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		<id>https://gswiki.play.net/index.php?title=Alchemy&amp;diff=67603</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alchemy&amp;diff=67603"/>
		<updated>2015-08-29T18:55:36Z</updated>

		<summary type="html">&lt;p&gt;PEDROG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Alchemy&#039;&#039;&#039; is a group of guild skills for the [[cleric]], [[empath]], [[sorcerer]], and [[wizard]] professions.  They allow for the creation of certain items through combining ingredients and performing a process on them using certain equipment.&lt;br /&gt;
&lt;br /&gt;
Alchemy was released via the [[Revenge of the Kiramon]] quest, which occurred during August and September 2007.&lt;br /&gt;
&lt;br /&gt;
Alchemy is split into three guild skill categories: [[General Alchemy]], Potions, and Trinkets (see the Alchemy Navigation Box at the bottom of the page to go to specific information about potions and trinkets for each profession).  All professions make the same recipes in General Alchemy, while recipes for Potions and Trinkets are different for each profession based on respective spell circles known, primary [[statistics]] for each profession, and sometimes [[roleplay]]ing factors. It is not possible to have a higher rank in Potions and/or Trinkets than in General Alchemy (when the other skills are at the same rank as General Alchemy, the Taskmaster will refuse to give tasks for Potions and/or Trinkets).&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For a list of ingredients, see [[List of alchemy ingredients]]. For a list of recipes, see [[List of alchemy formulas]].  The words &#039;&#039;&#039;formula&#039;&#039;&#039; and &#039;&#039;&#039;recipe&#039;&#039;&#039; are used interchangeably.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;**Note** Only foraged herbs work as ingredients.&#039;&#039;&lt;br /&gt;
== Success Factors ==&lt;br /&gt;
Outside of the [[Alchemy cauldron#Training Cauldrons|training cauldrons]], alchemists do not fail the various processes involved in making recipes.  However, inside of the training cauldrons is a very different story.  Success factors include guild rank difference (newly learned abilities are more difficult to practice), [[discipline]] bonus, [[logic]] bonus, [[Magic Item Use]] training.  A profession&#039;s primary mana stat and relevant Mana Control training also factor into success.&amp;lt;ref&amp;gt;Posted by GM Estild&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alchemy Subsidiary Skills ==&lt;br /&gt;
There are a several skills that one learns by progressing through the ranks of [[General Alchemy]], all accessible through the [[ALCHEMY (verb)|ALCHEMY verb]]. These are taught by the Skilled Masters at preset ranks.&lt;br /&gt;
&lt;br /&gt;
;[[ALCHEMY SEAL (verb)|Alchemy Seal]]&lt;br /&gt;
:Alchemy Seal is the final step in any [[list of alchemy recipes|alchemy recipe]]. It is the magical process which finalizes and stabilizes the ingredients in a recipe into the final result. It is taught in the first rank of General Alchemy.&lt;br /&gt;
&lt;br /&gt;
;[[ALCHEMY BOIL (verb)|Alchemy Boil]]&lt;br /&gt;
:Alchemy Boil is one of two methods of heating a concoction in a [[Alchemy cauldron|cauldron]]. It is taught during the first rank of General Alchemy.&lt;br /&gt;
&lt;br /&gt;
;[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]&lt;br /&gt;
:Alchemy Simmer is one of two methods of heating a concoction in a cauldron. It is taught during the first rank of General Alchemy.&lt;br /&gt;
&lt;br /&gt;
;[[ALCHEMY EXAMINE (verb)|Alchemy Examine]]&lt;br /&gt;
:Alchemy Examine is a verb which allows one to inspect any item, detailing whether or not it is suited for alchemy, as well as if it can be used as a substitute in any [[list of alchemy recipes|recipes]] for another ingredient. It is taught during the first rank of General Alchemy.&lt;br /&gt;
&lt;br /&gt;
;[[ALCHEMY CHANT (verb)|Alchemy Chant]]&lt;br /&gt;
:Alchemy Chant is a verb which allows one to infuse a spell into a solution during the process of making a formula. This results in the concoction containing this spell. An alchemist can only chant a spell that they know, limiting the creation of certain items to certain professions. It is performed by entering ALCHEMY CHANT and then the spell number or spell mnemonic. It is taught at the beginning of Potions or Trinkets and is not used in General Alchemy recipes.&lt;br /&gt;
&lt;br /&gt;
;[[ALCHEMY DISTILL (verb)|Alchemy Distill]]&lt;br /&gt;
:Alchemy Distill allows one to distill a liquid in an alembic, removing impurities from it to result in a different liquid. It is taught at rank 15 of General Alchemy.&lt;br /&gt;
&lt;br /&gt;
;[[ALCHEMY EXTRACT (verb)|Alchemy Extract]]&lt;br /&gt;
:Alchemy Extract allows one to put an ingredient into crucible, which cooks away the majority of the ingredient, leaving behind a new one. It is taught at rank 15 of General Alchemy.&lt;br /&gt;
&lt;br /&gt;
;[[ALCHEMY INFUSE (verb)|Alchemy Infuse]]&lt;br /&gt;
:Alchemy Infuse allows one to instill mana into a solution during the process of making a formula. It is taught at rank 30 of General Alchemy.&lt;br /&gt;
&lt;br /&gt;
;[[ALCHEMY REFRACT (verb)|Alchemy Refract]]&lt;br /&gt;
:Alchemy Refract allows a character to refract light into a solution during the process of making a formula. It is taught at rank 45 of General Alchemy.&lt;br /&gt;
&lt;br /&gt;
;[[ALCHEMY CHANNEL (verb)|Alchemy Channel]]&lt;br /&gt;
:Alchemy Channel allows one to channel spirit in the process of making a formula. Each channel attempt costs 2 [[spirit point]]s.  It is taught at rank 50 of General Alchemy.&lt;br /&gt;
&lt;br /&gt;
==Before You Begin==&lt;br /&gt;
Before beginning any alchemy tasks, it is recommended to purchase a few necessities:&lt;br /&gt;
*A [[alchemy cauldron|cauldron]]&lt;br /&gt;
*A [[mortar and pestle]]&lt;br /&gt;
*A [[Inspect#Clothing_and_Containers|container]] dedicated to alchemy that can hold at least a large amount (shoulder- or belt-worn recommended)&lt;br /&gt;
*A [[recipe book]]&lt;br /&gt;
*[[Opalescent glass jar|Jars]] to store ingredients&lt;br /&gt;
&lt;br /&gt;
At rank 15 you will need:&lt;br /&gt;
*A [[glass vial]]&lt;br /&gt;
*A [[small crystal flask]]&lt;br /&gt;
&lt;br /&gt;
All of these items may also be available at [[festival]]s and [[:category:Pay Events|pay events]] with various descriptions and may be [[alteration|altered]] to one&#039;s liking.  [[CHE]]s and [[MHO]]s may also have various items in their prize closets.  Cauldrons purchased from merchants may be lighter than the ones sold in the guild.&lt;br /&gt;
&lt;br /&gt;
== Tasks for Alchemy Progression ==&lt;br /&gt;
&lt;br /&gt;
There are a variety of tasks that can be assigned by the taskmaster for Alchemy. Some of these are limited by one&#039;s progress in [[General Alchemy]], and some are only assigned in the potion and trinket skills. A number of repetitions (reps) are assigned along with each task, all of which must be executed before the task is considered complete. The number of reps is also random, but the base increases with increasing ranks. Each completed task will garner an amount of guild training points, and once enough training points are received, a promotion to the next rank is earned. Certain tasks have an inclination to give a higher number of training points, but it still varies considerably. To view current ranks, current task, reps remaining until next task, and points remaining until next rank, use the [[GLD (verb)|GLD]] command.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ASK {NPC} ABOUT TRAINING ALCHEMY/POTIONS/TRINKETS&#039;&#039;&#039; once you have completed the reps for your task. This checks in with the administrator, rewarding you training points and a variable amount of experience, usually around 30. Repeat this command to receive your next task.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ASK {NPC} ABOUT NEXT ALCHEMY/POTIONS/TRINKETS&#039;&#039;&#039; when the Training Administrator tells you to visit the Guildmaster to receive a promotion. The Guildmaster will award you the next rank, along with 200 [[experience]] and 50 [[fame]]. Once the Guildmaster has promoted you, return to the Training Administrator to receive your next task.&lt;br /&gt;
&lt;br /&gt;
===Visit The Skilled Masters For A Lesson===&lt;br /&gt;
This task is rarely encountered, only at the start of a new rank and only when the skilled masters have a new skill to teach you. Sometimes this will require actually performing the new skill, sometimes it will not. The skilled master will usually teach a new recipe during these, but not always. Either way, it usually only has one repetition, and this is earned either after listening to the full lesson, or performing the new skill taught by the skilled master one time.&lt;br /&gt;
&lt;br /&gt;
===Visit The Skilled Masters For Practice===&lt;br /&gt;
This task is only assigned at the the start of a new rank. Once you go to the skilled master, he or she will ask you to make recipes that you would need to make if you were assigned the &#039;make tough recipes&#039; task, and each repetition will require a recipe using a specific alchemy procedure ([[ALCHEMY BOIL (verb)|boiling]], [[ALCHEMY SIMMER (verb)|simmering]], or [[ALCHEMY INFUSE (verb)|infusing]]), alternating liberally between them. He or she will take the results of your recipes and pay you predetermined amount for the specific recipe (not all recipes will be reimbursed).  It is also possible that you will be taught a new recipe at the start of this task, but it is not a guarantee.&lt;br /&gt;
&lt;br /&gt;
Should you be focusing on one specific recipe for your training that does not involve the process you are asked to demonstrate, leave the room and speak to another master until you are asked to demonstrate the process you desire.&lt;br /&gt;
&lt;br /&gt;
===Make Tough [[Recipes]]===&lt;br /&gt;
This task requires that you make a recipe of sufficient difficulty in your cauldron. Recipe difficulty varies between recipes, but in general, you can expect that if a recipe was taught within ten to fourteen ranks of your current rank, it will still be &amp;quot;difficult&amp;quot;. You cannot use recipes from one of the three skills for any of the others, for example, you could not make a wand from Trinkets to get a repetition in General Alchemy or Potions.&lt;br /&gt;
&lt;br /&gt;
===Use Specific Process to Make Something===&lt;br /&gt;
This task is much like the previous task, however, it requires that one make a recipe that involves a specified process (e.g. boil, simmer, infuse, chant, channel) of the particular discipline being trained in. One must always use a recipe is difficult enough to earn credit from.&lt;br /&gt;
&lt;br /&gt;
===Use Specific Process at the Training Cauldrons===&lt;br /&gt;
These tasks are similar to the previous tasks, except that they require you to make something at the [[Alchemy Cauldron|training cauldrons]], rather than using your own cauldron. To enter the training cauldrons, &#039;&#039;&#039;find where they are located in the guild and GO CAULDRON. This will put you in a private room with a special cauldron that resists magic&#039;&#039;&#039;. There is a decent chance that parts of the process will fail when using the training cauldrons.  &#039;&#039;Repeat&#039;&#039; the failed &#039;&#039;step&#039;&#039; until it is successful, then finish the potion. All tasks attempted here will be successful if done correctly.  The variant requiring ALCHEMY CHANT will not occur in General Alchemy.&lt;br /&gt;
&lt;br /&gt;
===Clean Equipment===&lt;br /&gt;
This task requires you to get a rag from within the guild and &#039;&#039;&#039;CLEAN CRUCIBLE&#039;&#039;&#039; in the [[alchemy workshop]]s of your guild. This will give between 10 and 20 RT for each one. There are a limited number of crucibles within each guild, and you must wait ten minutes to clean one that you have recently cleaned before you can do it again. However, &#039;&#039;&#039;you can go to guild in another town to continue your repetitions without this limitation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Polish Lens Assemblies===&lt;br /&gt;
This task requires you to get a cloth from within the guild and &#039;&#039;&#039;POLISH ASSEMBLY&#039;&#039;&#039; in the alchemy workshops of your guild. This will give between 10 and 20 RT for each one. There are a limited number of lens assemblies within each guild, and you must wait ten minutes to polish one that you have recently polished before you can do it again. However, &#039;&#039;&#039;you can go to guild in another town to continue your repetitions without this limitation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Sweep Alchemy Workshops===&lt;br /&gt;
This task requires that you get a broom and pan from within the guild and sweep up piles of dust in the alchemy workshops. Just find a pile of dust and &#039;&#039;&#039;SWEEP DUST&#039;&#039;&#039; repeatedly. Each sweeping will incur 5-8 seconds roundtime, and each pile will take around five sweeps to get it. After this, you will gather it into your pan. It takes around 4 piles to fill a pan. Place the filled pan in the dustbin (usually &#039;&#039;&#039;PUT PAN IN BIN&#039;&#039;&#039;) back in the supply closet, and this will reward one repetition.  [[Haste (506)|Haste]] can be used to speed up this process.  &#039;&#039;&#039;Should the workshops run out of dust before you have filled your pan, return to the supply closet, drop the broom to throw it away, and get a new one.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Distill Water===&lt;br /&gt;
This task requires that you go through the lengthy process of distilling water for the guild using an alembic. This task tends to take a while, and as such, usually only requires a few repetitions. First, one must select an alchemy workshop and &#039;&#039;&#039;POUR ALEMBIC&#039;&#039;&#039;. This will incur 20 sec. RT, after which you must &#039;&#039;&#039;LIGHT ALEMBIC&#039;&#039;&#039;, which might incur another 10 sec. RT. After this, the alembic will begin to boil the water over the course of about two minutes, during which you do not incur roundtime, and can do other things while remaining in the same room. Eventually, the alembic will shake with the pressure, and you need to &#039;&#039;&#039;TURN ALEMBIC&#039;&#039;&#039;, which will incur 35 sec. RT. After this, you must wait about two more minutes for the alembic to shake again, when you will &#039;&#039;&#039;TURN ALEMBIC&#039;&#039;&#039; again. After the fire has died down, &#039;&#039;&#039;CLEAN ALEMBIC&#039;&#039;&#039; for another 35 sec. RT, and then &#039;&#039;&#039;GET ALEMBIC&#039;&#039;&#039;, which will incur 10 sec. RT and finish a repetition. If you perform the wrong verb, wait too long to perform the TURN verb, or do a verb to early, a guild worker will run in and stop you, forcing you to start the task over again.&lt;br /&gt;
&lt;br /&gt;
===Grind Ingredients For The Guild===&lt;br /&gt;
For this task, you need to go to the guild alchemy shop and &#039;&#039;&#039;LOOK ON SHELF&#039;&#039;&#039;.  If/when there are no ingredients on the shelf, &#039;&#039;&#039;ASK CLERK ABOUT INGREDIENTS&#039;&#039;&#039; and he will restock them.  Then, one by one, &#039;&#039;&#039;GET the ingredients from the shelf&#039;&#039;&#039;, and you will put them in a guild-provided mortar. Proceed to [[GRIND (verb)|GRIND]] the ingredient until it cannot be ground anymore, then &#039;&#039;&#039;GIVE the mortar to the clerk&#039;&#039;&#039;. He will take the ingredient and give a repetition.&lt;br /&gt;
&lt;br /&gt;
===Collect Ingredients For The Guild===&lt;br /&gt;
To complete this task, you need to go to the clerk in the [[Guild supplies|guild alchemy shop]] and &#039;&#039;&#039;ASK CLERK FOR LIST&#039;&#039;&#039;. He will supply you with a backpack (or rucksack) and a scroll inside which details a number of ingredients and quantity of each which he wants you to gather. These ingredients will be a request for 1-9 of any of the following: gems, herbs, foragables, alchemy components, and skins. Some of these may also be requested in a ground up form, which you must do to them with a mortar and pestle once you procure the ingredient itself. Each completed request with the proper amount of the ingredient will constitute one repetition. To turn in your list and backpack, hold the backpack in one hand and the scroll in the other. Then, &#039;&#039;&#039;GIVE SCROLL TO CLERK&#039;&#039;&#039; and he will take both, rewarding you the sufficient number of repetitions. If you have extra items in the backpack, too few, or too many, he will refuse to take it. &lt;br /&gt;
&lt;br /&gt;
If you do not complete the total number of repetitions, but do turn in some of the ingredients, you will have to wait 15 minutes before he will give you a new list. If enough time has elapsed between the time you got the list and the time you turned in the supplies, the wait is reduced or removed. If you cannot collect any of the ingredients, or lose your list and backpack, you must wait 30 minutes before he will give you a new set. &#039;&#039;&#039;If someone else attempts to read your scroll, they will &#039;kick it aside&#039; since it is not for them and the scroll will disappear, thus preventing you from being able to turn it in for repetitions.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When turned in, the clerk will pay you a small sum for items you give him, although not all items are reimbursed.&lt;br /&gt;
&lt;br /&gt;
===Grind A Variety Of Ingredients===&lt;br /&gt;
This task requires that you [[GRIND (verb)|GRIND]] a number of ingredients of any sort in your [[mortar]]. Any ingredient will work, but they each need to be different than the ones you have already done for the task. You do not need to turn in these ground ingredients; it is just a practice task.&lt;br /&gt;
&lt;br /&gt;
===[[ALCHEMY DISTILL (verb)|Distill]] Ingredients===&lt;br /&gt;
For this task, you must [[ALCHEMY DISTILL (verb)|distill]] any ingredient which must be done in the guild alchemy workshops. This is accomplished by holding an appropriate liquid in the right hand (usually water purchased from the guild alchemy shop), and typing [[ALCHEMY DISTILL (verb)|ALCHEMY DISTILL]] in front of an available alembic. This will incur four 10 second RT cycles, and give you the ingredient, which is yours to keep. Each successful distillation results in one repetition. &lt;br /&gt;
&lt;br /&gt;
This task will not be assigned until rank 15 in General Alchemy.&lt;br /&gt;
&lt;br /&gt;
===[[ALCHEMY EXTRACT (verb)|Extract]] Ingredients===&lt;br /&gt;
For this task, you must [[ALCHEMY EXTRACT (verb)|extract]] any ingredient which must be done in the guild alchemy workshop. This is accomplished by holding the ingredient in the right hand, and typing [[ALCHEMY EXTRACT (verb)|ALCHEMY EXTRACT]] in front of an available crucible. This will incur four 10 second roundtime cycles, and give you the ingredient, which is yours to keep. Each successful extraction results in one repetition. &lt;br /&gt;
&lt;br /&gt;
This task will not be assigned until rank 15 in General Alchemy.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Alchemy recipe updates (saved post)|Alchemy Recipe Updates - 11/17/2007]]&lt;br /&gt;
*[[Recipe adjustments (saved post)|Alchemy Recipe Adjustments - 2/10/2008]]&lt;br /&gt;
*[[Ayanad crystals galore (saved post)|Ayanad Crystals Galore Update - 2/19/2008]]&lt;br /&gt;
*[[Alchemy, phase II (saved posts)]]&lt;br /&gt;
*[[Alchemy items to become vulnerable to theft (saved post)]]&lt;br /&gt;
*[[Library system (saved post)]]&lt;br /&gt;
*[http://www.play.net/gs4/news.asp?id=81 Alchemy news article], on Play.net&lt;br /&gt;
*[http://www.virilneus.com/recipes.php Alchemy recipes], on Virilneus.com&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Discussions/view Alchemy Discussions Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Assistance/view Alchemy Assistance Officials folder]&lt;br /&gt;
&lt;br /&gt;
{{Alchemy navigation}}&lt;br /&gt;
[[Category:Alchemy]]&lt;br /&gt;
[[Category:Guild Skills]]&lt;br /&gt;
[[Category:Sorcerer Guild Skills]]&lt;/div&gt;</summary>
		<author><name>PEDROG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alchemy&amp;diff=67602</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alchemy&amp;diff=67602"/>
		<updated>2015-08-29T18:50:02Z</updated>

		<summary type="html">&lt;p&gt;PEDROG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Alchemy&#039;&#039;&#039; is a group of guild skills for the [[cleric]], [[empath]], [[sorcerer]], and [[wizard]] professions.  They allow for the creation of certain items through combining ingredients and performing a process on them using certain equipment.&lt;br /&gt;
&lt;br /&gt;
Alchemy was released via the [[Revenge of the Kiramon]] quest, which occurred during August and September 2007.&lt;br /&gt;
&lt;br /&gt;
Alchemy is split into three guild skill categories: [[General Alchemy]], Potions, and Trinkets (see the Alchemy Navigation Box at the bottom of the page to go to specific information about potions and trinkets for each profession).  All professions make the same recipes in General Alchemy, while recipes for Potions and Trinkets are different for each profession based on respective spell circles known, primary [[statistics]] for each profession, and sometimes [[roleplay]]ing factors. It is not possible to have a higher rank in Potions and/or Trinkets than in General Alchemy (when the other skills are at the same rank as General Alchemy, the Taskmaster will refuse to give tasks for Potions and/or Trinkets).&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For a list of ingredients, see [[List of alchemy ingredients]]. For a list of recipes, see [[List of alchemy formulas]].  The words &#039;&#039;&#039;formula&#039;&#039;&#039; and &#039;&#039;&#039;recipe&#039;&#039;&#039; are used interchangeably.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;**Note** Only herbs foraged work as ingredients.&#039;&#039;&lt;br /&gt;
== Success Factors ==&lt;br /&gt;
Outside of the [[Alchemy cauldron#Training Cauldrons|training cauldrons]], alchemists do not fail the various processes involved in making recipes.  However, inside of the training cauldrons is a very different story.  Success factors include guild rank difference (newly learned abilities are more difficult to practice), [[discipline]] bonus, [[logic]] bonus, [[Magic Item Use]] training.  A profession&#039;s primary mana stat and relevant Mana Control training also factor into success.&amp;lt;ref&amp;gt;Posted by GM Estild&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alchemy Subsidiary Skills ==&lt;br /&gt;
There are a several skills that one learns by progressing through the ranks of [[General Alchemy]], all accessible through the [[ALCHEMY (verb)|ALCHEMY verb]]. These are taught by the Skilled Masters at preset ranks.&lt;br /&gt;
&lt;br /&gt;
;[[ALCHEMY SEAL (verb)|Alchemy Seal]]&lt;br /&gt;
:Alchemy Seal is the final step in any [[list of alchemy recipes|alchemy recipe]]. It is the magical process which finalizes and stabilizes the ingredients in a recipe into the final result. It is taught in the first rank of General Alchemy.&lt;br /&gt;
&lt;br /&gt;
;[[ALCHEMY BOIL (verb)|Alchemy Boil]]&lt;br /&gt;
:Alchemy Boil is one of two methods of heating a concoction in a [[Alchemy cauldron|cauldron]]. It is taught during the first rank of General Alchemy.&lt;br /&gt;
&lt;br /&gt;
;[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]&lt;br /&gt;
:Alchemy Simmer is one of two methods of heating a concoction in a cauldron. It is taught during the first rank of General Alchemy.&lt;br /&gt;
&lt;br /&gt;
;[[ALCHEMY EXAMINE (verb)|Alchemy Examine]]&lt;br /&gt;
:Alchemy Examine is a verb which allows one to inspect any item, detailing whether or not it is suited for alchemy, as well as if it can be used as a substitute in any [[list of alchemy recipes|recipes]] for another ingredient. It is taught during the first rank of General Alchemy.&lt;br /&gt;
&lt;br /&gt;
;[[ALCHEMY CHANT (verb)|Alchemy Chant]]&lt;br /&gt;
:Alchemy Chant is a verb which allows one to infuse a spell into a solution during the process of making a formula. This results in the concoction containing this spell. An alchemist can only chant a spell that they know, limiting the creation of certain items to certain professions. It is performed by entering ALCHEMY CHANT and then the spell number or spell mnemonic. It is taught at the beginning of Potions or Trinkets and is not used in General Alchemy recipes.&lt;br /&gt;
&lt;br /&gt;
;[[ALCHEMY DISTILL (verb)|Alchemy Distill]]&lt;br /&gt;
:Alchemy Distill allows one to distill a liquid in an alembic, removing impurities from it to result in a different liquid. It is taught at rank 15 of General Alchemy.&lt;br /&gt;
&lt;br /&gt;
;[[ALCHEMY EXTRACT (verb)|Alchemy Extract]]&lt;br /&gt;
:Alchemy Extract allows one to put an ingredient into crucible, which cooks away the majority of the ingredient, leaving behind a new one. It is taught at rank 15 of General Alchemy.&lt;br /&gt;
&lt;br /&gt;
;[[ALCHEMY INFUSE (verb)|Alchemy Infuse]]&lt;br /&gt;
:Alchemy Infuse allows one to instill mana into a solution during the process of making a formula. It is taught at rank 30 of General Alchemy.&lt;br /&gt;
&lt;br /&gt;
;[[ALCHEMY REFRACT (verb)|Alchemy Refract]]&lt;br /&gt;
:Alchemy Refract allows a character to refract light into a solution during the process of making a formula. It is taught at rank 45 of General Alchemy.&lt;br /&gt;
&lt;br /&gt;
;[[ALCHEMY CHANNEL (verb)|Alchemy Channel]]&lt;br /&gt;
:Alchemy Channel allows one to channel spirit in the process of making a formula. Each channel attempt costs 2 [[spirit point]]s.  It is taught at rank 50 of General Alchemy.&lt;br /&gt;
&lt;br /&gt;
==Before You Begin==&lt;br /&gt;
Before beginning any alchemy tasks, it is recommended to purchase a few necessities:&lt;br /&gt;
*A [[alchemy cauldron|cauldron]]&lt;br /&gt;
*A [[mortar and pestle]]&lt;br /&gt;
*A [[Inspect#Clothing_and_Containers|container]] dedicated to alchemy that can hold at least a large amount (shoulder- or belt-worn recommended)&lt;br /&gt;
*A [[recipe book]]&lt;br /&gt;
*[[Opalescent glass jar|Jars]] to store ingredients&lt;br /&gt;
&lt;br /&gt;
At rank 15 you will need:&lt;br /&gt;
*A [[glass vial]]&lt;br /&gt;
*A [[small crystal flask]]&lt;br /&gt;
&lt;br /&gt;
All of these items may also be available at [[festival]]s and [[:category:Pay Events|pay events]] with various descriptions and may be [[alteration|altered]] to one&#039;s liking.  [[CHE]]s and [[MHO]]s may also have various items in their prize closets.  Cauldrons purchased from merchants may be lighter than the ones sold in the guild.&lt;br /&gt;
&lt;br /&gt;
== Tasks for Alchemy Progression ==&lt;br /&gt;
&lt;br /&gt;
There are a variety of tasks that can be assigned by the taskmaster for Alchemy. Some of these are limited by one&#039;s progress in [[General Alchemy]], and some are only assigned in the potion and trinket skills. A number of repetitions (reps) are assigned along with each task, all of which must be executed before the task is considered complete. The number of reps is also random, but the base increases with increasing ranks. Each completed task will garner an amount of guild training points, and once enough training points are received, a promotion to the next rank is earned. Certain tasks have an inclination to give a higher number of training points, but it still varies considerably. To view current ranks, current task, reps remaining until next task, and points remaining until next rank, use the [[GLD (verb)|GLD]] command.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ASK {NPC} ABOUT TRAINING ALCHEMY/POTIONS/TRINKETS&#039;&#039;&#039; once you have completed the reps for your task. This checks in with the administrator, rewarding you training points and a variable amount of experience, usually around 30. Repeat this command to receive your next task.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ASK {NPC} ABOUT NEXT ALCHEMY/POTIONS/TRINKETS&#039;&#039;&#039; when the Training Administrator tells you to visit the Guildmaster to receive a promotion. The Guildmaster will award you the next rank, along with 200 [[experience]] and 50 [[fame]]. Once the Guildmaster has promoted you, return to the Training Administrator to receive your next task.&lt;br /&gt;
&lt;br /&gt;
===Visit The Skilled Masters For A Lesson===&lt;br /&gt;
This task is rarely encountered, only at the start of a new rank and only when the skilled masters have a new skill to teach you. Sometimes this will require actually performing the new skill, sometimes it will not. The skilled master will usually teach a new recipe during these, but not always. Either way, it usually only has one repetition, and this is earned either after listening to the full lesson, or performing the new skill taught by the skilled master one time.&lt;br /&gt;
&lt;br /&gt;
===Visit The Skilled Masters For Practice===&lt;br /&gt;
This task is only assigned at the the start of a new rank. Once you go to the skilled master, he or she will ask you to make recipes that you would need to make if you were assigned the &#039;make tough recipes&#039; task, and each repetition will require a recipe using a specific alchemy procedure ([[ALCHEMY BOIL (verb)|boiling]], [[ALCHEMY SIMMER (verb)|simmering]], or [[ALCHEMY INFUSE (verb)|infusing]]), alternating liberally between them. He or she will take the results of your recipes and pay you predetermined amount for the specific recipe (not all recipes will be reimbursed).  It is also possible that you will be taught a new recipe at the start of this task, but it is not a guarantee.&lt;br /&gt;
&lt;br /&gt;
Should you be focusing on one specific recipe for your training that does not involve the process you are asked to demonstrate, leave the room and speak to another master until you are asked to demonstrate the process you desire.&lt;br /&gt;
&lt;br /&gt;
===Make Tough [[Recipes]]===&lt;br /&gt;
This task requires that you make a recipe of sufficient difficulty in your cauldron. Recipe difficulty varies between recipes, but in general, you can expect that if a recipe was taught within ten to fourteen ranks of your current rank, it will still be &amp;quot;difficult&amp;quot;. You cannot use recipes from one of the three skills for any of the others, for example, you could not make a wand from Trinkets to get a repetition in General Alchemy or Potions.&lt;br /&gt;
&lt;br /&gt;
===Use Specific Process to Make Something===&lt;br /&gt;
This task is much like the previous task, however, it requires that one make a recipe that involves a specified process (e.g. boil, simmer, infuse, chant, channel) of the particular discipline being trained in. One must always use a recipe is difficult enough to earn credit from.&lt;br /&gt;
&lt;br /&gt;
===Use Specific Process at the Training Cauldrons===&lt;br /&gt;
These tasks are similar to the previous tasks, except that they require you to make something at the [[Alchemy Cauldron|training cauldrons]], rather than using your own cauldron. To enter the training cauldrons, &#039;&#039;&#039;find where they are located in the guild and GO CAULDRON. This will put you in a private room with a special cauldron that resists magic&#039;&#039;&#039;. There is a decent chance that parts of the process will fail when using the training cauldrons.  &#039;&#039;Repeat&#039;&#039; the failed &#039;&#039;step&#039;&#039; until it is successful, then finish the potion. All tasks attempted here will be successful if done correctly.  The variant requiring ALCHEMY CHANT will not occur in General Alchemy.&lt;br /&gt;
&lt;br /&gt;
===Clean Equipment===&lt;br /&gt;
This task requires you to get a rag from within the guild and &#039;&#039;&#039;CLEAN CRUCIBLE&#039;&#039;&#039; in the [[alchemy workshop]]s of your guild. This will give between 10 and 20 RT for each one. There are a limited number of crucibles within each guild, and you must wait ten minutes to clean one that you have recently cleaned before you can do it again. However, &#039;&#039;&#039;you can go to guild in another town to continue your repetitions without this limitation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Polish Lens Assemblies===&lt;br /&gt;
This task requires you to get a cloth from within the guild and &#039;&#039;&#039;POLISH ASSEMBLY&#039;&#039;&#039; in the alchemy workshops of your guild. This will give between 10 and 20 RT for each one. There are a limited number of lens assemblies within each guild, and you must wait ten minutes to polish one that you have recently polished before you can do it again. However, &#039;&#039;&#039;you can go to guild in another town to continue your repetitions without this limitation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Sweep Alchemy Workshops===&lt;br /&gt;
This task requires that you get a broom and pan from within the guild and sweep up piles of dust in the alchemy workshops. Just find a pile of dust and &#039;&#039;&#039;SWEEP DUST&#039;&#039;&#039; repeatedly. Each sweeping will incur 5-8 seconds roundtime, and each pile will take around five sweeps to get it. After this, you will gather it into your pan. It takes around 4 piles to fill a pan. Place the filled pan in the dustbin (usually &#039;&#039;&#039;PUT PAN IN BIN&#039;&#039;&#039;) back in the supply closet, and this will reward one repetition.  [[Haste (506)|Haste]] can be used to speed up this process.  &#039;&#039;&#039;Should the workshops run out of dust before you have filled your pan, return to the supply closet, drop the broom to throw it away, and get a new one.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Distill Water===&lt;br /&gt;
This task requires that you go through the lengthy process of distilling water for the guild using an alembic. This task tends to take a while, and as such, usually only requires a few repetitions. First, one must select an alchemy workshop and &#039;&#039;&#039;POUR ALEMBIC&#039;&#039;&#039;. This will incur 20 sec. RT, after which you must &#039;&#039;&#039;LIGHT ALEMBIC&#039;&#039;&#039;, which might incur another 10 sec. RT. After this, the alembic will begin to boil the water over the course of about two minutes, during which you do not incur roundtime, and can do other things while remaining in the same room. Eventually, the alembic will shake with the pressure, and you need to &#039;&#039;&#039;TURN ALEMBIC&#039;&#039;&#039;, which will incur 35 sec. RT. After this, you must wait about two more minutes for the alembic to shake again, when you will &#039;&#039;&#039;TURN ALEMBIC&#039;&#039;&#039; again. After the fire has died down, &#039;&#039;&#039;CLEAN ALEMBIC&#039;&#039;&#039; for another 35 sec. RT, and then &#039;&#039;&#039;GET ALEMBIC&#039;&#039;&#039;, which will incur 10 sec. RT and finish a repetition. If you perform the wrong verb, wait too long to perform the TURN verb, or do a verb to early, a guild worker will run in and stop you, forcing you to start the task over again.&lt;br /&gt;
&lt;br /&gt;
===Grind Ingredients For The Guild===&lt;br /&gt;
For this task, you need to go to the guild alchemy shop and &#039;&#039;&#039;LOOK ON SHELF&#039;&#039;&#039;.  If/when there are no ingredients on the shelf, &#039;&#039;&#039;ASK CLERK ABOUT INGREDIENTS&#039;&#039;&#039; and he will restock them.  Then, one by one, &#039;&#039;&#039;GET the ingredients from the shelf&#039;&#039;&#039;, and you will put them in a guild-provided mortar. Proceed to [[GRIND (verb)|GRIND]] the ingredient until it cannot be ground anymore, then &#039;&#039;&#039;GIVE the mortar to the clerk&#039;&#039;&#039;. He will take the ingredient and give a repetition.&lt;br /&gt;
&lt;br /&gt;
===Collect Ingredients For The Guild===&lt;br /&gt;
To complete this task, you need to go to the clerk in the [[Guild supplies|guild alchemy shop]] and &#039;&#039;&#039;ASK CLERK FOR LIST&#039;&#039;&#039;. He will supply you with a backpack (or rucksack) and a scroll inside which details a number of ingredients and quantity of each which he wants you to gather. These ingredients will be a request for 1-9 of any of the following: gems, herbs, foragables, alchemy components, and skins. Some of these may also be requested in a ground up form, which you must do to them with a mortar and pestle once you procure the ingredient itself. Each completed request with the proper amount of the ingredient will constitute one repetition. To turn in your list and backpack, hold the backpack in one hand and the scroll in the other. Then, &#039;&#039;&#039;GIVE SCROLL TO CLERK&#039;&#039;&#039; and he will take both, rewarding you the sufficient number of repetitions. If you have extra items in the backpack, too few, or too many, he will refuse to take it. &lt;br /&gt;
&lt;br /&gt;
If you do not complete the total number of repetitions, but do turn in some of the ingredients, you will have to wait 15 minutes before he will give you a new list. If enough time has elapsed between the time you got the list and the time you turned in the supplies, the wait is reduced or removed. If you cannot collect any of the ingredients, or lose your list and backpack, you must wait 30 minutes before he will give you a new set. &#039;&#039;&#039;If someone else attempts to read your scroll, they will &#039;kick it aside&#039; since it is not for them and the scroll will disappear, thus preventing you from being able to turn it in for repetitions.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When turned in, the clerk will pay you a small sum for items you give him, although not all items are reimbursed.&lt;br /&gt;
&lt;br /&gt;
===Grind A Variety Of Ingredients===&lt;br /&gt;
This task requires that you [[GRIND (verb)|GRIND]] a number of ingredients of any sort in your [[mortar]]. Any ingredient will work, but they each need to be different than the ones you have already done for the task. You do not need to turn in these ground ingredients; it is just a practice task.&lt;br /&gt;
&lt;br /&gt;
===[[ALCHEMY DISTILL (verb)|Distill]] Ingredients===&lt;br /&gt;
For this task, you must [[ALCHEMY DISTILL (verb)|distill]] any ingredient which must be done in the guild alchemy workshops. This is accomplished by holding an appropriate liquid in the right hand (usually water purchased from the guild alchemy shop), and typing [[ALCHEMY DISTILL (verb)|ALCHEMY DISTILL]] in front of an available alembic. This will incur four 10 second RT cycles, and give you the ingredient, which is yours to keep. Each successful distillation results in one repetition. &lt;br /&gt;
&lt;br /&gt;
This task will not be assigned until rank 15 in General Alchemy.&lt;br /&gt;
&lt;br /&gt;
===[[ALCHEMY EXTRACT (verb)|Extract]] Ingredients===&lt;br /&gt;
For this task, you must [[ALCHEMY EXTRACT (verb)|extract]] any ingredient which must be done in the guild alchemy workshop. This is accomplished by holding the ingredient in the right hand, and typing [[ALCHEMY EXTRACT (verb)|ALCHEMY EXTRACT]] in front of an available crucible. This will incur four 10 second roundtime cycles, and give you the ingredient, which is yours to keep. Each successful extraction results in one repetition. &lt;br /&gt;
&lt;br /&gt;
This task will not be assigned until rank 15 in General Alchemy.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Alchemy recipe updates (saved post)|Alchemy Recipe Updates - 11/17/2007]]&lt;br /&gt;
*[[Recipe adjustments (saved post)|Alchemy Recipe Adjustments - 2/10/2008]]&lt;br /&gt;
*[[Ayanad crystals galore (saved post)|Ayanad Crystals Galore Update - 2/19/2008]]&lt;br /&gt;
*[[Alchemy, phase II (saved posts)]]&lt;br /&gt;
*[[Alchemy items to become vulnerable to theft (saved post)]]&lt;br /&gt;
*[[Library system (saved post)]]&lt;br /&gt;
*[http://www.play.net/gs4/news.asp?id=81 Alchemy news article], on Play.net&lt;br /&gt;
*[http://www.virilneus.com/recipes.php Alchemy recipes], on Virilneus.com&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Discussions/view Alchemy Discussions Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Assistance/view Alchemy Assistance Officials folder]&lt;br /&gt;
&lt;br /&gt;
{{Alchemy navigation}}&lt;br /&gt;
[[Category:Alchemy]]&lt;br /&gt;
[[Category:Guild Skills]]&lt;br /&gt;
[[Category:Sorcerer Guild Skills]]&lt;/div&gt;</summary>
		<author><name>PEDROG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Minor_Summoning_(725)&amp;diff=63429</id>
		<title>Minor Summoning (725)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Minor_Summoning_(725)&amp;diff=63429"/>
		<updated>2015-05-22T20:17:38Z</updated>

		<summary type="html">&lt;p&gt;PEDROG: /* Uncommon Runes Used with this Spell */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = MSUMMON&lt;br /&gt;
 | base_dur = 600 sec&lt;br /&gt;
 | add_dur = +20 sec per [[Sorcerer Base|rank]]&amp;lt;br&amp;gt;+30 sec per [[Sorcerous Lore, Demonology|Demonology]] rank&lt;br /&gt;
 | span = [[Refreshable]], special&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Summoning&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = [[Runestone]]&lt;br /&gt;
 | availability = None&lt;br /&gt;
 | navigation = {{Sorcerer base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In one swift motion, the demonologist pierces the [[veil]] between [[valence]]s, seeks a suitable [[Demon|being]] to enslave for menial chores, pulls them through the tear, and finally links them to their original existence so they may be returned there. [[Runestone]]s are used as the focus for this magic, and more complex [[rune]]s can be used to target more specific [[Demon archetype|archetypes]] of [[minor demon]]s.&lt;br /&gt;
&lt;br /&gt;
Once summoned into this realm, these servants are capable of performing a myriad of [[Minor Summoning (725)#Minor Demon Abilities|utility functions]] such as carrying the sorcerer&#039;s [[Eye Spy (707)|eye]] which will allow them to [[LOOK (verb)|see]] remotely. Other highlights include carrying [[Minor Summoning (725)#Carrying Items|objects]], [[Minor Summoning (725)#Holding Coins|silvers]], and [[Minor Summoning (725)#Mana Sharing|mana]], or [[Minor Summoning (725)#Find a Character|finding]] and [[Minor Summoning (725)#Deliver a Message|delivering messages to]] other characters, and even [[Minor Summoning (725)#Guard &amp;amp; Cease|guarding]] their master&#039;s pockets from [[Pickpocketing|thieves]]. Demons summoned by this spell are &#039;&#039;not&#039;&#039; dangerous unless retaliating at a pickpocket, and otherwise cannot participate in the [[combat system]].&lt;br /&gt;
&lt;br /&gt;
* [[CAST (verb)|Cast]] at an appropriate runestone to initiate.&lt;br /&gt;
* The [[TELL (verb)|TELL MDEMON]] command displays a full list of commands for the demon. Each [[Minor Summoning (725)#Minor Demon Abilities|ability]] is also outlined within this article.&lt;br /&gt;
&lt;br /&gt;
=== Demon Link &amp;amp; Expiration ===&lt;br /&gt;
&lt;br /&gt;
Originally, demonologists used the link as a threat to keep the demon in line. Severing the link would strand the demon forever, unable to return home. This version of the magic is designed with safeguards against such an act, otherwise punishable by death. Thus the caster may [[Minor Summoning (725)#Leave|terminate the link]] at any time, returning the demon to its original plane. The link will be broken automatically if the caster dies or when the spell expires. Once having summoned, the caster may not summon again for five minutes due to the exertion caused by interplanar summoning. If the summoner fails a cast, they may not attempt again for ten full minutes.&lt;br /&gt;
&lt;br /&gt;
Two [[lesser demon]]s, the [[abyran|abyran&#039;ra]] and the [[oculoth]] have the ability and motivation to break your control upon a [[minor demon]]. While the abyran&#039;ra will only attempt to break your control over [[abyran|abyran&#039;a]] and [[abyran|abyran&#039;sa]] demons, the oculoth will attempt to break your control over any type of demon. However, it is not a guarantee that they will break it. The primary factor for fending off this attempt is Demonology ranks. If you lose, your connection to your demon will break, and you will be severely stunned. If you succeed, you are left unharmed, and the demon who attempted it will be stunned instead. The oculoth, given its nature as a more magically inclined demon, is more skilled at breaking the connection than an abyran&#039;ra.&lt;br /&gt;
&lt;br /&gt;
* The link is [[refreshable]] with use of a [[vakra (rune)|vakra]] runestone.&lt;br /&gt;
&lt;br /&gt;
=== Demonology Benefits ===&lt;br /&gt;
&lt;br /&gt;
[[Sorcerous Lore, Demonology]] is the most important factor in the success of this magic. Each rank will increase the success of summoning a demon by 1%. Success of summoning with valence-only runestones begins at 50%, and the success for valence-and-archetype runestones begins at 0%. Additionally, training will strengthen the master&#039;s command over their demons, and increase the amount of [[mana]] and [[coins]] a demon may hold.&lt;br /&gt;
&lt;br /&gt;
* 50 ranks will summon using the three valence-only (Tier 1) runes with 100% consistency.&lt;br /&gt;
* 100 ranks will summon using valence-and-archetype (Tier 2) runes without failure.&lt;br /&gt;
* Consistent use of demon-specific (Tier 3) runes may vary among demons. 125 - 150 ranks is recommended.&lt;br /&gt;
&lt;br /&gt;
=== Demons and the Law ===&lt;br /&gt;
&lt;br /&gt;
Due to tactics the [[Faendryl]] used during the [[Undead War]], the summoning and use of demons is widely shunned by most Elanthians. Demons are therefore subject to justice mechanics in all towns except [[Icemule Trace]]. Special demon permits may be purchased in both [[Zul Logoth]] and [[Kharam Dzu]], but are otherwise considered illegal. The [[Sorcerer Guild]] teaches the [[Illusions]] [[guild skill|skill]] which can be used to cloak the demon&#039;s true image, allowing them to bypass the law as long as they remain obfuscated. Along with the illusion&#039;s duration expiring, certain demons performing particular actions will cause the illusion to drop as well.&lt;br /&gt;
&lt;br /&gt;
* Demons may still roam free in areas without lawmen. Use [[JUSTICE (verb)|JUSTICE STATUS]] to determine whether an area is within jurisdiction.&lt;br /&gt;
&lt;br /&gt;
=== Summoning Chambers ===&lt;br /&gt;
&lt;br /&gt;
[[Summoning chamber]]s are special areas which are sensitive to the piercing of the veil, increasing the ease with which sorcerers employ this magic. Casting within a chamber will add a flat 600 sec to the duration of the spell, and provide 25 &#039;phantom&#039; ranks of Demonology for the purposes of calculating the success of the summoning only. Additionally, these extra 600 seconds will be applied when refreshing the duration in a chamber as well.&lt;br /&gt;
&lt;br /&gt;
* All [[Sorcerer Guild]]s contain a summoning chambers as well as some [[CHE]] structures.&lt;br /&gt;
&lt;br /&gt;
== Minor Demon Abilities ==&lt;br /&gt;
&lt;br /&gt;
* This information was harvested from [http://gsdemonologist.tripod.com/index.html Hakwea&#039;s Demonologist Handbook].&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- align=center &lt;br /&gt;
!bgcolor=#99ff99|Runes&lt;br /&gt;
|bgcolor=#99ffff colspan = 2 |[[Grik&#039;tyr (rune)]]&lt;br /&gt;
|bgcolor=#99ffff colspan = 4 |[[Lorae&#039;tyr (rune)]]&lt;br /&gt;
|bgcolor=#99ffff colspan = 3 |[[Shien&#039;tyr (rune)]]&lt;br /&gt;
|- align=center bgcolor=#cccccc &lt;br /&gt;
!width=100|Ability&lt;br /&gt;
![[Grik]]&lt;br /&gt;
![[Imp]]&lt;br /&gt;
![[Abyran]]&lt;br /&gt;
![[Grantris]]&lt;br /&gt;
![[Igaesha]]&lt;br /&gt;
![[Verlok]]&lt;br /&gt;
![[Aishan]]&lt;br /&gt;
![[Shien]]&lt;br /&gt;
![[Arashan]]&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Mana Sharing|Hold Mana]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes   &lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Yes &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Yes &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Yes &amp;lt;/span&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Mana Sharing|Base Mana]]&lt;br /&gt;
|4&lt;br /&gt;
|19&lt;br /&gt;
|9&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Mana Sharing|Additional Mana]]&lt;br /&gt;
|bonus/10&lt;br /&gt;
|bonus/10&lt;br /&gt;
|bonus/10&lt;br /&gt;
|(bonus/10)-3&lt;br /&gt;
|bonus/10&lt;br /&gt;
|(bonus/10)-3&lt;br /&gt;
|N/A&lt;br /&gt;
|bonus/10&lt;br /&gt;
|bonus/10&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Mana Sharing|Maximum Mana]]&lt;br /&gt;
|34&lt;br /&gt;
|49&lt;br /&gt;
|39&lt;br /&gt;
|27&lt;br /&gt;
|42&lt;br /&gt;
|27&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;&#039;54&#039;&#039;&#039;&lt;br /&gt;
|39&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Holding Coins|Hold Coins]]&lt;br /&gt;
|&#039;&#039;&#039;Y&#039;&#039;&#039;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Holding Coins|Base Coins]]&lt;br /&gt;
|&#039;&#039;&#039;1000&#039;&#039;&#039;&lt;br /&gt;
|500&lt;br /&gt;
|600&lt;br /&gt;
|500&lt;br /&gt;
|200&lt;br /&gt;
|800&lt;br /&gt;
|N/A&lt;br /&gt;
|300&lt;br /&gt;
|N/A&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Holding Coins|Coins per Rank]]&lt;br /&gt;
|&#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|40&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|N/A&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Holding Coins|Maximum Coins]]&lt;br /&gt;
|&#039;&#039;&#039;13120&#039;&#039;&#039;&lt;br /&gt;
|8580&lt;br /&gt;
|9690&lt;br /&gt;
|11610&lt;br /&gt;
|2220&lt;br /&gt;
|10900&lt;br /&gt;
|N/A&lt;br /&gt;
|4340&lt;br /&gt;
|N/A&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Guard &amp;amp; Cease|Guard]]&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|&#039;&#039;&#039;Y&#039;&#039;&#039;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|- align=center&lt;br /&gt;
|bgcolor=#cccccc|[[Minor Summoning (725)#Guard &amp;amp; Cease|&#039;&#039;&#039;Attack Type&#039;&#039;&#039; (flare type)]]&lt;br /&gt;
|Bite&lt;br /&gt;
|Bite&lt;br /&gt;
|Bite (Poison)&lt;br /&gt;
|Bite (Puncture)&lt;br /&gt;
|Phase (Acid)&lt;br /&gt;
|Bite (flare &amp;amp;dagger;)&lt;br /&gt;
|&#039;&#039;&#039;Bite (Disease)&#039;&#039;&#039;&lt;br /&gt;
|Bite&lt;br /&gt;
|Spit Web (Web) &amp;amp;dagger;&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Carrying Items|Carry Items]]&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Carrying Items|Get]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|- align=center&lt;br /&gt;
|bgcolor=#cccccc|[[Minor Summoning (725)#Carrying Items|&#039;&#039;&#039;Hold if Given&#039;&#039;&#039; (not cumulative)]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Scout|Scout]]&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Find a Character|Find]]&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|&#039;&#039;&#039;Y &amp;amp;dagger;&#039;&#039;&#039;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Deliver a Message|Deliver]]&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;u&amp;gt;Y&amp;lt;/u&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|Y &amp;amp;dagger;&lt;br /&gt;
|Y&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Eat|Eat]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt; &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;Y&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Interfere|Interfere]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;amp;dagger;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;amp;dagger;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Interfere|Break]]&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|Y &amp;amp;dagger;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Control a web|Control]]&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|&#039;&#039;&#039;Y&#039;&#039;&#039;&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Balefire (713)#Demon_Damage_Types_and_Attack_Chance|Balefire Flare (random)]]&lt;br /&gt;
|[[Disintegration_critical_table|Disintegrate]]&amp;lt;br&amp;gt;[[Crush_critical_table|Crush]]&lt;br /&gt;
|[[Disintegration_critical_table|Disintegrate]]&amp;lt;br&amp;gt;[[Crush_critical_table|Crush]]&lt;br /&gt;
|[[Steam_critical_table|Steam]]&amp;lt;br&amp;gt;[[Disruption_critical_table|Disrupt]]&lt;br /&gt;
|[[Steam_critical_table|Steam]]&amp;lt;br&amp;gt;[[Disruption_critical_table|Disrupt]]&lt;br /&gt;
|[[Steam_critical_table|Steam]]&amp;lt;br&amp;gt;[[Disruption_critical_table|Disrupt]]&lt;br /&gt;
|[[Steam_critical_table|Steam]]&amp;lt;br&amp;gt;[[Disruption_critical_table|Disrupt]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Vacuum_critical_table|Vacuum]]&amp;lt;br&amp;gt;[[Unbalance_critical_table|Unbalance]]&lt;br /&gt;
|[[Vacuum_critical_table|Vacuum]]&amp;lt;br&amp;gt;[[Unbalance_critical_table|Unbalance]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*If a demon&#039;s ability is &#039;&#039;&#039;bolded&#039;&#039;&#039;, it indicates that demon is best at that particular ability.&lt;br /&gt;
&lt;br /&gt;
*If a demon&#039;s ability is highlighted in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; RED &amp;lt;/span&amp;gt;, using it will break its illusion.&lt;br /&gt;
&lt;br /&gt;
*If an ability has a &amp;amp;dagger;, it indicates that demon has a special ability related to it.&lt;br /&gt;
&lt;br /&gt;
*If an ability is &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; within the table, it indicates that demon has particular restriction placed upon that ability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For more information on a demon type, refer to that archetype&#039;s page, linked at the top of the table.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Follow &amp;amp; Return ====&lt;br /&gt;
&lt;br /&gt;
* TELL MDEMON FOLLOW : demon will return to your location and/or follow you&lt;br /&gt;
* TELL MDEMON STOP : demon will cease following and/or stay where it is (may also stop other recursive activities)&lt;br /&gt;
&lt;br /&gt;
==== Go ====&lt;br /&gt;
&lt;br /&gt;
* TELL MDEMON GO {direction|portal} : instructs the demon to move manually&lt;br /&gt;
&lt;br /&gt;
Demons [[Minor Summoning (725)#Carry &amp;amp; Release|carrying an eye]] will cause each room description to be echoed to the user as if using the eye in the same manner.&lt;br /&gt;
&lt;br /&gt;
==== Find a Character ====&lt;br /&gt;
&lt;br /&gt;
* TELL MDEMON FIND {character} : instructs the demon to locate a particular character&lt;br /&gt;
&lt;br /&gt;
Sends the demon to the location of a target, and if found, will follow them. Subject to the skill of the summoner and demon, vs. difficulty of finding that character. [[Stalking and Hiding|Hidden]] and [[Invisibility (916)|invisible]] characters are more difficult to locate. Additionally, increased difficulty in finding targets will cause the demon to take longer at the task. Only targets in the same area can be targeted successfully.&lt;br /&gt;
&lt;br /&gt;
==== Deliver a Message ====&lt;br /&gt;
&lt;br /&gt;
* TELL MDEMON DELIVER {character} {message} : instructs the demon to speak to another character on your behalf&lt;br /&gt;
* WHISPER {demon} {message} : for other characters to reply to a demon&#039;s message&lt;br /&gt;
* WHISPER MIST {message} : to communicate using shien&#039;s special message capability&lt;br /&gt;
&lt;br /&gt;
Applicable demons will convey a message to a person for you. The target of the message may then reply, but there is wait time before the demon can deliver additional messages. The [[shien]] possess a unique method of delivery, which allows messages to be relayed in real time, without pause. This requires the summoner&#039;s room to be [[Darkness (206)|dark]]. Only targets in the same area can have messages delivered to them.&lt;br /&gt;
&lt;br /&gt;
==== Carry &amp;amp; Release ====&lt;br /&gt;
&lt;br /&gt;
* TELL MDEMON CARRY : demon will pick up and carry your eye&lt;br /&gt;
* TELL MDEMON RELEASE : demon will release your eye into the room&lt;br /&gt;
&lt;br /&gt;
[[Eye Spy (707)]] can be used in conjunction with a demon in order to [[LOOK (verb)|see]] remotely. While the demon is holding the eye, only basic things can be seen. However, the eye can be released and grasped again without restriction. While independent the eye maintains its full range of sight. Be cautious not to leave the eye stranded, as there is no command to send the demon directly to your eye. The eye is considered an item, thus the demon cannot carry it if already holding its [[Minor Summoning (725)#Minor Demon Abilities|maximum capacity]].&lt;br /&gt;
&lt;br /&gt;
==== Carrying Items ====&lt;br /&gt;
&lt;br /&gt;
* TELL MDEMON GET {item} : instructs the demon to pick up an object&lt;br /&gt;
* GIVE {demon} : gives the demon the object you are holding in your right hand&lt;br /&gt;
* TELL MDEMON GIVE {character} : demon will give an item it is currently carrying to a character&lt;br /&gt;
* TELL MDEMON DROP {item} : instructs the demon to drop an item it is carrying&lt;br /&gt;
&lt;br /&gt;
Certain demons ([[aishan]] &amp;amp; [[igaesha]]) will accept more items given to them by their master directly, rather than picking them up. &amp;quot;Get&amp;quot; in the table refers to the number of items a demon will pick up and carry on its own (i.e. remotely). &amp;quot;Hold if Given&amp;quot; is the amount of items the demon can accept if handed to them by their summoner. Demons can hold a maximum of items equivalent to their &amp;quot;Hold if Given&amp;quot; value. Carrying an [[Eye Spy (707)|eye]] counts as one item.&lt;br /&gt;
&lt;br /&gt;
==== Holding Coins ====&lt;br /&gt;
&lt;br /&gt;
* [[GIVE]] {demon} {#} : give silver coins to your demon&lt;br /&gt;
* TELL MDEMON GIVE {#} : instructs demon to give you coins it is carrying&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Base Coins&amp;quot; + &amp;quot;Coins per Rank&amp;quot; determines the maximum amount of silver coins applicable demons may carry. For example, an [[imp]] (500 base) summoned by a sorcerer with 20 ranks (40 additional per rank) of [[Sorcerous Lore, Demonology|demonology]] skill could hold 1300 coins total (500 + [20*40] = 1300). Demons will not return coins automatically upon being returned to their dimension.&lt;br /&gt;
&lt;br /&gt;
==== Mana Sharing ====&lt;br /&gt;
&lt;br /&gt;
* SEND {#} {demon} : send mana to your demon&lt;br /&gt;
* TELL MDEMON SEND {#} : instructs demon to send mana to you&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Base Mana&amp;quot; + &amp;quot;Additional Mana&amp;quot; determines the total amount of [[mana]] each demon can hold. &#039;Bonus&#039; in this situation refers to the numerical bonus corresponding to the number of [[Sorcerous Lore, Demonology|demonology]] skill ranks (use the [[SKILLS (verb)|SKILLS]] command to view). For example, an [[igaesha]] (base mana of 12) summoned by a sorcerer with 50 ranks of demonology (skill bonus of 150) would be able to store a maximum of 27 mana (12 + [150/10] = 27). Demons which hold more mana are also more efficient at transferring it. Demons will not return mana automatically upon being returned to their dimension.&lt;br /&gt;
&lt;br /&gt;
[[Channeling crystal]]s made via [[alchemy]] can be used by both demon and master to transfer more mana between the two.&lt;br /&gt;
&lt;br /&gt;
==== Guard &amp;amp; Cease ====&lt;br /&gt;
&lt;br /&gt;
* TELL MDEMON GUARD : demon will aid your chances of detecting pickpockets&lt;br /&gt;
* TELL MDEMON CEASE : demon ceases guarding&lt;br /&gt;
&lt;br /&gt;
If the demon is in its summoner&#039;s room, they can be instructed to help notice characters attempting to [[Pickpocketing|pickpocket]] their master. Each demon, depending upon their body type, will have a particular &amp;quot;Attack Type&amp;quot; they retaliate with automatically if either the master or demon is successful in noticing the thief. The attacks of certain demons will inflict a &amp;quot;flare type&amp;quot; (i.e. disease, lightning, etc.) upon the victim, in addition to the initial damage.&lt;br /&gt;
&lt;br /&gt;
==== Scout ====&lt;br /&gt;
&lt;br /&gt;
* TELL MDEMON SCOUT : demons scouts the surrounding area for characters, creatures, and other minor demons&lt;br /&gt;
&lt;br /&gt;
The demon will leave the immediate room for a short period of time, and return shortly afterwards to inform its master of the presence of all [[character]]s, [[creature]]s, and [[minor demon]]s. Some areas do not work with this command, including the [[Sorcerer Guild]]s.&lt;br /&gt;
&lt;br /&gt;
==== Eat ====&lt;br /&gt;
&lt;br /&gt;
* TELL MDEMON EAT {object} : instructs the demon to consume an object&lt;br /&gt;
&lt;br /&gt;
Demons can be instructed to eat a variety of items within their reach. This can be used as disposal for various articles of trash, if a proper trash can is not available. Certain demons are particular about what they eat, though the [[igaesha]] will eat just about anything.&lt;br /&gt;
&lt;br /&gt;
Telling a demon to eat something will blow away its illusion.&lt;br /&gt;
&lt;br /&gt;
==== Interfere ====&lt;br /&gt;
&lt;br /&gt;
* TELL MDEMON INTERFERE : the demon will lend its ability to the prevention of establishing a sanctuary&lt;br /&gt;
* TELL MDEMON BREAK : instructs the demon to attempt to disrupt an existing sanctuary (abyran&#039;sa and imp &#039;&#039;only&#039;&#039; )&lt;br /&gt;
&lt;br /&gt;
Through its demonic powers, a demon can interfere with the creation of [[Minor Sanctuary (213)|sanctuaries]] or a [[Song of Peace (1011)]]. The success of this ability is based upon a comparison of the demonologist&#039;s [[Sorcerer Base]] and [[Sorcerous Lore, Demonology|demonology]] ranks versus the sanctuary caster&#039;s [[Major Spiritual]] and [[Spiritual Lore, Summoning|summoning]] ranks. Once instructed to interfere, a demon will continue to do so until told otherwise. Instructing a demon to interfere will always cause the [[illusion]] to fail, thus it is recommended to initiate this command prior to cloaking the demon. &lt;br /&gt;
&lt;br /&gt;
Only the [[Abyran#Mechanical Benefits and Flaws|abyran&#039;sa]] is capable of breaking existing player-created sanctuaries. Telling an abyran&#039;sa to do this takes 13 mana from the summoner, whether successful or not.  The [[Imp]] is the lone archetype capable of breaking an active [[Song of Peace (1011)]]. &lt;br /&gt;
&lt;br /&gt;
==== Control a web ====&lt;br /&gt;
&lt;br /&gt;
* TELL MDEMON TO CONTROL [WEB] : an arashan can take control of a [[Web (118)|web]] for its owner.&lt;br /&gt;
&lt;br /&gt;
The arashan possesses a unique ability amongst demonkind; they are capable of taking control of the minor spirits that make up an area web summoned by the [[Web (118)]] spell. Controlling a web yields two major results: &lt;br /&gt;
&lt;br /&gt;
*the web is strengthened (gains an additional snare charge and the duration is refreshed)&lt;br /&gt;
*the web comes under the control of the arashan&#039;s summoner. &lt;br /&gt;
&lt;br /&gt;
Controlling a web takes 18 mana from the Sorcerer. Controlling a web is very taxing on the arashan, thus they may only do so once every five minutes.&lt;br /&gt;
&lt;br /&gt;
==== Leave ====&lt;br /&gt;
&lt;br /&gt;
* TELL MDEMON LEAVE : ends the duration, returning the demon to its origin&lt;br /&gt;
&lt;br /&gt;
The demon will drop the objects which it is carrying (not including silvers or mana), and return to its valence.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Uncommon Runes Used with this Spell ==&lt;br /&gt;
This list is now very incomplete with the [[Lord Vathon]] events of 2013 and 2014.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- align=center &lt;br /&gt;
!bgcolor=#cccccc|Runes&lt;br /&gt;
!bgcolor=#cccccc|Sorcerers Knowing This Rune&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#cccccc width=135|Grik&#039;tyr-Grik&lt;br /&gt;
|Nindon, Solmarar&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Grik&#039;tyr-Imp&lt;br /&gt;
|Querthose, Krolnivar, Evyrsio, Rumpkin, Allereli&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Lorae&#039;tyr-Abyran&lt;br /&gt;
|Licel, Yactaevia, Krolnivar, Stralan, Ryynish, Querthose&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Lorae&#039;tyr-Abyran&#039;a&lt;br /&gt;
|Zurrain, Moredin&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Lorae&#039;tyr-Abyran&#039;sa&lt;br /&gt;
|Querthose, Iaz, Desorceri, Radamanthys, Cataclysmx, Vulterith, Isola, Stralan, Kaldonis, Silvean, Allereli&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Lorae&#039;tyr-Grantris&lt;br /&gt;
|Desorceri, Venrath, Drigore, Kaldonis &lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Lorae&#039;tyr-Igaesha&lt;br /&gt;
|Evyrsio, Ulthripe, Allereli, Kaldonis, Silvean &lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Lorae&#039;tyr-Verlok&lt;br /&gt;
|Krolnivar, Querthose, Delarock, Matthosa, Kaldonis, Silvean &lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Shien&#039;tyr-Aishan&lt;br /&gt;
|Jameszz, Querthose, Desorceri, Stralan, Venrath, Delarock, Suntzhu, Drigore&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Shien&#039;tyr-Shien&lt;br /&gt;
|Mekthros, Missoni, Kilaya, Desmonique, Rontuu, Allereli (Darkling), Drigore (Darkling), Matthosa, Kaldonis, Silvean (Shadowling)&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Shien&#039;tyr-Arashan&lt;br /&gt;
|Allereli, Drigore, Silvean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Minor Demon Flavor Text]]&lt;br /&gt;
* [[Minor Summoning (725) update (saved post)#6/2/2008|Saved Posts]]&lt;br /&gt;
* [[Balefire (saved post)]]&lt;br /&gt;
* [[Balefire and Nightmare (saved post)]]&lt;br /&gt;
* [[Queen Mysara of Ta&#039;Illistim speaks (saved post)]]&lt;br /&gt;
* [[Rhythus Veranthe Faendryl]]&lt;br /&gt;
* [[In-game Enchiridion Valentias (saved post)]]&lt;br /&gt;
* [[Commentary on Enchiridion Valentia - Lorae&#039;Tyr]]&lt;br /&gt;
* [[Demon permit opens in Kharam Dzu (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=6#725 Sorcerer Base Spell Circle: Minor Summoning], on Play.net&lt;br /&gt;
*[http://www.play.net/gs4/info/tomes/demons/enchiridionvalentia.asp The Enchiridion Valentia], on Play.net&lt;br /&gt;
*[http://www.play.net/gs4/info/tomes/demons/introduction.asp Official Introduction to Summoning], on Play.net&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcerer Base Spells]]&lt;br /&gt;
[[Category:Demons]]&lt;br /&gt;
[[category: Pet Spells]]&lt;/div&gt;</summary>
		<author><name>PEDROG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=60975</id>
		<title>F2P subscription</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=F2P_subscription&amp;diff=60975"/>
		<updated>2015-04-03T01:51:57Z</updated>

		<summary type="html">&lt;p&gt;PEDROG: /* Organization Access */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;F2P subscriptions&#039;&#039;&#039; were created in 2015 as an option for new accounts only, with no character transfers allowed.  This subscription is highly restricted (see specifics below), with passes around the restrictions available through the [[SimuCoin#F2P_Subscription_Items|SimuCoin Store]].  None of these items, however, will provide a greater mechanical benefit than what can be obtained by having a [[standard subscription]].&lt;br /&gt;
&lt;br /&gt;
Once an account is upgraded to a monthly paying subscription (standard or [[premium]]), it cannot be reverted back.  &lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
*The weekly Gift of Lumnis does not occur. It is accessible via a pass.&lt;br /&gt;
*Experience absorption is less efficient on a sliding scale. The first 10 levels are unchanged. After level 10, the efficiency of absorption gradually decreases. This can be fully or partially offset with experience passes.&lt;br /&gt;
*No yearly [[fixskills]].&lt;br /&gt;
&lt;br /&gt;
==Organization Access==&lt;br /&gt;
*One task per hour will be available from the [[Adventurer&#039;s Guild]]. This can be upgraded to 1 task per 30 minutes with an Adventure Boost.&lt;br /&gt;
*Cannot gain [[Artisan Guild]] ranks. Will allow access purchases down the line.&lt;br /&gt;
*Can gain the first rank of a [[society]] and advance to the cusp of the 2nd rank. A society pass is required to gain rank 2 and beyond, as well as use any powers beyond 2nd rank. (Any ranks above 2 earned during Society Pass will remain but unusable after boost expires with no penalties or down ranking will occurring due to lack of attendance to duties.  Last gained rank returned on pass renewal.)&lt;br /&gt;
*Cannot join a profession [[guild]]. Will allow access purchases down the line.&lt;br /&gt;
&lt;br /&gt;
==Combat/Magic==&lt;br /&gt;
*No direct PvP attacks allowed. Mass Attack spells like [[Elemental Wave (410)]] that can hit players as well as creatures have a 30 second cooldown (to prevent careless spamming). If actually used to attack another player, this cooldown increases to 5 minutes (cooldown can be removed with a cooldown remover).&lt;br /&gt;
*Spells that significantly impact a room without attacking a player (notably [[Minor Sanctuary]]) are restricted from use.&lt;br /&gt;
*Attack spells (vs. creatures) are largely unrestricted, aside from the mass attack spell limitations noted above.&lt;br /&gt;
*All beneficial spells except the lowest spell in each Minor circle (101, 401, and 1204) are all self-cast only. This restriction also applies to the [[ARMOR]] abilities. A casting pass allows casting on anyone else. If the caster does not have a casting pass, the receiving player can choose to purchase a receiving pass to allow any F2P caster to cast upon them. Only one pass needs to be present.&lt;br /&gt;
*All beneficial spell [[duration]]s cap at 2 hours.&lt;br /&gt;
*Permanent/Long-term item boosts have complete/partial restrictions ([[Enchant Item]], [[Charge Item]], [[Magic Item Creation]], [[Imbue]], [[Resist Nature]], [[Scroll Infusion]], [[Holy Receptacle]], [[Ensorcell]], Damage Specializations, etc.).&lt;br /&gt;
*Utility spells such as teleporation, locate, and such have a four hour cooldown period between each use. These cooldowns can be removed with a cooldown remover.&lt;br /&gt;
*Only access to random attunement, unless a purchase is made to select one.&lt;br /&gt;
*Only access to one particular sort of pet for pet spells (Call Familiar, Animal Companion, etc).&lt;br /&gt;
*[[Loresinging]] is restricted, unless a pass is purchased which allows loresinging on a per item basis.&lt;br /&gt;
&lt;br /&gt;
==Healing/Raising==&lt;br /&gt;
*The last 10 players healed are kept track of. Each time a new person is healed, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A healing pass increases this to 4 times.&lt;br /&gt;
*An empath must first link (via TOUCH) to their prospective client. This linking process takes 30 seconds (15 with a healing pass). Once established, the link lasts for 3 minutes. All wound transfers done during this link are considered part of a single healing session (one entry on the above list).&lt;br /&gt;
*The last 10 players raised are kept track of. Each time a new person is raised, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A pass removes this restriction.&lt;br /&gt;
&lt;br /&gt;
==Treasure/Items/Banks==&lt;br /&gt;
*In-bank limits start at 100,000 and can be permanently increased in 100,000 silver increments pretty cheaply. &lt;br /&gt;
*5k in-pocket silver maximum to hunt with (can carry as much as desired outside of combat). Waived with a Treasure Boost.&lt;br /&gt;
*One bank account (F2P accounts will receive a warning before using a bank for the first time as they need to pay to move it from town to town).&lt;br /&gt;
*Notes cost 1% more.&lt;br /&gt;
*Silvers apply twice as much encumbrance.&lt;br /&gt;
*50k daily treasure cap. Cap can be reset with a Treasure Cap Reset. Lowered treasure per kill. No treasure when killing creatures when unable to learn from them. Expanded to 100k cap with a Treasure Boost, and increased treasure. Limits on Purify silver value boosts and increased difficulty.&lt;br /&gt;
*Shop prices are less favorable.&lt;br /&gt;
*No base access to a [[locker]]. Can purchase a temporary 10 item locker pass, or the existing locker upgrades (both permanent and temporary).&lt;br /&gt;
*100 item personal carry limit. Can be expanded to 300 items with a pass.&lt;br /&gt;
*Can use up to 5x (+25) gear (any additional bonus is not applied). Similarly limited to &amp;quot;somewhat&amp;quot; padding/weighting/sighting. Passes available to increase these.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
*Transportation (whether by boat or teleportation) to [[River&#039;s Rest]] and [[Teras Isle]] is restricted. Access can be purchased via the store.&lt;br /&gt;
*[[Chronomage]] orb purchases are restricted. They can be purchased via the store.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*Lockpicking (and popping/bashing) limited to self-found boxes only. Plans for this to change based on how the rotating lists for healing/raising work.&lt;br /&gt;
*Foraging is harder. F2P cannot take the last two forageables out of a room. Max 15 items per hours. Foraging pass removes restrictions and makes foraging easier.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94776-Getting-Lich-to-work-with-F2P-accounts Getting Lich to work with F2P]&lt;br /&gt;
&lt;br /&gt;
[[category: Subscriptions]]&lt;/div&gt;</summary>
		<author><name>PEDROG</name></author>
	</entry>
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