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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-05-18T11:12:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Torment_(718)&amp;diff=232121</id>
		<title>Torment (718)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Torment_(718)&amp;diff=232121"/>
		<updated>2025-01-12T21:44:41Z</updated>

		<summary type="html">&lt;p&gt;PENZAM19: Updated for sorcerer spell review.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
| name = Torment&lt;br /&gt;
| number = 718&lt;br /&gt;
| mnemonic = TORMENT&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| type = Attack&lt;br /&gt;
| subtype = [[Warding]]&lt;br /&gt;
| target = Single&lt;br /&gt;
| interval = Damage over time&lt;br /&gt;
| status = None &lt;br /&gt;
| dtype = [[Hitpoint]]&lt;br /&gt;
| navigation = {{Sorcerer base navigation}}&lt;br /&gt;
| ctype = [[Unbalance critical table|Unbalance]], [[Slash critical table|Slash]], [[Puncture critical table|Puncture]]&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Torment&#039;&#039;&#039; temporarily&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Temporarily&amp;lt;/includeonly&amp;gt; summons a demonic force to do battle with the caster&#039;s target.&amp;lt;section end=description /&amp;gt;  The demon is quite fickle and will end its assault if it is warded.  Training in [[Sorcerous Lore, Demonology]] can enhance this [[spell]].&lt;br /&gt;
&lt;br /&gt;
Initial cast of this spell will perform a Warding attack at the target, performing an initial attack round on success.  On failure, the spell ends.  Every 2 seconds after the initial cast, the demon will lash out at the target in the form of a warding attack using the sorcerer&#039;s [[CS]].  These attacks will often result in [[Unbalance critical table|unbalance]], [[Slash critical table|slash]], or [[Puncture critical table|puncture]] critical injuries.  If the demonic force does not succeed at warding the target on a given round, the spell ends.  If not warded, this will continue for a maximum of 10 rounds.&lt;br /&gt;
&lt;br /&gt;
==Target TD Modifiers==&lt;br /&gt;
&lt;br /&gt;
Torment rounds modify the TD of the current target and are reconsidered on each strike by the demonic force. For each additional affliction (701, 710, 715, 716) on the target and each status condition within the below list on the target, the target suffers a -10 TD pushdown.  &lt;br /&gt;
&lt;br /&gt;
The maximum torment TD pushdown for a target is -100.&lt;br /&gt;
&lt;br /&gt;
== Lore Benefits ==&lt;br /&gt;
&lt;br /&gt;
At 25 ranks of training in [[Sorcerous Lore, Demonology]], Torment&#039;s cast RT is reduced by 1 second (minimum of 1s) and the mana cost by 25% (maximum of 50% total mana cost) for every curse or other sorcerer DoT from the caster on the target.&lt;br /&gt;
&lt;br /&gt;
===Quickened Misery===&lt;br /&gt;
Granted buff at 25 ranks of Demonology lore, Torment&#039;s cast RT is reduced by 1 second (minimum of 1s) and the mana cost by 25% (maximum of 50% total mana cost) for every curse or other sorcerer DoT from the caster on the target.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
An ancient ghoul master gestures at you!&lt;br /&gt;
  CS: +127 - TD: +XXX + CvA: +12 + d100: +80 - -5 == +XXX&lt;br /&gt;
  Warding failed!&lt;br /&gt;
An ancient ghoul master glares malevolently at you.&lt;br /&gt;
You feel a threatening dark force very close to you.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A dark force tears at your body!&lt;br /&gt;
  CS: +127 - TD: +XXX + CvA: +12 + d100: +15 - -5 == +XXX&lt;br /&gt;
  Warding failed!&lt;br /&gt;
Person is engulfed in an eerie, dark haze!&lt;br /&gt;
He flinches in pain!&lt;br /&gt;
You are engulfed in an eerie, dark haze!&lt;br /&gt;
  ... 50 points of damage!&lt;br /&gt;
  Gruesome, slashing blow to the side of your head!&lt;br /&gt;
  Skull split open! Brain (and life) vanishes in a fine mist.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=6#718 Sorcerer Base Spell Circle: Torment], on Play.net&lt;/div&gt;</summary>
		<author><name>PENZAM19</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Pestilence_(716)&amp;diff=232102</id>
		<title>Pestilence (716)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Pestilence_(716)&amp;diff=232102"/>
		<updated>2025-01-12T16:29:31Z</updated>

		<summary type="html">&lt;p&gt;PENZAM19: Updated for sorcerer spell review.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
| name = Pestilence&lt;br /&gt;
| number = 716&lt;br /&gt;
| mnemonic = PESTILENCE&lt;br /&gt;
| duration = Special&lt;br /&gt;
| type = Attack&lt;br /&gt;
| subtype = [[Warding]]&lt;br /&gt;
| target = Single&lt;br /&gt;
| interval = Variable&lt;br /&gt;
| dtype = [[Disintegration critical table|Disintegration]]&lt;br /&gt;
| status = [[Diseased]]&lt;br /&gt;
| ctype = None&lt;br /&gt;
| navigation = {{Sorcerer base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Pestilence&#039;&#039;&#039; may&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;May&amp;lt;/includeonly&amp;gt; be cast as a reactive defensive spell, or as an offensive [[warding]] spell.  In both cases the target is infected and follow-up [[Damage Over Time]] (DoT) cycles occur.  Due to sorcery being a hybrid of elemental and spiritual magic, the disease from either version can affect [[undead]].&amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The DoT effect lasts for 1-10 rounds, determined by the warding margin &amp;amp;divide; 10.  Each round triggers every 6 seconds and deals [[hitpoint|concussion damage]] based upon how many rounds the effect will last along with a weak [[disintegration critical table|disintegration critical]].  The former starts strong and gets weaker over time.  If a target is already under the DoT effect, the spell can still be directly cast via warding for the initial damage.&lt;br /&gt;
&lt;br /&gt;
If one is infected by Pestilence, [[Undisease (113)]] will remove the DoT effect.  If a target has [[Disease Resistance (104)]] active, it will get a second chance to ward the spell.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*&amp;lt;tt&amp;gt;PREP 716|CAST&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;INCANT 716&amp;lt;/tt&amp;gt; to use the self-cast version.  Incanting with any hostile creature in the room will default to the warding version.&lt;br /&gt;
*&amp;lt;tt&amp;gt;PREP 716|CAST {target}&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;INCANT 716&amp;lt;/tt&amp;gt; to use the warding version.  &lt;br /&gt;
* When Pestilence is cast at food, it will instantly spoil it.&lt;br /&gt;
&lt;br /&gt;
==Warding==&lt;br /&gt;
In the warding version, Pestilence can be cast directly at a target to attempt to instantly infect it.  When a warding is successful, the target will take immediate concussion damage and a disintegration critical, along with additional DoT cycles, and be [[diseased]].&lt;br /&gt;
&lt;br /&gt;
==Self-cast==&lt;br /&gt;
In the self-cast version, the caster creates a sickly miasma around itself and all subsequent attacks against the sorcerer have a chance to infect the attacker with a potentially deadly pestilence.  With any attack on the caster, there is a base 25% chance that the miasma will react and fire on the attacker, using a hidden CS roll to determine if the attacker becomes infected.  If the hidden roll is successful, the attacker will take immediate concussion damage and a disintegration critical, along with additional DoT cycles, and be diseased.  &lt;br /&gt;
&lt;br /&gt;
The self-cast duration is 1200 seconds + 60 seconds per [[Sorcerer Base|Sorcerer spell]] rank, with a base of 5 reactive flare charges.  The spell will fade if all of the reactive charges are used up, but the charges will be refreshed up to the caster&#039;s maximum and the time duration will stack if the spell is recast while still active.  Training in [[Pestilence (716)#Lore_Benefits|Sorcerous Lore, Necromancy]] will increase the number of reactive charges and the chance for the miasma to fire on the attacker.  The reactive flare will not trigger if the target is already infected, but the spell can still be directly cast for the initial damage.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
Training in [[Sorcerous Lore, Necromancy]] provides two benefits for the self-cast (reactive flare) version:&lt;br /&gt;
&lt;br /&gt;
*It increases the chance for the reactive flare attack by 2 * seed 9 ranks [[summation]].&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;{{boldmono|% chance for reactive flare &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 25 + 2 per seed 9 ranks}}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*It increases the number of reactive flares by +1 per seed 9 ranks summation. &lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;{{boldmono|Total reactive flare charges &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 5 + 1 per seed 9 ranks}}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Sorcerous Lore, Necromancy ranks||9||19||30||42||55||69||84||100||117||135||154||174||195||217||240&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Chance for reactive flares||27%||29%||31%||33%||35%||37%||39%||41%||43%||45%||47%||49%||51%||53%||55%&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Total reactive flare charges||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pestilence Spread ===&lt;br /&gt;
Upon each damage cycle from Pestilence, the Pestilence spell has a chance to spread to 1d3 additional targets in the room.  The spread transfers at the number of remaining cycles from the original cast, with a minimum number of 3 cycles remaining.&lt;br /&gt;
&lt;br /&gt;
Chance for Pestilence to spread from a damage tick on a living creature is Seed 1 Summation [[Sorcerous Lore, Necromancy]] Ranks percent chance to spread.  If the Pestilence damage kills the target, the chance to spread is multiplied 4x.&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
&lt;br /&gt;
;Initial cast&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
You trace an intricate sign that contorts in the air while forcefully invoking Pestilence...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture.&lt;br /&gt;
A cankerous ripple of vesicles temporarily disfigures your face and travels down your body, leaving a sickly green miasma as it disappears.&lt;br /&gt;
&lt;br /&gt;
;Self-cast version ending&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
You exhale the last of a virulent green mist.&lt;br /&gt;
&lt;br /&gt;
;Reactive flare effect (with follow-up damage cycles)&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A lesser minotaur swings a curved silvery white greataxe at you!&lt;br /&gt;
  AS: +376 vs DS: +389 with AvD: +39 + d100 roll: +54 = +80&lt;br /&gt;
   A clean miss.&lt;br /&gt;
&lt;br /&gt;
You exhale a virulent green mist toward a lesser minotaur, instantly infecting him.  The lesser minotaur convulses violently!&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Groove etched into skin of chest and quickly fills with blood. &lt;br /&gt;
   The lesser minotaur is stunned!&lt;br /&gt;
&lt;br /&gt;
{The following cycles are damage over time}&lt;br /&gt;
&lt;br /&gt;
Boils rupture all over a lesser minotaur causing 16 points of damage!&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Blast creates interesting designs on torso, but little damage.&lt;br /&gt;
&lt;br /&gt;
A lesser minotaur&#039;s skin hardens into a black rot and begins to crumble causing 10 points of damage!&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Blast creates interesting designs on torso, but little damage.&lt;br /&gt;
&lt;br /&gt;
Pus-filled sores erupt on a lesser minotaur causing 8 points of damage!&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Patches of flesh removed from left hand.&lt;br /&gt;
&lt;br /&gt;
A lesser minotaur wails as painful boils form and erupt causing 8 points of damage!&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Unpleasant wound to right arm!&lt;br /&gt;
&lt;br /&gt;
A lesser minotaur wails as painful boils form and erupt causing 5 points of damage!&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Flesh painfully vaporized from side!&lt;br /&gt;
&lt;br /&gt;
A lesser minotaur begins hemorrhaging from multiple orifices causing 4 points of damage!&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Flesh painfully vaporized from side!&lt;br /&gt;
&lt;br /&gt;
A lesser minotaur begins hemorrhaging from multiple orifices causing 2 points of damage!&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Blast creates interesting designs on torso, but little damage.&lt;br /&gt;
The virulent green mist surrounding a lesser minotaur disperses.&lt;br /&gt;
&lt;br /&gt;
;CAST as a warding spell (with follow-up damage cycles)&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
You trace an intricate sign that contorts in the air while forcefully invoking Pestilence...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a krag dweller.&lt;br /&gt;
  CS: +414 - TD: +289 + CvA: +25 + d100: +99 == +249&lt;br /&gt;
  Warding failed!&lt;br /&gt;
You exhale a virulent green mist toward a krag dweller, instantly infecting it.  The krag dweller convulses violently!&lt;br /&gt;
   ... 45 points of damage!&lt;br /&gt;
   Portions of eye socket turned to fine powder!&lt;br /&gt;
   How irritating!&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
(Forcing stance down to guarded)&lt;br /&gt;
&lt;br /&gt;
{The following cycles are damage over time}&lt;br /&gt;
&lt;br /&gt;
A krag dweller&#039;s skin necrotizes and falls away as an indiscernible mass causing 17 points of damage!&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Flesh painfully vaporized from side!&lt;br /&gt;
&lt;br /&gt;
Pustules break out all over a krag dweller causing 18 points of damage!&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Eyebrow and eyelashes of left eye melted off.&lt;br /&gt;
   Trendy!&lt;br /&gt;
&lt;br /&gt;
A krag dweller&#039;s skin hardens into a black rot and begins to crumble causing 13 points of damage!&lt;br /&gt;
   ... 4 points of damage!&lt;br /&gt;
   Surface of left leg etched to little effect.&lt;br /&gt;
&lt;br /&gt;
The sickly green miasma around a krag dweller flares causing 12 points of damage!&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   A small, but painful slice of neck vanishes!&lt;br /&gt;
&lt;br /&gt;
Pus-filled sores erupt on a krag dweller causing 14 points of damage!&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Surface of left leg etched to little effect.&lt;br /&gt;
&lt;br /&gt;
Boils rupture all over a krag dweller causing 10 points of damage!&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Flesh painfully vaporized from side!&lt;br /&gt;
&lt;br /&gt;
Boils rupture all over a krag dweller causing 7 points of damage!&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Poor strike removes hair from head, but little else.&lt;br /&gt;
&lt;br /&gt;
A krag dweller begins hemorrhaging from multiple orifices causing 6 points of damage!&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Surface of left leg etched to little effect.&lt;br /&gt;
&lt;br /&gt;
The sickly green miasma around a krag dweller flares causing 4 points of damage!&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Unpleasant wound to left arm!&lt;br /&gt;
&lt;br /&gt;
A krag dweller begins hemorrhaging from multiple orifices causing 2 points of damage!&lt;br /&gt;
   ... 2 points of damage!&lt;br /&gt;
   A small, but painful slice of neck vanishes!&lt;br /&gt;
The virulent green mist surrounding a krag dweller disperses.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Defensive Spells]]&lt;/div&gt;</summary>
		<author><name>PENZAM19</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Energy_Maelstrom_(710)&amp;diff=232101</id>
		<title>Energy Maelstrom (710)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Energy_Maelstrom_(710)&amp;diff=232101"/>
		<updated>2025-01-12T16:27:35Z</updated>

		<summary type="html">&lt;p&gt;PENZAM19: Updated for sorcerer spell review.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-danger&amp;quot; style=&amp;quot;text-align:center&amp;quot;&amp;gt;&#039;&#039;&#039;AOE/Multi-target spells underwent a revamp in December 2020.  Until this article is updated, be sure to read the [[Area of effect/saved posts|saved posts]]&amp;lt;/div&amp;gt; &amp;lt;!--REMOVE ALERT MESSAGE WHEN ARTICLE UPDATED FOR CHANGES--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spell&lt;br /&gt;
 | mnemonic = MAELSTROM&lt;br /&gt;
 | duration = Instantaneous&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Maneuver]]&lt;br /&gt;
 | target = Room or Single&lt;br /&gt;
 | interval = Damage over time&lt;br /&gt;
 | dtype = [[Hitpoint]]&lt;br /&gt;
 | status = None&lt;br /&gt;
 | ctype = [[Crush critical table|Crush]], [[Lightning critical table|Lightning]], [[Impact critical table|Impact]]&lt;br /&gt;
 | navigation = {{Sorcerer base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Energy Maelstrom&#039;&#039;&#039; has&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Has&amp;lt;/includeonly&amp;gt; two versions that create either a &amp;quot;raging tempest&amp;quot; in the area or a &amp;quot;tightly focused tempest&amp;quot; on a single target.&amp;lt;section end=description /&amp;gt; This causes several cycles of atmospheric abnormalities to pummel its victim(s). Storms start damage cycles 2 seconds after the initial cast, performing an [[SMRv2]] based attack.  The elemental damage type of the cycle is random, with character attunement to an element providing a higher chance for that element to be chosen.&lt;br /&gt;
==Focused Maelstrom==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;[[INCANT]] 710&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;PREP 710|[[CAST]] {target}&amp;lt;/tt&amp;gt; to initiate a storm directed at a single target. &amp;lt;tt&amp;gt;[[TARGET]] {target}&amp;lt;/tt&amp;gt; to specify where you want the storm to be focused.&lt;br /&gt;
&lt;br /&gt;
Focused storms have a duration of 5 damage cycles 2 seconds apart before the storm ends.  A player can control multiple focused storms on different targets past the first with training in Elemental Mana Control.  For each 50 EMC skill, an additional focused storm can be controlled.&lt;br /&gt;
&lt;br /&gt;
Tempests will follow the target if it leaves the room, but will dissipate shortly afterward if the caster is not in the same room as the tempest. Moving to a different room takes up one round of the tempest&#039;s duration.&lt;br /&gt;
&lt;br /&gt;
==Open Maelstrom==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt; PREP 710|[[CAST]]&amp;lt;/tt&amp;gt; to create a group-friendly version that will damage any target in the immediate area.  Area storms have a duration of 3 damage cycles5 seconds apart, selecting a number of targets based on the [[Multi-target spell]] logic.  Only one tempest per caster can be open cast in a room at a time.&lt;br /&gt;
&lt;br /&gt;
==Lore and Attunement Benefits==&lt;br /&gt;
===Increased Damage===&lt;br /&gt;
Training in any [[Elemental Lore]] will increase the damage of the corresponding element cycle.  Casters are able to create elementally themed maelstroms based on their [[attunement]] with the primary element appearing more often in damage cycles, e.g. a fire themed maelstrom will deal heat damage more often than the other element types.  As mentioned, training in the appropriate Elemental Lore will increase the damage from those respective attacks, so being both attuned to an element and having corresponding lore training in the same element is advantageous.  For lightning attuned casters, [[Elemental Lore, Air]] ranks will increase the electrical damage, but not the air damage, and vice versa if the caster is air attuned.&lt;br /&gt;
===Momentum of the Tempest===&lt;br /&gt;
At 50 combined [[Elemental Lore]] ranks, killing a target under the effects of targeted Energy Maelstrom (710) returns 5 mana to the caster and grants a 30 second buff that allows the next cast of 710 to only have 1 second of cast RT.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;&lt;br /&gt;
A stiff breeze begins to swirl around you. [initial messaging]&lt;br /&gt;
 &lt;br /&gt;
The winds swirl and intensify all around you, but you remain safely in the calm at the eye of the storm. [buildup cycle]&lt;br /&gt;
 &lt;br /&gt;
Violent winds rip through the area! [damage cycle: impact]&lt;br /&gt;
 &lt;br /&gt;
Brilliant flashes of lightning surround you! [damage cycle: lightning]&lt;br /&gt;
 &lt;br /&gt;
Large hailstones whip through the area! [damage cycle: crush]&lt;br /&gt;
 &lt;br /&gt;
The vortex of wind begins to weaken. [powerdown cycle]&lt;br /&gt;
 &lt;br /&gt;
The storm subsides and the air is calm again. [end messaging]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Flow storms]]&lt;/div&gt;</summary>
		<author><name>PENZAM19</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Blood_Burst_(701)&amp;diff=232100</id>
		<title>Blood Burst (701)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Blood_Burst_(701)&amp;diff=232100"/>
		<updated>2025-01-12T16:13:39Z</updated>

		<summary type="html">&lt;p&gt;PENZAM19: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 |mnemonic = BLOODBURST&lt;br /&gt;
 |type = Attack&lt;br /&gt;
 |custdur =&lt;br /&gt;
 |subtype = [[Warding]]&lt;br /&gt;
 |target = Single&lt;br /&gt;
 |interval = [[Instantaneous]]&lt;br /&gt;
 |dtype = [[Hitpoint]], [[Major Bleed]]&lt;br /&gt;
 |status = None&lt;br /&gt;
 |ctype = None&lt;br /&gt;
 | navigation = {{sorcerer_base_navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Blood Burst&#039;&#039;&#039; causes&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Causes&amp;lt;/includeonly&amp;gt; the victim&#039;s jugular to burst, applying [[Major Bleed]] to the target. The amount of bleed damage scaling with the warding margin.  Like other applications of [[Major Bleed]], applications of Blood Burst can stack Major Bleed on a target. Targets that do not bleed ([[undead]], elemental, golem/construct, etc.) will not be affected. This spell is modified by training in [[Sorcerous Lore, Necromancy]].&amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This spell is commonly found in [[polished bloodwood wand]]s.&lt;br /&gt;
&lt;br /&gt;
{{Usage|s=701}}&lt;br /&gt;
&lt;br /&gt;
== Lore Benefit ==&lt;br /&gt;
Training in [[Sorcerous Lore, Necromancy]] allows the caster to transfer a portion of the blood loss directly to herself. Blood is returned to the caster upon each tick of the major bleed. Only one rank of Necromancy is required to activate this effect, though it becomes more effective with more training. A caster fully doubled in Necromancy at level 100 will transfer 50% (round down) of the blood loss. As long as the creature continues to bleed, and the caster is missing blood, the caster can receive a blood infusion.  If the caster is at full health, this returned health is instead stored as a blood shield on the caster.&lt;br /&gt;
&lt;br /&gt;
Blood shield has 25% chance to activate on hit, providing 2d20 damage padding for that hit.  The amount of damage padding applied is removed from the blood shield reserve.  Blood shield has a maximum reserve of 100 stored blood and last for 5 minutes, with this duration refreshed on every new infusion to the blood shield.  Blood shield reserve is displayed in the buff window.&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
{{:polished bloodwood wand}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=6#701 Sorcerer Base Spell Circle: Blood Burst], on Play.net&lt;/div&gt;</summary>
		<author><name>PENZAM19</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Blood_Burst_(701)&amp;diff=232099</id>
		<title>Blood Burst (701)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Blood_Burst_(701)&amp;diff=232099"/>
		<updated>2025-01-12T16:13:21Z</updated>

		<summary type="html">&lt;p&gt;PENZAM19: Updated for sorcerer review.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 |mnemonic = BLOODBURST&lt;br /&gt;
 |type = Attack&lt;br /&gt;
 |custdur =&lt;br /&gt;
 |subtype = [[Warding]]&lt;br /&gt;
 |target = Single&lt;br /&gt;
 |interval = [[Instantaneous]]&lt;br /&gt;
 |dtype = [[Hitpoint]], [[Major Bleed]]&lt;br /&gt;
 |status = None&lt;br /&gt;
 |ctype = None&lt;br /&gt;
 | navigation = {{sorcerer_base_navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Blood Burst&#039;&#039;&#039; causes&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Causes&amp;lt;/includeonly&amp;gt; the victim&#039;s jugular to burst, applying [[Major Bleed]] to the target. The amount of bleed damage scaling with the warding margin.  Like other applications of [[Major Bleed]], applications of Blood Burst can stack Major Bleed on a target. Targets that do not bleed ([[undead]], elemental, golem/construct, etc.) will not be affected. This spell is modified by training in [[Sorcerous Lore, Necromancy]].&amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This spell is commonly found in [[polished bloodwood wand]]s.&lt;br /&gt;
&lt;br /&gt;
{{Usage|s=701}}&lt;br /&gt;
&lt;br /&gt;
== Lore Benefit ==&lt;br /&gt;
Training in [[Sorcerous Lore, Necromancy]] allows the caster to transfer a portion of the blood loss directly to herself. Blood is returned to the caster upon each tick of the major bleed. Only one rank of Necromancy is required to activate this effect, though it becomes more effective with more training. A caster fully doubled in Necromancy at level 100 will transfer 50% (round down) of the blood loss. As long as the creature continues to bleed, and the caster is missing blood, the caster can receive a blood infusion.  If the caster is at full health, this returned health is instead stored as a blood shield on the caster.&lt;br /&gt;
&lt;br /&gt;
Blood shield has 25% chance to activate on hit, providing 2d20 damage padding for that hit.  The amount of damage padding applied is removed from the blood shield reserve.  Blood shield has a maximum reserve of 100 stored blood and last for 5 minutes, with this duration refreshed on every new infusion to the blood shield.  Blood shield reserve is displayed in the buff window.{{AR}}&lt;br /&gt;
{{:polished bloodwood wand}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=6#701 Sorcerer Base Spell Circle: Blood Burst], on Play.net&lt;/div&gt;</summary>
		<author><name>PENZAM19</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Armament_bane&amp;diff=62462</id>
		<title>Armament bane</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Armament_bane&amp;diff=62462"/>
		<updated>2015-04-26T13:25:39Z</updated>

		<summary type="html">&lt;p&gt;PENZAM19: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Undead Bane&#039;&#039;&#039; is an ability put on a weapon or shield to give it a permanent ability to hit the undead, as well as an ability that activates only against the undead.  This can include additional [[Attack strength]], [[flare]]s or [[weighting]].  Undead Bane is different from [[Permabless]] as it can come with different flare or weighting, whereas Permabless is just holy water flares.&lt;br /&gt;
&lt;br /&gt;
Known Types of Offensive (weapon) Undead Bane&lt;br /&gt;
* Fire Flares&lt;br /&gt;
* Lightning Flares&lt;br /&gt;
* Disruption Flares&lt;br /&gt;
* Crit Weighting&lt;br /&gt;
* Added Attack Strength&lt;br /&gt;
&lt;br /&gt;
Known Types of Defensive (shield) Undead Bane&lt;br /&gt;
* % Block Chance&lt;br /&gt;
&lt;br /&gt;
===Temporary Undead Bane===&lt;br /&gt;
&lt;br /&gt;
There where temporary undead bane potions sold at [[Return to Coraesine Field]]. These potions gave weapons a temporary undead bane ability.&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;br /&gt;
[[category:Weapon Enhancements]]&lt;/div&gt;</summary>
		<author><name>PENZAM19</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Item_properties&amp;diff=62461</id>
		<title>Item properties</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Item_properties&amp;diff=62461"/>
		<updated>2015-04-26T13:23:38Z</updated>

		<summary type="html">&lt;p&gt;PENZAM19: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During RtCF 2013 Run 2, in an effort to improve humanity&#039;s grasp of armor and weapon abilities, the good people of the GREEDY MOFOS AIM Blast chat room gathered together and collaborated to form [[The Charts of Clarity]]. By consulting these charts and meditating upon their received wisdom, players can better understand what kinds of items will be eligible for further enhancements.&lt;br /&gt;
&lt;br /&gt;
Once birthed from the mind of Kitsun!&amp;lt;br&amp;gt;&lt;br /&gt;
Once entrusted to the endlessly pasted clipboard of Metadi!&amp;lt;br&amp;gt;&lt;br /&gt;
Behold ye now as [[The Charts of Clarity]] are fully revealed to the world in an act of selfless charity.&lt;br /&gt;
&lt;br /&gt;
==Weapon==&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Weighting]], [[Flares]], [[Defender]], [[Zelnorn]], [[Kroderine]], Permablessing&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || Blink, Splitter, [[Fusion]], Disarm Returning, [[Bazzelwyn]], [[Armor and Weapon Moods (saved post)|Weapon Moods (Dhyne)]], [[Loresong]], [[Bubble flares]]&lt;br /&gt;
|-&lt;br /&gt;
|Both Primary and Combat || [[Coraesine]], [[greater elemental flare]]s&lt;br /&gt;
|-&lt;br /&gt;
|4. Bane || [[Undead Bane]], Giantbane, Trollbane, Magicbane&lt;br /&gt;
|-&lt;br /&gt;
|5. Inherent Metal || [[Adamantine]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|6. Forged Quality || [[Forging|Player Forging]] (Perfect, Superior, Fine) - cannot go with fusion&lt;br /&gt;
|-&lt;br /&gt;
|7. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Ensorcell || [[Ensorcell (735)|Temporary or Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Padding]], [[Flares]], [[TD]] bonus, [[Zelnorn]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Loresong]]&lt;br /&gt;
|- style=&amp;quot;height: 10px;&amp;quot;&lt;br /&gt;
|4. Resistances&amp;lt;ref&amp;gt;Allows all but no overlap&amp;lt;/ref&amp;gt; || [[Resistance|Permanent]], Warrior, [[Resist Nature (620)|Ranger (No Metal)]], Vulnerabilities&amp;lt;ref&amp;gt;If a cap is being applied, vulnerabilities subtract from it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5. Bane || TBD&lt;br /&gt;
|-&lt;br /&gt;
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]&lt;br /&gt;
|-&lt;br /&gt;
|7. Spikes || [[Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|9. Ensorcell || [[Ensorcell (735)|Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Flares]], [[TD]] bonus, [[Zelnorn]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Loresong]]&lt;br /&gt;
|-&lt;br /&gt;
|Both Primary and Combat || Banshee Flares&lt;br /&gt;
|- style=&amp;quot;height: 10px;&amp;quot;&lt;br /&gt;
|4. Resistances|| [[Resistance|Permanent]], Vulnerabilities&lt;br /&gt;
|-&lt;br /&gt;
|5. Bane || [[Undead Bane]]&lt;br /&gt;
|-&lt;br /&gt;
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]&lt;br /&gt;
|-&lt;br /&gt;
|7. Spikes || [[Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|9. Ensorcell || [[Ensorcell (735)|Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nota Bene==&lt;br /&gt;
Regardless of the mechanical functioning, actual services given to players are &#039;&#039;&#039;always&#039;&#039;&#039; subject to any event-specific, GM-specific, merchant-specific, and/or whim-specific restrictions. Even though it can be done, that may not mean that &#039;&#039;&#039;you&#039;&#039;&#039; get to do it.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Item properties and special abilities (saved post)‎]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;br /&gt;
[[category:Item Enhancements]]&lt;/div&gt;</summary>
		<author><name>PENZAM19</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Item_properties&amp;diff=62460</id>
		<title>Item properties</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Item_properties&amp;diff=62460"/>
		<updated>2015-04-26T13:21:28Z</updated>

		<summary type="html">&lt;p&gt;PENZAM19: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During RtCF 2013 Run 2, in an effort to improve humanity&#039;s grasp of armor and weapon abilities, the good people of the GREEDY MOFOS AIM Blast chat room gathered together and collaborated to form [[The Charts of Clarity]]. By consulting these charts and meditating upon their received wisdom, players can better understand what kinds of items will be eligible for further enhancements.&lt;br /&gt;
&lt;br /&gt;
Once birthed from the mind of Kitsun!&amp;lt;br&amp;gt;&lt;br /&gt;
Once entrusted to the endlessly pasted clipboard of Metadi!&amp;lt;br&amp;gt;&lt;br /&gt;
Behold ye now as [[The Charts of Clarity]] are fully revealed to the world in an act of selfless charity.&lt;br /&gt;
&lt;br /&gt;
==Weapon==&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Weighting]], [[Flares]], [[Defender]], [[Zelnorn]], [[Kroderine]], Permablessing&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || Blink, Splitter, [[Fusion]], Disarm Returning, [[Bazzelwyn]], [[Armor and Weapon Moods (saved post)|Weapon Moods (Dhyne)]], [[Loresong]], [[Bubble flares]]&lt;br /&gt;
|-&lt;br /&gt;
|Both Primary and Combat || [[Coraesine]], [[greater elemental flare]]s&lt;br /&gt;
|-&lt;br /&gt;
|4. Bane || Undead [[Bane]], Giantbane, Trollbane, Magicbane&lt;br /&gt;
|-&lt;br /&gt;
|5. Inherent Metal || [[Adamantine]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|6. Forged Quality || [[Forging|Player Forging]] (Perfect, Superior, Fine) - cannot go with fusion&lt;br /&gt;
|-&lt;br /&gt;
|7. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Ensorcell || [[Ensorcell (735)|Temporary or Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Padding]], [[Flares]], [[TD]] bonus, [[Zelnorn]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Loresong]]&lt;br /&gt;
|- style=&amp;quot;height: 10px;&amp;quot;&lt;br /&gt;
|4. Resistances&amp;lt;ref&amp;gt;Allows all but no overlap&amp;lt;/ref&amp;gt; || [[Resistance|Permanent]], Warrior, [[Resist Nature (620)|Ranger (No Metal)]], Vulnerabilities&amp;lt;ref&amp;gt;If a cap is being applied, vulnerabilities subtract from it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5. Bane || TBD&lt;br /&gt;
|-&lt;br /&gt;
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]&lt;br /&gt;
|-&lt;br /&gt;
|7. Spikes || [[Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|9. Ensorcell || [[Ensorcell (735)|Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Flares]], [[TD]] bonus, [[Zelnorn]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Loresong]]&lt;br /&gt;
|-&lt;br /&gt;
|Both Primary and Combat || Banshee Flares&lt;br /&gt;
|- style=&amp;quot;height: 10px;&amp;quot;&lt;br /&gt;
|4. Resistances|| [[Resistance|Permanent]], Vulnerabilities&lt;br /&gt;
|-&lt;br /&gt;
|5. Bane || Undead [[Bane]]&lt;br /&gt;
|-&lt;br /&gt;
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]&lt;br /&gt;
|-&lt;br /&gt;
|7. Spikes || [[Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|9. Ensorcell || [[Ensorcell (735)|Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nota Bene==&lt;br /&gt;
Regardless of the mechanical functioning, actual services given to players are &#039;&#039;&#039;always&#039;&#039;&#039; subject to any event-specific, GM-specific, merchant-specific, and/or whim-specific restrictions. Even though it can be done, that may not mean that &#039;&#039;&#039;you&#039;&#039;&#039; get to do it.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Item properties and special abilities (saved post)‎]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;br /&gt;
[[category:Item Enhancements]]&lt;/div&gt;</summary>
		<author><name>PENZAM19</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Item_properties&amp;diff=62459</id>
		<title>Item properties</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Item_properties&amp;diff=62459"/>
		<updated>2015-04-26T13:18:51Z</updated>

		<summary type="html">&lt;p&gt;PENZAM19: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During RtCF 2013 Run 2, in an effort to improve humanity&#039;s grasp of armor and weapon abilities, the good people of the GREEDY MOFOS AIM Blast chat room gathered together and collaborated to form [[The Charts of Clarity]]. By consulting these charts and meditating upon their received wisdom, players can better understand what kinds of items will be eligible for further enhancements.&lt;br /&gt;
&lt;br /&gt;
Once birthed from the mind of Kitsun!&amp;lt;br&amp;gt;&lt;br /&gt;
Once entrusted to the endlessly pasted clipboard of Metadi!&amp;lt;br&amp;gt;&lt;br /&gt;
Behold ye now as [[The Charts of Clarity]] are fully revealed to the world in an act of selfless charity.&lt;br /&gt;
&lt;br /&gt;
==Weapon==&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Weighting]], [[Flares]], [[Defender]], [[Zelnorn]], [[Kroderine]], Permablessing&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || Blink, Splitter, [[Fusion]], Disarm Returning, [[Bazzelwyn]], [[Armor and Weapon Moods (saved post)|Weapon Moods (Dhyne)]], [[Loresong]], [[Bubble flares]]&lt;br /&gt;
|-&lt;br /&gt;
|Both Primary and Combat || [[Coraesine]], [[greater elemental flare]]s&lt;br /&gt;
|-&lt;br /&gt;
|4. Bane || Undead [[Bane]], Giantbane, Trollbane, Magicbane&lt;br /&gt;
|-&lt;br /&gt;
|5. Inherent Metal || [[Adamantine]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|6. Forged Quality || [[Forging|Player Forging]] (Perfect, Superior, Fine) - cannot go with fusion&lt;br /&gt;
|-&lt;br /&gt;
|7. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Ensorcell || [[Ensorcell (735)|Temporary or Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Padding]], [[Flares]], [[TD]] bonus, [[Zelnorn]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Loresong]]&lt;br /&gt;
|- style=&amp;quot;height: 10px;&amp;quot;&lt;br /&gt;
|4. Resistances&amp;lt;ref&amp;gt;Allows all but no overlap&amp;lt;/ref&amp;gt; || [[Resistance|Permanent]], Warrior, [[Resist Nature (620)|Ranger (No Metal)]], Vulnerabilities&amp;lt;ref&amp;gt;If a cap is being applied, vulnerabilities subtract from it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5. Bane || TBD&lt;br /&gt;
|-&lt;br /&gt;
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]&lt;br /&gt;
|-&lt;br /&gt;
|7. Spikes || [[Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|9. Ensorcell || [[Ensorcell (735)|Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Flares]], [[TD]] bonus, [[Zelnorn]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Loresong]]&lt;br /&gt;
|-&lt;br /&gt;
|Both Primary and Combat || Banshee Flares&lt;br /&gt;
|- style=&amp;quot;height: 10px;&amp;quot;&lt;br /&gt;
|4. Resistances&amp;lt;ref&amp;gt;Allows all but no overlap&amp;lt;/ref&amp;gt; || [[Resistance|Permanent]], Warrior, [[Resist Nature (620)|Ranger (No Metal)]], Vulnerabilities&amp;lt;ref&amp;gt;If a cap is being applied, vulnerabilities subtract from it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5. Bane || Undead [[Bane]]&lt;br /&gt;
|-&lt;br /&gt;
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]&lt;br /&gt;
|-&lt;br /&gt;
|7. Spikes || [[Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|9. Ensorcell || [[Ensorcell (735)|Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nota Bene==&lt;br /&gt;
Regardless of the mechanical functioning, actual services given to players are &#039;&#039;&#039;always&#039;&#039;&#039; subject to any event-specific, GM-specific, merchant-specific, and/or whim-specific restrictions. Even though it can be done, that may not mean that &#039;&#039;&#039;you&#039;&#039;&#039; get to do it.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Item properties and special abilities (saved post)‎]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;br /&gt;
[[category:Item Enhancements]]&lt;/div&gt;</summary>
		<author><name>PENZAM19</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Item_properties&amp;diff=62458</id>
		<title>Item properties</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Item_properties&amp;diff=62458"/>
		<updated>2015-04-26T12:44:18Z</updated>

		<summary type="html">&lt;p&gt;PENZAM19: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During RtCF 2013 Run 2, in an effort to improve humanity&#039;s grasp of armor and weapon abilities, the good people of the GREEDY MOFOS AIM Blast chat room gathered together and collaborated to form [[The Charts of Clarity]]. By consulting these charts and meditating upon their received wisdom, players can better understand what kinds of items will be eligible for further enhancements.&lt;br /&gt;
&lt;br /&gt;
Once birthed from the mind of Kitsun!&amp;lt;br&amp;gt;&lt;br /&gt;
Once entrusted to the endlessly pasted clipboard of Metadi!&amp;lt;br&amp;gt;&lt;br /&gt;
Behold ye now as [[The Charts of Clarity]] are fully revealed to the world in an act of selfless charity.&lt;br /&gt;
&lt;br /&gt;
==Weapon==&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot &lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Weighting]], [[Flares]], [[Defender]], [[Zelnorn]], [[Kroderine]], Permablessing&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || Blink, Splitter, [[Fusion]], Disarm Returning, [[Bazzelwyn]], [[Armor and Weapon Moods (saved post)|Weapon Moods (Dhyne)]], [[Loresong]], [[Bubble flares]]&lt;br /&gt;
|-&lt;br /&gt;
|Both Primary and Combat || [[Coraesine]], [[greater elemental flare]]s&lt;br /&gt;
|-&lt;br /&gt;
|4. Bane || Undead [[Bane]], Giantbane, Trollbane, Magicbane&lt;br /&gt;
|-&lt;br /&gt;
|5. Inherent Metal || [[Adamantine]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|6. Forged Quality || [[Forging|Player Forging]] (Perfect, Superior, Fine) - cannot go with fusion&lt;br /&gt;
|-&lt;br /&gt;
|7. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|8. Ensorcell || [[Ensorcell (735)|Temporary or Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:left}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 160px | Slot&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width = 600px | Enhancements Include&lt;br /&gt;
|-&lt;br /&gt;
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]&lt;br /&gt;
|-&lt;br /&gt;
|2. Primary || [[Padding]], [[Flares]], [[TD]] bonus, [[Zelnorn]], [[Kroderine]]&lt;br /&gt;
|-&lt;br /&gt;
|3. Script || [[Ithziri armor|Ithzir]], [[Voln armor|Voln]], [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Loresong]]&lt;br /&gt;
|- style=&amp;quot;height: 10px;&amp;quot;&lt;br /&gt;
|4. Resistances&amp;lt;ref&amp;gt;Allows all but no overlap&amp;lt;/ref&amp;gt; || [[Resistance|Permanent]], Warrior, [[Resist Nature (620)|Ranger (No Metal)]], Vulnerabilities&amp;lt;ref&amp;gt;If a cap is being applied, vulnerabilities subtract from it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5. Bane || TBD&lt;br /&gt;
|-&lt;br /&gt;
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]&lt;br /&gt;
|-&lt;br /&gt;
|5. Spikes || [[Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
|6. Enhancive || [[Enhancive]] or [[premium enhancive]]&lt;br /&gt;
|-&lt;br /&gt;
|7. Ensorcell || [[Ensorcell (735)|Permanent]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nota Bene==&lt;br /&gt;
Regardless of the mechanical functioning, actual services given to players are &#039;&#039;&#039;always&#039;&#039;&#039; subject to any event-specific, GM-specific, merchant-specific, and/or whim-specific restrictions. Even though it can be done, that may not mean that &#039;&#039;&#039;you&#039;&#039;&#039; get to do it.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Item properties and special abilities (saved post)‎]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;br /&gt;
[[category:Item Enhancements]]&lt;/div&gt;</summary>
		<author><name>PENZAM19</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Armament_bane&amp;diff=62457</id>
		<title>Armament bane</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Armament_bane&amp;diff=62457"/>
		<updated>2015-04-26T12:28:01Z</updated>

		<summary type="html">&lt;p&gt;PENZAM19: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Undead Bane&#039;&#039;&#039; is an ability put on a weapon or shield to give it a permanent ability to hit the undead, as well as an ability that activates only against the undead.  This can include [[flare]]s or [[weighting]].  Undead Bane is different from [[Permabless]] as it can come with different flare or weighting, whereas Permabless is just holy water flares.&lt;br /&gt;
&lt;br /&gt;
Known Types of Offensive (weapon) Undead Bane&lt;br /&gt;
* Fire Flares&lt;br /&gt;
* Lightning Flares&lt;br /&gt;
* Disruption Flares&lt;br /&gt;
* Crit Weighting&lt;br /&gt;
&lt;br /&gt;
Known Types of Defensive (shield) Undead Bane&lt;br /&gt;
* % Block Chance&lt;br /&gt;
&lt;br /&gt;
===Temporary Undead Bane===&lt;br /&gt;
&lt;br /&gt;
There where temporary undead bane potions sold at [[Return to Coraesine Field]]. These potions gave weapons a temporary undead bane ability.&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;br /&gt;
[[category:Weapon Enhancements]]&lt;/div&gt;</summary>
		<author><name>PENZAM19</name></author>
	</entry>
</feed>