;background:LightGoldenrodYellow&amp;quot;&lt;br /&gt;
| lanky || smoky&lt;br /&gt;
|- style=&amp;quot;background:LightGoldenrodYellow&amp;quot;&lt;br /&gt;
| red-eyed || smoky-eyed&lt;br /&gt;
|- style=&amp;quot;background:LightGoldenrodYellow&amp;quot;&lt;br /&gt;
| scaled || smoldering &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background:Lavender&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:DarkViolet;color:White&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Lightning [[Wyrdling]]&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:MediumOrchid&amp;quot; rowspan=&amp;quot;5&amp;quot; | Requires [[Attunement]]: Lightning&amp;lt;br&amp;gt;Located Anywhere || style=&amp;quot;text-align:center;background:Plum&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; | [no descriptors] || angular || nebulous ||style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Snicker, Grin, Squint, Blink, Wave, Bow, Stare&lt;br /&gt;
|- style=&amp;quot;background:Lavender&amp;quot;&lt;br /&gt;
| bright-eyed ||scaled&lt;br /&gt;
|- style=&amp;quot;background:Lavender&amp;quot;&lt;br /&gt;
| hook-nosed || silver-eyed&lt;br /&gt;
|- style=&amp;quot;background:Lavender&amp;quot;&lt;br /&gt;
| jagged-eared || spark-eyed&lt;br /&gt;
|- style=&amp;quot;background:Lavender&amp;quot; &lt;br /&gt;
| lanky||&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background:Honeydew&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSeaGreen&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Water [[Wyrdling]]&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:Turquoise&amp;quot; rowspan=&amp;quot;5&amp;quot; | Requires [[Attunement]]: Water&amp;lt;br&amp;gt;Located Anywhere || style=&amp;quot;text-align:center;background:MediumAquamarine&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; | [no descriptors] || blue-eyed || misty-eyed&lt;br /&gt;
|- style=&amp;quot;background:Honeydew&amp;quot;&lt;br /&gt;
| frothy-eyed || sleek&lt;br /&gt;
|- style=&amp;quot;background:Honeydew&amp;quot;&lt;br /&gt;
| lithe || small-nosed&lt;br /&gt;
|- style=&amp;quot;background:Honeydew&amp;quot; &lt;br /&gt;
| long-eared || smooth&lt;br /&gt;
|- style=&amp;quot;background:Honeydew&amp;quot;&lt;br /&gt;
| misty || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;* - Not all descriptors are found in all areas for a given creature&#039;&#039;&lt;br /&gt;
:&#039;&#039;** - Secondary descriptor may be blank&#039;&#039;&lt;br /&gt;
:&#039;&#039;Sources:&#039;&#039;&lt;br /&gt;
::[http://www.bluetears.com/raelee/familiars.html Raelee&#039;s Familiars List]&lt;br /&gt;
::[[Talk:Call Familiar (920)]]&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Runestone]]&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Wizards/Familiars/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
{{Wizard}}&lt;br /&gt;
[[category: Pet Spells]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Call_Familiar_(920)&amp;diff=224862</id>
		<title>Call Familiar (920)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Call_Familiar_(920)&amp;diff=224862"/>
		<updated>2024-08-30T01:40:24Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* Familiars */ Updated table for Zul Logoth nouns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell &lt;br /&gt;
 | mnemonic = FAMILIAR&lt;br /&gt;
 | base_dur = 1200 sec&lt;br /&gt;
 | add_dur = 60 sec per [[Wizard Base]] rank&lt;br /&gt;
 | span = [[Stackable]] &lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = None&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = Can use, but not required&lt;br /&gt;
 | availability = [[Self-cast]]&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Call Familiar&#039;&#039;&#039; enables&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Enables&amp;lt;/includeonly&amp;gt; a [[wizard]] to summon an animal to their side as a companion.  Cast unaided, the spell calls out to the nearest appropriate animal in the region, resulting in an arbitrary familiar.  The duration of the effect may be refreshed in order to retain a particular familiar over an extended period of time.&amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Call Familiar is used in conjunction with [[Familiar Gate (930)]] for easy transport to wherever the familiar is located.&lt;br /&gt;
&lt;br /&gt;
At 40 or more ranks in the Wizard Base Spell Circle, a wizard can use {{boldmono|[[SUMMON]]}} to specify the type, adjective, article, and gender of the familiar they wish to summon. This method will always summon a familiar of the specified type while the other options have a chance to be different than specified.&lt;br /&gt;
&lt;br /&gt;
Additional ranks in the Wizard Base Spell Circle increase the chance to summon a familiar with the specified detail by 1% per rank. The chance for the adjective to match is equal to the player&#039;s Wizard spell ranks, with a -20% modifier for the article, and a -40% modifier for the gender.  For the purposes of this formula, ranks in the Wizard Base Spell Circle are capped at the wizard&#039;s level.  As such, the maximum chances to apply the requested article and gender are 80% and 60% respectively.&lt;br /&gt;
&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;SUMMON [gender] [[article] adjective] {type}&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
Familiars are controlled using {{boldmono|[[TELL]]}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable|line-height=1.4em}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|{{boldmono|TELL FAMILIAR}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|LOOK [player, object, creature]}}&lt;br /&gt;
|look through a familiar&#039;s eyes&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|READ}}&lt;br /&gt;
| read an object in the room it is in&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|ANCHOR}}&lt;br /&gt;
| sets an anchor room for the familiar to return to (50 Water Lore ranks)&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|GO ANCHOR}}&lt;br /&gt;
| familiar will return to the set anchor room&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|GO}}, {{boldmono|ENTER}}, {{boldmono|CLIMB}}&lt;br /&gt;
|move in a direction, traverse a portal, or send a familiar into a home&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|SAY}}&lt;br /&gt;
|speak through a familiar&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|GET}}&lt;br /&gt;
|pick up and hold a small item&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|DROP}}&lt;br /&gt;
|drop a held item&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|FIND}}&lt;br /&gt;
|search for another character&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|EMOTE [options]}}&lt;br /&gt;
|familiar actions&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|ACT [options]}}&lt;br /&gt;
|set activity level and demeanor of a familiar&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|STAY}}&lt;br /&gt;
|remain in the current room; cease following a character&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|RETURN}}&lt;br /&gt;
|return familiar to caster&#039;s room, even when the caster is invisible&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|WATCH}}&lt;br /&gt;
|watch the room a familiar is in&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|STOP}}&lt;br /&gt;
|cease watching the room&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|RESCUE}}&lt;br /&gt;
|send a familiar to look for help when the caster is dead&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|FLY}}, {{boldmono|LAND}}, {{boldmono|STAND}}, {{boldmono|SIT}}&lt;br /&gt;
|more familiar actions&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|SLEEP}}&lt;br /&gt;
|Tells familiar to sleep at location, after 5 mins of sleeping the familiar will automatically hide&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|HIDE}}&lt;br /&gt;
|Used to tell a sleeping familiar to hide immediately at it&#039;s currently location&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|LEAVE}}&lt;br /&gt;
|the familiar will leave and the spell will need to be recast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
===[[Elemental Lore, Air]]===&lt;br /&gt;
Every 100 skill bonus of Elemental Lore, Air will decrease the amount of time it takes for a familiar to find a player, with the maximum benefit occurring at 200 skill.  Familiars use a &amp;quot;round system&amp;quot; for travel and finding people. A round fluctuates depending on the calculated distance. The lore benefit reduces those rounds.&lt;br /&gt;
&amp;lt;section begin=Air Lore Bonus/&amp;gt;&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Air ranks||24||100&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Approximate % time reduction||25%||50%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Air Lore Bonus/&amp;gt;&lt;br /&gt;
::&#039;&#039;Not all thresholds shown, only those provided in release post.  Benefit is hard to quantify.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elemental Lore, Water]]===&lt;br /&gt;
50 ranks of Elemental Lore, Water will unlock the ability to set an anchor to the naturally occurring earth[[node]] of a caster&#039;s choice. Setting an anchor will allow the mage to {{boldmono|TELL FAMILIAR TO GO ANCHOR}}, and the familiar will return to that room.  The controlling mage can set the anchor room remotely through the familiar using {{boldmono|TELL FAMILIAR ANCHOR}}.  The anchor is a setting specific to the mage and does not need to be reset when a new familiar is cast.  Each mage has one anchor setting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
75 ranks of Elemental Lore, Water will unlock the ability to {{boldmono|TELL FAMILIAR TO TRAVEL &amp;lt;town&amp;gt;}}.  The familiar will travel to any town within the same zone.  Once the familiar has reached the town, you may cast spell 930 to open a gate.&lt;br /&gt;
&lt;br /&gt;
==Binding Rune and Familiar Talismans==&lt;br /&gt;
&lt;br /&gt;
A wizard may choose to consistently call the same type of familiar by use the binding rune. Once the wizard has found a fellow wizard to teach him this rune, he must create the binding rune using a brush, ink and blank runestone, all available in the local alchemist shops. &lt;br /&gt;
&lt;br /&gt;
Once the wizard has a binding runestone, he must purchase a [[familiar talisman]] from the local Wizard Guild shop. &lt;br /&gt;
*{{boldmono|WAVE}} the binding runestone at the familiar talisman in order to prepare it&lt;br /&gt;
*{{boldmono|WAVE}} the prepared familiar talisman at the familiar of choice. &lt;br /&gt;
*Seal the familiar talisman by casting the Call Familiar spell at it. &lt;br /&gt;
*To summon the familiar, cast Call Familiar at the familiar talisman. Each familiar talisman has 20 charges. &lt;br /&gt;
&lt;br /&gt;
Using the {{boldmono|GAZE}} verb to look at a talisman will reveal the familiar the talisman summons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;gaze my talisman&lt;br /&gt;
As your eyes traverse across the grain of an faewood weasel talisman, the misty image of a ragged-eared mangy-furred weasel fills your vision before slowly fading away.&lt;br /&gt;
&lt;br /&gt;
More advanced familiar talismans can be made via [[alchemy]].&lt;br /&gt;
&lt;br /&gt;
{{#section:EGShop:Professional Courtesy|broken talisman}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Familiars==&lt;br /&gt;
:&amp;lt;small&amp;gt;This section is player research.  Some available descriptors may not yet be recorded.&amp;lt;/small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:DeepSkyBlue&amp;quot; | Animal &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;  style=&amp;quot;background:PaleTurquoise&amp;quot; | Locations&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;  style=&amp;quot;background:LightBlue&amp;quot; colspan=&amp;quot;2&amp;quot; | Base descriptors*&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;  style=&amp;quot;background:LightBlue&amp;quot; colspan=&amp;quot;2&amp;quot; | Secondary descriptors**&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;  style=&amp;quot;background:LightSteelBlue&amp;quot; | Emotes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Bat&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;3&amp;quot; | Teras Isle&amp;lt;br&amp;gt;Elven Nations &lt;br /&gt;
| small &lt;br /&gt;
| large &lt;br /&gt;
| short-nosed &lt;br /&gt;
| bare-backed &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;3&amp;quot;|Shriek&lt;br /&gt;
|-&lt;br /&gt;
| fruit || spotted || little-collar ||  long-tailed&lt;br /&gt;
|-&lt;br /&gt;
| pygmy || style=&amp;quot;background:Gainsboro&amp;quot; | || long-tongued || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Bandicoot&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;6&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| charcoal grey&lt;br /&gt;
| burnished&lt;br /&gt;
| cord-tailed&lt;br /&gt;
| blunt-eared&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;6&amp;quot;|Chitter, Scratch, Gaze, Wiggle, Twitch&lt;br /&gt;
|-&lt;br /&gt;
| yellowish brown || light brown || bottle-nosed || stubby-eared&lt;br /&gt;
|-&lt;br /&gt;
| fuzzy grey || dusty brown || short-nosed || ebon-eared &lt;br /&gt;
|-&lt;br /&gt;
| fuzzy brown || golden brown || long-nosed || pink-eyed &lt;br /&gt;
|-&lt;br /&gt;
| reddish brown || gold || onyx-nosed || pinch-eyed &lt;br /&gt;
|-&lt;br /&gt;
| greyish brown || style=&amp;quot;background:Gainsboro&amp;quot; | || plump || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Beetle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | TBD&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;4&amp;quot;| [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;|Charge, Circle, Click, Flutter, Hiss, Observe, Threaten, Wander&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Cat&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;6&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Icemule Trace&amp;lt;br&amp;gt;Teras Isle&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Kraken&#039;s Fall&lt;br /&gt;
Zul Lugoth&lt;br /&gt;
| black&lt;br /&gt;
| calico&lt;br /&gt;
| blue-eyed&lt;br /&gt;
| disheveled||style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;8&amp;quot;|Hiss, Purr, Meow, Sniff, Clean, Bristle, Paw, Twitch, Rub, Nudge&lt;br /&gt;
|-&lt;br /&gt;
| charcoal || ginger || fat || fluffy&lt;br /&gt;
|-&lt;br /&gt;
| grey || tabby || green-eyed || long-haired&lt;br /&gt;
|-&lt;br /&gt;
| white || style=&amp;quot;background:Gainsboro&amp;quot; | || orange-eyed || plump&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | || shabby || short-haired&lt;br /&gt;
|-&lt;br /&gt;
| sleek || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|silver-eyed pure white&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;|silver-ruffed charcoal black&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Chameleon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;6&amp;quot; | Teras Isle&amp;lt;br&amp;gt;Elven Nations &lt;br /&gt;
| black &lt;br /&gt;
| brown &lt;br /&gt;
| large &lt;br /&gt;
| small &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | Hiss, Shift, Lick&lt;br /&gt;
|-&lt;br /&gt;
| dwarf || forest || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| green || grey &lt;br /&gt;
|-&lt;br /&gt;
| leaf || mountain  &lt;br /&gt;
|-&lt;br /&gt;
| ochre || spotted &lt;br /&gt;
|-&lt;br /&gt;
| veiled ||  style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Cockatiel&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds &lt;br /&gt;
| light green &lt;br /&gt;
| pale yellow &lt;br /&gt;
| pink-cheeked &lt;br /&gt;
| white-winged &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| pale green || dusty yellow || ruby-cheeked ||  white-faced &lt;br /&gt;
|-&lt;br /&gt;
| dusty grey  || bright yellow || croak-beaked || white-banded &lt;br /&gt;
|-&lt;br /&gt;
|saffron yellow || albino || beady-eyed || grey-banded&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot;| || green-faced || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Coyote&#039;&#039;&#039; || style=&amp;quot;background:LightCyan&amp;quot; |Alchemy ||colspan=&amp;quot;4&amp;quot;|lithe golden-eyed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Falcon&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Zul Logoth&amp;lt;br&amp;gt;Kraken&#039;s Fall&lt;br /&gt;
| long-winged&lt;br /&gt;
| narrow-winged &lt;br /&gt;
| large &lt;br /&gt;
| ruffled||style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;2&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| red-footed || red-necked || sleek || small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Fox&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Icemule Trace&amp;lt;br&amp;gt;Aenatumgana&amp;lt;br&amp;gt;Elven Nations &lt;br /&gt;
| arctic &lt;br /&gt;
| bat-eared &lt;br /&gt;
| disheveled &lt;br /&gt;
| sleek&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;6&amp;quot;|Growl, Bark, Squint, Clean, Paw, Wag&lt;br /&gt;
|-&lt;br /&gt;
| black || blue || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| desert || grey &lt;br /&gt;
|-&lt;br /&gt;
| kit || red &lt;br /&gt;
|-&lt;br /&gt;
| swift || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|black-footed plump red&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot;  rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Frog&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;3&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Kraken&#039;s Fall&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Teras Isle&amp;lt;br&amp;gt;Zul Logoth &lt;br /&gt;
| brown &lt;br /&gt;
| bull &lt;br /&gt;
| large &lt;br /&gt;
| plump&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;4&amp;quot;|Croak, Lick, Blink&lt;br /&gt;
|-&lt;br /&gt;
| green || green tree || slimy || small&lt;br /&gt;
|-&lt;br /&gt;
| horned || tree || speckled ||spotted || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|heavy-set bull&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Gyrfalcon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | Icemule Trace&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;4&amp;quot;| [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Hare&#039;&#039;&#039; &lt;br /&gt;
|  style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Icemule Trace &lt;br /&gt;
| black &lt;br /&gt;
| broom &lt;br /&gt;
| black-tailed &lt;br /&gt;
| white-tailed&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;|Chitter, Scratch, Gaze, Wiggle, Twitch&lt;br /&gt;
|-&lt;br /&gt;
| cape || mountain || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| red ||  savanna &lt;br /&gt;
|-&lt;br /&gt;
| scrub || snowshoe &lt;br /&gt;
|-&lt;br /&gt;
| woolly || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Hawk&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;4&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Kraken&#039;s Fall&lt;br /&gt;
Zul Logoth&lt;br /&gt;
| black &lt;br /&gt;
| black-mantled &lt;br /&gt;
| large &lt;br /&gt;
| ruffled&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| grey-bellied || grey-headed || sleek || small&lt;br /&gt;
|-&lt;br /&gt;
| red-chested || red-tailed || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| spot-tailed || white-bellied &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|dappled broad-winged&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Hummingbird&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| dusty brown&lt;br /&gt;
| viridian&lt;br /&gt;
| white-bellied&lt;br /&gt;
| white-winged&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Flit, Sing, Hover, Squawk, Dart&lt;br /&gt;
|-&lt;br /&gt;
| burnt umber || jade green || plum-bellied|| yellow-winged &lt;br /&gt;
|-&lt;br /&gt;
| violet  || emerald || plum-sheened || ruby-throated &lt;br /&gt;
|-&lt;br /&gt;
| turquoise || celadon || plum-crested || delicate&lt;br /&gt;
|-&lt;br /&gt;
| burnished grey || green-black || blunt-nosed || needle-nosed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Iguana&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;4&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| pale green&lt;br /&gt;
| light viridian&lt;br /&gt;
| spike-backed&lt;br /&gt;
| drab&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;4&amp;quot;| Gaze, Hiss, Lick, Stretch, Lay, Freeze&lt;br /&gt;
|-&lt;br /&gt;
| leafy green || jade green || short-snouted || aged&lt;br /&gt;
|-&lt;br /&gt;
| grass green || emerald || long-snouted || scaly &lt;br /&gt;
|-&lt;br /&gt;
| russet brown || deep green || three-toed ||  split-tailed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Jackal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; |Alchemy &lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|rangy dappled grey&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Lemur&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;8&amp;quot; | Teras Isle&lt;br /&gt;
| bamboo&lt;br /&gt;
| black&lt;br /&gt;
| greater&lt;br /&gt;
| lesser&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;8&amp;quot; | Screech, Jump, Search, Forage&lt;br /&gt;
|-&lt;br /&gt;
| brown || crowned || sleek || small&lt;br /&gt;
|-&lt;br /&gt;
| dwarf || fork-crowned || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| golden || fork-marked &lt;br /&gt;
|-&lt;br /&gt;
| grey || grey-headed&lt;br /&gt;
|-&lt;br /&gt;
| mouse || red-bellied  &lt;br /&gt;
|-&lt;br /&gt;
| ring-tailed || red-collared&lt;br /&gt;
|-&lt;br /&gt;
| ruffled || white-collared  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Marmoset&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| dark brown&lt;br /&gt;
| dark grey&lt;br /&gt;
| petite&lt;br /&gt;
| blunt-faced&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Peep, Leap, Search, Hunt&lt;br /&gt;
|-&lt;br /&gt;
| chocolate brown || light grey  || fuzzy || lion-faced&lt;br /&gt;
|-&lt;br /&gt;
| burnt umber || inky black || ebon-bellied || white-bellied&lt;br /&gt;
|-&lt;br /&gt;
| russet || albino || strip-headed || pink-handed&lt;br /&gt;
|-&lt;br /&gt;
| auburn || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Melomys&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;6&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| dark brown&lt;br /&gt;
| dark grey&lt;br /&gt;
| plump&lt;br /&gt;
| blunt-nosed&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;6&amp;quot;| Squeak, Clean, Yawn&lt;br /&gt;
|-&lt;br /&gt;
| chocolate brown || inky black || fluffy || pointy-faced &lt;br /&gt;
|-&lt;br /&gt;
| burnt umber  || auburn || beady-eyed || fuzzy-faced &lt;br /&gt;
|-&lt;br /&gt;
| albino || russet || pink-eyed || ebon-eyed&lt;br /&gt;
|-&lt;br /&gt;
| dusty brown || light brown || long-tailed ||style=&amp;quot;background:Gainsboro&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| brown || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Merlin&#039;&#039;&#039; || style=&amp;quot;background:LightCyan&amp;quot; |Alchemy ||colspan=&amp;quot;4&amp;quot;|slim dove grey&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Mouse&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot;| Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Teras Isle&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Kraken&#039;s Fall&lt;br /&gt;
Zul Logoth&lt;br /&gt;
| black&lt;br /&gt;
| brown&lt;br /&gt;
| fat&lt;br /&gt;
| plump&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;|Squeak, Clean, Yawn&lt;br /&gt;
|-&lt;br /&gt;
| field || forest || sleek || tiny&lt;br /&gt;
|-&lt;br /&gt;
| furry || pocket || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| grey || white &lt;br /&gt;
|-&lt;br /&gt;
| [no descriptor] || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;14&amp;quot; | &#039;&#039;&#039;Owl&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;13&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Icemule Trace&amp;lt;br&amp;gt;Aenatumgana&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Kraken&#039;s Fall&lt;br /&gt;
Zul Logoth&lt;br /&gt;
| barn &lt;br /&gt;
| pygmy &lt;br /&gt;
| greater &lt;br /&gt;
| lesser&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;14&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| barred || screech || ruffled || sleek&lt;br /&gt;
|-&lt;br /&gt;
| bay || snowy || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| crested || sooty &lt;br /&gt;
|-&lt;br /&gt;
| eagle || speckled &lt;br /&gt;
|-&lt;br /&gt;
| elf || spectacled &lt;br /&gt;
|-&lt;br /&gt;
| grass || spotted &lt;br /&gt;
|-&lt;br /&gt;
| great white || striped &lt;br /&gt;
|-&lt;br /&gt;
| grey || tawny&lt;br /&gt;
|-&lt;br /&gt;
| hawk || white &lt;br /&gt;
|-&lt;br /&gt;
| horned || white-faced &lt;br /&gt;
|-&lt;br /&gt;
| maned || wood &lt;br /&gt;
|-&lt;br /&gt;
| masked || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|dark-eyed grey barred&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Parakeet&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;4&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| deep green&lt;br /&gt;
| grass green&lt;br /&gt;
| brown-banded&lt;br /&gt;
| yellow-necked&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;4&amp;quot;| Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| jade green || soft white || grey-winged ||  yellow-headed&lt;br /&gt;
|-&lt;br /&gt;
| sky blue || dusky rose || plum-headed || celadon &lt;br /&gt;
|-&lt;br /&gt;
| dusky grey || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Pelican&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot; | Teras Isle&lt;br /&gt;
| brown&lt;br /&gt;
| pink-backed&lt;br /&gt;
| large&lt;br /&gt;
| ruffled&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;2&amp;quot; | Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| white || spot-billed || small || sleek&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Penguin&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;3&amp;quot; | Icemule Trace&amp;lt;br&amp;gt;Aenatumgana&lt;br /&gt;
| crested&lt;br /&gt;
| emperor&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [no descriptors] &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;3&amp;quot;|Squawk, Flap, Shake&lt;br /&gt;
|-&lt;br /&gt;
| king || royal&lt;br /&gt;
|-&lt;br /&gt;
| yellow-eyed || little blue&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Phantasma&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | TBD&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;4&amp;quot;| [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;| Mock, Gaze, Stare, Bow&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Pitohui&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;3&amp;quot; | Teras Isle &lt;br /&gt;
| rusty &lt;br /&gt;
| hooded &lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;3&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| red-brown || black&lt;br /&gt;
|-&lt;br /&gt;
| brown || crested&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Ptarmigan&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | Icemule Trace&lt;br /&gt;
| rock&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; | [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Puffin&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot; | Glaoveln&lt;br /&gt;
| tufted&lt;br /&gt;
| horned&lt;br /&gt;
| gold-beaked&lt;br /&gt;
| white-bellied&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;2&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| crested&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Puppet&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | TBD&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;4&amp;quot;| [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;| Point, Gaze, Stare, Lay, Bow&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Pygmy-Parrot&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| peacock blue&lt;br /&gt;
| bright yellow&lt;br /&gt;
| blunt-faced &lt;br /&gt;
| yellow-capped &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| deep green || celadon || puff-faced || croak-beaked &lt;br /&gt;
|-&lt;br /&gt;
| emerald || indigo || brown-faced|| ruby-bellied &lt;br /&gt;
|-&lt;br /&gt;
| pale green || viridian || umber-faced || white-bellied &lt;br /&gt;
|-&lt;br /&gt;
| yellow-capped || style=&amp;quot;background:Gainsboro&amp;quot; | || ebon-faced || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Raven&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Zul Logoth&amp;lt;br&amp;gt;Kraken&#039;s Fall &lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [no descriptors]&lt;br /&gt;
| large &lt;br /&gt;
| ruffled&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;3&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| small&lt;br /&gt;
| sleek&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|glossy coal black&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;4&amp;quot; | Glaoveln&lt;br /&gt;
| brown &lt;br /&gt;
| fur&lt;br /&gt;
| beady-eyed&lt;br /&gt;
| plump&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;4&amp;quot;|Applaud, Approve, Bark, Boop, Clap, Flap, Growl, Roar, Roll, Sing, Stretch, Twitch, Warn&lt;br /&gt;
|-&lt;br /&gt;
| grey&lt;br /&gt;
| harbor&lt;br /&gt;
| pudgy&lt;br /&gt;
| rotund&lt;br /&gt;
|-&lt;br /&gt;
| harp&lt;br /&gt;
| ringed&lt;br /&gt;
| whiskered&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| spotted&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Serpent&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;7&amp;quot; | Isle of the Four Winds &lt;br /&gt;
| jade green &lt;br /&gt;
| dark brown &lt;br /&gt;
| sinuous &lt;br /&gt;
| white-bellied &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;7&amp;quot;| Hiss, Coil, Strike&lt;br /&gt;
|-&lt;br /&gt;
| emerald || pale grey || slender || wide-bodied &lt;br /&gt;
|-&lt;br /&gt;
| leaf green || dark grey || tiny || onyx-bellied &lt;br /&gt;
|-&lt;br /&gt;
| dusty green || diamond-scaled || spotted || wide-headed &lt;br /&gt;
|-&lt;br /&gt;
| grass green ||  teardrop-scaled || plain || flat-headed &lt;br /&gt;
|-&lt;br /&gt;
| ruby|| white-banded || blunt-nosed ||  slit-eyed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; | || coral-banded || fork-tongued || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Spider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | TBD&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;4&amp;quot;| [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;|Bite, Dance, Hunt, Scurry, Threaten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Sugar-Glider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds &lt;br /&gt;
| dusky grey &lt;br /&gt;
| straw yellow &lt;br /&gt;
| fuzzy &lt;br /&gt;
| pink-eared &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Glide, Twitch, Touch, Scrub, Nuzzle&lt;br /&gt;
|-&lt;br /&gt;
| albino white || pale brown || whiskered || plump-cheeked &lt;br /&gt;
|-&lt;br /&gt;
| dusty brown || sandy brown || bug-eyed || pot-bellied&lt;br /&gt;
|-&lt;br /&gt;
| fuzzy brown || white-bellied || pink-faced || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| dusty yellow || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Tamarin&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds &lt;br /&gt;
| dusky brown &lt;br /&gt;
| dark grey &lt;br /&gt;
| white-maned  &lt;br /&gt;
| pink-cheeked &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Peep, Leap, Search, Hunt&lt;br /&gt;
|-&lt;br /&gt;
| fuzzy brown || fuzzy grey|| brown-maned|| mustachioed&lt;br /&gt;
|-&lt;br /&gt;
| light brown || burnished grey || red-maned || pinch-faced&lt;br /&gt;
|-&lt;br /&gt;
| dusty brown || burnished red|| brown-crested || blunt-faced&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; | ||  golden red || red-crested|| style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Tarsier&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;6&amp;quot; | Isle of the Four Winds &lt;br /&gt;
| peach-hued&lt;br /&gt;
| light grey &lt;br /&gt;
| flop-eared &lt;br /&gt;
| brown-faced &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;6&amp;quot;| Trill, Leap, Search, Hunt&lt;br /&gt;
|-&lt;br /&gt;
| light brown || speckled grey || large-eared|| fuzzy-faced&lt;br /&gt;
|-&lt;br /&gt;
| dirty brown || dark grey || pink-eared || blunt-faced &lt;br /&gt;
|-&lt;br /&gt;
| deep brown || russet || wrinkled || wide-eyed&lt;br /&gt;
|-&lt;br /&gt;
| pale brown || dusty brown || blunt-tailed || bug-eyed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; | || drowsy || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Toad&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; |Alchemy &lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|squat pebble-backed&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;1&amp;quot;|Croak, Lick, Blink&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Toucan&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;8&amp;quot; | Teras Isle&lt;br /&gt;
| blue&lt;br /&gt;
| bright blue&lt;br /&gt;
| black-banded&lt;br /&gt;
| ivory-billed&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;8&amp;quot; | Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| collared || emerald || black-billed || red-billed&lt;br /&gt;
|-&lt;br /&gt;
| green|| hooded || black-necked || red-necked&lt;br /&gt;
|-&lt;br /&gt;
| speckled|| [no descriptor] || blue-banded || spot-billed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot; | || curl-crested || stripe-billed&lt;br /&gt;
|-&lt;br /&gt;
| fiery-billed || yellow-browed&lt;br /&gt;
|-&lt;br /&gt;
| grey-breasted || yellow-ridged&lt;br /&gt;
|-&lt;br /&gt;
| groove-billed || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Wolf&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Icemule Trace&amp;lt;br&amp;gt;Aenatumgana&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Kraken&#039;s Fall&lt;br /&gt;
Zul Logoth&lt;br /&gt;
| arctic &lt;br /&gt;
| blue &lt;br /&gt;
|style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;3&amp;quot;| Bark, Growl, Snarl, Howl, Sniff, Whine, Bristle,Clean, Paw, Wag, Pant&lt;br /&gt;
|-&lt;br /&gt;
| great white || grey &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|amber-eyed grizzled timber&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background:LightSlateGray&amp;quot; colspan=&amp;quot;7&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:White&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:DarkGray;color:White&amp;quot; rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Air [[Wyrdling]]&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightGray&amp;quot; rowspan=&amp;quot;4&amp;quot; | Requires [[Attunement]]: Air&amp;lt;br&amp;gt;Located Anywhere &lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot; | [no descriptors] &lt;br /&gt;
| cloudy-eyed &lt;br /&gt;
| long-eared&lt;br /&gt;
|- style=&amp;quot;background:White&amp;quot;&lt;br /&gt;
| ethereal || long-nosed&lt;br /&gt;
|- style=&amp;quot;background:White&amp;quot;&lt;br /&gt;
| foggy-eyed || soft-featured&lt;br /&gt;
|- style=&amp;quot;background:White&amp;quot;&lt;br /&gt;
| lithe || white-eyed  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background:Wheat&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:Sienna&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Earth [[Wyrdling]]&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:Peru&amp;quot; rowspan=&amp;quot;5&amp;quot; | Requires [[Attunement]]: Earth&amp;lt;br&amp;gt;Located Anywhere || style=&amp;quot;text-align:center;background:Tan&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; | [no descriptors] || amber-eyed || large-nosed&lt;br /&gt;
|- style=&amp;quot;background:Wheat&amp;quot;&lt;br /&gt;
| crumbling || rough&lt;br /&gt;
|- style=&amp;quot;background:Wheat&amp;quot;&lt;br /&gt;
| crystal-eyed || round-eared&lt;br /&gt;
|- style=&amp;quot;background:Wheat&amp;quot;&lt;br /&gt;
| dusty || squat &lt;br /&gt;
|- style=&amp;quot;background:Wheat&amp;quot;&lt;br /&gt;
| dusty-eyed || stout&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background:LightGoldenrodYellow&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:OrangeRed&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Fire [[Wyrdling]]&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:DarkOrange&amp;quot; rowspan=&amp;quot;5&amp;quot; | Requires [[Attunement]]: Fire&amp;lt;br&amp;gt;Located Anywhere || style=&amp;quot;text-align:center;background:Khaki&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; | [no descriptors] || angular || sharp-eared&lt;br /&gt;
|- style=&amp;quot;background:LightGoldenrodYellow&amp;quot;&lt;br /&gt;
| ember-eyed || sharp-nosed&lt;br /&gt;
|- style=&amp;quot;background:LightGoldenrodYellow&amp;quot;&lt;br /&gt;
| lanky || smoky&lt;br /&gt;
|- style=&amp;quot;background:LightGoldenrodYellow&amp;quot;&lt;br /&gt;
| red-eyed || smoky-eyed&lt;br /&gt;
|- style=&amp;quot;background:LightGoldenrodYellow&amp;quot;&lt;br /&gt;
| scaled || smoldering &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background:Lavender&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:DarkViolet;color:White&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Lightning [[Wyrdling]]&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:MediumOrchid&amp;quot; rowspan=&amp;quot;5&amp;quot; | Requires [[Attunement]]: Lightning&amp;lt;br&amp;gt;Located Anywhere || style=&amp;quot;text-align:center;background:Plum&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; | [no descriptors] || angular || nebulous ||style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Snicker, Grin, Squint, Blink, Wave, Bow, Stare&lt;br /&gt;
|- style=&amp;quot;background:Lavender&amp;quot;&lt;br /&gt;
| bright-eyed ||scaled&lt;br /&gt;
|- style=&amp;quot;background:Lavender&amp;quot;&lt;br /&gt;
| hook-nosed || silver-eyed&lt;br /&gt;
|- style=&amp;quot;background:Lavender&amp;quot;&lt;br /&gt;
| jagged-eared || spark-eyed&lt;br /&gt;
|- style=&amp;quot;background:Lavender&amp;quot; &lt;br /&gt;
| lanky||&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background:Honeydew&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSeaGreen&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Water [[Wyrdling]]&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:Turquoise&amp;quot; rowspan=&amp;quot;5&amp;quot; | Requires [[Attunement]]: Water&amp;lt;br&amp;gt;Located Anywhere || style=&amp;quot;text-align:center;background:MediumAquamarine&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; | [no descriptors] || blue-eyed || misty-eyed&lt;br /&gt;
|- style=&amp;quot;background:Honeydew&amp;quot;&lt;br /&gt;
| frothy-eyed || sleek&lt;br /&gt;
|- style=&amp;quot;background:Honeydew&amp;quot;&lt;br /&gt;
| lithe || small-nosed&lt;br /&gt;
|- style=&amp;quot;background:Honeydew&amp;quot; &lt;br /&gt;
| long-eared || smooth&lt;br /&gt;
|- style=&amp;quot;background:Honeydew&amp;quot;&lt;br /&gt;
| misty || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;* - Not all descriptors are found in all areas for a given creature&#039;&#039;&lt;br /&gt;
:&#039;&#039;** - Secondary descriptor may be blank&#039;&#039;&lt;br /&gt;
:&#039;&#039;Sources:&#039;&#039;&lt;br /&gt;
::[http://www.bluetears.com/raelee/familiars.html Raelee&#039;s Familiars List]&lt;br /&gt;
::[[Talk:Call Familiar (920)]]&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Runestone]]&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Wizards/Familiars/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
{{Wizard}}&lt;br /&gt;
[[category: Pet Spells]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=221435</id>
		<title>Naamit (prime)/Kelleron</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=221435"/>
		<updated>2024-06-28T16:31:27Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* Chapter Nine: When the Mirror Speaks, the Reflection Lies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces| type = short story| author = Naamit| author-displayed = [[Naamit (prime)|Naamit DMVMD-Braggiani]] and the Bloody Harpies | date = 2024-04-04}}&lt;br /&gt;
&lt;br /&gt;
The working title for this short story is called Kelleron, artifice of an [[Issimir Ogre Clan|Issimir]] [[Giantkin]]&#039;s kegritsha in pieces&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
&lt;br /&gt;
The Kelleron Orbs: Lessons in Issimir Loyalty. Bolbeli, Lonmala, and Nolkari were sisters who ignored their vows to one another.&lt;br /&gt;
&lt;br /&gt;
As the eldest sister, Bolbeli carried a swaggering confidence that often bordered on arrogance, but she strove to take care of her sisters. The youngest, Nolkari was known for her lust for knowledge which led her into a dangerous downward spiral. When sharp her mind, she found solutions where brute force failed. Yet the middle sister, Lonmala, embodied unwavering determination, and a penchant for sleight of hand. Though less physically imposing than Bolbeli, she was scrappy as a street rat and had the scars to prove it.&lt;br /&gt;
&lt;br /&gt;
Their strengths were unmatched and judgment often clouded by impulsiveness.  Some would call them greedy.&lt;br /&gt;
&lt;br /&gt;
Here are just a few of their stories, many more of which are inexplicably absent.&lt;br /&gt;
&lt;br /&gt;
== Bolbeli and the Bard ==&lt;br /&gt;
A storm raged outside The Roaring Cougar, the wind a banshee&#039;s wail clawing at the rickety tavern. Still outside, Lonmala, Bolbeli, and Nolkari huddled for warmth, their breath misting in the frigid air. Ale wasn&#039;t their desire, but instead, the silver orbs rumored to be in Atmakina&#039;s possession. Legend spoke of a twisted game: make her laugh thrice, and the orbs were yours.&lt;br /&gt;
&lt;br /&gt;
Bolbeli, the warrior more comfortable with axe than anecdote, surprisingly took charge. &amp;quot;Forget flowery ballads and bawdy limericks,&amp;quot; she rumbled, her voice a low growl. &amp;quot;Atmakina feasts on darkness. We need a tale so morbid, so grotesque it yanks a laugh straight outta her pierced heart!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nolkari, a hint of unease flickering in her eyes, nodded curtly. &amp;quot;Exactly. We paint a picture so chilling, so delightfully disturbing, it tickles that dark corner of her soul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lonmala shot Bolbeli a questioning look. &amp;quot;No drunken sing-alongs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bolbeli slammed a fist into her opposite palm, a feral grin splitting her face. &amp;quot;She don&#039;t even drink! Darker, sister! Darker than a troll&#039;s dungeon! A story so horrifying, it makes even the toughest warrior wanna wet their pants!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nolkari rolled her eyes.  With a heavy thud, the sisters pushed open the creaky tavern door. A cacophony of laughter and the rhythmic strum of a lute washed over them. At the center of the room sat Atmakina, a woman etched with the lines of countless tales, her eyes glinting with a hint of unsettling amusement. The air hung heavy with woodsmoke and ale, the patrons a tapestry of boisterous revelry.&lt;br /&gt;
&lt;br /&gt;
Bolbeli, never one for subtlety, stomped forward, her voice a booming challenge. &amp;quot;Atmakina, weaver of twisted skeins!&amp;quot; she bellowed. &amp;quot;We come not with silly songs or forced merriment. We bring you darkness, a tale whispered among shadowed alleys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Intrigued by the bold approach, Atmakina leaned back in her chair to reveal a single silver orb glinting between her breasts. &amp;quot;A darkness, you say? Entertain me then, my bold child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bolbeli puffed out her chest and launched into a chilling narrative: A tale of a king obsessed with preserving not just the trophies of his hunt, but his entire court, and then the village beyond. What first started as caryatid columns outside his palace, quickly spiraled out of control. The king, she boomed, replaced his courtiers with meticulously crafted stone effigies - their vacant eyes, frozen smiles, and lifelike flesh a constant reminder of his own mortality. Bolbeli painted a picture of a court populated by taxidermied corpses, their vacant stares a constant reminder of the king&#039;s morbid quest to preserve his own life.&lt;br /&gt;
&lt;br /&gt;
The tavern&#039;s patrons, initially boisterous, fidgeted on their stools, the image sending shivers down spines. By the time Bolbeli finished, a tense silence had fallen. Atmakina, however, wasn&#039;t gripped by horror. Instead, a slow, sadistic smile stretched across her face. A laugh, dark and cruel, erupted from her lips, echoing through the tavern like the scraping of bones. It wasn&#039;t a laugh of fear, but of a predator savoring the morbid artistry of the story.&lt;br /&gt;
&lt;br /&gt;
As the laughter subsided, tears streamed down Atmakina&#039;s face, but they weren&#039;t tears of sadness. They were tears of twisted pleasure. &amp;quot;One down,&amp;quot; she rasped, her voice dripping with amusement. &amp;quot;Just one. Impressive, warrior. You have a talent for the macabre.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While Atmakina&#039;s attention was fully focused on Bolbeli, a flicker of opportunity shone in Lonmala&#039;s eyes. With the patience of a cat on the hunt, she eyed up the bard&#039;s instrument case giving herself silent promise of the future.&lt;br /&gt;
&lt;br /&gt;
The sisters exchanged a knowing glance, a silent pact sealed. One orb secured, two more to go, and perhaps a taste of their own twisted game along the way. The challenge had just begun, and they weren&#039;t playing by Atmakina&#039;s rules, they were playing their own.&lt;br /&gt;
&lt;br /&gt;
== Chapter One: A Bard&#039;s Tale ==&lt;br /&gt;
&lt;br /&gt;
Atmakina, her weathered face illuminated by the warm glow of the fireplace, surveyed the room.  Children perched on stools, eyes wide with anticipation, while seasoned adventurers leaned in, eager for a taste of the tale.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gather &#039;round, yougins, adventurers and seasoned caribou salt licks,&amp;quot; Atmakina rasped, her voice a comforting rumble of weird humor. &amp;quot;Tonight, I weave a tale of three sisters, a hidden treasure, and a test that chilled even the bravest hearts – the legend of the Kelleron and the Kegritsha.&amp;quot; A hush fell over the room.  Atmakina chuckled wetly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lonmala, Bolbeli, and Nolkari,&amp;quot; she began, her voice dropping to a thick whisper, &amp;quot;these weren&#039;t ordinary names, mind you.  In the forgotten tongue, they meant something quite curious – Three Wishes, Two Secrets, and One Trial...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A giantkin nursing a mug of ale in the background let out a chuckle, yielding a delicious tingle of unease in the children.  Atmakina, ever the bard, paused for effect.  &amp;quot;These sisters,&amp;quot; she continued, her voice painting a vivid picture, &amp;quot;were giantkin, strong and adventurous, each possessing a magnificent, magical orb.  Now, these orbs held immense power, but also a touch of mischief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You see,&amp;quot; Atmakina explained, &amp;quot;the orbs loved to test those who sought them. They&#039;d hide in the most unexpected places, leading brave adventurers on merry chases, and for each one you found, you could have a wish!&amp;quot;  A relieved sigh escaped the young listeners.&lt;br /&gt;
&lt;br /&gt;
Atmakina grinned, her smile lined with wisdom.  The children, rapt with interest, scooted closer.  &amp;quot;But there was a catch,&amp;quot; she said, her voice dropping a notch lower. &amp;quot;The true treasure, the sisters promised, could only be claimed by those who solved the secret of Lonmala, Bolbeli, and Nolkari.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The giantkin laughed heartily in the background.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And that&#039;s the origin of the tradition we now celebrate as Kelleron, my little ones.&lt;br /&gt;
&lt;br /&gt;
Though the three sisters are long gone, we celebrate the blood bond of kegritsha with you through a chance to reunite the orbs.  But remember,&amp;quot; she warned, her gaze sweeping across the room, &amp;quot;even the most beautiful treasures can have a hidden challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children and adventurers exchanged curious glances. &amp;quot;What kind of secrets are these, old Grinny Atmakina?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina concluded, her voice laced with a hint of mystery equal to mirth, &amp;quot;Well, that&#039;s for when you deliver the first orb to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Chapter Two: Never Go To Bed Mad ==&lt;br /&gt;
&lt;br /&gt;
On their way home, Nokki relayed stories he&#039;d heard from other children.  When darkness set in, Nikka, Nirri, and Nokki huddled around their pathetic little fire of dung, a stark chill settled upon them.  Nokki&#039;s words about the legend&#039;s origin still tainted the area like a brume of hope, were such a thing ever to exist.  Having taken matters to heart, Nikka however, retained a beaming smile her face had gripped for hours.  &amp;quot;We can do this, because we ask someone who can read them when we find them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay,&amp;quot; Nikka finally said, her voice firm despite the adolescent tone, &amp;quot;we need a plan.  First things first, what are we even looking for?&amp;quot;  Nirri, ever the thinker, furrowed his brow.  &amp;quot;Maybe there&#039;s something in Atmakina&#039;s story we missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We heard it twice. It&#039;s just a silly tale about sparkly balls and wishywitches,&amp;quot; Nokki complains shortly, his impatience obvious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe not,&amp;quot; Nikka countered. &amp;quot;Why orbs?  Why not some fancy sword or a pile of uh......silver?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shrugged. &amp;quot;Magic, I gue.... Oh!&amp;quot; Suddenly, a memory flickered in Nokki&#039;s mind. He remembered his grandfather, weathered hands calloused from years of mould and dye making, meticulously designing coin stamps for the One Elanthian Mint.  &amp;quot;The etchings ...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The etchings!&amp;quot; Nirri echoed, his voice laced with mirth. &amp;quot;Maybe the orbs aren&#039;t just any orbs.  I mean, they&#039;re made of silver, with etchings that tell SOMEONE, something!  Magic, I guess though...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Nikka&#039;s eyes widened. &amp;quot;That makes sense!  Silver is our currency, right?  And the fancy coins have markings.&amp;quot;  Her subsequent physical reaction was far too loud for comfort, covering the complete vocal range of a young child&#039;s dawning epiphany.  &#039;&#039;&#039;&#039;WORDS! DATES! CLUES!!! THIS IS AMAZING!!!!!!!!!!!!WE GOTTA GO NAAAAOOOOWW!!&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s jaw long ago drooped, eyelids heavy, &amp;quot;What are we even talking about anymore?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children had nearly tipped over with exhaustion -- or hypothermia. It could be difficult to tell.&lt;br /&gt;
&lt;br /&gt;
== Chapter Three: Morning Machination ==&lt;br /&gt;
&lt;br /&gt;
Far too early the next morning, the trio once again brought light to their bleak existence by blathering possible meanings of the bard Atmakina&#039;s tale.  Nokki crouched by the flickering fire, which cast playful shadows on the faces of the younger children huddled beside him.  The usual excitement for his stories was replaced by a nervous tension.  He glanced at Nikka, still working off energy from the last night&#039;s excitement.  Beside her, Nirri, the smallest of the three, seemed preoccupied.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So that story the old woman told at the tavern?&amp;quot; Nokki began, his voice quiet beneath his threadbare blanket. &amp;quot;About the kegritsha&#039;s sisters and their treasure hunt?&amp;quot;  &amp;quot;Well,&amp;quot; Nokki continued, leaning closer, &amp;quot;the truth about the sisters and their hunt is... different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri exchanged nervous glances.  The whimsical image of sparkly orbs and hidden treasures felt a lot less fun now, after Nokki&#039;s goading before their senses were fully awakened.&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened. &amp;quot;But the hunt...&amp;quot;  Nikka stammered, &amp;quot;isn&#039;t it part of Kelleron&#039;s celebration?&amp;quot;  Nikka murmured in confusion, &amp;quot;Different how?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s voice dropped to a flat note, &amp;quot;The sisters weren&#039;t kind, and those weren&#039;t just any magic balls.  They craved power, a darkness that demanded a terrible price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shook his head.  Nikka and Nirri looked at each other as a seed of uncertainty blossomed.  Could they be those people?  Were they strong enough, brave enough? More importantly, could they work together well enough to win at Kelleron?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The whispers say,&amp;quot; Nokki continued, &amp;quot;the kegritsha&#039;s power requires perfect balance, like a three-legged stool.  If one leg is weak, the whole thing falls apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A thoughtful silence descended upon the three children amid the burgeoning din of the morning.  They knew each other well, they knew each other&#039;s strengths and they knew each other&#039;s weaknesses.  Nikka was affable, quick, and resourceful, Nirri was clever and good at solving puzzles, and Nokki, the eldest, possessed a wisdom of age and leadership (a protective bully, truly).&lt;br /&gt;
&lt;br /&gt;
Maybe, just maybe, they could be the right combination?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ummm,&amp;quot; Nirri finally spoke, his voice small but determined, &amp;quot;if we find the orbs, if we work together, could we..?&amp;quot; he trailed off, unable to finish the question, though it ended on an up note.&lt;br /&gt;
&lt;br /&gt;
Nokki leaned over with a grin, &amp;quot;Maybe,&amp;quot; he said. &amp;quot;Maybe the orb&#039;s wealth can be ours.  But it&#039;s really filled with danger, and if you really think you are strong enough, united enough, with ME...AS US, to face the darkness and...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The fire sputtered, casting a brief flashing glow on their three faces.  The playful game of hide and seek was gone, replaced by a daunting challenge.  Could their friendship be the key to unlocking the kegritsha&#039;s bond, or would the darkness tear them apart?  The quandary settled into in the children&#039;s morning breaths, but time was ticking, they were not getting any younger.&lt;br /&gt;
&lt;br /&gt;
Finally, Nikka nodded and said with a tone too determined for her age, &amp;quot;We can do this!&amp;quot; and the two boys followed suit in an echo of repetition.  The matter was then sealed upon a six-fingered pinky swear.  Just as it should be.&lt;br /&gt;
&lt;br /&gt;
== Chapter Four: The Cavernous Vault ==&lt;br /&gt;
&lt;br /&gt;
The morning sun cast long shadows as Nikka, Nirri, and Nokki approached the imposing structure known as the Cavernous Vault.  Carved from imposing brutalist limestone, it loomed over the bustling marketplace like a bulwark.  A scale-shaped bronze plaque above the heavy doors proclaimed itself as a bank.&lt;br /&gt;
&lt;br /&gt;
Banks are where trust is forged in silver.&lt;br /&gt;
&lt;br /&gt;
Nirri, ever the cautious one, swallowed hard.  &amp;quot;Are we sure this is the right place?  We&#039;re looking for information about magic orbs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;You scared of a little stone building?  Besides, who else keeps track of ancient traditions better than bankers and actuaries?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka squinted her eyes, still questioning the order of operation.  &amp;quot;Maybe a wizard, or a historian?  Or the bard named Atmakina?&amp;quot; she murmured under her breath, energy waning with the blooming day.&lt;br /&gt;
&lt;br /&gt;
Taking a deep breath, Nikka pushed open the heavy doors with a creak.  Inside, the air was still and thick; it smelled faintly of parchment and polished metal.  Twin black marble counters gleamed on either side of a huddle of gruff-looking Issimir giantkin, some with thick beards and even thicker account ledgers, negotiating in adult language about adult things, like money, grain, war, and ores.&lt;br /&gt;
&lt;br /&gt;
At the far end of the vast hall was a towering figure in formal attire, pacing back and forth, partially obscured by a half-walled privacy screen.  A forward-jutting beard added severity to his already imposing, heavy gaze.  This, they assumed, must be the bank manager.&lt;br /&gt;
&lt;br /&gt;
Nikka cleared her throat, trying to sound confident.  &amp;quot;Excuse me, sir?  We were hoping to speak with someone about the tradition of Kelleron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager blinked, his expression unreadable.  &amp;quot;Kelleron?  Do you mean the annual interest rate adjustment for high-yield silver deposits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki: &amp;quot;There is?&amp;quot;  Nirri piped up, his voice squeaky.  &amp;quot;No, no, not that kind of Kelleron!  It&#039;s about the hunt for the three orbs and the Kegritsha&#039;s power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s eyebrows shot up in surprise.  He cleared his throat with a dry cough that sounded suspiciously unnecessary. &amp;quot;Ah, yes,&amp;quot; he finally boomed, his voice echoing in the cavernous hall.  &amp;quot;The whimsical children&#039;s tale about sparkly balls and wishes?  Didn&#039;t realize anyone still believed those old stories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka protested, &amp;quot;It&#039;s not a story!  It&#039;s a tradition!  We are here to discover the secret of the Kelleron!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager chuckled again, this time openly.  He sat back down in his chair, placing his hands behind his head.  &amp;quot;Alright, alright, settle down young vaultlings.  Tell you what.  There might be a dusty old scroll buried somewhere in our archives that mentions this... Kelleron thing.  But it&#039;ll cost you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened.  &amp;quot;Cost us what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager grinned, a glint of mischief in his eye.  &#039;&#039;&#039;&amp;quot;An orb.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nikka burst out, &amp;quot;B..But we haven&#039;t even FOUND any!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The banker continued right over top of her, &amp;quot;If you answer correctly, I&#039;ll see what I can dig up.  Fail, and you&#039;ll be signed up for a lifetime of high service fee junior savings account rates faster than you can say &#039;A Pea Why&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka exchanged a worried glance with Nirri.  This wasn&#039;t quite what they expected.  But before they could back out, the manager delivered his booming his riddle with surprising diction and deftness of meter:&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;I flow freely, yet have no form.&lt;br /&gt;
: I can enrich or leave you in great harm.&lt;br /&gt;
: I am the blood of trade and war,&lt;br /&gt;
: The clink in a merchant&#039;s purse,&lt;br /&gt;
: the weight of a warrior&#039;s score.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;What am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Silence filled the Cavernous Vault, as by now the stuffy men in the middle had vacated the area for a remarkably early lunch break.&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri racked their brains, their confidence dwindling.  Before they doomed to poorly performing savings accounts, Nirri spoke up, a hint of pride in his voice.  &amp;quot;Silver!&amp;quot; he declared.&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s grin widened further.  &amp;quot;Excellent deduction, youngins!  Alright, I&#039;ll see what I can unearth for you.  Wait here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sharply bearded banker disappeared behind a heavy curtain at the back of the vault, leaving the children staring after him, unsure if they&#039;d just gotten closer to their goal or stumbled into a kindred version of a twisted joke.  Before long, the bank manager reappeared and gave each child a small sack and instructed the guards liberally stationed around the bank to assist the children in finding the door.&lt;br /&gt;
&lt;br /&gt;
Just as lunchtime was nearly upon them, too, they found the door and reentered the bustling marketplace to blanket their senses in the odor of natural habitation.  Nikka, Nokki, and Nirri&#039;s quest for Kelleron, it seemed, was only getting more interesting, and perhaps a little more confusing...&lt;br /&gt;
&lt;br /&gt;
== Chapter Five: Secrets in Silver ==&lt;br /&gt;
&lt;br /&gt;
Nikka, Nirri, and Nokki hiked far away from the Cavernous Vault after being ejected in a firm, but friendly fashion.  That perplexing encounter with the banker - a riddle for a dusty scroll?  And what were they supposed to do with these small sacks they now clutched in their hands?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, what&#039;s in these?&amp;quot; said Nikka as she untied the drawstring of her sack. Inside, nestled amongst shredded documents with official looking penmanship, was a huge chocolate egg wrapped in silvery foil.  Nirri and Nokki, equally curious, peeked into their own sacks to find identical treats stowed carefully away.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri questioned, his eyes wide with wonder.&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed, a playful jab aimed at his brother. &amp;quot;Don&#039;t tell me you&#039;ve never seen a chocolate egg before!  It&#039;s a treat, silly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unwrapping the silver foil, Nirri brought the chocolate orb to his nose and inhaled deeply. &amp;quot;It smells amazing!  Like... like...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Confusion washed over Nikka, which turned quickly into incredulity until, &amp;quot;Ooooh ....!  Like rich milk chocolate with a hint of mint?&amp;quot; Nikka finished for him, a smile spreading across her face as she succumbed to the sumptuous sweet.&lt;br /&gt;
&lt;br /&gt;
With a shared look of agreement, the three devoured their chocolates, the sweet relief momentarily pushing back the weight of their quest.&lt;br /&gt;
&lt;br /&gt;
Nokki mumbled through his chocolate, &amp;quot;Maybe it was his way of apologizing for wasting our time.  Or maybe he could tell we were hungry after all his talking.&amp;quot;  He suddenly stopped eating, his eyes widening as he unfolded the crumbled silver wrapper. &amp;quot;Wait a minute!  Look!&amp;quot;  Peering closely each child found marked into the underside of the foil, a thinly inked symbol.  It resembled a stylized eye with a teardrop beneath it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri asked, peering over Nokki&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe these aren&#039;t just snacks after all,&amp;quot; Nikka whispered before he could answer.  &amp;quot;That symbol... I think I&#039;ve seen it before. In the tavern, on Atmakina&#039;s cloak!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A spark of excitement ignited in their eyes with a newfound sense of urgency.  Could this seemingly insignificant symbol be a clue?  Perhaps the banker knew more about the Kelleron tradition than he let on, and these chocolate orbs were a subtle way of passing on a message! The trio decided to revisit Atmakina at the tavern that evening.&lt;br /&gt;
&lt;br /&gt;
Nirri also offered, &amp;quot;maybe I can pick up some clues about that symbol on my messenger route this afternoon too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka nodding in agreement added, &amp;quot;Ya I will ask the fishwives what they know too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps the symbol on the chocolate foils, and the information they gleaned from the banker&#039;s riddle, would unlock another piece of the puzzle of this Kelleron business.&lt;br /&gt;
&lt;br /&gt;
== Chapter Six: Overture ==&lt;br /&gt;
&lt;br /&gt;
The late afternoon sun cast long shadows across the bustling marketplace as Nikka, Nirri, and Nokki hurried towards the familiar glow emanating from the tavern.  Tonight, they weren&#039;t just there for company – they carried a newfound clue and a burning purpose.  Pushing open the creaky door, they were greeted by a wave of warmth, spiced aromas, and Atmakina&#039;s droning lute.  Finding a corner table, they ordered steaming mugs of milk, waiting for the bard&#039;s final notes.&lt;br /&gt;
&lt;br /&gt;
Seeing an entrance, Nikka scrambled up to Atmakina and retold their encounter with the banker and the curious silver chocolates adorned with a symbol – an eye weeping a single tear.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes widened.  &amp;quot;The Weeping Eye of Celiel,&amp;quot; she breathed.  &amp;quot;A powerful symbol of the snowy labyrinth, where whispers of forgotten dreams dance on the frosted air.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri shivered as he cupped his frothy mug of milk.   &amp;quot;A snowy labyrinth? Sounds even spookier!  Could this be where we find the orbs of Kelleron?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina replied vaguely, &amp;quot;Perhaps.  Legends rarely reveal their secrets easily.  But,&amp;quot; her eyes twinkled, &amp;quot;the snowy labyrinth holds echoes of the past.  Celiel, a great elemental, is said to be sleep within its heart, and her stillness prevents avalanches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;Another riddle?  Another quest?&amp;quot; Nirri punched Nokki in the hip.  &amp;quot;STOP IT!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled.  &amp;quot;Patience, young ones.  You already have a clue – the Weeping Eye.&amp;quot; She eyed their empty mugs and the discarded napkins on the table.  &amp;quot;Speaking of the symbol,&amp;quot; she continued, her voice taking on a mischievous tone, &amp;quot;those chocolate orbs you enjoyed – did you notice anything else on the wrapper besides the symbol?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children exchanged sheepish glances.  Realization dawned on Nikka&#039;s face.  &amp;quot;The silver wrapper! We... we ate everything!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled, a glint in her eye.  &amp;quot;A valuable lesson learned, wouldn&#039;t you say? But luckily, I happen to have a spare.&amp;quot;  Reaching into a hidden pouch on her belt, she revealed a single, glimmering silver orb identical to the one that encased delicious chocolate treats.  The Weeping Eye symbol gleamed proudly on its surface, interconnectedness of its linework clearly matched up in a way nearly impossible to reconstruct from their treats..&lt;br /&gt;
&lt;br /&gt;
The children&#039;s eyes widened with excitement.  Nikka grasped the orb carefully, a sense of wonder washing over her, but she noticed it had a particular nose tingling odor.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s smile turned enigmatic.  &amp;quot;This orb is not made of chocolate, if that’s what you are thinking child,&amp;quot; she said, her voice dropping to a conspiratorial whisper, &amp;quot;It may hold the key to navigating the snowy labyrinth.  Legends speak of its power as a beacon, guiding you through the icy maze where secrets whisper in the wind that drives men mad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A heartbeat of surprised silence followed.  Nokki, skeptical, chimed in, &amp;quot;But Atmakina, it smells like choc...!”&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes flickered with something bordering on impatience as she cut the girl off,  &amp;quot;Ah, that&#039;s the beauty of legends, little one.  The power lies in believing.  This orb could be a key, a beacon, or perhaps… just a delicious treat.  But the magic unfolds only if you&#039;re willing to take a chance, and I will tell you now you will not succeed without this silver orb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The weight of the orb felt heavier in Nikka&#039;s hand as she contemplated her options.  Far too many potential scenarios for a child to reasonably muddle through, yet there was a potential it really a powerful tool.  Or a playful trick?  The uncertainty thrummed through her, but it was overshadowed by a thrill of anticipation.  Collective grins erupted upon both Nirri and Nikka&#039;s faces as they scrambled to their feet.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s words ignited a spark of determination within the two younger children -- But not Nokki.  Cut off, he suddenly grew silent, allowing everything to play out at a generous arm&#039;s length.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent!&amp;quot; Atmakina rasped wetly, her voice regaining its usual cheer.  &amp;quot;The snowy labyrinth awaits, and stories it holds for brave adventurers like yourselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With hearts pounding with anticipation, the two younger children allowed Atmakina back to her task.  Nokki had little to say as they re-entered the setting sun cast an orange glow across the horizon as the children reentered fresh air.  The silver orb, a tangible piece of their quest, felt quite warm in Nikka&#039;s hand now.  No longer just children seeking answers – they were explorers, ready to face the unknown and icy challenges of the snowy labyrinth with the wisdom of their new and powerful friend, the bard Atmakina.&lt;br /&gt;
&lt;br /&gt;
== Chapter Seven: The Rapacity of Lonmala ==&lt;br /&gt;
&lt;br /&gt;
A shiver danced down Lonmala&#039;s spine as she watched the children wrestle for the silver orb in the darkness.  Each tug, each playful shove, sent a jolt of something sharp and primal through her.  The woman&#039;s monotone pronouncements about resilience mocked her.  Here was the true symbol of resilience – a magical artifact held by carefree children.&lt;br /&gt;
&lt;br /&gt;
Lonmala craved the orb&#039;s power, the promise of overcoming any obstacle.  Her initial resolve to reject it crumbled under the weight of her desperate need to save her sisters.  Bolbeli&#039;s pride needed curbing, Nolkari&#039;s misplaced confidence needed correction.  With the orb, she could guide them, protect them, force them to see reason.&lt;br /&gt;
&lt;br /&gt;
The playful fight escalated.  One of the older boys snatched the orb and ran, a trail of laughter echoing across the sand.  She lunged after the boy, tackling him with a force that surprised even her. The other children, momentarily stunned, then swarmed.  Their playful fight morphed into a feral struggle, fueled by a territorial instinct far beyond their age.&lt;br /&gt;
&lt;br /&gt;
Lonmala fought back, her movements fueled not by resilience, but by a simmering rage.  Sand flew, cries pierced the air, the silver orb lay forgotten in the dust.  As the dust settled, Lonmala stood panting, the children scattering back, fear replacing their earlier mirth.&lt;br /&gt;
&lt;br /&gt;
She snatched the orb, its cool metal surface offering no comfort. Lonmala gripped the orb tightly, a bitter taste in her mouth.  She had succumbed to her baser instincts, the very antithesis of the resilience she sought to buidl.&lt;br /&gt;
&lt;br /&gt;
Leaving the snowasis, Lonmala carried a heavy burden – the orb, a symbol of her failure, and a growing darkness within her that threatened to consume the last vestiges of her self-control.  She had what she thought she needed, but the victory tasted like ash on her tongue.  The path to saving her sisters seemed to stretch before her, not paved with resilience, but with the shadows of her own rapacity.&lt;br /&gt;
&lt;br /&gt;
Postscript:  On the other hand, she won the fight.  It was three on one, and children are of a tender age so late in life now.  Perhaps, in the harsh calculus of survival this victory wasn&#039;t a sign of weakness, but a pragmatic necessity!&lt;br /&gt;
&lt;br /&gt;
== Chapter Eight: Nolkari and the Hall of Mirrors ==&lt;br /&gt;
&lt;br /&gt;
Nolkari, the youngest sister, was not good at physical feats or perilous adventures, but she reveled in a challenge worthy of her sharp mind.  Unlike her sisters, she fantasized the mental gymnastics of foregone cultures through a labyrinth of patchwork knowledge.&lt;br /&gt;
&lt;br /&gt;
Several months ago, Lonmala had given Nolkari a birthday gift - a voucher to the Night at the Academy adventure tour.  It was advertised as a self-improvement mental endurance challenge for the gifted, which was just the sort of self-care she wanted and didn&#039;t know she desperately needed.&lt;br /&gt;
&lt;br /&gt;
Nolkari had helped her sisters locate word of their orbs, but still she had nothing.  Having finally come to absolutely zero logical conclusions on where to start looking for her own orb, she still had not technically even started putting possibility into planning.  This adventure tour however, was a perfect distraction.&lt;br /&gt;
&lt;br /&gt;
Whispers of its halls echoing with the relics and mementos of the long-dead, was just what she needed to rub her itch - an itch she might note, had yet to include any specific mention of the orb she was determined to find.  Maybe it would help her focus.&lt;br /&gt;
&lt;br /&gt;
In truth, Nolkari thrived on the puzzles encountered along the way, with one exception.  As she solved each riddle in her hunt for history, Nolkari had to navigate significant danger.  She remembered seeing one void in the garden, but somehow miraculously skirted the others.&lt;br /&gt;
&lt;br /&gt;
Throughout the quest, those shrubbery were still adorned with trinkets, intricate silver symbols, and ribbons of ancient reliquary.  Weirdest thing.  She learned about the topics in great detail, filling her soul with the satisfaction of a pursuit and job well done.  Finally, her font of knowledge full, she reached the end.&lt;br /&gt;
&lt;br /&gt;
Next to the door, a disembodied voice boasted with an unsettling amusement from somewhere further back, &amp;quot;Welcome, Nolkari the Clever,&amp;quot; it rasped.  &amp;quot;Wit can be a double-edged sword, and danger can come at every angle.  Are you prepared to face Your Reflection too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Adjacent wainscotting separated to reveal a concealed door that scraped open, nothing visible beyond.&lt;br /&gt;
&lt;br /&gt;
A million thoughts flooded her mind, ranging from &#039;is this part of the tour?&#039; to calculating risks of what it could actually be for, could it bring her success (and in what) against failure, what could she have to lose? Insight, death, curiosity, confusion, doubt, opportunity loss, knowledge, fear.&lt;br /&gt;
&lt;br /&gt;
_Stop!_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes.&amp;quot; Nolkari entered.  Door closing behind her, the light went out.&lt;br /&gt;
&lt;br /&gt;
Slowly, a faint candlelight appeared in the distance of her periphery.  Drawn by the solitary flame, she turned and walked toward it only to collide face-first with a smooth, but an unseen blockade.&lt;br /&gt;
&lt;br /&gt;
Coming around an unknown amount of time later, another light appeared in the distance.  As it brightened the candle burst a kaleidoscope of blinding light to reveal a fully enclosed, spherical room of mirrors that stretched to infinity.  The experience reflected herself back at herself in an endless feedback loop to create a sensory overload drowning her in rapid flashes of light.&lt;br /&gt;
&lt;br /&gt;
She woke up in the garden, beneath a shredded shrubbery devoid of trinkets.  An old memory bubbled up from her past, and caused her to reflect for a pregnant moment.  With a flash of insight, she realized she understood herself a bit better than she did a moment ago.  The sudden feeling of self-knowledge was supposed to be a pleasant one.&lt;br /&gt;
&lt;br /&gt;
When Nolkari finally emerged from the academy, the silver orb was clutched tightly in her chest.  It was a prize hard-won that indelibly fractured her mind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chapter Nine: When the Mirror Speaks, the Reflection Lies ==&lt;br /&gt;
&lt;br /&gt;
News of the sisters&#039; exploits echoed far and wide indeed. Their stories were told to the children of the Issimir, carried on migratory tongues.  Bolbeli, ever the boastful giantkin warrior, reveled in her victories, ego swelling with each conquest. Lonmala, consumed by avarice, amassed wealth through dubious means, her hunger for riches insatiable but not entirely dishonest either; she picked up a job at the bank of all places. Meanwhile Nolkari, once a prodigy, had succumbed to the whispers of the silver orb.  Her mind fractured and her speech occasionally a stream of nonsensical ramblings while she volunteered sorting books in the Library.  The seeds of suspicion for her were sown with Lonmala&#039;s birthday gift – the voucher for the &#039;&#039;Night at the Academy&#039;&#039; adventure tour.  Nolkari&#039;s relentless search for the silver orb had borne no fruit, yet the academy tour, strangely silent on the orb&#039;s whereabouts, led her right to it.&lt;br /&gt;
&lt;br /&gt;
The serendipity was outside the realm of probability.  It all felt too orchestrated.&lt;br /&gt;
&lt;br /&gt;
Further fueling Nolkari&#039;s paranoia were hushed conversations between Lonmala and Bolbeli.  Nolkari, ever a master of deduction, gleaned fragments of their conversations – cryptic warnings about combining forces.  She was determined to find out what was wrong, why they were excluding her.  Even if it was her own subconscious doing.&lt;br /&gt;
&lt;br /&gt;
Bobeli craved the rush of her own orb, believing it granted her her unparalleled prowess.  Lonmala half-jokingly asked Bobeli if she could have both silver orbs, because she had another score to settle.  Meanwhile, Nolkari remained fixated on her orb of...Nolkari, its whispers feeding the delusions that drove her to madness.&lt;br /&gt;
&lt;br /&gt;
Each episode was an uncrossable boundary beginning to crumble.  In time, they became so dysfunctional their paths rarely crossed, each driven by twisted desires that broke their trust that should have been forged in silver.&lt;br /&gt;
&lt;br /&gt;
The once unbreakable bond between them, forged in years of shared experiences, began to fray.  Days bled into weeks, with each sister isolated in their own pursuit, driven by a twisted desire fueled by the silver orbs.  Their trust, once as strong as silver itself, now lay shattered on the cold floor.&lt;br /&gt;
&lt;br /&gt;
One starless night, a frantic urge propelled Nolkari towards Bolbeli&#039;s quarters.  Bursting into the dimly lit room, Nolkari shrieked, &amp;quot;THIEF!&amp;quot;  Bolbeli, startled awake, found Nolkari staring wildly, her words nonsensical.  &amp;quot;Enough gibberish!&amp;quot; Bolbeli roared, her hand seeking and desperately not finding the hilt of a sword typically kept bedside. &amp;quot;Leave me be!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Just then, Lonmala emerged, a glimmer of something in her hand and struggle ensued, the sisters locked in a desperate fight.  Nolkari, lost in the chaos, tried to intervene, her flailing limbs more hindrance than help.&lt;br /&gt;
&lt;br /&gt;
As the fight raged, objects began tumbling from Lonmala&#039;s cloak – three silver spheres.  They bounced wildly across the chamber floor, a blinding display in the otherwise dim light.  Hypnotized, the sisters stopped fighting, their gazes fixed on the moving spheres that were once THEIR orbs - but once drawn together, the air shimmered and soured into a searing rift between the young women and the oddly bouncing silver orbs.&lt;br /&gt;
&lt;br /&gt;
In an instant, the silver balls, the three sisters, and everything within a ten-foot radius were sucked into the void, plummeting through a swirling vortex into the unknown.&lt;br /&gt;
&lt;br /&gt;
==  Chapter Ten: A good positive attitude never hurts.  Too much. ==&lt;br /&gt;
&lt;br /&gt;
Sickening lurches somewhere between drowning and electrocution thrust the sisters catapulting into a violent thud upon a grassy plain, along with a featherbed and tattered linens.  One moment they were inside, then outside, and very much not at home.  Stunned, the young women looked bewildered at their new surroundings as they fumbled over identical silver orbs, each now indistinguishable from the next.  Fields in a veritable sea of gold, stretched in all directions where the air hummed with a strange energy.  Quite close to their mysterious arrival stood a colossal gleaming silver tower piercing the sky, its chromatic surface sending a blinding radiance in the afternoon sun&#039;s harsh angle.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where are we?&amp;quot; Lonmala whispered, the cool sensation of a silver orb providing grounding weight against her chest - despite all that happened.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When are we?   Wait, this is Silveruud.  From Night at the Academy,,&amp;quot; Nolkari said, her countenance perfectly calm as she scanned the horizon.  Several moments later she said,  &amp;quot;The fabric between realities is thin here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bolbeli, her usual bravado tempered by the experience, nodded. &amp;quot;I feel it,&amp;quot; she rumbled, her hand instinctively going to the hilt of her sword, only to find none there.&lt;br /&gt;
&lt;br /&gt;
As they approached the towering structure, a group of people passed them, unlike any they had seen before.  Clad in flowing robes of deep indigo, their skin was lightly spotted in blue and silver, and their eyes glowed with an inner light.  One had long silver braids and matching eyes that mirrored the sisters&#039; orbs.  They, in particular, approached the sisters with a fearlessly curious smile.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Welcome, travelers,&amp;quot; the person said in a dreamy lilt. &amp;quot;We have been expecting you.  The mists spoke of your arrival and stirred the very fabric of Silveruud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sisters exchanged nervous glances, then at their hands, which still possessed all ten fingers.  Lonmala with her silver tongue stepped forward. &amp;quot;We are Nolkari, Bolbeli, and Lonmala Kelleron and are looking for honest work if you&#039;ll have us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman&#039;s smile widened with each word.  &amp;quot;Ah, the bearers of the silver orbs, the Kelleron Sisters.  Your reputation and legend precede you.  Silveruud is a meeting point for beings from differen...walks of life.  Our balance is threatened by those who seek to exploit our vulnerabilities even while we defend eccentricity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Since their greeter never actually inquired how or why the three sisters acquired the orbs, a flickering bevy of silent conversations crossed between Lonmala and Bolbeli&#039;s features.  A new adventure?  Or an end to nothing left to lose.&lt;br /&gt;
&lt;br /&gt;
Nolkari volunteered in an unusually calm voice, &amp;quot;How may we be of assistance?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed,&amp;quot; the woman replied.  &amp;quot;Guardians.  But not just protectors.  We require a kegritsha who we can trust.  A kegritsha who bloody well knows how to work together.&amp;quot;  She gestured towards the gleaming tower, and toward the bustling city circumnavigating its fortified periphery.  &amp;quot;Within its spire lies a chamber where your Kegritsha will be interviewed in a mock trial.  Are you willing to undergo the trials?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sisters, having come this far, exchanged confused impressionable looks.  Lonmala, the darkness within her pondering the opportunity, squared her shoulders.  Bolbeli nodded resolutely and yet Nolkari never actually met the woman&#039;s gaze, but it looked like she tried.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes.&amp;quot;  they declared in unison, half blurted and half vowed, the feeling of opportunity and obligation palpable, and far stronger than any immediate aversion to run for their lives.&lt;br /&gt;
&lt;br /&gt;
The silver-eyed woman smiled warmly.  &amp;quot;Then follow me, Kelleron sisters.  The forging of your new Kegritsha begins now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As they ventured into the night dark spire, the sisters knew their journey had taken a new turn.  They were no longer just individuals seeking individual power, nor could they be.  With this mission, they were a team bound by these identical silver orbs.  Relics they clearly could not wield alone, and clearly could not tell apart.&lt;br /&gt;
&lt;br /&gt;
The trials within the spire awaited, a test of their combined strength, wit, and resilience.  This was the first step in remediating the relationship of their troubled kegritsha. Could this dysfunctional team, unlike any other, truly be destined to safeguard a delicate balance for Silveruud?&lt;br /&gt;
&lt;br /&gt;
Only time would tell, and there was no going back.&lt;br /&gt;
&lt;br /&gt;
== Chapter Eleven: Shades of Grey ==&lt;br /&gt;
&lt;br /&gt;
The Everfrost wind, a banshee&#039;s keening wail, scoured the desolate plains. Blistering snow stung exposed flesh.  Faces numbed despite bundles of scavenged furs, Nolkari, Bolbeli, and Lonmala resembled a ragged triumvirate in a land perpetually cloaked in winter&#039;s icy grip.&lt;br /&gt;
&lt;br /&gt;
Their objective: Find the one silver orb that can cast a reflection where night devours the day.  Not merely locating it sufficed – a more crucial task loomed: verifying its authenticity.  Legends whispered of a chamber where &amp;quot;night devoured the day,&amp;quot; a place so dark it cast no shadows, and only a specific orb held the key to navigating that tenebrous realm.&lt;br /&gt;
&lt;br /&gt;
Days bled into weeks, a monotonous blur of treacherous mountain passes, bartered supplies wrangled from wary halflings, and narrow escapes from territorial giants. Lonmala navigated them through the harsh landscape, her silver-developing tongue feigning their curiosity to their migration - Work had dried up in Wehnimer&#039;s Landing due to business closures and insurance payout failures upon repeat and frequent torchings.&lt;br /&gt;
&lt;br /&gt;
Finally, an ancient map, bartered from a reclusive hermit, led them to the foot of a colossal glacier at the very end of the caravan&#039;s route.  Even then, they had days of travel across the great snowy glacier until finally, a peak rose through the ice.  Bearing closer to the rocky crag presenting the only thing other than ice in all directions, the women chose to make camp near its base.  The last breath of daylight brought a glint from high upon the peak to cast an eerie light back across the snowfield.  Nolkari&#039;s eyes looped side to side as she gestured broadly overhead, &amp;quot;An endless gray!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The women argued for several hours about whether to go up or keep camp for the night.  So they agreed to trust one another, pack up camp as Nolkari was leaving with or without them.  Bolbeli punched Nolkari&#039;s lights out, and everyone got a good night&#039;s sleep after Bolbeli drank the last of the good stuff.  Lonmala took a look around anyway, since someone needed to remember where it was.&lt;br /&gt;
&lt;br /&gt;
Dawn left them on the dark side of the peak and the glacier itself radiated an unnatural chill, worsening the effect.  Whatever remained of their energy sputtered as they ventured up the rocky surface, the air thickening, shadows deepening.  An unseen pressure tightened their chests as the harsh, icy mists set in deeper.&lt;br /&gt;
&lt;br /&gt;
A sudden shriek tore from Nolkari&#039;s throat.  She pointed towards a gaping crevasse, where at its bottom lay discarded and shrouded in the swirling mist a singular object – a dull silver orb that barely emanated an ephemeral...Presence.  Close examination revealed a chilling anomaly:  despite a deep crack planing its surface, nothing – not even the sisters themselves – cast a shadow or reflection upon its dull exterior.&lt;br /&gt;
&lt;br /&gt;
Lonmala backpedaled with a &amp;quot;whoa!&amp;quot;  Nolkari, however, remained unnervingly confident. &amp;quot;One thing is certain, this is not the end for us, it is only the beginning, the heart of endless gray it absorbs reflections, but it is truly a mirror for the place where the night drinks the day.&lt;br /&gt;
&lt;br /&gt;
A weighty silence descended. Could Nolkari, in her fractured state, be correct? Here, in this desolate wasteland, they had stumbled upon an anomaly mirroring the chamber of no shadows. Yet, the risk was immense. Choosing the wrong Orb could send them down a perilous path, squandering precious time and resources.&lt;br /&gt;
&lt;br /&gt;
The decision hung heavy in the frigid air.  This was not just a test of finding an orb, but of discerning its legitimacy.  The trio withdrew to regroup - the fate of their quest, perhaps even the freedom of Silveruud, hinged on their next move.  The silence stretched, broken only by the mournful sigh of the Everfrost wind, as they contemplated the orb just....existing....at the bottom of the crevasse.  What secrets did it hold?  Was it the key to the chamber of no shadows, or a cruel deception leading them further astray...&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=221419</id>
		<title>Naamit (prime)/Kelleron</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=221419"/>
		<updated>2024-06-28T00:47:06Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: &lt;/p&gt;
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&lt;div&gt;{{creative-work | title = Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces| type = short story| author = Naamit| author-displayed = [[Naamit (prime)|Naamit DMVMD-Braggiani]] and the Bloody Harpies | date = 2024-04-04}}&lt;br /&gt;
&lt;br /&gt;
The working title for this short story is called Kelleron, artifice of an [[Issimir Ogre Clan|Issimir]] [[Giantkin]]&#039;s kegritsha in pieces&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
&lt;br /&gt;
The Kelleron Orbs: Lessons in Issimir Loyalty. Bolbeli, Lonmala, and Nolkari were sisters who ignored their vows to one another.&lt;br /&gt;
&lt;br /&gt;
As the eldest sister, Bolbeli carried a swaggering confidence that often bordered on arrogance, but she strove to take care of her sisters. The youngest, Nolkari was known for her lust for knowledge which led her into a dangerous downward spiral. When sharp her mind, she found solutions where brute force failed. Yet the middle sister, Lonmala, embodied unwavering determination, and a penchant for sleight of hand. Though less physically imposing than Bolbeli, she was scrappy as a street rat and had the scars to prove it.&lt;br /&gt;
&lt;br /&gt;
Their strengths were unmatched and judgment often clouded by impulsiveness.  Some would call them greedy.&lt;br /&gt;
&lt;br /&gt;
Here are just a few of their stories, many more of which are inexplicably absent.&lt;br /&gt;
&lt;br /&gt;
== Bolbeli and the Bard ==&lt;br /&gt;
A storm raged outside The Roaring Cougar, the wind a banshee&#039;s wail clawing at the rickety tavern. Still outside, Lonmala, Bolbeli, and Nolkari huddled for warmth, their breath misting in the frigid air. Ale wasn&#039;t their desire, but instead, the silver orbs rumored to be in Atmakina&#039;s possession. Legend spoke of a twisted game: make her laugh thrice, and the orbs were yours.&lt;br /&gt;
&lt;br /&gt;
Bolbeli, the warrior more comfortable with axe than anecdote, surprisingly took charge. &amp;quot;Forget flowery ballads and bawdy limericks,&amp;quot; she rumbled, her voice a low growl. &amp;quot;Atmakina feasts on darkness. We need a tale so morbid, so grotesque it yanks a laugh straight outta her pierced heart!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nolkari, a hint of unease flickering in her eyes, nodded curtly. &amp;quot;Exactly. We paint a picture so chilling, so delightfully disturbing, it tickles that dark corner of her soul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lonmala shot Bolbeli a questioning look. &amp;quot;No drunken sing-alongs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bolbeli slammed a fist into her opposite palm, a feral grin splitting her face. &amp;quot;She don&#039;t even drink! Darker, sister! Darker than a troll&#039;s dungeon! A story so horrifying, it makes even the toughest warrior wanna wet their pants!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nolkari rolled her eyes.  With a heavy thud, the sisters pushed open the creaky tavern door. A cacophony of laughter and the rhythmic strum of a lute washed over them. At the center of the room sat Atmakina, a woman etched with the lines of countless tales, her eyes glinting with a hint of unsettling amusement. The air hung heavy with woodsmoke and ale, the patrons a tapestry of boisterous revelry.&lt;br /&gt;
&lt;br /&gt;
Bolbeli, never one for subtlety, stomped forward, her voice a booming challenge. &amp;quot;Atmakina, weaver of twisted skeins!&amp;quot; she bellowed. &amp;quot;We come not with silly songs or forced merriment. We bring you darkness, a tale whispered among shadowed alleys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Intrigued by the bold approach, Atmakina leaned back in her chair to reveal a single silver orb glinting between her breasts. &amp;quot;A darkness, you say? Entertain me then, my bold child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bolbeli puffed out her chest and launched into a chilling narrative: A tale of a king obsessed with preserving not just the trophies of his hunt, but his entire court, and then the village beyond. What first started as caryatid columns outside his palace, quickly spiraled out of control. The king, she boomed, replaced his courtiers with meticulously crafted stone effigies - their vacant eyes, frozen smiles, and lifelike flesh a constant reminder of his own mortality. Bolbeli painted a picture of a court populated by taxidermied corpses, their vacant stares a constant reminder of the king&#039;s morbid quest to preserve his own life.&lt;br /&gt;
&lt;br /&gt;
The tavern&#039;s patrons, initially boisterous, fidgeted on their stools, the image sending shivers down spines. By the time Bolbeli finished, a tense silence had fallen. Atmakina, however, wasn&#039;t gripped by horror. Instead, a slow, sadistic smile stretched across her face. A laugh, dark and cruel, erupted from her lips, echoing through the tavern like the scraping of bones. It wasn&#039;t a laugh of fear, but of a predator savoring the morbid artistry of the story.&lt;br /&gt;
&lt;br /&gt;
As the laughter subsided, tears streamed down Atmakina&#039;s face, but they weren&#039;t tears of sadness. They were tears of twisted pleasure. &amp;quot;One down,&amp;quot; she rasped, her voice dripping with amusement. &amp;quot;Just one. Impressive, warrior. You have a talent for the macabre.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While Atmakina&#039;s attention was fully focused on Bolbeli, a flicker of opportunity shone in Lonmala&#039;s eyes. With the patience of a cat on the hunt, she eyed up the bard&#039;s instrument case giving herself silent promise of the future.&lt;br /&gt;
&lt;br /&gt;
The sisters exchanged a knowing glance, a silent pact sealed. One orb secured, two more to go, and perhaps a taste of their own twisted game along the way. The challenge had just begun, and they weren&#039;t playing by Atmakina&#039;s rules, they were playing their own.&lt;br /&gt;
&lt;br /&gt;
== Chapter One: A Bard&#039;s Tale ==&lt;br /&gt;
&lt;br /&gt;
Atmakina, her weathered face illuminated by the warm glow of the fireplace, surveyed the room.  Children perched on stools, eyes wide with anticipation, while seasoned adventurers leaned in, eager for a taste of the tale.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gather &#039;round, yougins, adventurers and seasoned caribou salt licks,&amp;quot; Atmakina rasped, her voice a comforting rumble of weird humor. &amp;quot;Tonight, I weave a tale of three sisters, a hidden treasure, and a test that chilled even the bravest hearts – the legend of the Kelleron and the Kegritsha.&amp;quot; A hush fell over the room.  Atmakina chuckled wetly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lonmala, Bolbeli, and Nolkari,&amp;quot; she began, her voice dropping to a thick whisper, &amp;quot;these weren&#039;t ordinary names, mind you.  In the forgotten tongue, they meant something quite curious – Three Wishes, Two Secrets, and One Trial...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A giantkin nursing a mug of ale in the background let out a chuckle, yielding a delicious tingle of unease in the children.  Atmakina, ever the bard, paused for effect.  &amp;quot;These sisters,&amp;quot; she continued, her voice painting a vivid picture, &amp;quot;were giantkin, strong and adventurous, each possessing a magnificent, magical orb.  Now, these orbs held immense power, but also a touch of mischief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You see,&amp;quot; Atmakina explained, &amp;quot;the orbs loved to test those who sought them. They&#039;d hide in the most unexpected places, leading brave adventurers on merry chases, and for each one you found, you could have a wish!&amp;quot;  A relieved sigh escaped the young listeners.&lt;br /&gt;
&lt;br /&gt;
Atmakina grinned, her smile lined with wisdom.  The children, rapt with interest, scooted closer.  &amp;quot;But there was a catch,&amp;quot; she said, her voice dropping a notch lower. &amp;quot;The true treasure, the sisters promised, could only be claimed by those who solved the secret of Lonmala, Bolbeli, and Nolkari.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The giantkin laughed heartily in the background.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And that&#039;s the origin of the tradition we now celebrate as Kelleron, my little ones.&lt;br /&gt;
&lt;br /&gt;
Though the three sisters are long gone, we celebrate the blood bond of kegritsha with you through a chance to reunite the orbs.  But remember,&amp;quot; she warned, her gaze sweeping across the room, &amp;quot;even the most beautiful treasures can have a hidden challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children and adventurers exchanged curious glances. &amp;quot;What kind of secrets are these, old Grinny Atmakina?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina concluded, her voice laced with a hint of mystery equal to mirth, &amp;quot;Well, that&#039;s for when you deliver the first orb to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Chapter Two: Never Go To Bed Mad ==&lt;br /&gt;
&lt;br /&gt;
On their way home, Nokki relayed stories he&#039;d heard from other children.  When darkness set in, Nikka, Nirri, and Nokki huddled around their pathetic little fire of dung, a stark chill settled upon them.  Nokki&#039;s words about the legend&#039;s origin still tainted the area like a brume of hope, were such a thing ever to exist.  Having taken matters to heart, Nikka however, retained a beaming smile her face had gripped for hours.  &amp;quot;We can do this, because we ask someone who can read them when we find them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay,&amp;quot; Nikka finally said, her voice firm despite the adolescent tone, &amp;quot;we need a plan.  First things first, what are we even looking for?&amp;quot;  Nirri, ever the thinker, furrowed his brow.  &amp;quot;Maybe there&#039;s something in Atmakina&#039;s story we missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We heard it twice. It&#039;s just a silly tale about sparkly balls and wishywitches,&amp;quot; Nokki complains shortly, his impatience obvious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe not,&amp;quot; Nikka countered. &amp;quot;Why orbs?  Why not some fancy sword or a pile of uh......silver?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shrugged. &amp;quot;Magic, I gue.... Oh!&amp;quot; Suddenly, a memory flickered in Nokki&#039;s mind. He remembered his grandfather, weathered hands calloused from years of mould and dye making, meticulously designing coin stamps for the One Elanthian Mint.  &amp;quot;The etchings ...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The etchings!&amp;quot; Nirri echoed, his voice laced with mirth. &amp;quot;Maybe the orbs aren&#039;t just any orbs.  I mean, they&#039;re made of silver, with etchings that tell SOMEONE, something!  Magic, I guess though...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Nikka&#039;s eyes widened. &amp;quot;That makes sense!  Silver is our currency, right?  And the fancy coins have markings.&amp;quot;  Her subsequent physical reaction was far too loud for comfort, covering the complete vocal range of a young child&#039;s dawning epiphany.  &#039;&#039;&#039;&#039;WORDS! DATES! CLUES!!! THIS IS AMAZING!!!!!!!!!!!!WE GOTTA GO NAAAAOOOOWW!!&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s jaw long ago drooped, eyelids heavy, &amp;quot;What are we even talking about anymore?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children had nearly tipped over with exhaustion -- or hypothermia. It could be difficult to tell.&lt;br /&gt;
&lt;br /&gt;
== Chapter Three: Morning Machination ==&lt;br /&gt;
&lt;br /&gt;
Far too early the next morning, the trio once again brought light to their bleak existence by blathering possible meanings of the bard Atmakina&#039;s tale.  Nokki crouched by the flickering fire, which cast playful shadows on the faces of the younger children huddled beside him.  The usual excitement for his stories was replaced by a nervous tension.  He glanced at Nikka, still working off energy from the last night&#039;s excitement.  Beside her, Nirri, the smallest of the three, seemed preoccupied.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So that story the old woman told at the tavern?&amp;quot; Nokki began, his voice quiet beneath his threadbare blanket. &amp;quot;About the kegritsha&#039;s sisters and their treasure hunt?&amp;quot;  &amp;quot;Well,&amp;quot; Nokki continued, leaning closer, &amp;quot;the truth about the sisters and their hunt is... different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri exchanged nervous glances.  The whimsical image of sparkly orbs and hidden treasures felt a lot less fun now, after Nokki&#039;s goading before their senses were fully awakened.&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened. &amp;quot;But the hunt...&amp;quot;  Nikka stammered, &amp;quot;isn&#039;t it part of Kelleron&#039;s celebration?&amp;quot;  Nikka murmured in confusion, &amp;quot;Different how?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s voice dropped to a flat note, &amp;quot;The sisters weren&#039;t kind, and those weren&#039;t just any magic balls.  They craved power, a darkness that demanded a terrible price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shook his head.  Nikka and Nirri looked at each other as a seed of uncertainty blossomed.  Could they be those people?  Were they strong enough, brave enough? More importantly, could they work together well enough to win at Kelleron?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The whispers say,&amp;quot; Nokki continued, &amp;quot;the kegritsha&#039;s power requires perfect balance, like a three-legged stool.  If one leg is weak, the whole thing falls apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A thoughtful silence descended upon the three children amid the burgeoning din of the morning.  They knew each other well, they knew each other&#039;s strengths and they knew each other&#039;s weaknesses.  Nikka was affable, quick, and resourceful, Nirri was clever and good at solving puzzles, and Nokki, the eldest, possessed a wisdom of age and leadership (a protective bully, truly).&lt;br /&gt;
&lt;br /&gt;
Maybe, just maybe, they could be the right combination?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ummm,&amp;quot; Nirri finally spoke, his voice small but determined, &amp;quot;if we find the orbs, if we work together, could we..?&amp;quot; he trailed off, unable to finish the question, though it ended on an up note.&lt;br /&gt;
&lt;br /&gt;
Nokki leaned over with a grin, &amp;quot;Maybe,&amp;quot; he said. &amp;quot;Maybe the orb&#039;s wealth can be ours.  But it&#039;s really filled with danger, and if you really think you are strong enough, united enough, with ME...AS US, to face the darkness and...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The fire sputtered, casting a brief flashing glow on their three faces.  The playful game of hide and seek was gone, replaced by a daunting challenge.  Could their friendship be the key to unlocking the kegritsha&#039;s bond, or would the darkness tear them apart?  The quandary settled into in the children&#039;s morning breaths, but time was ticking, they were not getting any younger.&lt;br /&gt;
&lt;br /&gt;
Finally, Nikka nodded and said with a tone too determined for her age, &amp;quot;We can do this!&amp;quot; and the two boys followed suit in an echo of repetition.  The matter was then sealed upon a six-fingered pinky swear.  Just as it should be.&lt;br /&gt;
&lt;br /&gt;
== Chapter Four: The Cavernous Vault ==&lt;br /&gt;
&lt;br /&gt;
The morning sun cast long shadows as Nikka, Nirri, and Nokki approached the imposing structure known as the Cavernous Vault.  Carved from imposing brutalist limestone, it loomed over the bustling marketplace like a bulwark.  A scale-shaped bronze plaque above the heavy doors proclaimed itself as a bank.&lt;br /&gt;
&lt;br /&gt;
Banks are where trust is forged in silver.&lt;br /&gt;
&lt;br /&gt;
Nirri, ever the cautious one, swallowed hard.  &amp;quot;Are we sure this is the right place?  We&#039;re looking for information about magic orbs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;You scared of a little stone building?  Besides, who else keeps track of ancient traditions better than bankers and actuaries?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka squinted her eyes, still questioning the order of operation.  &amp;quot;Maybe a wizard, or a historian?  Or the bard named Atmakina?&amp;quot; she murmured under her breath, energy waning with the blooming day.&lt;br /&gt;
&lt;br /&gt;
Taking a deep breath, Nikka pushed open the heavy doors with a creak.  Inside, the air was still and thick; it smelled faintly of parchment and polished metal.  Twin black marble counters gleamed on either side of a huddle of gruff-looking Issimir giantkin, some with thick beards and even thicker account ledgers, negotiating in adult language about adult things, like money, grain, war, and ores.&lt;br /&gt;
&lt;br /&gt;
At the far end of the vast hall was a towering figure in formal attire, pacing back and forth, partially obscured by a half-walled privacy screen.  A forward-jutting beard added severity to his already imposing, heavy gaze.  This, they assumed, must be the bank manager.&lt;br /&gt;
&lt;br /&gt;
Nikka cleared her throat, trying to sound confident.  &amp;quot;Excuse me, sir?  We were hoping to speak with someone about the tradition of Kelleron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager blinked, his expression unreadable.  &amp;quot;Kelleron?  Do you mean the annual interest rate adjustment for high-yield silver deposits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki: &amp;quot;There is?&amp;quot;  Nirri piped up, his voice squeaky.  &amp;quot;No, no, not that kind of Kelleron!  It&#039;s about the hunt for the three orbs and the Kegritsha&#039;s power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s eyebrows shot up in surprise.  He cleared his throat with a dry cough that sounded suspiciously unnecessary. &amp;quot;Ah, yes,&amp;quot; he finally boomed, his voice echoing in the cavernous hall.  &amp;quot;The whimsical children&#039;s tale about sparkly balls and wishes?  Didn&#039;t realize anyone still believed those old stories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka protested, &amp;quot;It&#039;s not a story!  It&#039;s a tradition!  We are here to discover the secret of the Kelleron!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager chuckled again, this time openly.  He sat back down in his chair, placing his hands behind his head.  &amp;quot;Alright, alright, settle down young vaultlings.  Tell you what.  There might be a dusty old scroll buried somewhere in our archives that mentions this... Kelleron thing.  But it&#039;ll cost you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened.  &amp;quot;Cost us what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager grinned, a glint of mischief in his eye.  &#039;&#039;&#039;&amp;quot;An orb.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nikka burst out, &amp;quot;B..But we haven&#039;t even FOUND any!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The banker continued right over top of her, &amp;quot;If you answer correctly, I&#039;ll see what I can dig up.  Fail, and you&#039;ll be signed up for a lifetime of high service fee junior savings account rates faster than you can say &#039;A Pea Why&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka exchanged a worried glance with Nirri.  This wasn&#039;t quite what they expected.  But before they could back out, the manager delivered his booming his riddle with surprising diction and deftness of meter:&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;I flow freely, yet have no form.&lt;br /&gt;
: I can enrich or leave you in great harm.&lt;br /&gt;
: I am the blood of trade and war,&lt;br /&gt;
: The clink in a merchant&#039;s purse,&lt;br /&gt;
: the weight of a warrior&#039;s score.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;What am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Silence filled the Cavernous Vault, as by now the stuffy men in the middle had vacated the area for a remarkably early lunch break.&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri racked their brains, their confidence dwindling.  Before they doomed to poorly performing savings accounts, Nirri spoke up, a hint of pride in his voice.  &amp;quot;Silver!&amp;quot; he declared.&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s grin widened further.  &amp;quot;Excellent deduction, youngins!  Alright, I&#039;ll see what I can unearth for you.  Wait here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sharply bearded banker disappeared behind a heavy curtain at the back of the vault, leaving the children staring after him, unsure if they&#039;d just gotten closer to their goal or stumbled into a kindred version of a twisted joke.  Before long, the bank manager reappeared and gave each child a small sack and instructed the guards liberally stationed around the bank to assist the children in finding the door.&lt;br /&gt;
&lt;br /&gt;
Just as lunchtime was nearly upon them, too, they found the door and reentered the bustling marketplace to blanket their senses in the odor of natural habitation.  Nikka, Nokki, and Nirri&#039;s quest for Kelleron, it seemed, was only getting more interesting, and perhaps a little more confusing...&lt;br /&gt;
&lt;br /&gt;
== Chapter Five: Secrets in Silver ==&lt;br /&gt;
&lt;br /&gt;
Nikka, Nirri, and Nokki hiked far away from the Cavernous Vault after being ejected in a firm, but friendly fashion.  That perplexing encounter with the banker - a riddle for a dusty scroll?  And what were they supposed to do with these small sacks they now clutched in their hands?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, what&#039;s in these?&amp;quot; said Nikka as she untied the drawstring of her sack. Inside, nestled amongst shredded documents with official looking penmanship, was a huge chocolate egg wrapped in silvery foil.  Nirri and Nokki, equally curious, peeked into their own sacks to find identical treats stowed carefully away.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri questioned, his eyes wide with wonder.&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed, a playful jab aimed at his brother. &amp;quot;Don&#039;t tell me you&#039;ve never seen a chocolate egg before!  It&#039;s a treat, silly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unwrapping the silver foil, Nirri brought the chocolate orb to his nose and inhaled deeply. &amp;quot;It smells amazing!  Like... like...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Confusion washed over Nikka, which turned quickly into incredulity until, &amp;quot;Ooooh ....!  Like rich milk chocolate with a hint of mint?&amp;quot; Nikka finished for him, a smile spreading across her face as she succumbed to the sumptuous sweet.&lt;br /&gt;
&lt;br /&gt;
With a shared look of agreement, the three devoured their chocolates, the sweet relief momentarily pushing back the weight of their quest.&lt;br /&gt;
&lt;br /&gt;
Nokki mumbled through his chocolate, &amp;quot;Maybe it was his way of apologizing for wasting our time.  Or maybe he could tell we were hungry after all his talking.&amp;quot;  He suddenly stopped eating, his eyes widening as he unfolded the crumbled silver wrapper. &amp;quot;Wait a minute!  Look!&amp;quot;  Peering closely each child found marked into the underside of the foil, a thinly inked symbol.  It resembled a stylized eye with a teardrop beneath it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri asked, peering over Nokki&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe these aren&#039;t just snacks after all,&amp;quot; Nikka whispered before he could answer.  &amp;quot;That symbol... I think I&#039;ve seen it before. In the tavern, on Atmakina&#039;s cloak!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A spark of excitement ignited in their eyes with a newfound sense of urgency.  Could this seemingly insignificant symbol be a clue?  Perhaps the banker knew more about the Kelleron tradition than he let on, and these chocolate orbs were a subtle way of passing on a message! The trio decided to revisit Atmakina at the tavern that evening.&lt;br /&gt;
&lt;br /&gt;
Nirri also offered, &amp;quot;maybe I can pick up some clues about that symbol on my messenger route this afternoon too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka nodding in agreement added, &amp;quot;Ya I will ask the fishwives what they know too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps the symbol on the chocolate foils, and the information they gleaned from the banker&#039;s riddle, would unlock another piece of the puzzle of this Kelleron business.&lt;br /&gt;
&lt;br /&gt;
== Chapter Six: Overture ==&lt;br /&gt;
&lt;br /&gt;
The late afternoon sun cast long shadows across the bustling marketplace as Nikka, Nirri, and Nokki hurried towards the familiar glow emanating from the tavern.  Tonight, they weren&#039;t just there for company – they carried a newfound clue and a burning purpose.  Pushing open the creaky door, they were greeted by a wave of warmth, spiced aromas, and Atmakina&#039;s droning lute.  Finding a corner table, they ordered steaming mugs of milk, waiting for the bard&#039;s final notes.&lt;br /&gt;
&lt;br /&gt;
Seeing an entrance, Nikka scrambled up to Atmakina and retold their encounter with the banker and the curious silver chocolates adorned with a symbol – an eye weeping a single tear.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes widened.  &amp;quot;The Weeping Eye of Celiel,&amp;quot; she breathed.  &amp;quot;A powerful symbol of the snowy labyrinth, where whispers of forgotten dreams dance on the frosted air.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri shivered as he cupped his frothy mug of milk.   &amp;quot;A snowy labyrinth? Sounds even spookier!  Could this be where we find the orbs of Kelleron?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina replied vaguely, &amp;quot;Perhaps.  Legends rarely reveal their secrets easily.  But,&amp;quot; her eyes twinkled, &amp;quot;the snowy labyrinth holds echoes of the past.  Celiel, a great elemental, is said to be sleep within its heart, and her stillness prevents avalanches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;Another riddle?  Another quest?&amp;quot; Nirri punched Nokki in the hip.  &amp;quot;STOP IT!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled.  &amp;quot;Patience, young ones.  You already have a clue – the Weeping Eye.&amp;quot; She eyed their empty mugs and the discarded napkins on the table.  &amp;quot;Speaking of the symbol,&amp;quot; she continued, her voice taking on a mischievous tone, &amp;quot;those chocolate orbs you enjoyed – did you notice anything else on the wrapper besides the symbol?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children exchanged sheepish glances.  Realization dawned on Nikka&#039;s face.  &amp;quot;The silver wrapper! We... we ate everything!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled, a glint in her eye.  &amp;quot;A valuable lesson learned, wouldn&#039;t you say? But luckily, I happen to have a spare.&amp;quot;  Reaching into a hidden pouch on her belt, she revealed a single, glimmering silver orb identical to the one that encased delicious chocolate treats.  The Weeping Eye symbol gleamed proudly on its surface, interconnectedness of its linework clearly matched up in a way nearly impossible to reconstruct from their treats..&lt;br /&gt;
&lt;br /&gt;
The children&#039;s eyes widened with excitement.  Nikka grasped the orb carefully, a sense of wonder washing over her, but she noticed it had a particular nose tingling odor.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s smile turned enigmatic.  &amp;quot;This orb is not made of chocolate, if that’s what you are thinking child,&amp;quot; she said, her voice dropping to a conspiratorial whisper, &amp;quot;It may hold the key to navigating the snowy labyrinth.  Legends speak of its power as a beacon, guiding you through the icy maze where secrets whisper in the wind that drives men mad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A heartbeat of surprised silence followed.  Nokki, skeptical, chimed in, &amp;quot;But Atmakina, it smells like choc...!”&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes flickered with something bordering on impatience as she cut the girl off,  &amp;quot;Ah, that&#039;s the beauty of legends, little one.  The power lies in believing.  This orb could be a key, a beacon, or perhaps… just a delicious treat.  But the magic unfolds only if you&#039;re willing to take a chance, and I will tell you now you will not succeed without this silver orb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The weight of the orb felt heavier in Nikka&#039;s hand as she contemplated her options.  Far too many potential scenarios for a child to reasonably muddle through, yet there was a potential it really a powerful tool.  Or a playful trick?  The uncertainty thrummed through her, but it was overshadowed by a thrill of anticipation.  Collective grins erupted upon both Nirri and Nikka&#039;s faces as they scrambled to their feet.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s words ignited a spark of determination within the two younger children -- But not Nokki.  Cut off, he suddenly grew silent, allowing everything to play out at a generous arm&#039;s length.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent!&amp;quot; Atmakina rasped wetly, her voice regaining its usual cheer.  &amp;quot;The snowy labyrinth awaits, and stories it holds for brave adventurers like yourselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With hearts pounding with anticipation, the two younger children allowed Atmakina back to her task.  Nokki had little to say as they re-entered the setting sun cast an orange glow across the horizon as the children reentered fresh air.  The silver orb, a tangible piece of their quest, felt quite warm in Nikka&#039;s hand now.  No longer just children seeking answers – they were explorers, ready to face the unknown and icy challenges of the snowy labyrinth with the wisdom of their new and powerful friend, the bard Atmakina.&lt;br /&gt;
&lt;br /&gt;
== Chapter Seven: The Rapacity of Lonmala ==&lt;br /&gt;
&lt;br /&gt;
A shiver danced down Lonmala&#039;s spine as she watched the children wrestle for the silver orb in the darkness.  Each tug, each playful shove, sent a jolt of something sharp and primal through her.  The woman&#039;s monotone pronouncements about resilience mocked her.  Here was the true symbol of resilience – a magical artifact held by carefree children.&lt;br /&gt;
&lt;br /&gt;
Lonmala craved the orb&#039;s power, the promise of overcoming any obstacle.  Her initial resolve to reject it crumbled under the weight of her desperate need to save her sisters.  Bolbeli&#039;s pride needed curbing, Nolkari&#039;s misplaced confidence needed correction.  With the orb, she could guide them, protect them, force them to see reason.&lt;br /&gt;
&lt;br /&gt;
The playful fight escalated.  One of the older boys snatched the orb and ran, a trail of laughter echoing across the sand.  She lunged after the boy, tackling him with a force that surprised even her. The other children, momentarily stunned, then swarmed.  Their playful fight morphed into a feral struggle, fueled by a territorial instinct far beyond their age.&lt;br /&gt;
&lt;br /&gt;
Lonmala fought back, her movements fueled not by resilience, but by a simmering rage.  Sand flew, cries pierced the air, the silver orb lay forgotten in the dust.  As the dust settled, Lonmala stood panting, the children scattering back, fear replacing their earlier mirth.&lt;br /&gt;
&lt;br /&gt;
She snatched the orb, its cool metal surface offering no comfort. Lonmala gripped the orb tightly, a bitter taste in her mouth.  She had succumbed to her baser instincts, the very antithesis of the resilience she sought to buidl.&lt;br /&gt;
&lt;br /&gt;
Leaving the snowasis, Lonmala carried a heavy burden – the orb, a symbol of her failure, and a growing darkness within her that threatened to consume the last vestiges of her self-control.  She had what she thought she needed, but the victory tasted like ash on her tongue.  The path to saving her sisters seemed to stretch before her, not paved with resilience, but with the shadows of her own rapacity.&lt;br /&gt;
&lt;br /&gt;
Postscript:  On the other hand, she won the fight.  It was three on one, and children are of a tender age so late in life now.  Perhaps, in the harsh calculus of survival this victory wasn&#039;t a sign of weakness, but a pragmatic necessity!&lt;br /&gt;
&lt;br /&gt;
== Chapter Eight: Nolkari and the Hall of Mirrors ==&lt;br /&gt;
&lt;br /&gt;
Nolkari, the youngest sister, was not good at physical feats or perilous adventures, but she reveled in a challenge worthy of her sharp mind.  Unlike her sisters, she fantasized the mental gymnastics of foregone cultures through a labyrinth of patchwork knowledge.&lt;br /&gt;
&lt;br /&gt;
Several months ago, Lonmala had given Nolkari a birthday gift - a voucher to the Night at the Academy adventure tour.  It was advertised as a self-improvement mental endurance challenge for the gifted, which was just the sort of self-care she wanted and didn&#039;t know she desperately needed.&lt;br /&gt;
&lt;br /&gt;
Nolkari had helped her sisters locate word of their orbs, but still she had nothing.  Having finally come to absolutely zero logical conclusions on where to start looking for her own orb, she still had not technically even started putting possibility into planning.  This adventure tour however, was a perfect distraction.&lt;br /&gt;
&lt;br /&gt;
Whispers of its halls echoing with the relics and mementos of the long-dead, was just what she needed to rub her itch - an itch she might note, had yet to include any specific mention of the orb she was determined to find.  Maybe it would help her focus.&lt;br /&gt;
&lt;br /&gt;
In truth, Nolkari thrived on the puzzles encountered along the way, with one exception.  As she solved each riddle in her hunt for history, Nolkari had to navigate significant danger.  She remembered seeing one void in the garden, but somehow miraculously skirted the others.&lt;br /&gt;
&lt;br /&gt;
Throughout the quest, those shrubbery were still adorned with trinkets, intricate silver symbols, and ribbons of ancient reliquary.  Weirdest thing.  She learned about the topics in great detail, filling her soul with the satisfaction of a pursuit and job well done.  Finally, her font of knowledge full, she reached the end.&lt;br /&gt;
&lt;br /&gt;
Next to the door, a disembodied voice boasted with an unsettling amusement from somewhere further back, &amp;quot;Welcome, Nolkari the Clever,&amp;quot; it rasped.  &amp;quot;Wit can be a double-edged sword, and danger can come at every angle.  Are you prepared to face Your Reflection too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Adjacent wainscotting separated to reveal a concealed door that scraped open, nothing visible beyond.&lt;br /&gt;
&lt;br /&gt;
A million thoughts flooded her mind, ranging from &#039;is this part of the tour?&#039; to calculating risks of what it could actually be for, could it bring her success (and in what) against failure, what could she have to lose? Insight, death, curiosity, confusion, doubt, opportunity loss, knowledge, fear.&lt;br /&gt;
&lt;br /&gt;
_Stop!_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes.&amp;quot; Nolkari entered.  Door closing behind her, the light went out.&lt;br /&gt;
&lt;br /&gt;
Slowly, a faint candlelight appeared in the distance of her periphery.  Drawn by the solitary flame, she turned and walked toward it only to collide face-first with a smooth, but an unseen blockade.&lt;br /&gt;
&lt;br /&gt;
Coming around an unknown amount of time later, another light appeared in the distance.  As it brightened the candle burst a kaleidoscope of blinding light to reveal a fully enclosed, spherical room of mirrors that stretched to infinity.  The experience reflected herself back at herself in an endless feedback loop to create a sensory overload drowning her in rapid flashes of light.&lt;br /&gt;
&lt;br /&gt;
She woke up in the garden, beneath a shredded shrubbery devoid of trinkets.  An old memory bubbled up from her past, and caused her to reflect for a pregnant moment.  With a flash of insight, she realized she understood herself a bit better than she did a moment ago.  The sudden feeling of self-knowledge was supposed to be a pleasant one.&lt;br /&gt;
&lt;br /&gt;
When Nolkari finally emerged from the academy, the silver orb was clutched tightly in her chest.  It was a prize hard-won that indelibly fractured her mind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chapter Nine: When the Mirror Speaks, the Reflection Lies ==&lt;br /&gt;
&lt;br /&gt;
News of the sisters&#039; exploits echoed far and wide indeed. Bolbeli, ever the boastful giantkin warrior, reveled in her victories, ego swelling with each conquest, telling stories to the children of Silveruud.  Lonmala, consumed by avarice, amassed wealth through dubious means, her hunger for riches insatiable but not entirely dishonest either; she picked up a job at the bank of all places.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Nolkari, once a prodigy, had succumbed to the whispers of the silver orb.  Her mind fractured and her speech occasionally a stream of nonsensical ramblings while she volunteered sorting books in the Library.  The seeds of suspicion for her were sown with Lonmala&#039;s birthday gift – the voucher for the &amp;quot;Night at the Academy&#039;&#039; adventure tour.  Nolkari&#039;s relentless search for the silver orb had borne no fruit, yet the academy tour, strangely silent on the orb&#039;s whereabouts, led her right to it.&lt;br /&gt;
&lt;br /&gt;
The serendipity was outside the realm of probability.  It all felt too orchestrated.&lt;br /&gt;
&lt;br /&gt;
Further fueling Nolkari&#039;s paranoia were hushed conversations between Lonmala and Bolbeli.  Nolkari, ever a master of deduction, gleaned fragments of their conversations – cryptic warnings about combining forces.  She was determined to find out what was wrong, why they were excluding her.  Even if it was her own subconscious doing.&lt;br /&gt;
&lt;br /&gt;
Bobeli craved the rush of her own orb, believing it granted her her unparalleled prowess.  Lonmala half-jokingly asked Bobeli if she could have both silver orbs, because she had another score to settle.  Meanwhile, Nolkari remained fixated on her orb of...Nolkari, its whispers feeding the delusions that drove her to madness.&lt;br /&gt;
&lt;br /&gt;
Each episode was an uncrossable boundary beginning to crumble.  In time, they became so dysfunctional their paths rarely crossed, each driven by twisted desires that broke their trust that should have been forged in silver.&lt;br /&gt;
&lt;br /&gt;
The once unbreakable bond between them, forged in years of shared experiences, began to fray.  Days bled into weeks, with each sister isolated in their own pursuit, driven by a twisted desire fueled by the silver orbs.  Their trust, once as strong as silver itself, now lay shattered on the cold floor.&lt;br /&gt;
&lt;br /&gt;
One starless night, a frantic urge propelled Nolkari towards Bolbeli&#039;s quarters.  Bursting into the dimly lit room, Nolkari shrieked, &amp;quot;THIEF!&amp;quot;  Bolbeli, startled awake, found Nolkari staring wildly, her words nonsensical.  &amp;quot;Enough gibberish!&amp;quot; Bolbeli roared, her hand seeking and desperately not finding the hilt of a sword typically kept bedside. &amp;quot;Leave me be!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Just then, Lonmala emerged, a glimmer of something in her hand and struggle ensued, the sisters locked in a desperate fight.  Nolkari, lost in the chaos, tried to intervene, her flailing limbs more hindrance than help.&lt;br /&gt;
&lt;br /&gt;
As the fight raged, objects began tumbling from Lonmala&#039;s cloak – three silver spheres.  They bounced wildly across the chamber floor, a blinding display in the otherwise dim light.  Hypnotized, the sisters stopped fighting, their gazes fixed on the moving spheres that were once THEIR orbs - but once drawn together, the air shimmered and soured into a searing rift between the young women and the oddly bouncing silver orbs.&lt;br /&gt;
&lt;br /&gt;
In an instant, the silver balls, the three sisters, and everything within a ten-foot radius were sucked into the void, plummeting through a swirling vortex into the unknown.&lt;br /&gt;
&lt;br /&gt;
==  Chapter Ten: A good positive attitude never hurts.  Too much. ==&lt;br /&gt;
&lt;br /&gt;
Sickening lurches somewhere between drowning and electrocution thrust the sisters catapulting into a violent thud upon a grassy plain, along with a featherbed and tattered linens.  One moment they were inside, then outside, and very much not at home.  Stunned, the young women looked bewildered at their new surroundings as they fumbled over identical silver orbs, each now indistinguishable from the next.  Fields in a veritable sea of gold, stretched in all directions where the air hummed with a strange energy.  Quite close to their mysterious arrival stood a colossal gleaming silver tower piercing the sky, its chromatic surface sending a blinding radiance in the afternoon sun&#039;s harsh angle.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where are we?&amp;quot; Lonmala whispered, the cool sensation of a silver orb providing grounding weight against her chest - despite all that happened.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When are we?   Wait, this is Silveruud.  From Night at the Academy,,&amp;quot; Nolkari said, her countenance perfectly calm as she scanned the horizon.  Several moments later she said,  &amp;quot;The fabric between realities is thin here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bolbeli, her usual bravado tempered by the experience, nodded. &amp;quot;I feel it,&amp;quot; she rumbled, her hand instinctively going to the hilt of her sword, only to find none there.&lt;br /&gt;
&lt;br /&gt;
As they approached the towering structure, a group of people passed them, unlike any they had seen before.  Clad in flowing robes of deep indigo, their skin was lightly spotted in blue and silver, and their eyes glowed with an inner light.  One had long silver braids and matching eyes that mirrored the sisters&#039; orbs.  They, in particular, approached the sisters with a fearlessly curious smile.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Welcome, travelers,&amp;quot; the person said in a dreamy lilt. &amp;quot;We have been expecting you.  The mists spoke of your arrival and stirred the very fabric of Silveruud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sisters exchanged nervous glances, then at their hands, which still possessed all ten fingers.  Lonmala with her silver tongue stepped forward. &amp;quot;We are Nolkari, Bolbeli, and Lonmala Kelleron and are looking for honest work if you&#039;ll have us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman&#039;s smile widened with each word.  &amp;quot;Ah, the bearers of the silver orbs, the Kelleron Sisters.  Your reputation and legend precede you.  Silveruud is a meeting point for beings from differen...walks of life.  Our balance is threatened by those who seek to exploit our vulnerabilities even while we defend eccentricity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Since their greeter never actually inquired how or why the three sisters acquired the orbs, a flickering bevy of silent conversations crossed between Lonmala and Bolbeli&#039;s features.  A new adventure?  Or an end to nothing left to lose.&lt;br /&gt;
&lt;br /&gt;
Nolkari volunteered in an unusually calm voice, &amp;quot;How may we be of assistance?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed,&amp;quot; the woman replied.  &amp;quot;Guardians.  But not just protectors.  We require a kegritsha who we can trust.  A kegritsha who bloody well knows how to work together.&amp;quot;  She gestured towards the gleaming tower, and toward the bustling city circumnavigating its fortified periphery.  &amp;quot;Within its spire lies a chamber where your Kegritsha will be interviewed in a mock trial.  Are you willing to undergo the trials?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sisters, having come this far, exchanged confused impressionable looks.  Lonmala, the darkness within her pondering the opportunity, squared her shoulders.  Bolbeli nodded resolutely and yet Nolkari never actually met the woman&#039;s gaze, but it looked like she tried.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes.&amp;quot;  they declared in unison, half blurted and half vowed, the feeling of opportunity and obligation palpable, and far stronger than any immediate aversion to run for their lives.&lt;br /&gt;
&lt;br /&gt;
The silver-eyed woman smiled warmly.  &amp;quot;Then follow me, Kelleron sisters.  The forging of your new Kegritsha begins now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As they ventured into the night dark spire, the sisters knew their journey had taken a new turn.  They were no longer just individuals seeking individual power, nor could they be.  With this mission, they were a team bound by these identical silver orbs.  Relics they clearly could not wield alone, and clearly could not tell apart.&lt;br /&gt;
&lt;br /&gt;
The trials within the spire awaited, a test of their combined strength, wit, and resilience.  This was the first step in remediating the relationship of their troubled kegritsha. Could this dysfunctional team, unlike any other, truly be destined to safeguard a delicate balance for Silveruud?&lt;br /&gt;
&lt;br /&gt;
Only time would tell, and there was no going back.&lt;br /&gt;
&lt;br /&gt;
== Chapter Eleven: Shades of Grey ==&lt;br /&gt;
&lt;br /&gt;
The Everfrost wind, a banshee&#039;s keening wail, scoured the desolate plains. Blistering snow stung exposed flesh.  Faces numbed despite bundles of scavenged furs, Nolkari, Bolbeli, and Lonmala resembled a ragged triumvirate in a land perpetually cloaked in winter&#039;s icy grip.&lt;br /&gt;
&lt;br /&gt;
Their objective: Find the one silver orb that can cast a reflection where night devours the day.  Not merely locating it sufficed – a more crucial task loomed: verifying its authenticity.  Legends whispered of a chamber where &amp;quot;night devoured the day,&amp;quot; a place so dark it cast no shadows, and only a specific orb held the key to navigating that tenebrous realm.&lt;br /&gt;
&lt;br /&gt;
Days bled into weeks, a monotonous blur of treacherous mountain passes, bartered supplies wrangled from wary halflings, and narrow escapes from territorial giants. Lonmala navigated them through the harsh landscape, her silver-developing tongue feigning their curiosity to their migration - Work had dried up in Wehnimer&#039;s Landing due to business closures and insurance payout failures upon repeat and frequent torchings.&lt;br /&gt;
&lt;br /&gt;
Finally, an ancient map, bartered from a reclusive hermit, led them to the foot of a colossal glacier at the very end of the caravan&#039;s route.  Even then, they had days of travel across the great snowy glacier until finally, a peak rose through the ice.  Bearing closer to the rocky crag presenting the only thing other than ice in all directions, the women chose to make camp near its base.  The last breath of daylight brought a glint from high upon the peak to cast an eerie light back across the snowfield.  Nolkari&#039;s eyes looped side to side as she gestured broadly overhead, &amp;quot;An endless gray!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The women argued for several hours about whether to go up or keep camp for the night.  So they agreed to trust one another, pack up camp as Nolkari was leaving with or without them.  Bolbeli punched Nolkari&#039;s lights out, and everyone got a good night&#039;s sleep after Bolbeli drank the last of the good stuff.  Lonmala took a look around anyway, since someone needed to remember where it was.&lt;br /&gt;
&lt;br /&gt;
Dawn left them on the dark side of the peak and the glacier itself radiated an unnatural chill, worsening the effect.  Whatever remained of their energy sputtered as they ventured up the rocky surface, the air thickening, shadows deepening.  An unseen pressure tightened their chests as the harsh, icy mists set in deeper.&lt;br /&gt;
&lt;br /&gt;
A sudden shriek tore from Nolkari&#039;s throat.  She pointed towards a gaping crevasse, where at its bottom lay discarded and shrouded in the swirling mist a singular object – a dull silver orb that barely emanated an ephemeral...Presence.  Close examination revealed a chilling anomaly:  despite a deep crack planing its surface, nothing – not even the sisters themselves – cast a shadow or reflection upon its dull exterior.&lt;br /&gt;
&lt;br /&gt;
Lonmala backpedaled with a &amp;quot;whoa!&amp;quot;  Nolkari, however, remained unnervingly confident. &amp;quot;One thing is certain, this is not the end for us, it is only the beginning, the heart of endless gray it absorbs reflections, but it is truly a mirror for the place where the night drinks the day.&lt;br /&gt;
&lt;br /&gt;
A weighty silence descended. Could Nolkari, in her fractured state, be correct? Here, in this desolate wasteland, they had stumbled upon an anomaly mirroring the chamber of no shadows. Yet, the risk was immense. Choosing the wrong Orb could send them down a perilous path, squandering precious time and resources.&lt;br /&gt;
&lt;br /&gt;
The decision hung heavy in the frigid air.  This was not just a test of finding an orb, but of discerning its legitimacy.  The trio withdrew to regroup - the fate of their quest, perhaps even the freedom of Silveruud, hinged on their next move.  The silence stretched, broken only by the mournful sigh of the Everfrost wind, as they contemplated the orb just....existing....at the bottom of the crevasse.  What secrets did it hold?  Was it the key to the chamber of no shadows, or a cruel deception leading them further astray...&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=221418</id>
		<title>Naamit (prime)/Kelleron</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=221418"/>
		<updated>2024-06-28T00:44:22Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* Chapter Seven: The Rapacity of Lonmala */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces| type = short story| author = Naamit| author-displayed = [[Naamit (prime)|Naamit DMVMD-Braggiani]] and the Bloody Harpies | date = 2024-04-04}}&lt;br /&gt;
&lt;br /&gt;
The working title for this Issimir giantkin short story is called Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
&lt;br /&gt;
The Kelleron Orbs: Lessons in Issimir Loyalty. Bolbeli, Lonmala, and Nolkari were sisters who ignored their vows to one another.&lt;br /&gt;
&lt;br /&gt;
As the eldest sister, Bolbeli carried a swaggering confidence that often bordered on arrogance, but she strove to take care of her sisters. The youngest, Nolkari was known for her lust for knowledge which led her into a dangerous downward spiral. When sharp her mind, she found solutions where brute force failed. Yet the middle sister, Lonmala, embodied unwavering determination, and a penchant for sleight of hand. Though less physically imposing than Bolbeli, she was scrappy as a street rat and had the scars to prove it.&lt;br /&gt;
&lt;br /&gt;
Their strengths were unmatched and judgment often clouded by impulsiveness.  Some would call them greedy.&lt;br /&gt;
&lt;br /&gt;
Here are just a few of their stories, many more of which are inexplicably absent.&lt;br /&gt;
&lt;br /&gt;
== Bolbeli and the Bard ==&lt;br /&gt;
A storm raged outside The Roaring Cougar, the wind a banshee&#039;s wail clawing at the rickety tavern. Still outside, Lonmala, Bolbeli, and Nolkari huddled for warmth, their breath misting in the frigid air. Ale wasn&#039;t their desire, but instead, the silver orbs rumored to be in Atmakina&#039;s possession. Legend spoke of a twisted game: make her laugh thrice, and the orbs were yours.&lt;br /&gt;
&lt;br /&gt;
Bolbeli, the warrior more comfortable with axe than anecdote, surprisingly took charge. &amp;quot;Forget flowery ballads and bawdy limericks,&amp;quot; she rumbled, her voice a low growl. &amp;quot;Atmakina feasts on darkness. We need a tale so morbid, so grotesque it yanks a laugh straight outta her pierced heart!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nolkari, a hint of unease flickering in her eyes, nodded curtly. &amp;quot;Exactly. We paint a picture so chilling, so delightfully disturbing, it tickles that dark corner of her soul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lonmala shot Bolbeli a questioning look. &amp;quot;No drunken sing-alongs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bolbeli slammed a fist into her opposite palm, a feral grin splitting her face. &amp;quot;She don&#039;t even drink! Darker, sister! Darker than a troll&#039;s dungeon! A story so horrifying, it makes even the toughest warrior wanna wet their pants!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nolkari rolled her eyes.  With a heavy thud, the sisters pushed open the creaky tavern door. A cacophony of laughter and the rhythmic strum of a lute washed over them. At the center of the room sat Atmakina, a woman etched with the lines of countless tales, her eyes glinting with a hint of unsettling amusement. The air hung heavy with woodsmoke and ale, the patrons a tapestry of boisterous revelry.&lt;br /&gt;
&lt;br /&gt;
Bolbeli, never one for subtlety, stomped forward, her voice a booming challenge. &amp;quot;Atmakina, weaver of twisted skeins!&amp;quot; she bellowed. &amp;quot;We come not with silly songs or forced merriment. We bring you darkness, a tale whispered among shadowed alleys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Intrigued by the bold approach, Atmakina leaned back in her chair to reveal a single silver orb glinting between her breasts. &amp;quot;A darkness, you say? Entertain me then, my bold child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bolbeli puffed out her chest and launched into a chilling narrative: A tale of a king obsessed with preserving not just the trophies of his hunt, but his entire court, and then the village beyond. What first started as caryatid columns outside his palace, quickly spiraled out of control. The king, she boomed, replaced his courtiers with meticulously crafted stone effigies - their vacant eyes, frozen smiles, and lifelike flesh a constant reminder of his own mortality. Bolbeli painted a picture of a court populated by taxidermied corpses, their vacant stares a constant reminder of the king&#039;s morbid quest to preserve his own life.&lt;br /&gt;
&lt;br /&gt;
The tavern&#039;s patrons, initially boisterous, fidgeted on their stools, the image sending shivers down spines. By the time Bolbeli finished, a tense silence had fallen. Atmakina, however, wasn&#039;t gripped by horror. Instead, a slow, sadistic smile stretched across her face. A laugh, dark and cruel, erupted from her lips, echoing through the tavern like the scraping of bones. It wasn&#039;t a laugh of fear, but of a predator savoring the morbid artistry of the story.&lt;br /&gt;
&lt;br /&gt;
As the laughter subsided, tears streamed down Atmakina&#039;s face, but they weren&#039;t tears of sadness. They were tears of twisted pleasure. &amp;quot;One down,&amp;quot; she rasped, her voice dripping with amusement. &amp;quot;Just one. Impressive, warrior. You have a talent for the macabre.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While Atmakina&#039;s attention was fully focused on Bolbeli, a flicker of opportunity shone in Lonmala&#039;s eyes. With the patience of a cat on the hunt, she eyed up the bard&#039;s instrument case giving herself silent promise of the future.&lt;br /&gt;
&lt;br /&gt;
The sisters exchanged a knowing glance, a silent pact sealed. One orb secured, two more to go, and perhaps a taste of their own twisted game along the way. The challenge had just begun, and they weren&#039;t playing by Atmakina&#039;s rules, they were playing their own.&lt;br /&gt;
&lt;br /&gt;
== Chapter One: A Bard&#039;s Tale ==&lt;br /&gt;
&lt;br /&gt;
Atmakina, her weathered face illuminated by the warm glow of the fireplace, surveyed the room.  Children perched on stools, eyes wide with anticipation, while seasoned adventurers leaned in, eager for a taste of the tale.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gather &#039;round, yougins, adventurers and seasoned caribou salt licks,&amp;quot; Atmakina rasped, her voice a comforting rumble of weird humor. &amp;quot;Tonight, I weave a tale of three sisters, a hidden treasure, and a test that chilled even the bravest hearts – the legend of the Kelleron and the Kegritsha.&amp;quot; A hush fell over the room.  Atmakina chuckled wetly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lonmala, Bolbeli, and Nolkari,&amp;quot; she began, her voice dropping to a thick whisper, &amp;quot;these weren&#039;t ordinary names, mind you.  In the forgotten tongue, they meant something quite curious – Three Wishes, Two Secrets, and One Trial...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A giantkin nursing a mug of ale in the background let out a chuckle, yielding a delicious tingle of unease in the children.  Atmakina, ever the bard, paused for effect.  &amp;quot;These sisters,&amp;quot; she continued, her voice painting a vivid picture, &amp;quot;were giantkin, strong and adventurous, each possessing a magnificent, magical orb.  Now, these orbs held immense power, but also a touch of mischief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You see,&amp;quot; Atmakina explained, &amp;quot;the orbs loved to test those who sought them. They&#039;d hide in the most unexpected places, leading brave adventurers on merry chases, and for each one you found, you could have a wish!&amp;quot;  A relieved sigh escaped the young listeners.&lt;br /&gt;
&lt;br /&gt;
Atmakina grinned, her smile lined with wisdom.  The children, rapt with interest, scooted closer.  &amp;quot;But there was a catch,&amp;quot; she said, her voice dropping a notch lower. &amp;quot;The true treasure, the sisters promised, could only be claimed by those who solved the secret of Lonmala, Bolbeli, and Nolkari.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The giantkin laughed heartily in the background.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And that&#039;s the origin of the tradition we now celebrate as Kelleron, my little ones.&lt;br /&gt;
&lt;br /&gt;
Though the three sisters are long gone, we celebrate the blood bond of kegritsha with you through a chance to reunite the orbs.  But remember,&amp;quot; she warned, her gaze sweeping across the room, &amp;quot;even the most beautiful treasures can have a hidden challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children and adventurers exchanged curious glances. &amp;quot;What kind of secrets are these, old Grinny Atmakina?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina concluded, her voice laced with a hint of mystery equal to mirth, &amp;quot;Well, that&#039;s for when you deliver the first orb to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Chapter Two: Never Go To Bed Mad ==&lt;br /&gt;
&lt;br /&gt;
On their way home, Nokki relayed stories he&#039;d heard from other children.  When darkness set in, Nikka, Nirri, and Nokki huddled around their pathetic little fire of dung, a stark chill settled upon them.  Nokki&#039;s words about the legend&#039;s origin still tainted the area like a brume of hope, were such a thing ever to exist.  Having taken matters to heart, Nikka however, retained a beaming smile her face had gripped for hours.  &amp;quot;We can do this, because we ask someone who can read them when we find them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay,&amp;quot; Nikka finally said, her voice firm despite the adolescent tone, &amp;quot;we need a plan.  First things first, what are we even looking for?&amp;quot;  Nirri, ever the thinker, furrowed his brow.  &amp;quot;Maybe there&#039;s something in Atmakina&#039;s story we missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We heard it twice. It&#039;s just a silly tale about sparkly balls and wishywitches,&amp;quot; Nokki complains shortly, his impatience obvious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe not,&amp;quot; Nikka countered. &amp;quot;Why orbs?  Why not some fancy sword or a pile of uh......silver?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shrugged. &amp;quot;Magic, I gue.... Oh!&amp;quot; Suddenly, a memory flickered in Nokki&#039;s mind. He remembered his grandfather, weathered hands calloused from years of mould and dye making, meticulously designing coin stamps for the One Elanthian Mint.  &amp;quot;The etchings ...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The etchings!&amp;quot; Nirri echoed, his voice laced with mirth. &amp;quot;Maybe the orbs aren&#039;t just any orbs.  I mean, they&#039;re made of silver, with etchings that tell SOMEONE, something!  Magic, I guess though...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Nikka&#039;s eyes widened. &amp;quot;That makes sense!  Silver is our currency, right?  And the fancy coins have markings.&amp;quot;  Her subsequent physical reaction was far too loud for comfort, covering the complete vocal range of a young child&#039;s dawning epiphany.  &#039;&#039;&#039;&#039;WORDS! DATES! CLUES!!! THIS IS AMAZING!!!!!!!!!!!!WE GOTTA GO NAAAAOOOOWW!!&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s jaw long ago drooped, eyelids heavy, &amp;quot;What are we even talking about anymore?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children had nearly tipped over with exhaustion -- or hypothermia. It could be difficult to tell.&lt;br /&gt;
&lt;br /&gt;
== Chapter Three: Morning Machination ==&lt;br /&gt;
&lt;br /&gt;
Far too early the next morning, the trio once again brought light to their bleak existence by blathering possible meanings of the bard Atmakina&#039;s tale.  Nokki crouched by the flickering fire, which cast playful shadows on the faces of the younger children huddled beside him.  The usual excitement for his stories was replaced by a nervous tension.  He glanced at Nikka, still working off energy from the last night&#039;s excitement.  Beside her, Nirri, the smallest of the three, seemed preoccupied.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So that story the old woman told at the tavern?&amp;quot; Nokki began, his voice quiet beneath his threadbare blanket. &amp;quot;About the kegritsha&#039;s sisters and their treasure hunt?&amp;quot;  &amp;quot;Well,&amp;quot; Nokki continued, leaning closer, &amp;quot;the truth about the sisters and their hunt is... different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri exchanged nervous glances.  The whimsical image of sparkly orbs and hidden treasures felt a lot less fun now, after Nokki&#039;s goading before their senses were fully awakened.&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened. &amp;quot;But the hunt...&amp;quot;  Nikka stammered, &amp;quot;isn&#039;t it part of Kelleron&#039;s celebration?&amp;quot;  Nikka murmured in confusion, &amp;quot;Different how?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s voice dropped to a flat note, &amp;quot;The sisters weren&#039;t kind, and those weren&#039;t just any magic balls.  They craved power, a darkness that demanded a terrible price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shook his head.  Nikka and Nirri looked at each other as a seed of uncertainty blossomed.  Could they be those people?  Were they strong enough, brave enough? More importantly, could they work together well enough to win at Kelleron?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The whispers say,&amp;quot; Nokki continued, &amp;quot;the kegritsha&#039;s power requires perfect balance, like a three-legged stool.  If one leg is weak, the whole thing falls apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A thoughtful silence descended upon the three children amid the burgeoning din of the morning.  They knew each other well, they knew each other&#039;s strengths and they knew each other&#039;s weaknesses.  Nikka was affable, quick, and resourceful, Nirri was clever and good at solving puzzles, and Nokki, the eldest, possessed a wisdom of age and leadership (a protective bully, truly).&lt;br /&gt;
&lt;br /&gt;
Maybe, just maybe, they could be the right combination?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ummm,&amp;quot; Nirri finally spoke, his voice small but determined, &amp;quot;if we find the orbs, if we work together, could we..?&amp;quot; he trailed off, unable to finish the question, though it ended on an up note.&lt;br /&gt;
&lt;br /&gt;
Nokki leaned over with a grin, &amp;quot;Maybe,&amp;quot; he said. &amp;quot;Maybe the orb&#039;s wealth can be ours.  But it&#039;s really filled with danger, and if you really think you are strong enough, united enough, with ME...AS US, to face the darkness and...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The fire sputtered, casting a brief flashing glow on their three faces.  The playful game of hide and seek was gone, replaced by a daunting challenge.  Could their friendship be the key to unlocking the kegritsha&#039;s bond, or would the darkness tear them apart?  The quandary settled into in the children&#039;s morning breaths, but time was ticking, they were not getting any younger.&lt;br /&gt;
&lt;br /&gt;
Finally, Nikka nodded and said with a tone too determined for her age, &amp;quot;We can do this!&amp;quot; and the two boys followed suit in an echo of repetition.  The matter was then sealed upon a six-fingered pinky swear.  Just as it should be.&lt;br /&gt;
&lt;br /&gt;
== Chapter Four: The Cavernous Vault ==&lt;br /&gt;
&lt;br /&gt;
The morning sun cast long shadows as Nikka, Nirri, and Nokki approached the imposing structure known as the Cavernous Vault.  Carved from imposing brutalist limestone, it loomed over the bustling marketplace like a bulwark.  A scale-shaped bronze plaque above the heavy doors proclaimed itself as a bank.&lt;br /&gt;
&lt;br /&gt;
Banks are where trust is forged in silver.&lt;br /&gt;
&lt;br /&gt;
Nirri, ever the cautious one, swallowed hard.  &amp;quot;Are we sure this is the right place?  We&#039;re looking for information about magic orbs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;You scared of a little stone building?  Besides, who else keeps track of ancient traditions better than bankers and actuaries?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka squinted her eyes, still questioning the order of operation.  &amp;quot;Maybe a wizard, or a historian?  Or the bard named Atmakina?&amp;quot; she murmured under her breath, energy waning with the blooming day.&lt;br /&gt;
&lt;br /&gt;
Taking a deep breath, Nikka pushed open the heavy doors with a creak.  Inside, the air was still and thick; it smelled faintly of parchment and polished metal.  Twin black marble counters gleamed on either side of a huddle of gruff-looking Issimir giantkin, some with thick beards and even thicker account ledgers, negotiating in adult language about adult things, like money, grain, war, and ores.&lt;br /&gt;
&lt;br /&gt;
At the far end of the vast hall was a towering figure in formal attire, pacing back and forth, partially obscured by a half-walled privacy screen.  A forward-jutting beard added severity to his already imposing, heavy gaze.  This, they assumed, must be the bank manager.&lt;br /&gt;
&lt;br /&gt;
Nikka cleared her throat, trying to sound confident.  &amp;quot;Excuse me, sir?  We were hoping to speak with someone about the tradition of Kelleron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager blinked, his expression unreadable.  &amp;quot;Kelleron?  Do you mean the annual interest rate adjustment for high-yield silver deposits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki: &amp;quot;There is?&amp;quot;  Nirri piped up, his voice squeaky.  &amp;quot;No, no, not that kind of Kelleron!  It&#039;s about the hunt for the three orbs and the Kegritsha&#039;s power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s eyebrows shot up in surprise.  He cleared his throat with a dry cough that sounded suspiciously unnecessary. &amp;quot;Ah, yes,&amp;quot; he finally boomed, his voice echoing in the cavernous hall.  &amp;quot;The whimsical children&#039;s tale about sparkly balls and wishes?  Didn&#039;t realize anyone still believed those old stories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka protested, &amp;quot;It&#039;s not a story!  It&#039;s a tradition!  We are here to discover the secret of the Kelleron!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager chuckled again, this time openly.  He sat back down in his chair, placing his hands behind his head.  &amp;quot;Alright, alright, settle down young vaultlings.  Tell you what.  There might be a dusty old scroll buried somewhere in our archives that mentions this... Kelleron thing.  But it&#039;ll cost you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened.  &amp;quot;Cost us what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager grinned, a glint of mischief in his eye.  &#039;&#039;&#039;&amp;quot;An orb.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nikka burst out, &amp;quot;B..But we haven&#039;t even FOUND any!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The banker continued right over top of her, &amp;quot;If you answer correctly, I&#039;ll see what I can dig up.  Fail, and you&#039;ll be signed up for a lifetime of high service fee junior savings account rates faster than you can say &#039;A Pea Why&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka exchanged a worried glance with Nirri.  This wasn&#039;t quite what they expected.  But before they could back out, the manager delivered his booming his riddle with surprising diction and deftness of meter:&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;I flow freely, yet have no form.&lt;br /&gt;
: I can enrich or leave you in great harm.&lt;br /&gt;
: I am the blood of trade and war,&lt;br /&gt;
: The clink in a merchant&#039;s purse,&lt;br /&gt;
: the weight of a warrior&#039;s score.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;What am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Silence filled the Cavernous Vault, as by now the stuffy men in the middle had vacated the area for a remarkably early lunch break.&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri racked their brains, their confidence dwindling.  Before they doomed to poorly performing savings accounts, Nirri spoke up, a hint of pride in his voice.  &amp;quot;Silver!&amp;quot; he declared.&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s grin widened further.  &amp;quot;Excellent deduction, youngins!  Alright, I&#039;ll see what I can unearth for you.  Wait here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sharply bearded banker disappeared behind a heavy curtain at the back of the vault, leaving the children staring after him, unsure if they&#039;d just gotten closer to their goal or stumbled into a kindred version of a twisted joke.  Before long, the bank manager reappeared and gave each child a small sack and instructed the guards liberally stationed around the bank to assist the children in finding the door.&lt;br /&gt;
&lt;br /&gt;
Just as lunchtime was nearly upon them, too, they found the door and reentered the bustling marketplace to blanket their senses in the odor of natural habitation.  Nikka, Nokki, and Nirri&#039;s quest for Kelleron, it seemed, was only getting more interesting, and perhaps a little more confusing...&lt;br /&gt;
&lt;br /&gt;
== Chapter Five: Secrets in Silver ==&lt;br /&gt;
&lt;br /&gt;
Nikka, Nirri, and Nokki hiked far away from the Cavernous Vault after being ejected in a firm, but friendly fashion.  That perplexing encounter with the banker - a riddle for a dusty scroll?  And what were they supposed to do with these small sacks they now clutched in their hands?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, what&#039;s in these?&amp;quot; said Nikka as she untied the drawstring of her sack. Inside, nestled amongst shredded documents with official looking penmanship, was a huge chocolate egg wrapped in silvery foil.  Nirri and Nokki, equally curious, peeked into their own sacks to find identical treats stowed carefully away.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri questioned, his eyes wide with wonder.&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed, a playful jab aimed at his brother. &amp;quot;Don&#039;t tell me you&#039;ve never seen a chocolate egg before!  It&#039;s a treat, silly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unwrapping the silver foil, Nirri brought the chocolate orb to his nose and inhaled deeply. &amp;quot;It smells amazing!  Like... like...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Confusion washed over Nikka, which turned quickly into incredulity until, &amp;quot;Ooooh ....!  Like rich milk chocolate with a hint of mint?&amp;quot; Nikka finished for him, a smile spreading across her face as she succumbed to the sumptuous sweet.&lt;br /&gt;
&lt;br /&gt;
With a shared look of agreement, the three devoured their chocolates, the sweet relief momentarily pushing back the weight of their quest.&lt;br /&gt;
&lt;br /&gt;
Nokki mumbled through his chocolate, &amp;quot;Maybe it was his way of apologizing for wasting our time.  Or maybe he could tell we were hungry after all his talking.&amp;quot;  He suddenly stopped eating, his eyes widening as he unfolded the crumbled silver wrapper. &amp;quot;Wait a minute!  Look!&amp;quot;  Peering closely each child found marked into the underside of the foil, a thinly inked symbol.  It resembled a stylized eye with a teardrop beneath it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri asked, peering over Nokki&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe these aren&#039;t just snacks after all,&amp;quot; Nikka whispered before he could answer.  &amp;quot;That symbol... I think I&#039;ve seen it before. In the tavern, on Atmakina&#039;s cloak!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A spark of excitement ignited in their eyes with a newfound sense of urgency.  Could this seemingly insignificant symbol be a clue?  Perhaps the banker knew more about the Kelleron tradition than he let on, and these chocolate orbs were a subtle way of passing on a message! The trio decided to revisit Atmakina at the tavern that evening.&lt;br /&gt;
&lt;br /&gt;
Nirri also offered, &amp;quot;maybe I can pick up some clues about that symbol on my messenger route this afternoon too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka nodding in agreement added, &amp;quot;Ya I will ask the fishwives what they know too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps the symbol on the chocolate foils, and the information they gleaned from the banker&#039;s riddle, would unlock another piece of the puzzle of this Kelleron business.&lt;br /&gt;
&lt;br /&gt;
== Chapter Six: Overture ==&lt;br /&gt;
&lt;br /&gt;
The late afternoon sun cast long shadows across the bustling marketplace as Nikka, Nirri, and Nokki hurried towards the familiar glow emanating from the tavern.  Tonight, they weren&#039;t just there for company – they carried a newfound clue and a burning purpose.  Pushing open the creaky door, they were greeted by a wave of warmth, spiced aromas, and Atmakina&#039;s droning lute.  Finding a corner table, they ordered steaming mugs of milk, waiting for the bard&#039;s final notes.&lt;br /&gt;
&lt;br /&gt;
Seeing an entrance, Nikka scrambled up to Atmakina and retold their encounter with the banker and the curious silver chocolates adorned with a symbol – an eye weeping a single tear.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes widened.  &amp;quot;The Weeping Eye of Celiel,&amp;quot; she breathed.  &amp;quot;A powerful symbol of the snowy labyrinth, where whispers of forgotten dreams dance on the frosted air.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri shivered as he cupped his frothy mug of milk.   &amp;quot;A snowy labyrinth? Sounds even spookier!  Could this be where we find the orbs of Kelleron?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina replied vaguely, &amp;quot;Perhaps.  Legends rarely reveal their secrets easily.  But,&amp;quot; her eyes twinkled, &amp;quot;the snowy labyrinth holds echoes of the past.  Celiel, a great elemental, is said to be sleep within its heart, and her stillness prevents avalanches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;Another riddle?  Another quest?&amp;quot; Nirri punched Nokki in the hip.  &amp;quot;STOP IT!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled.  &amp;quot;Patience, young ones.  You already have a clue – the Weeping Eye.&amp;quot; She eyed their empty mugs and the discarded napkins on the table.  &amp;quot;Speaking of the symbol,&amp;quot; she continued, her voice taking on a mischievous tone, &amp;quot;those chocolate orbs you enjoyed – did you notice anything else on the wrapper besides the symbol?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children exchanged sheepish glances.  Realization dawned on Nikka&#039;s face.  &amp;quot;The silver wrapper! We... we ate everything!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled, a glint in her eye.  &amp;quot;A valuable lesson learned, wouldn&#039;t you say? But luckily, I happen to have a spare.&amp;quot;  Reaching into a hidden pouch on her belt, she revealed a single, glimmering silver orb identical to the one that encased delicious chocolate treats.  The Weeping Eye symbol gleamed proudly on its surface, interconnectedness of its linework clearly matched up in a way nearly impossible to reconstruct from their treats..&lt;br /&gt;
&lt;br /&gt;
The children&#039;s eyes widened with excitement.  Nikka grasped the orb carefully, a sense of wonder washing over her, but she noticed it had a particular nose tingling odor.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s smile turned enigmatic.  &amp;quot;This orb is not made of chocolate, if that’s what you are thinking child,&amp;quot; she said, her voice dropping to a conspiratorial whisper, &amp;quot;It may hold the key to navigating the snowy labyrinth.  Legends speak of its power as a beacon, guiding you through the icy maze where secrets whisper in the wind that drives men mad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A heartbeat of surprised silence followed.  Nokki, skeptical, chimed in, &amp;quot;But Atmakina, it smells like choc...!”&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes flickered with something bordering on impatience as she cut the girl off,  &amp;quot;Ah, that&#039;s the beauty of legends, little one.  The power lies in believing.  This orb could be a key, a beacon, or perhaps… just a delicious treat.  But the magic unfolds only if you&#039;re willing to take a chance, and I will tell you now you will not succeed without this silver orb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The weight of the orb felt heavier in Nikka&#039;s hand as she contemplated her options.  Far too many potential scenarios for a child to reasonably muddle through, yet there was a potential it really a powerful tool.  Or a playful trick?  The uncertainty thrummed through her, but it was overshadowed by a thrill of anticipation.  Collective grins erupted upon both Nirri and Nikka&#039;s faces as they scrambled to their feet.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s words ignited a spark of determination within the two younger children -- But not Nokki.  Cut off, he suddenly grew silent, allowing everything to play out at a generous arm&#039;s length.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent!&amp;quot; Atmakina rasped wetly, her voice regaining its usual cheer.  &amp;quot;The snowy labyrinth awaits, and stories it holds for brave adventurers like yourselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With hearts pounding with anticipation, the two younger children allowed Atmakina back to her task.  Nokki had little to say as they re-entered the setting sun cast an orange glow across the horizon as the children reentered fresh air.  The silver orb, a tangible piece of their quest, felt quite warm in Nikka&#039;s hand now.  No longer just children seeking answers – they were explorers, ready to face the unknown and icy challenges of the snowy labyrinth with the wisdom of their new and powerful friend, the bard Atmakina.&lt;br /&gt;
&lt;br /&gt;
== Chapter Seven: The Rapacity of Lonmala ==&lt;br /&gt;
&lt;br /&gt;
A shiver danced down Lonmala&#039;s spine as she watched the children wrestle for the silver orb in the darkness.  Each tug, each playful shove, sent a jolt of something sharp and primal through her.  The woman&#039;s monotone pronouncements about resilience mocked her.  Here was the true symbol of resilience – a magical artifact held by carefree children.&lt;br /&gt;
&lt;br /&gt;
Lonmala craved the orb&#039;s power, the promise of overcoming any obstacle.  Her initial resolve to reject it crumbled under the weight of her desperate need to save her sisters.  Bolbeli&#039;s pride needed curbing, Nolkari&#039;s misplaced confidence needed correction.  With the orb, she could guide them, protect them, force them to see reason.&lt;br /&gt;
&lt;br /&gt;
The playful fight escalated.  One of the older boys snatched the orb and ran, a trail of laughter echoing across the sand.  She lunged after the boy, tackling him with a force that surprised even her. The other children, momentarily stunned, then swarmed.  Their playful fight morphed into a feral struggle, fueled by a territorial instinct far beyond their age.&lt;br /&gt;
&lt;br /&gt;
Lonmala fought back, her movements fueled not by resilience, but by a simmering rage.  Sand flew, cries pierced the air, the silver orb lay forgotten in the dust.  As the dust settled, Lonmala stood panting, the children scattering back, fear replacing their earlier mirth.&lt;br /&gt;
&lt;br /&gt;
She snatched the orb, its cool metal surface offering no comfort. Lonmala gripped the orb tightly, a bitter taste in her mouth.  She had succumbed to her baser instincts, the very antithesis of the resilience she sought to buidl.&lt;br /&gt;
&lt;br /&gt;
Leaving the snowasis, Lonmala carried a heavy burden – the orb, a symbol of her failure, and a growing darkness within her that threatened to consume the last vestiges of her self-control.  She had what she thought she needed, but the victory tasted like ash on her tongue.  The path to saving her sisters seemed to stretch before her, not paved with resilience, but with the shadows of her own rapacity.&lt;br /&gt;
&lt;br /&gt;
Postscript:  On the other hand, she won the fight.  It was three on one, and children are of a tender age so late in life now.  Perhaps, in the harsh calculus of survival this victory wasn&#039;t a sign of weakness, but a pragmatic necessity!&lt;br /&gt;
&lt;br /&gt;
== Chapter Eight: Nolkari and the Hall of Mirrors ==&lt;br /&gt;
&lt;br /&gt;
Nolkari, the youngest sister, was not good at physical feats or perilous adventures, but she reveled in a challenge worthy of her sharp mind.  Unlike her sisters, she fantasized the mental gymnastics of foregone cultures through a labyrinth of patchwork knowledge.&lt;br /&gt;
&lt;br /&gt;
Several months ago, Lonmala had given Nolkari a birthday gift - a voucher to the Night at the Academy adventure tour.  It was advertised as a self-improvement mental endurance challenge for the gifted, which was just the sort of self-care she wanted and didn&#039;t know she desperately needed.&lt;br /&gt;
&lt;br /&gt;
Nolkari had helped her sisters locate word of their orbs, but still she had nothing.  Having finally come to absolutely zero logical conclusions on where to start looking for her own orb, she still had not technically even started putting possibility into planning.  This adventure tour however, was a perfect distraction.&lt;br /&gt;
&lt;br /&gt;
Whispers of its halls echoing with the relics and mementos of the long-dead, was just what she needed to rub her itch - an itch she might note, had yet to include any specific mention of the orb she was determined to find.  Maybe it would help her focus.&lt;br /&gt;
&lt;br /&gt;
In truth, Nolkari thrived on the puzzles encountered along the way, with one exception.  As she solved each riddle in her hunt for history, Nolkari had to navigate significant danger.  She remembered seeing one void in the garden, but somehow miraculously skirted the others.&lt;br /&gt;
&lt;br /&gt;
Throughout the quest, those shrubbery were still adorned with trinkets, intricate silver symbols, and ribbons of ancient reliquary.  Weirdest thing.  She learned about the topics in great detail, filling her soul with the satisfaction of a pursuit and job well done.  Finally, her font of knowledge full, she reached the end.&lt;br /&gt;
&lt;br /&gt;
Next to the door, a disembodied voice boasted with an unsettling amusement from somewhere further back, &amp;quot;Welcome, Nolkari the Clever,&amp;quot; it rasped.  &amp;quot;Wit can be a double-edged sword, and danger can come at every angle.  Are you prepared to face Your Reflection too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Adjacent wainscotting separated to reveal a concealed door that scraped open, nothing visible beyond.&lt;br /&gt;
&lt;br /&gt;
A million thoughts flooded her mind, ranging from &#039;is this part of the tour?&#039; to calculating risks of what it could actually be for, could it bring her success (and in what) against failure, what could she have to lose? Insight, death, curiosity, confusion, doubt, opportunity loss, knowledge, fear.&lt;br /&gt;
&lt;br /&gt;
_Stop!_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes.&amp;quot; Nolkari entered.  Door closing behind her, the light went out.&lt;br /&gt;
&lt;br /&gt;
Slowly, a faint candlelight appeared in the distance of her periphery.  Drawn by the solitary flame, she turned and walked toward it only to collide face-first with a smooth, but an unseen blockade.&lt;br /&gt;
&lt;br /&gt;
Coming around an unknown amount of time later, another light appeared in the distance.  As it brightened the candle burst a kaleidoscope of blinding light to reveal a fully enclosed, spherical room of mirrors that stretched to infinity.  The experience reflected herself back at herself in an endless feedback loop to create a sensory overload drowning her in rapid flashes of light.&lt;br /&gt;
&lt;br /&gt;
She woke up in the garden, beneath a shredded shrubbery devoid of trinkets.  An old memory bubbled up from her past, and caused her to reflect for a pregnant moment.  With a flash of insight, she realized she understood herself a bit better than she did a moment ago.  The sudden feeling of self-knowledge was supposed to be a pleasant one.&lt;br /&gt;
&lt;br /&gt;
When Nolkari finally emerged from the academy, the silver orb was clutched tightly in her chest.  It was a prize hard-won that indelibly fractured her mind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chapter Nine: When the Mirror Speaks, the Reflection Lies ==&lt;br /&gt;
&lt;br /&gt;
News of the sisters&#039; exploits echoed far and wide indeed. Bolbeli, ever the boastful giantkin warrior, reveled in her victories, ego swelling with each conquest, telling stories to the children of Silveruud.  Lonmala, consumed by avarice, amassed wealth through dubious means, her hunger for riches insatiable but not entirely dishonest either; she picked up a job at the bank of all places.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Nolkari, once a prodigy, had succumbed to the whispers of the silver orb.  Her mind fractured and her speech occasionally a stream of nonsensical ramblings while she volunteered sorting books in the Library.  The seeds of suspicion for her were sown with Lonmala&#039;s birthday gift – the voucher for the &amp;quot;Night at the Academy&#039;&#039; adventure tour.  Nolkari&#039;s relentless search for the silver orb had borne no fruit, yet the academy tour, strangely silent on the orb&#039;s whereabouts, led her right to it.&lt;br /&gt;
&lt;br /&gt;
The serendipity was outside the realm of probability.  It all felt too orchestrated.&lt;br /&gt;
&lt;br /&gt;
Further fueling Nolkari&#039;s paranoia were hushed conversations between Lonmala and Bolbeli.  Nolkari, ever a master of deduction, gleaned fragments of their conversations – cryptic warnings about combining forces.  She was determined to find out what was wrong, why they were excluding her.  Even if it was her own subconscious doing.&lt;br /&gt;
&lt;br /&gt;
Bobeli craved the rush of her own orb, believing it granted her her unparalleled prowess.  Lonmala half-jokingly asked Bobeli if she could have both silver orbs, because she had another score to settle.  Meanwhile, Nolkari remained fixated on her orb of...Nolkari, its whispers feeding the delusions that drove her to madness.&lt;br /&gt;
&lt;br /&gt;
Each episode was an uncrossable boundary beginning to crumble.  In time, they became so dysfunctional their paths rarely crossed, each driven by twisted desires that broke their trust that should have been forged in silver.&lt;br /&gt;
&lt;br /&gt;
The once unbreakable bond between them, forged in years of shared experiences, began to fray.  Days bled into weeks, with each sister isolated in their own pursuit, driven by a twisted desire fueled by the silver orbs.  Their trust, once as strong as silver itself, now lay shattered on the cold floor.&lt;br /&gt;
&lt;br /&gt;
One starless night, a frantic urge propelled Nolkari towards Bolbeli&#039;s quarters.  Bursting into the dimly lit room, Nolkari shrieked, &amp;quot;THIEF!&amp;quot;  Bolbeli, startled awake, found Nolkari staring wildly, her words nonsensical.  &amp;quot;Enough gibberish!&amp;quot; Bolbeli roared, her hand seeking and desperately not finding the hilt of a sword typically kept bedside. &amp;quot;Leave me be!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Just then, Lonmala emerged, a glimmer of something in her hand and struggle ensued, the sisters locked in a desperate fight.  Nolkari, lost in the chaos, tried to intervene, her flailing limbs more hindrance than help.&lt;br /&gt;
&lt;br /&gt;
As the fight raged, objects began tumbling from Lonmala&#039;s cloak – three silver spheres.  They bounced wildly across the chamber floor, a blinding display in the otherwise dim light.  Hypnotized, the sisters stopped fighting, their gazes fixed on the moving spheres that were once THEIR orbs - but once drawn together, the air shimmered and soured into a searing rift between the young women and the oddly bouncing silver orbs.&lt;br /&gt;
&lt;br /&gt;
In an instant, the silver balls, the three sisters, and everything within a ten-foot radius were sucked into the void, plummeting through a swirling vortex into the unknown.&lt;br /&gt;
&lt;br /&gt;
==  Chapter Ten: A good positive attitude never hurts.  Too much. ==&lt;br /&gt;
&lt;br /&gt;
Sickening lurches somewhere between drowning and electrocution thrust the sisters catapulting into a violent thud upon a grassy plain, along with a featherbed and tattered linens.  One moment they were inside, then outside, and very much not at home.  Stunned, the young women looked bewildered at their new surroundings as they fumbled over identical silver orbs, each now indistinguishable from the next.  Fields in a veritable sea of gold, stretched in all directions where the air hummed with a strange energy.  Quite close to their mysterious arrival stood a colossal gleaming silver tower piercing the sky, its chromatic surface sending a blinding radiance in the afternoon sun&#039;s harsh angle.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where are we?&amp;quot; Lonmala whispered, the cool sensation of a silver orb providing grounding weight against her chest - despite all that happened.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When are we?   Wait, this is Silveruud.  From Night at the Academy,,&amp;quot; Nolkari said, her countenance perfectly calm as she scanned the horizon.  Several moments later she said,  &amp;quot;The fabric between realities is thin here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bolbeli, her usual bravado tempered by the experience, nodded. &amp;quot;I feel it,&amp;quot; she rumbled, her hand instinctively going to the hilt of her sword, only to find none there.&lt;br /&gt;
&lt;br /&gt;
As they approached the towering structure, a group of people passed them, unlike any they had seen before.  Clad in flowing robes of deep indigo, their skin was lightly spotted in blue and silver, and their eyes glowed with an inner light.  One had long silver braids and matching eyes that mirrored the sisters&#039; orbs.  They, in particular, approached the sisters with a fearlessly curious smile.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Welcome, travelers,&amp;quot; the person said in a dreamy lilt. &amp;quot;We have been expecting you.  The mists spoke of your arrival and stirred the very fabric of Silveruud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sisters exchanged nervous glances, then at their hands, which still possessed all ten fingers.  Lonmala with her silver tongue stepped forward. &amp;quot;We are Nolkari, Bolbeli, and Lonmala Kelleron and are looking for honest work if you&#039;ll have us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman&#039;s smile widened with each word.  &amp;quot;Ah, the bearers of the silver orbs, the Kelleron Sisters.  Your reputation and legend precede you.  Silveruud is a meeting point for beings from differen...walks of life.  Our balance is threatened by those who seek to exploit our vulnerabilities even while we defend eccentricity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Since their greeter never actually inquired how or why the three sisters acquired the orbs, a flickering bevy of silent conversations crossed between Lonmala and Bolbeli&#039;s features.  A new adventure?  Or an end to nothing left to lose.&lt;br /&gt;
&lt;br /&gt;
Nolkari volunteered in an unusually calm voice, &amp;quot;How may we be of assistance?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed,&amp;quot; the woman replied.  &amp;quot;Guardians.  But not just protectors.  We require a kegritsha who we can trust.  A kegritsha who bloody well knows how to work together.&amp;quot;  She gestured towards the gleaming tower, and toward the bustling city circumnavigating its fortified periphery.  &amp;quot;Within its spire lies a chamber where your Kegritsha will be interviewed in a mock trial.  Are you willing to undergo the trials?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sisters, having come this far, exchanged confused impressionable looks.  Lonmala, the darkness within her pondering the opportunity, squared her shoulders.  Bolbeli nodded resolutely and yet Nolkari never actually met the woman&#039;s gaze, but it looked like she tried.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes.&amp;quot;  they declared in unison, half blurted and half vowed, the feeling of opportunity and obligation palpable, and far stronger than any immediate aversion to run for their lives.&lt;br /&gt;
&lt;br /&gt;
The silver-eyed woman smiled warmly.  &amp;quot;Then follow me, Kelleron sisters.  The forging of your new Kegritsha begins now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As they ventured into the night dark spire, the sisters knew their journey had taken a new turn.  They were no longer just individuals seeking individual power, nor could they be.  With this mission, they were a team bound by these identical silver orbs.  Relics they clearly could not wield alone, and clearly could not tell apart.&lt;br /&gt;
&lt;br /&gt;
The trials within the spire awaited, a test of their combined strength, wit, and resilience.  This was the first step in remediating the relationship of their troubled kegritsha. Could this dysfunctional team, unlike any other, truly be destined to safeguard a delicate balance for Silveruud?&lt;br /&gt;
&lt;br /&gt;
Only time would tell, and there was no going back.&lt;br /&gt;
&lt;br /&gt;
== Chapter Eleven: Shades of Grey ==&lt;br /&gt;
&lt;br /&gt;
The Everfrost wind, a banshee&#039;s keening wail, scoured the desolate plains. Blistering snow stung exposed flesh.  Faces numbed despite bundles of scavenged furs, Nolkari, Bolbeli, and Lonmala resembled a ragged triumvirate in a land perpetually cloaked in winter&#039;s icy grip.&lt;br /&gt;
&lt;br /&gt;
Their objective: Find the one silver orb that can cast a reflection where night devours the day.  Not merely locating it sufficed – a more crucial task loomed: verifying its authenticity.  Legends whispered of a chamber where &amp;quot;night devoured the day,&amp;quot; a place so dark it cast no shadows, and only a specific orb held the key to navigating that tenebrous realm.&lt;br /&gt;
&lt;br /&gt;
Days bled into weeks, a monotonous blur of treacherous mountain passes, bartered supplies wrangled from wary halflings, and narrow escapes from territorial giants. Lonmala navigated them through the harsh landscape, her silver-developing tongue feigning their curiosity to their migration - Work had dried up in Wehnimer&#039;s Landing due to business closures and insurance payout failures upon repeat and frequent torchings.&lt;br /&gt;
&lt;br /&gt;
Finally, an ancient map, bartered from a reclusive hermit, led them to the foot of a colossal glacier at the very end of the caravan&#039;s route.  Even then, they had days of travel across the great snowy glacier until finally, a peak rose through the ice.  Bearing closer to the rocky crag presenting the only thing other than ice in all directions, the women chose to make camp near its base.  The last breath of daylight brought a glint from high upon the peak to cast an eerie light back across the snowfield.  Nolkari&#039;s eyes looped side to side as she gestured broadly overhead, &amp;quot;An endless gray!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The women argued for several hours about whether to go up or keep camp for the night.  So they agreed to trust one another, pack up camp as Nolkari was leaving with or without them.  Bolbeli punched Nolkari&#039;s lights out, and everyone got a good night&#039;s sleep after Bolbeli drank the last of the good stuff.  Lonmala took a look around anyway, since someone needed to remember where it was.&lt;br /&gt;
&lt;br /&gt;
Dawn left them on the dark side of the peak and the glacier itself radiated an unnatural chill, worsening the effect.  Whatever remained of their energy sputtered as they ventured up the rocky surface, the air thickening, shadows deepening.  An unseen pressure tightened their chests as the harsh, icy mists set in deeper.&lt;br /&gt;
&lt;br /&gt;
A sudden shriek tore from Nolkari&#039;s throat.  She pointed towards a gaping crevasse, where at its bottom lay discarded and shrouded in the swirling mist a singular object – a dull silver orb that barely emanated an ephemeral...Presence.  Close examination revealed a chilling anomaly:  despite a deep crack planing its surface, nothing – not even the sisters themselves – cast a shadow or reflection upon its dull exterior.&lt;br /&gt;
&lt;br /&gt;
Lonmala backpedaled with a &amp;quot;whoa!&amp;quot;  Nolkari, however, remained unnervingly confident. &amp;quot;One thing is certain, this is not the end for us, it is only the beginning, the heart of endless gray it absorbs reflections, but it is truly a mirror for the place where the night drinks the day.&lt;br /&gt;
&lt;br /&gt;
A weighty silence descended. Could Nolkari, in her fractured state, be correct? Here, in this desolate wasteland, they had stumbled upon an anomaly mirroring the chamber of no shadows. Yet, the risk was immense. Choosing the wrong Orb could send them down a perilous path, squandering precious time and resources.&lt;br /&gt;
&lt;br /&gt;
The decision hung heavy in the frigid air.  This was not just a test of finding an orb, but of discerning its legitimacy.  The trio withdrew to regroup - the fate of their quest, perhaps even the freedom of Silveruud, hinged on their next move.  The silence stretched, broken only by the mournful sigh of the Everfrost wind, as they contemplated the orb just....existing....at the bottom of the crevasse.  What secrets did it hold?  Was it the key to the chamber of no shadows, or a cruel deception leading them further astray...&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=221417</id>
		<title>Naamit (prime)/Kelleron</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=221417"/>
		<updated>2024-06-28T00:39:11Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Outcomes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces| type = short story| author = Naamit| author-displayed = [[Naamit (prime)|Naamit DMVMD-Braggiani]] and the Bloody Harpies | date = 2024-04-04}}&lt;br /&gt;
&lt;br /&gt;
The working title for this Issimir giantkin short story is called Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
&lt;br /&gt;
The Kelleron Orbs: Lessons in Issimir Loyalty. Bolbeli, Lonmala, and Nolkari were sisters who ignored their vows to one another.&lt;br /&gt;
&lt;br /&gt;
As the eldest sister, Bolbeli carried a swaggering confidence that often bordered on arrogance, but she strove to take care of her sisters. The youngest, Nolkari was known for her lust for knowledge which led her into a dangerous downward spiral. When sharp her mind, she found solutions where brute force failed. Yet the middle sister, Lonmala, embodied unwavering determination, and a penchant for sleight of hand. Though less physically imposing than Bolbeli, she was scrappy as a street rat and had the scars to prove it.&lt;br /&gt;
&lt;br /&gt;
Their strengths were unmatched and judgment often clouded by impulsiveness.  Some would call them greedy.&lt;br /&gt;
&lt;br /&gt;
Here are just a few of their stories, many more of which are inexplicably absent.&lt;br /&gt;
&lt;br /&gt;
== Bolbeli and the Bard ==&lt;br /&gt;
A storm raged outside The Roaring Cougar, the wind a banshee&#039;s wail clawing at the rickety tavern. Still outside, Lonmala, Bolbeli, and Nolkari huddled for warmth, their breath misting in the frigid air. Ale wasn&#039;t their desire, but instead, the silver orbs rumored to be in Atmakina&#039;s possession. Legend spoke of a twisted game: make her laugh thrice, and the orbs were yours.&lt;br /&gt;
&lt;br /&gt;
Bolbeli, the warrior more comfortable with axe than anecdote, surprisingly took charge. &amp;quot;Forget flowery ballads and bawdy limericks,&amp;quot; she rumbled, her voice a low growl. &amp;quot;Atmakina feasts on darkness. We need a tale so morbid, so grotesque it yanks a laugh straight outta her pierced heart!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nolkari, a hint of unease flickering in her eyes, nodded curtly. &amp;quot;Exactly. We paint a picture so chilling, so delightfully disturbing, it tickles that dark corner of her soul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lonmala shot Bolbeli a questioning look. &amp;quot;No drunken sing-alongs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bolbeli slammed a fist into her opposite palm, a feral grin splitting her face. &amp;quot;She don&#039;t even drink! Darker, sister! Darker than a troll&#039;s dungeon! A story so horrifying, it makes even the toughest warrior wanna wet their pants!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nolkari rolled her eyes.  With a heavy thud, the sisters pushed open the creaky tavern door. A cacophony of laughter and the rhythmic strum of a lute washed over them. At the center of the room sat Atmakina, a woman etched with the lines of countless tales, her eyes glinting with a hint of unsettling amusement. The air hung heavy with woodsmoke and ale, the patrons a tapestry of boisterous revelry.&lt;br /&gt;
&lt;br /&gt;
Bolbeli, never one for subtlety, stomped forward, her voice a booming challenge. &amp;quot;Atmakina, weaver of twisted skeins!&amp;quot; she bellowed. &amp;quot;We come not with silly songs or forced merriment. We bring you darkness, a tale whispered among shadowed alleys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Intrigued by the bold approach, Atmakina leaned back in her chair to reveal a single silver orb glinting between her breasts. &amp;quot;A darkness, you say? Entertain me then, my bold child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bolbeli puffed out her chest and launched into a chilling narrative: A tale of a king obsessed with preserving not just the trophies of his hunt, but his entire court, and then the village beyond. What first started as caryatid columns outside his palace, quickly spiraled out of control. The king, she boomed, replaced his courtiers with meticulously crafted stone effigies - their vacant eyes, frozen smiles, and lifelike flesh a constant reminder of his own mortality. Bolbeli painted a picture of a court populated by taxidermied corpses, their vacant stares a constant reminder of the king&#039;s morbid quest to preserve his own life.&lt;br /&gt;
&lt;br /&gt;
The tavern&#039;s patrons, initially boisterous, fidgeted on their stools, the image sending shivers down spines. By the time Bolbeli finished, a tense silence had fallen. Atmakina, however, wasn&#039;t gripped by horror. Instead, a slow, sadistic smile stretched across her face. A laugh, dark and cruel, erupted from her lips, echoing through the tavern like the scraping of bones. It wasn&#039;t a laugh of fear, but of a predator savoring the morbid artistry of the story.&lt;br /&gt;
&lt;br /&gt;
As the laughter subsided, tears streamed down Atmakina&#039;s face, but they weren&#039;t tears of sadness. They were tears of twisted pleasure. &amp;quot;One down,&amp;quot; she rasped, her voice dripping with amusement. &amp;quot;Just one. Impressive, warrior. You have a talent for the macabre.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While Atmakina&#039;s attention was fully focused on Bolbeli, a flicker of opportunity shone in Lonmala&#039;s eyes. With the patience of a cat on the hunt, she eyed up the bard&#039;s instrument case giving herself silent promise of the future.&lt;br /&gt;
&lt;br /&gt;
The sisters exchanged a knowing glance, a silent pact sealed. One orb secured, two more to go, and perhaps a taste of their own twisted game along the way. The challenge had just begun, and they weren&#039;t playing by Atmakina&#039;s rules, they were playing their own.&lt;br /&gt;
&lt;br /&gt;
== Chapter One: A Bard&#039;s Tale ==&lt;br /&gt;
&lt;br /&gt;
Atmakina, her weathered face illuminated by the warm glow of the fireplace, surveyed the room.  Children perched on stools, eyes wide with anticipation, while seasoned adventurers leaned in, eager for a taste of the tale.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gather &#039;round, yougins, adventurers and seasoned caribou salt licks,&amp;quot; Atmakina rasped, her voice a comforting rumble of weird humor. &amp;quot;Tonight, I weave a tale of three sisters, a hidden treasure, and a test that chilled even the bravest hearts – the legend of the Kelleron and the Kegritsha.&amp;quot; A hush fell over the room.  Atmakina chuckled wetly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lonmala, Bolbeli, and Nolkari,&amp;quot; she began, her voice dropping to a thick whisper, &amp;quot;these weren&#039;t ordinary names, mind you.  In the forgotten tongue, they meant something quite curious – Three Wishes, Two Secrets, and One Trial...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A giantkin nursing a mug of ale in the background let out a chuckle, yielding a delicious tingle of unease in the children.  Atmakina, ever the bard, paused for effect.  &amp;quot;These sisters,&amp;quot; she continued, her voice painting a vivid picture, &amp;quot;were giantkin, strong and adventurous, each possessing a magnificent, magical orb.  Now, these orbs held immense power, but also a touch of mischief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You see,&amp;quot; Atmakina explained, &amp;quot;the orbs loved to test those who sought them. They&#039;d hide in the most unexpected places, leading brave adventurers on merry chases, and for each one you found, you could have a wish!&amp;quot;  A relieved sigh escaped the young listeners.&lt;br /&gt;
&lt;br /&gt;
Atmakina grinned, her smile lined with wisdom.  The children, rapt with interest, scooted closer.  &amp;quot;But there was a catch,&amp;quot; she said, her voice dropping a notch lower. &amp;quot;The true treasure, the sisters promised, could only be claimed by those who solved the secret of Lonmala, Bolbeli, and Nolkari.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The giantkin laughed heartily in the background.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And that&#039;s the origin of the tradition we now celebrate as Kelleron, my little ones.&lt;br /&gt;
&lt;br /&gt;
Though the three sisters are long gone, we celebrate the blood bond of kegritsha with you through a chance to reunite the orbs.  But remember,&amp;quot; she warned, her gaze sweeping across the room, &amp;quot;even the most beautiful treasures can have a hidden challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children and adventurers exchanged curious glances. &amp;quot;What kind of secrets are these, old Grinny Atmakina?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina concluded, her voice laced with a hint of mystery equal to mirth, &amp;quot;Well, that&#039;s for when you deliver the first orb to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Chapter Two: Never Go To Bed Mad ==&lt;br /&gt;
&lt;br /&gt;
On their way home, Nokki relayed stories he&#039;d heard from other children.  When darkness set in, Nikka, Nirri, and Nokki huddled around their pathetic little fire of dung, a stark chill settled upon them.  Nokki&#039;s words about the legend&#039;s origin still tainted the area like a brume of hope, were such a thing ever to exist.  Having taken matters to heart, Nikka however, retained a beaming smile her face had gripped for hours.  &amp;quot;We can do this, because we ask someone who can read them when we find them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay,&amp;quot; Nikka finally said, her voice firm despite the adolescent tone, &amp;quot;we need a plan.  First things first, what are we even looking for?&amp;quot;  Nirri, ever the thinker, furrowed his brow.  &amp;quot;Maybe there&#039;s something in Atmakina&#039;s story we missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We heard it twice. It&#039;s just a silly tale about sparkly balls and wishywitches,&amp;quot; Nokki complains shortly, his impatience obvious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe not,&amp;quot; Nikka countered. &amp;quot;Why orbs?  Why not some fancy sword or a pile of uh......silver?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shrugged. &amp;quot;Magic, I gue.... Oh!&amp;quot; Suddenly, a memory flickered in Nokki&#039;s mind. He remembered his grandfather, weathered hands calloused from years of mould and dye making, meticulously designing coin stamps for the One Elanthian Mint.  &amp;quot;The etchings ...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The etchings!&amp;quot; Nirri echoed, his voice laced with mirth. &amp;quot;Maybe the orbs aren&#039;t just any orbs.  I mean, they&#039;re made of silver, with etchings that tell SOMEONE, something!  Magic, I guess though...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Nikka&#039;s eyes widened. &amp;quot;That makes sense!  Silver is our currency, right?  And the fancy coins have markings.&amp;quot;  Her subsequent physical reaction was far too loud for comfort, covering the complete vocal range of a young child&#039;s dawning epiphany.  &#039;&#039;&#039;&#039;WORDS! DATES! CLUES!!! THIS IS AMAZING!!!!!!!!!!!!WE GOTTA GO NAAAAOOOOWW!!&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s jaw long ago drooped, eyelids heavy, &amp;quot;What are we even talking about anymore?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children had nearly tipped over with exhaustion -- or hypothermia. It could be difficult to tell.&lt;br /&gt;
&lt;br /&gt;
== Chapter Three: Morning Machination ==&lt;br /&gt;
&lt;br /&gt;
Far too early the next morning, the trio once again brought light to their bleak existence by blathering possible meanings of the bard Atmakina&#039;s tale.  Nokki crouched by the flickering fire, which cast playful shadows on the faces of the younger children huddled beside him.  The usual excitement for his stories was replaced by a nervous tension.  He glanced at Nikka, still working off energy from the last night&#039;s excitement.  Beside her, Nirri, the smallest of the three, seemed preoccupied.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So that story the old woman told at the tavern?&amp;quot; Nokki began, his voice quiet beneath his threadbare blanket. &amp;quot;About the kegritsha&#039;s sisters and their treasure hunt?&amp;quot;  &amp;quot;Well,&amp;quot; Nokki continued, leaning closer, &amp;quot;the truth about the sisters and their hunt is... different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri exchanged nervous glances.  The whimsical image of sparkly orbs and hidden treasures felt a lot less fun now, after Nokki&#039;s goading before their senses were fully awakened.&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened. &amp;quot;But the hunt...&amp;quot;  Nikka stammered, &amp;quot;isn&#039;t it part of Kelleron&#039;s celebration?&amp;quot;  Nikka murmured in confusion, &amp;quot;Different how?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s voice dropped to a flat note, &amp;quot;The sisters weren&#039;t kind, and those weren&#039;t just any magic balls.  They craved power, a darkness that demanded a terrible price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shook his head.  Nikka and Nirri looked at each other as a seed of uncertainty blossomed.  Could they be those people?  Were they strong enough, brave enough? More importantly, could they work together well enough to win at Kelleron?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The whispers say,&amp;quot; Nokki continued, &amp;quot;the kegritsha&#039;s power requires perfect balance, like a three-legged stool.  If one leg is weak, the whole thing falls apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A thoughtful silence descended upon the three children amid the burgeoning din of the morning.  They knew each other well, they knew each other&#039;s strengths and they knew each other&#039;s weaknesses.  Nikka was affable, quick, and resourceful, Nirri was clever and good at solving puzzles, and Nokki, the eldest, possessed a wisdom of age and leadership (a protective bully, truly).&lt;br /&gt;
&lt;br /&gt;
Maybe, just maybe, they could be the right combination?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ummm,&amp;quot; Nirri finally spoke, his voice small but determined, &amp;quot;if we find the orbs, if we work together, could we..?&amp;quot; he trailed off, unable to finish the question, though it ended on an up note.&lt;br /&gt;
&lt;br /&gt;
Nokki leaned over with a grin, &amp;quot;Maybe,&amp;quot; he said. &amp;quot;Maybe the orb&#039;s wealth can be ours.  But it&#039;s really filled with danger, and if you really think you are strong enough, united enough, with ME...AS US, to face the darkness and...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The fire sputtered, casting a brief flashing glow on their three faces.  The playful game of hide and seek was gone, replaced by a daunting challenge.  Could their friendship be the key to unlocking the kegritsha&#039;s bond, or would the darkness tear them apart?  The quandary settled into in the children&#039;s morning breaths, but time was ticking, they were not getting any younger.&lt;br /&gt;
&lt;br /&gt;
Finally, Nikka nodded and said with a tone too determined for her age, &amp;quot;We can do this!&amp;quot; and the two boys followed suit in an echo of repetition.  The matter was then sealed upon a six-fingered pinky swear.  Just as it should be.&lt;br /&gt;
&lt;br /&gt;
== Chapter Four: The Cavernous Vault ==&lt;br /&gt;
&lt;br /&gt;
The morning sun cast long shadows as Nikka, Nirri, and Nokki approached the imposing structure known as the Cavernous Vault.  Carved from imposing brutalist limestone, it loomed over the bustling marketplace like a bulwark.  A scale-shaped bronze plaque above the heavy doors proclaimed itself as a bank.&lt;br /&gt;
&lt;br /&gt;
Banks are where trust is forged in silver.&lt;br /&gt;
&lt;br /&gt;
Nirri, ever the cautious one, swallowed hard.  &amp;quot;Are we sure this is the right place?  We&#039;re looking for information about magic orbs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;You scared of a little stone building?  Besides, who else keeps track of ancient traditions better than bankers and actuaries?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka squinted her eyes, still questioning the order of operation.  &amp;quot;Maybe a wizard, or a historian?  Or the bard named Atmakina?&amp;quot; she murmured under her breath, energy waning with the blooming day.&lt;br /&gt;
&lt;br /&gt;
Taking a deep breath, Nikka pushed open the heavy doors with a creak.  Inside, the air was still and thick; it smelled faintly of parchment and polished metal.  Twin black marble counters gleamed on either side of a huddle of gruff-looking Issimir giantkin, some with thick beards and even thicker account ledgers, negotiating in adult language about adult things, like money, grain, war, and ores.&lt;br /&gt;
&lt;br /&gt;
At the far end of the vast hall was a towering figure in formal attire, pacing back and forth, partially obscured by a half-walled privacy screen.  A forward-jutting beard added severity to his already imposing, heavy gaze.  This, they assumed, must be the bank manager.&lt;br /&gt;
&lt;br /&gt;
Nikka cleared her throat, trying to sound confident.  &amp;quot;Excuse me, sir?  We were hoping to speak with someone about the tradition of Kelleron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager blinked, his expression unreadable.  &amp;quot;Kelleron?  Do you mean the annual interest rate adjustment for high-yield silver deposits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki: &amp;quot;There is?&amp;quot;  Nirri piped up, his voice squeaky.  &amp;quot;No, no, not that kind of Kelleron!  It&#039;s about the hunt for the three orbs and the Kegritsha&#039;s power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s eyebrows shot up in surprise.  He cleared his throat with a dry cough that sounded suspiciously unnecessary. &amp;quot;Ah, yes,&amp;quot; he finally boomed, his voice echoing in the cavernous hall.  &amp;quot;The whimsical children&#039;s tale about sparkly balls and wishes?  Didn&#039;t realize anyone still believed those old stories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka protested, &amp;quot;It&#039;s not a story!  It&#039;s a tradition!  We are here to discover the secret of the Kelleron!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager chuckled again, this time openly.  He sat back down in his chair, placing his hands behind his head.  &amp;quot;Alright, alright, settle down young vaultlings.  Tell you what.  There might be a dusty old scroll buried somewhere in our archives that mentions this... Kelleron thing.  But it&#039;ll cost you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened.  &amp;quot;Cost us what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager grinned, a glint of mischief in his eye.  &#039;&#039;&#039;&amp;quot;An orb.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nikka burst out, &amp;quot;B..But we haven&#039;t even FOUND any!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The banker continued right over top of her, &amp;quot;If you answer correctly, I&#039;ll see what I can dig up.  Fail, and you&#039;ll be signed up for a lifetime of high service fee junior savings account rates faster than you can say &#039;A Pea Why&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka exchanged a worried glance with Nirri.  This wasn&#039;t quite what they expected.  But before they could back out, the manager delivered his booming his riddle with surprising diction and deftness of meter:&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;I flow freely, yet have no form.&lt;br /&gt;
: I can enrich or leave you in great harm.&lt;br /&gt;
: I am the blood of trade and war,&lt;br /&gt;
: The clink in a merchant&#039;s purse,&lt;br /&gt;
: the weight of a warrior&#039;s score.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;What am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Silence filled the Cavernous Vault, as by now the stuffy men in the middle had vacated the area for a remarkably early lunch break.&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri racked their brains, their confidence dwindling.  Before they doomed to poorly performing savings accounts, Nirri spoke up, a hint of pride in his voice.  &amp;quot;Silver!&amp;quot; he declared.&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s grin widened further.  &amp;quot;Excellent deduction, youngins!  Alright, I&#039;ll see what I can unearth for you.  Wait here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sharply bearded banker disappeared behind a heavy curtain at the back of the vault, leaving the children staring after him, unsure if they&#039;d just gotten closer to their goal or stumbled into a kindred version of a twisted joke.  Before long, the bank manager reappeared and gave each child a small sack and instructed the guards liberally stationed around the bank to assist the children in finding the door.&lt;br /&gt;
&lt;br /&gt;
Just as lunchtime was nearly upon them, too, they found the door and reentered the bustling marketplace to blanket their senses in the odor of natural habitation.  Nikka, Nokki, and Nirri&#039;s quest for Kelleron, it seemed, was only getting more interesting, and perhaps a little more confusing...&lt;br /&gt;
&lt;br /&gt;
== Chapter Five: Secrets in Silver ==&lt;br /&gt;
&lt;br /&gt;
Nikka, Nirri, and Nokki hiked far away from the Cavernous Vault after being ejected in a firm, but friendly fashion.  That perplexing encounter with the banker - a riddle for a dusty scroll?  And what were they supposed to do with these small sacks they now clutched in their hands?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, what&#039;s in these?&amp;quot; said Nikka as she untied the drawstring of her sack. Inside, nestled amongst shredded documents with official looking penmanship, was a huge chocolate egg wrapped in silvery foil.  Nirri and Nokki, equally curious, peeked into their own sacks to find identical treats stowed carefully away.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri questioned, his eyes wide with wonder.&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed, a playful jab aimed at his brother. &amp;quot;Don&#039;t tell me you&#039;ve never seen a chocolate egg before!  It&#039;s a treat, silly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unwrapping the silver foil, Nirri brought the chocolate orb to his nose and inhaled deeply. &amp;quot;It smells amazing!  Like... like...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Confusion washed over Nikka, which turned quickly into incredulity until, &amp;quot;Ooooh ....!  Like rich milk chocolate with a hint of mint?&amp;quot; Nikka finished for him, a smile spreading across her face as she succumbed to the sumptuous sweet.&lt;br /&gt;
&lt;br /&gt;
With a shared look of agreement, the three devoured their chocolates, the sweet relief momentarily pushing back the weight of their quest.&lt;br /&gt;
&lt;br /&gt;
Nokki mumbled through his chocolate, &amp;quot;Maybe it was his way of apologizing for wasting our time.  Or maybe he could tell we were hungry after all his talking.&amp;quot;  He suddenly stopped eating, his eyes widening as he unfolded the crumbled silver wrapper. &amp;quot;Wait a minute!  Look!&amp;quot;  Peering closely each child found marked into the underside of the foil, a thinly inked symbol.  It resembled a stylized eye with a teardrop beneath it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri asked, peering over Nokki&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe these aren&#039;t just snacks after all,&amp;quot; Nikka whispered before he could answer.  &amp;quot;That symbol... I think I&#039;ve seen it before. In the tavern, on Atmakina&#039;s cloak!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A spark of excitement ignited in their eyes with a newfound sense of urgency.  Could this seemingly insignificant symbol be a clue?  Perhaps the banker knew more about the Kelleron tradition than he let on, and these chocolate orbs were a subtle way of passing on a message! The trio decided to revisit Atmakina at the tavern that evening.&lt;br /&gt;
&lt;br /&gt;
Nirri also offered, &amp;quot;maybe I can pick up some clues about that symbol on my messenger route this afternoon too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka nodding in agreement added, &amp;quot;Ya I will ask the fishwives what they know too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps the symbol on the chocolate foils, and the information they gleaned from the banker&#039;s riddle, would unlock another piece of the puzzle of this Kelleron business.&lt;br /&gt;
&lt;br /&gt;
== Chapter Six: Overture ==&lt;br /&gt;
&lt;br /&gt;
The late afternoon sun cast long shadows across the bustling marketplace as Nikka, Nirri, and Nokki hurried towards the familiar glow emanating from the tavern.  Tonight, they weren&#039;t just there for company – they carried a newfound clue and a burning purpose.  Pushing open the creaky door, they were greeted by a wave of warmth, spiced aromas, and Atmakina&#039;s droning lute.  Finding a corner table, they ordered steaming mugs of milk, waiting for the bard&#039;s final notes.&lt;br /&gt;
&lt;br /&gt;
Seeing an entrance, Nikka scrambled up to Atmakina and retold their encounter with the banker and the curious silver chocolates adorned with a symbol – an eye weeping a single tear.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes widened.  &amp;quot;The Weeping Eye of Celiel,&amp;quot; she breathed.  &amp;quot;A powerful symbol of the snowy labyrinth, where whispers of forgotten dreams dance on the frosted air.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri shivered as he cupped his frothy mug of milk.   &amp;quot;A snowy labyrinth? Sounds even spookier!  Could this be where we find the orbs of Kelleron?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina replied vaguely, &amp;quot;Perhaps.  Legends rarely reveal their secrets easily.  But,&amp;quot; her eyes twinkled, &amp;quot;the snowy labyrinth holds echoes of the past.  Celiel, a great elemental, is said to be sleep within its heart, and her stillness prevents avalanches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;Another riddle?  Another quest?&amp;quot; Nirri punched Nokki in the hip.  &amp;quot;STOP IT!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled.  &amp;quot;Patience, young ones.  You already have a clue – the Weeping Eye.&amp;quot; She eyed their empty mugs and the discarded napkins on the table.  &amp;quot;Speaking of the symbol,&amp;quot; she continued, her voice taking on a mischievous tone, &amp;quot;those chocolate orbs you enjoyed – did you notice anything else on the wrapper besides the symbol?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children exchanged sheepish glances.  Realization dawned on Nikka&#039;s face.  &amp;quot;The silver wrapper! We... we ate everything!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled, a glint in her eye.  &amp;quot;A valuable lesson learned, wouldn&#039;t you say? But luckily, I happen to have a spare.&amp;quot;  Reaching into a hidden pouch on her belt, she revealed a single, glimmering silver orb identical to the one that encased delicious chocolate treats.  The Weeping Eye symbol gleamed proudly on its surface, interconnectedness of its linework clearly matched up in a way nearly impossible to reconstruct from their treats..&lt;br /&gt;
&lt;br /&gt;
The children&#039;s eyes widened with excitement.  Nikka grasped the orb carefully, a sense of wonder washing over her, but she noticed it had a particular nose tingling odor.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s smile turned enigmatic.  &amp;quot;This orb is not made of chocolate, if that’s what you are thinking child,&amp;quot; she said, her voice dropping to a conspiratorial whisper, &amp;quot;It may hold the key to navigating the snowy labyrinth.  Legends speak of its power as a beacon, guiding you through the icy maze where secrets whisper in the wind that drives men mad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A heartbeat of surprised silence followed.  Nokki, skeptical, chimed in, &amp;quot;But Atmakina, it smells like choc...!”&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes flickered with something bordering on impatience as she cut the girl off,  &amp;quot;Ah, that&#039;s the beauty of legends, little one.  The power lies in believing.  This orb could be a key, a beacon, or perhaps… just a delicious treat.  But the magic unfolds only if you&#039;re willing to take a chance, and I will tell you now you will not succeed without this silver orb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The weight of the orb felt heavier in Nikka&#039;s hand as she contemplated her options.  Far too many potential scenarios for a child to reasonably muddle through, yet there was a potential it really a powerful tool.  Or a playful trick?  The uncertainty thrummed through her, but it was overshadowed by a thrill of anticipation.  Collective grins erupted upon both Nirri and Nikka&#039;s faces as they scrambled to their feet.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s words ignited a spark of determination within the two younger children -- But not Nokki.  Cut off, he suddenly grew silent, allowing everything to play out at a generous arm&#039;s length.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent!&amp;quot; Atmakina rasped wetly, her voice regaining its usual cheer.  &amp;quot;The snowy labyrinth awaits, and stories it holds for brave adventurers like yourselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With hearts pounding with anticipation, the two younger children allowed Atmakina back to her task.  Nokki had little to say as they re-entered the setting sun cast an orange glow across the horizon as the children reentered fresh air.  The silver orb, a tangible piece of their quest, felt quite warm in Nikka&#039;s hand now.  No longer just children seeking answers – they were explorers, ready to face the unknown and icy challenges of the snowy labyrinth with the wisdom of their new and powerful friend, the bard Atmakina.&lt;br /&gt;
&lt;br /&gt;
== Chapter Seven: The Rapacity of Lonmala ==&lt;br /&gt;
&lt;br /&gt;
A shiver danced down Lonmala&#039;s spine as she watched the children wrestle for the silver orb in the darkness.  Each tug, each playful shove, sent a jolt of something sharp and primal through her.  The woman&#039;s monotone pronouncements about resilience mocked her.  Here was the true symbol of resilience – a magical artifact held by carefree children.&lt;br /&gt;
&lt;br /&gt;
Lonmala craved the orb&#039;s power, the promise of overcoming any obstacle.  Her initial resolve to reject it crumbled under the weight of her desperate need to save her sisters.  Bolbeli&#039;s pride needed curbing, Nolkari&#039;s misplaced confidence needed correction.  With the orb, she could guide them, protect them, force them to see reason.&lt;br /&gt;
&lt;br /&gt;
The playful fight escalated.  One of the older boys snatched the orb and ran, a trail of laughter echoing across the sand.  Desperate, Lonmala abandoned the woman&#039;s teachings, the lessons about inner strength fading under the burning sun.  She lunged after the boy, tackling him with a force that surprised even her.&lt;br /&gt;
&lt;br /&gt;
The other children, momentarily stunned, then swarmed.  Their playful fight morphed into a feral struggle, fueled by a territorial instinct far beyond their age.  Lonmala fought back, her movements fueled not by resilience, but by a simmering rage.&lt;br /&gt;
&lt;br /&gt;
Sand flew, cries pierced the air, the silver orb lay forgotten in the dust.  As the dust settled, Lonmala stood panting, the children scattering back, fear replacing their earlier mirth.  Lonmala snatched the orb, its cool metal surface offering no comfort.&lt;br /&gt;
&lt;br /&gt;
She secured the orb, but at what cost?  The woman&#039;s words echoed in the silence.  Lonmala gripped the orb tightly, a bitter taste in her mouth.  She had succumbed to her baser instincts, the very antithesis of the resilience she sought.&lt;br /&gt;
&lt;br /&gt;
Leaving the snowasis, Lonmala carried a heavy burden – the orb, a symbol of her failure, and a growing darkness within her that threatened to consume the last vestiges of her self-control.  She had what she thought she needed, but the victory tasted like ash on her tongue.  The path to saving her sisters seemed to stretch before her, not paved with resilience, but with the shadows of her own rapacity.&lt;br /&gt;
&lt;br /&gt;
Postscript:  On the other hand, she won the fight.  It was three on one, and children are of a tender age so late in life now.  Perhaps, in the harsh calculus of survival this victory wasn&#039;t a sign of weakness, but a pragmatic necessity!&lt;br /&gt;
&lt;br /&gt;
== Chapter Eight: Nolkari and the Hall of Mirrors ==&lt;br /&gt;
&lt;br /&gt;
Nolkari, the youngest sister, was not good at physical feats or perilous adventures, but she reveled in a challenge worthy of her sharp mind.  Unlike her sisters, she fantasized the mental gymnastics of foregone cultures through a labyrinth of patchwork knowledge.&lt;br /&gt;
&lt;br /&gt;
Several months ago, Lonmala had given Nolkari a birthday gift - a voucher to the Night at the Academy adventure tour.  It was advertised as a self-improvement mental endurance challenge for the gifted, which was just the sort of self-care she wanted and didn&#039;t know she desperately needed.&lt;br /&gt;
&lt;br /&gt;
Nolkari had helped her sisters locate word of their orbs, but still she had nothing.  Having finally come to absolutely zero logical conclusions on where to start looking for her own orb, she still had not technically even started putting possibility into planning.  This adventure tour however, was a perfect distraction.&lt;br /&gt;
&lt;br /&gt;
Whispers of its halls echoing with the relics and mementos of the long-dead, was just what she needed to rub her itch - an itch she might note, had yet to include any specific mention of the orb she was determined to find.  Maybe it would help her focus.&lt;br /&gt;
&lt;br /&gt;
In truth, Nolkari thrived on the puzzles encountered along the way, with one exception.  As she solved each riddle in her hunt for history, Nolkari had to navigate significant danger.  She remembered seeing one void in the garden, but somehow miraculously skirted the others.&lt;br /&gt;
&lt;br /&gt;
Throughout the quest, those shrubbery were still adorned with trinkets, intricate silver symbols, and ribbons of ancient reliquary.  Weirdest thing.  She learned about the topics in great detail, filling her soul with the satisfaction of a pursuit and job well done.  Finally, her font of knowledge full, she reached the end.&lt;br /&gt;
&lt;br /&gt;
Next to the door, a disembodied voice boasted with an unsettling amusement from somewhere further back, &amp;quot;Welcome, Nolkari the Clever,&amp;quot; it rasped.  &amp;quot;Wit can be a double-edged sword, and danger can come at every angle.  Are you prepared to face Your Reflection too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Adjacent wainscotting separated to reveal a concealed door that scraped open, nothing visible beyond.&lt;br /&gt;
&lt;br /&gt;
A million thoughts flooded her mind, ranging from &#039;is this part of the tour?&#039; to calculating risks of what it could actually be for, could it bring her success (and in what) against failure, what could she have to lose? Insight, death, curiosity, confusion, doubt, opportunity loss, knowledge, fear.&lt;br /&gt;
&lt;br /&gt;
_Stop!_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes.&amp;quot; Nolkari entered.  Door closing behind her, the light went out.&lt;br /&gt;
&lt;br /&gt;
Slowly, a faint candlelight appeared in the distance of her periphery.  Drawn by the solitary flame, she turned and walked toward it only to collide face-first with a smooth, but an unseen blockade.&lt;br /&gt;
&lt;br /&gt;
Coming around an unknown amount of time later, another light appeared in the distance.  As it brightened the candle burst a kaleidoscope of blinding light to reveal a fully enclosed, spherical room of mirrors that stretched to infinity.  The experience reflected herself back at herself in an endless feedback loop to create a sensory overload drowning her in rapid flashes of light.&lt;br /&gt;
&lt;br /&gt;
She woke up in the garden, beneath a shredded shrubbery devoid of trinkets.  An old memory bubbled up from her past, and caused her to reflect for a pregnant moment.  With a flash of insight, she realized she understood herself a bit better than she did a moment ago.  The sudden feeling of self-knowledge was supposed to be a pleasant one.&lt;br /&gt;
&lt;br /&gt;
When Nolkari finally emerged from the academy, the silver orb was clutched tightly in her chest.  It was a prize hard-won that indelibly fractured her mind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chapter Nine: When the Mirror Speaks, the Reflection Lies ==&lt;br /&gt;
&lt;br /&gt;
News of the sisters&#039; exploits echoed far and wide indeed. Bolbeli, ever the boastful giantkin warrior, reveled in her victories, ego swelling with each conquest, telling stories to the children of Silveruud.  Lonmala, consumed by avarice, amassed wealth through dubious means, her hunger for riches insatiable but not entirely dishonest either; she picked up a job at the bank of all places.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Nolkari, once a prodigy, had succumbed to the whispers of the silver orb.  Her mind fractured and her speech occasionally a stream of nonsensical ramblings while she volunteered sorting books in the Library.  The seeds of suspicion for her were sown with Lonmala&#039;s birthday gift – the voucher for the &amp;quot;Night at the Academy&#039;&#039; adventure tour.  Nolkari&#039;s relentless search for the silver orb had borne no fruit, yet the academy tour, strangely silent on the orb&#039;s whereabouts, led her right to it.&lt;br /&gt;
&lt;br /&gt;
The serendipity was outside the realm of probability.  It all felt too orchestrated.&lt;br /&gt;
&lt;br /&gt;
Further fueling Nolkari&#039;s paranoia were hushed conversations between Lonmala and Bolbeli.  Nolkari, ever a master of deduction, gleaned fragments of their conversations – cryptic warnings about combining forces.  She was determined to find out what was wrong, why they were excluding her.  Even if it was her own subconscious doing.&lt;br /&gt;
&lt;br /&gt;
Bobeli craved the rush of her own orb, believing it granted her her unparalleled prowess.  Lonmala half-jokingly asked Bobeli if she could have both silver orbs, because she had another score to settle.  Meanwhile, Nolkari remained fixated on her orb of...Nolkari, its whispers feeding the delusions that drove her to madness.&lt;br /&gt;
&lt;br /&gt;
Each episode was an uncrossable boundary beginning to crumble.  In time, they became so dysfunctional their paths rarely crossed, each driven by twisted desires that broke their trust that should have been forged in silver.&lt;br /&gt;
&lt;br /&gt;
The once unbreakable bond between them, forged in years of shared experiences, began to fray.  Days bled into weeks, with each sister isolated in their own pursuit, driven by a twisted desire fueled by the silver orbs.  Their trust, once as strong as silver itself, now lay shattered on the cold floor.&lt;br /&gt;
&lt;br /&gt;
One starless night, a frantic urge propelled Nolkari towards Bolbeli&#039;s quarters.  Bursting into the dimly lit room, Nolkari shrieked, &amp;quot;THIEF!&amp;quot;  Bolbeli, startled awake, found Nolkari staring wildly, her words nonsensical.  &amp;quot;Enough gibberish!&amp;quot; Bolbeli roared, her hand seeking and desperately not finding the hilt of a sword typically kept bedside. &amp;quot;Leave me be!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Just then, Lonmala emerged, a glimmer of something in her hand and struggle ensued, the sisters locked in a desperate fight.  Nolkari, lost in the chaos, tried to intervene, her flailing limbs more hindrance than help.&lt;br /&gt;
&lt;br /&gt;
As the fight raged, objects began tumbling from Lonmala&#039;s cloak – three silver spheres.  They bounced wildly across the chamber floor, a blinding display in the otherwise dim light.  Hypnotized, the sisters stopped fighting, their gazes fixed on the moving spheres that were once THEIR orbs - but once drawn together, the air shimmered and soured into a searing rift between the young women and the oddly bouncing silver orbs.&lt;br /&gt;
&lt;br /&gt;
In an instant, the silver balls, the three sisters, and everything within a ten-foot radius were sucked into the void, plummeting through a swirling vortex into the unknown.&lt;br /&gt;
&lt;br /&gt;
==  Chapter Ten: A good positive attitude never hurts.  Too much. ==&lt;br /&gt;
&lt;br /&gt;
Sickening lurches somewhere between drowning and electrocution thrust the sisters catapulting into a violent thud upon a grassy plain, along with a featherbed and tattered linens.  One moment they were inside, then outside, and very much not at home.  Stunned, the young women looked bewildered at their new surroundings as they fumbled over identical silver orbs, each now indistinguishable from the next.  Fields in a veritable sea of gold, stretched in all directions where the air hummed with a strange energy.  Quite close to their mysterious arrival stood a colossal gleaming silver tower piercing the sky, its chromatic surface sending a blinding radiance in the afternoon sun&#039;s harsh angle.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where are we?&amp;quot; Lonmala whispered, the cool sensation of a silver orb providing grounding weight against her chest - despite all that happened.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When are we?   Wait, this is Silveruud.  From Night at the Academy,,&amp;quot; Nolkari said, her countenance perfectly calm as she scanned the horizon.  Several moments later she said,  &amp;quot;The fabric between realities is thin here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bolbeli, her usual bravado tempered by the experience, nodded. &amp;quot;I feel it,&amp;quot; she rumbled, her hand instinctively going to the hilt of her sword, only to find none there.&lt;br /&gt;
&lt;br /&gt;
As they approached the towering structure, a group of people passed them, unlike any they had seen before.  Clad in flowing robes of deep indigo, their skin was lightly spotted in blue and silver, and their eyes glowed with an inner light.  One had long silver braids and matching eyes that mirrored the sisters&#039; orbs.  They, in particular, approached the sisters with a fearlessly curious smile.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Welcome, travelers,&amp;quot; the person said in a dreamy lilt. &amp;quot;We have been expecting you.  The mists spoke of your arrival and stirred the very fabric of Silveruud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sisters exchanged nervous glances, then at their hands, which still possessed all ten fingers.  Lonmala with her silver tongue stepped forward. &amp;quot;We are Nolkari, Bolbeli, and Lonmala Kelleron and are looking for honest work if you&#039;ll have us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman&#039;s smile widened with each word.  &amp;quot;Ah, the bearers of the silver orbs, the Kelleron Sisters.  Your reputation and legend precede you.  Silveruud is a meeting point for beings from differen...walks of life.  Our balance is threatened by those who seek to exploit our vulnerabilities even while we defend eccentricity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Since their greeter never actually inquired how or why the three sisters acquired the orbs, a flickering bevy of silent conversations crossed between Lonmala and Bolbeli&#039;s features.  A new adventure?  Or an end to nothing left to lose.&lt;br /&gt;
&lt;br /&gt;
Nolkari volunteered in an unusually calm voice, &amp;quot;How may we be of assistance?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed,&amp;quot; the woman replied.  &amp;quot;Guardians.  But not just protectors.  We require a kegritsha who we can trust.  A kegritsha who bloody well knows how to work together.&amp;quot;  She gestured towards the gleaming tower, and toward the bustling city circumnavigating its fortified periphery.  &amp;quot;Within its spire lies a chamber where your Kegritsha will be interviewed in a mock trial.  Are you willing to undergo the trials?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sisters, having come this far, exchanged confused impressionable looks.  Lonmala, the darkness within her pondering the opportunity, squared her shoulders.  Bolbeli nodded resolutely and yet Nolkari never actually met the woman&#039;s gaze, but it looked like she tried.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes.&amp;quot;  they declared in unison, half blurted and half vowed, the feeling of opportunity and obligation palpable, and far stronger than any immediate aversion to run for their lives.&lt;br /&gt;
&lt;br /&gt;
The silver-eyed woman smiled warmly.  &amp;quot;Then follow me, Kelleron sisters.  The forging of your new Kegritsha begins now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As they ventured into the night dark spire, the sisters knew their journey had taken a new turn.  They were no longer just individuals seeking individual power, nor could they be.  With this mission, they were a team bound by these identical silver orbs.  Relics they clearly could not wield alone, and clearly could not tell apart.&lt;br /&gt;
&lt;br /&gt;
The trials within the spire awaited, a test of their combined strength, wit, and resilience.  This was the first step in remediating the relationship of their troubled kegritsha. Could this dysfunctional team, unlike any other, truly be destined to safeguard a delicate balance for Silveruud?&lt;br /&gt;
&lt;br /&gt;
Only time would tell, and there was no going back.&lt;br /&gt;
&lt;br /&gt;
== Chapter Eleven: Shades of Grey ==&lt;br /&gt;
&lt;br /&gt;
The Everfrost wind, a banshee&#039;s keening wail, scoured the desolate plains. Blistering snow stung exposed flesh.  Faces numbed despite bundles of scavenged furs, Nolkari, Bolbeli, and Lonmala resembled a ragged triumvirate in a land perpetually cloaked in winter&#039;s icy grip.&lt;br /&gt;
&lt;br /&gt;
Their objective: Find the one silver orb that can cast a reflection where night devours the day.  Not merely locating it sufficed – a more crucial task loomed: verifying its authenticity.  Legends whispered of a chamber where &amp;quot;night devoured the day,&amp;quot; a place so dark it cast no shadows, and only a specific orb held the key to navigating that tenebrous realm.&lt;br /&gt;
&lt;br /&gt;
Days bled into weeks, a monotonous blur of treacherous mountain passes, bartered supplies wrangled from wary halflings, and narrow escapes from territorial giants. Lonmala navigated them through the harsh landscape, her silver-developing tongue feigning their curiosity to their migration - Work had dried up in Wehnimer&#039;s Landing due to business closures and insurance payout failures upon repeat and frequent torchings.&lt;br /&gt;
&lt;br /&gt;
Finally, an ancient map, bartered from a reclusive hermit, led them to the foot of a colossal glacier at the very end of the caravan&#039;s route.  Even then, they had days of travel across the great snowy glacier until finally, a peak rose through the ice.  Bearing closer to the rocky crag presenting the only thing other than ice in all directions, the women chose to make camp near its base.  The last breath of daylight brought a glint from high upon the peak to cast an eerie light back across the snowfield.  Nolkari&#039;s eyes looped side to side as she gestured broadly overhead, &amp;quot;An endless gray!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The women argued for several hours about whether to go up or keep camp for the night.  So they agreed to trust one another, pack up camp as Nolkari was leaving with or without them.  Bolbeli punched Nolkari&#039;s lights out, and everyone got a good night&#039;s sleep after Bolbeli drank the last of the good stuff.  Lonmala took a look around anyway, since someone needed to remember where it was.&lt;br /&gt;
&lt;br /&gt;
Dawn left them on the dark side of the peak and the glacier itself radiated an unnatural chill, worsening the effect.  Whatever remained of their energy sputtered as they ventured up the rocky surface, the air thickening, shadows deepening.  An unseen pressure tightened their chests as the harsh, icy mists set in deeper.&lt;br /&gt;
&lt;br /&gt;
A sudden shriek tore from Nolkari&#039;s throat.  She pointed towards a gaping crevasse, where at its bottom lay discarded and shrouded in the swirling mist a singular object – a dull silver orb that barely emanated an ephemeral...Presence.  Close examination revealed a chilling anomaly:  despite a deep crack planing its surface, nothing – not even the sisters themselves – cast a shadow or reflection upon its dull exterior.&lt;br /&gt;
&lt;br /&gt;
Lonmala backpedaled with a &amp;quot;whoa!&amp;quot;  Nolkari, however, remained unnervingly confident. &amp;quot;One thing is certain, this is not the end for us, it is only the beginning, the heart of endless gray it absorbs reflections, but it is truly a mirror for the place where the night drinks the day.&lt;br /&gt;
&lt;br /&gt;
A weighty silence descended. Could Nolkari, in her fractured state, be correct? Here, in this desolate wasteland, they had stumbled upon an anomaly mirroring the chamber of no shadows. Yet, the risk was immense. Choosing the wrong Orb could send them down a perilous path, squandering precious time and resources.&lt;br /&gt;
&lt;br /&gt;
The decision hung heavy in the frigid air.  This was not just a test of finding an orb, but of discerning its legitimacy.  The trio withdrew to regroup - the fate of their quest, perhaps even the freedom of Silveruud, hinged on their next move.  The silence stretched, broken only by the mournful sigh of the Everfrost wind, as they contemplated the orb just....existing....at the bottom of the crevasse.  What secrets did it hold?  Was it the key to the chamber of no shadows, or a cruel deception leading them further astray...&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=221416</id>
		<title>Naamit (prime)/Kelleron</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=221416"/>
		<updated>2024-06-28T00:01:05Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* Chapter Zero: Bolbeli and the Bard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces| type = short story| author = Naamit| author-displayed = [[Naamit (prime)|Naamit DMVMD-Braggiani]] and the Bloody Harpies | date = 2024-04-04}}&lt;br /&gt;
&lt;br /&gt;
The working title for this [[Issimir Ogre Clan|Issimir]] [[Giantman|giantkin]] short story is called &#039;&#039;Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Prologue ===&lt;br /&gt;
The Kelleron Orbs: Lessons in Issimir Loyalty. Bolbeli, Lonmala, and Nolkari were sisters who ignored their vows to one another.&lt;br /&gt;
&lt;br /&gt;
As the eldest sister, Bolbeli carried a swaggering confidence that often bordered on arrogance, but she strove to take care of her sisters.  The youngest, Nolkari was known for her lust for knowledge which led her into a dangerous downward spiral.  When sharp her mind, she found solutions where brute force failed.  Yet the middle sister, Lonmala, embodied unwavering determination, and a penchant for sleight of hand.  Though less physically imposing than Bolbeli, she was scrappy as a street rat and had the scars to prove it.&lt;br /&gt;
&lt;br /&gt;
Their strengths were unmatched and judgment often clouded by impulsiveness.&lt;br /&gt;
&lt;br /&gt;
Some would call them greedy.&lt;br /&gt;
&lt;br /&gt;
Here are just a few of their stories, many of which are inexplicably absent.&lt;br /&gt;
&lt;br /&gt;
===Chapter Zero: Bolbeli and the Bard===&lt;br /&gt;
A storm raged outside The Roaring Cougar, the wind a banshee&#039;s wail clawing at the rickety tavern. Still outside, Lonmala, Bolbeli, and Nolkari huddled for warmth, their breath misting in the frigid air.  Ale wasn&#039;t their desire, but instead, the silver orbs rumored to be in Atmakina&#039;s possession. Legend spoke of a twisted game: make her laugh thrice, and the orbs were yours.&lt;br /&gt;
&lt;br /&gt;
Bolbeli, the warrior more comfortable with axe than anecdote, surprisingly took charge. &amp;quot;Forget flowery ballads and bawdy limericks,&amp;quot; she rumbled, her voice a low growl.  &amp;quot;Atmakina feasts on darkness.  We need a tale so morbid, so grotesque it yanks a laugh straight outta her pierced heart!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nolkari, a hint of unease flickering in her eyes, nodded curtly. &amp;quot;Exactly. We paint a picture so chilling, so delightfully disturbing, it tickles that dark corner of her soul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lonmala shot Bolbeli a questioning look. &amp;quot;No drunken sing-alongs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bolbeli slammed a fist into her opposite palm, a feral grin splitting her face. &amp;quot;She don&#039;t even drink!  Darker, sister!  Darker than a troll&#039;s dungeon!  A story so horrifying, it makes even the toughest warrior wanna wet their pants!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nolkari rolled her eyes.&lt;br /&gt;
&lt;br /&gt;
With a heavy thud, the sisters pushed open the creaky tavern door.  A cacophony of laughter and the rhythmic strum of a lute washed over them.  At the center of the room sat Atmakina, a woman etched with the lines of countless tales, her eyes glinting with a hint of unsettling amusement.  The air hung heavy with woodsmoke and ale, the patrons a tapestry of boisterous revelry.&lt;br /&gt;
&lt;br /&gt;
Bolbeli, never one for subtlety, stomped forward, her voice a booming challenge. &amp;quot;Atmakina, weaver of twisted skeins!&amp;quot; she bellowed. &amp;quot;We come not with silly songs or forced merriment.  We bring you darkness, a tale whispered among shadowed alleys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Intrigued by the bold approach, Atmakina leaned back in her chair to reveal a single silver orb glinting between her breasts.  &amp;quot;A darkness, you say?  Entertain me then, my bold child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bolbeli puffed out her chest and launched into a chilling narrative: A tale of a king obsessed with preserving not just the trophies of his hunt, but his entire court, and then the village beyond.  What first started as caryatid columns outside his palace, quickly spiraled out of control.  The king, she boomed, replaced his courtiers with meticulously crafted stone effigies - their vacant eyes, frozen smiles, and lifelike flesh a constant reminder of his own mortality.  Bolbeli painted a picture of a court populated by taxidermied corpses, their vacant stares a constant reminder of the king&#039;s morbid quest to preserve his own life.&lt;br /&gt;
&lt;br /&gt;
The tavern&#039;s patrons, initially boisterous, fidgeted on their stools, the image sending shivers down spines.  By the time Bolbeli finished, a tense silence had fallen. Atmakina, however, wasn&#039;t gripped by horror. Instead, a slow, sadistic smile stretched across her face. A laugh, dark and cruel, erupted from her lips, echoing through the tavern like the scraping of bones. It wasn&#039;t a laugh of fear, but of a predator savoring the morbid artistry of the story.&lt;br /&gt;
&lt;br /&gt;
As the laughter subsided, tears streamed down Atmakina&#039;s face, but they weren&#039;t tears of sadness. They were tears of twisted pleasure. &amp;quot;One down,&amp;quot; she rasped, her voice dripping with amusement. &amp;quot;Just one. Impressive, warrior. You have a talent for the macabre.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While Atmakina&#039;s attention was fully focused on Bolbeli, a flicker of opportunity shone in Lonmala&#039;s eyes. With the patience of a cat on the hunt, she eyed up the bard&#039;s instrument case giving herself silent promise of the future.&lt;br /&gt;
&lt;br /&gt;
The sisters exchanged a knowing glance, a silent pact sealed.  One orb secured, two more to go, and perhaps a taste of their own twisted game along the way. The challenge had just begun, and they weren&#039;t playing by Atmakina&#039;s rules, they were playing their own.&lt;br /&gt;
&lt;br /&gt;
=== Chapter One: A Bard&#039;s Tale ===&lt;br /&gt;
&lt;br /&gt;
Atmakina, her weathered face illuminated by the warm glow of the fireplace, surveyed the room.  Children perched on stools, eyes wide with anticipation, while seasoned adventurers leaned in, eager for a taste of the tale.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gather &#039;round, yougins, adventurers and seasoned caribou salt licks,&amp;quot; Atmakina rasped, her voice a comforting rumble of weird humor. &amp;quot;Tonight, I weave a tale of three sisters, a hidden treasure, and a test that chilled even the bravest hearts – the legend of the Kelleron and the Kegritsha.&amp;quot; A hush fell over the room.  Atmakina chuckled wetly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lonmala, Bolbeli, and Nolkari,&amp;quot; she began, her voice dropping to a thick whisper, &amp;quot;these weren&#039;t ordinary names, mind you.  In the forgotten tongue, they meant something quite curious – Three Wishes, Two Secrets, and One Trial...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A giantkin nursing a mug of ale in the background let out a chuckle, yielding a delicious tingle of unease in the children.  Atmakina, ever the bard, paused for effect.  &amp;quot;These sisters,&amp;quot; she continued, her voice painting a vivid picture, &amp;quot;were giantkin, strong and adventurous, each possessing a magnificent, magical orb.  Now, these orbs held immense power, but also a touch of mischief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You see,&amp;quot; Atmakina explained, &amp;quot;the orbs loved to test those who sought them. They&#039;d hide in the most unexpected places, leading brave adventurers on merry chases, and for each one you found, you could have a wish!&amp;quot;  A relieved sigh escaped the young listeners.&lt;br /&gt;
&lt;br /&gt;
Atmakina grinned, her smile lined with wisdom.  The children, rapt with interest, scooted closer.  &amp;quot;But there was a catch,&amp;quot; she said, her voice dropping a notch lower. &amp;quot;The true treasure, the sisters promised, could only be claimed by those who solved the secret of Lonmala, Bolbeli, and Nolkari.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The giantkin laughed heartily in the background.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And that&#039;s the origin of the tradition we now celebrate as Kelleron, my little ones.&lt;br /&gt;
&lt;br /&gt;
Though the three sisters are long gone, we celebrate the blood bond of kegritsha with you through a chance to reunite the orbs.  But remember,&amp;quot; she warned, her gaze sweeping across the room, &amp;quot;even the most beautiful treasures can have a hidden challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children and adventurers exchanged curious glances. &amp;quot;What kind of secrets are these, old Grinny Atmakina?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina concluded, her voice laced with a hint of mystery equal to mirth, &amp;quot;Well, that&#039;s for when you deliver the first orb to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Chapter Two: Never Go To Bed Mad ===&lt;br /&gt;
&lt;br /&gt;
On their way home, Nokki relayed stories he&#039;d heard from other children.  When darkness set in, Nikka, Nirri, and Nokki huddled around their pathetic little fire of dung, a stark chill settled upon them.  Nokki&#039;s words about the legend&#039;s origin still tainted the area like a brume of hope, were such a thing ever to exist.  Having taken matters to heart, Nikka however, retained a beaming smile her face had gripped for hours.  &amp;quot;We can do this, because we ask someone who can read them when we find them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay,&amp;quot; Nikka finally said, her voice firm despite the adolescent tone, &amp;quot;we need a plan.  First things first, what are we even looking for?&amp;quot;  Nirri, ever the thinker, furrowed his brow.  &amp;quot;Maybe there&#039;s something in Atmakina&#039;s story we missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We heard it twice. It&#039;s just a silly tale about sparkly balls and wishywitches,&amp;quot; Nokki complains shortly, his impatience obvious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe not,&amp;quot; Nikka countered. &amp;quot;Why orbs?  Why not some fancy sword or a pile of uh......silver?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shrugged. &amp;quot;Magic, I gue.... Oh!&amp;quot; Suddenly, a memory flickered in Nokki&#039;s mind. He remembered his grandfather, weathered hands calloused from years of mould and dye making, meticulously designing coin stamps for the One Elanthian Mint.  &amp;quot;The etchings ...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The etchings!&amp;quot; Nirri echoed, his voice laced with mirth. &amp;quot;Maybe the orbs aren&#039;t just any orbs.  I mean, they&#039;re made of silver, with etchings that tell SOMEONE, something!  Magic, I guess though...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Nikka&#039;s eyes widened. &amp;quot;That makes sense!  Silver is our currency, right?  And the fancy coins have markings.&amp;quot;  Her subsequent physical reaction was far too loud for comfort, covering the complete vocal range of a young child&#039;s dawning epiphany.  &#039;&#039;&#039;&#039;WORDS! DATES! CLUES!!! THIS IS AMAZING!!!!!!!!!!!!WE GOTTA GO NAAAAOOOOWW!!&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s jaw long ago drooped, eyelids heavy, &amp;quot;What are we even talking about anymore?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children had nearly tipped over with exhaustion -- or hypothermia. It could be difficult to tell.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Three: Morning Machination ===&lt;br /&gt;
&lt;br /&gt;
Far too early the next morning, the trio once again brought light to their bleak existence by blathering possible meanings of the bard Atmakina&#039;s tale.  Nokki crouched by the flickering fire, which cast playful shadows on the faces of the younger children huddled beside him.  The usual excitement for his stories was replaced by a nervous tension.  He glanced at Nikka, still working off energy from the last night&#039;s excitement.  Beside her, Nirri, the smallest of the three, seemed preoccupied.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So that story the old woman told at the tavern?&amp;quot; Nokki began, his voice quiet beneath his threadbare blanket. &amp;quot;About the kegritsha&#039;s sisters and their treasure hunt?&amp;quot;  &amp;quot;Well,&amp;quot; Nokki continued, leaning closer, &amp;quot;the truth about the sisters and their hunt is... different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri exchanged nervous glances.  The whimsical image of sparkly orbs and hidden treasures felt a lot less fun now, after Nokki&#039;s goading before their senses were fully awakened.&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened. &amp;quot;But the hunt...&amp;quot;  Nikka stammered, &amp;quot;isn&#039;t it part of Kelleron&#039;s celebration?&amp;quot;  Nikka murmured in confusion, &amp;quot;Different how?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s voice dropped to a flat note, &amp;quot;The sisters weren&#039;t kind, and those weren&#039;t just any magic balls.  They craved power, a darkness that demanded a terrible price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shook his head.  Nikka and Nirri looked at each other as a seed of uncertainty blossomed.  Could they be those people?  Were they strong enough, brave enough? More importantly, could they work together well enough to win at Kelleron?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The whispers say,&amp;quot; Nokki continued, &amp;quot;the kegritsha&#039;s power requires perfect balance, like a three-legged stool.  If one leg is weak, the whole thing falls apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A thoughtful silence descended upon the three children amid the burgeoning din of the morning.  They knew each other well, they knew each other&#039;s strengths and they knew each other&#039;s weaknesses.  Nikka was affable, quick, and resourceful, Nirri was clever and good at solving puzzles, and Nokki, the eldest, possessed a wisdom of age and leadership (a protective bully, truly).&lt;br /&gt;
&lt;br /&gt;
Maybe, just maybe, they could be the right combination?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ummm,&amp;quot; Nirri finally spoke, his voice small but determined, &amp;quot;if we find the orbs, if we work together, could we..?&amp;quot; he trailed off, unable to finish the question, though it ended on an up note.&lt;br /&gt;
&lt;br /&gt;
Nokki leaned over with a grin, &amp;quot;Maybe,&amp;quot; he said. &amp;quot;Maybe the orb&#039;s wealth can be ours.  But it&#039;s really filled with danger, and if you really think you are strong enough, united enough, with ME...AS US, to face the darkness and...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The fire sputtered, casting a brief flashing glow on their three faces.  The playful game of hide and seek was gone, replaced by a daunting challenge.  Could their friendship be the key to unlocking the kegritsha&#039;s bond, or would the darkness tear them apart?  The quandary settled into in the children&#039;s morning breaths, but time was ticking, they were not getting any younger.&lt;br /&gt;
&lt;br /&gt;
Finally, Nikka nodded and said with a tone too determined for her age, &amp;quot;We can do this!&amp;quot; and the two boys followed suit in an echo of repetition.  The matter was then sealed upon a six-fingered pinky swear.  Just as it should be.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Four: The Cavernous Vault ===&lt;br /&gt;
&lt;br /&gt;
The morning sun cast long shadows as Nikka, Nirri, and Nokki approached the imposing structure known as the Cavernous Vault.  Carved from imposing brutalist limestone, it loomed over the bustling marketplace like a bulwark.  A scale-shaped bronze plaque above the heavy doors proclaimed itself as a bank.&lt;br /&gt;
&lt;br /&gt;
Banks are where trust is forged in silver.&lt;br /&gt;
&lt;br /&gt;
Nirri, ever the cautious one, swallowed hard.  &amp;quot;Are we sure this is the right place?  We&#039;re looking for information about magic orbs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;You scared of a little stone building?  Besides, who else keeps track of ancient traditions better than bankers and actuaries?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka squinted her eyes, still questioning the order of operation.  &amp;quot;Maybe a wizard, or a historian?  Or the bard named Atmakina?&amp;quot; she murmured under her breath, energy waning with the blooming day.&lt;br /&gt;
&lt;br /&gt;
Taking a deep breath, Nikka pushed open the heavy doors with a creak.  Inside, the air was still and thick; it smelled faintly of parchment and polished metal.  Twin black marble counters gleamed on either side of a huddle of gruff-looking Issimir giantkin, some with thick beards and even thicker account ledgers, negotiating in adult language about adult things, like money, grain, war, and ores.&lt;br /&gt;
&lt;br /&gt;
At the far end of the vast hall was a towering figure in formal attire, pacing back and forth, partially obscured by a half-walled privacy screen.  A forward-jutting beard added severity to his already imposing, heavy gaze.  This, they assumed, must be the bank manager.&lt;br /&gt;
&lt;br /&gt;
Nikka cleared her throat, trying to sound confident.  &amp;quot;Excuse me, sir?  We were hoping to speak with someone about the tradition of Kelleron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager blinked, his expression unreadable.  &amp;quot;Kelleron?  Do you mean the annual interest rate adjustment for high-yield silver deposits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki: &amp;quot;There is?&amp;quot;  Nirri piped up, his voice squeaky.  &amp;quot;No, no, not that kind of Kelleron!  It&#039;s about the hunt for the three orbs and the Kegritsha&#039;s power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s eyebrows shot up in surprise.  He cleared his throat with a dry cough that sounded suspiciously unnecessary. &amp;quot;Ah, yes,&amp;quot; he finally boomed, his voice echoing in the cavernous hall.  &amp;quot;The whimsical children&#039;s tale about sparkly balls and wishes?  Didn&#039;t realize anyone still believed those old stories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka protested, &amp;quot;It&#039;s not a story!  It&#039;s a tradition!  We are here to discover the secret of the Kelleron!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager chuckled again, this time openly.  He sat back down in his chair, placing his hands behind his head.  &amp;quot;Alright, alright, settle down young vaultlings.  Tell you what.  There might be a dusty old scroll buried somewhere in our archives that mentions this... Kelleron thing.  But it&#039;ll cost you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened.  &amp;quot;Cost us what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager grinned, a glint of mischief in his eye.  &#039;&#039;&#039;&amp;quot;An orb.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nikka burst out, &amp;quot;B..But we haven&#039;t even FOUND any!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The banker continued right over top of her, &amp;quot;If you answer correctly, I&#039;ll see what I can dig up.  Fail, and you&#039;ll be signed up for a lifetime of high service fee junior savings account rates faster than you can say &#039;A Pea Why&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka exchanged a worried glance with Nirri.  This wasn&#039;t quite what they expected.  But before they could back out, the manager delivered his booming his riddle with surprising diction and deftness of meter:&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;I flow freely, yet have no form.&lt;br /&gt;
: I can enrich or leave you in great harm.&lt;br /&gt;
: I am the blood of trade and war,&lt;br /&gt;
: The clink in a merchant&#039;s purse,&lt;br /&gt;
: the weight of a warrior&#039;s score.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;What am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Silence filled the Cavernous Vault, as by now the stuffy men in the middle had vacated the area for a remarkably early lunch break.&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri racked their brains, their confidence dwindling.  Before they doomed to poorly performing savings accounts, Nirri spoke up, a hint of pride in his voice.  &amp;quot;Silver!&amp;quot; he declared.&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s grin widened further.  &amp;quot;Excellent deduction, youngins!  Alright, I&#039;ll see what I can unearth for you.  Wait here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sharply bearded banker disappeared behind a heavy curtain at the back of the vault, leaving the children staring after him, unsure if they&#039;d just gotten closer to their goal or stumbled into a kindred version of a twisted joke.  Before long, the bank manager reappeared and gave each child a small sack and instructed the guards liberally stationed around the bank to assist the children in finding the door.&lt;br /&gt;
&lt;br /&gt;
Just as lunchtime was nearly upon them, too, they found the door and reentered the bustling marketplace to blanket their senses in the odor of natural habitation.  Nikka, Nokki, and Nirri&#039;s quest for Kelleron, it seemed, was only getting more interesting, and perhaps a little more confusing...&lt;br /&gt;
&lt;br /&gt;
=== Chapter Five: Secrets in Silver ===&lt;br /&gt;
&lt;br /&gt;
Nikka, Nirri, and Nokki hiked far away from the Cavernous Vault after being ejected in a firm, but friendly fashion.  That perplexing encounter with the banker - a riddle for a dusty scroll?  And what were they supposed to do with these small sacks they now clutched in their hands?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, what&#039;s in these?&amp;quot; said Nikka as she untied the drawstring of her sack. Inside, nestled amongst shredded documents with official looking penmanship, was a huge chocolate egg wrapped in silvery foil.  Nirri and Nokki, equally curious, peeked into their own sacks to find identical treats stowed carefully away.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri questioned, his eyes wide with wonder.&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed, a playful jab aimed at his brother. &amp;quot;Don&#039;t tell me you&#039;ve never seen a chocolate egg before!  It&#039;s a treat, silly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unwrapping the silver foil, Nirri brought the chocolate orb to his nose and inhaled deeply. &amp;quot;It smells amazing!  Like... like...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Confusion washed over Nikka, which turned quickly into incredulity until, &amp;quot;Ooooh ....!  Like rich milk chocolate with a hint of mint?&amp;quot; Nikka finished for him, a smile spreading across her face as she succumbed to the sumptuous sweet.&lt;br /&gt;
&lt;br /&gt;
With a shared look of agreement, the three devoured their chocolates, the sweet relief momentarily pushing back the weight of their quest.&lt;br /&gt;
&lt;br /&gt;
Nokki mumbled through his chocolate, &amp;quot;Maybe it was his way of apologizing for wasting our time.  Or maybe he could tell we were hungry after all his talking.&amp;quot;  He suddenly stopped eating, his eyes widening as he unfolded the crumbled silver wrapper. &amp;quot;Wait a minute!  Look!&amp;quot;  Peering closely each child found marked into the underside of the foil, a thinly inked symbol.  It resembled a stylized eye with a teardrop beneath it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri asked, peering over Nokki&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe these aren&#039;t just snacks after all,&amp;quot; Nikka whispered before he could answer.  &amp;quot;That symbol... I think I&#039;ve seen it before. In the tavern, on Atmakina&#039;s cloak!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A spark of excitement ignited in their eyes with a newfound sense of urgency.  Could this seemingly insignificant symbol be a clue?  Perhaps the banker knew more about the Kelleron tradition than he let on, and these chocolate orbs were a subtle way of passing on a message! The trio decided to revisit Atmakina at the tavern that evening.&lt;br /&gt;
&lt;br /&gt;
Nirri also offered, &amp;quot;maybe I can pick up some clues about that symbol on my messenger route this afternoon too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka nodding in agreement added, &amp;quot;Ya I will ask the fishwives what they know too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps the symbol on the chocolate foils, and the information they gleaned from the banker&#039;s riddle, would unlock another piece of the puzzle of this Kelleron business.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Six: Overture ===&lt;br /&gt;
&lt;br /&gt;
The late afternoon sun cast long shadows across the bustling marketplace as Nikka, Nirri, and Nokki hurried towards the familiar glow emanating from the tavern.  Tonight, they weren&#039;t just there for company – they carried a newfound clue and a burning purpose.  Pushing open the creaky door, they were greeted by a wave of warmth, spiced aromas, and Atmakina&#039;s droning lute.  Finding a corner table, they ordered steaming mugs of milk, waiting for the bard&#039;s final notes.&lt;br /&gt;
&lt;br /&gt;
Seeing an entrance, Nikka scrambled up to Atmakina and retold their encounter with the banker and the curious silver chocolates adorned with a symbol – an eye weeping a single tear.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes widened.  &amp;quot;The Weeping Eye of Celiel,&amp;quot; she breathed.  &amp;quot;A powerful symbol of the snowy labyrinth, where whispers of forgotten dreams dance on the frosted air.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri shivered as he cupped his frothy mug of milk.   &amp;quot;A snowy labyrinth? Sounds even spookier!  Could this be where we find the orbs of Kelleron?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina replied vaguely, &amp;quot;Perhaps.  Legends rarely reveal their secrets easily.  But,&amp;quot; her eyes twinkled, &amp;quot;the snowy labyrinth holds echoes of the past.  Celiel, a great elemental, is said to be sleep within its heart, and her stillness prevents avalanches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;Another riddle?  Another quest?&amp;quot; Nirri punched Nokki in the hip.  &amp;quot;STOP IT!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled.  &amp;quot;Patience, young ones.  You already have a clue – the Weeping Eye.&amp;quot; She eyed their empty mugs and the discarded napkins on the table.  &amp;quot;Speaking of the symbol,&amp;quot; she continued, her voice taking on a mischievous tone, &amp;quot;those chocolate orbs you enjoyed – did you notice anything else on the wrapper besides the symbol?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children exchanged sheepish glances.  Realization dawned on Nikka&#039;s face.  &amp;quot;The silver wrapper! We... we ate everything!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled, a glint in her eye.  &amp;quot;A valuable lesson learned, wouldn&#039;t you say? But luckily, I happen to have a spare.&amp;quot;  Reaching into a hidden pouch on her belt, she revealed a single, glimmering silver orb identical to the one that encased delicious chocolate treats.  The Weeping Eye symbol gleamed proudly on its surface, interconnectedness of its linework clearly matched up in a way nearly impossible to reconstruct from their treats..&lt;br /&gt;
&lt;br /&gt;
The children&#039;s eyes widened with excitement.  Nikka grasped the orb carefully, a sense of wonder washing over her, but she noticed it had a particular nose tingling odor.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s smile turned enigmatic.  &amp;quot;This orb is not made of chocolate, if that’s what you are thinking child,&amp;quot; she said, her voice dropping to a conspiratorial whisper, &amp;quot;It may hold the key to navigating the snowy labyrinth.  Legends speak of its power as a beacon, guiding you through the icy maze where secrets whisper in the wind that drives men mad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A heartbeat of surprised silence followed.  Nokki, skeptical, chimed in, &amp;quot;But Atmakina, it smells like choc...!”&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes flickered with something bordering on impatience as she cut the girl off,  &amp;quot;Ah, that&#039;s the beauty of legends, little one.  The power lies in believing.  This orb could be a key, a beacon, or perhaps… just a delicious treat.  But the magic unfolds only if you&#039;re willing to take a chance, and I will tell you now you will not succeed without this silver orb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The weight of the orb felt heavier in Nikka&#039;s hand as she contemplated her options.  Far too many potential scenarios for a child to reasonably muddle through, yet there was a potential it really a powerful tool.  Or a playful trick?  The uncertainty thrummed through her, but it was overshadowed by a thrill of anticipation.  Collective grins erupted upon both Nirri and Nikka&#039;s faces as they scrambled to their feet.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s words ignited a spark of determination within the two younger children -- But not Nokki.  Cut off, he suddenly grew silent, allowing everything to play out at a generous arm&#039;s length.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent!&amp;quot; Atmakina rasped wetly, her voice regaining its usual cheer.  &amp;quot;The snowy labyrinth awaits, and stories it holds for brave adventurers like yourselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With hearts pounding with anticipation, the two younger children allowed Atmakina back to her task.  Nokki had little to say as they re-entered the setting sun cast an orange glow across the horizon as the children reentered fresh air.  The silver orb, a tangible piece of their quest, felt quite warm in Nikka&#039;s hand now.  No longer just children seeking answers – they were explorers, ready to face the unknown and icy challenges of the snowy labyrinth with the wisdom of their new and powerful friend, the bard Atmakina.&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=221415</id>
		<title>Naamit (prime)/Kelleron</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=221415"/>
		<updated>2024-06-27T23:53:48Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* Prologue */  The Kelleron orbs have chosen!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces| type = short story| author = Naamit| author-displayed = [[Naamit (prime)|Naamit DMVMD-Braggiani]] and the Bloody Harpies | date = 2024-04-04}}&lt;br /&gt;
&lt;br /&gt;
The working title for this [[Issimir Ogre Clan|Issimir]] [[Giantman|giantkin]] short story is called &#039;&#039;Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Prologue ===&lt;br /&gt;
The Kelleron Orbs: Lessons in Issimir Loyalty. Bolbeli, Lonmala, and Nolkari were sisters who ignored their vows to one another.&lt;br /&gt;
&lt;br /&gt;
As the eldest sister, Bolbeli carried a swaggering confidence that often bordered on arrogance, but she strove to take care of her sisters.  The youngest, Nolkari was known for her lust for knowledge which led her into a dangerous downward spiral.  When sharp her mind, she found solutions where brute force failed.  Yet the middle sister, Lonmala, embodied unwavering determination, and a penchant for sleight of hand.  Though less physically imposing than Bolbeli, she was scrappy as a street rat and had the scars to prove it.&lt;br /&gt;
&lt;br /&gt;
Their strengths were unmatched and judgment often clouded by impulsiveness.&lt;br /&gt;
&lt;br /&gt;
Some would call them greedy.&lt;br /&gt;
&lt;br /&gt;
Here are just a few of their stories, many of which are inexplicably absent.&lt;br /&gt;
&lt;br /&gt;
===Chapter Zero: Bolbeli and the Bard===&lt;br /&gt;
A storm raged outside The Roaring Cougar, the wind a banshee&#039;s wail clawing at the rickety tavern. Still outside, Lonmala, Bolbeli, and Nolkari huddled for warmth, their breath misting in the frigid air.  Ale wasn&#039;t their desire, but instead, the silver orbs rumored to be in Atmakina&#039;s possession. Legend spoke of a twisted game: make her laugh thrice, and the orbs were yours.&lt;br /&gt;
&lt;br /&gt;
Bolbeli, the warrior more comfortable with axe than anecdote, surprisingly took charge. &amp;quot;Forget flowery ballads and bawdy limericks,&amp;quot; she rumbled, her voice a low growl.  &amp;quot;Atmakina feasts on darkness.  We need a tale so morbid, so grotesque it yanks a laugh straight outta her pierced heart!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nolkari, a hint of unease flickering in her eyes, nodded curtly. &amp;quot;Exactly. We paint a picture so chilling, so delightfully disturbing, it tickles that dark corner of her soul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lonmala shot Bolbeli a questioning look. &amp;quot;No drunken sing-alongs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bolbeli slammed a fist on the table, a feral grin splitting her face. &amp;quot;She don&#039;t even drink!  Darker, sister! Darker than a troll&#039;s dungeon!  A story so horrifying, it makes even the toughest warrior wanna wet their pants!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a heavy thud, the sisters pushed open the creaky tavern door.  A cacophony of laughter and the rhythmic strum of a lute washed over them.  At the center of the room sat Atmakina, a woman etched with the lines of countless tales, her eyes glinting with a hint of unsettling amusement.  The air hung heavy with woodsmoke and ale, the patrons a tapestry of boisterous revelry.&lt;br /&gt;
&lt;br /&gt;
Bolbeli, never one for subtlety, stomped forward, her voice a booming challenge. &amp;quot;Atmakina, weaver of twisted skeins!&amp;quot; she bellowed. &amp;quot;We come not with silly songs or forced merriment.  We bring you darkness, a tale whispered among shadowed alleys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Intrigued by the bold approach, Atmakina leaned back in her chair to reveal a single silver orb glinting between her breasts.  &amp;quot;A darkness, you say?  Entertain me then, my bold child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bolbeli puffed out her chest and launched into a chilling narrative. A tale of a king obsessed with preserving not just the trophies of his hunt, but his entire court, and then the village beyond.  What first started as caryatid columns outside his palace, quickly spiraled out of control.  The king, she boomed, replaced his courtiers with meticulously crafted stone effigies - their vacant eyes, frozen smiles, and lifelike flesh a constant reminder of his own mortality.  Bolbeli painted a picture of a court populated by taxidermied corpses, their vacant stares a constant reminder of the king&#039;s morbid quest to preserve his own life.&lt;br /&gt;
&lt;br /&gt;
The tavern&#039;s patrons, initially boisterous, fidgeted on their stools, the image sending shivers down spines.  By the time Bolbeli finished, a tense silence had fallen. Atmakina, however, wasn&#039;t gripped by horror. Instead, a slow, sadistic smile stretched across her face. A laugh, dark and cruel, erupted from her lips, echoing through the tavern like the scraping of bones. It wasn&#039;t a laugh of fear, but of a predator savoring the morbid artistry of the story.&lt;br /&gt;
&lt;br /&gt;
As the laughter subsided, tears streamed down Atmakina&#039;s face, but they weren&#039;t tears of sadness. They were tears of twisted pleasure. &amp;quot;One down,&amp;quot; she rasped, her voice dripping with amusement. &amp;quot;Just one. Impressive, warrior. You have a talent for the macabre.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While Atmakina&#039;s attention was fully focused on Bolbeli, a flicker of opportunity shone in Lonmala&#039;s eyes. With the patience of a cat on the hunt, she eyed up the bard&#039;s instrument case giving herself silent promise of the future.&lt;br /&gt;
&lt;br /&gt;
The sisters exchanged a knowing glance, a silent pact sealed.  One orb secured, two more to go, and perhaps a taste of their own twisted game along the way. The challenge had just begun, and they weren&#039;t playing by Atmakina&#039;s rules, they were playing their own.&lt;br /&gt;
=== Chapter One: A Bard&#039;s Tale ===&lt;br /&gt;
&lt;br /&gt;
Atmakina, her weathered face illuminated by the warm glow of the fireplace, surveyed the room.  Children perched on stools, eyes wide with anticipation, while seasoned adventurers leaned in, eager for a taste of the tale.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gather &#039;round, yougins, adventurers and seasoned caribou salt licks,&amp;quot; Atmakina rasped, her voice a comforting rumble of weird humor. &amp;quot;Tonight, I weave a tale of three sisters, a hidden treasure, and a test that chilled even the bravest hearts – the legend of the Kelleron and the Kegritsha.&amp;quot; A hush fell over the room.  Atmakina chuckled wetly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lonmala, Bolbeli, and Nolkari,&amp;quot; she began, her voice dropping to a thick whisper, &amp;quot;these weren&#039;t ordinary names, mind you.  In the forgotten tongue, they meant something quite curious – Three Wishes, Two Secrets, and One Trial...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A giantkin nursing a mug of ale in the background let out a chuckle, yielding a delicious tingle of unease in the children.  Atmakina, ever the bard, paused for effect.  &amp;quot;These sisters,&amp;quot; she continued, her voice painting a vivid picture, &amp;quot;were giantkin, strong and adventurous, each possessing a magnificent, magical orb.  Now, these orbs held immense power, but also a touch of mischief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You see,&amp;quot; Atmakina explained, &amp;quot;the orbs loved to test those who sought them. They&#039;d hide in the most unexpected places, leading brave adventurers on merry chases, and for each one you found, you could have a wish!&amp;quot;  A relieved sigh escaped the young listeners.&lt;br /&gt;
&lt;br /&gt;
Atmakina grinned, her smile lined with wisdom.  The children, rapt with interest, scooted closer.  &amp;quot;But there was a catch,&amp;quot; she said, her voice dropping a notch lower. &amp;quot;The true treasure, the sisters promised, could only be claimed by those who solved the secret of Lonmala, Bolbeli, and Nolkari.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The giantkin laughed heartily in the background.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And that&#039;s the origin of the tradition we now celebrate as Kelleron, my little ones.&lt;br /&gt;
&lt;br /&gt;
Though the three sisters are long gone, we celebrate the blood bond of kegritsha with you through a chance to reunite the orbs.  But remember,&amp;quot; she warned, her gaze sweeping across the room, &amp;quot;even the most beautiful treasures can have a hidden challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children and adventurers exchanged curious glances. &amp;quot;What kind of secrets are these, old Grinny Atmakina?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina concluded, her voice laced with a hint of mystery equal to mirth, &amp;quot;Well, that&#039;s for when you deliver the first orb to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Chapter Two: Never Go To Bed Mad ===&lt;br /&gt;
&lt;br /&gt;
On their way home, Nokki relayed stories he&#039;d heard from other children.  When darkness set in, Nikka, Nirri, and Nokki huddled around their pathetic little fire of dung, a stark chill settled upon them.  Nokki&#039;s words about the legend&#039;s origin still tainted the area like a brume of hope, were such a thing ever to exist.  Having taken matters to heart, Nikka however, retained a beaming smile her face had gripped for hours.  &amp;quot;We can do this, because we ask someone who can read them when we find them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay,&amp;quot; Nikka finally said, her voice firm despite the adolescent tone, &amp;quot;we need a plan.  First things first, what are we even looking for?&amp;quot;  Nirri, ever the thinker, furrowed his brow.  &amp;quot;Maybe there&#039;s something in Atmakina&#039;s story we missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We heard it twice. It&#039;s just a silly tale about sparkly balls and wishywitches,&amp;quot; Nokki complains shortly, his impatience obvious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe not,&amp;quot; Nikka countered. &amp;quot;Why orbs?  Why not some fancy sword or a pile of uh......silver?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shrugged. &amp;quot;Magic, I gue.... Oh!&amp;quot; Suddenly, a memory flickered in Nokki&#039;s mind. He remembered his grandfather, weathered hands calloused from years of mould and dye making, meticulously designing coin stamps for the One Elanthian Mint.  &amp;quot;The etchings ...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The etchings!&amp;quot; Nirri echoed, his voice laced with mirth. &amp;quot;Maybe the orbs aren&#039;t just any orbs.  I mean, they&#039;re made of silver, with etchings that tell SOMEONE, something!  Magic, I guess though...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Nikka&#039;s eyes widened. &amp;quot;That makes sense!  Silver is our currency, right?  And the fancy coins have markings.&amp;quot;  Her subsequent physical reaction was far too loud for comfort, covering the complete vocal range of a young child&#039;s dawning epiphany.  &#039;&#039;&#039;&#039;WORDS! DATES! CLUES!!! THIS IS AMAZING!!!!!!!!!!!!WE GOTTA GO NAAAAOOOOWW!!&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s jaw long ago drooped, eyelids heavy, &amp;quot;What are we even talking about anymore?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children had nearly tipped over with exhaustion -- or hypothermia. It could be difficult to tell.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Three: Morning Machination ===&lt;br /&gt;
&lt;br /&gt;
Far too early the next morning, the trio once again brought light to their bleak existence by blathering possible meanings of the bard Atmakina&#039;s tale.  Nokki crouched by the flickering fire, which cast playful shadows on the faces of the younger children huddled beside him.  The usual excitement for his stories was replaced by a nervous tension.  He glanced at Nikka, still working off energy from the last night&#039;s excitement.  Beside her, Nirri, the smallest of the three, seemed preoccupied.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So that story the old woman told at the tavern?&amp;quot; Nokki began, his voice quiet beneath his threadbare blanket. &amp;quot;About the kegritsha&#039;s sisters and their treasure hunt?&amp;quot;  &amp;quot;Well,&amp;quot; Nokki continued, leaning closer, &amp;quot;the truth about the sisters and their hunt is... different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri exchanged nervous glances.  The whimsical image of sparkly orbs and hidden treasures felt a lot less fun now, after Nokki&#039;s goading before their senses were fully awakened.&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened. &amp;quot;But the hunt...&amp;quot;  Nikka stammered, &amp;quot;isn&#039;t it part of Kelleron&#039;s celebration?&amp;quot;  Nikka murmured in confusion, &amp;quot;Different how?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s voice dropped to a flat note, &amp;quot;The sisters weren&#039;t kind, and those weren&#039;t just any magic balls.  They craved power, a darkness that demanded a terrible price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shook his head.  Nikka and Nirri looked at each other as a seed of uncertainty blossomed.  Could they be those people?  Were they strong enough, brave enough? More importantly, could they work together well enough to win at Kelleron?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The whispers say,&amp;quot; Nokki continued, &amp;quot;the kegritsha&#039;s power requires perfect balance, like a three-legged stool.  If one leg is weak, the whole thing falls apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A thoughtful silence descended upon the three children amid the burgeoning din of the morning.  They knew each other well, they knew each other&#039;s strengths and they knew each other&#039;s weaknesses.  Nikka was affable, quick, and resourceful, Nirri was clever and good at solving puzzles, and Nokki, the eldest, possessed a wisdom of age and leadership (a protective bully, truly).&lt;br /&gt;
&lt;br /&gt;
Maybe, just maybe, they could be the right combination?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ummm,&amp;quot; Nirri finally spoke, his voice small but determined, &amp;quot;if we find the orbs, if we work together, could we..?&amp;quot; he trailed off, unable to finish the question, though it ended on an up note.&lt;br /&gt;
&lt;br /&gt;
Nokki leaned over with a grin, &amp;quot;Maybe,&amp;quot; he said. &amp;quot;Maybe the orb&#039;s wealth can be ours.  But it&#039;s really filled with danger, and if you really think you are strong enough, united enough, with ME...AS US, to face the darkness and...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The fire sputtered, casting a brief flashing glow on their three faces.  The playful game of hide and seek was gone, replaced by a daunting challenge.  Could their friendship be the key to unlocking the kegritsha&#039;s bond, or would the darkness tear them apart?  The quandary settled into in the children&#039;s morning breaths, but time was ticking, they were not getting any younger.&lt;br /&gt;
&lt;br /&gt;
Finally, Nikka nodded and said with a tone too determined for her age, &amp;quot;We can do this!&amp;quot; and the two boys followed suit in an echo of repetition.  The matter was then sealed upon a six-fingered pinky swear.  Just as it should be.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Four: The Cavernous Vault ===&lt;br /&gt;
&lt;br /&gt;
The morning sun cast long shadows as Nikka, Nirri, and Nokki approached the imposing structure known as the Cavernous Vault.  Carved from imposing brutalist limestone, it loomed over the bustling marketplace like a bulwark.  A scale-shaped bronze plaque above the heavy doors proclaimed itself as a bank.&lt;br /&gt;
&lt;br /&gt;
Banks are where trust is forged in silver.&lt;br /&gt;
&lt;br /&gt;
Nirri, ever the cautious one, swallowed hard.  &amp;quot;Are we sure this is the right place?  We&#039;re looking for information about magic orbs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;You scared of a little stone building?  Besides, who else keeps track of ancient traditions better than bankers and actuaries?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka squinted her eyes, still questioning the order of operation.  &amp;quot;Maybe a wizard, or a historian?  Or the bard named Atmakina?&amp;quot; she murmured under her breath, energy waning with the blooming day.&lt;br /&gt;
&lt;br /&gt;
Taking a deep breath, Nikka pushed open the heavy doors with a creak.  Inside, the air was still and thick; it smelled faintly of parchment and polished metal.  Twin black marble counters gleamed on either side of a huddle of gruff-looking Issimir giantkin, some with thick beards and even thicker account ledgers, negotiating in adult language about adult things, like money, grain, war, and ores.&lt;br /&gt;
&lt;br /&gt;
At the far end of the vast hall was a towering figure in formal attire, pacing back and forth, partially obscured by a half-walled privacy screen.  A forward-jutting beard added severity to his already imposing, heavy gaze.  This, they assumed, must be the bank manager.&lt;br /&gt;
&lt;br /&gt;
Nikka cleared her throat, trying to sound confident.  &amp;quot;Excuse me, sir?  We were hoping to speak with someone about the tradition of Kelleron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager blinked, his expression unreadable.  &amp;quot;Kelleron?  Do you mean the annual interest rate adjustment for high-yield silver deposits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki: &amp;quot;There is?&amp;quot;  Nirri piped up, his voice squeaky.  &amp;quot;No, no, not that kind of Kelleron!  It&#039;s about the hunt for the three orbs and the Kegritsha&#039;s power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s eyebrows shot up in surprise.  He cleared his throat with a dry cough that sounded suspiciously unnecessary. &amp;quot;Ah, yes,&amp;quot; he finally boomed, his voice echoing in the cavernous hall.  &amp;quot;The whimsical children&#039;s tale about sparkly balls and wishes?  Didn&#039;t realize anyone still believed those old stories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka protested, &amp;quot;It&#039;s not a story!  It&#039;s a tradition!  We are here to discover the secret of the Kelleron!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager chuckled again, this time openly.  He sat back down in his chair, placing his hands behind his head.  &amp;quot;Alright, alright, settle down young vaultlings.  Tell you what.  There might be a dusty old scroll buried somewhere in our archives that mentions this... Kelleron thing.  But it&#039;ll cost you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened.  &amp;quot;Cost us what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager grinned, a glint of mischief in his eye.  &#039;&#039;&#039;&amp;quot;An orb.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nikka burst out, &amp;quot;B..But we haven&#039;t even FOUND any!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The banker continued right over top of her, &amp;quot;If you answer correctly, I&#039;ll see what I can dig up.  Fail, and you&#039;ll be signed up for a lifetime of high service fee junior savings account rates faster than you can say &#039;A Pea Why&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka exchanged a worried glance with Nirri.  This wasn&#039;t quite what they expected.  But before they could back out, the manager delivered his booming his riddle with surprising diction and deftness of meter:&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;I flow freely, yet have no form.&lt;br /&gt;
: I can enrich or leave you in great harm.&lt;br /&gt;
: I am the blood of trade and war,&lt;br /&gt;
: The clink in a merchant&#039;s purse,&lt;br /&gt;
: the weight of a warrior&#039;s score.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;What am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Silence filled the Cavernous Vault, as by now the stuffy men in the middle had vacated the area for a remarkably early lunch break.&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri racked their brains, their confidence dwindling.  Before they doomed to poorly performing savings accounts, Nirri spoke up, a hint of pride in his voice.  &amp;quot;Silver!&amp;quot; he declared.&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s grin widened further.  &amp;quot;Excellent deduction, youngins!  Alright, I&#039;ll see what I can unearth for you.  Wait here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sharply bearded banker disappeared behind a heavy curtain at the back of the vault, leaving the children staring after him, unsure if they&#039;d just gotten closer to their goal or stumbled into a kindred version of a twisted joke.  Before long, the bank manager reappeared and gave each child a small sack and instructed the guards liberally stationed around the bank to assist the children in finding the door.&lt;br /&gt;
&lt;br /&gt;
Just as lunchtime was nearly upon them, too, they found the door and reentered the bustling marketplace to blanket their senses in the odor of natural habitation.  Nikka, Nokki, and Nirri&#039;s quest for Kelleron, it seemed, was only getting more interesting, and perhaps a little more confusing...&lt;br /&gt;
&lt;br /&gt;
=== Chapter Five: Secrets in Silver ===&lt;br /&gt;
&lt;br /&gt;
Nikka, Nirri, and Nokki hiked far away from the Cavernous Vault after being ejected in a firm, but friendly fashion.  That perplexing encounter with the banker - a riddle for a dusty scroll?  And what were they supposed to do with these small sacks they now clutched in their hands?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, what&#039;s in these?&amp;quot; said Nikka as she untied the drawstring of her sack. Inside, nestled amongst shredded documents with official looking penmanship, was a huge chocolate egg wrapped in silvery foil.  Nirri and Nokki, equally curious, peeked into their own sacks to find identical treats stowed carefully away.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri questioned, his eyes wide with wonder.&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed, a playful jab aimed at his brother. &amp;quot;Don&#039;t tell me you&#039;ve never seen a chocolate egg before!  It&#039;s a treat, silly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unwrapping the silver foil, Nirri brought the chocolate orb to his nose and inhaled deeply. &amp;quot;It smells amazing!  Like... like...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Confusion washed over Nikka, which turned quickly into incredulity until, &amp;quot;Ooooh ....!  Like rich milk chocolate with a hint of mint?&amp;quot; Nikka finished for him, a smile spreading across her face as she succumbed to the sumptuous sweet.&lt;br /&gt;
&lt;br /&gt;
With a shared look of agreement, the three devoured their chocolates, the sweet relief momentarily pushing back the weight of their quest.&lt;br /&gt;
&lt;br /&gt;
Nokki mumbled through his chocolate, &amp;quot;Maybe it was his way of apologizing for wasting our time.  Or maybe he could tell we were hungry after all his talking.&amp;quot;  He suddenly stopped eating, his eyes widening as he unfolded the crumbled silver wrapper. &amp;quot;Wait a minute!  Look!&amp;quot;  Peering closely each child found marked into the underside of the foil, a thinly inked symbol.  It resembled a stylized eye with a teardrop beneath it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri asked, peering over Nokki&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe these aren&#039;t just snacks after all,&amp;quot; Nikka whispered before he could answer.  &amp;quot;That symbol... I think I&#039;ve seen it before. In the tavern, on Atmakina&#039;s cloak!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A spark of excitement ignited in their eyes with a newfound sense of urgency.  Could this seemingly insignificant symbol be a clue?  Perhaps the banker knew more about the Kelleron tradition than he let on, and these chocolate orbs were a subtle way of passing on a message! The trio decided to revisit Atmakina at the tavern that evening.&lt;br /&gt;
&lt;br /&gt;
Nirri also offered, &amp;quot;maybe I can pick up some clues about that symbol on my messenger route this afternoon too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka nodding in agreement added, &amp;quot;Ya I will ask the fishwives what they know too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps the symbol on the chocolate foils, and the information they gleaned from the banker&#039;s riddle, would unlock another piece of the puzzle of this Kelleron business.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Six: Overture ===&lt;br /&gt;
&lt;br /&gt;
The late afternoon sun cast long shadows across the bustling marketplace as Nikka, Nirri, and Nokki hurried towards the familiar glow emanating from the tavern.  Tonight, they weren&#039;t just there for company – they carried a newfound clue and a burning purpose.  Pushing open the creaky door, they were greeted by a wave of warmth, spiced aromas, and Atmakina&#039;s droning lute.  Finding a corner table, they ordered steaming mugs of milk, waiting for the bard&#039;s final notes.&lt;br /&gt;
&lt;br /&gt;
Seeing an entrance, Nikka scrambled up to Atmakina and retold their encounter with the banker and the curious silver chocolates adorned with a symbol – an eye weeping a single tear.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes widened.  &amp;quot;The Weeping Eye of Celiel,&amp;quot; she breathed.  &amp;quot;A powerful symbol of the snowy labyrinth, where whispers of forgotten dreams dance on the frosted air.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri shivered as he cupped his frothy mug of milk.   &amp;quot;A snowy labyrinth? Sounds even spookier!  Could this be where we find the orbs of Kelleron?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina replied vaguely, &amp;quot;Perhaps.  Legends rarely reveal their secrets easily.  But,&amp;quot; her eyes twinkled, &amp;quot;the snowy labyrinth holds echoes of the past.  Celiel, a great elemental, is said to be sleep within its heart, and her stillness prevents avalanches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;Another riddle?  Another quest?&amp;quot; Nirri punched Nokki in the hip.  &amp;quot;STOP IT!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled.  &amp;quot;Patience, young ones.  You already have a clue – the Weeping Eye.&amp;quot; She eyed their empty mugs and the discarded napkins on the table.  &amp;quot;Speaking of the symbol,&amp;quot; she continued, her voice taking on a mischievous tone, &amp;quot;those chocolate orbs you enjoyed – did you notice anything else on the wrapper besides the symbol?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children exchanged sheepish glances.  Realization dawned on Nikka&#039;s face.  &amp;quot;The silver wrapper! We... we ate everything!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled, a glint in her eye.  &amp;quot;A valuable lesson learned, wouldn&#039;t you say? But luckily, I happen to have a spare.&amp;quot;  Reaching into a hidden pouch on her belt, she revealed a single, glimmering silver orb identical to the one that encased delicious chocolate treats.  The Weeping Eye symbol gleamed proudly on its surface, interconnectedness of its linework clearly matched up in a way nearly impossible to reconstruct from their treats..&lt;br /&gt;
&lt;br /&gt;
The children&#039;s eyes widened with excitement.  Nikka grasped the orb carefully, a sense of wonder washing over her, but she noticed it had a particular nose tingling odor.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s smile turned enigmatic.  &amp;quot;This orb is not made of chocolate, if that’s what you are thinking child,&amp;quot; she said, her voice dropping to a conspiratorial whisper, &amp;quot;It may hold the key to navigating the snowy labyrinth.  Legends speak of its power as a beacon, guiding you through the icy maze where secrets whisper in the wind that drives men mad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A heartbeat of surprised silence followed.  Nokki, skeptical, chimed in, &amp;quot;But Atmakina, it smells like choc...!”&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes flickered with something bordering on impatience as she cut the girl off,  &amp;quot;Ah, that&#039;s the beauty of legends, little one.  The power lies in believing.  This orb could be a key, a beacon, or perhaps… just a delicious treat.  But the magic unfolds only if you&#039;re willing to take a chance, and I will tell you now you will not succeed without this silver orb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The weight of the orb felt heavier in Nikka&#039;s hand as she contemplated her options.  Far too many potential scenarios for a child to reasonably muddle through, yet there was a potential it really a powerful tool.  Or a playful trick?  The uncertainty thrummed through her, but it was overshadowed by a thrill of anticipation.  Collective grins erupted upon both Nirri and Nikka&#039;s faces as they scrambled to their feet.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s words ignited a spark of determination within the two younger children -- But not Nokki.  Cut off, he suddenly grew silent, allowing everything to play out at a generous arm&#039;s length.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent!&amp;quot; Atmakina rasped wetly, her voice regaining its usual cheer.  &amp;quot;The snowy labyrinth awaits, and stories it holds for brave adventurers like yourselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With hearts pounding with anticipation, the two younger children allowed Atmakina back to her task.  Nokki had little to say as they re-entered the setting sun cast an orange glow across the horizon as the children reentered fresh air.  The silver orb, a tangible piece of their quest, felt quite warm in Nikka&#039;s hand now.  No longer just children seeking answers – they were explorers, ready to face the unknown and icy challenges of the snowy labyrinth with the wisdom of their new and powerful friend, the bard Atmakina.&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nettle&amp;diff=221123</id>
		<title>Nettle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nettle&amp;diff=221123"/>
		<updated>2024-06-20T22:59:14Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Created page with &amp;quot;{{storynpcbox |storyline = The Twilight Stratagem |gender = female |race = human |culture = &amp;lt;!-- add culture using established wiki article name so that it properly links --&amp;gt; |life = &amp;lt;!-- Is the NPC dead or alive? --&amp;gt; |hometown = &amp;lt;!-- where does this NPC call home? --&amp;gt; |relationships =  |alias = Scourge of Mularos |affiliation = Dusk Coven}} == Introduction == Nettle is an occasional emissary for the Dusk Coven and is known as the Scourge of Mularos.  ==...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{storynpcbox&lt;br /&gt;
|storyline = The Twilight Stratagem&lt;br /&gt;
|gender = female&lt;br /&gt;
|race = human&lt;br /&gt;
|culture = &amp;lt;!-- add culture using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|life = &amp;lt;!-- Is the NPC dead or alive? --&amp;gt;&lt;br /&gt;
|hometown = &amp;lt;!-- where does this NPC call home? --&amp;gt;&lt;br /&gt;
|relationships = &lt;br /&gt;
|alias = Scourge of [[Mularos]]&lt;br /&gt;
|affiliation = [[Dusk Coven]]}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Nettle is an occasional emissary for the [[Dusk Coven]] and is known as the Scourge of [[Mularos]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;You see Nettle, the Scourge of Mularos.&lt;br /&gt;
She appears to be a Human.&lt;br /&gt;
She is of average height.  She appears to be in the bloom of youth.  She has sharp jewel-toned hazel eyes and dark olive skin.  She has short, straight dark brown hair shaved to the scalp on one side.  She has a hard face and a wide chin.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is wearing a golden neckchain dangling a niveous opal heart pierced by a dagger, a diaphanous snow white silk cloak clasped by a coiled emerald bramble, a suit of stark white leather with a briar of intricate stitchwork, a gold-buckled white leather belt, and a pair of pale leather boots.&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Twilight_Stratagem_(storyline)&amp;diff=221122</id>
		<title>The Twilight Stratagem (storyline)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Twilight_Stratagem_(storyline)&amp;diff=221122"/>
		<updated>2024-06-20T22:53:56Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Will let someone else decide whether to move the category contents here or keep the redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Category:The Twilight Stratagem]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Twilight_Stratagem&amp;diff=221121</id>
		<title>The Twilight Stratagem</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Twilight_Stratagem&amp;diff=221121"/>
		<updated>2024-06-20T22:51:30Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Redirected page to Category:The Twilight Stratagem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Category:The Twilight Stratagem]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=GemStone_history&amp;diff=220543</id>
		<title>GemStone history</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=GemStone_history&amp;diff=220543"/>
		<updated>2024-06-08T11:35:16Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: added reference to timeline of official documentation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&amp;lt;span class=&amp;quot;dablink&amp;quot;&amp;gt;&#039;&#039;This page is about the history of the game [[GemStone IV]].  [[The Official History of Elanthia]] describes the in-game history.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Important events ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
 ! Date&lt;br /&gt;
 ! Event&lt;br /&gt;
 |-&lt;br /&gt;
 | December, 2003&lt;br /&gt;
 | [[GemStone IV]] is released.&lt;br /&gt;
 |-&lt;br /&gt;
 | September, 1995&lt;br /&gt;
 | The [[ICE age]] ends.&lt;br /&gt;
 |-&lt;br /&gt;
 | February, 1990&lt;br /&gt;
 | [[GemStone III]] is released.&lt;br /&gt;
 |-&lt;br /&gt;
 | April, 1988&lt;br /&gt;
 | [[Squire&#039;s Bluff|GemStone II]] is released.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Towns ==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
 ! Release Date&lt;br /&gt;
 ! Towns, Villages, and Settlements&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;April 1988&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;[[Squire&#039;s Bluff]]&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;December 1989&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;[[Kelfour&#039;s Landing]] (beta test)&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 | Early 1990&lt;br /&gt;
 | [[The Graveyard]] ([[The Legend of the Necropolis of Etrevion|necropolis]]); [[Cavernhold|Stonehold]] ([[Gnoll family creatures|Gnoll]] settlement)&lt;br /&gt;
 |-&lt;br /&gt;
 | 1990&lt;br /&gt;
 | [[Kobold Village]]&lt;br /&gt;
 |-&lt;br /&gt;
 | June 1990&lt;br /&gt;
 | [[Danjirland]] (ruined kingdom of [[Shards|Ugus Fost]]?)&lt;br /&gt;
 |-&lt;br /&gt;
 | November 1990&lt;br /&gt;
 | [[Darkstone Castle|Claedesbrim Castle]] (ruined kingdom)&lt;br /&gt;
 |-&lt;br /&gt;
 | May 1991&lt;br /&gt;
 | [[Spider Temple]] (cult compound)&lt;br /&gt;
 |-&lt;br /&gt;
 | July 1991&lt;br /&gt;
 | Wrecked Village ([[Coastal Cliffs]])&lt;br /&gt;
 |-&lt;br /&gt;
 | Late 1993/Early 1994&lt;br /&gt;
 | [[Krolvin]] Village ([[Lysierian Hills]])&lt;br /&gt;
 |-&lt;br /&gt;
 | February 1996&lt;br /&gt;
 | [[Elven village]]&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;May 1996&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;[[Teras Isle]]&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;October 1, 1996&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;[[River&#039;s Rest]]&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;Late Fall 1996&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;[[Icemule Trace]]&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 | AOL: Late 1995/Mid-1997&lt;br /&gt;
 | [[Luinne Bheinn]]&lt;br /&gt;
 |-&lt;br /&gt;
 | December 1997&lt;br /&gt;
 | [[Castle Anwyn|Anwyn]] (ruined kingdom)&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;December 21, 1997&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;[[Pinefar]]&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 | February 1998&lt;br /&gt;
 | [[Wehntoph]] ([[History of the Minotaurs|minotaur]] settlement)&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;December 23, 1998&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;[[Solhaven]]&#039;&#039;&#039;, [[Vornavis]], [[Northern Caravansary]], [[Marshtown]], various ruins&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;June 1, 2001&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;[[Zul Logoth]], [[Ta&#039;Illistim]]&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;September 29, 2001&#039;&#039;&#039;&lt;br /&gt;
 | [[Sylvarraend]], &#039;&#039;&#039;[[Ta&#039;Vaalor]]&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 | December 2001&lt;br /&gt;
 | [[Old Ta&#039;Faendryl]] (ruins)&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;March 2004&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;[[Isle of the Four Winds]]&#039;&#039;&#039; ([[Mist Harbor]] replaced Frostacres)&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;July 2004&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;[[Cysaegir]]&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 | August 2007&lt;br /&gt;
 | [[Ravelin]]&lt;br /&gt;
 |-&lt;br /&gt;
 | December 2012&lt;br /&gt;
 | [[All the Lich King&#039;s Men|Lich&#039;s Landing]] ([[Concerning Extrachthonic Flora and Chthonic Concerns (essay)|restored]] but [[Goblyn|inaccessible]] again August 2017)&lt;br /&gt;
 |-&lt;br /&gt;
 | March 2015&lt;br /&gt;
 | [[Bloodriven Village]]&lt;br /&gt;
 |-&lt;br /&gt;
 | July 2016&lt;br /&gt;
 | [[Red Forest|Derelict Village]] ([[Ilvari]] / older Elven Village ruins)&lt;br /&gt;
 |-&lt;br /&gt;
 | September 2016&lt;br /&gt;
 | [[Reim]] (ruins)&lt;br /&gt;
 |-&lt;br /&gt;
 | September 2020&lt;br /&gt;
 | [[Kraken&#039;s Fall]] and [[Open Sea Adventures]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[http://www.elonka.com/SimuTimeline.html http://www.elonka.com/SimuTimeline.html] - Elonka&#039;s Simutronics timeline (some inconsistencies with the above).&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Timeline of Official Documentation]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Real Life]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Divination:_A_Comprehensive_Guide&amp;diff=220542</id>
		<title>Talk:Divination: A Comprehensive Guide</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Divination:_A_Comprehensive_Guide&amp;diff=220542"/>
		<updated>2024-06-08T11:30:11Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Added a note about sand painting and Tehir&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the preceding [[Life and Being in the Sea of Fire#Symbolism| Sea of Fire document]], sand painting was listed as a Tehir tradition.  [[User:NAAMIT|NAAMIT]] ([[User talk:NAAMIT|talk]]) 06:30, 8 June 2024 (CDT)&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=List_of_perfumes&amp;diff=220541</id>
		<title>List of perfumes</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=List_of_perfumes&amp;diff=220541"/>
		<updated>2024-06-08T10:06:51Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* Common Perfumes */  Updated from shifter, effective Jun 8 2024&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Common Perfumes==&lt;br /&gt;
&lt;br /&gt;
List created from the examples provided by one of the infinite [[perfume]] vials that can cycle through available scents.  It has since been regularly updated with perfumes sold at recent events, though limited release ones are listed in the bottom section for clarity. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}} fontsize=&amp;quot;95%&amp;quot;&lt;br /&gt;
! Number !! Name !! Scent&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| Wildflowers || You have a warm lingering floral scent about you.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Roses || You have a heady, softly feminine fragrance of wild roses that clings gently to your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Spicy Musk || You have a rich, warmly spicy scent which clings subtly to your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Clean Crisp || You have a fresh, crisp scent which clings lightly to your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| A Cool Soothing Fragrance || You have a cool, soothing fragrance about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Honeysuckle || You have a heady scent of fragrant honeysuckle flowers about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Lilacs || You have a delicate fragrance of lilacs clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Lavender || You have a soft fragrance of lavender clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Camellia || You have a sweet fragrance of camellias clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Acacia || You have the gentle fragrance of acacia clinging to your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| Ambergris || You have the sweet fragrance of ambergris clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| Apple || You have a sweet, fruity fragrance of apple about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| Apple Blossom || You have the soft, sweet fragrance of apple blossoms clinging to your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| Apricot || You have the sweet and fruity fragrance of apricot about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| Bayberry || You have the sweet fragrance of bayberry clinging to your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| Calypso || You have the light, sweet fragrance of calypso about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| Carnation || You have a sweet fragrance of carnation about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| Cucumber || You have the fresh fragrance of cucumber clinging to your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| Freesia || You have a sweet fragrance of freesia clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| Gardenia || You have a sweet fragrance of gardenia clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| Heather || You have the sweet, herbal fragrance of heather clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| Hibiscus || You have a sweet fragrance of hibiscus clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| Hyacinth || You have a sweet fragrance of hyacinth clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| Lemongrass || You have the light, fresh fragrance of lemongrass clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| Lotus Blossom || You have a sweet fragrance of lotus blossoms clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| Magnolia || You have a sweet fragrance of magnolia clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| Mango || You have the sweet, fruity fragrance of mango about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| Myrrh || You have the densely sweet fragrance of myrrh about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| Opium Blossom || You have a sweet fragrance of opium blossoms clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| Peach || You have a sweet fragrance of peach clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 31&lt;br /&gt;
| Peony || You have a sweet fragrance of peonies clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 32&lt;br /&gt;
| Sandalwood || You have a sweet fragrance of sandalwood clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 33&lt;br /&gt;
| Sirenflower || You have a cloying, sweet fragrance of sirenflowers clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 34&lt;br /&gt;
| Snowblossom || You have the delicate fragrance of snowblossoms about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 35&lt;br /&gt;
| Strawberry || You have a sweet fragrance of strawberries clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 36&lt;br /&gt;
| Sweet Pea || You have a sweet fragrance of sweet pea clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 37&lt;br /&gt;
| Wood Violet || You have a sweet fragrance of wood violets clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 38&lt;br /&gt;
| Water Lily || You have a sweet fragrance of water lilies clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 39&lt;br /&gt;
| Wisteria || You have a sweet fragrance of wisteria clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 40&lt;br /&gt;
| Rotting Flesh || You have a putrid scent of rotting flesh clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 41&lt;br /&gt;
| Dried Blood || You have a horrible scent of dried blood clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| Sulphur || You have a putrid scent of sulphur clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 43&lt;br /&gt;
| Burnt Flesh || You have a horrible scent of burnt flesh clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 44&lt;br /&gt;
| Mold || You have a putrid scent of mold clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
| Singed Hair || You have a putrid scent of singed hair clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 46&lt;br /&gt;
| Tropical Bloom || You have a sweet fragrance of tropical blooms clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 47&lt;br /&gt;
| Papaya || You have a fruity fragrance of papaya clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 48&lt;br /&gt;
| Sunflower || You have a sweet fragrance of sunflower clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 49&lt;br /&gt;
| Mimosa || You have a sweet fragrance of mimosa clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 50&lt;br /&gt;
| Pineapple || You have a fruity fragrance of pineapple clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 51&lt;br /&gt;
| Juniper || You have a sweet fragrance of juniper clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 52&lt;br /&gt;
| Ripe Raspberry || You have a sweet fragrance of ripe raspberry clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 53&lt;br /&gt;
| Dragonflower || You have a sweet fragrance of dragonflower clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 54&lt;br /&gt;
| Sweet Aloe || You have a delicate fragrance of sweet aloe clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 55&lt;br /&gt;
| Vanilla Sugar || You have a sweet fragrance of vanilla sugar clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 56&lt;br /&gt;
| Melon || You have a sweet fragrance of melon clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 57&lt;br /&gt;
| Orange || You have a fruity fragrance of orange clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 58&lt;br /&gt;
| White Tea || You have a sweet fragrance of white tea clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 59&lt;br /&gt;
| Ginger || You have a sweet fragrance of ginger clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 60&lt;br /&gt;
| Coconut || You have a sweet fragrance of coconut clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 61&lt;br /&gt;
| Spiced Plum || You have a strong fragrance of spiced plum clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 62&lt;br /&gt;
| Red Currant || You have a sweet fragrance of red currant clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 63&lt;br /&gt;
| Vanilla || You have a pure fragrance of vanilla clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 64&lt;br /&gt;
| Chocolate || You have a bittersweet fragrance of chocolate clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 65&lt;br /&gt;
| Tart Orange || You have a tart fragrance of orange clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 66&lt;br /&gt;
| Bergamot || You have a bitter citrus fragrance of bergamot clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 67&lt;br /&gt;
| Clove || You have a warm, spicy fragrance of cloves clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 68&lt;br /&gt;
| Spicy || You have a spicy fragrance clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 69&lt;br /&gt;
| Astringent Ginger || You have an astringent fragrance of ginger clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 70&lt;br /&gt;
| Anise || You have a dark licorice fragrance of anise clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 71&lt;br /&gt;
| Mint || You have a cool, clean fragrance of mint clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 72&lt;br /&gt;
| Sage || You have a green, herbal fragrance of sage clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 73&lt;br /&gt;
| Cinnamon || You have a rich, warm fragrance of cinnamon clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 74&lt;br /&gt;
| Evergreen || You have a rich, earthy scent of evergreen clinging about your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 75&lt;br /&gt;
| Catnip || You have the very green and almost minty fragrance of catnip lingering on your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 76&lt;br /&gt;
| Pumpkin Spice || You have the scent of cinnamon and cloves mingled with that of roasted pumpkin wafting about you.&lt;br /&gt;
|-&lt;br /&gt;
! 77&lt;br /&gt;
| Watermelon || You have the crisp, fresh scent of melon, which is nearly overpowered by the sweetness of the perfume, lingering about you.&lt;br /&gt;
|-&lt;br /&gt;
! 78&lt;br /&gt;
| Pine || You have a strong and pungent fragrance, like the sap of a newly cut pine tree, wafting about you.&lt;br /&gt;
|-&lt;br /&gt;
! 79&lt;br /&gt;
| Cedar || You have the distinctively earthy scent of cedar clinging to your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 80&lt;br /&gt;
| Thyme || You have the scent of thyme, spicy with a vague minty undertone, lingering about you.&lt;br /&gt;
|-&lt;br /&gt;
! 81&lt;br /&gt;
| Sea Breeze || You have a soft and subtle fragrance, like that of the ocean layered over the sweetness of tropical flowers, lingering on your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 82&lt;br /&gt;
| Windflower || You have a very faint, but sweet scent wreathing you.&lt;br /&gt;
|-&lt;br /&gt;
! 83&lt;br /&gt;
| Honeydew || You have the sweet and luscious scent characteristic of honeydew clinging to your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 84&lt;br /&gt;
| Cookie Dough || You have the sugary sweet scent of cookie dough mingled with a bitter twinge of chocolate wreathing you.&lt;br /&gt;
|-&lt;br /&gt;
! 85&lt;br /&gt;
| Rosemary || You have the fragrant, but woody scent of rosemary lingering about you.&lt;br /&gt;
|-&lt;br /&gt;
! 86&lt;br /&gt;
| Blueberry || You have the tart fragrance of blueberries, twinged with a hint of sweetness, clinging to you.&lt;br /&gt;
|-&lt;br /&gt;
! 87&lt;br /&gt;
| Seaweed || You have the scent of seaweed, rife with the briny odor of the salty sea, clinging to your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 88&lt;br /&gt;
| Green Tea || You have the warm, faintly herbal aroma of green tea wreathing you.&lt;br /&gt;
|-&lt;br /&gt;
! 89&lt;br /&gt;
| Fennel || You have the strong, peppery-pine scent of fennel wafting about you.&lt;br /&gt;
|-&lt;br /&gt;
! 90&lt;br /&gt;
| Citrus || You have an invigorating and fresh fragrance clinging to your skin, formed of the meshed aromas of orange, lemon, and lime.&lt;br /&gt;
|-&lt;br /&gt;
! 91&lt;br /&gt;
| Jasmine || You have the sweetly intoxicating fragrance of jasmine blossoms clinging lightly to your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 92&lt;br /&gt;
| Lemon Peel || You have the distinctive scent of lemon, with all the tartness of the fruit itself, wafting about you.&lt;br /&gt;
|-&lt;br /&gt;
! 93&lt;br /&gt;
| Rosewood || You have the dusky scent of rosewood, touched with a hint of floral, lingering on your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 94&lt;br /&gt;
| Onion || You have the pungent smell of freshly chopped onions radiating from you.&lt;br /&gt;
|-&lt;br /&gt;
! 95&lt;br /&gt;
| Almond || You have the scent of roasted almonds clinging to your skin, nutty and touched with a hint of vanilla.&lt;br /&gt;
|-&lt;br /&gt;
! 96&lt;br /&gt;
| Coffee || You have the bitter aroma of freshly brewed coffee lingering about you.&lt;br /&gt;
|-&lt;br /&gt;
! 97&lt;br /&gt;
| Dusty Books and Parchment || You have the musty odor of old books and parchment scrolls that permeates your hair and clothing.&lt;br /&gt;
|-&lt;br /&gt;
! 98&lt;br /&gt;
| Dill Pickles || You have the scent of dill pickles, tart with hints of vinegar and spices, emanating from you.&lt;br /&gt;
|-&lt;br /&gt;
! 99&lt;br /&gt;
| Manure || You have the nearly overwhelming stench of manure emanating from you.&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| Passionflower || You have the soft, fruity aroma of passionflower floating about you.&lt;br /&gt;
|-&lt;br /&gt;
! 101&lt;br /&gt;
| Nutmeg || You have the warm, earthy scent of nutmeg wreathing you.&lt;br /&gt;
|-&lt;br /&gt;
! 102&lt;br /&gt;
| Guava || You have the distinctly soft and fruity scent of guava lingering about you.&lt;br /&gt;
|-&lt;br /&gt;
! 103&lt;br /&gt;
| Banana || You have the scent of bananas, barely overripe, clinging to your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 104&lt;br /&gt;
| Plum Blossom || You have the intoxicating aroma of sweet plum blossoms lingering in a soft cloud of scent about you.&lt;br /&gt;
|-&lt;br /&gt;
! 105&lt;br /&gt;
| Ginger Peach || You have the heady scent of ginger mixed with fresh peaches clinging to your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 106&lt;br /&gt;
| Cucumber Melon || You have the sharp, clean scent of cucumbers mixed with melons wafting about you.&lt;br /&gt;
|-&lt;br /&gt;
! 107&lt;br /&gt;
| Plumeria || You have a uniquely sweet plumeria scent wrapped around you.&lt;br /&gt;
|-&lt;br /&gt;
! 108&lt;br /&gt;
| Pomegranate || You have a fruity pomegranate aroma, tinged with an almost tart scent, floating about you.&lt;br /&gt;
|-&lt;br /&gt;
! 109&lt;br /&gt;
| Grapefruit || You have the strong, potent scent of grapefruit wreathed around you, its aroma so strong that you can almost taste the sour fruit.&lt;br /&gt;
|-&lt;br /&gt;
! 110&lt;br /&gt;
| Pear || You have the honeyed scent of wild yellow pears, freshly plucked from a tree, clinging to your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 111&lt;br /&gt;
| Sandalwood Vanilla || You have the distinctive scent of sandalwood mellowed by a touch of sweet vanilla wafting about you.&lt;br /&gt;
|-&lt;br /&gt;
! 112&lt;br /&gt;
| Spring Tide || You have a clean fragrance, like the flowery sweet air after a spring rain, clinging to your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 113&lt;br /&gt;
| Garden Bouquet || You have a delicate fragrance enshrouding you in a floral mist, which is a medley of rose, hyacinth, freesia, and honeysuckle.&lt;br /&gt;
|-&lt;br /&gt;
! 114&lt;br /&gt;
| Winter&#039;s Kiss || You have a blended scent of cranberry and vanilla, undercut by a hint of evergreen, wafting about you.&lt;br /&gt;
|-&lt;br /&gt;
! 115&lt;br /&gt;
| Autumn Breeze || You have a warm scent enshrouding you in a cloud touched by cinnamon, nutmeg, and cloves, with subtle undertones of orange zest.&lt;br /&gt;
|-&lt;br /&gt;
! 116&lt;br /&gt;
| Amberwood || You have a musk - a blend of sandalwood, amber, and clove - wafting in a light haze about you.&lt;br /&gt;
|-&lt;br /&gt;
! 117&lt;br /&gt;
| Tropical Spice || You have the scents of citrus and hibiscus, with heavy undertones of ginger, clinging to your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 118&lt;br /&gt;
| Moss || You have a rich, earthy scent enshrouding you in a cloak of fragrance reminiscent of a late autumn walk in a damp wood.&lt;br /&gt;
|-&lt;br /&gt;
! 119&lt;br /&gt;
| Tropical Breeze || You have a sweet and subtle fragrance, which is composed of a soft mixture of exotic floral and fruit scents, clinging to your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 120&lt;br /&gt;
| Jungle Mist || You have a verdant haze of scent lingering about you - a faint rain-washed fragrance touched with hints of exotic florals and green foliage.&lt;br /&gt;
|-&lt;br /&gt;
! 121&lt;br /&gt;
| Island Sunset || You have a luscious scent hovering about you. Top notes of pineapple and starfruit fade to a heart of jasmine and the faintest undertone of bayberry.&lt;br /&gt;
|-&lt;br /&gt;
! 122&lt;br /&gt;
| Strawberries and Cream || You have the warm scent of vanilla swirling about you, accented by the fresh, crisp touch of strawberries to create the lush fragrance clinging to your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 123&lt;br /&gt;
| Bananaberry || You have the heavy aroma of ripe bananas, mellowed by notes of blueberry and raspberry, hovering about you in a sweet-tart haze.&lt;br /&gt;
|-&lt;br /&gt;
! 124&lt;br /&gt;
| Desert Sands || You have an aromatic fragrance lingering on your skin. Foremost are the tones of cassia and anise, but beneath are layers of fig and jasmine, laced with a sweet musk.&lt;br /&gt;
|-&lt;br /&gt;
! 125&lt;br /&gt;
| Fireside || You have a smoky scent wafting about you, the fragrance of charred wood prevalent in the foreground with undercurrents of warm, spicy herbal notes.&lt;br /&gt;
|-&lt;br /&gt;
! 126&lt;br /&gt;
| Bay Rum || You have the unique scent of bay leaves, drifting on a bed of spiced rum touched with orange zest, in a haze lingering about you.&lt;br /&gt;
|-&lt;br /&gt;
! 127&lt;br /&gt;
| Night in the Desert || You have a dusky fragrance about you -- the upper layers of clove and anise are tempered and made subtle by an undercurrent of cinnamon and the vaguest hint of vanilla.&lt;br /&gt;
|-&lt;br /&gt;
! 128&lt;br /&gt;
| Cedar Grove || You have the distinctively earthy scent of cedar wafting about you, touched with a clarity brought by the warmth of the sun.&lt;br /&gt;
|-&lt;br /&gt;
! 129&lt;br /&gt;
| Spiced Lime || You have the poignant scent of lime, muted by the fragrance of sandalwood and accented with a hint of nutmeg, suffusing the air about you.&lt;br /&gt;
|-&lt;br /&gt;
! 130&lt;br /&gt;
| Pine Thicket || You have the unmistakable aroma of fresh pine sap, layered over a telluric scent of fresh, rain-touched soil hovering about you.&lt;br /&gt;
|-&lt;br /&gt;
! 131&lt;br /&gt;
| Forest Glen || You have a well-meshed collection of woodland scents haunting the air about you -- detectable are fresh pine sap, oak, dew-damp moss, and patchouli.&lt;br /&gt;
|-&lt;br /&gt;
! 132&lt;br /&gt;
| Mountain Summit || You have an arctic scent, biting and pure, like brittle pine needles caked in ice and snow, hovering in the air about you and undercut by faint, warming undertones of cedar.&lt;br /&gt;
|-&lt;br /&gt;
! 133&lt;br /&gt;
| Tobacco || You have the scent of tobacco following your every movement, its aroma cured and touched with a hint of cherry.&lt;br /&gt;
|-&lt;br /&gt;
! 134&lt;br /&gt;
| Peppercorn || You have the unmistakable scent of peppercorns lingering about you, their spicy aroma muted by an undercurrent of slightly sweet herbs.&lt;br /&gt;
|-&lt;br /&gt;
! 135&lt;br /&gt;
| Leather || You have the musky scent of leather, heavy with oils used in tanning, wafting about you.&lt;br /&gt;
|-&lt;br /&gt;
! 136&lt;br /&gt;
| Rum Spice || You have the sweet liquor scent of rum mixed with a heavy dose of spice, creating the fragrance that clouds about you.&lt;br /&gt;
|-&lt;br /&gt;
! 137&lt;br /&gt;
| Redwood || You have the coniferous scent of redwood blending with a smidge of cedar, sandalwood, and a light musk to create, layer upon layer, the aroma that encircles you.&lt;br /&gt;
|-&lt;br /&gt;
! 138&lt;br /&gt;
| Hyssop || You have the subtle scent of hyssop, touched by light notes of camphoric deep weald foliage and peppery undercurrents suffusing the air about you.&lt;br /&gt;
|-&lt;br /&gt;
! 139&lt;br /&gt;
| Tempest || You have a faint scent hovering about you, ambiguous and electric -- foremost is the scent of ozone, evocative of a lightning strike, and beneath, subtle currents of rain-cleansed air, like a summer night in the wake of a roiling storm.&lt;br /&gt;
|-&lt;br /&gt;
! 140&lt;br /&gt;
| Spiced Coffee || You have the scent of exotically spiced coffee wafting about you, brushed with hints of vanilla and musk.&lt;br /&gt;
|-&lt;br /&gt;
! 141&lt;br /&gt;
| Shroud || You have the heavy scent of damp evergreen needles about you, like maoral leaves moldering on a rainforest floor. Wraithing about the outskirts of the scent are flashes of guelder rose, like a ray of sun breaking through a grey day.&lt;br /&gt;
|-&lt;br /&gt;
! 142&lt;br /&gt;
| Ebon Essence || You have the essence of madwort cavorting deliriously with waves of black nightshade surrounding you.&lt;br /&gt;
|-&lt;br /&gt;
! 143&lt;br /&gt;
| Anangri&#039;s Cenotaph || You have the coppery tang of aged blood overshadowed by a blend of seven roses marked with herbs settling heavily upon your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 144&lt;br /&gt;
| Death&#039;s Garden || You have the lush scent of winter roses surrounding you, undercut with a hint of pressed dirge-vaon for an earthy, yet floral, extravaganza.&lt;br /&gt;
|-&lt;br /&gt;
! 145&lt;br /&gt;
| Tears of Voaris || You have the crisp, acrid scent of burnt crimson amber crystallized with heights of ice violet wafting about you.&lt;br /&gt;
|-&lt;br /&gt;
! 146&lt;br /&gt;
| Witchcraft || You have heavy tones of ginger and amber surrounding you, wreathed with a note of fresh-spilled blood, then deepened with fig and black pansy.&lt;br /&gt;
|-&lt;br /&gt;
! 147&lt;br /&gt;
| Gift of Gosaena || You have the moist scent of a smothering fog surrounding you, broken only upon occasion with wild roses, hyssop, and essence of canver flower.&lt;br /&gt;
|-&lt;br /&gt;
! 148&lt;br /&gt;
| Sorrow || You have the essence of burnt metal radiating about you, pierced with a single rose note following upon the heels of a slightly salty tang, like tears on a breeze.&lt;br /&gt;
|-&lt;br /&gt;
! 149&lt;br /&gt;
| Four Horsemen || You have the scent of smoky vetiver and musk surrounding you, interrupted for notes of citrus.&lt;br /&gt;
|-&lt;br /&gt;
! 150&lt;br /&gt;
| Oblivion || You have chords of heady moonflower dancing in euphoria about you, each note touched with the bare hint of moss and caves.&lt;br /&gt;
|-&lt;br /&gt;
! 151&lt;br /&gt;
| Lorminstra&#039;s Kiss || You have the scent of roses with icy notes hanging from you.&lt;br /&gt;
|-&lt;br /&gt;
! 152&lt;br /&gt;
| Somnambulance || You have sleepy wisps of calmintha twining about you, stirred by an entrancing blend of hyacinth and valerian, and other, herbal traces.&lt;br /&gt;
|-&lt;br /&gt;
! 153&lt;br /&gt;
| Liabo&#039;s Light || You have the faintest touch of honeyed oil swirling about you, overshadowed by shards of water lily and notes of iceblossom.&lt;br /&gt;
|-&lt;br /&gt;
! 154&lt;br /&gt;
| Bane || You have a slightly earthy scent twining about you, drenched in the essence of widowwood blooms and crushed hemlock.&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
| Pain and Pleasure || You have a painfully sweet mixture of dog rose and tuberose choked with chords of foxglove surrounding you.&lt;br /&gt;
|-&lt;br /&gt;
! 156&lt;br /&gt;
| Kezmon || You have a salty tang of an ocean breeze clinging to your skin, cut through with dark vetiver and other wicked, powerful scents.&lt;br /&gt;
|-&lt;br /&gt;
! 157&lt;br /&gt;
| Soulingen || You have the delicate fragrance of vesper lilies about you, traced with powerful tones of trillium and pierced briefly by scorched hellebore.&lt;br /&gt;
|-&lt;br /&gt;
! 158&lt;br /&gt;
| Beyond the Veil || You have an almost suffocating scent of salorisa broken by sharp notes of mournbloom and rosemary surrounding you.&lt;br /&gt;
|-&lt;br /&gt;
! 159&lt;br /&gt;
| Loneliness || You have wisps of cut flowers gilded with fresh edelweiss tracing about you, wreathed with a touch of mountain dryad.&lt;br /&gt;
|-&lt;br /&gt;
! 160&lt;br /&gt;
| Grave Lessons || You have a strong, comforting scent of pressed coffee beans infused with dragonstalk essence surrounding you, edged with the scent of worn book leather.&lt;br /&gt;
|-&lt;br /&gt;
! 161&lt;br /&gt;
| Silver Mist || You have the clinging scent of night jasmine lingering about you, supported by wispy undertones of bergamot and spring rain.&lt;br /&gt;
|-&lt;br /&gt;
! 162&lt;br /&gt;
| Exotic Pear || You have a heady melange of pears and cinnamon whispering over your skin, deftly complimented by muted tones of mint and just a breath of lavender.&lt;br /&gt;
|-&lt;br /&gt;
! 163&lt;br /&gt;
| Chiaroscuro || You have quiet breaths of vetiver accompanying hearty shades of velvety rose whisking over your skin. Bright overtones of orange blossom complicate the darker melange.&lt;br /&gt;
|-&lt;br /&gt;
! 164&lt;br /&gt;
| Mediterranean Wind || You have a fresh and vibrant scent haunting your skin, blending mimosa blossoms and jasmine with notes of succulent peach and woodsy bay leaf.&lt;br /&gt;
|-&lt;br /&gt;
! 165&lt;br /&gt;
| Winterfest || You have spicy hints of fresh spruce softened by sweet mint dancing over your skin, accompanied by warm motes of berry and nutmeg.&lt;br /&gt;
|-&lt;br /&gt;
! 166&lt;br /&gt;
| Night in the Wilds || You have a complex aroma, redolent of bittersweet chocolate and applewood, clinging to your form like a hungry embrace. Warm bursts of anise convey subtler thrusts of vanilla and musk through the potent concoction.&lt;br /&gt;
|-&lt;br /&gt;
! 167&lt;br /&gt;
| Heartwood || You have the woody, dry scent of labdanum about you, sharpened by sparks of bergamot and lime. A potent foundation of teak, dusted with only the faintest wisps of patchouli, forms a sturdy base for the bright citrus notes.&lt;br /&gt;
|-&lt;br /&gt;
! 168&lt;br /&gt;
| Royal Lime || You have a harmonious blend of mint and citrus wreathing your skin. Effervescent top notes of mint give way to strong undercurrents of lime supported by robust fig leaf.&lt;br /&gt;
|-&lt;br /&gt;
! 169&lt;br /&gt;
| Red Whispers || You have a hauntingly fragile melange of mournbloom and poppy lingering in the air about you, lent depth by the whip-sharp piquancy of white pepper accenting the fragrance.&lt;br /&gt;
|-&lt;br /&gt;
! 170&lt;br /&gt;
| Kezmon Spice || You have a powerful herbal scent clinging to your skin, combining top notes of sage with the lush support of rose attar. A faint accompaniment of spicy nutmeg lurks at the edges of the full-bodied aroma.&lt;br /&gt;
|-&lt;br /&gt;
! 171&lt;br /&gt;
| Lofty Mountains || You have a sweet bouquet of edelweiss and mineral water that wreathes your form snugly. Herbal top notes of mountain sage gracefully complexify the scent, commingling with a bare whisper of tangy bilberry.&lt;br /&gt;
|-&lt;br /&gt;
! 172&lt;br /&gt;
| Hoarfrost || You have the potent, effervescent aroma of bayberry about you, sweetened by the delicate nectar of iceblossoms. Peppering the aroma are spicy shots of cinnamon and spearmint.&lt;br /&gt;
|-&lt;br /&gt;
! 173&lt;br /&gt;
| Firemage&#039;s Gift || You have gentle brushes of frangipani and sea salt weaving lazily over your skin, the latter scent lending sharp aftertones to the fragrance. Accompanied by muted whispers of coconut, fruity waves of mango and kiwi laze along in the top notes.&lt;br /&gt;
|-&lt;br /&gt;
! 174&lt;br /&gt;
| Demonic Dreams || You have heavy notes of nightshade and hellebore steeped deeply into your skin. Brimstone and a hint of sulfur puncture the scent and add a dark, heady aroma.&lt;br /&gt;
|-&lt;br /&gt;
! 175&lt;br /&gt;
| Summoning || You have the aromatic blend of crushed sirenflowers running along your skin. Faint touches of talneo, sage, and thyme linger beneath the surface, reminiscent of some magical brew.&lt;br /&gt;
|-&lt;br /&gt;
! 176&lt;br /&gt;
| Epitaph || You have a suffocating scent of salorisa clinging to your body, broken only by hints of coppery tangs of blood. An occasional clear shard of water breaks the dense scent but is quickly submerged.&lt;br /&gt;
|-&lt;br /&gt;
! 177&lt;br /&gt;
| Echo of the Bell || You have the sweet scent of deep seawater surrounding you. Twisting tendrils of ivy climb across your skin, paired with ringing tones of persimmon trees in full bloom.&lt;br /&gt;
|-&lt;br /&gt;
! 178&lt;br /&gt;
| The Faceless Forlorn || You have a trace of singed ephlox moss lingering on your skin. Black vetiver wisps in and out of an overwhelming crush of wolfsbane essence, completing the volatile scent.&lt;br /&gt;
|-&lt;br /&gt;
! 179&lt;br /&gt;
| Shadows of the Ivory || You have the ethereal scent of moonflower essence twined about your skin, and on its heady heels, clear notes of fresh witchwood cuttings.&lt;br /&gt;
|-&lt;br /&gt;
! 180&lt;br /&gt;
| Night&#039;s Widow || You have a soothing scent of valerian clinging to your skin. Dark musk and tones of aged widowwood blossoms add depth to the ethereal scent.&lt;br /&gt;
|-&lt;br /&gt;
! 181&lt;br /&gt;
| Untamed || You have a wild melange of floral scents floating about you. The untameable scent of heather is accented by larkspur and breaths of fairy primrose.&lt;br /&gt;
|-&lt;br /&gt;
! 182&lt;br /&gt;
| Shiver || You have the slightly citrus scent of feverfew instilled into your skin, with crystalline notes of glacier water and a sensuous array of exotic spices.&lt;br /&gt;
|-&lt;br /&gt;
! 183&lt;br /&gt;
| Shattered Veil || You have faint notes of sweet alyssum spiked with acrid tones of blackened cinnamon emanating from your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 184&lt;br /&gt;
|  || You have the blended scent of almond oil and plum blossom bathing your skin in delicate redolence. Deeper cinnamon amber base notes arise from the initial sweetness with traces of fire and spice.&lt;br /&gt;
|-&lt;br /&gt;
! 185&lt;br /&gt;
|  || You have top notes of aromatic coumarin and freshly cut sugarcane clinging to your form. Vividly bitter sassafras chords give way to the heady, licorice aroma of absinthe oil.&lt;br /&gt;
|-&lt;br /&gt;
! 186&lt;br /&gt;
|  || You have the rosy blush of ironwood blossoms and apricots scenting you with nectarous fragrance. The sharp tang of quince pomes is cut by sweetly metallic blood orange heart notes.&lt;br /&gt;
|-&lt;br /&gt;
! 187&lt;br /&gt;
| Faewood Musk || You have the bare scent of sheer white musk and paper-thin citrus peel enveloping you. Dulcet base notes of lush faewood blossoms enrich the perfume with an intensely floral core.&lt;br /&gt;
|-&lt;br /&gt;
! 188&lt;br /&gt;
|  || You have virid top notes of hawthorn and damp leaves wreathing lightly about you. Pronounced heart notes of witchwood flower vaguely mask the darker oakmoss undertones lurking beneath.&lt;br /&gt;
|-&lt;br /&gt;
! 189&lt;br /&gt;
|  || You have the exotic air of orris root surrounding you in a fragrant halo. Layered with the woody floral scent, wisps of peony and paperwhites lend an unexpected fragility to the elusive perfume.&lt;br /&gt;
|-&lt;br /&gt;
! 190&lt;br /&gt;
|  || You have honeyed top notes of villswood flower and neroli oil perfuming your skin. The sugary forefront is endowed with potent base notes of sweetfern that elevate the scent with transparent green accords.&lt;br /&gt;
|-&lt;br /&gt;
! 191&lt;br /&gt;
|  || You have the ethereal, smoky scent of burning incense and rockrose resin lingering about you. Breaths of lotus circle throughout the hyacinth base notes, expanding like a stone&#039;s ripple across still water.&lt;br /&gt;
|-&lt;br /&gt;
! 192&lt;br /&gt;
| Springtide Milk and Honey || You have the milky sweetness of magnolia laced with a touch of sunstruck honeycomb floating about you. Balmy heart notes of carmiln flower, linden blossom, and dandelion greens are gathered together in a springtide olfactory bouquet.&lt;br /&gt;
|-&lt;br /&gt;
! 193&lt;br /&gt;
| Penance || You have the spirituous fragrance of black currant fruit splashed with golden pear wine encircling you. Subtle, ligneous chords of illthorn wood coalesce around fleeting notes of blanched tea leaves.&lt;br /&gt;
|-&lt;br /&gt;
! 194&lt;br /&gt;
|  || You have the faintly sharp scent of hardwood chips and sawdust clinging to your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 195&lt;br /&gt;
|  || You have the warm scent of freshly cut hay wafting around you, redolent of clean air and sunlight.&lt;br /&gt;
|-&lt;br /&gt;
! 196&lt;br /&gt;
|  || You have the earthen odors of fresh turnips and fertile soil about you.&lt;br /&gt;
|-&lt;br /&gt;
! 197&lt;br /&gt;
| Salty Sea || You have the unique, tangy scent of the salty sea drifting over your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 198&lt;br /&gt;
|  || You have the acrid odor of perspiration clinging to your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 199&lt;br /&gt;
|  || You have the heady, damp scent of cigar smoke wreathing you, coupled with the complex muskiness of unburnt tobacco.&lt;br /&gt;
|-&lt;br /&gt;
! 200&lt;br /&gt;
|  || You have the combined scents of rusty metal and aged wood clinging to you, touched with traces of dust and sharp sulfuric undertones.&lt;br /&gt;
|-&lt;br /&gt;
! 201&lt;br /&gt;
|  || You have the crisp scents of soap and freshly laundered cloth clinging to your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 202&lt;br /&gt;
|  || You have the faint, yet biting scents of charred wood, soot, and ashes lingering around you.&lt;br /&gt;
|-&lt;br /&gt;
! 203&lt;br /&gt;
|  || You have the sickly sweet and sour scent of cheap alcohol surrounding you in a cloying cloud.&lt;br /&gt;
|-&lt;br /&gt;
! 204&lt;br /&gt;
|  || You have the unmistakable oily odor of grease, lubricating the air around you with an almost palpable heaviness.&lt;br /&gt;
|-&lt;br /&gt;
! 205&lt;br /&gt;
|  || You have the smell of oiled leather suffusing the air around you, overwhelmed by a caustic tang of hot metal.&lt;br /&gt;
|-&lt;br /&gt;
! 206&lt;br /&gt;
|  || You have the smoke-laced aroma of roasted game filling the air around you.&lt;br /&gt;
|-&lt;br /&gt;
! 207&lt;br /&gt;
|  || You have an indistinct whiff of parchment and dust radiating from your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 208&lt;br /&gt;
|  || You have the loamy scent of soil and pungent herbs penetrating the air around you.&lt;br /&gt;
|-&lt;br /&gt;
! 209&lt;br /&gt;
|  || You have the distinct smell of recently caught fish emanating from your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 210&lt;br /&gt;
|  || You have the peaty, smoky bouquet of whiskey subtly scenting your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 211&lt;br /&gt;
|  || You have the overpowering, yeasty odor of stale beer clinging to your body in a sour cloud.&lt;br /&gt;
|-&lt;br /&gt;
! 212&lt;br /&gt;
|  || You have the scent of incense surrounding you, like a haze of sweet smoke tempered with a faint tinge of mustiness.&lt;br /&gt;
|-&lt;br /&gt;
! 213&lt;br /&gt;
|  || You have a veil of mournbloom embracing you in its solemn, twilight scent. Echoes of acridness shade the floral lament with a ghostly, charred suggestion of cinders.&lt;br /&gt;
|-&lt;br /&gt;
! 214&lt;br /&gt;
|  || You have the funereal velvet of mournbloom shadowing your skin, punctuated by poignant whispers of rosemary and smoke. Distant earthen odors of damp stone and loam linger beneath the initial bouquet, transforming into a haunting olfactory mixture.&lt;br /&gt;
|-&lt;br /&gt;
! 215&lt;br /&gt;
|  || You have the simple scent of crisp green apples lingering on your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 216&lt;br /&gt;
|  || You have the pure essence of seaside mist haloing you in a sheer, airy fragrance. Soft magnolia accords are captured within the white moonflower heart notes, adding a subtly floral afterglow to the scent.&lt;br /&gt;
|-&lt;br /&gt;
! 217&lt;br /&gt;
|  || You have a refreshingly green infusion of wild clover and mint drifting about you. A sharp undercurrent of stormy ozone adds a tangy base note to the crisp scent.&lt;br /&gt;
|-&lt;br /&gt;
! 218&lt;br /&gt;
|  || You have a heady rush of vanilla clinging to your skin, complemented by top notes of chill spearmint. The mingled aromas collude to conceal a base of wild tobacco. At the heart of the scent is the woodsy crispness of cedar resin, the odor of which bears a slightly smoky edge.&lt;br /&gt;
|-&lt;br /&gt;
! 219&lt;br /&gt;
|  || You have the rich, musky scent of warm earth beneath the haze of the sun lingering on your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 220&lt;br /&gt;
|  || You have hints of musky amber clinging to your skin, the dark fragrance laced with the feral scent of untamed wilds.&lt;br /&gt;
|-&lt;br /&gt;
! 221&lt;br /&gt;
| Moonflower || You have a sheer and elusive fragrance haunting the air about you. The subtle sweet florals of the moonflower are light and airy, distinctive without being overwhelming.&lt;br /&gt;
|-&lt;br /&gt;
! 222&lt;br /&gt;
| Tavern Tales || You have rich strains of tobacco smoke and oakwood spearheading the full-bodied fragrance that suffuses the air about you. Underscored by hints of black malt and fine hops, the amber base note of the fragrance drifts warmly to the forefront when others have faded.&lt;br /&gt;
|-&lt;br /&gt;
! 223&lt;br /&gt;
|  || You have the rich velvet-smooth scent of tuberose suffusing the air about you. Its floral notes are tamed and made more mellow by the inherent powdery sweetness of the blossom.&lt;br /&gt;
|-&lt;br /&gt;
! 224&lt;br /&gt;
| Trillium || You have the light, airy scent of trillium blossoms clinging to your skin. The sweetness of the flower is underscored by a subtle hint of fruit essences.&lt;br /&gt;
|-&lt;br /&gt;
! 225&lt;br /&gt;
| Nothing but Thyme || You have a rustic weald aroma, steeped in the essence of peppery thyme, clinging to your skin. In the forefront, touches of lemon and oakmoss introduce the herbaceous heart notes that become lost like a passing thought over time.&lt;br /&gt;
|-&lt;br /&gt;
! 226&lt;br /&gt;
|  || You have the refined, lightly flowery fragrance of iceblossom embracing you. Heady inclusions of damask rose and heliotrope elegantly finish the efflorescent bouquet.&lt;br /&gt;
|-&lt;br /&gt;
! 227&lt;br /&gt;
| Pirate&#039;s Folly || You have a piquant balm, redolent of a life on the open sea, churning the air about you. Head notes of spiced rum and stale smoke are quickly banished by a heart of salty ocean air over currents of scorched flint and lightly floral citrus.&lt;br /&gt;
|-&lt;br /&gt;
! 228&lt;br /&gt;
| Riverside || You have a telluric aura of scent clinging to your skin, created by earthy notes of deep weald moss and fallen leaves that churn beneath a cloud of petrichor. Like a river over smooth rocks, the twang of ripe winterberries ripples above the woody heart notes that lie on a nebulous bed of fresh green, reminiscent of the scent of mint crushed underfoot.&lt;br /&gt;
|-&lt;br /&gt;
! 229&lt;br /&gt;
| Ivastaen Eve || You have a soft white musk, composed of heart notes of angelica and sage, shrouding your skin like the air on a humid summer eve. Layered over the sharp, green base is a faint hint of patchouli that gives way to the smoky sweetness of night-blooming jasmine.&lt;br /&gt;
|-&lt;br /&gt;
! 230&lt;br /&gt;
| Oakmoss || You have a rich, green scent lingering in a haze about you. Notes of moist earth and the deep weald are but undertones in a warm aroma prevalently of oakmoss.&lt;br /&gt;
|-&lt;br /&gt;
! 231&lt;br /&gt;
| Lumnea Bride || You have sweet tendrils of chamomile encircling you, the warm, honeyed attar tamed by tart notes of lemongrass and the faintest caress of lush briar roses. Beneath it all, base notes of dark vanilla unite the fragrance as a whole.&lt;br /&gt;
|-&lt;br /&gt;
! 232&lt;br /&gt;
|  || You have the warming scent of balsam emanating from your skin. Heart notes of spicy resin are undercut and made mild by hints of sweet vanilla.&lt;br /&gt;
|-&lt;br /&gt;
! 233&lt;br /&gt;
|  || You have the smoky sweet scent of cypress drifting about you. Notes of evergreen course beneath the top notes -- fresh, with a hint of spice.&lt;br /&gt;
|-&lt;br /&gt;
! 234&lt;br /&gt;
|  || You have the dizzying concentration of redolent tuberose laced with lily of the valley clinging to your skin. Staggering breaths of oleander and azalea rise from beneath the lighter jessamine heart notes, enhancing the vernal fragrance&#039;s sweetness.&lt;br /&gt;
|-&lt;br /&gt;
! 235&lt;br /&gt;
|  || You have the woodsy blend of freshly cut wyrmwood bark and sun-warmed mezereon drifting about you. Tangy yew berry notes ricochet off of the potent, yet mellow aura of pennyroyal, arnica, and rhododendron.&lt;br /&gt;
|-&lt;br /&gt;
! 236&lt;br /&gt;
|  || You have a soft winter rose fragrance twined subtly with hints of sheer musk surrounding you. Dark plum heart notes disperse into a flowery melange of tuberose and cyclamen, layered delicately over the rich cassis berry undertones lurking beneath.&lt;br /&gt;
|-&lt;br /&gt;
! 237&lt;br /&gt;
|  || You have a sweetly redolent blend of ripe persimmon and quince clinging lightly about you. Heart notes of autumnal leaves and petitgrain, faintly laced with bright marigold accords, are punctuated by transient breaths of fresh ginger.&lt;br /&gt;
|-&lt;br /&gt;
! 238&lt;br /&gt;
|  || You have the velvety soft, lingering perfume of jonquil and almond blossom floating about you. Summery linden flower heart notes are reticulated with transparent accords of balsa wood and white tea.&lt;br /&gt;
|-&lt;br /&gt;
! 239&lt;br /&gt;
|  || You have a crisp, elusory scent of verdant sea grasses enveloping you. An absinthial undercurrent of valerian and artemisia add an herbaceous note to the watery fragrance, fluidly blending into a callow sweetfern base.&lt;br /&gt;
|-&lt;br /&gt;
! 240&lt;br /&gt;
|  || You have the refreshing fragrance of teaberry leaves clinging to you, pierced with bright accents of pink peppercorn and cinnamon amber.&lt;br /&gt;
|-&lt;br /&gt;
! 241&lt;br /&gt;
| Fireflies in the Dark || You have wisps of ylang ylang and tangerine, the first recognizable infusions in the fragrance, that dance lightly on your skin. The bright florals and citrus fade away against the night-dark velvet base of vetiver and clove, each brought low and made more subtle by the poignancy of wild rose.&lt;br /&gt;
|-&lt;br /&gt;
! 242&lt;br /&gt;
| Gypsy&#039;s Song || You have a delicate veil of smoky incense haunting your skin and hair. From beneath the ashen scent rise sweet florals, a heady mixture of rock rose, hyacinth, and jasmine, conveyed to the senses on streams of patchouli and sandalwood.&lt;br /&gt;
|-&lt;br /&gt;
! 243&lt;br /&gt;
| Olaesta Showers || You have an aqueous haze wafting about you, reminiscent of a dew-laden morning. Light and flowery, a rush of apricot mingles with the immaculate scent of lilac in a white wash of fragrance underscored by currents of neroli and juniper.&lt;br /&gt;
|-&lt;br /&gt;
! 244&lt;br /&gt;
|  || You have an enigmatic fragrance enshrouding you - the unmistakable scent of osmanthus flowers serves as the heart note, intertwined with threads of bergamot and sweet orange blossom. On the fringes, a white musk lingers, comingling with hints of patchouli and clove.&lt;br /&gt;
|-&lt;br /&gt;
! 245&lt;br /&gt;
| Vanilla-Lavender Truffle || You have the rich scent of fine milk chocolate wafting about you, encasing the milky sweetness of cream flavored with lavender. Base notes of almond and vanilla course throughout, giving the fragrance a decadent nose.&lt;br /&gt;
|-&lt;br /&gt;
! 246&lt;br /&gt;
| Melonberry Splash || You have crisp notes of honeydew and sugar melon clinging to your skin the way condensation lingers on a cold glass on a hot day. Beneath the cloying scent of melon are notes of tart raspberry, loganberry, and flaeshorn berry touched with a hint of pineapple basil.&lt;br /&gt;
|-&lt;br /&gt;
! 247&lt;br /&gt;
| Sourwood Honey || You have the dewy scent of honey wreathing your skin, its distinctive sourwood origins revealing themselves in a fragrance akin to gingerbread. Deep tides of anise and nutmeg wend their way, nearly undiscernible, through the honey&#039;s golden warmth to complete the smooth, caramel quality of the aroma.&lt;br /&gt;
|-&lt;br /&gt;
! 248&lt;br /&gt;
| Twilight Repose || You have stygian shreds of violet essence swirling in the air about you, punctuated by niveous strains of vanilla and freesia. Gentle zephyrs of bergamot and wood ash curl just beneath the surface, creating a subtle ground for the dusky scent.&lt;br /&gt;
|-&lt;br /&gt;
! 249&lt;br /&gt;
| Sweetshrub || You have a smoky sweetness lying close to your skin. Floral, but not cloying, the scent is subtle and haunting, with a darkness that evolves in notes of civet, clove, and the most ephemeral touch of pineapple.&lt;br /&gt;
|-&lt;br /&gt;
! 250&lt;br /&gt;
| Garden Season || You have the loam of freshly dug earth draping you in a complex fragrance underscored by layers of crisp, green aromas. Sharp splinters of tomato leaves are awash in the cool of cucumber and sweet basil, while threads of aloe and camphor are woven throughout.&lt;br /&gt;
|-&lt;br /&gt;
! 251&lt;br /&gt;
| Distilled Kobold Spit || You have a malodor emanating from you in waves so pungent that any standing near would be helpless but to fall victim to the stench. Like the humid breath of a mongrel kobold, there are distinct currents of rotting meat, bile, and decay.&lt;br /&gt;
|-&lt;br /&gt;
! 252&lt;br /&gt;
| Festering Flesh || You have the reeking fetor distinctive of rotting flesh tainting the air about you. Sickly sweet undercurrents indicative of infection and pus are but an afterthought to the rank putrescence that hangs in the foreground like a butchered piece of decomposing meat.&lt;br /&gt;
|-&lt;br /&gt;
! 253&lt;br /&gt;
| Stagnant Swamp Water || You have a musty, earthen haze engulfing you in a strong odor of moldering silt. Like water that has sat too long and collected the decaying aromas of the plant and animal refuse lost beneath its surface, there is a vaguely sour note in the otherwise mildew-laden scent of stagnation.&lt;br /&gt;
|-&lt;br /&gt;
! 254&lt;br /&gt;
| Dead Fish || You have retch-inspiring emanations of spoiled seafood wafting about you, suffusing every inch of your person with an incalculable foulness. Only the slightest hint of briny sea water can be detected before being overwhelmed by the rot of fishy flesh.&lt;br /&gt;
|-&lt;br /&gt;
! 255&lt;br /&gt;
| Skunk || You have highly pungent fumes radiating from you in oily waves so thick that the taste, as well as the smell, of skunk spray regretfully lingers in the nose and at the back of the throat. A noxious mixture reminiscent of sulfur, soured and rotting cabbage, and the sharp, bitter scent of smoldering medicinal herbs, this vaporous stench is unrelenting.&lt;br /&gt;
|-&lt;br /&gt;
! 256&lt;br /&gt;
| Hemlock || You have a miasmatic fragrance that follows your every move, its composition both verdurous and virulent. The aroma of hemlock possesses hints of crushed parsnip leaves overlying a mousy, musty alkaline base.&lt;br /&gt;
|-&lt;br /&gt;
! 257&lt;br /&gt;
| Vomit || You have the unmistakable stench of bile and a melange of undigested food draped heavily about you. Made worse by the humidity of the putrefaction, there is an undercurrent of acidity that burns the nostrils.&lt;br /&gt;
|-&lt;br /&gt;
! 258&lt;br /&gt;
| Shame and Regret || You have a smoky-sweet aura enshrouding you, a nebula tenuously threaded with scents woven to create a complex interfusion of acrid and floral notes. Reminiscent of a newly extinguished flame, a charred current drifts in the forefront of the fragrance and is underscored by hints of peony and asphodel so faint as to seem mere apparitions. A coppery twinge ties together both the ash and blossoms, wending through the haze to emerge when all else has faded.&lt;br /&gt;
|-&lt;br /&gt;
! 259&lt;br /&gt;
|  || You have the soft, woodsy perfume of carmiln flowers laced with lush modwir resin heart notes surrounding you in a lightly fragrant haze.&lt;br /&gt;
|-&lt;br /&gt;
! 260&lt;br /&gt;
|  || You have the sharply tannic scents of dark red wine and black currant lingering about you, smoothed by evasive floral strawberry blossom accords.&lt;br /&gt;
|-&lt;br /&gt;
! 261&lt;br /&gt;
|  || You have a luxuriant blend of sweetly floral cherry blossom and sharp red musk clinging to you, fading into a rich, heady star jasmine base note.&lt;br /&gt;
|-&lt;br /&gt;
! 262&lt;br /&gt;
|  || You have the full-bodied fragrance of wild tea roses over tart pomegranate heart notes lingering around you, softened with sugared vanilla oil accords.&lt;br /&gt;
|-&lt;br /&gt;
! 263&lt;br /&gt;
|  || You have the delicate scent of blue lilac floating about you, suspended in the sheerest whisper of incense smoke.&lt;br /&gt;
|-&lt;br /&gt;
! 264&lt;br /&gt;
|  || You have a subtly scented haze of black poppies surrounding you, sprigged with spiny dark green herbal inclusions.&lt;br /&gt;
|-&lt;br /&gt;
! 265&lt;br /&gt;
|  || You have a softly fragrant cloud of dandelion honey and green fig haloed about you, laced with vibrant sprays of snapdragon and apple mint.&lt;br /&gt;
|-&lt;br /&gt;
! 266&lt;br /&gt;
| Gingerbread Forest || You have the piquant amber haze of fresh gingerbread wafting about you, with sharp notes of clove and nutmeg among those most noticeable. Beneath the sharp currents of ginger and spice, the mellow scent of sandalwood, touched with vanilla, brings the aroma down to a smooth plain.&lt;br /&gt;
|-&lt;br /&gt;
! 267&lt;br /&gt;
| Autumn Moon || You have a warm, multi-layered scent in the air about you, redolent with citrus notes of sweet navel oranges set in contrast to poignant, earthy currents of amber. Dark vanilla binds the fragrance together for a smooth finish.&lt;br /&gt;
|-&lt;br /&gt;
! 268&lt;br /&gt;
| Tobacco and Bloodwood || You have a tenebrous blend of fresh-cut tobacco and bloodwood mingling in the air about you. The somewhat resinous and chocolate-tinged top notes are undercut by a wisp of bergamot, the citrusy, herbal infusion lending an obscure sweetness to the aromas.&lt;br /&gt;
|-&lt;br /&gt;
! 269&lt;br /&gt;
| Pecan Pie || You have hints of caramelized brown sugar and roasted pecans shrouding you in a fresh-baked haze of aroma. The sweetness is underscored by notes of dark vanilla and just a touch of bourbon.&lt;br /&gt;
|-&lt;br /&gt;
! 270&lt;br /&gt;
| Black Cherry Rose || You have the darkly sweet and almost floral scent of black cherries drifting through the air about you, eddying in currents of toasted almond laced with tea rose.&lt;br /&gt;
|-&lt;br /&gt;
! 271&lt;br /&gt;
| Hunter&#039;s Way || You have a robust redolence about you, steeped with the sharp, dry sweetness of white cedar and hints of dark chocolate. As barely perceptible touches, clove and cinnamon bring a subdued warmth to the scent&#039;s sillage.&lt;br /&gt;
|-&lt;br /&gt;
! 272&lt;br /&gt;
| Sun-kissed Pear || You have light notes of yellow pear sweetening the air about you. Heart notes of warm amber blend with the sweetness of the fruit scent and are rounded out by an infusion of olive wood.&lt;br /&gt;
|-&lt;br /&gt;
! 273&lt;br /&gt;
| Amber and Suede || You have enshrouding you a classically built cologne that layers vetiver over heart notes of rugged leather and smoked pecan, which are softened by hints of sandalwood and amber.&lt;br /&gt;
|-&lt;br /&gt;
! 274&lt;br /&gt;
| Honeyed Leather || You have a warm fragrance haunting the air about you, redolent with the scent of honeyed ale and fine leather, sweetened by undertones of dark vanilla.&lt;br /&gt;
|-&lt;br /&gt;
! 275&lt;br /&gt;
| Berrywood || You have a light-hearted fragrance dappling the air around you, lush with the aroma of ripe blackberries and sweet cream, grounded with undercurrents of dark mahogany and apple wood.&lt;br /&gt;
|-&lt;br /&gt;
! 276&lt;br /&gt;
| Sunstone || You have the intoxicating scent of baked goods wreathed about you. Strong tones of rich dark chocolate and sweet sugar delicately intersperse with light hints of caramel and vanilla frosting.&lt;br /&gt;
|-&lt;br /&gt;
! 277&lt;br /&gt;
| White Tea and Peony || You have an accord of honeyed pink peony and light, crisp citrus notes wafting about you, underscored by warm, herbal heartnotes of white tea.&lt;br /&gt;
|-&lt;br /&gt;
! 278&lt;br /&gt;
| Crisp Pear and Rose || You have diaphanous chords of powdery rose and sweet green pear draped about you, conveyed on subtle undercurrents of salt and sea to create a fragrance both fresh and subtle.&lt;br /&gt;
|-&lt;br /&gt;
! 279&lt;br /&gt;
| Honeyed Yellow Plum || You have a delicately sweet melange about you of yellow plum and wildflower honey headnotes, adrift in a light zephyr of creamy vanilla. At the base of the fragrance is the subtlest hint of white musk.&lt;br /&gt;
|-&lt;br /&gt;
! 280&lt;br /&gt;
| Lavender Mint || You have the piquant scent of lavender clinging to your skin, made sweet by notes of pineapple mint that swirl just beneath the surface. The upper notes dissolve into a complimentary sillage of tart lime.&lt;br /&gt;
|-&lt;br /&gt;
! 281&lt;br /&gt;
| Summer Soiree || You have an aqueous fragrance of fresh cucumber and watermelon creating a veil about you. The sweetness is tempered by tart citrus and water lily heart notes that dwindle to a soft base of woody moss.&lt;br /&gt;
|-&lt;br /&gt;
! 282&lt;br /&gt;
| Midsummer Breeze || You have a niveous haze of white florals - whispers of magnolia and gardenia - atop grounding notes of herbaceous saffron and smoky sandalwood engulfing you. Lingering when all else has faded is the sweet floral of mimosa blossoms.&lt;br /&gt;
|-&lt;br /&gt;
! 283&lt;br /&gt;
| Twilight Iris || You have a velvety scent haunting the air about you, rife with spicy notes of galanga brought low by the elusive iris, both dry and sweet. Both notes meld flawlessly into a base of dark cocoa.&lt;br /&gt;
|-&lt;br /&gt;
! 284&lt;br /&gt;
| Gilded Fig || You have warm currents wafting about you, redolent with earthy green headnotes of fig, sun-kissed before the peak of ripeness, mingled with resinous amber. Sandalwood adds a smooth depth to the scent, rounding it out to leave a mellow sillage.&lt;br /&gt;
|-&lt;br /&gt;
! 285&lt;br /&gt;
| Honeysuckle Kiwi || You have the sweet-tart aroma of freshly cut kiwi dancing along your skin, complemented by strains of wild rose and honeysuckle to complete the fruit&#039;s flowery notes.&lt;br /&gt;
|-&lt;br /&gt;
! 286&lt;br /&gt;
| Ambrosial || You have an infusion of fruit scents about you - foremost among them a zest of pink grapefruit followed by a touch of succulent passionfruit. The sweetness of the fruits are evened by a trace of aqueous lychee and deepened by a silky thread of dark vanilla.&lt;br /&gt;
|-&lt;br /&gt;
! 287&lt;br /&gt;
|  || You have the clean, crisp aroma of cut green apples and freshly crushed mint leaves lingering on your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 288&lt;br /&gt;
|  || You have top notes of bergamot, lavender, and tangerine combining with your skin to create an aroma reminiscent of an approaching rainstorm. You also detect the subtle underlying fragrances of vanilla and vetiver, adding an earthy note to this clean scent.&lt;br /&gt;
|-&lt;br /&gt;
! 289&lt;br /&gt;
|  || You have the simple, clean blended fragrances of eucalyptus, spearmint, and sage clinging to your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 290&lt;br /&gt;
| Winterberry Frost || You have a cool, fruity scent dancing about you - a blend of fresh winterberry and raspberry, chilled by an infusion of peppermint and spearmint.&lt;br /&gt;
|-&lt;br /&gt;
! 291&lt;br /&gt;
| Eggnog || You have the decadent aroma of homemade eggnog about you, a lush mixture of sweet buttercream vanilla, cinnamon, and nutmeg, with the slightest dash of dark bourbon.&lt;br /&gt;
|-&lt;br /&gt;
! 292&lt;br /&gt;
| First Snow || You have a light, clean fragrance teasing the air around you, with notes of fresh spring water and juniper berry foremost. Underlying is a base of green vetiver.&lt;br /&gt;
|-&lt;br /&gt;
! 293&lt;br /&gt;
| Winter Solstice || You have a complex, but mellow redolence clinging to your skin and hair. Top notes of smoked black tea blended with pomegranate and black currant are brought to heart by an infusion of sweet blood orange. The faintest hint of pink peppercorn lingers in the background.&lt;br /&gt;
|-&lt;br /&gt;
! 294&lt;br /&gt;
| Cranberry Citrus || You have tart notes of fresh cranberry enwreathing you, sweetened by touches of ripe tangerine and orange and warmed by hints of cinnamon and clove.&lt;br /&gt;
|-&lt;br /&gt;
! 295&lt;br /&gt;
| Toasted Marshmallow || You have the scrumptious aroma of toasted marshmallows wreathing you. Foremost are notes of sweet vanilla and caramelized sugar, while undercurrents of sandalwood and smoke balance the cloying fragrance.&lt;br /&gt;
|-&lt;br /&gt;
! 296&lt;br /&gt;
| Sugar Plum || You have the sweet-tart scent of red plums laced with traces of orange zest wafting about you. Hints of cloudberry and vanilla subtly mellow the sharper notes and dwindle to a soft, sugared musk sillage.&lt;br /&gt;
|-&lt;br /&gt;
! 297&lt;br /&gt;
| Cinnamon Stick || You have warm currents of cinnamon and cloves lingering in the air about you. The fragrance is further nuanced by touches of nutmeg and allspice to create an aroma like that of a sweets bakery.&lt;br /&gt;
|-&lt;br /&gt;
! 298&lt;br /&gt;
| Snow-covered Forest || You have about you a subtle blend of cedar and balsam, the green of the woods brought low by smoky amber and a touch of ozone for a clean, but warm finish.&lt;br /&gt;
|-&lt;br /&gt;
! 299&lt;br /&gt;
| Salted Caramel || You have the aroma of salted caramel about you - the slightly burnt sugar scents of vanilla and caramel mingle with savory notes of sea salt darkened by a touch of maple.&lt;br /&gt;
|-&lt;br /&gt;
! 300&lt;br /&gt;
|  || You have the faint scent of a sea breeze mingled with the woodsy musk of freshly cut timber clinging to your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 301&lt;br /&gt;
|  || You have the warm spicy scent of cinnamon melded with a subtle chocolate undertone lingering on your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 302&lt;br /&gt;
|  || You have a clean crisp smell reminiscent of a refreshing spring rain shower blended with cool spearmint clinging to your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 303&lt;br /&gt;
|  || You have the sharp fragrance of ripe black cherries interwoven with the heady sweet smell of cream clinging to your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 304&lt;br /&gt;
|  || You have an overpowering scent of musk, with an underlying smell of freshly printed bank note parchment and ink clinging to your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 305&lt;br /&gt;
|  || You have the lime-like scent of lovage coupled with a delicate hint of roses hanging lightly on your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 306&lt;br /&gt;
| Sweet Comfort || You have all about you the silky sweet scent of cream touched by caramelized sugar and brightenend by infusions of tart red cherry. Underlying the sumptuous top notes is an undercurrent of bourbon-soaked vanilla bean, mellowing the scent to a warm sillage.&lt;br /&gt;
|-&lt;br /&gt;
! 307&lt;br /&gt;
| Icebound || You have currents of lilac made crisp and frosty by a subtle undercurrent of mint chilling the air about you. Notes of iris and violet leaf combine in the heart of the fragrance, which eventually gives way to a faint sillage with hints of almond bark, coconut, and white sandalwood.&lt;br /&gt;
|-&lt;br /&gt;
! 308&lt;br /&gt;
| Alabaster Opulence || You have an enticingly sweet veil over your skin, with mellow top notes of musk fading quickly into a warm haze of vanilla essences swirled with rich clover honey. The lingering presence of acacia and sugar cane remain when all else has faded into obscurity.&lt;br /&gt;
|-&lt;br /&gt;
! 309&lt;br /&gt;
| Seraphic Ardor || You have in the air about you a shroud, as light as feathered wings, held aloft by a breath of wisteria incense stirred by strands of niveous calla lily. Chords of white sandalwood and rose attar thread languidly throughout, underscored by a touch of frankincense.&lt;br /&gt;
|-&lt;br /&gt;
! 310&lt;br /&gt;
| Deep Weald Shadow || You have a wildwood cloak draped about you, a suffusion of birch and dogwood, cypress and pine, caught up in a garland of forest wildflowers. Distinct notes of columbine, blue violet, and pixie moss churn beneath it all, damp and fresh, and cut at the finish by a shard of bloodroot.&lt;br /&gt;
|-&lt;br /&gt;
! 311&lt;br /&gt;
| Golden Aurora || You have a gilded miasma of fragrance on your skin, with notes of pale golden musk, honeycomb, and amber foremost in attendance. Beneath run streams of parma violet and hawthorn bark, faintly sweet with a touch of bitter, over low-lying currents of white moss and wild berry.&lt;br /&gt;
|-&lt;br /&gt;
! 312&lt;br /&gt;
| Hanging Gardens || You have the scent of sweet white jasmine, garden rose, and night-blooming columbine, floating elegantly in the air about you.&lt;br /&gt;
|-&lt;br /&gt;
! 313&lt;br /&gt;
| Hall of Patrons || You have the powerful scent of cedar and aromatic cypress wafting from your skin. Notes of crisp vetiver linger above a sharp incense base, like the flame of a flickering taper.&lt;br /&gt;
|-&lt;br /&gt;
! 314&lt;br /&gt;
| Glowbark || You have a dark resinous haze enshrouding you, redolent of fresh moss and precious woods. A hint of herbs and camphor waft through this smoky darkness, like a radiant glowbark at night.&lt;br /&gt;
|-&lt;br /&gt;
! 315&lt;br /&gt;
| Library Aies || You have the acrid yet alluring scent of ink gliding over your skin, softened by a lingering whisper of amber and aged parchment paper.&lt;br /&gt;
|-&lt;br /&gt;
! 316&lt;br /&gt;
| Arboretum || You have an intoxicating melange of clementine, bergamot, and neroli lingering over your skin, rooted in a dark, exotic musk.&lt;br /&gt;
|-&lt;br /&gt;
! 317&lt;br /&gt;
| The Tinkerer || You have mahogany and teakwood accords framing the leather fragrance traveling about you, the latticework of wooden and heavily oiled notes riveted to a core of cardamom pipe tobacco. Blackened vanilla winds itself with the faint metallic twang of oiled gears, the components fitting together like finely tuned clockwork.&lt;br /&gt;
|-&lt;br /&gt;
! 318&lt;br /&gt;
| The Gentleman || You have the scent of rich, honeyed leather spreading across your skin, the muted fragrance pierced through by black and red musks bound to the restrained base note. Lashings of crushed rose petals and full-bodied wine unfurl as the musks subside, encircling the sharper notes like a collar of heavy velvet.&lt;br /&gt;
|-&lt;br /&gt;
! 319&lt;br /&gt;
| The Winter Huntsman || You have the scent of bourbon-soaked vanilla falling upon a base of whitened musk dusting your skin, the frost-laden accords hanging above the rest of the notes like a haze of freshly fallen snow. As the fragrance tempers, the crisp hints of evergreen fade gradually, leaving the haunting whisper of woodsmoke lingering above it all.&lt;br /&gt;
|-&lt;br /&gt;
! 320&lt;br /&gt;
| The Scholar || You have drops of clove-infused wine upon your skin, gliding across a mixture of aged parchment and melted beeswax like dark-hued ink, the fragrance intertwining with the last vestiges of ashen incense. A veil of brown sugar and fig underscores the volume of notes, leaving the lasting impression of caramelized musk.&lt;br /&gt;
|-&lt;br /&gt;
! 321&lt;br /&gt;
| The Rake || You have creamy amber accords laying defiled across your skin, leaving the lingering scent of crushed magnolia blossoms and freshly tilled earth in its wake. Smoky peat caresses the honeyed notes emerging throughout the fragrance, melding together with the wearer&#039;s natural musk.&lt;br /&gt;
|-&lt;br /&gt;
! 322&lt;br /&gt;
|  || You have a captivating, yet elusive scent, of winterberry flowers. The faint aroma fades into earthy heart notes of fragrant hay and leaves a lingering hint of mingled honey and mint drifting through the air around you.&lt;br /&gt;
|-&lt;br /&gt;
! 323&lt;br /&gt;
|  || You have the distinct aroma of freshly baked tarts underscored by the sweet scent of brown sugared honey wafting around you.&lt;br /&gt;
|-&lt;br /&gt;
! 324&lt;br /&gt;
|  || You have a rich scent of caramelized brown sugar wreathed around you. Sweet undertones of honey mingle with a touch of vanilla icing.&lt;br /&gt;
|-&lt;br /&gt;
! 325&lt;br /&gt;
|  || You have the refreshing scent of lime tempered with sweet honey and ginger notes wreathed around you.&lt;br /&gt;
|-&lt;br /&gt;
! 326&lt;br /&gt;
| Charred Nether || You have a mantle of smoky-sour labdanum laid heavily upon you, pleasing only in its brevity as it fades to a core of black patchouli bound in sodden tobacco. Spears of brimstone and sulfur pierce the smaze to create a notable, though bracing, finish.&lt;br /&gt;
|-&lt;br /&gt;
! 327&lt;br /&gt;
| Blood Ash || You have an acerbic shroud drawn close about you, smoked with the incense of dry olibanum and vetiver, undercut by an earthy wisp of black moss. Deeper still are strains of opoponax, which lend a subtle and indefinable sweetness, laced with the metallic warmth of spilled blood.&lt;br /&gt;
|-&lt;br /&gt;
! 328&lt;br /&gt;
| Wounded Passions || You have a sanguine haze enshrouding you, redolent of blood&#039;s coppery twang and seasoned with the spice of crimson ginger root. The heart is bound in fiery red musks that dissipate into the smoky specter of pink honeysuckle.&lt;br /&gt;
|-&lt;br /&gt;
! 329&lt;br /&gt;
| Wraith || You have a dusky shroud enveloping you in an acrid haze fraught with the dust of desiccated skin and hints blackened ginger. Brief breaths of cinnamon rise only to be lost beneath currents of mold-ridden earth, but those too eventually fade into the lingering ghosts of orris and bitter clove.&lt;br /&gt;
|-&lt;br /&gt;
! 330&lt;br /&gt;
| Burnt Offerings || You have a near smothering veil of hardwood smoke about you, darkened by black musk and redeemed only slightly by a lucent ember of heliotrope burning in the background. From beneath the soot of the head notes rise strains of cassis and bitter-green inclusions of wormwood.&lt;br /&gt;
|-&lt;br /&gt;
! 331&lt;br /&gt;
| Luna || You have an ephemeral corona of niveous airs about you, reminiscent of a moonlit garden at midnight. The distinct redolence of nightcap blossoms is smoothed to silk by notes of white amber and smoky-sweet tobacco flower. Beneath lies a bed of unobtrusive orris root, blended to perfection with soft resins and a myriad of honeyed pale-petaled flowers.&lt;br /&gt;
|-&lt;br /&gt;
! 332&lt;br /&gt;
| Oaths in Gold || You have crisp, green notes of ripe pears veiling your form, the subtle florals of the sweet fruit dispersing into golden breaths of champagne. When the vinous heart ebbs away, a wash of delicate white tea takes its place, enriched with strains of earthy clover honey.&lt;br /&gt;
|-&lt;br /&gt;
! 333&lt;br /&gt;
| Bound in Scarlet || You have subtle threads of night-blooming jasmine mingled with the florals of blood orange woven about you. As the head notes begin to unravel, a hint of bitter rises from roasted walnut, but smooths under the scent of caramelized sugar and fades entirely into a lush red pomegranate blush.&lt;br /&gt;
|-&lt;br /&gt;
! 334&lt;br /&gt;
| Sweet Indulgence || You have creamy vanilla chords, as rich as the first bite of white cake, folded around you. Fingers of wild crimson strawberries tangle their ripe hint of sour in the sweet, and the subtlest swirl of ginger-scented geraniums finish the fragrance with subtly spicy notes.&lt;br /&gt;
|-&lt;br /&gt;
! 335&lt;br /&gt;
| Resurrection || You have undercurrents of arctic fir wafting in the scent about you, chilling the powdery warmth of lilac blossoms until it is as cool as a fresh breath over mountain snow. Aqueous notes trail quickly behind, reviving the lilac and adding touches of lily to the ephemeral finish.&lt;br /&gt;
|-&lt;br /&gt;
! 336&lt;br /&gt;
| Beneath the Surface || You have a hazy mist of fragrance about you, fraught with tendrils of peony that wend through notes as pure and clean as crystalline waters. As the waters disperse, dread is left in their wake in the form of oleander, its scent like the sweetest of poisoned apricots.&lt;br /&gt;
|-&lt;br /&gt;
! 337&lt;br /&gt;
| Moonless Night || You have a heady redolence clinging to your skin, with top notes of chocolate as dark as moonless night. From beneath, infusions of black-red plum drift to the surface, accompanied by poignant touches of amaretto that blend seamlessly into a silage of dark vanilla.&lt;br /&gt;
|-&lt;br /&gt;
! 338&lt;br /&gt;
| Gilded Cage || You have a hedonistic blend of dusky-sweet honeysuckle and clove bud drawn across your skin, with earthy notes of cedarwood to ground the extravagant fragrance. As the air steals the top notes, hints of black tea infused with peach arise, creating a placating, subtly floral silage that lingers.&lt;br /&gt;
|-&lt;br /&gt;
! 339&lt;br /&gt;
| To Dream || You have a melange of white petals -- gardenia, magnolia, and butterfly ginger -- spun about you in a niveous shroud. The sweetness of the florals is tempered by a light infusion of spice, frankincense and ambergris, dispersing airily to leave a faint, powdery finish.&lt;br /&gt;
|-&lt;br /&gt;
! 340&lt;br /&gt;
| Steady As She Goes || You have enveloping you the stabilizing veneer of mahogany, its red warmth grounding against a backdrop of decadent and alluring cassis. Beneath the richness of the blackcurrant infusion, understated chamomile lends a sobering touch only to be scorched by the smoked tang of imperious tobacco flower.&lt;br /&gt;
|-&lt;br /&gt;
! 341&lt;br /&gt;
| Supplication || You have threaded through the air about you a quiescent shroud of delicate florals carried on a whisper of white woods. Foremost, the scent of moonflower rises against a dark infusion of black locust, subduing its richness, and the heart notes evaporate into a satiny sillage of labdanum pierced by a hint of belladonna.&lt;br /&gt;
|-&lt;br /&gt;
! 342&lt;br /&gt;
| Castaway || You have the mere ghost of fragrance about you, an arid draught of immortelle sweetened with a hint of horehound. As the flaxen notes dissolve, poignant hints of elderflower take their place with airy florals bound in threads of smoldering incense.&lt;br /&gt;
|-&lt;br /&gt;
! 343&lt;br /&gt;
| Into the Void || You have about you the forlorn aroma of salt-dried driftwood, rife with hints of sand and sea. From beneath, it is lifted by a niveous infusion of kudzu, a sweetness rich and full like wine, that is in turn darkened with notes of wood violet.&lt;br /&gt;
|-&lt;br /&gt;
! 344&lt;br /&gt;
| Surrender || You have clinging to your skin the velvety spice of agarwood tinged with a sweetness that is only enhanced by a powdered breath of tuberose. As the head notes begin to disperse, they are chased by a whisper of oleander, its subtle apricot florals the last note to surrender to its hold.&lt;br /&gt;
|-&lt;br /&gt;
! 345&lt;br /&gt;
| Just Desserts || You have a dark shroud of epicurean delicacies laced throughout the air about you. The confectionary airs of chocolate cosmos are foremost in the decadent fragrance, shot through with strands of opium and backed with a current of sumptuous berry wine. The merest hint of sweet orange blossom lingers beneath, haunting the rich notes with a hint of light.&lt;br /&gt;
|-&lt;br /&gt;
! 346&lt;br /&gt;
|  || You have on your skin a sheer veil of opoponax, its fingers of honeyed smoke ensaring the delicate threads of amyris bark that surface in its wake. Beguiling lantana plucks at the tangle, insinuating itself into the knot even as it begins to unravel, leaving a dark and vacuous trace of ebony to rise in its place.&lt;br /&gt;
|-&lt;br /&gt;
! 347&lt;br /&gt;
| Hollow || You have washed on your skin a vaprous aura of barely there scent, each frail note so faint as to nearly be lost in the aqueous mist that contains them. Pale white infusions of gardenia brush the senses, as delicate as tatted lace, while the heart is brought forth in fleeting breaths of the spiced warmth of black walnut. Enigmatic coils of wolfsbane chase the heat from your skin, leaving a lingering curiosity as to whether it was ever there at all.&lt;br /&gt;
|-&lt;br /&gt;
! 348&lt;br /&gt;
| In Memoriam || You have about you a mournful effusion of scent, rife with time-wilted blossoms over dusky notes of earth, lingering like specters at a fresh graveside. Airy chords of palmarosa are as light as whispers that sink into a tenebrous heart of bloodwood, the single bright note in a melody that perishes with the rise of graven earth and dusky loam.&lt;br /&gt;
|-&lt;br /&gt;
! 349&lt;br /&gt;
| Slumber || You have tenuous threads of a shadowed fragrance traced through air about you. Head notes of sweet violet lure like a siren song a warm and lulling heart of teak to the forefront, and the telluric scent mellows the accompanying hints of valerian. Smoky lilac lifts the fluttering pall of the sillage only to be pierced by a single, poignant shard of dark nightshade.&lt;br /&gt;
|-&lt;br /&gt;
! 350&lt;br /&gt;
| Breath of Winter || You have a redolent wash of iceblossom dotted with twinges of holly blooms and pink berries that surrounds you, absconding just a touch of the sweet, floaty scent of silvery-white leaves of alpine edelweiss.&lt;br /&gt;
|-&lt;br /&gt;
! 351&lt;br /&gt;
| Mistletoe King || You have a heady cologne of roasted chestnut melding into dark chocolate that hangs around you, the duo seamlessly pulling together their decadent notes over a subtle bed of cedar, white moss, molten amber, and the tiniest sprig of mistletoe.&lt;br /&gt;
|-&lt;br /&gt;
! 352&lt;br /&gt;
| A Tart By Any Other Name || You have the sharp, piquant zest of lemon curd lingering about you, indulging itself in the decadent sweetness of snowberries and black currant. The aroma settles deeply into sugared pie crust replete with warming nuances of cinnamon and nutmeg.&lt;br /&gt;
|-&lt;br /&gt;
! 353&lt;br /&gt;
| Daukhera&#039;s Darkness || You have a bouquet of night-blooming jasmine and winter rose enveloping you, colliding fiercely with the weighty aroma of grave blossom petals tinged with twilight hues. If this scent had a color, it would certainly be dark.&lt;br /&gt;
|-&lt;br /&gt;
! 354&lt;br /&gt;
| Toullaire || You have the strange and pungent scent of fresh pitch, burnt resin, and fragrant dead flowers haunting the air about you.&lt;br /&gt;
|-&lt;br /&gt;
! 355&lt;br /&gt;
| New Myssar || You have the crisp and sunny scent of sugared lime radiating from your skin. A hint of sea salt lingers through the sweetness, like a breeze on a summer day.&lt;br /&gt;
|-&lt;br /&gt;
! 356&lt;br /&gt;
| Wyrdeep || You have an enchanting medley of sweet cedar wood and oakmoss dancing about your skin. Amid this fragrant canopy, notes of wildberry, violet leaf, and other woodland scents take root.&lt;br /&gt;
|-&lt;br /&gt;
! 357&lt;br /&gt;
| Sea of Fire || You have an exotic melange of dry creosote, black pepper, and other heady spices engulfing you like a dust storm on a desert plain.&lt;br /&gt;
|-&lt;br /&gt;
! 358&lt;br /&gt;
| Sun Throne || You have a powerful aura of richly oiled leather radiating from you, brightened by thyme, birch wood, and mandarin.&lt;br /&gt;
|-&lt;br /&gt;
! 359&lt;br /&gt;
| Clandestine || You have tendrils of opium-tainted smoke wrapping themselves around a base of blackish mahogany, creating a haunting silhouette against a velvet-like backdrop of night-blooming jasmine. Clutched by the dark trio of notes is the barest metallic whisper of freshly spilled blood, the twisted melange left untempered against your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 360&lt;br /&gt;
| Penance || You have the striking notes of oiled leather whipping roughly against ethereal whispers of fresh-cut lilies, the stems splayed across a swathe of laundered linens. Gently tucked into the medley of scents is the faint caress of bergamot tea rising slowly through the haze.&lt;br /&gt;
|-&lt;br /&gt;
! 361&lt;br /&gt;
| Song of Steel || You have thrusts of charred mahogany dancing alongside the essence of sharpened steel, the macabre duo ringing across fields of dampened moss and freshly toiled earth. Pitch-dark resin coats the underlying note of aged leather, the residuals covered in a coat of charcoal-heavy smoke.&lt;br /&gt;
|-&lt;br /&gt;
! 362&lt;br /&gt;
| Forest of Thorns || You have notes of rain-soaked foliage draped along sharpened boughs of blackthorn, permeating the soil-rich fragrance, each component concealing the next as the scent shifts in turn. A soft whisper of vanilla-tinged fur rubs against the heart of the fragrance, warming the core within a lattice of greenery.&lt;br /&gt;
|-&lt;br /&gt;
! 363&lt;br /&gt;
| The Kraken || You have metallic-sparked notes of ozone crackling against seawater-heavy mist, creating an atmosphere charged with flashes of dark and light. Faint traces of ash enshroud the corrupted iron core, sweetened only by tentacles of thick molasses that threaten to draw the scent into depths of blackened vanilla.&lt;br /&gt;
|-&lt;br /&gt;
! 364&lt;br /&gt;
| Bloodjewel || You have a sanguine redolence haunting the air about you, a shroud of crimson that evolves with subtle movement. Playing darkness against light, chords of cardamom intertwine with airy vanilla, forenotes that veil a heart steeped in blood to ground the scent with a metallic twang. As the fragrance departs, a bite of red chilis nips at its heels, a sharp farewell to leave a lasting impression.&lt;br /&gt;
|-&lt;br /&gt;
! 365&lt;br /&gt;
| Sunstone || You have the lambent impression of white florals about you, foremost among them the unmistakable air of lily-of-the-valley. The imperious comport of the flower accompanies wavering notes of kumquat, with the bright citrus infusions playing off the floral with an almost there and gone again flirtation. As the high notes of the fragrance begin to fade, a sobering hint of charred bone overlays the wan currents, grounding the remains for a subtle departure.&lt;br /&gt;
|-&lt;br /&gt;
! 366&lt;br /&gt;
| Black Garnet || You have a searingly dry fragrance emanating from your skin, with the dusky allure of vetiver threaded through a smoky haze of black tea. The herbaceous notes rise from their base, offering hope for a quenching infusion, but instead meet with a scorched layer of red and pink peppercorns. The fiery notes grind the scent down to dull embers, smoldering like a fire striving to reignite.&lt;br /&gt;
|-&lt;br /&gt;
! 367&lt;br /&gt;
| Honey Beryl || You have a sugary-sweet aroma clinging to your skin, rich with notes of molasses and brown sugar and spicy with the introduction of warm nutmeg. A heart-centered twinge of overripe pineapple lightens the scent, which descends into a finish of caramelized sugar and dark vanilla.&lt;br /&gt;
|-&lt;br /&gt;
! 368&lt;br /&gt;
| Serpentine || You have a breath of the wildwood lingering soft and effusive on your skin, each subtle note a sigh that tickles the senses then is gone. The green must and damp of the weald conveys the richness of forest loam and is followed close behind by petrichor that carries resinous oud from the depths of moss and vine. As the aqueous notes clear the heart, a balm of cleansing aloe guides the sillage to a tender finish.&lt;br /&gt;
|-&lt;br /&gt;
! 369&lt;br /&gt;
| Aquamarine || You have a redolence about you like old lace, dusted with floral powder and muted by time. Hints of Elanthian snow rose swirl amidst the haunting fragrance, light and airy, chilled and discreet. In currents that barely shift beneath the surface, the sweetly spiced notes of gillyflower emerge, a faint but faithful apparition before the aroma fades entirely.&lt;br /&gt;
|-&lt;br /&gt;
! 370&lt;br /&gt;
| Shadow Amethyst || You have vestigial remnants of fragrance efflorescent on your skin, an enigma composed of lissome fingers of smoky incense stirring through a bouquet of blue-violet hyacinths. The distinctive florals impart a note of sweetness to the arid smoke, blending and subduing the grey wisps of scent to draw them down into a grounded base reminiscent of the metallic twang of heated steel.&lt;br /&gt;
|-&lt;br /&gt;
! 371&lt;br /&gt;
| Peach Glimaerstone || You have a putrid scent about you, oddly sweet and redolent with notes like those of bitter almond and peach kernels. Beneath the cloying head notes, a heart of spoiled and rotting fruit rises, the fetid aroma mixed with the eye-watering bite of alcohol born of the fermentation.&lt;br /&gt;
|-&lt;br /&gt;
! 372&lt;br /&gt;
| Hematite || You have the sun-soured scent of beached seaweed wafting from your skin. The throat-itching saltiness of the aroma is undercut by the stench of decaying flesh, specifically the brine of putrefying fish and baiting chum, only made worse by the chords of sweet amid the rot.&lt;br /&gt;
|-&lt;br /&gt;
! 373&lt;br /&gt;
| Smooth Stone || You have a scent that is nothing special.&lt;br /&gt;
|-&lt;br /&gt;
! 374&lt;br /&gt;
|  || You have the heavy scent of vanilla, fortified with jasmine, nutmeg, and musk swirling around you. Beneath these, a slight scent of fresh parchment contrasted with musty old books mingles with a tinge of what might be bat guano and burnt flesh.&lt;br /&gt;
|-&lt;br /&gt;
! 375&lt;br /&gt;
| Aphrodisia || You have about you the ardent scent of sheer white orchids, their presence like that of a lovesick paramour, all crushed roses and desperate sighs. The veil flutters as currents of mimosa flower rise, their amber-touched florals entreating the delicate fragrance to soften, sweeten with linden honey notes that flow unfettered into a base of red wine. As the florals resolve, an intoxicating melange takes their place, lush with hints of dark chocolate and crimson berries.&lt;br /&gt;
|-&lt;br /&gt;
! 376&lt;br /&gt;
| Avarice || You have enfolding you in a rapacious embrace the cloying scent of orange lilies, both delicately sweet and subtly spiced. Beneath lies a faint heart, thin thrums of nasturtium and scarlet auricula that strive for prominence, but peak and falter, supplanted by a rising current of star jasmine, an attar so fragrant and distinct as to banish all others.&lt;br /&gt;
|-&lt;br /&gt;
! 377&lt;br /&gt;
| Covetous || You have lingering on your skin and in your hair the empyreal fragrance of white morning glories, as fragile as spun sugar and just as luscious to taste. As the niveous shroud begins to disperse, it is snared by a bitter twinge of bramble. Entangled, the head and heart notes descend, ushering in a more prominent base of yellow hyacinths, the heavily perfumed florals entrapping the lesser for a bold finish.&lt;br /&gt;
|-&lt;br /&gt;
! 378&lt;br /&gt;
| Ravenous || You have in the air about you a delectable melange of thimbleberry and quince blossom, beguiling with notes of rose hips and violet spiced by crystalline inclusions of warm ginger. The ambrosial offerings are muted just shy of overwhelming by ribbons of cinchona bark, the resinous bitters taming the nectarous blend.&lt;br /&gt;
|-&lt;br /&gt;
! 379&lt;br /&gt;
| Inertia || You have on your skin the nebulous touch of asphodel and oleander, an encompassing haze that is arresting with its infusion of spiced vanilla florals and hints of apricot. A sliver of blackthorn cuts through the fog at the heart, its cleansing sweetness threatening to lift the fragrance from the mists, though the effort comes too late as the soothing essence of tansy overtakes it, returning the scent to sedation with the lull of relaxing herbal notes.&lt;br /&gt;
|-&lt;br /&gt;
! 380&lt;br /&gt;
| Vengeance || You have a caliginous effusion tainting your skin, a vaguely malignant vapor that bites with a furiosity singular to wolfsbane, sharp and bitter, stinging and acidic. It is dulled only in the slightest by a smoke-laden infusion of oak wood, which tempers the bitterness to a state more tameable. As the last vestiges of oak begin to disperse, fingers of tuberose twist into the smoky remnants, tying them with the earthy florals to leave a more gentle, if not pleasant, honeyed sillage.&lt;br /&gt;
|-&lt;br /&gt;
! 381&lt;br /&gt;
| Ego || You have an aurora of fragrance that entices with your every move, laden with the attar of narcissus blossoms, their heady green florals inescapable. As if playing maid to a vainglorious mistress, subtle currents of dahlia and larkspur lift the capricious top notes and lull them into a more refined presentation before a last breath of amaryllis eases the perfume to a sweet and delicate sillage.&lt;br /&gt;
|-&lt;br /&gt;
! 382&lt;br /&gt;
| Treachery || You have a deceptively sweet aura about you, a tapestry that unravels in ephemeral strands of hydrangea and evening primrose, as fragile as a whispered promise. Gradually and unobtrusively, the florals begin to fade, unbound as notes of dark, bitter cherry rise to take their place, biting like betrayal before being swept away by astringent notes of green willow.&lt;br /&gt;
|-&lt;br /&gt;
! 383&lt;br /&gt;
| Blasphemy || You have shadowing your every move the barely-there scent of butterfly weed, its subtle twinge of airy vanilla casting only the sheerest veil over a warm core of ripe fig. Through the nectarous heart of the fragrance, sharp shards of wood anemone ascend, the musky floral accompanied by the mitigating touch of lobelia, to leave a lingering honey-sweetened sigh in its wake.&lt;br /&gt;
|-&lt;br /&gt;
! 384&lt;br /&gt;
| Sinful || You have arrayed about you the silky raiment of gardenias in full bloom, ageless and unmistakable, unassuming yet compelling. Beneath the ivory florals runs an errant chord of nightshade, barely notable but for the brevity of its incongruence, and all trace of it is chased away by a wending tendril of sweetbriar. In concert with the gardenia&#039;s frayed remnants, the rose attar effects a memorable finish, manifesting a blushed sillage underscored by a thread of sensual darkness.&lt;br /&gt;
|-&lt;br /&gt;
! 385&lt;br /&gt;
| Tobacco Spice || You have spicy notes of cinnamon, with sweet undercurrents of vanilla and cloves, clinging to your skin in a heady embrace. Faint hints of tobacco smoke cut through the cologne, adding an acrid tang to the aroma.&lt;br /&gt;
|-&lt;br /&gt;
! 386&lt;br /&gt;
| Citrus Blend || You have a mixture of lemon, orange, and grapefruit that rises from your skin in a burst of fresh scent. A faint undercurrent of moss and wood, the aroma earthy and clean, adds a complex additional note to the cologne.&lt;br /&gt;
|-&lt;br /&gt;
! 387&lt;br /&gt;
| Metal Musk || You have the heady aroma of acrid musk surrounding you, the strong scent mixed with the barest hint of salt and sweat. Hints of hot metal, laced with sharp notes of wood smoke, add to the complexity of the cologne.&lt;br /&gt;
|-&lt;br /&gt;
! 388&lt;br /&gt;
| Whiskey Bath || You have the overwhelming reek of whiskey saturating your skin and permeating the air around you. Faint hints of rum add a sweet undertone to the powerful scent of alcohol.&lt;br /&gt;
|-&lt;br /&gt;
! 389&lt;br /&gt;
| Autumn Respite || You have a warm fragrance about you, dark with ripe pomegranate spiced by hints of white pine needles. Beneath wends a current of lush blackberry and chords of rosemary, twined together as they sink into a smoky finish redolent of birch leaves and dried persimmons.&lt;br /&gt;
|-&lt;br /&gt;
! 390&lt;br /&gt;
| Toward Death || You have a scorched spark of flint in the air about you, haunting like the smoke of an extinguished match, and underneath lies a shroud of grave moss, musty and solemn. Hints of perfumed linen reach spindly fingers upward as if grasping for the top notes as they dissipate, only to fail and sink into a miasma of sweet white lilies and incense.&lt;br /&gt;
|-&lt;br /&gt;
! 391&lt;br /&gt;
| Absinthe Makes The Heart || You have about you the virid aura of absinthe, a poignancy threaded through with thin wisps of wormwood and spiced anise. Breaths of night-blooming jasmine buoy the sharpness, tame it, as tides of warm amber rise in its wake, chased by the darkness of well-seasoned oak.&lt;br /&gt;
|-&lt;br /&gt;
! 392&lt;br /&gt;
| Blackest Magic || You have laced through the air about you the faint scent of black irises, a soft touch against an accompaniment of charred lavender buds, both smoky-sweet and biting. Dark oud seeps from the fractured heart of the fragrance in resinous tendrils that sink and tangle into the base notes of orris root and honey, leading the musk and sweet, heavy florals to abate in a somewhat balanced sillage.&lt;br /&gt;
|-&lt;br /&gt;
! 393&lt;br /&gt;
| Spiced Orange || You have a spicy-sweet balm on your skin, with a base of ripe, juicy orange pierced by clove and dusted with cinnamon. A thin current of vanilla cream runs beneath, mellowing the cologne to a subtle finish.&lt;br /&gt;
|-&lt;br /&gt;
! 394&lt;br /&gt;
| Hazelnut Cocoa || You have chords of dark roast coffee about you, rich and enlivening, complemented by cocoa nibs that add a semi-sweet facet to the brew. Hazelnut glazed with caramelized sugar wends through the core, giving the scent a mellow finish.&lt;br /&gt;
|-&lt;br /&gt;
! 395&lt;br /&gt;
| Peachy Tea Time || You have a light fragrance about you, with crisp top notes of bergamot offering a citrusy twang in counterbalance to the somewhat acrid, smoky scent of black tea. Lush, ripe peach is at the heart and bound in strands of yellow jasmine as it tapers into a soft sillage.&lt;br /&gt;
|-&lt;br /&gt;
! 396&lt;br /&gt;
| Chocolate Peanut Butter Brownie || You have wafting in the air about you the decadent scent of chocolate, a balanced mixture of milk and dark, like brownies pulled straight from the oven. Beneath that dark and luscious aroma is a swirl of peanut butter, adding an extra touch of sweet with an edge of roasted peanut.&lt;br /&gt;
|-&lt;br /&gt;
! 397&lt;br /&gt;
| Lemon Buttercream Cake || You have about you the sweet-tart scent of freshly baked lemon cake, zested with a faintly biting hint of grated peel. Buttercream frosting tames the tangy citrus, with notes of confectioner&#039;s sugar, vanilla, and butter teasing the senses before a tint of lush strawberry ushers the fragrance to a mild finish.&lt;br /&gt;
|-&lt;br /&gt;
! 398&lt;br /&gt;
| Rum-Soaked Apricot Fruit Cake || You have on your skin the cloying scent of rum-soaked fruit cake, with faint vanilla threads winding through clouds of cinnamon and nutmeg. Roasted pecans add a bitter note to the sweetness, at odds with the hints of candied apricots found beneath the wash of spiced spirits.&lt;br /&gt;
|-&lt;br /&gt;
! 399&lt;br /&gt;
| Wild White Chocolate Cherry || You have in the air about you the unmistakable scent of white chocolate, sugary-sweet with a touch of almond, that is underscored and complemented by an infusion of roasted chicory. To balance any bitterness, wild cherry has been threaded through the heart, brightening the fragrance with its tang.&lt;br /&gt;
|-&lt;br /&gt;
! 400&lt;br /&gt;
| Spiked Coffee || You have on your skin the distinctive aroma of freshly brewed coffee, dark and rich with its complexity. Threads of vanilla and cream swirl throughout the body of the brew, lightening its presence with a hint of sugar, while a draught of aged whiskey lingers beneath, adding another layer to the fragrance.&lt;br /&gt;
|-&lt;br /&gt;
! 401&lt;br /&gt;
| Palestra || You have a bold and hearty blend of musk and leather bracing the air before you, redolent of sweat, steel, and blood on the battlefield.&lt;br /&gt;
|-&lt;br /&gt;
! 402&lt;br /&gt;
| Old City || You have a rich blend of velvet-soft coconut and bold green fig brightening your skin. Hints of moss and iris root cool the heady fragrance like the shade of a tree along a riverwalk.&lt;br /&gt;
|-&lt;br /&gt;
! 403&lt;br /&gt;
| Lor || You have a crisp and bold harmony of sweet myrrh and loamy forest undergrowth enlivening the air around you. Cardamom and green mandarin brighten the accord, like light off the silver bark of a lor tree.&lt;br /&gt;
|-&lt;br /&gt;
! 404&lt;br /&gt;
| Imperatrix || You have a powerful melange of rare spices and resinous woods radiating from your skin, sweetened by hints of precious saffron and bitter rose.&lt;br /&gt;
|-&lt;br /&gt;
! 405&lt;br /&gt;
| Valence || You have a clash of smoke, brimstone, and hot metal rippling along the surface of your flesh. Within the darkness lingers the odor of electrified air after a lightning strike.&lt;br /&gt;
|-&lt;br /&gt;
! 406&lt;br /&gt;
|  || You have wreathed about yourself the intoxicating scent of hyacinths in full bloom attended by bright citrus infusions of linden blossoms and bergamot, ageless and unmistakable. Beneath the green florals runs a chord of mignonette, barely notable but for the brevity of its incongruence, and all traces of it chased away by wending tendrils of rose and chrysanthemum. As the florals resolve, a heady melange takes their place, lush with hints of heliotrope and sandalwood.&lt;br /&gt;
|-&lt;br /&gt;
! 407&lt;br /&gt;
| Trepidation || You have an overshadowing valance of light florals draped about you, with a honeysuckle-sweet emergence of columbine creeping through the foreground, while subtle strands of forsythia coil beneath with hints of almond and violet. Like hesitant steps on creaking stairs, the head and heart notes only slowly ease into a base of apricot-tinged oleander, allowing the fruit chords to soften the arrival of the poisoned florals.&lt;br /&gt;
|-&lt;br /&gt;
! 408&lt;br /&gt;
| Fatalistic || You have a vaguely pernicious fragrance arrayed about you, with the depth of its immediate threat obscured beneath the powdery florals of anemone. Lissome threads of the fragile flower&#039;s presence twine about a sharp heart of meadow saffron, its cutting presence dulled as the head notes meld seamlessly into a base of ambrette, melding with its dendritic musk to cage the harsher element.&lt;br /&gt;
|-&lt;br /&gt;
! 409&lt;br /&gt;
| Desolation || You have about you a rather alkaline fragrance, base and nearly flat with the dust of long-cool embers and ash made even more so by crystalline notes of briny sea salt. The grey head notes shift downward into a bitter-sweet infusion of sloe berries, their plumy redolence sour and vaguely floral as a sillage of purple hyacinth steals the last breath of the perfume.&lt;br /&gt;
|-&lt;br /&gt;
! 410&lt;br /&gt;
| Inevitable || You have coiled about you an effusion of flowery botanicals. Foremost among them is the inescapable redolence of cyclamen, its orange-misted florals ensnared as they sink into an acrid and cloying heart of monkshood. The fragrant tangle sinks through the layers and bottoms out on a current of sweet davana, the herbal infusion providing an invitation to linger indefinitely within its tea-like sillage.&lt;br /&gt;
|-&lt;br /&gt;
! 411&lt;br /&gt;
| Defiance || You have about you a subversive mantle woven of night-loving florals and the arid specters of smoke and ash. Soft breaths of nasturtium drift airily atop the nebulous veil, honey and spice perfectly wedded, while heavier chords of petunia swirl beneath, their sweetness enhanced by their late blooming. Like shadows shifting in the dead of night, currents of smoke trickle into the heart of the fragrance, redolent of fire-scorched timber and earth, before merging with the darkness in a finish teased toward the dawn by traces of pale tuberose.&lt;br /&gt;
|-&lt;br /&gt;
! 412&lt;br /&gt;
| Denial || You have clinging to your skin an aphotic bouquet, with the unmistakable presence of lavender foremost among the top notes and chased by the taming essence of snapdragons, sweet to the former&#039;s herbaceous quality. The pair intertwine and sink into a citrusy heart of mock orange, the niveous florals belied by the weight of their scent, and are swept away by the attar of nightshade as it rises to consume all those that came before.&lt;br /&gt;
|-&lt;br /&gt;
! 413&lt;br /&gt;
| Hay You Guys || You have a balmy aroma about you, with airs reminiscent of the nut grasses growing wild in open fields and the twang of a galloping musk threaded beneath. Notes of sun-dried hay tug the head notes downward toward a warm heart of oiled leather and into a sillage of nasturium, spiced and golden-sweet like honey.&lt;br /&gt;
|-&lt;br /&gt;
! 414&lt;br /&gt;
|  || You have swirling about you warm notes of cardamom and gardenia. Drifting through it all  - hints of ocean spray and sea breeze, as well as the faint smell of sands warmed by the sun. An airy finish of coconut wraps through each note, pulling it all together.&lt;br /&gt;
|-&lt;br /&gt;
!415&lt;br /&gt;
|&lt;br /&gt;
|You have encircling you like a frosty lunar halo predicting the season&#039;s first ice a wintry melange of scent that is anything but biting and cold like the season itself.  With a distinctive presence of nutmeg-muddled honeysuckle, winter daphne courses in, tangling with notes of sweetbox and paperbush, which offer hints of vanilla-jasmine and spice reminiscent of a laneside bakery.  That spice persists on a chord of viburnum, adding the complexity of allspice, before subsiding into an undercurrent of mahonia that ushers the fragrance into a honeyed nectar sillage punctuated by a lemony tang.&lt;br /&gt;
|-&lt;br /&gt;
!416&lt;br /&gt;
|&lt;br /&gt;
|You have warm on your skin the redolence of a night spent fireside, away from the chill of winter&#039;s bite.  Lightly spiced, vanillic agarwood, hearth-heated and fragrant, melds with the variant resinous notes found in crushed juniper berries and shavings of blackened sandalwood.  The complex concordance ties into a heart of pepper-cured tobacco smoke before sinking into a base rife with animalic musk and labdanum, leaving lingering breaths of leather and amber to fade like a whisper.&lt;br /&gt;
|-&lt;br /&gt;
!417&lt;br /&gt;
|&lt;br /&gt;
|You have an almost magnetic fragrance about you, rife with primal energies that whisper along your skin with the subtle nuances native to each element.  Softly scented plumeria, born of earth and carried on the air, intertwines with crepe jasmine, a sweetness with a hint of fire&#039;s smoke.  The fragile top notes blend seamlessly into a heart of white tea, aqueous with steamed threads of peach and pear, that fades away, leaving only a sillage reminiscent of alchemical compounds.&lt;br /&gt;
|-&lt;br /&gt;
!418&lt;br /&gt;
|&lt;br /&gt;
|You have arrayed about you a veil of sweet and heady notes of white datura and heliotrope, backed by currents of clary sage and its poignant breaths of ruby red grapefruit.  The honeyed scents are bound in the slightly dry and musty coils of aged parchment and the metallic twang of the verdigris found green inks.  As the remains of the upper notes fade, an aurora of golden amber rises, leaving a sillage that is sweet, spicy, and redolent of opulence.&lt;br /&gt;
|-&lt;br /&gt;
!419&lt;br /&gt;
|&lt;br /&gt;
|You have the telluric fragrance of dragon&#039;s blood resin about you, subtle and soft, that spirals into a niveous cloud of white musk.  From beneath, spears of ginger lily stir the otherwise still waters of the scent, strong with fruity undertones that are later tamed by the earthy, moss-scented foliage of feverfew.&lt;br /&gt;
|-&lt;br /&gt;
!420&lt;br /&gt;
|&lt;br /&gt;
|You have a sheer mantle draped about you, with tendrils of vanilla-sandalwood incense smoke in the foreground carrying the powdery threads of orris root into the heart of the fragrance.  Fringed pink ambrosia ushers in a sweetness spiked with the spice and warmth of clove, which is swept up in a swirl of davana, its tea-like and lightly fruity notes leaving a gentle sillage.&lt;br /&gt;
|-&lt;br /&gt;
!421&lt;br /&gt;
|&lt;br /&gt;
|You have an airy effusion of scent about you, light with florals and spice, fruit and fresh green notes.  White freesia flows in delicate streams through persimmon, allusive of sweetened dough and cinnamon.  The currents wind down into a puissant heart of oud and saffron, warm and earthy as if bathed in sunlight.  Galbanum envelops the finish, tying the preceeding notes together with a fresh, green spice.&lt;br /&gt;
|-&lt;br /&gt;
!422&lt;br /&gt;
|&lt;br /&gt;
|You have a patrician veneer of scent on your skin, with the foremost inclusion the clean florals of the sunset orchid over the unsweetened fruit and spice of dry olibanum.  The higher notes fade into a heart of osmanthus, alluring with heady jasmine-like chords and subtle white musk.  Sweet wood smoke, dry and fragrant, finishes out the sillage, leaving a vague nostalgia that recalls charcoal on aged vellum.&lt;br /&gt;
|-&lt;br /&gt;
!423&lt;br /&gt;
|&lt;br /&gt;
|You have a nebulous bouquet of florals about you, each threaded through the other though recognizable individually in brief whiffs and underscored by a rarefied scent akin to a lightning strike.  Sensual and pronounced, stargazer lilies drape the foreground in a blush-tinged white shroud shot-through by strands of water jasmine, with its sweet and sun-warmed fragrance.  Powdery tamarisk blossom blends with gentle neroli, the pair melding with the scent of ozone to leave a bittersweet sillage.&lt;br /&gt;
|-&lt;br /&gt;
!424&lt;br /&gt;
|&lt;br /&gt;
|You have a faintly sweetened cloud scented with opium smoke lingering about you, while beneath, your skin bears the unremitting warmth of mace, its spice tempered by the grounding leathery and wood-tinged presence of labdanum.  A nearly breathless whisper of sambac spirals through the heart, bringing with it the allure of ash-dusted white florals, before the fragrance departs on an almost-bitter sillage of black tea.&lt;br /&gt;
|-&lt;br /&gt;
!425&lt;br /&gt;
|&lt;br /&gt;
|You have enfolding you an effusion that spans the range from dark to light, only to settle in between with an earthy sweetness that is both subtle and poignant.  A light musk of tanned leather ushers in the scent, chased by curls of aged oak smoke that disperse into the lightly peppered and spiced notes of nasturtium.  Edelweiss trails after, sweet without being cloying, as light and delicate as a sigh powdered with the faint aroma of irises.&lt;br /&gt;
|-&lt;br /&gt;
!426&lt;br /&gt;
|&lt;br /&gt;
|You have caliginous shade haunting your skin, with wormwood foremost, all bitterness and bite, with the foul breath of sulfur following close behind.  Easing the burden of the blue flame-starter, an infusion of styrax trickles in with its soft, smoky florals, only to be arrested by an acerbic strain of nightshade.  The sillage is bittersweet.&lt;br /&gt;
|-&lt;br /&gt;
!427&lt;br /&gt;
|&lt;br /&gt;
|You have layered over your skin the soft whisper of creosote, like the scarcity of rain on the desert sands, underscored by a spice nearly bitter in the bite of blackened ginger.  A heart of scarlet bee blossom gentles the scent into something elusive but sweet, while a thin chord of tobacco smoke drags the upper notes away into a smoky sillage.&lt;br /&gt;
|-&lt;br /&gt;
!428&lt;br /&gt;
|&lt;br /&gt;
|You have immutably about you a redolence that clings to your skin and clothes, seeming as natural to your person as a scent is to the flower that offers it.  Sweet olive and feathery cassia intertwine as the top notes, an aroma more precious than that of a lily melding with hints of honey, and hover over a heart of golden sandalwood.  Exotic spices round out the finish, taming the cloying upper currents with a melange too well blended to pinpoint any one element.&lt;br /&gt;
|-&lt;br /&gt;
!429&lt;br /&gt;
|&lt;br /&gt;
|You have a vaguely aqueous fragrance about you, florals captured by the humidity of a dense rainforest, with the fruity-sweet ylang ylang accompanied by the gentler scent of mandevilla.  A subtle infusion of the cinnamony moth orchid bestows a touch of spice without being overpowering, and the head notes all tame the final emanation of kapok tree blossoms, leaving a mostly pleasant sillage with just the hint of a sharpened edge.&lt;br /&gt;
|-&lt;br /&gt;
!430&lt;br /&gt;
|&lt;br /&gt;
|You have enshrouding you an enigmatic fragrance that slips from one valence to the next like sand through splayed fingers.  The past and present clash, evolving from top notes of the saffron-spiced falling star blossoms and the distinctive aroma of the elusive black lotus.  Fingers of ozone reach like gnarled lightning to drag the florals into a heart dark with the chaos of a volcano, scorched earth and sulfur stealing the sweetness and leaving little in its wake but still and breathless ash.&lt;br /&gt;
|-&lt;br /&gt;
! 431&lt;br /&gt;
| Evermore Hollow || You have haunting the airs about you an ever-changing fragrance, one that recalls the loam of a freshly dug grave and the ozone of a too-near lightning strike, but also one that teases the eternal with whiffs of spectral violet dreamphlox and crushed wolfsbane. Heliotrope and neroli brighten the scent, casting light into shadow, while deep plum direblooms and late season wisteria see the sillage taper into a lulling half-light.&lt;br /&gt;
|-&lt;br /&gt;
! 432&lt;br /&gt;
| Naidem || You have arrayed about you the aroma of pomegranate, a dark sweetness that foretells of oblivion, yet promises a resurrection, a return to light and life. A heart of opium resin teases the top notes downward, bades them linger a while, like the aimless departed, before a blue-violet strand of forget-me-nots streaks through to disperse the mid-notes and tease those that linger into a base of blushing lotus and white lilies.&lt;br /&gt;
|-&lt;br /&gt;
! 433&lt;br /&gt;
| Empyreal Azure || You have enlivening the air about you a tart infusion of lemon-bright citrus and its distinctive tang, which quickly mellows to a cocktail of berry sweetness -- blueberry, raspberry, mulberry, and sugar plums -- at a heart based in the middle ground of ripe, freshly plucked huckleberries. The aroma lingers there but a moment before threads of puckering twang tease the sugar downward to a sweet-tart sillage of elderberries and cloudberries lightened by a breath of azure bluets.&lt;br /&gt;
|-&lt;br /&gt;
! 434&lt;br /&gt;
| Ember Ridge Orchard || You have in a warming haze about you the scent of freshly brewed apple cider, crisp with fresh autumn apples and spiced with cinnamon, cloves, allspice, and nutmeg. Brown sugar, with its faintly malty aroma, blends seamlessly with chords of caramel that tease the spices downward to the heart and through it to leave a sillage of roasted, maple-candied pecans.&lt;br /&gt;
|-&lt;br /&gt;
! 435&lt;br /&gt;
| Vice and Verdancy || You have an intoxicating veil of heady jasmine draped across your skin, entwining with rain-dampened moss and woody ferns fresh from the soil.  Ensnaring the melange of verdurous notes are vines of velvety black musk, piercing through the greenery before corrupting them all beneath the sillage of vanilla-infused leather.&lt;br /&gt;
|-&lt;br /&gt;
! 436&lt;br /&gt;
| Taladoran Nights || You have faint whispers of pale amber brushing against notes of sugared patchouli running along your skin.  The duo collides with the smokiness of oud, the woodlike fragrance tempered only slightly by the addition of soil-rich petrichor.  Shadows of flint and steel rise as the fragrance fades, leaving only a trace of crushed mournblooms.&lt;br /&gt;
|-&lt;br /&gt;
! 437&lt;br /&gt;
| Tangled Up in Grey || You have hints of acrid metallic notes surrounding you, twisted about with the scent of freshly burned ashes.  Wisps of new growth and verdancy struggle to rise to the top, but heavier tones drag the fresher notes beneath them in a tidal wave of smoke and blood.&lt;br /&gt;
|-&lt;br /&gt;
! 438&lt;br /&gt;
| || You have an overpowering, but not unpleasant, melange of florals twisting about you.  Top notes of fresh herbals, including sage and thyme, elevate the scent profile.  The combination of floral and herbal notes rushes away in a triumphant flash of coppery tang and a faint hint of crushed minerals.&lt;br /&gt;
|-&lt;br /&gt;
! 439&lt;br /&gt;
| Mists Over the Dragonspine || You have a blast of frozen honeycomb wrapped in notes of dewy mist wreathed about you.  Crystallized violets dance with crushed moonflowers as they creep across the icy profile, ending in a rush of tones reminisicent of fresh, cold mountain air.&lt;br /&gt;
|-&lt;br /&gt;
! 440 &lt;br /&gt;
| Autumnal Harvest ||  You have a hint of vanilla and the citrus of summer&#039;s end twined about you.  Cinnamon, clove, and a dash of cardamom prowl beneath layers of freshly harvested grains, adding a fiery warmth that ends in a flash of neroli and balsam.&lt;br /&gt;
|-&lt;br /&gt;
! 441 &lt;br /&gt;
| A Twist of Dragonflies || You have a veil of smoky lavender and sugared roses enveloping your form, the scents dancing in unison before revealing a base of warm amber.  Ephemeral accords of vanilla and pear glide across the stage, dissipating in a fanfare of fruitlike champagne.&lt;br /&gt;
|-&lt;br /&gt;
! 442&lt;br /&gt;
| Talador Dawn || You have tendrils of steeped black tea enshrouding you and wreathing your form in a wrap of citrus and milky vanilla.  Dew-laden grass seeps into the melange, fading into an aura of sun-ripened berries mixed with freshly baked bread.&lt;br /&gt;
|-&lt;br /&gt;
! 443&lt;br /&gt;
| Brookside || You have a marriage of violets and bluebells fluttering about you, followed by wisps of crushed larkspur and fresh-plucked alyssum.  Running beneath it all is the sharp, clean scent of a gurgling brook, with a hint of sunshine-reminiscent warmth bubbling up at the very end.&lt;br /&gt;
|-&lt;br /&gt;
! 444 &lt;br /&gt;
| Glimae&#039;den&#039;s Light || You have a bright scent about you - minute sparks of pink pepper floating above the scent of sweet dandelion wine, each flutter of fragrance trailed by light-hearted whispers of heliotrope and cherry blossoms.  Fresh moss and oak cushions the base notes against your skin, occasionally revealing whirls of candied lilacs&lt;br /&gt;
|-&lt;br /&gt;
! 445&lt;br /&gt;
| || You have hints of a summer bonfire running across your skin, followed by strong notes of crystallized ginger and smoky whiskey.  Hints of warmly spiced amber and sweet tobacco mingle with the scent of old leather tomes and honeyed vanilla.&lt;br /&gt;
|-&lt;br /&gt;
! 446&lt;br /&gt;
| Land&#039;s Bounty || You have notes of fresh hay enveloping you, the sweet scent cradling ripened blackberries and sun-kissed honey as they reveal themselves in turn.  Tilled earth and robust pine emerges as the sillage continues, fading as the warmth of laundered wool lingers across your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 447&lt;br /&gt;
| Silver Strike || You have a mantle of white sandalwood and softened suede adorning your skin, the mix concealing the cool scent of metallic steel beneath its surface.  Honeyed leather shades the hidden blades of cypress and salt, tempering the dry notes with its redolence.&lt;br /&gt;
|-&lt;br /&gt;
! 448&lt;br /&gt;
| || You have trickles of incense entwined with ephemeral vanilla wreathing you, gentle whispers of fragrance casting a silhouette scented in tonka bean and cool aquatic notes.  The faint waxlike notes of fresh-lit candles illuminate the sillage of white sage and lavender, offering themselves upon an altar of well-oiled teakwood.&lt;br /&gt;
|-&lt;br /&gt;
! 449&lt;br /&gt;
| || You have hopeful notes of golden orange, bee pollen, and ivy wrapping about you.  A vaguely sinister undercutting of sulphur and burnt ashes is pushed aside by bursts of new verdancy and rose blooms.  With each whiff of singed earth comes a swirl of freshly fallen tears and healing herbs, the scent of new growth burying each attempt at bleak notes.&lt;br /&gt;
|-&lt;br /&gt;
!450&lt;br /&gt;
| Scion of Neartofar || You have the heavy notes of smoky and sweet cypress chasing the biting, stringent aroma of forest-found herbs, the hawthorn and elderberry framed by the ancient, regal wood.  Soothing lavender melds with the restorative scent of fresh cedar, the notes wrapped in a sophisticated bed of warm musk chased with powdery vanilla.&lt;br /&gt;
|-&lt;br /&gt;
!451&lt;br /&gt;
| Dalliance || You have droplets of smoked amber trickling across a haze of thuja-infused honey and toasted tonka, the silken notes languidly lying across the bare skin.  Whipped into a frenzy of oiled leather and rich jasmine, the sillage approaches its apex, leaving only a hint of crushed naefira petals fading into a pour of peated vanilla whiskey.&lt;br /&gt;
|-&lt;br /&gt;
!452&lt;br /&gt;
| Linger || You have an airy veil of pale vanilla draping across your skin, the ethereal silhouette entwined with the intoxicating notes of woody beleria and honeyed cognac.  An eclipse of black sage and sandalwood unfurls across the fragrance, leaving the lingering scent of freshly brewed tea leaves interspersed amongst the botanical melange of floral accords.&lt;br /&gt;
|-&lt;br /&gt;
!453&lt;br /&gt;
| Lost || You have notes of bone-dry vanilla lying bare upon your skin, the haunting veil of scent scattered with droplets of petrichor.  The rain-like atmospheric notes unearth the loam-heavy scent of freshly tilled soil, while smoky tendrils of agarwood envelop the skin in a haze of sweetened, wood-like fragrance, leaving only a whisper of white musk lingering in its wake.&lt;br /&gt;
|-&lt;br /&gt;
!454&lt;br /&gt;
| Ravening Deadwood || You have polluting the air about you the rancid vapors of rot and decay, festering flesh wrapped in the sort of cloying nectar that lures insects to fetid feasts.  The aroma is thick and visceral, sticking in the nose and lingering at the back of the throat, while a sillage of humid verdure trails through the miasma.&lt;br /&gt;
|-&lt;br /&gt;
!455&lt;br /&gt;
| Purpleheart || You have a rarefied patina of amaranthine scent on your skin, a shroud of wild black cherry and garnet plum notes that entwine and tease strands of heirloom rose into their weft.  The play of umbral aromas against the light is opulent, a mimicry of the striations found in the grain of purpleheart.  Pink peppercorn, in complement to the fruits, adds a thread of heat, a single salient note that ushers in a velvety sweetwood sillage.&lt;br /&gt;
|-&lt;br /&gt;
!456&lt;br /&gt;
| Parsnips! || You have the terpy bouquet of root vegetables rife in the air about you, led by the warmth of earth-baked parsnips seasoned by the saltiness of celery foliage.  Sown amid the savory aroma is the sweetness of ripe carrots, laid out on an herbaceous bed for an unassuming finish.&lt;br /&gt;
|-&lt;br /&gt;
!457&lt;br /&gt;
| Rainswept Fields || You have diffuse on your skin the essence of rain-spattered earth, dust raised from parched soil quickly quenched.  Rendered rich and dark by the downpour, the fragrance grows balmy and warm like freshly tilled and turned fields beneath the sun, each breath marled and ripe with the promise of green and growing things.&lt;br /&gt;
|-&lt;br /&gt;
!458&lt;br /&gt;
| Old Bayou || You have draped about you like a mantle scented whispers of ancient, moss-laden trees and brine-misted currents of brackish, marshland waters.  Dry curls redolent of old man&#039;s beard entangle hints of lichen and oak, earthy and sharp like newly cleaved wood.  Heartwood sap wept from fresh wounds tinges the arid upper notes with resinous warmth, illuminating the salt of the aqueous elements like sun on wind-swept dunes.&lt;br /&gt;
|-&lt;br /&gt;
!459&lt;br /&gt;
| Saw and Timber || You have the distinctive twang of heated metal and turpentine rising from your skin, a scent that is both as dry and thick as the smoke that roils across the surface of a quenching bath.  Blades of evergreen cut through the acrid headnotes, drawing them into a base of subtle musk.&lt;br /&gt;
|-&lt;br /&gt;
!460&lt;br /&gt;
| Sacred Grove || You have the hallowed airs of ritual incense arrayed about you, inveterate and abiding, with diffusive olibanum laced through a veil of labdanum and smoky copal.  Enveloped and embraced, traces of lulling dragon&#039;s blood resin lies at the heart, tugging the desiccant upper notes to an opulent base of spiced myrrh.&lt;br /&gt;
|-&lt;br /&gt;
!461&lt;br /&gt;
| Evenfall || You have a diaphanous raiment of scent about you, sheer vinous notes of jacaranda blossom in accord with infusions of soft, moonlit orris root.  Within the heart, threads of agarwood begin to unspool honeyed florals, raveling exquisite nuance into the weave alongside whisper-light base notes of amaryllis belladonna.  The finish has all the headiness of old timey roses tamed by candied apricots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Custom and Limited Release Perfumes==&lt;br /&gt;
&lt;br /&gt;
The following perfumes were either custom-made for players or released in limited quantities. As such, they are not found in the infinite perfume shifters.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}} fontsize=&amp;quot;95%&amp;quot;&lt;br /&gt;
!Number!!Name!!Scent&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
|  || You have an acrid scent of fresh paint rising from your body. A faint metallic tang darts through the bottom notes, subtle enough to defy identification.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
|  || You have the freshness of hops whispering about your form, complicated by an herbal foundation of stout barley. Quiet breaths of musk further darken the melange.&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
|  || You have whispers of cloying jasmine clinging to your skin, with bright sparks of crisp cedar flirting about base notes of winter rose.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
|  || You have a luxuriant melange of ice tulips clinging delicately to your body. Fresh mint chills the scent, forming a bright contrast to the husky warmth of lilies and jasmine blossoms.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
|  || You have the sickly-sweet odor of dead and decaying flesh rising from your skin in rancid waves. Beneath it, the husky scent of pitch and burning pine prevents the melange from overpowering the nose.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
|  || You have a light commingling of woodsy scents about your body, redolent with the nutty sweetness of almond oil. The acrid bite of witch hazel lingers around the edges of the scent, its presence balanced by touches of earthy fern.&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
|  || You have a firm odor of freshly-tanned leather playing over your skin, which gives way to the warmth of musk in the bottom notes. Just a hint of lemon grass lends a clean, herbal note to the scent.&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
|  || You have a complex scent of burnt sugar and vanilla wreathed about you in a subtle cloud of candy sweetness. Sharp notes of lush apricot and hints of lemon thrust through the subtle base of white and dark chocolate, charging the mixture with a breathy tang.&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
|  || You have a scent warmed by cinnamon and clove lingering in a haze about you. The tart scent of crisp apples forms the top notes, which meld and give way to the incalescence of rich mulling spices that rises as a swelling undercurrent.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
|  || You have the freshly baked aroma of a cookie surrounding you, thick with the sweetness of sugar, richness of butter, and twinge of vanilla touched by a hint of chocolate.&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
|  || You have a luscious fragrance of spiced honey and black currant accented by the velvety scent of vanilla orchids, with notes of sun-ripened apricot, mingling about you.&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
|  || You have the alluring scent of honeyed gardenia petals surrounding you, challenged by the equally potent fragrance of nightshade, each struggling to dominate and overtake the other. An infusion of rich smoke adds a thickness to the scent, allowing it to subtly linger and cling to your skin.&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
|  || You have encircling you a subtle fragrance of rose and lavender essences.&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
|  || You have the fresh, earthy scent of rain-kissed eucalyptus leaves surrounding you in a faint, fragrant halo. Heart notes of crisp mint balanced with subtle lavender inclusions give the scent a delicate, but clean, finish.&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
|  || You have about you the scent of fresh linen, underscored by the distinctive redolence of aged parchment. Throughout the fragrance, a briny base note of sea salt binds the upper layers together in a cohesive, complex cologne.&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
|  || You have a heady scent enshrouding you, with top notes of warm magnolia lending to the fragrance a lush sweetness and subtle spice that is underscored by the smokiness of pink-blushed honeysuckle.&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
|  || You have the crisp scent of the alpine wind lingering around your form, ecuding a faint, but complex, bouquet with playful notes of larkspur and mezereon blossoms flirting with the sharp, but elusive, undertones of cedar and freshly polished leather.&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
|  || You have a delicately sweet tropical scent drifting about you. A luscious foreground of jasmine and honeysuckle mingle amongst a faint aroma reminiscent of a passed afternoon rain.&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
|  || You have the sweet, dew-drenched fragrance of fresh garden roses swirled with the scent of warm white musk enveloping your form. Spicy notes of exotic cardamom tease through the floral scent, barely masking the strange off-notes of nightshade and belladonna.&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
|  || You have a potent mixture of crushed hemlock and copal resin wreathing about you in astringent waves. Sharper notes of absinthe and black rum flood through a lingering, yet reserved, base note of finely aged whiskey.&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
|  || You have the faint aquatic scents of fresh seafoam and briny saltwater wrapping about you. Spicy inclusions of sandalwood and myrrh oil punctuate the cologne, giving way to a spray of muted honeysuckle and valerian base notes.&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
|  || You have the delicate combination of ripe strawberries and heady chocolate subtly surrounding him. The scent is sweet and light, yet interspersed with notes reminiscent of rich vanilla cream.&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
|  || You have the delicate scents of fresh green pear and tender cherry blossom clinging to your form in a redolent haze. The bitterness of white tea leaves adds depth to the lightly floral fragrance, before warming to a richer, sanguine cedarwood base note.&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
|  || You have the piquant amber haze of fresh gingerbread wafting about you, with sharp notes of clove and nutmeg among those most noticeable. Beneath the sharp currents of ginger and spice, the mellow scent of sandalwood, touched with vanilla, brings the aroma down to a smooth plain.&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
|  || You have the subtle traces of an enigmatic fragrance lingering about you. Caliginous threads of cattleya orchid twine through a heart of powdery heliotrope, stroked with wisps of oakmoss that dissolve into a bittersweet sillage of dark pomegranate.&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
|  || You have the stench of bad breath and unwashed flesh, mixed with the deep loamy bog scents of rotting vegetation found in the swamp hovering around you.&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
|  || You have the strong scent of rum, sweat, and the open sea drifting about your person.&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
|  || You have breaths of succulent peach and overpoweringly sweet honey clinging warmly to your body, playing headily over sultry undercurrents of rose attar and vibrant sirenflower.&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
|  || You have a clean freshness about you reminiscent of a summery ocean breeze. The cool spice of balsam is enhanced by sharp bites of sea salt flowing amid the top notes, while sweet clover complicates the airy melange.&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
|  || You have the forlorn pungence of winter roses about you, brightened by the cold crispness of iceblossoms. Sharp hints of pine bite at the edges of the scent like a chill breeze.&lt;br /&gt;
|-&lt;br /&gt;
! 31&lt;br /&gt;
|  || You have the rich and heady aroma of sweet, velvety rose blossoming over your skin, complemented by whispers of saccharine honeysuckle. Breaths of sandalwood snake through the scent, lending it body and strength.&lt;br /&gt;
|-&lt;br /&gt;
! 32&lt;br /&gt;
|  || You have smooth, velvety tones of lavender lingering strongly about you. Wild rose lends its exotic breath to the scent, which has a refined finish of sandalwood.&lt;br /&gt;
|-&lt;br /&gt;
! 33&lt;br /&gt;
| Voiceless Song || You have hints of a pleasantly sweet scent gently wreathing your body. Though honeysuckle and strawberries regale the nose with the sweet lushness of spring, a darker melange of mournbloom and cypress oil lingers at the edges like the wisps of a dream. The resultant scent is blithe but haunted by the starker aftertones.&lt;br /&gt;
|-&lt;br /&gt;
! 34&lt;br /&gt;
| Midnight Tryst || You have slightly absinthian notes of lavender haunting your skin and hair, which dissolve into lemon-hazed chords of faintly terpene vervain sweetened by an infusion of lush orange blossom.&lt;br /&gt;
|-&lt;br /&gt;
! 35&lt;br /&gt;
| Delirium Manor||You have an enticing aroma of spicy gingerbread laced with veiled undertones of cool peppermint lingering around you.&lt;br /&gt;
|-&lt;br /&gt;
! 36&lt;br /&gt;
| Ezreshi Dreams || You have an acrid bite of sea salt dancing across your skin that is enlivened by a base note of teak, with its crisp, woodsy and somewhat soapy scent. Floral airs play across the light mixture, their fruity underlying aroma reminiscent of sweet plumeria and pungent ginger, while the refined and warm blend of lemon finishes the misty fragrance.&lt;br /&gt;
|-&lt;br /&gt;
! 37&lt;br /&gt;
| Scoundrel&#039;s Taint||You have a thick, rancid fog, redolent of the Bloodriven sewers, hanging heavily around you. Oddly, the stench clinging to your form fills you with confidence in its ability to attract even the most timid of rats.&lt;br /&gt;
|-&lt;br /&gt;
! 38&lt;br /&gt;
| || You have a sophisticated veil of fragrance, with top notes of white calla lily and pale jasmine. A chilled heart of orris root and dark oud is buried beneath and clings with frost-etched fingers that gradually slip, leaving a finish of expensive vellum and indistinct weald chords in its wake.&lt;br /&gt;
|-&lt;br /&gt;
! 39&lt;br /&gt;
| Zombie Kitten Stampede || You have about you a peculiar scent, a sweetness more like that of putrefaction than honey and laced with the necrotic airs of ozone and wayward alchemical experimentation.  The line between tolerability and aversion is narrow and crossed freely as the fragrance sinks toward base notes that are redolent of a recently used madstone and freshly crushed catnip.&lt;br /&gt;
|-&lt;br /&gt;
! 40&lt;br /&gt;
| || You have rich, heavy notes of freshly procured ink gliding across your skin, the aura bleeding slowly into a melange of black amber and rose-like hellebore before collapsing into a faint whisper of belladonna.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Lists]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Artist%27s_Easel&amp;diff=219571</id>
		<title>Artist&#039;s Easel</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Artist%27s_Easel&amp;diff=219571"/>
		<updated>2024-05-17T17:50:08Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* Skill Level */ Fixed Skilled skill level RT, should be 40/20 as T2 is halved across other skill levels.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Artist&#039;s Easel&#039;&#039;&#039; was first sold at [[BVShop:A_Moment_in_Time|A Moment in Time]] in [[Bloodriven Village]] during the April, 2017, [[Duskruin Arena]] run.  Originally sold off the shelf for 1k [[bloodscrip]] for a T0 easel or 10k bloodscrip for a T1 easel, an easel allows a character to paint various objects, scenes, or people.  &lt;br /&gt;
 &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Easel&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Different random paintings can be made based on the character&#039;s skill level, which increases through continued practice.  The random paintings&#039; complexity increases with each skill rank. Item should be on the ground for proper function.&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your black wooden easel and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This item can be freely altered, but it must remain an &amp;quot;easel&amp;quot;.  Long descriptions are okay; no shows.  It may not be lightened/deepened.  Current verbs:  ATTEND, CLEAN, CLOSE, COVER, HUG, LICK, NUDGE, OPEN, PONDER, PRAISE, PROD (shows styles), PULL, RUB, and TURN (player and custom).  Easels at this tier have unlimited canvas, and painters receive reduced roundtime when painting.&lt;br /&gt;
&lt;br /&gt;
If you are holding a suitable paintbrush, you can PAINT EASEL to paint pictures!  As you paint more pictures, your skill will progress, and you will create more elaborate paintings.  Your easel must be on the ground in order to paint.&lt;br /&gt;
&lt;br /&gt;
If you progress far enough in your painting skill, and you have an unlocked easel, you can:&lt;br /&gt;
&lt;br /&gt;
 Tier 1: paint a portrait of another person using pre-written styles.&lt;br /&gt;
 Tier 2: design your own custom paintings.  (Please note that this tier will be rare.)&lt;br /&gt;
&lt;br /&gt;
HUG the black wooden easel to view the syntax for special Master Painter commands.&lt;br /&gt;
&lt;br /&gt;
This is a Tier 2 version of the easel and it contains an unlimited supply of canvas.  Painters will also receive a reduction to RT when painting.&lt;br /&gt;
The easel is currently Tier 2.  (0|1|2)&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You swirl your fingertip through the paint on the black wooden easel&#039;s palette.&lt;br /&gt;
| Artist swirls her fingertip through the paint on her black wooden easel&#039;s palette.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLEAN&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Spotting a smudge along the edge of your black wooden easel, you rub at it vigorously with your palm.&lt;br /&gt;
| Artist vigorously rubs her palm on the edge of a lacquered black wooden easel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLOSE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You unlock a wooden support brace and carefully fold the black wooden easel&#039;s three legs to lay flush with the easel&#039;s back.&lt;br /&gt;
| Artist unlocks a wooden support brace on her black wooden easel and carefully folds three legs to lay flush with the easel&#039;s back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| HUG&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Displays information on how Master Painters can use different easel options.  See [[#Additional_Information|additional information]] below.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| NUDGE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You pat the sides of your black wooden easel, straightening the canvas resting on the front.&lt;br /&gt;
| Artist pats the sides of her black wooden easel and straightens the canvas resting on its front.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Anxious to begin painting, you unfold each of the three wooden legs that lay flat against the back of the black wooden easel.  For extra support, you lower a bracing bar and lock it into place between the two front legs.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
| Artist anxiously unfolds three wooden legs that lay flat against the back of her black wooden easel.  For extra support, she lowers a bracing bar and locks it into place between the two front legs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PONDER&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You step backwards and fold your arms across your chest, contemplating what you should paint on your black wooden easel.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PROD&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cycles between portrait styles.  See [[Artist&#039;s_Easel#Additional_Information|additional information]] below.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PULL&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You pull gently on the bracing bar at the bottom of your black wooden easel to make sure it&#039;s secure.&lt;br /&gt;
| Artist pulls gently on a bracing bar at the bottom of her black wooden easel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| RUB&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-master&lt;br /&gt;
| You rub your hand along your black wooden easel and close your eyes, dreaming about someday becoming a Master Painter.&lt;br /&gt;
| Artist  rubs her hand along her black wooden easel and closes her eyes.  She might be dreaming about becoming a famous painter.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Master&lt;br /&gt;
| You rub your hand along your black wooden easel and close your eyes, dreaming about your success as a Master Painter.&lt;br /&gt;
| Artist rubs her hand along her black wooden easel and closes her eyes.  She might be dreaming about her success as a painter.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Canvas Box &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your white birch box and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white birch box can create sheets of canvas from non-broken foraged twigs, and are to be used with the Artist&#039;s Easel sold originally in Bloodriven Village at Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Alterations to the box are fine provided the item remains some kind of lidded container&lt;br /&gt;
Current verbs: CLOSE, DROP (twig in box), LOOK, OPEN, and SHAKE.&lt;br /&gt;
&lt;br /&gt;
Try as you might, you cannot get a good sense of whether or not the box&#039;s pockets could get any deeper, but you can tell that the box is as light as it can get.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lower the lid of your white birch box, and its springed hinges force it to snap closed.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist lowers the lid on her white birch box, and it snaps closed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP (twig in)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You drop a slender twig into the box.  You hear a faint *plink* as it hits the bottom.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK (in)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; At the bottom of the box, you notice a series of metal blades connected to some silver gears&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you lift the lid of your white birch box, its springed hinges force it to pop open.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist lifts the lid on her white birch box and it springs open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you shake your white birch box, a crunching sound of blades against wood emerges from within.  After a moment, the sound dies down.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Artist shakes her white birch box, and a crunching sound of blades against wood emerges from within.  After a moment, the sound dies down.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Upon mastering the painting skill, a Master Painter can use a T1 easel to paint another character using one of several pre-written styles.  A Master Painter can also use a T2 easel to paint anything within the limits of a 512 character description.  In addition, a Master Painter has access to a special postname title listed in the Unique title category.  This can be set via {{boldmono|TITLE SET UNIQUE MASTER PAINTER}}.&lt;br /&gt;
&lt;br /&gt;
Canvases must be used on the easel for each painting.  A single easel can store up to 40 canvases at any given time.  Boxes for making canvases out of foraged non-broken twigs (such as slender twigs or oak twigs) were also sold at the same event for 5k bloodscrip.  In addition, stacks of canvases were sold separately.&lt;br /&gt;
===Painting types via {{boldmono|PROD}}===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=45%}}&amp;gt;&lt;br /&gt;
*----------------------------------------------*&lt;br /&gt;
*               PORTRAIT STYLES                *&lt;br /&gt;
*          Battle             Festival         *&lt;br /&gt;
*         Fishing             Performance      *&lt;br /&gt;
*          Formal             Portrait         *&lt;br /&gt;
*        Smithing             Sultry           *&lt;br /&gt;
*          Tavern             Worship          *&lt;br /&gt;
*----------------------------------------------*&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Master Painter information via {{boldmono|HUG}}===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
For Master Painters (those who have achieved top skill in painting), you can paint special paintings with your black wooden easel!  The following outlines the appropriate syntax and required tiers.&lt;br /&gt;
&lt;br /&gt;
{{blue|PAINT A PRE-DESIGNED BACKGROUND STYLE WITH A MODEL (available at Tier 1)}}&lt;br /&gt;
TURN EASEL TO &amp;lt;target&amp;gt;&lt;br /&gt;
Once your model has accepted your offer, you can then:&lt;br /&gt;
PAINT EASEL ; &amp;lt;style&amp;gt; (NOTE: the space before and after the &amp;quot;;&amp;quot; is required.)&lt;br /&gt;
Once your style has been set, you can just PAINT EASEL to continue.&lt;br /&gt;
&lt;br /&gt;
{{blue|PAINT A CUSTOM PAINTING (available at Tier 2)}}&lt;br /&gt;
TURN EASEL TO CUSTOM - Yes, it&#039;s true.  Paint your own designs!&lt;br /&gt;
Once you have set up the custom painting, you will then:&lt;br /&gt;
PAINT EASEL ; CUSTOM [all of your text here] | [painting title here]&lt;br /&gt;
Note: The &amp;quot;[&amp;quot; and &amp;quot;]&amp;quot; should not be included, but the &amp;quot;|&amp;quot; (pipe symbol) should.  Descriptions are limited to 512 characters.  Titles are limited to 30 characters.  The space before and after the &amp;quot;;&amp;quot; is required.  Inappropriate words will be flagged.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Skill Level===&lt;br /&gt;
There are eight total painting skill levels associated with the Artist&#039;s Easel.  It takes approximately 35-38 paintings to raise one&#039;s skill level, although the number of paintings to do so is known to vary from 33 to 42.&lt;br /&gt;
&lt;br /&gt;
The messages you receive for painting at Tier 0 run thus:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Careful not to get too much paint on your paintbrush, you dab the bristles gently against the easel&#039;s palette, covering its tip with just the right amount of paint.  You begin your project.&lt;br /&gt;
&lt;br /&gt;
You press your paintbrush confidently against the easel&#039;s canvas, unsure where your creativity will lead you.&lt;br /&gt;
&lt;br /&gt;
Concentrating intently, you bite your lip as you sweep your paintbrush across the easel, pausing occasionally to stand back and admire your growing talent.  Rough outlines of a [random subject for artist&#039;s skill level] are beginning to take shape.&lt;br /&gt;
&lt;br /&gt;
More details of a [subject] begin to form on the easel&#039;s canvas, your paintbrush gliding slowly across the painting field.&lt;br /&gt;
&lt;br /&gt;
Leaning forward, you blow on the wet paint, hurrying along the drying process.  A [subject] is really taking shape, now!&lt;br /&gt;
&lt;br /&gt;
You dab your paintbrush gently against the easel&#039;s palette of paint, refining the details on a [subject].&lt;br /&gt;
&lt;br /&gt;
You blot away some excess paint, fill in some bare spots, and stand back to gaze at your creation upon the easel&#039;s canvas.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The &#039;aha&#039; messaging for increasing painting skill is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;As you scrutinize your creation, you realize just how far you&#039;ve come since you first started sweeping a paintbrush across canvas.  It won&#039;t be long now before you&#039;re a true Master Painter!  You feel as if you&#039;ve learned something.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill levels progress starting at zero paintings as a Beginner to Novice, Skilled, Intermediate, Seasoned, Experienced, Advanced, and Master.  If no mistakes are made, a painting is completed with six or seven rounds of painting, however it is possible to make a mistake with lower skill levels. If a mistake is made, the painting is automatically started all over again. &lt;br /&gt;
&lt;br /&gt;
Beginner artists take 20 seconds each round of painting and complete a full painting in just over 2 minutes if no mistakes are made. &lt;br /&gt;
&lt;br /&gt;
The roundtime varies depending on the tier quality of the easel used; values listed are as per T1/T2 difference: &lt;br /&gt;
&lt;br /&gt;
*Novice: 30/15 seconds&lt;br /&gt;
*Skilled: 40/20 seconds&lt;br /&gt;
*Intermediate: 50/25 seconds&lt;br /&gt;
*Seasoned: 60/30 seconds&lt;br /&gt;
*Experienced: 80/40 seconds&lt;br /&gt;
*Advanced and Master: 100/50 seconds per round.&lt;br /&gt;
&lt;br /&gt;
Upon achieving Master, the painter receives access to a &#039;&#039;&#039;Master Painter&#039;&#039;&#039; unique post-name title and sees a new &#039;aha&#039; message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Congratulations!  You have accomplished a great deal in your studies of fine arts, and you will now be known as a Master Painter in the world of fine arts!&lt;br /&gt;
&lt;br /&gt;
[You now have access to the postname title of &amp;quot;Master Painter&amp;quot;!]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{boldmono|[[APPRAISE]] }}your most recent painting to see what skill level you are at.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[/examples|Examples]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Bloodriven Village &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2017&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= ATTEND&lt;br /&gt;
|verb2= CLEAN&lt;br /&gt;
|verb3= CLOSE&lt;br /&gt;
|verb4= DROP&lt;br /&gt;
|verb5= HUG&lt;br /&gt;
|verb6= LOOK&lt;br /&gt;
|verb7= NUDGE&lt;br /&gt;
|verb8= OPEN&lt;br /&gt;
|verb9= PONDER&lt;br /&gt;
|verb10= PROD&lt;br /&gt;
|verb11= PULL&lt;br /&gt;
|verb12= RUB&lt;br /&gt;
|verb13= SHAKE&lt;br /&gt;
|verb14=  &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=217660</id>
		<title>Naamit (prime)/Kelleron</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=217660"/>
		<updated>2024-04-20T18:08:07Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: edits and fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces| type = short story| author = Naamit| author-displayed = [[Naamit (prime)|Naamit DMVMD-Braggiani]] and the Bloody Harpies | date = 2024-04-04}}&lt;br /&gt;
&lt;br /&gt;
The working title for this [[Issimir Ogre Clan|Issimir]] [[Giantman|giantkin]] short story is called &#039;&#039;Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Prologue ===&lt;br /&gt;
&lt;br /&gt;
Stay tuned :)&lt;br /&gt;
&lt;br /&gt;
=== Chapter One: A Bard&#039;s Tale ===&lt;br /&gt;
&lt;br /&gt;
Atmakina, her weathered face illuminated by the warm glow of the fireplace, surveyed the room.  Children perched on stools, eyes wide with anticipation, while seasoned adventurers leaned in, eager for a taste of the tale.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gather &#039;round, yougins, adventurers and seasoned caribou salt licks,&amp;quot; Atmakina rasped, her voice a comforting rumble of weird humor. &amp;quot;Tonight, I weave a tale of three sisters, a hidden treasure, and a test that chilled even the bravest hearts – the legend of the Kelleron and the Kegritsha.&amp;quot; A hush fell over the room.  Atmakina chuckled wetly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lonmala, Bolbeli, and Nolkari,&amp;quot; she began, her voice dropping to a thick whisper, &amp;quot;these weren&#039;t ordinary names, mind you.  In the forgotten tongue, they meant something quite curious – Three Wishes, Two Secrets, and One Trial...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A giantkin nursing a mug of ale in the background let out a chuckle, yielding a delicious tingle of unease in the children.  Atmakina, ever the bard, paused for effect.  &amp;quot;These sisters,&amp;quot; she continued, her voice painting a vivid picture, &amp;quot;were giantkin, strong and adventurous, each possessing a magnificent, magical orb.  Now, these orbs held immense power, but also a touch of mischief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You see,&amp;quot; Atmakina explained, &amp;quot;the orbs loved to test those who sought them. They&#039;d hide in the most unexpected places, leading brave adventurers on merry chases, and for each one you found, you could have a wish!&amp;quot;  A relieved sigh escaped the young listeners.&lt;br /&gt;
&lt;br /&gt;
Atmakina grinned, her smile lined with wisdom.  The children, rapt with interest, scooted closer.  &amp;quot;But there was a catch,&amp;quot; she said, her voice dropping a notch lower. &amp;quot;The true treasure, the sisters promised, could only be claimed by those who solved the secret of Lonmala, Bolbeli, and Nolkari.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The giantkin laughed heartily in the background.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And that&#039;s the origin of the tradition we now celebrate as Kelleron, my little ones.&lt;br /&gt;
&lt;br /&gt;
Though the three sisters are long gone, we celebrate the blood bond of kegritsha with you through a chance to reunite the orbs.  But remember,&amp;quot; she warned, her gaze sweeping across the room, &amp;quot;even the most beautiful treasures can have a hidden challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children and adventurers exchanged curious glances. &amp;quot;What kind of secrets are these, old Grinny Atmakina?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina concluded, her voice laced with a hint of mystery equal to mirth, &amp;quot;Well, that&#039;s for when you deliver the first orb to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Chapter Two: Never Go To Bed Mad ===&lt;br /&gt;
&lt;br /&gt;
On their way home, Nokki relayed stories he&#039;d heard from other children.  When darkness set in, Nikka, Nirri, and Nokki huddled around their pathetic little fire of dung, a stark chill settled upon them.  Nokki&#039;s words about the legend&#039;s origin still tainted the area like a brume of hope, were such a thing ever to exist.  Having taken matters to heart, Nikka however, retained a beaming smile her face had gripped for hours.  &amp;quot;We can do this, because we ask someone who can read them when we find them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay,&amp;quot; Nikka finally said, her voice firm despite the adolescent tone, &amp;quot;we need a plan.  First things first, what are we even looking for?&amp;quot;  Nirri, ever the thinker, furrowed his brow.  &amp;quot;Maybe there&#039;s something in Atmakina&#039;s story we missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We heard it twice. It&#039;s just a silly tale about sparkly balls and wishywitches,&amp;quot; Nokki complains shortly, his impatience obvious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe not,&amp;quot; Nikka countered. &amp;quot;Why orbs?  Why not some fancy sword or a pile of uh......silver?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shrugged. &amp;quot;Magic, I gue.... Oh!&amp;quot; Suddenly, a memory flickered in Nokki&#039;s mind. He remembered his grandfather, weathered hands calloused from years of mould and dye making, meticulously designing coin stamps for the One Elanthian Mint.  &amp;quot;The etchings ...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The etchings!&amp;quot; Nirri echoed, his voice laced with mirth. &amp;quot;Maybe the orbs aren&#039;t just any orbs.  I mean, they&#039;re made of silver, with etchings that tell SOMEONE, something!  Magic, I guess though...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Nikka&#039;s eyes widened. &amp;quot;That makes sense!  Silver is our currency, right?  And the fancy coins have markings.&amp;quot;  Her subsequent physical reaction was far too loud for comfort, covering the complete vocal range of a young child&#039;s dawning epiphany.  &#039;&#039;&#039;&#039;WORDS! DATES! CLUES!!! THIS IS AMAZING!!!!!!!!!!!!WE GOTTA GO NAAAAOOOOWW!!&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s jaw long ago drooped, eyelids heavy, &amp;quot;What are we even talking about anymore?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children had nearly tipped over with exhaustion -- or hypothermia. It could be difficult to tell.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Three: Morning Machination ===&lt;br /&gt;
&lt;br /&gt;
Far too early the next morning, the trio once again brought light to their bleak existence by blathering possible meanings of the bard Atmakina&#039;s tale.  Nokki crouched by the flickering fire, which cast playful shadows on the faces of the younger children huddled beside him.  The usual excitement for his stories was replaced by a nervous tension.  He glanced at Nikka, still working off energy from the last night&#039;s excitement.  Beside her, Nirri, the smallest of the three, seemed preoccupied.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So that story the old woman told at the tavern?&amp;quot; Nokki began, his voice quiet beneath his threadbare blanket. &amp;quot;About the kegritsha&#039;s sisters and their treasure hunt?&amp;quot;  &amp;quot;Well,&amp;quot; Nokki continued, leaning closer, &amp;quot;the truth about the sisters and their hunt is... different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri exchanged nervous glances.  The whimsical image of sparkly orbs and hidden treasures felt a lot less fun now, after Nokki&#039;s goading before their senses were fully awakened.&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened. &amp;quot;But the hunt...&amp;quot;  Nikka stammered, &amp;quot;isn&#039;t it part of Kelleron&#039;s celebration?&amp;quot;  Nikka murmured in confusion, &amp;quot;Different how?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s voice dropped to a flat note, &amp;quot;The sisters weren&#039;t kind, and those weren&#039;t just any magic balls.  They craved power, a darkness that demanded a terrible price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shook his head.  Nikka and Nirri looked at each other as a seed of uncertainty blossomed.  Could they be those people?  Were they strong enough, brave enough? More importantly, could they work together well enough to win at Kelleron?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The whispers say,&amp;quot; Nokki continued, &amp;quot;the kegritsha&#039;s power requires perfect balance, like a three-legged stool.  If one leg is weak, the whole thing falls apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A thoughtful silence descended upon the three children amid the burgeoning din of the morning.  They knew each other well, they knew each other&#039;s strengths and they knew each other&#039;s weaknesses.  Nikka was affable, quick, and resourceful, Nirri was clever and good at solving puzzles, and Nokki, the eldest, possessed a wisdom of age and leadership (a protective bully, truly).&lt;br /&gt;
&lt;br /&gt;
Maybe, just maybe, they could be the right combination?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ummm,&amp;quot; Nirri finally spoke, his voice small but determined, &amp;quot;if we find the orbs, if we work together, could we..?&amp;quot; he trailed off, unable to finish the question, though it ended on an up note.&lt;br /&gt;
&lt;br /&gt;
Nokki leaned over with a grin, &amp;quot;Maybe,&amp;quot; he said. &amp;quot;Maybe the orb&#039;s wealth can be ours.  But it&#039;s really filled with danger, and if you really think you are strong enough, united enough, with ME...AS US, to face the darkness and...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The fire sputtered, casting a brief flashing glow on their three faces.  The playful game of hide and seek was gone, replaced by a daunting challenge.  Could their friendship be the key to unlocking the kegritsha&#039;s bond, or would the darkness tear them apart?  The quandary settled into in the children&#039;s morning breaths, but time was ticking, they were not getting any younger.&lt;br /&gt;
&lt;br /&gt;
Finally, Nikka nodded and said with a tone too determined for her age, &amp;quot;We can do this!&amp;quot; and the two boys followed suit in an echo of repetition.  The matter was then sealed upon a six-fingered pinky swear.  Just as it should be.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Four: The Cavernous Vault ===&lt;br /&gt;
&lt;br /&gt;
The morning sun cast long shadows as Nikka, Nirri, and Nokki approached the imposing structure known as the Cavernous Vault.  Carved from imposing brutalist limestone, it loomed over the bustling marketplace like a bulwark.  A scale-shaped bronze plaque above the heavy doors proclaimed itself as a bank.&lt;br /&gt;
&lt;br /&gt;
Banks are where trust is forged in silver.&lt;br /&gt;
&lt;br /&gt;
Nirri, ever the cautious one, swallowed hard.  &amp;quot;Are we sure this is the right place?  We&#039;re looking for information about magic orbs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;You scared of a little stone building?  Besides, who else keeps track of ancient traditions better than bankers and actuaries?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka squinted her eyes, still questioning the order of operation.  &amp;quot;Maybe a wizard, or a historian?  Or the bard named Atmakina?&amp;quot; she murmured under her breath, energy waning with the blooming day.&lt;br /&gt;
&lt;br /&gt;
Taking a deep breath, Nikka pushed open the heavy doors with a creak.  Inside, the air was still and thick; it smelled faintly of parchment and polished metal.  Twin black marble counters gleamed on either side of a huddle of gruff-looking Issimir giantkin, some with thick beards and even thicker account ledgers, negotiating in adult language about adult things, like money, grain, war, and ores.&lt;br /&gt;
&lt;br /&gt;
At the far end of the vast hall was a towering figure in formal attire, pacing back and forth, partially obscured by a half-walled privacy screen.  A forward-jutting beard added severity to his already imposing, heavy gaze.  This, they assumed, must be the bank manager.&lt;br /&gt;
&lt;br /&gt;
Nikka cleared her throat, trying to sound confident.  &amp;quot;Excuse me, sir?  We were hoping to speak with someone about the tradition of Kelleron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager blinked, his expression unreadable.  &amp;quot;Kelleron?  Do you mean the annual interest rate adjustment for high-yield silver deposits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki: &amp;quot;There is?&amp;quot;  Nirri piped up, his voice squeaky.  &amp;quot;No, no, not that kind of Kelleron!  It&#039;s about the hunt for the three orbs and the Kegritsha&#039;s power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s eyebrows shot up in surprise.  He cleared his throat with a dry cough that sounded suspiciously unnecessary. &amp;quot;Ah, yes,&amp;quot; he finally boomed, his voice echoing in the cavernous hall.  &amp;quot;The whimsical children&#039;s tale about sparkly balls and wishes?  Didn&#039;t realize anyone still believed those old stories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka protested, &amp;quot;It&#039;s not a story!  It&#039;s a tradition!  We are here to discover the secret of the Kelleron!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager chuckled again, this time openly.  He sat back down in his chair, placing his hands behind his head.  &amp;quot;Alright, alright, settle down young vaultlings.  Tell you what.  There might be a dusty old scroll buried somewhere in our archives that mentions this... Kelleron thing.  But it&#039;ll cost you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened.  &amp;quot;Cost us what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager grinned, a glint of mischief in his eye.  &#039;&#039;&#039;&amp;quot;An orb.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nikka burst out, &amp;quot;B..But we haven&#039;t even FOUND any!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The banker continued right over top of her, &amp;quot;If you answer correctly, I&#039;ll see what I can dig up.  Fail, and you&#039;ll be signed up for a lifetime of high service fee junior savings account rates faster than you can say &#039;A Pea Why&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka exchanged a worried glance with Nirri.  This wasn&#039;t quite what they expected.  But before they could back out, the manager delivered his booming his riddle with surprising diction and deftness of meter:&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;I flow freely, yet have no form.&lt;br /&gt;
: I can enrich or leave you in great harm.&lt;br /&gt;
: I am the blood of trade and war,&lt;br /&gt;
: The clink in a merchant&#039;s purse,&lt;br /&gt;
: the weight of a warrior&#039;s score.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;What am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Silence filled the Cavernous Vault, as by now the stuffy men in the middle had vacated the area for a remarkably early lunch break.&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri racked their brains, their confidence dwindling.  Before they doomed to poorly performing savings accounts, Nirri spoke up, a hint of pride in his voice.  &amp;quot;Silver!&amp;quot; he declared.&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s grin widened further.  &amp;quot;Excellent deduction, youngins!  Alright, I&#039;ll see what I can unearth for you.  Wait here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sharply bearded banker disappeared behind a heavy curtain at the back of the vault, leaving the children staring after him, unsure if they&#039;d just gotten closer to their goal or stumbled into a kindred version of a twisted joke.  Before long, the bank manager reappeared and gave each child a small sack and instructed the guards liberally stationed around the bank to assist the children in finding the door.&lt;br /&gt;
&lt;br /&gt;
Just as lunchtime was nearly upon them, too, they found the door and reentered the bustling marketplace to blanket their senses in the odor of natural habitation.  Nikka, Nokki, and Nirri&#039;s quest for Kelleron, it seemed, was only getting more interesting, and perhaps a little more confusing...&lt;br /&gt;
&lt;br /&gt;
=== Chapter Five: Secrets in Silver ===&lt;br /&gt;
&lt;br /&gt;
Nikka, Nirri, and Nokki hiked far away from the Cavernous Vault after being ejected in a firm, but friendly fashion.  That perplexing encounter with the banker - a riddle for a dusty scroll?  And what were they supposed to do with these small sacks they now clutched in their hands?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, what&#039;s in these?&amp;quot; said Nikka as she untied the drawstring of her sack. Inside, nestled amongst shredded documents with official looking penmanship, was a huge chocolate egg wrapped in silvery foil.  Nirri and Nokki, equally curious, peeked into their own sacks to find identical treats stowed carefully away.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri questioned, his eyes wide with wonder.&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed, a playful jab aimed at his brother. &amp;quot;Don&#039;t tell me you&#039;ve never seen a chocolate egg before!  It&#039;s a treat, silly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unwrapping the silver foil, Nirri brought the chocolate orb to his nose and inhaled deeply. &amp;quot;It smells amazing!  Like... like...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Confusion washed over Nikka, which turned quickly into incredulity until, &amp;quot;Ooooh ....!  Like rich milk chocolate with a hint of mint?&amp;quot; Nikka finished for him, a smile spreading across her face as she succumbed to the sumptuous sweet.&lt;br /&gt;
&lt;br /&gt;
With a shared look of agreement, the three devoured their chocolates, the sweet relief momentarily pushing back the weight of their quest.&lt;br /&gt;
&lt;br /&gt;
Nokki mumbled through his chocolate, &amp;quot;Maybe it was his way of apologizing for wasting our time.  Or maybe he could tell we were hungry after all his talking.&amp;quot;  He suddenly stopped eating, his eyes widening as he unfolded the crumbled silver wrapper. &amp;quot;Wait a minute!  Look!&amp;quot;  Peering closely each child found marked into the underside of the foil, a thinly inked symbol.  It resembled a stylized eye with a teardrop beneath it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri asked, peering over Nokki&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe these aren&#039;t just snacks after all,&amp;quot; Nikka whispered before he could answer.  &amp;quot;That symbol... I think I&#039;ve seen it before. In the tavern, on Atmakina&#039;s cloak!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A spark of excitement ignited in their eyes with a newfound sense of urgency.  Could this seemingly insignificant symbol be a clue?  Perhaps the banker knew more about the Kelleron tradition than he let on, and these chocolate orbs were a subtle way of passing on a message! The trio decided to revisit Atmakina at the tavern that evening.&lt;br /&gt;
&lt;br /&gt;
Nirri also offered, &amp;quot;maybe I can pick up some clues about that symbol on my messenger route this afternoon too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka nodding in agreement added, &amp;quot;Ya I will ask the fishwives what they know too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps the symbol on the chocolate foils, and the information they gleaned from the banker&#039;s riddle, would unlock another piece of the puzzle of this Kelleron business.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Six: Overture ===&lt;br /&gt;
&lt;br /&gt;
The late afternoon sun cast long shadows across the bustling marketplace as Nikka, Nirri, and Nokki hurried towards the familiar glow emanating from the tavern.  Tonight, they weren&#039;t just there for company – they carried a newfound clue and a burning purpose.  Pushing open the creaky door, they were greeted by a wave of warmth, spiced aromas, and Atmakina&#039;s droning lute.  Finding a corner table, they ordered steaming mugs of milk, waiting for the bard&#039;s final notes.&lt;br /&gt;
&lt;br /&gt;
Seeing an entrance, Nikka scrambled up to Atmakina and retold their encounter with the banker and the curious silver chocolates adorned with a symbol – an eye weeping a single tear.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes widened.  &amp;quot;The Weeping Eye of Celiel,&amp;quot; she breathed.  &amp;quot;A powerful symbol of the snowy labyrinth, where whispers of forgotten dreams dance on the frosted air.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri shivered as he cupped his frothy mug of milk.   &amp;quot;A snowy labyrinth? Sounds even spookier!  Could this be where we find the orbs of Kelleron?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina replied vaguely, &amp;quot;Perhaps.  Legends rarely reveal their secrets easily.  But,&amp;quot; her eyes twinkled, &amp;quot;the snowy labyrinth holds echoes of the past.  Celiel, a great elemental, is said to be sleep within its heart, and her stillness prevents avalanches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;Another riddle?  Another quest?&amp;quot; Nirri punched Nokki in the hip.  &amp;quot;STOP IT!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled.  &amp;quot;Patience, young ones.  You already have a clue – the Weeping Eye.&amp;quot; She eyed their empty mugs and the discarded napkins on the table.  &amp;quot;Speaking of the symbol,&amp;quot; she continued, her voice taking on a mischievous tone, &amp;quot;those chocolate orbs you enjoyed – did you notice anything else on the wrapper besides the symbol?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children exchanged sheepish glances.  Realization dawned on Nikka&#039;s face.  &amp;quot;The silver wrapper! We... we ate everything!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled, a glint in her eye.  &amp;quot;A valuable lesson learned, wouldn&#039;t you say? But luckily, I happen to have a spare.&amp;quot;  Reaching into a hidden pouch on her belt, she revealed a single, glimmering silver orb identical to the one that encased delicious chocolate treats.  The Weeping Eye symbol gleamed proudly on its surface, interconnectedness of its linework clearly matched up in a way nearly impossible to reconstruct from their treats..&lt;br /&gt;
&lt;br /&gt;
The children&#039;s eyes widened with excitement.  Nikka grasped the orb carefully, a sense of wonder washing over her, but she noticed it had a particular nose tingling odor.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s smile turned enigmatic.  &amp;quot;This orb is not made of chocolate, if that’s what you are thinking child,&amp;quot; she said, her voice dropping to a conspiratorial whisper, &amp;quot;It may hold the key to navigating the snowy labyrinth.  Legends speak of its power as a beacon, guiding you through the icy maze where secrets whisper in the wind that drives men mad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A heartbeat of surprised silence followed.  Nokki, skeptical, chimed in, &amp;quot;But Atmakina, it smells like choc...!”&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes flickered with something bordering on impatience as she cut the girl off,  &amp;quot;Ah, that&#039;s the beauty of legends, little one.  The power lies in believing.  This orb could be a key, a beacon, or perhaps… just a delicious treat.  But the magic unfolds only if you&#039;re willing to take a chance, and I will tell you now you will not succeed without this silver orb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The weight of the orb felt heavier in Nikka&#039;s hand as she contemplated her options.  Far too many potential scenarios for a child to reasonably muddle through, yet there was a potential it really a powerful tool.  Or a playful trick?  The uncertainty thrummed through her, but it was overshadowed by a thrill of anticipation.  Collective grins erupted upon both Nirri and Nikka&#039;s faces as they scrambled to their feet.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s words ignited a spark of determination within the two younger children -- But not Nokki.  Cut off, he suddenly grew silent, allowing everything to play out at a generous arm&#039;s length.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent!&amp;quot; Atmakina rasped wetly, her voice regaining its usual cheer.  &amp;quot;The snowy labyrinth awaits, and stories it holds for brave adventurers like yourselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With hearts pounding with anticipation, the two younger children allowed Atmakina back to her task.  Nokki had little to say as they re-entered the setting sun cast an orange glow across the horizon as the children reentered fresh air.  The silver orb, a tangible piece of their quest, felt quite warm in Nikka&#039;s hand now.  No longer just children seeking answers – they were explorers, ready to face the unknown and icy challenges of the snowy labyrinth with the wisdom of their new and powerful friend, the bard Atmakina.&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=217651</id>
		<title>Naamit (prime)/Kelleron</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=217651"/>
		<updated>2024-04-20T12:03:40Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* Chapter Six: Overture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces| type = short story| author = Naamit| author-displayed = [[Naamit (prime)|Naamit DMVMD-Braggiani]] and the Bloody Harpies | date = 2024-04-04}}&lt;br /&gt;
&lt;br /&gt;
The working title for this [[Issimir Ogre Clan|Issimir]] [[Giantman|giantkin]] short story is called &#039;&#039;Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Prologue ===&lt;br /&gt;
&lt;br /&gt;
Stay tuned :)&lt;br /&gt;
&lt;br /&gt;
=== Chapter One: A Bard&#039;s Tale ===&lt;br /&gt;
&lt;br /&gt;
Atmakina, her weathered face illuminated by the warm glow of the fireplace, surveyed the room.  Children perched on stools, eyes wide with anticipation, while seasoned adventurers leaned in, eager for a taste of the tale.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gather &#039;round, yougins, adventurers and seasoned caribou salt licks,&amp;quot; Atmakina rasped, her voice a comforting rumble of weird humor. &amp;quot;Tonight, I weave a tale of three sisters, a hidden treasure, and a test that chilled even the bravest hearts – the legend of the Kelleron and the Kegritsha.&amp;quot; A hush fell over the room.  Atmakina chuckled wetly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lonmala, Bolbeli, and Nolkari,&amp;quot; she began, her voice dropping to a thick whisper, &amp;quot;these weren&#039;t ordinary names, mind you.  In the forgotten tongue, they meant something quite curious – Three Wishes, Two Secrets, and One Trial...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A giantkin nursing a mug of ale in the background let out a chuckle, yielding a delicious tingle of unease in the children.  Atmakina, ever the bard, paused for effect.  &amp;quot;These sisters,&amp;quot; she continued, her voice painting a vivid picture, &amp;quot;were giantkin, strong and adventurous, each possessing a magnificent, magical orb.  Now, these orbs held immense power, but also a touch of mischief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You see,&amp;quot; Atmakina explained, &amp;quot;the orbs loved to test those who sought them. They&#039;d hide in the most unexpected places, leading brave adventurers on merry chases, and for each one you found, you could have a wish!&amp;quot;  A relieved sigh escaped the young listeners.&lt;br /&gt;
&lt;br /&gt;
Atmakina grinned, her smile lined with wisdom.  The children, rapt with interest, scooted closer.  &amp;quot;But there was a catch,&amp;quot; she said, her voice dropping a notch lower. &amp;quot;The true treasure, the sisters promised, could only be claimed by those who solved the secret of Lonmala, Bolbeli, and Nolkari.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The giantkin laughed heartily in the background.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And that&#039;s the origin of the tradition we now celebrate as Kelleron, my little ones.&lt;br /&gt;
&lt;br /&gt;
Though the three sisters are long gone, we celebrate the blood bond of kegritsha with you through a chance to reunite the orbs.  But remember,&amp;quot; she warned, her gaze sweeping across the room, &amp;quot;even the most beautiful treasures can have a hidden challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children and adventurers exchanged curious glances. &amp;quot;What kind of secrets are these, old Grinny Atmakina?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina concluded, her voice laced with a hint of mystery equal to mirth, &amp;quot;Well, that&#039;s for when you deliver the first orb to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Chapter Two: Never Go To Bed Mad ===&lt;br /&gt;
&lt;br /&gt;
On their way home, Nokki relayed stories he&#039;d heard from other children.  When darkness set in, Nikka, Nirri, and Nokki huddled around their pathetic little fire of dung, a stark chill settled upon them.  Nokki&#039;s words about the legend&#039;s origin still tainted the area like a brume of hope, were such a thing ever to exist.  Having taken matters to heart, Nikka however, retained a beaming smile her face had gripped for hours.  &amp;quot;We can do this, because we ask someone who can read them when we find them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay,&amp;quot; Nikka finally said, her voice firm despite the adolescent tone, &amp;quot;we need a plan.  First things first, what are we even looking for?&amp;quot;  Nirri, ever the thinker, furrowed his brow.  &amp;quot;Maybe there&#039;s something in Atmakina&#039;s story we missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We heard it twice. It&#039;s just a silly tale about sparkly balls and wishywitches,&amp;quot; Nokki complains shortly, his impatience obvious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe not,&amp;quot; Nikka countered. &amp;quot;Why orbs?  Why not some fancy sword or a pile of uh......silver?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shrugged. &amp;quot;Magic, I gue.... Oh!&amp;quot; Suddenly, a memory flickered in Nokki&#039;s mind. He remembered his grandfather, weathered hands calloused from years of mould and dye making, meticulously designing coin stamps for the One Elanthian Mint.  &amp;quot;The etchings ...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The etchings!&amp;quot; Nirri echoed, his voice laced with mirth. &amp;quot;Maybe the orbs aren&#039;t just any orbs.  I mean, they&#039;re made of silver, with etchings that tell SOMEONE, something!  Magic, I guess though...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Nikka&#039;s eyes widened. &amp;quot;That makes sense!  Silver is our currency, right?  And the fancy coins have markings.&amp;quot;  Her subsequent physical reaction was far too loud for comfort, covering the complete vocal range of a young child&#039;s dawning epiphany.  &#039;&#039;&#039;&#039;WORDS! DATES! CLUES!!! THIS IS AMAZING!!!!!!!!!!!!WE GOTTA GO NAAAAOOOOWW!!&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s jaw long ago drooped, eyelids heavy, &amp;quot;What are we even talking about anymore?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children had nearly tipped over with exhaustion -- or hypothermia. It could be difficult to tell.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Three: Morning Machination ===&lt;br /&gt;
&lt;br /&gt;
Far too early the next morning, the trio once again brought light to their bleak existence by blathering possible meanings of the bard Atmakina&#039;s tale.  Nokki crouched by the flickering fire, which cast playful shadows on the faces of the younger children huddled beside him.  The usual excitement for his stories was replaced by a nervous tension.  He glanced at Nikka, still working off energy from the last night&#039;s excitement.  Beside her, Nirri, the smallest of the three, seemed preoccupied.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So that story the old woman told at the tavern?&amp;quot; Nokki began, his voice quiet beneath his threadbare blanket. &amp;quot;About the kegritsha&#039;s sisters and their treasure hunt?&amp;quot;  &amp;quot;Well,&amp;quot; Nokki continued, leaning closer, &amp;quot;the truth about the sisters and their hunt is... different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri exchanged nervous glances.  The whimsical image of sparkly orbs and hidden treasures felt a lot less fun now, after Nokki&#039;s goading before their senses were fully awakened.&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened. &amp;quot;But the hunt...&amp;quot;  Nikka stammered, &amp;quot;isn&#039;t it part of Kelleron&#039;s celebration?&amp;quot;  Nikka murmured in confusion, &amp;quot;Different how?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s voice dropped to a flat note, &amp;quot;The sisters weren&#039;t kind, and those weren&#039;t just any magic balls.  They craved power, a darkness that demanded a terrible price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shook his head.  Nikka and Nirri looked at each other as a seed of uncertainty blossomed.  Could they be those people?  Were they strong enough, brave enough? More importantly, could they work together well enough to win at Kelleron?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The whispers say,&amp;quot; Nokki continued, &amp;quot;the kegritsha&#039;s power requires perfect balance, like a three-legged stool.  If one leg is weak, the whole thing falls apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A thoughtful silence descended upon the three children amid the burgeoning din of the morning.  They knew each other well, they knew each other&#039;s strengths and they knew each other&#039;s weaknesses.  Nikka was affable, quick, and resourceful, Nirri was clever and good at solving puzzles, and Nokki, the eldest, possessed a wisdom of age and leadership (a protective bully, truly).&lt;br /&gt;
&lt;br /&gt;
Maybe, just maybe, they could be the right combination?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ummm,&amp;quot; Nirri finally spoke, his voice small but determined, &amp;quot;if we find the orbs, if we work together, could we..?&amp;quot; he trailed off, unable to finish the question, though it ended on an up note.&lt;br /&gt;
&lt;br /&gt;
Nokki leaned over with a grin, &amp;quot;Maybe,&amp;quot; he said. &amp;quot;Maybe the orb&#039;s wealth can be ours.  But it&#039;s really filled with danger, and if you really think you are strong enough, united enough, with ME...AS US, to face the darkness and...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The fire sputtered, casting a brief flashing glow on their three faces.  The playful game of hide and seek was gone, replaced by a daunting challenge.  Could their friendship be the key to unlocking the kegritsha&#039;s bond, or would the darkness tear them apart?  The quandary settled into in the children&#039;s morning breaths, but time was ticking, they were not getting any younger.&lt;br /&gt;
&lt;br /&gt;
Finally, Nikka nodded and said with a tone too determined for her age, &amp;quot;We can do this!&amp;quot; and the two boys followed suit in an echo of repetition.  The matter was then sealed upon a six-fingered pinky swear.  Just as it should be.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Four: The Cavernous Vault ===&lt;br /&gt;
&lt;br /&gt;
The morning sun cast long shadows as Nikka, Nirri, and Nokki approached the imposing structure known as the Cavernous Vault.  Carved from imposing brutalist limestone, it loomed over the bustling marketplace like a bulwark.  A scale-shaped bronze plaque above the heavy doors proclaimed itself as a bank.&lt;br /&gt;
&lt;br /&gt;
Banks are where trust is forged in silver.&lt;br /&gt;
&lt;br /&gt;
Nirri, ever the cautious one, swallowed hard.  &amp;quot;Are we sure this is the right place?  We&#039;re looking for information about magic orbs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;You scared of a little stone building?  Besides, who else keeps track of ancient traditions better than bankers and actuaries?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka squinted her eyes, still questioning the order of operation.  &amp;quot;Maybe a wizard, or a historian?  Or the bard named Atmakina?&amp;quot; she murmured under her breath, energy waning with the blooming day.&lt;br /&gt;
&lt;br /&gt;
Taking a deep breath, Nikka pushed open the heavy doors with a creak.  Inside, the air was still and thick; it smelled faintly of parchment and polished metal.  Twin black marble counters gleamed on either side of a huddle of gruff-looking Issimir giantkin, some with thick beards and even thicker account ledgers, negotiating in adult language about adult things, like money, grain, war, and ores.&lt;br /&gt;
&lt;br /&gt;
At the far end of the vast hall was a towering figure in formal attire, pacing back and forth, partially obscured by a half-walled privacy screen.  A forward-jutting beard added severity to his already imposing, heavy gaze.  This, they assumed, must be the bank manager.&lt;br /&gt;
&lt;br /&gt;
Nikka cleared her throat, trying to sound confident.  &amp;quot;Excuse me, sir?  We were hoping to speak with someone about the tradition of Kelleron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager blinked, his expression unreadable.  &amp;quot;Kelleron?  Do you mean the annual interest rate adjustment for high-yield silver deposits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki: &amp;quot;There is?&amp;quot;  Nirri piped up, his voice squeaky.  &amp;quot;No, no, not that kind of Kelleron!  It&#039;s about the hunt for the three orbs and the Kegritsha&#039;s power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s eyebrows shot up in surprise.  He cleared his throat with a dry cough that sounded suspiciously unnecessary. &amp;quot;Ah, yes,&amp;quot; he finally boomed, his voice echoing in the cavernous hall.  &amp;quot;The whimsical children&#039;s tale about sparkly balls and wishes?  Didn&#039;t realize anyone still believed those old stories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka protested, &amp;quot;It&#039;s not a story!  It&#039;s a tradition!  We are here to discover the secret of the Kelleron!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager chuckled again, this time openly.  He sat back down in his chair, placing his hands behind his head.  &amp;quot;Alright, alright, settle down young vaultlings.  Tell you what.  There might be a dusty old scroll buried somewhere in our archives that mentions this... Kelleron thing.  But it&#039;ll cost you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened.  &amp;quot;Cost us what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager grinned, a glint of mischief in his eye.  &#039;&#039;&#039;&amp;quot;An orb.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nikka burst out, &amp;quot;B..But we haven&#039;t even FOUND any!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The banker continued right over top of her, &amp;quot;If you answer correctly, I&#039;ll see what I can dig up.  Fail, and you&#039;ll be signed up for a lifetime of high service fee junior savings account rates faster than you can say &#039;A Pea Why&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka exchanged a worried glance with Nirri.  This wasn&#039;t quite what they expected.  But before they could back out, the manager delivered his booming his riddle with surprising diction and deftness of meter:&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;I flow freely, yet have no form.&lt;br /&gt;
: I can enrich or leave you in great harm.&lt;br /&gt;
: I am the blood of trade and war,&lt;br /&gt;
: The clink in a merchant&#039;s purse,&lt;br /&gt;
: the weight of a warrior&#039;s score.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;What am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Silence filled the Cavernous Vault, as by now the stuffy men in the middle had vacated the area for a remarkably early lunch break.&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri racked their brains, their confidence dwindling.  Before they doomed to poorly performing savings accounts, Nirri spoke up, a hint of pride in his voice.  &amp;quot;Silver!&amp;quot; he declared.&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s grin widened further.  &amp;quot;Excellent deduction, youngins!  Alright, I&#039;ll see what I can unearth for you.  Wait here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sharply bearded banker disappeared behind a heavy curtain at the back of the vault, leaving the children staring after him, unsure if they&#039;d just gotten closer to their goal or stumbled into a kindred version of a twisted joke.  Before long, the bank manager reappeared and gave each child a small sack and instructed the guards liberally stationed around the bank to assist the children in finding the door.&lt;br /&gt;
&lt;br /&gt;
Just as lunchtime was nearly upon them, too, they found the door and reentered the bustling marketplace to blanket their senses in the odor of natural habitation.  Nikka, Nokki, and Nirri&#039;s quest for Kelleron, it seemed, was only getting more interesting, and perhaps a little more confusing...&lt;br /&gt;
&lt;br /&gt;
=== Chapter Five: Secrets in Silver ===&lt;br /&gt;
&lt;br /&gt;
Nikka, Nirri, and Nokki hiked far away from the Cavernous Vault after being ejected in a firm, but friendly fashion.  That perplexing encounter with the banker - a riddle for a dusty scroll?  And what were they supposed to do with these small sacks they now clutched in their hands?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, what&#039;s in these?&amp;quot; said Nikka as she untied the drawstring of her sack. Inside, nestled amongst shredded documents with official looking penmanship, was a huge chocolate egg wrapped in silvery foil.  Nirri and Nokki, equally curious, peeked into their own sacks to find identical treats stowed carefully away.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri questioned, his eyes wide with wonder.&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed, a playful jab aimed at his brother. &amp;quot;Don&#039;t tell me you&#039;ve never seen a chocolate egg before!  It&#039;s a treat, silly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unwrapping the silver foil, Nirri brought the chocolate orb to his nose and inhaled deeply. &amp;quot;It smells amazing!  Like... like...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Confusion washed over Nikka, which turned quickly into incredulity until, &amp;quot;Ooooh ....!  Like rich milk chocolate with a hint of mint?&amp;quot; Nikka finished for him, a smile spreading across her face as she succumbed to the sumptuous sweet.&lt;br /&gt;
&lt;br /&gt;
With a shared look of agreement, the three devoured their chocolates, the sweet relief momentarily pushing back the weight of their quest.&lt;br /&gt;
&lt;br /&gt;
Nokki mumbled through his chocolate, &amp;quot;Maybe it was his way of apologizing for wasting our time.  Or maybe he could tell we were hungry after all his talking.&amp;quot;  He suddenly stopped eating, his eyes widening as he unfolded the crumbled silver wrapper. &amp;quot;Wait a minute!  Look!&amp;quot;  Peering closely each child found marked into the underside of the foil, a thinly inked symbol.  It resembled a stylized eye with a teardrop beneath it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri asked, peering over Nokki&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe these aren&#039;t just snacks after all,&amp;quot; Nikka whispered before he could answer.  &amp;quot;That symbol... I think I&#039;ve seen it before. In the tavern, on Atmakina&#039;s cloak!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A spark of excitement ignited in their eyes with a newfound sense of urgency.  Could this seemingly insignificant symbol be a clue?  Perhaps the banker knew more about the Kelleron tradition than he let on, and these chocolate orbs were a subtle way of passing on a message! The trio decided to revisit Atmakina at the tavern that evening.&lt;br /&gt;
&lt;br /&gt;
Nirri also offered, &amp;quot;maybe I can pick up some clues about that symbol on my messenger route this afternoon too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka nodding in agreement added, &amp;quot;Ya I will ask the fishwives what they know too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps the symbol on the chocolate foils, and the information they gleaned from the banker&#039;s riddle, would unlock another piece of the puzzle of this Kelleron business.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Six: Overture ===&lt;br /&gt;
&lt;br /&gt;
The late afternoon sun cast long shadows across the bustling marketplace as Nikka, Nirri, and Nokki hurried towards the familiar glow emanating from the tavern.  Tonight, they weren&#039;t just there for company – they carried a newfound clue and a burning purpose.  Pushing open the creaky door, they were greeted by a wave of warmth, spiced aromas, and Atmakina&#039;s droning lute.  Finding a corner table, they ordered steaming mugs of milk, waiting for the bard&#039;s final notes.&lt;br /&gt;
&lt;br /&gt;
Seeing an entrance, Nikka scrambled up to Atmakina and retold their encounter with the banker and the curious silver chocolates adorned with a symbol – an eye weeping a single tear.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes widened.  &amp;quot;The Weeping Eye of Celiel,&amp;quot; she breathed.  &amp;quot;A powerful symbol of the snowy labyrinth, where whispers of forgotten dreams dance on the frosted air.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri shivered as he cupped his frothy mug of milk.   &amp;quot;A snowy labyrinth? Sounds even spookier!  Could this be where we find the orbs of Kelleron?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina replied vaguely, &amp;quot;Perhaps.  Legends rarely reveal their secrets easily.  But,&amp;quot; her eyes twinkled, &amp;quot;the snowy labyrinth holds echoes of the past.  Celiel, a water elemental, is said to be frozen within its heart, and her slumber prevents avalanches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;Another riddle?  Another quest?&amp;quot; Nirri punched Nokki in the hip.  &amp;quot;STOP IT!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled.  &amp;quot;Patience, young ones.  You already have a clue – the Weeping Eye.&amp;quot; She eyed their empty mugs and the discarded napkins on the table.  &amp;quot;Speaking of the symbol,&amp;quot; she continued, her voice taking on a mischievous tone, &amp;quot;those chocolate orbs you enjoyed – did you notice anything else on the wrapper besides the symbol?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children exchanged sheepish glances.  Realization dawned on Nikka&#039;s face.  &amp;quot;The silver wrapper! We... we ate everything!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled, a glint in her eye.  &amp;quot;A valuable lesson learned, wouldn&#039;t you say? But luckily, I happen to have a spare.&amp;quot;  Reaching into a hidden pouch on her belt, she revealed a single, glimmering silver orb identical to the one that encased delicious chocolate treats.  The Weeping Eye symbol gleamed proudly on its surface.&lt;br /&gt;
&lt;br /&gt;
The children&#039;s eyes widened with excitement.  Nikka grasped the orb carefully, a sense of wonder washing over her, but she noticed it had a particular nose tingling odor.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s smile turned enigmatic.  &amp;quot;This orb is not made of chocolate, if that’s what you are thinking child,&amp;quot; she said, her voice dropping to a conspiratorial whisper, &amp;quot;It may hold the key to navigating the snowy labyrinth.  Legends speak of its power as a beacon, guiding you through the icy maze where secrets whisper in the wind that drives men mad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A heartbeat of surprised silence followed.  Nokki, skeptical, chimed in, &amp;quot;But Atmakina, it smells like choc...!”&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes flickered with something bordering on impatience as she cut the girl off,  &amp;quot;Ah, that&#039;s the beauty of legends, little one.  The power lies in believing.  This orb could be a key, a beacon, or perhaps… just a delicious treat.  But the magic unfolds only if you&#039;re willing to take a chance, and I will tell you now you will not succeed without this silver orb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The weight of the orb felt heavier in Nikka&#039;s hand as she contemplated her options.  Far too many potential scenarios for a child to reasonably muddle through, yet there was a potential it really a powerful tool.  Or a playful trick?  The uncertainty thrummed through her, but it was overshadowed by a thrill of anticipation.  Collective grins erupted upon both Nirri and Nikka&#039;s faces as they scrambled to their feet.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s words ignited a spark of determination within the two younger children -- But not Nokki.  Cut off, he suddenly grew silent, allowing everything to play out at a generous arm&#039;s length.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent!&amp;quot; Atmakina rasped wetly, her voice regaining its usual cheer.  &amp;quot;The snowy labyrinth awaits, and stories it holds for brave adventurers like yourselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With hearts pounding with anticipation, the two younger children allowed Atmakina back to her task.  Nokki had little to say as they re-entered the setting sun cast an orange glow across the horizon as the children reentered fresh air.  The silver orb, a tangible piece of their quest, felt quite warm in Nikka&#039;s hand now.  No longer just children seeking answers – they were explorers, ready to face the unknown and icy challenges of the snowy labyrinth with the wisdom of their new and powerful friend, the bard Atmakina.&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=217609</id>
		<title>Naamit (prime)/Kelleron</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=217609"/>
		<updated>2024-04-20T02:06:44Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces| type = short story| author = Naamit| author-displayed = [[Naamit (prime)|Naamit DMVMD-Braggiani]] and the Bloody Harpies | date = 2024-04-04}}&lt;br /&gt;
&lt;br /&gt;
The working title for this [[Issimir Ogre Clan|Issimir]] [[Giantman|giantkin]] short story is called &#039;&#039;Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Prologue ===&lt;br /&gt;
&lt;br /&gt;
Stay tuned :)&lt;br /&gt;
&lt;br /&gt;
=== Chapter One: A Bard&#039;s Tale ===&lt;br /&gt;
&lt;br /&gt;
Atmakina, her weathered face illuminated by the warm glow of the fireplace, surveyed the room.  Children perched on stools, eyes wide with anticipation, while seasoned adventurers leaned in, eager for a taste of the tale.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gather &#039;round, yougins, adventurers and seasoned caribou salt licks,&amp;quot; Atmakina rasped, her voice a comforting rumble of weird humor. &amp;quot;Tonight, I weave a tale of three sisters, a hidden treasure, and a test that chilled even the bravest hearts – the legend of the Kelleron and the Kegritsha.&amp;quot; A hush fell over the room.  Atmakina chuckled wetly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lonmala, Bolbeli, and Nolkari,&amp;quot; she began, her voice dropping to a thick whisper, &amp;quot;these weren&#039;t ordinary names, mind you.  In the forgotten tongue, they meant something quite curious – Three Wishes, Two Secrets, and One Trial...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A giantkin nursing a mug of ale in the background let out a chuckle, yielding a delicious tingle of unease in the children.  Atmakina, ever the bard, paused for effect.  &amp;quot;These sisters,&amp;quot; she continued, her voice painting a vivid picture, &amp;quot;were giantkin, strong and adventurous, each possessing a magnificent, magical orb.  Now, these orbs held immense power, but also a touch of mischief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You see,&amp;quot; Atmakina explained, &amp;quot;the orbs loved to test those who sought them. They&#039;d hide in the most unexpected places, leading brave adventurers on merry chases, and for each one you found, you could have a wish!&amp;quot;  A relieved sigh escaped the young listeners.&lt;br /&gt;
&lt;br /&gt;
Atmakina grinned, her smile lined with wisdom.  The children, rapt with interest, scooted closer.  &amp;quot;But there was a catch,&amp;quot; she said, her voice dropping a notch lower. &amp;quot;The true treasure, the sisters promised, could only be claimed by those who solved the secret of Lonmala, Bolbeli, and Nolkari.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The giantkin laughed heartily in the background.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And that&#039;s the origin of the tradition we now celebrate as Kelleron, my little ones.&lt;br /&gt;
&lt;br /&gt;
Though the three sisters are long gone, we celebrate the blood bond of kegritsha with you through a chance to reunite the orbs.  But remember,&amp;quot; she warned, her gaze sweeping across the room, &amp;quot;even the most beautiful treasures can have a hidden challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children and adventurers exchanged curious glances. &amp;quot;What kind of secrets are these, old Grinny Atmakina?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina concluded, her voice laced with a hint of mystery equal to mirth, &amp;quot;Well, that&#039;s for when you deliver the first orb to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Chapter Two: Never Go To Bed Mad ===&lt;br /&gt;
&lt;br /&gt;
On their way home, Nokki relayed stories he&#039;d heard from other children.  When darkness set in, Nikka, Nirri, and Nokki huddled around their pathetic little fire of dung, a stark chill settled upon them.  Nokki&#039;s words about the legend&#039;s origin still tainted the area like a brume of hope, were such a thing ever to exist.  Having taken matters to heart, Nikka however, retained a beaming smile her face had gripped for hours.  &amp;quot;We can do this, because we ask someone who can read them when we find them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay,&amp;quot; Nikka finally said, her voice firm despite the adolescent tone, &amp;quot;we need a plan.  First things first, what are we even looking for?&amp;quot;  Nirri, ever the thinker, furrowed his brow.  &amp;quot;Maybe there&#039;s something in Atmakina&#039;s story we missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We heard it twice. It&#039;s just a silly tale about sparkly balls and wishywitches,&amp;quot; Nokki complains shortly, his impatience obvious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe not,&amp;quot; Nikka countered. &amp;quot;Why orbs?  Why not some fancy sword or a pile of uh......silver?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shrugged. &amp;quot;Magic, I gue.... Oh!&amp;quot; Suddenly, a memory flickered in Nokki&#039;s mind. He remembered his grandfather, weathered hands calloused from years of mould and dye making, meticulously designing coin stamps for the One Elanthian Mint.  &amp;quot;The etchings ...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The etchings!&amp;quot; Nirri echoed, his voice laced with mirth. &amp;quot;Maybe the orbs aren&#039;t just any orbs.  I mean, they&#039;re made of silver, with etchings that tell SOMEONE, something!  Magic, I guess though...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Nikka&#039;s eyes widened. &amp;quot;That makes sense!  Silver is our currency, right?  And the fancy coins have markings.&amp;quot;  Her subsequent physical reaction was far too loud for comfort, covering the complete vocal range of a young child&#039;s dawning epiphany.  &#039;&#039;&#039;&#039;WORDS! DATES! CLUES!!! THIS IS AMAZING!!!!!!!!!!!!WE GOTTA GO NAAAAOOOOWW!!&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s jaw long ago drooped, eyelids heavy, &amp;quot;What are we even talking about anymore?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children had nearly tipped over with exhaustion -- or hypothermia. It could be difficult to tell.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Three: Morning Machination ===&lt;br /&gt;
&lt;br /&gt;
Far too early the next morning, the trio once again brought light to their bleak existence by blathering possible meanings of the bard Atmakina&#039;s tale.  Nokki crouched by the flickering fire, which cast playful shadows on the faces of the younger children huddled beside him.  The usual excitement for his stories was replaced by a nervous tension.  He glanced at Nikka, still working off energy from the last night&#039;s excitement.  Beside her, Nirri, the smallest of the three, seemed preoccupied.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So that story the old woman told at the tavern?&amp;quot; Nokki began, his voice quiet beneath his threadbare blanket. &amp;quot;About the kegritsha&#039;s sisters and their treasure hunt?&amp;quot;  &amp;quot;Well,&amp;quot; Nokki continued, leaning closer, &amp;quot;the truth about the sisters and their hunt is... different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri exchanged nervous glances.  The whimsical image of sparkly orbs and hidden treasures felt a lot less fun now, after Nokki&#039;s goading before their senses were fully awakened.&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened. &amp;quot;But the hunt...&amp;quot;  Nikka stammered, &amp;quot;isn&#039;t it part of Kelleron&#039;s celebration?&amp;quot;  Nikka murmured in confusion, &amp;quot;Different how?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s voice dropped to a flat note, &amp;quot;The sisters weren&#039;t kind, and those weren&#039;t just any magic balls.  They craved power, a darkness that demanded a terrible price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shook his head.  Nikka and Nirri looked at each other as a seed of uncertainty blossomed.  Could they be those people?  Were they strong enough, brave enough? More importantly, could they work together well enough to win at Kelleron?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The whispers say,&amp;quot; Nokki continued, &amp;quot;the kegritsha&#039;s power requires perfect balance, like a three-legged stool.  If one leg is weak, the whole thing falls apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A thoughtful silence descended upon the three children amid the burgeoning din of the morning.  They knew each other well, they knew each other&#039;s strengths and they knew each other&#039;s weaknesses.  Nikka was affable, quick, and resourceful, Nirri was clever and good at solving puzzles, and Nokki, the eldest, possessed a wisdom of age and leadership (a protective bully, truly).&lt;br /&gt;
&lt;br /&gt;
Maybe, just maybe, they could be the right combination?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ummm,&amp;quot; Nirri finally spoke, his voice small but determined, &amp;quot;if we find the orbs, if we work together, could we..?&amp;quot; he trailed off, unable to finish the question, though it ended on an up note.&lt;br /&gt;
&lt;br /&gt;
Nokki leaned over with a grin, &amp;quot;Maybe,&amp;quot; he said. &amp;quot;Maybe the orb&#039;s wealth can be ours.  But it&#039;s really filled with danger, and if you really think you are strong enough, united enough, with ME...AS US, to face the darkness and...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The fire sputtered, casting a brief flashing glow on their three faces.  The playful game of hide and seek was gone, replaced by a daunting challenge.  Could their friendship be the key to unlocking the kegritsha&#039;s bond, or would the darkness tear them apart?  The quandary settled into in the children&#039;s morning breaths, but time was ticking, they were not getting any younger.&lt;br /&gt;
&lt;br /&gt;
Finally, Nikka nodded and said with a tone too determined for her age, &amp;quot;We can do this!&amp;quot; and the two boys followed suit in an echo of repetition.  The matter was then sealed upon a six-fingered pinky swear.  Just as it should be.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Four: The Cavernous Vault ===&lt;br /&gt;
&lt;br /&gt;
The morning sun cast long shadows as Nikka, Nirri, and Nokki approached the imposing structure known as the Cavernous Vault.  Carved from imposing brutalist limestone, it loomed over the bustling marketplace like a bulwark.  A scale-shaped bronze plaque above the heavy doors proclaimed itself as a bank.&lt;br /&gt;
&lt;br /&gt;
Banks are where trust is forged in silver.&lt;br /&gt;
&lt;br /&gt;
Nirri, ever the cautious one, swallowed hard.  &amp;quot;Are we sure this is the right place?  We&#039;re looking for information about magic orbs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;You scared of a little stone building?  Besides, who else keeps track of ancient traditions better than bankers and actuaries?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka squinted her eyes, still questioning the order of operation.  &amp;quot;Maybe a wizard, or a historian?  Or the bard named Atmakina?&amp;quot; she murmured under her breath, energy waning with the blooming day.&lt;br /&gt;
&lt;br /&gt;
Taking a deep breath, Nikka pushed open the heavy doors with a creak.  Inside, the air was still and thick; it smelled faintly of parchment and polished metal.  Twin black marble counters gleamed on either side of a huddle of gruff-looking Issimir giantkin, some with thick beards and even thicker account ledgers, negotiating in adult language about adult things, like money, grain, war, and ores.&lt;br /&gt;
&lt;br /&gt;
At the far end of the vast hall was a towering figure in formal attire, pacing back and forth, partially obscured by a half-walled privacy screen.  A forward-jutting beard added severity to his already imposing, heavy gaze.  This, they assumed, must be the bank manager.&lt;br /&gt;
&lt;br /&gt;
Nikka cleared her throat, trying to sound confident.  &amp;quot;Excuse me, sir?  We were hoping to speak with someone about the tradition of Kelleron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager blinked, his expression unreadable.  &amp;quot;Kelleron?  Do you mean the annual interest rate adjustment for high-yield silver deposits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki: &amp;quot;There is?&amp;quot;  Nirri piped up, his voice squeaky.  &amp;quot;No, no, not that kind of Kelleron!  It&#039;s about the hunt for the three orbs and the Kegritsha&#039;s power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s eyebrows shot up in surprise.  He cleared his throat with a dry cough that sounded suspiciously unnecessary. &amp;quot;Ah, yes,&amp;quot; he finally boomed, his voice echoing in the cavernous hall.  &amp;quot;The whimsical children&#039;s tale about sparkly balls and wishes?  Didn&#039;t realize anyone still believed those old stories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka protested, &amp;quot;It&#039;s not a story!  It&#039;s a tradition!  We are here to discover the secret of the Kelleron!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager chuckled again, this time openly.  He sat back down in his chair, placing his hands behind his head.  &amp;quot;Alright, alright, settle down young vaultlings.  Tell you what.  There might be a dusty old scroll buried somewhere in our archives that mentions this... Kelleron thing.  But it&#039;ll cost you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened.  &amp;quot;Cost us what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager grinned, a glint of mischief in his eye.  &#039;&#039;&#039;&amp;quot;An orb.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nikka burst out, &amp;quot;B..But we haven&#039;t even FOUND any!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The banker continued right over top of her, &amp;quot;If you answer correctly, I&#039;ll see what I can dig up.  Fail, and you&#039;ll be signed up for a lifetime of high service fee junior savings account rates faster than you can say &#039;A Pea Why&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka exchanged a worried glance with Nirri.  This wasn&#039;t quite what they expected.  But before they could back out, the manager delivered his booming his riddle with surprising diction and deftness of meter:&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;I flow freely, yet have no form.&lt;br /&gt;
: I can enrich or leave you in great harm.&lt;br /&gt;
: I am the blood of trade and war,&lt;br /&gt;
: The clink in a merchant&#039;s purse,&lt;br /&gt;
: the weight of a warrior&#039;s score.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;What am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Silence filled the Cavernous Vault, as by now the stuffy men in the middle had vacated the area for a remarkably early lunch break.&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri racked their brains, their confidence dwindling.  Before they doomed to poorly performing savings accounts, Nirri spoke up, a hint of pride in his voice.  &amp;quot;Silver!&amp;quot; he declared.&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s grin widened further.  &amp;quot;Excellent deduction, youngins!  Alright, I&#039;ll see what I can unearth for you.  Wait here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sharply bearded banker disappeared behind a heavy curtain at the back of the vault, leaving the children staring after him, unsure if they&#039;d just gotten closer to their goal or stumbled into a kindred version of a twisted joke.  Before long, the bank manager reappeared and gave each child a small sack and instructed the guards liberally stationed around the bank to assist the children in finding the door.&lt;br /&gt;
&lt;br /&gt;
Just as lunchtime was nearly upon them, too, they found the door and reentered the bustling marketplace to blanket their senses in the odor of natural habitation.  Nikka, Nokki, and Nirri&#039;s quest for Kelleron, it seemed, was only getting more interesting, and perhaps a little more confusing...&lt;br /&gt;
&lt;br /&gt;
=== Chapter Five: Secrets in Silver ===&lt;br /&gt;
&lt;br /&gt;
Nikka, Nirri, and Nokki hiked far away from the Cavernous Vault after being ejected in a firm, but friendly fashion.  That perplexing encounter with the banker - a riddle for a dusty scroll?  And what were they supposed to do with these small sacks they now clutched in their hands?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, what&#039;s in these?&amp;quot; said Nikka as she untied the drawstring of her sack. Inside, nestled amongst shredded documents with official looking penmanship, was a huge chocolate egg wrapped in silvery foil.  Nirri and Nokki, equally curious, peeked into their own sacks to find identical treats stowed carefully away.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri questioned, his eyes wide with wonder.&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed, a playful jab aimed at his brother. &amp;quot;Don&#039;t tell me you&#039;ve never seen a chocolate egg before!  It&#039;s a treat, silly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unwrapping the silver foil, Nirri brought the chocolate orb to his nose and inhaled deeply. &amp;quot;It smells amazing!  Like... like...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Confusion washed over Nikka, which turned quickly into incredulity until, &amp;quot;Ooooh ....!  Like rich milk chocolate with a hint of mint?&amp;quot; Nikka finished for him, a smile spreading across her face as she succumbed to the sumptuous sweet.&lt;br /&gt;
&lt;br /&gt;
With a shared look of agreement, the three devoured their chocolates, the sweet relief momentarily pushing back the weight of their quest.&lt;br /&gt;
&lt;br /&gt;
Nokki mumbled through his chocolate, &amp;quot;Maybe it was his way of apologizing for wasting our time.  Or maybe he could tell we were hungry after all his talking.&amp;quot;  He suddenly stopped eating, his eyes widening as he unfolded the crumbled silver wrapper. &amp;quot;Wait a minute!  Look!&amp;quot;  Peering closely each child found marked into the underside of the foil, a thinly inked symbol.  It resembled a stylized eye with a teardrop beneath it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri asked, peering over Nokki&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe these aren&#039;t just snacks after all,&amp;quot; Nikka whispered before he could answer.  &amp;quot;That symbol... I think I&#039;ve seen it before. In the tavern, on Atmakina&#039;s cloak!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A spark of excitement ignited in their eyes with a newfound sense of urgency.  Could this seemingly insignificant symbol be a clue?  Perhaps the banker knew more about the Kelleron tradition than he let on, and these chocolate orbs were a subtle way of passing on a message! The trio decided to revisit Atmakina at the tavern that evening.&lt;br /&gt;
&lt;br /&gt;
Nirri also offered, &amp;quot;maybe I can pick up some clues about that symbol on my messenger route this afternoon too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka nodding in agreement added, &amp;quot;Ya I will ask the fishwives what they know too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps the symbol on the chocolate foils, and the information they gleaned from the banker&#039;s riddle, would unlock another piece of the puzzle of this Kelleron business.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Six: Overture ===&lt;br /&gt;
&lt;br /&gt;
The late afternoon sun cast long shadows across the bustling marketplace as Nikka, Nirri, and Nokki hurried towards the familiar glow emanating from the tavern.  Tonight, they weren&#039;t just there for company – they carried a newfound clue and a burning purpose.  Pushing open the creaky door, they were greeted by a wave of warmth, spiced aromas, and Atmakina&#039;s droning lute.  Finding a corner table, they ordered steaming mugs of milk, waiting for the bard&#039;s final notes.&lt;br /&gt;
&lt;br /&gt;
Seeing an entrance, Nikka scrambled up to Atmakina and retold their encounter with the banker and the curious silver chocolates adorned with a symbol – an eye weeping a single tear.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes widened.  &amp;quot;The Weeping Eye of Celiel,&amp;quot; she breathed.  &amp;quot;A powerful symbol of the snowy labyrinth, where whispers of forgotten dreams dance on the frosted air.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri shivered as he cupped his frothy mug of milk.   &amp;quot;A snowy labyrinth? Sounds even spookier!  Could this be where we find the orbs of Kelleron?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina replied vaguely, &amp;quot;Perhaps.  Legends rarely reveal their secrets easily.  But,&amp;quot; her eyes twinkled, &amp;quot;the snowy labyrinth holds echoes of the past.  Celiel, a water elemental, is said to be frozen within its heart, and her slumber prevents avalanches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;Another riddle?  Another quest?&amp;quot; Nirri punched Nokki in the hip.  &amp;quot;STOP IT!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled.  &amp;quot;Patience, young ones.  You already have a clue – the Weeping Eye.&amp;quot; She eyed their empty mugs and the discarded napkins on the table.  &amp;quot;Speaking of the symbol,&amp;quot; she continued, her voice taking on a mischievous tone, &amp;quot;those chocolate orbs you enjoyed – did you notice anything else on the wrapper besides the symbol?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children exchanged sheepish glances.  Realization dawned on Nikka&#039;s face.  &amp;quot;The silver wrapper! We... we ate everything!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled, a glint in her eye.  &amp;quot;A valuable lesson learned, wouldn&#039;t you say? But luckily, I happen to have a spare.&amp;quot;  Reaching into a hidden pouch on her belt, she revealed a single, glimmering silver orb identical to the one that encased delicious chocolate treats.  The Weeping Eye symbol gleamed proudly on its surface.&lt;br /&gt;
&lt;br /&gt;
The children&#039;s eyes widened with excitement.  Nikka grasped the orb carefully, a sense of wonder washing over her, but she noticed it had a particular nose tingling odor.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s smile turned enigmatic.  &amp;quot;This orb is not made of chocolate, if that’s what you are thinking child,&amp;quot; she said, her voice dropping to a conspiratorial whisper, &amp;quot;It may hold the key to navigating the snowy labyrinth.  Legends speak of its power as a beacon, guiding you through the icy maze where secrets whisper in the wind that drives men mad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A heartbeat of surprised silence followed.  Nokki, skeptical, chimed in, &amp;quot;But Atmakina, it smells like choc...!”&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes flickered with something bordering on impatience as she cut the girl off,  &amp;quot;Ah, that&#039;s the beauty of legends, little one.  The power lies in believing.  This orb could be a key, a beacon, or perhaps… just a delicious treat.  But the magic unfolds only if you&#039;re willing to take a chance, and I will tell you now you will not succeed without this silver orb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The weight of the orb felt heavier in Nikka&#039;s hand as she contemplated her options.  Far too many potential scenarios for a child to reasonably muddle through, yet there was a potential it really a powerful tool.  Or a playful trick?  The uncertainty thrummed through her, but it was overshadowed by a thrill of anticipation.  Collective grins erupted upon both Nirri and Nikka&#039;s faces as they scrambled to their feet.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s words ignited a spark of determination within the two younger children -- But not Nokki.  Cut off, he suddenly grew silent, allowing everything to play out at a generous arm&#039;s length.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent!&amp;quot; Atmakina rasped wetly, her voice regaining its usual cheer.  &amp;quot;The snowy labyrinth awaits, and stories it holds for brave adventurers like yourselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With hearts pounding with anticipation, the two younger children allowed Atmakina back to her task.  Norri had little to say as they re-entered the setting sun cast an orange glow across the horizon as the children reentered fresh air.  The silver orb, a tangible piece of their quest, felt quite warm in Nikka&#039;s hand now.  No longer just children seeking answers – they were explorers, ready to face the unknown and icy challenges of the snowy labyrinth with the wisdom of their new and powerful friend, the bard Atmakina.&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=217607</id>
		<title>Naamit (prime)/Kelleron</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=217607"/>
		<updated>2024-04-20T02:02:35Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces| type = short story| author = Naamit| author-displayed = [[Naamit (prime)|Naamit DMVMD-Braggiani]] and the Bloody Harpies | date = 2024-04-04}}&lt;br /&gt;
&lt;br /&gt;
The working title for this [[Issimir Ogre Clan|Issimir]] [[Giantman|giantkin]] short story is called &#039;&#039;Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Prologue ===&lt;br /&gt;
&lt;br /&gt;
Stay tuned :)&lt;br /&gt;
&lt;br /&gt;
=== Chapter One: A Bard&#039;s Tale ===&lt;br /&gt;
&lt;br /&gt;
Atmakina, her weathered face illuminated by the warm glow of the fireplace, surveyed the room.  Children perched on stools, eyes wide with anticipation, while seasoned adventurers leaned in, eager for a taste of the tale.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gather &#039;round, yougins, adventurers and seasoned caribou salt licks,&amp;quot; Atmakina rasped, her voice a comforting rumble of weird humor. &amp;quot;Tonight, I weave a tale of three sisters, a hidden treasure, and a test that chilled even the bravest hearts – the legend of the Kelleron and the Kegritsha.&amp;quot; A hush fell over the room.  Atmakina chuckled wetly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lonmala, Bolbeli, and Nolkari,&amp;quot; she began, her voice dropping to a thick whisper, &amp;quot;these weren&#039;t ordinary names, mind you.  In the forgotten tongue, they meant something quite curious – Three Wishes, Two Secrets, and One Trial...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A giantkin nursing a mug of ale in the background let out a chuckle, yielding a delicious tingle of unease in the children.  Atmakina, ever the bard, paused for effect.  &amp;quot;These sisters,&amp;quot; she continued, her voice painting a vivid picture, &amp;quot;were giantkin, strong and adventurous, each possessing a magnificent, magical orb.  Now, these orbs held immense power, but also a touch of mischief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You see,&amp;quot; Atmakina explained, &amp;quot;the orbs loved to test those who sought them. They&#039;d hide in the most unexpected places, leading brave adventurers on merry chases, and for each one you found, you could have a wish!&amp;quot;  A relieved sigh escaped the young listeners.&lt;br /&gt;
&lt;br /&gt;
Atmakina grinned, her smile lined with wisdom.  The children, rapt with interest, scooted closer.  &amp;quot;But there was a catch,&amp;quot; she said, her voice dropping a notch lower. &amp;quot;The true treasure, the sisters promised, could only be claimed by those who solved the secret of Lonmala, Bolbeli, and Nolkari.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The giantkin laughed heartily in the background.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And that&#039;s the origin of the tradition we now celebrate as Kelleron, my little ones.&lt;br /&gt;
&lt;br /&gt;
Though the three sisters are long gone, we celebrate the blood bond of kegritsha with you through a chance to reunite the orbs.  But remember,&amp;quot; she warned, her gaze sweeping across the room, &amp;quot;even the most beautiful treasures can have a hidden challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children and adventurers exchanged curious glances. &amp;quot;What kind of secrets are these, old Grinny Atmakina?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina concluded, her voice laced with a hint of mystery equal to mirth, &amp;quot;Well, that&#039;s for when you deliver the first orb to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Chapter Two: Never Go To Bed Mad ===&lt;br /&gt;
&lt;br /&gt;
On their way home, Nokki relayed stories he&#039;d heard from other children.  When darkness set in, Nikka, Nirri, and Nokki huddled around their pathetic little fire of dung, a stark chill settled upon them.  Nokki&#039;s words about the legend&#039;s origin still tainted the area like a brume of hope, were such a thing ever to exist.  Having taken matters to heart, Nikka however, retained a beaming smile her face had gripped for hours.  &amp;quot;We can do this, because we ask someone who can read them when we find them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay,&amp;quot; Nikka finally said, her voice firm despite the adolescent tone, &amp;quot;we need a plan.  First things first, what are we even looking for?&amp;quot;  Nirri, ever the thinker, furrowed his brow.  &amp;quot;Maybe there&#039;s something in Atmakina&#039;s story we missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We heard it twice. It&#039;s just a silly tale about sparkly balls and wishywitches,&amp;quot; Nokki complains shortly, his impatience obvious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe not,&amp;quot; Nikka countered. &amp;quot;Why orbs?  Why not some fancy sword or a pile of uh......silver?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shrugged. &amp;quot;Magic, I gue.... Oh!&amp;quot; Suddenly, a memory flickered in Nokki&#039;s mind. He remembered his grandfather, weathered hands calloused from years of mould and dye making, meticulously designing coin stamps for the One Elanthian Mint.  &amp;quot;The etchings ...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The etchings!&amp;quot; Nirri echoed, his voice laced with mirth. &amp;quot;Maybe the orbs aren&#039;t just any orbs.  I mean, they&#039;re made of silver, with etchings that tell SOMEONE, something!  Magic, I guess though...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Nikka&#039;s eyes widened. &amp;quot;That makes sense!  Silver is our currency, right?  And the fancy coins have markings.&amp;quot;  Her subsequent physical reaction was far too loud for comfort, covering the complete vocal range of a young child&#039;s dawning epiphany.  &#039;&#039;&#039;&#039;WORDS! DATES! CLUES!!! THIS IS AMAZING!!!!!!!!!!!!WE GOTTA GO NAAAAOOOOWW!!&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s jaw long ago drooped, eyelids heavy, &amp;quot;What are we even talking about anymore?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children had nearly tipped over with exhaustion -- or hypothermia. It could be difficult to tell.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Three: Morning Machination ===&lt;br /&gt;
&lt;br /&gt;
Far too early the next morning, the trio once again brought light to their bleak existence by blathering possible meanings of the bard Atmakina&#039;s tale.  Nokki crouched by the flickering fire, which cast playful shadows on the faces of the younger children huddled beside him.  The usual excitement for his stories was replaced by a nervous tension.  He glanced at Nikka, still working off energy from the last night&#039;s excitement.  Beside her, Nirri, the smallest of the three, seemed preoccupied.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So that story the old woman told at the tavern?&amp;quot; Nokki began, his voice quiet beneath his threadbare blanket. &amp;quot;About the kegritsha&#039;s sisters and their treasure hunt?&amp;quot;  &amp;quot;Well,&amp;quot; Nokki continued, leaning closer, &amp;quot;the truth about the sisters and their hunt is... different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri exchanged nervous glances.  The whimsical image of sparkly orbs and hidden treasures felt a lot less fun now, after Nokki&#039;s goading before their senses were fully awakened.&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened. &amp;quot;But the hunt...&amp;quot;  Nikka stammered, &amp;quot;isn&#039;t it part of Kelleron&#039;s celebration?&amp;quot;  Nikka murmured in confusion, &amp;quot;Different how?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s voice dropped to a flat note, &amp;quot;The sisters weren&#039;t kind, and those weren&#039;t just any magic balls.  They craved power, a darkness that demanded a terrible price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shook his head.  Nikka and Nirri looked at each other as a seed of uncertainty blossomed.  Could they be those people?  Were they strong enough, brave enough? More importantly, could they work together well enough to win at Kelleron?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The whispers say,&amp;quot; Nokki continued, &amp;quot;the kegritsha&#039;s power requires perfect balance, like a three-legged stool.  If one leg is weak, the whole thing falls apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A thoughtful silence descended upon the three children amid the burgeoning din of the morning.  They knew each other well, they knew each other&#039;s strengths and they knew each other&#039;s weaknesses.  Nikka was affable, quick, and resourceful, Nirri was clever and good at solving puzzles, and Nokki, the eldest, possessed a wisdom of age and leadership (a protective bully, truly).&lt;br /&gt;
&lt;br /&gt;
Maybe, just maybe, they could be the right combination?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ummm,&amp;quot; Nirri finally spoke, his voice small but determined, &amp;quot;if we find the orbs, if we work together, could we..?&amp;quot; he trailed off, unable to finish the question, though it ended on an up note.&lt;br /&gt;
&lt;br /&gt;
Nokki leaned over with a grin, &amp;quot;Maybe,&amp;quot; he said. &amp;quot;Maybe the orb&#039;s wealth can be ours.  But it&#039;s really filled with danger, and if you really think you are strong enough, united enough, with ME...AS US, to face the darkness and...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The fire sputtered, casting a brief flashing glow on their three faces.  The playful game of hide and seek was gone, replaced by a daunting challenge.  Could their friendship be the key to unlocking the kegritsha&#039;s bond, or would the darkness tear them apart?  The quandary settled into in the children&#039;s morning breaths, but time was ticking, they were not getting any younger.&lt;br /&gt;
&lt;br /&gt;
Finally, Nikka nodded and said with a tone too determined for her age, &amp;quot;We can do this!&amp;quot; and the two boys followed suit in an echo of repetition.  The matter was then sealed upon a six-fingered pinky swear.  Just as it should be.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Four: The Cavernous Vault ===&lt;br /&gt;
&lt;br /&gt;
The morning sun cast long shadows as Nikka, Nirri, and Nokki approached the imposing structure known as the Cavernous Vault.  Carved from imposing brutalist limestone, it loomed over the bustling marketplace like a bulwark.  A scale-shaped bronze plaque above the heavy doors proclaimed itself as a bank.&lt;br /&gt;
&lt;br /&gt;
Banks are where trust is forged in silver.&lt;br /&gt;
&lt;br /&gt;
Nirri, ever the cautious one, swallowed hard.  &amp;quot;Are we sure this is the right place?  We&#039;re looking for information about magic orbs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;You scared of a little stone building?  Besides, who else keeps track of ancient traditions better than bankers and actuaries?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka squinted her eyes, still questioning the order of operation.  &amp;quot;Maybe a wizard, or a historian?  Or the bard named Atmakina?&amp;quot; she murmured under her breath, energy waning with the blooming day.&lt;br /&gt;
&lt;br /&gt;
Taking a deep breath, Nikka pushed open the heavy doors with a creak.  Inside, the air was still and thick; it smelled faintly of parchment and polished metal.  Twin black marble counters gleamed on either side of a huddle of gruff-looking Issimir giantkin, some with thick beards and even thicker account ledgers, negotiating in adult language about adult things, like money, grain, war, and ores.&lt;br /&gt;
&lt;br /&gt;
At the far end of the vast hall was a towering figure in formal attire, pacing back and forth, partially obscured by a half-walled privacy screen.  A forward-jutting beard added severity to his already imposing, heavy gaze.  This, they assumed, must be the bank manager.&lt;br /&gt;
&lt;br /&gt;
Nikka cleared her throat, trying to sound confident.  &amp;quot;Excuse me, sir?  We were hoping to speak with someone about the tradition of Kelleron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager blinked, his expression unreadable.  &amp;quot;Kelleron?  Do you mean the annual interest rate adjustment for high-yield silver deposits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki: &amp;quot;There is?&amp;quot;  Nirri piped up, his voice squeaky.  &amp;quot;No, no, not that kind of Kelleron!  It&#039;s about the hunt for the three orbs and the Kegritsha&#039;s power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s eyebrows shot up in surprise.  He cleared his throat with a dry cough that sounded suspiciously unnecessary. &amp;quot;Ah, yes,&amp;quot; he finally boomed, his voice echoing in the cavernous hall.  &amp;quot;The whimsical children&#039;s tale about sparkly balls and wishes?  Didn&#039;t realize anyone still believed those old stories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka protested, &amp;quot;It&#039;s not a story!  It&#039;s a tradition!  We are here to discover the secret of the Kelleron!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager chuckled again, this time openly.  He sat back down in his chair, placing his hands behind his head.  &amp;quot;Alright, alright, settle down young vaultlings.  Tell you what.  There might be a dusty old scroll buried somewhere in our archives that mentions this... Kelleron thing.  But it&#039;ll cost you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened.  &amp;quot;Cost us what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager grinned, a glint of mischief in his eye.  &#039;&#039;&#039;&amp;quot;An orb.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nikka burst out, &amp;quot;B..But we haven&#039;t even FOUND any!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The banker continued right over top of her, &amp;quot;If you answer correctly, I&#039;ll see what I can dig up.  Fail, and you&#039;ll be signed up for a lifetime of high service fee junior savings account rates faster than you can say &#039;A Pea Why&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka exchanged a worried glance with Nirri.  This wasn&#039;t quite what they expected.  But before they could back out, the manager delivered his booming his riddle with surprising diction and deftness of meter:&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;I flow freely, yet have no form.&lt;br /&gt;
: I can enrich or leave you in great harm.&lt;br /&gt;
: I am the blood of trade and war,&lt;br /&gt;
: The clink in a merchant&#039;s purse,&lt;br /&gt;
: the weight of a warrior&#039;s score.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;What am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Silence filled the Cavernous Vault, as by now the stuffy men in the middle had vacated the area for a remarkably early lunch break.&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri racked their brains, their confidence dwindling.  Before they doomed to poorly performing savings accounts, Nirri spoke up, a hint of pride in his voice.  &amp;quot;Silver!&amp;quot; he declared.&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s grin widened further.  &amp;quot;Excellent deduction, youngins!  Alright, I&#039;ll see what I can unearth for you.  Wait here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sharply bearded banker disappeared behind a heavy curtain at the back of the vault, leaving the children staring after him, unsure if they&#039;d just gotten closer to their goal or stumbled into a kindred version of a twisted joke.  Before long, the bank manager reappeared and gave each child a small sack and instructed the guards liberally stationed around the bank to assist the children in finding the door.&lt;br /&gt;
&lt;br /&gt;
Just as lunchtime was nearly upon them, too, they found the door and reentered the bustling marketplace to blanket their senses in the odor of natural habitation.  Nikka, Nokki, and Nirri&#039;s quest for Kelleron, it seemed, was only getting more interesting, and perhaps a little more confusing...&lt;br /&gt;
&lt;br /&gt;
=== Chapter Five: Secrets in Silver ===&lt;br /&gt;
&lt;br /&gt;
Nikka, Nirri, and Nokki hiked far away from the Cavernous Vault after being ejected in a firm, but friendly fashion.  That perplexing encounter with the banker - a riddle for a dusty scroll?  And what were they supposed to do with these small sacks they now clutched in their hands?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, what&#039;s in these?&amp;quot; said Nikka as she untied the drawstring of her sack. Inside, nestled amongst shredded documents with official looking penmanship, was a huge chocolate egg wrapped in silvery foil.  Nirri and Nokki, equally curious, peeked into their own sacks to find identical treats stowed carefully away.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri questioned, his eyes wide with wonder.&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed, a playful jab aimed at his brother. &amp;quot;Don&#039;t tell me you&#039;ve never seen a chocolate egg before!  It&#039;s a treat, silly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unwrapping the silver foil, Nirri brought the chocolate orb to his nose and inhaled deeply. &amp;quot;It smells amazing!  Like... like...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Confusion washed over Nikka, which turned quickly into incredulity until, &amp;quot;Ooooh ....!  Like rich milk chocolate with a hint of mint?&amp;quot; Nikka finished for him, a smile spreading across her face as she succumbed to the sumptuous sweet.&lt;br /&gt;
&lt;br /&gt;
With a shared look of agreement, the three devoured their chocolates, the sweet relief momentarily pushing back the weight of their quest.&lt;br /&gt;
&lt;br /&gt;
Nokki mumbled through his chocolate, &amp;quot;Maybe it was his way of apologizing for wasting our time.  Or maybe he could tell we were hungry after all his talking.&amp;quot;  He suddenly stopped eating, his eyes widening as he unfolded the crumbled silver wrapper. &amp;quot;Wait a minute!  Look!&amp;quot;  Peering closely each child found marked into the underside of the foil, a thinly inked symbol.  It resembled a stylized eye with a teardrop beneath it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri asked, peering over Nokki&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe these aren&#039;t just snacks after all,&amp;quot; Nikka whispered before he could answer.  &amp;quot;That symbol... I think I&#039;ve seen it before. In the tavern, on Atmakina&#039;s cloak!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A spark of excitement ignited in their eyes with a newfound sense of urgency.  Could this seemingly insignificant symbol be a clue?  Perhaps the banker knew more about the Kelleron tradition than he let on, and these chocolate orbs were a subtle way of passing on a message! The trio decided to revisit Atmakina at the tavern that evening.&lt;br /&gt;
&lt;br /&gt;
Nirri also offered, &amp;quot;maybe I can pick up some clues about that symbol on my messenger route this afternoon too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka nodding in agreement added, &amp;quot;Ya I will ask the fishwives what they know too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps the symbol on the chocolate foils, and the information they gleaned from the banker&#039;s riddle, would unlock another piece of the puzzle of this Kelleron business.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Six: Overture ===&lt;br /&gt;
&lt;br /&gt;
The late afternoon sun cast long shadows across the bustling marketplace as Nikka, Nirri, and Nokki hurried towards the familiar glow emanating from the tavern.  Tonight, they weren&#039;t just there for company – they carried a newfound clue and a burning purpose.  Pushing open the creaky door, they were greeted by a wave of warmth, spiced aromas, and Atmakina&#039;s droning lute.  Finding a corner table, they ordered steaming mugs of milk, waiting for the bard&#039;s final notes.&lt;br /&gt;
&lt;br /&gt;
Seeing an entrance, Nikka scrambled up to Atmakina and retold their encounter with the banker and the curious silver chocolates adorned with a symbol – an eye weeping a single tear.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes widened.  &amp;quot;The Weeping Eye of Celiel,&amp;quot; she breathed.  &amp;quot;A powerful symbol of the snowy labyrinth, where whispers of forgotten dreams dance on the frosted air.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri shivered as he cupped his frothy mug of milk.   &amp;quot;A snowy labyrinth? Sounds even spookier!  Could this be where we find the orbs of Kelleron?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina replied vaguely, &amp;quot;Perhaps.  Legends rarely reveal their secrets easily.  But,&amp;quot; her eyes twinkled, &amp;quot;the snowy labyrinth holds echoes of the past.  Celiel, a water elemental, is said to be frozen within its heart, and her slumber prevents avalanches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;Another riddle?  Another quest?&amp;quot; Nirri punched Nokki in the hip.  &amp;quot;STOP IT!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled.  &amp;quot;Patience, young ones.  You already have a clue – the Weeping Eye.&amp;quot; She eyed their empty mugs and the discarded napkins on the table.  &amp;quot;Speaking of the symbol,&amp;quot; she continued, her voice taking on a mischievous tone, &amp;quot;those chocolate orbs you enjoyed – did you notice anything else on the wrapper besides the symbol?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children exchanged sheepish glances.  Realization dawned on Nikka&#039;s face.  &amp;quot;The silver wrapper! We... we ate everything!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled, a glint in her eye.  &amp;quot;A valuable lesson learned, wouldn&#039;t you say? But luckily, I happen to have a spare.&amp;quot;  Reaching into a hidden pouch on her belt, she revealed a single, glimmering silver orb identical to the one that encased delicious chocolate treats.  The Weeping Eye symbol gleamed proudly on its surface.&lt;br /&gt;
&lt;br /&gt;
The children&#039;s eyes widened with excitement.  Nikka grasped the orb carefully, a sense of wonder washing over her, but she noticed it had a particular nose tingling odor.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s smile turned enigmatic.  &amp;quot;This orb is not made of chocolate, if that’s what you are thinking child,&amp;quot; she said, her voice dropping to a conspiratorial whisper, &amp;quot;It may hold the key to navigating the snowy labyrinth.  Legends speak of its power as a beacon, guiding you through the icy maze where secrets whisper in the wind that drives men mad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A heartbeat of surprised silence followed.  Nikka, skeptical, chimed in, &amp;quot;But Atmakina, it smells like choc...!”&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes flickered with something bordering on impatience as she cut the girl off,  &amp;quot;Ah, that&#039;s the beauty of legends, little one.  The power lies in believing.  This orb could be a key, a beacon, or perhaps… just a delicious treat.  But the magic unfolds only if you&#039;re willing to take a chance, and I will tell you now you will not succeed without this silver orb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The weight of the orb felt heavier in Nikka&#039;s hand as she contemplated her options.  Far too many potential scenarios for a child to reasonably muddle through, yet there was a potential it really a powerful tool.  Or a playful trick?  The uncertainty thrummed through her, but it was overshadowed by a thrill of anticipation.  Collective grins erupted upon both Nirri and Nikka&#039;s faces as they scrambled to their feet.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s words ignited a spark of determination within the two younger children -- But not Nokki.  He suddenly grew silent, allowing everything to play out at an arm&#039;s length.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent!&amp;quot; Atmakina rasped wetly, her voice regaining its usual cheer.  &amp;quot;The snowy labyrinth awaits, and stories it holds for brave adventurers like yourselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With hearts pounding with anticipation, the two younger children allowed Atmakina back to her task.  Norri had little to say as they re-entered the setting sun cast an orange glow across the horizon as the children reentered fresh air.  The silver orb, a tangible piece of their quest, felt quite warm in Nikka&#039;s hand now.  No longer just children seeking answers – they were explorers, ready to face the unknown and icy challenges of the snowy labyrinth with the wisdom of their new and powerful friend, the bard Atmakina.&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=217606</id>
		<title>Naamit (prime)/Kelleron</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=217606"/>
		<updated>2024-04-20T02:02:15Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces| type = short story| author = Naamit| author-displayed = [[Naamit (prime)|Naamit DMVMD-Braggiani]] and the Bloody Harpies | date = 2024-04-04}}&lt;br /&gt;
&lt;br /&gt;
The working title for this [[Issimir Ogre Clan|Issimir]] [[Giantman|giantkin]] short story is called &#039;&#039;Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Prologue ===&lt;br /&gt;
&lt;br /&gt;
Stay tuned :)&lt;br /&gt;
&lt;br /&gt;
=== Chapter One: A Bard&#039;s Tale ===&lt;br /&gt;
&lt;br /&gt;
Atmakina, her weathered face illuminated by the warm glow of the fireplace, surveyed the room.  Children perched on stools, eyes wide with anticipation, while seasoned adventurers leaned in, eager for a taste of the tale.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gather &#039;round, yougins, adventurers and seasoned caribou salt licks,&amp;quot; Atmakina rasped, her voice a comforting rumble of weird humor. &amp;quot;Tonight, I weave a tale of three sisters, a hidden treasure, and a test that chilled even the bravest hearts – the legend of the Kelleron and the Kegritsha.&amp;quot; A hush fell over the room.  Atmakina chuckled wetly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lonmala, Bolbeli, and Nolkari,&amp;quot; she began, her voice dropping to a thick whisper, &amp;quot;these weren&#039;t ordinary names, mind you.  In the forgotten tongue, they meant something quite curious – Three Wishes, Two Secrets, and One Trial...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A giantkin nursing a mug of ale in the background let out a chuckle, yielding a delicious tingle of unease in the children.  Atmakina, ever the bard, paused for effect.  &amp;quot;These sisters,&amp;quot; she continued, her voice painting a vivid picture, &amp;quot;were giantkin, strong and adventurous, each possessing a magnificent, magical orb.  Now, these orbs held immense power, but also a touch of mischief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You see,&amp;quot; Atmakina explained, &amp;quot;the orbs loved to test those who sought them. They&#039;d hide in the most unexpected places, leading brave adventurers on merry chases, and for each one you found, you could have a wish!&amp;quot;  A relieved sigh escaped the young listeners.&lt;br /&gt;
&lt;br /&gt;
Atmakina grinned, her smile lined with wisdom.  The children, rapt with interest, scooted closer.  &amp;quot;But there was a catch,&amp;quot; she said, her voice dropping a notch lower. &amp;quot;The true treasure, the sisters promised, could only be claimed by those who solved the secret of Lonmala, Bolbeli, and Nolkari.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The giantkin laughed heartily in the background.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And that&#039;s the origin of the tradition we now celebrate as Kelleron, my little ones.&lt;br /&gt;
&lt;br /&gt;
Though the three sisters are long gone, we celebrate the blood bond of kegritsha with you through a chance to reunite the orbs.  But remember,&amp;quot; she warned, her gaze sweeping across the room, &amp;quot;even the most beautiful treasures can have a hidden challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children and adventurers exchanged curious glances. &amp;quot;What kind of secrets are these, old Grinny Atmakina?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina concluded, her voice laced with a hint of mystery equal to mirth, &amp;quot;Well, that&#039;s for when you deliver the first orb to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Chapter Two: Never Go To Bed Mad ===&lt;br /&gt;
&lt;br /&gt;
On their way home, Nokki relayed stories he&#039;d heard from other children.  When darkness set in, Nikka, Nirri, and Nokki huddled around their pathetic little fire of dung, a stark chill settled upon them.  Nokki&#039;s words about the legend&#039;s origin still tainted the area like a brume of hope, were such a thing ever to exist.  Having taken matters to heart, Nikka however, retained a beaming smile her face had gripped for hours.  &amp;quot;We can do this, because we ask someone who can read them when we find them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay,&amp;quot; Nikka finally said, her voice firm despite the adolescent tone, &amp;quot;we need a plan.  First things first, what are we even looking for?&amp;quot;  Nirri, ever the thinker, furrowed his brow.  &amp;quot;Maybe there&#039;s something in Atmakina&#039;s story we missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We heard it twice. It&#039;s just a silly tale about sparkly balls and wishywitches,&amp;quot; Nokki complains shortly, his impatience obvious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe not,&amp;quot; Nikka countered. &amp;quot;Why orbs?  Why not some fancy sword or a pile of uh......silver?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shrugged. &amp;quot;Magic, I gue.... Oh!&amp;quot; Suddenly, a memory flickered in Nokki&#039;s mind. He remembered his grandfather, weathered hands calloused from years of mould and dye making, meticulously designing coin stamps for the One Elanthian Mint.  &amp;quot;The etchings ...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The etchings!&amp;quot; Nirri echoed, his voice laced with mirth. &amp;quot;Maybe the orbs aren&#039;t just any orbs.  I mean, they&#039;re made of silver, with etchings that tell SOMEONE, something!  Magic, I guess though...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Nikka&#039;s eyes widened. &amp;quot;That makes sense!  Silver is our currency, right?  And the fancy coins have markings.&amp;quot;  Her subsequent physical reaction was far too loud for comfort, covering the complete vocal range of a young child&#039;s dawning epiphany.  &#039;&#039;&#039;&#039;WORDS! DATES! CLUES!!! THIS IS AMAZING!!!!!!!!!!!!WE GOTTA GO NAAAAOOOOWW!!&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s jaw long ago drooped, eyelids heavy, &amp;quot;What are we even talking about anymore?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children had nearly tipped over with exhaustion -- or hypothermia. It could be difficult to tell.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Three: Morning Machination ===&lt;br /&gt;
&lt;br /&gt;
Far too early the next morning, the trio once again brought light to their bleak existence by blathering possible meanings of the bard Atmakina&#039;s tale.  Nokki crouched by the flickering fire, which cast playful shadows on the faces of the younger children huddled beside him.  The usual excitement for his stories was replaced by a nervous tension.  He glanced at Nikka, still working off energy from the last night&#039;s excitement.  Beside her, Nirri, the smallest of the three, seemed preoccupied.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So that story the old woman told at the tavern?&amp;quot; Nokki began, his voice quiet beneath his threadbare blanket. &amp;quot;About the kegritsha&#039;s sisters and their treasure hunt?&amp;quot;  &amp;quot;Well,&amp;quot; Nokki continued, leaning closer, &amp;quot;the truth about the sisters and their hunt is... different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri exchanged nervous glances.  The whimsical image of sparkly orbs and hidden treasures felt a lot less fun now, after Nokki&#039;s goading before their senses were fully awakened.&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened. &amp;quot;But the hunt...&amp;quot;  Nikka stammered, &amp;quot;isn&#039;t it part of Kelleron&#039;s celebration?&amp;quot;  Nikka murmured in confusion, &amp;quot;Different how?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s voice dropped to a flat note, &amp;quot;The sisters weren&#039;t kind, and those weren&#039;t just any magic balls.  They craved power, a darkness that demanded a terrible price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shook his head.  Nikka and Nirri looked at each other as a seed of uncertainty blossomed.  Could they be those people?  Were they strong enough, brave enough? More importantly, could they work together well enough to win at Kelleron?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The whispers say,&amp;quot; Nokki continued, &amp;quot;the kegritsha&#039;s power requires perfect balance, like a three-legged stool.  If one leg is weak, the whole thing falls apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A thoughtful silence descended upon the three children amid the burgeoning din of the morning.  They knew each other well, they knew each other&#039;s strengths and they knew each other&#039;s weaknesses.  Nikka was affable, quick, and resourceful, Nirri was clever and good at solving puzzles, and Nokki, the eldest, possessed a wisdom of age and leadership (a protective bully, truly).&lt;br /&gt;
&lt;br /&gt;
Maybe, just maybe, they could be the right combination?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ummm,&amp;quot; Nirri finally spoke, his voice small but determined, &amp;quot;if we find the orbs, if we work together, could we..?&amp;quot; he trailed off, unable to finish the question, though it ended on an up note.&lt;br /&gt;
&lt;br /&gt;
Nokki leaned over with a grin, &amp;quot;Maybe,&amp;quot; he said. &amp;quot;Maybe the orb&#039;s wealth can be ours.  But it&#039;s really filled with danger, and if you really think you are strong enough, united enough, with ME...AS US, to face the darkness and...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The fire sputtered, casting a brief flashing glow on their three faces.  The playful game of hide and seek was gone, replaced by a daunting challenge.  Could their friendship be the key to unlocking the kegritsha&#039;s bond, or would the darkness tear them apart?  The quandary settled into in the children&#039;s morning breaths, but time was ticking, they were not getting any younger.&lt;br /&gt;
&lt;br /&gt;
Finally, Nikka nodded and said with a tone too determined for her age, &amp;quot;We can do this!&amp;quot; and the two boys followed suit in an echo of repetition.  The matter was then sealed upon a six-fingered pinky swear.  Just as it should be.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Four: The Cavernous Vault ===&lt;br /&gt;
&lt;br /&gt;
The morning sun cast long shadows as Nikka, Nirri, and Nokki approached the imposing structure known as the Cavernous Vault.  Carved from imposing brutalist limestone, it loomed over the bustling marketplace like a bulwark.  A scale-shaped bronze plaque above the heavy doors proclaimed itself as a bank.&lt;br /&gt;
&lt;br /&gt;
Banks are where trust is forged in silver.&lt;br /&gt;
&lt;br /&gt;
Nirri, ever the cautious one, swallowed hard.  &amp;quot;Are we sure this is the right place?  We&#039;re looking for information about magic orbs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;You scared of a little stone building?  Besides, who else keeps track of ancient traditions better than bankers and actuaries?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka squinted her eyes, still questioning the order of operation.  &amp;quot;Maybe a wizard, or a historian?  Or the bard named Atmakina?&amp;quot; she murmured under her breath, energy waning with the blooming day.&lt;br /&gt;
&lt;br /&gt;
Taking a deep breath, Nikka pushed open the heavy doors with a creak.  Inside, the air was still and thick; it smelled faintly of parchment and polished metal.  Twin black marble counters gleamed on either side of a huddle of gruff-looking Issimir giantkin, some with thick beards and even thicker account ledgers, negotiating in adult language about adult things, like money, grain, war, and ores.&lt;br /&gt;
&lt;br /&gt;
At the far end of the vast hall was a towering figure in formal attire, pacing back and forth, partially obscured by a half-walled privacy screen.  A forward-jutting beard added severity to his already imposing, heavy gaze.  This, they assumed, must be the bank manager.&lt;br /&gt;
&lt;br /&gt;
Nikka cleared her throat, trying to sound confident.  &amp;quot;Excuse me, sir?  We were hoping to speak with someone about the tradition of Kelleron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager blinked, his expression unreadable.  &amp;quot;Kelleron?  Do you mean the annual interest rate adjustment for high-yield silver deposits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki: &amp;quot;There is?&amp;quot;  Nirri piped up, his voice squeaky.  &amp;quot;No, no, not that kind of Kelleron!  It&#039;s about the hunt for the three orbs and the Kegritsha&#039;s power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s eyebrows shot up in surprise.  He cleared his throat with a dry cough that sounded suspiciously unnecessary. &amp;quot;Ah, yes,&amp;quot; he finally boomed, his voice echoing in the cavernous hall.  &amp;quot;The whimsical children&#039;s tale about sparkly balls and wishes?  Didn&#039;t realize anyone still believed those old stories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka protested, &amp;quot;It&#039;s not a story!  It&#039;s a tradition!  We are here to discover the secret of the Kelleron!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager chuckled again, this time openly.  He sat back down in his chair, placing his hands behind his head.  &amp;quot;Alright, alright, settle down young vaultlings.  Tell you what.  There might be a dusty old scroll buried somewhere in our archives that mentions this... Kelleron thing.  But it&#039;ll cost you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened.  &amp;quot;Cost us what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager grinned, a glint of mischief in his eye.  &#039;&#039;&#039;&amp;quot;An orb.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nikka burst out, &amp;quot;B..But we haven&#039;t even FOUND any!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The banker continued right over top of her, &amp;quot;If you answer correctly, I&#039;ll see what I can dig up.  Fail, and you&#039;ll be signed up for a lifetime of high service fee junior savings account rates faster than you can say &#039;A Pea Why&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka exchanged a worried glance with Nirri.  This wasn&#039;t quite what they expected.  But before they could back out, the manager delivered his booming his riddle with surprising diction and deftness of meter:&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;I flow freely, yet have no form.&lt;br /&gt;
: I can enrich or leave you in great harm.&lt;br /&gt;
: I am the blood of trade and war,&lt;br /&gt;
: The clink in a merchant&#039;s purse,&lt;br /&gt;
: the weight of a warrior&#039;s score.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;What am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Silence filled the Cavernous Vault, as by now the stuffy men in the middle had vacated the area for a remarkably early lunch break.&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri racked their brains, their confidence dwindling.  Before they doomed to poorly performing savings accounts, Nirri spoke up, a hint of pride in his voice.  &amp;quot;Silver!&amp;quot; he declared.&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s grin widened further.  &amp;quot;Excellent deduction, youngins!  Alright, I&#039;ll see what I can unearth for you.  Wait here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sharply bearded banker disappeared behind a heavy curtain at the back of the vault, leaving the children staring after him, unsure if they&#039;d just gotten closer to their goal or stumbled into a kindred version of a twisted joke.  Before long, the bank manager reappeared and gave each child a small sack and instructed the guards liberally stationed around the bank to assist the children in finding the door.&lt;br /&gt;
&lt;br /&gt;
Just as lunchtime was nearly upon them, too, they found the door and reentered the bustling marketplace to blanket their senses in the odor of natural habitation.  Nikka, Nokki, and Nirri&#039;s quest for Kelleron, it seemed, was only getting more interesting, and perhaps a little more confusing...&lt;br /&gt;
&lt;br /&gt;
=== Chapter Five: Secrets in Silver ===&lt;br /&gt;
&lt;br /&gt;
Nikka, Nirri, and Nokki hiked far away from the Cavernous Vault after being ejected in a firm, but friendly fashion.  That perplexing encounter with the banker - a riddle for a dusty scroll?  And what were they supposed to do with these small sacks they now clutched in their hands?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, what&#039;s in these?&amp;quot; said Nikka as she untied the drawstring of her sack. Inside, nestled amongst shredded documents with official looking penmanship, was a huge chocolate egg wrapped in silvery foil.  Nirri and Nokki, equally curious, peeked into their own sacks to find identical treats stowed carefully away.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri questioned, his eyes wide with wonder.&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed, a playful jab aimed at his brother. &amp;quot;Don&#039;t tell me you&#039;ve never seen a chocolate egg before!  It&#039;s a treat, silly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unwrapping the silver foil, Nirri brought the chocolate orb to his nose and inhaled deeply. &amp;quot;It smells amazing!  Like... like...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Confusion washed over Nikka, which turned quickly into incredulity until, &amp;quot;Ooooh ....!  Like rich milk chocolate with a hint of mint?&amp;quot; Nikka finished for him, a smile spreading across her face as she succumbed to the sumptuous sweet.&lt;br /&gt;
&lt;br /&gt;
With a shared look of agreement, the three devoured their chocolates, the sweet relief momentarily pushing back the weight of their quest.&lt;br /&gt;
&lt;br /&gt;
Nokki mumbled through his chocolate, &amp;quot;Maybe it was his way of apologizing for wasting our time.  Or maybe he could tell we were hungry after all his talking.&amp;quot;  He suddenly stopped eating, his eyes widening as he unfolded the crumbled silver wrapper. &amp;quot;Wait a minute!  Look!&amp;quot;  Peering closely each child found marked into the underside of the foil, a thinly inked symbol.  It resembled a stylized eye with a teardrop beneath it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri asked, peering over Nokki&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe these aren&#039;t just snacks after all,&amp;quot; Nikka whispered before he could answer.  &amp;quot;That symbol... I think I&#039;ve seen it before. In the tavern, on Atmakina&#039;s cloak!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A spark of excitement ignited in their eyes with a newfound sense of urgency.  Could this seemingly insignificant symbol be a clue?  Perhaps the banker knew more about the Kelleron tradition than he let on, and these chocolate orbs were a subtle way of passing on a message! The trio decided to revisit Atmakina at the tavern that evening.&lt;br /&gt;
&lt;br /&gt;
Nirri also offered, &amp;quot;maybe I can pick up some clues about that symbol on my messenger route this afternoon too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka nodding in agreement added, &amp;quot;Ya I will ask the fishwives what they know too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps the symbol on the chocolate foils, and the information they gleaned from the banker&#039;s riddle, would unlock another piece of the puzzle of this Kelleron business.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chapter Six: Overture ===&lt;br /&gt;
&lt;br /&gt;
The late afternoon sun cast long shadows across the bustling marketplace as Nikka, Nirri, and Nokki hurried towards the familiar glow emanating from the tavern.  Tonight, they weren&#039;t just there for company – they carried a newfound clue and a burning purpose.  Pushing open the creaky door, they were greeted by a wave of warmth, spiced aromas, and Atmakina&#039;s droning lute.  Finding a corner table, they ordered steaming mugs of milk, waiting for the bard&#039;s final notes.&lt;br /&gt;
&lt;br /&gt;
Seeing an entrance, Nikka scrambled up to Atmakina and retold their encounter with the banker and the curious silver chocolates adorned with a symbol – an eye weeping a single tear.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes widened.  &amp;quot;The Weeping Eye of Celiel,&amp;quot; she breathed.  &amp;quot;A powerful symbol of the snowy labyrinth, where whispers of forgotten dreams dance on the frosted air.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri shivered as he cupped his frothy mug of milk.   &amp;quot;A snowy labyrinth? Sounds even spookier!  Could this be where we find the orbs of Kelleron?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina replied vaguely, &amp;quot;Perhaps.  Legends rarely reveal their secrets easily.  But,&amp;quot; her eyes twinkled, &amp;quot;the snowy labyrinth holds echoes of the past.  Celiel, a water elemental, is said to be frozen within its heart, and her slumber prevents avalanches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;Another riddle?  Another quest?&amp;quot; Nirri punched Nokki in the hip.  &amp;quot;STOP IT!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled.  &amp;quot;Patience, young ones.  You already have a clue – the Weeping Eye.&amp;quot; She eyed their empty mugs and the discarded napkins on the table.  &amp;quot;Speaking of the symbol,&amp;quot; she continued, her voice taking on a mischievous tone, &amp;quot;those chocolate orbs you enjoyed – did you notice anything else on the wrapper besides the symbol?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children exchanged sheepish glances.  Realization dawned on Nikka&#039;s face.  &amp;quot;The silver wrapper! We... we ate everything!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled, a glint in her eye.  &amp;quot;A valuable lesson learned, wouldn&#039;t you say? But luckily, I happen to have a spare.&amp;quot;  Reaching into a hidden pouch on her belt, she revealed a single, glimmering silver orb identical to the one that encased delicious chocolate treats.  The Weeping Eye symbol gleamed proudly on its surface.&lt;br /&gt;
&lt;br /&gt;
The children&#039;s eyes widened with excitement.  Nikka grasped the orb carefully, a sense of wonder washing over her, but she noticed it had a particular nose tingling odor.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s smile turned enigmatic.  &amp;quot;This orb is not made of chocolate, if that’s what you are thinking child,&amp;quot; she said, her voice dropping to a conspiratorial whisper, &amp;quot;It may hold the key to navigating the snowy labyrinth.  Legends speak of its power as a beacon, guiding you through the icy maze where secrets whisper in the wind that drives men mad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A heartbeat of surprised silence followed.  Nikka, skeptical, chimed in, &amp;quot;But Atmakina, it smells like choc...!”&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes flickered with something bordering on impatience as she cut the girl off,  &amp;quot;Ah, that&#039;s the beauty of legends, little one.  The power lies in believing.  This orb could be a key, a beacon, or perhaps… just a delicious treat.  But the magic unfolds only if you&#039;re willing to take a chance, and I will tell you now you will not succeed without this silver orb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The weight of the orb felt heavier in Nikka&#039;s hand as she contemplated her options.  Far too many potential scenarios for a child to reasonably muddle through, yet there was a potential it really a powerful tool.  Or a playful trick?  The uncertainty thrummed through her, but it was overshadowed by a thrill of anticipation.  Collective grins erupted upon both Nirri and Nikka&#039;s faces as they scrambled to their feet.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s words ignited a spark of determination within the two younger children -- But not Nokki.  He suddenly grew silent, allowing everything to play out at an arm&#039;s length.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent!&amp;quot; Atmakina rasped wetly, her voice regaining its usual cheer.  &amp;quot;The snowy labyrinth awaits, and stories it holds for brave adventurers like yourselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With hearts pounding with anticipation, the two younger children allowed Atmakina back to her task.  Norri had little to say as they re-entered the setting sun cast an orange glow across the horizon as the children reentered fresh air.  The silver orb, a tangible piece of their quest, felt quite warm in Nikka&#039;s hand now.  No longer just children seeking answers – they were explorers, ready to face the unknown and icy challenges of the snowy labyrinth with the wisdom of their new and powerful friend, the bard Atmakina.&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=217605</id>
		<title>Naamit (prime)/Kelleron</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=217605"/>
		<updated>2024-04-20T02:01:43Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces| type = short story| author = Naamit| author-displayed = [[Naamit (prime)|Naamit DMVMD-Braggiani]] and the Bloody Harpies | date = 2024-04-04}}&lt;br /&gt;
&lt;br /&gt;
The working title for this [[Issimir Ogre Clan|Issimir]] [[Giantman|giantkin]] short story is called &#039;&#039;Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Prologue ===&lt;br /&gt;
&lt;br /&gt;
Stay tuned :)&lt;br /&gt;
&lt;br /&gt;
=== Chapter One: A Bard&#039;s Tale ===&lt;br /&gt;
&lt;br /&gt;
Atmakina, her weathered face illuminated by the warm glow of the fireplace, surveyed the room.  Children perched on stools, eyes wide with anticipation, while seasoned adventurers leaned in, eager for a taste of the tale.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gather &#039;round, yougins, adventurers and seasoned caribou salt licks,&amp;quot; Atmakina rasped, her voice a comforting rumble of weird humor. &amp;quot;Tonight, I weave a tale of three sisters, a hidden treasure, and a test that chilled even the bravest hearts – the legend of the Kelleron and the Kegritsha.&amp;quot; A hush fell over the room.  Atmakina chuckled wetly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lonmala, Bolbeli, and Nolkari,&amp;quot; she began, her voice dropping to a thick whisper, &amp;quot;these weren&#039;t ordinary names, mind you.  In the forgotten tongue, they meant something quite curious – Three Wishes, Two Secrets, and One Trial...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A giantkin nursing a mug of ale in the background let out a chuckle, yielding a delicious tingle of unease in the children.  Atmakina, ever the bard, paused for effect.  &amp;quot;These sisters,&amp;quot; she continued, her voice painting a vivid picture, &amp;quot;were giantkin, strong and adventurous, each possessing a magnificent, magical orb.  Now, these orbs held immense power, but also a touch of mischief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You see,&amp;quot; Atmakina explained, &amp;quot;the orbs loved to test those who sought them. They&#039;d hide in the most unexpected places, leading brave adventurers on merry chases, and for each one you found, you could have a wish!&amp;quot;  A relieved sigh escaped the young listeners.&lt;br /&gt;
&lt;br /&gt;
Atmakina grinned, her smile lined with wisdom.  The children, rapt with interest, scooted closer.  &amp;quot;But there was a catch,&amp;quot; she said, her voice dropping a notch lower. &amp;quot;The true treasure, the sisters promised, could only be claimed by those who solved the secret of Lonmala, Bolbeli, and Nolkari.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The giantkin laughed heartily in the background.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And that&#039;s the origin of the tradition we now celebrate as Kelleron, my little ones.&lt;br /&gt;
&lt;br /&gt;
Though the three sisters are long gone, we celebrate the blood bond of kegritsha with you through a chance to reunite the orbs.  But remember,&amp;quot; she warned, her gaze sweeping across the room, &amp;quot;even the most beautiful treasures can have a hidden challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children and adventurers exchanged curious glances. &amp;quot;What kind of secrets are these, old Grinny Atmakina?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina concluded, her voice laced with a hint of mystery equal to mirth, &amp;quot;Well, that&#039;s for when you deliver the first orb to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Chapter Two: Never Go To Bed Mad ===&lt;br /&gt;
&lt;br /&gt;
On their way home, Nokki relayed stories he&#039;d heard from other children.  When darkness set in, Nikka, Nirri, and Nokki huddled around their pathetic little fire of dung, a stark chill settled upon them.  Nokki&#039;s words about the legend&#039;s origin still tainted the area like a brume of hope, were such a thing ever to exist.  Having taken matters to heart, Nikka however, retained a beaming smile her face had gripped for hours.  &amp;quot;We can do this, because we ask someone who can read them when we find them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay,&amp;quot; Nikka finally said, her voice firm despite the adolescent tone, &amp;quot;we need a plan.  First things first, what are we even looking for?&amp;quot;  Nirri, ever the thinker, furrowed his brow.  &amp;quot;Maybe there&#039;s something in Atmakina&#039;s story we missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We heard it twice. It&#039;s just a silly tale about sparkly balls and wishywitches,&amp;quot; Nokki complains shortly, his impatience obvious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe not,&amp;quot; Nikka countered. &amp;quot;Why orbs?  Why not some fancy sword or a pile of uh......silver?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shrugged. &amp;quot;Magic, I gue.... Oh!&amp;quot; Suddenly, a memory flickered in Nokki&#039;s mind. He remembered his grandfather, weathered hands calloused from years of mould and dye making, meticulously designing coin stamps for the One Elanthian Mint.  &amp;quot;The etchings ...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The etchings!&amp;quot; Nirri echoed, his voice laced with mirth. &amp;quot;Maybe the orbs aren&#039;t just any orbs.  I mean, they&#039;re made of silver, with etchings that tell SOMEONE, something!  Magic, I guess though...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Nikka&#039;s eyes widened. &amp;quot;That makes sense!  Silver is our currency, right?  And the fancy coins have markings.&amp;quot;  Her subsequent physical reaction was far too loud for comfort, covering the complete vocal range of a young child&#039;s dawning epiphany.  &#039;&#039;&#039;&#039;WORDS! DATES! CLUES!!! THIS IS AMAZING!!!!!!!!!!!!WE GOTTA GO NAAAAOOOOWW!!&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s jaw long ago drooped, eyelids heavy, &amp;quot;What are we even talking about anymore?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children had nearly tipped over with exhaustion -- or hypothermia. It could be difficult to tell.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Three: Morning Machination ===&lt;br /&gt;
&lt;br /&gt;
Far too early the next morning, the trio once again brought light to their bleak existence by blathering possible meanings of the bard Atmakina&#039;s tale.  Nokki crouched by the flickering fire, which cast playful shadows on the faces of the younger children huddled beside him.  The usual excitement for his stories was replaced by a nervous tension.  He glanced at Nikka, still working off energy from the last night&#039;s excitement.  Beside her, Nirri, the smallest of the three, seemed preoccupied.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So that story the old woman told at the tavern?&amp;quot; Nokki began, his voice quiet beneath his threadbare blanket. &amp;quot;About the kegritsha&#039;s sisters and their treasure hunt?&amp;quot;  &amp;quot;Well,&amp;quot; Nokki continued, leaning closer, &amp;quot;the truth about the sisters and their hunt is... different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri exchanged nervous glances.  The whimsical image of sparkly orbs and hidden treasures felt a lot less fun now, after Nokki&#039;s goading before their senses were fully awakened.&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened. &amp;quot;But the hunt...&amp;quot;  Nikka stammered, &amp;quot;isn&#039;t it part of Kelleron&#039;s celebration?&amp;quot;  Nikka murmured in confusion, &amp;quot;Different how?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s voice dropped to a flat note, &amp;quot;The sisters weren&#039;t kind, and those weren&#039;t just any magic balls.  They craved power, a darkness that demanded a terrible price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shook his head.  Nikka and Nirri looked at each other as a seed of uncertainty blossomed.  Could they be those people?  Were they strong enough, brave enough? More importantly, could they work together well enough to win at Kelleron?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The whispers say,&amp;quot; Nokki continued, &amp;quot;the kegritsha&#039;s power requires perfect balance, like a three-legged stool.  If one leg is weak, the whole thing falls apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A thoughtful silence descended upon the three children amid the burgeoning din of the morning.  They knew each other well, they knew each other&#039;s strengths and they knew each other&#039;s weaknesses.  Nikka was affable, quick, and resourceful, Nirri was clever and good at solving puzzles, and Nokki, the eldest, possessed a wisdom of age and leadership (a protective bully, truly).&lt;br /&gt;
&lt;br /&gt;
Maybe, just maybe, they could be the right combination?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ummm,&amp;quot; Nirri finally spoke, his voice small but determined, &amp;quot;if we find the orbs, if we work together, could we..?&amp;quot; he trailed off, unable to finish the question, though it ended on an up note.&lt;br /&gt;
&lt;br /&gt;
Nokki leaned over with a grin, &amp;quot;Maybe,&amp;quot; he said. &amp;quot;Maybe the orb&#039;s wealth can be ours.  But it&#039;s really filled with danger, and if you really think you are strong enough, united enough, with ME...AS US, to face the darkness and...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The fire sputtered, casting a brief flashing glow on their three faces.  The playful game of hide and seek was gone, replaced by a daunting challenge.  Could their friendship be the key to unlocking the kegritsha&#039;s bond, or would the darkness tear them apart?  The quandary settled into in the children&#039;s morning breaths, but time was ticking, they were not getting any younger.&lt;br /&gt;
&lt;br /&gt;
Finally, Nikka nodded and said with a tone too determined for her age, &amp;quot;We can do this!&amp;quot; and the two boys followed suit in an echo of repetition.  The matter was then sealed upon a six-fingered pinky swear.  Just as it should be.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Four: The Cavernous Vault ===&lt;br /&gt;
&lt;br /&gt;
The morning sun cast long shadows as Nikka, Nirri, and Nokki approached the imposing structure known as the Cavernous Vault.  Carved from imposing brutalist limestone, it loomed over the bustling marketplace like a bulwark.  A scale-shaped bronze plaque above the heavy doors proclaimed itself as a bank.&lt;br /&gt;
&lt;br /&gt;
Banks are where trust is forged in silver.&lt;br /&gt;
&lt;br /&gt;
Nirri, ever the cautious one, swallowed hard.  &amp;quot;Are we sure this is the right place?  We&#039;re looking for information about magic orbs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;You scared of a little stone building?  Besides, who else keeps track of ancient traditions better than bankers and actuaries?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka squinted her eyes, still questioning the order of operation.  &amp;quot;Maybe a wizard, or a historian?  Or the bard named Atmakina?&amp;quot; she murmured under her breath, energy waning with the blooming day.&lt;br /&gt;
&lt;br /&gt;
Taking a deep breath, Nikka pushed open the heavy doors with a creak.  Inside, the air was still and thick; it smelled faintly of parchment and polished metal.  Twin black marble counters gleamed on either side of a huddle of gruff-looking Issimir giantkin, some with thick beards and even thicker account ledgers, negotiating in adult language about adult things, like money, grain, war, and ores.&lt;br /&gt;
&lt;br /&gt;
At the far end of the vast hall was a towering figure in formal attire, pacing back and forth, partially obscured by a half-walled privacy screen.  A forward-jutting beard added severity to his already imposing, heavy gaze.  This, they assumed, must be the bank manager.&lt;br /&gt;
&lt;br /&gt;
Nikka cleared her throat, trying to sound confident.  &amp;quot;Excuse me, sir?  We were hoping to speak with someone about the tradition of Kelleron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager blinked, his expression unreadable.  &amp;quot;Kelleron?  Do you mean the annual interest rate adjustment for high-yield silver deposits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki: &amp;quot;There is?&amp;quot;  Nirri piped up, his voice squeaky.  &amp;quot;No, no, not that kind of Kelleron!  It&#039;s about the hunt for the three orbs and the Kegritsha&#039;s power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s eyebrows shot up in surprise.  He cleared his throat with a dry cough that sounded suspiciously unnecessary. &amp;quot;Ah, yes,&amp;quot; he finally boomed, his voice echoing in the cavernous hall.  &amp;quot;The whimsical children&#039;s tale about sparkly balls and wishes?  Didn&#039;t realize anyone still believed those old stories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka protested, &amp;quot;It&#039;s not a story!  It&#039;s a tradition!  We are here to discover the secret of the Kelleron!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager chuckled again, this time openly.  He sat back down in his chair, placing his hands behind his head.  &amp;quot;Alright, alright, settle down young vaultlings.  Tell you what.  There might be a dusty old scroll buried somewhere in our archives that mentions this... Kelleron thing.  But it&#039;ll cost you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened.  &amp;quot;Cost us what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager grinned, a glint of mischief in his eye.  &#039;&#039;&#039;&amp;quot;An orb.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nikka burst out, &amp;quot;B..But we haven&#039;t even FOUND any!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The banker continued right over top of her, &amp;quot;If you answer correctly, I&#039;ll see what I can dig up.  Fail, and you&#039;ll be signed up for a lifetime of high service fee junior savings account rates faster than you can say &#039;A Pea Why&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka exchanged a worried glance with Nirri.  This wasn&#039;t quite what they expected.  But before they could back out, the manager delivered his booming his riddle with surprising diction and deftness of meter:&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;I flow freely, yet have no form.&lt;br /&gt;
: I can enrich or leave you in great harm.&lt;br /&gt;
: I am the blood of trade and war,&lt;br /&gt;
: The clink in a merchant&#039;s purse,&lt;br /&gt;
: the weight of a warrior&#039;s score.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;What am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Silence filled the Cavernous Vault, as by now the stuffy men in the middle had vacated the area for a remarkably early lunch break.&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri racked their brains, their confidence dwindling.  Before they doomed to poorly performing savings accounts, Nirri spoke up, a hint of pride in his voice.  &amp;quot;Silver!&amp;quot; he declared.&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s grin widened further.  &amp;quot;Excellent deduction, youngins!  Alright, I&#039;ll see what I can unearth for you.  Wait here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sharply bearded banker disappeared behind a heavy curtain at the back of the vault, leaving the children staring after him, unsure if they&#039;d just gotten closer to their goal or stumbled into a kindred version of a twisted joke.  Before long, the bank manager reappeared and gave each child a small sack and instructed the guards liberally stationed around the bank to assist the children in finding the door.&lt;br /&gt;
&lt;br /&gt;
Just as lunchtime was nearly upon them, too, they found the door and reentered the bustling marketplace to blanket their senses in the odor of natural habitation.  Nikka, Nokki, and Nirri&#039;s quest for Kelleron, it seemed, was only getting more interesting, and perhaps a little more confusing...&lt;br /&gt;
&lt;br /&gt;
=== Chapter Five: Secrets in Silver ===&lt;br /&gt;
&lt;br /&gt;
Nikka, Nirri, and Nokki hiked far away from the Cavernous Vault after being ejected in a firm, but friendly fashion.  That perplexing encounter with the banker - a riddle for a dusty scroll?  And what were they supposed to do with these small sacks they now clutched in their hands?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, what&#039;s in these?&amp;quot; said Nikka as she untied the drawstring of her sack. Inside, nestled amongst shredded documents with official looking penmanship, was a huge chocolate egg wrapped in silvery foil.  Nirri and Nokki, equally curious, peeked into their own sacks to find identical treats stowed carefully away.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri questioned, his eyes wide with wonder.&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed, a playful jab aimed at his brother. &amp;quot;Don&#039;t tell me you&#039;ve never seen a chocolate egg before!  It&#039;s a treat, silly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unwrapping the silver foil, Nirri brought the chocolate orb to his nose and inhaled deeply. &amp;quot;It smells amazing!  Like... like...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Confusion washed over Nikka, which turned quickly into incredulity until, &amp;quot;Ooooh ....!  Like rich milk chocolate with a hint of mint?&amp;quot; Nikka finished for him, a smile spreading across her face as she succumbed to the sumptuous sweet.&lt;br /&gt;
&lt;br /&gt;
With a shared look of agreement, the three devoured their chocolates, the sweet relief momentarily pushing back the weight of their quest.&lt;br /&gt;
&lt;br /&gt;
Nokki mumbled through his chocolate, &amp;quot;Maybe it was his way of apologizing for wasting our time.  Or maybe he could tell we were hungry after all his talking.&amp;quot;  He suddenly stopped eating, his eyes widening as he unfolded the crumbled silver wrapper. &amp;quot;Wait a minute!  Look!&amp;quot;  Peering closely each child found marked into the underside of the foil, a thinly inked symbol.  It resembled a stylized eye with a teardrop beneath it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri asked, peering over Nokki&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe these aren&#039;t just snacks after all,&amp;quot; Nikka whispered before he could answer.  &amp;quot;That symbol... I think I&#039;ve seen it before. In the tavern, on Atmakina&#039;s cloak!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A spark of excitement ignited in their eyes with a newfound sense of urgency.  Could this seemingly insignificant symbol be a clue?  Perhaps the banker knew more about the Kelleron tradition than he let on, and these chocolate orbs were a subtle way of passing on a message! The trio decided to revisit Atmakina at the tavern that evening.&lt;br /&gt;
&lt;br /&gt;
Nirri also offered, &amp;quot;maybe I can pick up some clues about that symbol on my messenger route this afternoon too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka nodding in agreement added, &amp;quot;Ya I will ask the fishwives what they know too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps the symbol on the chocolate foils, and the information they gleaned from the banker&#039;s riddle, would unlock another piece of the puzzle of this Kelleron business.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chapter Six: Overture ===&lt;br /&gt;
&lt;br /&gt;
The late afternoon sun cast long shadows across the bustling marketplace as Nikka, Nirri, and Nokki hurried towards the familiar glow emanating from the tavern.  Tonight, they weren&#039;t just there for company – they carried a newfound clue and a burning purpose.  Pushing open the creaky door, they were greeted by a wave of warmth, spiced aromas, and Atmakina&#039;s droning lute.  Finding a corner table, they ordered steaming mugs of milk, waiting for the bard&#039;s final notes.&lt;br /&gt;
&lt;br /&gt;
Seeing an entrance, Nikka scrambled up to Atmakina and retold their encounter with the banker and the curious silver chocolates adorned with a symbol – an eye weeping a single tear.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes widened.  &amp;quot;The Weeping Eye of Celiel,&amp;quot; she breathed.  &amp;quot;A powerful symbol of the snowy labyrinth, where whispers of forgotten dreams dance on the frosted air.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri shivered as he cupped his frothy mug of milk.   &amp;quot;A snowy labyrinth? Sounds even spookier!  Could this be where we find the orbs of Kelleron?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina replied vaguely, &amp;quot;Perhaps.  Legends rarely reveal their secrets easily.  But,&amp;quot; her eyes twinkled, &amp;quot;the snowy labyrinth holds echoes of the past.  Celiel, a water elemental, is said to be frozen within its heart, and her slumber prevents avalanches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;Another riddle?  Another quest?&amp;quot; Nirri punched Nokki in the hip.  &amp;quot;STOP IT!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled.  &amp;quot;Patience, young ones.  You already have a clue – the Weeping Eye.&amp;quot; She eyed their empty mugs and the discarded napkins on the table.  &amp;quot;Speaking of the symbol,&amp;quot; she continued, her voice taking on a mischievous tone, &amp;quot;those chocolate orbs you enjoyed – did you notice anything else on the wrapper besides the symbol?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children exchanged sheepish glances.  Realization dawned on Nikka&#039;s face.  &amp;quot;The silver wrapper! We... we ate everything!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled, a glint in her eye.  &amp;quot;A valuable lesson learned, wouldn&#039;t you say? But luckily, I happen to have a spare.&amp;quot;  Reaching into a hidden pouch on her belt, she revealed a single, glimmering silver orb identical to the one that encased delicious chocolate treats.  The Weeping Eye symbol gleamed proudly on its surface.&lt;br /&gt;
&lt;br /&gt;
The children&#039;s eyes widened with excitement.  Nikka grasped the orb carefully, a sense of wonder washing over her, but she noticed it had a particular nose tingling odor.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s smile turned enigmatic.  &amp;quot;This orb is not made of chocolate, if that’s what you are thinking child,&amp;quot; she said, her voice dropping to a conspiratorial whisper, &amp;quot;It may hold the key to navigating the snowy labyrinth.  Legends speak of its power as a beacon, guiding you through the icy maze where secrets whisper in the wind that drives men mad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A heartbeat of surprised silence followed.  Nikka, skeptical, chimed in, &amp;quot;But Atmakina, it smells like choc...!”&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes flickered with something bordering on impatience as she cut the girl off,  &amp;quot;Ah, that&#039;s the beauty of legends, little one.  The power lies in believing.  This orb could be a key, a beacon, or perhaps… just a delicious treat.  But the magic unfolds only if you&#039;re willing to take a chance, and I will tell you now you will not succeed without this silver orb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The weight of the orb felt heavier in Nikka&#039;s hand as she contemplated her options.  Far too many potential scenarios for a child to reasonably muddle through, yet there was a potential it really a powerful tool.  Or a playful trick?  The uncertainty thrummed through her, but it was overshadowed by a thrill of anticipation.  Collective grins erupted upon both Nirri and Nikka&#039;s faces as they scrambled to their feet.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s words ignited a spark of determination within the two younger children -- But not Nokki.  He suddenly grew silent, allowing everything to play out at an arm&#039;s length.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent!&amp;quot; Atmakina rasped wetly, her voice regaining its usual cheer.  &amp;quot;The snowy labyrinth awaits, and stories it holds for brave adventurers like yourselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With hearts pounding with anticipation, the two younger children allowed Atmakina back to her task.  Norri had little to say as they re-entered the setting sun cast an orange glow across the horizon as the children reentered fresh air.  The silver orb, a tangible piece of their quest, felt quite warm in Nikka&#039;s hand now.  No longer just children seeking answers – they were explorers, ready to face the unknown and icy challenges of the snowy labyrinth – With wisdom of their new and powerful friend, the bard Atmakina.&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=217603</id>
		<title>Naamit (prime)/Kelleron</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=217603"/>
		<updated>2024-04-20T01:58:57Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Chapter 6.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces| type = short story| author = Naamit| author-displayed = [[Naamit (prime)|Naamit DMVMD-Braggiani]] and the Bloody Harpies | date = 2024-04-04}}&lt;br /&gt;
&lt;br /&gt;
The working title for this [[Issimir Ogre Clan|Issimir]] [[Giantman|giantkin]] short story is called &#039;&#039;Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Prologue ===&lt;br /&gt;
&lt;br /&gt;
Stay tuned :)&lt;br /&gt;
&lt;br /&gt;
=== Chapter One: A Bard&#039;s Tale ===&lt;br /&gt;
&lt;br /&gt;
Atmakina, her weathered face illuminated by the warm glow of the fireplace, surveyed the room.  Children perched on stools, eyes wide with anticipation, while seasoned adventurers leaned in, eager for a taste of the tale.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gather &#039;round, yougins, adventurers and seasoned caribou salt licks,&amp;quot; Atmakina rasped, her voice a comforting rumble of weird humor. &amp;quot;Tonight, I weave a tale of three sisters, a hidden treasure, and a test that chilled even the bravest hearts – the legend of the Kelleron and the Kegritsha.&amp;quot; A hush fell over the room.  Atmakina chuckled wetly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lonmala, Bolbeli, and Nolkari,&amp;quot; she began, her voice dropping to a thick whisper, &amp;quot;these weren&#039;t ordinary names, mind you.  In the forgotten tongue, they meant something quite curious – Three Wishes, Two Secrets, and One Trial...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A giantkin nursing a mug of ale in the background let out a chuckle, yielding a delicious tingle of unease in the children.  Atmakina, ever the bard, paused for effect.  &amp;quot;These sisters,&amp;quot; she continued, her voice painting a vivid picture, &amp;quot;were giantkin, strong and adventurous, each possessing a magnificent, magical orb.  Now, these orbs held immense power, but also a touch of mischief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You see,&amp;quot; Atmakina explained, &amp;quot;the orbs loved to test those who sought them. They&#039;d hide in the most unexpected places, leading brave adventurers on merry chases, and for each one you found, you could have a wish!&amp;quot;  A relieved sigh escaped the young listeners.&lt;br /&gt;
&lt;br /&gt;
Atmakina grinned, her smile lined with wisdom.  The children, rapt with interest, scooted closer.  &amp;quot;But there was a catch,&amp;quot; she said, her voice dropping a notch lower. &amp;quot;The true treasure, the sisters promised, could only be claimed by those who solved the secret of Lonmala, Bolbeli, and Nolkari.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The giantkin laughed heartily in the background.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And that&#039;s the origin of the tradition we now celebrate as Kelleron, my little ones.&lt;br /&gt;
&lt;br /&gt;
Though the three sisters are long gone, we celebrate the blood bond of kegritsha with you through a chance to reunite the orbs.  But remember,&amp;quot; she warned, her gaze sweeping across the room, &amp;quot;even the most beautiful treasures can have a hidden challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children and adventurers exchanged curious glances. &amp;quot;What kind of secrets are these, old Grinny Atmakina?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina concluded, her voice laced with a hint of mystery equal to mirth, &amp;quot;Well, that&#039;s for when you deliver the first orb to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Chapter Two: Never Go To Bed Mad ===&lt;br /&gt;
&lt;br /&gt;
On their way home, Nokki relayed stories he&#039;d heard from other children.  When darkness set in, Nikka, Nirri, and Nokki huddled around their pathetic little fire of dung, a stark chill settled upon them.  Nokki&#039;s words about the legend&#039;s origin still tainted the area like a brume of hope, were such a thing ever to exist.  Having taken matters to heart, Nikka however, retained a beaming smile her face had gripped for hours.  &amp;quot;We can do this, because we ask someone who can read them when we find them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay,&amp;quot; Nikka finally said, her voice firm despite the adolescent tone, &amp;quot;we need a plan.  First things first, what are we even looking for?&amp;quot;  Nirri, ever the thinker, furrowed his brow.  &amp;quot;Maybe there&#039;s something in Atmakina&#039;s story we missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We heard it twice. It&#039;s just a silly tale about sparkly balls and wishywitches,&amp;quot; Nokki complains shortly, his impatience obvious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe not,&amp;quot; Nikka countered. &amp;quot;Why orbs?  Why not some fancy sword or a pile of uh......silver?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shrugged. &amp;quot;Magic, I gue.... Oh!&amp;quot; Suddenly, a memory flickered in Nokki&#039;s mind. He remembered his grandfather, weathered hands calloused from years of mould and dye making, meticulously designing coin stamps for the One Elanthian Mint.  &amp;quot;The etchings ...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The etchings!&amp;quot; Nirri echoed, his voice laced with mirth. &amp;quot;Maybe the orbs aren&#039;t just any orbs.  I mean, they&#039;re made of silver, with etchings that tell SOMEONE, something!  Magic, I guess though...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Nikka&#039;s eyes widened. &amp;quot;That makes sense!  Silver is our currency, right?  And the fancy coins have markings.&amp;quot;  Her subsequent physical reaction was far too loud for comfort, covering the complete vocal range of a young child&#039;s dawning epiphany.  &#039;&#039;&#039;&#039;WORDS! DATES! CLUES!!! THIS IS AMAZING!!!!!!!!!!!!WE GOTTA GO NAAAAOOOOWW!!&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s jaw long ago drooped, eyelids heavy, &amp;quot;What are we even talking about anymore?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children had nearly tipped over with exhaustion -- or hypothermia. It could be difficult to tell.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Three: Morning Machination ===&lt;br /&gt;
&lt;br /&gt;
Far too early the next morning, the trio once again brought light to their bleak existence by blathering possible meanings of the bard Atmakina&#039;s tale.  Nokki crouched by the flickering fire, which cast playful shadows on the faces of the younger children huddled beside him.  The usual excitement for his stories was replaced by a nervous tension.  He glanced at Nikka, still working off energy from the last night&#039;s excitement.  Beside her, Nirri, the smallest of the three, seemed preoccupied.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So that story the old woman told at the tavern?&amp;quot; Nokki began, his voice quiet beneath his threadbare blanket. &amp;quot;About the kegritsha&#039;s sisters and their treasure hunt?&amp;quot;  &amp;quot;Well,&amp;quot; Nokki continued, leaning closer, &amp;quot;the truth about the sisters and their hunt is... different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri exchanged nervous glances.  The whimsical image of sparkly orbs and hidden treasures felt a lot less fun now, after Nokki&#039;s goading before their senses were fully awakened.&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened. &amp;quot;But the hunt...&amp;quot;  Nikka stammered, &amp;quot;isn&#039;t it part of Kelleron&#039;s celebration?&amp;quot;  Nikka murmured in confusion, &amp;quot;Different how?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s voice dropped to a flat note, &amp;quot;The sisters weren&#039;t kind, and those weren&#039;t just any magic balls.  They craved power, a darkness that demanded a terrible price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shook his head.  Nikka and Nirri looked at each other as a seed of uncertainty blossomed.  Could they be those people?  Were they strong enough, brave enough? More importantly, could they work together well enough to win at Kelleron?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The whispers say,&amp;quot; Nokki continued, &amp;quot;the kegritsha&#039;s power requires perfect balance, like a three-legged stool.  If one leg is weak, the whole thing falls apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A thoughtful silence descended upon the three children amid the burgeoning din of the morning.  They knew each other well, they knew each other&#039;s strengths and they knew each other&#039;s weaknesses.  Nikka was affable, quick, and resourceful, Nirri was clever and good at solving puzzles, and Nokki, the eldest, possessed a wisdom of age and leadership (a protective bully, truly).&lt;br /&gt;
&lt;br /&gt;
Maybe, just maybe, they could be the right combination?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ummm,&amp;quot; Nirri finally spoke, his voice small but determined, &amp;quot;if we find the orbs, if we work together, could we..?&amp;quot; he trailed off, unable to finish the question, though it ended on an up note.&lt;br /&gt;
&lt;br /&gt;
Nokki leaned over with a grin, &amp;quot;Maybe,&amp;quot; he said. &amp;quot;Maybe the orb&#039;s wealth can be ours.  But it&#039;s really filled with danger, and if you really think you are strong enough, united enough, with ME...AS US, to face the darkness and...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The fire sputtered, casting a brief flashing glow on their three faces.  The playful game of hide and seek was gone, replaced by a daunting challenge.  Could their friendship be the key to unlocking the kegritsha&#039;s bond, or would the darkness tear them apart?  The quandary settled into in the children&#039;s morning breaths, but time was ticking, they were not getting any younger.&lt;br /&gt;
&lt;br /&gt;
Finally, Nikka nodded and said with a tone too determined for her age, &amp;quot;We can do this!&amp;quot; and the two boys followed suit in an echo of repetition.  The matter was then sealed upon a six-fingered pinky swear.  Just as it should be.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Four: The Cavernous Vault ===&lt;br /&gt;
&lt;br /&gt;
The morning sun cast long shadows as Nikka, Nirri, and Nokki approached the imposing structure known as the Cavernous Vault.  Carved from imposing brutalist limestone, it loomed over the bustling marketplace like a bulwark.  A scale-shaped bronze plaque above the heavy doors proclaimed itself as a bank.&lt;br /&gt;
&lt;br /&gt;
Banks are where trust is forged in silver.&lt;br /&gt;
&lt;br /&gt;
Nirri, ever the cautious one, swallowed hard.  &amp;quot;Are we sure this is the right place?  We&#039;re looking for information about magic orbs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;You scared of a little stone building?  Besides, who else keeps track of ancient traditions better than bankers and actuaries?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka squinted her eyes, still questioning the order of operation.  &amp;quot;Maybe a wizard, or a historian?  Or the bard named Atmakina?&amp;quot; she murmured under her breath, energy waning with the blooming day.&lt;br /&gt;
&lt;br /&gt;
Taking a deep breath, Nikka pushed open the heavy doors with a creak.  Inside, the air was still and thick; it smelled faintly of parchment and polished metal.  Twin black marble counters gleamed on either side of a huddle of gruff-looking Issimir giantkin, some with thick beards and even thicker account ledgers, negotiating in adult language about adult things, like money, grain, war, and ores.&lt;br /&gt;
&lt;br /&gt;
At the far end of the vast hall was a towering figure in formal attire, pacing back and forth, partially obscured by a half-walled privacy screen.  A forward-jutting beard added severity to his already imposing, heavy gaze.  This, they assumed, must be the bank manager.&lt;br /&gt;
&lt;br /&gt;
Nikka cleared her throat, trying to sound confident.  &amp;quot;Excuse me, sir?  We were hoping to speak with someone about the tradition of Kelleron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager blinked, his expression unreadable.  &amp;quot;Kelleron?  Do you mean the annual interest rate adjustment for high-yield silver deposits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki: &amp;quot;There is?&amp;quot;  Nirri piped up, his voice squeaky.  &amp;quot;No, no, not that kind of Kelleron!  It&#039;s about the hunt for the three orbs and the Kegritsha&#039;s power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s eyebrows shot up in surprise.  He cleared his throat with a dry cough that sounded suspiciously unnecessary. &amp;quot;Ah, yes,&amp;quot; he finally boomed, his voice echoing in the cavernous hall.  &amp;quot;The whimsical children&#039;s tale about sparkly balls and wishes?  Didn&#039;t realize anyone still believed those old stories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka protested, &amp;quot;It&#039;s not a story!  It&#039;s a tradition!  We are here to discover the secret of the Kelleron!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager chuckled again, this time openly.  He sat back down in his chair, placing his hands behind his head.  &amp;quot;Alright, alright, settle down young vaultlings.  Tell you what.  There might be a dusty old scroll buried somewhere in our archives that mentions this... Kelleron thing.  But it&#039;ll cost you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened.  &amp;quot;Cost us what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager grinned, a glint of mischief in his eye.  &#039;&#039;&#039;&amp;quot;An orb.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nikka burst out, &amp;quot;B..But we haven&#039;t even FOUND any!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The banker continued right over top of her, &amp;quot;If you answer correctly, I&#039;ll see what I can dig up.  Fail, and you&#039;ll be signed up for a lifetime of high service fee junior savings account rates faster than you can say &#039;A Pea Why&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka exchanged a worried glance with Nirri.  This wasn&#039;t quite what they expected.  But before they could back out, the manager delivered his booming his riddle with surprising diction and deftness of meter:&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;I flow freely, yet have no form.&lt;br /&gt;
: I can enrich or leave you in great harm.&lt;br /&gt;
: I am the blood of trade and war,&lt;br /&gt;
: The clink in a merchant&#039;s purse,&lt;br /&gt;
: the weight of a warrior&#039;s score.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;What am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Silence filled the Cavernous Vault, as by now the stuffy men in the middle had vacated the area for a remarkably early lunch break.&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri racked their brains, their confidence dwindling.  Before they doomed to poorly performing savings accounts, Nirri spoke up, a hint of pride in his voice.  &amp;quot;Silver!&amp;quot; he declared.&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s grin widened further.  &amp;quot;Excellent deduction, youngins!  Alright, I&#039;ll see what I can unearth for you.  Wait here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sharply bearded banker disappeared behind a heavy curtain at the back of the vault, leaving the children staring after him, unsure if they&#039;d just gotten closer to their goal or stumbled into a kindred version of a twisted joke.  Before long, the bank manager reappeared and gave each child a small sack and instructed the guards liberally stationed around the bank to assist the children in finding the door.&lt;br /&gt;
&lt;br /&gt;
Just as lunchtime was nearly upon them, too, they found the door and reentered the bustling marketplace to blanket their senses in the odor of natural habitation.  Nikka, Nokki, and Nirri&#039;s quest for Kelleron, it seemed, was only getting more interesting, and perhaps a little more confusing...&lt;br /&gt;
&lt;br /&gt;
=== Chapter Five: Secrets in Silver ===&lt;br /&gt;
&lt;br /&gt;
Nikka, Nirri, and Nokki hiked far away from the Cavernous Vault after being ejected in a firm, but friendly fashion.  That perplexing encounter with the banker - a riddle for a dusty scroll?  And what were they supposed to do with these small sacks they now clutched in their hands?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, what&#039;s in these?&amp;quot; said Nikka as she untied the drawstring of her sack. Inside, nestled amongst shredded documents with official looking penmanship, was a huge chocolate egg wrapped in silvery foil.  Nirri and Nokki, equally curious, peeked into their own sacks to find identical treats stowed carefully away.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri questioned, his eyes wide with wonder.&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed, a playful jab aimed at his brother. &amp;quot;Don&#039;t tell me you&#039;ve never seen a chocolate egg before!  It&#039;s a treat, silly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unwrapping the silver foil, Nirri brought the chocolate orb to his nose and inhaled deeply. &amp;quot;It smells amazing!  Like... like...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Confusion washed over Nikka, which turned quickly into incredulity until, &amp;quot;Ooooh ....!  Like rich milk chocolate with a hint of mint?&amp;quot; Nikka finished for him, a smile spreading across her face as she succumbed to the sumptuous sweet.&lt;br /&gt;
&lt;br /&gt;
With a shared look of agreement, the three devoured their chocolates, the sweet relief momentarily pushing back the weight of their quest.&lt;br /&gt;
&lt;br /&gt;
Nokki mumbled through his chocolate, &amp;quot;Maybe it was his way of apologizing for wasting our time.  Or maybe he could tell we were hungry after all his talking.&amp;quot;  He suddenly stopped eating, his eyes widening as he unfolded the crumbled silver wrapper. &amp;quot;Wait a minute!  Look!&amp;quot;  Peering closely each child found marked into the underside of the foil, a thinly inked symbol.  It resembled a stylized eye with a teardrop beneath it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri asked, peering over Nokki&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe these aren&#039;t just snacks after all,&amp;quot; Nikka whispered before he could answer.  &amp;quot;That symbol... I think I&#039;ve seen it before. In the tavern, on Atmakina&#039;s cloak!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A spark of excitement ignited in their eyes with a newfound sense of urgency.  Could this seemingly insignificant symbol be a clue?  Perhaps the banker knew more about the Kelleron tradition than he let on, and these chocolate orbs were a subtle way of passing on a message! The trio decided to revisit Atmakina at the tavern that evening.&lt;br /&gt;
&lt;br /&gt;
Nirri also offered, &amp;quot;maybe I can pick up some clues about that symbol on my messenger route this afternoon too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka nodding in agreement added, &amp;quot;Ya I will ask the fishwives what they know too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps the symbol on the chocolate foils, and the information they gleaned from the banker&#039;s riddle, would unlock another piece of the puzzle of this Kelleron business.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chapter Six: Overture ===&lt;br /&gt;
&lt;br /&gt;
The late afternoon sun cast long shadows across the bustling marketplace as Nikka, Nirri, and Nokki hurried towards the familiar glow emanating from the tavern.  Tonight, they weren&#039;t just there for company – they carried a newfound clue and a burning purpose.  Pushing open the creaky door, they were greeted by a wave of warmth, spiced aromas, and Atmakina&#039;s droning lute.  Finding a corner table, they ordered steaming mugs of milk, waiting for the bard&#039;s final notes.&lt;br /&gt;
&lt;br /&gt;
Seeing an entrance, Nikka scrambled up to Atmakina and retold their encounter with the banker and the curious silver chocolates adorned with a symbol – an eye weeping a single tear.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes widened.  &amp;quot;The Weeping Eye of Celiel,&amp;quot; she breathed.  &amp;quot;A powerful symbol of the snowy labyrinth, where whispers of forgotten dreams dance on the frosted air.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri shivered as he cupped his frothy mug of milk.   &amp;quot;A snowy labyrinth? Sounds even spookier!  Could this be where we find the orbs of Kelleron?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina replied vaguely, &amp;quot;Perhaps.  Legends rarely reveal their secrets easily.  But,&amp;quot; her eyes twinkled, &amp;quot;the snowy labyrinth holds echoes of the past.  Celiel, a water elemental, is said to be frozen within its heart, and her slumber prevents avalanches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;Another riddle?  Another quest?&amp;quot; Nirri punched Nokki in the hip.  &amp;quot;STOP IT!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled.  &amp;quot;Patience, young ones.  You already have a clue – the Weeping Eye.&amp;quot; She eyed their empty mugs and the discarded napkins on the table.  &amp;quot;Speaking of the symbol,&amp;quot; she continued, her voice taking on a mischievous tone, &amp;quot;those chocolate orbs you enjoyed – did you notice anything else on the wrapper besides the symbol?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children exchanged sheepish glances.  Realization dawned on Nikka&#039;s face.  &amp;quot;The silver wrapper! We... we ate everything!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled, a glint in her eye.  &amp;quot;A valuable lesson learned, wouldn&#039;t you say? But luckily, I happen to have a spare.&amp;quot;  Reaching into a hidden pouch on her belt, she revealed a single, glimmering silver orb identical to the one that encased delicious chocolate treats.  The Weeping Eye symbol gleamed proudly on its surface.&lt;br /&gt;
&lt;br /&gt;
The children&#039;s eyes widened with excitement.  Nikka grasped the orb carefully, a sense of wonder washing over her, but she noticed it had a particular nose tingling odor.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s smile turned enigmatic.  &amp;quot;This orb is not made of chocolate, if that’s what you are thinking child,&amp;quot; she said, her voice dropping to a conspiratorial whisper, &amp;quot;It may hold the key to navigating the snowy labyrinth.  Legends speak of its power as a beacon, guiding you through the icy maze where secrets whisper in the wind that drives men mad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A heartbeat of surprised silence followed.  Nikka, skeptical, chimed in, &amp;quot;But Atmakina, it smells like choc...!”&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes flickered with something bordering on impatience as she cut the girl off,  &amp;quot;Ah, that&#039;s the beauty of legends, little one.  The power lies in believing.  This orb could be a key, a beacon, or perhaps… just a delicious treat.  But the magic unfolds only if you&#039;re willing to take a chance, and I will tell you now you will not succeed without this silver orb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The weight of the orb felt heavier in Nikka&#039;s hand as she contemplated her options.  Far too many potential scenarios for a child to reasonably muddle through, yet there was a potential it really a powerful tool.  Or a playful trick?  The uncertainty thrummed through her, but it was overshadowed by a thrill of anticipation.  Collective grins erupted upon both Nirri and Nikka&#039;s faces as they scrambled to their feet.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s words ignited a spark of determination within the two younger children -- But not Nokki.  He suddenly grew silent, allowing everything to play out at an arm&#039;s length.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent!&amp;quot; Atmakina rasped wetly, her voice regaining its usual cheer.  &amp;quot;The snowy labyrinth awaits, and stories it holds for brave adventurers like yourselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With hearts pounding with anticipation, the two younger children allowed Atmakina back to her task.  Norri had little to say as they re-entered the setting sun cast an orange glow across the horizon as the children reentered fresh air.  The silver orb, a tangible piece of their quest, felt quite warm in Nikka&#039;s hand now.  No longer just children seeking answers – they were explorers, ready to face the unknown and icy challenges of the snowy labyrinth – With their new and powerful friend, the bard Atmakina.&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
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