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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PAILIEN</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PAILIEN"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/PAILIEN"/>
	<updated>2026-05-15T04:50:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wind_wraith&amp;diff=143275</id>
		<title>Wind wraith</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wind_wraith&amp;diff=143275"/>
		<updated>2021-01-19T15:27:17Z</updated>

		<summary type="html">&lt;p&gt;PAILIEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Wind_wraith.jpg&lt;br /&gt;
| level = 61 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Wraith &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Non-corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Boss&lt;br /&gt;
| area = Temple of Luukos &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 300&lt;br /&gt;
| roundtime = ?&amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Claw &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+216 to +271 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+275 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+262 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |+250 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |+247 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |+310 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = No&lt;br /&gt;
 | magic items = No&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = No&lt;br /&gt;
 | other = a small glowing vial&lt;br /&gt;
 | skin = None&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The wind wraith is a miniature windstorm all unto itself.  Heavy air currents swirl around the wind wraith, obscuring its form and making it much more difficult to hit the elusive creature.  The wind wraith bobs and weaves within the gusting air streams, directing them to maximum effect against its foes.  The only part of the wind wraith that seems easy to see is its crimson, glowing eyes, which appear to float steadily despite the thunderous winds around it.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
There is no effective non-magical method for hunting wind wraiths other than tanking DS and/or TD into invulnerability. If you have sufficient DS to be untouchable when prone and stunned, you can cut some slack on the TD, and if they can&#039;t ward you even with their pushdown you can cut some slack on the DS. Disruption is useful for the effect on the wraith&#039;s CS if you are borderline on the TD tanking.&lt;br /&gt;
&lt;br /&gt;
Wind wraiths have a spirit draining ability on a successful hit. The target&#039;s TD gets pushed down according to the damage taken. e.g. a character with a spirit TD of 245 who is hit for 12 points of damage will only have a TD of 233 against the the spirit drain effect. Each successful drain gives a boost of 25 to the wraith&#039;s AS.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
A wind wraith claws at you!&lt;br /&gt;
AS: +348 vs DS: +196 with AvD: +25 + d100 roll: +1 = +178&lt;br /&gt;
 ... and hits for 12 points of damage!&lt;br /&gt;
 Blow raises a welt on your right arm.&lt;br /&gt;
CS: +290 - TD: +233 + CvA: +15 + d100: +45 == +117&lt;br /&gt;
Warding failed!&lt;br /&gt;
The wraith swells with power as it consumes a little of your soul!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wind wraiths have a direct magical attack ability (against sorcerer TD):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
A wind wraith suddenly lashes outward with gale force blasts of wind and waves of magic!&lt;br /&gt;
CS: +297 - TD: +235 + CvA: +15 + d100: +88 - +15 == +150&lt;br /&gt;
Warding failed!&lt;br /&gt;
You scream in pain and fall to the floor as the discordant screeching pierces your ears!&lt;br /&gt;
You are stunned!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wind wraiths may also avoid attacks by turning [[invisible]] right before the attack:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
You chant a reverent litany, clasping your hands while focusing upon the Smite spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You channel at a wind wraith.&lt;br /&gt;
A wind wraith is enraged by your attack!&lt;br /&gt;
As you complete your motions toward the wraith, it suddenly vanishes from view, leaving you casting at nothing but thin air!&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
Killing a number of wind wraiths generates [[small glowing vial]]s.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Wraith Wraith on Wikipedia]&lt;br /&gt;
* [[BCS_updates_(saved_posts)#Wind_Wraiths|What Wrath Wind Wraiths Wrought. (saved post)]]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 59&lt;br /&gt;
|levelm1 = 60&lt;br /&gt;
|level = 61&lt;br /&gt;
|levelp1 = 62&lt;br /&gt;
|levelp2 = 63&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PAILIEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Red-scaled_thrak&amp;diff=143274</id>
		<title>Red-scaled thrak</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Red-scaled_thrak&amp;diff=143274"/>
		<updated>2021-01-19T14:47:35Z</updated>

		<summary type="html">&lt;p&gt;PAILIEN: /* Hunting strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| picture = red-scaled_thrak.jpg&lt;br /&gt;
| level = 48&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Reptilian &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Quadruped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Element-based&lt;br /&gt;
| area = Lava Flows&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 260&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = 264&lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 185&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 195&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 150&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = a thrak tail&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
A red-scaled thrak is nearly twice the size of its mundane relative, the common thrak.  Armed with heavy claws on all four feet and a nasty set of long razor-sharp fangs, it appears rather well equipped for offense.  Its skin has a rough pebbled texture, dark gray to black on the back, with a brilliant red underbelly and tail.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
3 spawn at one time. They use an action to eat a dead cinder wasp. If they swing and miss, they can run to another room.(Even if they get stunned&amp;lt;or die&amp;gt; from something, be it pestilence or what have you.)&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 46&lt;br /&gt;
|levelm1 = 47&lt;br /&gt;
|level = 48&lt;br /&gt;
|levelp1 = 49&lt;br /&gt;
|levelp2 = 50&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PAILIEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Red-scaled_thrak&amp;diff=143273</id>
		<title>Red-scaled thrak</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Red-scaled_thrak&amp;diff=143273"/>
		<updated>2021-01-19T14:43:36Z</updated>

		<summary type="html">&lt;p&gt;PAILIEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| picture = red-scaled_thrak.jpg&lt;br /&gt;
| level = 48&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Reptilian &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Quadruped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Element-based&lt;br /&gt;
| area = Lava Flows&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 260&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = 264&lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 185&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 195&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 150&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = a thrak tail&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
A red-scaled thrak is nearly twice the size of its mundane relative, the common thrak.  Armed with heavy claws on all four feet and a nasty set of long razor-sharp fangs, it appears rather well equipped for offense.  Its skin has a rough pebbled texture, dark gray to black on the back, with a brilliant red underbelly and tail.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 46&lt;br /&gt;
|levelm1 = 47&lt;br /&gt;
|level = 48&lt;br /&gt;
|levelp1 = 49&lt;br /&gt;
|levelp2 = 50&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PAILIEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cinder_wasp&amp;diff=143272</id>
		<title>Cinder wasp</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cinder_wasp&amp;diff=143272"/>
		<updated>2021-01-19T14:42:30Z</updated>

		<summary type="html">&lt;p&gt;PAILIEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Cinder_Wasp_Colored.jpg&lt;br /&gt;
| level = 46&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Wasp&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Insect&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Lava Flows&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 260&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Stinger Stab&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 276&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = -&lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = -&lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = -&lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = 273&lt;br /&gt;
| BarTD = 203&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 226&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 235&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 192&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = &lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = a shimmering wasp wing&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
With a body length of nearly 1 foot, and a wingspan of 18 inches, a cinder wasp is without a doubt, the biggest wasp to be seen.  The body is black with irridescent blue highlights.  The wings are like soap bubbles, clear with rainbows of color shimmering across them.  Large redly glowing compound eyes and a stinger large enough to make a nasty stiletto give this creature a distinctly threatening appearance.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
Cinder wasps have a sting maneuver which acts as a paralysis poison. This poison can lower [[Attack strength|AS]], cause [[Slow (504)|slow]], and in serious cases, a [[bind (214)|bind]]-like effect. [[Poison Resist (105)|Poison resist]] helps resist this effect like any other poison, however the roll to resist is not shown.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Wasp Wasp on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 44&lt;br /&gt;
|levelm1 = 45&lt;br /&gt;
|level = 46&lt;br /&gt;
|levelp1 = 47&lt;br /&gt;
|levelp2 = 48&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PAILIEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Massive_pyrothag&amp;diff=143271</id>
		<title>Massive pyrothag</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Massive_pyrothag&amp;diff=143271"/>
		<updated>2021-01-19T14:41:38Z</updated>

		<summary type="html">&lt;p&gt;PAILIEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 58&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Pyrothag&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Magical&lt;br /&gt;
| otherclass3 = Element-based&lt;br /&gt;
| area = Lava Flows&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 300&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = a massive glaes club&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 302 &lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 211 - 248&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 229; 238&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 241; 244&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 191; 194&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = None&lt;br /&gt;
 | skin = a pyrothag hide&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The pyrothag is a huge creature, towering over the tallest of giantmen.  Scorched black by the heat of its environment, its thick skin protects it from blows and the hostile lava flows.  The most striking thing aside from its size, is the lack of facial features.  A smooth face matching its smooth black skin leaves one wondering how such a thing could have evolved.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=30em}}&amp;gt;You weave another verse into your harmony, directing the sound of your voice at a massive pyrothag.&lt;br /&gt;
  CS: +292 - TD: +202 + CvA: +25 + d100: +56 == +171&lt;br /&gt;
  Warding failed!&lt;br /&gt;
  A massive pyrothag reels under the force of the sonic vibrations!&lt;br /&gt;
  Sound waves disrupt for 69 damage!&lt;br /&gt;
   ... 55 points of damage!&lt;br /&gt;
   The massive pyrothag&#039;s spinal fluid boils, rupturing spinal cord.&lt;br /&gt;
   It is knocked to the ground!&lt;br /&gt;
   The massive pyrothag is stunned!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
** Your sonic runestaff unleashes a blast of sonic energy at a massive pyrothag! **&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Blow grazes left leg.&lt;br /&gt;
&lt;br /&gt;
   The massive pyrothag reels under the vibration of the attack!&lt;br /&gt;
   ... 60 points of damage!&lt;br /&gt;
   Brain driven into neck by mammoth downswing!&lt;br /&gt;
&lt;br /&gt;
The massive pyrothag vibrates violently one final time and then lies still.&lt;br /&gt;
Sing Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Other information==&lt;br /&gt;
If their club attack misses you, there is a chance it will strike the ground sending shards flying at every player in the room.  These shards are dodgeable, but are potentially lethal if they hit you.  &amp;lt;P&amp;gt;&lt;br /&gt;
Example text: &lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A massive pyrothag swings a massive glaes club at you!&lt;br /&gt;
A clean miss.&lt;br /&gt;
A massive pyrothag smashes its massive club into the ground, spraying the area with shards of razor-edged rock!&lt;br /&gt;
You barely duck out of the way, as a shard of rock comes flying at you!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Pyrothags are weak against vibration attacks and flares, and will suffer from an additional crit cycle whenever damaged is received from a vibration source, such as a bard&#039;s [[Sonic Blade Song (1012)|sonic weapon]] flares.&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 56&lt;br /&gt;
|levelm1 = 57&lt;br /&gt;
|level = 58&lt;br /&gt;
|levelp1 = 59&lt;br /&gt;
|levelp2 = 60&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PAILIEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Massive_pyrothag&amp;diff=143270</id>
		<title>Massive pyrothag</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Massive_pyrothag&amp;diff=143270"/>
		<updated>2021-01-19T14:24:37Z</updated>

		<summary type="html">&lt;p&gt;PAILIEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 58&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Pyrothag&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Magical&lt;br /&gt;
| otherclass3 = Element-based&lt;br /&gt;
| area = Lava Flows&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 300&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = a massive glaes club&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 302 &lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 211 - 248&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 229; 238&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 191&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = None&lt;br /&gt;
 | skin = a pyrothag hide&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The pyrothag is a huge creature, towering over the tallest of giantmen.  Scorched black by the heat of its environment, its thick skin protects it from blows and the hostile lava flows.  The most striking thing aside from its size, is the lack of facial features.  A smooth face matching its smooth black skin leaves one wondering how such a thing could have evolved.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=30em}}&amp;gt;You weave another verse into your harmony, directing the sound of your voice at a massive pyrothag.&lt;br /&gt;
  CS: +292 - TD: +202 + CvA: +25 + d100: +56 == +171&lt;br /&gt;
  Warding failed!&lt;br /&gt;
  A massive pyrothag reels under the force of the sonic vibrations!&lt;br /&gt;
  Sound waves disrupt for 69 damage!&lt;br /&gt;
   ... 55 points of damage!&lt;br /&gt;
   The massive pyrothag&#039;s spinal fluid boils, rupturing spinal cord.&lt;br /&gt;
   It is knocked to the ground!&lt;br /&gt;
   The massive pyrothag is stunned!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
** Your sonic runestaff unleashes a blast of sonic energy at a massive pyrothag! **&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Blow grazes left leg.&lt;br /&gt;
&lt;br /&gt;
   The massive pyrothag reels under the vibration of the attack!&lt;br /&gt;
   ... 60 points of damage!&lt;br /&gt;
   Brain driven into neck by mammoth downswing!&lt;br /&gt;
&lt;br /&gt;
The massive pyrothag vibrates violently one final time and then lies still.&lt;br /&gt;
Sing Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Other information==&lt;br /&gt;
If their club attack misses you, there is a chance it will strike the ground sending shards flying at every player in the room.  These shards are dodgeable, but are potentially lethal if they hit you.  &amp;lt;P&amp;gt;&lt;br /&gt;
Example text: &lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A massive pyrothag swings a massive glaes club at you!&lt;br /&gt;
A clean miss.&lt;br /&gt;
A massive pyrothag smashes its massive club into the ground, spraying the area with shards of razor-edged rock!&lt;br /&gt;
You barely duck out of the way, as a shard of rock comes flying at you!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Pyrothags are weak against vibration attacks and flares, and will suffer from an additional crit cycle whenever damaged is received from a vibration source, such as a bard&#039;s [[Sonic Blade Song (1012)|sonic weapon]] flares.&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 56&lt;br /&gt;
|levelm1 = 57&lt;br /&gt;
|level = 58&lt;br /&gt;
|levelp1 = 59&lt;br /&gt;
|levelp2 = 60&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PAILIEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Locksmith_pool&amp;diff=142020</id>
		<title>Locksmith pool</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Locksmith_pool&amp;diff=142020"/>
		<updated>2020-12-07T18:01:23Z</updated>

		<summary type="html">&lt;p&gt;PAILIEN: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;locksmith pool&#039;&#039;&#039; is a new system that lets players drop off [[box|boxes]] and [[plinite|plinites]] for [[locksmith|locksmiths]] to open. The goal of this system is to reduce the usage of the NPC Townsmith and increase usage of player locksmiths.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable text-center&amp;quot; style=&amp;quot;font-size:small; width:100%&amp;quot;&lt;br /&gt;
|+Locksmith pool NPC locations by town&lt;br /&gt;
|-&lt;br /&gt;
! Town&lt;br /&gt;
! Room Name and Location&lt;br /&gt;
! NPC Description (and Name, If Any)&lt;br /&gt;
! Status of Node&lt;br /&gt;
! Prime [[Lich (software)|Lich]] Room #&lt;br /&gt;
! Plat Lich Room #&lt;br /&gt;
! Shattered Lich Room #&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Cysaegir&lt;br /&gt;
|[Locksmithery, Side Room] &lt;br /&gt;
(within Hihaeim&#039;s Locksmithery)&lt;br /&gt;
|a slender aelotoi woman (Hihaein)&lt;br /&gt;
|Supernode&lt;br /&gt;
|28718&lt;br /&gt;
|27021&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Icemule Trace&lt;br /&gt;
|[Tavern Burrow, Ale Street] &lt;br /&gt;
(the well)&lt;br /&gt;
|a shivering burghal gnome boss (unnamed)&lt;br /&gt;
|Supernode&lt;br /&gt;
|2400&lt;br /&gt;
|2400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Kharam-Dzu&lt;br /&gt;
|[Adventurers&#039; Rest, Deck] &lt;br /&gt;
(building west of the statue)&lt;br /&gt;
|a disheveled dwarven attendant (unnamed)&lt;br /&gt;
|Supernode&lt;br /&gt;
|12537&lt;br /&gt;
|12537&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Kraken&#039;s Fall&lt;br /&gt;
|[Wandering Eye Market, Wagon Top] &lt;br /&gt;
(go to Wandering Eye Market Northeast, climb ladder)&lt;br /&gt;
|a scruffy human worker (unnamed)&lt;br /&gt;
|Supernode&lt;br /&gt;
|28937&lt;br /&gt;
|27637&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Mist Harbor&lt;br /&gt;
|[Western Harbor, Docks] &lt;br /&gt;
(two northwest of the fountain supernode in Western Harbor)&lt;br /&gt;
|a pudgy forest gnome attendant (Topsy)&lt;br /&gt;
|Supernode&lt;br /&gt;
|17589&lt;br /&gt;
|17589&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|River&#039;s Rest&lt;br /&gt;
|[Lalena&#039;s Box Emporium] &lt;br /&gt;
(inside a tent in the Commons Circle)&lt;br /&gt;
|a slender half-elven woman (Lalena)&lt;br /&gt;
|Supernode&lt;br /&gt;
|28717&lt;br /&gt;
|27023&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Solhaven (Marshtown)&lt;br /&gt;
|[Fat Jahck&#039;s]&lt;br /&gt;
(a dull, lifeless black door in Bog Alley)&lt;br /&gt;
|the proprieter Jahck&lt;br /&gt;
|Supernode&lt;br /&gt;
|5728, then go black door&lt;br /&gt;
|27024&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Ta&#039;Illistim&lt;br /&gt;
|[Shadowed Alcove] &lt;br /&gt;
(inside the Pig and Whistle)&lt;br /&gt;
|a small greasy gnome (Fredar)&lt;br /&gt;
|Supernode&lt;br /&gt;
|18687&lt;br /&gt;
|27025&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Ta&#039;Vaalor&lt;br /&gt;
|[Ta&#039;Vaalor, King&#039;s Court] &lt;br /&gt;
(dock area)&lt;br /&gt;
|a well-dressed elven merchant (Rhind)&lt;br /&gt;
|Supernode&lt;br /&gt;
|3544&lt;br /&gt;
|3544&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Wehnimer&#039;s Landing&lt;br /&gt;
|[Land Tower East, Office]&lt;br /&gt;
|a scruffy human worker (unnamed)&lt;br /&gt;
|Supernode&lt;br /&gt;
|3807&lt;br /&gt;
|3807&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Zul Logoth&lt;br /&gt;
|[Zul Logoth, Emerald Tunnel]&lt;br /&gt;
|a shady looking dwarf (unnamed)&lt;br /&gt;
|&lt;br /&gt;
|5751&lt;br /&gt;
|5751&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|GIVE &amp;lt;NPC&amp;gt; &amp;lt;tip amount&amp;gt;}}&lt;br /&gt;
* {{boldmono|GIVE &amp;lt;NPC&amp;gt; &amp;lt;tip amount&amp;gt; PERCENT}}&lt;br /&gt;
* {{boldmono|ASK &amp;lt;NPC&amp;gt; FOR HELP}}&lt;br /&gt;
* {{boldmono|ASK &amp;lt;NPC&amp;gt; ABOUT BOXES}}&lt;br /&gt;
* {{boldmono|ASK &amp;lt;NPC&amp;gt; FOR LIST}}&lt;br /&gt;
* {{boldmono|ASK &amp;lt;NPC&amp;gt; TO RETURN}}&lt;br /&gt;
* {{boldmono|ASK &amp;lt;NPC&amp;gt; FOR JOB}}&lt;br /&gt;
* {{boldmono|ASK &amp;lt;NPC&amp;gt; FOR CHECK}}&lt;br /&gt;
&lt;br /&gt;
==Using the Locksmith Pool as a Customer==&lt;br /&gt;
&lt;br /&gt;
In order to deposit a box or plinite into the pool for another character to pick the lock or extract the core, the syntax is either {{boldmono|[[GIVE (verb)|GIVE]] &amp;lt;NPC&amp;gt; &amp;lt;tip amount&amp;gt;}} or {{boldmono|GIVE &amp;lt;NPC&amp;gt; &amp;lt;tip amount&amp;gt; PERCENT}}. The first tips a flat amount of silvers while the second will tip a percentage of the value of the silvers and gems within the box or a percentage of value of the shard of plinite (excluding the value of the core). With either of these commands, the silvers must be in the character&#039;s inventory and paid upfront. They are forfeited regardless of if the item is unlocked later. Characters may then leave the area and return when they are ready to see the status of their items. &lt;br /&gt;
&lt;br /&gt;
Upon return, {{boldmono|[[ASK (verb)|ASK]] &amp;lt;NPC&amp;gt; FOR LIST}} to see all the items that have been added to the pool as well as their current status. {{boldmono|ASK &amp;lt;NPC&amp;gt; TO RETURN #}} (where the # is from the LIST command) to retreive the item (remembering that you will lose the tip if you return the item before it is opened). You may also return the first finished item from your queue with {{boldmono|ASK &amp;lt;NPC&amp;gt; FOR RETURN}}. Each item completed via the locksmith pool will give the customer 10 [[long-term experience]] upon receipt of the item, up to a maximum of 250 long-term experience per day.&lt;br /&gt;
&lt;br /&gt;
Customers using the locksmith pool can deposit up to 100 items in the pool at any given time.&lt;br /&gt;
&lt;br /&gt;
Other items of note:&lt;br /&gt;
&lt;br /&gt;
* Only boxes looted from creatures (and not relocked) and plinite can be added to the pool.&lt;br /&gt;
* Plinite will be destroyed if the locksmith fails to properly {{boldmono|[[EXTRACT (verb)|EXTRACT]]}} them.&lt;br /&gt;
* When using the PERCENT tip option for plinite, it only gives a percentage of the value of the shard which is often artificially low when compared to the value of the shard and core.&lt;br /&gt;
&lt;br /&gt;
==Using the Locksmith Pool as a Locksmith==&lt;br /&gt;
&lt;br /&gt;
In order to retrieve an item from the locksmith pool, the locksmith must have 10 or more ranks in lockpicking. Then, the locksmith must go to the location of the NPC in their current town and {{boldmono|ASK &amp;lt;NPC&amp;gt; FOR JOB}}. The pool checks the [[lock difficulty]] to see if it falls within the possible range for the locksmith (see below formula). If it does, the NPC will place the item on a table where the syntax is &amp;lt;locksmith&#039;s name&amp;gt;&#039;s &amp;lt;item noun&amp;gt;. Rogues have priority on removing items from the pool for ten minutes before they become generally available to all other classes.&lt;br /&gt;
&lt;br /&gt;
When a suitable item has been removed from the pool for the locksmith to work on, the locksmith may {{boldmono|[[DISARM (verb)|DISARM]]}} and {{boldmono|[[PICKLOCK (verb)|PICK]]}} like they would normally. The contents of the item are entirely inaccessible to the locksmith; the items themselves are duplicates created solely for the purpose of the pool and cannot be opened, looked into, or removed from the table. There is a limit to the number of items a locksmith can pull from the pool within a ten minute timeframe. The number of items permitted changes based upon the total number in the pool.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable text-center&amp;quot; style=&amp;quot;font-size:small; width:100%&amp;quot;&lt;br /&gt;
|+Formulae Associated with the Locksmith Pool&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | Item&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%;&amp;quot; | Minimum Difficulty Assigned&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%;&amp;quot; | Maximum Difficulty Assigned&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Locked boxes&lt;br /&gt;
|{{Equation box|&#039;&#039;&#039;[[Picking Locks]] Bonus + [[Dexterity]] Bonus + copper [[lockpick]] modifier + d1&#039;&#039;&#039;}}&lt;br /&gt;
|{{Equation box|&#039;&#039;&#039;Picking Locks Bonus + Dexterity Bonus + vaalin lockpick modifier + [[Lock Pick Enhancement (403)]] [if known] + d90&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Plinite&lt;br /&gt;
|{{Equation box|&#039;&#039;&#039;((Disarm Traps Bonus + Picking Locks Bonus) / 2) + Dexterity Bonus + copper lockpick modifier + d1&#039;&#039;&#039;}}&lt;br /&gt;
|{{Equation box|&#039;&#039;&#039;((Disarm Traps Bonus + Picking Locks Bonus) / 2) + Dexterity Bonus + vaalin lockpick modifier + Lock Pick Enhancement (403) [if known] + d90&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each box that comes out of the pool will also inform the locksmith of where the box came from:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The worker says, &amp;quot;Ah, here we are.  The client is offering a tip of 50 silvers and mentioned it being from a wood sprite (level 38).  The coffer is setup up on the table for you.  When you&#039;re finished, ASK me to CHECK your work.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other items of note:&lt;br /&gt;
&lt;br /&gt;
* Phantom difficulty is added to boxes every 15 minutes as soon as the box is added in order to move it into a difficulty level where another locksmith could open it. This does not change the actual difficulty level, but rather just makes the box available to someone for whom the box would otherwise not have met the minimum threshold to pull from the pool.&lt;br /&gt;
* Locksmiths keep all scarabs.&lt;br /&gt;
* The queue is ordered by highest tip to lowest tip as to what order items are assigned to locksmiths, as long as the item is within the locksmiths&#039; difficulty range (with or without phantom ranks).&lt;br /&gt;
* [[Trap#Plate|Plated]] boxes will only be distributed to rogues that have knowledge of wedge creation from [[lock mastery]] or if the locksmith knows [[Unlock (407)]]. Characters with no skills that allow them to open enruned or mithril plated boxes won&#039;t receive them.&lt;br /&gt;
* The items on the work tables stay for an unspecified amount of time and then assume they are abandoned and get sent back into the locksmith pool.&lt;br /&gt;
* If you can&#039;t get a read on a lock using your best pick, it is likely that your best pick has been broken and repaired too many times. Replace it or have it checked by a rogue with lock mastery finished.&lt;br /&gt;
&lt;br /&gt;
===Completing the Job===&lt;br /&gt;
&lt;br /&gt;
Once an item has been successfully disarmed (if applicable) and the lock has been picked or the core has been extracted, the locksmith can {{boldmono|ASK &amp;lt;NPC&amp;gt; FOR CHECK}}. At that time, the NPC will exchange the box for the specified tip. &lt;br /&gt;
&lt;br /&gt;
If the job is incomplete (i.e., the item was unlocked without a scale trap being disarmed, the trap was disarmed but the lock was not picked, or the plinite exploded) and the locksmith asks for a check, then there is a penalty to the locksmith where another job cannot be pulled from the pool for a period of time. In addition to this, the item that the locksmith has removed from and returned to the pool does count for their limit of how many items can be pulled from the pool per a ten minute time span. There is no time penalty for skipping a needle trap.&lt;br /&gt;
&lt;br /&gt;
If the locksmith pulls an item from the pool and returns it without attempting to disarm or unlock it, the locksmith may return the item using the same {{boldmono|ASK &amp;lt;NPC&amp;gt; FOR CHECK}}. There will be no time penalty for returning the item, but it will still count towards the number of items per ten minute time span.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [[Locksmith_pool/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:New Player]]&lt;br /&gt;
[[Category:Towns]]&lt;/div&gt;</summary>
		<author><name>PAILIEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=138515</id>
		<title>Open Sea Adventures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=138515"/>
		<updated>2020-10-07T20:37:21Z</updated>

		<summary type="html">&lt;p&gt;PAILIEN: /* Reputation, Notoriety */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Open Sea Adventures&#039;&#039;&#039; is a new expansion to the game that was released in [[Prime]] on September 3, 2020. Set sail on the [[Great Western Sea]] and launch into a brand new adventure on the [[Tenebrous Cauldron]] and [[Great Western Sea]] - complete with dynamic weather messaging and a multitude of rooms. Get started by visiting port town [[Kraken&#039;s Fall]] to purchase one of 6 ships: sloop, brigantine, carrack, frigate, galleon, or man o’ war. Gather your friends and set sail, braving the perils of the vast seas, as you work to raise your reputation and notoriety. Fight Krolvin Pirates, Ethereal Pirates, and the Dreaded Dark Pirates with your life and your crew&#039;s life on the line. Will you set sail in a perilous circle, or journey from Darkstone Bay to Kraken’s Fall? Will you cast your lines and take your friends out and avoid all enemy ships? Will you attempt to be the most notorious Captain or Swashbuckler?&lt;br /&gt;
&lt;br /&gt;
==System Overview==&lt;br /&gt;
&lt;br /&gt;
* Explore the newly-accessible ocean and experience dynamic weather messaging.&lt;br /&gt;
* Buy your own ship and travel in style.&lt;br /&gt;
* Gain reputation to access better ships and cosmetic upgrades.&lt;br /&gt;
* Gain notoriety and unlock special [[title system|titles]] - both temporary and permanent.&lt;br /&gt;
* Test your mettle in ship versus ship combat. Fire your cannons, repair your ship, or flee from your enemies!&lt;br /&gt;
* All new ship boarding. Fight waves of enemies aboard your ship as you attempt to come out victorious. Defeat them all, take their treasure, and raze their ship!&lt;br /&gt;
* Lost at sea? Lose your crew and your morale? There is a new rescue system to help you get back to port should you face total defeat on the high seas.&lt;br /&gt;
&lt;br /&gt;
===The Ocean===&lt;br /&gt;
&lt;br /&gt;
The ocean is massive in scale and connects a lot of towns (see map below). While the towns were not connected at launch, it is intended that they will eventually be connected and you will be able to travel from town to town via your own ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=180px&amp;gt;&lt;br /&gt;
Image:ElanthiaOcean.png|thumb|300px||left|Oceans&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reputation, Notoriety===&lt;br /&gt;
&lt;br /&gt;
Reputation and notoriety are gained with Kraken&#039;s Fall by hunting down pirates or performing tasks at the [[Sea Hag&#039;s Roost]] such as culling pirates, hunting captains, or sinking ships. &#039;&#039;Reputation&#039;&#039; unlocks more cosmetic options and the ability to purchase the larger ships (but does not result in a price reduction). &#039;&#039;Notoriety&#039;&#039; tracks your total infamy on the seas with &amp;quot;all time&amp;quot; notoriety ({{boldmono|OSA INFO}}) and a 30-day notoriety tracking leadboard which is mostly for bragging rights but also unlocks possible [[title]]s. Your total pirate kills are also tracked with more tracking planned for future release phases.&lt;br /&gt;
&lt;br /&gt;
Your Reputation starts out at Neutral and increases by performing the following tasks:&lt;br /&gt;
* Turning in Salvaged Crates&lt;br /&gt;
* Killing Pirates&lt;br /&gt;
* RAZEing ships&lt;br /&gt;
* Turning in completed tasks&lt;br /&gt;
* TBD&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Reputation Rank || Reputation Required&lt;br /&gt;
|-&lt;br /&gt;
| Neutral || 0&lt;br /&gt;
|-&lt;br /&gt;
| Friendly || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Amiable || 2500&lt;br /&gt;
|-&lt;br /&gt;
| Exalted || 4500&lt;br /&gt;
|-&lt;br /&gt;
| Ally    || 7000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Death and Total Failure===&lt;br /&gt;
&lt;br /&gt;
Should you experience the unique [[Death%27s_Sting#Hunting_Ground_Specific_Death_Messaging|death messaging]] by [[death|dying]] on the sea or falling overboard - where you will eventually drown, you will be lucky enough to either be rescued by good sailors or by greedy pirate. What happens next depends on which group finds you and returns you to Kraken&#039;s Fall. Pirates will ransom your freedom while the town will charge you for the rescue services provided. The death/rescue event takes 4.2 minutes. If your ship is sunk, you must repair it.  All fees must be paid on a ship before you can launch it again.&lt;br /&gt;
&lt;br /&gt;
===New Verbs===&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|[[OSA (verb)|OSA]]}} displays information related to the system as well as fines, roles, current task, and other help.&lt;br /&gt;
* {{boldmono|[[SHIP (verb)|SHIP]]}} displays customizations and upgrades of owned ship, allows you to scuttle your ship to end your jouney, and provides information on the systems, processes, and commands related to managing and using your ship.&lt;br /&gt;
* {{boldmono|[[REPUTATION (verb)|REPUTATION]]}} displays information on your reputation with the town of Kraken&#039;s Fall as well as with [[Reim]].&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&lt;br /&gt;
To buy a ship, you need to visit [[Chip n&#039; Dwight&#039;s]] on Deadeye&#039;s Road in Kraken&#039;s Fall.  When first starting on your career as a captain, you will only have access to the sloop.  To earn access to the larger ships, you will need to earn reputation with the town of Kraken&#039;s Fall.  You can do so by performing tasks or hunting down pirate ships out on our beloved ocean, the [[Tenebrous Cauldron]], or on the [[Great Western Sea]].  This may be done on other people&#039;s ships, not just your own. Ships are a one-time purchase and can never be re-sold or transferred. Increasing your reputation does not decrease the cost of the ships.&lt;br /&gt;
&lt;br /&gt;
{{OSA_Ships}}&lt;br /&gt;
&lt;br /&gt;
====Naming====&lt;br /&gt;
&lt;br /&gt;
Your ship will have a random name, assigned when you purchase it. This can be changed (re-randomized) for a fee by talking to the ship name registrar within the [[Inking Den]]&#039;s Office of Petitions.&lt;br /&gt;
&lt;br /&gt;
===Ship Upgrading and Cosmetics===&lt;br /&gt;
&lt;br /&gt;
You can upgrade your ship by visiting one of the many merchants around Kraken&#039;s Fall. Each merchant has a specialty in a service they can provide. Functional upgrades offer mechanical gains to make your ship stronger.  Cosmetic upgrades allow you to customize and personalize your ship&#039;s appearance to suit your character.&lt;br /&gt;
&lt;br /&gt;
====Functional Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Upgrade Item !!Location !!More Information&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road ||Upgrading your sails will make your ship sail faster.&lt;br /&gt;
|-&lt;br /&gt;
|Hull Strength ||[[Swabbing Starts]] on Siphon Street ||Upgrading your hull strength will make your ship able to withstand more damage.&lt;br /&gt;
|-&lt;br /&gt;
|Cannons||[[Maritime Defenses]] on South Arm Road ||Upgrading your cannons increases the total number of cannons on your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Cargo Hold ||[[Lean To]] on Deadeye&#039;s Road ||Increases the hold&#039;s storage capacity of wood and cannon balls.  Each level of upgrade also adds 20lbs to cargo bin capacity.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cosmetic Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Upgrade Item ||Shop Location ||Upgrade Type&lt;br /&gt;
|-&lt;br /&gt;
|Cannons ||[[Maritime Defenses]] on South Arm Road||article, material &lt;br /&gt;
|-&lt;br /&gt;
|Captain&#039;s Quarters ||[[Sailor&#039;s Solace]] on Siphon Street|| chair (material, type, long), table (color, material), bed (color, material, long), walls (material), style &lt;br /&gt;
|-&lt;br /&gt;
|Crew Quarters ||[[All Hands]] on South Arm Road||style &lt;br /&gt;
|-&lt;br /&gt;
|Figureheads ||[[Bowsprit&#039;s Maiden]] on Cranial Crawl||type, color, material &lt;br /&gt;
|-&lt;br /&gt;
|Flags ||[[Vexillology Visions]] on South Arm Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Gangplank ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Hulls ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Mess Hall||[[Grub, Gruel, and Grog]] on South Arm Road||food (five types), furniture (color, material)&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Wheels ||[[Fighting the Helm]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship Combat===&lt;br /&gt;
&lt;br /&gt;
While sailing, you have a random chance to be attacked by an enemy ship from these types: general/mixed (these have dark ships), ethereal (undead), or krolvin. The enemy ship is private and spawned specifically for you and your crew. Once engaged, you can follow the above outlined combat for general boarding. Once boarded, creatures spawn in waves for everyone on board at the level of those gathered. These match the level of those in each room, so separate if you need to. You can spread out onto both ships, but your ship can be hit by cannon fire or arrows while boarded. (This appears to do damage only to the characters while boarded, not the ship.)&lt;br /&gt;
&lt;br /&gt;
Ethereal (undead) pirates require blessed magic metal or, if using ranged, magical woods or magical metal arrowheads.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Enemy Ship Size ||Enemy Count&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Sloop ||15-20&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Brigantine ||30-40&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Carrack ||35-45&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Galleon ||50-60&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Frigate ||60-80&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Man O&#039;War ||90-120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you manage to deplete the enemy ship of units, a boss (Ethereal Captain, Krolvin Captain, or Pirate Captain) will spawn that must be defeated. If you defeat the boss, you can {{boldmono|SEARCH}} the treasure pile on their ship for boxes. You may also want to take their supply crate to restock your own ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Salvage crates&amp;lt;/b&amp;gt; can be gained from searching the treasure pile or, if you sink a ship without boarding, one may appear in the water. The salvage crate will be bound to you and your crew when picked up. These can be brought to the handler and turned in for a loot chest based on the tier of the salvage.  The loot crates will have an assortment of items, including gems of varying rarities, Kraken&#039;s Fall bank notes of varying amounts, and a chance at an item. Upon handing off the salvage crate, the handler will award any crew members present in the same room with Notoriety and Reputation in addition to the rewards aforementioned. (You &amp;lt;b&amp;gt;must&amp;lt;/b&amp;gt; be present in the same room.)&lt;br /&gt;
&lt;br /&gt;
If you want a task before going out, go to the Sea Hag&#039;s Roost, Tavern and {{boldmono|GET BOARD}}. Once you have a task, you can use {{boldmono|OSA TASK}} for details and help or to abandon it. To turn in the task, return to the Sea Hag and {{boldmono|TURN BOARD}}.&lt;br /&gt;
&lt;br /&gt;
===Ship Repairing &amp;amp; Fees===&lt;br /&gt;
&lt;br /&gt;
As you sail your ship, it may incur damage that must be repaired.  To repair your ship after it is destroyed or damaged, you will need to visit the boatswain.  You can find him at the [[Academy of the Bos&#039;n]] on Deadeye&#039;s Road. You may also find yourself with fines due to services provided by the town while out on the open sea or trapped in a back alley.  You will need to pay these off at the local debt collector.  Having debts in either form will prevent you from launching your ship again. Maximum ship fees for a scuttled or destroyed ship are listed in the Summary of Ship Statistics table.&lt;br /&gt;
&lt;br /&gt;
While in combat, you&#039;ll see messaging that a cannon ball hit your ship in different spots. It is imperative that you repair the damage done (see ship commands below) or your ship will sink.&lt;br /&gt;
&lt;br /&gt;
===Ship Roles===&lt;br /&gt;
&lt;br /&gt;
Ship roles will provide you with bonuses, beginning at the adept rank, as you level them up.  You will need to declare your role before taking part in a journey.  The bonuses can range from more damage when firing a cannon to faster interaction with navigation.  To declare your role, you will need to visit the NPC in Kraken&#039;s Fall.  You {{boldmono|ASK OFFICIAL ABOUT DECLARE &amp;lt;role&amp;gt;}} in exchange for 10,000 silver.  He is located in the Town Hall, the [[Inking Den]], in the Office of Employment. Each role has some specialties that pertain to its title.  You can look at the {{boldmono|OSA ROLE}} command to see your status.&lt;br /&gt;
&lt;br /&gt;
Role Experience can be earned performing the following tasks:&lt;br /&gt;
* Steering the ship&lt;br /&gt;
* Firing the cannons&lt;br /&gt;
* Loading the cannons&lt;br /&gt;
* Repairing the ship&lt;br /&gt;
* Razing an enemy ship&lt;br /&gt;
* Turning in salvaged crates&lt;br /&gt;
* Turning in a completed task board&lt;br /&gt;
&lt;br /&gt;
The Role Ranks are Rookie, Novice, Adept, Veteran, Master.  Each Role Rank earned provides a Role Bonus starting from the Novice rank (nothing is earned as a Rookie).  The Role Bonuses earned at each rank stack with ones earned at the lower rank.  Role Experience required increases each rank up to a maximum of 3000.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
| Ship Role || Role Rank || Role EXP || Role Bonus&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Boatswain&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || -&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || -&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Captain&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || -&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || -&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Cannoneer&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || -&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || -&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Navigator&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || -&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || -&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Swashbuckler&lt;br /&gt;
| Novice  || 100 || Provides a small bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages.&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Able to {{boldmono|JUMP}}from the Crow&#039;s Nest to one of the following locations: helm, bow, deck, port, dock and enemy ship when boarded&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to damage with cannons&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || -&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship &amp;amp; Sailing Basics===&lt;br /&gt;
&lt;br /&gt;
====Setting Sail====&lt;br /&gt;
To launch your ship, you will need to find the dock handler outside the pier on Deadeye&#039;s Road.  You can {{boldmono|RETRIEVE}}, {{boldmono|STORE}}, or {{boldmono|STOCK}} your ship here. Retrieving will find an empty spot along the pier and launch your ship for you to use. If you are taking a quick break between voyages, avoid the retrieval fee by leaving your ship at the pier. Just remember that all ships are stored after two hours docked or four hours stationary on the ocean for system efficiency. After you have successfully retrieved your ship, you can find it out on the pier. The handler will tell you which space on the pier your ship occupies. &lt;br /&gt;
&lt;br /&gt;
The absolute minimum the sloop is stocked with on retrieval is 25 of each material; the retrieval fee covers half of your supplies and the ability to launch your ship. If you want more, you can {{boldmono|STOCK}} your ship with {{boldmono|WOOD}} or {{boldmono|CANNON}} balls, and it will fill up your cargo supplies for your adventure. Cannon balls are 100 silvers each and wood is 100 silvers a plank. You can avoid this extra fee if you would like to immediately board an enemy ship and take over some of their supplies.&lt;br /&gt;
&lt;br /&gt;
Once you reach your ship, you can {{boldmono|GO SHIP}} (sloop, brigantine, etc.) to have the gangplank deployed.  Once on your ship, you can either {{boldmono|PULL GANGPLANK}} or {{boldmono|PUSH GANGPLANK}} to deploy or retract it.  It is best to familiarize yourself with the layout of your ship prior to {{boldmono|DEPART}}ing on your journey.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|RETRIEVE}}&lt;br /&gt;
#{{boldmono|STOCK}}&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}} deploys your gangplank and {{boldmono|PULL GANGPLANK}} retracts it.  You cannot deploy your gangplank into the middle of the ocean.  You can only deploy it at a port or when engaged with another ship and in boarding range.&lt;br /&gt;
#{{boldmono|DEPART}} can be used when you are ready to start your voyage from a port.&lt;br /&gt;
&lt;br /&gt;
====Sailing and Steering Your Ship====&lt;br /&gt;
&lt;br /&gt;
Use the map located in the Captain&#039;s Quarters to gain your bearing based on the nautical map name. Each 50 room block has its own unique identifier and the [[#The Ocean|ocean map]] will give you an idea as to which block you&#039;re in. At this time, there is no bias in what type of enemy you get based upon where you are in the map, so sail freely!&lt;br /&gt;
&lt;br /&gt;
There is messaging when the ship moves that indicates the state of the sails of your ship. This messaging was added to help players identify if they forgot to handle their sails.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|+Sail Messaging on Movement&lt;br /&gt;
|-&lt;br /&gt;
|No Sails||The man o&#039; war drifts slowly north, its sails fully raised.&lt;br /&gt;
|-&lt;br /&gt;
|Other Sails||The man o&#039; war cuts through the ocean, heading north.&lt;br /&gt;
|-&lt;br /&gt;
|Full Sails||The man o&#039; war cuts through the ocean, heading north at full speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have have {{boldmono|TURNed}} your wheel in a direction, you will no longer be able to turn it in that same direction again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;turn wheel port&lt;br /&gt;
You grab hold of the maple wheel and do your best to steer the ship toward the bustling port.&lt;br /&gt;
&lt;br /&gt;
turn wheel port&lt;br /&gt;
The maple wheel is already turned that way!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH CAPSTAN}} to raise the anchor.  You can {{boldmono|KICK}} the capstan to deploy it again.&lt;br /&gt;
#{{boldmono|LOWER SAIL}} to get more wind and {{boldmono|RAISE}} sails to get less.  This will impact how fast you can sail.  If you are sailing a larger ship you will need to manipulate all the sails.&lt;br /&gt;
#{{boldmono|TURN WHEEL &amp;lt;DIRECTION&amp;gt;}} will allow you to steer your ship.  After you steer your ship you will need to wait for the wind to carry it into the next area. {{boldmono|TURN WHEEL SHIP}} will start navigating for a boarding process. {{boldmono|TURN WHEEL PORT}} will sail you to safety if you&#039;re at a port.&lt;br /&gt;
#{{boldmono|LOOK MAP}} in the Captain&#039;s Quarters will allow you to see where you are on the ocean.&lt;br /&gt;
&lt;br /&gt;
====Stormy Weather====&lt;br /&gt;
&lt;br /&gt;
{{boldmono|ASK HANDLER ABOUT WEATHER}} before going out to get an idea of which oceans to steer clear of or toward! Each area of the Tenebrous Cauldron and the Great Western Sea may have different weather, and the areas are listed below. Storms can have the following effects:&lt;br /&gt;
&lt;br /&gt;
#Crew members have a chance to experience some maneuvers if they&#039;re out on the deck during a storm.&lt;br /&gt;
#The storm can cause your ship to misbehave, including steering your ship in a different direction and increasing the time it takes to reach a new area.&lt;br /&gt;
#Enemy ships are more dangerous. You will face ships potentially out of your league and more difficult ships more often.&lt;br /&gt;
&lt;br /&gt;
The Tenebrous Cauldron has four areas: North Blue, South Blue, West Blue, East Blue.&lt;br /&gt;
&lt;br /&gt;
The Great Western Sea has ten areas: Obsidian Trench, Obsidian Sea, Sea of Lazuli, Solhaven Bay, South of Cobalt Depths, Darkstone Bay, Cobalt Depths, Kestrel Sea, South of Sea of Lazuli, South Kestral Sea.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The dock handler says, &amp;quot;Based on recent weather reports, here is what the ocean is lookin&#039; like as of right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tenebrous Cauldron:&lt;br /&gt;
North Blue: Light winds with partial clouds&lt;br /&gt;
South Blue: Light winds with partial clouds&lt;br /&gt;
West Blue: Heavy winds and rain with dark skies&lt;br /&gt;
East Blue: Light winds with partial clouds&lt;br /&gt;
&lt;br /&gt;
The Great Western Sea&lt;br /&gt;
Obsidian Trench: Heavy winds and rain with dark skies&lt;br /&gt;
Obsidian Sea: Calm seas and blue skies&lt;br /&gt;
Sea Of Lazuli: Light winds with partial clouds&lt;br /&gt;
Solhaven Bay: Calm seas and blue skies&lt;br /&gt;
South of Cobalt Depths: Calm seas and blue skies&lt;br /&gt;
Darkstone Bay: Light winds with partial clouds&lt;br /&gt;
Cobalt Depths: Light winds with partial clouds&lt;br /&gt;
Kestral Sea: Heavy winds and rain with dark skies&lt;br /&gt;
South of Sea of Lazuli: Light winds with partial clouds&lt;br /&gt;
South Kestral Sea: Calm seas and blue skies&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Engaging in Battles====&lt;br /&gt;
&lt;br /&gt;
Cannon balls should be taken onto the deck of your ship to load the cannons. You can only {{boldmono|FIRE}} your cannon if you are engaged with an enemy.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|GET CANNON BALL}} from your cargo hold then move to your cannon and {{boldmono|LOAD}} it. You are limited to loading your cannons to the total number of cannons per side. Cannon balls are temporary and will self-destruct if not used.&lt;br /&gt;
#{{boldmono|LOAD CANNON}}&lt;br /&gt;
#{{boldmono|FIRE CANNON}} - you can only fire if you&#039;re engaged in PVE.&lt;br /&gt;
&lt;br /&gt;
====Boarding a Ship====&lt;br /&gt;
&lt;br /&gt;
Once you are within range of the enemy ship, you will be able to board. You will receive messaging about the ship being almost in boarding range and then receive this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The sides of the &amp;lt;other ship&amp;gt; collide against your &amp;lt;ship&amp;gt;!  Several ropes with claw-shaped hooks on the end find purchase into the railing of your &amp;lt;ship&amp;gt;.  Battle cries sound off as those on the &amp;lt;other ship&amp;gt; prepare to board!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are ambush traps possible. The number of ambushes that can occur depend on size of your ship and are randomized between 1 and the maximum number possible. You will not receive an ambush trap when leaving a room.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+ Ambush Traps&lt;br /&gt;
|-&lt;br /&gt;
!Ship!!Max Possible&lt;br /&gt;
|-&lt;br /&gt;
|Sloop ||1&lt;br /&gt;
|-&lt;br /&gt;
|Brigantine ||2&lt;br /&gt;
|-&lt;br /&gt;
|Carrack ||3&lt;br /&gt;
|-&lt;br /&gt;
|Galleon ||4&lt;br /&gt;
|-&lt;br /&gt;
|Frigate ||4&lt;br /&gt;
|-&lt;br /&gt;
|Man o&#039;war ||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See flag information below for more information on pirate spawn rate.&lt;br /&gt;
&lt;br /&gt;
Once you have razed the ship, you will no longer be able to empty the Captain&#039;s Quarters and you will get the following message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The battle-marred brigantine rapidly descends beneath the cold, dark waters. Your reputation with Kraken&#039;s Fall just got better. You gain some experience! You gain some fame! You gain role experience! You have earned some notoriety.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}}&lt;br /&gt;
#{{boldmono|GO GANGPLANK}}&lt;br /&gt;
#{{boldmono|LISTEN}} while on the enemy ship to see how many of the enemy are left.&lt;br /&gt;
#{{boldmono|SEARCH}} the treasure pile after you&#039;ve defeated the boss.&lt;br /&gt;
#{{boldmono|RAZE}} to destroy the ship.&lt;br /&gt;
&lt;br /&gt;
====Ship Flag Settings====&lt;br /&gt;
You can now use {{boldmono|SHIP FLAG}} on your ship. If you&#039;re not the captain, this only displays which flag the captain is flying. This flag is for mechanical use only. The command has a 15 minute cooldown per use. You are at &amp;quot;Neutral&amp;quot; by default.&lt;br /&gt;
&lt;br /&gt;
* White Flag lowers your encounter rate to 20% chance. White flag provides 5 minute encounter immunity after sinking an enemy ship.  This also decreases creature spawn rate.&lt;br /&gt;
* No Flag keeps your encounter rate at 30% chance. No Flag provides 4 minute encounter immunity after sinking an enemy ship.&lt;br /&gt;
* Black flag raises your encounter rate to 40% chance. Black Flag provides 3 minute encounter immunity after sinking an enemy ship.  This also increases creature spawn rate.&lt;br /&gt;
&lt;br /&gt;
====Restocking and Fixing Your Ship====&lt;br /&gt;
&lt;br /&gt;
Below deck in the cargo hold, you can find wood and cannon balls. It is a good idea to restock your wood and cannon balls to full prior to starting your journey.  Your ship will have a half-supply of wood planks and cannon balls when retrieved from storage.  The wood is used to {{boldmono|FIX}} rooms that have taken damage from cannon fire. {{boldmono|ASSESS}} from any room on your ship to get a readout of damage in that room. Boatswains (veteran rank and above) and Captains (master rank) can get a readout of all damage to each room of the ship. Your ship&#039;s health is a formula of the hull strength by a multiplier.  As it takes damage, it detracts from a total health pool. Repair any damage received before taking too much and sinking.&lt;br /&gt;
&lt;br /&gt;
You can store things in the cargo bin on the ship; this is the only place that is safe from the janitor.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|ASSESS}} while used on your ship will give you a readout of any damage in that specific room.&lt;br /&gt;
#{{boldmono|GET WOOD PLANK}} from your Cargo Hold then move to where your ship took damage to repair it.&lt;br /&gt;
#{{boldmono|FIX}}&lt;br /&gt;
&lt;br /&gt;
If you have a supply crate, you can {{boldmono|PUT CRATE ON WOOD}} or {{boldmono|PUT CRATE ON BALLS}} to restock them.  You can {{boldmono|LOOK WOOD}} or {{boldmono|LOOK BALLS}} to check supplies.&lt;br /&gt;
&lt;br /&gt;
====Interacting with the Ocean====&lt;br /&gt;
&lt;br /&gt;
If you are thrown from the ship, you can climb back up onto the ship you fell off of even if the anchor is up.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|LOOK OCEAN}} will let you glance out from your ships deck to see where you are on the Tenebrous Cauldron.  You can use {{boldmono|PEER}} in directions to glance ahead.  The crow&#039;s nest will allow you to peer a little farther. &lt;br /&gt;
*{{boldmono|WATCH OCEAN}} will let you keep an up to date glance at the ocean room as your ship sails.  This information will go to the familiar window.&lt;br /&gt;
*{{boldmono|JUMP}} can be used on the main deck of the ship to jump into the ocean.  You&#039;ll want to drop your anchor before doing this!&lt;br /&gt;
*{{boldmono|CONSIDER}} will let you check the status of the weather on the ocean.&lt;br /&gt;
*{{boldmono|PEER}} will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
&lt;br /&gt;
====Quick Command List====&lt;br /&gt;
&lt;br /&gt;
* PUSH/PULL GANGPLANK to extend or draw in the gangplank.&lt;br /&gt;
* RAISE/LOWER SAIL to adjust speed.&lt;br /&gt;
* TURN WHEEL any cardinal or ordinal direction for normal travel.&lt;br /&gt;
* TURN WHEEL PORT to steer the ship at a port in the same room as your ship.&lt;br /&gt;
* TURN WHEEL SHIP to start a boarding action when an enemy ship is present.&lt;br /&gt;
* PUSH/KICK CAPSTAN to raise and lower anchor.&lt;br /&gt;
* LOAD CANNON while holding a cannon ball to load your cannons.&lt;br /&gt;
* FIRE CANNON to fire a cannon at an enemy ship when engaged.&lt;br /&gt;
* LOOK &amp;lt;OBJECT&amp;gt; has some information for some of the objects on your ship if you get confused.&lt;br /&gt;
* FIX damage in appropriate rooms.&lt;br /&gt;
* LOOK MAP for a general readout of where you are.&lt;br /&gt;
* DEPART to set sail once your gangplank is retracted and anchor is up.&lt;br /&gt;
* ASSESS to determine the condition of the room you are in and health.&lt;br /&gt;
* LOOK OCEAN to take a quick look at the sea your ship is in.&lt;br /&gt;
* WATCH OCEAN to keep a continuous eye on the ocean. This will display in your familiar window.&lt;br /&gt;
* CONSIDER will let you check the status of the weather on the ocean.&lt;br /&gt;
* PEER will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
* JUMP can be used from the main deck where the gangplank resides to dive into the water. From there you can climb back onto the ship.&lt;br /&gt;
* RAZE is used on the enemy ship when all enemies are gone.&lt;br /&gt;
* LISTEN is used on the enemy ship to get an idea of how many units are left.&lt;br /&gt;
&lt;br /&gt;
==Future Releases==&lt;br /&gt;
&lt;br /&gt;
More is planned to be released to this system via a phased approach. Visit the #open-sea-adventures channel on the Official Discord for more information.&lt;br /&gt;
&lt;br /&gt;
==Common Questions and Answers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What happens when I log out of the game while I&#039;m on the ocean on my ship?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When you log back in, you will be at Kraken&#039;s Fall and you will have a fine for your ship being left out at sea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I travel by ship to other towns?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Not yet. This is intended, but piers need to be built in the other port towns first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is [[fishing]] available?&#039;&#039;&#039;&lt;br /&gt;
Not yet. It&#039;s in QC.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}} width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|Project Lead, Concept, Design: Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Kraken&#039;s Fall Lead: Thandiwe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=12|Buildings&lt;br /&gt;
|Elysani&lt;br /&gt;
|The Intoxicating Flora, Mystigoggles Magicorium&lt;br /&gt;
|-&lt;br /&gt;
|Kynlee&lt;br /&gt;
|The Bait &#039;N Weight Shack, Fishing Pier&lt;br /&gt;
|-&lt;br /&gt;
|Naionna&lt;br /&gt;
|Bejewled Booty, The Naked Fauna, Rising Pint, The Soup Bone&lt;br /&gt;
|-&lt;br /&gt;
|Netz&lt;br /&gt;
|Rock Lobster&lt;br /&gt;
|-&lt;br /&gt;
|Sindin&lt;br /&gt;
|Brewmaster&#039;s Tap, Sea Hag&#039;s Roost, Storm Petrel&#039;s Wing, The Threadbare Admiral&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Academy of the Bos&#039;n, All Hands, Boarding House, Chip n&#039; Dwight&#039;s, Fighting the Helm, Grub, Gruel, and Grog, Guard Tower, Inking Den, Irosah&#039;s Armaments, Knife&#039;s Edge, Kraken&#039;s Fall Jailhouse, The Last Frontier, Lean To, Maritime Defenses, Molskroen Hall, Sailor&#039;s Solace, Sunfist Outpost, Swabbing Starts, Weather Station, Yardarm&#039;s Skirt&lt;br /&gt;
|-&lt;br /&gt;
|Tivvy&lt;br /&gt;
|Vexillology Visions&lt;br /&gt;
|-&lt;br /&gt;
|Quilic&lt;br /&gt;
|Adventurer&#039;s Guild, Bank, Bushybrow&#039;s Collectibles, Unburied Treasures&lt;br /&gt;
|-&lt;br /&gt;
|Valyrka&lt;br /&gt;
|Lighthouse&lt;br /&gt;
|-&lt;br /&gt;
|Vanah&lt;br /&gt;
|Leaf and Bean&lt;br /&gt;
|-&lt;br /&gt;
|Xayle&lt;br /&gt;
|Captain&#039;s Cup, Kelpie Beds, The Melting Pot, Sailcloth Findings&lt;br /&gt;
|-&lt;br /&gt;
|Xeraphina&lt;br /&gt;
|Bowsprit&#039;s Maiden, Cartwright, Citizenship Office, Forges of the Kraken, The Peaceful Porpoise&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|Paint&lt;br /&gt;
|Flannihan&lt;br /&gt;
|Kraken&#039;s Fall Hunting Grounds&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Kraken&#039;s Fall, Pier, Main Gate, Logging colony&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Thandiwe, Netz, Naionna, Xeraphina, Retser, Modrian, Kynlee&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Netz&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Kynlee, Thandiwe, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Ocean Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Paint&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna, Netz&lt;br /&gt;
|-&lt;br /&gt;
|Shape and mapping&lt;br /&gt;
|&lt;br /&gt;
|Grackner, Sook, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ocean systems&lt;br /&gt;
|&lt;br /&gt;
|Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Standard Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Coding&lt;br /&gt;
|&lt;br /&gt;
|Modrian, Kynlee, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;OSA Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ship Paint&lt;br /&gt;
|&lt;br /&gt;
|Elidi&lt;br /&gt;
|-&lt;br /&gt;
|Ship Food&lt;br /&gt;
|&lt;br /&gt;
|Mariath&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetics&lt;br /&gt;
|&lt;br /&gt;
|Elidi, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetic Systems&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Building&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;QC Team&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Flannihan, Mariath, Xayle, Valyrka, Isten, Tivvy, Vanah, Sleken, Modrian, Itzel, Kynlee, Naos, Retser, Kveta&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]][[Category:Under Development]]&lt;/div&gt;</summary>
		<author><name>PAILIEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bravery_(211)&amp;diff=137996</id>
		<title>Bravery (211)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bravery_(211)&amp;diff=137996"/>
		<updated>2020-10-01T19:27:21Z</updated>

		<summary type="html">&lt;p&gt;PAILIEN: /* Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
 | name = Bravery&lt;br /&gt;
 | number = 211&lt;br /&gt;
 | mnemonic = BRAVERY&lt;br /&gt;
 | base_dur = 1200 sec&lt;br /&gt;
 | add_dur = +60 sec per [[Major Spiritual|rank]]&lt;br /&gt;
 | span = Self-cast: [[Stackable]]&amp;lt;br&amp;gt; + special&lt;br /&gt;
 | type = Offensive&lt;br /&gt;
 | subtype = [[Attack strength|AS]] (all), resist fear&lt;br /&gt;
 | weapon = None&lt;br /&gt;
 | enhancement = +15 [[attack strength|AS]] (all)&lt;br /&gt;
 | availability = [[Self-cast]], special&lt;br /&gt;
 | navigation = {{Major spiritual navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
The subject gains +15 [[attack strength]], both physical and [[bolt spell]]. The subject also gains 3 phantom levels against [[sheer fear]] attacks.&lt;br /&gt;
&lt;br /&gt;
== Lore Benefit ==&lt;br /&gt;
50 ranks of [[Spiritual Lore, Blessings]] unlocks a group version of Bravery to be cast for a duration of 1 minute.  The caster receives their full bonus even when casting the group version of the spell.&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
Initial cast:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;You feel more confident.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;You feel less confident.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Items==&lt;br /&gt;
*[[Pure potion]]&lt;br /&gt;
*[[Small glowing vial]]&lt;br /&gt;
*[[Lichbane talisman]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#211 Major Spiritual Spell Circle: Bravery], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Group Spells]]&lt;/div&gt;</summary>
		<author><name>PAILIEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bravery_(211)&amp;diff=137995</id>
		<title>Bravery (211)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bravery_(211)&amp;diff=137995"/>
		<updated>2020-10-01T19:21:47Z</updated>

		<summary type="html">&lt;p&gt;PAILIEN: /* Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
 | name = Bravery&lt;br /&gt;
 | number = 211&lt;br /&gt;
 | mnemonic = BRAVERY&lt;br /&gt;
 | base_dur = 1200 sec&lt;br /&gt;
 | add_dur = +60 sec per [[Major Spiritual|rank]]&lt;br /&gt;
 | span = Self-cast: [[Stackable]]&amp;lt;br&amp;gt; + special&lt;br /&gt;
 | type = Offensive&lt;br /&gt;
 | subtype = [[Attack strength|AS]] (all), resist fear&lt;br /&gt;
 | weapon = None&lt;br /&gt;
 | enhancement = +15 [[attack strength|AS]] (all)&lt;br /&gt;
 | availability = [[Self-cast]], special&lt;br /&gt;
 | navigation = {{Major spiritual navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
The subject gains +15 [[attack strength]], both physical and [[bolt spell]]. The subject also gains 3 phantom levels against [[sheer fear]] attacks.&lt;br /&gt;
&lt;br /&gt;
== Lore Benefit ==&lt;br /&gt;
50 ranks of [[Spiritual Lore, Blessings]] unlocks a group version of Bravery to be cast for a duration of 1 minute.  The caster receives their full bonus even when casting the group version of the spell.&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
Initial cast:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You feel more confident.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You feel less confident.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Items==&lt;br /&gt;
*[[Pure potion]]&lt;br /&gt;
*[[Small glowing vial]]&lt;br /&gt;
*[[Lichbane talisman]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#211 Major Spiritual Spell Circle: Bravery], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Group Spells]]&lt;/div&gt;</summary>
		<author><name>PAILIEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Four_Winds_Hall&amp;diff=137823</id>
		<title>Four Winds Hall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Four_Winds_Hall&amp;diff=137823"/>
		<updated>2020-09-23T14:41:09Z</updated>

		<summary type="html">&lt;p&gt;PAILIEN: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Four Winds Halls&#039;&#039;&#039; are only accessible by [[Premium]] subscribers.  There is one located in or near every major town.&lt;br /&gt;
==Locations==&lt;br /&gt;
Detailed directions to Halls can be found in game using [[PREMIUM]] 4.&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Town||Hall Location||Prime Room || Plat Room || Shattered Room&lt;br /&gt;
|-&lt;br /&gt;
| [[Wehnimer&#039;s Landing]] || [[Zephyr Hall]] ||#20734 || - || #19744&lt;br /&gt;
|-&lt;br /&gt;
| [[Icemule Trace]] || [[Burga Hall]] ||#20756 || - || #19684&lt;br /&gt;
|-&lt;br /&gt;
| [[Teras Isle|Teras]] || [[Welkin Hall]] || #20777 || - || #19650&lt;br /&gt;
|-&lt;br /&gt;
| [[River&#039;s Rest]] || Mistral Hall || #20766 || - || #19670&lt;br /&gt;
|-&lt;br /&gt;
| [[Solhaven]] || Seamist Hall || #20718 || - || #19728&lt;br /&gt;
|-&lt;br /&gt;
| [[Zul Logoth]] || Solano Hall || #9409 || - || #9409&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Illistim]] || Meazernis Villa || #20707 || - || #18679&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Vaalor]] || Etesian Hall || #20706 || - || #19700&lt;br /&gt;
|-&lt;br /&gt;
| [[Kraken&#039;s Fall]] || Molskroen Hall || #28989 || - || - ||&lt;br /&gt;
|}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
&lt;br /&gt;
===Premium Transport===&lt;br /&gt;
&lt;br /&gt;
The [[Premium transport system|Premium Transport System]] is a benefit to Premium subscription members that affords inter-realm travel between premium halls. Each of the eight premium halls has a transport room (each room has its own unique colored doorway) near the hall&#039;s entrance where tickets may be purchased for inter-hall transport. Each transport room will have a sign with ticket purchasing instructions, pricing and restrictions, and a portal. After purchasing a transport ticket you can enter the portal. Inside the portal will be a nexus of rooms, each leading to a hall in a different realm.&lt;br /&gt;
&lt;br /&gt;
===Gambling===&lt;br /&gt;
&lt;br /&gt;
Every Four Winds Hall is equipped with [[BlackDrake]] gambling tables for your enjoyment.  They are located in the Game Room of each hall.&lt;br /&gt;
&lt;br /&gt;
===Teleportation Jewelry===&lt;br /&gt;
&lt;br /&gt;
Each hall has a table set out with a variety of town-specific [[Premium teleportation jewelry|teleport jewelry]].  You can have as many of these as you like, so grab a few!&lt;br /&gt;
&lt;br /&gt;
===Flowers===&lt;br /&gt;
&lt;br /&gt;
[[Premium flowers]] are located in each of the Four Winds Halls.&lt;br /&gt;
&lt;br /&gt;
===Nodes===&lt;br /&gt;
&lt;br /&gt;
====Earth Nodes====&lt;br /&gt;
&lt;br /&gt;
Once you get inside the Four Winds Hall, nearly every room is an earth node.  This even includes the BlackDrake tables!&lt;br /&gt;
&lt;br /&gt;
====[[Super node|Super Nodes]]====&lt;br /&gt;
&lt;br /&gt;
One room in each hall is designated as a super node!&lt;br /&gt;
&lt;br /&gt;
*Icemule: Burga Hall, Lounge&lt;br /&gt;
*River&#039;s Rest: Mistral Hall, Lounge&lt;br /&gt;
*Solhaven: Seamist Hall, Central Lounge&lt;br /&gt;
*Ta&#039;Illistim: Meazernis Villa, Private Lounge&lt;br /&gt;
*Ta&#039;Vaalor: Etesian Villa, Lounge&lt;br /&gt;
*Teras (Kharam Dzu): Welkin Hall, Common Room&lt;br /&gt;
*Wehnimer&#039;s Landing: Zephyr Hall, Common Room&lt;br /&gt;
*Zul Logoth: Solano Hall, Night Sky Landing&lt;br /&gt;
&lt;br /&gt;
===Town Specific Perks===&lt;br /&gt;
&lt;br /&gt;
Some of the Four Winds Halls have special perks that are only available in that specific town.&lt;br /&gt;
&lt;br /&gt;
====[[Ice skating|Ice Skating]]====&lt;br /&gt;
Located in Icemule&#039;s Burga Hall, a functional ice skating rink is available.  There is also a small gift cart with items for sale.&lt;br /&gt;
&lt;br /&gt;
====Swimming====&lt;br /&gt;
&lt;br /&gt;
Outside Solhaven&#039;s Seamist Hall, one can enjoy a swim at the beach!&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:Premium halls by Dirvy.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Premium]]&lt;/div&gt;</summary>
		<author><name>PAILIEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Reim_Base_Camp&amp;diff=133972</id>
		<title>Reim Base Camp</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Reim_Base_Camp&amp;diff=133972"/>
		<updated>2020-07-10T18:47:04Z</updated>

		<summary type="html">&lt;p&gt;PAILIEN: /* Reim Base Camp, Brown Tent */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Reim Base Camp&#039;&#039;&#039; is located in the same room as the chains to the [[Settlement of Reim]].  The REIM CAMP verb can also be used to transport there for 100 quest energy.  All shops utilize [[ethereal scrip]], and prices listed are in this form of currency.&lt;br /&gt;
&lt;br /&gt;
=== Reim Base Camp, Tavern ===&lt;br /&gt;
{{Festshop|&lt;br /&gt;
|shopname=Reim Base Camp, Tavern&lt;br /&gt;
|look=a makeshift structure Lich# 25173&lt;br /&gt;
}}&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Reim Base Camp, Tavern&lt;br /&gt;
|desc=Thin sheets of frost have chipped away at the wood comprising the building, the rotted planks and ice forming a blackened background to a trio of faded banners pinned up against the back wall.  A chipped bloodwood bar sits along the right side while a quartet of barrels serve as makeshift seating, their bottoms covered in dried blood and dirt.  You also see a glowing round scoreboard and a tall bounty board.&lt;br /&gt;
|exits = north, east, out}}&lt;br /&gt;
{{sign|margin-right=35%|sign=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Looking over the round scoreboard you see the top five adventurers of Reim.&lt;br /&gt;
 First Place&lt;br /&gt;
  Name: FIRSTPLACENAME&lt;br /&gt;
  Total Kills: ######&lt;br /&gt;
 Second Place&lt;br /&gt;
  Name: SECONDPLACENAME&lt;br /&gt;
  Total Kills: ######&lt;br /&gt;
 Third Place&lt;br /&gt;
  Name: THIRDPLACENAME&lt;br /&gt;
  Total Kills: ######&lt;br /&gt;
 Fourth Place&lt;br /&gt;
  Name: FOURTHPLACENAME&lt;br /&gt;
  Total Kills: ######&lt;br /&gt;
 Fifth Place&lt;br /&gt;
  Name: FIFTHPLACENAME&lt;br /&gt;
  Total Kills: ######&lt;br /&gt;
Time left for current 30 day leaderboard cycle: ## days, ## hours and ## minutes&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
{{sign|margin-right=35%|sign=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Looking over the bounty board you see countless tasks with posted rewards.&lt;br /&gt;
Just below a couple of the tasks you see the following names pinned to them:&lt;br /&gt;
&lt;br /&gt;
You see a couple of fresh tasks on the board ready for the taking.  Maybe you should GET one?&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Reim Base Camp, Tavern&lt;br /&gt;
|desc=Broken glass bottles and glasses are strewn across the oak-planked floor, the green and brown shards brushed towards the walls alongside piles of melted slush.  The stench of fermented alcohol and sweat fills the room, mixing with the aroma of pipe tobacco and a familiar metallic twang.&lt;br /&gt;
|exits = west}}&lt;br /&gt;
{{sign|margin-right=35%|sign=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;    ----------------------------------------------------------------&lt;br /&gt;
   |                   ** Last Man Standing **                      |&lt;br /&gt;
   |                                                                |&lt;br /&gt;
   |  The object of this drinking game is to be the last person     |&lt;br /&gt;
   |  sitting at the table.                                         |&lt;br /&gt;
   |                                                                |&lt;br /&gt;
   |  This game requires at least 2 people to play,                 |&lt;br /&gt;
   |  but no more than 10.                                          |&lt;br /&gt;
   |                                                                |&lt;br /&gt;
   |  Buy-in for this game is either 2000, 10,000 or 50,000  coins. |&lt;br /&gt;
   |                                                                |&lt;br /&gt;
   |  Winner gets 75% of total pot, less 25% for drinks and tips.   |&lt;br /&gt;
   |                                                                |&lt;br /&gt;
   |  The rules:                                                    |&lt;br /&gt;
   |                                                                |&lt;br /&gt;
   |  Once the game starts, each player will be poured a shot of    |&lt;br /&gt;
   |  alcohol.  Each player will be required to drink his           | &lt;br /&gt;
   |  or her shot to continue.                                      |&lt;br /&gt;
   |                                                                |&lt;br /&gt;
   |  Failure to drink, passing out drunk and leaving the           |&lt;br /&gt;
   |  table for any reason will be cause for losing the game.       |&lt;br /&gt;
   |                                                                |&lt;br /&gt;
   |  The bartender will call out the rounds and refill the shots,  |&lt;br /&gt;
   |  until there is only one person left.                          |&lt;br /&gt;
   |                                                                |&lt;br /&gt;
   |  If by chance all players passout or quit before a winner is   |&lt;br /&gt;
   |  announced, the bartender wins the pot.                        |&lt;br /&gt;
   |                                                                |&lt;br /&gt;
    ----------------------------------------------------------------&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Reim Base Camp, Tavern&lt;br /&gt;
|desc=Waterlogged oak planks have been scattered with a variety of animal pelts, their furs matted and caked in smells and substances unknown.  Rudimentary wooden chairs, bound in frayed lengths of sinew and leather, sit in a half-circle in front of a discolored fieldstone fireplace.  A stack of blackened crates serve as makeshift tables, each one covered in candles in various stages of melting.  You also see a basket of sticks.&lt;br /&gt;
|exits = south}}&lt;br /&gt;
&lt;br /&gt;
=== Reim Base Camp, Brown Tent ===&lt;br /&gt;
{{Festshop|&lt;br /&gt;
|shopname=Reim Base Camp, Brown Tent&lt;br /&gt;
|look=a tall brown canvas tent Lich# 25263&lt;br /&gt;
}}&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Reim Base Camp, Brown Tent&lt;br /&gt;
|desc=Off to one side of the tent, a set of straw-filled dummies face each other.  Each has been hastily dressed in wares to resemble the emperor and empress and stuck through with spears.  Nearby, an open crate and a pile of canvas sacks bulge with ransacked goods from the castle.&lt;br /&gt;
|exits = out}}&lt;br /&gt;
{{sign|margin-right=35%|sign=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Flowing Gown     - The flowing gown and ivory tunic have a slitted back to&lt;br /&gt;
                   and Ivory Tunic accommodate wings.  They are not&lt;br /&gt;
                   unlocked.&lt;br /&gt;
Cobalt Gown      - The cobalt gown is a Farusteri gown.  It is not unlocked.&lt;br /&gt;
Gold Gown,       - The gold gown, tiara, and crown are fully unlocked Joola items.&lt;br /&gt;
Tiara, and Crown&lt;br /&gt;
Gold Slippers    - The gold slippers are fully unlocked dancing shoes and can&lt;br /&gt;
                   also be used in unarmed combat.&lt;br /&gt;
Blonde Wig       - The tall, curly blonde wig has a small bluebird living in it.&lt;br /&gt;
Beard-Clip       - The beard-clip can only be worn by people with beards.  The&lt;br /&gt;
                   beard-clip is haunted by a tiny ethereal knight.&lt;br /&gt;
Petticoat        - The petticoat can be laced to your gowns or worn underneath.&lt;br /&gt;
                 - It is twice unlocked, but not fully unlocked.&lt;br /&gt;
Chain Gloves     - The chain mesh gloves are unlocked caster gloves with special&lt;br /&gt;
                   Reim-inspired messaging.&lt;br /&gt;
Pauldrons        - The pauldrons are fully unlocked aelotoi pauldrons.&lt;br /&gt;
Backsheath       - The backsheath is a dual weapon displaying harness.&lt;br /&gt;
Hairsticks       - The hairsticks can be worn in your hair or used as lockpicks.&lt;br /&gt;
                 - They are unlocked and have three custom hairstyles.&lt;br /&gt;
Eahnor Ring      - The eahnor ring is a socketable piece of jewelry that holds&lt;br /&gt;
                   magical crystals.  It is unlocked.&lt;br /&gt;
Helical Pendant  - The helical pendant holds gold rings and has Reim-inspired&lt;br /&gt;
                   messaging when activated.&lt;br /&gt;
Gold Bauble      - The gold hair bauble is a twice-unlocked hair bauble.  It is&lt;br /&gt;
                   not fully unlocked.&lt;br /&gt;
Golden Mirror    - The golden hand mirror will compliment its user.  It is unlocked.&lt;br /&gt;
Leather Grimoire - The grimoire is a scroll codex.  It is not unlocked.&lt;br /&gt;
Black Gloves     - The black leather gloves and boots are unarmed combat gear&lt;br /&gt;
and Boots        - that have a small hidden sheath to accommodate a dagger.&lt;br /&gt;
Tooled Bracer    - The tooled leather bracer can also hold a dagger.&lt;br /&gt;
Backsword        - The backsword is five-times enchanted and has a hilt in its &lt;br /&gt;
                   pommel suitable for a dagger.  It is fully unlocked.&lt;br /&gt;
Gown Waiver      - Unlock the Farusteri gown for more style!&lt;br /&gt;
&lt;br /&gt;
Chain-Embossed Parchment - Custom Spell Prep that looks like, Links of ethereal chain appear and wrap themselves around your right wrist, clinking noisily as you prepare...&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the open crate you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a chain-embossed parchment || |||| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a [[Farusteri]] gown waiver || |||| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a pale gold vultite backsword with an eahnor wire-wrapped hilt || ||[[backsword]]|| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a small solid gold hair bauble || ||hair-worn|| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a pair of balenite-ringed ebony hairsticks || ||hair-worn&amp;lt;br&amp;gt;functional|| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a spangled gold silk and lace petticoat || ||leg-worn&amp;lt;br&amp;gt;functional|| 10000&lt;br /&gt;
|-&lt;br /&gt;
| an ivory tunic || ||chest-worn|| 10000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the open crate you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| an ivory flowing gown || ||chest-worn|| 10000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the a set of straw-filled dummies you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| an ivory flowing gown || ||chest-worn|| 10000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the a set of straw-filled dummies you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a low-cut cobalt gown with a front-split overskirt || ||chest-worn|| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a long gold charmeuse gown draped with a webwork of silver chains || |||| 20000&lt;br /&gt;
|-&lt;br /&gt;
| pair of black leather boots || |||| 20000&lt;br /&gt;
|-&lt;br /&gt;
| some wrapped black leather gloves || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item||UAC gloves|| 20000&lt;br /&gt;
|-&lt;br /&gt;
| some embossed black leather pauldrons || ||cloak-worn|| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a curly blonde wig || |||| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a three-pointed heavy gold crown || ||head-worn|| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a pair of gold leather slippers || ||UAC boots|| 10000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the pile of canvas sacks you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a cracked and gold leather backsheath || ||back-worn&amp;lt;br&amp;gt;functional|| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a tooled leather bracer || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item||arm-worn&amp;lt;br&amp;gt;functional|| 20000&lt;br /&gt;
|-&lt;br /&gt;
| an empty pebbled leather grimoire bound with thin veniom chains || |||| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a small golden hand mirror etched with a chain design in bas-relief || |||| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a helical veniom pendant strung on a steel chain || |||| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a monogrammed eahnor ring || ||finger-worn&amp;lt;br&amp;gt;functional|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a pair of thin chain mesh gloves || ||hand-worn&amp;lt;br&amp;gt;functional|| 10000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reim Base Camp, Armory ===&lt;br /&gt;
{{Festshop|&lt;br /&gt;
|shopname=Reim Base Camp, Armory&lt;br /&gt;
|look=a tall canvas tent Lich# 25267&lt;br /&gt;
}}&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Reim Base Camp, Armory&lt;br /&gt;
|desc=Tightly bound bundles of dried herbs hang from the ceiling of the canvas tent, the plants spaced out between a pair of rusted iron lanterns that illuminate the small space.  A frayed, dark wool mat lays rolled against the back wall, as well as a number of totems and idols carved from bloodwood and oak.  The center of the area remains meticulously clean, the debris piled up to either side of the tent flap.&lt;br /&gt;
|exits = out}}&lt;br /&gt;
{{sign|margin-right=35%|sign=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;In the Common language, it reads:&lt;br /&gt;
The Armor on the stands has the power to invoke ethereal magic in the form of chains to bolster the wearer&#039;s defense.&lt;br /&gt;
  This effect cannot happen off the shelf, you will need to purchase a waiver from the locker or have it unlocked.&lt;br /&gt;
  All armor on the stand is four times enchanted.&lt;br /&gt;
The waivers in the locker are to improve the ethereal armor only:&lt;br /&gt;
   Defensive strength flares&lt;br /&gt;
   Overall fluffiness (no mechanical benefits)&lt;br /&gt;
   Padding flares&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: On the series of metal stands, the items are [[ethereal armor]]. Existing armor can sometimes (if it is capable) be turned into ethereal armor using an ethereal armor deed which is located in the rusty metal locker. Once ethereal armor is acquired, it can be improved by using armor waivers, purchased from the rusty metal locker.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the series of metal stands you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| some cobalt robes || |||| 20000&lt;br /&gt;
|-&lt;br /&gt;
| some cobalt casting leathers || ||[[Armor#Spell_Hindrance|AsG]]: 6|| 20000&lt;br /&gt;
|-&lt;br /&gt;
| an ivory arming coat || ||[[Armor#Spell_Hindrance|AsG]]: 8|| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a suit of blackened scalemail || ||[[Armor#Spell_Hindrance|AsG]]: 12|| 20000&lt;br /&gt;
|-&lt;br /&gt;
| some vultite chain hauberk || ||[[Armor#Spell_Hindrance|AsG]]: 16|| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a mithglin metal breastplate || ||[[Armor#Spell_Hindrance|AsG]]: 17|| 20000&lt;br /&gt;
|-&lt;br /&gt;
| some ora full plate || ||[[Armor#Spell_Hindrance|AsG]]: 20|| 20000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the rusty metal locker you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| an ethereal armor deed || add to existing armor (turns any armor into ethereal armor, as long as it&#039;s capable, and afterwards, the below armor waivers can be used on the armor) |||| 500000&lt;br /&gt;
|-&lt;br /&gt;
| an ethereal weapon certificate || create +20 tattoo of choice |||| 1000000&lt;br /&gt;
|-&lt;br /&gt;
| an ethereal armor waiver for defensive strength flares || Tier 0 to Tier 1 Unlock |||| 50000&lt;br /&gt;
|-&lt;br /&gt;
| an ethereal armor waiver for defensive strength flares || Tier 1 to Tier 2 Unlock |||| 100000&lt;br /&gt;
|-&lt;br /&gt;
| an ethereal armor waiver for defensive strength flares || Tier 2 to Tier 3 Unlock |||| 150000&lt;br /&gt;
|-&lt;br /&gt;
| an ethereal armor waiver for defensive strength flares || Tier 3 to Tier 4 Unlock |||| 200000&lt;br /&gt;
|-&lt;br /&gt;
| an ethereal armor waiver for defensive strength flares || Tier 4 to Tier 5 Unlock |||| 250000&lt;br /&gt;
|-&lt;br /&gt;
| an ethereal armor waiver for padding flares || Add Padding Flares |||| 1000000&lt;br /&gt;
|-&lt;br /&gt;
| an ethereal armor waiver for fluff tiers || Increase Fluff Tier by 1 |||| 10000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reim Base Camp, Shop ===&lt;br /&gt;
{{Festshop|&lt;br /&gt;
|shopname=Reim Base Camp, Shop&lt;br /&gt;
|look=a makeshift shop Lich# 25266&lt;br /&gt;
}}&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Reim Base Camp, Shop&lt;br /&gt;
|desc=Thick sheets of oilcloth partially cover dusty shelves filled with unused merchandise, the various items covered in a fine sheet of dirt-laden frost.  A large glowing display has been set in the middle of the room, the container casting an eerie luminescence upon the darkened corners of the shop.&lt;br /&gt;
|exits = out}}&lt;br /&gt;
{{sign|margin-right=35%|sign=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Talisman       - The talisman is an enhancive hiding item filled with ethereal essence.&lt;br /&gt;
Golden Statue  - The golden emperor statue is a gemcutter, which works with the&lt;br /&gt;
and Patterns   - whorl-incised, star-incised, and flame-shaped patterns.&lt;br /&gt;
Parchments     - The flame-edged, circle stamped, and vellum parchments can be invoked&lt;br /&gt;
                 to grant permanent access to special methods of preparing spells.&lt;br /&gt;
Miniatures     - The torturer, butler, and bartender miniatures are siegery pieces.&lt;br /&gt;
Figurines      - The empress and emperor figurines are S-class siegery pieces.&lt;br /&gt;
Pure Potions   - Cobalt-hued has 40 charges, other has the standard 4.&lt;br /&gt;
Phylactery     - The phylactery will allow you to gain back lost reputation and energy at an increased rate after using the death system.&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the dusty shelves you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a gold-clad empress figurine || S-class siegery |||| 50000&lt;br /&gt;
|-&lt;br /&gt;
| a regal emperor figurine || S-class siegery |||| 50000&lt;br /&gt;
|-&lt;br /&gt;
| a tray-carrying butler miniature || siegery |||| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a dirk-wielding bartender miniature || siegery |||| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a cloaked torturer miniature || siegery |||| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a circle-stamped parchment || custom spell prep |||| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a flame-edged parchment || custom spell prep |||| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a vellum parchment || custom spell prep |||| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a flame-shaped red steel pattern || gemcutter pattern |||| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a whorl-incised blue imflass pattern || gemcutter pattern |||| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a star-incised sparkly silver pattern || gemcutter pattern |||| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a caped golden emperor statue || gemcutter |||| 20000&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the large glowing display you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| an ethereal essence-filled talisman || |||| 50000&lt;br /&gt;
|-&lt;br /&gt;
| pure potion || |||| 1000&lt;br /&gt;
|-&lt;br /&gt;
| a cobalt-hued pure potion || 40 use pure potion |||| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a dull phylactery || |||| 2500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reim Base Camp, Wooden Vault ===&lt;br /&gt;
Lich# 25265&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Reim Base Camp, Wooden Vault&lt;br /&gt;
|desc=Heavy metal chains enclose a number of warped wooden chests, the rusted lengths pulled taut by several large padlocks.  Crumbling vellum posters tacked onto the structure&#039;s support beams display a variety of rates and numbers, material splattered in faded ink and dried blood.  A vault guard stands near a massive golden gong, his eyes scanning the vault and its occupants closely.&lt;br /&gt;
|exits = out}}&lt;br /&gt;
{{sign|margin-right=35%|sign=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Take a shot at a potentially exotic treasure chest from the vault!&lt;br /&gt;
We&#039;re willing to trade 1000 ethereal scrip for a chest at random.  Just GET the treasure.&lt;br /&gt;
You can also LOOK at the the treasure to see what is currently available.&lt;br /&gt;
The treasure pile does shift occasionally so things may change at any time!&lt;br /&gt;
All sales are final, no refunds!&lt;br /&gt;
You can also trade your scrip for silver by GIVING the guard here 1000 or 10000 scrip!&lt;br /&gt;
  - The Management&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== Reim Base Camp, Bank ===&lt;br /&gt;
{{Festshop|&lt;br /&gt;
|shopname=Reim Base Camp, Bank&lt;br /&gt;
|look=an iron-framed building Lich# 26222&lt;br /&gt;
}}&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Reim Base Camp, Bank&lt;br /&gt;
|desc=A tall counter stretches around the edge of a vault-like opening on the wall.  Several layers of wooden spikes are carved into both sides of the counter as if to keep things in or out; which, is unclear.  Standing behind the counter is a tall burly banker garbed in thick furs.&lt;br /&gt;
|exits = out}}&lt;br /&gt;
&lt;br /&gt;
{{Festshop|&lt;br /&gt;
|shopname=Reim Base Camp, Store Foyer&lt;br /&gt;
|look=go flimsy ramp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Reim Base Camp, Wares===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Reim Base Camp, Store Foyer&lt;br /&gt;
|desc=Aside from tools, mechanical bits, and numerous stacks of dark wooden crates, the foyer of this building is largely empty.  Near the eastern wall, a stack of lids lies toppled over beside a broken barrel.  To the west, a salesroom is visible, and a set of uneven stairs heads up to the second floor.&lt;br /&gt;
|exits = west, out}}&lt;br /&gt;
{{sign|&lt;br /&gt;
|sign=M-de it t- Re-m D-f-nse F-rtres--...}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Reim Base Camp, Wares Lich# 26225 &lt;br /&gt;
|desc=In addition to serving as a hastily set up salesroom, this area also serves for quite a bit of equipment storage for the settlers of Reim.  Crude implements, discarded items, and assorted useless metallic shards have been piled into the various corners.  A series of chain loops hung from the ceiling displays a partial selection of the goods made available for sale to the public.&lt;br /&gt;
|exits = east}}&lt;br /&gt;
{{sign|&lt;br /&gt;
|sign=All of the armor has been enchanted five times.  The wares are available by purchase with scrip only.}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the series of chain loops you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a blue-whorled pitch black coat-of-plates || rowspan=&amp;quot;8&amp;quot;|5x, plain ||[[Armor#Spell_Hindrance|AsG]]: 12|| 75000&lt;br /&gt;
|-&lt;br /&gt;
| a greasy grey chain tunic || [[Armor#Spell_Hindrance|AsG]]: 13|| 75000&lt;br /&gt;
|-&lt;br /&gt;
| a shiny red chain haubergeon ||[[Armor#Spell_Hindrance|AsG]]: 14|| 75000&lt;br /&gt;
|-&lt;br /&gt;
| a set of deep blue augmented chain ||[[Armor#Spell_Hindrance|AsG]]: 15|| 75000&lt;br /&gt;
|-&lt;br /&gt;
| an intricate jazerant hauberk || [[Armor#Spell_Hindrance|AsG]]: 16|| 75000&lt;br /&gt;
|-&lt;br /&gt;
| a set of burnished disc armor || [[Armor#Spell_Hindrance|AsG]]: 17|| 75000&lt;br /&gt;
|-&lt;br /&gt;
| a timeworn augmented coracia || [[Armor#Spell_Hindrance|AsG]]: 18|| 75000&lt;br /&gt;
|-&lt;br /&gt;
| some indigo and blue field plate || [[Armor#Spell_Hindrance|AsG]]: 20|| 75000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the sizable bronze-trimmed trunk you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a sigil-traced indigo silk vestment || rowspan=&amp;quot;8&amp;quot;|5x, plain ||[[Armor#Spell_Hindrance|AsG]]: 1|| 75000&lt;br /&gt;
|-&lt;br /&gt;
| some cracked tanned casting leathers || [[Armor#Spell_Hindrance|AsG]]: 5|| 75000&lt;br /&gt;
|-&lt;br /&gt;
| a polished bullskin buffcoat || [[Armor#Spell_Hindrance|AsG]]: 6|| 75000&lt;br /&gt;
|-&lt;br /&gt;
| a pock-marked kidskin gambeson || [[Armor#Spell_Hindrance|AsG]]: 7|| 75000&lt;br /&gt;
|-&lt;br /&gt;
| a layered calfskin aketon || [[Armor#Spell_Hindrance|AsG]]: 8|| 75000&lt;br /&gt;
|-&lt;br /&gt;
| some rigid white scalemail || [[Armor#Spell_Hindrance|AsG]]: 9|| 75000&lt;br /&gt;
|-&lt;br /&gt;
| a bronze-plated lamellar shirt || [[Armor#Spell_Hindrance|AsG]]: 10|| 75000&lt;br /&gt;
|-&lt;br /&gt;
| some iron-clad lamellar leather || [[Armor#Spell_Hindrance|AsG]]: 11|| 75000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Reim Base Camp, Wares Lich# 26226&lt;br /&gt;
|desc=The ground floor of the store is visible through precariously wide gaps in the planks of the floor.  The strong scent of freshly cut lumber emanating from a thin layer of chunks and grains of sawdust covering the platform pervades the room.  Thick wooden pegs protrude from a sloping beam, and a set of uneven stairs heads down to the first floor.&lt;br /&gt;
|exits = stairs}}&lt;br /&gt;
{{sign|&lt;br /&gt;
|sign=All these weapons have been enchanted five times.  The wares are available by purchase with scrip only.}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the Thick wooden pegs you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a wide ruic composite bow || rowspan=&amp;quot;7&amp;quot;|5x, plain ||[[composite bow]]|| 75000&lt;br /&gt;
|-&lt;br /&gt;
| a blued ruic light arbalest || [[light crossbow]]|| 75000&lt;br /&gt;
|-&lt;br /&gt;
| some iron-toed kidskin mocassins || UAC boots|| 75000&lt;br /&gt;
|-&lt;br /&gt;
| some rigid thick cloth gauntlets || UAC gloves|| 75000&lt;br /&gt;
|-&lt;br /&gt;
| a blackened ruic siege crossbow || [[heavy crossbow]]|| 75000&lt;br /&gt;
|-&lt;br /&gt;
| a double-strung mesille long bow || [[long bow]]|| 75000&lt;br /&gt;
|-&lt;br /&gt;
| a splintery mossbark short bow || [[short bow]]|| 75000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the oxidized brown metal rack you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a heft steel battlesword || rowspan=&amp;quot;7&amp;quot;|5x, plain ||[[twohanded sword]]|| 75000&lt;br /&gt;
|-&lt;br /&gt;
| a lusterless eahnor roa&#039;ter axe || [[battle axe]]|| 75000&lt;br /&gt;
|-&lt;br /&gt;
| a white ora holy water sprinkler || [[morning star]]|| 75000&lt;br /&gt;
|-&lt;br /&gt;
| a gilded invar warsword || [[bastard sword]]|| 75000&lt;br /&gt;
|-&lt;br /&gt;
| a gold-helved steel longhammer || [[Hammer of Kai]]|| 75000&lt;br /&gt;
|-&lt;br /&gt;
| a mauve imflass boar spear || [[spear]]|| 75000&lt;br /&gt;
|-&lt;br /&gt;
| a sturdy mithglin sidesword || [[backsword]]|| 75000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the large iron hooks you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| an engraved vaalorn moon axe || rowspan=&amp;quot;6&amp;quot;|5x, plain ||[[handaxe]]|| 75000&lt;br /&gt;
|-&lt;br /&gt;
| a short mithril ridgemace || [[mace]]|| 75000&lt;br /&gt;
|-&lt;br /&gt;
| a wickedly sharp ora pit-knife || [[hook-knife]]|| 75000&lt;br /&gt;
|-&lt;br /&gt;
| a vultite-edged training whip || [[whip]]|| 75000&lt;br /&gt;
|-&lt;br /&gt;
| some shiny studded leather gloves || UAC gloves|| 75000&lt;br /&gt;
|-&lt;br /&gt;
| some shiny studded leather boots || UAC boots|| 75000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reim Base Camp, Outfitter===&lt;br /&gt;
{{Festshop|&lt;br /&gt;
|shopname=Reim Base Camp, Outfitter Lich# 26227&lt;br /&gt;
|look=a canvas-draped oak plank lean-to Lich# 26227&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Reim Base Camp, Outfitter&lt;br /&gt;
|desc=Heavy, waterstained canvas of a nondescript grey color hangs over the open side of this small shelter and is decorated with pins, medals, and other small mementos.  Suspended from the ceiling by a thick chain, a glass-paned iron lantern sputters above a long metal rack crowded with wares.  The hard, dirt floor has been freshly swept and a few woven reed mats are scattered in front of a ragged flap in the corner.&lt;br /&gt;
|exits = }}&lt;br /&gt;
{{sign|&lt;br /&gt;
|sign=Welcome to the Outfitter&lt;br /&gt;
  Everything on the rack is of the Wounded Wear clothing line.&lt;br /&gt;
  Everything in the box is a piece of chaos jewelry.&lt;br /&gt;
  The locker contains two camping items, and a twenty five percent weight reducing bag.&lt;br /&gt;
  The Pedestal contains unlock waivers.&lt;br /&gt;
  All sales are final!&lt;br /&gt;
    - The Management}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the long metal rack you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a rune-branded oiled leather gorget || |||| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a pair of large dark-lensed goggles || |||| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a pair of round silver-framed spectacles || |||| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a peaked ivory linen cowl || ||head-worn|| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a high-collared grey jacquard longcoat || Pocketed: &amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 15000&lt;br /&gt;
|-&lt;br /&gt;
| some bone and suede armbands || ||arm-worn|| 15000&lt;br /&gt;
|-&lt;br /&gt;
| some knee-high faded leather boots || ||foot-worn|| 15000&lt;br /&gt;
|-&lt;br /&gt;
| an open-neck white gauze tunic || ||layerable|| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a pair of ebon scaled leather half-gloves || ||hand-worn|| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a knotted black silk scarf || |||| 15000&lt;br /&gt;
|-&lt;br /&gt;
| an ivory-dotted azure silk bowtie || |||| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a brass-buckled waxed leather aventail || |||| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a pair of fitted suede pants || Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;a couple of items of very small size||leg-worn|| 15000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the glass-lidded ironwood box you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a matte silver bracelet crested with an ice blue diamond || Chaos Jewelry ||wrist-worn|| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a polished silver ring affixed with a dark blue tempest stone || Chaos Jewelry ||finger-worn|| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a smooth silver amulet affixed with a hexagonal cobalt blue beryl || Chaos Jewelry ||neck-worn|| 15000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the tall black metal locker you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a tarnished silver lantern || |||| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a quilted cotton bedroll || |||| 5000&lt;br /&gt;
|-&lt;br /&gt;
| an oversized white canvas bag with veniom buckles || Pocketed: Exceptional (120-139)&amp;lt;br&amp;gt;any number of items&amp;lt;br&amp;gt;25% Weight Reducing||back-worn&amp;lt;br&amp;gt;functional|| 650000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the raised wooden pedestal you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a blue wounded waiver || Tier 0 to Tier 1 Unlock |||| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a green wounded waiver || Tier 1 to Tier 2 Unlock |||| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a black wounded waiver || Tier 2 to Tier 3 Unlock |||| 200000&lt;br /&gt;
|-&lt;br /&gt;
| a blue chaos waiver || Tier 0 to Tier 1 Unlock |||| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a green chaos waiver || Tier 1 to Tier 2 Unlock |||| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a black chaos waiver || Tier 2 to Tier 3 Unlock |||| 200000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Settlement of Reim]]&lt;/div&gt;</summary>
		<author><name>PAILIEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Small_clay_animal&amp;diff=133957</id>
		<title>Small clay animal</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Small_clay_animal&amp;diff=133957"/>
		<updated>2020-07-10T14:07:46Z</updated>

		<summary type="html">&lt;p&gt;PAILIEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;A small clay animal&#039;&#039;&#039; is a special piece of pottery created by GM Haliste. If watered consistently, something grows inside of it. If watered for 7 days in a row without fail, it yields a prize. If watered for 14 days in a row without fail, it yields a better prize. Some types of water do not work for watering the animal, so if at first you don&#039;t succeed, try water from a different source.&lt;br /&gt;
&lt;br /&gt;
A small clay animal was first featured in the third PlayApartTogether GIFTBOX between May 6 and May 19, 2020. When you looked in the animal-stamped present, you saw a small clay animal. When you picked up the animal, it changed and became a particular type of animal. Here is a list of some of the various types of clay animals that were found:&lt;br /&gt;
*a small clay bear&lt;br /&gt;
*a small clay chimera&lt;br /&gt;
*a small clay mezic&lt;br /&gt;
*a small clay relnak&lt;br /&gt;
*a small clay rolton&lt;br /&gt;
*a small clay sheep&lt;br /&gt;
*a small clay snowcat&lt;br /&gt;
*a small clay tegu&lt;br /&gt;
*a small clay urgh&lt;br /&gt;
*a small clay yeti&lt;br /&gt;
*a small clay weasel&lt;br /&gt;
&lt;br /&gt;
==GIFTBOX Messaging==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The clay animal requires watering to grow.  Be sure to water it daily until it&#039;s finished!  Once you start, you&#039;ll want to make sure you continue until it fully blooms!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GM Wyrom Message==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Once you start watering it, you won&#039;t want to miss a single day until it has fully bloomed! Only start it when you&#039;re prepared to visit daily!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
&#039;&#039;&#039;If the clay animal belongs to you:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;look my {animal}&lt;br /&gt;
Expertly crafted from clay, fired and glazed to a brilliant color of {color}, this small {animal} has a large opening on its head that appears to be filled with fresh dirt.  A thin layer of rhimar, clearly identified by its deep steel-blue color, lines the inside of the animal-shaped pot, and tiny holes have been bored along the bottom.&lt;br /&gt;
&lt;br /&gt;
A small tag on a silver linked chain hangs around the creature&#039;s neck, and its mouth is wide open as if prepared to catch or hold something.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If the clay animal does not belong to you:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;look my {animal}&lt;br /&gt;
This clay {animal} does not belong to you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Read==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;gt;read my {animal}&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
~~~ FEED ME ~~~&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Inspect==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;inspect my {animal}&lt;br /&gt;
Inspecting that may not be a sound idea.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&#039;&#039;&#039;If the clay animal belongs to you:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ana my {animal}&lt;br /&gt;
You analyze your clay {animal} and sense that the creator has provided the following information:&lt;br /&gt;
This clay {animal} appears to be some kind of planter, as it is already filled with dirt.&lt;br /&gt;
&lt;br /&gt;
Try as you might, you cannot get a good sense of whether or not the {animal}&#039;s pockets could get any deeper, but you can tell that the {animal} is as light as it can get.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If the clay animal does not belong to you:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;analyze my {animal}&lt;br /&gt;
You analyze your clay {animal} and sense that the creator has provided the following information:&lt;br /&gt;
This clay {animal} does not belong to you.&lt;br /&gt;
&lt;br /&gt;
Try as you might, you cannot get a good sense of whether or not the {animal}&#039;s pockets could get any deeper, but you can tell that the {animal} is as light as it can get.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loresong==&lt;br /&gt;
&#039;&#039;&#039;Verse 1:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
This is a small item, under a pound.  In your best estimation, it&#039;s worth about 50,000 silvers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verse 2:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
From the pitch of the vibration you determine that the purpose of the {animal} is as a container of some kind with a maximum interior capacity of one pound with room for up to two items.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verse 3:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You feel as though you have reached the end of the {animal}&#039;s song.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verse 4:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You feel as though you have reached the end of the {animal}&#039;s song.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Scripted Items]]&lt;/div&gt;</summary>
		<author><name>PAILIEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Condemn_(309)&amp;diff=133164</id>
		<title>Condemn (309)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Condemn_(309)&amp;diff=133164"/>
		<updated>2020-06-27T22:53:55Z</updated>

		<summary type="html">&lt;p&gt;PAILIEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 |mnemonic = CONDEMN&lt;br /&gt;
 |duration = 15-23 seconds&lt;br /&gt;
 |type = Attack&lt;br /&gt;
 |subtype = [[SMRv2|Maneuver]] (SMRv2)&lt;br /&gt;
 |target = Single&lt;br /&gt;
 |interval = 2 sec/round for 5 rounds&lt;br /&gt;
 |dtype = [[Health]]&lt;br /&gt;
 |ctype = [[Holy critical|Deity-specific]]&lt;br /&gt;
 |status = Reduced DS/TD&lt;br /&gt;
 |navigation = {{Cleric base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Condemn&#039;&#039;&#039; makes a [[SMRv2|standard maneuver roll]] that uses the caster&#039;s [[Cleric Base]] spell ranks and [[Spell Aiming]] ranks.&lt;br /&gt;
&lt;br /&gt;
If successful, the target takes immediate [[health]] damage plus a [[critical]] type dependent on the caster&#039;s chosen deity. An additional round of health and critical [[Damage over time|damage over time]] (DoT) is inflicted every 2 seconds after the initial hit until a total of 5 rounds. Each round the target also receives a stacking debuff of -5 [[DS]] and -3 [[TD]], stacking up to a maximum of -25 DS /-15 TD. The debuff persists for 15 seconds after the last round.&lt;br /&gt;
&lt;br /&gt;
If a target is killed while under the effects of Condemn, the cleric builds up the ability to [[EVOKE]] an empowered version of the spell that causes all five rounds of damage to immediately trigger. To earn an empowerment charge, it takes 10 kills of targets under the effect (can be reduced with [[#Spiritual Lore, Religion|Spiritual Lore, Religion]]). A cleric may only store 1 charge of an empowered Condemn by default, but training in [[#Spiritual Lore, Blessings|Spiritual Lore, Blessings]] increases the maximum stored charges by +1 per seed 10 summation. The number of stored charges may be viewed with the [[SPELL (verb)|SPELL]] verb.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* {{boldmono|[[PREP]] 309 {{!}} CAST &amp;lt;target&amp;gt;}}&lt;br /&gt;
* {{boldmono| [[INCANT]] 309}}&lt;br /&gt;
* {{boldmono|[[PREP]] 309 {{!}} EVOKE &amp;lt;target&amp;gt;}} to utilize the empowered version. This will use one charge of stored holy magic.&lt;br /&gt;
&lt;br /&gt;
== Lore Benefits ==&lt;br /&gt;
===Spiritual Lore, Religion===&lt;br /&gt;
Training in [[Spiritual Lore, Religion]] reduces the number of kills needed by -1 per 50 skill.&lt;br /&gt;
&amp;lt;section begin=chart /&amp;gt;&lt;br /&gt;
:{| {{prettytable|text-align:center;}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Religion ranks||0||10||24||50||100||150||200||250&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Kills needed per charge||10||9||8||7||6||5||4||3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=chart /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spiritual Lore, Blessings===&lt;br /&gt;
&amp;lt;section begin=lore /&amp;gt;Training in [[Spiritual Lore, Blessings]] increases the number of stored charges of holy magic by +1 per seed 10 [[summation]].&amp;lt;section end=lore /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=chart /&amp;gt;&lt;br /&gt;
:{| {{prettytable|text-align:center;}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Blessings ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Number of additional stored charges||1||2||3||4||5||6||7||8||9||10||11||12||13||14&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=chart /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
When casting this spell, the messaging will be different depending upon the caster&#039;s aligned deity.&lt;br /&gt;
:&#039;&#039;[[Deity_messaging#Condemn_.28309.29|Main Article]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Oleani&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Drifting cherry blossom petals shimmer into view all around a TARGET.&lt;br /&gt;
A petal falls upon the TARGET and ignites, blooming into crimson fire and scorching it for X points of damage!&lt;br /&gt;
&lt;br /&gt;
The TARGET falls to the ground motionless.&lt;br /&gt;
The pale petals near a TARGET drift to the ground and fade away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Crisp lines of brilliant color circle a TARGET, forming five rings in constant motion.&lt;br /&gt;
Red [or blue, green, black, or white] energy flares around the TARGET and sears it for X points of damage!&lt;br /&gt;
&lt;br /&gt;
The TARGET falls to the ground motionless.&lt;br /&gt;
You sense Lumnis&#039;s condemnation of a TARGET wane.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Gosaena&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Silence falls, muffling a TARGET in its velvet folds.&lt;br /&gt;
The chill of eternity presses in, freezing the TARGET for X points of damage!&lt;br /&gt;
&lt;br /&gt;
The TARGET falls to the ground motionless.&lt;br /&gt;
You sense Gosaena&#039;s condemnation of a TARGET wane.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Andelas&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A low, rumbling growl fills the air, freezing a TARGET in its  tracks!&lt;br /&gt;
A sleek black shape leaps past the TARGET and lashes out with sharp claws, slashing it for X points of damage!&lt;br /&gt;
  &lt;br /&gt;
The TARGET falls to the ground motionless.&lt;br /&gt;
You sense Andelas&#039;s condemnation of a TARGET wane.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Ineffable color blooms around TARGET, accompanied by a dissonant ripple of bells.&lt;br /&gt;
Fleeting shapes beyond reason or description surge into being and batter the TARGET for X points of damage!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Upon earning a charge of holy magic&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your devotion to your patron energizes you and intensifies your resolve.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[Cleric Base (saved posts)#Condemn (309)|Saved Posts]]&lt;/div&gt;</summary>
		<author><name>PAILIEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Two_Weapon_Combat&amp;diff=132396</id>
		<title>Two Weapon Combat</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Two_Weapon_Combat&amp;diff=132396"/>
		<updated>2020-06-12T13:03:21Z</updated>

		<summary type="html">&lt;p&gt;PAILIEN: /* Roundtime */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training in &#039;&#039;&#039;Two Weapon Combat&#039;&#039;&#039; (TWC or 2WC) allows a character to swing a weapon in his or her off-hand.&lt;br /&gt;
&lt;br /&gt;
== Ranks and Training Point Costs ==&lt;br /&gt;
{{skill|&lt;br /&gt;
  | Bardranks     = 2 || Bardcost     = 3/2&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 9/9&lt;br /&gt;
  | Empathranks   = 1 || Empathcost   = 12/12&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 2/2&lt;br /&gt;
  | Paladinranks  = 2 || Paladincost  = 3/3&lt;br /&gt;
  | Rangerranks   = 2 || Rangercost   = 3/2&lt;br /&gt;
  | Rogueranks    = 2 || Roguecost    = 2/2&lt;br /&gt;
  | Sorcererranks = 1 || Sorcerercost = 12/12&lt;br /&gt;
  | Warriorranks  = 2 || Warriorcost  = 2/2&lt;br /&gt;
  | Wizardranks   = 1 || Wizardcost   = 12/12&lt;br /&gt;
|}}&lt;br /&gt;
==Pros and Cons==&lt;br /&gt;
The biggest benefit of two weapon combat is the extra swing that the character gets.&lt;br /&gt;
There are a few things that are different when a weapon is swung in the off-hand, such as [[roundtime]], [[attack strength]] (AS), and [[defensive strength]] (DS).&lt;br /&gt;
&lt;br /&gt;
===Roundtime===&lt;br /&gt;
[[Roundtime]] is calculated based on the base roundtime of each weapon, the weight of the off-hand weapon, and the user&#039;s [[strength]]. Swinging two weapons at once is far faster than swinging each of the weapons individually, but only fast off-hand weapons add no penalty whatsoever to swing speed. For the lowest roundtime, the weapon in the off hand should be at least as fast as the weapon in the right hand and should not be very heavy. To use an off-hand weapon without penalty, you must have the following strength bonuses:&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! Off-hand Weight !! Minimum Strength Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 3 pounds || +5&lt;br /&gt;
|-&lt;br /&gt;
| 4 pounds || +20&lt;br /&gt;
|-&lt;br /&gt;
| 5 pounds || +35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two-Weapon Combat===&lt;br /&gt;
A character trained in [[Two Weapon Combat]] has the ability to attack with a weapon in each hand. These attacks happen simultaneously, and far faster than it would take to swing each weapon individually. When calculating the roundtime to swing two weapons at once, it is best to think of them as combining to make a single custom weapon base with its own base RT.&lt;br /&gt;
&lt;br /&gt;
Assuming the character&#039;s off-hand weapon is at least as fast and as light as their primary weapon:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=30%}}&amp;gt;TWCBaseSpeed = RightBaseSpeed + min(LeftBaseSpeed - 2, 0) + min(WeightPenalty, 0)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
WeightPenalty = max(LeftWeight - 2 - STROffset, 3)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
STROffset = trunc((STRBonus + 10)/15)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This means that most characters can use a 3-pound weapon with a base speed of 2 in their off hand as if it were not there. Characters with a 25 strength bonus can use a 4-pound weapon without penalty, and characters with significantly more strength can use further heavier weapons. Every additional second of base speed or pound of weight beyond that limit increases the base roundtime by 1 second.&lt;br /&gt;
&lt;br /&gt;
This TWC base speed is used in all roundtime calculations, including the calculation of minimum weapon speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See the &#039;&#039;&#039;[[Melee Roundtime]]&#039;&#039;&#039; article for an in-depth discussion of the factors that go into the calculation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Attack Strength===&lt;br /&gt;
The AS of a swing takes into account the character&#039;s skill with the weapon itself, and their skill in TWC.  3/5ths of one&#039;s skill in the weapon type accounts for the character&#039;s AS, while 2/5ths are the character&#039;s training in TWC itself.  Also, if a character&#039;s strength bonus is higher than the character&#039;s dexterity bonus, the off-hand attack will be limited by the character&#039;s dexterity.  More often than not, this comes into play when a character uses the combat maneuver, [[Surge of Strength]].&lt;br /&gt;
&lt;br /&gt;
Additionally, a character that trains in TWC twice per level has no chance of &amp;quot;not finding an opening for the off-hand strike&amp;quot; when swinging at a target up to five levels higher than themselves.  Less training reduces the chances of the off-hand strike from occurring.  Training in TWC 1.5 times per level reduces the level of the guaranteed strike to like-level with the swinger, and training only once per level reduces the chances to 80% when swinging at a target that is the same level as the swinger.&lt;br /&gt;
&lt;br /&gt;
===Defensive Strength===&lt;br /&gt;
TWC [[parry]] DS is the sum of the primary hand DS + Off-hand DS.   &lt;br /&gt;
&lt;br /&gt;
====Primary Hand DS====&lt;br /&gt;
Primary (right) hand parry DS uses the standard one-hand [[parry]] DS formula. One rank in the appropriate weapon skill is required to activate parry DS. This formula is also used for open-hand [[Brawling|brawlers]].   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=20%}}&amp;gt;Primary hand DS = [(Weapon ranks + STR/4 + DEX/4 + enchant bonus/2) &amp;amp;times; stance modifier] + stance bonus&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable|text-align:center;}} &lt;br /&gt;
|-&lt;br /&gt;
!align=right|&#039;&#039;&#039;Stance&#039;&#039;&#039;||OFF||ADV||FOR||NEU||GUA||DEF&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&#039;&#039;&#039;Modifier&#039;&#039;&#039;||0.20||0.30||0.40||0.50||0.60||0.70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable|text-align:center;}} &lt;br /&gt;
|-&lt;br /&gt;
!align=right|&#039;&#039;&#039;Stance&#039;&#039;&#039;||OFF||ADV||FOR||NEU||GUA||DEF&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&#039;&#039;&#039;Bonus&#039;&#039;&#039;||0||10||20||30||40||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*The stance bonus is actually a part of the [[Evade]] formula but its inclusion with parry DS has been a long-standing practice.&lt;br /&gt;
*Truncate all values &lt;br /&gt;
====Off-Hand DS (with weapon)====&lt;br /&gt;
Training a minimum of one rank TWC is required to activate off-hand parry DS.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=20%}}&amp;gt;Off-hand DS = [(TWC ranks + STR/4 + DEX/4 + enchant bonus/2) &amp;amp;times; stance modifier] + (5 or 15 depending on weapon)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable|text-align:center;}} &lt;br /&gt;
|-&lt;br /&gt;
!align=right|&#039;&#039;&#039;Stance&#039;&#039;&#039;||OFF||ADV||FOR||NEU||GUA||DEF&lt;br /&gt;
|-&lt;br /&gt;
|align=right|&#039;&#039;&#039;Modifier&#039;&#039;&#039;||0.10||0.15||0.20||0.25||0.30||0.35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*There is +15 bonus if the off-hand weapon is either a [[main gauche]] or [[sai]]. For all other weapons the bonus is +5.  &lt;br /&gt;
*Truncate all values&lt;br /&gt;
====Open Off-Hand DS====&lt;br /&gt;
A character&#039;s DS with an open off-hand is calculated slightly differently than a weapon holder. Note that one rank in both brawling and TWC is required to activate open off-hand DS.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=20%}}&amp;gt;Open off-hand DS = [(TWC ranks + STR/4 + DEX/4 + enchant bonus/2) &amp;amp;times; stance modifier] + (5 or 15 depending on TWC training)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable|text-align:center;}} &lt;br /&gt;
|-&lt;br /&gt;
!align=right|[[Stance]]||OFF||ADV||FOR||NEU||GUA||DEF&lt;br /&gt;
|-&lt;br /&gt;
|align=right|Modifier||0.10||0.15||0.20||0.25||0.30||0.35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*The +5 or +15 bonus at the end of the formula is determined by TWC training; a character with at least 0.5x TWC ranks per level receives the +15 bonus.&lt;br /&gt;
*Use the enchant bonus of [[Unarmed combat system#Equipment (UCS Gloves and Boots etc)| UAC]] hand coverings when applicable.&lt;br /&gt;
*Truncate all values&lt;br /&gt;
&lt;br /&gt;
== Weapons and TWC ==&lt;br /&gt;
Weapons that require two hands to wield, such as the [[claidhmore]] and [[lance]], generally cannot even be swung with a weapon in the off-hand, let alone used in two-weapon combat. Almost all one-handed weapons can be used in the off-hand, but there are a few notable exceptions. The so-called &amp;quot;bastard&amp;quot; weapons that can be wielded one- or two-handed via the [[GRIP (verb)|{{boldmono|GRIP}}]] have various limitations or outright restrictions in two weapon combat.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Weapon !! Effect/Limitation&lt;br /&gt;
|-&lt;br /&gt;
|[[main gauche]]||Provides +10 DS when wielded in the off hand&lt;br /&gt;
|-&lt;br /&gt;
|[[sai]]||Provides +10 DS when wielded in the off hand&lt;br /&gt;
|-&lt;br /&gt;
|[[whip-blade]]||Cannot be used in TWC for lore reasons &amp;lt;!-- should not be used in any weapon combat --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[pilum]]||Cannot be used in TWC&lt;br /&gt;
|-&lt;br /&gt;
|[[spear]]||Cannot be used in TWC, even when {{mono|GRIP}}ped one-handed.&lt;br /&gt;
|-&lt;br /&gt;
|[[bastard sword]]||Can be used only in the main hand, and only when {{mono|GRIP}}ped one-handed.&lt;br /&gt;
|-&lt;br /&gt;
|[[katana]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;||Can be used only in the main hand, and only when {{mono|GRIP}}ped one-handed.&lt;br /&gt;
&lt;br /&gt;
Katanas receive -10 AS when a weapon (or any other item) is held in the off-hand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;A few katanas in the game were created before the actual katana weapon was coded. These &amp;quot;old-style&amp;quot; katanas were falchions (and possibly other weapon types) altered to be called a katana, and thus follow the rules of that weapon base&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*http://www.play.net/gs4/info/skills.asp#twoweaponcombat&lt;br /&gt;
*http://www.play.net/gs4/info/combatguide.asp#factors&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Old%20Forum%20Topics%20%5BRead%20Only%5D/Two%20Weapons%20Combat/view Two Weapons Combat Officials folder]&lt;br /&gt;
*[https://web.archive.org/web/20120325032039/http://www.nilandia.com/combat/twc.htm Nilandia&#039;s guide on archive.org]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>PAILIEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Condemn_(309)&amp;diff=132359</id>
		<title>Condemn (309)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Condemn_(309)&amp;diff=132359"/>
		<updated>2020-06-09T15:01:28Z</updated>

		<summary type="html">&lt;p&gt;PAILIEN: /* Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 |mnemonic = CONDEMN&lt;br /&gt;
 |duration = 15-23 seconds&lt;br /&gt;
 |type = Attack&lt;br /&gt;
 |subtype = [[SMRv2|Maneuver]] (SMRv2)&lt;br /&gt;
 |target = Single&lt;br /&gt;
 |interval = 2 sec/round for 5 rounds&lt;br /&gt;
 |dtype = [[Health]]&lt;br /&gt;
 |ctype = [[Holy critical|Deity-specific]]&lt;br /&gt;
 |status = Reduced DS/TD&lt;br /&gt;
 |navigation = {{Cleric base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Condemn&#039;&#039;&#039; makes a [[SMRv2|standard maneuver roll]] that uses the caster&#039;s [[Cleric Base]] spell ranks and [[Spell Aiming]] ranks.&lt;br /&gt;
&lt;br /&gt;
If successful, the target takes immediate [[health]] damage plus a [[critical]] type dependent on the caster&#039;s chosen deity. An additional round of health and critical [[Damage over time|damage over time]] (DoT) is inflicted every 2 seconds after the initial hit until a total of 5 rounds. Each round the target also receives a stacking debuff of -5 [[DS]] and -3 [[TD]], stacking up to a maximum of -25 DS /-15 TD. The debuff persists for 15 seconds after the last round.&lt;br /&gt;
&lt;br /&gt;
If a target is killed while under the effects of Condemn, the cleric builds up the ability to [[EVOKE]] an empowered version of the spell that causes all five rounds of damage to immediately trigger. To earn an empowerment charge, it takes 10 kills of targets under the effect (can be reduced with [[#Spiritual Lore, Religion|Spiritual Lore, Religion]]). A cleric may only store 1 charge of an empowered Condemn by default, but training in [[#Spiritual Lore, Blessings|Spiritual Lore, Blessings]] increases the maximum stored charges by +1 per seed 10 summation. The number of stored charges may be viewed with the [[SPELL (verb)|SPELL]] verb.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* {{boldmono|[[PREP]] 309 {{!}} CAST &amp;lt;target&amp;gt;}}&lt;br /&gt;
* {{boldmono| [[INCANT]] 309}}&lt;br /&gt;
* {{boldmono|[[PREP]] 309 {{!}} EVOKE &amp;lt;target&amp;gt;}} to utilize the empowered version. This will use one charge of stored holy magic.&lt;br /&gt;
&lt;br /&gt;
== Lore Benefits ==&lt;br /&gt;
===Spiritual Lore, Religion===&lt;br /&gt;
Training in [[Spiritual Lore, Religion]] reduces the number of kills needed by -1 per 50 skill.&lt;br /&gt;
&amp;lt;section begin=chart /&amp;gt;&lt;br /&gt;
:{| {{prettytable|text-align:center;}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Religion ranks||0||10||24||50||100||150||200||250&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Kills needed per charge||10||9||8||7||6||5||4||3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=chart /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spiritual Lore, Blessings===&lt;br /&gt;
&amp;lt;section begin=lore /&amp;gt;Training in [[Spiritual Lore, Blessings]] increases the number of stored charges of holy magic by +1 per seed 10 [[summation]].&amp;lt;section end=lore /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=chart /&amp;gt;&lt;br /&gt;
:{| {{prettytable|text-align:center;}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Blessings ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Number of additional stored charges||1||2||3||4||5||6||7||8||9||10||11||12||13||14&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=chart /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
When casting this spell, the messaging will be different depending upon the caster&#039;s aligned deity.&lt;br /&gt;
:&#039;&#039;[[Deity_messaging#Condemn_.28309.29|Main Article]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Oleani&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Drifting cherry blossom petals shimmer into view all around a TARGET.&lt;br /&gt;
A petal falls upon the TARGET and ignites, blooming into crimson fire and scorching it for X points of damage!&lt;br /&gt;
&lt;br /&gt;
The TARGET falls to the ground motionless.&lt;br /&gt;
The pale petals near a TARGET drift to the ground and fade away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Crisp lines of brilliant color circle a TARGET, forming five rings in constant motion.&lt;br /&gt;
Red [or blue, green, black, or white] energy flares around the TARGET and sears it for X points of damage!&lt;br /&gt;
&lt;br /&gt;
The TARGET falls to the ground motionless.&lt;br /&gt;
You sense Lumnis&#039;s condemnation of a TARGET wane.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Gosaena&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Silence falls, muffling a TARGET in its velvet folds.&lt;br /&gt;
The chill of eternity presses in, freezing the TARGET for X points of damage!&lt;br /&gt;
&lt;br /&gt;
The TARGET falls to the ground motionless.&lt;br /&gt;
You sense Gosaena&#039;s condemnation of a TARGET wane.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Andelas&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A low, rumbling growl fills the air, freezing a TARGET in its  tracks!&lt;br /&gt;
A sleek black shape leaps past the TARGET and lashes out with sharp claws, slashing it for X points of damage!&lt;br /&gt;
  &lt;br /&gt;
The TARGET falls to the ground motionless.&lt;br /&gt;
You sense Andelas&#039;s condemnation of a TARGET wane.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Ineffable color blooms around a celestial juggler, accompanied by a dissonant ripple of bells.&lt;br /&gt;
Fleeting shapes beyond reason or description surge into being and batter the TARGET for X points of damage!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Upon earning a charge of holy magic&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your devotion to your patron energizes you and intensifies your resolve.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[Cleric Base (saved posts)#Condemn (309)|Saved Posts]]&lt;/div&gt;</summary>
		<author><name>PAILIEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Condemn_(309)&amp;diff=132358</id>
		<title>Condemn (309)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Condemn_(309)&amp;diff=132358"/>
		<updated>2020-06-09T14:59:00Z</updated>

		<summary type="html">&lt;p&gt;PAILIEN: /* Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 |mnemonic = CONDEMN&lt;br /&gt;
 |duration = 15-23 seconds&lt;br /&gt;
 |type = Attack&lt;br /&gt;
 |subtype = [[SMRv2|Maneuver]] (SMRv2)&lt;br /&gt;
 |target = Single&lt;br /&gt;
 |interval = 2 sec/round for 5 rounds&lt;br /&gt;
 |dtype = [[Health]]&lt;br /&gt;
 |ctype = [[Holy critical|Deity-specific]]&lt;br /&gt;
 |status = Reduced DS/TD&lt;br /&gt;
 |navigation = {{Cleric base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Condemn&#039;&#039;&#039; makes a [[SMRv2|standard maneuver roll]] that uses the caster&#039;s [[Cleric Base]] spell ranks and [[Spell Aiming]] ranks.&lt;br /&gt;
&lt;br /&gt;
If successful, the target takes immediate [[health]] damage plus a [[critical]] type dependent on the caster&#039;s chosen deity. An additional round of health and critical [[Damage over time|damage over time]] (DoT) is inflicted every 2 seconds after the initial hit until a total of 5 rounds. Each round the target also receives a stacking debuff of -5 [[DS]] and -3 [[TD]], stacking up to a maximum of -25 DS /-15 TD. The debuff persists for 15 seconds after the last round.&lt;br /&gt;
&lt;br /&gt;
If a target is killed while under the effects of Condemn, the cleric builds up the ability to [[EVOKE]] an empowered version of the spell that causes all five rounds of damage to immediately trigger. To earn an empowerment charge, it takes 10 kills of targets under the effect (can be reduced with [[#Spiritual Lore, Religion|Spiritual Lore, Religion]]). A cleric may only store 1 charge of an empowered Condemn by default, but training in [[#Spiritual Lore, Blessings|Spiritual Lore, Blessings]] increases the maximum stored charges by +1 per seed 10 summation. The number of stored charges may be viewed with the [[SPELL (verb)|SPELL]] verb.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* {{boldmono|[[PREP]] 309 {{!}} CAST &amp;lt;target&amp;gt;}}&lt;br /&gt;
* {{boldmono| [[INCANT]] 309}}&lt;br /&gt;
* {{boldmono|[[PREP]] 309 {{!}} EVOKE &amp;lt;target&amp;gt;}} to utilize the empowered version. This will use one charge of stored holy magic.&lt;br /&gt;
&lt;br /&gt;
== Lore Benefits ==&lt;br /&gt;
===Spiritual Lore, Religion===&lt;br /&gt;
Training in [[Spiritual Lore, Religion]] reduces the number of kills needed by -1 per 50 skill.&lt;br /&gt;
&amp;lt;section begin=chart /&amp;gt;&lt;br /&gt;
:{| {{prettytable|text-align:center;}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Religion ranks||0||10||24||50||100||150||200||250&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Kills needed per charge||10||9||8||7||6||5||4||3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=chart /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spiritual Lore, Blessings===&lt;br /&gt;
&amp;lt;section begin=lore /&amp;gt;Training in [[Spiritual Lore, Blessings]] increases the number of stored charges of holy magic by +1 per seed 10 [[summation]].&amp;lt;section end=lore /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=chart /&amp;gt;&lt;br /&gt;
:{| {{prettytable|text-align:center;}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Blessings ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Number of additional stored charges||1||2||3||4||5||6||7||8||9||10||11||12||13||14&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=chart /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
When casting this spell, the messaging will be different depending upon the caster&#039;s aligned deity.&lt;br /&gt;
:&#039;&#039;[[Deity_messaging#Condemn_.28309.29|Main Article]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Oleani&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Drifting cherry blossom petals shimmer into view all around a TARGET.&lt;br /&gt;
A petal falls upon the TARGET and ignites, blooming into crimson fire and scorching it for X points of damage!&lt;br /&gt;
&lt;br /&gt;
The TARGET falls to the ground motionless.&lt;br /&gt;
The pale petals near a TARGET drift to the ground and fade away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Crisp lines of brilliant color circle a TARGET, forming five rings in constant motion.&lt;br /&gt;
Red [or blue, green, black, or white] energy flares around the TARGET and sears it for X points of damage!&lt;br /&gt;
&lt;br /&gt;
The TARGET falls to the ground motionless.&lt;br /&gt;
You sense Lumnis&#039;s condemnation of a TARGET wane.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Gosaena&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Silence falls, muffling a TARGET in its velvet folds.&lt;br /&gt;
The chill of eternity presses in, freezing the TARGET for X points of damage!&lt;br /&gt;
&lt;br /&gt;
The TARGET falls to the ground motionless.&lt;br /&gt;
You sense Gosaena&#039;s condemnation of a TARGET wane.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Andelas&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A low, rumbling growl fills the air, freezing a TARGET in its  tracks!&lt;br /&gt;
A sleek black shape leaps past the TARGET and lashes out with sharp claws, slashing it for X points of damage!&lt;br /&gt;
  &lt;br /&gt;
The TARGET falls to the ground motionless.&lt;br /&gt;
You sense Andelas&#039;s condemnation of a TARGET wane.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Ineffable color blooms around a celestial juggler, accompanied by a dissonant ripple of bells.&lt;br /&gt;
Fleeting shapes beyond reason or description surge into being and batter the TARGET for X points of damage!&lt;br /&gt;
&lt;br /&gt;
;Upon earning a charge of holy magic&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your devotion to your patron energizes you and intensifies your resolve.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[Cleric Base (saved posts)#Condemn (309)|Saved Posts]]&lt;/div&gt;</summary>
		<author><name>PAILIEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Revenant&amp;diff=131707</id>
		<title>Revenant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Revenant&amp;diff=131707"/>
		<updated>2020-05-17T16:35:58Z</updated>

		<summary type="html">&lt;p&gt;PAILIEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Revenant.jpg&lt;br /&gt;
| level = 4 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Revenant &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Non-corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Glaise Cnoc Cemetery&lt;br /&gt;
| area2 = Cairnfang Forest&lt;br /&gt;
| area3 = The Graveyard &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt; &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 58&lt;br /&gt;
| roundtime = ?&amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical = &lt;br /&gt;
  {{creature ability|[[Closed fist]]|+57 [[Attack strength|AS]]}}&lt;br /&gt;
  {{creature ability|[[Broadsword]]|+0 [[Attack strength|AS]] GY}}&lt;br /&gt;
|warding =&lt;br /&gt;
  {{creature ability|[[Blood Burst (701)]]|+40 [[Casting strength|CS]]}}&lt;br /&gt;
|nobolt =&lt;br /&gt;
|nomaneuver =&lt;br /&gt;
|noability =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |-29 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |-35 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[UCS|Unarmed]] |+22 [[UDF]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+12 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |+12 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+12 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |+12 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+12 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] | +12 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+12 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |+12 [[Target defense|TD]]}}&lt;br /&gt;
&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | skin = None&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;revenant&#039;&#039;&#039; howls in pain, excruciatingly remembering its grisly demise.  It presents a ghostly visage of skin shredded by the torturer&#039;s whip to display exposed muscles, shriveled organs, and protruding bones.  This gaunt creature strikes quickly in its attempt to eradicate all that is living, thereby making sure its enemies die as well.&lt;br /&gt;
&lt;br /&gt;
Look:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;You see a fairly typical revenant.  It appears to be undead.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;It appears to be in good shape.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;It has a wooden shield, a broadsword and some reinforced leather (worn).&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Assess:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;The revenant is medium in size and about five feet high in its current state.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
Revenants are immune to cold.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1512 Revenant on Play.net bestiary]&lt;br /&gt;
* http://en.wikipedia.org/wiki/Revenant_(folklore) Article on revenants&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 2&lt;br /&gt;
|levelm1 = 3&lt;br /&gt;
|level = 4&lt;br /&gt;
|levelp1 = 5&lt;br /&gt;
|levelp2 = 6&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PAILIEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Death_dirge&amp;diff=131706</id>
		<title>Death dirge</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Death_dirge&amp;diff=131706"/>
		<updated>2020-05-17T16:35:05Z</updated>

		<summary type="html">&lt;p&gt;PAILIEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Death_Dirge_Colored.jpg&lt;br /&gt;
| level = 9 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Dirge &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Non-corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Plains of Bone&lt;br /&gt;
| area2 = Vornavian Coast&lt;br /&gt;
| area3 = The Graveyard&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 95&lt;br /&gt;
| roundtime = ?&amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical = &lt;br /&gt;
  {{creature ability|Closed fist|+98 [[Attack Strength|AS]]}}&lt;br /&gt;
| nobolt = &lt;br /&gt;
| warding =&lt;br /&gt;
 {{creature ability|Calm|+53 [[Casting strength|CS]]}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+14 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[UCS|Unarmed]] |+66 [[UDF]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+14 to +27 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |+27 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+27 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |+27 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |+27 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+27 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |+27 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+27 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |+27 [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | other = None&lt;br /&gt;
 | boxes = Yes &lt;br /&gt;
 | skin = a dirge skin&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Defender of a battleground long lost in the terrain, the death dirge still maintains its post relentlessly, battling all that would attempt to invade its position.  All that seems to remain in its consciousness are the orders to repel all who enter, a task it executes with single-minded fury.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
* The [[Cleric Base|Cleric base]] spell, [[Prayer of Holding (301)]] lowers the dirge&#039;s physical DS to -36. This costs 3 mana.&lt;br /&gt;
* [[1106|Bone Shatter (1106)]] will work against them.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
Death dirges were unusual in that their [[Rolemaster]] premise was sorrowful musicians who haunt old cemeteries, whereas the creature description they were given was instead that of wrathful soldiers. Those in the bog of [[The Graveyard]] are apparently the soldiers of [[Kestrel Etrevion]] when he used his [[The Legend of the Necropolis of Etrevion|&amp;quot;Amulet of Summoning&amp;quot;]]. The paradox of being both wrathful and sullen is probably an allusion to the [http://danteworlds.laits.utexas.edu/circle5.html Fifth Circle of Hell] from [[Phantom Gatekeeper|Dante&#039;s Inferno]]. These were considered two aspects of the same sin, so the wrathful would fight endlessly, and the sullen would stew [[Lesser ghoul|below the surface]] of a muddy swamp. The stream feeding it would be symbolic of both the River Styx of Hell and the [[Flows of essence#River of Life|River of Life]] on Orhan ([[Liabo]]). The demonically ruined funerary gate nearby reflects that of the [http://www.sparknotes.com/poetry/inferno/section4.rhtml City of Dis], and was a [[Lord of Essaence]] style portal, the [[Ghoul master#Behind the Scenes|original]] [[Purgatory#Archaeology|gateway]] [[Bandur Etrevion#Behind the Scenes|below]] by implication.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1517 Death dirge on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 7&lt;br /&gt;
|levelm1 = 8&lt;br /&gt;
|level = 9&lt;br /&gt;
|levelp1 = 10&lt;br /&gt;
|levelp2 = 11&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PAILIEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fire_cat&amp;diff=131659</id>
		<title>Fire cat</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fire_cat&amp;diff=131659"/>
		<updated>2020-05-17T00:56:46Z</updated>

		<summary type="html">&lt;p&gt;PAILIEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Fire_Cat_Colored.jpg&lt;br /&gt;
| level = 18 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = cat &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Quadruped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Magical&lt;br /&gt;
| otherclass3 = Element-based&lt;br /&gt;
| area = Smokey Caverns &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 165&lt;br /&gt;
| roundtime = 10 sec&amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Claw &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 164&lt;br /&gt;
| PA2 = Bite&lt;br /&gt;
| PAB = 170&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 = Pounce &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = Prone &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 6N &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = Fire &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 96 to 146&lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = 85 to 91&lt;br /&gt;
| UDF = 124&lt;br /&gt;
| BarTD = 54&lt;br /&gt;
| CleTD = 54&lt;br /&gt;
| EmpTD = 54&lt;br /&gt;
| PalTD = 54&lt;br /&gt;
| RanTD = 54&lt;br /&gt;
| SorTD = 48 - 54&lt;br /&gt;
| WizTD = 54&lt;br /&gt;
| MjETD = 54&lt;br /&gt;
| MnETD = 54&lt;br /&gt;
| MjSTD = 54&lt;br /&gt;
| MnSTD = 54&lt;br /&gt;
| MnMTD = 54&lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = None&lt;br /&gt;
 | magic items = None&lt;br /&gt;
 | gems = None&lt;br /&gt;
 | boxes = None&lt;br /&gt;
 | other = [[essence of fire]]&lt;br /&gt;
 | skin = a fire cat claw&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
The fire cat is a sleek cat, a real beauty to behold.  It is fairly large, standing roughly head-high to a halfling.  Its fur ranges from red to orange in color and it has long claws that have a metallic glint.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
Although they do not wear physical [[armor]], a fire cat&#039;s skin provides protection equivalent to full leather AsG 6. Since there is no actual armor worn the [[CvA]] value is +25.&lt;br /&gt;
&lt;br /&gt;
Fire cats are immune to fire and to non-magical weapons.&lt;br /&gt;
&lt;br /&gt;
Fire cats have a pounce maneuver that can knock the target to the ground.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;A fire cat pounces on you, knocking you painfully to the ground!&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1447 Fire cat on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 16&lt;br /&gt;
|levelm1 = 17&lt;br /&gt;
|level = 18&lt;br /&gt;
|levelp1 = 19&lt;br /&gt;
|levelp2 = 20&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PAILIEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Great_boar&amp;diff=131649</id>
		<title>Great boar</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Great_boar&amp;diff=131649"/>
		<updated>2020-05-16T19:22:04Z</updated>

		<summary type="html">&lt;p&gt;PAILIEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Great_Boar_Colored.jpg&lt;br /&gt;
| level = 10&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Boar&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Quadruped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Dead Plateau&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = Old Mine Road&lt;br /&gt;
| area3 = Vornavian Coast&lt;br /&gt;
| area4 = Yander&#039;s Farm&lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes&amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 100&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Charge&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 148&lt;br /&gt;
| PA2 = Bite&lt;br /&gt;
| PAB = 138&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 44&lt;br /&gt;
| Ranged = 26 - 29&lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 30&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = 30&lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = 30&lt;br /&gt;
| SorTD = 30&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 30&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  Hides when attacked&amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = No&lt;br /&gt;
 | magic items = No&lt;br /&gt;
 | gems = No&lt;br /&gt;
 | boxes = No&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = a boar tusk&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;great boar&#039;&#039;&#039; snorts loudly and scrapes at the ground, peering around with his close-set, bloodshot eyes in hopes of finding something he can gore into a bloody pulp or pound into the earth.  His body is covered with coarse, mottled, grey-brown hair, and gleaming tusks protrude from each side of his gaping mouth. A good six feet long from dripping snout to curly tail and weighing more than a quarter ton, the great boar moves with surprising speed and dexterity as he bears down, squealing furiously, on his intended prey.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
Great boars are immune to stun.  On the other hand they are fairly slow.&lt;br /&gt;
&lt;br /&gt;
Great boars natural [[armor]] provides cloth (ASG 1) coverage.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1454 Great boar on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 8&lt;br /&gt;
|levelm1 = 9&lt;br /&gt;
|level = 10&lt;br /&gt;
|levelp1 = 11&lt;br /&gt;
|levelp2 = 12&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PAILIEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Manticore&amp;diff=131648</id>
		<title>Manticore</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Manticore&amp;diff=131648"/>
		<updated>2020-05-16T19:19:59Z</updated>

		<summary type="html">&lt;p&gt;PAILIEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Manticore.jpg&lt;br /&gt;
| level = 9&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Manticore&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Quadruped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Old Mine Road&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = Vornavian Coast&lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 91&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Claw&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 112&lt;br /&gt;
| PA2 = Closed fist&lt;br /&gt;
| PAB = 122&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 7&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 40&lt;br /&gt;
| Ranged = 27 - 30&lt;br /&gt;
| Bolt = 27&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 27&lt;br /&gt;
| CleTD = 27&lt;br /&gt;
| EmpTD = 27&lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 27&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 27&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = None&lt;br /&gt;
 | skin = a manticore tail&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The first thing that strikes you about the manticore is its noxious smell.  At first it appears somewhat like an unkempt lion, but after you wipe away the tears brought to your eyes by its vile stench, you see that its head is more like that of a man, and it has a long segmented tail like that of a scorpion.&lt;br /&gt;
&lt;br /&gt;
The manticore is large in size and about three feet high.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1490 Manticore on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 7&lt;br /&gt;
|levelm1 = 8&lt;br /&gt;
|level = 9&lt;br /&gt;
|levelp1 = 10&lt;br /&gt;
|levelp2 = 11&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PAILIEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Thrak&amp;diff=131647</id>
		<title>Thrak</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Thrak&amp;diff=131647"/>
		<updated>2020-05-16T19:18:48Z</updated>

		<summary type="html">&lt;p&gt;PAILIEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 8&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Thrak&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Quadruped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Old Mine Road&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = Vornavian Coast&lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 80&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Bite&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 110&lt;br /&gt;
| PA2 = Charge&lt;br /&gt;
| PAB = 120&lt;br /&gt;
| PA3 = Claw&lt;br /&gt;
| PAC = 110&lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 11 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 68&lt;br /&gt;
| Ranged = 57&lt;br /&gt;
| Bolt = 57&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 24&lt;br /&gt;
| CleTD = 24&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 24&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 24&lt;br /&gt;
| MjSTD = 24&lt;br /&gt;
| MnSTD = 24&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = None&lt;br /&gt;
 | skin = a thrak hide&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
This odd creature looks unnatural, as though some wizard had been meddling with its shape.  It looks like a large, 4-foot-long lizard, with an uncomfortably large variety of teeth in its long snout.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1491 Thrak on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 6&lt;br /&gt;
|levelm1 = 7&lt;br /&gt;
|level = 8&lt;br /&gt;
|levelp1 = 9&lt;br /&gt;
|levelp2 = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vornavian Coast creatures]]&lt;br /&gt;
[[Category:Old Mine Road creatures]]&lt;/div&gt;</summary>
		<author><name>PAILIEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Puma&amp;diff=131645</id>
		<title>Puma</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Puma&amp;diff=131645"/>
		<updated>2020-05-16T19:17:57Z</updated>

		<summary type="html">&lt;p&gt;PAILIEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = puma.jpg&lt;br /&gt;
| level = 15&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Puma&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Quadruped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Abandoned Mine&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = Shores of Lough Ne&#039;Halin&lt;br /&gt;
| area3 = Vornavian Coast&lt;br /&gt;
| area4 = Wehntoph&lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 6&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = 81 - 100&lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 51&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = 48&lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 39 - 51&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 45&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = &lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = a puma hide&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The puma is a muscular and athletic animal.  Covered with a uniform coat of greyish-brown fur, her long, lithe body is equipped with powerful legs, displaying a proportionately greater difference in the length of the forelegs compared to the extenuated hind limbs.  The feline&#039;s head is topped with rounded ears, and a very long, balancing tail completes the puma&#039;s physique.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
Low-level adventurers beware! Puma bites can transmit a deathly illness that causes victims to lose around 15 HP to start, declining only one point per round.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1456 Puma on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 13&lt;br /&gt;
|levelm1 = 14&lt;br /&gt;
|level = 15&lt;br /&gt;
|levelp1 = 16&lt;br /&gt;
|levelp2 = 17&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PAILIEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dark_shambler&amp;diff=131641</id>
		<title>Dark shambler</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dark_shambler&amp;diff=131641"/>
		<updated>2020-05-16T18:03:51Z</updated>

		<summary type="html">&lt;p&gt;PAILIEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Dark_shambler_Colored.jpg&lt;br /&gt;
| level = 17&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Shambler&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Plains of Bone&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = Sentoph&lt;br /&gt;
| area3 = Temple of Hope&lt;br /&gt;
| area4 = Vornavian Coast&lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 200&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Two-handed sword&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 175&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = -&lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = -&lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = -&lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 12&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 104 - 112&lt;br /&gt;
| Ranged = 97 - 114&lt;br /&gt;
| Bolt = 94&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 51&lt;br /&gt;
| CleTD = 51&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 51&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = 51&lt;br /&gt;
| MnETD = 51&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 51&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = a glistening black eye&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Very little of the dark shambler is not thickly muscled.  This squat humanoid lumbers through the countryside, surveying the world through glistening black eyes.  Were it not for the eyes, the dark shambler could almost be taken for a shadow from a distance, for its skin is also entirely black.  The eyes glisten eerily, though, while the rest of the dark shambler is a flat shade of charcoal that appears to absorb the light more than reflect it.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
In the [[ICE age|I.C.E. Age]] these were known as &amp;quot;black stalkers.&amp;quot; In the [[Rolemaster]] bestiaries they are assassins possessed by demons, who will relentlessly hunt down their victims forever, much like a [[Purgatory#Archaeology|shadow assassin]] or the [[dark assassin]]. Still more similar would be a [[black reaver]], though much less dangerous. When they were first implemented back in 1990 the black stalkers were one of the most powerful creatures in GemStone III.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1483 Dark shamble on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 15&lt;br /&gt;
|levelm1 = 16&lt;br /&gt;
|level = 17&lt;br /&gt;
|levelp1 = 18&lt;br /&gt;
|levelp2 = 19&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PAILIEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mud_wasp&amp;diff=131600</id>
		<title>Mud wasp</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mud_wasp&amp;diff=131600"/>
		<updated>2020-05-14T15:32:03Z</updated>

		<summary type="html">&lt;p&gt;PAILIEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Mud_wasp.jpg&lt;br /&gt;
| level = 38&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Wasp&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Insect&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Fhorian Village&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Stinger&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 254&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 174&lt;br /&gt;
| CleTD = 123&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 131&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 138&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = &lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = a wasp stinger&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
With a body about the size of a human hand, and a wingspan approaching a foot, the mud wasp is a rather intimidating sight.  It is a superb example of camouflage, with a brown body covered in splatters of mud, and eyes the color of muddy water.  The wings are the only exception to the brown color scheme, being transparent with a faint touch of blue.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
Mud wasps have a sting maneuver which acts as a paralysis poison. This poison can lower [[Attack strength|AS]], cause [[Slow (504)|slow]], and in serious cases, a [[bind (214)|bind]]-like effect. [[Poison Resist (105)|Poison resist]] helps resist this effect like any other poison, however the roll to resist is not shown.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1415 Mud wasp on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 36&lt;br /&gt;
|levelm1 = 37&lt;br /&gt;
|level = 38&lt;br /&gt;
|levelp1 = 39&lt;br /&gt;
|levelp2 = 40&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PAILIEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mud_wasp&amp;diff=131590</id>
		<title>Mud wasp</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mud_wasp&amp;diff=131590"/>
		<updated>2020-05-14T15:08:05Z</updated>

		<summary type="html">&lt;p&gt;PAILIEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Mud_wasp.jpg&lt;br /&gt;
| level = 38&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Wasp&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Insect&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Fhorian Village&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Stinger&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 254&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 174&lt;br /&gt;
| CleTD = 123&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 131&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 198&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = &lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = a wasp stinger&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
With a body about the size of a human hand, and a wingspan approaching a foot, the mud wasp is a rather intimidating sight.  It is a superb example of camouflage, with a brown body covered in splatters of mud, and eyes the color of muddy water.  The wings are the only exception to the brown color scheme, being transparent with a faint touch of blue.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
Mud wasps have a sting maneuver which acts as a paralysis poison. This poison can lower [[Attack strength|AS]], cause [[Slow (504)|slow]], and in serious cases, a [[bind (214)|bind]]-like effect. [[Poison Resist (105)|Poison resist]] helps resist this effect like any other poison, however the roll to resist is not shown.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1415 Mud wasp on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 36&lt;br /&gt;
|levelm1 = 37&lt;br /&gt;
|level = 38&lt;br /&gt;
|levelp1 = 39&lt;br /&gt;
|levelp2 = 40&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PAILIEN</name></author>
	</entry>
</feed>