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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-05-24T23:55:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Shambling_lurk&amp;diff=235817</id>
		<title>Shambling lurk</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shambling_lurk&amp;diff=235817"/>
		<updated>2025-04-08T23:46:02Z</updated>

		<summary type="html">&lt;p&gt;NISHIMA: More information about the Lurk Rot debuff.  Note about missing information for curing it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  97&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Zombie &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&lt;br /&gt;
| area =  Sanctum&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 550&lt;br /&gt;
| roundtime = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  Bite&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 450&lt;br /&gt;
| PA2 = Bite&lt;br /&gt;
| PAB = (Enraged) 530&lt;br /&gt;
| BT1 = Web (118) &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 417&lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 = Elemental Wave&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 = Vomit &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = [[acid critical table|Acid burn]] &lt;br /&gt;
| AB2 = Bite&lt;br /&gt;
| ABB = Infection&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 1 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &lt;br /&gt;
| Melee = 350&lt;br /&gt;
| Ranged = 358-377&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = 342&lt;br /&gt;
| RanTD = 352&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = 465&lt;br /&gt;
| MnETD = 461&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|Animate dead characters}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
Not dead so long that its body has begun to lose the unwinnable war against decay, a shambling lurk is firmly in the grip of rigor mortis.  Its face is paralyzed in a slack-jawed smile that reveals broken teeth and a dry and swollen tongue.  From the viridian firelight dancing in its eyes, it is clear that it is beyond the services of a cleric, except perhaps to grant the blessing of a swift release.&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
With no armor or defensive spells, lurks are extremely weak defensively and are prone to critical deaths or disabling. Their regular attack is not dangerous except for when raging. Their perception is poor as well.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A shambling lurk lets out a horrible retching sound, its gut pulsing and bulging in places.  The distensions travel sickeningly up the lurk&#039;s chest and wasted gullet before, with a noisome belch, the lurk vomits a brackish substance at you!  A few specks of corrosive spittle strike you and begin to burn!&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Acid gets on the right arm raising some large blisters.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Infection&lt;br /&gt;
Their bite and spit maneuvers can infect you with Lurk Rot:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
The flesh around the wound feels hot and cold at the same time, heavy with infection.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a way to clean this out of you, but it&#039;s not without risk (&#039;&#039;clarification needed&#039;&#039;). Otherwise, it has a 10 minute duration and will show up as a debuff. It comes with a loss of 50 health per cycle.&lt;br /&gt;
&lt;br /&gt;
Upon death and in the presence of a lurk or dying with their infection still active will turn you into a lurk. [[Pale scaled shaper|Pale scaled shapers]] and [[Deathsworn fanatic|Deathsworn fanatics]] can also turn you into a lurk when dead:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A pale scaled shaper stoops and places a hand on your chest.  Green-tinged light spews from her hand, suffusing your flesh.  For a moment, you feel nothing but incredible heat and power flowing through you, but something goes terribly wrong, and a cold hand tugs at your soul.  Your last living sight is that of your flesh sloughing away like serpentskin, giving rise to something shambling and heinous.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will move randomly remain animated until decay or you are killed and freed by other players. During this experience you have no control over your character, other than limited vision using LOOK. You will attack other adventurers in the same room as you.&lt;br /&gt;
&lt;br /&gt;
Shambling lurks may also feast upon your dead body, resulting in level 3 wounds.&lt;br /&gt;
&lt;br /&gt;
Lurks have the ability to cast whatever spells they could while living. This includes adventurers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 95&lt;br /&gt;
|levelm1 = 96&lt;br /&gt;
|level = 97&lt;br /&gt;
|levelp1 = 98&lt;br /&gt;
|levelp2 = 99&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NISHIMA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shambling_lurk&amp;diff=235809</id>
		<title>Shambling lurk</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shambling_lurk&amp;diff=235809"/>
		<updated>2025-04-08T21:10:01Z</updated>

		<summary type="html">&lt;p&gt;NISHIMA: change lurk infection from &amp;quot;darkness&amp;quot; to &amp;quot;Lurk Rot&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  97&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Zombie &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&lt;br /&gt;
| area =  Sanctum&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 550&lt;br /&gt;
| roundtime = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  Bite&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 450&lt;br /&gt;
| PA2 = Bite&lt;br /&gt;
| PAB = (Enraged) 530&lt;br /&gt;
| BT1 = Web (118) &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 417&lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 = Elemental Wave&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 = Vomit &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = [[acid critical table|Acid burn]] &lt;br /&gt;
| AB2 = Bite&lt;br /&gt;
| ABB = Infection&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 1 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &lt;br /&gt;
| Melee = 350&lt;br /&gt;
| Ranged = 358-377&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = 342&lt;br /&gt;
| RanTD = 352&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = 465&lt;br /&gt;
| MnETD = 461&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|Animate dead characters}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
Not dead so long that its body has begun to lose the unwinnable war against decay, a shambling lurk is firmly in the grip of rigor mortis.  Its face is paralyzed in a slack-jawed smile that reveals broken teeth and a dry and swollen tongue.  From the viridian firelight dancing in its eyes, it is clear that it is beyond the services of a cleric, except perhaps to grant the blessing of a swift release.&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
With no armor or defensive spells, lurks are extremely weak defensively and are prone to critical deaths or disabling. Their regular attack is not dangerous except for when raging. Their perception is poor as well.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A shambling lurk lets out a horrible retching sound, its gut pulsing and bulging in places.  The distensions travel sickeningly up the lurk&#039;s chest and wasted gullet before, with a noisome belch, the lurk vomits a brackish substance at you!  A few specks of corrosive spittle strike you and begin to burn!&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Acid gets on the right arm raising some large blisters.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Infection&lt;br /&gt;
Their bite and spit maneuvers can infect you with Lurk Rot:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
The flesh around the wound feels hot and cold at the same time, heavy with infection.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a way to clean this out of you, but it&#039;s not without risk. Otherwise, it has a 10 minute duration and isn&#039;t detectable other than messaging. It comes with a loss of 50 health per cycle.&lt;br /&gt;
&lt;br /&gt;
Upon death and in the presence of a lurk or dying with their infection still active will turn you into a lurk. [[Pale scaled shaper|Pale scaled shapers]] and [[Deathsworn fanatic|Deathsworn fanatics]] can also turn you into a lurk when dead:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A pale scaled shaper stoops and places a hand on your chest.  Green-tinged light spews from her hand, suffusing your flesh.  For a moment, you feel nothing but incredible heat and power flowing through you, but something goes terribly wrong, and a cold hand tugs at your soul.  Your last living sight is that of your flesh sloughing away like serpentskin, giving rise to something shambling and heinous.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will move randomly remain animated until decay or you are killed and freed by other players. During this experience you have no control over your character, other than limited vision using LOOK. You will attack other adventurers in the same room as you.&lt;br /&gt;
&lt;br /&gt;
Shambling lurks may also feast upon your dead body, resulting in level 3 wounds.&lt;br /&gt;
&lt;br /&gt;
Lurks have the ability to cast whatever spells they could while living. This includes adventurers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 95&lt;br /&gt;
|levelm1 = 96&lt;br /&gt;
|level = 97&lt;br /&gt;
|levelp1 = 98&lt;br /&gt;
|levelp2 = 99&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NISHIMA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=CarnivalShop:Junk_or_Gem&amp;diff=104534</id>
		<title>CarnivalShop:Junk or Gem</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=CarnivalShop:Junk_or_Gem&amp;diff=104534"/>
		<updated>2018-03-21T04:26:40Z</updated>

		<summary type="html">&lt;p&gt;NISHIMA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=2018 /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;==2018 Inventory==&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Junk or Gem&lt;br /&gt;
|look=a small rickety yellow tent&lt;br /&gt;
|location=Lich #XXXXX, go tent&lt;br /&gt;
|fest=carnival&lt;br /&gt;
|year=2018&lt;br /&gt;
}}&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Junk or Gem&lt;br /&gt;
|desc=The shop appears to have been ransacked, or perhaps the owner just does not care what anyone thinks of his shop, as it seem almost everything has been left strewn about where it was left to lay.  There is a small rickety table in one corner and a large glass display case. You also see a black cat.&lt;br /&gt;
|exits = west}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the small rickety table you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a dark vultite spikestar with a number of thin spikes ||[[morning star]]||+20 plain|| 63500&lt;br /&gt;
|-&lt;br /&gt;
| a sharpened vultite tomahawk with a feathers trailing from the hilt || [[handaxe]]|||| 96000&lt;br /&gt;
|-&lt;br /&gt;
| a double-edged vultite tachi with a carved bone hilt || [[longsword]]|||| 105000&lt;br /&gt;
|-&lt;br /&gt;
| a serrated vultite knife with an onyx hilt || [[dagger]]|||| 22250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the large glass display case you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a gaudy gold ring set with a large pink diamond || [[Thurfel&#039;s Ward]] ||finger-worn&amp;lt;br&amp;gt;functional|| 15750&lt;br /&gt;
|-&lt;br /&gt;
| a small amethyst lizard figurine holding a twig in its mouth || [[Natural Colors]] |||| 4500&lt;br /&gt;
|-&lt;br /&gt;
| a human banker figurine holding a small sack of coins || [[Prayer of Protection]] |||| 12000&lt;br /&gt;
|-&lt;br /&gt;
| a large silver disk-shaped amulet || [[Floating Disk]] ||neck-worn&amp;lt;br&amp;gt;functional|| 12500&lt;br /&gt;
|-&lt;br /&gt;
| a silver fox pendant with a long fluffy tail || [[Elemental Defense II]] ||neck-worn&amp;lt;br&amp;gt;functional|| 10250&lt;br /&gt;
|-&lt;br /&gt;
| a small golden koi figurine with a wide open mouth || [[Elemental Defense I]] ||   || 7500&lt;br /&gt;
|-&lt;br /&gt;
| a long copper wand capped with an emerald cloud || [[Stun Cloud]] ||  || 4500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;section end=2018 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Platinum Carnival 2018 Shops]]&lt;/div&gt;</summary>
		<author><name>NISHIMA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Glistening_cerebralite&amp;diff=61133</id>
		<title>Glistening cerebralite</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Glistening_cerebralite&amp;diff=61133"/>
		<updated>2015-04-05T17:55:58Z</updated>

		<summary type="html">&lt;p&gt;NISHIMA: fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 100&lt;br /&gt;
| type = globoid&lt;br /&gt;
| family = cerebralite&lt;br /&gt;
| attacks = &lt;br /&gt;
| area = [[The Rift]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
|bolt=&lt;br /&gt;
  {{creature ability|[[Major Shock (910)]]|+402 [[Attack strength|AS]]}}&lt;br /&gt;
|warding=&lt;br /&gt;
  {{Creature ability|[[Cloak of Shadows (712)]]|+406 [[CS]]}}&lt;br /&gt;
  {{Creature ability|[[Sympathy (1120)]]|+424 [[CS]]}}&lt;br /&gt;
|ability=&lt;br /&gt;
  {{Creature ability|[[Heroism (215)]]}}&lt;br /&gt;
  {{Creature ability|[[Spiritual Abolition (230)]]}}&lt;br /&gt;
  {{Creature ability|[[Song of Depression (1015)]]}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense = &lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+446 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| ability =&lt;br /&gt;
  {{Creature ability|[[Spirit Shield (202)]]}} &lt;br /&gt;
  {{Creature ability|[[Cloak of Shadows (712)]]}}&lt;br /&gt;
  {{Creature ability|[[Elemental Defense I (401)]]}}&lt;br /&gt;
  {{Creature ability|[[Elemental Defense II (406)]]}}&lt;br /&gt;
  {{Creature ability|[[Elemental Defense III (414)]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | skin = a cerebralinte tentacle&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
A &#039;&#039;&#039;glistening cerebralite&#039;&#039;&#039; can be found in the Rift on Plane 4 or in the Scatter.  An oversized and highly developed floating brain is accompanied by a pair of eyes on stalks and tentacles to lash out at opponents.  The cerebralites are drawn to mental activity, and utilize mental and electricity-based attacks to subdue their victims.  &lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Glistening cerebralites have a thick shell which protects them from attacks.&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;A translucent shell appears around the cerebralite, absorbing most of the blow.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
Cerebralites are extraplanar beings.&lt;br /&gt;
A glistening cerebralite can free the brain of a fallen opponent, resulting in glistening wrinkled cerebralite.  An example of this event:&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
DEAD&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Soundlessly, a glistening cerebralite hovers over you, its eye-stalks twisting as it contorts to gaze down on your lifeless body. As it studies your corpse, trickles of milky fluid drip from its base.&lt;br /&gt;
&lt;br /&gt;
The cerebralite latches its primary tentacles to your temples rather systematically, sending low-intensity pulses of electricity through your head. A deep thrumming can be heard as your skull begins to bulge alarmingly, causing a number of cracks to form. Thin rivulets of blood stream forth, followed by an audible SPLORTCH as your brain frees itself of its confines! Half a dozen tentacles sprout from its underside, while former ocular nerves elongate into tubular eye-stalks as the strange entity swells in size.&lt;br /&gt;
&lt;br /&gt;
A glistening wrinkled cerebralite hovers over its shattered former enclosure, covered in a thick mucusy membrane.&amp;lt;br&amp;gt;&lt;br /&gt;
DEAD&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[The Rift, Scatter]&amp;lt;br&amp;gt;&lt;br /&gt;
Overturned desks lie in disarray on the bloody floor of an old classroom. All along the weathered walls, school books have had their pages stabbed through with daggers, securing them to the wooden panels beneath. The scorching wind rushes in through an open window, howling and moaning like a spirit possessed. You also see a glistening wrinkled cerebralite, a Vvrael destroyer, a Vvrael destroyer, a Vvrael destroyer, a glistening cerebralite, a murky soul siphon and a glistening cerebralite.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: northeast, southeast&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;i&amp;gt;A glistening cerebralite floats in, leaving a thick trail of amorphous goo in its wake.&lt;br /&gt;
&lt;br /&gt;
A glistening cerebralite twists and coils its tentacles, sending tendrils of electricity crawling along the surface of its brain-like form.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/ Glistening cerebralite is not listed on the Play.net bestiary]&lt;br /&gt;
* [[Extraplanar beings (saved post)]]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 98&lt;br /&gt;
|levelm1 = 99&lt;br /&gt;
|level = 100&lt;br /&gt;
|levelp1 = 101&lt;br /&gt;
|levelp2 = 102&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Rift creatures]]&lt;/div&gt;</summary>
		<author><name>NISHIMA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Locate_Person_(116)&amp;diff=57159</id>
		<title>Locate Person (116)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Locate_Person_(116)&amp;diff=57159"/>
		<updated>2015-02-14T20:53:43Z</updated>

		<summary type="html">&lt;p&gt;NISHIMA: fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = LOCATE&lt;br /&gt;
 | duration = Instantaneous&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Location&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = any player [[character]]&lt;br /&gt;
 | availability = All&lt;br /&gt;
 | navigation = {{minor spiritual navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Locate Person&#039;&#039;&#039; [[spell]] shows the room of the target character to the caster of this spell, provided he or she is in the same realm as the caster.  This spell returns text as if someone in the same room as the target used the [[LOOK (verb)|LOOK]] verb, as it shows the room title, description, individuals present, creatures and items present, and the obvious exits of the room.  In addition, everyone in the target character&#039;s room will see the text, &amp;quot;Suddenly you have the strangest feeling that you are being watched.  The feeling fades as quickly as it came.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the person being located is not within the caster&#039;s current realm, the target will not sense the spell, and the caster will receive an unique out of range message based on the realm the caster is within (except as discussed under &#039;Lore Benefits&#039;).  If the person is taking a griffin ride, the locator will see, &amp;quot;All you see is the blur of the countryside as you soar along.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Certain rooms and the spell, [[Unpresence (204)|Unpresence]], prevent a target from being located, but the Locate Person spell returns a different message from if the target was out-of-range.  (The entire area beyond the rolaren gate near [[Icemule Trace]] is one such area, as are all Grimswarm warcamps.)&lt;br /&gt;
&lt;br /&gt;
Casting the spell on hidden or invisible targets will return a message along the lines of, &amp;quot;What were you referring to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Lore Benefits ==&lt;br /&gt;
&lt;br /&gt;
[[Spiritual Lore, Summoning]] allows the caster to locate people not in their area.&lt;br /&gt;
*At 30 ranks, the caster can view targets in adjacent realms&lt;br /&gt;
*At 60 ranks, the caster can view targets in near-adjacent realms&lt;br /&gt;
*At 90 ranks, the caster can view targets in far realms.&lt;br /&gt;
&lt;br /&gt;
In addition, at 30 ranks of Summoning lore, casting Locate in a room where someone has  been located within 30 seconds will let the caster identify the locator.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Minor Spiritual (saved posts)#Locate Person (116)|Saved Posts]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=3#116 Minor Spiritual Spell Circle: Locate Person], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category: Minor Spiritual Spells]]&lt;/div&gt;</summary>
		<author><name>NISHIMA</name></author>
	</entry>
</feed>