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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-10-05T16:35:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Purification_Song_(1004)&amp;diff=265168</id>
		<title>Purification Song (1004)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Purification_Song_(1004)&amp;diff=265168"/>
		<updated>2026-09-15T18:35:08Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Added clarification that pure gem = orb gem. idk why we use different terms but whatever&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = PURESONG&lt;br /&gt;
 | duration = Instant&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Gem Quality Increase&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = a gem&lt;br /&gt;
 | availability = a held gem&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Purification Song&#039;&#039;&#039; removes&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Removes&amp;lt;/includeonly&amp;gt; blemishes and other impurities from [[gem]]s, thereby increasing the quality and value of them.  Each successful cast on a gem increases the value by about 5% of the gem&#039;s maximum value.&amp;lt;section end=description /&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
There is a chance of failure each cast that increases the more the gem is sung to. On failure, the gem explodes. This destroys the gem and hurts the singer in the process, causing a wound (rank 1, 2, or 3) to the hand that held the gem, and a stun (if the wound is rank 2 or higher).&lt;br /&gt;
&lt;br /&gt;
Chances of exploding the gem increase based on the gem&#039;s quality and how often it has been sung to. In other words, a gem of high quality (as assessed via the `APPRAISE` verb by someone with sufficient trading ranks, for example) is far more likely to explode. Failure can occur even on the first attempt.&lt;br /&gt;
&lt;br /&gt;
It is possible to sing to a gem so well that the gem transforms to complete purity and becomes a &#039;&#039;&#039;[[pure gem]]&#039;&#039;&#039; (also referred to as an &amp;quot;orb&amp;quot; gem), which cannot be further purified for increased value, but has magical applications.&lt;br /&gt;
&lt;br /&gt;
How far the bard can purify the gem to its maximum value is determined by [[Bard Base|spellsong]] ranks.&lt;br /&gt;
&lt;br /&gt;
== Lore Benefit ==&lt;br /&gt;
Training in [[Mental Lore, Manipulation]] reduces the chance of failure when purifying a gem by 3% per seed 1 [[summation]] of ranks.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Mental Lore, Manipulation ranks||1||3||6||10||15||21||28||36&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Reduction in failure||3%||6%||9%||12%||15%||18%||21%||24%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Mental Lore, Manipulation ranks||45||55||66||78||91||105||120||136&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Reduction in failure||27%||30%||33%||36%||39%||42%||45%||48%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;These messages are listed in order of increasing danger of failure.&lt;br /&gt;
&lt;br /&gt;
Normal&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;In response to your voice, the gem glows luminously, its crystalline structure reforming as the gem &#039;&#039;&#039;becomes more perfect&#039;&#039;&#039;.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The gem value is approaching the limit of your skill to purify:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;As you focus your voice on the gem, the gem hums in response to the resonance of your voice, appearing &#039;&#039;&#039;smoother and more pure in color.&#039;&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the last relatively safe messaging.  Further attempts to purify come with increased risk for the gem to explode:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;As you focus your voice on the gem, the crystalline structure of the gem &#039;&#039;&#039;improves somewhat&#039;&#039;&#039;.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At this point, the gem will have an even higher chance to explode if you continue due to insufficient skill:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;As you focus your voice on the gem, &#039;&#039;&#039;you hear it crack loudly and strain&#039;&#039;&#039; under the force of the song.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The gem is at its greatest failure potential and will almost certainly explode if you continue:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;As you focus your voice on the gem, you notice that the resonance of your voice is &#039;&#039;&#039;severely affecting&#039;&#039;&#039; the crystalline structure of the gem.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This message is a gem successfully purified to orb status:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;As the song continues, the gem begins to twist and turn as the very essence flows into it filling the imperfections.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Final states:&lt;br /&gt;
The gem is at maximum value, it is not an orb, and cannot be purified further:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;As the gem vibrates slightly in your hand, you sense that it cannot be purified any further.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The gem is an orb, it may or may not be at max value, and cannot be purified further:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;As the gem resonates in response to your voice, you sense that it cannot be purified any further.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Massive failure&lt;br /&gt;
First cast.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You change your tune slightly, adding the element for Purification Song to your song...&lt;br /&gt;
Your spellsong is ready.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sing my mao&lt;br /&gt;
You weave another verse into your harmony, directing the sound of your voice at a piece of petrified maoral.&lt;br /&gt;
Your focused voice causes the petrified maoral to shatter into thousands of fragments!&lt;br /&gt;
... 45 points of damage!&lt;br /&gt;
Impact removes the right hand in a spray of red mist!&lt;br /&gt;
The silvery luminescence fades from around you.&lt;br /&gt;
It seems you have died, my friend.  Although you cannot do anything, you are keenly aware of what is going on around you...&lt;br /&gt;
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.&lt;br /&gt;
...departing in 10 mins...&lt;br /&gt;
Sing Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: the character in this snippet died due to health point loss. The damage can never directly kill you as it always damages the hand. Damage will maximally be around 60HP; therefore, singing with more health than that is generally safe.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1004 Bard Base Spell Circle: Purification Song], on Play.net&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Purification_Song_(1004)&amp;diff=265167</id>
		<title>Purification Song (1004)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Purification_Song_(1004)&amp;diff=265167"/>
		<updated>2026-09-15T18:30:52Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* Messaging */  Clarified messaging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = PURESONG&lt;br /&gt;
 | duration = Instant&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Gem Quality Increase&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = a gem&lt;br /&gt;
 | availability = a held gem&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Purification Song&#039;&#039;&#039; removes&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Removes&amp;lt;/includeonly&amp;gt; blemishes and other impurities from [[gem]]s, thereby increasing the quality and value of them.  Each successful cast on a gem increases the value by about 5% of the gem&#039;s maximum value.&amp;lt;section end=description /&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
There is a chance of failure each cast that increases the more the gem is sung to. On failure, the gem explodes. This destroys the gem and hurts the singer in the process, causing a wound (rank 1, 2, or 3) to the hand that held the gem, and a stun (if the wound is rank 2 or higher).&lt;br /&gt;
&lt;br /&gt;
Chances of exploding the gem increase based on the gem&#039;s quality and how often it has been sung to. In other words, a gem of high quality (as assessed via the `APPRAISE` verb by someone with sufficient trading ranks, for example) is far more likely to explode. Failure can occur even on the first attempt.&lt;br /&gt;
&lt;br /&gt;
It is possible to sing to a gem so well that the gem transforms to complete purity and becomes a &#039;&#039;&#039;[[pure gem]]&#039;&#039;&#039;, which cannot be further purified for increased value.&lt;br /&gt;
&lt;br /&gt;
How far the bard can purify the gem to its maximum value is determined by [[Bard Base|spellsong]] ranks.&lt;br /&gt;
&lt;br /&gt;
== Lore Benefit ==&lt;br /&gt;
Training in [[Mental Lore, Manipulation]] reduces the chance of failure when purifying a gem by 3% per seed 1 [[summation]] of ranks.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Mental Lore, Manipulation ranks||1||3||6||10||15||21||28||36&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Reduction in failure||3%||6%||9%||12%||15%||18%||21%||24%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Mental Lore, Manipulation ranks||45||55||66||78||91||105||120||136&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Reduction in failure||27%||30%||33%||36%||39%||42%||45%||48%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;These messages are listed in order of increasing danger of failure.&lt;br /&gt;
&lt;br /&gt;
Normal&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;In response to your voice, the gem glows luminously, its crystalline structure reforming as the gem &#039;&#039;&#039;becomes more perfect&#039;&#039;&#039;.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The gem value is approaching the limit of your skill to purify:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;As you focus your voice on the gem, the gem hums in response to the resonance of your voice, appearing &#039;&#039;&#039;smoother and more pure in color.&#039;&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the last relatively safe messaging.  Further attempts to purify come with increased risk for the gem to explode:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;As you focus your voice on the gem, the crystalline structure of the gem &#039;&#039;&#039;improves somewhat&#039;&#039;&#039;.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At this point, the gem will have an even higher chance to explode if you continue due to insufficient skill:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;As you focus your voice on the gem, &#039;&#039;&#039;you hear it crack loudly and strain&#039;&#039;&#039; under the force of the song.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The gem is at its greatest failure potential and will almost certainly explode if you continue:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;As you focus your voice on the gem, you notice that the resonance of your voice is &#039;&#039;&#039;severely affecting&#039;&#039;&#039; the crystalline structure of the gem.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This message is a gem successfully purified to orb status:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;As the song continues, the gem begins to twist and turn as the very essence flows into it filling the imperfections.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Final states:&lt;br /&gt;
The gem is at maximum value, it is not an orb, and cannot be purified further:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;As the gem vibrates slightly in your hand, you sense that it cannot be purified any further.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The gem is an orb, it may or may not be at max value, and cannot be purified further:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;As the gem resonates in response to your voice, you sense that it cannot be purified any further.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Massive failure&lt;br /&gt;
First cast.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You change your tune slightly, adding the element for Purification Song to your song...&lt;br /&gt;
Your spellsong is ready.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sing my mao&lt;br /&gt;
You weave another verse into your harmony, directing the sound of your voice at a piece of petrified maoral.&lt;br /&gt;
Your focused voice causes the petrified maoral to shatter into thousands of fragments!&lt;br /&gt;
... 45 points of damage!&lt;br /&gt;
Impact removes the right hand in a spray of red mist!&lt;br /&gt;
The silvery luminescence fades from around you.&lt;br /&gt;
It seems you have died, my friend.  Although you cannot do anything, you are keenly aware of what is going on around you...&lt;br /&gt;
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.&lt;br /&gt;
...departing in 10 mins...&lt;br /&gt;
Sing Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: the character in this snippet died due to health point loss. The damage can never directly kill you as it always damages the hand. Damage will maximally be around 60HP; therefore, singing with more health than that is generally safe.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1004 Bard Base Spell Circle: Purification Song], on Play.net&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mindward_(1208)&amp;diff=264808</id>
		<title>Mindward (1208)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mindward_(1208)&amp;diff=264808"/>
		<updated>2026-09-04T16:58:25Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* Spell Messaging */  Added third person messaging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = MINDWARD&lt;br /&gt;
 | base_dur = 2 hours (self)&amp;lt;br&amp;gt;20 mins (other)&lt;br /&gt;
 | add_dur = 60 sec/rank of&amp;lt;br&amp;gt;[[Minor Mental]]&lt;br /&gt;
 | span = [[Stackable|Cumulative]]&lt;br /&gt;
 | type = Defensive&lt;br /&gt;
 | subtype = [[TD]]&lt;br /&gt;
 | ds = None&lt;br /&gt;
 | td = +20 base,&amp;lt;br&amp;gt;+40 max&lt;br /&gt;
 | enhancement = None&lt;br /&gt;
 | components = None&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | interval = None&lt;br /&gt;
 | dtype = None&lt;br /&gt;
 | status = None&lt;br /&gt;
 | ctype = None&lt;br /&gt;
 | availability = Max +40 Self Cast;&amp;lt;br&amp;gt;Max +20 on others&lt;br /&gt;
 | target =Single&lt;br /&gt;
 | navigation = {{minor mental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mindward&#039;&#039;&#039; protects from mental warding spells.  &amp;lt;section begin=description /&amp;gt;&amp;lt;includeonly&amp;gt;Mindward&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;It&amp;lt;/noinclude&amp;gt; provides a bonus of +20 to [[mental]] [[target defense]].&amp;lt;section end=description /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* the spell provides a bonus of +1 to mTD for every 2 Minor Mental spell ranks above 8, up to a maximum of +40 at 48 spell ranks.&lt;br /&gt;
&lt;br /&gt;
Overtraining in Minor Mental spell ranks does not yield additional bonus past the caster&#039;s [[level]].&lt;br /&gt;
 &lt;br /&gt;
When Mindward is cast upon others, the bonus is a flat +20 MTD.&lt;br /&gt;
&lt;br /&gt;
==Spell Messaging==&lt;br /&gt;
&lt;br /&gt;
Initial Cast:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
pre 1208&lt;br /&gt;
You fold your hands and deeply intone a sonorous mantra, focusing your mind upon the Mindward spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast&lt;br /&gt;
You gesture.&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;You feel your forehead pulse as your mind hardens to deter invading thoughts.&amp;lt;/font&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initial Cast, third person view utilizing the character&#039;s eye color:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;A series of [eye color] lines spirals outward from the center of Person&#039;s forehead, but quickly fade away.&amp;lt;/font&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing Off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;You feel your forehead pulse as your mind relaxes.&amp;lt;/font&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing Off, third person view utilizing the character&#039;s eye color:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;A series of [eye color] lines suddenly appears on Person&#039;s face, quickly racing towards the center of his forehead before detaching and dissipating in the air.&amp;lt;/font&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=15#1208 Minor Mental Spell Circle: Mindward], on Play.net&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Astral_Vault_(1417)&amp;diff=262992</id>
		<title>Astral Vault (1417)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Astral_Vault_(1417)&amp;diff=262992"/>
		<updated>2026-08-10T14:50:22Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: added verb to see contents for when vault is closed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-danger&amp;quot; style=&amp;quot;text-align:center&amp;quot;&amp;gt;&#039;&#039;&#039;On 1/1/23, several Major Mental and Savant Base spells were introduced into the live game.  Until this article is updated, be sure to read [https://discord.com/channels/226045346399256576/1059156940615327825/105915694061532782|Major Mental and Savant Spell Scrolls]&#039;&#039;&#039;&amp;lt;/div&amp;gt; &amp;lt;!--REMOVE ALERT MESSAGE WHEN ARTICLE UPDATED FOR CHANGES--&amp;gt;&lt;br /&gt;
{{Savant base header}}&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Astral Vault&#039;&#039;&#039; allows&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Allows&amp;lt;/includeonly&amp;gt; the caster to open an extradimensional pocket to the astral plane to store items.  Base storage is up to 50 lbs with +1 lb per 2 ranks of Mental Lore - Transference.&amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Contents of an Astral Vault can be viewed while the vault closed using the {{boldmono|[[Locker|LOCKER MANIFEST ASTRAL VAULT]]}} command.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
&amp;gt;incant 1417&lt;br /&gt;
You calm your mind and apply the strength of your determination to Astral Vault...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture.&lt;br /&gt;
At your side, the fabric of reality thins and parts, resolving into a gently wavering aperture that is difficult to look at.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look&lt;br /&gt;
[Normal room description]&lt;br /&gt;
You also see a wavering aperture.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look aperture&lt;br /&gt;
The very space around this oblong gap is distorted, gently rippling like a heat mirage, as though reality itself has been parted and pushed neatly aside.  Through it, you catch a dizzying glimpse of a starry void awash with indefinable color.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in aperture&lt;br /&gt;
In the wavering aperture you see a silver wand, a golden wand and a starry void.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look void&lt;br /&gt;
Distant pinpricks of light glimmer in a vast expanse that seems to stretch on into eternity.  Indescribable colors bleed through the fathomless void and give texture and depth to an esoteric emptiness at once pale and dark.  The overall effect is mesmerizing, and the call of the void is profound.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;close aperture&lt;br /&gt;
The edges of the wavering aperture at your side flicker and slide together as the tidy rent in reality seamlessly closes.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Additional Information==&lt;br /&gt;
On 3/20/2021, GM Estild teased GM Gyres&#039;s messaging for the spell &#039;&#039;&#039;Astral Vault&#039;&#039;&#039;, from the [[Savant Base]] spell sphere on Discord.   The spell concept was explained as a &amp;quot;pocket locker&amp;quot; or literally, a vault, that uses weight instead of item count for capacity.  When cast, an astral vault is summoned, which can hold items. When the vault is closed, the items are saved for later (unlike [[Floating Disk (511)]], which is temporary).&lt;br /&gt;
&lt;br /&gt;
On 1/1/2023, GM Estild announced that this and several other Major Mental/Savant spells were available on scrolls.&lt;br /&gt;
&lt;br /&gt;
On 2/28/23, Astral Vault was updated to work with [[Kroderine Soul]].&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
Discord: https://discord.com/channels/226045346399256576/532373273816858636/822986000648896523&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Savant]]&lt;br /&gt;
[[Category:Savant Base Spells]]&lt;br /&gt;
[[Category:Spells]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bard&amp;diff=257829</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bard&amp;diff=257829"/>
		<updated>2026-05-20T01:07:36Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: I swear once upon a time helms prevented songspell usage, but it works now. In any event, there *is* higher armor hindrance associated to head covering armor, and that is verifiable.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{profession&lt;br /&gt;
| [[File:Small_bard.jpg]]&lt;br /&gt;
| name = Bard&lt;br /&gt;
| type = [[Elemental]]/[[Mental]] [[Semi]]&lt;br /&gt;
| circles = [[Minor Elemental]], [[Bard Base]]&lt;br /&gt;
| prime = [[Influence]], [[Aura]]&lt;br /&gt;
| mana = [[Influence]], [[Aura]]&lt;br /&gt;
  | TWCcost = 3/2 | TWCranks = 2&lt;br /&gt;
  | AUcost = 5/0 | AUranks = 2&lt;br /&gt;
  | SUcost = 5/0 | SUranks = 2&lt;br /&gt;
  | CMcost = 8/4 | CMranks = 2&lt;br /&gt;
  | OHEcost = 3/1 | OHEranks = 2&lt;br /&gt;
  | OHBcost = 4/1 | OHBranks = 2&lt;br /&gt;
  | THWcost = 7/2 | THWranks = 2&lt;br /&gt;
  | RWcost = 4/2 | RWranks = 2&lt;br /&gt;
  | TWcost = 3/1 | TWranks = 2&lt;br /&gt;
  | PWcost = 6/1 | PWranks = 2&lt;br /&gt;
  | BRLcost = 3/1 | BRLranks = 2&lt;br /&gt;
  | AMBcost = 4/4 | AMBranks = 1&lt;br /&gt;
  | MOCcost = 7/3 | MOCranks = 1&lt;br /&gt;
  | PFcost = 4/0 | PFranks = 2&lt;br /&gt;
  | DODcost = 6/6 | DODranks = 2&lt;br /&gt;
  | AScost = 0/4 | ASranks = 2&lt;br /&gt;
  | MIUcost = 0/4 | MIUranks = 2&lt;br /&gt;
  | SAcost = 4/1 | SAranks = 2&lt;br /&gt;
  | HPcost = 0/5 | HPranks = 2&lt;br /&gt;
  | EMCcost = 0/5 | EMCranks = 1&lt;br /&gt;
  | MMCcost = 0/5 | MMCranks = 1&lt;br /&gt;
  | SMCcost = 0/15 | SMCranks = 1&lt;br /&gt;
  | SRcost = 0/17 | SRranks = 2&lt;br /&gt;
  | ELcost = 0/8 | ELranks = 1&lt;br /&gt;
  | SpLcost = 0/20 | SpLranks = 1&lt;br /&gt;
  | SoLcost = 0/18 | SoLranks = 1&lt;br /&gt;
  | MLcost = 0/8 | MLranks = 1&lt;br /&gt;
  | SURcost = 2/2 | SURranks = 2&lt;br /&gt;
  | DTcost = 2/3 | DTranks = 2&lt;br /&gt;
  | PLcost = 2/1 | PLranks = 2&lt;br /&gt;
  | SHcost = 3/2 | SHranks = 2&lt;br /&gt;
  | PERcost = 0/3 | PERranks = 2&lt;br /&gt;
  | CLIcost = 3/0 | CLIranks = 2&lt;br /&gt;
  | SWIcost = 3/0 | SWIranks = 2&lt;br /&gt;
  | FAcost = 2/1 | FAranks = 2&lt;br /&gt;
  | TRAcost = 0/2 | TRAranks = 2&lt;br /&gt;
  | PPcost = 2/1 | PPranks = 2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bards&#039;&#039;&#039; are semi-spell users who combine skill at arms with a hybrid of [[elemental]] and [[mental]] magic. Their [[Bard Base|song spells]] allow them to enhance not only their own skills in combat, but those of all in their party. Bards are also masters of lore, adept at revealing the secrets of magic items. Nearly as versatile as [[Rangers]], Bards are somewhat more adept at using magical devices, but less so at physical skills, such as combat or maneuvering.  Head-covering armor will hinder their spellcasting abilities.&lt;br /&gt;
&lt;br /&gt;
== Professional Highlights ==&lt;br /&gt;
&lt;br /&gt;
=== Spellsongs ===&lt;br /&gt;
&lt;br /&gt;
{{main|Bard Base}}&lt;br /&gt;
&lt;br /&gt;
To sing a spellsong the bard must first [[PREPARE]] the song using either the spellsong number or the mnemonic. Next, the bard [[SING]]s the song either at himself or a target.&lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
&amp;lt;pre{{log2|padding=0|margin-top=0|margin-bottom=0|margin-right=26em|background=none|border=none}}&amp;gt;&lt;br /&gt;
PREP 1001 or PREP HOLDSONG&lt;br /&gt;
SING or SING &amp;lt;target&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Spellsongs depend primarily on the bard&#039;s [[Influence]] and [[Aura]].&lt;br /&gt;
&lt;br /&gt;
=== Loresinging ===&lt;br /&gt;
&lt;br /&gt;
{{main|Loresinging}}&lt;br /&gt;
&lt;br /&gt;
LORESING &amp;lt;lyrics&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While holding an item in your right hand, sing a song whose lyrics inquire about the nature of the object. Use a semicolon (;) to separate lines. &lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&amp;lt;pre{{log2|padding=0|margin-top=0|margin-bottom=0|margin-right=26em|background=none|border=none}}&amp;gt;&lt;br /&gt;
loresing Sparkling stone I found this night;Tell me why you shine so bright?;Do you by chance possess a spell,;Or sharpen weapons very well?;Are you worth much if I sell,;Or should I throw you in the well?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are skilled enough and use the appropriate keywords, something of the item&#039;s nature will be revealed to you.&lt;br /&gt;
&lt;br /&gt;
=== Gem Purification ===&lt;br /&gt;
&lt;br /&gt;
Bards have the unique [[Purification Song]] ability, increasing the value of gems and potentially turning them into magic-receptive orb gems. Be warned that purification process is potentially dangerous and can cause the gem to explode in your hand!&lt;br /&gt;
&lt;br /&gt;
=== Instrument Mastery ===&lt;br /&gt;
&lt;br /&gt;
{{main|Instrument learning}}&lt;br /&gt;
&lt;br /&gt;
All professions can [[PLAY]] musical instruments, but only bards are capable of mastering the art.&lt;br /&gt;
&lt;br /&gt;
Additionally, only bards can [[TUNE]], and only bards can use the special messaging of master quality instruments.&lt;br /&gt;
&lt;br /&gt;
=== Bardic Luck Talismans ===&lt;br /&gt;
&lt;br /&gt;
Upon reaching Level 30, as their [[profession service]], Bards can create [[Song of Luck (1006)#Bard Service - Luck Talismans|Bardic Luck Talismans]], which when worn give a chance of rerolling a combat roll for a better result. These talismans may be worn by anyone, and can be improved by the Bard up to six tiers by consuming the Bardic Inspiration [[resource]]. Bardic Inspiration is accumulated automatically each week as the Bard gains experience.&lt;br /&gt;
&lt;br /&gt;
== Bard Guild ==&lt;br /&gt;
&lt;br /&gt;
The [[Bard Guild]] is an organization dedicated to the musical talents and development of Bards worldwide. Currently, skill training is not offered to guild members, nor is Guild Master status. Most locations do have adjoining theaters with dressing rooms and stage areas with working curtains and lights.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[Lyrical Luck: The Discovery of Songstones]]&lt;br /&gt;
&lt;br /&gt;
===== Guides =====&lt;br /&gt;
* [[A beginner&#039;s guide to playing a bard|A Beginner&#039;s Guide to Playing a Bard]]&lt;br /&gt;
* [[Comprehensive Bard Guide]]&lt;br /&gt;
* [[Archales&#039; bard guide|Archales&#039; Bard Guide]]&lt;br /&gt;
* [https://web.archive.org/web/20140722051546/http://freepages.genealogy.rootsweb.ancestry.com/~laplante/gemstone/bardguide.html Loresinging and Purifying Gems Guide] (via Internet Archive)&lt;br /&gt;
&lt;br /&gt;
{{Bard}}&lt;br /&gt;
{{Professions}}&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bard&amp;diff=257828</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bard&amp;diff=257828"/>
		<updated>2026-05-20T01:01:44Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Re-added comment about armor; clarified that head covering armor prevents casting songspells, which is a unique bard restriction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{profession&lt;br /&gt;
| [[File:Small_bard.jpg]]&lt;br /&gt;
| name = Bard&lt;br /&gt;
| type = [[Elemental]]/[[Mental]] [[Semi]]&lt;br /&gt;
| circles = [[Minor Elemental]], [[Bard Base]]&lt;br /&gt;
| prime = [[Influence]], [[Aura]]&lt;br /&gt;
| mana = [[Influence]], [[Aura]]&lt;br /&gt;
  | TWCcost = 3/2 | TWCranks = 2&lt;br /&gt;
  | AUcost = 5/0 | AUranks = 2&lt;br /&gt;
  | SUcost = 5/0 | SUranks = 2&lt;br /&gt;
  | CMcost = 8/4 | CMranks = 2&lt;br /&gt;
  | OHEcost = 3/1 | OHEranks = 2&lt;br /&gt;
  | OHBcost = 4/1 | OHBranks = 2&lt;br /&gt;
  | THWcost = 7/2 | THWranks = 2&lt;br /&gt;
  | RWcost = 4/2 | RWranks = 2&lt;br /&gt;
  | TWcost = 3/1 | TWranks = 2&lt;br /&gt;
  | PWcost = 6/1 | PWranks = 2&lt;br /&gt;
  | BRLcost = 3/1 | BRLranks = 2&lt;br /&gt;
  | AMBcost = 4/4 | AMBranks = 1&lt;br /&gt;
  | MOCcost = 7/3 | MOCranks = 1&lt;br /&gt;
  | PFcost = 4/0 | PFranks = 2&lt;br /&gt;
  | DODcost = 6/6 | DODranks = 2&lt;br /&gt;
  | AScost = 0/4 | ASranks = 2&lt;br /&gt;
  | MIUcost = 0/4 | MIUranks = 2&lt;br /&gt;
  | SAcost = 4/1 | SAranks = 2&lt;br /&gt;
  | HPcost = 0/5 | HPranks = 2&lt;br /&gt;
  | EMCcost = 0/5 | EMCranks = 1&lt;br /&gt;
  | MMCcost = 0/5 | MMCranks = 1&lt;br /&gt;
  | SMCcost = 0/15 | SMCranks = 1&lt;br /&gt;
  | SRcost = 0/17 | SRranks = 2&lt;br /&gt;
  | ELcost = 0/8 | ELranks = 1&lt;br /&gt;
  | SpLcost = 0/20 | SpLranks = 1&lt;br /&gt;
  | SoLcost = 0/18 | SoLranks = 1&lt;br /&gt;
  | MLcost = 0/8 | MLranks = 1&lt;br /&gt;
  | SURcost = 2/2 | SURranks = 2&lt;br /&gt;
  | DTcost = 2/3 | DTranks = 2&lt;br /&gt;
  | PLcost = 2/1 | PLranks = 2&lt;br /&gt;
  | SHcost = 3/2 | SHranks = 2&lt;br /&gt;
  | PERcost = 0/3 | PERranks = 2&lt;br /&gt;
  | CLIcost = 3/0 | CLIranks = 2&lt;br /&gt;
  | SWIcost = 3/0 | SWIranks = 2&lt;br /&gt;
  | FAcost = 2/1 | FAranks = 2&lt;br /&gt;
  | TRAcost = 0/2 | TRAranks = 2&lt;br /&gt;
  | PPcost = 2/1 | PPranks = 2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bards&#039;&#039;&#039; are semi-spell users who combine skill at arms with a hybrid of [[elemental]] and [[mental]] magic. Their [[Bard Base|song spells]] allow them to enhance not only their own skills in combat, but those of all in their party. Bards are also masters of lore, adept at revealing the secrets of magic items. Nearly as versatile as [[Rangers]], Bards are somewhat more adept at using magical devices, but less so at physical skills, such as combat or maneuvering.  Head-covering armor will restrict their spellcasting abilities.&lt;br /&gt;
&lt;br /&gt;
== Professional Highlights ==&lt;br /&gt;
&lt;br /&gt;
=== Spellsongs ===&lt;br /&gt;
&lt;br /&gt;
{{main|Bard Base}}&lt;br /&gt;
&lt;br /&gt;
To sing a spellsong the bard must first [[PREPARE]] the song using either the spellsong number or the mnemonic. Next, the bard [[SING]]s the song either at himself or a target.&lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
&amp;lt;pre{{log2|padding=0|margin-top=0|margin-bottom=0|margin-right=26em|background=none|border=none}}&amp;gt;&lt;br /&gt;
PREP 1001 or PREP HOLDSONG&lt;br /&gt;
SING or SING &amp;lt;target&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Spellsongs depend primarily on the bard&#039;s [[Influence]] and [[Aura]].&lt;br /&gt;
&lt;br /&gt;
=== Loresinging ===&lt;br /&gt;
&lt;br /&gt;
{{main|Loresinging}}&lt;br /&gt;
&lt;br /&gt;
LORESING &amp;lt;lyrics&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While holding an item in your right hand, sing a song whose lyrics inquire about the nature of the object. Use a semicolon (;) to separate lines. &lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&amp;lt;pre{{log2|padding=0|margin-top=0|margin-bottom=0|margin-right=26em|background=none|border=none}}&amp;gt;&lt;br /&gt;
loresing Sparkling stone I found this night;Tell me why you shine so bright?;Do you by chance possess a spell,;Or sharpen weapons very well?;Are you worth much if I sell,;Or should I throw you in the well?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are skilled enough and use the appropriate keywords, something of the item&#039;s nature will be revealed to you.&lt;br /&gt;
&lt;br /&gt;
=== Gem Purification ===&lt;br /&gt;
&lt;br /&gt;
Bards have the unique [[Purification Song]] ability, increasing the value of gems and potentially turning them into magic-receptive orb gems. Be warned that purification process is potentially dangerous and can cause the gem to explode in your hand!&lt;br /&gt;
&lt;br /&gt;
=== Instrument Mastery ===&lt;br /&gt;
&lt;br /&gt;
{{main|Instrument learning}}&lt;br /&gt;
&lt;br /&gt;
All professions can [[PLAY]] musical instruments, but only bards are capable of mastering the art.&lt;br /&gt;
&lt;br /&gt;
Additionally, only bards can [[TUNE]], and only bards can use the special messaging of master quality instruments.&lt;br /&gt;
&lt;br /&gt;
=== Bardic Luck Talismans ===&lt;br /&gt;
&lt;br /&gt;
Upon reaching Level 30, as their [[profession service]], Bards can create [[Song of Luck (1006)#Bard Service - Luck Talismans|Bardic Luck Talismans]], which when worn give a chance of rerolling a combat roll for a better result. These talismans may be worn by anyone, and can be improved by the Bard up to six tiers by consuming the Bardic Inspiration [[resource]]. Bardic Inspiration is accumulated automatically each week as the Bard gains experience.&lt;br /&gt;
&lt;br /&gt;
== Bard Guild ==&lt;br /&gt;
&lt;br /&gt;
The [[Bard Guild]] is an organization dedicated to the musical talents and development of Bards worldwide. Currently, skill training is not offered to guild members, nor is Guild Master status. Most locations do have adjoining theaters with dressing rooms and stage areas with working curtains and lights.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[Lyrical Luck: The Discovery of Songstones]]&lt;br /&gt;
&lt;br /&gt;
===== Guides =====&lt;br /&gt;
* [[A beginner&#039;s guide to playing a bard|A Beginner&#039;s Guide to Playing a Bard]]&lt;br /&gt;
* [[Comprehensive Bard Guide]]&lt;br /&gt;
* [[Archales&#039; bard guide|Archales&#039; Bard Guide]]&lt;br /&gt;
* [https://web.archive.org/web/20140722051546/http://freepages.genealogy.rootsweb.ancestry.com/~laplante/gemstone/bardguide.html Loresinging and Purifying Gems Guide] (via Internet Archive)&lt;br /&gt;
&lt;br /&gt;
{{Bard}}&lt;br /&gt;
{{Professions}}&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Niveous_giant_warg&amp;diff=257017</id>
		<title>Niveous giant warg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Niveous_giant_warg&amp;diff=257017"/>
		<updated>2026-04-26T14:08:30Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* Other Information */ added warg&amp;#039;s hamstring maneuver&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  104&lt;br /&gt;
| family = Canine &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Quadruped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Bite &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 527&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 1 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 410&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = Y&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Larger than a draft horse, the warg is the apotheosis of predatory instinct and lupine form.  With a heavy coat the color of freshly driven snow and a thick mane agleam with frost crystals in glittering blues and glacial greens, the warg is as beautiful as it is murderous.  The beast&#039;s eyes are cold aquamarine and faintly lambent, shining with ferocious intellect.&amp;lt;!-- Add creature description--&amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
;General Advice&lt;br /&gt;
* By design, wargs grow significantly and synergistically more dangerous as more of them come into the same room since the presence of others from their pack bolsters one another&#039;s attacks. As such, even though an individual warg might not be threatening, treating them as high priority targets is often a safer option than most other creatures in their areas.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
&lt;br /&gt;
;[[War Cries]]:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
As A niveous giant warg moves agressively towards you, XXX moves away a bit.&lt;br /&gt;
A niveous giant warg sits back on its haunches and unleashes a long, high-pitched howl that sends a shiver of primal terror down your spine.&lt;br /&gt;
[SSR result: 111 (Open d100: 16)]&lt;br /&gt;
XXX looks terrified and drops her guard!&lt;br /&gt;
[SSR result: 260 (Open d100: 180)]&lt;br /&gt;
XXX looks terrified and drops his guard!&lt;br /&gt;
[SSR result: 214 (Open d100: 149)]&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Hamstring]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
With a quick lunge, a niveous giant warg tries to hamstring you with its jaws!&lt;br /&gt;
[SMR result: 235 (Open d100: 170, Bonus: 8)]&lt;br /&gt;
Your size contributes considerably to your defense!&lt;br /&gt;
With a vicious strike a niveous giant warg slashes at your right leg!&lt;br /&gt;
   ... 35 points of damage!&lt;br /&gt;
You fall screaming to the ground grasping your mangled right leg!&lt;br /&gt;
Weak diagonal slash catches your left knee!&lt;br /&gt;
   It is dislocated.&lt;br /&gt;
You fall to the ground grasping your mangled right leg!&lt;br /&gt;
You are stunned!&lt;br /&gt;
Your right leg wound reopens and spills fresh blood!&lt;br /&gt;
   ... 27 points of damage!&lt;br /&gt;
!SP&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 102&lt;br /&gt;
|levelm1 = 103&lt;br /&gt;
|level = 104&lt;br /&gt;
|levelp1 = 105&lt;br /&gt;
|levelp2 = 106&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=256859</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=256859"/>
		<updated>2026-04-22T12:37:48Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* Prime Players */  added myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  We will post more as the dates unfold and more information is available.&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Altheren&lt;br /&gt;
* Amerek&lt;br /&gt;
* Callayne&lt;br /&gt;
* Delindra&lt;br /&gt;
* Elgrim&lt;br /&gt;
* Eruheran&lt;br /&gt;
* HebrewToYou&lt;br /&gt;
* Liras&lt;br /&gt;
* Maylan&lt;br /&gt;
* Naamit&lt;br /&gt;
* Puptilian&lt;br /&gt;
* Regwen&lt;br /&gt;
* Saesyra&lt;br /&gt;
* Zyandi&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Katie&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* GM Ivry&lt;br /&gt;
* GM Kaonashi&lt;br /&gt;
* GM Nyxus&lt;br /&gt;
* GM Tago&lt;br /&gt;
* GM Thandiwe&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
No current bookable link for the official hotel, Sheraton Westport Plaza, but you can directly call Marriott and book directly with group name &amp;quot;Simucon 2026&amp;quot; for a discount.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||TBA&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||12140 Lackland Rd, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Agora_Promenade&amp;diff=256853</id>
		<title>Agora Promenade</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Agora_Promenade&amp;diff=256853"/>
		<updated>2026-04-21T22:02:34Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Agora_Promenade.png|300px|thumb|right|Map of the Agora Promenade]]&lt;br /&gt;
&#039;&#039;&#039;Agora Promenade&#039;&#039;&#039; is the shopping on the cliffwalk beneath the &#039;&#039;&#039;[[Needle of Pentas]]&#039;&#039;&#039;, home of the &#039;&#039;&#039;[[Trials of Lumnis]]&#039;&#039;&#039;, that is located on the &#039;&#039;&#039;[[Isle of Ornath]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Agora Promenade is located on the cliffs beneath the Needle of Pentas and opened on three sides to a sweeping view of the ocean.  Railings trail along the outer edges of its creeping thyme and travertine pathways, which are lined with pennants that snap in the sea-born breezes that keep the tropical island cool.  Ornate facades are carved directly into the marble-like facing of the cliffs, providing entry to the many shops and residences along the bright and cheery promenade.&lt;br /&gt;
&lt;br /&gt;
Social circles are prevalent through the southern escarpment.  Two seating areas with ocean views, a cushioned seating area surrounding a glass fire-box, a fountain, and two eateries are just some of the many things you will find within the promenade.&lt;br /&gt;
&lt;br /&gt;
=General Information=&lt;br /&gt;
Home to a variety of shops and activities, Agora Premenade offers something for anyone who might be interested in visiting the Isle of Ornath.  It was once part of the [[Rings of Lumnis]] [[SimuCoin]] event but was made permanently available along with the Isle of Ornath.  Travel there can be achieved by [[Chronomage]] and [[Open Sea Adventures]].&lt;br /&gt;
&lt;br /&gt;
==Wares==&lt;br /&gt;
&#039;&#039;&#039;Agora Promenade&#039;&#039;&#039; as a variety of shops built into the cliff facings that offer wares for &#039;&#039;&#039;silvers&#039;&#039;&#039;.  There are two eateries, two social areas, and a post office in this area, as well as several shops.&lt;br /&gt;
&lt;br /&gt;
==Eateries==&lt;br /&gt;
&lt;br /&gt;
Agora Promenade has two established eateries along the eastern and western edges of its travertine pathways.  Enjoy food at their low tables that are surrounded by cushions, or take your meal outside to sit at some of the nearby seating areas that overlook the ocean.&lt;br /&gt;
&lt;br /&gt;
===Blue Myth===&lt;br /&gt;
Five tables for the floral-minded are surrounded by cushions within the cornflower blue pavilion.  All food is free to guests.  The menu contains:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drinks&#039;&#039;&#039;&lt;br /&gt;
*a coffee layered with cream and hot chocolate&lt;br /&gt;
*a fizzy strawberry drink&lt;br /&gt;
*a wide rounded glass of deep red wine&lt;br /&gt;
*a delicate flute of sparkling white wine&lt;br /&gt;
*a burnt orange and bourbon whiskey cocktail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breads&#039;&#039;&#039;&lt;br /&gt;
*a slice of lightly buttered fresh-baked bread &lt;br /&gt;
*a golden-crusted slice of bread laden with caramelized onions and sauteed mushrooms&lt;br /&gt;
*a toasted oval of crusty white bread topped with sauteed vegetables and herbs &lt;br /&gt;
*a round of rustic whole wheat bread slathered with bacon-rosemary spread&lt;br /&gt;
*a tall slice of sweet bread dusted with powdered sugar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dishes&#039;&#039;&#039;&lt;br /&gt;
*a chopped vegetable salad with cubed bread dressed in olive oil and vinegar&lt;br /&gt;
*some sliced golden brown chicken smothered in a white wine cream sauce&lt;br /&gt;
*some citrus pesto and shrimp pasta topped with shredded basil &lt;br /&gt;
*a bowl of bowtie pasta sauteed with sun-dried tomatoes and chicken&lt;br /&gt;
*some creamy lemon-mushroom risotto dusted with fresh parsley&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to grab a flower from their many vases.&lt;br /&gt;
&lt;br /&gt;
===The Impressed Olive===&lt;br /&gt;
Five tables for the philosophically minded individual are surrounded by cushions within a bright white pavilion.  All food is free to guests.  The menu contains:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drinks&#039;&#039;&#039;&lt;br /&gt;
*a glass of chilled peach nectar&lt;br /&gt;
*a warm mug of milky coffee &lt;br /&gt;
*a reddish glass wine bottle&lt;br /&gt;
*a tall glass of fruity wine&lt;br /&gt;
*a chilled glass of white wine&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breads &amp;amp; Desserts&#039;&#039;&#039;&lt;br /&gt;
*a sweet almond finger cookie&lt;br /&gt;
*a square of sesame and pistachio cake &lt;br /&gt;
*a slice of crusty olive bread &lt;br /&gt;
*a slice of dense kale bread&lt;br /&gt;
*a whole wheat flatbread round&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dishes&#039;&#039;&#039;&lt;br /&gt;
*some rice and chicken salad with pine nuts and lemon&lt;br /&gt;
*a thick slice of spiced pork tenderloin with hazelnut vinaigrette&lt;br /&gt;
*some bulgur and green bean salad accented with cherry tomato halves&lt;br /&gt;
*a bowl of leek and fish stew with fresh mussels&lt;br /&gt;
*a piece of sauteed chicken with an olive-artichoke sauce&lt;br /&gt;
&lt;br /&gt;
Be sure to view the intricate designs on the tables.&lt;br /&gt;
&lt;br /&gt;
==Social Areas==&lt;br /&gt;
Whether it is relaxing on the edge of a fountain or gazing into the deep blue depths of the ocean, Agora Promenade offers quiet places for respite from shopping or the [[Trials of Lumnis]].&lt;br /&gt;
&lt;br /&gt;
=== Fountain ===&lt;br /&gt;
*{{boldmono|SIT}} on the edge of the fountain.&lt;br /&gt;
*{{boldmono|LEAN}} against its strong sides.&lt;br /&gt;
*{{boldmono|SLAP}} the water in a playful manner.&lt;br /&gt;
*{{boldmono|TOUCH}} the cool waters.&lt;br /&gt;
*{{boldmono|TICKLE}} little trails in the water.&lt;br /&gt;
&lt;br /&gt;
You can even feed the koi fish in the fountain or the various rollers that visit the promenade.&lt;br /&gt;
*({{boldmono|GET}}, {{boldmono|TAP}}, or {{boldmono|TOUCH}} the kernels to feed the koi fish)&lt;br /&gt;
*{{boldmono|(GET}}, {{boldmono|TAP}}, or {{boldmono|TOUCH}} the birdseed to feed the rollers)&lt;br /&gt;
&lt;br /&gt;
Enjoy the sculpture, breath in the bougainvillea vines that perfume the air, and relax!&lt;br /&gt;
&lt;br /&gt;
=== Semi-Circle ===&lt;br /&gt;
Built against a short wall that separates the cliff&#039;s edge from the rest of the promenade, low cushions form a semi-circle of comfort for social gatherings.&lt;br /&gt;
&lt;br /&gt;
In the evenings, a large black glass rectangle is filled with warm coals to stave off the slight chill of the island air.&lt;br /&gt;
&lt;br /&gt;
==Full Shop Listings by Run==&lt;br /&gt;
* [[Agora_Promenade/shop_listing_April_2023|May 2024 shop listing]] - Shops reopened and identical to the April 2023 run.&lt;br /&gt;
* [[Agora_Promenade/shop_listing_April_2023|April 2023 shop listing]]&lt;br /&gt;
* [[Agora_Promenade/shop_listing_April_2022|April 2022 shop listing]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[:Category:Rings of Lumnis|Rings of Lumnis]]&lt;br /&gt;
* [[Trials of Lumnis]]&lt;br /&gt;
* [[Brooch of Lumnis]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rings of Lumnis]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Isle of Ornath]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Agora_Promenade&amp;diff=256852</id>
		<title>Agora Promenade</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Agora_Promenade&amp;diff=256852"/>
		<updated>2026-04-21T22:00:38Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* General Information */ Updated to reflect Agora Promenade is available full time with the permanency of Isle of Ornath.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Agora_Promenade.png|300px|thumb|right|Map of the Agora Promenade]]&lt;br /&gt;
&#039;&#039;&#039;Agora Promenade&#039;&#039;&#039; is the shopping on the cliffwalk beneath the &#039;&#039;&#039;[[Needle of Pentas]]&#039;&#039;&#039;, home of the &#039;&#039;&#039;[[Trials of Lumnis]]&#039;&#039;&#039;, that is located on the &#039;&#039;&#039;[[Isle of Ornath]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Agora Promenade is located on the cliffs beneath the Needle of Pentas and opened on three sides to a sweeping view of the ocean.  Railings trail along the outer edges of its creeping thyme and travertine pathways, which are lined with pennants that snap in the sea-born breezes that keep the tropical island cool.  Ornate facades are carved directly into the marble-like facing of the cliffs, providing entry to the many shops and residences along the bright and cheery promenade.&lt;br /&gt;
&lt;br /&gt;
Social circles are prevalent through the southern escarpment.  Two seating areas with ocean views, a cushioned seating area surrounding a glass fire-box, a fountain, and two eateries are just some of the many things you will find within the promenade.&lt;br /&gt;
&lt;br /&gt;
=General Information=&lt;br /&gt;
Home to a variety of shops and activities, Agora Premenade offers something for anyone who might be interested in visiting the [[Isle of Ornath]].  It was once part of the [[Rings of Lumnis]] [[SimuCoin]] event but has since been established as a permanently accessible city within the Elanthia.  Travel there can be achieved by [[Chronomage]] and [[Open Sea Adventures]].&lt;br /&gt;
&lt;br /&gt;
==Wares==&lt;br /&gt;
&#039;&#039;&#039;Agora Promenade&#039;&#039;&#039; as a variety of shops built into the cliff facings that offer wares for &#039;&#039;&#039;silvers&#039;&#039;&#039;.  There are two eateries, two social areas, and a post office in this area, as well as several shops.&lt;br /&gt;
&lt;br /&gt;
==Eateries==&lt;br /&gt;
&lt;br /&gt;
Agora Promenade has two established eateries along the eastern and western edges of its travertine pathways.  Enjoy food at their low tables that are surrounded by cushions, or take your meal outside to sit at some of the nearby seating areas that overlook the ocean.&lt;br /&gt;
&lt;br /&gt;
===Blue Myth===&lt;br /&gt;
Five tables for the floral-minded are surrounded by cushions within the cornflower blue pavilion.  All food is free to guests.  The menu contains:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drinks&#039;&#039;&#039;&lt;br /&gt;
*a coffee layered with cream and hot chocolate&lt;br /&gt;
*a fizzy strawberry drink&lt;br /&gt;
*a wide rounded glass of deep red wine&lt;br /&gt;
*a delicate flute of sparkling white wine&lt;br /&gt;
*a burnt orange and bourbon whiskey cocktail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breads&#039;&#039;&#039;&lt;br /&gt;
*a slice of lightly buttered fresh-baked bread &lt;br /&gt;
*a golden-crusted slice of bread laden with caramelized onions and sauteed mushrooms&lt;br /&gt;
*a toasted oval of crusty white bread topped with sauteed vegetables and herbs &lt;br /&gt;
*a round of rustic whole wheat bread slathered with bacon-rosemary spread&lt;br /&gt;
*a tall slice of sweet bread dusted with powdered sugar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dishes&#039;&#039;&#039;&lt;br /&gt;
*a chopped vegetable salad with cubed bread dressed in olive oil and vinegar&lt;br /&gt;
*some sliced golden brown chicken smothered in a white wine cream sauce&lt;br /&gt;
*some citrus pesto and shrimp pasta topped with shredded basil &lt;br /&gt;
*a bowl of bowtie pasta sauteed with sun-dried tomatoes and chicken&lt;br /&gt;
*some creamy lemon-mushroom risotto dusted with fresh parsley&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to grab a flower from their many vases.&lt;br /&gt;
&lt;br /&gt;
===The Impressed Olive===&lt;br /&gt;
Five tables for the philosophically minded individual are surrounded by cushions within a bright white pavilion.  All food is free to guests.  The menu contains:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drinks&#039;&#039;&#039;&lt;br /&gt;
*a glass of chilled peach nectar&lt;br /&gt;
*a warm mug of milky coffee &lt;br /&gt;
*a reddish glass wine bottle&lt;br /&gt;
*a tall glass of fruity wine&lt;br /&gt;
*a chilled glass of white wine&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breads &amp;amp; Desserts&#039;&#039;&#039;&lt;br /&gt;
*a sweet almond finger cookie&lt;br /&gt;
*a square of sesame and pistachio cake &lt;br /&gt;
*a slice of crusty olive bread &lt;br /&gt;
*a slice of dense kale bread&lt;br /&gt;
*a whole wheat flatbread round&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dishes&#039;&#039;&#039;&lt;br /&gt;
*some rice and chicken salad with pine nuts and lemon&lt;br /&gt;
*a thick slice of spiced pork tenderloin with hazelnut vinaigrette&lt;br /&gt;
*some bulgur and green bean salad accented with cherry tomato halves&lt;br /&gt;
*a bowl of leek and fish stew with fresh mussels&lt;br /&gt;
*a piece of sauteed chicken with an olive-artichoke sauce&lt;br /&gt;
&lt;br /&gt;
Be sure to view the intricate designs on the tables.&lt;br /&gt;
&lt;br /&gt;
==Social Areas==&lt;br /&gt;
Whether it is relaxing on the edge of a fountain or gazing into the deep blue depths of the ocean, Agora Promenade offers quiet places for respite from shopping or the [[Trials of Lumnis]].&lt;br /&gt;
&lt;br /&gt;
=== Fountain ===&lt;br /&gt;
*{{boldmono|SIT}} on the edge of the fountain.&lt;br /&gt;
*{{boldmono|LEAN}} against its strong sides.&lt;br /&gt;
*{{boldmono|SLAP}} the water in a playful manner.&lt;br /&gt;
*{{boldmono|TOUCH}} the cool waters.&lt;br /&gt;
*{{boldmono|TICKLE}} little trails in the water.&lt;br /&gt;
&lt;br /&gt;
You can even feed the koi fish in the fountain or the various rollers that visit the promenade.&lt;br /&gt;
*({{boldmono|GET}}, {{boldmono|TAP}}, or {{boldmono|TOUCH}} the kernels to feed the koi fish)&lt;br /&gt;
*{{boldmono|(GET}}, {{boldmono|TAP}}, or {{boldmono|TOUCH}} the birdseed to feed the rollers)&lt;br /&gt;
&lt;br /&gt;
Enjoy the sculpture, breath in the bougainvillea vines that perfume the air, and relax!&lt;br /&gt;
&lt;br /&gt;
=== Semi-Circle ===&lt;br /&gt;
Built against a short wall that separates the cliff&#039;s edge from the rest of the promenade, low cushions form a semi-circle of comfort for social gatherings.&lt;br /&gt;
&lt;br /&gt;
In the evenings, a large black glass rectangle is filled with warm coals to stave off the slight chill of the island air.&lt;br /&gt;
&lt;br /&gt;
==Full Shop Listings by Run==&lt;br /&gt;
* [[Agora_Promenade/shop_listing_April_2023|May 2024 shop listing]] - Shops reopened and identical to the April 2023 run.&lt;br /&gt;
* [[Agora_Promenade/shop_listing_April_2023|April 2023 shop listing]]&lt;br /&gt;
* [[Agora_Promenade/shop_listing_April_2022|April 2022 shop listing]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[:Category:Rings of Lumnis|Rings of Lumnis]]&lt;br /&gt;
* [[Trials of Lumnis]]&lt;br /&gt;
* [[Brooch of Lumnis]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rings of Lumnis]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Isle of Ornath]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Lockpick_pouch&amp;diff=256850</id>
		<title>Talk:Lockpick pouch</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Lockpick_pouch&amp;diff=256850"/>
		<updated>2026-04-21T21:33:58Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Created page with &amp;quot;Question, is this script the same as the Lockpick case? ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Question, is this script the same as the [[Lockpick case]]?&lt;br /&gt;
[[User:NAAMIT|NAAMIT]] ([[User talk:NAAMIT|talk]]) 16:33, 21 April 2026 (CDT)&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=A_two-headed_dog_talisman&amp;diff=250820</id>
		<title>A two-headed dog talisman</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=A_two-headed_dog_talisman&amp;diff=250820"/>
		<updated>2025-12-28T18:18:08Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A two-headed dog talisman of smoky quartz with brilliant emerald eyes&#039;&#039;&#039; was a scripted memento given to adventurers attending the release event for the opening of [[Temple Wyneb]] / Skull Temple area.  The object was character-attuned and lightly scripted, including CLENCH, POINT, TILT, TOUCH, RAISE, RUB, and WEAR, and had the ability to [[Larchus and Pheyrmerrin at Icemule Town Meeting|identify others]] with similar trinkets.&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Fluff item scripts]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=A_two-headed_dog_talisman&amp;diff=250819</id>
		<title>A two-headed dog talisman</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=A_two-headed_dog_talisman&amp;diff=250819"/>
		<updated>2025-12-28T18:10:49Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Feel free to add details if you have them.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A two-headed dog talisman of smoky quartz with brilliant emerald eyes&#039;&#039;&#039; was a scripted memento given to adventurers attending the release event for the opening of [[Temple Wyneb]] / Skull Temple area.  The object was character-attuned and lightly scripted, including CLENCH, POINT, TILT, TOUCH, RAISE, RUB, and WEAR, and had the ability to identify others who also attended with unique messaging.&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Fluff item scripts]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Naamit_(prime)/Training&amp;diff=248991</id>
		<title>Naamit (prime)/Training</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Naamit_(prime)/Training&amp;diff=248991"/>
		<updated>2025-11-04T21:02:58Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Have been asked for training details on my character over time.  Here are some snapshots.&lt;br /&gt;
&lt;br /&gt;
== June 2017 (freshly capped) ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
          Level: 100                         Deeds: 37             &lt;br /&gt;
     Experience: 7577035             Death&#039;s Sting: None&lt;br /&gt;
Exp. to next TP: 465                 Recent Deaths: 3              &lt;br /&gt;
     Mental TPs: 0                            Fame: 64417747       &lt;br /&gt;
   Physical TPs: 31                           Mana: 186/319 max&lt;br /&gt;
 (542 Phy converted to Mnt)&lt;br /&gt;
  Long-Term Exp: 1081    &lt;br /&gt;
&lt;br /&gt;
&amp;gt;inf&lt;br /&gt;
Name: Naamit Braggiani Race: Giantman  Profession: Bard (shown as: Master Painter)&lt;br /&gt;
Gender: Female    Age: 55    Expr: 7578415    Level:  100&lt;br /&gt;
                  Normal (Bonus)  ...  Enhanced (Bonus)&lt;br /&gt;
    Strength (STR):   100 (40)    ...  100 (40)&lt;br /&gt;
Constitution (CON):    87 (28)    ...   85 (27)&lt;br /&gt;
   Dexterity (DEX):    96 (18)    ...   96 (18)&lt;br /&gt;
     Agility (AGI):    88 (14)    ...   88 (14)&lt;br /&gt;
  Discipline (DIS):    64 (7)     ...   69 (9)&lt;br /&gt;
        Aura (AUR):   100 (20)    ...  100 (20)&lt;br /&gt;
       Logic (LOG):   100 (20)    ...  100 (20)&lt;br /&gt;
   Intuition (INT):    93 (21)    ...   93 (21)&lt;br /&gt;
      Wisdom (WIS):    99 (24)    ...   99 (24)&lt;br /&gt;
   Influence (INF):   100 (30)    ...  100 (30)&lt;br /&gt;
Mana:  319   Silver: 0&lt;br /&gt;
&lt;br /&gt;
Naamit (at level 100), your current skill bonuses and ranks (including all modifiers) are:&lt;br /&gt;
&lt;br /&gt;
  Skill Name                         | Current Current&lt;br /&gt;
                                     |   Bonus   Ranks&lt;br /&gt;
  Armor Use..........................|     165      65&lt;br /&gt;
  Shield Use.........................|     201     101&lt;br /&gt;
  Combat Maneuvers...................|     201     101&lt;br /&gt;
  Blunt Weapons......................|     315     215&lt;br /&gt;
  Physical Fitness...................|     201     101&lt;br /&gt;
  Dodging............................|     184      84&lt;br /&gt;
  Arcane Symbols.....................|     105      25&lt;br /&gt;
  Magic Item Use.....................|     105      25&lt;br /&gt;
  Spell Aiming.......................|       2       0&lt;br /&gt;
  Harness Power......................|     204     104&lt;br /&gt;
  Elemental Mana Control.............|      90      20&lt;br /&gt;
  Mental Mana Control................|     155      55&lt;br /&gt;
  Elemental Lore - Air...............|     120      30&lt;br /&gt;
  Elemental Lore - Water.............|       5       1&lt;br /&gt;
  Mental Lore - Manipulation.........|     175      75&lt;br /&gt;
  Mental Lore - Telepathy............|     108      26&lt;br /&gt;
  Stalking and Hiding................|      40       8&lt;br /&gt;
  Perception.........................|     201     101&lt;br /&gt;
  Climbing...........................|     150      50&lt;br /&gt;
  Swimming...........................|     150      50&lt;br /&gt;
  Trading............................|     201     101&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Minor Elemental....................|              31&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Bard...............................|              70&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== July 2019 (16m exp) ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
          Level: 100                         Deeds: 40             &lt;br /&gt;
     Experience: 16399664            Death&#039;s Sting: None&lt;br /&gt;
Exp. to next TP: 336                 Recent Deaths: 1              &lt;br /&gt;
     Mental TPs: 0                            Fame: 219222489      &lt;br /&gt;
   Physical TPs: 1                            Mana: 304/304 max&lt;br /&gt;
 (1492 Phy converted to Mnt)&lt;br /&gt;
  Long-Term Exp: 1739           &lt;br /&gt;
&lt;br /&gt;
&amp;gt;skill&lt;br /&gt;
 Naamit (at level 100), your current skill bonuses and ranks (including all modifiers) are:&lt;br /&gt;
&lt;br /&gt;
  Skill Name                         | Current Current&lt;br /&gt;
                                     |   Bonus   Ranks&lt;br /&gt;
  Armor Use..........................|     200     100&lt;br /&gt;
  Shield Use.........................|     302     202&lt;br /&gt;
  Combat Maneuvers...................|     245     145&lt;br /&gt;
  Blunt Weapons......................|     302     202&lt;br /&gt;
  Physical Fitness...................|     302     202&lt;br /&gt;
  Dodging............................|     175      75&lt;br /&gt;
  Arcane Symbols.....................|     124      32&lt;br /&gt;
  Magic Item Use.....................|     140      40&lt;br /&gt;
  Harness Power......................|     203     103&lt;br /&gt;
  Elemental Mana Control.............|     102      24&lt;br /&gt;
  Mental Mana Control................|     168      68&lt;br /&gt;
  Elemental Lore - Air...............|     175      75&lt;br /&gt;
  Elemental Lore - Water.............|       5       1&lt;br /&gt;
  Mental Lore - Manipulation.........|     175      75&lt;br /&gt;
  Mental Lore - Telepathy............|     108      26&lt;br /&gt;
  Survival...........................|     105      25&lt;br /&gt;
  Stalking and Hiding................|      10       2&lt;br /&gt;
  Perception.........................|     202     102&lt;br /&gt;
  Climbing...........................|     150      50&lt;br /&gt;
  Swimming...........................|     150      50&lt;br /&gt;
  Trading............................|     302     202&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Minor Elemental....................|              75&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Bard...............................|             101&lt;br /&gt;
(Use SKILLS BASE to display unmodified ranks and goals)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== December 2020 (23m exp) ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
          Level: 100                         Fame: 332,211,105&lt;br /&gt;
     Experience: 23,990,384                 Deeds: 24&lt;br /&gt;
  Ascension Exp: 0                  Recent Deaths: 0&lt;br /&gt;
      Total Exp: 23,990,384         Death&#039;s Sting: None&lt;br /&gt;
  Long-Term Exp: 0&lt;br /&gt;
 Exp to next TP: 2,116&lt;br /&gt;
      PTPs/MTPs: 17/0&lt;br /&gt;
&lt;br /&gt;
skill base&lt;br /&gt;
 Naamit (at level 100), your base skill bonuses, ranks and goals are:&lt;br /&gt;
&lt;br /&gt;
  Skill Name                         | Actual  Actual&lt;br /&gt;
                                     |  Bonus   Ranks      Goals  In-Game Time to Goal&lt;br /&gt;
  Two Weapon Combat..................|    201     101        101&lt;br /&gt;
  Armor Use..........................|    200     100        100&lt;br /&gt;
  Shield Use.........................|    302     202        202&lt;br /&gt;
  Combat Maneuvers...................|    302     202        202&lt;br /&gt;
  Blunt Weapons......................|    302     202        202&lt;br /&gt;
  Brawling...........................|    302     202        202&lt;br /&gt;
  Multi Opponent Combat..............|    105      25         25&lt;br /&gt;
  Physical Fitness...................|    302     202        202&lt;br /&gt;
  Dodging............................|    201     101        101&lt;br /&gt;
  Arcane Symbols.....................|    124      32         32&lt;br /&gt;
  Magic Item Use.....................|    201     101        101&lt;br /&gt;
  Harness Power......................|    302     202        202&lt;br /&gt;
  Elemental Mana Control.............|    188      88         88&lt;br /&gt;
  Mental Mana Control................|    201     101        101&lt;br /&gt;
  Elemental Lore - Air...............|    175      75         75&lt;br /&gt;
  Elemental Lore - Water.............|      5       1          1&lt;br /&gt;
  Mental Lore - Manipulation.........|    175      75         75&lt;br /&gt;
  Mental Lore - Telepathy............|    108      26         26&lt;br /&gt;
  Survival...........................|    105      25         25&lt;br /&gt;
  Stalking and Hiding................|     10       2          2&lt;br /&gt;
  Perception.........................|    203     103        103&lt;br /&gt;
  Climbing...........................|    150      50         50&lt;br /&gt;
  Swimming...........................|    150      50         50&lt;br /&gt;
  Trading............................|    302     202        202&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Minor Elemental....................|             75         75&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Bard...............................|            110        110&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== December 2021 (31m exp) ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
          Level: 100                         Fame: 534,529,217&lt;br /&gt;
     Experience: 29,743,336             Field Exp: 0/1,006&lt;br /&gt;
  Ascension Exp: 2,105,763          Recent Deaths: 0&lt;br /&gt;
      Total Exp: 31,849,099         Death&#039;s Sting: None&lt;br /&gt;
  Long-Term Exp: 30,867                     Deeds: 19&lt;br /&gt;
 Exp to next TP: 1,664            Exp to next ATP: 44,237&lt;br /&gt;
      PTPs/MTPs: 2/0                         ATPs: 1&lt;br /&gt;
&lt;br /&gt;
&amp;gt;skill base&lt;br /&gt;
 Naamit (at level 100), your base skill bonuses, ranks and goals are:&lt;br /&gt;
&lt;br /&gt;
  Skill Name                         | Actual  Actual&lt;br /&gt;
                                     |  Bonus   Ranks      Goals  In-Game Time to Goal&lt;br /&gt;
  Two Weapon Combat..................|    302     202        202&lt;br /&gt;
  Armor Use..........................|    200     100        100&lt;br /&gt;
  Shield Use.........................|    302     202        202&lt;br /&gt;
  Combat Maneuvers...................|    302     202        202&lt;br /&gt;
  Blunt Weapons......................|    302     202        202&lt;br /&gt;
  Brawling...........................|    302     202        202&lt;br /&gt;
  Multi Opponent Combat..............|    201     101        101&lt;br /&gt;
  Physical Fitness...................|    302     202        202&lt;br /&gt;
  Dodging............................|    201     101        101&lt;br /&gt;
  Arcane Symbols.....................|    141      41         41&lt;br /&gt;
  Magic Item Use.....................|    302     202        202&lt;br /&gt;
  Harness Power......................|    302     202        202&lt;br /&gt;
  Elemental Mana Control.............|    201     101        101&lt;br /&gt;
  Mental Mana Control................|    201     101        101&lt;br /&gt;
  Elemental Lore - Air...............|    175      75         75&lt;br /&gt;
  Mental Lore - Manipulation.........|    175      75         75&lt;br /&gt;
  Mental Lore - Telepathy............|    108      26         26&lt;br /&gt;
  Survival...........................|    201     101        101&lt;br /&gt;
  Perception.........................|    302     202        202&lt;br /&gt;
  Climbing...........................|    201     101        101&lt;br /&gt;
  Swimming...........................|    201     101        101&lt;br /&gt;
  Trading............................|    302     202        202&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Minor Elemental....................|             75         75&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Bard...............................|            127        127&lt;br /&gt;
&lt;br /&gt;
Training Points: 2 Phy 0 Mnt (2784 Phy converted to Mnt)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== December 2023 (40m exp) ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
          Level: 100                         Fame: 656,491,701&lt;br /&gt;
     Experience: 34,000,051             Field Exp: 1,006/1,006&lt;br /&gt;
  Ascension Exp: 6,888,437          Recent Deaths: 0&lt;br /&gt;
      Total Exp: 40,888,488         Death&#039;s Sting: None&lt;br /&gt;
  Long-Term Exp: 60,709                     Deeds: 8&lt;br /&gt;
 Exp to next TP: 2,449            Exp to next ATP: 11,563&lt;br /&gt;
      PTPs/MTPs: 0/0                         ATPs: 2&lt;br /&gt;
&lt;br /&gt;
Naamit (at level 100), your base skill bonuses, ranks and goals are:&lt;br /&gt;
&lt;br /&gt;
  Skill Name                         | Actual  Actual&lt;br /&gt;
                                     |  Bonus   Ranks      Goals  In-Game Time to Goal&lt;br /&gt;
  Two Weapon Combat..................|    302     202        202&lt;br /&gt;
  Armor Use..........................|    200     100        100&lt;br /&gt;
  Shield Use.........................|    302     202        202&lt;br /&gt;
  Combat Maneuvers...................|    302     202        202&lt;br /&gt;
  Blunt Weapons......................|    302     202        202&lt;br /&gt;
  Brawling...........................|    302     202        202&lt;br /&gt;
  Multi Opponent Combat..............|    201     101        101&lt;br /&gt;
  Physical Fitness...................|    302     202        202&lt;br /&gt;
  Dodging............................|    302     202        202&lt;br /&gt;
  Arcane Symbols.....................|    165      65         65&lt;br /&gt;
  Magic Item Use.....................|    302     202        202&lt;br /&gt;
  Harness Power......................|    302     202        202&lt;br /&gt;
  Elemental Mana Control.............|    201     101        101&lt;br /&gt;
  Mental Mana Control................|    201     101        101&lt;br /&gt;
  Elemental Lore - Air...............|    179      79         79&lt;br /&gt;
  Mental Lore - Manipulation.........|    175      75         75&lt;br /&gt;
  Mental Lore - Telepathy............|    108      26         26&lt;br /&gt;
  Survival...........................|    302     202        202&lt;br /&gt;
  Stalking and Hiding................|      5       1          1&lt;br /&gt;
  Perception.........................|    302     202        202&lt;br /&gt;
  Climbing...........................|    201     101        101&lt;br /&gt;
  Swimming...........................|    201     101        101&lt;br /&gt;
  Trading............................|    302     202        202&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Minor Elemental....................|             75         75&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Bard...............................|            127        127&lt;br /&gt;
&lt;br /&gt;
Training Points: 0 Phy 0 Mnt (2870 Phy converted to Mnt)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== November 2025 (46m exp) ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
          Level: 100                         Fame: 712,995,123&lt;br /&gt;
     Experience: 35,136,537             Field Exp: 0/1,026&lt;br /&gt;
  Ascension Exp: 10,940,060         Recent Deaths: 0&lt;br /&gt;
      Total Exp: 46,076,597         Death&#039;s Sting: None&lt;br /&gt;
  Long-Term Exp: 134,501                    Deeds: 15&lt;br /&gt;
 Exp to next TP: 963              Exp to next ATP: 9,940&lt;br /&gt;
      PTPs/MTPs: 2/0                         ATPs: 3&lt;br /&gt;
&lt;br /&gt;
Your mind is as clear as a bell.&lt;br /&gt;
&lt;br /&gt;
You feel a strange sense of serenity and find that you are able to reflect on recent events with uncommon clarity and understanding.&lt;br /&gt;
&lt;br /&gt;
You currently are enlightened, earning +50% base experience until 11/18/2025 at 15:07 elven time standard.&lt;br /&gt;
&lt;br /&gt;
You have been experiencing the Wisdom of the Ages for 10 months.&lt;br /&gt;
&amp;gt;info&lt;br /&gt;
Name: Naamit DMVMD-Braggiani Race: Giantman  Profession: Bard (shown as: Banshee of Mularos)&lt;br /&gt;
Gender: Female    Age: 41    Expr: 35,136,537    Level:  100&lt;br /&gt;
                Ascended (Bonus)  ...  Enhanced (Bonus)&lt;br /&gt;
    Strength (STR):   116 (48)    ...  116 (48)&lt;br /&gt;
Constitution (CON):    98 (34)    ...   98 (34)&lt;br /&gt;
   Dexterity (DEX):   110 (25)    ...  110 (25)&lt;br /&gt;
     Agility (AGI):   105 (22)    ...  105 (22)&lt;br /&gt;
  Discipline (DIS):    96 (23)    ...   96 (23)&lt;br /&gt;
        Aura (AUR):   120 (30)    ...  120 (30)&lt;br /&gt;
       Logic (LOG):   110 (25)    ...  110 (25)&lt;br /&gt;
   Intuition (INT):   100 (25)    ...  100 (25)&lt;br /&gt;
      Wisdom (WIS):   100 (25)    ...  100 (25)&lt;br /&gt;
   Influence (INF):   105 (32)    ...  105 (32)&lt;br /&gt;
Mana:  403   Silver: 0&lt;br /&gt;
&lt;br /&gt;
&amp;gt;skill base&lt;br /&gt;
 Naamit (at level 100), your base skill bonuses, ranks and goals are:&lt;br /&gt;
  Skill Name                         | Actual  Actual&lt;br /&gt;
                                     |  Bonus   Ranks      Goals  In-Game Time to Goal&lt;br /&gt;
  Two Weapon Combat..................|    302     202        202&lt;br /&gt;
  Armor Use..........................|    302     202        202&lt;br /&gt;
  Shield Use.........................|    302     202        202&lt;br /&gt;
  Combat Maneuvers...................|    302     202        202&lt;br /&gt;
  Blunt Weapons......................|    302     202        202&lt;br /&gt;
  Brawling...........................|    302     202        202&lt;br /&gt;
  Multi Opponent Combat..............|    201     101        101&lt;br /&gt;
  Physical Fitness...................|    302     202        202&lt;br /&gt;
  Dodging............................|    302     202        202&lt;br /&gt;
  Arcane Symbols.....................|    165      65         65&lt;br /&gt;
  Magic Item Use.....................|    302     202        202&lt;br /&gt;
  Harness Power......................|    302     202        202&lt;br /&gt;
  Elemental Mana Control.............|    201     101        101&lt;br /&gt;
  Mental Mana Control................|    201     101        101&lt;br /&gt;
  Elemental Lore - Air...............|    201     101        101&lt;br /&gt;
  Mental Lore - Manipulation.........|    175      75         75&lt;br /&gt;
  Mental Lore - Telepathy............|    108      26         26&lt;br /&gt;
  Survival...........................|    302     202        202&lt;br /&gt;
  Perception.........................|    302     202        202&lt;br /&gt;
  Climbing...........................|    201     101        101&lt;br /&gt;
  Swimming...........................|    201     101        101&lt;br /&gt;
  Trading............................|    302     202        202&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Minor Elemental....................|             75         75&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Bard...............................|            127        127&lt;br /&gt;
&lt;br /&gt;
Training Points: 2 Phy 0 Mnt (2310 Phy converted to Mnt)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;asc info&lt;br /&gt;
Naamit, your Ascension Abilities are as follows:&lt;br /&gt;
&lt;br /&gt;
  Skill                Mnemonic        Ranks Type           Category        Subcategory&lt;br /&gt;
  -------------------------------------------------------------------------------------&lt;br /&gt;
  Agility              agility         5/40  Passive        Common          Stat            &lt;br /&gt;
  Aura                 aura            20/40 Passive        Common          Stat            &lt;br /&gt;
  Blunt Weapons        bluntweapons    20/50 Passive        Common          Skill           &lt;br /&gt;
  Constitution         constitution    10/40 Passive        Common          Stat            &lt;br /&gt;
  Dexterity            dexterity       10/40 Passive        Common          Stat            &lt;br /&gt;
  Discipline           discipline      5/40  Passive        Common          Stat            &lt;br /&gt;
  Impact Resistance    resistimpact    10/40 Passive        Common          Resist          &lt;br /&gt;
  Influence            influence       5/40  Passive        Common          Stat            &lt;br /&gt;
  Logic                logic           10/40 Passive        Common          Stat            &lt;br /&gt;
  Strength             strength        16/40 Passive        Common          Stat            &lt;br /&gt;
  Two Weapon Combat    twoweaponcombat 10/50 Passive        Common          Skill           &lt;br /&gt;
&lt;br /&gt;
Available Ascension Abilities Points: 3&lt;br /&gt;
Number of days remaining in your current 30-day unlearning cycle: 7 days&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Naamit_(prime)/Training&amp;diff=248990</id>
		<title>Naamit (prime)/Training</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Naamit_(prime)/Training&amp;diff=248990"/>
		<updated>2025-11-04T20:32:40Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* November 2025 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Have been asked for training details on my character over time.  Here are some snapshots.&lt;br /&gt;
&lt;br /&gt;
== June 2017 (freshly capped) ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
          Level: 100                         Deeds: 37             &lt;br /&gt;
     Experience: 7577035             Death&#039;s Sting: None&lt;br /&gt;
Exp. to next TP: 465                 Recent Deaths: 3              &lt;br /&gt;
     Mental TPs: 0                            Fame: 64417747       &lt;br /&gt;
   Physical TPs: 31                           Mana: 186/319 max&lt;br /&gt;
 (542 Phy converted to Mnt)&lt;br /&gt;
  Long-Term Exp: 1081    &lt;br /&gt;
&lt;br /&gt;
&amp;gt;inf&lt;br /&gt;
&lt;br /&gt;
Name: Naamit Braggiani Race: Giantman  Profession: Bard (shown as: Master Painter)&lt;br /&gt;
Gender: Female    Age: 55    Expr: 7578415    Level:  100&lt;br /&gt;
                  Normal (Bonus)  ...  Enhanced (Bonus)&lt;br /&gt;
    Strength (STR):   100 (40)    ...  100 (40)&lt;br /&gt;
Constitution (CON):    87 (28)    ...   85 (27)&lt;br /&gt;
   Dexterity (DEX):    96 (18)    ...   96 (18)&lt;br /&gt;
     Agility (AGI):    88 (14)    ...   88 (14)&lt;br /&gt;
  Discipline (DIS):    64 (7)     ...   69 (9)&lt;br /&gt;
        Aura (AUR):   100 (20)    ...  100 (20)&lt;br /&gt;
       Logic (LOG):   100 (20)    ...  100 (20)&lt;br /&gt;
   Intuition (INT):    93 (21)    ...   93 (21)&lt;br /&gt;
      Wisdom (WIS):    99 (24)    ...   99 (24)&lt;br /&gt;
   Influence (INF):   100 (30)    ...  100 (30)&lt;br /&gt;
Mana:  319   Silver: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Naamit (at level 100), your current skill bonuses and ranks (including all modifiers) are:&lt;br /&gt;
&lt;br /&gt;
  Skill Name                         | Current Current&lt;br /&gt;
                                     |   Bonus   Ranks&lt;br /&gt;
  Armor Use..........................|     165      65&lt;br /&gt;
  Shield Use.........................|     201     101&lt;br /&gt;
  Combat Maneuvers...................|     201     101&lt;br /&gt;
  Blunt Weapons......................|     315     215&lt;br /&gt;
  Physical Fitness...................|     201     101&lt;br /&gt;
  Dodging............................|     184      84&lt;br /&gt;
  Arcane Symbols.....................|     105      25&lt;br /&gt;
  Magic Item Use.....................|     105      25&lt;br /&gt;
  Spell Aiming.......................|       2       0&lt;br /&gt;
  Harness Power......................|     204     104&lt;br /&gt;
  Elemental Mana Control.............|      90      20&lt;br /&gt;
  Mental Mana Control................|     155      55&lt;br /&gt;
  Elemental Lore - Air...............|     120      30&lt;br /&gt;
  Elemental Lore - Water.............|       5       1&lt;br /&gt;
  Mental Lore - Manipulation.........|     175      75&lt;br /&gt;
  Mental Lore - Telepathy............|     108      26&lt;br /&gt;
  Stalking and Hiding................|      40       8&lt;br /&gt;
  Perception.........................|     201     101&lt;br /&gt;
  Climbing...........................|     150      50&lt;br /&gt;
  Swimming...........................|     150      50&lt;br /&gt;
  Trading............................|     201     101&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Minor Elemental....................|              31&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Bard...............................|              70&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== July 2019 ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
          Level: 100                         Deeds: 40             &lt;br /&gt;
     Experience: 16399664            Death&#039;s Sting: None&lt;br /&gt;
Exp. to next TP: 336                 Recent Deaths: 1              &lt;br /&gt;
     Mental TPs: 0                            Fame: 219222489      &lt;br /&gt;
   Physical TPs: 1                            Mana: 304/304 max&lt;br /&gt;
 (1492 Phy converted to Mnt)&lt;br /&gt;
  Long-Term Exp: 1739           &lt;br /&gt;
&lt;br /&gt;
&amp;gt;skill&lt;br /&gt;
 Naamit (at level 100), your current skill bonuses and ranks (including all modifiers) are:&lt;br /&gt;
&lt;br /&gt;
  Skill Name                         | Current Current&lt;br /&gt;
                                     |   Bonus   Ranks&lt;br /&gt;
  Armor Use..........................|     200     100&lt;br /&gt;
  Shield Use.........................|     302     202&lt;br /&gt;
  Combat Maneuvers...................|     245     145&lt;br /&gt;
  Blunt Weapons......................|     302     202&lt;br /&gt;
  Physical Fitness...................|     302     202&lt;br /&gt;
  Dodging............................|     175      75&lt;br /&gt;
  Arcane Symbols.....................|     124      32&lt;br /&gt;
  Magic Item Use.....................|     140      40&lt;br /&gt;
  Harness Power......................|     203     103&lt;br /&gt;
  Elemental Mana Control.............|     102      24&lt;br /&gt;
  Mental Mana Control................|     168      68&lt;br /&gt;
  Elemental Lore - Air...............|     175      75&lt;br /&gt;
  Elemental Lore - Water.............|       5       1&lt;br /&gt;
  Mental Lore - Manipulation.........|     175      75&lt;br /&gt;
  Mental Lore - Telepathy............|     108      26&lt;br /&gt;
  Survival...........................|     105      25&lt;br /&gt;
  Stalking and Hiding................|      10       2&lt;br /&gt;
  Perception.........................|     202     102&lt;br /&gt;
  Climbing...........................|     150      50&lt;br /&gt;
  Swimming...........................|     150      50&lt;br /&gt;
  Trading............................|     302     202&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Minor Elemental....................|              75&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Bard...............................|             101&lt;br /&gt;
(Use SKILLS BASE to display unmodified ranks and goals)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== December 2021  ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
          Level: 100                         Fame: 534,529,217&lt;br /&gt;
     Experience: 29,743,336             Field Exp: 0/1,006&lt;br /&gt;
  Ascension Exp: 2,105,763          Recent Deaths: 0&lt;br /&gt;
      Total Exp: 31,849,099         Death&#039;s Sting: None&lt;br /&gt;
  Long-Term Exp: 30,867                     Deeds: 19&lt;br /&gt;
 Exp to next TP: 1,664            Exp to next ATP: 44,237&lt;br /&gt;
      PTPs/MTPs: 2/0                         ATPs: 1&lt;br /&gt;
&lt;br /&gt;
&amp;gt;skill base&lt;br /&gt;
 Naamit (at level 100), your base skill bonuses, ranks and goals are:&lt;br /&gt;
&lt;br /&gt;
  Skill Name                         | Actual  Actual&lt;br /&gt;
                                     |  Bonus   Ranks      Goals  In-Game Time to Goal&lt;br /&gt;
  Two Weapon Combat..................|    302     202        202&lt;br /&gt;
  Armor Use..........................|    200     100        100&lt;br /&gt;
  Shield Use.........................|    302     202        202&lt;br /&gt;
  Combat Maneuvers...................|    302     202        202&lt;br /&gt;
  Blunt Weapons......................|    302     202        202&lt;br /&gt;
  Brawling...........................|    302     202        202&lt;br /&gt;
  Multi Opponent Combat..............|    201     101        101&lt;br /&gt;
  Physical Fitness...................|    302     202        202&lt;br /&gt;
  Dodging............................|    201     101        101&lt;br /&gt;
  Arcane Symbols.....................|    141      41         41&lt;br /&gt;
  Magic Item Use.....................|    302     202        202&lt;br /&gt;
  Harness Power......................|    302     202        202&lt;br /&gt;
  Elemental Mana Control.............|    201     101        101&lt;br /&gt;
  Mental Mana Control................|    201     101        101&lt;br /&gt;
  Elemental Lore - Air...............|    175      75         75&lt;br /&gt;
  Mental Lore - Manipulation.........|    175      75         75&lt;br /&gt;
  Mental Lore - Telepathy............|    108      26         26&lt;br /&gt;
  Survival...........................|    201     101        101&lt;br /&gt;
  Perception.........................|    302     202        202&lt;br /&gt;
  Climbing...........................|    201     101        101&lt;br /&gt;
  Swimming...........................|    201     101        101&lt;br /&gt;
  Trading............................|    302     202        202&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Minor Elemental....................|             75         75&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Bard...............................|            127        127&lt;br /&gt;
&lt;br /&gt;
Training Points: 2 Phy 0 Mnt (2784 Phy converted to Mnt)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== December 2023 ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
          Level: 100                         Fame: 656,491,701&lt;br /&gt;
     Experience: 34,000,051             Field Exp: 1,006/1,006&lt;br /&gt;
  Ascension Exp: 6,888,437          Recent Deaths: 0&lt;br /&gt;
      Total Exp: 40,888,488         Death&#039;s Sting: None&lt;br /&gt;
  Long-Term Exp: 60,709                     Deeds: 8&lt;br /&gt;
 Exp to next TP: 2,449            Exp to next ATP: 11,563&lt;br /&gt;
      PTPs/MTPs: 0/0                         ATPs: 2&lt;br /&gt;
&lt;br /&gt;
Naamit (at level 100), your base skill bonuses, ranks and goals are:&lt;br /&gt;
&lt;br /&gt;
  Skill Name                         | Actual  Actual&lt;br /&gt;
                                     |  Bonus   Ranks      Goals  In-Game Time to Goal&lt;br /&gt;
  Two Weapon Combat..................|    302     202        202&lt;br /&gt;
  Armor Use..........................|    200     100        100&lt;br /&gt;
  Shield Use.........................|    302     202        202&lt;br /&gt;
  Combat Maneuvers...................|    302     202        202&lt;br /&gt;
  Blunt Weapons......................|    302     202        202&lt;br /&gt;
  Brawling...........................|    302     202        202&lt;br /&gt;
  Multi Opponent Combat..............|    201     101        101&lt;br /&gt;
  Physical Fitness...................|    302     202        202&lt;br /&gt;
  Dodging............................|    302     202        202&lt;br /&gt;
  Arcane Symbols.....................|    165      65         65&lt;br /&gt;
  Magic Item Use.....................|    302     202        202&lt;br /&gt;
  Harness Power......................|    302     202        202&lt;br /&gt;
  Elemental Mana Control.............|    201     101        101&lt;br /&gt;
  Mental Mana Control................|    201     101        101&lt;br /&gt;
  Elemental Lore - Air...............|    179      79         79&lt;br /&gt;
  Mental Lore - Manipulation.........|    175      75         75&lt;br /&gt;
  Mental Lore - Telepathy............|    108      26         26&lt;br /&gt;
  Survival...........................|    302     202        202&lt;br /&gt;
  Stalking and Hiding................|      5       1          1&lt;br /&gt;
  Perception.........................|    302     202        202&lt;br /&gt;
  Climbing...........................|    201     101        101&lt;br /&gt;
  Swimming...........................|    201     101        101&lt;br /&gt;
  Trading............................|    302     202        202&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Minor Elemental....................|             75         75&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Bard...............................|            127        127&lt;br /&gt;
&lt;br /&gt;
Training Points: 0 Phy 0 Mnt (2870 Phy converted to Mnt)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== November 2025 ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
          Level: 100                         Fame: 712,995,123&lt;br /&gt;
     Experience: 35,136,537             Field Exp: 0/1,026&lt;br /&gt;
  Ascension Exp: 10,940,060         Recent Deaths: 0&lt;br /&gt;
      Total Exp: 46,076,597         Death&#039;s Sting: None&lt;br /&gt;
  Long-Term Exp: 134,501                    Deeds: 15&lt;br /&gt;
 Exp to next TP: 963              Exp to next ATP: 9,940&lt;br /&gt;
      PTPs/MTPs: 2/0                         ATPs: 3&lt;br /&gt;
&lt;br /&gt;
Your mind is as clear as a bell.&lt;br /&gt;
&lt;br /&gt;
You feel a strange sense of serenity and find that you are able to reflect on recent events with uncommon clarity and understanding.&lt;br /&gt;
&lt;br /&gt;
You currently are enlightened, earning +50% base experience until 11/18/2025 at 15:07 elven time standard.&lt;br /&gt;
&lt;br /&gt;
You have been experiencing the Wisdom of the Ages for 10 months.&lt;br /&gt;
&amp;gt;info&lt;br /&gt;
Name: Naamit DMVMD-Braggiani Race: Giantman  Profession: Bard (shown as: Banshee of Mularos)&lt;br /&gt;
Gender: Female    Age: 41    Expr: 35,136,537    Level:  100&lt;br /&gt;
                Ascended (Bonus)  ...  Enhanced (Bonus)&lt;br /&gt;
    Strength (STR):   116 (48)    ...  116 (48)&lt;br /&gt;
Constitution (CON):    98 (34)    ...   98 (34)&lt;br /&gt;
   Dexterity (DEX):   110 (25)    ...  110 (25)&lt;br /&gt;
     Agility (AGI):   105 (22)    ...  105 (22)&lt;br /&gt;
  Discipline (DIS):    96 (23)    ...   96 (23)&lt;br /&gt;
        Aura (AUR):   120 (30)    ...  120 (30)&lt;br /&gt;
       Logic (LOG):   110 (25)    ...  110 (25)&lt;br /&gt;
   Intuition (INT):   100 (25)    ...  100 (25)&lt;br /&gt;
      Wisdom (WIS):   100 (25)    ...  100 (25)&lt;br /&gt;
   Influence (INF):   105 (32)    ...  105 (32)&lt;br /&gt;
Mana:  403   Silver: 0&lt;br /&gt;
&lt;br /&gt;
&amp;gt;skill base&lt;br /&gt;
 Naamit (at level 100), your base skill bonuses, ranks and goals are:&lt;br /&gt;
  Skill Name                         | Actual  Actual&lt;br /&gt;
                                     |  Bonus   Ranks      Goals  In-Game Time to Goal&lt;br /&gt;
  Two Weapon Combat..................|    302     202        202&lt;br /&gt;
  Armor Use..........................|    302     202        202&lt;br /&gt;
  Shield Use.........................|    302     202        202&lt;br /&gt;
  Combat Maneuvers...................|    302     202        202&lt;br /&gt;
  Blunt Weapons......................|    302     202        202&lt;br /&gt;
  Brawling...........................|    302     202        202&lt;br /&gt;
  Multi Opponent Combat..............|    201     101        101&lt;br /&gt;
  Physical Fitness...................|    302     202        202&lt;br /&gt;
  Dodging............................|    302     202        202&lt;br /&gt;
  Arcane Symbols.....................|    165      65         65&lt;br /&gt;
  Magic Item Use.....................|    302     202        202&lt;br /&gt;
  Harness Power......................|    302     202        202&lt;br /&gt;
  Elemental Mana Control.............|    201     101        101&lt;br /&gt;
  Mental Mana Control................|    201     101        101&lt;br /&gt;
  Elemental Lore - Air...............|    201     101        101&lt;br /&gt;
  Mental Lore - Manipulation.........|    175      75         75&lt;br /&gt;
  Mental Lore - Telepathy............|    108      26         26&lt;br /&gt;
  Survival...........................|    302     202        202&lt;br /&gt;
  Perception.........................|    302     202        202&lt;br /&gt;
  Climbing...........................|    201     101        101&lt;br /&gt;
  Swimming...........................|    201     101        101&lt;br /&gt;
  Trading............................|    302     202        202&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Minor Elemental....................|             75         75&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Bard...............................|            127        127&lt;br /&gt;
&lt;br /&gt;
Training Points: 2 Phy 0 Mnt (2310 Phy converted to Mnt)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;asc info&lt;br /&gt;
Naamit, your Ascension Abilities are as follows:&lt;br /&gt;
&lt;br /&gt;
  Skill                Mnemonic        Ranks Type           Category        Subcategory&lt;br /&gt;
  -------------------------------------------------------------------------------------&lt;br /&gt;
  Agility              agility         5/40  Passive        Common          Stat            &lt;br /&gt;
  Aura                 aura            20/40 Passive        Common          Stat            &lt;br /&gt;
  Blunt Weapons        bluntweapons    20/50 Passive        Common          Skill           &lt;br /&gt;
  Constitution         constitution    10/40 Passive        Common          Stat            &lt;br /&gt;
  Dexterity            dexterity       10/40 Passive        Common          Stat            &lt;br /&gt;
  Discipline           discipline      5/40  Passive        Common          Stat            &lt;br /&gt;
  Impact Resistance    resistimpact    10/40 Passive        Common          Resist          &lt;br /&gt;
  Influence            influence       5/40  Passive        Common          Stat            &lt;br /&gt;
  Logic                logic           10/40 Passive        Common          Stat            &lt;br /&gt;
  Strength             strength        16/40 Passive        Common          Stat            &lt;br /&gt;
  Two Weapon Combat    twoweaponcombat 10/50 Passive        Common          Skill           &lt;br /&gt;
&lt;br /&gt;
Available Ascension Abilities Points: 3&lt;br /&gt;
Number of days remaining in your current 30-day unlearning cycle: 7 days&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Naamit_(prime)/Training&amp;diff=248989</id>
		<title>Naamit (prime)/Training</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Naamit_(prime)/Training&amp;diff=248989"/>
		<updated>2025-11-04T20:29:34Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Created page with &amp;quot;Have been asked for training details on my character over time.  Here are some snapshots.  == June 2017 (freshly capped) == &amp;lt;pre{{log2}}&amp;gt;           Level: 100                         Deeds: 37                   Experience: 7577035             Death&amp;#039;s Sting: None Exp. to next TP: 465                 Recent Deaths: 3                    Mental TPs: 0                            Fame: 64417747           Physical TPs: 31                           Mana: 186/319 max  (542 Phy co...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Have been asked for training details on my character over time.  Here are some snapshots.&lt;br /&gt;
&lt;br /&gt;
== June 2017 (freshly capped) ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
          Level: 100                         Deeds: 37             &lt;br /&gt;
     Experience: 7577035             Death&#039;s Sting: None&lt;br /&gt;
Exp. to next TP: 465                 Recent Deaths: 3              &lt;br /&gt;
     Mental TPs: 0                            Fame: 64417747       &lt;br /&gt;
   Physical TPs: 31                           Mana: 186/319 max&lt;br /&gt;
 (542 Phy converted to Mnt)&lt;br /&gt;
  Long-Term Exp: 1081    &lt;br /&gt;
&lt;br /&gt;
&amp;gt;inf&lt;br /&gt;
&lt;br /&gt;
Name: Naamit Braggiani Race: Giantman  Profession: Bard (shown as: Master Painter)&lt;br /&gt;
Gender: Female    Age: 55    Expr: 7578415    Level:  100&lt;br /&gt;
                  Normal (Bonus)  ...  Enhanced (Bonus)&lt;br /&gt;
    Strength (STR):   100 (40)    ...  100 (40)&lt;br /&gt;
Constitution (CON):    87 (28)    ...   85 (27)&lt;br /&gt;
   Dexterity (DEX):    96 (18)    ...   96 (18)&lt;br /&gt;
     Agility (AGI):    88 (14)    ...   88 (14)&lt;br /&gt;
  Discipline (DIS):    64 (7)     ...   69 (9)&lt;br /&gt;
        Aura (AUR):   100 (20)    ...  100 (20)&lt;br /&gt;
       Logic (LOG):   100 (20)    ...  100 (20)&lt;br /&gt;
   Intuition (INT):    93 (21)    ...   93 (21)&lt;br /&gt;
      Wisdom (WIS):    99 (24)    ...   99 (24)&lt;br /&gt;
   Influence (INF):   100 (30)    ...  100 (30)&lt;br /&gt;
Mana:  319   Silver: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Naamit (at level 100), your current skill bonuses and ranks (including all modifiers) are:&lt;br /&gt;
&lt;br /&gt;
  Skill Name                         | Current Current&lt;br /&gt;
                                     |   Bonus   Ranks&lt;br /&gt;
  Armor Use..........................|     165      65&lt;br /&gt;
  Shield Use.........................|     201     101&lt;br /&gt;
  Combat Maneuvers...................|     201     101&lt;br /&gt;
  Blunt Weapons......................|     315     215&lt;br /&gt;
  Physical Fitness...................|     201     101&lt;br /&gt;
  Dodging............................|     184      84&lt;br /&gt;
  Arcane Symbols.....................|     105      25&lt;br /&gt;
  Magic Item Use.....................|     105      25&lt;br /&gt;
  Spell Aiming.......................|       2       0&lt;br /&gt;
  Harness Power......................|     204     104&lt;br /&gt;
  Elemental Mana Control.............|      90      20&lt;br /&gt;
  Mental Mana Control................|     155      55&lt;br /&gt;
  Elemental Lore - Air...............|     120      30&lt;br /&gt;
  Elemental Lore - Water.............|       5       1&lt;br /&gt;
  Mental Lore - Manipulation.........|     175      75&lt;br /&gt;
  Mental Lore - Telepathy............|     108      26&lt;br /&gt;
  Stalking and Hiding................|      40       8&lt;br /&gt;
  Perception.........................|     201     101&lt;br /&gt;
  Climbing...........................|     150      50&lt;br /&gt;
  Swimming...........................|     150      50&lt;br /&gt;
  Trading............................|     201     101&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Minor Elemental....................|              31&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Bard...............................|              70&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== July 2019 ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
          Level: 100                         Deeds: 40             &lt;br /&gt;
     Experience: 16399664            Death&#039;s Sting: None&lt;br /&gt;
Exp. to next TP: 336                 Recent Deaths: 1              &lt;br /&gt;
     Mental TPs: 0                            Fame: 219222489      &lt;br /&gt;
   Physical TPs: 1                            Mana: 304/304 max&lt;br /&gt;
 (1492 Phy converted to Mnt)&lt;br /&gt;
  Long-Term Exp: 1739           &lt;br /&gt;
&lt;br /&gt;
&amp;gt;skill&lt;br /&gt;
 Naamit (at level 100), your current skill bonuses and ranks (including all modifiers) are:&lt;br /&gt;
&lt;br /&gt;
  Skill Name                         | Current Current&lt;br /&gt;
                                     |   Bonus   Ranks&lt;br /&gt;
  Armor Use..........................|     200     100&lt;br /&gt;
  Shield Use.........................|     302     202&lt;br /&gt;
  Combat Maneuvers...................|     245     145&lt;br /&gt;
  Blunt Weapons......................|     302     202&lt;br /&gt;
  Physical Fitness...................|     302     202&lt;br /&gt;
  Dodging............................|     175      75&lt;br /&gt;
  Arcane Symbols.....................|     124      32&lt;br /&gt;
  Magic Item Use.....................|     140      40&lt;br /&gt;
  Harness Power......................|     203     103&lt;br /&gt;
  Elemental Mana Control.............|     102      24&lt;br /&gt;
  Mental Mana Control................|     168      68&lt;br /&gt;
  Elemental Lore - Air...............|     175      75&lt;br /&gt;
  Elemental Lore - Water.............|       5       1&lt;br /&gt;
  Mental Lore - Manipulation.........|     175      75&lt;br /&gt;
  Mental Lore - Telepathy............|     108      26&lt;br /&gt;
  Survival...........................|     105      25&lt;br /&gt;
  Stalking and Hiding................|      10       2&lt;br /&gt;
  Perception.........................|     202     102&lt;br /&gt;
  Climbing...........................|     150      50&lt;br /&gt;
  Swimming...........................|     150      50&lt;br /&gt;
  Trading............................|     302     202&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Minor Elemental....................|              75&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Bard...............................|             101&lt;br /&gt;
(Use SKILLS BASE to display unmodified ranks and goals)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== December 2021  ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
          Level: 100                         Fame: 534,529,217&lt;br /&gt;
     Experience: 29,743,336             Field Exp: 0/1,006&lt;br /&gt;
  Ascension Exp: 2,105,763          Recent Deaths: 0&lt;br /&gt;
      Total Exp: 31,849,099         Death&#039;s Sting: None&lt;br /&gt;
  Long-Term Exp: 30,867                     Deeds: 19&lt;br /&gt;
 Exp to next TP: 1,664            Exp to next ATP: 44,237&lt;br /&gt;
      PTPs/MTPs: 2/0                         ATPs: 1&lt;br /&gt;
&lt;br /&gt;
&amp;gt;skill base&lt;br /&gt;
 Naamit (at level 100), your base skill bonuses, ranks and goals are:&lt;br /&gt;
&lt;br /&gt;
  Skill Name                         | Actual  Actual&lt;br /&gt;
                                     |  Bonus   Ranks      Goals  In-Game Time to Goal&lt;br /&gt;
  Two Weapon Combat..................|    302     202        202&lt;br /&gt;
  Armor Use..........................|    200     100        100&lt;br /&gt;
  Shield Use.........................|    302     202        202&lt;br /&gt;
  Combat Maneuvers...................|    302     202        202&lt;br /&gt;
  Blunt Weapons......................|    302     202        202&lt;br /&gt;
  Brawling...........................|    302     202        202&lt;br /&gt;
  Multi Opponent Combat..............|    201     101        101&lt;br /&gt;
  Physical Fitness...................|    302     202        202&lt;br /&gt;
  Dodging............................|    201     101        101&lt;br /&gt;
  Arcane Symbols.....................|    141      41         41&lt;br /&gt;
  Magic Item Use.....................|    302     202        202&lt;br /&gt;
  Harness Power......................|    302     202        202&lt;br /&gt;
  Elemental Mana Control.............|    201     101        101&lt;br /&gt;
  Mental Mana Control................|    201     101        101&lt;br /&gt;
  Elemental Lore - Air...............|    175      75         75&lt;br /&gt;
  Mental Lore - Manipulation.........|    175      75         75&lt;br /&gt;
  Mental Lore - Telepathy............|    108      26         26&lt;br /&gt;
  Survival...........................|    201     101        101&lt;br /&gt;
  Perception.........................|    302     202        202&lt;br /&gt;
  Climbing...........................|    201     101        101&lt;br /&gt;
  Swimming...........................|    201     101        101&lt;br /&gt;
  Trading............................|    302     202        202&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Minor Elemental....................|             75         75&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Bard...............................|            127        127&lt;br /&gt;
&lt;br /&gt;
Training Points: 2 Phy 0 Mnt (2784 Phy converted to Mnt)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== December 2023 ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
          Level: 100                         Fame: 656,491,701&lt;br /&gt;
     Experience: 34,000,051             Field Exp: 1,006/1,006&lt;br /&gt;
  Ascension Exp: 6,888,437          Recent Deaths: 0&lt;br /&gt;
      Total Exp: 40,888,488         Death&#039;s Sting: None&lt;br /&gt;
  Long-Term Exp: 60,709                     Deeds: 8&lt;br /&gt;
 Exp to next TP: 2,449            Exp to next ATP: 11,563&lt;br /&gt;
      PTPs/MTPs: 0/0                         ATPs: 2&lt;br /&gt;
&lt;br /&gt;
Naamit (at level 100), your base skill bonuses, ranks and goals are:&lt;br /&gt;
&lt;br /&gt;
  Skill Name                         | Actual  Actual&lt;br /&gt;
                                     |  Bonus   Ranks      Goals  In-Game Time to Goal&lt;br /&gt;
  Two Weapon Combat..................|    302     202        202&lt;br /&gt;
  Armor Use..........................|    200     100        100&lt;br /&gt;
  Shield Use.........................|    302     202        202&lt;br /&gt;
  Combat Maneuvers...................|    302     202        202&lt;br /&gt;
  Blunt Weapons......................|    302     202        202&lt;br /&gt;
  Brawling...........................|    302     202        202&lt;br /&gt;
  Multi Opponent Combat..............|    201     101        101&lt;br /&gt;
  Physical Fitness...................|    302     202        202&lt;br /&gt;
  Dodging............................|    302     202        202&lt;br /&gt;
  Arcane Symbols.....................|    165      65         65&lt;br /&gt;
  Magic Item Use.....................|    302     202        202&lt;br /&gt;
  Harness Power......................|    302     202        202&lt;br /&gt;
  Elemental Mana Control.............|    201     101        101&lt;br /&gt;
  Mental Mana Control................|    201     101        101&lt;br /&gt;
  Elemental Lore - Air...............|    179      79         79&lt;br /&gt;
  Mental Lore - Manipulation.........|    175      75         75&lt;br /&gt;
  Mental Lore - Telepathy............|    108      26         26&lt;br /&gt;
  Survival...........................|    302     202        202&lt;br /&gt;
  Stalking and Hiding................|      5       1          1&lt;br /&gt;
  Perception.........................|    302     202        202&lt;br /&gt;
  Climbing...........................|    201     101        101&lt;br /&gt;
  Swimming...........................|    201     101        101&lt;br /&gt;
  Trading............................|    302     202        202&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Minor Elemental....................|             75         75&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Bard...............................|            127        127&lt;br /&gt;
&lt;br /&gt;
Training Points: 0 Phy 0 Mnt (2870 Phy converted to Mnt)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== November 2025 ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
          Level: 100                         Fame: 712,995,123&lt;br /&gt;
     Experience: 35,136,537             Field Exp: 0/1,026&lt;br /&gt;
  Ascension Exp: 10,940,060         Recent Deaths: 0&lt;br /&gt;
      Total Exp: 46,076,597         Death&#039;s Sting: None&lt;br /&gt;
  Long-Term Exp: 134,501                    Deeds: 15&lt;br /&gt;
 Exp to next TP: 963              Exp to next ATP: 9,940&lt;br /&gt;
      PTPs/MTPs: 2/0                         ATPs: 3&lt;br /&gt;
&lt;br /&gt;
Your mind is as clear as a bell.&lt;br /&gt;
&lt;br /&gt;
You feel a strange sense of serenity and find that you are able to reflect on recent events with uncommon clarity and understanding.&lt;br /&gt;
&lt;br /&gt;
You currently are enlightened, earning +50% base experience until 11/18/2025 at 15:07 elven time standard.&lt;br /&gt;
&lt;br /&gt;
You have been experiencing the Wisdom of the Ages for 10 months.&lt;br /&gt;
&amp;gt;info&lt;br /&gt;
Name: Naamit DMVMD-Braggiani Race: Giantman  Profession: Bard (shown as: Banshee of Mularos)&lt;br /&gt;
Gender: Female    Age: 41    Expr: 35,136,537    Level:  100&lt;br /&gt;
                Ascended (Bonus)  ...  Enhanced (Bonus)&lt;br /&gt;
    Strength (STR):   116 (48)    ...  116 (48)&lt;br /&gt;
Constitution (CON):    98 (34)    ...   98 (34)&lt;br /&gt;
   Dexterity (DEX):   110 (25)    ...  110 (25)&lt;br /&gt;
     Agility (AGI):   105 (22)    ...  105 (22)&lt;br /&gt;
  Discipline (DIS):    96 (23)    ...   96 (23)&lt;br /&gt;
        Aura (AUR):   120 (30)    ...  120 (30)&lt;br /&gt;
       Logic (LOG):   110 (25)    ...  110 (25)&lt;br /&gt;
   Intuition (INT):   100 (25)    ...  100 (25)&lt;br /&gt;
      Wisdom (WIS):   100 (25)    ...  100 (25)&lt;br /&gt;
   Influence (INF):   105 (32)    ...  105 (32)&lt;br /&gt;
Mana:  403   Silver: 0&lt;br /&gt;
&lt;br /&gt;
&amp;gt;skill base&lt;br /&gt;
 Naamit (at level 100), your base skill bonuses, ranks and goals are:&lt;br /&gt;
  Skill Name                         | Actual  Actual&lt;br /&gt;
                                     |  Bonus   Ranks      Goals  In-Game Time to Goal&lt;br /&gt;
  Two Weapon Combat..................|    302     202        202&lt;br /&gt;
  Armor Use..........................|    302     202        202&lt;br /&gt;
  Shield Use.........................|    302     202        202&lt;br /&gt;
  Combat Maneuvers...................|    302     202        202&lt;br /&gt;
  Blunt Weapons......................|    302     202        202&lt;br /&gt;
  Brawling...........................|    302     202        202&lt;br /&gt;
  Multi Opponent Combat..............|    201     101        101&lt;br /&gt;
  Physical Fitness...................|    302     202        202&lt;br /&gt;
  Dodging............................|    302     202        202&lt;br /&gt;
  Arcane Symbols.....................|    165      65         65&lt;br /&gt;
  Magic Item Use.....................|    302     202        202&lt;br /&gt;
  Harness Power......................|    302     202        202&lt;br /&gt;
  Elemental Mana Control.............|    201     101        101&lt;br /&gt;
  Mental Mana Control................|    201     101        101&lt;br /&gt;
  Elemental Lore - Air...............|    201     101        101&lt;br /&gt;
  Mental Lore - Manipulation.........|    175      75         75&lt;br /&gt;
  Mental Lore - Telepathy............|    108      26         26&lt;br /&gt;
  Survival...........................|    302     202        202&lt;br /&gt;
  Perception.........................|    302     202        202&lt;br /&gt;
  Climbing...........................|    201     101        101&lt;br /&gt;
  Swimming...........................|    201     101        101&lt;br /&gt;
  Trading............................|    302     202        202&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Minor Elemental....................|             75         75&lt;br /&gt;
&lt;br /&gt;
Spell Lists&lt;br /&gt;
  Bard...............................|            127        127&lt;br /&gt;
&lt;br /&gt;
Training Points: 2 Phy 0 Mnt (2310 Phy converted to Mnt)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=247577</id>
		<title>Player run shop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=247577"/>
		<updated>2025-10-19T12:32:18Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* Visitation */ Visitation requirement changed from 90 to 180 days on Sept 11, 2025.  Didn&amp;#039;t see any other policy changes with this.  Announcement:https://discordapp.com/channels/226045346399256576/796618391262986241/1416077438278172795&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Playershop.jpg|right]]&lt;br /&gt;
Originally titled as &amp;quot;Trade Shops,&amp;quot; player run shops were introduced during HSN 2004.  The [[Wehnimer&#039;s Landing]] shopping districts opened on 7/25/2004, and additional towns were quickly added thereafter.  &lt;br /&gt;
&lt;br /&gt;
==Searching the Shops==&lt;br /&gt;
This site can be searched for wares:&lt;br /&gt;
* [https://ps.lichproject.org Lich playershops]&lt;br /&gt;
&lt;br /&gt;
This website is updated by players using a [[The Lich|lich]] script called &#039;&#039;update-playershops&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Citizendata was the previous data collection script used for many years.  As of 7/16/14 it has been replaced with update-playershops.  As of January 2015, please update your update-playershops script to make sure it is uploaded to the correct place (Tillmen changed providers).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the game, a character may also search shops now, and even make purchases from afar:&lt;br /&gt;
&lt;br /&gt;
If the in-game shop number is known, it can be easily used to browse the shop&#039;s merchandise.&lt;br /&gt;
&lt;br /&gt;
For example, to browse the merchandise in shop number 1 in Icemule:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  {{boldmono|SHOP BROWSE ICEMULE 1}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shop numbers sometimes change, but are easy to discover by reviewing a town&#039;s shop directory.&lt;br /&gt;
&lt;br /&gt;
For example, to browse a listing of shops in Icemule Trace:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  {{boldmono|SHOP DIRECTORY ICEMULE}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After finding the shop you wish to browse, then the shop merchandise can be viewed:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  {{boldmono|SHOP BROWSE ICEMULE {shop#}}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next, you may inspect any item in the shop by its item number:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  {{boldmono|SHOP INSPECT {item#}}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And lastly, make your purchase, using the item number:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  {{boldmono|SHOP PURCHASE {item#}}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make your purchase from a distance, without actually traveling to the shop:&lt;br /&gt;
# get inside of a town (most towns work, it doesn&#039;t have to be the town where a shop is located)&lt;br /&gt;
# empty your left hand&lt;br /&gt;
# get a note in your right hand for &amp;quot;5000 extra plus the purchase price&amp;quot;&lt;br /&gt;
# {{boldmono|[[BOOST]] RUNNER}} (alternately, at the [[SimuCoin]] Store, purchase a Locker Runner Contract ([https://store.play.net/store/purchaseitem/143?gameCode=GS 30 days] or [https://store.play.net/store/purchaseitem/144?gameCode=GS 60 items]), which gives you a fixed amount of Urchin Runner Access)&lt;br /&gt;
# {{boldmono|SHOP PURCHASE}} {item#}&lt;br /&gt;
# you should receive your item instantly&lt;br /&gt;
&lt;br /&gt;
==How to Buy a Shop==&lt;br /&gt;
&#039;&#039;&#039;This is currently in flux&lt;br /&gt;
*Full or partial [[citizenship]] in the town is required.&lt;br /&gt;
*A [[Premium subscription]] is required to maintain a three room shop, a [[basic subscription|basic subscriber]] may have a one room shop.  &lt;br /&gt;
*A subscribed account may only own one shop.  Accounts owning multiple shops before this change have been grandfathered in.&lt;br /&gt;
*The shop permit release system is under discussion, TBD by the end of June, shops can still be dealt through the player market.&lt;br /&gt;
*To transfer a shop, the buyer and seller need to visit the shop together and the seller should offer partnership in the shop.  Once the partnership is established, the shop ownership can be transferred to the new owner.  &lt;br /&gt;
*Any customized room name (e.g. [Dan&#039;s Den of Deed Fodder]) will be lost upon transfer, but other customizations, such as furniture and exterior look, will be maintained.&lt;br /&gt;
*Once a shop is transferred, the owner can go to the local [[:Category:Player shop furnishings|Player shop furniture]] merchant to choose furniture and decor, including a sign, door, roof and interior items.  Interior items consist of display cases, tables, and other furniture decor for each room of the shop.  When purchasing furniture, indicate which room of your shop it should go.  The Shop Furniture merchant will indicate what piece it replaces.  While inventory containers, signs, and decorative items can be purchased anywhere, large building materials such as facades, roofs, walls, floors, and ceilings can only be bought locally, due to the difficulty of transport.&lt;br /&gt;
&lt;br /&gt;
;The following information applies to the original system.  Since shops are not currently repossessed, no deeds come up for sale.  Shops are only available on the secondary market.&lt;br /&gt;
* {{boldmono|SHOP DEED}} is currently disabled.  Use {{boldmono|SHOP TRANSFER}} to move a shop to a partner who&#039;s a citizen in the same town.&lt;br /&gt;
* A shop deed (one room for standard, up to three rooms for premium) must be purchased from the NPC at the local permit office, found in the permanent structure that sells shop decor within the player shop area of each town.  A one-room deed costs 100k, a two-room deed costs 150k, and a three-room deed costs 200k.  Deeds can only be purchased when there is an available space in the shop area, but the shopkeeper does not limit his selling of deeds to the number of open spaces.  Someone else may use their deed to claim that slot before you use your new deed, leaving you without a shop.&lt;br /&gt;
* An available slot must be claimed by standing in the room you want your shop in, holding your shop deed or shop permit in your right hand, and using {{boldmono|SHOP CLAIM}}.&lt;br /&gt;
:&#039;&#039;&#039;River&#039;s Rest claiming messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;shop claim&lt;br /&gt;
As you hold up your permit, a shifty-looking human notices.  He gives a shrill whistle, alerting several of his seedier-looking friends to come help him erect your new shop.  Two of the group are wearing eyepatches, one wears a brass dancing turtle medallion, and one almost looks to have some krolvin in her heritage, judging by the cast of her features, but they do work swiftly and, in a surprisingly short amount of time, the shop is up and the group has vanished toward the bank with your permit to claim the construction fee.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Town||Location||Lich#&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras]]&lt;br /&gt;
|Company Store, Permit Office&lt;br /&gt;
|14797&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|Henty&#039;s Depot, Permit Office&lt;br /&gt;
|6358&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|Turpin&#039;s Merchant Supplies&lt;br /&gt;
|16040&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|Icemule, Trade Alley&lt;br /&gt;
|2477&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|Warehouse, Permit Office&lt;br /&gt;
|9024&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|Cort&#039;s Emporium, Permits&lt;br /&gt;
|16872&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|Repository, Permit Office&lt;br /&gt;
|7435&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|Permit Office&lt;br /&gt;
|10475&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|Isle Designs, Permit Office&lt;br /&gt;
|16498&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How Shops Work==&lt;br /&gt;
===Tax===&lt;br /&gt;
A 3% sales tax is automatically deducted from your sale price on each purchase. No more than 1,000,000 silvers in tax will be deducted from any one item.&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
Shop inventories are limited by two factors: counter space and room size.  Each room is able to hold up to 25 different items (each item can be a stack of identical items up to 50, loresinging to an item before posting will negate this, however, Elemental Detection (405) can be cast on an item without affecting its stackability).  Each container is unique and holds a different amount.  The Shop furniture merchant will provide information on the containers.  A shop owner can set up multiple containers such that the total meets or exceeds the 25 item per room limit.  A shop may have up to three rooms, though this is limited to one on a non-premium account.  A three-room shop can have a maximum of 75 items for sale at a time. &lt;br /&gt;
&lt;br /&gt;
Inventory in shops is available while in the shop via the {{boldmono|SHOP INVENTORY}} command, while outside of a shop via a shop manifest (available from the shopping district warehouse for 50,000 silvers), or via [https://ps.lichproject.org Lich Playershops] (though not in real-time).&lt;br /&gt;
&lt;br /&gt;
When editing a shop&#039;s sign, to go to a new line, enter ]] after your text. You can also enter ]]]] to create a linebreak.&lt;br /&gt;
&lt;br /&gt;
===Partnership===&lt;br /&gt;
Only the shop owner can manage partnerships. A shop can have up to 4 partners.  Each partner can sell items in the shop and access their own profits.  The shop owner does not have any access to the partners&#039; profits, nor does the partners&#039; balance count toward rent.  The shop owner has the ability to disband the partnership at any time.  If this happens, the partners&#039; items will be available in closed boxes at the Shop Permit Authority for pick-up, including any profits due.&lt;br /&gt;
&lt;br /&gt;
As of November 2017, a shop partner can use {{boldmono|SHOP DEPOSIT}} to deposit silvers into the main (owner&#039;s) shop account to help pay for rent.  This is a one way transaction and, thus, partners cannot withdraw from the main shop account.&lt;br /&gt;
&lt;br /&gt;
If an owner fails to check in personally for 90 days, the shop may be taken over irretrievably by the shop partner/s, as follows, from {{boldmono|SHOP POLICY}}:&lt;br /&gt;
&lt;br /&gt;
If a shop owner fails to check into their shop for 90 days the partner can take over the shop by means of an {{boldmono|[[ASSIST]]}}. If more than one partner is on the shop, all partners will need to give consent to a single partner. If an agreement cannot be made, the shop will be evicted. If the original owner returns, they cannot reclaim the shop from the new owner without their consent. This will be handled in a case by case situation and is not a guarantee.&lt;br /&gt;
&lt;br /&gt;
A shop partner is not subject to the same citizenship requirements as a shop owner.  Shop partners do not have to be citizens of the town where the shop is located.&lt;br /&gt;
&lt;br /&gt;
====Adding a Partner====&lt;br /&gt;
To offer partnership to someone, the candidate must be in the same room with the owner. The owner uses {{boldmono|SHOP PARTNER &amp;lt;NAME&amp;gt;}} to initiate the partnership. The candidate must AGREE within about 1 minute or else the offer will pass.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;gt;SHOP PARTNER JOHN&amp;lt;/b&amp;gt;&lt;br /&gt;
Shop owner (Jane) sees: You offer John partnership in your shop.&lt;br /&gt;
Shop partner candidate (John) sees: Jane offers you partnership in her shop.  You have one minute to AGREE to the partnership.  If you don&#039;t agree, simply do nothing and the offer will pass.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;gt;AGREE&amp;lt;/b&amp;gt;&lt;br /&gt;
Shop owner (Jane) sees: John has agreed to become a partner!&lt;br /&gt;
Shop partner candidate (John) sees: You are now a partner in Jane&#039;s shop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;If partner candidate fails to AGREE within one minute:&amp;lt;/b&amp;gt;&lt;br /&gt;
Shop owner (Jane) sees: Your offer of a partnership with John has expired.&lt;br /&gt;
SHop partner candidate (John) sees: Jane&#039;s offer of a partnership has expired.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the partner is added, SHOP INFO will show a list of partners:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;gt;SHOP INFO&amp;lt;/b&amp;gt;&lt;br /&gt;
Shop Owner: Jane&lt;br /&gt;
Shop partners:&lt;br /&gt;
  John&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Removing a Partner====&lt;br /&gt;
To remove a partner, the owner uses {{boldmono|SHOP PARTNER &amp;lt;NAME&amp;gt; CLEAR}}. The partner does not have to be logged in to the game.&lt;br /&gt;
&lt;br /&gt;
The shop partner can PULL all their items from the shop inventory before the partnership is removed. However, if there were any of the partner&#039;s items in the shop inventory at the time the partnership dissolves, then the partner&#039;s items will be available in closed boxes at the Shop Permit Authority for pick-up, including any profits due.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;gt;SHOP PARTNER JOHN CLEAR&amp;lt;/b&amp;gt;&lt;br /&gt;
The shop owner (Jane) sees: John is no longer a shop partner.&lt;br /&gt;
The shop partner (John) sees: Jane has removed you as a partner in her shop.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ban===&lt;br /&gt;
Up to 15 people can be banned from a shop.&lt;br /&gt;
&lt;br /&gt;
===Haggle===&lt;br /&gt;
Shops can offer a discount towards particular races or professions. Race always takes precedence if its value is not 100%. To see current bias, issue the {{boldmono|SHOP HAGGLE ALL}} command.&lt;br /&gt;
&lt;br /&gt;
===Rent===&lt;br /&gt;
Shops maintain their own bank accounts, from which rent is collected monthly. Rent must come from the shop owner&#039;s balance at the cost of 10,000 silvers per room. Each partner in a shop maintains separate books, and rent is only drawn from the primary shop owner&#039;s account. Failure to pay the shop maintenance for three consecutive months will result in repossession of the shop.&lt;br /&gt;
&lt;br /&gt;
It is important to note that rent is collected from the shop every 30 days, and that the timer for rent collection does not reset or change when the shop changes ownership. A shop without any money in the owner&#039;s balance could be repossessed in as little as 60 days from taking possession if no money is put into the balance. Therefore, upon taking possession of a new shop, one should always immediately deposit a few months rent to be safe.&lt;br /&gt;
&lt;br /&gt;
===Visitation===&lt;br /&gt;
Each shop must be visited regularly by its owner or partner(s).  Failure to visit for 180 days will result in the loss of the shop.  Note: A &amp;quot;visit&amp;quot; requires passing through the portal (either alone or as the leader of a group) into the shop and then using one of the {{boldmono|SHOP}} verb options (such as {{boldmono|SHOP INFO}}) while inside the shop to check on its status.&lt;br /&gt;
&lt;br /&gt;
However, although a partner&#039;s visit counts as much toward keeping a shop open as a visit from the shop&#039;s owner, if an owner fails to check in personally for 90 days, the shop may be taken over irretrievably by the shop partner/s, as follows, from {{boldmono|SHOP POLICY}}:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
If a shop owner fails to check into their shop for 90 days the partner can take over the shop by means of an {{boldmono|ASSIST}}. If more than one partner is on the shop, all partners will need to give consent to a single partner. If an agreement cannot be made, the shop will be evicted. If the original owner returns, they cannot reclaim the shop from the new owner without their consent. This will be handled in a case by case situation and is not a guarantee.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Repossession===&lt;br /&gt;
In the event that a shop is reclaimed by the Shop Permit Authority, the inventory will be held by the permit clerk. The individual must {{boldmono|ASK AUTHORITY ABOUT CRATE}} in order to have the clerk bring out their crate, at which point the shop inventory, as well as the shop balance (in the form of a note) will be in a box identified by name on the floor of the Shop Permit Authority office. Individuals have 90 days to retrieve these items, after which it will be permanently lost.&lt;br /&gt;
&lt;br /&gt;
===Room Extension===&lt;br /&gt;
You can buy a one room or two room extension from the local permit authority.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask authority for two room extension&lt;br /&gt;
The authority says, &amp;quot;The current price for a 2 room extension is 150000 silvers.  We accept coins and bank notes.  Just ask me about it again within the next minute if you&#039;re still interested.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The authority accepts your silvers, jingling them together once before tucking them safely away.&lt;br /&gt;
&lt;br /&gt;
The authority says, &amp;quot;If you lose that permit before you make use of it, you&#039;re out of luck.  Just read the permit for more instructions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read permit&lt;br /&gt;
Shop Permit Issued to XXXXX&lt;br /&gt;
&lt;br /&gt;
 Authority Valued At 150000 silvers&lt;br /&gt;
&lt;br /&gt;
 Valid only for a 2 room extension to an existing shop in Wehnimer&#039;s Landing.&lt;br /&gt;
 This permit can be transferred to another party.&lt;br /&gt;
&lt;br /&gt;
 Stand in your shop you wish to improve and and use {{boldmono|SHOP EXTEND PERMIT}} &amp;lt;direction&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;shop extend permit east&lt;br /&gt;
Your shop permit allows you to extend your shop.  You now have a new room.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;shop extend permit north&lt;br /&gt;
Your shop permit allows you to extend your shop.  You now have a new room.&lt;br /&gt;
With no further need for your shop permit, you throw it away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Downgrading===&lt;br /&gt;
&lt;br /&gt;
Shops may be downgraded and lose rooms, typically as a result of the owner moving from a premium to a non-premium account. When this occurs, the extra rooms will be sent through the same process as Repossession, meaning that any items in those rooms will be boxed up and stored in the port authority. Additionally, the owner&#039;s balance in the shop will be zeroed out (and put in a note). This means that you must deposit new funds to cover rent after a shop is downgraded or you risk losing the shop for non-payment for rent if three months pass and the balance is not made positive.&lt;br /&gt;
&lt;br /&gt;
==SHOP (verb)==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;SHOP POLICY *****VERY IMPORTANT!!  READ THIS NOW!!*****&amp;lt;/span&amp;gt;&lt;br /&gt;
    SHOP CLAIM will set up a shop in the room you&#039;re in.&lt;br /&gt;
    SHOP EXTEND allows you to add rooms to your shop or rearrange their connections.&lt;br /&gt;
    SHOP INFO lets you check general information while in your shop.&lt;br /&gt;
    SHOP PARTNER lets you give others access to your shop for selling items.&lt;br /&gt;
    SHOP TRANSFER allows you to transfer ownership to one of your partners.&lt;br /&gt;
    SHOP BAN lets you restrict others from entering your shop.&lt;br /&gt;
    SHOP SIGN allows you to place a sign in your shop to describe your wares.&lt;br /&gt;
    SHOP SELL will let you sell items in your shop.&lt;br /&gt;
    SHOP PRICE will let you reprice an item already for sale.&lt;br /&gt;
    SHOP INVENTORY will display a list of items and prices in your current room.&lt;br /&gt;
    SHOP SALES will report out the last five items purchased from your shop.&lt;br /&gt;
    SHOP WITHDRAW will turn money earned in your shop into a bank note.&lt;br /&gt;
    SHOP DEPOSIT will allow you to add silvers to the shop&#039;s account.&lt;br /&gt;
    SHOP HAGGLE lets you adjust bias towards any race or profession.&lt;br /&gt;
    SHOP ARRANGE lets you select how you want your room to look.&lt;br /&gt;
    SHOP ROOF toggles the visibility of your shop&#039;s roof.&lt;br /&gt;
    SHOP DOWNSIZE allows the shop owner to remove extra shop rooms.&lt;br /&gt;
    SHOP LOTTERY temporary command used to potentially win a shop.&lt;br /&gt;
&lt;br /&gt;
    SHOP DIRECTORY displays the shops which are open for business in the specified town.&lt;br /&gt;
    SHOP BROWSE displays the inventory for sale in the specified town&#039;s shop.&lt;br /&gt;
    SHOP INSPECT displays information about a specific inventory item.&lt;br /&gt;
    SHOP PURCHASE will send a runner to negotiate the purchase of a specific inventory item.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shop Decorations==&lt;br /&gt;
&lt;br /&gt;
===How to Buy Shop Furniture===&lt;br /&gt;
You can specify which room you want your furniture to go in with MAIN or the direction of the room from your main room.&lt;br /&gt;
:Example: {{boldmono|ORDER 1 FOR NORTH}} would order the 1st item for your northern room.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The merchant nods and says, &amp;quot;So you wish to purchase a dark green rubber tree plant for 5000 silver?  This will replace an iron candelabra in XXXXX&#039;s General Store (north of your main room).&amp;quot;&lt;br /&gt;
The merchant continues, &amp;quot;If this is correct, just BUY in the next 60 seconds.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add or replace a second container in the same room, append SWAP to your order command.&lt;br /&gt;
:Example: {{boldmono|ORDER 1 FOR MAIN SWAP}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The merchant nods and says, &amp;quot;So you wish to purchase a glaes-covered wicker display case for 20000 silver?  This will replace a narrow glass-topped table in XXXXX&#039;s Outfitting.&amp;quot;&lt;br /&gt;
The merchant continues, &amp;quot;If this is correct, just BUY in the next 60 seconds.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
&lt;br /&gt;
*Make sure to double check which item is being replaced BEFORE you buy!&lt;br /&gt;
*Each shop room can only hold a maximum of 25 items, regardless of the individual container sizes. This does not apply to items that {{boldmono|BUNDLE}} e.g., skins, deepening and lightening notes.&lt;br /&gt;
*A purchased sign will apply to all signs in your shop.&lt;br /&gt;
*Large items such as &#039;&#039;&#039;shop facade, ceiling, floors, roof and walls&#039;&#039;&#039; cannot be delivered to another town.&lt;br /&gt;
*If newly purchased furniture does not appear immediately in your shop, use the {{boldmono|SHOP ARRANGE NEXT}} command. For shop signs use {{boldmono|SHOP SIGN CLEAR}} then re-add your sign info using {{boldmono|SHOP SIGN &amp;lt;message&amp;gt;}}.&lt;br /&gt;
&lt;br /&gt;
===Off-the-Shelf Upgrades===&lt;br /&gt;
&lt;br /&gt;
If you would like to personalize your shop and the way it looks, you can find a list of [[:Category:Player shop furnishings|furnishing options]] here.&lt;br /&gt;
&lt;br /&gt;
==Shop Alterations==&lt;br /&gt;
&lt;br /&gt;
===Disclaimer===&lt;br /&gt;
&lt;br /&gt;
The information shared below is intended to help facilitate player shop alteration planning.&lt;br /&gt;
&lt;br /&gt;
Shop alterations are a special merchant service.  They are sometimes provided at festivals or calendared events to alter one facet of a shop.  They can also be redeemed as a prize for winning the monthly Premium Contest.  Rarely, full shop alterations are provided via raffle.&lt;br /&gt;
&lt;br /&gt;
===Shop Name===&lt;br /&gt;
&lt;br /&gt;
The [Room Name] of your shop can be altered.  If your shop has more than one room, each room can have a different room name.  The main room name is referenced in the outside description of your shop when you look at it.&lt;br /&gt;
&lt;br /&gt;
While shop names are flexible and can be creative, they cannot imply that the shop is anything other than what it is.  For example, its name cannot state that the shop is an inn, a museum, a tavern, or anything else other than a shop.&lt;br /&gt;
&lt;br /&gt;
The maximum character limit for a shop name or a room name is 31.&lt;br /&gt;
&lt;br /&gt;
Altering a shop&#039;s room name typically includes altering all room names of the shop as a single service.&lt;br /&gt;
&lt;br /&gt;
===Shop Facade===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Facade:&#039;&#039;&#039;  Capable of having a long within a specific framework.&lt;br /&gt;
&lt;br /&gt;
The shop exterior can be altered but must fit within a very specific framework.  The exterior is comprised of two parts, the facade itself and the decoration (which is often a roof), each of which may only be a 15/15/15.  The facade half is required; the decoration half is optional.  This appears in the format of:&lt;br /&gt;
:[a/an article] [adjective] [noun] with [article] [adjective] [noun]&lt;br /&gt;
Examples of how this can be phrased include:&lt;br /&gt;
*[a bright,green brick,shop] with [rose bushes,framing the,door]&lt;br /&gt;
*[an expansive,vermilion silk,tent] with [flanking carved,limestone,wyverns]&lt;br /&gt;
*[a broad roughly,hewn haorbeam,doorway] with [silvery,mithril rune,inlay]&lt;br /&gt;
&lt;br /&gt;
The shop exterior must fit into the local surroundings.  For example, a grass hut is perfect for Mist Harbor but not in Icemule Trace.  There are building codes for each town, so make sure to tour the local shops and what exteriors are available in your town first to have a better idea of what those building codes are.  Zul Logoth shop exteriors can only be doors or similar types of entryways.  Ta&#039;Vaalor shops have to be some sort of tent or pavilion.&lt;br /&gt;
&lt;br /&gt;
Shop exterior facades and their nouns must be appropriate for a shop and cannot suggest that the shop is something that it is not.  Mansions, towers, castles, and other buildings that are not clearly identified as shops are not allowed.  Inns, restaurants, tea houses, and pubs are also not allowed, since the player shop system does not support bedrooms or full service for food or drink, but a pure retail store that specializes in foods such as a grocer or a butcher is not a problem.  Wagons and other forms of transportation are not allowed because the player shop system cannot support the shop being moved.&lt;br /&gt;
&lt;br /&gt;
Shop exterior decorations do not have to be an actual roof, even though this is the most common decoration available off the shelf.  They can also be any sort of additional decorative feature that sets the shop apart from others.&lt;br /&gt;
&lt;br /&gt;
Altering a shop&#039;s exterior typically includes altering both the facade and the decoration as a single service.&lt;br /&gt;
&lt;br /&gt;
===Shop Interior Objects===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Ceiling:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Wall:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Floor:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Wall Hanging:&#039;&#039;&#039; Capable of having a long AND a show. &lt;br /&gt;
:&#039;&#039;&#039;Rug:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Container #1:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Container #2:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Sign:&#039;&#039;&#039; Capable of having a 15/15/15 only.&lt;br /&gt;
&lt;br /&gt;
The essence of each item must remain the same.  A wall hanging must be something appropriate for the wall; it cannot be turned into a bathtub.&lt;br /&gt;
&lt;br /&gt;
Some room arrangements look weird depending on how the object is altered. It is recommended to look at the various room arrangement options and how they display for a better idea of what to expect when planning interior alterations. For some room arrangement configurations, the long description is not visible in the room itself even though it is present on the object.&lt;br /&gt;
&lt;br /&gt;
Containers will need to be located inside the shop prior to the alteration work being done.  They should be the type of container you want.  Some containers allow for storage ON them, such as a table, while others allow for storage IN them, such as chests.  The altered container must make sense for how items are stored on or inside.  Container alterations change the description only.  They do not change how items are displayed (ON vs IN), and they do not change the total capacity of each individual container.&lt;br /&gt;
&lt;br /&gt;
When altering a sign, the same alteration will be applied to the sign in ALL shop rooms.  All other shop interior objects are altered separately for each room and do not have to be the same from one room to the next.&lt;br /&gt;
&lt;br /&gt;
Altering one item in one room is typically one service.  Altering one sign, impacting all shop signs, is typically one service.&lt;br /&gt;
&lt;br /&gt;
===Custom Shop Interior Description===&lt;br /&gt;
&lt;br /&gt;
Very rarely, full shop remodels are made available which include alterations of the shop name, the shop exterior, all objects inside the shop, plus the option for custom written room descriptions for the interior.  This new description is saved as a special custom template when cycling through options via {{boldmono|SHOP ARRANGE}}, allowing it to be turned off or back on again at will.&lt;br /&gt;
&lt;br /&gt;
Custom room descriptions are entirely custom written and do not have to follow the standard template format.&lt;br /&gt;
&lt;br /&gt;
They must reference all objects present in the room: ceiling, wall, floor, wall hanging, rug, and both containers.  When identifying those objects, you can identify if you want only the object noun (the last 15 of a 15/15/15), the object adjective + noun (the second and last 15/15 of a 15/15/15), or the full object description (the full 15/15/15).  For room descriptions, this full object description will also include the object&#039;s long if it has one.&lt;br /&gt;
&lt;br /&gt;
Custom room descriptions must be no longer than 511 characters, although there is some slight wiggle room due to how imbedded links work when referencing the various objects in the room.&lt;br /&gt;
&lt;br /&gt;
For the purpose of a custom room description, if your shop has &amp;quot;some,fancy,walls&amp;quot; as the base object with &amp;quot;some super duper incredibly fancy walls covered with ridiculously decorated murals&amp;quot; as the object&#039;s long, the custom room description actually uses the same minimal character count on the back end.  It doesn&#039;t matter if they are displayed in the room as just &amp;quot;walls&amp;quot;, &amp;quot;fancy walls&amp;quot;, or as the entire &amp;quot;some super duper incredibly fancy walls covered with ridiculously decorated murals&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Custom shop interior descriptions are very rare.  They are not typically offered as a standalone single item shop service.&lt;br /&gt;
&lt;br /&gt;
===Additional Notes===&lt;br /&gt;
&lt;br /&gt;
All alterations must follow all {{boldmono|ALTER}} rules.  This is especially true with regard to rarer materials.  Rare materials can sometimes be used as trim and must be supplied.  For example, if eahnor is provided, it can be used to trim a mirror but not to make an entire wall out of eahnor.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
In the late 2000s, the shop system broke.  Despite the efforts of several GMs, no one was able to fix it to its intended level of functionality or expand upon the mechanics.  In [[Prime]], shops did not get repossessed, rent was not collected, and character owners were not required to visit their shops on a regular basis.  Thus, shops were only available by purchasing one from another player.&lt;br /&gt;
&lt;br /&gt;
In May 2017, GM Retser completed work on the system, and [[/saved posts#The Fixing (2017)|some shops were released via the {{boldmono|SHOP LOTTERY}} system]].  As of July 2023, more shops are being made available again via the {{boldmono|SHOP LOTTERY}} system.&lt;br /&gt;
&lt;br /&gt;
(Sidenote:  Shops won via the 2023 {{boldmono|SHOP LOTTERY}} system are having rent collected.  Premium members who win shops automatically have three room shops, so that&#039;s 30k per month in rent.)&lt;br /&gt;
&lt;br /&gt;
===Related Links===&lt;br /&gt;
* [[:Category:Player shop furnishings|Player shop furnishings]] category&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[https://ps.lichproject.org Lich playershops]&lt;br /&gt;
*[http://www.virilneus.com/shops/ Virilneus&#039; playershops]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?91325-New-playershops-data-collection-script New data collection script thread]&lt;br /&gt;
*[https://web.archive.org/web/20111215091544/http://www.nilandia.com/mechanics/shops.htm Nilandia&#039;s shop info]&lt;br /&gt;
*[https://web.archive.org/web/20101009201032/http://www.mularos.com/PRSRef.html Tierus&#039; PRS Furniture listing]&lt;br /&gt;
&lt;br /&gt;
[[category:Towns]][[category:Area Mechanics]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Evermore_Hollow/live_games_2025&amp;diff=247438</id>
		<title>Evermore Hollow/live games 2025</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Evermore_Hollow/live_games_2025&amp;diff=247438"/>
		<updated>2025-10-13T19:53:23Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: added dates for ghoul. i am not responsible for errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Schedule==&lt;br /&gt;
&amp;lt;section begin=schedule /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dates&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Times&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Locations&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Wheel of Misfortune&#039;&#039;&#039; || Saturday, October 25 || 1:00 pm (EDT) || [Under the Manor] (8085066)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Cryptic Chronicles&#039;&#039;&#039; || Saturday, October 25 || 9:00pm (EDT) || [Abandoned Cemetery] (8085034) &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Haunted Spirits&#039;&#039;&#039; || Sunday, October 26 || 11:00am (EDT) || [Gallivant Manor, Kitchen] (8085062)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Spooky Ciphers&#039;&#039;&#039; || Sunday, October 26 || 3:00pm (EDT)|| [Gallivant Manor, Library] (8085065)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;rowgroup&amp;quot; rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot;  | &#039;&#039;&#039;[[Evermore Hollow/costume contest 2025|Costume Contest]]&#039;&#039;&#039; || Wednesday, October 22 || Listen for announcements throughout the day || Yvalyst Manor, Ballroom (8089005)&lt;br /&gt;
|-&lt;br /&gt;
|Sunday, October 27|| TBD || Yvalyst Manor, Ballroom (8089005)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;rowgroup&amp;quot; rowspan=&amp;quot;5&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;[[GHOUL]]&#039;&#039;&#039; || 10/13 || 2pm || [The Sorrowwood Crypt, Tombs] (u8083365)&lt;br /&gt;
|-&lt;br /&gt;
| 10/16 || 7pm ||  [The Sorrowwood Crypt, Tombs] (u8083365)&lt;br /&gt;
|-&lt;br /&gt;
| 10/25 || 10:30pm ||  [The Sorrowwood Crypt, Tombs] (u8083365)&lt;br /&gt;
|-&lt;br /&gt;
| 10/26 || 8pm || [The Sorrowwood Crypt, Tombs] (u8083365)&lt;br /&gt;
|-&lt;br /&gt;
| 10/31 || 10pm ||  [The Sorrowwood Crypt, Tombs] (u8083365)&lt;br /&gt;
|}&amp;lt;section end=schedule /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Requirements==&lt;br /&gt;
&#039;&#039;&#039;Participating in these games requires a service pass.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
[[GHOUL]] and the [[Evermore Hollow/costume contest 2025|Costume Contest]] handle prizes differently.  See their articles for more information.&lt;br /&gt;
&amp;lt;section begin=prizes /&amp;gt;&lt;br /&gt;
===Participation Prizes===&lt;br /&gt;
Every participant gets to choose between the two doll offerings.  This year&#039;s are a coblynau and a flitraegt in honor of the 2024 storyline, The Ivsenra&#039;s Fate.&lt;br /&gt;
&lt;br /&gt;
===Winners&#039; Prizes===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;read sign&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;section end=prizes /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About the Games==&lt;br /&gt;
* See [[Evermore Hollow/live games | Ebon Gate Live Games]] for descriptions of each game&lt;br /&gt;
* [[GHOUL]]&lt;br /&gt;
* [[Evermore Hollow/costume contest 2025|Costume Contest]]&lt;br /&gt;
&lt;br /&gt;
==Discussion About the Games==&lt;br /&gt;
* You can discuss this in the discord thread found here:  https://discord.com/channels/226045346399256576/1289328723023233046&lt;br /&gt;
&lt;br /&gt;
==Calendar Posting Copy==&lt;br /&gt;
{{#section:Ebon Gate Festival/saved posts 2025|livegames}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Evermore_Hollow_live_games]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Reverence_symbol&amp;diff=246724</id>
		<title>Reverence symbol</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Reverence_symbol&amp;diff=246724"/>
		<updated>2025-10-05T20:35:59Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Reverence symbols&#039;&#039;&#039; are old scripted holy-styled symbols that may have had unique messaging for Arkati settings and generic, when held in the hand (however the messaging does not vary, upon recent testing).  They contained an imbedded spell in the spirit of the deity.  They are not holy items and are magic resistant, but persist upon depletion of the imbdedded spell&#039;s charges.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Symbol &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for ndicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must remain symbol-type item appropriate to the aligned deity &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= HUG&lt;br /&gt;
|verb2= KISS&lt;br /&gt;
|verb3= RAISE&lt;br /&gt;
|verb4= PUSH&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the Mularos symbol and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This Mularos symbol has three verbs (HUG, KISS, RAISE) that generally show reverence to the item.  In addition, the PUSH verb will toggle the messaging between the original, generic messaging and an Arkati-based mode.  If no Arkati-based custom messaging is found for a deity, the generic messaging is used.&lt;br /&gt;
&lt;br /&gt;
Alterations:&lt;br /&gt;
The symbol can be altrered normally.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the symbol may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
|You clutch your Deity symbol to your heart.&lt;br /&gt;
|XXX clutches her Deity symbol to her heart.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KISS&lt;br /&gt;
|You touch your Deity symbol to your lips.&lt;br /&gt;
|XXX touches her Deity symbol to her lips.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
| Casts imbedded spell&lt;br /&gt;
|XXX holds her Deity symbol high!&amp;lt;/br&amp;gt;XXX raises her XXX symbol skyward!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH &lt;br /&gt;
| You change the symbol to use Arkati-specific messaging.&lt;br /&gt;
| &lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Reverence_symbol&amp;diff=246722</id>
		<title>Reverence symbol</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Reverence_symbol&amp;diff=246722"/>
		<updated>2025-10-05T17:17:24Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Feel free to fix formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Reverence symbols&#039;&#039;&#039; are old scripted holy-styled symbols that may have had unique messaging for Arkati settings and generic, when held in the hand (however the messaging does not vary, upon recent testing).  They contained an imbedded spell in the spirit of the deity.  They are not holy items and are magic resistant, but persist upon depletion of the imbdedded spell&#039;s charges.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Symbol &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= Weatherby &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must remain symbol-type item appropriate to the aligned deity &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= HUG&lt;br /&gt;
|verb2= KISS&lt;br /&gt;
|verb3= RAISE&lt;br /&gt;
|verb4= PUSH&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the Mularos symbol and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This Mularos symbol has three verbs (HUG, KISS, RAISE) that generally show reverence to the item.  In addition, the PUSH verb will toggle the messaging between the original, generic messaging and an Arkati-based mode.  If no Arkati-based custom messaging is found for a deity, the generic messaging is used.&lt;br /&gt;
&lt;br /&gt;
Alterations:&lt;br /&gt;
The symbol can be altrered normally.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the symbol may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
|You clutch your Deity symbol to your heart.&lt;br /&gt;
|XXX clutches her Deity symbol to her heart.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KISS&lt;br /&gt;
|You touch your Deity symbol to your lips.&lt;br /&gt;
|XXX touches her Deity symbol to her lips.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
| Casts imbedded spell&lt;br /&gt;
|XXX holds her Deity symbol high!&amp;lt;/br&amp;gt;XXX raises her XXX symbol skyward!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH &lt;br /&gt;
| You change the symbol to use Arkati-specific messaging.&lt;br /&gt;
| &lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Property_of_a_Mysterious_Fraternal_Order&amp;diff=245314</id>
		<title>Talk:Property of a Mysterious Fraternal Order</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Property_of_a_Mysterious_Fraternal_Order&amp;diff=245314"/>
		<updated>2025-09-02T13:54:42Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From the given analyze example, it looks like the DF bonus and Mysterious Fraternal Order are separate things.  This article probably needs to be broken into two separate pages, one for the DF-adding script/ability, and one for the Order flourish.  [[User:CLTIDBALL|CLTIDBALL]] ([[User talk:CLTIDBALL|talk]]) 21:05, 1 September 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
The verb TAP controls the ability to turn off the DF Bonus messaging, so I am not entirely sure they are separate. Surely the GM who owns this script can surely correct? [[User:NAAMIT|NAAMIT]] ([[User talk:NAAMIT|talk]]) 08:54, 2 September 2025 (CDT)&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Property_of_a_Mysterious_Fraternal_Order&amp;diff=245027</id>
		<title>Property of a Mysterious Fraternal Order</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Property_of_a_Mysterious_Fraternal_Order&amp;diff=245027"/>
		<updated>2025-08-24T22:17:20Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The Mysterious Fraternal Order script flourish was debuted at the August, 2025 [[Duskruin]] Mania.  The scripted item provides a boost to damage factor for specific weapon types (list TBD).  TAP toggles activation messaging.  TURN may yield glimpses into the Mysterious Fraternal Order.&lt;br /&gt;
&lt;br /&gt;
== Analyze ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;anal holder&lt;br /&gt;
You analyze the leather whip holder and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
When held or worn, the leather whip holder will provide a bonus of +15% to the Damage Factor of your attacks when attacking with whips.  You may TAP the holder to toggle whether it will provide messaging as it empowers your attacks.  The messaging is currently set to on.&lt;br /&gt;
&lt;br /&gt;
The leather whip holder may be freely altered, so long as it continues to make sense as pin-worn object.&lt;br /&gt;
&lt;br /&gt;
The item has Flourishes that do the following:&lt;br /&gt;
&lt;br /&gt;
The holder has the &amp;quot;Property of a Mysterious Fraternal Order&amp;quot; Flourish, imbuing it with mysterious ancestry.&lt;br /&gt;
&lt;br /&gt;
You can tell that the holder is as light as it can get and that its pockets could not possibly get any deeper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Mechanical item scripts]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Property_of_a_Mysterious_Fraternal_Order&amp;diff=245026</id>
		<title>Property of a Mysterious Fraternal Order</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Property_of_a_Mysterious_Fraternal_Order&amp;diff=245026"/>
		<updated>2025-08-24T22:11:04Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: stub format. needs more formatting please.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Mysterious Fraternal Order script flourish was debuted at the August, 2025 [[Duskruin]] Mania.  The scripted item provides a boost to damage factor for specific weapon types (list TBD).  TAP toggles activation messaging.  TURN may yield glimpses into the Mysterious Fraternal Order.&lt;br /&gt;
&lt;br /&gt;
== Analyze ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;anal holder&lt;br /&gt;
You analyze the leather whip holder and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
When held or worn, the leather whip holder will provide a bonus of +15% to the Damage Factor of your attacks when attacking with whips.  You may TAP the holder to toggle whether it will provide messaging as it empowers your attacks.  The messaging is currently set to on.&lt;br /&gt;
&lt;br /&gt;
The leather whip holder may be freely altered, so long as it continues to make sense as pin-worn object.&lt;br /&gt;
&lt;br /&gt;
The item has Flourishes that do the following:&lt;br /&gt;
&lt;br /&gt;
The holder has the &amp;quot;Property of a Mysterious Fraternal Order&amp;quot; Flourish, imbuing it with mysterious ancestry.&lt;br /&gt;
&lt;br /&gt;
You can tell that the holder is as light as it can get and that its pockets could not possibly get any deeper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Mechanical item scripts]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Property_of_a_Mysterious_Fraternal_Order&amp;diff=245025</id>
		<title>Property of a Mysterious Fraternal Order</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Property_of_a_Mysterious_Fraternal_Order&amp;diff=245025"/>
		<updated>2025-08-24T22:10:40Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Needs formatting please&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub]]&lt;br /&gt;
&lt;br /&gt;
The Mysterious Fraternal Order script flourish was debuted at the August, 2025 [[Duskruin]] Mania.  The scripted item provides a boost to damage factor for specific weapon types (list TBD).  TAP toggles activation messaging.  TURN may yield glimpses into the Mysterious Fraternal Order.&lt;br /&gt;
&lt;br /&gt;
== Analyze ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;anal holder&lt;br /&gt;
You analyze the leather whip holder and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
When held or worn, the leather whip holder will provide a bonus of +15% to the Damage Factor of your attacks when attacking with whips.  You may TAP the holder to toggle whether it will provide messaging as it empowers your attacks.  The messaging is currently set to on.&lt;br /&gt;
&lt;br /&gt;
The leather whip holder may be freely altered, so long as it continues to make sense as pin-worn object.&lt;br /&gt;
&lt;br /&gt;
The item has Flourishes that do the following:&lt;br /&gt;
&lt;br /&gt;
The holder has the &amp;quot;Property of a Mysterious Fraternal Order&amp;quot; Flourish, imbuing it with mysterious ancestry.&lt;br /&gt;
&lt;br /&gt;
You can tell that the holder is as light as it can get and that its pockets could not possibly get any deeper.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Mechanical item scripts]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Balance_and_Frenzy&amp;diff=244305</id>
		<title>Balance and Frenzy</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Balance_and_Frenzy&amp;diff=244305"/>
		<updated>2025-08-16T03:26:17Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Added analyze for tier 1/OTS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balance and Frenzy&#039;&#039;&#039; weapons debuted at the February 2024 [[Duskruin]] run and are sold in the shop by the same name, [[BVShop:Balance and Frenzy|Balance and Frenzy]].  They were created by GM Retser.  They are compatible with all weapons except UCS.&lt;br /&gt;
&lt;br /&gt;
Balance and Frenzy can be shifted between an offensive and defensive flare and set of abilities.  They have additional customizations, which also vary depending on if the weapon is in Balance or Frenzy mode.  Unlocks increase the potency of the flares and abilities.&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1/OTS&lt;br /&gt;
|itemsummary= At Tier 1, a Balance and Frenzy weapon has the following abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
Frenzy Flares:  4 AS / 2 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Balance Flares:  4 DS / 2 TD&amp;lt;br&amp;gt;&lt;br /&gt;
Double Flares:  Chance to double strength 5%&amp;lt;br&amp;gt;&lt;br /&gt;
Double Frenzy:  8 AS / 4 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Double Balance:  8 DS / 4 TD&amp;lt;br&amp;gt;&lt;br /&gt;
Frenzied Fracture:  -8 DS / -4 TD and +8 AS / +4 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Balance Fracture:  -8 AS / -4 CS and +16 DS / +9 TD&amp;lt;br&amp;gt;&lt;br /&gt;
Alignment, Frenzy:  8 AS / 4 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Alignment, Balance:  8 DS / 4 TD&lt;br /&gt;
&lt;br /&gt;
See [[#Additional Information|below]] for more detailed ability information.&lt;br /&gt;
|analyze= &amp;gt;anal broad&lt;br /&gt;
You take a closer look at a scarlet broadsword with a gold hilt.&lt;br /&gt;
You analyze the broadsword and sense that the creator has provided the following information:&lt;br /&gt;
                                      Balance &amp;amp; Frenzy&lt;br /&gt;
 Description: Balance and Frenzy weapons have the ability to be defensive or offensive.&lt;br /&gt;
 ALTERATIONS&lt;br /&gt;
  The alteration points can be done freely.  Make sure you are comfortable&lt;br /&gt;
  doing so prior to trying.  Please still follow the general alteration rules.&lt;br /&gt;
  Please stay within the guidelines of the script&#039;s theme.  Always have the player&lt;br /&gt;
  test their item before releasing them back into the wild.&lt;br /&gt;
 LIGHTENING&lt;br /&gt;
  Lightening is fine.&lt;br /&gt;
--------------------------------------------------------------------------------------------------&lt;br /&gt;
 Verbs&lt;br /&gt;
  TURN     Changes the alignment between Balance or Frenzy.&lt;br /&gt;
  SALUTE   Fluff&lt;br /&gt;
  TAP      Fluff&lt;br /&gt;
  BOW      Fluff&lt;br /&gt;
&lt;br /&gt;
Unlocked Abilities&lt;br /&gt;
&lt;br /&gt;
 Frenzy Flares&lt;br /&gt;
   Increases AS and CS by the following amount scaling with tier:&lt;br /&gt;
    AS: 4&lt;br /&gt;
    CS: 2&lt;br /&gt;
   Frenzy flares will accrue a counter per flare.&lt;br /&gt;
   Total Flare Counters: 0/20&lt;br /&gt;
&lt;br /&gt;
 Double Flares&lt;br /&gt;
  Chance on flare to double the strength.  Double flares will not occur if the flare counter reaches 20/20.&lt;br /&gt;
  Current chance:  5%&lt;br /&gt;
   Cost: 5 Stamina or 5 Mana taking the higher of the two.&lt;br /&gt;
&lt;br /&gt;
  Alignment Shift&lt;br /&gt;
  Cycles the weapon between balanced and frenzied form providing a brief boost of power.  This will remove all of the previous alignment&#039;s boosts.  The weapon must cycle to the next before cycling back.&lt;br /&gt;
  Cooldown: 2 Minutes&lt;br /&gt;
  Status: Ready&lt;br /&gt;
&lt;br /&gt;
  Frenzied Alignment&lt;br /&gt;
   Provides a guaranteed double strength flare on the next attack within the next 10 seconds.&lt;br /&gt;
    8 AS and 4 CS&lt;br /&gt;
&lt;br /&gt;
  Balanced Alignment&lt;br /&gt;
   Provides a barrier for 15 seconds boosting DS and TD.&lt;br /&gt;
   Barrier Strength:    8 DS and 4 TD&lt;br /&gt;
   Cost: 20 Stamina or 20 Mana taking the higher of the two.&lt;br /&gt;
&lt;br /&gt;
General Information&lt;br /&gt;
 Currently aligned with: Frenzy&lt;br /&gt;
 Total Flare Counters: 0/20&lt;br /&gt;
&lt;br /&gt;
 Tier: 1&lt;br /&gt;
&lt;br /&gt;
Customization&lt;br /&gt;
 Frenzy flare color: scarlet         Balance flare color: viridian&lt;br /&gt;
&lt;br /&gt;
Frenzy Customization&lt;br /&gt;
 Article: a scarlet&lt;br /&gt;
 Adjective: &lt;br /&gt;
 Long (Post Noun): with a gold hilt&lt;br /&gt;
&lt;br /&gt;
Balance Customization&lt;br /&gt;
 Article: a viridian&lt;br /&gt;
 Adjective: &lt;br /&gt;
 Long (Post Noun): with a gold hilt&lt;br /&gt;
--------------------------------------------------------------------------------------------------&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BOW&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SALUTE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2&lt;br /&gt;
|itemsummary= At Tier 2, a Balance and Frenzy weapon improves/adds the following abilities:&lt;br /&gt;
Frenzy Flares:  8 AS / 4 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Balance Flares:  8 DS / 4 TD&amp;lt;br&amp;gt;&lt;br /&gt;
Double Flares:  Chance to double strength 10%&amp;lt;br&amp;gt;&lt;br /&gt;
Double Frenzy:  16 AS / 9 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Double Balance:  16 DS / 9 TD&amp;lt;br&amp;gt;&lt;br /&gt;
Frenzied Fracture:  -16 DS / -9 TD and +12 AS / +7 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Balance Fracture:  -16 AS / -9 CS and +24 DS / +14 TD&amp;lt;br&amp;gt;&lt;br /&gt;
Alignment, Frenzy:  16 AS / 9  CS&amp;lt;br&amp;gt;&lt;br /&gt;
Alignment, Balance:  16 DS / 9 TD&lt;br /&gt;
&lt;br /&gt;
Balance &amp;amp; Frenzy ability:&lt;br /&gt;
For 60 seconds you will receive the bonus of BALANCE and FRENZY on flare.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 20 Stamina OR 20 Mana taking the higher of the two.  Cooldown: 5 Minutes&lt;br /&gt;
&lt;br /&gt;
Invigorate ability:&amp;lt;br&amp;gt;&lt;br /&gt;
This effect cannot be stacked.  This effect can only be present on a player once every 10 minutes.  The weapon must be held in the hand for the effect to continue.  Cooldown: 10 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
Frenzied Invigorate:  Restores 5 Health, 2 stamina, and 1 mana every 5 seconds for 60 seconds.   (Will not overfill) 60 Health, 24 Stamina, 12 Mana total.&amp;lt;br&amp;gt;&lt;br /&gt;
Balanced Invigorate:  Restores  1 Health, 4 stamina, and 2 mana every 5 seconds for 60 seconds.  (Will not overfill) 12 Health, 48 Stamina, and 24 Mana total.&lt;br /&gt;
&lt;br /&gt;
See [[#Additional Information|below]] for more detailed ability information.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3&lt;br /&gt;
|itemsummary= At Tier 3, a Balance and Frenzy weapon improves/adds the following abilities:&lt;br /&gt;
Frenzy Flares:  15 AS / 9 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Balance Flares:  15 DS / 9 TD&amp;lt;br&amp;gt;&lt;br /&gt;
Double Flares:  Chance to double strength 15%&amp;lt;br&amp;gt;&lt;br /&gt;
Double Frenzy:  30 AS / 18 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Double Balance:  30 DS / 18 TD&amp;lt;br&amp;gt;&lt;br /&gt;
Frenzied Fracture:  -25 DS / -15 TD and +16 AS / +9 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Balance Fracture:  -25 AS / -15 CS and +36 DS / +21 TD&amp;lt;br&amp;gt;&lt;br /&gt;
Alignment, Frenzy:  30 AS / 18 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Alignment, Balance:  30 DS / 18 TD&lt;br /&gt;
&lt;br /&gt;
Fracture ability:&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 20 Stamina OR 20 Mana taking the higher of the two.  Cooldown: 15 Minutes&lt;br /&gt;
&lt;br /&gt;
See [[#Additional Information|below]] for more detailed ability information.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Flares===&lt;br /&gt;
;Frenzy Flares&lt;br /&gt;
Provides a boost in offense for the current flared attack.&lt;br /&gt;
:Tier 1:  4 AS / 2 CS&lt;br /&gt;
:Tier 2:  8 AS / 4 CS&lt;br /&gt;
:Tier 3:  15 AS / 9 CS&lt;br /&gt;
;Balance Flares&lt;br /&gt;
Provides a boost in defense for 5 seconds (non-stacking) with an internal cooldown of 15 seconds.&lt;br /&gt;
:Tier 1:  4 DS / 2 TD&lt;br /&gt;
:Tier 2:  8 DS / 4 TD&lt;br /&gt;
:Tier 3:  15 DS / 9 TD&lt;br /&gt;
&lt;br /&gt;
===Double Flares===&lt;br /&gt;
The flares have a chance scaling with the tier of the weapon to DOUBLE the strength of the flare.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 5 stamina or 5 Mana taking the higher of the two.&lt;br /&gt;
:Tier 1: Chance to double strength 5%&lt;br /&gt;
:Tier 2: Chance to double strength 10%&lt;br /&gt;
:Tier 3: Chance to double strength 15%&lt;br /&gt;
&lt;br /&gt;
;Double Frenzy&lt;br /&gt;
Chance on standard flare to double the AS and CS.&lt;br /&gt;
:Tier 1:  8 AS / 4 CS&lt;br /&gt;
:Tier 2:  16 AS / 9 CS&lt;br /&gt;
:Tier 3:  30 AS / 18 CS&lt;br /&gt;
;Double Balance&lt;br /&gt;
Chance on standard flare to double the DS and TD.&lt;br /&gt;
:Tier 1:  8 DS / 4 TD&lt;br /&gt;
:Tier 2:  16 DS / 9 TD&lt;br /&gt;
:Tier 3:  30 DS / 18 TD&lt;br /&gt;
&lt;br /&gt;
===Balance &amp;amp; Frenzy===&lt;br /&gt;
Available at Tier 2.  For 60 seconds you will receive the bonus of BALANCE and FRENZY on flare.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 20 Stamina OR 20 Mana taking the higher of the two.  Cooldown: 5 Minutes&lt;br /&gt;
&lt;br /&gt;
===Fracture===&lt;br /&gt;
Available at Tier 3.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 20 Stamina OR 20 Mana taking the higher of the two.  Cooldown: 15 Minutes&lt;br /&gt;
&lt;br /&gt;
===Frenzied &amp;amp; Balance Fracture===&lt;br /&gt;
;Frenzied Fracture&lt;br /&gt;
Fractures a piece of the weapon for 60 seconds to sacrifice DS/TD to gain AS/CS&lt;br /&gt;
:Tier 1: -8 DS / -4 TD and +8 AS / +4 CS&lt;br /&gt;
:Tier 2: -16 DS / -9 TD and +12 AS / +7 CS&lt;br /&gt;
:Tier 3: -25 DS / -15 TD and +16 AS / +9 CS&lt;br /&gt;
&lt;br /&gt;
;Balance Fracture&lt;br /&gt;
Fractures a piece of the weapon for 120 seconds to sacrifice AS/CS to gain DS/TD&lt;br /&gt;
:Tier 1: -8 AS / -4 CS and +16 DS / +9 TD&lt;br /&gt;
:Tier 2: -16 AS / -9 CS and +24 DS / +14 TD&lt;br /&gt;
:Tier 3: -25 AS / -15 CS and +36 DS / +21 TD&lt;br /&gt;
&lt;br /&gt;
===Invigorate===&lt;br /&gt;
Available at Tier 2.  Frenzied OR Balanced.  This effect cannot be stacked.  This effect can only be present on a player once every 10 minutes.  The weapon must be held in the hand for the effect to continue.&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown: 10 Minutes&lt;br /&gt;
&lt;br /&gt;
;Frenzied Invigorate&lt;br /&gt;
Restores 5 Health, 2 stamina, and 1 mana every 5 seconds for 60 seconds.   (Will not overfill) 60 Health, 24 Stamina, 12 Mana total.&lt;br /&gt;
&lt;br /&gt;
;Balanced Invigorate&lt;br /&gt;
Restores  1 Health, 4 stamina, and 2 mana every 5 seconds for 60 seconds.  (Will not overfill) 12 Health, 48 Stamina, and 24 Mana total.&lt;br /&gt;
&lt;br /&gt;
===Alignment===&lt;br /&gt;
Allows the weapon to change between balanced and frenzied form.  The weapon must cycle to the next before cycling back.&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown: 2 minutes&lt;br /&gt;
&lt;br /&gt;
;Alignment, Frenzy&lt;br /&gt;
Channels the weapon to be in a frenzy mode.  This will remove all balanced abilities.&lt;br /&gt;
For the next attack (within 15 seconds) you will receive a guaranteed flare at increased strength.&lt;br /&gt;
:Tier 1: 8 AS / 4 CS&lt;br /&gt;
:Tier 2: 16 AS / 9 CS&lt;br /&gt;
:Tier 3: 30 AS / 18 CS&lt;br /&gt;
&lt;br /&gt;
;Alignment, Balance&lt;br /&gt;
Channels the weapon to be in a balanced mode.  This will remove all frenzy abilities.&lt;br /&gt;
Enables a barrier for 15 seconds providing a bonus based on the tier.&lt;br /&gt;
:Tier 1:  8 DS / 4 TD&lt;br /&gt;
:Tier 2:  16 DS / 9 TD&lt;br /&gt;
:Tier 3:  30 DS / 18 TD&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Duskruin/saved posts February 2024#Shop Teaser/Announcement 7 - Balance and Frenzy|Shop Announcement &amp;amp; Teaser post]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapons &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Color 1 &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Color 2&lt;br /&gt;
|custom3=Frenzy article&lt;br /&gt;
|custom4=Frenzy long&lt;br /&gt;
|custom5=Balance article&lt;br /&gt;
|custom6=Balance long&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2024 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BOW &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=TAP&lt;br /&gt;
|verb3=TURN&lt;br /&gt;
|verb4=SALUTE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Player_Customization_System&amp;diff=232856</id>
		<title>Player Customization System</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Player_Customization_System&amp;diff=232856"/>
		<updated>2025-02-01T22:28:03Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* See Also */ link to discord forum topic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Introduced in June of 2023, the Player Customization System allows players to have multiple customizations that they can cycle through.  To access these, type [[Verb:CUSTOM|CUSTOM]] in-game.&lt;br /&gt;
&lt;br /&gt;
This system allows you to have multiple customizations for the same spell.  As of April 2024, you can have a total of 150 customizations across all spells, Transfer, and Death.&lt;br /&gt;
&lt;br /&gt;
== Spells and Other Items on the System ==&lt;br /&gt;
* [[Fire Spirit (111)|111  - Custom Fire Spirit Bolt Messaging]]&lt;br /&gt;
* [[Fire Spirit (111)|FIREWORK - Custom Firework]]&lt;br /&gt;
* [[Web (118)|118  - Custom Web Bolt Messaging]]&lt;br /&gt;
* [[Spirit Guide (130)|130  - Custom Spirit Guide Messaging]]&lt;br /&gt;
* [[Manna (203)|203  - Custom Manna (203)]]&lt;br /&gt;
* [[Major Sanctuary (220)|220  - Custom Major Sanctuary (220)]]&lt;br /&gt;
* [[Transference (225)|225  - Custom Transference Messaging]]&lt;br /&gt;
* [[Holy Bolt (306)|306  - Custom Holy Bolt Bolt Messaging]]&lt;br /&gt;
* [[Well of Life (308)| 308 - Well of Life Messaging]]&lt;br /&gt;
* [[Raise Dead (318)|318  - Custom Resurrection]] (Same as [[Divine Word (1640)]])&lt;br /&gt;
* [[Nexus|325  - Custom Nexus Gem Messaging]]&lt;br /&gt;
* [[Hand of Tonis (505)|505  - Custom Hand of Tonis Bolt Messaging]]&lt;br /&gt;
* [[Hurl Boulder (510)|510  - Custom Hurl Boulder Bolt Messaging]]&lt;br /&gt;
* [[Floating Disk (511)|511  - Custom Floating Disk]]&lt;br /&gt;
* [[Cone of Elements (518)|518  - Custom Cone of Elements Bolt Messaging]]&lt;br /&gt;
* [[Tangle Weed (610)|610  - Custom Tangleweed (610)]]&lt;br /&gt;
* [[Disintegrate (705)|705  - Custom Disintegrate Bolt Messaging]]&lt;br /&gt;
* [[Balefire (713)|713  - Custom Balefire Bolt Messaging]]&lt;br /&gt;
* [[Planar Shift (740)|740  - Custom Planar Shift]]&lt;br /&gt;
* [[Minor Shock (901)|901  - Custom Minor Shock Bolt Messaging]]&lt;br /&gt;
* [[Minor Water (903)|903  - Custom Minor Water Bolt Messaging]]&lt;br /&gt;
* [[Minor Acid (904)|904  - Custom Minor Acid Bolt Messaging]]&lt;br /&gt;
* [[Minor Fire (906)|906  - Custom Minor Fire Bolt Messaging]]&lt;br /&gt;
* [[Major Cold (907)|907  - Custom Major Cold Bolt Messaging]]&lt;br /&gt;
* [[Major Fire (908)|908  - Custom Major Fire Bolt Messaging]]&lt;br /&gt;
* [[Major Shock (910)|910  - Custom Major Shock Bolt Messaging]]&lt;br /&gt;
* [[Familiar Gate (930)|930  - Custom Familiar Gate]]&lt;br /&gt;
* [[Traveler&#039;s Song (1020)|1020 - Custom Traveler&#039;s Song (1020)]]&lt;br /&gt;
* [[Empathic Assault (1110)|1110 - Custom Empathic Assault Bolt Messaging]]&lt;br /&gt;
* [[Telekinesis (1206)|1206 - Custom Telekinesis Bolt Messaging]]&lt;br /&gt;
* [[Blink (1215)|1215 - Custom Blink]]&lt;br /&gt;
* [[Aid the Fallen (1613)|1613 - Custom Aid the Fallen Messaging]]&lt;br /&gt;
* [[Divine Word (1640)|1640 - Custom Resurrection]] (Same as [[Raise Dead (318)]])&lt;br /&gt;
* [[Arcane Blast (1700)|1700 - Custom Arcane Blast Bolt Messaging]]&lt;br /&gt;
* [[Minor Steam (1707)|1707 - Custom Minor Steam Bolt Messaging]]&lt;br /&gt;
* [[Minor Cold (1709)|1709 - Custom Minor Cold Bolt Messaging]]&lt;br /&gt;
* [[Major Acid (1710)|1710 - Custom Major Acid Bolt Messaging]]&lt;br /&gt;
&lt;br /&gt;
As well as:&lt;br /&gt;
* DEATH - Custom Death Messaging]]&lt;br /&gt;
* TRANSFER - Custom Transfer Messaging&lt;br /&gt;
* SWEEP - Custom Sweep messaging&lt;br /&gt;
* TACKLE - Custom Tackle messaging&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Announcement: Player Customization Systems Update]]&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1113255963294695475 Discord forum topic for Player Customization System]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character customizations]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Player_Customization_System&amp;diff=232855</id>
		<title>Player Customization System</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Player_Customization_System&amp;diff=232855"/>
		<updated>2025-02-01T22:25:04Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* Spells and Other Items on the System */  Added 308, and sorta tackle, sweep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Introduced in June of 2023, the Player Customization System allows players to have multiple customizations that they can cycle through.  To access these, type [[Verb:CUSTOM|CUSTOM]] in-game.&lt;br /&gt;
&lt;br /&gt;
This system allows you to have multiple customizations for the same spell.  As of April 2024, you can have a total of 150 customizations across all spells, Transfer, and Death.&lt;br /&gt;
&lt;br /&gt;
== Spells and Other Items on the System ==&lt;br /&gt;
* [[Fire Spirit (111)|111  - Custom Fire Spirit Bolt Messaging]]&lt;br /&gt;
* [[Fire Spirit (111)|FIREWORK - Custom Firework]]&lt;br /&gt;
* [[Web (118)|118  - Custom Web Bolt Messaging]]&lt;br /&gt;
* [[Spirit Guide (130)|130  - Custom Spirit Guide Messaging]]&lt;br /&gt;
* [[Manna (203)|203  - Custom Manna (203)]]&lt;br /&gt;
* [[Major Sanctuary (220)|220  - Custom Major Sanctuary (220)]]&lt;br /&gt;
* [[Transference (225)|225  - Custom Transference Messaging]]&lt;br /&gt;
* [[Holy Bolt (306)|306  - Custom Holy Bolt Bolt Messaging]]&lt;br /&gt;
* [[Well of Life (308)| 308 - Well of Life Messaging]]&lt;br /&gt;
* [[Raise Dead (318)|318  - Custom Resurrection]] (Same as [[Divine Word (1640)]])&lt;br /&gt;
* [[Nexus|325  - Custom Nexus Gem Messaging]]&lt;br /&gt;
* [[Hand of Tonis (505)|505  - Custom Hand of Tonis Bolt Messaging]]&lt;br /&gt;
* [[Hurl Boulder (510)|510  - Custom Hurl Boulder Bolt Messaging]]&lt;br /&gt;
* [[Floating Disk (511)|511  - Custom Floating Disk]]&lt;br /&gt;
* [[Cone of Elements (518)|518  - Custom Cone of Elements Bolt Messaging]]&lt;br /&gt;
* [[Tangle Weed (610)|610  - Custom Tangleweed (610)]]&lt;br /&gt;
* [[Disintegrate (705)|705  - Custom Disintegrate Bolt Messaging]]&lt;br /&gt;
* [[Balefire (713)|713  - Custom Balefire Bolt Messaging]]&lt;br /&gt;
* [[Planar Shift (740)|740  - Custom Planar Shift]]&lt;br /&gt;
* [[Minor Shock (901)|901  - Custom Minor Shock Bolt Messaging]]&lt;br /&gt;
* [[Minor Water (903)|903  - Custom Minor Water Bolt Messaging]]&lt;br /&gt;
* [[Minor Acid (904)|904  - Custom Minor Acid Bolt Messaging]]&lt;br /&gt;
* [[Minor Fire (906)|906  - Custom Minor Fire Bolt Messaging]]&lt;br /&gt;
* [[Major Cold (907)|907  - Custom Major Cold Bolt Messaging]]&lt;br /&gt;
* [[Major Fire (908)|908  - Custom Major Fire Bolt Messaging]]&lt;br /&gt;
* [[Major Shock (910)|910  - Custom Major Shock Bolt Messaging]]&lt;br /&gt;
* [[Familiar Gate (930)|930  - Custom Familiar Gate]]&lt;br /&gt;
* [[Traveler&#039;s Song (1020)|1020 - Custom Traveler&#039;s Song (1020)]]&lt;br /&gt;
* [[Empathic Assault (1110)|1110 - Custom Empathic Assault Bolt Messaging]]&lt;br /&gt;
* [[Telekinesis (1206)|1206 - Custom Telekinesis Bolt Messaging]]&lt;br /&gt;
* [[Blink (1215)|1215 - Custom Blink]]&lt;br /&gt;
* [[Aid the Fallen (1613)|1613 - Custom Aid the Fallen Messaging]]&lt;br /&gt;
* [[Divine Word (1640)|1640 - Custom Resurrection]] (Same as [[Raise Dead (318)]])&lt;br /&gt;
* [[Arcane Blast (1700)|1700 - Custom Arcane Blast Bolt Messaging]]&lt;br /&gt;
* [[Minor Steam (1707)|1707 - Custom Minor Steam Bolt Messaging]]&lt;br /&gt;
* [[Minor Cold (1709)|1709 - Custom Minor Cold Bolt Messaging]]&lt;br /&gt;
* [[Major Acid (1710)|1710 - Custom Major Acid Bolt Messaging]]&lt;br /&gt;
&lt;br /&gt;
As well as:&lt;br /&gt;
* DEATH - Custom Death Messaging]]&lt;br /&gt;
* TRANSFER - Custom Transfer Messaging&lt;br /&gt;
* SWEEP - Custom Sweep messaging&lt;br /&gt;
* TACKLE - Custom Tackle messaging&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Announcement: Player Customization Systems Update]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character customizations]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bard_Guild&amp;diff=232829</id>
		<title>Bard Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bard_Guild&amp;diff=232829"/>
		<updated>2025-02-01T11:41:34Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* Mist Harbor */ added shop room number because i can never find it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Bard Guild&#039;&#039;&#039; is an organization dedicated to the musical talents and development of Bards worldwide.  Currently, skill training is not offered to [[guild]] members, nor is Guild Master status.  Most locations do have adjoining theaters with dressing rooms and stage areas with working curtains and lights.&lt;br /&gt;
{{TOC limit}}&lt;br /&gt;
==Requirements==&lt;br /&gt;
Bards level 15 and above can join the guild.&lt;br /&gt;
&lt;br /&gt;
==Fees==&lt;br /&gt;
It costs 2250 silvers to join the guild, and 750 per month. You may pay up to three months (90 days) in advance.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Icemule Trace===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[[File:Icemule_Bard_Guild.png|200px|thumb|right|Icemule Trace Bard Guild]]&lt;br /&gt;
[[Icemule Trace]]&#039;s Bard guild can be found in the Temple Burrow on Stout Street, where it intersects with Barley Lane.  It is joined with a small, public theater.&lt;br /&gt;
====Refreshments====&lt;br /&gt;
&#039;&#039;The refreshments found in the Icemule Trace guild are legacy items and do not have specific flavorings to them.&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 15em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Drink&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 15em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Food&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a bottle of cold spring water&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a crisp red apple&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a pottle of Bardic Pride ale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a lute-shaped gingerbread cookie&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a glass of winterberry wine&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;some fried potato crisps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a tall pint of pale amber ale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Kharam Dzu===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[[File:TI_Bard_Guild.png|200px|thumb|right|Kharam Dzu Bard Guild]]&lt;br /&gt;
The [[Kharam Dzu]] Bard Guild and Aerie Theater can be found on Krodera Street, two east of the statue, adjacent to the bakery.&lt;br /&gt;
====Refreshments====&lt;br /&gt;
&#039;&#039;The refreshments found in the Kharam Dzu guild are legacy items and do not have specific flavorings to them.&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 15em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Drink&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 15em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Food&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a hot cup of muddy brown coffee&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a slice of white coconut cake&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a pottle of Bardic Pride ale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;some fried potato crisps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a thick brown pint of stout&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a bunch of small red grapes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a bottle of clear cold water&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Mist Harbor===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[[File:FWI_Bard_Guild.png|200px|thumb|right|Mist Harbor Bard Guild]]&lt;br /&gt;
The Bard Guild in [[Mist Harbor]] is located on Pelican Lane in the Eastern Harbor area of the city, along with [[the Colonnade]]. The Specialty boutique where songstone clusters can be purchased is in room u289127 (lich 34417).&lt;br /&gt;
====Refreshments====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 10em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Item&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 25em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Flavor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a thin glass of cool spring water&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;The crystal clear water is cool and refreshing, enhanced by the slightest hint of lemon zest.&amp;lt;br&amp;gt;Just the subtlest hint of lemon adds a bright note to the spring water.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a glass of apple blossom wine&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;Displaying aromas of poached pear, apple, and roasted almonds, along with hints of limestone, minerals, and white pepper, the wine courses over the palate.  Rich and viscous in texture, the flavors of pear and apple lead into the peppercorn and fresh vanilla bean finish.&amp;lt;br&amp;gt;Bright forward aromas of dried apricot and toasty almond rise to the senses moments before it hits the palate.  The same character of the aroma brings forth the full body of ripe pear, lemon custard, and creamy meringue, with a sweet, spicy cinnamon, and nutmeg finish.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a bottle of Bardic Pride ale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;The chocolate roast aroma is mixed with a light scent of currants.&amp;lt;br&amp;gt;Roast malts give it a complex flavor, carefully balanced by a light use of hops.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===River&#039;s Rest===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[[File:RR_Bard_Guild.png|200px|thumb|right|River&#039;s Rest Bard Guild]]&lt;br /&gt;
The Bard Guild in [[River&#039;s Rest]] can be found at the Plaza of Stars, down the path from the Sandy Path, and is adjacent to the Jastev Amphitheater.&lt;br /&gt;
====Refreshments====&lt;br /&gt;
&#039;&#039;The refreshments found in the River&#039;s Rest guild are legacy items and do not have specific flavorings to them.&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 15em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Drink&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 15em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Food&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a glass of sparkling white wine&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a small wedge of cheese&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a fresh cup of rich steaming coffee&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a chunk of fresh baked bread&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a flagon of pale wheat beer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;some cold clear spring water&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a pottle of Bardic Pride ale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Solhaven===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[[File:Solhaven_Bard_Guild.png|200px|thumb|right|Solhaven Bard Guild]]&lt;br /&gt;
Solhaven&#039;s Bard Guild is found within the [[Liabo]] Temple District on Nerite Lane, just within the entrance to [[Cholen]]&#039;s temple which houses the local theater.&lt;br /&gt;
====Refreshments====&lt;br /&gt;
&#039;&#039;The refreshments found in the Solhaven guild are legacy items and do not have specific flavorings to them.&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 15em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Drink&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 15em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Food&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a pottle of Bardic Pride ale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a large crisp red apple&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a flute of sparkling champagne&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a thin cinnamon wafer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;some cold clear spring water&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a small treble clef cookie&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a pint of thick amber lager&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;some fried potato crisps&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Ta&#039;Illistim===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[[File:Illi_Bard_Guild.png|175px|thumb|right|Ta&#039;Illistim Bard Guild]]&lt;br /&gt;
[[Ta&#039;Illistim]]&#039;s Bard Guild can be found on Glamesine Var, just south of the theater.&lt;br /&gt;
====Refreshments====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 10em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Item&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 25em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Flavor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a slim glass of elven wine&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;It has a fragrant bouquet.&amp;lt;br&amp;gt;The mellow taste is pleasing.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a glass of bubbling champagne&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;The bubbles tickle the roof of your mouth.&amp;lt;br&amp;gt;You can feel the bubbles floating up into your nose.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a stein of dark ale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;You detect a hint of molasses in the hearty brew.&amp;lt;br&amp;gt;It has a richly roasted malt aroma and a nutty taste.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a shot of dark cherry brandy&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;Your face flushes and your eyes water.&amp;lt;br&amp;gt;That&#039;s strong stuff!&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
Store: Lich #34420&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Ta&#039;Vaalor===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[[File:TV_Bard_Guild.png|200px|thumb|right|Ta&#039;Vaalor Bard Guild]]&lt;br /&gt;
The Bard Guild of [[Ta&#039;Vaalor]] can be located in the western most portion of the town, on Rubicaene Wey.  It contains a simple garden area, concert chambers, and practice rooms, as well as housing the backstage area of [[Theatre Andaire]].&lt;br /&gt;
====Refreshments====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 10em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Item&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 25em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Flavor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;some light red Illistim wine&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;After an introduction of spice, bay leaf, and mint, it turns rich and polished with nuances of currant, toasty oak, and stewed plum.&amp;lt;br&amp;gt;A smooth, clean taste of vanilla lingers beyond the initial fullness of bay leaf and mint.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a pottle of Bardic Pride ale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;The chocolate roast aroma is mixed with a light scent of currants.&amp;lt;br&amp;gt;Roast malts give it a complex flavor, carefully balanced by a light use of hops.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a small bottle of water&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;You can feel the chill as it goes down.&amp;lt;br&amp;gt;It is cool and soothing to the throat.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a tiny glass of winterberry cordial&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;Subtle winterberry notes play on your palate, the merest suggestion of flavor.&amp;lt;br&amp;gt;Crisp and clean, the cordial leaves almost no aftertaste.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a snifter of tawny aged brandy&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;The ripe berry flavors are subtly nuanced, with faint overtones of leather and tobacco.&amp;lt;br&amp;gt;The lively fruit of this brandy is skillfully balanced with the drying alcohol.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a handful of salted potato crisps&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;The salty tang works well with the crunchy texture.&amp;lt;br&amp;gt;It is crisp and a little salty.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a handful of buttered popcorn&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;The salty crunchiness leaves you feeling a bit parched.&amp;lt;br&amp;gt;Crunch!  Noisy, but tasty.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Wehnimer&#039;s Landing===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[[File:Landing_Bard_Guild.png|200px|thumb|right|Wehnimer&#039;s Landing Bard Guild]]&lt;br /&gt;
The Bard Guild for [[Wehnimer&#039;s Landing]] is located on the South Ring Road where it meets Parsnips Street, just east of the gemshop.  It has a small theater open to the public to view performances.&lt;br /&gt;
====Refreshments====&lt;br /&gt;
&#039;&#039;The refreshments found in the Landing guild are legacy items and do not have specific flavorings to them.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 15em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Drink&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 15em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Food&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a pottle of Bardic Pride ale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a slice of hot buttered bread&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a small cup of fresh hot coffee&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a fresh raspberry tart&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a glass of deep burgundy wine&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a small bottle of water&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a pint of rich golden ale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Zul Logoth===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[[File:ZL_Bard_Guild.png|200px|thumb|right|Zul Logoth Bard Guild]]&lt;br /&gt;
The Bard Guild for [[Zul Logoth]] is located in the &#039;&#039;&#039;crystal-domed edifice&#039;&#039;&#039; in the Sapphire Tunnel.&lt;br /&gt;
====Refreshments====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 10em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Item&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 25em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Flavor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| width=500px style=&amp;quot;background:#008080; vertical-align: top; width: 3em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Price&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;a glass of ice water&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;It is deliciously cool.&amp;lt;br&amp;gt;Icy and refreshing, it cools you down from head to toe.&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;some Corestone Tavern ale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;The intense bitterness and alcoholic sweetness overwhelm your senses.&amp;lt;br&amp;gt; A wash of powerful roasted malt nearly knocks you over.&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;| 49&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;some dark Bard Guild lager&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;The smooth lager offers a good balance between malt sweetness and hop bitterness.&amp;lt;br&amp;gt;Tasting of sweet malt, the lager possesses a flavor you can&#039;t quite figure out.&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;| 24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;some aged cavern porter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;Dank, fungal flavors roll over your tongue, accompanied by a surprising tartness that makes your mouth want to pucker.&amp;lt;br&amp;gt;The taste is reminiscent of moldy beans that have been heavily spiced and covered in lemon juice.&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;| 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;|&#039;&#039;&#039;some crispy fried mushroom chips&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: top; text-align: left&amp;quot;|&#039;&#039;Crunch!  Noisy, but tasty.&amp;lt;br&amp;gt;The salty crunchiness leaves you feeling a bit parched.&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E0FFFF; vertical-align: center; text-align: center&amp;quot;| 14&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Bard]]&lt;br /&gt;
* [[Guild]]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Bards/Bard%20Guild%20Discussions/view Officials folder]&lt;br /&gt;
[[Category:Profession Guilds]]&lt;br /&gt;
[[Category:Bard]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ma%27Henrith_Caverns&amp;diff=232621</id>
		<title>Ma&#039;Henrith Caverns</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ma%27Henrith_Caverns&amp;diff=232621"/>
		<updated>2025-01-29T00:57:26Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Removed duplicate text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Stubs]]&lt;br /&gt;
[[Category:Sylvan Shenanigans]] &lt;br /&gt;
&lt;br /&gt;
In Lormesta 5125, an exhibit of [[Sylvankind]] [[History of the Sylvan Elves#Sidebar: Introduction of Mithril and Silver|artifacts unearthed]] by [[Relian Degaloth Illistim]] from Ma&#039;Henrith Caverns were briefly put on display at [[Museum Alerreth]] of [[Ta&#039;Illistim]].&lt;br /&gt;
&lt;br /&gt;
A copy of the exhibit as viewed on Lormesta 26, 5125 is below:&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
[Museum Alerreth, Upper Landing - ] (u13122201)&lt;br /&gt;
Copper railings line the inner edge of the platform landing that connects the two elevated halves of the building, providing a slatted view down onto the main floor of the museum below.  Along the outside wall, beveled plates of veined alabaster marble contrast with the glass front and ceiling of the museum.  Centered in the space is a square tile stamped with the image of an unfurled scroll.  A staircase with matching banisters leads down to the lower exhibits.  You also see a prominent walkway leading to a special exhibition.&lt;br /&gt;
Obvious exits: south, west&lt;br /&gt;
&lt;br /&gt;
&amp;gt;go walk&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122501)&lt;br /&gt;
The simple, pared back lines of the museum are complemented by the signage and design of the current special exhibition.  A temporary wall, paneled in a backlit sheer of silvery gauze, is hung with a large banner and a prominent sign.  More focused lighting highlights the objects on display in a case, and the slender font set behind a velvet rope.  You also see a demilune refreshments cart with some stuff on it, a long copper drinks bar with some stuff on it and a wood-framed sheet of ecru-washed vellum set upon a tall wisteria-draped easel.&lt;br /&gt;
Obvious exits: northeast, out&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read sign&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
The discovery of the Ma&#039;Henrith Caverns was a turning point in the scholarly life of Relian Degaloth (3931-4980) and in our understanding of the secretive sylvan culture.  The objects within this exhibition originate within a combination of collections held by the Museum Alerreth and the Library Aies.  In many cases, items on display have been reunited for the first time since their discovery in 4955, allowing a rare chance to experience the full extent of the Ma&#039;Henrith Cavern artifactual assemblage.&lt;br /&gt;
&lt;br /&gt;
As there are ritual objects and remains on display, respect is requested.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l banner&lt;br /&gt;
The banner is lettered in cloth-of-silver, with a ground of black silk.  Silver wire trees frame the lettering, standing out starkly against the background.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read banner&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Ma&#039;Henrith Caverns: A Retrospective&lt;br /&gt;
&amp;gt;l font&lt;br /&gt;
The tall, thin stone column supports a basin of pearly white alabaster.  Vines and berries are carved into the column, making it appear to have grown out of the ground.  The basin is gilded along its sides, lending a golden glow to the soft stone interior.  A velvet rope surrounds the font, and a small copper plaque is suspended from the rope.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l case&lt;br /&gt;
The majority of the case is taken up with the broken length of an alabaster bough.  A focused light shines on it, as well as on a glass phial filled with sand and a delicate mithril chain, which is coiled into a sloped pyramid.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l in case&lt;br /&gt;
In the glass case:&lt;br /&gt;
Special [3]: a broken alabaster bough, a glass phial filled with sand, a delicate mithril chain&lt;br /&gt;
Total items: 3&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at bough&lt;br /&gt;
The elongated limb is finely carved with lifelike bark and tiny offshoots and leaflets.  The alabaster from which it&#039;s been made is a soft cream, shot through with gilded veining.  A violent, sharp edge demarcates the place where the bough was clearly cleaved from a larger piece.  A small copper plaque is affixed nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read bough&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
This artifact is one of several within the a collection gifted to the Library Aies by Relian Degaloth, researcher.  The alabaster is of particularly fine quality.  The species replicated in this instance is a faewood, a tree associated with Imaera.  Note the way in which the natural veins of gold have been utilized to emphasize the texture of the bark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at phial&lt;br /&gt;
The tiny glass phial is filled with a volume of pure white sand.  Next to the phial is the tiny cap of alabaster that previously closed the container.  The piece has been arranged to show a delicate curl of scroll partially emerging from the sand.  A few small block letters written on the scroll are legible.  Nearby is a small copper plaque.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read phial&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Within the Ma&#039;Henrith Caverns there were small containers as well as the more well-known amphorae.  This example was found inserted into a bole in a carved &#039;tree&#039; within the cavern.  Its placement, outside of the previously assumed standard arrangement of artifacts, led to a re-examination of the site. This resulted in the addition of a sub-assemblage of many phials and philters found hidden in the &#039;trunks&#039; and &#039;boughs&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The chain is a looped coil of alternating links and round garnet beads.  Dangling from it is a mithril medallion.  A small copper plaque sits nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read chain&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
This chain matches the description of those worn by members of the Sylvan High Council.  The mithril medallion bears the inscription of a single maple leaf on its outer face, and a written inscription on its inner face.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ne&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122502)&lt;br /&gt;
The chamber is lit dimly, save for several brighter lights that shine on a glass case and vitrine.  Underfoot, the tiled floor is smooth and worn with age, and the railing overlooks a view of the larger museum below.&lt;br /&gt;
Obvious exits: east, southwest&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l cas&lt;br /&gt;
Within the case, and set atop a green-painted plinth, a wooden fox figurine surveys the extent of its domain.  Close by, a pale rose alabaster amphora and its associated scroll are arranged to best display their colors, both soft and bright.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l in cas&lt;br /&gt;
In the glass case:&lt;br /&gt;
Special [2]: a pale rose alabaster amphora, a wooden fox figurine&lt;br /&gt;
Total items: 2&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at figurine&lt;br /&gt;
The figurine is stylized, more the impression of a fox than a specific fox itself.  It is painted a soft, matte red, and a single spot of white tips its tail.  The fox sits next to the amphora it was removed from, which is a rose alabaster, carved with scenes of apple trees.  A copper plaque is placed nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read figurine&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
This figurine was part of a rare &#039;double-stack&#039;, wherein an amphora contained both an artifact and a document.  The figurine shows evidence of handling, with particular wear across the back and on the bottoms of its feet.  The ritual purpose of this particular object is unknown, but more than one fox figure of this sort was recovered, indicating some larger cultic or religious purpose.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at amphora&lt;br /&gt;
The stone vessel has been emptied.  Sitting alongside it in the vitrine is an unwound scroll.  Illuminated lettering fills the page, and marginalia of tiny foxes and hares peek out from behind the text.  Nearby is a small copper plaque.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read amphora&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Individual amphora within the collection vary in their decoration.  Most carving concerns flora or fauna, but the motifs depicted on a given amphora are not rigidly associated with the motifs of their contents.  In this case, the amphora is decorated with apple trees, while the parchment within is styled with foxes and other woodland creatures.  The text of the document is a series of poems, largely centered around the adventures of a kit and his companion, a leveret.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at railing&lt;br /&gt;
The railing is decorated with flowers and vines.  The green parts of each floral piece are constructed from verdigrised copper and the petals and blossoms from blown glass.  Below, the lower platform of the museum is visible.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;peer rail&lt;br /&gt;
Leaning close to the copper railing, you peer over it and see...&lt;br /&gt;
&lt;br /&gt;
[Museum Alerreth, Lower Platform - ] (u13122502)&lt;br /&gt;
High above, the open ceiling of the converted airship depot has been refitted with glass panes, each of which is set into a curving framework of verdigris copper and coffered tiles.  The lower hall, with its metallic archways branching into secluded chambers, sits largely open to a view of the windows, as well as to glimpses of the railings that line the elevated second story galleries.  Three steps lead downwards towards the glassed end of the building and a demilunar entry.&lt;br /&gt;
Obvious exits: east&lt;br /&gt;
&lt;br /&gt;
&amp;gt;e&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122503)&lt;br /&gt;
The space is almost entirely taken up by a mounted parchment map.&lt;br /&gt;
Obvious exits: east, west&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l map&lt;br /&gt;
The map has been mounted for conservation purposes, but a great deal of damage has already been done.  The edges are tattered.  A sharp rend obliterates a whole area that might have once matched the tiny trees visible at its torn edges.  The parchment itself is friable and sepia with age. Despite all this, most of the map is decipherable, as are the legend in the lower left corner, and the scrawled signature in the lower right.  A small copper plaque has been set nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read map&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
This is an original Ransefel Map of Sylvia, cartography by Sistryni Ransefel and signed by the same.  One of only a few surviving original examples, this map was instrumental in opening up the route between Ta&#039;Illistim and the now-abandoned city of Ithnishmyn.  This copy was gifted to the Library Aies by Ransefel as part of the copyright agreement that granted The Ransefel Press sole rights to publication and distribution.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;e&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122504)&lt;br /&gt;
A glass display, laid out lengthwise to show off its contents, rests within the space of the museum where the building curves to accommodate a large copper strut.  Focused lighting highlights the objects inside the display, and a softer light shines upwards on the metal ribbing of the museum, lending a gentle, green-gradient glow off of the verdigrised copper.&lt;br /&gt;
Obvious exits: southeast, west&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at display&lt;br /&gt;
A cloak of overlapping leaves is laid out within the display at full length, save for one edge, which is turned over to better show off the lining.  A leather and wood badge, with similar motifs, is set alongside, raised up on a small platform.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at cloak&lt;br /&gt;
The cloak is a gradient of reds, oranges, and golds.  Each leaf is backed by a bit of leather, and the entire assemblage patchworked together into a sweep of autumnal hues.  The cloak is arranged in the vitrine to show off its full glory, but in doing so, it also reveals a ragged tear along the left breast, and an old, dried stain of brownish blood.  A small copper plaque is placed nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read cloak&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
This cloak was taken from the field at the Battle of Harradahn, a critical point in the war against Despana and her undead armies.  It is a cloak of the Eranishal, the elite archers and scouts of the sylvan army.  Led by Oriahn Delsechal, the Eranishal went on to help in the Battle of Maelshyve Keep, before returning to their hidden city and being seen no more.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in cloak&lt;br /&gt;
There is nothing in the cloak.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at struture&lt;br /&gt;
The massive copper support is lined with large bolts.  It stretches across the ceiling and partway down the wall, where it joins with the rest of the metallic framework of the building.  A faint patina of greenish verdigris tinges its surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;se&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122505)&lt;br /&gt;
Focused lights shine on the interiors of a narrow glass vitrine and a glass case.&lt;br /&gt;
Obvious exits: southwest, northwest&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at vitrine&lt;br /&gt;
The entirety of the case has been given way to a single amphora and its contents, a fragile parchment.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at parchment&lt;br /&gt;
The parchment sits next to its amphora of origin.  A small copper plaque is affixed to the vitrine.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read parchment&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
The Pale Parchment, sometimes referred to as Degaloth&#039;s Folly, was one of the first documents recovered and deposited with the Library Aies.  Though claimed upon discovery to be covered in ciphered glyphs, when the parchment arrived in Ta&#039;Illistim, it was wholly blank.  This oddity was used for many years as evidence of fraud on Degaloth&#039;s part, with his rivals claiming that later items were forged, and this first parchment was merely a failed forgery, from which he turned to better techniques.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at case&lt;br /&gt;
The interior of the case contains an angled surface and a flat one.  Upon the slant, arranged to be more easily read, is an illuminated manuscript.  Its amphora rests close by, more securely stored.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in case&lt;br /&gt;
In the glass case:&lt;br /&gt;
Special [2]: an illuminated manuscript, a bulbous alabaster amphora&lt;br /&gt;
Total items: 2&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at manuscript&lt;br /&gt;
The parchment document is decorated with flourishes and intricate colored borders.  Three columns of text go down the page.  The leftmost column is written in a delicate, swooping hand.  The rightmost column is written in short, blocky glyphs.  The center column is written in a simple copperplate.  A small plaque is placed alongside.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read manuscript&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
All three texts on this manuscript, sylvan, common, and dwarven, speak to the same event, a trade deal involving moving large quantities of raw malachite from a dwarven mine to the sylvan city.  Malachite was central to the worship of Goseana, as practiced by the sylvan cults to her.  The document appears to be translations of a contract, though it is unsigned, so either the deal did not occur, or this was a draft of some sort.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at amphora&lt;br /&gt;
The rounded amphora has been emptied of its contents.  Sitting alongside is an inscribed mithril tablet.  A small copper plaque has been placed near both items.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read amphora&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
The source of sylvan mithril has been a subject of debate amongst scholars. There is little evidence that the sylvan of Nevishrim and earlier cities engaged in mining on a large enough scale to supply the many mithril arms, armor, and goods that they produced.  This tablet is the strongest evidence for a formalized relationship between the sylvan city of Ithnishmyn and the dwarves of Kalaza.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sw&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122506)&lt;br /&gt;
Behind a velvet rope, a hard-sided chest is filled with a quantity of beads.  Carefully angled light sparkles on the glassy beads, casting a pattern of colorful refractions across the base of a nearby display case.  The space around both features in this part of the museum is closed-in and intentionally made visually quieter through carefully hung swags and swathes of black silk.&lt;br /&gt;
Obvious exits: northeast, west&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chest&lt;br /&gt;
The chest itself is a pretty piece of kit, with simple lines, a domed lid, and copper foliate strapwork.  Within the chest, however, is the real focus of the exhibit -- hundreds upon hundreds of small, glassworked beads.  They vary in color, though most are of a similar size.  Some are smooth and polished, while others are rough globules of glass, with something grey and nacreous at the centers.  A small copper plaque is affixed to the velvet rope that blocks off access to the chest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read chest&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
This cache of rivelyn, or sylvan crematory beads, was found buried within the Ma&#039;Henrith Caverns under a stand of three carmlin &#039;trees&#039;.  This is the largest such quantity of rivelyn found to date.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in chest&lt;br /&gt;
In the hard-sided chest:&lt;br /&gt;
Special [1]: a massive quantity of beads&lt;br /&gt;
Total items: 1&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at beads&lt;br /&gt;
There are far too many to count.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at case&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in case&lt;br /&gt;
In the display case:&lt;br /&gt;
Special [2]: a diminutive pair of carved malachite wings, a series of vaalin rings&lt;br /&gt;
Total items: 2&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at wings&lt;br /&gt;
The wings are carved similarly, with overlapping, almost round scapulars, short sweeping coverts, and long, finely detailed primaries.  Each wing is no larger than an almond.  The wings have been set partially upright on tiny metal stands, and a series of mirrors reflects the carvings and inscriptions on their posterior, concave sides.  A small copper plaque sits in the case.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read wings&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
These amulets are part of the athgosael, a death ritual favored by sylvan devotees of Gosaena. In a three part ceremony, wings such as these are placed over the eyes of the deceased before interment.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at rings&lt;br /&gt;
The vaalin rings are connected to delicate chains of braided silver, which are in turn connected to a central handflower comprised of a large amber cabochon.  A single tiny flower forms the inclusion at the center of the roundel.  A copper plaque sits nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read rings&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
This handflower is an example of sylvan mourning jewelry.  Amber, representing Imaera&#039;s tears, is shaped and worn as jewelry and adornments in the hair.  The flower at the center of the largest amber in this piece has been identified as a white blaestonberry.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;w&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122507)&lt;br /&gt;
The massive stretched deerskin that takes up one wall of the exhibit is lit with a diffuse, though clear, light.  Opposite, a display of larger, scaled-up paintings of some of the details of the deerskin&#039;s imagery encourages a closer look than conservation measures allow with the actual artifact.&lt;br /&gt;
Obvious exits: east, west&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at deerskin&lt;br /&gt;
The main composition is the life of one sylvan woman.  Her birth shows her emerging from a tree, her childhood shows her playing beneath it, and her marriage shares the same tree as a backdrop.  The circular composition continues, showing her leading small versions of herself to the tree, then bent and wizened, leaning upon it, and finally, deceased, being placed within it.  A central medallion is a finely painted doe of overlapping leaves and twisting vines.  A plaque is nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read deerskin&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
The individual depicted on this life scene is unknown.  It is believed to represent a general conception of a sylvan life, from birth to death, as a continuing, unending cycle.  The doe symbol in the middle of the piece is a reference to Imaera.  The skin was found, rolled, in one of the largest amphora in Ma&#039;Henrith Caverns. Removing the painting required breaking the vessel, and the rim sherd shown here alongside indicates how large the amphora was.&lt;br /&gt;
&amp;gt;w&lt;br /&gt;
&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122508)&lt;br /&gt;
The final display in the exhibition is simple and stark, a pile of rolled scrolls and a series of empty amphorae.  The amphorae stretch out in rows and columns, filling the vast space.  Their numbers are massive, almost incomprehensible.  Tucked back out of the way, a simple arch leads out of the exhibition.&lt;br /&gt;
Obvious exits: east&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at scrolls&lt;br /&gt;
The scrolls are piled carefully, though they are of different sizes and materials.  The fabric of some has gone slightly tinged with age, while others seem as new.  Bits of writing and images of glyphs and flowers peek out from a few scrolls.  A copper plaque is placed nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read scrolls&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Countless scholars have used the scrolls of Ma&#039;Henrith Caverns to further their research.  This particular subset of the collection is concerned with evidence of contact between elves and sylvan following the Battle of of ShadowGuard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at amphorae&lt;br /&gt;
There are hundreds, maybe thousands of amphorae.  All are shaped from alabaster, though the hues of the vessels differ.  Some are a creamy yellow, others starkly white, with the occasional pinkish or bluish amphora thrown in.  Every single one is empty.  A prominent copper plaque sits nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read amphorae&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
It was the work of researcher Relian Degaloth&#039;s life to catalogue the contents of the Ma&#039;Henrith Caverns.  The amphorae and scrolls displayed here represent only a small fraction of the total recovered from the site.  Discoveries in the fields of herbalism and medicine, literature, religious studies, and history have come from Degaloth&#039;s research.  Today, scholars from the Library Aies and the Museum Alerreth continue to make use of the collection in teaching and further study.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at arch&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;go arch&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122501)&lt;br /&gt;
The simple, pared back lines of the museum are complemented by the signage and design of the current special exhibition.  A temporary wall, paneled in a backlit sheer of silvery gauze, is hung with a large banner and a prominent sign.  More focused lighting highlights the objects on display in a case, and the slender font set behind a velvet rope.  You also see a demilune refreshments cart with some stuff on it, a long copper drinks bar with some stuff on it and a wood-framed sheet of ecru-washed vellum set upon a tall wisteria-draped easel.&lt;br /&gt;
Obvious exits: northeast, out&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on cart&lt;br /&gt;
On the refreshments cart:&lt;br /&gt;
Food/Drink [7]: a crispy bar of dried apricots diced together with raisins and apples, a goat cheese-filled date skewered with a sprig of rosemary, a stuffed mushroom cap filled with a savory mixture of spices and cheese, a small square tart of golden egg and cheese, an herb-roasted tomato stuffed with rice and lightly blistered, a skewer of fire-roasted so&#039;enoorkra with a light sprinkle of sea salt, a smoky bacon-wrapped scallop lightly kissed with rosemary&lt;br /&gt;
Total items: 7&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on bar&lt;br /&gt;
On the drinks bar:&lt;br /&gt;
Food/Drink [3]: a goblet of vivid garnet mourvedre with a thin plum wedge, a slender flute of pale gold champagne with a vanilla bean stirrer, a tall glass of herbaceous pear juice&lt;br /&gt;
Total items: 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ma%27Henrith_Caverns&amp;diff=232612</id>
		<title>Ma&#039;Henrith Caverns</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ma%27Henrith_Caverns&amp;diff=232612"/>
		<updated>2025-01-28T19:13:19Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: stub. feel free to add, expound, fix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Stubs]]&lt;br /&gt;
[[Category:Sylvan Shenanigans]] &lt;br /&gt;
&lt;br /&gt;
In Lormesta 5125, an exhibit of [[Sylvankind]] [[History of the Sylvan Elves#Sidebar: Introduction of Mithril and Silver|artifacts unearthed]] by [[Relian Degaloth Illistim]] from Ma&#039;Henrith Caverns were briefly put on display at [[Museum Alerreth]] of [[Ta&#039;Illistim]].&lt;br /&gt;
&lt;br /&gt;
A copy of the exhibit as viewed on Lormesta 26, 5125 is below:&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
[Museum Alerreth, Upper Landing - ] (u13122201)&lt;br /&gt;
Copper railings line the inner edge of the platform landing that connects the two elevated halves of the building, providing a slatted view down onto the main floor of the museum below.  Along the outside wall, beveled plates of veined alabaster marble contrast with the glass front and ceiling of the museum.  Centered in the space is a square tile stamped with the image of an unfurled scroll.  A staircase with matching banisters leads down to the lower exhibits.  You also see a prominent walkway leading to a special exhibition.&lt;br /&gt;
Obvious exits: south, west&lt;br /&gt;
&lt;br /&gt;
&amp;gt;go walk&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122501)&lt;br /&gt;
The simple, pared back lines of the museum are complemented by the signage and design of the current special exhibition.  A temporary wall, paneled in a backlit sheer of silvery gauze, is hung with a large banner and a prominent sign.  More focused lighting highlights the objects on display in a case, and the slender font set behind a velvet rope.  You also see a demilune refreshments cart with some stuff on it, a long copper drinks bar with some stuff on it and a wood-framed sheet of ecru-washed vellum set upon a tall wisteria-draped easel.&lt;br /&gt;
Obvious exits: northeast, out&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read sign&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
The discovery of the Ma&#039;Henrith Caverns was a turning point in the scholarly life of Relian Degaloth (3931-4980) and in our understanding of the secretive sylvan culture.  The objects within this exhibition originate within a combination of collections held by the Museum Alerreth and the Library Aies.  In many cases, items on display have been reunited for the first time since their discovery in 4955, allowing a rare chance to experience the full extent of the Ma&#039;Henrith Cavern artifactual assemblage.&lt;br /&gt;
&lt;br /&gt;
As there are ritual objects and remains on display, respect is requested.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l banner&lt;br /&gt;
The banner is lettered in cloth-of-silver, with a ground of black silk.  Silver wire trees frame the lettering, standing out starkly against the background.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read banner&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Ma&#039;Henrith Caverns: A Retrospective&lt;br /&gt;
&amp;gt;l font&lt;br /&gt;
The tall, thin stone column supports a basin of pearly white alabaster.  Vines and berries are carved into the column, making it appear to have grown out of the ground.  The basin is gilded along its sides, lending a golden glow to the soft stone interior.  A velvet rope surrounds the font, and a small copper plaque is suspended from the rope.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l case&lt;br /&gt;
The majority of the case is taken up with the broken length of an alabaster bough.  A focused light shines on it, as well as on a glass phial filled with sand and a delicate mithril chain, which is coiled into a sloped pyramid.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l in case&lt;br /&gt;
In the glass case:&lt;br /&gt;
Special [3]: a broken alabaster bough, a glass phial filled with sand, a delicate mithril chain&lt;br /&gt;
Total items: 3&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at bough&lt;br /&gt;
The elongated limb is finely carved with lifelike bark and tiny offshoots and leaflets.  The alabaster from which it&#039;s been made is a soft cream, shot through with gilded veining.  A violent, sharp edge demarcates the place where the bough was clearly cleaved from a larger piece.  A small copper plaque is affixed nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read bough&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
This artifact is one of several within the a collection gifted to the Library Aies by Relian Degaloth, researcher.  The alabaster is of particularly fine quality.  The species replicated in this instance is a faewood, a tree associated with Imaera.  Note the way in which the natural veins of gold have been utilized to emphasize the texture of the bark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at phial&lt;br /&gt;
The tiny glass phial is filled with a volume of pure white sand.  Next to the phial is the tiny cap of alabaster that previously closed the container.  The piece has been arranged to show a delicate curl of scroll partially emerging from the sand.  A few small block letters written on the scroll are legible.  Nearby is a small copper plaque.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read phial&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Within the Ma&#039;Henrith Caverns there were small containers as well as the more well-known amphorae.  This example was found inserted into a bole in a carved &#039;tree&#039; within the cavern.  Its placement, outside of the previously assumed standard arrangement of artifacts, led to a re-examination of the site. This resulted in the addition of a sub-assemblage of many phials and philters found hidden in the &#039;trunks&#039; and &#039;boughs&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chain&lt;br /&gt;
The chain is a looped coil of alternating links and round garnet beads.  Dangling from it is a mithril medallion.  A small copper plaque sits nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read chain&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
This chain matches the description of those worn by members of the Sylvan High Council.  The mithril medallion bears the inscription of a single maple leaf on its outer face, and a written inscription on its inner face.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ne&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122502)&lt;br /&gt;
The chamber is lit dimly, save for several brighter lights that shine on a glass case and vitrine.  Underfoot, the tiled floor is smooth and worn with age, and the railing overlooks a view of the larger museum below.&lt;br /&gt;
Obvious exits: east, southwest&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l cas&lt;br /&gt;
Within the case, and set atop a green-painted plinth, a wooden fox figurine surveys the extent of its domain.  Close by, a pale rose alabaster amphora and its associated scroll are arranged to best display their colors, both soft and bright.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l in cas&lt;br /&gt;
In the glass case:&lt;br /&gt;
Special [2]: a pale rose alabaster amphora, a wooden fox figurine&lt;br /&gt;
Total items: 2&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at figurine&lt;br /&gt;
The figurine is stylized, more the impression of a fox than a specific fox itself.  It is painted a soft, matte red, and a single spot of white tips its tail.  The fox sits next to the amphora it was removed from, which is a rose alabaster, carved with scenes of apple trees.  A copper plaque is placed nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read figurine&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
This figurine was part of a rare &#039;double-stack&#039;, wherein an amphora contained both an artifact and a document.  The figurine shows evidence of handling, with particular wear across the back and on the bottoms of its feet.  The ritual purpose of this particular object is unknown, but more than one fox figure of this sort was recovered, indicating some larger cultic or religious purpose.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at amphora&lt;br /&gt;
The stone vessel has been emptied.  Sitting alongside it in the vitrine is an unwound scroll.  Illuminated lettering fills the page, and marginalia of tiny foxes and hares peek out from behind the text.  Nearby is a small copper plaque.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read amphora&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Individual amphora within the collection vary in their decoration.  Most carving concerns flora or fauna, but the motifs depicted on a given amphora are not rigidly associated with the motifs of their contents.  In this case, the amphora is decorated with apple trees, while the parchment within is styled with foxes and other woodland creatures.  The text of the document is a series of poems, largely centered around the adventures of a kit and his companion, a leveret.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at railing&lt;br /&gt;
The railing is decorated with flowers and vines.  The green parts of each floral piece are constructed from verdigrised copper and the petals and blossoms from blown glass.  Below, the lower platform of the museum is visible.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;peer rail&lt;br /&gt;
Leaning close to the copper railing, you peer over it and see...&lt;br /&gt;
&lt;br /&gt;
[Museum Alerreth, Lower Platform - ] (u13122502)&lt;br /&gt;
High above, the open ceiling of the converted airship depot has been refitted with glass panes, each of which is set into a curving framework of verdigris copper and coffered tiles.  The lower hall, with its metallic archways branching into secluded chambers, sits largely open to a view of the windows, as well as to glimpses of the railings that line the elevated second story galleries.  Three steps lead downwards towards the glassed end of the building and a demilunar entry.&lt;br /&gt;
Obvious exits: east&lt;br /&gt;
&lt;br /&gt;
&amp;gt;e&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122503)&lt;br /&gt;
The space is almost entirely taken up by a mounted parchment map.&lt;br /&gt;
Obvious exits: east, west&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l map&lt;br /&gt;
The map has been mounted for conservation purposes, but a great deal of damage has already been done.  The edges are tattered.  A sharp rend obliterates a whole area that might have once matched the tiny trees visible at its torn edges.  The parchment itself is friable and sepia with age. Despite all this, most of the map is decipherable, as are the legend in the lower left corner, and the scrawled signature in the lower right.  A small copper plaque has been set nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read map&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
This is an original Ransefel Map of Sylvia, cartography by Sistryni Ransefel and signed by the same.  One of only a few surviving original examples, this map was instrumental in opening up the route between Ta&#039;Illistim and the now-abandoned city of Ithnishmyn.  This copy was gifted to the Library Aies by Ransefel as part of the copyright agreement that granted The Ransefel Press sole rights to publication and distribution.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;e&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122504)&lt;br /&gt;
A glass display, laid out lengthwise to show off its contents, rests within the space of the museum where the building curves to accommodate a large copper strut.  Focused lighting highlights the objects inside the display, and a softer light shines upwards on the metal ribbing of the museum, lending a gentle, green-gradient glow off of the verdigrised copper.&lt;br /&gt;
Obvious exits: southeast, west&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at display&lt;br /&gt;
A cloak of overlapping leaves is laid out within the display at full length, save for one edge, which is turned over to better show off the lining.  A leather and wood badge, with similar motifs, is set alongside, raised up on a small platform.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at cloak&lt;br /&gt;
The cloak is a gradient of reds, oranges, and golds.  Each leaf is backed by a bit of leather, and the entire assemblage patchworked together into a sweep of autumnal hues.  The cloak is arranged in the vitrine to show off its full glory, but in doing so, it also reveals a ragged tear along the left breast, and an old, dried stain of brownish blood.  A small copper plaque is placed nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read cloak&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
This cloak was taken from the field at the Battle of Harradahn, a critical point in the war against Despana and her undead armies.  It is a cloak of the Eranishal, the elite archers and scouts of the sylvan army.  Led by Oriahn Delsechal, the Eranishal went on to help in the Battle of Maelshyve Keep, before returning to their hidden city and being seen no more.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in cloak&lt;br /&gt;
There is nothing in the cloak.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at struture&lt;br /&gt;
The massive copper support is lined with large bolts.  It stretches across the ceiling and partway down the wall, where it joins with the rest of the metallic framework of the building.  A faint patina of greenish verdigris tinges its surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;se&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122505)&lt;br /&gt;
Focused lights shine on the interiors of a narrow glass vitrine and a glass case.&lt;br /&gt;
Obvious exits: southwest, northwest&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at vitrine&lt;br /&gt;
The entirety of the case has been given way to a single amphora and its contents, a fragile parchment.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at parchment&lt;br /&gt;
The parchment sits next to its amphora of origin.  A small copper plaque is affixed to the vitrine.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read parchment&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
The Pale Parchment, sometimes referred to as Degaloth&#039;s Folly, was one of the first documents recovered and deposited with the Library Aies.  Though claimed upon discovery to be covered in ciphered glyphs, when the parchment arrived in Ta&#039;Illistim, it was wholly blank.  This oddity was used for many years as evidence of fraud on Degaloth&#039;s part, with his rivals claiming that later items were forged, and this first parchment was merely a failed forgery, from which he turned to better techniques.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at case&lt;br /&gt;
The interior of the case contains an angled surface and a flat one.  Upon the slant, arranged to be more easily read, is an illuminated manuscript.  Its amphora rests close by, more securely stored.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in case&lt;br /&gt;
In the glass case:&lt;br /&gt;
Special [2]: an illuminated manuscript, a bulbous alabaster amphora&lt;br /&gt;
Total items: 2&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at manuscript&lt;br /&gt;
The parchment document is decorated with flourishes and intricate colored borders.  Three columns of text go down the page.  The leftmost column is written in a delicate, swooping hand.  The rightmost column is written in short, blocky glyphs.  The center column is written in a simple copperplate.  A small plaque is placed alongside.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read manuscript&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
All three texts on this manuscript, sylvan, common, and dwarven, speak to the same event, a trade deal involving moving large quantities of raw malachite from a dwarven mine to the sylvan city.  Malachite was central to the worship of Goseana, as practiced by the sylvan cults to her.  The document appears to be translations of a contract, though it is unsigned, so either the deal did not occur, or this was a draft of some sort.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at amphora&lt;br /&gt;
The rounded amphora has been emptied of its contents.  Sitting alongside is an inscribed mithril tablet.  A small copper plaque has been placed near both items.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read amphora&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
The source of sylvan mithril has been a subject of debate amongst scholars. There is little evidence that the sylvan of Nevishrim and earlier cities engaged in mining on a large enough scale to supply the many mithril arms, armor, and goods that they produced.  This tablet is the strongest evidence for a formalized relationship between the sylvan city of Ithnishmyn and the dwarves of Kalaza.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sw&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122506)&lt;br /&gt;
Behind a velvet rope, a hard-sided chest is filled with a quantity of beads.  Carefully angled light sparkles on the glassy beads, casting a pattern of colorful refractions across the base of a nearby display case.  The space around both features in this part of the museum is closed-in and intentionally made visually quieter through carefully hung swags and swathes of black silk.&lt;br /&gt;
Obvious exits: northeast, west&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at chest&lt;br /&gt;
The chest itself is a pretty piece of kit, with simple lines, a domed lid, and copper foliate strapwork.  Within the chest, however, is the real focus of the exhibit -- hundreds upon hundreds of small, glassworked beads.  They vary in color, though most are of a similar size.  Some are smooth and polished, while others are rough globules of glass, with something grey and nacreous at the centers.  A small copper plaque is affixed to the velvet rope that blocks off access to the chest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read chest&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
This cache of rivelyn, or sylvan crematory beads, was found buried within the Ma&#039;Henrith Caverns under a stand of three carmlin &#039;trees&#039;.  This is the largest such quantity of rivelyn found to date.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in chest&lt;br /&gt;
In the hard-sided chest:&lt;br /&gt;
Special [1]: a massive quantity of beads&lt;br /&gt;
Total items: 1&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at beads&lt;br /&gt;
There are far too many to count.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at case&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in case&lt;br /&gt;
In the display case:&lt;br /&gt;
Special [2]: a diminutive pair of carved malachite wings, a series of vaalin rings&lt;br /&gt;
Total items: 2&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at wings&lt;br /&gt;
The wings are carved similarly, with overlapping, almost round scapulars, short sweeping coverts, and long, finely detailed primaries.  Each wing is no larger than an almond.  The wings have been set partially upright on tiny metal stands, and a series of mirrors reflects the carvings and inscriptions on their posterior, concave sides.  A small copper plaque sits in the case.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at rings&lt;br /&gt;
The vaalin rings are connected to delicate chains of braided silver, which are in turn connected to a central handflower comprised of a large amber cabochon.  A single tiny flower forms the inclusion at the center of the roundel.  A copper plaque sits nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read wings&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
These amulets are part of the athgosael, a death ritual favored by sylvan devotees of Gosaena. In a three part ceremony, wings such as these are placed over the eyes of the deceased before interment.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read rings&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
This handflower is an example of sylvan mourning jewelry.  Amber, representing Imaera&#039;s tears, is shaped and worn as jewelry and adornments in the hair.  The flower at the center of the largest amber in this piece has been identified as a white blaestonberry.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;w&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122507)&lt;br /&gt;
The massive stretched deerskin that takes up one wall of the exhibit is lit with a diffuse, though clear, light.  Opposite, a display of larger, scaled-up paintings of some of the details of the deerskin&#039;s imagery encourages a closer look than conservation measures allow with the actual artifact.&lt;br /&gt;
Obvious exits: east, west&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at deerskin&lt;br /&gt;
The main composition is the life of one sylvan woman.  Her birth shows her emerging from a tree, her childhood shows her playing beneath it, and her marriage shares the same tree as a backdrop.  The circular composition continues, showing her leading small versions of herself to the tree, then bent and wizened, leaning upon it, and finally, deceased, being placed within it.  A central medallion is a finely painted doe of overlapping leaves and twisting vines.  A plaque is nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at deerskin&lt;br /&gt;
The main composition is the life of one sylvan woman.  Her birth shows her emerging from a tree, her childhood shows her playing beneath it, and her marriage shares the same tree as a backdrop.  The circular composition continues, showing her leading small versions of herself to the tree, then bent and wizened, leaning upon it, and finally, deceased, being placed within it.  A central medallion is a finely painted doe of overlapping leaves and twisting vines.  A plaque is nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at deerskin&lt;br /&gt;
The main composition is the life of one sylvan woman.  Her birth shows her emerging from a tree, her childhood shows her playing beneath it, and her marriage shares the same tree as a backdrop.  The circular composition continues, showing her leading small versions of herself to the tree, then bent and wizened, leaning upon it, and finally, deceased, being placed within it.  A central medallion is a finely painted doe of overlapping leaves and twisting vines.  A plaque is nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read deerskin&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
The individual depicted on this life scene is unknown.  It is believed to represent a general conception of a sylvan life, from birth to death, as a continuing, unending cycle.  The doe symbol in the middle of the piece is a reference to Imaera.  The skin was found, rolled, in one of the largest amphora in Ma&#039;Henrith Caverns. Removing the painting required breaking the vessel, and the rim sherd shown here alongside indicates how large the amphora was.&lt;br /&gt;
&amp;gt;w&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122508)&lt;br /&gt;
The final display in the exhibition is simple and stark, a pile of rolled scrolls and a series of empty amphorae.  The amphorae stretch out in rows and columns, filling the vast space.  Their numbers are massive, almost incomprehensible.  Tucked back out of the way, a simple arch leads out of the exhibition.&lt;br /&gt;
Obvious exits: east&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at scrolls&lt;br /&gt;
The scrolls are piled carefully, though they are of different sizes and materials.  The fabric of some has gone slightly tinged with age, while others seem as new.  Bits of writing and images of glyphs and flowers peek out from a few scrolls.  A copper plaque is placed nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read scrolls&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Countless scholars have used the scrolls of Ma&#039;Henrith Caverns to further their research.  This particular subset of the collection is concerned with evidence of contact between elves and sylvan following the Battle of of ShadowGuard.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at amphorae&lt;br /&gt;
There are hundreds, maybe thousands of amphorae.  All are shaped from alabaster, though the hues of the vessels differ.  Some are a creamy yellow, others starkly white, with the occasional pinkish or bluish amphora thrown in.  Every single one is empty.  A prominent copper plaque sits nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read amphorae&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
It was the work of researcher Relian Degaloth&#039;s life to catalogue the contents of the Ma&#039;Henrith Caverns.  The amphorae and scrolls displayed here represent only a small fraction of the total recovered from the site.  Discoveries in the fields of herbalism and medicine, literature, religious studies, and history have come from Degaloth&#039;s research.  Today, scholars from the Library Aies and the Museum Alerreth continue to make use of the collection in teaching and further study.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at amphorae&lt;br /&gt;
There are hundreds, maybe thousands of amphorae.  All are shaped from alabaster, though the hues of the vessels differ.  Some are a creamy yellow, others starkly white, with the occasional pinkish or bluish amphora thrown in.  Every single one is empty.  A prominent copper plaque sits nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look at arch&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;go arch&lt;br /&gt;
[Museum Alerreth, Exhibition - ] (u13122501)&lt;br /&gt;
The simple, pared back lines of the museum are complemented by the signage and design of the current special exhibition.  A temporary wall, paneled in a backlit sheer of silvery gauze, is hung with a large banner and a prominent sign.  More focused lighting highlights the objects on display in a case, and the slender font set behind a velvet rope.  You also see a demilune refreshments cart with some stuff on it, a long copper drinks bar with some stuff on it and a wood-framed sheet of ecru-washed vellum set upon a tall wisteria-draped easel.&lt;br /&gt;
Obvious exits: northeast, out&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on cart&lt;br /&gt;
On the refreshments cart:&lt;br /&gt;
Food/Drink [7]: a crispy bar of dried apricots diced together with raisins and apples, a goat cheese-filled date skewered with a sprig of rosemary, a stuffed mushroom cap filled with a savory mixture of spices and cheese, a small square tart of golden egg and cheese, an herb-roasted tomato stuffed with rice and lightly blistered, a skewer of fire-roasted so&#039;enoorkra with a light sprinkle of sea salt, a smoky bacon-wrapped scallop lightly kissed with rosemary&lt;br /&gt;
Total items: 7&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on bar&lt;br /&gt;
On the drinks bar:&lt;br /&gt;
Food/Drink [3]: a goblet of vivid garnet mourvedre with a thin plum wedge, a slender flute of pale gold champagne with a vanilla bean stirrer, a tall glass of herbaceous pear juice&lt;br /&gt;
Total items: 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Surname&amp;diff=232261</id>
		<title>Surname</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Surname&amp;diff=232261"/>
		<updated>2025-01-16T20:28:43Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Surname registries&#039;&#039;&#039; are located in every city to create, register, and share a surname (or last name).&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Requirements==&lt;br /&gt;
===Level===&lt;br /&gt;
[[Character]]s who are creating a new name or changing to an unregistered name must be at least [[level]] 20. Characters under level 20 can still take on a name being shared by the leader of a group, or take on their spouse&#039;s name.&lt;br /&gt;
&lt;br /&gt;
===Fees===&lt;br /&gt;
&lt;br /&gt;
Creating a surname is FREE of charge. Changing a surname will cost 50,000 silvers to [[Standard subscription|Standard subscribers]] and can be performed once every 30 days, and cost 5,000 silvers for [[Premium]] subscribers, who can change every 7 days. Registration will still cost 100,000 to Basic and 10,000 to Premium.&lt;br /&gt;
&lt;br /&gt;
===Grammar===&lt;br /&gt;
&lt;br /&gt;
When creating or changing a name, make sure to type it EXACTLY as you wish it to appear. The system accepts up to 15 characters and is somewhat flexible with regard to mixed capitalization.  Limited use of apostrophes and hyphens is permitted.&lt;br /&gt;
&lt;br /&gt;
===Elven Cultural Surnames===&lt;br /&gt;
&lt;br /&gt;
Members of the [[Elf|Elven]] Houses can include their House name as part of their surname.  They must show their chosen surname first, then use the [[PROFILE (verb)|Profile]] and/or {{boldmono|FLAG/SET}} commands. Example of such a name: &#039;&#039;Rondarr Myconhart Ardenai&#039;&#039;.  Rondarr is evidently of the [[House of Ardenai|Ardenai]] culture or House.&lt;br /&gt;
&lt;br /&gt;
==Surname Registry Options==&lt;br /&gt;
===CREATE===&lt;br /&gt;
* {{boldmono|ASK CLERK ABOUT CREATE}}&lt;br /&gt;
&amp;lt;pre{{log2|border=line}}&amp;gt;&lt;br /&gt;
The clerk replies, &amp;quot;If you wish to declare a surname for yourself, we will help you.  If we determine after searching our records that the name you request is appropriate and available, it will be granted to you.  Only names that have not been registered or reserved by someone else are available.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* {{boldmono|ASK CLERK TO CREATE &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt;}}&lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO CREATE Ta&#039;Illistonian}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|ASK CLERK TO CREATE &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt; CONFIRM}} &lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO CREATE Ta&#039;Illistonian CONFIRM}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will create a new surname.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is important to note the syntax.  Asking the clerk {{boldmono|ABOUT}} will give you information, whereas asking the clerk {{boldmono|TO}} will invoke the action.  Thus, when trying to actually create a surname, one must{{boldmono| ASK CLERK TO CREATE}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===CHANGE===&lt;br /&gt;
* {{boldmono|ASK CLERK ABOUT CHANGE}}&lt;br /&gt;
&amp;lt;pre{{log2|border=line}}&amp;gt;&lt;br /&gt;
After a pause, the clerk continues, &amp;quot;If it&#039;s your name you&#039;re looking to change, just say so!  You can ask me to CHANGE NAME TO whatever you had in mind.  If it&#039;s your spouse&#039;s name you&#039;d like to share, you can ask me to CHANGE NAME TO SPOUSE.  You can also elect to take on a name that has just been shared with you.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* {{boldmono|ASK CLERK TO CHANGE NAME TO &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt;}}&lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO CHANGE NAME TO Ta&#039;Vaalorian}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|ASK CLERK TO CHANGE NAME TO &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt; CONFIRM}} &lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO CHANGE NAME TO Ta&#039;Vaalorian CONFIRM}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will change a character&#039;s surname from what it was previously to a different one.&lt;br /&gt;
&lt;br /&gt;
===REGISTER===&lt;br /&gt;
* {{boldmono|ASK CLERK ABOUT REGISTER}}&lt;br /&gt;
&amp;lt;pre{{log2|border=line}}&amp;gt;&lt;br /&gt;
The clerk says, &amp;quot;If you&#039;d like to keep your present surname for your own use, you can ask me to REGISTER it.  If you&#039;d like to allow those in your group to share your surname, you can ask me to SHARE your name.  They will then be able to CHANGE their surname to yours, should they so choose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The clerk continues, &amp;quot;Once your surname is registered, it cannot be claimed by others without your permission.  Registration lasts a year, and you will be notified when that time period is within a month of expiring, so that you can RENEW it.  The cost is 10000 silvers.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* {{boldmono|ASK CLERK TO REGISTER &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt;}}&lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO REGISTER Ta&#039;Vaalorian}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|ASK CLERK TO REGISTER &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt; CONFIRM}} &lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO REGISTER Ta&#039;Vaalorian CONFIRM}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will register a surname you created so that no other character in GemStone IV can have this name, unless it is shared with them.&lt;br /&gt;
&lt;br /&gt;
===RENEW===&lt;br /&gt;
* {{boldmono|ASK CLERK ABOUT RENEW}}&lt;br /&gt;
&amp;lt;pre{{log2|border=line}}&amp;gt;&lt;br /&gt;
The clerk says, &amp;quot;Renewal lasts for one year starting from today and costs 10000 silvers.&amp;quot;&lt;br /&gt;
The clerk says, &amp;quot;It is wonderful that you wish to renew for your surname again Person, but you have already paid enough in advance!  You have 225 days before your renewal is due.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The clerk says, &amp;quot;If you wish to renew anyway, please ask me again and CONFIRM your renewal.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* {{boldmono|ASK CLERK TO RENEW &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt;}}&lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO RENEW Ta&#039;Vaalorian}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|ASK CLERK TO RENEW &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt; CONFIRM}} &lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO RENEW Ta&#039;Vaalorian CONFIRM}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will renew your registered name for another year and must be done yearly in order to prevent others from choosing the same name without your permission.&lt;br /&gt;
&lt;br /&gt;
===RESERVE===&lt;br /&gt;
* {{boldmono|ASK CLERK ABOUT RESERVE}}&lt;br /&gt;
:&#039;&#039;Not a currently available feature&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2|border=line}}&amp;gt;&lt;br /&gt;
The clerk says, &amp;quot;Reserving your surname will prevent it from being shared, either by you or by others to whom you&#039;ve given it in the past.  It will, however, still be open to other characters on your account.  Although this service is not yet available, we will be offering it in the future.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===SHARE===&lt;br /&gt;
* {{boldmono|ASK CLERK ABOUT SHARE}}&lt;br /&gt;
&amp;lt;pre{{log2|border=line}}&amp;gt;&lt;br /&gt;
The clerk says, &amp;quot;If you&#039;d like to bequeath your name to others in your current group, you can ask me to SHARE MY NAME.  Well, your name, but pretend that was you speaking.  Anyway, that will give your current group members a chance to ask me to CHANGE their name to yours, though the option expires after thirty seconds.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* {{boldmono|ASK CLERK TO SHARE &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt;}}&lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO SHARE Ta&#039;Vaalorian}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|ASK CLERK TO SHARE &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt; CONFIRM}} &lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO SHARE Ta&#039;Vaalorian CONFIRM}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This gives others in your [[group]] permission to change their surname to yours.  Permission ends after 30 seconds, and you will have to share it again if they run out of time.&lt;br /&gt;
&lt;br /&gt;
===CANCEL===&lt;br /&gt;
* {{boldmono|ASK CLERK ABOUT CANCEL}}&lt;br /&gt;
&amp;lt;pre{{log2|border=line}}&amp;gt;&lt;br /&gt;
The clerk blinks and says, &amp;quot;Cancel what?  I didn&#039;t know you wanted something.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* {{boldmono|ASK CLERK TO CANCEL &amp;lt;&#039;&#039;option&#039;&#039;&amp;gt;}}&lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO CANCEL SHARE}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|ASK CLERK TO CANCEL &amp;lt;&#039;&#039;option&#039;&#039;&amp;gt; confirm}} &lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO CANCEL SHARE CONFIRM}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you change your mind about a request, you can cancel it.&lt;br /&gt;
&lt;br /&gt;
===HELP===&lt;br /&gt;
* {{boldmono|ASK CLERK ABOUT HELP}}&lt;br /&gt;
&amp;lt;pre{{log2|border=line}}&amp;gt;&lt;br /&gt;
The clerk says, &amp;quot;If you would like to create a surname for the first time I can assist you.  Ask me about how to CREATE a new name for details.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The clerk continues, &amp;quot;You can register your existing surname, which will prevent others from registering it for themselves.  For more information about that, ask me about REGISTER.  In the future, you will be able to RESERVE your surname, which I&#039;ll explain in greater detail if you ask me about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The clerk adds, &amp;quot;If you&#039;d like to share your surname with the others in your current group, you can ask me to SHARE your name.  If you&#039;d like to take on a new surname, you can ask me to CHANGE NAME to something new, although this will only work for taking on the name of your spouse, or on names that have just been shared by someone in your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The clerk concludes, &amp;quot;If you are married, you can ask me to CHANGE NAME TO SPOUSE and if both of you are present, I will record your spouse&#039;s last name as yours.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The {{boldmono|CHANGE NAME TO SPOUSE}} option is only available for those who have had a [https://www.play.net/gs4/weddings/info/home.asp Cathedral Wedding].  If the characters were married civilly, one character would share the name so that the other can take the same name.&lt;br /&gt;
&lt;br /&gt;
==Flag Settings==&lt;br /&gt;
* {{boldmono|[[FLAG]] SHOWLASTNAME ON}}&lt;br /&gt;
&lt;br /&gt;
This flag setting will enable a character&#039;s last name to be shown on his/her profile as well as when someone {{boldmono|LOOKs}} at them.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
Surname offices may be found at:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Town||Room/Building||Portal Description || Room&lt;br /&gt;
|-&lt;br /&gt;
|[[Cysaegir]]|| Copse || a low stone gate || 111091&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]|| [[Clovertooth Hall]], Upper Gallery || a dark modwir arch || 111051&lt;br /&gt;
|-&lt;br /&gt;
|[[Kharam Dzu]]|| Golvern and Dragonstail || a dark cave || 111021&lt;br /&gt;
|-&lt;br /&gt;
|[[Kraken&#039;s Fall]]|| Inking Den, Wandering Eye Market || a windowed black door || 7121013&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]|| Honeysuckle Avenue || a green-shuttered cottage || 111101&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]|| River Road || a small wooden cottage || 111041&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]|| North Market Pier || a salt-stained shack || 111031&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]|| [[Ta&#039;Illistim Keep]] || a polished stone archway || 111071&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]|| [[Wyvern Keep]], Lobby || a glass-paned door || 111081&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]|| [[Moot Hall]], Upstairs Corridor || a wide archway || 111011&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]|| Crystalline Cavern || a rusty metal door || 111061&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Surname&amp;diff=232260</id>
		<title>Surname</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Surname&amp;diff=232260"/>
		<updated>2025-01-16T20:25:12Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* Locations */  added room numbers (non-lich)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Surname registries&#039;&#039;&#039; are located in every city to create, register, and share a surname (or last name).&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Requirements==&lt;br /&gt;
===Level===&lt;br /&gt;
[[Character]]s who are creating a new name or changing to an unregistered name must be at least [[level]] 20. Characters under level 20 can still take on a name being shared by the leader of a group, or take on their spouse&#039;s name.&lt;br /&gt;
&lt;br /&gt;
===Fees===&lt;br /&gt;
&lt;br /&gt;
Creating a surname is FREE of charge. Changing a surname will cost 50,000 silvers to [[Standard subscription|Standard subscribers]] and can be performed once every 30 days, and cost 5,000 silvers for [[Premium]] subscribers, who can change every 7 days. Registration will still cost 100,000 to Basic and 10,000 to Premium.&lt;br /&gt;
&lt;br /&gt;
===Grammar===&lt;br /&gt;
&lt;br /&gt;
When creating or changing a name, make sure to type it EXACTLY as you wish it to appear. The system accepts up to 15 characters and is somewhat flexible with regard to mixed capitalization.  Limited use of apostrophes and hyphens is permitted.&lt;br /&gt;
&lt;br /&gt;
===Elven Cultural Surnames===&lt;br /&gt;
&lt;br /&gt;
Members of the [[Elf|Elven]] Houses can include their House name as part of their surname.  They must show their chosen surname first, then use the [[PROFILE (verb)|Profile]] and/or {{boldmono|FLAG/SET}} commands. Example of such a name: &#039;&#039;Rondarr Myconhart Ardenai&#039;&#039;.  Rondarr is evidently of the [[House of Ardenai|Ardenai]] culture or House.&lt;br /&gt;
&lt;br /&gt;
==Surname Registry Options==&lt;br /&gt;
===CREATE===&lt;br /&gt;
* {{boldmono|ASK CLERK ABOUT CREATE}}&lt;br /&gt;
&amp;lt;pre{{log2|border=line}}&amp;gt;&lt;br /&gt;
The clerk replies, &amp;quot;If you wish to declare a surname for yourself, we will help you.  If we determine after searching our records that the name you request is appropriate and available, it will be granted to you.  Only names that have not been registered or reserved by someone else are available.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* {{boldmono|ASK CLERK TO CREATE &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt;}}&lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO CREATE Ta&#039;Illistonian}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|ASK CLERK TO CREATE &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt; CONFIRM}} &lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO CREATE Ta&#039;Illistonian CONFIRM}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will create a new surname.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is important to note the syntax.  Asking the clerk {{boldmono|ABOUT}} will give you information, whereas asking the clerk {{boldmono|TO}} will invoke the action.  Thus, when trying to actually create a surname, one must{{boldmono| ASK CLERK TO CREATE}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===CHANGE===&lt;br /&gt;
* {{boldmono|ASK CLERK ABOUT CHANGE}}&lt;br /&gt;
&amp;lt;pre{{log2|border=line}}&amp;gt;&lt;br /&gt;
After a pause, the clerk continues, &amp;quot;If it&#039;s your name you&#039;re looking to change, just say so!  You can ask me to CHANGE NAME TO whatever you had in mind.  If it&#039;s your spouse&#039;s name you&#039;d like to share, you can ask me to CHANGE NAME TO SPOUSE.  You can also elect to take on a name that has just been shared with you.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* {{boldmono|ASK CLERK TO CHANGE NAME TO &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt;}}&lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO CHANGE NAME TO Ta&#039;Vaalorian}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|ASK CLERK TO CHANGE NAME TO &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt; CONFIRM}} &lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO CHANGE NAME TO Ta&#039;Vaalorian CONFIRM}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will change a character&#039;s surname from what it was previously to a different one.&lt;br /&gt;
&lt;br /&gt;
===REGISTER===&lt;br /&gt;
* {{boldmono|ASK CLERK ABOUT REGISTER}}&lt;br /&gt;
&amp;lt;pre{{log2|border=line}}&amp;gt;&lt;br /&gt;
The clerk says, &amp;quot;If you&#039;d like to keep your present surname for your own use, you can ask me to REGISTER it.  If you&#039;d like to allow those in your group to share your surname, you can ask me to SHARE your name.  They will then be able to CHANGE their surname to yours, should they so choose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The clerk continues, &amp;quot;Once your surname is registered, it cannot be claimed by others without your permission.  Registration lasts a year, and you will be notified when that time period is within a month of expiring, so that you can RENEW it.  The cost is 10000 silvers.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* {{boldmono|ASK CLERK TO REGISTER &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt;}}&lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO REGISTER Ta&#039;Vaalorian}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|ASK CLERK TO REGISTER &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt; CONFIRM}} &lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO REGISTER Ta&#039;Vaalorian CONFIRM}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will register a surname you created so that no other character in GemStone IV can have this name, unless it is shared with them.&lt;br /&gt;
&lt;br /&gt;
===RENEW===&lt;br /&gt;
* {{boldmono|ASK CLERK ABOUT RENEW}}&lt;br /&gt;
&amp;lt;pre{{log2|border=line}}&amp;gt;&lt;br /&gt;
The clerk says, &amp;quot;Renewal lasts for one year starting from today and costs 10000 silvers.&amp;quot;&lt;br /&gt;
The clerk says, &amp;quot;It is wonderful that you wish to renew for your surname again Person, but you have already paid enough in advance!  You have 225 days before your renewal is due.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The clerk says, &amp;quot;If you wish to renew anyway, please ask me again and CONFIRM your renewal.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* {{boldmono|ASK CLERK TO RENEW &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt;}}&lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO RENEW Ta&#039;Vaalorian}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|ASK CLERK TO RENEW &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt; CONFIRM}} &lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO RENEW Ta&#039;Vaalorian CONFIRM}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will renew your registered name for another year and must be done yearly in order to prevent others from choosing the same name without your permission.&lt;br /&gt;
&lt;br /&gt;
===RESERVE===&lt;br /&gt;
* {{boldmono|ASK CLERK ABOUT RESERVE}}&lt;br /&gt;
:&#039;&#039;Not a currently available feature&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2|border=line}}&amp;gt;&lt;br /&gt;
The clerk says, &amp;quot;Reserving your surname will prevent it from being shared, either by you or by others to whom you&#039;ve given it in the past.  It will, however, still be open to other characters on your account.  Although this service is not yet available, we will be offering it in the future.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===SHARE===&lt;br /&gt;
* {{boldmono|ASK CLERK ABOUT SHARE}}&lt;br /&gt;
&amp;lt;pre{{log2|border=line}}&amp;gt;&lt;br /&gt;
The clerk says, &amp;quot;If you&#039;d like to bequeath your name to others in your current group, you can ask me to SHARE MY NAME.  Well, your name, but pretend that was you speaking.  Anyway, that will give your current group members a chance to ask me to CHANGE their name to yours, though the option expires after thirty seconds.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* {{boldmono|ASK CLERK TO SHARE &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt;}}&lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO SHARE Ta&#039;Vaalorian}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|ASK CLERK TO SHARE &amp;lt;&#039;&#039;name&#039;&#039;&amp;gt; CONFIRM}} &lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO SHARE Ta&#039;Vaalorian CONFIRM}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This gives others in your [[group]] permission to change their surname to yours.  Permission ends after 30 seconds, and you will have to share it again if they run out of time.&lt;br /&gt;
&lt;br /&gt;
===CANCEL===&lt;br /&gt;
* {{boldmono|ASK CLERK ABOUT CANCEL}}&lt;br /&gt;
&amp;lt;pre{{log2|border=line}}&amp;gt;&lt;br /&gt;
The clerk blinks and says, &amp;quot;Cancel what?  I didn&#039;t know you wanted something.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* {{boldmono|ASK CLERK TO CANCEL &amp;lt;&#039;&#039;option&#039;&#039;&amp;gt;}}&lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO CANCEL SHARE}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|ASK CLERK TO CANCEL &amp;lt;&#039;&#039;option&#039;&#039;&amp;gt; confirm}} &lt;br /&gt;
:&#039;&#039;Example:  {{boldmono|ASK CLERK TO CANCEL SHARE CONFIRM}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you change your mind about a request, you can cancel it.&lt;br /&gt;
&lt;br /&gt;
===HELP===&lt;br /&gt;
* {{boldmono|ASK CLERK ABOUT HELP}}&lt;br /&gt;
&amp;lt;pre{{log2|border=line}}&amp;gt;&lt;br /&gt;
The clerk says, &amp;quot;If you would like to create a surname for the first time I can assist you.  Ask me about how to CREATE a new name for details.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The clerk continues, &amp;quot;You can register your existing surname, which will prevent others from registering it for themselves.  For more information about that, ask me about REGISTER.  In the future, you will be able to RESERVE your surname, which I&#039;ll explain in greater detail if you ask me about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The clerk adds, &amp;quot;If you&#039;d like to share your surname with the others in your current group, you can ask me to SHARE your name.  If you&#039;d like to take on a new surname, you can ask me to CHANGE NAME to something new, although this will only work for taking on the name of your spouse, or on names that have just been shared by someone in your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The clerk concludes, &amp;quot;If you are married, you can ask me to CHANGE NAME TO SPOUSE and if both of you are present, I will record your spouse&#039;s last name as yours.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The {{boldmono|CHANGE NAME TO SPOUSE}} option is only available for those who have had a [https://www.play.net/gs4/weddings/info/home.asp Cathedral Wedding].  If the characters were married civilly, one character would share the name so that the other can take the same name.&lt;br /&gt;
&lt;br /&gt;
==Flag Settings==&lt;br /&gt;
* {{boldmono|[[FLAG]] SHOWLASTNAME ON}}&lt;br /&gt;
&lt;br /&gt;
This flag setting will enable a character&#039;s last name to be shown on his/her profile as well as when someone {{boldmono|LOOKs}} at them.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
Surname offices may be found at:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Town||Room/Building||Portal Description || Room&lt;br /&gt;
|-&lt;br /&gt;
|[[Cysaegir]]|| Copse || a low stone gate || 111091&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]|| [[Clovertooth Hall]], Clerks Suite || an arched oaken door || 111011&lt;br /&gt;
|-&lt;br /&gt;
|[[Kharam Dzu]]|| Golvern and Dragonstail || a dark cave || 111021&lt;br /&gt;
|-&lt;br /&gt;
|[[Kraken&#039;s Fall]]|| Inking Den, Wandering Eye Market || a windowed black door || 7121013&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]|| Honeysuckle Avenue || a green-shuttered cottage || 111101&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]|| River Road || a small wooden cottage || 111041&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]|| North Market Pier || a salt-stained shack || 111031&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]|| [[Ta&#039;Illistim Keep]] || a polished stone archway || 111071&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]|| [[Wyvern Keep]], Lobby || a glass-paned door || 111081&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]|| [[Moot Hall]], Upstairs Corridor || a wide archway || 111011&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]|| Crystalline Cavern || a rusty metal door || 111061&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mage_empowerable&amp;diff=231691</id>
		<title>Mage empowerable</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mage_empowerable&amp;diff=231691"/>
		<updated>2024-12-28T04:34:12Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Edit at will&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Charge Item (517)/saved posts|Mage Empowerables]] are a type of [[magic item]], similar to an imbed. They are designed to allow mages to add charges beyond the traditional 40 maximum and provide more overall utility to the magic item charging process. These items also use a less restrictive spell list than traditional rechargeables.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic Items]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Imbue_(614)&amp;diff=231680</id>
		<title>Imbue (614)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Imbue_(614)&amp;diff=231680"/>
		<updated>2024-12-26T16:17:20Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Clarified log header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
 | name = Imbue&lt;br /&gt;
 | number = 614&lt;br /&gt;
 | mnemonic = IMBUE&lt;br /&gt;
 | duration = Immediate&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Create Imbeddable&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = foraged bark, stick, or wiregrass&lt;br /&gt;
 | availability = None  &lt;br /&gt;
 | navigation = {{Ranger base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Imbue&#039;&#039;&#039; will allow the caster to imbue [[FORAGE (verb)|foraged]] sticks, wiregrass, or other natural, organic material to create an [[Magic Item Creation (420)|imbeddable]] rod, [[wand]], bracelet/anklet, or amulet. These items may then be imbedded with a spell using [[Magic Item Creation (420)]] or [[Holy Receptacle (325)]].&lt;br /&gt;
&lt;br /&gt;
The amount of [[mana]] the new magical item will hold is determined by training in [[Ranger Base]] spell circle, [[Spiritual Mana Control]], as well as [[Discipline]] and [[Intuition]] stat bonuses. Training in [[Spiritual Mana Control]] and the [[Ranger Base]] circle increases success rates and chance of creating a rod instead of a wand. Training in [[#Lore Benefit|Spiritual Lore, Summoning]] increases the maximum amount of [[mana]] that can be imbedded in items. &lt;br /&gt;
&lt;br /&gt;
Wearable magic items created by Imbue can be infused with elemental resistances via [[Resist Nature (620)]].&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor = &amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Foraged Item || Imbued Item || Maximum Mana&amp;lt;br&amp;gt;Capacity*&lt;br /&gt;
|-&lt;br /&gt;
| some mezereon/wyrmwood/tree bark || a mezereon/wyrmwood/tree bark amulet ||  align=center | 50&lt;br /&gt;
|-&lt;br /&gt;
| some wiregrass || a wiregrass anklet/bracelet || align=center | 50&lt;br /&gt;
|-&lt;br /&gt;
| an (adjective) stick || an (adjective) wand ||  align=center | 40&lt;br /&gt;
|-&lt;br /&gt;
| an (adjective) stick || an (adjective) rod ||  align=center | 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Maximum Mana Capacity&amp;quot; before lore benefit.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefit==&lt;br /&gt;
Training in [[Spiritual Lore, Summoning]] increases the mana capacity of the imbued item by +1 per seed 1 [[summation]] of ranks.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Summoning ranks||1||3||6||10||15||21||28||36||45||55||66||78||91&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Additional mana capacity||1||2||3||4||5||6||7||8||9||10||11||12||13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At 5 ranks of [[Spiritual Lore, Blessings]], the Ranger may cast the spell at an imbued wand or rod that they created to imbed it with [[Wild Entropy (603)]] for the full cost of the charges added. The wand/rod will only be usable by its creator. &lt;br /&gt;
&lt;br /&gt;
At 40 Blessings lore ranks, the Ranger receives double the [[Magic Item Use]] benefits for any magic item that they create via Imbue.&lt;br /&gt;
&lt;br /&gt;
NOTE: As of 1/28/2022 per GM Mestys on Discord, there are hard caps in place limiting the maximum mana to the below:&lt;br /&gt;
&lt;br /&gt;
Rods - 93, Wands - 53, Amulets/Bracelets/Anklets - 63&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
In progress messaging - multiple casts are required:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Your body suddenly fills with a tingling sensation as you feel power from your surroundings channeling through your body and into the bark.  After a few moments, the tree bark begins to heat in your hand!  Just before it becomes almost unbearable, you feel the surge of power end, leaving you drained.  You feel the process has not been finished.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Success messaging:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Your body suddenly fills with a tingling sensation as you feel great power from your surroundings channeling through you and into the bark.  Suddenly, there is a blinding flash of light!  As the surge of power ends, you feel the bark has changed somehow.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Failure messaging:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Your body suddenly fills with a tingling sensation as great power from your surroundings channels through your body!  Suddenly, you feel the bark reject the change, and the power flows back through you!  You quickly end the spell and let it dissipate harmlessly.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Major Failure:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You gesture at a dark stick.&lt;br /&gt;
Your body suddenly fills with a tingling sensation as you feel great power from your surroundings channeling through your body!  Suddenly, you feel the a dark stick reject the change, and the power flows back through you!  You are unable to stop the spell in time!&lt;br /&gt;
   ... 40 points of damage!&lt;br /&gt;
   Arcing bolt of electricity snaps through neck as if it wasn&#039;t there and now it really isn&#039;t.  Instant Death.&lt;br /&gt;
You return to normal color.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Wild Entropy (603)]] - 2 casts required:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
A murky haze forms a conduit between your hand and the bent rod.  As the connection resolves, you establish a deeper understanding of the artifact, but feel as if its true potential may not yet be realized.&lt;br /&gt;
[You prepare to imbue the bent rod with up to 21 charges of Wild Entropy, for a cost of 63 mana.  You may CAST at the rod once more to complete the process and permanently attune it to you.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Wild Entropy (603)]] - Success:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Redolent of petrichor and leaf mold, a murky haze seeps from your hands and envelops a bent rod.  The rod shrivels somewhat, slowly staining darker as it absorbs the earthy brume.  When the haze clears, you are holding a dark gnarled wooden rod.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Resist Nature (620)#Additional Information | Nature Resist (620) Capacity Re-Calculation]] - Process:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 614&lt;br /&gt;
You gesture discreetly, completing the forms for the Imbue spell while quietly murmuring its incantation...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;channel my anklet&lt;br /&gt;
You channel at a wiregrass anklet.&lt;br /&gt;
&lt;br /&gt;
[If you would like to proceed with renewing the wiregrass anklet&#039;s form for 25,000 Nature&#039;s Grace, re-CHANNEL the spell at the wiregrass anklet within the next 30 seconds.]&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;prep 614&lt;br /&gt;
You gesture discreetly, completing the forms for the Imbue spell while quietly murmuring its incantation...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;channel my anklet&lt;br /&gt;
You channel at a wiregrass anklet.&lt;br /&gt;
Your body suddenly fills with a tingling sensation as you feel great power from your surroundings channeling through you and into the anklet.  Suddenly, there is a blinding flash of light!  As the surge of power ends, you feel the anklet has changed somehow.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alteration Guidelines ==&lt;br /&gt;
Items created by Imbue may be altered, but their nouns may not change.  They must also remain plant-based in composition.  Other standard alteration restrictions and guidelines apply.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Ranger Base/saved posts]]&lt;br /&gt;
*[[Imbue box]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Resist_Nature_(620)&amp;diff=231679</id>
		<title>Resist Nature (620)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Resist_Nature_(620)&amp;diff=231679"/>
		<updated>2024-12-26T16:15:42Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* Additional Information */ Added link to 614 messaging of process&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell &lt;br /&gt;
 | name = Resist Nature&lt;br /&gt;
 | number = 620&lt;br /&gt;
 | mnemonic = RESISTNATURE&lt;br /&gt;
 | base_dur = 1200s (group version)&lt;br /&gt;
 | add_dur = 60s (group version)&lt;br /&gt;
 | span = [[Refreshable]] (group version)&amp;lt;br&amp;gt;[[Stackable]] (self version)&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Enhancement&lt;br /&gt;
 | skill = Elemental Resistance&lt;br /&gt;
 | components = [[NPC]]-made potion&lt;br /&gt;
 | availability = group / wearable [[Imbue (614)]] item&lt;br /&gt;
 | navigation = {{Ranger base navigation}} &lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Resist Nature&#039;&#039;&#039; allows the [[Ranger]] to cast a magical shield that provides [[resistance]] to a chosen element (heat, cold, steam, nature, or lightning) equal to 20% + 1% per 4 Blessings ranks (50% maximum at 120 ranks via [[enhancive]]s/[[Ascension]]).  The duration of this benefit is 1200 + 60s per Ranger spell rank, but the effect will quickly fade for any member who leaves the Ranger&#039;s group.  The amount of resistance that can be absorbed by the shield before it fades from the group is equal to 100 + ([[Spiritual Mana Control]] skill / 2) [[#Resistance and Mana Absorb Mechanics |DSW]].  Re-casting the spell will replenish this resistance pool.&lt;br /&gt;
&lt;br /&gt;
The spell also allows a Ranger to infuse a prepared wearable magic item created by [[Imbue (614)]] with resistance to a chosen element (heat, cold, steam, nature, or lightning). This item confers the elemental resistance to its bearer. Each tier of Resist Nature bestows a 5% resistance to the element, with a maximum of 5 tiers (25%). The affected item will remain [[imbed|imbeddable/imbedded]], and will no longer crumble when its charges are depleted. An item with no charges may also be re-imbedded with a different spell with the use of a [[grot t&#039;kel potion]].  A character may only have one Resist Nature item active at a time.&lt;br /&gt;
&lt;br /&gt;
;Success Formula&lt;br /&gt;
{{math|Ranger Level + 2*WIS bonus + 2*INT bonus + .75*Survival Ranks + MIU ranks + 1.5*Ranger Spell ranks + Harness Power ranks + SMC ranks + SL:B Lore ranks + 20 if outside - Tier Modifier - Previous Resistances Modifier + d100 &amp;gt; 100}}&lt;br /&gt;
*&#039;&#039;Tier Modifier&#039;&#039; is equal to 100 * the &#039;&#039;&#039;target&#039;&#039;&#039; tier of the attempt.  &lt;br /&gt;
*&#039;&#039;Previous Resistances Modifier&#039;&#039; is equal to 150 * the number of existing T5 resistances on the item.&lt;br /&gt;
&lt;br /&gt;
;Interactions&lt;br /&gt;
Resistance provided from a Resist Nature magic item will fully stack with the group version of the spell, up to a maximum of 50%.  Resistance provided from armor or cloaks will not stack with either version of Resist Nature – only the strongest resistance will apply. The chance for the item to negate damage will occur regardless if it is providing the highest resistance or not, with one exception -- Resist Nature magic items will not provide &#039;&#039;any&#039;&#039; benefits if their bearer is also wearing armor that has resistance granted by the old Resist Nature. It is advised to remove the legacy Resist Nature from your armor if you are also using a Resist Nature magic item.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
;Group version&lt;br /&gt;
* {{boldmono|[[INCANT]] 620 ELEMENT}}, where {{mono|ELEMENT}} is the type of elemental damage you wish to protect against (heat/cold/steam/nature/lightning).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[#Process|Process]] section below for more detailed usage when using Resist Nature to grant elemental resistance to an imbued item. &lt;br /&gt;
&lt;br /&gt;
== Mana Control Benefits == &lt;br /&gt;
Each rank of training in [[Spiritual Mana Control]] contributes directly to the item cast success formula noted above.  It also factors into the amount of resistance absorbed by the shield provided by the group spell version, the resolution of which uses {{math|skill/2}} (not ranks). &lt;br /&gt;
&lt;br /&gt;
== Lore Benefits ==&lt;br /&gt;
Each rank of training in [[Spiritual Lore, Blessings]] contributes directly to the item cast success formula noted above, as well as increasing the resistance applied by the group spell version at a rate of 1% per 4 ranks. &lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Blessings ranks||0||20||40||60||80||100||120&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Total resistance applied&amp;lt;br&amp;gt;(group spell version)||20||25||30||35||40||45||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resistance and Mana Absorb Mechanics ==&lt;br /&gt;
First, a definition of Damage Severity Weighting (DSW):  This is a term that describes how critical damage is dealt throughout GemStone.  Simply put, it’s the critical ranking system drawn out to 5 points per crit rank (rank 0-9 mapping to ~0-50 DSW).  The Combat Effectiveness Rating (CER) numbers in use with [[Weighting]] and [[Padding]] services are on the same scale.&lt;br /&gt;
&lt;br /&gt;
When the player is struck by damage of the resistant type and the magic item is imbedded with a spell, it absorbs an amount of mana equal to the DSW resisted (i.e. up to 25% of the incoming DSW).  Absorbed mana will convert to spell charges based on the cost of the imbedded spell, not to exceed the maximum mana capacity of the item.&lt;br /&gt;
&lt;br /&gt;
Additionally, there is a percentage chance that the damage will be entirely negated, equal to the tier of the resistance (maximum base of 5%).  The negation chance is further increased by any additional resistances that have been applied to the item equal to resistance tier / 2.&lt;br /&gt;
&lt;br /&gt;
== Sources of Elemental Damage ==&lt;br /&gt;
Resist Nature items will reduce damage inflicted by attacks of its element type. What follows is a short list of examples where damage can be mitigated by an appropriate Resist Nature item.  This list is not intended to be comprehensive; you can generally expect a Resist Nature item to universally mitigate damage of its associated type regardless of source. &lt;br /&gt;
&lt;br /&gt;
;Nature&lt;br /&gt;
*Offensive Ranger spells (Wild Entropy, Sun Burst, Moonbeam, Spike Thorn, Nature&#039;s Fury (all damage types))&lt;br /&gt;
*[[Sandstorm]]&lt;br /&gt;
&lt;br /&gt;
;Fire&lt;br /&gt;
*Fire/heat flares (from weapons/armor)&lt;br /&gt;
*Fire-based bolt and ball spells (e.g. Minor Fire, Major Fire, Fire Spirit) &lt;br /&gt;
*Other fire-based spells and effects (e.g Immolation, Weapon Fire, Earthen Fury, Dark Catalyst)&lt;br /&gt;
*Fire-based creature attacks (e.g. Lava Golem hurl attacks, Fire Mage death throes)&lt;br /&gt;
&lt;br /&gt;
;Cold&lt;br /&gt;
*Cold/ice flares (from weapons/armor)&lt;br /&gt;
*cold- and ice-based bolt and ball spells (e.g. Major Cold, Minor Cold)&lt;br /&gt;
*Other cold-based spells and effects (e.g. Major E-wave (ice), Earthen Fury (cold))&lt;br /&gt;
*Environmental effects (Pinefar/Icemule Trace/Gossamer Valley/Hinterwilds)&lt;br /&gt;
&lt;br /&gt;
;Steam: &lt;br /&gt;
*Steam flares (from weapons/armor)&lt;br /&gt;
*steam-based bolt spells (e.g. Minor Steam)&lt;br /&gt;
*Steam-based environmental effects (e.g. Greymist area effect, damage from the columns in Luukos&#039; Temple)&lt;br /&gt;
&lt;br /&gt;
;Lightning: &lt;br /&gt;
*Lightning flares (from weapons/armor)&lt;br /&gt;
*Lightning-based bolt and ball spells (e.g. Minor Shock, Major Shock)&lt;br /&gt;
*Call Lightning&lt;br /&gt;
&lt;br /&gt;
== Process == &lt;br /&gt;
As the Ranger gains experience, they also earn Nature&#039;s Grace points at a 1:1 rate.  A total of 50k Nature&#039;s Grace can be earned per week, banking up to an overall total of 200k.  Nature&#039;s Grace points can be spent to attempt to apply resistance to an Imbued magic item, at a cost of 50k/75k/100k/125k/150k based on how many tiers of the spell are currently applied.&lt;br /&gt;
&lt;br /&gt;
First, the Ranger must obtain a resistance potion, as outlined in the section on potions below.  The Ranger may then {{boldmono|[[CAST]]}} Resist Nature at the magic item to determine the number of potions needed, then {{boldmono|[[POUR]]}} the potion on the item to prepare it. At this point they may {{boldmono|[[CAST]]}} Resist Nature at the item for a difficulty check and finally {{boldmono|[[CHANNEL]]}} the spell at the item to attempt to apply the resistance.&lt;br /&gt;
&lt;br /&gt;
The number of doses of the potion required is equal to the tier of the current attempt.  If successful, the item then gains a permanent 5% resistance to the chosen element, with a maximum of 25% resistance after 5 successful tiers.  A failure will result in a loss of 10% of the points of Nature’s Grace required for the attempt. &lt;br /&gt;
&lt;br /&gt;
An item that has reached tier 5 resistance may have another resistance added, but the difficulty of the project will increase by a flat amount per previous resistance.&lt;br /&gt;
&lt;br /&gt;
Using a larkspur potion on an item affected by Resist Nature will remove the most recent tier applied.  If only multiple tier 5 resistances remain, the user will be able to choose which to degrade by {{boldmono|[[TURN]]ing}} the potion.&lt;br /&gt;
&lt;br /&gt;
=== Potions ===&lt;br /&gt;
Potions specific to each resistance type can be made by dropping off forageable plants corresponding to the desired damage resistance at the local herbalist NPC found in weathered shacks throughout the world. Each dose of a resistance potion requires five of the same plant. The cost of brewing a potion is 50,000 silver per dose, and the potions do not expire.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Type || Name || Plant || Location&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Cold&#039;&#039;&#039; || rowspan=2| cerulean and frosty white potion || [[frostflower]] || [[Icemule Trace]], [[Pinefar]] Trading Post&lt;br /&gt;
|-&lt;br /&gt;
| a brittle crystalline stalk || [[Elemental Confluence]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Heat&#039;&#039;&#039; || rowspan=2| vivid red-gold potion || [[drakefern]] || [[Kharam Dzu]] ([[Teras Isle]])&lt;br /&gt;
|-&lt;br /&gt;
| a razor-edged oily flameleaf || Elemental Confluence&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Steam&#039;&#039;&#039; || rowspan=2| roiling misty grey potion || [[mistweed]] || [[River&#039;s Rest]], [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| a glistening engorged bulb || Elemental Confluence&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Nature&#039;&#039;&#039; || rowspan=2| drab green-gold potion || [[murkweed]] || [[Wehnimer&#039;s Landing]], [[River&#039;s Rest]], [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| a dense earthen root || Elemental Confluence&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Lightning&#039;&#039;&#039; || rowspan=2| shimmering blue-violet potion || a length of deep purple shockroot || Wehnimer&#039;s Landing (Upper Trollfang - [[:Category:Danjirland_creatures|Danjirland]], northern slopes of [[:Category:Wehntoph creatures | Wentoph]], The Hidden Plateau), Ta&#039;Illistim ([[Griffin&#039;s Keen]])&lt;br /&gt;
|-&lt;br /&gt;
| a spiky luminescent blossom || Elemental Confluence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Luminescent indigo mushroom]]s, a rare and limited find when foraging, may also be turned in to the herbalist NPC, who will provide a single dose of a selected resistance potion in exchange.&lt;br /&gt;
&lt;br /&gt;
Larkspur potions, used for removing a tier of Resist Nature from an item, are available from the herbalist NPC for the asking. No reagent or preparation is required.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
The locations of the weathered shacks are as follows:&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Town || General Location || Room ID || Prime Lich Room # || Platinum Lich Room #&lt;br /&gt;
!Shattered Lich Room #&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace || Icemule Trace, Forest || u142003 || 2491 ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kharam Dzu || Teras Isle, River&#039;s Edge || u142002 || 33260 ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kraken&#039;s Fall || Rocky Shoals, Black Stone Beach || u7127018 || 29204 ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest || Shady Trail || u142005 || 23529 || 11013 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven || Vornavis Cliffs, River Trail || u142004 || 4618 ||&lt;br /&gt;
|13173&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim || Whistler&#039;s Pass, Forest || u142006 || 54 || 18818&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor || Near the Cemetery || u142007 || 25636  ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing || Lower Dragonsclaw, Wooded Hills || u142001 || 426 ||&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calculations ==&lt;br /&gt;
&lt;br /&gt;
Erek&#039;s 620 Difficulty Chart, wikified:&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! || 1st Resistance || 2nd Resistance || 3rd Resistance || 4th Resistance || 5th Resistance || Grace Needed&lt;br /&gt;
|-&lt;br /&gt;
| T1: 5% || 100 || 250 || 400 || 550 || 700 || T1: 50,000&lt;br /&gt;
|-&lt;br /&gt;
| T2: 10% || 200 || 350 || 500 || 650 || 800 || T2: 75,000&lt;br /&gt;
|-&lt;br /&gt;
| T3: 15% || 300 || 450 || 600 || 750 || 900 || T3: 100,000&lt;br /&gt;
|-&lt;br /&gt;
| T4: 20% || 400 || 550 || 700 || 850 || 1000 || T4: 125,000&lt;br /&gt;
|-&lt;br /&gt;
| T5: 25% || 500 || 650 || 800 || 950 || 1100 || T5: 150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For 100% success cast:&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! || 1st Resistance || 2nd Resistance || 3rd Resistance || 4th Resistance || 5th Resistance || Grace Needed&lt;br /&gt;
|-&lt;br /&gt;
| T1: 5% || 200 || 350 || 500 || 650 || 800 || T1: 50,000&lt;br /&gt;
|-&lt;br /&gt;
| T2: 10% || 300 || 450 || 600 || 750 || 900 || T2: 75,000&lt;br /&gt;
|-&lt;br /&gt;
| T3: 15% || 400 || 550 || 700 || 850 || 1000 || T3: 100,000&lt;br /&gt;
|-&lt;br /&gt;
| T4: 20% || 500 || 650 || 800 || 950 || 1100 || T4: 125,000&lt;br /&gt;
|-&lt;br /&gt;
| T5: 25% || 600 || 750 || 900 || 1050 || 1200 || T5: 150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NOTE:  You must bring a resistance up entirely to T5 before adding a new resistance.&lt;br /&gt;
&lt;br /&gt;
The chance to negate is equal to the current resistance Tier (1-5) that matches the damage type you are receiving, plus half of other Tiers present on your item.&lt;br /&gt;
&lt;br /&gt;
== Suffusion ==&lt;br /&gt;
Nature’s Grace may be {{boldmono|[[SUFFUSE]]d}} at a rate of 1 point of energy per 1000 Nature&#039;s Grace. Each point of suffused energy used in a Resist Nature infusion attempt is equivalent to a +1 bonus.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
The following post-name [[Title system | titles]] are available under the SKILL category:&lt;br /&gt;
*Grace of Nature - Unlocked for Rangers who have successfully spent 50 full weeks&#039; worth of resources on Resist Nature.&lt;br /&gt;
*Arboreal Arcanist - Unlocked for Rangers who have successfully cast a fifth tier 5 resistance on a Resist Nature item.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
;Legacy Armor Resistance&lt;br /&gt;
Armor currently affected by temporary Resist Nature resistance will continue to function, but their charges will be depleted based on the amount of DSW resisted, rather than per instance.  For example, if an incoming instance of fire damage with DSW 20 (rank 4 crit) strikes armor with 60% heat resistance, it will lose 20 * .60 = 12 Resistance Life while reducing the damage to DSW 8 (rank 1 crit).&lt;br /&gt;
&lt;br /&gt;
;Capacity Re-Calculation&lt;br /&gt;
An item made resistant by 620 may have its mana capacity re-calculated based on the Ranger’s current training by {{boldmono|[[CHANNEL]]ing}} Imbue (614) at it.  Only the Ranger who originally created the item is eligible for this renewal, and the item must be depleted of charges before undergoing [[Imbue_(614)#Messaging|the process]].  The cost of renewal is 25,000 Nature’s Grace.&lt;br /&gt;
&lt;br /&gt;
;Lich Casting&lt;br /&gt;
If using Lich, you can specify the element you wish to cast by setting the UserVar &amp;lt;code&amp;gt;resist_element&amp;lt;/code&amp;gt; via the syntax: &amp;lt;code&amp;gt;;vars set resist_element=&amp;lt;ELEMENT&amp;gt;&amp;lt;/code&amp;gt;. Elements supported are Nature, Lightning, Steam, Fire, Heat, Ice, and Cold.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Imbue (614)]]&lt;br /&gt;
* [[Tsalinx (prime)/Ranger 620 Service Training Table|Ranger 620 Service Training Table]]: A table showing the relative costs for rangers to train skills to improve their Resist Nature (620) service bonus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Imbue_(614)&amp;diff=231678</id>
		<title>Imbue (614)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Imbue_(614)&amp;diff=231678"/>
		<updated>2024-12-26T16:06:10Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* Messaging */ Added Nature Resist element realignment messaging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
 | name = Imbue&lt;br /&gt;
 | number = 614&lt;br /&gt;
 | mnemonic = IMBUE&lt;br /&gt;
 | duration = Immediate&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Create Imbeddable&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = foraged bark, stick, or wiregrass&lt;br /&gt;
 | availability = None  &lt;br /&gt;
 | navigation = {{Ranger base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Imbue&#039;&#039;&#039; will allow the caster to imbue [[FORAGE (verb)|foraged]] sticks, wiregrass, or other natural, organic material to create an [[Magic Item Creation (420)|imbeddable]] rod, [[wand]], bracelet/anklet, or amulet. These items may then be imbedded with a spell using [[Magic Item Creation (420)]] or [[Holy Receptacle (325)]].&lt;br /&gt;
&lt;br /&gt;
The amount of [[mana]] the new magical item will hold is determined by training in [[Ranger Base]] spell circle, [[Spiritual Mana Control]], as well as [[Discipline]] and [[Intuition]] stat bonuses. Training in [[Spiritual Mana Control]] and the [[Ranger Base]] circle increases success rates and chance of creating a rod instead of a wand. Training in [[#Lore Benefit|Spiritual Lore, Summoning]] increases the maximum amount of [[mana]] that can be imbedded in items. &lt;br /&gt;
&lt;br /&gt;
Wearable magic items created by Imbue can be infused with elemental resistances via [[Resist Nature (620)]].&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor = &amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Foraged Item || Imbued Item || Maximum Mana&amp;lt;br&amp;gt;Capacity*&lt;br /&gt;
|-&lt;br /&gt;
| some mezereon/wyrmwood/tree bark || a mezereon/wyrmwood/tree bark amulet ||  align=center | 50&lt;br /&gt;
|-&lt;br /&gt;
| some wiregrass || a wiregrass anklet/bracelet || align=center | 50&lt;br /&gt;
|-&lt;br /&gt;
| an (adjective) stick || an (adjective) wand ||  align=center | 40&lt;br /&gt;
|-&lt;br /&gt;
| an (adjective) stick || an (adjective) rod ||  align=center | 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Maximum Mana Capacity&amp;quot; before lore benefit.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefit==&lt;br /&gt;
Training in [[Spiritual Lore, Summoning]] increases the mana capacity of the imbued item by +1 per seed 1 [[summation]] of ranks.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Summoning ranks||1||3||6||10||15||21||28||36||45||55||66||78||91&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Additional mana capacity||1||2||3||4||5||6||7||8||9||10||11||12||13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At 5 ranks of [[Spiritual Lore, Blessings]], the Ranger may cast the spell at an imbued wand or rod that they created to imbed it with [[Wild Entropy (603)]] for the full cost of the charges added. The wand/rod will only be usable by its creator. &lt;br /&gt;
&lt;br /&gt;
At 40 Blessings lore ranks, the Ranger receives double the [[Magic Item Use]] benefits for any magic item that they create via Imbue.&lt;br /&gt;
&lt;br /&gt;
NOTE: As of 1/28/2022 per GM Mestys on Discord, there are hard caps in place limiting the maximum mana to the below:&lt;br /&gt;
&lt;br /&gt;
Rods - 93, Wands - 53, Amulets/Bracelets/Anklets - 63&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
In progress messaging - multiple casts are required:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Your body suddenly fills with a tingling sensation as you feel power from your surroundings channeling through your body and into the bark.  After a few moments, the tree bark begins to heat in your hand!  Just before it becomes almost unbearable, you feel the surge of power end, leaving you drained.  You feel the process has not been finished.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Success messaging:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Your body suddenly fills with a tingling sensation as you feel great power from your surroundings channeling through you and into the bark.  Suddenly, there is a blinding flash of light!  As the surge of power ends, you feel the bark has changed somehow.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Failure messaging:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Your body suddenly fills with a tingling sensation as great power from your surroundings channels through your body!  Suddenly, you feel the bark reject the change, and the power flows back through you!  You quickly end the spell and let it dissipate harmlessly.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Major Failure:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You gesture at a dark stick.&lt;br /&gt;
Your body suddenly fills with a tingling sensation as you feel great power from your surroundings channeling through your body!  Suddenly, you feel the a dark stick reject the change, and the power flows back through you!  You are unable to stop the spell in time!&lt;br /&gt;
   ... 40 points of damage!&lt;br /&gt;
   Arcing bolt of electricity snaps through neck as if it wasn&#039;t there and now it really isn&#039;t.  Instant Death.&lt;br /&gt;
You return to normal color.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Wild Entropy (603)]] - 2 casts required:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
A murky haze forms a conduit between your hand and the bent rod.  As the connection resolves, you establish a deeper understanding of the artifact, but feel as if its true potential may not yet be realized.&lt;br /&gt;
[You prepare to imbue the bent rod with up to 21 charges of Wild Entropy, for a cost of 63 mana.  You may CAST at the rod once more to complete the process and permanently attune it to you.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Wild Entropy (603)]] - Success:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Redolent of petrichor and leaf mold, a murky haze seeps from your hands and envelops a bent rod.  The rod shrivels somewhat, slowly staining darker as it absorbs the earthy brume.  When the haze clears, you are holding a dark gnarled wooden rod.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Resist Nature (620)#Additional Information | Nature Resist Capacity Re-Calculation]] - Process&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 614&lt;br /&gt;
You gesture discreetly, completing the forms for the Imbue spell while quietly murmuring its incantation...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;channel my anklet&lt;br /&gt;
You channel at a wiregrass anklet.&lt;br /&gt;
&lt;br /&gt;
[If you would like to proceed with renewing the wiregrass anklet&#039;s form for 25,000 Nature&#039;s Grace, re-CHANNEL the spell at the wiregrass anklet within the next 30 seconds.]&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;prep 614&lt;br /&gt;
You gesture discreetly, completing the forms for the Imbue spell while quietly murmuring its incantation...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;channel my anklet&lt;br /&gt;
You channel at a wiregrass anklet.&lt;br /&gt;
Your body suddenly fills with a tingling sensation as you feel great power from your surroundings channeling through you and into the anklet.  Suddenly, there is a blinding flash of light!  As the surge of power ends, you feel the anklet has changed somehow.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alteration Guidelines ==&lt;br /&gt;
Items created by Imbue may be altered, but their nouns may not change.  They must also remain plant-based in composition.  Other standard alteration restrictions and guidelines apply.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Ranger Base/saved posts]]&lt;br /&gt;
*[[Imbue box]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Meeting_Hall_Organization/MHO_Halls&amp;diff=228608</id>
		<title>Meeting Hall Organization/MHO Halls</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Meeting_Hall_Organization/MHO_Halls&amp;diff=228608"/>
		<updated>2024-11-12T19:30:39Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* MHO Hall Locations */ Updated to include ZL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;2022-03-24 Note:&#039;&#039;&#039;  The general locations are listed here, but it could definitely be turned into a table with more information on each if desired.  This page is left open for player-based edits, allowing for information MHO members and officers find useful beyond what is found in the official guide.  &lt;br /&gt;
&lt;br /&gt;
== MHO Halls ==&lt;br /&gt;
MHO Meeting Halls are found in each town and offer a variety of services including tent rentals, auditoriums, and other amenities.  More information is found in the [[Meeting Hall Organization/Official MHO Guide | Official MHO Guide]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MHO Hall Locations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location&lt;br /&gt;
! Structure&lt;br /&gt;
! Lich Room #&amp;lt;br&amp;gt;Guard (inductions)&lt;br /&gt;
! Lich Room #&amp;lt;br&amp;gt;Clerk (endow/invest)&lt;br /&gt;
|- &lt;br /&gt;
| [[Icemule Trace]]      || a cobblestone walkway on the West Road                                 || 3423 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Kharam Dzu]]         || an obsidian archway on Glaes street                                    || 1952 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Kraken&#039;s Fall]]      || a brick and mortar lighthouse on South Arm Road                        || 29556 || 30620&lt;br /&gt;
|-&lt;br /&gt;
| [[River&#039;s Rest]]       || a cobblestone path leading to a well-tended orchard in Targon&#039;s Square ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Solhaven]]           || a gravel pathway leading to a pillared portico on Limpet Trail         || 13479 || 30647&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Illistim]]        || a large wrought-iron gate on Mzaarine Wey                              || 3747  || 28580&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Vaalor]]          || a tree-lined path on Amaranth Wey                                      || 13522 || 28286&lt;br /&gt;
|-&lt;br /&gt;
| [[Wehnimer&#039;s Landing]] || a low stone gate on Penna Street                                       || 385  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Zul Logoth]]         || a long rolaren path in the Marcasite Tunnel                            ||  9566||30654&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yellow_crystal&amp;diff=226935</id>
		<title>Yellow crystal</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yellow_crystal&amp;diff=226935"/>
		<updated>2024-10-13T03:06:02Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Created page with &amp;quot;A &amp;#039;&amp;#039;&amp;#039;yellow crystal&amp;#039;&amp;#039;&amp;#039; contains the Major Mental spell Comprehend Languages (1315).   The crystals generate with 3 charges, they are crumbly and also cannot be duplicated using Duplicate (918).  Category:Items Category:Magic Items&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;yellow crystal&#039;&#039;&#039; contains the [[Major Mental]] [[spell]] [[Comprehend Languages (1315)]].   The crystals generate with 3 [[charges]], they are [[crumbly]] and also cannot be duplicated using [[Duplicate (918)]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Magic Items]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Call_Familiar_(920)&amp;diff=224864</id>
		<title>Call Familiar (920)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Call_Familiar_(920)&amp;diff=224864"/>
		<updated>2024-08-30T01:46:59Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* Familiars */ Updated familiar table for Zul Logoth results&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell &lt;br /&gt;
 | mnemonic = FAMILIAR&lt;br /&gt;
 | base_dur = 1200 sec&lt;br /&gt;
 | add_dur = 60 sec per [[Wizard Base]] rank&lt;br /&gt;
 | span = [[Stackable]] &lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = None&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = Can use, but not required&lt;br /&gt;
 | availability = [[Self-cast]]&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Call Familiar&#039;&#039;&#039; enables&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Enables&amp;lt;/includeonly&amp;gt; a [[wizard]] to summon an animal to their side as a companion.  Cast unaided, the spell calls out to the nearest appropriate animal in the region, resulting in an arbitrary familiar.  The duration of the effect may be refreshed in order to retain a particular familiar over an extended period of time.&amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Call Familiar is used in conjunction with [[Familiar Gate (930)]] for easy transport to wherever the familiar is located.&lt;br /&gt;
&lt;br /&gt;
At 40 or more ranks in the Wizard Base Spell Circle, a wizard can use {{boldmono|[[SUMMON]]}} to specify the type, adjective, article, and gender of the familiar they wish to summon. This method will always summon a familiar of the specified type while the other options have a chance to be different than specified.&lt;br /&gt;
&lt;br /&gt;
Additional ranks in the Wizard Base Spell Circle increase the chance to summon a familiar with the specified detail by 1% per rank. The chance for the adjective to match is equal to the player&#039;s Wizard spell ranks, with a -20% modifier for the article, and a -40% modifier for the gender.  For the purposes of this formula, ranks in the Wizard Base Spell Circle are capped at the wizard&#039;s level.  As such, the maximum chances to apply the requested article and gender are 80% and 60% respectively.&lt;br /&gt;
&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;SUMMON [gender] [[article] adjective] {type}&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
Familiars are controlled using {{boldmono|[[TELL]]}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable|line-height=1.4em}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|{{boldmono|TELL FAMILIAR}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|LOOK [player, object, creature]}}&lt;br /&gt;
|look through a familiar&#039;s eyes&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|READ}}&lt;br /&gt;
| read an object in the room it is in&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|ANCHOR}}&lt;br /&gt;
| sets an anchor room for the familiar to return to (50 Water Lore ranks)&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|GO ANCHOR}}&lt;br /&gt;
| familiar will return to the set anchor room&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|GO}}, {{boldmono|ENTER}}, {{boldmono|CLIMB}}&lt;br /&gt;
|move in a direction, traverse a portal, or send a familiar into a home&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|SAY}}&lt;br /&gt;
|speak through a familiar&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|GET}}&lt;br /&gt;
|pick up and hold a small item&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|DROP}}&lt;br /&gt;
|drop a held item&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|FIND}}&lt;br /&gt;
|search for another character&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|EMOTE [options]}}&lt;br /&gt;
|familiar actions&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|ACT [options]}}&lt;br /&gt;
|set activity level and demeanor of a familiar&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|STAY}}&lt;br /&gt;
|remain in the current room; cease following a character&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|RETURN}}&lt;br /&gt;
|return familiar to caster&#039;s room, even when the caster is invisible&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|WATCH}}&lt;br /&gt;
|watch the room a familiar is in&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|STOP}}&lt;br /&gt;
|cease watching the room&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|RESCUE}}&lt;br /&gt;
|send a familiar to look for help when the caster is dead&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|FLY}}, {{boldmono|LAND}}, {{boldmono|STAND}}, {{boldmono|SIT}}&lt;br /&gt;
|more familiar actions&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|SLEEP}}&lt;br /&gt;
|Tells familiar to sleep at location, after 5 mins of sleeping the familiar will automatically hide&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|HIDE}}&lt;br /&gt;
|Used to tell a sleeping familiar to hide immediately at it&#039;s currently location&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|LEAVE}}&lt;br /&gt;
|the familiar will leave and the spell will need to be recast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
===[[Elemental Lore, Air]]===&lt;br /&gt;
Every 100 skill bonus of Elemental Lore, Air will decrease the amount of time it takes for a familiar to find a player, with the maximum benefit occurring at 200 skill.  Familiars use a &amp;quot;round system&amp;quot; for travel and finding people. A round fluctuates depending on the calculated distance. The lore benefit reduces those rounds.&lt;br /&gt;
&amp;lt;section begin=Air Lore Bonus/&amp;gt;&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Air ranks||24||100&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Approximate % time reduction||25%||50%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Air Lore Bonus/&amp;gt;&lt;br /&gt;
::&#039;&#039;Not all thresholds shown, only those provided in release post.  Benefit is hard to quantify.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elemental Lore, Water]]===&lt;br /&gt;
50 ranks of Elemental Lore, Water will unlock the ability to set an anchor to the naturally occurring earth[[node]] of a caster&#039;s choice. Setting an anchor will allow the mage to {{boldmono|TELL FAMILIAR TO GO ANCHOR}}, and the familiar will return to that room.  The controlling mage can set the anchor room remotely through the familiar using {{boldmono|TELL FAMILIAR ANCHOR}}.  The anchor is a setting specific to the mage and does not need to be reset when a new familiar is cast.  Each mage has one anchor setting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
75 ranks of Elemental Lore, Water will unlock the ability to {{boldmono|TELL FAMILIAR TO TRAVEL &amp;lt;town&amp;gt;}}.  The familiar will travel to any town within the same zone.  Once the familiar has reached the town, you may cast spell 930 to open a gate.&lt;br /&gt;
&lt;br /&gt;
==Binding Rune and Familiar Talismans==&lt;br /&gt;
&lt;br /&gt;
A wizard may choose to consistently call the same type of familiar by use the binding rune. Once the wizard has found a fellow wizard to teach him this rune, he must create the binding rune using a brush, ink and blank runestone, all available in the local alchemist shops. &lt;br /&gt;
&lt;br /&gt;
Once the wizard has a binding runestone, he must purchase a [[familiar talisman]] from the local Wizard Guild shop. &lt;br /&gt;
*{{boldmono|WAVE}} the binding runestone at the familiar talisman in order to prepare it&lt;br /&gt;
*{{boldmono|WAVE}} the prepared familiar talisman at the familiar of choice. &lt;br /&gt;
*Seal the familiar talisman by casting the Call Familiar spell at it. &lt;br /&gt;
*To summon the familiar, cast Call Familiar at the familiar talisman. Each familiar talisman has 20 charges. &lt;br /&gt;
&lt;br /&gt;
Using the {{boldmono|GAZE}} verb to look at a talisman will reveal the familiar the talisman summons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;gaze my talisman&lt;br /&gt;
As your eyes traverse across the grain of an faewood weasel talisman, the misty image of a ragged-eared mangy-furred weasel fills your vision before slowly fading away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More advanced familiar talismans can be made via [[alchemy]].&lt;br /&gt;
&lt;br /&gt;
{{#section:EGShop:Professional Courtesy|broken talisman}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Familiars==&lt;br /&gt;
:&amp;lt;small&amp;gt;This section is player research.  Some available descriptors may not yet be recorded.&amp;lt;/small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:DeepSkyBlue&amp;quot; | Animal &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;  style=&amp;quot;background:PaleTurquoise&amp;quot; | Locations&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;  style=&amp;quot;background:LightBlue&amp;quot; colspan=&amp;quot;2&amp;quot; | Base descriptors*&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;  style=&amp;quot;background:LightBlue&amp;quot; colspan=&amp;quot;2&amp;quot; | Secondary descriptors**&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;  style=&amp;quot;background:LightSteelBlue&amp;quot; | Emotes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Bat&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;3&amp;quot; | Teras Isle&amp;lt;br&amp;gt;Elven Nations &lt;br /&gt;
| small &lt;br /&gt;
| large &lt;br /&gt;
| short-nosed &lt;br /&gt;
| bare-backed &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;3&amp;quot;|Shriek&lt;br /&gt;
|-&lt;br /&gt;
| fruit || spotted || little-collar ||  long-tailed&lt;br /&gt;
|-&lt;br /&gt;
| pygmy || style=&amp;quot;background:Gainsboro&amp;quot; | || long-tongued || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Bandicoot&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;6&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| charcoal grey&lt;br /&gt;
| burnished&lt;br /&gt;
| cord-tailed&lt;br /&gt;
| blunt-eared&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;6&amp;quot;|Chitter, Scratch, Gaze, Wiggle, Twitch&lt;br /&gt;
|-&lt;br /&gt;
| yellowish brown || light brown || bottle-nosed || stubby-eared&lt;br /&gt;
|-&lt;br /&gt;
| fuzzy grey || dusty brown || short-nosed || ebon-eared &lt;br /&gt;
|-&lt;br /&gt;
| fuzzy brown || golden brown || long-nosed || pink-eyed &lt;br /&gt;
|-&lt;br /&gt;
| reddish brown || gold || onyx-nosed || pinch-eyed &lt;br /&gt;
|-&lt;br /&gt;
| greyish brown || style=&amp;quot;background:Gainsboro&amp;quot; | || plump || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Beetle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | TBD&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;4&amp;quot;| [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;|Charge, Circle, Click, Flutter, Hiss, Observe, Threaten, Wander&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Cat&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;6&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Icemule Trace&amp;lt;br&amp;gt;Teras Isle&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Kraken&#039;s Fall&amp;lt;br&amp;gt;Zul Logoth &lt;br /&gt;
| black&lt;br /&gt;
| calico&lt;br /&gt;
| blue-eyed&lt;br /&gt;
| disheveled||style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;8&amp;quot;|Hiss, Purr, Meow, Sniff, Clean, Bristle, Paw, Twitch, Rub, Nudge&lt;br /&gt;
|-&lt;br /&gt;
| charcoal || ginger || fat || fluffy&lt;br /&gt;
|-&lt;br /&gt;
| grey || tabby || green-eyed || long-haired&lt;br /&gt;
|-&lt;br /&gt;
| white || style=&amp;quot;background:Gainsboro&amp;quot; | || orange-eyed || plump&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | || shabby || short-haired&lt;br /&gt;
|-&lt;br /&gt;
| sleek || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|silver-eyed pure white&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;|silver-ruffed charcoal black&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Chameleon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;6&amp;quot; | Teras Isle&amp;lt;br&amp;gt;Elven Nations &lt;br /&gt;
| black &lt;br /&gt;
| brown &lt;br /&gt;
| large &lt;br /&gt;
| small &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | Hiss, Shift, Lick&lt;br /&gt;
|-&lt;br /&gt;
| dwarf || forest || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| green || grey &lt;br /&gt;
|-&lt;br /&gt;
| leaf || mountain  &lt;br /&gt;
|-&lt;br /&gt;
| ochre || spotted &lt;br /&gt;
|-&lt;br /&gt;
| veiled ||  style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Cockatiel&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds &lt;br /&gt;
| light green &lt;br /&gt;
| pale yellow &lt;br /&gt;
| pink-cheeked &lt;br /&gt;
| white-winged &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| pale green || dusty yellow || ruby-cheeked ||  white-faced &lt;br /&gt;
|-&lt;br /&gt;
| dusty grey  || bright yellow || croak-beaked || white-banded &lt;br /&gt;
|-&lt;br /&gt;
|saffron yellow || albino || beady-eyed || grey-banded&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot;| || green-faced || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Coyote&#039;&#039;&#039; || style=&amp;quot;background:LightCyan&amp;quot; |Alchemy ||colspan=&amp;quot;4&amp;quot;|lithe golden-eyed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Falcon&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Zul Logoth&amp;lt;br&amp;gt;Kraken&#039;s Fall&lt;br /&gt;
| long-winged&lt;br /&gt;
| narrow-winged &lt;br /&gt;
| large &lt;br /&gt;
| ruffled||style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;2&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| red-footed || red-necked || sleek || small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Fox&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Icemule Trace&amp;lt;br&amp;gt;Aenatumgana&amp;lt;br&amp;gt;Elven Nations &lt;br /&gt;
| arctic &lt;br /&gt;
| bat-eared &lt;br /&gt;
| disheveled &lt;br /&gt;
| sleek&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;6&amp;quot;|Growl, Bark, Squint, Clean, Paw, Wag&lt;br /&gt;
|-&lt;br /&gt;
| black || blue || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| desert || grey &lt;br /&gt;
|-&lt;br /&gt;
| kit || red &lt;br /&gt;
|-&lt;br /&gt;
| swift || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|black-footed plump red&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot;  rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Frog&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;3&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Kraken&#039;s Fall&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Teras Isle&amp;lt;br&amp;gt;Zul Logoth &lt;br /&gt;
| brown &lt;br /&gt;
| bull &lt;br /&gt;
| large &lt;br /&gt;
| plump&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;4&amp;quot;|Croak, Lick, Blink&lt;br /&gt;
|-&lt;br /&gt;
| green || green tree || slimy || small&lt;br /&gt;
|-&lt;br /&gt;
| horned || tree || speckled ||spotted || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|heavy-set bull&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Gyrfalcon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | Icemule Trace&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;4&amp;quot;| [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Hare&#039;&#039;&#039; &lt;br /&gt;
|  style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Icemule Trace &lt;br /&gt;
| black &lt;br /&gt;
| broom &lt;br /&gt;
| black-tailed &lt;br /&gt;
| white-tailed&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;|Chitter, Scratch, Gaze, Wiggle, Twitch&lt;br /&gt;
|-&lt;br /&gt;
| cape || mountain || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| red ||  savanna &lt;br /&gt;
|-&lt;br /&gt;
| scrub || snowshoe &lt;br /&gt;
|-&lt;br /&gt;
| woolly || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Hawk&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;4&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Kraken&#039;s Fall&amp;lt;br&amp;gt;Zul Logoth&lt;br /&gt;
| black &lt;br /&gt;
| black-mantled &lt;br /&gt;
| large &lt;br /&gt;
| ruffled&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| grey-bellied || grey-headed || sleek || small&lt;br /&gt;
|-&lt;br /&gt;
| red-chested || red-tailed || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| spot-tailed || white-bellied &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|dappled broad-winged&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Hummingbird&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| dusty brown&lt;br /&gt;
| viridian&lt;br /&gt;
| white-bellied&lt;br /&gt;
| white-winged&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Flit, Sing, Hover, Squawk, Dart&lt;br /&gt;
|-&lt;br /&gt;
| burnt umber || jade green || plum-bellied|| yellow-winged &lt;br /&gt;
|-&lt;br /&gt;
| violet  || emerald || plum-sheened || ruby-throated &lt;br /&gt;
|-&lt;br /&gt;
| turquoise || celadon || plum-crested || delicate&lt;br /&gt;
|-&lt;br /&gt;
| burnished grey || green-black || blunt-nosed || needle-nosed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Iguana&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;4&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| pale green&lt;br /&gt;
| light viridian&lt;br /&gt;
| spike-backed&lt;br /&gt;
| drab&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;4&amp;quot;| Gaze, Hiss, Lick, Stretch, Lay, Freeze&lt;br /&gt;
|-&lt;br /&gt;
| leafy green || jade green || short-snouted || aged&lt;br /&gt;
|-&lt;br /&gt;
| grass green || emerald || long-snouted || scaly &lt;br /&gt;
|-&lt;br /&gt;
| russet brown || deep green || three-toed ||  split-tailed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Jackal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; |Alchemy &lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|rangy dappled grey&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Lemur&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;8&amp;quot; | Teras Isle&lt;br /&gt;
| bamboo&lt;br /&gt;
| black&lt;br /&gt;
| greater&lt;br /&gt;
| lesser&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;8&amp;quot; | Screech, Jump, Search, Forage&lt;br /&gt;
|-&lt;br /&gt;
| brown || crowned || sleek || small&lt;br /&gt;
|-&lt;br /&gt;
| dwarf || fork-crowned || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| golden || fork-marked &lt;br /&gt;
|-&lt;br /&gt;
| grey || grey-headed&lt;br /&gt;
|-&lt;br /&gt;
| mouse || red-bellied  &lt;br /&gt;
|-&lt;br /&gt;
| ring-tailed || red-collared&lt;br /&gt;
|-&lt;br /&gt;
| ruffled || white-collared  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Marmoset&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| dark brown&lt;br /&gt;
| dark grey&lt;br /&gt;
| petite&lt;br /&gt;
| blunt-faced&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Peep, Leap, Search, Hunt&lt;br /&gt;
|-&lt;br /&gt;
| chocolate brown || light grey  || fuzzy || lion-faced&lt;br /&gt;
|-&lt;br /&gt;
| burnt umber || inky black || ebon-bellied || white-bellied&lt;br /&gt;
|-&lt;br /&gt;
| russet || albino || strip-headed || pink-handed&lt;br /&gt;
|-&lt;br /&gt;
| auburn || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Melomys&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;6&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| dark brown&lt;br /&gt;
| dark grey&lt;br /&gt;
| plump&lt;br /&gt;
| blunt-nosed&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;6&amp;quot;| Squeak, Clean, Yawn&lt;br /&gt;
|-&lt;br /&gt;
| chocolate brown || inky black || fluffy || pointy-faced &lt;br /&gt;
|-&lt;br /&gt;
| burnt umber  || auburn || beady-eyed || fuzzy-faced &lt;br /&gt;
|-&lt;br /&gt;
| albino || russet || pink-eyed || ebon-eyed&lt;br /&gt;
|-&lt;br /&gt;
| dusty brown || light brown || long-tailed ||style=&amp;quot;background:Gainsboro&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| brown || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Merlin&#039;&#039;&#039; || style=&amp;quot;background:LightCyan&amp;quot; |Alchemy ||colspan=&amp;quot;4&amp;quot;|slim dove grey&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Mouse&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot;| Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Teras Isle&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Kraken&#039;s Fall&amp;lt;br&amp;gt;Zul Logoth&lt;br /&gt;
| black&lt;br /&gt;
| brown&lt;br /&gt;
| fat&lt;br /&gt;
| plump&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;|Squeak, Clean, Yawn&lt;br /&gt;
|-&lt;br /&gt;
| field || forest || sleek || tiny&lt;br /&gt;
|-&lt;br /&gt;
| furry || pocket || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| grey || white &lt;br /&gt;
|-&lt;br /&gt;
| [no descriptor] || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;14&amp;quot; | &#039;&#039;&#039;Owl&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;13&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Icemule Trace&amp;lt;br&amp;gt;Aenatumgana&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Kraken&#039;s Fall&amp;lt;br&amp;gt;Zul Logoth&lt;br /&gt;
| barn &lt;br /&gt;
| pygmy &lt;br /&gt;
| greater &lt;br /&gt;
| lesser&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;14&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| barred || screech || ruffled || sleek&lt;br /&gt;
|-&lt;br /&gt;
| bay || snowy || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| crested || sooty &lt;br /&gt;
|-&lt;br /&gt;
| eagle || speckled &lt;br /&gt;
|-&lt;br /&gt;
| elf || spectacled &lt;br /&gt;
|-&lt;br /&gt;
| grass || spotted &lt;br /&gt;
|-&lt;br /&gt;
| great white || striped &lt;br /&gt;
|-&lt;br /&gt;
| grey || tawny&lt;br /&gt;
|-&lt;br /&gt;
| hawk || white &lt;br /&gt;
|-&lt;br /&gt;
| horned || white-faced &lt;br /&gt;
|-&lt;br /&gt;
| maned || wood &lt;br /&gt;
|-&lt;br /&gt;
| masked || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|dark-eyed grey barred&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Parakeet&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;4&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| deep green&lt;br /&gt;
| grass green&lt;br /&gt;
| brown-banded&lt;br /&gt;
| yellow-necked&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;4&amp;quot;| Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| jade green || soft white || grey-winged ||  yellow-headed&lt;br /&gt;
|-&lt;br /&gt;
| sky blue || dusky rose || plum-headed || celadon &lt;br /&gt;
|-&lt;br /&gt;
| dusky grey || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Pelican&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot; | Teras Isle&lt;br /&gt;
| brown&lt;br /&gt;
| pink-backed&lt;br /&gt;
| large&lt;br /&gt;
| ruffled&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;2&amp;quot; | Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| white || spot-billed || small || sleek&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Penguin&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;3&amp;quot; | Icemule Trace&amp;lt;br&amp;gt;Aenatumgana&lt;br /&gt;
| crested&lt;br /&gt;
| emperor&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [no descriptors] &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;3&amp;quot;|Squawk, Flap, Shake&lt;br /&gt;
|-&lt;br /&gt;
| king || royal&lt;br /&gt;
|-&lt;br /&gt;
| yellow-eyed || little blue&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Phantasma&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | TBD&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;4&amp;quot;| [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;| Mock, Gaze, Stare, Bow&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Pitohui&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;3&amp;quot; | Teras Isle &lt;br /&gt;
| rusty &lt;br /&gt;
| hooded &lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;3&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| red-brown || black&lt;br /&gt;
|-&lt;br /&gt;
| brown || crested&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Ptarmigan&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | Icemule Trace&lt;br /&gt;
| rock&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; | [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Puffin&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot; | Glaoveln&lt;br /&gt;
| tufted&lt;br /&gt;
| horned&lt;br /&gt;
| gold-beaked&lt;br /&gt;
| white-bellied&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;2&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| crested&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Puppet&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | TBD&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;4&amp;quot;| [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;| Point, Gaze, Stare, Lay, Bow&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Pygmy-Parrot&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| peacock blue&lt;br /&gt;
| bright yellow&lt;br /&gt;
| blunt-faced &lt;br /&gt;
| yellow-capped &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| deep green || celadon || puff-faced || croak-beaked &lt;br /&gt;
|-&lt;br /&gt;
| emerald || indigo || brown-faced|| ruby-bellied &lt;br /&gt;
|-&lt;br /&gt;
| pale green || viridian || umber-faced || white-bellied &lt;br /&gt;
|-&lt;br /&gt;
| yellow-capped || style=&amp;quot;background:Gainsboro&amp;quot; | || ebon-faced || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Raven&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Zul Logoth&amp;lt;br&amp;gt;Kraken&#039;s Fall &lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [no descriptors]&lt;br /&gt;
| large &lt;br /&gt;
| ruffled&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;3&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| small&lt;br /&gt;
| sleek&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|glossy coal black&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;4&amp;quot; | Glaoveln&lt;br /&gt;
| brown &lt;br /&gt;
| fur&lt;br /&gt;
| beady-eyed&lt;br /&gt;
| plump&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;4&amp;quot;|Applaud, Approve, Bark, Boop, Clap, Flap, Growl, Roar, Roll, Sing, Stretch, Twitch, Warn&lt;br /&gt;
|-&lt;br /&gt;
| grey&lt;br /&gt;
| harbor&lt;br /&gt;
| pudgy&lt;br /&gt;
| rotund&lt;br /&gt;
|-&lt;br /&gt;
| harp&lt;br /&gt;
| ringed&lt;br /&gt;
| whiskered&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| spotted&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Serpent&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;7&amp;quot; | Isle of the Four Winds &lt;br /&gt;
| jade green &lt;br /&gt;
| dark brown &lt;br /&gt;
| sinuous &lt;br /&gt;
| white-bellied &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;7&amp;quot;| Hiss, Coil, Strike&lt;br /&gt;
|-&lt;br /&gt;
| emerald || pale grey || slender || wide-bodied &lt;br /&gt;
|-&lt;br /&gt;
| leaf green || dark grey || tiny || onyx-bellied &lt;br /&gt;
|-&lt;br /&gt;
| dusty green || diamond-scaled || spotted || wide-headed &lt;br /&gt;
|-&lt;br /&gt;
| grass green ||  teardrop-scaled || plain || flat-headed &lt;br /&gt;
|-&lt;br /&gt;
| ruby|| white-banded || blunt-nosed ||  slit-eyed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; | || coral-banded || fork-tongued || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Spider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | TBD&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;4&amp;quot;| [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;|Bite, Dance, Hunt, Scurry, Threaten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Sugar-Glider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds &lt;br /&gt;
| dusky grey &lt;br /&gt;
| straw yellow &lt;br /&gt;
| fuzzy &lt;br /&gt;
| pink-eared &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Glide, Twitch, Touch, Scrub, Nuzzle&lt;br /&gt;
|-&lt;br /&gt;
| albino white || pale brown || whiskered || plump-cheeked &lt;br /&gt;
|-&lt;br /&gt;
| dusty brown || sandy brown || bug-eyed || pot-bellied&lt;br /&gt;
|-&lt;br /&gt;
| fuzzy brown || white-bellied || pink-faced || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| dusty yellow || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Tamarin&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds &lt;br /&gt;
| dusky brown &lt;br /&gt;
| dark grey &lt;br /&gt;
| white-maned  &lt;br /&gt;
| pink-cheeked &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Peep, Leap, Search, Hunt&lt;br /&gt;
|-&lt;br /&gt;
| fuzzy brown || fuzzy grey|| brown-maned|| mustachioed&lt;br /&gt;
|-&lt;br /&gt;
| light brown || burnished grey || red-maned || pinch-faced&lt;br /&gt;
|-&lt;br /&gt;
| dusty brown || burnished red|| brown-crested || blunt-faced&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; | ||  golden red || red-crested|| style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Tarsier&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;6&amp;quot; | Isle of the Four Winds &lt;br /&gt;
| peach-hued&lt;br /&gt;
| light grey &lt;br /&gt;
| flop-eared &lt;br /&gt;
| brown-faced &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;6&amp;quot;| Trill, Leap, Search, Hunt&lt;br /&gt;
|-&lt;br /&gt;
| light brown || speckled grey || large-eared|| fuzzy-faced&lt;br /&gt;
|-&lt;br /&gt;
| dirty brown || dark grey || pink-eared || blunt-faced &lt;br /&gt;
|-&lt;br /&gt;
| deep brown || russet || wrinkled || wide-eyed&lt;br /&gt;
|-&lt;br /&gt;
| pale brown || dusty brown || blunt-tailed || bug-eyed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; | || drowsy || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Toad&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; |Alchemy &lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|squat pebble-backed&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;1&amp;quot;|Croak, Lick, Blink&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Toucan&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;8&amp;quot; | Teras Isle&lt;br /&gt;
| blue&lt;br /&gt;
| bright blue&lt;br /&gt;
| black-banded&lt;br /&gt;
| ivory-billed&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;8&amp;quot; | Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| collared || emerald || black-billed || red-billed&lt;br /&gt;
|-&lt;br /&gt;
| green|| hooded || black-necked || red-necked&lt;br /&gt;
|-&lt;br /&gt;
| speckled|| [no descriptor] || blue-banded || spot-billed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot; | || curl-crested || stripe-billed&lt;br /&gt;
|-&lt;br /&gt;
| fiery-billed || yellow-browed&lt;br /&gt;
|-&lt;br /&gt;
| grey-breasted || yellow-ridged&lt;br /&gt;
|-&lt;br /&gt;
| groove-billed || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Wolf&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Icemule Trace&amp;lt;br&amp;gt;Aenatumgana&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Kraken&#039;s Fall&amp;lt;br&amp;gt;Zul Logoth&lt;br /&gt;
| arctic &lt;br /&gt;
| blue &lt;br /&gt;
|style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;3&amp;quot;| Bark, Growl, Snarl, Howl, Sniff, Whine, Bristle,Clean, Paw, Wag, Pant&lt;br /&gt;
|-&lt;br /&gt;
| great white || grey &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|amber-eyed grizzled timber&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background:LightSlateGray&amp;quot; colspan=&amp;quot;7&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:White&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:DarkGray;color:White&amp;quot; rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Air [[Wyrdling]]&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightGray&amp;quot; rowspan=&amp;quot;4&amp;quot; | Requires [[Attunement]]: Air&amp;lt;br&amp;gt;Located Anywhere &lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot; | [no descriptors] &lt;br /&gt;
| cloudy-eyed &lt;br /&gt;
| long-eared&lt;br /&gt;
|- style=&amp;quot;background:White&amp;quot;&lt;br /&gt;
| ethereal || long-nosed&lt;br /&gt;
|- style=&amp;quot;background:White&amp;quot;&lt;br /&gt;
| foggy-eyed || soft-featured&lt;br /&gt;
|- style=&amp;quot;background:White&amp;quot;&lt;br /&gt;
| lithe || white-eyed  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background:Wheat&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:Sienna&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Earth [[Wyrdling]]&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:Peru&amp;quot; rowspan=&amp;quot;5&amp;quot; | Requires [[Attunement]]: Earth&amp;lt;br&amp;gt;Located Anywhere || style=&amp;quot;text-align:center;background:Tan&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; | [no descriptors] || amber-eyed || large-nosed&lt;br /&gt;
|- style=&amp;quot;background:Wheat&amp;quot;&lt;br /&gt;
| crumbling || rough&lt;br /&gt;
|- style=&amp;quot;background:Wheat&amp;quot;&lt;br /&gt;
| crystal-eyed || round-eared&lt;br /&gt;
|- style=&amp;quot;background:Wheat&amp;quot;&lt;br /&gt;
| dusty || squat &lt;br /&gt;
|- style=&amp;quot;background:Wheat&amp;quot;&lt;br /&gt;
| dusty-eyed || stout&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background:LightGoldenrodYellow&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:OrangeRed&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Fire [[Wyrdling]]&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:DarkOrange&amp;quot; rowspan=&amp;quot;5&amp;quot; | Requires [[Attunement]]: Fire&amp;lt;br&amp;gt;Located Anywhere || style=&amp;quot;text-align:center;background:Khaki&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; | [no descriptors] || angular || sharp-eared&lt;br /&gt;
|- style=&amp;quot;background:LightGoldenrodYellow&amp;quot;&lt;br /&gt;
| ember-eyed || sharp-nosed&lt;br /&gt;
|- style=&amp;quot;background:LightGoldenrodYellow&amp;quot;&lt;br /&gt;
| lanky || smoky&lt;br /&gt;
|- style=&amp;quot;background:LightGoldenrodYellow&amp;quot;&lt;br /&gt;
| red-eyed || smoky-eyed&lt;br /&gt;
|- style=&amp;quot;background:LightGoldenrodYellow&amp;quot;&lt;br /&gt;
| scaled || smoldering &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background:Lavender&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:DarkViolet;color:White&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Lightning [[Wyrdling]]&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:MediumOrchid&amp;quot; rowspan=&amp;quot;5&amp;quot; | Requires [[Attunement]]: Lightning&amp;lt;br&amp;gt;Located Anywhere || style=&amp;quot;text-align:center;background:Plum&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; | [no descriptors] || angular || nebulous ||style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Snicker, Grin, Squint, Blink, Wave, Bow, Stare&lt;br /&gt;
|- style=&amp;quot;background:Lavender&amp;quot;&lt;br /&gt;
| bright-eyed ||scaled&lt;br /&gt;
|- style=&amp;quot;background:Lavender&amp;quot;&lt;br /&gt;
| hook-nosed || silver-eyed&lt;br /&gt;
|- style=&amp;quot;background:Lavender&amp;quot;&lt;br /&gt;
| jagged-eared || spark-eyed&lt;br /&gt;
|- style=&amp;quot;background:Lavender&amp;quot; &lt;br /&gt;
| lanky||&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background:Honeydew&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSeaGreen&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Water [[Wyrdling]]&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:Turquoise&amp;quot; rowspan=&amp;quot;5&amp;quot; | Requires [[Attunement]]: Water&amp;lt;br&amp;gt;Located Anywhere || style=&amp;quot;text-align:center;background:MediumAquamarine&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; | [no descriptors] || blue-eyed || misty-eyed&lt;br /&gt;
|- style=&amp;quot;background:Honeydew&amp;quot;&lt;br /&gt;
| frothy-eyed || sleek&lt;br /&gt;
|- style=&amp;quot;background:Honeydew&amp;quot;&lt;br /&gt;
| lithe || small-nosed&lt;br /&gt;
|- style=&amp;quot;background:Honeydew&amp;quot; &lt;br /&gt;
| long-eared || smooth&lt;br /&gt;
|- style=&amp;quot;background:Honeydew&amp;quot;&lt;br /&gt;
| misty || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;* - Not all descriptors are found in all areas for a given creature&#039;&#039;&lt;br /&gt;
:&#039;&#039;** - Secondary descriptor may be blank&#039;&#039;&lt;br /&gt;
:&#039;&#039;Sources:&#039;&#039;&lt;br /&gt;
::[http://www.bluetears.com/raelee/familiars.html Raelee&#039;s Familiars List]&lt;br /&gt;
::[[Talk:Call Familiar (920)]]&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Runestone]]&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Wizards/Familiars/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
{{Wizard}}&lt;br /&gt;
[[category: Pet Spells]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Call_Familiar_(920)&amp;diff=224863</id>
		<title>Call Familiar (920)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Call_Familiar_(920)&amp;diff=224863"/>
		<updated>2024-08-30T01:41:14Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Undo revision 224862 by NAAMIT (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell &lt;br /&gt;
 | mnemonic = FAMILIAR&lt;br /&gt;
 | base_dur = 1200 sec&lt;br /&gt;
 | add_dur = 60 sec per [[Wizard Base]] rank&lt;br /&gt;
 | span = [[Stackable]] &lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = None&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = Can use, but not required&lt;br /&gt;
 | availability = [[Self-cast]]&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Call Familiar&#039;&#039;&#039; enables&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Enables&amp;lt;/includeonly&amp;gt; a [[wizard]] to summon an animal to their side as a companion.  Cast unaided, the spell calls out to the nearest appropriate animal in the region, resulting in an arbitrary familiar.  The duration of the effect may be refreshed in order to retain a particular familiar over an extended period of time.&amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Call Familiar is used in conjunction with [[Familiar Gate (930)]] for easy transport to wherever the familiar is located.&lt;br /&gt;
&lt;br /&gt;
At 40 or more ranks in the Wizard Base Spell Circle, a wizard can use {{boldmono|[[SUMMON]]}} to specify the type, adjective, article, and gender of the familiar they wish to summon. This method will always summon a familiar of the specified type while the other options have a chance to be different than specified.&lt;br /&gt;
&lt;br /&gt;
Additional ranks in the Wizard Base Spell Circle increase the chance to summon a familiar with the specified detail by 1% per rank. The chance for the adjective to match is equal to the player&#039;s Wizard spell ranks, with a -20% modifier for the article, and a -40% modifier for the gender.  For the purposes of this formula, ranks in the Wizard Base Spell Circle are capped at the wizard&#039;s level.  As such, the maximum chances to apply the requested article and gender are 80% and 60% respectively.&lt;br /&gt;
&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;SUMMON [gender] [[article] adjective] {type}&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
Familiars are controlled using {{boldmono|[[TELL]]}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable|line-height=1.4em}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|{{boldmono|TELL FAMILIAR}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|LOOK [player, object, creature]}}&lt;br /&gt;
|look through a familiar&#039;s eyes&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|READ}}&lt;br /&gt;
| read an object in the room it is in&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|ANCHOR}}&lt;br /&gt;
| sets an anchor room for the familiar to return to (50 Water Lore ranks)&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|GO ANCHOR}}&lt;br /&gt;
| familiar will return to the set anchor room&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|GO}}, {{boldmono|ENTER}}, {{boldmono|CLIMB}}&lt;br /&gt;
|move in a direction, traverse a portal, or send a familiar into a home&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|SAY}}&lt;br /&gt;
|speak through a familiar&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|GET}}&lt;br /&gt;
|pick up and hold a small item&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|DROP}}&lt;br /&gt;
|drop a held item&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|FIND}}&lt;br /&gt;
|search for another character&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|EMOTE [options]}}&lt;br /&gt;
|familiar actions&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|ACT [options]}}&lt;br /&gt;
|set activity level and demeanor of a familiar&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|STAY}}&lt;br /&gt;
|remain in the current room; cease following a character&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|RETURN}}&lt;br /&gt;
|return familiar to caster&#039;s room, even when the caster is invisible&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|WATCH}}&lt;br /&gt;
|watch the room a familiar is in&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|STOP}}&lt;br /&gt;
|cease watching the room&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|RESCUE}}&lt;br /&gt;
|send a familiar to look for help when the caster is dead&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|FLY}}, {{boldmono|LAND}}, {{boldmono|STAND}}, {{boldmono|SIT}}&lt;br /&gt;
|more familiar actions&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|SLEEP}}&lt;br /&gt;
|Tells familiar to sleep at location, after 5 mins of sleeping the familiar will automatically hide&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|HIDE}}&lt;br /&gt;
|Used to tell a sleeping familiar to hide immediately at it&#039;s currently location&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|LEAVE}}&lt;br /&gt;
|the familiar will leave and the spell will need to be recast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
===[[Elemental Lore, Air]]===&lt;br /&gt;
Every 100 skill bonus of Elemental Lore, Air will decrease the amount of time it takes for a familiar to find a player, with the maximum benefit occurring at 200 skill.  Familiars use a &amp;quot;round system&amp;quot; for travel and finding people. A round fluctuates depending on the calculated distance. The lore benefit reduces those rounds.&lt;br /&gt;
&amp;lt;section begin=Air Lore Bonus/&amp;gt;&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Air ranks||24||100&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Approximate % time reduction||25%||50%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Air Lore Bonus/&amp;gt;&lt;br /&gt;
::&#039;&#039;Not all thresholds shown, only those provided in release post.  Benefit is hard to quantify.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elemental Lore, Water]]===&lt;br /&gt;
50 ranks of Elemental Lore, Water will unlock the ability to set an anchor to the naturally occurring earth[[node]] of a caster&#039;s choice. Setting an anchor will allow the mage to {{boldmono|TELL FAMILIAR TO GO ANCHOR}}, and the familiar will return to that room.  The controlling mage can set the anchor room remotely through the familiar using {{boldmono|TELL FAMILIAR ANCHOR}}.  The anchor is a setting specific to the mage and does not need to be reset when a new familiar is cast.  Each mage has one anchor setting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
75 ranks of Elemental Lore, Water will unlock the ability to {{boldmono|TELL FAMILIAR TO TRAVEL &amp;lt;town&amp;gt;}}.  The familiar will travel to any town within the same zone.  Once the familiar has reached the town, you may cast spell 930 to open a gate.&lt;br /&gt;
&lt;br /&gt;
==Binding Rune and Familiar Talismans==&lt;br /&gt;
&lt;br /&gt;
A wizard may choose to consistently call the same type of familiar by use the binding rune. Once the wizard has found a fellow wizard to teach him this rune, he must create the binding rune using a brush, ink and blank runestone, all available in the local alchemist shops. &lt;br /&gt;
&lt;br /&gt;
Once the wizard has a binding runestone, he must purchase a [[familiar talisman]] from the local Wizard Guild shop. &lt;br /&gt;
*{{boldmono|WAVE}} the binding runestone at the familiar talisman in order to prepare it&lt;br /&gt;
*{{boldmono|WAVE}} the prepared familiar talisman at the familiar of choice. &lt;br /&gt;
*Seal the familiar talisman by casting the Call Familiar spell at it. &lt;br /&gt;
*To summon the familiar, cast Call Familiar at the familiar talisman. Each familiar talisman has 20 charges. &lt;br /&gt;
&lt;br /&gt;
Using the {{boldmono|GAZE}} verb to look at a talisman will reveal the familiar the talisman summons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;gaze my talisman&lt;br /&gt;
As your eyes traverse across the grain of an faewood weasel talisman, the misty image of a ragged-eared mangy-furred weasel fills your vision before slowly fading away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More advanced familiar talismans can be made via [[alchemy]].&lt;br /&gt;
&lt;br /&gt;
{{#section:EGShop:Professional Courtesy|broken talisman}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Familiars==&lt;br /&gt;
:&amp;lt;small&amp;gt;This section is player research.  Some available descriptors may not yet be recorded.&amp;lt;/small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:DeepSkyBlue&amp;quot; | Animal &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;  style=&amp;quot;background:PaleTurquoise&amp;quot; | Locations&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;  style=&amp;quot;background:LightBlue&amp;quot; colspan=&amp;quot;2&amp;quot; | Base descriptors*&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;  style=&amp;quot;background:LightBlue&amp;quot; colspan=&amp;quot;2&amp;quot; | Secondary descriptors**&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;  style=&amp;quot;background:LightSteelBlue&amp;quot; | Emotes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Bat&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;3&amp;quot; | Teras Isle&amp;lt;br&amp;gt;Elven Nations &lt;br /&gt;
| small &lt;br /&gt;
| large &lt;br /&gt;
| short-nosed &lt;br /&gt;
| bare-backed &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;3&amp;quot;|Shriek&lt;br /&gt;
|-&lt;br /&gt;
| fruit || spotted || little-collar ||  long-tailed&lt;br /&gt;
|-&lt;br /&gt;
| pygmy || style=&amp;quot;background:Gainsboro&amp;quot; | || long-tongued || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Bandicoot&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;6&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| charcoal grey&lt;br /&gt;
| burnished&lt;br /&gt;
| cord-tailed&lt;br /&gt;
| blunt-eared&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;6&amp;quot;|Chitter, Scratch, Gaze, Wiggle, Twitch&lt;br /&gt;
|-&lt;br /&gt;
| yellowish brown || light brown || bottle-nosed || stubby-eared&lt;br /&gt;
|-&lt;br /&gt;
| fuzzy grey || dusty brown || short-nosed || ebon-eared &lt;br /&gt;
|-&lt;br /&gt;
| fuzzy brown || golden brown || long-nosed || pink-eyed &lt;br /&gt;
|-&lt;br /&gt;
| reddish brown || gold || onyx-nosed || pinch-eyed &lt;br /&gt;
|-&lt;br /&gt;
| greyish brown || style=&amp;quot;background:Gainsboro&amp;quot; | || plump || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Beetle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | TBD&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;4&amp;quot;| [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;|Charge, Circle, Click, Flutter, Hiss, Observe, Threaten, Wander&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Cat&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;6&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Icemule Trace&amp;lt;br&amp;gt;Teras Isle&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Kraken&#039;s Fall &lt;br /&gt;
| black&lt;br /&gt;
| calico&lt;br /&gt;
| blue-eyed&lt;br /&gt;
| disheveled||style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;8&amp;quot;|Hiss, Purr, Meow, Sniff, Clean, Bristle, Paw, Twitch, Rub, Nudge&lt;br /&gt;
|-&lt;br /&gt;
| charcoal || ginger || fat || fluffy&lt;br /&gt;
|-&lt;br /&gt;
| grey || tabby || green-eyed || long-haired&lt;br /&gt;
|-&lt;br /&gt;
| white || style=&amp;quot;background:Gainsboro&amp;quot; | || orange-eyed || plump&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | || shabby || short-haired&lt;br /&gt;
|-&lt;br /&gt;
| sleek || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|silver-eyed pure white&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;|silver-ruffed charcoal black&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Chameleon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;6&amp;quot; | Teras Isle&amp;lt;br&amp;gt;Elven Nations &lt;br /&gt;
| black &lt;br /&gt;
| brown &lt;br /&gt;
| large &lt;br /&gt;
| small &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | Hiss, Shift, Lick&lt;br /&gt;
|-&lt;br /&gt;
| dwarf || forest || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| green || grey &lt;br /&gt;
|-&lt;br /&gt;
| leaf || mountain  &lt;br /&gt;
|-&lt;br /&gt;
| ochre || spotted &lt;br /&gt;
|-&lt;br /&gt;
| veiled ||  style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Cockatiel&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds &lt;br /&gt;
| light green &lt;br /&gt;
| pale yellow &lt;br /&gt;
| pink-cheeked &lt;br /&gt;
| white-winged &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| pale green || dusty yellow || ruby-cheeked ||  white-faced &lt;br /&gt;
|-&lt;br /&gt;
| dusty grey  || bright yellow || croak-beaked || white-banded &lt;br /&gt;
|-&lt;br /&gt;
|saffron yellow || albino || beady-eyed || grey-banded&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot;| || green-faced || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Coyote&#039;&#039;&#039; || style=&amp;quot;background:LightCyan&amp;quot; |Alchemy ||colspan=&amp;quot;4&amp;quot;|lithe golden-eyed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Falcon&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Zul Logoth&amp;lt;br&amp;gt;Kraken&#039;s Fall&lt;br /&gt;
| long-winged&lt;br /&gt;
| narrow-winged &lt;br /&gt;
| large &lt;br /&gt;
| ruffled||style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;2&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| red-footed || red-necked || sleek || small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Fox&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Icemule Trace&amp;lt;br&amp;gt;Aenatumgana&amp;lt;br&amp;gt;Elven Nations &lt;br /&gt;
| arctic &lt;br /&gt;
| bat-eared &lt;br /&gt;
| disheveled &lt;br /&gt;
| sleek&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;6&amp;quot;|Growl, Bark, Squint, Clean, Paw, Wag&lt;br /&gt;
|-&lt;br /&gt;
| black || blue || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| desert || grey &lt;br /&gt;
|-&lt;br /&gt;
| kit || red &lt;br /&gt;
|-&lt;br /&gt;
| swift || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|black-footed plump red&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot;  rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Frog&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;3&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Kraken&#039;s Fall&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Teras Isle&amp;lt;br&amp;gt;Zul Logoth &lt;br /&gt;
| brown &lt;br /&gt;
| bull &lt;br /&gt;
| large &lt;br /&gt;
| plump&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;4&amp;quot;|Croak, Lick, Blink&lt;br /&gt;
|-&lt;br /&gt;
| green || green tree || slimy || small&lt;br /&gt;
|-&lt;br /&gt;
| horned || tree || speckled ||spotted || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|heavy-set bull&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Gyrfalcon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | Icemule Trace&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;4&amp;quot;| [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Hare&#039;&#039;&#039; &lt;br /&gt;
|  style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Icemule Trace &lt;br /&gt;
| black &lt;br /&gt;
| broom &lt;br /&gt;
| black-tailed &lt;br /&gt;
| white-tailed&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;|Chitter, Scratch, Gaze, Wiggle, Twitch&lt;br /&gt;
|-&lt;br /&gt;
| cape || mountain || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| red ||  savanna &lt;br /&gt;
|-&lt;br /&gt;
| scrub || snowshoe &lt;br /&gt;
|-&lt;br /&gt;
| woolly || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Hawk&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;4&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Kraken&#039;s Fall &lt;br /&gt;
| black &lt;br /&gt;
| black-mantled &lt;br /&gt;
| large &lt;br /&gt;
| ruffled&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| grey-bellied || grey-headed || sleek || small&lt;br /&gt;
|-&lt;br /&gt;
| red-chested || red-tailed || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| spot-tailed || white-bellied &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|dappled broad-winged&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Hummingbird&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| dusty brown&lt;br /&gt;
| viridian&lt;br /&gt;
| white-bellied&lt;br /&gt;
| white-winged&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Flit, Sing, Hover, Squawk, Dart&lt;br /&gt;
|-&lt;br /&gt;
| burnt umber || jade green || plum-bellied|| yellow-winged &lt;br /&gt;
|-&lt;br /&gt;
| violet  || emerald || plum-sheened || ruby-throated &lt;br /&gt;
|-&lt;br /&gt;
| turquoise || celadon || plum-crested || delicate&lt;br /&gt;
|-&lt;br /&gt;
| burnished grey || green-black || blunt-nosed || needle-nosed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Iguana&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;4&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| pale green&lt;br /&gt;
| light viridian&lt;br /&gt;
| spike-backed&lt;br /&gt;
| drab&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;4&amp;quot;| Gaze, Hiss, Lick, Stretch, Lay, Freeze&lt;br /&gt;
|-&lt;br /&gt;
| leafy green || jade green || short-snouted || aged&lt;br /&gt;
|-&lt;br /&gt;
| grass green || emerald || long-snouted || scaly &lt;br /&gt;
|-&lt;br /&gt;
| russet brown || deep green || three-toed ||  split-tailed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Jackal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; |Alchemy &lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|rangy dappled grey&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Lemur&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;8&amp;quot; | Teras Isle&lt;br /&gt;
| bamboo&lt;br /&gt;
| black&lt;br /&gt;
| greater&lt;br /&gt;
| lesser&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;8&amp;quot; | Screech, Jump, Search, Forage&lt;br /&gt;
|-&lt;br /&gt;
| brown || crowned || sleek || small&lt;br /&gt;
|-&lt;br /&gt;
| dwarf || fork-crowned || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| golden || fork-marked &lt;br /&gt;
|-&lt;br /&gt;
| grey || grey-headed&lt;br /&gt;
|-&lt;br /&gt;
| mouse || red-bellied  &lt;br /&gt;
|-&lt;br /&gt;
| ring-tailed || red-collared&lt;br /&gt;
|-&lt;br /&gt;
| ruffled || white-collared  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Marmoset&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| dark brown&lt;br /&gt;
| dark grey&lt;br /&gt;
| petite&lt;br /&gt;
| blunt-faced&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Peep, Leap, Search, Hunt&lt;br /&gt;
|-&lt;br /&gt;
| chocolate brown || light grey  || fuzzy || lion-faced&lt;br /&gt;
|-&lt;br /&gt;
| burnt umber || inky black || ebon-bellied || white-bellied&lt;br /&gt;
|-&lt;br /&gt;
| russet || albino || strip-headed || pink-handed&lt;br /&gt;
|-&lt;br /&gt;
| auburn || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Melomys&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;6&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| dark brown&lt;br /&gt;
| dark grey&lt;br /&gt;
| plump&lt;br /&gt;
| blunt-nosed&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;6&amp;quot;| Squeak, Clean, Yawn&lt;br /&gt;
|-&lt;br /&gt;
| chocolate brown || inky black || fluffy || pointy-faced &lt;br /&gt;
|-&lt;br /&gt;
| burnt umber  || auburn || beady-eyed || fuzzy-faced &lt;br /&gt;
|-&lt;br /&gt;
| albino || russet || pink-eyed || ebon-eyed&lt;br /&gt;
|-&lt;br /&gt;
| dusty brown || light brown || long-tailed ||style=&amp;quot;background:Gainsboro&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| brown || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Merlin&#039;&#039;&#039; || style=&amp;quot;background:LightCyan&amp;quot; |Alchemy ||colspan=&amp;quot;4&amp;quot;|slim dove grey&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Mouse&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot;| Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Teras Isle&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Kraken&#039;s Fall &lt;br /&gt;
| black&lt;br /&gt;
| brown&lt;br /&gt;
| fat&lt;br /&gt;
| plump&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;|Squeak, Clean, Yawn&lt;br /&gt;
|-&lt;br /&gt;
| field || forest || sleek || tiny&lt;br /&gt;
|-&lt;br /&gt;
| furry || pocket || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| grey || white &lt;br /&gt;
|-&lt;br /&gt;
| [no descriptor] || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;14&amp;quot; | &#039;&#039;&#039;Owl&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;13&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Icemule Trace&amp;lt;br&amp;gt;Aenatumgana&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Kraken&#039;s Fall &lt;br /&gt;
| barn &lt;br /&gt;
| pygmy &lt;br /&gt;
| greater &lt;br /&gt;
| lesser&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;14&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| barred || screech || ruffled || sleek&lt;br /&gt;
|-&lt;br /&gt;
| bay || snowy || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| crested || sooty &lt;br /&gt;
|-&lt;br /&gt;
| eagle || speckled &lt;br /&gt;
|-&lt;br /&gt;
| elf || spectacled &lt;br /&gt;
|-&lt;br /&gt;
| grass || spotted &lt;br /&gt;
|-&lt;br /&gt;
| great white || striped &lt;br /&gt;
|-&lt;br /&gt;
| grey || tawny&lt;br /&gt;
|-&lt;br /&gt;
| hawk || white &lt;br /&gt;
|-&lt;br /&gt;
| horned || white-faced &lt;br /&gt;
|-&lt;br /&gt;
| maned || wood &lt;br /&gt;
|-&lt;br /&gt;
| masked || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|dark-eyed grey barred&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Parakeet&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;4&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| deep green&lt;br /&gt;
| grass green&lt;br /&gt;
| brown-banded&lt;br /&gt;
| yellow-necked&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;4&amp;quot;| Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| jade green || soft white || grey-winged ||  yellow-headed&lt;br /&gt;
|-&lt;br /&gt;
| sky blue || dusky rose || plum-headed || celadon &lt;br /&gt;
|-&lt;br /&gt;
| dusky grey || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Pelican&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot; | Teras Isle&lt;br /&gt;
| brown&lt;br /&gt;
| pink-backed&lt;br /&gt;
| large&lt;br /&gt;
| ruffled&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;2&amp;quot; | Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| white || spot-billed || small || sleek&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Penguin&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;3&amp;quot; | Icemule Trace&amp;lt;br&amp;gt;Aenatumgana&lt;br /&gt;
| crested&lt;br /&gt;
| emperor&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [no descriptors] &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;3&amp;quot;|Squawk, Flap, Shake&lt;br /&gt;
|-&lt;br /&gt;
| king || royal&lt;br /&gt;
|-&lt;br /&gt;
| yellow-eyed || little blue&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Phantasma&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | TBD&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;4&amp;quot;| [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;| Mock, Gaze, Stare, Bow&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Pitohui&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;3&amp;quot; | Teras Isle &lt;br /&gt;
| rusty &lt;br /&gt;
| hooded &lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;3&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| red-brown || black&lt;br /&gt;
|-&lt;br /&gt;
| brown || crested&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Ptarmigan&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | Icemule Trace&lt;br /&gt;
| rock&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; | [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Puffin&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot; | Glaoveln&lt;br /&gt;
| tufted&lt;br /&gt;
| horned&lt;br /&gt;
| gold-beaked&lt;br /&gt;
| white-bellied&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;2&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| crested&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Puppet&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | TBD&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;4&amp;quot;| [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;| Point, Gaze, Stare, Lay, Bow&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Pygmy-Parrot&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| peacock blue&lt;br /&gt;
| bright yellow&lt;br /&gt;
| blunt-faced &lt;br /&gt;
| yellow-capped &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| deep green || celadon || puff-faced || croak-beaked &lt;br /&gt;
|-&lt;br /&gt;
| emerald || indigo || brown-faced|| ruby-bellied &lt;br /&gt;
|-&lt;br /&gt;
| pale green || viridian || umber-faced || white-bellied &lt;br /&gt;
|-&lt;br /&gt;
| yellow-capped || style=&amp;quot;background:Gainsboro&amp;quot; | || ebon-faced || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Raven&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Zul Logoth&amp;lt;br&amp;gt;Kraken&#039;s Fall &lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [no descriptors]&lt;br /&gt;
| large &lt;br /&gt;
| ruffled&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;3&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| small&lt;br /&gt;
| sleek&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|glossy coal black&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;4&amp;quot; | Glaoveln&lt;br /&gt;
| brown &lt;br /&gt;
| fur&lt;br /&gt;
| beady-eyed&lt;br /&gt;
| plump&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;4&amp;quot;|Applaud, Approve, Bark, Boop, Clap, Flap, Growl, Roar, Roll, Sing, Stretch, Twitch, Warn&lt;br /&gt;
|-&lt;br /&gt;
| grey&lt;br /&gt;
| harbor&lt;br /&gt;
| pudgy&lt;br /&gt;
| rotund&lt;br /&gt;
|-&lt;br /&gt;
| harp&lt;br /&gt;
| ringed&lt;br /&gt;
| whiskered&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| spotted&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Serpent&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;7&amp;quot; | Isle of the Four Winds &lt;br /&gt;
| jade green &lt;br /&gt;
| dark brown &lt;br /&gt;
| sinuous &lt;br /&gt;
| white-bellied &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;7&amp;quot;| Hiss, Coil, Strike&lt;br /&gt;
|-&lt;br /&gt;
| emerald || pale grey || slender || wide-bodied &lt;br /&gt;
|-&lt;br /&gt;
| leaf green || dark grey || tiny || onyx-bellied &lt;br /&gt;
|-&lt;br /&gt;
| dusty green || diamond-scaled || spotted || wide-headed &lt;br /&gt;
|-&lt;br /&gt;
| grass green ||  teardrop-scaled || plain || flat-headed &lt;br /&gt;
|-&lt;br /&gt;
| ruby|| white-banded || blunt-nosed ||  slit-eyed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; | || coral-banded || fork-tongued || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Spider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | TBD&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;4&amp;quot;| [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;|Bite, Dance, Hunt, Scurry, Threaten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Sugar-Glider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds &lt;br /&gt;
| dusky grey &lt;br /&gt;
| straw yellow &lt;br /&gt;
| fuzzy &lt;br /&gt;
| pink-eared &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Glide, Twitch, Touch, Scrub, Nuzzle&lt;br /&gt;
|-&lt;br /&gt;
| albino white || pale brown || whiskered || plump-cheeked &lt;br /&gt;
|-&lt;br /&gt;
| dusty brown || sandy brown || bug-eyed || pot-bellied&lt;br /&gt;
|-&lt;br /&gt;
| fuzzy brown || white-bellied || pink-faced || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| dusty yellow || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Tamarin&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds &lt;br /&gt;
| dusky brown &lt;br /&gt;
| dark grey &lt;br /&gt;
| white-maned  &lt;br /&gt;
| pink-cheeked &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Peep, Leap, Search, Hunt&lt;br /&gt;
|-&lt;br /&gt;
| fuzzy brown || fuzzy grey|| brown-maned|| mustachioed&lt;br /&gt;
|-&lt;br /&gt;
| light brown || burnished grey || red-maned || pinch-faced&lt;br /&gt;
|-&lt;br /&gt;
| dusty brown || burnished red|| brown-crested || blunt-faced&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; | ||  golden red || red-crested|| style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Tarsier&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;6&amp;quot; | Isle of the Four Winds &lt;br /&gt;
| peach-hued&lt;br /&gt;
| light grey &lt;br /&gt;
| flop-eared &lt;br /&gt;
| brown-faced &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;6&amp;quot;| Trill, Leap, Search, Hunt&lt;br /&gt;
|-&lt;br /&gt;
| light brown || speckled grey || large-eared|| fuzzy-faced&lt;br /&gt;
|-&lt;br /&gt;
| dirty brown || dark grey || pink-eared || blunt-faced &lt;br /&gt;
|-&lt;br /&gt;
| deep brown || russet || wrinkled || wide-eyed&lt;br /&gt;
|-&lt;br /&gt;
| pale brown || dusty brown || blunt-tailed || bug-eyed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; | || drowsy || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Toad&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; |Alchemy &lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|squat pebble-backed&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;1&amp;quot;|Croak, Lick, Blink&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Toucan&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;8&amp;quot; | Teras Isle&lt;br /&gt;
| blue&lt;br /&gt;
| bright blue&lt;br /&gt;
| black-banded&lt;br /&gt;
| ivory-billed&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;8&amp;quot; | Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| collared || emerald || black-billed || red-billed&lt;br /&gt;
|-&lt;br /&gt;
| green|| hooded || black-necked || red-necked&lt;br /&gt;
|-&lt;br /&gt;
| speckled|| [no descriptor] || blue-banded || spot-billed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot; | || curl-crested || stripe-billed&lt;br /&gt;
|-&lt;br /&gt;
| fiery-billed || yellow-browed&lt;br /&gt;
|-&lt;br /&gt;
| grey-breasted || yellow-ridged&lt;br /&gt;
|-&lt;br /&gt;
| groove-billed || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Wolf&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Icemule Trace&amp;lt;br&amp;gt;Aenatumgana&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Kraken&#039;s Fall &lt;br /&gt;
| arctic &lt;br /&gt;
| blue &lt;br /&gt;
|style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;3&amp;quot;| Bark, Growl, Snarl, Howl, Sniff, Whine, Bristle,Clean, Paw, Wag, Pant&lt;br /&gt;
|-&lt;br /&gt;
| great white || grey &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|amber-eyed grizzled timber&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background:LightSlateGray&amp;quot; colspan=&amp;quot;7&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:White&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:DarkGray;color:White&amp;quot; rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Air [[Wyrdling]]&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightGray&amp;quot; rowspan=&amp;quot;4&amp;quot; | Requires [[Attunement]]: Air&amp;lt;br&amp;gt;Located Anywhere &lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot; | [no descriptors] &lt;br /&gt;
| cloudy-eyed &lt;br /&gt;
| long-eared&lt;br /&gt;
|- style=&amp;quot;background:White&amp;quot;&lt;br /&gt;
| ethereal || long-nosed&lt;br /&gt;
|- style=&amp;quot;background:White&amp;quot;&lt;br /&gt;
| foggy-eyed || soft-featured&lt;br /&gt;
|- style=&amp;quot;background:White&amp;quot;&lt;br /&gt;
| lithe || white-eyed  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background:Wheat&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:Sienna&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Earth [[Wyrdling]]&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:Peru&amp;quot; rowspan=&amp;quot;5&amp;quot; | Requires [[Attunement]]: Earth&amp;lt;br&amp;gt;Located Anywhere || style=&amp;quot;text-align:center;background:Tan&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; | [no descriptors] || amber-eyed || large-nosed&lt;br /&gt;
|- style=&amp;quot;background:Wheat&amp;quot;&lt;br /&gt;
| crumbling || rough&lt;br /&gt;
|- style=&amp;quot;background:Wheat&amp;quot;&lt;br /&gt;
| crystal-eyed || round-eared&lt;br /&gt;
|- style=&amp;quot;background:Wheat&amp;quot;&lt;br /&gt;
| dusty || squat &lt;br /&gt;
|- style=&amp;quot;background:Wheat&amp;quot;&lt;br /&gt;
| dusty-eyed || stout&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background:LightGoldenrodYellow&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:OrangeRed&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Fire [[Wyrdling]]&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:DarkOrange&amp;quot; rowspan=&amp;quot;5&amp;quot; | Requires [[Attunement]]: Fire&amp;lt;br&amp;gt;Located Anywhere || style=&amp;quot;text-align:center;background:Khaki&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; | [no descriptors] || angular || sharp-eared&lt;br /&gt;
|- style=&amp;quot;background:LightGoldenrodYellow&amp;quot;&lt;br /&gt;
| ember-eyed || sharp-nosed&lt;br /&gt;
|- style=&amp;quot;background:LightGoldenrodYellow&amp;quot;&lt;br /&gt;
| lanky || smoky&lt;br /&gt;
|- style=&amp;quot;background:LightGoldenrodYellow&amp;quot;&lt;br /&gt;
| red-eyed || smoky-eyed&lt;br /&gt;
|- style=&amp;quot;background:LightGoldenrodYellow&amp;quot;&lt;br /&gt;
| scaled || smoldering &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background:Lavender&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:DarkViolet;color:White&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Lightning [[Wyrdling]]&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:MediumOrchid&amp;quot; rowspan=&amp;quot;5&amp;quot; | Requires [[Attunement]]: Lightning&amp;lt;br&amp;gt;Located Anywhere || style=&amp;quot;text-align:center;background:Plum&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; | [no descriptors] || angular || nebulous ||style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Snicker, Grin, Squint, Blink, Wave, Bow, Stare&lt;br /&gt;
|- style=&amp;quot;background:Lavender&amp;quot;&lt;br /&gt;
| bright-eyed ||scaled&lt;br /&gt;
|- style=&amp;quot;background:Lavender&amp;quot;&lt;br /&gt;
| hook-nosed || silver-eyed&lt;br /&gt;
|- style=&amp;quot;background:Lavender&amp;quot;&lt;br /&gt;
| jagged-eared || spark-eyed&lt;br /&gt;
|- style=&amp;quot;background:Lavender&amp;quot; &lt;br /&gt;
| lanky||&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background:Honeydew&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSeaGreen&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Water [[Wyrdling]]&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:Turquoise&amp;quot; rowspan=&amp;quot;5&amp;quot; | Requires [[Attunement]]: Water&amp;lt;br&amp;gt;Located Anywhere || style=&amp;quot;text-align:center;background:MediumAquamarine&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; | [no descriptors] || blue-eyed || misty-eyed&lt;br /&gt;
|- style=&amp;quot;background:Honeydew&amp;quot;&lt;br /&gt;
| frothy-eyed || sleek&lt;br /&gt;
|- style=&amp;quot;background:Honeydew&amp;quot;&lt;br /&gt;
| lithe || small-nosed&lt;br /&gt;
|- style=&amp;quot;background:Honeydew&amp;quot; &lt;br /&gt;
| long-eared || smooth&lt;br /&gt;
|- style=&amp;quot;background:Honeydew&amp;quot;&lt;br /&gt;
| misty || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;* - Not all descriptors are found in all areas for a given creature&#039;&#039;&lt;br /&gt;
:&#039;&#039;** - Secondary descriptor may be blank&#039;&#039;&lt;br /&gt;
:&#039;&#039;Sources:&#039;&#039;&lt;br /&gt;
::[http://www.bluetears.com/raelee/familiars.html Raelee&#039;s Familiars List]&lt;br /&gt;
::[[Talk:Call Familiar (920)]]&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Runestone]]&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Wizards/Familiars/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
{{Wizard}}&lt;br /&gt;
[[category: Pet Spells]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Call_Familiar_(920)&amp;diff=224862</id>
		<title>Call Familiar (920)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Call_Familiar_(920)&amp;diff=224862"/>
		<updated>2024-08-30T01:40:24Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* Familiars */ Updated table for Zul Logoth nouns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell &lt;br /&gt;
 | mnemonic = FAMILIAR&lt;br /&gt;
 | base_dur = 1200 sec&lt;br /&gt;
 | add_dur = 60 sec per [[Wizard Base]] rank&lt;br /&gt;
 | span = [[Stackable]] &lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = None&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = Can use, but not required&lt;br /&gt;
 | availability = [[Self-cast]]&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Call Familiar&#039;&#039;&#039; enables&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Enables&amp;lt;/includeonly&amp;gt; a [[wizard]] to summon an animal to their side as a companion.  Cast unaided, the spell calls out to the nearest appropriate animal in the region, resulting in an arbitrary familiar.  The duration of the effect may be refreshed in order to retain a particular familiar over an extended period of time.&amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Call Familiar is used in conjunction with [[Familiar Gate (930)]] for easy transport to wherever the familiar is located.&lt;br /&gt;
&lt;br /&gt;
At 40 or more ranks in the Wizard Base Spell Circle, a wizard can use {{boldmono|[[SUMMON]]}} to specify the type, adjective, article, and gender of the familiar they wish to summon. This method will always summon a familiar of the specified type while the other options have a chance to be different than specified.&lt;br /&gt;
&lt;br /&gt;
Additional ranks in the Wizard Base Spell Circle increase the chance to summon a familiar with the specified detail by 1% per rank. The chance for the adjective to match is equal to the player&#039;s Wizard spell ranks, with a -20% modifier for the article, and a -40% modifier for the gender.  For the purposes of this formula, ranks in the Wizard Base Spell Circle are capped at the wizard&#039;s level.  As such, the maximum chances to apply the requested article and gender are 80% and 60% respectively.&lt;br /&gt;
&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;SUMMON [gender] [[article] adjective] {type}&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
Familiars are controlled using {{boldmono|[[TELL]]}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable|line-height=1.4em}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|{{boldmono|TELL FAMILIAR}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|LOOK [player, object, creature]}}&lt;br /&gt;
|look through a familiar&#039;s eyes&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|READ}}&lt;br /&gt;
| read an object in the room it is in&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|ANCHOR}}&lt;br /&gt;
| sets an anchor room for the familiar to return to (50 Water Lore ranks)&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|GO ANCHOR}}&lt;br /&gt;
| familiar will return to the set anchor room&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|GO}}, {{boldmono|ENTER}}, {{boldmono|CLIMB}}&lt;br /&gt;
|move in a direction, traverse a portal, or send a familiar into a home&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|SAY}}&lt;br /&gt;
|speak through a familiar&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|GET}}&lt;br /&gt;
|pick up and hold a small item&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|DROP}}&lt;br /&gt;
|drop a held item&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|FIND}}&lt;br /&gt;
|search for another character&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|EMOTE [options]}}&lt;br /&gt;
|familiar actions&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|ACT [options]}}&lt;br /&gt;
|set activity level and demeanor of a familiar&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|STAY}}&lt;br /&gt;
|remain in the current room; cease following a character&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|RETURN}}&lt;br /&gt;
|return familiar to caster&#039;s room, even when the caster is invisible&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|WATCH}}&lt;br /&gt;
|watch the room a familiar is in&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|STOP}}&lt;br /&gt;
|cease watching the room&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|RESCUE}}&lt;br /&gt;
|send a familiar to look for help when the caster is dead&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|FLY}}, {{boldmono|LAND}}, {{boldmono|STAND}}, {{boldmono|SIT}}&lt;br /&gt;
|more familiar actions&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|SLEEP}}&lt;br /&gt;
|Tells familiar to sleep at location, after 5 mins of sleeping the familiar will automatically hide&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|HIDE}}&lt;br /&gt;
|Used to tell a sleeping familiar to hide immediately at it&#039;s currently location&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|{{boldmono|LEAVE}}&lt;br /&gt;
|the familiar will leave and the spell will need to be recast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
===[[Elemental Lore, Air]]===&lt;br /&gt;
Every 100 skill bonus of Elemental Lore, Air will decrease the amount of time it takes for a familiar to find a player, with the maximum benefit occurring at 200 skill.  Familiars use a &amp;quot;round system&amp;quot; for travel and finding people. A round fluctuates depending on the calculated distance. The lore benefit reduces those rounds.&lt;br /&gt;
&amp;lt;section begin=Air Lore Bonus/&amp;gt;&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Air ranks||24||100&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Approximate % time reduction||25%||50%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Air Lore Bonus/&amp;gt;&lt;br /&gt;
::&#039;&#039;Not all thresholds shown, only those provided in release post.  Benefit is hard to quantify.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elemental Lore, Water]]===&lt;br /&gt;
50 ranks of Elemental Lore, Water will unlock the ability to set an anchor to the naturally occurring earth[[node]] of a caster&#039;s choice. Setting an anchor will allow the mage to {{boldmono|TELL FAMILIAR TO GO ANCHOR}}, and the familiar will return to that room.  The controlling mage can set the anchor room remotely through the familiar using {{boldmono|TELL FAMILIAR ANCHOR}}.  The anchor is a setting specific to the mage and does not need to be reset when a new familiar is cast.  Each mage has one anchor setting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
75 ranks of Elemental Lore, Water will unlock the ability to {{boldmono|TELL FAMILIAR TO TRAVEL &amp;lt;town&amp;gt;}}.  The familiar will travel to any town within the same zone.  Once the familiar has reached the town, you may cast spell 930 to open a gate.&lt;br /&gt;
&lt;br /&gt;
==Binding Rune and Familiar Talismans==&lt;br /&gt;
&lt;br /&gt;
A wizard may choose to consistently call the same type of familiar by use the binding rune. Once the wizard has found a fellow wizard to teach him this rune, he must create the binding rune using a brush, ink and blank runestone, all available in the local alchemist shops. &lt;br /&gt;
&lt;br /&gt;
Once the wizard has a binding runestone, he must purchase a [[familiar talisman]] from the local Wizard Guild shop. &lt;br /&gt;
*{{boldmono|WAVE}} the binding runestone at the familiar talisman in order to prepare it&lt;br /&gt;
*{{boldmono|WAVE}} the prepared familiar talisman at the familiar of choice. &lt;br /&gt;
*Seal the familiar talisman by casting the Call Familiar spell at it. &lt;br /&gt;
*To summon the familiar, cast Call Familiar at the familiar talisman. Each familiar talisman has 20 charges. &lt;br /&gt;
&lt;br /&gt;
Using the {{boldmono|GAZE}} verb to look at a talisman will reveal the familiar the talisman summons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;gaze my talisman&lt;br /&gt;
As your eyes traverse across the grain of an faewood weasel talisman, the misty image of a ragged-eared mangy-furred weasel fills your vision before slowly fading away.&lt;br /&gt;
&lt;br /&gt;
More advanced familiar talismans can be made via [[alchemy]].&lt;br /&gt;
&lt;br /&gt;
{{#section:EGShop:Professional Courtesy|broken talisman}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Familiars==&lt;br /&gt;
:&amp;lt;small&amp;gt;This section is player research.  Some available descriptors may not yet be recorded.&amp;lt;/small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:DeepSkyBlue&amp;quot; | Animal &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;  style=&amp;quot;background:PaleTurquoise&amp;quot; | Locations&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;  style=&amp;quot;background:LightBlue&amp;quot; colspan=&amp;quot;2&amp;quot; | Base descriptors*&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;  style=&amp;quot;background:LightBlue&amp;quot; colspan=&amp;quot;2&amp;quot; | Secondary descriptors**&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;  style=&amp;quot;background:LightSteelBlue&amp;quot; | Emotes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Bat&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;3&amp;quot; | Teras Isle&amp;lt;br&amp;gt;Elven Nations &lt;br /&gt;
| small &lt;br /&gt;
| large &lt;br /&gt;
| short-nosed &lt;br /&gt;
| bare-backed &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;3&amp;quot;|Shriek&lt;br /&gt;
|-&lt;br /&gt;
| fruit || spotted || little-collar ||  long-tailed&lt;br /&gt;
|-&lt;br /&gt;
| pygmy || style=&amp;quot;background:Gainsboro&amp;quot; | || long-tongued || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Bandicoot&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;6&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| charcoal grey&lt;br /&gt;
| burnished&lt;br /&gt;
| cord-tailed&lt;br /&gt;
| blunt-eared&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;6&amp;quot;|Chitter, Scratch, Gaze, Wiggle, Twitch&lt;br /&gt;
|-&lt;br /&gt;
| yellowish brown || light brown || bottle-nosed || stubby-eared&lt;br /&gt;
|-&lt;br /&gt;
| fuzzy grey || dusty brown || short-nosed || ebon-eared &lt;br /&gt;
|-&lt;br /&gt;
| fuzzy brown || golden brown || long-nosed || pink-eyed &lt;br /&gt;
|-&lt;br /&gt;
| reddish brown || gold || onyx-nosed || pinch-eyed &lt;br /&gt;
|-&lt;br /&gt;
| greyish brown || style=&amp;quot;background:Gainsboro&amp;quot; | || plump || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Beetle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | TBD&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;4&amp;quot;| [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;|Charge, Circle, Click, Flutter, Hiss, Observe, Threaten, Wander&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Cat&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;6&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Icemule Trace&amp;lt;br&amp;gt;Teras Isle&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Kraken&#039;s Fall&lt;br /&gt;
Zul Lugoth&lt;br /&gt;
| black&lt;br /&gt;
| calico&lt;br /&gt;
| blue-eyed&lt;br /&gt;
| disheveled||style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;8&amp;quot;|Hiss, Purr, Meow, Sniff, Clean, Bristle, Paw, Twitch, Rub, Nudge&lt;br /&gt;
|-&lt;br /&gt;
| charcoal || ginger || fat || fluffy&lt;br /&gt;
|-&lt;br /&gt;
| grey || tabby || green-eyed || long-haired&lt;br /&gt;
|-&lt;br /&gt;
| white || style=&amp;quot;background:Gainsboro&amp;quot; | || orange-eyed || plump&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | || shabby || short-haired&lt;br /&gt;
|-&lt;br /&gt;
| sleek || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|silver-eyed pure white&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;|silver-ruffed charcoal black&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Chameleon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;6&amp;quot; | Teras Isle&amp;lt;br&amp;gt;Elven Nations &lt;br /&gt;
| black &lt;br /&gt;
| brown &lt;br /&gt;
| large &lt;br /&gt;
| small &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | Hiss, Shift, Lick&lt;br /&gt;
|-&lt;br /&gt;
| dwarf || forest || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| green || grey &lt;br /&gt;
|-&lt;br /&gt;
| leaf || mountain  &lt;br /&gt;
|-&lt;br /&gt;
| ochre || spotted &lt;br /&gt;
|-&lt;br /&gt;
| veiled ||  style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Cockatiel&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds &lt;br /&gt;
| light green &lt;br /&gt;
| pale yellow &lt;br /&gt;
| pink-cheeked &lt;br /&gt;
| white-winged &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| pale green || dusty yellow || ruby-cheeked ||  white-faced &lt;br /&gt;
|-&lt;br /&gt;
| dusty grey  || bright yellow || croak-beaked || white-banded &lt;br /&gt;
|-&lt;br /&gt;
|saffron yellow || albino || beady-eyed || grey-banded&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot;| || green-faced || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Coyote&#039;&#039;&#039; || style=&amp;quot;background:LightCyan&amp;quot; |Alchemy ||colspan=&amp;quot;4&amp;quot;|lithe golden-eyed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Falcon&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Zul Logoth&amp;lt;br&amp;gt;Kraken&#039;s Fall&lt;br /&gt;
| long-winged&lt;br /&gt;
| narrow-winged &lt;br /&gt;
| large &lt;br /&gt;
| ruffled||style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;2&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| red-footed || red-necked || sleek || small&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Fox&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Icemule Trace&amp;lt;br&amp;gt;Aenatumgana&amp;lt;br&amp;gt;Elven Nations &lt;br /&gt;
| arctic &lt;br /&gt;
| bat-eared &lt;br /&gt;
| disheveled &lt;br /&gt;
| sleek&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;6&amp;quot;|Growl, Bark, Squint, Clean, Paw, Wag&lt;br /&gt;
|-&lt;br /&gt;
| black || blue || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| desert || grey &lt;br /&gt;
|-&lt;br /&gt;
| kit || red &lt;br /&gt;
|-&lt;br /&gt;
| swift || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|black-footed plump red&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot;  rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Frog&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;3&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Kraken&#039;s Fall&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Teras Isle&amp;lt;br&amp;gt;Zul Logoth &lt;br /&gt;
| brown &lt;br /&gt;
| bull &lt;br /&gt;
| large &lt;br /&gt;
| plump&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;4&amp;quot;|Croak, Lick, Blink&lt;br /&gt;
|-&lt;br /&gt;
| green || green tree || slimy || small&lt;br /&gt;
|-&lt;br /&gt;
| horned || tree || speckled ||spotted || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|heavy-set bull&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Gyrfalcon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | Icemule Trace&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;4&amp;quot;| [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Hare&#039;&#039;&#039; &lt;br /&gt;
|  style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Icemule Trace &lt;br /&gt;
| black &lt;br /&gt;
| broom &lt;br /&gt;
| black-tailed &lt;br /&gt;
| white-tailed&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;|Chitter, Scratch, Gaze, Wiggle, Twitch&lt;br /&gt;
|-&lt;br /&gt;
| cape || mountain || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| red ||  savanna &lt;br /&gt;
|-&lt;br /&gt;
| scrub || snowshoe &lt;br /&gt;
|-&lt;br /&gt;
| woolly || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Hawk&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;4&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Kraken&#039;s Fall&lt;br /&gt;
Zul Logoth&lt;br /&gt;
| black &lt;br /&gt;
| black-mantled &lt;br /&gt;
| large &lt;br /&gt;
| ruffled&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| grey-bellied || grey-headed || sleek || small&lt;br /&gt;
|-&lt;br /&gt;
| red-chested || red-tailed || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| spot-tailed || white-bellied &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|dappled broad-winged&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Hummingbird&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| dusty brown&lt;br /&gt;
| viridian&lt;br /&gt;
| white-bellied&lt;br /&gt;
| white-winged&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Flit, Sing, Hover, Squawk, Dart&lt;br /&gt;
|-&lt;br /&gt;
| burnt umber || jade green || plum-bellied|| yellow-winged &lt;br /&gt;
|-&lt;br /&gt;
| violet  || emerald || plum-sheened || ruby-throated &lt;br /&gt;
|-&lt;br /&gt;
| turquoise || celadon || plum-crested || delicate&lt;br /&gt;
|-&lt;br /&gt;
| burnished grey || green-black || blunt-nosed || needle-nosed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Iguana&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;4&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| pale green&lt;br /&gt;
| light viridian&lt;br /&gt;
| spike-backed&lt;br /&gt;
| drab&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;4&amp;quot;| Gaze, Hiss, Lick, Stretch, Lay, Freeze&lt;br /&gt;
|-&lt;br /&gt;
| leafy green || jade green || short-snouted || aged&lt;br /&gt;
|-&lt;br /&gt;
| grass green || emerald || long-snouted || scaly &lt;br /&gt;
|-&lt;br /&gt;
| russet brown || deep green || three-toed ||  split-tailed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Jackal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; |Alchemy &lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|rangy dappled grey&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Lemur&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;8&amp;quot; | Teras Isle&lt;br /&gt;
| bamboo&lt;br /&gt;
| black&lt;br /&gt;
| greater&lt;br /&gt;
| lesser&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;8&amp;quot; | Screech, Jump, Search, Forage&lt;br /&gt;
|-&lt;br /&gt;
| brown || crowned || sleek || small&lt;br /&gt;
|-&lt;br /&gt;
| dwarf || fork-crowned || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| golden || fork-marked &lt;br /&gt;
|-&lt;br /&gt;
| grey || grey-headed&lt;br /&gt;
|-&lt;br /&gt;
| mouse || red-bellied  &lt;br /&gt;
|-&lt;br /&gt;
| ring-tailed || red-collared&lt;br /&gt;
|-&lt;br /&gt;
| ruffled || white-collared  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Marmoset&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| dark brown&lt;br /&gt;
| dark grey&lt;br /&gt;
| petite&lt;br /&gt;
| blunt-faced&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Peep, Leap, Search, Hunt&lt;br /&gt;
|-&lt;br /&gt;
| chocolate brown || light grey  || fuzzy || lion-faced&lt;br /&gt;
|-&lt;br /&gt;
| burnt umber || inky black || ebon-bellied || white-bellied&lt;br /&gt;
|-&lt;br /&gt;
| russet || albino || strip-headed || pink-handed&lt;br /&gt;
|-&lt;br /&gt;
| auburn || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Melomys&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;6&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| dark brown&lt;br /&gt;
| dark grey&lt;br /&gt;
| plump&lt;br /&gt;
| blunt-nosed&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;6&amp;quot;| Squeak, Clean, Yawn&lt;br /&gt;
|-&lt;br /&gt;
| chocolate brown || inky black || fluffy || pointy-faced &lt;br /&gt;
|-&lt;br /&gt;
| burnt umber  || auburn || beady-eyed || fuzzy-faced &lt;br /&gt;
|-&lt;br /&gt;
| albino || russet || pink-eyed || ebon-eyed&lt;br /&gt;
|-&lt;br /&gt;
| dusty brown || light brown || long-tailed ||style=&amp;quot;background:Gainsboro&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| brown || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Merlin&#039;&#039;&#039; || style=&amp;quot;background:LightCyan&amp;quot; |Alchemy ||colspan=&amp;quot;4&amp;quot;|slim dove grey&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Mouse&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot;| Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Teras Isle&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Kraken&#039;s Fall&lt;br /&gt;
Zul Logoth&lt;br /&gt;
| black&lt;br /&gt;
| brown&lt;br /&gt;
| fat&lt;br /&gt;
| plump&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;|Squeak, Clean, Yawn&lt;br /&gt;
|-&lt;br /&gt;
| field || forest || sleek || tiny&lt;br /&gt;
|-&lt;br /&gt;
| furry || pocket || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| grey || white &lt;br /&gt;
|-&lt;br /&gt;
| [no descriptor] || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;14&amp;quot; | &#039;&#039;&#039;Owl&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;13&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Icemule Trace&amp;lt;br&amp;gt;Aenatumgana&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Kraken&#039;s Fall&lt;br /&gt;
Zul Logoth&lt;br /&gt;
| barn &lt;br /&gt;
| pygmy &lt;br /&gt;
| greater &lt;br /&gt;
| lesser&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;14&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| barred || screech || ruffled || sleek&lt;br /&gt;
|-&lt;br /&gt;
| bay || snowy || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| crested || sooty &lt;br /&gt;
|-&lt;br /&gt;
| eagle || speckled &lt;br /&gt;
|-&lt;br /&gt;
| elf || spectacled &lt;br /&gt;
|-&lt;br /&gt;
| grass || spotted &lt;br /&gt;
|-&lt;br /&gt;
| great white || striped &lt;br /&gt;
|-&lt;br /&gt;
| grey || tawny&lt;br /&gt;
|-&lt;br /&gt;
| hawk || white &lt;br /&gt;
|-&lt;br /&gt;
| horned || white-faced &lt;br /&gt;
|-&lt;br /&gt;
| maned || wood &lt;br /&gt;
|-&lt;br /&gt;
| masked || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|dark-eyed grey barred&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Parakeet&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;4&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| deep green&lt;br /&gt;
| grass green&lt;br /&gt;
| brown-banded&lt;br /&gt;
| yellow-necked&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;4&amp;quot;| Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| jade green || soft white || grey-winged ||  yellow-headed&lt;br /&gt;
|-&lt;br /&gt;
| sky blue || dusky rose || plum-headed || celadon &lt;br /&gt;
|-&lt;br /&gt;
| dusky grey || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Pelican&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot; | Teras Isle&lt;br /&gt;
| brown&lt;br /&gt;
| pink-backed&lt;br /&gt;
| large&lt;br /&gt;
| ruffled&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;2&amp;quot; | Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| white || spot-billed || small || sleek&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Penguin&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;3&amp;quot; | Icemule Trace&amp;lt;br&amp;gt;Aenatumgana&lt;br /&gt;
| crested&lt;br /&gt;
| emperor&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [no descriptors] &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;3&amp;quot;|Squawk, Flap, Shake&lt;br /&gt;
|-&lt;br /&gt;
| king || royal&lt;br /&gt;
|-&lt;br /&gt;
| yellow-eyed || little blue&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Phantasma&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | TBD&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;4&amp;quot;| [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;| Mock, Gaze, Stare, Bow&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Pitohui&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;3&amp;quot; | Teras Isle &lt;br /&gt;
| rusty &lt;br /&gt;
| hooded &lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;3&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| red-brown || black&lt;br /&gt;
|-&lt;br /&gt;
| brown || crested&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Ptarmigan&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | Icemule Trace&lt;br /&gt;
| rock&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; | [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Puffin&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot; | Glaoveln&lt;br /&gt;
| tufted&lt;br /&gt;
| horned&lt;br /&gt;
| gold-beaked&lt;br /&gt;
| white-bellied&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;2&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| crested&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Puppet&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | TBD&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;4&amp;quot;| [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;| Point, Gaze, Stare, Lay, Bow&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Pygmy-Parrot&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds&lt;br /&gt;
| peacock blue&lt;br /&gt;
| bright yellow&lt;br /&gt;
| blunt-faced &lt;br /&gt;
| yellow-capped &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| deep green || celadon || puff-faced || croak-beaked &lt;br /&gt;
|-&lt;br /&gt;
| emerald || indigo || brown-faced|| ruby-bellied &lt;br /&gt;
|-&lt;br /&gt;
| pale green || viridian || umber-faced || white-bellied &lt;br /&gt;
|-&lt;br /&gt;
| yellow-capped || style=&amp;quot;background:Gainsboro&amp;quot; | || ebon-faced || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Raven&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Zul Logoth&amp;lt;br&amp;gt;Kraken&#039;s Fall &lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [no descriptors]&lt;br /&gt;
| large &lt;br /&gt;
| ruffled&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;3&amp;quot;|Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| small&lt;br /&gt;
| sleek&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|glossy coal black&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;4&amp;quot; | Glaoveln&lt;br /&gt;
| brown &lt;br /&gt;
| fur&lt;br /&gt;
| beady-eyed&lt;br /&gt;
| plump&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;4&amp;quot;|Applaud, Approve, Bark, Boop, Clap, Flap, Growl, Roar, Roll, Sing, Stretch, Twitch, Warn&lt;br /&gt;
|-&lt;br /&gt;
| grey&lt;br /&gt;
| harbor&lt;br /&gt;
| pudgy&lt;br /&gt;
| rotund&lt;br /&gt;
|-&lt;br /&gt;
| harp&lt;br /&gt;
| ringed&lt;br /&gt;
| whiskered&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| spotted&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:Gainsboro&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Serpent&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;7&amp;quot; | Isle of the Four Winds &lt;br /&gt;
| jade green &lt;br /&gt;
| dark brown &lt;br /&gt;
| sinuous &lt;br /&gt;
| white-bellied &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;7&amp;quot;| Hiss, Coil, Strike&lt;br /&gt;
|-&lt;br /&gt;
| emerald || pale grey || slender || wide-bodied &lt;br /&gt;
|-&lt;br /&gt;
| leaf green || dark grey || tiny || onyx-bellied &lt;br /&gt;
|-&lt;br /&gt;
| dusty green || diamond-scaled || spotted || wide-headed &lt;br /&gt;
|-&lt;br /&gt;
| grass green ||  teardrop-scaled || plain || flat-headed &lt;br /&gt;
|-&lt;br /&gt;
| ruby|| white-banded || blunt-nosed ||  slit-eyed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; | || coral-banded || fork-tongued || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Spider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; | TBD&lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;4&amp;quot;| [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot;|Bite, Dance, Hunt, Scurry, Threaten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Sugar-Glider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds &lt;br /&gt;
| dusky grey &lt;br /&gt;
| straw yellow &lt;br /&gt;
| fuzzy &lt;br /&gt;
| pink-eared &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Glide, Twitch, Touch, Scrub, Nuzzle&lt;br /&gt;
|-&lt;br /&gt;
| albino white || pale brown || whiskered || plump-cheeked &lt;br /&gt;
|-&lt;br /&gt;
| dusty brown || sandy brown || bug-eyed || pot-bellied&lt;br /&gt;
|-&lt;br /&gt;
| fuzzy brown || white-bellied || pink-faced || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| dusty yellow || style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Tamarin&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;5&amp;quot; | Isle of the Four Winds &lt;br /&gt;
| dusky brown &lt;br /&gt;
| dark grey &lt;br /&gt;
| white-maned  &lt;br /&gt;
| pink-cheeked &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Peep, Leap, Search, Hunt&lt;br /&gt;
|-&lt;br /&gt;
| fuzzy brown || fuzzy grey|| brown-maned|| mustachioed&lt;br /&gt;
|-&lt;br /&gt;
| light brown || burnished grey || red-maned || pinch-faced&lt;br /&gt;
|-&lt;br /&gt;
| dusty brown || burnished red|| brown-crested || blunt-faced&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; | ||  golden red || red-crested|| style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;Tarsier&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;6&amp;quot; | Isle of the Four Winds &lt;br /&gt;
| peach-hued&lt;br /&gt;
| light grey &lt;br /&gt;
| flop-eared &lt;br /&gt;
| brown-faced &lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;6&amp;quot;| Trill, Leap, Search, Hunt&lt;br /&gt;
|-&lt;br /&gt;
| light brown || speckled grey || large-eared|| fuzzy-faced&lt;br /&gt;
|-&lt;br /&gt;
| dirty brown || dark grey || pink-eared || blunt-faced &lt;br /&gt;
|-&lt;br /&gt;
| deep brown || russet || wrinkled || wide-eyed&lt;br /&gt;
|-&lt;br /&gt;
| pale brown || dusty brown || blunt-tailed || bug-eyed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; | || drowsy || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; | &#039;&#039;&#039;Toad&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; |Alchemy &lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|squat pebble-backed&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;1&amp;quot;|Croak, Lick, Blink&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Toucan&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;8&amp;quot; | Teras Isle&lt;br /&gt;
| blue&lt;br /&gt;
| bright blue&lt;br /&gt;
| black-banded&lt;br /&gt;
| ivory-billed&lt;br /&gt;
| style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;8&amp;quot; | Squawk, Ruffle, Preen, Peck, Flap, Stretch&lt;br /&gt;
|-&lt;br /&gt;
| collared || emerald || black-billed || red-billed&lt;br /&gt;
|-&lt;br /&gt;
| green|| hooded || black-necked || red-necked&lt;br /&gt;
|-&lt;br /&gt;
| speckled|| [no descriptor] || blue-banded || spot-billed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot; | || curl-crested || stripe-billed&lt;br /&gt;
|-&lt;br /&gt;
| fiery-billed || yellow-browed&lt;br /&gt;
|-&lt;br /&gt;
| grey-breasted || yellow-ridged&lt;br /&gt;
|-&lt;br /&gt;
| groove-billed || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSkyBlue&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Wolf&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot; rowspan=&amp;quot;2&amp;quot; | Wehnimer&#039;s Landing&amp;lt;br&amp;gt;Solhaven&amp;lt;br&amp;gt;River&#039;s Rest&amp;lt;br&amp;gt;Icemule Trace&amp;lt;br&amp;gt;Aenatumgana&amp;lt;br&amp;gt;Elven Nations&amp;lt;br&amp;gt;Kraken&#039;s Fall&lt;br /&gt;
Zul Logoth&lt;br /&gt;
| arctic &lt;br /&gt;
| blue &lt;br /&gt;
|style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [no descriptors]&lt;br /&gt;
|style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;3&amp;quot;| Bark, Growl, Snarl, Howl, Sniff, Whine, Bristle,Clean, Paw, Wag, Pant&lt;br /&gt;
|-&lt;br /&gt;
| great white || grey &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:LightCyan&amp;quot;|Alchemy||colspan=&amp;quot;4&amp;quot;|amber-eyed grizzled timber&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background:LightSlateGray&amp;quot; colspan=&amp;quot;7&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background:White&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:DarkGray;color:White&amp;quot; rowspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Air [[Wyrdling]]&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:LightGray&amp;quot; rowspan=&amp;quot;4&amp;quot; | Requires [[Attunement]]: Air&amp;lt;br&amp;gt;Located Anywhere &lt;br /&gt;
| style=&amp;quot;text-align:center;background:Gainsboro&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot; | [no descriptors] &lt;br /&gt;
| cloudy-eyed &lt;br /&gt;
| long-eared&lt;br /&gt;
|- style=&amp;quot;background:White&amp;quot;&lt;br /&gt;
| ethereal || long-nosed&lt;br /&gt;
|- style=&amp;quot;background:White&amp;quot;&lt;br /&gt;
| foggy-eyed || soft-featured&lt;br /&gt;
|- style=&amp;quot;background:White&amp;quot;&lt;br /&gt;
| lithe || white-eyed  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background:Wheat&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:Sienna&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Earth [[Wyrdling]]&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:Peru&amp;quot; rowspan=&amp;quot;5&amp;quot; | Requires [[Attunement]]: Earth&amp;lt;br&amp;gt;Located Anywhere || style=&amp;quot;text-align:center;background:Tan&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; | [no descriptors] || amber-eyed || large-nosed&lt;br /&gt;
|- style=&amp;quot;background:Wheat&amp;quot;&lt;br /&gt;
| crumbling || rough&lt;br /&gt;
|- style=&amp;quot;background:Wheat&amp;quot;&lt;br /&gt;
| crystal-eyed || round-eared&lt;br /&gt;
|- style=&amp;quot;background:Wheat&amp;quot;&lt;br /&gt;
| dusty || squat &lt;br /&gt;
|- style=&amp;quot;background:Wheat&amp;quot;&lt;br /&gt;
| dusty-eyed || stout&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background:LightGoldenrodYellow&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:OrangeRed&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Fire [[Wyrdling]]&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:DarkOrange&amp;quot; rowspan=&amp;quot;5&amp;quot; | Requires [[Attunement]]: Fire&amp;lt;br&amp;gt;Located Anywhere || style=&amp;quot;text-align:center;background:Khaki&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; | [no descriptors] || angular || sharp-eared&lt;br /&gt;
|- style=&amp;quot;background:LightGoldenrodYellow&amp;quot;&lt;br /&gt;
| ember-eyed || sharp-nosed&lt;br /&gt;
|- style=&amp;quot;background:LightGoldenrodYellow&amp;quot;&lt;br /&gt;
| lanky || smoky&lt;br /&gt;
|- style=&amp;quot;background:LightGoldenrodYellow&amp;quot;&lt;br /&gt;
| red-eyed || smoky-eyed&lt;br /&gt;
|- style=&amp;quot;background:LightGoldenrodYellow&amp;quot;&lt;br /&gt;
| scaled || smoldering &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background:Lavender&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:DarkViolet;color:White&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Lightning [[Wyrdling]]&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:MediumOrchid&amp;quot; rowspan=&amp;quot;5&amp;quot; | Requires [[Attunement]]: Lightning&amp;lt;br&amp;gt;Located Anywhere || style=&amp;quot;text-align:center;background:Plum&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; | [no descriptors] || angular || nebulous ||style=&amp;quot;background:AliceBlue&amp;quot; rowspan=&amp;quot;5&amp;quot;| Snicker, Grin, Squint, Blink, Wave, Bow, Stare&lt;br /&gt;
|- style=&amp;quot;background:Lavender&amp;quot;&lt;br /&gt;
| bright-eyed ||scaled&lt;br /&gt;
|- style=&amp;quot;background:Lavender&amp;quot;&lt;br /&gt;
| hook-nosed || silver-eyed&lt;br /&gt;
|- style=&amp;quot;background:Lavender&amp;quot;&lt;br /&gt;
| jagged-eared || spark-eyed&lt;br /&gt;
|- style=&amp;quot;background:Lavender&amp;quot; &lt;br /&gt;
| lanky||&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background:Honeydew&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background:LightSeaGreen&amp;quot; rowspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;Water [[Wyrdling]]&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:Turquoise&amp;quot; rowspan=&amp;quot;5&amp;quot; | Requires [[Attunement]]: Water&amp;lt;br&amp;gt;Located Anywhere || style=&amp;quot;text-align:center;background:MediumAquamarine&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; | [no descriptors] || blue-eyed || misty-eyed&lt;br /&gt;
|- style=&amp;quot;background:Honeydew&amp;quot;&lt;br /&gt;
| frothy-eyed || sleek&lt;br /&gt;
|- style=&amp;quot;background:Honeydew&amp;quot;&lt;br /&gt;
| lithe || small-nosed&lt;br /&gt;
|- style=&amp;quot;background:Honeydew&amp;quot; &lt;br /&gt;
| long-eared || smooth&lt;br /&gt;
|- style=&amp;quot;background:Honeydew&amp;quot;&lt;br /&gt;
| misty || style=&amp;quot;background:Gainsboro&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;* - Not all descriptors are found in all areas for a given creature&#039;&#039;&lt;br /&gt;
:&#039;&#039;** - Secondary descriptor may be blank&#039;&#039;&lt;br /&gt;
:&#039;&#039;Sources:&#039;&#039;&lt;br /&gt;
::[http://www.bluetears.com/raelee/familiars.html Raelee&#039;s Familiars List]&lt;br /&gt;
::[[Talk:Call Familiar (920)]]&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Runestone]]&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Wizards/Familiars/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
{{Wizard}}&lt;br /&gt;
[[category: Pet Spells]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=221435</id>
		<title>Naamit (prime)/Kelleron</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=221435"/>
		<updated>2024-06-28T16:31:27Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* Chapter Nine: When the Mirror Speaks, the Reflection Lies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces| type = short story| author = Naamit| author-displayed = [[Naamit (prime)|Naamit DMVMD-Braggiani]] and the Bloody Harpies | date = 2024-04-04}}&lt;br /&gt;
&lt;br /&gt;
The working title for this short story is called Kelleron, artifice of an [[Issimir Ogre Clan|Issimir]] [[Giantkin]]&#039;s kegritsha in pieces&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
&lt;br /&gt;
The Kelleron Orbs: Lessons in Issimir Loyalty. Bolbeli, Lonmala, and Nolkari were sisters who ignored their vows to one another.&lt;br /&gt;
&lt;br /&gt;
As the eldest sister, Bolbeli carried a swaggering confidence that often bordered on arrogance, but she strove to take care of her sisters. The youngest, Nolkari was known for her lust for knowledge which led her into a dangerous downward spiral. When sharp her mind, she found solutions where brute force failed. Yet the middle sister, Lonmala, embodied unwavering determination, and a penchant for sleight of hand. Though less physically imposing than Bolbeli, she was scrappy as a street rat and had the scars to prove it.&lt;br /&gt;
&lt;br /&gt;
Their strengths were unmatched and judgment often clouded by impulsiveness.  Some would call them greedy.&lt;br /&gt;
&lt;br /&gt;
Here are just a few of their stories, many more of which are inexplicably absent.&lt;br /&gt;
&lt;br /&gt;
== Bolbeli and the Bard ==&lt;br /&gt;
A storm raged outside The Roaring Cougar, the wind a banshee&#039;s wail clawing at the rickety tavern. Still outside, Lonmala, Bolbeli, and Nolkari huddled for warmth, their breath misting in the frigid air. Ale wasn&#039;t their desire, but instead, the silver orbs rumored to be in Atmakina&#039;s possession. Legend spoke of a twisted game: make her laugh thrice, and the orbs were yours.&lt;br /&gt;
&lt;br /&gt;
Bolbeli, the warrior more comfortable with axe than anecdote, surprisingly took charge. &amp;quot;Forget flowery ballads and bawdy limericks,&amp;quot; she rumbled, her voice a low growl. &amp;quot;Atmakina feasts on darkness. We need a tale so morbid, so grotesque it yanks a laugh straight outta her pierced heart!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nolkari, a hint of unease flickering in her eyes, nodded curtly. &amp;quot;Exactly. We paint a picture so chilling, so delightfully disturbing, it tickles that dark corner of her soul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lonmala shot Bolbeli a questioning look. &amp;quot;No drunken sing-alongs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bolbeli slammed a fist into her opposite palm, a feral grin splitting her face. &amp;quot;She don&#039;t even drink! Darker, sister! Darker than a troll&#039;s dungeon! A story so horrifying, it makes even the toughest warrior wanna wet their pants!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nolkari rolled her eyes.  With a heavy thud, the sisters pushed open the creaky tavern door. A cacophony of laughter and the rhythmic strum of a lute washed over them. At the center of the room sat Atmakina, a woman etched with the lines of countless tales, her eyes glinting with a hint of unsettling amusement. The air hung heavy with woodsmoke and ale, the patrons a tapestry of boisterous revelry.&lt;br /&gt;
&lt;br /&gt;
Bolbeli, never one for subtlety, stomped forward, her voice a booming challenge. &amp;quot;Atmakina, weaver of twisted skeins!&amp;quot; she bellowed. &amp;quot;We come not with silly songs or forced merriment. We bring you darkness, a tale whispered among shadowed alleys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Intrigued by the bold approach, Atmakina leaned back in her chair to reveal a single silver orb glinting between her breasts. &amp;quot;A darkness, you say? Entertain me then, my bold child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bolbeli puffed out her chest and launched into a chilling narrative: A tale of a king obsessed with preserving not just the trophies of his hunt, but his entire court, and then the village beyond. What first started as caryatid columns outside his palace, quickly spiraled out of control. The king, she boomed, replaced his courtiers with meticulously crafted stone effigies - their vacant eyes, frozen smiles, and lifelike flesh a constant reminder of his own mortality. Bolbeli painted a picture of a court populated by taxidermied corpses, their vacant stares a constant reminder of the king&#039;s morbid quest to preserve his own life.&lt;br /&gt;
&lt;br /&gt;
The tavern&#039;s patrons, initially boisterous, fidgeted on their stools, the image sending shivers down spines. By the time Bolbeli finished, a tense silence had fallen. Atmakina, however, wasn&#039;t gripped by horror. Instead, a slow, sadistic smile stretched across her face. A laugh, dark and cruel, erupted from her lips, echoing through the tavern like the scraping of bones. It wasn&#039;t a laugh of fear, but of a predator savoring the morbid artistry of the story.&lt;br /&gt;
&lt;br /&gt;
As the laughter subsided, tears streamed down Atmakina&#039;s face, but they weren&#039;t tears of sadness. They were tears of twisted pleasure. &amp;quot;One down,&amp;quot; she rasped, her voice dripping with amusement. &amp;quot;Just one. Impressive, warrior. You have a talent for the macabre.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While Atmakina&#039;s attention was fully focused on Bolbeli, a flicker of opportunity shone in Lonmala&#039;s eyes. With the patience of a cat on the hunt, she eyed up the bard&#039;s instrument case giving herself silent promise of the future.&lt;br /&gt;
&lt;br /&gt;
The sisters exchanged a knowing glance, a silent pact sealed. One orb secured, two more to go, and perhaps a taste of their own twisted game along the way. The challenge had just begun, and they weren&#039;t playing by Atmakina&#039;s rules, they were playing their own.&lt;br /&gt;
&lt;br /&gt;
== Chapter One: A Bard&#039;s Tale ==&lt;br /&gt;
&lt;br /&gt;
Atmakina, her weathered face illuminated by the warm glow of the fireplace, surveyed the room.  Children perched on stools, eyes wide with anticipation, while seasoned adventurers leaned in, eager for a taste of the tale.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gather &#039;round, yougins, adventurers and seasoned caribou salt licks,&amp;quot; Atmakina rasped, her voice a comforting rumble of weird humor. &amp;quot;Tonight, I weave a tale of three sisters, a hidden treasure, and a test that chilled even the bravest hearts – the legend of the Kelleron and the Kegritsha.&amp;quot; A hush fell over the room.  Atmakina chuckled wetly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lonmala, Bolbeli, and Nolkari,&amp;quot; she began, her voice dropping to a thick whisper, &amp;quot;these weren&#039;t ordinary names, mind you.  In the forgotten tongue, they meant something quite curious – Three Wishes, Two Secrets, and One Trial...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A giantkin nursing a mug of ale in the background let out a chuckle, yielding a delicious tingle of unease in the children.  Atmakina, ever the bard, paused for effect.  &amp;quot;These sisters,&amp;quot; she continued, her voice painting a vivid picture, &amp;quot;were giantkin, strong and adventurous, each possessing a magnificent, magical orb.  Now, these orbs held immense power, but also a touch of mischief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You see,&amp;quot; Atmakina explained, &amp;quot;the orbs loved to test those who sought them. They&#039;d hide in the most unexpected places, leading brave adventurers on merry chases, and for each one you found, you could have a wish!&amp;quot;  A relieved sigh escaped the young listeners.&lt;br /&gt;
&lt;br /&gt;
Atmakina grinned, her smile lined with wisdom.  The children, rapt with interest, scooted closer.  &amp;quot;But there was a catch,&amp;quot; she said, her voice dropping a notch lower. &amp;quot;The true treasure, the sisters promised, could only be claimed by those who solved the secret of Lonmala, Bolbeli, and Nolkari.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The giantkin laughed heartily in the background.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And that&#039;s the origin of the tradition we now celebrate as Kelleron, my little ones.&lt;br /&gt;
&lt;br /&gt;
Though the three sisters are long gone, we celebrate the blood bond of kegritsha with you through a chance to reunite the orbs.  But remember,&amp;quot; she warned, her gaze sweeping across the room, &amp;quot;even the most beautiful treasures can have a hidden challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children and adventurers exchanged curious glances. &amp;quot;What kind of secrets are these, old Grinny Atmakina?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina concluded, her voice laced with a hint of mystery equal to mirth, &amp;quot;Well, that&#039;s for when you deliver the first orb to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Chapter Two: Never Go To Bed Mad ==&lt;br /&gt;
&lt;br /&gt;
On their way home, Nokki relayed stories he&#039;d heard from other children.  When darkness set in, Nikka, Nirri, and Nokki huddled around their pathetic little fire of dung, a stark chill settled upon them.  Nokki&#039;s words about the legend&#039;s origin still tainted the area like a brume of hope, were such a thing ever to exist.  Having taken matters to heart, Nikka however, retained a beaming smile her face had gripped for hours.  &amp;quot;We can do this, because we ask someone who can read them when we find them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay,&amp;quot; Nikka finally said, her voice firm despite the adolescent tone, &amp;quot;we need a plan.  First things first, what are we even looking for?&amp;quot;  Nirri, ever the thinker, furrowed his brow.  &amp;quot;Maybe there&#039;s something in Atmakina&#039;s story we missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We heard it twice. It&#039;s just a silly tale about sparkly balls and wishywitches,&amp;quot; Nokki complains shortly, his impatience obvious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe not,&amp;quot; Nikka countered. &amp;quot;Why orbs?  Why not some fancy sword or a pile of uh......silver?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shrugged. &amp;quot;Magic, I gue.... Oh!&amp;quot; Suddenly, a memory flickered in Nokki&#039;s mind. He remembered his grandfather, weathered hands calloused from years of mould and dye making, meticulously designing coin stamps for the One Elanthian Mint.  &amp;quot;The etchings ...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The etchings!&amp;quot; Nirri echoed, his voice laced with mirth. &amp;quot;Maybe the orbs aren&#039;t just any orbs.  I mean, they&#039;re made of silver, with etchings that tell SOMEONE, something!  Magic, I guess though...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Nikka&#039;s eyes widened. &amp;quot;That makes sense!  Silver is our currency, right?  And the fancy coins have markings.&amp;quot;  Her subsequent physical reaction was far too loud for comfort, covering the complete vocal range of a young child&#039;s dawning epiphany.  &#039;&#039;&#039;&#039;WORDS! DATES! CLUES!!! THIS IS AMAZING!!!!!!!!!!!!WE GOTTA GO NAAAAOOOOWW!!&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s jaw long ago drooped, eyelids heavy, &amp;quot;What are we even talking about anymore?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children had nearly tipped over with exhaustion -- or hypothermia. It could be difficult to tell.&lt;br /&gt;
&lt;br /&gt;
== Chapter Three: Morning Machination ==&lt;br /&gt;
&lt;br /&gt;
Far too early the next morning, the trio once again brought light to their bleak existence by blathering possible meanings of the bard Atmakina&#039;s tale.  Nokki crouched by the flickering fire, which cast playful shadows on the faces of the younger children huddled beside him.  The usual excitement for his stories was replaced by a nervous tension.  He glanced at Nikka, still working off energy from the last night&#039;s excitement.  Beside her, Nirri, the smallest of the three, seemed preoccupied.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So that story the old woman told at the tavern?&amp;quot; Nokki began, his voice quiet beneath his threadbare blanket. &amp;quot;About the kegritsha&#039;s sisters and their treasure hunt?&amp;quot;  &amp;quot;Well,&amp;quot; Nokki continued, leaning closer, &amp;quot;the truth about the sisters and their hunt is... different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri exchanged nervous glances.  The whimsical image of sparkly orbs and hidden treasures felt a lot less fun now, after Nokki&#039;s goading before their senses were fully awakened.&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened. &amp;quot;But the hunt...&amp;quot;  Nikka stammered, &amp;quot;isn&#039;t it part of Kelleron&#039;s celebration?&amp;quot;  Nikka murmured in confusion, &amp;quot;Different how?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s voice dropped to a flat note, &amp;quot;The sisters weren&#039;t kind, and those weren&#039;t just any magic balls.  They craved power, a darkness that demanded a terrible price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shook his head.  Nikka and Nirri looked at each other as a seed of uncertainty blossomed.  Could they be those people?  Were they strong enough, brave enough? More importantly, could they work together well enough to win at Kelleron?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The whispers say,&amp;quot; Nokki continued, &amp;quot;the kegritsha&#039;s power requires perfect balance, like a three-legged stool.  If one leg is weak, the whole thing falls apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A thoughtful silence descended upon the three children amid the burgeoning din of the morning.  They knew each other well, they knew each other&#039;s strengths and they knew each other&#039;s weaknesses.  Nikka was affable, quick, and resourceful, Nirri was clever and good at solving puzzles, and Nokki, the eldest, possessed a wisdom of age and leadership (a protective bully, truly).&lt;br /&gt;
&lt;br /&gt;
Maybe, just maybe, they could be the right combination?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ummm,&amp;quot; Nirri finally spoke, his voice small but determined, &amp;quot;if we find the orbs, if we work together, could we..?&amp;quot; he trailed off, unable to finish the question, though it ended on an up note.&lt;br /&gt;
&lt;br /&gt;
Nokki leaned over with a grin, &amp;quot;Maybe,&amp;quot; he said. &amp;quot;Maybe the orb&#039;s wealth can be ours.  But it&#039;s really filled with danger, and if you really think you are strong enough, united enough, with ME...AS US, to face the darkness and...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The fire sputtered, casting a brief flashing glow on their three faces.  The playful game of hide and seek was gone, replaced by a daunting challenge.  Could their friendship be the key to unlocking the kegritsha&#039;s bond, or would the darkness tear them apart?  The quandary settled into in the children&#039;s morning breaths, but time was ticking, they were not getting any younger.&lt;br /&gt;
&lt;br /&gt;
Finally, Nikka nodded and said with a tone too determined for her age, &amp;quot;We can do this!&amp;quot; and the two boys followed suit in an echo of repetition.  The matter was then sealed upon a six-fingered pinky swear.  Just as it should be.&lt;br /&gt;
&lt;br /&gt;
== Chapter Four: The Cavernous Vault ==&lt;br /&gt;
&lt;br /&gt;
The morning sun cast long shadows as Nikka, Nirri, and Nokki approached the imposing structure known as the Cavernous Vault.  Carved from imposing brutalist limestone, it loomed over the bustling marketplace like a bulwark.  A scale-shaped bronze plaque above the heavy doors proclaimed itself as a bank.&lt;br /&gt;
&lt;br /&gt;
Banks are where trust is forged in silver.&lt;br /&gt;
&lt;br /&gt;
Nirri, ever the cautious one, swallowed hard.  &amp;quot;Are we sure this is the right place?  We&#039;re looking for information about magic orbs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;You scared of a little stone building?  Besides, who else keeps track of ancient traditions better than bankers and actuaries?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka squinted her eyes, still questioning the order of operation.  &amp;quot;Maybe a wizard, or a historian?  Or the bard named Atmakina?&amp;quot; she murmured under her breath, energy waning with the blooming day.&lt;br /&gt;
&lt;br /&gt;
Taking a deep breath, Nikka pushed open the heavy doors with a creak.  Inside, the air was still and thick; it smelled faintly of parchment and polished metal.  Twin black marble counters gleamed on either side of a huddle of gruff-looking Issimir giantkin, some with thick beards and even thicker account ledgers, negotiating in adult language about adult things, like money, grain, war, and ores.&lt;br /&gt;
&lt;br /&gt;
At the far end of the vast hall was a towering figure in formal attire, pacing back and forth, partially obscured by a half-walled privacy screen.  A forward-jutting beard added severity to his already imposing, heavy gaze.  This, they assumed, must be the bank manager.&lt;br /&gt;
&lt;br /&gt;
Nikka cleared her throat, trying to sound confident.  &amp;quot;Excuse me, sir?  We were hoping to speak with someone about the tradition of Kelleron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager blinked, his expression unreadable.  &amp;quot;Kelleron?  Do you mean the annual interest rate adjustment for high-yield silver deposits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki: &amp;quot;There is?&amp;quot;  Nirri piped up, his voice squeaky.  &amp;quot;No, no, not that kind of Kelleron!  It&#039;s about the hunt for the three orbs and the Kegritsha&#039;s power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s eyebrows shot up in surprise.  He cleared his throat with a dry cough that sounded suspiciously unnecessary. &amp;quot;Ah, yes,&amp;quot; he finally boomed, his voice echoing in the cavernous hall.  &amp;quot;The whimsical children&#039;s tale about sparkly balls and wishes?  Didn&#039;t realize anyone still believed those old stories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka protested, &amp;quot;It&#039;s not a story!  It&#039;s a tradition!  We are here to discover the secret of the Kelleron!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager chuckled again, this time openly.  He sat back down in his chair, placing his hands behind his head.  &amp;quot;Alright, alright, settle down young vaultlings.  Tell you what.  There might be a dusty old scroll buried somewhere in our archives that mentions this... Kelleron thing.  But it&#039;ll cost you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened.  &amp;quot;Cost us what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager grinned, a glint of mischief in his eye.  &#039;&#039;&#039;&amp;quot;An orb.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nikka burst out, &amp;quot;B..But we haven&#039;t even FOUND any!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The banker continued right over top of her, &amp;quot;If you answer correctly, I&#039;ll see what I can dig up.  Fail, and you&#039;ll be signed up for a lifetime of high service fee junior savings account rates faster than you can say &#039;A Pea Why&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka exchanged a worried glance with Nirri.  This wasn&#039;t quite what they expected.  But before they could back out, the manager delivered his booming his riddle with surprising diction and deftness of meter:&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;I flow freely, yet have no form.&lt;br /&gt;
: I can enrich or leave you in great harm.&lt;br /&gt;
: I am the blood of trade and war,&lt;br /&gt;
: The clink in a merchant&#039;s purse,&lt;br /&gt;
: the weight of a warrior&#039;s score.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;What am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Silence filled the Cavernous Vault, as by now the stuffy men in the middle had vacated the area for a remarkably early lunch break.&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri racked their brains, their confidence dwindling.  Before they doomed to poorly performing savings accounts, Nirri spoke up, a hint of pride in his voice.  &amp;quot;Silver!&amp;quot; he declared.&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s grin widened further.  &amp;quot;Excellent deduction, youngins!  Alright, I&#039;ll see what I can unearth for you.  Wait here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sharply bearded banker disappeared behind a heavy curtain at the back of the vault, leaving the children staring after him, unsure if they&#039;d just gotten closer to their goal or stumbled into a kindred version of a twisted joke.  Before long, the bank manager reappeared and gave each child a small sack and instructed the guards liberally stationed around the bank to assist the children in finding the door.&lt;br /&gt;
&lt;br /&gt;
Just as lunchtime was nearly upon them, too, they found the door and reentered the bustling marketplace to blanket their senses in the odor of natural habitation.  Nikka, Nokki, and Nirri&#039;s quest for Kelleron, it seemed, was only getting more interesting, and perhaps a little more confusing...&lt;br /&gt;
&lt;br /&gt;
== Chapter Five: Secrets in Silver ==&lt;br /&gt;
&lt;br /&gt;
Nikka, Nirri, and Nokki hiked far away from the Cavernous Vault after being ejected in a firm, but friendly fashion.  That perplexing encounter with the banker - a riddle for a dusty scroll?  And what were they supposed to do with these small sacks they now clutched in their hands?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, what&#039;s in these?&amp;quot; said Nikka as she untied the drawstring of her sack. Inside, nestled amongst shredded documents with official looking penmanship, was a huge chocolate egg wrapped in silvery foil.  Nirri and Nokki, equally curious, peeked into their own sacks to find identical treats stowed carefully away.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri questioned, his eyes wide with wonder.&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed, a playful jab aimed at his brother. &amp;quot;Don&#039;t tell me you&#039;ve never seen a chocolate egg before!  It&#039;s a treat, silly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unwrapping the silver foil, Nirri brought the chocolate orb to his nose and inhaled deeply. &amp;quot;It smells amazing!  Like... like...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Confusion washed over Nikka, which turned quickly into incredulity until, &amp;quot;Ooooh ....!  Like rich milk chocolate with a hint of mint?&amp;quot; Nikka finished for him, a smile spreading across her face as she succumbed to the sumptuous sweet.&lt;br /&gt;
&lt;br /&gt;
With a shared look of agreement, the three devoured their chocolates, the sweet relief momentarily pushing back the weight of their quest.&lt;br /&gt;
&lt;br /&gt;
Nokki mumbled through his chocolate, &amp;quot;Maybe it was his way of apologizing for wasting our time.  Or maybe he could tell we were hungry after all his talking.&amp;quot;  He suddenly stopped eating, his eyes widening as he unfolded the crumbled silver wrapper. &amp;quot;Wait a minute!  Look!&amp;quot;  Peering closely each child found marked into the underside of the foil, a thinly inked symbol.  It resembled a stylized eye with a teardrop beneath it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri asked, peering over Nokki&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe these aren&#039;t just snacks after all,&amp;quot; Nikka whispered before he could answer.  &amp;quot;That symbol... I think I&#039;ve seen it before. In the tavern, on Atmakina&#039;s cloak!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A spark of excitement ignited in their eyes with a newfound sense of urgency.  Could this seemingly insignificant symbol be a clue?  Perhaps the banker knew more about the Kelleron tradition than he let on, and these chocolate orbs were a subtle way of passing on a message! The trio decided to revisit Atmakina at the tavern that evening.&lt;br /&gt;
&lt;br /&gt;
Nirri also offered, &amp;quot;maybe I can pick up some clues about that symbol on my messenger route this afternoon too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka nodding in agreement added, &amp;quot;Ya I will ask the fishwives what they know too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps the symbol on the chocolate foils, and the information they gleaned from the banker&#039;s riddle, would unlock another piece of the puzzle of this Kelleron business.&lt;br /&gt;
&lt;br /&gt;
== Chapter Six: Overture ==&lt;br /&gt;
&lt;br /&gt;
The late afternoon sun cast long shadows across the bustling marketplace as Nikka, Nirri, and Nokki hurried towards the familiar glow emanating from the tavern.  Tonight, they weren&#039;t just there for company – they carried a newfound clue and a burning purpose.  Pushing open the creaky door, they were greeted by a wave of warmth, spiced aromas, and Atmakina&#039;s droning lute.  Finding a corner table, they ordered steaming mugs of milk, waiting for the bard&#039;s final notes.&lt;br /&gt;
&lt;br /&gt;
Seeing an entrance, Nikka scrambled up to Atmakina and retold their encounter with the banker and the curious silver chocolates adorned with a symbol – an eye weeping a single tear.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes widened.  &amp;quot;The Weeping Eye of Celiel,&amp;quot; she breathed.  &amp;quot;A powerful symbol of the snowy labyrinth, where whispers of forgotten dreams dance on the frosted air.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri shivered as he cupped his frothy mug of milk.   &amp;quot;A snowy labyrinth? Sounds even spookier!  Could this be where we find the orbs of Kelleron?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina replied vaguely, &amp;quot;Perhaps.  Legends rarely reveal their secrets easily.  But,&amp;quot; her eyes twinkled, &amp;quot;the snowy labyrinth holds echoes of the past.  Celiel, a great elemental, is said to be sleep within its heart, and her stillness prevents avalanches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;Another riddle?  Another quest?&amp;quot; Nirri punched Nokki in the hip.  &amp;quot;STOP IT!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled.  &amp;quot;Patience, young ones.  You already have a clue – the Weeping Eye.&amp;quot; She eyed their empty mugs and the discarded napkins on the table.  &amp;quot;Speaking of the symbol,&amp;quot; she continued, her voice taking on a mischievous tone, &amp;quot;those chocolate orbs you enjoyed – did you notice anything else on the wrapper besides the symbol?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children exchanged sheepish glances.  Realization dawned on Nikka&#039;s face.  &amp;quot;The silver wrapper! We... we ate everything!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled, a glint in her eye.  &amp;quot;A valuable lesson learned, wouldn&#039;t you say? But luckily, I happen to have a spare.&amp;quot;  Reaching into a hidden pouch on her belt, she revealed a single, glimmering silver orb identical to the one that encased delicious chocolate treats.  The Weeping Eye symbol gleamed proudly on its surface, interconnectedness of its linework clearly matched up in a way nearly impossible to reconstruct from their treats..&lt;br /&gt;
&lt;br /&gt;
The children&#039;s eyes widened with excitement.  Nikka grasped the orb carefully, a sense of wonder washing over her, but she noticed it had a particular nose tingling odor.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s smile turned enigmatic.  &amp;quot;This orb is not made of chocolate, if that’s what you are thinking child,&amp;quot; she said, her voice dropping to a conspiratorial whisper, &amp;quot;It may hold the key to navigating the snowy labyrinth.  Legends speak of its power as a beacon, guiding you through the icy maze where secrets whisper in the wind that drives men mad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A heartbeat of surprised silence followed.  Nokki, skeptical, chimed in, &amp;quot;But Atmakina, it smells like choc...!”&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes flickered with something bordering on impatience as she cut the girl off,  &amp;quot;Ah, that&#039;s the beauty of legends, little one.  The power lies in believing.  This orb could be a key, a beacon, or perhaps… just a delicious treat.  But the magic unfolds only if you&#039;re willing to take a chance, and I will tell you now you will not succeed without this silver orb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The weight of the orb felt heavier in Nikka&#039;s hand as she contemplated her options.  Far too many potential scenarios for a child to reasonably muddle through, yet there was a potential it really a powerful tool.  Or a playful trick?  The uncertainty thrummed through her, but it was overshadowed by a thrill of anticipation.  Collective grins erupted upon both Nirri and Nikka&#039;s faces as they scrambled to their feet.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s words ignited a spark of determination within the two younger children -- But not Nokki.  Cut off, he suddenly grew silent, allowing everything to play out at a generous arm&#039;s length.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent!&amp;quot; Atmakina rasped wetly, her voice regaining its usual cheer.  &amp;quot;The snowy labyrinth awaits, and stories it holds for brave adventurers like yourselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With hearts pounding with anticipation, the two younger children allowed Atmakina back to her task.  Nokki had little to say as they re-entered the setting sun cast an orange glow across the horizon as the children reentered fresh air.  The silver orb, a tangible piece of their quest, felt quite warm in Nikka&#039;s hand now.  No longer just children seeking answers – they were explorers, ready to face the unknown and icy challenges of the snowy labyrinth with the wisdom of their new and powerful friend, the bard Atmakina.&lt;br /&gt;
&lt;br /&gt;
== Chapter Seven: The Rapacity of Lonmala ==&lt;br /&gt;
&lt;br /&gt;
A shiver danced down Lonmala&#039;s spine as she watched the children wrestle for the silver orb in the darkness.  Each tug, each playful shove, sent a jolt of something sharp and primal through her.  The woman&#039;s monotone pronouncements about resilience mocked her.  Here was the true symbol of resilience – a magical artifact held by carefree children.&lt;br /&gt;
&lt;br /&gt;
Lonmala craved the orb&#039;s power, the promise of overcoming any obstacle.  Her initial resolve to reject it crumbled under the weight of her desperate need to save her sisters.  Bolbeli&#039;s pride needed curbing, Nolkari&#039;s misplaced confidence needed correction.  With the orb, she could guide them, protect them, force them to see reason.&lt;br /&gt;
&lt;br /&gt;
The playful fight escalated.  One of the older boys snatched the orb and ran, a trail of laughter echoing across the sand.  She lunged after the boy, tackling him with a force that surprised even her. The other children, momentarily stunned, then swarmed.  Their playful fight morphed into a feral struggle, fueled by a territorial instinct far beyond their age.&lt;br /&gt;
&lt;br /&gt;
Lonmala fought back, her movements fueled not by resilience, but by a simmering rage.  Sand flew, cries pierced the air, the silver orb lay forgotten in the dust.  As the dust settled, Lonmala stood panting, the children scattering back, fear replacing their earlier mirth.&lt;br /&gt;
&lt;br /&gt;
She snatched the orb, its cool metal surface offering no comfort. Lonmala gripped the orb tightly, a bitter taste in her mouth.  She had succumbed to her baser instincts, the very antithesis of the resilience she sought to buidl.&lt;br /&gt;
&lt;br /&gt;
Leaving the snowasis, Lonmala carried a heavy burden – the orb, a symbol of her failure, and a growing darkness within her that threatened to consume the last vestiges of her self-control.  She had what she thought she needed, but the victory tasted like ash on her tongue.  The path to saving her sisters seemed to stretch before her, not paved with resilience, but with the shadows of her own rapacity.&lt;br /&gt;
&lt;br /&gt;
Postscript:  On the other hand, she won the fight.  It was three on one, and children are of a tender age so late in life now.  Perhaps, in the harsh calculus of survival this victory wasn&#039;t a sign of weakness, but a pragmatic necessity!&lt;br /&gt;
&lt;br /&gt;
== Chapter Eight: Nolkari and the Hall of Mirrors ==&lt;br /&gt;
&lt;br /&gt;
Nolkari, the youngest sister, was not good at physical feats or perilous adventures, but she reveled in a challenge worthy of her sharp mind.  Unlike her sisters, she fantasized the mental gymnastics of foregone cultures through a labyrinth of patchwork knowledge.&lt;br /&gt;
&lt;br /&gt;
Several months ago, Lonmala had given Nolkari a birthday gift - a voucher to the Night at the Academy adventure tour.  It was advertised as a self-improvement mental endurance challenge for the gifted, which was just the sort of self-care she wanted and didn&#039;t know she desperately needed.&lt;br /&gt;
&lt;br /&gt;
Nolkari had helped her sisters locate word of their orbs, but still she had nothing.  Having finally come to absolutely zero logical conclusions on where to start looking for her own orb, she still had not technically even started putting possibility into planning.  This adventure tour however, was a perfect distraction.&lt;br /&gt;
&lt;br /&gt;
Whispers of its halls echoing with the relics and mementos of the long-dead, was just what she needed to rub her itch - an itch she might note, had yet to include any specific mention of the orb she was determined to find.  Maybe it would help her focus.&lt;br /&gt;
&lt;br /&gt;
In truth, Nolkari thrived on the puzzles encountered along the way, with one exception.  As she solved each riddle in her hunt for history, Nolkari had to navigate significant danger.  She remembered seeing one void in the garden, but somehow miraculously skirted the others.&lt;br /&gt;
&lt;br /&gt;
Throughout the quest, those shrubbery were still adorned with trinkets, intricate silver symbols, and ribbons of ancient reliquary.  Weirdest thing.  She learned about the topics in great detail, filling her soul with the satisfaction of a pursuit and job well done.  Finally, her font of knowledge full, she reached the end.&lt;br /&gt;
&lt;br /&gt;
Next to the door, a disembodied voice boasted with an unsettling amusement from somewhere further back, &amp;quot;Welcome, Nolkari the Clever,&amp;quot; it rasped.  &amp;quot;Wit can be a double-edged sword, and danger can come at every angle.  Are you prepared to face Your Reflection too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Adjacent wainscotting separated to reveal a concealed door that scraped open, nothing visible beyond.&lt;br /&gt;
&lt;br /&gt;
A million thoughts flooded her mind, ranging from &#039;is this part of the tour?&#039; to calculating risks of what it could actually be for, could it bring her success (and in what) against failure, what could she have to lose? Insight, death, curiosity, confusion, doubt, opportunity loss, knowledge, fear.&lt;br /&gt;
&lt;br /&gt;
_Stop!_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes.&amp;quot; Nolkari entered.  Door closing behind her, the light went out.&lt;br /&gt;
&lt;br /&gt;
Slowly, a faint candlelight appeared in the distance of her periphery.  Drawn by the solitary flame, she turned and walked toward it only to collide face-first with a smooth, but an unseen blockade.&lt;br /&gt;
&lt;br /&gt;
Coming around an unknown amount of time later, another light appeared in the distance.  As it brightened the candle burst a kaleidoscope of blinding light to reveal a fully enclosed, spherical room of mirrors that stretched to infinity.  The experience reflected herself back at herself in an endless feedback loop to create a sensory overload drowning her in rapid flashes of light.&lt;br /&gt;
&lt;br /&gt;
She woke up in the garden, beneath a shredded shrubbery devoid of trinkets.  An old memory bubbled up from her past, and caused her to reflect for a pregnant moment.  With a flash of insight, she realized she understood herself a bit better than she did a moment ago.  The sudden feeling of self-knowledge was supposed to be a pleasant one.&lt;br /&gt;
&lt;br /&gt;
When Nolkari finally emerged from the academy, the silver orb was clutched tightly in her chest.  It was a prize hard-won that indelibly fractured her mind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chapter Nine: When the Mirror Speaks, the Reflection Lies ==&lt;br /&gt;
&lt;br /&gt;
News of the sisters&#039; exploits echoed far and wide indeed. Their stories were told to the children of the Issimir, carried on migratory tongues.  Bolbeli, ever the boastful giantkin warrior, reveled in her victories, ego swelling with each conquest. Lonmala, consumed by avarice, amassed wealth through dubious means, her hunger for riches insatiable but not entirely dishonest either; she picked up a job at the bank of all places. Meanwhile Nolkari, once a prodigy, had succumbed to the whispers of the silver orb.  Her mind fractured and her speech occasionally a stream of nonsensical ramblings while she volunteered sorting books in the Library.  The seeds of suspicion for her were sown with Lonmala&#039;s birthday gift – the voucher for the &#039;&#039;Night at the Academy&#039;&#039; adventure tour.  Nolkari&#039;s relentless search for the silver orb had borne no fruit, yet the academy tour, strangely silent on the orb&#039;s whereabouts, led her right to it.&lt;br /&gt;
&lt;br /&gt;
The serendipity was outside the realm of probability.  It all felt too orchestrated.&lt;br /&gt;
&lt;br /&gt;
Further fueling Nolkari&#039;s paranoia were hushed conversations between Lonmala and Bolbeli.  Nolkari, ever a master of deduction, gleaned fragments of their conversations – cryptic warnings about combining forces.  She was determined to find out what was wrong, why they were excluding her.  Even if it was her own subconscious doing.&lt;br /&gt;
&lt;br /&gt;
Bobeli craved the rush of her own orb, believing it granted her her unparalleled prowess.  Lonmala half-jokingly asked Bobeli if she could have both silver orbs, because she had another score to settle.  Meanwhile, Nolkari remained fixated on her orb of...Nolkari, its whispers feeding the delusions that drove her to madness.&lt;br /&gt;
&lt;br /&gt;
Each episode was an uncrossable boundary beginning to crumble.  In time, they became so dysfunctional their paths rarely crossed, each driven by twisted desires that broke their trust that should have been forged in silver.&lt;br /&gt;
&lt;br /&gt;
The once unbreakable bond between them, forged in years of shared experiences, began to fray.  Days bled into weeks, with each sister isolated in their own pursuit, driven by a twisted desire fueled by the silver orbs.  Their trust, once as strong as silver itself, now lay shattered on the cold floor.&lt;br /&gt;
&lt;br /&gt;
One starless night, a frantic urge propelled Nolkari towards Bolbeli&#039;s quarters.  Bursting into the dimly lit room, Nolkari shrieked, &amp;quot;THIEF!&amp;quot;  Bolbeli, startled awake, found Nolkari staring wildly, her words nonsensical.  &amp;quot;Enough gibberish!&amp;quot; Bolbeli roared, her hand seeking and desperately not finding the hilt of a sword typically kept bedside. &amp;quot;Leave me be!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Just then, Lonmala emerged, a glimmer of something in her hand and struggle ensued, the sisters locked in a desperate fight.  Nolkari, lost in the chaos, tried to intervene, her flailing limbs more hindrance than help.&lt;br /&gt;
&lt;br /&gt;
As the fight raged, objects began tumbling from Lonmala&#039;s cloak – three silver spheres.  They bounced wildly across the chamber floor, a blinding display in the otherwise dim light.  Hypnotized, the sisters stopped fighting, their gazes fixed on the moving spheres that were once THEIR orbs - but once drawn together, the air shimmered and soured into a searing rift between the young women and the oddly bouncing silver orbs.&lt;br /&gt;
&lt;br /&gt;
In an instant, the silver balls, the three sisters, and everything within a ten-foot radius were sucked into the void, plummeting through a swirling vortex into the unknown.&lt;br /&gt;
&lt;br /&gt;
==  Chapter Ten: A good positive attitude never hurts.  Too much. ==&lt;br /&gt;
&lt;br /&gt;
Sickening lurches somewhere between drowning and electrocution thrust the sisters catapulting into a violent thud upon a grassy plain, along with a featherbed and tattered linens.  One moment they were inside, then outside, and very much not at home.  Stunned, the young women looked bewildered at their new surroundings as they fumbled over identical silver orbs, each now indistinguishable from the next.  Fields in a veritable sea of gold, stretched in all directions where the air hummed with a strange energy.  Quite close to their mysterious arrival stood a colossal gleaming silver tower piercing the sky, its chromatic surface sending a blinding radiance in the afternoon sun&#039;s harsh angle.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where are we?&amp;quot; Lonmala whispered, the cool sensation of a silver orb providing grounding weight against her chest - despite all that happened.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When are we?   Wait, this is Silveruud.  From Night at the Academy,,&amp;quot; Nolkari said, her countenance perfectly calm as she scanned the horizon.  Several moments later she said,  &amp;quot;The fabric between realities is thin here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bolbeli, her usual bravado tempered by the experience, nodded. &amp;quot;I feel it,&amp;quot; she rumbled, her hand instinctively going to the hilt of her sword, only to find none there.&lt;br /&gt;
&lt;br /&gt;
As they approached the towering structure, a group of people passed them, unlike any they had seen before.  Clad in flowing robes of deep indigo, their skin was lightly spotted in blue and silver, and their eyes glowed with an inner light.  One had long silver braids and matching eyes that mirrored the sisters&#039; orbs.  They, in particular, approached the sisters with a fearlessly curious smile.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Welcome, travelers,&amp;quot; the person said in a dreamy lilt. &amp;quot;We have been expecting you.  The mists spoke of your arrival and stirred the very fabric of Silveruud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sisters exchanged nervous glances, then at their hands, which still possessed all ten fingers.  Lonmala with her silver tongue stepped forward. &amp;quot;We are Nolkari, Bolbeli, and Lonmala Kelleron and are looking for honest work if you&#039;ll have us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman&#039;s smile widened with each word.  &amp;quot;Ah, the bearers of the silver orbs, the Kelleron Sisters.  Your reputation and legend precede you.  Silveruud is a meeting point for beings from differen...walks of life.  Our balance is threatened by those who seek to exploit our vulnerabilities even while we defend eccentricity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Since their greeter never actually inquired how or why the three sisters acquired the orbs, a flickering bevy of silent conversations crossed between Lonmala and Bolbeli&#039;s features.  A new adventure?  Or an end to nothing left to lose.&lt;br /&gt;
&lt;br /&gt;
Nolkari volunteered in an unusually calm voice, &amp;quot;How may we be of assistance?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed,&amp;quot; the woman replied.  &amp;quot;Guardians.  But not just protectors.  We require a kegritsha who we can trust.  A kegritsha who bloody well knows how to work together.&amp;quot;  She gestured towards the gleaming tower, and toward the bustling city circumnavigating its fortified periphery.  &amp;quot;Within its spire lies a chamber where your Kegritsha will be interviewed in a mock trial.  Are you willing to undergo the trials?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sisters, having come this far, exchanged confused impressionable looks.  Lonmala, the darkness within her pondering the opportunity, squared her shoulders.  Bolbeli nodded resolutely and yet Nolkari never actually met the woman&#039;s gaze, but it looked like she tried.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes.&amp;quot;  they declared in unison, half blurted and half vowed, the feeling of opportunity and obligation palpable, and far stronger than any immediate aversion to run for their lives.&lt;br /&gt;
&lt;br /&gt;
The silver-eyed woman smiled warmly.  &amp;quot;Then follow me, Kelleron sisters.  The forging of your new Kegritsha begins now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As they ventured into the night dark spire, the sisters knew their journey had taken a new turn.  They were no longer just individuals seeking individual power, nor could they be.  With this mission, they were a team bound by these identical silver orbs.  Relics they clearly could not wield alone, and clearly could not tell apart.&lt;br /&gt;
&lt;br /&gt;
The trials within the spire awaited, a test of their combined strength, wit, and resilience.  This was the first step in remediating the relationship of their troubled kegritsha. Could this dysfunctional team, unlike any other, truly be destined to safeguard a delicate balance for Silveruud?&lt;br /&gt;
&lt;br /&gt;
Only time would tell, and there was no going back.&lt;br /&gt;
&lt;br /&gt;
== Chapter Eleven: Shades of Grey ==&lt;br /&gt;
&lt;br /&gt;
The Everfrost wind, a banshee&#039;s keening wail, scoured the desolate plains. Blistering snow stung exposed flesh.  Faces numbed despite bundles of scavenged furs, Nolkari, Bolbeli, and Lonmala resembled a ragged triumvirate in a land perpetually cloaked in winter&#039;s icy grip.&lt;br /&gt;
&lt;br /&gt;
Their objective: Find the one silver orb that can cast a reflection where night devours the day.  Not merely locating it sufficed – a more crucial task loomed: verifying its authenticity.  Legends whispered of a chamber where &amp;quot;night devoured the day,&amp;quot; a place so dark it cast no shadows, and only a specific orb held the key to navigating that tenebrous realm.&lt;br /&gt;
&lt;br /&gt;
Days bled into weeks, a monotonous blur of treacherous mountain passes, bartered supplies wrangled from wary halflings, and narrow escapes from territorial giants. Lonmala navigated them through the harsh landscape, her silver-developing tongue feigning their curiosity to their migration - Work had dried up in Wehnimer&#039;s Landing due to business closures and insurance payout failures upon repeat and frequent torchings.&lt;br /&gt;
&lt;br /&gt;
Finally, an ancient map, bartered from a reclusive hermit, led them to the foot of a colossal glacier at the very end of the caravan&#039;s route.  Even then, they had days of travel across the great snowy glacier until finally, a peak rose through the ice.  Bearing closer to the rocky crag presenting the only thing other than ice in all directions, the women chose to make camp near its base.  The last breath of daylight brought a glint from high upon the peak to cast an eerie light back across the snowfield.  Nolkari&#039;s eyes looped side to side as she gestured broadly overhead, &amp;quot;An endless gray!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The women argued for several hours about whether to go up or keep camp for the night.  So they agreed to trust one another, pack up camp as Nolkari was leaving with or without them.  Bolbeli punched Nolkari&#039;s lights out, and everyone got a good night&#039;s sleep after Bolbeli drank the last of the good stuff.  Lonmala took a look around anyway, since someone needed to remember where it was.&lt;br /&gt;
&lt;br /&gt;
Dawn left them on the dark side of the peak and the glacier itself radiated an unnatural chill, worsening the effect.  Whatever remained of their energy sputtered as they ventured up the rocky surface, the air thickening, shadows deepening.  An unseen pressure tightened their chests as the harsh, icy mists set in deeper.&lt;br /&gt;
&lt;br /&gt;
A sudden shriek tore from Nolkari&#039;s throat.  She pointed towards a gaping crevasse, where at its bottom lay discarded and shrouded in the swirling mist a singular object – a dull silver orb that barely emanated an ephemeral...Presence.  Close examination revealed a chilling anomaly:  despite a deep crack planing its surface, nothing – not even the sisters themselves – cast a shadow or reflection upon its dull exterior.&lt;br /&gt;
&lt;br /&gt;
Lonmala backpedaled with a &amp;quot;whoa!&amp;quot;  Nolkari, however, remained unnervingly confident. &amp;quot;One thing is certain, this is not the end for us, it is only the beginning, the heart of endless gray it absorbs reflections, but it is truly a mirror for the place where the night drinks the day.&lt;br /&gt;
&lt;br /&gt;
A weighty silence descended. Could Nolkari, in her fractured state, be correct? Here, in this desolate wasteland, they had stumbled upon an anomaly mirroring the chamber of no shadows. Yet, the risk was immense. Choosing the wrong Orb could send them down a perilous path, squandering precious time and resources.&lt;br /&gt;
&lt;br /&gt;
The decision hung heavy in the frigid air.  This was not just a test of finding an orb, but of discerning its legitimacy.  The trio withdrew to regroup - the fate of their quest, perhaps even the freedom of Silveruud, hinged on their next move.  The silence stretched, broken only by the mournful sigh of the Everfrost wind, as they contemplated the orb just....existing....at the bottom of the crevasse.  What secrets did it hold?  Was it the key to the chamber of no shadows, or a cruel deception leading them further astray...&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=221419</id>
		<title>Naamit (prime)/Kelleron</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=221419"/>
		<updated>2024-06-28T00:47:06Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces| type = short story| author = Naamit| author-displayed = [[Naamit (prime)|Naamit DMVMD-Braggiani]] and the Bloody Harpies | date = 2024-04-04}}&lt;br /&gt;
&lt;br /&gt;
The working title for this short story is called Kelleron, artifice of an [[Issimir Ogre Clan|Issimir]] [[Giantkin]]&#039;s kegritsha in pieces&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
&lt;br /&gt;
The Kelleron Orbs: Lessons in Issimir Loyalty. Bolbeli, Lonmala, and Nolkari were sisters who ignored their vows to one another.&lt;br /&gt;
&lt;br /&gt;
As the eldest sister, Bolbeli carried a swaggering confidence that often bordered on arrogance, but she strove to take care of her sisters. The youngest, Nolkari was known for her lust for knowledge which led her into a dangerous downward spiral. When sharp her mind, she found solutions where brute force failed. Yet the middle sister, Lonmala, embodied unwavering determination, and a penchant for sleight of hand. Though less physically imposing than Bolbeli, she was scrappy as a street rat and had the scars to prove it.&lt;br /&gt;
&lt;br /&gt;
Their strengths were unmatched and judgment often clouded by impulsiveness.  Some would call them greedy.&lt;br /&gt;
&lt;br /&gt;
Here are just a few of their stories, many more of which are inexplicably absent.&lt;br /&gt;
&lt;br /&gt;
== Bolbeli and the Bard ==&lt;br /&gt;
A storm raged outside The Roaring Cougar, the wind a banshee&#039;s wail clawing at the rickety tavern. Still outside, Lonmala, Bolbeli, and Nolkari huddled for warmth, their breath misting in the frigid air. Ale wasn&#039;t their desire, but instead, the silver orbs rumored to be in Atmakina&#039;s possession. Legend spoke of a twisted game: make her laugh thrice, and the orbs were yours.&lt;br /&gt;
&lt;br /&gt;
Bolbeli, the warrior more comfortable with axe than anecdote, surprisingly took charge. &amp;quot;Forget flowery ballads and bawdy limericks,&amp;quot; she rumbled, her voice a low growl. &amp;quot;Atmakina feasts on darkness. We need a tale so morbid, so grotesque it yanks a laugh straight outta her pierced heart!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nolkari, a hint of unease flickering in her eyes, nodded curtly. &amp;quot;Exactly. We paint a picture so chilling, so delightfully disturbing, it tickles that dark corner of her soul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lonmala shot Bolbeli a questioning look. &amp;quot;No drunken sing-alongs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bolbeli slammed a fist into her opposite palm, a feral grin splitting her face. &amp;quot;She don&#039;t even drink! Darker, sister! Darker than a troll&#039;s dungeon! A story so horrifying, it makes even the toughest warrior wanna wet their pants!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nolkari rolled her eyes.  With a heavy thud, the sisters pushed open the creaky tavern door. A cacophony of laughter and the rhythmic strum of a lute washed over them. At the center of the room sat Atmakina, a woman etched with the lines of countless tales, her eyes glinting with a hint of unsettling amusement. The air hung heavy with woodsmoke and ale, the patrons a tapestry of boisterous revelry.&lt;br /&gt;
&lt;br /&gt;
Bolbeli, never one for subtlety, stomped forward, her voice a booming challenge. &amp;quot;Atmakina, weaver of twisted skeins!&amp;quot; she bellowed. &amp;quot;We come not with silly songs or forced merriment. We bring you darkness, a tale whispered among shadowed alleys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Intrigued by the bold approach, Atmakina leaned back in her chair to reveal a single silver orb glinting between her breasts. &amp;quot;A darkness, you say? Entertain me then, my bold child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bolbeli puffed out her chest and launched into a chilling narrative: A tale of a king obsessed with preserving not just the trophies of his hunt, but his entire court, and then the village beyond. What first started as caryatid columns outside his palace, quickly spiraled out of control. The king, she boomed, replaced his courtiers with meticulously crafted stone effigies - their vacant eyes, frozen smiles, and lifelike flesh a constant reminder of his own mortality. Bolbeli painted a picture of a court populated by taxidermied corpses, their vacant stares a constant reminder of the king&#039;s morbid quest to preserve his own life.&lt;br /&gt;
&lt;br /&gt;
The tavern&#039;s patrons, initially boisterous, fidgeted on their stools, the image sending shivers down spines. By the time Bolbeli finished, a tense silence had fallen. Atmakina, however, wasn&#039;t gripped by horror. Instead, a slow, sadistic smile stretched across her face. A laugh, dark and cruel, erupted from her lips, echoing through the tavern like the scraping of bones. It wasn&#039;t a laugh of fear, but of a predator savoring the morbid artistry of the story.&lt;br /&gt;
&lt;br /&gt;
As the laughter subsided, tears streamed down Atmakina&#039;s face, but they weren&#039;t tears of sadness. They were tears of twisted pleasure. &amp;quot;One down,&amp;quot; she rasped, her voice dripping with amusement. &amp;quot;Just one. Impressive, warrior. You have a talent for the macabre.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While Atmakina&#039;s attention was fully focused on Bolbeli, a flicker of opportunity shone in Lonmala&#039;s eyes. With the patience of a cat on the hunt, she eyed up the bard&#039;s instrument case giving herself silent promise of the future.&lt;br /&gt;
&lt;br /&gt;
The sisters exchanged a knowing glance, a silent pact sealed. One orb secured, two more to go, and perhaps a taste of their own twisted game along the way. The challenge had just begun, and they weren&#039;t playing by Atmakina&#039;s rules, they were playing their own.&lt;br /&gt;
&lt;br /&gt;
== Chapter One: A Bard&#039;s Tale ==&lt;br /&gt;
&lt;br /&gt;
Atmakina, her weathered face illuminated by the warm glow of the fireplace, surveyed the room.  Children perched on stools, eyes wide with anticipation, while seasoned adventurers leaned in, eager for a taste of the tale.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gather &#039;round, yougins, adventurers and seasoned caribou salt licks,&amp;quot; Atmakina rasped, her voice a comforting rumble of weird humor. &amp;quot;Tonight, I weave a tale of three sisters, a hidden treasure, and a test that chilled even the bravest hearts – the legend of the Kelleron and the Kegritsha.&amp;quot; A hush fell over the room.  Atmakina chuckled wetly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lonmala, Bolbeli, and Nolkari,&amp;quot; she began, her voice dropping to a thick whisper, &amp;quot;these weren&#039;t ordinary names, mind you.  In the forgotten tongue, they meant something quite curious – Three Wishes, Two Secrets, and One Trial...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A giantkin nursing a mug of ale in the background let out a chuckle, yielding a delicious tingle of unease in the children.  Atmakina, ever the bard, paused for effect.  &amp;quot;These sisters,&amp;quot; she continued, her voice painting a vivid picture, &amp;quot;were giantkin, strong and adventurous, each possessing a magnificent, magical orb.  Now, these orbs held immense power, but also a touch of mischief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You see,&amp;quot; Atmakina explained, &amp;quot;the orbs loved to test those who sought them. They&#039;d hide in the most unexpected places, leading brave adventurers on merry chases, and for each one you found, you could have a wish!&amp;quot;  A relieved sigh escaped the young listeners.&lt;br /&gt;
&lt;br /&gt;
Atmakina grinned, her smile lined with wisdom.  The children, rapt with interest, scooted closer.  &amp;quot;But there was a catch,&amp;quot; she said, her voice dropping a notch lower. &amp;quot;The true treasure, the sisters promised, could only be claimed by those who solved the secret of Lonmala, Bolbeli, and Nolkari.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The giantkin laughed heartily in the background.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And that&#039;s the origin of the tradition we now celebrate as Kelleron, my little ones.&lt;br /&gt;
&lt;br /&gt;
Though the three sisters are long gone, we celebrate the blood bond of kegritsha with you through a chance to reunite the orbs.  But remember,&amp;quot; she warned, her gaze sweeping across the room, &amp;quot;even the most beautiful treasures can have a hidden challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children and adventurers exchanged curious glances. &amp;quot;What kind of secrets are these, old Grinny Atmakina?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina concluded, her voice laced with a hint of mystery equal to mirth, &amp;quot;Well, that&#039;s for when you deliver the first orb to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Chapter Two: Never Go To Bed Mad ==&lt;br /&gt;
&lt;br /&gt;
On their way home, Nokki relayed stories he&#039;d heard from other children.  When darkness set in, Nikka, Nirri, and Nokki huddled around their pathetic little fire of dung, a stark chill settled upon them.  Nokki&#039;s words about the legend&#039;s origin still tainted the area like a brume of hope, were such a thing ever to exist.  Having taken matters to heart, Nikka however, retained a beaming smile her face had gripped for hours.  &amp;quot;We can do this, because we ask someone who can read them when we find them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay,&amp;quot; Nikka finally said, her voice firm despite the adolescent tone, &amp;quot;we need a plan.  First things first, what are we even looking for?&amp;quot;  Nirri, ever the thinker, furrowed his brow.  &amp;quot;Maybe there&#039;s something in Atmakina&#039;s story we missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We heard it twice. It&#039;s just a silly tale about sparkly balls and wishywitches,&amp;quot; Nokki complains shortly, his impatience obvious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe not,&amp;quot; Nikka countered. &amp;quot;Why orbs?  Why not some fancy sword or a pile of uh......silver?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shrugged. &amp;quot;Magic, I gue.... Oh!&amp;quot; Suddenly, a memory flickered in Nokki&#039;s mind. He remembered his grandfather, weathered hands calloused from years of mould and dye making, meticulously designing coin stamps for the One Elanthian Mint.  &amp;quot;The etchings ...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The etchings!&amp;quot; Nirri echoed, his voice laced with mirth. &amp;quot;Maybe the orbs aren&#039;t just any orbs.  I mean, they&#039;re made of silver, with etchings that tell SOMEONE, something!  Magic, I guess though...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Nikka&#039;s eyes widened. &amp;quot;That makes sense!  Silver is our currency, right?  And the fancy coins have markings.&amp;quot;  Her subsequent physical reaction was far too loud for comfort, covering the complete vocal range of a young child&#039;s dawning epiphany.  &#039;&#039;&#039;&#039;WORDS! DATES! CLUES!!! THIS IS AMAZING!!!!!!!!!!!!WE GOTTA GO NAAAAOOOOWW!!&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s jaw long ago drooped, eyelids heavy, &amp;quot;What are we even talking about anymore?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children had nearly tipped over with exhaustion -- or hypothermia. It could be difficult to tell.&lt;br /&gt;
&lt;br /&gt;
== Chapter Three: Morning Machination ==&lt;br /&gt;
&lt;br /&gt;
Far too early the next morning, the trio once again brought light to their bleak existence by blathering possible meanings of the bard Atmakina&#039;s tale.  Nokki crouched by the flickering fire, which cast playful shadows on the faces of the younger children huddled beside him.  The usual excitement for his stories was replaced by a nervous tension.  He glanced at Nikka, still working off energy from the last night&#039;s excitement.  Beside her, Nirri, the smallest of the three, seemed preoccupied.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So that story the old woman told at the tavern?&amp;quot; Nokki began, his voice quiet beneath his threadbare blanket. &amp;quot;About the kegritsha&#039;s sisters and their treasure hunt?&amp;quot;  &amp;quot;Well,&amp;quot; Nokki continued, leaning closer, &amp;quot;the truth about the sisters and their hunt is... different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri exchanged nervous glances.  The whimsical image of sparkly orbs and hidden treasures felt a lot less fun now, after Nokki&#039;s goading before their senses were fully awakened.&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened. &amp;quot;But the hunt...&amp;quot;  Nikka stammered, &amp;quot;isn&#039;t it part of Kelleron&#039;s celebration?&amp;quot;  Nikka murmured in confusion, &amp;quot;Different how?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s voice dropped to a flat note, &amp;quot;The sisters weren&#039;t kind, and those weren&#039;t just any magic balls.  They craved power, a darkness that demanded a terrible price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shook his head.  Nikka and Nirri looked at each other as a seed of uncertainty blossomed.  Could they be those people?  Were they strong enough, brave enough? More importantly, could they work together well enough to win at Kelleron?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The whispers say,&amp;quot; Nokki continued, &amp;quot;the kegritsha&#039;s power requires perfect balance, like a three-legged stool.  If one leg is weak, the whole thing falls apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A thoughtful silence descended upon the three children amid the burgeoning din of the morning.  They knew each other well, they knew each other&#039;s strengths and they knew each other&#039;s weaknesses.  Nikka was affable, quick, and resourceful, Nirri was clever and good at solving puzzles, and Nokki, the eldest, possessed a wisdom of age and leadership (a protective bully, truly).&lt;br /&gt;
&lt;br /&gt;
Maybe, just maybe, they could be the right combination?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ummm,&amp;quot; Nirri finally spoke, his voice small but determined, &amp;quot;if we find the orbs, if we work together, could we..?&amp;quot; he trailed off, unable to finish the question, though it ended on an up note.&lt;br /&gt;
&lt;br /&gt;
Nokki leaned over with a grin, &amp;quot;Maybe,&amp;quot; he said. &amp;quot;Maybe the orb&#039;s wealth can be ours.  But it&#039;s really filled with danger, and if you really think you are strong enough, united enough, with ME...AS US, to face the darkness and...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The fire sputtered, casting a brief flashing glow on their three faces.  The playful game of hide and seek was gone, replaced by a daunting challenge.  Could their friendship be the key to unlocking the kegritsha&#039;s bond, or would the darkness tear them apart?  The quandary settled into in the children&#039;s morning breaths, but time was ticking, they were not getting any younger.&lt;br /&gt;
&lt;br /&gt;
Finally, Nikka nodded and said with a tone too determined for her age, &amp;quot;We can do this!&amp;quot; and the two boys followed suit in an echo of repetition.  The matter was then sealed upon a six-fingered pinky swear.  Just as it should be.&lt;br /&gt;
&lt;br /&gt;
== Chapter Four: The Cavernous Vault ==&lt;br /&gt;
&lt;br /&gt;
The morning sun cast long shadows as Nikka, Nirri, and Nokki approached the imposing structure known as the Cavernous Vault.  Carved from imposing brutalist limestone, it loomed over the bustling marketplace like a bulwark.  A scale-shaped bronze plaque above the heavy doors proclaimed itself as a bank.&lt;br /&gt;
&lt;br /&gt;
Banks are where trust is forged in silver.&lt;br /&gt;
&lt;br /&gt;
Nirri, ever the cautious one, swallowed hard.  &amp;quot;Are we sure this is the right place?  We&#039;re looking for information about magic orbs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;You scared of a little stone building?  Besides, who else keeps track of ancient traditions better than bankers and actuaries?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka squinted her eyes, still questioning the order of operation.  &amp;quot;Maybe a wizard, or a historian?  Or the bard named Atmakina?&amp;quot; she murmured under her breath, energy waning with the blooming day.&lt;br /&gt;
&lt;br /&gt;
Taking a deep breath, Nikka pushed open the heavy doors with a creak.  Inside, the air was still and thick; it smelled faintly of parchment and polished metal.  Twin black marble counters gleamed on either side of a huddle of gruff-looking Issimir giantkin, some with thick beards and even thicker account ledgers, negotiating in adult language about adult things, like money, grain, war, and ores.&lt;br /&gt;
&lt;br /&gt;
At the far end of the vast hall was a towering figure in formal attire, pacing back and forth, partially obscured by a half-walled privacy screen.  A forward-jutting beard added severity to his already imposing, heavy gaze.  This, they assumed, must be the bank manager.&lt;br /&gt;
&lt;br /&gt;
Nikka cleared her throat, trying to sound confident.  &amp;quot;Excuse me, sir?  We were hoping to speak with someone about the tradition of Kelleron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager blinked, his expression unreadable.  &amp;quot;Kelleron?  Do you mean the annual interest rate adjustment for high-yield silver deposits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki: &amp;quot;There is?&amp;quot;  Nirri piped up, his voice squeaky.  &amp;quot;No, no, not that kind of Kelleron!  It&#039;s about the hunt for the three orbs and the Kegritsha&#039;s power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s eyebrows shot up in surprise.  He cleared his throat with a dry cough that sounded suspiciously unnecessary. &amp;quot;Ah, yes,&amp;quot; he finally boomed, his voice echoing in the cavernous hall.  &amp;quot;The whimsical children&#039;s tale about sparkly balls and wishes?  Didn&#039;t realize anyone still believed those old stories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka protested, &amp;quot;It&#039;s not a story!  It&#039;s a tradition!  We are here to discover the secret of the Kelleron!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager chuckled again, this time openly.  He sat back down in his chair, placing his hands behind his head.  &amp;quot;Alright, alright, settle down young vaultlings.  Tell you what.  There might be a dusty old scroll buried somewhere in our archives that mentions this... Kelleron thing.  But it&#039;ll cost you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened.  &amp;quot;Cost us what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager grinned, a glint of mischief in his eye.  &#039;&#039;&#039;&amp;quot;An orb.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nikka burst out, &amp;quot;B..But we haven&#039;t even FOUND any!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The banker continued right over top of her, &amp;quot;If you answer correctly, I&#039;ll see what I can dig up.  Fail, and you&#039;ll be signed up for a lifetime of high service fee junior savings account rates faster than you can say &#039;A Pea Why&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka exchanged a worried glance with Nirri.  This wasn&#039;t quite what they expected.  But before they could back out, the manager delivered his booming his riddle with surprising diction and deftness of meter:&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;I flow freely, yet have no form.&lt;br /&gt;
: I can enrich or leave you in great harm.&lt;br /&gt;
: I am the blood of trade and war,&lt;br /&gt;
: The clink in a merchant&#039;s purse,&lt;br /&gt;
: the weight of a warrior&#039;s score.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;What am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Silence filled the Cavernous Vault, as by now the stuffy men in the middle had vacated the area for a remarkably early lunch break.&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri racked their brains, their confidence dwindling.  Before they doomed to poorly performing savings accounts, Nirri spoke up, a hint of pride in his voice.  &amp;quot;Silver!&amp;quot; he declared.&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s grin widened further.  &amp;quot;Excellent deduction, youngins!  Alright, I&#039;ll see what I can unearth for you.  Wait here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sharply bearded banker disappeared behind a heavy curtain at the back of the vault, leaving the children staring after him, unsure if they&#039;d just gotten closer to their goal or stumbled into a kindred version of a twisted joke.  Before long, the bank manager reappeared and gave each child a small sack and instructed the guards liberally stationed around the bank to assist the children in finding the door.&lt;br /&gt;
&lt;br /&gt;
Just as lunchtime was nearly upon them, too, they found the door and reentered the bustling marketplace to blanket their senses in the odor of natural habitation.  Nikka, Nokki, and Nirri&#039;s quest for Kelleron, it seemed, was only getting more interesting, and perhaps a little more confusing...&lt;br /&gt;
&lt;br /&gt;
== Chapter Five: Secrets in Silver ==&lt;br /&gt;
&lt;br /&gt;
Nikka, Nirri, and Nokki hiked far away from the Cavernous Vault after being ejected in a firm, but friendly fashion.  That perplexing encounter with the banker - a riddle for a dusty scroll?  And what were they supposed to do with these small sacks they now clutched in their hands?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, what&#039;s in these?&amp;quot; said Nikka as she untied the drawstring of her sack. Inside, nestled amongst shredded documents with official looking penmanship, was a huge chocolate egg wrapped in silvery foil.  Nirri and Nokki, equally curious, peeked into their own sacks to find identical treats stowed carefully away.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri questioned, his eyes wide with wonder.&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed, a playful jab aimed at his brother. &amp;quot;Don&#039;t tell me you&#039;ve never seen a chocolate egg before!  It&#039;s a treat, silly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unwrapping the silver foil, Nirri brought the chocolate orb to his nose and inhaled deeply. &amp;quot;It smells amazing!  Like... like...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Confusion washed over Nikka, which turned quickly into incredulity until, &amp;quot;Ooooh ....!  Like rich milk chocolate with a hint of mint?&amp;quot; Nikka finished for him, a smile spreading across her face as she succumbed to the sumptuous sweet.&lt;br /&gt;
&lt;br /&gt;
With a shared look of agreement, the three devoured their chocolates, the sweet relief momentarily pushing back the weight of their quest.&lt;br /&gt;
&lt;br /&gt;
Nokki mumbled through his chocolate, &amp;quot;Maybe it was his way of apologizing for wasting our time.  Or maybe he could tell we were hungry after all his talking.&amp;quot;  He suddenly stopped eating, his eyes widening as he unfolded the crumbled silver wrapper. &amp;quot;Wait a minute!  Look!&amp;quot;  Peering closely each child found marked into the underside of the foil, a thinly inked symbol.  It resembled a stylized eye with a teardrop beneath it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri asked, peering over Nokki&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe these aren&#039;t just snacks after all,&amp;quot; Nikka whispered before he could answer.  &amp;quot;That symbol... I think I&#039;ve seen it before. In the tavern, on Atmakina&#039;s cloak!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A spark of excitement ignited in their eyes with a newfound sense of urgency.  Could this seemingly insignificant symbol be a clue?  Perhaps the banker knew more about the Kelleron tradition than he let on, and these chocolate orbs were a subtle way of passing on a message! The trio decided to revisit Atmakina at the tavern that evening.&lt;br /&gt;
&lt;br /&gt;
Nirri also offered, &amp;quot;maybe I can pick up some clues about that symbol on my messenger route this afternoon too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka nodding in agreement added, &amp;quot;Ya I will ask the fishwives what they know too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps the symbol on the chocolate foils, and the information they gleaned from the banker&#039;s riddle, would unlock another piece of the puzzle of this Kelleron business.&lt;br /&gt;
&lt;br /&gt;
== Chapter Six: Overture ==&lt;br /&gt;
&lt;br /&gt;
The late afternoon sun cast long shadows across the bustling marketplace as Nikka, Nirri, and Nokki hurried towards the familiar glow emanating from the tavern.  Tonight, they weren&#039;t just there for company – they carried a newfound clue and a burning purpose.  Pushing open the creaky door, they were greeted by a wave of warmth, spiced aromas, and Atmakina&#039;s droning lute.  Finding a corner table, they ordered steaming mugs of milk, waiting for the bard&#039;s final notes.&lt;br /&gt;
&lt;br /&gt;
Seeing an entrance, Nikka scrambled up to Atmakina and retold their encounter with the banker and the curious silver chocolates adorned with a symbol – an eye weeping a single tear.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes widened.  &amp;quot;The Weeping Eye of Celiel,&amp;quot; she breathed.  &amp;quot;A powerful symbol of the snowy labyrinth, where whispers of forgotten dreams dance on the frosted air.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri shivered as he cupped his frothy mug of milk.   &amp;quot;A snowy labyrinth? Sounds even spookier!  Could this be where we find the orbs of Kelleron?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina replied vaguely, &amp;quot;Perhaps.  Legends rarely reveal their secrets easily.  But,&amp;quot; her eyes twinkled, &amp;quot;the snowy labyrinth holds echoes of the past.  Celiel, a great elemental, is said to be sleep within its heart, and her stillness prevents avalanches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;Another riddle?  Another quest?&amp;quot; Nirri punched Nokki in the hip.  &amp;quot;STOP IT!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled.  &amp;quot;Patience, young ones.  You already have a clue – the Weeping Eye.&amp;quot; She eyed their empty mugs and the discarded napkins on the table.  &amp;quot;Speaking of the symbol,&amp;quot; she continued, her voice taking on a mischievous tone, &amp;quot;those chocolate orbs you enjoyed – did you notice anything else on the wrapper besides the symbol?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children exchanged sheepish glances.  Realization dawned on Nikka&#039;s face.  &amp;quot;The silver wrapper! We... we ate everything!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled, a glint in her eye.  &amp;quot;A valuable lesson learned, wouldn&#039;t you say? But luckily, I happen to have a spare.&amp;quot;  Reaching into a hidden pouch on her belt, she revealed a single, glimmering silver orb identical to the one that encased delicious chocolate treats.  The Weeping Eye symbol gleamed proudly on its surface, interconnectedness of its linework clearly matched up in a way nearly impossible to reconstruct from their treats..&lt;br /&gt;
&lt;br /&gt;
The children&#039;s eyes widened with excitement.  Nikka grasped the orb carefully, a sense of wonder washing over her, but she noticed it had a particular nose tingling odor.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s smile turned enigmatic.  &amp;quot;This orb is not made of chocolate, if that’s what you are thinking child,&amp;quot; she said, her voice dropping to a conspiratorial whisper, &amp;quot;It may hold the key to navigating the snowy labyrinth.  Legends speak of its power as a beacon, guiding you through the icy maze where secrets whisper in the wind that drives men mad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A heartbeat of surprised silence followed.  Nokki, skeptical, chimed in, &amp;quot;But Atmakina, it smells like choc...!”&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes flickered with something bordering on impatience as she cut the girl off,  &amp;quot;Ah, that&#039;s the beauty of legends, little one.  The power lies in believing.  This orb could be a key, a beacon, or perhaps… just a delicious treat.  But the magic unfolds only if you&#039;re willing to take a chance, and I will tell you now you will not succeed without this silver orb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The weight of the orb felt heavier in Nikka&#039;s hand as she contemplated her options.  Far too many potential scenarios for a child to reasonably muddle through, yet there was a potential it really a powerful tool.  Or a playful trick?  The uncertainty thrummed through her, but it was overshadowed by a thrill of anticipation.  Collective grins erupted upon both Nirri and Nikka&#039;s faces as they scrambled to their feet.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s words ignited a spark of determination within the two younger children -- But not Nokki.  Cut off, he suddenly grew silent, allowing everything to play out at a generous arm&#039;s length.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent!&amp;quot; Atmakina rasped wetly, her voice regaining its usual cheer.  &amp;quot;The snowy labyrinth awaits, and stories it holds for brave adventurers like yourselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With hearts pounding with anticipation, the two younger children allowed Atmakina back to her task.  Nokki had little to say as they re-entered the setting sun cast an orange glow across the horizon as the children reentered fresh air.  The silver orb, a tangible piece of their quest, felt quite warm in Nikka&#039;s hand now.  No longer just children seeking answers – they were explorers, ready to face the unknown and icy challenges of the snowy labyrinth with the wisdom of their new and powerful friend, the bard Atmakina.&lt;br /&gt;
&lt;br /&gt;
== Chapter Seven: The Rapacity of Lonmala ==&lt;br /&gt;
&lt;br /&gt;
A shiver danced down Lonmala&#039;s spine as she watched the children wrestle for the silver orb in the darkness.  Each tug, each playful shove, sent a jolt of something sharp and primal through her.  The woman&#039;s monotone pronouncements about resilience mocked her.  Here was the true symbol of resilience – a magical artifact held by carefree children.&lt;br /&gt;
&lt;br /&gt;
Lonmala craved the orb&#039;s power, the promise of overcoming any obstacle.  Her initial resolve to reject it crumbled under the weight of her desperate need to save her sisters.  Bolbeli&#039;s pride needed curbing, Nolkari&#039;s misplaced confidence needed correction.  With the orb, she could guide them, protect them, force them to see reason.&lt;br /&gt;
&lt;br /&gt;
The playful fight escalated.  One of the older boys snatched the orb and ran, a trail of laughter echoing across the sand.  She lunged after the boy, tackling him with a force that surprised even her. The other children, momentarily stunned, then swarmed.  Their playful fight morphed into a feral struggle, fueled by a territorial instinct far beyond their age.&lt;br /&gt;
&lt;br /&gt;
Lonmala fought back, her movements fueled not by resilience, but by a simmering rage.  Sand flew, cries pierced the air, the silver orb lay forgotten in the dust.  As the dust settled, Lonmala stood panting, the children scattering back, fear replacing their earlier mirth.&lt;br /&gt;
&lt;br /&gt;
She snatched the orb, its cool metal surface offering no comfort. Lonmala gripped the orb tightly, a bitter taste in her mouth.  She had succumbed to her baser instincts, the very antithesis of the resilience she sought to buidl.&lt;br /&gt;
&lt;br /&gt;
Leaving the snowasis, Lonmala carried a heavy burden – the orb, a symbol of her failure, and a growing darkness within her that threatened to consume the last vestiges of her self-control.  She had what she thought she needed, but the victory tasted like ash on her tongue.  The path to saving her sisters seemed to stretch before her, not paved with resilience, but with the shadows of her own rapacity.&lt;br /&gt;
&lt;br /&gt;
Postscript:  On the other hand, she won the fight.  It was three on one, and children are of a tender age so late in life now.  Perhaps, in the harsh calculus of survival this victory wasn&#039;t a sign of weakness, but a pragmatic necessity!&lt;br /&gt;
&lt;br /&gt;
== Chapter Eight: Nolkari and the Hall of Mirrors ==&lt;br /&gt;
&lt;br /&gt;
Nolkari, the youngest sister, was not good at physical feats or perilous adventures, but she reveled in a challenge worthy of her sharp mind.  Unlike her sisters, she fantasized the mental gymnastics of foregone cultures through a labyrinth of patchwork knowledge.&lt;br /&gt;
&lt;br /&gt;
Several months ago, Lonmala had given Nolkari a birthday gift - a voucher to the Night at the Academy adventure tour.  It was advertised as a self-improvement mental endurance challenge for the gifted, which was just the sort of self-care she wanted and didn&#039;t know she desperately needed.&lt;br /&gt;
&lt;br /&gt;
Nolkari had helped her sisters locate word of their orbs, but still she had nothing.  Having finally come to absolutely zero logical conclusions on where to start looking for her own orb, she still had not technically even started putting possibility into planning.  This adventure tour however, was a perfect distraction.&lt;br /&gt;
&lt;br /&gt;
Whispers of its halls echoing with the relics and mementos of the long-dead, was just what she needed to rub her itch - an itch she might note, had yet to include any specific mention of the orb she was determined to find.  Maybe it would help her focus.&lt;br /&gt;
&lt;br /&gt;
In truth, Nolkari thrived on the puzzles encountered along the way, with one exception.  As she solved each riddle in her hunt for history, Nolkari had to navigate significant danger.  She remembered seeing one void in the garden, but somehow miraculously skirted the others.&lt;br /&gt;
&lt;br /&gt;
Throughout the quest, those shrubbery were still adorned with trinkets, intricate silver symbols, and ribbons of ancient reliquary.  Weirdest thing.  She learned about the topics in great detail, filling her soul with the satisfaction of a pursuit and job well done.  Finally, her font of knowledge full, she reached the end.&lt;br /&gt;
&lt;br /&gt;
Next to the door, a disembodied voice boasted with an unsettling amusement from somewhere further back, &amp;quot;Welcome, Nolkari the Clever,&amp;quot; it rasped.  &amp;quot;Wit can be a double-edged sword, and danger can come at every angle.  Are you prepared to face Your Reflection too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Adjacent wainscotting separated to reveal a concealed door that scraped open, nothing visible beyond.&lt;br /&gt;
&lt;br /&gt;
A million thoughts flooded her mind, ranging from &#039;is this part of the tour?&#039; to calculating risks of what it could actually be for, could it bring her success (and in what) against failure, what could she have to lose? Insight, death, curiosity, confusion, doubt, opportunity loss, knowledge, fear.&lt;br /&gt;
&lt;br /&gt;
_Stop!_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes.&amp;quot; Nolkari entered.  Door closing behind her, the light went out.&lt;br /&gt;
&lt;br /&gt;
Slowly, a faint candlelight appeared in the distance of her periphery.  Drawn by the solitary flame, she turned and walked toward it only to collide face-first with a smooth, but an unseen blockade.&lt;br /&gt;
&lt;br /&gt;
Coming around an unknown amount of time later, another light appeared in the distance.  As it brightened the candle burst a kaleidoscope of blinding light to reveal a fully enclosed, spherical room of mirrors that stretched to infinity.  The experience reflected herself back at herself in an endless feedback loop to create a sensory overload drowning her in rapid flashes of light.&lt;br /&gt;
&lt;br /&gt;
She woke up in the garden, beneath a shredded shrubbery devoid of trinkets.  An old memory bubbled up from her past, and caused her to reflect for a pregnant moment.  With a flash of insight, she realized she understood herself a bit better than she did a moment ago.  The sudden feeling of self-knowledge was supposed to be a pleasant one.&lt;br /&gt;
&lt;br /&gt;
When Nolkari finally emerged from the academy, the silver orb was clutched tightly in her chest.  It was a prize hard-won that indelibly fractured her mind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chapter Nine: When the Mirror Speaks, the Reflection Lies ==&lt;br /&gt;
&lt;br /&gt;
News of the sisters&#039; exploits echoed far and wide indeed. Bolbeli, ever the boastful giantkin warrior, reveled in her victories, ego swelling with each conquest, telling stories to the children of Silveruud.  Lonmala, consumed by avarice, amassed wealth through dubious means, her hunger for riches insatiable but not entirely dishonest either; she picked up a job at the bank of all places.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Nolkari, once a prodigy, had succumbed to the whispers of the silver orb.  Her mind fractured and her speech occasionally a stream of nonsensical ramblings while she volunteered sorting books in the Library.  The seeds of suspicion for her were sown with Lonmala&#039;s birthday gift – the voucher for the &amp;quot;Night at the Academy&#039;&#039; adventure tour.  Nolkari&#039;s relentless search for the silver orb had borne no fruit, yet the academy tour, strangely silent on the orb&#039;s whereabouts, led her right to it.&lt;br /&gt;
&lt;br /&gt;
The serendipity was outside the realm of probability.  It all felt too orchestrated.&lt;br /&gt;
&lt;br /&gt;
Further fueling Nolkari&#039;s paranoia were hushed conversations between Lonmala and Bolbeli.  Nolkari, ever a master of deduction, gleaned fragments of their conversations – cryptic warnings about combining forces.  She was determined to find out what was wrong, why they were excluding her.  Even if it was her own subconscious doing.&lt;br /&gt;
&lt;br /&gt;
Bobeli craved the rush of her own orb, believing it granted her her unparalleled prowess.  Lonmala half-jokingly asked Bobeli if she could have both silver orbs, because she had another score to settle.  Meanwhile, Nolkari remained fixated on her orb of...Nolkari, its whispers feeding the delusions that drove her to madness.&lt;br /&gt;
&lt;br /&gt;
Each episode was an uncrossable boundary beginning to crumble.  In time, they became so dysfunctional their paths rarely crossed, each driven by twisted desires that broke their trust that should have been forged in silver.&lt;br /&gt;
&lt;br /&gt;
The once unbreakable bond between them, forged in years of shared experiences, began to fray.  Days bled into weeks, with each sister isolated in their own pursuit, driven by a twisted desire fueled by the silver orbs.  Their trust, once as strong as silver itself, now lay shattered on the cold floor.&lt;br /&gt;
&lt;br /&gt;
One starless night, a frantic urge propelled Nolkari towards Bolbeli&#039;s quarters.  Bursting into the dimly lit room, Nolkari shrieked, &amp;quot;THIEF!&amp;quot;  Bolbeli, startled awake, found Nolkari staring wildly, her words nonsensical.  &amp;quot;Enough gibberish!&amp;quot; Bolbeli roared, her hand seeking and desperately not finding the hilt of a sword typically kept bedside. &amp;quot;Leave me be!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Just then, Lonmala emerged, a glimmer of something in her hand and struggle ensued, the sisters locked in a desperate fight.  Nolkari, lost in the chaos, tried to intervene, her flailing limbs more hindrance than help.&lt;br /&gt;
&lt;br /&gt;
As the fight raged, objects began tumbling from Lonmala&#039;s cloak – three silver spheres.  They bounced wildly across the chamber floor, a blinding display in the otherwise dim light.  Hypnotized, the sisters stopped fighting, their gazes fixed on the moving spheres that were once THEIR orbs - but once drawn together, the air shimmered and soured into a searing rift between the young women and the oddly bouncing silver orbs.&lt;br /&gt;
&lt;br /&gt;
In an instant, the silver balls, the three sisters, and everything within a ten-foot radius were sucked into the void, plummeting through a swirling vortex into the unknown.&lt;br /&gt;
&lt;br /&gt;
==  Chapter Ten: A good positive attitude never hurts.  Too much. ==&lt;br /&gt;
&lt;br /&gt;
Sickening lurches somewhere between drowning and electrocution thrust the sisters catapulting into a violent thud upon a grassy plain, along with a featherbed and tattered linens.  One moment they were inside, then outside, and very much not at home.  Stunned, the young women looked bewildered at their new surroundings as they fumbled over identical silver orbs, each now indistinguishable from the next.  Fields in a veritable sea of gold, stretched in all directions where the air hummed with a strange energy.  Quite close to their mysterious arrival stood a colossal gleaming silver tower piercing the sky, its chromatic surface sending a blinding radiance in the afternoon sun&#039;s harsh angle.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where are we?&amp;quot; Lonmala whispered, the cool sensation of a silver orb providing grounding weight against her chest - despite all that happened.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When are we?   Wait, this is Silveruud.  From Night at the Academy,,&amp;quot; Nolkari said, her countenance perfectly calm as she scanned the horizon.  Several moments later she said,  &amp;quot;The fabric between realities is thin here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bolbeli, her usual bravado tempered by the experience, nodded. &amp;quot;I feel it,&amp;quot; she rumbled, her hand instinctively going to the hilt of her sword, only to find none there.&lt;br /&gt;
&lt;br /&gt;
As they approached the towering structure, a group of people passed them, unlike any they had seen before.  Clad in flowing robes of deep indigo, their skin was lightly spotted in blue and silver, and their eyes glowed with an inner light.  One had long silver braids and matching eyes that mirrored the sisters&#039; orbs.  They, in particular, approached the sisters with a fearlessly curious smile.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Welcome, travelers,&amp;quot; the person said in a dreamy lilt. &amp;quot;We have been expecting you.  The mists spoke of your arrival and stirred the very fabric of Silveruud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sisters exchanged nervous glances, then at their hands, which still possessed all ten fingers.  Lonmala with her silver tongue stepped forward. &amp;quot;We are Nolkari, Bolbeli, and Lonmala Kelleron and are looking for honest work if you&#039;ll have us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman&#039;s smile widened with each word.  &amp;quot;Ah, the bearers of the silver orbs, the Kelleron Sisters.  Your reputation and legend precede you.  Silveruud is a meeting point for beings from differen...walks of life.  Our balance is threatened by those who seek to exploit our vulnerabilities even while we defend eccentricity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Since their greeter never actually inquired how or why the three sisters acquired the orbs, a flickering bevy of silent conversations crossed between Lonmala and Bolbeli&#039;s features.  A new adventure?  Or an end to nothing left to lose.&lt;br /&gt;
&lt;br /&gt;
Nolkari volunteered in an unusually calm voice, &amp;quot;How may we be of assistance?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed,&amp;quot; the woman replied.  &amp;quot;Guardians.  But not just protectors.  We require a kegritsha who we can trust.  A kegritsha who bloody well knows how to work together.&amp;quot;  She gestured towards the gleaming tower, and toward the bustling city circumnavigating its fortified periphery.  &amp;quot;Within its spire lies a chamber where your Kegritsha will be interviewed in a mock trial.  Are you willing to undergo the trials?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sisters, having come this far, exchanged confused impressionable looks.  Lonmala, the darkness within her pondering the opportunity, squared her shoulders.  Bolbeli nodded resolutely and yet Nolkari never actually met the woman&#039;s gaze, but it looked like she tried.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes.&amp;quot;  they declared in unison, half blurted and half vowed, the feeling of opportunity and obligation palpable, and far stronger than any immediate aversion to run for their lives.&lt;br /&gt;
&lt;br /&gt;
The silver-eyed woman smiled warmly.  &amp;quot;Then follow me, Kelleron sisters.  The forging of your new Kegritsha begins now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As they ventured into the night dark spire, the sisters knew their journey had taken a new turn.  They were no longer just individuals seeking individual power, nor could they be.  With this mission, they were a team bound by these identical silver orbs.  Relics they clearly could not wield alone, and clearly could not tell apart.&lt;br /&gt;
&lt;br /&gt;
The trials within the spire awaited, a test of their combined strength, wit, and resilience.  This was the first step in remediating the relationship of their troubled kegritsha. Could this dysfunctional team, unlike any other, truly be destined to safeguard a delicate balance for Silveruud?&lt;br /&gt;
&lt;br /&gt;
Only time would tell, and there was no going back.&lt;br /&gt;
&lt;br /&gt;
== Chapter Eleven: Shades of Grey ==&lt;br /&gt;
&lt;br /&gt;
The Everfrost wind, a banshee&#039;s keening wail, scoured the desolate plains. Blistering snow stung exposed flesh.  Faces numbed despite bundles of scavenged furs, Nolkari, Bolbeli, and Lonmala resembled a ragged triumvirate in a land perpetually cloaked in winter&#039;s icy grip.&lt;br /&gt;
&lt;br /&gt;
Their objective: Find the one silver orb that can cast a reflection where night devours the day.  Not merely locating it sufficed – a more crucial task loomed: verifying its authenticity.  Legends whispered of a chamber where &amp;quot;night devoured the day,&amp;quot; a place so dark it cast no shadows, and only a specific orb held the key to navigating that tenebrous realm.&lt;br /&gt;
&lt;br /&gt;
Days bled into weeks, a monotonous blur of treacherous mountain passes, bartered supplies wrangled from wary halflings, and narrow escapes from territorial giants. Lonmala navigated them through the harsh landscape, her silver-developing tongue feigning their curiosity to their migration - Work had dried up in Wehnimer&#039;s Landing due to business closures and insurance payout failures upon repeat and frequent torchings.&lt;br /&gt;
&lt;br /&gt;
Finally, an ancient map, bartered from a reclusive hermit, led them to the foot of a colossal glacier at the very end of the caravan&#039;s route.  Even then, they had days of travel across the great snowy glacier until finally, a peak rose through the ice.  Bearing closer to the rocky crag presenting the only thing other than ice in all directions, the women chose to make camp near its base.  The last breath of daylight brought a glint from high upon the peak to cast an eerie light back across the snowfield.  Nolkari&#039;s eyes looped side to side as she gestured broadly overhead, &amp;quot;An endless gray!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The women argued for several hours about whether to go up or keep camp for the night.  So they agreed to trust one another, pack up camp as Nolkari was leaving with or without them.  Bolbeli punched Nolkari&#039;s lights out, and everyone got a good night&#039;s sleep after Bolbeli drank the last of the good stuff.  Lonmala took a look around anyway, since someone needed to remember where it was.&lt;br /&gt;
&lt;br /&gt;
Dawn left them on the dark side of the peak and the glacier itself radiated an unnatural chill, worsening the effect.  Whatever remained of their energy sputtered as they ventured up the rocky surface, the air thickening, shadows deepening.  An unseen pressure tightened their chests as the harsh, icy mists set in deeper.&lt;br /&gt;
&lt;br /&gt;
A sudden shriek tore from Nolkari&#039;s throat.  She pointed towards a gaping crevasse, where at its bottom lay discarded and shrouded in the swirling mist a singular object – a dull silver orb that barely emanated an ephemeral...Presence.  Close examination revealed a chilling anomaly:  despite a deep crack planing its surface, nothing – not even the sisters themselves – cast a shadow or reflection upon its dull exterior.&lt;br /&gt;
&lt;br /&gt;
Lonmala backpedaled with a &amp;quot;whoa!&amp;quot;  Nolkari, however, remained unnervingly confident. &amp;quot;One thing is certain, this is not the end for us, it is only the beginning, the heart of endless gray it absorbs reflections, but it is truly a mirror for the place where the night drinks the day.&lt;br /&gt;
&lt;br /&gt;
A weighty silence descended. Could Nolkari, in her fractured state, be correct? Here, in this desolate wasteland, they had stumbled upon an anomaly mirroring the chamber of no shadows. Yet, the risk was immense. Choosing the wrong Orb could send them down a perilous path, squandering precious time and resources.&lt;br /&gt;
&lt;br /&gt;
The decision hung heavy in the frigid air.  This was not just a test of finding an orb, but of discerning its legitimacy.  The trio withdrew to regroup - the fate of their quest, perhaps even the freedom of Silveruud, hinged on their next move.  The silence stretched, broken only by the mournful sigh of the Everfrost wind, as they contemplated the orb just....existing....at the bottom of the crevasse.  What secrets did it hold?  Was it the key to the chamber of no shadows, or a cruel deception leading them further astray...&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=221418</id>
		<title>Naamit (prime)/Kelleron</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=221418"/>
		<updated>2024-06-28T00:44:22Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* Chapter Seven: The Rapacity of Lonmala */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces| type = short story| author = Naamit| author-displayed = [[Naamit (prime)|Naamit DMVMD-Braggiani]] and the Bloody Harpies | date = 2024-04-04}}&lt;br /&gt;
&lt;br /&gt;
The working title for this Issimir giantkin short story is called Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
&lt;br /&gt;
The Kelleron Orbs: Lessons in Issimir Loyalty. Bolbeli, Lonmala, and Nolkari were sisters who ignored their vows to one another.&lt;br /&gt;
&lt;br /&gt;
As the eldest sister, Bolbeli carried a swaggering confidence that often bordered on arrogance, but she strove to take care of her sisters. The youngest, Nolkari was known for her lust for knowledge which led her into a dangerous downward spiral. When sharp her mind, she found solutions where brute force failed. Yet the middle sister, Lonmala, embodied unwavering determination, and a penchant for sleight of hand. Though less physically imposing than Bolbeli, she was scrappy as a street rat and had the scars to prove it.&lt;br /&gt;
&lt;br /&gt;
Their strengths were unmatched and judgment often clouded by impulsiveness.  Some would call them greedy.&lt;br /&gt;
&lt;br /&gt;
Here are just a few of their stories, many more of which are inexplicably absent.&lt;br /&gt;
&lt;br /&gt;
== Bolbeli and the Bard ==&lt;br /&gt;
A storm raged outside The Roaring Cougar, the wind a banshee&#039;s wail clawing at the rickety tavern. Still outside, Lonmala, Bolbeli, and Nolkari huddled for warmth, their breath misting in the frigid air. Ale wasn&#039;t their desire, but instead, the silver orbs rumored to be in Atmakina&#039;s possession. Legend spoke of a twisted game: make her laugh thrice, and the orbs were yours.&lt;br /&gt;
&lt;br /&gt;
Bolbeli, the warrior more comfortable with axe than anecdote, surprisingly took charge. &amp;quot;Forget flowery ballads and bawdy limericks,&amp;quot; she rumbled, her voice a low growl. &amp;quot;Atmakina feasts on darkness. We need a tale so morbid, so grotesque it yanks a laugh straight outta her pierced heart!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nolkari, a hint of unease flickering in her eyes, nodded curtly. &amp;quot;Exactly. We paint a picture so chilling, so delightfully disturbing, it tickles that dark corner of her soul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lonmala shot Bolbeli a questioning look. &amp;quot;No drunken sing-alongs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bolbeli slammed a fist into her opposite palm, a feral grin splitting her face. &amp;quot;She don&#039;t even drink! Darker, sister! Darker than a troll&#039;s dungeon! A story so horrifying, it makes even the toughest warrior wanna wet their pants!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nolkari rolled her eyes.  With a heavy thud, the sisters pushed open the creaky tavern door. A cacophony of laughter and the rhythmic strum of a lute washed over them. At the center of the room sat Atmakina, a woman etched with the lines of countless tales, her eyes glinting with a hint of unsettling amusement. The air hung heavy with woodsmoke and ale, the patrons a tapestry of boisterous revelry.&lt;br /&gt;
&lt;br /&gt;
Bolbeli, never one for subtlety, stomped forward, her voice a booming challenge. &amp;quot;Atmakina, weaver of twisted skeins!&amp;quot; she bellowed. &amp;quot;We come not with silly songs or forced merriment. We bring you darkness, a tale whispered among shadowed alleys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Intrigued by the bold approach, Atmakina leaned back in her chair to reveal a single silver orb glinting between her breasts. &amp;quot;A darkness, you say? Entertain me then, my bold child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bolbeli puffed out her chest and launched into a chilling narrative: A tale of a king obsessed with preserving not just the trophies of his hunt, but his entire court, and then the village beyond. What first started as caryatid columns outside his palace, quickly spiraled out of control. The king, she boomed, replaced his courtiers with meticulously crafted stone effigies - their vacant eyes, frozen smiles, and lifelike flesh a constant reminder of his own mortality. Bolbeli painted a picture of a court populated by taxidermied corpses, their vacant stares a constant reminder of the king&#039;s morbid quest to preserve his own life.&lt;br /&gt;
&lt;br /&gt;
The tavern&#039;s patrons, initially boisterous, fidgeted on their stools, the image sending shivers down spines. By the time Bolbeli finished, a tense silence had fallen. Atmakina, however, wasn&#039;t gripped by horror. Instead, a slow, sadistic smile stretched across her face. A laugh, dark and cruel, erupted from her lips, echoing through the tavern like the scraping of bones. It wasn&#039;t a laugh of fear, but of a predator savoring the morbid artistry of the story.&lt;br /&gt;
&lt;br /&gt;
As the laughter subsided, tears streamed down Atmakina&#039;s face, but they weren&#039;t tears of sadness. They were tears of twisted pleasure. &amp;quot;One down,&amp;quot; she rasped, her voice dripping with amusement. &amp;quot;Just one. Impressive, warrior. You have a talent for the macabre.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While Atmakina&#039;s attention was fully focused on Bolbeli, a flicker of opportunity shone in Lonmala&#039;s eyes. With the patience of a cat on the hunt, she eyed up the bard&#039;s instrument case giving herself silent promise of the future.&lt;br /&gt;
&lt;br /&gt;
The sisters exchanged a knowing glance, a silent pact sealed. One orb secured, two more to go, and perhaps a taste of their own twisted game along the way. The challenge had just begun, and they weren&#039;t playing by Atmakina&#039;s rules, they were playing their own.&lt;br /&gt;
&lt;br /&gt;
== Chapter One: A Bard&#039;s Tale ==&lt;br /&gt;
&lt;br /&gt;
Atmakina, her weathered face illuminated by the warm glow of the fireplace, surveyed the room.  Children perched on stools, eyes wide with anticipation, while seasoned adventurers leaned in, eager for a taste of the tale.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gather &#039;round, yougins, adventurers and seasoned caribou salt licks,&amp;quot; Atmakina rasped, her voice a comforting rumble of weird humor. &amp;quot;Tonight, I weave a tale of three sisters, a hidden treasure, and a test that chilled even the bravest hearts – the legend of the Kelleron and the Kegritsha.&amp;quot; A hush fell over the room.  Atmakina chuckled wetly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lonmala, Bolbeli, and Nolkari,&amp;quot; she began, her voice dropping to a thick whisper, &amp;quot;these weren&#039;t ordinary names, mind you.  In the forgotten tongue, they meant something quite curious – Three Wishes, Two Secrets, and One Trial...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A giantkin nursing a mug of ale in the background let out a chuckle, yielding a delicious tingle of unease in the children.  Atmakina, ever the bard, paused for effect.  &amp;quot;These sisters,&amp;quot; she continued, her voice painting a vivid picture, &amp;quot;were giantkin, strong and adventurous, each possessing a magnificent, magical orb.  Now, these orbs held immense power, but also a touch of mischief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You see,&amp;quot; Atmakina explained, &amp;quot;the orbs loved to test those who sought them. They&#039;d hide in the most unexpected places, leading brave adventurers on merry chases, and for each one you found, you could have a wish!&amp;quot;  A relieved sigh escaped the young listeners.&lt;br /&gt;
&lt;br /&gt;
Atmakina grinned, her smile lined with wisdom.  The children, rapt with interest, scooted closer.  &amp;quot;But there was a catch,&amp;quot; she said, her voice dropping a notch lower. &amp;quot;The true treasure, the sisters promised, could only be claimed by those who solved the secret of Lonmala, Bolbeli, and Nolkari.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The giantkin laughed heartily in the background.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And that&#039;s the origin of the tradition we now celebrate as Kelleron, my little ones.&lt;br /&gt;
&lt;br /&gt;
Though the three sisters are long gone, we celebrate the blood bond of kegritsha with you through a chance to reunite the orbs.  But remember,&amp;quot; she warned, her gaze sweeping across the room, &amp;quot;even the most beautiful treasures can have a hidden challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children and adventurers exchanged curious glances. &amp;quot;What kind of secrets are these, old Grinny Atmakina?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina concluded, her voice laced with a hint of mystery equal to mirth, &amp;quot;Well, that&#039;s for when you deliver the first orb to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Chapter Two: Never Go To Bed Mad ==&lt;br /&gt;
&lt;br /&gt;
On their way home, Nokki relayed stories he&#039;d heard from other children.  When darkness set in, Nikka, Nirri, and Nokki huddled around their pathetic little fire of dung, a stark chill settled upon them.  Nokki&#039;s words about the legend&#039;s origin still tainted the area like a brume of hope, were such a thing ever to exist.  Having taken matters to heart, Nikka however, retained a beaming smile her face had gripped for hours.  &amp;quot;We can do this, because we ask someone who can read them when we find them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay,&amp;quot; Nikka finally said, her voice firm despite the adolescent tone, &amp;quot;we need a plan.  First things first, what are we even looking for?&amp;quot;  Nirri, ever the thinker, furrowed his brow.  &amp;quot;Maybe there&#039;s something in Atmakina&#039;s story we missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We heard it twice. It&#039;s just a silly tale about sparkly balls and wishywitches,&amp;quot; Nokki complains shortly, his impatience obvious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe not,&amp;quot; Nikka countered. &amp;quot;Why orbs?  Why not some fancy sword or a pile of uh......silver?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shrugged. &amp;quot;Magic, I gue.... Oh!&amp;quot; Suddenly, a memory flickered in Nokki&#039;s mind. He remembered his grandfather, weathered hands calloused from years of mould and dye making, meticulously designing coin stamps for the One Elanthian Mint.  &amp;quot;The etchings ...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The etchings!&amp;quot; Nirri echoed, his voice laced with mirth. &amp;quot;Maybe the orbs aren&#039;t just any orbs.  I mean, they&#039;re made of silver, with etchings that tell SOMEONE, something!  Magic, I guess though...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Nikka&#039;s eyes widened. &amp;quot;That makes sense!  Silver is our currency, right?  And the fancy coins have markings.&amp;quot;  Her subsequent physical reaction was far too loud for comfort, covering the complete vocal range of a young child&#039;s dawning epiphany.  &#039;&#039;&#039;&#039;WORDS! DATES! CLUES!!! THIS IS AMAZING!!!!!!!!!!!!WE GOTTA GO NAAAAOOOOWW!!&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s jaw long ago drooped, eyelids heavy, &amp;quot;What are we even talking about anymore?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children had nearly tipped over with exhaustion -- or hypothermia. It could be difficult to tell.&lt;br /&gt;
&lt;br /&gt;
== Chapter Three: Morning Machination ==&lt;br /&gt;
&lt;br /&gt;
Far too early the next morning, the trio once again brought light to their bleak existence by blathering possible meanings of the bard Atmakina&#039;s tale.  Nokki crouched by the flickering fire, which cast playful shadows on the faces of the younger children huddled beside him.  The usual excitement for his stories was replaced by a nervous tension.  He glanced at Nikka, still working off energy from the last night&#039;s excitement.  Beside her, Nirri, the smallest of the three, seemed preoccupied.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So that story the old woman told at the tavern?&amp;quot; Nokki began, his voice quiet beneath his threadbare blanket. &amp;quot;About the kegritsha&#039;s sisters and their treasure hunt?&amp;quot;  &amp;quot;Well,&amp;quot; Nokki continued, leaning closer, &amp;quot;the truth about the sisters and their hunt is... different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri exchanged nervous glances.  The whimsical image of sparkly orbs and hidden treasures felt a lot less fun now, after Nokki&#039;s goading before their senses were fully awakened.&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened. &amp;quot;But the hunt...&amp;quot;  Nikka stammered, &amp;quot;isn&#039;t it part of Kelleron&#039;s celebration?&amp;quot;  Nikka murmured in confusion, &amp;quot;Different how?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s voice dropped to a flat note, &amp;quot;The sisters weren&#039;t kind, and those weren&#039;t just any magic balls.  They craved power, a darkness that demanded a terrible price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shook his head.  Nikka and Nirri looked at each other as a seed of uncertainty blossomed.  Could they be those people?  Were they strong enough, brave enough? More importantly, could they work together well enough to win at Kelleron?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The whispers say,&amp;quot; Nokki continued, &amp;quot;the kegritsha&#039;s power requires perfect balance, like a three-legged stool.  If one leg is weak, the whole thing falls apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A thoughtful silence descended upon the three children amid the burgeoning din of the morning.  They knew each other well, they knew each other&#039;s strengths and they knew each other&#039;s weaknesses.  Nikka was affable, quick, and resourceful, Nirri was clever and good at solving puzzles, and Nokki, the eldest, possessed a wisdom of age and leadership (a protective bully, truly).&lt;br /&gt;
&lt;br /&gt;
Maybe, just maybe, they could be the right combination?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ummm,&amp;quot; Nirri finally spoke, his voice small but determined, &amp;quot;if we find the orbs, if we work together, could we..?&amp;quot; he trailed off, unable to finish the question, though it ended on an up note.&lt;br /&gt;
&lt;br /&gt;
Nokki leaned over with a grin, &amp;quot;Maybe,&amp;quot; he said. &amp;quot;Maybe the orb&#039;s wealth can be ours.  But it&#039;s really filled with danger, and if you really think you are strong enough, united enough, with ME...AS US, to face the darkness and...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The fire sputtered, casting a brief flashing glow on their three faces.  The playful game of hide and seek was gone, replaced by a daunting challenge.  Could their friendship be the key to unlocking the kegritsha&#039;s bond, or would the darkness tear them apart?  The quandary settled into in the children&#039;s morning breaths, but time was ticking, they were not getting any younger.&lt;br /&gt;
&lt;br /&gt;
Finally, Nikka nodded and said with a tone too determined for her age, &amp;quot;We can do this!&amp;quot; and the two boys followed suit in an echo of repetition.  The matter was then sealed upon a six-fingered pinky swear.  Just as it should be.&lt;br /&gt;
&lt;br /&gt;
== Chapter Four: The Cavernous Vault ==&lt;br /&gt;
&lt;br /&gt;
The morning sun cast long shadows as Nikka, Nirri, and Nokki approached the imposing structure known as the Cavernous Vault.  Carved from imposing brutalist limestone, it loomed over the bustling marketplace like a bulwark.  A scale-shaped bronze plaque above the heavy doors proclaimed itself as a bank.&lt;br /&gt;
&lt;br /&gt;
Banks are where trust is forged in silver.&lt;br /&gt;
&lt;br /&gt;
Nirri, ever the cautious one, swallowed hard.  &amp;quot;Are we sure this is the right place?  We&#039;re looking for information about magic orbs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;You scared of a little stone building?  Besides, who else keeps track of ancient traditions better than bankers and actuaries?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka squinted her eyes, still questioning the order of operation.  &amp;quot;Maybe a wizard, or a historian?  Or the bard named Atmakina?&amp;quot; she murmured under her breath, energy waning with the blooming day.&lt;br /&gt;
&lt;br /&gt;
Taking a deep breath, Nikka pushed open the heavy doors with a creak.  Inside, the air was still and thick; it smelled faintly of parchment and polished metal.  Twin black marble counters gleamed on either side of a huddle of gruff-looking Issimir giantkin, some with thick beards and even thicker account ledgers, negotiating in adult language about adult things, like money, grain, war, and ores.&lt;br /&gt;
&lt;br /&gt;
At the far end of the vast hall was a towering figure in formal attire, pacing back and forth, partially obscured by a half-walled privacy screen.  A forward-jutting beard added severity to his already imposing, heavy gaze.  This, they assumed, must be the bank manager.&lt;br /&gt;
&lt;br /&gt;
Nikka cleared her throat, trying to sound confident.  &amp;quot;Excuse me, sir?  We were hoping to speak with someone about the tradition of Kelleron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager blinked, his expression unreadable.  &amp;quot;Kelleron?  Do you mean the annual interest rate adjustment for high-yield silver deposits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki: &amp;quot;There is?&amp;quot;  Nirri piped up, his voice squeaky.  &amp;quot;No, no, not that kind of Kelleron!  It&#039;s about the hunt for the three orbs and the Kegritsha&#039;s power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s eyebrows shot up in surprise.  He cleared his throat with a dry cough that sounded suspiciously unnecessary. &amp;quot;Ah, yes,&amp;quot; he finally boomed, his voice echoing in the cavernous hall.  &amp;quot;The whimsical children&#039;s tale about sparkly balls and wishes?  Didn&#039;t realize anyone still believed those old stories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka protested, &amp;quot;It&#039;s not a story!  It&#039;s a tradition!  We are here to discover the secret of the Kelleron!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager chuckled again, this time openly.  He sat back down in his chair, placing his hands behind his head.  &amp;quot;Alright, alright, settle down young vaultlings.  Tell you what.  There might be a dusty old scroll buried somewhere in our archives that mentions this... Kelleron thing.  But it&#039;ll cost you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened.  &amp;quot;Cost us what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager grinned, a glint of mischief in his eye.  &#039;&#039;&#039;&amp;quot;An orb.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nikka burst out, &amp;quot;B..But we haven&#039;t even FOUND any!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The banker continued right over top of her, &amp;quot;If you answer correctly, I&#039;ll see what I can dig up.  Fail, and you&#039;ll be signed up for a lifetime of high service fee junior savings account rates faster than you can say &#039;A Pea Why&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka exchanged a worried glance with Nirri.  This wasn&#039;t quite what they expected.  But before they could back out, the manager delivered his booming his riddle with surprising diction and deftness of meter:&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;I flow freely, yet have no form.&lt;br /&gt;
: I can enrich or leave you in great harm.&lt;br /&gt;
: I am the blood of trade and war,&lt;br /&gt;
: The clink in a merchant&#039;s purse,&lt;br /&gt;
: the weight of a warrior&#039;s score.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;What am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Silence filled the Cavernous Vault, as by now the stuffy men in the middle had vacated the area for a remarkably early lunch break.&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri racked their brains, their confidence dwindling.  Before they doomed to poorly performing savings accounts, Nirri spoke up, a hint of pride in his voice.  &amp;quot;Silver!&amp;quot; he declared.&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s grin widened further.  &amp;quot;Excellent deduction, youngins!  Alright, I&#039;ll see what I can unearth for you.  Wait here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sharply bearded banker disappeared behind a heavy curtain at the back of the vault, leaving the children staring after him, unsure if they&#039;d just gotten closer to their goal or stumbled into a kindred version of a twisted joke.  Before long, the bank manager reappeared and gave each child a small sack and instructed the guards liberally stationed around the bank to assist the children in finding the door.&lt;br /&gt;
&lt;br /&gt;
Just as lunchtime was nearly upon them, too, they found the door and reentered the bustling marketplace to blanket their senses in the odor of natural habitation.  Nikka, Nokki, and Nirri&#039;s quest for Kelleron, it seemed, was only getting more interesting, and perhaps a little more confusing...&lt;br /&gt;
&lt;br /&gt;
== Chapter Five: Secrets in Silver ==&lt;br /&gt;
&lt;br /&gt;
Nikka, Nirri, and Nokki hiked far away from the Cavernous Vault after being ejected in a firm, but friendly fashion.  That perplexing encounter with the banker - a riddle for a dusty scroll?  And what were they supposed to do with these small sacks they now clutched in their hands?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, what&#039;s in these?&amp;quot; said Nikka as she untied the drawstring of her sack. Inside, nestled amongst shredded documents with official looking penmanship, was a huge chocolate egg wrapped in silvery foil.  Nirri and Nokki, equally curious, peeked into their own sacks to find identical treats stowed carefully away.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri questioned, his eyes wide with wonder.&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed, a playful jab aimed at his brother. &amp;quot;Don&#039;t tell me you&#039;ve never seen a chocolate egg before!  It&#039;s a treat, silly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unwrapping the silver foil, Nirri brought the chocolate orb to his nose and inhaled deeply. &amp;quot;It smells amazing!  Like... like...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Confusion washed over Nikka, which turned quickly into incredulity until, &amp;quot;Ooooh ....!  Like rich milk chocolate with a hint of mint?&amp;quot; Nikka finished for him, a smile spreading across her face as she succumbed to the sumptuous sweet.&lt;br /&gt;
&lt;br /&gt;
With a shared look of agreement, the three devoured their chocolates, the sweet relief momentarily pushing back the weight of their quest.&lt;br /&gt;
&lt;br /&gt;
Nokki mumbled through his chocolate, &amp;quot;Maybe it was his way of apologizing for wasting our time.  Or maybe he could tell we were hungry after all his talking.&amp;quot;  He suddenly stopped eating, his eyes widening as he unfolded the crumbled silver wrapper. &amp;quot;Wait a minute!  Look!&amp;quot;  Peering closely each child found marked into the underside of the foil, a thinly inked symbol.  It resembled a stylized eye with a teardrop beneath it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri asked, peering over Nokki&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe these aren&#039;t just snacks after all,&amp;quot; Nikka whispered before he could answer.  &amp;quot;That symbol... I think I&#039;ve seen it before. In the tavern, on Atmakina&#039;s cloak!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A spark of excitement ignited in their eyes with a newfound sense of urgency.  Could this seemingly insignificant symbol be a clue?  Perhaps the banker knew more about the Kelleron tradition than he let on, and these chocolate orbs were a subtle way of passing on a message! The trio decided to revisit Atmakina at the tavern that evening.&lt;br /&gt;
&lt;br /&gt;
Nirri also offered, &amp;quot;maybe I can pick up some clues about that symbol on my messenger route this afternoon too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka nodding in agreement added, &amp;quot;Ya I will ask the fishwives what they know too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps the symbol on the chocolate foils, and the information they gleaned from the banker&#039;s riddle, would unlock another piece of the puzzle of this Kelleron business.&lt;br /&gt;
&lt;br /&gt;
== Chapter Six: Overture ==&lt;br /&gt;
&lt;br /&gt;
The late afternoon sun cast long shadows across the bustling marketplace as Nikka, Nirri, and Nokki hurried towards the familiar glow emanating from the tavern.  Tonight, they weren&#039;t just there for company – they carried a newfound clue and a burning purpose.  Pushing open the creaky door, they were greeted by a wave of warmth, spiced aromas, and Atmakina&#039;s droning lute.  Finding a corner table, they ordered steaming mugs of milk, waiting for the bard&#039;s final notes.&lt;br /&gt;
&lt;br /&gt;
Seeing an entrance, Nikka scrambled up to Atmakina and retold their encounter with the banker and the curious silver chocolates adorned with a symbol – an eye weeping a single tear.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes widened.  &amp;quot;The Weeping Eye of Celiel,&amp;quot; she breathed.  &amp;quot;A powerful symbol of the snowy labyrinth, where whispers of forgotten dreams dance on the frosted air.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri shivered as he cupped his frothy mug of milk.   &amp;quot;A snowy labyrinth? Sounds even spookier!  Could this be where we find the orbs of Kelleron?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina replied vaguely, &amp;quot;Perhaps.  Legends rarely reveal their secrets easily.  But,&amp;quot; her eyes twinkled, &amp;quot;the snowy labyrinth holds echoes of the past.  Celiel, a great elemental, is said to be sleep within its heart, and her stillness prevents avalanches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;Another riddle?  Another quest?&amp;quot; Nirri punched Nokki in the hip.  &amp;quot;STOP IT!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled.  &amp;quot;Patience, young ones.  You already have a clue – the Weeping Eye.&amp;quot; She eyed their empty mugs and the discarded napkins on the table.  &amp;quot;Speaking of the symbol,&amp;quot; she continued, her voice taking on a mischievous tone, &amp;quot;those chocolate orbs you enjoyed – did you notice anything else on the wrapper besides the symbol?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children exchanged sheepish glances.  Realization dawned on Nikka&#039;s face.  &amp;quot;The silver wrapper! We... we ate everything!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled, a glint in her eye.  &amp;quot;A valuable lesson learned, wouldn&#039;t you say? But luckily, I happen to have a spare.&amp;quot;  Reaching into a hidden pouch on her belt, she revealed a single, glimmering silver orb identical to the one that encased delicious chocolate treats.  The Weeping Eye symbol gleamed proudly on its surface, interconnectedness of its linework clearly matched up in a way nearly impossible to reconstruct from their treats..&lt;br /&gt;
&lt;br /&gt;
The children&#039;s eyes widened with excitement.  Nikka grasped the orb carefully, a sense of wonder washing over her, but she noticed it had a particular nose tingling odor.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s smile turned enigmatic.  &amp;quot;This orb is not made of chocolate, if that’s what you are thinking child,&amp;quot; she said, her voice dropping to a conspiratorial whisper, &amp;quot;It may hold the key to navigating the snowy labyrinth.  Legends speak of its power as a beacon, guiding you through the icy maze where secrets whisper in the wind that drives men mad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A heartbeat of surprised silence followed.  Nokki, skeptical, chimed in, &amp;quot;But Atmakina, it smells like choc...!”&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes flickered with something bordering on impatience as she cut the girl off,  &amp;quot;Ah, that&#039;s the beauty of legends, little one.  The power lies in believing.  This orb could be a key, a beacon, or perhaps… just a delicious treat.  But the magic unfolds only if you&#039;re willing to take a chance, and I will tell you now you will not succeed without this silver orb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The weight of the orb felt heavier in Nikka&#039;s hand as she contemplated her options.  Far too many potential scenarios for a child to reasonably muddle through, yet there was a potential it really a powerful tool.  Or a playful trick?  The uncertainty thrummed through her, but it was overshadowed by a thrill of anticipation.  Collective grins erupted upon both Nirri and Nikka&#039;s faces as they scrambled to their feet.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s words ignited a spark of determination within the two younger children -- But not Nokki.  Cut off, he suddenly grew silent, allowing everything to play out at a generous arm&#039;s length.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent!&amp;quot; Atmakina rasped wetly, her voice regaining its usual cheer.  &amp;quot;The snowy labyrinth awaits, and stories it holds for brave adventurers like yourselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With hearts pounding with anticipation, the two younger children allowed Atmakina back to her task.  Nokki had little to say as they re-entered the setting sun cast an orange glow across the horizon as the children reentered fresh air.  The silver orb, a tangible piece of their quest, felt quite warm in Nikka&#039;s hand now.  No longer just children seeking answers – they were explorers, ready to face the unknown and icy challenges of the snowy labyrinth with the wisdom of their new and powerful friend, the bard Atmakina.&lt;br /&gt;
&lt;br /&gt;
== Chapter Seven: The Rapacity of Lonmala ==&lt;br /&gt;
&lt;br /&gt;
A shiver danced down Lonmala&#039;s spine as she watched the children wrestle for the silver orb in the darkness.  Each tug, each playful shove, sent a jolt of something sharp and primal through her.  The woman&#039;s monotone pronouncements about resilience mocked her.  Here was the true symbol of resilience – a magical artifact held by carefree children.&lt;br /&gt;
&lt;br /&gt;
Lonmala craved the orb&#039;s power, the promise of overcoming any obstacle.  Her initial resolve to reject it crumbled under the weight of her desperate need to save her sisters.  Bolbeli&#039;s pride needed curbing, Nolkari&#039;s misplaced confidence needed correction.  With the orb, she could guide them, protect them, force them to see reason.&lt;br /&gt;
&lt;br /&gt;
The playful fight escalated.  One of the older boys snatched the orb and ran, a trail of laughter echoing across the sand.  She lunged after the boy, tackling him with a force that surprised even her. The other children, momentarily stunned, then swarmed.  Their playful fight morphed into a feral struggle, fueled by a territorial instinct far beyond their age.&lt;br /&gt;
&lt;br /&gt;
Lonmala fought back, her movements fueled not by resilience, but by a simmering rage.  Sand flew, cries pierced the air, the silver orb lay forgotten in the dust.  As the dust settled, Lonmala stood panting, the children scattering back, fear replacing their earlier mirth.&lt;br /&gt;
&lt;br /&gt;
She snatched the orb, its cool metal surface offering no comfort. Lonmala gripped the orb tightly, a bitter taste in her mouth.  She had succumbed to her baser instincts, the very antithesis of the resilience she sought to buidl.&lt;br /&gt;
&lt;br /&gt;
Leaving the snowasis, Lonmala carried a heavy burden – the orb, a symbol of her failure, and a growing darkness within her that threatened to consume the last vestiges of her self-control.  She had what she thought she needed, but the victory tasted like ash on her tongue.  The path to saving her sisters seemed to stretch before her, not paved with resilience, but with the shadows of her own rapacity.&lt;br /&gt;
&lt;br /&gt;
Postscript:  On the other hand, she won the fight.  It was three on one, and children are of a tender age so late in life now.  Perhaps, in the harsh calculus of survival this victory wasn&#039;t a sign of weakness, but a pragmatic necessity!&lt;br /&gt;
&lt;br /&gt;
== Chapter Eight: Nolkari and the Hall of Mirrors ==&lt;br /&gt;
&lt;br /&gt;
Nolkari, the youngest sister, was not good at physical feats or perilous adventures, but she reveled in a challenge worthy of her sharp mind.  Unlike her sisters, she fantasized the mental gymnastics of foregone cultures through a labyrinth of patchwork knowledge.&lt;br /&gt;
&lt;br /&gt;
Several months ago, Lonmala had given Nolkari a birthday gift - a voucher to the Night at the Academy adventure tour.  It was advertised as a self-improvement mental endurance challenge for the gifted, which was just the sort of self-care she wanted and didn&#039;t know she desperately needed.&lt;br /&gt;
&lt;br /&gt;
Nolkari had helped her sisters locate word of their orbs, but still she had nothing.  Having finally come to absolutely zero logical conclusions on where to start looking for her own orb, she still had not technically even started putting possibility into planning.  This adventure tour however, was a perfect distraction.&lt;br /&gt;
&lt;br /&gt;
Whispers of its halls echoing with the relics and mementos of the long-dead, was just what she needed to rub her itch - an itch she might note, had yet to include any specific mention of the orb she was determined to find.  Maybe it would help her focus.&lt;br /&gt;
&lt;br /&gt;
In truth, Nolkari thrived on the puzzles encountered along the way, with one exception.  As she solved each riddle in her hunt for history, Nolkari had to navigate significant danger.  She remembered seeing one void in the garden, but somehow miraculously skirted the others.&lt;br /&gt;
&lt;br /&gt;
Throughout the quest, those shrubbery were still adorned with trinkets, intricate silver symbols, and ribbons of ancient reliquary.  Weirdest thing.  She learned about the topics in great detail, filling her soul with the satisfaction of a pursuit and job well done.  Finally, her font of knowledge full, she reached the end.&lt;br /&gt;
&lt;br /&gt;
Next to the door, a disembodied voice boasted with an unsettling amusement from somewhere further back, &amp;quot;Welcome, Nolkari the Clever,&amp;quot; it rasped.  &amp;quot;Wit can be a double-edged sword, and danger can come at every angle.  Are you prepared to face Your Reflection too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Adjacent wainscotting separated to reveal a concealed door that scraped open, nothing visible beyond.&lt;br /&gt;
&lt;br /&gt;
A million thoughts flooded her mind, ranging from &#039;is this part of the tour?&#039; to calculating risks of what it could actually be for, could it bring her success (and in what) against failure, what could she have to lose? Insight, death, curiosity, confusion, doubt, opportunity loss, knowledge, fear.&lt;br /&gt;
&lt;br /&gt;
_Stop!_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes.&amp;quot; Nolkari entered.  Door closing behind her, the light went out.&lt;br /&gt;
&lt;br /&gt;
Slowly, a faint candlelight appeared in the distance of her periphery.  Drawn by the solitary flame, she turned and walked toward it only to collide face-first with a smooth, but an unseen blockade.&lt;br /&gt;
&lt;br /&gt;
Coming around an unknown amount of time later, another light appeared in the distance.  As it brightened the candle burst a kaleidoscope of blinding light to reveal a fully enclosed, spherical room of mirrors that stretched to infinity.  The experience reflected herself back at herself in an endless feedback loop to create a sensory overload drowning her in rapid flashes of light.&lt;br /&gt;
&lt;br /&gt;
She woke up in the garden, beneath a shredded shrubbery devoid of trinkets.  An old memory bubbled up from her past, and caused her to reflect for a pregnant moment.  With a flash of insight, she realized she understood herself a bit better than she did a moment ago.  The sudden feeling of self-knowledge was supposed to be a pleasant one.&lt;br /&gt;
&lt;br /&gt;
When Nolkari finally emerged from the academy, the silver orb was clutched tightly in her chest.  It was a prize hard-won that indelibly fractured her mind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chapter Nine: When the Mirror Speaks, the Reflection Lies ==&lt;br /&gt;
&lt;br /&gt;
News of the sisters&#039; exploits echoed far and wide indeed. Bolbeli, ever the boastful giantkin warrior, reveled in her victories, ego swelling with each conquest, telling stories to the children of Silveruud.  Lonmala, consumed by avarice, amassed wealth through dubious means, her hunger for riches insatiable but not entirely dishonest either; she picked up a job at the bank of all places.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Nolkari, once a prodigy, had succumbed to the whispers of the silver orb.  Her mind fractured and her speech occasionally a stream of nonsensical ramblings while she volunteered sorting books in the Library.  The seeds of suspicion for her were sown with Lonmala&#039;s birthday gift – the voucher for the &amp;quot;Night at the Academy&#039;&#039; adventure tour.  Nolkari&#039;s relentless search for the silver orb had borne no fruit, yet the academy tour, strangely silent on the orb&#039;s whereabouts, led her right to it.&lt;br /&gt;
&lt;br /&gt;
The serendipity was outside the realm of probability.  It all felt too orchestrated.&lt;br /&gt;
&lt;br /&gt;
Further fueling Nolkari&#039;s paranoia were hushed conversations between Lonmala and Bolbeli.  Nolkari, ever a master of deduction, gleaned fragments of their conversations – cryptic warnings about combining forces.  She was determined to find out what was wrong, why they were excluding her.  Even if it was her own subconscious doing.&lt;br /&gt;
&lt;br /&gt;
Bobeli craved the rush of her own orb, believing it granted her her unparalleled prowess.  Lonmala half-jokingly asked Bobeli if she could have both silver orbs, because she had another score to settle.  Meanwhile, Nolkari remained fixated on her orb of...Nolkari, its whispers feeding the delusions that drove her to madness.&lt;br /&gt;
&lt;br /&gt;
Each episode was an uncrossable boundary beginning to crumble.  In time, they became so dysfunctional their paths rarely crossed, each driven by twisted desires that broke their trust that should have been forged in silver.&lt;br /&gt;
&lt;br /&gt;
The once unbreakable bond between them, forged in years of shared experiences, began to fray.  Days bled into weeks, with each sister isolated in their own pursuit, driven by a twisted desire fueled by the silver orbs.  Their trust, once as strong as silver itself, now lay shattered on the cold floor.&lt;br /&gt;
&lt;br /&gt;
One starless night, a frantic urge propelled Nolkari towards Bolbeli&#039;s quarters.  Bursting into the dimly lit room, Nolkari shrieked, &amp;quot;THIEF!&amp;quot;  Bolbeli, startled awake, found Nolkari staring wildly, her words nonsensical.  &amp;quot;Enough gibberish!&amp;quot; Bolbeli roared, her hand seeking and desperately not finding the hilt of a sword typically kept bedside. &amp;quot;Leave me be!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Just then, Lonmala emerged, a glimmer of something in her hand and struggle ensued, the sisters locked in a desperate fight.  Nolkari, lost in the chaos, tried to intervene, her flailing limbs more hindrance than help.&lt;br /&gt;
&lt;br /&gt;
As the fight raged, objects began tumbling from Lonmala&#039;s cloak – three silver spheres.  They bounced wildly across the chamber floor, a blinding display in the otherwise dim light.  Hypnotized, the sisters stopped fighting, their gazes fixed on the moving spheres that were once THEIR orbs - but once drawn together, the air shimmered and soured into a searing rift between the young women and the oddly bouncing silver orbs.&lt;br /&gt;
&lt;br /&gt;
In an instant, the silver balls, the three sisters, and everything within a ten-foot radius were sucked into the void, plummeting through a swirling vortex into the unknown.&lt;br /&gt;
&lt;br /&gt;
==  Chapter Ten: A good positive attitude never hurts.  Too much. ==&lt;br /&gt;
&lt;br /&gt;
Sickening lurches somewhere between drowning and electrocution thrust the sisters catapulting into a violent thud upon a grassy plain, along with a featherbed and tattered linens.  One moment they were inside, then outside, and very much not at home.  Stunned, the young women looked bewildered at their new surroundings as they fumbled over identical silver orbs, each now indistinguishable from the next.  Fields in a veritable sea of gold, stretched in all directions where the air hummed with a strange energy.  Quite close to their mysterious arrival stood a colossal gleaming silver tower piercing the sky, its chromatic surface sending a blinding radiance in the afternoon sun&#039;s harsh angle.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where are we?&amp;quot; Lonmala whispered, the cool sensation of a silver orb providing grounding weight against her chest - despite all that happened.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When are we?   Wait, this is Silveruud.  From Night at the Academy,,&amp;quot; Nolkari said, her countenance perfectly calm as she scanned the horizon.  Several moments later she said,  &amp;quot;The fabric between realities is thin here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bolbeli, her usual bravado tempered by the experience, nodded. &amp;quot;I feel it,&amp;quot; she rumbled, her hand instinctively going to the hilt of her sword, only to find none there.&lt;br /&gt;
&lt;br /&gt;
As they approached the towering structure, a group of people passed them, unlike any they had seen before.  Clad in flowing robes of deep indigo, their skin was lightly spotted in blue and silver, and their eyes glowed with an inner light.  One had long silver braids and matching eyes that mirrored the sisters&#039; orbs.  They, in particular, approached the sisters with a fearlessly curious smile.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Welcome, travelers,&amp;quot; the person said in a dreamy lilt. &amp;quot;We have been expecting you.  The mists spoke of your arrival and stirred the very fabric of Silveruud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sisters exchanged nervous glances, then at their hands, which still possessed all ten fingers.  Lonmala with her silver tongue stepped forward. &amp;quot;We are Nolkari, Bolbeli, and Lonmala Kelleron and are looking for honest work if you&#039;ll have us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman&#039;s smile widened with each word.  &amp;quot;Ah, the bearers of the silver orbs, the Kelleron Sisters.  Your reputation and legend precede you.  Silveruud is a meeting point for beings from differen...walks of life.  Our balance is threatened by those who seek to exploit our vulnerabilities even while we defend eccentricity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Since their greeter never actually inquired how or why the three sisters acquired the orbs, a flickering bevy of silent conversations crossed between Lonmala and Bolbeli&#039;s features.  A new adventure?  Or an end to nothing left to lose.&lt;br /&gt;
&lt;br /&gt;
Nolkari volunteered in an unusually calm voice, &amp;quot;How may we be of assistance?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed,&amp;quot; the woman replied.  &amp;quot;Guardians.  But not just protectors.  We require a kegritsha who we can trust.  A kegritsha who bloody well knows how to work together.&amp;quot;  She gestured towards the gleaming tower, and toward the bustling city circumnavigating its fortified periphery.  &amp;quot;Within its spire lies a chamber where your Kegritsha will be interviewed in a mock trial.  Are you willing to undergo the trials?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sisters, having come this far, exchanged confused impressionable looks.  Lonmala, the darkness within her pondering the opportunity, squared her shoulders.  Bolbeli nodded resolutely and yet Nolkari never actually met the woman&#039;s gaze, but it looked like she tried.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes.&amp;quot;  they declared in unison, half blurted and half vowed, the feeling of opportunity and obligation palpable, and far stronger than any immediate aversion to run for their lives.&lt;br /&gt;
&lt;br /&gt;
The silver-eyed woman smiled warmly.  &amp;quot;Then follow me, Kelleron sisters.  The forging of your new Kegritsha begins now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As they ventured into the night dark spire, the sisters knew their journey had taken a new turn.  They were no longer just individuals seeking individual power, nor could they be.  With this mission, they were a team bound by these identical silver orbs.  Relics they clearly could not wield alone, and clearly could not tell apart.&lt;br /&gt;
&lt;br /&gt;
The trials within the spire awaited, a test of their combined strength, wit, and resilience.  This was the first step in remediating the relationship of their troubled kegritsha. Could this dysfunctional team, unlike any other, truly be destined to safeguard a delicate balance for Silveruud?&lt;br /&gt;
&lt;br /&gt;
Only time would tell, and there was no going back.&lt;br /&gt;
&lt;br /&gt;
== Chapter Eleven: Shades of Grey ==&lt;br /&gt;
&lt;br /&gt;
The Everfrost wind, a banshee&#039;s keening wail, scoured the desolate plains. Blistering snow stung exposed flesh.  Faces numbed despite bundles of scavenged furs, Nolkari, Bolbeli, and Lonmala resembled a ragged triumvirate in a land perpetually cloaked in winter&#039;s icy grip.&lt;br /&gt;
&lt;br /&gt;
Their objective: Find the one silver orb that can cast a reflection where night devours the day.  Not merely locating it sufficed – a more crucial task loomed: verifying its authenticity.  Legends whispered of a chamber where &amp;quot;night devoured the day,&amp;quot; a place so dark it cast no shadows, and only a specific orb held the key to navigating that tenebrous realm.&lt;br /&gt;
&lt;br /&gt;
Days bled into weeks, a monotonous blur of treacherous mountain passes, bartered supplies wrangled from wary halflings, and narrow escapes from territorial giants. Lonmala navigated them through the harsh landscape, her silver-developing tongue feigning their curiosity to their migration - Work had dried up in Wehnimer&#039;s Landing due to business closures and insurance payout failures upon repeat and frequent torchings.&lt;br /&gt;
&lt;br /&gt;
Finally, an ancient map, bartered from a reclusive hermit, led them to the foot of a colossal glacier at the very end of the caravan&#039;s route.  Even then, they had days of travel across the great snowy glacier until finally, a peak rose through the ice.  Bearing closer to the rocky crag presenting the only thing other than ice in all directions, the women chose to make camp near its base.  The last breath of daylight brought a glint from high upon the peak to cast an eerie light back across the snowfield.  Nolkari&#039;s eyes looped side to side as she gestured broadly overhead, &amp;quot;An endless gray!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The women argued for several hours about whether to go up or keep camp for the night.  So they agreed to trust one another, pack up camp as Nolkari was leaving with or without them.  Bolbeli punched Nolkari&#039;s lights out, and everyone got a good night&#039;s sleep after Bolbeli drank the last of the good stuff.  Lonmala took a look around anyway, since someone needed to remember where it was.&lt;br /&gt;
&lt;br /&gt;
Dawn left them on the dark side of the peak and the glacier itself radiated an unnatural chill, worsening the effect.  Whatever remained of their energy sputtered as they ventured up the rocky surface, the air thickening, shadows deepening.  An unseen pressure tightened their chests as the harsh, icy mists set in deeper.&lt;br /&gt;
&lt;br /&gt;
A sudden shriek tore from Nolkari&#039;s throat.  She pointed towards a gaping crevasse, where at its bottom lay discarded and shrouded in the swirling mist a singular object – a dull silver orb that barely emanated an ephemeral...Presence.  Close examination revealed a chilling anomaly:  despite a deep crack planing its surface, nothing – not even the sisters themselves – cast a shadow or reflection upon its dull exterior.&lt;br /&gt;
&lt;br /&gt;
Lonmala backpedaled with a &amp;quot;whoa!&amp;quot;  Nolkari, however, remained unnervingly confident. &amp;quot;One thing is certain, this is not the end for us, it is only the beginning, the heart of endless gray it absorbs reflections, but it is truly a mirror for the place where the night drinks the day.&lt;br /&gt;
&lt;br /&gt;
A weighty silence descended. Could Nolkari, in her fractured state, be correct? Here, in this desolate wasteland, they had stumbled upon an anomaly mirroring the chamber of no shadows. Yet, the risk was immense. Choosing the wrong Orb could send them down a perilous path, squandering precious time and resources.&lt;br /&gt;
&lt;br /&gt;
The decision hung heavy in the frigid air.  This was not just a test of finding an orb, but of discerning its legitimacy.  The trio withdrew to regroup - the fate of their quest, perhaps even the freedom of Silveruud, hinged on their next move.  The silence stretched, broken only by the mournful sigh of the Everfrost wind, as they contemplated the orb just....existing....at the bottom of the crevasse.  What secrets did it hold?  Was it the key to the chamber of no shadows, or a cruel deception leading them further astray...&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=221417</id>
		<title>Naamit (prime)/Kelleron</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=221417"/>
		<updated>2024-06-28T00:39:11Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Outcomes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces| type = short story| author = Naamit| author-displayed = [[Naamit (prime)|Naamit DMVMD-Braggiani]] and the Bloody Harpies | date = 2024-04-04}}&lt;br /&gt;
&lt;br /&gt;
The working title for this Issimir giantkin short story is called Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
&lt;br /&gt;
The Kelleron Orbs: Lessons in Issimir Loyalty. Bolbeli, Lonmala, and Nolkari were sisters who ignored their vows to one another.&lt;br /&gt;
&lt;br /&gt;
As the eldest sister, Bolbeli carried a swaggering confidence that often bordered on arrogance, but she strove to take care of her sisters. The youngest, Nolkari was known for her lust for knowledge which led her into a dangerous downward spiral. When sharp her mind, she found solutions where brute force failed. Yet the middle sister, Lonmala, embodied unwavering determination, and a penchant for sleight of hand. Though less physically imposing than Bolbeli, she was scrappy as a street rat and had the scars to prove it.&lt;br /&gt;
&lt;br /&gt;
Their strengths were unmatched and judgment often clouded by impulsiveness.  Some would call them greedy.&lt;br /&gt;
&lt;br /&gt;
Here are just a few of their stories, many more of which are inexplicably absent.&lt;br /&gt;
&lt;br /&gt;
== Bolbeli and the Bard ==&lt;br /&gt;
A storm raged outside The Roaring Cougar, the wind a banshee&#039;s wail clawing at the rickety tavern. Still outside, Lonmala, Bolbeli, and Nolkari huddled for warmth, their breath misting in the frigid air. Ale wasn&#039;t their desire, but instead, the silver orbs rumored to be in Atmakina&#039;s possession. Legend spoke of a twisted game: make her laugh thrice, and the orbs were yours.&lt;br /&gt;
&lt;br /&gt;
Bolbeli, the warrior more comfortable with axe than anecdote, surprisingly took charge. &amp;quot;Forget flowery ballads and bawdy limericks,&amp;quot; she rumbled, her voice a low growl. &amp;quot;Atmakina feasts on darkness. We need a tale so morbid, so grotesque it yanks a laugh straight outta her pierced heart!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nolkari, a hint of unease flickering in her eyes, nodded curtly. &amp;quot;Exactly. We paint a picture so chilling, so delightfully disturbing, it tickles that dark corner of her soul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lonmala shot Bolbeli a questioning look. &amp;quot;No drunken sing-alongs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bolbeli slammed a fist into her opposite palm, a feral grin splitting her face. &amp;quot;She don&#039;t even drink! Darker, sister! Darker than a troll&#039;s dungeon! A story so horrifying, it makes even the toughest warrior wanna wet their pants!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nolkari rolled her eyes.  With a heavy thud, the sisters pushed open the creaky tavern door. A cacophony of laughter and the rhythmic strum of a lute washed over them. At the center of the room sat Atmakina, a woman etched with the lines of countless tales, her eyes glinting with a hint of unsettling amusement. The air hung heavy with woodsmoke and ale, the patrons a tapestry of boisterous revelry.&lt;br /&gt;
&lt;br /&gt;
Bolbeli, never one for subtlety, stomped forward, her voice a booming challenge. &amp;quot;Atmakina, weaver of twisted skeins!&amp;quot; she bellowed. &amp;quot;We come not with silly songs or forced merriment. We bring you darkness, a tale whispered among shadowed alleys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Intrigued by the bold approach, Atmakina leaned back in her chair to reveal a single silver orb glinting between her breasts. &amp;quot;A darkness, you say? Entertain me then, my bold child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bolbeli puffed out her chest and launched into a chilling narrative: A tale of a king obsessed with preserving not just the trophies of his hunt, but his entire court, and then the village beyond. What first started as caryatid columns outside his palace, quickly spiraled out of control. The king, she boomed, replaced his courtiers with meticulously crafted stone effigies - their vacant eyes, frozen smiles, and lifelike flesh a constant reminder of his own mortality. Bolbeli painted a picture of a court populated by taxidermied corpses, their vacant stares a constant reminder of the king&#039;s morbid quest to preserve his own life.&lt;br /&gt;
&lt;br /&gt;
The tavern&#039;s patrons, initially boisterous, fidgeted on their stools, the image sending shivers down spines. By the time Bolbeli finished, a tense silence had fallen. Atmakina, however, wasn&#039;t gripped by horror. Instead, a slow, sadistic smile stretched across her face. A laugh, dark and cruel, erupted from her lips, echoing through the tavern like the scraping of bones. It wasn&#039;t a laugh of fear, but of a predator savoring the morbid artistry of the story.&lt;br /&gt;
&lt;br /&gt;
As the laughter subsided, tears streamed down Atmakina&#039;s face, but they weren&#039;t tears of sadness. They were tears of twisted pleasure. &amp;quot;One down,&amp;quot; she rasped, her voice dripping with amusement. &amp;quot;Just one. Impressive, warrior. You have a talent for the macabre.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While Atmakina&#039;s attention was fully focused on Bolbeli, a flicker of opportunity shone in Lonmala&#039;s eyes. With the patience of a cat on the hunt, she eyed up the bard&#039;s instrument case giving herself silent promise of the future.&lt;br /&gt;
&lt;br /&gt;
The sisters exchanged a knowing glance, a silent pact sealed. One orb secured, two more to go, and perhaps a taste of their own twisted game along the way. The challenge had just begun, and they weren&#039;t playing by Atmakina&#039;s rules, they were playing their own.&lt;br /&gt;
&lt;br /&gt;
== Chapter One: A Bard&#039;s Tale ==&lt;br /&gt;
&lt;br /&gt;
Atmakina, her weathered face illuminated by the warm glow of the fireplace, surveyed the room.  Children perched on stools, eyes wide with anticipation, while seasoned adventurers leaned in, eager for a taste of the tale.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gather &#039;round, yougins, adventurers and seasoned caribou salt licks,&amp;quot; Atmakina rasped, her voice a comforting rumble of weird humor. &amp;quot;Tonight, I weave a tale of three sisters, a hidden treasure, and a test that chilled even the bravest hearts – the legend of the Kelleron and the Kegritsha.&amp;quot; A hush fell over the room.  Atmakina chuckled wetly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lonmala, Bolbeli, and Nolkari,&amp;quot; she began, her voice dropping to a thick whisper, &amp;quot;these weren&#039;t ordinary names, mind you.  In the forgotten tongue, they meant something quite curious – Three Wishes, Two Secrets, and One Trial...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A giantkin nursing a mug of ale in the background let out a chuckle, yielding a delicious tingle of unease in the children.  Atmakina, ever the bard, paused for effect.  &amp;quot;These sisters,&amp;quot; she continued, her voice painting a vivid picture, &amp;quot;were giantkin, strong and adventurous, each possessing a magnificent, magical orb.  Now, these orbs held immense power, but also a touch of mischief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You see,&amp;quot; Atmakina explained, &amp;quot;the orbs loved to test those who sought them. They&#039;d hide in the most unexpected places, leading brave adventurers on merry chases, and for each one you found, you could have a wish!&amp;quot;  A relieved sigh escaped the young listeners.&lt;br /&gt;
&lt;br /&gt;
Atmakina grinned, her smile lined with wisdom.  The children, rapt with interest, scooted closer.  &amp;quot;But there was a catch,&amp;quot; she said, her voice dropping a notch lower. &amp;quot;The true treasure, the sisters promised, could only be claimed by those who solved the secret of Lonmala, Bolbeli, and Nolkari.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The giantkin laughed heartily in the background.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And that&#039;s the origin of the tradition we now celebrate as Kelleron, my little ones.&lt;br /&gt;
&lt;br /&gt;
Though the three sisters are long gone, we celebrate the blood bond of kegritsha with you through a chance to reunite the orbs.  But remember,&amp;quot; she warned, her gaze sweeping across the room, &amp;quot;even the most beautiful treasures can have a hidden challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children and adventurers exchanged curious glances. &amp;quot;What kind of secrets are these, old Grinny Atmakina?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina concluded, her voice laced with a hint of mystery equal to mirth, &amp;quot;Well, that&#039;s for when you deliver the first orb to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Chapter Two: Never Go To Bed Mad ==&lt;br /&gt;
&lt;br /&gt;
On their way home, Nokki relayed stories he&#039;d heard from other children.  When darkness set in, Nikka, Nirri, and Nokki huddled around their pathetic little fire of dung, a stark chill settled upon them.  Nokki&#039;s words about the legend&#039;s origin still tainted the area like a brume of hope, were such a thing ever to exist.  Having taken matters to heart, Nikka however, retained a beaming smile her face had gripped for hours.  &amp;quot;We can do this, because we ask someone who can read them when we find them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay,&amp;quot; Nikka finally said, her voice firm despite the adolescent tone, &amp;quot;we need a plan.  First things first, what are we even looking for?&amp;quot;  Nirri, ever the thinker, furrowed his brow.  &amp;quot;Maybe there&#039;s something in Atmakina&#039;s story we missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We heard it twice. It&#039;s just a silly tale about sparkly balls and wishywitches,&amp;quot; Nokki complains shortly, his impatience obvious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe not,&amp;quot; Nikka countered. &amp;quot;Why orbs?  Why not some fancy sword or a pile of uh......silver?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shrugged. &amp;quot;Magic, I gue.... Oh!&amp;quot; Suddenly, a memory flickered in Nokki&#039;s mind. He remembered his grandfather, weathered hands calloused from years of mould and dye making, meticulously designing coin stamps for the One Elanthian Mint.  &amp;quot;The etchings ...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The etchings!&amp;quot; Nirri echoed, his voice laced with mirth. &amp;quot;Maybe the orbs aren&#039;t just any orbs.  I mean, they&#039;re made of silver, with etchings that tell SOMEONE, something!  Magic, I guess though...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Nikka&#039;s eyes widened. &amp;quot;That makes sense!  Silver is our currency, right?  And the fancy coins have markings.&amp;quot;  Her subsequent physical reaction was far too loud for comfort, covering the complete vocal range of a young child&#039;s dawning epiphany.  &#039;&#039;&#039;&#039;WORDS! DATES! CLUES!!! THIS IS AMAZING!!!!!!!!!!!!WE GOTTA GO NAAAAOOOOWW!!&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s jaw long ago drooped, eyelids heavy, &amp;quot;What are we even talking about anymore?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children had nearly tipped over with exhaustion -- or hypothermia. It could be difficult to tell.&lt;br /&gt;
&lt;br /&gt;
== Chapter Three: Morning Machination ==&lt;br /&gt;
&lt;br /&gt;
Far too early the next morning, the trio once again brought light to their bleak existence by blathering possible meanings of the bard Atmakina&#039;s tale.  Nokki crouched by the flickering fire, which cast playful shadows on the faces of the younger children huddled beside him.  The usual excitement for his stories was replaced by a nervous tension.  He glanced at Nikka, still working off energy from the last night&#039;s excitement.  Beside her, Nirri, the smallest of the three, seemed preoccupied.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So that story the old woman told at the tavern?&amp;quot; Nokki began, his voice quiet beneath his threadbare blanket. &amp;quot;About the kegritsha&#039;s sisters and their treasure hunt?&amp;quot;  &amp;quot;Well,&amp;quot; Nokki continued, leaning closer, &amp;quot;the truth about the sisters and their hunt is... different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri exchanged nervous glances.  The whimsical image of sparkly orbs and hidden treasures felt a lot less fun now, after Nokki&#039;s goading before their senses were fully awakened.&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened. &amp;quot;But the hunt...&amp;quot;  Nikka stammered, &amp;quot;isn&#039;t it part of Kelleron&#039;s celebration?&amp;quot;  Nikka murmured in confusion, &amp;quot;Different how?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s voice dropped to a flat note, &amp;quot;The sisters weren&#039;t kind, and those weren&#039;t just any magic balls.  They craved power, a darkness that demanded a terrible price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shook his head.  Nikka and Nirri looked at each other as a seed of uncertainty blossomed.  Could they be those people?  Were they strong enough, brave enough? More importantly, could they work together well enough to win at Kelleron?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The whispers say,&amp;quot; Nokki continued, &amp;quot;the kegritsha&#039;s power requires perfect balance, like a three-legged stool.  If one leg is weak, the whole thing falls apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A thoughtful silence descended upon the three children amid the burgeoning din of the morning.  They knew each other well, they knew each other&#039;s strengths and they knew each other&#039;s weaknesses.  Nikka was affable, quick, and resourceful, Nirri was clever and good at solving puzzles, and Nokki, the eldest, possessed a wisdom of age and leadership (a protective bully, truly).&lt;br /&gt;
&lt;br /&gt;
Maybe, just maybe, they could be the right combination?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ummm,&amp;quot; Nirri finally spoke, his voice small but determined, &amp;quot;if we find the orbs, if we work together, could we..?&amp;quot; he trailed off, unable to finish the question, though it ended on an up note.&lt;br /&gt;
&lt;br /&gt;
Nokki leaned over with a grin, &amp;quot;Maybe,&amp;quot; he said. &amp;quot;Maybe the orb&#039;s wealth can be ours.  But it&#039;s really filled with danger, and if you really think you are strong enough, united enough, with ME...AS US, to face the darkness and...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The fire sputtered, casting a brief flashing glow on their three faces.  The playful game of hide and seek was gone, replaced by a daunting challenge.  Could their friendship be the key to unlocking the kegritsha&#039;s bond, or would the darkness tear them apart?  The quandary settled into in the children&#039;s morning breaths, but time was ticking, they were not getting any younger.&lt;br /&gt;
&lt;br /&gt;
Finally, Nikka nodded and said with a tone too determined for her age, &amp;quot;We can do this!&amp;quot; and the two boys followed suit in an echo of repetition.  The matter was then sealed upon a six-fingered pinky swear.  Just as it should be.&lt;br /&gt;
&lt;br /&gt;
== Chapter Four: The Cavernous Vault ==&lt;br /&gt;
&lt;br /&gt;
The morning sun cast long shadows as Nikka, Nirri, and Nokki approached the imposing structure known as the Cavernous Vault.  Carved from imposing brutalist limestone, it loomed over the bustling marketplace like a bulwark.  A scale-shaped bronze plaque above the heavy doors proclaimed itself as a bank.&lt;br /&gt;
&lt;br /&gt;
Banks are where trust is forged in silver.&lt;br /&gt;
&lt;br /&gt;
Nirri, ever the cautious one, swallowed hard.  &amp;quot;Are we sure this is the right place?  We&#039;re looking for information about magic orbs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;You scared of a little stone building?  Besides, who else keeps track of ancient traditions better than bankers and actuaries?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka squinted her eyes, still questioning the order of operation.  &amp;quot;Maybe a wizard, or a historian?  Or the bard named Atmakina?&amp;quot; she murmured under her breath, energy waning with the blooming day.&lt;br /&gt;
&lt;br /&gt;
Taking a deep breath, Nikka pushed open the heavy doors with a creak.  Inside, the air was still and thick; it smelled faintly of parchment and polished metal.  Twin black marble counters gleamed on either side of a huddle of gruff-looking Issimir giantkin, some with thick beards and even thicker account ledgers, negotiating in adult language about adult things, like money, grain, war, and ores.&lt;br /&gt;
&lt;br /&gt;
At the far end of the vast hall was a towering figure in formal attire, pacing back and forth, partially obscured by a half-walled privacy screen.  A forward-jutting beard added severity to his already imposing, heavy gaze.  This, they assumed, must be the bank manager.&lt;br /&gt;
&lt;br /&gt;
Nikka cleared her throat, trying to sound confident.  &amp;quot;Excuse me, sir?  We were hoping to speak with someone about the tradition of Kelleron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager blinked, his expression unreadable.  &amp;quot;Kelleron?  Do you mean the annual interest rate adjustment for high-yield silver deposits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki: &amp;quot;There is?&amp;quot;  Nirri piped up, his voice squeaky.  &amp;quot;No, no, not that kind of Kelleron!  It&#039;s about the hunt for the three orbs and the Kegritsha&#039;s power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s eyebrows shot up in surprise.  He cleared his throat with a dry cough that sounded suspiciously unnecessary. &amp;quot;Ah, yes,&amp;quot; he finally boomed, his voice echoing in the cavernous hall.  &amp;quot;The whimsical children&#039;s tale about sparkly balls and wishes?  Didn&#039;t realize anyone still believed those old stories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka protested, &amp;quot;It&#039;s not a story!  It&#039;s a tradition!  We are here to discover the secret of the Kelleron!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager chuckled again, this time openly.  He sat back down in his chair, placing his hands behind his head.  &amp;quot;Alright, alright, settle down young vaultlings.  Tell you what.  There might be a dusty old scroll buried somewhere in our archives that mentions this... Kelleron thing.  But it&#039;ll cost you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened.  &amp;quot;Cost us what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager grinned, a glint of mischief in his eye.  &#039;&#039;&#039;&amp;quot;An orb.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nikka burst out, &amp;quot;B..But we haven&#039;t even FOUND any!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The banker continued right over top of her, &amp;quot;If you answer correctly, I&#039;ll see what I can dig up.  Fail, and you&#039;ll be signed up for a lifetime of high service fee junior savings account rates faster than you can say &#039;A Pea Why&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka exchanged a worried glance with Nirri.  This wasn&#039;t quite what they expected.  But before they could back out, the manager delivered his booming his riddle with surprising diction and deftness of meter:&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;I flow freely, yet have no form.&lt;br /&gt;
: I can enrich or leave you in great harm.&lt;br /&gt;
: I am the blood of trade and war,&lt;br /&gt;
: The clink in a merchant&#039;s purse,&lt;br /&gt;
: the weight of a warrior&#039;s score.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;What am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Silence filled the Cavernous Vault, as by now the stuffy men in the middle had vacated the area for a remarkably early lunch break.&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri racked their brains, their confidence dwindling.  Before they doomed to poorly performing savings accounts, Nirri spoke up, a hint of pride in his voice.  &amp;quot;Silver!&amp;quot; he declared.&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s grin widened further.  &amp;quot;Excellent deduction, youngins!  Alright, I&#039;ll see what I can unearth for you.  Wait here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sharply bearded banker disappeared behind a heavy curtain at the back of the vault, leaving the children staring after him, unsure if they&#039;d just gotten closer to their goal or stumbled into a kindred version of a twisted joke.  Before long, the bank manager reappeared and gave each child a small sack and instructed the guards liberally stationed around the bank to assist the children in finding the door.&lt;br /&gt;
&lt;br /&gt;
Just as lunchtime was nearly upon them, too, they found the door and reentered the bustling marketplace to blanket their senses in the odor of natural habitation.  Nikka, Nokki, and Nirri&#039;s quest for Kelleron, it seemed, was only getting more interesting, and perhaps a little more confusing...&lt;br /&gt;
&lt;br /&gt;
== Chapter Five: Secrets in Silver ==&lt;br /&gt;
&lt;br /&gt;
Nikka, Nirri, and Nokki hiked far away from the Cavernous Vault after being ejected in a firm, but friendly fashion.  That perplexing encounter with the banker - a riddle for a dusty scroll?  And what were they supposed to do with these small sacks they now clutched in their hands?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, what&#039;s in these?&amp;quot; said Nikka as she untied the drawstring of her sack. Inside, nestled amongst shredded documents with official looking penmanship, was a huge chocolate egg wrapped in silvery foil.  Nirri and Nokki, equally curious, peeked into their own sacks to find identical treats stowed carefully away.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri questioned, his eyes wide with wonder.&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed, a playful jab aimed at his brother. &amp;quot;Don&#039;t tell me you&#039;ve never seen a chocolate egg before!  It&#039;s a treat, silly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unwrapping the silver foil, Nirri brought the chocolate orb to his nose and inhaled deeply. &amp;quot;It smells amazing!  Like... like...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Confusion washed over Nikka, which turned quickly into incredulity until, &amp;quot;Ooooh ....!  Like rich milk chocolate with a hint of mint?&amp;quot; Nikka finished for him, a smile spreading across her face as she succumbed to the sumptuous sweet.&lt;br /&gt;
&lt;br /&gt;
With a shared look of agreement, the three devoured their chocolates, the sweet relief momentarily pushing back the weight of their quest.&lt;br /&gt;
&lt;br /&gt;
Nokki mumbled through his chocolate, &amp;quot;Maybe it was his way of apologizing for wasting our time.  Or maybe he could tell we were hungry after all his talking.&amp;quot;  He suddenly stopped eating, his eyes widening as he unfolded the crumbled silver wrapper. &amp;quot;Wait a minute!  Look!&amp;quot;  Peering closely each child found marked into the underside of the foil, a thinly inked symbol.  It resembled a stylized eye with a teardrop beneath it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri asked, peering over Nokki&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe these aren&#039;t just snacks after all,&amp;quot; Nikka whispered before he could answer.  &amp;quot;That symbol... I think I&#039;ve seen it before. In the tavern, on Atmakina&#039;s cloak!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A spark of excitement ignited in their eyes with a newfound sense of urgency.  Could this seemingly insignificant symbol be a clue?  Perhaps the banker knew more about the Kelleron tradition than he let on, and these chocolate orbs were a subtle way of passing on a message! The trio decided to revisit Atmakina at the tavern that evening.&lt;br /&gt;
&lt;br /&gt;
Nirri also offered, &amp;quot;maybe I can pick up some clues about that symbol on my messenger route this afternoon too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka nodding in agreement added, &amp;quot;Ya I will ask the fishwives what they know too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps the symbol on the chocolate foils, and the information they gleaned from the banker&#039;s riddle, would unlock another piece of the puzzle of this Kelleron business.&lt;br /&gt;
&lt;br /&gt;
== Chapter Six: Overture ==&lt;br /&gt;
&lt;br /&gt;
The late afternoon sun cast long shadows across the bustling marketplace as Nikka, Nirri, and Nokki hurried towards the familiar glow emanating from the tavern.  Tonight, they weren&#039;t just there for company – they carried a newfound clue and a burning purpose.  Pushing open the creaky door, they were greeted by a wave of warmth, spiced aromas, and Atmakina&#039;s droning lute.  Finding a corner table, they ordered steaming mugs of milk, waiting for the bard&#039;s final notes.&lt;br /&gt;
&lt;br /&gt;
Seeing an entrance, Nikka scrambled up to Atmakina and retold their encounter with the banker and the curious silver chocolates adorned with a symbol – an eye weeping a single tear.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes widened.  &amp;quot;The Weeping Eye of Celiel,&amp;quot; she breathed.  &amp;quot;A powerful symbol of the snowy labyrinth, where whispers of forgotten dreams dance on the frosted air.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri shivered as he cupped his frothy mug of milk.   &amp;quot;A snowy labyrinth? Sounds even spookier!  Could this be where we find the orbs of Kelleron?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina replied vaguely, &amp;quot;Perhaps.  Legends rarely reveal their secrets easily.  But,&amp;quot; her eyes twinkled, &amp;quot;the snowy labyrinth holds echoes of the past.  Celiel, a great elemental, is said to be sleep within its heart, and her stillness prevents avalanches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;Another riddle?  Another quest?&amp;quot; Nirri punched Nokki in the hip.  &amp;quot;STOP IT!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled.  &amp;quot;Patience, young ones.  You already have a clue – the Weeping Eye.&amp;quot; She eyed their empty mugs and the discarded napkins on the table.  &amp;quot;Speaking of the symbol,&amp;quot; she continued, her voice taking on a mischievous tone, &amp;quot;those chocolate orbs you enjoyed – did you notice anything else on the wrapper besides the symbol?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children exchanged sheepish glances.  Realization dawned on Nikka&#039;s face.  &amp;quot;The silver wrapper! We... we ate everything!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled, a glint in her eye.  &amp;quot;A valuable lesson learned, wouldn&#039;t you say? But luckily, I happen to have a spare.&amp;quot;  Reaching into a hidden pouch on her belt, she revealed a single, glimmering silver orb identical to the one that encased delicious chocolate treats.  The Weeping Eye symbol gleamed proudly on its surface, interconnectedness of its linework clearly matched up in a way nearly impossible to reconstruct from their treats..&lt;br /&gt;
&lt;br /&gt;
The children&#039;s eyes widened with excitement.  Nikka grasped the orb carefully, a sense of wonder washing over her, but she noticed it had a particular nose tingling odor.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s smile turned enigmatic.  &amp;quot;This orb is not made of chocolate, if that’s what you are thinking child,&amp;quot; she said, her voice dropping to a conspiratorial whisper, &amp;quot;It may hold the key to navigating the snowy labyrinth.  Legends speak of its power as a beacon, guiding you through the icy maze where secrets whisper in the wind that drives men mad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A heartbeat of surprised silence followed.  Nokki, skeptical, chimed in, &amp;quot;But Atmakina, it smells like choc...!”&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes flickered with something bordering on impatience as she cut the girl off,  &amp;quot;Ah, that&#039;s the beauty of legends, little one.  The power lies in believing.  This orb could be a key, a beacon, or perhaps… just a delicious treat.  But the magic unfolds only if you&#039;re willing to take a chance, and I will tell you now you will not succeed without this silver orb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The weight of the orb felt heavier in Nikka&#039;s hand as she contemplated her options.  Far too many potential scenarios for a child to reasonably muddle through, yet there was a potential it really a powerful tool.  Or a playful trick?  The uncertainty thrummed through her, but it was overshadowed by a thrill of anticipation.  Collective grins erupted upon both Nirri and Nikka&#039;s faces as they scrambled to their feet.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s words ignited a spark of determination within the two younger children -- But not Nokki.  Cut off, he suddenly grew silent, allowing everything to play out at a generous arm&#039;s length.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent!&amp;quot; Atmakina rasped wetly, her voice regaining its usual cheer.  &amp;quot;The snowy labyrinth awaits, and stories it holds for brave adventurers like yourselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With hearts pounding with anticipation, the two younger children allowed Atmakina back to her task.  Nokki had little to say as they re-entered the setting sun cast an orange glow across the horizon as the children reentered fresh air.  The silver orb, a tangible piece of their quest, felt quite warm in Nikka&#039;s hand now.  No longer just children seeking answers – they were explorers, ready to face the unknown and icy challenges of the snowy labyrinth with the wisdom of their new and powerful friend, the bard Atmakina.&lt;br /&gt;
&lt;br /&gt;
== Chapter Seven: The Rapacity of Lonmala ==&lt;br /&gt;
&lt;br /&gt;
A shiver danced down Lonmala&#039;s spine as she watched the children wrestle for the silver orb in the darkness.  Each tug, each playful shove, sent a jolt of something sharp and primal through her.  The woman&#039;s monotone pronouncements about resilience mocked her.  Here was the true symbol of resilience – a magical artifact held by carefree children.&lt;br /&gt;
&lt;br /&gt;
Lonmala craved the orb&#039;s power, the promise of overcoming any obstacle.  Her initial resolve to reject it crumbled under the weight of her desperate need to save her sisters.  Bolbeli&#039;s pride needed curbing, Nolkari&#039;s misplaced confidence needed correction.  With the orb, she could guide them, protect them, force them to see reason.&lt;br /&gt;
&lt;br /&gt;
The playful fight escalated.  One of the older boys snatched the orb and ran, a trail of laughter echoing across the sand.  Desperate, Lonmala abandoned the woman&#039;s teachings, the lessons about inner strength fading under the burning sun.  She lunged after the boy, tackling him with a force that surprised even her.&lt;br /&gt;
&lt;br /&gt;
The other children, momentarily stunned, then swarmed.  Their playful fight morphed into a feral struggle, fueled by a territorial instinct far beyond their age.  Lonmala fought back, her movements fueled not by resilience, but by a simmering rage.&lt;br /&gt;
&lt;br /&gt;
Sand flew, cries pierced the air, the silver orb lay forgotten in the dust.  As the dust settled, Lonmala stood panting, the children scattering back, fear replacing their earlier mirth.  Lonmala snatched the orb, its cool metal surface offering no comfort.&lt;br /&gt;
&lt;br /&gt;
She secured the orb, but at what cost?  The woman&#039;s words echoed in the silence.  Lonmala gripped the orb tightly, a bitter taste in her mouth.  She had succumbed to her baser instincts, the very antithesis of the resilience she sought.&lt;br /&gt;
&lt;br /&gt;
Leaving the snowasis, Lonmala carried a heavy burden – the orb, a symbol of her failure, and a growing darkness within her that threatened to consume the last vestiges of her self-control.  She had what she thought she needed, but the victory tasted like ash on her tongue.  The path to saving her sisters seemed to stretch before her, not paved with resilience, but with the shadows of her own rapacity.&lt;br /&gt;
&lt;br /&gt;
Postscript:  On the other hand, she won the fight.  It was three on one, and children are of a tender age so late in life now.  Perhaps, in the harsh calculus of survival this victory wasn&#039;t a sign of weakness, but a pragmatic necessity!&lt;br /&gt;
&lt;br /&gt;
== Chapter Eight: Nolkari and the Hall of Mirrors ==&lt;br /&gt;
&lt;br /&gt;
Nolkari, the youngest sister, was not good at physical feats or perilous adventures, but she reveled in a challenge worthy of her sharp mind.  Unlike her sisters, she fantasized the mental gymnastics of foregone cultures through a labyrinth of patchwork knowledge.&lt;br /&gt;
&lt;br /&gt;
Several months ago, Lonmala had given Nolkari a birthday gift - a voucher to the Night at the Academy adventure tour.  It was advertised as a self-improvement mental endurance challenge for the gifted, which was just the sort of self-care she wanted and didn&#039;t know she desperately needed.&lt;br /&gt;
&lt;br /&gt;
Nolkari had helped her sisters locate word of their orbs, but still she had nothing.  Having finally come to absolutely zero logical conclusions on where to start looking for her own orb, she still had not technically even started putting possibility into planning.  This adventure tour however, was a perfect distraction.&lt;br /&gt;
&lt;br /&gt;
Whispers of its halls echoing with the relics and mementos of the long-dead, was just what she needed to rub her itch - an itch she might note, had yet to include any specific mention of the orb she was determined to find.  Maybe it would help her focus.&lt;br /&gt;
&lt;br /&gt;
In truth, Nolkari thrived on the puzzles encountered along the way, with one exception.  As she solved each riddle in her hunt for history, Nolkari had to navigate significant danger.  She remembered seeing one void in the garden, but somehow miraculously skirted the others.&lt;br /&gt;
&lt;br /&gt;
Throughout the quest, those shrubbery were still adorned with trinkets, intricate silver symbols, and ribbons of ancient reliquary.  Weirdest thing.  She learned about the topics in great detail, filling her soul with the satisfaction of a pursuit and job well done.  Finally, her font of knowledge full, she reached the end.&lt;br /&gt;
&lt;br /&gt;
Next to the door, a disembodied voice boasted with an unsettling amusement from somewhere further back, &amp;quot;Welcome, Nolkari the Clever,&amp;quot; it rasped.  &amp;quot;Wit can be a double-edged sword, and danger can come at every angle.  Are you prepared to face Your Reflection too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Adjacent wainscotting separated to reveal a concealed door that scraped open, nothing visible beyond.&lt;br /&gt;
&lt;br /&gt;
A million thoughts flooded her mind, ranging from &#039;is this part of the tour?&#039; to calculating risks of what it could actually be for, could it bring her success (and in what) against failure, what could she have to lose? Insight, death, curiosity, confusion, doubt, opportunity loss, knowledge, fear.&lt;br /&gt;
&lt;br /&gt;
_Stop!_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes.&amp;quot; Nolkari entered.  Door closing behind her, the light went out.&lt;br /&gt;
&lt;br /&gt;
Slowly, a faint candlelight appeared in the distance of her periphery.  Drawn by the solitary flame, she turned and walked toward it only to collide face-first with a smooth, but an unseen blockade.&lt;br /&gt;
&lt;br /&gt;
Coming around an unknown amount of time later, another light appeared in the distance.  As it brightened the candle burst a kaleidoscope of blinding light to reveal a fully enclosed, spherical room of mirrors that stretched to infinity.  The experience reflected herself back at herself in an endless feedback loop to create a sensory overload drowning her in rapid flashes of light.&lt;br /&gt;
&lt;br /&gt;
She woke up in the garden, beneath a shredded shrubbery devoid of trinkets.  An old memory bubbled up from her past, and caused her to reflect for a pregnant moment.  With a flash of insight, she realized she understood herself a bit better than she did a moment ago.  The sudden feeling of self-knowledge was supposed to be a pleasant one.&lt;br /&gt;
&lt;br /&gt;
When Nolkari finally emerged from the academy, the silver orb was clutched tightly in her chest.  It was a prize hard-won that indelibly fractured her mind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chapter Nine: When the Mirror Speaks, the Reflection Lies ==&lt;br /&gt;
&lt;br /&gt;
News of the sisters&#039; exploits echoed far and wide indeed. Bolbeli, ever the boastful giantkin warrior, reveled in her victories, ego swelling with each conquest, telling stories to the children of Silveruud.  Lonmala, consumed by avarice, amassed wealth through dubious means, her hunger for riches insatiable but not entirely dishonest either; she picked up a job at the bank of all places.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Nolkari, once a prodigy, had succumbed to the whispers of the silver orb.  Her mind fractured and her speech occasionally a stream of nonsensical ramblings while she volunteered sorting books in the Library.  The seeds of suspicion for her were sown with Lonmala&#039;s birthday gift – the voucher for the &amp;quot;Night at the Academy&#039;&#039; adventure tour.  Nolkari&#039;s relentless search for the silver orb had borne no fruit, yet the academy tour, strangely silent on the orb&#039;s whereabouts, led her right to it.&lt;br /&gt;
&lt;br /&gt;
The serendipity was outside the realm of probability.  It all felt too orchestrated.&lt;br /&gt;
&lt;br /&gt;
Further fueling Nolkari&#039;s paranoia were hushed conversations between Lonmala and Bolbeli.  Nolkari, ever a master of deduction, gleaned fragments of their conversations – cryptic warnings about combining forces.  She was determined to find out what was wrong, why they were excluding her.  Even if it was her own subconscious doing.&lt;br /&gt;
&lt;br /&gt;
Bobeli craved the rush of her own orb, believing it granted her her unparalleled prowess.  Lonmala half-jokingly asked Bobeli if she could have both silver orbs, because she had another score to settle.  Meanwhile, Nolkari remained fixated on her orb of...Nolkari, its whispers feeding the delusions that drove her to madness.&lt;br /&gt;
&lt;br /&gt;
Each episode was an uncrossable boundary beginning to crumble.  In time, they became so dysfunctional their paths rarely crossed, each driven by twisted desires that broke their trust that should have been forged in silver.&lt;br /&gt;
&lt;br /&gt;
The once unbreakable bond between them, forged in years of shared experiences, began to fray.  Days bled into weeks, with each sister isolated in their own pursuit, driven by a twisted desire fueled by the silver orbs.  Their trust, once as strong as silver itself, now lay shattered on the cold floor.&lt;br /&gt;
&lt;br /&gt;
One starless night, a frantic urge propelled Nolkari towards Bolbeli&#039;s quarters.  Bursting into the dimly lit room, Nolkari shrieked, &amp;quot;THIEF!&amp;quot;  Bolbeli, startled awake, found Nolkari staring wildly, her words nonsensical.  &amp;quot;Enough gibberish!&amp;quot; Bolbeli roared, her hand seeking and desperately not finding the hilt of a sword typically kept bedside. &amp;quot;Leave me be!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Just then, Lonmala emerged, a glimmer of something in her hand and struggle ensued, the sisters locked in a desperate fight.  Nolkari, lost in the chaos, tried to intervene, her flailing limbs more hindrance than help.&lt;br /&gt;
&lt;br /&gt;
As the fight raged, objects began tumbling from Lonmala&#039;s cloak – three silver spheres.  They bounced wildly across the chamber floor, a blinding display in the otherwise dim light.  Hypnotized, the sisters stopped fighting, their gazes fixed on the moving spheres that were once THEIR orbs - but once drawn together, the air shimmered and soured into a searing rift between the young women and the oddly bouncing silver orbs.&lt;br /&gt;
&lt;br /&gt;
In an instant, the silver balls, the three sisters, and everything within a ten-foot radius were sucked into the void, plummeting through a swirling vortex into the unknown.&lt;br /&gt;
&lt;br /&gt;
==  Chapter Ten: A good positive attitude never hurts.  Too much. ==&lt;br /&gt;
&lt;br /&gt;
Sickening lurches somewhere between drowning and electrocution thrust the sisters catapulting into a violent thud upon a grassy plain, along with a featherbed and tattered linens.  One moment they were inside, then outside, and very much not at home.  Stunned, the young women looked bewildered at their new surroundings as they fumbled over identical silver orbs, each now indistinguishable from the next.  Fields in a veritable sea of gold, stretched in all directions where the air hummed with a strange energy.  Quite close to their mysterious arrival stood a colossal gleaming silver tower piercing the sky, its chromatic surface sending a blinding radiance in the afternoon sun&#039;s harsh angle.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where are we?&amp;quot; Lonmala whispered, the cool sensation of a silver orb providing grounding weight against her chest - despite all that happened.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When are we?   Wait, this is Silveruud.  From Night at the Academy,,&amp;quot; Nolkari said, her countenance perfectly calm as she scanned the horizon.  Several moments later she said,  &amp;quot;The fabric between realities is thin here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bolbeli, her usual bravado tempered by the experience, nodded. &amp;quot;I feel it,&amp;quot; she rumbled, her hand instinctively going to the hilt of her sword, only to find none there.&lt;br /&gt;
&lt;br /&gt;
As they approached the towering structure, a group of people passed them, unlike any they had seen before.  Clad in flowing robes of deep indigo, their skin was lightly spotted in blue and silver, and their eyes glowed with an inner light.  One had long silver braids and matching eyes that mirrored the sisters&#039; orbs.  They, in particular, approached the sisters with a fearlessly curious smile.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Welcome, travelers,&amp;quot; the person said in a dreamy lilt. &amp;quot;We have been expecting you.  The mists spoke of your arrival and stirred the very fabric of Silveruud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sisters exchanged nervous glances, then at their hands, which still possessed all ten fingers.  Lonmala with her silver tongue stepped forward. &amp;quot;We are Nolkari, Bolbeli, and Lonmala Kelleron and are looking for honest work if you&#039;ll have us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman&#039;s smile widened with each word.  &amp;quot;Ah, the bearers of the silver orbs, the Kelleron Sisters.  Your reputation and legend precede you.  Silveruud is a meeting point for beings from differen...walks of life.  Our balance is threatened by those who seek to exploit our vulnerabilities even while we defend eccentricity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Since their greeter never actually inquired how or why the three sisters acquired the orbs, a flickering bevy of silent conversations crossed between Lonmala and Bolbeli&#039;s features.  A new adventure?  Or an end to nothing left to lose.&lt;br /&gt;
&lt;br /&gt;
Nolkari volunteered in an unusually calm voice, &amp;quot;How may we be of assistance?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed,&amp;quot; the woman replied.  &amp;quot;Guardians.  But not just protectors.  We require a kegritsha who we can trust.  A kegritsha who bloody well knows how to work together.&amp;quot;  She gestured towards the gleaming tower, and toward the bustling city circumnavigating its fortified periphery.  &amp;quot;Within its spire lies a chamber where your Kegritsha will be interviewed in a mock trial.  Are you willing to undergo the trials?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sisters, having come this far, exchanged confused impressionable looks.  Lonmala, the darkness within her pondering the opportunity, squared her shoulders.  Bolbeli nodded resolutely and yet Nolkari never actually met the woman&#039;s gaze, but it looked like she tried.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes.&amp;quot;  they declared in unison, half blurted and half vowed, the feeling of opportunity and obligation palpable, and far stronger than any immediate aversion to run for their lives.&lt;br /&gt;
&lt;br /&gt;
The silver-eyed woman smiled warmly.  &amp;quot;Then follow me, Kelleron sisters.  The forging of your new Kegritsha begins now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As they ventured into the night dark spire, the sisters knew their journey had taken a new turn.  They were no longer just individuals seeking individual power, nor could they be.  With this mission, they were a team bound by these identical silver orbs.  Relics they clearly could not wield alone, and clearly could not tell apart.&lt;br /&gt;
&lt;br /&gt;
The trials within the spire awaited, a test of their combined strength, wit, and resilience.  This was the first step in remediating the relationship of their troubled kegritsha. Could this dysfunctional team, unlike any other, truly be destined to safeguard a delicate balance for Silveruud?&lt;br /&gt;
&lt;br /&gt;
Only time would tell, and there was no going back.&lt;br /&gt;
&lt;br /&gt;
== Chapter Eleven: Shades of Grey ==&lt;br /&gt;
&lt;br /&gt;
The Everfrost wind, a banshee&#039;s keening wail, scoured the desolate plains. Blistering snow stung exposed flesh.  Faces numbed despite bundles of scavenged furs, Nolkari, Bolbeli, and Lonmala resembled a ragged triumvirate in a land perpetually cloaked in winter&#039;s icy grip.&lt;br /&gt;
&lt;br /&gt;
Their objective: Find the one silver orb that can cast a reflection where night devours the day.  Not merely locating it sufficed – a more crucial task loomed: verifying its authenticity.  Legends whispered of a chamber where &amp;quot;night devoured the day,&amp;quot; a place so dark it cast no shadows, and only a specific orb held the key to navigating that tenebrous realm.&lt;br /&gt;
&lt;br /&gt;
Days bled into weeks, a monotonous blur of treacherous mountain passes, bartered supplies wrangled from wary halflings, and narrow escapes from territorial giants. Lonmala navigated them through the harsh landscape, her silver-developing tongue feigning their curiosity to their migration - Work had dried up in Wehnimer&#039;s Landing due to business closures and insurance payout failures upon repeat and frequent torchings.&lt;br /&gt;
&lt;br /&gt;
Finally, an ancient map, bartered from a reclusive hermit, led them to the foot of a colossal glacier at the very end of the caravan&#039;s route.  Even then, they had days of travel across the great snowy glacier until finally, a peak rose through the ice.  Bearing closer to the rocky crag presenting the only thing other than ice in all directions, the women chose to make camp near its base.  The last breath of daylight brought a glint from high upon the peak to cast an eerie light back across the snowfield.  Nolkari&#039;s eyes looped side to side as she gestured broadly overhead, &amp;quot;An endless gray!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The women argued for several hours about whether to go up or keep camp for the night.  So they agreed to trust one another, pack up camp as Nolkari was leaving with or without them.  Bolbeli punched Nolkari&#039;s lights out, and everyone got a good night&#039;s sleep after Bolbeli drank the last of the good stuff.  Lonmala took a look around anyway, since someone needed to remember where it was.&lt;br /&gt;
&lt;br /&gt;
Dawn left them on the dark side of the peak and the glacier itself radiated an unnatural chill, worsening the effect.  Whatever remained of their energy sputtered as they ventured up the rocky surface, the air thickening, shadows deepening.  An unseen pressure tightened their chests as the harsh, icy mists set in deeper.&lt;br /&gt;
&lt;br /&gt;
A sudden shriek tore from Nolkari&#039;s throat.  She pointed towards a gaping crevasse, where at its bottom lay discarded and shrouded in the swirling mist a singular object – a dull silver orb that barely emanated an ephemeral...Presence.  Close examination revealed a chilling anomaly:  despite a deep crack planing its surface, nothing – not even the sisters themselves – cast a shadow or reflection upon its dull exterior.&lt;br /&gt;
&lt;br /&gt;
Lonmala backpedaled with a &amp;quot;whoa!&amp;quot;  Nolkari, however, remained unnervingly confident. &amp;quot;One thing is certain, this is not the end for us, it is only the beginning, the heart of endless gray it absorbs reflections, but it is truly a mirror for the place where the night drinks the day.&lt;br /&gt;
&lt;br /&gt;
A weighty silence descended. Could Nolkari, in her fractured state, be correct? Here, in this desolate wasteland, they had stumbled upon an anomaly mirroring the chamber of no shadows. Yet, the risk was immense. Choosing the wrong Orb could send them down a perilous path, squandering precious time and resources.&lt;br /&gt;
&lt;br /&gt;
The decision hung heavy in the frigid air.  This was not just a test of finding an orb, but of discerning its legitimacy.  The trio withdrew to regroup - the fate of their quest, perhaps even the freedom of Silveruud, hinged on their next move.  The silence stretched, broken only by the mournful sigh of the Everfrost wind, as they contemplated the orb just....existing....at the bottom of the crevasse.  What secrets did it hold?  Was it the key to the chamber of no shadows, or a cruel deception leading them further astray...&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=221416</id>
		<title>Naamit (prime)/Kelleron</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=221416"/>
		<updated>2024-06-28T00:01:05Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* Chapter Zero: Bolbeli and the Bard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces| type = short story| author = Naamit| author-displayed = [[Naamit (prime)|Naamit DMVMD-Braggiani]] and the Bloody Harpies | date = 2024-04-04}}&lt;br /&gt;
&lt;br /&gt;
The working title for this [[Issimir Ogre Clan|Issimir]] [[Giantman|giantkin]] short story is called &#039;&#039;Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Prologue ===&lt;br /&gt;
The Kelleron Orbs: Lessons in Issimir Loyalty. Bolbeli, Lonmala, and Nolkari were sisters who ignored their vows to one another.&lt;br /&gt;
&lt;br /&gt;
As the eldest sister, Bolbeli carried a swaggering confidence that often bordered on arrogance, but she strove to take care of her sisters.  The youngest, Nolkari was known for her lust for knowledge which led her into a dangerous downward spiral.  When sharp her mind, she found solutions where brute force failed.  Yet the middle sister, Lonmala, embodied unwavering determination, and a penchant for sleight of hand.  Though less physically imposing than Bolbeli, she was scrappy as a street rat and had the scars to prove it.&lt;br /&gt;
&lt;br /&gt;
Their strengths were unmatched and judgment often clouded by impulsiveness.&lt;br /&gt;
&lt;br /&gt;
Some would call them greedy.&lt;br /&gt;
&lt;br /&gt;
Here are just a few of their stories, many of which are inexplicably absent.&lt;br /&gt;
&lt;br /&gt;
===Chapter Zero: Bolbeli and the Bard===&lt;br /&gt;
A storm raged outside The Roaring Cougar, the wind a banshee&#039;s wail clawing at the rickety tavern. Still outside, Lonmala, Bolbeli, and Nolkari huddled for warmth, their breath misting in the frigid air.  Ale wasn&#039;t their desire, but instead, the silver orbs rumored to be in Atmakina&#039;s possession. Legend spoke of a twisted game: make her laugh thrice, and the orbs were yours.&lt;br /&gt;
&lt;br /&gt;
Bolbeli, the warrior more comfortable with axe than anecdote, surprisingly took charge. &amp;quot;Forget flowery ballads and bawdy limericks,&amp;quot; she rumbled, her voice a low growl.  &amp;quot;Atmakina feasts on darkness.  We need a tale so morbid, so grotesque it yanks a laugh straight outta her pierced heart!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nolkari, a hint of unease flickering in her eyes, nodded curtly. &amp;quot;Exactly. We paint a picture so chilling, so delightfully disturbing, it tickles that dark corner of her soul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lonmala shot Bolbeli a questioning look. &amp;quot;No drunken sing-alongs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bolbeli slammed a fist into her opposite palm, a feral grin splitting her face. &amp;quot;She don&#039;t even drink!  Darker, sister!  Darker than a troll&#039;s dungeon!  A story so horrifying, it makes even the toughest warrior wanna wet their pants!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nolkari rolled her eyes.&lt;br /&gt;
&lt;br /&gt;
With a heavy thud, the sisters pushed open the creaky tavern door.  A cacophony of laughter and the rhythmic strum of a lute washed over them.  At the center of the room sat Atmakina, a woman etched with the lines of countless tales, her eyes glinting with a hint of unsettling amusement.  The air hung heavy with woodsmoke and ale, the patrons a tapestry of boisterous revelry.&lt;br /&gt;
&lt;br /&gt;
Bolbeli, never one for subtlety, stomped forward, her voice a booming challenge. &amp;quot;Atmakina, weaver of twisted skeins!&amp;quot; she bellowed. &amp;quot;We come not with silly songs or forced merriment.  We bring you darkness, a tale whispered among shadowed alleys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Intrigued by the bold approach, Atmakina leaned back in her chair to reveal a single silver orb glinting between her breasts.  &amp;quot;A darkness, you say?  Entertain me then, my bold child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bolbeli puffed out her chest and launched into a chilling narrative: A tale of a king obsessed with preserving not just the trophies of his hunt, but his entire court, and then the village beyond.  What first started as caryatid columns outside his palace, quickly spiraled out of control.  The king, she boomed, replaced his courtiers with meticulously crafted stone effigies - their vacant eyes, frozen smiles, and lifelike flesh a constant reminder of his own mortality.  Bolbeli painted a picture of a court populated by taxidermied corpses, their vacant stares a constant reminder of the king&#039;s morbid quest to preserve his own life.&lt;br /&gt;
&lt;br /&gt;
The tavern&#039;s patrons, initially boisterous, fidgeted on their stools, the image sending shivers down spines.  By the time Bolbeli finished, a tense silence had fallen. Atmakina, however, wasn&#039;t gripped by horror. Instead, a slow, sadistic smile stretched across her face. A laugh, dark and cruel, erupted from her lips, echoing through the tavern like the scraping of bones. It wasn&#039;t a laugh of fear, but of a predator savoring the morbid artistry of the story.&lt;br /&gt;
&lt;br /&gt;
As the laughter subsided, tears streamed down Atmakina&#039;s face, but they weren&#039;t tears of sadness. They were tears of twisted pleasure. &amp;quot;One down,&amp;quot; she rasped, her voice dripping with amusement. &amp;quot;Just one. Impressive, warrior. You have a talent for the macabre.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While Atmakina&#039;s attention was fully focused on Bolbeli, a flicker of opportunity shone in Lonmala&#039;s eyes. With the patience of a cat on the hunt, she eyed up the bard&#039;s instrument case giving herself silent promise of the future.&lt;br /&gt;
&lt;br /&gt;
The sisters exchanged a knowing glance, a silent pact sealed.  One orb secured, two more to go, and perhaps a taste of their own twisted game along the way. The challenge had just begun, and they weren&#039;t playing by Atmakina&#039;s rules, they were playing their own.&lt;br /&gt;
&lt;br /&gt;
=== Chapter One: A Bard&#039;s Tale ===&lt;br /&gt;
&lt;br /&gt;
Atmakina, her weathered face illuminated by the warm glow of the fireplace, surveyed the room.  Children perched on stools, eyes wide with anticipation, while seasoned adventurers leaned in, eager for a taste of the tale.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gather &#039;round, yougins, adventurers and seasoned caribou salt licks,&amp;quot; Atmakina rasped, her voice a comforting rumble of weird humor. &amp;quot;Tonight, I weave a tale of three sisters, a hidden treasure, and a test that chilled even the bravest hearts – the legend of the Kelleron and the Kegritsha.&amp;quot; A hush fell over the room.  Atmakina chuckled wetly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lonmala, Bolbeli, and Nolkari,&amp;quot; she began, her voice dropping to a thick whisper, &amp;quot;these weren&#039;t ordinary names, mind you.  In the forgotten tongue, they meant something quite curious – Three Wishes, Two Secrets, and One Trial...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A giantkin nursing a mug of ale in the background let out a chuckle, yielding a delicious tingle of unease in the children.  Atmakina, ever the bard, paused for effect.  &amp;quot;These sisters,&amp;quot; she continued, her voice painting a vivid picture, &amp;quot;were giantkin, strong and adventurous, each possessing a magnificent, magical orb.  Now, these orbs held immense power, but also a touch of mischief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You see,&amp;quot; Atmakina explained, &amp;quot;the orbs loved to test those who sought them. They&#039;d hide in the most unexpected places, leading brave adventurers on merry chases, and for each one you found, you could have a wish!&amp;quot;  A relieved sigh escaped the young listeners.&lt;br /&gt;
&lt;br /&gt;
Atmakina grinned, her smile lined with wisdom.  The children, rapt with interest, scooted closer.  &amp;quot;But there was a catch,&amp;quot; she said, her voice dropping a notch lower. &amp;quot;The true treasure, the sisters promised, could only be claimed by those who solved the secret of Lonmala, Bolbeli, and Nolkari.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The giantkin laughed heartily in the background.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And that&#039;s the origin of the tradition we now celebrate as Kelleron, my little ones.&lt;br /&gt;
&lt;br /&gt;
Though the three sisters are long gone, we celebrate the blood bond of kegritsha with you through a chance to reunite the orbs.  But remember,&amp;quot; she warned, her gaze sweeping across the room, &amp;quot;even the most beautiful treasures can have a hidden challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children and adventurers exchanged curious glances. &amp;quot;What kind of secrets are these, old Grinny Atmakina?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina concluded, her voice laced with a hint of mystery equal to mirth, &amp;quot;Well, that&#039;s for when you deliver the first orb to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Chapter Two: Never Go To Bed Mad ===&lt;br /&gt;
&lt;br /&gt;
On their way home, Nokki relayed stories he&#039;d heard from other children.  When darkness set in, Nikka, Nirri, and Nokki huddled around their pathetic little fire of dung, a stark chill settled upon them.  Nokki&#039;s words about the legend&#039;s origin still tainted the area like a brume of hope, were such a thing ever to exist.  Having taken matters to heart, Nikka however, retained a beaming smile her face had gripped for hours.  &amp;quot;We can do this, because we ask someone who can read them when we find them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay,&amp;quot; Nikka finally said, her voice firm despite the adolescent tone, &amp;quot;we need a plan.  First things first, what are we even looking for?&amp;quot;  Nirri, ever the thinker, furrowed his brow.  &amp;quot;Maybe there&#039;s something in Atmakina&#039;s story we missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We heard it twice. It&#039;s just a silly tale about sparkly balls and wishywitches,&amp;quot; Nokki complains shortly, his impatience obvious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe not,&amp;quot; Nikka countered. &amp;quot;Why orbs?  Why not some fancy sword or a pile of uh......silver?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shrugged. &amp;quot;Magic, I gue.... Oh!&amp;quot; Suddenly, a memory flickered in Nokki&#039;s mind. He remembered his grandfather, weathered hands calloused from years of mould and dye making, meticulously designing coin stamps for the One Elanthian Mint.  &amp;quot;The etchings ...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The etchings!&amp;quot; Nirri echoed, his voice laced with mirth. &amp;quot;Maybe the orbs aren&#039;t just any orbs.  I mean, they&#039;re made of silver, with etchings that tell SOMEONE, something!  Magic, I guess though...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Nikka&#039;s eyes widened. &amp;quot;That makes sense!  Silver is our currency, right?  And the fancy coins have markings.&amp;quot;  Her subsequent physical reaction was far too loud for comfort, covering the complete vocal range of a young child&#039;s dawning epiphany.  &#039;&#039;&#039;&#039;WORDS! DATES! CLUES!!! THIS IS AMAZING!!!!!!!!!!!!WE GOTTA GO NAAAAOOOOWW!!&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s jaw long ago drooped, eyelids heavy, &amp;quot;What are we even talking about anymore?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children had nearly tipped over with exhaustion -- or hypothermia. It could be difficult to tell.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Three: Morning Machination ===&lt;br /&gt;
&lt;br /&gt;
Far too early the next morning, the trio once again brought light to their bleak existence by blathering possible meanings of the bard Atmakina&#039;s tale.  Nokki crouched by the flickering fire, which cast playful shadows on the faces of the younger children huddled beside him.  The usual excitement for his stories was replaced by a nervous tension.  He glanced at Nikka, still working off energy from the last night&#039;s excitement.  Beside her, Nirri, the smallest of the three, seemed preoccupied.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So that story the old woman told at the tavern?&amp;quot; Nokki began, his voice quiet beneath his threadbare blanket. &amp;quot;About the kegritsha&#039;s sisters and their treasure hunt?&amp;quot;  &amp;quot;Well,&amp;quot; Nokki continued, leaning closer, &amp;quot;the truth about the sisters and their hunt is... different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri exchanged nervous glances.  The whimsical image of sparkly orbs and hidden treasures felt a lot less fun now, after Nokki&#039;s goading before their senses were fully awakened.&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened. &amp;quot;But the hunt...&amp;quot;  Nikka stammered, &amp;quot;isn&#039;t it part of Kelleron&#039;s celebration?&amp;quot;  Nikka murmured in confusion, &amp;quot;Different how?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s voice dropped to a flat note, &amp;quot;The sisters weren&#039;t kind, and those weren&#039;t just any magic balls.  They craved power, a darkness that demanded a terrible price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shook his head.  Nikka and Nirri looked at each other as a seed of uncertainty blossomed.  Could they be those people?  Were they strong enough, brave enough? More importantly, could they work together well enough to win at Kelleron?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The whispers say,&amp;quot; Nokki continued, &amp;quot;the kegritsha&#039;s power requires perfect balance, like a three-legged stool.  If one leg is weak, the whole thing falls apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A thoughtful silence descended upon the three children amid the burgeoning din of the morning.  They knew each other well, they knew each other&#039;s strengths and they knew each other&#039;s weaknesses.  Nikka was affable, quick, and resourceful, Nirri was clever and good at solving puzzles, and Nokki, the eldest, possessed a wisdom of age and leadership (a protective bully, truly).&lt;br /&gt;
&lt;br /&gt;
Maybe, just maybe, they could be the right combination?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ummm,&amp;quot; Nirri finally spoke, his voice small but determined, &amp;quot;if we find the orbs, if we work together, could we..?&amp;quot; he trailed off, unable to finish the question, though it ended on an up note.&lt;br /&gt;
&lt;br /&gt;
Nokki leaned over with a grin, &amp;quot;Maybe,&amp;quot; he said. &amp;quot;Maybe the orb&#039;s wealth can be ours.  But it&#039;s really filled with danger, and if you really think you are strong enough, united enough, with ME...AS US, to face the darkness and...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The fire sputtered, casting a brief flashing glow on their three faces.  The playful game of hide and seek was gone, replaced by a daunting challenge.  Could their friendship be the key to unlocking the kegritsha&#039;s bond, or would the darkness tear them apart?  The quandary settled into in the children&#039;s morning breaths, but time was ticking, they were not getting any younger.&lt;br /&gt;
&lt;br /&gt;
Finally, Nikka nodded and said with a tone too determined for her age, &amp;quot;We can do this!&amp;quot; and the two boys followed suit in an echo of repetition.  The matter was then sealed upon a six-fingered pinky swear.  Just as it should be.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Four: The Cavernous Vault ===&lt;br /&gt;
&lt;br /&gt;
The morning sun cast long shadows as Nikka, Nirri, and Nokki approached the imposing structure known as the Cavernous Vault.  Carved from imposing brutalist limestone, it loomed over the bustling marketplace like a bulwark.  A scale-shaped bronze plaque above the heavy doors proclaimed itself as a bank.&lt;br /&gt;
&lt;br /&gt;
Banks are where trust is forged in silver.&lt;br /&gt;
&lt;br /&gt;
Nirri, ever the cautious one, swallowed hard.  &amp;quot;Are we sure this is the right place?  We&#039;re looking for information about magic orbs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;You scared of a little stone building?  Besides, who else keeps track of ancient traditions better than bankers and actuaries?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka squinted her eyes, still questioning the order of operation.  &amp;quot;Maybe a wizard, or a historian?  Or the bard named Atmakina?&amp;quot; she murmured under her breath, energy waning with the blooming day.&lt;br /&gt;
&lt;br /&gt;
Taking a deep breath, Nikka pushed open the heavy doors with a creak.  Inside, the air was still and thick; it smelled faintly of parchment and polished metal.  Twin black marble counters gleamed on either side of a huddle of gruff-looking Issimir giantkin, some with thick beards and even thicker account ledgers, negotiating in adult language about adult things, like money, grain, war, and ores.&lt;br /&gt;
&lt;br /&gt;
At the far end of the vast hall was a towering figure in formal attire, pacing back and forth, partially obscured by a half-walled privacy screen.  A forward-jutting beard added severity to his already imposing, heavy gaze.  This, they assumed, must be the bank manager.&lt;br /&gt;
&lt;br /&gt;
Nikka cleared her throat, trying to sound confident.  &amp;quot;Excuse me, sir?  We were hoping to speak with someone about the tradition of Kelleron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager blinked, his expression unreadable.  &amp;quot;Kelleron?  Do you mean the annual interest rate adjustment for high-yield silver deposits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki: &amp;quot;There is?&amp;quot;  Nirri piped up, his voice squeaky.  &amp;quot;No, no, not that kind of Kelleron!  It&#039;s about the hunt for the three orbs and the Kegritsha&#039;s power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s eyebrows shot up in surprise.  He cleared his throat with a dry cough that sounded suspiciously unnecessary. &amp;quot;Ah, yes,&amp;quot; he finally boomed, his voice echoing in the cavernous hall.  &amp;quot;The whimsical children&#039;s tale about sparkly balls and wishes?  Didn&#039;t realize anyone still believed those old stories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka protested, &amp;quot;It&#039;s not a story!  It&#039;s a tradition!  We are here to discover the secret of the Kelleron!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager chuckled again, this time openly.  He sat back down in his chair, placing his hands behind his head.  &amp;quot;Alright, alright, settle down young vaultlings.  Tell you what.  There might be a dusty old scroll buried somewhere in our archives that mentions this... Kelleron thing.  But it&#039;ll cost you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened.  &amp;quot;Cost us what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager grinned, a glint of mischief in his eye.  &#039;&#039;&#039;&amp;quot;An orb.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nikka burst out, &amp;quot;B..But we haven&#039;t even FOUND any!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The banker continued right over top of her, &amp;quot;If you answer correctly, I&#039;ll see what I can dig up.  Fail, and you&#039;ll be signed up for a lifetime of high service fee junior savings account rates faster than you can say &#039;A Pea Why&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka exchanged a worried glance with Nirri.  This wasn&#039;t quite what they expected.  But before they could back out, the manager delivered his booming his riddle with surprising diction and deftness of meter:&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;I flow freely, yet have no form.&lt;br /&gt;
: I can enrich or leave you in great harm.&lt;br /&gt;
: I am the blood of trade and war,&lt;br /&gt;
: The clink in a merchant&#039;s purse,&lt;br /&gt;
: the weight of a warrior&#039;s score.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;What am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Silence filled the Cavernous Vault, as by now the stuffy men in the middle had vacated the area for a remarkably early lunch break.&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri racked their brains, their confidence dwindling.  Before they doomed to poorly performing savings accounts, Nirri spoke up, a hint of pride in his voice.  &amp;quot;Silver!&amp;quot; he declared.&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s grin widened further.  &amp;quot;Excellent deduction, youngins!  Alright, I&#039;ll see what I can unearth for you.  Wait here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sharply bearded banker disappeared behind a heavy curtain at the back of the vault, leaving the children staring after him, unsure if they&#039;d just gotten closer to their goal or stumbled into a kindred version of a twisted joke.  Before long, the bank manager reappeared and gave each child a small sack and instructed the guards liberally stationed around the bank to assist the children in finding the door.&lt;br /&gt;
&lt;br /&gt;
Just as lunchtime was nearly upon them, too, they found the door and reentered the bustling marketplace to blanket their senses in the odor of natural habitation.  Nikka, Nokki, and Nirri&#039;s quest for Kelleron, it seemed, was only getting more interesting, and perhaps a little more confusing...&lt;br /&gt;
&lt;br /&gt;
=== Chapter Five: Secrets in Silver ===&lt;br /&gt;
&lt;br /&gt;
Nikka, Nirri, and Nokki hiked far away from the Cavernous Vault after being ejected in a firm, but friendly fashion.  That perplexing encounter with the banker - a riddle for a dusty scroll?  And what were they supposed to do with these small sacks they now clutched in their hands?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, what&#039;s in these?&amp;quot; said Nikka as she untied the drawstring of her sack. Inside, nestled amongst shredded documents with official looking penmanship, was a huge chocolate egg wrapped in silvery foil.  Nirri and Nokki, equally curious, peeked into their own sacks to find identical treats stowed carefully away.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri questioned, his eyes wide with wonder.&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed, a playful jab aimed at his brother. &amp;quot;Don&#039;t tell me you&#039;ve never seen a chocolate egg before!  It&#039;s a treat, silly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unwrapping the silver foil, Nirri brought the chocolate orb to his nose and inhaled deeply. &amp;quot;It smells amazing!  Like... like...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Confusion washed over Nikka, which turned quickly into incredulity until, &amp;quot;Ooooh ....!  Like rich milk chocolate with a hint of mint?&amp;quot; Nikka finished for him, a smile spreading across her face as she succumbed to the sumptuous sweet.&lt;br /&gt;
&lt;br /&gt;
With a shared look of agreement, the three devoured their chocolates, the sweet relief momentarily pushing back the weight of their quest.&lt;br /&gt;
&lt;br /&gt;
Nokki mumbled through his chocolate, &amp;quot;Maybe it was his way of apologizing for wasting our time.  Or maybe he could tell we were hungry after all his talking.&amp;quot;  He suddenly stopped eating, his eyes widening as he unfolded the crumbled silver wrapper. &amp;quot;Wait a minute!  Look!&amp;quot;  Peering closely each child found marked into the underside of the foil, a thinly inked symbol.  It resembled a stylized eye with a teardrop beneath it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri asked, peering over Nokki&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe these aren&#039;t just snacks after all,&amp;quot; Nikka whispered before he could answer.  &amp;quot;That symbol... I think I&#039;ve seen it before. In the tavern, on Atmakina&#039;s cloak!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A spark of excitement ignited in their eyes with a newfound sense of urgency.  Could this seemingly insignificant symbol be a clue?  Perhaps the banker knew more about the Kelleron tradition than he let on, and these chocolate orbs were a subtle way of passing on a message! The trio decided to revisit Atmakina at the tavern that evening.&lt;br /&gt;
&lt;br /&gt;
Nirri also offered, &amp;quot;maybe I can pick up some clues about that symbol on my messenger route this afternoon too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka nodding in agreement added, &amp;quot;Ya I will ask the fishwives what they know too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps the symbol on the chocolate foils, and the information they gleaned from the banker&#039;s riddle, would unlock another piece of the puzzle of this Kelleron business.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Six: Overture ===&lt;br /&gt;
&lt;br /&gt;
The late afternoon sun cast long shadows across the bustling marketplace as Nikka, Nirri, and Nokki hurried towards the familiar glow emanating from the tavern.  Tonight, they weren&#039;t just there for company – they carried a newfound clue and a burning purpose.  Pushing open the creaky door, they were greeted by a wave of warmth, spiced aromas, and Atmakina&#039;s droning lute.  Finding a corner table, they ordered steaming mugs of milk, waiting for the bard&#039;s final notes.&lt;br /&gt;
&lt;br /&gt;
Seeing an entrance, Nikka scrambled up to Atmakina and retold their encounter with the banker and the curious silver chocolates adorned with a symbol – an eye weeping a single tear.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes widened.  &amp;quot;The Weeping Eye of Celiel,&amp;quot; she breathed.  &amp;quot;A powerful symbol of the snowy labyrinth, where whispers of forgotten dreams dance on the frosted air.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri shivered as he cupped his frothy mug of milk.   &amp;quot;A snowy labyrinth? Sounds even spookier!  Could this be where we find the orbs of Kelleron?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina replied vaguely, &amp;quot;Perhaps.  Legends rarely reveal their secrets easily.  But,&amp;quot; her eyes twinkled, &amp;quot;the snowy labyrinth holds echoes of the past.  Celiel, a great elemental, is said to be sleep within its heart, and her stillness prevents avalanches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;Another riddle?  Another quest?&amp;quot; Nirri punched Nokki in the hip.  &amp;quot;STOP IT!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled.  &amp;quot;Patience, young ones.  You already have a clue – the Weeping Eye.&amp;quot; She eyed their empty mugs and the discarded napkins on the table.  &amp;quot;Speaking of the symbol,&amp;quot; she continued, her voice taking on a mischievous tone, &amp;quot;those chocolate orbs you enjoyed – did you notice anything else on the wrapper besides the symbol?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children exchanged sheepish glances.  Realization dawned on Nikka&#039;s face.  &amp;quot;The silver wrapper! We... we ate everything!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled, a glint in her eye.  &amp;quot;A valuable lesson learned, wouldn&#039;t you say? But luckily, I happen to have a spare.&amp;quot;  Reaching into a hidden pouch on her belt, she revealed a single, glimmering silver orb identical to the one that encased delicious chocolate treats.  The Weeping Eye symbol gleamed proudly on its surface, interconnectedness of its linework clearly matched up in a way nearly impossible to reconstruct from their treats..&lt;br /&gt;
&lt;br /&gt;
The children&#039;s eyes widened with excitement.  Nikka grasped the orb carefully, a sense of wonder washing over her, but she noticed it had a particular nose tingling odor.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s smile turned enigmatic.  &amp;quot;This orb is not made of chocolate, if that’s what you are thinking child,&amp;quot; she said, her voice dropping to a conspiratorial whisper, &amp;quot;It may hold the key to navigating the snowy labyrinth.  Legends speak of its power as a beacon, guiding you through the icy maze where secrets whisper in the wind that drives men mad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A heartbeat of surprised silence followed.  Nokki, skeptical, chimed in, &amp;quot;But Atmakina, it smells like choc...!”&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes flickered with something bordering on impatience as she cut the girl off,  &amp;quot;Ah, that&#039;s the beauty of legends, little one.  The power lies in believing.  This orb could be a key, a beacon, or perhaps… just a delicious treat.  But the magic unfolds only if you&#039;re willing to take a chance, and I will tell you now you will not succeed without this silver orb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The weight of the orb felt heavier in Nikka&#039;s hand as she contemplated her options.  Far too many potential scenarios for a child to reasonably muddle through, yet there was a potential it really a powerful tool.  Or a playful trick?  The uncertainty thrummed through her, but it was overshadowed by a thrill of anticipation.  Collective grins erupted upon both Nirri and Nikka&#039;s faces as they scrambled to their feet.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s words ignited a spark of determination within the two younger children -- But not Nokki.  Cut off, he suddenly grew silent, allowing everything to play out at a generous arm&#039;s length.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent!&amp;quot; Atmakina rasped wetly, her voice regaining its usual cheer.  &amp;quot;The snowy labyrinth awaits, and stories it holds for brave adventurers like yourselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With hearts pounding with anticipation, the two younger children allowed Atmakina back to her task.  Nokki had little to say as they re-entered the setting sun cast an orange glow across the horizon as the children reentered fresh air.  The silver orb, a tangible piece of their quest, felt quite warm in Nikka&#039;s hand now.  No longer just children seeking answers – they were explorers, ready to face the unknown and icy challenges of the snowy labyrinth with the wisdom of their new and powerful friend, the bard Atmakina.&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=221415</id>
		<title>Naamit (prime)/Kelleron</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Naamit_(prime)/Kelleron&amp;diff=221415"/>
		<updated>2024-06-27T23:53:48Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: /* Prologue */  The Kelleron orbs have chosen!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creative-work | title = Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces| type = short story| author = Naamit| author-displayed = [[Naamit (prime)|Naamit DMVMD-Braggiani]] and the Bloody Harpies | date = 2024-04-04}}&lt;br /&gt;
&lt;br /&gt;
The working title for this [[Issimir Ogre Clan|Issimir]] [[Giantman|giantkin]] short story is called &#039;&#039;Kelleron, artifice of an Issimir Giantkin&#039;s kegritsha in pieces&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Prologue ===&lt;br /&gt;
The Kelleron Orbs: Lessons in Issimir Loyalty. Bolbeli, Lonmala, and Nolkari were sisters who ignored their vows to one another.&lt;br /&gt;
&lt;br /&gt;
As the eldest sister, Bolbeli carried a swaggering confidence that often bordered on arrogance, but she strove to take care of her sisters.  The youngest, Nolkari was known for her lust for knowledge which led her into a dangerous downward spiral.  When sharp her mind, she found solutions where brute force failed.  Yet the middle sister, Lonmala, embodied unwavering determination, and a penchant for sleight of hand.  Though less physically imposing than Bolbeli, she was scrappy as a street rat and had the scars to prove it.&lt;br /&gt;
&lt;br /&gt;
Their strengths were unmatched and judgment often clouded by impulsiveness.&lt;br /&gt;
&lt;br /&gt;
Some would call them greedy.&lt;br /&gt;
&lt;br /&gt;
Here are just a few of their stories, many of which are inexplicably absent.&lt;br /&gt;
&lt;br /&gt;
===Chapter Zero: Bolbeli and the Bard===&lt;br /&gt;
A storm raged outside The Roaring Cougar, the wind a banshee&#039;s wail clawing at the rickety tavern. Still outside, Lonmala, Bolbeli, and Nolkari huddled for warmth, their breath misting in the frigid air.  Ale wasn&#039;t their desire, but instead, the silver orbs rumored to be in Atmakina&#039;s possession. Legend spoke of a twisted game: make her laugh thrice, and the orbs were yours.&lt;br /&gt;
&lt;br /&gt;
Bolbeli, the warrior more comfortable with axe than anecdote, surprisingly took charge. &amp;quot;Forget flowery ballads and bawdy limericks,&amp;quot; she rumbled, her voice a low growl.  &amp;quot;Atmakina feasts on darkness.  We need a tale so morbid, so grotesque it yanks a laugh straight outta her pierced heart!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nolkari, a hint of unease flickering in her eyes, nodded curtly. &amp;quot;Exactly. We paint a picture so chilling, so delightfully disturbing, it tickles that dark corner of her soul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lonmala shot Bolbeli a questioning look. &amp;quot;No drunken sing-alongs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bolbeli slammed a fist on the table, a feral grin splitting her face. &amp;quot;She don&#039;t even drink!  Darker, sister! Darker than a troll&#039;s dungeon!  A story so horrifying, it makes even the toughest warrior wanna wet their pants!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a heavy thud, the sisters pushed open the creaky tavern door.  A cacophony of laughter and the rhythmic strum of a lute washed over them.  At the center of the room sat Atmakina, a woman etched with the lines of countless tales, her eyes glinting with a hint of unsettling amusement.  The air hung heavy with woodsmoke and ale, the patrons a tapestry of boisterous revelry.&lt;br /&gt;
&lt;br /&gt;
Bolbeli, never one for subtlety, stomped forward, her voice a booming challenge. &amp;quot;Atmakina, weaver of twisted skeins!&amp;quot; she bellowed. &amp;quot;We come not with silly songs or forced merriment.  We bring you darkness, a tale whispered among shadowed alleys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Intrigued by the bold approach, Atmakina leaned back in her chair to reveal a single silver orb glinting between her breasts.  &amp;quot;A darkness, you say?  Entertain me then, my bold child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bolbeli puffed out her chest and launched into a chilling narrative. A tale of a king obsessed with preserving not just the trophies of his hunt, but his entire court, and then the village beyond.  What first started as caryatid columns outside his palace, quickly spiraled out of control.  The king, she boomed, replaced his courtiers with meticulously crafted stone effigies - their vacant eyes, frozen smiles, and lifelike flesh a constant reminder of his own mortality.  Bolbeli painted a picture of a court populated by taxidermied corpses, their vacant stares a constant reminder of the king&#039;s morbid quest to preserve his own life.&lt;br /&gt;
&lt;br /&gt;
The tavern&#039;s patrons, initially boisterous, fidgeted on their stools, the image sending shivers down spines.  By the time Bolbeli finished, a tense silence had fallen. Atmakina, however, wasn&#039;t gripped by horror. Instead, a slow, sadistic smile stretched across her face. A laugh, dark and cruel, erupted from her lips, echoing through the tavern like the scraping of bones. It wasn&#039;t a laugh of fear, but of a predator savoring the morbid artistry of the story.&lt;br /&gt;
&lt;br /&gt;
As the laughter subsided, tears streamed down Atmakina&#039;s face, but they weren&#039;t tears of sadness. They were tears of twisted pleasure. &amp;quot;One down,&amp;quot; she rasped, her voice dripping with amusement. &amp;quot;Just one. Impressive, warrior. You have a talent for the macabre.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While Atmakina&#039;s attention was fully focused on Bolbeli, a flicker of opportunity shone in Lonmala&#039;s eyes. With the patience of a cat on the hunt, she eyed up the bard&#039;s instrument case giving herself silent promise of the future.&lt;br /&gt;
&lt;br /&gt;
The sisters exchanged a knowing glance, a silent pact sealed.  One orb secured, two more to go, and perhaps a taste of their own twisted game along the way. The challenge had just begun, and they weren&#039;t playing by Atmakina&#039;s rules, they were playing their own.&lt;br /&gt;
=== Chapter One: A Bard&#039;s Tale ===&lt;br /&gt;
&lt;br /&gt;
Atmakina, her weathered face illuminated by the warm glow of the fireplace, surveyed the room.  Children perched on stools, eyes wide with anticipation, while seasoned adventurers leaned in, eager for a taste of the tale.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gather &#039;round, yougins, adventurers and seasoned caribou salt licks,&amp;quot; Atmakina rasped, her voice a comforting rumble of weird humor. &amp;quot;Tonight, I weave a tale of three sisters, a hidden treasure, and a test that chilled even the bravest hearts – the legend of the Kelleron and the Kegritsha.&amp;quot; A hush fell over the room.  Atmakina chuckled wetly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lonmala, Bolbeli, and Nolkari,&amp;quot; she began, her voice dropping to a thick whisper, &amp;quot;these weren&#039;t ordinary names, mind you.  In the forgotten tongue, they meant something quite curious – Three Wishes, Two Secrets, and One Trial...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A giantkin nursing a mug of ale in the background let out a chuckle, yielding a delicious tingle of unease in the children.  Atmakina, ever the bard, paused for effect.  &amp;quot;These sisters,&amp;quot; she continued, her voice painting a vivid picture, &amp;quot;were giantkin, strong and adventurous, each possessing a magnificent, magical orb.  Now, these orbs held immense power, but also a touch of mischief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You see,&amp;quot; Atmakina explained, &amp;quot;the orbs loved to test those who sought them. They&#039;d hide in the most unexpected places, leading brave adventurers on merry chases, and for each one you found, you could have a wish!&amp;quot;  A relieved sigh escaped the young listeners.&lt;br /&gt;
&lt;br /&gt;
Atmakina grinned, her smile lined with wisdom.  The children, rapt with interest, scooted closer.  &amp;quot;But there was a catch,&amp;quot; she said, her voice dropping a notch lower. &amp;quot;The true treasure, the sisters promised, could only be claimed by those who solved the secret of Lonmala, Bolbeli, and Nolkari.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The giantkin laughed heartily in the background.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And that&#039;s the origin of the tradition we now celebrate as Kelleron, my little ones.&lt;br /&gt;
&lt;br /&gt;
Though the three sisters are long gone, we celebrate the blood bond of kegritsha with you through a chance to reunite the orbs.  But remember,&amp;quot; she warned, her gaze sweeping across the room, &amp;quot;even the most beautiful treasures can have a hidden challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children and adventurers exchanged curious glances. &amp;quot;What kind of secrets are these, old Grinny Atmakina?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina concluded, her voice laced with a hint of mystery equal to mirth, &amp;quot;Well, that&#039;s for when you deliver the first orb to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Chapter Two: Never Go To Bed Mad ===&lt;br /&gt;
&lt;br /&gt;
On their way home, Nokki relayed stories he&#039;d heard from other children.  When darkness set in, Nikka, Nirri, and Nokki huddled around their pathetic little fire of dung, a stark chill settled upon them.  Nokki&#039;s words about the legend&#039;s origin still tainted the area like a brume of hope, were such a thing ever to exist.  Having taken matters to heart, Nikka however, retained a beaming smile her face had gripped for hours.  &amp;quot;We can do this, because we ask someone who can read them when we find them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay,&amp;quot; Nikka finally said, her voice firm despite the adolescent tone, &amp;quot;we need a plan.  First things first, what are we even looking for?&amp;quot;  Nirri, ever the thinker, furrowed his brow.  &amp;quot;Maybe there&#039;s something in Atmakina&#039;s story we missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We heard it twice. It&#039;s just a silly tale about sparkly balls and wishywitches,&amp;quot; Nokki complains shortly, his impatience obvious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe not,&amp;quot; Nikka countered. &amp;quot;Why orbs?  Why not some fancy sword or a pile of uh......silver?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shrugged. &amp;quot;Magic, I gue.... Oh!&amp;quot; Suddenly, a memory flickered in Nokki&#039;s mind. He remembered his grandfather, weathered hands calloused from years of mould and dye making, meticulously designing coin stamps for the One Elanthian Mint.  &amp;quot;The etchings ...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The etchings!&amp;quot; Nirri echoed, his voice laced with mirth. &amp;quot;Maybe the orbs aren&#039;t just any orbs.  I mean, they&#039;re made of silver, with etchings that tell SOMEONE, something!  Magic, I guess though...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Nikka&#039;s eyes widened. &amp;quot;That makes sense!  Silver is our currency, right?  And the fancy coins have markings.&amp;quot;  Her subsequent physical reaction was far too loud for comfort, covering the complete vocal range of a young child&#039;s dawning epiphany.  &#039;&#039;&#039;&#039;WORDS! DATES! CLUES!!! THIS IS AMAZING!!!!!!!!!!!!WE GOTTA GO NAAAAOOOOWW!!&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s jaw long ago drooped, eyelids heavy, &amp;quot;What are we even talking about anymore?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children had nearly tipped over with exhaustion -- or hypothermia. It could be difficult to tell.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Three: Morning Machination ===&lt;br /&gt;
&lt;br /&gt;
Far too early the next morning, the trio once again brought light to their bleak existence by blathering possible meanings of the bard Atmakina&#039;s tale.  Nokki crouched by the flickering fire, which cast playful shadows on the faces of the younger children huddled beside him.  The usual excitement for his stories was replaced by a nervous tension.  He glanced at Nikka, still working off energy from the last night&#039;s excitement.  Beside her, Nirri, the smallest of the three, seemed preoccupied.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So that story the old woman told at the tavern?&amp;quot; Nokki began, his voice quiet beneath his threadbare blanket. &amp;quot;About the kegritsha&#039;s sisters and their treasure hunt?&amp;quot;  &amp;quot;Well,&amp;quot; Nokki continued, leaning closer, &amp;quot;the truth about the sisters and their hunt is... different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri exchanged nervous glances.  The whimsical image of sparkly orbs and hidden treasures felt a lot less fun now, after Nokki&#039;s goading before their senses were fully awakened.&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened. &amp;quot;But the hunt...&amp;quot;  Nikka stammered, &amp;quot;isn&#039;t it part of Kelleron&#039;s celebration?&amp;quot;  Nikka murmured in confusion, &amp;quot;Different how?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki&#039;s voice dropped to a flat note, &amp;quot;The sisters weren&#039;t kind, and those weren&#039;t just any magic balls.  They craved power, a darkness that demanded a terrible price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki shook his head.  Nikka and Nirri looked at each other as a seed of uncertainty blossomed.  Could they be those people?  Were they strong enough, brave enough? More importantly, could they work together well enough to win at Kelleron?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The whispers say,&amp;quot; Nokki continued, &amp;quot;the kegritsha&#039;s power requires perfect balance, like a three-legged stool.  If one leg is weak, the whole thing falls apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A thoughtful silence descended upon the three children amid the burgeoning din of the morning.  They knew each other well, they knew each other&#039;s strengths and they knew each other&#039;s weaknesses.  Nikka was affable, quick, and resourceful, Nirri was clever and good at solving puzzles, and Nokki, the eldest, possessed a wisdom of age and leadership (a protective bully, truly).&lt;br /&gt;
&lt;br /&gt;
Maybe, just maybe, they could be the right combination?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ummm,&amp;quot; Nirri finally spoke, his voice small but determined, &amp;quot;if we find the orbs, if we work together, could we..?&amp;quot; he trailed off, unable to finish the question, though it ended on an up note.&lt;br /&gt;
&lt;br /&gt;
Nokki leaned over with a grin, &amp;quot;Maybe,&amp;quot; he said. &amp;quot;Maybe the orb&#039;s wealth can be ours.  But it&#039;s really filled with danger, and if you really think you are strong enough, united enough, with ME...AS US, to face the darkness and...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The fire sputtered, casting a brief flashing glow on their three faces.  The playful game of hide and seek was gone, replaced by a daunting challenge.  Could their friendship be the key to unlocking the kegritsha&#039;s bond, or would the darkness tear them apart?  The quandary settled into in the children&#039;s morning breaths, but time was ticking, they were not getting any younger.&lt;br /&gt;
&lt;br /&gt;
Finally, Nikka nodded and said with a tone too determined for her age, &amp;quot;We can do this!&amp;quot; and the two boys followed suit in an echo of repetition.  The matter was then sealed upon a six-fingered pinky swear.  Just as it should be.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Four: The Cavernous Vault ===&lt;br /&gt;
&lt;br /&gt;
The morning sun cast long shadows as Nikka, Nirri, and Nokki approached the imposing structure known as the Cavernous Vault.  Carved from imposing brutalist limestone, it loomed over the bustling marketplace like a bulwark.  A scale-shaped bronze plaque above the heavy doors proclaimed itself as a bank.&lt;br /&gt;
&lt;br /&gt;
Banks are where trust is forged in silver.&lt;br /&gt;
&lt;br /&gt;
Nirri, ever the cautious one, swallowed hard.  &amp;quot;Are we sure this is the right place?  We&#039;re looking for information about magic orbs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;You scared of a little stone building?  Besides, who else keeps track of ancient traditions better than bankers and actuaries?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka squinted her eyes, still questioning the order of operation.  &amp;quot;Maybe a wizard, or a historian?  Or the bard named Atmakina?&amp;quot; she murmured under her breath, energy waning with the blooming day.&lt;br /&gt;
&lt;br /&gt;
Taking a deep breath, Nikka pushed open the heavy doors with a creak.  Inside, the air was still and thick; it smelled faintly of parchment and polished metal.  Twin black marble counters gleamed on either side of a huddle of gruff-looking Issimir giantkin, some with thick beards and even thicker account ledgers, negotiating in adult language about adult things, like money, grain, war, and ores.&lt;br /&gt;
&lt;br /&gt;
At the far end of the vast hall was a towering figure in formal attire, pacing back and forth, partially obscured by a half-walled privacy screen.  A forward-jutting beard added severity to his already imposing, heavy gaze.  This, they assumed, must be the bank manager.&lt;br /&gt;
&lt;br /&gt;
Nikka cleared her throat, trying to sound confident.  &amp;quot;Excuse me, sir?  We were hoping to speak with someone about the tradition of Kelleron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager blinked, his expression unreadable.  &amp;quot;Kelleron?  Do you mean the annual interest rate adjustment for high-yield silver deposits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki: &amp;quot;There is?&amp;quot;  Nirri piped up, his voice squeaky.  &amp;quot;No, no, not that kind of Kelleron!  It&#039;s about the hunt for the three orbs and the Kegritsha&#039;s power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s eyebrows shot up in surprise.  He cleared his throat with a dry cough that sounded suspiciously unnecessary. &amp;quot;Ah, yes,&amp;quot; he finally boomed, his voice echoing in the cavernous hall.  &amp;quot;The whimsical children&#039;s tale about sparkly balls and wishes?  Didn&#039;t realize anyone still believed those old stories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka protested, &amp;quot;It&#039;s not a story!  It&#039;s a tradition!  We are here to discover the secret of the Kelleron!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager chuckled again, this time openly.  He sat back down in his chair, placing his hands behind his head.  &amp;quot;Alright, alright, settle down young vaultlings.  Tell you what.  There might be a dusty old scroll buried somewhere in our archives that mentions this... Kelleron thing.  But it&#039;ll cost you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri&#039;s eyes widened.  &amp;quot;Cost us what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The manager grinned, a glint of mischief in his eye.  &#039;&#039;&#039;&amp;quot;An orb.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nikka burst out, &amp;quot;B..But we haven&#039;t even FOUND any!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The banker continued right over top of her, &amp;quot;If you answer correctly, I&#039;ll see what I can dig up.  Fail, and you&#039;ll be signed up for a lifetime of high service fee junior savings account rates faster than you can say &#039;A Pea Why&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka exchanged a worried glance with Nirri.  This wasn&#039;t quite what they expected.  But before they could back out, the manager delivered his booming his riddle with surprising diction and deftness of meter:&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;I flow freely, yet have no form.&lt;br /&gt;
: I can enrich or leave you in great harm.&lt;br /&gt;
: I am the blood of trade and war,&lt;br /&gt;
: The clink in a merchant&#039;s purse,&lt;br /&gt;
: the weight of a warrior&#039;s score.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;What am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Silence filled the Cavernous Vault, as by now the stuffy men in the middle had vacated the area for a remarkably early lunch break.&lt;br /&gt;
&lt;br /&gt;
Nikka and Nirri racked their brains, their confidence dwindling.  Before they doomed to poorly performing savings accounts, Nirri spoke up, a hint of pride in his voice.  &amp;quot;Silver!&amp;quot; he declared.&lt;br /&gt;
&lt;br /&gt;
The manager&#039;s grin widened further.  &amp;quot;Excellent deduction, youngins!  Alright, I&#039;ll see what I can unearth for you.  Wait here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sharply bearded banker disappeared behind a heavy curtain at the back of the vault, leaving the children staring after him, unsure if they&#039;d just gotten closer to their goal or stumbled into a kindred version of a twisted joke.  Before long, the bank manager reappeared and gave each child a small sack and instructed the guards liberally stationed around the bank to assist the children in finding the door.&lt;br /&gt;
&lt;br /&gt;
Just as lunchtime was nearly upon them, too, they found the door and reentered the bustling marketplace to blanket their senses in the odor of natural habitation.  Nikka, Nokki, and Nirri&#039;s quest for Kelleron, it seemed, was only getting more interesting, and perhaps a little more confusing...&lt;br /&gt;
&lt;br /&gt;
=== Chapter Five: Secrets in Silver ===&lt;br /&gt;
&lt;br /&gt;
Nikka, Nirri, and Nokki hiked far away from the Cavernous Vault after being ejected in a firm, but friendly fashion.  That perplexing encounter with the banker - a riddle for a dusty scroll?  And what were they supposed to do with these small sacks they now clutched in their hands?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, what&#039;s in these?&amp;quot; said Nikka as she untied the drawstring of her sack. Inside, nestled amongst shredded documents with official looking penmanship, was a huge chocolate egg wrapped in silvery foil.  Nirri and Nokki, equally curious, peeked into their own sacks to find identical treats stowed carefully away.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri questioned, his eyes wide with wonder.&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed, a playful jab aimed at his brother. &amp;quot;Don&#039;t tell me you&#039;ve never seen a chocolate egg before!  It&#039;s a treat, silly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unwrapping the silver foil, Nirri brought the chocolate orb to his nose and inhaled deeply. &amp;quot;It smells amazing!  Like... like...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Confusion washed over Nikka, which turned quickly into incredulity until, &amp;quot;Ooooh ....!  Like rich milk chocolate with a hint of mint?&amp;quot; Nikka finished for him, a smile spreading across her face as she succumbed to the sumptuous sweet.&lt;br /&gt;
&lt;br /&gt;
With a shared look of agreement, the three devoured their chocolates, the sweet relief momentarily pushing back the weight of their quest.&lt;br /&gt;
&lt;br /&gt;
Nokki mumbled through his chocolate, &amp;quot;Maybe it was his way of apologizing for wasting our time.  Or maybe he could tell we were hungry after all his talking.&amp;quot;  He suddenly stopped eating, his eyes widening as he unfolded the crumbled silver wrapper. &amp;quot;Wait a minute!  Look!&amp;quot;  Peering closely each child found marked into the underside of the foil, a thinly inked symbol.  It resembled a stylized eye with a teardrop beneath it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; Nirri asked, peering over Nokki&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe these aren&#039;t just snacks after all,&amp;quot; Nikka whispered before he could answer.  &amp;quot;That symbol... I think I&#039;ve seen it before. In the tavern, on Atmakina&#039;s cloak!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A spark of excitement ignited in their eyes with a newfound sense of urgency.  Could this seemingly insignificant symbol be a clue?  Perhaps the banker knew more about the Kelleron tradition than he let on, and these chocolate orbs were a subtle way of passing on a message! The trio decided to revisit Atmakina at the tavern that evening.&lt;br /&gt;
&lt;br /&gt;
Nirri also offered, &amp;quot;maybe I can pick up some clues about that symbol on my messenger route this afternoon too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nikka nodding in agreement added, &amp;quot;Ya I will ask the fishwives what they know too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps the symbol on the chocolate foils, and the information they gleaned from the banker&#039;s riddle, would unlock another piece of the puzzle of this Kelleron business.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Six: Overture ===&lt;br /&gt;
&lt;br /&gt;
The late afternoon sun cast long shadows across the bustling marketplace as Nikka, Nirri, and Nokki hurried towards the familiar glow emanating from the tavern.  Tonight, they weren&#039;t just there for company – they carried a newfound clue and a burning purpose.  Pushing open the creaky door, they were greeted by a wave of warmth, spiced aromas, and Atmakina&#039;s droning lute.  Finding a corner table, they ordered steaming mugs of milk, waiting for the bard&#039;s final notes.&lt;br /&gt;
&lt;br /&gt;
Seeing an entrance, Nikka scrambled up to Atmakina and retold their encounter with the banker and the curious silver chocolates adorned with a symbol – an eye weeping a single tear.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes widened.  &amp;quot;The Weeping Eye of Celiel,&amp;quot; she breathed.  &amp;quot;A powerful symbol of the snowy labyrinth, where whispers of forgotten dreams dance on the frosted air.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nirri shivered as he cupped his frothy mug of milk.   &amp;quot;A snowy labyrinth? Sounds even spookier!  Could this be where we find the orbs of Kelleron?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina replied vaguely, &amp;quot;Perhaps.  Legends rarely reveal their secrets easily.  But,&amp;quot; her eyes twinkled, &amp;quot;the snowy labyrinth holds echoes of the past.  Celiel, a great elemental, is said to be sleep within its heart, and her stillness prevents avalanches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nokki scoffed.  &amp;quot;Another riddle?  Another quest?&amp;quot; Nirri punched Nokki in the hip.  &amp;quot;STOP IT!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled.  &amp;quot;Patience, young ones.  You already have a clue – the Weeping Eye.&amp;quot; She eyed their empty mugs and the discarded napkins on the table.  &amp;quot;Speaking of the symbol,&amp;quot; she continued, her voice taking on a mischievous tone, &amp;quot;those chocolate orbs you enjoyed – did you notice anything else on the wrapper besides the symbol?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children exchanged sheepish glances.  Realization dawned on Nikka&#039;s face.  &amp;quot;The silver wrapper! We... we ate everything!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atmakina chuckled, a glint in her eye.  &amp;quot;A valuable lesson learned, wouldn&#039;t you say? But luckily, I happen to have a spare.&amp;quot;  Reaching into a hidden pouch on her belt, she revealed a single, glimmering silver orb identical to the one that encased delicious chocolate treats.  The Weeping Eye symbol gleamed proudly on its surface, interconnectedness of its linework clearly matched up in a way nearly impossible to reconstruct from their treats..&lt;br /&gt;
&lt;br /&gt;
The children&#039;s eyes widened with excitement.  Nikka grasped the orb carefully, a sense of wonder washing over her, but she noticed it had a particular nose tingling odor.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s smile turned enigmatic.  &amp;quot;This orb is not made of chocolate, if that’s what you are thinking child,&amp;quot; she said, her voice dropping to a conspiratorial whisper, &amp;quot;It may hold the key to navigating the snowy labyrinth.  Legends speak of its power as a beacon, guiding you through the icy maze where secrets whisper in the wind that drives men mad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A heartbeat of surprised silence followed.  Nokki, skeptical, chimed in, &amp;quot;But Atmakina, it smells like choc...!”&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s eyes flickered with something bordering on impatience as she cut the girl off,  &amp;quot;Ah, that&#039;s the beauty of legends, little one.  The power lies in believing.  This orb could be a key, a beacon, or perhaps… just a delicious treat.  But the magic unfolds only if you&#039;re willing to take a chance, and I will tell you now you will not succeed without this silver orb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The weight of the orb felt heavier in Nikka&#039;s hand as she contemplated her options.  Far too many potential scenarios for a child to reasonably muddle through, yet there was a potential it really a powerful tool.  Or a playful trick?  The uncertainty thrummed through her, but it was overshadowed by a thrill of anticipation.  Collective grins erupted upon both Nirri and Nikka&#039;s faces as they scrambled to their feet.&lt;br /&gt;
&lt;br /&gt;
Atmakina&#039;s words ignited a spark of determination within the two younger children -- But not Nokki.  Cut off, he suddenly grew silent, allowing everything to play out at a generous arm&#039;s length.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent!&amp;quot; Atmakina rasped wetly, her voice regaining its usual cheer.  &amp;quot;The snowy labyrinth awaits, and stories it holds for brave adventurers like yourselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With hearts pounding with anticipation, the two younger children allowed Atmakina back to her task.  Nokki had little to say as they re-entered the setting sun cast an orange glow across the horizon as the children reentered fresh air.  The silver orb, a tangible piece of their quest, felt quite warm in Nikka&#039;s hand now.  No longer just children seeking answers – they were explorers, ready to face the unknown and icy challenges of the snowy labyrinth with the wisdom of their new and powerful friend, the bard Atmakina.&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nettle&amp;diff=221123</id>
		<title>Nettle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nettle&amp;diff=221123"/>
		<updated>2024-06-20T22:59:14Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Created page with &amp;quot;{{storynpcbox |storyline = The Twilight Stratagem |gender = female |race = human |culture = &amp;lt;!-- add culture using established wiki article name so that it properly links --&amp;gt; |life = &amp;lt;!-- Is the NPC dead or alive? --&amp;gt; |hometown = &amp;lt;!-- where does this NPC call home? --&amp;gt; |relationships =  |alias = Scourge of Mularos |affiliation = Dusk Coven}} == Introduction == Nettle is an occasional emissary for the Dusk Coven and is known as the Scourge of Mularos.  ==...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{storynpcbox&lt;br /&gt;
|storyline = The Twilight Stratagem&lt;br /&gt;
|gender = female&lt;br /&gt;
|race = human&lt;br /&gt;
|culture = &amp;lt;!-- add culture using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|life = &amp;lt;!-- Is the NPC dead or alive? --&amp;gt;&lt;br /&gt;
|hometown = &amp;lt;!-- where does this NPC call home? --&amp;gt;&lt;br /&gt;
|relationships = &lt;br /&gt;
|alias = Scourge of [[Mularos]]&lt;br /&gt;
|affiliation = [[Dusk Coven]]}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Nettle is an occasional emissary for the [[Dusk Coven]] and is known as the Scourge of [[Mularos]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;You see Nettle, the Scourge of Mularos.&lt;br /&gt;
She appears to be a Human.&lt;br /&gt;
She is of average height.  She appears to be in the bloom of youth.  She has sharp jewel-toned hazel eyes and dark olive skin.  She has short, straight dark brown hair shaved to the scalp on one side.  She has a hard face and a wide chin.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is wearing a golden neckchain dangling a niveous opal heart pierced by a dagger, a diaphanous snow white silk cloak clasped by a coiled emerald bramble, a suit of stark white leather with a briar of intricate stitchwork, a gold-buckled white leather belt, and a pair of pale leather boots.&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Twilight_Stratagem_(storyline)&amp;diff=221122</id>
		<title>The Twilight Stratagem (storyline)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Twilight_Stratagem_(storyline)&amp;diff=221122"/>
		<updated>2024-06-20T22:53:56Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Will let someone else decide whether to move the category contents here or keep the redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Category:The Twilight Stratagem]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Twilight_Stratagem&amp;diff=221121</id>
		<title>The Twilight Stratagem</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Twilight_Stratagem&amp;diff=221121"/>
		<updated>2024-06-20T22:51:30Z</updated>

		<summary type="html">&lt;p&gt;NAAMIT: Redirected page to Category:The Twilight Stratagem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Category:The Twilight Stratagem]]&lt;/div&gt;</summary>
		<author><name>NAAMIT</name></author>
	</entry>
</feed>