<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PANGH</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PANGH"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/PANGH"/>
	<updated>2026-09-01T06:03:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Animalistic_Spirit_Headdress&amp;diff=264241</id>
		<title>Animalistic Spirit Headdress</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Animalistic_Spirit_Headdress&amp;diff=264241"/>
		<updated>2026-08-19T15:27:55Z</updated>

		<summary type="html">&lt;p&gt;PANGH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Animalistic Spirit Headdresses&#039;&#039;&#039; were released at [[Duskruin Arena]] in August 2021 at the [[BVShop:Heady Spirits|Heady Spirits shop]] by [[User:GS4-AVALUKA|GameMaster Avaluka]].  These headdresses are sold both fluff headgear and as headworn armor accessories.  They can be displayed either as part of the worn inventory or as a separate line in the features.  See more information about options for spirit types and allowed nouns at [[Animalistic Spirit]].&lt;br /&gt;
&lt;br /&gt;
If you also wield an Animalistic Spirit weapon, shield, or wear a set of associated armor, the infusion within the headdress allows for all spirits to be tamed faster. The spirit within the headdress can be unlocked to allow it to morph into the appearance of the spirits within any other Animalistic Spirit item you are also bonded with. In addition, the headdress will draw out help from other wielded Animalistic Spirit gear when performing an Animalistic Avatar attack, adding Animalistic Fury (weapons/shields) or Animalistic Instinct (armor) to its attacks. While wearing Animalistic Spirit armor, this headdress will take the place of the associated head coverage (if the armor has no head coverage), or be appended to the head coverage&#039;s description (if the headdress is not a helm/helmet) in the armor&#039;s messaging.&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You take a closer look at a flame-hued feather headdress strung with amber beads.&lt;br /&gt;
You analyze the feather headdress and sense that the creator has provided the following information:&lt;br /&gt;
            ---- Animalistic Spirit Headdresses ----&lt;br /&gt;
&amp;lt;nowiki&amp;gt;=General Script Information=&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
    This is headgear with the spirit of an animal trapped within it.&lt;br /&gt;
    The spirit is wild and must be tamed by unleashing attacks against like-level foes, either magical or physical.&lt;br /&gt;
    If not fully tame, the spirit within can backlash upon the owner.&lt;br /&gt;
    Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.&lt;br /&gt;
If you also wield an Animalistic Spirit weapon, shield, or wear a set of associated armor, the infusion within the headdress allows for all spirits to be tamed faster.&lt;br /&gt;
The spirit within the headdress can be unlocked to allow it to morph into the appearance of the spirits within any other Animalistic Spirit item you are also bonded with.&lt;br /&gt;
In addition, the headdress will draw out help from other wielded Animalistic Spirit gear when performing an Animalistic Avatar attack, adding Animalistic Fury (weapons/shields) or Animalistic Instinct (armor) to its attacks.&lt;br /&gt;
While wearing Animalistic Spirit armor, this headdress will take the place of the associated head coverage (if the armor has no head coverage), or be appended to the head coverage&#039;s description (if the headdress is not a helm/helmet) in the armor&#039;s messaging.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;=Alteration Guidelines=&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
    * Alterations to the 15/15/15, long and show of this headdress are fine.&lt;br /&gt;
    * Any merchant can change the adornment, adornment type, and how the adornment attaches to the headdress.&lt;br /&gt;
      Possible adornment types are: plain (color/texture), loose/dangling (feathers/tassels), reflective attachments (pins/gems/metal), rigid protrusions (spikes/horns), or designs (embroidery/etching).&lt;br /&gt;
    * If the headdress is NOT a helm/helmet, it is likely a merchant can change the headgear type.&lt;br /&gt;
      Possible types are: headdresses, helms/helmets, tiara/circlets, crowns, headscarves/turbans, hats, or hoods.&lt;br /&gt;
    * Customization of the line that shows up in your features when worn is also possible, but only the segment after the comma in the first sentence and the complete second sentence can be changed.&lt;br /&gt;
      NOTE: This should NOT indicate movement, glowing, or anything other than a description of how the adornment looks on the headdress when worn, or how the headdress is being worn.&lt;br /&gt;
    * Some merchants can change the spirit color, spirit call, spirit group, or how the spirit looks.&lt;br /&gt;
      Only the &amp;quot;main&amp;quot; spirit can be altered in this manner; any spirit imprints cannot be changed.&lt;br /&gt;
&#039;&#039;&#039;NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;As well, each spirit type only has certain pre-approved nouns allowed.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;=Features=&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
    * Feature-Worn&lt;br /&gt;
      When worn, this headdress can be viewable in your features, appearing just below the line indicating your race.  It is toggleable with TOUCH.&lt;br /&gt;
      &#039;&#039;&#039;Feature-Worn ability is currently: ON [Toggle with TOUCH]&#039;&#039;&#039;&lt;br /&gt;
    * Temporary Eye Feature Change&lt;br /&gt;
      RUBbing the headdress causes the spirit&#039;s essence to briefly infuse your eyes, turning them into &amp;quot;feral misty green eyes&amp;quot; for 4 hours.&lt;br /&gt;
    * Spirit Imprints = Locked&lt;br /&gt;
      When unlocked, the headdress gains the ability to &amp;quot;imprint&amp;quot; with other spirits and morph into their appearance at will.  The spirit within the headdress must be attuned to you, as well as the spirit of the other piece of Animalistic Spirit gear you are trying to imprint.&lt;br /&gt;
      Use INSPECT to view any imprinted spirits, TURN to coax the spirit within the headdress to morph into a different spirit appearance, CLEAN to remove a spirit imprint, and POINT the headdress at the other item you want it to imprint to.&lt;br /&gt;
      NOTE: You can only unlock a maximum of 4 extra slots for imprinted spirits on this headdress.&lt;br /&gt;
    * Animalistic Avatar = Locked&lt;br /&gt;
      When unlocked, gain access to a maneuver-based attack using WAVE that briefly turns you into the avatar of the attached spirit, potentially rooting the target to the spot in fear.  This can be unleashed every 6 minutes.&lt;br /&gt;
      If the multi-opponent version is unlocked, the same attack can be unleashed on a maximum of 2 creatures in the room once an hour.&lt;br /&gt;
      If you wield an Animalistic Spirit weapon or shield, or wear Animalistic Spirit armor, the respective item&#039;s flare will be added to the headdress&#039;s attack.&lt;br /&gt;
    * Flavor Actions (Tier 1 of 3)&lt;br /&gt;
      At this tier, this headdress captures the following: WEAR, REMOVE, RUB (Temporary Eye Change), TOUCH (Feature-worn On/Off).&lt;br /&gt;
      Use PROD to make the spirit less visible while using these actions [Spirit is currently: Awake]&lt;br /&gt;
    * Tameness/Affinity&lt;br /&gt;
      Tame the spirit to prevent it enacting its rage upon you.&lt;br /&gt;
      Only one person can have allegiance to this headdress&#039;s spirit at a time.&lt;br /&gt;
      The feeling of this spirit toward no one is wild (Level 0 of 12).&lt;br /&gt;
      NOTE: To start taming this headdress, damage a like-level foe with physical or magical attacks.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;=Current Settings=&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
    * Spirit: phoenix (Type: Avian (Magical))&lt;br /&gt;
      Available nouns for this type are: phoenix, firebird, griffin, storm griffin, gryphon, grifflet.&lt;br /&gt;
    * Spirit Descriptor: fiery&lt;br /&gt;
    * Spirit Color: misty green&lt;br /&gt;
    * Spirit Call: shriek&lt;br /&gt;
    * Spirit Group: band&lt;br /&gt;
    * Type: Headdress&lt;br /&gt;
    * Material: feather&lt;br /&gt;
    * Adornment: strings of amber beads (Type:Feathers/Tassels)&lt;br /&gt;
    * Adornment Attachment: trailing from the ends of the headdress&lt;br /&gt;
    * Feature Line: ...a flame-hued feather headdress, the overlapping hues of the trailing end making a fiery pattern.  Woven amongst the scarlet and crimson feathers of the headdress are several strings of carved amber beads.&lt;br /&gt;
      NOTE: The beginning text before the &amp;quot;...&amp;quot; is different depending on type and cannot be customized.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the headdress may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Unlockable Abilities==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt; Flavor Actions, Tier 1&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
| You draw a peaked black linen cowl topped with sharply pointed ears up over your head, pulling it so the edge shades your face.  Night black light flickers into life on the surface of the cowl with a reverberating hiss, the energy briefly seeping into your eyes.&lt;br /&gt;
| &amp;lt;Character&amp;gt; draws a peaked black linen cowl topped with sharply pointed ears up over her head, pulling it so the edge shades her face.  Night black light flickers into life on the surface of the cowl with a reverberating hiss, the energy briefly seeping into &amp;lt;Character&amp;gt;&#039;s eyes and illuminating them with a feral gleam.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
| With a sweep of your hand, you pull a peaked black linen cowl topped with sharply pointed ears away from your face and remove it.  Night black light shimmers over the surface of the cowl before dying with a fading hiss.&lt;br /&gt;
| With a sweep of her hand, &amp;lt;Character&amp;gt; pulls a peaked black linen cowl topped with sharply pointed ears away from her face and removes it.  Night black light shimmers over the surface of the cowl before dying away with a fading hiss.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&amp;lt;br&amp;gt;Temporary Eye Change&lt;br /&gt;
| You slide your hand over the surface of your black linen cowl, a flurry of night black sparks following the movement.  The motes scurry together and combine, sinking into your eyes and briefly obscuring your vision.&lt;br /&gt;
| &amp;lt;Character&amp;gt; slides her hand over the surface of her black linen cowl, a flurry of night black sparks following the movement.  The motes scurry together and combine, sinking into &amp;lt;Character&amp;gt;&#039;s eyes and completely obscuring their &amp;lt;coloc&amp;gt; color.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&amp;lt;br&amp;gt;Feature-worn On/off&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt; Flavor Actions, Tier 2&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NOD&lt;br /&gt;
| Adopting an agreeable expression, you nod.  A riotous burst of night black motes dances over the surface of the black linen cowl on your head in time to the movement, the luminous sparks of energy encircling each of the sharply pointed ears adorning the top of it.&lt;br /&gt;
| Adopting an agreeable expression, &amp;lt;Character&amp;gt; nods.  A riotous burst of night black motes dances over the surface of the black linen cowl on her head, the luminous sparks of energy encircling each of the sharply pointed ears adorning the top of it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NOD&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| Adopting an agreeable expression, you nod at &amp;lt;Character&amp;gt;.  A riotous burst of night black motes dances over the surface of the black linen cowl on your head in time to the movement, the luminous sparks of energy encircling each of the sharply pointed ears adorning the top of it.&lt;br /&gt;
| Adopting an agreeable expression, &amp;lt;Character&amp;gt; nods at you.  A riotous burst of night black motes dances over the surface of the black linen cowl on her head, the luminous sparks of energy encircling each of the sharply pointed ears adorning the top of it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
| Face set in a serious expression, you give a decisive shake of your head.  A cascade of energy falls from the black linen cowl on your head in a waterfall of night black light, the flow of motes splitting as they swirl around the sharply pointed ears adorning the top of it.&lt;br /&gt;
| Face set in a serious expression, &amp;lt;Character&amp;gt; gives a decisive shake of her head.  A cascade of energy falls from the black linen cowl on her head in a waterfall of night black light, the flow of motes splitting as they swirl around the sharply pointed ears adorning the top of it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| Face set in a serious expression, you give a decisive shake of your head to &amp;lt;Character&amp;gt;.  A cascade of energy falls from the black linen cowl on your head in a waterfall of night black light, the flow of motes splitting as they swirl around the sharply pointed ears adorning the top of it.&lt;br /&gt;
| Face set in a serious expression, &amp;lt;Character&amp;gt; gives a decisive shake of her head to you.  A cascade of energy falls from the black linen cowl on her head in a waterfall of night black light, the flow of motes splitting as they swirl around the sharply pointed ears adorning the top of it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
| Cocking your head to one side in curiosity, you casually observe the area at large with a raised eyebrow, your gaze full of calculation.  Crackling night black energy sparks over the black linen cowl on your head as a low hiss fills the air, forked branches of light arc between the tips of each of the sharply pointed ears adorning the top of it.&lt;br /&gt;
| Cocking her head to one side in curiosity, &amp;lt;Character&amp;gt; casually observes the area at large, with a raised eyebrow, her gaze full of calculation.  Crackling night black energy sparks over the black linen cowl on her head as a low hiss fills the air, forked branches of light arc between the tips of each of the sharply pointed ears adorning the top of it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| Cocking your head to one side in curiosity, you casually observe &amp;lt;Character&amp;gt; with a raised eyebrow, your gaze full of calculation.  Crackling night black energy sparks over the black linen cowl on your head as a low hiss fills the air, forked branches of light arc between the tips of each of the sharply pointed ears adorning the top of it.&lt;br /&gt;
| Cocking her head to one side in curiosity, &amp;lt;Character&amp;gt; casually observes you, with a raised eyebrow, her gaze full of calculation.  Crackling night black energy sparks over the black linen cowl on her head as a low hiss fills the air, forked branches of light arc between the tips of each of the sharply pointed ears adorning the top of it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL&lt;br /&gt;
| Swiftly bringing a balled fist protectively up in front of you, you lift your lip slightly to expose your teeth, letting out a short growl of warning.  Slender coils of night black light seep from your black linen cowl, briefly morphing your features into the visage of a sleek cat with thin whiskers and slit-pupiled eyes.&lt;br /&gt;
| Swiftly bringing a balled fist protectively up in front of her, &amp;lt;Character&amp;gt; lifts her lip slightly to expose her teeth, letting out a short growl of warning.  Slender coils of night black light seep from her black linen cowl, briefly morphing her features into the visage of a sleek cat with thin whiskers and slit-pupiled eyes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| Swiftly bringing a balled fist protectively up in front of you, you lift your lip slightly to expose your teeth at &amp;lt;Character&amp;gt;, letting out a short growl of warning.  Slender coils of night black light seep from your black linen cowl, briefly morphing your features into the visage of a sleek cat with thin whiskers and slit-pupiled eyes.&lt;br /&gt;
| Swiftly bringing a balled fist protectively up in front of her, &amp;lt;Character&amp;gt; lifts her lip slightly to expose her teeth at you, letting out a short growl of warning.  Slender coils of night black light seep from her black linen cowl, briefly morphing her features into the visage of a sleek cat with thin whiskers and slit-pupiled eyes.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt; Flavor Actions, Tier 3&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
| Your eyes alert and expression wary, you gaze at your surroundings.  A latticework of night black energy spreads over the surface of the black linen cowl on your head, tendrils of the light sinking briefly into your eyes.&lt;br /&gt;
| Night black eyes alert and expression wary, &amp;lt;Character&amp;gt; gazes at her surroundings.  A latticework of night black energy spreads over the surface of the black linen cowl on her head, tendrils of the light briefly sinking into her eyes and infusing them with a temporary luminous glow.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| Your eyes alert and expression wary, you gaze at &amp;lt;Character&amp;gt;.  A latticework of night black energy spreads over the surface of the black linen cowl on your head, tendrils of the light sinking briefly into your eyes.&lt;br /&gt;
| Night black eyes alert and expression wary, &amp;lt;Character&amp;gt; gazes at you.  A latticework of night black energy spreads over the surface of the black linen cowl on her head, tendrils of the light briefly sinking into her eyes and infusing them with a temporary luminous glow.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BOW&lt;br /&gt;
| Arranging your face into a formal expression, you give a respectful bow, one hand going to your black linen cowl to keep it in place.  As you straighten up, you run a hand over the sharply pointed ears adorning the top of it, eddies of night black light following the movement in circles around each of them.&lt;br /&gt;
| Arranging her face into a formal expression, &amp;lt;Character&amp;gt; gives a respectful bow, one hand going to her black linen cowl to keep it in place.  As she straightens up, she runs a hand over each of them sharply pointed ears adorning the top of it, eddies of night black light following the movement in circles around each of them.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BOW&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| Arranging your face into a formal expression, you give a respectful bow to &amp;lt;Character&amp;gt;, one hand going to your black linen cowl to keep it in place.  As you straighten up, you run a hand over the sharply pointed ears adorning the top of it, eddies of night black light following the movement in circles around each of them.&lt;br /&gt;
| Arranging her face into a formal expression, &amp;lt;Character&amp;gt; gives a respectful bow to you, one hand going to her black linen cowl to keep it in place.  As she straightens up, she runs a hand over each of them sharply pointed ears adorning the top of it, eddies of night black light following the movement in circles around each of them.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ROLL&lt;br /&gt;
| Crossing your arms over your chest, you sigh in annoyance and roll your eyes.  A corona of night black sparks suffuses the surface of the black linen cowl on your head as a faint ghostly hiss overlays your exhalation of breath.&lt;br /&gt;
| Crossing her arms over her chest, &amp;lt;Character&amp;gt; sighs in annoyance and rolls her night black eyes.  A corona of night black sparks suffuses the surface of the black linen cowl on her head as a faint ghostly hiss overlays her exhalation of breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ROLL&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| Crossing your arms over your chest, you sigh in annoyance and roll your eyes at &amp;lt;Character&amp;gt;.  A corona of night black sparks suffuses the surface of the black linen cowl on your head as a faint ghostly hiss overlays your exhalation of breath.&lt;br /&gt;
| Crossing her arms over her chest, &amp;lt;Character&amp;gt; sighs in annoyance and rolls her night black eyes at you.  A corona of night black sparks suffuses the surface of the black linen cowl on her head as a faint ghostly hiss overlays her exhalation of breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SLAP&lt;br /&gt;
| Slapping the palm of one hand against your forehead, you look aghast, your mouth dropping open in shock.  The sudden motion causes the black linen cowl on your head to shift slightly, the sharply pointed ears adorning the top of it becoming slightly askew as a spray of night black motes rises into the air.&lt;br /&gt;
| Slapping the palm of one hand against her forehead, &amp;lt;Character&amp;gt; looks aghast, her mouth dropping open in shock.  The sudden motion causes the black linen cowl on her head to shift slightly, the sharply pointed ears adorning the top of it becoming slightly askew as a spray of night black motes rises into the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SLAP&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| Slapping the palm of one hand against your forehead, you look aghast at &amp;lt;Character&amp;gt;, your mouth dropping open in shock.  The sudden motion causes the black linen cowl on your head to shift slightly, the sharply pointed ears adorning the top of it becoming slightly askew as a spray of night black motes rises into the air.&lt;br /&gt;
| Slapping the palm of one hand against her forehead, &amp;lt;Character&amp;gt; looks aghast at you, her mouth dropping open in shock.  The sudden motion causes the black linen cowl on her head to shift slightly, the sharply pointed ears adorning the top of it becoming slightly askew as a spray of night black motes rises into the air.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Animalistic Spirit]]&lt;br /&gt;
* [[Animalistic Spirit Weapon]]&lt;br /&gt;
* [[Animalistic Spirit Shield]]&lt;br /&gt;
* [[Animalistic Spirit Armor]]&lt;br /&gt;
* [[Animalistic Spirit Gear Quick Reference]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt; Mechanical&lt;br /&gt;
|type2=Feature altering&lt;br /&gt;
|itemclass= &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt; Accessory&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt; Yes&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt; Additional line&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt; Yes&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt; Spirit Type, Description, Color, and Call&lt;br /&gt;
|custom2= Material&lt;br /&gt;
|custom3= Adornment&lt;br /&gt;
|custom4= Adornment attachment&lt;br /&gt;
|custom5= Feature line&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt; Duskruin Arena&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt; Yes&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt; Certificate&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt; Animalistic Spirit Weapon&lt;br /&gt;
|corrscript2= Animalistic Spirit Shield&lt;br /&gt;
|corrscript3= Animalistic Spirit Armor&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt; Yes&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt; Cannot change type of animal unless have certificate.&lt;br /&gt;
Animal nouns must be on the approved list.&lt;br /&gt;
Cannot change between fluff headgear and headworn armor accessory.&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;--&amp;gt;BOW&lt;br /&gt;
|verb2= GAZE&lt;br /&gt;
|verb3= GROWL&lt;br /&gt;
|verb4= NOD&lt;br /&gt;
|verb5= REMOVE&lt;br /&gt;
|verb6= ROLL&lt;br /&gt;
|verb7= RUB&lt;br /&gt;
|verb8= SHAKE&lt;br /&gt;
|verb9= SLAP&lt;br /&gt;
|verb10= TILT&lt;br /&gt;
|verb11= TOUCH&lt;br /&gt;
|verb12= WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>PANGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Animalistic_Spirit_Shield&amp;diff=264240</id>
		<title>Animalistic Spirit Shield</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Animalistic_Spirit_Shield&amp;diff=264240"/>
		<updated>2026-08-19T15:25:19Z</updated>

		<summary type="html">&lt;p&gt;PANGH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Animalistic Spirit Shields&#039;&#039;&#039; were released at [[Duskruin Arena]] in August 2020 at the [[BVShop:Untamed Spirit|Untamed Spirit shop]] by [[User:GS4-AVALUKA|GameMaster Avaluka]]. These shields are sold OTS at +20 [[enchant]]s and contain offensive [[Item_properties|Category D]] script flares called Animalistic Fury which are [[grapple critical table|grapple criticals]] by default. See more information about options for spirit types and allowed nouns at [[Animalistic Spirit]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;---- Animalistic Spirit Shields ----&lt;br /&gt;
-General Script Information-&lt;br /&gt;
This is a shield with the spirit of an animal trapped within it.&lt;br /&gt;
The spirit is wild and must be tamed by unleashing it against like-level foes, or successfully blocking against them during combat.&lt;br /&gt;
If not fully tame, the spirit within can backlash upon the owner.&lt;br /&gt;
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.&lt;br /&gt;
When striking, there is a chance the spirit will unleash Animalistic Fury flares.&lt;br /&gt;
-Alteration Guidelines-&lt;br /&gt;
* Alterations to the 15/15/15, long and show of this shield are fine.&lt;br /&gt;
* Some merchants can change the spirit color, spirit call or how the spirit looks.&lt;br /&gt;
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.&lt;br /&gt;
As well, each spirit type only has certain pre-approved nouns allowed.&lt;br /&gt;
-Features-&lt;br /&gt;
* Animalistic Fury Flares (Tier 1 of 4)&lt;br /&gt;
The spirit within lashes out with a stampede. (Damage Type: Grapple)&lt;br /&gt;
Flares are currently: ON [RUB to toggle]&lt;br /&gt;
* Revenge Flares = Locked&lt;br /&gt;
On a successful block, there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.&lt;br /&gt;
NOTE: Power of this ability is tied to the Flare tier.&lt;br /&gt;
* Wild Backlash = Locked&lt;br /&gt;
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target&#039;s DS and TD.&lt;br /&gt;
NOTE: Power of this ability is tied to the Flare tier.&lt;br /&gt;
* Savage Power = Locked&lt;br /&gt;
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHing the aegis.&lt;br /&gt;
* Flavor Actions (Tier 1 of 3)&lt;br /&gt;
At this tier, this shield captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.&lt;br /&gt;
* Tameness/Affinity&lt;br /&gt;
Tame the spirit to prevent it enacting its rage upon you.&lt;br /&gt;
Only one person can have allegiance to this shield&#039;s spirit at a time.&lt;br /&gt;
The feeling of this spirit toward no one is wild (Level 0 of 12).&lt;br /&gt;
NOTE: To start taming this shield, damage a like-level foe with it or block a like-level foe&#039;s incoming attack while in combat.&lt;br /&gt;
-Current Settings-&lt;br /&gt;
* Spirit: bear (Type: Ursine)&lt;br /&gt;
Available nouns for this type are: bear, grizzly bear, polar bear, black bear, brown bear, cave bear, red bear.&lt;br /&gt;
* Spirit Descriptor: burly&lt;br /&gt;
* Spirit Color: misty green&lt;br /&gt;
* Spirit Call: growl&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Unlockable Abilities==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+Unlockable Extra Features&lt;br /&gt;
|-&lt;br /&gt;
|Animalistic Fury Flares |||While these weapons/shields come with this grapple-based offensive script flare off-the-shelf, you can unlock the ceiling of the flare&#039;s potential power even more. (NOTE: The flare power scales based on your affinity with the spirit, the flare tier only raises how high the flare&#039;s power can go when the spirit is fully tame.)&lt;br /&gt;
|-&lt;br /&gt;
|Revenge flares ||Unlock this to have a chance to unleash Animalistic Fury flares upon a successful parry (melee/runestaves), evade (UCS/ranged) or block (shields). NOTE: You must be in forward or greater stance and be an active participant in combat recently for the spirit to be roused into responding. IE, you can&#039;t just stand in defensive in front of a creature and let the flares kill things for you.&lt;br /&gt;
As well, UCS gloves/boots reactive flares will NOT proc unless both hands are empty. You should NOT expect these to work unless you actually use UCS open-handed Brawling - no casters wearing these for an extra reactive flare chance. In addition, only one piece of equipment will reactively flare on each successful evade, so you will not be able to get multiple flares from gloves/boots on the same evade.&lt;br /&gt;
|-&lt;br /&gt;
|Wild Backlash ||Unlock this to add a DS/TD debuff to your target when Animalistic Fury flares hit. The stronger your Fury flares, the stronger this debuff becomes.&lt;br /&gt;
NOTE: This is essentially a -5 DS/-3 TD debuff per flare tier. Unlocking this will add the debuff to the flare itself, so consider it a boost to the flare itself with the power tied to the flare tier. At max flare tier, the debuff is -20 DS/-12 TD.&lt;br /&gt;
|-&lt;br /&gt;
|Savage Power||Unlock this to be able to draw upon the strength of the spirit within your weapon/shield once every 60 minutes to increase your AS, CS and critical padding for 2 minutes. Each unlock adds equivalent to 1x accuity (+5 AS/+3 CS) up to +25 AS/+15 CS at Tier 5. You need to CLENCH the weapon/shield to activate this, and the cooldown is applied to your character itself. (IE, you will not be able to activate a weapon and a shield in the same 60 minute period.)&lt;br /&gt;
|-&lt;br /&gt;
|Damage Type Change ||If you are unhappy with the default Grapple damage of the Animalistic Fury flares, you can change the damage type to something else (either a common damage type or uncommon damage type). Please be sure to READ the vouchers to see what types are available.&lt;br /&gt;
|-&lt;br /&gt;
|Fluff Action unlocks ||There are 2 unlocks available to add more verbs/actions to your weapons/shields that are pure fluff. These are completely separate from the flare tier unlocks to allow you to expand the fluff actions without having to pay a premium price if you do not want the extra power.&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Change ||If you want to change the type of spirit in your weapon/shield (IE changing a feline to a canine), you can use this certificate. All GALD merchants should be able to change the color of the spirit, but only limited merchants can change how the spirit looks in general, while only certificates can change the overall &amp;quot;type&amp;quot; of the spirit. Each &amp;quot;type&amp;quot; of spirit has a limited list of pre-approved nouns/species that will work for that type in alterations.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Will be adding transclusion here --&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Flavor Actions, Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| With a slight roll of your shoulder, you slide an iridescent black vultite pavis formed into the shape of a scale free and grip it tightly in one hand.  A spray of ebon motes skitters over the surface of the pavis before fizzling out with a fading hiss.&lt;br /&gt;
| With a slight roll of his shoulder, XXX slides an iridescent black vultite pavis formed into the shape of a scale free and grips it tightly in one hand.  A spray of ebon motes skitters over the surface of the pavis before fizzling out with a fading hiss.&lt;br /&gt;
|-&lt;br /&gt;
! RUB (Flare ON)&lt;br /&gt;
| You run the palm of one hand over the surface of your vultite pavis.  A shiver runs through the pavis as a ebon light surrounds it, briefly coalescing into an adder.&lt;br /&gt;
| XXX runs the palm of one hand over the surface of his vultite pavis.  A shiver runs through the pavis as a ebon light surrounds it, briefly coalescing into an adder.&lt;br /&gt;
|-&lt;br /&gt;
! RUB (Flare OFF)&lt;br /&gt;
| You run the palm of one hand over the surface of your vultite pavis.  A flicker of ebon light surrounds the pavis before winking out with a fading hiss.&lt;br /&gt;
| XXX runs the palm of one hand over the surface of his vultite pavis.  A flicker of ebon light surrounds the pavis before winking out with a fading hiss.&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
| With careful precision, you slide an iridescent black vultite pavis formed into the shape of a scale into place over one shoulder.  Coalescing over the surface of the pavis, a thin layer of ebon light briefly ripples into being before dying with an echoing hiss.&lt;br /&gt;
| With careful precision, XXX slides an iridescent black vultite pavis formed into the shape of a scale into place over one shoulder.  Coalescing over the surface of the pavis, a thin layer of ebon light briefly ripples into being before dying with an echoing hiss.&lt;br /&gt;
|-&lt;br /&gt;
! WHISTLE (While holding shield)&lt;br /&gt;
| Cocking your head to one side, you hold out your vultite pavis and whistle a set of three notes in a descending scale.&lt;br /&gt;
Threads of ebon light pulse over the surface of the vultite pavis in time to the notes, coalescing into the ethereal form of a sinuous adder on the floor at your feet.  Tongue flicking serenely, a sinuous ethereal adder slithers in a protective circle around you.  In a burst of ebon motes, it dissolves back into the vultite pavis.&lt;br /&gt;
| Cocking his head to one side, XXX holds out his vultite pavis and whistles a set of three notes in a descending scale.&lt;br /&gt;
Threads of ebon light pulse over the surface of the vultite pavis in time to the notes, coalescing into the ethereal form of a sinuous adder on the floor at his feet.  Tongue flicking serenely, a sinuous ethereal adder slithers in a protective circle around XXX.  In a burst of ebon motes, it dissolves back into the vultite pavis.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Flavor Actions, Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! TURN (Targeted)&lt;br /&gt;
| Raising your vultite pavis in front of you, you spin adroitly on one heel and turn around to face XXX in a defensive stance, blue eyes alert.  Ebon light crackles over the surface of your vultite pavis in a wildly chaotic pattern.&lt;br /&gt;
| Raising his vultite pavis in front of him, XXX spins adroitly on one heel and turns around to face XXX in a defensive stance, blue eyes alert.  Ebon light crackles over the surface of his vultite pavis in a wildly chaotic pattern.&lt;br /&gt;
|-&lt;br /&gt;
! TURN (Untargeted)&lt;br /&gt;
| Raising your vultite pavis in front of you, you spin adroitly on one heel and turn around in a defensive stance, blue eyes alert.  Ebon light crackles over the surface of your vultite pavis in a wildly chaotic pattern.&lt;br /&gt;
| Raising his vultite pavis in front of him, XXX spins adroitly on one heel and turns around in a defensive stance, blue eyes alert.  Ebon light crackles over the surface of his vultite pavis in a wildly chaotic pattern.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| Thumping the surface of your vultite pavis with an open palm, you lift it high above your head in a triumphant pose!  A cacophony of hisses bursts from your vultite pavis as a flicker of ebon light surrounds it.&lt;br /&gt;
| Thumping the surface of his vultite pavis with an open palm, XXX lifts it high above his head in a triumphant pose!  A cacophony of hisses bursts from his vultite pavis as a flicker of ebon light surrounds it&lt;br /&gt;
|-&lt;br /&gt;
! POINT (Targeted)&lt;br /&gt;
| Hefting your vultite pavis into a ready position in front of you, you jerk your chin up in a nod at XXX, blue eyes narrowed in challenge.&lt;br /&gt;
With a resounding hiss, a sinuous adder made of ebon light bursts from the pavis and slithers toward XXX before coiling up and rising up to strike, fangs bared!  It seems to collide with XXX, but merely ends up dissipating into an array of bright ebon motes that scatter into the air.&lt;br /&gt;
| Hefting his vultite pavis into a ready position in front of him, XXX jerks his chin up in a nod at you, blue eyes narrowed in challenge.&lt;br /&gt;
With a resounding hiss, a sinuous adder made of ebon light bursts from the pavis and slithers toward you before coiling up and rising up to strike, fangs bared!  It seems to collide with you, but merely ends up passing through your body and dissipating into an array of bright ebon motes that scatter into the air.&lt;br /&gt;
|-&lt;br /&gt;
! POINT (Untargeted)&lt;br /&gt;
| Hefting your vultite pavis into a ready position in front of you, you jerk your chin up in a nod, blue eyes narrowed in challenge.&lt;br /&gt;
With a resounding hiss, a sinuous adder made of ebon light bursts from the pavis and slithers forward before coiling up and rising up to strike, fangs bared!  It moves off into the distance and dissipates into an array of bright ebon motes that scatter into the air.&lt;br /&gt;
| Hefting his vultite pavis into a ready position in front of him, XXX jerks his chin up in a nod, blue eyes narrowed in challenge.&lt;br /&gt;
With a resounding hiss, a sinuous adder made of ebon light bursts from the pavis and slithers forward before coiling up and rising up to strike, fangs bared!  It moves off into the distance and dissipates into an array of bright ebon motes that scatter into the air.&lt;br /&gt;
|-&lt;br /&gt;
! CLEAN&lt;br /&gt;
| You run a hand over the surface of your vultite pavis, removing any lingering dirt and grime.  A shiver runs through the vultite pavis in response to the touch, sending fractal patterns of ebon light into the air.&lt;br /&gt;
| XXX runs a hand over the surface of his vultite pavis, removing any lingering dirt and grime.  A shiver runs through the vultite pavis in response to the touch, sending fractal patterns of ebon light into the air.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Flavor Actions, Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! PRAY&lt;br /&gt;
| Bowing your head until your forehead touches your vultite pavis, you close your blue eyes and murmur a prayer to the spirit within it.&lt;br /&gt;
Riotous streams of light coil from the pavis and spread upward through your body, making your eyes flash briefly with a wild ebon glow.  As a faint hiss echoes through the air, the light recedes into your vultite pavis.&lt;br /&gt;
| Bowing his head until his forehead touches his vultite pavis, XXX closes blue eyes and murmurs a prayer to the spirit within it.&lt;br /&gt;
Riotous streams of light coil from the pavis and spread upward through XXX&#039;s body, making his eyes flash briefly with a wild ebon glow.  As a faint hiss echoes through the air, the light recedes into his vultite pavis.&lt;br /&gt;
|-&lt;br /&gt;
! BOW (Targeted)&lt;br /&gt;
| Holding your vultite pavis respectfully against your chest, you bow low toward XXX.  Ebon light seeps into your body from the pavis, a brief ethereal image of an adder overlaying your face in a temporary mask as you straighten up.&lt;br /&gt;
| Holding his vultite pavis respectfully against his chest, XXX bows low toward you.  Ebon light seeps into his body from the pavis, a brief ethereal image of an adder overlaying his face in a temporary mask as he straightens up.&lt;br /&gt;
|-&lt;br /&gt;
! BOW (Untargeted)&lt;br /&gt;
| Holding your vultite pavis respectfully against your chest, you bow low.  Ebon light seeps into your body from the pavis, a brief ethereal image of an adder overlaying your face in a temporary mask as you straighten up.&lt;br /&gt;
| Holding his vultite pavis respectfully against his chest, XXX bows low.  Ebon light seeps into his body from the pavis, a brief ethereal image of an adder overlaying his face in a temporary mask as he straightens up.&lt;br /&gt;
|-&lt;br /&gt;
! EXHALE&lt;br /&gt;
| Tilting your head back, you slowly inhale, causing an array of ebon lights to rise from your vultite pavis in time to the rhythm of your breath.  As you exhale, the bright motes burst outwards in a flurry of incandescence, briefly forming into the outline of an adder before winking out.&lt;br /&gt;
| Tilting his head back, XXX slowly inhales, causing an array of ebon lights to rise from his vultite pavis in time to the rhythm of his breath.  As he exhales, the bright motes burst outwards in a flurry of incandescence, briefly forming into the outline of an adder before winking out.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE (Targeted)&lt;br /&gt;
| Beating a rapid tattoo on the surface of your vultite pavis with an open palm, you break into a frenetic tribal dance around XXX, ebon sparks swirling in your wake.  The tiny motes of light merge together into the ethereal form of a sinuous adder as it slithers behind you, its tongue flicking in and out in a slow rhythm.&lt;br /&gt;
| Beating a rapid tattoo on the surface of his vultite pavis with an open palm, XXX breaks into a frenetic tribal dance around you, ebon sparks swirling in his wake.  The tiny motes of light merge together into the ethereal form of a sinuous adder as it slithers behind him, its tongue flicking in and out in a slow rhythm.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE (Untargeted)&lt;br /&gt;
| Beating a rapid tattoo on the surface of your vultite pavis with an open palm, you break into a frenetic tribal dance, ebon sparks swirling in your wake.  The tiny motes of light merge together into the ethereal form of a sinuous adder as it slithers behind you, its tongue flicking in and out in a slow rhythm.&lt;br /&gt;
| Beating a rapid tattoo on the surface of his vultite pavis with an open palm, XXX breaks into a frenetic tribal dance, ebon sparks swirling in his wake.  The tiny motes of light merge together into the ethereal form of a sinuous adder as it slithers behind him, its tongue flicking in and out in a slow rhythm.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Animalistic Fury Flare Messaging===&lt;br /&gt;
{{#section-h:Animalistic Spirit|Animalistic Fury Flare Messaging Beginning}}&lt;br /&gt;
===Animalistic Fury Flare Messaging===&lt;br /&gt;
{{#section-h:Animalistic Spirit|Animalistic Fury Flare Messaging Ending}}&lt;br /&gt;
===Unlocking Certificates===&lt;br /&gt;
====Animalistic Spirit Add====&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
{{#section:Animalistic Spirit Weapon or Shield Add|certificate}}&lt;br /&gt;
====Animalistic Spirit Common Flare====&lt;br /&gt;
{{#section:Animalistic Spirit Weapon or Shield Common Flare|certificate}}&lt;br /&gt;
====Animalistic Spirit Uncommon Flare====&lt;br /&gt;
{{#section:Animalistic Spirit Weapon or Shield Uncommon Flare|certificate}}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Animalistic Spirit/saved_posts|Saved posts]]&lt;br /&gt;
* [[Animalistic Spirit Weapon]]&lt;br /&gt;
* [[Animalistic Spirit Armor]]&lt;br /&gt;
* [[Animalistic Spirit Headdress]]&lt;br /&gt;
* [[Animalistic Spirit Gear Quick Reference]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Shield&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype=Shields&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Spirit Type&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Spirit Description&lt;br /&gt;
|custom3=Spirit Color&lt;br /&gt;
|custom4= Spirit Call&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2020&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Cannot change type of animal unless have certificate.&amp;lt;br/&amp;gt;Animal nouns must be on the approved list.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BOW&lt;br /&gt;
|verb2=CLEAN&lt;br /&gt;
|verb3=EXHALE&lt;br /&gt;
|verb4=POINT&lt;br /&gt;
|verb5=PRAY&lt;br /&gt;
|verb6=RAISE&lt;br /&gt;
|verb7=REMOVE&lt;br /&gt;
|verb8=RUB&lt;br /&gt;
|verb9=TURN&lt;br /&gt;
|verb10=WAVE&lt;br /&gt;
|verb11=WEAR&lt;br /&gt;
|verb12=WHISTLE&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>PANGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Animalistic_Spirit_Armor&amp;diff=264239</id>
		<title>Animalistic Spirit Armor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Animalistic_Spirit_Armor&amp;diff=264239"/>
		<updated>2026-08-19T15:24:53Z</updated>

		<summary type="html">&lt;p&gt;PANGH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Animalistic Spirit Armor&#039;&#039;&#039; was released at [[Duskruin Arena]] in February 2021 at the [[BVShop:Wild Instinct|Wild Instinct shop]] by [[User:GS4-AVALUKA|GameMaster Avaluka]]. This armor is sold in every armor group OTS at +20 [[enchant]]s and contains [[Item_properties|Category D]] script flares called Animalistic Instinct which are sonic by default. See more information about options for spirit types and allowed nouns at [[Animalistic Spirit]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your dark chain jazerant and sense that the creator has provided the following information:&lt;br /&gt;
            ---- Animalistic Spirit Armor ----&lt;br /&gt;
&amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt;General Script Information=&lt;br /&gt;
    This is armor with the spirit of an animal trapped within it.&lt;br /&gt;
    The spirit is wild and must be tamed by unleashing attacks against like-level foes, or successfully evading them during combat.&lt;br /&gt;
    If not fully tame, the spirit within can backlash upon the owner.&lt;br /&gt;
    Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.&lt;br /&gt;
    When the wearer is hit, the armor has a chance to unleash Animalistic Instinct, which can knockdown the attacker and disorient them momentarily.&lt;br /&gt;
    If used with an Animalistic Spirit weapon or shield, there is a chance the armor will call for aid and also add the weapon/shield&#039;s Animalistic Fury flares to the response.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt;Alteration Guidelines=&lt;br /&gt;
    * Alterations to the 15/15/15, long and show of this armor are fine.&lt;br /&gt;
    * Any merchant can change the associated Armor Accents to match the alteration.&lt;br /&gt;
    * Some merchants can change the spirit color, spirit call, spirit group, or how the spirit looks.&lt;br /&gt;
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.&lt;br /&gt;
As well, each spirit type only has certain pre-approved nouns allowed.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt;Features=&lt;br /&gt;
    * &#039;&#039;&#039;Animalistic Instinct Flares&#039;&#039;&#039; (Tier 4 of 4)&lt;br /&gt;
      The spirit within lashes out defensively with a maneuver-based sonic attack, causing knockdown and roundtime.&lt;br /&gt;
      If you wield an Animalistic Spirit weapon or shield, there is a chance the armor will call for aid and will add Animalistic Fury flares.&lt;br /&gt;
      Flares are currently: ON [RUB to toggle]&lt;br /&gt;
    * &#039;&#039;&#039;Revenge Flares&#039;&#039;&#039; = Unlocked&lt;br /&gt;
      On a successful evade, there is a chance to unleash Animalistic Instinct flares.  You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.&lt;br /&gt;
      NOTE: Power of this ability is tied to the Flare tier.&lt;br /&gt;
      If you wield an Animalistic Spirit weapon or shield with Revenge unlocked, there is a chance the armor will call for aid to add Animalistic Fury flares.&lt;br /&gt;
    * &#039;&#039;&#039;Bestial Barrier&#039;&#039;&#039; = Unlocked&lt;br /&gt;
      When Animalistic Instinct flares hit, the spirit within shares some of its strength to defend you, causing an increase to your DS for 30 seconds or until the next attack.&lt;br /&gt;
      NOTE: Power of this ability is tied to the Flare tier.&lt;br /&gt;
    * &#039;&#039;&#039;Feral Whirlwind&#039;&#039;&#039; = Unlocked&lt;br /&gt;
      Once an hour, direct the spirit within to unleash Animalistic Instinct flares against 3 to 5 creatures in the room in a single sonic attack by STOMPing the jazerant.&lt;br /&gt;
      NOTE: Power of this ability is tied to the Flare tier.&lt;br /&gt;
    * &#039;&#039;&#039;Untamed Vitality&#039;&#039;&#039; = Unlocked (Health, Mana, and Stamina Recovery)&lt;br /&gt;
      Once an hour, draw on the vitality of the spirit within your armor for an increase in a combination of Health, Mana, and/or Stamina Recovery by CLENCHing the jazerant.&lt;br /&gt;
    * &#039;&#039;&#039;Flavor Actions&#039;&#039;&#039; (Tier 3 of 3)&lt;br /&gt;
      At this tier, this armor captures the following: WEAR, REMOVE, RUB (Flares On/Off), WHISTLE, LAUGH (targeted/untargeted), SHRUG (targeted/untargeted), SIT, STAND, POUND (targeted/untargeted), BOW (targeted/untargeted), EXHALE, STRIDE (targeted/untargeted).&lt;br /&gt;
    * &#039;&#039;&#039;Tameness/Affinity&#039;&#039;&#039;&lt;br /&gt;
      Tame the spirit to prevent it enacting its rage upon you.&lt;br /&gt;
      Only one person can have allegiance to this armor&#039;s spirit at a time.&lt;br /&gt;
      The feeling of this spirit toward you is tame (Level 12 of 12).&lt;br /&gt;
      NOTE: To fully tame this armor, you must damage like-level creatures or evade like-level foe&#039;s incoming attacks while in combat.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt;Current Settings=&lt;br /&gt;
    * Spirit: panther (Type: Large Feline)&lt;br /&gt;
      Available nouns for this type are: lion, lioness, panther, tiger, puma, catamount, jaguar, leopard, snow leopard, clouded leopard, cheetah.&lt;br /&gt;
    * Spirit Descriptor: stalking&lt;br /&gt;
    * Spirit Color: blue-black&lt;br /&gt;
    * Spirit Call: caterwaul&lt;br /&gt;
    * Spirit Group: shadow&lt;br /&gt;
    * Head Coverage: None&lt;br /&gt;
    * Neck Coverage: None&lt;br /&gt;
    * Arm Coverage: wide rolaren chain sleeves&lt;br /&gt;
    * Leg Coverage: chainmail leg greaves&lt;br /&gt;
&lt;br /&gt;
You can tell that the jazerant is as light as it can get.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unlockable Abilities==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Flavor Actions, Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
 |- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|REMOVE&lt;br /&gt;
| With careful precision, you work your way out of a fur-tufted dark rolaren chain jazerant adorned by silver prey animal charms and pull off the wide rolaren chain sleeves covering your arms, causing it to clink slightly with the movement.  Bending down, you remove the chainmail leg greaves from your legs with a quick tug.  Blue-black light pulses briefly over the surface of the dark chain jazerant in a rippling wave before fading away with a dying caterwaul.&lt;br /&gt;
| With careful precision, &amp;lt;Character&amp;gt; works her way out of a fur-tufted dark rolaren chain jazerant adorned by silver prey animal charms and pulls off the wide rolaren chain sleeves covering her arms, causing it to clink slightly with the movement.  Bending down, she removes the chainmail leg greaves from her legs with a quick tug.  Blue-black light pulses over the surface of the dark chain jazerant in a rippling wave before fading away with a dying caterwaul.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RUB&lt;br /&gt;
|You run the palm of one hand down the front of your dark chain jazerant.  A shiver runs through the dark chain jazerant as a pool of blue-black light forms on your chest, briefly coalescing into the face of a panther.&lt;br /&gt;
|&amp;lt;Character&amp;gt;runs the palm of one hand down the front of her dark chain jazerant.  A spiral of blue-black motes swirl over the surface of the dark chain jazerant before fizzling out with a fading caterwaul.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|WEAR&lt;br /&gt;
|You work your way into a fur-tufted dark rolaren chain jazerant adorned by silver prey animal charms and tug it into place, the movement causing it to clink slightly.  With a smooth motion, you pull the wide rolaren chain sleeves over your arms and, bending down, firmly attach the chainmail leg greaves to your legs.  Blue-black light blooms across your chest and spreads over the entire surface of your dark chain jazerant with a reverberating caterwaul.&lt;br /&gt;
|&amp;lt;Character&amp;gt; works her way into a fur-tufted dark rolaren chain jazerant adorned by silver prey animal charms and tugs it into place, the movement causing it to clink slightly.  With a smooth motion, &amp;lt;Character&amp;gt; pulls the wide rolaren chain sleeves over her arms and, bending down, firmly attaches the chainmail leg greaves to her legs.  Blue-black light blooms across her chest and spreads over the entire surface of her dark chain jazerant with a reverberating caterwaul.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|WHISTLE&lt;br /&gt;
|Crossing the wide rolaren chain sleeves of your dark chain jazerant in front of your chest, you bow your head and whistle a set of three notes in a descending scale. Threads of blue-black light pulse over the surface of the dark chain jazerant in time to the notes, coalescing into the ethereal form of a stalking panther on the ground at your feet.  Body alert for possible threats, a stalking ethereal panther stalks protectively in a circle around you, pausing briefly to brush affectionately against you.  In a burst of blue-black motes, it dissolves back into the dark chain jazerant.&lt;br /&gt;
|Crossing the wide rolaren chain sleeves of her dark chain jazerant in front of her chest, &amp;lt;Character&amp;gt; bows her head and whistles a set of three notes in a descending scale. Threads of blue-black light pulse over the surface of the dark chain jazerant in time to the notes, coalescing into the ethereal form of a stalking panther on the ground at her feet.  Body alert for possible threats, a stalking ethereal panther stalks protectively in a circle around &amp;lt;Character&amp;gt;, pausing briefly to brush affectionately against her.  In a burst of blue-black motes, it dissolves back into the dark chain jazerant.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|WHISTLE (With Animalistic Headdress)&lt;br /&gt;
|Crossing the glacial white arm greaves tipped with bear claws of your vultite plate in front of your chest, you bow your head and whistle a set of three notes in a descending scale, your face shadowed beneath your massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.&lt;br /&gt;
Threads of frost white light pulse over the surface of the vultite plate in time to the notes, coalescing into the ethereal form of a burly polar bear on the floor at your feet.  Steps slow and sedate, a burly ethereal polar bear lumbers toward you, sniffing and snuffling at you in a friendly manner.  In a burst of frost white motes, it dissolves back into the vultite plate.&lt;br /&gt;
|Crossing the glacial white arm greaves tipped with bear claws of his vultite plate in front of his chest, XXX bows his head and whistles a set of three notes in a descending scale, his face shadowed beneath his massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.&lt;br /&gt;
Threads of frost white light pulse over the surface of the vultite plate in time to the notes, coalescing into the ethereal form of a burly polar bear on the floor at his feet.  Steps slow and sedate, a burly ethereal polar bear lumbers toward XXX, sniffing and snuffling at him in a friendly manner.  In a burst of frost white motes, it dissolves back into the vultite plate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Flavor Actions, Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
 |- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|LAUGH&lt;br /&gt;
| Leaning forward and clutching your stomach, you break into a fit of laughter that causes your vultite plate to clank rhythmically, a wide grin spreading over your face from beneath your massive vultite helm with a crest of polar bear fur.  Ripples of frost white light roll over the surface of your vultite plate in time to your merriment, tiny motes of energy sparking upwards with every movement.&lt;br /&gt;
| Leaning forward and clutching his stomach, XXX breaks into a fit of laughter that causes his vultite plate to clank rhythmically, a wide grin spreading over his face from beneath his massive vultite helm with a crest of polar bear fur.  Ripples of frost white light roll over the surface of his vultite plate in time to his merriment, tiny motes of energy sparking upwards with every movement.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|LAUGH (With Animalistic Headdress)&lt;br /&gt;
| Leaning forward and clutching your stomach, you break into a fit of laughter that causes your vultite plate to clank rhythmically, a wide grin spreading over your face from beneath your massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  Ripples of frost white light roll over the surface of your vultite plate in time to your merriment, tiny motes of energy sparking upwards with every movement.&lt;br /&gt;
| Leaning forward and clutching his stomach, XXX breaks into a fit of laughter that causes his vultite plate to clank rhythmically, a wide grin spreading over his face from beneath his massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  Ripples of frost white light roll over the surface of his vultite plate in time to his merriment, tiny motes of energy sparking upwards with every movement.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|LAUGH (Targeted) (With Animalistic Headdress)&lt;br /&gt;
| Leaning forward and clutching your stomach, you break into a fit of laughter at XXX that causes your vultite plate to clank rhythmically, a wide grin spreading over your face from beneath your massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  Ripples of frost white light roll over the surface of your vultite plate in time to your merriment, tiny motes of energy sparking upwards with every movement.&lt;br /&gt;
| Leaning forward and clutching his stomach, XXX breaks into a fit of laughter at XXX that causes his vultite plate to clank rhythmically, a wide grin spreading over his face from beneath his massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  Ripples of frost white light roll over the surface of his vultite plate in time to his merriment, tiny motes of energy sparking upwards with every movement.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|SIT&lt;br /&gt;
|You sink gracefully down into a cross-legged sitting position, your dark chain jazerant clinking faintly as you settle your arms, clad in wide rolaren chain sleeves, in your lap.  A shower of blue-black sparks rain down from the dark chain jazerant, shining briefly on the ground around you before merging into the ethereal form of a sleeping stalking panther.  Whiskers twitching slightly, it growls in its sleep before dissipating into a cloud of diffuse blue-black motes.&lt;br /&gt;
|&amp;lt;Character&amp;gt; sinks gracefully down into a cross-legged sitting position, her dark chain jazerant clinking faintly as she settles her arms, clad in wide rolaren chain sleeves, in her lap.  A shower of blue-black sparks rain down from the dark chain jazerant, shining briefly on the ground around her before merging into the ethereal form of a sleeping stalking panther.  Whiskers twitching slightly, it growls in its sleep before dissipating into a cloud of diffuse blue-black motes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|SHRUG&lt;br /&gt;
| You settle your gaze into an impassive expression and roll your shoulders in a shrug, the motion causing your vultite plate to clank slightly.  A halo of frost white energy crackles over the vultite plate in time to the motion, the chaotic corona of light erupting into being with a wild growl.&lt;br /&gt;
| XXX settles his gaze into an impassive expression and rolls his shoulders in a shrug, the motion causing his vultite plate to clank slightly.  A halo of frost white energy crackles over the vultite plate in time to the motion, the chaotic corona of light erupting into being with a wild growl.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|SHRUG (Targeted)&lt;br /&gt;
| Shifting your thunderhead grey eyes to XXX, you settle your gaze into an impassive expression and roll your shoulders in a shrug, the motion causing your vultite plate to clank slightly.  A halo of frost white energy crackles over the vultite plate in time to the motion, the chaotic corona of light erupting into being with a wild growl.&lt;br /&gt;
| Shifting his thunderhead grey eyes to XXX, XXX settles his gaze into an impassive expression and rolls his shoulders in a shrug, the motion causing his vultite plate to clank slightly.  A halo of frost white energy crackles over the vultite plate in time to the motion, the chaotic corona of light erupting into being with a wild growl.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|STAND&lt;br /&gt;
|Smoothly unfolding your legs and causing your chainmail leg greaves to briefly clink together, you push yourself to your feet with a clink from your dark chain jazerant, body braced into a defensive posture with steel grey eyes alert.  A flurry of blue-black motes skitter over the surface of the jazerant with an echoing caterwaul, the faint lights spiralling off into dissipating eddies with the movement.&lt;br /&gt;
|Smoothly unfolding her legs and causing her chainmail leg greaves to briefly clink together, &amp;lt;Character&amp;gt; pushes herself to her feet with a clink from her dark chain jazerant, body braced into a defensive posture with steel grey eyes alert.  A flurry of blue-black motes skitter over the surface of the jazerant with an echoing caterwaul, the faint lights spiralling off into dissipating eddies with the movement.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|STAND (With Animalistic Headdress)&lt;br /&gt;
|Smoothly unfolding your legs and causing your reinforced vultite leg guards to briefly clink together, you push yourself to your feet with a clank from your vultite plate, body braced into a defensive posture with thunderhead grey eyes alert beneath your massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  A flurry of frost white motes skitter over the surface of the plate with an echoing growl, the faint lights spiralling off into dissipating eddies with the movement.&lt;br /&gt;
|Smoothly unfolding his legs and causing his reinforced vultite leg guards to briefly clink together, XXX pushes himself to his feet with a clank from his vultite plate, body braced into a defensive posture with thunderhead grey eyes alert beneath his massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  A flurry of frost white motes skitter over the surface of the plate with an echoing growl, the faint lights spiralling off into dissipating eddies with the movement.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Flavor Actions, Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
 |- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|BOW&lt;br /&gt;
| Sliding your legs together until your heels and reinforced vultite leg guards click, you bow low at the waist, your thunderhead grey eyes cast downward beneath your massive vultite helm with a crest of polar bear fur.  You bring your razern katana respectfully against the front of your plate with a faint clank, the motion drawing attention to your glacial white arm greaves tipped with bear claws.  Frost white light seeps into your body from the plate, a brief ethereal image of a polar bear overlaying your face in a temporary mask as you straighten up.&lt;br /&gt;
| Sliding her legs together until her heels and chainmail leg greaves click, &amp;lt;Character&amp;gt; bows low at the waist toward you, her steel grey eyes cast downward.  She brings her closed right fist respectfully against the front of her jazerant with a faint clink, the motion drawing attention to her wide rolaren chain sleeves.  Blue-black light seeps into her body from the jazerant, a brief ethereal image of a panther overlaying her face in a temporary mask as she straightens up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|BOW (With Animalistic Headdress)&lt;br /&gt;
| Sliding your legs together until your heels and reinforced vultite leg guards click, you bow low at the waist, your thunderhead grey eyes cast downward beneath your massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  You bring your razern katana respectfully against the front of your plate with a faint clank, the motion drawing attention to your glacial white arm greaves tipped with bear claws.  Frost white light seeps into your body from the plate, a brief ethereal image of a polar bear overlaying your face in a temporary mask as you straighten up.&lt;br /&gt;
| Sliding his legs together until his heels and reinforced vultite leg guards click, XXX bows low at the waist, his thunderhead grey eyes cast downward beneath his massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  He brings his razern katana respectfully against the front of his plate with a faint clank, the motion drawing attention to his glacial white arm greaves tipped with bear claws.  Frost white light seeps into his body from the plate, a brief ethereal image of a polar bear overlaying his face in a temporary mask as he straightens up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|BOW (Targeted) (With Animalistic Headdress)&lt;br /&gt;
| Sliding your legs together until your heels and reinforced vultite leg guards click, you bow low at the waist toward XXX, your thunderhead grey eyes cast downward beneath your massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  You bring your razern katana respectfully against the front of your plate with a faint clank, the motion drawing attention to your glacial white arm greaves tipped with bear claws.  Frost white light seeps into your body from the plate, a brief ethereal image of a polar bear overlaying your face in a temporary mask as you straighten up.&lt;br /&gt;
| Sliding his legs together until his heels and reinforced vultite leg guards click, XXX bows low at the waist toward XXX, his thunderhead grey eyes cast downward beneath his massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  He brings his razern katana respectfully against the front of his plate with a faint clank, the motion drawing attention to his glacial white arm greaves tipped with bear claws.  Frost white light seeps into his body from the plate, a brief ethereal image of a polar bear overlaying his face in a temporary mask as he straightens up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|EXHALE&lt;br /&gt;
|Tilting your head back and closing your hazel eyes beneath your leather helm, you cross your leather sleeves in front of your chest and slowly inhale, causing an array of misty green lights to rise from your dark leather bodysuit in time to the rhythm of your breath. As you exhale, the bright motes burst outwards in a flurry of incandescence, briefly forming into the outline of a snake before winking out.&lt;br /&gt;
|Tilting his head back and closing his hazel eyes beneath his leather helm, &amp;lt;Character&amp;gt; crosses his leather sleeves in front of his chest and slowly inhales, causing an array of misty green lights to rise from his dark leather bodysuit in time to the rhythm of his breath. As he exhales, the bright motes burst outwards in a flurry of incandescence, briefly forming into the outline of a snake before winking out.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|EXHALE (With Animalistic Headdress)&lt;br /&gt;
|Tilting your head back and closing your thunderhead grey eyes beneath your massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown, you cross your glacial white arm greaves tipped with bear claws in front of your chest and slowly inhale, causing an array of frost white lights to rise from your vultite plate in time to the rhythm of your breath.  As you exhale, the bright motes burst outwards in a flurry of incandescence, briefly forming into the outline of a polar bear before winking out.&lt;br /&gt;
|Tilting his head back and closing his thunderhead grey eyes beneath his massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown, XXX crosses his glacial white arm greaves tipped with bear claws in front of his chest and slowly inhales, causing an array of frost white lights to rise from his vultite plate in time to the rhythm of his breath.  As he exhales, the bright motes burst outwards in a flurry of incandescence, briefly forming into the outline of a polar bear before winking out.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|POUND&lt;br /&gt;
| Body braced into a defensive posture, you pound a fist against the front of your dark chain jazerant with a faint clink and cry out a harsh challenge!  Flickering blue-black motes rise from the jazerant and suffuse your eyes with a feral glow, briefly blocking out the steel grey color.  For a few seconds, your battle cry morphs into a deafening caterwaul!&lt;br /&gt;
| Body braced into a defensive posture, &amp;lt;Character&amp;gt; pounds a fist against the front of her dark chain jazerant with a faint clink and cries out a harsh challenge!  Flickering blue-black motes rise from the jazerant and suffuse &amp;lt;Character&#039;s&amp;gt; eyes with a feral glow, briefly blocking out the steel grey color.  For a few seconds, her battle cry morphs into a deafening caterwaul!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|POUND (With Animalistic Headdress)&lt;br /&gt;
| Shoulders tensed into a ready stance, you pound a veniom-hilted razern katana against the front of your vultite plate with a loud clank and cry out a harsh challenge!  Flickering frost white motes rise from the plate and suffuse your eyes with a feral glow, briefly blocking out the thunderhead grey color and gleaming eerily from beneath your massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  For a few seconds, your battle cry morphs into a deafening growl!&lt;br /&gt;
| Shoulders tensed into a ready stance, XXX pounds a veniom-hilted razern katana against the front of his vultite plate with a loud clank and cries out a harsh challenge!  Flickering frost white motes rise from the plate and suffuse XXX&#039;s eyes with a feral glow, briefly blocking out the thunderhead grey color and gleaming eerily from beneath his massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  For a few seconds, his battle cry morphs into a deafening growl!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|POUND (Targeted) (With Animalistic Headdress)&lt;br /&gt;
| Shoulders tensed into a ready stance, you pound a veniom-hilted razern katana against the front of your vultite plate with a loud clank and cry out a harsh challenge to XXX!  Flickering frost white motes rise from the plate and suffuse your eyes with a feral glow, briefly blocking out the thunderhead grey color and gleaming eerily from beneath your massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  For a few seconds, your battle cry morphs into a deafening growl!&lt;br /&gt;
| Shoulders tensed into a ready stance, XXX pounds a veniom-hilted razern katana against the front of his vultite plate with a loud clank and cries out a harsh challenge to XXX!  Flickering frost white motes rise from the plate and suffuse XXX&#039;s eyes with a feral glow, briefly blocking out the thunderhead grey color and gleaming eerily from beneath his massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  For a few seconds, his battle cry morphs into a deafening growl!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|STRIDE&lt;br /&gt;
| Aggressively lifting both your razern katana and vultite pavis in front of you, you stride deliberately forward a few steps with a clank from your vultite plate, your thunderhead grey eyes alert beneath your massive vultite helm with a crest of polar bear fur.  Frost white sparks whirl from the plate, spiraling in your wake.  The tiny motes of light merge together into the ethereal form of a burly polar bear as it lumbers behind you, its gait slow and steady.&lt;br /&gt;
| Aggressively lifting both his razern katana and vultite pavis in front of him, XXX strides deliberately forward a few steps with a clank from his vultite plate, his thunderhead grey eyes alert beneath his massive vultite helm with a crest of polar bear fur.  Frost white sparks whirl from the plate, spiraling in his wake.  The tiny motes of light merge together into the ethereal form of a burly polar bear as it lumbers behind him, its gait slow and steady.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|STRIDE (With Animalistic Headdress)&lt;br /&gt;
| Aggressively lifting both your razern katana and vultite pavis in front of you, you stride deliberately forward a few steps with a clank from your vultite plate, your thunderhead grey eyes alert beneath your massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  Frost white sparks whirl from the plate, spiraling in your wake.  The tiny motes of light merge together into the ethereal form of a burly polar bear as it lumbers behind you, its gait slow and steady.&lt;br /&gt;
| Aggressively lifting both his razern katana and vultite pavis in front of him, XXX strides deliberately forward a few steps with a clank from his vultite plate, his thunderhead grey eyes alert beneath his massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  Frost white sparks whirl from the plate, spiraling in his wake.  The tiny motes of light merge together into the ethereal form of a burly polar bear as it lumbers behind him, its gait slow and steady.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|STRIDE (Targeted) (With Animalistic Headdress)&lt;br /&gt;
| Aggressively lifting both your razern katana and vultite pavis in front of you, you stride deliberately forward a few steps toward XXX with a clank from your vultite plate, your thunderhead grey eyes alert beneath your massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  Frost white sparks whirl from the plate, spiraling in your wake.  The tiny motes of light merge together into the ethereal form of a burly polar bear as it lumbers behind you, its gait slow and steady.&lt;br /&gt;
| Aggressively lifting both his razern katana and vultite pavis in front of him, XXX strides deliberately forward a few steps toward XXX with a clank from his vultite plate, his thunderhead grey eyes alert beneath his massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  Frost white sparks whirl from the plate, spiraling in his wake.  The tiny motes of light merge together into the ethereal form of a burly polar bear as it lumbers behind him, its gait slow and steady.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Animalistic Spirit Armor Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the echidna charm and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
 Your charm is used to unlock the potential of things held in your other hand or on your person.&lt;br /&gt;
&lt;br /&gt;
 A vermeil echidna charm grants the Animalistic Spirit Armor script at Tier 1/OTS to unscripted armor.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Items must be unscripted, with the exceptions of Armor Concealer and Lesser Moods.&lt;br /&gt;
   &amp;gt; Shields are ineligible but may qualify for the Animalistic Spirit Weapon certificate (a diminutive pangolin figurine).&lt;br /&gt;
&lt;br /&gt;
 You need only RAISE your charm while holding a compatible item in your other hand or on your person.&lt;br /&gt;
&lt;br /&gt;
 Your charm may not be altered or changed in any way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Animalistic Spirit/saved_posts|Saved posts]]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/12664 Original Release Post]&lt;br /&gt;
* [[Animalistic Spirit Shield]]&lt;br /&gt;
* [[Animalistic Spirit Weapon]]&lt;br /&gt;
* [[Animalistic Spirit Headdress]]&lt;br /&gt;
* [[Animalistic Spirit Gear Quick Reference]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Armor&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype=&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Spirit Type, Description, Color, and Call&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Head Coverage&lt;br /&gt;
|custom3=Neck Coverage&lt;br /&gt;
|custom4= Arm Coverage&lt;br /&gt;
|custom5=Leg Coverage&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2021&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Certificate required to change animal type.&amp;lt;br/&amp;gt;Animal nouns must be on the approved list.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BOW&lt;br /&gt;
|verb2=LAUGH&lt;br /&gt;
|verb3= POUND&lt;br /&gt;
|verb4= REMOVE&lt;br /&gt;
|verb5= RUB&lt;br /&gt;
|verb6=SHRUG&lt;br /&gt;
|verb7= SIT&lt;br /&gt;
|verb8=STAND&lt;br /&gt;
|verb9= STRIDE&lt;br /&gt;
|verb10= WEAR&lt;br /&gt;
|verb11=WHISTLE&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>PANGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Animalistic_Spirit&amp;diff=264238</id>
		<title>Animalistic Spirit</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Animalistic_Spirit&amp;diff=264238"/>
		<updated>2026-08-19T15:24:26Z</updated>

		<summary type="html">&lt;p&gt;PANGH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}The &#039;&#039;&#039;Animalistic Spirit&#039;&#039;&#039; Weapons and Shields, also known as Animalistic Fury, were first released at [[pay event]] [[Duskruin]] in August 2020 at the [[BVShop:Untamed_Spirit|Untamed Spirit]] shop.  There are now four versions of the Animalistic Spirit items:&lt;br /&gt;
&lt;br /&gt;
* [[Animalistic Spirit Weapon]]s&lt;br /&gt;
* [[Animalistic Spirit Shield]]s&lt;br /&gt;
* [[Animalistic Spirit Armor]]&lt;br /&gt;
* [[Animalistic Spirit Headdress]]&lt;br /&gt;
&lt;br /&gt;
[[Animalistic Totem]]s were released in August 2024 at the [[BVShop:Totemic_Spirits|Totemic Spirits]] shop.  While they do not provide mechanical benefit as part of the Animalistic Spirit set for those items, they are similarly themed.&lt;br /&gt;
&lt;br /&gt;
==Affinity/Taming==&lt;br /&gt;
As the spirits within the items are wild and untamed, you must tame the spirit to prevent them from backlashing on you. The backlash happens if you are wielding the weapon/shield (i.e., held in hand or worn in the case of UCS gloves/boots). The backlash is different depending on the weapon or shield type - melee weapons and runestaves will make it so you cannot parry, UCS gloves/boots and ranged will give you a DS/TD debuff, while shields will make it so you cannot block. &#039;&#039;&#039;NOTE:&#039;&#039;&#039; This is only a very short effect and does not happen all the time. The more tame the spirit is, the less chance it will backlash and the shorter the backlash will last. When fully tame, the spirit will not backlash on you at all.&lt;br /&gt;
&lt;br /&gt;
To tame the spirit, you must successfully hit like-level foes with the weapon/shield, or successfully parry(melee/runestaves), evade (UCS/ranged), or block (shield) attacks from like-level foes while you are in a forward or greater stance and actively participating in combat.&lt;br /&gt;
&lt;br /&gt;
The spirits will only trust one person at a time - if you want to pass this weapon/shield off to someone else, the new owner will have to work off the trust gained by the previous owner before gaining trust of their own.&lt;br /&gt;
&lt;br /&gt;
The more tame the spirit is, the more powerful the Animalistic Fury flares will become. You can unlock the ceiling/potential top end of the flare strength by unlocking the flare tier. Off the shelf, the flares will max out at regular flare strength.&lt;br /&gt;
&lt;br /&gt;
==Animalistic Spirit Defaults and Allowed Nouns==&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The first noun listed in the allowed nouns cell for each spirit type is the default noun that will be applied with any spirit change certificate. The default color is always misty green. Changing the animal noun within a Spirit Type is done via Alteration services.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+Available Spirit Defaults and Allowed Alteration Nouns&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spirit Type!!scope=&amp;quot;col&amp;quot;|Spirit Descriptor!!scope=&amp;quot;col&amp;quot;|Spirit Call!!scope=&amp;quot;col&amp;quot;|Spirit Group!!scope=&amp;quot;col&amp;quot;|Allowed Nouns (first is default)&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Aquatic mammal (with flippers)||sleek||chitter||pod||dolphin, whale, orca, seal, sea lion, walrus, manatee, narwhal&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Arachnid||giant||chitter||swarm||spider, tarantula, arachnid, black widow spider, brown recluse spider, wolf spider, huntsman spider, tomb spider, scorpion&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Armored||squat||snort||band||armadillo, pangolin, hedgehog, porcupine, echidna&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Avian (aquatic)||pudgy||squawk||flock||penguin, emperor penguin, rockhopper penguin, puffin, auk&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Avian (predatory)||angular||screen||flock||hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrfalcon, peregrine falcon, kestrel, osprey, goshawk, kite, Caligos eagle, harpy eagle&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Avian (rattite)||tall||shriek||flock||ostrich, emu, rhea, cassowary, moa, kiwi&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Avian (small)||plump||chirp||flock||sparrow, robin, dove, turtle dove, finch, starling, warbler, blackbird, thrush, swift, cuckoo, oriole, cardinal, lark, chickadee, hummingbird, wren, canary, swallow&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Avian (magical)||fiery||shriek||band||phoenix, firebird, griffin, storm griffin, gryphon, grifflet, valravn&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Bat||angular||squeak||swarm||bat, fruit bat, vampire bat, flying fox&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Canine||rangy||howl||pack||wolf, jackal, fox, fennec fox, hyena, dhole, coyote, dog, bush dog, foxhound, bloodhound, wolfhound, mastiff, puppy, aardwolf, direwolf, hound&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Cephalopod||bulbous||gurgle||band||octopus, squid, cuttlefish, nautilus, kraken, jellyfish&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Corvid||sleek||caw||mob||raven, crow, magpie, jackdaw, rook, jay&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Equine||muscular||whinny||herd||horse, pony, stallion, mare, zebra, donkey, mule&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Feline (large)||lithe||roar||pride||lion, lioness, panther, tiger, tigress, puma, catamount, jaguar, leopard, snow leopard, clouded leopard, cheetah, saber-toothed tiger&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Feline (small)||sleek||hiss||clowder||cat, kitten, bobcat, lynx, serval, caracal, margay, ocelot, jaguarundi, snowcat, genet, fishing cat, Caligos lynx&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Hooved (horned) mammal||antlered||bellow||stampede||stag, deer, goat, antelope, buffalo, bison, bull, oryx, wildebeest, ram, moose, elk, yak, hind, hart, gazelle, caribou, muntjac, buck, reindeer, doe, ibex, rolton, sheep&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Insect (crawly)||multi-horned||chitter||swarm||ant, fire ant, termite, centipede, millipede, earwig, flea, louse, bedbug, beetle, dung beetle, rhinoceros beetle, scarab, praying mantis, cockroach, roach, water bug, ladybug, stinkbug&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Insect (flying)||fuzzy||buzz||swarm||bee, bumblebee, honeybee, butterfly, monarch butterfly, moth, luna moth, wasp, yellow jacket, grasshopper, cricket, locust, mosquito, gnat, midge, fly, fruit fly, dragonfly, damselfly, firefly, mayfly, aphid, cicada&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lizard/Frog||scaly||hiss||band||lizard, horned lizard, frilled lizard, iguana, gecko, newt, skink, salamander, frog, bullfrog, toad, tree frog, poison dart frog, teadragon&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Megafauna||tusked||trumpet||band||elephant, mammoth, woolly mammoth, rhinoceros, hippo, hippopotamous, giraffe&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Mustelid||stocky||growl||band||badger, honey badger, ferret, weasel, ermine, pine marten, stoat, skunk, wolverine, fisher, mongoose&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Porcine||stocky||snort||drove||boar, iron boar, pig, hog, warthog, babirusa&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Primate (small)||gangly||screech||troop||monkey, tamarin, marmoset, macaque, baboon, lemur, indri, sifaka, loris, bushbaby, capuchin&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Rabbit/hare||lanky||growl||herd||hare, rabbit, jackrabbit, cottontail, arctic hare, snowshoe hare&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Rodent (small)||plump||squeak||herd||mouse, dormouse, rat, squirrel, chinchilla, hamster, cavy, gopher, groundhog, lemming, naked mole rat, marmot, muskrat, viscacha&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Semi-aquatic||sleek||chitter||band||otter, sea otter, river otter, platypus&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Semi-arboreal||plump||chitter||band||raccoon, opossum, possum, red panda, bearcat, binturong, civet&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Shark||long-finned||growl||band||shark, great white shark, hammerhead shark, tiger shark, dogfish, sawshark, bullhead shark, thresher shark, basking shark, mako shark, nurse shark, whale shark, reef shark&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Snake||sinuous||hiss||mass||snake, serpent, cobra, asp, adder, boa, boa constrictor, rattlesnake, corn snake, mamba, eel&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Turtle||smooth-shelled||growl||bale||turtle, snapping turtle, painted turtle, tortoise, giant tortoise, sea turtle, terrapin&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Ursine||burly||growl||band||bear, grizzly bear, polar bear, black bear, brown bear, cave bear, red bear, panda, giant panda, sloth bear, direbear&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animalistic Fury Flare Messaging Beginning==&lt;br /&gt;
When the Animalistic Fury flare activates on either an [[Animalistic Spirit Weapon]] or an [[Animalistic Spirit Shield]], the following message will be seen. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Riotous (spirit color) energy races along the surface of the (item noun), slender tendrils rising up to coalesce into the ethereal form of a/an (spirit descriptor) (spirit animal noun).&lt;br /&gt;
** (Beginning of Animal Fury flare messaging) (end of Animal Fury flare messaging) **&lt;br /&gt;
(Crit table damage messaging)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please see the below tables for the expanded flare messaging which includes both the highly customized first half and then the damage type customization. Spirit animal noun, spirit descriptor, spirit color, spirit call, and spirit group can all also be customized. See the [[Animalistic Spirit#Animalistic Spirit Defaults and Allowed Nouns|Animalistic Spirit Defaults and Allowed Nouns table]] for more information.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ Beginning of Animal Fury Flare Messaging&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spirit Type !!Flare Messaging Example&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Aquatic mammal (with flippers)&lt;br /&gt;
|Flicking its tail sharply, a (spirit descriptor) ethereal (spirit animal noun) swims forward through the air with an angry (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Arachnid&lt;br /&gt;
|Mandibles clicking and multiple legs churning, a/an (spirit descriptor) ethereal (spirit animal noun) skitters forward with a shrill (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Armored&lt;br /&gt;
|(Armored/spiked/quilled) back arched aggressively, a (spirit descriptor) ethereal (spirit animal noun) rushes forward with a fierce (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Avian (aquatic)&lt;br /&gt;
|Wings flapping and head bobbing, a/an (spirit descriptor) ethereal (spirit animal noun) waddles forward with a fierce (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Avian (magical)&lt;br /&gt;
|Surrounded by (a corona of flickering flames/crackling tendrils of lightning), a/an (spirit descriptor) ethereal (spirit animal noun) swoops down with an eerily echoing (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Avian (predatory)&lt;br /&gt;
|Talons extended and wings flared, an (spirit descriptor) ethereal (spirit animal noun) dives down with an ear-piercing (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Avian (rattite)&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Avian (small)&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Bat&lt;br /&gt;
|Leathery wings flapping noiselessly, an (spirit descriptor) ethereal (spirit animal noun) swoops down with a shrill (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Canine&lt;br /&gt;
|Hackles raised and teeth bared, a (spirit descriptor) ethereal (spirit animal noun) rushes forward with a deafening (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Cephalopod&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Corvid&lt;br /&gt;
|Wings spread and intelligent eyes agleam, a (spirit descriptor) ethereal (spirit animal noun) circles in the air before diving with an ear-piercing (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Equine&lt;br /&gt;
|Tossing its maned head angrily, a (spirit descriptor) ethereal (spirit animal noun) gallops forward with a wild (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Feline (small)&lt;br /&gt;
|Lashing its tail and puffing out its fur, a/an (spirit descriptor) ethereal (spirit animal noun) pounces with a fierce (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Feline (large)&lt;br /&gt;
|Baring its sharp teeth in a snarl, a (spirit descriptor) ethereal (spirit animal noun) charges forward with a deafening (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Horned and hooved mammal&lt;br /&gt;
|Pawing angrily at the air, a (spirit descriptor) ethereal (spirit animal noun) charges forward with its (horned/antlered) head lowered as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Insect (crawly)&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Insect (flying)&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Lizard/Frog&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Megafauna&lt;br /&gt;
|Fanning its wide ears and lifting its trunk, a/an (spirit descriptor) ethereal (spirit animal noun) charges forward with a strident (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Mustelid&lt;br /&gt;
|Hackles bristling and body tensed into a fearless stance, a/an (spirit descriptor) ethereal (spirit animal noun) charges forward with a fierce (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Primate (small)&lt;br /&gt;
|Body hunched forward and sharp canine teeth bared, a (spirit descriptor) ethereal (spirit animal noun) suddenly barrels forward with an angry (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Porcine&lt;br /&gt;
|Snorting and pawing at the ground, a/an (spirit descriptor) ethereal (spirit animal noun) charges forward with a fierce (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Rabbit/hare&lt;br /&gt;
|Flicking its long ears and baring sharp teeth, a (spirit descriptor) ethereal (spirit animal noun) hops forward with a fierce (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Rodent (small)&lt;br /&gt;
|Baring its curved front teeth, a (spirit descriptor) ethereal (spirit animal noun) scurries forward with a piercing (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Semi-aquatic&lt;br /&gt;
|Puffing out its fur and baring its sharp teeth, a/an (spirit descriptor) ethereal (spirit animal noun) swims sinuously forward with a fierce (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Semi-arboreal&lt;br /&gt;
|Body tense and (bushy/bald) tail held stiff, a (spirit descriptor) ethereal (spirit animal noun) charges forward with a fierce (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Shark&lt;br /&gt;
|Predatory gaze sharp and dorsal fin rising high from its back, a (spirit descriptor) ethereal (spirit animal noun) swims lithely forward with a menacing (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Snake&lt;br /&gt;
|Undulating in a sinuous motion, a (spirit descriptor) ethereal (spirit animal noun) slithers forward with an angry (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Turtle&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Ursine&lt;br /&gt;
|Lifting its lip to expose sharp teeth in a growl, a (spirit descriptor) ethereal (spirit animal noun) lumbers forward with a deafening (spirit growl) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animalistic Fury Flare Messaging Ending==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+End of Animal Fury Flare Messaging Based on Damage Type&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Flare Voucher Level!!Damage Type !!Flare Messaging&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Default&lt;br /&gt;
!Grapple&lt;br /&gt;
|wispy (spirit color) (spirit plural) roil forth in an angry torrent!&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;5&amp;quot;|Common&lt;br /&gt;
!Cold&lt;br /&gt;
|(spirit plural) made of jagged ice shards fly forth in an icy rush!&lt;br /&gt;
|-&lt;br /&gt;
!Electricity&lt;br /&gt;
|(spirit plural) made of tiny (spirit color) sparks burst forth!&lt;br /&gt;
|-&lt;br /&gt;
!Heat&lt;br /&gt;
|fiery (spirit plural) made out of (spirit color) flames burst forth in a sudden blaze!&lt;br /&gt;
|-&lt;br /&gt;
!Impact&lt;br /&gt;
|raging (spirit color) (spirit plural) barrel around it with a cacophony of rumbles!&lt;br /&gt;
|-&lt;br /&gt;
!Vacuum&lt;br /&gt;
|wispy (spirit color) (spirit plural) whirl violently around it in a deadly vortex!&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;6&amp;quot;|Uncommon&lt;br /&gt;
!Acid&lt;br /&gt;
|hazy (spirit color) (spirit plural) bubble forth in a miasma of toxic fumes!&lt;br /&gt;
|-&lt;br /&gt;
!Disintegration&lt;br /&gt;
|wavering (spirit plural) made of shifting (spirit color) light surge forth!&lt;br /&gt;
|-&lt;br /&gt;
!Disruption&lt;br /&gt;
|distorted (spirit color) (spirit plural) lurch around it on a wave of disruption!&lt;br /&gt;
|-&lt;br /&gt;
!Plasma&lt;br /&gt;
|radiant (spirit plural) made of brilliant (spirit color) energy burst forth!&lt;br /&gt;
|-&lt;br /&gt;
!Steam&lt;br /&gt;
|hazy (spirit plural) made of (spirit color) steam billow out in an angry cloud!&lt;br /&gt;
|-&lt;br /&gt;
!Unbalance&lt;br /&gt;
|wispy (spirit color) (spirit plural) surge forth in an unbalancing attack!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Automated certificates are available for applying the Animalistic Spirit script or modifying existing Animalistic Spirit gear flares.  Information on these certificates specific to [[Animalistic Spirit Armor]] is on that article.&lt;br /&gt;
&lt;br /&gt;
===Animalistic Spirit Armament Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.  It can be used to apply either an [[Animalistic Spirit Weapon]] or an [[Animalistic Spirit Shield]] to a valid weapon or shield.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the pangolin figurine and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A diminutive pangolin figurine grants the Animalistic Spirit Weapon script at Tier 1/OTS to an unscripted weapon or shield.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Items must be unscripted, with the exception of Lesser Moods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Animalistic Spirit Armament Common Flare===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.  It can be applied to either an [[Animalistic Spirit Weapon]] or an [[Animalistic Spirit Shield]] to add or change the current flare type.  Common flare types typically include cold, fire, impact, lightning, and vacuum.  Be certain to {{boldmono|READ}}/{{boldmono|ANALYZE}} the certificate to verify available flare types before purchasing.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the common flare voucher and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A square common flare voucher grants the ability to change an Animalistic Spirit Weapon or Shield&#039;s COMMON flare.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Use LOOK to view the current setting.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle to the next or a specific flare.  Currently: Cold&lt;br /&gt;
     (1) Cold        (4) Lightning&lt;br /&gt;
     (2) Fire        (5) Vacuum&lt;br /&gt;
     (3) Impact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Animalistic Spirit Armament Uncommon Flare===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.  It can be applied to either an [[Animalistic Spirit Weapon]] or an [[Animalistic Spirit Shield]] to add or change the current flare type.  Uncommon flare types typically include acid, disintegrate, disruption, plasma, steam, and unbalance.  Be certain to {{boldmono|READ}}/{{boldmono|ANALYZE}} the certificate to verify available flare types before purchasing.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the uncommon flare voucher and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A rectangular uncommon flare voucher grants the ability to change an Animalistic Spirit Weapon or Shield&#039;s UNCOMMON flare.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Use LOOK to view the current setting.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle to the next or a specific flare.  Currently: Acid&lt;br /&gt;
     (1) Acid              (4) Plasma&lt;br /&gt;
     (2) Disintegrate      (5) Steam&lt;br /&gt;
     (3) Disruption        (6) Unbalance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Animalistic Spirit/saved posts|Saved posts]]&lt;br /&gt;
* [[Animalistic Totem]]&lt;br /&gt;
* [[Animalistic Spirit Gear Quick Reference]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>PANGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Animalistic_Spirit_Weapon&amp;diff=264237</id>
		<title>Animalistic Spirit Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Animalistic_Spirit_Weapon&amp;diff=264237"/>
		<updated>2026-08-19T15:21:30Z</updated>

		<summary type="html">&lt;p&gt;PANGH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Animalistic Spirit Weapons&#039;&#039;&#039; were released at [[Duskruin Arena]] in August 2020 at the [[BVShop:Untamed Spirit|Untamed Spirit shop]] by [[User:GS4-AVALUKA|GameMaster Avaluka]]. These weapons are sold OTS at +20 [[enchant]]s and contain offensive [[Item_properties|Category D]] script flares called Animalistic Fury which are [[grapple critical table|grapple criticals]] by default. See more information about options for spirit types and allowed nouns at [[Animalistic Spirit]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;---- Animalistic Spirit Weapons ----&lt;br /&gt;
-General Script Information-&lt;br /&gt;
This is a weapon with the spirit of an animal trapped within it.&lt;br /&gt;
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.&lt;br /&gt;
If not fully tame, the spirit within can backlash upon the owner.&lt;br /&gt;
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.&lt;br /&gt;
When striking, there is a chance the spirit will unleash Animalistic Fury flares.&lt;br /&gt;
-Alteration Guidelines-&lt;br /&gt;
* Alterations to the 15/15/15, long and show of this weapon are fine.&lt;br /&gt;
* Some merchants can change the spirit color, spirit call or how the spirit looks.&lt;br /&gt;
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.&lt;br /&gt;
As well, each spirit type only has certain pre-approved nouns allowed.&lt;br /&gt;
-Features-&lt;br /&gt;
* &#039;&#039;&#039;Animalistic Fury Flares (Tier 1 of 4)&#039;&#039;&#039;&lt;br /&gt;
The spirit within lashes out with a stampede. (Damage Type: Grapple)&lt;br /&gt;
Flares are currently: ON [RUB to toggle]&lt;br /&gt;
* &#039;&#039;&#039;Revenge Flares = Locked&#039;&#039;&#039;&lt;br /&gt;
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.&lt;br /&gt;
NOTE: Power of this ability is tied to the Flare tier.&lt;br /&gt;
* &#039;&#039;&#039;Wild Backlash = Locked&#039;&#039;&#039;&lt;br /&gt;
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target&#039;s DS and TD.&lt;br /&gt;
NOTE: Power of this ability is tied to the Flare tier.&lt;br /&gt;
* &#039;&#039;&#039;Savage Power = Locked&#039;&#039;&#039;&lt;br /&gt;
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the bow.&lt;br /&gt;
* &#039;&#039;&#039;Flavor Actions (Tier 1 of 3)&#039;&#039;&#039;&lt;br /&gt;
At this tier, this weapon captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.&lt;br /&gt;
* &#039;&#039;&#039;Tameness/Affinity&#039;&#039;&#039;&lt;br /&gt;
Tame the spirit to prevent it enacting its rage upon you.&lt;br /&gt;
Only one person can have allegiance to this weapon&#039;s spirit at a time.&lt;br /&gt;
The feeling of this spirit toward no one is wild (Level 0 of 12).&lt;br /&gt;
NOTE: To start taming this weapon, damage a like-level creature with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.&lt;br /&gt;
-Current Settings-&lt;br /&gt;
* Spirit: hawk (Type: Predatory Avian)&lt;br /&gt;
Available nouns for this type are: hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrefalcon, peregrine falcon, kestrel, osprey, goshawk, kite.&lt;br /&gt;
* Spirit Descriptor: angular&lt;br /&gt;
* Spirit Color: misty green&lt;br /&gt;
* Spirit Call: screech&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unlockable Abilities==&lt;br /&gt;
&amp;lt;!-- Will be adding transclusion here --&amp;gt;&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=UCS Boots&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
 |- {{verbtableheader}}&lt;br /&gt;
 ! style=&amp;quot;width:5em;&amp;quot;|Tier&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First Person&lt;br /&gt;
! Third Person&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=5 scope=&amp;quot;row&amp;quot; | Tier 1 (OTS)&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|WEAR&lt;br /&gt;
| You step into some rugged leather boots reinforced with vultite toe caps one at a time, stomping the ground with each foot to ensure a tight fit. Coalescing over the surface of the boots, a thin layer of misty green light briefly ripples into being before dying with an echoing roar.&lt;br /&gt;
| Character steps into some rugged leather boots reinforced with vultite toe caps one at a time, stomping the ground with each foot to ensure a tight fit. Coalescing over the surface of the boots, a thin layer of misty green light briefly ripples into being before dying with an echoing roar.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|REMOVE&lt;br /&gt;
|You step out of some rugged leather boots reinforced with vultite toe caps one foot at a time, pausing only to bend to retrieve them from the ground. A spray of misty green motes skitters over the surface of the boots before fizzling out with a fading roar.&lt;br /&gt;
|Character steps out of some rugged leather boots reinforced with vultite toe caps one foot at a time, pausing only to bend to retrieve them from the ground. A spray of misty green motes skitters over the surface of the boots before fizzling out with a fading roar.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RUB (flares on)&lt;br /&gt;
| You run the palm of one hand over the surface of your rugged leather boots. A shiver runs through the boots as a misty green light surrounds them, briefly coalescing into a lion.&lt;br /&gt;
| Character runs the palm of one hand over the surface of &amp;lt;his/her&amp;gt; rugged leather boots. A shiver runs through the boots as a misty green light surrounds them, briefly coalescing into a lion.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RUB (flares off)&lt;br /&gt;
| You run the palm of one hand over the surface of your rugged leather boots. A flicker of misty green light surrounds the boots before winking out with a fading roar.&lt;br /&gt;
| Character runs the palm of one hand over the surface of &amp;lt;his/her&amp;gt; rugged leather boots. A flicker of misty green light surrounds the boots before winking out with a fading roar.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|WHISTLE&lt;br /&gt;
| Crouching down low, you whistle a set of three notes in a descending scale. Threads of misty green light pulse over the surface of the rugged leather boots in time to the notes, coalescing into the ethereal form of a lithe lion on the floor at your feet. Body alert for possible threats, a lithe ethereal lion stalks protectively in a circle around you, pausing briefly to brush affectionately against you. In a burst of misty green motes, it dissolves back into the rugged leather boots.&lt;br /&gt;
| Crouching down low,, Character whistles a set of three notes in a descending scale. Threads of misty green light pulse over the surface of the rugged leather boots in time to the notes, coalescing into the ethereal form of a lithe lion on the floor at &amp;lt;his/her&amp;gt; feet. Body alert for possible threats, a lithe ethereal lion stalks protectively in a circle around Character, pausing briefly to brush affectionately against &amp;lt;him/her&amp;gt;. In a burst of misty green motes, it dissolves back into the rugged leather boots.&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=5 | Tier 2&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|TURN (targeted/untargeted)&lt;br /&gt;
|Crouching low to the ground with arms spread for balance, you spin adroitly on one heel and turn around [to face &amp;lt;target&amp;gt;] in a[n aggressive/defensive] stance, &amp;lt;color&amp;gt; eyes alert. Misty green light crackles over the surface of your rugged leather boots in a wildly chaotic pattern.&lt;br /&gt;
|Crouching low to the ground with arms spread for balance, Character spins adroitly on one heel and turns around [to face you] in a[n aggressive/defensive] stance, &amp;lt;color&amp;gt; eyes alert. Misty green light crackles over the surface of &amp;lt;his/her&amp;gt; rugged leather boots in a wildly chaotic pattern.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RAISE&lt;br /&gt;
| Raising one foot high, you slam it down on the floor hard! A ripple of misty green light spreads out from your rugged leather boots as an echoing roar bursts from the point of contact.&lt;br /&gt;
| Raising one foot high, Character slams it down on the floor hard! A ripple of misty green light spreads out from &amp;lt;his/her&amp;gt; rugged leather boots as an echoing roar erupts from the point of contact.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|POINT (untargeted)&lt;br /&gt;
| Crouching down low, you leap agilely into the air and land solidly on the floor, a ripple of misty green light expanding from your rugged leather boots. With a resounding roar, a lithe lion made of misty green light bursts from the boots and stalks forward a few steps before pouncing, claws extended and teeth bared! It moves off into the distance and dissipates into an array of bright misty green motes that scatter into the air.&lt;br /&gt;
| Crouching down low, Character leaps agilely into the air and lands solidly on the floor, a ripple of misty green light expanding from &amp;lt;his/her&amp;gt; rugged leather boots. With a resounding roar, a lithe lion made of misty green light bursts from the boots and stalks forward a few steps before pouncing, claws extended and teeth bared! It moves off into the distance and dissipates into an array of bright misty green motes that scatter into the air.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|POINT (targeted)&lt;br /&gt;
| Crouching down low, you leap agilely into the air and land solidly on the floor in front of &amp;lt;target&amp;gt;, a ripple of misty green light expanding from your rugged leather boots. With a resounding roar, a lithe lion made of misty green light bursts from the boots and stalks toward &amp;lt;target&amp;gt; a few steps before pouncing, claws extended and teeth bared! It seems to collide with &amp;lt;target&amp;gt;, but merely ends up dissipating into an array of bright misty green motes that scatter into the air.&lt;br /&gt;
| Crouching down low, Character leaps agilely into the air and lands solidly on the floor in front of you, a ripple of misty green light expanding from &amp;lt;his/her&amp;gt; rugged leather boots. With a resounding roar, a lithe lion made of misty green light bursts from the boots and stalks toward you a few steps before pouncing, claws extended and teeth bared! It seems to collide with you, but merely ends up passing through your body and disipating into an array of bright misty green motes that scatter into the air.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|CLEAN&lt;br /&gt;
| Stomping your feet briskly on the floor, you do your best to knock off any lingering dirt from your rugged leather boots. A shiver runs through the rugged leather boots in response to each blow, sending a rippling pattern of misty green light out from the point of impact.&lt;br /&gt;
| Stomping &amp;lt;his/her&amp;gt; feet briskly on the floor, Character does &amp;lt;his/her&amp;gt; best to knock off any lingering dirt from &amp;lt;his/her&amp;gt; rugged leather boots. A shiver runs through the rugged leather boots in response to each blow, sending a rippling pattern of misty green light out from the point of impact.&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=4 | Tier 3&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|PRAY&lt;br /&gt;
| Crouching low, you place the palm of one hand on the floor between your rugged leather boots and bow your head, murmuring a prayer to the spirit within them. Riotous streams of light coil from the boots and spread upward through your body, making your eyes flash briefly with a wild misty green glow. As a faint roar echoes through the air, the light recedes into your rugged leather boots.&lt;br /&gt;
| Crouching low, Character places the palm of one hand on the floor between &amp;lt;his/her&amp;gt; rugged leather boots and bows &amp;lt;his/her&amp;gt; head, murmuring a prayer to the spirit within them. Riotous streams of light coil from the boots and spread upward through Character&#039;s body, making &amp;lt;his/her&amp;gt; eyes flash briefly with a wild misty green glow. As a faint roar echoes through the air, the light recedes into &amp;lt;his/her&amp;gt; rugged leather boots.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|BOW (targeted/untargeted)&lt;br /&gt;
| Sliding the heels of your rugged leather boots together sharply, you bow low [toward &amp;lt;target&amp;gt;]. Misty green light seeps into your body from the boots, a brief ethereal image of a lion overlaying your face in a temporary mask as you straighten up.&lt;br /&gt;
| Sliding the heels of &amp;lt;his/her&amp;gt; rugged leather boots together sharply, Character bows low [toward you]. Misty green light seeps into &amp;lt;his/her&amp;gt; body from the boots, a brief ethereal image of a lion overlaying &amp;lt;his/her&amp;gt; face in a temporary mask as &amp;lt;he/she&amp;gt; straightens up.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|EXHALE &lt;br /&gt;
| Tilting your head back, you slowly inhale, causing an array of misty green lights to rise from your [item] in time to the rhythm of your breath. As you exhale, the bright motes burst outwards in a flurry of incandescence, briefly forming into the outline of a hawk before winking out.&lt;br /&gt;
| Tilting &amp;lt;his/her&amp;gt; head back, Character slowly inhales, causing an array of misty green lights to rise from &amp;lt;his/her&amp;gt; [item] in time to the rhythm of &amp;lt;his/her&amp;gt; breath. As &amp;lt;he/she&amp;gt; exhales, the bright motes burst outwards in a flurry of incandescence, briefly forming into the outline of a lion before winking out.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|WAVE (targeted/untargeted)&lt;br /&gt;
| Stomping your rugged leather boots in a rhythmic cadence, you break into a frenetic tribal dance [around &amp;lt;target&amp;gt;], misty green sparks swirling in your wake. The tiny motes of light merge together into the ethereal form of a lithe lion as it stalks behind you, its gait full of both power and grace.&lt;br /&gt;
|Stomping &amp;lt;his/her&amp;gt; rugged leather boots in a rhythmic cadence, Character breaks into a frenetic tribal dance [around you], misty green sparks swirling in &amp;lt;his/her&amp;gt; wake. The tiny motes of light merge together into the ethereal form of a lithe lion as it stalks behind &amp;lt;him/her&amp;gt;, its gait full of both power and grace.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=UCS Gloves&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
 |- {{verbtableheader}}&lt;br /&gt;
 ! style=&amp;quot;width:5em;&amp;quot;|Tier&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First Person&lt;br /&gt;
! Third Person&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=5 scope=&amp;quot;row&amp;quot; | Tier 1 (OTS)&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|WEAR&lt;br /&gt;
|You pull on some suede-palmed leather gloves with vultite knuckles one at a time, wiggling your fingers to ensure a good fit. Coalescing over the surface of the gloves, a thin layer of misty green light briefly ripples into being before dying with an echoing screech.&lt;br /&gt;
|Character pulls on some suede-palmed leather gloves with vultite knuckles one at a time, wiggling &amp;lt;his/her&amp;gt; fingers to ensure a good fit. Coalescing over the surface of the gloves, a thin layer of misty green light briefly ripples into being before dying with an echoing screech.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|REMOVE&lt;br /&gt;
|You tug some suede-palmed leather gloves with vultite knuckles free from your hands one at a time. A spray of misty green motes skitters over the surface of the gloves before fizzling out with a fading screech.&lt;br /&gt;
|Character tugs some suede-palmed leather gloves with vultite knuckles free from &amp;lt;his/her&amp;gt; hands one at a time. A spray of misty green motes skitters over the surface of the gloves before fizzling out with a fading screech.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RUB (flares on)&lt;br /&gt;
|You run the palms of your hands over the back of each of your leather gloves in turn. A shiver runs through the gloves as a misty green light surrounds them, briefly coalescing into a hawk.&lt;br /&gt;
|Character runs the palms of &amp;lt;his/her&amp;gt; hands over the back of each of &amp;lt;his/her&amp;gt; leather gloves in turn. A shiver runs through the gloves as a misty green light surrounds them, briefly coalescing into a hawk.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RUB (flares off)&lt;br /&gt;
|You run the palms of your hands over the back of each of your leather gloves in turn. A flicker of misty green light surrounds the gloves before winking out with a fading screech.&lt;br /&gt;
|Character runs the palms of &amp;lt;his/her&amp;gt; hands over the back of each of &amp;lt;his/her&amp;gt; leather gloves in turn. A flicker of misty green light surrounds the gloves before winking out with a fading screech.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|WHISTLE&lt;br /&gt;
|Clenching your hands into fists, you hold your leather gloves up in front of your face and whistle a set of three notes in a descending scale. Threads of misty green light pulse over the surface of the leather gloves in time to the notes, coalescing into the ethereal form of an angular hawk on the floor at your feet. With a piercing screech, an angular ethereal hawk launches into the air and lands on your shoulder, its gaze taking on a fiercely protective gleam. In a burst of misty green motes, it dissolves back into the leather gloves.&lt;br /&gt;
|Clenching your hands into fists, Character holds &amp;lt;his/her&amp;gt; leather gloves out in front of &amp;lt;him/her&amp;gt; and whistles a set of three notes in a descending scale. Threads of misty green light pulse over the surface of the leather gloves in time to the notes, coalescing into the ethereal form of an angular hawk on the floor at &amp;lt;his/her&amp;gt; feet. With a piercing screech, an angular ethereal hawk launches into the air and lands on Character&#039;s shoulder, its gaze taking on a fiercely protective gleam. In a burst of misty green motes, it dissolves back into the leather gloves.&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=5 | Tier 2&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|TURN (targeted/untargeted)&lt;br /&gt;
|Clenching both fists and raising your leather gloves, you spin adroitly on one heel and turn around [to face &amp;lt;target&amp;gt;] in a[n aggressive/defensive] stance, &amp;lt;color&amp;gt; eyes alert. Misty green light crackles over the surface of your leather gloves in a wildly chaotic pattern.&lt;br /&gt;
|Character spins adroitly on one heel and turns around [to face you] in a[n aggressive/defensive] stance, &amp;lt;color&amp;gt; eyes alert. Misty green light crackles over the surface of &amp;lt;his/her&amp;gt; leather gloves in a wildly chaotic pattern.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RAISE&lt;br /&gt;
|Clenching one of your hands into a fist, you raise it above your head in triumph! A cacophony of screeches bursts from your leather gloves as a flicker of misty green light surrounds them.&lt;br /&gt;
|Clenching one of &amp;lt;his/her&amp;gt; hands into a fist, Character raises it above &amp;lt;his/her&amp;gt; head in triumph! A cacophony of screeches bursts from &amp;lt;his/her&amp;gt; leather gloves as a flicker of misty green light surrounds them.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|POINT (untargeted)&lt;br /&gt;
|Clenching one of your leather gloves into a fist, you flick the other in a decisive gesture. With a resounding screech, an angular hawk made of misty green light bursts from the gloves and soars forward before diving down in a menacing arc, talons extended and beak wide! It moves off into the distance and dissipates into an array of bright misty green motes that scatter into the air.&lt;br /&gt;
|Clenching one of &amp;lt;his/her&amp;gt; leather gloves into a fist, Character flicks the other in a decisive gesture. With a resounding screech, an angular hawk made of misty green light bursts from the gloves and soars forward before diving down in a menacing arc, talons extended and beak wide! It moves off into the distance and dissipates into an array of bright misty green motes that scatter into the air.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|POINT (targeted)&lt;br /&gt;
|Clenching one of your leather gloves into a fist, you flick the other in a decisive gesture toward &amp;lt;target&amp;gt;. With a resounding screech, an angular hawk made of misty green light bursts from the gloves and soars toward &amp;lt;target&amp;gt; before diving down in a menacing arc, talons extended and beak wide! It seems to collide with &amp;lt;target&amp;gt;, but merely ends up dissipating into an array of bright misty green motes that scatter into the air.&lt;br /&gt;
|Clenching one of &amp;lt;his/her&amp;gt; leather gloves into a fist, Character flicks the other in a decisive gesture toward you. With a resounding screech, an angular hawk made of misty green light bursts from the gloves and soars toward you before diving down in a menacing arc, talons extended and beak wide! It seems to collide with you, but merely ends up passing through your body and disipating into an array of bright misty green motes that scatter into the air.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|CLEAN&lt;br /&gt;
|You brush your leather gloves together briskly, removing any lingering dirt and grime. A shiver runs through the leather gloves in response to the touch, sending fractal patterns of misty green light into the air.&lt;br /&gt;
|Character brushes &amp;lt;his/her&amp;gt; leather gloves together briskly, removing any lingering dirt and grime. A shiver runs through the leather gloves in response to the touch, sending fractal patterns of misty green light into the air.&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=4 | Tier 3&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|PRAY&lt;br /&gt;
| Pressing the palms of your leather gloves together, you bow your head and murmur a prayer to the spirit within them. Riotous streams of light coil from the gloves and spread upward through your body, making your eyes flash briefly with a wild misty green glow. As a faint screech echoes through the air, the light recedes into your leather gloves.&lt;br /&gt;
|Pressing the palms of &amp;lt;his/her&amp;gt; leather gloves together, Character bows &amp;lt;his/her&amp;gt; head and murmurs a prayer to the spirit within them. Riotous streams of light coil from the gloves and spread upward through Character&#039;s body, making &amp;lt;his/her&amp;gt; eyes flash briefly with a wild misty green glow. As a faint screech echoes through the air, the light recedes into &amp;lt;his/her&amp;gt; leather gloves.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|BOW (targeted/untargeted)&lt;br /&gt;
| Clenching your hands into fists within your leather gloves and holding them against your chest, you bow low [toward &amp;lt;target&amp;gt;]. Misty green light seeps into your body from the gloves, a brief ethereal image of a hawk overlaying your face in a temporary mask as you straighten up.&lt;br /&gt;
|Clenching &amp;lt;his/her&amp;gt; hands into fists within &amp;lt;his/her&amp;gt; leather gloves and holding them against &amp;lt;his/her&amp;gt; chest, Character bows low [toward you]. Misty green light seeps into &amp;lt;his/her&amp;gt; body from the gloves, a brief ethereal image of a hawk overlaying &amp;lt;his/her&amp;gt; face in a temporary mask as she straightens up.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|EXHALE &lt;br /&gt;
|Tilting your head back, you slowly inhale, causing an array of misty green lights to rise from your [item] in time to the rhythm of your breath. As you exhale, the bright motes burst outwards in a flurry of incandescence, briefly forming into the outline of a hawk before winking out.&lt;br /&gt;
|Tilting &amp;lt;his/her&amp;gt; head back, Character slowly inhales, causing an array of misty green lights to rise from &amp;lt;his/her&amp;gt; [item] in time to the rhythm of &amp;lt;his/her&amp;gt; breath. As &amp;lt;he/she&amp;gt; exhales, the bright motes burst outwards in a flurry of incandescence, briefly forming into the outline of a lion before winking out.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|WAVE (targeted/untargeted)&lt;br /&gt;
|Clapping the palms of your leather gloves together rhythmically, you break into a frenetic tribal dance [around &amp;lt;target&amp;gt;], misty green sparks swirling in your wake. The tiny motes of light merge together into the ethereal form of an angular hawk as it soars behind you, its wingbeats silent.&lt;br /&gt;
|Clapping the palms of &amp;lt;his/her&amp;gt; leather gloves together rhythmically, Character breaks into a frenetic tribal dance [around you], misty green sparks swirling in &amp;lt;his/her&amp;gt; wake. The tiny motes of light merge together into the ethereal form of an angular hawk as it soars behind &amp;lt;him/her&amp;gt;, its wingbeats silent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Unlockable Features===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+Unlockable Extra Features&lt;br /&gt;
|-&lt;br /&gt;
|Animalistic Fury Flares |||While these weapons/shields come with this grapple-based offensive script flare off-the-shelf, you can unlock the ceiling of the flare&#039;s potential power even more. (NOTE: The flare power scales based on your affinity with the spirit, the flare tier only raises how high the flare&#039;s power can go when the spirit is fully tame.)&lt;br /&gt;
|-&lt;br /&gt;
|Revenge flares ||Unlock this to have a chance to unleash Animalistic Fury flares upon a successful parry (melee/runestaves), evade (UCS/ranged) or block (shields). NOTE: You must be in forward or greater stance and be an active participant in combat recently for the spirit to be roused into responding. IE, you can&#039;t just stand in defensive in front of a creature and let the flares kill things for you.&lt;br /&gt;
As well, UCS gloves/boots reactive flares will NOT proc unless both hands are empty. You should NOT expect these to work unless you actually use UCS open-handed Brawling - no casters wearing these for an extra reactive flare chance. In addition, only one piece of equipment will reactively flare on each successful evade, so you will not be able to get multiple flares from gloves/boots on the same evade.&lt;br /&gt;
|-&lt;br /&gt;
|Wild Backlash ||Unlock this to add a DS/TD debuff to your target when Animalistic Fury flares hit. The stronger your Fury flares, the stronger this debuff becomes.&lt;br /&gt;
NOTE: This is essentially a -5 DS/-3 TD debuff per flare tier. Unlocking this will add the debuff to the flare itself, so consider it a boost to the flare itself with the power tied to the flare tier. At max flare tier, the debuff is -20 DS/-12 TD.&lt;br /&gt;
|-&lt;br /&gt;
|Savage Power||Unlock this to be able to draw upon the strength of the spirit within your weapon/shield once every 60 minutes to increase your AS, CS and critical padding for 2 minutes. Each unlock adds equivalent to 1x accuity (+5 AS/+3 CS) up to +25 AS/+15 CS at Tier 5. You need to CLENCH the weapon/shield to activate this, and the cooldown is applied to your character itself. (IE, you will not be able to activate a weapon and a shield in the same 60 minute period.)&lt;br /&gt;
|-&lt;br /&gt;
|Damage Type Change ||If you are unhappy with the default Grapple damage of the Animalistic Fury flares, you can change the damage type to something else (either a common damage type or uncommon damage type). Please be sure to READ the vouchers to see what types are available.&lt;br /&gt;
|-&lt;br /&gt;
|Fluff Action unlocks ||There are 2 unlocks available to add more verbs/actions to your weapons/shields that are pure fluff. These are completely separate from the flare tier unlocks to allow you to expand the fluff actions without having to pay a premium price if you do not want the extra power.&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Change ||If you want to change the type of spirit in your weapon/shield (IE changing a feline to a canine), you can use this certificate. All GALD merchants should be able to change the color of the spirit, but only limited merchants can change how the spirit looks in general, while only certificates can change the overall &amp;quot;type&amp;quot; of the spirit. Each &amp;quot;type&amp;quot; of spirit has a limited list of pre-approved nouns/species that will work for that type in alterations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animalistic Fury Flare Messaging==&lt;br /&gt;
{{#section-h:Animalistic Spirit|Animalistic Fury Flare Messaging Beginning}}&lt;br /&gt;
{{#section-h:Animalistic Spirit|Animalistic Fury Flare Messaging Ending}}&lt;br /&gt;
&lt;br /&gt;
===Wild Backlash Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A turbulent cloud of (spirit color) light lashes out from (full item short and long) with an echoing (spirit call)!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Questions and Answers===&lt;br /&gt;
GM Avaluka provided these potential questions and answers in the original release post. This information may no longer be accurate and will need to be updated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;- Does this work with Ranged?&lt;br /&gt;
Yes, the flares do fire with Ranged, but they do NOT fire with every shot. The flare chance is equivalent to if you were swinging a weapon.&lt;br /&gt;
&lt;br /&gt;
This also works with UCS, runestaves and all shields. Armor is not available at this time.&lt;br /&gt;
&lt;br /&gt;
- Can I add this to an existing weapon/shield?&lt;br /&gt;
Not at this time unfortunately. There will be a small selection of some weapon bases this run, as well as all sizes of shields, but you will not find every single weapon base available off-the-shelf. I tried to cover the more popular bases this run to try to appeal to most.&lt;br /&gt;
&lt;br /&gt;
- How long will it take to fully tame the spirit?&lt;br /&gt;
Hard to say - it depends on how much you use it. The spirit is tamed by successful hits with the weapon/shield, and successful parry/evade/block while in forward+ stance and actively participating in combat (depending on the weapon/shield you have- these must be done with a like-level foe that you can gain experience from. You do not need to kill the creatures to get credit for taming - they only care about whether you do damage, bloodthirsty spirits that they are.&lt;br /&gt;
&lt;br /&gt;
Due to shield maneuvers not being used as much, shields can also gain affinity from any successful physical attack if the shield is being wielded in the left hand.&lt;br /&gt;
&lt;br /&gt;
- How does the flare tier affect the flares?&lt;br /&gt;
The flare tier only affects the potential power of the flare, /not/ the flare rate. The flare rate of Animalistic Fury flares is always a base flare rate that you&#039;d see with any flare. The flare power is dependent on the flare tier, but this is a ceiling of how high the power will go. The power itself scales based on your affinity with the spirit. OTS weapons/shields have Animalistic Fury flares with the ceiling of normal flare power.&lt;br /&gt;
&lt;br /&gt;
- Do I need to unlock all of these different features in some kind of order?&lt;br /&gt;
No, not really. The only ones dependent on &amp;quot;order&amp;quot; are the unlock certificates in the same &amp;quot;feature&amp;quot; (IE, you&#039;d need to unlock the flare tiers in order from T2 up to T4.) However, you can easily unlock Wild Backlash and Revenge flares on something without even unlocking the flare power beyond the first tier. If you do not think you want Savage Power, you do not need to unlock it at all. If you are more interstsed in the fluff verbs, you can just grab those. It is a mix and match approach.&lt;br /&gt;
&lt;br /&gt;
- How hard are these to enchant/ensorcell?&lt;br /&gt;
They do have a difficulty to them on par with similar scripted weapons. The penalty is flat, however, so an OTS weapon/shield will have the same penalty even before it is unlocked, so you do not need to worry about enchanting first before unlocking abilities.&lt;br /&gt;
&lt;br /&gt;
- So the flares will not work on these for UCS gloves/boots at all?&lt;br /&gt;
That is /only/ the case for the Revenge/retaliatory flares. Offensive Animalistic Fury script flares will still fire on your UCS gloves/boots with UCS attacks, even if you have Brawling weapons or a shield in your hand. If you plan to try to take advantage of the Revenge flares firing on a successful evade, however, these will /not/ fire if you have anything whatsoever in your hands (both hands must be empty.)&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Affinity====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Avaluka — 8/19/2021 9:37 AM&lt;br /&gt;
Yeah, it is roughly 1000 messages per level of affinity. If you have headdress and armor, it should only be 500 messages per level of affinity for both of them.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Unlocking Certificates===&lt;br /&gt;
====Animalistic Spirit Add====&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
{{#section:Animalistic Spirit Weapon or Shield Add|certificate}}&lt;br /&gt;
====Animalistic Spirit Common Flare====&lt;br /&gt;
{{#section:Animalistic Spirit Weapon or Shield Common Flare|certificate}}&lt;br /&gt;
====Animalistic Spirit Uncommon Flare====&lt;br /&gt;
{{#section:Animalistic Spirit Weapon or Shield Uncommon Flare|certificate}}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Animalistic Spirit/saved_posts|Saved posts]]&lt;br /&gt;
* [[Animalistic Spirit]]&lt;br /&gt;
* [[Animalistic Spirit Shield]]&lt;br /&gt;
* [[Animalistic Spirit Armor]]&lt;br /&gt;
* [[Animalistic Spirit Headdress]]&lt;br /&gt;
* [[Animalistic Spirit Gear Quick Reference]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype=&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Spirit Type&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Spirit Description&lt;br /&gt;
|custom3=Spirit Color&lt;br /&gt;
|custom4= Spirit Call&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2020&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Cannot change type of animal unless have certificate.&amp;lt;br/&amp;gt;Animal nouns must be on the approved list.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&lt;br /&gt;
|verb2=CLEAN&lt;br /&gt;
|verb3=EXHALE&lt;br /&gt;
|verb4=POINT&lt;br /&gt;
|verb5=PRAY&lt;br /&gt;
|verb6=RAISE&lt;br /&gt;
|verb7=REMOVE&lt;br /&gt;
|verb8=RUB&lt;br /&gt;
|verb9=TURN&lt;br /&gt;
|verb10=WAVE&lt;br /&gt;
|verb11=WEAR&lt;br /&gt;
|verb12=WHISTLE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>PANGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:PANGH&amp;diff=264234</id>
		<title>User:PANGH</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:PANGH&amp;diff=264234"/>
		<updated>2026-08-19T15:10:43Z</updated>

		<summary type="html">&lt;p&gt;PANGH: Removed redirect to Status Effects and CMAN Quick Reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Published Guides ==&lt;br /&gt;
&lt;br /&gt;
* [[Status Effects and CMAN Quick Reference]] — status effect and CMAN progression reference&lt;br /&gt;
* [[Animalistic Spirit Gear Quick Reference]] — Animalistic Spirit weapon/shield/armor/headdress mechanics, current pricing, and suggested upgrade paths&lt;/div&gt;</summary>
		<author><name>PANGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Animalistic_Spirit_Gear_Quick_Reference&amp;diff=264222</id>
		<title>Animalistic Spirit Gear Quick Reference</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Animalistic_Spirit_Gear_Quick_Reference&amp;diff=264222"/>
		<updated>2026-08-19T14:52:58Z</updated>

		<summary type="html">&lt;p&gt;PANGH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{player-guide&lt;br /&gt;
|title = Animalistic Spirit Gear Quick Reference &amp;lt;!-- Name of work --&amp;gt;&lt;br /&gt;
|topic = &amp;lt;!-- Free-form entry --&amp;gt;&lt;br /&gt;
|author = DARCIMER &amp;lt;!-- Name of author in plain text.  If multiple, please enter &amp;quot;Various&amp;quot; --&amp;gt;&lt;br /&gt;
|author-displayed = &amp;lt;!-- Name of author(s) with links to character/user pages as applicable (optional) --&amp;gt;&lt;br /&gt;
|date = 2026-08-19 &amp;lt;!-- Date guide published to the wiki. Format: yyyy-mm-dd --&amp;gt;&lt;br /&gt;
|updateby = &amp;lt;!-- If updated, name of last person to update (if different from original author) --&amp;gt;&lt;br /&gt;
|updated = &amp;lt;!-- Date guide last updated.  Format: yyyy-mm-dd --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
This &#039;&#039;&#039;Animalistic Spirit Gear Quick Reference&#039;&#039;&#039; covers all 5 pieces in the [[Animalistic Spirit]] family. Four are mechanically linked (weapon/shield, armor, headdress — plus UCS gloves/boots, which run the &#039;&#039;weapon&#039;&#039; script). [[Animalistic Totem|Totems]] are a separate, non-mechanical 5th item that only shares flavor/theming.&lt;br /&gt;
&lt;br /&gt;
== The Five Pieces at a Glance ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piece !! Released !! Shop !! Flare Name !! Default Damage !! Trigger (offense) !! Trigger (taming)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Animalistic Spirit Weapon|Weapon]]&#039;&#039;&#039; || Aug 2020 || [[BVShop:Untamed Spirit|Untamed Spirit]] || Animalistic Fury — &#039;&#039;offensive, fires on your own hit&#039;&#039; || Grapple || On hit || Hit like-level foe, or successful parry (melee/runestaff)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Animalistic Spirit Shield|Shield]]&#039;&#039;&#039; || Aug 2020 || [[BVShop:Untamed Spirit|Untamed Spirit]] || Animalistic Fury — &#039;&#039;offensive, fires on your own hit/block&#039;&#039; || Grapple || On block/hit || Hit or block like-level foe&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;UCS Gloves/Boots&#039;&#039;&#039; || Aug 2020 || Untamed Spirit (weapon script) || Animalistic Fury — &#039;&#039;offensive, fires on your own UCS strike&#039;&#039; || Grapple || On UCS strike || Hit, or successful evade (both hands must be empty for revenge flare)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Animalistic Spirit Armor|Armor]]&#039;&#039;&#039; || Feb 2021 || [[BVShop:Wild Instinct|Wild Instinct]] || Animalistic &#039;&#039;&#039;Instinct&#039;&#039;&#039; — &#039;&#039;defensive, fires when you&#039;re hit&#039;&#039; || Sonic (knockdown/RT) || When &#039;&#039;you&#039;re hit&#039;&#039; (defensive) || Damage a foe, or evade a like-level foe&#039;s attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Animalistic Spirit Headdress|Headdress]]&#039;&#039;&#039; || Aug 2021 || [[BVShop:Heady Spirits|Heady Spirits]] || &#039;&#039;No flare of its own — its WAVE-triggered Avatar attack &amp;quot;borrows&amp;quot; a flare from one bonded weapon/shield/armor piece&#039;&#039; || — || — || Damage a like-level foe (physical or magical)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Animalistic Totem|Totem]] (not mechanically linked)&#039;&#039; || Aug 2024 || Totemic Spirits || — || — || Fluff only + minor passive || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key distinction:&#039;&#039;&#039; Weapon/Shield/UCS gear flares are &#039;&#039;&#039;offensive&#039;&#039;&#039; (they fire when you deal damage). Armor&#039;s Animalistic Instinct flare is &#039;&#039;&#039;defensive&#039;&#039;&#039; (it fires when you&#039;re hit, causing knockdown/disorient on the attacker). The headdress has no flare of its own — it&#039;s a force-multiplier for the others.&lt;br /&gt;
&lt;br /&gt;
== Shared Mechanics (apply to all 4 linked pieces) ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mechanic !! Details&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Taming/Affinity&#039;&#039;&#039; || 0 (wild) to 12 (fully tame). Untamed spirits can &amp;quot;backlash&amp;quot; you (lose parry/block, or DS/TD debuff) — rare and short, but stops entirely once fully tame.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;How to tame&#039;&#039;&#039; || Successful damage to like-level foes, OR the piece&#039;s specific defensive action (parry for weapon, block for shield, evade for armor/UCS) while in forward+ stance and actively fighting.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Taming speed&#039;&#039;&#039; || ~1,000 in-game combat messages per affinity level solo. Owning &#039;&#039;&#039;headdress + armor together&#039;&#039;&#039; cuts this to ~500 messages/level for &#039;&#039;both&#039;&#039; those pieces.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;One owner at a time&#039;&#039;&#039; || Spirits only trust one person. A new owner must re-earn trust from scratch — selling/trading resets taming.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flare power vs. flare rate&#039;&#039;&#039; || Flare &#039;&#039;tier&#039;&#039; (1–4) only raises the power ceiling once fully tame — it does &#039;&#039;&#039;not&#039;&#039;&#039; change how often flares fire. Fire rate is standard flare rate.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Off the shelf (OTS)&#039;&#039;&#039; || Comes in at Tier 1, +20 enchant, default Grapple (weapon/shield) or Sonic (armor) damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unlockable Upgrades (via Duskruin certificates — same catalog structure across pieces) ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unlock !! What it does !! Applies to&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flare Tier (2–4)&#039;&#039;&#039; || Raises power ceiling of the offensive/defensive flare || Weapon, Shield, UCS, Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revenge Flares&#039;&#039;&#039; || Chance to flare on parry/evade/block instead of just on your own attack. Requires forward+ stance, active combat. UCS gloves/boots need &#039;&#039;&#039;both hands empty&#039;&#039;&#039;. || Weapon, Shield, UCS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wild Backlash&#039;&#039;&#039; || Adds a DS/TD debuff to the &#039;&#039;target&#039;&#039; when your flare hits (–5 DS/–3 TD per flare tier, max –20/–12) || Weapon, Shield, UCS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bestial Barrier&#039;&#039;&#039; || Armor&#039;s version of Wild Backlash — flare hit gives &#039;&#039;you&#039;&#039; a DS boost for 30 sec or until next attack || Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Savage Power&#039;&#039;&#039; || Once/hour, CLENCH to boost AS/CS/crit padding for 2 min (+5 AS/+3 CS per unlock, up to +25/+15). Shared cooldown across all your Animalistic gear — only one piece per hour. || Weapon, Shield, UCS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Untamed Vitality&#039;&#039;&#039; || Once/hour, CLENCH for Health/Mana/Stamina recovery boost || Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Feral Whirlwind&#039;&#039;&#039; || Once/hour, STOMP for an AoE Animalistic Instinct hit on 3–5 creatures in the room || Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage Type Change&#039;&#039;&#039; || Swap default Grapple/Sonic for a Common (cold/fire/impact/lightning/vacuum) or Uncommon (acid/disintegrate/disruption/plasma/steam/unbalance) type || Weapon, Shield, UCS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spirit Change&#039;&#039;&#039; || Change the &#039;&#039;type&#039;&#039; of animal (e.g., Feline → Canine); each type has an approved noun list || All 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fluff Action unlocks&#039;&#039;&#039; || More flavor verbs (BOW, PRAY, WAVE, etc.), sold separately from power unlocks || Weapon, Shield, UCS, Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spirit Imprints&#039;&#039;&#039; (up to 4 slots) || Headdress morphs its appearance to match other bonded Animalistic pieces you own || Headdress only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Animalistic Avatar&#039;&#039;&#039; || WAVE-triggered maneuver attack (fear/root), usable every 6 min; unlocks a multi-target (2 creatures) version too || Headdress only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How the Pieces Combo ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weapon/Shield + Armor — the Set Bonus&#039;&#039;&#039;: When your armor&#039;s Animalistic Instinct flare hits, there&#039;s a chance it calls out to your wielded weapon/shield to also add &#039;&#039;their&#039;&#039; Animalistic Fury flare onto the same attack. &#039;&#039;&#039;That call chance caps at 10%&#039;&#039;&#039;, and only reaches the full 10% when &#039;&#039;both&#039;&#039; the armor and the weapon/shield are fully unlocked — partial unlocks on either scale the chance down proportionally. &#039;&#039;&#039;If you own all three pieces (weapon + shield + armor)&#039;&#039;&#039;, only &#039;&#039;one&#039;&#039; of weapon/shield feeds into that calculation — specifically whichever of the two has more mechanical unlocks. The other one still flares fully on its own hits/blocks; it&#039;s just not the one &amp;quot;assisting&amp;quot; the armor&#039;s proc. Each item always keeps its own tier/flares — nothing downgrades or syncs to match another piece.&lt;br /&gt;
* &#039;&#039;&#039;Weapon + Shield together&#039;&#039;&#039;: fully independent items — separate affinity trackers, separate flare rolls (weapon flares on your hits/parries, shield flares on your blocks). Running both just doubles your chances to proc a flare each round, not a merged single chance.&lt;br /&gt;
* &#039;&#039;&#039;Headdress + anything — the Avatar attack&#039;&#039;&#039;: the headdress doesn&#039;t flare on its own, but its &#039;&#039;&#039;Animalistic Avatar&#039;&#039;&#039; (WAVE) attack picks &#039;&#039;one&#039;&#039; bonded weapon/shield/armor piece and adds that piece&#039;s flare onto the Avatar hit — so a single WAVE can land the root/fear effect &#039;&#039;and&#039;&#039; a full Animalistic Fury or Animalistic Instinct flare (damage, knockdown, debuffs, whatever that piece has unlocked) in one shot.&lt;br /&gt;
* &#039;&#039;&#039;Headdress taming boost&#039;&#039;&#039;: wearing/wielding the headdress alongside other Animalistic items multiplies affinity gain for &#039;&#039;&#039;all&#039;&#039;&#039; of them — the bonus scales with the total number of Animalistic items worn/wielded (e.g., 4 items on = +4 affinity per qualifying hit instead of +1, on every item).&lt;br /&gt;
* &#039;&#039;&#039;Full stack (weapon or shield + armor + headdress)&#039;&#039;&#039;: the &amp;quot;complete&amp;quot; build — fastest taming, highest set-bonus chance, and the Avatar attack has bonded gear to pull a flare from.&lt;br /&gt;
* &#039;&#039;&#039;Totems&#039;&#039;&#039;: purely cosmetic/thematic add-on (worn accessory, POINT-able at animals/companions) — no mechanical tie to the flare system, so they don&#039;t factor into a combat build.&lt;br /&gt;
&lt;br /&gt;
== Current Prices (August 2026 run, Bloodriven Village — all bloodscrip) ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item / Unlock !! Weapon/Shield (Untamed Spirit) !! Armor (Wild Instinct) !! Headdress (Heady Spirits)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;OTS base item&#039;&#039;&#039; || 10,000 || 10,000 || 15,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Add script to existing eligible item&#039;&#039;&#039; (The Annex) || 50,000 || 50,000 || — (n/a)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spirit Change&#039;&#039;&#039; (change animal type) || 1,000 || 1,000 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fluff Actions, T1→T2&#039;&#039;&#039; || 2,500 || 2,500 || 2,500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fluff Actions, T2→T3&#039;&#039;&#039; || 2,500 || 2,500 || 2,500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flare Tier, T1→T2&#039;&#039;&#039; || 15,000 || 10,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flare Tier, T2→T3&#039;&#039;&#039; || 15,000 || 10,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flare Tier, T3→T4&#039;&#039;&#039; || 15,000 || 10,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Common Flare (damage type)&#039;&#039;&#039; (The Annex) || 20,000 || — (armor stays sonic) || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Uncommon Flare (damage type)&#039;&#039;&#039; (The Annex) || 30,000 || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revenge Flares&#039;&#039;&#039; || 30,000 || 30,000 || — (n/a, has Avatar instead)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wild Backlash&#039;&#039;&#039; || 20,000 || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bestial Barrier&#039;&#039;&#039; || — || 20,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Feral Whirlwind&#039;&#039;&#039; || — || 15,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Untamed Vitality — Health&#039;&#039;&#039; || — || 10,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Untamed Vitality — Mana&#039;&#039;&#039; || — || 20,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Untamed Vitality — Stamina&#039;&#039;&#039; || — || 20,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Savage Power, per tier (T1–T5, 5 total)&#039;&#039;&#039; || 10,000 each || — (n/a) || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Animalistic Avatar, per tier (T1–T4, 4 total)&#039;&#039;&#039; || — || — || 10,000 each&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Multi-Opponent Avatar&#039;&#039;&#039; || — || — || 15,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Animalistic Apparition&#039;&#039;&#039; || — || — || 15,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spirit Imprint slot&#039;&#039;&#039; (max 4) || — || — || 1,500 each&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rough &amp;quot;full unlock&amp;quot; totals&#039;&#039;&#039; (OTS + every listed unlock on that piece, one damage-type voucher counted for weapon/shield):&lt;br /&gt;
* &#039;&#039;&#039;Weapon or Shield, fully loaded&#039;&#039;&#039;: 10,000 (OTS) + 45,000 (flare tiers) + 50,000 (Savage Power x5) + 30,000 (Revenge) + 20,000 (Wild Backlash) + 5,000 (fluff x2) + 20,000 (one damage-type voucher) ≈ &#039;&#039;&#039;180,000 bloodscrip&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Armor, fully loaded&#039;&#039;&#039;: 10,000 (OTS) + 30,000 (flare tiers) + 30,000 (Revenge) + 20,000 (Bestial Barrier) + 15,000 (Feral Whirlwind) + 50,000 (all 3 Untamed Vitality) + 5,000 (fluff x2) ≈ &#039;&#039;&#039;160,000 bloodscrip&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Headdress, fully loaded&#039;&#039;&#039;: 15,000 (OTS) + 40,000 (Avatar T1–T4) + 15,000 (Multi-Opponent) + 15,000 (Apparition) + 6,000 (4 Imprint slots) + 5,000 (fluff x2) ≈ &#039;&#039;&#039;96,000 bloodscrip&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(These totals assume one OTS purchase each and don&#039;t include the diminutive pangolin figurine / vermeil echidna charm add-certs, which you&#039;d only need if converting an existing weapon/shield/armor piece instead of buying OTS.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Suggested Upgrade Paths ==&lt;br /&gt;
&lt;br /&gt;
Prices below reference the &#039;&#039;&#039;Current Prices&#039;&#039;&#039; table above. These are suggested &#039;&#039;orders&#039;&#039;, not hard rules — the logic in each case is squeezing the most value per scrip spent before chasing diminishing returns. If you are going to buy only one piece, take the armor. Animalistic Instinct fires off &#039;&#039;your build&#039;s incoming damage&#039;&#039;, not your outgoing damage, so it&#039;s live no matter how your character actually fights. The weapon is the strong runner-up &#039;&#039;&#039;if&#039;&#039;&#039; you specifically want more offense and you know you&#039;re a weapon-and-hit-things character.&lt;br /&gt;
&lt;br /&gt;
=== Budget / Slow and Steady ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Philosophy:&#039;&#039;&#039; Get all three pieces functional before making any one of them powerful. A basic 3-piece set beats one maxed piece, since taming speed, Set Bonus eligibility, and the Avatar attack all depend on &#039;&#039;&#039;owning&#039;&#039;&#039; multiple pieces, not on any single piece being fully unlocked.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Headdress OTS&#039;&#039;&#039; (15,000) — buy this &#039;&#039;&#039;first&#039;&#039;&#039;, even before the weapon/shield or armor. Its taming-multiplier applies to every other Animalistic item you wear/wield alongside it, so the earlier you own it, the more of your &#039;&#039;total&#039;&#039; taming grind benefits. Buying it last means it had nothing left to accelerate.&lt;br /&gt;
# &#039;&#039;&#039;Weapon or Shield OTS&#039;&#039;&#039; (10,000) — pick whichever fits your combat style; you don&#039;t need both yet.&lt;br /&gt;
# &#039;&#039;&#039;Armor OTS&#039;&#039;&#039; (10,000)&lt;br /&gt;
# &#039;&#039;&#039;Flare Tier, T1→T2&#039;&#039;&#039; on weapon/shield (15,000) and armor (10,000) — the first tier jump is the best power-per-scrip step available, since OTS flares are capped at base strength.&lt;br /&gt;
# Stop here and play. Revisit for Tier 3/4 once flush again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rough cost to &amp;quot;functional 3-piece set, Tier 2 flares&amp;quot;:&#039;&#039;&#039; ~60,000 bloodscrip.&lt;br /&gt;
&lt;br /&gt;
=== Optimal (Best Value) ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Philosophy:&#039;&#039;&#039; Max out flare tiers and add the unlocks that meaningfully change how the piece performs in combat (Revenge, Wild Backlash, Bestial Barrier). Skip the purely convenience/quality-of-life unlocks (Savage Power, Untamed Vitality, fluff, Spirit Imprints) until the core kit is done.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Headdress OTS + full Animalistic Avatar (T1–T4)&#039;&#039;&#039; (15,000 + 40,000 = 55,000) — get the taming multiplier &#039;&#039;&#039;and&#039;&#039;&#039; a real attack out of it, without paying for the Multi-Opponent or Apparition add-ons yet.&lt;br /&gt;
# &#039;&#039;&#039;Weapon or Shield OTS + Flare Tier T1→T4&#039;&#039;&#039; (10,000 + 45,000 = 55,000) — maxes flare power ceiling, which is the core value of the item.&lt;br /&gt;
# &#039;&#039;&#039;Add Revenge Flares + Wild Backlash&#039;&#039;&#039; to the weapon/shield (30,000 + 20,000 = 50,000) — Revenge turns your parries/blocks into extra offense, and Wild Backlash makes every landed flare weaken the target&#039;s next attack. Together these meaningfully change how the piece performs, not just how hard it hits.&lt;br /&gt;
# &#039;&#039;&#039;Armor OTS + Flare Tier T1→T4&#039;&#039;&#039; (10,000 + 30,000 = 40,000)&lt;br /&gt;
# &#039;&#039;&#039;Add Revenge Flares + Bestial Barrier&#039;&#039;&#039; to the armor (30,000 + 20,000 = 50,000) — same logic as above, defensive side: Revenge adds a second proc window, Bestial Barrier turns a hit you take into a DS buff.&lt;br /&gt;
# Once weapon/shield &#039;&#039;&#039;and&#039;&#039;&#039; armor are both fully flare-tiered and have their signature unlock, you&#039;re at max eligible &#039;&#039;&#039;Set Bonus&#039;&#039;&#039; chance (10% call rate) without having spent a scrip on Savage Power or Untamed Vitality yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rough cost for this path (one weapon/shield + armor + headdress):&#039;&#039;&#039; ~250,000 bloodscrip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Kings Ransom&amp;quot; (Fully Loaded) ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Philosophy:&#039;&#039;&#039; Nothing left on the table. Every tier, every unlock, every flavor verb, both a weapon &#039;&#039;&#039;and&#039;&#039;&#039; a shield if you want to double your flare-proc chances per combat round.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Headdress, fully loaded&#039;&#039;&#039; (~96,000) — OTS, full Avatar T1–T4, Multi-Opponent, Animalistic Apparition, all 4 Spirit Imprint slots, both fluff tiers.&lt;br /&gt;
# &#039;&#039;&#039;Weapon, fully loaded&#039;&#039;&#039; (~180,000) — OTS, full flare tier, all 5 Savage Power tiers, Revenge Flares, Wild Backlash, both fluff tiers, one damage-type voucher.&lt;br /&gt;
# &#039;&#039;&#039;Shield, fully loaded&#039;&#039;&#039; (~180,000) — same build as the weapon, run alongside it for a second independent flare-proc source each combat round (see &amp;quot;How the Pieces Combo&amp;quot; above — weapon and shield track affinity and flares separately).&lt;br /&gt;
# &#039;&#039;&#039;Armor, fully loaded&#039;&#039;&#039; (~160,000) — OTS, full flare tier, Revenge Flares, Bestial Barrier, Feral Whirlwind, all 3 Untamed Vitality types, both fluff tiers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rough cost for the complete stack (weapon + shield + armor + headdress, everything unlocked):&#039;&#039;&#039; ~616,000 bloodscrip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remember: Savage Power&#039;s cooldown is per-character, not per-item — fully unlocking it on both weapon and shield doesn&#039;t stack the benefit, it just gives you a choice of which one to CLENCH that hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;UCS builds&#039;&#039;&#039;: Revenge flares on gloves/boots only fire with true open-hand UCS combat — both hands must be empty. Not worth unlocking for a caster wearing them passively.&lt;br /&gt;
* &#039;&#039;&#039;Savage Power cooldown is per-character, not per-item&#039;&#039;&#039; — if you&#039;re running weapon &#039;&#039;and&#039;&#039; shield with it unlocked, you still only get one Savage Power activation per hour total.&lt;br /&gt;
* &#039;&#039;&#039;Enchant/ensorcell difficulty&#039;&#039;&#039; is flat regardless of unlock state, so there&#039;s no reason to delay unlocking abilities until after enchanting.&lt;br /&gt;
* &#039;&#039;&#039;Selling/gifting resets taming&#039;&#039;&#039; — factor this into whether it&#039;s worth buying pre-tamed or building from scratch on a given character.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Animalistic Spirit]]&lt;br /&gt;
* [[Animalistic Spirit Weapon]]&lt;br /&gt;
* [[Animalistic Spirit Shield]]&lt;br /&gt;
* [[Animalistic Spirit Armor]]&lt;br /&gt;
* [[Animalistic Spirit Headdress]]&lt;br /&gt;
* [[Animalistic Totem]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>PANGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Animalistic_Spirit_Gear_Quick_Reference&amp;diff=264221</id>
		<title>Animalistic Spirit Gear Quick Reference</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Animalistic_Spirit_Gear_Quick_Reference&amp;diff=264221"/>
		<updated>2026-08-19T14:52:08Z</updated>

		<summary type="html">&lt;p&gt;PANGH: /* Suggested Upgrade Paths */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{player-guide&lt;br /&gt;
|title = Animalistic Spirit Gear Quick Reference &amp;lt;!-- Name of work --&amp;gt;&lt;br /&gt;
|topic = &amp;lt;!-- Free-form entry --&amp;gt;&lt;br /&gt;
|author = PANGH &amp;lt;!-- Name of author in plain text.  If multiple, please enter &amp;quot;Various&amp;quot; --&amp;gt;&lt;br /&gt;
|author-displayed = &amp;lt;!-- Name of author(s) with links to character/user pages as applicable (optional) --&amp;gt;&lt;br /&gt;
|date = 2026-08-19 &amp;lt;!-- Date guide published to the wiki. Format: yyyy-mm-dd --&amp;gt;&lt;br /&gt;
|updateby = &amp;lt;!-- If updated, name of last person to update (if different from original author) --&amp;gt;&lt;br /&gt;
|updated = &amp;lt;!-- Date guide last updated.  Format: yyyy-mm-dd --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
This &#039;&#039;&#039;Animalistic Spirit Gear Quick Reference&#039;&#039;&#039; covers all 5 pieces in the [[Animalistic Spirit]] family. Four are mechanically linked (weapon/shield, armor, headdress — plus UCS gloves/boots, which run the &#039;&#039;weapon&#039;&#039; script). [[Animalistic Totem|Totems]] are a separate, non-mechanical 5th item that only shares flavor/theming.&lt;br /&gt;
&lt;br /&gt;
== The Five Pieces at a Glance ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piece !! Released !! Shop !! Flare Name !! Default Damage !! Trigger (offense) !! Trigger (taming)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Animalistic Spirit Weapon|Weapon]]&#039;&#039;&#039; || Aug 2020 || [[BVShop:Untamed Spirit|Untamed Spirit]] || Animalistic Fury — &#039;&#039;offensive, fires on your own hit&#039;&#039; || Grapple || On hit || Hit like-level foe, or successful parry (melee/runestaff)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Animalistic Spirit Shield|Shield]]&#039;&#039;&#039; || Aug 2020 || [[BVShop:Untamed Spirit|Untamed Spirit]] || Animalistic Fury — &#039;&#039;offensive, fires on your own hit/block&#039;&#039; || Grapple || On block/hit || Hit or block like-level foe&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;UCS Gloves/Boots&#039;&#039;&#039; || Aug 2020 || Untamed Spirit (weapon script) || Animalistic Fury — &#039;&#039;offensive, fires on your own UCS strike&#039;&#039; || Grapple || On UCS strike || Hit, or successful evade (both hands must be empty for revenge flare)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Animalistic Spirit Armor|Armor]]&#039;&#039;&#039; || Feb 2021 || [[BVShop:Wild Instinct|Wild Instinct]] || Animalistic &#039;&#039;&#039;Instinct&#039;&#039;&#039; — &#039;&#039;defensive, fires when you&#039;re hit&#039;&#039; || Sonic (knockdown/RT) || When &#039;&#039;you&#039;re hit&#039;&#039; (defensive) || Damage a foe, or evade a like-level foe&#039;s attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Animalistic Spirit Headdress|Headdress]]&#039;&#039;&#039; || Aug 2021 || [[BVShop:Heady Spirits|Heady Spirits]] || &#039;&#039;No flare of its own — its WAVE-triggered Avatar attack &amp;quot;borrows&amp;quot; a flare from one bonded weapon/shield/armor piece&#039;&#039; || — || — || Damage a like-level foe (physical or magical)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Animalistic Totem|Totem]] (not mechanically linked)&#039;&#039; || Aug 2024 || Totemic Spirits || — || — || Fluff only + minor passive || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key distinction:&#039;&#039;&#039; Weapon/Shield/UCS gear flares are &#039;&#039;&#039;offensive&#039;&#039;&#039; (they fire when you deal damage). Armor&#039;s Animalistic Instinct flare is &#039;&#039;&#039;defensive&#039;&#039;&#039; (it fires when you&#039;re hit, causing knockdown/disorient on the attacker). The headdress has no flare of its own — it&#039;s a force-multiplier for the others.&lt;br /&gt;
&lt;br /&gt;
== Shared Mechanics (apply to all 4 linked pieces) ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mechanic !! Details&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Taming/Affinity&#039;&#039;&#039; || 0 (wild) to 12 (fully tame). Untamed spirits can &amp;quot;backlash&amp;quot; you (lose parry/block, or DS/TD debuff) — rare and short, but stops entirely once fully tame.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;How to tame&#039;&#039;&#039; || Successful damage to like-level foes, OR the piece&#039;s specific defensive action (parry for weapon, block for shield, evade for armor/UCS) while in forward+ stance and actively fighting.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Taming speed&#039;&#039;&#039; || ~1,000 in-game combat messages per affinity level solo. Owning &#039;&#039;&#039;headdress + armor together&#039;&#039;&#039; cuts this to ~500 messages/level for &#039;&#039;both&#039;&#039; those pieces.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;One owner at a time&#039;&#039;&#039; || Spirits only trust one person. A new owner must re-earn trust from scratch — selling/trading resets taming.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flare power vs. flare rate&#039;&#039;&#039; || Flare &#039;&#039;tier&#039;&#039; (1–4) only raises the power ceiling once fully tame — it does &#039;&#039;&#039;not&#039;&#039;&#039; change how often flares fire. Fire rate is standard flare rate.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Off the shelf (OTS)&#039;&#039;&#039; || Comes in at Tier 1, +20 enchant, default Grapple (weapon/shield) or Sonic (armor) damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unlockable Upgrades (via Duskruin certificates — same catalog structure across pieces) ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unlock !! What it does !! Applies to&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flare Tier (2–4)&#039;&#039;&#039; || Raises power ceiling of the offensive/defensive flare || Weapon, Shield, UCS, Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revenge Flares&#039;&#039;&#039; || Chance to flare on parry/evade/block instead of just on your own attack. Requires forward+ stance, active combat. UCS gloves/boots need &#039;&#039;&#039;both hands empty&#039;&#039;&#039;. || Weapon, Shield, UCS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wild Backlash&#039;&#039;&#039; || Adds a DS/TD debuff to the &#039;&#039;target&#039;&#039; when your flare hits (–5 DS/–3 TD per flare tier, max –20/–12) || Weapon, Shield, UCS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bestial Barrier&#039;&#039;&#039; || Armor&#039;s version of Wild Backlash — flare hit gives &#039;&#039;you&#039;&#039; a DS boost for 30 sec or until next attack || Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Savage Power&#039;&#039;&#039; || Once/hour, CLENCH to boost AS/CS/crit padding for 2 min (+5 AS/+3 CS per unlock, up to +25/+15). Shared cooldown across all your Animalistic gear — only one piece per hour. || Weapon, Shield, UCS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Untamed Vitality&#039;&#039;&#039; || Once/hour, CLENCH for Health/Mana/Stamina recovery boost || Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Feral Whirlwind&#039;&#039;&#039; || Once/hour, STOMP for an AoE Animalistic Instinct hit on 3–5 creatures in the room || Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage Type Change&#039;&#039;&#039; || Swap default Grapple/Sonic for a Common (cold/fire/impact/lightning/vacuum) or Uncommon (acid/disintegrate/disruption/plasma/steam/unbalance) type || Weapon, Shield, UCS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spirit Change&#039;&#039;&#039; || Change the &#039;&#039;type&#039;&#039; of animal (e.g., Feline → Canine); each type has an approved noun list || All 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fluff Action unlocks&#039;&#039;&#039; || More flavor verbs (BOW, PRAY, WAVE, etc.), sold separately from power unlocks || Weapon, Shield, UCS, Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spirit Imprints&#039;&#039;&#039; (up to 4 slots) || Headdress morphs its appearance to match other bonded Animalistic pieces you own || Headdress only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Animalistic Avatar&#039;&#039;&#039; || WAVE-triggered maneuver attack (fear/root), usable every 6 min; unlocks a multi-target (2 creatures) version too || Headdress only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How the Pieces Combo ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weapon/Shield + Armor — the Set Bonus&#039;&#039;&#039;: When your armor&#039;s Animalistic Instinct flare hits, there&#039;s a chance it calls out to your wielded weapon/shield to also add &#039;&#039;their&#039;&#039; Animalistic Fury flare onto the same attack. &#039;&#039;&#039;That call chance caps at 10%&#039;&#039;&#039;, and only reaches the full 10% when &#039;&#039;both&#039;&#039; the armor and the weapon/shield are fully unlocked — partial unlocks on either scale the chance down proportionally. &#039;&#039;&#039;If you own all three pieces (weapon + shield + armor)&#039;&#039;&#039;, only &#039;&#039;one&#039;&#039; of weapon/shield feeds into that calculation — specifically whichever of the two has more mechanical unlocks. The other one still flares fully on its own hits/blocks; it&#039;s just not the one &amp;quot;assisting&amp;quot; the armor&#039;s proc. Each item always keeps its own tier/flares — nothing downgrades or syncs to match another piece.&lt;br /&gt;
* &#039;&#039;&#039;Weapon + Shield together&#039;&#039;&#039;: fully independent items — separate affinity trackers, separate flare rolls (weapon flares on your hits/parries, shield flares on your blocks). Running both just doubles your chances to proc a flare each round, not a merged single chance.&lt;br /&gt;
* &#039;&#039;&#039;Headdress + anything — the Avatar attack&#039;&#039;&#039;: the headdress doesn&#039;t flare on its own, but its &#039;&#039;&#039;Animalistic Avatar&#039;&#039;&#039; (WAVE) attack picks &#039;&#039;one&#039;&#039; bonded weapon/shield/armor piece and adds that piece&#039;s flare onto the Avatar hit — so a single WAVE can land the root/fear effect &#039;&#039;and&#039;&#039; a full Animalistic Fury or Animalistic Instinct flare (damage, knockdown, debuffs, whatever that piece has unlocked) in one shot.&lt;br /&gt;
* &#039;&#039;&#039;Headdress taming boost&#039;&#039;&#039;: wearing/wielding the headdress alongside other Animalistic items multiplies affinity gain for &#039;&#039;&#039;all&#039;&#039;&#039; of them — the bonus scales with the total number of Animalistic items worn/wielded (e.g., 4 items on = +4 affinity per qualifying hit instead of +1, on every item).&lt;br /&gt;
* &#039;&#039;&#039;Full stack (weapon or shield + armor + headdress)&#039;&#039;&#039;: the &amp;quot;complete&amp;quot; build — fastest taming, highest set-bonus chance, and the Avatar attack has bonded gear to pull a flare from.&lt;br /&gt;
* &#039;&#039;&#039;Totems&#039;&#039;&#039;: purely cosmetic/thematic add-on (worn accessory, POINT-able at animals/companions) — no mechanical tie to the flare system, so they don&#039;t factor into a combat build.&lt;br /&gt;
&lt;br /&gt;
== Current Prices (August 2026 run, Bloodriven Village — all bloodscrip) ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item / Unlock !! Weapon/Shield (Untamed Spirit) !! Armor (Wild Instinct) !! Headdress (Heady Spirits)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;OTS base item&#039;&#039;&#039; || 10,000 || 10,000 || 15,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Add script to existing eligible item&#039;&#039;&#039; (The Annex) || 50,000 || 50,000 || — (n/a)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spirit Change&#039;&#039;&#039; (change animal type) || 1,000 || 1,000 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fluff Actions, T1→T2&#039;&#039;&#039; || 2,500 || 2,500 || 2,500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fluff Actions, T2→T3&#039;&#039;&#039; || 2,500 || 2,500 || 2,500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flare Tier, T1→T2&#039;&#039;&#039; || 15,000 || 10,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flare Tier, T2→T3&#039;&#039;&#039; || 15,000 || 10,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flare Tier, T3→T4&#039;&#039;&#039; || 15,000 || 10,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Common Flare (damage type)&#039;&#039;&#039; (The Annex) || 20,000 || — (armor stays sonic) || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Uncommon Flare (damage type)&#039;&#039;&#039; (The Annex) || 30,000 || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revenge Flares&#039;&#039;&#039; || 30,000 || 30,000 || — (n/a, has Avatar instead)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wild Backlash&#039;&#039;&#039; || 20,000 || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bestial Barrier&#039;&#039;&#039; || — || 20,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Feral Whirlwind&#039;&#039;&#039; || — || 15,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Untamed Vitality — Health&#039;&#039;&#039; || — || 10,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Untamed Vitality — Mana&#039;&#039;&#039; || — || 20,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Untamed Vitality — Stamina&#039;&#039;&#039; || — || 20,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Savage Power, per tier (T1–T5, 5 total)&#039;&#039;&#039; || 10,000 each || — (n/a) || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Animalistic Avatar, per tier (T1–T4, 4 total)&#039;&#039;&#039; || — || — || 10,000 each&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Multi-Opponent Avatar&#039;&#039;&#039; || — || — || 15,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Animalistic Apparition&#039;&#039;&#039; || — || — || 15,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spirit Imprint slot&#039;&#039;&#039; (max 4) || — || — || 1,500 each&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rough &amp;quot;full unlock&amp;quot; totals&#039;&#039;&#039; (OTS + every listed unlock on that piece, one damage-type voucher counted for weapon/shield):&lt;br /&gt;
* &#039;&#039;&#039;Weapon or Shield, fully loaded&#039;&#039;&#039;: 10,000 (OTS) + 45,000 (flare tiers) + 50,000 (Savage Power x5) + 30,000 (Revenge) + 20,000 (Wild Backlash) + 5,000 (fluff x2) + 20,000 (one damage-type voucher) ≈ &#039;&#039;&#039;180,000 bloodscrip&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Armor, fully loaded&#039;&#039;&#039;: 10,000 (OTS) + 30,000 (flare tiers) + 30,000 (Revenge) + 20,000 (Bestial Barrier) + 15,000 (Feral Whirlwind) + 50,000 (all 3 Untamed Vitality) + 5,000 (fluff x2) ≈ &#039;&#039;&#039;160,000 bloodscrip&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Headdress, fully loaded&#039;&#039;&#039;: 15,000 (OTS) + 40,000 (Avatar T1–T4) + 15,000 (Multi-Opponent) + 15,000 (Apparition) + 6,000 (4 Imprint slots) + 5,000 (fluff x2) ≈ &#039;&#039;&#039;96,000 bloodscrip&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(These totals assume one OTS purchase each and don&#039;t include the diminutive pangolin figurine / vermeil echidna charm add-certs, which you&#039;d only need if converting an existing weapon/shield/armor piece instead of buying OTS.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Suggested Upgrade Paths ==&lt;br /&gt;
&lt;br /&gt;
Prices below reference the &#039;&#039;&#039;Current Prices&#039;&#039;&#039; table above. These are suggested &#039;&#039;orders&#039;&#039;, not hard rules — the logic in each case is squeezing the most value per scrip spent before chasing diminishing returns. If you are going to buy only one piece, take the armor. Animalistic Instinct fires off &#039;&#039;your build&#039;s incoming damage&#039;&#039;, not your outgoing damage, so it&#039;s live no matter how your character actually fights. The weapon is the strong runner-up &#039;&#039;&#039;if&#039;&#039;&#039; you specifically want more offense and you know you&#039;re a weapon-and-hit-things character.&lt;br /&gt;
&lt;br /&gt;
=== Budget / Slow and Steady ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Philosophy:&#039;&#039;&#039; Get all three pieces functional before making any one of them powerful. A basic 3-piece set beats one maxed piece, since taming speed, Set Bonus eligibility, and the Avatar attack all depend on &#039;&#039;&#039;owning&#039;&#039;&#039; multiple pieces, not on any single piece being fully unlocked.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Headdress OTS&#039;&#039;&#039; (15,000) — buy this &#039;&#039;&#039;first&#039;&#039;&#039;, even before the weapon/shield or armor. Its taming-multiplier applies to every other Animalistic item you wear/wield alongside it, so the earlier you own it, the more of your &#039;&#039;total&#039;&#039; taming grind benefits. Buying it last means it had nothing left to accelerate.&lt;br /&gt;
# &#039;&#039;&#039;Weapon or Shield OTS&#039;&#039;&#039; (10,000) — pick whichever fits your combat style; you don&#039;t need both yet.&lt;br /&gt;
# &#039;&#039;&#039;Armor OTS&#039;&#039;&#039; (10,000)&lt;br /&gt;
# &#039;&#039;&#039;Flare Tier, T1→T2&#039;&#039;&#039; on weapon/shield (15,000) and armor (10,000) — the first tier jump is the best power-per-scrip step available, since OTS flares are capped at base strength.&lt;br /&gt;
# Stop here and play. Revisit for Tier 3/4 once flush again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rough cost to &amp;quot;functional 3-piece set, Tier 2 flares&amp;quot;:&#039;&#039;&#039; ~60,000 bloodscrip.&lt;br /&gt;
&lt;br /&gt;
=== Optimal (Best Value) ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Philosophy:&#039;&#039;&#039; Max out flare tiers and add the unlocks that meaningfully change how the piece performs in combat (Revenge, Wild Backlash, Bestial Barrier). Skip the purely convenience/quality-of-life unlocks (Savage Power, Untamed Vitality, fluff, Spirit Imprints) until the core kit is done.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Headdress OTS + full Animalistic Avatar (T1–T4)&#039;&#039;&#039; (15,000 + 40,000 = 55,000) — get the taming multiplier &#039;&#039;&#039;and&#039;&#039;&#039; a real attack out of it, without paying for the Multi-Opponent or Apparition add-ons yet.&lt;br /&gt;
# &#039;&#039;&#039;Weapon or Shield OTS + Flare Tier T1→T4&#039;&#039;&#039; (10,000 + 45,000 = 55,000) — maxes flare power ceiling, which is the core value of the item.&lt;br /&gt;
# &#039;&#039;&#039;Add Revenge Flares + Wild Backlash&#039;&#039;&#039; to the weapon/shield (30,000 + 20,000 = 50,000) — Revenge turns your parries/blocks into extra offense, and Wild Backlash makes every landed flare weaken the target&#039;s next attack. Together these meaningfully change how the piece performs, not just how hard it hits.&lt;br /&gt;
# &#039;&#039;&#039;Armor OTS + Flare Tier T1→T4&#039;&#039;&#039; (10,000 + 30,000 = 40,000)&lt;br /&gt;
# &#039;&#039;&#039;Add Revenge Flares + Bestial Barrier&#039;&#039;&#039; to the armor (30,000 + 20,000 = 50,000) — same logic as above, defensive side: Revenge adds a second proc window, Bestial Barrier turns a hit you take into a DS buff.&lt;br /&gt;
# Once weapon/shield &#039;&#039;&#039;and&#039;&#039;&#039; armor are both fully flare-tiered and have their signature unlock, you&#039;re at max eligible &#039;&#039;&#039;Set Bonus&#039;&#039;&#039; chance (10% call rate) without having spent a scrip on Savage Power or Untamed Vitality yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rough cost for this path (one weapon/shield + armor + headdress):&#039;&#039;&#039; ~250,000 bloodscrip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Kings Ransom&amp;quot; (Fully Loaded) ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Philosophy:&#039;&#039;&#039; Nothing left on the table. Every tier, every unlock, every flavor verb, both a weapon &#039;&#039;&#039;and&#039;&#039;&#039; a shield if you want to double your flare-proc chances per combat round.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Headdress, fully loaded&#039;&#039;&#039; (~96,000) — OTS, full Avatar T1–T4, Multi-Opponent, Animalistic Apparition, all 4 Spirit Imprint slots, both fluff tiers.&lt;br /&gt;
# &#039;&#039;&#039;Weapon, fully loaded&#039;&#039;&#039; (~180,000) — OTS, full flare tier, all 5 Savage Power tiers, Revenge Flares, Wild Backlash, both fluff tiers, one damage-type voucher.&lt;br /&gt;
# &#039;&#039;&#039;Shield, fully loaded&#039;&#039;&#039; (~180,000) — same build as the weapon, run alongside it for a second independent flare-proc source each combat round (see &amp;quot;How the Pieces Combo&amp;quot; above — weapon and shield track affinity and flares separately).&lt;br /&gt;
# &#039;&#039;&#039;Armor, fully loaded&#039;&#039;&#039; (~160,000) — OTS, full flare tier, Revenge Flares, Bestial Barrier, Feral Whirlwind, all 3 Untamed Vitality types, both fluff tiers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rough cost for the complete stack (weapon + shield + armor + headdress, everything unlocked):&#039;&#039;&#039; ~616,000 bloodscrip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remember: Savage Power&#039;s cooldown is per-character, not per-item — fully unlocking it on both weapon and shield doesn&#039;t stack the benefit, it just gives you a choice of which one to CLENCH that hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;UCS builds&#039;&#039;&#039;: Revenge flares on gloves/boots only fire with true open-hand UCS combat — both hands must be empty. Not worth unlocking for a caster wearing them passively.&lt;br /&gt;
* &#039;&#039;&#039;Savage Power cooldown is per-character, not per-item&#039;&#039;&#039; — if you&#039;re running weapon &#039;&#039;and&#039;&#039; shield with it unlocked, you still only get one Savage Power activation per hour total.&lt;br /&gt;
* &#039;&#039;&#039;Enchant/ensorcell difficulty&#039;&#039;&#039; is flat regardless of unlock state, so there&#039;s no reason to delay unlocking abilities until after enchanting.&lt;br /&gt;
* &#039;&#039;&#039;Selling/gifting resets taming&#039;&#039;&#039; — factor this into whether it&#039;s worth buying pre-tamed or building from scratch on a given character.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Animalistic Spirit]]&lt;br /&gt;
* [[Animalistic Spirit Weapon]]&lt;br /&gt;
* [[Animalistic Spirit Shield]]&lt;br /&gt;
* [[Animalistic Spirit Armor]]&lt;br /&gt;
* [[Animalistic Spirit Headdress]]&lt;br /&gt;
* [[Animalistic Totem]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>PANGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Animalistic_Spirit_Gear_Quick_Reference&amp;diff=264214</id>
		<title>Animalistic Spirit Gear Quick Reference</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Animalistic_Spirit_Gear_Quick_Reference&amp;diff=264214"/>
		<updated>2026-08-19T14:22:29Z</updated>

		<summary type="html">&lt;p&gt;PANGH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This &#039;&#039;&#039;Animalistic Spirit Gear Quick Reference&#039;&#039;&#039; covers all 5 pieces in the [[Animalistic Spirit]] family. Four are mechanically linked (weapon/shield, armor, headdress — plus UCS gloves/boots, which run the &#039;&#039;weapon&#039;&#039; script). [[Animalistic Totem|Totems]] are a separate, non-mechanical 5th item that only shares flavor/theming.&lt;br /&gt;
&lt;br /&gt;
== The Five Pieces at a Glance ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piece !! Released !! Shop !! Flare Name !! Default Damage !! Trigger (offense) !! Trigger (taming)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Animalistic Spirit Weapon|Weapon]]&#039;&#039;&#039; || Aug 2020 || [[BVShop:Untamed Spirit|Untamed Spirit]] || Animalistic Fury — &#039;&#039;offensive, fires on your own hit&#039;&#039; || Grapple || On hit || Hit like-level foe, or successful parry (melee/runestaff)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Animalistic Spirit Shield|Shield]]&#039;&#039;&#039; || Aug 2020 || [[BVShop:Untamed Spirit|Untamed Spirit]] || Animalistic Fury — &#039;&#039;offensive, fires on your own hit/block&#039;&#039; || Grapple || On block/hit || Hit or block like-level foe&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;UCS Gloves/Boots&#039;&#039;&#039; || Aug 2020 || Untamed Spirit (weapon script) || Animalistic Fury — &#039;&#039;offensive, fires on your own UCS strike&#039;&#039; || Grapple || On UCS strike || Hit, or successful evade (both hands must be empty for revenge flare)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Animalistic Spirit Armor|Armor]]&#039;&#039;&#039; || Feb 2021 || [[BVShop:Wild Instinct|Wild Instinct]] || Animalistic &#039;&#039;&#039;Instinct&#039;&#039;&#039; — &#039;&#039;defensive, fires when you&#039;re hit&#039;&#039; || Sonic (knockdown/RT) || When &#039;&#039;you&#039;re hit&#039;&#039; (defensive) || Damage a foe, or evade a like-level foe&#039;s attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Animalistic Spirit Headdress|Headdress]]&#039;&#039;&#039; || Aug 2021 || [[BVShop:Heady Spirits|Heady Spirits]] || &#039;&#039;No flare of its own — its WAVE-triggered Avatar attack &amp;quot;borrows&amp;quot; a flare from one bonded weapon/shield/armor piece&#039;&#039; || — || — || Damage a like-level foe (physical or magical)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Animalistic Totem|Totem]] (not mechanically linked)&#039;&#039; || Aug 2024 || Totemic Spirits || — || — || Fluff only + minor passive || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key distinction:&#039;&#039;&#039; Weapon/Shield/UCS gear flares are &#039;&#039;&#039;offensive&#039;&#039;&#039; (they fire when you deal damage). Armor&#039;s Animalistic Instinct flare is &#039;&#039;&#039;defensive&#039;&#039;&#039; (it fires when you&#039;re hit, causing knockdown/disorient on the attacker). The headdress has no flare of its own — it&#039;s a force-multiplier for the others.&lt;br /&gt;
&lt;br /&gt;
== Shared Mechanics (apply to all 4 linked pieces) ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mechanic !! Details&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Taming/Affinity&#039;&#039;&#039; || 0 (wild) to 12 (fully tame). Untamed spirits can &amp;quot;backlash&amp;quot; you (lose parry/block, or DS/TD debuff) — rare and short, but stops entirely once fully tame.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;How to tame&#039;&#039;&#039; || Successful damage to like-level foes, OR the piece&#039;s specific defensive action (parry for weapon, block for shield, evade for armor/UCS) while in forward+ stance and actively fighting.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Taming speed&#039;&#039;&#039; || ~1,000 in-game combat messages per affinity level solo. Owning &#039;&#039;&#039;headdress + armor together&#039;&#039;&#039; cuts this to ~500 messages/level for &#039;&#039;both&#039;&#039; those pieces.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;One owner at a time&#039;&#039;&#039; || Spirits only trust one person. A new owner must re-earn trust from scratch — selling/trading resets taming.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flare power vs. flare rate&#039;&#039;&#039; || Flare &#039;&#039;tier&#039;&#039; (1–4) only raises the power ceiling once fully tame — it does &#039;&#039;&#039;not&#039;&#039;&#039; change how often flares fire. Fire rate is standard flare rate.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Off the shelf (OTS)&#039;&#039;&#039; || Comes in at Tier 1, +20 enchant, default Grapple (weapon/shield) or Sonic (armor) damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unlockable Upgrades (via Duskruin certificates — same catalog structure across pieces) ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unlock !! What it does !! Applies to&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flare Tier (2–4)&#039;&#039;&#039; || Raises power ceiling of the offensive/defensive flare || Weapon, Shield, UCS, Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revenge Flares&#039;&#039;&#039; || Chance to flare on parry/evade/block instead of just on your own attack. Requires forward+ stance, active combat. UCS gloves/boots need &#039;&#039;&#039;both hands empty&#039;&#039;&#039;. || Weapon, Shield, UCS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wild Backlash&#039;&#039;&#039; || Adds a DS/TD debuff to the &#039;&#039;target&#039;&#039; when your flare hits (–5 DS/–3 TD per flare tier, max –20/–12) || Weapon, Shield, UCS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bestial Barrier&#039;&#039;&#039; || Armor&#039;s version of Wild Backlash — flare hit gives &#039;&#039;you&#039;&#039; a DS boost for 30 sec or until next attack || Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Savage Power&#039;&#039;&#039; || Once/hour, CLENCH to boost AS/CS/crit padding for 2 min (+5 AS/+3 CS per unlock, up to +25/+15). Shared cooldown across all your Animalistic gear — only one piece per hour. || Weapon, Shield, UCS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Untamed Vitality&#039;&#039;&#039; || Once/hour, CLENCH for Health/Mana/Stamina recovery boost || Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Feral Whirlwind&#039;&#039;&#039; || Once/hour, STOMP for an AoE Animalistic Instinct hit on 3–5 creatures in the room || Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage Type Change&#039;&#039;&#039; || Swap default Grapple/Sonic for a Common (cold/fire/impact/lightning/vacuum) or Uncommon (acid/disintegrate/disruption/plasma/steam/unbalance) type || Weapon, Shield, UCS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spirit Change&#039;&#039;&#039; || Change the &#039;&#039;type&#039;&#039; of animal (e.g., Feline → Canine); each type has an approved noun list || All 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fluff Action unlocks&#039;&#039;&#039; || More flavor verbs (BOW, PRAY, WAVE, etc.), sold separately from power unlocks || Weapon, Shield, UCS, Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spirit Imprints&#039;&#039;&#039; (up to 4 slots) || Headdress morphs its appearance to match other bonded Animalistic pieces you own || Headdress only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Animalistic Avatar&#039;&#039;&#039; || WAVE-triggered maneuver attack (fear/root), usable every 6 min; unlocks a multi-target (2 creatures) version too || Headdress only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How the Pieces Combo ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weapon/Shield + Armor — the Set Bonus&#039;&#039;&#039;: When your armor&#039;s Animalistic Instinct flare hits, there&#039;s a chance it calls out to your wielded weapon/shield to also add &#039;&#039;their&#039;&#039; Animalistic Fury flare onto the same attack. &#039;&#039;&#039;That call chance caps at 10%&#039;&#039;&#039;, and only reaches the full 10% when &#039;&#039;both&#039;&#039; the armor and the weapon/shield are fully unlocked — partial unlocks on either scale the chance down proportionally. &#039;&#039;&#039;If you own all three pieces (weapon + shield + armor)&#039;&#039;&#039;, only &#039;&#039;one&#039;&#039; of weapon/shield feeds into that calculation — specifically whichever of the two has more mechanical unlocks. The other one still flares fully on its own hits/blocks; it&#039;s just not the one &amp;quot;assisting&amp;quot; the armor&#039;s proc. Each item always keeps its own tier/flares — nothing downgrades or syncs to match another piece.&lt;br /&gt;
* &#039;&#039;&#039;Weapon + Shield together&#039;&#039;&#039;: fully independent items — separate affinity trackers, separate flare rolls (weapon flares on your hits/parries, shield flares on your blocks). Running both just doubles your chances to proc a flare each round, not a merged single chance.&lt;br /&gt;
* &#039;&#039;&#039;Headdress + anything — the Avatar attack&#039;&#039;&#039;: the headdress doesn&#039;t flare on its own, but its &#039;&#039;&#039;Animalistic Avatar&#039;&#039;&#039; (WAVE) attack picks &#039;&#039;one&#039;&#039; bonded weapon/shield/armor piece and adds that piece&#039;s flare onto the Avatar hit — so a single WAVE can land the root/fear effect &#039;&#039;and&#039;&#039; a full Animalistic Fury or Animalistic Instinct flare (damage, knockdown, debuffs, whatever that piece has unlocked) in one shot.&lt;br /&gt;
* &#039;&#039;&#039;Headdress taming boost&#039;&#039;&#039;: wearing/wielding the headdress alongside other Animalistic items multiplies affinity gain for &#039;&#039;&#039;all&#039;&#039;&#039; of them — the bonus scales with the total number of Animalistic items worn/wielded (e.g., 4 items on = +4 affinity per qualifying hit instead of +1, on every item).&lt;br /&gt;
* &#039;&#039;&#039;Full stack (weapon or shield + armor + headdress)&#039;&#039;&#039;: the &amp;quot;complete&amp;quot; build — fastest taming, highest set-bonus chance, and the Avatar attack has bonded gear to pull a flare from.&lt;br /&gt;
* &#039;&#039;&#039;Totems&#039;&#039;&#039;: purely cosmetic/thematic add-on (worn accessory, POINT-able at animals/companions) — no mechanical tie to the flare system, so they don&#039;t factor into a combat build.&lt;br /&gt;
&lt;br /&gt;
== Current Prices (August 2026 run, Bloodriven Village — all bloodscrip) ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item / Unlock !! Weapon/Shield (Untamed Spirit) !! Armor (Wild Instinct) !! Headdress (Heady Spirits)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;OTS base item&#039;&#039;&#039; || 10,000 || 10,000 || 15,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Add script to existing eligible item&#039;&#039;&#039; (The Annex) || 50,000 || 50,000 || — (n/a)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spirit Change&#039;&#039;&#039; (change animal type) || 1,000 || 1,000 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fluff Actions, T1→T2&#039;&#039;&#039; || 2,500 || 2,500 || 2,500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fluff Actions, T2→T3&#039;&#039;&#039; || 2,500 || 2,500 || 2,500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flare Tier, T1→T2&#039;&#039;&#039; || 15,000 || 10,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flare Tier, T2→T3&#039;&#039;&#039; || 15,000 || 10,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flare Tier, T3→T4&#039;&#039;&#039; || 15,000 || 10,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Common Flare (damage type)&#039;&#039;&#039; (The Annex) || 20,000 || — (armor stays sonic) || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Uncommon Flare (damage type)&#039;&#039;&#039; (The Annex) || 30,000 || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revenge Flares&#039;&#039;&#039; || 30,000 || 30,000 || — (n/a, has Avatar instead)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wild Backlash&#039;&#039;&#039; || 20,000 || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bestial Barrier&#039;&#039;&#039; || — || 20,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Feral Whirlwind&#039;&#039;&#039; || — || 15,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Untamed Vitality — Health&#039;&#039;&#039; || — || 10,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Untamed Vitality — Mana&#039;&#039;&#039; || — || 20,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Untamed Vitality — Stamina&#039;&#039;&#039; || — || 20,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Savage Power, per tier (T1–T5, 5 total)&#039;&#039;&#039; || 10,000 each || — (n/a) || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Animalistic Avatar, per tier (T1–T4, 4 total)&#039;&#039;&#039; || — || — || 10,000 each&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Multi-Opponent Avatar&#039;&#039;&#039; || — || — || 15,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Animalistic Apparition&#039;&#039;&#039; || — || — || 15,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spirit Imprint slot&#039;&#039;&#039; (max 4) || — || — || 1,500 each&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rough &amp;quot;full unlock&amp;quot; totals&#039;&#039;&#039; (OTS + every listed unlock on that piece, one damage-type voucher counted for weapon/shield):&lt;br /&gt;
* &#039;&#039;&#039;Weapon or Shield, fully loaded&#039;&#039;&#039;: 10,000 (OTS) + 45,000 (flare tiers) + 50,000 (Savage Power x5) + 30,000 (Revenge) + 20,000 (Wild Backlash) + 5,000 (fluff x2) + 20,000 (one damage-type voucher) ≈ &#039;&#039;&#039;180,000 bloodscrip&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Armor, fully loaded&#039;&#039;&#039;: 10,000 (OTS) + 30,000 (flare tiers) + 30,000 (Revenge) + 20,000 (Bestial Barrier) + 15,000 (Feral Whirlwind) + 50,000 (all 3 Untamed Vitality) + 5,000 (fluff x2) ≈ &#039;&#039;&#039;160,000 bloodscrip&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Headdress, fully loaded&#039;&#039;&#039;: 15,000 (OTS) + 40,000 (Avatar T1–T4) + 15,000 (Multi-Opponent) + 15,000 (Apparition) + 6,000 (4 Imprint slots) + 5,000 (fluff x2) ≈ &#039;&#039;&#039;96,000 bloodscrip&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(These totals assume one OTS purchase each and don&#039;t include the diminutive pangolin figurine / vermeil echidna charm add-certs, which you&#039;d only need if converting an existing weapon/shield/armor piece instead of buying OTS.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Suggested Upgrade Paths ==&lt;br /&gt;
&lt;br /&gt;
Prices below reference the &#039;&#039;&#039;Current Prices&#039;&#039;&#039; table above. These are suggested &#039;&#039;orders&#039;&#039;, not hard rules — the logic in each case is squeezing the most value per scrip spent before chasing diminishing returns.&lt;br /&gt;
&lt;br /&gt;
=== Budget / Slow and Steady ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Philosophy:&#039;&#039;&#039; Get all three pieces functional before making any one of them powerful. A basic 3-piece set beats one maxed piece, since taming speed, Set Bonus eligibility, and the Avatar attack all depend on &#039;&#039;&#039;owning&#039;&#039;&#039; multiple pieces, not on any single piece being fully unlocked.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Headdress OTS&#039;&#039;&#039; (15,000) — buy this &#039;&#039;&#039;first&#039;&#039;&#039;, even before the weapon/shield or armor. Its taming-multiplier applies to every other Animalistic item you wear/wield alongside it, so the earlier you own it, the more of your &#039;&#039;total&#039;&#039; taming grind benefits. Buying it last means it had nothing left to accelerate.&lt;br /&gt;
# &#039;&#039;&#039;Weapon or Shield OTS&#039;&#039;&#039; (10,000) — pick whichever fits your combat style; you don&#039;t need both yet.&lt;br /&gt;
# &#039;&#039;&#039;Armor OTS&#039;&#039;&#039; (10,000)&lt;br /&gt;
# &#039;&#039;&#039;Flare Tier, T1→T2&#039;&#039;&#039; on weapon/shield (15,000) and armor (10,000) — the first tier jump is the best power-per-scrip step available, since OTS flares are capped at base strength.&lt;br /&gt;
# Stop here and play. Revisit for Tier 3/4 once flush again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rough cost to &amp;quot;functional 3-piece set, Tier 2 flares&amp;quot;:&#039;&#039;&#039; ~60,000 bloodscrip.&lt;br /&gt;
&lt;br /&gt;
=== Optimal (Best Value) ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Philosophy:&#039;&#039;&#039; Max out flare tiers and add the unlocks that meaningfully change how the piece performs in combat (Revenge, Wild Backlash, Bestial Barrier). Skip the purely convenience/quality-of-life unlocks (Savage Power, Untamed Vitality, fluff, Spirit Imprints) until the core kit is done.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Headdress OTS + full Animalistic Avatar (T1–T4)&#039;&#039;&#039; (15,000 + 40,000 = 55,000) — get the taming multiplier &#039;&#039;&#039;and&#039;&#039;&#039; a real attack out of it, without paying for the Multi-Opponent or Apparition add-ons yet.&lt;br /&gt;
# &#039;&#039;&#039;Weapon or Shield OTS + Flare Tier T1→T4&#039;&#039;&#039; (10,000 + 45,000 = 55,000) — maxes flare power ceiling, which is the core value of the item.&lt;br /&gt;
# &#039;&#039;&#039;Add Revenge Flares + Wild Backlash&#039;&#039;&#039; to the weapon/shield (30,000 + 20,000 = 50,000) — Revenge turns your parries/blocks into extra offense, and Wild Backlash makes every landed flare weaken the target&#039;s next attack. Together these meaningfully change how the piece performs, not just how hard it hits.&lt;br /&gt;
# &#039;&#039;&#039;Armor OTS + Flare Tier T1→T4&#039;&#039;&#039; (10,000 + 30,000 = 40,000)&lt;br /&gt;
# &#039;&#039;&#039;Add Revenge Flares + Bestial Barrier&#039;&#039;&#039; to the armor (30,000 + 20,000 = 50,000) — same logic as above, defensive side: Revenge adds a second proc window, Bestial Barrier turns a hit you take into a DS buff.&lt;br /&gt;
# Once weapon/shield &#039;&#039;&#039;and&#039;&#039;&#039; armor are both fully flare-tiered and have their signature unlock, you&#039;re at max eligible &#039;&#039;&#039;Set Bonus&#039;&#039;&#039; chance (10% call rate) without having spent a scrip on Savage Power or Untamed Vitality yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rough cost for this path (one weapon/shield + armor + headdress):&#039;&#039;&#039; ~250,000 bloodscrip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Kings Ransom&amp;quot; (Fully Loaded) ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Philosophy:&#039;&#039;&#039; Nothing left on the table. Every tier, every unlock, every flavor verb, both a weapon &#039;&#039;&#039;and&#039;&#039;&#039; a shield if you want to double your flare-proc chances per combat round.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Headdress, fully loaded&#039;&#039;&#039; (~96,000) — OTS, full Avatar T1–T4, Multi-Opponent, Animalistic Apparition, all 4 Spirit Imprint slots, both fluff tiers.&lt;br /&gt;
# &#039;&#039;&#039;Weapon, fully loaded&#039;&#039;&#039; (~180,000) — OTS, full flare tier, all 5 Savage Power tiers, Revenge Flares, Wild Backlash, both fluff tiers, one damage-type voucher.&lt;br /&gt;
# &#039;&#039;&#039;Shield, fully loaded&#039;&#039;&#039; (~180,000) — same build as the weapon, run alongside it for a second independent flare-proc source each combat round (see &amp;quot;How the Pieces Combo&amp;quot; above — weapon and shield track affinity and flares separately).&lt;br /&gt;
# &#039;&#039;&#039;Armor, fully loaded&#039;&#039;&#039; (~160,000) — OTS, full flare tier, Revenge Flares, Bestial Barrier, Feral Whirlwind, all 3 Untamed Vitality types, both fluff tiers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rough cost for the complete stack (weapon + shield + armor + headdress, everything unlocked):&#039;&#039;&#039; ~616,000 bloodscrip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remember: Savage Power&#039;s cooldown is per-character, not per-item — fully unlocking it on both weapon and shield doesn&#039;t stack the benefit, it just gives you a choice of which one to CLENCH that hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;UCS builds&#039;&#039;&#039;: Revenge flares on gloves/boots only fire with true open-hand UCS combat — both hands must be empty. Not worth unlocking for a caster wearing them passively.&lt;br /&gt;
* &#039;&#039;&#039;Savage Power cooldown is per-character, not per-item&#039;&#039;&#039; — if you&#039;re running weapon &#039;&#039;and&#039;&#039; shield with it unlocked, you still only get one Savage Power activation per hour total.&lt;br /&gt;
* &#039;&#039;&#039;Enchant/ensorcell difficulty&#039;&#039;&#039; is flat regardless of unlock state, so there&#039;s no reason to delay unlocking abilities until after enchanting.&lt;br /&gt;
* &#039;&#039;&#039;Selling/gifting resets taming&#039;&#039;&#039; — factor this into whether it&#039;s worth buying pre-tamed or building from scratch on a given character.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Animalistic Spirit]]&lt;br /&gt;
* [[Animalistic Spirit Weapon]]&lt;br /&gt;
* [[Animalistic Spirit Shield]]&lt;br /&gt;
* [[Animalistic Spirit Armor]]&lt;br /&gt;
* [[Animalistic Spirit Headdress]]&lt;br /&gt;
* [[Animalistic Totem]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>PANGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Animalistic_Spirit_Gear_Quick_Reference&amp;diff=264212</id>
		<title>Animalistic Spirit Gear Quick Reference</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Animalistic_Spirit_Gear_Quick_Reference&amp;diff=264212"/>
		<updated>2026-08-19T14:06:49Z</updated>

		<summary type="html">&lt;p&gt;PANGH: /* The Five Pieces at a Glance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This &#039;&#039;&#039;Animalistic Spirit Gear Quick Reference&#039;&#039;&#039; covers all 5 pieces in the [[Animalistic Spirit]] family. Four are mechanically linked (weapon/shield, armor, headdress — plus UCS gloves/boots, which run the &#039;&#039;weapon&#039;&#039; script). [[Animalistic Totem|Totems]] are a separate, non-mechanical 5th item that only shares flavor/theming.&lt;br /&gt;
&lt;br /&gt;
== The Five Pieces at a Glance ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piece !! Released !! Shop !! Flare Name !! Default Damage !! Trigger (offense) !! Trigger (taming)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Animalistic Spirit Weapon|Weapon]]&#039;&#039;&#039; || Aug 2020 || [[BVShop:Untamed Spirit|Untamed Spirit]] || Animalistic Fury — &#039;&#039;offensive, fires on your own hit&#039;&#039; || Grapple || On hit || Hit like-level foe, or successful parry (melee/runestaff)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Animalistic Spirit Shield|Shield]]&#039;&#039;&#039; || Aug 2020 || [[BVShop:Untamed Spirit|Untamed Spirit]] || Animalistic Fury — &#039;&#039;offensive, fires on your own hit/block&#039;&#039; || Grapple || On block/hit || Hit or block like-level foe&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Animalistic Spirit Weapon|UCS Gloves/Boots]]&#039;&#039;&#039; || Aug 2020 || Untamed Spirit (weapon script) || Animalistic Fury — &#039;&#039;offensive, fires on your own UCS strike&#039;&#039; || Grapple || On UCS strike || Hit, or successful evade (both hands must be empty for revenge flare)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Animalistic Spirit Armor|Armor]]&#039;&#039;&#039; || Feb 2021 || [[BVShop:Wild Instinct|Wild Instinct]] || Animalistic &#039;&#039;&#039;Instinct&#039;&#039;&#039; — &#039;&#039;defensive, fires when you&#039;re hit&#039;&#039; || Sonic (knockdown/RT) || When &#039;&#039;you&#039;re hit&#039;&#039; (defensive) || Damage a foe, or evade a like-level foe&#039;s attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Animalistic Spirit Headdress|Headdress]]&#039;&#039;&#039; || Aug 2021 || [[BVShop:Heady Spirits|Heady Spirits]] || &#039;&#039;No flare of its own — its WAVE-triggered Avatar attack &amp;quot;borrows&amp;quot; a flare from one bonded weapon/shield/armor piece&#039;&#039; || — || — || Damage a like-level foe (physical or magical)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Animalistic Totem|Totem]] (not mechanically linked)&#039;&#039; || Aug 2024 || [[BVShop:Totemic Spirits|Totemic Spirits]] || — || — || Fluff only + minor passive || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key distinction:&#039;&#039;&#039; Weapon/Shield/UCS gear flares are &#039;&#039;&#039;offensive&#039;&#039;&#039; (they fire when you deal damage). Armor&#039;s Animalistic Instinct flare is &#039;&#039;&#039;defensive&#039;&#039;&#039; (it fires when you&#039;re hit, causing knockdown/disorient on the attacker). The headdress has no flare of its own — it&#039;s a force-multiplier for the others.&lt;br /&gt;
&lt;br /&gt;
== Shared Mechanics (apply to all 4 linked pieces) ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mechanic !! Details&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Taming/Affinity&#039;&#039;&#039; || 0 (wild) to 12 (fully tame). Untamed spirits can &amp;quot;backlash&amp;quot; you (lose parry/block, or DS/TD debuff) — rare and short, but stops entirely once fully tame.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;How to tame&#039;&#039;&#039; || Successful damage to like-level foes, OR the piece&#039;s specific defensive action (parry for weapon, block for shield, evade for armor/UCS) while in forward+ stance and actively fighting.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Taming speed&#039;&#039;&#039; || ~1,000 in-game combat messages per affinity level solo. Owning &#039;&#039;&#039;headdress + armor together&#039;&#039;&#039; cuts this to ~500 messages/level for &#039;&#039;both&#039;&#039; those pieces.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;One owner at a time&#039;&#039;&#039; || Spirits only trust one person. A new owner must re-earn trust from scratch — selling/trading resets taming.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flare power vs. flare rate&#039;&#039;&#039; || Flare &#039;&#039;tier&#039;&#039; (1–4) only raises the power ceiling once fully tame — it does &#039;&#039;&#039;not&#039;&#039;&#039; change how often flares fire. Fire rate is standard flare rate.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Off the shelf (OTS)&#039;&#039;&#039; || Comes in at Tier 1, +20 enchant, default Grapple (weapon/shield) or Sonic (armor) damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unlockable Upgrades (via Duskruin certificates — same catalog structure across pieces) ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unlock !! What it does !! Applies to&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flare Tier (2–4)&#039;&#039;&#039; || Raises power ceiling of the offensive/defensive flare || Weapon, Shield, UCS, Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revenge Flares&#039;&#039;&#039; || Chance to flare on parry/evade/block instead of just on your own attack. Requires forward+ stance, active combat. UCS gloves/boots need &#039;&#039;&#039;both hands empty&#039;&#039;&#039;. || Weapon, Shield, UCS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wild Backlash&#039;&#039;&#039; || Adds a DS/TD debuff to the &#039;&#039;target&#039;&#039; when your flare hits (–5 DS/–3 TD per flare tier, max –20/–12) || Weapon, Shield, UCS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bestial Barrier&#039;&#039;&#039; || Armor&#039;s version of Wild Backlash — flare hit gives &#039;&#039;you&#039;&#039; a DS boost for 30 sec or until next attack || Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Savage Power&#039;&#039;&#039; || Once/hour, CLENCH to boost AS/CS/crit padding for 2 min (+5 AS/+3 CS per unlock, up to +25/+15). Shared cooldown across all your Animalistic gear — only one piece per hour. || Weapon, Shield, UCS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Untamed Vitality&#039;&#039;&#039; || Once/hour, CLENCH for Health/Mana/Stamina recovery boost || Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Feral Whirlwind&#039;&#039;&#039; || Once/hour, STOMP for an AoE Animalistic Instinct hit on 3–5 creatures in the room || Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage Type Change&#039;&#039;&#039; || Swap default Grapple/Sonic for a Common (cold/fire/impact/lightning/vacuum) or Uncommon (acid/disintegrate/disruption/plasma/steam/unbalance) type || Weapon, Shield, UCS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spirit Change&#039;&#039;&#039; || Change the &#039;&#039;type&#039;&#039; of animal (e.g., Feline → Canine); each type has an approved noun list || All 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fluff Action unlocks&#039;&#039;&#039; || More flavor verbs (BOW, PRAY, WAVE, etc.), sold separately from power unlocks || Weapon, Shield, UCS, Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spirit Imprints&#039;&#039;&#039; (up to 4 slots) || Headdress morphs its appearance to match other bonded Animalistic pieces you own || Headdress only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Animalistic Avatar&#039;&#039;&#039; || WAVE-triggered maneuver attack (fear/root), usable every 6 min; unlocks a multi-target (2 creatures) version too || Headdress only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How the Pieces Combo ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weapon/Shield + Armor — the Set Bonus&#039;&#039;&#039;: When your armor&#039;s Animalistic Instinct flare hits, there&#039;s a chance it calls out to your wielded weapon/shield to also add &#039;&#039;their&#039;&#039; Animalistic Fury flare onto the same attack. &#039;&#039;&#039;That call chance caps at 10%&#039;&#039;&#039;, and only reaches the full 10% when &#039;&#039;both&#039;&#039; the armor and the weapon/shield are fully unlocked — partial unlocks on either scale the chance down proportionally. &#039;&#039;&#039;If you own all three pieces (weapon + shield + armor)&#039;&#039;&#039;, only &#039;&#039;one&#039;&#039; of weapon/shield feeds into that calculation — specifically whichever of the two has more mechanical unlocks. The other one still flares fully on its own hits/blocks; it&#039;s just not the one &amp;quot;assisting&amp;quot; the armor&#039;s proc. Each item always keeps its own tier/flares — nothing downgrades or syncs to match another piece.&lt;br /&gt;
* &#039;&#039;&#039;Weapon + Shield together&#039;&#039;&#039;: fully independent items — separate affinity trackers, separate flare rolls (weapon flares on your hits/parries, shield flares on your blocks). Running both just doubles your chances to proc a flare each round, not a merged single chance.&lt;br /&gt;
* &#039;&#039;&#039;Headdress + anything — the Avatar attack&#039;&#039;&#039;: the headdress doesn&#039;t flare on its own, but its &#039;&#039;&#039;Animalistic Avatar&#039;&#039;&#039; (WAVE) attack picks &#039;&#039;one&#039;&#039; bonded weapon/shield/armor piece and adds that piece&#039;s flare onto the Avatar hit — so a single WAVE can land the root/fear effect &#039;&#039;and&#039;&#039; a full Animalistic Fury or Animalistic Instinct flare (damage, knockdown, debuffs, whatever that piece has unlocked) in one shot.&lt;br /&gt;
* &#039;&#039;&#039;Headdress taming boost&#039;&#039;&#039;: wearing/wielding the headdress alongside other Animalistic items multiplies affinity gain for &#039;&#039;&#039;all&#039;&#039;&#039; of them — the bonus scales with the total number of Animalistic items worn/wielded (e.g., 4 items on = +4 affinity per qualifying hit instead of +1, on every item).&lt;br /&gt;
* &#039;&#039;&#039;Full stack (weapon or shield + armor + headdress)&#039;&#039;&#039;: the &amp;quot;complete&amp;quot; build — fastest taming, highest set-bonus chance, and the Avatar attack has bonded gear to pull a flare from.&lt;br /&gt;
* &#039;&#039;&#039;Totems&#039;&#039;&#039;: purely cosmetic/thematic add-on (worn accessory, POINT-able at animals/companions) — no mechanical tie to the flare system, so they don&#039;t factor into a combat build.&lt;br /&gt;
&lt;br /&gt;
== Current Prices (August 2026 run, Bloodriven Village — all bloodscrip) ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item / Unlock !! Weapon/Shield (Untamed Spirit) !! Armor (Wild Instinct) !! Headdress (Heady Spirits)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;OTS base item&#039;&#039;&#039; || 10,000 || 10,000 || 15,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Add script to existing eligible item&#039;&#039;&#039; (The Annex) || 50,000 || 50,000 || — (n/a)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spirit Change&#039;&#039;&#039; (change animal type) || 1,000 || 1,000 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fluff Actions, T1→T2&#039;&#039;&#039; || 2,500 || 2,500 || 2,500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fluff Actions, T2→T3&#039;&#039;&#039; || 2,500 || 2,500 || 2,500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flare Tier, T1→T2&#039;&#039;&#039; || 15,000 || 10,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flare Tier, T2→T3&#039;&#039;&#039; || 15,000 || 10,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flare Tier, T3→T4&#039;&#039;&#039; || 15,000 || 10,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Common Flare (damage type)&#039;&#039;&#039; (The Annex) || 20,000 || — (armor stays sonic) || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Uncommon Flare (damage type)&#039;&#039;&#039; (The Annex) || 30,000 || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revenge Flares&#039;&#039;&#039; || 30,000 || 30,000 || — (n/a, has Avatar instead)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wild Backlash&#039;&#039;&#039; || 20,000 || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bestial Barrier&#039;&#039;&#039; || — || 20,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Feral Whirlwind&#039;&#039;&#039; || — || 15,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Untamed Vitality — Health&#039;&#039;&#039; || — || 10,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Untamed Vitality — Mana&#039;&#039;&#039; || — || 20,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Untamed Vitality — Stamina&#039;&#039;&#039; || — || 20,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Savage Power, per tier (T1–T5, 5 total)&#039;&#039;&#039; || 10,000 each || — (n/a) || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Animalistic Avatar, per tier (T1–T4, 4 total)&#039;&#039;&#039; || — || — || 10,000 each&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Multi-Opponent Avatar&#039;&#039;&#039; || — || — || 15,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Animalistic Apparition&#039;&#039;&#039; || — || — || 15,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spirit Imprint slot&#039;&#039;&#039; (max 4) || — || — || 1,500 each&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rough &amp;quot;full unlock&amp;quot; totals&#039;&#039;&#039; (OTS + every listed unlock on that piece, one damage-type voucher counted for weapon/shield):&lt;br /&gt;
* &#039;&#039;&#039;Weapon or Shield, fully loaded&#039;&#039;&#039;: 10,000 (OTS) + 45,000 (flare tiers) + 50,000 (Savage Power x5) + 30,000 (Revenge) + 20,000 (Wild Backlash) + 5,000 (fluff x2) + 20,000 (one damage-type voucher) ≈ &#039;&#039;&#039;180,000 bloodscrip&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Armor, fully loaded&#039;&#039;&#039;: 10,000 (OTS) + 30,000 (flare tiers) + 30,000 (Revenge) + 20,000 (Bestial Barrier) + 15,000 (Feral Whirlwind) + 50,000 (all 3 Untamed Vitality) + 5,000 (fluff x2) ≈ &#039;&#039;&#039;160,000 bloodscrip&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Headdress, fully loaded&#039;&#039;&#039;: 15,000 (OTS) + 40,000 (Avatar T1–T4) + 15,000 (Multi-Opponent) + 15,000 (Apparition) + 6,000 (4 Imprint slots) + 5,000 (fluff x2) ≈ &#039;&#039;&#039;96,000 bloodscrip&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(These totals assume one OTS purchase each and don&#039;t include the diminutive pangolin figurine / vermeil echidna charm add-certs, which you&#039;d only need if converting an existing weapon/shield/armor piece instead of buying OTS.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Practical Notes for Squad Planning ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;UCS builds&#039;&#039;&#039;: Revenge flares on gloves/boots only fire with true open-hand UCS combat — both hands must be empty. Not worth unlocking for a caster wearing them passively.&lt;br /&gt;
* &#039;&#039;&#039;Savage Power cooldown is per-character, not per-item&#039;&#039;&#039; — if you&#039;re running weapon &#039;&#039;and&#039;&#039; shield with it unlocked, you still only get one Savage Power activation per hour total.&lt;br /&gt;
* &#039;&#039;&#039;Enchant/ensorcell difficulty&#039;&#039;&#039; is flat regardless of unlock state, so there&#039;s no reason to delay unlocking abilities until after enchanting.&lt;br /&gt;
* &#039;&#039;&#039;Selling/gifting resets taming&#039;&#039;&#039; — factor this into whether it&#039;s worth buying pre-tamed or building from scratch on a given character.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Animalistic Spirit]]&lt;br /&gt;
* [[Animalistic Spirit Weapon]]&lt;br /&gt;
* [[Animalistic Spirit Shield]]&lt;br /&gt;
* [[Animalistic Spirit Armor]]&lt;br /&gt;
* [[Animalistic Spirit Headdress]]&lt;br /&gt;
* [[Animalistic Totem]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>PANGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Animalistic_Spirit_Gear_Quick_Reference&amp;diff=264211</id>
		<title>Animalistic Spirit Gear Quick Reference</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Animalistic_Spirit_Gear_Quick_Reference&amp;diff=264211"/>
		<updated>2026-08-19T14:00:04Z</updated>

		<summary type="html">&lt;p&gt;PANGH: Created page with &amp;quot;This &amp;#039;&amp;#039;&amp;#039;Animalistic Spirit Gear Quick Reference&amp;#039;&amp;#039;&amp;#039; covers all 5 pieces in the Animalistic Spirit family. Four are mechanically linked (weapon/shield, armor, headdress — plus UCS gloves/boots, which run the &amp;#039;&amp;#039;weapon&amp;#039;&amp;#039; script). Totems are a separate, non-mechanical 5th item that only shares flavor/theming.  == The Five Pieces at a Glance ==  {| class=&amp;quot;wikitable&amp;quot; ! Piece !! Released !! Shop !! Flare Name !! Default Damage !! Trigger (offense) !!...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This &#039;&#039;&#039;Animalistic Spirit Gear Quick Reference&#039;&#039;&#039; covers all 5 pieces in the [[Animalistic Spirit]] family. Four are mechanically linked (weapon/shield, armor, headdress — plus UCS gloves/boots, which run the &#039;&#039;weapon&#039;&#039; script). [[Animalistic Totem|Totems]] are a separate, non-mechanical 5th item that only shares flavor/theming.&lt;br /&gt;
&lt;br /&gt;
== The Five Pieces at a Glance ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piece !! Released !! Shop !! Flare Name !! Default Damage !! Trigger (offense) !! Trigger (taming)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Animalistic Spirit Weapon|Weapon]]&#039;&#039;&#039; || Aug 2020 || [[BVShop:Untamed Spirit|Untamed Spirit]] || Animalistic Fury — &#039;&#039;offensive, fires on your own hit&#039;&#039; || Grapple || On hit || Hit like-level foe, or successful parry (melee/runestaff)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Animalistic Spirit Shield|Shield]]&#039;&#039;&#039; || Aug 2020 || [[BVShop:Untamed Spirit|Untamed Spirit]] || Animalistic Fury — &#039;&#039;offensive, fires on your own hit/block&#039;&#039; || Grapple || On block/hit || Hit or block like-level foe&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Animalistic Spirit Weapon|UCS Gloves/Boots]]&#039;&#039;&#039; || Aug 2020 || Untamed Spirit (weapon script) || Animalistic Fury — &#039;&#039;offensive, fires on your own UCS strike&#039;&#039; || Grapple || On UCS strike || Hit, or successful evade (both hands must be empty for revenge flare)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Animalistic Spirit Armor|Armor]]&#039;&#039;&#039; || Feb 2021 || [[BVShop:Wild Instinct|Wild Instinct]] || Animalistic &#039;&#039;&#039;Instinct&#039;&#039;&#039; — &#039;&#039;defensive, fires when you&#039;re hit&#039;&#039; || Sonic (knockdown/RT) || When &#039;&#039;you&#039;re hit&#039;&#039; (defensive) || Damage a foe, or evade a like-level foe&#039;s attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Animalistic Spirit Headdress|Headdress]]&#039;&#039;&#039; || Aug 2021 || [[BVShop:Heady Spirits|Heady Spirits]] || &#039;&#039;No flare of its own — its WAVE-triggered Avatar attack &amp;quot;borrows&amp;quot; a flare from one bonded weapon/shield/armor piece&#039;&#039; || — || — || Damage a like-level foe (physical or magical)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Animalistic Totem|Totem]] (not mechanically linked)&#039;&#039; || Aug 2024 || [[BVShop:Totemic Spirits|Totemic Spirits]] || — || — || Fluff only + minor passive || —&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key distinction:&#039;&#039;&#039; Weapon/Shield/UCS gear flares are &#039;&#039;&#039;offensive&#039;&#039;&#039; (they fire when you deal damage). Armor&#039;s Animalistic Instinct flare is &#039;&#039;&#039;defensive&#039;&#039;&#039; (it fires when you&#039;re hit, causing knockdown/disorient on the attacker). The headdress has no flare of its own — it&#039;s a force-multiplier for the others.&lt;br /&gt;
&lt;br /&gt;
== Shared Mechanics (apply to all 4 linked pieces) ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mechanic !! Details&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Taming/Affinity&#039;&#039;&#039; || 0 (wild) to 12 (fully tame). Untamed spirits can &amp;quot;backlash&amp;quot; you (lose parry/block, or DS/TD debuff) — rare and short, but stops entirely once fully tame.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;How to tame&#039;&#039;&#039; || Successful damage to like-level foes, OR the piece&#039;s specific defensive action (parry for weapon, block for shield, evade for armor/UCS) while in forward+ stance and actively fighting.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Taming speed&#039;&#039;&#039; || ~1,000 in-game combat messages per affinity level solo. Owning &#039;&#039;&#039;headdress + armor together&#039;&#039;&#039; cuts this to ~500 messages/level for &#039;&#039;both&#039;&#039; those pieces.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;One owner at a time&#039;&#039;&#039; || Spirits only trust one person. A new owner must re-earn trust from scratch — selling/trading resets taming.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flare power vs. flare rate&#039;&#039;&#039; || Flare &#039;&#039;tier&#039;&#039; (1–4) only raises the power ceiling once fully tame — it does &#039;&#039;&#039;not&#039;&#039;&#039; change how often flares fire. Fire rate is standard flare rate.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Off the shelf (OTS)&#039;&#039;&#039; || Comes in at Tier 1, +20 enchant, default Grapple (weapon/shield) or Sonic (armor) damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unlockable Upgrades (via Duskruin certificates — same catalog structure across pieces) ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unlock !! What it does !! Applies to&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flare Tier (2–4)&#039;&#039;&#039; || Raises power ceiling of the offensive/defensive flare || Weapon, Shield, UCS, Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revenge Flares&#039;&#039;&#039; || Chance to flare on parry/evade/block instead of just on your own attack. Requires forward+ stance, active combat. UCS gloves/boots need &#039;&#039;&#039;both hands empty&#039;&#039;&#039;. || Weapon, Shield, UCS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wild Backlash&#039;&#039;&#039; || Adds a DS/TD debuff to the &#039;&#039;target&#039;&#039; when your flare hits (–5 DS/–3 TD per flare tier, max –20/–12) || Weapon, Shield, UCS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bestial Barrier&#039;&#039;&#039; || Armor&#039;s version of Wild Backlash — flare hit gives &#039;&#039;you&#039;&#039; a DS boost for 30 sec or until next attack || Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Savage Power&#039;&#039;&#039; || Once/hour, CLENCH to boost AS/CS/crit padding for 2 min (+5 AS/+3 CS per unlock, up to +25/+15). Shared cooldown across all your Animalistic gear — only one piece per hour. || Weapon, Shield, UCS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Untamed Vitality&#039;&#039;&#039; || Once/hour, CLENCH for Health/Mana/Stamina recovery boost || Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Feral Whirlwind&#039;&#039;&#039; || Once/hour, STOMP for an AoE Animalistic Instinct hit on 3–5 creatures in the room || Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage Type Change&#039;&#039;&#039; || Swap default Grapple/Sonic for a Common (cold/fire/impact/lightning/vacuum) or Uncommon (acid/disintegrate/disruption/plasma/steam/unbalance) type || Weapon, Shield, UCS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spirit Change&#039;&#039;&#039; || Change the &#039;&#039;type&#039;&#039; of animal (e.g., Feline → Canine); each type has an approved noun list || All 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fluff Action unlocks&#039;&#039;&#039; || More flavor verbs (BOW, PRAY, WAVE, etc.), sold separately from power unlocks || Weapon, Shield, UCS, Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spirit Imprints&#039;&#039;&#039; (up to 4 slots) || Headdress morphs its appearance to match other bonded Animalistic pieces you own || Headdress only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Animalistic Avatar&#039;&#039;&#039; || WAVE-triggered maneuver attack (fear/root), usable every 6 min; unlocks a multi-target (2 creatures) version too || Headdress only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How the Pieces Combo ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weapon/Shield + Armor — the Set Bonus&#039;&#039;&#039;: When your armor&#039;s Animalistic Instinct flare hits, there&#039;s a chance it calls out to your wielded weapon/shield to also add &#039;&#039;their&#039;&#039; Animalistic Fury flare onto the same attack. &#039;&#039;&#039;That call chance caps at 10%&#039;&#039;&#039;, and only reaches the full 10% when &#039;&#039;both&#039;&#039; the armor and the weapon/shield are fully unlocked — partial unlocks on either scale the chance down proportionally. &#039;&#039;&#039;If you own all three pieces (weapon + shield + armor)&#039;&#039;&#039;, only &#039;&#039;one&#039;&#039; of weapon/shield feeds into that calculation — specifically whichever of the two has more mechanical unlocks. The other one still flares fully on its own hits/blocks; it&#039;s just not the one &amp;quot;assisting&amp;quot; the armor&#039;s proc. Each item always keeps its own tier/flares — nothing downgrades or syncs to match another piece.&lt;br /&gt;
* &#039;&#039;&#039;Weapon + Shield together&#039;&#039;&#039;: fully independent items — separate affinity trackers, separate flare rolls (weapon flares on your hits/parries, shield flares on your blocks). Running both just doubles your chances to proc a flare each round, not a merged single chance.&lt;br /&gt;
* &#039;&#039;&#039;Headdress + anything — the Avatar attack&#039;&#039;&#039;: the headdress doesn&#039;t flare on its own, but its &#039;&#039;&#039;Animalistic Avatar&#039;&#039;&#039; (WAVE) attack picks &#039;&#039;one&#039;&#039; bonded weapon/shield/armor piece and adds that piece&#039;s flare onto the Avatar hit — so a single WAVE can land the root/fear effect &#039;&#039;and&#039;&#039; a full Animalistic Fury or Animalistic Instinct flare (damage, knockdown, debuffs, whatever that piece has unlocked) in one shot.&lt;br /&gt;
* &#039;&#039;&#039;Headdress taming boost&#039;&#039;&#039;: wearing/wielding the headdress alongside other Animalistic items multiplies affinity gain for &#039;&#039;&#039;all&#039;&#039;&#039; of them — the bonus scales with the total number of Animalistic items worn/wielded (e.g., 4 items on = +4 affinity per qualifying hit instead of +1, on every item).&lt;br /&gt;
* &#039;&#039;&#039;Full stack (weapon or shield + armor + headdress)&#039;&#039;&#039;: the &amp;quot;complete&amp;quot; build — fastest taming, highest set-bonus chance, and the Avatar attack has bonded gear to pull a flare from.&lt;br /&gt;
* &#039;&#039;&#039;Totems&#039;&#039;&#039;: purely cosmetic/thematic add-on (worn accessory, POINT-able at animals/companions) — no mechanical tie to the flare system, so they don&#039;t factor into a combat build.&lt;br /&gt;
&lt;br /&gt;
== Current Prices (August 2026 run, Bloodriven Village — all bloodscrip) ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item / Unlock !! Weapon/Shield (Untamed Spirit) !! Armor (Wild Instinct) !! Headdress (Heady Spirits)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;OTS base item&#039;&#039;&#039; || 10,000 || 10,000 || 15,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Add script to existing eligible item&#039;&#039;&#039; (The Annex) || 50,000 || 50,000 || — (n/a)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spirit Change&#039;&#039;&#039; (change animal type) || 1,000 || 1,000 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fluff Actions, T1→T2&#039;&#039;&#039; || 2,500 || 2,500 || 2,500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fluff Actions, T2→T3&#039;&#039;&#039; || 2,500 || 2,500 || 2,500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flare Tier, T1→T2&#039;&#039;&#039; || 15,000 || 10,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flare Tier, T2→T3&#039;&#039;&#039; || 15,000 || 10,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flare Tier, T3→T4&#039;&#039;&#039; || 15,000 || 10,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Common Flare (damage type)&#039;&#039;&#039; (The Annex) || 20,000 || — (armor stays sonic) || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Uncommon Flare (damage type)&#039;&#039;&#039; (The Annex) || 30,000 || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revenge Flares&#039;&#039;&#039; || 30,000 || 30,000 || — (n/a, has Avatar instead)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wild Backlash&#039;&#039;&#039; || 20,000 || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bestial Barrier&#039;&#039;&#039; || — || 20,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Feral Whirlwind&#039;&#039;&#039; || — || 15,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Untamed Vitality — Health&#039;&#039;&#039; || — || 10,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Untamed Vitality — Mana&#039;&#039;&#039; || — || 20,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Untamed Vitality — Stamina&#039;&#039;&#039; || — || 20,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Savage Power, per tier (T1–T5, 5 total)&#039;&#039;&#039; || 10,000 each || — (n/a) || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Animalistic Avatar, per tier (T1–T4, 4 total)&#039;&#039;&#039; || — || — || 10,000 each&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Multi-Opponent Avatar&#039;&#039;&#039; || — || — || 15,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Animalistic Apparition&#039;&#039;&#039; || — || — || 15,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spirit Imprint slot&#039;&#039;&#039; (max 4) || — || — || 1,500 each&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rough &amp;quot;full unlock&amp;quot; totals&#039;&#039;&#039; (OTS + every listed unlock on that piece, one damage-type voucher counted for weapon/shield):&lt;br /&gt;
* &#039;&#039;&#039;Weapon or Shield, fully loaded&#039;&#039;&#039;: 10,000 (OTS) + 45,000 (flare tiers) + 50,000 (Savage Power x5) + 30,000 (Revenge) + 20,000 (Wild Backlash) + 5,000 (fluff x2) + 20,000 (one damage-type voucher) ≈ &#039;&#039;&#039;180,000 bloodscrip&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Armor, fully loaded&#039;&#039;&#039;: 10,000 (OTS) + 30,000 (flare tiers) + 30,000 (Revenge) + 20,000 (Bestial Barrier) + 15,000 (Feral Whirlwind) + 50,000 (all 3 Untamed Vitality) + 5,000 (fluff x2) ≈ &#039;&#039;&#039;160,000 bloodscrip&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Headdress, fully loaded&#039;&#039;&#039;: 15,000 (OTS) + 40,000 (Avatar T1–T4) + 15,000 (Multi-Opponent) + 15,000 (Apparition) + 6,000 (4 Imprint slots) + 5,000 (fluff x2) ≈ &#039;&#039;&#039;96,000 bloodscrip&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(These totals assume one OTS purchase each and don&#039;t include the diminutive pangolin figurine / vermeil echidna charm add-certs, which you&#039;d only need if converting an existing weapon/shield/armor piece instead of buying OTS.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Practical Notes for Squad Planning ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;UCS builds&#039;&#039;&#039;: Revenge flares on gloves/boots only fire with true open-hand UCS combat — both hands must be empty. Not worth unlocking for a caster wearing them passively.&lt;br /&gt;
* &#039;&#039;&#039;Savage Power cooldown is per-character, not per-item&#039;&#039;&#039; — if you&#039;re running weapon &#039;&#039;and&#039;&#039; shield with it unlocked, you still only get one Savage Power activation per hour total.&lt;br /&gt;
* &#039;&#039;&#039;Enchant/ensorcell difficulty&#039;&#039;&#039; is flat regardless of unlock state, so there&#039;s no reason to delay unlocking abilities until after enchanting.&lt;br /&gt;
* &#039;&#039;&#039;Selling/gifting resets taming&#039;&#039;&#039; — factor this into whether it&#039;s worth buying pre-tamed or building from scratch on a given character.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Animalistic Spirit]]&lt;br /&gt;
* [[Animalistic Spirit Weapon]]&lt;br /&gt;
* [[Animalistic Spirit Shield]]&lt;br /&gt;
* [[Animalistic Spirit Armor]]&lt;br /&gt;
* [[Animalistic Spirit Headdress]]&lt;br /&gt;
* [[Animalistic Totem]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>PANGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Status_Effects_and_CMAN_Quick_Reference&amp;diff=260920</id>
		<title>Status Effects and CMAN Quick Reference</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Status_Effects_and_CMAN_Quick_Reference&amp;diff=260920"/>
		<updated>2026-07-16T04:26:26Z</updated>

		<summary type="html">&lt;p&gt;PANGH: Added Darcimer as author&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{player-guide&lt;br /&gt;
|title = Status Effects and CMAN Quick Reference&lt;br /&gt;
|topic = Combat Maneuvers, Status Effects&lt;br /&gt;
|author = Darcimer&lt;br /&gt;
|author-displayed = Darcimer&lt;br /&gt;
|date = 2026-07-15&lt;br /&gt;
}}I made this status effect guide to share.  It&#039;s not intended to be exhaustive, but it hits the big ones.&lt;br /&gt;
&lt;br /&gt;
==Status Effect Quick Reference==&lt;br /&gt;
Mechanical effects of common combat-inflicted status conditions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Status Effect!!Type!!Mechanical Effect!!Duration / Stacking!!Common Sources!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Prone]]||Debuff||-50 to both [[Attack strength|AS]] and [[Defensive strength|DS]]. Reduces chance to outright evade, block, or parry an attack by 50%.||Until the character stands back up.||[[Sweep]], [[Tackle]]; many criticals to legs/back||The most punishing status in the game per-point — a -50/-50 swing plus halved reaction chance is why Sweep and Tackle are top-tier setups.&lt;br /&gt;
|-&lt;br /&gt;
|[[Staggered]]||Debuff||Afflicted party is unable to act (functions like Roundtime).||Does not stack, but can refresh (re-applying resets the clock rather than adding to it).||[[Cheapshots]] (Footstomp/Kneebash/Swiftkick), [[Groin Kick]], [[Staggering Blow]], [[Trip]], [[Twin Hammerfists]], [[Radial Sweep]], [[Charge (weapon technique)|Charge]], Bertrand&#039;s Bellow, [[Elemental Wave (410)|Elemental Wave]], [[Judgment (1630)|Judgment]], [[Vertigo (1219)|Vertigo]], [[Pain (711)|Pain]]||As of PSM3, every maneuver that used to just add flat RT now applies Staggered instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Vulnerable]]||Debuff||The target&#039;s next un-aimed attack has an increased chance to hit a lethal location instead of a limb.||Consumed by the next qualifying attack, or expires.||[[Bull Rush]], [[Shield Bash]], [[Shield Charge]], [[Shield Trample]], [[Sweep]], [[Tackle]], [[Trip]], [[Twin Hammerfists]], [[Radial Sweep]], [[Charge (weapon technique)|Charge]], [[Fury]]||This is why Sweep is so strong as a setup — it doesn&#039;t just knock someone down, it loads the next hit to go somewhere that matters.&lt;br /&gt;
|-&lt;br /&gt;
|[[Major Bleed]]||Debuff (DoT)||Damage-over-time: deals concussion damage every 2 seconds, scaled off the raw health damage of the hit that caused it. Caps at 100 damage/tick (50/sec). Base 5 ticks (more with [[Exsanguinate]] ranks).||Only one Major Bleed active per target at a time, but repeat hits to the same body location increase (stack) its potency. Reduced 25% by [[Sign of Clotting]]/[[Sign of Staunching|Staunching]]; reduced by [[First Aid]] ranks when tended.||[[Hamstring]], [[Cutthroat]], [[Eviscerate]], [[Slashing Strikes]], [[Blood Burst (701)|Blood Burst]]||Does NOT affect undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bleeding]]||Debuff (DoT)||Standard wound bleeding — take damage each round from an open wound until it&#039;s healed down or tended.||Continues until wound reaches a level-1 scar, is tended, or is transferred by an empath.||Any wound-causing hit or weapon crit||Distinct from Major Bleed — this is ordinary wound damage, not the stacking DoT effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stunned]]||Debuff||Unable to act (including movement/speech). -20 to [[Defensive strength|DS]]. 50% penalty to evade/parry/block chance.||Measured in 5-second rounds; capped at 6 rounds (30s) vs. PCs, 12 rounds (60s) vs. creatures. Does not stack.||Critical table results; [[Blind (311)]], [[Censure (316)]], [[Hand of Tonis (505)]], [[Mind Jolt (706)]], [[Stunning Shout (1008)]]||Many elite/task creatures are flatly immune.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dazed]]||Debuff||Preparing a spell takes noticeably longer.||Temporary, wears off on its own.||UAC attacks, [[Groin Kick]], [[Vault Kick]], [[Cheapshots]] ([[Templeshot]])||Pure caster-disruption — doesn&#039;t touch AS/DS.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silenced]]||Debuff||Loses any currently prepared spell and cannot prepare new ones. Cannot talk.||Wears off naturally depending on source; via [[Cutthroat]], requires the neck wound to be healed.||[[Silence (210)]], UAC attacks, [[Cheapshots]] ([[Throatchop]]), [[Cutthroat]], [[Sucker Punch]]||Harder counter to casters than Dazed — wipes what&#039;s queued.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blinded]]||Debuff||10% outright miss chance on attacks/spells. -25 to SMR rolls. 50% reduced chance to spot hiding. 25% reduced evade/block/parry. Cannot SEARCH.||Temporary, wears off on its own.||[[Searing Light (135)]], [[Blind (311)]], [[Sunburst (609)]], [[Cheapshots]] ([[Eyepoke]]), [[Dirtkick]]||Stacks several small penalties across offense, defense, and utility.&lt;br /&gt;
|-&lt;br /&gt;
|[[Crippled]]||Debuff||Reduced evade/block/parry when affecting a leg, arm, or hand; reduced AS when affecting an arm or hand.||Location-specific and persists until treated.||UAC attacks, [[Cripple]] (weapon technique), [[Cheapshots]] ([[Kneebash]])||A targeted, lasting maiming effect rather than a burst penalty.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clumsy]]||Debuff||Chance to stumble while attacking, causing minor unbalance damage to self.||Temporary, wears off on its own.||Fyrswn&#039;ava, [[Covert Arts]] (Jester&#039;s Bane)||Creatures that can&#039;t be knocked down are immune.&lt;br /&gt;
|-&lt;br /&gt;
|[[Immobile]]||Debuff||Cannot perform most movement-based actions. Substantial penalty to DS and evade/parry/block.||Lasts until broken or the effect&#039;s own duration/save ends.||[[Bind (214)]], [[Cold Snap (512)]], [[Empathy (1108)]], [[Prayer of Holding (301)]], [[Subdue]], [[Censure (316)]], [[Moonbeam (611)]], [[Terrified]], bandit net traps||Also called &amp;quot;bound,&amp;quot; &amp;quot;frozen,&amp;quot; or &amp;quot;paralyzed&amp;quot; depending on source.&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowed]]||Debuff||Increases the hard [[Roundtime]] of most actions. Also extends creature action timers.||Duration depends on source spell/ability.||[[Slow (504)]], [[Song of Depression (1015)]], [[Pious Trial (1602)]], [[Subdual Strike]]||Only affects actions with at least 1 second of hard RT.&lt;br /&gt;
|}&#039;&#039;Source: gswiki.play.net (Effects and Conditions category), retrieved July 2026. Add rows below as more are verified.&#039;&#039;&lt;br /&gt;
==How to Inflict Each Status==&lt;br /&gt;
The reverse lookup: which [[Combat Maneuvers|CMAN]] causes which status, with exact duration formulas where documented. SM = Success Margin (endroll − 100).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Maneuver!!Category!!Status Applied!!Duration / Formula!!Requirements!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweep]]||Setup — Rogue Guild / CML||Prone + Vulnerable + Staggered||Vulnerable: (15 + Rank×5) sec. Staggered: (SM ÷ 6) sec. Prone lasts until the target stands.||Any weapon or unarmed||Knocks down AND sets up the follow-up hit via Vulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trip]]||Setup — CML||Vulnerable + Staggered (moderate unbalance damage to legs)||Vulnerable: (15 + Rank×5) sec. Staggered: (SM ÷ 7) sec.||Two-handed polearm or staff, 15+ ranks||Unlike Sweep, does not directly apply Prone — it&#039;s leg unbalance damage that can knock the target down via the critical result.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tackle]]||Setup — Warrior Guild / CML||Prone + Vulnerable||Not separately documented; functions like Sweep&#039;s family.||Warrior Guild or CML; barehanded or weapon||&amp;quot;Essentially the warrior version of Sweep.&amp;quot; — Leafiara&lt;br /&gt;
|-&lt;br /&gt;
|[[Hamstring]]||Setup — CML||Major Bleed||Bleed potency scales off raw damage of the hit; stacks by re-hitting the same location; capped at 100 dmg/tick.||Any weapon; bypasses the normal attack roll||Does NOT work on undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Groin Kick]]||Setup — CML||Dazed + Staggered||Dazed: (5 + Rank×2) sec. Staggered: (SM ÷ 6) sec.||Unarmed strike||Can also reduce stance and cause loss of a prepared spell on a strong hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dirtkick]]||Setup — CML||Blinded + reduced Evade/Block/Parry + Staggered||EBP reduction: 15/20/25/30/35% by rank. RT/Staggered capped at 6 sec.||Requires target to have eyes||EBP debuff stacks separately from the Blinded status itself.&lt;br /&gt;
|-&lt;br /&gt;
|[[Feint]]||Setup — Warrior Guild / CML||Stance shift toward offensive + Staggered (on a failed defense)||Stance shift: 1% per endroll point over 100 (100% at endroll 200). Staggered: (SM ÷ 6) sec.||Any weapon or unarmed||Can&#039;t be reapplied to a target already under a feint.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Footstomp||Setup — Rogue Guild / CML (rank 1)||Staggered||(SM ÷ 6) sec.||Requires target feet/legs||First Cheapshot granted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Nosetweak||Setup — Rogue Guild / CML (rank 2)||Demoralized (AS debuff)||Power 20, for (5 + SM ÷ 4) sec.||Requires target nose/face||Most useful helping a lower-level partner.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Templeshot||Setup — Rogue Guild / CML (rank 2)||Dazed||Power (Rank − 2), for (5 + SM ÷ 6) sec.||Requires a weapon unless Unarmed Specialist trained||Slows spell prep, doesn&#039;t touch AS/DS.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Kneebash||Setup — Rogue Guild / CML (rank 3)||Crippled||Power (SM ÷ 4), for (5 + SM ÷ 6) sec.||Requires a weapon unless Unarmed Specialist trained||Was Vulnerable in an earlier design pass.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Eyepoke||Setup — Rogue Guild / CML (rank 4)||Blinded||(5 + SM ÷ 6) sec.||Requires target eyes||Replaced an older flat AS/DS reduction.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Throatchop||Setup — Rogue Guild / CML (rank 4)||Silenced||(5 + SM ÷ 10) sec.||Requires a weapon unless Unarmed Specialist trained; target throat||Wipes prepared spells outright.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Swiftkick||Setup — Rogue Guild / CML (rank 5 / master)||Staggered||(SM ÷ 10) sec.||Forces target into offensive stance on success||The capstone Cheapshot.&lt;br /&gt;
|}&#039;&#039;Source: gswiki.play.net — individual CMAN pages plus the Player System Manager - Phase 3 design doc, retrieved July 2026. Passive/buff CMANs (Combat Focus, Weapon Specialization, Side by Side, Surge of Strength, etc.) are omitted since they buff the user rather than inflict a status on the target.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category:Guides]]&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;[[Category:Mechanics]]&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;[[Category:Combat Maneuvers]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>PANGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:PANGH&amp;diff=260919</id>
		<title>User:PANGH</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:PANGH&amp;diff=260919"/>
		<updated>2026-07-16T04:10:48Z</updated>

		<summary type="html">&lt;p&gt;PANGH: PANGH moved page User:PANGH to Status Effects and CMAN Quick Reference: Moving from userpage to mainspace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Status Effects and CMAN Quick Reference]]&lt;/div&gt;</summary>
		<author><name>PANGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Status_Effects_and_CMAN_Quick_Reference&amp;diff=260918</id>
		<title>Status Effects and CMAN Quick Reference</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Status_Effects_and_CMAN_Quick_Reference&amp;diff=260918"/>
		<updated>2026-07-16T04:10:48Z</updated>

		<summary type="html">&lt;p&gt;PANGH: PANGH moved page User:PANGH to Status Effects and CMAN Quick Reference: Moving from userpage to mainspace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I made this status effect guide to share.  It&#039;s not intended to be exhaustive, but it hits the big ones.&lt;br /&gt;
&lt;br /&gt;
==Status Effect Quick Reference==&lt;br /&gt;
Mechanical effects of common combat-inflicted status conditions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Status Effect!!Type!!Mechanical Effect!!Duration / Stacking!!Common Sources!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Prone]]||Debuff||-50 to both [[Attack strength|AS]] and [[Defensive strength|DS]]. Reduces chance to outright evade, block, or parry an attack by 50%.||Until the character stands back up.||[[Sweep]], [[Tackle]]; many criticals to legs/back||The most punishing status in the game per-point — a -50/-50 swing plus halved reaction chance is why Sweep and Tackle are top-tier setups.&lt;br /&gt;
|-&lt;br /&gt;
|[[Staggered]]||Debuff||Afflicted party is unable to act (functions like Roundtime).||Does not stack, but can refresh (re-applying resets the clock rather than adding to it).||[[Cheapshots]] (Footstomp/Kneebash/Swiftkick), [[Groin Kick]], [[Staggering Blow]], [[Trip]], [[Twin Hammerfists]], [[Radial Sweep]], [[Charge (weapon technique)|Charge]], Bertrand&#039;s Bellow, [[Elemental Wave (410)|Elemental Wave]], [[Judgment (1630)|Judgment]], [[Vertigo (1219)|Vertigo]], [[Pain (711)|Pain]]||As of PSM3, every maneuver that used to just add flat RT now applies Staggered instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Vulnerable]]||Debuff||The target&#039;s next un-aimed attack has an increased chance to hit a lethal location instead of a limb.||Consumed by the next qualifying attack, or expires.||[[Bull Rush]], [[Shield Bash]], [[Shield Charge]], [[Shield Trample]], [[Sweep]], [[Tackle]], [[Trip]], [[Twin Hammerfists]], [[Radial Sweep]], [[Charge (weapon technique)|Charge]], [[Fury]]||This is why Sweep is so strong as a setup — it doesn&#039;t just knock someone down, it loads the next hit to go somewhere that matters.&lt;br /&gt;
|-&lt;br /&gt;
|[[Major Bleed]]||Debuff (DoT)||Damage-over-time: deals concussion damage every 2 seconds, scaled off the raw health damage of the hit that caused it. Caps at 100 damage/tick (50/sec). Base 5 ticks (more with [[Exsanguinate]] ranks).||Only one Major Bleed active per target at a time, but repeat hits to the same body location increase (stack) its potency. Reduced 25% by [[Sign of Clotting]]/[[Sign of Staunching|Staunching]]; reduced by [[First Aid]] ranks when tended.||[[Hamstring]], [[Cutthroat]], [[Eviscerate]], [[Slashing Strikes]], [[Blood Burst (701)|Blood Burst]]||Does NOT affect undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bleeding]]||Debuff (DoT)||Standard wound bleeding — take damage each round from an open wound until it&#039;s healed down or tended.||Continues until wound reaches a level-1 scar, is tended, or is transferred by an empath.||Any wound-causing hit or weapon crit||Distinct from Major Bleed — this is ordinary wound damage, not the stacking DoT effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stunned]]||Debuff||Unable to act (including movement/speech). -20 to [[Defensive strength|DS]]. 50% penalty to evade/parry/block chance.||Measured in 5-second rounds; capped at 6 rounds (30s) vs. PCs, 12 rounds (60s) vs. creatures. Does not stack.||Critical table results; [[Blind (311)]], [[Censure (316)]], [[Hand of Tonis (505)]], [[Mind Jolt (706)]], [[Stunning Shout (1008)]]||Many elite/task creatures are flatly immune.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dazed]]||Debuff||Preparing a spell takes noticeably longer.||Temporary, wears off on its own.||UAC attacks, [[Groin Kick]], [[Vault Kick]], [[Cheapshots]] ([[Templeshot]])||Pure caster-disruption — doesn&#039;t touch AS/DS.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silenced]]||Debuff||Loses any currently prepared spell and cannot prepare new ones. Cannot talk.||Wears off naturally depending on source; via [[Cutthroat]], requires the neck wound to be healed.||[[Silence (210)]], UAC attacks, [[Cheapshots]] ([[Throatchop]]), [[Cutthroat]], [[Sucker Punch]]||Harder counter to casters than Dazed — wipes what&#039;s queued.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blinded]]||Debuff||10% outright miss chance on attacks/spells. -25 to SMR rolls. 50% reduced chance to spot hiding. 25% reduced evade/block/parry. Cannot SEARCH.||Temporary, wears off on its own.||[[Searing Light (135)]], [[Blind (311)]], [[Sunburst (609)]], [[Cheapshots]] ([[Eyepoke]]), [[Dirtkick]]||Stacks several small penalties across offense, defense, and utility.&lt;br /&gt;
|-&lt;br /&gt;
|[[Crippled]]||Debuff||Reduced evade/block/parry when affecting a leg, arm, or hand; reduced AS when affecting an arm or hand.||Location-specific and persists until treated.||UAC attacks, [[Cripple]] (weapon technique), [[Cheapshots]] ([[Kneebash]])||A targeted, lasting maiming effect rather than a burst penalty.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clumsy]]||Debuff||Chance to stumble while attacking, causing minor unbalance damage to self.||Temporary, wears off on its own.||Fyrswn&#039;ava, [[Covert Arts]] (Jester&#039;s Bane)||Creatures that can&#039;t be knocked down are immune.&lt;br /&gt;
|-&lt;br /&gt;
|[[Immobile]]||Debuff||Cannot perform most movement-based actions. Substantial penalty to DS and evade/parry/block.||Lasts until broken or the effect&#039;s own duration/save ends.||[[Bind (214)]], [[Cold Snap (512)]], [[Empathy (1108)]], [[Prayer of Holding (301)]], [[Subdue]], [[Censure (316)]], [[Moonbeam (611)]], [[Terrified]], bandit net traps||Also called &amp;quot;bound,&amp;quot; &amp;quot;frozen,&amp;quot; or &amp;quot;paralyzed&amp;quot; depending on source.&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowed]]||Debuff||Increases the hard [[Roundtime]] of most actions. Also extends creature action timers.||Duration depends on source spell/ability.||[[Slow (504)]], [[Song of Depression (1015)]], [[Pious Trial (1602)]], [[Subdual Strike]]||Only affects actions with at least 1 second of hard RT.&lt;br /&gt;
|}&#039;&#039;Source: gswiki.play.net (Effects and Conditions category), retrieved July 2026. Add rows below as more are verified.&#039;&#039;&lt;br /&gt;
==How to Inflict Each Status==&lt;br /&gt;
The reverse lookup: which [[Combat Maneuvers|CMAN]] causes which status, with exact duration formulas where documented. SM = Success Margin (endroll − 100).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Maneuver!!Category!!Status Applied!!Duration / Formula!!Requirements!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweep]]||Setup — Rogue Guild / CML||Prone + Vulnerable + Staggered||Vulnerable: (15 + Rank×5) sec. Staggered: (SM ÷ 6) sec. Prone lasts until the target stands.||Any weapon or unarmed||Knocks down AND sets up the follow-up hit via Vulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trip]]||Setup — CML||Vulnerable + Staggered (moderate unbalance damage to legs)||Vulnerable: (15 + Rank×5) sec. Staggered: (SM ÷ 7) sec.||Two-handed polearm or staff, 15+ ranks||Unlike Sweep, does not directly apply Prone — it&#039;s leg unbalance damage that can knock the target down via the critical result.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tackle]]||Setup — Warrior Guild / CML||Prone + Vulnerable||Not separately documented; functions like Sweep&#039;s family.||Warrior Guild or CML; barehanded or weapon||&amp;quot;Essentially the warrior version of Sweep.&amp;quot; — Leafiara&lt;br /&gt;
|-&lt;br /&gt;
|[[Hamstring]]||Setup — CML||Major Bleed||Bleed potency scales off raw damage of the hit; stacks by re-hitting the same location; capped at 100 dmg/tick.||Any weapon; bypasses the normal attack roll||Does NOT work on undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Groin Kick]]||Setup — CML||Dazed + Staggered||Dazed: (5 + Rank×2) sec. Staggered: (SM ÷ 6) sec.||Unarmed strike||Can also reduce stance and cause loss of a prepared spell on a strong hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dirtkick]]||Setup — CML||Blinded + reduced Evade/Block/Parry + Staggered||EBP reduction: 15/20/25/30/35% by rank. RT/Staggered capped at 6 sec.||Requires target to have eyes||EBP debuff stacks separately from the Blinded status itself.&lt;br /&gt;
|-&lt;br /&gt;
|[[Feint]]||Setup — Warrior Guild / CML||Stance shift toward offensive + Staggered (on a failed defense)||Stance shift: 1% per endroll point over 100 (100% at endroll 200). Staggered: (SM ÷ 6) sec.||Any weapon or unarmed||Can&#039;t be reapplied to a target already under a feint.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Footstomp||Setup — Rogue Guild / CML (rank 1)||Staggered||(SM ÷ 6) sec.||Requires target feet/legs||First Cheapshot granted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Nosetweak||Setup — Rogue Guild / CML (rank 2)||Demoralized (AS debuff)||Power 20, for (5 + SM ÷ 4) sec.||Requires target nose/face||Most useful helping a lower-level partner.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Templeshot||Setup — Rogue Guild / CML (rank 2)||Dazed||Power (Rank − 2), for (5 + SM ÷ 6) sec.||Requires a weapon unless Unarmed Specialist trained||Slows spell prep, doesn&#039;t touch AS/DS.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Kneebash||Setup — Rogue Guild / CML (rank 3)||Crippled||Power (SM ÷ 4), for (5 + SM ÷ 6) sec.||Requires a weapon unless Unarmed Specialist trained||Was Vulnerable in an earlier design pass.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Eyepoke||Setup — Rogue Guild / CML (rank 4)||Blinded||(5 + SM ÷ 6) sec.||Requires target eyes||Replaced an older flat AS/DS reduction.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Throatchop||Setup — Rogue Guild / CML (rank 4)||Silenced||(5 + SM ÷ 10) sec.||Requires a weapon unless Unarmed Specialist trained; target throat||Wipes prepared spells outright.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Swiftkick||Setup — Rogue Guild / CML (rank 5 / master)||Staggered||(SM ÷ 10) sec.||Forces target into offensive stance on success||The capstone Cheapshot.&lt;br /&gt;
|}&#039;&#039;Source: gswiki.play.net — individual CMAN pages plus the Player System Manager - Phase 3 design doc, retrieved July 2026. Passive/buff CMANs (Combat Focus, Weapon Specialization, Side by Side, Surge of Strength, etc.) are omitted since they buff the user rather than inflict a status on the target.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category:Guides]]&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;[[Category:Mechanics]]&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;[[Category:Combat Maneuvers]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>PANGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Status_Effects_and_CMAN_Quick_Reference&amp;diff=260917</id>
		<title>Status Effects and CMAN Quick Reference</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Status_Effects_and_CMAN_Quick_Reference&amp;diff=260917"/>
		<updated>2026-07-16T04:04:03Z</updated>

		<summary type="html">&lt;p&gt;PANGH: Added to guides, cmans, mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I made this status effect guide to share.  It&#039;s not intended to be exhaustive, but it hits the big ones.&lt;br /&gt;
&lt;br /&gt;
==Status Effect Quick Reference==&lt;br /&gt;
Mechanical effects of common combat-inflicted status conditions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Status Effect!!Type!!Mechanical Effect!!Duration / Stacking!!Common Sources!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Prone]]||Debuff||-50 to both [[Attack strength|AS]] and [[Defensive strength|DS]]. Reduces chance to outright evade, block, or parry an attack by 50%.||Until the character stands back up.||[[Sweep]], [[Tackle]]; many criticals to legs/back||The most punishing status in the game per-point — a -50/-50 swing plus halved reaction chance is why Sweep and Tackle are top-tier setups.&lt;br /&gt;
|-&lt;br /&gt;
|[[Staggered]]||Debuff||Afflicted party is unable to act (functions like Roundtime).||Does not stack, but can refresh (re-applying resets the clock rather than adding to it).||[[Cheapshots]] (Footstomp/Kneebash/Swiftkick), [[Groin Kick]], [[Staggering Blow]], [[Trip]], [[Twin Hammerfists]], [[Radial Sweep]], [[Charge (weapon technique)|Charge]], Bertrand&#039;s Bellow, [[Elemental Wave (410)|Elemental Wave]], [[Judgment (1630)|Judgment]], [[Vertigo (1219)|Vertigo]], [[Pain (711)|Pain]]||As of PSM3, every maneuver that used to just add flat RT now applies Staggered instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Vulnerable]]||Debuff||The target&#039;s next un-aimed attack has an increased chance to hit a lethal location instead of a limb.||Consumed by the next qualifying attack, or expires.||[[Bull Rush]], [[Shield Bash]], [[Shield Charge]], [[Shield Trample]], [[Sweep]], [[Tackle]], [[Trip]], [[Twin Hammerfists]], [[Radial Sweep]], [[Charge (weapon technique)|Charge]], [[Fury]]||This is why Sweep is so strong as a setup — it doesn&#039;t just knock someone down, it loads the next hit to go somewhere that matters.&lt;br /&gt;
|-&lt;br /&gt;
|[[Major Bleed]]||Debuff (DoT)||Damage-over-time: deals concussion damage every 2 seconds, scaled off the raw health damage of the hit that caused it. Caps at 100 damage/tick (50/sec). Base 5 ticks (more with [[Exsanguinate]] ranks).||Only one Major Bleed active per target at a time, but repeat hits to the same body location increase (stack) its potency. Reduced 25% by [[Sign of Clotting]]/[[Sign of Staunching|Staunching]]; reduced by [[First Aid]] ranks when tended.||[[Hamstring]], [[Cutthroat]], [[Eviscerate]], [[Slashing Strikes]], [[Blood Burst (701)|Blood Burst]]||Does NOT affect undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bleeding]]||Debuff (DoT)||Standard wound bleeding — take damage each round from an open wound until it&#039;s healed down or tended.||Continues until wound reaches a level-1 scar, is tended, or is transferred by an empath.||Any wound-causing hit or weapon crit||Distinct from Major Bleed — this is ordinary wound damage, not the stacking DoT effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stunned]]||Debuff||Unable to act (including movement/speech). -20 to [[Defensive strength|DS]]. 50% penalty to evade/parry/block chance.||Measured in 5-second rounds; capped at 6 rounds (30s) vs. PCs, 12 rounds (60s) vs. creatures. Does not stack.||Critical table results; [[Blind (311)]], [[Censure (316)]], [[Hand of Tonis (505)]], [[Mind Jolt (706)]], [[Stunning Shout (1008)]]||Many elite/task creatures are flatly immune.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dazed]]||Debuff||Preparing a spell takes noticeably longer.||Temporary, wears off on its own.||UAC attacks, [[Groin Kick]], [[Vault Kick]], [[Cheapshots]] ([[Templeshot]])||Pure caster-disruption — doesn&#039;t touch AS/DS.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silenced]]||Debuff||Loses any currently prepared spell and cannot prepare new ones. Cannot talk.||Wears off naturally depending on source; via [[Cutthroat]], requires the neck wound to be healed.||[[Silence (210)]], UAC attacks, [[Cheapshots]] ([[Throatchop]]), [[Cutthroat]], [[Sucker Punch]]||Harder counter to casters than Dazed — wipes what&#039;s queued.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blinded]]||Debuff||10% outright miss chance on attacks/spells. -25 to SMR rolls. 50% reduced chance to spot hiding. 25% reduced evade/block/parry. Cannot SEARCH.||Temporary, wears off on its own.||[[Searing Light (135)]], [[Blind (311)]], [[Sunburst (609)]], [[Cheapshots]] ([[Eyepoke]]), [[Dirtkick]]||Stacks several small penalties across offense, defense, and utility.&lt;br /&gt;
|-&lt;br /&gt;
|[[Crippled]]||Debuff||Reduced evade/block/parry when affecting a leg, arm, or hand; reduced AS when affecting an arm or hand.||Location-specific and persists until treated.||UAC attacks, [[Cripple]] (weapon technique), [[Cheapshots]] ([[Kneebash]])||A targeted, lasting maiming effect rather than a burst penalty.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clumsy]]||Debuff||Chance to stumble while attacking, causing minor unbalance damage to self.||Temporary, wears off on its own.||Fyrswn&#039;ava, [[Covert Arts]] (Jester&#039;s Bane)||Creatures that can&#039;t be knocked down are immune.&lt;br /&gt;
|-&lt;br /&gt;
|[[Immobile]]||Debuff||Cannot perform most movement-based actions. Substantial penalty to DS and evade/parry/block.||Lasts until broken or the effect&#039;s own duration/save ends.||[[Bind (214)]], [[Cold Snap (512)]], [[Empathy (1108)]], [[Prayer of Holding (301)]], [[Subdue]], [[Censure (316)]], [[Moonbeam (611)]], [[Terrified]], bandit net traps||Also called &amp;quot;bound,&amp;quot; &amp;quot;frozen,&amp;quot; or &amp;quot;paralyzed&amp;quot; depending on source.&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowed]]||Debuff||Increases the hard [[Roundtime]] of most actions. Also extends creature action timers.||Duration depends on source spell/ability.||[[Slow (504)]], [[Song of Depression (1015)]], [[Pious Trial (1602)]], [[Subdual Strike]]||Only affects actions with at least 1 second of hard RT.&lt;br /&gt;
|}&#039;&#039;Source: gswiki.play.net (Effects and Conditions category), retrieved July 2026. Add rows below as more are verified.&#039;&#039;&lt;br /&gt;
==How to Inflict Each Status==&lt;br /&gt;
The reverse lookup: which [[Combat Maneuvers|CMAN]] causes which status, with exact duration formulas where documented. SM = Success Margin (endroll − 100).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Maneuver!!Category!!Status Applied!!Duration / Formula!!Requirements!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweep]]||Setup — Rogue Guild / CML||Prone + Vulnerable + Staggered||Vulnerable: (15 + Rank×5) sec. Staggered: (SM ÷ 6) sec. Prone lasts until the target stands.||Any weapon or unarmed||Knocks down AND sets up the follow-up hit via Vulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trip]]||Setup — CML||Vulnerable + Staggered (moderate unbalance damage to legs)||Vulnerable: (15 + Rank×5) sec. Staggered: (SM ÷ 7) sec.||Two-handed polearm or staff, 15+ ranks||Unlike Sweep, does not directly apply Prone — it&#039;s leg unbalance damage that can knock the target down via the critical result.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tackle]]||Setup — Warrior Guild / CML||Prone + Vulnerable||Not separately documented; functions like Sweep&#039;s family.||Warrior Guild or CML; barehanded or weapon||&amp;quot;Essentially the warrior version of Sweep.&amp;quot; — Leafiara&lt;br /&gt;
|-&lt;br /&gt;
|[[Hamstring]]||Setup — CML||Major Bleed||Bleed potency scales off raw damage of the hit; stacks by re-hitting the same location; capped at 100 dmg/tick.||Any weapon; bypasses the normal attack roll||Does NOT work on undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Groin Kick]]||Setup — CML||Dazed + Staggered||Dazed: (5 + Rank×2) sec. Staggered: (SM ÷ 6) sec.||Unarmed strike||Can also reduce stance and cause loss of a prepared spell on a strong hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dirtkick]]||Setup — CML||Blinded + reduced Evade/Block/Parry + Staggered||EBP reduction: 15/20/25/30/35% by rank. RT/Staggered capped at 6 sec.||Requires target to have eyes||EBP debuff stacks separately from the Blinded status itself.&lt;br /&gt;
|-&lt;br /&gt;
|[[Feint]]||Setup — Warrior Guild / CML||Stance shift toward offensive + Staggered (on a failed defense)||Stance shift: 1% per endroll point over 100 (100% at endroll 200). Staggered: (SM ÷ 6) sec.||Any weapon or unarmed||Can&#039;t be reapplied to a target already under a feint.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Footstomp||Setup — Rogue Guild / CML (rank 1)||Staggered||(SM ÷ 6) sec.||Requires target feet/legs||First Cheapshot granted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Nosetweak||Setup — Rogue Guild / CML (rank 2)||Demoralized (AS debuff)||Power 20, for (5 + SM ÷ 4) sec.||Requires target nose/face||Most useful helping a lower-level partner.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Templeshot||Setup — Rogue Guild / CML (rank 2)||Dazed||Power (Rank − 2), for (5 + SM ÷ 6) sec.||Requires a weapon unless Unarmed Specialist trained||Slows spell prep, doesn&#039;t touch AS/DS.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Kneebash||Setup — Rogue Guild / CML (rank 3)||Crippled||Power (SM ÷ 4), for (5 + SM ÷ 6) sec.||Requires a weapon unless Unarmed Specialist trained||Was Vulnerable in an earlier design pass.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Eyepoke||Setup — Rogue Guild / CML (rank 4)||Blinded||(5 + SM ÷ 6) sec.||Requires target eyes||Replaced an older flat AS/DS reduction.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Throatchop||Setup — Rogue Guild / CML (rank 4)||Silenced||(5 + SM ÷ 10) sec.||Requires a weapon unless Unarmed Specialist trained; target throat||Wipes prepared spells outright.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Swiftkick||Setup — Rogue Guild / CML (rank 5 / master)||Staggered||(SM ÷ 10) sec.||Forces target into offensive stance on success||The capstone Cheapshot.&lt;br /&gt;
|}&#039;&#039;Source: gswiki.play.net — individual CMAN pages plus the Player System Manager - Phase 3 design doc, retrieved July 2026. Passive/buff CMANs (Combat Focus, Weapon Specialization, Side by Side, Surge of Strength, etc.) are omitted since they buff the user rather than inflict a status on the target.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category:Guides]]&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;[[Category:Mechanics]]&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;[[Category:Combat Maneuvers]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>PANGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Status_Effects_and_CMAN_Quick_Reference&amp;diff=260916</id>
		<title>Status Effects and CMAN Quick Reference</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Status_Effects_and_CMAN_Quick_Reference&amp;diff=260916"/>
		<updated>2026-07-16T03:47:23Z</updated>

		<summary type="html">&lt;p&gt;PANGH: Deleted lines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I made this status effect guide to share.  It&#039;s not intended to be exhaustive, but it hits the big ones.&lt;br /&gt;
&lt;br /&gt;
==Status Effect Quick Reference==&lt;br /&gt;
Mechanical effects of common combat-inflicted status conditions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Status Effect!!Type!!Mechanical Effect!!Duration / Stacking!!Common Sources!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Prone]]||Debuff||-50 to both [[Attack strength|AS]] and [[Defensive strength|DS]]. Reduces chance to outright evade, block, or parry an attack by 50%.||Until the character stands back up.||[[Sweep]], [[Tackle]]; many criticals to legs/back||The most punishing status in the game per-point — a -50/-50 swing plus halved reaction chance is why Sweep and Tackle are top-tier setups.&lt;br /&gt;
|-&lt;br /&gt;
|[[Staggered]]||Debuff||Afflicted party is unable to act (functions like Roundtime).||Does not stack, but can refresh (re-applying resets the clock rather than adding to it).||[[Cheapshots]] (Footstomp/Kneebash/Swiftkick), [[Groin Kick]], [[Staggering Blow]], [[Trip]], [[Twin Hammerfists]], [[Radial Sweep]], [[Charge (weapon technique)|Charge]], Bertrand&#039;s Bellow, [[Elemental Wave (410)|Elemental Wave]], [[Judgment (1630)|Judgment]], [[Vertigo (1219)|Vertigo]], [[Pain (711)|Pain]]||As of PSM3, every maneuver that used to just add flat RT now applies Staggered instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Vulnerable]]||Debuff||The target&#039;s next un-aimed attack has an increased chance to hit a lethal location instead of a limb.||Consumed by the next qualifying attack, or expires.||[[Bull Rush]], [[Shield Bash]], [[Shield Charge]], [[Shield Trample]], [[Sweep]], [[Tackle]], [[Trip]], [[Twin Hammerfists]], [[Radial Sweep]], [[Charge (weapon technique)|Charge]], [[Fury]]||This is why Sweep is so strong as a setup — it doesn&#039;t just knock someone down, it loads the next hit to go somewhere that matters.&lt;br /&gt;
|-&lt;br /&gt;
|[[Major Bleed]]||Debuff (DoT)||Damage-over-time: deals concussion damage every 2 seconds, scaled off the raw health damage of the hit that caused it. Caps at 100 damage/tick (50/sec). Base 5 ticks (more with [[Exsanguinate]] ranks).||Only one Major Bleed active per target at a time, but repeat hits to the same body location increase (stack) its potency. Reduced 25% by [[Sign of Clotting]]/[[Sign of Staunching|Staunching]]; reduced by [[First Aid]] ranks when tended.||[[Hamstring]], [[Cutthroat]], [[Eviscerate]], [[Slashing Strikes]], [[Blood Burst (701)|Blood Burst]]||Does NOT affect undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bleeding]]||Debuff (DoT)||Standard wound bleeding — take damage each round from an open wound until it&#039;s healed down or tended.||Continues until wound reaches a level-1 scar, is tended, or is transferred by an empath.||Any wound-causing hit or weapon crit||Distinct from Major Bleed — this is ordinary wound damage, not the stacking DoT effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stunned]]||Debuff||Unable to act (including movement/speech). -20 to [[Defensive strength|DS]]. 50% penalty to evade/parry/block chance.||Measured in 5-second rounds; capped at 6 rounds (30s) vs. PCs, 12 rounds (60s) vs. creatures. Does not stack.||Critical table results; [[Blind (311)]], [[Censure (316)]], [[Hand of Tonis (505)]], [[Mind Jolt (706)]], [[Stunning Shout (1008)]]||Many elite/task creatures are flatly immune.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dazed]]||Debuff||Preparing a spell takes noticeably longer.||Temporary, wears off on its own.||UAC attacks, [[Groin Kick]], [[Vault Kick]], [[Cheapshots]] ([[Templeshot]])||Pure caster-disruption — doesn&#039;t touch AS/DS.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silenced]]||Debuff||Loses any currently prepared spell and cannot prepare new ones. Cannot talk.||Wears off naturally depending on source; via [[Cutthroat]], requires the neck wound to be healed.||[[Silence (210)]], UAC attacks, [[Cheapshots]] ([[Throatchop]]), [[Cutthroat]], [[Sucker Punch]]||Harder counter to casters than Dazed — wipes what&#039;s queued.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blinded]]||Debuff||10% outright miss chance on attacks/spells. -25 to SMR rolls. 50% reduced chance to spot hiding. 25% reduced evade/block/parry. Cannot SEARCH.||Temporary, wears off on its own.||[[Searing Light (135)]], [[Blind (311)]], [[Sunburst (609)]], [[Cheapshots]] ([[Eyepoke]]), [[Dirtkick]]||Stacks several small penalties across offense, defense, and utility.&lt;br /&gt;
|-&lt;br /&gt;
|[[Crippled]]||Debuff||Reduced evade/block/parry when affecting a leg, arm, or hand; reduced AS when affecting an arm or hand.||Location-specific and persists until treated.||UAC attacks, [[Cripple]] (weapon technique), [[Cheapshots]] ([[Kneebash]])||A targeted, lasting maiming effect rather than a burst penalty.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clumsy]]||Debuff||Chance to stumble while attacking, causing minor unbalance damage to self.||Temporary, wears off on its own.||Fyrswn&#039;ava, [[Covert Arts]] (Jester&#039;s Bane)||Creatures that can&#039;t be knocked down are immune.&lt;br /&gt;
|-&lt;br /&gt;
|[[Immobile]]||Debuff||Cannot perform most movement-based actions. Substantial penalty to DS and evade/parry/block.||Lasts until broken or the effect&#039;s own duration/save ends.||[[Bind (214)]], [[Cold Snap (512)]], [[Empathy (1108)]], [[Prayer of Holding (301)]], [[Subdue]], [[Censure (316)]], [[Moonbeam (611)]], [[Terrified]], bandit net traps||Also called &amp;quot;bound,&amp;quot; &amp;quot;frozen,&amp;quot; or &amp;quot;paralyzed&amp;quot; depending on source.&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowed]]||Debuff||Increases the hard [[Roundtime]] of most actions. Also extends creature action timers.||Duration depends on source spell/ability.||[[Slow (504)]], [[Song of Depression (1015)]], [[Pious Trial (1602)]], [[Subdual Strike]]||Only affects actions with at least 1 second of hard RT.&lt;br /&gt;
|}&#039;&#039;Source: gswiki.play.net (Effects and Conditions category), retrieved July 2026. Add rows below as more are verified.&#039;&#039;&lt;br /&gt;
==How to Inflict Each Status==&lt;br /&gt;
The reverse lookup: which [[Combat Maneuvers|CMAN]] causes which status, with exact duration formulas where documented. SM = Success Margin (endroll − 100).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Maneuver!!Category!!Status Applied!!Duration / Formula!!Requirements!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweep]]||Setup — Rogue Guild / CML||Prone + Vulnerable + Staggered||Vulnerable: (15 + Rank×5) sec. Staggered: (SM ÷ 6) sec. Prone lasts until the target stands.||Any weapon or unarmed||Knocks down AND sets up the follow-up hit via Vulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trip]]||Setup — CML||Vulnerable + Staggered (moderate unbalance damage to legs)||Vulnerable: (15 + Rank×5) sec. Staggered: (SM ÷ 7) sec.||Two-handed polearm or staff, 15+ ranks||Unlike Sweep, does not directly apply Prone — it&#039;s leg unbalance damage that can knock the target down via the critical result.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tackle]]||Setup — Warrior Guild / CML||Prone + Vulnerable||Not separately documented; functions like Sweep&#039;s family.||Warrior Guild or CML; barehanded or weapon||&amp;quot;Essentially the warrior version of Sweep.&amp;quot; — Leafiara&lt;br /&gt;
|-&lt;br /&gt;
|[[Hamstring]]||Setup — CML||Major Bleed||Bleed potency scales off raw damage of the hit; stacks by re-hitting the same location; capped at 100 dmg/tick.||Any weapon; bypasses the normal attack roll||Does NOT work on undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Groin Kick]]||Setup — CML||Dazed + Staggered||Dazed: (5 + Rank×2) sec. Staggered: (SM ÷ 6) sec.||Unarmed strike||Can also reduce stance and cause loss of a prepared spell on a strong hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dirtkick]]||Setup — CML||Blinded + reduced Evade/Block/Parry + Staggered||EBP reduction: 15/20/25/30/35% by rank. RT/Staggered capped at 6 sec.||Requires target to have eyes||EBP debuff stacks separately from the Blinded status itself.&lt;br /&gt;
|-&lt;br /&gt;
|[[Feint]]||Setup — Warrior Guild / CML||Stance shift toward offensive + Staggered (on a failed defense)||Stance shift: 1% per endroll point over 100 (100% at endroll 200). Staggered: (SM ÷ 6) sec.||Any weapon or unarmed||Can&#039;t be reapplied to a target already under a feint.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Footstomp||Setup — Rogue Guild / CML (rank 1)||Staggered||(SM ÷ 6) sec.||Requires target feet/legs||First Cheapshot granted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Nosetweak||Setup — Rogue Guild / CML (rank 2)||Demoralized (AS debuff)||Power 20, for (5 + SM ÷ 4) sec.||Requires target nose/face||Most useful helping a lower-level partner.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Templeshot||Setup — Rogue Guild / CML (rank 2)||Dazed||Power (Rank − 2), for (5 + SM ÷ 6) sec.||Requires a weapon unless Unarmed Specialist trained||Slows spell prep, doesn&#039;t touch AS/DS.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Kneebash||Setup — Rogue Guild / CML (rank 3)||Crippled||Power (SM ÷ 4), for (5 + SM ÷ 6) sec.||Requires a weapon unless Unarmed Specialist trained||Was Vulnerable in an earlier design pass.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Eyepoke||Setup — Rogue Guild / CML (rank 4)||Blinded||(5 + SM ÷ 6) sec.||Requires target eyes||Replaced an older flat AS/DS reduction.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Throatchop||Setup — Rogue Guild / CML (rank 4)||Silenced||(5 + SM ÷ 10) sec.||Requires a weapon unless Unarmed Specialist trained; target throat||Wipes prepared spells outright.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Swiftkick||Setup — Rogue Guild / CML (rank 5 / master)||Staggered||(SM ÷ 10) sec.||Forces target into offensive stance on success||The capstone Cheapshot.&lt;br /&gt;
|}&#039;&#039;Source: gswiki.play.net — individual CMAN pages plus the Player System Manager - Phase 3 design doc, retrieved July 2026. Passive/buff CMANs (Combat Focus, Weapon Specialization, Side by Side, Surge of Strength, etc.) are omitted since they buff the user rather than inflict a status on the target.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>PANGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Status_Effects_and_CMAN_Quick_Reference&amp;diff=260915</id>
		<title>Status Effects and CMAN Quick Reference</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Status_Effects_and_CMAN_Quick_Reference&amp;diff=260915"/>
		<updated>2026-07-16T03:45:25Z</updated>

		<summary type="html">&lt;p&gt;PANGH: Added first version context.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;======&amp;lt;nowiki&amp;gt;=========================================================&amp;lt;/nowiki&amp;gt;======&lt;br /&gt;
I made this status effect guide to share.  It&#039;s not intended to be exhaustive, but it hits the big ones.&lt;br /&gt;
======&amp;lt;nowiki&amp;gt;=========================================================&amp;lt;/nowiki&amp;gt;======&lt;br /&gt;
==Status Effect Quick Reference==&lt;br /&gt;
Mechanical effects of common combat-inflicted status conditions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Status Effect!!Type!!Mechanical Effect!!Duration / Stacking!!Common Sources!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Prone]]||Debuff||-50 to both [[Attack strength|AS]] and [[Defensive strength|DS]]. Reduces chance to outright evade, block, or parry an attack by 50%.||Until the character stands back up.||[[Sweep]], [[Tackle]]; many criticals to legs/back||The most punishing status in the game per-point — a -50/-50 swing plus halved reaction chance is why Sweep and Tackle are top-tier setups.&lt;br /&gt;
|-&lt;br /&gt;
|[[Staggered]]||Debuff||Afflicted party is unable to act (functions like Roundtime).||Does not stack, but can refresh (re-applying resets the clock rather than adding to it).||[[Cheapshots]] (Footstomp/Kneebash/Swiftkick), [[Groin Kick]], [[Staggering Blow]], [[Trip]], [[Twin Hammerfists]], [[Radial Sweep]], [[Charge (weapon technique)|Charge]], Bertrand&#039;s Bellow, [[Elemental Wave (410)|Elemental Wave]], [[Judgment (1630)|Judgment]], [[Vertigo (1219)|Vertigo]], [[Pain (711)|Pain]]||As of PSM3, every maneuver that used to just add flat RT now applies Staggered instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Vulnerable]]||Debuff||The target&#039;s next un-aimed attack has an increased chance to hit a lethal location instead of a limb.||Consumed by the next qualifying attack, or expires.||[[Bull Rush]], [[Shield Bash]], [[Shield Charge]], [[Shield Trample]], [[Sweep]], [[Tackle]], [[Trip]], [[Twin Hammerfists]], [[Radial Sweep]], [[Charge (weapon technique)|Charge]], [[Fury]]||This is why Sweep is so strong as a setup — it doesn&#039;t just knock someone down, it loads the next hit to go somewhere that matters.&lt;br /&gt;
|-&lt;br /&gt;
|[[Major Bleed]]||Debuff (DoT)||Damage-over-time: deals concussion damage every 2 seconds, scaled off the raw health damage of the hit that caused it. Caps at 100 damage/tick (50/sec). Base 5 ticks (more with [[Exsanguinate]] ranks).||Only one Major Bleed active per target at a time, but repeat hits to the same body location increase (stack) its potency. Reduced 25% by [[Sign of Clotting]]/[[Sign of Staunching|Staunching]]; reduced by [[First Aid]] ranks when tended.||[[Hamstring]], [[Cutthroat]], [[Eviscerate]], [[Slashing Strikes]], [[Blood Burst (701)|Blood Burst]]||Does NOT affect undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bleeding]]||Debuff (DoT)||Standard wound bleeding — take damage each round from an open wound until it&#039;s healed down or tended.||Continues until wound reaches a level-1 scar, is tended, or is transferred by an empath.||Any wound-causing hit or weapon crit||Distinct from Major Bleed — this is ordinary wound damage, not the stacking DoT effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stunned]]||Debuff||Unable to act (including movement/speech). -20 to [[Defensive strength|DS]]. 50% penalty to evade/parry/block chance.||Measured in 5-second rounds; capped at 6 rounds (30s) vs. PCs, 12 rounds (60s) vs. creatures. Does not stack.||Critical table results; [[Blind (311)]], [[Censure (316)]], [[Hand of Tonis (505)]], [[Mind Jolt (706)]], [[Stunning Shout (1008)]]||Many elite/task creatures are flatly immune.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dazed]]||Debuff||Preparing a spell takes noticeably longer.||Temporary, wears off on its own.||UAC attacks, [[Groin Kick]], [[Vault Kick]], [[Cheapshots]] ([[Templeshot]])||Pure caster-disruption — doesn&#039;t touch AS/DS.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silenced]]||Debuff||Loses any currently prepared spell and cannot prepare new ones. Cannot talk.||Wears off naturally depending on source; via [[Cutthroat]], requires the neck wound to be healed.||[[Silence (210)]], UAC attacks, [[Cheapshots]] ([[Throatchop]]), [[Cutthroat]], [[Sucker Punch]]||Harder counter to casters than Dazed — wipes what&#039;s queued.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blinded]]||Debuff||10% outright miss chance on attacks/spells. -25 to SMR rolls. 50% reduced chance to spot hiding. 25% reduced evade/block/parry. Cannot SEARCH.||Temporary, wears off on its own.||[[Searing Light (135)]], [[Blind (311)]], [[Sunburst (609)]], [[Cheapshots]] ([[Eyepoke]]), [[Dirtkick]]||Stacks several small penalties across offense, defense, and utility.&lt;br /&gt;
|-&lt;br /&gt;
|[[Crippled]]||Debuff||Reduced evade/block/parry when affecting a leg, arm, or hand; reduced AS when affecting an arm or hand.||Location-specific and persists until treated.||UAC attacks, [[Cripple]] (weapon technique), [[Cheapshots]] ([[Kneebash]])||A targeted, lasting maiming effect rather than a burst penalty.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clumsy]]||Debuff||Chance to stumble while attacking, causing minor unbalance damage to self.||Temporary, wears off on its own.||Fyrswn&#039;ava, [[Covert Arts]] (Jester&#039;s Bane)||Creatures that can&#039;t be knocked down are immune.&lt;br /&gt;
|-&lt;br /&gt;
|[[Immobile]]||Debuff||Cannot perform most movement-based actions. Substantial penalty to DS and evade/parry/block.||Lasts until broken or the effect&#039;s own duration/save ends.||[[Bind (214)]], [[Cold Snap (512)]], [[Empathy (1108)]], [[Prayer of Holding (301)]], [[Subdue]], [[Censure (316)]], [[Moonbeam (611)]], [[Terrified]], bandit net traps||Also called &amp;quot;bound,&amp;quot; &amp;quot;frozen,&amp;quot; or &amp;quot;paralyzed&amp;quot; depending on source.&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowed]]||Debuff||Increases the hard [[Roundtime]] of most actions. Also extends creature action timers.||Duration depends on source spell/ability.||[[Slow (504)]], [[Song of Depression (1015)]], [[Pious Trial (1602)]], [[Subdual Strike]]||Only affects actions with at least 1 second of hard RT.&lt;br /&gt;
|}&#039;&#039;Source: gswiki.play.net (Effects and Conditions category), retrieved July 2026. Add rows below as more are verified.&#039;&#039;&lt;br /&gt;
==How to Inflict Each Status==&lt;br /&gt;
The reverse lookup: which [[Combat Maneuvers|CMAN]] causes which status, with exact duration formulas where documented. SM = Success Margin (endroll − 100).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Maneuver!!Category!!Status Applied!!Duration / Formula!!Requirements!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweep]]||Setup — Rogue Guild / CML||Prone + Vulnerable + Staggered||Vulnerable: (15 + Rank×5) sec. Staggered: (SM ÷ 6) sec. Prone lasts until the target stands.||Any weapon or unarmed||Knocks down AND sets up the follow-up hit via Vulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trip]]||Setup — CML||Vulnerable + Staggered (moderate unbalance damage to legs)||Vulnerable: (15 + Rank×5) sec. Staggered: (SM ÷ 7) sec.||Two-handed polearm or staff, 15+ ranks||Unlike Sweep, does not directly apply Prone — it&#039;s leg unbalance damage that can knock the target down via the critical result.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tackle]]||Setup — Warrior Guild / CML||Prone + Vulnerable||Not separately documented; functions like Sweep&#039;s family.||Warrior Guild or CML; barehanded or weapon||&amp;quot;Essentially the warrior version of Sweep.&amp;quot; — Leafiara&lt;br /&gt;
|-&lt;br /&gt;
|[[Hamstring]]||Setup — CML||Major Bleed||Bleed potency scales off raw damage of the hit; stacks by re-hitting the same location; capped at 100 dmg/tick.||Any weapon; bypasses the normal attack roll||Does NOT work on undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Groin Kick]]||Setup — CML||Dazed + Staggered||Dazed: (5 + Rank×2) sec. Staggered: (SM ÷ 6) sec.||Unarmed strike||Can also reduce stance and cause loss of a prepared spell on a strong hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dirtkick]]||Setup — CML||Blinded + reduced Evade/Block/Parry + Staggered||EBP reduction: 15/20/25/30/35% by rank. RT/Staggered capped at 6 sec.||Requires target to have eyes||EBP debuff stacks separately from the Blinded status itself.&lt;br /&gt;
|-&lt;br /&gt;
|[[Feint]]||Setup — Warrior Guild / CML||Stance shift toward offensive + Staggered (on a failed defense)||Stance shift: 1% per endroll point over 100 (100% at endroll 200). Staggered: (SM ÷ 6) sec.||Any weapon or unarmed||Can&#039;t be reapplied to a target already under a feint.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Footstomp||Setup — Rogue Guild / CML (rank 1)||Staggered||(SM ÷ 6) sec.||Requires target feet/legs||First Cheapshot granted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Nosetweak||Setup — Rogue Guild / CML (rank 2)||Demoralized (AS debuff)||Power 20, for (5 + SM ÷ 4) sec.||Requires target nose/face||Most useful helping a lower-level partner.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Templeshot||Setup — Rogue Guild / CML (rank 2)||Dazed||Power (Rank − 2), for (5 + SM ÷ 6) sec.||Requires a weapon unless Unarmed Specialist trained||Slows spell prep, doesn&#039;t touch AS/DS.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Kneebash||Setup — Rogue Guild / CML (rank 3)||Crippled||Power (SM ÷ 4), for (5 + SM ÷ 6) sec.||Requires a weapon unless Unarmed Specialist trained||Was Vulnerable in an earlier design pass.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Eyepoke||Setup — Rogue Guild / CML (rank 4)||Blinded||(5 + SM ÷ 6) sec.||Requires target eyes||Replaced an older flat AS/DS reduction.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Throatchop||Setup — Rogue Guild / CML (rank 4)||Silenced||(5 + SM ÷ 10) sec.||Requires a weapon unless Unarmed Specialist trained; target throat||Wipes prepared spells outright.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheapshots]]: Swiftkick||Setup — Rogue Guild / CML (rank 5 / master)||Staggered||(SM ÷ 10) sec.||Forces target into offensive stance on success||The capstone Cheapshot.&lt;br /&gt;
|}&#039;&#039;Source: gswiki.play.net — individual CMAN pages plus the Player System Manager - Phase 3 design doc, retrieved July 2026. Passive/buff CMANs (Combat Focus, Weapon Specialization, Side by Side, Surge of Strength, etc.) are omitted since they buff the user rather than inflict a status on the target.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>PANGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Status_Effects_and_CMAN_Quick_Reference&amp;diff=260914</id>
		<title>Status Effects and CMAN Quick Reference</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Status_Effects_and_CMAN_Quick_Reference&amp;diff=260914"/>
		<updated>2026-07-16T03:39:29Z</updated>

		<summary type="html">&lt;p&gt;PANGH: Test comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Test&lt;/div&gt;</summary>
		<author><name>PANGH</name></author>
	</entry>
</feed>