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	<updated>2026-04-12T14:45:35Z</updated>
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		<id>https://gswiki.play.net/index.php?title=Symbol_of_Transcendence&amp;diff=250272</id>
		<title>Symbol of Transcendence</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Transcendence&amp;diff=250272"/>
		<updated>2025-12-14T13:33:02Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: updated questions table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 12&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Transcendence&#039;&#039;&#039;, governed by Lady [[Lumnis]], is obtained at the twelfth step of the [[Order of Voln]]. This symbol will allow the player to step into the space between the corporeal and ethereal realms for 30 seconds. While in this state, players will take [[Hitpoint|damage]] as if they were a [[non-corporeal]] creature (i.e. [[critical]] wounds will be much harder to inflict upon them and [[combat maneuver]]s will be harder to land on them). When the symbol is activated, there is a 3 minute hard cooldown period where the symbol cannot be reactivated.&lt;br /&gt;
&lt;br /&gt;
This symbol may also be invoked while the player is stunned, webbed, bound, or in [[RT]], in which case the cooldown period is 10 minutes. It is important to note that the use of this symbol &#039;&#039;&#039;does not&#039;&#039;&#039; remove the negative status effect. Additionally, when used during this &#039;emergency&#039; situation, symbol activation must be {{boldmono|CONFIRM}}ed. This confirmation requirement can be preset with an on/off toggle (See {{boldmono|SYMBOL OF TRANSCENDENCE TOGGLE}} while in game to set the desired option). &lt;br /&gt;
&lt;br /&gt;
The {{boldmono|SPELL ACTIVE}} command will display the remaining cooldown duration.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
:Symbol of transcendence (can be abbreviated) or&lt;br /&gt;
:Symbol of transcendence confirm (while stunned, webbed, bound or in RT)&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Symbol activation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym of trans&amp;lt;br&amp;gt;&lt;br /&gt;
You step into the space between the corporeal and ethereal realms.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Symbol activation while stunned, webbed, bound or in RT:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym of trans&lt;br /&gt;
You must CONFIRM that you wish to use the emergency feature of this symbol.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[You may set your preference to automatically confirm emergency use of this symbol with the SYMBOL OF TRANSCENDENCE TOGGLE option.]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sym of trans confirm&amp;lt;br&amp;gt;&lt;br /&gt;
With difficulty, you manage to will yourself into the space between the corporeal and ethereal realms.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel yourself being pulled back fully into the corporeal realm.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cooldown ending:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel ready to challenge the grasp of the corporeal realm once more.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. It&#039;s relative cost is 6x [[Symbol of Protection]]. In other words, 1 use of Symbol of Transcendence uses the same favor as 6 activations of [[Symbol of Protection]].&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Transcendence===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1100 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 20 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 10 member: &amp;lt;tt&amp;gt;1100 + ((10 &amp;amp;times; 10 &amp;amp;times; 20) &amp;amp;divide; 3) = 1766 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1100 + ((20 &amp;amp;times; 20 &amp;amp;times; 20) &amp;amp;divide; 3) = 3766 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*Lumnis is the wife of [[Koar]] and the patron of scholars and masters of thought. She is also known as The Wise.&lt;br /&gt;
*Lumnis taught a way to temporarily slip into the place between the corporeal and ethereal realms.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
*From inside the Graveyard Gate proceed: {{boldmono|NE, N, N, NW, GO TRAIL, NE, N, W, NW, NW, SW, W, GO PATH, E}} (Lich ID 7262)&lt;br /&gt;
*Search twice&lt;br /&gt;
*Wait for a question&lt;br /&gt;
*{{boldmono|Say Koar}} or {{boldmono|&#039;Koar}}&lt;br /&gt;
*Return to the monk to receive your symbol (Lich ID 18201)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
*Go to library in [[Ta&#039;Illistim]]. Directions to library from the Sapphire Gate in Ta&#039;Illistim: {{boldmono|N, N, GO PORTCULLIS, W, W, NE, NE, GO GATE, SW, W, NE, N, SW, SW, SW, SW, W, N, N, N, W, NW, N, N, N, NW, SW, W, W, GO COURTYARD, GO DOORS, GO ARCH}} (Lich ID 13233)&lt;br /&gt;
*{{boldmono|BOW BANNER}}, {{boldmono|LOOK BANNER}}&lt;br /&gt;
*You will be tasked to find the appropriate room to answer a question and {{boldmono|PRAY}}.&lt;br /&gt;
*Next, {{boldmono|GO DOOR}} to enter Hall of Being. Each door in the hallway leads to a room titled &amp;quot;Hall of ____&amp;quot;, which corresponds to a question you will be asked.&lt;br /&gt;
**Example room task: A voice twinkles in your ear, &amp;quot;Of the great elven houses, both Ta&#039;Ardenai and Ta&#039;Illistim were ruled by these.&amp;quot;&lt;br /&gt;
**Solution room: Hall of Queens (Lich ID 32697)&lt;br /&gt;
**A voice twinkles in your ear, &amp;quot;The animals that live and thrive among the forests and glades throughout Elanthia.&amp;quot;&lt;br /&gt;
**Solution room: Hall of Fauna (Lich ID 32701)&lt;br /&gt;
**A voice twinkles in your ear, &amp;quot;Of old, the powerful Faendryl house ruled mostly due to their mastery of this.&amp;quot;&lt;br /&gt;
**Solution room: Hall of Magic (Lich ID 15673)&lt;br /&gt;
**A voice twinkles in your ear, &amp;quot;Of the elves, Sylvans live in homes of this nature.&amp;quot;&lt;br /&gt;
**Solution room: Hall of Flora (Lich ID 32699)&lt;br /&gt;
*You will know when you&#039;ve completed the task when you get the tingling sensation&lt;br /&gt;
*Return to the monk to receive your symbol (Lich ID 25962)&lt;br /&gt;
&#039;&#039;&#039;Note: I don&#039;t know if this task has changed but I was given multiple questions. the solutions I found are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Question&lt;br /&gt;
!Room&lt;br /&gt;
!Room number&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|What people ruled nearly all of the great houses of elves?&lt;br /&gt;
|Hall of Kings&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Of the great elven houses, both Ta&#039;Ardenai and Ta&#039;Illistim were ruled by these.&lt;br /&gt;
|Hall of Queens&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Of the elves, Sylvans live in homes of this nature.&lt;br /&gt;
|Hall of Flora&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The animals that live and thrive among the forests and glades throughout Elanthia.&lt;br /&gt;
|Hall of Fauna&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warriors fight for many reasons.  Victorious ones receive this along with fame and fortune.&lt;br /&gt;
|Hall of Glory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The followers of Lumnis preserve knowledge and all the precious types of this.&lt;br /&gt;
|Hall of Lore&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sundials and hourglasses can be used to accurately determine the passing of this.&lt;br /&gt;
|Hall of Time&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Of old, the powerful Faendryl house ruled mostly due to their mastery of this.&lt;br /&gt;
|Hall of Magic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|An adult to a child and a very old elf.&lt;br /&gt;
|Hall of Ancients&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Transcendence&amp;diff=250271</id>
		<title>Symbol of Transcendence</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Transcendence&amp;diff=250271"/>
		<updated>2025-12-14T13:29:31Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: Added question for Hall of Kings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 12&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Transcendence&#039;&#039;&#039;, governed by Lady [[Lumnis]], is obtained at the twelfth step of the [[Order of Voln]]. This symbol will allow the player to step into the space between the corporeal and ethereal realms for 30 seconds. While in this state, players will take [[Hitpoint|damage]] as if they were a [[non-corporeal]] creature (i.e. [[critical]] wounds will be much harder to inflict upon them and [[combat maneuver]]s will be harder to land on them). When the symbol is activated, there is a 3 minute hard cooldown period where the symbol cannot be reactivated.&lt;br /&gt;
&lt;br /&gt;
This symbol may also be invoked while the player is stunned, webbed, bound, or in [[RT]], in which case the cooldown period is 10 minutes. It is important to note that the use of this symbol &#039;&#039;&#039;does not&#039;&#039;&#039; remove the negative status effect. Additionally, when used during this &#039;emergency&#039; situation, symbol activation must be {{boldmono|CONFIRM}}ed. This confirmation requirement can be preset with an on/off toggle (See {{boldmono|SYMBOL OF TRANSCENDENCE TOGGLE}} while in game to set the desired option). &lt;br /&gt;
&lt;br /&gt;
The {{boldmono|SPELL ACTIVE}} command will display the remaining cooldown duration.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
:Symbol of transcendence (can be abbreviated) or&lt;br /&gt;
:Symbol of transcendence confirm (while stunned, webbed, bound or in RT)&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Symbol activation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym of trans&amp;lt;br&amp;gt;&lt;br /&gt;
You step into the space between the corporeal and ethereal realms.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Symbol activation while stunned, webbed, bound or in RT:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym of trans&lt;br /&gt;
You must CONFIRM that you wish to use the emergency feature of this symbol.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[You may set your preference to automatically confirm emergency use of this symbol with the SYMBOL OF TRANSCENDENCE TOGGLE option.]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sym of trans confirm&amp;lt;br&amp;gt;&lt;br /&gt;
With difficulty, you manage to will yourself into the space between the corporeal and ethereal realms.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel yourself being pulled back fully into the corporeal realm.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cooldown ending:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel ready to challenge the grasp of the corporeal realm once more.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. It&#039;s relative cost is 6x [[Symbol of Protection]]. In other words, 1 use of Symbol of Transcendence uses the same favor as 6 activations of [[Symbol of Protection]].&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Transcendence===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1100 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 20 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 10 member: &amp;lt;tt&amp;gt;1100 + ((10 &amp;amp;times; 10 &amp;amp;times; 20) &amp;amp;divide; 3) = 1766 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1100 + ((20 &amp;amp;times; 20 &amp;amp;times; 20) &amp;amp;divide; 3) = 3766 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*Lumnis is the wife of [[Koar]] and the patron of scholars and masters of thought. She is also known as The Wise.&lt;br /&gt;
*Lumnis taught a way to temporarily slip into the place between the corporeal and ethereal realms.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
*From inside the Graveyard Gate proceed: {{boldmono|NE, N, N, NW, GO TRAIL, NE, N, W, NW, NW, SW, W, GO PATH, E}} (Lich ID 7262)&lt;br /&gt;
*Search twice&lt;br /&gt;
*Wait for a question&lt;br /&gt;
*{{boldmono|Say Koar}} or {{boldmono|&#039;Koar}}&lt;br /&gt;
*Return to the monk to receive your symbol (Lich ID 18201)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
*Go to library in [[Ta&#039;Illistim]]. Directions to library from the Sapphire Gate in Ta&#039;Illistim: {{boldmono|N, N, GO PORTCULLIS, W, W, NE, NE, GO GATE, SW, W, NE, N, SW, SW, SW, SW, W, N, N, N, W, NW, N, N, N, NW, SW, W, W, GO COURTYARD, GO DOORS, GO ARCH}} (Lich ID 13233)&lt;br /&gt;
*{{boldmono|BOW BANNER}}, {{boldmono|LOOK BANNER}}&lt;br /&gt;
*You will be tasked to find the appropriate room to answer a question and {{boldmono|PRAY}}.&lt;br /&gt;
*Next, {{boldmono|GO DOOR}} to enter Hall of Being. Each door in the hallway leads to a room titled &amp;quot;Hall of ____&amp;quot;, which corresponds to a question you will be asked.&lt;br /&gt;
**Example room task: A voice twinkles in your ear, &amp;quot;Of the great elven houses, both Ta&#039;Ardenai and Ta&#039;Illistim were ruled by these.&amp;quot;&lt;br /&gt;
**Solution room: Hall of Queens (Lich ID 32697)&lt;br /&gt;
**A voice twinkles in your ear, &amp;quot;The animals that live and thrive among the forests and glades throughout Elanthia.&amp;quot;&lt;br /&gt;
**Solution room: Hall of Fauna (Lich ID 32701)&lt;br /&gt;
**A voice twinkles in your ear, &amp;quot;Of old, the powerful Faendryl house ruled mostly due to their mastery of this.&amp;quot;&lt;br /&gt;
**Solution room: Hall of Magic (Lich ID 15673)&lt;br /&gt;
**A voice twinkles in your ear, &amp;quot;Of the elves, Sylvans live in homes of this nature.&amp;quot;&lt;br /&gt;
**Solution room: Hall of Flora (Lich ID 32699)&lt;br /&gt;
*You will know when you&#039;ve completed the task when you get the tingling sensation&lt;br /&gt;
*Return to the monk to receive your symbol (Lich ID 25962)&lt;br /&gt;
&#039;&#039;&#039;Note: I don&#039;t know if this task has changed but I was given multiple questions. the solutions I found are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Question&lt;br /&gt;
!Room&lt;br /&gt;
!Room number&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|What people ruled nearly all of the great houses of elves?&lt;br /&gt;
|Hall of Kings&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Of the great elven houses, both Ta&#039;Ardenai and Ta&#039;Illistim were ruled by these.&amp;quot;&lt;br /&gt;
|Hall of Queens&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Of the elves, Sylvans live in homes of this nature.&amp;quot;&lt;br /&gt;
|Hall of Flora&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;The animals that live and thrive among the forests and glades throughout Elanthia.&amp;quot;&lt;br /&gt;
|Hall of Fauna&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Warriors fight for many reasons.  Victorious ones receive this along with fame and fortune.&amp;quot;&lt;br /&gt;
|Hall of Glory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;The followers of Lumnis preserve knowledge and all the precious types of this.&amp;quot;&lt;br /&gt;
|Hall of Lore&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Sundials and hourglasses can be used to accurately determine the passing of this.&amp;quot;&lt;br /&gt;
|Hall of Time&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Of old, the powerful Faendryl house ruled mostly due to their mastery of this.&amp;quot;&lt;br /&gt;
|Hall of Magic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hall of Ancients&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
I did not successfully answer &amp;quot;An adult to a child and a very old elf.&amp;quot; but it has to be Hall of kings or Hall of Ancients.{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=232196</id>
		<title>Lich:Script Bigshot</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=232196"/>
		<updated>2025-01-15T11:27:36Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
Bigshot is designed to handle combat routines, including moving to and from hunting areas, defining creatures to hunt and accompanying attack routines&lt;br /&gt;
Afk scripting on any server but Shattered is in violation of game policy.&lt;br /&gt;
{{TOCright| limit=2}}&lt;br /&gt;
==Changelog==&lt;br /&gt;
*[[Script Bigshot/Changelog|Script Bigshot Changelog]]&lt;br /&gt;
==About Bigshot==&lt;br /&gt;
===What Does Bigshot Do?===&lt;br /&gt;
&lt;br /&gt;
Using a series of menus and commands inputs, Bigshot lets a user create a modular, customizable and fully automated hunting script. With just a few clicks and tweaks, you can go from scripting Rats to the Rift.&lt;br /&gt;
&lt;br /&gt;
===How Do I Get It?===&lt;br /&gt;
&lt;br /&gt;
Grab it from the Repository: ;repository download Bigshot&lt;br /&gt;
&lt;br /&gt;
===How Do I Make it GO!?===&lt;br /&gt;
Initial setup is accessed through ;bigshot setup. There you will see a configuration window with various tabs to setup for your hunting routine. &lt;br /&gt;
&lt;br /&gt;
As with most scripts, using a SETUP command will open a graphical user interface for configuring the script. Use ;bigshot setup to open this dialog. This will open a window with the following tabs:&lt;br /&gt;
* Profile - This is where you save/load your profile information. Profiles are saved to your \Lich5\data\&amp;lt;GSServer\&amp;lt;charname&amp;gt;\bigshot_profiles directory. Eg, \Lich5\data\GSIV\Rinualdo\bigshot_profiles (note, if you&#039;ve previously used bigshot, the file location has changed. The previous location was in your \Lich5\scripts\bigshot_profiles folder. You can copy/paste &lt;br /&gt;
* Resting - Set up your resting routine and location.&lt;br /&gt;
* Hunting - Create a hunting map by adding BOUNDARIES, define your attack stance and any pre hunt information&lt;br /&gt;
* Attacking - configuration for ambushing, bless, reactions, and similar flags&lt;br /&gt;
* Commands - Where you define your valid targets and associated attack routines. See sample routines below. &lt;br /&gt;
* Misc tab - Various config options&lt;br /&gt;
&lt;br /&gt;
We will take a closer look at each of these individually further on.&lt;br /&gt;
&lt;br /&gt;
There is also several other commands you can do for more functionality.&lt;br /&gt;
* ;bigshot quick - Special hunting mode that kills everything in the room your in and quits bigshot. Wont wander at all, and wont attempt to rest. Has its own hunting commands and hunting targets.&lt;br /&gt;
* ;bigshot head/tail - This is for Multi-Account hunting. It only works for a single computer. Every character needs to be setup for the hunting area your going to. You start it by having your following characters join your head character. The following characters need to be running bigshot with ;bigshot tail. Once that happens, have the leader of the group do ;Bigshot head. They will then procede to hunt in the area you have setup.&lt;br /&gt;
* ;bigshot display - Shows all your current settings.&lt;br /&gt;
* ;bigshot reset - Resets all your targetable and untargetable lists. Useful if you find bigshot won&#039;t targets something it should.&lt;br /&gt;
* ;bigshot ranger or ;bigshot companion - Resets ranger companion setting so you can set it again. Used when you change your companion.&lt;br /&gt;
* ;bigshot profile save &amp;lt;name here&amp;gt; - Saves a profile in YAML format in your character&#039;s profile folder. Also accessible via the Profiles tab in the setup menu.&lt;br /&gt;
* ;bigshot profile load &amp;lt;name here&amp;gt; - Loads a profile from your character&#039;s profile folder. Also accessible via the Profiles tab in the setup menu. &lt;br /&gt;
* ;bigshot single  - When used solo, will execute a single hunting routine, return to your resting location and then exit&lt;br /&gt;
* ;bigshot &amp;lt;options&amp;gt; &amp;lt;creature&amp;gt; - example: ;bigshot single giant rat - Will activate ranger tracking of a creature. Anything input besides the above commands will default to &amp;quot;track &amp;lt;input&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==The Profile Tab==&lt;br /&gt;
* Load Profile - will load an existing profile. Nothing will be available if no previous profiles are saved&lt;br /&gt;
* Current Profile - shows the existing profile if a new one is loaded. &lt;br /&gt;
* Save profile - Valid profile information for future ebounty script support&lt;br /&gt;
  Save Current Settings - tell Bigshot what you want your profile to be named. Any name will work here. Once a profile is saved, will show up in the Load Profile menu. &lt;br /&gt;
&lt;br /&gt;
==The Resting Tab==&lt;br /&gt;
Short and sweet, here is where we setup our resting routines. During REST mode, Bigshot uses the EXP command and checks your mind, hit points, wound status, mana and spirit. Once all of these values are at the specified Should_hunt? settings, Bigshot leaves REST mode and begins a HUNT.&lt;br /&gt;
&lt;br /&gt;
* room id: - This is the room that Bigshot will return to for resting. Use Room Numbers from Map/Go2. Support both LichIDs and SimuIDs with a u, for example, 228 for Town Square Central or u7120.&lt;br /&gt;
* pre-rest commands: - These commands run before entering REST mode. An example routine is: &#039;shea, wear shield, sit, stance offensive, rest&#039;. This will sheath your weapon, wear your shield, sit, enter offensives stance and use the REST verb.&lt;br /&gt;
* active resting scripts: - Active resting scripts are scripts that will be run upon entering REST mode. These scripts should be things that you do after a hunt: get healed, empty your bags, spell up. An example list is: &#039;eloot sell, waggle, eherbs&#039;. This will use eloot to sell according to the options set with eloot. After selling, it will use Waggle to spell you up according to however Waggle is setup. Finally, eherbs will check your PACK and use herbs stored there to heal whatever wounds you have.&lt;br /&gt;
* Fog Option: - Uses [[Spirit Guide (130)]], Voln [[Symbol of Return]], [[Traveler&#039;s Song (1020)]], [[Sigil of Escape]], or [[Familiar Gate (930)]] when heading back to rest. Setting it to None does nothing. Setting it to 130 will cause it to use 130 first then if that fails symbol of return. Symbol of return will use that first, then 130 if that fails. Setting to Traveler&#039;s Song will attempt once and continue. Setting to Familiar Gate will attempt to summon a portal once and walk through it. Will perform a mana pulse if not enough mana is detected&lt;br /&gt;
* Should Rest? &lt;br /&gt;
Bigshot evaluates these conditions and, when they are met, will go to your resting room set on the Resting tab and execute any resting scripts you have set.&lt;br /&gt;
* &#039;&#039;&#039;when percent mind &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Rests when your mind has reached this threshold. Generally, set this to 100 to rest when fried.&lt;br /&gt;
* &#039;&#039;&#039;and extra kills &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The number of extra monsters to kill after reaching your `when percent mind` threshold and after LTE boosts used&lt;br /&gt;
* &#039;&#039;&#039;and used lte boosts &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The number of LTE boosts it will attempt to use after reaching your `when percent mind` threshold&lt;br /&gt;
* &#039;&#039;&#039;or percentmana &amp;lt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your percentage of mana is at or below this threshold.&lt;br /&gt;
** This can be set to 0, but leaving a bit in the tank can be good if you have to use 406 (Unlock) to open the WL Graveyard gate. 11/17/24: If you run into an error that calls to an &amp;quot;OOM&amp;quot; message, try setting this to 1.&lt;br /&gt;
* &#039;&#039;&#039;or percentencumbrance &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when you have reached a given level of encumbrance.&lt;br /&gt;
* &#039;&#039;&#039;or wounded eval&#039;&#039;&#039;&lt;br /&gt;
** Allows you to set an evaluation phrase to determine if you are too wounded to continue hunting. Wound evaluations can send you home on nearly any wounded condition of your choice: bleeding, level 2 wound, can&#039;t cast, too many scars etc.&lt;br /&gt;
&lt;br /&gt;
The following is a wounded evaluation that will rest whenever you have any level II wounds:&lt;br /&gt;
&amp;lt;PRE&amp;gt;XMLData.injuries.any?{|key,value| value[&amp;quot;wound&amp;quot;] &amp;gt; 1} || percenthealth &amp;lt;= 70&amp;lt;/PRE&amp;gt;&lt;br /&gt;
The following is a wound evaluation that will take you home if you can not cast anymore (nerves, level 2 head/eyes, bad scars etc.):&lt;br /&gt;
&amp;lt;PRE&amp;gt;bleeding? || percenthealth &amp;lt;= 25 || [Wounds.head, Scars.head, Wounds.leftEye, Scars.leftEye, Wounds.rightEye, Scars.rightEye, Wounds.nsys, Scars.nsys].max &amp;gt; 1 ||  [Wounds.leftArm, Wounds.leftHand, Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand, Scars.rightArm, Scars.rightHand].max &amp;gt; 2 || ([Wounds.leftArm, Wounds.leftHand, Scars.leftArm, Scars.leftHand].max &amp;gt; 0 &amp;amp;&amp;amp; [Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand].max &amp;gt; 0)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
The following can be added to one of the above wound evaluations to also rest upon having popped muscles:&lt;br /&gt;
&amp;lt;PRE&amp;gt;|| Effects::Debuffs.active?(&amp;quot;Overexerted&amp;quot;)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;when creeping dread &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your creeping dread is at or below this threshold.&lt;br /&gt;
* &#039;&#039;&#039;when crushing dread &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your crushing dread is at or below this threshold.&lt;br /&gt;
* &#039;&#039;&#039;Wall of Thorns Poison&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when you are affected by Wall of Thorns Poison.&lt;br /&gt;
* &#039;&#039;&#039;Confusion Debuff&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when you are affected by the non-dispellable Confusion Debuff.&lt;br /&gt;
&lt;br /&gt;
==The Hunting Tab==&lt;br /&gt;
This is where you will tell bigshot when to hunt, any commands or society abilities to use prior to hunting, and where on the map you want to hunt. &lt;br /&gt;
===The Hunting Map===&lt;br /&gt;
Your hunting map is a series of Boundaries - rooms that Bigshot will not enter - and a Start room - the first room that Bigshot moves to when a hunt starts. These function very similarly to the boundaries in the ;Wander script, but are stored in Bigshot&#039;s configuration files and not in a character cache as with ;Wander. Here you also configure when to hunt&lt;br /&gt;
* starting room ID: - This is the first room that Bigshot goes to when hunting. You may set this to any room within the Boundaries that you set with the second option.&lt;br /&gt;
* boundary rooms: - Boundary rooms are walls. Bigshot will not enter a Boundary room! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;X-X-B - A - 0 - 0 - 0&lt;br /&gt;
|   |&lt;br /&gt;
X-X-X&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The proper syntax for boundry rooms are separated by commas&lt;br /&gt;
Some popular Rift boundries as an example&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Plane 1: 2635, 12101, 12208&lt;br /&gt;
Plane 2: 2605, 2635, 12093&lt;br /&gt;
Plane 3: 2635, 12089, 12152&lt;br /&gt;
Plane 4: 12122, 12207, 12235&lt;br /&gt;
Plane 5: 2579&lt;br /&gt;
North Scatter: 12151, 12254, 12256, 12249, 12247, 12241&lt;br /&gt;
South Scatter: 12151, 12219, 12217, 12233, 12237, 12239&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For Maaghara boundries, you can use &lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
9734&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Imagine a hunting area that is a six room square. To enter this square, one must GO DOORWAY from room A. You would set the room outside of the square - ie room A - before you GO DOORWAY, as a boundary. Then, you would set room B to the Starting Room. From there, Bigshot will move to room B and then wander around inside the Boundary - ie the square hunting area - until it your &#039;&#039;&#039;Should_rest?&#039;&#039;&#039; conditions are met.&lt;br /&gt;
&lt;br /&gt;
* Wait before wandering to another room: - Time you wait before leaving a room to find some creatures. Default is 0.3 seconds. Set to 0 for fastest (spammy) movement. &lt;br /&gt;
&lt;br /&gt;
* attack stance: - Specify what stance you want to attack from. Bigshot will remain in Stance Defensive until an attack command is issued, whereupon it will stance to your Attack Stance and execute your Attacking routine. Bigshot recognizes all stances from the game, Offensive -&amp;gt;-&amp;gt; Defensive.&lt;br /&gt;
* pre-hunt commands: - These commands will be executed before Bigshot uses Go2 to travel to your hunt&#039;s Starting Room. As an example: &#039;gird, stance defensive&#039;. This will ensure that you have readied your weapon and are in Defensive stance before traveling. Set short lived combat spells like 1605 (Arm of the Arkati) to be cast in this line.&lt;br /&gt;
* active hunting scripts: - Active hunting scripts are scripts that will run while Bigshot is in Hunt mode. Many of these scripts have been made obsolete by the next option. Clever scripters have written some nice scripts that will keep certain spells up, execute cmans based on conditions etc. If you need a complex action to run while Hunting that Bigshot does not have the capacity for, an active hunting script may be called for.&lt;br /&gt;
* society abilities/spells/cmans: - Bigshot can be asked to keep certain abilities up at all times during a hunt. Hovering your mouse over this field will display a list of cmans and society abilities specified by their numerical designations. Spells may also be added here. Separate all values by commas. For example, entering &#039;506&#039; will keep the spell Haste up during Hunts, casting whenever it has worn off.&lt;br /&gt;
* loot script - Bigshot will call a loot script to loot your kills for you. eloot is commonly scripts used here. Be sure to use the SETUP command on whatever loot script you use, as if it is not configured properly, Bigshot will likely error.&lt;br /&gt;
* wracking spirit &amp;gt;= - Setting a value here will WRACK for mana if your spirit is greater than or equal to the value specified. Setting 6, for example, will WRACK down to 5 spirit. This will ONLY function if you have the &#039;Use sign of wracking/sigil of power&#039; box checked.&lt;br /&gt;
* Use sign of wracking/sigil of power - checkbox to enable the use of wracking&lt;br /&gt;
* Priority hunt - checkbox to enable the use of the priority system for hunting. This allows you to change targets based on the order listed in valid targets/quickhunt targets. For example, your hunting thunder trolls, wind witches, and puma. Your valid target order is wind witch, thunder troll, puma. Your currently attacking a puma, when a thunder troll walks in. You will switch to the attacking the thunder troll because its before the puma in the valid targets list. After killing the thunder troll, you go back to the puma, only to have a wind witch walk into your room. You will again switch to the wind witch because its in front of the puma. Hope you get the idea. When using the ;bigshot quick option, it will base the order of targets by your quickhunt targets first, then the order of the targets in the room that don&#039;t match any of your quickhunt targets. Example, bandits are in your quickhunt targets. You type ;bigshot quick when you get ambushed in the room. Currently in the room is a large ogre and three bandits. The order of targets will be the bandits first, then the large ogre.&lt;br /&gt;
* Delay looting - delays looting of creatures in a room.&lt;br /&gt;
* Pull players to feet - attempt to pull players to their feet upon passing them in a room&lt;br /&gt;
* Stop for dead players - checkbox will pause bigshot if you encounter a dead player&lt;br /&gt;
* Sneaky Sneaky - sneak around while out in the hunting area&lt;br /&gt;
&lt;br /&gt;
===Should hunt ===&lt;br /&gt;
Bigshot evaluates the conditions set on this tab to determine if you are ready to hunt or not.&lt;br /&gt;
* &#039;&#039;&#039;when percent mind &amp;lt;=&#039;&#039;&#039;&lt;br /&gt;
** Setting this to 51 will rest until Cleared. Setting at 65 will wait until Muddled.&lt;br /&gt;
* &#039;&#039;&#039;and percent mana&amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Determines the percent total of your maximum mana that must be present before hunting&lt;br /&gt;
** Setting below 50 will result in quick, uneventful hunts if you cast much. Generally, this is set at 95 or higher.&lt;br /&gt;
* &#039;&#039;&#039;and CHECKspirit &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Bigshot will check to see that your current Spirit value is higher than what is listed here.&lt;br /&gt;
** Make sure that you have this set high enough that Bigshot won&#039;t hunt immediately after DEPARTing if you have Depart / re-run Bigshot checked on the General tab.&lt;br /&gt;
&lt;br /&gt;
==The Attacking Tab==&lt;br /&gt;
* Ambush aiming locations (head, etc): - Allows you to specify what order you aim for ambush. Default is head, right leg, left leg, chest.&lt;br /&gt;
* Archery aiming locations (head, etc): - Allows you to specify what order you aim for archery. Loops through your aiming locations once you hit the area your aiming at.&lt;br /&gt;
* flee if enemy count is &amp;gt; - Flees the room if the total number of enemies in the room exceeds the value. Set this to 1 if you want to engage single targets.&lt;br /&gt;
* ...but don&#039;t count these: - Bigshot will ignore monsters specified in this line when eveluating if it should flee based on how many monsters are in the room. Useful for when you are hunting in an area with extremely low level monsters mixed in with your targets.&lt;br /&gt;
* ...and always flee from: - Bigshot will always flee from the specified monster as soon as possible. Extremely useful if your hunting area has higher level and/or extremely dangerous monsters mixed in with your intented target(s).&lt;br /&gt;
* flee from environment message: - Will flee whenever anything you put in here gets sent from the game. (XML regex matching)&lt;br /&gt;
* Wait before wandering to another room: - time you spend before moving to a new room. Default is 0.3 seconds. You can set it to 0 to move instantly. Tends to be spammy for anyone in the same hunting area.&lt;br /&gt;
* Approach lone targets only - Forces Bigshot to only begin combats against creatures that are alone.&lt;br /&gt;
* Bless weapon? - Performs a Consecrate (1604), then a Cleric Bless or Voln Bless on whatever weapon loses its bless during hunting. If you can&#039;t bless your weapon while hunting will return you to your rest area and quit the script.&lt;br /&gt;
* Flee from boon - Enabling this check box will force Bigshot to flee from all boon/gifted/boss creatures (available in [https://github.com/elanthia-online/scripts/pull/449/commits/afade49e25dd6042c30b6d62fec4d65376667f80 v4.3.0])&lt;br /&gt;
* Activate weapon reactions - Will initiate reactive strikes when the opportunity presents itself&lt;br /&gt;
* Flee from clouds - Enabling this check box will force Bigshot to flee from Cloud spells such as 125(Call Lightning with its Ominous Cloud), 1704 (Stun Cloud) and 1713 (Death Cloud)&lt;br /&gt;
* Flee from vines - Enabling this check box will force Bigshot to flee from Vine spell such as 610(Tangle Weed)&lt;br /&gt;
* Flee from webs - Enabling this check box will force Bigshot to flee from webs.&lt;br /&gt;
* Flee from voids- Enabling this check box will force Bigshot to flee from voids.&lt;br /&gt;
&lt;br /&gt;
==Commands Tab==&lt;br /&gt;
The true guts of Bigshot, this is where you specify your Attack Routine. &lt;br /&gt;
* hunting commands - These are the commands that Bigshot will evaluate (ie execute) when it is in the room with a valid target (one that you specified in your Hunting section. These commands are separated by a comma. Bigshot recognizes most hunting verbs and, failing that, will use an fput command (a direct entry method) and just execute the commands directly as written. The following are a list of usable hunting commands:&lt;br /&gt;
** kill - Attacks using the KILL verb.&lt;br /&gt;
** incant &amp;lt;spell number&amp;gt; - Casts the specified spell with the INCANT verb. This will automatically stance into offensive for bolt and other stance-sensitive spells. A caster may CHANNEL the spell using [[INCANT (verb)]] to INCANT SET CHANNEL &amp;lt;spell&amp;gt; (a standard GSIV verb, not part of Lich). Alternatively, a caster may CHANNEL spells by using the SET verb (a standard GSIV verb, not part of Lich) to SET ChannelIncant ON. This will CHANNEL an INCANTed spell if the caster is in a stance higher than neutral.&lt;br /&gt;
** channel &amp;lt;spell number&amp;gt; - Channels the specified spell at the target. This requires a stance higher than neutral to have any effect.&lt;br /&gt;
** &amp;lt;Spell Number&amp;gt; - Casts the specified spell with the PREPARE and CAST verbs.&lt;br /&gt;
** wand - As in, &amp;lt;CODE&amp;gt;wand target&amp;lt;/CODE&amp;gt;. Gets a wand from the specified storage and WAVES it at the target.&lt;br /&gt;
** wandolier - Similiar to wand, but uses wandoliers. Gets a wand from the fresh wand container and waves it, rubs container if no wands found. Default waves in offensive. Can change via &amp;lt;CODE&amp;gt;wandolier defensive&amp;lt;/CODE&amp;gt; to wave in a different stance&lt;br /&gt;
** fire - As in, &amp;lt;CODE&amp;gt;fire target&amp;lt;/CODE&amp;gt;. Gets ammunition from the specified storage and FIREs it at the target. Will attempt to aim based on settings on hunting tab.&lt;br /&gt;
*** The above listed commands should be used with the (x#) syntax. For example, &amp;lt;CODE&amp;gt;kill target (x3)&amp;lt;/CODE&amp;gt; will swing three times at the target before re-evaluating the attack routine. If the (xx) variable is used, Bigshot will continue using the specified attack command up to five (5) times. Example: &amp;lt;CODE&amp;gt;903 target (xx)&amp;lt;/CODE&amp;gt; will continue to cast 903 at the target (5) times before restarting the attack routine or until it is dead. If you want to ensure the routine does not restart, using a sufficiently large number should suffice (e.g. x100). Bigshot may also be set to only execute a command based on how much mana or stamina you currently have. For mana, use the (m##) command. &amp;lt;CODE&amp;gt;920 target (m50)&amp;lt;/CODE&amp;gt; will only cast 920 (Implosion) if you have 50 or more mana. Similarly, &amp;lt;CODE&amp;gt;cman feint target (s10)&amp;lt;/CODE&amp;gt; will only execute the combat maneuver Feint on the target if you have 10 or more stamina. The command syntax is used as a separate call and wrapped in separate parenthesis, as in (m50 s20)(x2). &lt;br /&gt;
** aim &amp;lt;location&amp;gt; - Aims at the specified location.&lt;br /&gt;
** ambush - Uses the AMBUSH verb to attack. Will aim based on settings in Hunting tab. Also will aim dynamically, &amp;quot;Ambush head&amp;quot; would aim at the head, overwriting any settings or defaults for that attack.&lt;br /&gt;
** wait &amp;lt;time&amp;gt; - Bigshot may Stance Dance by using the WAIT command. Bigshot will go into and stay in Stance Defensive until the specified time is over OR the target swings / casts, whereupon it will evaluate the rest of the Attack Routine, changing into your specified attack stance.&lt;br /&gt;
** mstrike - As in, &amp;lt;CODE&amp;gt;mstrike target&amp;lt;/CODE&amp;gt;. Mstrike depending on mstrike cooldown and stamina. Has its own option page. Can also be used with UAC, &amp;quot;mstrike punch&amp;quot;.&lt;br /&gt;
** berserk - Executes the BERSERK verb and stands by until it fades.&lt;br /&gt;
** throw - Empties hands, Attempts throw, get the stuff you emptied.&lt;br /&gt;
** weed/kweed - Casts 610 at target. Using &amp;quot;kweed&amp;quot; as your command will force evoke 610 ensuring the damage version&lt;br /&gt;
** curse &amp;lt;curse&amp;gt; - Clumsy/Weakness/Darkness/Itch/Hex/Pox/Nightmare/Star - will prep 715 and use curse command as defined. Will skip &amp;quot;curse star&amp;quot; if buff is up.&lt;br /&gt;
** unarmed - Uses the Bigshot UAC routine. Routine will attack with appropriate attacks to rank up and use mstrike based on mstrike options page. Usage &amp;quot;unarmed (punch|jab|kick|grapple)&amp;quot;.&lt;br /&gt;
** smite - Performs an [[Order of Voln]] [[Kai&#039;s_Smite|Smite]] on target until successful.&lt;br /&gt;
** leech - Performs a [[Mana Leech (516)]] on target if cooldown is under 15 minutes.&lt;br /&gt;
** script &amp;lt;script name&amp;gt; - Executes a specified custom attack script.&lt;br /&gt;
** hide - Continue hiding until you&#039;re actually hidden. Or it&#039;s tired of trying.&lt;br /&gt;
** sleep - As in, &amp;lt;CODE&amp;gt;sleep 10&amp;lt;/CODE&amp;gt;. Pause bigshot. Useful with fried hunting commands such as: &amp;lt;CODE&amp;gt;410, sleep 15&amp;lt;/CODE&amp;gt; will E-wave then wait 15 seconds and e-wave again if there are valid targets.&lt;br /&gt;
** stance - As in, &amp;lt;CODE&amp;gt;stance defense&amp;lt;/CODE&amp;gt;. Change stances.&lt;br /&gt;
** nudgeweapons - Move all weapons on the ground to an adjacent room. Useful for casting Implosion (720).&lt;br /&gt;
** force &amp;lt;cmd&amp;gt; until &amp;lt;endroll&amp;gt; - As in, &amp;lt;CODE&amp;gt;force incant 1002 until 101&amp;lt;/CODE&amp;gt;. Continue issuing a command until a desired endroll. Only works for normal looking swings/spells/cmans.&lt;br /&gt;
** eachtarget  &amp;lt;cmd&amp;gt; - issues command to each valid target in room&lt;br /&gt;
** efury &amp;lt;fire|cold&amp;gt; - casts Earthern Fury (917) on the target and waits for DOT to end or 12secs to pass&lt;br /&gt;
** caststop &amp;lt;spell&amp;gt; - casts the spell and then immediately stops it after casting&lt;br /&gt;
** wield &amp;lt;noun&amp;gt; &amp;lt;left|right&amp;gt; - weilds new noun and stores the hand given to put new noun item in&lt;br /&gt;
** store - store left, right or both, but only if something is in those hands&lt;br /&gt;
* hunting commands (b) - Attack routines set up for a monster flagged (b) in the Hunting section.&lt;br /&gt;
* hunting commands (c) - Attack routines set up for a monster flagged (c) in the Hunting section.&lt;br /&gt;
* hunting commands (d) - Attack routines set up for a monster flagged (d) in the Hunting section.&lt;br /&gt;
* hunting commands (e) - Attack routines set up for a monster flagged (e) in the Hunting section.&lt;br /&gt;
* hunting commands (f) - Attack routines set up for a monster flagged (f) in the Hunting section.&lt;br /&gt;
* hunting commands (g) - Attack routines set up for a monster flagged (g) in the Hunting section.&lt;br /&gt;
* hunting commands (h) - Attack routines set up for a monster flagged (h) in the Hunting section.&lt;br /&gt;
* hunting commands (i) - Attack routines set up for a monster flagged (i) in the Hunting section.&lt;br /&gt;
* hunting commands (j) - Attack routines set up for a monster flagged (j) in the Hunting section.&lt;br /&gt;
* fried hunting commands - Commands executed specifically when fried. Useful when hunting in a group.&lt;br /&gt;
* quick hunting commands - Commands executed specifically when using ;bigshot quick.&lt;br /&gt;
* valid targets: - These are the monsters you are hunting. Bigshot will most easily recognize monsters based on the NOUNs or their name. For example, &#039;a large ogre&#039; can be targeted with just &#039;ogre&#039;. Using longer descriptors can be troublesome, and you should copy a monster&#039;s name directly from the game front end to avoid troubles. You can use multiple entries separated by commas. For example: &#039;manticore, thrak&#039; will kill manticores and thraks.&lt;br /&gt;
* quickhunt targets: - These are monsters you have designated attacks for when your using the ;bigshot quick option for hunting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PSM3 Integration===&lt;br /&gt;
* hunting commands - Bigshot now supports weapon/shield skills and warcries. Assaults will wait until they finish or are interuppted. These commands are separated by a comma. The following are a list of usable hunting commands:&lt;br /&gt;
** barrage, flurry, fury, gthrusts, pummel, thrash - Assaults will wait until attacks are completed/interrupted.&lt;br /&gt;
** fury - You can specify the default attack fury will use. Will jab if not specified: fury punch or fury kick&lt;br /&gt;
** charge, cripple, dizzyingswing, pindown, twinhammer  - Setups will execute on cooldown so make sure to check for prone/stun/root/ect.&lt;br /&gt;
** clash, cyclone, pulverize, volley, wblade, whirlwind - AOE will execute on cooldown, limit with check volley(mob3).&lt;br /&gt;
** shout - Will perform warcry shout. Must use a command check or it will shout every loop: shout(!shout),shout(buff10 s25) &lt;br /&gt;
** yowlp - Will perform warcry yowlp. Must use a command check or it will yowlp every loop: yowlp(!yowlp), yowlp(buff10 s10)&lt;br /&gt;
** holler - Will perform warcry holler every loop taunting all the mobs. holler(s60)&lt;br /&gt;
** bellow, growl, cry - Offensive warcries can be used with target for single target or all for aoe.&lt;br /&gt;
** shield bash, shield charge, shield pin, shield push, shield strike, shield trample, shield throw&lt;br /&gt;
** surge - Will keep surge of strength up. surge or surge(surge) will cast even on cooldown, surge(!surge) will only cast when not on cooldown.&lt;br /&gt;
** bearhug, bullrush, coupdegrace, cpress, cutthroat, dirtkick, dislodge, divert, eviscerate, exsanguinate, eyepoke, feint, footstomp, garrote, gkick, hamstring, haymaker, headbutt, kneebash, leapattack, mblow, mug, nosetweak, sattack, sblow, scleave, shroud, spunch, sthieve, subdue, sunder, sweep, swiftkick, tackle, templeshot, throatchop, trip, truestrike, vaultkick&lt;br /&gt;
** dislodge &amp;lt;location&amp;gt; - Dislodge from location specified: dislodge eye neck&lt;br /&gt;
** stomp - Will perform a stomp attack. Channels 909 if not active. Can also add 909 to society abilities to keep it active.&lt;br /&gt;
** dhurl - Hurl your weapon and recovers it. Works with weapon bonding auto return and the recover verb.&lt;br /&gt;
** assume &amp;lt;aspect&amp;gt; &amp;lt;aspect/evoke&amp;gt; - Will cycle between two aspects, or evoke a single aspect. Also works in society ability box. &amp;quot;650 &amp;lt;aspect&amp;gt; &amp;lt;aspect/evoke&amp;gt;&amp;quot;&lt;br /&gt;
** briar &amp;lt;weapon&amp;gt; - activate the AS buff on briar weapons. Tracks weapon charge and uses on cooldown.&lt;br /&gt;
** stance perfection - Put 10, 20, 30, ect in your attack stance box to take advantage of stance perfection.&lt;br /&gt;
&lt;br /&gt;
You may need to &#039;&#039;&#039;SKILLS FULL/CMAN INFO/WEAPON INFO/SHIELD INFO&#039;&#039;&#039; if you&#039;ve recently changed training or skills are being outright skipped.&lt;br /&gt;
&lt;br /&gt;
===Additional Options===&lt;br /&gt;
*haste or 506 - Placing this in front of any command will cause you to cast 506 before doing that command. It only casts if it isn&#039;t currently up or has less than 3 seconds left on its timer.&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, haste kill (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
*slayer or 240 - Placing this in front of any command will cause you to cast 240 before doing that command. It will not recast if it&#039;s already active.&lt;br /&gt;
&amp;lt;PRE&amp;gt;slayer 302 (x99)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Command Checks===&lt;br /&gt;
&lt;br /&gt;
Commands need to use the following format:&lt;br /&gt;
&amp;lt;CODE&amp;gt;COMMAND (CHECKS)(REPETITIONS)&amp;lt;/CODE&amp;gt; &lt;br /&gt;
&lt;br /&gt;
So &amp;lt;CODE&amp;gt;hamstring (mob1 prone)(x2)&amp;lt;/CODE&amp;gt; Any (x#) needs to be separate. Also (xx) is not unlimited and is just short for (x5).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional checks you can add to any command to customize the attack to your desired scenario.&lt;br /&gt;
Each check below can be used by itself or with any other check. Put them inside () with a space between each additional check. Example - Kill(m20 s5 e20)&lt;br /&gt;
&amp;lt;p&amp;gt;Each of these also has an inverse or opposite.&lt;br /&gt;
Just put a ! in front of the command. Example - Kill(!m20 !s5 !e20)&lt;br /&gt;
*s# - Checks that you have the required stamina&lt;br /&gt;
*m# - Checks that you have the required mana&lt;br /&gt;
*h# - Checks that you have the required health but based on a percentage instead of fixed number&lt;br /&gt;
*v# - Checks that you have the required spirit&lt;br /&gt;
*e# - Checks that your encumbrance percentage is at or below&lt;br /&gt;
*tier# - Checks for your current UAC tier (1,2,3). Performs command if UAC Tier is equal or greater.&lt;br /&gt;
*mob# - Checks for the number of npcs in room. Performs command if npcs in room is equal to or more than number specified. Only use for 2 or more creatures in the room&lt;br /&gt;
&amp;lt;PRE&amp;gt;To further clarify the mob# implimentation&lt;br /&gt;
1 mob, mob2, 1 IS less than 2, attack should not proceed.&lt;br /&gt;
2 mob, mob2, 2 IS NOT less than 2, attack can proceed&lt;br /&gt;
1 mob, !mob2, 1 IS NOT more than 2, attack can proceed&lt;br /&gt;
2 mob, !mob2, 2 IS NOT more than 2, attack can proceed&lt;br /&gt;
3 mob, !mob2, 3 IS more than 2, attack should not proceed&amp;lt;/PRE&amp;gt;&lt;br /&gt;
*once - Performs the command once on a specified target, resets on room change&lt;br /&gt;
*room - Performs the command once in a room only, resets on room change&lt;br /&gt;
*prone - Checks to see if target is not sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place. Performs command if target status is not one of the previous.&lt;br /&gt;
*frozen - Same usage as prone. Broke out of prone check for archers against non-corporeal creatures that deflect ranged. Corporeal creatures can be stunned and will break this check.&lt;br /&gt;
*undead - Checks to see if target is undead. Performed command if target is undead.&lt;br /&gt;
*flying - Checks to see if target is flying. Performed command if target is flying.&lt;br /&gt;
*rooted - Checks to see if the target is rooted. Performed command if target is rooted.&lt;br /&gt;
*hidden - Checks to see if you&#039;re currently hidden.&lt;br /&gt;
*poison - Checks to see if you&#039;re currently poisoned.&lt;br /&gt;
*disease - Checks to see if you&#039;re currently diseased.&lt;br /&gt;
*noncorporeal - Checks to see if NPC is [[noncorporeal|non-corporeal]] undead&lt;br /&gt;
*pcs - Checks to see if there are any PCS in room that are also not in your group&lt;br /&gt;
*outside - Checks to see if the room you are in is outside&lt;br /&gt;
*barrage - Checks for the Enhanced Dexterity buff from Barrage.&lt;br /&gt;
*fury - Checks for the Enhanced Constitution buff from Fury.&lt;br /&gt;
*flurry - Checks for the Slashing Strikes buff from Flurry.&lt;br /&gt;
*pummel - Checks for the Concussive Blows buff from Pummel.&lt;br /&gt;
*thrash - Checks for the Forceful Blows buff from Thrash.&lt;br /&gt;
*vigor - Checks for the Tangleweed Vigor buff from Tangleweed.&lt;br /&gt;
*reflex - Checks for the Arcane Reflex buff from Nature&#039;s Touch.&lt;br /&gt;
*tailwind - Checks for Tailwind buff from Breeze. (tailwind) (!tailwind)&lt;br /&gt;
*shout - Checks for the Empowered buff from Shout.&lt;br /&gt;
*yowlp - Checks for the Yertie&#039;s Yowlp buff from Yowlp.&lt;br /&gt;
*holler - Checks for the Horland&#039;s Holler buff from Holler.&lt;br /&gt;
*voidweaver - checks for the Voidweaver buff from Implosion(720)&lt;br /&gt;
*justice - Checks for charges of Swift Justice. (justice) do skill with charges (!justice) do skill with no charges&lt;br /&gt;
*buffXX - Fire ability when buff duration is &amp;lt;= XX. Supported for barrage,bearhug,fury,flurry,pummel,thrash,shout,yowlp&lt;br /&gt;
*tier# - Perform action if you are at the corresponding tier. (!tier3) don&#039;t do it if you are at tier3. (tier2) do it if you are tier2&lt;br /&gt;
*censer - Attempt to cast 320 before your command checking mana and cooldown. 309(censer), 335(censer mob3), attack(censer)&lt;br /&gt;
**If command is a spell, will only cast censer if you have the mana for censer and the spell you intend.&lt;br /&gt;
**If command is not a spell, will only check you have enough mana for the censer.&lt;br /&gt;
&lt;br /&gt;
===Example Attack Routines===&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, kill (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 10 seconds for the monster to swing or cast and then immediately counter attacks from the specified attack stance set in the Hunting tab. Swings a total of three times before going into Defensive stance and waiting 10 seconds again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 15, incant 505, incant 903 (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 15 seconds before INCANTing 505 (Hand of Tonis), hopefully knocking down or stunning the target. Following this, Bigshot casts 903 (minor water) repeatedly until the target is dead (up to 5 times).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and incant 1615, kill (x100)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 1615 (Divine Strike) at the target from Defensive stance, possibly forcing the target to kneel. Then, uses the kill verb to swing continuously until the target is dead or 100 times..whichever happens first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;force feint until 101, kill (x2)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Uses the Combat Maneuver FEINT against the target until a successful end roll and then hits the target twice before trying to FEINT again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and hide, ambush left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hides from Defensive stance and then ambushes that the target&#039;s left leg. Once round-time is up, repeats (ie HIDES again from defensive stance).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;incant 720(m50), incant 708, incant 702 channel(xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 720 (Implosion) at the target if your character has 50 or more mana. Then, INCANTs 708 (Limb Disruption) at the target, using the default AIM location (if set). Finally, casts 702 (Mana Disruption) at the target up to (5) times or until it is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;prep 708, cast at left leg / prep 708 channel at left leg, incant 719 (m50)(x1), incant 702 (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prepares 708 (Limb Disruption) and CASTs it at the target&#039;s left leg. The second prepares the same spell and then CHANNELs it at the target&#039;s left leg. It will then cast 719 (Dark Catalyst) if there is at least 50 mana, and will only cast one time. The last will incant 702 until the creature is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 30, unarmed punch&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 30 seconds or until your target attacks. Begins attacked with UAC combat using Punch to tier up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;shield charge (s15 prone), ambush, mstrike&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will shield charge the target if your character has 15 or more stamina and the target is NOT prone.  &lt;br /&gt;
&lt;br /&gt;
The second command will then ambush based on the settings in the &amp;quot;Attacking&amp;quot; Tab - in this case a custom order of head, neck, right leg, back was given so Bigshot will first try to Ambush the head unless the head is too injured or the head cannot be reached followed by the neck then right leg then back.  &lt;br /&gt;
&lt;br /&gt;
Bigshot will then focus mstrike the target unless the creature count is equal to or greater than the setting in the MSTRIKE Tab, in which case it will open mstrike instead.  If you put &amp;quot;mstrike target&amp;quot;, Bigshot will always focused mstrike regardless of the settings in the MSTRIKE Tab.  Alternatively, you can set the &amp;quot;Unfocused MSTRIKE when creatures equal or greater&amp;quot; to a large number, to always focus your mstrikes (or set it to 1 to always open mstrike).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;bellow all, wblade(mob3), flurry(!flurry), attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will aoe bellow, then whirling blade if there are at least 3 targets. The third command will flurry if you don&#039;t have the slashing strikes buff. Finally it will attack and continue to attack until one of the previous attacks become available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;holler, shield throw(mob3), flurry, thrash, attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will open up with a taunt from holler, then shield throw if there are at least 3 targets. Third command will flurry on cooldown. Fourth will thrash on cooldown. Finally we will attack if everything else ends up on cooldown or we run out of stamina.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;shroud(s35 !hidden mob2), divert (s25 hidden mob2), ambush(hidden), flurry, attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If there is more than one mob, it will hide with shroud and divert one of the targets. Third command will ambush if hidden. Fourth will flurry on cooldown followed up with attack to finish anything off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;surge(!surge), bullrush, bearhug, pummel, attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will cast surge when not on cooldown, and bullrush to bust up and apply vulnerable, then bearhug which is faster if target is vulnerable. Third we will pummel on cooldown and attack when nothing else is available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;surge, shout(buff10), shield strike, pummel(buff60), attack(x2)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will keep surge active, casting during cooldown for 60 stamina. Next it will shout and refresh shout when there is less than 11 seconds left on the duration. Third it will shield strike followed up with a pummel once every minute. It will finish off with 2 attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;pindown(mob4), volley(mob2), weed(!vigor !reflex), barrage(!barrage), incant 616 (m16 reflex), fire&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will open up with pin down if there are at least 4 targets, then will volley if there are at least 2 targets. The third command will cast tangleweed if you do not have the tangleweed vigor buff or the arcane reflex buff. Our fourth command will barrage unless we have the enhanced dexterity buff from barage. Fifth we will cast a 1 second spike thorn if we do have 16 mana and do have the arcane reflex buff. Finally we will fire until one of our other commands become available.&lt;br /&gt;
&lt;br /&gt;
===Hunting Target Examples===&lt;br /&gt;
All of the examples below will work for both the &#039;valid targets&#039; and &#039;quickhunt targets&#039; entries.&lt;br /&gt;
* A hunting option only using the default command (a) for each creature in an area:&lt;br /&gt;
&amp;lt;pre&amp;gt;crazed zombie, niirsha, sacristan spirit&amp;lt;/pre&amp;gt;&lt;br /&gt;
* A hunting option using custom hunt commands depending on the creature.  In this case it will use command (a) for a [[crazed zombie]] and a [[sacristan spirit]], while using (b) for a [[niirsha]]:&lt;br /&gt;
&amp;lt;pre&amp;gt;crazed zombie(a), niirsha(b), sacristan spirit(a)&amp;lt;/pre&amp;gt;&lt;br /&gt;
* A hunting option that will include the [[:Category:Boss creatures|Boss Creatures]] variations as valid targets:&lt;br /&gt;
&amp;lt;pre&amp;gt;(?:adroit |afflicted |apt |barbed |belligerent |blurry |canny |combative |dazzling |deft |diseased |drab |dreary |ethereal |flashy |flexile |flickering |flinty |frenzied |ghastly |ghostly |gleaming |glittering |glorious |glowing |grotesque |hardy |illustrious |indistinct |keen |lanky |luminous |lustrous |muculent |nebulous |oozing |pestilent |radiant |raging |ready |resolute |robust |rune-covered |shadowy |shielded |shifting |shimmering |shining |sickly green |sinuous |slimy |sparkling |spindly |spiny |stalwart |steadfast |stout |tattooed |tenebrous |tough |twinkling |unflinching |unyielding |wavering |wispy )?crazed zombie, niirsha, sacristan spirit&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Some additional advanced options for identifying valid targets:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:dissembler|sorcerer|sorceress|warlock|witch)(a)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:barbarian|blackguard|fighter|marauder|soldier|warrior)(b)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:adept|archmage|elementalist|mage|warmage)(c)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:hunter|huntmaster|huntmistress|ranger)(d)&lt;br /&gt;
(?:seasoned )?(?:dwarven|elven|halfling|erithian|human|giantman|half-krolvin|gnomish|half-elven) (?:thief|rogue|bandit|mugger|outlaw|highwayman|marauder|brigand|thug|robber)(e)&lt;br /&gt;
(?:shopkeeper|innkeeper|bartender|patrol leader|bandit lord|bandit lady|gypsy queen|gypsy king|guard captain|wall captain|drill sergeant|stable hostler|dungeon master|master torturer|butler|cook|&lt;br /&gt;
knight captain|foreign dignitary|royal prince|royal princess|royal jester|royal emperor|royal empress)(f)&lt;br /&gt;
&lt;br /&gt;
To attack everything in the room (?:.*)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Misc Tab==&lt;br /&gt;
Various specialized config options&lt;br /&gt;
&lt;br /&gt;
===UAC Options===&lt;br /&gt;
The various options for configuring how UAC works:&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 Attack&#039;&#039;&#039;&lt;br /&gt;
** The attack used when you have reached excellent in the UAC tier&lt;br /&gt;
** Options are jab, punch, grapple, or kick&lt;br /&gt;
* &#039;&#039;&#039;Aim at location (head, etc)&#039;&#039;&#039;&lt;br /&gt;
** Used for aimed UAC Combat, which requires ambush training to be effective&lt;br /&gt;
** Leave blank when you don&#039;t want to aim.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE when creatures equal or greater&#039;&#039;&#039;&lt;br /&gt;
** Determines how many creatures must be present before using MSTRIKE&lt;br /&gt;
* &#039;&#039;&#039;Use Voln SMITE?&#039;&#039;&#039;&lt;br /&gt;
** Will perform a Voln SMITE on [[Non-corporeal]] undead&lt;br /&gt;
&lt;br /&gt;
Frequently, people have trouble setting up Bigshot to work with Unarmed Combat. Bigshot only requires minimal configuration to ensure UAC works well.&lt;br /&gt;
#UAC tab: Input your &#039;&#039;&#039;Tier 3 Attack&#039;&#039;&#039; (jab, punch, grapple, or kick)&lt;br /&gt;
#Commands tab: Input your &#039;&#039;&#039;hunting commands(a)&#039;&#039;&#039; option as &#039;&#039;&#039;unarmed jab&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Important notes to keep in mind on how UAC works in Bigshot:&lt;br /&gt;
* The hunting option &#039;&#039;&#039;unarmed jab&#039;&#039;&#039; can be replaced by any UAC attack type (e.g. &#039;&#039;&#039;unarmed punch&#039;&#039;&#039;)&lt;br /&gt;
* UAC follow up strikes will be selected over the base or tier 3 attack&lt;br /&gt;
* Tier 3 attacks will be used only when positioning is excellent&lt;br /&gt;
&lt;br /&gt;
There is almost no reason to ever use anything other than &#039;&#039;&#039;unarmed jab&#039;&#039; as the hunting command, and either &#039;&#039;&#039;grapple&#039;&#039;&#039; or &#039;&#039;&#039;kick&#039;&#039;&#039; as the Tier 3 attack.&lt;br /&gt;
&lt;br /&gt;
===MSTRIKE Options===&lt;br /&gt;
MSTRIKE attack now has options for when it should be used.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE during cooldown stamina requirement&#039;&#039;&#039;&lt;br /&gt;
** Allows you to specify how much stamina you want before it will MSTRIKE during the MSTRIKE Cooldown&lt;br /&gt;
** Be careful when setting this too low as it can pop your muscles&lt;br /&gt;
** Leave blank for it to use your max stamina.&lt;br /&gt;
* &#039;&#039;&#039;QUICKSTRIKE stamina requirement&#039;&#039;&#039;&lt;br /&gt;
** Like above but instead for using QUICKSTRIKE during the MSTRIKE routine.&lt;br /&gt;
* &#039;&#039;&#039;Unfocused MSTRIKE when creatures equal or greater&#039;&#039;&#039;&lt;br /&gt;
** Number of creatures in room before you do an unfocused mstrike. Default is 2.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE during cooldown&#039;&#039;&#039;&lt;br /&gt;
**Toggle for MSTRIKEing during its cooldown period&lt;br /&gt;
* &#039;&#039;&#039;Use QUICKSTRIKE for MSTRIKE&#039;&#039;&#039;&lt;br /&gt;
** Toggle for using QUICKSTRIKE when you MSTRIKE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ammo/Wands===&lt;br /&gt;
Here you find the settings to tell Bigshot where you keep all of your nifty wands and bolts and arrows. If your attack routine involves FIRE or WAND verbs, these fields must be set lest Bigshot hang up.&lt;br /&gt;
* find ammo in this container: - Leave BLANK if having Bigshot use FIRE without getting ammo out (Archery 2020 Update). Rather self explanatory, this field holds the location of your ammunition storage, be it a wand harness, a quiver or just your backpack.&lt;br /&gt;
* use this ammo type: - Leave BLANK to have Bigshot use FIRE without getting any ammo (Archery 2020 Update). Again, like specifying monsters, Bigshot is most sensative about the NOUNs that you use here. If you &lt;br /&gt;
* fresh wand container: - Bigshot looks in this container to find fesh wands to WAVE.&lt;br /&gt;
* dead wand container: - ...And then will deposit the used up wands in this container.&lt;br /&gt;
* use this wand type: - Here you specify which particular wand type you want to use. Bigshot will then pull only these kinds for WAVEing. Can have multiple types listed. Seperate each one with a comma. Example: &amp;quot;aquamarine wand, bloodwood wand, etc&amp;quot;&lt;br /&gt;
* Hide while waiting to pick up ammo - Checking this box will have Bigshot hide when gathering up your spent arrows and bolts.&lt;br /&gt;
* Use wands when out of mana - Bigshot will pull whatever wand you have specified in the use this wand type field and automatically stance to your attacking stance and WAVE your wand at valid targets until you are out of wands OR hit your resting conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MA Grouping===&lt;br /&gt;
* Enter the name of the looter in Head/Tail configuration&lt;br /&gt;
&lt;br /&gt;
==Monitoring Tab==&lt;br /&gt;
* Monitor interaction - Running scripts automates most functions and happens rather mechanically. Most anyone can tell if you are scripting just by watching you. Checking this box will pop up a window whenever Bigshot thinks that someone or something is trying to interact with you.&lt;br /&gt;
* Engage deadman&#039;s switch - Selecting this option will force Bigshot to quit Gemstone IV when your character is at less than 40% health, allowing you to log back on and assess the situation manually later.&lt;br /&gt;
* Depart/rerun if dead - Enabling this option will force a DEPART, causing your character to wake up in the Temple with low spirit. Following this, Bigshot will re-start, starting a fresh hunt. If you do not have a Check Spirit value set in your Should_hunt? tab, you will start hunting without recuperating lost stats.&lt;br /&gt;
* Quiet followers - Followers will wait until leader is done with both actions and resting scripts to begin using their own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ingame Screenshot==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:bigshot-1.PNG|Profiles&lt;br /&gt;
File:bigshot-2.PNG|Resting&lt;br /&gt;
File:bigshot-3.PNG|Hunting&lt;br /&gt;
File:bigshot-4.PNG|Attacking&lt;br /&gt;
File:bigshot-5.PNG|Commands&lt;br /&gt;
File:bigshot-6.PNG|Misc&lt;br /&gt;
File:bigshot-7.PNG|Monitoring&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* Info originally taken from http://forum.gsplayers.com/showthread.php?t=57651&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Bigshot/Changelog&amp;diff=232194</id>
		<title>Lich:Script Bigshot/Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Bigshot/Changelog&amp;diff=232194"/>
		<updated>2025-01-15T11:05:31Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Change Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
== Change Log ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|background=none|border=none|margin-left=none|margin-right=none|font-size=93%}}&amp;gt;&lt;br /&gt;
  v5.7.2  (2025-01-15)&lt;br /&gt;
    - added implosion(720) cooldown&lt;br /&gt;
    - added check for voidwalker buff from 720&lt;br /&gt;
  v5.7.1  (2025-01-13)&lt;br /&gt;
    - added client input into debug file&lt;br /&gt;
  v5.7.0  (2025-01-12)&lt;br /&gt;
    - added debug logging to file&lt;br /&gt;
  v5.6.11 (2025-01-02)&lt;br /&gt;
    - added cmd_rapid for rapidfire/515 usage&lt;br /&gt;
    - added rapid/!rapid command check for current rapidfire buff&lt;br /&gt;
    - bugfix for room claim with disks if SET DESCRIPTION is off&lt;br /&gt;
  v5.6.10 (2024-12-22)&lt;br /&gt;
    - added optional stand-up stance selection&lt;br /&gt;
    - bugfix for surge in cmd_surge and command_check&lt;br /&gt;
    - bugfix for burst in command_check&lt;br /&gt;
  v5.6.9  (2024-12-09)&lt;br /&gt;
    - bugfix for group members in room claim&lt;br /&gt;
    - bugfix for weapon reactions to be done in @HUNTING_STANCE&lt;br /&gt;
  v5.6.8  (2024-12-06)&lt;br /&gt;
    - additional regex for rooted debuff&lt;br /&gt;
    - bugfix for leader waiting to regroup during rest cycle&lt;br /&gt;
  v5.6.7  (2024-12-06)&lt;br /&gt;
    - bugfix for follower not attacking&lt;br /&gt;
    - add cmd_wandolier (using fresh wand container and wand name)&lt;br /&gt;
  v5.6.6  (2024-12-02)&lt;br /&gt;
    - typo in load_settings: &#039;maxstamina&#039; should be maxstamina&lt;br /&gt;
  v5.6.5  (2024-11-23)&lt;br /&gt;
    - added test method, usage: ;bigshot test &amp;lt;method&amp;gt; &amp;lt;arg1&amp;gt; &amp;lt;arg2&amp;gt; etc.&lt;br /&gt;
    - added ;bigshot list to display initialized values&lt;br /&gt;
    - bugfix for out of mana default not an integer&lt;br /&gt;
    - update to check_required_values&lt;br /&gt;
    - update to load_settings&lt;br /&gt;
    - bugfix to allow follower to sit when resting&lt;br /&gt;
    - bugfix updating spin button settings&lt;br /&gt;
    - $rest_reason wasn&#039;t being reset before next hunt&lt;br /&gt;
    - bugfix in profile sorting&lt;br /&gt;
    - bugfix for leader to wait for wounded follower&lt;br /&gt;
    - bugfix unnecessary groupcheck in pre_hunt method&lt;br /&gt;
  v5.6.4  (2024-11-18)&lt;br /&gt;
    - bugfix for ready_to_hunt stamina check when set to 100&lt;br /&gt;
  v5.6.3  (2024-11-14)&lt;br /&gt;
    - bugfix for the command check when rooted&lt;br /&gt;
  v5.6.2  (2024-11-13&lt;br /&gt;
    - prevent UAC from trying to kick when rooted&lt;br /&gt;
  v5.6.1  (2024-11-13)&lt;br /&gt;
    - bugfix in bandit tracking&lt;br /&gt;
    - bugfix in loot() method&lt;br /&gt;
    - add msg in class BSAreaRooms if open boundary&lt;br /&gt;
  v5.6.0  (2024-09-11)&lt;br /&gt;
    - new room claim process inspired by ;overwatch and Lich::Claim&lt;br /&gt;
    - additional targeting for bandits&lt;br /&gt;
    - bugfix on confusion status to confused&lt;br /&gt;
  v5.5.0  (2024-08-24)&lt;br /&gt;
    - rework of debug messaging&lt;br /&gt;
    - removed duplicate calls to methods&lt;br /&gt;
    - once command update for force&lt;br /&gt;
    - updated check_required_values for integer Use&lt;br /&gt;
    - set defaults for integer settings&lt;br /&gt;
    - support for worn items with wield command&lt;br /&gt;
  v5.4.5  (2024-08-20)&lt;br /&gt;
    - update spinButton to save properly when manually entered&lt;br /&gt;
  v5.4.4  (2024-08-19)&lt;br /&gt;
    - remove unused GUI elements&lt;br /&gt;
  v5.4.3  (2024-08-19)&lt;br /&gt;
    - updated wander wait to a spin button&lt;br /&gt;
    - bugfix for missing id on lte_boost&lt;br /&gt;
    - update OOM spin button to allow for negatives&lt;br /&gt;
    - updated OOM check for negative values&lt;br /&gt;
  v5.4.2  (2024-08-17)&lt;br /&gt;
    - bugfix in cmd_spell to set Spell&#039;s @@after_stance to prevent forced stance dancing when hunting_stance is offensive&lt;br /&gt;
  v5.4.1  (2024-08-14)&lt;br /&gt;
    - room command check logic correction&lt;br /&gt;
  v5.4.0  (2024-08-07)&lt;br /&gt;
    - UI updates&lt;br /&gt;
    - Notes section added on profiles tab&lt;br /&gt;
    - percent_stamina added as a should_hunt? parameter&lt;br /&gt;
    - wander stance added&lt;br /&gt;
  v5.3.17 (2024-08-05)&lt;br /&gt;
    - added 506/celerity check&lt;br /&gt;
    - fix for hunt_monitor not working for followers&lt;br /&gt;
  v5.3.16 (2024-08-04)&lt;br /&gt;
    - fix for ROOM being missed in command_check regex&lt;br /&gt;
  v5.3.15 (2024-07-25)&lt;br /&gt;
    - add ROOM command check, Performs the command a single time only per room, clears on room change&lt;br /&gt;
  v5.3.14 (2024-07-24)&lt;br /&gt;
    - bugfix for reset_variables&lt;br /&gt;
  v5.3.13 (2024-07-19)&lt;br /&gt;
    - bugfix for head/tail random looting&lt;br /&gt;
    - bugfix for smite tracking in a group&lt;br /&gt;
  v5.3.12 (2024-07-13)&lt;br /&gt;
    - update profile_current and save_profile_name when using CLI profile load/save&lt;br /&gt;
    - bugfix ready_to_rest? should_rest lambda logic&lt;br /&gt;
  v5.3.11 (2024-06-20)&lt;br /&gt;
    - fix to break from cmd_assault command on cooldown if loop repeated&lt;br /&gt;
  v5.3.10 (2024-06-15)&lt;br /&gt;
    - added support for Seanette&#039;s Shout in Society/Abilities/Spells/Cmans section of the hunting tab&lt;br /&gt;
  v5.3.9 (2024-05-29)&lt;br /&gt;
    - add additional missing cmd_assault regex matching&lt;br /&gt;
  v5.3.8 (2024-05-18)&lt;br /&gt;
    - remove superfluous check for escorts, not needed since they are not valid targets&lt;br /&gt;
  v5.3.7 (2024-05-01)&lt;br /&gt;
    - fix for Char.prof/Char.level to Stats.prof/Stats.level&lt;br /&gt;
  v5.3.6 (2024-04-28)&lt;br /&gt;
    - add additional custom disk noun&lt;br /&gt;
  v5.3.5 (2024-04-24)&lt;br /&gt;
    - handle all the new custom disk nouns&lt;br /&gt;
  v5.3.4 (2024-03-29)&lt;br /&gt;
    - fix to add Tangle Weed (610) status of &amp;quot;entangled&amp;quot; to the PRONE regex&lt;br /&gt;
    - fix for kweed command to use EVOKE instead of stancing&lt;br /&gt;
  v5.3.3 (2024-03-15)&lt;br /&gt;
    - fix for cmd_briar to use MEASURE instead of LOOK due to gamefeed issue with extended show descriptions&lt;br /&gt;
    - fix for cmd_briar to support UCS worn gear and two weapon combat&lt;br /&gt;
  v5.3.2 (2024-03-12)&lt;br /&gt;
    - bugfix in check_required_values&lt;br /&gt;
  v5.3.1 (2024-03-11)&lt;br /&gt;
    - bugfix for UIDs in boundary rooms and new boundary return outside of hunting area feature&lt;br /&gt;
    - added cmd_curse command for Sorcerer spell Curse 715&lt;br /&gt;
    - added cmd_store command to store left, right or both, but only if something is in those hands&lt;br /&gt;
  v5.3.0 (2023-11-29)&lt;br /&gt;
    - added boundary return if character ends up outside hunting area&lt;br /&gt;
    - added option to double cast on fog options when returning from the Rift&lt;br /&gt;
    - added support for warcry holler buff&lt;br /&gt;
    - fixed bug in stand method when command is an array&lt;br /&gt;
    - fixed command to standardize to downcase&lt;br /&gt;
    - fixed bug in head/tail looting where the leader wasn&#039;t waiting for the follower to loot&lt;br /&gt;
    - removed $bigshot_briar in favor of Spell[9105]&lt;br /&gt;
    - added toggle to check for favor before using voln symbol on hunting tab&lt;br /&gt;
    - expanded need_to_loot method for 1108 kills&lt;br /&gt;
    - added escape for temporal rift&lt;br /&gt;
    - added eachtarget command that attacks each creature in the room eg. (eachtarget force incant 917 until 101 (once), incant 903 (x10))&lt;br /&gt;
    - removed change log comments before 5.0.0 and updated wiki&lt;br /&gt;
  v5.2.2 (2023-11-21)&lt;br /&gt;
    - bugfix causing bs_wander to delay 0.5 seconds longer than needed&lt;br /&gt;
    - added Roa&#039;ter and Ooze escape check in bs_wander&lt;br /&gt;
  v5.2.1 (2023-11-15)&lt;br /&gt;
    - add new efury, caststop, and wield cmd&lt;br /&gt;
    - redo unravel/barddispel cmd&lt;br /&gt;
  v5.2.0 (2023-10-02)&lt;br /&gt;
    - general adjustment to group hunting&lt;br /&gt;
    - additions to group looting for exclude individuals as well as allowing for changing looter based on encumbrance&lt;br /&gt;
    - changes to try and prevent leaving stray bandits&lt;br /&gt;
    - update to prevent targeting 709 arms&lt;br /&gt;
    - allows multiple rally rooms just separate with commas&lt;br /&gt;
    - added multiple return room waypoints&lt;br /&gt;
    - added support for ranger tracking. Usage ;bigshot &amp;lt;options&amp;gt; &amp;lt;creature&amp;gt; example: ;bigshot single giant rat&lt;br /&gt;
  v5.1.10 (2023-09-28)&lt;br /&gt;
    - bugfix for ;bigshot quick occassionally stopping when another character enters the room&lt;br /&gt;
    - changed BIGSHOT_VERSION variable to pull version from title block&lt;br /&gt;
    - bugfix for display output&lt;br /&gt;
  v5.1.9 (2023-09-24)&lt;br /&gt;
    - fix to debug variable being hard set at launch to false.&lt;br /&gt;
    - add CLI debug option to toggle debug value between true/false.&lt;br /&gt;
  v5.1.8 (2023-09-18)&lt;br /&gt;
    - add acid &amp;amp; steam to incant 518 allowances in cmd_spell&lt;br /&gt;
  v5.1.7 (2023-09-16)&lt;br /&gt;
    - bugfix wracking not considering active COL signs&lt;br /&gt;
    - added RT check for wand method&lt;br /&gt;
  v5.1.6 (2023-09-12)&lt;br /&gt;
    - bugfix for cmd_force when target has 115&lt;br /&gt;
  v5.1.5 (2023-08-30)&lt;br /&gt;
    - bugfix for calling escape_rooms for tail&lt;br /&gt;
  v5.1.4 (2023-08-30)&lt;br /&gt;
    - bugfix for Roa&#039;ter and Ooze escape for head/tail&lt;br /&gt;
  v5.1.3 (2023-08-26)&lt;br /&gt;
    - add 335/Divine Wrath cooldown check in cmd_spell to not cast&lt;br /&gt;
    - change cmd_spell to use Spell.force_incant for incanted spells instead of bs_put&lt;br /&gt;
  v5.1.2 (2023-08-21)&lt;br /&gt;
    - fix incorrect regex match for mighty blow&lt;br /&gt;
  v5.1.1 (2023-08-14)&lt;br /&gt;
    - fix missing regex match for censer command check&lt;br /&gt;
  v5.1.0 (2023-08-07)&lt;br /&gt;
    - add ooze_escape for getting out of Ooze, Innards in HW.&lt;br /&gt;
  v5.0.0 (2023-7-19)&lt;br /&gt;
    - move method spell_is_selfcast? inside Bigshot class&lt;br /&gt;
    - corrected deadmans typo&lt;br /&gt;
    - moved Setup class outside main Bigshot block&lt;br /&gt;
    - renamed various methods to snake case&lt;br /&gt;
    - removed changlog notes older than 4.17.0 and updated changelog on wiki&lt;br /&gt;
    - bugfix for bearhug complete_regex and in the command check&lt;br /&gt;
    - retry RT commands for warrior and rogue guild cmans&lt;br /&gt;
    - added rooted to status check&lt;br /&gt;
    - bugfix in check_target_vitals&lt;br /&gt;
    - bugfix in cast_signs undefined method `=~&#039; for false:FalseClass&lt;br /&gt;
  v4.17.6 (2023-07-11)&lt;br /&gt;
    - will perform one final loot call if OOM, bounty complete, dread, or fried before resting&lt;br /&gt;
    - bugfix in cast signs for KS+Mental Acuity Monk&lt;br /&gt;
  v4.17.5 (2023-07-05)&lt;br /&gt;
    - Added support for MA hunting single loop&lt;br /&gt;
  v4.17.4 (2023-06-29)&lt;br /&gt;
    - Expanded UCS followup attack tracking to work with PSM attacks.&lt;br /&gt;
    - Added UCS tier command checks  tier3, !tier3, ect.&lt;br /&gt;
  v4.17.3 (2023-06-24)&lt;br /&gt;
    - Added support for sneaking while hunting.&lt;br /&gt;
  v4.17.2 (2023-06-21)&lt;br /&gt;
    - Added missing regex for fury completion.&lt;br /&gt;
  v4.17.1 (2023-06-13)&lt;br /&gt;
    - Reconfigure assume aspect&lt;br /&gt;
    - Removed check that could cause nerves to get blown.&lt;br /&gt;
    - Added cman ki focus&lt;br /&gt;
  v4.17.0 (2023-06-04)&lt;br /&gt;
    - Skip infomon.lic check if on newer Lich versions&lt;br /&gt;
  v4.16.3 (2023-05-20)&lt;br /&gt;
    - Update for groupcheck to strip XML from $grouplist&lt;br /&gt;
  v4.16.2 (2023-05-19)&lt;br /&gt;
    - Update for GROUP output display&lt;br /&gt;
  v4.16.1 (2023-05-16)&lt;br /&gt;
    - Add burst of swiftness&lt;br /&gt;
  v4.16.0 (2023-04-06)&lt;br /&gt;
    - Add bard command unravel to dispel and stop&lt;br /&gt;
    - Add bard command barddispel to dispel single spell from target&lt;br /&gt;
    - Add once command check to perform a command one time on a specific target only. Resets on room change.&lt;br /&gt;
    - bugfix for barrange and using bolts&lt;br /&gt;
  v4.15.6 (2023-04-04)&lt;br /&gt;
    - Add cman sbash to cmans as was missing&lt;br /&gt;
  v4.15.5 (2023-03-15)&lt;br /&gt;
    - Rubocop cleanup&lt;br /&gt;
    - replace script.vars with Script.current.vars&lt;br /&gt;
  v4.15.4 (2023-03-13)&lt;br /&gt;
    - add additional missing 709 arms to exclude for NPCs check&lt;br /&gt;
  v4.15.3 (2023-03-02)&lt;br /&gt;
    - bugfix for cmd_shields&lt;br /&gt;
  v4.15.2 (2023-03-01)&lt;br /&gt;
    - bugfix to allow cmd_weapons to work if using more than base Mnemonic&lt;br /&gt;
    - bugfix to allow cmd_shields to work if using more than base Mnemonic&lt;br /&gt;
    - bugfix to allow cmd_cmans to work if using more than base Mnemonic&lt;br /&gt;
    - bugfix to allow cmd_bearhug to work if using more than base Mnemonic&lt;br /&gt;
    - bugfix to allow cmd_rogue_cmans to work if using more than base Mnemonic&lt;br /&gt;
  v4.15.1 (2023-02-18)&lt;br /&gt;
    - initial bugfix(s) for Ruby 3.x compliance&lt;br /&gt;
    - fix for exiting cmd_force if command check fails on cmd&lt;br /&gt;
  v4.15.0 (2023-02-18)&lt;br /&gt;
    - add tonis/1035 command&lt;br /&gt;
    - bugfix to not try to pull dead people up&lt;br /&gt;
  v4.14.8 (2023-02-11)&lt;br /&gt;
    - moved bounty check to after looting to avoid excessive game feed&lt;br /&gt;
  v4.14.7 (2023-02-09)&lt;br /&gt;
    - added missing room claim check&lt;br /&gt;
  v4.14.6 (2023-02-06)&lt;br /&gt;
    - fix head/tail issues with claim&lt;br /&gt;
    - cleaned up also here detection&lt;br /&gt;
    - cleaned up cast_signs to not spam song status for bards&lt;br /&gt;
  v4.14.5 (2023-02-03)&lt;br /&gt;
    - regex fix for hunt monitor claim_room&lt;br /&gt;
    - fix in bs_wander method for &#039;approach lone target only&#039;&lt;br /&gt;
  v4.14.4 (2023-02-02)&lt;br /&gt;
    - fix second target aquisition to use valid_targets?&lt;br /&gt;
    - fix odd issue that would cause you to loot existing corpses in specific scenarios.&lt;br /&gt;
  v4.14.3 (2023-02-01)&lt;br /&gt;
    - fixed bigshot quick group room claim&lt;br /&gt;
    - fixed regex to prevent attacks from removing people from claim&lt;br /&gt;
  v4.14.2 (2023-01-31)&lt;br /&gt;
    - updates to room claim system ;e UserVars.show_claim = true/false to echo when room is claimed.&lt;br /&gt;
  v4.14.1 (2023-01-28)&lt;br /&gt;
    - bugfix for GTK display if old settings contained integer for certain fields&lt;br /&gt;
    - bugfix to allow cmd_assault to work if using more than Mnemonic (ie fury punch)&lt;br /&gt;
    - add new regex result for cmd_cmans for sattack&lt;br /&gt;
    - remove spam/unspam as waitrt?/waitcastrt? updated in Lich5 to be faster by default&lt;br /&gt;
  v4.14.0 (2023-01-25)&lt;br /&gt;
    - add new slayer command for 240&lt;br /&gt;
    - fix for wander_wait to use should_flee?&lt;br /&gt;
  v4.13.18 (2023-01-24)&lt;br /&gt;
    - introduced room claim system to prevent poaching.&lt;br /&gt;
  v4.13.17 (2023-01-23)&lt;br /&gt;
    - move wander_wait to prevent poaching&lt;br /&gt;
  v4.13.16 (2023-01-21)&lt;br /&gt;
    - added support to rest for debuffs: Wall of Thorn Poison, Confusion, Creeping Dread, and Crushing Dread&lt;br /&gt;
  v4.13.15 (2023-01-12)&lt;br /&gt;
    - Add 1650 cooldown check for cast_signs&lt;br /&gt;
  v4.13.14 (2023-01-12)&lt;br /&gt;
    - add bounty check while resting and in bounty mode&lt;br /&gt;
  v4.13.13 (2022-12-03)&lt;br /&gt;
    - add bounty check while resting and in bounty mode&lt;br /&gt;
  v4.13.12 (2022-12-01)&lt;br /&gt;
    - reset bounty_eval when bounty complete&lt;br /&gt;
  v4.13.11&lt;br /&gt;
    - bounty mode will only exit if bounty is complete or child present&lt;br /&gt;
  v4.13.10 (2022-11-30)&lt;br /&gt;
    - bug fix for comparison of bonded weapon return&lt;br /&gt;
  v4.13.9 (2022-11-30)&lt;br /&gt;
    - bug fix for extra kills not being in monsterbold&lt;br /&gt;
  v4.13.8 (2022-11-18)&lt;br /&gt;
    - convert directory lookups to File.join to prevent OS pathname issues&lt;br /&gt;
    - bug fix for poaching on rally_point and starting room&lt;br /&gt;
    - bug fix for cmd_assume&lt;br /&gt;
    - fix for cmd_hide using bs_put instead of fput&lt;br /&gt;
    - bug fix to create UserVars.op on first run&lt;br /&gt;
    - remove message() override color and update calls to use yellow to retain previous coloring&lt;br /&gt;
  v4.13.7 (2022-11-14)&lt;br /&gt;
    - bugfix for overkill hunting&lt;br /&gt;
  v4.13.6 (2022-11-10)&lt;br /&gt;
    - rearranged command tab for clarity&lt;br /&gt;
    - removed profile checkboxes for ebounty, not needed&lt;br /&gt;
    - added bounty_eval to support bounty mode and ebounty completion&lt;br /&gt;
  v4.13.5 (2022-11-7)&lt;br /&gt;
    - bug fix for MA looter&lt;br /&gt;
  v4.13.4 (2022-11-7)&lt;br /&gt;
    - bug fix for split, buff, and other checks&lt;br /&gt;
  v4.13.3 (2022-11-7)&lt;br /&gt;
    - bug fix for censure command&lt;br /&gt;
  v4.13.2 (2022-11-5)&lt;br /&gt;
    - added support to designate a looter for head/tail operations: See Misc tab&lt;br /&gt;
    - added check for ...wait issue on routines&lt;br /&gt;
    - reorganized the commands a little more to help with troubleshooting&lt;br /&gt;
  v4.13.1 (2022-11-03)&lt;br /&gt;
    Typo fixes in cman regex&lt;br /&gt;
  v4.13.0 (2022-11-03)&lt;br /&gt;
    Added profile support to UI&lt;br /&gt;
    ***************************&lt;br /&gt;
    Changed file save location&lt;br /&gt;
    /scripts/bigshot_profiles to Lich5/data/GSIV/&amp;lt;charname&amp;gt;/bigshot_profiles.  &lt;br /&gt;
    Lich5/data/GSIV/Rinualdo/bigshot_profiles as an example.&lt;br /&gt;
    Existing profiles will need to be resaved or migrated over. &lt;br /&gt;
    ***************************&lt;br /&gt;
    Added standard Lich messaging functionality &lt;br /&gt;
    Reorganized UI menu and locations&lt;br /&gt;
    Code cleanup.&lt;br /&gt;
    Support for future (RSN) ebounty script&lt;br /&gt;
    Fix to allow 640 blocked attacks to work for wait_for_attack&lt;br /&gt;
    Fix to only account for renewal mana if bard and have renewal costs&lt;br /&gt;
    Support for uid&#039;s for hunting and resting&lt;br /&gt;
    Fix for percent_mind to more accurately gauge current mind full status&lt;br /&gt;
  v4.12.12 (2022-10-28)&lt;br /&gt;
    Fix for waitcastrt? before commands unless command can be executed during castrt&lt;br /&gt;
    Fix for quickhunt targets when given an attack routine&lt;br /&gt;
  v4.12.11 (2022-09-18)&lt;br /&gt;
    Fixed calls to kill hunting scripts started with args&lt;br /&gt;
  v4.12.10 (2022-08-21)&lt;br /&gt;
    Added tumbleweed to list of tangleweed nouns&lt;br /&gt;
  v4.12.9 (2022-08-08)&lt;br /&gt;
    Bugfix for 9625/burst of swiftness&lt;br /&gt;
  v4.12.8 (2022-08-07)&lt;br /&gt;
    Added support for Burst of Swiftness. 9625 in society box.&lt;br /&gt;
    Added kneeling command check (k) (!k)&lt;br /&gt;
    Will no longer attempt to stand when hidden and kneeling.&lt;br /&gt;
  v4.12.7 (2022-07-27)&lt;br /&gt;
    Added checkbox to opt out of mstrike on unarmed combat.  &lt;br /&gt;
  v4.12.6 (2022-07-24)&lt;br /&gt;
    Gave frozen it&#039;s own command check&lt;br /&gt;
    Expanded support for dislodge firing only on specific locations.&lt;br /&gt;
    Commented out ammo gathering.&lt;br /&gt;
  v4.12.5 (2022-07-21)&lt;br /&gt;
    Fixed shield bash to work for both shield and cman skills.&lt;br /&gt;
    1040 now has a checkbox to auto shout if you or group member could benefit.&lt;br /&gt;
    Will no longer pull kneeling people to their feet.&lt;br /&gt;
    Will no longer attempt to pull the dead to their feet.&lt;br /&gt;
  v4.12.4 (2022-07-01)&lt;br /&gt;
    Add command check for tailwind.&lt;br /&gt;
    Fixed briar command with briar weapon in off hand of twc.&lt;br /&gt;
    Fixed bigshot quick standing around waiting for mana.&lt;br /&gt;
  v4.12.3 (2022-07-01)&lt;br /&gt;
    Add check to deadman&#039;s switch to only work in Shattered.&lt;br /&gt;
  v4.12.2 (2022-06-08)&lt;br /&gt;
    Add checks for Divergence cooldown spells for hunting tab abilities/spells/cmans&lt;br /&gt;
    Changed boon detection to look at gameobj-data.xml TYPE instead of hardcoded name adjective check&lt;br /&gt;
  v4.12.1 (2022-06-01)&lt;br /&gt;
    Add SSR to force results check&lt;br /&gt;
    Add additional weed/kweed for Tangle Weed 610&lt;br /&gt;
    Adjusted hunt logic to prevent fleeing when someone enters.&lt;br /&gt;
  v4.12.0 (2022-05-24)&lt;br /&gt;
    Update various GameObj.npcs to use GameObj.targets&lt;br /&gt;
    Add familiar gate(930) as a fog option&lt;br /&gt;
    Add cmd_leech to cast Mana Leech/516&lt;br /&gt;
    Fix for spell cleave cman to not attempt if on cooldown&lt;br /&gt;
  v4.11.4 (2022-05-20)&lt;br /&gt;
    Fix for cmd_ambush to switch to attack if not hidden&lt;br /&gt;
    Update flee_message tooltip to state uses XML feed not plain text&lt;br /&gt;
  v4.11.3 (2022-05-01)&lt;br /&gt;
    Fixed dhurl with the new aim messaging&lt;br /&gt;
    Adjusted location of waitrt in command checks&lt;br /&gt;
    Changed do_hunt() to use no_players() instead of no_players_hunt() to prevent poaching in first room of the hunt.&lt;br /&gt;
  v4.11.2 (2022-04-29)&lt;br /&gt;
    Added a waitrt? to cmd_spell routine.&lt;br /&gt;
  v4.11.1 (2022-04-23)&lt;br /&gt;
    Fixed bug with cast_signs() assuming bards are always singing.&lt;br /&gt;
    Cleaned up RoaterEscape(), it will now open containers to look for dagger type weapon.&lt;br /&gt;
	Roater&#039;s and Rift Crawlers are pretty much identical in this aspect. No changes needed to work for both.&lt;br /&gt;
    Added waitrt? to command checks to prevent check from clearing while in rt from previous move.&lt;br /&gt;
  v4.11.0 (2022-04-15)&lt;br /&gt;
    Adjusted hide to specify number of attempts to try and hide if failing: hide 2   &lt;br /&gt;
	Added Swift Justice tracking command check: (justice) (!justice) to use skill when swift justice has charges or has no charges.&lt;br /&gt;
  v4.10.1 (2022-04-04)&lt;br /&gt;
    Update consecrate to not return from hunt if blessing a sanctified weapon&lt;br /&gt;
  v4.10.0 (2022-04-02)&lt;br /&gt;
    Fixed pummel buff check from crushing blows to concussive blows.&lt;br /&gt;
    Added stomp command for Tremors.&lt;br /&gt;
  v4.9.0 (2022-03-24)&lt;br /&gt;
    Added support for briar weapons. Will check for buff and check status of weapons charge.&lt;br /&gt;
    Added support for assume aspect. Will alternate between aspects or evoke for one aspect.&lt;br /&gt;
    Added support for cman stance perfection. Put 10,20,30,ect in attack stance box.&lt;br /&gt;
    Fixed dhurl command knowing weapon auto returned from bond.		&lt;br /&gt;
  v4.8.7 (2022-03-12)&lt;br /&gt;
    Fixed mstrike cooldown and debuff checks.&lt;br /&gt;
    Added Barkskin cooldown support. Add 605 to your society abilities box.&lt;br /&gt;
    Added song renewal mana cost check to cast_signs()&lt;br /&gt;
    Fix for animated slushes registering as animates&lt;br /&gt;
    Added (censer) command check to attempt a 320 before the command.&lt;br /&gt;
    Added hurl command. Will hurl and recover item.&lt;br /&gt;
    Fix familiar check to not cause familiar to return  &lt;br /&gt;
  v4.8.6 (2022-03-10)&lt;br /&gt;
    Fixed conflict with 1040 and warcry shout. Simply &#039;1040&#039; to use 1040 not shout 1040.&lt;br /&gt;
    Fixed missing msg from bullrush and forced prone check for bullrush/twin weapon.&lt;br /&gt;
    Update for disk detection of group members&lt;br /&gt;
  v4.8.5 (2022-03-10)&lt;br /&gt;
    Added attempt mana pulse on 130 fog option if not enough mana&lt;br /&gt;
  v4.8.4 (2022-03-08)&lt;br /&gt;
    Fixed 9605 in society box, integrated surge in hunting commands.&lt;br /&gt;
    Added command switch to refresh buffs based on duration.&lt;br /&gt;
  v4.8.3 (2022-03-08)&lt;br /&gt;
    Fixed global variable call for standing&lt;br /&gt;
  v4.8.2 (2022-03-08)&lt;br /&gt;
    Added version check for Infomon due to new Effects/Cmans&lt;br /&gt;
  v4.8.1 (2022-03-08)&lt;br /&gt;
    Added version check for Lich due to new Effects/Cmans&lt;br /&gt;
  v4.8.0 (2022-03-07)&lt;br /&gt;
    Integrated weapon/shield/cman skills and warcries.&lt;br /&gt;
    barrage(!barrage) will only barrage if you don&#039;t have the buff&lt;br /&gt;
    bellow all, will aoe bellow vs bellow target, will single target bellow&lt;br /&gt;
  v4.7.7 (2022-03-02)&lt;br /&gt;
    Add option to Stop for Deaders on Hunting tab&lt;br /&gt;
    When enabled, bigshot will PAUSE when it encounters a dead player&lt;br /&gt;
  v4.7.6 (2022-03-02)&lt;br /&gt;
    Updated Fog options to include Sigil of Escape&lt;br /&gt;
  v4.7.5 (2022-02-02)&lt;br /&gt;
    Updated needs bless logic to to remove false positives (most cases)&lt;br /&gt;
  v4.7.4 (2022-01-29)&lt;br /&gt;
    Updated target logic to ignore sorcerer animates.&lt;br /&gt;
    Updated loot subroutine to flag looting active - prevent BS from forcing stand&lt;br /&gt;
  v4.7.3 (2022-01-25)&lt;br /&gt;
    Updated bless routines to current text and provide option to continue hunt.&lt;br /&gt;
    Disabled default startup sound value. Uncomment print &amp;quot;\a&amp;quot; unless $bigshot_quick if function is desired.&lt;br /&gt;
  v4.7.2 (2021-12-14)&lt;br /&gt;
    Updated GTK version detection for proper display in dark-mode&lt;br /&gt;
  v4.7.1 (2021-12-12)&lt;br /&gt;
     Adding bigshot single run mode accessed via ;bigshot single  &lt;br /&gt;
  v4.7.0 (2021-08-11)&lt;br /&gt;
    -Updated group and event namespace to prevent future conflicts&lt;br /&gt;
    -Consolidated Changelog and updated it on the GS wiki&lt;br /&gt;
  v4.6.0 (2021-08-06)&lt;br /&gt;
    -Separated bigshot_monitor to only run while hunting (to resolve lag in very active rooms)&lt;br /&gt;
    -Added initial automatic weapon reactions&lt;br /&gt;
  v4.5.0 (2021-06-25)&lt;br /&gt;
    -Add fog only if encumbered or injured checkbox&lt;br /&gt;
  v4.4.0 (2021-06-25)&lt;br /&gt;
    -Add flee from voids option to general tab&lt;br /&gt;
  v4.3.4 (2021-05-29)&lt;br /&gt;
    -Updated UAC mstrike to always use tier3 for auto-tiering&lt;br /&gt;
  v4.3.3 (2021-05-12)&lt;br /&gt;
    -Revise GTK3 check to be more compatible with older versions of GTK that don&#039;t support Gtk::Version calls&lt;br /&gt;
  v4.3.2 (2021-05-02)&lt;br /&gt;
    -Updated Etheral Censer to be used in signs based on the cooldown refreshes&lt;br /&gt;
  v4.3.1 (2021-04-30)&lt;br /&gt;
    -Added regex for stance changing when using STANCE VERBOSE&lt;br /&gt;
  v4.3.0 (2021-04-13)&lt;br /&gt;
    -Add flee from boon/boss/glamour mobs checkbox on attacking tab&lt;br /&gt;
  v4.2.4 (2021-03-02)&lt;br /&gt;
    -Fix cast roundtime regex match for chan&lt;br /&gt;
  v4.2.3 (2021-02-10)&lt;br /&gt;
    -Fixes cman&#039;s to be usable with the force until option.&lt;br /&gt;
  v4.2.2 (2021-01-19)&lt;br /&gt;
    -Fix for certain values getting set when opening GUI, overwriting own settings&lt;br /&gt;
  v4.2.1 (2021-01-12)&lt;br /&gt;
    -Fixed stand() def to not stand if xbow kneel/fire&lt;br /&gt;
    -Update buffer check for SMR result txt&lt;br /&gt;
  v4.2.0 (2021-01-03)&lt;br /&gt;
    -Removed 1617 from forced stance change&lt;br /&gt;
    -Added customizable interaction monitoring panel&lt;br /&gt;
  v4.1.1 (2020-12-31)&lt;br /&gt;
    -Added cleanup from selfcast check in bigshot PR #374&lt;br /&gt;
    -Included v3.93 updates&lt;br /&gt;
    -Added loot room option when no loot script is defined&lt;br /&gt;
    -Migrated v3 changelog to gswiki&lt;br /&gt;
    -Updated Version Control&lt;br /&gt;
  v4.1 (2020-12-31)&lt;br /&gt;
    -Added GTK2/GTK3 dual logic for compatability&lt;br /&gt;
  v4.0 (2020-08-13)&lt;br /&gt;
    -Fix for ambush (Head/Neck/Eyes), no longer get stuck ambushing a head/neck over and over&lt;br /&gt;
    -Archery Updates&lt;br /&gt;
       Change aim location based on target actual status&lt;br /&gt;
       BUGFIX:Aiming should now actually function as intended when switching targets&lt;br /&gt;
       --TODO!Crossbows should now work with Bigshot, see pre-fire commands for details&lt;br /&gt;
    -Group logic changes&lt;br /&gt;
       Followers can now stay in the resting area and wait to run scripts/commands until leader is done&lt;br /&gt;
          To do this, have the leader disband before running their scripts. With quiet followers selected&lt;br /&gt;
          Followers attempt to not execute scripts/actions until the leader is in the rest area with them (regardless of disband)&lt;br /&gt;
       Quiet Followers can be toggled off (not recommended)&lt;br /&gt;
       Followers will now wait to cast signs until hunt is about to begin&lt;br /&gt;
       Leader will no longer begin hunt until all followers are present and ready to go&lt;br /&gt;
       --TODO!Leader will wait at rallypoint for entire group to arrive before moving to hunt starting room&lt;br /&gt;
            If this feature is selected, the leader will not wait to hunt when at hunt starting room after rallypoint check&lt;br /&gt;
       BUGFIX:Fix for fatal recursion cause by obvious hiding players&lt;br /&gt;
       --TODO!Group should move more intelligently when seeking leader if group is broken&lt;br /&gt;
       BUGFIX:Group will now be more responsive to commands&lt;br /&gt;
    -Major UCS updates&lt;br /&gt;
        BUGFIX:Will now use Tier 3 attack when tiered up to 3 and no follow up available for everything, not just jab&lt;br /&gt;
        BUGFIX:Updates to UCS Mstrike, should no longer do open mstrikes when at or below threshhold instead of targetted mstrike&lt;br /&gt;
        UCS mstrike threshold merged with MStrike tab threshold&lt;br /&gt;
        --Still to be done: Per creature tier ups&lt;br /&gt;
    -Bigshot now has the ability to turn some individual checks on and off&lt;br /&gt;
          Functionality allows for custom hunting scripts to be built using Bigshot logic&lt;br /&gt;
          Added ability to send custom &amp;quot;fput&amp;quot; to Group&lt;br /&gt;
          Added ability to send custom &amp;quot;client_put&amp;quot; to Group&lt;br /&gt;
  v3.92 (2020-07-08)&lt;br /&gt;
    -Added LTE support for followers, overkill support for followers, &amp;amp; fried hunting commands for followers&lt;br /&gt;
  v3.91 (2020-06-16)&lt;br /&gt;
    -Added longterm boost usage option&lt;br /&gt;
  v3.90 (2020-05-19)&lt;br /&gt;
    -Minor fix to add a delay to 130/sym of return/1020 return option case in RT&lt;br /&gt;
  v3.89 (2020-03-28)&lt;br /&gt;
    -Crude fix for archery update, BLANK out your ammo &amp;amp; ammo container setting to NOT attempt to get ammo any longer&lt;br /&gt;
  v3.88 (2020-03-28)&lt;br /&gt;
    -Fixed a bug with obvious_hiding_player detection (Probably, at least)&lt;br /&gt;
    -Fixed a bug with poaching when other players are present&lt;br /&gt;
    -Cleaned out changelog history after updating wiki&lt;br /&gt;
    -Re-organized global variables and requires statements (alphabetized)&lt;br /&gt;
    -Added a sleep between resting_commands and hunting_prep_commands to prevent issues&lt;br /&gt;
    -Replaced all pause commands with sleep&lt;br /&gt;
    -Updated all sleep commands to follow proper syntax&lt;br /&gt;
  v3.87 (2020-19-11)&lt;br /&gt;
    -Added overkill counter for extra killed monsters&lt;br /&gt;
    -Tooltip updates&lt;br /&gt;
    -Formatting changes to make script more easily read&lt;br /&gt;
  v3.86 (2020-03-11)&lt;br /&gt;
    -Added outside &amp;amp; !outside command checks&lt;br /&gt;
  v3.85 (2020-02-28)&lt;br /&gt;
    -Resolved `block in setup` error when running setup in Fedora&lt;br /&gt;
  v3.84 (2020-02-15)&lt;br /&gt;
    -Fix a bug with &amp;quot;obvious hiding&amp;quot; players detection&lt;br /&gt;
  v3.83 (2020-02-13)&lt;br /&gt;
    -Added check for &amp;quot;obvious hiding&amp;quot; players (SET ObviousHiding ON)&lt;br /&gt;
  v3.82 (2020-02-02)&lt;br /&gt;
    -Added a v &amp;amp; !v command checks for checking spirit&lt;br /&gt;
    -Possible fix for FOG_RETURN not loading when doing ;bigshot setup properly&lt;br /&gt;
    -Added ;bigshot profile support&lt;br /&gt;
      ;bigshot profile load &amp;lt;name here, no spaces&amp;gt;&lt;br /&gt;
      ;bigshot profile save &amp;lt;name here, no spaces&amp;gt;&lt;br /&gt;
      Allows saving of bigshot profiles as YAML files, saved in your LICH\scripts\bigshot_profiles folder&lt;br /&gt;
  v3.81 (2019-09-06)&lt;br /&gt;
    -Fix for wands with extra descriptors in hand vs grab name&lt;br /&gt;
    -Add 1020 as an option for fleeing&lt;br /&gt;
  v3.80 (2019-08-01)&lt;br /&gt;
    -Exit cleanly from bounty mode&lt;br /&gt;
    -Don&#039;t count regenerating troll kings when deciding if there&#039;s enough enemies to flee&lt;br /&gt;
    -Treat intense shimmering circles like clouds when deciding to flee&lt;br /&gt;
    -Don&#039;t require Gtk if $bigshot_headless is defined&lt;br /&gt;
  v3.79 (2019-05-25)&lt;br /&gt;
    -Removed 309 from hardcoded selfcast list&lt;br /&gt;
  v3.78 (2019-05-10)&lt;br /&gt;
    -Missed a few settings for flying&lt;br /&gt;
  v3.77 (2019-05-10)&lt;br /&gt;
    -Added flying/!flying as command checks for attacks&lt;br /&gt;
  v3.76 (2018-07-04)&lt;br /&gt;
    -Fixed INCANT command to respect Spell.stance setting&lt;br /&gt;
  v3.75 (2018-07-02)&lt;br /&gt;
    -Fix ;bigshot bounty&lt;br /&gt;
    -Don&#039;t flee from your own group even if they&#039;re not hunting&lt;br /&gt;
  v3.74 (2018-04-30)&lt;br /&gt;
    -Added water as option for cmd_spell extra variable&lt;br /&gt;
  v3.73 (2018-04-22)&lt;br /&gt;
    -Add flee from webs option&lt;br /&gt;
    -Add 917 to not stance offensive if using incant&lt;br /&gt;
  v3.72 (2017-10-10)&lt;br /&gt;
    -Fix bug in berserk&lt;br /&gt;
  v3.71 (2017-10-08)&lt;br /&gt;
    -Attack line now recognizes &amp;quot;wand&amp;quot; by itself&lt;br /&gt;
    -Fix GameObjAdd autostart&lt;br /&gt;
  v3.70 (2017-09-28)&lt;br /&gt;
    -Fix download loop of GameObjAdd.lic&lt;br /&gt;
  v3.69 (2016-09-20)&lt;br /&gt;
    -Wont stance offensive for the spell 703 anymore&lt;br /&gt;
    -Fixes for delayed looting&lt;br /&gt;
    -option to pull players to there feet, Defaults to on&lt;br /&gt;
      -Only pulls the player to there feet if their is an aggressive npc in the room with them&lt;br /&gt;
  v3.68 (2016-09-14)&lt;br /&gt;
    -option to stance defensive before looting if not all the creatures in room are dead&lt;br /&gt;
    -wracking option now will use &amp;quot;Symbol of Mana&amp;quot; for voln peoples :)&lt;br /&gt;
    -Performs the bless routine if needed when you wander or go to rest now&lt;br /&gt;
    -Added a delayed looting option&lt;br /&gt;
      -skips looting when creature still alive in the room or its been less than 15 seconds since the last creature died&lt;br /&gt;
    -Will now try to escape from the inside of a roa&#039;ter if you get swallowed&lt;br /&gt;
  v3.67 (2016-08-31)&lt;br /&gt;
    -Optimization for priority checks, wont run that section of code so often anymore.&lt;br /&gt;
    -Manual aiming for unarmed combat routine. Command is &amp;quot;unarmed &amp;lt;punch/kick/grapple/jab&amp;gt; &amp;lt;aim location&amp;gt;&amp;quot;&lt;br /&gt;
      -Will swap to the default aiming when you can&#039;t reach what your aiming at or its already missing.&lt;br /&gt;
  v3.66 (2016-08-29)&lt;br /&gt;
    -Only checks for group members if there are other pcs in the room&lt;br /&gt;
    -Won&#039;t loot in the Duskruin Arena anymore&lt;br /&gt;
  v3.65 (2016-08-28)&lt;br /&gt;
    -Fixes for targeting, fleeing, and priority targeting&lt;br /&gt;
      -This should let bigshot work in the duskruin arena&lt;br /&gt;
  v3.64 (2016-08-23)&lt;br /&gt;
    -Changed Celerity option to only recast if you have less than 3 seconds left&lt;br /&gt;
    -Changed so it doesn&#039;t change into your attacking stance before casting&lt;br /&gt;
    -Changed Fog return option to be an option pulldown instead of a checkbox, defaults to None&lt;br /&gt;
  v3.63 (2016-08-23)&lt;br /&gt;
    -Added option to use Celerity (506) for any command.&lt;br /&gt;
      -Will cast if you dont have it on you or you have less than 6 seconds or so left on haste.&lt;br /&gt;
      -Just add haste or 506 to the front of any command you want it to be cast before.&lt;br /&gt;
      -example: &amp;quot;506 kill target&amp;quot; or &amp;quot;haste kill target(x3),525(pcs)&amp;quot;&lt;br /&gt;
  v3.62 (2016-08-23)&lt;br /&gt;
    -UAC Mstrike no longer will ignore the number of creatures in the room in some instances.&lt;br /&gt;
    -Option to flee the room when player-defined message from the game happen&lt;br /&gt;
      -Check the Attacking tab for box to input your text&lt;br /&gt;
    -Fixed issue with bigshot not targeting &amp;quot;do not count these&amp;quot; targets&lt;br /&gt;
    -Fixed issue with force command until # not working correctly&lt;br /&gt;
  v3.61 (2016-08-15)&lt;br /&gt;
    -Fix for new fogging option triggering at weird times.&lt;br /&gt;
  v3.60 (2016-08-15)&lt;br /&gt;
    -Fix for ;bigshot quick not working correctly when you dont have any quickhunt targets.&lt;br /&gt;
    -Option to use Spirit Guide (130) or Voln Symbol of Return when going to rest. Option is on Rest Tab.&lt;br /&gt;
  v3.59 (2016-08-13)&lt;br /&gt;
    -To prevent me having to duplicate code, Bigshot will now download GameObjAdd.lic and make it autostart&lt;br /&gt;
    -Spells should no longer target npcs when they are meant to target you. Let me know if something happens otherwise.&lt;br /&gt;
  v3.58 (2016-08-07)&lt;br /&gt;
    -companions and familiars should now be excluded from fleeing and targeting stuff&lt;br /&gt;
    -companions and familiars count for poaching checks now just like a disk does&lt;br /&gt;
      -this check only works for solo hunters, group bigshot hunters will ignore this&lt;br /&gt;
    -Ambushers that are part of your group should no longer trigger the poaching routine&lt;br /&gt;
    -Bigshot will on first run for a Ranger with a companion set your companion to a variable.&lt;br /&gt;
      -You can reset this variable with ;bigshot ranger or ;bigshot companion&lt;br /&gt;
  v3.57 (2016-08-04)&lt;br /&gt;
    -Bigshot won&#039;t consider arms(709) and demons(725) as room creatures for targeting or fleeing purposes&lt;br /&gt;
    -Priority should now ignore some NPCs when it does its calculations&lt;br /&gt;
  v3.56 (2016-08-02)&lt;br /&gt;
    -Think I have all the Reim mobs handled&lt;br /&gt;
    -Fix for Multi-account hunting...oops&lt;br /&gt;
    -other minor tweaks&lt;br /&gt;
  v3.55 (2016-07-31)&lt;br /&gt;
    -Target tracking for Aura of the Arkati (1614). Wont cast again on something that is affected.&lt;br /&gt;
    -More Reim creatures added, Still missing creatures from the gypsy camp probably, celestial types&lt;br /&gt;
    -New Command check: noncorporeal - Will see if current creature is non-corporeal undead&lt;br /&gt;
    -New Command check: pcs - Will check for other non-grouped players in the room&lt;br /&gt;
  v3.54 (2016-07-30)&lt;br /&gt;
    -REIM! Quick update for some support for reim creatures&lt;br /&gt;
    -Smite tracks individual mobs now, So if you switch creatures before killing it, will smite the new one&lt;br /&gt;
    -Fixed the lag issue&lt;br /&gt;
  v3.53 (2016-07-29)&lt;br /&gt;
    -Incant should now work for any incant combination&lt;br /&gt;
    -Bless can now bless two weapons that lose bless in same attack&lt;br /&gt;
  v3.52 (2016-07-27)&lt;br /&gt;
    -Changed variable tracking to be downstream hook instead of exec script&lt;br /&gt;
      -Please let me know if anything doesn&#039;t work like it did in the previous versions&lt;br /&gt;
    -Tracking added for Corrupt Essence (703), will no longer repeatedly cast and waste that precious mana&lt;br /&gt;
      -You can also cast it open as &amp;quot;incant 703 open&amp;quot;&lt;br /&gt;
    -Added flee from vines option to first tab of ;bigshot setup&lt;br /&gt;
  v3.51 (2016-07-25)&lt;br /&gt;
    -Special coding for 1700. Wont stance offensive for &amp;quot;incant 1700&amp;quot;, Will stance offensive for &amp;quot;incant 1700 evoke&amp;quot;&lt;br /&gt;
    -Fix for ;Bigshot quick not working when your quickhunt targets was empty&lt;br /&gt;
  v3.50 (2016-07-24)&lt;br /&gt;
    -Untargetable and Targetable lists now use the name instead of noun. Option to clear these so they can start fresh using ;bigshot reset. This will fix the issue for being unable to target guards in warcamps.&lt;br /&gt;
    -Targetable and Untargetable are now listed in ;bigshot display&lt;br /&gt;
    -Fix for Head/Tail Routine. Head wasn&#039;t waiting for the tail members to join bigshot group.&lt;br /&gt;
  v3.49 (2016-07-24)&lt;br /&gt;
    -Updated berserk to use Spell.cast functionality, should now use STOP BERSERK when no alive mobs in the room.&lt;br /&gt;
    -Command check added for poison and disease&lt;br /&gt;
    -Fixed some options that were out of place, oops&lt;br /&gt;
    -Tail should now use scripts when performing pre-hunt commands&lt;br /&gt;
    -Head should wait for tails to be out of RT before heading to rest now&lt;br /&gt;
    -Incant should no longer fry your nerves when you dont have enough mana.&lt;br /&gt;
    -Changed incant to use wands when you dont have enough mana.&lt;br /&gt;
      -Also checks your target before incanting, so you always target the correct creature&lt;br /&gt;
    -Changed wand routine to be able to use multiple wand types, &amp;quot;use this wand type&amp;quot; now takes comma seperated wands &amp;quot;use this wand type&amp;quot; example: &amp;quot;aquamarine wand, bloodwood wand, etc&amp;quot;&lt;br /&gt;
    -Changed incant, spell and wand routines to return to attack stance option instead of stance defensive.&lt;br /&gt;
    -Fixed bug with bless routine, maybe&lt;br /&gt;
    -Option to use Voln SMITE in UAC routine now, instead of always doing it.&lt;br /&gt;
  v3.48 (2016-07-20)&lt;br /&gt;
    -Added Consecrate(1604) to bless routine&lt;br /&gt;
    -Quickhunt targets code update and fixes&lt;br /&gt;
    -Made bless work with identical weapons&lt;br /&gt;
  v3.47 (2016-07-19)&lt;br /&gt;
    -fix for blessing weapons&lt;br /&gt;
  v3.46 (2016-07-19)&lt;br /&gt;
    -now tries to pull someone to their feet when they are lying down/kneeling/etc.&lt;br /&gt;
    -Rewrote the bless option to bless anything that runs out of a bless.&lt;br /&gt;
      -Now located on Attacking Tab as a checkbox&lt;br /&gt;
      -Returns you to your resting area if you can&#039;t bless things.&lt;br /&gt;
    -Added a priority targeting option to hunting tab.&lt;br /&gt;
      -Will switch target based on the order of your valid targets, whenever its attacking.&lt;br /&gt;
    -Added Quickhunt targets, These always are first in terms of priority (Quickhunt targets, room targets)&lt;br /&gt;
    -You can use the (a)|(b)|(etc) in here instead of just the Quickhunt routine every time.&lt;br /&gt;
  v3.45 (2016-07-09)&lt;br /&gt;
    -better code for checking for an escort, less error prone now (:&lt;br /&gt;
    -fixed rare issue with ambusher jumping out of hiding just as go to move and it screwing up bigshot&lt;br /&gt;
    -UAC Bless option changed so that you can leave it blank and it wont stop hunting. Has tooltip explaining different options.&lt;br /&gt;
  v3.44 (2016-07-01)&lt;br /&gt;
    -Fix for the fix for the fix!!&lt;br /&gt;
    -Added a check for spell 608 to skip if already hidden&lt;br /&gt;
    -Added hidden and !hidden a command check, hidden only works when your hiding, !hidden when your not hiding&lt;br /&gt;
  v3.43 (2016-07-01)&lt;br /&gt;
    -Fix for the Fix :(&lt;br /&gt;
  v3.42 (2016-06-30)&lt;br /&gt;
    -Fix for mob command check due to recent change&lt;br /&gt;
    -Optimized the escort npc check&lt;br /&gt;
  v3.41 (2016-06-30)&lt;br /&gt;
    -Fixed Head/Tail bigshot hunting&lt;br /&gt;
  V3.40 (2016-06-30)&lt;br /&gt;
    -Mstrike will now cast 1107 and 1607 when appropriate&lt;br /&gt;
    -Quick Hunting mode tweaked so that it works when your in a group, or in a room that isn&#039;t mapped&lt;br /&gt;
    -added inverse command checks, put a ! in front of the command check, i.e kill(!h60)&lt;br /&gt;
    -Doesn&#039;t count escorts anymore for NPC checks&lt;br /&gt;
  V3.39 (2016-06-26)&lt;br /&gt;
    -Quick Hunting mode added - Just start bigshot with the variable quick - ;bigshot quick&lt;br /&gt;
      -Quick Mode overrides your currently setup targets and targets the current room npcs&lt;br /&gt;
      -Wandering, Fleeing and Resting is disabled&lt;br /&gt;
      -Bigshot exits when no NPCS found in room&lt;br /&gt;
      -Uses Quick Hunting Commands&lt;br /&gt;
    -Supports up to 10 (A-J) different attack routines now.&lt;br /&gt;
      -Moved all the attack routines to new tab, Commands&lt;br /&gt;
    -Moved few options to the attacking tab&lt;br /&gt;
  v3.38 (2016-06-25)&lt;br /&gt;
    -added command check for target not being prone or target being undead&lt;br /&gt;
      -current checks are mana/stamina/health(percentage)/encumbrance/unarmed tiering/mobs in room/target not prone/target undead&lt;br /&gt;
      -m/s/h/e/tier/mob/prone/undead respectively&lt;br /&gt;
      -Prone means target is sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place&lt;br /&gt;
  v3.37 (2016-06-24)&lt;br /&gt;
    -can now have two or more checks for a command. i.e kill(mob3 s20 h80) 3 mobs in room, stamina is above 20, health is above 80%&lt;br /&gt;
      -must all be inside the () and seperated with a space&lt;br /&gt;
      -current checks are mana/stamina/health(percentage)/encumbrance/unarmed tiering/mobs in room&lt;br /&gt;
      -m/s/h/e/tier/mob respectively&lt;br /&gt;
  v3.36 (2016-06-23)&lt;br /&gt;
    -Added option for adjusting wander time between rooms (Found on Hunting Map Tab)&lt;br /&gt;
  v3.35 (2016-06-14)&lt;br /&gt;
    -Added option for attacks to only trigger when certain number of creatures are in the room.&lt;br /&gt;
      -Just add (mob#) to the attack you want to do&lt;br /&gt;
    -Fixes for unarmed combat getting stalled&lt;br /&gt;
    -Now attempts to soothe (1205) when appropriate&lt;br /&gt;
  v3.34 (2016-06-08)&lt;br /&gt;
    -Added aiming for archery to the Hunting tab in setup.&lt;br /&gt;
      -Will change location once you stick the place your aiming at, looping until the creature is dead&lt;br /&gt;
    -Made gathering ammo a bit more specific about what its grabbing and where its putting it. &lt;br /&gt;
      -Also works with bolts and darts now if you gathered things to the ground.&lt;br /&gt;
  v3.33 (2016-06-06)&lt;br /&gt;
    -Fix for creatures leaving room and script getting stuck (Hopefully)&lt;br /&gt;
    -Fix for loot script activating during roundtime&lt;br /&gt;
    -Fix for issue with targeting using creatures name or noun&lt;br /&gt;
  v3.32 (2016-06-02)&lt;br /&gt;
    -Changed aiming for UAC to continue until if finds something you can hit or just hits them like normal&lt;br /&gt;
    -Added Voln Smite to command, use Smite in your hunting commands&lt;br /&gt;
    -Rewrote Ambush again! Now has the option to pick locations you want to ambush at on the hunting page&lt;br /&gt;
      -Also supports it from the hunting command i.e. &amp;quot;ambush head&amp;quot;&lt;br /&gt;
      -If left blank without picking any options in setup will default to Head, Right Leg, Left Leg, Chest&lt;br /&gt;
  v3.31 (2016-06-02)&lt;br /&gt;
    -Changed up the ambush command so it ambushes what you said to ambush first, then attempts right leg, left leg, then chest&lt;br /&gt;
    -Added an option to trigger the mstrike during UAC combat, other MSTRIKE options apply&lt;br /&gt;
    -Few fixes to MSTRIKE routine, now checks number of creatures in room as an equal or greater&lt;br /&gt;
    -Fixed bug caused when doing commands like &amp;quot;stance for and kill target&amp;quot;&lt;br /&gt;
  &lt;br /&gt;
  Edits by Hazado: (2016-06-01)&lt;br /&gt;
  V3.3 (2016-06-01)&lt;br /&gt;
    -Added UAC combat! Start it with hunting command &amp;quot;unarmed punch/jab/kick/grapple&amp;quot;&lt;br /&gt;
    -Added options for UAC in setup&lt;br /&gt;
    -Added options for MSTRIKEing in setup&lt;br /&gt;
    -Rewrote MSTRIKE routine&lt;br /&gt;
    -can now check mana/stamina/health(percentage)/encumbrance/unarmed tiering inside the hunting commands&lt;br /&gt;
    -Changed wander routine to hit every room in area instead of random wandering&lt;br /&gt;
  &lt;br /&gt;
  Edits by Zhiart: (2016-03-25)&lt;br /&gt;
    -Added new ambush command for legging a critter and then go for the head as long as they are prone (Code by SashaFierce)&lt;br /&gt;
  &lt;br /&gt;
  v3.2 (2/27/2016)&lt;br /&gt;
    -Added changes to fix incant loot issues (might work)&lt;br /&gt;
    -Added ability to detect renaming of bigshot without destroying exec scripts&lt;br /&gt;
    -Converted exec scripts to strings to allow =&amp;gt;quiet&lt;br /&gt;
  &lt;br /&gt;
  Edits by Kalros: (2015-11-2015)&lt;br /&gt;
  v3.1&lt;br /&gt;
    -Fixed Disk poaching.&lt;br /&gt;
    -Fixed First room poaching.&lt;br /&gt;
    -Removed group poaching logic.&lt;br /&gt;
    -Ambush detection via Exec Script.  It will leave the room if it detects an ambush line.&lt;br /&gt;
    -Rewrote and updated wander targeting sections. Fixes some target related bugs.&lt;br /&gt;
    -Moved WAIT command to exec to prevent line buffer issues and make more responsive&lt;br /&gt;
  &lt;br /&gt;
  3.0 (2015-05-30):&lt;br /&gt;
  stop trying to attack monsters that aren&#039;t in the room (wild guess, untested)&lt;br /&gt;
  bumped version up from 2.12052012 to 3.0, because 2.12052012 is a stupid version format&lt;br /&gt;
  added message to trust script&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Eloot&amp;diff=224183</id>
		<title>Lich:Script Eloot</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Eloot&amp;diff=224183"/>
		<updated>2024-08-23T11:47:11Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
Eloot is an automatic looting script in [[lich]] that is the spiritual predessory, and borrows heavily from concepts in [[sloot]]. Eloot is actively maintained by the Elanthia-Online team. As with all scripts that deal with inventory management, it is &#039;&#039;&#039;Highly&#039;&#039;&#039; recommend to mark and register every item you value until you understand how eloot will handle your inventory, and it is not recommended to be wearing any gem hoarding containers until you can verify your eloot settings and behavior. &lt;br /&gt;
&lt;br /&gt;
==What does it do?==&lt;br /&gt;
Eloot will gather loot from a killed monster or room, place that loot into the defined containers including overflow containers. It will not gather specific loot types you define,skin creatures, will drop boxes off at the locksmith pool or town locksmith if you desire, and will sell loot that meets the criteria and deposit coins. Eloot settings are saved per character per instance, in your lich5 data folder. Ex lich-5\data\eloot\GSIV\Rinualdo.yaml. If you wish to keep eloot settings across more than one char, you can copy and paste this file and rename the .yaml to each character you have. &lt;br /&gt;
&lt;br /&gt;
==How do I get it?==&lt;br /&gt;
Eloot can be downloaded via &amp;lt;CODE&amp;gt;;repo download eloot&amp;lt;/CODE&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As a script in active development and with the constant state of changes in the game, it is recommended to set eloot and all Elanthia-Online scripts to auto-update via &amp;lt;CODE&amp;gt;;repo set-updatable eloot&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eloot scans your inventory each time lost, so adding ;autostart add --global eloot start to your lich autostart can populate the information it needs at the start of your gaming session.&lt;br /&gt;
&lt;br /&gt;
==How does it work?== &lt;br /&gt;
Eloot operates off in game [[STOW]] settings where a user can define one or multiple containers for loot. [[STOW]] settings need to be configured in game or eloot will not function. Eloot does not utilize User.vars like [[Sloot]] does. &lt;br /&gt;
Eloot allows the user to define a variety of loot and selling conditions. You can access the configuration via ;eloot setup&lt;br /&gt;
&lt;br /&gt;
==The Looting Tab==&lt;br /&gt;
The looting tab allows the user to define what items you want eloot to pick up. Item categorization is based on lich&#039;s gameobj-data.xml file. When no exclusions are defined and all available loot on the ground meets the relevant criteria, eloot will use the in game verb loot room, which the game engine gathers and places items based on your stow settings&lt;br /&gt;
* &#039;&#039;&#039;Loot Types&#039;&#039;&#039;&lt;br /&gt;
** Allows the user to tell eloot what things to loot. Of note, this is based on lich classification so some items may fit multiple categories. For example, a weapon may be both a weapon, magical, valuable, and uncommon. &lt;br /&gt;
* &#039;&#039;&#039;Other Settings&#039;&#039;&#039;&lt;br /&gt;
**A variety of switches for eloot configuration. Supports Coin Hands and a switch is provided for eloot to keep a lot in the yaml file for items that eloot is unable to loot. &lt;br /&gt;
* &#039;&#039;&#039;Overflow containers&#039;&#039;&#039;&lt;br /&gt;
**These are containers the user defines when the default stow containers are full. Of note, these should not be your default or box containers. For example, if your default container is a cloak and your box container is a backpack, then you would not designate either as overflow for boxes, but instead would pick satchel and knapsack as your primary and secondary overflow. &lt;br /&gt;
*&#039;&#039;&#039;Never Loot&#039;&#039;&#039;&lt;br /&gt;
** Items to never loot. Black ora, urglaes are popular exclusions for non clerics. &lt;br /&gt;
*&#039;&#039;&#039;Always Loot&#039;&#039;&#039;&lt;br /&gt;
**Always loot these items, no matter what other settings contain&lt;br /&gt;
*&#039;&#039;&#039;Creature exclusions&#039;&#039;&#039;&lt;br /&gt;
** If there is a creature you do not want to loot, such as one that can injur you when searching. &lt;br /&gt;
*&#039;&#039;&#039;Unlootable&#039;&#039;&#039;&lt;br /&gt;
** Note, sometimes due to player interaction, an item can be classified as unlootable. For example, if there is an uncut diamond on the ground and you run eloot, then another group or group member loots that diamond before eloot finishes, eloot may attempt to classify that as an unlootable item and will not try to loot again. You can check this location to see what items eloot was unable to loot previously.&lt;br /&gt;
==The Selling Tab==&lt;br /&gt;
* &#039;&#039;&#039;Sell Types&#039;&#039;&#039;&lt;br /&gt;
**Which items you want eloot to sell. &#039;&#039;&#039;MARK EVERYTHING IMPORTANT&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Only Sell from these STOW containers&#039;&#039;&#039;&lt;br /&gt;
**If you have a STOW container you want eloot not to sell from, you would remove it here. Testing beforehand is highly recommended.&lt;br /&gt;
* &#039;&#039;&#039;Exclusions&#039;&#039;&#039;&lt;br /&gt;
**If you want eloot not to sell any items supported by nouns or regex here&lt;br /&gt;
* &#039;&#039;&#039;Keep Scrolls&#039;&#039;&#039;&lt;br /&gt;
**Allows a defined list of spell numbers that eloot will not attempt to sell. Requires the appropriate training in reading scrolls to determine if a scroll contains the defined spells&lt;br /&gt;
* &#039;&#039;&#039;Appraisals&#039;&#039;&#039;&lt;br /&gt;
**If enabled, eloot will attempt to appraise the designated categories to determine if they meet the Gemshop and Pawnshop limits established. This is useful for determining enhancive items that may require futher player inspection. Eloot will not attempt to resell items above these thresholds during the current session and will provide a notification to the user. If the current session is closed, eloot will attempt again on the next session. &lt;br /&gt;
* &#039;&#039;&#039;Locksmithing&#039;&#039;&#039;&lt;br /&gt;
**Allows the user to define which, if any, locksmithing component to use and allows the user to set a preconfigured tip as an actual silver amount or as a tip percentage. &lt;br /&gt;
* &#039;&#039;&#039;Other Settings&#039;&#039;&#039;&lt;br /&gt;
**Allows the user to define if they want collectiables deposited to the town collection location, to sell in FWI and if they want gold rings delivered to the chronomaster. 1212/1205/650 are options as well for those who can cast. &lt;br /&gt;
==The Skinning Tab==&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
**Fill in the appropriate switches if you want eloot to skin, if you want it to keel and or use ranger spell 604 or Sunfist&#039;s Sigil of Resolve&lt;br /&gt;
* &#039;&#039;&#039;Skin Weapons&#039;&#039;&#039;&lt;br /&gt;
**Eloot needs to know what your skin weapon is and what container it is contained in. If your creature list requires a blunt weapon to skin, these also need to be filled out&lt;br /&gt;
* &#039;&#039;&#039;Skinning Exclusions&#039;&#039;&#039;&lt;br /&gt;
**Any creatures you do not want eloot to attempt to skin&lt;br /&gt;
&lt;br /&gt;
==Ingame Screenshot==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:eloot-1.PNG|Looting&lt;br /&gt;
File:eloot-2.PNG|Selling&lt;br /&gt;
File:eloot-3.PNG|Skinning&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-mychangelog&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click to expand&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-mychangelog&amp;quot;&amp;gt;&lt;br /&gt;
  v1.6.36 (2024-08-16)&lt;br /&gt;
    - pause script instead of exit when failing to empty container&lt;br /&gt;
  v1.6.35 (2024-08-10)&lt;br /&gt;
    - fix for emptying container but failing due to full bag&lt;br /&gt;
  v1.6.34 (2024-08-07)&lt;br /&gt;
    - bugfix for box_in_hand method&lt;br /&gt;
  v1.6.33 (2024-07-25)&lt;br /&gt;
    - add additional get_regex for READY WEAPON&lt;br /&gt;
  v1.6.32 (2024-07-20)&lt;br /&gt;
    - box_in_hand method updated to process both hands.&lt;br /&gt;
  v1.6.31 (2024-06-30)&lt;br /&gt;
    - add toggle for coin hand closing to be optional after selling&lt;br /&gt;
  v1.6.30 (2024-06-28)&lt;br /&gt;
    - fix for coin hand not closing after selling routine&lt;br /&gt;
  v1.6.28 (2024-05-01)&lt;br /&gt;
    - Change bad Char.methods to Stats.method&lt;br /&gt;
  v1.6.27 (2024-04-28)&lt;br /&gt;
    - add additional disk noun bassinet&lt;br /&gt;
  v1.6.26 (2024-04-24)&lt;br /&gt;
    - fix for GST and F2P accounts&lt;br /&gt;
    - fix for disk noun regex word boundary&lt;br /&gt;
  v1.6.25 (2024-04-24)&lt;br /&gt;
    - handle all the new custom disk nouns&lt;br /&gt;
  v1.6.24 (2024-04-05)&lt;br /&gt;
    - update change_stance to use percentstance instead of checkstance&lt;br /&gt;
    - add support for CMAN STANCE in change_stance&lt;br /&gt;
  v1.6.23 (2024-04-05)&lt;br /&gt;
    - additional open/close messaging for squelching&lt;br /&gt;
    - reduce Lich::Util.quiet_command_xml timeout from default 5 to 2 seconds&lt;br /&gt;
  v1.6.22 (2024-03-29)&lt;br /&gt;
    - fix for Frozen Bramble creatures requiring left hand to be empty in order to loot.&lt;br /&gt;
  v1.6.21 (2024-03-26)&lt;br /&gt;
    - add messaging for valence weapons&lt;br /&gt;
  v1.6.20 (2024-03-16)&lt;br /&gt;
    - added use of trash verb&lt;br /&gt;
    - (F2P) withdraw a note when the max bank account balance is reached&lt;br /&gt;
    - fix to not &amp;quot;Share silvers&amp;quot; from the allotment of &amp;quot;Keep Silvers&amp;quot;&lt;br /&gt;
    - fix to locksmith rooms without trashcans&lt;br /&gt;
  v1.6.19 (2024-03-13)&lt;br /&gt;
    - fix to not sell bounty items in FWI when selling disabled for that type&lt;br /&gt;
  v1.6.18 (2024-03-08)&lt;br /&gt;
    - fix for bulk selling skins when bundles are worth to much to sell via bulk sell&lt;br /&gt;
  v1.6.17 (2024-02-25)&lt;br /&gt;
    - withdraw exact amount if using flat tipping for locksmith pool&lt;br /&gt;
  v1.6.16 (2024-01-29)&lt;br /&gt;
    - bugfix in break_rocks method&lt;br /&gt;
  v1.6.15 (2023-12-17)&lt;br /&gt;
    - added breakable looting and selling options for Hive items (released 12/17/2023)&lt;br /&gt;
    - added word boundary check for notes&lt;br /&gt;
    - bugfix for urchin guild at locksmith pool in Hinterwilds&lt;br /&gt;
  v1.6.14 (2023-12-04)&lt;br /&gt;
    - fix bug in coin bag. It needed a free hand&lt;br /&gt;
    - incorporated urchin guide support for shattered and plat (prime already supported)&lt;br /&gt;
    - typo in gem selling method&lt;br /&gt;
  v1.6.13 (2023-11-27)&lt;br /&gt;
    - changed unknown response at locksmith to put item in container and keep going instead of exiting&lt;br /&gt;
  v1.6.12 (2023-11-24)&lt;br /&gt;
    - update get_regex for unique messaging&lt;br /&gt;
  v1.6.11 (2023-11-19)&lt;br /&gt;
    - check to make sure box is locked when using locksmith&lt;br /&gt;
  v1.6.10 (2023-11-03)&lt;br /&gt;
    - bugfix to use eonake gauntlet with correct hand&lt;br /&gt;
    - bugfix for sewer rat sack&lt;br /&gt;
    - support for coin bags&lt;br /&gt;
    - add &#039;sling&#039; to get_regex&lt;br /&gt;
    - add check for Gtk gem&lt;br /&gt;
    - fix typo in return_hands method&lt;br /&gt;
    - add look messaging for modular neck sheath&lt;br /&gt;
  v1.6.9 (2023-11-02)&lt;br /&gt;
    - check mapdb and xmldata for trashcan searching fallback logic&lt;br /&gt;
  v1.6.8 (2023-09-21)&lt;br /&gt;
    - added support to sell when a box is in hand&lt;br /&gt;
  v1.6.7 (2023-09-21)&lt;br /&gt;
    - Bugfix for matching change in wealth output.&lt;br /&gt;
  v1.6.6 (2023-09-10)&lt;br /&gt;
    - bugfix to deposit silvers for ;eloot pool deposit.&lt;br /&gt;
  v1.6.5 (2023-09-05)&lt;br /&gt;
    - bugfix for the bugfix for calling deposit when nothing to do.&lt;br /&gt;
  v1.6.4 (2023-09-05)&lt;br /&gt;
    - bugfix for skinning routine not excluding from creature exclude list&lt;br /&gt;
    - bugfix for calling deposit when nothing to do.&lt;br /&gt;
  v1.6.3 (2023-08-24)&lt;br /&gt;
    - update for dropping boxes (shattered only) to include both hands&lt;br /&gt;
    - excluded shimmering orbs from sell list&lt;br /&gt;
    - bugfix for excluding items&lt;br /&gt;
    - added method to get script version from only one location&lt;br /&gt;
    - misc variable adjustments in Data class&lt;br /&gt;
  v1.6.2 (2023-08-14)&lt;br /&gt;
    - added regex for GEF weapon retrieval&lt;br /&gt;
  v1.6.1 (2023-08-03)&lt;br /&gt;
    - extended support for fossil charm (ground coins)&lt;br /&gt;
  v1.6.0 (2023-07-31)&lt;br /&gt;
    - added support for fossil charm&lt;br /&gt;
  v1.5.37 (2023-07-19)&lt;br /&gt;
    - switched Lich::Util.silver_count for using &#039;wealth quiet&#039;&lt;br /&gt;
  v1.5.36 (2023-06-23)&lt;br /&gt;
    - fix for assume lion to check for 25 mana if 650 already active&lt;br /&gt;
    - fix for assume lion to check for proper cooldown number&lt;br /&gt;
  v1.5.35 (2023-06-11)&lt;br /&gt;
    - change to 650 implementation&lt;br /&gt;
  v1.5.34 (2023-06-08)&lt;br /&gt;
    - bugfix for looting coins in a box when encumbered&lt;br /&gt;
  v1.5.33 (2023-06-04)&lt;br /&gt;
    - prep for new Lich 5.7.0 infomon.lic change&lt;br /&gt;
  v1.5.32 (2023-05-12)&lt;br /&gt;
    - reworked method for cursed items to support eonake gauntlets&lt;br /&gt;
  v1.5.31 (2023-04-12)&lt;br /&gt;
    - bugfix for never loot section not working correctly with regex&lt;br /&gt;
  v1.5.30 (2023-04-07)&lt;br /&gt;
    - split drag method to wear and drag and added RT check for wearing containers after bulk sell.&lt;br /&gt;
  v1.5.29 (2023-04-04)&lt;br /&gt;
    - added regex for pirate harnesses&lt;br /&gt;
  v1.5.28 (2023-03-30)&lt;br /&gt;
    - bugfix for trashcans&lt;br /&gt;
  v1.5.27 (2023-03-30)&lt;br /&gt;
    - additional find_trash method changes to utilize meta:trashcan&lt;br /&gt;
  v1.5.26 (2023-03-30)&lt;br /&gt;
    - added &amp;quot;wastebin&amp;quot; to list of trashcans&lt;br /&gt;
  v1.5.25 (2023-03-25)&lt;br /&gt;
    - another try at finding the trashcan&lt;br /&gt;
  v1.5.24 (2023-03-23)&lt;br /&gt;
    - added additional trashcan identification if no room description available&lt;br /&gt;
  v1.5.23 (2023-03-22)&lt;br /&gt;
    - added open regex for container&lt;br /&gt;
  v1.5.22 (2023-03-08)&lt;br /&gt;
    - bugfix for updating setting on nil for Ruby v3&lt;br /&gt;
  v1.5.21 (2023-03-06)&lt;br /&gt;
    - bugfix for bag_loot method&lt;br /&gt;
  v1.5.20 (2023-02-25)&lt;br /&gt;
    - bugfix for scroll selling in setup&lt;br /&gt;
  v1.5.19 (2023-02-22)&lt;br /&gt;
    - added toggle for unlootable tracking&lt;br /&gt;
  v1.5.18 (2023-02-07)&lt;br /&gt;
    - added additional error checking for autoclose bags&lt;br /&gt;
  v1.5.17 (2023-02-01)&lt;br /&gt;
    - added support for Assume Aspect - Lion (650)&lt;br /&gt;
  v1.5.16 (2023-01-31)&lt;br /&gt;
    - added child to unlootable list&lt;br /&gt;
  v1.5.15 (2023-01-30)&lt;br /&gt;
    - bug fix for wait_for_disk method&lt;br /&gt;
  v1.5.14 (2023-01-22)&lt;br /&gt;
    - added support for plinite looting&lt;br /&gt;
  v1.5.13 (2023-01-22)&lt;br /&gt;
    - add RT check to retrieving weapon/shield after looting&lt;br /&gt;
    - added support to not sell alchemy items: ;eloot sell alchemy_mode&lt;br /&gt;
  v1.5.12 (2023-01-17)&lt;br /&gt;
    - add check to prevent trying to loot something that&#039;s not yours&lt;br /&gt;
  v1.5.11 (2023-01-13)&lt;br /&gt;
    - add extra output to eloot test (disk and full containers)&lt;br /&gt;
  v1.5.10 (2022-12-23)&lt;br /&gt;
    - fixed location bug for locksmithing in KF&lt;br /&gt;
  v1.5.9 (2022-12-05)&lt;br /&gt;
    - added unlootable list to the UI (bottom of loot tab)&lt;br /&gt;
    - bugfix for trying to put loot in full container&lt;br /&gt;
  v1.5.8 (2022-12-05)&lt;br /&gt;
    - added word boundary checks for container setup&lt;br /&gt;
    - bug fix for phased box&#039;s&lt;br /&gt;
  v1.5.7 (2022-11-27)&lt;br /&gt;
    - removed custom quiet command to use Lich command instead&lt;br /&gt;
    - fixed bug if encumbered at the locksmith and can&#039;t get the box out of the disk&lt;br /&gt;
    - fixed bug for ice elemental looting&lt;br /&gt;
  v1.5.6 (2022-11-11)&lt;br /&gt;
    - added an &amp;quot;Always Loot&amp;quot; list&lt;br /&gt;
    - added support for auto closing bags&lt;br /&gt;
    - bug fix for handling reliquaries&lt;br /&gt;
    - bug fix for skinning without a designated skinning tool&lt;br /&gt;
  v1.5.5 (2022-11-03)&lt;br /&gt;
    -bugfix for unlootable tracking&lt;br /&gt;
  v1.5.4 (2022-11-01)&lt;br /&gt;
    - bugfix for silver totals&lt;br /&gt;
  v1.5.3 (2022-10-31)&lt;br /&gt;
    - added check for unlootable items&lt;br /&gt;
  v1.5.2 (2022-10-29)&lt;br /&gt;
    - added muck and cloud to unlootable list&lt;br /&gt;
  v1.5.1 (2022-10-28)&lt;br /&gt;
    - bugfix for terminal-table silver breakdown&lt;br /&gt;
  v1.5.0 (2022-10-09)&lt;br /&gt;
    - removed dependancy on separate UI file and associated code&lt;br /&gt;
    - cleaned up inventory &amp;amp; looting logic&lt;br /&gt;
    - added support to always check the locksmith pool&lt;br /&gt;
    - fixed bug that was looting cursed items in boxes&lt;br /&gt;
    - added validation check for setup&lt;br /&gt;
    - silver summary at end of selling using terminal-table&lt;br /&gt;
    - archived change log before 1.4.0&lt;br /&gt;
    - adds CLI interface to update settings&lt;br /&gt;
  v1.4.22 (2022-09-25)&lt;br /&gt;
    - bug fix for cursed items in boxes&lt;br /&gt;
  v1.4.21 (2022-09-23)&lt;br /&gt;
    - added support for hidden skin sheathes&lt;br /&gt;
    - bug fix for crumbly bandit bandanas&lt;br /&gt;
    - locksmith pool functionality added: over encumbered coin deposit and box drop off only option&lt;br /&gt;
    - fixed bug in track_full_sacks default setting&lt;br /&gt;
    - fixed bug when trying to do initial load when in RT&lt;br /&gt;
    - added small delay to ;eloot start&lt;br /&gt;
  v1.4.20&lt;br /&gt;
    - bug fix for cursed items and some crumbly ones&lt;br /&gt;
  v1.4.19&lt;br /&gt;
    - fixed looting logic when its flagged as two items with one not wanted (eg. uncommon &amp;amp; clothing). It will pick up the item to prevent valuable items getting left behind&lt;br /&gt;
    - additional error checking for empty box&#039;s in containers&lt;br /&gt;
    - additional error checking for looting&lt;br /&gt;
    - added support to use left hand for looting&lt;br /&gt;
    - added support for users who don&#039;t sell with eloot (full container tracking)&lt;br /&gt;
    - added secondary overflow container&lt;br /&gt;
    - moved UI check only when loading or setup&lt;br /&gt;
  v1.4.18&lt;br /&gt;
    - follow-up typo fix for default crumbly list&lt;br /&gt;
  v1.4.17&lt;br /&gt;
    - add rough leather quiver to the default crumbly items&lt;br /&gt;
  v1.4.16 (2022-08-23)&lt;br /&gt;
    - fixed typo in overflow setting&lt;br /&gt;
  v1.4.15 (2022-08-23)&lt;br /&gt;
    - changed regex for scabbards again&lt;br /&gt;
  v1.4.14 (2022-08-19)&lt;br /&gt;
    - will sell bounty items in original town if selling in FWI&lt;br /&gt;
    - added regex for custom scabbard&lt;br /&gt;
    - reworked data loading, should be faster now&lt;br /&gt;
    - changed the container identification to skip non-worn containers (helps with getting the correct skinning sheath)&lt;br /&gt;
  v1.4.13&lt;br /&gt;
    - empty gold, silver, mithril boxes if selling them&lt;br /&gt;
    - fixed trying to loot gangplank&lt;br /&gt;
    - fix for stancing with verbose turned on&lt;br /&gt;
  v1.4.12&lt;br /&gt;
    - fixed duplicate container saving&lt;br /&gt;
    - fixed bug in box looting that wasn&#039;t recognizing box found armor/weapons&lt;br /&gt;
  v1.4.11 (2022-08-02)&lt;br /&gt;
    - added support for looting coins on the ground&lt;br /&gt;
  v1.4.10 (2022-07-28)&lt;br /&gt;
    - more edits for locksmithpool not recognizing worker&lt;br /&gt;
  v1.4.9 (2022-07-28)&lt;br /&gt;
    - another edit to the locksmith pool&lt;br /&gt;
  v1.4.8 (2022-07-20)&lt;br /&gt;
    - close sacks function had a bug preventing it from working&lt;br /&gt;
    - additional changes for the load delay in locksmith pool&lt;br /&gt;
  v1.4.7 (2022-07-09)&lt;br /&gt;
    - fix for object load delay in locksmith pool&lt;br /&gt;
  v1.4.6 (2022-07-09)&lt;br /&gt;
    - added option to deposit coins/notes without sell routine&lt;br /&gt;
    - fixed bug in empty box selling causing it to duplicate&lt;br /&gt;
  v1.4.5&lt;br /&gt;
    - performance improvement in selling and storing items&lt;br /&gt;
    - added logic to address having a box in hand at start of sell routine.&lt;br /&gt;
    - added support to loot a box in hand then exit - ;eloot box&lt;br /&gt;
  v1.4.4&lt;br /&gt;
    - added skin matching for alchemically ruined skins&lt;br /&gt;
  v1.4.3&lt;br /&gt;
    - added support for skinning rotting chimera&#039;s when they have scorpion tails&lt;br /&gt;
  v1.4.2 (2022-06-15)&lt;br /&gt;
    - bug fix in blunt skinning&lt;br /&gt;
  v1.4.1 (2022-06-15)&lt;br /&gt;
    - bug fix for disks&lt;br /&gt;
  v1.4.0 (2022-06-10)&lt;br /&gt;
    - added support for shroud and glamour&lt;br /&gt;
    - added check in valid loot routine to exclude disks&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Eherbs&amp;diff=223129</id>
		<title>Lich:Script Eherbs</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Eherbs&amp;diff=223129"/>
		<updated>2024-07-20T20:27:07Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
==What Does Ebounty Do?==&lt;br /&gt;
&lt;br /&gt;
Eherbs will heal you with herbs or stock your herb sack. It supports [[Survivalist&#039;s Kit]] and various unlocks sold at [[Duskruin]]&lt;br /&gt;
&lt;br /&gt;
==How Do I Get It?==&lt;br /&gt;
&lt;br /&gt;
Eherbs can be downloaded via &amp;lt;CODE&amp;gt;;repo download eherbs&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a script in active development and with the constant state of changes in the game, it is recommended to set eloot and all Elanthia-Online scripts to auto-update via &amp;lt;CODE&amp;gt;;repo set-updatable eherbs&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How Do I Make it GO!?==&lt;br /&gt;
Eherbs will check your herbsack, which needs to be configured first via &amp;lt;CODE&amp;gt;;vars set herbsack=&amp;lt;container&amp;gt;&amp;lt;/CODE&amp;gt;. Then run the setup via &amp;lt;CODE&amp;gt;;eherbs setup&amp;lt;/CODE&amp;gt; and set your configuration options. &lt;br /&gt;
You can also enter configuration via the command line&#039;&lt;br /&gt;
&lt;br /&gt;
==Ingame Help Output==&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 To use the herbs in your herbsack (see below for setting your herbsack):&lt;br /&gt;
   ;eherbs&lt;br /&gt;
&lt;br /&gt;
 To heal only hitpoints but no other wounds (squares rejoice!):&lt;br /&gt;
   ;eherbs blood&lt;br /&gt;
&lt;br /&gt;
 To check a container and report a table of herb types with counts:&lt;br /&gt;
   ;eherbs check &amp;lt;in|on|under|behind&amp;gt; &amp;lt;container&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 To replace any missing herbs:&lt;br /&gt;
   ;eherbs fill&lt;br /&gt;
&lt;br /&gt;
 To stock herbs for a big hunt (purchase multiple doses of herbs):&lt;br /&gt;
   ;eherbs stock&lt;br /&gt;
&lt;br /&gt;
 To set the amount of herbs to stock based on percent of capacity:&lt;br /&gt;
   Primarily intended for survival kits but will work for ordinary containers also.&lt;br /&gt;
   ;eherbs set stock &amp;lt;percent&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Optionally you can specify if you only want herbs or potions:&lt;br /&gt;
   ;eherbs stock [herbs|potions]&lt;br /&gt;
&lt;br /&gt;
 Or you can specify if you want the stock count combined between potions and herbs. (survival kits only)&lt;br /&gt;
   ;eherbs stock combined&lt;br /&gt;
&lt;br /&gt;
 Additionally, you can specify if you only want a particular herb stocked:&lt;br /&gt;
   ;eherbs stock major head wound &amp;lt;- to stock stem only&lt;br /&gt;
&lt;br /&gt;
 To look up what herbs heal what (to help with the preceding command):&lt;br /&gt;
   ;eherbs list&lt;br /&gt;
&lt;br /&gt;
 To use the herbs on a bench or something:&lt;br /&gt;
   ;eherbs on bench&lt;br /&gt;
     or&lt;br /&gt;
   ;eherbs behind altar&lt;br /&gt;
&lt;br /&gt;
 To use the herbs on a bench without picking up the edible herbs:&lt;br /&gt;
   ;eherbs on bench --no-get&lt;br /&gt;
&lt;br /&gt;
 To heal your Adventurer&#039;s Guild escort (not well tested):&lt;br /&gt;
   ;eherbs escort&lt;br /&gt;
&lt;br /&gt;
 Options (add these to the end of the command; these override default options):&lt;br /&gt;
   --buy=&amp;lt;on/off&amp;gt;         Go to the herbalist to buy herbs if needed&lt;br /&gt;
   --deposit=&amp;lt;on/off&amp;gt;     Deposit silver if needed at end of healing&lt;br /&gt;
   --mending=&amp;lt;on/off&amp;gt;     Use sigil of mending before using herbs&lt;br /&gt;
   --skipscars=&amp;lt;on/off&amp;gt;   Skip rank 1 scar healing&lt;br /&gt;
   --yaba=&amp;lt;on/off&amp;gt;        Use yabathilium fruit first&lt;br /&gt;
   --potions=&amp;lt;on/off&amp;gt;     Try to use potions first&lt;br /&gt;
&lt;br /&gt;
 Change default options (so you don&#039;t have to specify the option every time):&lt;br /&gt;
   ;eherbs set buy &amp;lt;on/off&amp;gt;           same as above&lt;br /&gt;
   ;eherbs set deposit &amp;lt;on/off&amp;gt;       same as above&lt;br /&gt;
   ;eherbs set mending &amp;lt;on/off&amp;gt;       same as above&lt;br /&gt;
   ;eherbs set skipscars &amp;lt;on/off&amp;gt;     same as above&lt;br /&gt;
   ;eherbs set yaba &amp;lt;on/off&amp;gt;          same as above&lt;br /&gt;
   ;eherbs set potions &amp;lt;on/off&amp;gt;       same as above&lt;br /&gt;
   ;eherbs set herbsack &amp;lt;container&amp;gt;   sets which container you use if one isn&#039;t&lt;br /&gt;
                                        specified on the command line&lt;br /&gt;
&lt;br /&gt;
 To access UI:&lt;br /&gt;
   ;eherbs setup&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ingame Screenshot==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:eherbs-1.PNG|General&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-mychangelog&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click to expand&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-mychangelog&amp;quot;&amp;gt;&lt;br /&gt;
  2.0.8 (2024-07-12)&lt;br /&gt;
    - pause script ego2 if running&lt;br /&gt;
  2.0.7 (2024-07-12)&lt;br /&gt;
    - drinkable variable not being set when buying&lt;br /&gt;
  2.0.6 (2024-07-10)&lt;br /&gt;
    - changed drinkable boolean in favor of checking regex during herb usage or boolean&lt;br /&gt;
  2.0.5 (2024-01-17)&lt;br /&gt;
    - fix for wrong variable reference&lt;br /&gt;
  2.0.4 (2024-01-03)&lt;br /&gt;
    - bugfix for Zul Logoth location check&lt;br /&gt;
  2.0.3 (2024-01-01)&lt;br /&gt;
    - bugfix for use_potions variable&lt;br /&gt;
  2.0.2 (2023-12-15)&lt;br /&gt;
    - send injury command to refresh XML before attempting to heal self incase missing injury from XML&lt;br /&gt;
  2.0.1 (2023-11-10)&lt;br /&gt;
    - bugfix to use id instead of name for distiller&lt;br /&gt;
    - added setting output for debugging ;eherbs settings&lt;br /&gt;
  2.0.0 (2023-09-21)&lt;br /&gt;
    - added heal down for bleeding deaders ;eherbs &amp;lt;character&amp;gt;&lt;br /&gt;
    - added note support when stocking herb kits&lt;br /&gt;
    - will exit script if herbsack is full and trying to stock&lt;br /&gt;
    - typo in available herbs&lt;br /&gt;
    - correct FWI herb names&lt;br /&gt;
    - corrected the logic to prioritize correctly based on UI selection&lt;br /&gt;
    - bugfix for Lich Room# 0 go2 pathing&lt;br /&gt;
    - bugfix for eating herbs with knife in left hand, special messaging.&lt;br /&gt;
  1.5.18 (2023-09-21)&lt;br /&gt;
    - Bugfix for matching change in wealth output.&lt;br /&gt;
  1.5.17 (2023-06-11)&lt;br /&gt;
    - change to 650 implementation&lt;br /&gt;
  1.5.16 (2023-06-01)&lt;br /&gt;
    - bugfix added word boundary to regex for finding similarly named containers&lt;br /&gt;
  1.5.15 (2023-05-31)&lt;br /&gt;
    - bugfix for stocking with similarly named containers&lt;br /&gt;
    - added support for using the basket under the bench in RR&lt;br /&gt;
    - bugfix for UI not greying out sigil of mending, 650, 1035 unless known&lt;br /&gt;
    - bugfix for UI saving when x-ing out. Only saves with close button&lt;br /&gt;
  1.5.14 (2023-04-27)&lt;br /&gt;
    - added support for survival kit distiller&lt;br /&gt;
    - added support for using the basket under the bench in RR&lt;br /&gt;
    - bugfix for UI not greying out sigil of mending, 650, 1035 unless known&lt;br /&gt;
    - bugfix for UI saving when x-ing out. Only saves with close button&lt;br /&gt;
  1.5.13 (2023-03-17)&lt;br /&gt;
    - bugfix for sigil of mending&lt;br /&gt;
    - bugfix for leaving people at the bank&lt;br /&gt;
    - bugfix for opening/closing containers&lt;br /&gt;
    - added option stock survival kit as combined total of herbs and potions&lt;br /&gt;
  1.5.12 (2023-03-15): Tysong: remove $infomon_cutthroat reference for cutthroat? reference&lt;br /&gt;
  1.5.11 (2023-03-07): Deysh: Update to drinkable regex&lt;br /&gt;
  1.5.10 (2023-03-05): Deysh: bugfix in UI that didn&#039;t grey out 650 or 1035 if not known&lt;br /&gt;
  1.5.9 (2023-03-05): Deysh: urchin guide was not returning to same herbalist after silver withdraw&lt;br /&gt;
  1.5.8 (2023-03-03): Deysh: old UI file was used in last submission&lt;br /&gt;
  1.5.7 (2023-02-26): Deysh: fixed the &#039;in,on,under,behind&#039; options, added some additional inventory handling, added check for casting spells; added toggle for &lt;br /&gt;
                      depositing silver&lt;br /&gt;
  1.5.6 (2023-02-25): Deysh: Update herb identification to use noun instead of name; bugfix for stock entry in UI; added a wait until healed for cutthroat&lt;br /&gt;
  1.5.5 (2023-02-22): Deysh: Update fragrant woth flower in FWI dosage from 2 to 3; misc typo fix&lt;br /&gt;
  1.5.4 (2023-02-20): Xanlin: typo fix, old compat fixes&lt;br /&gt;
  1.5.3 (2023-02-20): Deysh: fix to CLI bug, UI not keeping settings, checks on 650&lt;br /&gt;
  1.5.2 (2023-02-20): Deysh: bug fixes for exec_string monitor of measuring; stop coin deposit unless buying&lt;br /&gt;
  1.5.1 (2023-02-19): Deysh: bug fixes for skip_scars and Utility.set_preferences; Clean up of stocking routine&lt;br /&gt;
  1.5.0 (2023-02-17): Deysh: Added support for survival kits.&lt;br /&gt;
  1.4.7 (2023-01-23): Xanlin: winterberry order fix&lt;br /&gt;
  1.4.6 (2022-12-16): Xanlin: revert 1.4.4, restores override for cli options&lt;br /&gt;
  1.4.5 (2022-12-11): Deysh: Added UI&lt;br /&gt;
  1.4.4 (2022-11-29): Tysong: Fix to exit after setting change from CLI&lt;br /&gt;
  1.4.3 (2022-09-22): Xanlin: Fix override behavior&lt;br /&gt;
  1.4.2 (2022-09-18): Xanlin: River&#039;s Rest winterberry brew&lt;br /&gt;
  1.4.1 (2022-09-17): Xanlin: update instance variable when preferences set. Changed internal name for skip-scars to skip_scars and use-mending to use_mending.&lt;br /&gt;
  1.4.0 (2022-09-12): Xanlin: added ;eherbs check, fixed under and behind containers,&lt;br /&gt;
    converted to module, replaced version check with shims, refactored procs to methods.&lt;br /&gt;
  1.3.0 (2022-07-16):&lt;br /&gt;
    Updated River&#039;s Rest herbs, removed minor head wound from available herbs&lt;br /&gt;
      in River&#039;s Rest.&lt;br /&gt;
    Refactored stock function to count appropriately and track stocking measures&lt;br /&gt;
    Added feature to stock specifc herb type (;eherbs stock major head wound)&lt;br /&gt;
    Added feature to get blood only (;eherbs blood) and ignore wounds&lt;br /&gt;
    Improved (;eherbs list) to accept herb type (;eherbs list major head wound)&lt;br /&gt;
      this feature also accepts partials (;eherbs list minor)&lt;br /&gt;
  1.2.0 (2022-05-23):&lt;br /&gt;
    Fix for gambling kit open/close/get/put regex.&lt;br /&gt;
  1.1.3 (2022-05-19):&lt;br /&gt;
    Fix for gambling kit open/close/get/put regex.&lt;br /&gt;
  1.1.2 (2022-04-06):&lt;br /&gt;
    Fix for a/an ordering from menus&lt;br /&gt;
  1.1.1 (2022-04-04):&lt;br /&gt;
    Add LICH_VERSION check&lt;br /&gt;
  1.1.0 (2022-04-03):&lt;br /&gt;
    Rewrote fill and stock functions to detect those regions that only&lt;br /&gt;
    sell tinctures, tarts and various assorted non-bundling type herbs&lt;br /&gt;
    Corrected multiple errors in initial data tables for locations / herbs&lt;br /&gt;
  1.0.0 (2022-02-27):&lt;br /&gt;
    Global RENAME to ;eherbs&lt;br /&gt;
    Rewrote stock function to work at any herbalist&lt;br /&gt;
    Rewrote stock function to account for any &#039;type&#039; of herb, so for example&lt;br /&gt;
    acantha leaf, acantha tea, Bloody Krolvin ale all count towards&lt;br /&gt;
    total doses of &#039;blood&#039; herb.&lt;br /&gt;
&lt;br /&gt;
  Previously as ;useherbs&lt;br /&gt;
  0.14 (2022-01-25):&lt;br /&gt;
    fix for handedness and herbs (mistaken stick for sticky and so on)&lt;br /&gt;
  0.13 (2021-12-17):&lt;br /&gt;
    updated for KF herbs&lt;br /&gt;
  0.12 (2020-10-10):&lt;br /&gt;
    response message for buying herbs now has commas&lt;br /&gt;
  0.11 (2020-10-07):&lt;br /&gt;
    changed fill function to go to closest herbalist instead of a single hardcoded one, update for commas&lt;br /&gt;
  0.10 (2017-09-30):&lt;br /&gt;
    add feature to fill your herbsack with herbs (;useherbs stock herbs)&lt;br /&gt;
  0.9 (2017-03-04):&lt;br /&gt;
    remove 506 from the script, since it doesn&#039;t affect eating herbs anymore&lt;br /&gt;
  0.8 (2017-01-14):&lt;br /&gt;
    withdraw @silvers first when using the &amp;quot;stock potions&amp;quot; command&lt;br /&gt;
  0.7 (2015-04-26):&lt;br /&gt;
    fix for working with hidden containers, like the basket in Ta&#039;Vaalor&lt;br /&gt;
  0.6 (2015-03-28):&lt;br /&gt;
    remember to look on/under/behind a container instead of &amp;quot;in&amp;quot; if a second look is required&lt;br /&gt;
    fix bug with finding a herbsack given on the command line&lt;br /&gt;
  0.5 (2015-02-23):&lt;br /&gt;
    better method of finding container from herbsack setting&lt;br /&gt;
  0.4 (2014-12-12):&lt;br /&gt;
    make &amp;quot;stock potions&amp;quot; track potion use instead of measuring every time&lt;br /&gt;
  0.3 (2014-11-14):&lt;br /&gt;
    set herbsack with ;useherbs set herbsack &amp;lt;container&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Eherbs&amp;diff=223128</id>
		<title>Lich:Script Eherbs</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Eherbs&amp;diff=223128"/>
		<updated>2024-07-20T20:21:26Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
==What Does Ebounty Do?==&lt;br /&gt;
&lt;br /&gt;
Eherbs will heal you with herbs or stock your herb sack. It supports [[Survivalist&#039;s Kit]] and various unlocks sold at [[Duskruin]]&lt;br /&gt;
&lt;br /&gt;
==How Do I Get It?==&lt;br /&gt;
&lt;br /&gt;
Eherbs can be downloaded via &amp;lt;CODE&amp;gt;;repo download eherbs&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a script in active development and with the constant state of changes in the game, it is recommended to set eloot and all Elanthia-Online scripts to auto-update via &amp;lt;CODE&amp;gt;;repo set-updatable eherbs&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How Do I Make it GO!?==&lt;br /&gt;
Eherbs will check your herbsack, which needs to be configured first via &amp;lt;CODE&amp;gt;;vars set herbsack=&amp;lt;container&amp;gt;&amp;lt;/CODE&amp;gt;. Then run the setup via &amp;lt;CODE&amp;gt;;eherbs setup&amp;lt;/CODE&amp;gt; and set your configuration options. &lt;br /&gt;
You can also enter configuration via the command line&#039;&lt;br /&gt;
&lt;br /&gt;
==Ingame Help Output==&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 To use the herbs in your herbsack (see below for setting your herbsack):&lt;br /&gt;
   ;eherbs&lt;br /&gt;
&lt;br /&gt;
 To heal only hitpoints but no other wounds (squares rejoice!):&lt;br /&gt;
   ;eherbs blood&lt;br /&gt;
&lt;br /&gt;
 To check a container and report a table of herb types with counts:&lt;br /&gt;
   ;eherbs check &amp;lt;in|on|under|behind&amp;gt; &amp;lt;container&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 To replace any missing herbs:&lt;br /&gt;
   ;eherbs fill&lt;br /&gt;
&lt;br /&gt;
 To stock herbs for a big hunt (purchase multiple doses of herbs):&lt;br /&gt;
   ;eherbs stock&lt;br /&gt;
&lt;br /&gt;
 To set the amount of herbs to stock based on percent of capacity:&lt;br /&gt;
   Primarily intended for survival kits but will work for ordinary containers also.&lt;br /&gt;
   ;eherbs set stock &amp;lt;percent&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Optionally you can specify if you only want herbs or potions:&lt;br /&gt;
   ;eherbs stock [herbs|potions]&lt;br /&gt;
&lt;br /&gt;
 Or you can specify if you want the stock count combined between potions and herbs. (survival kits only)&lt;br /&gt;
   ;eherbs stock combined&lt;br /&gt;
&lt;br /&gt;
 Additionally, you can specify if you only want a particular herb stocked:&lt;br /&gt;
   ;eherbs stock major head wound &amp;lt;- to stock stem only&lt;br /&gt;
&lt;br /&gt;
 To look up what herbs heal what (to help with the preceding command):&lt;br /&gt;
   ;eherbs list&lt;br /&gt;
&lt;br /&gt;
 To use the herbs on a bench or something:&lt;br /&gt;
   ;eherbs on bench&lt;br /&gt;
     or&lt;br /&gt;
   ;eherbs behind altar&lt;br /&gt;
&lt;br /&gt;
 To use the herbs on a bench without picking up the edible herbs:&lt;br /&gt;
   ;eherbs on bench --no-get&lt;br /&gt;
&lt;br /&gt;
 To heal your Adventurer&#039;s Guild escort (not well tested):&lt;br /&gt;
   ;eherbs escort&lt;br /&gt;
&lt;br /&gt;
 Options (add these to the end of the command; these override default options):&lt;br /&gt;
   --buy=&amp;lt;on/off&amp;gt;         Go to the herbalist to buy herbs if needed&lt;br /&gt;
   --deposit=&amp;lt;on/off&amp;gt;     Deposit silver if needed at end of healing&lt;br /&gt;
   --mending=&amp;lt;on/off&amp;gt;     Use sigil of mending before using herbs&lt;br /&gt;
   --skipscars=&amp;lt;on/off&amp;gt;   Skip rank 1 scar healing&lt;br /&gt;
   --yaba=&amp;lt;on/off&amp;gt;        Use yabathilium fruit first&lt;br /&gt;
   --potions=&amp;lt;on/off&amp;gt;     Try to use potions first&lt;br /&gt;
&lt;br /&gt;
 Change default options (so you don&#039;t have to specify the option every time):&lt;br /&gt;
   ;eherbs set buy &amp;lt;on/off&amp;gt;           same as above&lt;br /&gt;
   ;eherbs set deposit &amp;lt;on/off&amp;gt;       same as above&lt;br /&gt;
   ;eherbs set mending &amp;lt;on/off&amp;gt;       same as above&lt;br /&gt;
   ;eherbs set skipscars &amp;lt;on/off&amp;gt;     same as above&lt;br /&gt;
   ;eherbs set yaba &amp;lt;on/off&amp;gt;          same as above&lt;br /&gt;
   ;eherbs set potions &amp;lt;on/off&amp;gt;       same as above&lt;br /&gt;
   ;eherbs set herbsack &amp;lt;container&amp;gt;   sets which container you use if one isn&#039;t&lt;br /&gt;
                                        specified on the command line&lt;br /&gt;
&lt;br /&gt;
 To access UI:&lt;br /&gt;
   ;eherbs setup&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ingame Screenshot==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:eherbs-1.PNG|General&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Third-Party Software}}&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Ebounty&amp;diff=216241</id>
		<title>Lich:Script Ebounty</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Ebounty&amp;diff=216241"/>
		<updated>2024-04-01T10:06:17Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
Ebounty is management script for handling Bounties from the [[Adventurer&#039;s Guild]].&lt;br /&gt;
Afk scripting on any server but Shattered is in violation of game policy.&lt;br /&gt;
&lt;br /&gt;
==What Does Ebounty Do?==&lt;br /&gt;
&lt;br /&gt;
Ebounty will handle the management for Adventurer&#039;s Guild tasks. It utilizes a primary workflow of&lt;br /&gt;
&amp;lt;PRE&amp;gt;Find acceptable tasks. If acceptable task can not be found, execute the default Bigshot routine. If a task is available, execute the task and then turn in if not saturated. When bounty timer is up, grab a new task. Repeat. &amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How Do I Get It?==&lt;br /&gt;
&lt;br /&gt;
Eloot can be downloaded via &amp;lt;CODE&amp;gt;;repo download ebounty&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a script in active development and with the constant state of changes in the game, it is recommended to set ebountyand all Elanthia-Online scripts to auto-update via &amp;lt;CODE&amp;gt;;repo set-updatable ebounty&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How Do I Make it GO!?==&lt;br /&gt;
Initial setup is accessed through ;ebounty setup. There you will see a configuration window with various tabs to configure for your guild tasks. Presently Ebounty is designed to utilize [[Bigshot]] for it&#039;s attack related parameters, and will run a bigshot routine when there is no available active bounty. &lt;br /&gt;
&#039;&#039;&#039;Bigshot profiles need to be configured inside Bigshot before they can be utilized in Ebounty&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
As with most scripts, using a SETUP command will open a graphical user interface for configuring the script. Use ;ebounty setup to open this dialog. This will open a window with the following tabs:&lt;br /&gt;
* General - This is where you tell ebounty what type of bounties you are looking for and any task limits.  &lt;br /&gt;
* Escort - Set up your escort and location preferences&lt;br /&gt;
* Profiles - Exclusions and which creatures you do/do not which to hunt. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The General Tab==&lt;br /&gt;
===Bounty Types===&lt;br /&gt;
* Bounty Types - This is where you will define which bounty types you wish. Enabling the checkboxes will tell ebounty which types of bounties you wish to get and which ones to drop. &lt;br /&gt;
Ebounty will use ;echild for children tasks and ;ego2 for escort tasks. &lt;br /&gt;
&lt;br /&gt;
===Task Limits===&lt;br /&gt;
* Task Limits - Here you can define maximum number of tasks you want to accept&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
* Rest when mind full - Will perform a bigshot attack, based on your default profile, and then return to your resting location once your mind is full. If disabled, ebounty will keep killing creatures until the bounty is or other rest condition like injury or mana are met. &lt;br /&gt;
* Run one bounty and quit - Ebounty will run a single bounty until successful and then quit.  &lt;br /&gt;
* Use Vouchers - Ebounty will use advguild vouchers until a desired bounty type has been met&lt;br /&gt;
* Rest at random nodes in town - Will find a random [[supernode]] in town for resting&lt;br /&gt;
* Just the Basics- Will only get/drop tasks and not perform any other bounty related routines&lt;br /&gt;
* Selling script - Which script you want to sell. No arguments needed. Default is Eloot&lt;br /&gt;
* Healing script - Which healing script you want when injured. No arguments needed. Default is Eherb&lt;br /&gt;
* Resting Room - Define where you want to rest between activities. &lt;br /&gt;
&lt;br /&gt;
==The Escort Tab==&lt;br /&gt;
Here you can define your travel preferences and which destinations to/from. &lt;br /&gt;
&lt;br /&gt;
==The Profiles Tab==&lt;br /&gt;
This is the area to tell Ebounty how to hunt&lt;br /&gt;
&lt;br /&gt;
===Creature Exclusions===&lt;br /&gt;
* Input a list of creature nouns that you do not wish to perform any tasks for and then click &#039;&#039;add&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
===Profiles===&lt;br /&gt;
The heart of ebounty combat routines. &#039;&#039;Only Kill Bounty Creatures&#039;&#039; option is available if you only want to kill the creatures listed in the Creature Name field and ignore other creatures in the bigshot profile. &lt;br /&gt;
* Gem/Default profile - This is the default bigshot profile that Ebounty will utilize when there&#039;s no acceptable bounty to initiate. Ebounty will run bigshot using the parameters established in the profile for hunting, skinning, resting, etc... until the bigshot is resting and the bounty timer is available. See workflow screenshot. &lt;br /&gt;
* Bandits profile - Ebounty will attempt to locate where bandits are based in game location and then attack based on profile settings. &lt;br /&gt;
* Creatures - Associate a profile for one or more creature names. User can separate creatures by commas or each creature on a separate line. The pulldown will grab all bigshot profiles in the Bigshot profiles folder. &lt;br /&gt;
&#039;&#039;&#039;Creature names must match exactly in the Creature Names field and there must be a routine for that creature in the Associated Profile. Ebounty will not function for combat without these two items being correct.&#039;&#039;&#039; &lt;br /&gt;
If a creature is not listed in exclusions and no available Creature Name can be located, Ebounty will return to the resting spot and kill itself.&lt;br /&gt;
* Incorrect &amp;lt;CODE&amp;gt;executioner&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Correct &amp;lt;CODE&amp;gt;triton executioner&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Planned work and known issues==&lt;br /&gt;
&lt;br /&gt;
* Grouping: Not presently supported but planned&lt;br /&gt;
&lt;br /&gt;
* Hoarding: Basics work but we&#039;ll likely need to clean up ;shoard and rerelease it to fully support hoarding. That&#039;s going to be quite a bit of work&lt;br /&gt;
&lt;br /&gt;
==Ingame Screenshot==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:ebounty-1.PNG|General&lt;br /&gt;
File:ebounty-2.PNG|Escort&lt;br /&gt;
File:ebounty-3.PNG|Profiles&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-mychangelog&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click to expand&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-mychangelog&amp;quot;&amp;gt;&lt;br /&gt;
  v1.3.1 (2024-04-01)&lt;br /&gt;
    - updated keep_hunting not to run in bigshot bounty mode. Also, added better messaging for why&lt;br /&gt;
    - updated wiki changelog&lt;br /&gt;
    - removed change log before v1.1.14 - full log: https://gswiki.play.net/Lich:Script_Ebounty&lt;br /&gt;
  v1.3.0 (2024-03-17)&lt;br /&gt;
    - added exclusion options for individual gems and locations&lt;br /&gt;
    - added help section&lt;br /&gt;
    - bugfix for UI title&lt;br /&gt;
    - removed shattered specific actions not referenced in UI (requesting spells and healing in the nexus)&lt;br /&gt;
  v1.2.2 (2024-03-03)&lt;br /&gt;
    - bugfix for gem hoarding scripts that handle selling gems&lt;br /&gt;
  v1.2.1 (2024-02-25)&lt;br /&gt;
    - bugfix for condition where ebounty may be repeatedly invoke eherbs&lt;br /&gt;
  v1.2.0 (2024-02-09)&lt;br /&gt;
    - added toggle to skip healing&lt;br /&gt;
    - added individual script options for rescue, escort, and hording&lt;br /&gt;
  v1.1.37 (2024-01-08)&lt;br /&gt;
    - add option to HIDE back for no-magic rooms if enabled to hide.&lt;br /&gt;
  v1.1.36 (2024-01-06)&lt;br /&gt;
    - remove forced HIDE for foraging put in by error.&lt;br /&gt;
  v1.1.35 (2024-01-02)&lt;br /&gt;
    - added check for nomagic tag before casting spells.&lt;br /&gt;
  v1.1.34 (2023-11-16)&lt;br /&gt;
    - bugfix in location check for foraging&lt;br /&gt;
  v1.1.33 (2023-11-10)&lt;br /&gt;
    - bugfix to stop trying to hand in herbs if completed&lt;br /&gt;
    - added check for having enough herbs for turnin&lt;br /&gt;
  v1.1.32 (2023-10-13)&lt;br /&gt;
    - update hunting settings to use bigshot fried setting instead of setting to 100&lt;br /&gt;
  v1.1.31 (2023-09-27)&lt;br /&gt;
    - bugfix when asking taskmaster for bounty in crowded room&lt;br /&gt;
  v1.1.30 (2023-09-26)&lt;br /&gt;
    - bugfix for closing containers&lt;br /&gt;
  v1.1.29 (2023-09-23)&lt;br /&gt;
    - bugfix to initialize settings when using stand alone foraging&lt;br /&gt;
  v1.1.28 (2023-09-23)&lt;br /&gt;
    - bugfix for checking if 604 is active&lt;br /&gt;
  v1.1.27 (2023-09-17)&lt;br /&gt;
    - bugfix for CLI foraging exiting when &amp;quot;just the basics&amp;quot; option toggled true&lt;br /&gt;
    - bugfix for black void check when foraging&lt;br /&gt;
  v1.1.26 (2023-09-09)&lt;br /&gt;
    - bugfix for CLI setting values to true/false with Ruby 3.2&lt;br /&gt;
  v1.1.25 (2023-07-10)&lt;br /&gt;
    - bugfix for HW guard&lt;br /&gt;
    - bugfix for Ta&#039;Vaalor guards&lt;br /&gt;
    - bugfix for rejecting heirloom taskers&lt;br /&gt;
    - turn portals off for escorts&lt;br /&gt;
  v1.1.24 (2023-07-10)&lt;br /&gt;
    - bugfix for HW taskmaster&lt;br /&gt;
  v1.1.23 (2023-07-05)&lt;br /&gt;
    - keep silvers based on eloot setting&lt;br /&gt;
  v1.1.22 (2023-06-19)&lt;br /&gt;
    - changed the resting room to default to your bigshot profile&lt;br /&gt;
    - should recognize the correct town to turn in bounties&lt;br /&gt;
  v1.1.22 (2023-06-11)&lt;br /&gt;
    - removed need to set a resting room&lt;br /&gt;
  v1.1.21 (2023-06-11)&lt;br /&gt;
    - bugfix for missing category in tasks&lt;br /&gt;
  v1.1.20 (2023-06-04)&lt;br /&gt;
    - prep for new Lich 5.7.0 infomon.lic &amp;amp; effect-list.xml change&lt;br /&gt;
  v1.1.19 (2023-05-21)&lt;br /&gt;
    - bugfix for string error when finding rooms&lt;br /&gt;
    - bugfix for heirloom turnin&lt;br /&gt;
    - added support to wait for shattered healbot&lt;br /&gt;
  v1.1.18 (2023-05-21)&lt;br /&gt;
    - bugfix for escort tasks&lt;br /&gt;
  v1.1.17 (2023-05-17)&lt;br /&gt;
    - added missing escort locations&lt;br /&gt;
    - bugfix for foraging using an heirloom setting&lt;br /&gt;
    - bugfix for CLI herb gathering&lt;br /&gt;
  v1.1.16 (2023-04-22)&lt;br /&gt;
    - bugfix for RR purser&lt;br /&gt;
  v1.1.15 (2023-04-11)&lt;br /&gt;
    - bugfix bandit bounty locations&lt;br /&gt;
    - bugfix in dangerous creature regex&lt;br /&gt;
  v1.1.14 (2023-04-11)&lt;br /&gt;
    - bugfix for CLI&lt;br /&gt;
    - switched bounty_check to use Bounty API regex&lt;br /&gt;
    - moved 213 into loop during foraging so it checks each time in case the spell wears off&lt;br /&gt;
    - removed list of alternate foraging herb commands. Instead using in-game bounty xml for correct forage syntax&lt;br /&gt;
    - added option to hunt with default profile instead of exiting when no profile found&lt;br /&gt;
  v1.1.13 (2023-03-16)&lt;br /&gt;
    - added sigil of resolve to foraging&lt;br /&gt;
    - added flag righthand for heirloom search bounties&lt;br /&gt;
    - replace script.vars with Script.current.vars&lt;br /&gt;
    - run loot script only if loot at end of hunt&lt;br /&gt;
    - added strip for extra spaced in herb bounties&lt;br /&gt;
    - added check for right hand flag to make sure it gets turned off&lt;br /&gt;
  v1.1.12 (2023-03-16)&lt;br /&gt;
    - bugfix in rescue task regex&lt;br /&gt;
    - changed bundle measuring to not be silent to prevent unintented screen scroll&lt;br /&gt;
  v1.1.11 (2023-03-05)&lt;br /&gt;
    - bugfix in string literal&lt;br /&gt;
  v1.1.10 (2023-03-05)&lt;br /&gt;
    - reverted string literal changes back&lt;br /&gt;
    - fixed bug in child bounty&lt;br /&gt;
  v1.1.9 (2023-03-05)&lt;br /&gt;
    - reverted string literal changes&lt;br /&gt;
  v1.1.8 (2023-03-04)&lt;br /&gt;
    - added herb exclusions, rubocop fixes&lt;br /&gt;
  v1.1.7 (2023-03-02)&lt;br /&gt;
    - bug fix depositing silver&lt;br /&gt;
  v1.1.6 (2023-02-28)&lt;br /&gt;
    - fixed looting script from running in town&lt;br /&gt;
  v1.1.5 (2023-02-28)&lt;br /&gt;
    - fixed regex error in herb task location&lt;br /&gt;
  v1.1.4 (2023-02-23)&lt;br /&gt;
    - fixed regex error in targeting&lt;br /&gt;
  v1.1.3 (2023-02-23)&lt;br /&gt;
    - Added check for npcs in heirloom search&lt;br /&gt;
  v1.1.2 (2023-02-04)&lt;br /&gt;
    - added support for keeping silvers&lt;br /&gt;
  v1.1.1 (2023-02-01)&lt;br /&gt;
    - bug fix for foraging spells (waitcastrt? for assume yierka)&lt;br /&gt;
    - rearranged post-hunt sequence to mimic bigshot functionality.&lt;br /&gt;
    -fixed forage/heirloom search using empty_hands&lt;br /&gt;
  v1.1.0 (2023-01-27)&lt;br /&gt;
    - added pre and post hunt commands and scripts for foraging, heirloom search, and escorts&lt;br /&gt;
    - added bad room entries for bandits that will accept UID&#039;s&lt;br /&gt;
    - added spell support for heirloom search bounties&lt;br /&gt;
    - added 1035 to foraging and heirloom searching&lt;br /&gt;
    - think I finally squashed the repeating Song of Peace bug&lt;br /&gt;
  v1.0.32 (2023-01-26)&lt;br /&gt;
    - bugfix for heirloom searching&lt;br /&gt;
  v1.0.31 (2023-01-24)&lt;br /&gt;
    - reordered casting of song of peace during foraging and stopping it when done.&lt;br /&gt;
    - added a double check for heirloom searching&lt;br /&gt;
  v1.0.30 (2023-01-23)&lt;br /&gt;
    - fix bad Widowmaker Rd room#&lt;br /&gt;
  v1.0.29 (2023-01-23)&lt;br /&gt;
    - fix bugfix in variable list from v1.0.29&lt;br /&gt;
  v1.0.28 (2023-01-23)&lt;br /&gt;
    - added herbalist to Mist Harbor&lt;br /&gt;
  v1.0.27 (2023-01-22)&lt;br /&gt;
    - refreshed spell active before casting foraging helper spells&lt;br /&gt;
    - add check for silver deposit after bounty turn-in&lt;br /&gt;
    - fixed bug in bundled skin eval&lt;br /&gt;
  v1.0.26 (2023-01-21)&lt;br /&gt;
    - fixed bug in herb turnin when caught in RT&lt;br /&gt;
    - fixed prep-hunt command to run scripts consistent with bigshot functionality&lt;br /&gt;
  v1.0.25 (2023-01-19)&lt;br /&gt;
    - Fix badlist rooms and add bad logging road rooms&lt;br /&gt;
  v1.0.24 (2023-01-19)&lt;br /&gt;
    - Correct another typo in herb finding method&lt;br /&gt;
  v1.0.23 (2023-01-16)&lt;br /&gt;
    - Correct typo in herb finding method&lt;br /&gt;
  v1.0.22 (2023-01-12)&lt;br /&gt;
    - Change EBounty.data.location_start to use nearest instead of first in list&lt;br /&gt;
  v1.0.21 (2023-01-02)&lt;br /&gt;
    - typo in bug fix&lt;br /&gt;
  v1.0.20 (2023-01-02)&lt;br /&gt;
    -bug fix moves minor sanct outside foraging loop to stop it spamming&lt;br /&gt;
  v1.0.19 (2023-01-01)&lt;br /&gt;
    -bug fix to stop voucher use when bounty boost is active&lt;br /&gt;
  v1.0.18 (2023-01-01)&lt;br /&gt;
    - added bounty boost to available options&lt;br /&gt;
    - added foraging enhancements - see foraging tab on ui&lt;br /&gt;
    - changed the herb searching routine to  try and eliminate false positives/negatives&lt;br /&gt;
    - updated infomon and spell-list version requirements to support 650 tracking&lt;br /&gt;
    - added CLI herb foraging independent of bounty - ;ebounty forage &amp;quot;&amp;lt;type of herb&amp;gt;&amp;quot; &amp;lt;number to find&amp;gt;&lt;br /&gt;
  v1.0.17 (2022-12-27)&lt;br /&gt;
    - ensuring following scripts are stopped before starting ebounty: go2, echild, ego2, bigshot&lt;br /&gt;
  v1.0.16 (2022-12-22)&lt;br /&gt;
    - typo fix for the bugfix for herbalist rooms using UID&#039;s&lt;br /&gt;
  v1.0.15 (2022-12-22)&lt;br /&gt;
    - bugfix for herbalist rooms using UID&#039;s&lt;br /&gt;
  v1.0.14 (2022-12-20)&lt;br /&gt;
    - updated herbalist rooms to use UID&#039;s for instance compatibility&lt;br /&gt;
  v1.0.13 (2022-12-19)&lt;br /&gt;
    - add regex for opening an item&lt;br /&gt;
  v1.0.12 (2022-12-15)&lt;br /&gt;
    - made resting room a required parameter&lt;br /&gt;
    - consolidated odd herb names&lt;br /&gt;
  v1.0.11 (2022-12-12)&lt;br /&gt;
    - foraging name match fix&lt;br /&gt;
  v1.0.10 (2022-12-11)&lt;br /&gt;
    - fixed foraging herb matching bug&lt;br /&gt;
  v1.0.9 (2022-12-09)&lt;br /&gt;
    - bug fix for checkbounty not populating quickly&lt;br /&gt;
  v1.0.8 (2022-12-06)&lt;br /&gt;
    - moved post hunt routine to after forage turn-in to avoid trashing foraged item &lt;br /&gt;
    - bug fix for foraging in the red forest&lt;br /&gt;
  v1.0.7 (2022-12-05)&lt;br /&gt;
    - bug fix for hunting sequence resting&lt;br /&gt;
  v1.0.6 (2022-12-5)&lt;br /&gt;
    - fixed bug in rescue bounty sequencing.&lt;br /&gt;
  v1.0.5 (2022-12-3)&lt;br /&gt;
    - bugfix for bounty_eval&lt;br /&gt;
    - various foraging name corrections&lt;br /&gt;
    - pre/post hunting bigshot routines (from default profile) added to escort bounties&lt;br /&gt;
  v1.0.4 (2022-11-30)&lt;br /&gt;
    - bug fix on container opening&lt;br /&gt;
    - adjusted hunting sequence due to bigshot bounty_eval changing&lt;br /&gt;
    - set bounty_eval to empty string on exit&lt;br /&gt;
    - updated required versions to Lich 5.6.2, Bigshot 4.13.12, and Infomon 1.18.16&lt;br /&gt;
    - regex fix for completed task&lt;br /&gt;
  v1.0.3 (2022-11-28)&lt;br /&gt;
    - changed container method to use &amp;quot;inventory container&amp;quot; instead of GameObj.inv&lt;br /&gt;
  v1.0.2 (2022-11-27)&lt;br /&gt;
    - Fix to targeting not using bigshot routines&lt;br /&gt;
  v1.0.1 (2022-11-26)&lt;br /&gt;
    - hedgehog sack messaging&lt;br /&gt;
    - fixed herb names&lt;br /&gt;
    - support for Bigshot fogging options&lt;br /&gt;
    - child bounty fail bug&lt;br /&gt;
    - Fix for grizzled targeting when user only kills bounty creatures&lt;br /&gt;
  v1.0.0 (2022-05-18)&lt;br /&gt;
    - initial framework and ui&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Ebounty&amp;diff=216240</id>
		<title>Lich:Script Ebounty</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Ebounty&amp;diff=216240"/>
		<updated>2024-04-01T10:03:33Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
Ebounty is management script for handling Bounties from the [[Adventurer&#039;s Guild]].&lt;br /&gt;
Afk scripting on any server but Shattered is in violation of game policy.&lt;br /&gt;
&lt;br /&gt;
==What Does Ebounty Do?==&lt;br /&gt;
&lt;br /&gt;
Ebounty will handle the management for Adventurer&#039;s Guild tasks. It utilizes a primary workflow of&lt;br /&gt;
&amp;lt;PRE&amp;gt;Find acceptable tasks. If acceptable task can not be found, execute the default Bigshot routine. If a task is available, execute the task and then turn in if not saturated. When bounty timer is up, grab a new task. Repeat. &amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How Do I Get It?==&lt;br /&gt;
&lt;br /&gt;
Eloot can be downloaded via &amp;lt;CODE&amp;gt;;repo download ebounty&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a script in active development and with the constant state of changes in the game, it is recommended to set ebountyand all Elanthia-Online scripts to auto-update via &amp;lt;CODE&amp;gt;;repo set-updatable ebounty&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How Do I Make it GO!?==&lt;br /&gt;
Initial setup is accessed through ;ebounty setup. There you will see a configuration window with various tabs to configure for your guild tasks. Presently Ebounty is designed to utilize [[Bigshot]] for it&#039;s attack related parameters, and will run a bigshot routine when there is no available active bounty. &lt;br /&gt;
&#039;&#039;&#039;Bigshot profiles need to be configured inside Bigshot before they can be utilized in Ebounty&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
As with most scripts, using a SETUP command will open a graphical user interface for configuring the script. Use ;ebounty setup to open this dialog. This will open a window with the following tabs:&lt;br /&gt;
* General - This is where you tell ebounty what type of bounties you are looking for and any task limits.  &lt;br /&gt;
* Escort - Set up your escort and location preferences&lt;br /&gt;
* Profiles - Exclusions and which creatures you do/do not which to hunt. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The General Tab==&lt;br /&gt;
===Bounty Types===&lt;br /&gt;
* Bounty Types - This is where you will define which bounty types you wish. Enabling the checkboxes will tell ebounty which types of bounties you wish to get and which ones to drop. &lt;br /&gt;
Ebounty will use ;echild for children tasks and ;ego2 for escort tasks. &lt;br /&gt;
&lt;br /&gt;
===Task Limits===&lt;br /&gt;
* Task Limits - Here you can define maximum number of tasks you want to accept&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
* Rest when mind full - Will perform a bigshot attack, based on your default profile, and then return to your resting location once your mind is full. If disabled, ebounty will keep killing creatures until the bounty is or other rest condition like injury or mana are met. &lt;br /&gt;
* Run one bounty and quit - Ebounty will run a single bounty until successful and then quit.  &lt;br /&gt;
* Use Vouchers - Ebounty will use advguild vouchers until a desired bounty type has been met&lt;br /&gt;
* Rest at random nodes in town - Will find a random [[supernode]] in town for resting&lt;br /&gt;
* Just the Basics- Will only get/drop tasks and not perform any other bounty related routines&lt;br /&gt;
* Selling script - Which script you want to sell. No arguments needed. Default is Eloot&lt;br /&gt;
* Healing script - Which healing script you want when injured. No arguments needed. Default is Eherb&lt;br /&gt;
* Resting Room - Define where you want to rest between activities. &lt;br /&gt;
&lt;br /&gt;
==The Escort Tab==&lt;br /&gt;
Here you can define your travel preferences and which destinations to/from. &lt;br /&gt;
&lt;br /&gt;
==The Profiles Tab==&lt;br /&gt;
This is the area to tell Ebounty how to hunt&lt;br /&gt;
&lt;br /&gt;
===Creature Exclusions===&lt;br /&gt;
* Input a list of creature nouns that you do not wish to perform any tasks for and then click &#039;&#039;add&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
===Profiles===&lt;br /&gt;
The heart of ebounty combat routines. &#039;&#039;Only Kill Bounty Creatures&#039;&#039; option is available if you only want to kill the creatures listed in the Creature Name field and ignore other creatures in the bigshot profile. &lt;br /&gt;
* Gem/Default profile - This is the default bigshot profile that Ebounty will utilize when there&#039;s no acceptable bounty to initiate. Ebounty will run bigshot using the parameters established in the profile for hunting, skinning, resting, etc... until the bigshot is resting and the bounty timer is available. See workflow screenshot. &lt;br /&gt;
* Bandits profile - Ebounty will attempt to locate where bandits are based in game location and then attack based on profile settings. &lt;br /&gt;
* Creatures - Associate a profile for one or more creature names. User can separate creatures by commas or each creature on a separate line. The pulldown will grab all bigshot profiles in the Bigshot profiles folder. &lt;br /&gt;
&#039;&#039;&#039;Creature names must match exactly in the Creature Names field and there must be a routine for that creature in the Associated Profile. Ebounty will not function for combat without these two items being correct.&#039;&#039;&#039; &lt;br /&gt;
If a creature is not listed in exclusions and no available Creature Name can be located, Ebounty will return to the resting spot and kill itself.&lt;br /&gt;
* Incorrect &amp;lt;CODE&amp;gt;executioner&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Correct &amp;lt;CODE&amp;gt;triton executioner&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Planned work and known issues==&lt;br /&gt;
&lt;br /&gt;
* Grouping: Not presently supported but planned&lt;br /&gt;
&lt;br /&gt;
* Hoarding: Basics work but we&#039;ll likely need to clean up ;shoard and rerelease it to fully support hoarding. That&#039;s going to be quite a bit of work&lt;br /&gt;
&lt;br /&gt;
==Ingame Screenshot==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:ebounty-1.PNG|General&lt;br /&gt;
File:ebounty-2.PNG|Escort&lt;br /&gt;
File:ebounty-3.PNG|Profiles&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-mychangelog&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click to expand&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-mychangelog&amp;quot;&amp;gt;&lt;br /&gt;
  v1.3.1 (2024-04-01)&lt;br /&gt;
    - updated keep_hunting not to run in bigshot bounty mode. Also, added better messaging for why&lt;br /&gt;
    - updated wiki changelog&lt;br /&gt;
    - removed change log before v1.2.0 full log: https://gswiki.play.net/Lich:Script_Ebounty&lt;br /&gt;
  v1.3.0 (2024-03-17)&lt;br /&gt;
    - added exclusion options for individual gems and locations&lt;br /&gt;
    - added help section&lt;br /&gt;
    - bugfix for UI title&lt;br /&gt;
    - removed shattered specific actions not referenced in UI (requesting spells and healing in the nexus)&lt;br /&gt;
  v1.2.2 (2024-03-03)&lt;br /&gt;
    - bugfix for gem hoarding scripts that handle selling gems&lt;br /&gt;
  v1.2.1 (2024-02-25)&lt;br /&gt;
    - bugfix for condition where ebounty may be repeatedly invoke eherbs&lt;br /&gt;
  v1.2.0 (2024-02-09)&lt;br /&gt;
    - added toggle to skip healing&lt;br /&gt;
    - added individual script options for rescue, escort, and hording&lt;br /&gt;
  v1.1.37 (2024-01-08)&lt;br /&gt;
    - add option to HIDE back for no-magic rooms if enabled to hide.&lt;br /&gt;
  v1.1.36 (2024-01-06)&lt;br /&gt;
    - remove forced HIDE for foraging put in by error.&lt;br /&gt;
  v1.1.35 (2024-01-02)&lt;br /&gt;
    - added check for nomagic tag before casting spells.&lt;br /&gt;
  v1.1.34 (2023-11-16)&lt;br /&gt;
    - bugfix in location check for foraging&lt;br /&gt;
  v1.1.33 (2023-11-10)&lt;br /&gt;
    - bugfix to stop trying to hand in herbs if completed&lt;br /&gt;
    - added check for having enough herbs for turnin&lt;br /&gt;
  v1.1.32 (2023-10-13)&lt;br /&gt;
    - update hunting settings to use bigshot fried setting instead of setting to 100&lt;br /&gt;
  v1.1.31 (2023-09-27)&lt;br /&gt;
    - bugfix when asking taskmaster for bounty in crowded room&lt;br /&gt;
  v1.1.30 (2023-09-26)&lt;br /&gt;
    - bugfix for closing containers&lt;br /&gt;
  v1.1.29 (2023-09-23)&lt;br /&gt;
    - bugfix to initialize settings when using stand alone foraging&lt;br /&gt;
  v1.1.28 (2023-09-23)&lt;br /&gt;
    - bugfix for checking if 604 is active&lt;br /&gt;
  v1.1.27 (2023-09-17)&lt;br /&gt;
    - bugfix for CLI foraging exiting when &amp;quot;just the basics&amp;quot; option toggled true&lt;br /&gt;
    - bugfix for black void check when foraging&lt;br /&gt;
  v1.1.26 (2023-09-09)&lt;br /&gt;
    - bugfix for CLI setting values to true/false with Ruby 3.2&lt;br /&gt;
  v1.1.25 (2023-07-10)&lt;br /&gt;
    - bugfix for HW guard&lt;br /&gt;
    - bugfix for Ta&#039;Vaalor guards&lt;br /&gt;
    - bugfix for rejecting heirloom taskers&lt;br /&gt;
    - turn portals off for escorts&lt;br /&gt;
  v1.1.24 (2023-07-10)&lt;br /&gt;
    - bugfix for HW taskmaster&lt;br /&gt;
  v1.1.23 (2023-07-05)&lt;br /&gt;
    - keep silvers based on eloot setting&lt;br /&gt;
  v1.1.22 (2023-06-19)&lt;br /&gt;
    - changed the resting room to default to your bigshot profile&lt;br /&gt;
    - should recognize the correct town to turn in bounties&lt;br /&gt;
  v1.1.22 (2023-06-11)&lt;br /&gt;
    - removed need to set a resting room&lt;br /&gt;
  v1.1.21 (2023-06-11)&lt;br /&gt;
    - bugfix for missing category in tasks&lt;br /&gt;
  v1.1.20 (2023-06-04)&lt;br /&gt;
    - prep for new Lich 5.7.0 infomon.lic &amp;amp; effect-list.xml change&lt;br /&gt;
  v1.1.19 (2023-05-21)&lt;br /&gt;
    - bugfix for string error when finding rooms&lt;br /&gt;
    - bugfix for heirloom turnin&lt;br /&gt;
    - added support to wait for shattered healbot&lt;br /&gt;
  v1.1.18 (2023-05-21)&lt;br /&gt;
    - bugfix for escort tasks&lt;br /&gt;
  v1.1.17 (2023-05-17)&lt;br /&gt;
    - added missing escort locations&lt;br /&gt;
    - bugfix for foraging using an heirloom setting&lt;br /&gt;
    - bugfix for CLI herb gathering&lt;br /&gt;
  v1.1.16 (2023-04-22)&lt;br /&gt;
    - bugfix for RR purser&lt;br /&gt;
  v1.1.15 (2023-04-11)&lt;br /&gt;
    - bugfix bandit bounty locations&lt;br /&gt;
    - bugfix in dangerous creature regex&lt;br /&gt;
  v1.1.14 (2023-04-11)&lt;br /&gt;
    - bugfix for CLI&lt;br /&gt;
    - switched bounty_check to use Bounty API regex&lt;br /&gt;
    - moved 213 into loop during foraging so it checks each time in case the spell wears off&lt;br /&gt;
    - removed list of alternate foraging herb commands. Instead using in-game bounty xml for correct forage syntax&lt;br /&gt;
    - added option to hunt with default profile instead of exiting when no profile found&lt;br /&gt;
  v1.1.13 (2023-03-16)&lt;br /&gt;
    - added sigil of resolve to foraging&lt;br /&gt;
    - added flag righthand for heirloom search bounties&lt;br /&gt;
    - replace script.vars with Script.current.vars&lt;br /&gt;
    - run loot script only if loot at end of hunt&lt;br /&gt;
    - added strip for extra spaced in herb bounties&lt;br /&gt;
    - added check for right hand flag to make sure it gets turned off&lt;br /&gt;
  v1.1.12 (2023-03-16)&lt;br /&gt;
    - bugfix in rescue task regex&lt;br /&gt;
    - changed bundle measuring to not be silent to prevent unintented screen scroll&lt;br /&gt;
  v1.1.11 (2023-03-05)&lt;br /&gt;
    - bugfix in string literal&lt;br /&gt;
  v1.1.10 (2023-03-05)&lt;br /&gt;
    - reverted string literal changes back&lt;br /&gt;
    - fixed bug in child bounty&lt;br /&gt;
  v1.1.9 (2023-03-05)&lt;br /&gt;
    - reverted string literal changes&lt;br /&gt;
  v1.1.8 (2023-03-04)&lt;br /&gt;
    - added herb exclusions, rubocop fixes&lt;br /&gt;
  v1.1.7 (2023-03-02)&lt;br /&gt;
    - bug fix depositing silver&lt;br /&gt;
  v1.1.6 (2023-02-28)&lt;br /&gt;
    - fixed looting script from running in town&lt;br /&gt;
  v1.1.5 (2023-02-28)&lt;br /&gt;
    - fixed regex error in herb task location&lt;br /&gt;
  v1.1.4 (2023-02-23)&lt;br /&gt;
    - fixed regex error in targeting&lt;br /&gt;
  v1.1.3 (2023-02-23)&lt;br /&gt;
    - Added check for npcs in heirloom search&lt;br /&gt;
  v1.1.2 (2023-02-04)&lt;br /&gt;
    - added support for keeping silvers&lt;br /&gt;
  v1.1.1 (2023-02-01)&lt;br /&gt;
    - bug fix for foraging spells (waitcastrt? for assume yierka)&lt;br /&gt;
    - rearranged post-hunt sequence to mimic bigshot functionality.&lt;br /&gt;
    -fixed forage/heirloom search using empty_hands&lt;br /&gt;
  v1.1.0 (2023-01-27)&lt;br /&gt;
    - added pre and post hunt commands and scripts for foraging, heirloom search, and escorts&lt;br /&gt;
    - added bad room entries for bandits that will accept UID&#039;s&lt;br /&gt;
    - added spell support for heirloom search bounties&lt;br /&gt;
    - added 1035 to foraging and heirloom searching&lt;br /&gt;
    - think I finally squashed the repeating Song of Peace bug&lt;br /&gt;
  v1.0.32 (2023-01-26)&lt;br /&gt;
    - bugfix for heirloom searching&lt;br /&gt;
  v1.0.31 (2023-01-24)&lt;br /&gt;
    - reordered casting of song of peace during foraging and stopping it when done.&lt;br /&gt;
    - added a double check for heirloom searching&lt;br /&gt;
  v1.0.30 (2023-01-23)&lt;br /&gt;
    - fix bad Widowmaker Rd room#&lt;br /&gt;
  v1.0.29 (2023-01-23)&lt;br /&gt;
    - fix bugfix in variable list from v1.0.29&lt;br /&gt;
  v1.0.28 (2023-01-23)&lt;br /&gt;
    - added herbalist to Mist Harbor&lt;br /&gt;
  v1.0.27 (2023-01-22)&lt;br /&gt;
    - refreshed spell active before casting foraging helper spells&lt;br /&gt;
    - add check for silver deposit after bounty turn-in&lt;br /&gt;
    - fixed bug in bundled skin eval&lt;br /&gt;
  v1.0.26 (2023-01-21)&lt;br /&gt;
    - fixed bug in herb turnin when caught in RT&lt;br /&gt;
    - fixed prep-hunt command to run scripts consistent with bigshot functionality&lt;br /&gt;
  v1.0.25 (2023-01-19)&lt;br /&gt;
    - Fix badlist rooms and add bad logging road rooms&lt;br /&gt;
  v1.0.24 (2023-01-19)&lt;br /&gt;
    - Correct another typo in herb finding method&lt;br /&gt;
  v1.0.23 (2023-01-16)&lt;br /&gt;
    - Correct typo in herb finding method&lt;br /&gt;
  v1.0.22 (2023-01-12)&lt;br /&gt;
    - Change EBounty.data.location_start to use nearest instead of first in list&lt;br /&gt;
  v1.0.21 (2023-01-02)&lt;br /&gt;
    - typo in bug fix&lt;br /&gt;
  v1.0.20 (2023-01-02)&lt;br /&gt;
    -bug fix moves minor sanct outside foraging loop to stop it spamming&lt;br /&gt;
  v1.0.19 (2023-01-01)&lt;br /&gt;
    -bug fix to stop voucher use when bounty boost is active&lt;br /&gt;
  v1.0.18 (2023-01-01)&lt;br /&gt;
    - added bounty boost to available options&lt;br /&gt;
    - added foraging enhancements - see foraging tab on ui&lt;br /&gt;
    - changed the herb searching routine to  try and eliminate false positives/negatives&lt;br /&gt;
    - updated infomon and spell-list version requirements to support 650 tracking&lt;br /&gt;
    - added CLI herb foraging independent of bounty - ;ebounty forage &amp;quot;&amp;lt;type of herb&amp;gt;&amp;quot; &amp;lt;number to find&amp;gt;&lt;br /&gt;
  v1.0.17 (2022-12-27)&lt;br /&gt;
    - ensuring following scripts are stopped before starting ebounty: go2, echild, ego2, bigshot&lt;br /&gt;
  v1.0.16 (2022-12-22)&lt;br /&gt;
    - typo fix for the bugfix for herbalist rooms using UID&#039;s&lt;br /&gt;
  v1.0.15 (2022-12-22)&lt;br /&gt;
    - bugfix for herbalist rooms using UID&#039;s&lt;br /&gt;
  v1.0.14 (2022-12-20)&lt;br /&gt;
    - updated herbalist rooms to use UID&#039;s for instance compatibility&lt;br /&gt;
  v1.0.13 (2022-12-19)&lt;br /&gt;
    - add regex for opening an item&lt;br /&gt;
  v1.0.12 (2022-12-15)&lt;br /&gt;
    - made resting room a required parameter&lt;br /&gt;
    - consolidated odd herb names&lt;br /&gt;
  v1.0.11 (2022-12-12)&lt;br /&gt;
    - foraging name match fix&lt;br /&gt;
  v1.0.10 (2022-12-11)&lt;br /&gt;
    - fixed foraging herb matching bug&lt;br /&gt;
  v1.0.9 (2022-12-09)&lt;br /&gt;
    - bug fix for checkbounty not populating quickly&lt;br /&gt;
  v1.0.8 (2022-12-06)&lt;br /&gt;
    - moved post hunt routine to after forage turn-in to avoid trashing foraged item &lt;br /&gt;
    - bug fix for foraging in the red forest&lt;br /&gt;
  v1.0.7 (2022-12-05)&lt;br /&gt;
    - bug fix for hunting sequence resting&lt;br /&gt;
  v1.0.6 (2022-12-5)&lt;br /&gt;
    - fixed bug in rescue bounty sequencing.&lt;br /&gt;
  v1.0.5 (2022-12-3)&lt;br /&gt;
    - bugfix for bounty_eval&lt;br /&gt;
    - various foraging name corrections&lt;br /&gt;
    - pre/post hunting bigshot routines (from default profile) added to escort bounties&lt;br /&gt;
  v1.0.4 (2022-11-30)&lt;br /&gt;
    - bug fix on container opening&lt;br /&gt;
    - adjusted hunting sequence due to bigshot bounty_eval changing&lt;br /&gt;
    - set bounty_eval to empty string on exit&lt;br /&gt;
    - updated required versions to Lich 5.6.2, Bigshot 4.13.12, and Infomon 1.18.16&lt;br /&gt;
    - regex fix for completed task&lt;br /&gt;
  v1.0.3 (2022-11-28)&lt;br /&gt;
    - changed container method to use &amp;quot;inventory container&amp;quot; instead of GameObj.inv&lt;br /&gt;
  v1.0.2 (2022-11-27)&lt;br /&gt;
    - Fix to targeting not using bigshot routines&lt;br /&gt;
  v1.0.1 (2022-11-26)&lt;br /&gt;
    - hedgehog sack messaging&lt;br /&gt;
    - fixed herb names&lt;br /&gt;
    - support for Bigshot fogging options&lt;br /&gt;
    - child bounty fail bug&lt;br /&gt;
    - Fix for grizzled targeting when user only kills bounty creatures&lt;br /&gt;
  v1.0.0 (2022-05-18)&lt;br /&gt;
    - initial framework and ui&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Seeking&amp;diff=215960</id>
		<title>Symbol of Seeking</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Seeking&amp;diff=215960"/>
		<updated>2024-03-24T20:55:51Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 26&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Seeking&#039;&#039;&#039;, governed by Lord [[Koar]], is obtained at the twenty sixth and final step of the [[Order of Voln]]. This symbol grants a master of the order the ability to directly teleport member or member and group from a Voln outpost to a designated [[undead]] hunting ground in the general vicinity. This ability is similar to the effect of the master&#039;s hall tapestry in the [[Wehnimer&#039;s Landing]] monastery, but will be available in all towns as an innate ability. Of note, players will be able to directly teleport from [[Icemule Trace]] to the Cavern of Ages, or from [[Kharam Dzu|Kharam-Dzu]] directly into the Water Temple. This symbol has no [[Favor|favor]] cost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note 1: Completion of this final step previously granted Voln masters the Symbol of Invitation with the ability to INVITE others into the order. A member who is promoted to master has this power automatically conferred to them and it no longer occupies a separate symbol slot. Syntax for this verb remains unchanged: INVITE &amp;lt;Name&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note 2: Group teleportation is not restricted to Voln members.&amp;lt;/small&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
This symbol will only function from a Voln outpost.&lt;br /&gt;
&lt;br /&gt;
From a designated Voln outpost, type:  &#039;&#039;&#039;Symbol of Seeking&#039;&#039;&#039; (this can abbreviated/not case sensitive) to reveal a vision of an undead hunting area. If this is the preferred destination then type: &#039;&#039;&#039;Symbol of Seeking Confirm&#039;&#039;&#039;, and the member/group will be immediately transported to that location. To view another location simply retype &#039;&#039;&#039;Symbol of Seeking&#039;&#039;&#039;. Repeat as many times as needed to switch room views. The symbol will recall the member&#039;s last confirmed destination and will be the first vision shown the next time the symbol is activated. &lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;symbol of seeking&amp;lt;br&amp;gt;&lt;br /&gt;
Your vision is pulled away from you...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[Pentagram Chamber]&amp;lt;br&amp;gt;&lt;br /&gt;
This is a vast natural cavern.  The walls and corners are uneven, hewn from solid stone and cloaked in gloom.  What captures one&#039;s attention, though, is a colossal pentagram that covers the chamber&#039;s floor.  It is drawn in a multi-colored dust that glitters like powdered gems.  A jagged fissure in the floor crosses the symbol, sundering it completely.  Elaborately wrought braziers stand at each point of the pentagram like silent sentries.  You also see a massive modwir door leading out of the cavern.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: east, south, west&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You blink, and your vision returns to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[If you wish to teleport to that location, enter SYMBOL OF SEEKING CONFIRM within the next 30 seconds.]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;symbol of seeking&amp;lt;br&amp;gt;&lt;br /&gt;
Your vision is pulled away from you...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[Coastal Cliffs, Cemetery]&amp;lt;br&amp;gt;&lt;br /&gt;
The strange song of the Sirenflower is more distinct and more eerie here.  Tree branches, heavy with the old growth and dripping with vines, seem to bend over in mourning.  You also see a northeast trail that slopes steeply down and a northwest path.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: southwest&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You blink, and your vision returns to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[If you wish to teleport to that location, enter SYMBOL OF SEEKING CONFIRM within the next 30 seconds.]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;symbol of seeking confirm&amp;lt;br&amp;gt;&lt;br /&gt;
Your surroundings blur into a white fog . . .&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[Coastal Cliffs, Cemetery]&amp;lt;br&amp;gt;&lt;br /&gt;
The strange song of the Sirenflower is more distinct and more eerie here.  Tree branches, heavy with the old growth and dripping with vines, seem to bend over in mourning.  You also see a northeast trail that slopes steeply down and a northwest path.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: southwest&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Favor]] Cost==&lt;br /&gt;
None&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
===[[Favor]] Required to Obtain Symbol of Seeking===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;2500 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 45) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;2500 + ((15 &amp;amp;times; 15 &amp;amp;times; 45) &amp;amp;divide; 3) = 5875 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;2500 + ((20 &amp;amp;times; 20 &amp;amp;times; 45) &amp;amp;divide; 3) = 8500 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*Your progress on the Path to Enlightenment is complete.  &lt;br /&gt;
*You are now a Master in the [[Order of Voln]].&lt;br /&gt;
*You are granted a final ability from The [[Voln|Great Spirit]] himself, the Symbol of Seeking.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
NONE&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
NONE (Lich ID: 25946)&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
===[[Wehnimer&#039;s Landing]], Monastery===&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
[Coastal Cliffs, Cemetery]&amp;lt;br&amp;gt;&lt;br /&gt;
The strange song of the Sirenflower is more distinct and more eerie here.  Tree branches, heavy with the old growth and dripping with vines, seem to bend over in mourning.  You also see a northeast trail that slopes steeply down and a northwest path.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: southwest&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[Graveyard]&amp;lt;br&amp;gt;&lt;br /&gt;
You pause inside the gates to survey the eerie scene.  A magnificently crafted granite crypt to the north inspires wonder and loathing.  The carvings on the facade are horrific, detailing the onslaughts of the Unlife throughout the chaotic history of Elanthia.  A gravel path wraps around the structure, while thorny brambles growing among the tombstones deter you from leaving the paved route.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: northeast, northwest&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[Darkstone, Dungeon]&amp;lt;br&amp;gt;&lt;br /&gt;
Your eyes strain to adjust to the utter darkness of your surroundings.  Strange, scuffling noises from the corner of the room cause your nerves to prickle unpleasantly.  Moving cautiously, your hands outstretched before you, you discover a smooth, cold rock which feels as if it&#039;s been pulled from the wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: out&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[Upper Trollfang, Winding Trees]&amp;lt;br&amp;gt;&lt;br /&gt;
The path curves sharply as it snakes through the trees.  Some of the area&#039;s firs sport deep green needles with black and silver tips, providing a stark contrast to the usual greenery.  Resting between two of the trees you see a large boulder covered with mud as if it had been recently moved.  A particularly low copse of trees juts out across the path at your ankles.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: northeast, northwest&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[Castle Varunar, Great Hall]&amp;lt;br&amp;gt;&lt;br /&gt;
Lighted torches line the entire length of this great hall.  A giant oak table surrounded by chairs sits in the center of the hall.  Numerous plates and mugs sit on top of the table showing recent signs of use.  Two massive fireplaces sit at opposite ends of the room, the ashes of many fires still in evidence inside them.  Piles of fresh straw have been neatly arranged against the walls, seemingly as makeshift beds.  Faded banners hang from the ceiling timbers covered by years of dust and fire soot.  You also see a tarnished copper urn.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: out&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[Red Forest, Inner Weald]&amp;lt;br&amp;gt;&lt;br /&gt;
An empty nest lies silent in a small crook where an elongated branch juts out from a bent tree.  Far below the branch stretches a rose bramble with sharpened thorns opening upward like a toothy maw.  Impaled upon several of the thorns are the lifeless bodies of small birds.  You also see a cloud of thick ethereal fog.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: southwest&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[Monastery, Misty Chamber]&amp;lt;br&amp;gt;&lt;br /&gt;
A damp mist seems to seep from the very walls of this vast chamber casting the walls in an eerie green pallor.  A large round stone stands upright in the center of the room, rotating like a coin that has been stood on edge and spun.  The opening at the center of the stone is pitch black and odd runes are engraved around the edge.  A low steady hum emanates from the stone, and the sound soothes your tired nerves.  You also see a puddle of water.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: out&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[Pentagram Chamber]&amp;lt;br&amp;gt;&lt;br /&gt;
This is a vast natural cavern.  The walls and corners are uneven, hewn from solid stone and cloaked in gloom.  What captures one&#039;s attention, though, is a colossal pentagram that covers the chamber&#039;s floor.  It is drawn in a multi-colored dust that glitters like powdered gems.  A jagged fissure in the floor crosses the symbol, sundering it completely.  Elaborately wrought braziers stand at each point of the pentagram like silent sentries.  You also see a massive modwir door leading out of the cavern.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: east, south, west&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===[[Solhaven]], Fasthr&#039;s Lance===&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
[Vornavis, Wooded Plains]&amp;lt;br&amp;gt;&lt;br /&gt;
To the south, the path joins a major road running east to west.  To the north, a fork in the path leads into a less dense wooded area to the northeast and a dense forest to the northwest.  Breezes blow through the trees, and dazzling spots of sunlight break through the canopy of leaves overhead.  You also see a rocky footpath leading back to the main road.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: north&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[Abandoned Village]&amp;lt;br&amp;gt;&lt;br /&gt;
The buildings in the village surround a central square, which is completely overgrown now. In the center of the square is a large tree.  Even though old fire scars are still visible on the tree, it still seems to thrive.  All that remains of the buildings in this corner of the square are the stone foundations and a few old burned beams thrusting up through the vegetation now covering the wounds.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: north, southeast, southwest&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[Ruined Courtyard]&amp;lt;br&amp;gt;&lt;br /&gt;
A small simple marker has been placed here, and it sits within a tiny garden that stands out amidst the decay of the courtyard.  A few timeless roses bloom within the patch of soil, eternal in their grace.  There is something clearly magical about this spot.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: south, west&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[Deep Woods, Overgrowth]&amp;lt;br&amp;gt;&lt;br /&gt;
A slit-pupiled yellow eye winks out from behind camouflaging trees and bracken.  It sits over an enruned thanot door, watching all who would enter the ruins of what once was likely a temple.  The pines threaten to overtake the structure, nearly hostile in their dominance over the area.  You also see a rough trail.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: northwest&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===[[River&#039;s Rest]], Monastery===&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
[Citadel, Outside]&amp;lt;br&amp;gt;&lt;br /&gt;
This section of the wall has remained mostly intact although charred, as if a large bonfire had been set beside it.  Stray gusts of wind bluster around the edges, carrying damp wisps of mist.  The massive stone structure just south of the pathway was apparently the garrison for the citadel&#039;s troops.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: east, west&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[Council War Room]&amp;lt;br&amp;gt;&lt;br /&gt;
One wall of this room holds two large murals, one of the city defenses, and one of the shores of Maelstrom Bay, dotted with forts and settlements.  A large sand table holds lead figurines in warlike poses, and six small wooden ships.  The far wall is dominated by a huge stone fireplace.  A third wall has a silver inlay of the seal of the Council of Mages.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northwest&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[Marsh Keep, Inner Portcullis]&amp;lt;br&amp;gt;&lt;br /&gt;
Daylight pours through a kill hole located in the ceiling of the narrow inner chamber between the outer and inner portculli, illuminating a grim scene of abandoment and destruction.  Leaning askew against one wall are the remains of a once thick, wooden door with the hinges still attached to its sides.  Broken pieces of wood and gravel litter the ground between the outside and a courtyard visible to the north.  You also see a rusted portcullis.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: north&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[Oteska&#039;s Haven, Niima&#039;s Shrine]&amp;lt;br&amp;gt;&lt;br /&gt;
The wide-planked floor is slightly warped from the damp.  A small turf fire burns in a brass brazier, providing both warmth and a flickering golden-hued light.  The whitewashed walls have faded over the years into a soft yellow color that is reminiscent of aged ivory.  A lingering sense of tranquility suffuses the room.  A low altar stands before an oaken statue of Niima, the Wavedancer.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
===[[Ta&#039;Illistim]], Hall of Patrons===&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;[High Plains, Moorgate]&amp;lt;br/&amp;gt;&lt;br /&gt;
The road rises to the north, the ground piled into a sloping ramp that ends in a massive, ancient stone gate.  No barrier stands to either side of the gate but the sheer ledge that forms the edge of the higher ground, and the heavy mist that covers the dark plateau beyond seeps down around its sides to swirl and dissipate in the damp air.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious paths: east, south, southwest, northwest&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[Wraithenmist, Fishing Dock]&amp;lt;br/&amp;gt;&lt;br /&gt;
Half the dock has rotted away and fallen into the murky black depths of the Lake of Shadowed Sorrows, leaving only a scant few feet of board upon which to gain footing.  The water below, although perfectly still, glimmers as if alive.  A doorway leads back into the fishing hut.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious paths: none&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[Maaghara Labyrinth]&amp;lt;br/&amp;gt;&lt;br /&gt;
A small pool of water has collected in a depression upon the ground, a thick root hanging from the ceiling dripping water into it constantly.  The narrow walls descend to meet the floor in a sharp angle, their surfaces smooth and featureless except for the occasional small rock or root breaking the monotony of packed earth.  You also see a massive root.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: southeast, southwest&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
===[[Ta&#039;Vaalor]], Voln Forecourt===&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;[Lunule Weald, Perish Glen]&amp;lt;br/&amp;gt;&lt;br /&gt;
A large dead tree lies upon its side, its rotting branches, leaves and moss litter the forest floor.  Painted and carved into the smooth trunk are letters, symbols and shapes of all sizes.  A small sapling that had struggled to grow from under the dead tree lies trampled in the rotting leaves.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious paths: east, southeast, south&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[Plains of Bone, Ruins]&amp;lt;br/&amp;gt;&lt;br /&gt;
The black stone rubble nearly fills what&#039;s left of the tower.  Only a small area near the doorway remains rubble free.  A small break in the rubble overhead allows sunlight to stream in.  One of the double doors that forms the entrance to the tower is missing.  You also see a fire pit.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious paths: out&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
===[[Teras Isle]], Temple, Meditation Sanctum===&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;[Ruined Temple, Nexus]&amp;lt;br/&amp;gt;&lt;br /&gt;
A single stone stand rests in the center of the balcony, and a smooth stone statue, masterfully carved to resemble a single droplet of water, is placed on top of it.  Water gently flows back and forth about the area, making a soft splash as the waves contact the stone stand.  Two stone causeways, one wide and one elaborately carved, ascend from the balcony to the east and west, and each is supported by a series of marble pillars.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: none&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[Luukos&#039; Gullet, Overhang]&amp;lt;br/&amp;gt;&lt;br /&gt;
Howling wind bursts out into a vast cavern deep within the bowels of the island.  A cataclysmic struggle rages below you, throwing up as much light as the noonday sun, and far more heat.  A river of lava flows through, pooling in a natural cauldron at the center.  Waves pour into this elemental stew, instantly turning into steam and joining the whirling winds above.  The chamber is capped with a great stone grate of sorts, stone masonry with dozens of man-sized holes through which the steam passes.  You also see a quiet niche.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: east&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Temple of Luukos, Steam Chamber]&amp;lt;br/&amp;gt;&lt;br /&gt;
At the center of the chamber, the combined heat given off by the steam columns is almost unbearable.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: northeast, southeast, southwest, northwest&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;br /&gt;
[[category:Transport]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Return&amp;diff=215377</id>
		<title>Symbol of Return</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Return&amp;diff=215377"/>
		<updated>2024-03-18T00:57:58Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 25&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Return&#039;&#039;&#039;, governed by Lady [[Lumnis]], is obtained at the twenty fifth step of the [[Order of Voln]]. Invoking this symbol will cause the player and all group members to be instantly transported (aka fogged) to one of several Voln anchor locations depending upon the member&#039;s location at the time of use. This is one-way travel only that cannot be targeted. In certain locations, such as [[:File:WL-graveyard.gif|Shadow Valley]] and [[Old Ta&#039;Faendryl]] there are group restrictions and only the member will be transported. &lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
Symbol of Return&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Caution should be used when typing this symbol. If abbreviated to Sym of Ret the member will invoke Symbol of Retribution instead of Symbol of Return.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
First Person (returning to [[Wehnimer&#039;s Landing]] Voln monastery courtyard):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;symbol of return&lt;br /&gt;
Your surroundings blur into a white fog . . .&lt;br /&gt;
&lt;br /&gt;
[Courtyard]&lt;br /&gt;
A well maintained and healthy garden occupies the entirety of the courtyard.  The air here is cool and crisp, but the bulk of the monastery shelters you from wind and makes the air bracing instead of chilling.  In the center of the garden is a natural spring bubbling up several inches above the surface of the encircling pool of crystal clear water.  A large stone and iron gate blocks the entrance to the monastery flanked by a statue of a woman carrying a crystal staff and a set of crystalline keys facing a second statue of a kneeling young man bedecked in battle-worn black chain armor.  You also see a mottled grey hedgehog, some ambrominas leaf, some woth flower, a large fel tree and a polished marble bench with some stuff on it.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Third Person:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;lt;Name&amp;gt; blurs into a white fog and vanishes!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Return Locations==&lt;br /&gt;
&lt;br /&gt;
*Voln monastery ([[Wehnimer&#039;s Landing]] area)&lt;br /&gt;
*Liabo Plaza ([[Solhaven]] area)&lt;br /&gt;
*Tower Ruins (Solhaven trail area)&lt;br /&gt;
*Voln ([[Icemule Trace]] area)&lt;br /&gt;
*Temple ([[Teras Isle]] area)&lt;br /&gt;
*Ledge ([[:File:WL-graveyard.gif|Shadow Valley]]) area&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Symbol of Return favor cost is based on the member&#039;s level (not Voln rank). See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. Each use has a relative favor cost of 10x [[Symbol of Protection]]. In other words, 1 activation of Sym of Return uses the same amount of favor as 10 activations of Sym of Protection.&lt;br /&gt;
&lt;br /&gt;
===[[Favor]] Required to Obtain Symbol of Return ===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;2400 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 40) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;2400 + ((15 &amp;amp;times; 15 &amp;amp;times; 40) &amp;amp;divide; 3) = 5400 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;2400 + ((20 &amp;amp;times; 20 &amp;amp;times; 40) &amp;amp;divide; 3) = 7733 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Monk&#039;s Teaching and Instruction Highlights==&lt;br /&gt;
*[[Lumnis]] showed us how to protect our mind and spirit with the [[Symbol of Transcendence]], and now she has taught us how to return safely to our homes.&lt;br /&gt;
*Lumnis gave us the power to return us and our group to a place of safety here within the walls of the brotherhood.&lt;br /&gt;
&lt;br /&gt;
==[[Wehnimer&#039;s Landing]] Task ==&lt;br /&gt;
To gain [[Lumnis]]&#039; blessing, one must proceed to the black sands beach area (Lich ID: 7626) and locate the hermit who will ask three questions. Success will depend on answering each question correctly. More detail is available here: https://web.archive.org/web/20201010055726/https://sites.google.com/site/loresinging/voln-for-dummies/voln-landing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
If you would like spoilers, click on expand to view the currently documented questions and answers.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Q:&#039;&#039;&#039; Does the Order of Voln have a secret agenda?&amp;lt;br&amp;gt;&#039;&#039;A:&#039;&#039; No&lt;br /&gt;
*&#039;&#039;&#039;Q:&#039;&#039;&#039; The Order was first made up of only one race. Which was it?&amp;lt;br&amp;gt;&#039;&#039;A:&#039;&#039; Giantmen&lt;br /&gt;
*&#039;&#039;&#039;Q:&#039;&#039;&#039; What was the site of the first monastery of our order?&amp;lt;br&amp;gt;&#039;&#039;A:&#039;&#039; Tafali&lt;br /&gt;
*&#039;&#039;&#039;Q:&#039;&#039;&#039; Which lord is master of the Mana?&amp;lt;br&amp;gt;&#039;&#039;A:&#039;&#039; Koar&lt;br /&gt;
*&#039;&#039;&#039;Q:&#039;&#039;&#039; Whom does the Order of Voln honor?&amp;lt;br&amp;gt;&#039;&#039;A:&#039;&#039; Liabo&lt;br /&gt;
*&#039;&#039;&#039;Q:&#039;&#039;&#039; (something about whom Voln serves)&amp;lt;br&amp;gt;&#039;&#039;A:&#039;&#039; Lorminstra&lt;br /&gt;
*&#039;&#039;&#039;Q:&#039;&#039;&#039; The Order of Voln is dedicated to freeing what?&amp;lt;br&amp;gt;&#039;&#039;A:&#039;&#039; Undead&lt;br /&gt;
*&#039;&#039;&#039;Q:&#039;&#039;&#039; What was the name of the man that visited Lord Fasthr and his men and helped them in their fight?&amp;lt;br&amp;gt;&#039;&#039;A:&#039;&#039; Voln&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Return to monk to receive symbol (Lich ID: 18189)&lt;br /&gt;
&lt;br /&gt;
== [[Ta&#039;Vaalor]] Task ==&lt;br /&gt;
*https://web.archive.org/web/20201010055727/https://sites.google.com/site/loresinging/voln-for-dummies/voln-vaalor&lt;br /&gt;
*Return to monk to receive symbol (Lich ID 25947)&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;br /&gt;
[[category:Transport]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Dreams&amp;diff=215335</id>
		<title>Symbol of Dreams</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Dreams&amp;diff=215335"/>
		<updated>2024-03-13T23:28:41Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 24&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Dreams&#039;&#039;&#039;, governed by Lord [[Ronan]] is obtained at the twenty fourth step of the [[Order of Voln]]. When invoked the user will automatically lie down and fall asleep. Although it isn&#039;t a requirement, it is best to use this on a [[node]] or other safe location. While under the influence of this symbol the member will have increased [[stat]], [[Mana point|mana]], [[Spirit point|spirit]] and [[Hitpoint|health]] recovery. &lt;br /&gt;
 &lt;br /&gt;
==Syntax==&lt;br /&gt;
Type:&amp;lt;br&amp;gt;&lt;br /&gt;
Symbol of Dreams (can be abbreviated)&lt;br /&gt;
&lt;br /&gt;
==Benefits==&lt;br /&gt;
*Increased [[Statistic|stat]] recovery from [[Death&#039;s Sting]].&lt;br /&gt;
*Increased [[Mana]] recovery.&lt;br /&gt;
*Increased [[Spirit]] recovery.&lt;br /&gt;
*Increased [[Hitpoint|Health]] recovery.&lt;br /&gt;
&lt;br /&gt;
===Mana regeneration formula===&lt;br /&gt;
&#039;&#039;&#039;On-node&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=37%}}&amp;gt;&#039;&#039;&#039;Mana regeneration per dream pulse = [[Trunc]][0.20 &amp;amp;times; (maximum mana - remaining mana)]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Off-node&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=37%}}&amp;gt;&#039;&#039;&#039;Mana regeneration per dream pulse = Trunc[0.10 &amp;amp;times; (maximum mana - remaining mana)]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current maximum mana includes any additional bonus from [[Manna (203)|manna bread]] or [[enhancive]]s.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Initial activation on node:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;symbol of dreams&amp;lt;br&amp;gt;&lt;br /&gt;
You feel suddenly tired and lie down for a nap.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initial activation off node:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;symbol of dreams&lt;br /&gt;
You feel suddenly tired and lie down for a nap.&lt;br /&gt;
A tinge of nervousness makes going to sleep harder, but you manage.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pulse messaging:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You rest peacefully.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dream messaging:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;A woman appears before you and holds your hand, leading you through a doorway and outside onto a busy street.&lt;br /&gt;
&lt;br /&gt;
You suddenly smell the rotting flesh of a corpse and hear the slow scraping sounds of something wounded coming your way.&lt;br /&gt;
&lt;br /&gt;
You stop to rest in a child&#039;s rocking chair.  You also hear the child humming a nursery rhyme.&lt;br /&gt;
&lt;br /&gt;
You see yourself as a child playing with other children.  The sight changes quickly from laughter and joy to anger and frustration as someone knocks you down by accident.  A nasty fight and a bloodied nose end the encounter.&lt;br /&gt;
&lt;br /&gt;
You cradle a child in your arms.  It coos and gurgles in delight when it catches sight of your face.&lt;br /&gt;
&lt;br /&gt;
You hear soft music and decide to follow it to its source.  At that moment, a long staircase unfolds before you and you begin to climb it.&lt;br /&gt;
&lt;br /&gt;
Words appear in the sky written in blood, &amp;quot;Heed the signs!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You are walking through a pile of flower petals.&lt;br /&gt;
&lt;br /&gt;
A lone horse canters by, its saddle empty.&lt;br /&gt;
&lt;br /&gt;
You pick up a lyre and begin to sing a song about a poor hero and how he saved a princess from a great terror.&lt;br /&gt;
&lt;br /&gt;
A man appears and points to a mountain.  Without a thought, you begin to climb it.&lt;br /&gt;
&lt;br /&gt;
A road appears before you.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Additional messaging&amp;lt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Favor]] Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Favor cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. Each use has a relative favor cost of 6x [[Symbol of Protection]]. In other words, 1 activation of Symbol of Dreams uses the same amount of favor as 6 activations of Sym of Protection.&lt;br /&gt;
&lt;br /&gt;
===[[Favor]] Required to Obtain Symbol of Dreams ===&lt;br /&gt;
&#039;&#039;&#039;Formula:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=70%}}&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;2300 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 40) &amp;amp;divide; 3 )&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Example 1:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 15 member: 2300 + ((15 &amp;amp;times; 15 &amp;amp;times; 40) &amp;amp;divide; 3) = 5300 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
Example 2:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 20 member: 2300 + ((20 &amp;amp;times; 20 &amp;amp;times; 40) &amp;amp;divide; 3) = 7633 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*[[Ronan]] knows about the healing power of rest and sleep and has taught us how to accelerate this healing process.&lt;br /&gt;
*If you rest after recalling this Symbol, you will experience a quickening of your [[Hitpoint|health]], [[Spirit points|life]], and [[Mana point|vitality]].&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
*To gain Ronan&#039;s blessing, one must proceed to the onyx altar atop [[A Popular History of Melgorehn&#039;s Reach|Melgorehn&#039;s Reach]] and there lie down when the moonbeam hits the altar.&lt;br /&gt;
*https://web.archive.org/web/20201010055726/https://sites.google.com/site/loresinging/voln-for-dummies/voln-landing&lt;br /&gt;
*Alternatively, try lich #18185 then wait for &amp;quot;Suddenly a beam of light&amp;quot; and then lie down. If you get stuck with go2, try the above link. &lt;br /&gt;
*Return to monk to receive symbol (Lich ID: 18188)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
*In the same room as the monk, you must JUMP into the pit&lt;br /&gt;
*SEARCH until you find a stone-carved door, then GO DOOR. Ignore all other doors.&lt;br /&gt;
*SMELL until you have a scent of a battlefield, then GO BATTLEFIELD.&lt;br /&gt;
*LISTEN until you hear a nightingale, then GO NIGHTINGALE.&lt;br /&gt;
:: Now, Ronan will test you.&lt;br /&gt;
*If Ronan moves right or left, LEAN in the opposite direction.&lt;br /&gt;
*If Ronan glances at your feet, JUMP.&lt;br /&gt;
*If he holds a weapon at your head, DUCK.&lt;br /&gt;
*If his spear is aimed at your chest, FALL.&lt;br /&gt;
*If he puts you to sleep, ROLL.&lt;br /&gt;
&lt;br /&gt;
*Once complete, you will be returned to the monk to receive the symbol. (Lich ID: 25948)&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Preservation&amp;diff=215225</id>
		<title>Symbol of Preservation</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Preservation&amp;diff=215225"/>
		<updated>2024-03-09T17:32:04Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 23&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Preservation&#039;&#039;&#039;, governed by Lady [[Lorminstra]], is obtained upon completion of the 23rd step of the [[Order of Voln]]. This symbol acts to strengthen the bonds of spirit to body in a target (or oneself), similar to the [[Cleric Base]] spell [[Preservation (305)]], or the contents of a [[white flask]]. Preservation, regardless of the source, is also commonly referred to as &#039;life keep&#039;.&lt;br /&gt;
&lt;br /&gt;
== Using the Symbol of Preservation ==&lt;br /&gt;
&lt;br /&gt;
;Syntax: &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;symbol of preservation (target)&amp;lt;/span&amp;gt;&lt;br /&gt;
*The target is optional - use of the symbol without a target will default to oneself.&lt;br /&gt;
*This symbol can even be used when [[Death&#039;s Sting|dead]], to preserve the souls of the Volner and any group members.&lt;br /&gt;
*This symbol preserves the corpse for 30 seconds per member&#039;s rank with a thirteen-minute maximum at mastery.&lt;br /&gt;
&lt;br /&gt;
==[[Favor]] Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Favor cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. Each use has a relative favor cost of 6x [[Symbol of Protection]].&lt;br /&gt;
&lt;br /&gt;
===[[Favor]] Required to Obtain Symbol of Preservation ===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;2200 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 40) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;2200 + ((15 &amp;amp;times; 15 &amp;amp;times; 40) &amp;amp;divide; 3) = 5200 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;2200 + ((20 &amp;amp;times; 20 &amp;amp;times; 40) &amp;amp;divide; 3) = 7533 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*Explains the importance of having studied all previous lessons.&lt;br /&gt;
*Lorminstra has shown us how to preserve our own spirits, even when dead in order to delay decaying.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
To gain Lorminstra&#039;s blessing, one must help one that has not found the favor of the Gods to do so.&lt;br /&gt;
*First, find a player with no deeds.  Usually, this is easiest to accomplish by seeking out the Clerk&#039;s office or low-level hunting grounds.&lt;br /&gt;
*Take the above-mentioned character to the altar in Lorminstra&#039;s Temple: (Lich ID 7523)&lt;br /&gt;
**From TSC: E, E, E, S, S, E, Go temple, Go altar&lt;br /&gt;
*At the altar, type &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;say Lorminstra, give (other character) my deed.&amp;lt;/span&amp;gt;&lt;br /&gt;
*One deed will be removed from you and transferred to the other player, and your task will be completed.&lt;br /&gt;
*Return to monk to receive symbol (Lich ID: 18190)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
Likewise, we must help out the less-blessed.&lt;br /&gt;
*First, find a player with no deeds.  Usually, this is easiest to accomplish by seeking out low-level hunting grounds.&lt;br /&gt;
*Take this character to the Temple:&lt;br /&gt;
*From Victory Court: E, E, E, N, E, E, E, N, N, Go structure, W to the altar (Lich ID: 10370)&lt;br /&gt;
*At the altar, type &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;say Lorminstra, give (other character) my deed.&amp;lt;/span&amp;gt;&lt;br /&gt;
*One deed will be removed from you and transferred to the other player, and your task will be completed.&lt;br /&gt;
*Return to monk to receive symbol (Lich ID: 25949)&lt;br /&gt;
&lt;br /&gt;
===Deed Transfer Messaging===&lt;br /&gt;
&lt;br /&gt;
Recipients View&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;lt;Voln Member&amp;gt; mutters something.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are suddenly covered by a blue light that is emanating from the altar and which also covers &amp;lt;Voln Member&amp;gt;.  Then it is gone and you realize that something has happened to you and him.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Symbols]]&lt;br /&gt;
[[Category:Order of Voln]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Turning&amp;diff=215176</id>
		<title>Symbol of Turning</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Turning&amp;diff=215176"/>
		<updated>2024-03-07T19:19:07Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Turning&#039;&#039;&#039;, governed by Lord [[Phoen]], is obtained at the twenty second step of the [[Order of Voln]]. This [[symbol]] can be used as either a single target or mass attack against [[undead]] creatures. This symbol uses the [[standard success resolution system]] to determine success or failure. There are several possible outcomes, from benign to instant death, that may occur depending on the level of success.  The untargeted version uses the standard AoE Targeting system and will hit a maximum of 10 targets.&lt;br /&gt;
  &lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|SYMBOL OF TURNING}} (by itself for the mass attack version)&lt;br /&gt;
* {{boldmono|SYMBOL OF TURNING &amp;lt;target&amp;gt;}} (for the single target version)&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;symbol of turning&lt;br /&gt;
You draw a glowing pattern in the air before you.&lt;br /&gt;
&lt;br /&gt;
A [[wraith]] backs away from the pattern for a few moments.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Target flees:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;symbol of turning&lt;br /&gt;
You draw a glowing pattern in the air before you.&lt;br /&gt;
&lt;br /&gt;
A wraith backs itself south.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Instant kill:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;symbol of turning&amp;lt;br&amp;gt;&lt;br /&gt;
You draw a glowing pattern in the air before you.&lt;br /&gt;
&lt;br /&gt;
A wraith lets out a blood curdling scream!&lt;br /&gt;
&lt;br /&gt;
You hear a sound like a weeping child as a white glow separates itself from the wraith&#039;s body as it rises, disappearing into the heavens.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Living creature:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;symbol of turning goblin&lt;br /&gt;
You draw a glowing pattern in the air before a goblin.&lt;br /&gt;
&lt;br /&gt;
A goblin does not seem to be affected.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Symbol of Turning has a base cost which is dependent on the member&#039;s level (not member&#039;s rank). See [[Favor#Symbol Use Favor Cost|Table]] for specific examples.&lt;br /&gt;
&lt;br /&gt;
The base cost, for either the targeted or untargeted (mass attack) version, applies when there is one undead creature in the room. This base cost has a relative cost of 3x [[Symbol of Protection]]&#039;s favor cost. The mass attack version (untargeted) has an escalating cost that increases when more than one undead is present. Favor cost for this symbol is capped at 8 undead creatures regardless of the number actually affected. Since living creatures are unaffected by Symbol of Turning their presence does not increase favor cost.&lt;br /&gt;
&lt;br /&gt;
==[[Favor]] Cost Table==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Undead&amp;lt;br&amp;gt;Creatures&lt;br /&gt;
!Favor Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|Base&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 2.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 3.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 4.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8 or more&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 5&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
Favor cost example for a level 40 member with 4 undead creatures present. (Lvl 40 base cost = 219)&lt;br /&gt;
: 219 &amp;amp;times; 3 = 657 favor&lt;br /&gt;
&lt;br /&gt;
===[[Favor]] Required to Obtain Symbol of Turning ===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;2100 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 35) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;2100 + ((15 &amp;amp;times; 15 &amp;amp;times; 35) &amp;amp;divide; 3) = 4725 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;2100 + ((20 &amp;amp;times; 20 &amp;amp;times; 35) &amp;amp;divide; 3) = 6766 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*[[Undead]] are vulnerable to all that is holy.&lt;br /&gt;
*[[Phoen]] has taught us how to use this holy power to turn the undead, repelling or potential destroying them.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
This task is straightforward. Drop a [[blue crystal]], blue crystals contain the spell [[Spirit Strike (117)]], into the lava at the volcano in Danjirland.&lt;br /&gt;
*Obtain a blue crystal (the bound blue crystals from BOOST work for this)&lt;br /&gt;
*From the North Gate: {{boldmono|SW, S, S, S, S, S, SW, S, SE, S, SE, S, S, S, SW, S, S, SE, SE, SE, SE, SE, E, E, NE, E, E, E, Go Trail, N, NE, E, SE, E, NE, N, NE, N, N, N, Go Trunk, NW, NE, U, N, U, U, W, W, NW, NW, Go Gash, D, D, D, D, N, NE, E}} (Lich ID 4131)&lt;br /&gt;
*Drop crystal in lava&lt;br /&gt;
*Return to monk to receive symbol (Lich ID 18191)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
* First, purchase a votive from the cleric shop. (Lich ID: 10372)&lt;br /&gt;
* Second, return to monk&#039;s location and {{boldmono|LIGHT VOTICE WITH FIRE}}. (Lich ID: 25950)&lt;br /&gt;
* Third, go to the Wraithenmist, Fishing Dock in Ta&#039;Illistim (Lich ID: 1830), then {{boldmono|WAVE VOTIVE}}&lt;br /&gt;
* Return to the monk to receive your symbol. (Lich ID: 25950)&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kai%27s_Smite&amp;diff=215078</id>
		<title>Kai&#039;s Smite</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kai%27s_Smite&amp;diff=215078"/>
		<updated>2024-03-06T13:42:32Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 21&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kai&#039;s Smite&#039;&#039;&#039;, governed by Lord [[Kai]], is obtained at the twenty-first step of the [[Order of Voln]]. This symbol affords a member the ability to initiate an [[unarmed combat]] attack against an [[Undead|undead]] target. This attack is activated via the [[SMITE (verb)]] and NOT by invoking the symbol. When the attack connects with a [[Non-corporeal|non-corporeal]] creature, instead of doing damage, it will temporarily corporealize it allowing for the possibility of critical damage from a subsequent attack. Against a corporeal undead target, it will make the creature temporarily more susceptible to damage. It has no effect on living creatures.&lt;br /&gt;
&lt;br /&gt;
This effect has a ten second minimum duration which can be extended if used when tiered up (good or excellent positioning). Since there is no favor cost, it is recommended that members take full advantage of Kai&#039;s Smite when tactically practical.  &lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&#039;&#039;&#039;Smite (by itself):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smite &amp;lt;target&amp;gt;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Duration==&lt;br /&gt;
The duration (in seconds) of Kai&#039;s Smite on an affected creature is {{blue|{{boldmono|[success_margin / 10] * unarmed_combat_tier}}}}, where {{blue|{{boldmono|unarmed_combat_tier}}}} is 1, 2, or 3 for decent, good, or excellent positioning respectively. Smite&#039;s duration has a minimum of 5 seconds and a maximum of 30 seconds.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Initial Cast:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
smite&lt;br /&gt;
You attempt to smite a ghostly pooka!&lt;br /&gt;
You have decent positioning against a ghostly pooka.&lt;br /&gt;
Your arm and fist briefly glow silver with holy power!&lt;br /&gt;
UAF: 229 vs UDF: 213 = 1.075 * MM: 86 + d100: 51 = 143&lt;br /&gt;
A crimson mist suddenly surrounds the ghostly pooka as he is unwillingly drawn into the corporeal plane!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The crimson mist surrounding a ghostly pooka fades away as he returns to an ethereal state.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Unarmed combat system]]&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===[[Favor]] Required to Obtain Kai&#039;s Smite===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=500px}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Favor = 2000 + [( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 35) &amp;amp;divide; 3]&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ex. level 15 member: &amp;lt;tt&amp;gt;2000 + ((15 &amp;amp;times; 15 &amp;amp;times; 35) &amp;amp;divide; 3) = 4625 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ex. level 20 member: &amp;lt;tt&amp;gt;2000 + ((20 &amp;amp;times; 20 &amp;amp;times; 35) &amp;amp;divide; 3) = 6666 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Kai]] is an extraordinary brawler who has taught us, with [[Kai&#039;s Strike]] to inflict damage to undead with our bare hands.&lt;br /&gt;
*He also taught us a technique, with Kai&#039;s Smite, to increase our power against corporeal undead and temporarily corporealizing the ethereal undead.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
This task requires the member to drop a weapon in the small pool in the Secluded Valley. The pool is located one room south of the Cavernhold entrance door (Upper Trollfang map). Be wary of hidden archers firing crossbow bolts while you are in the Secluded Valley area.&lt;br /&gt;
*From North Gate: SW, S, S, S, S, S, SW, S, SE, S, SE, S, S, S, SW, S, S, SE, SE, SW, W, S, S, S, S, SE, SE, NE, NE, E, E, Go Bridge, SE, S, SE, S, E, E, E, S, Search (searching for crevice), Go Crevice, SE, Climb Rubble, S, Climb Rubble, SE, SE, E, E, Go Trail, D, D, E, S, SE (Lich ID 8572)&lt;br /&gt;
*Drop &amp;lt;weapon&amp;gt; in pool&lt;br /&gt;
*Return to monk to receive symbol (Lich ID 18192)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
To complete this task the member must again return to Zul Logoth and proceed to the pool in the Czeroth Caverns. Be aware that the pool is poisoned!&lt;br /&gt;
*From mine cart: Go Arch, W, NW, W, W, Go Timber, Go Opening, SW, SW, SW, SE, SE, SE, NE, NE, NE, NW, NW, Climb Rocks, SW, SW, SW, SE, SE, SE, NE, NE, NE, NW, NW, Go Opening, SW, SW, SW, SE, SE, SE, NE, NE, NE, NW, NW, SW, Go Pool (Lich ID: 9609)&lt;br /&gt;
*Drop &amp;lt;weapon&amp;gt; [in the pool]&lt;br /&gt;
*Return to monk to receive symbol (Lich ID: 25951)&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;br /&gt;
[[Category: Unarmed combat]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Disruption&amp;diff=214925</id>
		<title>Symbol of Disruption</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Disruption&amp;diff=214925"/>
		<updated>2024-03-01T20:22:28Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Disruption&#039;&#039;&#039;, governed by Lord [[Charl]], is obtained at the twentieth step of the [[Order of Voln]]. Activating this symbol will cause the player and all group members to be surrounded by a churning spectral aura. This aura is anathema to [[Non-corporeal|non-corporeal]] [[Undead|undead]]. Any non-corporeal undead struck while under this symbol&#039;s effect will suffer a temporary disruption in their link to the corporeal plane. It will be dealt [[roundtime]] based on the [[critical]] rank of the attack and will suffer a temporary penalty to [[Attack strength|AS]]/[[DS]], [[CS]]/[[TD]], [[UAF]]/[[UDF]] and [[CMAN]] while disrupted.&lt;br /&gt;
&lt;br /&gt;
Disruptions are not [[stackable]] or [[refreshable]] on an individual creature, though once the first disruption has run its course, the creature may be disrupted again.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
Symbol of Disruption (not case sensitive, can be abbreviated)&lt;br /&gt;
&lt;br /&gt;
==Duration==&lt;br /&gt;
&lt;br /&gt;
Each use has a duration of 10 seconds per voln rank. For a master the duration is 4:20 minutes. This symbol&#039;s duration is also [[stackable]] up to 250 minutes. &lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
Initial cast:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;sym of disruption&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A churning spectral aura surrounds you.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack activation and disruption penalty:&lt;br /&gt;
&lt;br /&gt;
In the initial attack the creature falls under the symbol&#039;s effect. Once disrupted the subsequent attack will include the penalty. In this example a reduced [[TD]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You gesture at a wraith.&amp;lt;br&amp;gt;&lt;br /&gt;
A scintillating, blue-white aura encompasses a wraith.&amp;lt;br&amp;gt;&lt;br /&gt;
CS: +205 - &#039;&#039;&#039;TD: +45&#039;&#039;&#039; + CvA: +8 + d100: +36 == +204&amp;lt;br&amp;gt;&lt;br /&gt;
Warding failed!&amp;lt;br&amp;gt;&lt;br /&gt;
Large wisps of blue-white energy lash out at a wraith, cauterizing the impact marks on the skin in an instant.&lt;br /&gt;
The wraith is hit for 45 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
... 30 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Hard blow strikes deep into the right eye socket.&amp;lt;br&amp;gt;&lt;br /&gt;
Within moments the eyeball pops back out!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The wraith writhes as its spectral form bends and warps uncontrollably&#039;&#039;&#039;!&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You gesture at a wraith.&amp;lt;br&amp;gt;&lt;br /&gt;
A scintillating, blue-white aura encompasses a wraith.&amp;lt;br&amp;gt;&lt;br /&gt;
CS: +205 - &#039;&#039;&#039;TD: +20&#039;&#039;&#039; + CvA: +8 + d100: +60 == +253&amp;lt;br&amp;gt;&lt;br /&gt;
Warding failed!&amp;lt;br&amp;gt;&lt;br /&gt;
A massive beam of blue-white energy engulfs a wraith in a luminous column of light!&amp;lt;br&amp;gt;&lt;br /&gt;
The wraith is hit for 45 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Attack whistles right through the chest!&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s like fighting fog!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off creature:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&#039;&#039;&#039;A wraith&#039;s spectral form restabilizes.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off member/group:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&#039;&#039;&#039;The churning spectral aura suddenly vanishes from around you.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Favor]] Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
The base [[favor]] cost for Symbol of Disruption is dependent on the member&#039;s level (not member&#039;s rank). See [[Favor#Symbol Use Favor Cost|Table]] for specific examples.&lt;br /&gt;
&lt;br /&gt;
Use the base cost when hunting solo. The cost escalates with additional group members.&lt;br /&gt;
&lt;br /&gt;
===Group Formula===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&#039;&#039;&#039;Base Cost + ((Base Cost/3) &amp;amp;times; (Group members - 1))&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
The base cost for a level 40 character is 219. With a four member group the favor cost is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&#039;&#039;&#039;219 + ((219 &amp;amp;divide; 3) &amp;amp;times; (4 - 1)) = 438&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Disruption===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&#039;&#039;&#039;Formula: 1900 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 35) &amp;amp;divide; 3 )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ex. level 15 member: 1900 + ((15 &amp;amp;times; 15 &amp;amp;times; 35) &amp;amp;divide; 3) = 4525 favor&lt;br /&gt;
&lt;br /&gt;
Ex. level 20 member: 1900 + ((20 &amp;amp;times; 20 &amp;amp;times; 35) &amp;amp;divide; 3) = 6566 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Charl]] can be frightening, but if you call upon his daughter, Niima, she may temper his anger&lt;br /&gt;
*Charl has taught us how to disrupt the ethereal bodies of the [[non-corporeal]] [[undead]], such that we may more easily combat them.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
This is an easy task. Travel to the Rotting Dock in the Beach Area (Coastal Cliffs map) and drop silver equal to (member&#039;s level * 100). Note: NOT member&#039;s Voln rank.&lt;br /&gt;
*From the North Gate: NW, NW, NW, Go Road, W, W, NW, W, W, W, NW, NW, W, W, SW, W, W, W, SW, W, Go Path, W, W, W, W, W, W, N, Go Dock, N, N, N, N, N, D, D (Lich ID 7644)&lt;br /&gt;
**Drop # silver (example: a level 20 character would drop 2000 silver)&lt;br /&gt;
*Return to monk to receive symbol (Lich ID 18193)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
This task requires that the member drop silver coins equal to (100 * level) (not step).&lt;br /&gt;
*From Voln: Go Path, W, NW, N, N (Lich ID: 10119)&lt;br /&gt;
*Drop # silver (example: a level 20 character would drop 2000 silver)&lt;br /&gt;
*Return to monk to receive symbol (Lich ID: 25952)&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Renewal&amp;diff=214621</id>
		<title>Symbol of Renewal</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Renewal&amp;diff=214621"/>
		<updated>2024-02-25T20:21:57Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Renewal&#039;&#039;&#039;, governed by Lady [[Imaera]], is obtained at the nineteenth step of the [[Order of Voln]]. Each use of this symbol will immediately restore 1 [[Spirit|spirit]] point (SP) to the player. When the symbol is activated, it enters a hard cooldown period of 2 minutes where the symbol cannot be reactivated.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
Activation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;&amp;gt;sym of renewal&lt;br /&gt;
You call upon the vitality of nature to renew your soul.&lt;br /&gt;
You feel a surge of life flow through you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
End of Cooldown Period:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;You feel your connection to vitality of nature renew itself once more.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. Symbol of Renewal has a relative cost of 5x [[Symbol of Protection]]. In other words, 1 use of Renewal has the same favor cost as 5 activations of Protection.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Renewal===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1800 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 30 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;1800 + ((15 &amp;amp;times; 15 &amp;amp;times; 30) &amp;amp;divide; 3) = 4050 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1800 + ((20 &amp;amp;times; 20 &amp;amp;times; 30) &amp;amp;divide; 3) = 5800 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*Lady [[Imaera]] is beautiful in any form she takes&lt;br /&gt;
*She taught us the Symbol of Protection and also taught us how to renew our souls with the Symbol of Renewal&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
To complete this task you must return to Imaera&#039;s island. Once on the island have both hands empty and after kneeling and praying she will appear in the form of a deer. You should then bow to the deer. If for some reason you are unsuccessful, you will need to return to the monk and listen to his instructions again. By setting a ring at the monastery courtyard you can quickly return from the island. &lt;br /&gt;
*From the North Gate: SW, S, S, S, S, S, SE, E, E, GO BRIDGE, CLIMB BANK, NE, NW, N, N, NE, N, NE, NE, N, N, NE, N, CLIMB ROCKSLIDE, E, SW, S, E, N, N, N, N, SE, S, SE, SE, E, E, Go Path, NW, NE, E, E, SW, D, SE, GO SHORE, SWIM WATER, SWIM ISLAND, GO ISLAND. (Lich ID 6459)&lt;br /&gt;
*Kneel&lt;br /&gt;
*Pray shrine.&lt;br /&gt;
*Bow deer &lt;br /&gt;
*Return to monk to receive symbol (Lich ID 18194)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
To complete this task you must go to the shrine/altar in the Rambling Meadows area (Victory Road Map). Once there you kneel, pray shrine and when Imaera appears in the form of a deer, just: Bow deer &lt;br /&gt;
*From Victory Gate: Go Gate, SW, SW, SW, SW, SW, S, SW, S, S, S, S, S, S, E, E, E, Go Gate, SW, S, S, S, S, SE, N, N (Lich ID: 6011)&lt;br /&gt;
*Kneel&lt;br /&gt;
*Pray Shrine (repeat until the deer appears)&lt;br /&gt;
*Bow deer&lt;br /&gt;
*Return to monk to receive symbol (Lich ID: 25953)&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Need&amp;diff=214595</id>
		<title>Symbol of Need</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Need&amp;diff=214595"/>
		<updated>2024-02-24T23:41:16Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Need&#039;&#039;&#039;, governed by Lord [[Jastev]], is obtained at the eighteenth step of the [[Order of Voln]]. This powerful symbol sends an image of the member&#039;s location to all other members within range. Since it can be used while dead, it affords a fallen victim a method to signal for help. There are, however, some locations where the symbol will not completely function (A Symbol of Need can be received but there is no associated location transmitted with it).&lt;br /&gt;
 &lt;br /&gt;
This call for aid is often answered by [[Cleric|cleric]]s, [[Empath|empath]]s and others who will attempt to reach the member and provide assistance. These rescuers will often transport the deceased member back to a safe location for healing and resurrection.&lt;br /&gt;
 &lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
Symbol of Need (not case sensitive, can be abbreviated)&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;The Symbol of Need begins to burn in your mind and an image appears before you of &amp;lt;Voln member&amp;gt;...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Often followed by a room description at the member&#039;s location.&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. Symbol of Need has a relative cost of 4x [[Symbol of Protection]]. In other words, 1 use of Need has the same favor cost as 4 activations of [[Symbol of Protection]].&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Need===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1700 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 30 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;1700 + ((15 &amp;amp;times; 15 &amp;amp;times; 30) &amp;amp;divide; 3) = 3950 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1700 + ((20 &amp;amp;times; 20 &amp;amp;times; 30) &amp;amp;divide; 3) = 5700 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Jastev]] provided us with the Symbol of Courage in the fifth step. But he also gave us another Symbol which may be used even in death, the Symbol of Need.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
To complete this task you will need to touch the corroded shrine in the wrecked village.&lt;br /&gt;
*From North Gate: NW, NW, NW, Go Road, W, W, NW, SW, S, SW, SE, S, S, SW (Lich ID 524)&lt;br /&gt;
*Touch Shrine  &lt;br /&gt;
*Return to monk to receive symbol (Lich ID 18195)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
This task requires the member to touch the shrine in the foothills area.&lt;br /&gt;
*From Amaranth Gate: NW, NW, Go Bridge, NW, NW, N, Go Path, W, W, NE, W, W (Lich ID: 10176)&lt;br /&gt;
*Touch Shrine&lt;br /&gt;
*Return to monk to receive symbol (Lich ID: 25954)&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Need&amp;diff=214594</id>
		<title>Symbol of Need</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Need&amp;diff=214594"/>
		<updated>2024-02-24T23:41:08Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Need&#039;&#039;&#039;, governed by Lord [[Jastev]], is obtained at the eighteenth step of the [[Order of Voln]]. This powerful symbol sends an image of the member&#039;s location to all other members within range. Since it can be used while dead, it affords a fallen victim a method to signal for help. There are, however, some locations where the symbol will not completely function (A Symbol of Need can be received but there is no associated location transmitted with it).&lt;br /&gt;
 &lt;br /&gt;
This call for aid is often answered by [[Cleric|cleric]]s, [[Empath|empath]]s and others who will attempt to reach the member and provide assistance. These rescuers will often transport the deceased member back to a safe location for healing and resurrection.&lt;br /&gt;
 &lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
Symbol of Need (not case sensitive, can be abbreviated)&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;The Symbol of Need begins to burn in your mind and an image appears before you of &amp;lt;Voln member&amp;gt;...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Often followed by a room description at the member&#039;s location.&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. Symbol of Need has a relative cost of 4x [[Symbol of Protection]]. In other words, 1 use of Need has the same favor cost as 4 activations of [[Symbol of Protection]].&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Need===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1700 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 30 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;1700 + ((15 &amp;amp;times; 15 &amp;amp;times; 30) &amp;amp;divide; 3) = 3950 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1700 + ((20 &amp;amp;times; 20 &amp;amp;times; 30) &amp;amp;divide; 3) = 5700 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Jastev]] provided us with the Symbol of Courage in the fifth step. But he also gave us another Symbol which may be used even in death, the Symbol of Need.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
To complete this task you will need to touch the corroded shrine in the wrecked village.&lt;br /&gt;
*From North Gate: NW, NW, NW, Go Road, W, W, NW, SW, S, SW, SE, S, S, SW (Lich ID 524)&lt;br /&gt;
*Touch Shrine  &lt;br /&gt;
*Return to monk to receive symbol (Lich ID 18195)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
This task requires the member to touch the shrine in the foothills area.&lt;br /&gt;
*From Amaranth Gate: NW, NW, Go Bridge, NW, NW, N, Go Path, W, W, NE, W, W (Lich ID: 10176)&lt;br /&gt;
*Touch Shrine&lt;br /&gt;
*Return to monk to receive symbol (Lich ID: 25954&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Restoration&amp;diff=214553</id>
		<title>Symbol of Restoration</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Restoration&amp;diff=214553"/>
		<updated>2024-02-23T10:31:24Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 17&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Restoration&#039;&#039;&#039;, governed by Lord [[Cholen]] is obtained at the seventeenth step of the [[Order of Voln]]. This symbol restores half a members lost [[Hitpoint|health]] points up to a maximum of 50 HPs per use. There is minimum restoration of 10 HPs. It does not heal injuries or stop bleeding. &lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym of restoration&amp;lt;br&amp;gt;&lt;br /&gt;
You feel the power of the symbol course through your body.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. Symbol of Restoration has a relative cost of 4x [[Symbol of Protection]]. In other words, 1 use of Restoration has the same favor cost as 4 activations of [[Symbol of Protection]].&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Restoration===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1600 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 30 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;1600 + ((15 &amp;amp;times; 15 &amp;amp;times; 30) &amp;amp;divide; 3) = 3850 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1600 + ((20 &amp;amp;times; 20 &amp;amp;times; 30) &amp;amp;divide; 3) = 5600 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Cholen]] is a prankster but also has a serious side.&lt;br /&gt;
*He can be a deadly foe. You would rue the day you were at the receiving end of his pale wood longbow.&lt;br /&gt;
*He taught us how to restore some health, though the symbol will not cure bleeding or mend visible wounds.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
To complete this task you must [[ACT (verb)]] funny/silly before an least one other Voln member on the museum rooftop. It will be necessary to perform several acts, eliciting laughter, before Cholen will appear.&lt;br /&gt;
*Directions to rooftop: Go Museum, Climb Stair, Go Mahogany Arch, Go Onyx Arch, Go Ebonwood Arch, Go Modwir Door, Search, Climb Stairs, Climb Rope (Lich ID 15567).&lt;br /&gt;
*ACT several times before an audience of Voln members.&lt;br /&gt;
*To exit rooftop: Climb Drainpipe.  &lt;br /&gt;
*Return to monk to receive symbol. (Lich ID: 18196)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
To complete this task you must [[ACT (verb)]] funny/silly before an audience of other Voln members upstairs in the theater. It will be necessary to perform several acts, eliciting laughter, before Cholen will appear.&lt;br /&gt;
*Go Theater, Go Stairs (Lich ID: 10437)&lt;br /&gt;
*ACT several times before an audience of Voln members.&lt;br /&gt;
*Return to monk to receive symbol.  (Lich ID: 25955)&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Supremacy&amp;diff=214538</id>
		<title>Symbol of Supremacy</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Supremacy&amp;diff=214538"/>
		<updated>2024-02-21T20:40:57Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 16&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Supremacy&#039;&#039;&#039;, governed by Lady [[Oleani]], is obtained at the sixteenth step of the [[Order of Voln]]. When invoked the user will receive a +1 bonus per two Voln ranks to [[Attack strength|AS]]/[[CS]]/[[CMAN]]/[[UAF]] against [[Undead|undead]] creatures only.  This symbol has a duration of 10 seconds per Voln rank ([[Stackable|stackable]]). The duration of this symbol when invoked by a Voln master is 4:20 minutes per use.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
Activation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel infused with a collective knowledge on the undead and their weaknesses.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;The rush of collective knowledge of the undead fades from your mind.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. Symbol of Supremacey has a relative cost of 5x [[Symbol of Protection]]. In other words, one use of Supremacy has the same favor cost as five activations of Protection.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Supremacy===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1500 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 25 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;1500 + ((15 &amp;amp;times; 15 &amp;amp;times; 25) &amp;amp;divide; 3) = 3375 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1500 + ((20 &amp;amp;times; 20 &amp;amp;times; 25) &amp;amp;divide; 3) = 4833 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Oleani]] taught Voln members how to communicate with each other over long distances.&lt;br /&gt;
*She also taught us how to combine our collective experience against the undead to discern their weaknesses, thereby improving each individual member&#039;s combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
For this task you&#039;ll need a purchase from the florist, this might be a bouquet of Blush Roses or a bouquet of long stem roses. Read the quest itself (Lich ID 8715).&lt;br /&gt;
*From the Florist: Out, S, W, Go Temple, Go White Arch, Go Pink Arch (Lich ID 4042).&lt;br /&gt;
*Kneel, Drop the roses.&lt;br /&gt;
*Return to monk to receive symbol (Lich ID 18197)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
You&#039;ll need a ring (item #2, &amp;lt;250 silver) and a band (item #1, &amp;lt;250 silver) for this task which can be purchased at the jewelers (Lich ID 10328). Take them to the altar in the wildflower field:&lt;br /&gt;
*From Amaranth Gate: NW, NW, Go Bridge, NW, Go Trail, SW, W, W, SW, SW, Go Path, N, N, Go Building (Lich ID 10268).&lt;br /&gt;
*Kneel&lt;br /&gt;
*Put ring on altar, Put band on altar&lt;br /&gt;
*Bow&lt;br /&gt;
*Return to monk to receive symbol (Lich ID 25956)&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Retribution&amp;diff=214535</id>
		<title>Symbol of Retribution</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Retribution&amp;diff=214535"/>
		<updated>2024-02-21T19:52:19Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 15&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Retribution&#039;&#039;&#039;, governed by Lord [[Eonak]], is obtained at the fifteenth step of the [[Order of Voln]]. This symbol, when dead, can be used to attack [[Undead|undead]] creatures in the room by sending out ripples of essence toward them. This symbol uses the [[Standard success resolution system]] to detemine success or failure.&lt;br /&gt;
&lt;br /&gt;
This symbol may also be used when alive. If used while alive, it will surround the invoker with an aura that reactively [[flare]]s with divine retribution at undead who manage to strike the player (in much the same way as reactive [[armor]] flares). This use of the symbol has a duration of 10 seconds per Voln rank ([[stackable]]). The duration of this symbol when invoked by a voln master is 4:20 minutes per use.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
===Self Cast Version===&lt;br /&gt;
&lt;br /&gt;
Initial Activation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;sym retribution&amp;lt;br&amp;gt;&lt;br /&gt;
You feel an aura of righteous wrath surround you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reactive Flare:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;A zombie claws at you!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;AS: +205 vs DS: +209 with AvD: +35 + d100 roll: +97 = +128&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;... and hits for 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Blow slides along your ribs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;Almost tickles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;** Your aura unleashes a blast of divine retribution at the zombie! **&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;... 15 points of damage!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;The aura of righteous wrath leaves you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attack Version (only functions when dead)===&lt;br /&gt;
&lt;br /&gt;
Against Undead:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;Example&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Against Living while alive:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym retribution marmot&amp;lt;br&amp;gt;&lt;br /&gt;
You can only make a retribution attack against an undead creature.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Against undead while alive:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym retribution wraith&amp;lt;br&amp;gt;&lt;br /&gt;
You cannot make a retribution attack while still living.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. The self-cast version has a relative cost of 3x [[Symbol of Protection]]. In other words, 1 use of Symbol of Retribution costs the same favor as 3 activations of [[Symbol of Protection]]. The direct attack version (only funtions while dead) has a relative cost of 0.4x per attack.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Retribution===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1400 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 25 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;1400 + ((15 &amp;amp;times; 15 &amp;amp;times; 25) &amp;amp;divide; 3) = 3275 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1400 + ((20 &amp;amp;times; 20 &amp;amp;times; 25) &amp;amp;divide; 3) = 4733 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Eonak]] is the master of weapons&lt;br /&gt;
*In addition to teaching how to bless weapons, also taught how to surround our bodies with an aura of divine energy.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
*From Town Square Central: Go Well, Climb Rope, S, Climb Rubble, E, E, E, N, N, NW, W. (Lich ID 7542)&lt;br /&gt;
*Pull cresset (to enter the secret workshop - requires two hands)&lt;br /&gt;
*Touch broadsword&lt;br /&gt;
*Pull cresset (to exit workshop)&lt;br /&gt;
*Return to monk to receive symbol (Lich ID 18198)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
This task is performed in Eonak&#039;s Temple in Zul Logoth. Temple is one room east of cleric guild.&lt;br /&gt;
*From Mine Cart: Go Arch, SW, SW, SW, W, N, N, W, NW, W, W, W, SW, NW, N, N, E, Go Door, E. (Lich ID 16727)&lt;br /&gt;
*Pray hammer&lt;br /&gt;
*Pray anvil&lt;br /&gt;
*Return to monk to receive symbol (Lich ID 25957)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Standard success resolution system]]&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Sight&amp;diff=214298</id>
		<title>Symbol of Sight</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Sight&amp;diff=214298"/>
		<updated>2024-02-18T03:08:11Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 14&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Sight&#039;&#039;&#039;, governed by Lord [[Tonis]], is obtained at the fourteenth step of the [[Order of Voln]]. This symbol, similar in function to the [[Locate Person (116)]] spell, can be used to observe a fellow member of the order and view their surroundings for a short duration as if the invoker was physically present with them. In order to be successful, the &amp;lt;target&amp;gt; must be within range (the same realm) and not hidden from view.&lt;br /&gt;
&lt;br /&gt;
This symbol can be used on characters who are dead &#039;&#039;and&#039;&#039; hidden by creatures that can conceal bodies.&lt;br /&gt;
&lt;br /&gt;
[[Cleric]]s, [[Empath]]s and other rescuers will often use this symbol to locate fellow members to aid them during their time of need.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
Symbol of Sight &amp;lt;Character&#039;s Name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
Activation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;sym of sight &amp;lt;Member&#039;s Name&amp;gt;&lt;br /&gt;
You concentrate on establishing the link and suddenly you see...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing Off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;Your concentration on the image fades.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Target Sees:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You sense &amp;lt;Member&#039;s Name&amp;gt; looking in on you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. It has a relative cost of 3x [[Symbol of Protection]]. In other words, 1 use of Symbol of Sight costs the same favor as 3 activations of [[Symbol of Protection]].&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Sight===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&#039;&#039;&#039;Formula: 1300 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 25 ) &amp;amp;divide; 3 )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ex. level 15 member: 1300 + ((15 &amp;amp;times; 15 &amp;amp;times; 25) &amp;amp;divide; 3) = 3175 favor&lt;br /&gt;
&lt;br /&gt;
Ex. level 20 member: 1300 + ((20 &amp;amp;times; 20 &amp;amp;times; 25) &amp;amp;divide; 3) = 4633 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*Tonis is the messenger of the Gods.&lt;br /&gt;
*Some of his duties tear at his heart.&lt;br /&gt;
*Unlike the other male gods, he will weep. (The monk does specify &amp;quot;male gods.&amp;quot;)&lt;br /&gt;
*Tonis taught us how to briefly see other members from a remote distance.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
*From the north gate: NW, NW, NW, Go road, W, W, NW, W, W, W, NW, NW, W, W, SW, W, W, W, SW, W, W, NW, W. (Lich ID 500)&lt;br /&gt;
*Say &amp;quot;You have not been forgotten.&amp;quot;&lt;br /&gt;
*Return to monk to receive symbol (Lich ID 18199)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
*From Voln: Go path, W, NW, N, N, Go gangplank, Out, Go path, NW, NW, NW, W, NW, NW, NW, W, W, NW, NW, NW, N, N, NW, NW, NW, N, NW, NW, NW, N, N, NW, NW, NW, W, NW, NW, NW, NW, W, W, NW, NW, NW, W, W, W, NW, NW, NW, W, NW, NW, Climb boulder(Lich ID 1836)&lt;br /&gt;
*Say &amp;quot;You have not been forgotten.&amp;quot;&lt;br /&gt;
*Return to monk to receive symbol (Lich ID 25960)&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Mana&amp;diff=214019</id>
		<title>Symbol of Mana</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Mana&amp;diff=214019"/>
		<updated>2024-02-15T19:56:59Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 13&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Mana&#039;&#039;&#039;, governed by Lord [[Koar]], is obtained at the thirteenth step of the [[Order of Voln]]. Upon a successful invocation of this [[symbol]] the member will immediately gain 50 mana.&lt;br /&gt;
&lt;br /&gt;
If, by using this symbol, mana is increased above the normal max capacity, it will begin to incrementally dissipate at 5 per pulse until the normal level is reached.&lt;br /&gt;
&lt;br /&gt;
Initial use of this symbol will cost only favor and no [[deed]]s. When initially activated, the symbol will also enter a soft cooldown period of 5 minutes, where additional activations will require 1 deed per use. [[Cleric]]s may be interested to note that the symbol will become useable while [[Death&#039;s Sting|dead]], should any [[Miracle]]s be required.&lt;br /&gt;
&lt;br /&gt;
Typing SYMBOL OF MANA TOGGLE ON|OFF will help you not accidentally use deeds when you don&#039;t mean to use them.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Successful invocation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&#039;&#039;&amp;gt;symbol of mana&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You call upon a special blessing from Koar&amp;lt;br&amp;gt;&lt;br /&gt;
You feel a surge of mana flow through you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cooldown ending:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel Koar&#039;s blessing return to you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Failure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&#039;&#039;&amp;gt;symbol of mana&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The image of the symbol burns in your mind, but no mana flows.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost== &lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. It has a relative cost of 3x [[Symbol of Protection]]. In other words, one use of Symbol of Mana costs the same favor as three activations of [[Symbol of Protection]].&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Mana===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1200 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 20 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 10 member: &amp;lt;tt&amp;gt;1200 + ((10 &amp;amp;times; 10 &amp;amp;times; 20) &amp;amp;divide; 3) = 1866 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1200 + ((20 &amp;amp;times; 20 &amp;amp;times; 20) &amp;amp;divide; 3) = 3866 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Koar]] is the Master of [[Mana]].&lt;br /&gt;
*He controls the pools of mana. This is why he leads the other Lords of Liabo. &lt;br /&gt;
*He taught us how to tap the mana around us.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
*From Town Square Central: Go well, Climb rope, Kneel (Lich ID 7544)&lt;br /&gt;
*Kneel&lt;br /&gt;
*Say I have come to honor Koar, master of mana. (must be exact including punctuation)&lt;br /&gt;
*Return to the monk to receive your symbol (Lich ID 18200)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
*From Annatto Gate: N, E, E, E, N, N, kneel (Lich ID 3539)&lt;br /&gt;
*Say I have come to honor Koar, Master of Mana. (must be exact including punctuation)&lt;br /&gt;
*Return to the monk to receive your symbol (Lich ID 25961)&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Transcendence&amp;diff=213172</id>
		<title>Symbol of Transcendence</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Transcendence&amp;diff=213172"/>
		<updated>2024-01-26T00:47:01Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 12&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Transcendence&#039;&#039;&#039;, governed by Lady [[Lumnis]], is obtained at the twelfth step of the [[Order of Voln]]. This symbol will allow the player to step into the space between the corporeal and ethereal realms for 30 seconds. While in this state, players will take [[Hitpoint|damage]] as if they were a [[non-corporeal]] creature (i.e. [[critical]] wounds will be much harder to inflict upon them and [[combat maneuver]]s will be harder to land on them). When the symbol is activated, there is a 3 minute hard cooldown period where the symbol cannot be reactivated.&lt;br /&gt;
&lt;br /&gt;
This symbol may also be invoked while the player is stunned, webbed, bound, or in [[RT]], in which case the cooldown period is 10 minutes. It is important to note that the use of this symbol &#039;&#039;&#039;does not&#039;&#039;&#039; remove the negative status effect. Additionally, when used during this &#039;emergency&#039; situation, symbol activation must be {{boldmono|CONFIRM}}ed. This confirmation requirement can be preset with an on/off toggle (See {{boldmono|SYMBOL OF TRANSCENDENCE TOGGLE}} while in game to set the desired option). &lt;br /&gt;
&lt;br /&gt;
The {{boldmono|SPELL ACTIVE}} command will display the remaining cooldown duration.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
:Symbol of transcendence (can be abbreviated) or&lt;br /&gt;
:Symbol of transcendence confirm (while stunned, webbed, bound or in RT)&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Symbol activation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym of trans&amp;lt;br&amp;gt;&lt;br /&gt;
You step into the space between the corporeal and ethereal realms.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Symbol activation while stunned, webbed, bound or in RT:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym of trans&lt;br /&gt;
You must CONFIRM that you wish to use the emergency feature of this symbol.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[You may set your preference to automatically confirm emergency use of this symbol with the SYMBOL OF TRANSCENDENCE TOGGLE option.]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sym of trans confirm&amp;lt;br&amp;gt;&lt;br /&gt;
With difficulty, you manage to will yourself into the space between the corporeal and ethereal realms.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel yourself being pulled back fully into the corporeal realm.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cooldown ending:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel ready to challenge the grasp of the corporeal realm once more.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. It&#039;s relative cost is 6x [[Symbol of Protection]]. In other words, 1 use of Symbol of Transcendence uses the same favor as 6 activations of [[Symbol of Protection]].&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Transcendence===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1100 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 20 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 10 member: &amp;lt;tt&amp;gt;1100 + ((10 &amp;amp;times; 10 &amp;amp;times; 20) &amp;amp;divide; 3) = 1766 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1100 + ((20 &amp;amp;times; 20 &amp;amp;times; 20) &amp;amp;divide; 3) = 3766 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*Lumnis is the wife of [[Koar]] and the patron of scholars and masters of thought. She is also known as The Wise.&lt;br /&gt;
*Lumnis taught a way to temporarily slip into the place between the corporeal and ethereal realms.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
*From inside the Graveyard Gate proceed: {{boldmono|NE, N, N, NW, GO TRAIL, NE, N, W, NW, NW, SW, W, GO PATH, E}} (Lich ID 7262)&lt;br /&gt;
*Search twice&lt;br /&gt;
*Wait for a question&lt;br /&gt;
*{{boldmono|Say Koar}} or {{boldmono|&#039;Koar}}&lt;br /&gt;
*Return to the monk to receive your symbol (Lich ID 18201)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
*Go to library in [[Ta&#039;Illistim]]. Directions to library from the Sapphire Gate in Ta&#039;Illistim: {{boldmono|N, N, GO PORTCULLIS, W, W, NE, NE, GO GATE, SW, W, NE, N, SW, SW, SW, SW, W, N, N, N, W, NW, N, N, N, NW, SW, W, W, GO COURTYARD, GO DOORS, GO ARCH}} (Lich ID 13233)&lt;br /&gt;
*{{boldmono|BOW BANNER}}, {{boldmono|LOOK BANNER}}&lt;br /&gt;
*Next, {{boldmono|GO DOOR}} to enter Hall of Being. You will be tasked to find the appropriate room in the hall and {{boldmono|PRAY}}.&lt;br /&gt;
**Example room task: A voice twinkles in your ear, &amp;quot;Of the great elven houses, both Ta&#039;Ardenai and Ta&#039;Illistim were ruled by these.&amp;quot;&lt;br /&gt;
**Solution room: Hall of Queens (No Lich ID, {{boldmono|GO DOOR}} from 13445)&lt;br /&gt;
*You will know when you&#039;ve completed the task when you get the tingling sensation&lt;br /&gt;
*Return to the monk to receive your symbol (Lich ID 25962)&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Sleep&amp;diff=213146</id>
		<title>Symbol of Sleep</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Sleep&amp;diff=213146"/>
		<updated>2024-01-24T16:14:56Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 11&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Sleep&#039;&#039;&#039;, governed by Lord [[Ronan]], is obtained at the eleventh step of the [[Order of Voln]]. This symbol can be used, as either a single target (targeted version) or mass disabling attack (untargeted version), against both [[Undead|undead]] and living creatures. The mass disabling version (untargeted) of this symbol &#039;&#039;&#039;does not&#039;&#039;&#039; affect player characters in the room. However, player characters can be &#039;slept&#039; with the  targeted version. Symbol of Sleep uses the [[Standard success resolution system|Standard Success Resolution System]] to determine success or failure.  The untargeted version utilizes the standard AoE targeting system for picking targets, and will hit a maximum of 10 targets.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
Type:&amp;lt;br&amp;gt;&lt;br /&gt;
* {{boldmono|SYMBOL OF SLEEP}} (by itself for the mass untargeted version)&lt;br /&gt;
* {{boldmono|SYMBOL OF SLEEP &amp;lt;target&amp;gt;}} (for the single targeted version)&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
;Initial cast (first person):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;symbol of sleep&amp;lt;br&amp;gt;&lt;br /&gt;
You draw a glowing pattern in the air before you.&lt;br /&gt;
A wraith&#039;s eyes roll up into its head as it slumps to the ground.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Wearing off (first person):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;The wraith slowly comes back to consciousness.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;A &#039;&#039;&#039;Targeted&#039;&#039;&#039; Player sees:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;Voln Member draws a glowing pattern in the air before you.&amp;lt;br&amp;gt;&lt;br /&gt;
Your thoughts drift off to a battle field where a lone figure, bedecked in battle worn armor, sends wave after wave of undead to a more peaceful eternity.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Wearing off a &#039;&#039;&#039;Targeted&#039;&#039;&#039; Player:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;Your thoughts slowly come back to you as you find yourself lying on the ground.  You must have been sleeping.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;An &#039;&#039;&#039;Untargeted&#039;&#039;&#039; Player sees:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;Voln Member draws an intricately glowing pattern in the air before you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Symbol Effects==&lt;br /&gt;
&lt;br /&gt;
Causes target/targets to fall asleep, temporarily disabling them from engaging in combat and reducing their ability to defend themselves. &lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
The base [[favor]] cost for Symbol of Sleep is dependent on the member&#039;s level (not member&#039;s rank). See [[Favor#Symbol Use Favor Cost|Table]] for specific examples.&lt;br /&gt;
&lt;br /&gt;
When there is one creature in the room, only the base cost applies for both targeted and untargeted versions. The untargeted (mass attack) version&#039;s favor cost increases when more than one creature is present. With two creatures present the cost doubles. Each additional creature, greater than two, adds approximately 1/2 base cost. Although more than 8 creatures can be affected by the untargeted version, the favor cost is capped at 8 creatures.&lt;br /&gt;
&lt;br /&gt;
==Favor Cost Table==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Creatures&lt;br /&gt;
!Favor Cost&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|Base&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 2&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 2.5&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 3&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 3.5&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 4&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 4.5&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;8 or more&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 5&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
Example for a level 20 member with 5 creatures present.&lt;br /&gt;
*Base cost at level 20 is 58 favor.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tt&amp;gt;Base Cost &amp;amp;times; 3.5 = favor cost (5 creatures)&amp;lt;/tt&amp;gt;&lt;br /&gt;
 &amp;lt;tt&amp;gt;58 &amp;amp;times; 3.5 = 286 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example for a level 100 member with 10 creatures present.&lt;br /&gt;
*Base cost at level 100 is 435 favor.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tt&amp;gt;Base Cost &amp;amp;times; 5 = favor cost (10 creatures)&amp;lt;/tt&amp;gt;&lt;br /&gt;
 &amp;lt;tt&amp;gt;435 &amp;amp;times; 5 = 2174 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Because of rounding the actual cost will be slightly different than the formula result. Sym Sleep when activated against 8 or more creatures has the same favor cost as one [[Symbol of Return]] use.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Sleep===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1000 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 20 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 10 member: &amp;lt;tt&amp;gt;1000 + ((10 &amp;amp;times; 10 &amp;amp;times; 20) &amp;amp;divide; 3) = 1666 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1000 + ((20 &amp;amp;times; 20 &amp;amp;times; 20) &amp;amp;divide; 3) = 3666 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Ronan]] rules the world of dreams and visions&lt;br /&gt;
*He wanders the night on a white unicorn steed saving the innocent from the [[Undead]]&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
*From North Gate Go: {{boldmono|SW, W, S, SW, SW, S, S, S, S, S, SW, Go Footpath, S, S, SE, SW, S, S, E, Go Mountain Pass, Go Trail, U, U, Go Path, Go Water, Go Arch}} (Lich ID 7926)&lt;br /&gt;
*Lie Down&lt;br /&gt;
&amp;lt;i&amp;gt;When Ronan asks for an answer to a riddle&amp;lt;/i&amp;gt;&lt;br /&gt;
*Type: {{boldmono|say life}} or {{boldmono|&#039;life}}&lt;br /&gt;
*Return to the monk to receive your symbol (Lich ID 18202)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
*From Amaranth Gate Go: {{boldmono|E, E, E, E, E, E, S, E, S, E, E, S, S, S, Go Structure, S, Go door}} (Lich ID 13494)&lt;br /&gt;
*Lie Down&lt;br /&gt;
&amp;lt;i&amp;gt;When Ronan asks for an answer to a riddle&amp;lt;/i&amp;gt;&lt;br /&gt;
*Type: {{boldmono|say shadow}} or {{boldmono|&#039;shadow}}.&lt;br /&gt;
*Return to the monk to receive your symbol. (Lich ID 25963)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Standard success resolution system]]&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Recall&amp;diff=213082</id>
		<title>Symbol of Recall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Recall&amp;diff=213082"/>
		<updated>2024-01-23T15:42:28Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Symbol of Recall&#039;&#039;&#039;, governed by Lady [[Lorminstra]], is obtained at the tenth step of the [[Order of Voln]]. Use of this symbol is restricted to characters who are [[Death|dead]]. It will call upon Lorminstra for a boon when you are restored to life after resurrection or a natural decay. These benefits will not be received if a member voluntarily [[DEPART (verb)|departs]].&lt;br /&gt;
&lt;br /&gt;
Upon returning to life, you will be returned some measure of your native and non-native spells. This happens in different ways. For native spells, you will receive one free cast of all spells known to you similar to one cast of {{boldmono|[[MANA SPELLUP]]}}. For non-native spells, you will receive a restoration of up to 10-20 foreign spells that were present on you at the time of death, using whatever duration and magnitude they possessed prior to your death. &lt;br /&gt;
&lt;br /&gt;
==Spell Active Display==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;spell active&amp;lt;br&amp;gt;&lt;br /&gt;
You currently have the following active spells:&amp;lt;br&amp;gt;&lt;br /&gt;
Symbol of Recall .................0:09:55&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. It has a relative favor cost of 4x [[Symbol of Protection]].&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
While dead (before resurrection or decay)&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Symbol of Recall&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Will only function while dead.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
===First Person View===&lt;br /&gt;
&lt;br /&gt;
====Initial Activation While Deceased====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;sym of recall&amp;lt;br&amp;gt;&lt;br /&gt;
You focus on recalling magical assistance that will be of use when you rise again, and feel the power of Lorminstra suffusing your spirit.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Respelling Start====&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
Magical assistance is recalled to you as you feel the power of Lorminstra waxing!&amp;lt;br&amp;gt;&lt;br /&gt;
You become solid again.&amp;lt;br&amp;gt;&lt;br /&gt;
You recall a piece of your own magic as the power of Lorminstra continues to wax within you...&amp;lt;br&amp;gt;&lt;br /&gt;
You feel your skin grow tight all across your body and your complexion takes on a leathery quality.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;You recall a piece of your own magic as the power of Lorminstra continues to wax within you...&amp;lt;br&amp;gt;&lt;br /&gt;
Opening your mind&#039;s eye to the progression of time, a myriad of possible future events fills your consciousness.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Respelling End====&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel the power of Lorminstra wane away.&amp;lt;/div&amp;gt;&lt;br /&gt;
----------------------------&lt;br /&gt;
===Third Person View===&lt;br /&gt;
&lt;br /&gt;
====Respelling Start====&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;lt;CHARACTER&amp;gt; is suddenly surrounded by a vivid white light as magic gathers around him!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Respelling End====&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;The vivid white light surrounding &amp;lt;CHARACTER&amp;gt; wanes away.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Recall ==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the tenth monk on the [[path to enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Recall.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Recall===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&#039;&#039;&#039;Formula: 900 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 15 ) &amp;amp;divide; 3 )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ex. level 10 member: 900 + ((10 &amp;amp;times; 10 &amp;amp;times; 15) &amp;amp;divide; 3) = 1400 favor&lt;br /&gt;
&lt;br /&gt;
Ex. level 20 member: 900 + ((20 &amp;amp;times; 20 &amp;amp;times; 15) &amp;amp;divide; 3) = 2900 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*Through Lorminstra&#039;s teachings deceased members have learned how to recall spells upon returning to life.&lt;br /&gt;
*Members who voluntarily depart forfeit this ability.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
*Obtain an herb (acantha leaf, ambrominas leaf etc.)&lt;br /&gt;
*From town square central go E, E, E, S, S, E, Go Temple, Go Altar. (Lich ID 7523)&lt;br /&gt;
*Put leaf (or whichever herb you have) on altar.&lt;br /&gt;
*Pray&lt;br /&gt;
*Return to the monk to receive your symbol (Lich ID 18203)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
*Obtain an herb (acantha leaf, ambrominas leaf etc.)&lt;br /&gt;
*From Amaranth Gate go E, E, E, E, E, E, S, E, E, S, E, S, S, S, go structure, W (Lich room 10370)&lt;br /&gt;
*Put leaf on altar&lt;br /&gt;
*Pray&lt;br /&gt;
*Return to the monk to receive your symbol. (Lich room 25964)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Order of Voln]]&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Holiness&amp;diff=213054</id>
		<title>Symbol of Holiness</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Holiness&amp;diff=213054"/>
		<updated>2024-01-22T19:45:43Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Holiness&#039;&#039;&#039;, governed by Lord [[Phoen]], is obtained at the ninth step of the [[Order of Voln]]. This symbol functions as a [[Fire critical table|fire]]-based attack against an [[Undead]] creature. Holiness uses the [[Standard success resolution system]] to detemine success or failure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Its former weapon/armor blessing functionality has been consolidated into the [[Symbol of Blessing]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Favor]] Cost==&lt;br /&gt;
&lt;br /&gt;
Favor cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
Symbol of Holiness &amp;lt;undead target&amp;gt; (can be abbreviated eg. sym hol &amp;lt;target&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Must be targeted at a single undead.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;sym of holiness werebear&lt;br /&gt;
A wave of power flows out of you and toward a werebear.  Suddenly, the werebear bursts into flames and falls to the ground!  The werebear rolls around desperately trying to extinguish the flames.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;... 50 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Left arm incinerated.  Unfortunate.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The werebear snarls in agony, cradling&amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;its wounded left foreleg.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The werebear is stunned!&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Holiness ==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the ninth monk on the [[path to enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Holiness.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Holiness===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;800 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 15 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 10 member: &amp;lt;tt&amp;gt;800 + ((10 &amp;amp;times; 10 &amp;amp;times; 15) &amp;amp;divide; 3) = 1300 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;800 + ((20 &amp;amp;times; 20 &amp;amp;times; 15) &amp;amp;divide; 3) = 2800 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*Phoen demonstrated how to harness the Sun&#039;s power and use it to cleanse the undead.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
* First, purchase a votive from the cleric shop (Lich ID 1244)&lt;br /&gt;
* Second, return to monk&#039;s location and &#039;&#039;light votive with lamp&#039;&#039; (Lich ID 18204)&lt;br /&gt;
* Third, from the graveyard crypt: Go Arch, E, Type: &#039;Shadow bind my soul, S, Go Ramp, N, W, W, N, Go Corridor, NE, NE, Go Pile, D, D, E, N, N, Out, N, Go Grating, D, D, N, N, NE, Go Stair.&lt;br /&gt;
* Fourth, while in the iceroom &#039;&#039;wave votive&#039;&#039;. (Lich ID 7229)&lt;br /&gt;
* Return to the monk to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
* First, purchase a votive from the cleric shop  (Lich room 10372)&lt;br /&gt;
* Second, return to monk&#039;s location and &#039;&#039;light votive with fire&#039;&#039; (Lich room 25965)&lt;br /&gt;
* Third, from the Vermillion Gate: Go gate, ne, ne, ne, ne, ne, ne, go path, n, nw, ne, n, n, n, n, n, n, climb steps, wave votive  (Lich room 10685)&lt;br /&gt;
* Return to the monk to receive your symbol.  (Lich room 25965)&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kai%27s_Strike&amp;diff=213038</id>
		<title>Kai&#039;s Strike</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kai%27s_Strike&amp;diff=213038"/>
		<updated>2024-01-21T21:01:57Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kai&#039;s Strike&#039;&#039;&#039;, governed by Lord [[Kai]], is obtained at the eighth step of the [[Order of Voln]]. It enables [[unarmed combat]] attacks to damage [[undead]] creatures without the normal requirement of blessed gear (hands and feet are perma-blessed). Unlike other symbols, this is a passive ability and is automatically granted to all unarmed combat attacks without requiring [[favor]].&lt;br /&gt;
&lt;br /&gt;
==Equipment and Weapons==&lt;br /&gt;
&lt;br /&gt;
Kai&#039;s Strike is not conferred on equipment or weapons used in conjunction with unarmed combat. The properties/special effects of any worn or held item will not activate without a conventional bless ([[Symbol of Blessing]], [[Bless (304)]], [[Pure potion]] etc). However, wearing/holding an unblessed item will never nullify the ability to attack undead with [[Jab]], [[Punch]], [[GRAPPLE (verb)|Grapple]] or [[Kick]] attacks.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Obtaining Kai&#039;s Strike ==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the eighth monk on the [[path to enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member Kai&#039;s Strike.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Kai&#039;s Strike===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;700 +  (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 15 ) &amp;amp;divide; 3 )&lt;br /&gt;
&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 10 member: &amp;lt;tt&amp;gt;700 + ((10 &amp;amp;times; 10 &amp;amp;times; 15) &amp;amp;divide; 3) = 1200 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;700 + ((20 &amp;amp;times; 20 &amp;amp;times; 15) &amp;amp;divide; 3) = 2700 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
*From the North Gate, travel: SW, S, W, SW, SW, S, W, W, U, N, Go Tree, U, U, Go Arch (Lich room 18254)&lt;br /&gt;
*Have both hands empty and assume an offensive stance&lt;br /&gt;
*Say: Kai, I challenge you to wrestle!.&lt;br /&gt;
*Attack Kai with punches, kicks and throws&lt;br /&gt;
*After defeating Kai return to the monk to receive your symbol. (Lich room 18205)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
*From Victory Court, travel: E, E, E, N, E, E, E, N, N, GO structure, S, GO alcove. (lich room 13495)&lt;br /&gt;
*Have both hands empty and assume an offensive stance&lt;br /&gt;
*Say: Kai, I challenge you to wrestle!.&lt;br /&gt;
*Attack Kai with jabs, punches, grapples, and kicks.&lt;br /&gt;
*After defeating Kai return to the monk to receive your symbol. (Lich room 25966)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Unarmed combat system]]&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kai%27s_Strike&amp;diff=213037</id>
		<title>Kai&#039;s Strike</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kai%27s_Strike&amp;diff=213037"/>
		<updated>2024-01-21T21:01:31Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kai&#039;s Strike&#039;&#039;&#039;, governed by Lord [[Kai]], is obtained at the eighth step of the [[Order of Voln]]. It enables [[unarmed combat]] attacks to damage [[undead]] creatures without the normal requirement of blessed gear (hands and feet are perma-blessed). Unlike other symbols, this is a passive ability and is automatically granted to all unarmed combat attacks without requiring [[favor]].&lt;br /&gt;
&lt;br /&gt;
==Equipment and Weapons==&lt;br /&gt;
&lt;br /&gt;
Kai&#039;s Strike is not conferred on equipment or weapons used in conjunction with unarmed combat. The properties/special effects of any worn or held item will not activate without a conventional bless ([[Symbol of Blessing]], [[Bless (304)]], [[Pure potion]] etc). However, wearing/holding an unblessed item will never nullify the ability to attack undead with [[Jab]], [[Punch]], [[GRAPPLE (verb)|Grapple]] or [[Kick]] attacks.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Obtaining Kai&#039;s Strike ==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the eighth monk on the [[path to enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member Kai&#039;s Strike.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Kai&#039;s Strike===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;700 +  (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 15 ) &amp;amp;divide; 3 )&lt;br /&gt;
&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 10 member: &amp;lt;tt&amp;gt;700 + ((10 &amp;amp;times; 10 &amp;amp;times; 15) &amp;amp;divide; 3) = 1200 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;700 + ((20 &amp;amp;times; 20 &amp;amp;times; 15) &amp;amp;divide; 3) = 2700 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
*From the North Gate, travel: SW, S, W, SW, SW, S, W, W, U, N, Go Tree, U, U, Go Arch (Lich room 18254)&lt;br /&gt;
*Have both hands empty and assume an offensive stance&lt;br /&gt;
*Say: Kai, I challenge you to wrestle!.&lt;br /&gt;
*Attack Kai with punches, kicks and throws&lt;br /&gt;
*After defeating Kai return to the monk to receive your symbol. (Lich room 18205)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
*From Victory Court, travel: E, E, E, N, E, E, E, N, N, GO structure, S, GO alcove. (lich room #13495)&lt;br /&gt;
*Have both hands empty and assume an offensive stance&lt;br /&gt;
*Say: Kai, I challenge you to wrestle!.&lt;br /&gt;
*Attack Kai with jabs, punches, grapples, and kicks.&lt;br /&gt;
*After defeating Kai return to the monk to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Unarmed combat system]]&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Submission&amp;diff=213031</id>
		<title>Symbol of Submission</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Submission&amp;diff=213031"/>
		<updated>2024-01-21T11:42:58Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Submission&#039;&#039;&#039;, governed by Lord [[Charl]], is obtained at the seventh step of the [[Order of Voln]]. With a successful resolution, this symbol will force the targeted [[Undead]] into an offensive stance and briefly kneel before the member in a submissive posture. This symbol uses the [[Standard success resolution system]] to detemine success or failure.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
Symbol of Submission &amp;lt;undead target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Must be targeted at a single undead.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
First person view:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym sub wraith&amp;lt;br&amp;gt;&lt;br /&gt;
You feel the power of the symbol project toward a wraith.&amp;lt;br&amp;gt;&lt;br /&gt;
The wraith tries to resist you, but fails!&amp;lt;br&amp;gt;&lt;br /&gt;
The wraith bows to you in submission and kneels.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Third person view:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;[Member] stares at a wraith until it bows its head in submission and kneels.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Favor]] Cost==&lt;br /&gt;
&lt;br /&gt;
Favor cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples.&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Submission ==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the seventh monk on the [[path to enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Submission.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Submission===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formula: &lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=70%}}&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;600 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 10 ) &amp;amp;divide; 3 )&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 1:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 5 member: 600 + ((5 &amp;amp;times; 5 &amp;amp;times; 10) &amp;amp;divide; 3) = 683 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 2:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 10 member: 600 + ((10 &amp;amp;times; 10 &amp;amp;times; 10) &amp;amp;divide; 3) = 933 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*The Order of Voln is not a secret society.&lt;br /&gt;
*The Order&#039;s only agenda is freeing undead from their curse.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
* First, obtain some coral (any type will work: pink, red, blue etc.)&lt;br /&gt;
* From the North Gate, travel: NW, NW, NW, Go Road, W, W, NW, W, W, W, NW, NW, W, W, SW, W, W, W, SW, W, Go Path, E, D, D, D, Go Boulder, S, Swim Open. (Lich room 7653)&lt;br /&gt;
* Now type: DROP CORAL&lt;br /&gt;
* Return to the monk to receive your symbol. (Lich room 18206)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
*First, obtain some coral (any type will work: pink, red, blue etc.)&lt;br /&gt;
*From the Voln path travel W, NW, N, N. (Lich room 10119)&lt;br /&gt;
*Now type: PUT CORAL&lt;br /&gt;
*Return to the monk to receive your symbol. (Lich room 25967)&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Submission&amp;diff=213030</id>
		<title>Symbol of Submission</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Submission&amp;diff=213030"/>
		<updated>2024-01-21T11:42:08Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Submission&#039;&#039;&#039;, governed by Lord [[Charl]], is obtained at the seventh step of the [[Order of Voln]]. With a successful resolution, this symbol will force the targeted [[Undead]] into an offensive stance and briefly kneel before the member in a submissive posture. This symbol uses the [[Standard success resolution system]] to detemine success or failure.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
Symbol of Submission &amp;lt;undead target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Must be targeted at a single undead.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
First person view:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym sub wraith&amp;lt;br&amp;gt;&lt;br /&gt;
You feel the power of the symbol project toward a wraith.&amp;lt;br&amp;gt;&lt;br /&gt;
The wraith tries to resist you, but fails!&amp;lt;br&amp;gt;&lt;br /&gt;
The wraith bows to you in submission and kneels.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Third person view:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;[Member] stares at a wraith until it bows its head in submission and kneels.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Favor]] Cost==&lt;br /&gt;
&lt;br /&gt;
Favor cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples.&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Submission ==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the seventh monk on the [[path to enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Submission.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Submission===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formula: &lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=70%}}&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;600 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 10 ) &amp;amp;divide; 3 )&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 1:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 5 member: 600 + ((5 &amp;amp;times; 5 &amp;amp;times; 10) &amp;amp;divide; 3) = 683 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 2:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 10 member: 600 + ((10 &amp;amp;times; 10 &amp;amp;times; 10) &amp;amp;divide; 3) = 933 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*The Order of Voln is not a secret society.&lt;br /&gt;
*The Order&#039;s only agenda is freeing undead from their curse.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
* First, obtain some coral (any type will work: pink, red, blue etc.)&lt;br /&gt;
* From the North Gate, travel: NW, NW, NW, Go Road, W, W, NW, W, W, W, NW, NW, W, W, SW, W, W, W, SW, W, Go Path, E, D, D, D, Go Boulder, S, Swim Open. (Lich room 7653)&lt;br /&gt;
* Now type: DROP CORAL&lt;br /&gt;
* Return to the monk to receive your symbol. (Lich room 18206)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
*First, obtain some coral (any type will work: pink, red, blue etc.)&lt;br /&gt;
*From the Voln path travel W, NW, N, N. (lich room #10119)&lt;br /&gt;
*Now type: PUT CORAL&lt;br /&gt;
*Return to the monk to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Protection&amp;diff=213029</id>
		<title>Symbol of Protection</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Protection&amp;diff=213029"/>
		<updated>2024-01-21T11:38:06Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Protection&#039;&#039;&#039;, governed by Lady [[Imaera]], is obtained at the sixth step of the [[Order of Voln]]. The Symbol of Protection increases one&#039;s generic [[DS]] and [[TD]].&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
* Type SYMBOL OF PROTECTION. This symbol cannot be used on others.&lt;br /&gt;
&lt;br /&gt;
==Benefits==&lt;br /&gt;
* Symbol of Protection grants a generic [[DS]] bonus equal to the user&#039;s ranks in the Order of Voln. The maximum benefit is +26 DS.&lt;br /&gt;
* In addition to the DS bonus, this symbol grants the user a [[TD]] bonus equal to 1/2 the number of Voln steps completed. Masters of the Order will receive a +13 TD bonus.&lt;br /&gt;
&lt;br /&gt;
==Duration== &lt;br /&gt;
* The duration of Symbol of Protection is equal to 20 seconds per completed step. The duration for Voln masters is 8:40 minutes per invocation. Repeated uses of Symbol of Protection add onto the duration; this symbol is [[stackable]].&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
Initial activation:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel a layer of protection surround you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The layer of protection fades away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Protection ==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the sixth monk on the [[Path to Enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Protection.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Protection===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;400 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 10 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 5 member: &amp;lt;tt&amp;gt;500 + ((5 &amp;amp;times; 5 &amp;amp;times; 10) &amp;amp;divide; 3) = 583 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 10 member: &amp;lt;tt&amp;gt;500 + ((10 &amp;amp;times; 10 &amp;amp;times; 10) &amp;amp;divide; 3) = 833 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*Voln taught Lord Fasthr and his men for three years.  At that time the only members were Giantmen.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Go to Town Square Central and get a large acorn. Squirrels drop them from the treehouse randomly.&lt;br /&gt;
* From the North Gate, go: SW, S, S, S, S, S, SE, E, E, GO BRIDGE, CLIMB BANK, NE, NW, N, N, NE, N, NE, NE, N, N, NE, N, CLIMB ROCKSLIDE, E, SW, S, E, N, N, N, N, SE, S, SE, SE, E, E, Go Path, NW, NE, E, E, SW, D, SE, GO SHORE, SWIM WATER, SWIM ISLAND, GO ISLAND. (Lich room 6459)&lt;br /&gt;
* Now, KNEEL and BURY ACORN.&lt;br /&gt;
* Return to the monk to receive your symbol. (Lich room 18207)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Start at the Victory Court, and go: E, E, E, N, E, E, E, N, N, N, GO PATH, S, S. (Lich room 10375)&lt;br /&gt;
* Now [[FORAGE (verb)|FORAGE]] LACE.&lt;br /&gt;
* Once you&#039;ve obtained some lace, return to Victory Court, and go: W, W, W, GO GATE, SW, SW, SW, SW, S, SW, S, S, S, S, SE, SE, E, GO GATE, SW, S, S, S, S, SE, N, N, N.&lt;br /&gt;
* Hold the lace in your right hand, [[KNEEL (verb)|KNEEL]], and type OFFER LACE TO IMAERA. (Lich room 6011)&lt;br /&gt;
* Return to the monk to receive your symbol. (Lich room 25944)&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Symbols]]&lt;br /&gt;
[[Category:Order of Voln]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Protection&amp;diff=212794</id>
		<title>Symbol of Protection</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Protection&amp;diff=212794"/>
		<updated>2024-01-15T21:45:05Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Protection&#039;&#039;&#039;, governed by Lady [[Imaera]], is obtained at the sixth step of the [[Order of Voln]]. The Symbol of Protection increases one&#039;s generic [[DS]] and [[TD]].&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
* Type SYMBOL OF PROTECTION. This symbol cannot be used on others.&lt;br /&gt;
&lt;br /&gt;
==Benefits==&lt;br /&gt;
* Symbol of Protection grants a generic [[DS]] bonus equal to the user&#039;s ranks in the Order of Voln. The maximum benefit is +26 DS.&lt;br /&gt;
* In addition to the DS bonus, this symbol grants the user a [[TD]] bonus equal to 1/2 the number of Voln steps completed. Masters of the Order will receive a +13 TD bonus.&lt;br /&gt;
&lt;br /&gt;
==Duration== &lt;br /&gt;
* The duration of Symbol of Protection is equal to 20 seconds per completed step. The duration for Voln masters is 8:40 minutes per invocation. Repeated uses of Symbol of Protection add onto the duration; this symbol is [[stackable]].&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
Initial activation:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel a layer of protection surround you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The layer of protection fades away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Protection ==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the sixth monk on the [[Path to Enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Protection.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Protection===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;400 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 10 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 5 member: &amp;lt;tt&amp;gt;500 + ((5 &amp;amp;times; 5 &amp;amp;times; 10) &amp;amp;divide; 3) = 583 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 10 member: &amp;lt;tt&amp;gt;500 + ((10 &amp;amp;times; 10 &amp;amp;times; 10) &amp;amp;divide; 3) = 833 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*Voln taught Lord Fasthr and his men for three years.  At that time the only members were Giantmen.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Go to Town Square Central and get a large acorn. Squirrels drop them from the treehouse randomly.&lt;br /&gt;
* From the North Gate, go: SW, S, S, S, S, S, SE, E, E, GO BRIDGE, CLIMB BANK, NE, NW, N, N, NE, N, NE, NE, N, N, NE, N, CLIMB ROCKSLIDE, E, SW, S, E, N, N, N, N, SE, S, SE, SE, E, E, Go Path, NW, NE, E, E, SW, D, SE, GO SHORE, SWIM WATER, SWIM ISLAND, GO ISLAND. (Lich room 6459)&lt;br /&gt;
* Now, KNEEL and BURY ACORN.&lt;br /&gt;
* Return to the monk to receive your symbol. (Lich room 18207)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Start at the Victory Court, and go: E, E, E, N, E, E, E, N, N, N, GO PATH, S, S. (Lich room 10375)&lt;br /&gt;
* Now [[FORAGE (verb)|FORAGE]] LACE.&lt;br /&gt;
* Once you&#039;ve obtained some lace, return to Victory Court, and go: W, W, W, GO GATE, SW, SW, SW, SW, S, SW, S, S, S, S, SE, SE, E, GO GATE, SW, S, S, S, S, SE, N, N, N.&lt;br /&gt;
* Hold the lace in your right hand, [[KNEEL (verb)|KNEEL]], and type OFFER LACE TO IMAERA. (lich room #6011)&lt;br /&gt;
* Return to the monk to receive your symbol. (Lich room 25944)&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Symbols]]&lt;br /&gt;
[[Category:Order of Voln]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Protection&amp;diff=212793</id>
		<title>Symbol of Protection</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Protection&amp;diff=212793"/>
		<updated>2024-01-15T21:44:34Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Protection&#039;&#039;&#039;, governed by Lady [[Imaera]], is obtained at the sixth step of the [[Order of Voln]]. The Symbol of Protection increases one&#039;s generic [[DS]] and [[TD]].&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
* Type SYMBOL OF PROTECTION. This symbol cannot be used on others.&lt;br /&gt;
&lt;br /&gt;
==Benefits==&lt;br /&gt;
* Symbol of Protection grants a generic [[DS]] bonus equal to the user&#039;s ranks in the Order of Voln. The maximum benefit is +26 DS.&lt;br /&gt;
* In addition to the DS bonus, this symbol grants the user a [[TD]] bonus equal to 1/2 the number of Voln steps completed. Masters of the Order will receive a +13 TD bonus.&lt;br /&gt;
&lt;br /&gt;
==Duration== &lt;br /&gt;
* The duration of Symbol of Protection is equal to 20 seconds per completed step. The duration for Voln masters is 8:40 minutes per invocation. Repeated uses of Symbol of Protection add onto the duration; this symbol is [[stackable]].&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
Initial activation:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel a layer of protection surround you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The layer of protection fades away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Protection ==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the sixth monk on the [[Path to Enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Protection.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Protection===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;400 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 10 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 5 member: &amp;lt;tt&amp;gt;500 + ((5 &amp;amp;times; 5 &amp;amp;times; 10) &amp;amp;divide; 3) = 583 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 10 member: &amp;lt;tt&amp;gt;500 + ((10 &amp;amp;times; 10 &amp;amp;times; 10) &amp;amp;divide; 3) = 833 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*Voln taught Lord Fasthr and his men for three years.  At that time the only members were Giantmen.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Go to Town Square Central and get a large acorn. Squirrels drop them from the treehouse randomly.&lt;br /&gt;
* From the North Gate, go: SW, S, S, S, S, S, SE, E, E, GO BRIDGE, CLIMB BANK, NE, NW, N, N, NE, N, NE, NE, N, N, NE, N, CLIMB ROCKSLIDE, E, SW, S, E, N, N, N, N, SE, S, SE, SE, E, E, Go Path, NW, NE, E, E, SW, D, SE, GO SHORE, SWIM WATER, SWIM ISLAND, GO ISLAND. (Lich ID 6459)&lt;br /&gt;
* Now, KNEEL and BURY ACORN.&lt;br /&gt;
* Return to the monk (18207) to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Start at the Victory Court, and go: E, E, E, N, E, E, E, N, N, N, GO PATH, S, S. (Lich room 10375)&lt;br /&gt;
* Now [[FORAGE (verb)|FORAGE]] LACE.&lt;br /&gt;
* Once you&#039;ve obtained some lace, return to Victory Court, and go: W, W, W, GO GATE, SW, SW, SW, SW, S, SW, S, S, S, S, SE, SE, E, GO GATE, SW, S, S, S, S, SE, N, N, N.&lt;br /&gt;
* Hold the lace in your right hand, [[KNEEL (verb)|KNEEL]], and type OFFER LACE TO IMAERA. (lich room #6011)&lt;br /&gt;
* Return to the monk to receive your symbol. (Lich room 25944)&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Symbols]]&lt;br /&gt;
[[Category:Order of Voln]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Courage&amp;diff=212719</id>
		<title>Symbol of Courage</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Courage&amp;diff=212719"/>
		<updated>2024-01-15T00:06:04Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol of Courage&#039;&#039;&#039;, governed by Lord [[Jastev]], is obtained at the fifth rank of the [[Order of Voln]]. This symbol increases one&#039;s generic [[Attack strength|AS]] and [[UAF]], and also adds 3 phantom levels against [[sheer fear|fear-based]] attacks. The [[Attack strength|AS]] and [[UAF]] bonus is +1 per member&#039;s rank with a maximum bonus of +26 for Master&#039;s of the Order.&lt;br /&gt;
&lt;br /&gt;
==Duration==&lt;br /&gt;
&lt;br /&gt;
Symbol of Courage has a [[stackable]] duration of 10 seconds per rank. &lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
Symbol of Courage (not case sensitive, can be abbreviated)&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
;:First Person View:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel more courageous.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Third Person View:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;None&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Wearing Off:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel the extra courage wane.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples.&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Courage ==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the fifth monk on the [[Path to Enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Courage.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Courage===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=70%}}&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Formula: 400 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 10 ) &amp;amp;divide; 3 )&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 1&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 5 member: 400 + ((5 &amp;amp;times; 5 &amp;amp;times; 10) &amp;amp;divide; 3) = 483 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 2 &lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 10 member: 400 + ((10 &amp;amp;times; 10 &amp;amp;times; 10) &amp;amp;divide; 3) = 733 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*Founders first home was in Tafali Manor which became the site of the first monastery.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Start at the monastery courtyard and go: W, W, W, GO TRAIL, S, GO TRAIL, E, E, N, NE. Repeatedly go N, NE until you exit the forest. GO TRAIL, GO PATH. (Lich Room 4140)&lt;br /&gt;
* Standing in front of the graveyard gate, recite a poem honoring Lord Jastev using the [[RECITE (verb)]]. A working poem is:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;recite Lord Jastev is a sullen soul.;Lord Jastev is artistic indeed.;Lord Jastev the self-possessed.;Lord Jastev is morbid true;Lord Jastev serious, too.&amp;lt;/div&amp;gt;&lt;br /&gt;
* Return to the monk to receive your symbol. (Lich room 18208)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Start at the monastery, and go: GO PATH, W, SE, S, SE, S, S, SE, SE, S, S, SEARCH, GO CREVASSE, SE, S, SE, S, SE, SE, GO BRIDGE, SE, SE, GO GATE, E, E, E, E, E, E, GO GATE, NE, NE, NE, NE, NE, NE, GO PATH. (Lich Room 5834)&lt;br /&gt;
* Recite a poem honoring Lord Jastev using the [[RECITE (verb)]]. A working poem is:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;recite Lord Jastev is a sullen soul.;Lord Jastev is artistic indeed.;Lord Jastev the self-possessed.;Lord Jastev is morbid true;Lord Jastev serious, too.&amp;lt;/div&amp;gt;&lt;br /&gt;
* Return to the monk to receive your symbol. (Lich room 25940)&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Symbols]]&lt;br /&gt;
[[Category:Order of Voln]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Courage&amp;diff=212718</id>
		<title>Symbol of Courage</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Courage&amp;diff=212718"/>
		<updated>2024-01-15T00:05:39Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol of Courage&#039;&#039;&#039;, governed by Lord [[Jastev]], is obtained at the fifth rank of the [[Order of Voln]]. This symbol increases one&#039;s generic [[Attack strength|AS]] and [[UAF]], and also adds 3 phantom levels against [[sheer fear|fear-based]] attacks. The [[Attack strength|AS]] and [[UAF]] bonus is +1 per member&#039;s rank with a maximum bonus of +26 for Master&#039;s of the Order.&lt;br /&gt;
&lt;br /&gt;
==Duration==&lt;br /&gt;
&lt;br /&gt;
Symbol of Courage has a [[stackable]] duration of 10 seconds per rank. &lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
Symbol of Courage (not case sensitive, can be abbreviated)&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
;:First Person View:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel more courageous.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Third Person View:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;None&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Wearing Off:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel the extra courage wane.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples.&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Courage ==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the fifth monk on the [[Path to Enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Courage.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Courage===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=70%}}&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Formula: 400 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 10 ) &amp;amp;divide; 3 )&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 1&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 5 member: 400 + ((5 &amp;amp;times; 5 &amp;amp;times; 10) &amp;amp;divide; 3) = 483 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 2 &lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 10 member: 400 + ((10 &amp;amp;times; 10 &amp;amp;times; 10) &amp;amp;divide; 3) = 733 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*Founders first home was in Tafali Manor which became the site of the first monastery.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Start at the monastery courtyard and go: W, W, W, GO TRAIL, S, GO TRAIL, E, E, N, NE. Repeatedly go N, NE until you exit the forest. GO TRAIL, GO PATH. (Lich Room 4140)&lt;br /&gt;
* Standing in front of the graveyard gate, recite a poem honoring Lord Jastev using the [[RECITE (verb)]]. A working poem is:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;recite Lord Jastev is a sullen soul.;Lord Jastev is artistic indeed.;Lord Jastev the self-possessed.;Lord Jastev is morbid true;Lord Jastev serious, too.&amp;lt;/div&amp;gt;&lt;br /&gt;
* Return to the monk (18208) to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Start at the monastery, and go: GO PATH, W, SE, S, SE, S, S, SE, SE, S, S, SEARCH, GO CREVASSE, SE, S, SE, S, SE, SE, GO BRIDGE, SE, SE, GO GATE, E, E, E, E, E, E, GO GATE, NE, NE, NE, NE, NE, NE, GO PATH. (Lich Room 5834)&lt;br /&gt;
* Recite a poem honoring Lord Jastev using the [[RECITE (verb)]]. A working poem is:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;recite Lord Jastev is a sullen soul.;Lord Jastev is artistic indeed.;Lord Jastev the self-possessed.;Lord Jastev is morbid true;Lord Jastev serious, too.&amp;lt;/div&amp;gt;&lt;br /&gt;
* Return to the monk to receive your symbol. (Lich room 25940)&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Symbols]]&lt;br /&gt;
[[Category:Order of Voln]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Diminishment&amp;diff=212717</id>
		<title>Symbol of Diminishment</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Diminishment&amp;diff=212717"/>
		<updated>2024-01-14T23:45:53Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Ta&amp;#039;Vaalor&amp;#039;s Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Diminishment&#039;&#039;&#039;, governed by [[Cholen|Lord Cholen]], is obtained at the fourth rank of the [[Order of Voln]]. When successfully used, it will temporarily reduce the targeted [[undead]]&#039;s [[DS]], [[UDF]], [[TD]], and [[CMAN]] defense by -1 per Voln rank (capped at -26 for Voln Masters). The target will remain in a diminished state for 2 seconds per member&#039;s rank with a maximimum duration of 52 seconds for Masters of the Order. This symbol uses the [[Standard success resolution system]] to detemine success or failure.&lt;br /&gt;
&lt;br /&gt;
==Symbol Use [[Favor]] Cost==&lt;br /&gt;
&lt;br /&gt;
Symbol of Diminishment favor cost is based on the member&#039;s [[level]]. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. It has a relative cost of 3x [[Symbol of Courage]].&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Initial cast:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;sym of diminishment wraith&amp;lt;br&amp;gt;&lt;br /&gt;
You draw a glowing pattern in the air before a wraith.&amp;lt;br&amp;gt;&lt;br /&gt;
The wraith appears diminished!&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;A wraith no longer appears as diminished.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Diminishment ==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the fourth monk on the [[Path to Enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Diminishment.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Diminishment===&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=70%}}&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Formula: 300 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 5 ) &amp;amp;divide; 3 )&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 1 &lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=65%}}&amp;gt;level 5 member: 300 + ((5 &amp;amp;times; 5 &amp;amp;times; 5) &amp;amp;divide; 3) = 341 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
Example 2&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=65%}}&amp;gt;level 10 member: 300 + ((10 &amp;amp;times; 10 &amp;amp;times; 5) &amp;amp;divide; 3) = 466 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*Voln came to the rescue of the founder, Lord Fasthr, and his men who were fighting against the undead.&lt;br /&gt;
*Voln taught them his personal secrets when fighting undead.&lt;br /&gt;
&lt;br /&gt;
===[[Wehnimer&#039;s Landing]] Task===&lt;br /&gt;
&lt;br /&gt;
* Lord Cholen is the patron for this step. You have to give an offering and song to the poor of the Landing. You need to drop coins in accordance with your level. (100 Coins per Level has worked.) Then head to the Shanty Town. (Lich room 311.)&lt;br /&gt;
&lt;br /&gt;
* Or from the bank, travel: E, SE, S, S, E, E, E, E, E, E, E, E, N.&lt;br /&gt;
&lt;br /&gt;
* DROP coins and SING:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;sing I dance to honor Lord Cholen; Who brings us joy and fun; I sing such greatly praises; Today and forever more; Be joyous for all time, my friends!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The poor should come out and gather up the coins and sing with you.&lt;br /&gt;
&lt;br /&gt;
* Return to the monk who gave you the task (Lich room 18209).&lt;br /&gt;
&lt;br /&gt;
===[[Ta&#039;Vaalor|Ta&#039;Vaalor&#039;s]] Task===&lt;br /&gt;
&lt;br /&gt;
* The task is very similar to the Landing task. You need to drop coins in accordance with your level. (Approximately 100 Coins per Level has worked.) Then head to the Hagatha&#039;s Brew and Barley. (Lich room 10071.)&lt;br /&gt;
&lt;br /&gt;
* Or from the node in the Sylvarraend Town Commons, travel: SE, S, go Tavern.&lt;br /&gt;
&lt;br /&gt;
* DROP coins and SING:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;SING I dance to honor Lord Cholen; Who brings us joy and fun; I sing such greatly praises; Today and forever more; Be joyous for all time, my friends!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The poor should come out and gather up the coins and sing with you.&lt;br /&gt;
&lt;br /&gt;
* Return to the monk who gave you the task (Lich room 25939).&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Diminishment&amp;diff=212716</id>
		<title>Symbol of Diminishment</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Diminishment&amp;diff=212716"/>
		<updated>2024-01-14T23:45:22Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Diminishment&#039;&#039;&#039;, governed by [[Cholen|Lord Cholen]], is obtained at the fourth rank of the [[Order of Voln]]. When successfully used, it will temporarily reduce the targeted [[undead]]&#039;s [[DS]], [[UDF]], [[TD]], and [[CMAN]] defense by -1 per Voln rank (capped at -26 for Voln Masters). The target will remain in a diminished state for 2 seconds per member&#039;s rank with a maximimum duration of 52 seconds for Masters of the Order. This symbol uses the [[Standard success resolution system]] to detemine success or failure.&lt;br /&gt;
&lt;br /&gt;
==Symbol Use [[Favor]] Cost==&lt;br /&gt;
&lt;br /&gt;
Symbol of Diminishment favor cost is based on the member&#039;s [[level]]. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. It has a relative cost of 3x [[Symbol of Courage]].&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Initial cast:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;sym of diminishment wraith&amp;lt;br&amp;gt;&lt;br /&gt;
You draw a glowing pattern in the air before a wraith.&amp;lt;br&amp;gt;&lt;br /&gt;
The wraith appears diminished!&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;A wraith no longer appears as diminished.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Diminishment ==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the fourth monk on the [[Path to Enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Diminishment.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Diminishment===&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=70%}}&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Formula: 300 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 5 ) &amp;amp;divide; 3 )&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 1 &lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=65%}}&amp;gt;level 5 member: 300 + ((5 &amp;amp;times; 5 &amp;amp;times; 5) &amp;amp;divide; 3) = 341 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
Example 2&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=65%}}&amp;gt;level 10 member: 300 + ((10 &amp;amp;times; 10 &amp;amp;times; 5) &amp;amp;divide; 3) = 466 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*Voln came to the rescue of the founder, Lord Fasthr, and his men who were fighting against the undead.&lt;br /&gt;
*Voln taught them his personal secrets when fighting undead.&lt;br /&gt;
&lt;br /&gt;
===[[Wehnimer&#039;s Landing]] Task===&lt;br /&gt;
&lt;br /&gt;
* Lord Cholen is the patron for this step. You have to give an offering and song to the poor of the Landing. You need to drop coins in accordance with your level. (100 Coins per Level has worked.) Then head to the Shanty Town. (Lich room 311.)&lt;br /&gt;
&lt;br /&gt;
* Or from the bank, travel: E, SE, S, S, E, E, E, E, E, E, E, E, N.&lt;br /&gt;
&lt;br /&gt;
* DROP coins and SING:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;sing I dance to honor Lord Cholen; Who brings us joy and fun; I sing such greatly praises; Today and forever more; Be joyous for all time, my friends!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The poor should come out and gather up the coins and sing with you.&lt;br /&gt;
&lt;br /&gt;
* Return to the monk who gave you the task (Lich room 18209).&lt;br /&gt;
&lt;br /&gt;
===[[Ta&#039;Vaalor|Ta&#039;Vaalor&#039;s]] Task===&lt;br /&gt;
&lt;br /&gt;
* The task is very similar to the Landing task. You need to drop coins in accordance with your level. (Approximately 100 Coins per Level has worked.) Then head to the Hagatha&#039;s Brew and Barley. (Lich room 10071.)&lt;br /&gt;
&lt;br /&gt;
* Or from the node in the Sylvarraend Town Commons, travel: SE, S, go Tavern.&lt;br /&gt;
&lt;br /&gt;
* DROP coins and SING:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;SING I dance to honor Lord Cholen; Who brings us joy and fun; I sing such greatly praises; Today and forever more; Be joyous for all time, my friends!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The poor should come out and gather up the coins and sing with you.&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Thought&amp;diff=212662</id>
		<title>Symbol of Thought</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Thought&amp;diff=212662"/>
		<updated>2024-01-14T14:00:22Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Symbol]] of Thought&#039;&#039;&#039;, governed by [[Oleani|Lady Oleani]], is obtained at the third rank of the [[Order of Voln]]. This symbol allows one to broadcast messages which are received only by other members within one&#039;s realm.&lt;br /&gt;
&lt;br /&gt;
== Using Symbol of Thought ==&lt;br /&gt;
&lt;br /&gt;
* Type SYMBOL OF THOUGHT (MESSAGE). The message will be instantly broadcast to all members of the Order in the realm.&lt;br /&gt;
* To block the receipt of thoughts of others, rub a [[shell|seashell]], eat a [[tkaro root]], or use another thought-disruption [[magic item]].&lt;br /&gt;
&lt;br /&gt;
==Symbol Use Favor Cost==&lt;br /&gt;
&lt;br /&gt;
Symbol of Thought [[favor]] cost is unique among all the symbols. It has a fixed cost based on the length of the message, irrespective of a member&#039;s level or Voln rank.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&#039;&#039;&#039;Favor cost = round up((message length - 1) &amp;amp;divide; 3)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
A thought message with 76 characters will have a favor cost of ((76 - 1) &amp;amp;divide; 3) = 25 favor&lt;br /&gt;
&lt;br /&gt;
Thought messages have a minimum cost of 1 favor for a two character message. Message length is capped at approximately 250 characters at a cost of 83 favor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Characters include punctuation and spaces.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Useful Tip===&lt;br /&gt;
&lt;br /&gt;
Lower level characters would be wise to use symbol of thought judiciously. The relative favor cost of Symbol of Thought is much higher for lower level members of the order. To replace the favor used for a 76 character message, a level 3 member would need to release 25 level 3 undead, while a capped character, releasing a single 100 level undead, would have enough favor to transmit 26 messages of that length.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
;:First person usage:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;The Symbol of Thought begins to burn in your mind and you hear &amp;lt;Your Name&amp;gt; thinking, &amp;quot;We must free the undead.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Third person observation:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;The Symbol of Thought begins to burn in your mind and you hear &amp;lt;Voln Member&amp;gt; thinking, &amp;quot;We must free the undead.&amp;quot;&lt;br /&gt;
&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Thought ==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the third monk on the [[Path to Enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Thought.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Thought===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;200 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 5 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 5 member: &amp;lt;tt&amp;gt;200 + ((5 &amp;amp;times; 5 &amp;amp;times; 5) &amp;amp;divide; 3) = 241 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 10 member: &amp;lt;tt&amp;gt;200 + ((10 &amp;amp;times; 10 &amp;amp;times; 5) &amp;amp;divide; 3) = 366 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*Order of Voln is not a secret organization&lt;br /&gt;
*The Order&#039;s purpose was and always will be to free undead.&lt;br /&gt;
*Ability to transmit messages mentally to only other members.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Obtain a rose. Buy one at the florist (8715) or [[FORAGE]] FOR SMALL ROSE in the Small Park.&lt;br /&gt;
* From outside the North Gate, go: NW, S, GO PATH, GO ARCH. (Lich room 6315)&lt;br /&gt;
* Now, type: PUT ROSE ON ALTAR.&lt;br /&gt;
* Return to the monk (Lich room 18210) to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Start at the Victory Court, and go: W, W, W, GO GATE, SW, SW, SW, SW, GO PATH, W. (Lich room 6093)&lt;br /&gt;
* Here, use the [[FORAGE (verb)]] to FORAGE FOR BLEEDING ROSE. &lt;br /&gt;
* Return to Victory Court, and go: E, E, E, N, E, N, N, N, N, N, N, W, N, GO GATE, NE, NE, NE, NE, NE, NE, GO PATH, N, NE, NW, N. (Lich Room 5868)&lt;br /&gt;
* Here, type DROP ROSE.&lt;br /&gt;
* Return to the monk to receive your symbol. (Lich room 25938)&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Symbols]]&lt;br /&gt;
[[Category:Order of Voln]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Thought&amp;diff=212634</id>
		<title>Symbol of Thought</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Thought&amp;diff=212634"/>
		<updated>2024-01-14T01:16:28Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Symbol]] of Thought&#039;&#039;&#039;, governed by [[Oleani|Lady Oleani]], is obtained at the third rank of the [[Order of Voln]]. This symbol allows one to broadcast messages which are received only by other members within one&#039;s realm.&lt;br /&gt;
&lt;br /&gt;
== Using Symbol of Thought ==&lt;br /&gt;
&lt;br /&gt;
* Type SYMBOL OF THOUGHT (MESSAGE). The message will be instantly broadcast to all members of the Order in the realm.&lt;br /&gt;
* To block the receipt of thoughts of others, rub a [[shell|seashell]], eat a [[tkaro root]], or use another thought-disruption [[magic item]].&lt;br /&gt;
&lt;br /&gt;
==Symbol Use Favor Cost==&lt;br /&gt;
&lt;br /&gt;
Symbol of Thought [[favor]] cost is unique among all the symbols. It has a fixed cost based on the length of the message, irrespective of a member&#039;s level or Voln rank.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&#039;&#039;&#039;Favor cost = round up((message length - 1) &amp;amp;divide; 3)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
A thought message with 76 characters will have a favor cost of ((76 - 1) &amp;amp;divide; 3) = 25 favor&lt;br /&gt;
&lt;br /&gt;
Thought messages have a minimum cost of 1 favor for a two character message. Message length is capped at approximately 250 characters at a cost of 83 favor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Characters include punctuation and spaces.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Useful Tip===&lt;br /&gt;
&lt;br /&gt;
Lower level characters would be wise to use symbol of thought judiciously. The relative favor cost of Symbol of Thought is much higher for lower level members of the order. To replace the favor used for a 76 character message, a level 3 member would need to release 25 level 3 undead, while a capped character, releasing a single 100 level undead, would have enough favor to transmit 26 messages of that length.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
;:First person usage:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;The Symbol of Thought begins to burn in your mind and you hear &amp;lt;Your Name&amp;gt; thinking, &amp;quot;We must free the undead.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Third person observation:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;The Symbol of Thought begins to burn in your mind and you hear &amp;lt;Voln Member&amp;gt; thinking, &amp;quot;We must free the undead.&amp;quot;&lt;br /&gt;
&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Thought ==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the third monk on the [[Path to Enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Thought.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Thought===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;200 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 5 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 5 member: &amp;lt;tt&amp;gt;200 + ((5 &amp;amp;times; 5 &amp;amp;times; 5) &amp;amp;divide; 3) = 241 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 10 member: &amp;lt;tt&amp;gt;200 + ((10 &amp;amp;times; 10 &amp;amp;times; 5) &amp;amp;divide; 3) = 366 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*Order of Voln is not a secret organization&lt;br /&gt;
*The Order&#039;s purpose was and always will be to free undead.&lt;br /&gt;
*Ability to transmit messages mentally to only other members.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Obtain a rose. Buy one at the florist (8715) or [[FORAGE]] FOR SMALL ROSE in the Small Park.&lt;br /&gt;
* From outside the North Gate, go: NW, S, GO PATH, GO ARCH. (Lich ID: 6315)&lt;br /&gt;
* Now, type: PUT ROSE ON ALTAR.&lt;br /&gt;
* Return to the monk (18210) to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Start at the Victory Court, and go: W, W, W, GO GATE, SW, SW, SW, SW, GO PATH, W. (Lich room 6093)&lt;br /&gt;
* Here, use the [[FORAGE (verb)]] to FORAGE FOR BLEEDING ROSE. &lt;br /&gt;
* Return to Victory Court, and go: E, E, E, N, E, N, N, N, N, N, N, W, N, GO GATE, NE, NE, NE, NE, NE, NE, GO PATH, N, NE, NW, N. (Lich Room 5868)&lt;br /&gt;
* Here, type DROP ROSE.&lt;br /&gt;
* Return to the monk to receive your symbol. (Lich room 25938)&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Symbols]]&lt;br /&gt;
[[Category:Order of Voln]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Blessing&amp;diff=212589</id>
		<title>Symbol of Blessing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Blessing&amp;diff=212589"/>
		<updated>2024-01-13T20:00:10Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Blessing&#039;&#039;&#039;, governed by [[Eonak]], is obtained at the second rank of the [[Order of Voln]]. Members will be able to use this symbol to [[Bless (304)|bless]] combat gear with an [[Enchant (925)|enchantment]] bonus equal to their (Voln rank &amp;amp;times; 2).&lt;br /&gt;
&lt;br /&gt;
For example, a rank 2 member will be able to bless weapons with a +4 enchantment bonus, a rank 10 member will be able to bless +20 enchant bonus items ([[Vultite]]), and at rank 25 members will be able to bless any blessable magical metal. Maximum item enchant bonus is +50. These items are commonly referred to as 10x.&lt;br /&gt;
&lt;br /&gt;
*Weapon must be blessable and free of any bless. (Most flared or weighted weapons should be eligible.)&lt;br /&gt;
*Each swing will reduce the number of blesses remaining by one. This includes swings that do not connect with a target.&lt;br /&gt;
*Is not effective on [[aquamarine wand]]s.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
* Hold (WEAPON) in right hand and type SYMBOL OF BLESSING MY &amp;lt;WEAPON NAME&amp;gt; to employ the symbol.&lt;br /&gt;
&lt;br /&gt;
==Number of Blesses==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=50%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Number of blesses = [[level]] + (2 &amp;amp;times; voln rank).&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example for a level 20 member at voln rank 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=80%}}&amp;gt;20 + (2 &amp;amp;times; 18) = 56 blesses&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Symbol Use [[Favor]] Cost==&lt;br /&gt;
Favor cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. The favor cost for blessing magical items is approximately 5x greater than non-magical items.&lt;br /&gt;
&lt;br /&gt;
Q. How does this work for low level characters? Will they run out of favor blessing their own weapon?&lt;br /&gt;
&lt;br /&gt;
A. Very likely not. A level 4 character is granted the ability to perform one Sym of Blessing (non magical item) for each level 1 undead creature released.&lt;br /&gt;
&lt;br /&gt;
Q. How many swings is that?&lt;br /&gt;
&lt;br /&gt;
A. 8 swings for a level 4, rank 2 member.&amp;lt;br&amp;gt;&lt;br /&gt;
:Number of blesses = (level + (Rank * 2)&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
First person usage:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;symbol of blessing my broadsword&lt;br /&gt;
A wave of power flows outward from you towards a golden vultite broadsword.&lt;br /&gt;
A brilliant white light wraps around the broadsword for a moment and then quickly seeps into its surface, leaving a soft white afterglow.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Third person observation:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A wave of power flows out of (Person) and toward a golden vultite broadsword.&lt;br /&gt;
A brilliant white light wraps around the broadsword for a moment and then quickly seeps into its surface, leaving a soft white afterglow.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless System Proposal 2.0]&lt;br /&gt;
*[https://discordapp.com/channels/226045346399256576/387271714012135425/707727901356982302 Oscuro discussing weighting swing reduction (discord)] - before Blessing 2.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Blessing ==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the second monk on the [[Path to Enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Blessing.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Blessing===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Formula: 100 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 5 ) &amp;amp;divide; 3 )&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 1 &lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 5 member: 100 + ((5 &amp;amp;times; 5 &amp;amp;times; 5) &amp;amp;divide; 3) = 141 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 2 &lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 10 member: 100 + ((10 &amp;amp;times; 10 &amp;amp;times; 5) &amp;amp;divide; 3) = 266 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*Each step along the Path to Enlightenment is governed by a Lord or Lady of Liabo.&lt;br /&gt;
*Each of the thirteen Lords and Ladies governs two steps along the Path.&lt;br /&gt;
*[[Voln]] is an immortal power serving the Lady [[Lorminstra]].&lt;br /&gt;
*Normal weapons do not have any effect on [[undead]]. They require a bless. &lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
* First, craft a [[heavy slab of iron]].&lt;br /&gt;
* From the entrance to the kobold mines on the Old Mine Road, go: SE, S, S, SW, SW, S, SW, S, S, SE, SW, CLIMB BANK, GO BRIDGE, W, W, NW, SW, S, SE, S, SE, S, S, S, SW, E, NE. (Lich Room #451)&lt;br /&gt;
* Now, type: PUT IRON IN LAKE.&lt;br /&gt;
* Return to the monk (Lich 18211) to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Start at the Victory Gate, and go: SW, SW, SW, SW, SW, S, GO TRACK, N, GO DOOR, E. (Lich room 6015)&lt;br /&gt;
* Now, search the machinery until a piece of metal is found. (Empty hands)&lt;br /&gt;
* To return, go: W, GO DOOR, S, GO TRACK, N, NE, NE, GO BRIDGE, NE, NE, GO GATE, E, E, E, E, E, E, N, E, N, GO WEAPON. (Lich room 10367)&lt;br /&gt;
* [[GIVE (verb)]] the metal to the shop owner, Aerhseth.&lt;br /&gt;
* Return to the monk to receive your symbol. (Lich room 21586)&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Symbols]]&lt;br /&gt;
[[Category:Order of Voln]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Blessing&amp;diff=212587</id>
		<title>Symbol of Blessing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Blessing&amp;diff=212587"/>
		<updated>2024-01-13T19:51:12Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Ta&amp;#039;Vaalor Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Blessing&#039;&#039;&#039;, governed by [[Eonak]], is obtained at the second rank of the [[Order of Voln]]. Members will be able to use this symbol to [[Bless (304)|bless]] combat gear with an [[Enchant (925)|enchantment]] bonus equal to their (Voln rank &amp;amp;times; 2).&lt;br /&gt;
&lt;br /&gt;
For example, a rank 2 member will be able to bless weapons with a +4 enchantment bonus, a rank 10 member will be able to bless +20 enchant bonus items ([[Vultite]]), and at rank 25 members will be able to bless any blessable magical metal. Maximum item enchant bonus is +50. These items are commonly referred to as 10x.&lt;br /&gt;
&lt;br /&gt;
*Weapon must be blessable and free of any bless. (Most flared or weighted weapons should be eligible.)&lt;br /&gt;
*Each swing will reduce the number of blesses remaining by one. This includes swings that do not connect with a target.&lt;br /&gt;
*Is not effective on [[aquamarine wand]]s.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
* Hold (WEAPON) in right hand and type SYMBOL OF BLESSING MY &amp;lt;WEAPON NAME&amp;gt; to employ the symbol.&lt;br /&gt;
&lt;br /&gt;
==Number of Blesses==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=50%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Number of blesses = [[level]] + (2 &amp;amp;times; voln rank).&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example for a level 20 member at voln rank 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=80%}}&amp;gt;20 + (2 &amp;amp;times; 18) = 56 blesses&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Symbol Use [[Favor]] Cost==&lt;br /&gt;
Favor cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. The favor cost for blessing magical items is approximately 5x greater than non-magical items.&lt;br /&gt;
&lt;br /&gt;
Q. How does this work for low level characters? Will they run out of favor blessing their own weapon?&lt;br /&gt;
&lt;br /&gt;
A. Very likely not. A level 4 character is granted the ability to perform one Sym of Blessing (non magical item) for each level 1 undead creature released.&lt;br /&gt;
&lt;br /&gt;
Q. How many swings is that?&lt;br /&gt;
&lt;br /&gt;
A. 8 swings for a level 4, rank 2 member.&amp;lt;br&amp;gt;&lt;br /&gt;
:Number of blesses = (level + (Rank * 2)&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
First person usage:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;symbol of blessing my broadsword&lt;br /&gt;
A wave of power flows outward from you towards a golden vultite broadsword.&lt;br /&gt;
A brilliant white light wraps around the broadsword for a moment and then quickly seeps into its surface, leaving a soft white afterglow.&lt;br /&gt;
&lt;br /&gt;
Third person observation:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A wave of power flows out of (Person) and toward a golden vultite broadsword.&lt;br /&gt;
A brilliant white light wraps around the broadsword for a moment and then quickly seeps into its surface, leaving a soft white afterglow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless System Proposal 2.0]&lt;br /&gt;
*[https://discordapp.com/channels/226045346399256576/387271714012135425/707727901356982302 Oscuro discussing weighting swing reduction (discord)] - before Blessing 2.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Blessing ==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the second monk on the [[Path to Enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Blessing.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Blessing===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Formula: 100 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 5 ) &amp;amp;divide; 3 )&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 1 &lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 5 member: 100 + ((5 &amp;amp;times; 5 &amp;amp;times; 5) &amp;amp;divide; 3) = 141 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 2 &lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 10 member: 100 + ((10 &amp;amp;times; 10 &amp;amp;times; 5) &amp;amp;divide; 3) = 266 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*Each step along the Path to Enlightenment is governed by a Lord or Lady of Liabo.&lt;br /&gt;
*Each of the thirteen Lords and Ladies governs two steps along the Path.&lt;br /&gt;
*[[Voln]] is an immortal power serving the Lady [[Lorminstra]].&lt;br /&gt;
*Normal weapons do not have any effect on [[undead]]. They require a bless. &lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
* First, craft a [[heavy slab of iron]].&lt;br /&gt;
* From the entrance to the kobold mines on the Old Mine Road, go: SE, S, S, SW, SW, S, SW, S, S, SE, SW, CLIMB BANK, GO BRIDGE, W, W, NW, SW, S, SE, S, SE, S, S, S, SW, E, NE. (Lich Room #451)&lt;br /&gt;
* Now, type: PUT IRON IN LAKE.&lt;br /&gt;
* Return to the monk (Lich 18211) to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Start at the Victory Gate, and go: SW, SW, SW, SW, SW, S, GO TRACK, N, GO DOOR, E. (Lich room 6015)&lt;br /&gt;
* Now, search the machinery until a piece of metal is found. (Empty hands)&lt;br /&gt;
* To return, go: W, GO DOOR, S, GO TRACK, N, NE, NE, GO BRIDGE, NE, NE, GO GATE, E, E, E, E, E, E, N, E, N, GO WEAPON. (Lich room 10367)&lt;br /&gt;
* [[GIVE (verb)]] the metal to the shop owner, Aerhseth.&lt;br /&gt;
* Return to the monk to receive your symbol. (Lich room 21586)&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Symbols]]&lt;br /&gt;
[[Category:Order of Voln]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Eloot&amp;diff=212106</id>
		<title>Lich:Script Eloot</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Eloot&amp;diff=212106"/>
		<updated>2024-01-04T10:08:41Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
Eloot is an automatic looting script in [[lich]] that is the spiritual predessory, and borrows heavily from concepts in [[sloot]]. Eloot is actively maintained by the Elanthia-Online team. As with all scripts that deal with inventory management, it is &#039;&#039;&#039;Highly&#039;&#039;&#039; recommend to mark and register every item you value until you understand how eloot will handle your inventory, and it is not recommended to be wearing any gem hoarding containers until you can verify your eloot settings and behavior. &lt;br /&gt;
&lt;br /&gt;
==What does it do?==&lt;br /&gt;
Eloot will gather loot from a killed monster or room, place that loot into the defined containers including overflow containers. It will not gather specific loot types you define,skin creatures, will drop boxes off at the locksmith pool or town locksmith if you desire, and will sell loot that meets the criteria and deposit coins. Eloot settings are saved per character per instance, in your lich5 data folder. Ex lich-5\data\eloot\GSIV\Rinualdo.yaml. If you wish to keep eloot settings across more than one char, you can copy and paste this file and rename the .yaml to each character you have. &lt;br /&gt;
&lt;br /&gt;
==How do I get it?==&lt;br /&gt;
Eloot can be downloaded via &amp;lt;CODE&amp;gt;;repo download eloot&amp;lt;/CODE&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As a script in active development and with the constant state of changes in the game, it is recommended to set eloot and all Elanthia-Online scripts to auto-update via &amp;lt;CODE&amp;gt;;repo set-updatable eloot&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eloot scans your inventory each time lost, so adding ;autostart add --global eloot start to your lich autostart can populate the information it needs at the start of your gaming session.&lt;br /&gt;
&lt;br /&gt;
==How does it work?== &lt;br /&gt;
Eloot operates off in game [[STOW]] settings where a user can define one or multiple containers for loot. [[STOW]] settings need to be configured in game or eloot will not function. Eloot does not utilize User.vars like [[Sloot]] does. &lt;br /&gt;
Eloot allows the user to define a variety of loot and selling conditions. You can access the configuration via ;eloot setup&lt;br /&gt;
&lt;br /&gt;
==The Looting Tab==&lt;br /&gt;
The looting tab allows the user to define what items you want eloot to pick up. Item categorization is based on lich&#039;s gameobj-data.xml file. When no exclusions are defined and all available loot on the ground meets the relevant criteria, eloot will use the in game verb loot room, which the game engine gathers and places items based on your stow settings&lt;br /&gt;
* &#039;&#039;&#039;Loot Types&#039;&#039;&#039;&lt;br /&gt;
** Allows the user to tell eloot what things to loot. Of note, this is based on lich classification so some items may fit multiple categories. For example, a weapon may be both a weapon, magical, valuable, and uncommon. &lt;br /&gt;
* &#039;&#039;&#039;Other Settings&#039;&#039;&#039;&lt;br /&gt;
**A variety of switches for eloot configuration. Supports Coin Hands and a switch is provided for eloot to keep a lot in the yaml file for items that eloot is unable to loot. &lt;br /&gt;
* &#039;&#039;&#039;Overflow containers&#039;&#039;&#039;&lt;br /&gt;
**These are containers the user defines when the default stow containers are full. Of note, these should not be your default or box containers. For example, if your default container is a cloak and your box container is a backpack, then you would not designate either as overflow for boxes, but instead would pick satchel and knapsack as your primary and secondary overflow. &lt;br /&gt;
*&#039;&#039;&#039;Never Loot&#039;&#039;&#039;&lt;br /&gt;
** Items to never loot. Black ora, urglaes are popular exclusions for non clerics. &lt;br /&gt;
*&#039;&#039;&#039;Always Loot&#039;&#039;&#039;&lt;br /&gt;
**Always loot these items, no matter what other settings contain&lt;br /&gt;
*&#039;&#039;&#039;Creature exclusions&#039;&#039;&#039;&lt;br /&gt;
** If there is a creature you do not want to loot, such as one that can injur you when searching. &lt;br /&gt;
*&#039;&#039;&#039;Unlootable&#039;&#039;&#039;&lt;br /&gt;
** Note, sometimes due to player interaction, an item can be classified as unlootable. For example, if there is an uncut diamond on the ground and you run eloot, then another group or group member loots that diamond before eloot finishes, eloot may attempt to classify that as an unlootable item and will not try to loot again. You can check this location to see what items eloot was unable to loot previously.&lt;br /&gt;
==The Selling Tab==&lt;br /&gt;
* &#039;&#039;&#039;Sell Types&#039;&#039;&#039;&lt;br /&gt;
**Which items you want eloot to sell. &#039;&#039;&#039;MARK EVERYTHING IMPORTANT&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Only Sell from these STOW containers&#039;&#039;&#039;&lt;br /&gt;
**If you have a STOW container you want eloot not to sell from, you would remove it here. Testing beforehand is highly recommended.&lt;br /&gt;
* &#039;&#039;&#039;Exclusions&#039;&#039;&#039;&lt;br /&gt;
**If you want eloot not to sell any items supported by nouns or regex here&lt;br /&gt;
* &#039;&#039;&#039;Keep Scrolls&#039;&#039;&#039;&lt;br /&gt;
**Allows a defined list of spell numbers that eloot will not attempt to sell. Requires the appropriate training in reading scrolls to determine if a scroll contains the defined spells&lt;br /&gt;
* &#039;&#039;&#039;Appraisals&#039;&#039;&#039;&lt;br /&gt;
**If enabled, eloot will attempt to appraise the designated categories to determine if they meet the Gemshop and Pawnshop limits established. This is useful for determining enhancive items that may require futher player inspection. Eloot will not attempt to resell items above these thresholds during the current session and will provide a notification to the user. If the current session is closed, eloot will attempt again on the next session. &lt;br /&gt;
* &#039;&#039;&#039;Locksmithing&#039;&#039;&#039;&lt;br /&gt;
**Allows the user to define which, if any, locksmithing component to use and allows the user to set a preconfigured tip as an actual silver amount or as a tip percentage. &lt;br /&gt;
* &#039;&#039;&#039;Other Settings&#039;&#039;&#039;&lt;br /&gt;
**Allows the user to define if they want collectiables deposited to the town collection location, to sell in FWI and if they want gold rings delivered to the chronomaster. 1212/1205/650 are options as well for those who can cast. &lt;br /&gt;
==The Skinning Tab==&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
**Fill in the appropriate switches if you want eloot to skin, if you want it to keel and or use ranger spell 604 or Sunfist&#039;s Sigil of Resolve&lt;br /&gt;
* &#039;&#039;&#039;Skin Weapons&#039;&#039;&#039;&lt;br /&gt;
**Eloot needs to know what your skin weapon is and what container it is contained in. If your creature list requires a blunt weapon to skin, these also need to be filled out&lt;br /&gt;
* &#039;&#039;&#039;Skinning Exclusions&#039;&#039;&#039;&lt;br /&gt;
**Any creatures you do not want eloot to attempt to skin&lt;br /&gt;
&lt;br /&gt;
==Ingame Screenshot==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:eloot-1.PNG|Looting&lt;br /&gt;
File:eloot-2.PNG|Selling&lt;br /&gt;
File:eloot-3.PNG|Skinning&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-mychangelog&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click to expand&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-mychangelog&amp;quot;&amp;gt;&lt;br /&gt;
  v1.6.15 (2023-12-17)&lt;br /&gt;
    - added breakable looting and selling options for Hive items (released 12/17/2023)&lt;br /&gt;
    - added word boundary check for notes&lt;br /&gt;
    - bugfix for urchin guild at locksmith pool in Hinterwilds&lt;br /&gt;
  v1.6.14 (2023-12-04)&lt;br /&gt;
    - fix bug in coin bag. It needed a free hand&lt;br /&gt;
    - incorporated urchin guide support for shattered and plat (prime already supported)&lt;br /&gt;
    - typo in gem selling method&lt;br /&gt;
  v1.6.13 (2023-11-27)&lt;br /&gt;
    - changed unknown response at locksmith to put item in container and keep going instead of exiting&lt;br /&gt;
  v1.6.12 (2023-11-24)&lt;br /&gt;
    - update get_regex for unique messaging&lt;br /&gt;
  v1.6.11 (2023-11-19)&lt;br /&gt;
    - check to make sure box is locked when using locksmith&lt;br /&gt;
  v1.6.10 (2023-11-03)&lt;br /&gt;
    - bugfix to use eonake gauntlet with correct hand&lt;br /&gt;
    - bugfix for sewer rat sack&lt;br /&gt;
    - support for coin bags&lt;br /&gt;
    - add &#039;sling&#039; to get_regex&lt;br /&gt;
    - add check for Gtk gem&lt;br /&gt;
    - fix typo in return_hands method&lt;br /&gt;
    - add look messaging for modular neck sheath&lt;br /&gt;
  v1.6.9 (2023-11-02)&lt;br /&gt;
    - check mapdb and xmldata for trashcan searching fallback logic&lt;br /&gt;
  v1.6.8 (2023-09-21)&lt;br /&gt;
    - added support to sell when a box is in hand&lt;br /&gt;
  v1.6.7 (2023-09-21)&lt;br /&gt;
    - Bugfix for matching change in wealth output.&lt;br /&gt;
  v1.6.6 (2023-09-10)&lt;br /&gt;
    - bugfix to deposit silvers for ;eloot pool deposit.&lt;br /&gt;
  v1.6.5 (2023-09-05)&lt;br /&gt;
    - bugfix for the bugfix for calling deposit when nothing to do.&lt;br /&gt;
  v1.6.4 (2023-09-05)&lt;br /&gt;
    - bugfix for skinning routine not excluding from creature exclude list&lt;br /&gt;
    - bugfix for calling deposit when nothing to do.&lt;br /&gt;
  v1.6.3 (2023-08-24)&lt;br /&gt;
    - update for dropping boxes (shattered only) to include both hands&lt;br /&gt;
    - excluded shimmering orbs from sell list&lt;br /&gt;
    - bugfix for excluding items&lt;br /&gt;
    - added method to get script version from only one location&lt;br /&gt;
    - misc variable adjustments in Data class&lt;br /&gt;
  v1.6.2 (2023-08-14)&lt;br /&gt;
    - added regex for GEF weapon retrieval&lt;br /&gt;
  v1.6.1 (2023-08-03)&lt;br /&gt;
    - extended support for fossil charm (ground coins)&lt;br /&gt;
  v1.6.0 (2023-07-31)&lt;br /&gt;
    - added support for fossil charm&lt;br /&gt;
  v1.5.37 (2023-07-19)&lt;br /&gt;
    - switched Lich::Util.silver_count for using &#039;wealth quiet&#039;&lt;br /&gt;
  v1.5.36 (2023-06-23)&lt;br /&gt;
    - fix for assume lion to check for 25 mana if 650 already active&lt;br /&gt;
    - fix for assume lion to check for proper cooldown number&lt;br /&gt;
  v1.5.35 (2023-06-11)&lt;br /&gt;
    - change to 650 implementation&lt;br /&gt;
  v1.5.34 (2023-06-08)&lt;br /&gt;
    - bugfix for looting coins in a box when encumbered&lt;br /&gt;
  v1.5.33 (2023-06-04)&lt;br /&gt;
    - prep for new Lich 5.7.0 infomon.lic change&lt;br /&gt;
  v1.5.32 (2023-05-12)&lt;br /&gt;
    - reworked method for cursed items to support eonake gauntlets&lt;br /&gt;
  v1.5.31 (2023-04-12)&lt;br /&gt;
    - bugfix for never loot section not working correctly with regex&lt;br /&gt;
  v1.5.30 (2023-04-07)&lt;br /&gt;
    - split drag method to wear and drag and added RT check for wearing containers after bulk sell.&lt;br /&gt;
  v1.5.29 (2023-04-04)&lt;br /&gt;
    - added regex for pirate harnesses&lt;br /&gt;
  v1.5.28 (2023-03-30)&lt;br /&gt;
    - bugfix for trashcans&lt;br /&gt;
  v1.5.27 (2023-03-30)&lt;br /&gt;
    - additional find_trash method changes to utilize meta:trashcan&lt;br /&gt;
  v1.5.26 (2023-03-30)&lt;br /&gt;
    - added &amp;quot;wastebin&amp;quot; to list of trashcans&lt;br /&gt;
  v1.5.25 (2023-03-25)&lt;br /&gt;
    - another try at finding the trashcan&lt;br /&gt;
  v1.5.24 (2023-03-23)&lt;br /&gt;
    - added additional trashcan identification if no room description available&lt;br /&gt;
  v1.5.23 (2023-03-22)&lt;br /&gt;
    - added open regex for container&lt;br /&gt;
  v1.5.22 (2023-03-08)&lt;br /&gt;
    - bugfix for updating setting on nil for Ruby v3&lt;br /&gt;
  v1.5.21 (2023-03-06)&lt;br /&gt;
    - bugfix for bag_loot method&lt;br /&gt;
  v1.5.20 (2023-02-25)&lt;br /&gt;
    - bugfix for scroll selling in setup&lt;br /&gt;
  v1.5.19 (2023-02-22)&lt;br /&gt;
    - added toggle for unlootable tracking&lt;br /&gt;
  v1.5.18 (2023-02-07)&lt;br /&gt;
    - added additional error checking for autoclose bags&lt;br /&gt;
  v1.5.17 (2023-02-01)&lt;br /&gt;
    - added support for Assume Aspect - Lion (650)&lt;br /&gt;
  v1.5.16 (2023-01-31)&lt;br /&gt;
    - added child to unlootable list&lt;br /&gt;
  v1.5.15 (2023-01-30)&lt;br /&gt;
    - bug fix for wait_for_disk method&lt;br /&gt;
  v1.5.14 (2023-01-22)&lt;br /&gt;
    - added support for plinite looting&lt;br /&gt;
  v1.5.13 (2023-01-22)&lt;br /&gt;
    - add RT check to retrieving weapon/shield after looting&lt;br /&gt;
    - added support to not sell alchemy items: ;eloot sell alchemy_mode&lt;br /&gt;
  v1.5.12 (2023-01-17)&lt;br /&gt;
    - add check to prevent trying to loot something that&#039;s not yours&lt;br /&gt;
  v1.5.11 (2023-01-13)&lt;br /&gt;
    - add extra output to eloot test (disk and full containers)&lt;br /&gt;
  v1.5.10 (2022-12-23)&lt;br /&gt;
    - fixed location bug for locksmithing in KF&lt;br /&gt;
  v1.5.9 (2022-12-05)&lt;br /&gt;
    - added unlootable list to the UI (bottom of loot tab)&lt;br /&gt;
    - bugfix for trying to put loot in full container&lt;br /&gt;
  v1.5.8 (2022-12-05)&lt;br /&gt;
    - added word boundary checks for container setup&lt;br /&gt;
    - bug fix for phased box&#039;s&lt;br /&gt;
  v1.5.7 (2022-11-27)&lt;br /&gt;
    - removed custom quiet command to use Lich command instead&lt;br /&gt;
    - fixed bug if encumbered at the locksmith and can&#039;t get the box out of the disk&lt;br /&gt;
    - fixed bug for ice elemental looting&lt;br /&gt;
  v1.5.6 (2022-11-11)&lt;br /&gt;
    - added an &amp;quot;Always Loot&amp;quot; list&lt;br /&gt;
    - added support for auto closing bags&lt;br /&gt;
    - bug fix for handling reliquaries&lt;br /&gt;
    - bug fix for skinning without a designated skinning tool&lt;br /&gt;
  v1.5.5 (2022-11-03)&lt;br /&gt;
    -bugfix for unlootable tracking&lt;br /&gt;
  v1.5.4 (2022-11-01)&lt;br /&gt;
    - bugfix for silver totals&lt;br /&gt;
  v1.5.3 (2022-10-31)&lt;br /&gt;
    - added check for unlootable items&lt;br /&gt;
  v1.5.2 (2022-10-29)&lt;br /&gt;
    - added muck and cloud to unlootable list&lt;br /&gt;
  v1.5.1 (2022-10-28)&lt;br /&gt;
    - bugfix for terminal-table silver breakdown&lt;br /&gt;
  v1.5.0 (2022-10-09)&lt;br /&gt;
    - removed dependancy on separate UI file and associated code&lt;br /&gt;
    - cleaned up inventory &amp;amp; looting logic&lt;br /&gt;
    - added support to always check the locksmith pool&lt;br /&gt;
    - fixed bug that was looting cursed items in boxes&lt;br /&gt;
    - added validation check for setup&lt;br /&gt;
    - silver summary at end of selling using terminal-table&lt;br /&gt;
    - archived change log before 1.4.0&lt;br /&gt;
    - adds CLI interface to update settings&lt;br /&gt;
  v1.4.22 (2022-09-25)&lt;br /&gt;
    - bug fix for cursed items in boxes&lt;br /&gt;
  v1.4.21 (2022-09-23)&lt;br /&gt;
    - added support for hidden skin sheathes&lt;br /&gt;
    - bug fix for crumbly bandit bandanas&lt;br /&gt;
    - locksmith pool functionality added: over encumbered coin deposit and box drop off only option&lt;br /&gt;
    - fixed bug in track_full_sacks default setting&lt;br /&gt;
    - fixed bug when trying to do initial load when in RT&lt;br /&gt;
    - added small delay to ;eloot start&lt;br /&gt;
  v1.4.20&lt;br /&gt;
    - bug fix for cursed items and some crumbly ones&lt;br /&gt;
  v1.4.19&lt;br /&gt;
    - fixed looting logic when its flagged as two items with one not wanted (eg. uncommon &amp;amp; clothing). It will pick up the item to prevent valuable items getting left behind&lt;br /&gt;
    - additional error checking for empty box&#039;s in containers&lt;br /&gt;
    - additional error checking for looting&lt;br /&gt;
    - added support to use left hand for looting&lt;br /&gt;
    - added support for users who don&#039;t sell with eloot (full container tracking)&lt;br /&gt;
    - added secondary overflow container&lt;br /&gt;
    - moved UI check only when loading or setup&lt;br /&gt;
  v1.4.18&lt;br /&gt;
    - follow-up typo fix for default crumbly list&lt;br /&gt;
  v1.4.17&lt;br /&gt;
    - add rough leather quiver to the default crumbly items&lt;br /&gt;
  v1.4.16 (2022-08-23)&lt;br /&gt;
    - fixed typo in overflow setting&lt;br /&gt;
  v1.4.15 (2022-08-23)&lt;br /&gt;
    - changed regex for scabbards again&lt;br /&gt;
  v1.4.14 (2022-08-19)&lt;br /&gt;
    - will sell bounty items in original town if selling in FWI&lt;br /&gt;
    - added regex for custom scabbard&lt;br /&gt;
    - reworked data loading, should be faster now&lt;br /&gt;
    - changed the container identification to skip non-worn containers (helps with getting the correct skinning sheath)&lt;br /&gt;
  v1.4.13&lt;br /&gt;
    - empty gold, silver, mithril boxes if selling them&lt;br /&gt;
    - fixed trying to loot gangplank&lt;br /&gt;
    - fix for stancing with verbose turned on&lt;br /&gt;
  v1.4.12&lt;br /&gt;
    - fixed duplicate container saving&lt;br /&gt;
    - fixed bug in box looting that wasn&#039;t recognizing box found armor/weapons&lt;br /&gt;
  v1.4.11 (2022-08-02)&lt;br /&gt;
    - added support for looting coins on the ground&lt;br /&gt;
  v1.4.10 (2022-07-28)&lt;br /&gt;
    - more edits for locksmithpool not recognizing worker&lt;br /&gt;
  v1.4.9 (2022-07-28)&lt;br /&gt;
    - another edit to the locksmith pool&lt;br /&gt;
  v1.4.8 (2022-07-20)&lt;br /&gt;
    - close sacks function had a bug preventing it from working&lt;br /&gt;
    - additional changes for the load delay in locksmith pool&lt;br /&gt;
  v1.4.7 (2022-07-09)&lt;br /&gt;
    - fix for object load delay in locksmith pool&lt;br /&gt;
  v1.4.6 (2022-07-09)&lt;br /&gt;
    - added option to deposit coins/notes without sell routine&lt;br /&gt;
    - fixed bug in empty box selling causing it to duplicate&lt;br /&gt;
  v1.4.5&lt;br /&gt;
    - performance improvement in selling and storing items&lt;br /&gt;
    - added logic to address having a box in hand at start of sell routine.&lt;br /&gt;
    - added support to loot a box in hand then exit - ;eloot box&lt;br /&gt;
  v1.4.4&lt;br /&gt;
    - added skin matching for alchemically ruined skins&lt;br /&gt;
  v1.4.3&lt;br /&gt;
    - added support for skinning rotting chimera&#039;s when they have scorpion tails&lt;br /&gt;
  v1.4.2 (2022-06-15)&lt;br /&gt;
    - bug fix in blunt skinning&lt;br /&gt;
  v1.4.1 (2022-06-15)&lt;br /&gt;
    - bug fix for disks&lt;br /&gt;
  v1.4.0 (2022-06-10)&lt;br /&gt;
    - added support for shroud and glamour&lt;br /&gt;
    - added check in valid loot routine to exclude disks&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Ebounty&amp;diff=212105</id>
		<title>Lich:Script Ebounty</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Ebounty&amp;diff=212105"/>
		<updated>2024-01-04T10:01:21Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
Ebounty is management script for handling Bounties from the [[Adventurer&#039;s Guild]].&lt;br /&gt;
Afk scripting on any server but Shattered is in violation of game policy.&lt;br /&gt;
&lt;br /&gt;
==What Does Ebounty Do?==&lt;br /&gt;
&lt;br /&gt;
Ebounty will handle the management for Adventurer&#039;s Guild tasks. It utilizes a primary workflow of&lt;br /&gt;
&amp;lt;PRE&amp;gt;Find acceptable tasks. If acceptable task can not be found, execute the default Bigshot routine. If a task is available, execute the task and then turn in if not saturated. When bounty timer is up, grab a new task. Repeat. &amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How Do I Get It?==&lt;br /&gt;
&lt;br /&gt;
Eloot can be downloaded via &amp;lt;CODE&amp;gt;;repo download ebounty&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a script in active development and with the constant state of changes in the game, it is recommended to set ebountyand all Elanthia-Online scripts to auto-update via &amp;lt;CODE&amp;gt;;repo set-updatable ebounty&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How Do I Make it GO!?==&lt;br /&gt;
Initial setup is accessed through ;ebounty setup. There you will see a configuration window with various tabs to configure for your guild tasks. Presently Ebounty is designed to utilize [[Bigshot]] for it&#039;s attack related parameters, and will run a bigshot routine when there is no available active bounty. &lt;br /&gt;
&#039;&#039;&#039;Bigshot profiles need to be configured inside Bigshot before they can be utilized in Ebounty&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
As with most scripts, using a SETUP command will open a graphical user interface for configuring the script. Use ;ebounty setup to open this dialog. This will open a window with the following tabs:&lt;br /&gt;
* General - This is where you tell ebounty what type of bounties you are looking for and any task limits.  &lt;br /&gt;
* Escort - Set up your escort and location preferences&lt;br /&gt;
* Profiles - Exclusions and which creatures you do/do not which to hunt. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The General Tab==&lt;br /&gt;
===Bounty Types===&lt;br /&gt;
* Bounty Types - This is where you will define which bounty types you wish. Enabling the checkboxes will tell ebounty which types of bounties you wish to get and which ones to drop. &lt;br /&gt;
Ebounty will use ;echild for children tasks and ;ego2 for escort tasks. &lt;br /&gt;
&lt;br /&gt;
===Task Limits===&lt;br /&gt;
* Task Limits - Here you can define maximum number of tasks you want to accept&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
* Rest when mind full - Will perform a bigshot attack, based on your default profile, and then return to your resting location once your mind is full. If disabled, ebounty will keep killing creatures until the bounty is or other rest condition like injury or mana are met. &lt;br /&gt;
* Run one bounty and quit - Ebounty will run a single bounty until successful and then quit.  &lt;br /&gt;
* Use Vouchers - Ebounty will use advguild vouchers until a desired bounty type has been met&lt;br /&gt;
* Rest at random nodes in town - Will find a random [[supernode]] in town for resting&lt;br /&gt;
* Just the Basics- Will only get/drop tasks and not perform any other bounty related routines&lt;br /&gt;
* Selling script - Which script you want to sell. No arguments needed. Default is Eloot&lt;br /&gt;
* Healing script - Which healing script you want when injured. No arguments needed. Default is Eherb&lt;br /&gt;
* Resting Room - Define where you want to rest between activities. &lt;br /&gt;
&lt;br /&gt;
==The Escort Tab==&lt;br /&gt;
Here you can define your travel preferences and which destinations to/from. &lt;br /&gt;
&lt;br /&gt;
==The Profiles Tab==&lt;br /&gt;
This is the area to tell Ebounty how to hunt&lt;br /&gt;
&lt;br /&gt;
===Creature Exclusions===&lt;br /&gt;
* Input a list of creature nouns that you do not wish to perform any tasks for and then click &#039;&#039;add&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
===Profiles===&lt;br /&gt;
The heart of ebounty combat routines. &#039;&#039;Only Kill Bounty Creatures&#039;&#039; option is available if you only want to kill the creatures listed in the Creature Name field and ignore other creatures in the bigshot profile. &lt;br /&gt;
* Gem/Default profile - This is the default bigshot profile that Ebounty will utilize when there&#039;s no acceptable bounty to initiate. Ebounty will run bigshot using the parameters established in the profile for hunting, skinning, resting, etc... until the bigshot is resting and the bounty timer is available. See workflow screenshot. &lt;br /&gt;
* Bandits profile - Ebounty will attempt to locate where bandits are based in game location and then attack based on profile settings. &lt;br /&gt;
* Creatures - Associate a profile for one or more creature names. User can separate creatures by commas or each creature on a separate line. The pulldown will grab all bigshot profiles in the Bigshot profiles folder. &lt;br /&gt;
&#039;&#039;&#039;Creature names must match exactly in the Creature Names field and there must be a routine for that creature in the Associated Profile. Ebounty will not function for combat without these two items being correct.&#039;&#039;&#039; &lt;br /&gt;
If a creature is not listed in exclusions and no available Creature Name can be located, Ebounty will return to the resting spot and kill itself.&lt;br /&gt;
* Incorrect &amp;lt;CODE&amp;gt;executioner&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Correct &amp;lt;CODE&amp;gt;triton executioner&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Planned work and known issues==&lt;br /&gt;
&lt;br /&gt;
* Grouping: Not presently supported but planned&lt;br /&gt;
&lt;br /&gt;
* Hoarding: Basics work but we&#039;ll likely need to clean up ;shoard and rerelease it to fully support hoarding. That&#039;s going to be quite a bit of work&lt;br /&gt;
&lt;br /&gt;
==Ingame Screenshot==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:ebounty-1.PNG|General&lt;br /&gt;
File:ebounty-2.PNG|Escort&lt;br /&gt;
File:ebounty-3.PNG|Profiles&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-mychangelog&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click to expand&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-mychangelog&amp;quot;&amp;gt;&lt;br /&gt;
  v1.1.33 (2023-11-10)&lt;br /&gt;
    - bugfix to stop trying to hand in herbs if completed&lt;br /&gt;
    - added check for having enough herbs for turnin&lt;br /&gt;
  v1.1.32 (2023-10-13)&lt;br /&gt;
    - update hunting settings to use bigshot fried setting instead of setting to 100&lt;br /&gt;
  v1.1.31 (2023-09-27)&lt;br /&gt;
    - bugfix when asking taskmaster for bounty in crowded room&lt;br /&gt;
  v1.1.30 (2023-09-26)&lt;br /&gt;
    - bugfix for closing containers&lt;br /&gt;
  v1.1.29 (2023-09-23)&lt;br /&gt;
    - bugfix to initialize settings when using stand alone foraging&lt;br /&gt;
  v1.1.28 (2023-09-23)&lt;br /&gt;
    - bugfix for checking if 604 is active&lt;br /&gt;
  v1.1.27 (2023-09-17)&lt;br /&gt;
    - bugfix for CLI foraging exiting when &amp;quot;just the basics&amp;quot; option toggled true&lt;br /&gt;
    - bugfix for black void check when foraging&lt;br /&gt;
  v1.1.26 (2023-09-09)&lt;br /&gt;
    - bugfix for CLI setting values to true/false with Ruby 3.2&lt;br /&gt;
  v1.1.25 (2023-07-10)&lt;br /&gt;
    - bugfix for HW guard&lt;br /&gt;
    - bugfix for Ta&#039;Vaalor guards&lt;br /&gt;
    - bugfix for rejecting heirloom taskers&lt;br /&gt;
    - turn portals off for escorts&lt;br /&gt;
  v1.1.24 (2023-07-10)&lt;br /&gt;
    - bugfix for HW taskmaster&lt;br /&gt;
  v1.1.23 (2023-07-05)&lt;br /&gt;
    - keep silvers based on eloot setting&lt;br /&gt;
  v1.1.22 (2023-06-19)&lt;br /&gt;
    - changed the resting room to default to your bigshot profile&lt;br /&gt;
    - should recognize the correct town to turn in bounties&lt;br /&gt;
  v1.1.22 (2023-06-11)&lt;br /&gt;
    - removed need to set a resting room&lt;br /&gt;
  v1.1.21 (2023-06-11)&lt;br /&gt;
    - bugfix for missing category in tasks&lt;br /&gt;
  v1.1.20 (2023-06-04)&lt;br /&gt;
    - prep for new Lich 5.7.0 infomon.lic &amp;amp; effect-list.xml change&lt;br /&gt;
  v1.1.19 (2023-05-21)&lt;br /&gt;
    - bugfix for string error when finding rooms&lt;br /&gt;
    - bugfix for heirloom turnin&lt;br /&gt;
    - added support to wait for shattered healbot&lt;br /&gt;
  v1.1.18 (2023-05-21)&lt;br /&gt;
    - bugfix for escort tasks&lt;br /&gt;
  v1.1.17 (2023-05-17)&lt;br /&gt;
    - added missing escort locations&lt;br /&gt;
    - bugfix for foraging using an heirloom setting&lt;br /&gt;
    - bugfix for CLI herb gathering&lt;br /&gt;
  v1.1.16 (2023-04-22)&lt;br /&gt;
    - bugfix for RR purser&lt;br /&gt;
  v1.1.15 (2023-04-11)&lt;br /&gt;
    - bugfix bandit bounty locations&lt;br /&gt;
    - bugfix in dangerous creature regex&lt;br /&gt;
  v1.1.14 (2023-04-11)&lt;br /&gt;
    - bugfix for CLI&lt;br /&gt;
    - switched bounty_check to use Bounty API regex&lt;br /&gt;
    - moved 213 into loop during foraging so it checks each time in case the spell wears off&lt;br /&gt;
    - removed list of alternate foraging herb commands. Instead using in-game bounty xml for correct forage syntax&lt;br /&gt;
    - added option to hunt with default profile instead of exiting when no profile found&lt;br /&gt;
  v1.1.13 (2023-03-16)&lt;br /&gt;
    - added sigil of resolve to foraging&lt;br /&gt;
    - added flag righthand for heirloom search bounties&lt;br /&gt;
    - replace script.vars with Script.current.vars&lt;br /&gt;
    - run loot script only if loot at end of hunt&lt;br /&gt;
    - added strip for extra spaced in herb bounties&lt;br /&gt;
    - added check for right hand flag to make sure it gets turned off&lt;br /&gt;
  v1.1.12 (2023-03-16)&lt;br /&gt;
    - bugfix in rescue task regex&lt;br /&gt;
    - changed bundle measuring to not be silent to prevent unintented screen scroll&lt;br /&gt;
  v1.1.11 (2023-03-05)&lt;br /&gt;
    - bugfix in string literal&lt;br /&gt;
  v1.1.10 (2023-03-05)&lt;br /&gt;
    - reverted string literal changes back&lt;br /&gt;
    - fixed bug in child bounty&lt;br /&gt;
  v1.1.9 (2023-03-05)&lt;br /&gt;
    - reverted string literal changes&lt;br /&gt;
  v1.1.8 (2023-03-04)&lt;br /&gt;
    - added herb exclusions, rubocop fixes&lt;br /&gt;
  v1.1.7 (2023-03-02)&lt;br /&gt;
    - bug fix depositing silver&lt;br /&gt;
  v1.1.6 (2023-02-28)&lt;br /&gt;
    - fixed looting script from running in town&lt;br /&gt;
  v1.1.5 (2023-02-28)&lt;br /&gt;
    - fixed regex error in herb task location&lt;br /&gt;
  v1.1.4 (2023-02-23)&lt;br /&gt;
    - fixed regex error in targeting&lt;br /&gt;
  v1.1.3 (2023-02-23)&lt;br /&gt;
    - Added check for npcs in heirloom search&lt;br /&gt;
  v1.1.2 (2023-02-04)&lt;br /&gt;
    - added support for keeping silvers&lt;br /&gt;
  v1.1.1 (2023-02-01)&lt;br /&gt;
    - bug fix for foraging spells (waitcastrt? for assume yierka)&lt;br /&gt;
    - rearranged post-hunt sequence to mimic bigshot functionality.&lt;br /&gt;
    -fixed forage/heirloom search using empty_hands&lt;br /&gt;
  v1.1.0 (2023-01-27)&lt;br /&gt;
    - added pre and post hunt commands and scripts for foraging, heirloom search, and escorts&lt;br /&gt;
    - added bad room entries for bandits that will accept UID&#039;s&lt;br /&gt;
    - added spell support for heirloom search bounties&lt;br /&gt;
    - added 1035 to foraging and heirloom searching&lt;br /&gt;
    - think I finally squashed the repeating Song of Peace bug&lt;br /&gt;
  v1.0.32 (2023-01-26)&lt;br /&gt;
    - bugfix for heirloom searching&lt;br /&gt;
  v1.0.31 (2023-01-24)&lt;br /&gt;
    - reordered casting of song of peace during foraging and stopping it when done.&lt;br /&gt;
    - added a double check for heirloom searching&lt;br /&gt;
  v1.0.30 (2023-01-23)&lt;br /&gt;
    - fix bad Widowmaker Rd room#&lt;br /&gt;
  v1.0.29 (2023-01-23)&lt;br /&gt;
    - fix bugfix in variable list from v1.0.29&lt;br /&gt;
  v1.0.28 (2023-01-23)&lt;br /&gt;
    - added herbalist to Mist Harbor&lt;br /&gt;
  v1.0.27 (2023-01-22)&lt;br /&gt;
    - refreshed spell active before casting foraging helper spells&lt;br /&gt;
    - add check for silver deposit after bounty turn-in&lt;br /&gt;
    - fixed bug in bundled skin eval&lt;br /&gt;
  v1.0.26 (2023-01-21)&lt;br /&gt;
    - fixed bug in herb turnin when caught in RT&lt;br /&gt;
    - fixed prep-hunt command to run scripts consistent with bigshot functionality&lt;br /&gt;
  v1.0.25 (2023-01-19)&lt;br /&gt;
    - Fix badlist rooms and add bad logging road rooms&lt;br /&gt;
  v1.0.24 (2023-01-19)&lt;br /&gt;
    - Correct another typo in herb finding method&lt;br /&gt;
  v1.0.23 (2023-01-16)&lt;br /&gt;
    - Correct typo in herb finding method&lt;br /&gt;
  v1.0.22 (2023-01-12)&lt;br /&gt;
    - Change EBounty.data.location_start to use nearest instead of first in list&lt;br /&gt;
  v1.0.21 (2023-01-02)&lt;br /&gt;
    - typo in bug fix&lt;br /&gt;
  v1.0.20 (2023-01-02)&lt;br /&gt;
    -bug fix moves minor sanct outside foraging loop to stop it spamming&lt;br /&gt;
  v1.0.19 (2023-01-01)&lt;br /&gt;
    -bug fix to stop voucher use when bounty boost is active&lt;br /&gt;
  v1.0.18 (2023-01-01)&lt;br /&gt;
    - added bounty boost to available options&lt;br /&gt;
    - added foraging enhancements - see foraging tab on ui&lt;br /&gt;
    - changed the herb searching routine to  try and eliminate false positives/negatives&lt;br /&gt;
    - updated infomon and spell-list version requirements to support 650 tracking&lt;br /&gt;
    - added CLI herb foraging independent of bounty - ;ebounty forage &amp;quot;&amp;lt;type of herb&amp;gt;&amp;quot; &amp;lt;number to find&amp;gt;&lt;br /&gt;
  v1.0.17 (2022-12-27)&lt;br /&gt;
    - ensuring following scripts are stopped before starting ebounty: go2, echild, ego2, bigshot&lt;br /&gt;
  v1.0.16 (2022-12-22)&lt;br /&gt;
    - typo fix for the bugfix for herbalist rooms using UID&#039;s&lt;br /&gt;
  v1.0.15 (2022-12-22)&lt;br /&gt;
    - bugfix for herbalist rooms using UID&#039;s&lt;br /&gt;
  v1.0.14 (2022-12-20)&lt;br /&gt;
    - updated herbalist rooms to use UID&#039;s for instance compatibility&lt;br /&gt;
  v1.0.13 (2022-12-19)&lt;br /&gt;
    - add regex for opening an item&lt;br /&gt;
  v1.0.12 (2022-12-15)&lt;br /&gt;
    - made resting room a required parameter&lt;br /&gt;
    - consolidated odd herb names&lt;br /&gt;
  v1.0.11 (2022-12-12)&lt;br /&gt;
    - foraging name match fix&lt;br /&gt;
  v1.0.10 (2022-12-11)&lt;br /&gt;
    - fixed foraging herb matching bug&lt;br /&gt;
  v1.0.9 (2022-12-09)&lt;br /&gt;
    - bug fix for checkbounty not populating quickly&lt;br /&gt;
  v1.0.8 (2022-12-06)&lt;br /&gt;
    - moved post hunt routine to after forage turn-in to avoid trashing foraged item &lt;br /&gt;
    - bug fix for foraging in the red forest&lt;br /&gt;
  v1.0.7 (2022-12-05)&lt;br /&gt;
    - bug fix for hunting sequence resting&lt;br /&gt;
  v1.0.6 (2022-12-5)&lt;br /&gt;
    - fixed bug in rescue bounty sequencing.&lt;br /&gt;
  v1.0.5 (2022-12-3)&lt;br /&gt;
    - bugfix for bounty_eval&lt;br /&gt;
    - various foraging name corrections&lt;br /&gt;
    - pre/post hunting bigshot routines (from default profile) added to escort bounties&lt;br /&gt;
  v1.0.4 (2022-11-30)&lt;br /&gt;
    - bug fix on container opening&lt;br /&gt;
    - adjusted hunting sequence due to bigshot bounty_eval changing&lt;br /&gt;
    - set bounty_eval to empty string on exit&lt;br /&gt;
    - updated required versions to Lich 5.6.2, Bigshot 4.13.12, and Infomon 1.18.16&lt;br /&gt;
    - regex fix for completed task&lt;br /&gt;
  v1.0.3 (2022-11-28)&lt;br /&gt;
    - changed container method to use &amp;quot;inventory container&amp;quot; instead of GameObj.inv&lt;br /&gt;
  v1.0.2 (2022-11-27)&lt;br /&gt;
    - Fix to targeting not using bigshot routines&lt;br /&gt;
  v1.0.1 (2022-11-26)&lt;br /&gt;
    - hedgehog sack messaging&lt;br /&gt;
    - fixed herb names&lt;br /&gt;
    - support for Bigshot fogging options&lt;br /&gt;
    - child bounty fail bug&lt;br /&gt;
    - Fix for grizzled targeting when user only kills bounty creatures&lt;br /&gt;
  v1.0.0 (2022-05-18)&lt;br /&gt;
    - initial framework and ui&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Ebounty&amp;diff=212104</id>
		<title>Lich:Script Ebounty</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Ebounty&amp;diff=212104"/>
		<updated>2024-01-04T09:54:13Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
Ebounty is management script for handling Bounties from the [[Adventurer&#039;s Guild]].&lt;br /&gt;
Afk scripting on any server but Shattered is in violation of game policy.&lt;br /&gt;
&lt;br /&gt;
==What Does Ebounty Do?==&lt;br /&gt;
&lt;br /&gt;
Ebounty will handle the management for Adventurer&#039;s Guild tasks. It utilizes a primary workflow of&lt;br /&gt;
&amp;lt;PRE&amp;gt;Find acceptable tasks. If acceptable task can not be found, execute the default Bigshot routine. If a task is available, execute the task and then turn in if not saturated. When bounty timer is up, grab a new task. Repeat. &amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How Do I Get It?==&lt;br /&gt;
&lt;br /&gt;
Eloot can be downloaded via &amp;lt;CODE&amp;gt;;repo download ebounty&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a script in active development and with the constant state of changes in the game, it is recommended to set ebountyand all Elanthia-Online scripts to auto-update via &amp;lt;CODE&amp;gt;;repo set-updatable ebounty&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How Do I Make it GO!?==&lt;br /&gt;
Initial setup is accessed through ;ebounty setup. There you will see a configuration window with various tabs to configure for your guild tasks. Presently Ebounty is designed to utilize [[Bigshot]] for it&#039;s attack related parameters, and will run a bigshot routine when there is no available active bounty. &lt;br /&gt;
&#039;&#039;&#039;Bigshot profiles need to be configured inside Bigshot before they can be utilized in Ebounty&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
As with most scripts, using a SETUP command will open a graphical user interface for configuring the script. Use ;ebounty setup to open this dialog. This will open a window with the following tabs:&lt;br /&gt;
* General - This is where you tell ebounty what type of bounties you are looking for and any task limits.  &lt;br /&gt;
* Escort - Set up your escort and location preferences&lt;br /&gt;
* Profiles - Exclusions and which creatures you do/do not which to hunt. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The General Tab==&lt;br /&gt;
===Bounty Types===&lt;br /&gt;
* Bounty Types - This is where you will define which bounty types you wish. Enabling the checkboxes will tell ebounty which types of bounties you wish to get and which ones to drop. &lt;br /&gt;
Ebounty will use ;echild for children tasks and ;ego2 for escort tasks. &lt;br /&gt;
&lt;br /&gt;
===Task Limits===&lt;br /&gt;
* Task Limits - Here you can define maximum number of tasks you want to accept&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
* Rest when mind full - Will perform a bigshot attack, based on your default profile, and then return to your resting location once your mind is full. If disabled, ebounty will keep killing creatures until the bounty is or other rest condition like injury or mana are met. &lt;br /&gt;
* Run one bounty and quit - Ebounty will run a single bounty until successful and then quit.  &lt;br /&gt;
* Use Vouchers - Ebounty will use advguild vouchers until a desired bounty type has been met&lt;br /&gt;
* Rest at random nodes in town - Will find a random [[supernode]] in town for resting&lt;br /&gt;
* Just the Basics- Will only get/drop tasks and not perform any other bounty related routines&lt;br /&gt;
* Selling script - Which script you want to sell. No arguments needed. Default is Eloot&lt;br /&gt;
* Healing script - Which healing script you want when injured. No arguments needed. Default is Eherb&lt;br /&gt;
* Resting Room - Define where you want to rest between activities. &lt;br /&gt;
&lt;br /&gt;
==The Escort Tab==&lt;br /&gt;
Here you can define your travel preferences and which destinations to/from. &lt;br /&gt;
&lt;br /&gt;
==The Profiles Tab==&lt;br /&gt;
This is the area to tell Ebounty how to hunt&lt;br /&gt;
&lt;br /&gt;
===Creature Exclusions===&lt;br /&gt;
* Input a list of creature nouns that you do not wish to perform any tasks for and then click &#039;&#039;add&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
===Profiles===&lt;br /&gt;
The heart of ebounty combat routines. &#039;&#039;Only Kill Bounty Creatures&#039;&#039; option is available if you only want to kill the creatures listed in the Creature Name field and ignore other creatures in the bigshot profile. &lt;br /&gt;
* Gem/Default profile - This is the default bigshot profile that Ebounty will utilize when there&#039;s no acceptable bounty to initiate. Ebounty will run bigshot using the parameters established in the profile for hunting, skinning, resting, etc... until the bigshot is resting and the bounty timer is available. See workflow screenshot. &lt;br /&gt;
* Bandits profile - Ebounty will attempt to locate where bandits are based in game location and then attack based on profile settings. &lt;br /&gt;
* Creatures - Associate a profile for one or more creature names. User can separate creatures by commas or each creature on a separate line. The pulldown will grab all bigshot profiles in the Bigshot profiles folder. &lt;br /&gt;
&#039;&#039;&#039;Creature names must match exactly in the Creature Names field and there must be a routine for that creature in the Associated Profile. Ebounty will not function for combat without these two items being correct.&#039;&#039;&#039; &lt;br /&gt;
If a creature is not listed in exclusions and no available Creature Name can be located, Ebounty will return to the resting spot and kill itself.&lt;br /&gt;
* Incorrect &amp;lt;CODE&amp;gt;executioner&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Correct &amp;lt;CODE&amp;gt;triton executioner&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Planned work and known issues==&lt;br /&gt;
&lt;br /&gt;
* Grouping: Not presently supported but planned&lt;br /&gt;
&lt;br /&gt;
* Hoarding: Basics work but we&#039;ll likely need to clean up ;shoard and rerelease it to fully support hoarding. That&#039;s going to be quite a bit of work&lt;br /&gt;
&lt;br /&gt;
==Ingame Screenshot==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:ebounty-1.PNG|General&lt;br /&gt;
File:ebounty-2.PNG|Escort&lt;br /&gt;
File:ebounty-3.PNG|Profiles&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
  v1.1.33 (2023-11-10)&lt;br /&gt;
    - bugfix to stop trying to hand in herbs if completed&lt;br /&gt;
    - added check for having enough herbs for turnin&lt;br /&gt;
  v1.1.32 (2023-10-13)&lt;br /&gt;
    - update hunting settings to use bigshot fried setting instead of setting to 100&lt;br /&gt;
  v1.1.31 (2023-09-27)&lt;br /&gt;
    - bugfix when asking taskmaster for bounty in crowded room&lt;br /&gt;
  v1.1.30 (2023-09-26)&lt;br /&gt;
    - bugfix for closing containers&lt;br /&gt;
  v1.1.29 (2023-09-23)&lt;br /&gt;
    - bugfix to initialize settings when using stand alone foraging&lt;br /&gt;
  v1.1.28 (2023-09-23)&lt;br /&gt;
    - bugfix for checking if 604 is active&lt;br /&gt;
  v1.1.27 (2023-09-17)&lt;br /&gt;
    - bugfix for CLI foraging exiting when &amp;quot;just the basics&amp;quot; option toggled true&lt;br /&gt;
    - bugfix for black void check when foraging&lt;br /&gt;
  v1.1.26 (2023-09-09)&lt;br /&gt;
    - bugfix for CLI setting values to true/false with Ruby 3.2&lt;br /&gt;
  v1.1.25 (2023-07-10)&lt;br /&gt;
    - bugfix for HW guard&lt;br /&gt;
    - bugfix for Ta&#039;Vaalor guards&lt;br /&gt;
    - bugfix for rejecting heirloom taskers&lt;br /&gt;
    - turn portals off for escorts&lt;br /&gt;
  v1.1.24 (2023-07-10)&lt;br /&gt;
    - bugfix for HW taskmaster&lt;br /&gt;
  v1.1.23 (2023-07-05)&lt;br /&gt;
    - keep silvers based on eloot setting&lt;br /&gt;
  v1.1.22 (2023-06-19)&lt;br /&gt;
    - changed the resting room to default to your bigshot profile&lt;br /&gt;
    - should recognize the correct town to turn in bounties&lt;br /&gt;
  v1.1.22 (2023-06-11)&lt;br /&gt;
    - removed need to set a resting room&lt;br /&gt;
  v1.1.21 (2023-06-11)&lt;br /&gt;
    - bugfix for missing category in tasks&lt;br /&gt;
  v1.1.20 (2023-06-04)&lt;br /&gt;
    - prep for new Lich 5.7.0 infomon.lic &amp;amp; effect-list.xml change&lt;br /&gt;
  v1.1.19 (2023-05-21)&lt;br /&gt;
    - bugfix for string error when finding rooms&lt;br /&gt;
    - bugfix for heirloom turnin&lt;br /&gt;
    - added support to wait for shattered healbot&lt;br /&gt;
  v1.1.18 (2023-05-21)&lt;br /&gt;
    - bugfix for escort tasks&lt;br /&gt;
  v1.1.17 (2023-05-17)&lt;br /&gt;
    - added missing escort locations&lt;br /&gt;
    - bugfix for foraging using an heirloom setting&lt;br /&gt;
    - bugfix for CLI herb gathering&lt;br /&gt;
  v1.1.16 (2023-04-22)&lt;br /&gt;
    - bugfix for RR purser&lt;br /&gt;
  v1.1.15 (2023-04-11)&lt;br /&gt;
    - bugfix bandit bounty locations&lt;br /&gt;
    - bugfix in dangerous creature regex&lt;br /&gt;
  v1.1.14 (2023-04-11)&lt;br /&gt;
    - bugfix for CLI&lt;br /&gt;
    - switched bounty_check to use Bounty API regex&lt;br /&gt;
    - moved 213 into loop during foraging so it checks each time in case the spell wears off&lt;br /&gt;
    - removed list of alternate foraging herb commands. Instead using in-game bounty xml for correct forage syntax&lt;br /&gt;
    - added option to hunt with default profile instead of exiting when no profile found&lt;br /&gt;
  v1.1.13 (2023-03-16)&lt;br /&gt;
    - added sigil of resolve to foraging&lt;br /&gt;
    - added flag righthand for heirloom search bounties&lt;br /&gt;
    - replace script.vars with Script.current.vars&lt;br /&gt;
    - run loot script only if loot at end of hunt&lt;br /&gt;
    - added strip for extra spaced in herb bounties&lt;br /&gt;
    - added check for right hand flag to make sure it gets turned off&lt;br /&gt;
  v1.1.12 (2023-03-16)&lt;br /&gt;
    - bugfix in rescue task regex&lt;br /&gt;
    - changed bundle measuring to not be silent to prevent unintented screen scroll&lt;br /&gt;
  v1.1.11 (2023-03-05)&lt;br /&gt;
    - bugfix in string literal&lt;br /&gt;
  v1.1.10 (2023-03-05)&lt;br /&gt;
    - reverted string literal changes back&lt;br /&gt;
    - fixed bug in child bounty&lt;br /&gt;
  v1.1.9 (2023-03-05)&lt;br /&gt;
    - reverted string literal changes&lt;br /&gt;
  v1.1.8 (2023-03-04)&lt;br /&gt;
    - added herb exclusions, rubocop fixes&lt;br /&gt;
  v1.1.7 (2023-03-02)&lt;br /&gt;
    - bug fix depositing silver&lt;br /&gt;
  v1.1.6 (2023-02-28)&lt;br /&gt;
    - fixed looting script from running in town&lt;br /&gt;
  v1.1.5 (2023-02-28)&lt;br /&gt;
    - fixed regex error in herb task location&lt;br /&gt;
  v1.1.4 (2023-02-23)&lt;br /&gt;
    - fixed regex error in targeting&lt;br /&gt;
  v1.1.3 (2023-02-23)&lt;br /&gt;
    - Added check for npcs in heirloom search&lt;br /&gt;
  v1.1.2 (2023-02-04)&lt;br /&gt;
    - added support for keeping silvers&lt;br /&gt;
  v1.1.1 (2023-02-01)&lt;br /&gt;
    - bug fix for foraging spells (waitcastrt? for assume yierka)&lt;br /&gt;
    - rearranged post-hunt sequence to mimic bigshot functionality.&lt;br /&gt;
    -fixed forage/heirloom search using empty_hands&lt;br /&gt;
  v1.1.0 (2023-01-27)&lt;br /&gt;
    - added pre and post hunt commands and scripts for foraging, heirloom search, and escorts&lt;br /&gt;
    - added bad room entries for bandits that will accept UID&#039;s&lt;br /&gt;
    - added spell support for heirloom search bounties&lt;br /&gt;
    - added 1035 to foraging and heirloom searching&lt;br /&gt;
    - think I finally squashed the repeating Song of Peace bug&lt;br /&gt;
  v1.0.32 (2023-01-26)&lt;br /&gt;
    - bugfix for heirloom searching&lt;br /&gt;
  v1.0.31 (2023-01-24)&lt;br /&gt;
    - reordered casting of song of peace during foraging and stopping it when done.&lt;br /&gt;
    - added a double check for heirloom searching&lt;br /&gt;
  v1.0.30 (2023-01-23)&lt;br /&gt;
    - fix bad Widowmaker Rd room#&lt;br /&gt;
  v1.0.29 (2023-01-23)&lt;br /&gt;
    - fix bugfix in variable list from v1.0.29&lt;br /&gt;
  v1.0.28 (2023-01-23)&lt;br /&gt;
    - added herbalist to Mist Harbor&lt;br /&gt;
  v1.0.27 (2023-01-22)&lt;br /&gt;
    - refreshed spell active before casting foraging helper spells&lt;br /&gt;
    - add check for silver deposit after bounty turn-in&lt;br /&gt;
    - fixed bug in bundled skin eval&lt;br /&gt;
  v1.0.26 (2023-01-21)&lt;br /&gt;
    - fixed bug in herb turnin when caught in RT&lt;br /&gt;
    - fixed prep-hunt command to run scripts consistent with bigshot functionality&lt;br /&gt;
  v1.0.25 (2023-01-19)&lt;br /&gt;
    - Fix badlist rooms and add bad logging road rooms&lt;br /&gt;
  v1.0.24 (2023-01-19)&lt;br /&gt;
    - Correct another typo in herb finding method&lt;br /&gt;
  v1.0.23 (2023-01-16)&lt;br /&gt;
    - Correct typo in herb finding method&lt;br /&gt;
  v1.0.22 (2023-01-12)&lt;br /&gt;
    - Change EBounty.data.location_start to use nearest instead of first in list&lt;br /&gt;
  v1.0.21 (2023-01-02)&lt;br /&gt;
    - typo in bug fix&lt;br /&gt;
  v1.0.20 (2023-01-02)&lt;br /&gt;
    -bug fix moves minor sanct outside foraging loop to stop it spamming&lt;br /&gt;
  v1.0.19 (2023-01-01)&lt;br /&gt;
    -bug fix to stop voucher use when bounty boost is active&lt;br /&gt;
  v1.0.18 (2023-01-01)&lt;br /&gt;
    - added bounty boost to available options&lt;br /&gt;
    - added foraging enhancements - see foraging tab on ui&lt;br /&gt;
    - changed the herb searching routine to  try and eliminate false positives/negatives&lt;br /&gt;
    - updated infomon and spell-list version requirements to support 650 tracking&lt;br /&gt;
    - added CLI herb foraging independent of bounty - ;ebounty forage &amp;quot;&amp;lt;type of herb&amp;gt;&amp;quot; &amp;lt;number to find&amp;gt;&lt;br /&gt;
  v1.0.17 (2022-12-27)&lt;br /&gt;
    - ensuring following scripts are stopped before starting ebounty: go2, echild, ego2, bigshot&lt;br /&gt;
  v1.0.16 (2022-12-22)&lt;br /&gt;
    - typo fix for the bugfix for herbalist rooms using UID&#039;s&lt;br /&gt;
  v1.0.15 (2022-12-22)&lt;br /&gt;
    - bugfix for herbalist rooms using UID&#039;s&lt;br /&gt;
  v1.0.14 (2022-12-20)&lt;br /&gt;
    - updated herbalist rooms to use UID&#039;s for instance compatibility&lt;br /&gt;
  v1.0.13 (2022-12-19)&lt;br /&gt;
    - add regex for opening an item&lt;br /&gt;
  v1.0.12 (2022-12-15)&lt;br /&gt;
    - made resting room a required parameter&lt;br /&gt;
    - consolidated odd herb names&lt;br /&gt;
  v1.0.11 (2022-12-12)&lt;br /&gt;
    - foraging name match fix&lt;br /&gt;
  v1.0.10 (2022-12-11)&lt;br /&gt;
    - fixed foraging herb matching bug&lt;br /&gt;
  v1.0.9 (2022-12-09)&lt;br /&gt;
    - bug fix for checkbounty not populating quickly&lt;br /&gt;
  v1.0.8 (2022-12-06)&lt;br /&gt;
    - moved post hunt routine to after forage turn-in to avoid trashing foraged item &lt;br /&gt;
    - bug fix for foraging in the red forest&lt;br /&gt;
  v1.0.7 (2022-12-05)&lt;br /&gt;
    - bug fix for hunting sequence resting&lt;br /&gt;
  v1.0.6 (2022-12-5)&lt;br /&gt;
    - fixed bug in rescue bounty sequencing.&lt;br /&gt;
  v1.0.5 (2022-12-3)&lt;br /&gt;
    - bugfix for bounty_eval&lt;br /&gt;
    - various foraging name corrections&lt;br /&gt;
    - pre/post hunting bigshot routines (from default profile) added to escort bounties&lt;br /&gt;
  v1.0.4 (2022-11-30)&lt;br /&gt;
    - bug fix on container opening&lt;br /&gt;
    - adjusted hunting sequence due to bigshot bounty_eval changing&lt;br /&gt;
    - set bounty_eval to empty string on exit&lt;br /&gt;
    - updated required versions to Lich 5.6.2, Bigshot 4.13.12, and Infomon 1.18.16&lt;br /&gt;
    - regex fix for completed task&lt;br /&gt;
  v1.0.3 (2022-11-28)&lt;br /&gt;
    - changed container method to use &amp;quot;inventory container&amp;quot; instead of GameObj.inv&lt;br /&gt;
  v1.0.2 (2022-11-27)&lt;br /&gt;
    - Fix to targeting not using bigshot routines&lt;br /&gt;
  v1.0.1 (2022-11-26)&lt;br /&gt;
    - hedgehog sack messaging&lt;br /&gt;
    - fixed herb names&lt;br /&gt;
    - support for Bigshot fogging options&lt;br /&gt;
    - child bounty fail bug&lt;br /&gt;
    - Fix for grizzled targeting when user only kills bounty creatures&lt;br /&gt;
  v1.0.0 (2022-05-18)&lt;br /&gt;
    - initial framework and ui&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Bigshot/Changelog&amp;diff=210719</id>
		<title>Lich:Script Bigshot/Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Bigshot/Changelog&amp;diff=210719"/>
		<updated>2023-11-29T10:16:32Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Change Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
== Change Log ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|background=none|border=none|margin-left=none|margin-right=none|font-size=93%}}&amp;gt;&lt;br /&gt;
  v5.3.0 (2023-11-29)&lt;br /&gt;
    - added boundary return if character ends up outside hunting area&lt;br /&gt;
    - added option to double cast on fog options when returning from the Rift&lt;br /&gt;
    - removed change log comments before 5.0.0 and updated wiki&lt;br /&gt;
  v5.2.2 (2023-11-21)&lt;br /&gt;
    - bugfix causing bs_wander to delay 0.5 seconds longer than needed&lt;br /&gt;
    - added Roa&#039;ter and Ooze escape check in bs_wander&lt;br /&gt;
  v5.2.1 (2023-11-15)&lt;br /&gt;
    - add new efury, caststop, and wield cmd&lt;br /&gt;
    - redo unravel/barddispel cmd&lt;br /&gt;
  v5.2.0 (2023-10-02)&lt;br /&gt;
    - general adjustment to group hunting&lt;br /&gt;
    - additions to group looting for exclude individuals as well as allowing for changing looter based on encumbrance&lt;br /&gt;
    - changes to try and prevent leaving stray bandits&lt;br /&gt;
    - update to prevent targeting 709 arms&lt;br /&gt;
    - allows multiple rally rooms just separate with commas&lt;br /&gt;
    - added multiple return room waypoints&lt;br /&gt;
    - added support for ranger tracking. Usage ;bigshot &amp;lt;options&amp;gt; &amp;lt;creature&amp;gt; example: ;bigshot single giant rat&lt;br /&gt;
  v5.1.10 (2023-09-28)&lt;br /&gt;
    - bugfix for ;bigshot quick occassionally stopping when another character enters the room&lt;br /&gt;
    - changed BIGSHOT_VERSION variable to pull version from title block&lt;br /&gt;
    - bugfix for display output&lt;br /&gt;
  v5.1.9 (2023-09-24)&lt;br /&gt;
    - fix to debug variable being hard set at launch to false.&lt;br /&gt;
    - add CLI debug option to toggle debug value between true/false.&lt;br /&gt;
  v5.1.8 (2023-09-18)&lt;br /&gt;
    - add acid &amp;amp; steam to incant 518 allowances in cmd_spell&lt;br /&gt;
  v5.1.7 (2023-09-16)&lt;br /&gt;
    - bugfix wracking not considering active COL signs&lt;br /&gt;
    - added RT check for wand method&lt;br /&gt;
  v5.1.6 (2023-09-12)&lt;br /&gt;
    - bugfix for cmd_force when target has 115&lt;br /&gt;
  v5.1.5 (2023-08-30)&lt;br /&gt;
    - bugfix for calling escape_rooms for tail&lt;br /&gt;
  v5.1.4 (2023-08-30)&lt;br /&gt;
    - bugfix for Roa&#039;ter and Ooze escape for head/tail&lt;br /&gt;
  v5.1.3 (2023-08-26)&lt;br /&gt;
    - add 335/Divine Wrath cooldown check in cmd_spell to not cast&lt;br /&gt;
    - change cmd_spell to use Spell.force_incant for incanted spells instead of bs_put&lt;br /&gt;
  v5.1.2 (2023-08-21)&lt;br /&gt;
    - fix incorrect regex match for mighty blow&lt;br /&gt;
  v5.1.1 (2023-08-14)&lt;br /&gt;
    - fix missing regex match for censer command check&lt;br /&gt;
  v5.1.0 (2023-08-07)&lt;br /&gt;
    - add ooze_escape for getting out of Ooze, Innards in HW.&lt;br /&gt;
  v5.0.0 (2023-7-19)&lt;br /&gt;
    - move method spell_is_selfcast? inside Bigshot class&lt;br /&gt;
    - corrected deadmans typo&lt;br /&gt;
    - moved Setup class outside main Bigshot block&lt;br /&gt;
    - renamed various methods to snake case&lt;br /&gt;
    - removed changlog notes older than 4.17.0 and updated changelog on wiki&lt;br /&gt;
    - bugfix for bearhug complete_regex and in the command check&lt;br /&gt;
    - retry RT commands for warrior and rogue guild cmans&lt;br /&gt;
    - added rooted to status check&lt;br /&gt;
    - bugfix in check_target_vitals&lt;br /&gt;
    - bugfix in cast_signs undefined method `=~&#039; for false:FalseClass&lt;br /&gt;
  v4.17.6 (2023-07-11)&lt;br /&gt;
    - will perform one final loot call if OOM, bounty complete, dread, or fried before resting&lt;br /&gt;
    - bugfix in cast signs for KS+Mental Acuity Monk&lt;br /&gt;
  v4.17.5 (2023-07-05)&lt;br /&gt;
    - Added support for MA hunting single loop&lt;br /&gt;
  v4.17.4 (2023-06-29)&lt;br /&gt;
    - Expanded UCS followup attack tracking to work with PSM attacks.&lt;br /&gt;
    - Added UCS tier command checks  tier3, !tier3, ect.&lt;br /&gt;
  v4.17.3 (2023-06-24)&lt;br /&gt;
    - Added support for sneaking while hunting.&lt;br /&gt;
  v4.17.2 (2023-06-21)&lt;br /&gt;
    - Added missing regex for fury completion.&lt;br /&gt;
  v4.17.1 (2023-06-13)&lt;br /&gt;
    - Reconfigure assume aspect&lt;br /&gt;
    - Removed check that could cause nerves to get blown.&lt;br /&gt;
    - Added cman ki focus&lt;br /&gt;
  v4.17.0 (2023-06-04)&lt;br /&gt;
    - Skip infomon.lic check if on newer Lich versions&lt;br /&gt;
  v4.16.3 (2023-05-20)&lt;br /&gt;
    - Update for groupcheck to strip XML from $grouplist&lt;br /&gt;
  v4.16.2 (2023-05-19)&lt;br /&gt;
    - Update for GROUP output display&lt;br /&gt;
  v4.16.1 (2023-05-16)&lt;br /&gt;
    - Add burst of swiftness&lt;br /&gt;
  v4.16.0 (2023-04-06)&lt;br /&gt;
    - Add bard command unravel to dispel and stop&lt;br /&gt;
    - Add bard command barddispel to dispel single spell from target&lt;br /&gt;
    - Add once command check to perform a command one time on a specific target only. Resets on room change.&lt;br /&gt;
    - bugfix for barrange and using bolts&lt;br /&gt;
  v4.15.6 (2023-04-04)&lt;br /&gt;
    - Add cman sbash to cmans as was missing&lt;br /&gt;
  v4.15.5 (2023-03-15)&lt;br /&gt;
    - Rubocop cleanup&lt;br /&gt;
    - replace script.vars with Script.current.vars&lt;br /&gt;
  v4.15.4 (2023-03-13)&lt;br /&gt;
    - add additional missing 709 arms to exclude for NPCs check&lt;br /&gt;
  v4.15.3 (2023-03-02)&lt;br /&gt;
    - bugfix for cmd_shields&lt;br /&gt;
  v4.15.2 (2023-03-01)&lt;br /&gt;
    - bugfix to allow cmd_weapons to work if using more than base Mnemonic&lt;br /&gt;
    - bugfix to allow cmd_shields to work if using more than base Mnemonic&lt;br /&gt;
    - bugfix to allow cmd_cmans to work if using more than base Mnemonic&lt;br /&gt;
    - bugfix to allow cmd_bearhug to work if using more than base Mnemonic&lt;br /&gt;
    - bugfix to allow cmd_rogue_cmans to work if using more than base Mnemonic&lt;br /&gt;
  v4.15.1 (2023-02-18)&lt;br /&gt;
    - initial bugfix(s) for Ruby 3.x compliance&lt;br /&gt;
    - fix for exiting cmd_force if command check fails on cmd&lt;br /&gt;
  v4.15.0 (2023-02-18)&lt;br /&gt;
    - add tonis/1035 command&lt;br /&gt;
    - bugfix to not try to pull dead people up&lt;br /&gt;
  v4.14.8 (2023-02-11)&lt;br /&gt;
    - moved bounty check to after looting to avoid excessive game feed&lt;br /&gt;
  v4.14.7 (2023-02-09)&lt;br /&gt;
    - added missing room claim check&lt;br /&gt;
  v4.14.6 (2023-02-06)&lt;br /&gt;
    - fix head/tail issues with claim&lt;br /&gt;
    - cleaned up also here detection&lt;br /&gt;
    - cleaned up cast_signs to not spam song status for bards&lt;br /&gt;
  v4.14.5 (2023-02-03)&lt;br /&gt;
    - regex fix for hunt monitor claim_room&lt;br /&gt;
    - fix in bs_wander method for &#039;approach lone target only&#039;&lt;br /&gt;
  v4.14.4 (2023-02-02)&lt;br /&gt;
    - fix second target aquisition to use valid_targets?&lt;br /&gt;
    - fix odd issue that would cause you to loot existing corpses in specific scenarios.&lt;br /&gt;
  v4.14.3 (2023-02-01)&lt;br /&gt;
    - fixed bigshot quick group room claim&lt;br /&gt;
    - fixed regex to prevent attacks from removing people from claim&lt;br /&gt;
  v4.14.2 (2023-01-31)&lt;br /&gt;
    - updates to room claim system ;e UserVars.show_claim = true/false to echo when room is claimed.&lt;br /&gt;
  v4.14.1 (2023-01-28)&lt;br /&gt;
    - bugfix for GTK display if old settings contained integer for certain fields&lt;br /&gt;
    - bugfix to allow cmd_assault to work if using more than Mnemonic (ie fury punch)&lt;br /&gt;
    - add new regex result for cmd_cmans for sattack&lt;br /&gt;
    - remove spam/unspam as waitrt?/waitcastrt? updated in Lich5 to be faster by default&lt;br /&gt;
  v4.14.0 (2023-01-25)&lt;br /&gt;
    - add new slayer command for 240&lt;br /&gt;
    - fix for wander_wait to use should_flee?&lt;br /&gt;
  v4.13.18 (2023-01-24)&lt;br /&gt;
    - introduced room claim system to prevent poaching.&lt;br /&gt;
  v4.13.17 (2023-01-23)&lt;br /&gt;
    - move wander_wait to prevent poaching&lt;br /&gt;
  v4.13.16 (2023-01-21)&lt;br /&gt;
    - added support to rest for debuffs: Wall of Thorn Poison, Confusion, Creeping Dread, and Crushing Dread&lt;br /&gt;
  v4.13.15 (2023-01-12)&lt;br /&gt;
    - Add 1650 cooldown check for cast_signs&lt;br /&gt;
  v4.13.14 (2023-01-12)&lt;br /&gt;
    - add bounty check while resting and in bounty mode&lt;br /&gt;
  v4.13.13 (2022-12-03)&lt;br /&gt;
    - add bounty check while resting and in bounty mode&lt;br /&gt;
  v4.13.12 (2022-12-01)&lt;br /&gt;
    - reset bounty_eval when bounty complete&lt;br /&gt;
  v4.13.11&lt;br /&gt;
    - bounty mode will only exit if bounty is complete or child present&lt;br /&gt;
  v4.13.10 (2022-11-30)&lt;br /&gt;
    - bug fix for comparison of bonded weapon return&lt;br /&gt;
  v4.13.9 (2022-11-30)&lt;br /&gt;
    - bug fix for extra kills not being in monsterbold&lt;br /&gt;
  v4.13.8 (2022-11-18)&lt;br /&gt;
    - convert directory lookups to File.join to prevent OS pathname issues&lt;br /&gt;
    - bug fix for poaching on rally_point and starting room&lt;br /&gt;
    - bug fix for cmd_assume&lt;br /&gt;
    - fix for cmd_hide using bs_put instead of fput&lt;br /&gt;
    - bug fix to create UserVars.op on first run&lt;br /&gt;
    - remove message() override color and update calls to use yellow to retain previous coloring&lt;br /&gt;
  v4.13.7 (2022-11-14)&lt;br /&gt;
    - bugfix for overkill hunting&lt;br /&gt;
  v4.13.6 (2022-11-10)&lt;br /&gt;
    - rearranged command tab for clarity&lt;br /&gt;
    - removed profile checkboxes for ebounty, not needed&lt;br /&gt;
    - added bounty_eval to support bounty mode and ebounty completion&lt;br /&gt;
  v4.13.5 (2022-11-7)&lt;br /&gt;
    - bug fix for MA looter&lt;br /&gt;
  v4.13.4 (2022-11-7)&lt;br /&gt;
    - bug fix for split, buff, and other checks&lt;br /&gt;
  v4.13.3 (2022-11-7)&lt;br /&gt;
    - bug fix for censure command&lt;br /&gt;
  v4.13.2 (2022-11-5)&lt;br /&gt;
    - added support to designate a looter for head/tail operations: See Misc tab&lt;br /&gt;
    - added check for ...wait issue on routines&lt;br /&gt;
    - reorganized the commands a little more to help with troubleshooting&lt;br /&gt;
  v4.13.1 (2022-11-03)&lt;br /&gt;
    Typo fixes in cman regex&lt;br /&gt;
  v4.13.0 (2022-11-03)&lt;br /&gt;
    Added profile support to UI&lt;br /&gt;
    ***************************&lt;br /&gt;
    Changed file save location&lt;br /&gt;
    /scripts/bigshot_profiles to Lich5/data/GSIV/&amp;lt;charname&amp;gt;/bigshot_profiles.  &lt;br /&gt;
    Lich5/data/GSIV/Rinualdo/bigshot_profiles as an example.&lt;br /&gt;
    Existing profiles will need to be resaved or migrated over. &lt;br /&gt;
    ***************************&lt;br /&gt;
    Added standard Lich messaging functionality &lt;br /&gt;
    Reorganized UI menu and locations&lt;br /&gt;
    Code cleanup.&lt;br /&gt;
    Support for future (RSN) ebounty script&lt;br /&gt;
    Fix to allow 640 blocked attacks to work for wait_for_attack&lt;br /&gt;
    Fix to only account for renewal mana if bard and have renewal costs&lt;br /&gt;
    Support for uid&#039;s for hunting and resting&lt;br /&gt;
    Fix for percent_mind to more accurately gauge current mind full status&lt;br /&gt;
  v4.12.12 (2022-10-28)&lt;br /&gt;
    Fix for waitcastrt? before commands unless command can be executed during castrt&lt;br /&gt;
    Fix for quickhunt targets when given an attack routine&lt;br /&gt;
  v4.12.11 (2022-09-18)&lt;br /&gt;
    Fixed calls to kill hunting scripts started with args&lt;br /&gt;
  v4.12.10 (2022-08-21)&lt;br /&gt;
    Added tumbleweed to list of tangleweed nouns&lt;br /&gt;
  v4.12.9 (2022-08-08)&lt;br /&gt;
    Bugfix for 9625/burst of swiftness&lt;br /&gt;
  v4.12.8 (2022-08-07)&lt;br /&gt;
    Added support for Burst of Swiftness. 9625 in society box.&lt;br /&gt;
    Added kneeling command check (k) (!k)&lt;br /&gt;
    Will no longer attempt to stand when hidden and kneeling.&lt;br /&gt;
  v4.12.7 (2022-07-27)&lt;br /&gt;
    Added checkbox to opt out of mstrike on unarmed combat.  &lt;br /&gt;
  v4.12.6 (2022-07-24)&lt;br /&gt;
    Gave frozen it&#039;s own command check&lt;br /&gt;
    Expanded support for dislodge firing only on specific locations.&lt;br /&gt;
    Commented out ammo gathering.&lt;br /&gt;
  v4.12.5 (2022-07-21)&lt;br /&gt;
    Fixed shield bash to work for both shield and cman skills.&lt;br /&gt;
    1040 now has a checkbox to auto shout if you or group member could benefit.&lt;br /&gt;
    Will no longer pull kneeling people to their feet.&lt;br /&gt;
    Will no longer attempt to pull the dead to their feet.&lt;br /&gt;
  v4.12.4 (2022-07-01)&lt;br /&gt;
    Add command check for tailwind.&lt;br /&gt;
    Fixed briar command with briar weapon in off hand of twc.&lt;br /&gt;
    Fixed bigshot quick standing around waiting for mana.&lt;br /&gt;
  v4.12.3 (2022-07-01)&lt;br /&gt;
    Add check to deadman&#039;s switch to only work in Shattered.&lt;br /&gt;
  v4.12.2 (2022-06-08)&lt;br /&gt;
    Add checks for Divergence cooldown spells for hunting tab abilities/spells/cmans&lt;br /&gt;
    Changed boon detection to look at gameobj-data.xml TYPE instead of hardcoded name adjective check&lt;br /&gt;
  v4.12.1 (2022-06-01)&lt;br /&gt;
    Add SSR to force results check&lt;br /&gt;
    Add additional weed/kweed for Tangle Weed 610&lt;br /&gt;
    Adjusted hunt logic to prevent fleeing when someone enters.&lt;br /&gt;
  v4.12.0 (2022-05-24)&lt;br /&gt;
    Update various GameObj.npcs to use GameObj.targets&lt;br /&gt;
    Add familiar gate(930) as a fog option&lt;br /&gt;
    Add cmd_leech to cast Mana Leech/516&lt;br /&gt;
    Fix for spell cleave cman to not attempt if on cooldown&lt;br /&gt;
  v4.11.4 (2022-05-20)&lt;br /&gt;
    Fix for cmd_ambush to switch to attack if not hidden&lt;br /&gt;
    Update flee_message tooltip to state uses XML feed not plain text&lt;br /&gt;
  v4.11.3 (2022-05-01)&lt;br /&gt;
    Fixed dhurl with the new aim messaging&lt;br /&gt;
    Adjusted location of waitrt in command checks&lt;br /&gt;
    Changed do_hunt() to use no_players() instead of no_players_hunt() to prevent poaching in first room of the hunt.&lt;br /&gt;
  v4.11.2 (2022-04-29)&lt;br /&gt;
    Added a waitrt? to cmd_spell routine.&lt;br /&gt;
  v4.11.1 (2022-04-23)&lt;br /&gt;
    Fixed bug with cast_signs() assuming bards are always singing.&lt;br /&gt;
    Cleaned up RoaterEscape(), it will now open containers to look for dagger type weapon.&lt;br /&gt;
	Roater&#039;s and Rift Crawlers are pretty much identical in this aspect. No changes needed to work for both.&lt;br /&gt;
    Added waitrt? to command checks to prevent check from clearing while in rt from previous move.&lt;br /&gt;
  v4.11.0 (2022-04-15)&lt;br /&gt;
    Adjusted hide to specify number of attempts to try and hide if failing: hide 2   &lt;br /&gt;
	Added Swift Justice tracking command check: (justice) (!justice) to use skill when swift justice has charges or has no charges.&lt;br /&gt;
  v4.10.1 (2022-04-04)&lt;br /&gt;
    Update consecrate to not return from hunt if blessing a sanctified weapon&lt;br /&gt;
  v4.10.0 (2022-04-02)&lt;br /&gt;
    Fixed pummel buff check from crushing blows to concussive blows.&lt;br /&gt;
    Added stomp command for Tremors.&lt;br /&gt;
  v4.9.0 (2022-03-24)&lt;br /&gt;
    Added support for briar weapons. Will check for buff and check status of weapons charge.&lt;br /&gt;
    Added support for assume aspect. Will alternate between aspects or evoke for one aspect.&lt;br /&gt;
    Added support for cman stance perfection. Put 10,20,30,ect in attack stance box.&lt;br /&gt;
    Fixed dhurl command knowing weapon auto returned from bond.		&lt;br /&gt;
  v4.8.7 (2022-03-12)&lt;br /&gt;
    Fixed mstrike cooldown and debuff checks.&lt;br /&gt;
    Added Barkskin cooldown support. Add 605 to your society abilities box.&lt;br /&gt;
    Added song renewal mana cost check to cast_signs()&lt;br /&gt;
    Fix for animated slushes registering as animates&lt;br /&gt;
    Added (censer) command check to attempt a 320 before the command.&lt;br /&gt;
    Added hurl command. Will hurl and recover item.&lt;br /&gt;
    Fix familiar check to not cause familiar to return  &lt;br /&gt;
  v4.8.6 (2022-03-10)&lt;br /&gt;
    Fixed conflict with 1040 and warcry shout. Simply &#039;1040&#039; to use 1040 not shout 1040.&lt;br /&gt;
    Fixed missing msg from bullrush and forced prone check for bullrush/twin weapon.&lt;br /&gt;
    Update for disk detection of group members&lt;br /&gt;
  v4.8.5 (2022-03-10)&lt;br /&gt;
    Added attempt mana pulse on 130 fog option if not enough mana&lt;br /&gt;
  v4.8.4 (2022-03-08)&lt;br /&gt;
    Fixed 9605 in society box, integrated surge in hunting commands.&lt;br /&gt;
    Added command switch to refresh buffs based on duration.&lt;br /&gt;
  v4.8.3 (2022-03-08)&lt;br /&gt;
    Fixed global variable call for standing&lt;br /&gt;
  v4.8.2 (2022-03-08)&lt;br /&gt;
    Added version check for Infomon due to new Effects/Cmans&lt;br /&gt;
  v4.8.1 (2022-03-08)&lt;br /&gt;
    Added version check for Lich due to new Effects/Cmans&lt;br /&gt;
  v4.8.0 (2022-03-07)&lt;br /&gt;
    Integrated weapon/shield/cman skills and warcries.&lt;br /&gt;
    barrage(!barrage) will only barrage if you don&#039;t have the buff&lt;br /&gt;
    bellow all, will aoe bellow vs bellow target, will single target bellow&lt;br /&gt;
  v4.7.7 (2022-03-02)&lt;br /&gt;
    Add option to Stop for Deaders on Hunting tab&lt;br /&gt;
    When enabled, bigshot will PAUSE when it encounters a dead player&lt;br /&gt;
  v4.7.6 (2022-03-02)&lt;br /&gt;
    Updated Fog options to include Sigil of Escape&lt;br /&gt;
  v4.7.5 (2022-02-02)&lt;br /&gt;
    Updated needs bless logic to to remove false positives (most cases)&lt;br /&gt;
  v4.7.4 (2022-01-29)&lt;br /&gt;
    Updated target logic to ignore sorcerer animates.&lt;br /&gt;
    Updated loot subroutine to flag looting active - prevent BS from forcing stand&lt;br /&gt;
  v4.7.3 (2022-01-25)&lt;br /&gt;
    Updated bless routines to current text and provide option to continue hunt.&lt;br /&gt;
    Disabled default startup sound value. Uncomment print &amp;quot;\a&amp;quot; unless $bigshot_quick if function is desired.&lt;br /&gt;
  v4.7.2 (2021-12-14)&lt;br /&gt;
    Updated GTK version detection for proper display in dark-mode&lt;br /&gt;
  v4.7.1 (2021-12-12)&lt;br /&gt;
     Adding bigshot single run mode accessed via ;bigshot single  &lt;br /&gt;
  v4.7.0 (2021-08-11)&lt;br /&gt;
    -Updated group and event namespace to prevent future conflicts&lt;br /&gt;
    -Consolidated Changelog and updated it on the GS wiki&lt;br /&gt;
  v4.6.0 (2021-08-06)&lt;br /&gt;
    -Separated bigshot_monitor to only run while hunting (to resolve lag in very active rooms)&lt;br /&gt;
    -Added initial automatic weapon reactions&lt;br /&gt;
  v4.5.0 (2021-06-25)&lt;br /&gt;
    -Add fog only if encumbered or injured checkbox&lt;br /&gt;
  v4.4.0 (2021-06-25)&lt;br /&gt;
    -Add flee from voids option to general tab&lt;br /&gt;
  v4.3.4 (2021-05-29)&lt;br /&gt;
    -Updated UAC mstrike to always use tier3 for auto-tiering&lt;br /&gt;
  v4.3.3 (2021-05-12)&lt;br /&gt;
    -Revise GTK3 check to be more compatible with older versions of GTK that don&#039;t support Gtk::Version calls&lt;br /&gt;
  v4.3.2 (2021-05-02)&lt;br /&gt;
    -Updated Etheral Censer to be used in signs based on the cooldown refreshes&lt;br /&gt;
  v4.3.1 (2021-04-30)&lt;br /&gt;
    -Added regex for stance changing when using STANCE VERBOSE&lt;br /&gt;
  v4.3.0 (2021-04-13)&lt;br /&gt;
    -Add flee from boon/boss/glamour mobs checkbox on attacking tab&lt;br /&gt;
  v4.2.4 (2021-03-02)&lt;br /&gt;
    -Fix cast roundtime regex match for chan&lt;br /&gt;
  v4.2.3 (2021-02-10)&lt;br /&gt;
    -Fixes cman&#039;s to be usable with the force until option.&lt;br /&gt;
  v4.2.2 (2021-01-19)&lt;br /&gt;
    -Fix for certain values getting set when opening GUI, overwriting own settings&lt;br /&gt;
  v4.2.1 (2021-01-12)&lt;br /&gt;
    -Fixed stand() def to not stand if xbow kneel/fire&lt;br /&gt;
    -Update buffer check for SMR result txt&lt;br /&gt;
  v4.2.0 (2021-01-03)&lt;br /&gt;
    -Removed 1617 from forced stance change&lt;br /&gt;
    -Added customizable interaction monitoring panel&lt;br /&gt;
  v4.1.1 (2020-12-31)&lt;br /&gt;
    -Added cleanup from selfcast check in bigshot PR #374&lt;br /&gt;
    -Included v3.93 updates&lt;br /&gt;
    -Added loot room option when no loot script is defined&lt;br /&gt;
    -Migrated v3 changelog to gswiki&lt;br /&gt;
    -Updated Version Control&lt;br /&gt;
  v4.1 (2020-12-31)&lt;br /&gt;
    -Added GTK2/GTK3 dual logic for compatability&lt;br /&gt;
  v4.0 (2020-08-13)&lt;br /&gt;
    -Fix for ambush (Head/Neck/Eyes), no longer get stuck ambushing a head/neck over and over&lt;br /&gt;
    -Archery Updates&lt;br /&gt;
       Change aim location based on target actual status&lt;br /&gt;
       BUGFIX:Aiming should now actually function as intended when switching targets&lt;br /&gt;
       --TODO!Crossbows should now work with Bigshot, see pre-fire commands for details&lt;br /&gt;
    -Group logic changes&lt;br /&gt;
       Followers can now stay in the resting area and wait to run scripts/commands until leader is done&lt;br /&gt;
          To do this, have the leader disband before running their scripts. With quiet followers selected&lt;br /&gt;
          Followers attempt to not execute scripts/actions until the leader is in the rest area with them (regardless of disband)&lt;br /&gt;
       Quiet Followers can be toggled off (not recommended)&lt;br /&gt;
       Followers will now wait to cast signs until hunt is about to begin&lt;br /&gt;
       Leader will no longer begin hunt until all followers are present and ready to go&lt;br /&gt;
       --TODO!Leader will wait at rallypoint for entire group to arrive before moving to hunt starting room&lt;br /&gt;
            If this feature is selected, the leader will not wait to hunt when at hunt starting room after rallypoint check&lt;br /&gt;
       BUGFIX:Fix for fatal recursion cause by obvious hiding players&lt;br /&gt;
       --TODO!Group should move more intelligently when seeking leader if group is broken&lt;br /&gt;
       BUGFIX:Group will now be more responsive to commands&lt;br /&gt;
    -Major UCS updates&lt;br /&gt;
        BUGFIX:Will now use Tier 3 attack when tiered up to 3 and no follow up available for everything, not just jab&lt;br /&gt;
        BUGFIX:Updates to UCS Mstrike, should no longer do open mstrikes when at or below threshhold instead of targetted mstrike&lt;br /&gt;
        UCS mstrike threshold merged with MStrike tab threshold&lt;br /&gt;
        --Still to be done: Per creature tier ups&lt;br /&gt;
    -Bigshot now has the ability to turn some individual checks on and off&lt;br /&gt;
          Functionality allows for custom hunting scripts to be built using Bigshot logic&lt;br /&gt;
          Added ability to send custom &amp;quot;fput&amp;quot; to Group&lt;br /&gt;
          Added ability to send custom &amp;quot;client_put&amp;quot; to Group&lt;br /&gt;
  v3.92 (2020-07-08)&lt;br /&gt;
    -Added LTE support for followers, overkill support for followers, &amp;amp; fried hunting commands for followers&lt;br /&gt;
  v3.91 (2020-06-16)&lt;br /&gt;
    -Added longterm boost usage option&lt;br /&gt;
  v3.90 (2020-05-19)&lt;br /&gt;
    -Minor fix to add a delay to 130/sym of return/1020 return option case in RT&lt;br /&gt;
  v3.89 (2020-03-28)&lt;br /&gt;
    -Crude fix for archery update, BLANK out your ammo &amp;amp; ammo container setting to NOT attempt to get ammo any longer&lt;br /&gt;
  v3.88 (2020-03-28)&lt;br /&gt;
    -Fixed a bug with obvious_hiding_player detection (Probably, at least)&lt;br /&gt;
    -Fixed a bug with poaching when other players are present&lt;br /&gt;
    -Cleaned out changelog history after updating wiki&lt;br /&gt;
    -Re-organized global variables and requires statements (alphabetized)&lt;br /&gt;
    -Added a sleep between resting_commands and hunting_prep_commands to prevent issues&lt;br /&gt;
    -Replaced all pause commands with sleep&lt;br /&gt;
    -Updated all sleep commands to follow proper syntax&lt;br /&gt;
  v3.87 (2020-19-11)&lt;br /&gt;
    -Added overkill counter for extra killed monsters&lt;br /&gt;
    -Tooltip updates&lt;br /&gt;
    -Formatting changes to make script more easily read&lt;br /&gt;
  v3.86 (2020-03-11)&lt;br /&gt;
    -Added outside &amp;amp; !outside command checks&lt;br /&gt;
  v3.85 (2020-02-28)&lt;br /&gt;
    -Resolved `block in setup` error when running setup in Fedora&lt;br /&gt;
  v3.84 (2020-02-15)&lt;br /&gt;
    -Fix a bug with &amp;quot;obvious hiding&amp;quot; players detection&lt;br /&gt;
  v3.83 (2020-02-13)&lt;br /&gt;
    -Added check for &amp;quot;obvious hiding&amp;quot; players (SET ObviousHiding ON)&lt;br /&gt;
  v3.82 (2020-02-02)&lt;br /&gt;
    -Added a v &amp;amp; !v command checks for checking spirit&lt;br /&gt;
    -Possible fix for FOG_RETURN not loading when doing ;bigshot setup properly&lt;br /&gt;
    -Added ;bigshot profile support&lt;br /&gt;
      ;bigshot profile load &amp;lt;name here, no spaces&amp;gt;&lt;br /&gt;
      ;bigshot profile save &amp;lt;name here, no spaces&amp;gt;&lt;br /&gt;
      Allows saving of bigshot profiles as YAML files, saved in your LICH\scripts\bigshot_profiles folder&lt;br /&gt;
  v3.81 (2019-09-06)&lt;br /&gt;
    -Fix for wands with extra descriptors in hand vs grab name&lt;br /&gt;
    -Add 1020 as an option for fleeing&lt;br /&gt;
  v3.80 (2019-08-01)&lt;br /&gt;
    -Exit cleanly from bounty mode&lt;br /&gt;
    -Don&#039;t count regenerating troll kings when deciding if there&#039;s enough enemies to flee&lt;br /&gt;
    -Treat intense shimmering circles like clouds when deciding to flee&lt;br /&gt;
    -Don&#039;t require Gtk if $bigshot_headless is defined&lt;br /&gt;
  v3.79 (2019-05-25)&lt;br /&gt;
    -Removed 309 from hardcoded selfcast list&lt;br /&gt;
  v3.78 (2019-05-10)&lt;br /&gt;
    -Missed a few settings for flying&lt;br /&gt;
  v3.77 (2019-05-10)&lt;br /&gt;
    -Added flying/!flying as command checks for attacks&lt;br /&gt;
  v3.76 (2018-07-04)&lt;br /&gt;
    -Fixed INCANT command to respect Spell.stance setting&lt;br /&gt;
  v3.75 (2018-07-02)&lt;br /&gt;
    -Fix ;bigshot bounty&lt;br /&gt;
    -Don&#039;t flee from your own group even if they&#039;re not hunting&lt;br /&gt;
  v3.74 (2018-04-30)&lt;br /&gt;
    -Added water as option for cmd_spell extra variable&lt;br /&gt;
  v3.73 (2018-04-22)&lt;br /&gt;
    -Add flee from webs option&lt;br /&gt;
    -Add 917 to not stance offensive if using incant&lt;br /&gt;
  v3.72 (2017-10-10)&lt;br /&gt;
    -Fix bug in berserk&lt;br /&gt;
  v3.71 (2017-10-08)&lt;br /&gt;
    -Attack line now recognizes &amp;quot;wand&amp;quot; by itself&lt;br /&gt;
    -Fix GameObjAdd autostart&lt;br /&gt;
  v3.70 (2017-09-28)&lt;br /&gt;
    -Fix download loop of GameObjAdd.lic&lt;br /&gt;
  v3.69 (2016-09-20)&lt;br /&gt;
    -Wont stance offensive for the spell 703 anymore&lt;br /&gt;
    -Fixes for delayed looting&lt;br /&gt;
    -option to pull players to there feet, Defaults to on&lt;br /&gt;
      -Only pulls the player to there feet if their is an aggressive npc in the room with them&lt;br /&gt;
  v3.68 (2016-09-14)&lt;br /&gt;
    -option to stance defensive before looting if not all the creatures in room are dead&lt;br /&gt;
    -wracking option now will use &amp;quot;Symbol of Mana&amp;quot; for voln peoples :)&lt;br /&gt;
    -Performs the bless routine if needed when you wander or go to rest now&lt;br /&gt;
    -Added a delayed looting option&lt;br /&gt;
      -skips looting when creature still alive in the room or its been less than 15 seconds since the last creature died&lt;br /&gt;
    -Will now try to escape from the inside of a roa&#039;ter if you get swallowed&lt;br /&gt;
  v3.67 (2016-08-31)&lt;br /&gt;
    -Optimization for priority checks, wont run that section of code so often anymore.&lt;br /&gt;
    -Manual aiming for unarmed combat routine. Command is &amp;quot;unarmed &amp;lt;punch/kick/grapple/jab&amp;gt; &amp;lt;aim location&amp;gt;&amp;quot;&lt;br /&gt;
      -Will swap to the default aiming when you can&#039;t reach what your aiming at or its already missing.&lt;br /&gt;
  v3.66 (2016-08-29)&lt;br /&gt;
    -Only checks for group members if there are other pcs in the room&lt;br /&gt;
    -Won&#039;t loot in the Duskruin Arena anymore&lt;br /&gt;
  v3.65 (2016-08-28)&lt;br /&gt;
    -Fixes for targeting, fleeing, and priority targeting&lt;br /&gt;
      -This should let bigshot work in the duskruin arena&lt;br /&gt;
  v3.64 (2016-08-23)&lt;br /&gt;
    -Changed Celerity option to only recast if you have less than 3 seconds left&lt;br /&gt;
    -Changed so it doesn&#039;t change into your attacking stance before casting&lt;br /&gt;
    -Changed Fog return option to be an option pulldown instead of a checkbox, defaults to None&lt;br /&gt;
  v3.63 (2016-08-23)&lt;br /&gt;
    -Added option to use Celerity (506) for any command.&lt;br /&gt;
      -Will cast if you dont have it on you or you have less than 6 seconds or so left on haste.&lt;br /&gt;
      -Just add haste or 506 to the front of any command you want it to be cast before.&lt;br /&gt;
      -example: &amp;quot;506 kill target&amp;quot; or &amp;quot;haste kill target(x3),525(pcs)&amp;quot;&lt;br /&gt;
  v3.62 (2016-08-23)&lt;br /&gt;
    -UAC Mstrike no longer will ignore the number of creatures in the room in some instances.&lt;br /&gt;
    -Option to flee the room when player-defined message from the game happen&lt;br /&gt;
      -Check the Attacking tab for box to input your text&lt;br /&gt;
    -Fixed issue with bigshot not targeting &amp;quot;do not count these&amp;quot; targets&lt;br /&gt;
    -Fixed issue with force command until # not working correctly&lt;br /&gt;
  v3.61 (2016-08-15)&lt;br /&gt;
    -Fix for new fogging option triggering at weird times.&lt;br /&gt;
  v3.60 (2016-08-15)&lt;br /&gt;
    -Fix for ;bigshot quick not working correctly when you dont have any quickhunt targets.&lt;br /&gt;
    -Option to use Spirit Guide (130) or Voln Symbol of Return when going to rest. Option is on Rest Tab.&lt;br /&gt;
  v3.59 (2016-08-13)&lt;br /&gt;
    -To prevent me having to duplicate code, Bigshot will now download GameObjAdd.lic and make it autostart&lt;br /&gt;
    -Spells should no longer target npcs when they are meant to target you. Let me know if something happens otherwise.&lt;br /&gt;
  v3.58 (2016-08-07)&lt;br /&gt;
    -companions and familiars should now be excluded from fleeing and targeting stuff&lt;br /&gt;
    -companions and familiars count for poaching checks now just like a disk does&lt;br /&gt;
      -this check only works for solo hunters, group bigshot hunters will ignore this&lt;br /&gt;
    -Ambushers that are part of your group should no longer trigger the poaching routine&lt;br /&gt;
    -Bigshot will on first run for a Ranger with a companion set your companion to a variable.&lt;br /&gt;
      -You can reset this variable with ;bigshot ranger or ;bigshot companion&lt;br /&gt;
  v3.57 (2016-08-04)&lt;br /&gt;
    -Bigshot won&#039;t consider arms(709) and demons(725) as room creatures for targeting or fleeing purposes&lt;br /&gt;
    -Priority should now ignore some NPCs when it does its calculations&lt;br /&gt;
  v3.56 (2016-08-02)&lt;br /&gt;
    -Think I have all the Reim mobs handled&lt;br /&gt;
    -Fix for Multi-account hunting...oops&lt;br /&gt;
    -other minor tweaks&lt;br /&gt;
  v3.55 (2016-07-31)&lt;br /&gt;
    -Target tracking for Aura of the Arkati (1614). Wont cast again on something that is affected.&lt;br /&gt;
    -More Reim creatures added, Still missing creatures from the gypsy camp probably, celestial types&lt;br /&gt;
    -New Command check: noncorporeal - Will see if current creature is non-corporeal undead&lt;br /&gt;
    -New Command check: pcs - Will check for other non-grouped players in the room&lt;br /&gt;
  v3.54 (2016-07-30)&lt;br /&gt;
    -REIM! Quick update for some support for reim creatures&lt;br /&gt;
    -Smite tracks individual mobs now, So if you switch creatures before killing it, will smite the new one&lt;br /&gt;
    -Fixed the lag issue&lt;br /&gt;
  v3.53 (2016-07-29)&lt;br /&gt;
    -Incant should now work for any incant combination&lt;br /&gt;
    -Bless can now bless two weapons that lose bless in same attack&lt;br /&gt;
  v3.52 (2016-07-27)&lt;br /&gt;
    -Changed variable tracking to be downstream hook instead of exec script&lt;br /&gt;
      -Please let me know if anything doesn&#039;t work like it did in the previous versions&lt;br /&gt;
    -Tracking added for Corrupt Essence (703), will no longer repeatedly cast and waste that precious mana&lt;br /&gt;
      -You can also cast it open as &amp;quot;incant 703 open&amp;quot;&lt;br /&gt;
    -Added flee from vines option to first tab of ;bigshot setup&lt;br /&gt;
  v3.51 (2016-07-25)&lt;br /&gt;
    -Special coding for 1700. Wont stance offensive for &amp;quot;incant 1700&amp;quot;, Will stance offensive for &amp;quot;incant 1700 evoke&amp;quot;&lt;br /&gt;
    -Fix for ;Bigshot quick not working when your quickhunt targets was empty&lt;br /&gt;
  v3.50 (2016-07-24)&lt;br /&gt;
    -Untargetable and Targetable lists now use the name instead of noun. Option to clear these so they can start fresh using ;bigshot reset. This will fix the issue for being unable to target guards in warcamps.&lt;br /&gt;
    -Targetable and Untargetable are now listed in ;bigshot display&lt;br /&gt;
    -Fix for Head/Tail Routine. Head wasn&#039;t waiting for the tail members to join bigshot group.&lt;br /&gt;
  v3.49 (2016-07-24)&lt;br /&gt;
    -Updated berserk to use Spell.cast functionality, should now use STOP BERSERK when no alive mobs in the room.&lt;br /&gt;
    -Command check added for poison and disease&lt;br /&gt;
    -Fixed some options that were out of place, oops&lt;br /&gt;
    -Tail should now use scripts when performing pre-hunt commands&lt;br /&gt;
    -Head should wait for tails to be out of RT before heading to rest now&lt;br /&gt;
    -Incant should no longer fry your nerves when you dont have enough mana.&lt;br /&gt;
    -Changed incant to use wands when you dont have enough mana.&lt;br /&gt;
      -Also checks your target before incanting, so you always target the correct creature&lt;br /&gt;
    -Changed wand routine to be able to use multiple wand types, &amp;quot;use this wand type&amp;quot; now takes comma seperated wands &amp;quot;use this wand type&amp;quot; example: &amp;quot;aquamarine wand, bloodwood wand, etc&amp;quot;&lt;br /&gt;
    -Changed incant, spell and wand routines to return to attack stance option instead of stance defensive.&lt;br /&gt;
    -Fixed bug with bless routine, maybe&lt;br /&gt;
    -Option to use Voln SMITE in UAC routine now, instead of always doing it.&lt;br /&gt;
  v3.48 (2016-07-20)&lt;br /&gt;
    -Added Consecrate(1604) to bless routine&lt;br /&gt;
    -Quickhunt targets code update and fixes&lt;br /&gt;
    -Made bless work with identical weapons&lt;br /&gt;
  v3.47 (2016-07-19)&lt;br /&gt;
    -fix for blessing weapons&lt;br /&gt;
  v3.46 (2016-07-19)&lt;br /&gt;
    -now tries to pull someone to their feet when they are lying down/kneeling/etc.&lt;br /&gt;
    -Rewrote the bless option to bless anything that runs out of a bless.&lt;br /&gt;
      -Now located on Attacking Tab as a checkbox&lt;br /&gt;
      -Returns you to your resting area if you can&#039;t bless things.&lt;br /&gt;
    -Added a priority targeting option to hunting tab.&lt;br /&gt;
      -Will switch target based on the order of your valid targets, whenever its attacking.&lt;br /&gt;
    -Added Quickhunt targets, These always are first in terms of priority (Quickhunt targets, room targets)&lt;br /&gt;
    -You can use the (a)|(b)|(etc) in here instead of just the Quickhunt routine every time.&lt;br /&gt;
  v3.45 (2016-07-09)&lt;br /&gt;
    -better code for checking for an escort, less error prone now (:&lt;br /&gt;
    -fixed rare issue with ambusher jumping out of hiding just as go to move and it screwing up bigshot&lt;br /&gt;
    -UAC Bless option changed so that you can leave it blank and it wont stop hunting. Has tooltip explaining different options.&lt;br /&gt;
  v3.44 (2016-07-01)&lt;br /&gt;
    -Fix for the fix for the fix!!&lt;br /&gt;
    -Added a check for spell 608 to skip if already hidden&lt;br /&gt;
    -Added hidden and !hidden a command check, hidden only works when your hiding, !hidden when your not hiding&lt;br /&gt;
  v3.43 (2016-07-01)&lt;br /&gt;
    -Fix for the Fix :(&lt;br /&gt;
  v3.42 (2016-06-30)&lt;br /&gt;
    -Fix for mob command check due to recent change&lt;br /&gt;
    -Optimized the escort npc check&lt;br /&gt;
  v3.41 (2016-06-30)&lt;br /&gt;
    -Fixed Head/Tail bigshot hunting&lt;br /&gt;
  V3.40 (2016-06-30)&lt;br /&gt;
    -Mstrike will now cast 1107 and 1607 when appropriate&lt;br /&gt;
    -Quick Hunting mode tweaked so that it works when your in a group, or in a room that isn&#039;t mapped&lt;br /&gt;
    -added inverse command checks, put a ! in front of the command check, i.e kill(!h60)&lt;br /&gt;
    -Doesn&#039;t count escorts anymore for NPC checks&lt;br /&gt;
  V3.39 (2016-06-26)&lt;br /&gt;
    -Quick Hunting mode added - Just start bigshot with the variable quick - ;bigshot quick&lt;br /&gt;
      -Quick Mode overrides your currently setup targets and targets the current room npcs&lt;br /&gt;
      -Wandering, Fleeing and Resting is disabled&lt;br /&gt;
      -Bigshot exits when no NPCS found in room&lt;br /&gt;
      -Uses Quick Hunting Commands&lt;br /&gt;
    -Supports up to 10 (A-J) different attack routines now.&lt;br /&gt;
      -Moved all the attack routines to new tab, Commands&lt;br /&gt;
    -Moved few options to the attacking tab&lt;br /&gt;
  v3.38 (2016-06-25)&lt;br /&gt;
    -added command check for target not being prone or target being undead&lt;br /&gt;
      -current checks are mana/stamina/health(percentage)/encumbrance/unarmed tiering/mobs in room/target not prone/target undead&lt;br /&gt;
      -m/s/h/e/tier/mob/prone/undead respectively&lt;br /&gt;
      -Prone means target is sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place&lt;br /&gt;
  v3.37 (2016-06-24)&lt;br /&gt;
    -can now have two or more checks for a command. i.e kill(mob3 s20 h80) 3 mobs in room, stamina is above 20, health is above 80%&lt;br /&gt;
      -must all be inside the () and seperated with a space&lt;br /&gt;
      -current checks are mana/stamina/health(percentage)/encumbrance/unarmed tiering/mobs in room&lt;br /&gt;
      -m/s/h/e/tier/mob respectively&lt;br /&gt;
  v3.36 (2016-06-23)&lt;br /&gt;
    -Added option for adjusting wander time between rooms (Found on Hunting Map Tab)&lt;br /&gt;
  v3.35 (2016-06-14)&lt;br /&gt;
    -Added option for attacks to only trigger when certain number of creatures are in the room.&lt;br /&gt;
      -Just add (mob#) to the attack you want to do&lt;br /&gt;
    -Fixes for unarmed combat getting stalled&lt;br /&gt;
    -Now attempts to soothe (1205) when appropriate&lt;br /&gt;
  v3.34 (2016-06-08)&lt;br /&gt;
    -Added aiming for archery to the Hunting tab in setup.&lt;br /&gt;
      -Will change location once you stick the place your aiming at, looping until the creature is dead&lt;br /&gt;
    -Made gathering ammo a bit more specific about what its grabbing and where its putting it. &lt;br /&gt;
      -Also works with bolts and darts now if you gathered things to the ground.&lt;br /&gt;
  v3.33 (2016-06-06)&lt;br /&gt;
    -Fix for creatures leaving room and script getting stuck (Hopefully)&lt;br /&gt;
    -Fix for loot script activating during roundtime&lt;br /&gt;
    -Fix for issue with targeting using creatures name or noun&lt;br /&gt;
  v3.32 (2016-06-02)&lt;br /&gt;
    -Changed aiming for UAC to continue until if finds something you can hit or just hits them like normal&lt;br /&gt;
    -Added Voln Smite to command, use Smite in your hunting commands&lt;br /&gt;
    -Rewrote Ambush again! Now has the option to pick locations you want to ambush at on the hunting page&lt;br /&gt;
      -Also supports it from the hunting command i.e. &amp;quot;ambush head&amp;quot;&lt;br /&gt;
      -If left blank without picking any options in setup will default to Head, Right Leg, Left Leg, Chest&lt;br /&gt;
  v3.31 (2016-06-02)&lt;br /&gt;
    -Changed up the ambush command so it ambushes what you said to ambush first, then attempts right leg, left leg, then chest&lt;br /&gt;
    -Added an option to trigger the mstrike during UAC combat, other MSTRIKE options apply&lt;br /&gt;
    -Few fixes to MSTRIKE routine, now checks number of creatures in room as an equal or greater&lt;br /&gt;
    -Fixed bug caused when doing commands like &amp;quot;stance for and kill target&amp;quot;&lt;br /&gt;
  &lt;br /&gt;
  Edits by Hazado: (2016-06-01)&lt;br /&gt;
  V3.3 (2016-06-01)&lt;br /&gt;
    -Added UAC combat! Start it with hunting command &amp;quot;unarmed punch/jab/kick/grapple&amp;quot;&lt;br /&gt;
    -Added options for UAC in setup&lt;br /&gt;
    -Added options for MSTRIKEing in setup&lt;br /&gt;
    -Rewrote MSTRIKE routine&lt;br /&gt;
    -can now check mana/stamina/health(percentage)/encumbrance/unarmed tiering inside the hunting commands&lt;br /&gt;
    -Changed wander routine to hit every room in area instead of random wandering&lt;br /&gt;
  &lt;br /&gt;
  Edits by Zhiart: (2016-03-25)&lt;br /&gt;
    -Added new ambush command for legging a critter and then go for the head as long as they are prone (Code by SashaFierce)&lt;br /&gt;
  &lt;br /&gt;
  v3.2 (2/27/2016)&lt;br /&gt;
    -Added changes to fix incant loot issues (might work)&lt;br /&gt;
    -Added ability to detect renaming of bigshot without destroying exec scripts&lt;br /&gt;
    -Converted exec scripts to strings to allow =&amp;gt;quiet&lt;br /&gt;
  &lt;br /&gt;
  Edits by Kalros: (2015-11-2015)&lt;br /&gt;
  v3.1&lt;br /&gt;
    -Fixed Disk poaching.&lt;br /&gt;
    -Fixed First room poaching.&lt;br /&gt;
    -Removed group poaching logic.&lt;br /&gt;
    -Ambush detection via Exec Script.  It will leave the room if it detects an ambush line.&lt;br /&gt;
    -Rewrote and updated wander targeting sections. Fixes some target related bugs.&lt;br /&gt;
    -Moved WAIT command to exec to prevent line buffer issues and make more responsive&lt;br /&gt;
  &lt;br /&gt;
  3.0 (2015-05-30):&lt;br /&gt;
  stop trying to attack monsters that aren&#039;t in the room (wild guess, untested)&lt;br /&gt;
  bumped version up from 2.12052012 to 3.0, because 2.12052012 is a stupid version format&lt;br /&gt;
  added message to trust script&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Locksmith_pool&amp;diff=204992</id>
		<title>Locksmith pool</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Locksmith_pool&amp;diff=204992"/>
		<updated>2023-08-09T09:40:29Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;locksmith pool&#039;&#039;&#039; is a new system that lets players drop off [[box|boxes]] and [[plinite|plinites]] for [[locksmith|locksmiths]] to open. The goal of this system is to reduce the usage of the NPC Townsmith and increase usage of player locksmiths.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable text-center&amp;quot; style=&amp;quot;font-size:small; width:100%&amp;quot;&lt;br /&gt;
|+Locksmith pool NPC locations by town&lt;br /&gt;
|-&lt;br /&gt;
! Town&lt;br /&gt;
! Room Name and Location&lt;br /&gt;
! NPC Description (and Name, If Any)&lt;br /&gt;
! Status of Node&lt;br /&gt;
! Prime [[Lich (software)|Lich]] Room #&lt;br /&gt;
! Plat Lich Room #&lt;br /&gt;
! Shattered Lich Room #&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Cysaegir&lt;br /&gt;
|[Locksmithery, Side Room] &lt;br /&gt;
(within Hihaeim&#039;s Locksmithery)&lt;br /&gt;
|a slender aelotoi woman (Hihaein)&lt;br /&gt;
|Supernode&lt;br /&gt;
|28718&lt;br /&gt;
|27021&lt;br /&gt;
|20960&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Icemule Trace&lt;br /&gt;
|[Tavern Burrow, Ale Street]&lt;br /&gt;
(the well)&lt;br /&gt;
|a wry halfling trickster (Starling Swiftwhistle) &lt;br /&gt;
|Supernode&lt;br /&gt;
|2400&lt;br /&gt;
|2400&lt;br /&gt;
|2400&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Kharam-Dzu&lt;br /&gt;
|[Adventurers&#039; Rest, Deck] &lt;br /&gt;
(building west of the statue)&lt;br /&gt;
|a disheveled dwarven attendant (unnamed)&lt;br /&gt;
|Supernode&lt;br /&gt;
|12537&lt;br /&gt;
|12537&lt;br /&gt;
|12537&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Kraken&#039;s Fall&lt;br /&gt;
|[Wandering Eye Market, Wagon Top] &lt;br /&gt;
(go to Wandering Eye Market Northeast, climb ladder)&lt;br /&gt;
|a scruffy human worker (unnamed)&lt;br /&gt;
|Supernode&lt;br /&gt;
|28937&lt;br /&gt;
|27637&lt;br /&gt;
|21546&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Mist Harbor&lt;br /&gt;
|[Western Harbor, Docks] &lt;br /&gt;
(two northwest of the fountain supernode in Western Harbor)&lt;br /&gt;
|a pudgy forest gnome attendant (Topsy)&lt;br /&gt;
|Supernode&lt;br /&gt;
|17589&lt;br /&gt;
|17589&lt;br /&gt;
|17589&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|River&#039;s Rest&lt;br /&gt;
|[Lalena&#039;s Box Emporium] &lt;br /&gt;
(inside a tent in the Commons Circle)&lt;br /&gt;
|a slender half-elven woman (Lalena)&lt;br /&gt;
|Supernode&lt;br /&gt;
|28717&lt;br /&gt;
|27023&lt;br /&gt;
|20964&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Solhaven (Marshtown)&lt;br /&gt;
|[Fat Jahck&#039;s]&lt;br /&gt;
(a dull, lifeless black door in Bog Alley)&lt;br /&gt;
|the proprieter Jahck&lt;br /&gt;
|Supernode&lt;br /&gt;
|28719&lt;br /&gt;
|27024&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Ta&#039;Illistim&lt;br /&gt;
|[Shadowed Alcove] &lt;br /&gt;
(inside the Pig and Whistle)&lt;br /&gt;
|a small greasy gnome (Fredar)&lt;br /&gt;
|Supernode&lt;br /&gt;
|18687&lt;br /&gt;
|27025&lt;br /&gt;
|21030&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Ta&#039;Vaalor&lt;br /&gt;
|[Ta&#039;Vaalor, King&#039;s Court] &lt;br /&gt;
(dock area)&lt;br /&gt;
|a well-dressed elven merchant (Rhind)&lt;br /&gt;
|Supernode&lt;br /&gt;
|3544&lt;br /&gt;
|3544&lt;br /&gt;
|3544&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Wehnimer&#039;s Landing&lt;br /&gt;
|[Land Tower East, Office]&lt;br /&gt;
|a scruffy human worker (unnamed)&lt;br /&gt;
|Supernode&lt;br /&gt;
|3807&lt;br /&gt;
|3807&lt;br /&gt;
|3807&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Zul Logoth&lt;br /&gt;
|[Zul Logoth, Emerald Tunnel]&lt;br /&gt;
|a shady looking dwarf (unnamed)&lt;br /&gt;
|Supernode&lt;br /&gt;
|5751&lt;br /&gt;
|5751&lt;br /&gt;
|5751&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Shattered Nexus&lt;br /&gt;
|[The Wayside Lodge, Garret]&lt;br /&gt;
|a pale halfling worker (unnamed)&lt;br /&gt;
|Supernode&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|20727&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|GIVE &amp;lt;NPC&amp;gt; &amp;lt;tip amount&amp;gt;}}&lt;br /&gt;
* {{boldmono|GIVE &amp;lt;NPC&amp;gt; &amp;lt;tip amount&amp;gt; PERCENT}}&lt;br /&gt;
* {{boldmono|ASK &amp;lt;NPC&amp;gt; FOR HELP}}&lt;br /&gt;
* {{boldmono|ASK &amp;lt;NPC&amp;gt; ABOUT BOXES}}&lt;br /&gt;
* {{boldmono|ASK &amp;lt;NPC&amp;gt; FOR LIST}}&lt;br /&gt;
* {{boldmono|ASK &amp;lt;NPC&amp;gt; TO RETURN [#]}}&lt;br /&gt;
* {{boldmono|ASK &amp;lt;NPC&amp;gt; FOR JOB [MINIMUM #]}}&lt;br /&gt;
* {{boldmono|ASK &amp;lt;NPC&amp;gt; TO CHECK}}&lt;br /&gt;
&lt;br /&gt;
==Using the Locksmith Pool as a Customer==&lt;br /&gt;
&lt;br /&gt;
In order to deposit a box or plinite into the pool for another character to pick the lock or extract the core, the syntax is either {{boldmono|[[GIVE (verb)|GIVE]] &amp;lt;NPC&amp;gt; &amp;lt;tip amount&amp;gt;}} or {{boldmono|GIVE &amp;lt;NPC&amp;gt; &amp;lt;tip amount&amp;gt; PERCENT}}. The first tips a flat amount of silvers while the second will tip a percentage of the value of the silvers and gems within the box or a percentage of value of the shard of plinite (excluding the value of the core). With either of these commands, the silvers must be in the character&#039;s inventory and paid upfront. They are forfeited regardless of if the item is unlocked later. Characters may then leave the area and return when they are ready to see the status of their items. &lt;br /&gt;
&lt;br /&gt;
Upon return, {{boldmono|[[ASK (verb)|ASK]] &amp;lt;NPC&amp;gt; FOR LIST}} to see all the items that have been added to the pool as well as their current status. {{boldmono|ASK &amp;lt;NPC&amp;gt; TO RETURN #}} (where the # is from the LIST command) to retrieve the item (remembering that you will lose the tip if you return the item before it is opened). You may also return the first finished item from your queue with {{boldmono|ASK &amp;lt;NPC&amp;gt; FOR RETURN}}. Each item completed via the locksmith pool will give the customer 10 [[long-term experience]] upon receipt of the item, up to a maximum of 250 long-term experience per day.&lt;br /&gt;
&lt;br /&gt;
Customers using the locksmith pool can deposit up to 100 items in the pool at any given time.&lt;br /&gt;
&lt;br /&gt;
Other items of note:&lt;br /&gt;
&lt;br /&gt;
* Only boxes looted from creatures (and not relocked) and plinite can be added to the pool.&lt;br /&gt;
* Plinite will be destroyed if the locksmith fails to properly {{boldmono|[[EXTRACT (verb)|EXTRACT]]}} them.&lt;br /&gt;
* When using the PERCENT tip option for plinite, it only gives a percentage of the value of the shard which is often artificially low when compared to the value of the shard and core.&lt;br /&gt;
&lt;br /&gt;
==Using the Locksmith Pool as a Locksmith==&lt;br /&gt;
&lt;br /&gt;
In order to retrieve an item from the locksmith pool, the locksmith must have 10 or more ranks in lockpicking. Then, the locksmith must go to the location of the NPC in their current town and {{boldmono|ASK &amp;lt;NPC&amp;gt; FOR JOB}}. The pool checks the [[lock difficulty]] to see if it falls within the possible range for the locksmith (see below formula). If it does, the NPC will place the item on a table where the syntax is &amp;lt;locksmith&#039;s name&amp;gt;&#039;s &amp;lt;item noun&amp;gt;. Rogues have priority on removing items from the pool for ten minutes before they become generally available to all other classes.&lt;br /&gt;
&lt;br /&gt;
When a suitable item has been removed from the pool for the locksmith to work on, the locksmith may {{boldmono|[[DISARM (verb)|DISARM]]}} and {{boldmono|[[PICKLOCK (verb)|PICK]]}} like they would normally. The contents of the item are entirely inaccessible to the locksmith; the items themselves are duplicates created solely for the purpose of the pool and cannot be opened, looked into, or removed from the table. There is a limit to the number of items a locksmith can pull from the pool within a ten minute timeframe. The number of items permitted changes based upon the total number in the pool.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable text-center&amp;quot; style=&amp;quot;font-size:small; width:100%&amp;quot;&lt;br /&gt;
|+Formulae Associated with the Locksmith Pool&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | Item&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%;&amp;quot; | Minimum Difficulty Assigned&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%;&amp;quot; | Maximum Difficulty Assigned&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Locked boxes&lt;br /&gt;
|{{Equation box|&#039;&#039;&#039;[[Picking Locks]] Bonus + [[Dexterity]] Bonus + copper [[lockpicks|lockpick]] modifier + d1&#039;&#039;&#039;}}&lt;br /&gt;
|{{Equation box|&#039;&#039;&#039;Picking Locks Bonus + Dexterity Bonus + best lockpick modifier + [[Lock Pick Enhancement (403)]] [if known] + d90&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Plinite&lt;br /&gt;
|{{Equation box|&#039;&#039;&#039;((Disarm Traps Bonus + Picking Locks Bonus) / 2) + Dexterity Bonus + copper lockpick modifier + d1&#039;&#039;&#039;}}&lt;br /&gt;
|{{Equation box|&#039;&#039;&#039;((Disarm Traps Bonus + Picking Locks Bonus) / 2) + Dexterity Bonus + best lockpick modifier + Lock Pick Enhancement (403) [if known] + d90&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;best lockpick modifier&#039; will be vaalin for most well-trained characters, but will be equivalently lower for a character with less than 50 ranks of Picking Locks (e.g., kelyn for a character with less than 50 but at least 25 ranks, alum for any character with at least 16 ranks but less than 25, etc).&lt;br /&gt;
&lt;br /&gt;
Each box that comes out of the pool will also inform the locksmith of where the box came from:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The worker says, &amp;quot;Ah, here we are.  The client is offering a tip of 50 silvers and mentioned it being from a wood sprite (level 38).  The coffer is setup up on the table for you.  When you&#039;re finished, ASK me to CHECK your work.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other items of note:&lt;br /&gt;
&lt;br /&gt;
* Phantom difficulty is added to boxes every 15 minutes as soon as the box is added in order to move it into a difficulty level where another locksmith could open it. This does not change the actual difficulty level, but rather just makes the box available to someone for whom the box would otherwise not have met the minimum threshold to pull from the pool.&lt;br /&gt;
* Locksmiths keep all scarabs.&lt;br /&gt;
* The queue is ordered by highest tip to lowest tip as to what order items are assigned to locksmiths, as long as the item is within the locksmiths&#039; difficulty range (with or without phantom ranks).&lt;br /&gt;
* [[Trap#Plate|Plated]] boxes will only be distributed to rogues that have knowledge of wedge creation from [[lock mastery]] or if the locksmith knows [[Unlock (407)]]. Characters with no skills that allow them to open enruned or mithril plated boxes won&#039;t receive them.&lt;br /&gt;
* The items on the work tables stay for an unspecified amount of time and then assume they are abandoned and get sent back into the locksmith pool.&lt;br /&gt;
* If you can&#039;t get a read on a lock using your best pick, it is likely that your best pick has been broken and repaired too many times. Replace it or have it checked by a rogue with lock mastery finished.&lt;br /&gt;
&lt;br /&gt;
===Completing the Job===&lt;br /&gt;
&lt;br /&gt;
Once an item has been successfully disarmed (if applicable) and the lock has been picked or the core has been extracted, the locksmith can {{boldmono|ASK &amp;lt;NPC&amp;gt; TO CHECK}}. At that time, the NPC will exchange the box for the specified tip. &lt;br /&gt;
&lt;br /&gt;
If the job is incomplete (i.e., the item was unlocked without a scale trap being disarmed, the trap was disarmed but the lock was not picked, or the plinite exploded) and the locksmith asks for a check, then there is a penalty to the locksmith where another job cannot be pulled from the pool for a period of time. In addition to this, the item that the locksmith has removed from and returned to the pool does count for their limit of how many items can be pulled from the pool per a ten minute time span. There is no time penalty for skipping a needle trap.&lt;br /&gt;
&lt;br /&gt;
If the locksmith pulls an item from the pool and returns it without attempting to disarm or unlock it, the locksmith may return the item using the same {{boldmono|ASK &amp;lt;NPC&amp;gt; TO CHECK}}. There will be no time penalty for returning the item, but it will still count towards the number of items per ten minute time span.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [[Locksmith_pool/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:New Player]]&lt;br /&gt;
[[Category:Towns]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Bigshot/Changelog&amp;diff=203361</id>
		<title>Lich:Script Bigshot/Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Bigshot/Changelog&amp;diff=203361"/>
		<updated>2023-07-19T12:36:29Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Change Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Change Log ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|background=none|border=none|margin-left=none|margin-right=none|font-size=93%}}&amp;gt;&lt;br /&gt;
  v4.17.6 (2023-07-11)&lt;br /&gt;
    - will perform one final loot call if OOM, bounty complete, dread, or fried before resting&lt;br /&gt;
    - bugfix in cast signs for KS+Mental Acuity Monk&lt;br /&gt;
  v4.17.5 (2023-07-05)&lt;br /&gt;
    - Added support for MA hunting single loop&lt;br /&gt;
  v4.17.4 (2023-06-29)&lt;br /&gt;
    - Expanded UCS followup attack tracking to work with PSM attacks.&lt;br /&gt;
    - Added UCS tier command checks  tier3, !tier3, ect.&lt;br /&gt;
  v4.17.3 (2023-06-24)&lt;br /&gt;
    - Added support for sneaking while hunting.&lt;br /&gt;
  v4.17.2 (2023-06-21)&lt;br /&gt;
    - Added missing regex for fury completion.&lt;br /&gt;
  v4.17.1 (2023-06-13)&lt;br /&gt;
    - Reconfigure assume aspect&lt;br /&gt;
    - Removed check that could cause nerves to get blown.&lt;br /&gt;
    - Added cman ki focus&lt;br /&gt;
  v4.17.0 (2023-06-04)&lt;br /&gt;
    - Skip infomon.lic check if on newer Lich versions&lt;br /&gt;
  v4.16.3 (2023-05-20)&lt;br /&gt;
    - Update for groupcheck to strip XML from $grouplist&lt;br /&gt;
  v4.16.2 (2023-05-19)&lt;br /&gt;
    - Update for GROUP output display&lt;br /&gt;
  v4.16.1 (2023-05-16)&lt;br /&gt;
    - Add burst of swiftness&lt;br /&gt;
  v4.16.0 (2023-04-06)&lt;br /&gt;
    - Add bard command unravel to dispel and stop&lt;br /&gt;
    - Add bard command barddispel to dispel single spell from target&lt;br /&gt;
    - Add once command check to perform a command one time on a specific target only. Resets on room change.&lt;br /&gt;
    - bugfix for barrange and using bolts&lt;br /&gt;
  v4.15.6 (2023-04-04)&lt;br /&gt;
    - Add cman sbash to cmans as was missing&lt;br /&gt;
  v4.15.5 (2023-03-15)&lt;br /&gt;
    - Rubocop cleanup&lt;br /&gt;
    - replace script.vars with Script.current.vars&lt;br /&gt;
  v4.15.4 (2023-03-13)&lt;br /&gt;
    - add additional missing 709 arms to exclude for NPCs check&lt;br /&gt;
  v4.15.3 (2023-03-02)&lt;br /&gt;
    - bugfix for cmd_shields&lt;br /&gt;
  v4.15.2 (2023-03-01)&lt;br /&gt;
    - bugfix to allow cmd_weapons to work if using more than base Mnemonic&lt;br /&gt;
    - bugfix to allow cmd_shields to work if using more than base Mnemonic&lt;br /&gt;
    - bugfix to allow cmd_cmans to work if using more than base Mnemonic&lt;br /&gt;
    - bugfix to allow cmd_bearhug to work if using more than base Mnemonic&lt;br /&gt;
    - bugfix to allow cmd_rogue_cmans to work if using more than base Mnemonic&lt;br /&gt;
  v4.15.1 (2023-02-18)&lt;br /&gt;
    - initial bugfix(s) for Ruby 3.x compliance&lt;br /&gt;
    - fix for exiting cmd_force if command check fails on cmd&lt;br /&gt;
  v4.15.0 (2023-02-18)&lt;br /&gt;
    - add tonis/1035 command&lt;br /&gt;
    - bugfix to not try to pull dead people up&lt;br /&gt;
  v4.14.8 (2023-02-11)&lt;br /&gt;
    - moved bounty check to after looting to avoid excessive game feed&lt;br /&gt;
  v4.14.7 (2023-02-09)&lt;br /&gt;
    - added missing room claim check&lt;br /&gt;
  v4.14.6 (2023-02-06)&lt;br /&gt;
    - fix head/tail issues with claim&lt;br /&gt;
    - cleaned up also here detection&lt;br /&gt;
    - cleaned up cast_signs to not spam song status for bards&lt;br /&gt;
  v4.14.5 (2023-02-03)&lt;br /&gt;
    - regex fix for hunt monitor claim_room&lt;br /&gt;
    - fix in bs_wander method for &#039;approach lone target only&#039;&lt;br /&gt;
  v4.14.4 (2023-02-02)&lt;br /&gt;
    - fix second target aquisition to use valid_targets?&lt;br /&gt;
    - fix odd issue that would cause you to loot existing corpses in specific scenarios.&lt;br /&gt;
  v4.14.3 (2023-02-01)&lt;br /&gt;
    - fixed bigshot quick group room claim&lt;br /&gt;
    - fixed regex to prevent attacks from removing people from claim&lt;br /&gt;
  v4.14.2 (2023-01-31)&lt;br /&gt;
    - updates to room claim system ;e UserVars.show_claim = true/false to echo when room is claimed.&lt;br /&gt;
  v4.14.1 (2023-01-28)&lt;br /&gt;
    - bugfix for GTK display if old settings contained integer for certain fields&lt;br /&gt;
    - bugfix to allow cmd_assault to work if using more than Mnemonic (ie fury punch)&lt;br /&gt;
    - add new regex result for cmd_cmans for sattack&lt;br /&gt;
    - remove spam/unspam as waitrt?/waitcastrt? updated in Lich5 to be faster by default&lt;br /&gt;
  v4.14.0 (2023-01-25)&lt;br /&gt;
    - add new slayer command for 240&lt;br /&gt;
    - fix for wander_wait to use should_flee?&lt;br /&gt;
  v4.13.18 (2023-01-24)&lt;br /&gt;
    - introduced room claim system to prevent poaching.&lt;br /&gt;
  v4.13.17 (2023-01-23)&lt;br /&gt;
    - move wander_wait to prevent poaching&lt;br /&gt;
  v4.13.16 (2023-01-21)&lt;br /&gt;
    - added support to rest for debuffs: Wall of Thorn Poison, Confusion, Creeping Dread, and Crushing Dread&lt;br /&gt;
  v4.13.15 (2023-01-12)&lt;br /&gt;
    - Add 1650 cooldown check for cast_signs&lt;br /&gt;
  v4.13.14 (2023-01-12)&lt;br /&gt;
    - add bounty check while resting and in bounty mode&lt;br /&gt;
  v4.13.13 (2022-12-03)&lt;br /&gt;
    - add bounty check while resting and in bounty mode&lt;br /&gt;
  v4.13.12 (2022-12-01)&lt;br /&gt;
    - reset bounty_eval when bounty complete&lt;br /&gt;
  v4.13.11&lt;br /&gt;
    - bounty mode will only exit if bounty is complete or child present&lt;br /&gt;
  v4.13.10 (2022-11-30)&lt;br /&gt;
    - bug fix for comparison of bonded weapon return&lt;br /&gt;
  v4.13.9 (2022-11-30)&lt;br /&gt;
    - bug fix for extra kills not being in monsterbold&lt;br /&gt;
  v4.13.8 (2022-11-18)&lt;br /&gt;
    - convert directory lookups to File.join to prevent OS pathname issues&lt;br /&gt;
    - bug fix for poaching on rally_point and starting room&lt;br /&gt;
    - bug fix for cmd_assume&lt;br /&gt;
    - fix for cmd_hide using bs_put instead of fput&lt;br /&gt;
    - bug fix to create UserVars.op on first run&lt;br /&gt;
    - remove message() override color and update calls to use yellow to retain previous coloring&lt;br /&gt;
  v4.13.7 (2022-11-14)&lt;br /&gt;
    - bugfix for overkill hunting&lt;br /&gt;
  v4.13.6 (2022-11-10)&lt;br /&gt;
    - rearranged command tab for clarity&lt;br /&gt;
    - removed profile checkboxes for ebounty, not needed&lt;br /&gt;
    - added bounty_eval to support bounty mode and ebounty completion&lt;br /&gt;
  v4.13.5 (2022-11-7)&lt;br /&gt;
    - bug fix for MA looter&lt;br /&gt;
  v4.13.4 (2022-11-7)&lt;br /&gt;
    - bug fix for split, buff, and other checks&lt;br /&gt;
  v4.13.3 (2022-11-7)&lt;br /&gt;
    - bug fix for censure command&lt;br /&gt;
  v4.13.2 (2022-11-5)&lt;br /&gt;
    - added support to designate a looter for head/tail operations: See Misc tab&lt;br /&gt;
    - added check for ...wait issue on routines&lt;br /&gt;
    - reorganized the commands a little more to help with troubleshooting&lt;br /&gt;
  v4.13.1 (2022-11-03)&lt;br /&gt;
    Typo fixes in cman regex&lt;br /&gt;
  v4.13.0 (2022-11-03)&lt;br /&gt;
    Added profile support to UI&lt;br /&gt;
    ***************************&lt;br /&gt;
    Changed file save location&lt;br /&gt;
    /scripts/bigshot_profiles to Lich5/data/GSIV/&amp;lt;charname&amp;gt;/bigshot_profiles.  &lt;br /&gt;
    Lich5/data/GSIV/Rinualdo/bigshot_profiles as an example.&lt;br /&gt;
    Existing profiles will need to be resaved or migrated over. &lt;br /&gt;
    ***************************&lt;br /&gt;
    Added standard Lich messaging functionality &lt;br /&gt;
    Reorganized UI menu and locations&lt;br /&gt;
    Code cleanup.&lt;br /&gt;
    Support for future (RSN) ebounty script&lt;br /&gt;
    Fix to allow 640 blocked attacks to work for wait_for_attack&lt;br /&gt;
    Fix to only account for renewal mana if bard and have renewal costs&lt;br /&gt;
    Support for uid&#039;s for hunting and resting&lt;br /&gt;
    Fix for percent_mind to more accurately gauge current mind full status&lt;br /&gt;
  v4.12.12 (2022-10-28)&lt;br /&gt;
    Fix for waitcastrt? before commands unless command can be executed during castrt&lt;br /&gt;
    Fix for quickhunt targets when given an attack routine&lt;br /&gt;
  v4.12.11 (2022-09-18)&lt;br /&gt;
    Fixed calls to kill hunting scripts started with args&lt;br /&gt;
  v4.12.10 (2022-08-21)&lt;br /&gt;
    Added tumbleweed to list of tangleweed nouns&lt;br /&gt;
  v4.12.9 (2022-08-08)&lt;br /&gt;
    Bugfix for 9625/burst of swiftness&lt;br /&gt;
  v4.12.8 (2022-08-07)&lt;br /&gt;
    Added support for Burst of Swiftness. 9625 in society box.&lt;br /&gt;
    Added kneeling command check (k) (!k)&lt;br /&gt;
    Will no longer attempt to stand when hidden and kneeling.&lt;br /&gt;
  v4.12.7 (2022-07-27)&lt;br /&gt;
    Added checkbox to opt out of mstrike on unarmed combat.  &lt;br /&gt;
  v4.12.6 (2022-07-24)&lt;br /&gt;
    Gave frozen it&#039;s own command check&lt;br /&gt;
    Expanded support for dislodge firing only on specific locations.&lt;br /&gt;
    Commented out ammo gathering.&lt;br /&gt;
  v4.12.5 (2022-07-21)&lt;br /&gt;
    Fixed shield bash to work for both shield and cman skills.&lt;br /&gt;
    1040 now has a checkbox to auto shout if you or group member could benefit.&lt;br /&gt;
    Will no longer pull kneeling people to their feet.&lt;br /&gt;
    Will no longer attempt to pull the dead to their feet.&lt;br /&gt;
  v4.12.4 (2022-07-01)&lt;br /&gt;
    Add command check for tailwind.&lt;br /&gt;
    Fixed briar command with briar weapon in off hand of twc.&lt;br /&gt;
    Fixed bigshot quick standing around waiting for mana.&lt;br /&gt;
  v4.12.3 (2022-07-01)&lt;br /&gt;
    Add check to deadman&#039;s switch to only work in Shattered.&lt;br /&gt;
  v4.12.2 (2022-06-08)&lt;br /&gt;
    Add checks for Divergence cooldown spells for hunting tab abilities/spells/cmans&lt;br /&gt;
    Changed boon detection to look at gameobj-data.xml TYPE instead of hardcoded name adjective check&lt;br /&gt;
  v4.12.1 (2022-06-01)&lt;br /&gt;
    Add SSR to force results check&lt;br /&gt;
    Add additional weed/kweed for Tangle Weed 610&lt;br /&gt;
    Adjusted hunt logic to prevent fleeing when someone enters.&lt;br /&gt;
  v4.12.0 (2022-05-24)&lt;br /&gt;
    Update various GameObj.npcs to use GameObj.targets&lt;br /&gt;
    Add familiar gate(930) as a fog option&lt;br /&gt;
    Add cmd_leech to cast Mana Leech/516&lt;br /&gt;
    Fix for spell cleave cman to not attempt if on cooldown&lt;br /&gt;
  v4.11.4 (2022-05-20)&lt;br /&gt;
    Fix for cmd_ambush to switch to attack if not hidden&lt;br /&gt;
    Update flee_message tooltip to state uses XML feed not plain text&lt;br /&gt;
  v4.11.3 (2022-05-01)&lt;br /&gt;
    Fixed dhurl with the new aim messaging&lt;br /&gt;
    Adjusted location of waitrt in command checks&lt;br /&gt;
    Changed do_hunt() to use no_players() instead of no_players_hunt() to prevent poaching in first room of the hunt.&lt;br /&gt;
  v4.11.2 (2022-04-29)&lt;br /&gt;
    Added a waitrt? to cmd_spell routine.&lt;br /&gt;
  v4.11.1 (2022-04-23)&lt;br /&gt;
    Fixed bug with cast_signs() assuming bards are always singing.&lt;br /&gt;
    Cleaned up RoaterEscape(), it will now open containers to look for dagger type weapon.&lt;br /&gt;
	Roater&#039;s and Rift Crawlers are pretty much identical in this aspect. No changes needed to work for both.&lt;br /&gt;
    Added waitrt? to command checks to prevent check from clearing while in rt from previous move.&lt;br /&gt;
  v4.11.0 (2022-04-15)&lt;br /&gt;
    Adjusted hide to specify number of attempts to try and hide if failing: hide 2   &lt;br /&gt;
	Added Swift Justice tracking command check: (justice) (!justice) to use skill when swift justice has charges or has no charges.&lt;br /&gt;
  v4.10.1 (2022-04-04)&lt;br /&gt;
    Update consecrate to not return from hunt if blessing a sanctified weapon&lt;br /&gt;
  v4.10.0 (2022-04-02)&lt;br /&gt;
    Fixed pummel buff check from crushing blows to concussive blows.&lt;br /&gt;
    Added stomp command for Tremors.&lt;br /&gt;
  v4.9.0 (2022-03-24)&lt;br /&gt;
    Added support for briar weapons. Will check for buff and check status of weapons charge.&lt;br /&gt;
    Added support for assume aspect. Will alternate between aspects or evoke for one aspect.&lt;br /&gt;
    Added support for cman stance perfection. Put 10,20,30,ect in attack stance box.&lt;br /&gt;
    Fixed dhurl command knowing weapon auto returned from bond.		&lt;br /&gt;
  v4.8.7 (2022-03-12)&lt;br /&gt;
    Fixed mstrike cooldown and debuff checks.&lt;br /&gt;
    Added Barkskin cooldown support. Add 605 to your society abilities box.&lt;br /&gt;
    Added song renewal mana cost check to cast_signs()&lt;br /&gt;
    Fix for animated slushes registering as animates&lt;br /&gt;
    Added (censer) command check to attempt a 320 before the command.&lt;br /&gt;
    Added hurl command. Will hurl and recover item.&lt;br /&gt;
    Fix familiar check to not cause familiar to return  &lt;br /&gt;
  v4.8.6 (2022-03-10)&lt;br /&gt;
    Fixed conflict with 1040 and warcry shout. Simply &#039;1040&#039; to use 1040 not shout 1040.&lt;br /&gt;
    Fixed missing msg from bullrush and forced prone check for bullrush/twin weapon.&lt;br /&gt;
    Update for disk detection of group members&lt;br /&gt;
  v4.8.5 (2022-03-10)&lt;br /&gt;
    Added attempt mana pulse on 130 fog option if not enough mana&lt;br /&gt;
  v4.8.4 (2022-03-08)&lt;br /&gt;
    Fixed 9605 in society box, integrated surge in hunting commands.&lt;br /&gt;
    Added command switch to refresh buffs based on duration.&lt;br /&gt;
  v4.8.3 (2022-03-08)&lt;br /&gt;
    Fixed global variable call for standing&lt;br /&gt;
  v4.8.2 (2022-03-08)&lt;br /&gt;
    Added version check for Infomon due to new Effects/Cmans&lt;br /&gt;
  v4.8.1 (2022-03-08)&lt;br /&gt;
    Added version check for Lich due to new Effects/Cmans&lt;br /&gt;
  v4.8.0 (2022-03-07)&lt;br /&gt;
    Integrated weapon/shield/cman skills and warcries.&lt;br /&gt;
    barrage(!barrage) will only barrage if you don&#039;t have the buff&lt;br /&gt;
    bellow all, will aoe bellow vs bellow target, will single target bellow&lt;br /&gt;
  v4.7.7 (2022-03-02)&lt;br /&gt;
    Add option to Stop for Deaders on Hunting tab&lt;br /&gt;
    When enabled, bigshot will PAUSE when it encounters a dead player&lt;br /&gt;
  v4.7.6 (2022-03-02)&lt;br /&gt;
    Updated Fog options to include Sigil of Escape&lt;br /&gt;
  v4.7.5 (2022-02-02)&lt;br /&gt;
    Updated needs bless logic to to remove false positives (most cases)&lt;br /&gt;
  v4.7.4 (2022-01-29)&lt;br /&gt;
    Updated target logic to ignore sorcerer animates.&lt;br /&gt;
    Updated loot subroutine to flag looting active - prevent BS from forcing stand&lt;br /&gt;
  v4.7.3 (2022-01-25)&lt;br /&gt;
    Updated bless routines to current text and provide option to continue hunt.&lt;br /&gt;
    Disabled default startup sound value. Uncomment print &amp;quot;\a&amp;quot; unless $bigshot_quick if function is desired.&lt;br /&gt;
  v4.7.2 (2021-12-14)&lt;br /&gt;
    Updated GTK version detection for proper display in dark-mode&lt;br /&gt;
  v4.7.1 (2021-12-12)&lt;br /&gt;
     Adding bigshot single run mode accessed via ;bigshot single  &lt;br /&gt;
  v4.7.0 (2021-08-11)&lt;br /&gt;
    -Updated group and event namespace to prevent future conflicts&lt;br /&gt;
    -Consolidated Changelog and updated it on the GS wiki&lt;br /&gt;
  v4.6.0 (2021-08-06)&lt;br /&gt;
    -Separated bigshot_monitor to only run while hunting (to resolve lag in very active rooms)&lt;br /&gt;
    -Added initial automatic weapon reactions&lt;br /&gt;
  v4.5.0 (2021-06-25)&lt;br /&gt;
    -Add fog only if encumbered or injured checkbox&lt;br /&gt;
  v4.4.0 (2021-06-25)&lt;br /&gt;
    -Add flee from voids option to general tab&lt;br /&gt;
  v4.3.4 (2021-05-29)&lt;br /&gt;
    -Updated UAC mstrike to always use tier3 for auto-tiering&lt;br /&gt;
  v4.3.3 (2021-05-12)&lt;br /&gt;
    -Revise GTK3 check to be more compatible with older versions of GTK that don&#039;t support Gtk::Version calls&lt;br /&gt;
  v4.3.2 (2021-05-02)&lt;br /&gt;
    -Updated Etheral Censer to be used in signs based on the cooldown refreshes&lt;br /&gt;
  v4.3.1 (2021-04-30)&lt;br /&gt;
    -Added regex for stance changing when using STANCE VERBOSE&lt;br /&gt;
  v4.3.0 (2021-04-13)&lt;br /&gt;
    -Add flee from boon/boss/glamour mobs checkbox on attacking tab&lt;br /&gt;
  v4.2.4 (2021-03-02)&lt;br /&gt;
    -Fix cast roundtime regex match for chan&lt;br /&gt;
  v4.2.3 (2021-02-10)&lt;br /&gt;
    -Fixes cman&#039;s to be usable with the force until option.&lt;br /&gt;
  v4.2.2 (2021-01-19)&lt;br /&gt;
    -Fix for certain values getting set when opening GUI, overwriting own settings&lt;br /&gt;
  v4.2.1 (2021-01-12)&lt;br /&gt;
    -Fixed stand() def to not stand if xbow kneel/fire&lt;br /&gt;
    -Update buffer check for SMR result txt&lt;br /&gt;
  v4.2.0 (2021-01-03)&lt;br /&gt;
    -Removed 1617 from forced stance change&lt;br /&gt;
    -Added customizable interaction monitoring panel&lt;br /&gt;
  v4.1.1 (2020-12-31)&lt;br /&gt;
    -Added cleanup from selfcast check in bigshot PR #374&lt;br /&gt;
    -Included v3.93 updates&lt;br /&gt;
    -Added loot room option when no loot script is defined&lt;br /&gt;
    -Migrated v3 changelog to gswiki&lt;br /&gt;
    -Updated Version Control&lt;br /&gt;
  v4.1 (2020-12-31)&lt;br /&gt;
    -Added GTK2/GTK3 dual logic for compatability&lt;br /&gt;
  v4.0 (2020-08-13)&lt;br /&gt;
    -Fix for ambush (Head/Neck/Eyes), no longer get stuck ambushing a head/neck over and over&lt;br /&gt;
    -Archery Updates&lt;br /&gt;
       Change aim location based on target actual status&lt;br /&gt;
       BUGFIX:Aiming should now actually function as intended when switching targets&lt;br /&gt;
       --TODO!Crossbows should now work with Bigshot, see pre-fire commands for details&lt;br /&gt;
    -Group logic changes&lt;br /&gt;
       Followers can now stay in the resting area and wait to run scripts/commands until leader is done&lt;br /&gt;
          To do this, have the leader disband before running their scripts. With quiet followers selected&lt;br /&gt;
          Followers attempt to not execute scripts/actions until the leader is in the rest area with them (regardless of disband)&lt;br /&gt;
       Quiet Followers can be toggled off (not recommended)&lt;br /&gt;
       Followers will now wait to cast signs until hunt is about to begin&lt;br /&gt;
       Leader will no longer begin hunt until all followers are present and ready to go&lt;br /&gt;
       --TODO!Leader will wait at rallypoint for entire group to arrive before moving to hunt starting room&lt;br /&gt;
            If this feature is selected, the leader will not wait to hunt when at hunt starting room after rallypoint check&lt;br /&gt;
       BUGFIX:Fix for fatal recursion cause by obvious hiding players&lt;br /&gt;
       --TODO!Group should move more intelligently when seeking leader if group is broken&lt;br /&gt;
       BUGFIX:Group will now be more responsive to commands&lt;br /&gt;
    -Major UCS updates&lt;br /&gt;
        BUGFIX:Will now use Tier 3 attack when tiered up to 3 and no follow up available for everything, not just jab&lt;br /&gt;
        BUGFIX:Updates to UCS Mstrike, should no longer do open mstrikes when at or below threshhold instead of targetted mstrike&lt;br /&gt;
        UCS mstrike threshold merged with MStrike tab threshold&lt;br /&gt;
        --Still to be done: Per creature tier ups&lt;br /&gt;
    -Bigshot now has the ability to turn some individual checks on and off&lt;br /&gt;
          Functionality allows for custom hunting scripts to be built using Bigshot logic&lt;br /&gt;
          Added ability to send custom &amp;quot;fput&amp;quot; to Group&lt;br /&gt;
          Added ability to send custom &amp;quot;client_put&amp;quot; to Group&lt;br /&gt;
  v3.92 (2020-07-08)&lt;br /&gt;
    -Added LTE support for followers, overkill support for followers, &amp;amp; fried hunting commands for followers&lt;br /&gt;
  v3.91 (2020-06-16)&lt;br /&gt;
    -Added longterm boost usage option&lt;br /&gt;
  v3.90 (2020-05-19)&lt;br /&gt;
    -Minor fix to add a delay to 130/sym of return/1020 return option case in RT&lt;br /&gt;
  v3.89 (2020-03-28)&lt;br /&gt;
    -Crude fix for archery update, BLANK out your ammo &amp;amp; ammo container setting to NOT attempt to get ammo any longer&lt;br /&gt;
  v3.88 (2020-03-28)&lt;br /&gt;
    -Fixed a bug with obvious_hiding_player detection (Probably, at least)&lt;br /&gt;
    -Fixed a bug with poaching when other players are present&lt;br /&gt;
    -Cleaned out changelog history after updating wiki&lt;br /&gt;
    -Re-organized global variables and requires statements (alphabetized)&lt;br /&gt;
    -Added a sleep between resting_commands and hunting_prep_commands to prevent issues&lt;br /&gt;
    -Replaced all pause commands with sleep&lt;br /&gt;
    -Updated all sleep commands to follow proper syntax&lt;br /&gt;
  v3.87 (2020-19-11)&lt;br /&gt;
    -Added overkill counter for extra killed monsters&lt;br /&gt;
    -Tooltip updates&lt;br /&gt;
    -Formatting changes to make script more easily read&lt;br /&gt;
  v3.86 (2020-03-11)&lt;br /&gt;
    -Added outside &amp;amp; !outside command checks&lt;br /&gt;
  v3.85 (2020-02-28)&lt;br /&gt;
    -Resolved `block in setup` error when running setup in Fedora&lt;br /&gt;
  v3.84 (2020-02-15)&lt;br /&gt;
    -Fix a bug with &amp;quot;obvious hiding&amp;quot; players detection&lt;br /&gt;
  v3.83 (2020-02-13)&lt;br /&gt;
    -Added check for &amp;quot;obvious hiding&amp;quot; players (SET ObviousHiding ON)&lt;br /&gt;
  v3.82 (2020-02-02)&lt;br /&gt;
    -Added a v &amp;amp; !v command checks for checking spirit&lt;br /&gt;
    -Possible fix for FOG_RETURN not loading when doing ;bigshot setup properly&lt;br /&gt;
    -Added ;bigshot profile support&lt;br /&gt;
      ;bigshot profile load &amp;lt;name here, no spaces&amp;gt;&lt;br /&gt;
      ;bigshot profile save &amp;lt;name here, no spaces&amp;gt;&lt;br /&gt;
      Allows saving of bigshot profiles as YAML files, saved in your LICH\scripts\bigshot_profiles folder&lt;br /&gt;
  v3.81 (2019-09-06)&lt;br /&gt;
    -Fix for wands with extra descriptors in hand vs grab name&lt;br /&gt;
    -Add 1020 as an option for fleeing&lt;br /&gt;
  v3.80 (2019-08-01)&lt;br /&gt;
    -Exit cleanly from bounty mode&lt;br /&gt;
    -Don&#039;t count regenerating troll kings when deciding if there&#039;s enough enemies to flee&lt;br /&gt;
    -Treat intense shimmering circles like clouds when deciding to flee&lt;br /&gt;
    -Don&#039;t require Gtk if $bigshot_headless is defined&lt;br /&gt;
  v3.79 (2019-05-25)&lt;br /&gt;
    -Removed 309 from hardcoded selfcast list&lt;br /&gt;
  v3.78 (2019-05-10)&lt;br /&gt;
    -Missed a few settings for flying&lt;br /&gt;
  v3.77 (2019-05-10)&lt;br /&gt;
    -Added flying/!flying as command checks for attacks&lt;br /&gt;
  v3.76 (2018-07-04)&lt;br /&gt;
    -Fixed INCANT command to respect Spell.stance setting&lt;br /&gt;
  v3.75 (2018-07-02)&lt;br /&gt;
    -Fix ;bigshot bounty&lt;br /&gt;
    -Don&#039;t flee from your own group even if they&#039;re not hunting&lt;br /&gt;
  v3.74 (2018-04-30)&lt;br /&gt;
    -Added water as option for cmd_spell extra variable&lt;br /&gt;
  v3.73 (2018-04-22)&lt;br /&gt;
    -Add flee from webs option&lt;br /&gt;
    -Add 917 to not stance offensive if using incant&lt;br /&gt;
  v3.72 (2017-10-10)&lt;br /&gt;
    -Fix bug in berserk&lt;br /&gt;
  v3.71 (2017-10-08)&lt;br /&gt;
    -Attack line now recognizes &amp;quot;wand&amp;quot; by itself&lt;br /&gt;
    -Fix GameObjAdd autostart&lt;br /&gt;
  v3.70 (2017-09-28)&lt;br /&gt;
    -Fix download loop of GameObjAdd.lic&lt;br /&gt;
  v3.69 (2016-09-20)&lt;br /&gt;
    -Wont stance offensive for the spell 703 anymore&lt;br /&gt;
    -Fixes for delayed looting&lt;br /&gt;
    -option to pull players to there feet, Defaults to on&lt;br /&gt;
      -Only pulls the player to there feet if their is an aggressive npc in the room with them&lt;br /&gt;
  v3.68 (2016-09-14)&lt;br /&gt;
    -option to stance defensive before looting if not all the creatures in room are dead&lt;br /&gt;
    -wracking option now will use &amp;quot;Symbol of Mana&amp;quot; for voln peoples :)&lt;br /&gt;
    -Performs the bless routine if needed when you wander or go to rest now&lt;br /&gt;
    -Added a delayed looting option&lt;br /&gt;
      -skips looting when creature still alive in the room or its been less than 15 seconds since the last creature died&lt;br /&gt;
    -Will now try to escape from the inside of a roa&#039;ter if you get swallowed&lt;br /&gt;
  v3.67 (2016-08-31)&lt;br /&gt;
    -Optimization for priority checks, wont run that section of code so often anymore.&lt;br /&gt;
    -Manual aiming for unarmed combat routine. Command is &amp;quot;unarmed &amp;lt;punch/kick/grapple/jab&amp;gt; &amp;lt;aim location&amp;gt;&amp;quot;&lt;br /&gt;
      -Will swap to the default aiming when you can&#039;t reach what your aiming at or its already missing.&lt;br /&gt;
  v3.66 (2016-08-29)&lt;br /&gt;
    -Only checks for group members if there are other pcs in the room&lt;br /&gt;
    -Won&#039;t loot in the Duskruin Arena anymore&lt;br /&gt;
  v3.65 (2016-08-28)&lt;br /&gt;
    -Fixes for targeting, fleeing, and priority targeting&lt;br /&gt;
      -This should let bigshot work in the duskruin arena&lt;br /&gt;
  v3.64 (2016-08-23)&lt;br /&gt;
    -Changed Celerity option to only recast if you have less than 3 seconds left&lt;br /&gt;
    -Changed so it doesn&#039;t change into your attacking stance before casting&lt;br /&gt;
    -Changed Fog return option to be an option pulldown instead of a checkbox, defaults to None&lt;br /&gt;
  v3.63 (2016-08-23)&lt;br /&gt;
    -Added option to use Celerity (506) for any command.&lt;br /&gt;
      -Will cast if you dont have it on you or you have less than 6 seconds or so left on haste.&lt;br /&gt;
      -Just add haste or 506 to the front of any command you want it to be cast before.&lt;br /&gt;
      -example: &amp;quot;506 kill target&amp;quot; or &amp;quot;haste kill target(x3),525(pcs)&amp;quot;&lt;br /&gt;
  v3.62 (2016-08-23)&lt;br /&gt;
    -UAC Mstrike no longer will ignore the number of creatures in the room in some instances.&lt;br /&gt;
    -Option to flee the room when player-defined message from the game happen&lt;br /&gt;
      -Check the Attacking tab for box to input your text&lt;br /&gt;
    -Fixed issue with bigshot not targeting &amp;quot;do not count these&amp;quot; targets&lt;br /&gt;
    -Fixed issue with force command until # not working correctly&lt;br /&gt;
  v3.61 (2016-08-15)&lt;br /&gt;
    -Fix for new fogging option triggering at weird times.&lt;br /&gt;
  v3.60 (2016-08-15)&lt;br /&gt;
    -Fix for ;bigshot quick not working correctly when you dont have any quickhunt targets.&lt;br /&gt;
    -Option to use Spirit Guide (130) or Voln Symbol of Return when going to rest. Option is on Rest Tab.&lt;br /&gt;
  v3.59 (2016-08-13)&lt;br /&gt;
    -To prevent me having to duplicate code, Bigshot will now download GameObjAdd.lic and make it autostart&lt;br /&gt;
    -Spells should no longer target npcs when they are meant to target you. Let me know if something happens otherwise.&lt;br /&gt;
  v3.58 (2016-08-07)&lt;br /&gt;
    -companions and familiars should now be excluded from fleeing and targeting stuff&lt;br /&gt;
    -companions and familiars count for poaching checks now just like a disk does&lt;br /&gt;
      -this check only works for solo hunters, group bigshot hunters will ignore this&lt;br /&gt;
    -Ambushers that are part of your group should no longer trigger the poaching routine&lt;br /&gt;
    -Bigshot will on first run for a Ranger with a companion set your companion to a variable.&lt;br /&gt;
      -You can reset this variable with ;bigshot ranger or ;bigshot companion&lt;br /&gt;
  v3.57 (2016-08-04)&lt;br /&gt;
    -Bigshot won&#039;t consider arms(709) and demons(725) as room creatures for targeting or fleeing purposes&lt;br /&gt;
    -Priority should now ignore some NPCs when it does its calculations&lt;br /&gt;
  v3.56 (2016-08-02)&lt;br /&gt;
    -Think I have all the Reim mobs handled&lt;br /&gt;
    -Fix for Multi-account hunting...oops&lt;br /&gt;
    -other minor tweaks&lt;br /&gt;
  v3.55 (2016-07-31)&lt;br /&gt;
    -Target tracking for Aura of the Arkati (1614). Wont cast again on something that is affected.&lt;br /&gt;
    -More Reim creatures added, Still missing creatures from the gypsy camp probably, celestial types&lt;br /&gt;
    -New Command check: noncorporeal - Will see if current creature is non-corporeal undead&lt;br /&gt;
    -New Command check: pcs - Will check for other non-grouped players in the room&lt;br /&gt;
  v3.54 (2016-07-30)&lt;br /&gt;
    -REIM! Quick update for some support for reim creatures&lt;br /&gt;
    -Smite tracks individual mobs now, So if you switch creatures before killing it, will smite the new one&lt;br /&gt;
    -Fixed the lag issue&lt;br /&gt;
  v3.53 (2016-07-29)&lt;br /&gt;
    -Incant should now work for any incant combination&lt;br /&gt;
    -Bless can now bless two weapons that lose bless in same attack&lt;br /&gt;
  v3.52 (2016-07-27)&lt;br /&gt;
    -Changed variable tracking to be downstream hook instead of exec script&lt;br /&gt;
      -Please let me know if anything doesn&#039;t work like it did in the previous versions&lt;br /&gt;
    -Tracking added for Corrupt Essence (703), will no longer repeatedly cast and waste that precious mana&lt;br /&gt;
      -You can also cast it open as &amp;quot;incant 703 open&amp;quot;&lt;br /&gt;
    -Added flee from vines option to first tab of ;bigshot setup&lt;br /&gt;
  v3.51 (2016-07-25)&lt;br /&gt;
    -Special coding for 1700. Wont stance offensive for &amp;quot;incant 1700&amp;quot;, Will stance offensive for &amp;quot;incant 1700 evoke&amp;quot;&lt;br /&gt;
    -Fix for ;Bigshot quick not working when your quickhunt targets was empty&lt;br /&gt;
  v3.50 (2016-07-24)&lt;br /&gt;
    -Untargetable and Targetable lists now use the name instead of noun. Option to clear these so they can start fresh using ;bigshot reset. This will fix the issue for being unable to target guards in warcamps.&lt;br /&gt;
    -Targetable and Untargetable are now listed in ;bigshot display&lt;br /&gt;
    -Fix for Head/Tail Routine. Head wasn&#039;t waiting for the tail members to join bigshot group.&lt;br /&gt;
  v3.49 (2016-07-24)&lt;br /&gt;
    -Updated berserk to use Spell.cast functionality, should now use STOP BERSERK when no alive mobs in the room.&lt;br /&gt;
    -Command check added for poison and disease&lt;br /&gt;
    -Fixed some options that were out of place, oops&lt;br /&gt;
    -Tail should now use scripts when performing pre-hunt commands&lt;br /&gt;
    -Head should wait for tails to be out of RT before heading to rest now&lt;br /&gt;
    -Incant should no longer fry your nerves when you dont have enough mana.&lt;br /&gt;
    -Changed incant to use wands when you dont have enough mana.&lt;br /&gt;
      -Also checks your target before incanting, so you always target the correct creature&lt;br /&gt;
    -Changed wand routine to be able to use multiple wand types, &amp;quot;use this wand type&amp;quot; now takes comma seperated wands &amp;quot;use this wand type&amp;quot; example: &amp;quot;aquamarine wand, bloodwood wand, etc&amp;quot;&lt;br /&gt;
    -Changed incant, spell and wand routines to return to attack stance option instead of stance defensive.&lt;br /&gt;
    -Fixed bug with bless routine, maybe&lt;br /&gt;
    -Option to use Voln SMITE in UAC routine now, instead of always doing it.&lt;br /&gt;
  v3.48 (2016-07-20)&lt;br /&gt;
    -Added Consecrate(1604) to bless routine&lt;br /&gt;
    -Quickhunt targets code update and fixes&lt;br /&gt;
    -Made bless work with identical weapons&lt;br /&gt;
  v3.47 (2016-07-19)&lt;br /&gt;
    -fix for blessing weapons&lt;br /&gt;
  v3.46 (2016-07-19)&lt;br /&gt;
    -now tries to pull someone to their feet when they are lying down/kneeling/etc.&lt;br /&gt;
    -Rewrote the bless option to bless anything that runs out of a bless.&lt;br /&gt;
      -Now located on Attacking Tab as a checkbox&lt;br /&gt;
      -Returns you to your resting area if you can&#039;t bless things.&lt;br /&gt;
    -Added a priority targeting option to hunting tab.&lt;br /&gt;
      -Will switch target based on the order of your valid targets, whenever its attacking.&lt;br /&gt;
    -Added Quickhunt targets, These always are first in terms of priority (Quickhunt targets, room targets)&lt;br /&gt;
    -You can use the (a)|(b)|(etc) in here instead of just the Quickhunt routine every time.&lt;br /&gt;
  v3.45 (2016-07-09)&lt;br /&gt;
    -better code for checking for an escort, less error prone now (:&lt;br /&gt;
    -fixed rare issue with ambusher jumping out of hiding just as go to move and it screwing up bigshot&lt;br /&gt;
    -UAC Bless option changed so that you can leave it blank and it wont stop hunting. Has tooltip explaining different options.&lt;br /&gt;
  v3.44 (2016-07-01)&lt;br /&gt;
    -Fix for the fix for the fix!!&lt;br /&gt;
    -Added a check for spell 608 to skip if already hidden&lt;br /&gt;
    -Added hidden and !hidden a command check, hidden only works when your hiding, !hidden when your not hiding&lt;br /&gt;
  v3.43 (2016-07-01)&lt;br /&gt;
    -Fix for the Fix :(&lt;br /&gt;
  v3.42 (2016-06-30)&lt;br /&gt;
    -Fix for mob command check due to recent change&lt;br /&gt;
    -Optimized the escort npc check&lt;br /&gt;
  v3.41 (2016-06-30)&lt;br /&gt;
    -Fixed Head/Tail bigshot hunting&lt;br /&gt;
  V3.40 (2016-06-30)&lt;br /&gt;
    -Mstrike will now cast 1107 and 1607 when appropriate&lt;br /&gt;
    -Quick Hunting mode tweaked so that it works when your in a group, or in a room that isn&#039;t mapped&lt;br /&gt;
    -added inverse command checks, put a ! in front of the command check, i.e kill(!h60)&lt;br /&gt;
    -Doesn&#039;t count escorts anymore for NPC checks&lt;br /&gt;
  V3.39 (2016-06-26)&lt;br /&gt;
    -Quick Hunting mode added - Just start bigshot with the variable quick - ;bigshot quick&lt;br /&gt;
      -Quick Mode overrides your currently setup targets and targets the current room npcs&lt;br /&gt;
      -Wandering, Fleeing and Resting is disabled&lt;br /&gt;
      -Bigshot exits when no NPCS found in room&lt;br /&gt;
      -Uses Quick Hunting Commands&lt;br /&gt;
    -Supports up to 10 (A-J) different attack routines now.&lt;br /&gt;
      -Moved all the attack routines to new tab, Commands&lt;br /&gt;
    -Moved few options to the attacking tab&lt;br /&gt;
  v3.38 (2016-06-25)&lt;br /&gt;
    -added command check for target not being prone or target being undead&lt;br /&gt;
      -current checks are mana/stamina/health(percentage)/encumbrance/unarmed tiering/mobs in room/target not prone/target undead&lt;br /&gt;
      -m/s/h/e/tier/mob/prone/undead respectively&lt;br /&gt;
      -Prone means target is sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place&lt;br /&gt;
  v3.37 (2016-06-24)&lt;br /&gt;
    -can now have two or more checks for a command. i.e kill(mob3 s20 h80) 3 mobs in room, stamina is above 20, health is above 80%&lt;br /&gt;
      -must all be inside the () and seperated with a space&lt;br /&gt;
      -current checks are mana/stamina/health(percentage)/encumbrance/unarmed tiering/mobs in room&lt;br /&gt;
      -m/s/h/e/tier/mob respectively&lt;br /&gt;
  v3.36 (2016-06-23)&lt;br /&gt;
    -Added option for adjusting wander time between rooms (Found on Hunting Map Tab)&lt;br /&gt;
  v3.35 (2016-06-14)&lt;br /&gt;
    -Added option for attacks to only trigger when certain number of creatures are in the room.&lt;br /&gt;
      -Just add (mob#) to the attack you want to do&lt;br /&gt;
    -Fixes for unarmed combat getting stalled&lt;br /&gt;
    -Now attempts to soothe (1205) when appropriate&lt;br /&gt;
  v3.34 (2016-06-08)&lt;br /&gt;
    -Added aiming for archery to the Hunting tab in setup.&lt;br /&gt;
      -Will change location once you stick the place your aiming at, looping until the creature is dead&lt;br /&gt;
    -Made gathering ammo a bit more specific about what its grabbing and where its putting it. &lt;br /&gt;
      -Also works with bolts and darts now if you gathered things to the ground.&lt;br /&gt;
  v3.33 (2016-06-06)&lt;br /&gt;
    -Fix for creatures leaving room and script getting stuck (Hopefully)&lt;br /&gt;
    -Fix for loot script activating during roundtime&lt;br /&gt;
    -Fix for issue with targeting using creatures name or noun&lt;br /&gt;
  v3.32 (2016-06-02)&lt;br /&gt;
    -Changed aiming for UAC to continue until if finds something you can hit or just hits them like normal&lt;br /&gt;
    -Added Voln Smite to command, use Smite in your hunting commands&lt;br /&gt;
    -Rewrote Ambush again! Now has the option to pick locations you want to ambush at on the hunting page&lt;br /&gt;
      -Also supports it from the hunting command i.e. &amp;quot;ambush head&amp;quot;&lt;br /&gt;
      -If left blank without picking any options in setup will default to Head, Right Leg, Left Leg, Chest&lt;br /&gt;
  v3.31 (2016-06-02)&lt;br /&gt;
    -Changed up the ambush command so it ambushes what you said to ambush first, then attempts right leg, left leg, then chest&lt;br /&gt;
    -Added an option to trigger the mstrike during UAC combat, other MSTRIKE options apply&lt;br /&gt;
    -Few fixes to MSTRIKE routine, now checks number of creatures in room as an equal or greater&lt;br /&gt;
    -Fixed bug caused when doing commands like &amp;quot;stance for and kill target&amp;quot;&lt;br /&gt;
  &lt;br /&gt;
  Edits by Hazado: (2016-06-01)&lt;br /&gt;
  V3.3 (2016-06-01)&lt;br /&gt;
    -Added UAC combat! Start it with hunting command &amp;quot;unarmed punch/jab/kick/grapple&amp;quot;&lt;br /&gt;
    -Added options for UAC in setup&lt;br /&gt;
    -Added options for MSTRIKEing in setup&lt;br /&gt;
    -Rewrote MSTRIKE routine&lt;br /&gt;
    -can now check mana/stamina/health(percentage)/encumbrance/unarmed tiering inside the hunting commands&lt;br /&gt;
    -Changed wander routine to hit every room in area instead of random wandering&lt;br /&gt;
  &lt;br /&gt;
  Edits by Zhiart: (2016-03-25)&lt;br /&gt;
    -Added new ambush command for legging a critter and then go for the head as long as they are prone (Code by SashaFierce)&lt;br /&gt;
  &lt;br /&gt;
  v3.2 (2/27/2016)&lt;br /&gt;
    -Added changes to fix incant loot issues (might work)&lt;br /&gt;
    -Added ability to detect renaming of bigshot without destroying exec scripts&lt;br /&gt;
    -Converted exec scripts to strings to allow =&amp;gt;quiet&lt;br /&gt;
  &lt;br /&gt;
  Edits by Kalros: (2015-11-2015)&lt;br /&gt;
  v3.1&lt;br /&gt;
    -Fixed Disk poaching.&lt;br /&gt;
    -Fixed First room poaching.&lt;br /&gt;
    -Removed group poaching logic.&lt;br /&gt;
    -Ambush detection via Exec Script.  It will leave the room if it detects an ambush line.&lt;br /&gt;
    -Rewrote and updated wander targeting sections. Fixes some target related bugs.&lt;br /&gt;
    -Moved WAIT command to exec to prevent line buffer issues and make more responsive&lt;br /&gt;
  &lt;br /&gt;
  3.0 (2015-05-30):&lt;br /&gt;
  stop trying to attack monsters that aren&#039;t in the room (wild guess, untested)&lt;br /&gt;
  bumped version up from 2.12052012 to 3.0, because 2.12052012 is a stupid version format&lt;br /&gt;
  added message to trust script&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sea_water&amp;diff=201018</id>
		<title>Sea water</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sea_water&amp;diff=201018"/>
		<updated>2023-06-27T09:23:09Z</updated>

		<summary type="html">&lt;p&gt;PERMELIAM: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sea water&#039;&#039;&#039; is an ingredient used in [[Alchemy]] and to make [[crimson salt crystals]] for [[Animate Dead (730)]].  It is [[ALCHEMY EXTRACT (verb)|extracted]] to make [[sea salt]].&lt;br /&gt;
&lt;br /&gt;
In order to collect sea water, you need a [[small crystal flask]].  Stand (you cannot be sitting or kneeling) in the room where you are doing the collection, hold your flask, and HARVEST WATER WITH FLASK. This will fill your flask with 20 doses of sea water. &lt;br /&gt;
&lt;br /&gt;
In the past, [[sorcerer]]s had to use a vial to collect the sea water and pour the vial into the flask repeatedly until the flask was full. Flasks were allowed to collect sea water with the introduction of Alchemy.&lt;br /&gt;
&lt;br /&gt;
==Locations== &lt;br /&gt;
*[[Wehnimer&#039;s Landing]] - North Dock, south wharf&lt;br /&gt;
*[[Solhaven]] - [Marshtown, Surde&#039;s Pier - 1270]&lt;br /&gt;
*[[Teras Isle]] - east and west docks&lt;br /&gt;
*[[River&#039;s Rest]] - River Road, next to the drawbridge&lt;br /&gt;
*[[Mist Harbor]] - on the Lighthouse Path by the sheltered bench&lt;br /&gt;
*[[Kraken&#039;s Fall]] - Beach, fishing pier, Rocky shoal area, OSA pier&lt;br /&gt;
*[[Ta&#039;Vaalor]] - Mistwatch (OSA pier)&lt;br /&gt;
&lt;br /&gt;
[[Category:Reagents]]&lt;/div&gt;</summary>
		<author><name>PERMELIAM</name></author>
	</entry>
</feed>