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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-04-21T00:10:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_ShadowDeath_weapon&amp;diff=250990</id>
		<title>Greater ShadowDeath weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_ShadowDeath_weapon&amp;diff=250990"/>
		<updated>2026-01-04T05:55:18Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Auchand: To answer Vishra&#039;s questions about GSD weapons:&lt;br /&gt;
&lt;br /&gt;
GSD weapons have a script flare called Darkrasp. Darkrasp deals HP damage to an enemy and applies Feeble. When Darkrasp triggers, it grants you a benefit called Profane Bargain, which gives your next attack an AS bonus based on the weapon&#039;s current Satiety.&lt;br /&gt;
Auchand: At Tier 4, Profane Bargain gives you an SMR Defense buff based on Satiety that lasts for 15 seconds after every flare.&lt;br /&gt;
Auchand: At Tier 5, Profane Bargain can also put you into hiding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The morning star is a Greater ShadowDeath weapon of Tier 5.&lt;br /&gt;
&lt;br /&gt;
The product of a perverse and corrupting ritual, the star feeds upon the life essence of foes to gain Satiety, which empowers its wielder and its own unsavory abilities.  The star has the following capabilities:&lt;br /&gt;
&lt;br /&gt;
    Darkrasp:            When not at 0 Satiety, the weapon has a chance to flare with inky&lt;br /&gt;
                         black tendrils that will deal concussion damage and apply Feeble&lt;br /&gt;
                         to the target and grant the wielder a boost to Attack Strength&lt;br /&gt;
                         on their next attack based on the weapon&#039;s current Satiety.&lt;br /&gt;
                         Cost: 1 Satiety&lt;br /&gt;
&lt;br /&gt;
    Umbral Crescent:     When WAVEd, the weapon performs an area of effect attack affecting&lt;br /&gt;
                         up to 1 creature per Tier; on a failed SMR test, the creature takes&lt;br /&gt;
                         health damage and the weapon generates 5 Satiety per target hit.&lt;br /&gt;
                         Cooldown: 1 min&lt;br /&gt;
&lt;br /&gt;
    Predator&#039;s Lure:     When TURNed, the weapon forces up to 5 unengaged hostile creatures&lt;br /&gt;
                         within adjacent rooms to make a Mental MDR test; on a failure, they&lt;br /&gt;
                         are drawn into the wielder&#039;s room.&lt;br /&gt;
                         Cost: 5 Satiety; Cooldown: 3 min&lt;br /&gt;
&lt;br /&gt;
    Black Transfusion:   The wielder can INFUSE {#} spirit into the weapon, generating 5&lt;br /&gt;
                         Satiety per spirit infused.&lt;br /&gt;
                         Cooldown: 5 min&lt;br /&gt;
&lt;br /&gt;
    Umbral Dread:        Umbral Crescent also applies the Horrified condition to affected&lt;br /&gt;
                         creatures.&lt;br /&gt;
&lt;br /&gt;
    Shadowgate:          The wielder can TOSS their weapon.  It will search for another&lt;br /&gt;
                         transport-eligible room in the area with at least one hostile&lt;br /&gt;
                         creature and no other adventurers.  The player and, if they are&lt;br /&gt;
                         leading a group, their group, will teleport to the room.&lt;br /&gt;
                         Cost: 10 Satiety, Cooldown: 3 min&lt;br /&gt;
&lt;br /&gt;
    Improved Darkrasp:   Darkrasp flares enhance the wielder&#039;s senses and reflexes,&lt;br /&gt;
                         granting a bonus to SMR defense for 15 seconds based on Satiety.&lt;br /&gt;
&lt;br /&gt;
    Malison of Unmaking: The user can CLENCH their weapon, causing their next successful&lt;br /&gt;
                         attack with it to afflict their target with a disruptive curse.&lt;br /&gt;
                         The target must make an SMR test every 2 seconds for the next 10&lt;br /&gt;
                         seconds, taking Disruption damage on failed tests.&lt;br /&gt;
                         Cost: 5 Satiety; Cooldown: 2 min&lt;br /&gt;
&lt;br /&gt;
    Gloomform:           The wielder can RAISE their weapon, empowering themself with&lt;br /&gt;
                         darkness.  During this time, the weapon behaves as if it is&lt;br /&gt;
                         at maximum Satiety for 1 minute, during which Darkrasp&#039;s flare&lt;br /&gt;
                         chance is increased.  Abilities do not consume Satiety while&lt;br /&gt;
                         Gloomform is active.&lt;br /&gt;
                         Cost: 50 Satiety; Cooldown: 5 min&lt;br /&gt;
&lt;br /&gt;
    Hungering Gate:      3 seconds after being activated, the wielder&#039;s Shadowgate will&lt;br /&gt;
                         detonate.  Up to 3 creatures must make an SMR test or take&lt;br /&gt;
                         Disruption damage and be Terrified.&lt;br /&gt;
&lt;br /&gt;
    Apex Darkrasp:       Darkrasp flares have a chance to hide the wielder.&lt;br /&gt;
&lt;br /&gt;
Additionally, the morning star has the following fluff abilities:&lt;br /&gt;
&lt;br /&gt;
    TOUCH&lt;br /&gt;
    SNAP {target}&lt;br /&gt;
    TILT&lt;br /&gt;
    GAZE&lt;br /&gt;
    LISTEN&lt;br /&gt;
    PULL (produces shadow orbs)&lt;br /&gt;
    HUG (meld your weapon with your body)&lt;br /&gt;
    SUMMON (retrieve your weapon)&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the morning star for you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Highlights/Additional Info:&lt;br /&gt;
1) These are 7x base and have acid in addition to the Darkrasp flares.  The weapon provides a passive AS bonus up to +25 based on how sated it is.  Your first attack after a Darkrasp flare or the AoE Umbral Crescent ability can increase your AS by up to another +25 when fully sated.  As mentioned above, the Darkrasp flares also give you a solid SMR bonus for 15 seconds&lt;br /&gt;
2) Darkrasp flares seem to do up to 100 damage and apply Feeble  (50% penalty to EBP) and have a chance to hide you at T5&lt;br /&gt;
3) Predator&#039;s Lure can bring up to 5 creatures from neighboring rooms into your own room, and Shadowgate will take you to a nearby room with creatures but not players (and then hit them with an AoE 3 seconds later)&lt;br /&gt;
4) The disruptive curse from Malison of Unmaking is more powerful than mindwrack flares (Usually 50-70 per 2 second tic)&lt;br /&gt;
5) Pulling these weapons will create neat shadow orbs you can RP with&lt;br /&gt;
6) Much like T3 Briar, It&#039;s very easy to keep the base +25 AS bonus up (well +23/+24) most of the time&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_ShadowDeath_weapon&amp;diff=250989</id>
		<title>Greater ShadowDeath weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_ShadowDeath_weapon&amp;diff=250989"/>
		<updated>2026-01-04T05:49:29Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: added some clarity in the bullets below&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Auchand: To answer Vishra&#039;s questions about GSD weapons:&lt;br /&gt;
&lt;br /&gt;
GSD weapons have a script flare called Darkrasp. Darkrasp deals HP damage to an enemy and applies Feeble. When Darkrasp triggers, it grants you a benefit called Profane Bargain, which gives your next attack an AS bonus based on the weapon&#039;s current Satiety.&lt;br /&gt;
Auchand: At Tier 4, Profane Bargain gives you an SMR Defense buff based on Satiety that lasts for 15 seconds after every flare.&lt;br /&gt;
Auchand: At Tier 5, Profane Bargain can also put you into hiding.&lt;br /&gt;
Auchand: Okay, busker case.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The morning star is a Greater ShadowDeath weapon of Tier 5.&lt;br /&gt;
&lt;br /&gt;
The product of a perverse and corrupting ritual, the star feeds upon the life essence of foes to gain Satiety, which empowers its wielder and its own unsavory abilities.  The star has the following capabilities:&lt;br /&gt;
&lt;br /&gt;
    Darkrasp:            When not at 0 Satiety, the weapon has a chance to flare with inky&lt;br /&gt;
                         black tendrils that will deal concussion damage and apply Feeble&lt;br /&gt;
                         to the target and grant the wielder a boost to Attack Strength&lt;br /&gt;
                         on their next attack based on the weapon&#039;s current Satiety.&lt;br /&gt;
                         Cost: 1 Satiety&lt;br /&gt;
&lt;br /&gt;
    Umbral Crescent:     When WAVEd, the weapon performs an area of effect attack affecting&lt;br /&gt;
                         up to 1 creature per Tier; on a failed SMR test, the creature takes&lt;br /&gt;
                         health damage and the weapon generates 5 Satiety per target hit.&lt;br /&gt;
                         Cooldown: 1 min&lt;br /&gt;
&lt;br /&gt;
    Predator&#039;s Lure:     When TURNed, the weapon forces up to 5 unengaged hostile creatures&lt;br /&gt;
                         within adjacent rooms to make a Mental MDR test; on a failure, they&lt;br /&gt;
                         are drawn into the wielder&#039;s room.&lt;br /&gt;
                         Cost: 5 Satiety; Cooldown: 3 min&lt;br /&gt;
&lt;br /&gt;
    Black Transfusion:   The wielder can INFUSE {#} spirit into the weapon, generating 5&lt;br /&gt;
                         Satiety per spirit infused.&lt;br /&gt;
                         Cooldown: 5 min&lt;br /&gt;
&lt;br /&gt;
    Umbral Dread:        Umbral Crescent also applies the Horrified condition to affected&lt;br /&gt;
                         creatures.&lt;br /&gt;
&lt;br /&gt;
    Shadowgate:          The wielder can TOSS their weapon.  It will search for another&lt;br /&gt;
                         transport-eligible room in the area with at least one hostile&lt;br /&gt;
                         creature and no other adventurers.  The player and, if they are&lt;br /&gt;
                         leading a group, their group, will teleport to the room.&lt;br /&gt;
                         Cost: 10 Satiety, Cooldown: 3 min&lt;br /&gt;
&lt;br /&gt;
    Improved Darkrasp:   Darkrasp flares enhance the wielder&#039;s senses and reflexes,&lt;br /&gt;
                         granting a bonus to SMR defense for 15 seconds based on Satiety.&lt;br /&gt;
&lt;br /&gt;
    Malison of Unmaking: The user can CLENCH their weapon, causing their next successful&lt;br /&gt;
                         attack with it to afflict their target with a disruptive curse.&lt;br /&gt;
                         The target must make an SMR test every 2 seconds for the next 10&lt;br /&gt;
                         seconds, taking Disruption damage on failed tests.&lt;br /&gt;
                         Cost: 5 Satiety; Cooldown: 2 min&lt;br /&gt;
&lt;br /&gt;
    Gloomform:           The wielder can RAISE their weapon, empowering themself with&lt;br /&gt;
                         darkness.  During this time, the weapon behaves as if it is&lt;br /&gt;
                         at maximum Satiety for 1 minute, during which Darkrasp&#039;s flare&lt;br /&gt;
                         chance is increased.  Abilities do not consume Satiety while&lt;br /&gt;
                         Gloomform is active.&lt;br /&gt;
                         Cost: 50 Satiety; Cooldown: 5 min&lt;br /&gt;
&lt;br /&gt;
    Hungering Gate:      3 seconds after being activated, the wielder&#039;s Shadowgate will&lt;br /&gt;
                         detonate.  Up to 3 creatures must make an SMR test or take&lt;br /&gt;
                         Disruption damage and be Terrified.&lt;br /&gt;
&lt;br /&gt;
    Apex Darkrasp:       Darkrasp flares have a chance to hide the wielder.&lt;br /&gt;
&lt;br /&gt;
Additionally, the morning star has the following fluff abilities:&lt;br /&gt;
&lt;br /&gt;
    TOUCH&lt;br /&gt;
    SNAP {target}&lt;br /&gt;
    TILT&lt;br /&gt;
    GAZE&lt;br /&gt;
    LISTEN&lt;br /&gt;
    PULL (produces shadow orbs)&lt;br /&gt;
    HUG (meld your weapon with your body)&lt;br /&gt;
    SUMMON (retrieve your weapon)&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the morning star for you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Highlights/Additional Info:&lt;br /&gt;
1) These are 7x base and have acid in addition to the Darkrasp flares.  The weapon provides a passive AS bonus up to +25 based on how sated it is.  Your first attack after a Darkrasp flare or the AoE Umbral Crescent ability can increase your AS by up to another +25 when fully sated.  As mentioned above, the Darkrasp flares also give you a solid SMR bonus for 15 seconds&lt;br /&gt;
2) Darkrasp flares seem to do up to 100 damage and apply Feeble  (50% penalty to EBP) and have a chance to hide you at T5&lt;br /&gt;
3) Predator&#039;s Lure can bring up to 5 creatures from neighboring rooms into your own room, and Shadowgate will take you to a nearby room with creatures but not players (and then hit them with an AoE 3 seconds later)&lt;br /&gt;
4) The disruptive curse from Malison of Unmaking is more powerful than mindwrack flares (Usually 50-70 per 2 second tic)&lt;br /&gt;
5) Pulling these weapons will create neat shadow orbs you can RP with&lt;br /&gt;
6) Much like T3 Briar, It&#039;s very easy to keep the base +25 AS bonus up (well +23/+24) most of the time&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nebular_Weapon&amp;diff=249036</id>
		<title>Nebular Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nebular_Weapon&amp;diff=249036"/>
		<updated>2025-11-07T06:11:17Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: corrected the AS bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
Nebular weapons were released at the June 2018 run of [[Duskruin Arena]] in the [[BVShop:Penitent Petitioner|Penitent Petitioner]] shop. During the night, nebular weapons grow stronger (bonus to [[Attack strength|Attack Strength]]) from the moment the sun sets until midnight (+6 to AS as Tier 1 and +12 at Tier 2) when they are at their strongest.  As the night wanes, so does their power and after sunrise, they grow even weaker until noon (-4 to AS) when they are at their weakest.&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your vultite falchion and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Nebular Weapon that grants its wielder the power of starlight during the hours of the night by giving a bonus that increases as the night reaches its apex.  However, as the night wanes, so do its powers, and it begins to give a minus during the day.&lt;br /&gt;
&lt;br /&gt;
The falchion has access to the following verbs at its current tier of 1 (OTS) out of 4:  rub, salute, and tilt.&lt;br /&gt;
&lt;br /&gt;
You may alter this item freely provided that it never has a description that would oppose the spheres of Ronan&#039;s domain.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! RUB &lt;br /&gt;
| You trace the length of your vultite falchion, causing a silvery nimbus to dance across its length. || XXX traces the length of her vultite falchion, causing a silvery nimbus to dance across its length.&lt;br /&gt;
|-&lt;br /&gt;
! SALUTE &lt;br /&gt;
| Clutching a vultite falchion in your fist, you rap upon your silk shirt in salute. || Clutching a vultite falchion in her fist, XXX raps upon her silk shirt in salute.&lt;br /&gt;
|-&lt;br /&gt;
! TILT &lt;br /&gt;
| You tilt your vultite falchion in your grip and are rewarded with a faint, silvery shimmer that briefly illuminates your &amp;lt;complexion&amp;gt; face. || XXX tilts vultite falchion in her grip and is rewarded with a faint, silvery shimmer that briefly illuminates her &amp;lt;complexion&amp;gt; face.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the AS bonus doubles.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your vultite falchion and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Nebular Weapon that grants its wielder the power of starlight during the hours of the night by giving a bonus that increases as the night reaches its apex.  However, as the night wanes, so do its powers, and it begins to give a minus during the day.&lt;br /&gt;
&lt;br /&gt;
The falchion has access to the following verbs at its current tier of 2 out of 4:  bow, pray, rub, salute, tilt, and touch.&lt;br /&gt;
&lt;br /&gt;
You may alter this item freely provided that it never has a description that would oppose the spheres of Ronan&#039;s domain.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! BOW&amp;lt;br&amp;gt;(standing)&lt;br /&gt;
| With a small flourish, you twirl a vultite falchion at your side and then lower yourself into a deep bow, your right leg extended behind you as you bend your left knee. || With a small flourish, XXX twirls a vultite falchion at her side and then lowers herself into a deep bow,  her right leg extended behind her.&lt;br /&gt;
|-&lt;br /&gt;
! BOW&amp;lt;br&amp;gt;(kneeling) &lt;br /&gt;
| Curling your left hand behind your back, you raise a vultite falchion in your clenched right fist and tap it to your left shoulder.  Holding the falchion in place, you incline your head in a small bow of respect. || Curling her left hand behind her back, XXX raises a vultite falchion in her clenched right fist and taps it to her left shoulder.  Holding the falchion in place, she inclines her head in a small bow of respect.&lt;br /&gt;
|-&lt;br /&gt;
! BOW&amp;lt;br&amp;gt;(sitting)&lt;br /&gt;
| Laying a vultite falchion across the tops of your knees, you maintain one hand on the hilt and gesture invitingly with the other. || Laying a vultite falchion across the tops of her knees, XXX maintains one hand on the hilt and gestures invitingly with the other.&lt;br /&gt;
|-&lt;br /&gt;
! BOW&amp;lt;br&amp;gt;(laying)&lt;br /&gt;
| Rolling to your back, you lay a vultite falchion across the length of your body, keeping your right hand on the hilt and the other beneath your head. || Rolling to her back, XXX lays a vultite falchion across the length of her body, keeping her right hand on the hilt and the other beneath her head.&lt;br /&gt;
|-&lt;br /&gt;
! PRAY &lt;br /&gt;
| Folding your hands over the hilt of your vultite falchion, you bow your head and murmur a soft prayer.  As if in response, a slight chill radiates from your vultite falchion. || Folding her hands over the hilt of her vultite falchion, XXX bows her head and murmurs a soft prayer.  A slight chill radiates through the area as if in response to the pious gesture.&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH &lt;br /&gt;
| You place your hand upon the cold vultite of your falchion, and it pulses for a brief moment with cold, divine energy. || XXX places her hand upon the cold vultite of her falchion, and it pulses in response.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the weapon gains the ability to change the character&#039;s eye feature temporarily. It will also provide nebular [[Flare|flares]] (cold/ice) regardless of the time of day.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your vultite falchion and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Nebular Weapon that grants its wielder the power of starlight during the hours of the night by giving a bonus that increases as the night reaches its apex.  However, as the night wanes, so do its powers, and it begins to give a minus during the day.&lt;br /&gt;
&lt;br /&gt;
The falchion has access to the following verbs at its current tier of 3 out of 4:  bow, pray, raise*, rub, salute, tilt, and touch.&lt;br /&gt;
&lt;br /&gt;
* Indicates activation for a temporary (5 minute) eye feature change.&lt;br /&gt;
&lt;br /&gt;
At the falchion&#039;s current tier it will issue nebular flares during the day or the night.&lt;br /&gt;
&lt;br /&gt;
You may alter this item freely provided that it never has a description that would oppose the spheres of Ronan&#039;s domain.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! RAISE &amp;lt;br&amp;gt;(outside, night)&lt;br /&gt;
| You thrust your vultite falchion into the air and feel it drink in the starlight.&lt;br /&gt;
&lt;br /&gt;
You feel a chill behind your eyes.&lt;br /&gt;
| XXX trusts her vultite falchion into the air, and it seems to absorb the nearby starlight.&lt;br /&gt;
&lt;br /&gt;
XXX&#039;s eyes seem to fill with starlight.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&amp;lt;br&amp;gt;(inside)&lt;br /&gt;
| You thrust your vultite falchion into the air.&lt;br /&gt;
| XXX thrusts her vultite falchion into the air.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&amp;lt;br&amp;gt;(outside, day)&lt;br /&gt;
| You feel the power of the stars stored within your vultite falchion coarse up your arm as you raise it in the air. &lt;br /&gt;
| XXX raises her vultite falchion into the air, and a burst of brilliant starlight rains down upon him.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=  At this tier, the weapon gains the ability to send a [[Realm|realm-wide]] message once a day, during daylight hours.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your vultite falchion and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Nebular Weapon that grants its wielder the power of starlight during the hours of the night by giving a bonus that increases as the night reaches its apex.  However, as the night wanes, so do its powers, and it begins to give a minus during the day.&lt;br /&gt;
&lt;br /&gt;
The falchion has access to the following verbs at its current tier of 4 out of 4:  bow, chant**, pray, raise*, rub, salute, tilt, and touch.&lt;br /&gt;
&lt;br /&gt;
* Indicates activation for a temporary (5 minute) eye feature change.&lt;br /&gt;
** Indicates activation of 1x time per day during sunlight hours ability.&lt;br /&gt;
&lt;br /&gt;
At the falchion&#039;s current tier it will issue nebular flares during the day or the night.&lt;br /&gt;
&lt;br /&gt;
You may alter this item freely provided that it never has a description that would oppose the spheres of Ronan&#039;s domain.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! CHANT&amp;lt;br&amp;gt;(night)&lt;br /&gt;
| Gazing at the sunlight that still touches the land, you mumur a soft prayer to Ronan over your vultite falchion. &lt;br /&gt;
| Gazing about, XXX murmurs a soft prayer over her vultite falchion.&lt;br /&gt;
|-&lt;br /&gt;
! CHANT&amp;lt;br&amp;gt;(day)&amp;lt;br&amp;gt;(casts [[Elemental Wave (410)]])&lt;br /&gt;
| Clasping your hands over the hilt of your vultite falchion, you intone a sonorous prayer and feel the cold power of Ronan surge through you.  Originating in your falchion, you feel it move into your hand and, freeing it from your weapon, let it flow outward from your palm...&lt;br /&gt;
Starlight and darkness moves outward from you.&lt;br /&gt;
| Clasping her hands over the hilt of her vultite falchion, XXX intones a sonorous prayer and nebulous light begins to traverse her veins, giving her freckle-dusted skin a cold, silvery hue.  Momentarily freeing her grip on her falchion, she lets the cold flow through her and out of her open palm...&lt;br /&gt;
&lt;br /&gt;
Starlight and darkness moves outward from XXX.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Temporary Feature Change===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! Eye Feature Change&lt;br /&gt;
! Unique Feature Change&lt;br /&gt;
! Feature Fade&lt;br /&gt;
|-&lt;br /&gt;
| She has nebulous silvery eyes || She has nebulous, silvery light spilling from her eyes. || The starlight that spills from XXX&#039;s hazel eyes slowly slips away.&lt;br /&gt;
|}&lt;br /&gt;
===Nebular Flare===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
** Cold as the great void, the silvery power of starlight channels through your glowbark crosier and lances the storm giant! **&lt;br /&gt;
&lt;br /&gt;
===Realm Message===&lt;br /&gt;
The following message will appear to the character&#039;s current [[Realm|realm]] once a day upon using {{boldmono|[[CHANT (verb)|CHANT]]}} during the day.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
For a brief instance, night descends upon &#039;&#039;Caligos Isle&#039;&#039; and in a sudden, confused chorus, crickets and cicadas lend their voice to the sky.  As daylight returns, the insectoid orchestra ceases its song.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Solar Weapon]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= Feature altering&amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Any weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
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|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= Eyes&amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2= Unique line&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin Arena&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= Elemental Wave (410)&amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Cannot be described in any way that would oppose Ronan.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CHANT&lt;br /&gt;
|verb3= PRAY&lt;br /&gt;
|verb4= RAISE&lt;br /&gt;
|verb5= RUB&lt;br /&gt;
|verb6= SALUTE&lt;br /&gt;
|verb7= TILT&lt;br /&gt;
|verb8= TOUCH&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Solar_Weapon&amp;diff=249035</id>
		<title>Solar Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Solar_Weapon&amp;diff=249035"/>
		<updated>2025-11-07T06:10:27Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: corrected the enchant bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&#039;&#039;&#039;Solar weapons&#039;&#039;&#039; were released at the June 2018 run of [[Duskruin Arena]] in the [[BVShop:Penitent Petitioner|Penitent Petitioner]] shop. During the day, solar weapons grow stronger (bonus to [[Attack strength|Attack Strength]]) from the moment the sun rises until noon (+6 to AS as Tier 1 and +12 AS at Tier 2) when they are at their strongest.  As the sun wains, so does their power and after sunset, they grow even weaker until midnight (-4 to AS) when they are at their weakest.&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your vultite falchion and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Solar Weapon that grants its wielder the power of sunlight during the hours of the day by giving a bonus that increases as the day reaches its apex.  However, as the day wanes, so do its powers, and it begins to give a minus during the night.&lt;br /&gt;
&lt;br /&gt;
The falchion has access to the following verbs at its current tier of 1 (OTS) out of 4:  rub, salute, and tilt.&lt;br /&gt;
&lt;br /&gt;
You may alter this item freely provided that it never has a description that would oppose the spheres of Phoen&#039;s domain.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! RUB &lt;br /&gt;
| You trace the length of your vultite falchion, causing a golden nimbus to dance across its length.&lt;br /&gt;
| XXX traces the length of her vultite falchion, causing a golden nimbus to dance across its length.&lt;br /&gt;
|-&lt;br /&gt;
! SALUTE &lt;br /&gt;
| Clutching a vultite falchion in your fist, you rap upon your silk shirt in salute. &lt;br /&gt;
| Clutching a vultite falchion in her fist, XXX raps upon her silk shirt in salute.&lt;br /&gt;
|-&lt;br /&gt;
! TILT &lt;br /&gt;
| You tilt your vultite falchion in your grip and are rewarded with a faint, golden shimmer that briefly illuminates your &amp;lt;complex&amp;gt; face.&lt;br /&gt;
| XXX tilts vultite falchion in her grip and is rewarded with a faint, golden shimmer that briefly illuminates her &amp;lt;complexion&amp;gt; face.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the AS bonus doubles.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your vultite falchion and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Solar Weapon that grants its wielder the power of sunlight during the hours of the day by giving a bonus that increases as the day reaches its apex.  However, as the day wanes, so do its powers, and it begins to give a minus during the night.&lt;br /&gt;
&lt;br /&gt;
The falchion has access to the following verbs at its current tier of 2 out of 4:  bow, pray, rub, salute, tilt, and touch.&lt;br /&gt;
&lt;br /&gt;
You may alter this item freely provided that it never has a description that would oppose the spheres of Phoen&#039;s domain.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! BOW&amp;lt;br&amp;gt;(standing) &lt;br /&gt;
| With a small flourish, you twirl a vultite falchion at your side and then lower yourself into a deep bow, your right leg extended behind you as you bend your left knee. || With a small flourish, XXX twirls a vultite falchion at her side and then lowers herself into a deep bow,  her right leg extended behind her.&lt;br /&gt;
|-&lt;br /&gt;
! BOW&amp;lt;br&amp;gt;(kneeling)&lt;br /&gt;
| Curling your left hand behind your back, you raise a vultite falchion in your clenched right fist and tap it to your left shoulder.  Holding the falchion in place, you incline your head in a small bow of respect. || Curling her left hand behind her back, XXX raises a vultite falchion in her clenched right fist and taps it to her left shoulder.  Holding the falchion in place, she inclines her head in a small bow of respect.&lt;br /&gt;
|-&lt;br /&gt;
! BOW&amp;lt;br&amp;gt;(sitting)&lt;br /&gt;
| Laying a vultite falchion across the tops of your knees, you maintain one hand on the hilt and gesture invitingly with the other. || Laying a vultite falchion across the tops of her knees, XXX maintains one hand on the hilt and gestures invitingly with the other.&lt;br /&gt;
|-&lt;br /&gt;
! BOW&amp;lt;br&amp;gt;(laying)&lt;br /&gt;
| Rolling to your back, you lay a vultite falchion across the length of your body, keeping your right hand on the hilt and the other beneath your head. || Rolling to her back, XXX lays a vultite falchion across the length of her body, keeping her right hand on the hilt and the other beneath her head.&lt;br /&gt;
|-&lt;br /&gt;
! PRAY &lt;br /&gt;
| Folding your hands over the hilt of your vultite falchion, you bow your head and murmur a soft prayer.  As if in response, a slight warmth radiates from your vultite falchion. || Folding her hands over the hilt of her vultite falchion, XXX bows her head and murmurs a soft prayer.  A slight warmth radiates through the area as if in response to the pious gesture.&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH &lt;br /&gt;
| You place your hand upon the warm vultite of your falchion, and it pulses for a brief moment with warm, divine energy. || XXX places her hand upon the warm vultite of her falchion, and it pulses in response.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the weapon gains the ability to change the character&#039;s eye feature temporarily. It will also provide solar [[Flare|flares]] (fire) regardless of the time of day.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your vultite falchion and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Solar Weapon that grants its wielder the power of sunlight during the hours of the day by giving a bonus that increases as the day reaches its apex.  However, as the day wanes, so do its powers, and it begins to give a minus during the night.&lt;br /&gt;
&lt;br /&gt;
The falchion has access to the following verbs at its current tier of 3 out of 4:  bow, pray, raise*, rub, salute, tilt, and touch.&lt;br /&gt;
&lt;br /&gt;
* Indicates activation for a temporary (5 minute) eye feature change.&lt;br /&gt;
&lt;br /&gt;
At the falchion&#039;s current tier it will issue solar flares during the day or the night.&lt;br /&gt;
&lt;br /&gt;
You may alter this item freely provided that it never has a description that would oppose the spheres of Phoen&#039;s domain.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&amp;lt;br&amp;gt;(outside, day)&lt;br /&gt;
| You thrust your vultite falchion into the air and feel it drink in the sunlight.&lt;br /&gt;
&lt;br /&gt;
You feel a warmth behind your eyes.&lt;br /&gt;
|XXX trusts her vultite falchion into the air, and it seems to absorb the nearby sunlight.&lt;br /&gt;
&lt;br /&gt;
XXX&#039;s eyes seem to fill with sunlight.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&amp;lt;br&amp;gt;(inside)&lt;br /&gt;
| You thrust your vultite falchion into the air. || XXX thrusts her vultite falchion into the air.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&amp;lt;br&amp;gt;(outside, night)&lt;br /&gt;
| You feel the power of the sun stored within your vultite falchion coarse up your arm as you raise it in the air. || XXX raises her vultite falchion into the air, and a burst of brilliant sunlight rains down upon him.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=  At this tier, the weapon gains the ability to send a [[Realm|realm-wide]] message once a day, during daytime hours.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your vultite falchion and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Solar Weapon that grants its wielder the power of sunlight during the hours of the day by giving a bonus that increases as the day reaches its apex.  However, as the day wanes, so do its powers, and it begins to give a minus during the night.&lt;br /&gt;
&lt;br /&gt;
The falchion has access to the following verbs at its current tier of 4 out of 4:  bow, chant**, pray, raise*, rub, salute, tilt, and touch.&lt;br /&gt;
&lt;br /&gt;
* Indicates activation for a temporary (5 minute) eye feature change.&lt;br /&gt;
** Indicates activation of 1x time per day during sunlight hours ability.&lt;br /&gt;
&lt;br /&gt;
At the falchion&#039;s current tier it will issue solar flares during the day or the night.&lt;br /&gt;
&lt;br /&gt;
You may alter this item freely provided that it never has a description that would oppose the spheres of Phoen&#039;s domain.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! CHANT&amp;lt;br&amp;gt;(day) &lt;br /&gt;
|  Gazing at the sunlight that still touches the land, you murmur a soft prayer to Phoen over your vultite falchion. || Gazing about, XXX murmurs a soft prayer over her vultite falchion.&lt;br /&gt;
|-&lt;br /&gt;
! CHANT&amp;lt;br&amp;gt;(night)&amp;lt;br&amp;gt;Casts [[Sun Burst (609)]]&lt;br /&gt;
| Clasping your hands over the hilt of your vultite falchion, you intone an orotund prayer and feel the radiant power of Phoen surge through you.  Momentarily freeing your grip from the falchion, you let the heat flow through you and into your palm... || Clasping her hands over the hilt of her vultite falchion, XXX intones an orotund prayer and radiant light begins to traverse her veins, giving her (COMPLEXION) skin a warm, golden hue.  Momentarily freeing her grip from the falchion, she lets the heat flow through her and out of her palm...&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Temporary Feature Change===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! Eye Feature Change&lt;br /&gt;
! Unique Feature Change&lt;br /&gt;
! Feature Fade&lt;br /&gt;
|-&lt;br /&gt;
| She has radiant golden eyes || She has radiant, golden light spilling from her eyes. || The sunlight that spills from XXX&#039;s hazel eyes slowly slips away.&lt;br /&gt;
|}&lt;br /&gt;
===Solar Flare===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  ** Searing hot, the golden power of the sun is channeled through your vultite falchion and lances the greater bog troll! **&lt;br /&gt;
&lt;br /&gt;
===Realm Message===&lt;br /&gt;
The following message will appear to the character&#039;s current [[Realm|realm]] once a day upon using {{boldmono|[[CHANT (verb)|CHANT]]}} at night.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
For a brief instance, the sky brightens as if dawn has risen in and a chorus of doves and blackbirds heralds the false day.  As the the daylight fades, the avian orchestra ceases its song.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Nebular Weapon/saved posts|Saved posts]]&lt;br /&gt;
* [[Nebular Weapon]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= Feature altering&amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Any weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
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|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
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|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= Eyes&amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2= Unique line&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin Arena&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= Sun Burst (609)&amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Cannot be described in any way that would oppose Phoen.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CHANT&lt;br /&gt;
|verb3= PRAY&lt;br /&gt;
|verb4= RAISE&lt;br /&gt;
|verb5= RUB&lt;br /&gt;
|verb6= SALUTE&lt;br /&gt;
|verb7= TILT&lt;br /&gt;
|verb8= TOUCH&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
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|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stovetop_Dehydrator&amp;diff=248568</id>
		<title>Stovetop Dehydrator</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stovetop_Dehydrator&amp;diff=248568"/>
		<updated>2025-10-28T01:26:55Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: fixed a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Stovetop Dehydrator&#039;&#039;&#039; is a scripted item that allows players to dehydrate fruits into [[Finishing Touch]] items and craft [[Tobacco box|tobacco]] for custom [[cigar]]s.  The dehydrator is designed to be heated by a [[Portable stove]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Off the Shelf &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=Off the shelf, the dehydrator turns foraged fruits and spices into Finishing Touches which can be added to food items to enhance their flavor.&lt;br /&gt;
&lt;br /&gt;
To process, {{boldmono|PUT}} the dehydrator on a stove and {{boldmono|LIGHT}} the stove.  It takes 72 pulses, which range between 90 seconds and 6 minutes depending on the speed of the stove.  Finished messaging looks like:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The toasted coconut flakes inside the dehydrator looks to be appropriately dehydrated.&#039;&#039;&lt;br /&gt;
|analyze=This is a Stovetop Dehydrator.  You can dehydrate certain items to create other items.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
PONDER   - See what you can make.&lt;br /&gt;
DROP     - Add items.&lt;br /&gt;
GAZE     - See current progress.&lt;br /&gt;
CLEAN    - Reset dehydrator.&lt;br /&gt;
&lt;br /&gt;
Alteration Restrictions: This must remain some type of metallic, ceramic, or pottery pot, pan, or dehydrator that can be placed on a stove.  Long or show is fine.  There are no customizations. &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You add a small coconut to a dehydrator, preparing to make a handful of toasted coconut flakes.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah adds a small coconut to a dehydrator.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You go about cleaning out the dehydrator, preparing it for its next use.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah meticulously cleans the dehydrator.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You could use a small dehydrator to turn the following foraged items into Finishing Touches:&lt;br /&gt;
&lt;br /&gt;
(See below list of [[#Finishing Touch Options|Finishing Touch options]].)&lt;br /&gt;
&lt;br /&gt;
You could use a small dehydrator to turn the following foraged items into edible dried fruit:&lt;br /&gt;
&lt;br /&gt;
(See below list of [[#Edible Dried Fruit Options|edible dried fruit options]].)&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tobacco Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=The tobacco unlock will allow players to add foraged tobacco leaves or [[Tobacco box|jars]], [[dye]] and up to two flavor additives to customize the scent and description of the finished cigar.&lt;br /&gt;
|analyze=This is a Stovetop Dehydrator.  You can dehydrate certain items to create other items.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
PONDER   - See what you can make.&lt;br /&gt;
SPIN     - Adjust finished product.&lt;br /&gt;
FLIP     - Adjust product description (adjective).&lt;br /&gt;
TWIST    - Adjust product description (article).&lt;br /&gt;
DROP     - Add items.&lt;br /&gt;
GAZE     - See current progress.&lt;br /&gt;
CLEAN    - Reset dehydrator. &lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You have the following unlock:&amp;lt;br&amp;gt;&lt;br /&gt;
.    cigar tobacco               - add foraged tobacco leaves or coldwater tobacco (max 50 doses)&amp;lt;br&amp;gt;&lt;br /&gt;
.                                - add up to two scent additions from food, beverage, or other sources&amp;lt;br&amp;gt;&lt;br /&gt;
.                                - add a dye to color your resulting cigar and its smoke&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You spin a setting on the dehydrator, preparing to make cigar tobacco.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You add a portion of your toasted coconut flakes into the dehydrator.&amp;lt;br&amp;gt;&lt;br /&gt;
There are 8 doses left.&amp;lt;br&amp;gt;&lt;br /&gt;
The scent of coconut flakes rises from the dehydrator.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah adds a portion of her toasted coconut flakes into the dehydrator.&amp;lt;br&amp;gt;&lt;br /&gt;
The scent of coconut flakes rises from the dehydrator.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; The dehydrator is currently set to create &#039;&#039;&#039;cigar tobacco&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Heating:              Has not begun.  The dehydrator must be placed on a lit stove in order to make tobacco.&amp;lt;br&amp;gt;&lt;br /&gt;
Doses:                10&amp;lt;br&amp;gt;&lt;br /&gt;
Product:              Cigar tobacco&amp;lt;br&amp;gt;&lt;br /&gt;
Cigar Description:    an aromatic cigar&amp;lt;br&amp;gt;&lt;br /&gt;
Tobacco Description:  a pinch of aromatic tobacco&amp;lt;br&amp;gt;&lt;br /&gt;
Scent Addition 1:     coconut flakes - scent of coconut flakes&amp;lt;br&amp;gt;&lt;br /&gt;
Scent Addition 2:     lime - citrusy scent of lime&amp;lt;br&amp;gt;&lt;br /&gt;
Adjective:            aromatic [TWIST to change]&amp;lt;br&amp;gt;&lt;br /&gt;
Possible Adjectives:   aromatic, assertive, bent, bitter, blemished, bold, chalky, cool, crooked, cured, damaged, dry, earthy, faint, full-bodied, harsh, heavy, leathery, light, loamy, medium-bodied, mellow, mild, peppery, rich, savory, sharp, silky, smooth, soft, strong, succulent, sun-cured, sun-dried, tightly packed, loosely packed, toasty, twisted, warm, fat, long, oversized, petite, short, slender, slim, small, thick, thin, uneven, fruity, citrusy, fruit-infused, fruit-laced, jammy, lime-infused, lime-laced, lime-scented&amp;lt;br&amp;gt;&lt;br /&gt;
Article:              aromatic [FLIP to change]&amp;lt;br&amp;gt;&lt;br /&gt;
Possible Articles:    aromatic, assertive, bent, bitter, blemished, bold, chalky, cool, crooked, cured, damaged, dry, earthy, faint, full-bodied, harsh, heavy, leathery, light, loamy, medium-bodied, mellow, mild, peppery, rich, savory, sharp, silky, smooth, soft, strong, succulent, sun-cured, sun-dried, toasty, twisted, warm, fat, long, oversized, petite, short, slender, slim, small, thick, thin, uneven, fruity, citrusy, fruit-infused, fruit-laced, jammy, lime-infused, lime-laced, lime-scented&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You twist a setting on the side of the dehydrator, preparing to make tobacco that can be rolled into an aromatic &#039;&#039;&#039;silver-banded&#039;&#039;&#039; cigar.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You flip a setting on the side of the dehydrator, preparing to make tobacco that can be rolled into a sun-cured silver-banded cigar.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Finishing Touch Options===&lt;br /&gt;
[[Finishing Touch]] options listed via {{boldmono|PONDER}} include:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
    a handful of wild grapes      a small coconut&lt;br /&gt;
    a sprig of fresh basil        a red tomato&lt;br /&gt;
    a sprig of fresh cilantro     a red pepper&lt;br /&gt;
    a sprig of dill               a bay leaf&lt;br /&gt;
    a sprig of rosemary           some thyme&lt;br /&gt;
    a sprig of tarragon           some flat-leaf parsley&lt;br /&gt;
    a sprig of fresh marjoram     some curly leaf parsley&lt;br /&gt;
    a stalk of sugar cane         some fresh oregano&lt;br /&gt;
    a bulb of garlic              some wild sage&lt;br /&gt;
&lt;br /&gt;
===Edible Dried Fruit Options===&lt;br /&gt;
Edible dried fruit options listed via {{boldmono|PONDER}} include:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
    a small apple                 a red-green mango&lt;br /&gt;
    an orange-red apple           a wild strawberry&lt;br /&gt;
    a wintercrisp apple           a golden apricot&lt;br /&gt;
    a handful of red cherries     a plantain&lt;br /&gt;
    a speckled yellow papaya      a small banana&lt;br /&gt;
    a bright red cranberry        a juicy plum&lt;br /&gt;
&lt;br /&gt;
==Flavor Additives==&lt;br /&gt;
{{#section:List_of_flavor_additives|flavors}}&lt;br /&gt;
{{top}}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://discordapp.com/channels/226045346399256576/1336807571452854282 Stovetop Dehydrator Discord forum post]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Dehydrator &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=2 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Finishing Touch &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=This must remain some type of metallic, ceramic, or pottery pot, pan, or dehydrator that can be placed on a stove. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=DROP&lt;br /&gt;
|verb3=GAZE&lt;br /&gt;
|verb4=FLIP&lt;br /&gt;
|verb5=PONDER&lt;br /&gt;
|verb6=PUT&lt;br /&gt;
|verb7=SPIN&lt;br /&gt;
|verb8=TWIST&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Cooking system]]&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Unholy_Weapon&amp;diff=248507</id>
		<title>Unholy Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Unholy_Weapon&amp;diff=248507"/>
		<updated>2025-10-26T23:50:10Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: Updated information about undead backlash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{iteminfo&lt;br /&gt;
|type=Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Wavedancer 2005&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered=Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ATTEND&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2=CLENCH&lt;br /&gt;
|verb3=CLUTCH &lt;br /&gt;
|verb4=POKE&lt;br /&gt;
|verb5=RAISE&lt;br /&gt;
|verb6=TOUCH&lt;br /&gt;
|verb7=WAVE&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Black ora weapons&#039;&#039;&#039; were originally released during the 2005 [[Wavedancer]] event and are scripted weapons comprised of [[black ora]]. These weapons are also known as Pure Black Ora Weapons and Unholy Weapons. The first two released were &#039;&#039;a black ora longsword&#039;&#039; and &#039;&#039;a black ora maul&#039;&#039;. There have been other [[/notable|notable black ora weapons released]] including at the [[Ebon_Gate_2009_auction_list|Ebon Gate 2009 auction]], [[Return to Coraesine Field]] 2013, and the [[Great Auction of 2016]].&lt;br /&gt;
&lt;br /&gt;
These weapons are permanently cursed, give a bonus to [[mana point regeneration]] and [[wisdom]], and give a penalty to [[spirit regeneration]]. The permanent curse means that upon holding the weapon (retrieving it from a scabbard, another player, etc.) the user has just a few seconds to deal with the weapon before the shadows surrounding the weapon wrap around the character&#039;s hand. Once this happens, the character needs to have the curse neutralized before [[STOW (verb)|stowing]], [[DROP (verb)|dropping]], or [[GIVE (verb)|giving]] the weapon. The curse may be neutralized by pouring a dose of a [[pure potion]] or other potion (usually from special events) that contains the spell [[Neutralize Curse (309)]] or [[Remove Curse (315)]], or by having either spell cast on them.  &lt;br /&gt;
&lt;br /&gt;
Because of its evil nature, black ora will backlash  if anyone attempts to cast [[Bless (304)]] on the weapon.  Though at one point black ora weapons would backlash against the user when wielded against the undead, that is no longer the case.&lt;br /&gt;
&lt;br /&gt;
Pure black ora come in two varieties, &#039;&#039;&#039;minor&#039;&#039;&#039; and &#039;&#039;&#039;major&#039;&#039;&#039;.  Minor weapons are more readily available and have all the features as described.  Major black ora weapons have all the same features but additionally can be attended once per day to teleport the user to a preset location.  Major weapons are usually distributed with a +30 or above bonus, while minor weapons are normally distributed with a +20 or +25 bonus.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 - Minor&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=At tier 1, unholy weapons offer no verb traps and only allow the item to be permanently cursed.&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Lesser&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=At tier 2, unholy weapons offer limited verb interactions.&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this item.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
!CLUTCH&lt;br /&gt;
|You clutch your black ora (weapon), your palms sweating with fear.&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!POKE&lt;br /&gt;
|You run a finger down the shadows enveloping your longsword. The shadows writhe and surround your hand momentarily in a fiercely cold embrace, then recede to surround the longsword.&lt;br /&gt;
|Basra runs a finger down the shadows enveloping her longsword. The shadows writhe and surround her hand in a macabre embrace, then recede to surround the longsword.&lt;br /&gt;
|-&lt;br /&gt;
!RAISE&lt;br /&gt;
|As you raise your twohanded sword, the shadows swirl upward and race off of it and ascend high above, darkening the room.  After a moment, they recede and return to the sword which flickers with pulses of greenish-black essence.&lt;br /&gt;
|As Basra raises her black ora longsword, the shadows swirl upward and race off of it and ascend high above, darkening the sky.  After a moment, they recede and return to the longsword which flickers with pulses of greenish-black essence.&lt;br /&gt;
|-&lt;br /&gt;
!TOUCH (Oleani)&lt;br /&gt;
|Your black ora longsword snarls and turns on you, assaulting you with shadowy fangs! &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;... 15 points of damage!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;Your neck is snapped violently by spasming muscles.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;You are stunned for 2 rounds!&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!TOUCH (Unknown)&lt;br /&gt;
| You touch the black ora {weapon} cautiously. The shadows swirl around your hand, caressing it.&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!WAVE&lt;br /&gt;
|As you wave the twohanded sword in the air, the shadows swirl off the twohanded sword obscuring you from view momentarily.  A sibilant hiss is heard from within the gloom.&lt;br /&gt;
|As Basra waves the black ora longsword around, shadows swirl from it, momentarily obscuring Eanthaya from Basra.  A sibilant hiss is heard from within the gloom.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Major&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At tier 3, unholy weapons allow the wielder the ability to transport back to safety once a day.&lt;br /&gt;
|analyze=You immediately sense that this is a Pure Black Ora Weapon known as an Unholy Weapon. Aside from some other fun little details that you&#039;ll need to learn on your own, the following information might be useful: This item is a Greater/Major Black Ora weapon, aka Tier 3 of 3. Gluttons for punishment can poke, wave, raise, and touch the kris. Additionally, attend allows for a teleporting ability.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this item.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! ATTEND&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 4 grants the weapon a name and allows the unholy weapon to be be worn as a mask that alters the wielder&#039;s features.  It also provides the &amp;quot;shadowboost&amp;quot; ability which grants +25 AS/+15 CS for 3 minutes at a 15 minute cooldown.  The mask description and name may be customized by a merchant, as a limited services.&lt;br /&gt;
|analyze=You immediately sense that this is a Pure Black Ora Weapon known as an Unholy Weapon. Aside from some other fun little details that you&#039;ll need to learn on your own, the following information might be useful: This item is a Greater/Major Black Ora weapon, aka Tier 3 of 3. Gluttons for punishment can poke, wave, raise, and touch the kris. Additionally, attend allows for a teleporting ability.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this item.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
!CLENCH&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!POKE&lt;br /&gt;
|Your black ora {weapon} suddenly melts in your hand!  As cold laughter echoes in your mind, the molten black ora crawls up your arm, running chills across your body before reforming into a corroded black ora {mask} on your face.&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Show description===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The black ora longsword is shrouded in swirling shadows from top to bottom and no amount of light seems to be able to penetrate the gloom.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Custom curse/uncurse messaging===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Status !!First Person !!Third Person&lt;br /&gt;
|-&lt;br /&gt;
! Cursing&lt;br /&gt;
| The shadows darken and lengthen from your black ora {weapon} and wraps around your hand.&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! Uncursing&lt;br /&gt;
| The black ora {weapon} howls as the shadows retreat from around it.&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flares===&lt;br /&gt;
Black ora has special flares, including some that seem to use the [[disruption critical table]].  It has been reported by players that the [[flare]] rate is approximately 25%, which is higher than the standard flare rate of approximately 15%.  Because the flares are script-based, these weapons have their special properties slot open and can accept another set of flares or weighting provided they do not take up the primary script slot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;** A low moaning emanates from your (weapon) as the shadows swirl off and surround the (creature), assaulting it with flashes of greenish-black essence! **&lt;br /&gt;
&lt;br /&gt;
** As you attack the (creature), the shadows surrounding your (weapon) swirl off and strike! **&lt;br /&gt;
&lt;br /&gt;
** As you land your blow, the shadows surrounding the (weapon) begin to swirl like a miniature vortex. The greenish-black essence batters the (creature)! **&lt;br /&gt;
&lt;br /&gt;
** As you strike the (creature), the shadows surrounding his (weapon) swirl off and strike! **&lt;br /&gt;
&lt;br /&gt;
** As your (weapon) connects with the (creature), a low hiss is heard and the shadows strike with greenish-black essence fangs! **&lt;br /&gt;
&lt;br /&gt;
** Dancing bursts of greenish-black essence pulse from your (weapon) as the shadows lengthen and extend to assault the (creature)! **&lt;br /&gt;
&lt;br /&gt;
** The shadows surrounding your (weapon) lash out with a crack of greenish-black essence! **&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ambient messaging===&lt;br /&gt;
The ambient messaging is based upon the deity to whom a character is [[CONVERT (verb)|converted]]. On occasion the weapon lashes back and hurts the wielder. The following is a list of messaging for an unconverted character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your twohanded sword suddenly pulses, causing the area to be overcome with shadows.  After a brief duration, the shadows begin to recede to the light and your vision returns.&lt;br /&gt;
&lt;br /&gt;
The twohanded sword pulses in your hand, as if seeking something.&lt;br /&gt;
&#039;&#039;Kout tightens his grip on his black ora spear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The shadows swirl around your twohanded sword.&lt;br /&gt;
&lt;br /&gt;
The shadows surrounding your twohanded sword swirl around and a low murmuring can be faintly heard from within the gloom.&lt;br /&gt;
&#039;&#039;The shadows surrounding Basra&#039;s black ora longsword swirl around and a low murmuring can be faintly heard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bolts of greenish-black lightning spark from the shadow twisting around your twohanded sword.&lt;br /&gt;
&lt;br /&gt;
For no apparent reason, you dive forward and hit the ground, covering the twohanded sword with your body.&lt;br /&gt;
&lt;br /&gt;
The shadows surrounding your twohanded sword writhe and twist.&lt;br /&gt;
&lt;br /&gt;
The shadows surrounding your hand begins to darken and constrict savagely!&lt;br /&gt;
  Your hand swells and turns purple, then explodes in a shower of blood!&lt;br /&gt;
  ... 20 points of damage!&lt;br /&gt;
  Bones from several fingers driven through your skin.&lt;br /&gt;
  You are stunned for 1 round!&lt;br /&gt;
&lt;br /&gt;
The twohanded sword in your hand pulses as waves of evil emanate from it.&lt;br /&gt;
Roundtime 30 sec.&lt;br /&gt;
&#039;&#039;Kout cowers away from the black ora spear in his hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your twohanded sword whispers softly to you in an unknown tongue and you feel a strong tug from deep within your chest.&lt;br /&gt;
&lt;br /&gt;
A tendril of shadow from your twohanded sword floats to the ground, and then goes darting around the floor, with a trail of lurid greenish-black smoke behind it.&lt;br /&gt;
&lt;br /&gt;
A faint swirl of green haze rises off your twohanded sword in sinuous curls bearing a lingering scent of decay.&lt;br /&gt;
&lt;br /&gt;
The shadow twisting around your twohanded sword extends forth a bit and sniffs around.&lt;br /&gt;
&lt;br /&gt;
The shadows surrounding your twohanded sword pulse swirl up and divide.  The twin columns of shadow dart to and fro, then twist around each other before coming to wrap around the sword.&lt;br /&gt;
&lt;br /&gt;
You feel your twohanded sword pull at your hand, as if trying to escape.&lt;br /&gt;
&lt;br /&gt;
A wave of nausea washes over you as your battlesword attempts to writhe free of your grasp.&lt;br /&gt;
&#039;&#039;Basra turns a few shades lighter and tightens their grip on her longsword.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your black ora spear pulls at your hand, as if yearning for the blood of your enemy.&lt;br /&gt;
&#039;&#039;Kout tightens his grip on his black ora spear with a haunted expression in his eyes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A low moaning wail emanates from your black ora longsword.&lt;br /&gt;
&lt;br /&gt;
For no apparent reason, you roll around on the floor, staring banefully at your black ora mace.&lt;br /&gt;
&lt;br /&gt;
A soft keening emanates from within your black ora longsword, filling you with a sense of confidence.&lt;br /&gt;
Eyes narrow as the mutter darkly utterly unaware of your presence.&lt;br /&gt;
&lt;br /&gt;
Waves of revulsion pour from your black ora mace and you stare at it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Black ora]] material&lt;br /&gt;
* [[/notable|Notable black ora weapons]]&lt;br /&gt;
* [[Black ora jewelry]]&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Legendary_weapons&amp;diff=248485</id>
		<title>Legendary weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Legendary_weapons&amp;diff=248485"/>
		<updated>2025-10-26T16:02:38Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a collection of powerful and legendary weapons by weapon base.&lt;br /&gt;
&lt;br /&gt;
==Bastard axe==&lt;br /&gt;
===a short-hafted lochaber axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a short-hafted lochaber axe&lt;br /&gt;
&lt;br /&gt;
Stretching about four feet down from the notched dark steel blade, the haft of the axe is made from roughly hewn wood, and then hastily wrapped in poorly cured leather.  You see nothing unusual, except for a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Masterful Crit [[Weighting]]&lt;br /&gt;
* Bastard axe script ([[Grip]] from [[Handaxe]] to [[Battle axe]])&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
&lt;br /&gt;
==Falchion==&lt;br /&gt;
===a pitted brass-hilted craquemarte===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a pitted brass-hilted craquemarte&lt;br /&gt;
&lt;br /&gt;
Constructed of mithglin, the craquemarte&#039;s curved blade displays a natural blue tint swirled with black.  A quillioned crossguard joins the blade to a hilt of deeply pitted brass.  Heavily overlapping canvas wraps the hilt providing excellent grip in wet conditions and terminates in a subtle pommel.  Gold etching adorns the widest area of the blade, depicting a wiry goblin donning a demonic-looking mask which spits upon writhing elven enemies.  There is a groove down the center of the weapon, bisecting it into two halves.&lt;br /&gt;
  You also notice a small enchanter&#039;s glyph.  Heatless violet flames burn across the craquemarte.  A strange necrotic haze radiates from the craquemarte.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+60)&lt;br /&gt;
* [[Dispel flare]]s (D5)&lt;br /&gt;
* Exceptional Crit [[Weighting]] (+15)&lt;br /&gt;
* Unlocked Splitter (Splits in half to duplicate itself for use in Two Weapon Combat.  Enhancives are duplicated as long as they are charged.)&lt;br /&gt;
* [[Enhancive]] (+20 Edged Weapon Ranks)&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
* T6 [[Sanctify]]&lt;br /&gt;
* [[Undead Bane]] (+10 Attack Strength)&lt;br /&gt;
* [[Legacy Greater Undead Bane]] (+10 Attack Strength)&lt;br /&gt;
* [[Flare Affinity]] (Increases the frequency and potency of standard flares.)&lt;br /&gt;
&lt;br /&gt;
==Fist-scythe==&lt;br /&gt;
===a lead weighted twin golvern kama===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a lead weighted twin golvern kama&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 6x enchantment (+30)&lt;br /&gt;
* Masterful Crit [[Weighting]] (+20)&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
===a viciously barbed twin lead weighted hook claw===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a viciously barbed twin lead weighted hook claw&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Bane weapon]] (Grimswarm bane - +20 masterful weighting)&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[Two-handed sword|Greatsword]]==&lt;br /&gt;
&lt;br /&gt;
=== an enruned somnis dai-katana with a lotus-shaped tsuba ===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;an enruned somnis dai-katana with a lotus-shaped tsuba&lt;br /&gt;
&lt;br /&gt;
Bound to the dai-katana&#039;s hilt is a grey-swirled coraesine relic.  &lt;br /&gt;
Engraved on the acid-etched blade of this dai-katana are Erithi runes running down the length and ending in a tsuba forged into the shape of a lotus flower. Etched into the hilt of the dai-katana is the word &amp;quot;Control.&amp;quot;    A tiny golden eyelid, which is open, is inlaid into the weapon, while a faint blue flicker dances around it.&lt;br /&gt;
  You also notice a small enchanter&#039;s glyph.  A strange necrotic haze radiates from the dai-katana.  A strong aura of holy light radiates from the dai-katana.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
* 15x enchantment (+75)&lt;br /&gt;
* Very Heavily Crit [[Weighting]] (+13)&lt;br /&gt;
* Mindwrack [[Flares]]&lt;br /&gt;
* [[Somnis]] Sleep Flares&lt;br /&gt;
* [[Blink weapon|Blink Weapon]]&lt;br /&gt;
* [[Coraesine Relic]]&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
* S5 [[Sanctify]]&lt;br /&gt;
* [[Flare Affinity|Flare Affinity Flourish]]&lt;br /&gt;
&lt;br /&gt;
===a colossal dark argent battlesword wound at the hilt in serpentine strips of leather===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a colossal dark argent battlesword wound at the hilt in serpentine strips of leather&lt;br /&gt;
&lt;br /&gt;
Bound to the battlesword&#039;s hilt is a grey-swirled coraesine relic.  &lt;br /&gt;
The imposing weapon bears a blade polished to a silvery sheen, but a darker damascened pattern of curls and points reminiscent of flames licks its way down the weapon from hilt to tip.  Lacking a crossguard, the hilt is wrapped with a serpentine length of leather patterned to resemble wyrm&#039;s scales, the texture ensuring a nearly inexorable grip in battle.  You notice a small enchanter&#039;s glyph and Groghammer&#039;s crafting mark.  A strange necrotic haze radiates from the battlesword.  A strong aura of holy light radiates from the battlesword.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Wyrm Slayer&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Masterful Crit [[Weighting]] (+20)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Mindwrack [[Flares]]&lt;br /&gt;
* Starsong 1d1 [[Flares]]&lt;br /&gt;
* [[Coraesine Relic]]&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
* S6 [[Sanctify]]&lt;br /&gt;
&lt;br /&gt;
==[[Handaxe]]==&lt;br /&gt;
===a black glaes throwing axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a black glaes throwing axe&lt;br /&gt;
&lt;br /&gt;
Compact in size, this crescent axe is forged from a single piece of translucent black glaes, lending it substantial weight.  Intricately etched designs of stylized wisps cover the broad crescent blade, forming heavy roils that taper in spirals to the long spike at the back.  Glittering golden veniom is inlaid into the patterns, making them shine against the darker glaes.  Gold filigree frames a matched trio of star emeralds set into the haft, and wide rondels cap the leather-wrapped grip below.  You see nothing unusual, except for a small enchanter&#039;s glyph.  Attached to the end of the glaes throwing axe is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the axe to your wrist, wrapping around the flesh.  The axe glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Superb Crit [[Weighting]] (+25)&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
&lt;br /&gt;
===a perfectly balanced ora throwing axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfectly balanced ora throwing axe&lt;br /&gt;
&lt;br /&gt;
A faint aura of holy light radiates from the axe.  Attached to the end of the ora throwing axe is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the axe and dangles loosely, twitching from time to time of its own accord.  The axe glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* [[Permabless]]&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
* First strung weapon in Prime&lt;br /&gt;
&lt;br /&gt;
===Undoer ~ The Bane of Luukos===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;an immense rolaren waraxe&lt;br /&gt;
&lt;br /&gt;
The haft of this waraxe has been crafted of twin lengths of ironwood and ebonwood, the grey-on-black woods banded together by scored rings of golvern.  In opposition, blackened rolaren rises from the ironwood and argent rolaren from the ebonwood, creating a contrast that is both stark and compelling.  Along the massive blade, heavy Saramar runes have been etched across the carcass of a serpent enveloped in flame, the script flowing to a perfectly honed edge that radiates a subtle blue-white incandescence.  You see nothing unusual, except for a small enchanter&#039;s glyph.  There is a groove down the center of the weapon, bisecting it into two halves.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Giantman language, it reads:&lt;br /&gt;
Undoer  ~  The Bane of Luukos&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Incredible Crit [[Weighting]] (+45)&lt;br /&gt;
* [[Undead Bane]] (Plasma [[Flare]]s)&lt;br /&gt;
* Dispel [[Flare]]s (3 spells)&lt;br /&gt;
* Unlocked Splitter (splits in half to duplicate itself for use in [[Two Weapon Combat]])&lt;br /&gt;
&lt;br /&gt;
==[[Katar]]==&lt;br /&gt;
===a perfect white ora kunai with a hilt wrapped in vine-patterned silk===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfect white ora kunai with a hilt wrapped in vine-patterned silk&lt;br /&gt;
&lt;br /&gt;
  You notice a small enchanter&#039;s glyph and Leafiara&#039;s crafting mark.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 7x enchantment (+35)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Somewhat Crit [[::Weighting|Weighted]] (+6)&lt;br /&gt;
* [[Briar flare]] (T3)&lt;br /&gt;
* Disruption [[Flare]]s&lt;br /&gt;
* [[Sanctified]]&lt;br /&gt;
&lt;br /&gt;
===a perfect white ora slasher with a handle wrapped in autumn-hued silk===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfect white ora slasher with a handle wrapped in autumn-hued silk&lt;br /&gt;
&lt;br /&gt;
A tiny golden eyelid, which is closed, is inlaid into the weapon, while a faint blue flicker dances around it.&lt;br /&gt;
  You notice a small enchanter&#039;s glyph and Leafiara&#039;s crafting mark.  A strange necrotic haze radiates from the slasher.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Decent Crit [[Weighting]] (+7.5)&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* Plasma [[Flare]]s&lt;br /&gt;
* [[Sanctified]] &lt;br /&gt;
* T3 [[Ensorcell]]&lt;br /&gt;
* Lesser [[::Mood_script|moods]]&lt;br /&gt;
&lt;br /&gt;
===a radiant white katar with a handle wrapped in ruby silk===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a radiant white katar with a handle wrapped in ruby silk&lt;br /&gt;
&lt;br /&gt;
  You also notice a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Somewhat Crit [[::Weighting|Weighted]] (+5)&lt;br /&gt;
* T3 [[Sprite Weapon]] (Plasma Flares)&lt;br /&gt;
* Disintegrate [[Flare]]s&lt;br /&gt;
* [[Sanctified]] &lt;br /&gt;
* Lesser [[::Mood_script|moods]]&lt;br /&gt;
&lt;br /&gt;
==[[Maul]]==&lt;br /&gt;
===an inlaid white eonake sledgehammer===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;an inlaid white eonake sledgehammer&lt;br /&gt;
&lt;br /&gt;
Wrought from eonake as white as sunlight shining off a fresh snowfall, the head of the maul is massive and ornate, bearing mithril-gilded bas-reliefs on either side.  One relief features a stylized fist wreathed in blue flames, and the other a pale golden key.   A massive haft holds the hammer&#039;s head aloft, carved of silvery illthorn and inlaid with mother-of-pearl bands that lend resplendent color to the silvery wood beneath.    A tiny golden eyelid, which is open, is inlaid into the weapon, while a faint blue flicker dances around it.&lt;br /&gt;
  You also notice a small enchanter&#039;s glyph.  The sledgehammer gleams faintly with inner light.  A strange necrotic haze radiates from the sledgehammer.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Wraithsbane &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Masterful Crit [[Weighting]] (16 CER)&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* Dispel [[Flare]]s (3 spells)&lt;br /&gt;
* [[Undead Bane]] (+30 AS to Undead)&lt;br /&gt;
* Enhancive +15 THW Bonus +7 STR Bonus&lt;br /&gt;
* [[Sanctified]] &lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===a humongous warmaul===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a humongous warmaul&lt;br /&gt;
&lt;br /&gt;
The warmaul is very big.  Actually, big doesn&#039;t really measure up.  It&#039;s huge, although huge can be said to slight its proportions.  Monstrous approaches the weapon&#039;s girth although monumental could more so describe its degree of monstrosity.  Suffice it to say, the thing is gawd-awful huge and has a mithril alloy head that&#039;s as ugly as it is big.    You notice a small enchanter&#039;s glyph and your crafting mark.  A strange necrotic haze radiates from the warmaul.  A strong aura of holy light radiates from the warmaul.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Masterful Crit [[Weighting]] (17 CER)&lt;br /&gt;
* Super [[Bubble flares]] (50 Cer Damage Padding)&lt;br /&gt;
* [[Extraplanar bane]] (+10 AS)&lt;br /&gt;
* T5 [[Sanctify (330)]] w/ Holy Water [[Flares]]&lt;br /&gt;
* +5 extra AS against undead&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
* [[Loresinging]] unlocked&lt;br /&gt;
* Lesser [[Mood script]]&lt;br /&gt;
* Greater Dispel [[Flares]] (4 attempts to dispel) with custom messaging.&lt;br /&gt;
**A spectral armored warfly explodes from Giantphang&#039;s warmaul and blasts through {target}. Erupting from the opposite side and drawing magical energies with it, the apparition winks out of existence with an eerie resonant, &amp;quot;Bzzzzzzzz!&amp;quot;**&lt;br /&gt;
&lt;br /&gt;
==[[Morning star|Morning Star]]==&lt;br /&gt;
===a somnis spiked mace lavishly inlaid with gemstones along the haft===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A tiny golden eyelid, which is open, is inlaid into the weapon, while a faint blue flicker dances around it.&lt;br /&gt;
  You notice a small enchanter&#039;s glyph and Volmir&#039;s crafting mark.  A strange necrotic haze radiates from the mace.  A strong aura of holy light radiates from the mace.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 15x enchantment (+75)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Heavy Crit [[Weighting]] (+10)&lt;br /&gt;
* [[Dispel flare]]s (D5)&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Bandit Bane]] (Grapple [[Flare]]s)&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
* T5 [[Sanctify]] w/ Holy Fire Flares&lt;br /&gt;
* Legacy Undead Bane +5 AS&lt;br /&gt;
* Flare Affinity Combat Flourish&lt;br /&gt;
* Telepathy Lore Flares Combat Flourish&lt;br /&gt;
* 2 Active Combat Flourishes&lt;br /&gt;
&lt;br /&gt;
==[[Spear]]==&lt;br /&gt;
===a deadly vicious-tipped spear===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a deadly vicious-tipped spear&lt;br /&gt;
&lt;br /&gt;
The harpoon appears to be crafted from a solid length of sea glaes, from the handle to the head.  Cerulean blue glaes makes up the shaft of the harpoon, while various hues of green make up the wing-bladed and spiked head.  The harpoon appears as if it is wet to the touch.&lt;br /&gt;
You also notice a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Wondrous Crit [[Weighting]] (+50)&lt;br /&gt;
* Cold [[Flare]]s&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
* T2 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
=== a triple-tined ghezyte harpoon ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
a triple-tined ghezyte harpoon&lt;br /&gt;
&lt;br /&gt;
Crafted with meticulous care, this harpoon embodies a sleek and formidable design.  Its indigo hues, reminiscent of the deep ocean depths, are accented by swirling patterns that echo the fluidity of underwater currents, the ripples in the ghezyte almost touching as they encircle the shaft.  Grooves provide secure hand holds, ensuring a sturdy grip during battle, while three sharp tines crown the head.  The blended utility of form, lethality of design, and artistry bespeaks the craftsmanship of the forger.    A tiny golden eyelid, which is open, is inlaid into the weapon, while a faint blue flicker dances around it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x/20x enchantment (+50/+100 vs Undead)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Terror [[Flare]]s&lt;br /&gt;
* Heavy Critical [[Weighting]]&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* Legacy [[Undead Bane]] (+40 Attack Strength)&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
* S6 [[Sanctify]]&lt;br /&gt;
* Blessings Lore Flourish&lt;br /&gt;
&lt;br /&gt;
=== a wing-bladed sea glaes harpoon===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt; a wing-bladed sea glaes harpoon&lt;br /&gt;
&lt;br /&gt;
The harpoon appears to be crafted from a solid length of sea glaes, from the handle to the head.  Cerulean blue glaes makes up the shaft of the harpoon, while various hues of green make up the wing-bladed and spiked head.  The harpoon appears as if it is wet to the touch.&lt;br /&gt;
You also notice a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The harpoon has the following verbs:&lt;br /&gt;
  ATTACK               - Attacking with 3 ranks of water lore will unlock Revenge Flares.&lt;br /&gt;
                         These flares will activate when the user is missing health and do damage&lt;br /&gt;
                         equal to that amount.  The harpoon will then heal half the missing health&lt;br /&gt;
                         via the flares sap ability.  This has a 2 minute cooldown.&lt;br /&gt;
  HURL                 - Hurling with 25 ranks of water lore will unlock the Returner ability.&lt;br /&gt;
                         This cost 3 mana each throw.&lt;br /&gt;
  RAISE                - Raising the harpoon with 75 ranks of water lore unlocks the Tidal Wave ability.&lt;br /&gt;
                         This knocks down every hostile creature in the room with you.&lt;br /&gt;
                         This has an hour cooldown.&lt;br /&gt;
  POSE                 - Show off your harpoon in style!&lt;br /&gt;
  LORESONG             - The story of Vee&#039;s Wake.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Heavy Critical [[Weighting]]&lt;br /&gt;
* Water (Crush) [[Flare]]s&lt;br /&gt;
* [[Undead Bane]] (plasma flares)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loresong&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A vision suddenly takes over your sight in a crumbling ruin...&lt;br /&gt;
An older human pirate clutches onto a cracked jewel as he stares down at a floor covered in a Luukosian mosaic.  He whispers, &amp;quot;Damn, so this is how it ends?&amp;quot;  His skin is slowly rotting where he holds onto the jewel.  In a neighboring room, he can hear the sound of footsteps exiting the ruins through a magical portal he created with the power of the jewel.  A large wave of water pours into the area and sweeps the pirate off his feet.&lt;br /&gt;
Water quickly floods the ruins as the vision ends.&lt;br /&gt;
&lt;br /&gt;
The vision continue back inside the ruins...&lt;br /&gt;
The pirate is standing with the jewel still in hand, but the ruins are quickly flooding.  The pirate laughs and shouts, &amp;quot;Vahmyr Hiwynd has defeated you!&amp;quot;  The jewel begins to glow a cerulean hue and shatters into a dozen fragments.  The pirate&#039;s skin completely rots, and he falls into the water.&lt;br /&gt;
The vision abruptly fades to darkness.&lt;br /&gt;
&lt;br /&gt;
The visions continue outside the ruins on the desolate isle.&lt;br /&gt;
The body of Vahmyr can be seen through the breach in the ruins.  The isle is slowly sinking into the sea, swallowing the cursed Luukosian sanctuary.  An odd current of water surrounds the corpse of Vahmyr, freeing his sea glaes harpoon.  The harpoon is carried off by the torrent and makes it way toward the Isle of Four Winds.  As it passes through Charl&#039;s Teeth, the harpoon rises from the sea, with a water wyrd taking shape holding the weapon.&lt;br /&gt;
Waves swell as the vision fades.&lt;br /&gt;
&lt;br /&gt;
The final visions are revealed and have shifted to under a pier...&lt;br /&gt;
The water wyrd holds the harpoon and speaks in a language foreign to you.  The song distorts and suddenly you can understand the creature.  &amp;quot;You will live on, Vee, your soul bound into this harpoon.  This is your wake.  The wyrd&#039;s form unravels and the water splashes into the sea.  The harpoon drifts toward a ship where a man spots it and and picks it up.  An adventurer looks at the man and asks, &amp;quot;Hey Cidolfhus, what did you find?&amp;quot;  Cid replies in shock, &amp;quot;Vahmyr&#039;s harpoon.&amp;quot;&lt;br /&gt;
Water cascades over your vision and the song ends.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[War hammer]]==&lt;br /&gt;
===a perfect golvern-spiked war-hammer===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfect golvern-spiked war-hammer&lt;br /&gt;
&lt;br /&gt;
You notice a small enchanter&#039;s glyph and Haggered&#039;s crafting mark.  A strange necrotic haze radiates from the war-hammer.  Attached to the end of the golvern-spiked war-hammer is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the war-hammer and dangles loosely, twitching from time to time of its own accord.  The war-hammer glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Wondrous Crit [[Weighting]] (+50)&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[War mattock]]==&lt;br /&gt;
===a massive glowing sabar===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a massive glowing sabar&lt;br /&gt;
&lt;br /&gt;
You notice a small enchanter&#039;s glyph and Durfin&#039;s crafting mark.  A strange necrotic haze radiates from the sabar.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Expert Crit [[Weighting]] (+30)&lt;br /&gt;
* [[Briar flare]] (T3)&lt;br /&gt;
* [[Undead Bane]] (Fire [[Flare]]s)&lt;br /&gt;
* T1 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[Mace]]==&lt;br /&gt;
===a shimmering silver dhara===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a shimmering silver dhara&lt;br /&gt;
&lt;br /&gt;
A complex weave of pale jade and crimson silk wrap around a wisp-shaped grip that, like the rest of the dhara, has been expertly layered with waves of a silvery alloy that shimmers harshly in the light.  Winding elegantly up the length of the weapon is a series of barely perceptible jade veins that crawl around the circumference of the weapon&#039;s gleaming head.  Along the length of the weapon some writing can be seen.  You see nothing unusual, except for a small enchanter&#039;s glyph.  A strange necrotic haze radiates from the dhara.    A tiny golden eyelid, which is open, is inlaid into the weapon, while a faint blue flicker dances around it.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it. In the Common language, it reads:&lt;br /&gt;
&amp;quot;Lust&amp;quot; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment&lt;br /&gt;
* Masterful Crit [[Weighting]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* Terror [[Flare]]s&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Sanctified]]&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[Katana]]==&lt;br /&gt;
===a glowing veil iron katana etched with a churning pattern of coraesine===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a glowing veil iron katana etched with a churning pattern of coraesine&lt;br /&gt;
&lt;br /&gt;
Bound to the katana&#039;s hilt is a grey-swirled coraesine relic.  &lt;br /&gt;
It is hard to be sure but one can&#039;t help but hear the nearly imperceptible, thrumming chime of sound that ceaselessly seems to emanate from this weapon.  The moment the sensation hits the inner ear it somehow leaves the bitter taste of iron upon the back of the tongue that tastes not unlike blood, but dissolves quickly as an afterthought after a swallow or two.  One could marvel at the edge of the blade and regale in sonnets of its make, but they would be lost in the volumes of death it had already penned.  You also notice a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Superb Crit [[Weighting]]&lt;br /&gt;
* Coraesine Relic&lt;br /&gt;
* [[Undead Bane]] (Plasma Flares)&lt;br /&gt;
* T5 Dispel Flares&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Blacksmith%27s_Companion&amp;diff=227486</id>
		<title>Blacksmith&#039;s Companion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Blacksmith%27s_Companion&amp;diff=227486"/>
		<updated>2024-10-27T17:31:26Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: Added missing patterns for Brawling and Polearm categories.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Blacksmith&#039;s Companion&#039;&#039;&#039; was released at [[Evermore Hollow]] 2022 by [[GameMaster]] [[User:GS4-NETZ|Netz]] at the [[EHShop:Ironmonger%27s_Smithy|Ironmonger&#039;s Smithy]]. These modify the [[base description]] and [[long description]] of [[brawling weapon]]s, [[polearm weapon]]s, [[two-handed weapon]]s, [[blunt weapon]]s, and [[edged weapon]]s made with the [[forging]] system. The wielder must have forged the weapon themselves for the Blacksmith&#039;s Companion to work. The patterns in the book are not consumable, will last forever, and cannot be changed or removed.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}} &lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The off-the-shelf Blacksmith&#039;s Companion allows you to have 3 standard slots per category and 3 custom slots total in the entire book.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the dog-eared booklet and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
   This book is a Blacksmith&#039;s Companion.&lt;br /&gt;
&lt;br /&gt;
   It can be altered but must remain a book.  &lt;br /&gt;
&lt;br /&gt;
   You can OPEN, CLOSE, TURN, READ, and GAZE at it.&lt;br /&gt;
&lt;br /&gt;
   When you want to apply a pattern, GAZE BOOK WITH slot number. Hold your weapon in your left hand, stand in a workshop with a grinder, then LEAN COMPANION.   After some time your pattern will be applied to your weapon.&lt;br /&gt;
&lt;br /&gt;
   The patterns in the companion may not be changed or removed.   Only a skilled merchant may add patterns. &lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the booklet may be further lightened.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The Tier 2 Blacksmith&#039;s Companion allows for 4 standard slots per category and 4 custom slots total.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The Tier 3 Blacksmith&#039;s Companion allows for 5 standard slots per category and 5 custom slots total.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Each Blacksmith&#039;s Companion is largely the same, regardless of what kind of weapon it is modifying. There are four possible categories: Embellishments, Finishes, Names, Grips. Each one can have up to 3-5 patterns added to the Blacksmith&#039;s Companion by the scribe in the shop depending upon the tier of the book. &lt;br /&gt;
&lt;br /&gt;
* Embellishments can be decorative or describe the quality of the weapon. For example, a plain dagger could be embellished into a silver-etched dagger.&lt;br /&gt;
* Finishes or textures can be applied to the weapon&#039;s base metal. This brings out the visibility of the metal as well. A simple short sword could become a shiny steel short sword.&lt;br /&gt;
* Names will rename a base weapon to an allowed alternative name. For example, you can rename a dagger as a stiletto.&lt;br /&gt;
* Different ornamentation or qualities can be applied to a weapon&#039;s grip, handle, or hilt. A basic broadsword could become a broadsword with a spherical bronze pommel.&lt;br /&gt;
&lt;br /&gt;
===Embellishments===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Br&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Po&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|2H&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Bl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot;|Ed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|durable&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |stout&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |compact&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |fancy&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |hefty&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | discreet&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |solid&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |vicious&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |imposing&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |formidable&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |rune-etched&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |long&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |rugged&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |heavy&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |silver-etched&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |silver-veined&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |well-balanced&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |thin-bladed&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |jagged&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |razor-sharp&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |simple&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |silver-edged&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Table rows for copy/pasting and adding more. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the two-handed weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If this shows up in the edged weapon category, put a Y. If not, put a N. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Finishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot; |Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot; |Br&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot; |Po&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot; |2H&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot; |Bl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot; |Ed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |blackened&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |brushed&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |dark&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |gleaming&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |glossy&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |hammered&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |matte&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |oiled&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |polished&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |shiny&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|}&lt;br /&gt;
===Names===&lt;br /&gt;
====Polearm Weapons ==== &lt;br /&gt;
#chest-ripper  (awl-pike)&lt;br /&gt;
# harpoon  (spear)&lt;br /&gt;
# nagimaki  (jeddart-axe)&lt;br /&gt;
# sarissa  (lance)&lt;br /&gt;
# scorpion  (halberd)&lt;br /&gt;
# scythe  (halberd)&lt;br /&gt;
# shield-breaker  (pilum)&lt;br /&gt;
# spiked-hammer  (Hammer-of-Kai)&lt;br /&gt;
# warlance  (lance)&lt;br /&gt;
# yari  (spear)&lt;br /&gt;
====Brawling Weapons====     &lt;br /&gt;
# jitte  (sai)&lt;br /&gt;
# knuckle-guard  (knuckle-duster)&lt;br /&gt;
# kumade  (troll-claw)&lt;br /&gt;
# pit-knife  (hook-knife)&lt;br /&gt;
# sickle  (fist-scythe)&lt;br /&gt;
# slash-fist  (knuckle-blade)&lt;br /&gt;
# slasher  (katar)&lt;br /&gt;
# spike-fist  (yierka-spur)&lt;br /&gt;
# thrak-bite  (tiger-claw)&lt;br /&gt;
# wight-claw  (troll-claw)&lt;br /&gt;
====Two-Handed Weapons====  &lt;br /&gt;
# adze  (greataxe)&lt;br /&gt;
# battle-axe  (greataxe)&lt;br /&gt;
# falx  (greatsword)&lt;br /&gt;
# pickaxe  (mattock)&lt;br /&gt;
# reaver  (flamberge)&lt;br /&gt;
# sledgehammer  (maul)&lt;br /&gt;
# spiked-staff  (flail)&lt;br /&gt;
# tetsubo  (maul)&lt;br /&gt;
# warstaff  (quarterstaff)&lt;br /&gt;
# zweihander  (greatsword)&lt;br /&gt;
====Blunt Weapons====&lt;br /&gt;
# bulawa  (mace)&lt;br /&gt;
# club  (cudgel)&lt;br /&gt;
# fang  (war hammer)&lt;br /&gt;
# knee-breaker  (mace)&lt;br /&gt;
# mace and chain  (ball and chain)&lt;br /&gt;
# massuelle  (mace)&lt;br /&gt;
# skull-crusher  (war hammer)&lt;br /&gt;
# skull-piercer  (crowbill)&lt;br /&gt;
# spikestar  (morning-star)&lt;br /&gt;
# truncheon  (cudgel)&lt;br /&gt;
====Edged Weapons==== &lt;br /&gt;
# epee  (rapier)&lt;br /&gt;
# hatchet  (handaxe)&lt;br /&gt;
# khopesh  (falchion)&lt;br /&gt;
# scimitar  (cutlass)&lt;br /&gt;
# seax  (broadsword)&lt;br /&gt;
# sidesword  (backsword)&lt;br /&gt;
# stiletto  (dagger)&lt;br /&gt;
# sword-breaker  (main gauche)&lt;br /&gt;
# tachi  (longsword)&lt;br /&gt;
# wakizashi  (shortsword)&lt;br /&gt;
=== Grips===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot; |Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot; |Br&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot; |Po&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot; |2H&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot; |Bl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:2em;&amp;quot; |Ed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a thrak-hide grip&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with an ebonwood shaft&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with an ebonwood haft&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with an ebonwood handle&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a grooved wood haft&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a grooved wood handle&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a carved bone haft&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a carved bone handle&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with an iron-capped shaft&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with an iron-ringed shaft&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a spike-capped shaft&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a spike-capped haft&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a curved steel grip&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a carved wood grip&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a black leather-bound grip&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a gold wire-wrapped grip&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a steel-studded grip&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with an ivory-inlaid oak grip&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a silver basket hilt&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a spike capped pommel&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a silver wire-wrapped hilt&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |with a spherical bronze pommel&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
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|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
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|origmerch= Dysudo &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= GAZE&lt;br /&gt;
|verb3= OPEN&lt;br /&gt;
|verb4= READ&lt;br /&gt;
|verb5= TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Legendary_weapons&amp;diff=215056</id>
		<title>Legendary weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Legendary_weapons&amp;diff=215056"/>
		<updated>2024-03-06T02:48:08Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: Undo revision 215055 by NICOLELARANS (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a collection of powerful and legendary weapons by weapon base.&lt;br /&gt;
&lt;br /&gt;
==Bastard axe==&lt;br /&gt;
===a short-hafted lochaber axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a short-hafted lochaber axe&lt;br /&gt;
&lt;br /&gt;
Stretching about four feet down from the notched dark steel blade, the haft of the axe is made from roughly hewn wood, and then hastily wrapped in poorly cured leather.  You see nothing unusual, except for a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Masterful Crit [[Weighting]]&lt;br /&gt;
* Bastard axe script ([[Grip]] from [[Handaxe]] to [[Battle axe]])&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
&lt;br /&gt;
==Falchion==&lt;br /&gt;
===a pitted brass-hilted craquemarte===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a pitted brass-hilted craquemarte&lt;br /&gt;
&lt;br /&gt;
Constructed of mithglin, the craquemarte&#039;s curved blade displays a natural blue tint swirled with black.  A quillioned crossguard joins the blade to a hilt of deeply pitted brass.  Heavily overlapping canvas wraps the hilt providing excellent grip in wet conditions and terminates in a subtle pommel.  Gold etching adorns the widest area of the blade, depicting a wiry goblin donning a demonic-looking mask which spits upon writhing elven enemies.  There is a groove down the center of the weapon, bisecting it into two halves.&lt;br /&gt;
  You also notice a small enchanter&#039;s glyph.  Heatless violet flames burn across the craquemarte.  A strange necrotic haze radiates from the craquemarte.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* [[Dispel flare]]s (D5)&lt;br /&gt;
* Exceptional Crit [[Weighting]] (+15)&lt;br /&gt;
* Unlocked Splitter (Splits in half to duplicate itself for use in Two Weapon Combat.  Enhancives are duplicated as long as they are charged.)&lt;br /&gt;
* [[Enhancive]] (+20 Edged Weapon Ranks)&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
* T6 [[Sanctify]]&lt;br /&gt;
* [[Undead Bane]] (+10 Attack Strength)&lt;br /&gt;
* [[Flare Affinity]] (Increases the frequency and potency of standard flares.)&lt;br /&gt;
&lt;br /&gt;
==Fist-scythe==&lt;br /&gt;
===a lead weighted twin golvern kama===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a lead weighted twin golvern kama&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 6x enchantment (+30)&lt;br /&gt;
* Masterful Crit [[Weighting]] (+20)&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
===a viciously barbed twin lead weighted hook claw===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a viciously barbed twin lead weighted hook claw&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Bane weapon]] (Grimswarm bane - +20 masterful weighting)&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[Handaxe]]==&lt;br /&gt;
===a black glaes throwing axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a black glaes throwing axe&lt;br /&gt;
&lt;br /&gt;
Compact in size, this crescent axe is forged from a single piece of translucent black glaes, lending it substantial weight.  Intricately etched designs of stylized wisps cover the broad crescent blade, forming heavy roils that taper in spirals to the long spike at the back.  Glittering golden veniom is inlaid into the patterns, making them shine against the darker glaes.  Gold filigree frames a matched trio of star emeralds set into the haft, and wide rondels cap the leather-wrapped grip below.  You see nothing unusual, except for a small enchanter&#039;s glyph.  Attached to the end of the glaes throwing axe is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the axe to your wrist, wrapping around the flesh.  The axe glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Superb Crit [[Weighting]] (+25)&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
&lt;br /&gt;
===a perfectly balanced ora throwing axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfectly balanced ora throwing axe&lt;br /&gt;
&lt;br /&gt;
A faint aura of holy light radiates from the axe.  Attached to the end of the ora throwing axe is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the axe and dangles loosely, twitching from time to time of its own accord.  The axe glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* [[Permabless]]&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
* First strung weapon in Prime&lt;br /&gt;
&lt;br /&gt;
===Undoer ~ The Bane of Luukos===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;an immense rolaren waraxe&lt;br /&gt;
&lt;br /&gt;
The haft of this waraxe has been crafted of twin lengths of ironwood and ebonwood, the grey-on-black woods banded together by scored rings of golvern.  In opposition, blackened rolaren rises from the ironwood and argent rolaren from the ebonwood, creating a contrast that is both stark and compelling.  Along the massive blade, heavy Saramar runes have been etched across the carcass of a serpent enveloped in flame, the script flowing to a perfectly honed edge that radiates a subtle blue-white incandescence.  You see nothing unusual, except for a small enchanter&#039;s glyph.  There is a groove down the center of the weapon, bisecting it into two halves.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Giantman language, it reads:&lt;br /&gt;
Undoer  ~  The Bane of Luukos&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Incredible Crit [[Weighting]] (+45)&lt;br /&gt;
* [[Undead Bane]] (Plasma [[Flare]]s)&lt;br /&gt;
* Dispel [[Flare]]s (3 spells)&lt;br /&gt;
* Unlocked Splitter (splits in half to duplicate itself for use in [[Two Weapon Combat]])&lt;br /&gt;
&lt;br /&gt;
==[[Katar]]==&lt;br /&gt;
===a perfect white ora kunai with a hilt wrapped in vine-patterned silk===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfect white ora kunai with a hilt wrapped in vine-patterned silk&lt;br /&gt;
&lt;br /&gt;
  You notice a small enchanter&#039;s glyph and Leafiara&#039;s crafting mark.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 7x enchantment (+35)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Somewhat Crit [[::Weighting|Weighted]] (+6)&lt;br /&gt;
* [[Briar flare]] (T3)&lt;br /&gt;
* Disruption [[Flare]]s&lt;br /&gt;
* [[Sanctified]] &lt;br /&gt;
&lt;br /&gt;
===a perfect white ora slasher with a handle wrapped in autumn-hued silk===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfect white ora slasher with a handle wrapped in autumn-hued silk&lt;br /&gt;
&lt;br /&gt;
A tiny golden eyelid, which is closed, is inlaid into the weapon, while a faint blue flicker dances around it.&lt;br /&gt;
  You notice a small enchanter&#039;s glyph and Leafiara&#039;s crafting mark.  A strange necrotic haze radiates from the slasher.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Decent Crit [[Weighting]] (+7.5)&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* Plasma [[Flare]]s&lt;br /&gt;
* [[Sanctified]] &lt;br /&gt;
* T3 [[Ensorcell]]&lt;br /&gt;
* Lesser [[::Mood_script|moods]]&lt;br /&gt;
&lt;br /&gt;
===a radiant white katar with a handle wrapped in ruby silk===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a radiant white katar with a handle wrapped in ruby silk&lt;br /&gt;
&lt;br /&gt;
  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Somewhat Crit [[::Weighting|Weighted]] (+5)&lt;br /&gt;
* T3 [[Sprite Weapon]] (Plasma Flares)&lt;br /&gt;
* Disintegrate [[Flare]]s&lt;br /&gt;
* [[Sanctified]] &lt;br /&gt;
* Lesser [[::Mood_script|moods]]&lt;br /&gt;
&lt;br /&gt;
==[[Maul]]==&lt;br /&gt;
===an inlaid white eonake sledgehammer===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;an inlaid white eonake sledgehammer&lt;br /&gt;
&lt;br /&gt;
Wrought from eonake as white as sunlight shining off a fresh snowfall, the head of the maul is massive and ornate, bearing mithril-gilded bas-reliefs on either side.  One relief features a stylized fist wreathed in blue flames, and the other a pale golden key.   A massive haft holds the hammer&#039;s head aloft, carved of silvery illthorn and inlaid with mother-of-pearl bands that lend resplendent color to the silvery wood beneath.    A tiny golden eyelid, which is open, is inlaid into the weapon, while a faint blue flicker dances around it.&lt;br /&gt;
  You also notice a small enchanter&#039;s glyph.  The sledgehammer gleams faintly with inner light.  A strange necrotic haze radiates from the sledgehammer.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Wraithsbane &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Masterful Crit [[Weighting]] (16 CER)&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* Dispel [[Flare]]s (3 spells)&lt;br /&gt;
* [[Undead Bane]] (+30 AS to Undead)&lt;br /&gt;
* Enhancive +15 THW Bonus +7 STR Bonus&lt;br /&gt;
* [[Sanctified]] &lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===a humongous warmaul===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a humongous warmaul&lt;br /&gt;
&lt;br /&gt;
The warmaul is very big.  Actually, big doesn&#039;t really measure up.  It&#039;s huge, although huge can be said to slight its proportions.  Monstrous approaches the weapon&#039;s girth although monumental could more so describe its degree of monstrosity.  Suffice it to say, the thing is gawd-awful huge and has a mithril alloy head that&#039;s as ugly as it is big.    You notice a small enchanter&#039;s glyph and your crafting mark.  A strange necrotic haze radiates from the warmaul.  A strong aura of holy light radiates from the warmaul.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Masterful Crit [[Weighting]] (17 CER)&lt;br /&gt;
* Super [[Bubble flares]] (50 Cer Damage Padding)&lt;br /&gt;
* [[Extraplanar bane]] (+10 AS)&lt;br /&gt;
* T5 [[Sanctify (330)]] w/ Holy Water [[Flares]]&lt;br /&gt;
* +5 extra AS against undead&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
* [[Loresinging]] unlocked&lt;br /&gt;
* Lesser [[Mood script]]&lt;br /&gt;
* Dispel [[Flares]] (2 attempts to dispel) with custom messaging.&lt;br /&gt;
**A spectral armored warfly explodes from Giantphang&#039;s warmaul and blasts through {target}. Erupting from the opposite side and drawing magical energies with it, the apparition winks out of existence with an eerie resonant, &amp;quot;Bzzzzzzzz!&amp;quot;**&lt;br /&gt;
&lt;br /&gt;
==[[Morning star|Morning Star]]==&lt;br /&gt;
===a mithril spiked mace lavishly inlaid with gemstones along the haft===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a mithril spiked mace lavishly inlaid with gemstones along the haft&lt;br /&gt;
&lt;br /&gt;
A tiny golden eyelid, which is open, is inlaid into the weapon, while a faint blue flicker dances around it.&lt;br /&gt;
  You notice a small enchanter&#039;s glyph and Volmir&#039;s crafting mark.  A faint aura of holy light radiates from the mace.  A strange necrotic haze radiates from the mace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Heavy Crit [[Weighting]] (+10)&lt;br /&gt;
* [[Dispel flare]]s (D5)&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Bandit Bane]] (Grapple [[Flare]]s)&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
* T5 [[Sanctify]]&lt;br /&gt;
&lt;br /&gt;
==[[Spear]]==&lt;br /&gt;
===a deadly vicious-tipped spear===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a deadly vicious-tipped spear&lt;br /&gt;
&lt;br /&gt;
The harpoon appears to be crafted from a solid length of sea glaes, from the handle to the head.  Cerulean blue glaes makes up the shaft of the harpoon, while various hues of green make up the wing-bladed and spiked head.  The harpoon appears as if it is wet to the touch.&lt;br /&gt;
You also notice a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Wondrous Crit [[Weighting]] (+50)&lt;br /&gt;
* Cold [[Flare]]s&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
* T2 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
=== a wing-bladed sea glaes harpoon===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt; a wing-bladed sea glaes harpoon&lt;br /&gt;
&lt;br /&gt;
The harpoon appears to be crafted from a solid length of sea glaes, from the handle to the head.  Cerulean blue glaes makes up the shaft of the harpoon, while various hues of green make up the wing-bladed and spiked head.  The harpoon appears as if it is wet to the touch.&lt;br /&gt;
You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The harpoon has the following verbs:&lt;br /&gt;
  ATTACK               - Attacking with 3 ranks of water lore will unlock Revenge Flares.&lt;br /&gt;
                         These flares will activate when the user is missing health and do damage&lt;br /&gt;
                         equal to that amount.  The harpoon will then heal half the missing health&lt;br /&gt;
                         via the flares sap ability.  This has a 2 minute cooldown.&lt;br /&gt;
  HURL                 - Hurling with 25 ranks of water lore will unlock the Returner ability.&lt;br /&gt;
                         This cost 3 mana each throw.&lt;br /&gt;
  RAISE                - Raising the harpoon with 75 ranks of water lore unlocks the Tidal Wave ability.&lt;br /&gt;
                         This knocks down every hostile creature in the room with you.&lt;br /&gt;
                         This has an hour cooldown.&lt;br /&gt;
  POSE                 - Show off your harpoon in style!&lt;br /&gt;
  LORESONG             - The story of Vee&#039;s Wake.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Heavy Critical [[Weighting]]&lt;br /&gt;
* Water (Crush) [[Flare]]s&lt;br /&gt;
* [[Undead Bane]] (plasma flares)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loresong&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A vision suddenly takes over your sight in a crumbling ruin...&lt;br /&gt;
An older human pirate clutches onto a cracked jewel as he stares down at a floor covered in a Luukosian mosaic.  He whispers, &amp;quot;Damn, so this is how it ends?&amp;quot;  His skin is slowly rotting where he holds onto the jewel.  In a neighboring room, he can hear the sound of footsteps exiting the ruins through a magical portal he created with the power of the jewel.  A large wave of water pours into the area and sweeps the pirate off his feet.&lt;br /&gt;
Water quickly floods the ruins as the vision ends.&lt;br /&gt;
&lt;br /&gt;
The vision continue back inside the ruins...&lt;br /&gt;
The pirate is standing with the jewel still in hand, but the ruins are quickly flooding.  The pirate laughs and shouts, &amp;quot;Vahmyr Hiwynd has defeated you!&amp;quot;  The jewel begins to glow a cerulean hue and shatters into a dozen fragments.  The pirate&#039;s skin completely rots, and he falls into the water.&lt;br /&gt;
The vision abruptly fades to darkness.&lt;br /&gt;
&lt;br /&gt;
The visions continue outside the ruins on the desolate isle.&lt;br /&gt;
The body of Vahmyr can be seen through the breach in the ruins.  The isle is slowly sinking into the sea, swallowing the cursed Luukosian sanctuary.  An odd current of water surrounds the corpse of Vahmyr, freeing his sea glaes harpoon.  The harpoon is carried off by the torrent and makes it way toward the Isle of Four Winds.  As it passes through Charl&#039;s Teeth, the harpoon rises from the sea, with a water wyrd taking shape holding the weapon.&lt;br /&gt;
Waves swell as the vision fades.&lt;br /&gt;
&lt;br /&gt;
The final visions are revealed and have shifted to under a pier...&lt;br /&gt;
The water wyrd holds the harpoon and speaks in a language foreign to you.  The song distorts and suddenly you can understand the creature.  &amp;quot;You will live on, Vee, your soul bound into this harpoon.  This is your wake.  The wyrd&#039;s form unravels and the water splashes into the sea.  The harpoon drifts toward a ship where a man spots it and and picks it up.  An adventurer looks at the man and asks, &amp;quot;Hey Cidolfhus, what did you find?&amp;quot;  Cid replies in shock, &amp;quot;Vahmyr&#039;s harpoon.&amp;quot;&lt;br /&gt;
Water cascades over your vision and the song ends.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[War hammer]]==&lt;br /&gt;
===a perfect golvern-spiked war-hammer===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfect golvern-spiked war-hammer&lt;br /&gt;
&lt;br /&gt;
You notice a small enchanter&#039;s glyph and Haggered&#039;s crafting mark.  A strange necrotic haze radiates from the war-hammer.  Attached to the end of the golvern-spiked war-hammer is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the war-hammer and dangles loosely, twitching from time to time of its own accord.  The war-hammer glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Wondrous Crit [[Weighting]] (+50)&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[War mattock]]==&lt;br /&gt;
===a massive glowing sabar===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a massive glowing sabar&lt;br /&gt;
&lt;br /&gt;
You notice a small enchanter&#039;s glyph and Durfin&#039;s crafting mark.  A strange necrotic haze radiates from the sabar.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Expert Crit [[Weighting]] (+30)&lt;br /&gt;
* [[Briar flare]] (T3)&lt;br /&gt;
* [[Undead Bane]] (Fire [[Flare]]s)&lt;br /&gt;
* T1 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[Mace]]==&lt;br /&gt;
===a shimmering silver dhara===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a shimmering silver dhara&lt;br /&gt;
&lt;br /&gt;
A complex weave of pale jade and crimson silk wrap around a wisp-shaped grip that, like the rest of the dhara, has been expertly layered with waves of a silvery alloy that shimmers harshly in the light.  Winding elegantly up the length of the weapon is a series of barely perceptible jade veins that crawl around the circumference of the weapon&#039;s gleaming head.  Along the length of the weapon some writing can be seen.  You see nothing unusual, except for a small enchanter&#039;s glyph.  A strange necrotic haze radiates from the dhara.    A tiny golden eyelid, which is open, is inlaid into the weapon, while a faint blue flicker dances around it.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it. In the Common language, it reads:&lt;br /&gt;
&amp;quot;Lust&amp;quot; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment&lt;br /&gt;
* Masterful Crit [[Weighting]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* Terror [[Flare]]s&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Sanctified]]&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[Katana]]==&lt;br /&gt;
===a glowing veil iron katana etched with a churning pattern of coraesine===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a glowing veil iron katana etched with a churning pattern of coraesine&lt;br /&gt;
&lt;br /&gt;
Bound to the katana&#039;s hilt is a grey-swirled coraesine relic.  &lt;br /&gt;
It is hard to be sure but one can&#039;t help but hear the nearly imperceptible, thrumming chime of sound that ceaselessly seems to emanate from this weapon.  The moment the sensation hits the inner ear it somehow leaves the bitter taste of iron upon the back of the tongue that tastes not unlike blood, but dissolves quickly as an afterthought after a swallow or two.  One could marvel at the edge of the blade and regale in sonnets of its make, but they would be lost in the volumes of death it had already penned.  You also notice a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Superb Crit [[Weighting]]&lt;br /&gt;
* Coraesine Relic&lt;br /&gt;
* [[Undead Bane]] (Plasma Flares)&lt;br /&gt;
* T5 Dispel Flares&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Legendary_weapons&amp;diff=215055</id>
		<title>Legendary weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Legendary_weapons&amp;diff=215055"/>
		<updated>2024-03-06T02:46:52Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: /* a shimmering silver dhara */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a collection of powerful and legendary weapons by weapon base.&lt;br /&gt;
&lt;br /&gt;
==Bastard axe==&lt;br /&gt;
===a short-hafted lochaber axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a short-hafted lochaber axe&lt;br /&gt;
&lt;br /&gt;
Stretching about four feet down from the notched dark steel blade, the haft of the axe is made from roughly hewn wood, and then hastily wrapped in poorly cured leather.  You see nothing unusual, except for a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Masterful Crit [[Weighting]]&lt;br /&gt;
* Bastard axe script ([[Grip]] from [[Handaxe]] to [[Battle axe]])&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
&lt;br /&gt;
==Falchion==&lt;br /&gt;
===a pitted brass-hilted craquemarte===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a pitted brass-hilted craquemarte&lt;br /&gt;
&lt;br /&gt;
Constructed of mithglin, the craquemarte&#039;s curved blade displays a natural blue tint swirled with black.  A quillioned crossguard joins the blade to a hilt of deeply pitted brass.  Heavily overlapping canvas wraps the hilt providing excellent grip in wet conditions and terminates in a subtle pommel.  Gold etching adorns the widest area of the blade, depicting a wiry goblin donning a demonic-looking mask which spits upon writhing elven enemies.  There is a groove down the center of the weapon, bisecting it into two halves.&lt;br /&gt;
  You also notice a small enchanter&#039;s glyph.  Heatless violet flames burn across the craquemarte.  A strange necrotic haze radiates from the craquemarte.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* [[Dispel flare]]s (D5)&lt;br /&gt;
* Exceptional Crit [[Weighting]] (+15)&lt;br /&gt;
* Unlocked Splitter (Splits in half to duplicate itself for use in Two Weapon Combat.  Enhancives are duplicated as long as they are charged.)&lt;br /&gt;
* [[Enhancive]] (+20 Edged Weapon Ranks)&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
* T6 [[Sanctify]]&lt;br /&gt;
* [[Undead Bane]] (+10 Attack Strength)&lt;br /&gt;
* [[Flare Affinity]] (Increases the frequency and potency of standard flares.)&lt;br /&gt;
&lt;br /&gt;
==Fist-scythe==&lt;br /&gt;
===a lead weighted twin golvern kama===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a lead weighted twin golvern kama&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 6x enchantment (+30)&lt;br /&gt;
* Masterful Crit [[Weighting]] (+20)&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
===a viciously barbed twin lead weighted hook claw===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a viciously barbed twin lead weighted hook claw&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Bane weapon]] (Grimswarm bane - +20 masterful weighting)&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[Handaxe]]==&lt;br /&gt;
===a black glaes throwing axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a black glaes throwing axe&lt;br /&gt;
&lt;br /&gt;
Compact in size, this crescent axe is forged from a single piece of translucent black glaes, lending it substantial weight.  Intricately etched designs of stylized wisps cover the broad crescent blade, forming heavy roils that taper in spirals to the long spike at the back.  Glittering golden veniom is inlaid into the patterns, making them shine against the darker glaes.  Gold filigree frames a matched trio of star emeralds set into the haft, and wide rondels cap the leather-wrapped grip below.  You see nothing unusual, except for a small enchanter&#039;s glyph.  Attached to the end of the glaes throwing axe is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the axe to your wrist, wrapping around the flesh.  The axe glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Superb Crit [[Weighting]] (+25)&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
&lt;br /&gt;
===a perfectly balanced ora throwing axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfectly balanced ora throwing axe&lt;br /&gt;
&lt;br /&gt;
A faint aura of holy light radiates from the axe.  Attached to the end of the ora throwing axe is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the axe and dangles loosely, twitching from time to time of its own accord.  The axe glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* [[Permabless]]&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
* First strung weapon in Prime&lt;br /&gt;
&lt;br /&gt;
===Undoer ~ The Bane of Luukos===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;an immense rolaren waraxe&lt;br /&gt;
&lt;br /&gt;
The haft of this waraxe has been crafted of twin lengths of ironwood and ebonwood, the grey-on-black woods banded together by scored rings of golvern.  In opposition, blackened rolaren rises from the ironwood and argent rolaren from the ebonwood, creating a contrast that is both stark and compelling.  Along the massive blade, heavy Saramar runes have been etched across the carcass of a serpent enveloped in flame, the script flowing to a perfectly honed edge that radiates a subtle blue-white incandescence.  You see nothing unusual, except for a small enchanter&#039;s glyph.  There is a groove down the center of the weapon, bisecting it into two halves.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Giantman language, it reads:&lt;br /&gt;
Undoer  ~  The Bane of Luukos&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Incredible Crit [[Weighting]] (+45)&lt;br /&gt;
* [[Undead Bane]] (Plasma [[Flare]]s)&lt;br /&gt;
* Dispel [[Flare]]s (3 spells)&lt;br /&gt;
* Unlocked Splitter (splits in half to duplicate itself for use in [[Two Weapon Combat]])&lt;br /&gt;
&lt;br /&gt;
==[[Katar]]==&lt;br /&gt;
===a perfect white ora kunai with a hilt wrapped in vine-patterned silk===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfect white ora kunai with a hilt wrapped in vine-patterned silk&lt;br /&gt;
&lt;br /&gt;
  You notice a small enchanter&#039;s glyph and Leafiara&#039;s crafting mark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 7x enchantment (+35)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Somewhat Crit [[::Weighting|Weighted]] (+6)&lt;br /&gt;
* [[Briar flare]] (T3)&lt;br /&gt;
* Disruption [[Flare]]s&lt;br /&gt;
* [[Sanctified]] &lt;br /&gt;
&lt;br /&gt;
===a perfect white ora slasher with a handle wrapped in autumn-hued silk===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfect white ora slasher with a handle wrapped in autumn-hued silk&lt;br /&gt;
&lt;br /&gt;
A tiny golden eyelid, which is closed, is inlaid into the weapon, while a faint blue flicker dances around it.&lt;br /&gt;
  You notice a small enchanter&#039;s glyph and Leafiara&#039;s crafting mark.  A strange necrotic haze radiates from the slasher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Decent Crit [[Weighting]] (+7.5)&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* Plasma [[Flare]]s&lt;br /&gt;
* [[Sanctified]] &lt;br /&gt;
* T3 [[Ensorcell]]&lt;br /&gt;
* Lesser [[::Mood_script|moods]]&lt;br /&gt;
&lt;br /&gt;
===a radiant white katar with a handle wrapped in ruby silk===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a radiant white katar with a handle wrapped in ruby silk&lt;br /&gt;
&lt;br /&gt;
  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Somewhat Crit [[::Weighting|Weighted]] (+5)&lt;br /&gt;
* T3 [[Sprite Weapon]] (Plasma Flares)&lt;br /&gt;
* Disintegrate [[Flare]]s&lt;br /&gt;
* [[Sanctified]] &lt;br /&gt;
* Lesser [[::Mood_script|moods]]&lt;br /&gt;
&lt;br /&gt;
==[[Maul]]==&lt;br /&gt;
===an inlaid white eonake sledgehammer===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;an inlaid white eonake sledgehammer&lt;br /&gt;
&lt;br /&gt;
Wrought from eonake as white as sunlight shining off a fresh snowfall, the head of the maul is massive and ornate, bearing mithril-gilded bas-reliefs on either side.  One relief features a stylized fist wreathed in blue flames, and the other a pale golden key.   A massive haft holds the hammer&#039;s head aloft, carved of silvery illthorn and inlaid with mother-of-pearl bands that lend resplendent color to the silvery wood beneath.    A tiny golden eyelid, which is open, is inlaid into the weapon, while a faint blue flicker dances around it.&lt;br /&gt;
  You also notice a small enchanter&#039;s glyph.  The sledgehammer gleams faintly with inner light.  A strange necrotic haze radiates from the sledgehammer.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Wraithsbane &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Masterful Crit [[Weighting]] (16 CER)&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* Dispel [[Flare]]s (3 spells)&lt;br /&gt;
* [[Undead Bane]] (+30 AS to Undead)&lt;br /&gt;
* Enhancive +15 THW Bonus +7 STR Bonus&lt;br /&gt;
* [[Sanctified]] &lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===a humongous warmaul===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a humongous warmaul&lt;br /&gt;
&lt;br /&gt;
The warmaul is very big.  Actually, big doesn&#039;t really measure up.  It&#039;s huge, although huge can be said to slight its proportions.  Monstrous approaches the weapon&#039;s girth although monumental could more so describe its degree of monstrosity.  Suffice it to say, the thing is gawd-awful huge and has a mithril alloy head that&#039;s as ugly as it is big.    You notice a small enchanter&#039;s glyph and your crafting mark.  A strange necrotic haze radiates from the warmaul.  A strong aura of holy light radiates from the warmaul.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Masterful Crit [[Weighting]] (17 CER)&lt;br /&gt;
* Super [[Bubble flares]] (50 Cer Damage Padding)&lt;br /&gt;
* [[Extraplanar bane]] (+10 AS)&lt;br /&gt;
* T5 [[Sanctify (330)]] w/ Holy Water [[Flares]]&lt;br /&gt;
* +5 extra AS against undead&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
* [[Loresinging]] unlocked&lt;br /&gt;
* Lesser [[Mood script]]&lt;br /&gt;
* Dispel [[Flares]] (2 attempts to dispel) with custom messaging.&lt;br /&gt;
**A spectral armored warfly explodes from Giantphang&#039;s warmaul and blasts through {target}. Erupting from the opposite side and drawing magical energies with it, the apparition winks out of existence with an eerie resonant, &amp;quot;Bzzzzzzzz!&amp;quot;**&lt;br /&gt;
&lt;br /&gt;
==[[Morning star|Morning Star]]==&lt;br /&gt;
===a mithril spiked mace lavishly inlaid with gemstones along the haft===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a mithril spiked mace lavishly inlaid with gemstones along the haft&lt;br /&gt;
&lt;br /&gt;
A tiny golden eyelid, which is open, is inlaid into the weapon, while a faint blue flicker dances around it.&lt;br /&gt;
  You notice a small enchanter&#039;s glyph and Volmir&#039;s crafting mark.  A faint aura of holy light radiates from the mace.  A strange necrotic haze radiates from the mace&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Heavy Crit [[Weighting]] (+10)&lt;br /&gt;
* [[Dispel flare]]s (D5)&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Bandit Bane]] (Grapple [[Flare]]s)&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
* T5 [[Sanctify]]&lt;br /&gt;
&lt;br /&gt;
==[[Spear]]==&lt;br /&gt;
===a deadly vicious-tipped spear===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a deadly vicious-tipped spear&lt;br /&gt;
&lt;br /&gt;
The harpoon appears to be crafted from a solid length of sea glaes, from the handle to the head.  Cerulean blue glaes makes up the shaft of the harpoon, while various hues of green make up the wing-bladed and spiked head.  The harpoon appears as if it is wet to the touch.&lt;br /&gt;
You also notice a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Wondrous Crit [[Weighting]] (+50)&lt;br /&gt;
* Cold [[Flare]]s&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
* T2 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
=== a wing-bladed sea glaes harpoon===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt; a wing-bladed sea glaes harpoon&lt;br /&gt;
&lt;br /&gt;
The harpoon appears to be crafted from a solid length of sea glaes, from the handle to the head.  Cerulean blue glaes makes up the shaft of the harpoon, while various hues of green make up the wing-bladed and spiked head.  The harpoon appears as if it is wet to the touch.&lt;br /&gt;
You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The harpoon has the following verbs:&lt;br /&gt;
  ATTACK               - Attacking with 3 ranks of water lore will unlock Revenge Flares.&lt;br /&gt;
                         These flares will activate when the user is missing health and do damage&lt;br /&gt;
                         equal to that amount.  The harpoon will then heal half the missing health&lt;br /&gt;
                         via the flares sap ability.  This has a 2 minute cooldown.&lt;br /&gt;
  HURL                 - Hurling with 25 ranks of water lore will unlock the Returner ability.&lt;br /&gt;
                         This cost 3 mana each throw.&lt;br /&gt;
  RAISE                - Raising the harpoon with 75 ranks of water lore unlocks the Tidal Wave ability.&lt;br /&gt;
                         This knocks down every hostile creature in the room with you.&lt;br /&gt;
                         This has an hour cooldown.&lt;br /&gt;
  POSE                 - Show off your harpoon in style!&lt;br /&gt;
  LORESONG             - The story of Vee&#039;s Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Heavy Critical [[Weighting]]&lt;br /&gt;
* Water (Crush) [[Flare]]s&lt;br /&gt;
* [[Undead Bane]] (plasma flares)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loresong&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A vision suddenly takes over your sight in a crumbling ruin...&lt;br /&gt;
An older human pirate clutches onto a cracked jewel as he stares down at a floor covered in a Luukosian mosaic.  He whispers, &amp;quot;Damn, so this is how it ends?&amp;quot;  His skin is slowly rotting where he holds onto the jewel.  In a neighboring room, he can hear the sound of footsteps exiting the ruins through a magical portal he created with the power of the jewel.  A large wave of water pours into the area and sweeps the pirate off his feet.&lt;br /&gt;
Water quickly floods the ruins as the vision ends.&lt;br /&gt;
&lt;br /&gt;
The vision continue back inside the ruins...&lt;br /&gt;
The pirate is standing with the jewel still in hand, but the ruins are quickly flooding.  The pirate laughs and shouts, &amp;quot;Vahmyr Hiwynd has defeated you!&amp;quot;  The jewel begins to glow a cerulean hue and shatters into a dozen fragments.  The pirate&#039;s skin completely rots, and he falls into the water.&lt;br /&gt;
The vision abruptly fades to darkness.&lt;br /&gt;
&lt;br /&gt;
The visions continue outside the ruins on the desolate isle.&lt;br /&gt;
The body of Vahmyr can be seen through the breach in the ruins.  The isle is slowly sinking into the sea, swallowing the cursed Luukosian sanctuary.  An odd current of water surrounds the corpse of Vahmyr, freeing his sea glaes harpoon.  The harpoon is carried off by the torrent and makes it way toward the Isle of Four Winds.  As it passes through Charl&#039;s Teeth, the harpoon rises from the sea, with a water wyrd taking shape holding the weapon.&lt;br /&gt;
Waves swell as the vision fades.&lt;br /&gt;
&lt;br /&gt;
The final visions are revealed and have shifted to under a pier...&lt;br /&gt;
The water wyrd holds the harpoon and speaks in a language foreign to you.  The song distorts and suddenly you can understand the creature.  &amp;quot;You will live on, Vee, your soul bound into this harpoon.  This is your wake.  The wyrd&#039;s form unravels and the water splashes into the sea.  The harpoon drifts toward a ship where a man spots it and and picks it up.  An adventurer looks at the man and asks, &amp;quot;Hey Cidolfhus, what did you find?&amp;quot;  Cid replies in shock, &amp;quot;Vahmyr&#039;s harpoon.&amp;quot;&lt;br /&gt;
Water cascades over your vision and the song ends.&lt;br /&gt;
&lt;br /&gt;
==[[War hammer]]==&lt;br /&gt;
===a perfect golvern-spiked war-hammer===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfect golvern-spiked war-hammer&lt;br /&gt;
&lt;br /&gt;
You notice a small enchanter&#039;s glyph and Haggered&#039;s crafting mark.  A strange necrotic haze radiates from the war-hammer.  Attached to the end of the golvern-spiked war-hammer is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the war-hammer and dangles loosely, twitching from time to time of its own accord.  The war-hammer glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Wondrous Crit [[Weighting]] (+50)&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[War mattock]]==&lt;br /&gt;
===a massive glowing sabar===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a massive glowing sabar&lt;br /&gt;
&lt;br /&gt;
You notice a small enchanter&#039;s glyph and Durfin&#039;s crafting mark.  A strange necrotic haze radiates from the sabar.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Expert Crit [[Weighting]] (+30)&lt;br /&gt;
* [[Briar flare]] (T3)&lt;br /&gt;
* [[Undead Bane]] (Fire [[Flare]]s)&lt;br /&gt;
* T1 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[Mace]]==&lt;br /&gt;
===a shimmering silver dhara===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a shimmering silver dhara&lt;br /&gt;
&lt;br /&gt;
A complex weave of pale jade and crimson silk wrap around a wisp-shaped grip that, like the rest of the dhara, has been expertly layered with waves of a silvery alloy that shimmers harshly in the light.  Winding elegantly up the length of the weapon is a series of barely perceptible jade veins that crawl around the circumference of the weapon&#039;s gleaming head.  Along the length of the weapon some writing can be seen.  You see nothing unusual, except for a small enchanter&#039;s glyph.  A strange necrotic haze radiates from the dhara.    A tiny golden eyelid, which is open, is inlaid into the weapon, while a faint blue flicker dances around it.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it. In the Common language, it reads:&lt;br /&gt;
&amp;quot;Lust&amp;quot; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment&lt;br /&gt;
* Masterful Crit [[Weighting]]&lt;br /&gt;
* [[Vethinye]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* Terror [[Flare]]s&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Sanctified]]&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[Katana]]==&lt;br /&gt;
===a glowing veil iron katana etched with a churning pattern of coraesine===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a glowing veil iron katana etched with a churning pattern of coraesine&lt;br /&gt;
&lt;br /&gt;
Bound to the katana&#039;s hilt is a grey-swirled coraesine relic.  &lt;br /&gt;
It is hard to be sure but one can&#039;t help but hear the nearly imperceptible, thrumming chime of sound that ceaselessly seems to emanate from this weapon.  The moment the sensation hits the inner ear it somehow leaves the bitter taste of iron upon the back of the tongue that tastes not unlike blood, but dissolves quickly as an afterthought after a swallow or two.  One could marvel at the edge of the blade and regale in sonnets of its make, but they would be lost in the volumes of death it had already penned.  You also notice a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Superb Crit [[Weighting]]&lt;br /&gt;
* Coraesine Relic&lt;br /&gt;
* [[Undead Bane]] (Plasma Flares)&lt;br /&gt;
* T5 Dispel Flares&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Legendary_weapons&amp;diff=139260</id>
		<title>Legendary weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Legendary_weapons&amp;diff=139260"/>
		<updated>2020-10-26T13:49:28Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: /* a shimmering silver dhara */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a collection of powerful and legendary weapons by weapon base.&lt;br /&gt;
&lt;br /&gt;
==Bastard axe==&lt;br /&gt;
===a short-hafted lochaber axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a short-hafted lochaber axe&lt;br /&gt;
&lt;br /&gt;
Stretching about four feet down from the notched dark steel blade, the haft of the axe is made from roughly hewn wood, and then hastily wrapped in poorly cured leather.  You see nothing unusual, except for a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Masterful Crit [[Weighting]]&lt;br /&gt;
* Bastard axe script ([[Grip]] from [[Handaxe]] to [[Battle axe]])&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
&lt;br /&gt;
==Fist-scythe==&lt;br /&gt;
===a lead weighted twin golvern kama===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a lead weighted twin golvern kama&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 6x enchantment (+30)&lt;br /&gt;
* Masterful Crit [[Weighting]] (+20)&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
===a viciously barbed twin lead weighted hook claw===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a viciously barbed twin lead weighted hook claw&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Bane weapon]] (Grimswarm bane - +20 masterful weighting)&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[Handaxe]]==&lt;br /&gt;
===a black glaes throwing axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a black glaes throwing axe&lt;br /&gt;
&lt;br /&gt;
Compact in size, this crescent axe is forged from a single piece of translucent black glaes, lending it substantial weight.  Intricately etched designs of stylized wisps cover the broad crescent blade, forming heavy roils that taper in spirals to the long spike at the back.  Glittering golden veniom is inlaid into the patterns, making them shine against the darker glaes.  Gold filigree frames a matched trio of star emeralds set into the haft, and wide rondels cap the leather-wrapped grip below.  You see nothing unusual, except for a small enchanter&#039;s glyph.  Attached to the end of the glaes throwing axe is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the axe to your wrist, wrapping around the flesh.  The axe glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Superb Crit [[Weighting]] (+25)&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
&lt;br /&gt;
===a matte argent rolaren-hafted waraxe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a matte argent rolaren-hafted waraxe&lt;br /&gt;
&lt;br /&gt;
Arcing from the haft in an elegant crescent, the flat of the blade on each side has a brushed, matte finish, while the edge is sharp and glossed with polishing.  Similarly, the rolaren is uniformly textured, except where deep engraving bites into the metal in the form of stylized stars.  The bare rolaren gleams in the cut grooves, winking like stars on a moonlit night before disappearing beneath the soft black-worked leather grip.  Beneath, the hide is tied off above a pommel of smooth cobalt sapphire.  You see nothing unusual, except for a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Masterful Crit [[Weighting]]&lt;br /&gt;
* [[Bane weapon]] (Bandit bane - expert weighting)&lt;br /&gt;
&lt;br /&gt;
===a perfectly balanced ora throwing axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfectly balanced ora throwing axe&lt;br /&gt;
&lt;br /&gt;
A faint aura of holy light radiates from the axe.  Attached to the end of the ora throwing axe is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the axe and dangles loosely, twitching from time to time of its own accord.  The axe glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* [[Permabless]]&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
* First strung weapon in Prime&lt;br /&gt;
&lt;br /&gt;
===Undoer ~ The Bane of Luukos===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;an immense rolaren waraxe&lt;br /&gt;
&lt;br /&gt;
The haft of this waraxe has been crafted of twin lengths of ironwood and ebonwood, the grey-on-black woods banded together by scored rings of golvern.  In opposition, blackened rolaren rises from the ironwood and argent rolaren from the ebonwood, creating a contrast that is both stark and compelling.  Along the massive blade, heavy Saramar runes have been etched across the carcass of a serpent enveloped in flame, the script flowing to a perfectly honed edge that radiates a subtle blue-white incandescence.  You see nothing unusual, except for a small enchanter&#039;s glyph.  There is a groove down the center of the weapon, bisecting it into two halves.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Giantman language, it reads:&lt;br /&gt;
Undoer  ~  The Bane of Luukos&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Incredible Crit [[Weighting]] (+45)&lt;br /&gt;
* [[Undead Bane]] (Plasma [[Flare]]s)&lt;br /&gt;
* Unlocked Splitter (splits in half to duplicate itself for use in [[Two Weapon Combat]])&lt;br /&gt;
&lt;br /&gt;
==[[Katar]]==&lt;br /&gt;
===a perfect white ora kunai with a hilt wrapped in vine-patterned silk===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfect white ora kunai with a hilt wrapped in vine-patterned silk&lt;br /&gt;
&lt;br /&gt;
  You notice a small enchanter&#039;s glyph and Leafiara&#039;s crafting mark.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 7x enchantment (+35)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Somewhat Crit [[::Weighting|Weighted]] (+6)&lt;br /&gt;
* [[Briar flare]] (T3)&lt;br /&gt;
* Disruption [[Flare]]s&lt;br /&gt;
* [[Sanctified]] &lt;br /&gt;
&lt;br /&gt;
===a perfect white ora slasher with a handle wrapped in autumn-hued silk===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfect white ora slasher with a handle wrapped in autumn-hued silk&lt;br /&gt;
&lt;br /&gt;
A tiny golden eyelid, which is closed, is inlaid into the weapon, while a faint blue flicker dances around it.&lt;br /&gt;
  You notice a small enchanter&#039;s glyph and Leafiara&#039;s crafting mark.  A strange necrotic haze radiates from the slasher.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Decent Crit [[Weighting]] (+7.5)&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* Plasma [[Flare]]s&lt;br /&gt;
* [[Sanctified]] &lt;br /&gt;
* T3 [[Ensorcell]]&lt;br /&gt;
* Lesser [[::Mood_script|moods]]&lt;br /&gt;
&lt;br /&gt;
===a radiant white katar with a handle wrapped in ruby silk===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a radiant white katar with a handle wrapped in ruby silk&lt;br /&gt;
&lt;br /&gt;
  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Somewhat Crit [[::Weighting|Weighted]] (+5)&lt;br /&gt;
* T3 [[Sprite Weapon]] (Plasma Flares)&lt;br /&gt;
* Disintegrate [[Flare]]s&lt;br /&gt;
* [[Sanctified]] &lt;br /&gt;
* Lesser [[::Mood_script|moods]]&lt;br /&gt;
&lt;br /&gt;
==[[Maul]]==&lt;br /&gt;
===an inlaid white eonake sledgehammer===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;an inlaid white eonake sledgehammer&lt;br /&gt;
&lt;br /&gt;
Wrought from eonake as white as sunlight shining off a fresh snowfall, the head of the maul is massive and ornate, bearing mithril-gilded bas-reliefs on either side.  One relief features a stylized fist wreathed in blue flames, and the other a pale golden key.   A massive haft holds the hammer&#039;s head aloft, carved of silvery illthorn and inlaid with mother-of-pearl bands that lend resplendent color to the silvery wood beneath.    A tiny golden eyelid, which is open, is inlaid into the weapon, while a faint blue flicker dances around it.&lt;br /&gt;
  You also notice a small enchanter&#039;s glyph.  The sledgehammer gleams faintly with inner light.  A strange necrotic haze radiates from the sledgehammer.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Wraithsbane &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Masterful Crit [[Weighting]] (16 CER)&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* Dispel [[Flare]]s (1 spell)&lt;br /&gt;
* [[Undead Bane]] (+30 AS to Undead)&lt;br /&gt;
* Enhancive +15 THW Bonus +7 STR Bonus&lt;br /&gt;
* [[Sanctified]] &lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===a humongous warmaul===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a humongous warmaul&lt;br /&gt;
&lt;br /&gt;
The warmaul is very big.  Actually, big doesn&#039;t really measure up.  It&#039;s huge, although huge can be said to slight its proportions.  Monstrous approaches the weapon&#039;s girth although monumental could more so describe its degree of monstrosity.  Suffice it to say, the thing is gawd-awful huge and has a mithril alloy head that&#039;s as ugly as it is big.    You notice a small enchanter&#039;s glyph and Giantphang&#039;s crafting mark.  A faint aura of holy light radiates from the warmaul.  A strange necrotic haze radiates from the warmaul.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Very Heavy Crit [[Weighting]] (12 CER)&lt;br /&gt;
* [[Bubble flares]] (+33 Damage Padding)&lt;br /&gt;
* [[Permablessed]] with Holy Water [[Flares]]&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
* [[Loresinging]] unlocked&lt;br /&gt;
* [[Mood script]]&lt;br /&gt;
&lt;br /&gt;
==[[Spear]]==&lt;br /&gt;
===a deadly vicious-tipped spear===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a deadly vicious-tipped spear&lt;br /&gt;
&lt;br /&gt;
The harpoon appears to be crafted from a solid length of sea glaes, from the handle to the head.  Cerulean blue glaes makes up the shaft of the harpoon, while various hues of green make up the wing-bladed and spiked head.  The harpoon appears as if it is wet to the touch.&lt;br /&gt;
You also notice a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Wondrous Crit [[Weighting]] (+50)&lt;br /&gt;
* Cold [[Flare]]s&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
* T2 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
=== a wing-bladed sea glaes harpoon===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt; a wing-bladed sea glaes harpoon&lt;br /&gt;
&lt;br /&gt;
The harpoon appears to be crafted from a solid length of sea glaes, from the handle to the head.  Cerulean blue glaes makes up the shaft of the harpoon, while various hues of green make up the wing-bladed and spiked head.  The harpoon appears as if it is wet to the touch.&lt;br /&gt;
You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The harpoon has the following verbs:&lt;br /&gt;
  ATTACK               - Attacking with 3 ranks of water lore will unlock Revenge Flares.&lt;br /&gt;
                         These flares will activate when the user is missing health and do damage&lt;br /&gt;
                         equal to that amount.  The harpoon will then heal half the missing health&lt;br /&gt;
                         via the flares sap ability.  This has a 2 minute cooldown.&lt;br /&gt;
  HURL                 - Hurling with 25 ranks of water lore will unlock the Returner ability.&lt;br /&gt;
                         This cost 3 mana each throw.&lt;br /&gt;
  RAISE                - Raising the harpoon with 75 ranks of water lore unlocks the Tidal Wave ability.&lt;br /&gt;
                         This knocks down every hostile creature in the room with you.&lt;br /&gt;
                         This has an hour cooldown.&lt;br /&gt;
  POSE                 - Show off your harpoon in style!&lt;br /&gt;
  LORESONG             - The story of Vee&#039;s Wake.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Heavy Critical [[Weighting]]&lt;br /&gt;
* Water (Crush) [[Flare]]s&lt;br /&gt;
* [[Undead Bane]] (plasma flares)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loresong&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A vision suddenly takes over your sight in a crumbling ruin...&lt;br /&gt;
An older human pirate clutches onto a cracked jewel as he stares down at a floor covered in a Luukosian mosaic.  He whispers, &amp;quot;Damn, so this is how it ends?&amp;quot;  His skin is slowly rotting where he holds onto the jewel.  In a neighboring room, he can hear the sound of footsteps exiting the ruins through a magical portal he created with the power of the jewel.  A large wave of water pours into the area and sweeps the pirate off his feet.&lt;br /&gt;
Water quickly floods the ruins as the vision ends.&lt;br /&gt;
&lt;br /&gt;
The vision continue back inside the ruins...&lt;br /&gt;
The pirate is standing with the jewel still in hand, but the ruins are quickly flooding.  The pirate laughs and shouts, &amp;quot;Vahmyr Hiwynd has defeated you!&amp;quot;  The jewel begins to glow a cerulean hue and shatters into a dozen fragments.  The pirate&#039;s skin completely rots, and he falls into the water.&lt;br /&gt;
The vision abruptly fades to darkness.&lt;br /&gt;
&lt;br /&gt;
The visions continue outside the ruins on the desolate isle.&lt;br /&gt;
The body of Vahmyr can be seen through the breach in the ruins.  The isle is slowly sinking into the sea, swallowing the cursed Luukosian sanctuary.  An odd current of water surrounds the corpse of Vahmyr, freeing his sea glaes harpoon.  The harpoon is carried off by the torrent and makes it way toward the Isle of Four Winds.  As it passes through Charl&#039;s Teeth, the harpoon rises from the sea, with a water wyrd taking shape holding the weapon.&lt;br /&gt;
Waves swell as the vision fades.&lt;br /&gt;
&lt;br /&gt;
The final visions are revealed and have shifted to under a pier...&lt;br /&gt;
The water wyrd holds the harpoon and speaks in a language foreign to you.  The song distorts and suddenly you can understand the creature.  &amp;quot;You will live on, Vee, your soul bound into this harpoon.  This is your wake.  The wyrd&#039;s form unravels and the water splashes into the sea.  The harpoon drifts toward a ship where a man spots it and and picks it up.  An adventurer looks at the man and asks, &amp;quot;Hey Cidolfhus, what did you find?&amp;quot;  Cid replies in shock, &amp;quot;Vahmyr&#039;s harpoon.&amp;quot;&lt;br /&gt;
Water cascades over your vision and the song ends.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[War hammer]]==&lt;br /&gt;
===a perfect golvern-spiked war-hammer===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfect golvern-spiked war-hammer&lt;br /&gt;
&lt;br /&gt;
You notice a small enchanter&#039;s glyph and Haggered&#039;s crafting mark.  A strange necrotic haze radiates from the war-hammer.  Attached to the end of the golvern-spiked war-hammer is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the war-hammer and dangles loosely, twitching from time to time of its own accord.  The war-hammer glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Wondrous Crit [[Weighting]] (+50)&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[War mattock]]==&lt;br /&gt;
===a massive glowing sabar===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a massive glowing sabar&lt;br /&gt;
&lt;br /&gt;
You notice a small enchanter&#039;s glyph and Durfin&#039;s crafting mark.  A strange necrotic haze radiates from the sabar.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Expert Crit [[Weighting]] (+30)&lt;br /&gt;
* [[Briar flare]] (T3)&lt;br /&gt;
* [[Undead Bane]] (Fire [[Flare]]s)&lt;br /&gt;
* T1 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[Mace]]==&lt;br /&gt;
===a shimmering silver dhara===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a shimmering silver dhara&lt;br /&gt;
&lt;br /&gt;
A complex weave of pale jade and crimson silk wrap around a wisp-shaped grip that, like the rest of the dhara, has been expertly layered with waves of a silvery alloy that shimmers harshly in the light.  Winding elegantly up the length of the weapon is a series of barely perceptible jade veins that crawl around the circumference of the weapon&#039;s gleaming head.  Along the length of the weapon some writing can be seen.  You see nothing unusual, except for a small enchanter&#039;s glyph.  A strange necrotic haze radiates from the dhara.    A tiny golden eyelid, which is open, is inlaid into the weapon, while a faint blue flicker dances around it.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it. In the Common language, it reads:&lt;br /&gt;
&amp;quot;Lust&amp;quot; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment&lt;br /&gt;
* Masterful Crit [[Weighting]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* Terror [[Flare]]s&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Sanctified]]&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[Katana]]==&lt;br /&gt;
===a glowing veil iron katana etched with a churning pattern of coraesine===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a glowing veil iron katana etched with a churning pattern of coraesine&lt;br /&gt;
&lt;br /&gt;
Bound to the katana&#039;s hilt is a grey-swirled coraesine relic.  &lt;br /&gt;
It is hard to be sure but one can&#039;t help but hear the nearly imperceptible, thrumming chime of sound that ceaselessly seems to emanate from this weapon.  The moment the sensation hits the inner ear it somehow leaves the bitter taste of iron upon the back of the tongue that tastes not unlike blood, but dissolves quickly as an afterthought after a swallow or two.  One could marvel at the edge of the blade and regale in sonnets of its make, but they would be lost in the volumes of death it had already penned.  You also notice a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Superb Crit [[Weighting]]&lt;br /&gt;
* Coraesine Relic&lt;br /&gt;
* [[Undead Bane]] (Plasma Flares)&lt;br /&gt;
* T3 Dispel Flares&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Legendary_weapons&amp;diff=114210</id>
		<title>Legendary weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Legendary_weapons&amp;diff=114210"/>
		<updated>2019-03-01T04:58:20Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a collection of powerful and legendary weapons by weapon base.&lt;br /&gt;
&lt;br /&gt;
==Bastard axe==&lt;br /&gt;
===a short-hafted lochaber axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a short-hafted lochaber axe&lt;br /&gt;
&lt;br /&gt;
Stretching about four feet down from the notched dark steel blade, the haft of the axe is made from roughly hewn wood, and then hastily wrapped in poorly cured leather.  You see nothing unusual, except for a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Masterful Crit [[Weighting]]&lt;br /&gt;
* Bastard axe script ([[Grip]] from [[Handaxe]] to [[Battle axe]])&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
&lt;br /&gt;
==Fist-scythe==&lt;br /&gt;
===a lead weighted twin golvern kama===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a lead weighted twin golvern kama&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 6x enchantment (+30)&lt;br /&gt;
* Masterful Crit [[Weighting]] (+20)&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
===a viciously barbed twin lead weighted hook claw===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a viciously barbed twin lead weighted hook claw&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Bane weapon]] (Grimswarm bane - +20 masterful weighting)&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[Handaxe]]==&lt;br /&gt;
===a black glaes throwing axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a black glaes throwing axe&lt;br /&gt;
&lt;br /&gt;
Compact in size, this crescent axe is forged from a single piece of translucent black glaes, lending it substantial weight.  Intricately etched designs of stylized wisps cover the broad crescent blade, forming heavy roils that taper in spirals to the long spike at the back.  Glittering golden veniom is inlaid into the patterns, making them shine against the darker glaes.  Gold filigree frames a matched trio of star emeralds set into the haft, and wide rondels cap the leather-wrapped grip below.  You see nothing unusual, except for a small enchanter&#039;s glyph.  Attached to the end of the glaes throwing axe is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the axe to your wrist, wrapping around the flesh.  The axe glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Superb Crit [[Weighting]] (+25)&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
&lt;br /&gt;
===a matte argent rolaren-hafted waraxe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a matte argent rolaren-hafted waraxe&lt;br /&gt;
&lt;br /&gt;
Arcing from the haft in an elegant crescent, the flat of the blade on each side has a brushed, matte finish, while the edge is sharp and glossed with polishing.  Similarly, the rolaren is uniformly textured, except where deep engraving bites into the metal in the form of stylized stars.  The bare rolaren gleams in the cut grooves, winking like stars on a moonlit night before disappearing beneath the soft black-worked leather grip.  Beneath, the hide is tied off above a pommel of smooth cobalt sapphire.  You see nothing unusual, except for a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Masterful Crit [[Weighting]]&lt;br /&gt;
* [[Bane weapon]] (Bandit bane - expert weighting)&lt;br /&gt;
&lt;br /&gt;
===a perfectly balanced ora throwing axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfectly balanced ora throwing axe&lt;br /&gt;
&lt;br /&gt;
A faint aura of holy light radiates from the axe.  Attached to the end of the ora throwing axe is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the axe and dangles loosely, twitching from time to time of its own accord.  The axe glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* [[Permabless]]&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
* First strung weapon in Prime&lt;br /&gt;
&lt;br /&gt;
===Undoer ~ The Bane of Luukos===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;an immense rolaren waraxe&lt;br /&gt;
&lt;br /&gt;
The haft of this waraxe has been crafted of twin lengths of ironwood and ebonwood, the grey-on-black woods banded together by scored rings of golvern.  In opposition, blackened rolaren rises from the ironwood and argent rolaren from the ebonwood, creating a contrast that is both stark and compelling.  Along the massive blade, heavy Saramar runes have been etched across the carcass of a serpent enveloped in flame, the script flowing to a perfectly honed edge that radiates a subtle blue-white incandescence.  You see nothing unusual, except for a small enchanter&#039;s glyph.  There is a groove down the center of the weapon, bisecting it into two halves.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Giantman language, it reads:&lt;br /&gt;
Undoer  ~  The Bane of Luukos&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Incredible Crit [[Weighting]] (+45)&lt;br /&gt;
* [[Undead Bane]] (Plasma [[Flare]]s)&lt;br /&gt;
* Unlocked Splitter (splits in half to duplicate itself for use in [[Two Weapon Combat]])&lt;br /&gt;
&lt;br /&gt;
==[[Spear]]==&lt;br /&gt;
===a deadly vicious-tipped spear===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a deadly vicious-tipped spear&lt;br /&gt;
&lt;br /&gt;
You notice a small enchanter&#039;s glyph and Oque&#039;s crafting mark.  A strange necrotic haze radiates from the spear.  A tiny golden eyelid, which is open, is inlaid into the weapon, while a faint blue flicker dances around it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Wondrous Crit [[Weighting]] (+50)&lt;br /&gt;
* Cold [[Flare]]s&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
* T2 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[War hammer]]==&lt;br /&gt;
===a perfect golvern-spiked war-hammer===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfect golvern-spiked war-hammer&lt;br /&gt;
&lt;br /&gt;
You notice a small enchanter&#039;s glyph and Haggered&#039;s crafting mark.  A strange necrotic haze radiates from the war-hammer.  Attached to the end of the golvern-spiked war-hammer is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the war-hammer and dangles loosely, twitching from time to time of its own accord.  The war-hammer glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Wondrous Crit [[Weighting]] (+50)&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[War mattock]]==&lt;br /&gt;
===a massive glowing sabar===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a massive glowing sabar&lt;br /&gt;
&lt;br /&gt;
You notice a small enchanter&#039;s glyph and Durfin&#039;s crafting mark.  A strange necrotic haze radiates from the sabar.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Expert Crit [[Weighting]] (+30)&lt;br /&gt;
* [[Briar flare]] (T3)&lt;br /&gt;
* [[Undead Bane]] (Fire [[Flare]]s)&lt;br /&gt;
* T1 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[Mace]]==&lt;br /&gt;
===a shimmering silver dhara===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a shimmering silver dhara&lt;br /&gt;
&lt;br /&gt;
A complex weave of pale jade and crimson silk wrap around a wisp-shaped grip that, like the rest of the dhara, has been expertly layered with waves of a silvery alloy that shimmers harshly in the light.  Winding elegantly up the length of the weapon is a series of barely perceptible jade veins that crawl around the circumference of the weapon&#039;s gleaming head.  Along the length of the weapon some writing can be seen.  You see nothing unusual, except for a small enchanter&#039;s glyph.  A strange necrotic haze radiates from the dhara.    A tiny golden eyelid, which is open, is inlaid into the weapon, while a faint blue flicker dances around it.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it. In the Common language, it reads:&lt;br /&gt;
&amp;quot;Lust&amp;quot; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment&lt;br /&gt;
* Exceptional Crit [[Weighting]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* Grapple [[Flare]]s&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Sanctified]]&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kai%27s_blessing&amp;diff=114142</id>
		<title>Kai&#039;s blessing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kai%27s_blessing&amp;diff=114142"/>
		<updated>2019-02-27T22:33:15Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kai&#039;s Blessing weapons were originally released by GM Krylan and were updated by Wyrom in 2019.&lt;br /&gt;
&lt;br /&gt;
There is one known permanent Kai&#039;s blessing weapon that was released during [[Duskruin]] in February of 2019&lt;br /&gt;
&lt;br /&gt;
==Morning Star==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;an ivory-hafted morning star&lt;br /&gt;
: You see a small crimson fist etched on the morning star (inactive)&lt;br /&gt;
: You see that an intense crimson glow surrounds the morning star (activated)&lt;br /&gt;
: 6x Enchant&lt;br /&gt;
: [[Sanctified]] when active (see below)&lt;br /&gt;
&lt;br /&gt;
==Item Scripts==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB/&amp;lt;br&amp;gt;EVENT&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
|-&lt;br /&gt;
! TAP-Activate&lt;br /&gt;
| You tap your star and a crimson aura slowly surrounds it (activates the flares and makes the weapon [[sanctified]])&lt;br /&gt;
|-&lt;br /&gt;
! TAP-Deactivate&lt;br /&gt;
| You tap your star and the aura surrounding it slowly dissipates. (deactivates the flares and removes the [[sanctified]] state of the weapon)&lt;br /&gt;
|-&lt;br /&gt;
! RAISE- When Active&lt;br /&gt;
| You raise your star skyward and a crimson light bathes down upon you&lt;br /&gt;
|-&lt;br /&gt;
! WAVE- When Active&lt;br /&gt;
| A crimson aura flickers behind your star as you wave it about.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2|Ambient&lt;br /&gt;
|The aura surrounding your morning star flickers noticably.&lt;br /&gt;
|-&lt;br /&gt;
|The aura surrounding your morning star visibly pulsates.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Flare]]s==&lt;br /&gt;
&lt;br /&gt;
Kai&#039;s Blessing weapons only [[flare]] when they are activated via the Tap verb, and the [[flare]] strength of the weapon increases the longer the weapon is left activated.  Tapping the weapon again or [[stow]]ing it deactivates the weapon and resets the timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The weapons originally came in two forms: temporary and permanent.  The temporary weapons had one of the [[flare]] types below, which would eventually wear off.  The permanent versions had all of the [[flare]] types below and could be identified by the &amp;quot;intense crimson glow&amp;quot; when activated.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|MESSAGING&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|EFFECT&lt;br /&gt;
|-&lt;br /&gt;
! XXX shields his eyes as the aura surrounding your star pulsates brilliantly!&lt;br /&gt;
| This flare effect puts the target into [[round time]].  The amount of [[round time]] inflicted is generally between 10-30 seconds&lt;br /&gt;
|-&lt;br /&gt;
! A dazzling array of light leaps from your star&#039;s aura, stunning XXX!&lt;br /&gt;
| This flare inflicts both [[round time]] and the [[stun]] condition.  The [[round time]] inflicted from this flare can be much greater than that of the previous flare.  Up to 60 seconds has been observed.&lt;br /&gt;
|-&lt;br /&gt;
! Your star&#039;s aura relentlessly swirls about XXX!&lt;br /&gt;
| This flare forces the target into [[stance]] offensive for a significant amount of time&lt;br /&gt;
|-&lt;br /&gt;
! Your star&#039;s aura lashes out at XXX, allowing another strike! &lt;br /&gt;
| This messaging allows for a double strike, in the same manner as [[coraesine]]&lt;br /&gt;
|-&lt;br /&gt;
! Your star&#039;s aura flares outward knocking XXX to the ground! &lt;br /&gt;
|This flare inflicts the [[prone]] condition on the target&lt;br /&gt;
|-&lt;br /&gt;
! The aura surrounding your star shimmers briefly!&lt;br /&gt;
| This indicates a flare failure- either because the target has a condition that prevents the flare&#039;s effect, or due to the inherent 2% chance of failure each flare has&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Legendary Items]]&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kai%27s_blessing&amp;diff=114141</id>
		<title>Kai&#039;s blessing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kai%27s_blessing&amp;diff=114141"/>
		<updated>2019-02-27T22:32:03Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kai&#039;s Blessing weapons were originally released by GM Krylan and were updated by Wyrom in 2019.&lt;br /&gt;
&lt;br /&gt;
There is one known permanent Kai&#039;s blessing weapon that was released during [[Duskruin]] in February of 2019&lt;br /&gt;
&lt;br /&gt;
==Morning Star==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;an ivory-hafted morning star&lt;br /&gt;
: You see a small crimson fist etched on the morning star (inactive)&lt;br /&gt;
: You see that an intense crimson glow surrounds the morning star (activated)&lt;br /&gt;
: 6x Enchant&lt;br /&gt;
: [[Sanctified]] when active (see below)&lt;br /&gt;
&lt;br /&gt;
==Item Scripts==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB/&amp;lt;br&amp;gt;EVENT&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
|-&lt;br /&gt;
! TAP-Activate&lt;br /&gt;
| You tap your star and a crimson aura slowly surrounds it (activates the flares and makes the weapon [[sanctified]])&lt;br /&gt;
|-&lt;br /&gt;
! TAP-Deactivate&lt;br /&gt;
| You tap your star and the aura surrounding it slowly dissipates. (deactivates the flares and removes the [[sanctified]] state of the weapon)&lt;br /&gt;
|-&lt;br /&gt;
! RAISE- When Active&lt;br /&gt;
| You raise your star skyward and a crimson light bathes down upon you&lt;br /&gt;
|-&lt;br /&gt;
! WAVE- When Active&lt;br /&gt;
| A crimson aura flickers behind your star as you wave it about.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2|Ambient&lt;br /&gt;
|The aura surrounding your morning star flickers noticably.&lt;br /&gt;
|-&lt;br /&gt;
|The aura surrounding your morning star flickers noticably.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Flare]]s==&lt;br /&gt;
&lt;br /&gt;
Kai&#039;s Blessing weapons only [[flare]] when they are activated via the Tap verb, and the [[flare]] strength of the weapon increases the longer the weapon is left activated.  Tapping the weapon again or [[stow]]ing it deactivates the weapon and resets the timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The weapons originally came in two forms: temporary and permanent.  The temporary weapons had one of the [[flare]] types below, which would eventually wear off.  The permanent versions had all of the [[flare]] types below and could be identified by the &amp;quot;intense crimson glow&amp;quot; when activated.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|MESSAGING&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|EFFECT&lt;br /&gt;
|-&lt;br /&gt;
! XXX shields his eyes as the aura surrounding your star pulsates brilliantly!&lt;br /&gt;
| This flare effect puts the target into [[round time]].  The amount of [[round time]] inflicted is generally between 10-30 seconds&lt;br /&gt;
|-&lt;br /&gt;
! A dazzling array of light leaps from your star&#039;s aura, stunning XXX!&lt;br /&gt;
| This flare inflicts both [[round time]] and the [[stun]] condition.  The [[round time]] inflicted from this flare can be much greater than that of the previous flare.  Up to 60 seconds has been observed.&lt;br /&gt;
|-&lt;br /&gt;
! Your star&#039;s aura relentlessly swirls about XXX!&lt;br /&gt;
| This flare forces the target into [[stance]] offensive for a significant amount of time&lt;br /&gt;
|-&lt;br /&gt;
! Your star&#039;s aura lashes out at XXX, allowing another strike! &lt;br /&gt;
| This messaging allows for a double strike, in the same manner as [[coraesine]]&lt;br /&gt;
|-&lt;br /&gt;
! Your star&#039;s aura flares outward knocking XXX to the ground! &lt;br /&gt;
|This flare inflicts the [[prone]] condition on the target&lt;br /&gt;
|-&lt;br /&gt;
! The aura surrounding your star shimmers briefly!&lt;br /&gt;
| This indicates a flare failure- either because the target has a condition that prevents the flare&#039;s effect, or due to the inherent 2% chance of failure each flare has&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Legendary Items]]&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kai%27s_blessing&amp;diff=114114</id>
		<title>Kai&#039;s blessing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kai%27s_blessing&amp;diff=114114"/>
		<updated>2019-02-27T05:44:51Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kai&#039;s Blessing weapons were originally released by GM Krylan and were updated by Wyrom in 2019.&lt;br /&gt;
&lt;br /&gt;
There is one known permanent Kai&#039;s blessing weapon that was released during [[Duskruin]] in February of 2019&lt;br /&gt;
&lt;br /&gt;
==Morning Star==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;an ivory-hafted morning star&lt;br /&gt;
: You see a small crimson fist etched on the morning star (inactive)&lt;br /&gt;
: You see that an intense crimson glow surrounds the morning star (activated)&lt;br /&gt;
: 6x Enchant&lt;br /&gt;
: [[Sanctified]] when active (see below)&lt;br /&gt;
&lt;br /&gt;
==Item Scripts==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB/&amp;lt;br&amp;gt;EVENT&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
|-&lt;br /&gt;
! TAP-Activate&lt;br /&gt;
| You tap your star and a crimson aura slowly surrounds it (activates the flares and makes the weapon [[sanctified]]&lt;br /&gt;
|-&lt;br /&gt;
! TAP-Deactivate&lt;br /&gt;
| You tap your star and the aura surrounding it slowly dissipates. (deactivates the flares and removes the [[sanctified]] state of the weapon)&lt;br /&gt;
|-&lt;br /&gt;
! RAISE- When Active&lt;br /&gt;
| You raise your star skyward and a crimson light bathes down upon you&lt;br /&gt;
|-&lt;br /&gt;
! WAVE- When Active&lt;br /&gt;
| A crimson aura flickers behind your star as you wave it about.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2|Ambient&lt;br /&gt;
|The aura surrounding your morning star flickers noticably.&lt;br /&gt;
|-&lt;br /&gt;
|The aura surrounding your morning star flickers noticably.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Flare]]s==&lt;br /&gt;
&lt;br /&gt;
Kai&#039;s Blessing weapons only [[flare]] when they are activated via the Tap verb, and the [[flare]] strength of the weapon increases the longer the weapon is left activated.  Tapping the weapon again or [[stow]]ing it deactivates the weapon and resets the timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The weapons originally came in two forms: temporary and permanent.  The temporary weapons had one of the [[flare]] types below, which would eventually wear off.  The permanent versions had all of the [[flare]] types below and could be identified by the &amp;quot;intense crimson glow&amp;quot; when activated.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|MESSAGING&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|EFFECT&lt;br /&gt;
|-&lt;br /&gt;
! XXX shields his eyes as the aura surrounding your star pulsates brilliantly!&lt;br /&gt;
| This flare effect puts the target into [[round time]].  The amount of [[round time]] inflicted is generally between 10-30 seconds&lt;br /&gt;
|-&lt;br /&gt;
! A dazzling array of light leaps from your star&#039;s aura, stunning XXX!&lt;br /&gt;
| This flare inflicts both [[round time]] and the [[stun]] condition.  The [[round time]] inflicted from this flare can be much greater than that of the previous flare.  Up to 60 seconds has been observed.&lt;br /&gt;
|-&lt;br /&gt;
! Your star&#039;s aura relentlessly swirls about XXX!&lt;br /&gt;
| This flare forces the target into [[stance]] offensive for a significant amount of time&lt;br /&gt;
|-&lt;br /&gt;
! Your star&#039;s aura lashes out at XXX, allowing another strike! &lt;br /&gt;
| This messaging allows for a double strike, in the same manner as [[coraesine]]&lt;br /&gt;
|-&lt;br /&gt;
! Your star&#039;s aura flares outward knocking XXX to the ground! &lt;br /&gt;
|This flare inflicts the [[prone]] condition on the target&lt;br /&gt;
|-&lt;br /&gt;
! The aura surrounding your star shimmers briefly!&lt;br /&gt;
| This indicates a flare failure- either because the target has a condition that prevents the flare&#039;s effect, or due to the inherent 2% chance of failure each flare has&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Legendary Items]]&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kai%27s_blessing&amp;diff=114113</id>
		<title>Kai&#039;s blessing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kai%27s_blessing&amp;diff=114113"/>
		<updated>2019-02-27T05:44:28Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kai&#039;s Blessing weapons were originally released by GM Krylan and were updated by Wyrom in 2019.&lt;br /&gt;
&lt;br /&gt;
There is one known permanent Kai&#039;s blessing weapon that was released during [[Duskruin]] in February of 2019&lt;br /&gt;
&lt;br /&gt;
==Morning Star==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;an ivory-hafted morning star&lt;br /&gt;
: You see a small crimson fist etched on the morning star (inactive)&lt;br /&gt;
: You see that an intense crimson glow surrounds the morning star (activated)&lt;br /&gt;
: 6x Enchant&lt;br /&gt;
: [[Sanctified]] when active (see below)&lt;br /&gt;
&lt;br /&gt;
==Item Scripts==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB/&amp;lt;br&amp;gt;EVENT&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
|-&lt;br /&gt;
! TAP-Activate&lt;br /&gt;
| You tap your star and a crimson aura slowly surrounds it (activates the flares and makes the weapon [[sanctified]]&lt;br /&gt;
|-&lt;br /&gt;
! TAP-Deactivate&lt;br /&gt;
| You tap your star and the aura surrounding it slowly dissipates. (deactivates the flares and removes the [[sanctified]] state of the weapon)&lt;br /&gt;
|-&lt;br /&gt;
! RAISE- When Active&lt;br /&gt;
| You raise your star skyward and a crimson light bathes down upon you&lt;br /&gt;
|-&lt;br /&gt;
! WAVE- When Active&lt;br /&gt;
| A crimson aura flickers behind your star as you wave it about.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2|Ambient&lt;br /&gt;
|The aura surrounding your morning star flickers noticably.&lt;br /&gt;
|-&lt;br /&gt;
|The aura surrounding your morning star flickers noticably.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Flare]]s==&lt;br /&gt;
&lt;br /&gt;
Kai&#039;s Blessing weapons only [[flare]] when they are activated via the Tap verb, and the [[flare]] strength of the weapon increases the longer the weapon is left activated.  Tapping the weapon again or [[stow]]ing it deactivates the weapon and resets the timer.&lt;br /&gt;
&lt;br /&gt;
The weapons originally came in two forms: temporary and permanent.  The temporary weapons had one of the [[flare]] types below, which would eventually wear off.  The permanent versions had all of the [[flare]] types below and could be identified by the &amp;quot;intense crimson glow&amp;quot; when activated.  &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|MESSAGING&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|EFFECT&lt;br /&gt;
|-&lt;br /&gt;
! XXX shields his eyes as the aura surrounding your star pulsates brilliantly!&lt;br /&gt;
| This flare effect puts the target into [[round time]].  The amount of [[round time]] inflicted is generally between 10-30 seconds&lt;br /&gt;
|-&lt;br /&gt;
! A dazzling array of light leaps from your star&#039;s aura, stunning XXX!&lt;br /&gt;
| This flare inflicts both [[round time]] and the [[stun]] condition.  The [[round time]] inflicted from this flare can be much greater than that of the previous flare.  Up to 60 seconds has been observed.&lt;br /&gt;
|-&lt;br /&gt;
! Your star&#039;s aura relentlessly swirls about XXX!&lt;br /&gt;
| This flare forces the target into [[stance]] offensive for a significant amount of time&lt;br /&gt;
|-&lt;br /&gt;
! Your star&#039;s aura lashes out at XXX, allowing another strike! &lt;br /&gt;
| This messaging allows for a double strike, in the same manner as [[coraesine]]&lt;br /&gt;
|-&lt;br /&gt;
! Your star&#039;s aura flares outward knocking XXX to the ground! &lt;br /&gt;
|This flare inflicts the [[prone]] condition on the target&lt;br /&gt;
|-&lt;br /&gt;
! The aura surrounding your star shimmers briefly!&lt;br /&gt;
| This indicates a flare failure- either because the target has a condition that prevents the flare&#039;s effect, or due to the inherent 2% chance of failure each flare has&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Legendary Items]]&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kai%27s_blessing&amp;diff=114112</id>
		<title>Kai&#039;s blessing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kai%27s_blessing&amp;diff=114112"/>
		<updated>2019-02-27T05:44:11Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kai&#039;s Blessing weapons were originally released by GM Krylan and were updated by GM Wyrom in 2019.&lt;br /&gt;
&lt;br /&gt;
There is one known permanent Kai&#039;s blessing weapon that was released during [[Duskruin]] in February of 2019&lt;br /&gt;
&lt;br /&gt;
==Morning Star==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;an ivory-hafted morning star&lt;br /&gt;
: You see a small crimson fist etched on the morning star (inactive)&lt;br /&gt;
: You see that an intense crimson glow surrounds the morning star (activated)&lt;br /&gt;
: 6x Enchant&lt;br /&gt;
: [[Sanctified]] when active (see below)&lt;br /&gt;
&lt;br /&gt;
==Item Scripts==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB/&amp;lt;br&amp;gt;EVENT&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
|-&lt;br /&gt;
! TAP-Activate&lt;br /&gt;
| You tap your star and a crimson aura slowly surrounds it (activates the flares and makes the weapon [[sanctified]]&lt;br /&gt;
|-&lt;br /&gt;
! TAP-Deactivate&lt;br /&gt;
| You tap your star and the aura surrounding it slowly dissipates. (deactivates the flares and removes the [[sanctified]] state of the weapon)&lt;br /&gt;
|-&lt;br /&gt;
! RAISE- When Active&lt;br /&gt;
| You raise your star skyward and a crimson light bathes down upon you&lt;br /&gt;
|-&lt;br /&gt;
! WAVE- When Active&lt;br /&gt;
| A crimson aura flickers behind your star as you wave it about.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2|Ambient&lt;br /&gt;
|The aura surrounding your morning star flickers noticably.&lt;br /&gt;
|-&lt;br /&gt;
|The aura surrounding your morning star flickers noticably.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Flare]]s==&lt;br /&gt;
&lt;br /&gt;
Kai&#039;s Blessing weapons only [[flare]] when they are activated via the Tap verb, and the [[flare]] strength of the weapon increases the longer the weapon is left activated.  Tapping the weapon again or [[stow]]ing it deactivates the weapon and resets the timer.&lt;br /&gt;
&lt;br /&gt;
The weapons originally came in two forms: temporary and permanent.  The temporary weapons had one of the [[flare]] types below, which would eventually wear off.  The permanent versions had all of the [[flare]] types below and could be identified by the &amp;quot;intense crimson glow&amp;quot; when activated.  &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|MESSAGING&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|EFFECT&lt;br /&gt;
|-&lt;br /&gt;
! XXX shields his eyes as the aura surrounding your star pulsates brilliantly!&lt;br /&gt;
| This flare effect puts the target into [[round time]].  The amount of [[round time]] inflicted is generally between 10-30 seconds&lt;br /&gt;
|-&lt;br /&gt;
! A dazzling array of light leaps from your star&#039;s aura, stunning XXX!&lt;br /&gt;
| This flare inflicts both [[round time]] and the [[stun]] condition.  The [[round time]] inflicted from this flare can be much greater than that of the previous flare.  Up to 60 seconds has been observed.&lt;br /&gt;
|-&lt;br /&gt;
! Your star&#039;s aura relentlessly swirls about XXX!&lt;br /&gt;
| This flare forces the target into [[stance]] offensive for a significant amount of time&lt;br /&gt;
|-&lt;br /&gt;
! Your star&#039;s aura lashes out at XXX, allowing another strike! &lt;br /&gt;
| This messaging allows for a double strike, in the same manner as [[coraesine]]&lt;br /&gt;
|-&lt;br /&gt;
! Your star&#039;s aura flares outward knocking XXX to the ground! &lt;br /&gt;
|This flare inflicts the [[prone]] condition on the target&lt;br /&gt;
|-&lt;br /&gt;
! The aura surrounding your star shimmers briefly!&lt;br /&gt;
| This indicates a flare failure- either because the target has a condition that prevents the flare&#039;s effect, or due to the inherent 2% chance of failure each flare has&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Legendary Items]]&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kai%27s_blessing&amp;diff=114111</id>
		<title>Kai&#039;s blessing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kai%27s_blessing&amp;diff=114111"/>
		<updated>2019-02-27T05:42:41Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kai&#039;s Blessing weapons were originally released by GM Krylan. &lt;br /&gt;
&lt;br /&gt;
There is one known permanent Kai&#039;s blessing weapon that was released during [[Duskruin]] in February of 2019&lt;br /&gt;
&lt;br /&gt;
==Morning Star==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;an ivory-hafted morning star&lt;br /&gt;
: You see a small crimson fist etched on the morning star (inactive)&lt;br /&gt;
: You see that an intense crimson glow surrounds the morning star (activated)&lt;br /&gt;
: 6x Enchant&lt;br /&gt;
: [[Sanctified]] when active (see below)&lt;br /&gt;
&lt;br /&gt;
==Item Scripts==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB/&amp;lt;br&amp;gt;EVENT&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
|-&lt;br /&gt;
! TAP-Activate&lt;br /&gt;
| You tap your star and a crimson aura slowly surrounds it (activates the flares and makes the weapon [[sanctified]]&lt;br /&gt;
|-&lt;br /&gt;
! TAP-Deactivate&lt;br /&gt;
| You tap your star and the aura surrounding it slowly dissipates. (deactivates the flares and removes the [[sanctified]] state of the weapon)&lt;br /&gt;
|-&lt;br /&gt;
! RAISE- When Active&lt;br /&gt;
| You raise your star skyward and a crimson light bathes down upon you&lt;br /&gt;
|-&lt;br /&gt;
! WAVE- When Active&lt;br /&gt;
| A crimson aura flickers behind your star as you wave it about.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2|Ambient&lt;br /&gt;
|The aura surrounding your morning star flickers noticably.&lt;br /&gt;
|-&lt;br /&gt;
|The aura surrounding your morning star flickers noticably.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Flare]]s==&lt;br /&gt;
&lt;br /&gt;
Kai&#039;s Blessing weapons only [[flare]] when they are activated via the Tap verb, and the [[flare]] strength of the weapon increases the longer the weapon is left activated.  Tapping the weapon again or [[stow]]ing it deactivates the weapon and resets the timer.&lt;br /&gt;
&lt;br /&gt;
The weapons originally came in two forms: temporary and permanent.  The temporary weapons had one of the [[flare]] types below, which would eventually wear off.  The permanent versions had all of the [[flare]] types below and could be identified by the &amp;quot;intense crimson glow&amp;quot; when activated.  &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|MESSAGING&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|EFFECT&lt;br /&gt;
|-&lt;br /&gt;
! XXX shields his eyes as the aura surrounding your star pulsates brilliantly!&lt;br /&gt;
| This flare effect puts the target into [[round time]].  The amount of [[round time]] inflicted is generally between 10-30 seconds&lt;br /&gt;
|-&lt;br /&gt;
! A dazzling array of light leaps from your star&#039;s aura, stunning XXX!&lt;br /&gt;
| This flare inflicts both [[round time]] and the [[stun]] condition.  The [[round time]] inflicted from this flare can be much greater than that of the previous flare.  Up to 60 seconds has been observed.&lt;br /&gt;
|-&lt;br /&gt;
! Your star&#039;s aura relentlessly swirls about XXX!&lt;br /&gt;
| This flare forces the target into [[stance]] offensive for a significant amount of time&lt;br /&gt;
|-&lt;br /&gt;
! Your star&#039;s aura lashes out at XXX, allowing another strike! &lt;br /&gt;
| This messaging allows for a double strike, in the same manner as [[coraesine]]&lt;br /&gt;
|-&lt;br /&gt;
! Your star&#039;s aura flares outward knocking XXX to the ground! &lt;br /&gt;
|This flare inflicts the [[prone]] condition on the target&lt;br /&gt;
|-&lt;br /&gt;
! The aura surrounding your star shimmers briefly!&lt;br /&gt;
| This indicates a flare failure- either because the target has a condition that prevents the flare&#039;s effect, or due to the inherent 2% chance of failure each flare has&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Legendary Items]]&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kai%27s_blessing&amp;diff=114110</id>
		<title>Kai&#039;s blessing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kai%27s_blessing&amp;diff=114110"/>
		<updated>2019-02-27T05:41:17Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kai&#039;s Blessing weapons were originally released by GM Krylan. &lt;br /&gt;
&lt;br /&gt;
There is one known permanent Kai&#039;s blessing weapon that was released during [[Duskruin]] in February of 2019&lt;br /&gt;
&lt;br /&gt;
==Morning Star==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;an ivory-hafted morning star&lt;br /&gt;
: You see a small crimson fist etched on the morning star (inactive)&lt;br /&gt;
: You see that an intense crimson glow surrounds the morning star (activated)&lt;br /&gt;
: 6x Enchant&lt;br /&gt;
: [[Sanctified]] when active (see below)&lt;br /&gt;
&lt;br /&gt;
==Item Scripts==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB/&amp;lt;br&amp;gt;EVENT&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
|-&lt;br /&gt;
! TAP-Activate&lt;br /&gt;
| You tap your star and a crimson aura slowly surrounds it (activates the flares and makes the weapon [[sanctified]]&lt;br /&gt;
|-&lt;br /&gt;
! TAP-Deactivate&lt;br /&gt;
| You tap your star and the aura surrounding it slowly dissipates. (deactivates the flares and removes the [[sanctified]] state of the weapon)&lt;br /&gt;
|-&lt;br /&gt;
! RAISE- When Active&lt;br /&gt;
| You raise your star skyward and a crimson light bathes down upon you&lt;br /&gt;
|-&lt;br /&gt;
! WAVE- When Active&lt;br /&gt;
| A crimson aura flickers behind your star as you wave it about.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2|Ambient&lt;br /&gt;
|The aura surrounding your morning star flickers noticably.&lt;br /&gt;
|-&lt;br /&gt;
|The aura surrounding your morning star flickers noticably.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Flare]]s==&lt;br /&gt;
&lt;br /&gt;
Kai&#039;s Blessing weapons only [[flare]] when they are activated via the Tap verb, and the [[flare]] strength of the weapon increases the longer the weapon is left activated.  Tapping the weapon again or [[stow]]ing it deactivates the weapon and resets the timer.&lt;br /&gt;
&lt;br /&gt;
The weapons originally came in two forms: temporary and permanent.  The temporary weapons had one of the [[flare]] types below, which would eventually wear off.  The permanent versions had all of the [[flare]] types below and could be identified by the &amp;quot;intense crimson glow&amp;quot; when activated.  &lt;br /&gt;
&lt;br /&gt;
Permanent Kai&#039;s Blessing weapons have four different types of flares, each indicated by different messaging:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|MESSAGING&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|EFFECT&lt;br /&gt;
|-&lt;br /&gt;
! XXX shields his eyes as the aura surrounding your star pulsates brilliantly!&lt;br /&gt;
| This flare effect puts the target into [[round time]].  The amount of [[round time]] inflicted is generally between 10-30 seconds&lt;br /&gt;
|-&lt;br /&gt;
! A dazzling array of light leaps from your star&#039;s aura, stunning XXX!&lt;br /&gt;
| This flare inflicts both [[round time]] and the [[stun]] condition.  The [[round time]] inflicted from this flare can be much greater than that of the previous flare.  Up to 60 seconds has been observed.&lt;br /&gt;
|-&lt;br /&gt;
! Your star&#039;s aura relentlessly swirls about XXX!&lt;br /&gt;
| This flare forces the target into [[stance]] offensive for a significant amount of time&lt;br /&gt;
|-&lt;br /&gt;
! Your star&#039;s aura lashes out at XXX, allowing another strike! &lt;br /&gt;
| This messaging allows for a double strike, in the same manner as [[coraesine]]&lt;br /&gt;
|-&lt;br /&gt;
! Your star&#039;s aura flares outward knocking XXX to the ground! &lt;br /&gt;
|This flare inflicts the [[prone]] condition on the target&lt;br /&gt;
|-&lt;br /&gt;
! The aura surrounding your star shimmers briefly!&lt;br /&gt;
| This indicates a flare failure- either because the target has a condition that prevents the flare&#039;s effect, or due to the inherent 2% chance of failure each flare has&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Legendary Items]]&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kai%27s_blessing&amp;diff=114109</id>
		<title>Kai&#039;s blessing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kai%27s_blessing&amp;diff=114109"/>
		<updated>2019-02-27T05:38:51Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: Created page with &amp;quot;Kai&amp;#039;s Blessing weapons were originally released by GM Krylan.  The weapons came in two forms: temporary and permanent.  The temporary weapons had one flare type which woul...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kai&#039;s Blessing weapons were originally released by GM Krylan.  The weapons came in two forms: temporary and permanent.  The temporary weapons had one [[flare]] type which would eventually wear off.  The permanent versions had all of the [[flare]] types (see below) and an &amp;quot;intense crimson glow&amp;quot; when activated.  &lt;br /&gt;
&lt;br /&gt;
There is one known permanent Kai&#039;s blessing weapon that was released during [[Duskruin]] in February of 2019&lt;br /&gt;
&lt;br /&gt;
==Morning Star==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;an ivory-hafted morning star&lt;br /&gt;
: You see a small crimson fist etched on the morning star (inactive)&lt;br /&gt;
: You see that an intense crimson glow surrounds the morning star (activated)&lt;br /&gt;
: 6x Enchant&lt;br /&gt;
: [[Sanctified]] when active (see below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Scripts==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB/&amp;lt;br&amp;gt;EVENT&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
|-&lt;br /&gt;
! TAP-Activate&lt;br /&gt;
| You tap your star and a crimson aura slowly surrounds it (activates the flares and makes the weapon [[sanctified]]&lt;br /&gt;
|-&lt;br /&gt;
! TAP-Deactivate&lt;br /&gt;
| You tap your star and the aura surrounding it slowly dissipates. (deactivates the flares and removes the [[sanctified]] state of the weapon)&lt;br /&gt;
|-&lt;br /&gt;
! RAISE- When Active&lt;br /&gt;
| You raise your star skyward and a crimson light bathes down upon you&lt;br /&gt;
|-&lt;br /&gt;
! WAVE- When Active&lt;br /&gt;
| A crimson aura flickers behind your star as you wave it about.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2|Ambient&lt;br /&gt;
|The aura surrounding your morning star flickers noticably.&lt;br /&gt;
|-&lt;br /&gt;
|The aura surrounding your morning star flickers noticably.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Flare]]s==&lt;br /&gt;
&lt;br /&gt;
Kai&#039;s Blessing weapons only [[flare]] when they are activated via the Tap verb, and the flare strength of the weapon increases the longer the weapon is left activated.  Tapping the weapon again or [[stow]]ing it deactivates the weapon and resets the timer.&lt;br /&gt;
&lt;br /&gt;
Permanent Kai&#039;s Blessing weapons have four different types of flares, each indicated by different messaging:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|MESSAGING&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|EFFECT&lt;br /&gt;
|-&lt;br /&gt;
! XXX shields his eyes as the aura surrounding your star pulsates brilliantly!&lt;br /&gt;
| This flare effect puts the target into [[round time]].  The amount of [[round time]] inflicted is generally between 10-30 seconds&lt;br /&gt;
|-&lt;br /&gt;
! A dazzling array of light leaps from your star&#039;s aura, stunning XXX!&lt;br /&gt;
| This flare inflicts both [[round time]] and the [[stun]] condition.  The [[round time]] inflicted from this flare can be much greater than that of the previous flare.  Up to 60 seconds has been observed.&lt;br /&gt;
|-&lt;br /&gt;
! Your star&#039;s aura relentlessly swirls about XXX!&lt;br /&gt;
| This flare forces the target into [[stance]] offensive for a significant amount of time&lt;br /&gt;
|-&lt;br /&gt;
! Your star&#039;s aura lashes out at XXX, allowing another strike! &lt;br /&gt;
| This messaging allows for a double strike, in the same manner as [[coraesine]]&lt;br /&gt;
|-&lt;br /&gt;
! Your star&#039;s aura flares outward knocking XXX to the ground! &lt;br /&gt;
|This flare inflicts the [[prone]] condition on the target&lt;br /&gt;
|-&lt;br /&gt;
! The aura surrounding your star shimmers briefly!&lt;br /&gt;
| This indicates a flare failure- either because the target has a condition that prevents the flare&#039;s effect, or due to the inherent 2% chance of failure each flare has&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Legendary Items]]&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Briar_flare_items&amp;diff=106521</id>
		<title>Briar flare items</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Briar_flare_items&amp;diff=106521"/>
		<updated>2018-06-03T15:44:19Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Briar flares&#039;&#039;&#039; are specialty [[flare]]s created by GM Xynwen that are available in three tiers; they were first offered at [[Ebon Gate 2010]]. &lt;br /&gt;
&lt;br /&gt;
All briar flare weapons should be{{boldmono| [[TAP]]ped }}to retract the thorns before putting the weapon away.  Expect pain if this is forgotten.  &lt;br /&gt;
&lt;br /&gt;
Briar flare weapons can have both a [[long description]] and a [[show description]].&lt;br /&gt;
&lt;br /&gt;
==Blood Siphoning==&lt;br /&gt;
When one takes hold of the weapon and the thorns dig in, the weapon will dig into the wielder and slowly siphon a [[health point]] (HP) off of them, 1 HP every 30 seconds.  The collected stored HP is referred to as &amp;quot;&#039;&#039;&#039;influence&#039;&#039;&#039;&amp;quot; (not related to the statistic).  Having enough blood points stored in its greedy vines will allow a flare to go off that has a chance of injuring the target and [[poison]]ing it.  Each flare costs a seemingly random amount of influence--approximately 15 to 25--and the flares won&#039;t work against [[creature]]s that don&#039;t have blood.&lt;br /&gt;
&lt;br /&gt;
Briar flares at all tiers will provide an [[attack strength]] (AS) boost when{{boldmono| [[RAISE]]d}}, only when the weapon is full, and which will drain it of all stored HPs. The AS boost varies from tier to tier and lasts for one minute.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You remove a base sword from in your velvet box.&lt;br /&gt;
As soon as the base sword is in your hand, several vines of briar and thorn slither out of the top of the blade and twine about your wrist. Droplets of crimson blood are quickly absorbed by the writhing vines.&lt;br /&gt;
&lt;br /&gt;
You feel a slight prick as the briar imbedded in your wrist digs a little deeper. The vines writhe briefly, veins of crimson pulsing within the viridian vegetation.&lt;br /&gt;
&lt;br /&gt;
As you strike the giant, droplets of blood are sucked from it to your base sword, running up the blade to be absorbed by the vines wrapped around your wrist.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tier 1==&lt;br /&gt;
*Fluff verb traps&lt;br /&gt;
*Maximum influence of 50&lt;br /&gt;
*+5 AS bonus for one minute upon{{mono| RAISE}}&lt;br /&gt;
&lt;br /&gt;
==Tier 2==&lt;br /&gt;
*Additional fluff verb traps&lt;br /&gt;
*Maximum influence of 100&lt;br /&gt;
*+10 AS bonus for one minute upon{{mono| RAISE}}&lt;br /&gt;
&lt;br /&gt;
==Tier 3==&lt;br /&gt;
*Additional fluff verb traps&lt;br /&gt;
*Increased maximum stored HP level&lt;br /&gt;
*+25 AS bonus for one minute upon{{mono| RAISE}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a base sword at a frost giant!&lt;br /&gt;
AS: +466 vs DS: +215 with AvD: +9 + d100 roll: +2 = +262&lt;br /&gt;
 ... and hit for 21 points of damage!&lt;br /&gt;
 Minor puncture to the right leg.&lt;br /&gt;
As you strike the giant, droplets of blood are sucked from it to your base sword, running up the blade to be absorbed by the vines wrapped around your wrist.&lt;br /&gt;
Vines of vicious briars whip out from your base sword, raking The giant with its thorns. The giant looks slightly ill as the glistening emerald coating from each briar works itself under its skin.&lt;br /&gt;
... 30 points of damage!&lt;br /&gt;
Hard shove to the chest staggers the frost giant.&lt;br /&gt;
It is knocked to the ground!&lt;br /&gt;
The frost giant is stunned!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Verb Traps==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!Tier 1&lt;br /&gt;
|RAISE&lt;br /&gt;
|As you raise your base weapon, the briars imbedded in your flesh release their stored blood in a massive pulse of power that you can feel in the core of your very being. The vines lose all crimson hues, and strength courses through your blood.&lt;br /&gt;
|XXXX raises his base weapon and suddenly looks stronger. The red-veined briars imbedded in his flesh pulse with power then fall quiescent, losing all crimson hues and reverting to a normal, dark green state.&lt;br /&gt;
|-&lt;br /&gt;
!Tier 1&lt;br /&gt;
|STOW without TAP&lt;br /&gt;
|As the base weapon leaves your hand, the vines of briar and thorn viciously rip themselves from your wrist, leaving a bloody mess behind.&lt;br /&gt;
... 5 points of damage!&lt;br /&gt;
|-&lt;br /&gt;
!Tier 2&lt;br /&gt;
|KISS&lt;br /&gt;
|You raise your WEAPON to your lips, as if kissing the weapon for luck.  An unseen thorn pricks your lip, fortunately drawing no blood.&lt;br /&gt;
|XXXX raises an WEAPON to her lips, as if to kiss the weapon for luck.  Just before her mouth brushes the the weapon, you notice a small briar whip out of the WEAPON.  Judging by the faint look of quickly disguised surprise on XXXX&#039;s face, she did not notice it until her lips brushed the weapon.&lt;br /&gt;
|-&lt;br /&gt;
!Tier 2&lt;br /&gt;
|TICKLE&lt;br /&gt;
|You idly wiggle your fingers along an WEAPON.  The warmace vibrates slightly, and a tiny vine, thankfully devoid of briars, shoots out from the shaft to tickle your fingers.&lt;br /&gt;
|XXXX idly wiggles her fingers along an WEAPON.  The warmace vibrates slightly, and a tiny vineshoots out from the shaft to tickle her fingers.&lt;br /&gt;
|-&lt;br /&gt;
!Tier 3&lt;br /&gt;
|RUB&lt;br /&gt;
|You gently caress a WEAPON, and a faint rose-hued glow infuses the weapon.  The glow turns a fiery red and violent green, and a thorny vine lashes out.  The soft, sad voice of a woman murmurs, &amp;quot;Betrayal,&amp;quot; and a single rose petal spirals downwards, disappearing before it touches the ground.&lt;br /&gt;
|You notice the vines of briar and thorn extending from XXXX&#039;s wrist to her WEAPON writhe briefly, veins of crimson pulsing within the viridian vegetation.&lt;br /&gt;
|-&lt;br /&gt;
!Tier 3&lt;br /&gt;
|RUB Alternate Messaging&lt;br /&gt;
|You gently caress a WEAPON, and a faint rose-hued glow infuses the weapon.  The glow turns a fiery red and violent green, and a thorny vine lashes out.&lt;br /&gt;
|No third party messaging&lt;br /&gt;
|-&lt;br /&gt;
!Tier 3&lt;br /&gt;
|WAVE&lt;br /&gt;
|You wave your WEAPON triumphantly above your head, the pulsing vines of thorn and briar digging even deeper into your flesh.  An errant group of vine-like tendrils, devoid of anything sharp, springs from the weapon, writhing and hissing at everything in sight.&lt;br /&gt;
|XXXX waves a WEAPON triumphantly over her head.  Vines of thorn and briar pulse and dig into the flesh around her wrist.  Smaller tendrils spring from the weapon, writhing and hissing ateverything in sight.&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
==Loresong==&lt;br /&gt;
&amp;lt;pre{{log2|font=arial}}&amp;gt;&lt;br /&gt;
You sing gently to the base weapon, and a tiny vine winds its way out of the blade. Nothing else happens.&lt;br /&gt;
&lt;br /&gt;
You focus your voice on a base weapon and its thorns pulse in time to your voice. A haze of crimson covers your eyes. When it passes, you see a young girl dressed in a clean, but ill-fitting, rough homespun dress. She plays happily with a few well-dressed children until a band of town guards runs them away. The vision skips a bit, catching up with the girl and her friends standing outside a vine-covered wall. The children look a bit frightened, and they keep jostling one another, pointing at the vines and making challenges. No one gives into the peer pressure, however, and what is behind the wall remains unseen.&lt;br /&gt;
&lt;br /&gt;
The vision flashes forward, showing numerous occasions of the children standing outside the garden daring one another to climb the wall. None do.&lt;br /&gt;
&lt;br /&gt;
You take a deep breath then softly begin to sing to a base weapon. Once again, the briars imbedded in your wrist dig in deeper, and veins of pulsing crimson run through the vines. The pain is bearable, however, and your singing is rewarded quickly as a vision wavers then solidifies in front of your eyes.&lt;br /&gt;
&lt;br /&gt;
The young girl is slightly older and dressed in the same garment, now even more ragged and instead of hanging loosely, it is obviously too small. The girl walks by the group of children from your previous vision, but this time, she is trying hard not to be noticed. Her attempts are in vain, however, and cruel teasing ensues. A few rocks are thrown, one hitting its mark and knocking her into the dirt. Her hand closes on a scrap of metal, and you can feel pain in the palm of your hand mirroring her own as she squeezes it tightly enough to draw blood. She waves it at the largest child looming over her, and a small thorn shoots from the metal and bounces off the boy&#039;s shirt.&lt;br /&gt;
&lt;br /&gt;
The vision cuts forward to the girl at home, an impoverished but loving mother tending her bleeding hand. The girl explains animatedly what happened, but it is obvious from the look on her mother&#039;s face, that she does not quite believe her daughter&#039;s story. However, when the girl refuses to give up her scrap of metal, the mother smiles indulgently and is rewarded with an impulsive hug.&lt;br /&gt;
&lt;br /&gt;
A single stab from a briar in your wrist pulls you out of the vision.&lt;br /&gt;
&lt;br /&gt;
The first note of your song is barely out of your mouth when the base weapon jabs viciously at you, its briars turning dark crimson. The vision is immediate and crystal clear.&lt;br /&gt;
&lt;br /&gt;
The young girl hovers on the edge of adolescence and is running desperately away from a gang of well-dressed children. The leader is bleeding from a cut on his cheek, and he is screaming epithets at her in a murderous rage. She clutches the same shard of metal in one hand, a tiny thorny vine imbedded in her palm. She outruns them momentarily, finding herself once again at the vine-covered wall. She hesitates a moment, but the shouts of the bloodthirsty gang make her decision for her, and she scrambles up the vine and drops quickly over the wall.&lt;br /&gt;
&lt;br /&gt;
The child gazes around at an amazing sight. She has landed next in a garden, located just behind a cottage, filled with bright-colored roses, a small pond filled with waterlilies, and more. An old woman, hunched over and dressed all in black, looks startled at the child&#039;s arrival, but just then, the screams of the gang leader can be heard. The woman mutters something under her breath as her unnaturally bright emerald eyes grow wide with understanding. She murmurs something soothing to the young girl, and they walk together toward the cottage.&lt;br /&gt;
&lt;br /&gt;
The vision becomes erratic suddenly, and all you can see are flashes of happiness as the girl spends more and more time at the cottage, safe from the well-to-do children who would make her life miserable. Once, she reaches as if to pluck a rose, and the old woman calls out in near panic, stopping her. She shakes her head and admonishes the girl, who bows her head contritely and promises never to pluck a rose.&lt;br /&gt;
&lt;br /&gt;
In a haze of rose petals, the vision stops.&lt;br /&gt;
&lt;br /&gt;
Vines writhe across your vision as you sing to a base weapon. The erratic vision you ended on coalesces into something more substantial. The old woman and young girl work on together on the shard of metal you have seen in visions past. A sense of mentorship permeates the scene, and you realize the woman is teaching the girl to enhance her obviously innate magical talents.&lt;br /&gt;
&lt;br /&gt;
Time moves forward in snippets of visions:&lt;br /&gt;
&lt;br /&gt;
The woman takes the girl to a metalsmith who teaches her to work the metal, and she quickly eclipses his talents.&lt;br /&gt;
&lt;br /&gt;
The woman and the girl work in the garden among the roses, metal and vine, blood and rose and magic.&lt;br /&gt;
&lt;br /&gt;
The girl blossoms into young womanhood, and her talents in metal put food on her home table.&lt;br /&gt;
&lt;br /&gt;
Unseen by either, a young man lurks in several of these scenes. The faint scar on his cheek mark him as the ringleader from the young woman&#039;s earlier years. In one scene, he smirks triumphantly as he watches the young woman&#039;s mother scrub the floors of his elegant manor.&lt;br /&gt;
&lt;br /&gt;
An overwhelming sense of foreboding hangs over the vision, which abruptly cuts off.&lt;br /&gt;
&lt;br /&gt;
The vines of a base weapon tighten around your wrist as you sing to it, and your vision comes swifty.&lt;br /&gt;
&lt;br /&gt;
Several years have passed, and the young woman is now in her early twenties. She moves throughout the old woman&#039;s small cottage, but it is quickly evident the old woman is no longer here and that the young woman calls the cottage home.&lt;br /&gt;
&lt;br /&gt;
Every so often, the woman leaves the scene, and a pretty ebon cat strolls through.&lt;br /&gt;
&lt;br /&gt;
Sorrow and regret tinge your vision until the young woman enters a gem shop and meets its proprietor, a handsome man about her age. Love suffuses the scenes that now flash you by, as the young man and woman court and marry, making the cottage with its bright rose garden their home.&lt;br /&gt;
&lt;br /&gt;
In an unusual scene, the pretty ebon cat strolls along the top of the stone wall surrounding the garden, watching the man carve gemstones.&lt;br /&gt;
&lt;br /&gt;
You are about to stop singing on this happy ending when a jab from the briar in your wrist jerks you forward. The couple argue about the woman&#039;s semi-frequent disappearances, and doubt suffuses the scene. You can feel the woman&#039;s panic at losing the love of her life undercut with a sense of helplessness.&lt;br /&gt;
&lt;br /&gt;
Another jerk forward, but this time, all you can see is dark green water around you and the shadows of water lilies above. Hands are around your neck or is it the young woman&#039;s? Reality and vision blur for an instant, and it takes the burrowing of several briars into your wrist to pull you out of your magical weavings.&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
[[Category: Item Scripts]][[Category: Functional Scripts]][[Category: Weapon Enhancements]]&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Briar_flare_items&amp;diff=106506</id>
		<title>Briar flare items</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Briar_flare_items&amp;diff=106506"/>
		<updated>2018-06-03T02:53:19Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Briar flares&#039;&#039;&#039; are specialty [[flare]]s created by GM Xynwen that are available in three tiers; they were first offered at [[Ebon Gate 2010]]. &lt;br /&gt;
&lt;br /&gt;
All briar flare weapons should be{{boldmono| [[TAP]]ped }}to retract the thorns before putting the weapon away.  Expect pain if this is forgotten.  &lt;br /&gt;
&lt;br /&gt;
Briar flare weapons can have both a [[long description]] and a [[show description]].&lt;br /&gt;
&lt;br /&gt;
==Blood Siphoning==&lt;br /&gt;
When one takes hold of the weapon and the thorns dig in, the weapon will dig into the wielder and slowly siphon a [[health point]] (HP) off of them, 1 HP every 30 seconds.  The collected stored HP is referred to as &amp;quot;&#039;&#039;&#039;influence&#039;&#039;&#039;&amp;quot; (not related to the statistic).  Having enough blood points stored in its greedy vines will allow a flare to go off that has a chance of injuring the target and [[poison]]ing it.  Each flare costs a seemingly random amount of influence--approximately 15 to 25--and the flares won&#039;t work against [[creature]]s that don&#039;t have blood.&lt;br /&gt;
&lt;br /&gt;
Briar flares at all tiers will provide an [[attack strength]] (AS) boost when{{boldmono| [[RAISE]]d}}, only when the weapon is full, and which will drain it of all stored HPs. The AS boost varies from tier to tier and lasts for one minute.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You remove a base sword from in your velvet box.&lt;br /&gt;
As soon as the base sword is in your hand, several vines of briar and thorn slither out of the top of the blade and twine about your wrist. Droplets of crimson blood are quickly absorbed by the writhing vines.&lt;br /&gt;
&lt;br /&gt;
You feel a slight prick as the briar imbedded in your wrist digs a little deeper. The vines writhe briefly, veins of crimson pulsing within the viridian vegetation.&lt;br /&gt;
&lt;br /&gt;
As you strike the giant, droplets of blood are sucked from it to your base sword, running up the blade to be absorbed by the vines wrapped around your wrist.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tier 1==&lt;br /&gt;
*Fluff verb traps&lt;br /&gt;
*Maximum influence of 50&lt;br /&gt;
*+5 AS bonus for one minute upon{{mono| RAISE}}&lt;br /&gt;
&lt;br /&gt;
==Tier 2==&lt;br /&gt;
*Additional fluff verb traps&lt;br /&gt;
*Maximum influence of 100&lt;br /&gt;
*+10 AS bonus for one minute upon{{mono| RAISE}}&lt;br /&gt;
&lt;br /&gt;
==Tier 3==&lt;br /&gt;
*Additional fluff verb traps&lt;br /&gt;
*Increased maximum stored HP level&lt;br /&gt;
*+25 AS bonus for one minute upon{{mono| RAISE}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a base sword at a frost giant!&lt;br /&gt;
AS: +466 vs DS: +215 with AvD: +9 + d100 roll: +2 = +262&lt;br /&gt;
 ... and hit for 21 points of damage!&lt;br /&gt;
 Minor puncture to the right leg.&lt;br /&gt;
As you strike the giant, droplets of blood are sucked from it to your base sword, running up the blade to be absorbed by the vines wrapped around your wrist.&lt;br /&gt;
Vines of vicious briars whip out from your base sword, raking The giant with its thorns. The giant looks slightly ill as the glistening emerald coating from each briar works itself under its skin.&lt;br /&gt;
... 30 points of damage!&lt;br /&gt;
Hard shove to the chest staggers the frost giant.&lt;br /&gt;
It is knocked to the ground!&lt;br /&gt;
The frost giant is stunned!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Verb Traps==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!Tier 1&lt;br /&gt;
|RAISE&lt;br /&gt;
|As you raise your base weapon, the briars imbedded in your flesh release their stored blood in a massive pulse of power that you can feel in the core of your very being. The vines lose all crimson hues, and strength courses through your blood.&lt;br /&gt;
|XXXX raises his base weapon and suddenly looks stronger. The red-veined briars imbedded in his flesh pulse with power then fall quiescent, losing all crimson hues and reverting to a normal, dark green state.&lt;br /&gt;
|-&lt;br /&gt;
!Tier 1&lt;br /&gt;
|STOW without TAP&lt;br /&gt;
|As the base weapon leaves your hand, the vines of briar and thorn viciously rip themselves from your wrist, leaving a bloody mess behind.&lt;br /&gt;
... 5 points of damage!&lt;br /&gt;
|-&lt;br /&gt;
!Tier 2&lt;br /&gt;
|KISS&lt;br /&gt;
|You raise your WEAPON to your lips, as if kissing the weapon for luck.  An unseen thorn pricks your lip, fortunately drawing no blood.&lt;br /&gt;
|XXXX raises an WEAPON to her lips, as if to kiss the weapon for luck.  Just before her mouth brushes the the weapon, you notice a small briar whip out of the WEAPON.  Judging by the faint look of quickly disguised surprise on XXXX&#039;s face, she did not notice it until her lips brushed the weapon.&lt;br /&gt;
|-&lt;br /&gt;
!Tier 2&lt;br /&gt;
|TICKLE&lt;br /&gt;
|You idly wiggle your fingers along an WEAPON.  The warmace vibrates slightly, and a tiny vine, thankfully devoid of briars, shoots out from the shaft to tickle your fingers.&lt;br /&gt;
|XXXX idly wiggles her fingers along an WEAPON.  The warmace vibrates slightly, and a tiny vineshoots out from the shaft to tickle her fingers.&lt;br /&gt;
|-&lt;br /&gt;
!Tier 3&lt;br /&gt;
|RUB&lt;br /&gt;
|You gently caress a WEAPON, and a faint rose-hued glow infuses the weapon.  The glow turns a fiery red and violent green, and a thorny vine lashes out.  The soft, sad voice of a woman murmurs, &amp;quot;Betrayal,&amp;quot; and a single rose petal spirals downwards, disappearing before it touches the ground.&lt;br /&gt;
|You notice the vines of briar and thorn extending from XXXX&#039;s wrist to her WEAPON writhe briefly, veins of crimson pulsing within the viridian vegetation.&lt;br /&gt;
|-&lt;br /&gt;
!Tier 3&lt;br /&gt;
|RUB Alternate Messaging&lt;br /&gt;
|You gently caress a WEAPON, and a faint rose-hued glow infuses the weapon.  The glow turns a fiery red and violent green, and a thorny vine lashes out.  The soft, sad voice of a woman murmurs, &amp;quot;Betrayal,&amp;quot; and a single rose petal spirals downwards, disappearing before it touches the ground.&lt;br /&gt;
|No third party messaging&lt;br /&gt;
|-&lt;br /&gt;
!Tier 3&lt;br /&gt;
|WAVE&lt;br /&gt;
|You wave your WEAPON triumphantly above your head, the pulsing vines of thorn and briar digging even deeper into your flesh.  An errant group of vine-like tendrils, devoid of anything sharp, springs from the weapon, writhing and hissing at everything in sight.&lt;br /&gt;
|XXXX waves a WEAPON triumphantly over her head.  Vines of thorn and briar pulse and dig into the flesh around her wrist.  Smaller tendrils spring from the weapon, writhing and hissing ateverything in sight.&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
==Loresong==&lt;br /&gt;
&amp;lt;pre{{log2|font=arial}}&amp;gt;&lt;br /&gt;
You sing gently to the base weapon, and a tiny vine winds its way out of the blade. Nothing else happens.&lt;br /&gt;
&lt;br /&gt;
You focus your voice on a base weapon and its thorns pulse in time to your voice. A haze of crimson covers your eyes. When it passes, you see a young girl dressed in a clean, but ill-fitting, rough homespun dress. She plays happily with a few well-dressed children until a band of town guards runs them away. The vision skips a bit, catching up with the girl and her friends standing outside a vine-covered wall. The children look a bit frightened, and they keep jostling one another, pointing at the vines and making challenges. No one gives into the peer pressure, however, and what is behind the wall remains unseen.&lt;br /&gt;
&lt;br /&gt;
The vision flashes forward, showing numerous occasions of the children standing outside the garden daring one another to climb the wall. None do.&lt;br /&gt;
&lt;br /&gt;
You take a deep breath then softly begin to sing to a base weapon. Once again, the briars imbedded in your wrist dig in deeper, and veins of pulsing crimson run through the vines. The pain is bearable, however, and your singing is rewarded quickly as a vision wavers then solidifies in front of your eyes.&lt;br /&gt;
&lt;br /&gt;
The young girl is slightly older and dressed in the same garment, now even more ragged and instead of hanging loosely, it is obviously too small. The girl walks by the group of children from your previous vision, but this time, she is trying hard not to be noticed. Her attempts are in vain, however, and cruel teasing ensues. A few rocks are thrown, one hitting its mark and knocking her into the dirt. Her hand closes on a scrap of metal, and you can feel pain in the palm of your hand mirroring her own as she squeezes it tightly enough to draw blood. She waves it at the largest child looming over her, and a small thorn shoots from the metal and bounces off the boy&#039;s shirt.&lt;br /&gt;
&lt;br /&gt;
The vision cuts forward to the girl at home, an impoverished but loving mother tending her bleeding hand. The girl explains animatedly what happened, but it is obvious from the look on her mother&#039;s face, that she does not quite believe her daughter&#039;s story. However, when the girl refuses to give up her scrap of metal, the mother smiles indulgently and is rewarded with an impulsive hug.&lt;br /&gt;
&lt;br /&gt;
A single stab from a briar in your wrist pulls you out of the vision.&lt;br /&gt;
&lt;br /&gt;
The first note of your song is barely out of your mouth when the base weapon jabs viciously at you, its briars turning dark crimson. The vision is immediate and crystal clear.&lt;br /&gt;
&lt;br /&gt;
The young girl hovers on the edge of adolescence and is running desperately away from a gang of well-dressed children. The leader is bleeding from a cut on his cheek, and he is screaming epithets at her in a murderous rage. She clutches the same shard of metal in one hand, a tiny thorny vine imbedded in her palm. She outruns them momentarily, finding herself once again at the vine-covered wall. She hesitates a moment, but the shouts of the bloodthirsty gang make her decision for her, and she scrambles up the vine and drops quickly over the wall.&lt;br /&gt;
&lt;br /&gt;
The child gazes around at an amazing sight. She has landed next in a garden, located just behind a cottage, filled with bright-colored roses, a small pond filled with waterlilies, and more. An old woman, hunched over and dressed all in black, looks startled at the child&#039;s arrival, but just then, the screams of the gang leader can be heard. The woman mutters something under her breath as her unnaturally bright emerald eyes grow wide with understanding. She murmurs something soothing to the young girl, and they walk together toward the cottage.&lt;br /&gt;
&lt;br /&gt;
The vision becomes erratic suddenly, and all you can see are flashes of happiness as the girl spends more and more time at the cottage, safe from the well-to-do children who would make her life miserable. Once, she reaches as if to pluck a rose, and the old woman calls out in near panic, stopping her. She shakes her head and admonishes the girl, who bows her head contritely and promises never to pluck a rose.&lt;br /&gt;
&lt;br /&gt;
In a haze of rose petals, the vision stops.&lt;br /&gt;
&lt;br /&gt;
Vines writhe across your vision as you sing to a base weapon. The erratic vision you ended on coalesces into something more substantial. The old woman and young girl work on together on the shard of metal you have seen in visions past. A sense of mentorship permeates the scene, and you realize the woman is teaching the girl to enhance her obviously innate magical talents.&lt;br /&gt;
&lt;br /&gt;
Time moves forward in snippets of visions:&lt;br /&gt;
&lt;br /&gt;
The woman takes the girl to a metalsmith who teaches her to work the metal, and she quickly eclipses his talents.&lt;br /&gt;
&lt;br /&gt;
The woman and the girl work in the garden among the roses, metal and vine, blood and rose and magic.&lt;br /&gt;
&lt;br /&gt;
The girl blossoms into young womanhood, and her talents in metal put food on her home table.&lt;br /&gt;
&lt;br /&gt;
Unseen by either, a young man lurks in several of these scenes. The faint scar on his cheek mark him as the ringleader from the young woman&#039;s earlier years. In one scene, he smirks triumphantly as he watches the young woman&#039;s mother scrub the floors of his elegant manor.&lt;br /&gt;
&lt;br /&gt;
An overwhelming sense of foreboding hangs over the vision, which abruptly cuts off.&lt;br /&gt;
&lt;br /&gt;
The vines of a base weapon tighten around your wrist as you sing to it, and your vision comes swifty.&lt;br /&gt;
&lt;br /&gt;
Several years have passed, and the young woman is now in her early twenties. She moves throughout the old woman&#039;s small cottage, but it is quickly evident the old woman is no longer here and that the young woman calls the cottage home.&lt;br /&gt;
&lt;br /&gt;
Every so often, the woman leaves the scene, and a pretty ebon cat strolls through.&lt;br /&gt;
&lt;br /&gt;
Sorrow and regret tinge your vision until the young woman enters a gem shop and meets its proprietor, a handsome man about her age. Love suffuses the scenes that now flash you by, as the young man and woman court and marry, making the cottage with its bright rose garden their home.&lt;br /&gt;
&lt;br /&gt;
In an unusual scene, the pretty ebon cat strolls along the top of the stone wall surrounding the garden, watching the man carve gemstones.&lt;br /&gt;
&lt;br /&gt;
You are about to stop singing on this happy ending when a jab from the briar in your wrist jerks you forward. The couple argue about the woman&#039;s semi-frequent disappearances, and doubt suffuses the scene. You can feel the woman&#039;s panic at losing the love of her life undercut with a sense of helplessness.&lt;br /&gt;
&lt;br /&gt;
Another jerk forward, but this time, all you can see is dark green water around you and the shadows of water lilies above. Hands are around your neck or is it the young woman&#039;s? Reality and vision blur for an instant, and it takes the burrowing of several briars into your wrist to pull you out of your magical weavings.&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
[[Category: Item Scripts]][[Category: Functional Scripts]][[Category: Weapon Enhancements]]&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Briar_flare_items&amp;diff=106505</id>
		<title>Briar flare items</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Briar_flare_items&amp;diff=106505"/>
		<updated>2018-06-03T02:52:17Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Briar flares&#039;&#039;&#039; are specialty [[flare]]s created by GM Xynwen that are available in three tiers; they were first offered at [[Ebon Gate 2010]]. &lt;br /&gt;
&lt;br /&gt;
All briar flare weapons should be{{boldmono| [[TAP]]ped }}to retract the thorns before putting the weapon away.  Expect pain if this is forgotten.  &lt;br /&gt;
&lt;br /&gt;
Briar flare weapons can have both a [[long description]] and a [[show description]].&lt;br /&gt;
&lt;br /&gt;
==Blood Siphoning==&lt;br /&gt;
When one takes hold of the weapon and the thorns dig in, the weapon will dig into the wielder and slowly siphon a [[health point]] (HP) off of them, 1 HP every 30 seconds.  The collected stored HP is referred to as &amp;quot;&#039;&#039;&#039;influence&#039;&#039;&#039;&amp;quot; (not related to the statistic).  Having enough blood points stored in its greedy vines will allow a flare to go off that has a chance of injuring the target and [[poison]]ing it.  Each flare costs a seemingly random amount of influence--approximately 15 to 25--and the flares won&#039;t work against [[creature]]s that don&#039;t have blood.&lt;br /&gt;
&lt;br /&gt;
Briar flares at all tiers will provide an [[attack strength]] (AS) boost when{{boldmono| [[RAISE]]d}}, only when the weapon is full, and which will drain it of all stored HPs. The AS boost varies from tier to tier and lasts for one minute.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You remove a base sword from in your velvet box.&lt;br /&gt;
As soon as the base sword is in your hand, several vines of briar and thorn slither out of the top of the blade and twine about your wrist. Droplets of crimson blood are quickly absorbed by the writhing vines.&lt;br /&gt;
&lt;br /&gt;
You feel a slight prick as the briar imbedded in your wrist digs a little deeper. The vines writhe briefly, veins of crimson pulsing within the viridian vegetation.&lt;br /&gt;
&lt;br /&gt;
As you strike the giant, droplets of blood are sucked from it to your base sword, running up the blade to be absorbed by the vines wrapped around your wrist.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tier 1==&lt;br /&gt;
*Fluff verb traps&lt;br /&gt;
*Maximum influence of 50&lt;br /&gt;
*+5 AS bonus for one minute upon{{mono| RAISE}}&lt;br /&gt;
&lt;br /&gt;
==Tier 2==&lt;br /&gt;
*Additional fluff verb traps&lt;br /&gt;
*Maximum influence of 100&lt;br /&gt;
*+10 AS bonus for one minute upon{{mono| RAISE}}&lt;br /&gt;
&lt;br /&gt;
==Tier 3==&lt;br /&gt;
*Additional fluff verb traps&lt;br /&gt;
*Increased maximum stored HP level&lt;br /&gt;
*+25 AS bonus for one minute upon{{mono| RAISE}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a base sword at a frost giant!&lt;br /&gt;
AS: +466 vs DS: +215 with AvD: +9 + d100 roll: +2 = +262&lt;br /&gt;
 ... and hit for 21 points of damage!&lt;br /&gt;
 Minor puncture to the right leg.&lt;br /&gt;
As you strike the giant, droplets of blood are sucked from it to your base sword, running up the blade to be absorbed by the vines wrapped around your wrist.&lt;br /&gt;
Vines of vicious briars whip out from your base sword, raking The giant with its thorns. The giant looks slightly ill as the glistening emerald coating from each briar works itself under its skin.&lt;br /&gt;
... 30 points of damage!&lt;br /&gt;
Hard shove to the chest staggers the frost giant.&lt;br /&gt;
It is knocked to the ground!&lt;br /&gt;
The frost giant is stunned!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Verb Traps==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!Tier 1&lt;br /&gt;
|RAISE&lt;br /&gt;
|As you raise your base weapon, the briars imbedded in your flesh release their stored blood in a massive pulse of power that you can feel in the core of your very being. The vines lose all crimson hues, and strength courses through your blood.&lt;br /&gt;
|XXXX raises his base weapon and suddenly looks stronger. The red-veined briars imbedded in his flesh pulse with power then fall quiescent, losing all crimson hues and reverting to a normal, dark green state.&lt;br /&gt;
|-&lt;br /&gt;
!Tier 1&lt;br /&gt;
|STOW without TAP&lt;br /&gt;
|As the base weapon leaves your hand, the vines of briar and thorn viciously rip themselves from your wrist, leaving a bloody mess behind.&lt;br /&gt;
... 5 points of damage!&lt;br /&gt;
|-&lt;br /&gt;
!Tier 2&lt;br /&gt;
|KISS&lt;br /&gt;
|You raise your WEAPON to your lips, as if kissing the weapon for luck.  An unseen thorn pricks your lip, fortunately drawing no blood.&lt;br /&gt;
|XXXX raises an WEAPON to her lips, as if to kiss the weapon for luck.  Just before her mouth brushes the the weapon, you notice a small briar whip out of the warmace.  Judging by the faint look of quickly disguised surprise on XXXX&#039;s face, she did not notice it until her lips brushed the weapon.&lt;br /&gt;
|-&lt;br /&gt;
!Tier 2&lt;br /&gt;
|TICKLE&lt;br /&gt;
|You idly wiggle your fingers along an WEAPON.  The warmace vibrates slightly, and a tiny vine, thankfully devoid of briars, shoots out from the shaft to tickle your fingers.&lt;br /&gt;
|XXXX idly wiggles her fingers along an WEAPON.  The warmace vibrates slightly, and a tiny vineshoots out from the shaft to tickle her fingers.&lt;br /&gt;
|-&lt;br /&gt;
!Tier 3&lt;br /&gt;
|RUB&lt;br /&gt;
|You gently caress a WEAPON, and a faint rose-hued glow infuses the weapon.  The glow turns a fiery red and violent green, and a thorny vine lashes out.  The soft, sad voice of a woman murmurs, &amp;quot;Betrayal,&amp;quot; and a single rose petal spirals downwards, disappearing before it touches the ground.&lt;br /&gt;
|You notice the vines of briar and thorn extending from XXXX&#039;s wrist to her WEAPON writhe briefly, veins of crimson pulsing within the viridian vegetation.&lt;br /&gt;
|-&lt;br /&gt;
!Tier 3&lt;br /&gt;
|RUB Alternate Messaging&lt;br /&gt;
|You gently caress a WEAPON, and a faint rose-hued glow infuses the weapon.  The glow turns a fiery red and violent green, and a thorny vine lashes out.  The soft, sad voice of a woman murmurs, &amp;quot;Betrayal,&amp;quot; and a single rose petal spirals downwards, disappearing before it touches the ground.&lt;br /&gt;
|No third party messaging&lt;br /&gt;
|-&lt;br /&gt;
!Tier 3&lt;br /&gt;
|WAVE&lt;br /&gt;
|You wave your WEAPON triumphantly above your head, the pulsing vines of thorn and briar digging even deeper into your flesh.  An errant group of vine-like tendrils, devoid of anything sharp, springs from the weapon, writhing and hissing at everything in sight.&lt;br /&gt;
|XXXX waves a WEAPON triumphantly over her head.  Vines of thorn and briar pulse and dig into the flesh around her wrist.  Smaller tendrils spring from the weapon, writhing and hissing ateverything in sight.&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
==Loresong==&lt;br /&gt;
&amp;lt;pre{{log2|font=arial}}&amp;gt;&lt;br /&gt;
You sing gently to the base weapon, and a tiny vine winds its way out of the blade. Nothing else happens.&lt;br /&gt;
&lt;br /&gt;
You focus your voice on a base weapon and its thorns pulse in time to your voice. A haze of crimson covers your eyes. When it passes, you see a young girl dressed in a clean, but ill-fitting, rough homespun dress. She plays happily with a few well-dressed children until a band of town guards runs them away. The vision skips a bit, catching up with the girl and her friends standing outside a vine-covered wall. The children look a bit frightened, and they keep jostling one another, pointing at the vines and making challenges. No one gives into the peer pressure, however, and what is behind the wall remains unseen.&lt;br /&gt;
&lt;br /&gt;
The vision flashes forward, showing numerous occasions of the children standing outside the garden daring one another to climb the wall. None do.&lt;br /&gt;
&lt;br /&gt;
You take a deep breath then softly begin to sing to a base weapon. Once again, the briars imbedded in your wrist dig in deeper, and veins of pulsing crimson run through the vines. The pain is bearable, however, and your singing is rewarded quickly as a vision wavers then solidifies in front of your eyes.&lt;br /&gt;
&lt;br /&gt;
The young girl is slightly older and dressed in the same garment, now even more ragged and instead of hanging loosely, it is obviously too small. The girl walks by the group of children from your previous vision, but this time, she is trying hard not to be noticed. Her attempts are in vain, however, and cruel teasing ensues. A few rocks are thrown, one hitting its mark and knocking her into the dirt. Her hand closes on a scrap of metal, and you can feel pain in the palm of your hand mirroring her own as she squeezes it tightly enough to draw blood. She waves it at the largest child looming over her, and a small thorn shoots from the metal and bounces off the boy&#039;s shirt.&lt;br /&gt;
&lt;br /&gt;
The vision cuts forward to the girl at home, an impoverished but loving mother tending her bleeding hand. The girl explains animatedly what happened, but it is obvious from the look on her mother&#039;s face, that she does not quite believe her daughter&#039;s story. However, when the girl refuses to give up her scrap of metal, the mother smiles indulgently and is rewarded with an impulsive hug.&lt;br /&gt;
&lt;br /&gt;
A single stab from a briar in your wrist pulls you out of the vision.&lt;br /&gt;
&lt;br /&gt;
The first note of your song is barely out of your mouth when the base weapon jabs viciously at you, its briars turning dark crimson. The vision is immediate and crystal clear.&lt;br /&gt;
&lt;br /&gt;
The young girl hovers on the edge of adolescence and is running desperately away from a gang of well-dressed children. The leader is bleeding from a cut on his cheek, and he is screaming epithets at her in a murderous rage. She clutches the same shard of metal in one hand, a tiny thorny vine imbedded in her palm. She outruns them momentarily, finding herself once again at the vine-covered wall. She hesitates a moment, but the shouts of the bloodthirsty gang make her decision for her, and she scrambles up the vine and drops quickly over the wall.&lt;br /&gt;
&lt;br /&gt;
The child gazes around at an amazing sight. She has landed next in a garden, located just behind a cottage, filled with bright-colored roses, a small pond filled with waterlilies, and more. An old woman, hunched over and dressed all in black, looks startled at the child&#039;s arrival, but just then, the screams of the gang leader can be heard. The woman mutters something under her breath as her unnaturally bright emerald eyes grow wide with understanding. She murmurs something soothing to the young girl, and they walk together toward the cottage.&lt;br /&gt;
&lt;br /&gt;
The vision becomes erratic suddenly, and all you can see are flashes of happiness as the girl spends more and more time at the cottage, safe from the well-to-do children who would make her life miserable. Once, she reaches as if to pluck a rose, and the old woman calls out in near panic, stopping her. She shakes her head and admonishes the girl, who bows her head contritely and promises never to pluck a rose.&lt;br /&gt;
&lt;br /&gt;
In a haze of rose petals, the vision stops.&lt;br /&gt;
&lt;br /&gt;
Vines writhe across your vision as you sing to a base weapon. The erratic vision you ended on coalesces into something more substantial. The old woman and young girl work on together on the shard of metal you have seen in visions past. A sense of mentorship permeates the scene, and you realize the woman is teaching the girl to enhance her obviously innate magical talents.&lt;br /&gt;
&lt;br /&gt;
Time moves forward in snippets of visions:&lt;br /&gt;
&lt;br /&gt;
The woman takes the girl to a metalsmith who teaches her to work the metal, and she quickly eclipses his talents.&lt;br /&gt;
&lt;br /&gt;
The woman and the girl work in the garden among the roses, metal and vine, blood and rose and magic.&lt;br /&gt;
&lt;br /&gt;
The girl blossoms into young womanhood, and her talents in metal put food on her home table.&lt;br /&gt;
&lt;br /&gt;
Unseen by either, a young man lurks in several of these scenes. The faint scar on his cheek mark him as the ringleader from the young woman&#039;s earlier years. In one scene, he smirks triumphantly as he watches the young woman&#039;s mother scrub the floors of his elegant manor.&lt;br /&gt;
&lt;br /&gt;
An overwhelming sense of foreboding hangs over the vision, which abruptly cuts off.&lt;br /&gt;
&lt;br /&gt;
The vines of a base weapon tighten around your wrist as you sing to it, and your vision comes swifty.&lt;br /&gt;
&lt;br /&gt;
Several years have passed, and the young woman is now in her early twenties. She moves throughout the old woman&#039;s small cottage, but it is quickly evident the old woman is no longer here and that the young woman calls the cottage home.&lt;br /&gt;
&lt;br /&gt;
Every so often, the woman leaves the scene, and a pretty ebon cat strolls through.&lt;br /&gt;
&lt;br /&gt;
Sorrow and regret tinge your vision until the young woman enters a gem shop and meets its proprietor, a handsome man about her age. Love suffuses the scenes that now flash you by, as the young man and woman court and marry, making the cottage with its bright rose garden their home.&lt;br /&gt;
&lt;br /&gt;
In an unusual scene, the pretty ebon cat strolls along the top of the stone wall surrounding the garden, watching the man carve gemstones.&lt;br /&gt;
&lt;br /&gt;
You are about to stop singing on this happy ending when a jab from the briar in your wrist jerks you forward. The couple argue about the woman&#039;s semi-frequent disappearances, and doubt suffuses the scene. You can feel the woman&#039;s panic at losing the love of her life undercut with a sense of helplessness.&lt;br /&gt;
&lt;br /&gt;
Another jerk forward, but this time, all you can see is dark green water around you and the shadows of water lilies above. Hands are around your neck or is it the young woman&#039;s? Reality and vision blur for an instant, and it takes the burrowing of several briars into your wrist to pull you out of your magical weavings.&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
[[Category: Item Scripts]][[Category: Functional Scripts]][[Category: Weapon Enhancements]]&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Briar_flare_items&amp;diff=106504</id>
		<title>Briar flare items</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Briar_flare_items&amp;diff=106504"/>
		<updated>2018-06-03T02:51:39Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Briar flares&#039;&#039;&#039; are specialty [[flare]]s created by GM Xynwen that are available in three tiers; they were first offered at [[Ebon Gate 2010]]. &lt;br /&gt;
&lt;br /&gt;
All briar flare weapons should be{{boldmono| [[TAP]]ped }}to retract the thorns before putting the weapon away.  Expect pain if this is forgotten.  &lt;br /&gt;
&lt;br /&gt;
Briar flare weapons can have both a [[long description]] and a [[show description]].&lt;br /&gt;
&lt;br /&gt;
==Blood Siphoning==&lt;br /&gt;
When one takes hold of the weapon and the thorns dig in, the weapon will dig into the wielder and slowly siphon a [[health point]] (HP) off of them, 1 HP every 30 seconds.  The collected stored HP is referred to as &amp;quot;&#039;&#039;&#039;influence&#039;&#039;&#039;&amp;quot; (not related to the statistic).  Having enough blood points stored in its greedy vines will allow a flare to go off that has a chance of injuring the target and [[poison]]ing it.  Each flare costs a seemingly random amount of influence--approximately 15 to 25--and the flares won&#039;t work against [[creature]]s that don&#039;t have blood.&lt;br /&gt;
&lt;br /&gt;
Briar flares at all tiers will provide an [[attack strength]] (AS) boost when{{boldmono| [[RAISE]]d}}, only when the weapon is full, and which will drain it of all stored HPs. The AS boost varies from tier to tier and lasts for one minute.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You remove a base sword from in your velvet box.&lt;br /&gt;
As soon as the base sword is in your hand, several vines of briar and thorn slither out of the top of the blade and twine about your wrist. Droplets of crimson blood are quickly absorbed by the writhing vines.&lt;br /&gt;
&lt;br /&gt;
You feel a slight prick as the briar imbedded in your wrist digs a little deeper. The vines writhe briefly, veins of crimson pulsing within the viridian vegetation.&lt;br /&gt;
&lt;br /&gt;
As you strike the giant, droplets of blood are sucked from it to your base sword, running up the blade to be absorbed by the vines wrapped around your wrist.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tier 1==&lt;br /&gt;
*Fluff verb traps&lt;br /&gt;
*Maximum influence of 50&lt;br /&gt;
*+5 AS bonus for one minute upon{{mono| RAISE}}&lt;br /&gt;
&lt;br /&gt;
==Tier 2==&lt;br /&gt;
*Additional fluff verb traps&lt;br /&gt;
*Maximum influence of 100&lt;br /&gt;
*+10 AS bonus for one minute upon{{mono| RAISE}}&lt;br /&gt;
&lt;br /&gt;
==Tier 3==&lt;br /&gt;
*Additional fluff verb traps&lt;br /&gt;
*Increased maximum stored HP level&lt;br /&gt;
*+25 AS bonus for one minute upon{{mono| RAISE}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a base sword at a frost giant!&lt;br /&gt;
AS: +466 vs DS: +215 with AvD: +9 + d100 roll: +2 = +262&lt;br /&gt;
 ... and hit for 21 points of damage!&lt;br /&gt;
 Minor puncture to the right leg.&lt;br /&gt;
As you strike the giant, droplets of blood are sucked from it to your base sword, running up the blade to be absorbed by the vines wrapped around your wrist.&lt;br /&gt;
Vines of vicious briars whip out from your base sword, raking The giant with its thorns. The giant looks slightly ill as the glistening emerald coating from each briar works itself under its skin.&lt;br /&gt;
... 30 points of damage!&lt;br /&gt;
Hard shove to the chest staggers the frost giant.&lt;br /&gt;
It is knocked to the ground!&lt;br /&gt;
The frost giant is stunned!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Verb Traps==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!Tier 1&lt;br /&gt;
|RAISE&lt;br /&gt;
|As you raise your base weapon, the briars imbedded in your flesh release their stored blood in a massive pulse of power that you can feel in the core of your very being. The vines lose all crimson hues, and strength courses through your blood.&lt;br /&gt;
|XXXX raises his base weapon and suddenly looks stronger. The red-veined briars imbedded in his flesh pulse with power then fall quiescent, losing all crimson hues and reverting to a normal, dark green state.&lt;br /&gt;
|-&lt;br /&gt;
!Tier 1&lt;br /&gt;
|STOW without TAP&lt;br /&gt;
|As the base weapon leaves your hand, the vines of briar and thorn viciously rip themselves from your wrist, leaving a bloody mess behind.&lt;br /&gt;
... 5 points of damage!&lt;br /&gt;
|-&lt;br /&gt;
!Tier 2&lt;br /&gt;
|KISS&lt;br /&gt;
|You raise your WEAPON to your lips, as if kissing the weapon for luck.  An unseen thorn pricks your lip, fortunately drawing no blood.&lt;br /&gt;
|XXXX raises an WEAPON to her lips, as if to kiss the weapon for luck.  Just before her mouth brushes the the weapon, you notice a small briar whip out of the warmace.  Judging by the faint look of quickly disguised surprise on XXXX&#039;s face, she did not notice it until her lips brushed the weapon.&lt;br /&gt;
|-&lt;br /&gt;
!Tier 2&lt;br /&gt;
|TICKLE&lt;br /&gt;
|You idly wiggle your fingers along an WEAPON.  The warmace vibrates slightly, and a tiny vine, thankfully devoid of briars, shoots out from the shaft to tickle your fingers.&lt;br /&gt;
|XXXX idly wiggles her fingers along an WEAPON.  The warmace vibrates slightly, and a tiny vineshoots out from the shaft to tickle her fingers.&lt;br /&gt;
|-&lt;br /&gt;
!Tier 3&lt;br /&gt;
|RUB&lt;br /&gt;
|You gently caress a WEAPON, and a faint rose-hued glow infuses the weapon.  The glow turns a fiery red and violent green, and a thorny vine lashes out.  The soft, sad voice of a woman murmurs, &amp;quot;Betrayal,&amp;quot; and a single rose petal spirals downwards, disappearing before it touches the ground.&lt;br /&gt;
|You notice the vines of briar and thorn extending from XXXX&#039;s wrist to her WEAPON writhe briefly, veins of crimson pulsing within the viridian vegetation.&lt;br /&gt;
|-&lt;br /&gt;
|Tier 3&lt;br /&gt;
|RUB Alternate Messaging&lt;br /&gt;
|You gently caress a WEAPON, and a faint rose-hued glow infuses the weapon.  The glow turns a fiery red and violent green, and a thorny vine lashes out.  The soft, sad voice of a woman murmurs, &amp;quot;Betrayal,&amp;quot; and a single rose petal spirals downwards, disappearing before it touches the ground.&lt;br /&gt;
|No third party messaging&lt;br /&gt;
|-&lt;br /&gt;
|Tier 3&lt;br /&gt;
|WAVE&lt;br /&gt;
|You wave your WEAPON triumphantly above your head, the pulsing vines of thorn and briar digging even deeper into your flesh.  An errant group of vine-like tendrils, devoid of anything sharp, springs from the weapon, writhing and hissing at everything in sight.&lt;br /&gt;
|XXXX waves a WEAPON triumphantly over her head.  Vines of thorn and briar pulse and dig into the flesh around her wrist.  Smaller tendrils spring from the weapon, writhing and hissing ateverything in sight.&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
==Loresong==&lt;br /&gt;
&amp;lt;pre{{log2|font=arial}}&amp;gt;&lt;br /&gt;
You sing gently to the base weapon, and a tiny vine winds its way out of the blade. Nothing else happens.&lt;br /&gt;
&lt;br /&gt;
You focus your voice on a base weapon and its thorns pulse in time to your voice. A haze of crimson covers your eyes. When it passes, you see a young girl dressed in a clean, but ill-fitting, rough homespun dress. She plays happily with a few well-dressed children until a band of town guards runs them away. The vision skips a bit, catching up with the girl and her friends standing outside a vine-covered wall. The children look a bit frightened, and they keep jostling one another, pointing at the vines and making challenges. No one gives into the peer pressure, however, and what is behind the wall remains unseen.&lt;br /&gt;
&lt;br /&gt;
The vision flashes forward, showing numerous occasions of the children standing outside the garden daring one another to climb the wall. None do.&lt;br /&gt;
&lt;br /&gt;
You take a deep breath then softly begin to sing to a base weapon. Once again, the briars imbedded in your wrist dig in deeper, and veins of pulsing crimson run through the vines. The pain is bearable, however, and your singing is rewarded quickly as a vision wavers then solidifies in front of your eyes.&lt;br /&gt;
&lt;br /&gt;
The young girl is slightly older and dressed in the same garment, now even more ragged and instead of hanging loosely, it is obviously too small. The girl walks by the group of children from your previous vision, but this time, she is trying hard not to be noticed. Her attempts are in vain, however, and cruel teasing ensues. A few rocks are thrown, one hitting its mark and knocking her into the dirt. Her hand closes on a scrap of metal, and you can feel pain in the palm of your hand mirroring her own as she squeezes it tightly enough to draw blood. She waves it at the largest child looming over her, and a small thorn shoots from the metal and bounces off the boy&#039;s shirt.&lt;br /&gt;
&lt;br /&gt;
The vision cuts forward to the girl at home, an impoverished but loving mother tending her bleeding hand. The girl explains animatedly what happened, but it is obvious from the look on her mother&#039;s face, that she does not quite believe her daughter&#039;s story. However, when the girl refuses to give up her scrap of metal, the mother smiles indulgently and is rewarded with an impulsive hug.&lt;br /&gt;
&lt;br /&gt;
A single stab from a briar in your wrist pulls you out of the vision.&lt;br /&gt;
&lt;br /&gt;
The first note of your song is barely out of your mouth when the base weapon jabs viciously at you, its briars turning dark crimson. The vision is immediate and crystal clear.&lt;br /&gt;
&lt;br /&gt;
The young girl hovers on the edge of adolescence and is running desperately away from a gang of well-dressed children. The leader is bleeding from a cut on his cheek, and he is screaming epithets at her in a murderous rage. She clutches the same shard of metal in one hand, a tiny thorny vine imbedded in her palm. She outruns them momentarily, finding herself once again at the vine-covered wall. She hesitates a moment, but the shouts of the bloodthirsty gang make her decision for her, and she scrambles up the vine and drops quickly over the wall.&lt;br /&gt;
&lt;br /&gt;
The child gazes around at an amazing sight. She has landed next in a garden, located just behind a cottage, filled with bright-colored roses, a small pond filled with waterlilies, and more. An old woman, hunched over and dressed all in black, looks startled at the child&#039;s arrival, but just then, the screams of the gang leader can be heard. The woman mutters something under her breath as her unnaturally bright emerald eyes grow wide with understanding. She murmurs something soothing to the young girl, and they walk together toward the cottage.&lt;br /&gt;
&lt;br /&gt;
The vision becomes erratic suddenly, and all you can see are flashes of happiness as the girl spends more and more time at the cottage, safe from the well-to-do children who would make her life miserable. Once, she reaches as if to pluck a rose, and the old woman calls out in near panic, stopping her. She shakes her head and admonishes the girl, who bows her head contritely and promises never to pluck a rose.&lt;br /&gt;
&lt;br /&gt;
In a haze of rose petals, the vision stops.&lt;br /&gt;
&lt;br /&gt;
Vines writhe across your vision as you sing to a base weapon. The erratic vision you ended on coalesces into something more substantial. The old woman and young girl work on together on the shard of metal you have seen in visions past. A sense of mentorship permeates the scene, and you realize the woman is teaching the girl to enhance her obviously innate magical talents.&lt;br /&gt;
&lt;br /&gt;
Time moves forward in snippets of visions:&lt;br /&gt;
&lt;br /&gt;
The woman takes the girl to a metalsmith who teaches her to work the metal, and she quickly eclipses his talents.&lt;br /&gt;
&lt;br /&gt;
The woman and the girl work in the garden among the roses, metal and vine, blood and rose and magic.&lt;br /&gt;
&lt;br /&gt;
The girl blossoms into young womanhood, and her talents in metal put food on her home table.&lt;br /&gt;
&lt;br /&gt;
Unseen by either, a young man lurks in several of these scenes. The faint scar on his cheek mark him as the ringleader from the young woman&#039;s earlier years. In one scene, he smirks triumphantly as he watches the young woman&#039;s mother scrub the floors of his elegant manor.&lt;br /&gt;
&lt;br /&gt;
An overwhelming sense of foreboding hangs over the vision, which abruptly cuts off.&lt;br /&gt;
&lt;br /&gt;
The vines of a base weapon tighten around your wrist as you sing to it, and your vision comes swifty.&lt;br /&gt;
&lt;br /&gt;
Several years have passed, and the young woman is now in her early twenties. She moves throughout the old woman&#039;s small cottage, but it is quickly evident the old woman is no longer here and that the young woman calls the cottage home.&lt;br /&gt;
&lt;br /&gt;
Every so often, the woman leaves the scene, and a pretty ebon cat strolls through.&lt;br /&gt;
&lt;br /&gt;
Sorrow and regret tinge your vision until the young woman enters a gem shop and meets its proprietor, a handsome man about her age. Love suffuses the scenes that now flash you by, as the young man and woman court and marry, making the cottage with its bright rose garden their home.&lt;br /&gt;
&lt;br /&gt;
In an unusual scene, the pretty ebon cat strolls along the top of the stone wall surrounding the garden, watching the man carve gemstones.&lt;br /&gt;
&lt;br /&gt;
You are about to stop singing on this happy ending when a jab from the briar in your wrist jerks you forward. The couple argue about the woman&#039;s semi-frequent disappearances, and doubt suffuses the scene. You can feel the woman&#039;s panic at losing the love of her life undercut with a sense of helplessness.&lt;br /&gt;
&lt;br /&gt;
Another jerk forward, but this time, all you can see is dark green water around you and the shadows of water lilies above. Hands are around your neck or is it the young woman&#039;s? Reality and vision blur for an instant, and it takes the burrowing of several briars into your wrist to pull you out of your magical weavings.&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
[[Category: Item Scripts]][[Category: Functional Scripts]][[Category: Weapon Enhancements]]&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Briar_flare_items&amp;diff=106217</id>
		<title>Briar flare items</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Briar_flare_items&amp;diff=106217"/>
		<updated>2018-05-25T01:48:27Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Briar flares&#039;&#039;&#039; are specialty [[flare]]s created by GM Xynwen that are available in three tiers; they were first offered at [[Ebon Gate 2010]]. &lt;br /&gt;
&lt;br /&gt;
All briar flare weapons should be{{boldmono| [[TAP]]ped }}to retract the thorns before putting the weapon away.  Expect pain if this is forgotten.  &lt;br /&gt;
&lt;br /&gt;
Briar flare weapons can have both a [[long description]] and a [[show description]].&lt;br /&gt;
&lt;br /&gt;
==Blood Siphoning==&lt;br /&gt;
When one takes hold of the weapon and the thorns dig in, the weapon will dig into the wielder and slowly siphon a [[health point]] (HP) off of them, 1 HP every 30 seconds.  The collected stored HP is referred to as &amp;quot;&#039;&#039;&#039;influence&#039;&#039;&#039;&amp;quot; (not related to the statistic).  Having enough blood points stored in its greedy vines will allow a flare to go off that has a chance of injuring the target and [[poison]]ing it.  Each flare costs a seemingly random amount of influence--approximately 15 to 25--and the flares won&#039;t work against [[creature]]s that don&#039;t have blood.&lt;br /&gt;
&lt;br /&gt;
Briar flares at all tiers will provide an [[attack strength]] (AS) boost when{{boldmono| [[RAISE]]d}}, only when the weapon is full, and which will drain it of all stored HPs. The AS boost varies from tier to tier and lasts for one minute.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You remove a base sword from in your velvet box.&lt;br /&gt;
As soon as the base sword is in your hand, several vines of briar and thorn slither out of the top of the blade and twine about your wrist. Droplets of crimson blood are quickly absorbed by the writhing vines.&lt;br /&gt;
&lt;br /&gt;
You feel a slight prick as the briar imbedded in your wrist digs a little deeper. The vines writhe briefly, veins of crimson pulsing within the viridian vegetation.&lt;br /&gt;
&lt;br /&gt;
As you strike the giant, droplets of blood are sucked from it to your base sword, running up the blade to be absorbed by the vines wrapped around your wrist.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tier 1==&lt;br /&gt;
*Fluff verb traps&lt;br /&gt;
*Maximum influence of 50&lt;br /&gt;
*+5 AS bonus for one minute upon{{mono| RAISE}}&lt;br /&gt;
&lt;br /&gt;
==Tier 2==&lt;br /&gt;
*Additional fluff verb traps&lt;br /&gt;
*Maximum influence of 100&lt;br /&gt;
*+10 AS bonus for one minute upon{{mono| RAISE}}&lt;br /&gt;
&lt;br /&gt;
==Tier 3==&lt;br /&gt;
*Additional fluff verb traps&lt;br /&gt;
*Increased maximum stored HP level&lt;br /&gt;
*+25 AS bonus for one minute upon{{mono| RAISE}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a base sword at a frost giant!&lt;br /&gt;
AS: +466 vs DS: +215 with AvD: +9 + d100 roll: +2 = +262&lt;br /&gt;
 ... and hit for 21 points of damage!&lt;br /&gt;
 Minor puncture to the right leg.&lt;br /&gt;
As you strike the giant, droplets of blood are sucked from it to your base sword, running up the blade to be absorbed by the vines wrapped around your wrist.&lt;br /&gt;
Vines of vicious briars whip out from your base sword, raking The giant with its thorns. The giant looks slightly ill as the glistening emerald coating from each briar works itself under its skin.&lt;br /&gt;
... 30 points of damage!&lt;br /&gt;
Hard shove to the chest staggers the frost giant.&lt;br /&gt;
It is knocked to the ground!&lt;br /&gt;
The frost giant is stunned!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Verb Traps==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!Tier 1&lt;br /&gt;
|RAISE&lt;br /&gt;
|As you raise your base weapon, the briars imbedded in your flesh release their stored blood in a massive pulse of power that you can feel in the core of your very being. The vines lose all crimson hues, and strength courses through your blood.&lt;br /&gt;
|XXXX raises his base weapon and suddenly looks stronger. The red-veined briars imbedded in his flesh pulse with power then fall quiescent, losing all crimson hues and reverting to a normal, dark green state.&lt;br /&gt;
|-&lt;br /&gt;
!Tier 1&lt;br /&gt;
|STOW without TAP&lt;br /&gt;
|As the base weapon leaves your hand, the vines of briar and thorn viciously rip themselves from your wrist, leaving a bloody mess behind.&lt;br /&gt;
... 5 points of damage!&lt;br /&gt;
|-&lt;br /&gt;
!Tier 2&lt;br /&gt;
|KISS&lt;br /&gt;
|You raise your WEAPON to your lips, as if kissing the weapon for luck.  An unseen thorn pricks your lip, fortunately drawing no blood.&lt;br /&gt;
|XXXX raises an WEAPON to her lips, as if to kiss the weapon for luck.  Just before her mouth brushes the the weapon, you notice a small briar whip out of the warmace.  Judging by the faint look of quickly disguised surprise on XXXX&#039;s face, she did not notice it until her lips brushed the weapon.&lt;br /&gt;
|-&lt;br /&gt;
!Tier 2&lt;br /&gt;
|TICKLE&lt;br /&gt;
|You idly wiggle your fingers along an WEAPON.  The warmace vibrates slightly, and a tiny vine, thankfully devoid of briars, shoots out from the shaft to tickle your fingers.&lt;br /&gt;
|XXXX idly wiggles her fingers along an WEAPON.  The warmace vibrates slightly, and a tiny vineshoots out from the shaft to tickle her fingers.&lt;br /&gt;
|-&lt;br /&gt;
!Tier 3&lt;br /&gt;
|RUB&lt;br /&gt;
|You gently caress a WEAPON with a spike attached to each facet, and a faint rose-hued glow infuses the weapon.  The glow turns a fiery red and violent green, and a thorny vine lashes out.&lt;br /&gt;
|You notice the vines of briar and thorn extending from XXXX&#039;s wrist to her WEAPON writhe briefly, veins of crimson pulsing within the viridian vegetation.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
==Loresong==&lt;br /&gt;
&amp;lt;pre{{log2|font=arial}}&amp;gt;&lt;br /&gt;
You sing gently to the base weapon, and a tiny vine winds its way out of the blade. Nothing else happens.&lt;br /&gt;
&lt;br /&gt;
You focus your voice on a base weapon and its thorns pulse in time to your voice. A haze of crimson covers your eyes. When it passes, you see a young girl dressed in a clean, but ill-fitting, rough homespun dress. She plays happily with a few well-dressed children until a band of town guards runs them away. The vision skips a bit, catching up with the girl and her friends standing outside a vine-covered wall. The children look a bit frightened, and they keep jostling one another, pointing at the vines and making challenges. No one gives into the peer pressure, however, and what is behind the wall remains unseen.&lt;br /&gt;
&lt;br /&gt;
The vision flashes forward, showing numerous occasions of the children standing outside the garden daring one another to climb the wall. None do.&lt;br /&gt;
&lt;br /&gt;
You take a deep breath then softly begin to sing to a base weapon. Once again, the briars imbedded in your wrist dig in deeper, and veins of pulsing crimson run through the vines. The pain is bearable, however, and your singing is rewarded quickly as a vision wavers then solidifies in front of your eyes.&lt;br /&gt;
&lt;br /&gt;
The young girl is slightly older and dressed in the same garment, now even more ragged and instead of hanging loosely, it is obviously too small. The girl walks by the group of children from your previous vision, but this time, she is trying hard not to be noticed. Her attempts are in vain, however, and cruel teasing ensues. A few rocks are thrown, one hitting its mark and knocking her into the dirt. Her hand closes on a scrap of metal, and you can feel pain in the palm of your hand mirroring her own as she squeezes it tightly enough to draw blood. She waves it at the largest child looming over her, and a small thorn shoots from the metal and bounces off the boy&#039;s shirt.&lt;br /&gt;
&lt;br /&gt;
The vision cuts forward to the girl at home, an impoverished but loving mother tending her bleeding hand. The girl explains animatedly what happened, but it is obvious from the look on her mother&#039;s face, that she does not quite believe her daughter&#039;s story. However, when the girl refuses to give up her scrap of metal, the mother smiles indulgently and is rewarded with an impulsive hug.&lt;br /&gt;
&lt;br /&gt;
A single stab from a briar in your wrist pulls you out of the vision.&lt;br /&gt;
&lt;br /&gt;
The first note of your song is barely out of your mouth when the base weapon jabs viciously at you, its briars turning dark crimson. The vision is immediate and crystal clear.&lt;br /&gt;
&lt;br /&gt;
The young girl hovers on the edge of adolescence and is running desperately away from a gang of well-dressed children. The leader is bleeding from a cut on his cheek, and he is screaming epithets at her in a murderous rage. She clutches the same shard of metal in one hand, a tiny thorny vine imbedded in her palm. She outruns them momentarily, finding herself once again at the vine-covered wall. She hesitates a moment, but the shouts of the bloodthirsty gang make her decision for her, and she scrambles up the vine and drops quickly over the wall.&lt;br /&gt;
&lt;br /&gt;
The child gazes around at an amazing sight. She has landed next in a garden, located just behind a cottage, filled with bright-colored roses, a small pond filled with waterlilies, and more. An old woman, hunched over and dressed all in black, looks startled at the child&#039;s arrival, but just then, the screams of the gang leader can be heard. The woman mutters something under her breath as her unnaturally bright emerald eyes grow wide with understanding. She murmurs something soothing to the young girl, and they walk together toward the cottage.&lt;br /&gt;
&lt;br /&gt;
The vision becomes erratic suddenly, and all you can see are flashes of happiness as the girl spends more and more time at the cottage, safe from the well-to-do children who would make her life miserable. Once, she reaches as if to pluck a rose, and the old woman calls out in near panic, stopping her. She shakes her head and admonishes the girl, who bows her head contritely and promises never to pluck a rose.&lt;br /&gt;
&lt;br /&gt;
In a haze of rose petals, the vision stops.&lt;br /&gt;
&lt;br /&gt;
Vines writhe across your vision as you sing to a base weapon. The erratic vision you ended on coalesces into something more substantial. The old woman and young girl work on together on the shard of metal you have seen in visions past. A sense of mentorship permeates the scene, and you realize the woman is teaching the girl to enhance her obviously innate magical talents.&lt;br /&gt;
&lt;br /&gt;
Time moves forward in snippets of visions:&lt;br /&gt;
&lt;br /&gt;
The woman takes the girl to a metalsmith who teaches her to work the metal, and she quickly eclipses his talents.&lt;br /&gt;
&lt;br /&gt;
The woman and the girl work in the garden among the roses, metal and vine, blood and rose and magic.&lt;br /&gt;
&lt;br /&gt;
The girl blossoms into young womanhood, and her talents in metal put food on her home table.&lt;br /&gt;
&lt;br /&gt;
Unseen by either, a young man lurks in several of these scenes. The faint scar on his cheek mark him as the ringleader from the young woman&#039;s earlier years. In one scene, he smirks triumphantly as he watches the young woman&#039;s mother scrub the floors of his elegant manor.&lt;br /&gt;
&lt;br /&gt;
An overwhelming sense of foreboding hangs over the vision, which abruptly cuts off.&lt;br /&gt;
&lt;br /&gt;
The vines of a base weapon tighten around your wrist as you sing to it, and your vision comes swifty.&lt;br /&gt;
&lt;br /&gt;
Several years have passed, and the young woman is now in her early twenties. She moves throughout the old woman&#039;s small cottage, but it is quickly evident the old woman is no longer here and that the young woman calls the cottage home.&lt;br /&gt;
&lt;br /&gt;
Every so often, the woman leaves the scene, and a pretty ebon cat strolls through.&lt;br /&gt;
&lt;br /&gt;
Sorrow and regret tinge your vision until the young woman enters a gem shop and meets its proprietor, a handsome man about her age. Love suffuses the scenes that now flash you by, as the young man and woman court and marry, making the cottage with its bright rose garden their home.&lt;br /&gt;
&lt;br /&gt;
In an unusual scene, the pretty ebon cat strolls along the top of the stone wall surrounding the garden, watching the man carve gemstones.&lt;br /&gt;
&lt;br /&gt;
You are about to stop singing on this happy ending when a jab from the briar in your wrist jerks you forward. The couple argue about the woman&#039;s semi-frequent disappearances, and doubt suffuses the scene. You can feel the woman&#039;s panic at losing the love of her life undercut with a sense of helplessness.&lt;br /&gt;
&lt;br /&gt;
Another jerk forward, but this time, all you can see is dark green water around you and the shadows of water lilies above. Hands are around your neck or is it the young woman&#039;s? Reality and vision blur for an instant, and it takes the burrowing of several briars into your wrist to pull you out of your magical weavings.&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
[[Category: Item Scripts]][[Category: Functional Scripts]][[Category: Weapon Enhancements]]&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Flares&amp;diff=106160</id>
		<title>Category:Flares</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Flares&amp;diff=106160"/>
		<updated>2018-05-22T19:45:05Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Flares&#039;&#039;&#039; are a common attribute that [[armor]], [[shield]]s, and [[weapon]]s throughout [[Elanthia]] possess. They can cause between 1 to 60 damage, averaging about 20 damage per flare. Common flares have a standard rate of 1 per 5 (20%) for weapons and 1 per 8 (12.5%) for [[runestaff]]s.&lt;br /&gt;
&lt;br /&gt;
==Types of Flares==&lt;br /&gt;
Flares are often categorized into three groups: common, uncommon, and rare flares. Rare flares are typically only offered through special [[merchant]] services, rather than through the [[treasure system]]. Flares can be determined empirically or through a bard [[Loresinging#Weapon.2FArmor_Abilities|loresong]].&lt;br /&gt;
&lt;br /&gt;
===Common Flares===&lt;br /&gt;
:*[[Acuity flares]] 1x-4x - Runestaff-only flares that give temporary bonuses of 5 [[AS]]/3 [[CS]] per X (up to 10X) upon triggering.&lt;br /&gt;
:*[[Cold critical table|Cold flares]] - Also known as &amp;quot;water&amp;quot; or &amp;quot;ice&amp;quot; flares, these flares are effective on fire-type creatures.&lt;br /&gt;
:*[[Fire critical table|Fire flares]] - Effective on cold-type or water-type creatures, as well as [[troll]]s and most [[undead]]. Most forms of trolls take double damage.&lt;br /&gt;
:*[[Lightning critical table|Lightning flares]] - Effective on most creatures, but when used in water-filled rooms, may conduct back to the user.&lt;br /&gt;
:*[[Mana flare]]s +1-+2 - Runestaff-only flares that return a specific amount of [[mana]] (from 1-5) depending on how potent the flares are. Mana-flaring runestaves will flare regardless of the type of spell cast (i.e., defensive spells may beget flares).&lt;br /&gt;
:*[[Vacuum critical table|Vacuum flares]] - Also known as &amp;quot;void&amp;quot; or &amp;quot;air&amp;quot; flares, these flares are found on [[coraesine]] weapons.&lt;br /&gt;
:*[[Impact critical table|Vibration flares]] - Also known as &amp;quot;earth&amp;quot; flares, these flares are effective on earth-type creatures, such as [[pyrothag family creatures|pyrothag]]s.&lt;br /&gt;
&lt;br /&gt;
===Uncommon Flares===&lt;br /&gt;
:*[[Acid critical table|Acid flares]] &lt;br /&gt;
:*Acuity flares 5x-6x&lt;br /&gt;
:*Air Flares - Can be found alone or as a part of [[Coraesine]] weapon flares&lt;br /&gt;
:*[[Disintegration critical table|Disintegration flares]] - Similar to the [[Sorcerer]] spell [[Disintegrate (705)]].&lt;br /&gt;
:*[[Disruption critical table|Disruption flares]] - Can be found in [[black ora]] weapons.&lt;br /&gt;
:*Holy Water flares - Available only through [[Bless Item (304)]], these flares behave as acid on undead and (harmless but visible) water on living creatures.&lt;br /&gt;
:*Mana flares +3-+4 &lt;br /&gt;
:*[[Plasma critical table|Plasma flares]] - Effective on undead. Also, [[Sanctify (1625)]] bestows plasma flares on non-flaring non-[[weighting|weighted]] weapons.&lt;br /&gt;
:*[[Steam critical table|Steam flares]] - Not heavily sought after due to an overall inferior critical table. Effective on undead.&lt;br /&gt;
&lt;br /&gt;
===Rare Flares===&lt;br /&gt;
:*Acuity flares 7x-10x&lt;br /&gt;
:*[[Banshee flare]] - Bestows added target defense (TD) and bolt defensive strength (DS) to the wielder when the flare is activated, usually an amount ranging between 10 and 50. It can be applied to shields.&lt;br /&gt;
:*[[Blink weapon]] - Allows the wielder to infuse a spell they are capable of learning into the weapon. Flares cast the spell for no mana. &lt;br /&gt;
:*[[Briar flare]]s -   [[Grapple critical table|Grapple]]-based flares that grow in strength based on influence and weapon tier&lt;br /&gt;
:*[[Bubble flares]] - Provide the wielder with temporary [[Padding#Damage_Padding|damage padding]] for approximately one minute. Padding levels range from heavy to phenomenal.&lt;br /&gt;
:*[[Chronomage flares]]&lt;br /&gt;
:*[[Ethereal weapon/saved posts|Ethereal Flares]] - [[Puncture critical table|piercing]]-based flares found only on [[Ethereal weapon/saved posts|Ethereal Weapons]] from [[Reim]]&lt;br /&gt;
:*[[Grapple critical table|Grapple flares]] - Have a high potential to knockdown/stun targets with very little likelihood of fatal criticals.&lt;br /&gt;
:*[[Greater elemental flare]]s - Script, adds a chance for an additional double-flare to certain types of flaring weapons. Weapon has the chance to flare naturally, flare the special scripted double-flare, or both at once.  Also a few flashy verb traps and can change eye color temporarily for an hour with a two-hour cooldown. &lt;br /&gt;
:*[[Ironwright&#039;s holy flares]] - Ironwright&#039;s script gives holy flares when an item is blessed (no matter the profession) as well as a selection of two or three other flares (for example, acid/impact/web). The other flares are activated by casting a related spell at the weapon after it has been blessed (e.g. Hurl Boulder for impact). The flares last until the bless wears off. This flare occupies the script slot, not the flare slot.&lt;br /&gt;
:*[[Knockout flare]]s - {{#section:knockout flare|intro}}&lt;br /&gt;
:*Mana flares +5&lt;br /&gt;
:*Mechanical flares - These flares do [[Slash critical table|slashing]], [[Puncture critical table|piercing]], and [[Crush critical table|crushing]] damage, depending on if they are blades, spikes, or rods, respectively.&lt;br /&gt;
:*[[Parasitic Weapon|Parasitic Weapon Flares]] - Specialized [[Slash critical table|Slash flares]] that drain the blood of the wielder and can occur more frequently than the standard flare rate based on the tier of the weapon and the affinity with the user.&lt;br /&gt;
:*[[Poisoned|Poison flares]] - Temporary poison flares, which flare occasionally, and the kind of poison flares that flare every hit. Also, there are serpent flares that can have special effects when poisoning the target.&lt;br /&gt;
:*[[Polearm rebalancing flares]] - Also known a &amp;quot;poleaxe flares.&amp;quot; They inflict a critical from the crush table as damage when they flare, and have the potential for a second &amp;quot;flare&amp;quot; which trips the target.  If you have 50 ranks of MOC and the flare activates, you have a 33% chance of also doing the second &amp;quot;flare&amp;quot;.  If you have 100 ranks of MOC and the flare activates, you have a 66% chance of also doing the second &amp;quot;flare&amp;quot;.  It is possible to [[bless]] weapons with this flare (that would be blessable without it).&lt;br /&gt;
:*[[Realm flare]]s - Special merchant flares that change based on where the wielder is hunting.&lt;br /&gt;
:*Rotating flares - Special merchant flares that give the wielder a choice of whatever flares are built into the weapon. &lt;br /&gt;
:*[[Rotflares]]&lt;br /&gt;
:*[[ShadowDeath_weapons|Shadowdeath flares]] - These flares do only blood-loss type damage, no wounds. Only found on &amp;quot;black alloy&amp;quot; weapons.&lt;br /&gt;
:*[[Unbalance_critical_table|Unbalance flares]] - Have a very high likelihood of knocking down a target.&lt;br /&gt;
:*[[Convocation_of_Coraesine_Field#Mana_Vial_flares|Vial flares]] - Produces a vial that returns a small amount of mana, [[health]], or [[spirit]] (depending on the type) when triggered.&lt;br /&gt;
&lt;br /&gt;
===Feras Weapons===&lt;br /&gt;
{{main|Feras}}&lt;br /&gt;
Often found on various creatures throughout Elanthia, feras weapons are often deadly weapons that almost always flare when striking. The flares are lightning based and generally start at very high damage and degrade after each use. A feras weapon has several levels of flares and the user can tell what level the weapon is on when the weapon is used.&lt;br /&gt;
&lt;br /&gt;
==Methods of Obtaining Flares==&lt;br /&gt;
Flares can be added to weapons that do not previously have flares by a variety of methods.  There are some methods that do not require a merchant, such as the paladin spell Sanctify (1625), the cleric spell Bless Item (304) (when cast by a cleric with 40 or more ranks in the [[Cleric Base]]), or the minor elemental spell [[Elemental Blade (411)]]. Each of these spells have restrictions on which weapons they can be cast on and still add the flares. To add flares to a weapon that is magical or non-blessable, one would require the services of a special merchant. A merchant might add standard flares (which would be heat, cold, vibration, lightning, or acid flares). Very rarely will they add other, non-standard flares.&lt;br /&gt;
&lt;br /&gt;
[[Premium subscription|Premium subscribers]] can add one standard flare from awarded [[Premium point]]s at a cost of 300 points + 300 points per item enchant. For example, the cost to add acid flares to a 5x (+25) [[longsword]] would be 300 + (300 * 5 ) = 1800 premium points.&lt;br /&gt;
&lt;br /&gt;
==Armor Flares==&lt;br /&gt;
Flares can be added to armor, often referred to as reactive flares. Generally, these flares are considered defensive in nature, as they only react when the character is struck by an attacker.  However, certain [[combat maneuver]]s will implement these flares in an offensive manner, such as [[sweep]], [[bearhug]], and [[Shield Bash|shield bash]].  Reactive flares can be added to full armor, shields, and piece armor (leg greaves, helmets, etc.). It is believed that all armor flares are both reactive and offensive in nature, in that they may flare when the wearer of flared armor is struck, and they may flare when a combat maneuver that can use armor flares is used.  Piece armors will only flare when the body part they cover is struck or the combat maneuver makes contact with the covered body part -- for example, when a character uses [[Sweep]], the legs make contact with the enemy, and therefore if the character is wearing flaring leg greaves, it has a chance to flare.&lt;br /&gt;
&lt;br /&gt;
Reactive flares can be added to shields and armor, but not piece armor, through the [[Premium points]] system.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Armor and Weapon Moods (saved post)]]&lt;br /&gt;
*[[Snake flare]]&lt;br /&gt;
*[[Runestaff/saved posts|Runestaff saved posts]]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?t=57362 Briar flares info on Players&#039; Corner]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon Enhancements]] [[Category:Armor Enhancements]] [[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Flares&amp;diff=106159</id>
		<title>Category:Flares</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Flares&amp;diff=106159"/>
		<updated>2018-05-22T19:42:18Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Flares&#039;&#039;&#039; are a common attribute that [[armor]], [[shield]]s, and [[weapon]]s throughout [[Elanthia]] possess. They can cause between 1 to 60 damage, averaging about 20 damage per flare. Common flares have a standard rate of 1 per 5 (20%) for weapons and 1 per 8 (12.5%) for [[runestaff]]s.&lt;br /&gt;
&lt;br /&gt;
==Types of Flares==&lt;br /&gt;
Flares are often categorized into three groups: common, uncommon, and rare flares. Rare flares are typically only offered through special [[merchant]] services, rather than through the [[treasure system]]. Flares can be determined empirically or through a bard [[Loresinging#Weapon.2FArmor_Abilities|loresong]].&lt;br /&gt;
&lt;br /&gt;
===Common Flares===&lt;br /&gt;
:*[[Acuity flares]] 1x-4x - Runestaff-only flares that give temporary bonuses of 5 [[AS]]/3 [[CS]] per X (up to 10X) upon triggering.&lt;br /&gt;
:*[[Cold critical table|Cold flares]] - Also known as &amp;quot;water&amp;quot; or &amp;quot;ice&amp;quot; flares, these flares are effective on fire-type creatures.&lt;br /&gt;
:*[[Fire critical table|Fire flares]] - Effective on cold-type or water-type creatures, as well as [[troll]]s and most [[undead]]. Most forms of trolls take double damage.&lt;br /&gt;
:*[[Lightning critical table|Lightning flares]] - Effective on most creatures, but when used in water-filled rooms, may conduct back to the user.&lt;br /&gt;
:*[[Mana flare]]s +1-+2 - Runestaff-only flares that return a specific amount of [[mana]] (from 1-5) depending on how potent the flares are. Mana-flaring runestaves will flare regardless of the type of spell cast (i.e., defensive spells may beget flares).&lt;br /&gt;
:*[[Vacuum critical table|Vacuum flares]] - Also known as &amp;quot;void&amp;quot; or &amp;quot;air&amp;quot; flares, these flares are found on [[coraesine]] weapons.&lt;br /&gt;
:*[[Impact critical table|Vibration flares]] - Also known as &amp;quot;earth&amp;quot; flares, these flares are effective on earth-type creatures, such as [[pyrothag family creatures|pyrothag]]s.&lt;br /&gt;
&lt;br /&gt;
===Uncommon Flares===&lt;br /&gt;
:*[[Acid critical table|Acid flares]] &lt;br /&gt;
:*Acuity flares 5x-6x&lt;br /&gt;
:*Air Flares - Can be found alone or as a part of [[Coraesine]] weapon flares&lt;br /&gt;
:*[[Disintegration critical table|Disintegration flares]] - Similar to the [[Sorcerer]] spell [[Disintegrate (705)]].&lt;br /&gt;
:*[[Disruption critical table|Disruption flares]] - Can be found in [[black ora]] weapons.&lt;br /&gt;
:*Holy Water flares - Available only through [[Bless Item (304)]], these flares behave as acid on undead and (harmless but visible) water on living creatures.&lt;br /&gt;
:*Mana flares +3-+4 &lt;br /&gt;
:*[[Plasma critical table|Plasma flares]] - Effective on undead. Also, [[Sanctify (1625)]] bestows plasma flares on non-flaring non-[[weighting|weighted]] weapons.&lt;br /&gt;
:*[[Steam critical table|Steam flares]] - Not heavily sought after due to an overall inferior critical table. Effective on undead.&lt;br /&gt;
&lt;br /&gt;
===Rare Flares===&lt;br /&gt;
:*Acuity flares 7x-10x&lt;br /&gt;
:*[[Banshee flare]] - Bestows added target defense (TD) and bolt defensive strength (DS) to the wielder when the flare is activated, usually an amount ranging between 10 and 50. It can be applied to shields.&lt;br /&gt;
:*[[Blink weapon]] - Allows the wielder to infuse a spell they are capable of learning into the weapon. Flares cast the spell for no mana. &lt;br /&gt;
:*[[Briar flare]]s -   [[Grapple critical table|Grapple]]-based flares that grow in strength based on influence and weapon tier&lt;br /&gt;
:*[[Bubble flares]] - Provide the wielder with temporary [[Padding#Damage_Padding|damage padding]] for approximately one minute. Padding levels range from heavy to phenomenal.&lt;br /&gt;
:*[[Chronomage flares]]&lt;br /&gt;
:*[[Grapple critical table|Grapple flares]] - Have a high potential to knockdown/stun targets with very little likelihood of fatal criticals.&lt;br /&gt;
:*[[Greater elemental flare]]s - Script, adds a chance for an additional double-flare to certain types of flaring weapons. Weapon has the chance to flare naturally, flare the special scripted double-flare, or both at once.  Also a few flashy verb traps and can change eye color temporarily for an hour with a two-hour cooldown. &lt;br /&gt;
:*[[Ironwright&#039;s holy flares]] - Ironwright&#039;s script gives holy flares when an item is blessed (no matter the profession) as well as a selection of two or three other flares (for example, acid/impact/web). The other flares are activated by casting a related spell at the weapon after it has been blessed (e.g. Hurl Boulder for impact). The flares last until the bless wears off. This flare occupies the script slot, not the flare slot.&lt;br /&gt;
:*[[Knockout flare]]s - {{#section:knockout flare|intro}}&lt;br /&gt;
:*Mana flares +5&lt;br /&gt;
:*Mechanical flares - These flares do [[Slash critical table|slashing]], [[Puncture critical table|piercing]], and [[Crush critical table|crushing]] damage, depending on if they are blades, spikes, or rods, respectively.&lt;br /&gt;
:*[[Parasitic Weapon|Parasitic Weapon Flares]] - Specialized [[Slash critical table|Slash flares]] that drain the blood of the wielder and can occur more frequently than the standard flare rate based on the tier of the weapon and the affinity with the user.&lt;br /&gt;
:*[[Poisoned|Poison flares]] - Temporary poison flares, which flare occasionally, and the kind of poison flares that flare every hit. Also, there are serpent flares that can have special effects when poisoning the target.&lt;br /&gt;
:*[[Polearm rebalancing flares]] - Also known a &amp;quot;poleaxe flares.&amp;quot; They inflict a critical from the crush table as damage when they flare, and have the potential for a second &amp;quot;flare&amp;quot; which trips the target.  If you have 50 ranks of MOC and the flare activates, you have a 33% chance of also doing the second &amp;quot;flare&amp;quot;.  If you have 100 ranks of MOC and the flare activates, you have a 66% chance of also doing the second &amp;quot;flare&amp;quot;.  It is possible to [[bless]] weapons with this flare (that would be blessable without it).&lt;br /&gt;
:*[[Realm flare]]s - Special merchant flares that change based on where the wielder is hunting.&lt;br /&gt;
:*Rotating flares - Special merchant flares that give the wielder a choice of whatever flares are built into the weapon. &lt;br /&gt;
:*[[Rotflares]]&lt;br /&gt;
:*[[ShadowDeath_weapons|Shadowdeath flares]] - These flares do only blood-loss type damage, no wounds. Only found on &amp;quot;black alloy&amp;quot; weapons.&lt;br /&gt;
:*[[Unbalance_critical_table|Unbalance flares]] - Have a very high likelihood of knocking down a target.&lt;br /&gt;
:*[[Convocation_of_Coraesine_Field#Mana_Vial_flares|Vial flares]] - Produces a vial that returns a small amount of mana, [[health]], or [[spirit]] (depending on the type) when triggered.&lt;br /&gt;
&lt;br /&gt;
===Feras Weapons===&lt;br /&gt;
{{main|Feras}}&lt;br /&gt;
Often found on various creatures throughout Elanthia, feras weapons are often deadly weapons that almost always flare when striking. The flares are lightning based and generally start at very high damage and degrade after each use. A feras weapon has several levels of flares and the user can tell what level the weapon is on when the weapon is used.&lt;br /&gt;
&lt;br /&gt;
==Methods of Obtaining Flares==&lt;br /&gt;
Flares can be added to weapons that do not previously have flares by a variety of methods.  There are some methods that do not require a merchant, such as the paladin spell Sanctify (1625), the cleric spell Bless Item (304) (when cast by a cleric with 40 or more ranks in the [[Cleric Base]]), or the minor elemental spell [[Elemental Blade (411)]]. Each of these spells have restrictions on which weapons they can be cast on and still add the flares. To add flares to a weapon that is magical or non-blessable, one would require the services of a special merchant. A merchant might add standard flares (which would be heat, cold, vibration, lightning, or acid flares). Very rarely will they add other, non-standard flares.&lt;br /&gt;
&lt;br /&gt;
[[Premium subscription|Premium subscribers]] can add one standard flare from awarded [[Premium point]]s at a cost of 300 points + 300 points per item enchant. For example, the cost to add acid flares to a 5x (+25) [[longsword]] would be 300 + (300 * 5 ) = 1800 premium points.&lt;br /&gt;
&lt;br /&gt;
==Armor Flares==&lt;br /&gt;
Flares can be added to armor, often referred to as reactive flares. Generally, these flares are considered defensive in nature, as they only react when the character is struck by an attacker.  However, certain [[combat maneuver]]s will implement these flares in an offensive manner, such as [[sweep]], [[bearhug]], and [[Shield Bash|shield bash]].  Reactive flares can be added to full armor, shields, and piece armor (leg greaves, helmets, etc.). It is believed that all armor flares are both reactive and offensive in nature, in that they may flare when the wearer of flared armor is struck, and they may flare when a combat maneuver that can use armor flares is used.  Piece armors will only flare when the body part they cover is struck or the combat maneuver makes contact with the covered body part -- for example, when a character uses [[Sweep]], the legs make contact with the enemy, and therefore if the character is wearing flaring leg greaves, it has a chance to flare.&lt;br /&gt;
&lt;br /&gt;
Reactive flares can be added to shields and armor, but not piece armor, through the [[Premium points]] system.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Armor and Weapon Moods (saved post)]]&lt;br /&gt;
*[[Snake flare]]&lt;br /&gt;
*[[Runestaff/saved posts|Runestaff saved posts]]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?t=57362 Briar flares info on Players&#039; Corner]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon Enhancements]] [[Category:Armor Enhancements]] [[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Flares&amp;diff=106158</id>
		<title>Category:Flares</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Flares&amp;diff=106158"/>
		<updated>2018-05-22T19:40:57Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Flares&#039;&#039;&#039; are a common attribute that [[armor]], [[shield]]s, and [[weapon]]s throughout [[Elanthia]] possess. They can cause between 1 to 60 damage, averaging about 20 damage per flare. Common flares have a standard rate of 1 per 5 (20%) for weapons and 1 per 8 (12.5%) for [[runestaff]]s.&lt;br /&gt;
&lt;br /&gt;
==Types of Flares==&lt;br /&gt;
Flares are often categorized into three groups: common, uncommon, and rare flares. Rare flares are typically only offered through special [[merchant]] services, rather than through the [[treasure system]]. Flares can be determined empirically or through a bard [[Loresinging#Weapon.2FArmor_Abilities|loresong]].&lt;br /&gt;
&lt;br /&gt;
===Common Flares===&lt;br /&gt;
:*[[Acuity flares]] 1x-4x - Runestaff-only flares that give temporary bonuses of 5 [[AS]]/3 [[CS]] per X (up to 10X) upon triggering.&lt;br /&gt;
:*[[Cold critical table|Cold flares]] - Also known as &amp;quot;water&amp;quot; or &amp;quot;ice&amp;quot; flares, these flares are effective on fire-type creatures.&lt;br /&gt;
:*[[Fire critical table|Fire flares]] - Effective on cold-type or water-type creatures, as well as [[troll]]s and most [[undead]]. Most forms of trolls take double damage.&lt;br /&gt;
:*[[Lightning critical table|Lightning flares]] - Effective on most creatures, but when used in water-filled rooms, may conduct back to the user.&lt;br /&gt;
:*[[Mana flare]]s +1-+2 - Runestaff-only flares that return a specific amount of [[mana]] (from 1-5) depending on how potent the flares are. Mana-flaring runestaves will flare regardless of the type of spell cast (i.e., defensive spells may beget flares).&lt;br /&gt;
:*[[Vacuum critical table|Vacuum flares]] - Also known as &amp;quot;void&amp;quot; or &amp;quot;air&amp;quot; flares, these flares are found on [[coraesine]] weapons.&lt;br /&gt;
:*[[Impact critical table|Vibration flares]] - Also known as &amp;quot;earth&amp;quot; flares, these flares are effective on earth-type creatures, such as [[pyrothag family creatures|pyrothag]]s.&lt;br /&gt;
&lt;br /&gt;
===Uncommon Flares===&lt;br /&gt;
:*[[Acid critical table|Acid flares]] &lt;br /&gt;
:*Acuity flares 5x-6x&lt;br /&gt;
:*Air Flares&lt;br /&gt;
:*[[Disintegration critical table|Disintegration flares]] - Similar to the [[Sorcerer]] spell [[Disintegrate (705)]].&lt;br /&gt;
:*[[Disruption critical table|Disruption flares]] - Can be found in [[black ora]] weapons.&lt;br /&gt;
:*Holy Water flares - Available only through [[Bless Item (304)]], these flares behave as acid on undead and (harmless but visible) water on living creatures.&lt;br /&gt;
:*Mana flares +3-+4 &lt;br /&gt;
:*[[Plasma critical table|Plasma flares]] - Effective on undead. Also, [[Sanctify (1625)]] bestows plasma flares on non-flaring non-[[weighting|weighted]] weapons.&lt;br /&gt;
:*[[Steam critical table|Steam flares]] - Not heavily sought after due to an overall inferior critical table. Effective on undead.&lt;br /&gt;
&lt;br /&gt;
===Rare Flares===&lt;br /&gt;
:*Acuity flares 7x-10x&lt;br /&gt;
:*[[Banshee flare]] - Bestows added target defense (TD) and bolt defensive strength (DS) to the wielder when the flare is activated, usually an amount ranging between 10 and 50. It can be applied to shields.&lt;br /&gt;
:*[[Blink weapon]] - Allows the wielder to infuse a spell they are capable of learning into the weapon. Flares cast the spell for no mana. &lt;br /&gt;
:*[[Briar flare]]s -   [[Grapple critical table|Grapple]]-based flares that grow in strength based on influence and weapon tier&lt;br /&gt;
:*[[Bubble flares]] - Provide the wielder with temporary [[Padding#Damage_Padding|damage padding]] for approximately one minute. Padding levels range from heavy to phenomenal.&lt;br /&gt;
:*[[Chronomage flares]]&lt;br /&gt;
:*[[Grapple critical table|Grapple flares]] - Have a high potential to knockdown/stun targets with very little likelihood of fatal criticals.&lt;br /&gt;
:*[[Greater elemental flare]]s - Script, adds a chance for an additional double-flare to certain types of flaring weapons. Weapon has the chance to flare naturally, flare the special scripted double-flare, or both at once.  Also a few flashy verb traps and can change eye color temporarily for an hour with a two-hour cooldown. &lt;br /&gt;
:*[[Ironwright&#039;s holy flares]] - Ironwright&#039;s script gives holy flares when an item is blessed (no matter the profession) as well as a selection of two or three other flares (for example, acid/impact/web). The other flares are activated by casting a related spell at the weapon after it has been blessed (e.g. Hurl Boulder for impact). The flares last until the bless wears off. This flare occupies the script slot, not the flare slot.&lt;br /&gt;
:*[[Knockout flare]]s - {{#section:knockout flare|intro}}&lt;br /&gt;
:*Mana flares +5&lt;br /&gt;
:*Mechanical flares - These flares do [[Slash critical table|slashing]], [[Puncture critical table|piercing]], and [[Crush critical table|crushing]] damage, depending on if they are blades, spikes, or rods, respectively.&lt;br /&gt;
:*[[Parasitic Weapon|Parasitic Weapon Flares]] - Specialized [[Slash critical table|Slash flares]] that drain the blood of the wielder and can occur more frequently than the standard flare rate based on the tier of the weapon and the affinity with the user.&lt;br /&gt;
:*[[Poisoned|Poison flares]] - Temporary poison flares, which flare occasionally, and the kind of poison flares that flare every hit. Also, there are serpent flares that can have special effects when poisoning the target.&lt;br /&gt;
:*[[Polearm rebalancing flares]] - Also known a &amp;quot;poleaxe flares.&amp;quot; They inflict a critical from the crush table as damage when they flare, and have the potential for a second &amp;quot;flare&amp;quot; which trips the target.  If you have 50 ranks of MOC and the flare activates, you have a 33% chance of also doing the second &amp;quot;flare&amp;quot;.  If you have 100 ranks of MOC and the flare activates, you have a 66% chance of also doing the second &amp;quot;flare&amp;quot;.  It is possible to [[bless]] weapons with this flare (that would be blessable without it).&lt;br /&gt;
:*[[Realm flare]]s - Special merchant flares that change based on where the wielder is hunting.&lt;br /&gt;
:*Rotating flares - Special merchant flares that give the wielder a choice of whatever flares are built into the weapon. &lt;br /&gt;
:*[[Rotflares]]&lt;br /&gt;
:*[[ShadowDeath_weapons|Shadowdeath flares]] - These flares do only blood-loss type damage, no wounds. Only found on &amp;quot;black alloy&amp;quot; weapons.&lt;br /&gt;
:*[[Unbalance_critical_table|Unbalance flares]] - Have a very high likelihood of knocking down a target.&lt;br /&gt;
:*[[Convocation_of_Coraesine_Field#Mana_Vial_flares|Vial flares]] - Produces a vial that returns a small amount of mana, [[health]], or [[spirit]] (depending on the type) when triggered.&lt;br /&gt;
&lt;br /&gt;
===Feras Weapons===&lt;br /&gt;
{{main|Feras}}&lt;br /&gt;
Often found on various creatures throughout Elanthia, feras weapons are often deadly weapons that almost always flare when striking. The flares are lightning based and generally start at very high damage and degrade after each use. A feras weapon has several levels of flares and the user can tell what level the weapon is on when the weapon is used.&lt;br /&gt;
&lt;br /&gt;
==Methods of Obtaining Flares==&lt;br /&gt;
Flares can be added to weapons that do not previously have flares by a variety of methods.  There are some methods that do not require a merchant, such as the paladin spell Sanctify (1625), the cleric spell Bless Item (304) (when cast by a cleric with 40 or more ranks in the [[Cleric Base]]), or the minor elemental spell [[Elemental Blade (411)]]. Each of these spells have restrictions on which weapons they can be cast on and still add the flares. To add flares to a weapon that is magical or non-blessable, one would require the services of a special merchant. A merchant might add standard flares (which would be heat, cold, vibration, lightning, or acid flares). Very rarely will they add other, non-standard flares.&lt;br /&gt;
&lt;br /&gt;
[[Premium subscription|Premium subscribers]] can add one standard flare from awarded [[Premium point]]s at a cost of 300 points + 300 points per item enchant. For example, the cost to add acid flares to a 5x (+25) [[longsword]] would be 300 + (300 * 5 ) = 1800 premium points.&lt;br /&gt;
&lt;br /&gt;
==Armor Flares==&lt;br /&gt;
Flares can be added to armor, often referred to as reactive flares. Generally, these flares are considered defensive in nature, as they only react when the character is struck by an attacker.  However, certain [[combat maneuver]]s will implement these flares in an offensive manner, such as [[sweep]], [[bearhug]], and [[Shield Bash|shield bash]].  Reactive flares can be added to full armor, shields, and piece armor (leg greaves, helmets, etc.). It is believed that all armor flares are both reactive and offensive in nature, in that they may flare when the wearer of flared armor is struck, and they may flare when a combat maneuver that can use armor flares is used.  Piece armors will only flare when the body part they cover is struck or the combat maneuver makes contact with the covered body part -- for example, when a character uses [[Sweep]], the legs make contact with the enemy, and therefore if the character is wearing flaring leg greaves, it has a chance to flare.&lt;br /&gt;
&lt;br /&gt;
Reactive flares can be added to shields and armor, but not piece armor, through the [[Premium points]] system.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Armor and Weapon Moods (saved post)]]&lt;br /&gt;
*[[Snake flare]]&lt;br /&gt;
*[[Runestaff/saved posts|Runestaff saved posts]]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?t=57362 Briar flares info on Players&#039; Corner]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon Enhancements]] [[Category:Armor Enhancements]] [[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Flares&amp;diff=106157</id>
		<title>Category:Flares</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Flares&amp;diff=106157"/>
		<updated>2018-05-22T19:40:11Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Flares&#039;&#039;&#039; are a common attribute that [[armor]], [[shield]]s, and [[weapon]]s throughout [[Elanthia]] possess. They can cause between 1 to 60 damage, averaging about 20 damage per flare. Common flares have a standard rate of 1 per 5 (20%) for weapons and 1 per 8 (12.5%) for [[runestaff]]s.&lt;br /&gt;
&lt;br /&gt;
==Types of Flares==&lt;br /&gt;
Flares are often categorized into three groups: common, uncommon, and rare flares. Rare flares are typically only offered through special [[merchant]] services, rather than through the [[treasure system]]. Flares can be determined empirically or through a bard [[Loresinging#Weapon.2FArmor_Abilities|loresong]].&lt;br /&gt;
&lt;br /&gt;
===Common Flares===&lt;br /&gt;
:*[[Acuity flares]] 1x-4x - Runestaff-only flares that give temporary bonuses of 5 [[AS]]/3 [[CS]] per X (up to 10X) upon triggering.&lt;br /&gt;
:*[[Cold critical table|Cold flares]] - Also known as &amp;quot;water&amp;quot; or &amp;quot;ice&amp;quot; flares, these flares are effective on fire-type creatures.&lt;br /&gt;
:*[[Fire critical table|Fire flares]] - Effective on cold-type or water-type creatures, as well as [[troll]]s and most [[undead]]. Most forms of trolls take double damage.&lt;br /&gt;
:*[[Lightning critical table|Lightning flares]] - Effective on most creatures, but when used in water-filled rooms, may conduct back to the user.&lt;br /&gt;
:*[[Mana flare]]s +1-+2 - Runestaff-only flares that return a specific amount of [[mana]] (from 1-5) depending on how potent the flares are. Mana-flaring runestaves will flare regardless of the type of spell cast (i.e., defensive spells may beget flares).&lt;br /&gt;
:*[[Vacuum critical table|Vacuum flares]] - Also known as &amp;quot;void&amp;quot; or &amp;quot;air&amp;quot; flares, these flares are found on [[coraesine]] weapons.&lt;br /&gt;
:*[[Impact critical table|Vibration flares]] - Also known as &amp;quot;earth&amp;quot; flares, these flares are effective on earth-type creatures, such as [[pyrothag family creatures|pyrothag]]s.&lt;br /&gt;
&lt;br /&gt;
===Uncommon Flares===&lt;br /&gt;
:*[[Acid critical table|Acid flares]] &lt;br /&gt;
:*Acuity flares 5x-6x&lt;br /&gt;
:*Air Flares&lt;br /&gt;
:*[[Disintegration critical table|Disintegration flares]] - Similar to the [[Sorcerer]] spell [[Disintegrate (705)]].&lt;br /&gt;
:*[[Disruption critical table|Disruption flares]] - Can be found in [[black ora]] weapons.&lt;br /&gt;
:*Holy Water flares - Available only through [[Bless Item (304)]], these flares behave as acid on undead and (harmless but visible) water on living creatures.&lt;br /&gt;
:*Mana flares +3-+4 &lt;br /&gt;
:*[[Plasma critical table|Plasma flares]] - Effective on undead. Also, [[Sanctify (1625)]] bestows plasma flares on non-flaring non-[[weighting|weighted]] weapons.&lt;br /&gt;
:*[[Steam critical table|Steam flares]] - Not heavily sought after due to an overall inferior critical table. Effective on undead.&lt;br /&gt;
&lt;br /&gt;
===Rare Flares===&lt;br /&gt;
:*Acuity flares 7x-10x&lt;br /&gt;
:*[[Banshee flare]] - Bestows added target defense (TD) and bolt defensive strength (DS) to the wielder when the flare is activated, usually an amount ranging between 10 and 50. It can be applied to shields.&lt;br /&gt;
:*[[Blink weapon]] - Allows the wielder to infuse a spell they are capable of learning into the weapon. Flares cast the spell for no mana. &lt;br /&gt;
:*[[Briar flare]]s -   [[Grapple Critical Table|Grapple]]-based flares that grow in strength based on influence and weapon tier&lt;br /&gt;
:*[[Bubble flares]] - Provide the wielder with temporary [[Padding#Damage_Padding|damage padding]] for approximately one minute. Padding levels range from heavy to phenomenal.&lt;br /&gt;
:*[[Chronomage flares]]&lt;br /&gt;
:*[[Grapple critical table|Grapple flares]] - Have a high potential to knockdown/stun targets with very little likelihood of fatal criticals.&lt;br /&gt;
:*[[Greater elemental flare]]s - Script, adds a chance for an additional double-flare to certain types of flaring weapons. Weapon has the chance to flare naturally, flare the special scripted double-flare, or both at once.  Also a few flashy verb traps and can change eye color temporarily for an hour with a two-hour cooldown. &lt;br /&gt;
:*[[Ironwright&#039;s holy flares]] - Ironwright&#039;s script gives holy flares when an item is blessed (no matter the profession) as well as a selection of two or three other flares (for example, acid/impact/web). The other flares are activated by casting a related spell at the weapon after it has been blessed (e.g. Hurl Boulder for impact). The flares last until the bless wears off. This flare occupies the script slot, not the flare slot.&lt;br /&gt;
:*[[Knockout flare]]s - {{#section:knockout flare|intro}}&lt;br /&gt;
:*Mana flares +5&lt;br /&gt;
:*Mechanical flares - These flares do [[Slash critical table|slashing]], [[Puncture critical table|piercing]], and [[Crush critical table|crushing]] damage, depending on if they are blades, spikes, or rods, respectively.&lt;br /&gt;
:*[[Parasitic Weapon|Parasitic Weapon Flares]] - Specialized [[Slash critical table|Slash flares]] that drain the blood of the wielder and can occur more frequently than the standard flare rate based on the tier of the weapon and the affinity with the user.&lt;br /&gt;
:*[[Poisoned|Poison flares]] - Temporary poison flares, which flare occasionally, and the kind of poison flares that flare every hit. Also, there are serpent flares that can have special effects when poisoning the target.&lt;br /&gt;
:*[[Polearm rebalancing flares]] - Also known a &amp;quot;poleaxe flares.&amp;quot; They inflict a critical from the crush table as damage when they flare, and have the potential for a second &amp;quot;flare&amp;quot; which trips the target.  If you have 50 ranks of MOC and the flare activates, you have a 33% chance of also doing the second &amp;quot;flare&amp;quot;.  If you have 100 ranks of MOC and the flare activates, you have a 66% chance of also doing the second &amp;quot;flare&amp;quot;.  It is possible to [[bless]] weapons with this flare (that would be blessable without it).&lt;br /&gt;
:*[[Realm flare]]s - Special merchant flares that change based on where the wielder is hunting.&lt;br /&gt;
:*Rotating flares - Special merchant flares that give the wielder a choice of whatever flares are built into the weapon. &lt;br /&gt;
:*[[Rotflares]]&lt;br /&gt;
:*[[ShadowDeath_weapons|Shadowdeath flares]] - These flares do only blood-loss type damage, no wounds. Only found on &amp;quot;black alloy&amp;quot; weapons.&lt;br /&gt;
:*[[Unbalance_critical_table|Unbalance flares]] - Have a very high likelihood of knocking down a target.&lt;br /&gt;
:*[[Convocation_of_Coraesine_Field#Mana_Vial_flares|Vial flares]] - Produces a vial that returns a small amount of mana, [[health]], or [[spirit]] (depending on the type) when triggered.&lt;br /&gt;
&lt;br /&gt;
===Feras Weapons===&lt;br /&gt;
{{main|Feras}}&lt;br /&gt;
Often found on various creatures throughout Elanthia, feras weapons are often deadly weapons that almost always flare when striking. The flares are lightning based and generally start at very high damage and degrade after each use. A feras weapon has several levels of flares and the user can tell what level the weapon is on when the weapon is used.&lt;br /&gt;
&lt;br /&gt;
==Methods of Obtaining Flares==&lt;br /&gt;
Flares can be added to weapons that do not previously have flares by a variety of methods.  There are some methods that do not require a merchant, such as the paladin spell Sanctify (1625), the cleric spell Bless Item (304) (when cast by a cleric with 40 or more ranks in the [[Cleric Base]]), or the minor elemental spell [[Elemental Blade (411)]]. Each of these spells have restrictions on which weapons they can be cast on and still add the flares. To add flares to a weapon that is magical or non-blessable, one would require the services of a special merchant. A merchant might add standard flares (which would be heat, cold, vibration, lightning, or acid flares). Very rarely will they add other, non-standard flares.&lt;br /&gt;
&lt;br /&gt;
[[Premium subscription|Premium subscribers]] can add one standard flare from awarded [[Premium point]]s at a cost of 300 points + 300 points per item enchant. For example, the cost to add acid flares to a 5x (+25) [[longsword]] would be 300 + (300 * 5 ) = 1800 premium points.&lt;br /&gt;
&lt;br /&gt;
==Armor Flares==&lt;br /&gt;
Flares can be added to armor, often referred to as reactive flares. Generally, these flares are considered defensive in nature, as they only react when the character is struck by an attacker.  However, certain [[combat maneuver]]s will implement these flares in an offensive manner, such as [[sweep]], [[bearhug]], and [[Shield Bash|shield bash]].  Reactive flares can be added to full armor, shields, and piece armor (leg greaves, helmets, etc.). It is believed that all armor flares are both reactive and offensive in nature, in that they may flare when the wearer of flared armor is struck, and they may flare when a combat maneuver that can use armor flares is used.  Piece armors will only flare when the body part they cover is struck or the combat maneuver makes contact with the covered body part -- for example, when a character uses [[Sweep]], the legs make contact with the enemy, and therefore if the character is wearing flaring leg greaves, it has a chance to flare.&lt;br /&gt;
&lt;br /&gt;
Reactive flares can be added to shields and armor, but not piece armor, through the [[Premium points]] system.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Armor and Weapon Moods (saved post)]]&lt;br /&gt;
*[[Snake flare]]&lt;br /&gt;
*[[Runestaff/saved posts|Runestaff saved posts]]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?t=57362 Briar flares info on Players&#039; Corner]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon Enhancements]] [[Category:Armor Enhancements]] [[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Flares&amp;diff=106156</id>
		<title>Category:Flares</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Flares&amp;diff=106156"/>
		<updated>2018-05-22T19:37:53Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Flares&#039;&#039;&#039; are a common attribute that [[armor]], [[shield]]s, and [[weapon]]s throughout [[Elanthia]] possess. They can cause between 1 to 60 damage, averaging about 20 damage per flare. Common flares have a standard rate of 1 per 5 (20%) for weapons and 1 per 8 (12.5%) for [[runestaff]]s.&lt;br /&gt;
&lt;br /&gt;
==Types of Flares==&lt;br /&gt;
Flares are often categorized into three groups: common, uncommon, and rare flares. Rare flares are typically only offered through special [[merchant]] services, rather than through the [[treasure system]]. Flares can be determined empirically or through a bard [[Loresinging#Weapon.2FArmor_Abilities|loresong]].&lt;br /&gt;
&lt;br /&gt;
===Common Flares===&lt;br /&gt;
:*[[Acuity flares]] 1x-4x - Runestaff-only flares that give temporary bonuses of 5 [[AS]]/3 [[CS]] per X (up to 10X) upon triggering.&lt;br /&gt;
:*[[Cold critical table|Cold flares]] - Also known as &amp;quot;water&amp;quot; or &amp;quot;ice&amp;quot; flares, these flares are effective on fire-type creatures.&lt;br /&gt;
:*[[Fire critical table|Fire flares]] - Effective on cold-type or water-type creatures, as well as [[troll]]s and most [[undead]]. Most forms of trolls take double damage.&lt;br /&gt;
:*[[Lightning critical table|Lightning flares]] - Effective on most creatures, but when used in water-filled rooms, may conduct back to the user.&lt;br /&gt;
:*[[Mana flare]]s +1-+2 - Runestaff-only flares that return a specific amount of [[mana]] (from 1-5) depending on how potent the flares are. Mana-flaring runestaves will flare regardless of the type of spell cast (i.e., defensive spells may beget flares).&lt;br /&gt;
:*[[Vacuum critical table|Vacuum flares]] - Also known as &amp;quot;void&amp;quot; or &amp;quot;air&amp;quot; flares, these flares are found on [[coraesine]] weapons.&lt;br /&gt;
:*[[Impact critical table|Vibration flares]] - Also known as &amp;quot;earth&amp;quot; flares, these flares are effective on earth-type creatures, such as [[pyrothag family creatures|pyrothag]]s.&lt;br /&gt;
&lt;br /&gt;
===Uncommon Flares===&lt;br /&gt;
:*[[Acid critical table|Acid flares]] &lt;br /&gt;
:*Acuity flares 5x-6x&lt;br /&gt;
:*Air Flares&lt;br /&gt;
:*[[Disintegration critical table|Disintegration flares]] - Similar to the [[Sorcerer]] spell [[Disintegrate (705)]].&lt;br /&gt;
:*[[Disruption critical table|Disruption flares]] - Can be found in [[black ora]] weapons.&lt;br /&gt;
:*Holy Water flares - Available only through [[Bless Item (304)]], these flares behave as acid on undead and (harmless but visible) water on living creatures.&lt;br /&gt;
:*Mana flares +3-+4 &lt;br /&gt;
:*[[Plasma critical table|Plasma flares]] - Effective on undead. Also, [[Sanctify (1625)]] bestows plasma flares on non-flaring non-[[weighting|weighted]] weapons.&lt;br /&gt;
:*[[Steam critical table|Steam flares]] - Not heavily sought after due to an overall inferior critical table. Effective on undead.&lt;br /&gt;
&lt;br /&gt;
===Rare Flares===&lt;br /&gt;
:*Acuity flares 7x-10x&lt;br /&gt;
:*[[Banshee flare]] - Bestows added target defense (TD) and bolt defensive strength (DS) to the wielder when the flare is activated, usually an amount ranging between 10 and 50. It can be applied to shields.&lt;br /&gt;
:*[[Blink weapon]] - Allows the wielder to infuse a spell they are capable of learning into the weapon. Flares cast the spell for no mana. &lt;br /&gt;
:*[[Briar flare]]s &lt;br /&gt;
:*[[Bubble flares]] - Provide the wielder with temporary [[Padding#Damage_Padding|damage padding]] for approximately one minute. Padding levels range from heavy to phenomenal.&lt;br /&gt;
:*[[Chronomage flares]]&lt;br /&gt;
:*[[Grapple critical table|Grapple flares]] - Have a high potential to knockdown/stun targets with very little likelihood of fatal criticals.&lt;br /&gt;
:*[[Greater elemental flare]]s - Script, adds a chance for an additional double-flare to certain types of flaring weapons. Weapon has the chance to flare naturally, flare the special scripted double-flare, or both at once.  Also a few flashy verb traps and can change eye color temporarily for an hour with a two-hour cooldown. &lt;br /&gt;
:*[[Ironwright&#039;s holy flares]] - Ironwright&#039;s script gives holy flares when an item is blessed (no matter the profession) as well as a selection of two or three other flares (for example, acid/impact/web). The other flares are activated by casting a related spell at the weapon after it has been blessed (e.g. Hurl Boulder for impact). The flares last until the bless wears off. This flare occupies the script slot, not the flare slot.&lt;br /&gt;
:*[[Knockout flare]]s - {{#section:knockout flare|intro}}&lt;br /&gt;
:*Mana flares +5&lt;br /&gt;
:*Mechanical flares - These flares do [[Slash critical table|slashing]], [[Puncture critical table|piercing]], and [[Crush critical table|crushing]] damage, depending on if they are blades, spikes, or rods, respectively.&lt;br /&gt;
:*[[Parasitic Weapon|Parasitic Weapon Flares]] - Specialized [[Slash critical table|Slash flares]]&lt;br /&gt;
:*[[Poisoned|Poison flares]] - Temporary poison flares, which flare occasionally, and the kind of poison flares that flare every hit. Also, there are serpent flares that can have special effects when poisoning the target.&lt;br /&gt;
:*[[Polearm rebalancing flares]] - Also known a &amp;quot;poleaxe flares.&amp;quot; They inflict a critical from the crush table as damage when they flare, and have the potential for a second &amp;quot;flare&amp;quot; which trips the target.  If you have 50 ranks of MOC and the flare activates, you have a 33% chance of also doing the second &amp;quot;flare&amp;quot;.  If you have 100 ranks of MOC and the flare activates, you have a 66% chance of also doing the second &amp;quot;flare&amp;quot;.  It is possible to [[bless]] weapons with this flare (that would be blessable without it).&lt;br /&gt;
:*[[Realm flare]]s - Special merchant flares that change based on where the wielder is hunting.&lt;br /&gt;
:*Rotating flares - Special merchant flares that give the wielder a choice of whatever flares are built into the weapon. &lt;br /&gt;
:*[[Rotflares]]&lt;br /&gt;
:*[[ShadowDeath_weapons|Shadowdeath flares]] - These flares do only blood-loss type damage, no wounds. Only found on &amp;quot;black alloy&amp;quot; weapons.&lt;br /&gt;
:*[[Unbalance_critical_table|Unbalance flares]] - Have a very high likelihood of knocking down a target.&lt;br /&gt;
:*[[Convocation_of_Coraesine_Field#Mana_Vial_flares|Vial flares]] - Produces a vial that returns a small amount of mana, [[health]], or [[spirit]] (depending on the type) when triggered.&lt;br /&gt;
&lt;br /&gt;
===Feras Weapons===&lt;br /&gt;
{{main|Feras}}&lt;br /&gt;
Often found on various creatures throughout Elanthia, feras weapons are often deadly weapons that almost always flare when striking. The flares are lightning based and generally start at very high damage and degrade after each use. A feras weapon has several levels of flares and the user can tell what level the weapon is on when the weapon is used.&lt;br /&gt;
&lt;br /&gt;
==Methods of Obtaining Flares==&lt;br /&gt;
Flares can be added to weapons that do not previously have flares by a variety of methods.  There are some methods that do not require a merchant, such as the paladin spell Sanctify (1625), the cleric spell Bless Item (304) (when cast by a cleric with 40 or more ranks in the [[Cleric Base]]), or the minor elemental spell [[Elemental Blade (411)]]. Each of these spells have restrictions on which weapons they can be cast on and still add the flares. To add flares to a weapon that is magical or non-blessable, one would require the services of a special merchant. A merchant might add standard flares (which would be heat, cold, vibration, lightning, or acid flares). Very rarely will they add other, non-standard flares.&lt;br /&gt;
&lt;br /&gt;
[[Premium subscription|Premium subscribers]] can add one standard flare from awarded [[Premium point]]s at a cost of 300 points + 300 points per item enchant. For example, the cost to add acid flares to a 5x (+25) [[longsword]] would be 300 + (300 * 5 ) = 1800 premium points.&lt;br /&gt;
&lt;br /&gt;
==Armor Flares==&lt;br /&gt;
Flares can be added to armor, often referred to as reactive flares. Generally, these flares are considered defensive in nature, as they only react when the character is struck by an attacker.  However, certain [[combat maneuver]]s will implement these flares in an offensive manner, such as [[sweep]], [[bearhug]], and [[Shield Bash|shield bash]].  Reactive flares can be added to full armor, shields, and piece armor (leg greaves, helmets, etc.). It is believed that all armor flares are both reactive and offensive in nature, in that they may flare when the wearer of flared armor is struck, and they may flare when a combat maneuver that can use armor flares is used.  Piece armors will only flare when the body part they cover is struck or the combat maneuver makes contact with the covered body part -- for example, when a character uses [[Sweep]], the legs make contact with the enemy, and therefore if the character is wearing flaring leg greaves, it has a chance to flare.&lt;br /&gt;
&lt;br /&gt;
Reactive flares can be added to shields and armor, but not piece armor, through the [[Premium points]] system.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Armor and Weapon Moods (saved post)]]&lt;br /&gt;
*[[Snake flare]]&lt;br /&gt;
*[[Runestaff/saved posts|Runestaff saved posts]]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?t=57362 Briar flares info on Players&#039; Corner]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon Enhancements]] [[Category:Armor Enhancements]] [[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Legendary_weapons&amp;diff=105775</id>
		<title>Legendary weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Legendary_weapons&amp;diff=105775"/>
		<updated>2018-05-12T21:00:21Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a collection of powerful and legendary weapons by weapon base.&lt;br /&gt;
&lt;br /&gt;
==Bastard axe==&lt;br /&gt;
===a short-hafted lochaber axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a short-hafted lochaber axe&lt;br /&gt;
&lt;br /&gt;
Stretching about four feet down from the notched dark steel blade, the haft of the axe is made from roughly hewn wood, and then hastily wrapped in poorly cured leather.  You see nothing unusual, except for a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+47)&lt;br /&gt;
* Masterful Crit [[Weighting]]&lt;br /&gt;
* Bastard axe script ([[Grip]] from [[Handaxe]] to [[Battle axe]])&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
&lt;br /&gt;
==Fist-scythe==&lt;br /&gt;
===a lead weighted twin golvern hook claw===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a lead weighted twin golvern hook claw&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 3x enchantment (+15)&lt;br /&gt;
* Masterful Crit [[Weighting]] (+20)&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
===a viciously barbed twin lead weighted hook claw===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a viciously barbed twin lead weighted hook claw&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Bane weapon]] (Grimswarm bane - +20 masterful weighting)&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[Handaxe]]==&lt;br /&gt;
===a black glaes throwing axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a black glaes throwing axe&lt;br /&gt;
&lt;br /&gt;
Compact in size, this crescent axe is forged from a single piece of translucent black glaes, lending it substantial weight.  Intricately etched designs of stylized wisps cover the broad crescent blade, forming heavy roils that taper in spirals to the long spike at the back.  Glittering golden veniom is inlaid into the patterns, making them shine against the darker glaes.  Gold filigree frames a matched trio of star emeralds set into the haft, and wide rondels cap the leather-wrapped grip below.  You see nothing unusual, except for a small enchanter&#039;s glyph.  Attached to the end of the glaes throwing axe is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the axe to your wrist, wrapping around the flesh.  The axe glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Superb Crit [[Weighting]] (+25)&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
&lt;br /&gt;
===a matte argent rolaren-hafted waraxe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a matte argent rolaren-hafted waraxe&lt;br /&gt;
&lt;br /&gt;
Arcing from the haft in an elegant crescent, the flat of the blade on each side has a brushed, matte finish, while the edge is sharp and glossed with polishing.  Similarly, the rolaren is uniformly textured, except where deep engraving bites into the metal in the form of stylized stars.  The bare rolaren gleams in the cut grooves, winking like stars on a moonlit night before disappearing beneath the soft black-worked leather grip.  Beneath, the hide is tied off above a pommel of smooth cobalt sapphire.  You see nothing unusual, except for a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Masterful Crit [[Weighting]]&lt;br /&gt;
* [[Bane weapon]] (Bandit bane - expert weighting)&lt;br /&gt;
&lt;br /&gt;
===a perfectly balanced ora throwing axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfectly balanced ora throwing axe&lt;br /&gt;
&lt;br /&gt;
A faint aura of holy light radiates from the axe.  Attached to the end of the ora throwing axe is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the axe and dangles loosely, twitching from time to time of its own accord.  The axe glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* [[Permabless]]&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
* First strung weapon in Prime&lt;br /&gt;
&lt;br /&gt;
===Undoer ~ The Bane of Luukos===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;an immense rolaren waraxe&lt;br /&gt;
&lt;br /&gt;
The haft of this waraxe has been crafted of twin lengths of ironwood and ebonwood, the grey-on-black woods banded together by scored rings of golvern.  In opposition, blackened rolaren rises from the ironwood and argent rolaren from the ebonwood, creating a contrast that is both stark and compelling.  Along the massive blade, heavy Saramar runes have been etched across the carcass of a serpent enveloped in flame, the script flowing to a perfectly honed edge that radiates a subtle blue-white incandescence.  You see nothing unusual, except for a small enchanter&#039;s glyph.  There is a groove down the center of the weapon, bisecting it into two halves.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Giantman language, it reads:&lt;br /&gt;
Undoer  ~  The Bane of Luukos&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Incredible Crit [[Weighting]] (+45)&lt;br /&gt;
* [[Undead Bane]] (Plasma [[Flare]]s)&lt;br /&gt;
* Unlocked Splitter (splits in half to duplicate itself for use in [[Two Weapon Combat]])&lt;br /&gt;
&lt;br /&gt;
==[[Spear]]==&lt;br /&gt;
===a deadly vicious-tipped spear===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a deadly vicious-tipped spear&lt;br /&gt;
&lt;br /&gt;
You notice a small enchanter&#039;s glyph   and Oque&#039;s crafting mark.  A strange necrotic haze radiates from the spear.  A tiny golden eyelid, which is open, is inlaid into the weapon, while a faint blue flicker dances around it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 9x enchantment (+45)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Wondrous Crit [[Weighting]] (+50)&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
* T2 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[War hammer]]==&lt;br /&gt;
===a perfect golvern-spiked war-hammer===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfect golvern-spiked war-hammer&lt;br /&gt;
&lt;br /&gt;
You notice a small enchanter&#039;s glyph   and Haggered&#039;s crafting mark.  A strange necrotic haze radiates from the war-hammer.  Attached to the end of the golvern-spiked war-hammer is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the war-hammer and dangles loosely, twitching from time to time of its own accord.  The war-hammer glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Wondrous Crit [[Weighting]] (+50)&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[War mattock]]==&lt;br /&gt;
===a massive glowing sabar===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a massive glowing sabar&lt;br /&gt;
&lt;br /&gt;
You notice a small enchanter&#039;s glyph   and Durfin&#039;s crafting mark.  A strange necrotic haze radiates from the sabar.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Expert Crit [[Weighting]] (+30)&lt;br /&gt;
* [[Greater elemental flare]] (Fire [[Flare]]s)&lt;br /&gt;
* [[Undead Bane]] (Fire [[Flare]]s)&lt;br /&gt;
* T1 [[Ensorcell]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
&lt;br /&gt;
==[[Mace]]==&lt;br /&gt;
===a shimmering silver dhara===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a shimmering silver dhara&lt;br /&gt;
&lt;br /&gt;
A complex weave of pale jade and crimson silk wrap around a wisp-shaped grip that, like the rest of the dhara, has been expertly layered with waves of a silvery alloy that shimmers harshly in the light.  Winding elegantly up the length of the weapon is a series of barely perceptible jade veins that crawl around the circumference of the weapon&#039;s gleaming head.  Along the length of the weapon some writing can be seen.  You see nothing unusual, except for a small enchanter&#039;s glyph.  A strange necrotic haze radiates from the dhara.    A tiny golden eyelid, which is open, is inlaid into the weapon, while a faint blue flicker dances around it.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it. In the Common language, it reads:&lt;br /&gt;
&amp;quot;Lust&amp;quot; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment&lt;br /&gt;
* Very Heavy Crit [[Weighting]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* Grapple [[Flare]]s&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Sanctified]]&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Legendary_weapons&amp;diff=101459</id>
		<title>Legendary weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Legendary_weapons&amp;diff=101459"/>
		<updated>2017-12-28T04:28:36Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: /* a shimmering silver dhara */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a collection of powerful and legendary weapons by weapon base.&lt;br /&gt;
&lt;br /&gt;
==Bastard axe==&lt;br /&gt;
===a short-hafted lochaber axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a short-hafted lochaber axe&lt;br /&gt;
&lt;br /&gt;
Stretching about four feet down from the notched dark steel blade, the haft of the axe is made from roughly hewn wood, and then hastily wrapped in poorly cured leather.  You see nothing unusual, except for a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+47)&lt;br /&gt;
* Masterful Crit [[Weighting]]&lt;br /&gt;
* Bastard axe script ([[Grip]] from [[Handaxe]] to [[Battle axe]])&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
&lt;br /&gt;
==Fist-scythe==&lt;br /&gt;
===a lead weighted twin golvern hook claw===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a lead weighted twin golvern hook claw&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 3x enchantment (+15)&lt;br /&gt;
* Masterful Crit [[Weighting]] (+20)&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
===a viciously barbed twin lead weighted hook claw===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a viciously barbed twin lead weighted hook claw&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Bane weapon]] (Grimswarm bane - +20 masterful weighting)&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[Handaxe]]==&lt;br /&gt;
===a black glaes throwing axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a black glaes throwing axe&lt;br /&gt;
&lt;br /&gt;
Compact in size, this crescent axe is forged from a single piece of translucent black glaes, lending it substantial weight.  Intricately etched designs of stylized wisps cover the broad crescent blade, forming heavy roils that taper in spirals to the long spike at the back.  Glittering golden veniom is inlaid into the patterns, making them shine against the darker glaes.  Gold filigree frames a matched trio of star emeralds set into the haft, and wide rondels cap the leather-wrapped grip below.  You see nothing unusual, except for a small enchanter&#039;s glyph.  Attached to the end of the glaes throwing axe is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the axe to your wrist, wrapping around the flesh.  The axe glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Superb Crit [[Weighting]] (+25)&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
&lt;br /&gt;
===a matte argent rolaren-hafted waraxe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a matte argent rolaren-hafted waraxe&lt;br /&gt;
&lt;br /&gt;
Arcing from the haft in an elegant crescent, the flat of the blade on each side has a brushed, matte finish, while the edge is sharp and glossed with polishing.  Similarly, the rolaren is uniformly textured, except where deep engraving bites into the metal in the form of stylized stars.  The bare rolaren gleams in the cut grooves, winking like stars on a moonlit night before disappearing beneath the soft black-worked leather grip.  Beneath, the hide is tied off above a pommel of smooth cobalt sapphire.  You see nothing unusual, except for a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Masterful Crit [[Weighting]]&lt;br /&gt;
* [[Bane weapon]] (Bandit bane - expert weighting)&lt;br /&gt;
&lt;br /&gt;
===a perfectly balanced ora throwing axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfectly balanced ora throwing axe&lt;br /&gt;
&lt;br /&gt;
A faint aura of holy light radiates from the axe.  Attached to the end of the ora throwing axe is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the axe and dangles loosely, twitching from time to time of its own accord.  The axe glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* [[Permabless]]&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
* First strung weapon in Prime&lt;br /&gt;
&lt;br /&gt;
===Undoer ~ The Bane of Luukos===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;an immense rolaren waraxe&lt;br /&gt;
&lt;br /&gt;
The haft of this waraxe has been crafted of twin lengths of ironwood and ebonwood, the grey-on-black woods banded together by scored rings of golvern.  In opposition, blackened rolaren rises from the ironwood and argent rolaren from the ebonwood, creating a contrast that is both stark and compelling.  Along the massive blade, heavy Saramar runes have been etched across the carcass of a serpent enveloped in flame, the script flowing to a perfectly honed edge that radiates a subtle blue-white incandescence.  You see nothing unusual, except for a small enchanter&#039;s glyph.  There is a groove down the center of the weapon, bisecting it into two halves.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Giantman language, it reads:&lt;br /&gt;
Undoer  ~  The Bane of Luukos&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Incredible Crit [[Weighting]] (+45)&lt;br /&gt;
* [[Undead Bane]] (Plasma [[Flare]]s)&lt;br /&gt;
* Unlocked Splitter (splits in half to duplicate itself for use in [[Two Weapon Combat]])&lt;br /&gt;
&lt;br /&gt;
==[[Spear]]==&lt;br /&gt;
===a deadly vicious-tipped spear===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a deadly vicious-tipped spear&lt;br /&gt;
&lt;br /&gt;
You notice a small enchanter&#039;s glyph   and Oque&#039;s crafting mark.  A strange necrotic haze radiates from the spear.  A tiny golden eyelid, which is open, is inlaid into the weapon, while a faint blue flicker dances around it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 9x enchantment (+45)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Wondrous Crit [[Weighting]] (+50)&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
* T2 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[War hammer]]==&lt;br /&gt;
===a perfect golvern-spiked war-hammer===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfect golvern-spiked war-hammer&lt;br /&gt;
&lt;br /&gt;
You notice a small enchanter&#039;s glyph   and Haggered&#039;s crafting mark.  A strange necrotic haze radiates from the war-hammer.  Attached to the end of the golvern-spiked war-hammer is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the war-hammer and dangles loosely, twitching from time to time of its own accord.  The war-hammer glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Wondrous Crit [[Weighting]] (+50)&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[War mattock]]==&lt;br /&gt;
===a midnight black rolaren pickaxe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a midnight black rolaren pickaxe&lt;br /&gt;
&lt;br /&gt;
Crafted from polished ebonwood, the haft of the weapon is long and flares at the base, which is capped with fractured shards of shadowglass.  At midlength, wide swaths of soot-hued suede have been wrapped to provide an ample and sure grip, while thorns of shadowglass dig deep into its edges to hold it in place.  The head of the pickaxe is forked on each end, the rolaren worked to use the natural striations of the metal to give the appearance an oily sheen that coats the spiked tipped like venom.  You notice a small enchanter&#039;s glyph   and Durfin&#039;s crafting mark.  A strange necrotic haze radiates from the pickaxe.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Expert Crit [[Weighting]] (+30)&lt;br /&gt;
* [[Greater elemental flare]] (Fire [[Flare]]s)&lt;br /&gt;
* [[Undead Bane]] (Fire [[Flare]]s)&lt;br /&gt;
* T1 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[Mace]]==&lt;br /&gt;
===a shimmering silver dhara===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a shimmering silver dhara&lt;br /&gt;
&lt;br /&gt;
A complex weave of pale jade and crimson silk wrap around a wisp-shaped grip that, like the rest of the dhara, has been expertly layered with waves of a silvery alloy that shimmers harshly in the light.  Winding elegantly up the length of the weapon is a series of barely perceptible jade veins that crawl around the circumference of the weapon&#039;s gleaming head.  Along the length of the weapon some writing can be seen.  You see nothing unusual, except for a small enchanter&#039;s glyph.  A strange necrotic haze radiates from the dhara.    A tiny golden eyelid, which is open, is inlaid into the weapon, while a faint blue flicker dances around it.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it. In the Common language, it reads:&lt;br /&gt;
&amp;quot;Lust&amp;quot; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment&lt;br /&gt;
* Very Heavy Crit [[Weighting]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Sanctified]]&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Legendary_weapons&amp;diff=101458</id>
		<title>Legendary weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Legendary_weapons&amp;diff=101458"/>
		<updated>2017-12-28T04:27:38Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a collection of powerful and legendary weapons by weapon base.&lt;br /&gt;
&lt;br /&gt;
==Bastard axe==&lt;br /&gt;
===a short-hafted lochaber axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a short-hafted lochaber axe&lt;br /&gt;
&lt;br /&gt;
Stretching about four feet down from the notched dark steel blade, the haft of the axe is made from roughly hewn wood, and then hastily wrapped in poorly cured leather.  You see nothing unusual, except for a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+47)&lt;br /&gt;
* Masterful Crit [[Weighting]]&lt;br /&gt;
* Bastard axe script ([[Grip]] from [[Handaxe]] to [[Battle axe]])&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
&lt;br /&gt;
==Fist-scythe==&lt;br /&gt;
===a lead weighted twin golvern hook claw===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a lead weighted twin golvern hook claw&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 3x enchantment (+15)&lt;br /&gt;
* Masterful Crit [[Weighting]] (+20)&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
===a viciously barbed twin lead weighted hook claw===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a viciously barbed twin lead weighted hook claw&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Bane weapon]] (Grimswarm bane - +20 masterful weighting)&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[Handaxe]]==&lt;br /&gt;
===a black glaes throwing axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a black glaes throwing axe&lt;br /&gt;
&lt;br /&gt;
Compact in size, this crescent axe is forged from a single piece of translucent black glaes, lending it substantial weight.  Intricately etched designs of stylized wisps cover the broad crescent blade, forming heavy roils that taper in spirals to the long spike at the back.  Glittering golden veniom is inlaid into the patterns, making them shine against the darker glaes.  Gold filigree frames a matched trio of star emeralds set into the haft, and wide rondels cap the leather-wrapped grip below.  You see nothing unusual, except for a small enchanter&#039;s glyph.  Attached to the end of the glaes throwing axe is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the axe to your wrist, wrapping around the flesh.  The axe glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Superb Crit [[Weighting]] (+25)&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
&lt;br /&gt;
===a matte argent rolaren-hafted waraxe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a matte argent rolaren-hafted waraxe&lt;br /&gt;
&lt;br /&gt;
Arcing from the haft in an elegant crescent, the flat of the blade on each side has a brushed, matte finish, while the edge is sharp and glossed with polishing.  Similarly, the rolaren is uniformly textured, except where deep engraving bites into the metal in the form of stylized stars.  The bare rolaren gleams in the cut grooves, winking like stars on a moonlit night before disappearing beneath the soft black-worked leather grip.  Beneath, the hide is tied off above a pommel of smooth cobalt sapphire.  You see nothing unusual, except for a small enchanter&#039;s glyph.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment (+40)&lt;br /&gt;
* Masterful Crit [[Weighting]]&lt;br /&gt;
* [[Bane weapon]] (Bandit bane - expert weighting)&lt;br /&gt;
&lt;br /&gt;
===a perfectly balanced ora throwing axe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfectly balanced ora throwing axe&lt;br /&gt;
&lt;br /&gt;
A faint aura of holy light radiates from the axe.  Attached to the end of the ora throwing axe is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the axe and dangles loosely, twitching from time to time of its own accord.  The axe glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* [[Permabless]]&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
* First strung weapon in Prime&lt;br /&gt;
&lt;br /&gt;
===Undoer ~ The Bane of Luukos===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;an immense rolaren waraxe&lt;br /&gt;
&lt;br /&gt;
The haft of this waraxe has been crafted of twin lengths of ironwood and ebonwood, the grey-on-black woods banded together by scored rings of golvern.  In opposition, blackened rolaren rises from the ironwood and argent rolaren from the ebonwood, creating a contrast that is both stark and compelling.  Along the massive blade, heavy Saramar runes have been etched across the carcass of a serpent enveloped in flame, the script flowing to a perfectly honed edge that radiates a subtle blue-white incandescence.  You see nothing unusual, except for a small enchanter&#039;s glyph.  There is a groove down the center of the weapon, bisecting it into two halves.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Giantman language, it reads:&lt;br /&gt;
Undoer  ~  The Bane of Luukos&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Incredible Crit [[Weighting]] (+45)&lt;br /&gt;
* [[Undead Bane]] (Plasma [[Flare]]s)&lt;br /&gt;
* Unlocked Splitter (splits in half to duplicate itself for use in [[Two Weapon Combat]])&lt;br /&gt;
&lt;br /&gt;
==[[Spear]]==&lt;br /&gt;
===a deadly vicious-tipped spear===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a deadly vicious-tipped spear&lt;br /&gt;
&lt;br /&gt;
You notice a small enchanter&#039;s glyph   and Oque&#039;s crafting mark.  A strange necrotic haze radiates from the spear.  A tiny golden eyelid, which is open, is inlaid into the weapon, while a faint blue flicker dances around it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 9x enchantment (+45)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Wondrous Crit [[Weighting]] (+50)&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
* T2 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[War hammer]]==&lt;br /&gt;
===a perfect golvern-spiked war-hammer===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a perfect golvern-spiked war-hammer&lt;br /&gt;
&lt;br /&gt;
You notice a small enchanter&#039;s glyph   and Haggered&#039;s crafting mark.  A strange necrotic haze radiates from the war-hammer.  Attached to the end of the golvern-spiked war-hammer is an ethereal string, wavering in and out of existence with flickering dots of light.  It extends from the grip of the war-hammer and dangles loosely, twitching from time to time of its own accord.  The war-hammer glows faintly with a pale blue light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Wondrous Crit [[Weighting]] (+50)&lt;br /&gt;
* [[Ethereal string]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Undead Bane]] (+8 crit weighting)&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[War mattock]]==&lt;br /&gt;
===a midnight black rolaren pickaxe===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a midnight black rolaren pickaxe&lt;br /&gt;
&lt;br /&gt;
Crafted from polished ebonwood, the haft of the weapon is long and flares at the base, which is capped with fractured shards of shadowglass.  At midlength, wide swaths of soot-hued suede have been wrapped to provide an ample and sure grip, while thorns of shadowglass dig deep into its edges to hold it in place.  The head of the pickaxe is forked on each end, the rolaren worked to use the natural striations of the metal to give the appearance an oily sheen that coats the spiked tipped like venom.  You notice a small enchanter&#039;s glyph   and Durfin&#039;s crafting mark.  A strange necrotic haze radiates from the pickaxe.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10x enchantment (+50)&lt;br /&gt;
* Perfect [[Forging]]&lt;br /&gt;
* Expert Crit [[Weighting]] (+30)&lt;br /&gt;
* [[Greater elemental flare]] (Fire [[Flare]]s)&lt;br /&gt;
* [[Undead Bane]] (Fire [[Flare]]s)&lt;br /&gt;
* T1 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
==[[Mace]]==&lt;br /&gt;
===a shimmering silver dhara===&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a shimmering silver dhara&lt;br /&gt;
&lt;br /&gt;
A complex weave of pale jade and crimson silk wrap around a wisp-shaped grip that, like the rest of the dhara, has been expertly layered with waves of a silvery alloy that shimmers harshly in the light.  Winding elegantly up the length of the weapon is a series of barely perceptible jade veins that crawl around the circumference of the weapon&#039;s gleaming head.  Along the length of the weapon some writing can be seen.  You see nothing unusual, except for a small enchanter&#039;s glyph.  A strange necrotic haze radiates from the dhara.    A tiny golden eyelid, which is open, is inlaid into the weapon, while a faint blue flicker dances around it.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it. In the Common language, it reads:&lt;br /&gt;
&amp;quot;Lust&amp;quot; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8x enchantment&lt;br /&gt;
* Very Heavily Crit [[Weighting]]&lt;br /&gt;
* [[Rotflares]]&lt;br /&gt;
* [[Blink weapon]]&lt;br /&gt;
* [[Sanctified]]&lt;br /&gt;
* T5 [[Ensorcell]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Parasitic_Weapon&amp;diff=96390</id>
		<title>Parasitic Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Parasitic_Weapon&amp;diff=96390"/>
		<updated>2017-09-05T05:00:28Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: Added additional information on blood flares&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=2}}&#039;&#039;&#039;Parasitic Weapons&#039;&#039;&#039; were first sold at [[Bloodriven Village]] in the [[BVShop:Temple of Tentacles|Temple of Tentacles]] in April 2017 by ASGM Retser.  They can be [[blessed]], [[Ensorcell (735)|ensorcelled]], and [[Enchant Item (925)|enchanted]], although the latter two are difficult (see [[#Enchanting and Ensorcelling|below]]).  Traditional [[flare]]s can also be added.  In 2017, they were sold off-the-shelf with a +20 (4x) enchant level.  They have a special [[Slash critical table|slash]] flare, known as a &amp;quot;blood flare,&amp;quot; that gets more potent as affinity grows.&lt;br /&gt;
&lt;br /&gt;
While bonding to a weapon, the weapon will fight its owner until they reach a certain affinity. This comes in the form of a &amp;quot;retaliation&amp;quot; flare that can happen rarely on attack.&lt;br /&gt;
&lt;br /&gt;
== Analyze ==&lt;br /&gt;
===Tier 1, Affinity 3===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;anal my staff&lt;br /&gt;
You analyze your sickly green staff and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
                        PARASITIC WEAPONS&lt;br /&gt;
 Verb        Host Item                       Weapon&lt;br /&gt;
  RAISE    Summons Weapon&lt;br /&gt;
  CLENCH                                Returns Weapon&lt;br /&gt;
  PROD                                  ON/OFF Blood Flares&lt;br /&gt;
  PRAY     Finish Host Bond             Increases Affinity if you are ready&lt;br /&gt;
  PUNCH    UnAttunes&lt;br /&gt;
 Unlocked Verbs&lt;br /&gt;
  PUSH     Fluff                        Fluff&lt;br /&gt;
  PULL     Fluff                        Fluff&lt;br /&gt;
&lt;br /&gt;
Unlocked Abilities&lt;br /&gt;
 Blood Flares: Damages target at the cost of own health.&lt;br /&gt;
 Verb: Prod to turn ON/OFF.&lt;br /&gt;
&lt;br /&gt;
General Information&lt;br /&gt;
 Tier: 1                                  Affinity Level: 3&lt;br /&gt;
 Total Blood Bound: 5000                   Daily Blood Cap: 109/2000&lt;br /&gt;
 24 Hour Blood Tracker: 23 hours and 3 minutes           Triggered Parasitic Bond: Locked&lt;br /&gt;
 Innate Parasitic Bond: Locked            Perfect Host: Locked&lt;br /&gt;
 Current Heartbeat Timer: 29 minutes until your sickly green staff needs an infusion of your blood with PRAY.&lt;br /&gt;
&lt;br /&gt;
Customization&lt;br /&gt;
 Tentacle Color: sickly green                  Accent Color: black&lt;br /&gt;
 Custom Article: None.                    Custom Adjective: None.&lt;br /&gt;
 Custom Noun: None.&lt;br /&gt;
 Custom Examine: None.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warning ==&lt;br /&gt;
&#039;&#039;&#039;Eating/drinking herbs to heal your blood loss may result in further blood loss and/or death!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In this instance, when the weapon was first summoned, it drained the user of all health, except for 1 health point.  Eating the acantha leaf replenished 10 health, but at the same time, the weapon drained another 7 points of health.  The user died as a result, but still had 4 points of health upon death.  So, the user healed herself for 10 health first, the weapon then drained 7 points of health and it killed the user.  This might be a bug and needs further testing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;eat my leaf&lt;br /&gt;
&lt;br /&gt;
You take a bite of your acantha leaf.&lt;br /&gt;
YUCK!  That stuff tastes horrible!&lt;br /&gt;
&#039;&#039;&#039;A thorn-shaped appendage digs into your flesh from your sickly green staff!  A foreign sounding voice enters your mind, &amp;quot;Pay the price of wielding me!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your body pulses momentarily into semi transparency and then returns to normal.&lt;br /&gt;
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.&lt;br /&gt;
{Spells dropping}&lt;br /&gt;
&lt;br /&gt;
It seems you have died, my friend.  Although you cannot do anything, you are keenly aware of what is going on around you...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Affinity Levels ==&lt;br /&gt;
Total blood is cumulative; the count does not reset.&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!TIER !!AFFINITY&amp;lt;br&amp;gt;LEVEL !!style=&amp;quot;white-space:nowrap&amp;quot;|TOTAL BLOOD&amp;lt;br&amp;gt;BOUND !!NOTES&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 style=&amp;quot;white-space:nowrap;&amp;quot;| &#039;&#039;Tier 0&amp;lt;br&amp;gt;Off-the-Shelf&lt;br /&gt;
!Level 0&lt;br /&gt;
!0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 1&lt;br /&gt;
!1,000?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|&#039;&#039;Tier 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!2,500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 3&lt;br /&gt;
!5,000&lt;br /&gt;
|After reaching Level 3 affinity, any blood taken was not put towards the Daily Blood Cap&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=3|&#039;&#039;Tier 2&lt;br /&gt;
!Level 4&lt;br /&gt;
!10,000&lt;br /&gt;
|Parasitic Bond unlocked.  Every 10 minutes the weapon can be{{mono| [[KISS]]ed}}, and the next time it attacks it drains health and returns it to wielder.  Flares also begin to get stronger&lt;br /&gt;
|-&lt;br /&gt;
!Level 5&lt;br /&gt;
!25,000&lt;br /&gt;
|The weapon will no longer do the occasional blood draw while swinging&lt;br /&gt;
|-&lt;br /&gt;
!Level 6&lt;br /&gt;
!40,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=3|&#039;&#039;Tier 3&lt;br /&gt;
!Level 7&lt;br /&gt;
!60,000&lt;br /&gt;
|Weapon will now call wielder &amp;quot;Master&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level 8&lt;br /&gt;
!80,000&lt;br /&gt;
|Innate Parasitic Bond unlocked.  This ability has a 30 min cooldown. It has a 10% chance to activate per swing once the wielder has lost a certain amount of health&lt;br /&gt;
|-&lt;br /&gt;
!Level 9&lt;br /&gt;
!100,000&lt;br /&gt;
|Perfect Host ability unlocked.  This ability has a 10 min cooldown and kicks in the next swing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blood Flares===&lt;br /&gt;
All parasitic weapons come with blood [[flare]]s- based on the [[Slash critical table|slash]] table.  These flares take up the script slot but leave the standard [[flare]] slot open, allowing for further upgrades or [[Consecrate (1604)]] flares.  As the owner gains affinity, the rate of the [[flare]]s increases- eventually reaching twice the standard [[flare]] rate by affinity level 9.  Additionally, phantom damage [[weighting]] is randomly applied to some of the strikes- allowing them to do more damage than typically indicated by the [[Slash critical table|slash]] table for the corresponding wound.  At affinity level 9, blood [[flare]]s become comparable in damage to [[Plasma critical table|plasma]] [[flare]]s.&lt;br /&gt;
&lt;br /&gt;
===Parasitic Bond===&lt;br /&gt;
There are two versions of the Parasitic Bond ability that drains health. One is innate, on a 30 minute cooldown. This will trigger 10% of the time. The other can be triggered manually once every 10 minutes. This heals based on damage dealt, and increases in potency as the wielder moves toward affinity 9.  This has no cost.&lt;br /&gt;
===Perfect Host===&lt;br /&gt;
At Level 9 Affinity, &amp;quot;Perfect Host&amp;quot; (the maximum), the weapons add +10 to [[attack strength]] (AS), [[defensive strength]] (DS), [[Constitution]] stat, [[Dexterity]] stat, and [[Strength]] stat. It also provides +10 combat effectiveness points (equivalent heavy) damage padding.  These benefits last for two minutes and have a one hour cooldown period.&lt;br /&gt;
&lt;br /&gt;
If wielding two Perfect Host Parasitic Weapons, the bonus from a host won&#039;t stack if using more than one unlocked weapon; however, you can use the boost on one weapon, then use the boost on the second once the first one runs out, thus doubling the top benefit of the weapons from two (2) minutes to four (4) per hour.&lt;br /&gt;
== Verb Traps ==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=9 style=&amp;quot;white-space:nowrap;&amp;quot;| &#039;&#039;Tier 0&amp;lt;br&amp;gt;Off-the-Shelf&#039;&#039;&lt;br /&gt;
!WEAR&amp;lt;br&amp;gt;(causes blood loss)&lt;br /&gt;
|As you draw your ghostly white gloves close, thick, viscous sickly green tentacles lash out and affix themselves to your flesh.  They writhe and contort as they burrow beneath your flesh, pulling the gloves with them  The tentacles spiral around themselves as they slowly reform into some ghostly white gloves.  Your gloves burn as you feel them draw upon your body.||As Tryxx draws her ghostly white gloves close, thick, sickly green tentacle-like appendages lash out and affix themselves to her flesh.  She winces in pain as they burrow beneath her flesh, pulling the gloves with them.  The tentacles spiral around themselves as they slowly reform into some ghostly white gloves.&lt;br /&gt;
|-&lt;br /&gt;
!REMOVE&lt;br /&gt;
|You grasp at your ghostly white gloves and begin to pull.  A shrill cry reverberates through your mind, &amp;quot;NOOOOOO!  DON&#039;T DO THIS TO USSSSSS!&amp;quot;  A sudden sense of panic floods your senses as you continue to pull.  You watch as sickly green tentacles slowly give way, releasing the ghostly white gloves from your flesh.  A weak sounding voice whispers from seemingly far away, &amp;quot;No... No...feed me...&amp;quot;||Tryxx grasps at her ghostly white gloves and begins to pull.  A sudden look of panic crosses her face as the sickly green tentacles encasing her arm slowly give way, releasing the ghostly white gloves from her flesh.&lt;br /&gt;
|-&lt;br /&gt;
!RAISE&amp;lt;br&amp;gt;(causes blood loss)&lt;br /&gt;
|You stretch out your right arm, watching several sickly green tentacles spread out from your ghostly white gloves.  They painfully burrow under your skin, spiraling up and down your arm.  Gradually they move into the palm of your hand as they begin to wrap around themselves.  A sentient voice whispers, &amp;quot;I took what I needed to materialize, my blood sistern  Blood of my blood, body of my body, our wills are one.&amp;quot;  The undulating sickly green liquid in the palm of your hand rapidly hardens as it stretches upward.  You watch as the sickly green half-crystallized liquid from your gloves slowly takes shape into a sickly green staff.  Beads of sickly green liquid drop from its form as the last of your staff crystallizes.||Tryxx stretches out her right arm as several sickly green tentacles spread out from her ghostly white gloves.  They burrow beneath her skin as they spiral up and down her arm.  Gradually they move into the palm of her hand as they begin to wrap around themselves.  The undulating sickly green liquid in the palm of Tryxx&#039;s hand rapidly hardens as it stretches upward.  The liquid from her ghostly white gloves slowly takes shape into a staff as beads of sickly green liquid drop from its form.&lt;br /&gt;
|-&lt;br /&gt;
!CLENCH&lt;br /&gt;
|The black crystalline formations surrounding your sickly green staff begins to dissolve, beads of sickly green liquid reverse directions, traveling up your arm.  Several tentacles appear, latching onto your flesh as they burrow beneath.  As the tentacles burrow deeper, the last of your staff dissolves into a pool of sickly green and black hues.  The liquid entity spirals across you with snake-like movements before returning to your ghostly white gloves.  A faint voice enters in your mind,  &amp;quot;... and so I return.  Do not leave me here too long...&amp;quot;||The black crystalline formations surrounding Tryxx&#039;s sickly green staff start to dissolve, beads of sickly green liquid reverse directions, traveling up her arm.  Several tentacles appear, latching onto her as they burrow into her.  The now liquid entity spirals across her with snake-like movements before returning to her ghostly white gloves.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|PROD&amp;lt;br&amp;gt;(to turn&amp;lt;br&amp;gt;Blood Flares&amp;lt;br&amp;gt;OFF)&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|You slowly push your finger against your sickly green staff, watching as a slender tentacle coalesces around it.  A soft voice enters your mind, &amp;quot;So, you no longer wish for me to strike as you do?  So be it!&amp;quot;||Tryxx pushes her finger into her sickly green staff, a slender tentacle coalesces around her finger.&lt;br /&gt;
|-&lt;br /&gt;
!PROD&amp;lt;br&amp;gt;(to turn Blood Flares ON)&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|You slowly push your finger against your sickly green staff, watching as a slender tentacle coalesces around it.  A harsh voice enters your mind, &amp;quot;So, you wish for me to strike as you do?  So be it!&amp;quot;||Tryxx pushes her finger into her sickly green staff, a slender tentacle coalesces around her finger.&lt;br /&gt;
|-&lt;br /&gt;
!PRAY&amp;lt;br&amp;gt;(to attune)&lt;br /&gt;
|The leather gloves shake violently. A foreign sounding voice enters your mind, &amp;quot;You think you are capable of wielding one such as I? Try this again to begin a journey of pain and torment. Should you prove resilient I will reward you with strength that is not known in this time.&amp;quot; [Repeat this command within the next 30 minutes to finish your bond.]&lt;br /&gt;
Several crimson tentacles spiral outward from your leather gloves before plunging within your flesh. You feel something foreign traveling through your body, every point it contacts weakening. You break into a sweat as you are forced down to your knees. A single tentacle snakes upward in front of your face, resting at eye level. The tentacle&#039;s tip rapidly sharpens into a point as it strikes! You feel a sudden rush of pain and emptiness before a harsh voice enters your mind, &amp;quot;... and so our journey together begins, foreigner. Raise me when you are ready.&amp;quot; You feel strength return to your battered body as you catch your breath, the ground beneath now slick with your blood.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!PRAY&amp;lt;br&amp;gt;(to infuse)&lt;br /&gt;
||You close your eyes and draw your sickly green staff close.  A weak voice whispers into your mind, &amp;quot;Sussssstainnn meeee!&amp;quot;  You wince as you feel a collection of sickly green tentacles burrow into your skin and start to drain your very essence.||&lt;br /&gt;
|-&lt;br /&gt;
!PUNCH&lt;br /&gt;
||  ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=4| &#039;&#039;Tier 1&lt;br /&gt;
!PUSH&amp;lt;br&amp;gt;&amp;lt;weapon&amp;gt;&lt;br /&gt;
|As you push your hand against your sickly green staff, several tentacles wrap around it.||As Tryxx pushes her hand against her sickly green staff, several tentacles wrap around it.&lt;br /&gt;
|-&lt;br /&gt;
!PUSH&amp;lt;br&amp;gt;&amp;lt;gloves&amp;gt;&lt;br /&gt;
|As you push your hand against your ghostly white gloves, several tentacles wrap around it.||As Tryxx pushes her hand against her ghostly white gloves, several tentacles wrap around it.&lt;br /&gt;
|-&lt;br /&gt;
!PULL&amp;lt;br&amp;gt;&amp;lt;weapon&amp;gt;&lt;br /&gt;
|You draw a hand across your sickly green staff, a single tentacle follows it.||Tryxx draws a hand across her sickly green staff, a single tentacle follows it.&lt;br /&gt;
|-&lt;br /&gt;
!PULL&amp;lt;br&amp;gt;&amp;lt;gloves&amp;gt;&lt;br /&gt;
|You draw a hand across your ghostly white gloves, a single tentacle follows it.||Tryxx draws a hand across her ghostly white gloves, a single tentacle follows it.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=1| &#039;&#039;Tier 2&lt;br /&gt;
||   ||   ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=1| &#039;&#039;Tier 3&lt;br /&gt;
||   ||   ||&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt; Turning the Blood Flares off will not prevent the weapon from drawing blood from the user.  It will still do this periodically as you are fighting.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Turning Blood Flares On&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&amp;gt;prod my staff&lt;br /&gt;
&lt;br /&gt;
You slowly push your finger against your sickly green staff, watching as a slender tentacle coalesces around it.  A harsh voice enters your mind, &amp;quot;So, you wish for me to strike as you do?  So be it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A haze of black mist gathers around you as you prepare Mana Disruption...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a nedum vereri.&lt;br /&gt;
  CS: +117 - TD: +54 + CvA: +19 + d100: +54 == +136&lt;br /&gt;
  Warding failed!&lt;br /&gt;
  A powerful hit for 31 points of damage!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Rib bones snap and protrude from the nedum vereri&#039;s chest.&lt;br /&gt;
&#039;&#039;&#039;You wince as the sickly green staff draws upon your blood as it strikes.&#039;&#039;&#039;&lt;br /&gt;
** A slender sickly green and black tendril lashes out from a crystallized sickly green staff and slashes a nedum vereri&#039;s throat! **&lt;br /&gt;
&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Deft swing strikes the nedum vereri&#039;s neck.&lt;br /&gt;
   Maybe not fatal but it&#039;s sure distracting.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Turning Blood Flares Off&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&amp;gt;prod my staff&lt;br /&gt;
&lt;br /&gt;
You slowly push your finger against your sickly green staff, watching as a slender tentacle coalesces around it.  A soft voice enters your mind, &amp;quot;So, you no longer wish for me to strike as you do?  So be it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A haze of black mist gathers around you as you prepare Pain...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a nedum vereri.&lt;br /&gt;
&#039;&#039;&#039;A thorn-shaped appendage digs into your flesh from your sickly green staff!  A foreign sounding voice enters your mind, &amp;quot;Pay the price of wielding me!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
  CS: +117 - TD: +54 + CvA: +19 + d100: +26 == +108&lt;br /&gt;
  Warding failed!&lt;br /&gt;
A nedum vereri cringes in pain.&lt;br /&gt;
   ... 31 points of damage!&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Final bond&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You draw your {weapon} in close and channel the flow of your energy to it. You hear a familiar voice enter your mind, &amp;quot;Master, it is done, our bond is complete. I will now innate drain the health of those who threaten you at a higher frequency. Draw me to your lips with a KISS and take me in; I will grant you even more power. Once an hour I will grant you more strength, constitution, dexterity, attack power, damage padding, and defensive power. Blood of my blood, body of my body, our wills are one.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Perfect Host&amp;lt;br&amp;gt;activation&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You slowly bring your {weapon} up to your lips and open your mouth. Several {color} tentacles crawl into your mouth as they wiggle their way down your throat. Fighting your gag reflex, you feel a sudden rush of power between yourself, the {host item}, and the {weapon}.&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|Perfect Host&amp;lt;br&amp;gt;termination&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You feel the last of the strength provided by your {weapon} fade. A collection of crimson and {color} tentacles travels across your skin and back into your {host item}. A familiar voice enters your mind, &amp;quot;I must rest, Master...&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ambient Messaging ==&lt;br /&gt;
===Weapon===&lt;br /&gt;
When your parasitic weapon needs to be infused with blood, it will let you know.  You can also see the Current Heartbeat Timer by analyzing your weapon.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! width=50%|FIRST&lt;br /&gt;
! width=50%|THIRD&lt;br /&gt;
|-&lt;br /&gt;
|A collection of tentacles burrow into your flesh from your sickly green staff.  You shudder as your sickly green staff draws upon your blood.||A collection of tentacles burrow into Tryxx&#039;s flesh from her sickly green staff.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Host===&lt;br /&gt;
Host item ambients are unlocked with a Tier 2 [[automated unlocking certificate]].&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! width=50%|FIRST&lt;br /&gt;
! width=50%|THIRD&lt;br /&gt;
|-&lt;br /&gt;
|A single {color} crystalline shard falls from your {host item}. Another one quickly reforms in its place.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Several tentacles crawl up your arm from your {host item}, nuzzling into your flesh.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A pair of {color} tentacles slither out of your {host item} and around each other before vanishing.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Your {host item} suddenly glows crimson as a thick, gurgling voice enters your mind, &amp;quot;Draw upon me...&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A portion of your {host item} turn into a mix of {color} and crimson liquid before hardening again.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|You feel drained as a single tendril burrows into your flesh from your {host item}.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A familiar voice enters your mind, &amp;quot;Blood of my blood, free me from these {host item}!&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Your {host item} shake violently against your skin before a voice enters your mind,&amp;quot;Do not trust anyone! We can only trust each other!&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A chill crosses over your body as a voice enters your mind, &amp;quot;Master, we must kill, we must feed, FEED!&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Your {host item} constricts against your flesh.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
==Customization==&lt;br /&gt;
The following aspects of a Parasitic Weapon can be customized:&lt;br /&gt;
*Weapon&#039;s base description, including the noun&lt;br /&gt;
*Host item (moving location may be possible) &lt;br /&gt;
*Tentacle color&lt;br /&gt;
*Secondary &amp;quot;Accent&amp;quot; color&lt;br /&gt;
*[[EXAMINE|Examines]] on the weapon as well as the host item&lt;br /&gt;
&lt;br /&gt;
==Enchanting and Ensorcelling==&lt;br /&gt;
Parasitic Weapons are made of [[bone]], which has a -250 penalty to both enchanting and ensorcelling.  They can also inflict harm upon anyone handling them who is not the bonded owner.  &lt;br /&gt;
&lt;br /&gt;
==Unbonding==&lt;br /&gt;
Unbonding is instant. The affinity (bond level) of the weapon does not have to be worked bond off if one inherits or purchases someone else&#039;s parasitic weapon.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[BVShop:Temple of Tentacles]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Scripted Items]]&lt;br /&gt;
[[Category: Functional Scripts]]&lt;br /&gt;
[[Category: Automated Unlocking Certificates]]&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Consecrate_(1604)&amp;diff=96364</id>
		<title>Consecrate (1604)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Consecrate_(1604)&amp;diff=96364"/>
		<updated>2017-09-04T05:04:38Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: added additional context on what does and does not prevent guiding light flares&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = CONSECRATE&lt;br /&gt;
 | duration = 50% additional swings&amp;lt;br&amp;gt;plus special&lt;br /&gt;
 | span = [[Solid Block]]&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Weapon Enhancement&amp;lt;br&amp;gt;plus special&lt;br /&gt;
 | skill = None &lt;br /&gt;
 | components = [[Bless Item (304)|Blessable]] weapon/food/drink&lt;br /&gt;
 | availability = Special&lt;br /&gt;
 | navigation = {{paladin base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
Calling on the favor of his patron, the Paladin can &#039;&#039;&#039;Consecrate&#039;&#039;&#039; weapons as a preparatory measure, as well as to enhance their effectiveness against the [[undead]]. When cast upon a holy weapon ([[sanctified]]), the Paladin may channel her spiritual energy into the weapon, causing it to randomly [[flare]] with [[Plasma critical table|plasma criticals]] up to two times against a foe. The spell will also allow the Paladin to reduce or eliminate the amount of spoil in certain food and drink items.&lt;br /&gt;
&lt;br /&gt;
[[Shield]]s and [[armor]] can also be consecrated, similar to weapons, either for blessing against undead or to apply flares to sanctified items. Consecrated holy armor does not have reactive flares but can flare on offensive combat maneuvers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consecrate will also open the [[The Graveyard|Graveyard]] gate near [[Wehnimer&#039;s Landing]]!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Ordinary Weapons ==&lt;br /&gt;
&lt;br /&gt;
When cast on a non-sanctified weapon, Consecrate will increase the duration (number of swings) of the next cast of [[Bless Item (304)]], as well as the [[Order of Voln]]&#039;s [[Symbol of Blessing]], by 50% when cast beforehand, within 10 minutes of the blessing. Furthermore, it can be cast upon weapons that are normally unblessable to make them blessed for one swing or one minute, whichever is expended first.&lt;br /&gt;
&lt;br /&gt;
Consecrate is also used to prepare a non-sanctified weapon for [[Sanctify (1625)]].&lt;br /&gt;
&lt;br /&gt;
To use Consecrate in this manner:&lt;br /&gt;
#Cast &#039;&#039;&#039;Consecrate (1604)&#039;&#039;&#039; at the weapon&lt;br /&gt;
#Cast [[Bless Item (304)]], [[Symbol of Blessing]], or [[Sanctify (1625)]] at the weapon within the next 10 minutes&lt;br /&gt;
&lt;br /&gt;
=== Lore Benefits ===&lt;br /&gt;
&lt;br /&gt;
[[Spiritual Lore, Blessings]] provides a +5% blessing duration increase per rank (added to the base 50%), up to a maximum of 100% duration increase at 10 ranks.&lt;br /&gt;
&lt;br /&gt;
== Holy Weapons (Guiding Light) ==&lt;br /&gt;
&lt;br /&gt;
When cast on a [[sanctified]] weapon, Consecrate bestows &#039;&#039;&#039;Guiding Light&#039;&#039;&#039; [[flare]]s on the weapon, causing random plasma criticals. Consecrate may even be cast upon magical sanctified weapons if the caster&#039;s Paladin Spell ranks + Spiritual Lore, Blessing ranks = 15 or greater. The plasma criticals will flare on any type of creature, but only for Paladins and Clerics who wield the holy weapon.&lt;br /&gt;
&lt;br /&gt;
The spell has a base duration of 50 swings. [[Paladin Base]] spell training will increase the number of swings by +1 for every Paladin spell rank over 8 to a maximum of 25 additional swings (75 total swings).&lt;br /&gt;
&lt;br /&gt;
Each time the weapon fails to flare, the base percent chance it will flare increases each successful hit until a flare occurs.&lt;br /&gt;
&lt;br /&gt;
Generally, a [[sanctified]] weapon only receives &amp;quot;Guiding Light&amp;quot; [[flare]]s if the weapon does not already possess [[flare]]s or [[weighting]] above heavy.  While most [[flare]]s interfere with &amp;quot;Guiding Light&amp;quot; [[flare]]s, the following script-based [[flare]]s do not:  [[blink weapon|Blink]], [[Bubble flares]], [[Knockout flare]]s, [[Poleaxe flares]], [[Parasitic weapon]], [[Rotflares]], and [[Ethereal weapon]]s.  [[Flare]]s or [[weighting]] resulting from [[Bane weapon|Creature Bane]] will not interfere with &amp;quot;Guiding Light&amp;quot; [[flare]]s.&lt;br /&gt;
&lt;br /&gt;
If the weapon has critical or damage [[weighting]], the potency of the Guiding Light flares will be diminished. This effect starts at 1 point of effective combat weighting, and essentially caps out at 10 points of weighting (&amp;quot;heavily weighted&amp;quot;). Trying to apply Guiding Light flares on something heavy or over will block it outright.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lore Benefits ===&lt;br /&gt;
&lt;br /&gt;
[[Spiritual Lore, Blessings]] increases the duration, adding +1 swing for every rank. The base chance for a second flare increases by 4% per [[Summation|seed 3 summation]], from an additional 4% chance at 3 ranks to a maximum bonus of 68% at 187 ranks.&lt;br /&gt;
&lt;br /&gt;
[[Spiritual Lore, Summoning]] increases the potency of the secondary lore flares by increasing the critical rank by 0.2 per seed 6 summation. For example, 40 ranks in Spiritual Lore, Summoning will increase the critical rank by +1. Intermediate training also helps. If the Paladin&#039;s lore ranks would give a 0.8 increase in critical rank, then the critical rank level would be increased by +1 80% of the time. This critical rank increase only affects the &#039;&#039;second&#039;&#039; flare (whose chance of occurring is determined by Spiritual Lore, Blessings as described above).&lt;br /&gt;
&lt;br /&gt;
== Food and Drink ==&lt;br /&gt;
&lt;br /&gt;
Spoiling food and drink items will be renewed. [[Spiritual Lore, Blessings]] training keeps food/drink fresh for a longer period of time.&lt;br /&gt;
&lt;br /&gt;
Consecrate will have diminished returns when reducing the spoilage of [[Manna]] bread, determined by the Paladin&#039;s skill. The mana regeneration rate will be set to 3 + seed 2 summation of Spiritual Lore, Blessings. The maximum mana lore bonus will be set to 10 + (5 * seed 5 [[summation]] of Spiritual Lore, Blessings). If the existing effectiveness is less than the Paladin&#039;s skill set, then the stats are not affected, but the food is no longer spoiled.&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Preparing an ordinary weapon for Bless Item or Sanctify&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;&amp;quot; | Cast&lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;Silvery tendrils rise up and wreathe their way around the (weapon) before sinking into its surface.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Applying Guiding Light flares to a sanctified weapon&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;&amp;quot; | Cast&lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;A violet tongue of flame enfolds the (weapon) for a moment and then appears to become incorporated into it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Look at weapon&lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;Heatless violet flames burn across the (weapon).&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Failure or attempt to recast before effect expires&lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;A sullen violet flame burns briefly around the (weapon), but it quickly returns to normal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Double flare&lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You swing a maple-hafted eonake flail at a cave troll!&lt;br /&gt;
  AS: +205 vs DS: +136 with AvD: +39 + d100 roll: +25 = +133&lt;br /&gt;
   ... and hit for 20 points of damage!&lt;br /&gt;
   Torn muscle in the cave troll&#039;s right leg!&lt;br /&gt;
&lt;br /&gt;
 ** Your eonake flail pulses with a burst of plasma energy! **&lt;br /&gt;
&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Stinging burn to the cave troll&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
 ** Your eonake flail sprays with a burst of plasma energy! **&lt;br /&gt;
&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Stinging burn to the cave troll&#039;s hand.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Expiration&lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;Your (weapon) returns to normal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Purifying food/drink or manna bread&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;&amp;quot; | Cast&lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;Silvery tendrils rise up and wreathe their way around your crusty ale bread.  As they continue to swirl, you notice some of the bread&#039;s blemishes completely disappear.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Paladin spell updates (saved posts)]]&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Holy_Weapon_(1625)&amp;diff=96363</id>
		<title>Holy Weapon (1625)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Holy_Weapon_(1625)&amp;diff=96363"/>
		<updated>2017-09-04T05:04:05Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | name = Sanctify&lt;br /&gt;
 | number = 1625&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | mnemonic = SANCTIFY&lt;br /&gt;
 | type = Offensive&lt;br /&gt;
 | subtype = Weapon Enhancement&lt;br /&gt;
 | weapon = +[[Attack strength|AS]], Special&lt;br /&gt;
 | enhancement = None&lt;br /&gt;
 | requirements = None, Special&lt;br /&gt;
 | navigation = {{Paladin base navigation}}&lt;br /&gt;
}}{{otheruses4|the Sanctify spell|general information about sanctified items|sanctified}}&lt;br /&gt;
&#039;&#039;&#039;Sanctify&#039;&#039;&#039; is a [[Paladin Base]] spell that allows a [[paladin]] to bond with a given weapon, [[sanctified|sanctifying]] it and giving it a few additional abilities depending on the properties of the weapon bonded.&lt;br /&gt;
&lt;br /&gt;
== Procedure ==&lt;br /&gt;
&lt;br /&gt;
To bond to a weapon, find a [[Holy places|holy place]], kneel down, and CAST at your weapon. If the weapon is not already sanctified, you must first cast [[Consecrate (1604)]] on it to prepare the weapon. To remove a bond, instead CHANNEL at the weapon. A bonded weapon is unswingable by anyone other than the paladin bonded to it. Bonding to a new weapon will sever your connection with the old one, but it will remain unswingable until the next time the paladin touches it.&lt;br /&gt;
&lt;br /&gt;
The maximum attainable bonding level increases with further spell training the in [[Paladin Base]]; the first bonding level is available upon learning Sanctify, and an additional bonding level is unlocked for each Paladin Base rank up to 1629.  The paladin must retain this training to sustain the bond level.&lt;br /&gt;
&lt;br /&gt;
To actually increase the bonding level, the Paladin must use the weapon in combat.  Presuming Sanctify functions under the same mechanics as [[Weapon Bonding]] for [[Warriors]], it was shown that the bond is increased after Rank# * 100 same-level kills (SLKs).  Knowledge of Sanctify and 100 SLKs achieves the first rank; 26 Paladin Base ranks and an additional 200 SLKs achieves the second rank; and so on up to 29 Paladin Base ranks and 500 additional SLKs for the fifth rank.  As a summation, in total 1500 SLKs are required to fully bond to a weapon; however, note that SLKs are not counted without the proper Spell Research training.&lt;br /&gt;
&lt;br /&gt;
== Sanctify Benefits ==&lt;br /&gt;
Bonding to a weapon gives a bonus to maneuvers that utilize the weapon and increase the paladin&#039;s effectiveness and defense against [[Combat Maneuvers]] while using the weapon.  Additionally, the weapon acts as an [[enhancive item]].  These benefits increase as the rank of bonding increases with the weapon.  &lt;br /&gt;
&lt;br /&gt;
At the first bonding level, the weapon will gain [[Consecrate (1604)]] [[flare]]s, but generally only if the weapon does not already possess [[flare]]s or [[weighting]] above heavy.  While most [[flare]]s interfere with [[Consecrate (1604)]] [[flare]]s, the following script-based [[flare]]s do not:  [[blink weapon|Blink]], [[Bubble flares]], [[Knockout flare]]s, [[Poleaxe flares]], [[Parasitic weapon]], [[Rotflares]], and [[Ethereal weapon]]s.  [[Flare]]s or [[weighting]] resulting from [[Bane weapon|Creature Bane]] will not interfere with [[Consecrate (1604)]] [[flare]]s.&lt;br /&gt;
 &lt;br /&gt;
At the third bonding level, the weapon will be capable of accepting a spell from the paladin to be triggered later before an attack with{{boldmono| [[BESEECH]]}}.  The spells that the weapon can accept depend on a variety of factors, including which sphere of magic the spell comes from, if it is a spell the paladin knows, the level of bonding the paladin has with the weapon, and the number of ranks the paladin possesses in [[Spiritual Lore, Summoning]] (seed 2 of the [[summation chart]]).&lt;br /&gt;
&lt;br /&gt;
At the final bonding level, level 5, the weapon gains the ability to return to the paladin when disarmed or thrown.&lt;br /&gt;
&lt;br /&gt;
CASTing 1625 at the weapon will check the current bond.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|1=text-align:center;}} width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!Bonding Level || CML bonus || STR/WIS bonus || Special || Description || [[Paladin Base]] || Same Level Kills&lt;br /&gt;
|-&lt;br /&gt;
!0&lt;br /&gt;
| +0 || +0 || Weapon is holy || You are bonded with the steel flail, but you feel that the connection is largely untested. || 25 || 0&lt;br /&gt;
|- &lt;br /&gt;
!1&lt;br /&gt;
| +2 || +1 || Grants the bonded weapon [[Consecrate]] flares || The connection is still fresh and new. || 25 || 100&lt;br /&gt;
|- &lt;br /&gt;
!2&lt;br /&gt;
| +4 || +2 || None || You feel that your connection is strong. || 26 || 200&lt;br /&gt;
|- &lt;br /&gt;
!3&lt;br /&gt;
| +6 || +3 || Allows a spell to be imbued into the bonded weapon || It is a tried and true friend. || 27 || 300&lt;br /&gt;
|- &lt;br /&gt;
!4&lt;br /&gt;
| +8 || +4 || None || It is almost an extension of your own body. || 28 || 400&lt;br /&gt;
|- &lt;br /&gt;
!5&lt;br /&gt;
| +10|| +5 || The weapon will return to the Paladin&#039;s hand when disarmed or thrown || There is no doubt of the pure spiritual connection you share with it.|| 29 || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Infusing a Spell to a Bonded Weapon == &lt;br /&gt;
To infuse a spell to a bonded weapon, simply prepare the spell, then use the{{boldmono| [[INFUSE (verb)]] }}on the weapon.  Spells known by the paladin, or that can be known by the paladin count as the spell level of the spell being placed into the bonded weapon.  In the case of spells known by the paladin, multiple charges can be infused, as the bonded weapon can hold a baseline of 25 mana; the mana will be infused at the time of imbuing and not activation.  Spells can also be infused for a single use from scrolls.  Spiritual spells that cannot be learned by the paladin (such as from the [[Major Spiritual]] spell circle) count as 1.25&amp;amp;times; the spell&#039;s level.  Hybrid spells that are semi-spiritual in nature, such as spells from the [[Sorcerer Base]] circle, count as 1.5&amp;amp;times; the spell&#039;s level.  Spells that are not spiritual in nature count as double their spell level.  The infusion process will accept any spell that falls within the level range of the bonded weapon&#039;s ability to hold.  That maximum level is the following:&lt;br /&gt;
&lt;br /&gt;
{{equation box|&amp;lt;math&amp;gt;\mathrm{MaxSpellLevel}=4(\mathrm{Bonding Level} - 2) + \mathrm{SummoningLoreRanks}_{\mathrm{seed}\ 2}&amp;lt;/math&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Therefore, with bonding level 5 and 9 ranks of [[Spiritual Lore, Summoning]], a paladin could infuse a 15th level spell (e.g. [[Divine Strike (1615)]]) into the weapon.  In order to infuse a spell such as [[Bind (214)]], which counts as a level 18 spell, the paladin would need a level 5 bond with his weapon and would need 27 ranks of [[Spiritual Lore, Summoning]], and a scroll to cast the spell from.  [[Pain (711)]] could be used if the paladin has 20 ranks of Summoning Lore.  It should be noted, with a fully bonded weapon, only native spells, and no lore training, a Paladin can only infuse [[Pious Trial (1602)]] and [[Unbalance (110)]].&lt;br /&gt;
&lt;br /&gt;
To trigger the flare,{{mono| BESEECH }}the weapon, and it will preemptively flare before the next attack.&lt;br /&gt;
&lt;br /&gt;
====[[Spiritual Lore, Summoning]]====&lt;br /&gt;
In addition to increasing the maximum spell level that can be infused, the mana capacity of the bonded weapon is increased by +1 per rank of Spirit Summoning.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Bonding with a weapon:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at WEAPON.&lt;br /&gt;
As you call upon the power of DEITY, a [deity-dependent] shaft of light suddenly envelops your WEAPON.  Tendrils of energy begin to flow out of it and wrap themselves around you, as if surrounding you in an ethereal embrace.  Your awareness of your surroundings fade as you begin to experience visions of the WEAPON from its moment of creation to the present.  After a brief moment, your vision returns to normal.  The shaft of light and tendrils of energy are gone, but somehow you still feel a lingering bond between you and the WEAPON.&lt;br /&gt;
Silvery tendrils rise up from your WEAPON and quickly dissipate.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you forget to [[Consecrate (1604)]] the weapon prior to bonding with it:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at WEAPON.&lt;br /&gt;
A dim shaft of light surrounds the WEAPON, but seems to have no effect on it.  Perhaps the weapon should be first cleansed of impurities.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each time the bonding level increases, the following is reported along with the creature&#039;s death message:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You feel your spiritual bond with your WEAPON strengthen.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First unbonding cast:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at WEAPON&lt;br /&gt;
You focus your concentration on undoing the spiritual bond between you and the WEAPON.  As your magic begins to penetrate the star, you encounter a strange resistance from within it.  You attempt to overcome it, but the power of your spell fades away too soon.  You think that you might be able to overcome it with another attempt.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unbonding:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at WEAPON.&lt;br /&gt;
This time you are prepared for the resistance within the WEAPON and you manage to quickly overcome it.  You feel the remnants of the spiritual bond between you and the WEAPON quickly fade away.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[Paladin spell updates (saved posts)]]&lt;br /&gt;
* [[Using Sanctify (1625) to bond to a black ora weapon]]&lt;br /&gt;
* [[Breaking weapon bonds (guide)]]&lt;br /&gt;
* [[Gem-eating_weapon#Sanctification|Gem-eating weapons]]&lt;br /&gt;
* [[Ensorcell_(735)#Paladin_bonded_weapons|Ensorcelling bonded weapons]]&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=13#1625 Paladin Base Spell Circle: Sanctify], on Play.net&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Holy_Weapon_(1625)&amp;diff=96362</id>
		<title>Holy Weapon (1625)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Holy_Weapon_(1625)&amp;diff=96362"/>
		<updated>2017-09-04T04:59:34Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | name = Sanctify&lt;br /&gt;
 | number = 1625&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | mnemonic = SANCTIFY&lt;br /&gt;
 | type = Offensive&lt;br /&gt;
 | subtype = Weapon Enhancement&lt;br /&gt;
 | weapon = +[[Attack strength|AS]], Special&lt;br /&gt;
 | enhancement = None&lt;br /&gt;
 | requirements = None, Special&lt;br /&gt;
 | navigation = {{Paladin base navigation}}&lt;br /&gt;
}}{{otheruses4|the Sanctify spell|general information about sanctified items|sanctified}}&lt;br /&gt;
&#039;&#039;&#039;Sanctify&#039;&#039;&#039; is a [[Paladin Base]] spell that allows a [[paladin]] to bond with a given weapon, [[sanctified|sanctifying]] it and giving it a few additional abilities depending on the properties of the weapon bonded.&lt;br /&gt;
&lt;br /&gt;
== Procedure ==&lt;br /&gt;
&lt;br /&gt;
To bond to a weapon, find a [[Holy places|holy place]], kneel down, and CAST at your weapon. If the weapon is not already sanctified, you must first cast [[Consecrate (1604)]] on it to prepare the weapon. To remove a bond, instead CHANNEL at the weapon. A bonded weapon is unswingable by anyone other than the paladin bonded to it. Bonding to a new weapon will sever your connection with the old one, but it will remain unswingable until the next time the paladin touches it.&lt;br /&gt;
&lt;br /&gt;
The maximum attainable bonding level increases with further spell training the in [[Paladin Base]]; the first bonding level is available upon learning Sanctify, and an additional bonding level is unlocked for each Paladin Base rank up to 1629.  The paladin must retain this training to sustain the bond level.&lt;br /&gt;
&lt;br /&gt;
To actually increase the bonding level, the Paladin must use the weapon in combat.  Presuming Sanctify functions under the same mechanics as [[Weapon Bonding]] for [[Warriors]], it was shown that the bond is increased after Rank# * 100 same-level kills (SLKs).  Knowledge of Sanctify and 100 SLKs achieves the first rank; 26 Paladin Base ranks and an additional 200 SLKs achieves the second rank; and so on up to 29 Paladin Base ranks and 500 additional SLKs for the fifth rank.  As a summation, in total 1500 SLKs are required to fully bond to a weapon; however, note that SLKs are not counted without the proper Spell Research training.&lt;br /&gt;
&lt;br /&gt;
== Sanctify Benefits ==&lt;br /&gt;
Bonding to a weapon gives a bonus to maneuvers that utilize the weapon and increase the paladin&#039;s effectiveness and defense against [[Combat Maneuvers]] while using the weapon.  Additionally, the weapon acts as an [[enhancive item]].  These benefits increase as the rank of bonding increases with the weapon.  &lt;br /&gt;
&lt;br /&gt;
At the first bonding level, the weapon will gain [[Consecrate (1604)]] [[flare]]s, but generally only if the weapon does not already possess [[flare]]s or [[weighting]] above heavy.  While most [[flare]]s interfere with [[Consecrate (1604)]] [[flare]]s, the following script-based [[flare]]s do not:  [[blink weapon|Blink]], [[Bubble flares]], [[Knockout flare]]s, [[Poleaxe flares]], [[Parasitic weapon]], [[Rotflares]], and [[Ethereal weapon]]s.&lt;br /&gt;
 &lt;br /&gt;
At the third bonding level, the weapon will be capable of accepting a spell from the paladin to be triggered later before an attack with{{boldmono| [[BESEECH]]}}.  The spells that the weapon can accept depend on a variety of factors, including which sphere of magic the spell comes from, if it is a spell the paladin knows, the level of bonding the paladin has with the weapon, and the number of ranks the paladin possesses in [[Spiritual Lore, Summoning]] (seed 2 of the [[summation chart]]).&lt;br /&gt;
&lt;br /&gt;
At the final bonding level, level 5, the weapon gains the ability to return to the paladin when disarmed or thrown.&lt;br /&gt;
&lt;br /&gt;
CASTing 1625 at the weapon will check the current bond.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|1=text-align:center;}} width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!Bonding Level || CML bonus || STR/WIS bonus || Special || Description || [[Paladin Base]] || Same Level Kills&lt;br /&gt;
|-&lt;br /&gt;
!0&lt;br /&gt;
| +0 || +0 || Weapon is holy || You are bonded with the steel flail, but you feel that the connection is largely untested. || 25 || 0&lt;br /&gt;
|- &lt;br /&gt;
!1&lt;br /&gt;
| +2 || +1 || Grants the bonded weapon [[Consecrate]] flares || The connection is still fresh and new. || 25 || 100&lt;br /&gt;
|- &lt;br /&gt;
!2&lt;br /&gt;
| +4 || +2 || None || You feel that your connection is strong. || 26 || 200&lt;br /&gt;
|- &lt;br /&gt;
!3&lt;br /&gt;
| +6 || +3 || Allows a spell to be imbued into the bonded weapon || It is a tried and true friend. || 27 || 300&lt;br /&gt;
|- &lt;br /&gt;
!4&lt;br /&gt;
| +8 || +4 || None || It is almost an extension of your own body. || 28 || 400&lt;br /&gt;
|- &lt;br /&gt;
!5&lt;br /&gt;
| +10|| +5 || The weapon will return to the Paladin&#039;s hand when disarmed or thrown || There is no doubt of the pure spiritual connection you share with it.|| 29 || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Infusing a Spell to a Bonded Weapon == &lt;br /&gt;
To infuse a spell to a bonded weapon, simply prepare the spell, then use the{{boldmono| [[INFUSE (verb)]] }}on the weapon.  Spells known by the paladin, or that can be known by the paladin count as the spell level of the spell being placed into the bonded weapon.  In the case of spells known by the paladin, multiple charges can be infused, as the bonded weapon can hold a baseline of 25 mana; the mana will be infused at the time of imbuing and not activation.  Spells can also be infused for a single use from scrolls.  Spiritual spells that cannot be learned by the paladin (such as from the [[Major Spiritual]] spell circle) count as 1.25&amp;amp;times; the spell&#039;s level.  Hybrid spells that are semi-spiritual in nature, such as spells from the [[Sorcerer Base]] circle, count as 1.5&amp;amp;times; the spell&#039;s level.  Spells that are not spiritual in nature count as double their spell level.  The infusion process will accept any spell that falls within the level range of the bonded weapon&#039;s ability to hold.  That maximum level is the following:&lt;br /&gt;
&lt;br /&gt;
{{equation box|&amp;lt;math&amp;gt;\mathrm{MaxSpellLevel}=4(\mathrm{Bonding Level} - 2) + \mathrm{SummoningLoreRanks}_{\mathrm{seed}\ 2}&amp;lt;/math&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Therefore, with bonding level 5 and 9 ranks of [[Spiritual Lore, Summoning]], a paladin could infuse a 15th level spell (e.g. [[Divine Strike (1615)]]) into the weapon.  In order to infuse a spell such as [[Bind (214)]], which counts as a level 18 spell, the paladin would need a level 5 bond with his weapon and would need 27 ranks of [[Spiritual Lore, Summoning]], and a scroll to cast the spell from.  [[Pain (711)]] could be used if the paladin has 20 ranks of Summoning Lore.  It should be noted, with a fully bonded weapon, only native spells, and no lore training, a Paladin can only infuse [[Pious Trial (1602)]] and [[Unbalance (110)]].&lt;br /&gt;
&lt;br /&gt;
To trigger the flare,{{mono| BESEECH }}the weapon, and it will preemptively flare before the next attack.&lt;br /&gt;
&lt;br /&gt;
====[[Spiritual Lore, Summoning]]====&lt;br /&gt;
In addition to increasing the maximum spell level that can be infused, the mana capacity of the bonded weapon is increased by +1 per rank of Spirit Summoning.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Bonding with a weapon:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at WEAPON.&lt;br /&gt;
As you call upon the power of DEITY, a [deity-dependent] shaft of light suddenly envelops your WEAPON.  Tendrils of energy begin to flow out of it and wrap themselves around you, as if surrounding you in an ethereal embrace.  Your awareness of your surroundings fade as you begin to experience visions of the WEAPON from its moment of creation to the present.  After a brief moment, your vision returns to normal.  The shaft of light and tendrils of energy are gone, but somehow you still feel a lingering bond between you and the WEAPON.&lt;br /&gt;
Silvery tendrils rise up from your WEAPON and quickly dissipate.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you forget to [[Consecrate (1604)]] the weapon prior to bonding with it:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at WEAPON.&lt;br /&gt;
A dim shaft of light surrounds the WEAPON, but seems to have no effect on it.  Perhaps the weapon should be first cleansed of impurities.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each time the bonding level increases, the following is reported along with the creature&#039;s death message:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You feel your spiritual bond with your WEAPON strengthen.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First unbonding cast:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at WEAPON&lt;br /&gt;
You focus your concentration on undoing the spiritual bond between you and the WEAPON.  As your magic begins to penetrate the star, you encounter a strange resistance from within it.  You attempt to overcome it, but the power of your spell fades away too soon.  You think that you might be able to overcome it with another attempt.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unbonding:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at WEAPON.&lt;br /&gt;
This time you are prepared for the resistance within the WEAPON and you manage to quickly overcome it.  You feel the remnants of the spiritual bond between you and the WEAPON quickly fade away.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[Paladin spell updates (saved posts)]]&lt;br /&gt;
* [[Using Sanctify (1625) to bond to a black ora weapon]]&lt;br /&gt;
* [[Breaking weapon bonds (guide)]]&lt;br /&gt;
* [[Gem-eating_weapon#Sanctification|Gem-eating weapons]]&lt;br /&gt;
* [[Ensorcell_(735)#Paladin_bonded_weapons|Ensorcelling bonded weapons]]&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=13#1625 Paladin Base Spell Circle: Sanctify], on Play.net&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Holy_Weapon_(1625)&amp;diff=96361</id>
		<title>Holy Weapon (1625)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Holy_Weapon_(1625)&amp;diff=96361"/>
		<updated>2017-09-04T04:58:53Z</updated>

		<summary type="html">&lt;p&gt;NICOLELARANS: Updated   information on when consecrate flares do and do not occur&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | name = Sanctify&lt;br /&gt;
 | number = 1625&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | mnemonic = SANCTIFY&lt;br /&gt;
 | type = Offensive&lt;br /&gt;
 | subtype = Weapon Enhancement&lt;br /&gt;
 | weapon = +[[Attack strength|AS]], Special&lt;br /&gt;
 | enhancement = None&lt;br /&gt;
 | requirements = None, Special&lt;br /&gt;
 | navigation = {{Paladin base navigation}}&lt;br /&gt;
}}{{otheruses4|the Sanctify spell|general information about sanctified items|sanctified}}&lt;br /&gt;
&#039;&#039;&#039;Sanctify&#039;&#039;&#039; is a [[Paladin Base]] spell that allows a [[paladin]] to bond with a given weapon, [[sanctified|sanctifying]] it and giving it a few additional abilities depending on the properties of the weapon bonded.&lt;br /&gt;
&lt;br /&gt;
== Procedure ==&lt;br /&gt;
&lt;br /&gt;
To bond to a weapon, find a [[Holy places|holy place]], kneel down, and CAST at your weapon. If the weapon is not already sanctified, you must first cast [[Consecrate (1604)]] on it to prepare the weapon. To remove a bond, instead CHANNEL at the weapon. A bonded weapon is unswingable by anyone other than the paladin bonded to it. Bonding to a new weapon will sever your connection with the old one, but it will remain unswingable until the next time the paladin touches it.&lt;br /&gt;
&lt;br /&gt;
The maximum attainable bonding level increases with further spell training the in [[Paladin Base]]; the first bonding level is available upon learning Sanctify, and an additional bonding level is unlocked for each Paladin Base rank up to 1629.  The paladin must retain this training to sustain the bond level.&lt;br /&gt;
&lt;br /&gt;
To actually increase the bonding level, the Paladin must use the weapon in combat.  Presuming Sanctify functions under the same mechanics as [[Weapon Bonding]] for [[Warriors]], it was shown that the bond is increased after Rank# * 100 same-level kills (SLKs).  Knowledge of Sanctify and 100 SLKs achieves the first rank; 26 Paladin Base ranks and an additional 200 SLKs achieves the second rank; and so on up to 29 Paladin Base ranks and 500 additional SLKs for the fifth rank.  As a summation, in total 1500 SLKs are required to fully bond to a weapon; however, note that SLKs are not counted without the proper Spell Research training.&lt;br /&gt;
&lt;br /&gt;
== Sanctify Benefits ==&lt;br /&gt;
Bonding to a weapon gives a bonus to maneuvers that utilize the weapon and increase the paladin&#039;s effectiveness and defense against [[Combat Maneuvers]] while using the weapon.  Additionally, the weapon acts as an [[enhancive item]].  These benefits increase as the rank of bonding increases with the weapon.  &lt;br /&gt;
&lt;br /&gt;
At the first bonding level, the weapon will gain [[Consecrate (1604)]] [[flare]]s, but generally only if the weapon does not already possess [[flare]]s or [[weighting]] above heavy.  While most [[flare]]s interfere with [[Consecreate (1604)]] [[flare]]s, the following script-based [[flare]]s do not:  [[blink weapon|Blink]], [[Bubble flares]], [[Knockout flare]]s, [[Poleaxe flares]], [[Parasitic weapon]], [[Rotflares]], and [[Ethereal weapon]]s.&lt;br /&gt;
 &lt;br /&gt;
At the third bonding level, the weapon will be capable of accepting a spell from the paladin to be triggered later before an attack with{{boldmono| [[BESEECH]]}}.  The spells that the weapon can accept depend on a variety of factors, including which sphere of magic the spell comes from, if it is a spell the paladin knows, the level of bonding the paladin has with the weapon, and the number of ranks the paladin possesses in [[Spiritual Lore, Summoning]] (seed 2 of the [[summation chart]]).&lt;br /&gt;
&lt;br /&gt;
At the final bonding level, level 5, the weapon gains the ability to return to the paladin when disarmed or thrown.&lt;br /&gt;
&lt;br /&gt;
CASTing 1625 at the weapon will check the current bond.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|1=text-align:center;}} width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!Bonding Level || CML bonus || STR/WIS bonus || Special || Description || [[Paladin Base]] || Same Level Kills&lt;br /&gt;
|-&lt;br /&gt;
!0&lt;br /&gt;
| +0 || +0 || Weapon is holy || You are bonded with the steel flail, but you feel that the connection is largely untested. || 25 || 0&lt;br /&gt;
|- &lt;br /&gt;
!1&lt;br /&gt;
| +2 || +1 || Grants the bonded weapon [[Consecrate]] flares || The connection is still fresh and new. || 25 || 100&lt;br /&gt;
|- &lt;br /&gt;
!2&lt;br /&gt;
| +4 || +2 || None || You feel that your connection is strong. || 26 || 200&lt;br /&gt;
|- &lt;br /&gt;
!3&lt;br /&gt;
| +6 || +3 || Allows a spell to be imbued into the bonded weapon || It is a tried and true friend. || 27 || 300&lt;br /&gt;
|- &lt;br /&gt;
!4&lt;br /&gt;
| +8 || +4 || None || It is almost an extension of your own body. || 28 || 400&lt;br /&gt;
|- &lt;br /&gt;
!5&lt;br /&gt;
| +10|| +5 || The weapon will return to the Paladin&#039;s hand when disarmed or thrown || There is no doubt of the pure spiritual connection you share with it.|| 29 || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Infusing a Spell to a Bonded Weapon == &lt;br /&gt;
To infuse a spell to a bonded weapon, simply prepare the spell, then use the{{boldmono| [[INFUSE (verb)]] }}on the weapon.  Spells known by the paladin, or that can be known by the paladin count as the spell level of the spell being placed into the bonded weapon.  In the case of spells known by the paladin, multiple charges can be infused, as the bonded weapon can hold a baseline of 25 mana; the mana will be infused at the time of imbuing and not activation.  Spells can also be infused for a single use from scrolls.  Spiritual spells that cannot be learned by the paladin (such as from the [[Major Spiritual]] spell circle) count as 1.25&amp;amp;times; the spell&#039;s level.  Hybrid spells that are semi-spiritual in nature, such as spells from the [[Sorcerer Base]] circle, count as 1.5&amp;amp;times; the spell&#039;s level.  Spells that are not spiritual in nature count as double their spell level.  The infusion process will accept any spell that falls within the level range of the bonded weapon&#039;s ability to hold.  That maximum level is the following:&lt;br /&gt;
&lt;br /&gt;
{{equation box|&amp;lt;math&amp;gt;\mathrm{MaxSpellLevel}=4(\mathrm{Bonding Level} - 2) + \mathrm{SummoningLoreRanks}_{\mathrm{seed}\ 2}&amp;lt;/math&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Therefore, with bonding level 5 and 9 ranks of [[Spiritual Lore, Summoning]], a paladin could infuse a 15th level spell (e.g. [[Divine Strike (1615)]]) into the weapon.  In order to infuse a spell such as [[Bind (214)]], which counts as a level 18 spell, the paladin would need a level 5 bond with his weapon and would need 27 ranks of [[Spiritual Lore, Summoning]], and a scroll to cast the spell from.  [[Pain (711)]] could be used if the paladin has 20 ranks of Summoning Lore.  It should be noted, with a fully bonded weapon, only native spells, and no lore training, a Paladin can only infuse [[Pious Trial (1602)]] and [[Unbalance (110)]].&lt;br /&gt;
&lt;br /&gt;
To trigger the flare,{{mono| BESEECH }}the weapon, and it will preemptively flare before the next attack.&lt;br /&gt;
&lt;br /&gt;
====[[Spiritual Lore, Summoning]]====&lt;br /&gt;
In addition to increasing the maximum spell level that can be infused, the mana capacity of the bonded weapon is increased by +1 per rank of Spirit Summoning.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Bonding with a weapon:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at WEAPON.&lt;br /&gt;
As you call upon the power of DEITY, a [deity-dependent] shaft of light suddenly envelops your WEAPON.  Tendrils of energy begin to flow out of it and wrap themselves around you, as if surrounding you in an ethereal embrace.  Your awareness of your surroundings fade as you begin to experience visions of the WEAPON from its moment of creation to the present.  After a brief moment, your vision returns to normal.  The shaft of light and tendrils of energy are gone, but somehow you still feel a lingering bond between you and the WEAPON.&lt;br /&gt;
Silvery tendrils rise up from your WEAPON and quickly dissipate.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you forget to [[Consecrate (1604)]] the weapon prior to bonding with it:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at WEAPON.&lt;br /&gt;
A dim shaft of light surrounds the WEAPON, but seems to have no effect on it.  Perhaps the weapon should be first cleansed of impurities.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each time the bonding level increases, the following is reported along with the creature&#039;s death message:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You feel your spiritual bond with your WEAPON strengthen.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First unbonding cast:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at WEAPON&lt;br /&gt;
You focus your concentration on undoing the spiritual bond between you and the WEAPON.  As your magic begins to penetrate the star, you encounter a strange resistance from within it.  You attempt to overcome it, but the power of your spell fades away too soon.  You think that you might be able to overcome it with another attempt.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unbonding:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at WEAPON.&lt;br /&gt;
This time you are prepared for the resistance within the WEAPON and you manage to quickly overcome it.  You feel the remnants of the spiritual bond between you and the WEAPON quickly fade away.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[Paladin spell updates (saved posts)]]&lt;br /&gt;
* [[Using Sanctify (1625) to bond to a black ora weapon]]&lt;br /&gt;
* [[Breaking weapon bonds (guide)]]&lt;br /&gt;
* [[Gem-eating_weapon#Sanctification|Gem-eating weapons]]&lt;br /&gt;
* [[Ensorcell_(735)#Paladin_bonded_weapons|Ensorcelling bonded weapons]]&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=13#1625 Paladin Base Spell Circle: Sanctify], on Play.net&lt;/div&gt;</summary>
		<author><name>NICOLELARANS</name></author>
	</entry>
</feed>