<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PFLATS</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PFLATS"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/PFLATS"/>
	<updated>2026-05-04T11:05:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:PFLATS&amp;diff=116660</id>
		<title>User:PFLATS</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:PFLATS&amp;diff=116660"/>
		<updated>2019-06-02T20:20:27Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PFLATS likes the nitty-gritty details of things.&lt;br /&gt;
&lt;br /&gt;
AKA [[User:SMALLMARGIN]]&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Traveler%27s_Song_(1020)&amp;diff=107997</id>
		<title>Traveler&#039;s Song (1020)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Traveler%27s_Song_(1020)&amp;diff=107997"/>
		<updated>2018-07-11T18:24:09Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: /* Travel After Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = TRAVELSONG&lt;br /&gt;
 | duration = Immediate&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Teleportion&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = Group&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
By harnessing elemental forces, a [[Bard]] singing the &#039;&#039;&#039;Traveler&#039;s Song&#039;&#039;&#039; can travel back to the nearest inn.  However, on a failure, the bard and the bard&#039;s group is transported to a dangerous local area.  A failure will also result in a loss of [[mana]] and injuries upon arrival.  By playing an [[Instrument learning|instrument]] a bard can reduce the chance of a negative outcome.  Traveler&#039;s Song will work anywhere a gold ring is usable.  &lt;br /&gt;
&lt;br /&gt;
Traveler&#039;s Song can be anchored to your favorite inn.  This may not work in all rooms within the inn.  The process must be repeated if one moves to another town. &lt;br /&gt;
 &lt;br /&gt;
Phase 2 of the Teleportation Review added the ability for Bards to teleport between towns within the same Teleportation zone.  This is a one-way ability, allowing the Bard to prep and EVOKE Traveler&#039;s Song from one town to travel to their anchor location in another town.  See the [[Teleportation review (saved posts)| saved post]] for more detail.&lt;br /&gt;
&lt;br /&gt;
To anchor: &amp;lt;br&amp;gt;&lt;br /&gt;
PREP 1020, then sing a song that tells of the place, its environs, the bard&#039;s objective and so forth.  &amp;lt;br&amp;gt;&lt;br /&gt;
The proper process and song concludes with a message denoting success.&lt;br /&gt;
&lt;br /&gt;
==Anchoring Messaging==&lt;br /&gt;
:Successful anchoring:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;&lt;br /&gt;
You notice a great circle of visible mana form around you and begin to spin, slowly growing closer. It enfolds around you gently like a giant&#039;s hand then releases and sinks into the ground below.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Success Factors==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=375px}}&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Success = (Bard spellsong ranks * 2) +&lt;br /&gt;
 &#039;&#039;&#039;          [10 if anchored in the same realm] +&lt;br /&gt;
 &#039;&#039;&#039;          [1-20 for instrument playing skill] +&lt;br /&gt;
 &#039;&#039;          (if one-handed, half the bonus)&lt;br /&gt;
 &#039;&#039;&#039;          [seed 1 [[summation]] of (EMC + MMC)] +&lt;br /&gt;
 &#039;&#039;&#039;          [DIS bonus (min 0)] +&lt;br /&gt;
 &#039;&#039;&#039;          [d100]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Penalties for not being able to think clearly (typically head wound, which range from -90 to -10), if ≥ 100, success.&lt;br /&gt;
*There is a minimum 5% chance of failure that cannot be trained away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Provided by GM Estild&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Travel After Effects ==&lt;br /&gt;
There is a small chance that after traveling the bard will get dizzy or become thirsty.  Thirst will prevent bard spells from renewing and dizziness will incur random bursts of RT.  Thirst must be remedied by drinking something - alcohol is recommended, but water will also work.  Dizziness will fade on its own after a period of time.  &lt;br /&gt;
&lt;br /&gt;
Training in bard spell songs will decrease the likelihood of suffering these ill-effects.  This likelihood can be expressed as follows: [1 / (3 + Each SpellSong over 20)]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thirst Messaging&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You feel a bit thirsty.&lt;br /&gt;
&lt;br /&gt;
* The thirsty messaging does not happen on every use; just a minor chance for the side-effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dizzy Messaging&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You feel horribly dizzy and suddenly squeamish!&lt;br /&gt;
Roundtime: 15 sec.&lt;br /&gt;
&lt;br /&gt;
The floor suddenly shifts underneath you!&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
&lt;br /&gt;
The world spins around you at an odd downward angle.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
Everything you look at is slightly out of focus.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
The world returns to its normal, seemingly motionless state.&lt;br /&gt;
&lt;br /&gt;
* The dizzy messaging does not happen on every use; just a minor chance for the side-effect.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1020 Bard Base Spell Circle: Traveler&#039;s Song], on Play.net&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?p=1374796#post1374796 GSPlayers Forum Anchor Thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Transport]]&lt;br /&gt;
[[Category:Group Spells]]&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BVShop:Smoke_Screen&amp;diff=107452</id>
		<title>BVShop:Smoke Screen</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BVShop:Smoke_Screen&amp;diff=107452"/>
		<updated>2018-06-28T21:42:37Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: /* SS Back Room */ there&amp;#039;s a page for the cigar tubes (hi everyone!)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Current Inventory==&lt;br /&gt;
&amp;lt;section begin=current /&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
==Smoke Screen==&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;Last revised: 4/22/17, Verified: 8/19/17, Verified: 2/24/18, Verified: 6/21/18&lt;br /&gt;
===SS Entry===&lt;br /&gt;
{{Festshop|&lt;br /&gt;
|shopname=Smoke Screen&lt;br /&gt;
|look=a grey brick building&lt;br /&gt;
|location=Lich #25189, Room 23, go grey building&lt;br /&gt;
}}&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Smoke Screen&lt;br /&gt;
|desc=The grey brick facade is in dark contrast to the aged and peeling wood lining the interior of this smoke-filled room.  A circular table, covered with a stained linen cloth, serves as a stage for a trio of filled candle votives, each casting their own dancing shadows across the floor.  Broken bottles of ale surround an unfinished oak cupboard that leans precariously to one side, and a collection of dusty trunks are strewn into one corner.  A hand-painted screen is propped against the wall.&lt;br /&gt;
|exits = out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the table you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a tall pewter flagon ||rowspan=5 | Drink Container ||rowspan=5 | 15&lt;br /&gt;
|-&lt;br /&gt;
| an invar-inlaid black leather flask&lt;br /&gt;
|-&lt;br /&gt;
| a brightly painted clay jug&lt;br /&gt;
|-&lt;br /&gt;
| a silver flask&lt;br /&gt;
|-&lt;br /&gt;
| a veridian snakeskin flask&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the glass bowl you see:}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This item can be opened to reveal a reflective surface you can gaze upon.  It can be altered with a long description or a show description, but has to remain an item that can be separated into two halves that makes sense to hide a mirror in.&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a sapphire and emerald butterfly pendant ||rowspan=5 | Hidden Mirror ||rowspan=5 | 25&lt;br /&gt;
|-&lt;br /&gt;
| a pewter flagon kilt pin&lt;br /&gt;
|-&lt;br /&gt;
| a gold-edged silver badge&lt;br /&gt;
|-&lt;br /&gt;
| an open-lidded brass trunk pin&lt;br /&gt;
|-&lt;br /&gt;
| a carved maoral disc brooch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the trunks you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a small black matchbook ||rowspan=6 | 1  || Matchbook has 15 matches each.&lt;br /&gt;
|-&lt;br /&gt;
| some green clove pipe tobacco &lt;br /&gt;
|-&lt;br /&gt;
| some tan roasted almond pipe tobacco &lt;br /&gt;
|-&lt;br /&gt;
| some light blueberry muffin pipe tobacco &lt;br /&gt;
|-&lt;br /&gt;
| some dark coffee pipe tobacco &lt;br /&gt;
|-&lt;br /&gt;
| some golden honey pipe tobacco &lt;br /&gt;
|-&lt;br /&gt;
| a long-stemmed smooth maoral pipe ||rowspan=4 | 75&lt;br /&gt;
|-&lt;br /&gt;
| a silver bit briarwood pipe&lt;br /&gt;
|-&lt;br /&gt;
| a dark witchwood pipe with an onyx-inlaid bowl&lt;br /&gt;
|-&lt;br /&gt;
| a tapered cherrywood pipe&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===SS Back Room===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Smoke Screen, Back Room&lt;br /&gt;
|desc=A fire burns within a stone hearth, adding an aromatic haze to the area.  Several old chairs form a semicircle around the fireplace, with a small table nestled in-between, forming a quaint gathering area.  Off to the side, a velvet-lined display case&#039;s contents are evenly spaced and elevated on an incline to enhance their presentation.  A small placard has been perched on the top of the case.&lt;br /&gt;
|exits = }}&lt;br /&gt;
&lt;br /&gt;
{{sign|&lt;br /&gt;
|sign=The cigar tubes inside this case are rather unique.  They will hold a single cigar, but they will conceal up to 5 lockpicks, as well.&lt;br /&gt;
The onyx-inlaid teak cigar tube is a bit fancier and comes with a vaalin lockpick inside.&lt;br /&gt;
Management}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the display case you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a sanded hickory cigar tube || rowspan=5|Pocketed: VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item||rowspan=5|[[Cigar tube]]||rowspan=4 | 50&lt;br /&gt;
|-&lt;br /&gt;
| a gold-rimmed ebony cigar tube&lt;br /&gt;
|-&lt;br /&gt;
| a faded dark leather cigar tube&lt;br /&gt;
|-&lt;br /&gt;
| a dented brass cigar tube&lt;br /&gt;
|-&lt;br /&gt;
| an onyx-inlaid teak cigar tube ||rowspan=1 | 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the stone hearth you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a chubby dark red cigar ||rowspan=5| 5&lt;br /&gt;
|-&lt;br /&gt;
| a slender light amber cigar &lt;br /&gt;
|-&lt;br /&gt;
| a wrapped deep blue cigar &lt;br /&gt;
|-&lt;br /&gt;
| an elongated light green cigar&lt;br /&gt;
|-&lt;br /&gt;
| a thin pale white cigar&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;section end=current /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Archived Inventory==&lt;br /&gt;
&amp;lt;section begin=archive /&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
==Smoke Screen==&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
===SS Entry===&lt;br /&gt;
&#039;&#039;In the glass bowl:&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Bloodscrip&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|an oblong silver brooch inset with deep-hued amethysts&lt;br /&gt;
|25&lt;br /&gt;
|wearable mirror&lt;br /&gt;
|-&lt;br /&gt;
|a veniom-framed dark jade brooch&lt;br /&gt;
|25&lt;br /&gt;
|wearable mirror&lt;br /&gt;
|-&lt;br /&gt;
|a ruby-inlaid scarab-shaped brooch&lt;br /&gt;
|25&lt;br /&gt;
|wearable mirror&lt;br /&gt;
|-&lt;br /&gt;
|a gold filigree brooch&lt;br /&gt;
|25&lt;br /&gt;
|wearable mirror&lt;br /&gt;
|-&lt;br /&gt;
|a black pearl brooch bordered with white diamonds&lt;br /&gt;
|25&lt;br /&gt;
|wearable mirror&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the circular table:&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Bloodscrip&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|a tall brass flagon with a hinged lid&lt;br /&gt;
|15&lt;br /&gt;
|refillable drink container&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the dusty trunk:&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Bloodscrip&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|a dark villswood pipe with an etched silver mouthpiece&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|an onyx-inlaid carved ivory pipe&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a polished mahogany pipe&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a two-toned stained oak pipe&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|some amber bourbon pipe tobacco&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|some cream vanilla pipe tobacco&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|some tan honey pipe tobacco&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|some dark brown coffee pipe tobacco&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====4/24/2016 Update====&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the table you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a painted ceramic flagon || |||| 15&lt;br /&gt;
|-&lt;br /&gt;
| a round mithril flask encased in a brushed leather wrap || |||| 15&lt;br /&gt;
|-&lt;br /&gt;
| a stone jug with a leather-strung cap || |||| 15&lt;br /&gt;
|-&lt;br /&gt;
| an etched silver flask with a carved onyx mouthpiece || |||| 15&lt;br /&gt;
|-&lt;br /&gt;
| a silver-trimmed black leather flask || |||| 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{container|container=In the glass bowl}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| a gold star pendant with diamond tails ||rowspan=&amp;quot;5&amp;quot;|wearable mirror ||rowspan=&amp;quot;5&amp;quot;| 25&lt;br /&gt;
|-&lt;br /&gt;
| a stag-embossed mithril kilt pin &lt;br /&gt;
|-&lt;br /&gt;
| a silver stickpin with sapphire cabochons &lt;br /&gt;
|-&lt;br /&gt;
| a coral-bordered ivory cameo &lt;br /&gt;
|-&lt;br /&gt;
| a veniom-framed dark jade brooch &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the trunks you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a fireleaf-inlaid carved oak pipe || |||| 75&lt;br /&gt;
|-&lt;br /&gt;
| a curved mossbark pipe with an ivory mouthpiece || |||| 75&lt;br /&gt;
|-&lt;br /&gt;
| a long-stemmed oak and maple pipe || |||| 75&lt;br /&gt;
|-&lt;br /&gt;
| a thistle-etched brass pipe || |||| 75&lt;br /&gt;
|-&lt;br /&gt;
| a small black matchbook || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| some emerald mint pipe tobacco || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| some beige rum pipe tobacco || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| some white coconut pipe tobacco || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| some scarlet cherry pipe tobacco || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
| some dark hazelnut pipe tobacco || |||| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===SS Back Room===&lt;br /&gt;
&#039;&#039;In the display case:&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Bloodscrip&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|a dark blue vultite cigar tube&lt;br /&gt;
|300&lt;br /&gt;
|Lockpick holding cigar tube&lt;br /&gt;
|-&lt;br /&gt;
|a textured silver cigar tube&lt;br /&gt;
|50&lt;br /&gt;
|Lockpick holding cigar tube&lt;br /&gt;
|-&lt;br /&gt;
|a slim white cigar tube&lt;br /&gt;
|50&lt;br /&gt;
|Lockpick holding cigar tube&lt;br /&gt;
|-&lt;br /&gt;
|a slender brass cigar tube&lt;br /&gt;
|50&lt;br /&gt;
|Lockpick holding cigar tube&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====4/24/2016 Update====&lt;br /&gt;
{{sign|sign=The cigar tubes inside this case are rather unique. I am unable to reveal more.&lt;br /&gt;
Management}}&lt;br /&gt;
&lt;br /&gt;
{{Container&lt;br /&gt;
|container=On the stone hearth:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Bloodscrip&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|a thick dark brown cigar&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a tapered forest green cigar&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a thin light taupe cigar&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a slender deep crimson cigar&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|a narrow almond-hued cigar&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the display case you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a burnished mahogany cigar tube ||rowspan=&amp;quot;5&amp;quot;| Pocketed:VSA (&amp;lt;2-4)&amp;lt;br&amp;gt;one item||rowspan=&amp;quot;5&amp;quot;|holds lockpicks||rowspan=&amp;quot;4&amp;quot;| 50&lt;br /&gt;
|-&lt;br /&gt;
| a dark brown leather cigar tube &lt;br /&gt;
|-&lt;br /&gt;
| a marbeled dark oak cigar tube &lt;br /&gt;
|-&lt;br /&gt;
| an etched metal cigar tube &lt;br /&gt;
|-&lt;br /&gt;
| a pearl-inlaid silver cigar tube || 300&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;section end=archive /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Bloodriven Village Shops|S]]&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sheath_making&amp;diff=105484</id>
		<title>Sheath making</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sheath_making&amp;diff=105484"/>
		<updated>2018-05-05T14:19:45Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: /* Dyes (Decoration) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sheath Making is a skill available to [[Warrior]]s who have mastered the [[Warrior Guild]] skill [[Warrior Tricks]].  The sheaths made by such warriors are among the most useful sheaths in the game.  For detailed instructions, visit your local warrior guild&#039;s workshop and ask the shop master about sheaths.&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Weight and Capacity===&lt;br /&gt;
All warrior-made sheaths, regardless of size, weigh a half a pound. They can hold only weapons.  A weapon held in a warrior sheath counts as weighing 2 pounds less than it actually does for encumbrance purposes. For every 10 skins used in a sheath, it can hold 1 item.  For every 2 skins used in a sheath, it can hold 1 pound. Because of the fixed weight, there is no mechanical disadvantage to making a sheath out of the maximum number of skins possible for that worn location. The largest possible sheaths are made of 50 skins, holding 5 weapons to a maximum of 25 pounds.&lt;br /&gt;
&lt;br /&gt;
==== Quivers ====&lt;br /&gt;
&lt;br /&gt;
Arrows are considered weapons, and thus warrior-made quivers reduce the weight of arrows.  Because of the way Gemstone calculates weight, for maximal weight reduction, arrows should be bundled into packs of 24.&lt;br /&gt;
&lt;br /&gt;
== Sheath Creation == &lt;br /&gt;
&lt;br /&gt;
Creating a sheath takes a number of steps.  A few are required, but most are optional choices of decoration.  Warriors can only make and decorate the sheaths in a Workshop in the Warrior Guild. There, the shop master only accepts silvers.&lt;br /&gt;
&lt;br /&gt;
=== Measuring (Optional) ===&lt;br /&gt;
Before making a sheath, the warrior can measure a weapon, to determine the minimum size of the sheath that can hold it. This was a more important task before sheaths were updated to all weigh a half-pound, and can be safely skipped if making a 50-item sheath. If one intends to make a sheath with ankle, thigh, wrist, or arm straps, measuring the weapon to ensure it fits might be useful.&lt;br /&gt;
&lt;br /&gt;
=== Cutting (Required) ===&lt;br /&gt;
The first step in making a sheath is to cut a bundle of hides into a pattern. The warrior can choose the number of skins to cut into the pattern; extras are not wasted, and can be used later or sold. While it is possible to bundle the patterns that you&#039;ve cut before curing, it is not recommended, as it increases curing time significantly. The pattern choices are:&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Warrior Sheath Patterns&#039;&#039;&#039;&lt;br /&gt;
! Noun !! Name !! Max Skins !! Worn Location&lt;br /&gt;
|-&lt;br /&gt;
|sheath || sheath || 50 || various&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|scabbard || scabbard || 50 || various&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sling || weapon sling || 50 || shoulder&lt;br /&gt;
|-&lt;br /&gt;
|harness || weapon harness || 50 || shoulder&lt;br /&gt;
|-&lt;br /&gt;
|baldric || baldric || 50 || shoulder&lt;br /&gt;
|-&lt;br /&gt;
|swordbelt || swordbelt || 50 || waist (as a belt) &lt;br /&gt;
|-&lt;br /&gt;
|dagger sheath || dagger sheath || 4 || various&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dagger scabbard || dagger scabbard || 4 || various&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|frog || axe frog || 50 || belt&lt;br /&gt;
|-&lt;br /&gt;
|bow sling || bow sling || 50 || shoulder&lt;br /&gt;
|-&lt;br /&gt;
|quiver || quiver || 50 || various&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Straps can be added to these sheaths, allowing them to be worn in a number of different locations. Some inventory locations are limited to fewer than 50 skins. See [[Sheath_making#Straps_.28Usually_Required.29|Straps]] for more detailed information.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Curing (Required) ===&lt;br /&gt;
The hides must then be cured.  Only the light curative keeps the name of the skin in the sheath.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
!Curative !! Effect !! Example !! Time&amp;lt;br&amp;gt;(per skin) !! Price&amp;lt;br&amp;gt;(per skin) !! Price for&amp;lt;br&amp;gt;50 skins&lt;br /&gt;
|-&lt;br /&gt;
|Light || Preserves skin name|| a lion skin baldric || 42 minutes || 50 || 2500&lt;br /&gt;
|-&lt;br /&gt;
|Strong || Makes leather || a leather baldric|| 42 minutes || 100 || 5000&lt;br /&gt;
|-&lt;br /&gt;
|Laquer || Makes a lacquered item || a lacquered baldric || 42 minutes || 500 || 25,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is highly recommended to cure in smaller bundles to cut down on prep time. For a strong curative, one package of 50 skins would take 35 hours to cure, for example, while 5 packages of 10 would take 7 hours. The smallest bundle you can make is 4 skins, which will take 2 hours and 48 minutes to cure.&lt;br /&gt;
&lt;br /&gt;
=== Sewing (Required) ===&lt;br /&gt;
Sewing turns cured hides into the actual sheath.  If you have cured your hides in small patterns, be sure to bundle them &#039;&#039;before&#039;&#039; sewing. (Patterns can only be bundled in the workshop.) The cost for the thread is 1.25 silvers per skin, and thus 60 silvers for a 50-skin sheath.&lt;br /&gt;
&lt;br /&gt;
=== Straps (Usually Required) ===&lt;br /&gt;
Some patterns, such as slings, harnesses, and baldrics, come with straps built in.  These patterns can therefore only be worn in one place on the body, usually across a shoulder.  Sheaths and scabbards do not come with a strap, and can be worn in multiple locations. Dagger sheaths and dagger scabbards can have straps added, but are limited in size and location. &#039;&#039;&#039;A sheath without a strap is belt-worn.&#039;&#039;&#039; Adding a belt strap makes it waist-worn (i.e., as your belt).&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Strap Location !! Price !! Max skins !! Sheath !! Scabbard !! Dagger Sheath !! Dagger Scabbard !! Baldric !! Swordbelt !! Axe Frog !! Weapon Sling !! Weapon Harness !! Bow Sling  !!  Quiver&lt;br /&gt;
|-&lt;br /&gt;
|Belt || included || 50 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Waist &#039;&#039;&#039;(as a belt)&#039;&#039;&#039; || 50 || 50 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Shoulder || 100 || 50 || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Back || 100 || 50 || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Thigh || 100 || 16 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Arm || 100 || 8 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Ankle || 25 || 8 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Wrist || 25 || 4 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sheath Decoration ==&lt;br /&gt;
Once the straps have been added, the sheath is ready to use. It is not particularly decorative, however. At any point, a warrior can add decorations to the sheath to personalize it for the wearer.&lt;br /&gt;
&lt;br /&gt;
=== Decoration Slots ===&lt;br /&gt;
&lt;br /&gt;
There are two decoration slots, one before the noun, one after the noun.  Therefore, a sheath can have two noticeable decorations.  If you made a baldric out of lion skins, you could make a &amp;lt;decoration&amp;gt; lion skin baldric &amp;lt;decoration&amp;gt;.  Mechanically, you can put a longer description in the second slot.  Dyes can only go in the first slot; if you want to put any decorations on before dyeing, use HOLD.&lt;br /&gt;
&lt;br /&gt;
==== Holding Slots ====&lt;br /&gt;
WTRICK SHEATHM HOLD tells the system, &amp;quot;Hold the slot before the noun, I want to fill the second slot first.&amp;quot;  The most important use for this command is putting on a decoration before dyeing the sheath.  This will save a trip back to the guild to add a second decoration to the sheath.&lt;br /&gt;
&lt;br /&gt;
=== Initial (Decoration) ===&lt;br /&gt;
A warrior can affix his or her initials to the sheath. This does not affect any other decorations, and adds, to the end of the show description, the phrase, &amp;quot;You see &amp;lt;Creator&#039;s First Name&amp;gt;&#039;s initials stamped upon it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Binding or Trimming (Decoration) ===&lt;br /&gt;
Your sheath can be bound or trimmed with a metal foil.  If you want to bind or trim your sheath with two metals, it must be in the second slot, after the noun.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Metal !! Price&amp;lt;br&amp;gt;(per skin) !! Price for&amp;lt;br&amp;gt;50 skins !! Town Sold&lt;br /&gt;
|-&lt;br /&gt;
|copper || 2 || 100 || all&lt;br /&gt;
|-&lt;br /&gt;
|brass  || 10 || 500 || all&lt;br /&gt;
|-&lt;br /&gt;
|bronze || 25 || 1250 || all&lt;br /&gt;
|-&lt;br /&gt;
|iron || 30 || 1500 || all&lt;br /&gt;
|-&lt;br /&gt;
|steel || 40 || 2000 || all&lt;br /&gt;
|-&lt;br /&gt;
|silver || 50 || 2500 || all&lt;br /&gt;
|-&lt;br /&gt;
|gold || 100 || 5000 || all&lt;br /&gt;
|-&lt;br /&gt;
|mithril || 140 || 7000 || all&lt;br /&gt;
|-&lt;br /&gt;
|ora || 160 || 8000 || all&lt;br /&gt;
|-&lt;br /&gt;
|alum  || 200 || 10,000 || all&lt;br /&gt;
|-&lt;br /&gt;
|imflass || 200 || 10,000 || all&lt;br /&gt;
|-&lt;br /&gt;
|vultite || 300 || 15,000 || all&lt;br /&gt;
|-&lt;br /&gt;
|glaes || 250 || 12,500 ||Teras Isle&lt;br /&gt;
|-&lt;br /&gt;
|laje || 1000 || 50,000 || Solhaven&lt;br /&gt;
|-&lt;br /&gt;
|invar || 1000 || 50,000 || Zul Logoth&lt;br /&gt;
|-&lt;br /&gt;
|mithglin || 1000 || 50,000 || Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
|rhimar || 1000 || 50,000 || Icemule Trace&lt;br /&gt;
|-&lt;br /&gt;
|vaalorn || 1000 || 50,000 || Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
|vaalin || 1000 || 50,000 || River&#039;s Rest&lt;br /&gt;
|-&lt;br /&gt;
|platinum || 1000 || 50,000 || Isle of Four Winds&lt;br /&gt;
|-&lt;br /&gt;
|veniom || 1800 || 90,000 || Wehnimer&#039;s&amp;lt;br&amp;gt;Landing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fringe (Decoration) ===&lt;br /&gt;
&lt;br /&gt;
A sheath can be fringed with one or two animal parts.  These can be claws, teeth, talons, feathers, horns, fangs, stingers, plumes, manes, mandibles, pincers, whiskers, incisors, canines, jawbones, or bones. If a sheath is fringed with just one item in the second slot, the whole name shows up, such as a brown leather sheath fringed with martial eagle talons.  Otherwise, only the noun shows up: a talon-fringed leather sheath, or a brown leather sheath fringed with talons and claws.   You need 6 of any fringe item to put them on the sheath.  300 silvers.&lt;br /&gt;
&lt;br /&gt;
=== Inlaid Gems (Decoration) ===&lt;br /&gt;
&lt;br /&gt;
To decorate a sheath, gems can be inlaid. One gem can be put in the first slot, or one to two in the second.  In the second slot, using 6, say, pale green moonstones will result in a sheath inlaid with pale green moonstones, while mixing types of the same base gem (e.g. other moonstones) will result only in a sheath inlaid with moonstones.  You may inlay 1 to 6 of a type of gem, but 6 are required to be part of the description.  50 coins per gem, 300 for all 6.&lt;br /&gt;
&lt;br /&gt;
=== Dyes (Decoration) ===&lt;br /&gt;
&lt;br /&gt;
Dyeing costs 50 silvers per skin, and appears to take 50 minutes per skin.  If you would like a color not listed here, you can request one for 5000 silver (non-refundable).&lt;br /&gt;
{{Profession_guild_dye_list}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[List of skins]]&lt;br /&gt;
* [[List of gems]]&lt;br /&gt;
* [http://www.sheathdesigner.info Sheath Designer Tool]&lt;br /&gt;
* [https://youtu.be/PwTaSQCS-3Y Tykus Teaches Warrior Made Sheaths] (Apr 2018)&lt;br /&gt;
&lt;br /&gt;
[[Category:Warrior Guild Skills]]&lt;br /&gt;
[[Category:Guild Skills]]&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shrickhen&amp;diff=105451</id>
		<title>Shrickhen</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shrickhen&amp;diff=105451"/>
		<updated>2018-05-03T22:09:58Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: i hope the shrickhen are not hitting *players*&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 76&lt;br /&gt;
| type = Hybrid&lt;br /&gt;
| family = shrickhen&lt;br /&gt;
| attacks = Bites, Claws, Magic and Special.&lt;br /&gt;
| area = [[Blighted Forest]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = Yes (Corporeal)&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
| asg = 12&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
 {{Creature ability|[[Claw (attack)|Claw]]|+365 to +392 [[Attack strength|AS]]}}&lt;br /&gt;
 {{Creature ability|[[Bite (attack)|Bite]]|+367 [[Attack strength|AS]]}}&lt;br /&gt;
 {{Creature ability|[[Arm Hurl]]|&amp;lt;N/A&amp;gt;[[Attack strength|AS]]}}&lt;br /&gt;
| maneuver =&lt;br /&gt;
  {{Creature ability|[[Elemental Wave (410)]]}}&lt;br /&gt;
  {{Creature ability|[[Major Elemental Wave (435)]]}}&lt;br /&gt;
&lt;br /&gt;
| ability =&lt;br /&gt;
  {{creature ability|[[Elemental Dispel (417)]]}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] | +285 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+281 to +285 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+306 to +338 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |+295 to +320 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] | +344 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+290 to +315 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| ability = &lt;br /&gt;
  {{creature ability|[[Elemental Defense II]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Defense III]]}}&lt;br /&gt;
  {{creature ability|[[Elemental Targetting]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | skin = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Seemingly cobbled together from leftover bodily parts, no two shrickhen are alike.  One may have the lower body of a troll supporting the torso of a fire salamander from which a dark orc&#039;s arm extends on one side and a gremlin&#039;s arm extends on the other, all topped by a timberwolf&#039;s head.  A second may have a mezic&#039;s leg, a coyote&#039;s leg, a pyrothag&#039;s arm, and a shan warrior&#039;s arm, each connected in almost the right place to the torso of a krolvin warfarer, with the entire grouping utilizing the one-eyed head of a cyclops for navigation.  These hideous conglomerations definitely have two things in common: a total lack of fear and an insatiable need to consume flesh.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
The Shrickhen are easily the most dangerous of the enemies in the Labyrinth, almost certainly because they regularly use and cast [[Elemental Wave (410)]] and [[Major Elemental Wave (435)]]. Furthermore, they tend to spawn with these spells active, so upon initially entering the Labyrinth, or after killing several Shrickhen in a short period of time, caution should be exercised when engaging the newly spawned Shrickhen. Because of this, it is of the utmost importance to prevent casting by a Shricken; unlike the Dhu Goleras, who with more than a dozen spells, may cast something less dangerous, the Shricken has a very high chance of casting these two spells.&lt;br /&gt;
&lt;br /&gt;
Another trick the Shricken has up its sleeve is the very rare chance that it will spontaneously rip its own arm off and throw it at you, with a fairly high ranged AS. While a Shricken can usually only do this once, the above average AS can take you offguard and hit many characters, even in defensive stance. This might be enough damage to stun you long enough for the Shrickhen to prepare and cast one of the Elemental Wave spells. Aside from this, however, the Shrickhen are not very &amp;quot;characteristic&amp;quot; undead creatures, and stun just as well as most living targets.&lt;br /&gt;
&lt;br /&gt;
Shrickhen have a tendency to run around spelling both themselves and [[Dhu goleras|Dhu Golerases]] up with casts of [[Elemental Defense II (406)]] and [[Elemental Defense III (414)]]. They will do this even with no players in the room, and it is not an uncommon situation. Despite the risk of engaging newly spawned Shrickhens, one can also take advantage of their lack of some defensive spells if you can catch them early. They do not seem willing to cast these spells on [[Moulis]], but on rare occasions, a Moulis may cast [[Strength (509)]] on a Shrickhen..&lt;br /&gt;
&lt;br /&gt;
Their use of the elemental waves has one advantage, which is that they will frequently knock down [[Moulis]] and [[Dhu goleras]] in the same room as you. This will help level the playing field somewhat should you be stunned or stuck in roundtime.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1281 Shrickhen on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 74&lt;br /&gt;
|levelm1 = 75&lt;br /&gt;
|level = 76&lt;br /&gt;
|levelp1 = 77&lt;br /&gt;
|levelp2 = 78&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blighted Forest creatures]]&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fixskills_primer&amp;diff=91855</id>
		<title>Fixskills primer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fixskills_primer&amp;diff=91855"/>
		<updated>2017-05-18T00:38:59Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By Lost Ranger&lt;br /&gt;
&lt;br /&gt;
If you currently have an available [[FIXSKILLS]], it will be effectively lost on 5/20 when the new FIXSKILLS arrives to all subscribers. (All unused fixskill potions remain viable.)&lt;br /&gt;
&lt;br /&gt;
Do you have an unused FIXSKILLS on a character you have been ignoring? Don&#039;t know what your plans are for them yet? Don&#039;t want to try to decide between now and then?&lt;br /&gt;
&lt;br /&gt;
Don&#039;t let your existing FIXSKILL go to waste! You can drop all of your skills to 0 now and add them back later once you know what you want.&lt;br /&gt;
&lt;br /&gt;
An easy way to do this:&lt;br /&gt;
&lt;br /&gt;
# CAVEATS by profession:&lt;br /&gt;
#* WARRIORS: If you need to preserve your weapon bond, but need to change other CMAN types, CMAN UNLEARN the skills you no longer want. If you unlearn all other CMAN skills, you will need 42 ranks of Comabt Maneuvers to preserve 3 ranks of WSpec and 5 ranks of Bonding 5. You&#039;ll need 50 for WSpec 4/Bond 5, and 60 for 5 ranks of each. Or, since only mutant Warrior builds don&#039;t want Combat Maneuvers, just immediately put it back to 2x.&lt;br /&gt;
#* PALADINS: It is a good idea not to drop your Paladin spells below 29 ranks to maintain your bond.&lt;br /&gt;
# [[CHECK IN]] at the front desk of your favorite inn.&lt;br /&gt;
# Choose option 3 (&amp;quot;Adjust Skill Goals&amp;quot;)&lt;br /&gt;
# Set everything to 0 by entering 1 -999, 2 -999, etc, or run this command line script using [[Lich]]:&lt;br /&gt;
#* &amp;lt;CODE&amp;gt;;exec (1..50).each{|ix| fput &amp;quot;#{ix} -999&amp;quot;}&amp;lt;/CODE&amp;gt;&lt;br /&gt;
#* Remember if you need to preserve skills as mentioned in point 1, set them to the correct number at this time, not to zero, or go back and set them now.&lt;br /&gt;
#* Nothing actually TAKES until you hit done, so make adjustments as needed.&lt;br /&gt;
# Enter D for &amp;quot;Done&amp;quot; to save your changes.&lt;br /&gt;
# Choose option 4 (&amp;quot;Done&amp;quot;) to exit the character manager.&lt;br /&gt;
# Type FIXSKILLS and follow the instructions to make all your changes take effect.&lt;br /&gt;
# If you didn&#039;t do it before, CMAN UNLEARN the things that need to be zeroed out.&lt;br /&gt;
#* Or give it a few minutes and wait for CMAN to finish freaking out as it self-adjusts. This will save you from all that typing of UNLEARN :)&lt;br /&gt;
&lt;br /&gt;
Then, at your leisure, type [[GOALS]] and use the web-based interface to add the skills you want as normal. (Or use the character manager again. Your choice.)&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fixstats&amp;diff=91616</id>
		<title>Fixstats</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fixstats&amp;diff=91616"/>
		<updated>2017-05-07T13:22:07Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;fixstats potion&#039;&#039;&#039; grants the ability to reallocate all stats when drunk.  It comes in the form of &#039;&#039;&#039;a hazy green potion&#039;&#039;&#039; and costs 1,000,000 [[bounty point]]s at the [[Adventurer&#039;s Guild]], or 22,500 [[SimuCoin]]s.  When used, it also grants the power of a [[fixskills]] potion.  &lt;br /&gt;
&lt;br /&gt;
Before drinking the potion, one should determine how to set his/her stats using tools such as the [http://gsguide.wikia.com/wiki/Training_Spreadsheet Training Spreadsheet] (requires Microsoft Excel).  Using the INFO START command will reveal a character&#039;s existing level 0 stats to insert into the spreadsheet and one can adjust from there.&lt;br /&gt;
&lt;br /&gt;
It is recommended by several players that if a character still has the annual fixskills, to use it to set all skills to zero.  This is best done at an inn before drinking the fixstats potion.  A fixstats may result in the loss of training points, and doing this will make the process easier.&lt;br /&gt;
&lt;br /&gt;
If [[The Lich|Lich]] is used, make sure to delete all aliases that are the same as stat abbreviations (e.g., STR, WIS, DIS, etc.), or enter the game to use the fixstats without Lich.&lt;br /&gt;
&lt;br /&gt;
Once all preparations have been made, the character can drink the potion and check in at any local inn (e.g., Raging Thrak).&lt;br /&gt;
&lt;br /&gt;
New characters have the use of 5 fixstats opportunities until reaching level 20 (no potion required).&lt;br /&gt;
&lt;br /&gt;
[[category:Character Mechanics]]&lt;br /&gt;
[[Category:SimuCoins]]&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Helgreth%27s_Tavern&amp;diff=89349</id>
		<title>Talk:Helgreth&#039;s Tavern</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Helgreth%27s_Tavern&amp;diff=89349"/>
		<updated>2017-03-28T22:48:46Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: dart color details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dart Colors==&lt;br /&gt;
I can&#039;t think of a nice way to list the dart colors on the front page without it being an overwhelming amount of information for a very minor detail.&lt;br /&gt;
&lt;br /&gt;
For posterity&#039;s sake, the colors are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  1. white                 8. cyan                  15. lavender&lt;br /&gt;
  2. grey                  9. green                 16. golden&lt;br /&gt;
  3. black                 10. yellow               17. silvery&lt;br /&gt;
  4. dark                  11. brown                18. chrome&lt;br /&gt;
  5. red                   12. tan                  19. brass&lt;br /&gt;
  6. blue                  13. orange               20. crimson&lt;br /&gt;
  7. azure                 14. purple              &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hope that helps someone. [[User:PFLATS|PFLATS]] ([[User talk:PFLATS|talk]]) 17:48, 28 March 2017 (CDT)&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Helgreth%27s_Tavern&amp;diff=89348</id>
		<title>Helgreth&#039;s Tavern</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Helgreth%27s_Tavern&amp;diff=89348"/>
		<updated>2017-03-28T22:46:56Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: Backroom information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Shops&lt;br /&gt;
|itemtype = food&lt;br /&gt;
|the=a&lt;br /&gt;
|town = Ta&#039;Vaalor&lt;br /&gt;
|1 = It is a tavern that features tables and caters primarily to [[elves]], with certain areas closed off to other races.  [[Dark_Elves|Dark elves]] are not allowed within.  The upstairs area features a dart board and rentable [[siegery]] pieces.&lt;br /&gt;
|roomname = Helgreth&#039;s Tavern, Taproom&lt;br /&gt;
|desc = Boisterous laughter erupts often from the congregation of imbibing patrons seated at Helgreth&#039;s tables.  A scattering of flickering beeswax candles glimmer off the numerous brass fixtures and pristine inverted glassware suspended above the polished bar.  In their starched uniforms, off-duty military officers traverse the tumult of the taproom as they come and go from a plush sanguine velvet curtain marked by a heraldic Vaalorian buckler overhead.&lt;br /&gt;
|inventory = &lt;br /&gt;
|2=&lt;br /&gt;
|3=&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Item !!Flavors !!Price&lt;br /&gt;
|-&lt;br /&gt;
| a mug of amber Loenthran wheat beer|| &#039;&#039;The silky soft liquid carries a fruity aroma.&amp;lt;br&amp;gt;You savor the soft, roasted flavor.&#039;&#039;|| 70&lt;br /&gt;
|-&lt;br /&gt;
| a mug of palest Erithian light beer|| &#039;&#039;Watery and thin, the taste is barely discernable.&amp;lt;br&amp;gt;It has been diluted beyond recognition.&#039;&#039;|| 70&lt;br /&gt;
|-&lt;br /&gt;
| a mug of cloudy Ardenai pale ale|| &#039;&#039;Elusive scents of orange and clove mingle with the sweet, yeasty flavors.&amp;lt;br&amp;gt;The interplay of wheat, hops, and yeast creates a flinty, dry crispness.&#039;&#039;|| 82&lt;br /&gt;
|-&lt;br /&gt;
| a mug of spiced Yander&#039;s cask ale|| &#039;&#039;A strong, sweet nutmeg flavor fills your mouth.&amp;lt;br&amp;gt;Frothy!  The tiny bubbles tickle your tongue.&#039;&#039;|| 95&lt;br /&gt;
|-&lt;br /&gt;
| a mug of aged Sylvarraend porter|| &#039;&#039;Cloves and cinnamon dominate both the flavor and the aroma.&amp;lt;br&amp;gt;The spicy drink starts out sweet but finishes dry, smoothed out by the honey background.&#039;&#039;|| 95&lt;br /&gt;
|-&lt;br /&gt;
| a mug of black Dragonspire stout|| &#039;&#039;Your nostrils twitch at the curious sulphur aroma.&amp;lt;br&amp;gt;Flat and metallic, this stout is overburdened with heavy burnt caramel flavors.&#039;&#039;|| 105&lt;br /&gt;
|-&lt;br /&gt;
| a mug of sea heather honey mead|| &#039;&#039;The sweet honey taste is smooth and warm.&amp;lt;br&amp;gt;There is a flowery nectar aroma to this smooth, honeyed drink.&#039;&#039;|| 117&lt;br /&gt;
|-&lt;br /&gt;
| a tankard of pure spring water|| &#039;&#039;It is cool and soothing to the throat.&amp;lt;br&amp;gt;You can feel the chill as it goes down.&#039;&#039;|| 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| some darts || Regular customers at Helgreth&#039;s Tavern can order darts off of the &#039;backroom&#039; menu. &amp;lt;br&amp;gt; Darts are available in any one of 20 colors. || 21890&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Helgreth==&lt;br /&gt;
Helgreth is the proprietor of Helgreth&#039;s Tavern.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Unusually broad of shoulder for an elf, Helgreth lends a commanding presence to his tavern.  Although his hands are ever busy, drawing ale from the tap, clearing stray items from the bar, or polishing glasses waiting to be filled with the frothy brew that has made this establishment reknowned, there is a composed stillness in his steel-blue eyes that speaks volumes.&lt;br /&gt;
&lt;br /&gt;
===Questions===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask Helgreth about [[siegery]]&lt;br /&gt;
A broad smile creases Helgreth&#039;s face in response to your query.  &amp;quot;There&#039;s no better game in the world, I say!&amp;quot; Helgreth opines.  &amp;quot;The perfect combination of luck and strategy -- good training for the aspiring military commander, good fun for the rest of us.&amp;quot;  He turns to you and continues,  &amp;quot;I met some gnomes on my long fishing expedition who set me up with some sets.  If you&#039;re interested in playing, you may {{boldmono|RENT}} one of my sets to play upstairs.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Helgreth about pieces&lt;br /&gt;
Helgreth pauses from his endless tidying and leans across the bar to talk with you about what is clearly one of his favorite subjects.  &amp;quot;Now you see, there are three kinds of pieces in Siegery.  First you have your ground troops, second your war machines, and most importantly your castle.&amp;quot;  Helgreth lines up some empty glasses on the bar to demonstrate his point as he says, &amp;quot;You place your castle and then you put two war machines on the castle.  Finally you set down three ground troops.  Once your opponent has done the same, you&#039;re all set to play!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Helgreth about rental&lt;br /&gt;
&amp;quot;Interested in renting one of my Siegery sets, are you?&amp;quot; Helgreth says as he finishes polishing a glass, carefully adding it to a stack behind the bar.  &amp;quot;I&#039;ve got six handsome sets upstairs, made with the greatest care by the gnomes.  Let&#039;s see, there&#039;s the classic set, the Sabrar set, and the sylvan set.  Or if you prefer to play the enemy, there is the kobold set, the undead set, or,&amp;quot; Helgreth says with a shudder, &amp;quot;the Maelshyve set.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The cost to rent any one of them is 1,000 silvers for an hour, but since you&#039;re a citizen of Ta&#039;Vaalor, we&#039;ll call that 800 silvers.  Just ask me about any one of them, and I&#039;ll see if it&#039;s available.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Helgreth about classic&lt;br /&gt;
Helgreth nods and says, &amp;quot;A perennial favorite, these classic elven pieces give you good training in how to handle the forces of the Vaalorian army.  If you&#039;d like to rent these pieces at the rate of citizen&#039;s 800 silvers per hour, just ask me about them again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Helgreth about [[Taki_Rassien|Rassien]]&lt;br /&gt;
Helgreth leans across the bar and says, &amp;quot;If you&#039;re as interested as all that, why don&#039;t you come back with 800 silvers, and then we&#039;ll talk, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Helgreth about [[sylvan]]&lt;br /&gt;
Helgreth leans across the bar and says, &amp;quot;If you&#039;re as interested as all that, why don&#039;t you come back with 800 silvers, and then we&#039;ll talk, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Helgreth about kobold&lt;br /&gt;
Helgreth nods and says, &amp;quot;Kobolds ... well, silly things they are, but more than a few warriors in training have felt the sting of their swords.  Makes for an amusing evening, if nothing else!  If you&#039;d like to rent these pieces at the rate of citizen&#039;s 800 silvers per hour, just ask me about them again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Helgreth about undead&lt;br /&gt;
Helgreth leans across the bar and says, &amp;quot;If you&#039;re as interested as all that, why don&#039;t you come back with 800 silvers, and then we&#039;ll talk, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Helgreth about Maelshyve&lt;br /&gt;
A troubled look crosses Helgreth&#039;s face.  &amp;quot;Hmm, something seems amiss.  Come back later, please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Helgreth about beer&lt;br /&gt;
Helgreth smiles broadly as he polishes the bar and says, &amp;quot;Nothing like a freshly drawn pint of beer, is there?  I&#039;ve got a nice wheat beer from Ta&#039;Loenthra on tap, as well as a lighter brew from Cysaegir.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Helgreth about ale&lt;br /&gt;
Helgreth nods appreciatively and says, &amp;quot;Fancy a pint of ale, would you?  Extra time in the cask is the key to a good ale&#039;s flavor.  On tap today I&#039;ve got a keg of a distinctive pale ale from near Ta&#039;Ardenai and a local cask ale made by my friend Farmer Yander.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Helgreth about porter&lt;br /&gt;
&amp;quot;Now there&#039;s a brew of substance!&amp;quot; Helgreth exclaims cheerfully as he stacks some freshly washed glasses behind the bar.  &amp;quot;A great controversy between the sweet taste of a porter and the more bitter taste of a stout.  I&#039;ve got both on tap today, so you can decide for yourself!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Helgreth about stout&lt;br /&gt;
&amp;quot;Now there&#039;s a brew of substance!&amp;quot; Helgreth exclaims cheerfully as he stacks some freshly washed glasses behind the bar.  &amp;quot;A great controversy between the sweet taste of a porter and the more bitter taste of a stout.  I&#039;ve got both on tap today, so you can decide for yourself!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Helgreth about mead&lt;br /&gt;
&amp;quot;Hmm, hmm,&amp;quot; says Helgreth, the hint of a shadow crossing he face.  &amp;quot;As it happens, I do have a small cask of mead on tap.  Never was much of a mead drinker, myself; too sweet for my taste.  But,&amp;quot; he says with a chuckle, &amp;quot;I&#039;ll stock what my customers want to buy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Helgreth about fish&lt;br /&gt;
Helgreth leans across the bar and launches into a tale.  &amp;quot;I was just down by Ta&#039;Nalfein at a little trout stream I know.  Sweetest water around, and trout fit for a king.  Was just me and my fishing pole on the bank, a nice cold ale by my side.  Who could ask for more?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just as I was nodding off for a short nap in the bright spring sun, my line nearly snapped!  Trout aren&#039;t supposed to be that heavy, but this one weighed nearly twenty pounds.&amp;quot;  Helgreth grimaces and pulls his hands, remembering the struggle.  &amp;quot;Eventually, I won, and I pulled in a normal-sized trout.  But it was way too heavy for an ordinary fish.  My curiosity got the better of me, and I gutted the thing right there.  Imagine my surprise when out from its stomach poured a dozen gems!  Emeralds and diamonds, all sparkling in the sunlight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No sooner than I saw those lovely prizes, two Nalfein guards appeared.  Sneaky ones, those Nalfein.  They took my gems and said they&#039;d been looking for &#039;em.&amp;quot;  He scowls.  &amp;quot;Some nobleman drowned with a whole coffer full of &#039;em.  Unfortunate circumstances.  With their menacing looks, I didn&#039;t ask more questions.  At least they left me the trout for lunch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Helgreth whistles quietly and examines his fingernails.  &amp;quot;Yep, and that&#039;s just how it happened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Helgreth about darts&lt;br /&gt;
&amp;quot;Why, I love a good game of darts!&amp;quot; says Helgreth wistfully as he draws a pint of porter.  &amp;quot;If I weren&#039;t so busy down here with my customers, I&#039;d go upstairs with you and show you how it&#039;s done properly!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Some elven officers stride into the tavern and are warmly greeted by Helgreth.  &amp;quot;Your usual table&#039;s waiting, and your ale&#039;ll be right along!&amp;quot; he says, already drawing a pint.&lt;br /&gt;
&lt;br /&gt;
The Guard Captain appears at the door and is quickly intercepted by Helgreth.  They huddle in quiet conversation, Helgreth frequently shaking his head.  With a final shrug, Helgreth waves the Captain off and returns to the bar.&lt;br /&gt;
&lt;br /&gt;
Helgreth stops one of the serving girls and says to her, &amp;quot;Go check on the folks at the Broadsword Table?  They&#039;re entirely too quiet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Helgreth raises an empty glass to his eye to examine some minute flaw.&lt;br /&gt;
&lt;br /&gt;
A young elven archer rushes into the tavern and hands Helgreth a sealed message.  He hands the lass a few silvers, opens the envelope and mutters something under his breath.  &amp;quot;No reply,&amp;quot; he says, and the archer beats a quick retreat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[The Legendary Rest]]&lt;br /&gt;
* [[Malwith Inn]]&lt;br /&gt;
* [[Siegery]]&lt;br /&gt;
* [[Ta&#039;Vaalor]]&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sheath_making&amp;diff=89264</id>
		<title>Sheath making</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sheath_making&amp;diff=89264"/>
		<updated>2017-03-24T23:26:20Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: /* Cutting (Required) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sheath Making is a skill available to [[Warrior]]s who have mastered the [[Warrior Guild]] skill [[Warrior Tricks]].  The sheaths made by such warriors are among the most useful sheaths in the game.&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Weight and Capacity===&lt;br /&gt;
All warrior-made sheaths, regardless of size, weigh a half a pound. They can hold only weapons.  A weapon held in a warrior sheath counts as weighing 2 pounds less than it actually does for encumbrance purposes. For every 10 skins used in a sheath, it can hold 1 item.  For every 2 skins used in a sheath, it can hold 1 pound. Because of the fixed weight, there is no mechanical disadvantage to making a sheath out of the maximum number of skins possible for that worn location. The largest possible sheaths are made of 50 skins, holding 5 weapons to a maximum of 25 pounds.&lt;br /&gt;
&lt;br /&gt;
==== Quivers ====&lt;br /&gt;
&lt;br /&gt;
Arrows are considered weapons, and thus warrior-made quivers reduce the weight of arrows.  Because of the way Gemstone calculates weight, for maximal weight reduction, arrows should be bundled into packs of 24.&lt;br /&gt;
&lt;br /&gt;
== Sheath Creation == &lt;br /&gt;
&lt;br /&gt;
Creating a sheath takes a number of steps.  A few are required, but most are optional choices of decoration.  Warriors can only make and decorate the sheaths in a Workshop in the Warrior Guild. There, the shop master only accepts silvers.&lt;br /&gt;
&lt;br /&gt;
=== Measuring (Optional) ===&lt;br /&gt;
Before making a sheath, the warrior can measure a weapon, to determine the minimum size of the sheath that can hold it. This was a more important task before sheaths were updated to all weigh a half-pound, and can be safely skipped if making a 50-item sheath. If one intends to make a sheath with ankle, thigh, wrist, or arm straps, measuring the weapon to ensure it fits might be useful.&lt;br /&gt;
&lt;br /&gt;
=== Cutting (Required) ===&lt;br /&gt;
The first step in making a sheath is to cut a bundle of hides into a pattern. The warrior can choose the number of skins to cut into the pattern; extras are not wasted, and can be used later or sold. While it is possible to bundle the patterns that you&#039;ve cut before curing, it is not recommended, as it increases curing time significantly. The pattern choices are:&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Warrior Sheath Patterns&#039;&#039;&#039;&lt;br /&gt;
! Noun !! Name !! Max Skins !! Worn Location&lt;br /&gt;
|-&lt;br /&gt;
|sheath || sheath || 50 || various&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|scabbard || scabbard || 50 || various&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sling || weapon sling || 50 || shoulder&lt;br /&gt;
|-&lt;br /&gt;
|harness || weapon harness || 50 || shoulder&lt;br /&gt;
|-&lt;br /&gt;
|baldric || baldric || 50 || shoulder&lt;br /&gt;
|-&lt;br /&gt;
|swordbelt || swordbelt || 50 || waist (as a belt) &lt;br /&gt;
|-&lt;br /&gt;
|dagger sheath || dagger sheath || 4 || various&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dagger scabbard || dagger scabbard || 4 || various&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|frog || axe frog || 50 || belt&lt;br /&gt;
|-&lt;br /&gt;
|bow sling || bow sling || 50 || shoulder&lt;br /&gt;
|-&lt;br /&gt;
|quiver || quiver || 50 || various&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Straps can be added to these sheaths, allowing them to be worn in a number of different locations. Some inventory locations are limited to fewer than 50 skins. See [[Sheath_making#Straps_.28Usually_Required.29|Straps]] for more detailed information.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Curing (Required) ===&lt;br /&gt;
The hides must then be cured.  Only the light curative keeps the name of the skin in the sheath.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
!Curative !! Effect !! Example !! Time&amp;lt;br&amp;gt;(per skin) !! Price&amp;lt;br&amp;gt;(per skin) !! Price for&amp;lt;br&amp;gt;50 skins&lt;br /&gt;
|-&lt;br /&gt;
|Light || Preserves skin name|| a lion skin baldric || 42 minutes || 50 || 2500&lt;br /&gt;
|-&lt;br /&gt;
|Strong || Makes leather || a leather baldric|| 42 minutes || 100 || 5000&lt;br /&gt;
|-&lt;br /&gt;
|Laquer || Makes a lacquered item || a lacquered baldric || 42 minutes || 500 || 25,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is highly recommended to cure in smaller bundles to cut down on prep time. For a strong curative, one package of 50 skins would take 35 hours to cure, for example, while 5 packages of 10 would take 7 hours. The smallest bundle you can make is 4 skins, which will take 2 hours and 48 minutes to cure.&lt;br /&gt;
&lt;br /&gt;
=== Sewing (Required) ===&lt;br /&gt;
Sewing turns cured hides into the actual sheath.  If you have cured your hides in small patterns, be sure to bundle them &#039;&#039;before&#039;&#039; sewing. (Patterns can only be bundled in the workshop.) The cost for the thread is 1.25 silvers per skin, and thus 60 silvers for a 50-skin sheath.&lt;br /&gt;
&lt;br /&gt;
=== Straps (Usually Required) ===&lt;br /&gt;
Some patterns, such as slings, harnesses, and baldrics, come with straps built in.  These patterns can therefore only be worn in one place on the body, usually across a shoulder.  Sheaths and scabbards do not come with a strap, and can be worn in multiple locations. Dagger sheaths and dagger scabbards can have straps added, but are limited in size and location. &#039;&#039;&#039;A sheath without a strap is belt-worn.&#039;&#039;&#039; Adding a belt strap makes it waist-worn (i.e., as your belt).&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Strap Location !! Price !! Max skins !! Sheath !! Scabbard !! Dagger Sheath !! Dagger Scabbard !! Baldric !! Swordbelt !! Axe Frog !! Weapon Sling !! Weapon Harness !! Bow Sling  !!  Quiver&lt;br /&gt;
|-&lt;br /&gt;
|Belt || included || 50 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Waist &#039;&#039;&#039;(as a belt)&#039;&#039;&#039; || 50 || 50 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|Shoulder || 100 || 50 || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Back || 100 || 50 || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Thigh || 100 || 16 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Arm || 100 || 8 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|Ankle || 25 || 8 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|Wrist || 25 || 4 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sheath Decoration ==&lt;br /&gt;
Once the straps have been added, the sheath is ready to use. It is not particularly decorative, however. At any point, a warrior can add decorations to the sheath to personalize it for the wearer.&lt;br /&gt;
&lt;br /&gt;
=== Decoration Slots ===&lt;br /&gt;
&lt;br /&gt;
There are two decoration slots, one before the noun, one after the noun.  Therefore, a sheath can have two noticeable decorations.  If you made a baldric out of lion skins, you could make a &amp;lt;decoration&amp;gt; lion skin baldric &amp;lt;decoration&amp;gt;.  Mechanically, you can put a longer description in the second slot.  Dyes can only go in the first slot; if you want to put any decorations on before dying, use HOLD.&lt;br /&gt;
&lt;br /&gt;
==== Holding Slots ====&lt;br /&gt;
WTRICK SHEATHM HOLD tells the system, &amp;quot;Hold the slot before the noun, I want to fill the second slot first.&amp;quot;  The most important use for this command is putting on a decoration before dying the sheath.  This will save a trip back to the guild to add a second decoration to the sheath.&lt;br /&gt;
&lt;br /&gt;
=== Initial (Decoration) ===&lt;br /&gt;
A warrior can affix his or her initials to the sheath. This does not affect any other decorations, and adds, to the end of the show description, the phrase, &amp;quot;You see &amp;lt;Creator&#039;s First Name&amp;gt;&#039;s initials stamped upon it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Binding or Trimming (Decoration) ===&lt;br /&gt;
Your sheath can be bound or trimmed with a metal foil.  If you want to bind or trim your sheath with two metals, it must be in the second slot, after the noun.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Metal !! Price&amp;lt;br&amp;gt;(per skin) !! Price for&amp;lt;br&amp;gt;50 skins !! Town Sold&lt;br /&gt;
|-&lt;br /&gt;
|copper || 2 || 100 || all&lt;br /&gt;
|-&lt;br /&gt;
|brass  || 10 || 500 || all&lt;br /&gt;
|-&lt;br /&gt;
|bronze || 25 || 1250 || all&lt;br /&gt;
|-&lt;br /&gt;
|iron || 30 || 1500 || all&lt;br /&gt;
|-&lt;br /&gt;
|steel || 40 || 2000 || all&lt;br /&gt;
|-&lt;br /&gt;
|silver || 50 || 2500 || all&lt;br /&gt;
|-&lt;br /&gt;
|gold || 100 || 5000 || all&lt;br /&gt;
|-&lt;br /&gt;
|mithril || 140 || 7000 || all&lt;br /&gt;
|-&lt;br /&gt;
|ora || 160 || 8000 || all&lt;br /&gt;
|-&lt;br /&gt;
|alum  || 200 || 10,000 || all&lt;br /&gt;
|-&lt;br /&gt;
|imflass || 200 || 10,000 || all&lt;br /&gt;
|-&lt;br /&gt;
|vultite || 300 || 15,000 || all&lt;br /&gt;
|-&lt;br /&gt;
|glaes || 250 || 12,500 ||Teras Isle&lt;br /&gt;
|-&lt;br /&gt;
|laje || 1000 || 50,000 || Solhaven&lt;br /&gt;
|-&lt;br /&gt;
|invar || 1000 || 50,000 || Zul Logoth&lt;br /&gt;
|-&lt;br /&gt;
|mithglin || 1000 || 50,000 || Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
|rhimar || 1000 || 50,000 || Icemule Trace&lt;br /&gt;
|-&lt;br /&gt;
|vaalorn || 1000 || 50,000 || Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
|vaalin || 1000 || 50,000 || River&#039;s Rest&lt;br /&gt;
|-&lt;br /&gt;
|platinum || 1000 || 50,000 || Isle of Four Winds&lt;br /&gt;
|-&lt;br /&gt;
|veniom || 1800 || 90,000 || Wehnimer&#039;s&amp;lt;br&amp;gt;Landing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fringe (Decoration) ===&lt;br /&gt;
&lt;br /&gt;
A sheath can be fringed with one or two animal parts.  These can be claws, teeth, talons, feathers, horns, fangs, stingers, plumes, manes, mandibles, pincers, whiskers, incisors, canines, jawbones, or bones. If a sheath is fringed with just one item in the second slot, the whole name shows up, such as a brown leather sheath fringed with martial eagle talons.  Otherwise, only the noun shows up: a talon-fringed leather sheath, or a brown leather sheath fringed with talons and claws.   You need 6 of any fringe item to put them on the sheath.  300 silvers.&lt;br /&gt;
&lt;br /&gt;
=== Inlaid Gems (Decoration) ===&lt;br /&gt;
&lt;br /&gt;
To decorate a sheath, gems can be inlaid. One gem can be put in the first slot, or one to two in the second.  In the second slot, using 6, say, pale green moonstones will result in a sheath inlaid with pale green moonstones, while mixing types of the same base gem (e.g. other moonstones) will result only in a sheath inlaid with moonstones.  You may inlay 1 to 6 of a type of gem, but 6 are required to be part of the description.  50 coins per gem, 300 for all 6.&lt;br /&gt;
&lt;br /&gt;
=== Dyes (Decoration) ===&lt;br /&gt;
&lt;br /&gt;
Dying costs 50 silvers per skin, and appears to take 50 minutes per skin.  If you would like a color not listed here, you can request one for 5000 silver (non-refundable).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|colspan=13 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Colors Available&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:Red;&amp;quot;|Red !!style=&amp;quot;background:orange;&amp;quot;|Orange !!style=&amp;quot;background:yellow;&amp;quot;|Yellow !!style=&amp;quot;background:Green;&amp;quot;|Green !!style=&amp;quot;background:Blue;&amp;quot;|Blue !!style=&amp;quot;background:Purple;&amp;quot;|Purple !!style=&amp;quot;background:Pink;&amp;quot;|Pink !!Black !!White !!style=&amp;quot;background:Brown;&amp;quot;|Brown !!style=&amp;quot;background:Grey;&amp;quot;|Grey  !!Misc&lt;br /&gt;
|-&lt;br /&gt;
|red||orange||yellow||green||aquamarine||purple||pink||black||white||brown||grey||rainbow&lt;br /&gt;
|-&lt;br /&gt;
|scarlet||tangerine||light yellow||verdant||blue-green||dark purple||rose-colored||sable||snow white||dark brown||dark grey||chrome&lt;br /&gt;
|-&lt;br /&gt;
|cardinal red||red-orange||lemon yellow||olive green||blue||violet||magenta||dark||chalk white||light brown||light grey||golden&lt;br /&gt;
|-&lt;br /&gt;
|vermilion||coppery gold||sallow||dark green||dark blue||plum-colored||rosy pink||inky black||lily white||nut brown||dove-colored||silvery&lt;br /&gt;
|-&lt;br /&gt;
|crimson||sunset orange||tawny yellow||light green||light blue||lavender||dusty rose||ebony||ivory white||hazel||iron grey||sand-colored&lt;br /&gt;
|-&lt;br /&gt;
|sanguine||apricot||ocher||forest green||turquoise||lilac||bright pink||coal black||pale white||puce||dun||peach-colored&lt;br /&gt;
|-&lt;br /&gt;
|blood red||carrot orange||ochre||leaf green||azure||mauve||coral pink||jet black||pearly white||ecru||drab grey||caramel-hued&lt;br /&gt;
|-&lt;br /&gt;
|coral red||persimmon||flaxen||sea green||cerulean||deep violet||amaranth pink||sooty black||pure white||tawny||dingy grey||coppery gold&lt;br /&gt;
|-&lt;br /&gt;
|ruby red||pumpkin orange||amber||grass green||cyan||grape||cerise||dusky black||stark white||maroon||steel grey||moonlight silver&lt;br /&gt;
|-&lt;br /&gt;
|fiery red||fiery orange||bright golden||pea green||sky blue||deep purple||salmon pink||dingy black||ghostly white||tan||ashen||pale golden&lt;br /&gt;
|-&lt;br /&gt;
|flame red||peach-colored||banana yellow||celadon||steel blue||periwinkle||pink-layered camouflage||midnight black||silvery||oak brown||ash grey||bright golden&lt;br /&gt;
|-&lt;br /&gt;
|dark red||||golden||emerald green||indigo||royal purple||dusky rose||blue-black||bone white||russet||dapple grey||deep chrome&lt;br /&gt;
|-&lt;br /&gt;
|brick red||||honey-colored||viridian||murky indigo||amethyst purple||pale pink||matte black||creamy white||rust-colored||dappled||pearlescent&lt;br /&gt;
|-&lt;br /&gt;
|rosy red||||sand-colored||ivy green||dark azure||wisteria||raspberry||raven black||pristine white||roan||slate-colored||opaline&lt;br /&gt;
|-&lt;br /&gt;
|ruddy crimson||||almond||bile green||royal blue||nightshade purple||fuschia||obsidian black||alabaster||sorrel||stone grey||opalescent&lt;br /&gt;
|-&lt;br /&gt;
|cherry red||||chartreuse||jade green||dark cyan||pale violet||blush pink||deep black||bleached white||henna||grey-blue||silvery white&lt;br /&gt;
|-&lt;br /&gt;
|dark crimson||||pale golden||grey-green||dark cerulean||amethyst||||shadowy black||glacial white||auburn||greyish blue||&lt;br /&gt;
|-&lt;br /&gt;
|deep red||||honey gold||pine green||sea blue||||||murky black||pearlescent||coppery brown||slate grey||&lt;br /&gt;
|-&lt;br /&gt;
|lava red||||champagne||cypress green||deep blue||||||mottled black||ivory||ale brown||storm grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-orange||||rich cream||malachite green||silvery blue||||||dull black||brilliant white||deep brown||mushroom grey||&lt;br /&gt;
|-&lt;br /&gt;
|cranberry-hued||||||verdant green||icy blue||||||ebon black||radiant white||dirt brown||pewter grey||&lt;br /&gt;
|-&lt;br /&gt;
|deep crimson||||||apple green||ice blue||||||ebon||gleaming white||chestnut brown||grey-green||&lt;br /&gt;
|-&lt;br /&gt;
|magma red||||||moss green||ultramarine||||||onyx black||silvery white||caramel-hued||smoky grey||&lt;br /&gt;
|-&lt;br /&gt;
|burgundy||||||seaweed green||midnight blue||||||glossy black||rich cream||hazel-brown||misty grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-tinged||||||mottled green||pale blue||||||charcoal black||||earthen brown||twilight grey||&lt;br /&gt;
|-&lt;br /&gt;
|russet||||||hunter green||teal||||||midnight ebon||||tawny sable||platinum grey||&lt;br /&gt;
|-&lt;br /&gt;
|dark russet||||||green camouflage||ocean blue||||||twilight black||||dark russet||charcoal||&lt;br /&gt;
|-&lt;br /&gt;
|rust-colored||||||woodland camouflage||cobalt blue||||||pitch black||||brown camouflage||dull grey||&lt;br /&gt;
|-&lt;br /&gt;
|auburn||||||green-layered camouflage||sapphire blue||||||void black||||chocolate-hued||cinereous||&lt;br /&gt;
|-&lt;br /&gt;
|berry red||||||hemlock green||glacial blue||||||deep ebony||||burnt umber||pallid grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-speckled black||||||pale jade||powder blue||||||charcoal||||deep cordovan||||&lt;br /&gt;
|-&lt;br /&gt;
|blood-hued black||||||cucumber green||slate blue||||||faded black||||chocolate||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||chartreuse||twilight blue||||||iridescent black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||celestial blue||||||red-speckled black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||navy blue||||||scorched black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||dusky blue||||||onyx||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||baby blue||||||blood-hued black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||glossy blue||||||moonshade black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||smalt blue||||||||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[List of skins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Warrior Guild Skills]]&lt;br /&gt;
[[Category:Guild Skills]]&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sheath_making&amp;diff=89263</id>
		<title>Sheath making</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sheath_making&amp;diff=89263"/>
		<updated>2017-03-24T23:25:34Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: /* Cutting (Required) */ clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sheath Making is a skill available to [[Warrior]]s who have mastered the [[Warrior Guild]] skill [[Warrior Tricks]].  The sheaths made by such warriors are among the most useful sheaths in the game.&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Weight and Capacity===&lt;br /&gt;
All warrior-made sheaths, regardless of size, weigh a half a pound. They can hold only weapons.  A weapon held in a warrior sheath counts as weighing 2 pounds less than it actually does for encumbrance purposes. For every 10 skins used in a sheath, it can hold 1 item.  For every 2 skins used in a sheath, it can hold 1 pound. Because of the fixed weight, there is no mechanical disadvantage to making a sheath out of the maximum number of skins possible for that worn location. The largest possible sheaths are made of 50 skins, holding 5 weapons to a maximum of 25 pounds.&lt;br /&gt;
&lt;br /&gt;
==== Quivers ====&lt;br /&gt;
&lt;br /&gt;
Arrows are considered weapons, and thus warrior-made quivers reduce the weight of arrows.  Because of the way Gemstone calculates weight, for maximal weight reduction, arrows should be bundled into packs of 24.&lt;br /&gt;
&lt;br /&gt;
== Sheath Creation == &lt;br /&gt;
&lt;br /&gt;
Creating a sheath takes a number of steps.  A few are required, but most are optional choices of decoration.  Warriors can only make and decorate the sheaths in a Workshop in the Warrior Guild. There, the shop master only accepts silvers.&lt;br /&gt;
&lt;br /&gt;
=== Measuring (Optional) ===&lt;br /&gt;
Before making a sheath, the warrior can measure a weapon, to determine the minimum size of the sheath that can hold it. This was a more important task before sheaths were updated to all weigh a half-pound, and can be safely skipped if making a 50-item sheath. If one intends to make a sheath with ankle, thigh, wrist, or arm straps, measuring the weapon to ensure it fits might be useful.&lt;br /&gt;
&lt;br /&gt;
=== Cutting (Required) ===&lt;br /&gt;
The first step in making a sheath is to cut a bundle of hides into a pattern. The warrior can choose the number of skins to cut into the pattern; extras are not wasted, and can be used later or sold. While it is possible to bundle the patterns that you&#039;ve cut before curing, it is not recommended, as it increases curing time significantly.&lt;br /&gt;
&lt;br /&gt;
The pattern choices are:&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Patterns&#039;&#039;&#039;&lt;br /&gt;
! Noun !! Name !! Max Skins !! Worn Location&lt;br /&gt;
|-&lt;br /&gt;
|sheath || sheath || 50 || various&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|scabbard || scabbard || 50 || various&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sling || weapon sling || 50 || shoulder&lt;br /&gt;
|-&lt;br /&gt;
|harness || weapon harness || 50 || shoulder&lt;br /&gt;
|-&lt;br /&gt;
|baldric || baldric || 50 || shoulder&lt;br /&gt;
|-&lt;br /&gt;
|swordbelt || swordbelt || 50 || waist (as a belt) &lt;br /&gt;
|-&lt;br /&gt;
|dagger sheath || dagger sheath || 4 || various&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dagger scabbard || dagger scabbard || 4 || various&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|frog || axe frog || 50 || belt&lt;br /&gt;
|-&lt;br /&gt;
|bow sling || bow sling || 50 || shoulder&lt;br /&gt;
|-&lt;br /&gt;
|quiver || quiver || 50 || various&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Straps can be added to these sheaths, allowing them to be worn in a number of different locations. Some inventory locations are more limited to fewer than 50 skins. See [[Sheath_making#Straps_.28Usually_Required.29|Straps]] for more detailed information.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Curing (Required) ===&lt;br /&gt;
The hides must then be cured.  Only the light curative keeps the name of the skin in the sheath.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
!Curative !! Effect !! Example !! Time&amp;lt;br&amp;gt;(per skin) !! Price&amp;lt;br&amp;gt;(per skin) !! Price for&amp;lt;br&amp;gt;50 skins&lt;br /&gt;
|-&lt;br /&gt;
|Light || Preserves skin name|| a lion skin baldric || 42 minutes || 50 || 2500&lt;br /&gt;
|-&lt;br /&gt;
|Strong || Makes leather || a leather baldric|| 42 minutes || 100 || 5000&lt;br /&gt;
|-&lt;br /&gt;
|Laquer || Makes a lacquered item || a lacquered baldric || 42 minutes || 500 || 25,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is highly recommended to cure in smaller bundles to cut down on prep time. For a strong curative, one package of 50 skins would take 35 hours to cure, for example, while 5 packages of 10 would take 7 hours. The smallest bundle you can make is 4 skins, which will take 2 hours and 48 minutes to cure.&lt;br /&gt;
&lt;br /&gt;
=== Sewing (Required) ===&lt;br /&gt;
Sewing turns cured hides into the actual sheath.  If you have cured your hides in small patterns, be sure to bundle them &#039;&#039;before&#039;&#039; sewing. (Patterns can only be bundled in the workshop.) The cost for the thread is 1.25 silvers per skin, and thus 60 silvers for a 50-skin sheath.&lt;br /&gt;
&lt;br /&gt;
=== Straps (Usually Required) ===&lt;br /&gt;
Some patterns, such as slings, harnesses, and baldrics, come with straps built in.  These patterns can therefore only be worn in one place on the body, usually across a shoulder.  Sheaths and scabbards do not come with a strap, and can be worn in multiple locations. Dagger sheaths and dagger scabbards can have straps added, but are limited in size and location. &#039;&#039;&#039;A sheath without a strap is belt-worn.&#039;&#039;&#039; Adding a belt strap makes it waist-worn (i.e., as your belt).&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Strap Location !! Price !! Max skins !! Sheath !! Scabbard !! Dagger Sheath !! Dagger Scabbard !! Baldric !! Swordbelt !! Axe Frog !! Weapon Sling !! Weapon Harness !! Bow Sling  !!  Quiver&lt;br /&gt;
|-&lt;br /&gt;
|Belt || included || 50 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Waist &#039;&#039;&#039;(as a belt)&#039;&#039;&#039; || 50 || 50 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|Shoulder || 100 || 50 || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Back || 100 || 50 || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Thigh || 100 || 16 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Arm || 100 || 8 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|Ankle || 25 || 8 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|Wrist || 25 || 4 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sheath Decoration ==&lt;br /&gt;
Once the straps have been added, the sheath is ready to use. It is not particularly decorative, however. At any point, a warrior can add decorations to the sheath to personalize it for the wearer.&lt;br /&gt;
&lt;br /&gt;
=== Decoration Slots ===&lt;br /&gt;
&lt;br /&gt;
There are two decoration slots, one before the noun, one after the noun.  Therefore, a sheath can have two noticeable decorations.  If you made a baldric out of lion skins, you could make a &amp;lt;decoration&amp;gt; lion skin baldric &amp;lt;decoration&amp;gt;.  Mechanically, you can put a longer description in the second slot.  Dyes can only go in the first slot; if you want to put any decorations on before dying, use HOLD.&lt;br /&gt;
&lt;br /&gt;
==== Holding Slots ====&lt;br /&gt;
WTRICK SHEATHM HOLD tells the system, &amp;quot;Hold the slot before the noun, I want to fill the second slot first.&amp;quot;  The most important use for this command is putting on a decoration before dying the sheath.  This will save a trip back to the guild to add a second decoration to the sheath.&lt;br /&gt;
&lt;br /&gt;
=== Initial (Decoration) ===&lt;br /&gt;
A warrior can affix his or her initials to the sheath. This does not affect any other decorations, and adds, to the end of the show description, the phrase, &amp;quot;You see &amp;lt;Creator&#039;s First Name&amp;gt;&#039;s initials stamped upon it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Binding or Trimming (Decoration) ===&lt;br /&gt;
Your sheath can be bound or trimmed with a metal foil.  If you want to bind or trim your sheath with two metals, it must be in the second slot, after the noun.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Metal !! Price&amp;lt;br&amp;gt;(per skin) !! Price for&amp;lt;br&amp;gt;50 skins !! Town Sold&lt;br /&gt;
|-&lt;br /&gt;
|copper || 2 || 100 || all&lt;br /&gt;
|-&lt;br /&gt;
|brass  || 10 || 500 || all&lt;br /&gt;
|-&lt;br /&gt;
|bronze || 25 || 1250 || all&lt;br /&gt;
|-&lt;br /&gt;
|iron || 30 || 1500 || all&lt;br /&gt;
|-&lt;br /&gt;
|steel || 40 || 2000 || all&lt;br /&gt;
|-&lt;br /&gt;
|silver || 50 || 2500 || all&lt;br /&gt;
|-&lt;br /&gt;
|gold || 100 || 5000 || all&lt;br /&gt;
|-&lt;br /&gt;
|mithril || 140 || 7000 || all&lt;br /&gt;
|-&lt;br /&gt;
|ora || 160 || 8000 || all&lt;br /&gt;
|-&lt;br /&gt;
|alum  || 200 || 10,000 || all&lt;br /&gt;
|-&lt;br /&gt;
|imflass || 200 || 10,000 || all&lt;br /&gt;
|-&lt;br /&gt;
|vultite || 300 || 15,000 || all&lt;br /&gt;
|-&lt;br /&gt;
|glaes || 250 || 12,500 ||Teras Isle&lt;br /&gt;
|-&lt;br /&gt;
|laje || 1000 || 50,000 || Solhaven&lt;br /&gt;
|-&lt;br /&gt;
|invar || 1000 || 50,000 || Zul Logoth&lt;br /&gt;
|-&lt;br /&gt;
|mithglin || 1000 || 50,000 || Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
|rhimar || 1000 || 50,000 || Icemule Trace&lt;br /&gt;
|-&lt;br /&gt;
|vaalorn || 1000 || 50,000 || Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
|vaalin || 1000 || 50,000 || River&#039;s Rest&lt;br /&gt;
|-&lt;br /&gt;
|platinum || 1000 || 50,000 || Isle of Four Winds&lt;br /&gt;
|-&lt;br /&gt;
|veniom || 1800 || 90,000 || Wehnimer&#039;s&amp;lt;br&amp;gt;Landing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fringe (Decoration) ===&lt;br /&gt;
&lt;br /&gt;
A sheath can be fringed with one or two animal parts.  These can be claws, teeth, talons, feathers, horns, fangs, stingers, plumes, manes, mandibles, pincers, whiskers, incisors, canines, jawbones, or bones. If a sheath is fringed with just one item in the second slot, the whole name shows up, such as a brown leather sheath fringed with martial eagle talons.  Otherwise, only the noun shows up: a talon-fringed leather sheath, or a brown leather sheath fringed with talons and claws.   You need 6 of any fringe item to put them on the sheath.  300 silvers.&lt;br /&gt;
&lt;br /&gt;
=== Inlaid Gems (Decoration) ===&lt;br /&gt;
&lt;br /&gt;
To decorate a sheath, gems can be inlaid. One gem can be put in the first slot, or one to two in the second.  In the second slot, using 6, say, pale green moonstones will result in a sheath inlaid with pale green moonstones, while mixing types of the same base gem (e.g. other moonstones) will result only in a sheath inlaid with moonstones.  You may inlay 1 to 6 of a type of gem, but 6 are required to be part of the description.  50 coins per gem, 300 for all 6.&lt;br /&gt;
&lt;br /&gt;
=== Dyes (Decoration) ===&lt;br /&gt;
&lt;br /&gt;
Dying costs 50 silvers per skin, and appears to take 50 minutes per skin.  If you would like a color not listed here, you can request one for 5000 silver (non-refundable).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|colspan=13 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Colors Available&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:Red;&amp;quot;|Red !!style=&amp;quot;background:orange;&amp;quot;|Orange !!style=&amp;quot;background:yellow;&amp;quot;|Yellow !!style=&amp;quot;background:Green;&amp;quot;|Green !!style=&amp;quot;background:Blue;&amp;quot;|Blue !!style=&amp;quot;background:Purple;&amp;quot;|Purple !!style=&amp;quot;background:Pink;&amp;quot;|Pink !!Black !!White !!style=&amp;quot;background:Brown;&amp;quot;|Brown !!style=&amp;quot;background:Grey;&amp;quot;|Grey  !!Misc&lt;br /&gt;
|-&lt;br /&gt;
|red||orange||yellow||green||aquamarine||purple||pink||black||white||brown||grey||rainbow&lt;br /&gt;
|-&lt;br /&gt;
|scarlet||tangerine||light yellow||verdant||blue-green||dark purple||rose-colored||sable||snow white||dark brown||dark grey||chrome&lt;br /&gt;
|-&lt;br /&gt;
|cardinal red||red-orange||lemon yellow||olive green||blue||violet||magenta||dark||chalk white||light brown||light grey||golden&lt;br /&gt;
|-&lt;br /&gt;
|vermilion||coppery gold||sallow||dark green||dark blue||plum-colored||rosy pink||inky black||lily white||nut brown||dove-colored||silvery&lt;br /&gt;
|-&lt;br /&gt;
|crimson||sunset orange||tawny yellow||light green||light blue||lavender||dusty rose||ebony||ivory white||hazel||iron grey||sand-colored&lt;br /&gt;
|-&lt;br /&gt;
|sanguine||apricot||ocher||forest green||turquoise||lilac||bright pink||coal black||pale white||puce||dun||peach-colored&lt;br /&gt;
|-&lt;br /&gt;
|blood red||carrot orange||ochre||leaf green||azure||mauve||coral pink||jet black||pearly white||ecru||drab grey||caramel-hued&lt;br /&gt;
|-&lt;br /&gt;
|coral red||persimmon||flaxen||sea green||cerulean||deep violet||amaranth pink||sooty black||pure white||tawny||dingy grey||coppery gold&lt;br /&gt;
|-&lt;br /&gt;
|ruby red||pumpkin orange||amber||grass green||cyan||grape||cerise||dusky black||stark white||maroon||steel grey||moonlight silver&lt;br /&gt;
|-&lt;br /&gt;
|fiery red||fiery orange||bright golden||pea green||sky blue||deep purple||salmon pink||dingy black||ghostly white||tan||ashen||pale golden&lt;br /&gt;
|-&lt;br /&gt;
|flame red||peach-colored||banana yellow||celadon||steel blue||periwinkle||pink-layered camouflage||midnight black||silvery||oak brown||ash grey||bright golden&lt;br /&gt;
|-&lt;br /&gt;
|dark red||||golden||emerald green||indigo||royal purple||dusky rose||blue-black||bone white||russet||dapple grey||deep chrome&lt;br /&gt;
|-&lt;br /&gt;
|brick red||||honey-colored||viridian||murky indigo||amethyst purple||pale pink||matte black||creamy white||rust-colored||dappled||pearlescent&lt;br /&gt;
|-&lt;br /&gt;
|rosy red||||sand-colored||ivy green||dark azure||wisteria||raspberry||raven black||pristine white||roan||slate-colored||opaline&lt;br /&gt;
|-&lt;br /&gt;
|ruddy crimson||||almond||bile green||royal blue||nightshade purple||fuschia||obsidian black||alabaster||sorrel||stone grey||opalescent&lt;br /&gt;
|-&lt;br /&gt;
|cherry red||||chartreuse||jade green||dark cyan||pale violet||blush pink||deep black||bleached white||henna||grey-blue||silvery white&lt;br /&gt;
|-&lt;br /&gt;
|dark crimson||||pale golden||grey-green||dark cerulean||amethyst||||shadowy black||glacial white||auburn||greyish blue||&lt;br /&gt;
|-&lt;br /&gt;
|deep red||||honey gold||pine green||sea blue||||||murky black||pearlescent||coppery brown||slate grey||&lt;br /&gt;
|-&lt;br /&gt;
|lava red||||champagne||cypress green||deep blue||||||mottled black||ivory||ale brown||storm grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-orange||||rich cream||malachite green||silvery blue||||||dull black||brilliant white||deep brown||mushroom grey||&lt;br /&gt;
|-&lt;br /&gt;
|cranberry-hued||||||verdant green||icy blue||||||ebon black||radiant white||dirt brown||pewter grey||&lt;br /&gt;
|-&lt;br /&gt;
|deep crimson||||||apple green||ice blue||||||ebon||gleaming white||chestnut brown||grey-green||&lt;br /&gt;
|-&lt;br /&gt;
|magma red||||||moss green||ultramarine||||||onyx black||silvery white||caramel-hued||smoky grey||&lt;br /&gt;
|-&lt;br /&gt;
|burgundy||||||seaweed green||midnight blue||||||glossy black||rich cream||hazel-brown||misty grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-tinged||||||mottled green||pale blue||||||charcoal black||||earthen brown||twilight grey||&lt;br /&gt;
|-&lt;br /&gt;
|russet||||||hunter green||teal||||||midnight ebon||||tawny sable||platinum grey||&lt;br /&gt;
|-&lt;br /&gt;
|dark russet||||||green camouflage||ocean blue||||||twilight black||||dark russet||charcoal||&lt;br /&gt;
|-&lt;br /&gt;
|rust-colored||||||woodland camouflage||cobalt blue||||||pitch black||||brown camouflage||dull grey||&lt;br /&gt;
|-&lt;br /&gt;
|auburn||||||green-layered camouflage||sapphire blue||||||void black||||chocolate-hued||cinereous||&lt;br /&gt;
|-&lt;br /&gt;
|berry red||||||hemlock green||glacial blue||||||deep ebony||||burnt umber||pallid grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-speckled black||||||pale jade||powder blue||||||charcoal||||deep cordovan||||&lt;br /&gt;
|-&lt;br /&gt;
|blood-hued black||||||cucumber green||slate blue||||||faded black||||chocolate||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||chartreuse||twilight blue||||||iridescent black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||celestial blue||||||red-speckled black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||navy blue||||||scorched black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||dusky blue||||||onyx||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||baby blue||||||blood-hued black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||glossy blue||||||moonshade black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||smalt blue||||||||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[List of skins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Warrior Guild Skills]]&lt;br /&gt;
[[Category:Guild Skills]]&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Haste_(535)&amp;diff=88432</id>
		<title>Haste (535)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Haste_(535)&amp;diff=88432"/>
		<updated>2017-03-15T22:19:03Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: /* Lore Benefits */ added other MjE Thresholds to table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HSN}}&lt;br /&gt;
{{Spellbox start}}&lt;br /&gt;
{{Utility spell | mnemonic = HASTE}}&lt;br /&gt;
{{Spellbox duration&lt;br /&gt;
 | base_dur = 1200 sec.&lt;br /&gt;
 | add_dur = 60 sec. per [[MjE]] rank&lt;br /&gt;
 | span = [[Stackable]]}}&lt;br /&gt;
{{Utility spell type&lt;br /&gt;
 | type = Combat Utility&lt;br /&gt;
 | availability = [[Self-cast]]}}&lt;br /&gt;
{{spellbox middle}}&lt;br /&gt;
{{Major elemental navigation}}&lt;br /&gt;
{{Spellbox end}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Haste&#039;&#039;&#039; reduces nearly all [[roundtime]]s (RT) except for the offensive combat actions, and selected utility actions, that are affected by the [[Celerity]] spell. Example areas of RT reduction are the imposed RT from offensive [[creature maneuver|creature]] and [[combat maneuver]]s carried out against the caster, or the [[movement]] RT incurred when traversing certain obstacles.  Training in additional ranks of the Major Elemental spell circle (benefit capped at level) and [[Elemental Lore, Air]] increase the RT reduction by 1% for every five ranks, as shown in the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Haste formula.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The maximum possible RT reduction that can be attained with this spell is a 60% reduction of the original RT.  With this maximum reduction, the end result would be 40% of the original RT (e.g. a 10-second RT would be reduced to 4 seconds, and a 20-second RT would be reduced to 8 seconds).  &#039;&#039;&#039;This maximum benefit is attained when{{mono| MjE ranks + EL:Air ranks &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 200}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The base RT reduction for this spell is 20%. Thus, without any training in [[Elemental Lore, Air]] and the minimum 35 ranks in Major Elemental spell circle, the caster will see RTs reduced by 27%, and will therefore see 73% of the original RT (10 seconds would be reduced to 7.3, and 20 seconds would be reduced to 14.6 -- the formula rounds down, resulting in RTs of 7 seconds and 14 seconds, respectively.)&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
Training in [[Elemental Lore, Air]] reduces RT by 1% for every five ranks, limited by the maximum total reduction of 60%.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable|text-align:center;}}&lt;br /&gt;
|+&#039;&#039;&#039;Total RT Reduction. (Note that Major Elemental Ranks are capped at the caster&#039;s level.)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot;|Elemental Lore, Air ranks||0||5||10||20||30||40||50||60||90||100||115||140||150||165&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|RT Reduction (35 MjE Ranks)||27%||28%||29%||31%||33%||35%||37%||40%||45%||47%||50%||55%||57%||60%&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|RT Reduction (50 MjE Ranks)||30%||31%||32%||34%||36%||38%||40%||43%||48%||50%||53%||58%||60%||60%&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|RT Reduction (100 MjE Ranks)||40%||41%||42%||44%||46%||48%||50%||53%||58%||60%||60%||60%||60%||60%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
::&#039;&#039;Not all thresholds shown&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Additional training in Major Elemental spells will reduce the lore requirement on a per rank basis, capped at level.&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Initial cast:&lt;br /&gt;
&amp;lt;div {{Log|margin-right=35%}}&amp;gt;You begin to notice the world slow down around you.  Strange.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Wearing off:&lt;br /&gt;
&amp;lt;div {{Log|margin-right=35%}}&amp;gt;You notice that things have returned to their normal speed.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Haste (535) (saved posts)]]&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_attunement&amp;diff=88418</id>
		<title>Elemental attunement</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_attunement&amp;diff=88418"/>
		<updated>2017-03-15T21:49:54Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: /* Benefits */ add mage armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&#039;&#039;&#039;Attunement&#039;&#039;&#039; is a character&#039;s innate tie to a particular elemental energy.  These include the prime elements of Air, Earth, Fire, and Water, as well as the composite element of Lightning.  It is set via the use of the{{boldmono| [[#ATTUNE (verb)|ATTUNE]] }}command.  Once an element is chosen via{{mono| ATTUNE SET}}, one still has to use{{mono| ATTUNE ELEMENT }}in order to focus on the specific element, but can use{{mono| ATTUNE RANDOM }}to temporarily release the focus.  [[Attunement reset]]s may be earned by completing a quest.  Once the quest is complete,{{mono| ATTUNE SET }}may be used again.&lt;br /&gt;
&lt;br /&gt;
== Elemental Damage Types ==&lt;br /&gt;
&lt;br /&gt;
Each element has an inherent [[:Category:Damage Types|damage type]] that can, when unleashed, cause [[critical]] injuries associated with that damage type.&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Air&#039;&#039;&#039;:  [[Vacuum critical table|Vacuum critical damage]]&lt;br /&gt;
:Ex. Chest decompresses violently and explodes in a shower of bone and lung!&lt;br /&gt;
2. &#039;&#039;&#039;Earth&#039;&#039;&#039;:  [[Impact critical table|Impact/Vibration critical damage]]&lt;br /&gt;
:Ex. Every bone in the left arm shattered and scattered about!&lt;br /&gt;
3. &#039;&#039;&#039;Fire&#039;&#039;&#039;:  [[Fire critical table|Fire critical damage]]&lt;br /&gt;
:Ex. Fire completely surrounds [target].  Blood boils and heart stops.&lt;br /&gt;
4. &#039;&#039;&#039;Water&#039;&#039;&#039;:  [[Cold critical table|Cold/Ice critical damage]]&lt;br /&gt;
:Ex. Head freezes solid and the [target] topples over, shattering skull on impact.&lt;br /&gt;
5. &#039;&#039;&#039;Lightning&#039;&#039;&#039;:  [[Lightning critical table|Lightning/Electric Shock critical damage]]&lt;br /&gt;
:Ex. Hideously bright electrical bolt sends left leg into another universe.  Happy traveling.&lt;br /&gt;
&lt;br /&gt;
== Benefits ==&lt;br /&gt;
&lt;br /&gt;
Attunement affects a number of spells including:&lt;br /&gt;
&lt;br /&gt;
*[[Elemental Blade (411)]]&lt;br /&gt;
*[[Elemental Strike (415)]]&lt;br /&gt;
*[[Elemental Targeting (425)]]&lt;br /&gt;
*[[Major Elemental Wave (435)]]&lt;br /&gt;
*[[Chromatic Circle (502)]]&lt;br /&gt;
*[[Cone of Elements (518)]]&lt;br /&gt;
*[[Mage Armor (520)]]&lt;br /&gt;
*[[Weapon Fire (915)]]&lt;br /&gt;
*[[Earthen Fury (917)]]&lt;br /&gt;
*[[Energy Maelstrom (710)]]&lt;br /&gt;
*Corpse explosion effect of [[Animate Dead (730)]]&lt;br /&gt;
&lt;br /&gt;
For [[wizard]]s, attunement also provides cosmetic effects with [[Thurfel&#039;s Ward (503)]] and [[Floating Disk (511)]] and allows them the opportunity to summon a [[wyrdling]] as a [[Familiar]].&lt;br /&gt;
&lt;br /&gt;
Attunement is also highly beneficial in the [[Elemental Confluence]]. Being attuned allows a character to sense the locations of elemental instabilities where they may enter the confluence safely and protects against some of its environmental hazards.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==ATTUNE (verb)==&lt;br /&gt;
By utilizing the &#039;&#039;&#039;ATTUNE&#039;&#039;&#039; command a character binds himself closely to one of five elements.  Use ATTUNE SET to do so. &lt;br /&gt;
&lt;br /&gt;
ATTUNE SENSE is also used to find an entrance to the [[Elemental Confluence]].&lt;br /&gt;
&lt;br /&gt;
;Usage (pre-attunement)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
ATTUNE RANDOM    - Focus randomly on any elemental energy type.&lt;br /&gt;
ATTUNE ELEMENT   - Focus on your attuned elemental energy type.&lt;br /&gt;
ATTUNE SET       - Set your elemental attunement.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Usage (post-attunement)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
ATTUNE RANDOM    - Focus randomly on any elemental energy type.&lt;br /&gt;
ATTUNE ELEMENT   - Focus on your attuned elemental energy type. &lt;br /&gt;
You are attuned to the Element of Air.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;After specifically focusing on one&#039;s chosen element&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
ATTUNE RANDOM    - Focus randomly on any elemental energy type.&lt;br /&gt;
ATTUNE ELEMENT   - Focus on your attuned elemental energy type.&lt;br /&gt;
You are attuned to the Element of Air.&lt;br /&gt;
You are currently focused on your attuned element.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;ATTUNE SENSE&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You close your eyes, focusing on the background elemental flows.&lt;br /&gt;
You sense an unusual fluctuation emanating from the Upper Trollfang.&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
When used in the correct general location, ATTUNE SENSE gives a temporary vision of the exact room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The vision will be output to the Familiar Window if it is open.&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;location&lt;br /&gt;
You carefully survey your surroundings and guess that your current location is the Upper Trollfang or somewhere close to it.&lt;br /&gt;
&amp;gt;attune sense&lt;br /&gt;
You close your eyes, focusing on the background elemental flows.&lt;br /&gt;
You feel your senses being pulled towards a strong fluctuation...&lt;br /&gt;
&lt;br /&gt;
[Upper Trollfang]&lt;br /&gt;
The deep shadows cast by the towering walls of this narrow canyon bathe this area in constant darkness.  A few ferns and a small amount of deep green moss grow near the trickles of water that seep from the myriad of tiny cracks that break up the sheer cliff face.  You also see a point of elemental instability.&lt;br /&gt;
Obvious paths: south, northwest&lt;br /&gt;
You open your eyes and your senses return to you.&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If already in the correct room:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;attune sense&lt;br /&gt;
You close your eyes, focusing on the background elemental flows.&lt;br /&gt;
You feel a strong sense of instability surround you!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Attunement (saved posts)]]&lt;br /&gt;
{{top}}&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category: Special Abilities]]&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Locate_Person_(116)&amp;diff=88135</id>
		<title>Locate Person (116)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Locate_Person_(116)&amp;diff=88135"/>
		<updated>2017-03-13T21:43:14Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: /* Messaging */ shadow valley locate message (please work D=)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = LOCATE&lt;br /&gt;
 | duration = Instantaneous&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Location&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = any player [[character]]&lt;br /&gt;
 | availability = All&lt;br /&gt;
 | navigation = {{minor spiritual navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Locate Person&#039;&#039;&#039; (&amp;quot;Locate&amp;quot;) shows the room of the target character to the caster of this spell, provided he or she is in the same [[realm]] as the caster.  This spell returns text as if someone in the same room as the target used the [[LOOK]] verb, as it shows the room title, description, individuals present, creatures and items present, and the obvious exits of the room.  In addition, everyone in the target character&#039;s room will see the text, &amp;quot;Suddenly you have the strangest feeling that you are being watched.  The feeling fades as quickly as it came.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the person being located is not within the caster&#039;s current realm, the target will not sense the spell, and the caster will receive an unique out of range message based on the realm the target is within (except as discussed under [[#Lore Benefits|Lore Benefits]]).  If the person is taking a griffin ride, the locator will see, &amp;quot;All you see is the blur of the countryside as you soar along.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Certain rooms and the spell, [[Unpresence]], prevent a target from being located, but the Locate Person spell returns a different message versus if the target was out-of-range.  The entire area beyond the rolaren gate near [[Icemule Trace]] is one such area, as are all [[Grimswarm]] [[warcamp]]s.&lt;br /&gt;
&lt;br /&gt;
Casting the spell on hidden or invisible targets will return a message along the lines of, &amp;quot;What were you referring to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Lore Benefits ==&lt;br /&gt;
&lt;br /&gt;
[[Spiritual Lore, Summoning]] allows the caster to locate people not in their realm&lt;br /&gt;
*At 30 ranks, the caster can view targets in adjacent realms&lt;br /&gt;
*At 60 ranks, the caster can view targets in near-adjacent realms&lt;br /&gt;
*At 90 ranks, the caster can view targets in far realms&lt;br /&gt;
&lt;br /&gt;
In addition, at 30 ranks of Summoning Lore, casting Locate in a room where someone has been located within 30 seconds will let the caster identify the locator.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Targets in the [[Elemental Confluence]] are considered out-of-realm to outside casters regardless of lore training. Messaging will indicate the realm from which they entered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Blocked Areas ==&lt;br /&gt;
*[[Glaes Caverns]]&lt;br /&gt;
*[[Maaghara Tower]]&lt;br /&gt;
*[[Stronghold|Thanatoph Bowels]]&lt;br /&gt;
*Warcamps&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
[[Cysaegir]]:&lt;br /&gt;
&amp;lt;div {{log2}}&amp;gt;Dragonflies, damselflies, and bees dance upon the flower-laden winds of a city that is cradled within the trees.&lt;br /&gt;
The spray of a nearby waterfall creates a prismatic rainbow in the gentle mists that caress the vibrant foliage near a pebble-edged brook.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Icemule Trace]]:&lt;br /&gt;
&amp;lt;div {{log2}}&amp;gt;Cradled to the bosom of a glacier, the small city, filled with quaint little cottages, people bustling about their business eagerly, and the aroma of fresh-baked bread hanging in the air, is not dampened in the least by the endless leagues of snow that blanket it.&lt;br /&gt;
Farms, shrines, and graveyards mark the countryside, their abandoned structures only slightly paler than the ice that they rest within.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Mist Harbor]]:&lt;br /&gt;
&amp;lt;div {{log2}}&amp;gt;Surrounded by mists on all sides, a small island is enclosed by glittering sapphire blue waters which are teeming with life.&lt;br /&gt;
Deep in the dark green of the tropical landmass, the foliage ripples like waves as the wind batters at it from all four directions.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Old Ta&#039;Faendryl]]:&lt;br /&gt;
&amp;lt;div {{log2}}&amp;gt;Tangled vines and creeping grasses mar the edges of an enormous, ruined city, denoting where nature has attempted to take back what is hers.&lt;br /&gt;
Winged beasts creep within the shadows of the aging forest and shy away from the glowing windows of a small cottage that rests off the beaten path.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Reim]]:&lt;br /&gt;
&amp;lt;div {{log2}}&amp;gt;Long tendrils of rainbow-colored ethereal light emerge from a howling blizzard.  Just beneath them, a shadowy mass of land can be seen through the top of the ongoing storm.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The Rift]]:&lt;br /&gt;
&amp;lt;div {{log2}}&amp;gt;Pulsating like the heartbeat of the world, the mist-shrouded ground stretches in confusing circles that are hard to track.&lt;br /&gt;
Strange images, haunted and perverse, tantalize the edges of your vision and spiral away into the breath of darkness.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[River&#039;s Rest]]:&lt;br /&gt;
&amp;lt;div {{log2}}&amp;gt;Surrounded by the vibrancy of the jungle on many sides, the small town is comprised of ruined bridges and roughened veneer.&lt;br /&gt;
Distant sails, many black and tattered, top vessels of ill-repute as they turn to port upon a glittering sea.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Shadow Valley]]:&lt;br /&gt;
&amp;lt;div {{log2}}&amp;gt;Spectral shapes dance upon a twisted and shadowy landscape.&lt;br /&gt;
Strange mists obscure everything and only the dull red glow of eerie, equine eyes illuminates the way.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Solhaven]]:&lt;br /&gt;
&amp;lt;div {{log2}}&amp;gt;Glittering like a thousand tears falling from the cliffs, the waterfall is fed to the north by a river that kisses the land and to the south by an enormous, deep blue bay.&lt;br /&gt;
Fishing boats and lobster pots speckle the tranquil waters that lick the edges of a sprawling sea port and its nearby shanty cousin.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Ta&#039;Illistim]]:&lt;br /&gt;
&amp;lt;div {{log2}}&amp;gt;Nestled beneath the gaze of glacial peaks is a sapphire city that glitters and sparkles amongst tall grasses, which trickle away into an enormous pass.&lt;br /&gt;
Speckling the countryside are observatories, manors, and shrines that gleam only slightly less majestically than their larger counterparts within the glowing metropolis.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Ta&#039;Vaalor]]:&lt;br /&gt;
&amp;lt;div {{log2}}&amp;gt;Imposing crenellation, remarkable in design, tops the high walls of a fortress city that boasts four imposing gates.&lt;br /&gt;
To the north of the militant stronghold is an enormous lake that randomly ripples or swirls, its surface glittering like the tears of the fallen.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Teras Isle]]:&lt;br /&gt;
&amp;lt;div {{log2}}&amp;gt;Ash rains down upon a dwarven settlement, creating banks of grey that mute colors and sounds.&lt;br /&gt;
An enormous statue stands at the junction of two streets, its metallic features illuminated by a nearby lava tube.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Wehnimer&#039;s Landing]]:&lt;br /&gt;
&amp;lt;div {{log2}}&amp;gt;High walls surround a sprawling frontier-style town that is set back from the woods on the east and coastal cliffs on the west.&lt;br /&gt;
Ivory markers wink in and out of the lush greenery of the forest.  The foliage ends abruptly at an expansive cemetery, its gates tall and imposing.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Zul Logoth]]:&lt;br /&gt;
&amp;lt;div {{log2}}&amp;gt;Toadstool-illuminated walls rise smoothly from cool, stone floors to create twisting tunnels that bend this way and that and are speckled with glittering prizes.&lt;br /&gt;
A rapidly moving mine cart surges past, its wheels rattling loudly upon the iron tracks, and a bright yellow canary chases after it.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Minor Spiritual (saved posts)#Locate Person (116)|Minor Spiritual (saved posts)]]&lt;br /&gt;
*[[Cry for Help (1116)]]&lt;br /&gt;
*[[Vision (1217)]]&lt;br /&gt;
*[[Symbol of Sight]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=3#116 Minor Spiritual Spell Circle: Locate Person], on Play.net&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Fervor_(1618)&amp;diff=87976</id>
		<title>Talk:Fervor (1618)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Fervor_(1618)&amp;diff=87976"/>
		<updated>2017-03-08T03:32:03Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tagging to move messaging to the deity-specific messaging page. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 17:51, 21 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Damage Weighting ==&lt;br /&gt;
&lt;br /&gt;
I took a paladin with no lore ranks out for a spin, and while I never got the nice 101 endroll, I got a good handful of soft enough hits to be able to cleanly back out what looks like 9 points of damage weighting. [http://pastebin.com/tQftbwhh Feel free to check my work.] [[User:PFLATS|PFLATS]] ([[User talk:PFLATS|talk]]) 20:57, 7 March 2017 (CST)&lt;br /&gt;
:Post on the officials claims 65 ranks = 15 points of weighting, which would put the 0 at 10, not 9. Too tired to test further tonight. [[User:PFLATS|PFLATS]] ([[User talk:PFLATS|talk]]) 21:32, 7 March 2017 (CST)&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Fervor_(1618)&amp;diff=87975</id>
		<title>Talk:Fervor (1618)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Fervor_(1618)&amp;diff=87975"/>
		<updated>2017-03-08T02:57:08Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: /* Damage Weighting */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tagging to move messaging to the deity-specific messaging page. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 17:51, 21 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Damage Weighting ==&lt;br /&gt;
&lt;br /&gt;
I took a paladin with no lore ranks out for a spin, and while I never got the nice 101 endroll, I got a good handful of soft enough hits to be able to cleanly back out what looks like 9 points of damage weighting. [http://pastebin.com/tQftbwhh Feel free to check my work.] [[User:PFLATS|PFLATS]] ([[User talk:PFLATS|talk]]) 20:57, 7 March 2017 (CST)&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fervor_(1618)&amp;diff=87974</id>
		<title>Fervor (1618)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fervor_(1618)&amp;diff=87974"/>
		<updated>2017-03-08T02:53:43Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: /* Spiritual Lore, Religion */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = CRUSADE&lt;br /&gt;
 | duration = 60 sec&lt;br /&gt;
 | span = One-shot?&lt;br /&gt;
 | type = Offensive&lt;br /&gt;
 | subtype = Enhancement&lt;br /&gt;
 | weapon = Damage [[weighting]]&lt;br /&gt;
 | enhancement = HDW to physical and&amp;lt;br&amp;gt;magical [[bolt]] attacks&lt;br /&gt;
 | requirements = None&lt;br /&gt;
 | availability = Group&lt;br /&gt;
 | navigation = {{Paladin base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crusade&#039;&#039;&#039; emboldens the paladin and her allies with the fervor of her righteous cause. The damage from the paladin&#039;s group&#039;s physical and magical bolt attacks is increased (heavy [[damage weighting]]). Training in [[Spiritual Lore, Blessings]] increases the damage weighting effect. In addition, successful attacks have 10% chance that a deity specific flare will occur after the attack. Training in [[#Spiritual Lore, Religion|Spiritual Lore, Religion]] increases the odds of the flare triggering. Group members who share the same [[CONVERT (verb)|deity alignment]] with the caster will gain an additional 5% bonus to their flare chance.&lt;br /&gt;
&lt;br /&gt;
The flare effect is [[plasma critical table|plasma]] or [[disruption critical table|disruption]], not [[holy critical]]s.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
===[[Spiritual Lore, Blessings]]===&lt;br /&gt;
Training in Blessings Lore increases damage weighting for one additional point for every 30 skill.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable|text-align: center;}}&lt;br /&gt;
!style=&amp;quot;text-align: right;&amp;quot;|Spiritual Lore, Blessings ranks||0||6||13||20||30||50||80||110||140||170||200||230&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right;&amp;quot;|Damage Weighting||9||10||11||12||13||14||15||16||17||18||19||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Spiritual Lore, Religion]]===&lt;br /&gt;
Training in Religion Lore increases the flare chance. The total chance of a flare is 10% + (2% *  seed 2 [[summation]] of ranks), with an additional 5% for group members converted to the same deity.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable|text-align: center;}}&lt;br /&gt;
!style=&amp;quot;text-align: right;&amp;quot;|Spiritual Lore, Religion ranks||0||2||5||9||14||20||27||35||44||54||65&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right;&amp;quot;|Flare Chance (normal)||10%||11%||12%||13%||14%||15%||16%||17%||18%||19%||20%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right;&amp;quot;|Flare Chance (devout group member)||15%||16%||17%||18%||19%||20%||21%||22%||23%||24%||25%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: right;&amp;quot;|Spiritual Lore, Religion ranks||77||90||104||119||135||152||170||189||209||230||252&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right;&amp;quot;|Flare Chance (normal)||21%||22%||23%||24%||25%||26%||27%||28%||29%||30%||31%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right;&amp;quot;|Flare Chance (devout group member)||26%||27%||28%||29%||30%||31%||32%||33%||34%||35%||36%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Initial cast:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;You utter a pious chant and a divine force suddenly radiates around you.  The intensity of your patron&#039;s aid billows out from you in a wave of righteous indignation!&lt;br /&gt;
Astru basks in a divine force that suddenly surrounds her.&lt;br /&gt;
The divine force suddenly surrounds an orange tiger.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;The divine force surrounding you slowly fades away. &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Recovery:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;You feel your spiritual strength return as you are ready to continue on your crusade.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Deity-specific Flares:&lt;br /&gt;
{{main|Deity_messaging#Divine_Strike_.281615.29{{!}}Divine Strike deity messaging}}&lt;br /&gt;
The deity-specific lights are identical to those of [[Divine Strike]].&lt;br /&gt;
&lt;br /&gt;
:Eonak (example)&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;Your {weapon} surges with power as reddish-orange radiance coalesces around it! &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Crusade (saved posts)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Group Spells]]&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fervor_(1618)&amp;diff=87973</id>
		<title>Fervor (1618)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fervor_(1618)&amp;diff=87973"/>
		<updated>2017-03-08T02:53:13Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: /* Lore Benefits */ Tables made. brief testing: no lore ranks seems to be 9 points of damage weighting. See Talk.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = CRUSADE&lt;br /&gt;
 | duration = 60 sec&lt;br /&gt;
 | span = One-shot?&lt;br /&gt;
 | type = Offensive&lt;br /&gt;
 | subtype = Enhancement&lt;br /&gt;
 | weapon = Damage [[weighting]]&lt;br /&gt;
 | enhancement = HDW to physical and&amp;lt;br&amp;gt;magical [[bolt]] attacks&lt;br /&gt;
 | requirements = None&lt;br /&gt;
 | availability = Group&lt;br /&gt;
 | navigation = {{Paladin base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crusade&#039;&#039;&#039; emboldens the paladin and her allies with the fervor of her righteous cause. The damage from the paladin&#039;s group&#039;s physical and magical bolt attacks is increased (heavy [[damage weighting]]). Training in [[Spiritual Lore, Blessings]] increases the damage weighting effect. In addition, successful attacks have 10% chance that a deity specific flare will occur after the attack. Training in [[#Spiritual Lore, Religion|Spiritual Lore, Religion]] increases the odds of the flare triggering. Group members who share the same [[CONVERT (verb)|deity alignment]] with the caster will gain an additional 5% bonus to their flare chance.&lt;br /&gt;
&lt;br /&gt;
The flare effect is [[plasma critical table|plasma]] or [[disruption critical table|disruption]], not [[holy critical]]s.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
===[[Spiritual Lore, Blessings]]===&lt;br /&gt;
Training in Blessings Lore increases damage weighting for one additional point for every 30 skill.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable|text-align: center;}}&lt;br /&gt;
!style=&amp;quot;text-align: right;&amp;quot;|Spiritual Lore, Blessings ranks||0||6||13||20||30||50||80||110||140||170||200||230&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right;&amp;quot;|Damage Weighting||9||10||11||12||13||14||15||16||17||18||19||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Spiritual Lore, Religion]]===&lt;br /&gt;
Training in Religion Lore increases the flare chance. The total chance of a flare is 10% + (2% *  seed 2 [[summation]] of ranks), with an additional 5% for group members converted to the same deity.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable|text-align: center;}}&lt;br /&gt;
!style=&amp;quot;text-align: right;&amp;quot;|Spiritual Lore, Religion ranks||0||2||5||9||14||20||27||35||44||54||65&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right;&amp;quot;|Flare Chance (normal)||10%||11%||12%||13%||14%||15%||16%||17%||18%||19%||20%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right;&amp;quot;|Flare Chance (devout group member)||15%||16%||17%||18%||19%||20%||21%||22%||23%||24%||25%&lt;br /&gt;
|-|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: right;&amp;quot;|Spiritual Lore, Religion ranks||77||90||104||119||135||152||170||189||209||230||252&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right;&amp;quot;|Flare Chance (normal)||21%||22%||23%||24%||25%||26%||27%||28%||29%||30%||31%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right;&amp;quot;|Flare Chance (devout group member)||26%||27%||28%||29%||30%||31%||32%||33%||34%||35%||36%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Initial cast:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;You utter a pious chant and a divine force suddenly radiates around you.  The intensity of your patron&#039;s aid billows out from you in a wave of righteous indignation!&lt;br /&gt;
Astru basks in a divine force that suddenly surrounds her.&lt;br /&gt;
The divine force suddenly surrounds an orange tiger.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;The divine force surrounding you slowly fades away. &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Recovery:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;You feel your spiritual strength return as you are ready to continue on your crusade.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Deity-specific Flares:&lt;br /&gt;
{{main|Deity_messaging#Divine_Strike_.281615.29{{!}}Divine Strike deity messaging}}&lt;br /&gt;
The deity-specific lights are identical to those of [[Divine Strike]].&lt;br /&gt;
&lt;br /&gt;
:Eonak (example)&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;Your {weapon} surges with power as reddish-orange radiance coalesces around it! &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Crusade (saved posts)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Group Spells]]&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fervor_(1618)&amp;diff=87970</id>
		<title>Fervor (1618)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fervor_(1618)&amp;diff=87970"/>
		<updated>2017-03-08T01:24:29Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: /* Messaging */ cleanup log2s and grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = CRUSADE&lt;br /&gt;
 | duration = 60 sec&lt;br /&gt;
 | span = One-shot?&lt;br /&gt;
 | type = Offensive&lt;br /&gt;
 | subtype = Enhancement&lt;br /&gt;
 | weapon = Damage [[weighting]]&lt;br /&gt;
 | enhancement = HDW to physical and&amp;lt;br&amp;gt;magical [[bolt]] attacks&lt;br /&gt;
 | requirements = None&lt;br /&gt;
 | availability = Group&lt;br /&gt;
 | navigation = {{Paladin base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crusade&#039;&#039;&#039; emboldens the paladin and her allies with the fervor of her righteous cause. The damage from the paladin&#039;s group&#039;s physical and magical bolt attacks is increased (heavy [[damage weighting]]). Training in [[Spiritual Lore, Blessings]] increases the damage weighting effect. In addition, successful attacks have 10% chance that a deity specific flare will occur after the attack. Training in [[#Spiritual Lore, Religion|Spiritual Lore, Religion]] increases the odds of the flare triggering. Group members who share the same [[CONVERT (verb)|deity alignment]] with the caster will gain an additional 5% bonus to their flare chance.&lt;br /&gt;
&lt;br /&gt;
The flare effect is [[plasma critical table|plasma]] or [[disruption critical table|disruption]], not [[holy critical]]s.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
===[[Spiritual Lore, Blessings]]===&lt;br /&gt;
Training in Blessings Lore increases damage weighting for one additional point for every 30 skill.&lt;br /&gt;
&lt;br /&gt;
===[[Spiritual Lore, Religion]]===&lt;br /&gt;
Training in Religion Lore increases the flare chance. The total chance of a flare is 10% + (2% *  seed 2 [[summation]] of ranks), with an additional 5% for group members converted to the same deity.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Initial cast:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;You utter a pious chant and a divine force suddenly radiates around you.  The intensity of your patron&#039;s aid billows out from you in a wave of righteous indignation!&lt;br /&gt;
Astru basks in a divine force that suddenly surrounds her.&lt;br /&gt;
The divine force suddenly surrounds an orange tiger.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;The divine force surrounding you slowly fades away. &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Recovery:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;You feel your spiritual strength return as you are ready to continue on your crusade.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Deity-specific Flares:&lt;br /&gt;
{{main|Deity_messaging#Divine_Strike_.281615.29{{!}}Divine Strike deity messaging}}&lt;br /&gt;
The deity-specific lights are identical to those of [[Divine Strike]].&lt;br /&gt;
&lt;br /&gt;
:Eonak (example)&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;Your {weapon} surges with power as reddish-orange radiance coalesces around it! &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Crusade (saved posts)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Group Spells]]&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Convocation_of_Coraesine_Field/merchants&amp;diff=87966</id>
		<title>Convocation of Coraesine Field/merchants</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Convocation_of_Coraesine_Field/merchants&amp;diff=87966"/>
		<updated>2017-03-07T20:58:01Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: /* M */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:CCF Map 041709.jpg|thumb|Thank the Nalfein Kitten for the map!]]&lt;br /&gt;
This is a list of merchants that attended the first run of the [[Convocation of Coraesine Field]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompactTOC}}&lt;br /&gt;
==A==&lt;br /&gt;
{{merchant&lt;br /&gt;
|name= Adrowynne&lt;br /&gt;
|location=Ley Crossing&lt;br /&gt;
|service=I offer seamstress services only -- I do not work on armor or weapons of any kind.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{merchant&lt;br /&gt;
|name= Alouetta&lt;br /&gt;
|location=&lt;br /&gt;
|service=Alouetta ran the [[Convocation of Coraesine Field#Custom Loresongs|loresong]] raffles.&amp;lt;br&amp;gt;Alouetta also altered instruments, and altered and [[Convocation of Coraesine Field#Unlocking services for some scripted items|scripted]] instrument cases.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Ayzaila&lt;br /&gt;
|location=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt; Aelotoi Pavilion&lt;br /&gt;
|service=A young aelotoi wanders by, saying, &amp;quot;I hear Ayzaila is offering her services in Bottled Time, in the Winged Cyvail.&amp;quot;&amp;lt;br&amp;gt;Altered lifekeep flasks/gourds/vials, and deepened them to hold more sips.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Caliolia&lt;br /&gt;
|location=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt; Elf Pavilion&lt;br /&gt;
|service=Perfumes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{merchant|name= Casraden&lt;br /&gt;
|location=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt; Elf Pavilion, northwest&lt;br /&gt;
|service=  Casraden will [[Convocation of Coraesine Field#Stripping scripts from items (fluff scripts only) |remove zesting]] from items.&amp;lt;br&amp;gt;Casraden can also combine any scrolls onto one scroll.  Six spells can be on one scroll.  This service will unlock the spells on the scroll.&lt;br /&gt;
|GM=GM Alyias}}&lt;br /&gt;
&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Chisma&lt;br /&gt;
|location=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt; Elf Pavilion&lt;br /&gt;
|service=Sewing.&lt;br /&gt;
|GM=GM Thandiwe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{merchant&lt;br /&gt;
|name= Corinthar&lt;br /&gt;
|location=&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt; Giantman Tent&lt;br /&gt;
|service=Making regular sheaths into [[Convocation of Coraesine Field#Changing existing sheaths into blessing sheaths|blessing sheaths]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Dawe&lt;br /&gt;
|location=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt; Elf Pavilion&lt;br /&gt;
|service=Lightening, Deepening, and Just One Thing alterations.&amp;lt;br&amp;gt;Dawe also ran a service where she [[Convocation of Coraesine Field#Pocket adding to items that do not have existing pockets |added pockets to items that did not already have pockets]].&lt;br /&gt;
|GM=GM Kveta&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Denorfio&lt;br /&gt;
|location=&amp;lt;b&amp;gt;11&amp;lt;/b&amp;gt; Dwarven Smokes, in Dwarven Hall &lt;br /&gt;
|service=Custom cigars.  Noun has to remain cigar, so no stogies or spliffs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{merchant&lt;br /&gt;
|name= Ecomend&lt;br /&gt;
|location=&amp;lt;b&amp;gt;9&amp;lt;/b&amp;gt; Machina&lt;br /&gt;
|service=A herald runs in and shouts, &amp;quot;The artisan Ecomend is raffling off a service to change the armor group of a set of armor.  Please see him in &#039;Augment It&#039; off the Burghal gnome pavilion within 5 minutes to get in on the action!&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Fanahn&lt;br /&gt;
|location=&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt; Concealed or Stashes in the Imperial Envoy&lt;br /&gt;
|service= Fanahn  [[Convocation of Coraesine Field#Enhancive rechargers |recharged enhancive items]] with permission from the [[Adventurer&#039;s Guild]] for 20 people.&amp;lt;br&amp;gt;Fanahn added hoods to partial [[Convocation of Coraesine Field#Armor Concealers|armor concealers]], making them into full armor concealers that covered the head as well.  Only cloaks, robes, and other items that it makes sense to have full coverage for were considered for this service.&amp;lt;br&amp;gt;Fanahn added non-magical [[Convocation of Coraesine Field#Unlocking services for some scripted items|scripts]] to runestaves.&lt;br /&gt;
|GM=GM Liia&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Faylle&lt;br /&gt;
|location=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt; Aelotoi Pavilion&lt;br /&gt;
|service=[[Ranger]]s! Faylle will be in the Aelotoi pavillion and she has enough magicks to work on a handfull of [[Animal companion]]s.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{merchant&lt;br /&gt;
|name= Gostika&lt;br /&gt;
|location=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt; Klinaster Gather&lt;br /&gt;
|service=Gostika added [[Convocation of Coraesine Field#Spikes|spikes]] to armor, shields, and armor accessories.  This service is a general service and will not count toward the Last Resort service.  The cost is 100,000 for armor and shields, half for accessories.&amp;lt;br&amp;gt; Gostika will be adding flares to armor and shields.  Available flares will be cold, heat, impact, electrical, disintegrate, and vacuum. Cost is dependent on the flare chosen and the current enchant of your item. Armor accessories will be treated as +20 enchant for the purposes of pricing.&lt;br /&gt;
|GM=GM Sirina&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Iamal&lt;br /&gt;
|location=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt; Winged Cyvail&lt;br /&gt;
|service=Iamal [[Convocation of Coraesine Field#Flare removal|removed flares]] from weapons, shields, armor, and armor accessories.  Flare removal is a general service and will not exclude you from the Last Resort service.&amp;lt;br&amp;gt;A passing aelotoi says, &amp;quot;Artisan Iamal has arrived in the Winged Cyvail.  He will be lightening weapons and armor until his raffle for a [[Convocation of Coraesine Field#Enchanting Weapons|high-end weapon enchant]] draws.&amp;quot;&lt;br /&gt;
|GM=GM Varulv&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Ianthra&lt;br /&gt;
|location= &amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt; Elf Pavilion&lt;br /&gt;
|service=Ianthra is the apprentice of Yfane, the famed dress maker.  Ianthra [[Convocation of Coraesine Field#Adding Yfane/Nalea gown script to existing gowns|added the Nalea/Yfane dress scripts]] to 5 dresses.  She also altered existing Nalea-scripted gowns.&lt;br /&gt;
|GM=GM Galene&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Ipsy&lt;br /&gt;
|location=&lt;br /&gt;
|service=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Javanna&lt;br /&gt;
|location=Possibly aelotoi&lt;br /&gt;
|service=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Jof&lt;br /&gt;
|location=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt; Jof&#039;s Tavern&lt;br /&gt;
|service= Altered and [[Convocation of Coraesine Field#Unlocking services for some scripted items|added scripts]] to dice dice, altered darts, gambling tokens, and dice/dart pouches.  &lt;br /&gt;
|GM=GM Zyllah&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{merchant&lt;br /&gt;
|name= Joldaf&lt;br /&gt;
|location=&amp;lt;b&amp;gt;11&amp;lt;/b&amp;gt; Dwarven Hall&lt;br /&gt;
|service=Adds [[Convocation of Coraesine Field#Weapon flares|flares to weapons]].  Besides the four normal flares, plasma and acid are available.  Prices depend on the weapon.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Keggie&lt;br /&gt;
|location=&lt;br /&gt;
|service=Unlocking scripts on the new amulet holders.&amp;lt;br&amp;gt;Keggie also did some general alterations.&amp;lt;br&amp;gt;Keggie says, &amp;quot;Add spikes to appropriate items...&amp;lt;br&amp;gt;Keggie says, &amp;quot;Change how YOU look, provided you don&#039;t fight me about it too much.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Kincau&lt;br /&gt;
|location=&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt; Bloodlines&lt;br /&gt;
|service=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Khapens&lt;br /&gt;
|location=&amp;lt;b&amp;gt;11&amp;lt;/b&amp;gt; Fine Fashions, in Dwarven Hall&lt;br /&gt;
|service=A well dressed dwarf appears as if from nowhere and announces, &amp;quot;Khapens will be in Fine Fashion for a bit of time to attend to any of your fashionable needs.&amp;quot;  The dwarf flashes a quick smile and heads off into the early evening.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Larkwen&lt;br /&gt;
|location=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt; Trinity, south in the Aelotoi Pavilion.&lt;br /&gt;
|service= General and feature alterations.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Luharl&lt;br /&gt;
|location=&lt;br /&gt;
|service=Ran the forging slab raffles&lt;br /&gt;
|GM=GM Bazar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Lyxa&lt;br /&gt;
|location=&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt; Imerial Envoy&lt;br /&gt;
|service=When not distributing her special service of ezscripts, Lyxa can be convinced to do general alterations (she does just about everything, and typically charges more for non-Liabo work, but will be discounting everyone to about 25K per service since it&#039;s a special event).&amp;lt;br&amp;gt; Lyxa softly says, &amp;quot;I can lighten, deepen, alter, work on gem patterns, and so on.&amp;quot;&amp;lt;br&amp;gt;Lyxa softly says, &amp;quot;I am able to change how you look or ink you up a bit.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Mortimmer&lt;br /&gt;
|location=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt; Jof&#039;s Tavern&lt;br /&gt;
|service=[[Convocation of Coraesine Field#Unlocking services for some scripted items|Adding glowing orb scripts]] to unscripted runestaves with long descriptions only.  The runestaves will be altered to reflect the orb.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Muzer&lt;br /&gt;
|location=&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt; Giantman Tent&lt;br /&gt;
|service=[[Convocation of Coraesine Field#Adding shield pockets|Adding pockets to shields]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Mychus&lt;br /&gt;
|location=&amp;lt;b&amp;gt;9&amp;lt;/b&amp;gt; Machina&lt;br /&gt;
|service= Mychus offers [[Convocation of Coraesine Field#Enhancive conversions| enhancive conversion]]s.  Mychus is able to convert enhancive magics stored within an item to aid you with different skills than they do currently.  He can convert among weapon skills, among lore skills, and among mana control skills.  He cannot add new bonuses or convert any other magical enhancements.  The limit on any one item is +15.&lt;br /&gt;
|GM=GM Varulv&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Naigood&lt;br /&gt;
|location=&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt; Lor Colonnade&lt;br /&gt;
|service=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Ofee&lt;br /&gt;
|location=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt; Elf Pavilion, Heraldic shop&lt;br /&gt;
|service=Altered cloth and jewelry.&amp;lt;br&amp;gt;Ofee says, &amp;quot;I will be offering personal consultations on hair and facial features, for the cost of 5,000 silvers if you provide your own design, and 10,000 if I provide it.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Olba&lt;br /&gt;
|location=&amp;lt;b&amp;gt;11&amp;lt;/b&amp;gt; Dwarven Hall&lt;br /&gt;
|service=Olba ran the [[Convocation of Coraesine Field#Permablessing Weapons|permablessing]] and [[Convocation of Coraesine Field#Sanctifying Weapons|sanctifying]] services.&amp;lt;br&amp;gt;Olba also did general alterations.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Otuio&lt;br /&gt;
|location=&lt;br /&gt;
|service=Otuio ran the raffles for custom swears.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Petria&lt;br /&gt;
|location=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt; Ley Crossing&lt;br /&gt;
|service=[[Convocation of Coraesine Field#Enchanting bows|Enchanting bows]] and [[Convocation of Coraesine Field#Permanent bow sighting|bow sighting]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{merchant&lt;br /&gt;
|name= Raibeyhan&lt;br /&gt;
|location=&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt; Tehir Yurt&lt;br /&gt;
|service= Raibeyhan is a Shakat merchant.  Raibeyhan will perform a limited number of alterations using her own stash of rare Tehir materials at the cost of 100,000 silvers each, as well as raffling off rare materials that other merchants will be able to use.  She&#039;ll also take tabard or similar garments and convert them into hudors for Tehiri women only.&lt;br /&gt;
|GM=GM Andraste&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Raiyek&lt;br /&gt;
|location=&lt;br /&gt;
|service=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{merchant&lt;br /&gt;
|name= Razalka&lt;br /&gt;
|location=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt; Elf Pavilion&lt;br /&gt;
|service=[[Convocation of Coraesine Field#Unlocking services for some scripted items|Adding scripts]] for TWC-users on TWC-able weapons.  This is a limited service that disqualifies you from the Last Resort service.&lt;br /&gt;
|GM=GM Zyllah&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Saah&lt;br /&gt;
|location=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt; Winged Cyvail&lt;br /&gt;
|service=A soft voice proclaims, &amp;quot;The merchant Saah will be working on beautifying your musical instruments at the Winged Cyvail.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Siolan&lt;br /&gt;
|location=Hidden Intent&lt;br /&gt;
|service= Siolan says, &amp;quot;I work on weapons.&amp;quot;&amp;lt;br&amp;gt; Siolan says, &amp;quot;I don&#039;t do armor, I don&#039;t do shields.&amp;quot;&amp;lt;br&amp;gt; Siolan says, &amp;quot;I will, however, do sheaths and harnesses and such.&amp;quot;&lt;br /&gt;
|GM=GM Xayle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Skorzeny&lt;br /&gt;
|location=&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt; &lt;br /&gt;
|service=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{merchant&lt;br /&gt;
|name= Teryle&lt;br /&gt;
|location=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt; Southern Arms&lt;br /&gt;
|service= Artisan Teryle will be selling and customizing his dolls on the Southern Arm of the grounds.  Stop on by if you&#039;d like to have a doll designed by this master toymaker.  You can change the doll&#039;s gender, race, profession, hair color, hair style, hair texture, hair quirk, eye color, complexion, nose and face.  If you get chosen, Teryle will whisper you your choices for each specific feature. You may also choose one feature that is uniquely altered for you.&lt;br /&gt;
|GM=GM Leonric&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Tisla&lt;br /&gt;
|location=&amp;lt;b&amp;gt;15&amp;lt;/b&amp;gt; Peaked Ger&lt;br /&gt;
|service=Tisla added drawstrings to bags.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{merchant&lt;br /&gt;
|name= Tlizal&lt;br /&gt;
|location=&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt; Bloodlines&lt;br /&gt;
|service=Tlizal ran the [[Convocation of Coraesine Field#Padding|padding]] raffles.&amp;lt;br&amp;gt;Tlizal also lightened shields, weapons, and armor.  This particular service is a general service and will not count toward the Last Resort service.  &amp;lt;br&amp;gt; A herald calls, &amp;quot;The Artisan Tlizal will be offering ten slots of [[Convocation of Coraesine Field#Padding removal|padding removal]], for the cost of 100,000 a slot.  He will choose his customers in the Bloodlines Pavilion in five minutes.&amp;quot;&lt;br /&gt;
|GM=GM Itzel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Ursuline&lt;br /&gt;
|location=&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt; Lor Colonnade&lt;br /&gt;
|service=Lady Ursuline will raffle FIVE total teachings of shien&#039;tyr specialty runes to sorcerers at 9:30 p.m. Eastern time tonight in the dark elf pavilion, Lor Colonnade. The cost is 100,000 silvers.&amp;lt;br&amp;gt;I work on clothing, containers, some odds and ends, and metallic gowns.  Lightening or deepening is acceptable.&amp;lt;br&amp;gt;I will only lighten LEATHER ARMOR.  No weapons.&amp;lt;br&amp;gt;I do not change the appearance of weapons, armor, or anything else that I can assault you with.&amp;lt;br&amp;gt;You may only choose one service.  The fee is 50k.&amp;lt;br&amp;gt;Ursuline distractedly says, &amp;quot;If you get work on a metallic gown, I will alter it and unearth some of the metal&#039;s special properties, too.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Vithalan&lt;br /&gt;
|location=&amp;lt;b&amp;gt;13&amp;lt;/b&amp;gt; Jade Repose&lt;br /&gt;
|service=Clothing alterations.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Xlan&lt;br /&gt;
|location=&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt; Bloodlines, Basrenne Bower&lt;br /&gt;
|service=Xlan altered custom gems for [[Lockmastery]], cobbling, basrenne and ferroniere, or just plain to have a pretty gem.  This particular service is a general service and will not count toward the Last Resort service.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{merchant&lt;br /&gt;
|name= Yseridha&lt;br /&gt;
|location=&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt; Dark Elven Pavilion, Lor Colonnade, The Ebon Hand&lt;br /&gt;
|service= [[Convocation of Coraesine Field#Unlocking services for some scripted items|Added scripts]] to whipblades, either your own or from her shop.  This service disqualifies you from the Last Resort service.&amp;lt;br&amp;gt;She also worked on weapons in general and armor after those with whipblades were serviced.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Zanenka&lt;br /&gt;
|location=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt; Ley Crossing, Sylvankind Pavilion&lt;br /&gt;
|service=&amp;quot;I will be working on general clothing, containers, jewelry and small weapons while waiting for my raffle to draw.  I can also style hair.  Any items from my shop that are tailored are free of cost to alter.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Zanthie&lt;br /&gt;
|location= &amp;lt;b&amp;gt;15&amp;lt;/b&amp;gt; Peaked Ger, Hiding Hoods&lt;br /&gt;
|service=Zanthie could add a [[Convocation of Coraesine Field#Feature-concealing items |feature concealing]] script to existing cloaks as a special service. This is limited to twenty winners. As an aside, that script can only be added to cloak type items that do not already have a script on, and could logically have a hood that might conceal a face. So, no capes etc!&amp;lt;br&amp;gt;Zanthie could also alter the reverse side of the hooded cloaks sold in Hiding Hoods.&amp;lt;br&amp;gt;Zanthie also [[Convocation of Coraesine Field#Unlocking services for some scripted items|added scripts]] to skirts and necklaces.  |GM=GM Izzea&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{merchant&lt;br /&gt;
|name=Zifku&lt;br /&gt;
|location=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt; Klinaster Gather&lt;br /&gt;
|service=Tattoos&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[category:Pay Events]]&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchant_(925)/Old_version_archived_information&amp;diff=87965</id>
		<title>Enchant (925)/Old version archived information</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchant_(925)/Old_version_archived_information&amp;diff=87965"/>
		<updated>2017-03-07T20:55:59Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: /* Determining the Proper Enchanting Potion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HSN}}&lt;br /&gt;
{{spell&lt;br /&gt;
 | name = Enchant Item&lt;br /&gt;
 | number = 925&lt;br /&gt;
 | mnemonic = ENCHANT&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Permanent Enchantment&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = Special&lt;br /&gt;
 | availability = [[Self-cast]] at item&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
One of the oldest and most coveted abilities of a [[wizard]] is the &#039;&#039;&#039;Enchant Item&#039;&#039;&#039; [[spell]]. Successfully enchanting a [[weapon]], [[shield]], [[armor]], or [[runestaff]] will add a permanent bonus to that item&#039;s performance in combat. This bonus adds directly to a character&#039;s offensive or defensive combat values, beyond that which is achievable by any other means.&lt;br /&gt;
&lt;br /&gt;
Items may be enchanted more than once, increasing the overall bonus with each successive [[enchantment]]. Each level of enchantment bestows the item with a +5 bonus from its previous state, to a maximum of +50. Certain [[material]]s may possess natural bonuses or natural negatives.&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
;* [[enchanting potions|Enchanting Potion]]&lt;br /&gt;
: Can either be store bought or produced through the [[Alchemy]] [[guild]] skill (the recipes are wizard only). There is no advantage to one source over the other.&lt;br /&gt;
;* [[Enchant Item (925)#Selecting an Item to Enchant|Object to enchant]]&lt;br /&gt;
:Generally, a weapon, shield, armor, or runestaff with no other special properties (excepting [[forging]] bonuses).&lt;br /&gt;
;* [[Magical workshop]] or [[node]]&lt;br /&gt;
:A workshop is not required, but highly recommended for successful enchantments, particularly at higher enchantment levels or for lower level wizards. There is one located in each of the [[Wizard Guild]]s, though workshops are also found all over [[Elanthia]]. Many are hidden throughout the lands, most [[CHE|Great Houses]] boast a workshop, and a few exceedingly lucky wizards own their own workshop. Wizards who are not testing their limits, however, often do just fine at a regular node.&lt;br /&gt;
;* [[920|Wizard&#039;s Familiar]]&lt;br /&gt;
: See [[#Success Factors|Success Factors]] section for bonus and penalty information.&lt;br /&gt;
&lt;br /&gt;
== Selecting an Item to Enchant ==&lt;br /&gt;
It is imperative that one is familiar with the item they intend to enchant. Certain [[Material#Material Modifiers for Spells|material]]s may resist this process, or restrict it altogether. Many materials possess their own natural bonuses or negatives, which factor into the level of enchantment intended to be bestowed upon it. Properties of items such as [[flare|flaring]], [[weighting]] or [[padding]] will prevent them from being enchanted, as well. Some items may not take enchants, seemingly for no reason whatsoever. &lt;br /&gt;
The best way to obtain detailed information about an item is to have a [[bard]] [[loresinging|loresing]] to it. Other sources, such as the [[AI crystal]] can also provide valuable information about items. Wizards may cast [[Elemental Detection (405)]] upon items which have been previously tempered to determine their current level of enchantment. &lt;br /&gt;
&lt;br /&gt;
* In general, any weapon, shield, armor, or runestaff can be enchanted as long as its other properties do not preclude the possibility.&lt;br /&gt;
&lt;br /&gt;
Not Enchantable:&lt;br /&gt;
 &lt;br /&gt;
:* Non-standard Flaring weapons.&lt;br /&gt;
:* Damage or crit weighted weapons of any type.&lt;br /&gt;
:* Damage or crit padded armors.&lt;br /&gt;
:* Claidhmores, due to their built-in crit weighting. &lt;br /&gt;
:* Items with a current enchantment of +46 or higher. &lt;br /&gt;
:* &amp;quot;Defender&amp;quot; weapons (which provide a DS bonus as well as an AS bonus).&lt;br /&gt;
&lt;br /&gt;
Enchantable:&lt;br /&gt;
&lt;br /&gt;
:* Weapons with forging bonuses, but no other special abilities.&lt;br /&gt;
:* Standard Flaring weapons (Air, Fire, Earth, Water, Lightning, Steam, &amp;amp; Acid), [[Pre-tempering potion]]s required.&lt;br /&gt;
:* [[Voln armor (saved post)|Voln armor]] is enchantable and does not increase enchant difficulty.&lt;br /&gt;
:* Items with enhancive properties or sanctified require special [[Pre-tempering potion]]s to be enchanted.  The difficulty of enchanting enhancive items varies depending on the type and intensity of the enhancive.&lt;br /&gt;
:* Items which are blessable are generally also enchantable. However, they cannot be enchanted while blessed.&lt;br /&gt;
:* [[Ensorcell (735)|Ensorcelled]] items are enchantable but there is an increased difficulty factor.&lt;br /&gt;
:* There are extremely rare [[defensive bonus]] clothing and jewelry items which can store an enchantment. &lt;br /&gt;
* The only sure way to determine whether or not an item will accept an enchantment, is to try to pour a tempering potion on it. (However, [[Bless Item (304)]] comes very close.)&lt;br /&gt;
* Each wizard may only have one &#039;&#039;&#039;Major Enchant&#039;&#039;&#039; project in progress at a given time. This includes any further enchantment upon an item which is already +16 or higher.&lt;br /&gt;
&lt;br /&gt;
;Posted by Naos 3/17/2011&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Aaaaaactually, resistant armor is more difficult to enchant than equivalent armor sans resistances. I don&#039;t think the permanence of the resistance matters, either.&lt;br /&gt;
&lt;br /&gt;
You can pretty much assume that any additional attributes that don&#039;t outright prevent enchanting increase the difficulty of enchanting. (The only exception I can think of would be [[spikes]].)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
== The Enchanting Process ==&lt;br /&gt;
Enchanting is a simple two-step process. First, the object is [[925#Tempering the Item|tempered with a potion]]. The temper takes a certain amount of time to cure, and once complete, one then [[925#Casting the Enchantment|casts the Enchant Item spell]] upon the object. This &amp;quot;pour/cast&amp;quot; cycle is then repeated once for each level of enchantment being bestowed upon the item. For example, taking an item from 0x to 1x would require one pour and then one cast. Likewise, taking an item from 2x to 3x would require three pours and three casts total. During the intermediary processes, the item cannot be used for its usual function. Wielding a weapon, shield, or runestaff, or being struck while [[WEAR (verb)|wearing]] armor whose enchantment has not yet been completed will cause the destruction of that item.&lt;br /&gt;
&lt;br /&gt;
=== Tempering the Item ===&lt;br /&gt;
Tempering is the act of using an [[Enchanting potions|enchanting potion]] to prepare an object to store the enchantment you wish to instill within. The act itself is quite simple, though making certain you have checked the status of each contributing factor and conditioned the variables in your favor can prove quite challenging.&lt;br /&gt;
&lt;br /&gt;
* [[POUR (verb)|POUR]] POTION ON MY {ITEM} : initiates the tempering process&lt;br /&gt;
* Each pour will use precisely one dose of potion, regardless of the size or type of the item.&lt;br /&gt;
* There is a 20 second roundtime for each pour. &lt;br /&gt;
* An item will un-temper and revert back to its original state if left untouched for about one month or so. The entire process will have to be repeated from the first temper if this were to occur.&lt;br /&gt;
&lt;br /&gt;
Certain items, such as sanctified gear and enhancive items, require [[Pre-tempering potion]]s prior to the tempering potion to take each step of the enchant.&lt;br /&gt;
&lt;br /&gt;
====Pour Activation Formula====&lt;br /&gt;
There are several factors that determine whether a pour attempt will result in success or failure. These factors are lumped together as [[#Pour Activation Modifiers|&#039;modifiers&#039;]] in the activation formula. If the total of a d100 roll plus the modifiers is 101 or greater, the pour will be successful.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You pour your potion on the leather.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;1d100: 12 + Modifiers: 273 == 285&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Pour Activation Modifiers====&lt;br /&gt;
*[[MIU]] Skill&lt;br /&gt;
*[[Logic]] bonus&lt;br /&gt;
*[[Intuition]] bonus&lt;br /&gt;
*[[Aura]] bonus&lt;br /&gt;
*[[Wisdom]] bonus&lt;br /&gt;
*[[#Determining the Proper Potion|Potion]] bonus&lt;br /&gt;
*Item Enchant bonus&lt;br /&gt;
*[[Encumbrance]] penalty&lt;br /&gt;
*[[Armor]] penalty&lt;br /&gt;
&lt;br /&gt;
====Pour Activation Modifiers Formula====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=100px}}&amp;gt;&amp;lt;tt&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;MIU skill + LOG bonus + INT bonus + [[trunc]][(AUR bonus + WIS bonus)/2] + Potion Bonus/Penalty - Item enchant bonus - Encumbrance Penalty - Armor Penalty&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/tt&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: Wizard with 200 MIU skill, 25 LOG bonus, 20 INT bonus, 25 AUR bonus, 22 WIS bonus, Dirtokh potion (+25 bonus), Item enchant bonus + 20, unencumbered and fully trained for their armor.&lt;br /&gt;
&lt;br /&gt;
Pour modifiers: 200 (MIU) + 25 (LOG) + 20 (INT) + trunc(25 AUR + 22 WIS)/2 + 25 (potion bonus) - 20 (item enchant bonus) = 273&lt;br /&gt;
&lt;br /&gt;
In order to have a successful pour, the pour modifiers + the d100 roll must total at least 101.&lt;br /&gt;
&lt;br /&gt;
====Pre-tempering Formula====&lt;br /&gt;
&lt;br /&gt;
With [[pre-tempering potion]]s, [[Pre-tempering potion|Ayveneh]] designed for use with enhancive items and [[Pre-tempering potion|Eoveneh]] for sanctified items, there is a penalty of -200 to the pour activation. So, the pour activation result (using the data from the previous example) would be:&lt;br /&gt;
&lt;br /&gt;
Pour modifiers: 200 (MIU) + 25 (LOG) + 20 (INT) + trunc(25 AUR + 22 WIS)/2 - 200 (pre-tempering potion penalty) - 20 (item enchant bonus)= 48&lt;br /&gt;
&lt;br /&gt;
Since a successful pour requires a 101 total, the minimum d100 roll required for a successful outcome in this example would be 53.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Note: The -200 pre-tempering potion penalty is intrinsic to the potion itself and not the item which receives the pour. This penalty will be evident when the potion is poured on any item, including non-enhancive items.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Encumbrance Penalty====&lt;br /&gt;
&lt;br /&gt;
[[Encumbrance]] will reduce the pour modifiers by 1 for each 1% of encumbered body weight. E.g., a halfling with a body weight of 120 lbs. and 24 lbs. of encumbered weight will have a penalty of 20 to the pour modifiers total.&lt;br /&gt;
&lt;br /&gt;
==== Armor Penalty ====&lt;br /&gt;
&lt;br /&gt;
Not being adequately trained for worn [[armor]] may penalize a character&#039;s attempt to successfully pour the potion. This penalty is based on the armor&#039;s [[roundtime]] adder and the wearer&#039;s [[Armor Use]] skill. There is no armor penalty to the activation roll if the character is properly trained for their armor, or is wearing robes or light leather. The penalty for AsG 6 (full leather) and higher is &#039;&#039;&#039;20 points per second of untrained RT adder&#039;&#039;&#039;. The formula for calculating the amount of Armor Use skill required to fully negate the penalty is {{mono|(RT adder * 20) - 10}}.&lt;br /&gt;
&lt;br /&gt;
====Pour Messaging====&lt;br /&gt;
&lt;br /&gt;
;:Failure due to insufficient potion:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You pour your potion on the mail.&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;There does not seem to be enough dirtokh potion to cover&amp;lt;/font&amp;gt; the green imflass mail.  The liquid bubbles slightly as it touches the surface of the green imflass mail, but then merely evaporates without effect.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Note that this message may now be obsolete, as previously two doses were required for each pour if the item was classified as a shield or as armor. Only one dose is now required regardless of the item; this has been true since just before the 2007 Ebon Gate Festival.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Failure due to having a spell prepped while pouring a potion:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The liquid absorbs into the &amp;lt;ITEM&amp;gt; too quickly as you fumble to begin your chant and gestures, and &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;the &amp;lt;ITEM&amp;gt; is dry in a moment&#039;s notice leaving no noticable change.&amp;lt;/font&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Unsuccessful pour due to item having been [[Minor Elemental Edging (902)|Edged]], [[Elemental Blade (411)|E-bladed]], having another major enchant project active, etc.:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;pour my potion on my dagger&lt;br /&gt;
You pour your potion on the dagger.&lt;br /&gt;
The liquid bubbles slightly as it touches the surface of the dagger, but then &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt; merely evaporates without effect.&amp;lt;/font&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Unsuccessful pour due to item being blessed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;pour my potion on my dagger&lt;br /&gt;
You pour your potion on the dagger.&lt;br /&gt;
&lt;br /&gt;
The liquid coats the dagger, which &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;glows faintly white for a moment and then returns to normal.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Pre-temper failure caused by having a spell prepared while pouring the potion:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You remove an [[Pre-tempering potion|ayveneh]] potion from in your crafted potion kit.&lt;br /&gt;
pour potion on my leather&lt;br /&gt;
You pour your potion on the leather.&lt;br /&gt;
1d100: 12 + Modifiers: 147 == 159&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;The liquid absorbs into the dark brown full leather too quickly&amp;lt;/font&amp;gt; as you fumble to begin your chant and gestures, and the leather is dry in a moment&#039;s notice leaving no noticable change&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Successful pour:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You pour your potion on the mail.&lt;br /&gt;
  1d100: 33 + Modifiers: 234 == 267&lt;br /&gt;
&lt;br /&gt;
As the liquid coats the surface of the green imflass mail, a misty aura fills the air surrounding it, dancing around your fingers as you gesture over it with a soft incantation spilling from your lips.  Small runic symbols flare to life at various points along the surface of the mail, their blurry edges wavering in response to the cadence of your voice and the liquid in these areas absorbing quickly beneath the surface.  When the last of the liquid has vanished, the symbols dissipate and the mail appears faded.  You scrutinize the green imflass mail, notice nothing amiss, and conclude that &amp;lt;font color=blue&amp;gt;the tempering seems to have been successful.&amp;lt;/font&amp;gt;  You estimate that the green imflass mail should be ready to enchant in about 8 to 9 days.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If your enchanting project requires multiple castings, you may pour the next temper immediately after casting. There is no waiting period (other than roundtime incurred by the casting itself).&lt;br /&gt;
{{Top}}&lt;br /&gt;
==== Determining the Proper Enchanting Potion ====&lt;br /&gt;
Although there are many enchanting potions, most normal projects can be successfully completed with one or more of the following, commonly available, potions:&lt;br /&gt;
&lt;br /&gt;
*[[Rohnuru potion|Rohnuru]] for items with a starting enchant bonus of 0 to +5&lt;br /&gt;
*[[Duqnuru potion|Duqnuru]] for items with a starting enchant bonus of +6 to +15&lt;br /&gt;
*[[Dirtokh potion|Dirtokh]] for items with a starting enchant bonus of +16 to +25&lt;br /&gt;
*[[Mirtokh potion|Mirtokh]] for items with a starting enchant bonus of +26 to +30&lt;br /&gt;
&lt;br /&gt;
In addition to these four, there are other specially available potions. See the &#039;Enchanting Potions Table&#039; below for a complete list of potions and more detailed information.&lt;br /&gt;
&lt;br /&gt;
Higher level potions may always be used for lower level enchanting projects; however this is generally not cost effective, and is usually done only when the wizard has a stockpile of high level potions.&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Enchanting Potions Table&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 !width=80|Starting Bonus of Item&lt;br /&gt;
 !width=80|Starting Enchantment Level&lt;br /&gt;
 !width=80|Aura Color&lt;br /&gt;
 !width=80|Destination Bonus of Item&lt;br /&gt;
 !width=80|Destination Enchantment Level&lt;br /&gt;
 !width=80|Pour/Cast Cycles Required&lt;br /&gt;
 !width=80|Average Tempering Time Per Cycle*&lt;br /&gt;
 !width=80|Appropriate Tempering Potion&lt;br /&gt;
 !width=80|Tempering Potion Pour Bonus&lt;br /&gt;
 !width=80|Potion Cost &amp;amp;dagger;&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| &amp;lt; 0&lt;br /&gt;
 | align=center| None&lt;br /&gt;
 | align=center| [[925#Special Cases|Special]]&lt;br /&gt;
 | align=center| Varies&lt;br /&gt;
 | align=center| Varies&lt;br /&gt;
 | align=center| 1&lt;br /&gt;
 | align=center| Varies&lt;br /&gt;
 | align=center| Varies&lt;br /&gt;
 | align=center| Varies&lt;br /&gt;
 | align=center| Varies&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| 0&lt;br /&gt;
 | align=center| 0x&lt;br /&gt;
 | align=center| None&lt;br /&gt;
 | align=center| +1 to +5&lt;br /&gt;
 | align=center| 1x&lt;br /&gt;
 | align=center| 1&lt;br /&gt;
 | align=center| 1 day&lt;br /&gt;
 | align=center rowspan=2| [[Rohnuru potion|Rohnuru]]&lt;br /&gt;
 | align=center rowspan=2|0&lt;br /&gt;
 | align=center rowspan=2| 3500&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| +1 to +5&lt;br /&gt;
 | align=center| 1x&lt;br /&gt;
 | align=center| Red&lt;br /&gt;
 | align=center| +6 to +10&lt;br /&gt;
 | align=center| 2x&lt;br /&gt;
 | align=center| 2&lt;br /&gt;
 | align=center| 2 days&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| +6 to +10&lt;br /&gt;
 | align=center| 2x&lt;br /&gt;
 | align=center| Orange&lt;br /&gt;
 | align=center| +11 to +15&lt;br /&gt;
 | align=center| 3x&lt;br /&gt;
 | align=center| 3&lt;br /&gt;
 | align=center| 3 days&lt;br /&gt;
 | align=center rowspan=2| [[Duqnuru potion|Duqnuru]]&lt;br /&gt;
 | align=center rowspan=2| +15&lt;br /&gt;
 | align=center rowspan=2| 5500&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| +11 to +15&lt;br /&gt;
 | align=center| 3x&lt;br /&gt;
 | align=center| Yellow&lt;br /&gt;
 | align=center| +16 to +20&lt;br /&gt;
 | align=center| 4x&lt;br /&gt;
 | align=center| 4&lt;br /&gt;
 | align=center| 4 to 5 days&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| +16 to +20&lt;br /&gt;
 | align=center| 4x&lt;br /&gt;
 | align=center| Green&lt;br /&gt;
 | align=center| +21 to +25&lt;br /&gt;
 | align=center| 5x&lt;br /&gt;
 | align=center| 5&lt;br /&gt;
 | align=center| 5 to 7 days&lt;br /&gt;
 | align=center rowspan=2| [[Dirtokh potion|Dirtokh]]&lt;br /&gt;
 | align=center rowspan=2| +25&lt;br /&gt;
 | align=center rowspan=2| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| +21 to +25&lt;br /&gt;
 | align=center| 5x&lt;br /&gt;
 | align=center| Blue&lt;br /&gt;
 | align=center| +26 to +30&lt;br /&gt;
 | align=center| 6x&lt;br /&gt;
 | align=center| 6&lt;br /&gt;
 | align=center| 6 to 9 days&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| +26 to +30&lt;br /&gt;
 | align=center| 6x&lt;br /&gt;
 | align=center| Indigo&lt;br /&gt;
 | align=center| +31 to +35&lt;br /&gt;
 | align=center| 7x&lt;br /&gt;
 | align=center| 7&lt;br /&gt;
 | align=center| 11 to 14 days&lt;br /&gt;
 | align=center| [[Mirtokh potion|Mirtokh]]&lt;br /&gt;
 | align=center| +30&lt;br /&gt;
 | align=center| 35,000&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| 0 to +30&lt;br /&gt;
 | align=center| 0x to 6x&lt;br /&gt;
 | align=center colspan=5|Reputed to have special properties&lt;br /&gt;
 | align=center| [[Sisfu potion|Sisfu]]&lt;br /&gt;
 | align=center| +20&lt;br /&gt;
 | align=center| 17,500&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| +31 to +35&lt;br /&gt;
 | align=center| 7x&lt;br /&gt;
 | align=center| Violet&lt;br /&gt;
 | align=center| +36 to +40&lt;br /&gt;
 | align=center| 8x&lt;br /&gt;
 | align=center| 8&lt;br /&gt;
 | align=center| 9 days&lt;br /&gt;
 | align=center| [[Bromin potion|Bromin]]&lt;br /&gt;
 | align=center| ?&lt;br /&gt;
 | align=center| Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| +36 to +40&lt;br /&gt;
 | align=center| 8x&lt;br /&gt;
 | align=center| Copper&lt;br /&gt;
 | align=center| +41 to +45&lt;br /&gt;
 | align=center| 9x&lt;br /&gt;
 | align=center| 9&lt;br /&gt;
 | align=center| Unknown&lt;br /&gt;
 | align=center| [[Aleteh potion|Aleteh]]&lt;br /&gt;
 | align=center| ?&lt;br /&gt;
 | align=center| Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| +41 to +45&lt;br /&gt;
 | align=center| 9x&lt;br /&gt;
 | align=center| Silver&lt;br /&gt;
 | align=center| +46 to +50&lt;br /&gt;
 | align=center| 10x&lt;br /&gt;
 | align=center| 10&lt;br /&gt;
 | align=center| Unknown&lt;br /&gt;
 | align=center| [[Grenshol potion|Grenshol]]&lt;br /&gt;
 | align=center| ?&lt;br /&gt;
 | align=center| Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| +46 to +50&lt;br /&gt;
 | align=center| 10x&lt;br /&gt;
 | align=center| Gold&lt;br /&gt;
 | align=center colspan=7| Not Further Enchantable&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| 0 to +30&lt;br /&gt;
 | align=center| 0x to 6x&lt;br /&gt;
 | align=center colspan=5|Special enhancive item pre-tempering potion&lt;br /&gt;
 | align=center| [[Ayveneh potion|Ayveneh]]&lt;br /&gt;
 | align=center| -200&lt;br /&gt;
 | align=center| Varies&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| 0 to +30&lt;br /&gt;
 | align=center| 0x to 6x&lt;br /&gt;
 | align=center colspan=5|Special sanctified item pre-tempering potion&lt;br /&gt;
 | align=center| [[Eoveneh potion|Eoveneh]]&lt;br /&gt;
 | align=center| -200&lt;br /&gt;
 | align=center| Varies&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;Average time per pour. May vary depending upon number of current enchanting projects in the land and skill of wizard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;dagger; &#039;&#039;Base prices shown. Enchanting potions are generally sold in units of 4 doses, so the price per cycle is 1/4 of the price shown here. See [[Trading]] for more information on variations in price. Some enchant potions can also be produced via [[Alchemy]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
====Detempering an Active Project====&lt;br /&gt;
It is possible to end the tempering of an active project in order to begin a new one. This can be performed by POURing a dose of a [[sarmoc potion]] on the item. Note that, like tempering a project, detempering also takes some time (though substantially less than many temper times). Status of the detemper can be checked using the [[Elemental Detection (405)]] spell. Further, the [[sarmoc potion]] can only be used by a wizard (though it does not need to be the same wizard who initiated the project). If the detempering project was a major enchantment, no new major projects should be undertaken until the detempering is complete.&lt;br /&gt;
&lt;br /&gt;
=== Casting the Enchantment ===&lt;br /&gt;
The second part of the process is casting the spell itself. Once the temper has fully cured, the item is ready to receive the magic. Just like the previous step, the proper preparation is paramount to success. &lt;br /&gt;
&lt;br /&gt;
* To ascertain if the temper is complete, [[CAST (verb)|cast]] [[Elemental Detection]] at it.&lt;br /&gt;
&lt;br /&gt;
If you receive a message similar to the following, the item is tempering but not yet cured:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You gesture at a crystal-set rosewood runestaff.&amp;lt;br&amp;gt;&lt;br /&gt;
The layers of essence permeating the rosewood runestaff unfold before you to reveal the familiar patterns of a tempering enchanting project, which you recognize as one of your own.  &amp;lt;font color=blue&amp;gt;It is currently tempering&amp;lt;/font&amp;gt; and on the first step of the enchanting process.  You recognize the vibrant red aura surrounding it as indicating a weak level of enchantment.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you receive a message similar to the following, the item is tempered and cured:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You gesture at some silvery green imflass mail.&amp;lt;br&amp;gt;&lt;br /&gt;
The layers of essence permeating the green imflass mail unfold before you to reveal the familiar patterns of a tempering enchanting project, which you recognize as one of your own.  &amp;lt;font color=red&amp;gt;It is currently tempered and ready to be enchanted&amp;lt;/font&amp;gt;.  It is on the fifth step of the enchanting process.  You recognize the muted blue aura surrounding it as indicating a strong level of enchantment.&amp;lt;/div&amp;gt;&lt;br /&gt;
Once this &amp;quot;ready&amp;quot; message is received, the item is ready to be cast upon. (Note that the detection message will read &amp;quot;final&amp;quot; for the final step of each enchantment level, rather than the appropriate numerical value.)&lt;br /&gt;
&lt;br /&gt;
At this point, you should check that you have positively influenced all of the factors within your control. Taking this extra step will help prevent failure that could have been avoided. Check the following section for conditions which may have a positive or negative affect on your success.&lt;br /&gt;
&lt;br /&gt;
Once all factors have been taken into account, you should be ready to cast the enchantment. Simply hold the item in your hand and cast the &#039;&#039;Enchant Item (925)&#039;&#039; spell at the item. Expect a significant roundtime for this activity. &lt;br /&gt;
{{Top}}&lt;br /&gt;
====Success Factors====&lt;br /&gt;
{| {{prettytable | float:right; margin-left: 2em;}}&lt;br /&gt;
 !Positive Factors&lt;br /&gt;
 !Negative Factors&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Wizard Base]] ranks&lt;br /&gt;
 |Less than full [[health]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Major Elemental]] ranks&lt;br /&gt;
 |Less than full [[spirit]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Minor Elemental]] ranks&lt;br /&gt;
 |[[Wound]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Level]] of enchanter&lt;br /&gt;
 |[[Scar]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magic Item Use]] ranks&lt;br /&gt;
 |[[Material]] of the item&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Arcane Symbols]] ranks&lt;br /&gt;
 |Having [[creature]]s present&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Logic]], [[Intuition]], [[Aura]]&lt;br /&gt;
 |[[Encumbrance]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Elemental Mana Control]] ranks&lt;br /&gt;
 |[[Death&#039;s Sting]]&lt;br /&gt;
 |-&lt;br /&gt;
 |Having a [[920|familiar]] in the room&lt;br /&gt;
 |Having a [[920|familiar]] elsewhere&lt;br /&gt;
 |-&lt;br /&gt;
 |Earthnode or Workshop&lt;br /&gt;
 |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The precise formula to achieve a successful enchantment is still largely unknown. What is known, is that the [[level]] and [[Wizard Base]] ranks of the [[enchanter]] are primary factors, and that carelessness while going through the motions is the largest factor of failure. The following table lists all known factors (positive or negative), in no particular order.&lt;br /&gt;
&lt;br /&gt;
* There is a minimum [[#Failed casts|3% failure rate]] for the final step of any enchant, regardless of the enchanter&#039;s [[stat]]s, [[skill]]s, level, or the level of the enchantment itself. &lt;br /&gt;
** [[Gift of Eonak]] reduces the chances of a failed cast by providing two [[d100]] rolls and keeping the higher result. &lt;br /&gt;
&lt;br /&gt;
* Historically, wizards would overtrain their [[Wizard Base]] ranks to achieve more skill at enchanting. In the most recent revision of the spell, benefits from Wizard Base ranks were given diminishing returns.&lt;br /&gt;
&lt;br /&gt;
* The most preventable cause of failure is attempting to cast upon an item whose temper has not yet cured, through sheer carelessness or impatience. This can be easily prevented through the proper and informed use of [[Elemental Detection (405)]].&lt;br /&gt;
&lt;br /&gt;
* [[Call Familiar (920)|Familiars]]:&lt;br /&gt;
&lt;br /&gt;
:1. If you do not have a familiar summoned, there is no bonus or penalty to Enchanting success.&lt;br /&gt;
:2. Having a familiar summoned and in the same room as your character contributes a bonus to Enchanting success.&lt;br /&gt;
:3. Having a familiar summoned but in a different room than your character contributes a penalty to Enchanting success. - GM Naos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Earthnode or Workshop:&lt;br /&gt;
&lt;br /&gt;
:1. Private workshops are best, but are only of benefit to their owners and useless to anyone else (i.e. not a workshop for non-owners.) &lt;br /&gt;
:2. [[Wizard Guild|Guild]] and [[CHE]] workshops are the next best, and are equally great. &lt;br /&gt;
:3. Public workshops are least great, but still great. - GM Naos&lt;br /&gt;
&lt;br /&gt;
Use the [[SENSE (verb)#Wizards|&#039;&#039;&#039;Sense verb&#039;&#039;&#039;]] to determine the room status.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Factors&lt;br /&gt;
**Resistant armor is more difficult to enchant than equivalent armor sans resistances.&lt;br /&gt;
**Any additional attributes that don&#039;t outright prevent enchanting increase the difficulty of enchanting; except for spikes.&lt;br /&gt;
&lt;br /&gt;
Below is a material difficulty chart for enchanting.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{ prettytable }}&lt;br /&gt;
!Material&lt;br /&gt;
!Weapons&lt;br /&gt;
!Shield&lt;br /&gt;
!Armor&lt;br /&gt;
!Bow&lt;br /&gt;
!Runestaff&lt;br /&gt;
|-&lt;br /&gt;
| adamantine||-500||-500||-500||||&lt;br /&gt;
|-&lt;br /&gt;
| alexandrite||-500||||||||&lt;br /&gt;
|-&lt;br /&gt;
| black-alloy||0||0||0||||&lt;br /&gt;
|-&lt;br /&gt;
| bone||-250||||-250||||&lt;br /&gt;
|-&lt;br /&gt;
| bronze||-50||-50||-50||||&lt;br /&gt;
|-&lt;br /&gt;
| carmiln||||10||||10||10&lt;br /&gt;
|-&lt;br /&gt;
| cloth||||||0||||&lt;br /&gt;
|-&lt;br /&gt;
| copper||-50||-50||-50||||&lt;br /&gt;
|-&lt;br /&gt;
| coraesine||-999||||||||&lt;br /&gt;
|-&lt;br /&gt;
| deringo||||-20||||-20||-20&lt;br /&gt;
|-&lt;br /&gt;
| drakar||-50||-50||-50||||&lt;br /&gt;
|-&lt;br /&gt;
| drake||0||||||||&lt;br /&gt;
|-&lt;br /&gt;
| eahnor||15||15||15||||&lt;br /&gt;
|-&lt;br /&gt;
| eonake||-60||||||||&lt;br /&gt;
|-&lt;br /&gt;
| faenor||15||||||||&lt;br /&gt;
|-&lt;br /&gt;
| faewood||||0||||||0&lt;br /&gt;
|-&lt;br /&gt;
| feras||0||||||||&lt;br /&gt;
|-&lt;br /&gt;
| fireleaf||||15||||||15&lt;br /&gt;
|-&lt;br /&gt;
| glaes||-10||-10||-10||||&lt;br /&gt;
|-&lt;br /&gt;
| glass||0||||||||&lt;br /&gt;
|-&lt;br /&gt;
| glowbark||||-10||||-10||-10&lt;br /&gt;
|-&lt;br /&gt;
| golvern||-10||-10||-10||||&lt;br /&gt;
|-&lt;br /&gt;
| gornar||-50||-50||-50||||&lt;br /&gt;
|-&lt;br /&gt;
| hoarbeam||||5||||5||5&lt;br /&gt;
|-&lt;br /&gt;
| illthorn||||0||||||0&lt;br /&gt;
|-&lt;br /&gt;
| imflass||-30||-30||-30||||&lt;br /&gt;
|-&lt;br /&gt;
| invar||0||0||0||||&lt;br /&gt;
|-&lt;br /&gt;
| ipantor||||||||-40||&lt;br /&gt;
|-&lt;br /&gt;
| iron||-30||-30||-30||||&lt;br /&gt;
|-&lt;br /&gt;
| ironwood||||0||||||0&lt;br /&gt;
|-&lt;br /&gt;
| kakore||||0||||||0&lt;br /&gt;
|-&lt;br /&gt;
| kelyn||0||||||||&lt;br /&gt;
|-&lt;br /&gt;
| ko&#039;nag||-100||-10||-100||-10||-10&lt;br /&gt;
|-&lt;br /&gt;
| krodera||-999||||||||&lt;br /&gt;
|-&lt;br /&gt;
| kroderine||-999||-999||-999||||&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Material&lt;br /&gt;
!Weapon&lt;br /&gt;
!Shield&lt;br /&gt;
!Armor&lt;br /&gt;
!Bow&lt;br /&gt;
!Runestaff&lt;br /&gt;
|-&lt;br /&gt;
| leather||||||-10||||&lt;br /&gt;
|-&lt;br /&gt;
| lor||||||||||-25&lt;br /&gt;
|-&lt;br /&gt;
| mein||-10||-10||-10||||&lt;br /&gt;
|-&lt;br /&gt;
| mesille||||0||||0||0&lt;br /&gt;
|-&lt;br /&gt;
| mithglin||15||15||15||||&lt;br /&gt;
|-&lt;br /&gt;
| mithril||20||20||20||||&lt;br /&gt;
|-&lt;br /&gt;
| modwir||0||||||||&lt;br /&gt;
|-&lt;br /&gt;
| mossbark||||0||||0||0&lt;br /&gt;
|-&lt;br /&gt;
| obsidian||-500||||||||&lt;br /&gt;
|-&lt;br /&gt;
| ora||0||0||0||||&lt;br /&gt;
|-&lt;br /&gt;
| ora-black||-75||||||||&lt;br /&gt;
|-&lt;br /&gt;
| ora-white||-40||||||||&lt;br /&gt;
|-&lt;br /&gt;
| orase||||0||||||0&lt;br /&gt;
|-&lt;br /&gt;
| razern||-20||||||||&lt;br /&gt;
|-&lt;br /&gt;
| rhimar||-50||-50||-50||||&lt;br /&gt;
|-&lt;br /&gt;
| rolaren||-40||-40||-40||||&lt;br /&gt;
|-&lt;br /&gt;
| rowan||||||||||20&lt;br /&gt;
|-&lt;br /&gt;
| ruby||-500||||||||&lt;br /&gt;
|-&lt;br /&gt;
| ruic||||||||-60||&lt;br /&gt;
|-&lt;br /&gt;
| sephwir||||||||-25||&lt;br /&gt;
|-&lt;br /&gt;
| steel||-10||-10||-10||||&lt;br /&gt;
|-&lt;br /&gt;
| urglaes||-999||-999||-999||||&lt;br /&gt;
|-&lt;br /&gt;
| urnon||-999||||||||&lt;br /&gt;
|-&lt;br /&gt;
| vaalorn||10||10||10||||&lt;br /&gt;
|-&lt;br /&gt;
| veil-iron||-50||-50||-50||||&lt;br /&gt;
|-&lt;br /&gt;
| villswood||||0||||0||0&lt;br /&gt;
|-&lt;br /&gt;
| vultite||0||0||0||||&lt;br /&gt;
|-&lt;br /&gt;
| witchwood||||||||||-75&lt;br /&gt;
|-&lt;br /&gt;
| white-alloy||||0||0||||&lt;br /&gt;
|-&lt;br /&gt;
| wood||-100||-10||-100||-10||-10&lt;br /&gt;
|-&lt;br /&gt;
| wyrwood||||||||-60||&lt;br /&gt;
|-&lt;br /&gt;
| yew||||||||-20||&lt;br /&gt;
|-&lt;br /&gt;
| zelnorn||-999||-999||-999||||&lt;br /&gt;
|-&lt;br /&gt;
| zorchar||-50||-50||-50||||&lt;br /&gt;
|-&lt;br /&gt;
| metal&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || -500 || -500 || -500 || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;If your item inspects as &amp;quot;metal&amp;quot; (rather than a specific type of metal) [[Enchant_Item_(925)_(saved_posts)#Enchanting_.22Metal.22_Items_.288.2F2016.29|something is wrong]]. Assist to get it fixed.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
====Failed Casts With Messaging====&lt;br /&gt;
Unfortunately, not all enchantments are successful. Failures range from nearly benign to utterly catastrophic. &lt;br /&gt;
&lt;br /&gt;
=====Random 3% Failure=====&lt;br /&gt;
There is a random 3% failure which only applies to the final cast of a project; &#039;&#039;&#039;Something doesn&#039;t seem right...&#039;&#039;&#039;  will be the first thing you see on this fumbled cast..&lt;br /&gt;
&lt;br /&gt;
This failure is unavoidable irrespective of the enchanter&#039;s skill. The outcome from this 3% failure is also random and can range from minor to catastrophic. &lt;br /&gt;
&lt;br /&gt;
Recovery: Depends on the failure severity.&lt;br /&gt;
&lt;br /&gt;
:Messaging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;pre 925&lt;br /&gt;
You trace a series of glowing runes while chanting the phrase for Enchant Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast my shield&lt;br /&gt;
You gesture at a target shield.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&#039;&#039;&#039;Something doesn&#039;t seem right...&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A steady glow encompasses the target shield as you begin your chant, but suddenly vanishes, &amp;lt;font color=red&amp;gt;a number of multi-colored sparks dancing across the surface of the shield.&amp;lt;/font&amp;gt;&lt;br /&gt;
Roundtime: 20 sec. &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the example above, the cast was fumbled on the final (fourth) step of a 3x to 4x project which resulted in a minor failure with a one-step setback to the enchanting process, shown by the following messaging. &lt;br /&gt;
&lt;br /&gt;
:New messaging from [[Elemental Detection (405)]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The layers of essence permeating the target shield unfold before you to reveal the familiar patterns of a tempering enchanting project, which you recognize as one of your own.  &amp;lt;font color=red&amp;gt;It is currently tempering and on the third step of the enchanting process.&amp;lt;/font&amp;gt;  You recognize the &#039;&#039;&#039;vibrant  yellow&#039;&#039;&#039; aura surrounding it as indicating a moderate level of enchantment.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Temper Reset (Minor Failure)=====&lt;br /&gt;
&lt;br /&gt;
This is the least severe failure resulting in a loss of tempering time from the temper being reset.  &lt;br /&gt;
 &lt;br /&gt;
Recovery: wait out the new temper cycle and re-cast.&lt;br /&gt;
&lt;br /&gt;
:Messaging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A faint glow encompasses the double leather as you begin your chant, &amp;lt;font color=red&amp;gt;but quickly flickers out...&amp;lt;/font&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Loss Of Temper (Minor Failure)=====&lt;br /&gt;
&lt;br /&gt;
This failure results in the loss of one or more temper steps.&lt;br /&gt;
&lt;br /&gt;
Recovery: Re-pour the potion, wait out the cycle and then re-cast.&lt;br /&gt;
&lt;br /&gt;
:Messaging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A steady glow encompasses the mithril shield as you begin your chant, &amp;lt;font color=red&amp;gt;but suddenly vanishes, a number of multi-colored sparks dancing across the surface of the shield..&amp;lt;/font&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Loss Of All Progress (Moderate Failure)=====&lt;br /&gt;
&lt;br /&gt;
The item is re-set to a lower previously completed enchantment (if the item was being taken from 2x to 3x, it is now again a 2x item &#039;&#039;but&#039;&#039; fully usable at this time; it is possible to regress to lower than the starting point (2x item going to 3x fails and is set to 1x)).&lt;br /&gt;
&lt;br /&gt;
Recovery: Start the entire project over again with the first pour of a tempering potion; if several steps have been lost then the appropriate lower potion is usable.&lt;br /&gt;
&lt;br /&gt;
:Messaging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The surface of the full leather shimmers slightly as you being your chant, &amp;lt;font color=red&amp;gt;and suddenly erupts in a brilliant burst of light!..&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Multiple bursts of prismatic sparks blossom around the black long bow as you begin your chant, showering you momentarily before &amp;lt;font color=red&amp;gt;a brilliant burst of light erupts&amp;lt;/font&amp;gt; from the bow.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Item Becomes Cursed (Major Failure)=====&lt;br /&gt;
&lt;br /&gt;
The item is cursed and is &#039;&#039;stuck&#039;&#039; in caster&#039;s hand until a Cleric can either [[Neutralize Curse (309)]] or [[Remove Curse (315)]]. The description is changed to &amp;quot;blackened&amp;quot; (e.g.,  &amp;quot;a blackened breastplate&amp;quot;, &amp;quot;some blackened leathers&amp;quot; etc.), and the bonus on the item is typically set to +0 &#039;&#039;or lower&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Recovery: If desired, start the process again to bring the item first to +0 and then successive steps beyond; the item will need to be either dyed or altered at a merchant in order to have the description changed. This failure may cause the item to be dropped to the ground; however, when this is the case, the item is still cursed and will become stuck in hand if picked up.&lt;br /&gt;
&lt;br /&gt;
:Messaging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Slender wisps of essence form around the light leather, &amp;lt;font color=red&amp;gt;but quickly take on a dark, greenish-black hue&amp;lt;/font&amp;gt;. The wisps twist about each other, writhing in discordant response to your chant. Suddenly, the tendrils coalesce around the leather, forming a shell of black, crackling energy. With a burst of static, the leather falls from your hands and the roiling energy sinks into the leather, leaving their surface blackened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Item Destruction (Catastrophic Failure)=====&lt;br /&gt;
&lt;br /&gt;
The item explodes and sends flying shards outward which may wound or even kill the casting Wizard and possibly bystanders.&lt;br /&gt;
&lt;br /&gt;
Recovery: None. This is the worst failure outcome and results in item destruction.&lt;br /&gt;
&lt;br /&gt;
:Messaging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Suddenly, the double leather &amp;lt;font color=red&amp;gt;blossoms into a growing ball of intense white flame&amp;lt;/font&amp;gt;, the ensuing explosion sending debris through the air.  The double leather being in your hand, you take the brunt of the blast!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Only the &#039;&#039;&#039;final&#039;&#039;&#039; enchantment of the project has a chance of catastrophic failure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Casting While Item Is Still Tempering=====&lt;br /&gt;
&lt;br /&gt;
Casting the enchant spell prematurely, while an item is still in the tempering process, will result in a minor to major failure. The outcome is random.&lt;br /&gt;
&lt;br /&gt;
Recovery: Depends on level of failure&lt;br /&gt;
&lt;br /&gt;
:Messaging: Variable&lt;br /&gt;
&lt;br /&gt;
=====Casting At Non-tempered Item=====&lt;br /&gt;
&lt;br /&gt;
Casting the enchant spell at a non-tempered item results in no item damage. The messaging is similar to that of a temper reset.&lt;br /&gt;
&lt;br /&gt;
Recovery: N/A&lt;br /&gt;
&lt;br /&gt;
:Messaging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;pre 925&lt;br /&gt;
You trace a series of glowing runes while chanting the phrase for Enchant Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast my dagger&lt;br /&gt;
You gesture at a dagger.&lt;br /&gt;
A muted glow instantly surrounds the dagger, &amp;lt;font color=red&amp;gt;flickering slightly, and fades a moment later.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
== Rewards for your Efforts ==&lt;br /&gt;
Successful enchantments earn [[experience]], and potentially large amounts of [[silver]]. &lt;br /&gt;
&lt;br /&gt;
While the enchantment process does not directly reward the wizard in silver, many items are enchanted with the intent of sale. By increasing the enchantment on an item, the wizard has increased its value, sometimes by immense amounts. This is particularly true of major enchantments (above 4x) and enchantments upon unusual items. Armor also tends to be profitable due to the relative lack of NPC shops that sell enchanted armor (particularly the leather-based armors commonly used by most professions), and high prices in the few shops that do. (Low level enchants on weapons and shields are available over-the-counter for the most common types, although often at much higher prices than the cost of enchanting a +0 item to the same level.)&lt;br /&gt;
&lt;br /&gt;
Major enchant projects are exceedingly valuable due to the time and skill which they take to complete, and the restriction of only one major enchant at a time. In some cases, wizards will hire themselves out to provide this service on items already owned by the customer.&lt;br /&gt;
&lt;br /&gt;
A few wizards prefer, instead, to produce large quantities of minor enchant projects (usually bringing items right up to the 4x minor/major cutoff) for sale. While the potential for profit is lower, some enjoy the relative lack of risk to their reputations, since their customers are unaware of failures or delays.&lt;br /&gt;
&lt;br /&gt;
=== Experience From Enchanting ===&lt;br /&gt;
The [[experience]] gained from a successful cast is based on the following formula: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=500px}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;EXP = ( 100 x step of enchant ) - enchanter&#039;s [[level]]&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, a level 50 wizard, making the third cast of an enchant would receive 250 experience.&lt;br /&gt;
&lt;br /&gt;
:( 100 &amp;amp;times; 3 ) - 50 = 250 EXP&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Enchant Item (925) (saved posts)]]&lt;br /&gt;
*[[Enchant spell history (saved post)]]&lt;br /&gt;
*[[Workshops (saved posts)]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#925 Wizard Base Spell Circle: Enchant Item], on Play.net&lt;br /&gt;
*[http://www.play.net/gs4/info/enchant_notes.asp Official Enchanting Notes]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/view Officials folder]&lt;br /&gt;
*[http://forum.gsplayers.com/showpost.php?p=963320&amp;amp;postcount=73 GM Naos on Wizard Spell Ranks] reposted on forum.gsplayers.com&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/thread/1701506 Enchanting Materials Difficulty]&lt;br /&gt;
{{top}}&lt;br /&gt;
{{Wizard}}&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Striking_Asp_Stance&amp;diff=87952</id>
		<title>Striking Asp Stance</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Striking_Asp_Stance&amp;diff=87952"/>
		<updated>2017-03-06T23:50:45Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: few more details, link to calculator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Combat maneuver&lt;br /&gt;
|available=[[Monk]]s, [[Rogue]]s, [[Warrior]]s&lt;br /&gt;
|mnemonic=ASP&lt;br /&gt;
|roundtime = 0&lt;br /&gt;
|cost=20 [[Stamina]]&lt;br /&gt;
|requirements=None&lt;br /&gt;
|prereqs=None&lt;br /&gt;
&lt;br /&gt;
|sq1=4 |se1=- |pu1= -&lt;br /&gt;
|sq2=8 &lt;br /&gt;
|sq3=12&lt;br /&gt;
|sq4=-&lt;br /&gt;
|sq5=- &lt;br /&gt;
|}}&lt;br /&gt;
&#039;&#039;&#039;Striking Asp Stance&#039;&#039;&#039; is a [[Martial Stance]] [[combat maneuver]] available to [[monk]]s, [[rogue]]s, and [[warrior]]s.  Unless the cooldown is active, one will be able to automatically perform one single target [[QUICKSTRIKE]] at a discounted stamina cost.  The stamina cost is reduced to 2/3, 1/2, and 1/3  (rounded up) at ranks 1, 2, and 3, respectively.  The cooldown lasts 60 seconds, and begins immediately when a discounted QUICKSTRIKE is performed. The stance begins in cooldown when it is entered. At rank 3, if 60 seconds pass without an active cooldown, up to 1 charge will be stored and automatically used if a QUICKSTRIKE is performed during a cooldown.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Starting:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
&amp;gt;cman asp&lt;br /&gt;
You assume the Striking Asp Stance, ready to find the right position for a quick strike.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Square assumes the Striking Asp Stance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stopping:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
&amp;gt;stop stance&lt;br /&gt;
You relax from the Striking Asp Stance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Square relaxes and no longer maintains the Striking Asp Stance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Recovery Messaging:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
You feel light on your feet, and ready to find an opening for a quick strike.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Extra Charge Messaging:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
You feel like you have an extra reserve of quickness to use should the need arise.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activating:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
&amp;gt;quickstrike 1 tackle troll&lt;br /&gt;
&lt;br /&gt;
[Roll result: 203 (open d100: 20) Penalties: 35]&lt;br /&gt;
You hurl yourself at an ice troll and connect!&lt;br /&gt;
You hammer an ice troll to the ground.  4 hits!  You jump to your feet.&lt;br /&gt;
Your superior positioning makes your quick strike much less taxing.&lt;br /&gt;
Roundtime: 7 sec.&lt;br /&gt;
Roundtime changed to 1 second.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
*[https://www.desmos.com/calculator/expetwsdqj Celerity and Striking Asp Stance Calculator]&lt;br /&gt;
[[Category:Martial Stances]]&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Celerity_(506)&amp;diff=87950</id>
		<title>Celerity (506)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Celerity_(506)&amp;diff=87950"/>
		<updated>2017-03-06T22:32:28Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: /* Resources */ calculator updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HSN}}&lt;br /&gt;
{{Spell&lt;br /&gt;
 | mnemonic = CELERITY&lt;br /&gt;
 | base_dur = 60 sec&lt;br /&gt;
 | add_dur = None&lt;br /&gt;
 | span = [[Refreshable]]&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Combat&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = All&lt;br /&gt;
 | navigation = {{Major elemental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Celerity&#039;&#039;&#039; reduces the [[stamina]] cost, possibly to zero, for all Quickstrike actions that reduce combat [[roundtime]]s (see [[QUICKSTRIKE]] for a full listing). It has a non-stackable 60 second duration. If not natively self-cast, there is a four minute period starting at the time of first application during which Celerity may not be re-applied to the same target. There is no such delay when the spell is natively self-cast.&lt;br /&gt;
&lt;br /&gt;
All offensive combat actions automatically apply the lowest RT possible whether or not the Quickstrike ability is explicitly invoked. Users of Celerity need not use Quickstrike to gain the maximum zero-stamina RT reduction, or may use Quickstrike to gain additional RT reduction at a lesser stamina cost than would otherwise be the case.&lt;br /&gt;
&lt;br /&gt;
Celerity also reduces the RT of the following precise utility actions: &lt;br /&gt;
::{|&lt;br /&gt;
|&lt;br /&gt;
*[[DISARM]] (traps)&lt;br /&gt;
*[[FORAGE]]&lt;br /&gt;
*[[HIDE]]&lt;br /&gt;
|&lt;br /&gt;
*[[PICKLOCK]]&lt;br /&gt;
*[[SEARCH]]&lt;br /&gt;
*[[TEND]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Most other sources of RT are instead reduced by [[Haste (535)]], not Celerity. Conversely, if an action&#039;s RT can be reduced by Celerity, it cannot and will not be reduced by Haste.&lt;br /&gt;
&lt;br /&gt;
==Combat Actions==&lt;br /&gt;
&lt;br /&gt;
The stamina cost for Quickstrike actions is modified to use the following formula, which is broken into is component calculations. Below, &amp;lt;math&amp;gt;r_s&amp;lt;/math&amp;gt; is the initial reduction in stamina cost (based on the caster&#039;s Elemental Lore: Air ranks), &amp;lt;math&amp;gt;r_p&amp;lt;/math&amp;gt; is the percentage of the remaining stamina cost you&#039;ll have to pay (based on the caster&#039;s Major Elemental ranks), &amp;lt;math&amp;gt;\mathrm{Cost}_0&amp;lt;/math&amp;gt; is the original stamina cost for a quickstrike without Celerity, and &amp;lt;math&amp;gt;\mathrm{Cost}_f&amp;lt;/math&amp;gt; is the final cost with Celerity running, and &amp;lt;math&amp;gt;R_{\mathrm{skill}}&amp;lt;/math&amp;gt; is a number of skill ranks. &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
r_s &amp;amp; = 30 + R_{\mathrm{AirLore}} \\&lt;br /&gt;
r_p &amp;amp; = \left( 50 - 0.5 \cdot R_{\mathrm{MjE}} \right ) \% \\&lt;br /&gt;
\mathrm{Cost}_0 &amp;amp; = \frac{\left( 10 + \mathrm{WeaponSpeed} \cdot \mathrm{Grip} \right) \mathrm{\ stamina}}{\mathrm{second}} \\&lt;br /&gt;
\mathrm{Cost}_f &amp;amp; = \frac{r_p \cdot \left( \mathrm{Cost}_0 - r_s \right) \mathrm{\ stamina}}{\mathrm{second}} \\&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spell rank benefits are capped at level and &amp;lt;math&amp;gt;r_p&amp;lt;/math&amp;gt; is capped at &amp;lt;math&amp;gt;20\%&amp;lt;/math&amp;gt;. The caster&#039;s Elemental Lore, Air ranks and known Major Elemental spells are used in this calculation even when cast on a third party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(See [[QSTRIKE]] for more details on the base cost of Quickstrike actions. Refer to the [[weapon speed]]s list. The &amp;lt;math&amp;gt;\mathrm{Grip}&amp;lt;/math&amp;gt; multiplier is 1 for one-handed weapons, 1.5 for two-handed, and 2.5 for ranged. When used with a combat maneuver, the stamina cost of the CMAN itself is not counted as part of &amp;lt;math&amp;gt;\mathrm{Cost}_0&amp;lt;/math&amp;gt; and is not reduced by Celerity. The weapon speed is 0 for combat maneuvers that do not involve a weapon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Utility Actions==&lt;br /&gt;
Celerity also reduces the roundtime for some utility actions, and this roundtime is further reduce by Elemental Lore: Air ranks. Unlike combat actions, this is a flat reduction, and cannot be increased by spending further stamina. The roundtime for each action is reduced by&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\frac{30 + R_{\mathrm{AirLore}}}{\mathrm{ActionSpeed}} \mathrm{\ seconds}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
while Celerity is running.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center;}} &lt;br /&gt;
|+&#039;&#039;Action Speeds&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Speed&lt;br /&gt;
|-&lt;br /&gt;
| HIDE || 20&lt;br /&gt;
|-&lt;br /&gt;
| FORAGE || 15&lt;br /&gt;
|-&lt;br /&gt;
| SEARCH || 15&lt;br /&gt;
|-&lt;br /&gt;
| DISARM&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 10&lt;br /&gt;
|-&lt;br /&gt;
| PICKLOCK || 10&lt;br /&gt;
|-&lt;br /&gt;
| TEND || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Disarming traps only. Warriors using {{mono | DISARM}} to disarm a weapon will be reduced as per a combat action, above.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
[[Elemental Lore, Air]]: &lt;br /&gt;
*At 50 ranks of training, the caster may [[EVOKE]] a group version of the spell.&lt;br /&gt;
*Decreases the stamina cost of combat actions. The formula is listed under Combat Actions.&lt;br /&gt;
*Decreases the RT incurred by utility actions. The formula is listed under the general description.&lt;br /&gt;
&lt;br /&gt;
===Air Lore Training Tables===&lt;br /&gt;
The tables below show how many ranks of Elemental Lore, Air are needed to reduce RT to 1 with 0 stamina cost using this spell. They don&#039;t include the minor contribution of Major Elemental spell ranks, so 1 or 2 ranks less lore less may be needed if the caster has 50 or 100 Major Elemental spell ranks. Look up the base speed of the weapon and find it along the top axis. Find the current normal swing RT along the left axis the spot they meet is how many Elemental Air Lore ranks are needed to attack at 1 RT with 0 stamina cost. &#039;&#039;&#039;These numbers have not all been verified and are computed from the formulas given so may contain errors.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=35%&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Bows&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| Base Weapon Speed&lt;br /&gt;
|- &lt;br /&gt;
| Current RT&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7&lt;br /&gt;
| 90&lt;br /&gt;
| 84&lt;br /&gt;
| 72&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| 70&lt;br /&gt;
| 65&lt;br /&gt;
| 55&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| 50&lt;br /&gt;
| 46&lt;br /&gt;
| 38&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4&lt;br /&gt;
| 30&lt;br /&gt;
| 27&lt;br /&gt;
| 21&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=&amp;quot;37%&amp;quot;&amp;gt; &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Two-Handed Weapons&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Base Weapon Speed&lt;br /&gt;
|- &lt;br /&gt;
| Current RT&lt;br /&gt;
| 9&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 9&lt;br /&gt;
| 154&lt;br /&gt;
| 146&lt;br /&gt;
| 130&lt;br /&gt;
| 122&lt;br /&gt;
| 106&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8&lt;br /&gt;
| 131&lt;br /&gt;
| 124&lt;br /&gt;
| 110&lt;br /&gt;
| 103&lt;br /&gt;
| 89&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7&lt;br /&gt;
| 108&lt;br /&gt;
| 102&lt;br /&gt;
| 90&lt;br /&gt;
| 84&lt;br /&gt;
| 72&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| 85&lt;br /&gt;
| 80&lt;br /&gt;
| 70&lt;br /&gt;
| 65&lt;br /&gt;
| 55&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| 62&lt;br /&gt;
| 58&lt;br /&gt;
| 50&lt;br /&gt;
| 46&lt;br /&gt;
| 38&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4&lt;br /&gt;
| 39&lt;br /&gt;
| 36&lt;br /&gt;
| 30&lt;br /&gt;
| 27&lt;br /&gt;
| 21&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| 16&lt;br /&gt;
| 14&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;One-Hand Weapons&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Base Weapon Speed&lt;br /&gt;
|- &lt;br /&gt;
| Current RT&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| 65&lt;br /&gt;
| 55&lt;br /&gt;
| 50&lt;br /&gt;
| 40&lt;br /&gt;
| 35&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| 46&lt;br /&gt;
| 38&lt;br /&gt;
| 34&lt;br /&gt;
| 26&lt;br /&gt;
| 22&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4&lt;br /&gt;
| 27&lt;br /&gt;
| 21&lt;br /&gt;
| 18&lt;br /&gt;
| 12&lt;br /&gt;
| 9&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Tend&lt;br /&gt;
! Disarm&amp;lt;br&amp;gt;Picklock&lt;br /&gt;
! Search&amp;lt;br&amp;gt;Forage&lt;br /&gt;
! Hide&lt;br /&gt;
|-&lt;br /&gt;
! -1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! -2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! -3&lt;br /&gt;
| 1&lt;br /&gt;
| 11&lt;br /&gt;
| 21&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
! -4&lt;br /&gt;
| 16&lt;br /&gt;
| 31&lt;br /&gt;
| 46&lt;br /&gt;
| 61&lt;br /&gt;
|-&lt;br /&gt;
! -5&lt;br /&gt;
| 31&lt;br /&gt;
| 51&lt;br /&gt;
| 71&lt;br /&gt;
| 91&lt;br /&gt;
|-&lt;br /&gt;
! -6&lt;br /&gt;
| 46&lt;br /&gt;
| 71&lt;br /&gt;
| 96&lt;br /&gt;
| 121&lt;br /&gt;
|-&lt;br /&gt;
! -7&lt;br /&gt;
| 61&lt;br /&gt;
| 91&lt;br /&gt;
| 121&lt;br /&gt;
| 151&lt;br /&gt;
|-&lt;br /&gt;
! -8&lt;br /&gt;
| 76&lt;br /&gt;
| 111&lt;br /&gt;
| 146&lt;br /&gt;
| 181&lt;br /&gt;
|-&lt;br /&gt;
! -9&lt;br /&gt;
| 91&lt;br /&gt;
| 131&lt;br /&gt;
| 171&lt;br /&gt;
| 211&lt;br /&gt;
|-&lt;br /&gt;
! -10&lt;br /&gt;
| 106&lt;br /&gt;
| 151&lt;br /&gt;
| 196&lt;br /&gt;
| 241&lt;br /&gt;
|-&lt;br /&gt;
! -11&lt;br /&gt;
| 121&lt;br /&gt;
| 171&lt;br /&gt;
| 221&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! -12&lt;br /&gt;
| 136&lt;br /&gt;
| 191&lt;br /&gt;
| 246&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! -13&lt;br /&gt;
| 151&lt;br /&gt;
| 211&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! -14&lt;br /&gt;
| 166&lt;br /&gt;
| 231&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
;Initial cast:&lt;br /&gt;
&amp;lt;div {{log|margin-right=35%}}&amp;gt;You suddenly start moving light-footedly.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Wearing off (self-cast with knowledge of Celerity):&lt;br /&gt;
&amp;lt;div {{log|margin-right=35%}}&amp;gt;You suddenly feel less light-footed.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Wearing off (character with no knowledge of Celerity):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log|margin-right=35%}}&amp;gt;You suddenly feel less light-footed and your feet take on a leaden quality.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Recovery (when cast at you by someone else):&lt;br /&gt;
&amp;lt;div {{log|margin-right=35%}}&amp;gt;The leaden quality leaves your feet.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;This message appears only to the character receiving it; it has no third-person messaging. If you are hunting with a wizard and would like this to be shared, the [[Lich (software)|Lich]] script CeleryMe will whisper ([[OOC]]) to a character&#039;s group when their cooldown has ended.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Celerity (506) (saved posts)]]&lt;br /&gt;
*[[QSTRIKE (verb) (saved posts)]]&lt;br /&gt;
*[https://www.desmos.com/calculator/expetwsdqj Celerity Calculator]&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wizard_Guild_(Ta%27Illistim)&amp;diff=87931</id>
		<title>Wizard Guild (Ta&#039;Illistim)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wizard_Guild_(Ta%27Illistim)&amp;diff=87931"/>
		<updated>2017-03-06T14:51:51Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: /* Guild Shop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;[[Ta&#039;Illistim]] [[Wizard Guild]]&#039;&#039;&#039; is an imposing grey building with four round towers, each topped with a sapphire blue and silver pennant.  The Ta&#039;Illistim Wizard Guild is located through a rounded archway on Moonglae Var, near the airship docks.&lt;br /&gt;
&lt;br /&gt;
==Workshop==&lt;br /&gt;
The guild workshop can be accessed via a puzzle.  The wizard must utilize the spells available to her and cast them upon the element that the spells represent.  If the wizard utilizes the right spell, it is obvious.  If not, nothing happens.  Once complete, the wizard will be taken to the Workshop.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Element !!Object !!Spell&lt;br /&gt;
|-&lt;br /&gt;
|Fire ||a blazing blue flame ||[[Major Fire (908)]]&lt;br /&gt;
|-&lt;br /&gt;
|Fire ||a blazing scarlet flame||[[Immolation (519)]]&lt;br /&gt;
|-&lt;br /&gt;
|Fire ||a blazing white flame||[[Minor Fire (906)]]&lt;br /&gt;
|-&lt;br /&gt;
|Air||a misty grey orb||[[Hand of Tonis (505)]]&lt;br /&gt;
|-&lt;br /&gt;
|Air||a soft blue orb||[[Sandstorm (914)]]&lt;br /&gt;
|-&lt;br /&gt;
|Air||a pale white orb||[[Call Wind (912)]]&lt;br /&gt;
|-&lt;br /&gt;
|Water||a cerulean marble raindrop||[[Minor Water (903)]]&lt;br /&gt;
|-&lt;br /&gt;
|Water||a green marble raindrop||[[Cold Snap (512)]]&lt;br /&gt;
|-&lt;br /&gt;
|Water||a green marble raindrop||[[Major Cold (907)]]&lt;br /&gt;
|-&lt;br /&gt;
|Earth||a dark blue crystal||[[Stone Skin (520)]]&lt;br /&gt;
|-&lt;br /&gt;
|Earth|| a deep black crystal||[[Hurl Boulder (510)]]&lt;br /&gt;
|-&lt;br /&gt;
|Earth||a deep violet crystal||[[Tremors (909)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the Nexus of the Elements is a black tome that contains the Origins of the Elementals [http://www.play.net/gs4/info/tomes/elementals/].&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
;Guild Master&lt;br /&gt;
GuildMaster Setheve is a tall, rather weathered-looking elf, though his eyes are unusually brilliant in hue.  His long silver hair flows down past his shoulders, and his billowing robes of pale blue sapphire and white drape across his lithe frame in a complimentary fashion.  A long illthorn staff is clutched in his hands, and a pair of golden spectacles rests on the bridge of his long nose.&lt;br /&gt;
&lt;br /&gt;
;Training Administrator&lt;br /&gt;
Training Administrator Dree stands tall, his long, straight blonde hair falling past his shoulders and down to his waist like a sheet of sunlight.  His hands rest easily behind his back, casually folded as his gaze wanders around the atrium floor.  Elegant pale silk robes drape artfully from his shoulders, cinched tightly at the waist and belling slightly at the hem.&lt;br /&gt;
&lt;br /&gt;
;Master Elementalists&lt;br /&gt;
Master Elementalist Bastian wears elaborately designed robes shrouding his form in splashes of color and silvery whorls.&lt;br /&gt;
&lt;br /&gt;
Master Elementalist Alarra is slender and tall, garbed in a flowing white silk robe with a slender lor staff resting in her left hand.  Her long, silver-white hair falls like a waterfall around her dusky face, parting around the pointed tips of her ears.&lt;br /&gt;
&lt;br /&gt;
Master Elementalist Syna leans casually on her rowan staff, occasionally brushing her layered chin-length black hair back from her face, her nut-brown complexion contrasting with her equally dark fitted leathers.&lt;br /&gt;
&lt;br /&gt;
Master Elementalist Saeth stands in soft leather garments of various verdant hues.  A wide grin crosses his tanned face, topped with copper-tinged hair, as he peruses one of many nearby tomes.  A plain composite bow sits comfortably slung over his one shoulder, a quiver strapped along his left hip.&lt;br /&gt;
&lt;br /&gt;
Master Elementalist Lilliandra stands casually, her arms crossed within the ample sleeves of her grey robe.  A pair of silver-rimmed spectacles rest easily on the tip of her small nose, framed by tendrils of flame red hair falling away from the intricate arrangement held in place atop her head by numerous silver hair pins.&lt;br /&gt;
&lt;br /&gt;
Master Elementalist Jadus stands tall and rigid, his long blonde hair pulled back into a tight ponytail.  Robes of azure silk spill around his still form, the material falling in crisp lines from his shoulders.&lt;br /&gt;
&lt;br /&gt;
==Guild Shop==&lt;br /&gt;
The guild shop is located just east of the entrance hall.&lt;br /&gt;
&amp;lt;i&amp;gt;Note: Prices taken by a sylvan.  Prices may vary due to race, citizenship, influence, or trading skill. There is no backroom.&amp;lt;/i&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Item	 &lt;br /&gt;
!bgcolor=#DDDDDD|Price &lt;br /&gt;
!bgcolor=#DDDDDD|Information &lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Price 	&lt;br /&gt;
!bgcolor=#DDDDDD|Information&lt;br /&gt;
|-&lt;br /&gt;
|   a rune-twined mossbark staff&lt;br /&gt;
|   70000&lt;br /&gt;
|   &lt;br /&gt;
|   a dirtokh potion&lt;br /&gt;
|   10000&lt;br /&gt;
|   enchanting potion&lt;br /&gt;
|-&lt;br /&gt;
|   a sarmoc potion&lt;br /&gt;
|   5000&lt;br /&gt;
|   temper removing potion&lt;br /&gt;
|   a mirtokh potion&lt;br /&gt;
|   35000&lt;br /&gt;
|   enchanting potion&lt;br /&gt;
|-&lt;br /&gt;
|   a sisfu potion&lt;br /&gt;
|   17500&lt;br /&gt;
|   enchanting potion&lt;br /&gt;
|   a long dark willow rod&lt;br /&gt;
|   1500&lt;br /&gt;
|   imbeddable (40 mana)&lt;br /&gt;
|-&lt;br /&gt;
|   a duqnuru potion&lt;br /&gt;
|   5500&lt;br /&gt;
|   enchanting potion&lt;br /&gt;
|   a tiny faenor-chased amulet&lt;br /&gt;
|   2000&lt;br /&gt;
|   neckworn imbeddable (40 mana)&lt;br /&gt;
|-&lt;br /&gt;
|   a rohnuru potion&lt;br /&gt;
|   3500&lt;br /&gt;
|   enchanting potion&lt;br /&gt;
|   a wooden talisman&lt;br /&gt;
|   500&lt;br /&gt;
|   neckworn [[familiar talisman]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alchemy Shop==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Item	 &lt;br /&gt;
!bgcolor=#DDDDDD|Price &lt;br /&gt;
!bgcolor=#DDDDDD|Item	 &lt;br /&gt;
!bgcolor=#DDDDDD|Price 	 &lt;br /&gt;
|-&lt;br /&gt;
|   a black iron cauldron&lt;br /&gt;
|   10000 &lt;br /&gt;
|   a dark glimmering crystal&lt;br /&gt;
|   1000&lt;br /&gt;
|-&lt;br /&gt;
|   a mortar&lt;br /&gt;
|   4000&lt;br /&gt;
|   a vial concentrated firethorn essence&lt;br /&gt;
|   3000&lt;br /&gt;
|-&lt;br /&gt;
|   a pestle&lt;br /&gt;
|   1000&lt;br /&gt;
|   a dark shadow-shrouded crystal&lt;br /&gt;
|   400&lt;br /&gt;
|-&lt;br /&gt;
|   a leather tome&lt;br /&gt;
|   10000&lt;br /&gt;
|   a shining silver crystal fragment&lt;br /&gt;
|   1500&lt;br /&gt;
|-&lt;br /&gt;
|   a flask of clear water&lt;br /&gt;
|   100&lt;br /&gt;
|   some powdered clear topaz&lt;br /&gt;
|   20&lt;br /&gt;
|-&lt;br /&gt;
|   a flask of blessed water&lt;br /&gt;
|   100&lt;br /&gt;
|   some powdered almandine garnet&lt;br /&gt;
|   130&lt;br /&gt;
|-&lt;br /&gt;
|   a flask of pure oil&lt;br /&gt;
|   100&lt;br /&gt;
|   some powdered black jasper&lt;br /&gt;
|   100&lt;br /&gt;
|-&lt;br /&gt;
|   a flask of blessed oil&lt;br /&gt;
|   100&lt;br /&gt;
|   some powdered rose quartz&lt;br /&gt;
|   160&lt;br /&gt;
|-&lt;br /&gt;
|   a vial of viscous liquid&lt;br /&gt;
|   100&lt;br /&gt;
|   some powdered citrine quartz&lt;br /&gt;
|   160&lt;br /&gt;
|-&lt;br /&gt;
|   a vial of sand-like liquid&lt;br /&gt;
|   100&lt;br /&gt;
|   some powdered golden topaz&lt;br /&gt;
|   1200&lt;br /&gt;
|-&lt;br /&gt;
|   a vial of pearlescent oil&lt;br /&gt;
|   100&lt;br /&gt;
|   some powdered pink topaz &lt;br /&gt;
|   800&lt;br /&gt;
|-&lt;br /&gt;
|   a vial of amber-hued oil&lt;br /&gt;
|   100&lt;br /&gt;
|   some powdered smoky topaz&lt;br /&gt;
|   1000&lt;br /&gt;
|-&lt;br /&gt;
|   a diamond lens&lt;br /&gt;
|   35000&lt;br /&gt;
|   some powdered blue lapis lazuli&lt;br /&gt;
|   1200&lt;br /&gt;
|-&lt;br /&gt;
|   a sapphire lens&lt;br /&gt;
|   22500&lt;br /&gt;
|   some powdered green malachite stone&lt;br /&gt;
|   1000&lt;br /&gt;
|-&lt;br /&gt;
|   an emerald lens&lt;br /&gt;
|   30000&lt;br /&gt;
|   some powdered green garnet&lt;br /&gt;
|   1400&lt;br /&gt;
|-&lt;br /&gt;
|   a ruby lens&lt;br /&gt;
|   30000&lt;br /&gt;
|   some powdered pink rhodochrosite stone&lt;br /&gt;
|   1000&lt;br /&gt;
|-&lt;br /&gt;
|   an amethyst lens&lt;br /&gt;
|   12000&lt;br /&gt;
|   some powdered white opal&lt;br /&gt;
|   1600&lt;br /&gt;
|-&lt;br /&gt;
|   a shadowglass lens&lt;br /&gt;
|   25000&lt;br /&gt;
|   some powdered star ruby&lt;br /&gt;
|   2400&lt;br /&gt;
|-&lt;br /&gt;
|   some dark glittering powder&lt;br /&gt;
|   1500&lt;br /&gt;
|   some powdered yellow sapphire&lt;br /&gt;
|   1800&lt;br /&gt;
|-&lt;br /&gt;
|   a blue mist-shrouded crystal&lt;br /&gt;
|   800&lt;br /&gt;
|   some powdered violet sapphire&lt;br /&gt;
|   2000&lt;br /&gt;
|-&lt;br /&gt;
|   a pinch of iron dust&lt;br /&gt;
|   300&lt;br /&gt;
|   some powdered star sapphire&lt;br /&gt;
|   2400&lt;br /&gt;
|-&lt;br /&gt;
|   a jagged translucent crystal&lt;br /&gt;
|   400&lt;br /&gt;
|   some powdered green sapphire&lt;br /&gt;
|   1800&lt;br /&gt;
|-&lt;br /&gt;
|   a pale runed crystal shard&lt;br /&gt;
|   250&lt;br /&gt;
|   some powdered blue sapphire&lt;br /&gt;
|   6000&lt;br /&gt;
|-&lt;br /&gt;
|   a shard of cloudy crystal&lt;br /&gt;
|   400&lt;br /&gt;
|   some powdered shimmertine shard &lt;br /&gt;
|   1400&lt;br /&gt;
|-&lt;br /&gt;
|   a shimmering prismatic shard&lt;br /&gt;
|   250&lt;br /&gt;
|   some powdered rainbow quartz&lt;br /&gt;
|   2400&lt;br /&gt;
|-&lt;br /&gt;
|   a pinch of gold dust&lt;br /&gt;
|   1500&lt;br /&gt;
|   some powdered fiery jacinth&lt;br /&gt;
|   2000&lt;br /&gt;
|-&lt;br /&gt;
|   a runed azure crystal&lt;br /&gt;
|   250&lt;br /&gt;
|   some powdered blue coral&lt;br /&gt;
|   60&lt;br /&gt;
|-&lt;br /&gt;
|   a runed crimson crystal&lt;br /&gt;
|   350&lt;br /&gt;
|   some powdered turquoise stone&lt;br /&gt;
|   800&lt;br /&gt;
|-&lt;br /&gt;
|   some coarse glittering earth&lt;br /&gt;
|   500&lt;br /&gt;
|   some powdered white pearl&lt;br /&gt;
|   5000&lt;br /&gt;
|-&lt;br /&gt;
|   a pinch of mithril dust&lt;br /&gt;
|   1000&lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
|-   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
[[Image:TIWizardGuild.jpg|600px|center|Ta&#039;Illistim Wizard Guild Map]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Wizard Guild Locations]]&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:PFLATS&amp;diff=87891</id>
		<title>User:PFLATS</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:PFLATS&amp;diff=87891"/>
		<updated>2017-03-05T14:58:15Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: can i edit anything?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PFLATS likes the nitty-gritty details of things.&lt;br /&gt;
&lt;br /&gt;
?&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Deity_messaging&amp;diff=87750</id>
		<title>Deity messaging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Deity_messaging&amp;diff=87750"/>
		<updated>2017-03-01T00:39:46Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: &amp;lt;b&amp;gt; -&amp;gt; &amp;#039;&amp;#039;&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the unique messaging for spells and abilities that depend on a character&#039;s deity alignment (via [[CONVERT]]).&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
== Chant ==&lt;br /&gt;
For clerics and paladins, {{boldmono|[[CHANT (verb)|CHANT]]}} results in a deity-specific prayer or orison.&lt;br /&gt;
===Cleric===&lt;br /&gt;
====Pantheon of Liabo====&lt;br /&gt;
;Charl&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You chant a reverent orison, asking for the power of a squall to manifest in you by Charl&#039;s hand.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for the power of a squall to manifest in him.&lt;br /&gt;
&lt;br /&gt;
;Imaera&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You chant a reverent orison, asking Imaera for a bountiful harvest.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for a bountiful harvest.&lt;br /&gt;
&lt;br /&gt;
;Koar&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You chant a reverent orison, asking for justice to be served by Koar&#039;s hand.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for justice to be served.&lt;br /&gt;
&lt;br /&gt;
;Lorminstra&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for death and rebirth to grace the world.&lt;br /&gt;
&lt;br /&gt;
;Oleani&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You chant a reverent orison, asking Oleani for love to bloom.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for love to bloom.&lt;br /&gt;
&lt;br /&gt;
;Ronan&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You chant a reverent orison, asking Ronan to grant you a peaceful sleep.&lt;br /&gt;
&lt;br /&gt;
====Pantheon of Lornon====&lt;br /&gt;
;Eorgina&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You chant a reverent orison, asking Eorgina to bend your will and purpose to Her own devices.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking to be used as his patron commands.&lt;br /&gt;
&lt;br /&gt;
;Ivas&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You chant a reverent orison, asking Ivas to empassion you and to fulfill your desires.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking to be empassioned and have her desires fulfilled.&lt;br /&gt;
&lt;br /&gt;
;Mularos&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking to know the touch of pain.&lt;br /&gt;
&lt;br /&gt;
;Sheru&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for terror to grip all those touched by the night.&lt;br /&gt;
&lt;br /&gt;
====Pantheon of Neutrality====&lt;br /&gt;
;Gosaena&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You chant a reverent orison, asking Gosaena for the serenity that comes with the acceptance of fate.&lt;br /&gt;
&lt;br /&gt;
====Lesser Spirits====&lt;br /&gt;
;Onar&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for aid to deliver a quick and silent death.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Paladin===&lt;br /&gt;
====Pantheon of Liabo====&lt;br /&gt;
;Eonak&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Eonak, causing pale golden and brown light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing pale golden and brown light to momentarily coalesce in front of her.&lt;br /&gt;
&lt;br /&gt;
;Imaera&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Imaera, causing golden brown and green light to momentarily coalesce in front of you.&lt;br /&gt;
&lt;br /&gt;
;Jastev&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Jastev, causing pale silver and grey light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing pale silver and grey light to momentarily coalesce in front of him.&lt;br /&gt;
&lt;br /&gt;
;Kai&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Kai, causing steely silver and crimson light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing steely silver and crimson light to momentarily coalesce in front of him.&lt;br /&gt;
&lt;br /&gt;
;Lumnis&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Lumnis, causing multihued and golden light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing multihued and golden light to momentarily coalesce in front of her.&lt;br /&gt;
&lt;br /&gt;
;Ronan&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Ronan, causing night black and silver light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing night black and silver light to momentarily coalesce in front of her.&lt;br /&gt;
&lt;br /&gt;
;Tonis&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Tonis, causing golden and pale blue light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing golden and pale blue light to momentarily coalesce in front of him.&lt;br /&gt;
&lt;br /&gt;
====Pantheon of Lornon====&lt;br /&gt;
&lt;br /&gt;
====Pantheon of Neutrality====&lt;br /&gt;
;Gosaena&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Gosaena, causing silver and green light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing silver and green light to momentarily coalesce in front of her.&lt;br /&gt;
&lt;br /&gt;
;Zelia&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Zelia, causing bright silver and muted black light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing bright silver and muted black light to momentarily coalesce in front of him.&lt;br /&gt;
&lt;br /&gt;
====Lesser Spirits====&lt;br /&gt;
;Kuon&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[1p]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Kuon, causing gold and brown light to momentarily coalesce in front of you.&lt;br /&gt;
&lt;br /&gt;
;Leya&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Leya, causing ivory white and deep blue light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing ivory white and deep blue light to momentarily coalesce in front of her.&lt;br /&gt;
&lt;br /&gt;
;Voln&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Voln, causing bright white and muted black light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing bright white and muted black light to momentarily coalesce in front of him.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Major Sanctuary (220)]] ==&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
===== Charl =====&lt;br /&gt;
:Whipping winds carry the hot, metallic taste of lightning to you as your surroundings blur...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Eye of the Storm Sanctuary&lt;br /&gt;
|desc=Protected within the eye of the storm, the waters of the grey chamber lap gently at your feet. Beyond the calm and quiet of the sanctuary is a raging hurricane of whipping winds and lightning streaked skies. Directly above, the sky is clear and the quiet sounds of a gull drift to your ears.}}&lt;br /&gt;
:The blinding flash of lightning shatters the chamber in a cloud of wind and light, causing it to dissolve around you...&lt;br /&gt;
&lt;br /&gt;
===== Cholen =====&lt;br /&gt;
:Bright colors swirl and dance around you, obscuring your vision...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of Laughter&lt;br /&gt;
|desc=Vibrant swathes of fabric fall from a peaked ceiling to pool on mutli-hued floors of overlapping woven silk rugs. The fabric ripples with the heavily incense-scented wind, while candlelight beyond the fabric walls casts the silhouette of jugglers, acrobats, and dancers. Laughter fills the air and lifts the spirits.}}&lt;br /&gt;
:&#039;&#039;&#039;(missing end messaging)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Eonak =====&lt;br /&gt;
:A sudden rush of heat blasts your face, causing your eyes to water. Your vision blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=The Forge Sanctuary&lt;br /&gt;
|desc=Large brown blocks form the high walls of the stall, while the ground is fashioned of packed dirt. Burning strongly in a walled pit is a sweat inducing heat with a bright orange glow. The faint clang of a hammer striking an anvil rises and falls upon the air.}}&lt;br /&gt;
:The flames rise suddenly as a wayward breeze stirs the fire&#039;s ashes. Sweat trickles into your eyes and obscures your vision of the world around you...&lt;br /&gt;
&lt;br /&gt;
===== Imaera =====&lt;br /&gt;
:Crisp and richly scented, a cool wind encircles you while a swirl of crimson, golden, and brown leaves obscures your vision...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of Autumn&#039;s Embrace&lt;br /&gt;
|desc=Oak and maple rise around a field of half-harvested golden wheat, their limbs festooned with the vibrant hues of autumn leaves. Bundles of grain create circular seats throughout the field and form a loose ring around a large doe crafted of straw and decorated with bunches of hydrangea. The quiet chirp of birds creates a soft, lazy song on the rich, earth scented air.}}&lt;br /&gt;
:Dozens of autumn leaves fall from their sturdy boughs and obscure your vision of the world around you...&lt;br /&gt;
&lt;br /&gt;
===== Jastev =====&lt;br /&gt;
:Somber grey mist clings to your hands and face as it obscures your vision of the world around you...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=The Artist&#039;s Sanctuary&lt;br /&gt;
|desc=Multi-hued specks of paint create abstract patterns upon the grey marble floor, which leads into the smooth curve of glass walls. The ceiling is shrouded in grey mist, and images beyond the translucent walls move in a panoramic view depicting your life from birth to now. Light shifts and swirls around you, but the ever aging view of life trickles past.}}&lt;br /&gt;
:Descending from the ceiling, the somber grey mist encompasses you and obscures your vision just as the future begins to unfold on the sanctuary&#039;s walls. Slowly, your world dissolves...&lt;br /&gt;
&lt;br /&gt;
===== Kai =====&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===== Koar =====&lt;br /&gt;
:Warm and richly scented, the air around you shifts and your vision is filled with an emerald light...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Heart of the World Sanctuary&lt;br /&gt;
|desc=Emerald veins brighten the dark stone walls and trace a spindly path to the roof, which is riddled with stalactites. A soft sound echoes through the vast cavern as condensation drips from the ceiling to join with the mineral pools that speckle the landscape. Rising and falling as if from a mighty breath, the air sighs through the chamber and you are filled with the presence of antiquity.}}&lt;br /&gt;
:A single drop falls from a nearby stalactite, your vision captivated by its descent. As it enters the mineral pool at your feet your vision explodes and the world around you dissolves...&lt;br /&gt;
&lt;br /&gt;
===== Lorminstra =====&lt;br /&gt;
:A shiver of wind touches your breath and you feel your eyelashes grow thick with a coating of snow. You lift your eyes to the sky and white blurs your vision...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Winter&#039;s Sanctuary&lt;br /&gt;
|desc=Pines and evergreens form a loose circle around the snow-swept glade, their branches heavy with frost and icicles. Onyx marble benches with legs carved in the bas-relief image of funeral processions provide a sharp contrast to the white landscape. A chill wind speckled with snowflakes swirls past. A smattering of iceblossoms at the heart of the sanctuary lends the air a light, sweet fragrance.}}&lt;br /&gt;
:Rising suddenly, the chill air sends a flurry of snow towards you and your vision swims with white flakes...&lt;br /&gt;
&lt;br /&gt;
===== Lumnis =====&lt;br /&gt;
:Bright light rises around you and your world blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Solace of Knowledge Sanctuary&lt;br /&gt;
|desc=Clinging to ivory columns, wisteria and grape vines twine to obscure the peaked marble roof, their sweet fragrance filling the air. Bright light, its source unseen yet constant, fills the quiet space around a small, square pool filled with lilies and koi. Concentric bands of white, black, blue, red, and green overlap each other and enclose solitary meditation mats while pale drapes flutter lightly in a soft breeze.}}&lt;br /&gt;
:Each pulsing in a color of its own, the concentric bands inlaid into the floor grow brighter and brighter until your vision is filled with them and the world around you is blurred...&lt;br /&gt;
&lt;br /&gt;
===== Oleani =====&lt;br /&gt;
:Scented with the heady aroma of roses mixed with sweet wildflowers, the wind stirs around you and the world blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Care of the Mother Sanctuary&lt;br /&gt;
|desc=Sunlight streams through stained glass panes of a bright red heart with a white rose blooming from its center, creating a mirror image upon the polished white marble floor. Cushioned pallets, downy soft and fluffy for comfort, are spaced sporadically about the sanctuary. The delicate trill of a reed flute twines with a harp in a playful duet somewhere nearby. Tiny fonts of rose quartz burble quietly beneath the painted window, their cool waters comforting and inviting.}}&lt;br /&gt;
:A deep sense of peace fills you as the world around you blurs...&lt;br /&gt;
&lt;br /&gt;
===== Phoen =====&lt;br /&gt;
:Hot, yet comforting, a warm summer wind swirls around you and blurs your vision with a glittering light...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Summer Solace Sanctuary&lt;br /&gt;
|desc=Soft, rich green grass spreads from horizon to horizon beneath a pale blue sky, while a golden sun burns brightly in the heavens. Sparrows flit through the meadow at play, their melodic warble soothing as it fills the air.}}&lt;br /&gt;
:Tiny filaments of golden light sparkle around you, obscuring your vision. As the remnants of a summer breeze brush your cheeks, the world around you dissolves...&lt;br /&gt;
&lt;br /&gt;
===== Ronan =====&lt;br /&gt;
:Saturated with the soothing scent of jasmine, a lazy breeze caresses your face, blurring your vision and the surroundings...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Star Spangled Sanctuary&lt;br /&gt;
|desc=Thousands of silvery pinpoints of light are scattered across the sanctuary&#039;s sky, which is colored so deep a blue that it is nearly black. Chilled marble, polished to a reflective sheen, reflects the night sky and is covered with downy soft sleeping pallets. The sound of a soft lullaby, its words unintelligible but its tune somehow familiar, drifts to your ears on the lazy wind.}}&lt;br /&gt;
:Above you the heavens swirl and stir, their distant brightness growing as the stars fall from the sky and speed towards you, causing your vision, and the sanctuary, to blur...&lt;br /&gt;
&lt;br /&gt;
===== Tonis =====&lt;br /&gt;
:Winds swirl and whip around you, obscuring your vision and causing the world to blur...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Aerial Stable Sanctuary&lt;br /&gt;
|desc=Gold-veined azure marble forms sturdy columns that support a white marble roof, which is peaked and decorated with golden equestrian symbols. Neatly divided stables range from either side of you and windows gaze out upon puffy white clouds and a crystal clear sky. The distant sound of neighing rises and falls on hay-scented air.}}&lt;br /&gt;
:Rising from a distant column, a golden pegasus comes to life and swiftly races onward. The white feathers of its wings flutter before your eyes and blur your vision...&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
===== Andelas =====&lt;br /&gt;
:You hear a low purr as the scene before you turns to amorphous shapes of warm color, then it all blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Feline Sanctuary&lt;br /&gt;
|desc=Hot and well lit, the tree-bound platform stands high above the forest floor. Sunlight slants across the rough planks and a cool breeze rustles the nearby leaves. The sound of a prowling jaguar rises from the floor below, but is quickly quelled by an answering purr.}}&lt;br /&gt;
:The world around you narrows, and a feeling of lassitude fills you...&lt;br /&gt;
&lt;br /&gt;
===== Eorgina =====&lt;br /&gt;
:Silver light sparkles on the air, which suddenly turns cold and draws with it an unyielding wind. The light fills your vision...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Queen&#039;s Throne Room Sanctuary&lt;br /&gt;
|desc=Tall and imposing, an ornate throne rises at the distant end of the room upon a dais fashioned of sanguine-veined ebon marble. Moonlight streams in through floor-to-ceiling windows covered in silk sheers that flutter in a cool breeze, offering a glimpse of snow covered peaks beyond. A pair of golden candelabras spread their filigreed arms toward the distant ceiling and provides soft illumination for all under their glow.}}&lt;br /&gt;
:A sudden chill wind sets the sanguine silks covering the windows aflutter, their gauzy layers obscuring your vision...&lt;br /&gt;
&lt;br /&gt;
===== Fash&#039;lo&#039;nae =====&lt;br /&gt;
:The scene before you is turned aside as if it were merely drawn upon a cracked page in an old tome. The world around you shifts...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Library Sanctuary&lt;br /&gt;
|desc=Cramped shelves rise on all sides, their dusty expanses riddled with books of all sizes and shapes. Carefully shielded lanterns offer dim illumination for a space crowded with antique scrolls, tomes, and leather rolls. Dusty tables covered with maps, odd trinkets, and yellowed diagrams leave little floor space. A topaz eye with a deep ebon slit is painted into the ceiling, which houses hundreds of cobwebs.}}&lt;br /&gt;
:The shelves around you buckle, causing dozens of scrolls to fall upon you as the world around you shifts...&lt;br /&gt;
&lt;br /&gt;
===== Ivas =====&lt;br /&gt;
:Your senses become flooded by a rush of perfumed smoke, and you are washed in a wave of jade-hued steam as the world around you blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bathhouse Sanctuary&lt;br /&gt;
|desc=Plumes of roiling steam rise from the square pool occupying the center of this open air room. Walls purposefully half-finished rise like jagged teeth against the sky, unjoined and without a ceiling to offer both a view of the sky and of the surrounding wood around the bath. Brass spouts trickle water, and small burners allow the cloying scent of tuberose incense to perfume the air. In patches of jewel pigments, murals adorn the walls of the bath, the figures oddly distorted beneath the rippling water.}}&lt;br /&gt;
:Behind the sweet fragrance of tuberose, a scent more putrid lingers, tickling at your nose. As if emerging from a cloud of scalding steam, the air burns cold on your cheeks as your vision blurs to obscure the world around you...&lt;br /&gt;
&lt;br /&gt;
===== Luukos =====&lt;br /&gt;
:Your ears are filled with a soft hiss as the world around you shifts...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Underground Sanctuary&lt;br /&gt;
|desc=Sharp stalactites hang from a ceiling riddled with shards of raw emerald, which reflects light throughout the cavern and casts everything in a greenish glow. Shattered and broken, an enormous serpentine mask of copper crawls with lines of verdigris as it sits in pieces on the edge of a small pool. The sound of slithering rises and falls at odd intervals and is randomly punctuated with a soft hiss.}}&lt;br /&gt;
:Yellowed eyes suddenly flash within the broken mask and your vision suddenly blurs...&lt;br /&gt;
&lt;br /&gt;
===== Marlu =====&lt;br /&gt;
:The vision of your world is ripped harshly from your eyes and you are plunged into sudden darkness...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Crater of Destruction Sanctuary&lt;br /&gt;
|desc=Ragged at the edges, the crater rises on all sides like an enormous wound blasted into the soft belly of the earth beneath you. A hot, scorching wind riddled with grit, sand, and gravel procedes lightning, which streaks across the gloomy sky to briefly illuminate the desolate landscape.}}&lt;br /&gt;
:Lightning flashes before your eyes, turning your vision to an off-white that blurs...&lt;br /&gt;
&lt;br /&gt;
===== Mularos =====&lt;br /&gt;
:Your senses become flooded with the sweet scent of roses, and you feel a sharp prickling against your palms as the world around you blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of Thorns&lt;br /&gt;
|desc=Thick and lavish, the scent of roses permeates the air; the sweet breath of countless crimson blossoms adorn the bushes enclosing this small square garden. In each corner, an ivory pillar stands - from one, a pair of chained manacles dangle, from another, a pair of whips hang lifeless from gilded hooks. A thorn vine-carved chaise lounge sits in one of the unused corners, while a simple pedestal stands before the remaining pillar supporting a concave bowl of water littered with rose petals.}}&lt;br /&gt;
:Splashes of crimson paint your vision, and a breathy murmur lingers in your ears as your vision blurs, obscuring the world around you...&lt;br /&gt;
&lt;br /&gt;
===== Sheru =====&lt;br /&gt;
:You hear a strange, haunting laughter echo around you as your vision blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Nightmare&#039;s Sanctuary&lt;br /&gt;
|desc=Dark shadows dance across the walls of the sanguine room in a macabre parade of twisted limbs and haunting sounds. Ebon drapes flutter in an unfelt wind across the spindled limbs of a four-poster bed that rests beside an open window; its shutters sporadically bang against the glass panes. A figure, swaddled in darkness, lies in the gloomy confines of the bed and thrashes at odd intervals.}}&lt;br /&gt;
:Shadows separate from the wall and surge towards you moments before your vision and the world around you blurs...&lt;br /&gt;
&lt;br /&gt;
===== V&#039;tull =====&lt;br /&gt;
:Your senses are overwhelmed with the sound of war chants and the cry of pit fighters as the world around you blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Gladiator&#039;s Cell Sanctuary&lt;br /&gt;
|desc=Stone benches lay in a scattered arrangement upon a dusty floor, and the acrid scent of blood, sweat, and leather fills your nostrils. The sounds of men fighting, lions roaring, and the distant cry of the crowd filter down a narrow corridor set to one side. Painted high above on the red clay ceiling is the image of a black scimitar.}}&lt;br /&gt;
:Moving down the corridor, the sound of the waiting crowd floods your senses and the brightness of the light after the dimness of the sanctuary momentarily blinds you...&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
===== Gosaena =====&lt;br /&gt;
:The world around you is swallowed in silence and a cascade of feathers obscures your vision...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of Final Embrace&lt;br /&gt;
|desc=Moss green marble walls rise from black-veined white floor tiles only to disappear in the shrouded darkness of the ceiling. Solace fills you in the deep silence of the sanctuary, while a slight breeze carries the odd feather past you. A faint luminescent light glows from somewhere nearby, its source unseen.}}&lt;br /&gt;
:Pale light floods your vision as all around you turns to black and the world dissolves...&lt;br /&gt;
&lt;br /&gt;
===== Zelia =====&lt;br /&gt;
:Rolling chaotic winds filled with insane laughter swirl around you and your surroundings blur for a moment...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Shifting Sanctuary&lt;br /&gt;
|desc=Shifting sands move against the silvery, transparent walls of the chamber upon a chaotic wind riddled with laughter. Whispered questions, nonsensical and indefinable, echo around you and punctuate the objects that rise and fall in the landscape beyond the chamber. Painted tiles, seen and then unseen, decorate the floor and display a plethora of frozen faces locked in as many emotions.}}&lt;br /&gt;
:Silver light filters down through the chamber and laughter rises to drown you in its chaotic embrace as the world around you slowly fades away...&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
===== Aeia =====&lt;br /&gt;
:Your senses become flooded with the scent of fresh, clean water and the heady fragrance of lilies as the world around you blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Garden Sanctuary&lt;br /&gt;
|desc=Surrounded on all sides by crystal clear spring water, the garden sanctuary is verdant and filled with life. Butterflies dance beneath a perpetual sun and alit upon dark violet butterfly weeds, which sway gently in a breeze scented with lilies and the distant sea. Stone benches are arranged around pockets of fiery violets, flaeshorn blooms, and pink petunias, while enormous white water lilies rest upon equally large green pads in the soothing waters.}}&lt;br /&gt;
:Green light floods your vision, obscuring the sanctuary and causing it to dissolve around you...&lt;br /&gt;
&lt;br /&gt;
===== Amasalen =====&lt;br /&gt;
:The taste of blood fills your mouth as your vision blurs in a wash of red, causing the world around you to disappear...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of Blood&lt;br /&gt;
|desc=Dark and cloudless, the night sky spreads before you, punctuated by the soft glow of torches set at even intervals down several steep steps that disappear into a distant, dark jungle. Carved sigils ring a basin at the center of the sanctuary, its lip edged in razor-sharp obsidian that glistens with a thick, red liquid. A two-headed snake slithers around a severed hand painted crimson with its own blood at the edge of the sanctuary&#039;s platform.}}&lt;br /&gt;
:Hissing suddenly, the twin heads of the serpent suddenly strike out towards you and your vision blurs with crimson light...&lt;br /&gt;
&lt;br /&gt;
===== Arachne =====&lt;br /&gt;
:Skeins of silver light swirl around, wrapping you in a cool cocoon that obscures the world around you...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Spiderweb Sanctuary&lt;br /&gt;
|desc=Cradled in a soft hammock, the sanctuary&#039;s floor is fashioned of dozens upon dozens of silver skeins of spider webbing. Eight trees, blurred by distance, ring the web and provide anchor points to the tightly woven aerial floor, which sways gently in a light breeze. A crimson sky remains unchanged and the distant ground is lost in ebon shadows.}}&lt;br /&gt;
:Crimson light obscures your vision as the sanctuary around you dissolves away...&lt;br /&gt;
&lt;br /&gt;
===== The Huntress =====&lt;br /&gt;
:The blast of a horn rises on the air and your vision is suddenly obscured by rapid movement that you can&#039;t pinpoint...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of the Hunt&lt;br /&gt;
|desc=Tall and imposing, aspen and modwir trees form a thick ring around a clearing covered in knee-high grass. Positioned before a babbling brook is a black willow tree glossy with strange signs of petrification. Carved into the now nearly crystalline bark are various scenes of the wild hunt, together forming a circle about an eight-pointed star.}}&lt;br /&gt;
:Three short blasts of a horn make the trees around you vibrate and their leaves fall upon you in a cascade of color that obscures your vision...&lt;br /&gt;
&lt;br /&gt;
===== Jaston =====&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===== Kuon =====&lt;br /&gt;
:The rich, earthy scent of herbs fills your senses as your vision blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Healer&#039;s Sanctuary&lt;br /&gt;
|desc=Wind ruffles the sides of the off-white canvas walls, which fall in gentle pleats from the peaked roof to the short and tall blades of the grass. Potted healing plants are arranged in every available space of the tent from shelves to corners to the area where the walls meet the ground. A series of empty cots are arranged in alternating patterns with wooden stools near the central support pole, and several brass lanterns shed golden light upon the area.}}&lt;br /&gt;
:Cool breezes tug the walls of the tent free from their supports and they sway before your eyes in a blur of white...&lt;br /&gt;
&lt;br /&gt;
===== Laethe =====&lt;br /&gt;
:A cloud of black rose petals rises from the ground and swirls across your vision...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Widow&#039;s Walk Sanctuary&lt;br /&gt;
|desc=Surrounding the flat widow&#039;s walk deck is a wrought iron balustrade, beyond which lie bright orange terracotta shingles. Hundreds of deep purple glass votives house tiny candles that burn fitfully in the light zephyr that gently tugs at you. Clouds blanket the sky, their fluffy faces painted rosy and amethyst by the perpetual twilight.}}&lt;br /&gt;
:Black rose petals rise from the ground to swirl about you, their heady fragrance momentarily stuns you, and your vision blurs...&lt;br /&gt;
&lt;br /&gt;
===== Leya =====&lt;br /&gt;
:Your senses become flooded with the distinct sound of an owl&#039;s cry, and the faint, fleeting scent of trillium as the world around you blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Glade Sanctuary&lt;br /&gt;
|desc=Tall marble columns inlaid with lapis daggers enclose a well-used sparring ring, its center bare of the grass that emerges green only near the edge. Against the ivory hue of the pillars, trillium blossoms blend to near invisibility, distinguished only by dark verdant foliage and a scent that haunts the air like a waking dream. Set back from the grounds, statues look in from each of the cardinal points, characterized by remarkable craftsmanship; in front of each is a small pool of crystalline water.}}&lt;br /&gt;
:Azure sparks of light flood your vision, obscuring the sanctuary and causing it to dissolve around you...&lt;br /&gt;
&lt;br /&gt;
===== Niima =====&lt;br /&gt;
:Cool azure light bathes you as your surroundings blur for a moment...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Aquatic Sanctuary&lt;br /&gt;
|desc=Tranquil and serene, the chamber echoes with faint aquatic sounds. Water laps unobtrusively at your feet, its presence warm and comforting. The chamber&#039;s curved walls and ceiling are translucent and beyond them the presence of sea creatures, both large and small, can be noted drifting by.}}&lt;br /&gt;
:Golden flecks of light pervade the azure depths of the sanctuary and with an audible pop, the world around you slowly fades..&lt;br /&gt;
&lt;br /&gt;
===== Onar =====&lt;br /&gt;
:A deep shadow descends upon you and your breath is briefly muffled as your your vision blurs with darkness...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Obsidian Shadow Sanctuary&lt;br /&gt;
|desc=Obsidian walls rise from smooth black marble floors into a doomed ceiling shrouded in darkness. Set within a tiered structure, dozens of bone white tallows are arranged in the semblance of a cracked skull. Each short wick burns slow, causing them to splutter sporadically with any nearby movement; the candles&#039; illumination is not enough to dispel the shadows beyond their ring of light. A velvet silence fills the air.}}&lt;br /&gt;
:Suddenly the candles at the heart of the room go out and you are plunged into a deep darkness that obscures your vision of the world around you...&lt;br /&gt;
&lt;br /&gt;
===== Tilamaire =====&lt;br /&gt;
:Lively music fills the air and is accompanied by merry laughter. Your vision suddenly blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Inspiration&#039;s Sanctuary&lt;br /&gt;
|desc=Bright blue walls are covered with pictures of inspiring landscapes, stunning flowers, vibrant festivals, and beautiful faces; each is tacked in place by golden musical note-shaped stickpins. Resting beside the oak door is a worn traveler&#039;s cloak, threadbare and patched, a rustic carryall, and a weather-friendly instrument. A writing table with musical sheets, inkpots, and quills stored upon it is set beneath a sunlit window. Music fills the air with its sweet lively cadence.}}&lt;br /&gt;
:Blue light swirls before your eyes and the tempo of the song changes to an old, whistled traveling tune. As the tune begins to fade, the world around you blurs...&lt;br /&gt;
&lt;br /&gt;
===== Voaris =====&lt;br /&gt;
:Your vision swims with the glittering glow of candlelight...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Chapel Sanctuary&lt;br /&gt;
|desc=Smooth marble walls shimmer with the golden flicker of candlelight from dozens of white pillar candles set in golden candelabras throughout the small chapel. Three steps rise to a small altar covered with a yellow rose embroidered cloth. Laying upon the altar cloth is a small bowl, a slender handfasting cord, and a bouquet of yellow roses ringed with edelweiss.}}&lt;br /&gt;
:A murmured promise touches your ears seconds before the candlelight flickers out and your vision blurs...&lt;br /&gt;
&lt;br /&gt;
===== Voln =====&lt;br /&gt;
:The sound of a man softly praying fills your ears and your vision blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Vigil Sanctuary&lt;br /&gt;
|desc=Austere and barren, the sanctuary is ringed in white walls devoid of any wall hangings or fixtures except for a single window cut in the shape of a shield. A lone prayer-mat, beaded with onyx and white birch, rests at the center of the small room, while one white pillar candle burns quietly near the narrow door.}}&lt;br /&gt;
:The candle flickers out and your vision is blanketed in velvety blackness...&lt;br /&gt;
{{top}}&lt;br /&gt;
===Natural Sanctuaries===&lt;br /&gt;
As of 2/23/08 Major Sanctuary will now allow people to enter a &amp;quot;natural&amp;quot; sanctuary supposedly based on the spirits of the area they cast the spell in. However, if anyone, including aligned people, wish to enter one of these &amp;quot;natural&amp;quot; sanctuaries, they can cast this spell at a [[runestone]] corresponding to the sanctuary of choice. (e.g. using a taiga runestone to get to the Taiga Sanctuary).&lt;br /&gt;
&lt;br /&gt;
Also, the old neutral sanctuary may still be available, but it is currently unclear how one can enter this older version.&lt;br /&gt;
&lt;br /&gt;
The following list was furnished by Nilandia.&lt;br /&gt;
&lt;br /&gt;
;Alpine Sanctuary&lt;br /&gt;
You are bathed in a snow white light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Alpine Sanctuary&lt;br /&gt;
|desc=Gazing out from the granite ledge yields a view of snowy expanses and sparse evergreens that punctuate the white landscape.  Smooth stone rises on one side, while the rest of the sanctuary lays open to the cold mountain air.  Pale clouds, close enough that they can almost be touched, speckle the brilliant blue sky on a firm breeze that chills to the bone.}}&lt;br /&gt;
&lt;br /&gt;
;Astral Runestone&lt;br /&gt;
You are bathed in a silvery light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Astral Sanctuary&lt;br /&gt;
|desc=Dense white mist spreads across the floor, which is cooled with a slight breeze that brushes only a handspan above its wispy surface.  Unobstructed grey spreads across the sky, its expanse bleak and dull to the senses.  Strange, rhythmic thumping echoes through the air at even intervals and pulses with a steady, strong beat.}}&lt;br /&gt;
&lt;br /&gt;
;Aurora Runestone&lt;br /&gt;
You are bathed in an intense yellow light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Aurora Sanctuary&lt;br /&gt;
|desc=The purple sky dances with waves of rainbow lights, filling the heavens with their awe-inspiring illumination.  Bands of color swirl downward to touch the snow-capped mountains only to suddenly spike upward as they seek the sky.  A dry breeze drifts by carrying with it the bite of the arctic and a random snowflake.}}&lt;br /&gt;
&lt;br /&gt;
;Badland Runestone&lt;br /&gt;
You are bathed in a sandy tan light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Badland Sanctuary&lt;br /&gt;
|desc=High canyon walls are layered with bands of copper and reddish clay as they rise into a sky darkened by the approach of a purplish dusk.  Brittle bushes, which long ago gave up on life, tumble across the dusty ground and collect other twigs and vines to their girth.  A dry wind, laden with sand and heat, passes through the area, stealing moisture as it travels.}}&lt;br /&gt;
&lt;br /&gt;
;Bog Runestone&lt;br /&gt;
You are bathed in a sickly green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bog Sanctuary&lt;br /&gt;
|desc=Long vines of kudzu cling to the trees, their leafy expanses add a shade of color to the already verdant landscape.  Here and there pockets of water, viridian and chocolate with long skeins of algae, speckle the land.  Downed trees stand at angles to their brothers like drunken comrades holding each other up.  A soft buzzing is punctuated by the strange sound of swamp gases popping and carries with it the distinct aroma of brimstone.}}&lt;br /&gt;
&lt;br /&gt;
;Boulder Runestone&lt;br /&gt;
You are bathed in an earthy brown light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Boulder Sanctuary&lt;br /&gt;
|desc=Dropping on all sides to twice again the height of a giant, the boulder rises high off the ground.  Smooth sides and surface space provide ample room for movement, while remaining open to the air above.  The landscape can be seen beyond, but is only dotted with a field of enormous rocks and dirt pathways.}}&lt;br /&gt;
&lt;br /&gt;
;Cavern Runestone&lt;br /&gt;
You are bathed in an earthy brown light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Cavern Sanctuary&lt;br /&gt;
|desc=Riddled with stalactites, the ceiling of the sanctuary is dark, and the walls are distant and riddled with veins of ore. A feeling of great weight fills the air, which is laden with the scent of metal and dirt; a sense of antiquity rises like dust from the smooth ground.}}&lt;br /&gt;
&lt;br /&gt;
;Celestial Runestone&lt;br /&gt;
You are bathed in a silvery light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Celestial Sanctuary&lt;br /&gt;
|desc=Dull and grey, craters riddle the landscape, which seems to go on in all directions for as far as the eye can see.  Sound is muted, and everything seems somehow softened by the tranquility of the sanctuary.  High above, the sky is riddled with hundreds of stars and interrupted in the distance by the strong, burning glows of Liabo and Lornon.}}&lt;br /&gt;
&lt;br /&gt;
;Crevasse Runestone&lt;br /&gt;
You are bathed in an earthy brown light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Crevasse Sanctuary&lt;br /&gt;
|desc=Twin stone walls, smooth and marked with waterlines from a river long since evaporated, rise high toward a peaked ceiling awash in tans and whites.  Dust descends in a fine rain around the boulders that rise to obstruct either end of the sanctuary.  A strand of light illuminates the area from a series of glowing mushrooms clustered between the wall and floor, their shine greenish and bright.}}&lt;br /&gt;
&lt;br /&gt;
;Desert Runestone&lt;br /&gt;
You are bathed in a sandy tan light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Desert Sanctuary&lt;br /&gt;
|desc=The walls of the sanctuary rise in a swirling vortex of beige light, sand, and dirt, and are in constant motion, sporadically blocking out the light of the sun above.  The howl of the winds is almost deafening, yet the ground remains smooth and calm.  Falling like snow, a fine rain of glittering gold sand sprinkles in calm contrast to the chaotic walls.}}&lt;br /&gt;
&lt;br /&gt;
;Dune Runestone&lt;br /&gt;
You are bathed in a sandy tan light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Dune Sanctuary&lt;br /&gt;
|desc=Rolling hills of golden sand sparkle in the silvery moonlight, their faces rippled with the pattern of a wind that tattooed the landscape with its ethereal tendrils.  Crickets sing a discordant song, while sparrows and finches rise from their daytime shelters into the cooling desert air.  A lone well, dusty and brown, rests at the heart of the sanctuary, its rope swaying back and forth in a hypnotic rhythm.}}&lt;br /&gt;
&lt;br /&gt;
;Forest Runestone&lt;br /&gt;
You are bathed in a forest green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Forest Sanctuary&lt;br /&gt;
|desc=Ringed on all sides by the protective embrace of enormous redwood trees, the sanctuary is filled with shafts of light and the lyrical song of a lark as it lazily drifts from bough to bough.  Soft moss carpets the ground and clings to the dark wood, though it climbs no higher than three hand-spans, and five-fingered leaves flutter on a wind that is light and cool.  A deep feeling of antiquity fills the air and is accented by the subtle groaning of the rooted giants.}}&lt;br /&gt;
&lt;br /&gt;
;Geyser Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Geyser Sanctuary&lt;br /&gt;
|desc=Centered within a ring of mineral pools, and rising from the ground like an enormous anthill, is a volcanic rock-ringed geyser.  The aqua blue waters bubble and churn as the vent prepares for another burst of sky high waters.  Deposits of iron, rhodocrosite, rhyolite, and spongy rock speckle the landscape, which glistens wetly in the ambient light.}}&lt;br /&gt;
&lt;br /&gt;
;Glacier Runestone&lt;br /&gt;
You are bathed in a snow white light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Glacier Sanctuary&lt;br /&gt;
|desc=Cupped in a bowl between mountain peaks, the glacier resembles a smooth, uncut aquamarine of enormous proportions.  Plump flakes drift downward on a chill breeze, their lazy movements accented by the hoarse call of the wind through the ragged stone.  Faint cracks and groans can be heard at random moments as the mountains and glacier converse in their own venerable tongue.}}&lt;br /&gt;
&lt;br /&gt;
;Island Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Island Sanctuary&lt;br /&gt;
|desc=Surrounded on all sides by water, the sanctuary is a small island of sand and beach grasses. A single pine tree reaches its verdant tendrils towards a sky that is sapphire blue and devoid of clouds. Crashing insistently against the white sands is the ebb and flow of the ocean, its passage creating a soothing breeze.}}&lt;br /&gt;
&lt;br /&gt;
;Lake Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Lake Sanctuary&lt;br /&gt;
|desc=The aquatic walls of the sanctuary glisten with phosphorescent filaments that illuminate the otherwise dark space with a light glow.  Water creeps between the rocks ringing the sanctuary and flows through the area in a sinuous pattern over smooth stones, its passage melodic and calming.  The air is heavy with a dampness that seeps to the bones and is nearly too chill to tolerate.}}&lt;br /&gt;
&lt;br /&gt;
;Lavaflow Runestone&lt;br /&gt;
You are bathed in a deep red light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Lavaflow Sanctuary&lt;br /&gt;
|desc=Molten lava, bright orange and fiery hot, surrounds the obsidian island on all sides as it swiftly flows past.  Tiny bubbles rise and pop along the surface and randomly spray the air with embers that twist and burn.  A searing heat radiates from the boiling river, though the heart of the sanctuary remains only warm.}}&lt;br /&gt;
&lt;br /&gt;
;Luck Runestone&lt;br /&gt;
You are bathed in rainbow light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Luck Sanctuary&lt;br /&gt;
|desc=Bands of color cut across the sanctuary and illuminate everything in their path with a powerful glow.  Reds transition to oranges, which become yellows in an arc that eventually melds into green, blue, and violet.  Beyond the edges of color, the world is void of light and hue, though it is filled with merry laughter and a sound like the clinking of countless coins cascading to the ground.}}&lt;br /&gt;
&lt;br /&gt;
;Marsh Runestone&lt;br /&gt;
You are bathed in a sickly green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marsh Sanctuary&lt;br /&gt;
|desc=Twisted banyans rise from the stagnant waters that surround the small, dry island; their limbs spread wide until woven into a canopy of leaves and vines.  Thick mosses carpet the ground, creating an unnatural silence that is frequently punctuated by the tapping of a woodpecker.  A dark shape moves beneath the surface of the water, disrupting floating leaves and causing ripples to lap at the muddy shore.}}&lt;br /&gt;
&lt;br /&gt;
;Mountain Runestone&lt;br /&gt;
You are bathed in an earthy brown light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Mountain Sanctuary&lt;br /&gt;
|desc=Winds howl and gust beyond the opening of the sanctuary, which is a black hole of ragged stone and dangling tree roots.  Smooth walls taper as they reach towards the back of the cave, and the ground is speckled with large and small rock formations that provide natural furniture for the small space.  A thin band of water glistens upon one of the wall faces and sparkles faintly in the ambient light.}}&lt;br /&gt;
&lt;br /&gt;
;Ocean Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Ocean Sanctuary&lt;br /&gt;
|desc=Tranquil and serene, the surface of the ocean below you is as smooth as glass and equally reflective. Golden motes of light glisten as they pass through the smooth water to disappear in the shadowy depths, while random clouds drift past the translucent walls of the sanctuary to create darker images below.  The air is still with a feeling of waiting, as if the world holds its breath, and sound is muffled.}}&lt;br /&gt;
&lt;br /&gt;
;Oxbow Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Oxbow Sanctuary&lt;br /&gt;
|desc=Cradled by verdant hills, the bend of the river rises high against the hillside, while dropping away to white silt in the valley.  Violets, bluebells, and chamomile flowers dot the landscape, where rich grasses rise and fall with the wind.  The rushing water is deep blue and rainbow salmon arch their bodies against the current to reach the river&#039;s zenith.}}&lt;br /&gt;
&lt;br /&gt;
;River Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=River Sanctuary&lt;br /&gt;
|desc=Tumbled stones and pebbles cover the muddy expanse of the riverbed, their surfaces covered in brown and green algae.  Transparent walls swirl with the flow of water that parts around the sanctuary.  Some of the clear liquid bubbles up and over the strange, translucent dome ceiling.  A spray of color tickles the moist air as a cool breeze passes by.}}&lt;br /&gt;
&lt;br /&gt;
;Snow Runestone&lt;br /&gt;
You are bathed in a snow white light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Snow Sanctuary&lt;br /&gt;
|desc=Thick and blinding, the blizzard howls beyond the translucent icy walls of the sanctuary.  Within the shelter, a lazy swirl of snow dances in the ambient illumination and falls to the soft, smooth ground.  A series of icy mounds provide resting places, while a warm fire burns fitfully at the center of the room.  Oddly, the ice does not melt from the heat of the blaze.}}&lt;br /&gt;
&lt;br /&gt;
;Solar Runestone&lt;br /&gt;
You are bathed in an intense yellow light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Solar Sanctuary&lt;br /&gt;
|desc=Wrapped in a bubble of energy that protects against the heat, the sanctuary is cocooned within an inferno of orange and yellow light.  Cracks in the surface give way to pulses of energy that seek ways through the protective shell, though they disperse before they can break through.  A red nimbus covers the floor, which vibrates slightly.}}&lt;br /&gt;
&lt;br /&gt;
;Spring Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Spring Sanctuary&lt;br /&gt;
|desc=Ringed on all sides by fiddlehead and silver-leaf ferns, the spring is fed by a small stream that can be glimpsed through the sprawling vegetation.  Tulips, water lilies, and honeysuckle vines dot the banks, while a fallen log stretches across the spring and houses the echoing chirp of a cricket.  A trio of water sliders dances across the surface, creating ripples that radiate outward.}}&lt;br /&gt;
&lt;br /&gt;
;Stream Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Stream Sanctuary&lt;br /&gt;
|desc=The petite and narrow stream winds its way through a wall of vegetation along the edges of the sanctuary and then disappears.  Tiny pebbles within the water glisten and provide a soothing, burbling backdrop to the subtle sounds of the surrounding vegetation.  Strands of tall reeds add their own chime, while dark lotuses gaze at their reflections in the crystal clear water.}}&lt;br /&gt;
&lt;br /&gt;
;Sun Runestone&lt;br /&gt;
You are bathed in an intense yellow light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sun Sanctuary&lt;br /&gt;
|desc=Pulsating bright and round above, an enormous orb fills the sky and radiates long tendrils of orange, red, and yellow flames.  Swirling mist, balmy and tingling to the touch, obscures the ground, while a deep hum thrums through the sanctuary.  The air is dry, though filled with a deep warmth that is almost uncomfortable.}}&lt;br /&gt;
&lt;br /&gt;
;Sunburst Runestone&lt;br /&gt;
You are bathed in an intense yellow light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sunburst Sanctuary&lt;br /&gt;
|desc=Bright, though not uncomfortably so, the sanctuary&#039;s walls are bathed in orange, red, and yellow light.  Swirls of energy lick upward from the floor to coil on anything in their path, their tendrils warm and comforting.  Random solar flares pulsate through the sky in flashes of bright white light, and a constant wind, dry and warm, stirs the air.}}&lt;br /&gt;
&lt;br /&gt;
;Swamp Runestone&lt;br /&gt;
You are bathed in a sickly green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Swamp Sanctuary&lt;br /&gt;
|desc=Large and gnarled, the roots of the mangrove form parabolic arches as they rise from the fetid swamp in a ring around the small island sanctuary.  Clinging lichens, pale yellow and red, snake their way up the thick trunks, while the limbs are heavy with near black vines and mosses.  A screech owl makes its presence known at regular intervals, its strange cry echoing off the murky, dark waters and is accompanied by the constant hum of mosquitos.}}&lt;br /&gt;
&lt;br /&gt;
;Taiga Runestone&lt;br /&gt;
You are bathed in a forest green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Taiga Sanctuary&lt;br /&gt;
|desc=Tall conifers reach towards the sky with their spindly trunks and shed pine needles every time the wind shifts through them.  A ring of fallen trees hugs the granite facing, which comes to life with a burbling stream of clear spring water.  Soft rays of the sun fall in long dim slants upon the frost-covered ground.}}&lt;br /&gt;
&lt;br /&gt;
;Tidal Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Tidal Sanctuary&lt;br /&gt;
|desc=Water-smoothed boulders and stones surround the edges of the sanctuary in an earthy barrier on three sides, while the rush of the open ocean stretches beyond.  Moist sand is speckled with tiny tidal pools that house urchins, crabs, and starfish, while spotted periwinkle snails cling to the boulders that are submerged in water.  Several long skeins of seaweed lap at the shore as the tide pushes them along.}}&lt;br /&gt;
&lt;br /&gt;
;Tree Runestone&lt;br /&gt;
You are bathed in a forest green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Tree Sanctuary&lt;br /&gt;
|desc=Glittering light filters through the arching boughs of the sanctuary, its source distant and obscured by the glossy leaves of the tree.  Hundreds of laden limbs rise from the monstrous trunk only to curve over to create a living umbrella of greenery that shelters its denizens from the world beyond.  The soft chatter of chipmunks and squirrels rises and falls through the area, its source somewhere deep within the tree.}}&lt;br /&gt;
&lt;br /&gt;
;Tropical Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Tropical Sanctuary&lt;br /&gt;
|desc=Balmy air moves across the desolate beach, its tendrils scented with ripe fruits and exotic flowers.  Upon one side of the sanctuary, the ocean laps at the sandy coastline in a quiet rhythmic motion, while the palm fronds of enormous trees on the opposite end sway in counterpoint to the tide.  A cluster of lazy clouds drifts above over a sky that is brilliant blue and is speckled with the vibrant hues of strange, long-feathered birds that squawk lyrically as they pass.}}&lt;br /&gt;
&lt;br /&gt;
;Volcano Runestone&lt;br /&gt;
You are bathed in a deep red light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Volcano Sanctuary&lt;br /&gt;
|desc=Encased in a bubble of orange swirled with obsidian, the sanctuary is illuminated from above by a swiftly flowing river of fiery crimson magma.  Rocky formations melted and twisted from the extreme temperatures throughout smoke slightly and radiate a burning heat that is almost stifling.  A deep rumble vibrates through the glassy floor and dislodges soot and ash from their resting places high above.}}&lt;br /&gt;
&lt;br /&gt;
;Wasteland Runestone&lt;br /&gt;
You are bathed in a sandy tan light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Wasteland Sanctuary&lt;br /&gt;
|desc=Pock-marked with stagnant craters, the largely barren landscape is covered in a clinging silver mist that stretches as far as the eye can see.  Putrid and noxious scents rise from tepid pools, whose edges are overrun with black mold and mushrooms.  The air is oppressive and tainted with foul scents.}}&lt;br /&gt;
&lt;br /&gt;
;Will-O-Wisp Runestone&lt;br /&gt;
You are bathed in a flickering yellow light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Will-O-Wisp Sanctuary&lt;br /&gt;
|desc=Amorphous motes of light speckle the silver and grey mist that drifts from the cool ground, their source indiscernible.  Faint swirls move the cool air around, and a quiet song, its words ancient and forgotten before they can be remembered, plays a haunting tune that fills the sanctuary.  The mist clings to the ground and shifts with the slightest movement through the area.}}&lt;br /&gt;
&lt;br /&gt;
;Wood Runestone&lt;br /&gt;
You are bathed in a forest green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Wood Sanctuary&lt;br /&gt;
|desc=Silver-leafed aspens rise on all sides, their limbs lifting to the sky and reaching out towards each other. Tufts of grass cling to a small game trail that winds its way between the slender giants, the edges dotted with dark stones and blue slate. A brown wren warbles quietly as it gazes down from above, its body nearly hidden against the pale bark.}}&lt;br /&gt;
&lt;br /&gt;
;Woodland Runestone&lt;br /&gt;
You are bathed in a forest green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Woodland Sanctuary&lt;br /&gt;
|desc=Spindly arms reach toward the distant sky, their frames ringed in thin white bark that is banded with ebon lines.  Elliptical leaves shimmer brilliant crimson and amber like the dying light of a summer day and are moved by the low breeze that swirls through the area.  The rich aroma of loam, moss, and grass scents the air, and a sense of peace pervades the sanctuary.}}&lt;br /&gt;
&lt;br /&gt;
;Neutral Sanctuary&lt;br /&gt;
A swirling grey mist enshrouds you as your surroundings blur for a moment...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary &lt;br /&gt;
|desc=A grey, swirling mist surrounds you, its tendrils creeping around your feet and twisting into a thick, translucent mass that vaguely forms a curved wall around the chamber. A feeling of calmness and protection passes over you as you sense that nothing harmful may pass the swirling walls.}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Smite/Bane (302)]] ==&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
;Smite&lt;br /&gt;
:A scintillating, blue-white aura encompasses TARGET.&lt;br /&gt;
&lt;br /&gt;
;Bane&lt;br /&gt;
:A sickly, violet haze encompasses TARGET.&lt;br /&gt;
&lt;br /&gt;
== [[Well of Life (308)]] ==&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl&lt;br /&gt;
:As you sense your souls have linked together, your skin tingles with electrical energy.&lt;br /&gt;
&lt;br /&gt;
;Cholen&lt;br /&gt;
:As you sense your souls have linked together, you smell the aroma of fine wine.&lt;br /&gt;
&lt;br /&gt;
;Eonak&lt;br /&gt;
:As you sense your souls have linked together, your face tingles briefly with heat like that of a nearby forge.&lt;br /&gt;
&lt;br /&gt;
;Imaera&lt;br /&gt;
:As you sense your souls have linked together, you hear the faint rustling of autumn leaves.&lt;br /&gt;
&lt;br /&gt;
;Jastev&lt;br /&gt;
:As you sense your souls have linked together, a pattern of stars flickers faintly before you before fading away again.&lt;br /&gt;
&lt;br /&gt;
;Kai&lt;br /&gt;
:As you sense your souls have linked together, a shaft of light like a well-thrown spear flashes briefly across your sight.&lt;br /&gt;
&lt;br /&gt;
;Koar&lt;br /&gt;
:As you sense your souls have linked together, for only an instant, you glimpse the flows of mana coursing around you.&lt;br /&gt;
&lt;br /&gt;
;Lorminstra&lt;br /&gt;
:As you sense your souls have linked together, the chill of winter spreads slowly through your body.&lt;br /&gt;
&lt;br /&gt;
;Lumnis&lt;br /&gt;
:As you sense your souls have linked together, a few wisps of grey mist drift past you.&lt;br /&gt;
&lt;br /&gt;
;Oleani&lt;br /&gt;
:As you sense your souls have linked together, the light smell of spring flowers in bloom washes over you.&lt;br /&gt;
&lt;br /&gt;
;Phoen&lt;br /&gt;
:As you sense your souls have linked together, warmth caresses your skin like the touch of the noontide sun.&lt;br /&gt;
&lt;br /&gt;
;Ronan&lt;br /&gt;
:As you sense your souls have linked together, a tide of dreamlike lassitude washes through you.&lt;br /&gt;
&lt;br /&gt;
;Tonis&lt;br /&gt;
:As you sense your souls have linked together, you hear the light sound of two coins clinking together.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas&lt;br /&gt;
:As you sense your souls have linked together, a deep, rich purring, more felt than heard, vibrates through your body.&lt;br /&gt;
&lt;br /&gt;
;Eorgina&lt;br /&gt;
:As you sense your souls have linked together, the area seems to darken for a moment.&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae&lt;br /&gt;
:As you sense your souls have linked together, the smell of dry, ancient parchment drifts past.&lt;br /&gt;
&lt;br /&gt;
;Ivas&lt;br /&gt;
:As you sense your souls have linked together, the smell of tuberose incense twines slowly around you.&lt;br /&gt;
&lt;br /&gt;
;Luukos&lt;br /&gt;
:As you sense your souls have linked together, a scaly texture rasps slowly over your skin.&lt;br /&gt;
&lt;br /&gt;
;Marlu&lt;br /&gt;
:As you sense your souls have linked together, an acrid, alien smell creeps slowly through the air.&lt;br /&gt;
&lt;br /&gt;
;Mularos&lt;br /&gt;
:As you sense your souls have linked together, a phantom pressure briefly encircles each of your wrists.&lt;br /&gt;
&lt;br /&gt;
;Sheru&lt;br /&gt;
:As you sense your souls have linked together, the cackle of a jackal echoes in your skull.&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull&lt;br /&gt;
:As you sense your souls have linked together, the coppery scent of drying blood saturates your senses.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena&lt;br /&gt;
:As you sense your souls have linked together, a sensation like feathers brushes over your face.&lt;br /&gt;
&lt;br /&gt;
;Zelia&lt;br /&gt;
:As you sense your souls have linked together, a wild, silvery giggle rings in your head.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Aeia&lt;br /&gt;
:As you sense your souls have linked together, the delicate scent of jungle lilies wafts around you.&lt;br /&gt;
&lt;br /&gt;
;Amasalen&lt;br /&gt;
:As you sense your souls have linked together, you feel the hilt of a knife pressing against your palm.&lt;br /&gt;
&lt;br /&gt;
;Arachne&lt;br /&gt;
:As you sense your souls have linked together, and a sticky feeling, like spiderweb encasing your skin, wraps briefly around you.&lt;br /&gt;
&lt;br /&gt;
;The Huntress&lt;br /&gt;
:As you sense your souls have linked together, you hear the distinct, controlled swish of a long blade cutting through the air.&lt;br /&gt;
&lt;br /&gt;
;Jaston&lt;br /&gt;
:As you sense your souls have linked together, a light breeze caresses your skin.&lt;br /&gt;
&lt;br /&gt;
;Kuon&lt;br /&gt;
:As you sense your souls have linked together, the taste of acantha leaf tea fills your mouth.&lt;br /&gt;
&lt;br /&gt;
;Laethe&lt;br /&gt;
:As you sense your souls have linked together, the dusky, dense smell of drying roses drifts past.&lt;br /&gt;
&lt;br /&gt;
;Leya&lt;br /&gt;
:As you sense your souls have linked together, the smell of trillium flowers surrounds you briefly.&lt;br /&gt;
&lt;br /&gt;
;Onar&lt;br /&gt;
:As you sense your souls have linked together, the brief sensation of a dagger against your throat flashes past.&lt;br /&gt;
&lt;br /&gt;
;Niima&lt;br /&gt;
:As you sense your souls have linked together, the smell of the sea washes gently past.&lt;br /&gt;
&lt;br /&gt;
;Tilamaire&lt;br /&gt;
:As you sense your souls have linked together, you hear a few bars of merry, skillfully whistled melody.&lt;br /&gt;
&lt;br /&gt;
;Voaris&lt;br /&gt;
:As you sense your souls have linked together, the fresh smell of dew-laden roses in bloom drifts past.&lt;br /&gt;
&lt;br /&gt;
;Voln&lt;br /&gt;
:As you sense your souls have linked together, you hear the distant clash of sword upon shield.&lt;br /&gt;
&lt;br /&gt;
;Other&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== [[Blind (311)]] ==&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the fury and violence of the Lord of the Seas flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Cholen&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the merriment and goodwill of the Jester flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Caster&#039;s face shimmers and vanishes, and, in its place, you see the image of a young, golden-haired man with a smile of delight curving his lips. His eyes are the color of the sky, and they sparkle brightly with merriment. Divine radiance blazes around the image, and you are blinded.&lt;br /&gt;
&lt;br /&gt;
;Eonak&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the strong will and determination of the Master of the Forge flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the craggy face of a dwarven man. An aura of reddish-golden light, much like the glow of a forge, surrounds his features. His brown gaze bores into you, and the image sears itself into your eyes before everything goes black.&lt;br /&gt;
&lt;br /&gt;
;Imaera&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the warmth and healing power of the Lady of the Green flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a beautiful sylvan woman garbed in robes of leaves and flowers. A halo of pale green radiance surrounds her, and healing light shines in her eyes as she smiles jubilantly -- but then the light fades, and everything else fades along with it.&lt;br /&gt;
&lt;br /&gt;
;Jastev&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the tenuous, fleeting beauty of the world as the vision of the Soothsayer flows through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a pale, black-haired young man. Behind him, the night sky shines, thousands of stars shimmering in incredible beauty, but his face is filled with devastating sorrow even as he gazes into the night. Suddenly, the stars blaze with searing silver brilliance, and you are blinded.&lt;br /&gt;
&lt;br /&gt;
;Kai&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Koar&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the majesty of the King of the Gods flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of an ancient man wearing a majestic crown of pure light. The lines of his face are weary, and a great, snow-white beard flows from his chin, but his heavy-lidded blue eyes transfix you with their power. Divine radiance blazes around the image, and you are blinded.&lt;br /&gt;
&lt;br /&gt;
;Lorminstra&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the somber, majestic power and the caring presence of the Gatekeeper flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a thin woman with alabaster-hued skin. Snowflakes collect in her raven black hair, and winter&#039;s chill sweeps over you as her somber gaze meets yours. The image sears into your vision, and then everything goes dark.&lt;br /&gt;
&lt;br /&gt;
;Lumnis&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the wisdom and knowledge of the Queen of Enlightenment flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a mature woman robed in cloud grey gossamer. A single streak of grey hair mars her black tresses, and her face is serenely calm. Divine radiance blazes around the image, and you are blinded.&lt;br /&gt;
&lt;br /&gt;
;Oleani&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; &amp;lt;section begin=311Oleani1p /&amp;gt;As your faith overcomes &amp;lt;target&amp;gt;&#039;s weakened defenses, you sense the radiance and love of the Mistress of Adoration flowing through you.&amp;lt;section end=311Oleani1p /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &amp;lt;section begin=311Oleani2p /&amp;gt;&amp;lt;caster&amp;gt;&#039;s face shimmers and vanishes, and, in its place, you see the image of an exquisitely beautiful Dark Elf with spring flowers braided into her hair.  A warm smile curves her lips as she gazes at you from beneath lowered lashes.&amp;lt;section end=311Oleani2p /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, your skin grows warm with the touch of sunlight as the masculine power of the Sun God flows through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a gaunt man with golden hair that shines as brightly as the sun. His smile is confident and proud, and a touch of arrogance blazes in his blue eyes. Divine radiance flares around the image, and you are blinded.&lt;br /&gt;
&lt;br /&gt;
;Ronan&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the dark, watchful power of the Lord of Dreams flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Tonis&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Eorgina&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the knowledge and intellectual interest of the Grandfather flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Ivas&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the passion and sensuality of the Seductress flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a staggeringly beautiful woman. Shimmering smoke surrounds her face, distorting it slightly, but her long-lashed eyes gaze knowingly into yours, dark with an unmistakable invitation. The image sears itself into your eyes before everything dissolves in a wash of grey.&lt;br /&gt;
&lt;br /&gt;
;Luukos&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the cruel malice of the Eater of Souls flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a massive emerald green serpent. The snake&#039;s golden eyes transfix you with their power as its forked tongue darts out to taste the air. Darkness wells forth to consume the image, and then you see nothing at all.&lt;br /&gt;
&lt;br /&gt;
;Marlu&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a gruesome demon. The monster&#039;s skin is glistening black, hooked wings arch above his inhuman features, and barbed tentacles lash and writhe restlessly around its body from appendages that bear only the faintest resemblance to arms. Darkness wells forth to consume the image, and then you see nothing at all.&lt;br /&gt;
&lt;br /&gt;
;Mularos&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the compassion, pain, and longing of He who is the Sorrow of the World flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a young man with incredibly compassionate eyes. His features are as delicate as an elven child&#039;s, but a bloody lash-stroke mars his skin near the collar of his white robe. The image sears itself into your vision before everything dissolves in a wash of scarlet.&lt;br /&gt;
&lt;br /&gt;
;Sheru&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the cruel, feral power of the Bringer of Terror flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see a pair of feral amber eyes gleaming out of darkness. Faintly, you can discern the outline of a jackal&#039;s head, but the proportions are subtly distorted -- the muzzle is too large to properly fit the head, and needlelike teeth gleam menacingly behind black lips. Darkness wells forth to consume the image, and then you see nothing at all.&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the ecstatic bloodlust of the Berserker flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a giantman with marble white skin. His coal black eyes stare vengefully down at you, an expression of threat made only more dire by the bloodstained armor concealing his vast bulk. The image sears itself into your vision before everything dissolves in a wash of scarlet.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, your skin grows cold as the calm, silent power of the Mistress of Eternity flows through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see a somber woman swathed in a grey cloak. Her face is as pale as alabaster, and her features are composed with perfect, unwavering serenity. The air grows cold as her ice blue gaze rests upon you. The intensity of the vision overwhelms you, and everything dissolves in a wash of grey, leaving you blinded.&lt;br /&gt;
&lt;br /&gt;
;Zelia&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the madness of the Keeper of the Moons rising in you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see four crescent moons wheeling wildly through a sky that flashes with a thousand different colors. A pair of large emerald eyes stare down on you from above the moons, set in a constantly shifting face framed by long, windblown silver hair. The delighted laughter of a madwoman fills your ears as you grow more and more disoriented, and then the intensity of the vision overwhelms you. Everything dissolves in a wash of grey, leaving you blinded.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the warmth and nuturing comfort of the Mother flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a beautiful human woman with kind, quiet eyes. The leaves, flowers, and vines of a verdant tropical garden twine through her hair and caress her shoulders, with one particularly large lily spreading its milk-white petals across her brow. A faint glow halos her features for only a moment before her face, and everything else, vanishes from view.&lt;br /&gt;
&lt;br /&gt;
;Amasalen&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the frenzied religious ecstasy of the Executioner flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a cruelly smiling Faendryl man with dark bronze skin and slitted golden eyes. Flowing white hair courses over his lean neck and shoulders. Like blood spilling up from a cut, darkness wells forth to consume the image, and then you see nothing at all.&lt;br /&gt;
&lt;br /&gt;
;Arachne&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a brash woman with a fighter&#039;s build, clad in bloodstained leather armor. One of her eyebrows is slightly raised, and her smirk is distinctly condescending. Superimposed over her face, the image of a black widow spider shimmers into view, then fades away again. As the spider vanishes, everything else falls into darkness, leaving you blind.&lt;br /&gt;
&lt;br /&gt;
;The Huntress&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the cold, exquisitely controlled anger of the Huntress flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a surpassingly beautiful woman whose face is a mask of carefully controlled anger. A silvery scythe blade curves alongside her face, and the reflection across the mirror-polished surface displays the eight-pointed star Krr&#039;ska. Light flashes from the scythe blade into your eyes, and then everything goes black.&lt;br /&gt;
&lt;br /&gt;
;Jaston&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Kuon&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Laethe&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the sorrowful compassion of the Lovelorn flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Leya&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the cool confidence of the Master of Martial Arts flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a woman in her twenties with wavy mahogany hair and azure eyes. Calm, unquestioning confidence fills her expression as she gazes directly at you, mitigated only slightly by the concealed shadow of sorrow. The image sears itself into your eyes before everything dissolves in a wash of grey.&lt;br /&gt;
&lt;br /&gt;
;Niima&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the merry, flirtatious delight of the Wavedancer flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see a waiflike young woman with shining blue eyes and a dazzling smile. Her pale blonde hair flows over her milk-white shoulders as smoothly as water, and you briefly smell a fresh sea breeze in the moment before everything goes dark.&lt;br /&gt;
&lt;br /&gt;
;Onar&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a cracked white skull. Shadows play over the pale bone surface, but never fully resolve into recognizable forms. Abruptly, the skull vanishes into complete and utter blackness -- along with everything else around you.&lt;br /&gt;
&lt;br /&gt;
;Tilamaire&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Voaris&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the merry pleasure of the Patron of Young Love flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a young man with delicately fair skin, sunlight golden hair, and merry blue eyes framed by long blond lashes. He presses a blood red rose to his cheek as he flashes a mischevious, flirtatious smile. Golden radiance flashes around his face in the instant before everything goes dark.&lt;br /&gt;
&lt;br /&gt;
;Voln&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the grim, determined spirit of the Paladin flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a grim man clad in a full suit of black chainmail. His cold, somber eyes stare straight past you, and the faint halo of white radiance surrounding him only seems to deepen the shadows of his forbidding visage. The image sears itself into your eyes before everything dissolves into blackness.&lt;br /&gt;
&lt;br /&gt;
;Other&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== [[Prayer (313)]] ==&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the wrath of your deity to protect you. The scent of brine and lightning-struck sand surrounds you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Brilliant white light flickers in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Cholen&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the humor of your deity to protect you. You taste fine wine on your lips, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Sapphire light dances in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Eonak&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the labor of your deity to protect you. Your eyes sting as if with the touch of smoke or sweat, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Dark red light glimmers in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Imaera&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the bounty of your deity to protect you. The smell of ripe wild raspberries swirls around you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Leaf-green light shines in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Jastev&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the foresight of your deity to protect you. All hues around you gain brilliance as all shadows around you deepen, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Brilliant white light burns in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Kai&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the fist of your deity to protect you. Strength and confidence imbue your body, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Koar&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the justice of your deity to protect you. The ground trembles almost imperceptibly underfoot, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Intense golden topaz light blazes in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Lorminstra&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the compassion of your deity to protect you. The delicate chill of autumn&#039;s first frost settles over your skin, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Pallid light glows in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Lumnis&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the wisdom of your deity to protect you. Confidence and clarity settle over you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Opalescent light shines in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Oleani&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the love of your deity to protect you. The smell of lily-of-the-valley surrounds you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Violet light sparkles in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Phoen&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the power of your deity to protect you. The warmth of sunlight caresses your skin, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Golden radiance burns in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Ronan&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the sword of your deity to protect you. The shadow of night darkens everything around you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Starry silver radiance shimmers in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Tonis&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the wings of your deity to protect you. A light ripple passes through the air, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Golden light shines in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the pleasure of your deity to protect you. A low, rumbling purr vibrates through your head, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Eorgina&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the majesty of your deity to protect you. The scent of something burning drifts past, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Dark crimson light glitters in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the knowledge of your deity to protect you. The smell of dusty parchment tickles your nose, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Pale yellow light flashes in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Ivas&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the desire of your deity to protect you. Your head swims as if with alcohol or incense, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Dusky silver light glitters in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Luukos&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the will of your deity to protect you. Something smooth yet hard rasps over your cheek, like the pebbled scales of a great serpent, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Emerald light glimmers in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Marlu&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the delight of your deity to protect you. Your skin stings as if with the touch of acid, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Lurid orange light gleams in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Mularos&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the love of your deity to protect you. The softness of silk caresses the back of your neck, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Ruby light glimmers in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Sheru&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the favor of your deity to protect you. Unbidden, your heartbeat quickens with fear, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Amber light glows in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the impartial hand of your deity to protect you. A delicate sensation like the caress of a feathered wing runs over your face from brow to chin, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Grey light fills CASTER&#039;s eyes briefly.&lt;br /&gt;
&lt;br /&gt;
;Zelia&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the fickle spirit of your deity to protect you. A sudden wind chills your exposed skin, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Brilliant emerald light shines in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the kindness of your deity to protect you. The smell of jungle rain drifts past you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Amasalen&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the frenzy of your deity to protect you. The smell of fresh-spilled blood swirls around you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Blood red light shines in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Arachne&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the webs of your deity to protect you. Painless heat surges through your bloodstream. The world blurs into eight distinct images before refocusing upon one, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Intense crimson light glows in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;The Huntress&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the anger of your deity to protect you. For an instant, all around you is silvered by starlight to your eyes, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Jaston&lt;br /&gt;
: {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Kuon&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the caring of your deity to protect you. The aromas of pine needles and rich earth drift past you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Dark green light glows in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Laethe&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the sympathy of your deity to protect you. The soft, musky scent of roses twines about you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Leya&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the skill of your deity to protect you. A sense of supple vitality flows through you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Azure light shimmers in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Niima&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the mercy of your deity to protect you. You taste sea salt on your lips, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Aquamarine light shimmers in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Onar&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the cool decisiveness of your deity to protect you. Nothing impressive happens externally, but your senses and awareness expand subtly, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Darkness flickers briefly in CASTERS&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Tilamaire&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Voaris&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the approval of your deity to protect you. The enticing scent of sun-warmed roses twines about you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Brilliant yellow light shines in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Voln&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the shield of your deity to protect you. Something unseen settles around your torso like a suit of massive armor enclosing you. Instead of feeling weighted or weary, however, you feel uplifted, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Other&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== [[Censure (316)]] ==&lt;br /&gt;
{{top}}&lt;br /&gt;
===Pantheon of Liabo===&lt;br /&gt;
;Charl&lt;br /&gt;
:Speaking the words of a sacred incantation, you channel the power of divine displeasure toward those deserving of punishment.&lt;br /&gt;
:As the words capture your attention, you hear a second voice overlapping CASTER&#039;s and translating the invocation: &#039;&#039;&#039;&amp;quot;For your transgressions, a thousand storms shall be raised against you, and lightning shall rain across your path and all you love!&amp;quot;&#039;&#039;&#039; Your spirit quails involuntarily at the power of the divine censure, and you feel your muscles tightening to disobey your will. (Non-bold part repeats on all.)&lt;br /&gt;
&lt;br /&gt;
;Cholen&lt;br /&gt;
:For your transgressions, you will be forever be marked as the punchline of the world&#039;s jokes, prone to the pranks of all, and endure the endless humiliation that will ensue....&lt;br /&gt;
&lt;br /&gt;
;Eonak&lt;br /&gt;
:For your transgressions, no tool will be true in your hand. Wood will buckle and splinter, metal will twist and shatter, and even the greatest of enchantments will fade without warning....&lt;br /&gt;
&lt;br /&gt;
;Imaera&lt;br /&gt;
:For your transgressions, all nature shall rise against you! The rivers shall rise to drown you, the trees shall yield poison fruit to your hand, and every animal will show you its fangs....&lt;br /&gt;
&lt;br /&gt;
;Ivas&lt;br /&gt;
:In a lush, seductive voice, CASTER purrs out an incantation in an unknown language.&lt;br /&gt;
:For your transgressions, you shall know a hunger with no filling, a thirst with no quenching, and a yearning with no satisfaction. Every need you have will burn without ceasing until your entire body is aflame....&lt;br /&gt;
&lt;br /&gt;
;Jastev	 &lt;br /&gt;
:For your transgressions, I will tell you your future.  These are the words of the stars: all that you seek will be lost, and all that you fear will prosper until it destroys you.  In the end, you will be forgotten, and nothing you have done or been will ever matter.&lt;br /&gt;
&lt;br /&gt;
;Kai&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Koar&lt;br /&gt;
:For your transgressions, you shall be judged, and the verdict shall fall against you. In all the world, from sky to earth, there is no sanctuary against that high judgement....&lt;br /&gt;
&lt;br /&gt;
;Lorminstra&lt;br /&gt;
:The Gatekeeper&#039;s hand and key will be against you, parting your spirit and body, leaving you helpless in a mortal world that does not know your presence....&lt;br /&gt;
&lt;br /&gt;
;Lumnis&lt;br /&gt;
:For your transgressions, you shall receive all that you have earned, for you are one who heeds no wisdom, and you are one who takes no guidance. Therefore, no wisdom and no guidance shall you have, and you shall be lost beyond redemption....&lt;br /&gt;
&lt;br /&gt;
;Oleani&lt;br /&gt;
:For your transgressions, your loveless life shall bring you no satisfaction. Every relationship you have shall be sundered, until you walk alone through a joyless life without the strength to end it.&lt;br /&gt;
&lt;br /&gt;
;Phoen&lt;br /&gt;
:For your transgressions, the sun shall give you no warmth in winter and relentless heat in summer. Its light will not feed your crops and its power will not give you strength....&lt;br /&gt;
&lt;br /&gt;
;Ronan&lt;br /&gt;
:For your transgressions, your dreams shall be hopeless, and your waking hours possessed by dreams. You shall have no peace waking or sleeping, for you will never fully enter, nor fully leave sleep, and there shall be no rest for you....&lt;br /&gt;
&lt;br /&gt;
;Tonis&lt;br /&gt;
:For your transgressions, your thoughts and actions will be slowed, and all eyes will be drawn to your stupid, clumsy sluggishness. You will be unable to protect your treasures from those in the shadows.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas&lt;br /&gt;
:For your transgressions, you will be hunted, little prey. Between shadow and light, between branch and wall, the eyes you cannot see will see you. The claws are sharp, and your flesh is weak. Run, little prey, for the chase is marvelous fun....&lt;br /&gt;
&lt;br /&gt;
;Eorgina&lt;br /&gt;
:For your carelessness, your spirit shall be shackled by invisible chains, rendering you a lowly slave. You will grovel at the feet of the one who controls your freedom, kissing the jeweled hem of her garments and begging for a chance to redeem yourself!&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae&lt;br /&gt;
:For your transgressions, text will blur before your eyes, and words will shift upon reaching your ear. You will never understand anything of value, and you will never be able to communicate that which you already know.&lt;br /&gt;
&lt;br /&gt;
;Ivas&lt;br /&gt;
:For your transgressions, you shall know a hunger with no filling, a thirst with no quenching, and a yearning with no satisfaction. Every need you have will burn without ceasing until your entire body is aflame....&lt;br /&gt;
&lt;br /&gt;
;Luukos&lt;br /&gt;
:For your transgressions, the mark of the liar shall be upon you. No truth you speak shall ever be believed, setting every ally against you and all friendly blades at your back. In death, you shall be drawn into the service of those lies, and all you ever do will serve the hunger of the Serpent....&lt;br /&gt;
&lt;br /&gt;
;Marlu&lt;br /&gt;
:For your transgressions, your ever-fading power shall fuel the end of all that you know. Everything shall be destroyed, but you will face the oblivion first of all.&lt;br /&gt;
&lt;br /&gt;
;Mularos&lt;br /&gt;
:For your transgressions, there will be no comfort for you. Your blood will run untended, and your heart will break unnoticed. You will break yourself to the ground, and break your wrists on a blade, all in the company of uncaring silence.&lt;br /&gt;
&lt;br /&gt;
;Sheru&lt;br /&gt;
:For your trangressions, the darkness shall surround you, and the amber-eyed spawn of your nightmares will join you there. Given flesh and given fangs, your nightmares shall come as you stumble helplessly through a night that knows no dawn....&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull&lt;br /&gt;
:For your transgressions, your blood will run across the soil like a river, and your splintered bones will be sown across the land!&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena&lt;br /&gt;
:For your transgressions, you will be judged in the land of death, where there is neither escape nor reprieve. The angels know when you will pass the gates, and their sickles are sharp enough to slice apart a soul....&lt;br /&gt;
&lt;br /&gt;
;Zelia&lt;br /&gt;
:No mist and no moonlight, no mercy, no insight! Your bones and your eyes, all your heart, all despised! Your luck is despair, and nobody will care when you scream in the rain, never escaping, so totally sane....&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia&lt;br /&gt;
:For your transgressions, there shall be no shelter for you anywhere that the Mother&#039;s eye sees. A garden to others will be withered dust to you. You will be homeless and helpless, rejected by all mothers, a wanderer forever without any kin or comfort.&lt;br /&gt;
&lt;br /&gt;
;Amasalen&lt;br /&gt;
:For your transgressions, your blood will flow from your body in rivers! Your skin will be stripped off to decorate the temple walls as your still-beating heart feeds the high altar....&lt;br /&gt;
&lt;br /&gt;
;Arachne&lt;br /&gt;
:For your transgressions, disfiguring venom shall pour through your veins.  Strong men shall fear at your presence, weak ones shall faint away, and all will rise against you to exile you forevermore!&lt;br /&gt;
&lt;br /&gt;
;The Huntress&lt;br /&gt;
:For your transgressions, all those with cause against you shall have the strength of a hundred men apiece. Their hands will be guided divinely for true strikes and fatal blows, and the sands shall drink your life&#039;s blood without mercy.&lt;br /&gt;
&lt;br /&gt;
;Jaston&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Kuon&lt;br /&gt;
:For your transgressions, the plants of the world shall give you neither comfort nor shelter. Wooden walls will rot about you, and acantha will offer your wounded lips no healing grace....&lt;br /&gt;
&lt;br /&gt;
;Laethe	 &lt;br /&gt;
:For your trangressions, all those you love will be parted from you, never to join you again.  There shall be neither comfort nor contact for you, not even in death&#039;s dark domain....&lt;br /&gt;
&lt;br /&gt;
;Leya&lt;br /&gt;
:For your transgressions, the hands of all honorable people will turn against you, leaving you surrounded by traitors and fools. Fade your combatant skills will, offering you no reward for their application.&lt;br /&gt;
&lt;br /&gt;
;Niima&lt;br /&gt;
:For your transgressions, the water you seek to drink will be as dust, and the water you seek to escape will overwhelm you. You will drown as the dolphins watch, and they will never move to aid you.&lt;br /&gt;
&lt;br /&gt;
;Onar&lt;br /&gt;
:For your transgressions, a contract has been placed against you. The price for your life has already been paid.&lt;br /&gt;
&lt;br /&gt;
;Tilamaire&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Voaris &lt;br /&gt;
:For your transgressions, all those you love will be parted from you. Mountains and miles, chasms and seas, traditions and laws shall divide you! Ever shall your passion rise, and never shall your love be satisfied....&lt;br /&gt;
&lt;br /&gt;
;Voln&lt;br /&gt;
:For your transgressions, no punishment could be greater than that which you bring upon yourself. From death, undeath will enslave you. Your will shall be torn, your soul flayed to tatters, and not even enough of self-control shall remain for you to beg for a liberating sword....&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
&lt;br /&gt;
;Other&lt;br /&gt;
:Religious fervor infuses CASTER&#039;s voice as she speaks an incantation in an unknown language.&lt;br /&gt;
:For your transgressions, the greatest of wraths will enfold you. All punishment that you have earned will be portioned out to you, more than any spirit or body or soul can endure....&lt;br /&gt;
&lt;br /&gt;
== [[Raise Dead (318)]] ==&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Moisture beads upon your skin as CASTER&#039;s eyes cloud over with the darkness of a rising storm. Power builds upon the air, causing the dead hair upon your arms to rise, and as CASTER utters the last words of her spell you hear the rumble of thunder in her voice. The rolling sound ripples upon the air and collides with your chest an instant before a brilliant flash suffuses you with raw spiritual energy.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Moisture beads on the skin of CASTER and TARGET as the former&#039;s eyes cloud over with the darkness of a rising storm. Power builds upon the air, causing the hair upon your arms to rise, and as CASTER utters the last words of his spell you hear the rumble of thunder in his voice. The rolling sound collides with TARGET&#039;s prone form, its very touch creating a brilliant flash that suffuses her in raw spiritual energy.&lt;br /&gt;
&lt;br /&gt;
;Cholen&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Musically, though lyric free, CASTER begins a soft chant in petition to her deity.  Rising from the air around her, the sweet sound of a lute begins to accompany her, and you discover that the very air seems alive with it.  Reaching outward, CASTER touches you on the lips, and the blended sounds burst into a wordless chorus that surges between the two of you in a shower of colorful lights.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Musically, though lyric free, CASTER begins a soft chant in petition to her deity. Rising from the air around her, the sweet sound of a lute begins to accompany her and you discover that the very air seems alive with it. Reaching outward, CASTER touches TARGET on the lips and the blended sounds burst into a wordless chorus that surges between the pair in a shower of colorful lights.&lt;br /&gt;
&lt;br /&gt;
;Eonak&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;Chanting slowly, your mind and body fill with strong sense of purpose as you gaze down at TARGET.  Within your mind&#039;s eye you unravel the greater machinations of life and realize that the prone body lying before you is still needed to make them still work.  Touching one finger to his forehead, you reignite the spark of life within him and return him to their greater function.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Chanting slowly, the sound reminiscent of cogs moving through a large machine, CASTER gazes down at TARGET with a sense of greater understanding in his eyes. Briefly touching upon TARGET&#039;s forehead, CASTER reignites the spark of life within him.&lt;br /&gt;
&lt;br /&gt;
;Imaera&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Breathing slowly, you extend your senses towards the world around you and draw into you the very essence of nature. You shift your gaze towards TARGET and carefully release the energy you&#039;ve drawn into yourself towards him. A rush of energy briefly flows between the two of you as you feel life slowly return to him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Breathing slowly on the heels of her chanting, CASTER&#039;s gaze grows distant for several moments.  With the grace of a doe lapping water at a brook, her gaze falls to you and your spirit feels strangely in tune with the natural order of life.  A rush of energy briefly flows between the two of you as you feel life slowly return to your limbs.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Breathing slowly on the heels of her chanting, CASTER&#039;s gaze grows distant for several moments. With the grace of a doe lapping water at a brook, her gaze falls to TARGET and a rush of energy briefly flows between them causing TARGET to return to life.&lt;br /&gt;
&lt;br /&gt;
;Jastev&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Emptying all breathe from your body, you slowly still yourself and close your eyes. You reach out with all of your senses and feel a film shift across your vision. Opening your eyes, you gaze through a white haze and find images of TARGET floating above his prone form. Acts of TARGET&#039;s past, present, and future play out before your clouded vision. With conviction and faith, you pluck a future image of TARGET from the air and coax he back into his body. Slowly, the film slips from your eyes and images fade away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Slowly exhaling the last syllable of his chant, CASTER closes his eyes for several moments. Upon opening his eyes, hundreds of images appear to hover over the prone form of TARGET. Each image is different from that of the woman that lays lifeless. With firm conviction, CASTER pulls at one of the images in the air and slowly coaxes TARGET&#039;s ghostly form back into her body. The film slips from CASTER&#039;s eyes as TARGET is filled with the breath of life.&lt;br /&gt;
&lt;br /&gt;
;Kai&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Deep and resonating, you feel the chant that falls from her lips and watch as she is filled with the strength of her faith. She crouches beside TARGET and gently lifts him into her arms. CASTER&#039;s muscles swell with the power of her deity, and she cradles him close to her chest. Strength and life flood from CASTER&#039;s body into TARGET&#039;s, but CASTER suddenly seems weakened by the experience and is forced to her knees. With a soft sigh, CASTER still manages to lay TARGET gently back down.&lt;br /&gt;
&lt;br /&gt;
;Koar&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; With each passing moment during your slow chant, the thrum of power begins to flood your very being, pulsing through your veins like crackling electricity. The overwhelming sensation liberates your mind from the trivial details of mortal life. You fold your right arm over and rest your chin upon your hand while gazing down at the lifeless corpse of TARGET, contemplating his existence. Blinking once, you thrust your hand over TARGET, and the raw power escapes your body through your fingertips, flowing into him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; With each passing moment during CASTER&#039;s slow chant, his eyes flutter rhythmically. He folds his right arm and rests his chin upon his hand, then gazes down at you, as if contemplating your very existence. Blinking once, CASTER thrusts his hand over you, and crackling, raw power flows from CASTER&#039;s fingertips into your body, jolting you back to life.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; With each passing moment during CASTER&#039;s slow chant, his eyes flutter rhythmically. He folds his right arm and rests his chin upon his hand, then gazes down at the lifeless corpse of TARGET, as if contemplating his existence. Blinking once, CASTERthrusts his hand over TARGET, and crackling raw power flows from CASTER&#039;s fingertips into TARGET.&lt;br /&gt;
&lt;br /&gt;
;Lorminstra&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Thin at first, a fine layer of rime tickles your hands and fingertips. The hoarfrost smoothly glides between you and TARGET, turning to a light powder as it traverses the space between. The white substance clings to TARGET&#039;s eyelashes and cheeks for a moment before it becomes charged with spiritual power, then it slowly melts away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Thin at first, a fine layer of rime coats CASTER&#039;s hands and fingertips. The hoarfrost smoothly glides across the space between CASTER and TARGET, turning to a light powder in the open air. The white substance clings to TARGET&#039;s eyelashes and cheeks for a moment before it becomes charged with spiritual power, then it slowly melts away.&lt;br /&gt;
&lt;br /&gt;
;Lumnis&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Lifting your finger, you begin to chant and draw a series of conjoined circles in the air. Each circle turns to mist and takes on a different hue - white, blue, black, red, and green. As the last ring is completed, you spread your fingers and gently allow your tips to touch each color before pushing the misty creation towards TARGET. A shock of energy courses through your body as the mist seeps into TARGET&#039;s chest and life is slowly returned to his body.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Lifting her finger, CASTER begins to chant and draws a series of conjoined circles in the air. Each circle turns to mist and takes on a different hue - white, blue, black, red, and green. As the last ring is completed, she spreads her fingers and gently allows the tips to touch each color and pushes the misty creation towards Body. A shock of energy courses through CASTER&#039;s body as the mist seeps into TARGET&#039;s chest and life is slowly returned to his body.&lt;br /&gt;
&lt;br /&gt;
;Oleani&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Rich and lively, the scent of wild flowers suddenly fills the air as you finish your chant, and you feel alive with the energy of spring. With renewal at your fingertips, you gently touch TARGET on the brow and revel in the sweet rush of energy that passes through you into her.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Rich and lively, the scent of wild flowers suddenly fills the air as CASTER finishes her chant, and an aura of energy forms a rose-hued nimbus around herself. Lifting his fingers, CASTER gently touches TARGET&#039;s brow and the nimbus drains away from CASTER as it fills TARGET with life.&lt;br /&gt;
&lt;br /&gt;
;Phoen&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; A pleasant warmth encircles CASTER&#039;s body with a golden nimbus that is reminiscent of a rising sun, her features softened by its presence. As she lifts her right palm you notice a fierce energy fill her hand. The light, driven by CASTER&#039;s will, slants in thin lines from her hand across your face and fills you with the vigorous life of a burning sun.&lt;br /&gt;
&lt;br /&gt;
;Ronan&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Weaving your hands as you speak the words of your prayer, you are momentarily mesmerized by the silver nimbus that your movements create. The world around you takes on a dream-like quality and the nimbus at your fingertips turns into the image of a slender blade. Grasping it by the hilt, you plunge the silver light into TARGET&#039;s chest and feel the shock of impact tear the blade from your hands. As TARGET draws the breath of life into her lungs, the blade becomes ethereal and disperses into the air.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Weaving his hands as he speaks the words of his prayer, CASTER is momentarily mesmerized by the silver nimbus that his movements create.  The world around you takes on a dream-like quality and the nimbus at CASTER&#039;S fingertips turns into the image of a slender blade.  Grasping it by the hilt, CASTER plunges the silver light into your chest and you feel the shock of its impact fill you with life.  As you draw breath into your lungs, the blade becomes ethereal and disperses into the air.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Weaving her hands as she speaks the words of her prayer, CASTER is momentarily mesmerized by the silver nimbus that her movements create. The world around you takes on a dream-like quality and the nimbus at CASTER&#039;s fingertips turns into the image of a slender blade. Grasping it by the hilt, CASTER plunges the silver light into TARGET&#039;s chest and the shock of its impact fills TARGET with life. As TARGET draws her first breath, the blade becomes ethereal and disperses into the air.&lt;br /&gt;
&lt;br /&gt;
;Tonis&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A feeling of deep lassitude overcomes you as your lips part in a soft chant that is no louder than a gentle purr. Deep within your body you feel as though something is stretching languidly and slowly waking. The world takes on a black and white hue as another, deeper purr joins your own and at its climax you touch TARGET on the forehead. You feel a deep contentment at the exchange of raw power that your touch causes within his, and you feel the cat within return to quiet slumber; the experience leaving you to feel slightly weakened.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Shadows shift and roll around CASTER as his lips part in a soft chant that is no louder than a gentle purr. Taking on definition and contrast, the shadows around CASTER morph into the semblance of a large feline stretching languidly and his eyes take on a yellow cast as he gazes at you. A deeper, louder purr accompanies CASTER&#039;s as he touches your forehead and the feeling of raw power that burst over you blinds you. When your vision clears the shadows are long and his eyes have returned to normal.&lt;br /&gt;
&lt;br /&gt;
;Eorgina&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Weaving your hands into a complex gesture, you feel a power begin to fill your very being, and in your peripherals you see the dark hue of licking flames.  You narrow your eyes so that only TARGET&#039;s prone form is in your field of vision.  The last syllable of your spell falls from your lips, a sharp command at the soul beyond the lifeless body, and you feel raw energy course through you into TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Raw energy spills from the shadows that ring CASTER as she begins to weave her hands in complex gestures above you. Narrowing her eyes, Savior issues a sharp command at your spirit as it floats above your body, then you feel yourself slam back into your mortal shell.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Weaving his hands in complex gestures, CASTER begins to cast his spell and you notice that the shadows lengthen around him. CASTER narrows his eyes, his gaze falling upon TARGET, and issues one sharp command. Raw energy passes between the two and the shadows return from whence they came.&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you begin to chant you notice the scent of dry, dusty parchment and feel a cool mist cling to your skin somewhere near your feet. You sense the ethereal tendrils of the mist as they coil about your body and notice that the world turns to a yellowish hue as the mist settles about your head. Focusing on TARGET, you feel the transfer of energy pass between you as you return him to life.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As CASTER begins to chant the scent of dry, dusty parchment fills the air and a topaz mist wreathes her body. The coiling, ethereal tendrils circle about her and slowly rise from her feet to her head where they form a slit-eye. The eye opens, its focus upon TARGET and a surge of energy passes between the two.&lt;br /&gt;
&lt;br /&gt;
;Ivas&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Rolling green mist seeps from CASTER&#039;s skin and glides across her fingertips only to swirl through the air towards you.  As the mist connects with your prone form, you feel a surge of power igniting your flesh and you writhe beneath its erratic gyrations.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Rolling green mist seeps from CASTER&#039;s skin and glides across her fingertips only to swirl through the air towards TARGET. As the mist connects with the prone form, a surge of power can be seen dancing across his skin and his writhes beneath its erratic gyrations.&lt;br /&gt;
&lt;br /&gt;
;Luukos&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you begin to chant the air about you takes on the musty scent of an ophidian being shedding its skin and an emerald light clings to your skin. You feel the ethereal tendrils twining around your arms forming slender asps, which punctuate the words of your prayer with their hiss. Pointing towards TARGET, you feel the mist slither off of your arms and watch them slam into her chest at the exact moment that you feel your energy transfer into her.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As CASTER begins to chant, the air fills with the musty scent of coiling serpents and a mist of emerald light clings to his arms. The ethereal tendrils briefly seem to coil into the shape of asps, which suddenly strike out at TARGET and infuse her with CASTER&#039;s energy.&lt;br /&gt;
&lt;br /&gt;
;Marlu&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Murmuring softly, you call upon your connection with the Destroyer and feel your words twist into an alien, spidery chant. Dark shadows laced with crimson swirl before your eyes and at your forceful command sink into the chest of TARGET. The transference of energy is swift and immediate as you bind TARGET back into his body.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Murmuring softly, CASTER calls out in a harsh, commanding voice that slowly dwindles to an alien chant difficult to follow. Circling darkly around CASTER&#039;s body is a series of dark shadows infused with a crimson light. Suddenly, he issues a forceful, sharp command that sends the shadows crashing into TARGET&#039;s chest.&lt;br /&gt;
&lt;br /&gt;
;Mularos&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Murmuring softly, a mournful chant slips from your lips and you feel welts appear upon your wrists. Dipping them briefly, you smear the crimson liquid the leaks from these sudden wounds in a thin line down TARGET&#039;s face. Tingling with each second that your skin touches his, you feel the transference of your raw energy pass into TARGET and momentarily reel with the pain of its release. Slowly, the wounds on your wrists heal, though a lingering throb remains.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Murmuring softly, a mournful chants slips from CASTER&#039;s lips and crimson rents appear upon his wrist. Dipping them briefly, CASTER smears the crimson liquid that leaks from his wounds in a thin line down your face and the warm rawness of the life begins to bleed into you. The pain of renewal is almost as sharp as the rawness of the energy that suddenly fills you. Slowly, though you are dazed, you watch the wounds upon CASTER&#039;s wrists heal.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Murmuring softly, a mournful chant slips from CASTER&#039;s lips, and crimson rents appear upon her wrists.  Dipping them briefly, CASTER smears the crimson liquid that leaks from her wounds in a thin line down TARGET&#039;s face.  The transference of energy between the pair is immediate and the air crackles with the rawness of its release.  Slowly, the wounds upon CASTER&#039;s wrists heal.&lt;br /&gt;
&lt;br /&gt;
;Sheru&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Low and monotonous, you begin a chant to draw TARGET back to life and feel the deep shadows of the area rise to meet you. Falling upon you like a cloak of darkness, the twisting, inky blackness transforms into the visage of a jackal from a once forgotten nightmare. Sweeping from your body into TARGET&#039;s, the raw energy of your prayer transfers into her prone form. Slowly, the shadows recede back into the surrounding area.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Low and monotonous, CASTER begins to chant and the deep shadows of the area seem to rise to meet him. Falling upon him like a mantle of darkness, the twisting, inky blackness transforms into the visage of a jackal from a once forgotten nightmare and sweeps from CASTER&#039;s body into TARGET. Slowly, the shadows recede back into the surrounding area.&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Harsh and barbaric, the words of CASTER&#039;s chant fall from his lips and disappear upon the air that surrounds you.  Darkness descends upon your vision, changing the world to sanguine hues, and you watch as an unholy rage fills CASTER&#039;s face.  Suddenly blinded by the berserker frenzy that fills him, he lashes out at you, and the raw energy of his fury restores you to life.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Harsh and barbaric, the words of CASTER&#039;s chant fall from his lips and disappear upon the surrounding air. Blood fills his eyes, and his face transforms into a mask of unholy rage as he stares down at TARGET&#039;s prone form. Suddenly blinded by the berserker frenzy that fills him, CASTER lashes out at TARGET and the air crackles with the raw energy of his fury as it restores her to life.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Wrapped in an aura of chill, you close your eyes and softly begin to chant. As the cold air that surrounds you condenses you feel it slowly ripple outward in waves that turn the breath of those nearby into a fine mist. This mist swiftly moves to encompass you and you feel a pair of wings arc over your back. With the last words of your chant, you open your eyes and watch as foggy wings rise above you and gently brush against TARGET. As they dissipate in a cold rush against TARGET, you feel a surge of power spill forth from you and into him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Wrapped in an aura of chill, CASTER closes his eyes and softly begins to chant.  As the cold air that surrounds him condenses it begins to ripple outward in waves that turns the breath of those nearby into a fine mist.  This mist swiftly moves to encompass CASTER and slowly coalesces into a pair of ethereal wings that settle into a protective arc over you.  With the last words of his chant, the wings surge forward and gently caress you.  You feel a surge of power lance forth from CASTER into you, and moments later the fog dissipates, taking the chill of the air with it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Wrapped in an aura of chill, CASTER closes her eyes and softly begins to chant. As the cold air that surrounds her condenses it beings to ripple outward in waves that turns the breath of those nearby into a fine mist. This mist swiftly moves to encompass CASTER and slowly coalesces into a pair of ethereal wings that settle into a protective arc over TARGET. With the last words of her chant, the wings surge forward and gently caress TARGET, only to dissipate moments later taking the chill of the air with it.&lt;br /&gt;
&lt;br /&gt;
;Zelia&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Silvery and light, your eyes glaze over with a wild, crazed view of the world around you. A strange giggle passes your lips of its own volition as you gaze at TARGET&#039;s prone form. As if the carefree sound becomes something visible and substantial, the air around TARGET shimmers silvery and raw, as spiritual energy flows from you into hers.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Silver and light, CASTER&#039;s eyes take on a wild, crazed sheen. Her gaze falls upon you and a strange giggle passes from her lips. The laughter swells upon the air and as the carefree sound falls upon you it seems to swell and gain substance, filling you with its raw, as silvery spiritual energy.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Chanting softly, you begin to feel the gentle patter of rainfall upon your skin and smell the rich scent of loam fill the air. Lightly brushing your fingertips against TARGET&#039;s brow, you feel a warm rush of energy thrum through your feet and rise up through your body only to be transferred through your finger tips into her prone form.&lt;br /&gt;
&lt;br /&gt;
;Amasalen&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Guttural and primal, the words of CASTER&#039;s chant are torn from CASTER&#039;s throat with enough force to slice the very air. He clenches his hands into tight fists and within moments blood begins to seep from between his fingers. Bending at the waist, CASTER opens his hands and presses his right hand to TARGET&#039;s forehead, and the other to his lips. Power surges through the connected bodies and within moments TARGET draws his first breath of life.&lt;br /&gt;
&lt;br /&gt;
;Arachne&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Low and soft, the chant that falls from CASTER&#039;s lips is suddenly transformed into a sound that resembles the gentle clattering of thousands of tiny feet as they scuttle across a marble floor. Waving his hands over you, you notice that tiny threads of spider silk are leaking from his fingertips, and you realize that you are being blanketed in a cocoon. Moments later, you feel the webbing seep into your skin, and with it comes a feeling of raw energy, which shocks you back into life. As you draw your first breaths, the webbing seems to have completely dissolved.&lt;br /&gt;
&lt;br /&gt;
;The Huntress&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Crouching beside the prone form of TARGET, you softly issue the last syllable of your chant. Breathing deeply, you take in the scents around you and let the feel of your surroundings infuse you. With only your gaze, you track the area and recreate the circumstances of TARGET&#039;s death within your mind. Touching TARGET, you follow the lines of the web that holds his soul in place and force it back into his body. Raw energy courses through you and you feel your sense of justice and vengeance filling TARGET with life.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Crouching beside your prone form, CASTER softly issues the last syllables of his chant and takes a deep breath. Calmness steals over his features, and as he lifts his eyes to the surroundings, you are reminded of a wild animal tracking its prey. Slowly, and with deliberate movement, CASTER&#039;s gaze slips over your body and you feel him reach out to you. With force, CASTER slams your soul back into your body and the transference of raw energy that brings you back to life is filled with justice and vengeance.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Crouching beside TARGET&#039;s prone form, CASTER softly issues the last syllables of his chant and takes a deep breath. Calmness steals over his features, and as he lifts his eyes to the surroundings, you are reminded of a wild animal tracking its prey. Slowly, and with deliberate movement, CASTER&#039;s gaze slips over TARGET&#039;s body and you watch as he plucks something that only he can see from the air. With force, CASTER slams his fist into TARGET&#039;s body and the raw energy transfers between them is filled with justice and vengeance&lt;br /&gt;
&lt;br /&gt;
;Jaston&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Kneeling beside the prone form of TARGET, you utter the last syllable of your chant and lower your face to xx&#039;s ear. Whispering softly, you speak unto her, &amp;quot;With the air in my lungs, I bring you back from death. With the power of Jaston, I draw you into breath.&amp;quot; Slowly, you exhale upon TARGET&#039;s face, and you feel the gentle pull of the four winds carry your breath over every inch of her body. Standing, you feel the raw energy granted to you by your deity transfer into xx, and it momentarily steals your breath away.&lt;br /&gt;
&lt;br /&gt;
;Kuon&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You chant slowly as you walk a slow circle around the body of TARGET, shimmering flowers and herbs winking into existence. The gentle fragrance of an herb garden rises underfoot, flooding your senses and setting your skin tingling with the power of life. You lean over and pluck an ethereal leaf, placing it on TARGET&#039;s forehead. As it sinks into her skin, the garden around her grows higher and lusher, covering TARGET in blanket of calm, yet revitalizing energy.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER chants slowly as she walk a slow circle around your body, shimmering flowers and herbs winking into existence. She leans over and plucks an ethereal leaf, placing it on your forehead. Sensation begins to return to your body as it sinks into your skin, and you can feel the gentle caress of calm energy blanketing you as the surrounding garden grows higher and lusher.&lt;br /&gt;
&lt;br /&gt;
;Laethe&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As the last syllable of your chant falls from your lips, you feel the need to hum come over you. The soft lullaby that issues from your throat reminds you of young loves that were lost before they had a chance to blossom. Gazing down at TARGET&#039;s prone form, you feel a deep connection between the light tune you hum and the loss of the life before you. Channeling your energy toward TARGET, you implore him to return to his body and rejoin the living so that others do not feel that loss.&lt;br /&gt;
&lt;br /&gt;
;Leya&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Releasing all of the air from her body, CASTER lets the last syllables of her chant fall from her lips and you watch her grow perfectly still. Narrowing the focus of her attention to TARGET&#039;s lifeless form, CASTER shifts her stance and carefully lays her hand upon his forehead. Slowly, a deep blue nimbus begins to glow around CASTER&#039;s body, and as she withdraws her hand from TARGET&#039;s forehead, you notice that the glowing light begins to seep into the dagger-shaped brand seared upon it. Moments later, TARGET draws breath and the brand upon his forehead disappears.&lt;br /&gt;
&lt;br /&gt;
;Niima&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You weave your hands in a fluid pattern before you, matching the tempo of your soft incantation. The subtle scent of the ocean tickles your nose as power rises within your being like the day&#039;s tide. With a wide smile, you caress TARGET&#039;s cheek before placing your hand above her heart. Wisps of rainbowed energy flow from your fingertips and into the body of TARGET, washing over her and rescuing her from the clutches of the abyss.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CLERIC weaves her hands in a fluid pattern that matches the tempo of her soft incantation.  The subtle scent of the ocean flows in as CLERIC tenses momentarily.  With a wide smile, CLERIC caresses your cheek before placing her hand above your heart.  Wisps of rainbowed energy flow from CLERIC&#039;s fingertips and into your body, washing over you like the lapping waters of the warm southern seas, rescuing you from the darkness of death.&lt;br /&gt;
&lt;br /&gt;
;Onar&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Almost imperceptible, you chant solemnly before TARGET, and the air around your hands begins to shimmer. Materializing out of nothingness, menacing shadows can be seen clinging to TARGET&#039;s cold body. With surgical precision, you strike at each dark tendril with a single finger, cutting them away from him. Slowly, you draw a single line across TARGET&#039;s neck, releasing him from the last bond of death.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Almost imperceptible, CLERIC chants solemnly before you, and the air around his hands begins to shimmer.  Materializing out of nothingness, menacing shadows can be seen clinging to your cold body.  With surgical precision, CLERIC strikes at each dark tendril with a single finger, cutting them away from you.  Slowly, he draws a single line across your neck, releasing you from the last bond of death.&lt;br /&gt;
&lt;br /&gt;
;Tilamaire&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; A melodic chant escapes CASTER&#039;s lips, singing the praises of the joys of living.  CASTER&#039;s eyes light up, and a sparkling yellow aura soon surrounds her as she revels in her ceremony.  Caught up in the moment, she dances lively around the body of TARGET, the exultant energy flowing from her to TARGET with every step.  CASTER takes a small bow at the end of the ritual that has left both her and TARGET slightly out of breath.&lt;br /&gt;
&lt;br /&gt;
;Voaris&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Lowering your eyes solemnly to TARGET&#039;s prone form, you utter the last syllable of your chant and are struck by the sudden, overpowering scent of roses. Gently laying your hand over TARGET&#039;s heart, you softly pour your energy into his form and implore he to return to life, love, and the acceptance of those around he. You feel your connection with TARGET grow as your energy fills his heart and are relieved to feel a pulse beneath your hands.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Lowering his eyes solemnly to you, CASTER utters the last syllable of his chant and you suddenly recognize the overpowering scent of roses on the air. Gently laying his hand upon your heart, you begin to feel your body again. Life, love, and the acceptance of all around you draws your soul back towards your body and within moments you feel the raw energy ignite your heartbeat and return you to life.&lt;br /&gt;
&lt;br /&gt;
;Voln&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Gazing grimly upon the body of TARGET, CASTER chants with a quiet determination to intervene in TARGET&#039;s fate. Determination fills CASTER&#039;s face and he summons gossamer white energy around his hands. CASTER clutches his fist over his heart and then places his hand above TARGET&#039;s lifeless eyes. His once quiet chant grows stronger and louder as the energy rushes forth from his fingertips and into TARGET.&lt;br /&gt;
&lt;br /&gt;
;Other&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A brilliant glow forms around TARGET, lingers for a moment, then fades.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::A bolt of soft white light streaks down from the sky bathing TARGET in it.&lt;br /&gt;
::A brilliant glow forms around TARGET, lingers for a moment, and finally fades.  TARGET awakens looking somewhat confused and seriously drained.&lt;br /&gt;
&lt;br /&gt;
== [[Intercession]] ==&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl&lt;br /&gt;
:Thunder breaks overhead with a deafening roar, and you are assaulted by the sharp scent of seawater. Blue sparks leap up from the ground, leaving jagged afterimages hovering in your vision for several moments after the lights themselves are gone.&lt;br /&gt;
&lt;br /&gt;
;Cholen&lt;br /&gt;
:Strains of music pluck at your ears, woven through with the sound of a distant voice raised in joyous laughter. Your heart grows light, the world more colorful to your eyes. In moments, the distant sounds fade and leave you energized in the wake of their merriment.&lt;br /&gt;
&lt;br /&gt;
;Koar&lt;br /&gt;
:The air about you fills with a harsh light, every line you view through it sharply defined. A commanding and implacable gaze weighs heavily upon you, humbling you even as it fills you with a quiet pride. The sensation of being watched passes, but in its wake you are stronger and more firm in your resolve.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae&lt;br /&gt;
:A line of yellow light flows outward from your feet, tracing a pattern of growing intricacy on the air just above the ground. The light branches a multitude of times, each strand writhing in place as though barely held in check by some unseen power.&lt;br /&gt;
:The threads of glowing amber loop back upon themselves, throwing silver sparks as their ends merge. The image of a stylized slit-pupiled eye completes itself and burns, sourceless, on the air about you for the space of a breath before vanishing into nothing.&lt;br /&gt;
&lt;br /&gt;
;Marlu&lt;br /&gt;
:A spot of darkness in your vision blooms hazily outward, rippling as it does so with deep violets and sickly greens. Six slender tentacles unfold from the heart of that writhing blackness, barely paler than the void that surrounds them, and form a slowly undulating star. After a moment, the darkness wavers and shreds, sending wisps of shadow curling away into nothing.&lt;br /&gt;
&lt;br /&gt;
;Mularos&lt;br /&gt;
:Needles of power stab into you, sending white-hot pain coursing through your body. Sorrow fills your heart, but with it comes acceptance, an overwhelming sense of rightness that stays with you even as the agony fades to a dull ache in your chest.&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull&lt;br /&gt;
:Shadows flood your vision and tinge everything you see a faint bloody red. The clash of battle fills your ears, punctuated by the cries of the dying. Your vision clears in moments and the riotous noises fade to nothing, but you are left with a righteous sense of purpose.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena&lt;br /&gt;
:A stillness steals over you, distancing you from yourself. A soothing peace seeps outward from your core and strips away the clamor of daily living. Sounds fade away, divorced from their meaning in the cool grip of complete and utter silence. In moments, the silence is broken as though it never was, but though that crystalline quietude passes on, the peace it imparted remains.&lt;br /&gt;
&lt;br /&gt;
;Zelia&lt;br /&gt;
:Lights race across your vision, shifting and merging as they flee faster and faster. Crescents flow into full moons and back again, clouding over with crimson whorls before glowing a brilliant white. The sight is highly disorienting, leaving you dizzy from your attempts to track their movement. A dark speck arcs across a crazily spinning ruby dot just before all the lights vanish into silvery smoke, which lazily drifts away.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;The Huntress&lt;br /&gt;
:Anger surges through you, boiling up from within and threatening to burst into violence. You bring your rage under control through sheer force of will and are rewarded by a growing sense of purpose. Though the unnaturally strong emotion drains away in minutes, your newly-won focus remains.&lt;br /&gt;
&lt;br /&gt;
;Voln&lt;br /&gt;
:Cold, white light floods your mind, forming a near-solid barrier about your thoughts. Strength courses through your body, bringing with it new resolve and a firm sense of the righteousness of your cause.&lt;br /&gt;
&lt;br /&gt;
== [[Divine Wrath (335)]] ==&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl&lt;br /&gt;
:As you pour your soul into an appeal to Charl, you know that you are heard. A briny gust of sea breeze swirls around you, infusing the air with the scent of the sea and droplets of saltwater.&lt;br /&gt;
:A deafening thunderclap splits the air! Rather than fading away, the sound&#039;s echoes grow, and they gather into a rhythmic, crashing pulse like the sound of storm-tossed waves breaking on a desolate shore. The power of Charl has answered your prayer.&lt;br /&gt;
:The sounds of crashing waves increase to an almost deafening level until, suddenly, a powerful wave surges into the area, violently slamming directly into TARGET.&lt;br /&gt;
:White sparks flicker around you, and you sense electrical energy gathering in the instant before a massive bolt of lightning spears toward TARGET.&lt;br /&gt;
:A final rumble of thunder rolls through the area, and, as its last echoes fade away, your skin ceases to tingle as your connection to Charl lessens.&lt;br /&gt;
&lt;br /&gt;
;Cholen&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Cholen, you know that you are heard. Sudden heady joy courses through you, lifting your heart and strengthening your spirit, and your mouth fills with the taste of exquisitely fine wine. You feel yourself grinning in spite of yourself.&lt;br /&gt;
::The sound of laughter and music dances through the air, and, from the corner of your eye, you glimpse the forms of bright-garbed harlequins turning somersaults and tossing juggling balls back and forth -- but it is impossible to catch even one jester with a straight-on glance, for the celebratory spirits fade into memory as soon as you spy them. The power of Cholen has answered your prayer.&lt;br /&gt;
::A throwing knife formed of shimmering golden light hurtles from the hand of one of the spirit jesters toward TARGET.&lt;br /&gt;
::Your connection to Cholen lessens. The airy, brisk trill of a well-played fife and a quick cymbal crash heralds the departure of the spirit jesters.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::A sudden smile crosses CASTER&#039;s face and broadens into an infectious, easy grin.&lt;br /&gt;
::The sound of laughter and music dances through the air, and something brightly colored flickers at the edges of your vision.&lt;br /&gt;
::You glimpse movement at the corner of your eye right before a throwing knife formed of golden light hurtles toward TARGET.&lt;br /&gt;
::The trill of the fife and the crash of cymbals echo through the air from no apparent source, and then the peculiar, colorful flickering at the edges of your vision goes away.&lt;br /&gt;
&lt;br /&gt;
;Eonak&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Eonak, you know that you are heard. You feel heat against your face like the heat of a forge close at hand as a faint ruddy haze swirls into existence.&lt;br /&gt;
::The reddish haze shifts and solidifies into the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention to you or to anything around you, but you know that the power of Eonak has answered your prayer.&lt;br /&gt;
::Within the reddish haze swirling beside TARGET, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.&lt;br /&gt;
::The ruddy haze near you dissipates, and the sound of the forging hammer dies away. As the forge-fire&#039;s heat leaves your skin, your connection to Eonak lessens.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;(missing manifestation name)&#039;&#039;&lt;br /&gt;
::Gazing into the ruddy haze, you see the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention whatsoever to you as he wields his forging hammer, and the orange light reflecting from his forge fire obscures his features from view.&lt;br /&gt;
&lt;br /&gt;
;Imaera&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Imaera, you know that you are heard. The deep, quiet anger of the wilderness awakens within you, and you smell forest loam and hear the sound of wind passing through tree branches.&lt;br /&gt;
::As the ground trembles, you know that the power of Imaera has answered your prayer, and you sense the forms of animal spirits running past unseen.&lt;br /&gt;
::A brown stag materializes in midair, leaping out of nowhere to try to impale TARGET upon its magnificent antlers!&lt;br /&gt;
::Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.&lt;br /&gt;
::You sense the last of the spirit animals running away unseen, and the aroma of forest loam fades as your connection to Imaera lessens.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::The aroma of forest loam drifts softly past as CASTER bows her head reverently, accompanied by the sound of wind passing through tree branches.&lt;br /&gt;
::The ground trembles slightly, and you hear a rhythm like that of hooves striking the ground swiftly.&lt;br /&gt;
::A brown stag materializes in midair, leaping out of nowhere to try to impale TARGET upon its magnificent antlers!&lt;br /&gt;
::Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.&lt;br /&gt;
::The earth falls still again, and the smell of forest loam fades away.&lt;br /&gt;
&lt;br /&gt;
;Jastev&lt;br /&gt;
:As you pour your soul into an appeal to Jastev, you know that you are heard. A deep awareness of the ephemeral quality of the world fills you, and a man&#039;s low voice whispers into your ear, &amp;quot;This, like all things, shall pass.&amp;quot;&lt;br /&gt;
:Iridescent lights begin to swirl around you, each as brilliant as the finest paints an artist could buy -- malachite, lapis, ruby, saffron, umber, orchid, and a thousand other shades, as if you were wrapped in the center of a rainbow. The power of Jastev has answered your prayer.&lt;br /&gt;
:A beam of vermilion light lances away from the rainbow around you to strike TARGET, bathing the TARGET in colored radiance.&lt;br /&gt;
:A beam of cerulean light lances away from the rainbow around you to strike TARGET, bathing the TARGET in colored radiance.&lt;br /&gt;
:The iridescent lights surrounding you pop like soap bubbles, one by one, until the last one bursts in a small flare of starry radiance and is gone. Your connection to Jastev lessens.&lt;br /&gt;
&lt;br /&gt;
;Kai&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::An aura of power, health, and vitality settles around CASTER.&lt;br /&gt;
::A brilliant silver glow encircles each of CASTER&#039;s hands and shapes a pair of ethereal silver-hued gauntlets.&lt;br /&gt;
::CASTER punches at TARGET. A massive bolt of silver light blazes away from his fist!&lt;br /&gt;
::CASTER looks briefly dejected as the ethereal silver gauntlets vanish from around his hands.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p - Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::A faint, healthy flush tinges CASTER&#039;s cheeks, and an aura of power and vitality fills each of his movements. Silver light encircles each of his hands in ethereal silver gauntlets.&lt;br /&gt;
&lt;br /&gt;
;Koar&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Koar, you know that you are heard. Heady power washes through your body as divine golden light encircles you.&lt;br /&gt;
::The ground shivers and trembles restlessly underfoot, and you sense incredible power and strength focusing upon your surroundings. The power of Koar has answered your prayer.&lt;br /&gt;
::The ground shakes powerfully directly underneath TARGET as a beam of golden light lances away from you to transfix TARGET.&lt;br /&gt;
::Your connection to Koar lessens, and the divine light fades around you. The ground shudders one last time before falling still.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::An aura of divine golden light blazes into existence around CASTER.&lt;br /&gt;
::The ground shakes powerfully directly underneath TARGET as a beam of golden light lances away from CASTER to transfix TARGET.&lt;br /&gt;
::&#039;&#039;&#039;(missing end messaging)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra&lt;br /&gt;
:As you pour your soul into an appeal to Lorminstra, the image of a snow-covered forest with an open ebon gate at its center flashes through your mind, and the cold of winter slowly settles into your bones.&lt;br /&gt;
:It begins to snow -- small, white, faintly glowing snowflakes that appear immediately overhead and drift delicately down to dissolve as soon as they strike the ground. Several strike your skin, and, instead of melting, they only deepen the icy chill that resides within your marrow. The power of Lorminstra has answered your prayer.&lt;br /&gt;
:As several faintly glowing snowflakes settle upon TARGET, they ignite with cold white flame.&lt;br /&gt;
:As your connection to Lorminstra lessens, the snowflakes stop falling, and the few that still cling to you melt away. The icy cold gradually lifts from your body.&lt;br /&gt;
&lt;br /&gt;
;Lumnis&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Lumnis, you know that you are heard. As insight floods through you, the world around you seems misty and immaterial.&lt;br /&gt;
::As divine wisdom illuminates all things around you, you gain a greater understanding of the frail, tenuous nature of existence and the beauty within that fragility. The power of Lumnis has answered your prayer.&lt;br /&gt;
::Guided by the knowledge within you, you concentrate upon TARGET, and, by strength of will alone, you expose the natural weaknesses of TARGET.&lt;br /&gt;
::As your connection to Lumnis lessens, the world of divine insight slips away from you, destroying the subtle understanding that you so briefly managed to grasp.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER stares into the distance with an abstracted expression on her face.&lt;br /&gt;
::Tendrils of soft grey mist curl around CASTER&#039;s hands, and a matching pale grey light shimmers in her eyes.&lt;br /&gt;
::As CASTER stares at TARGET, the grey light in her eyes intensifies, and then tendrils of mist stretch from her hands to caress TARGET.&lt;br /&gt;
::The grey light dies from CASTER&#039;s eyes, and the tendrils of soft grey mist surrounding her hands dissipate.&lt;br /&gt;
&lt;br /&gt;
;Oleani&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Oleani, you know that you are heard.  Comforting warmth fills you, and a woman&#039;s soft voice whispers into your ear, &amp;quot;What is the worth of that which threatens love?  I deem it to be nothing.  Let it pass from this world and be gone.&amp;quot;&lt;br /&gt;
::A faint pink tinge settles over all that you can see, and the scents of blooming wildflowers fill your senses as a light breeze stirs the air around you.  The power of Oleani has answered your prayer&lt;br /&gt;
::A shroud of pale pink light suddenly encircles a TARGET, and tiny tongues of pure white flame flicker at the heart of the shroud.&lt;br /&gt;
::The scent of wildflowers fades away, and the world returns to its natural hues.  Your connection to Oleani has lessened.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER chants a reverent litany and clasps her hands while tightly focusing her thoughts...&lt;br /&gt;
::A faint aura of pale pink light glimmers into existence around CASTER.&lt;br /&gt;
::A wisp of breeze stirs the air around CASTER, and the scent of blooming wildflowers suddenly fills your senses.&lt;br /&gt;
::The scents of blooming wildflowers fade from the air as the pink aura around CASTER dissipates.&lt;br /&gt;
::LOOK CASTER &amp;gt; A pale pink aura hangs around CASTER&lt;br /&gt;
&lt;br /&gt;
;Phoen&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Ronan&lt;br /&gt;
:As you pour your soul into an appeal to Ronan, you know that you are heard. Dreamlike lassitude fills your body, and everything darkens around you.&lt;br /&gt;
:Your vision splits and twins -- with one sight, you see the world around you, and, with the other, you see a wide, barren plain stretching away beneath a midnight sky. The silhouetted forms of pure black unicorns run soundlessly toward you across the dreaming plain. The power of Ronan has answered your prayer.&lt;br /&gt;
:Seen only by your spirit gaze, one of the dream unicorns lowers its head and charges fiercely toward TARGET! Just before impact, the unicorn&#039;s horn glows fiercely amber in hue.&lt;br /&gt;
:You lose sight of the dream unicorns and the barren plain upon which they run as your connection to Ronan lessens. The waking world seems brighter again as the sense of dreamlike lassitude leaves you.&lt;br /&gt;
&lt;br /&gt;
;Tonis&lt;br /&gt;
:As you pour your soul into an appeal to Tonis, a great wind sweeps into the area, causing everything in the vicinity to blow about wildly.&lt;br /&gt;
:As the wind continues to whip about, the world seems to slow down around you, and you are aware of a spiritual presence nearby, although you cannot manage to catch more than a fleeting golden blur in your vision. The power of Tonis has answered your prayer.&lt;br /&gt;
:Accompanied by a particularly impressive gust of wind, a fleeting golden blur flashes past TARGET.&lt;br /&gt;
:You glimpse the golden blur one last time, but then you lose track of it entirely as your connection to Tonis lessens. The wind&#039;s force lessens as well, and then the air falls still.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::Caster&#039;s gaze grows keen and feral as a golden haze streaked with black manifests around him.&lt;br /&gt;
::Suddenly, the shadows come alive with lithe feline forms, which prowl and stalk around in a wide-ranging circle.&lt;br /&gt;
::An ethereal (random feline) lunges toward TARGET, slashing out viciously with its claws!&lt;br /&gt;
::&#039;&#039;&#039;(missing end message)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;a shadowy group of lithe feline forms prowling in a wide ring about the area&#039;&#039;&lt;br /&gt;
::The glint of a claw, the gleam of a yellow eye, the graceful arch of a proud head, the disdainful flick of a tail in the second before a lightning-swift leap -- it is all that you can perceive of the circling forms. As soon as you try to focus your attention upon any single one of the shadows, it is gone, and an intense feeling of being watched creeps over you.&lt;br /&gt;
&lt;br /&gt;
;Eorgina&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Eorgina, you know that you are heard. Your own will shrivels like a dry autumn leaf in a firestorm as the dark Arkati&#039;s power sweeps through you.&lt;br /&gt;
::Midnight black flames, sparkling and shimmering like the darkest diamonds ever mined, rise from the ground in a wide circle around you. You feel the deadly heat, but your skin remains dry beneath it.&lt;br /&gt;
::Shimmering black flames lash out toward TARGET, encircling the TARGET in their deadly grasp.&lt;br /&gt;
::Your connection to Eorgina lessens, and the black flames instantly vanish, leaving you stranded and bereft of the presence of the Arkati&#039;s power.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER&#039;s lips twist in a cruel sneer as she straightens her back and glances around arrogantly. All light seems to dim, and the shadows cluster most densely around CASTER.&lt;br /&gt;
::Midnight black flames, sparkling and shimmering like the darkest diamonds ever mined, rise from the ground in a wide circle around CASTER. The fire is searingly hot, but CASTER seems oblivious to the heat.&lt;br /&gt;
::Shimmering black flames lash out toward TARGET, encircling the TARGET in their deadly grasp.&lt;br /&gt;
::Abruptly, the black flames around CASTER wink out, leaving not even a wisp of smoke behind.&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Ivas&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Luukos&lt;br /&gt;
:As you pour your soul into an appeal to Luukos, you know that you are heard. Your skin prickles slightly all over your body, and a deep, resonant hiss echoes through your skull.&lt;br /&gt;
:An agonized, bitter moan echoes through the area from an unseen source, and a dark emerald radiance ripples through the air around you. The power of Luukos has answered your prayer.&lt;br /&gt;
:Long, spectral talons materialize from midair to tear viciously at the body of TARGET!&lt;br /&gt;
:A spectral howl echoes through the air, resonant with pain and anguish. Your skin prickles again as your connection to Luukos lessens.&lt;br /&gt;
&lt;br /&gt;
;Marlu&lt;br /&gt;
:As you pour your soul into an appeal to Marlu, you know that you are heard. Everything wavers slightly, and your forehead stings as if it were touched by a drop of some caustic liquid, but the pain lasts less than a second.&lt;br /&gt;
:Tendrils of seeping black mist materialize at a safe distance away from you. A great awareness of their incredibly lethal power presses into your mind as the tendrils begin to shift and coil about in search of prey. The power of Marlu has answered your prayer.&lt;br /&gt;
:A tendril of black mist suddenly senses the proximity of TARGET. The mist expands into a large, quickly moving, highly lethal cloud that rapidly surrounds TARGET, obliterating it from view.&lt;br /&gt;
:The tendrils of black mist dissolve back into nothingness as your connection to Marlu lessens.&lt;br /&gt;
&lt;br /&gt;
;Mularos&lt;br /&gt;
:As you pour your soul into an appeal to Mularos, you know that you are heard. The sting of an unseen triple lash blazes across your face, and, as blood drips slowly down your cheek, you feel the touch of an invisible hand resting lightly against your throat.&lt;br /&gt;
:The touch of the ethereal hand against your throat grows colder, and the sensation shifts to encircle your neck like a collar. Before this manifestation of divine will, you are helpless, and you are helpless as well as the very air around you solidifies into a barbed whip, coiling and shifting restlessly. The power of Mularos has answered your prayer.&lt;br /&gt;
:The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed. It snaps out toward TARGET!&lt;br /&gt;
:As your connection to Mularos lessens, the cold, invisible collar locked about your throat fades into a compassionate caress, and a similar caress traces its way across the side of your cheek. Beneath that gentle touch, the wounds upon your face heal immediately. The ethereal barbed whip twitches one last time before dissolving back into air.&lt;br /&gt;
&lt;br /&gt;
;Sheru&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Sheru, you know that you are heard. The world darkens around you, casting everything into a murky shadow.&lt;br /&gt;
::Visible only at the corner of your vision, you glimpse a pair of dark amber eyes watching from the shadows, and a low, deliberate growl seethes slowly through the air from no discernable source. The power of Sheru has answered you.&lt;br /&gt;
::TARGET looks distinctly nervous, shifting its weight and peering around.&lt;br /&gt;
::Suddenly, TARGET tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!&lt;br /&gt;
::Your connection to Sheru lessens, and the murky shadows brought by your appeal fade away, yet the feeling of being watched does not. On any night, in any dream or nightmare, those amber eyes will follow you endlessly... but such is the prize and the price of your devotion.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::Darkness settles over the area, spreading outward from CASTER to cast everything into a murky shadow.&lt;br /&gt;
::A deep, low-pitched growl seethes slowly through the air, and you have the distinct feeling that something is watching you from the depths of the murky shadow.&lt;br /&gt;
::TARGET looks distinctly nervous, shifting its weight and peering around.&lt;br /&gt;
::Suddenly, TARGET tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!&lt;br /&gt;
::The murky shadow slowly lifts from the area, and the feeling of being watched passes gradually away.&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to V&#039;tull, you know that you are heard. A sudden wave of bloodlust rages through you, and the world drops away into the black haze of a berserker&#039;s frenzy.&lt;br /&gt;
::From within the dark well of bloodlust, you thrill with berserker&#039;s ecstasy as you feel the power of V&#039;tull respond to your prayer. The weapon you need to satisfy your bloodlust materializes before you -- a jet black scimitar that hangs in midair and responds to your pure will.&lt;br /&gt;
::Divine will surges through you, and you command the scimitar to strike at TARGET.&lt;br /&gt;
::Your connection to V&#039;tull lessens, causing the searing bloodlust to vanish instantly away from you. The scimitar is gone, the haze of berserking hunger has left you, and you feel drained and tired.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER lets out a hoarse, ragged cry of bloodlust, and black haze films his eyes.&lt;br /&gt;
::A jet black scimitar coalesces in front of CASTER, and he fixes his black-filmed eyes on it with the expression of a fanatic witnessing a divine miracle.&lt;br /&gt;
::As CASTER lets out a furious, hungry howl, the jet black scimitar hanging in the air beside him whirls through the air to strike at TARGET.&lt;br /&gt;
::The jet black scimitar beside CASTER vanishes, and he staggers slightly as the black haze vanishes from his eyes.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p - Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::A haze as black as night films CASTER&#039;s eyes.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;a jet black scimitar hanging unsupported in midair&#039;&#039;&lt;br /&gt;
::Other than the fact the black scimitar is floating in midair, it appears to be a normal scimitar.&lt;br /&gt;
::&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER grasps the scimitar firmly by the hilt, but it jerks away from him of its own accord.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Gosaena, you know that you are heard. Everything around you seems to slow down as a deep, biting chill sinks through your skin and into your very heart.&lt;br /&gt;
::From the corner of your eye, you glimpse slight motion. Although you still can perceive sound, no sounds seem important when compared to the silence at the center of your being. The power of Gosaena has answered your prayer.&lt;br /&gt;
::An ethereal pair of feathered white wings materializes from midair and closes around TARGET.&lt;br /&gt;
::You realize that you had ceased to hear the sound of your own heartbeat only when you become aware of it again, and other sounds filter back into your awareness as well. Warmth returns to your body as your connection to Gosaena lessens.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER&#039;s expression grows calm and chill, and ice blue radiance flickers in the depths of his eyes.&lt;br /&gt;
::The ambient air temperature plummets, and every sound seems slightly muffled as the cold bites into your skin.&lt;br /&gt;
::An ethereal pair of feathered white wings materializes from midair and closes around TARGET.&lt;br /&gt;
::The ice blue radiance flickers one last time in CASTER&#039;s eyes before vanishing like a candle flame. Warmth returns to the air, and the sounds you hear no longer seem muffled.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p - Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::Ice blue radiance flickers in the depths of CASTER&#039;s eyes, and his expression is like fine porcelain in its intense calm.&lt;br /&gt;
&lt;br /&gt;
;Zelia&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Zelia, you know that you are heard. Something inside your head snaps, and with unnatural clarity you see three crescent moons gleen to life just above your head. You sense great wisdom waiting to be unlocked.&lt;br /&gt;
::Chaotic visions and marvelous images flicker around you as the outside world slips farther and farther away from your awareness. What does it matter, anyway, when you are so close to [&#039;&#039;the great wisdom is randomized... examples: creating the proper interpretation of chocolate; abdicating the post of moldy cheese&#039;&#039;]. The power of Zelia has answered your prayer.&lt;br /&gt;
::&#039;&#039;Randomized attack messaging... examples:&#039;&#039;&lt;br /&gt;
::You notice TARGET nearby. How marvelous! You command the moon Liabo to tattoo blue lines on your ankle.&lt;br /&gt;
::You notice TARGET nearby. How marvelous! You command some lilies of the valley to set it on fire.&lt;br /&gt;
::You notice TARGET nearby. How marvelous! You command the bartender to keep it in the aviary.&lt;br /&gt;
::You notice TARGET nearby. How marvelous! You command seventeen will&#039;o&#039;the&#039;wisps to mop the floor.&lt;br /&gt;
::Suddenly, the important insights slip away, leaving you drained and exhausted as you plummet back to a more mundane state of mind. Your throat and sides are slightly sore, and your cheeks are wet with tears. Your connection to Zelia has lessened.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER&#039;s face suddenly grows transfixed with an expression of awe and wonder, and sourceless silvery light plays in his eyes.&lt;br /&gt;
::CASTER giggles oddly.&lt;br /&gt;
::CASTER stares at a zombie for a moment before bursting into a fit of hysterical laughter. As tears stream down his cheeks with the force of his mirth, colorful light shimmers for an instant around the zombie.&lt;br /&gt;
::CASTER abruptly stops laughing and looks around with a dazed expression.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p - Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::Sourceless silvery light shines in CASTER&#039;s eyes, and his expression is contorted with manic glee.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia&lt;br /&gt;
:As you pour your soul into an appeal to Aeia, you know that you are heard. You smell the exotic scents of jungle flowers and feel a comforting presence nearby.&lt;br /&gt;
:As the scent of blossoming lilies fills your senses, a light green glow forms around you and coalesces into living jungle vines that twine over your shoulders and down your arms. They rest as lightly as a second skin, feeling almost like another part of your body. The power of Aeia has answered your prayer.&lt;br /&gt;
:You sense a surge of vital growth among the vines that cloak your shoulders. Suddenly, a long, leafy vine shoots out and tries to wrap around a hill troll.&lt;br /&gt;
:As your connection to Aeia lessens, the jungle vines dissolve back into light green radiance, and the radiance seeps softly into your skin.&lt;br /&gt;
&lt;br /&gt;
;Amasalen&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Arachne&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;The Huntress&lt;br /&gt;
:As you pour your soul into an appeal to the Huntress, you feel briefly sick and dizzy as you sense a flow of venom pulsing through your arteries and veins. The sickness and venom vanish entirely after only a second, and you feel more awake and alert.&lt;br /&gt;
:Silvery light briefly glimmers over everything that surrounds you, and a wave of carefully controlled anger that is not your own emotion tunes your pulse to a low, steady thrumming. You are little more than a channel for the source of the emotion that stares around through your eyes. The power of the Huntress has answered your prayer.&lt;br /&gt;
:A silver-bladed scythe materializes from thin air, spinning end over end as it hurtles toward TARGET!&lt;br /&gt;
:As your connection to the Huntress lessens, the foreign anger that lent you strength passes from your body as well, and your heartbeat returns to its regular pace.&lt;br /&gt;
&lt;br /&gt;
;Jaston&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Kuon&lt;br /&gt;
:As you pour your soul into an appeal to Kuon, you know that you are heard. The smells of herbs and flowers fill your senses, invigorating and uplifting you even as a deep calm settles over you.&lt;br /&gt;
:The light scents of wildflowers grow stronger as insubstantial brown vines, thick and broad, coil out of the ground around you. Many of the vines sport large, colorful blossoms.&lt;br /&gt;
:One of the vines suddenly whips about and lashes out at TARGET! Despite its slightly ethereal appearance, the vine moves with every evidence of heavy, solid weight.&lt;br /&gt;
:As the spiritual peace slowly leaves you, the vines shimmer and vanish one by one, and the scent of wildflowers drifts away as your connection to Kuon lessens.&lt;br /&gt;
&lt;br /&gt;
;Laethe&lt;br /&gt;
:As you pour your soul into an appeal to Laethe, you know that you are heard. You feel a brief, cool pressure on your brow, like a kiss of benediction.&lt;br /&gt;
:Ethereal shadowy black roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Laethe has answered your prayer.&lt;br /&gt;
:A shadowy black rose touches TARGET and wraps immediately about it, struggling to force its long, barbed thorns into the TARGET.&lt;br /&gt;
:You feel the kiss of benediction once more upon your brow, and then your connection to Laethe lessens. The shadowy black roses dissolve into tendrils of black, rose-scented smoke that dissipate rapidly.&lt;br /&gt;
:&#039;&#039;(Looking at a ring of ethereal black roses)&#039;&#039; Wickedly sharp thorns glimmer among the shadowy petals and tangled vines.&lt;br /&gt;
:&#039;&#039;(Touching a ring of ethereal black roses)&#039;&#039; The thorns avoid your flesh as you reach past the brambles, and your fingertips caress the silky softness of a rose petal.&lt;br /&gt;
&lt;br /&gt;
;Leya&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Leya, you know that you are heard. A wave of divine sorrow and anger washes through you, and, on the trailing end of that wave, and a rush of controlled power flows from your heart to your fingertips and toes.&lt;br /&gt;
::An ivory light blossoms into existence around you.&lt;br /&gt;
::A dagger of ivory light suddenly flashes away from the aura surrounding you to strike at TARGET.&lt;br /&gt;
::The ivory light around you fades and glimmers out, and the strength and control of your movements lessens along with your connection to Leya.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER&#039;s posture falls into a graceful fighting stance, and her movements are more controlled and executed with greater purpose.&lt;br /&gt;
::An ivory light blossoms into existence around CASTER.&lt;br /&gt;
::A dagger made of ivory light suddenly flashes away from CASTER to strike at TARGET.&lt;br /&gt;
::The ivory light fades from around CASTER, and her movements are somewhat slower and less controlled.&lt;br /&gt;
&lt;br /&gt;
;Niima&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Niima, you smell the fresh scent of a sea breeze, and you hear the cries of fenvaok overhead.&lt;br /&gt;
::A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman not far away from you. From somewhere in the center of the pillar comes a haunting, wordless threnody. The power of Niima has answered your prayer.&lt;br /&gt;
::As the song from the pillar of water crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon TARGET.&lt;br /&gt;
::The singing from the watery pillar begins to fade as your connection to Niima lessens. The pillar thins, then suddenly drops with a great splash! You are utterly drenched in water.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::A fresh, sea-scented breeze washes past, and the cries of fenvaok sound overhead.&lt;br /&gt;
::A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman beside CASTER. From somewhere in the center of the pillar comes a haunting, wordless song.&lt;br /&gt;
::As the song from the pillar of water beside CASTER crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon TARGET.&lt;br /&gt;
::The singing from the watery pillar beside CASTER fades into silence. The pillar stands for a moment longer before dropping to the ground with a great splash! CASTER is totally drenched, but you manage to avoid anything more than a few stray drops.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;a swirling blue-green pillar of water&#039;&#039;&lt;br /&gt;
::The pillar stands as tall as a full-grown giantman. It is not possible to see through it, despite its translucent nature, for gazing into the pillar reveals the same cool, blue-green depths that stretch down through the fathoms of a sunlit sea. Shimmering, sleek forms chase one another through the swirling currents at its center, but it is impossible to spy any of them long enough to determine its precise nature.&lt;br /&gt;
::&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; The swirling currents yield readily to your hand, and you reach into the pillar of water. One of the shimmering forms darting through the pillar&#039;s blue-green depths draws curiously near, and you briefly glimpse the curious silver eyes of the water spirit in the instant before it loses interest and returns to its play.&lt;br /&gt;
::&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER touches the blue-green pillar of water, and his hand sinks easily into its surface. There is a flash of silver within the pillar near him.&lt;br /&gt;
&lt;br /&gt;
;Onar&lt;br /&gt;
:As you pour your soul into an appeal to Onar, you know that you are heard. In the depths of your soul, you make the contract that will permit you a chance to obtain the death that you desire.&lt;br /&gt;
:You sense the power of Onar near at hand.&lt;br /&gt;
:A bone-shafted crossbow bolt flies out of the shadows toward TARGET!&lt;br /&gt;
:As it reaches the end of its flight, the bone-shafted crossbow bolt disintegrates into unrecognizable dust.&lt;br /&gt;
:&#039;&#039;&#039;(missing end message)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Voaris&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Voaris, you know that you are heard. You feel a brief, warm pressure on your brow, like a kiss of benediction.&lt;br /&gt;
::Luminescent golden roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Voaris has answered your prayer.&lt;br /&gt;
::A glowing golden rose touches TARGET and bursts into scarlet flame!&lt;br /&gt;
::You feel the kiss of benediction once more upon your brow, and then your connection to Voaris lessens. One of the glowing golden roses lights with scarlet flame, and the fire spreads rapidly down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::The image of a stylized scarlet rose appears on CASTER&#039;s forehead, glowing softly.&lt;br /&gt;
::Luminescent golden roses sprout from the ground in a wide ring around CASTER, twisting and twining about as they grow.&lt;br /&gt;
::A glowing golden rose touches TARGET and bursts into scarlet flame!&lt;br /&gt;
::One of the glowing golden roses lights with scarlet flame, and the fire spreads with astonishing speed down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely. The scarlet rose mark vanishes from CASTER&#039;s forehead.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p - Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::A stylized scarlet rose mark glows softly on her forehead.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;(missing manifestation name)&#039;&#039;&lt;br /&gt;
::Not even one thorn adorns the thick stalks of the gracefully coiling roses. The wide-petalled blossoms are sunlight yellow in hue, and a soft radiance encircles each one.&lt;br /&gt;
::&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Warmth flows up your hand as your fingertips caress the silky softness of a rose petal.&lt;br /&gt;
&lt;br /&gt;
;Voln&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== [[Symbol of the Proselyte (340)]] ==&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your Charl symbol. A roiling wave of light crashes over your hand, and the symbol, bathing both in a wash of blue and green.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your emerald trident talisman. A rush of divine power washes over you. Your talisman pulses once and you feel the power of Charl gathering within you like a storm.&lt;br /&gt;
&lt;br /&gt;
;Imaera&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your amber doe talisman.  A glow grows, slowly but surely, and both your hand and the talisman are bathed in a fresh green light, the color of unfurling leaves.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your amber doe talisman.  A rush of divine power washes over you.  Your talisman pulses once and you feel the generative power of Imaera growing within you.&lt;br /&gt;
&lt;br /&gt;
;Lorminstra&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your banded onyx key symbol. The edges of your hand go black, and from the core of the symbol shines a golden light. The effect is not unlike light through a keyhole.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your banded onyx key symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the eternal watchfulness of Lorminstra staring through your eyes.&lt;br /&gt;
&lt;br /&gt;
;Koar&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your crown symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the might of Koar overtake you.&lt;br /&gt;
&lt;br /&gt;
;Oleani&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your ruby heart symbol.  Within the symbol, a roseate light blooms, growing to cover your entire hand.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your ruby heart symbol.  A rush of divine power washes over you.  Your symbol pulses once and you feel the warmth of Oleani&#039;s love within you.&lt;br /&gt;
&lt;br /&gt;
;Ronan&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your ebony symbol of Ronan. A shadow falls over your hand, and the symbol of Ronan, though a few pinpricks of starry brightness shine through.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your obsidian sword symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the sleeping might of Ronan awake within you.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Eorgina&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your silver vaalin censer. A rush of divine power washes over you. Your censer pulses once and you feel the majesty of Eorgina driving you, like a wall of flames licking at your back.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Kuon&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your holy symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the comforting presence of Kuon within you, like a healing balm.&lt;br /&gt;
&lt;br /&gt;
;Onar&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your white skull symbol.  A flash of light illuminates all of the bones beneath your flesh and every edge of the symbol.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your white skull symbol.  A rush of divine power washes over you.  Your symbol pulses once and you feel the cold, calculated drive of Onar guiding you.&lt;br /&gt;
&lt;br /&gt;
== [[Miracle (350)]] ==&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As the air stirs, you feel your spirit drawn to the heavy scent of the ocean and feel a deep sense of peace. Clouds move into the area, their murky depths heavy with rain unshed and you can see lightning dancing within them. The pressure builds all around you until suddenly, the heavens release dozens of slender blue bands of lightning. The lightning fills your body with its energy and the very air around you seems to tingle with it. Moments later, the lightning is gone and the clouds soon follow.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Laden with the scent of the ocean, a wind moves through the area drawing with it dark clouds heavy with rain. Lightning dances in the murky depths, outlining the edges of the cloud with its blue glow. Suddenly, lightning strikes the ground around the prone form of CLERIC and dances across his skin. Seconds pass while you remain under the glow of the electrical ballet playing out upon CLERIC, and then slowly the clouds disappear, taking the lightning with them.&lt;br /&gt;
&lt;br /&gt;
;Cholen&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Eonak&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Odd whirls and metallic clangs herald the arrival of a dwarf crafted entirely of bronze. The strange, mechanical man moves with jerky movements to a position beside the prone form of CLERIC and begins to tinker with his appearance and clothing. At first, nothing seems to come of the strange bronze creature&#039;s meddling, but slowly color returns to CLERIC&#039;s face. Steam billowing from its ears, the metallic dwarf straightens and teeters from the area, dissipating as it moves.&lt;br /&gt;
&lt;br /&gt;
;Imaera&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Time stills around you, and you feel your spirit drawn forward by a pale ethereal light which quickly transforms into a translucent woman. She moves to your side and withdraws two crimson oak leaves and an acorn from her basket. You hear her soft prayer as she places the leaves upon your eyes and presses the acorn past your lips. She turns her eyes to the sky, her arms rising in supplication, and then lays her hands briefly on your chest. Instantly, warmth floods your limbs and the woman returns to the pale light.&lt;br /&gt;
&lt;br /&gt;
;Jastev&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Kai&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Large and ethereal, rectangular talismans rise from the ground to form a ring around your lifeless form. Each talisman is carved with a different word and glows with a brilliant light. One by one, the talismans tumble into you. As the first falls upon you, you are filled with a deep sense of Honor, the second reminds you of Valor in battle, and the third causes your spirit to surge with Hope, while the fourth binds you with the strength of your Faith. The remaining two tumble into you simultaneously and, in a flash of white light, you absorb them all.&lt;br /&gt;
&lt;br /&gt;
;Koar&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Creating a myriad of colorful whorls in the air, a flock of small rainbow-winged lizards swirls towards you and you are filled with a deep connection to them. Diving and darting, they cavort above your corpse in an intricate dance that is breathtaking to behold. As they dance, their wings shimmer and shed multi-colored sparks that rain down upon your body. With each spark that alights upon your flesh, you are filled with a tingling sensation that draws your spirit deep into your body. The aerial display ends in one final loop and the rainbow-winged lizards dart off into the distance, only to wink out of sight a moment later.&lt;br /&gt;
&lt;br /&gt;
;Lorminstra&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Distant and echoing, the sound of keys jingling strikes a familiar chord within you as it precedes the sound of a heavy metal gate slamming shut. Pale snowflakes drift through the air and settle upon your lifeless body. As the snow accumulates into a thin, chilling layer, you distinctly hear the somber voice of a female speaking softly in your ear. &amp;quot;The gates are closed to you for now, my child,&amp;quot; she says, and several moments later the snow seeps into your skin, leaving you chilled and damp.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Distant and echoing, the sound of keys jingling precedes the sound of a heavy metal gate slamming shut. Pale snowflakes drift through the air and settle upon the lifeless body of CLERIC. The light dusting covers her form, obscuring it from sight for several moments before the flakes melt away leaving CLERIC&#039;s clothing damp.&lt;br /&gt;
&lt;br /&gt;
;Lumnis&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;Squawking loudly, a quintet of parrots wings into the area and circles over your lifeless form.  Each bird is banded with feathers in hues of white, black, red, blue, and green, which begin to blur as the parrots fly overhead.  As they swirl into a tight circle, a feeling of understanding and compassion sweeps over you, and the birds, now suddenly insubstantial, drive into your chest.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;Squawking loudly, a quintet of parrots wings into the area and circles over the prone form of Daenalan.  Each bird is banded with feathers in the hues of white, black, red, blue, and green, which begin to blur as the parrots fly overhead.  Swirling into tight circles, the birds, now suddenly insubstantial, dive into Daenalan&#039;s chest.&lt;br /&gt;
&lt;br /&gt;
;Oleani&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;A warm spring breeze teases along your lifeless body, plucking at your clothes.  Distant pressure builds in your heart and then spills forth, suffusing you with the warmth of love even as a tiny tendril of palest green pushes into view high on your chest.  Petals swell from its tip, bursting broadly forth in velvety scarlet, scarce before a bud can form.  The reflection of golden sunlight glimmers at the heart of the sudden blossom for a scant moment before the petals spread and fall, leaving faint trails of pinkish light in their wake as they shimmer out of view.&lt;br /&gt;
&lt;br /&gt;
;Phoen&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Regal and proud, a broad-shouldered ethereal lion strides towards your lifeless form and you are filled with a sense of power and glory. As it moves towards you, its mane begins to shimmer with licking flames that resemble the rays of the sun. It lowers its gaze to you and you feel yourself drawn into their amber depths. The golden beast lifts a paw to your chest and a wave of warmth floods your limbs. As the light grows, the lion begins to dissipate into a golden nimbus that sinks into your body.&lt;br /&gt;
&lt;br /&gt;
;Ronan&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; The sounds of night drift to your ears and you feel a deep lassitude flood your spirit. At the edge of your vision the pale white beautiful image of a unicorn begins to take shape. It paws at the air, its silver hooves creating sparks of light that twinkle like a thousand stars. As it lowers the horn to touch your forehead you feel a deep sense of peace that intensifies as a silver nimbus blankets you. The unicorn and the nimbus disappear at once, and you feel yourself waking slowly from a dream.&lt;br /&gt;
&lt;br /&gt;
;Tonis&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Eorgina&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Spidery and incomprehensible words reach you, and are given life by an aged, bodiless voice that carries with it the scent of dusty tomes and candle tallow. A point of dark light appears high over your body and expands to form a yellowed eye with a slit pupil. With each uttered syllable the eye&#039;s iris contracts and the meaning of the words that wrap you become clear. &amp;quot;You still have much more to learn,&amp;quot; they say, and before you the eye explodes in a blinding, fiery light.&lt;br /&gt;
&lt;br /&gt;
;Ivas&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Luukos&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Punctuating the sudden calm of the area, the sound of slithering is quickly followed by a long, sibilant hiss. Winding a sinuous pattern to your head, an impossibly large copper-head snake with emerald green eyes begins to hiss at you. &amp;quot;There are more liessss to sssspread, and deathssss to ssssteal,&amp;quot; it says, and then swiftly raises high into the air to gaze down at you. Faster than the blink of an eye, the serpent dives into your chest and disperses into a shimmering green mist that seeps into your skin.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Punctuating the sudden calm of the area is the sound of slithering quickly accompanied by a long, sibilant hiss. Moving in a sinuous pattern towards CLERIC, an impossibly large copper-head snake with emerald green eyes slithers to a position just above his head and begins to hiss inches from his ear. Moving swiftly, the serpent raises high into the air and dives its head into his chest, disappearing into a shimmering green mist that seeps into his skin.&lt;br /&gt;
&lt;br /&gt;
;Marlu&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Dark clouds swirl across your prone form and the area is plunged into darkness. The hair on your body stands on end and a deep pressure builds around your spirit, threatening to consume it. Blue lightning lances through the air, heralding an ear-shattering ripple of thunder, and at the edge of your senses you feel the demonic horde surging forward to take you. Each sizzling bolt strikes your chest repeatedly for several moments and the horde closes in on you until every last one of them is absorbed by your spirit.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Dark clouds swirl before the prone form of CLERIC and the area is plunged into darkness. The thick scent of ozone rises on the air and causes hair to stand on end as a deep pressure builds. Blue lightning lances through the area, accompanied by a ear-shattering ripple of thunder, and in the shadows cast by its afterglow is the image of hundreds of demons lurching and struggling towards CLERIC. Lightning strikes CLERIC in the chest repeatedly, sizzling the air with every strike. As the lightning ceases, shadowy demons rise and dive deep into CLERIC&#039;s chest.&lt;br /&gt;
&lt;br /&gt;
;Mularos&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Wraithlike mourners suddenly slip free of the shadows and form a tight ring around you. Silvery tears slip from their faces to splash ineffectively against your lifeless body, and the blood that stains their white garments trickles in a splash across your face. They kneel in a tight ring about you, obscuring your view of the world beyond, and you feel a deep connection to them. &amp;quot;There is yet more pain to release,&amp;quot; they seem to tell you before their lips part in a deafening keen of anguish that shatters their ethereal forms.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Wraithlike mourners suddenly slip free of the shadows around CLERIC, their cheeks stained with silvery tears. Their white garments are stained in a variety of places with the deep red-brown of blood. Forming a loose ring around CLERIC&#039;s corpse, they fall as one to their knees and obscure him. Together, they tilt their heads back and release a deafening keen that shatters their ethereal forms.&lt;br /&gt;
&lt;br /&gt;
;Sheru&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Shadows lengthen and grow around you until their edges are sharp and twisted. Macabre and ungraceful, they slink with jerky movements toward you as their depths are briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. They snarl as they writhe across your prone form, their maws snapping ineffectively at your flesh. One by one, they twist and squirm into your slack jaw and fill you with bitter madness.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Shadows lengthen and grow around the body of CLERIC until their edges are sharp and twisted. Moving in a macabre dance of jerky, ungraceful movements, the shadows become briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. Snarling, the shadows move across CLERIC&#039;s prone form and begin to snap ineffectively at his lifeless flesh. One by one, the twisted nightmares writhe and squirm into CLERIC&#039;s slack jaw and disappear within him.&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Stealing all sound as it travels to you, a soft zephyr gently caresses your skin and you sense the frigid brush of final death near at hand. A tug on your spirit heralds the arrival of impossibly long feathers in shades of white, grey, and black, as they appear before you and coalesce into a beautiful insubstantial being. It lifts you up into its arms and you feel as if you have found home in its embrace.&amp;lt;br&amp;gt;Wings that you did not notice before unfurl to cocoon you for several moments before you feel the chill air depart and all at once the feathery figure is gone. A rain of feathers falls around you, each dissipating seconds before it touches the ground.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Stealing all sound as it travels, a soft zephyr gently sweeps through the area turning the air frigid. Impossibly large ethereal feathers in shades of white, grey, and black, drift in and are carried to the prone form of CLERIC. At once they converge into a beautiful insubstantial being. Kneeling beside CLERIC, it gently lifts him into its arms and cradles him there for several moments.&amp;lt;br&amp;gt;Lowering its feathery forehead to CLERIC, the being unfurls a pair of pale wings and creates a cocoon around him. Suddenly, sound returns, dispelling the ethereal being and creating a rain of feathers, each dissipating seconds before it touches the ground.&lt;br /&gt;
&lt;br /&gt;
;Zelia&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Silver motes of light cavort upon the air, their movements turning into a twisted dance that is punctuated by the sound of dozens of laughing voices. Deep in your spirit, you feel a binding connection to their mirth. Converging above you, the light transforms in a slender crescent moon that begins to whirl. At one moment, full, and then the next, a sliver, the faster the moon spins, the louder the laughter gets. Suddenly, the light ceases all movement and explodes into a brilliant shower of silver sparks accompanied by laughter for several moments.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Amasalen&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Silence descends upon the room and a double-headed serpent slithers to you. Each of its heads moves of its own accord, and slit-pupiled eyes take in everything as they wind a sinuous path up your prone form. As it reaches your chest, it lifts its heads up high and begins to sway from side to side in a hypnotic pattern. &amp;quot;You have learned the ssssacrifice issss everything, now we ssssacrifice oursssselves sssso that you may teach otherssss,&amp;quot; the one head says before striking the other head at the neck. In one swift, painless bite, the head is severed and the open neck falls upon you, its lifeblood draining into your mouth. Moments pass as the ferric taste of the serpent&#039;s sacrifice fills you, and then suddenly it disappears.&lt;br /&gt;
&lt;br /&gt;
;Arachne&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;The Huntress&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Filling your spirit with a deep anger, a long discordant horn blast drowns your senses and sets your lifeless flesh to vibrating with its wild call. An enormous hunting hound bearing an angry look of focus bounds towards you. You feel its front paws forcibly slam into your chest and watch the beast disappear deep within you with the cry of a wild hunt falling from its parted lips. Slowly, the sound of the horn echoes into silence.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; The area comes to life with the defiant call of a long discordant horn blast. An enormous hunting hound bearing an angry look of focus bounds into the area and launches itself at CLERIC. Slamming forcibly into her chest, the beast disappears into her with a cry of a wild hunt. Slowly, the sound of the horn echoes into silence.&lt;br /&gt;
&lt;br /&gt;
;Jaston&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Kuon&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Laethe&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Leya&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Your spirit feels a sudden stirring in the air above your lifeless body and moments later a brilliantly white owl appears out of nowhere. It spreads its wings and you hear the audible crack of the air as they expand, lifting the owl in a lazy spiral above you. The bird&#039;s unblinking gaze falls upon you and you feel a deep connection with it before it gives three mighty beats of its wings and surges high into the sky and disappears.&lt;br /&gt;
&lt;br /&gt;
;Niima&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A playful feeling sweeps over you as a fuzzy pair of otters fills your vision. Clutched in their teeth are midnight blue mussels, which they hold tightly in place as they comically bounce and leap around you. They playfully paw at your lifeless chest, begging with their furry faces, and you sense they want you to come and play. As if sensing you cannot, they curl their sleek, wet forms briefly around your head and nuzzle against your neck for several moments. Then, they carefully drop the mussels upon your chest. A brief, child-like joy fills you as the mussels sink into your lifeless body, and the otters turn as one to slide out of sight on their slippery bellies.&lt;br /&gt;
&lt;br /&gt;
;Onar&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Shadows slant across the ground as they slither toward you and a deep chill touches your spirit. As the shadows writhe in a thick mass of darkness over your body, you distinctly hear a quiet whisper in your ear, &amp;quot;This was not the death I had in mind for you.&amp;quot; A flash of light tears across your vision as it is consumed by the image of a cracked white skull.&lt;br /&gt;
&lt;br /&gt;
;Tilamaire&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Voaris&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Voln&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Other&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You feel a tingling at the edges of your perception and the air comes alive with a feeling of raw power. You sense something greater than yourself tugging on your spirit. As the power grows in intensity, you feel it draw you closer to your lifeless body and you marvel as it ushers your spirit forward. An extremely bright nimbus floods you as your spirit sinks into your body, which begins to fill with life.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Tingling on every nerve, the air comes alive with a feeling of raw power. Prismatic lights play through the air and hover over the prone form of CLERIC. As the power grows in intensity, the energy begins to tug and move at her clothing and the air grows warm. An extremely bright nimbus forms around her and then slowly seeps into CLERIC&#039;s body.&lt;br /&gt;
&lt;br /&gt;
== [[Beacon of Courage (1608)]] ==&lt;br /&gt;
{{top}}&lt;br /&gt;
;Pantheon of Liabo&lt;br /&gt;
:Motes of lambent white-gold light appear and begin to swirl around you, coalescing into a radiant aura.&lt;br /&gt;
:TARGET appears enthralled by the motes of lambent white-gold light.&lt;br /&gt;
:The aura of lambent white-gold light motes surrounding you dissipates slowly, winking out of existence.&lt;br /&gt;
&lt;br /&gt;
;Pantheon of Lornon&lt;br /&gt;
:Wisps of lucent silvered ebon smoke appear and begin to twist around you, coalescing into an incandescent veil.&lt;br /&gt;
:TARGET appears enthralled by the haze of lucent silvered ebon smoke.&lt;br /&gt;
:The haze of lucent silvered ebon smoke surrounding you dissipates slowly, thinning until nonexistent.&lt;br /&gt;
&lt;br /&gt;
;Pantheon of Neutrality&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Zelia&lt;br /&gt;
:Fingers of fog-hued mist appear and begin to twirl around you, coalescing into a scintillant miasma.&lt;br /&gt;
:TARGET appears enthralled by the miasma of fog-hued mist.&lt;br /&gt;
:The miasma of fog-hued mist surrounding you dissipates slowly, waning until completely diminished.&lt;br /&gt;
&lt;br /&gt;
== [[Guard the Meek (1613)]] ==&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
;Ronan&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As CASTER thrusts her WEAPON toward the heavens, a soft night black pulse of pure spiritual energy rises from its apex, washing over herself and those nearby.&lt;br /&gt;
&lt;br /&gt;
;Kuon&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you thrust your clenched fist upward, a soft gold pulse of pure spiritual energy rises from its apex, washing over you and those nearby.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As CASTER thrusts a clenched fist upward, a soft gold pulse of pure spiritual energy rises from its apex, washing over CASTER and those nearby.&lt;br /&gt;
&lt;br /&gt;
;Tonis&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you thrust your clenched fist upward, a soft vibrant yellow pulse of pure spiritual energy rises from its apex, washing over you and those nearby.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As CASTER thrusts her clenched fist upward, a soft vibrant yellow pulse of pure spiritual energy rises from its apex, washing over herself and those nearby.&lt;br /&gt;
&lt;br /&gt;
;Voaris&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you thrust your clenched fist upward, a soft golden pulse of pure spiritual energy rises from its apex, washing over you and those nearby.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As CASTER thrusts her clenched fist upward, a soft golden pulse of pure spiritual energy rises from its apex, washing over CASTER and those nearby.&lt;br /&gt;
&lt;br /&gt;
== [[Divine Vengeance]] ==&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
;Pantheon of Liabo&lt;br /&gt;
:A lambent white-gold cloud rolls through the area.&lt;br /&gt;
:TARGET is buffeted by the white-gold cloud and is knocked to the ground.&lt;br /&gt;
&lt;br /&gt;
;Pantheon of Lornon&lt;br /&gt;
:A lucent silvered ebon smoke rolls through the area.&lt;br /&gt;
:TARGET is buffeted by the ebon smoke and is knocked to the ground.&lt;br /&gt;
&lt;br /&gt;
;Pantheon of Neutrality&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== [[Divine Strike (1615)]] ==&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;ocean blue radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with storm grey light, and a glimmering pillar of ocean blue radiance manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Cholen&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Eonak&lt;br /&gt;
:A pillar of &#039;&#039;&#039;reddish-orange radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Imaera&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;verdant radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with verdant light, and a glimmering pillar of matching green radiance manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Jastev&lt;br /&gt;
:A pillar of &#039;&#039;&#039;pale grey radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Kai&lt;br /&gt;
:A pillar of &#039;&#039;&#039;crimson radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Koar&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;gold and topaz radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with gold and topaz-hued light, and then everything around you shimmers to match the gold and topaz colors.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with gold and topaz-hued light, and a pillar of gold-streaked topaz radiance manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Lorminstra&lt;br /&gt;
:A pillar of &#039;&#039;&#039;swirling white radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Lumnis&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;glimmering rainbow radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with rainbow-hued light, and then everything around you shimmers to match the glimmering rainbow hues.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with rainbow-hued light, and a glimmering pillar of rainbow radiance manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Oleani&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Phoen&lt;br /&gt;
:A pillar of &#039;&#039;&#039;sunlight gold radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Ronan&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;darkness&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with silver light, and a pillar of darkness manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Tonis&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A glimmering pillar of &#039;&#039;&#039;matching blue radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with sky blue light, and then everything around you shimmers to a matching blue color.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with sky blue light, and a glimmering pillar of matching blue radiance manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Voaris&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;A pillar of rose red radiance manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Eorgina&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;dusky red radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with dusky red light, and a glimmering pillar of matching red radiance manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae&lt;br /&gt;
:A pillar of &#039;&#039;&#039;grey light&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Ivas&lt;br /&gt;
:A pillar of &#039;&#039;&#039;smoky green radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Luukos&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Marlu&lt;br /&gt;
:A pillar of &#039;&#039;&#039;roiling blackness&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Mularos&lt;br /&gt;
:Your ora mace surges with power as &#039;&#039;&#039;pale red radiance&#039;&#039;&#039; coalesces around it! [1618 flare]&lt;br /&gt;
&lt;br /&gt;
;Sheru&lt;br /&gt;
:A pillar of &#039;&#039;&#039;dark amber radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull&lt;br /&gt;
:A pillar of &#039;&#039;&#039;blood red radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;dusky silver radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with ice blue light, and a glimmering pillar of dusky silver radiance manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Zelia&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;silver radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with moonlight, and a glimmering pillar of matching silver radiance manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia&lt;br /&gt;
:A pillar of &#039;&#039;&#039;leaf-green radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Amasalen&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Arachne&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;The Huntress&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Jaston&lt;br /&gt;
:A pillar of &#039;&#039;&#039;pure white radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Kuon&lt;br /&gt;
:A pillar of &#039;&#039;&#039;green-streaked amber radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Laethe&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Leya&lt;br /&gt;
:A pillar of &#039;&#039;&#039;deep blue radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Niima&lt;br /&gt;
:A pillar of &#039;&#039;&#039;aquamarine radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Onar&lt;br /&gt;
:A pillar of &#039;&#039;&#039;dark shadow&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Tilamaire&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Voaris&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Voln&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;black-streaked white radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with white light, and then everything around you vanishes into a matching white radiance streaked with pure black.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with pure white light, and a glimmering pillar of black-streaked white radiance manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Other&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;grey luminescence&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with silvery grey light, and then everything around you shimmers to match the argentine color.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with silvery grey light, and a pillar of argentine radiance manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
== [[Aid The Fallen (1620)]] ==&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
;Charl&lt;br /&gt;
:A radiant sea blue beacon encompassed by a translucent emerald corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.&lt;br /&gt;
&lt;br /&gt;
;Gosaena&lt;br /&gt;
:A radiant silver beacon encompassed by a translucent green corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.&lt;br /&gt;
&lt;br /&gt;
;Kuon&lt;br /&gt;
:A radiant gold beacon encompassed by a translucent brown corona rapidly descends from above, striking TARGET in the chest.  It soon expands to encompass his entire body before finally beginning to wane.  The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.&lt;br /&gt;
&lt;br /&gt;
;Leya&lt;br /&gt;
:A radiant ivory white beacon encompassed by a translucent deep blue corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.&lt;br /&gt;
&lt;br /&gt;
== [[Judgment (1630)]] ==&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl&lt;br /&gt;
:You briefly close your eyes, and the very air behind you ripples like a storm-ravaged ocean. A faint emerald light builds up and emanates from your hand before it takes the shape of an ethereal trident!&lt;br /&gt;
:A chain of lightning erupts from the tip of the ethereal trident, striking TARGET!&lt;br /&gt;
:The ethereal trident dissolves into a spray of seawater.&lt;br /&gt;
&lt;br /&gt;
;Cholen&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Eonak&lt;br /&gt;
:You briefly close your eyes, and the repeated sound of metal striking metal rings out in the air around you. A faint golden light builds up and emanates from your hand before it takes the shape of an ethereal forging hammer!&lt;br /&gt;
:A shockwave of golden energy ripples out from the head of the ethereal forging hammer, striking TARGET!&lt;br /&gt;
:The ethereal forging hammer fizzles into a puff of smoke.&lt;br /&gt;
&lt;br /&gt;
;Imaera&lt;br /&gt;
:You briefly close your eyes, and the visage of a frolicking doe appears behind you. A faint green light builds up and emanates from your hand before it takes the shape of an ethereal blossom!&lt;br /&gt;
:A swarm of translucent bees spiral from the petals of the ethereal blossom, striking TARGET!&lt;br /&gt;
:The ethereal blossom wilts and then withers away into nothing.&lt;br /&gt;
&lt;br /&gt;
;Jastev&lt;br /&gt;
:You briefly close your eyes, and a grey fog roils in and ebbs about your feet.  A faint grey light builds up and emanates from your hand before it takes the shape of an ethereal crystal ball!&lt;br /&gt;
:A veil of grey vapor spews forth from the interior of the ethereal crystal ball, striking &amp;lt;target&amp;gt;!&lt;br /&gt;
:The ethereal crystal ball suddenly implodes upon itself and is gone.&lt;br /&gt;
&lt;br /&gt;
;Kai&lt;br /&gt;
:You briefly close your eyes, and the air behind you darkens with a ruddy crimson mist. A faint silver light builds up and emanates from your hand before your entire arm flashes, becoming solid silver!&lt;br /&gt;
:A flare of silver energy blasts from the fist of the silver arm, striking TARGET!&lt;br /&gt;
:The silver on your arm cracks and breaks apart before blowing away on an errant breeze.&lt;br /&gt;
&lt;br /&gt;
;Koar&lt;br /&gt;
:You briefly close your eyes, and a brilliant golden crown haloes your head. A faint white light builds up and emenates from your hand before it takes the shape of an ethereal sceptre!&lt;br /&gt;
:A blast of white energy bursts from the tip of the ethereal sceptre, striking TARGET!&lt;br /&gt;
:The ethereal sceptre in your hand splinters into a crackle of energy.&lt;br /&gt;
&lt;br /&gt;
;Lorminstra&lt;br /&gt;
:You briefly close your eyes, and a translucent black gate rises up from the ground behind you. A faint white light builds up and emanates from your hand before it takes the shape of an ethereal chain of keys!&lt;br /&gt;
:A flurry of golden snowflake-shaped motes unwind from the chain of the ethereal keys, striking TARGET!&lt;br /&gt;
:The ethereal keys in your hand slowly melt away.&lt;br /&gt;
&lt;br /&gt;
;Lumnis&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Oleani&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Phoen&lt;br /&gt;
:You briefly close your eyes, and a miniature sun frames the back of your head. A faint blue light builds up and emanates from your hand before it takes the shape of an ethereal chakram!&lt;br /&gt;
:A ray of brilliant sunlight gleams from the edge of the ethereal chakram, striking TARGET!&lt;br /&gt;
:The ethereal chakram flashes brightly and crumbles to dust.&lt;br /&gt;
&lt;br /&gt;
;Ronan&lt;br /&gt;
:You briefly close your eyes, and the faint visage of a rearing unicorn appears behind you. A faint black light builds up and emanates from your hand before it takes the shape of an ethereal sword!&lt;br /&gt;
:A plume of silver starlit flames stream from the edge of your ethereal sword, striking TARGET!&lt;br /&gt;
:The ethereal sword in your hand scatters into pinpoints of light that fade away.&lt;br /&gt;
&lt;br /&gt;
;Tonis&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas&lt;br /&gt;
:You briefly close your eyes, and a loud thrumming sound, like that of something purring, rises up near you. A faint black light builds up and emanates from your hand before thin black claws extend from your hand!&lt;br /&gt;
:A volley of black shards gleam from the tip of the claws, striking TARGET!&lt;br /&gt;
:The ethereal claws on your hand slowly retract from view.&lt;br /&gt;
&lt;br /&gt;
;Eorgina&lt;br /&gt;
:You briefly close your eyes, and a darkened circlet haloes your head. A faint black light builds up and emanates from your hand before it takes the shape of an ethereal bejewelled sceptre!&lt;br /&gt;
:A curl of black flames unravel from the tip of the ethereal sceptre, striking TARGET!&lt;br /&gt;
:The ethereal bejewelled sceptre dissolves into a plume of grey smoke.&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae&lt;br /&gt;
:You briefly close your eyes, and a large, slit-pupiled eye flashes into existence for but a moment behind you. A faint yellow light builds up and emanates from your hand before it takes the shape of an ethereal tome!&lt;br /&gt;
:A flurry of parchment flies out from the inside of the ethereal tome, striking TARGET!&lt;br /&gt;
:The ethereal tome slams shut on its own accord and disappears.&lt;br /&gt;
&lt;br /&gt;
;Ivas&lt;br /&gt;
:You briefly close your eyes, and your form is enveloped by thick smoke. A faint green light builds up and emanates from you before tendrils of green mist coalesce around your arm!&lt;br /&gt;
:A length of a green tentacle bursts out from the tendrils of mist, striking TARGET!&lt;br /&gt;
:The mist enshrouding your arm evaporates into nothing.&lt;br /&gt;
&lt;br /&gt;
;Luukos&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Marlu&lt;br /&gt;
:You briefly close your eyes, and the heavy scent of ozone overwhelms the air near you. A faint black-green light builds up and emanates from your hand before it takes on the shape of an ethereal pentacle!&lt;br /&gt;
:A cloud of noxious black-green gas emits from the center of the ethereal pentacle, striking TARGET!&lt;br /&gt;
:The ethereal pentacle pulsates with archaic runes and dissolves into a black ichor.&lt;br /&gt;
&lt;br /&gt;
;Mularos&lt;br /&gt;
:You briefly close your eyes, and the air around you is filled with echoing voices in pain. A faint sanguine light builds up and emanates from your hand before it takes on the shape of an ethereal whip!&lt;br /&gt;
:A flurry of sanguine slivers fly from the edge of the ethereal whip, striking TARGET!&lt;br /&gt;
:The ethereal whip coils on itself and fades away.&lt;br /&gt;
&lt;br /&gt;
;Sheru&lt;br /&gt;
:You briefly close your eyes, and a pair of luminous yellow eyes flash briefly behind you. A faint black light builds up and emanates from you before shadows coalesce and engulf your entire arm!&lt;br /&gt;
:A black jackal-shaped visage leaps from the shadows, striking TARGET!&lt;br /&gt;
:The shadows engulfing your arm fade away into thin tendrils of darkness.&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull&lt;br /&gt;
:You briefly close your eyes, and a dark miasma roils about the ground around your feet. A faint black light builds up and emanates from your hand before it takes on the shape of an ethereal scimitar!&lt;br /&gt;
:A torrent of incarnadine essence streams out from the blade of the ethereal scimitar, striking TARGET!&lt;br /&gt;
:The ethereal scimitar violently explodes, leaving nothing to remain.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a pair of brilliant white, feathered wings unfurl from your back momentarily. A faint silver-grey light builds up and emanates from your hand before it takes on the shape of an ethereal sickle!&lt;br /&gt;
::An arc of silver-grey tendrils spiral out from the blade of the ethereal sickle, striking TARGET!&lt;br /&gt;
::The ethereal sickle departs without a sound.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER briefly closes her eyes, and a pair of brilliant white, feathered wings unfurl from her back momentarily. A faint silver-grey light builds up and emanates from Paladin&#039;s hand before it takes on the shape of an ethereal sickle, and CASTER thrusts it forward!&lt;br /&gt;
::An arc of silver-grey tendrils spiral out from the blade of the ethereal sickle, striking TARGET!&lt;br /&gt;
::The ethereal sickle in CASTER&#039;s hand departs without a sound.&lt;br /&gt;
&lt;br /&gt;
;Zelia&lt;br /&gt;
:You briefly close your eyes, and cacophony of child-like laughter fills the air around you. A faint silver light builds up and emanates from your hand before it takes the shape of an ethereal crescent boomerang!&lt;br /&gt;
:A spiral of multi-hued essence streams out from the edge of the ethereal boomerang, striking TARGET!&lt;br /&gt;
:The ethereal boomerang sprouts limbs, jumps out of your hands and dashes off.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia&lt;br /&gt;
:You briefly close your eyes, and dozens of wildflowers blossom momentarily around your feet. A faint green light builds up and emanates from your hand before it takes the shape of an ethereal lily-shaped talisman!&lt;br /&gt;
:A number of green vines lash out from the center of the ethereal lily-shaped talisman, striking TARGET!&lt;br /&gt;
:The ethereal lily-shaped talisman&#039;s petals enclose on itself and vanish.&lt;br /&gt;
&lt;br /&gt;
;Amasalen&lt;br /&gt;
:You briefly close your eyes, and a twinging scent of blood lingers about you. A faint light builds up and emanates from your hand before it takes on a crimson hue. A two-headed purple serpent twines about your wrist!&lt;br /&gt;
:A succession of crimson energy is emitted from the two-headed serpent, striking TARGET!&lt;br /&gt;
:The ethereal serpent writhes about before it fades away.&lt;br /&gt;
&lt;br /&gt;
;Arachne&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;The Huntress&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Jaston&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Kuon&lt;br /&gt;
:You briefly close your eyes, and a cloud of leaves gently rain down upon you. A faint golden light builds up and emanates from your hand before it takes the shape of an ethereal falarica!&lt;br /&gt;
:A barrage of viridian essence sprays from the blade of the ethereal falarica, striking TARGET!&lt;br /&gt;
:The ethereal falarica slowly decays and falls to the ground as a mass of dead leaves.&lt;br /&gt;
&lt;br /&gt;
;Laethe&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Leya&lt;br /&gt;
:You briefly close your eyes, and the visage of a great owl hovers behind you. A faint ivory light builds up and emanates from your hand before it takes the shape of an ethereal dagger!&lt;br /&gt;
:A streak of ivory energy flares out from the blade of the ethereal dagger, striking TARGET!&lt;br /&gt;
:The ethereal dagger collaspes into ash.&lt;br /&gt;
&lt;br /&gt;
;Niima&lt;br /&gt;
:You briefly close your eyes, and the haunting sound of a siren fills the air around you. A faint grey light builds up and emanates from your hand before it takes the shape of an ethereal conch shell!&lt;br /&gt;
:A wave of grey vibrations washes out from the inside of the ethereal conch shell, striking TARGET!&lt;br /&gt;
:The ethereal conch shell shimmers briefly then pops like a bubble.&lt;br /&gt;
&lt;br /&gt;
;Onar&lt;br /&gt;
:You briefly close your eyes, and the image of a broken skull shimmers on your chest before fading away. A faint white light builds up and emanates from your hand before it takes on the shape of an ethereal stiletto!&lt;br /&gt;
:The ethereal stiletto fades into a shadow before disappearing.&lt;br /&gt;
&lt;br /&gt;
;Tilamaire&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Voaris&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Voln&lt;br /&gt;
:You briefly close your eyes, and your form is shrouded with a radiant white surcoat. A faint white light builds up and emanates from your hand before it takes the shape of an ethereal shield!&lt;br /&gt;
:A surge of white fire blazes from the center of the ethereal shield, striking TARGET!&lt;br /&gt;
:The ethereal shield becomes insubstantial and parts with a whisper.&lt;br /&gt;
&lt;br /&gt;
;Other&lt;br /&gt;
:You briefly close your eyes, and a faint colorful aura washes over you. A faint multihued light builds up and emanates from your hand before it takes the shape of an ethereal sphere!&lt;br /&gt;
:A blast of multihued plasma flares out from the center of the ethereal sphere, striking TARGET!&lt;br /&gt;
:The ethereal sphere vanishes from sight.&lt;br /&gt;
&lt;br /&gt;
[[Category:Arkati]]&lt;br /&gt;
[[Category:Cleric]]&lt;br /&gt;
[[Category:Paladin]]&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Deity_messaging&amp;diff=87749</id>
		<title>Deity messaging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Deity_messaging&amp;diff=87749"/>
		<updated>2017-03-01T00:36:43Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: /* Pantheon of Liabo */ 3p lumnis miracle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the unique messaging for spells and abilities that depend on a character&#039;s deity alignment (via [[CONVERT]]).&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
== Chant ==&lt;br /&gt;
For clerics and paladins, {{boldmono|[[CHANT (verb)|CHANT]]}} results in a deity-specific prayer or orison.&lt;br /&gt;
===Cleric===&lt;br /&gt;
====Pantheon of Liabo====&lt;br /&gt;
;Charl&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; You chant a reverent orison, asking for the power of a squall to manifest in you by Charl&#039;s hand.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; CLERIC chants a short but reverent orison, asking for the power of a squall to manifest in him.&lt;br /&gt;
&lt;br /&gt;
;Imaera&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; You chant a reverent orison, asking Imaera for a bountiful harvest.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; CLERIC chants a short but reverent orison, asking for a bountiful harvest.&lt;br /&gt;
&lt;br /&gt;
;Koar&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; You chant a reverent orison, asking for justice to be served by Koar&#039;s hand.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; CLERIC chants a short but reverent orison, asking for justice to be served.&lt;br /&gt;
&lt;br /&gt;
;Lorminstra&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; CLERIC chants a short but reverent orison, asking for death and rebirth to grace the world.&lt;br /&gt;
&lt;br /&gt;
;Oleani&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; You chant a reverent orison, asking Oleani for love to bloom.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; CLERIC chants a short but reverent orison, asking for love to bloom.&lt;br /&gt;
&lt;br /&gt;
;Ronan&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; You chant a reverent orison, asking Ronan to grant you a peaceful sleep.&lt;br /&gt;
&lt;br /&gt;
====Pantheon of Lornon====&lt;br /&gt;
;Eorgina&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; You chant a reverent orison, asking Eorgina to bend your will and purpose to Her own devices.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; CLERIC chants a short but reverent orison, asking to be used as his patron commands.&lt;br /&gt;
&lt;br /&gt;
;Ivas&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; You chant a reverent orison, asking Ivas to empassion you and to fulfill your desires.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; CLERIC chants a short but reverent orison, asking to be empassioned and have her desires fulfilled.&lt;br /&gt;
&lt;br /&gt;
;Mularos&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; CLERIC chants a short but reverent orison, asking to know the touch of pain.&lt;br /&gt;
&lt;br /&gt;
;Sheru&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; CLERIC chants a short but reverent orison, asking for terror to grip all those touched by the night.&lt;br /&gt;
&lt;br /&gt;
====Pantheon of Neutrality====&lt;br /&gt;
;Gosaena&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; You chant a reverent orison, asking Gosaena for the serenity that comes with the acceptance of fate.&lt;br /&gt;
&lt;br /&gt;
====Lesser Spirits====&lt;br /&gt;
;Onar&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; CLERIC chants a short but reverent orison, asking for aid to deliver a quick and silent death.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Paladin===&lt;br /&gt;
====Pantheon of Liabo====&lt;br /&gt;
;Eonak&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; You bow your head and chant a short prayer to Eonak, causing pale golden and brown light to momentarily coalesce in front of you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; PALADIN bows her head and chants a short prayer, causing pale golden and brown light to momentarily coalesce in front of her.&lt;br /&gt;
&lt;br /&gt;
;Imaera&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; You bow your head and chant a short prayer to Imaera, causing golden brown and green light to momentarily coalesce in front of you.&lt;br /&gt;
&lt;br /&gt;
;Jastev&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; You bow your head and chant a short prayer to Jastev, causing pale silver and grey light to momentarily coalesce in front of you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; PALADIN bows his head and chants a short prayer, causing pale silver and grey light to momentarily coalesce in front of him.&lt;br /&gt;
&lt;br /&gt;
;Kai&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; You bow your head and chant a short prayer to Kai, causing steely silver and crimson light to momentarily coalesce in front of you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; PALADIN bows his head and chants a short prayer, causing steely silver and crimson light to momentarily coalesce in front of him.&lt;br /&gt;
&lt;br /&gt;
;Lumnis&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; You bow your head and chant a short prayer to Lumnis, causing multihued and golden light to momentarily coalesce in front of you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; PALADIN bows her head and chants a short prayer, causing multihued and golden light to momentarily coalesce in front of her.&lt;br /&gt;
&lt;br /&gt;
;Ronan&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; You bow your head and chant a short prayer to Ronan, causing night black and silver light to momentarily coalesce in front of you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; PALADIN bows her head and chants a short prayer, causing night black and silver light to momentarily coalesce in front of her.&lt;br /&gt;
&lt;br /&gt;
;Tonis&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; You bow your head and chant a short prayer to Tonis, causing golden and pale blue light to momentarily coalesce in front of you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; PALADIN bows his head and chants a short prayer, causing golden and pale blue light to momentarily coalesce in front of him.&lt;br /&gt;
&lt;br /&gt;
====Pantheon of Lornon====&lt;br /&gt;
&lt;br /&gt;
====Pantheon of Neutrality====&lt;br /&gt;
;Gosaena&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; You bow your head and chant a short prayer to Gosaena, causing silver and green light to momentarily coalesce in front of you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; PALADIN bows her head and chants a short prayer, causing silver and green light to momentarily coalesce in front of her.&lt;br /&gt;
&lt;br /&gt;
;Zelia&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; You bow your head and chant a short prayer to Zelia, causing bright silver and muted black light to momentarily coalesce in front of you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; PALADIN bows his head and chants a short prayer, causing bright silver and muted black light to momentarily coalesce in front of him.&lt;br /&gt;
&lt;br /&gt;
====Lesser Spirits====&lt;br /&gt;
;Kuon&lt;br /&gt;
:&amp;lt;b&amp;gt;{{smallcaps|[1p]}}&amp;lt;/b&amp;gt; You bow your head and chant a short prayer to Kuon, causing gold and brown light to momentarily coalesce in front of you.&lt;br /&gt;
&lt;br /&gt;
;Leya&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; You bow your head and chant a short prayer to Leya, causing ivory white and deep blue light to momentarily coalesce in front of you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; PALADIN bows her head and chants a short prayer, causing ivory white and deep blue light to momentarily coalesce in front of her.&lt;br /&gt;
&lt;br /&gt;
;Voln&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; You bow your head and chant a short prayer to Voln, causing bright white and muted black light to momentarily coalesce in front of you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; PALADIN bows his head and chants a short prayer, causing bright white and muted black light to momentarily coalesce in front of him.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Major Sanctuary (220)]] ==&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
===== Charl =====&lt;br /&gt;
:Whipping winds carry the hot, metallic taste of lightning to you as your surroundings blur...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Eye of the Storm Sanctuary&lt;br /&gt;
|desc=Protected within the eye of the storm, the waters of the grey chamber lap gently at your feet. Beyond the calm and quiet of the sanctuary is a raging hurricane of whipping winds and lightning streaked skies. Directly above, the sky is clear and the quiet sounds of a gull drift to your ears.}}&lt;br /&gt;
:The blinding flash of lightning shatters the chamber in a cloud of wind and light, causing it to dissolve around you...&lt;br /&gt;
&lt;br /&gt;
===== Cholen =====&lt;br /&gt;
:Bright colors swirl and dance around you, obscuring your vision...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of Laughter&lt;br /&gt;
|desc=Vibrant swathes of fabric fall from a peaked ceiling to pool on mutli-hued floors of overlapping woven silk rugs. The fabric ripples with the heavily incense-scented wind, while candlelight beyond the fabric walls casts the silhouette of jugglers, acrobats, and dancers. Laughter fills the air and lifts the spirits.}}&lt;br /&gt;
:&#039;&#039;&#039;(missing end messaging)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Eonak =====&lt;br /&gt;
:A sudden rush of heat blasts your face, causing your eyes to water. Your vision blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=The Forge Sanctuary&lt;br /&gt;
|desc=Large brown blocks form the high walls of the stall, while the ground is fashioned of packed dirt. Burning strongly in a walled pit is a sweat inducing heat with a bright orange glow. The faint clang of a hammer striking an anvil rises and falls upon the air.}}&lt;br /&gt;
:The flames rise suddenly as a wayward breeze stirs the fire&#039;s ashes. Sweat trickles into your eyes and obscures your vision of the world around you...&lt;br /&gt;
&lt;br /&gt;
===== Imaera =====&lt;br /&gt;
:Crisp and richly scented, a cool wind encircles you while a swirl of crimson, golden, and brown leaves obscures your vision...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of Autumn&#039;s Embrace&lt;br /&gt;
|desc=Oak and maple rise around a field of half-harvested golden wheat, their limbs festooned with the vibrant hues of autumn leaves. Bundles of grain create circular seats throughout the field and form a loose ring around a large doe crafted of straw and decorated with bunches of hydrangea. The quiet chirp of birds creates a soft, lazy song on the rich, earth scented air.}}&lt;br /&gt;
:Dozens of autumn leaves fall from their sturdy boughs and obscure your vision of the world around you...&lt;br /&gt;
&lt;br /&gt;
===== Jastev =====&lt;br /&gt;
:Somber grey mist clings to your hands and face as it obscures your vision of the world around you...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=The Artist&#039;s Sanctuary&lt;br /&gt;
|desc=Multi-hued specks of paint create abstract patterns upon the grey marble floor, which leads into the smooth curve of glass walls. The ceiling is shrouded in grey mist, and images beyond the translucent walls move in a panoramic view depicting your life from birth to now. Light shifts and swirls around you, but the ever aging view of life trickles past.}}&lt;br /&gt;
:Descending from the ceiling, the somber grey mist encompasses you and obscures your vision just as the future begins to unfold on the sanctuary&#039;s walls. Slowly, your world dissolves...&lt;br /&gt;
&lt;br /&gt;
===== Kai =====&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===== Koar =====&lt;br /&gt;
:Warm and richly scented, the air around you shifts and your vision is filled with an emerald light...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Heart of the World Sanctuary&lt;br /&gt;
|desc=Emerald veins brighten the dark stone walls and trace a spindly path to the roof, which is riddled with stalactites. A soft sound echoes through the vast cavern as condensation drips from the ceiling to join with the mineral pools that speckle the landscape. Rising and falling as if from a mighty breath, the air sighs through the chamber and you are filled with the presence of antiquity.}}&lt;br /&gt;
:A single drop falls from a nearby stalactite, your vision captivated by its descent. As it enters the mineral pool at your feet your vision explodes and the world around you dissolves...&lt;br /&gt;
&lt;br /&gt;
===== Lorminstra =====&lt;br /&gt;
:A shiver of wind touches your breath and you feel your eyelashes grow thick with a coating of snow. You lift your eyes to the sky and white blurs your vision...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Winter&#039;s Sanctuary&lt;br /&gt;
|desc=Pines and evergreens form a loose circle around the snow-swept glade, their branches heavy with frost and icicles. Onyx marble benches with legs carved in the bas-relief image of funeral processions provide a sharp contrast to the white landscape. A chill wind speckled with snowflakes swirls past. A smattering of iceblossoms at the heart of the sanctuary lends the air a light, sweet fragrance.}}&lt;br /&gt;
:Rising suddenly, the chill air sends a flurry of snow towards you and your vision swims with white flakes...&lt;br /&gt;
&lt;br /&gt;
===== Lumnis =====&lt;br /&gt;
:Bright light rises around you and your world blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Solace of Knowledge Sanctuary&lt;br /&gt;
|desc=Clinging to ivory columns, wisteria and grape vines twine to obscure the peaked marble roof, their sweet fragrance filling the air. Bright light, its source unseen yet constant, fills the quiet space around a small, square pool filled with lilies and koi. Concentric bands of white, black, blue, red, and green overlap each other and enclose solitary meditation mats while pale drapes flutter lightly in a soft breeze.}}&lt;br /&gt;
:Each pulsing in a color of its own, the concentric bands inlaid into the floor grow brighter and brighter until your vision is filled with them and the world around you is blurred...&lt;br /&gt;
&lt;br /&gt;
===== Oleani =====&lt;br /&gt;
:Scented with the heady aroma of roses mixed with sweet wildflowers, the wind stirs around you and the world blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Care of the Mother Sanctuary&lt;br /&gt;
|desc=Sunlight streams through stained glass panes of a bright red heart with a white rose blooming from its center, creating a mirror image upon the polished white marble floor. Cushioned pallets, downy soft and fluffy for comfort, are spaced sporadically about the sanctuary. The delicate trill of a reed flute twines with a harp in a playful duet somewhere nearby. Tiny fonts of rose quartz burble quietly beneath the painted window, their cool waters comforting and inviting.}}&lt;br /&gt;
:A deep sense of peace fills you as the world around you blurs...&lt;br /&gt;
&lt;br /&gt;
===== Phoen =====&lt;br /&gt;
:Hot, yet comforting, a warm summer wind swirls around you and blurs your vision with a glittering light...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Summer Solace Sanctuary&lt;br /&gt;
|desc=Soft, rich green grass spreads from horizon to horizon beneath a pale blue sky, while a golden sun burns brightly in the heavens. Sparrows flit through the meadow at play, their melodic warble soothing as it fills the air.}}&lt;br /&gt;
:Tiny filaments of golden light sparkle around you, obscuring your vision. As the remnants of a summer breeze brush your cheeks, the world around you dissolves...&lt;br /&gt;
&lt;br /&gt;
===== Ronan =====&lt;br /&gt;
:Saturated with the soothing scent of jasmine, a lazy breeze caresses your face, blurring your vision and the surroundings...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Star Spangled Sanctuary&lt;br /&gt;
|desc=Thousands of silvery pinpoints of light are scattered across the sanctuary&#039;s sky, which is colored so deep a blue that it is nearly black. Chilled marble, polished to a reflective sheen, reflects the night sky and is covered with downy soft sleeping pallets. The sound of a soft lullaby, its words unintelligible but its tune somehow familiar, drifts to your ears on the lazy wind.}}&lt;br /&gt;
:Above you the heavens swirl and stir, their distant brightness growing as the stars fall from the sky and speed towards you, causing your vision, and the sanctuary, to blur...&lt;br /&gt;
&lt;br /&gt;
===== Tonis =====&lt;br /&gt;
:Winds swirl and whip around you, obscuring your vision and causing the world to blur...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Aerial Stable Sanctuary&lt;br /&gt;
|desc=Gold-veined azure marble forms sturdy columns that support a white marble roof, which is peaked and decorated with golden equestrian symbols. Neatly divided stables range from either side of you and windows gaze out upon puffy white clouds and a crystal clear sky. The distant sound of neighing rises and falls on hay-scented air.}}&lt;br /&gt;
:Rising from a distant column, a golden pegasus comes to life and swiftly races onward. The white feathers of its wings flutter before your eyes and blur your vision...&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
===== Andelas =====&lt;br /&gt;
:You hear a low purr as the scene before you turns to amorphous shapes of warm color, then it all blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Feline Sanctuary&lt;br /&gt;
|desc=Hot and well lit, the tree-bound platform stands high above the forest floor. Sunlight slants across the rough planks and a cool breeze rustles the nearby leaves. The sound of a prowling jaguar rises from the floor below, but is quickly quelled by an answering purr.}}&lt;br /&gt;
:The world around you narrows, and a feeling of lassitude fills you...&lt;br /&gt;
&lt;br /&gt;
===== Eorgina =====&lt;br /&gt;
:Silver light sparkles on the air, which suddenly turns cold and draws with it an unyielding wind. The light fills your vision...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Queen&#039;s Throne Room Sanctuary&lt;br /&gt;
|desc=Tall and imposing, an ornate throne rises at the distant end of the room upon a dais fashioned of sanguine-veined ebon marble. Moonlight streams in through floor-to-ceiling windows covered in silk sheers that flutter in a cool breeze, offering a glimpse of snow covered peaks beyond. A pair of golden candelabras spread their filigreed arms toward the distant ceiling and provides soft illumination for all under their glow.}}&lt;br /&gt;
:A sudden chill wind sets the sanguine silks covering the windows aflutter, their gauzy layers obscuring your vision...&lt;br /&gt;
&lt;br /&gt;
===== Fash&#039;lo&#039;nae =====&lt;br /&gt;
:The scene before you is turned aside as if it were merely drawn upon a cracked page in an old tome. The world around you shifts...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Library Sanctuary&lt;br /&gt;
|desc=Cramped shelves rise on all sides, their dusty expanses riddled with books of all sizes and shapes. Carefully shielded lanterns offer dim illumination for a space crowded with antique scrolls, tomes, and leather rolls. Dusty tables covered with maps, odd trinkets, and yellowed diagrams leave little floor space. A topaz eye with a deep ebon slit is painted into the ceiling, which houses hundreds of cobwebs.}}&lt;br /&gt;
:The shelves around you buckle, causing dozens of scrolls to fall upon you as the world around you shifts...&lt;br /&gt;
&lt;br /&gt;
===== Ivas =====&lt;br /&gt;
:Your senses become flooded by a rush of perfumed smoke, and you are washed in a wave of jade-hued steam as the world around you blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bathhouse Sanctuary&lt;br /&gt;
|desc=Plumes of roiling steam rise from the square pool occupying the center of this open air room. Walls purposefully half-finished rise like jagged teeth against the sky, unjoined and without a ceiling to offer both a view of the sky and of the surrounding wood around the bath. Brass spouts trickle water, and small burners allow the cloying scent of tuberose incense to perfume the air. In patches of jewel pigments, murals adorn the walls of the bath, the figures oddly distorted beneath the rippling water.}}&lt;br /&gt;
:Behind the sweet fragrance of tuberose, a scent more putrid lingers, tickling at your nose. As if emerging from a cloud of scalding steam, the air burns cold on your cheeks as your vision blurs to obscure the world around you...&lt;br /&gt;
&lt;br /&gt;
===== Luukos =====&lt;br /&gt;
:Your ears are filled with a soft hiss as the world around you shifts...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Underground Sanctuary&lt;br /&gt;
|desc=Sharp stalactites hang from a ceiling riddled with shards of raw emerald, which reflects light throughout the cavern and casts everything in a greenish glow. Shattered and broken, an enormous serpentine mask of copper crawls with lines of verdigris as it sits in pieces on the edge of a small pool. The sound of slithering rises and falls at odd intervals and is randomly punctuated with a soft hiss.}}&lt;br /&gt;
:Yellowed eyes suddenly flash within the broken mask and your vision suddenly blurs...&lt;br /&gt;
&lt;br /&gt;
===== Marlu =====&lt;br /&gt;
:The vision of your world is ripped harshly from your eyes and you are plunged into sudden darkness...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Crater of Destruction Sanctuary&lt;br /&gt;
|desc=Ragged at the edges, the crater rises on all sides like an enormous wound blasted into the soft belly of the earth beneath you. A hot, scorching wind riddled with grit, sand, and gravel procedes lightning, which streaks across the gloomy sky to briefly illuminate the desolate landscape.}}&lt;br /&gt;
:Lightning flashes before your eyes, turning your vision to an off-white that blurs...&lt;br /&gt;
&lt;br /&gt;
===== Mularos =====&lt;br /&gt;
:Your senses become flooded with the sweet scent of roses, and you feel a sharp prickling against your palms as the world around you blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of Thorns&lt;br /&gt;
|desc=Thick and lavish, the scent of roses permeates the air; the sweet breath of countless crimson blossoms adorn the bushes enclosing this small square garden. In each corner, an ivory pillar stands - from one, a pair of chained manacles dangle, from another, a pair of whips hang lifeless from gilded hooks. A thorn vine-carved chaise lounge sits in one of the unused corners, while a simple pedestal stands before the remaining pillar supporting a concave bowl of water littered with rose petals.}}&lt;br /&gt;
:Splashes of crimson paint your vision, and a breathy murmur lingers in your ears as your vision blurs, obscuring the world around you...&lt;br /&gt;
&lt;br /&gt;
===== Sheru =====&lt;br /&gt;
:You hear a strange, haunting laughter echo around you as your vision blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Nightmare&#039;s Sanctuary&lt;br /&gt;
|desc=Dark shadows dance across the walls of the sanguine room in a macabre parade of twisted limbs and haunting sounds. Ebon drapes flutter in an unfelt wind across the spindled limbs of a four-poster bed that rests beside an open window; its shutters sporadically bang against the glass panes. A figure, swaddled in darkness, lies in the gloomy confines of the bed and thrashes at odd intervals.}}&lt;br /&gt;
:Shadows separate from the wall and surge towards you moments before your vision and the world around you blurs...&lt;br /&gt;
&lt;br /&gt;
===== V&#039;tull =====&lt;br /&gt;
:Your senses are overwhelmed with the sound of war chants and the cry of pit fighters as the world around you blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Gladiator&#039;s Cell Sanctuary&lt;br /&gt;
|desc=Stone benches lay in a scattered arrangement upon a dusty floor, and the acrid scent of blood, sweat, and leather fills your nostrils. The sounds of men fighting, lions roaring, and the distant cry of the crowd filter down a narrow corridor set to one side. Painted high above on the red clay ceiling is the image of a black scimitar.}}&lt;br /&gt;
:Moving down the corridor, the sound of the waiting crowd floods your senses and the brightness of the light after the dimness of the sanctuary momentarily blinds you...&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
===== Gosaena =====&lt;br /&gt;
:The world around you is swallowed in silence and a cascade of feathers obscures your vision...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of Final Embrace&lt;br /&gt;
|desc=Moss green marble walls rise from black-veined white floor tiles only to disappear in the shrouded darkness of the ceiling. Solace fills you in the deep silence of the sanctuary, while a slight breeze carries the odd feather past you. A faint luminescent light glows from somewhere nearby, its source unseen.}}&lt;br /&gt;
:Pale light floods your vision as all around you turns to black and the world dissolves...&lt;br /&gt;
&lt;br /&gt;
===== Zelia =====&lt;br /&gt;
:Rolling chaotic winds filled with insane laughter swirl around you and your surroundings blur for a moment...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Shifting Sanctuary&lt;br /&gt;
|desc=Shifting sands move against the silvery, transparent walls of the chamber upon a chaotic wind riddled with laughter. Whispered questions, nonsensical and indefinable, echo around you and punctuate the objects that rise and fall in the landscape beyond the chamber. Painted tiles, seen and then unseen, decorate the floor and display a plethora of frozen faces locked in as many emotions.}}&lt;br /&gt;
:Silver light filters down through the chamber and laughter rises to drown you in its chaotic embrace as the world around you slowly fades away...&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
===== Aeia =====&lt;br /&gt;
:Your senses become flooded with the scent of fresh, clean water and the heady fragrance of lilies as the world around you blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Garden Sanctuary&lt;br /&gt;
|desc=Surrounded on all sides by crystal clear spring water, the garden sanctuary is verdant and filled with life. Butterflies dance beneath a perpetual sun and alit upon dark violet butterfly weeds, which sway gently in a breeze scented with lilies and the distant sea. Stone benches are arranged around pockets of fiery violets, flaeshorn blooms, and pink petunias, while enormous white water lilies rest upon equally large green pads in the soothing waters.}}&lt;br /&gt;
:Green light floods your vision, obscuring the sanctuary and causing it to dissolve around you...&lt;br /&gt;
&lt;br /&gt;
===== Amasalen =====&lt;br /&gt;
:The taste of blood fills your mouth as your vision blurs in a wash of red, causing the world around you to disappear...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of Blood&lt;br /&gt;
|desc=Dark and cloudless, the night sky spreads before you, punctuated by the soft glow of torches set at even intervals down several steep steps that disappear into a distant, dark jungle. Carved sigils ring a basin at the center of the sanctuary, its lip edged in razor-sharp obsidian that glistens with a thick, red liquid. A two-headed snake slithers around a severed hand painted crimson with its own blood at the edge of the sanctuary&#039;s platform.}}&lt;br /&gt;
:Hissing suddenly, the twin heads of the serpent suddenly strike out towards you and your vision blurs with crimson light...&lt;br /&gt;
&lt;br /&gt;
===== Arachne =====&lt;br /&gt;
:Skeins of silver light swirl around, wrapping you in a cool cocoon that obscures the world around you...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Spiderweb Sanctuary&lt;br /&gt;
|desc=Cradled in a soft hammock, the sanctuary&#039;s floor is fashioned of dozens upon dozens of silver skeins of spider webbing. Eight trees, blurred by distance, ring the web and provide anchor points to the tightly woven aerial floor, which sways gently in a light breeze. A crimson sky remains unchanged and the distant ground is lost in ebon shadows.}}&lt;br /&gt;
:Crimson light obscures your vision as the sanctuary around you dissolves away...&lt;br /&gt;
&lt;br /&gt;
===== The Huntress =====&lt;br /&gt;
:The blast of a horn rises on the air and your vision is suddenly obscured by rapid movement that you can&#039;t pinpoint...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of the Hunt&lt;br /&gt;
|desc=Tall and imposing, aspen and modwir trees form a thick ring around a clearing covered in knee-high grass. Positioned before a babbling brook is a black willow tree glossy with strange signs of petrification. Carved into the now nearly crystalline bark are various scenes of the wild hunt, together forming a circle about an eight-pointed star.}}&lt;br /&gt;
:Three short blasts of a horn make the trees around you vibrate and their leaves fall upon you in a cascade of color that obscures your vision...&lt;br /&gt;
&lt;br /&gt;
===== Jaston =====&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===== Kuon =====&lt;br /&gt;
:The rich, earthy scent of herbs fills your senses as your vision blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Healer&#039;s Sanctuary&lt;br /&gt;
|desc=Wind ruffles the sides of the off-white canvas walls, which fall in gentle pleats from the peaked roof to the short and tall blades of the grass. Potted healing plants are arranged in every available space of the tent from shelves to corners to the area where the walls meet the ground. A series of empty cots are arranged in alternating patterns with wooden stools near the central support pole, and several brass lanterns shed golden light upon the area.}}&lt;br /&gt;
:Cool breezes tug the walls of the tent free from their supports and they sway before your eyes in a blur of white...&lt;br /&gt;
&lt;br /&gt;
===== Laethe =====&lt;br /&gt;
:A cloud of black rose petals rises from the ground and swirls across your vision...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Widow&#039;s Walk Sanctuary&lt;br /&gt;
|desc=Surrounding the flat widow&#039;s walk deck is a wrought iron balustrade, beyond which lie bright orange terracotta shingles. Hundreds of deep purple glass votives house tiny candles that burn fitfully in the light zephyr that gently tugs at you. Clouds blanket the sky, their fluffy faces painted rosy and amethyst by the perpetual twilight.}}&lt;br /&gt;
:Black rose petals rise from the ground to swirl about you, their heady fragrance momentarily stuns you, and your vision blurs...&lt;br /&gt;
&lt;br /&gt;
===== Leya =====&lt;br /&gt;
:Your senses become flooded with the distinct sound of an owl&#039;s cry, and the faint, fleeting scent of trillium as the world around you blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Glade Sanctuary&lt;br /&gt;
|desc=Tall marble columns inlaid with lapis daggers enclose a well-used sparring ring, its center bare of the grass that emerges green only near the edge. Against the ivory hue of the pillars, trillium blossoms blend to near invisibility, distinguished only by dark verdant foliage and a scent that haunts the air like a waking dream. Set back from the grounds, statues look in from each of the cardinal points, characterized by remarkable craftsmanship; in front of each is a small pool of crystalline water.}}&lt;br /&gt;
:Azure sparks of light flood your vision, obscuring the sanctuary and causing it to dissolve around you...&lt;br /&gt;
&lt;br /&gt;
===== Niima =====&lt;br /&gt;
:Cool azure light bathes you as your surroundings blur for a moment...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Aquatic Sanctuary&lt;br /&gt;
|desc=Tranquil and serene, the chamber echoes with faint aquatic sounds. Water laps unobtrusively at your feet, its presence warm and comforting. The chamber&#039;s curved walls and ceiling are translucent and beyond them the presence of sea creatures, both large and small, can be noted drifting by.}}&lt;br /&gt;
:Golden flecks of light pervade the azure depths of the sanctuary and with an audible pop, the world around you slowly fades..&lt;br /&gt;
&lt;br /&gt;
===== Onar =====&lt;br /&gt;
:A deep shadow descends upon you and your breath is briefly muffled as your your vision blurs with darkness...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Obsidian Shadow Sanctuary&lt;br /&gt;
|desc=Obsidian walls rise from smooth black marble floors into a doomed ceiling shrouded in darkness. Set within a tiered structure, dozens of bone white tallows are arranged in the semblance of a cracked skull. Each short wick burns slow, causing them to splutter sporadically with any nearby movement; the candles&#039; illumination is not enough to dispel the shadows beyond their ring of light. A velvet silence fills the air.}}&lt;br /&gt;
:Suddenly the candles at the heart of the room go out and you are plunged into a deep darkness that obscures your vision of the world around you...&lt;br /&gt;
&lt;br /&gt;
===== Tilamaire =====&lt;br /&gt;
:Lively music fills the air and is accompanied by merry laughter. Your vision suddenly blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Inspiration&#039;s Sanctuary&lt;br /&gt;
|desc=Bright blue walls are covered with pictures of inspiring landscapes, stunning flowers, vibrant festivals, and beautiful faces; each is tacked in place by golden musical note-shaped stickpins. Resting beside the oak door is a worn traveler&#039;s cloak, threadbare and patched, a rustic carryall, and a weather-friendly instrument. A writing table with musical sheets, inkpots, and quills stored upon it is set beneath a sunlit window. Music fills the air with its sweet lively cadence.}}&lt;br /&gt;
:Blue light swirls before your eyes and the tempo of the song changes to an old, whistled traveling tune. As the tune begins to fade, the world around you blurs...&lt;br /&gt;
&lt;br /&gt;
===== Voaris =====&lt;br /&gt;
:Your vision swims with the glittering glow of candlelight...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Chapel Sanctuary&lt;br /&gt;
|desc=Smooth marble walls shimmer with the golden flicker of candlelight from dozens of white pillar candles set in golden candelabras throughout the small chapel. Three steps rise to a small altar covered with a yellow rose embroidered cloth. Laying upon the altar cloth is a small bowl, a slender handfasting cord, and a bouquet of yellow roses ringed with edelweiss.}}&lt;br /&gt;
:A murmured promise touches your ears seconds before the candlelight flickers out and your vision blurs...&lt;br /&gt;
&lt;br /&gt;
===== Voln =====&lt;br /&gt;
:The sound of a man softly praying fills your ears and your vision blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Vigil Sanctuary&lt;br /&gt;
|desc=Austere and barren, the sanctuary is ringed in white walls devoid of any wall hangings or fixtures except for a single window cut in the shape of a shield. A lone prayer-mat, beaded with onyx and white birch, rests at the center of the small room, while one white pillar candle burns quietly near the narrow door.}}&lt;br /&gt;
:The candle flickers out and your vision is blanketed in velvety blackness...&lt;br /&gt;
{{top}}&lt;br /&gt;
===Natural Sanctuaries===&lt;br /&gt;
As of 2/23/08 Major Sanctuary will now allow people to enter a &amp;quot;natural&amp;quot; sanctuary supposedly based on the spirits of the area they cast the spell in. However, if anyone, including aligned people, wish to enter one of these &amp;quot;natural&amp;quot; sanctuaries, they can cast this spell at a [[runestone]] corresponding to the sanctuary of choice. (e.g. using a taiga runestone to get to the Taiga Sanctuary).&lt;br /&gt;
&lt;br /&gt;
Also, the old neutral sanctuary may still be available, but it is currently unclear how one can enter this older version.&lt;br /&gt;
&lt;br /&gt;
The following list was furnished by Nilandia.&lt;br /&gt;
&lt;br /&gt;
;Alpine Sanctuary&lt;br /&gt;
You are bathed in a snow white light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Alpine Sanctuary&lt;br /&gt;
|desc=Gazing out from the granite ledge yields a view of snowy expanses and sparse evergreens that punctuate the white landscape.  Smooth stone rises on one side, while the rest of the sanctuary lays open to the cold mountain air.  Pale clouds, close enough that they can almost be touched, speckle the brilliant blue sky on a firm breeze that chills to the bone.}}&lt;br /&gt;
&lt;br /&gt;
;Astral Runestone&lt;br /&gt;
You are bathed in a silvery light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Astral Sanctuary&lt;br /&gt;
|desc=Dense white mist spreads across the floor, which is cooled with a slight breeze that brushes only a handspan above its wispy surface.  Unobstructed grey spreads across the sky, its expanse bleak and dull to the senses.  Strange, rhythmic thumping echoes through the air at even intervals and pulses with a steady, strong beat.}}&lt;br /&gt;
&lt;br /&gt;
;Aurora Runestone&lt;br /&gt;
You are bathed in an intense yellow light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Aurora Sanctuary&lt;br /&gt;
|desc=The purple sky dances with waves of rainbow lights, filling the heavens with their awe-inspiring illumination.  Bands of color swirl downward to touch the snow-capped mountains only to suddenly spike upward as they seek the sky.  A dry breeze drifts by carrying with it the bite of the arctic and a random snowflake.}}&lt;br /&gt;
&lt;br /&gt;
;Badland Runestone&lt;br /&gt;
You are bathed in a sandy tan light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Badland Sanctuary&lt;br /&gt;
|desc=High canyon walls are layered with bands of copper and reddish clay as they rise into a sky darkened by the approach of a purplish dusk.  Brittle bushes, which long ago gave up on life, tumble across the dusty ground and collect other twigs and vines to their girth.  A dry wind, laden with sand and heat, passes through the area, stealing moisture as it travels.}}&lt;br /&gt;
&lt;br /&gt;
;Bog Runestone&lt;br /&gt;
You are bathed in a sickly green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bog Sanctuary&lt;br /&gt;
|desc=Long vines of kudzu cling to the trees, their leafy expanses add a shade of color to the already verdant landscape.  Here and there pockets of water, viridian and chocolate with long skeins of algae, speckle the land.  Downed trees stand at angles to their brothers like drunken comrades holding each other up.  A soft buzzing is punctuated by the strange sound of swamp gases popping and carries with it the distinct aroma of brimstone.}}&lt;br /&gt;
&lt;br /&gt;
;Boulder Runestone&lt;br /&gt;
You are bathed in an earthy brown light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Boulder Sanctuary&lt;br /&gt;
|desc=Dropping on all sides to twice again the height of a giant, the boulder rises high off the ground.  Smooth sides and surface space provide ample room for movement, while remaining open to the air above.  The landscape can be seen beyond, but is only dotted with a field of enormous rocks and dirt pathways.}}&lt;br /&gt;
&lt;br /&gt;
;Cavern Runestone&lt;br /&gt;
You are bathed in an earthy brown light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Cavern Sanctuary&lt;br /&gt;
|desc=Riddled with stalactites, the ceiling of the sanctuary is dark, and the walls are distant and riddled with veins of ore. A feeling of great weight fills the air, which is laden with the scent of metal and dirt; a sense of antiquity rises like dust from the smooth ground.}}&lt;br /&gt;
&lt;br /&gt;
;Celestial Runestone&lt;br /&gt;
You are bathed in a silvery light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Celestial Sanctuary&lt;br /&gt;
|desc=Dull and grey, craters riddle the landscape, which seems to go on in all directions for as far as the eye can see.  Sound is muted, and everything seems somehow softened by the tranquility of the sanctuary.  High above, the sky is riddled with hundreds of stars and interrupted in the distance by the strong, burning glows of Liabo and Lornon.}}&lt;br /&gt;
&lt;br /&gt;
;Crevasse Runestone&lt;br /&gt;
You are bathed in an earthy brown light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Crevasse Sanctuary&lt;br /&gt;
|desc=Twin stone walls, smooth and marked with waterlines from a river long since evaporated, rise high toward a peaked ceiling awash in tans and whites.  Dust descends in a fine rain around the boulders that rise to obstruct either end of the sanctuary.  A strand of light illuminates the area from a series of glowing mushrooms clustered between the wall and floor, their shine greenish and bright.}}&lt;br /&gt;
&lt;br /&gt;
;Desert Runestone&lt;br /&gt;
You are bathed in a sandy tan light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Desert Sanctuary&lt;br /&gt;
|desc=The walls of the sanctuary rise in a swirling vortex of beige light, sand, and dirt, and are in constant motion, sporadically blocking out the light of the sun above.  The howl of the winds is almost deafening, yet the ground remains smooth and calm.  Falling like snow, a fine rain of glittering gold sand sprinkles in calm contrast to the chaotic walls.}}&lt;br /&gt;
&lt;br /&gt;
;Dune Runestone&lt;br /&gt;
You are bathed in a sandy tan light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Dune Sanctuary&lt;br /&gt;
|desc=Rolling hills of golden sand sparkle in the silvery moonlight, their faces rippled with the pattern of a wind that tattooed the landscape with its ethereal tendrils.  Crickets sing a discordant song, while sparrows and finches rise from their daytime shelters into the cooling desert air.  A lone well, dusty and brown, rests at the heart of the sanctuary, its rope swaying back and forth in a hypnotic rhythm.}}&lt;br /&gt;
&lt;br /&gt;
;Forest Runestone&lt;br /&gt;
You are bathed in a forest green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Forest Sanctuary&lt;br /&gt;
|desc=Ringed on all sides by the protective embrace of enormous redwood trees, the sanctuary is filled with shafts of light and the lyrical song of a lark as it lazily drifts from bough to bough.  Soft moss carpets the ground and clings to the dark wood, though it climbs no higher than three hand-spans, and five-fingered leaves flutter on a wind that is light and cool.  A deep feeling of antiquity fills the air and is accented by the subtle groaning of the rooted giants.}}&lt;br /&gt;
&lt;br /&gt;
;Geyser Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Geyser Sanctuary&lt;br /&gt;
|desc=Centered within a ring of mineral pools, and rising from the ground like an enormous anthill, is a volcanic rock-ringed geyser.  The aqua blue waters bubble and churn as the vent prepares for another burst of sky high waters.  Deposits of iron, rhodocrosite, rhyolite, and spongy rock speckle the landscape, which glistens wetly in the ambient light.}}&lt;br /&gt;
&lt;br /&gt;
;Glacier Runestone&lt;br /&gt;
You are bathed in a snow white light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Glacier Sanctuary&lt;br /&gt;
|desc=Cupped in a bowl between mountain peaks, the glacier resembles a smooth, uncut aquamarine of enormous proportions.  Plump flakes drift downward on a chill breeze, their lazy movements accented by the hoarse call of the wind through the ragged stone.  Faint cracks and groans can be heard at random moments as the mountains and glacier converse in their own venerable tongue.}}&lt;br /&gt;
&lt;br /&gt;
;Island Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Island Sanctuary&lt;br /&gt;
|desc=Surrounded on all sides by water, the sanctuary is a small island of sand and beach grasses. A single pine tree reaches its verdant tendrils towards a sky that is sapphire blue and devoid of clouds. Crashing insistently against the white sands is the ebb and flow of the ocean, its passage creating a soothing breeze.}}&lt;br /&gt;
&lt;br /&gt;
;Lake Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Lake Sanctuary&lt;br /&gt;
|desc=The aquatic walls of the sanctuary glisten with phosphorescent filaments that illuminate the otherwise dark space with a light glow.  Water creeps between the rocks ringing the sanctuary and flows through the area in a sinuous pattern over smooth stones, its passage melodic and calming.  The air is heavy with a dampness that seeps to the bones and is nearly too chill to tolerate.}}&lt;br /&gt;
&lt;br /&gt;
;Lavaflow Runestone&lt;br /&gt;
You are bathed in a deep red light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Lavaflow Sanctuary&lt;br /&gt;
|desc=Molten lava, bright orange and fiery hot, surrounds the obsidian island on all sides as it swiftly flows past.  Tiny bubbles rise and pop along the surface and randomly spray the air with embers that twist and burn.  A searing heat radiates from the boiling river, though the heart of the sanctuary remains only warm.}}&lt;br /&gt;
&lt;br /&gt;
;Luck Runestone&lt;br /&gt;
You are bathed in rainbow light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Luck Sanctuary&lt;br /&gt;
|desc=Bands of color cut across the sanctuary and illuminate everything in their path with a powerful glow.  Reds transition to oranges, which become yellows in an arc that eventually melds into green, blue, and violet.  Beyond the edges of color, the world is void of light and hue, though it is filled with merry laughter and a sound like the clinking of countless coins cascading to the ground.}}&lt;br /&gt;
&lt;br /&gt;
;Marsh Runestone&lt;br /&gt;
You are bathed in a sickly green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marsh Sanctuary&lt;br /&gt;
|desc=Twisted banyans rise from the stagnant waters that surround the small, dry island; their limbs spread wide until woven into a canopy of leaves and vines.  Thick mosses carpet the ground, creating an unnatural silence that is frequently punctuated by the tapping of a woodpecker.  A dark shape moves beneath the surface of the water, disrupting floating leaves and causing ripples to lap at the muddy shore.}}&lt;br /&gt;
&lt;br /&gt;
;Mountain Runestone&lt;br /&gt;
You are bathed in an earthy brown light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Mountain Sanctuary&lt;br /&gt;
|desc=Winds howl and gust beyond the opening of the sanctuary, which is a black hole of ragged stone and dangling tree roots.  Smooth walls taper as they reach towards the back of the cave, and the ground is speckled with large and small rock formations that provide natural furniture for the small space.  A thin band of water glistens upon one of the wall faces and sparkles faintly in the ambient light.}}&lt;br /&gt;
&lt;br /&gt;
;Ocean Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Ocean Sanctuary&lt;br /&gt;
|desc=Tranquil and serene, the surface of the ocean below you is as smooth as glass and equally reflective. Golden motes of light glisten as they pass through the smooth water to disappear in the shadowy depths, while random clouds drift past the translucent walls of the sanctuary to create darker images below.  The air is still with a feeling of waiting, as if the world holds its breath, and sound is muffled.}}&lt;br /&gt;
&lt;br /&gt;
;Oxbow Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Oxbow Sanctuary&lt;br /&gt;
|desc=Cradled by verdant hills, the bend of the river rises high against the hillside, while dropping away to white silt in the valley.  Violets, bluebells, and chamomile flowers dot the landscape, where rich grasses rise and fall with the wind.  The rushing water is deep blue and rainbow salmon arch their bodies against the current to reach the river&#039;s zenith.}}&lt;br /&gt;
&lt;br /&gt;
;River Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=River Sanctuary&lt;br /&gt;
|desc=Tumbled stones and pebbles cover the muddy expanse of the riverbed, their surfaces covered in brown and green algae.  Transparent walls swirl with the flow of water that parts around the sanctuary.  Some of the clear liquid bubbles up and over the strange, translucent dome ceiling.  A spray of color tickles the moist air as a cool breeze passes by.}}&lt;br /&gt;
&lt;br /&gt;
;Snow Runestone&lt;br /&gt;
You are bathed in a snow white light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Snow Sanctuary&lt;br /&gt;
|desc=Thick and blinding, the blizzard howls beyond the translucent icy walls of the sanctuary.  Within the shelter, a lazy swirl of snow dances in the ambient illumination and falls to the soft, smooth ground.  A series of icy mounds provide resting places, while a warm fire burns fitfully at the center of the room.  Oddly, the ice does not melt from the heat of the blaze.}}&lt;br /&gt;
&lt;br /&gt;
;Solar Runestone&lt;br /&gt;
You are bathed in an intense yellow light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Solar Sanctuary&lt;br /&gt;
|desc=Wrapped in a bubble of energy that protects against the heat, the sanctuary is cocooned within an inferno of orange and yellow light.  Cracks in the surface give way to pulses of energy that seek ways through the protective shell, though they disperse before they can break through.  A red nimbus covers the floor, which vibrates slightly.}}&lt;br /&gt;
&lt;br /&gt;
;Spring Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Spring Sanctuary&lt;br /&gt;
|desc=Ringed on all sides by fiddlehead and silver-leaf ferns, the spring is fed by a small stream that can be glimpsed through the sprawling vegetation.  Tulips, water lilies, and honeysuckle vines dot the banks, while a fallen log stretches across the spring and houses the echoing chirp of a cricket.  A trio of water sliders dances across the surface, creating ripples that radiate outward.}}&lt;br /&gt;
&lt;br /&gt;
;Stream Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Stream Sanctuary&lt;br /&gt;
|desc=The petite and narrow stream winds its way through a wall of vegetation along the edges of the sanctuary and then disappears.  Tiny pebbles within the water glisten and provide a soothing, burbling backdrop to the subtle sounds of the surrounding vegetation.  Strands of tall reeds add their own chime, while dark lotuses gaze at their reflections in the crystal clear water.}}&lt;br /&gt;
&lt;br /&gt;
;Sun Runestone&lt;br /&gt;
You are bathed in an intense yellow light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sun Sanctuary&lt;br /&gt;
|desc=Pulsating bright and round above, an enormous orb fills the sky and radiates long tendrils of orange, red, and yellow flames.  Swirling mist, balmy and tingling to the touch, obscures the ground, while a deep hum thrums through the sanctuary.  The air is dry, though filled with a deep warmth that is almost uncomfortable.}}&lt;br /&gt;
&lt;br /&gt;
;Sunburst Runestone&lt;br /&gt;
You are bathed in an intense yellow light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sunburst Sanctuary&lt;br /&gt;
|desc=Bright, though not uncomfortably so, the sanctuary&#039;s walls are bathed in orange, red, and yellow light.  Swirls of energy lick upward from the floor to coil on anything in their path, their tendrils warm and comforting.  Random solar flares pulsate through the sky in flashes of bright white light, and a constant wind, dry and warm, stirs the air.}}&lt;br /&gt;
&lt;br /&gt;
;Swamp Runestone&lt;br /&gt;
You are bathed in a sickly green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Swamp Sanctuary&lt;br /&gt;
|desc=Large and gnarled, the roots of the mangrove form parabolic arches as they rise from the fetid swamp in a ring around the small island sanctuary.  Clinging lichens, pale yellow and red, snake their way up the thick trunks, while the limbs are heavy with near black vines and mosses.  A screech owl makes its presence known at regular intervals, its strange cry echoing off the murky, dark waters and is accompanied by the constant hum of mosquitos.}}&lt;br /&gt;
&lt;br /&gt;
;Taiga Runestone&lt;br /&gt;
You are bathed in a forest green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Taiga Sanctuary&lt;br /&gt;
|desc=Tall conifers reach towards the sky with their spindly trunks and shed pine needles every time the wind shifts through them.  A ring of fallen trees hugs the granite facing, which comes to life with a burbling stream of clear spring water.  Soft rays of the sun fall in long dim slants upon the frost-covered ground.}}&lt;br /&gt;
&lt;br /&gt;
;Tidal Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Tidal Sanctuary&lt;br /&gt;
|desc=Water-smoothed boulders and stones surround the edges of the sanctuary in an earthy barrier on three sides, while the rush of the open ocean stretches beyond.  Moist sand is speckled with tiny tidal pools that house urchins, crabs, and starfish, while spotted periwinkle snails cling to the boulders that are submerged in water.  Several long skeins of seaweed lap at the shore as the tide pushes them along.}}&lt;br /&gt;
&lt;br /&gt;
;Tree Runestone&lt;br /&gt;
You are bathed in a forest green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Tree Sanctuary&lt;br /&gt;
|desc=Glittering light filters through the arching boughs of the sanctuary, its source distant and obscured by the glossy leaves of the tree.  Hundreds of laden limbs rise from the monstrous trunk only to curve over to create a living umbrella of greenery that shelters its denizens from the world beyond.  The soft chatter of chipmunks and squirrels rises and falls through the area, its source somewhere deep within the tree.}}&lt;br /&gt;
&lt;br /&gt;
;Tropical Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Tropical Sanctuary&lt;br /&gt;
|desc=Balmy air moves across the desolate beach, its tendrils scented with ripe fruits and exotic flowers.  Upon one side of the sanctuary, the ocean laps at the sandy coastline in a quiet rhythmic motion, while the palm fronds of enormous trees on the opposite end sway in counterpoint to the tide.  A cluster of lazy clouds drifts above over a sky that is brilliant blue and is speckled with the vibrant hues of strange, long-feathered birds that squawk lyrically as they pass.}}&lt;br /&gt;
&lt;br /&gt;
;Volcano Runestone&lt;br /&gt;
You are bathed in a deep red light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Volcano Sanctuary&lt;br /&gt;
|desc=Encased in a bubble of orange swirled with obsidian, the sanctuary is illuminated from above by a swiftly flowing river of fiery crimson magma.  Rocky formations melted and twisted from the extreme temperatures throughout smoke slightly and radiate a burning heat that is almost stifling.  A deep rumble vibrates through the glassy floor and dislodges soot and ash from their resting places high above.}}&lt;br /&gt;
&lt;br /&gt;
;Wasteland Runestone&lt;br /&gt;
You are bathed in a sandy tan light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Wasteland Sanctuary&lt;br /&gt;
|desc=Pock-marked with stagnant craters, the largely barren landscape is covered in a clinging silver mist that stretches as far as the eye can see.  Putrid and noxious scents rise from tepid pools, whose edges are overrun with black mold and mushrooms.  The air is oppressive and tainted with foul scents.}}&lt;br /&gt;
&lt;br /&gt;
;Will-O-Wisp Runestone&lt;br /&gt;
You are bathed in a flickering yellow light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Will-O-Wisp Sanctuary&lt;br /&gt;
|desc=Amorphous motes of light speckle the silver and grey mist that drifts from the cool ground, their source indiscernible.  Faint swirls move the cool air around, and a quiet song, its words ancient and forgotten before they can be remembered, plays a haunting tune that fills the sanctuary.  The mist clings to the ground and shifts with the slightest movement through the area.}}&lt;br /&gt;
&lt;br /&gt;
;Wood Runestone&lt;br /&gt;
You are bathed in a forest green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Wood Sanctuary&lt;br /&gt;
|desc=Silver-leafed aspens rise on all sides, their limbs lifting to the sky and reaching out towards each other. Tufts of grass cling to a small game trail that winds its way between the slender giants, the edges dotted with dark stones and blue slate. A brown wren warbles quietly as it gazes down from above, its body nearly hidden against the pale bark.}}&lt;br /&gt;
&lt;br /&gt;
;Woodland Runestone&lt;br /&gt;
You are bathed in a forest green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Woodland Sanctuary&lt;br /&gt;
|desc=Spindly arms reach toward the distant sky, their frames ringed in thin white bark that is banded with ebon lines.  Elliptical leaves shimmer brilliant crimson and amber like the dying light of a summer day and are moved by the low breeze that swirls through the area.  The rich aroma of loam, moss, and grass scents the air, and a sense of peace pervades the sanctuary.}}&lt;br /&gt;
&lt;br /&gt;
;Neutral Sanctuary&lt;br /&gt;
A swirling grey mist enshrouds you as your surroundings blur for a moment...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary &lt;br /&gt;
|desc=A grey, swirling mist surrounds you, its tendrils creeping around your feet and twisting into a thick, translucent mass that vaguely forms a curved wall around the chamber. A feeling of calmness and protection passes over you as you sense that nothing harmful may pass the swirling walls.}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Smite/Bane (302)]] ==&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
;Smite&lt;br /&gt;
:A scintillating, blue-white aura encompasses TARGET.&lt;br /&gt;
&lt;br /&gt;
;Bane&lt;br /&gt;
:A sickly, violet haze encompasses TARGET.&lt;br /&gt;
&lt;br /&gt;
== [[Well of Life (308)]] ==&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl&lt;br /&gt;
:As you sense your souls have linked together, your skin tingles with electrical energy.&lt;br /&gt;
&lt;br /&gt;
;Cholen&lt;br /&gt;
:As you sense your souls have linked together, you smell the aroma of fine wine.&lt;br /&gt;
&lt;br /&gt;
;Eonak&lt;br /&gt;
:As you sense your souls have linked together, your face tingles briefly with heat like that of a nearby forge.&lt;br /&gt;
&lt;br /&gt;
;Imaera&lt;br /&gt;
:As you sense your souls have linked together, you hear the faint rustling of autumn leaves.&lt;br /&gt;
&lt;br /&gt;
;Jastev&lt;br /&gt;
:As you sense your souls have linked together, a pattern of stars flickers faintly before you before fading away again.&lt;br /&gt;
&lt;br /&gt;
;Kai&lt;br /&gt;
:As you sense your souls have linked together, a shaft of light like a well-thrown spear flashes briefly across your sight.&lt;br /&gt;
&lt;br /&gt;
;Koar&lt;br /&gt;
:As you sense your souls have linked together, for only an instant, you glimpse the flows of mana coursing around you.&lt;br /&gt;
&lt;br /&gt;
;Lorminstra&lt;br /&gt;
:As you sense your souls have linked together, the chill of winter spreads slowly through your body.&lt;br /&gt;
&lt;br /&gt;
;Lumnis&lt;br /&gt;
:As you sense your souls have linked together, a few wisps of grey mist drift past you.&lt;br /&gt;
&lt;br /&gt;
;Oleani&lt;br /&gt;
:As you sense your souls have linked together, the light smell of spring flowers in bloom washes over you.&lt;br /&gt;
&lt;br /&gt;
;Phoen&lt;br /&gt;
:As you sense your souls have linked together, warmth caresses your skin like the touch of the noontide sun.&lt;br /&gt;
&lt;br /&gt;
;Ronan&lt;br /&gt;
:As you sense your souls have linked together, a tide of dreamlike lassitude washes through you.&lt;br /&gt;
&lt;br /&gt;
;Tonis&lt;br /&gt;
:As you sense your souls have linked together, you hear the light sound of two coins clinking together.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas&lt;br /&gt;
:As you sense your souls have linked together, a deep, rich purring, more felt than heard, vibrates through your body.&lt;br /&gt;
&lt;br /&gt;
;Eorgina&lt;br /&gt;
:As you sense your souls have linked together, the area seems to darken for a moment.&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae&lt;br /&gt;
:As you sense your souls have linked together, the smell of dry, ancient parchment drifts past.&lt;br /&gt;
&lt;br /&gt;
;Ivas&lt;br /&gt;
:As you sense your souls have linked together, the smell of tuberose incense twines slowly around you.&lt;br /&gt;
&lt;br /&gt;
;Luukos&lt;br /&gt;
:As you sense your souls have linked together, a scaly texture rasps slowly over your skin.&lt;br /&gt;
&lt;br /&gt;
;Marlu&lt;br /&gt;
:As you sense your souls have linked together, an acrid, alien smell creeps slowly through the air.&lt;br /&gt;
&lt;br /&gt;
;Mularos&lt;br /&gt;
:As you sense your souls have linked together, a phantom pressure briefly encircles each of your wrists.&lt;br /&gt;
&lt;br /&gt;
;Sheru&lt;br /&gt;
:As you sense your souls have linked together, the cackle of a jackal echoes in your skull.&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull&lt;br /&gt;
:As you sense your souls have linked together, the coppery scent of drying blood saturates your senses.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena&lt;br /&gt;
:As you sense your souls have linked together, a sensation like feathers brushes over your face.&lt;br /&gt;
&lt;br /&gt;
;Zelia&lt;br /&gt;
:As you sense your souls have linked together, a wild, silvery giggle rings in your head.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Aeia&lt;br /&gt;
:As you sense your souls have linked together, the delicate scent of jungle lilies wafts around you.&lt;br /&gt;
&lt;br /&gt;
;Amasalen&lt;br /&gt;
:As you sense your souls have linked together, you feel the hilt of a knife pressing against your palm.&lt;br /&gt;
&lt;br /&gt;
;Arachne&lt;br /&gt;
:As you sense your souls have linked together, and a sticky feeling, like spiderweb encasing your skin, wraps briefly around you.&lt;br /&gt;
&lt;br /&gt;
;The Huntress&lt;br /&gt;
:As you sense your souls have linked together, you hear the distinct, controlled swish of a long blade cutting through the air.&lt;br /&gt;
&lt;br /&gt;
;Jaston&lt;br /&gt;
:As you sense your souls have linked together, a light breeze caresses your skin.&lt;br /&gt;
&lt;br /&gt;
;Kuon&lt;br /&gt;
:As you sense your souls have linked together, the taste of acantha leaf tea fills your mouth.&lt;br /&gt;
&lt;br /&gt;
;Laethe&lt;br /&gt;
:As you sense your souls have linked together, the dusky, dense smell of drying roses drifts past.&lt;br /&gt;
&lt;br /&gt;
;Leya&lt;br /&gt;
:As you sense your souls have linked together, the smell of trillium flowers surrounds you briefly.&lt;br /&gt;
&lt;br /&gt;
;Onar&lt;br /&gt;
:As you sense your souls have linked together, the brief sensation of a dagger against your throat flashes past.&lt;br /&gt;
&lt;br /&gt;
;Niima&lt;br /&gt;
:As you sense your souls have linked together, the smell of the sea washes gently past.&lt;br /&gt;
&lt;br /&gt;
;Tilamaire&lt;br /&gt;
:As you sense your souls have linked together, you hear a few bars of merry, skillfully whistled melody.&lt;br /&gt;
&lt;br /&gt;
;Voaris&lt;br /&gt;
:As you sense your souls have linked together, the fresh smell of dew-laden roses in bloom drifts past.&lt;br /&gt;
&lt;br /&gt;
;Voln&lt;br /&gt;
:As you sense your souls have linked together, you hear the distant clash of sword upon shield.&lt;br /&gt;
&lt;br /&gt;
;Other&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== [[Blind (311)]] ==&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As your faith overcomes TARGET&#039;s weakened defenses, you sense the fury and violence of the Lord of the Seas flowing through you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Cholen&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As your faith overcomes TARGET&#039;s weakened defenses, you sense the merriment and goodwill of the Jester flowing through you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; Caster&#039;s face shimmers and vanishes, and, in its place, you see the image of a young, golden-haired man with a smile of delight curving his lips. His eyes are the color of the sky, and they sparkle brightly with merriment. Divine radiance blazes around the image, and you are blinded.&lt;br /&gt;
&lt;br /&gt;
;Eonak&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As your faith overcomes TARGET&#039;s weakened defenses, you sense the strong will and determination of the Master of the Forge flowing through you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the craggy face of a dwarven man. An aura of reddish-golden light, much like the glow of a forge, surrounds his features. His brown gaze bores into you, and the image sears itself into your eyes before everything goes black.&lt;br /&gt;
&lt;br /&gt;
;Imaera&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As your faith overcomes TARGET&#039;s weakened defenses, you sense the warmth and healing power of the Lady of the Green flowing through you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a beautiful sylvan woman garbed in robes of leaves and flowers. A halo of pale green radiance surrounds her, and healing light shines in her eyes as she smiles jubilantly -- but then the light fades, and everything else fades along with it.&lt;br /&gt;
&lt;br /&gt;
;Jastev&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As your faith overcomes TARGET&#039;s weakened defenses, you sense the tenuous, fleeting beauty of the world as the vision of the Soothsayer flows through you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a pale, black-haired young man. Behind him, the night sky shines, thousands of stars shimmering in incredible beauty, but his face is filled with devastating sorrow even as he gazes into the night. Suddenly, the stars blaze with searing silver brilliance, and you are blinded.&lt;br /&gt;
&lt;br /&gt;
;Kai&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Koar&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As your faith overcomes TARGET&#039;s weakened defenses, you sense the majesty of the King of the Gods flowing through you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of an ancient man wearing a majestic crown of pure light. The lines of his face are weary, and a great, snow-white beard flows from his chin, but his heavy-lidded blue eyes transfix you with their power. Divine radiance blazes around the image, and you are blinded.&lt;br /&gt;
&lt;br /&gt;
;Lorminstra&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As your faith overcomes TARGET&#039;s weakened defenses, you sense the somber, majestic power and the caring presence of the Gatekeeper flowing through you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a thin woman with alabaster-hued skin. Snowflakes collect in her raven black hair, and winter&#039;s chill sweeps over you as her somber gaze meets yours. The image sears into your vision, and then everything goes dark.&lt;br /&gt;
&lt;br /&gt;
;Lumnis&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As your faith overcomes TARGET&#039;s weakened defenses, you sense the wisdom and knowledge of the Queen of Enlightenment flowing through you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a mature woman robed in cloud grey gossamer. A single streak of grey hair mars her black tresses, and her face is serenely calm. Divine radiance blazes around the image, and you are blinded.&lt;br /&gt;
&lt;br /&gt;
;Oleani&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; &amp;lt;section begin=311Oleani1p /&amp;gt;As your faith overcomes &amp;lt;target&amp;gt;&#039;s weakened defenses, you sense the radiance and love of the Mistress of Adoration flowing through you.&amp;lt;section end=311Oleani1p /&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; &amp;lt;section begin=311Oleani2p /&amp;gt;&amp;lt;caster&amp;gt;&#039;s face shimmers and vanishes, and, in its place, you see the image of an exquisitely beautiful Dark Elf with spring flowers braided into her hair.  A warm smile curves her lips as she gazes at you from beneath lowered lashes.&amp;lt;section end=311Oleani2p /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As your faith overcomes TARGET&#039;s weakened defenses, your skin grows warm with the touch of sunlight as the masculine power of the Sun God flows through you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a gaunt man with golden hair that shines as brightly as the sun. His smile is confident and proud, and a touch of arrogance blazes in his blue eyes. Divine radiance flares around the image, and you are blinded.&lt;br /&gt;
&lt;br /&gt;
;Ronan&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As your faith overcomes TARGET&#039;s weakened defenses, you sense the dark, watchful power of the Lord of Dreams flowing through you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Tonis&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Eorgina&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As your faith overcomes TARGET&#039;s weakened defenses, you sense the knowledge and intellectual interest of the Grandfather flowing through you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Ivas&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As your faith overcomes TARGET&#039;s weakened defenses, you sense the passion and sensuality of the Seductress flowing through you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a staggeringly beautiful woman. Shimmering smoke surrounds her face, distorting it slightly, but her long-lashed eyes gaze knowingly into yours, dark with an unmistakable invitation. The image sears itself into your eyes before everything dissolves in a wash of grey.&lt;br /&gt;
&lt;br /&gt;
;Luukos&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As your faith overcomes TARGET&#039;s weakened defenses, you sense the cruel malice of the Eater of Souls flowing through you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a massive emerald green serpent. The snake&#039;s golden eyes transfix you with their power as its forked tongue darts out to taste the air. Darkness wells forth to consume the image, and then you see nothing at all.&lt;br /&gt;
&lt;br /&gt;
;Marlu&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; {{addmetext}}&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a gruesome demon. The monster&#039;s skin is glistening black, hooked wings arch above his inhuman features, and barbed tentacles lash and writhe restlessly around its body from appendages that bear only the faintest resemblance to arms. Darkness wells forth to consume the image, and then you see nothing at all.&lt;br /&gt;
&lt;br /&gt;
;Mularos&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As your faith overcomes TARGET&#039;s weakened defenses, you sense the compassion, pain, and longing of He who is the Sorrow of the World flowing through you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a young man with incredibly compassionate eyes. His features are as delicate as an elven child&#039;s, but a bloody lash-stroke mars his skin near the collar of his white robe. The image sears itself into your vision before everything dissolves in a wash of scarlet.&lt;br /&gt;
&lt;br /&gt;
;Sheru&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As your faith overcomes TARGET&#039;s weakened defenses, you sense the cruel, feral power of the Bringer of Terror flowing through you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; CASTER&#039;s face shimmers and vanishes, and, in its place, you see a pair of feral amber eyes gleaming out of darkness. Faintly, you can discern the outline of a jackal&#039;s head, but the proportions are subtly distorted -- the muzzle is too large to properly fit the head, and needlelike teeth gleam menacingly behind black lips. Darkness wells forth to consume the image, and then you see nothing at all.&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As your faith overcomes TARGET&#039;s weakened defenses, you sense the ecstatic bloodlust of the Berserker flowing through you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a giantman with marble white skin. His coal black eyes stare vengefully down at you, an expression of threat made only more dire by the bloodstained armor concealing his vast bulk. The image sears itself into your vision before everything dissolves in a wash of scarlet.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As your faith overcomes TARGET&#039;s weakened defenses, your skin grows cold as the calm, silent power of the Mistress of Eternity flows through you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; CASTER&#039;s face shimmers and vanishes, and, in its place, you see a somber woman swathed in a grey cloak. Her face is as pale as alabaster, and her features are composed with perfect, unwavering serenity. The air grows cold as her ice blue gaze rests upon you. The intensity of the vision overwhelms you, and everything dissolves in a wash of grey, leaving you blinded.&lt;br /&gt;
&lt;br /&gt;
;Zelia&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As your faith overcomes TARGET&#039;s weakened defenses, you sense the madness of the Keeper of the Moons rising in you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; CASTER&#039;s face shimmers and vanishes, and, in its place, you see four crescent moons wheeling wildly through a sky that flashes with a thousand different colors. A pair of large emerald eyes stare down on you from above the moons, set in a constantly shifting face framed by long, windblown silver hair. The delighted laughter of a madwoman fills your ears as you grow more and more disoriented, and then the intensity of the vision overwhelms you. Everything dissolves in a wash of grey, leaving you blinded.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As your faith overcomes TARGET&#039;s weakened defenses, you sense the warmth and nuturing comfort of the Mother flowing through you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a beautiful human woman with kind, quiet eyes. The leaves, flowers, and vines of a verdant tropical garden twine through her hair and caress her shoulders, with one particularly large lily spreading its milk-white petals across her brow. A faint glow halos her features for only a moment before her face, and everything else, vanishes from view.&lt;br /&gt;
&lt;br /&gt;
;Amasalen&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As your faith overcomes TARGET&#039;s weakened defenses, you sense the frenzied religious ecstasy of the Executioner flowing through you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a cruelly smiling Faendryl man with dark bronze skin and slitted golden eyes. Flowing white hair courses over his lean neck and shoulders. Like blood spilling up from a cut, darkness wells forth to consume the image, and then you see nothing at all.&lt;br /&gt;
&lt;br /&gt;
;Arachne&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; {{addmetext}}&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a brash woman with a fighter&#039;s build, clad in bloodstained leather armor. One of her eyebrows is slightly raised, and her smirk is distinctly condescending. Superimposed over her face, the image of a black widow spider shimmers into view, then fades away again. As the spider vanishes, everything else falls into darkness, leaving you blind.&lt;br /&gt;
&lt;br /&gt;
;The Huntress&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As your faith overcomes TARGET&#039;s weakened defenses, you sense the cold, exquisitely controlled anger of the Huntress flowing through you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a surpassingly beautiful woman whose face is a mask of carefully controlled anger. A silvery scythe blade curves alongside her face, and the reflection across the mirror-polished surface displays the eight-pointed star Krr&#039;ska. Light flashes from the scythe blade into your eyes, and then everything goes black.&lt;br /&gt;
&lt;br /&gt;
;Jaston&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Kuon&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Laethe&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As your faith overcomes TARGET&#039;s weakened defenses, you sense the sorrowful compassion of the Lovelorn flowing through you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Leya&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As your faith overcomes TARGET&#039;s weakened defenses, you sense the cool confidence of the Master of Martial Arts flowing through you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a woman in her twenties with wavy mahogany hair and azure eyes. Calm, unquestioning confidence fills her expression as she gazes directly at you, mitigated only slightly by the concealed shadow of sorrow. The image sears itself into your eyes before everything dissolves in a wash of grey.&lt;br /&gt;
&lt;br /&gt;
;Niima&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As your faith overcomes TARGET&#039;s weakened defenses, you sense the merry, flirtatious delight of the Wavedancer flowing through you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; CASTER&#039;s face shimmers and vanishes, and, in its place, you see a waiflike young woman with shining blue eyes and a dazzling smile. Her pale blonde hair flows over her milk-white shoulders as smoothly as water, and you briefly smell a fresh sea breeze in the moment before everything goes dark.&lt;br /&gt;
&lt;br /&gt;
;Onar&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; {{addmetext}}&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a cracked white skull. Shadows play over the pale bone surface, but never fully resolve into recognizable forms. Abruptly, the skull vanishes into complete and utter blackness -- along with everything else around you.&lt;br /&gt;
&lt;br /&gt;
;Tilamaire&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Voaris&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As your faith overcomes TARGET&#039;s weakened defenses, you sense the merry pleasure of the Patron of Young Love flowing through you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a young man with delicately fair skin, sunlight golden hair, and merry blue eyes framed by long blond lashes. He presses a blood red rose to his cheek as he flashes a mischevious, flirtatious smile. Golden radiance flashes around his face in the instant before everything goes dark.&lt;br /&gt;
&lt;br /&gt;
;Voln&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As your faith overcomes TARGET&#039;s weakened defenses, you sense the grim, determined spirit of the Paladin flowing through you.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a grim man clad in a full suit of black chainmail. His cold, somber eyes stare straight past you, and the faint halo of white radiance surrounding him only seems to deepen the shadows of his forbidding visage. The image sears itself into your eyes before everything dissolves into blackness.&lt;br /&gt;
&lt;br /&gt;
;Other&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== [[Prayer (313)]] ==&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the wrath of your deity to protect you. The scent of brine and lightning-struck sand surrounds you, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Brilliant white light flickers in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Cholen&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the humor of your deity to protect you. You taste fine wine on your lips, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Sapphire light dances in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Eonak&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the labor of your deity to protect you. Your eyes sting as if with the touch of smoke or sweat, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Dark red light glimmers in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Imaera&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the bounty of your deity to protect you. The smell of ripe wild raspberries swirls around you, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Leaf-green light shines in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Jastev&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the foresight of your deity to protect you. All hues around you gain brilliance as all shadows around you deepen, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Brilliant white light burns in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Kai&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the fist of your deity to protect you. Strength and confidence imbue your body, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Koar&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the justice of your deity to protect you. The ground trembles almost imperceptibly underfoot, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Intense golden topaz light blazes in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Lorminstra&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the compassion of your deity to protect you. The delicate chill of autumn&#039;s first frost settles over your skin, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Pallid light glows in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Lumnis&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the wisdom of your deity to protect you. Confidence and clarity settle over you, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Opalescent light shines in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Oleani&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the love of your deity to protect you. The smell of lily-of-the-valley surrounds you, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Violet light sparkles in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Phoen&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the power of your deity to protect you. The warmth of sunlight caresses your skin, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Golden radiance burns in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Ronan&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the sword of your deity to protect you. The shadow of night darkens everything around you, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Starry silver radiance shimmers in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Tonis&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the wings of your deity to protect you. A light ripple passes through the air, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Golden light shines in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the pleasure of your deity to protect you. A low, rumbling purr vibrates through your head, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Eorgina&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the majesty of your deity to protect you. The scent of something burning drifts past, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Dark crimson light glitters in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the knowledge of your deity to protect you. The smell of dusty parchment tickles your nose, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Pale yellow light flashes in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Ivas&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the desire of your deity to protect you. Your head swims as if with alcohol or incense, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Dusky silver light glitters in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Luukos&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the will of your deity to protect you. Something smooth yet hard rasps over your cheek, like the pebbled scales of a great serpent, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Emerald light glimmers in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Marlu&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the delight of your deity to protect you. Your skin stings as if with the touch of acid, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Lurid orange light gleams in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Mularos&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the love of your deity to protect you. The softness of silk caresses the back of your neck, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Ruby light glimmers in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Sheru&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the favor of your deity to protect you. Unbidden, your heartbeat quickens with fear, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Amber light glows in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the impartial hand of your deity to protect you. A delicate sensation like the caress of a feathered wing runs over your face from brow to chin, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Grey light fills CASTER&#039;s eyes briefly.&lt;br /&gt;
&lt;br /&gt;
;Zelia&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the fickle spirit of your deity to protect you. A sudden wind chills your exposed skin, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Brilliant emerald light shines in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the kindness of your deity to protect you. The smell of jungle rain drifts past you, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Amasalen&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the frenzy of your deity to protect you. The smell of fresh-spilled blood swirls around you, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Blood red light shines in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Arachne&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the webs of your deity to protect you. Painless heat surges through your bloodstream. The world blurs into eight distinct images before refocusing upon one, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Intense crimson light glows in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;The Huntress&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the anger of your deity to protect you. For an instant, all around you is silvered by starlight to your eyes, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Jaston&lt;br /&gt;
: {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Kuon&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the caring of your deity to protect you. The aromas of pine needles and rich earth drift past you, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Dark green light glows in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Laethe&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the sympathy of your deity to protect you. The soft, musky scent of roses twines about you, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Leya&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the skill of your deity to protect you. A sense of supple vitality flows through you, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Azure light shimmers in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Niima&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the mercy of your deity to protect you. You taste sea salt on your lips, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Aquamarine light shimmers in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Onar&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the cool decisiveness of your deity to protect you. Nothing impressive happens externally, but your senses and awareness expand subtly, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Darkness flickers briefly in CASTERS&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Tilamaire&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Voaris&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the approval of your deity to protect you. The enticing scent of sun-warmed roses twines about you, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Brilliant yellow light shines in CASTER&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
;Voln&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Turning your thoughts inward, you ask for the shield of your deity to protect you. Something unseen settles around your torso like a suit of massive armor enclosing you. Instead of feeling weighted or weary, however, you feel uplifted, and you sense that your prayer has been granted.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Other&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== [[Censure (316)]] ==&lt;br /&gt;
{{top}}&lt;br /&gt;
===Pantheon of Liabo===&lt;br /&gt;
;Charl&lt;br /&gt;
:Speaking the words of a sacred incantation, you channel the power of divine displeasure toward those deserving of punishment.&lt;br /&gt;
:As the words capture your attention, you hear a second voice overlapping CASTER&#039;s and translating the invocation: &#039;&#039;&#039;&amp;quot;For your transgressions, a thousand storms shall be raised against you, and lightning shall rain across your path and all you love!&amp;quot;&#039;&#039;&#039; Your spirit quails involuntarily at the power of the divine censure, and you feel your muscles tightening to disobey your will. (Non-bold part repeats on all.)&lt;br /&gt;
&lt;br /&gt;
;Cholen&lt;br /&gt;
:For your transgressions, you will be forever be marked as the punchline of the world&#039;s jokes, prone to the pranks of all, and endure the endless humiliation that will ensue....&lt;br /&gt;
&lt;br /&gt;
;Eonak&lt;br /&gt;
:For your transgressions, no tool will be true in your hand. Wood will buckle and splinter, metal will twist and shatter, and even the greatest of enchantments will fade without warning....&lt;br /&gt;
&lt;br /&gt;
;Imaera&lt;br /&gt;
:For your transgressions, all nature shall rise against you! The rivers shall rise to drown you, the trees shall yield poison fruit to your hand, and every animal will show you its fangs....&lt;br /&gt;
&lt;br /&gt;
;Ivas&lt;br /&gt;
:In a lush, seductive voice, CASTER purrs out an incantation in an unknown language.&lt;br /&gt;
:For your transgressions, you shall know a hunger with no filling, a thirst with no quenching, and a yearning with no satisfaction. Every need you have will burn without ceasing until your entire body is aflame....&lt;br /&gt;
&lt;br /&gt;
;Jastev	 &lt;br /&gt;
:For your transgressions, I will tell you your future.  These are the words of the stars: all that you seek will be lost, and all that you fear will prosper until it destroys you.  In the end, you will be forgotten, and nothing you have done or been will ever matter.&lt;br /&gt;
&lt;br /&gt;
;Kai&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Koar&lt;br /&gt;
:For your transgressions, you shall be judged, and the verdict shall fall against you. In all the world, from sky to earth, there is no sanctuary against that high judgement....&lt;br /&gt;
&lt;br /&gt;
;Lorminstra&lt;br /&gt;
:The Gatekeeper&#039;s hand and key will be against you, parting your spirit and body, leaving you helpless in a mortal world that does not know your presence....&lt;br /&gt;
&lt;br /&gt;
;Lumnis&lt;br /&gt;
:For your transgressions, you shall receive all that you have earned, for you are one who heeds no wisdom, and you are one who takes no guidance. Therefore, no wisdom and no guidance shall you have, and you shall be lost beyond redemption....&lt;br /&gt;
&lt;br /&gt;
;Oleani&lt;br /&gt;
:For your transgressions, your loveless life shall bring you no satisfaction. Every relationship you have shall be sundered, until you walk alone through a joyless life without the strength to end it.&lt;br /&gt;
&lt;br /&gt;
;Phoen&lt;br /&gt;
:For your transgressions, the sun shall give you no warmth in winter and relentless heat in summer. Its light will not feed your crops and its power will not give you strength....&lt;br /&gt;
&lt;br /&gt;
;Ronan&lt;br /&gt;
:For your transgressions, your dreams shall be hopeless, and your waking hours possessed by dreams. You shall have no peace waking or sleeping, for you will never fully enter, nor fully leave sleep, and there shall be no rest for you....&lt;br /&gt;
&lt;br /&gt;
;Tonis&lt;br /&gt;
:For your transgressions, your thoughts and actions will be slowed, and all eyes will be drawn to your stupid, clumsy sluggishness. You will be unable to protect your treasures from those in the shadows.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas&lt;br /&gt;
:For your transgressions, you will be hunted, little prey. Between shadow and light, between branch and wall, the eyes you cannot see will see you. The claws are sharp, and your flesh is weak. Run, little prey, for the chase is marvelous fun....&lt;br /&gt;
&lt;br /&gt;
;Eorgina&lt;br /&gt;
:For your carelessness, your spirit shall be shackled by invisible chains, rendering you a lowly slave. You will grovel at the feet of the one who controls your freedom, kissing the jeweled hem of her garments and begging for a chance to redeem yourself!&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae&lt;br /&gt;
:For your transgressions, text will blur before your eyes, and words will shift upon reaching your ear. You will never understand anything of value, and you will never be able to communicate that which you already know.&lt;br /&gt;
&lt;br /&gt;
;Ivas&lt;br /&gt;
:For your transgressions, you shall know a hunger with no filling, a thirst with no quenching, and a yearning with no satisfaction. Every need you have will burn without ceasing until your entire body is aflame....&lt;br /&gt;
&lt;br /&gt;
;Luukos&lt;br /&gt;
:For your transgressions, the mark of the liar shall be upon you. No truth you speak shall ever be believed, setting every ally against you and all friendly blades at your back. In death, you shall be drawn into the service of those lies, and all you ever do will serve the hunger of the Serpent....&lt;br /&gt;
&lt;br /&gt;
;Marlu&lt;br /&gt;
:For your transgressions, your ever-fading power shall fuel the end of all that you know. Everything shall be destroyed, but you will face the oblivion first of all.&lt;br /&gt;
&lt;br /&gt;
;Mularos&lt;br /&gt;
:For your transgressions, there will be no comfort for you. Your blood will run untended, and your heart will break unnoticed. You will break yourself to the ground, and break your wrists on a blade, all in the company of uncaring silence.&lt;br /&gt;
&lt;br /&gt;
;Sheru&lt;br /&gt;
:For your trangressions, the darkness shall surround you, and the amber-eyed spawn of your nightmares will join you there. Given flesh and given fangs, your nightmares shall come as you stumble helplessly through a night that knows no dawn....&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull&lt;br /&gt;
:For your transgressions, your blood will run across the soil like a river, and your splintered bones will be sown across the land!&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena&lt;br /&gt;
:For your transgressions, you will be judged in the land of death, where there is neither escape nor reprieve. The angels know when you will pass the gates, and their sickles are sharp enough to slice apart a soul....&lt;br /&gt;
&lt;br /&gt;
;Zelia&lt;br /&gt;
:No mist and no moonlight, no mercy, no insight! Your bones and your eyes, all your heart, all despised! Your luck is despair, and nobody will care when you scream in the rain, never escaping, so totally sane....&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia&lt;br /&gt;
:For your transgressions, there shall be no shelter for you anywhere that the Mother&#039;s eye sees. A garden to others will be withered dust to you. You will be homeless and helpless, rejected by all mothers, a wanderer forever without any kin or comfort.&lt;br /&gt;
&lt;br /&gt;
;Amasalen&lt;br /&gt;
:For your transgressions, your blood will flow from your body in rivers! Your skin will be stripped off to decorate the temple walls as your still-beating heart feeds the high altar....&lt;br /&gt;
&lt;br /&gt;
;Arachne&lt;br /&gt;
:For your transgressions, disfiguring venom shall pour through your veins.  Strong men shall fear at your presence, weak ones shall faint away, and all will rise against you to exile you forevermore!&lt;br /&gt;
&lt;br /&gt;
;The Huntress&lt;br /&gt;
:For your transgressions, all those with cause against you shall have the strength of a hundred men apiece. Their hands will be guided divinely for true strikes and fatal blows, and the sands shall drink your life&#039;s blood without mercy.&lt;br /&gt;
&lt;br /&gt;
;Jaston&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Kuon&lt;br /&gt;
:For your transgressions, the plants of the world shall give you neither comfort nor shelter. Wooden walls will rot about you, and acantha will offer your wounded lips no healing grace....&lt;br /&gt;
&lt;br /&gt;
;Laethe	 &lt;br /&gt;
:For your trangressions, all those you love will be parted from you, never to join you again.  There shall be neither comfort nor contact for you, not even in death&#039;s dark domain....&lt;br /&gt;
&lt;br /&gt;
;Leya&lt;br /&gt;
:For your transgressions, the hands of all honorable people will turn against you, leaving you surrounded by traitors and fools. Fade your combatant skills will, offering you no reward for their application.&lt;br /&gt;
&lt;br /&gt;
;Niima&lt;br /&gt;
:For your transgressions, the water you seek to drink will be as dust, and the water you seek to escape will overwhelm you. You will drown as the dolphins watch, and they will never move to aid you.&lt;br /&gt;
&lt;br /&gt;
;Onar&lt;br /&gt;
:For your transgressions, a contract has been placed against you. The price for your life has already been paid.&lt;br /&gt;
&lt;br /&gt;
;Tilamaire&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Voaris &lt;br /&gt;
:For your transgressions, all those you love will be parted from you. Mountains and miles, chasms and seas, traditions and laws shall divide you! Ever shall your passion rise, and never shall your love be satisfied....&lt;br /&gt;
&lt;br /&gt;
;Voln&lt;br /&gt;
:For your transgressions, no punishment could be greater than that which you bring upon yourself. From death, undeath will enslave you. Your will shall be torn, your soul flayed to tatters, and not even enough of self-control shall remain for you to beg for a liberating sword....&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
&lt;br /&gt;
;Other&lt;br /&gt;
:Religious fervor infuses CASTER&#039;s voice as she speaks an incantation in an unknown language.&lt;br /&gt;
:For your transgressions, the greatest of wraths will enfold you. All punishment that you have earned will be portioned out to you, more than any spirit or body or soul can endure....&lt;br /&gt;
&lt;br /&gt;
== [[Raise Dead (318)]] ==&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; Moisture beads upon your skin as CASTER&#039;s eyes cloud over with the darkness of a rising storm. Power builds upon the air, causing the dead hair upon your arms to rise, and as CASTER utters the last words of her spell you hear the rumble of thunder in her voice. The rolling sound ripples upon the air and collides with your chest an instant before a brilliant flash suffuses you with raw spiritual energy.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Moisture beads on the skin of CASTER and TARGET as the former&#039;s eyes cloud over with the darkness of a rising storm. Power builds upon the air, causing the hair upon your arms to rise, and as CASTER utters the last words of his spell you hear the rumble of thunder in his voice. The rolling sound collides with TARGET&#039;s prone form, its very touch creating a brilliant flash that suffuses her in raw spiritual energy.&lt;br /&gt;
&lt;br /&gt;
;Cholen&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; Musically, though lyric free, CASTER begins a soft chant in petition to her deity.  Rising from the air around her, the sweet sound of a lute begins to accompany her, and you discover that the very air seems alive with it.  Reaching outward, CASTER touches you on the lips, and the blended sounds burst into a wordless chorus that surges between the two of you in a shower of colorful lights.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Musically, though lyric free, CASTER begins a soft chant in petition to her deity. Rising from the air around her, the sweet sound of a lute begins to accompany her and you discover that the very air seems alive with it. Reaching outward, CASTER touches TARGET on the lips and the blended sounds burst into a wordless chorus that surges between the pair in a shower of colorful lights.&lt;br /&gt;
&lt;br /&gt;
;Eonak&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt;Chanting slowly, your mind and body fill with strong sense of purpose as you gaze down at TARGET.  Within your mind&#039;s eye you unravel the greater machinations of life and realize that the prone body lying before you is still needed to make them still work.  Touching one finger to his forehead, you reignite the spark of life within him and return him to their greater function.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Chanting slowly, the sound reminiscent of cogs moving through a large machine, CASTER gazes down at TARGET with a sense of greater understanding in his eyes. Briefly touching upon TARGET&#039;s forehead, CASTER reignites the spark of life within him.&lt;br /&gt;
&lt;br /&gt;
;Imaera&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Breathing slowly, you extend your senses towards the world around you and draw into you the very essence of nature. You shift your gaze towards TARGET and carefully release the energy you&#039;ve drawn into yourself towards him. A rush of energy briefly flows between the two of you as you feel life slowly return to him.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; Breathing slowly on the heels of her chanting, CASTER&#039;s gaze grows distant for several moments.  With the grace of a doe lapping water at a brook, her gaze falls to you and your spirit feels strangely in tune with the natural order of life.  A rush of energy briefly flows between the two of you as you feel life slowly return to your limbs.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Breathing slowly on the heels of her chanting, CASTER&#039;s gaze grows distant for several moments. With the grace of a doe lapping water at a brook, her gaze falls to TARGET and a rush of energy briefly flows between them causing TARGET to return to life.&lt;br /&gt;
&lt;br /&gt;
;Jastev&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Emptying all breathe from your body, you slowly still yourself and close your eyes. You reach out with all of your senses and feel a film shift across your vision. Opening your eyes, you gaze through a white haze and find images of TARGET floating above his prone form. Acts of TARGET&#039;s past, present, and future play out before your clouded vision. With conviction and faith, you pluck a future image of TARGET from the air and coax he back into his body. Slowly, the film slips from your eyes and images fade away.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Slowly exhaling the last syllable of his chant, CASTER closes his eyes for several moments. Upon opening his eyes, hundreds of images appear to hover over the prone form of TARGET. Each image is different from that of the woman that lays lifeless. With firm conviction, CASTER pulls at one of the images in the air and slowly coaxes TARGET&#039;s ghostly form back into her body. The film slips from CASTER&#039;s eyes as TARGET is filled with the breath of life.&lt;br /&gt;
&lt;br /&gt;
;Kai&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Deep and resonating, you feel the chant that falls from her lips and watch as she is filled with the strength of her faith. She crouches beside TARGET and gently lifts him into her arms. CASTER&#039;s muscles swell with the power of her deity, and she cradles him close to her chest. Strength and life flood from CASTER&#039;s body into TARGET&#039;s, but CASTER suddenly seems weakened by the experience and is forced to her knees. With a soft sigh, CASTER still manages to lay TARGET gently back down.&lt;br /&gt;
&lt;br /&gt;
;Koar&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; With each passing moment during your slow chant, the thrum of power begins to flood your very being, pulsing through your veins like crackling electricity. The overwhelming sensation liberates your mind from the trivial details of mortal life. You fold your right arm over and rest your chin upon your hand while gazing down at the lifeless corpse of TARGET, contemplating his existence. Blinking once, you thrust your hand over TARGET, and the raw power escapes your body through your fingertips, flowing into him.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; With each passing moment during CASTER&#039;s slow chant, his eyes flutter rhythmically. He folds his right arm and rests his chin upon his hand, then gazes down at you, as if contemplating your very existence. Blinking once, CASTER thrusts his hand over you, and crackling, raw power flows from CASTER&#039;s fingertips into your body, jolting you back to life.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; With each passing moment during CASTER&#039;s slow chant, his eyes flutter rhythmically. He folds his right arm and rests his chin upon his hand, then gazes down at the lifeless corpse of TARGET, as if contemplating his existence. Blinking once, CASTERthrusts his hand over TARGET, and crackling raw power flows from CASTER&#039;s fingertips into TARGET.&lt;br /&gt;
&lt;br /&gt;
;Lorminstra&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Thin at first, a fine layer of rime tickles your hands and fingertips. The hoarfrost smoothly glides between you and TARGET, turning to a light powder as it traverses the space between. The white substance clings to TARGET&#039;s eyelashes and cheeks for a moment before it becomes charged with spiritual power, then it slowly melts away.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Thin at first, a fine layer of rime coats CASTER&#039;s hands and fingertips. The hoarfrost smoothly glides across the space between CASTER and TARGET, turning to a light powder in the open air. The white substance clings to TARGET&#039;s eyelashes and cheeks for a moment before it becomes charged with spiritual power, then it slowly melts away.&lt;br /&gt;
&lt;br /&gt;
;Lumnis&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Lifting your finger, you begin to chant and draw a series of conjoined circles in the air. Each circle turns to mist and takes on a different hue - white, blue, black, red, and green. As the last ring is completed, you spread your fingers and gently allow your tips to touch each color before pushing the misty creation towards TARGET. A shock of energy courses through your body as the mist seeps into TARGET&#039;s chest and life is slowly returned to his body.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Lifting her finger, CASTER begins to chant and draws a series of conjoined circles in the air. Each circle turns to mist and takes on a different hue - white, blue, black, red, and green. As the last ring is completed, she spreads her fingers and gently allows the tips to touch each color and pushes the misty creation towards Body. A shock of energy courses through CASTER&#039;s body as the mist seeps into TARGET&#039;s chest and life is slowly returned to his body.&lt;br /&gt;
&lt;br /&gt;
;Oleani&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Rich and lively, the scent of wild flowers suddenly fills the air as you finish your chant, and you feel alive with the energy of spring. With renewal at your fingertips, you gently touch TARGET on the brow and revel in the sweet rush of energy that passes through you into her.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Rich and lively, the scent of wild flowers suddenly fills the air as CASTER finishes her chant, and an aura of energy forms a rose-hued nimbus around herself. Lifting his fingers, CASTER gently touches TARGET&#039;s brow and the nimbus drains away from CASTER as it fills TARGET with life.&lt;br /&gt;
&lt;br /&gt;
;Phoen&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; A pleasant warmth encircles CASTER&#039;s body with a golden nimbus that is reminiscent of a rising sun, her features softened by its presence. As she lifts her right palm you notice a fierce energy fill her hand. The light, driven by CASTER&#039;s will, slants in thin lines from her hand across your face and fills you with the vigorous life of a burning sun.&lt;br /&gt;
&lt;br /&gt;
;Ronan&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Weaving your hands as you speak the words of your prayer, you are momentarily mesmerized by the silver nimbus that your movements create. The world around you takes on a dream-like quality and the nimbus at your fingertips turns into the image of a slender blade. Grasping it by the hilt, you plunge the silver light into TARGET&#039;s chest and feel the shock of impact tear the blade from your hands. As TARGET draws the breath of life into her lungs, the blade becomes ethereal and disperses into the air.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; Weaving his hands as he speaks the words of his prayer, CASTER is momentarily mesmerized by the silver nimbus that his movements create.  The world around you takes on a dream-like quality and the nimbus at CASTER&#039;S fingertips turns into the image of a slender blade.  Grasping it by the hilt, CASTER plunges the silver light into your chest and you feel the shock of its impact fill you with life.  As you draw breath into your lungs, the blade becomes ethereal and disperses into the air.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Weaving her hands as she speaks the words of her prayer, CASTER is momentarily mesmerized by the silver nimbus that her movements create. The world around you takes on a dream-like quality and the nimbus at CASTER&#039;s fingertips turns into the image of a slender blade. Grasping it by the hilt, CASTER plunges the silver light into TARGET&#039;s chest and the shock of its impact fills TARGET with life. As TARGET draws her first breath, the blade becomes ethereal and disperses into the air.&lt;br /&gt;
&lt;br /&gt;
;Tonis&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; A feeling of deep lassitude overcomes you as your lips part in a soft chant that is no louder than a gentle purr. Deep within your body you feel as though something is stretching languidly and slowly waking. The world takes on a black and white hue as another, deeper purr joins your own and at its climax you touch TARGET on the forehead. You feel a deep contentment at the exchange of raw power that your touch causes within his, and you feel the cat within return to quiet slumber; the experience leaving you to feel slightly weakened.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; Shadows shift and roll around CASTER as his lips part in a soft chant that is no louder than a gentle purr. Taking on definition and contrast, the shadows around CASTER morph into the semblance of a large feline stretching languidly and his eyes take on a yellow cast as he gazes at you. A deeper, louder purr accompanies CASTER&#039;s as he touches your forehead and the feeling of raw power that burst over you blinds you. When your vision clears the shadows are long and his eyes have returned to normal.&lt;br /&gt;
&lt;br /&gt;
;Eorgina&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Weaving your hands into a complex gesture, you feel a power begin to fill your very being, and in your peripherals you see the dark hue of licking flames.  You narrow your eyes so that only TARGET&#039;s prone form is in your field of vision.  The last syllable of your spell falls from your lips, a sharp command at the soul beyond the lifeless body, and you feel raw energy course through you into TARGET.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; Raw energy spills from the shadows that ring CASTER as she begins to weave her hands in complex gestures above you. Narrowing her eyes, Savior issues a sharp command at your spirit as it floats above your body, then you feel yourself slam back into your mortal shell.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Weaving his hands in complex gestures, CASTER begins to cast his spell and you notice that the shadows lengthen around him. CASTER narrows his eyes, his gaze falling upon TARGET, and issues one sharp command. Raw energy passes between the two and the shadows return from whence they came.&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As you begin to chant you notice the scent of dry, dusty parchment and feel a cool mist cling to your skin somewhere near your feet. You sense the ethereal tendrils of the mist as they coil about your body and notice that the world turns to a yellowish hue as the mist settles about your head. Focusing on TARGET, you feel the transfer of energy pass between you as you return him to life.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; As CASTER begins to chant the scent of dry, dusty parchment fills the air and a topaz mist wreathes her body. The coiling, ethereal tendrils circle about her and slowly rise from her feet to her head where they form a slit-eye. The eye opens, its focus upon TARGET and a surge of energy passes between the two.&lt;br /&gt;
&lt;br /&gt;
;Ivas&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; Rolling green mist seeps from CASTER&#039;s skin and glides across her fingertips only to swirl through the air towards you.  As the mist connects with your prone form, you feel a surge of power igniting your flesh and you writhe beneath its erratic gyrations.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Rolling green mist seeps from CASTER&#039;s skin and glides across her fingertips only to swirl through the air towards TARGET. As the mist connects with the prone form, a surge of power can be seen dancing across his skin and his writhes beneath its erratic gyrations.&lt;br /&gt;
&lt;br /&gt;
;Luukos&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As you begin to chant the air about you takes on the musty scent of an ophidian being shedding its skin and an emerald light clings to your skin. You feel the ethereal tendrils twining around your arms forming slender asps, which punctuate the words of your prayer with their hiss. Pointing towards TARGET, you feel the mist slither off of your arms and watch them slam into her chest at the exact moment that you feel your energy transfer into her.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; As CASTER begins to chant, the air fills with the musty scent of coiling serpents and a mist of emerald light clings to his arms. The ethereal tendrils briefly seem to coil into the shape of asps, which suddenly strike out at TARGET and infuse her with CASTER&#039;s energy.&lt;br /&gt;
&lt;br /&gt;
;Marlu&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Murmuring softly, you call upon your connection with the Destroyer and feel your words twist into an alien, spidery chant. Dark shadows laced with crimson swirl before your eyes and at your forceful command sink into the chest of TARGET. The transference of energy is swift and immediate as you bind TARGET back into his body.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Murmuring softly, CASTER calls out in a harsh, commanding voice that slowly dwindles to an alien chant difficult to follow. Circling darkly around CASTER&#039;s body is a series of dark shadows infused with a crimson light. Suddenly, he issues a forceful, sharp command that sends the shadows crashing into TARGET&#039;s chest.&lt;br /&gt;
&lt;br /&gt;
;Mularos&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Murmuring softly, a mournful chant slips from your lips and you feel welts appear upon your wrists. Dipping them briefly, you smear the crimson liquid the leaks from these sudden wounds in a thin line down TARGET&#039;s face. Tingling with each second that your skin touches his, you feel the transference of your raw energy pass into TARGET and momentarily reel with the pain of its release. Slowly, the wounds on your wrists heal, though a lingering throb remains.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; Murmuring softly, a mournful chants slips from CASTER&#039;s lips and crimson rents appear upon his wrist. Dipping them briefly, CASTER smears the crimson liquid that leaks from his wounds in a thin line down your face and the warm rawness of the life begins to bleed into you. The pain of renewal is almost as sharp as the rawness of the energy that suddenly fills you. Slowly, though you are dazed, you watch the wounds upon CASTER&#039;s wrists heal.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Murmuring softly, a mournful chant slips from CASTER&#039;s lips, and crimson rents appear upon her wrists.  Dipping them briefly, CASTER smears the crimson liquid that leaks from her wounds in a thin line down TARGET&#039;s face.  The transference of energy between the pair is immediate and the air crackles with the rawness of its release.  Slowly, the wounds upon CASTER&#039;s wrists heal.&lt;br /&gt;
&lt;br /&gt;
;Sheru&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Low and monotonous, you begin a chant to draw TARGET back to life and feel the deep shadows of the area rise to meet you. Falling upon you like a cloak of darkness, the twisting, inky blackness transforms into the visage of a jackal from a once forgotten nightmare. Sweeping from your body into TARGET&#039;s, the raw energy of your prayer transfers into her prone form. Slowly, the shadows recede back into the surrounding area.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Low and monotonous, CASTER begins to chant and the deep shadows of the area seem to rise to meet him. Falling upon him like a mantle of darkness, the twisting, inky blackness transforms into the visage of a jackal from a once forgotten nightmare and sweeps from CASTER&#039;s body into TARGET. Slowly, the shadows recede back into the surrounding area.&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; Harsh and barbaric, the words of CASTER&#039;s chant fall from his lips and disappear upon the air that surrounds you.  Darkness descends upon your vision, changing the world to sanguine hues, and you watch as an unholy rage fills CASTER&#039;s face.  Suddenly blinded by the berserker frenzy that fills him, he lashes out at you, and the raw energy of his fury restores you to life.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Harsh and barbaric, the words of CASTER&#039;s chant fall from his lips and disappear upon the surrounding air. Blood fills his eyes, and his face transforms into a mask of unholy rage as he stares down at TARGET&#039;s prone form. Suddenly blinded by the berserker frenzy that fills him, CASTER lashes out at TARGET and the air crackles with the raw energy of his fury as it restores her to life.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Wrapped in an aura of chill, you close your eyes and softly begin to chant. As the cold air that surrounds you condenses you feel it slowly ripple outward in waves that turn the breath of those nearby into a fine mist. This mist swiftly moves to encompass you and you feel a pair of wings arc over your back. With the last words of your chant, you open your eyes and watch as foggy wings rise above you and gently brush against TARGET. As they dissipate in a cold rush against TARGET, you feel a surge of power spill forth from you and into him.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; Wrapped in an aura of chill, CASTER closes his eyes and softly begins to chant.  As the cold air that surrounds him condenses it begins to ripple outward in waves that turns the breath of those nearby into a fine mist.  This mist swiftly moves to encompass CASTER and slowly coalesces into a pair of ethereal wings that settle into a protective arc over you.  With the last words of his chant, the wings surge forward and gently caress you.  You feel a surge of power lance forth from CASTER into you, and moments later the fog dissipates, taking the chill of the air with it.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Wrapped in an aura of chill, CASTER closes her eyes and softly begins to chant. As the cold air that surrounds her condenses it beings to ripple outward in waves that turns the breath of those nearby into a fine mist. This mist swiftly moves to encompass CASTER and slowly coalesces into a pair of ethereal wings that settle into a protective arc over TARGET. With the last words of her chant, the wings surge forward and gently caress TARGET, only to dissipate moments later taking the chill of the air with it.&lt;br /&gt;
&lt;br /&gt;
;Zelia&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Silvery and light, your eyes glaze over with a wild, crazed view of the world around you. A strange giggle passes your lips of its own volition as you gaze at TARGET&#039;s prone form. As if the carefree sound becomes something visible and substantial, the air around TARGET shimmers silvery and raw, as spiritual energy flows from you into hers.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; Silver and light, CASTER&#039;s eyes take on a wild, crazed sheen. Her gaze falls upon you and a strange giggle passes from her lips. The laughter swells upon the air and as the carefree sound falls upon you it seems to swell and gain substance, filling you with its raw, as silvery spiritual energy.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Chanting softly, you begin to feel the gentle patter of rainfall upon your skin and smell the rich scent of loam fill the air. Lightly brushing your fingertips against TARGET&#039;s brow, you feel a warm rush of energy thrum through your feet and rise up through your body only to be transferred through your finger tips into her prone form.&lt;br /&gt;
&lt;br /&gt;
;Amasalen&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Guttural and primal, the words of CASTER&#039;s chant are torn from CASTER&#039;s throat with enough force to slice the very air. He clenches his hands into tight fists and within moments blood begins to seep from between his fingers. Bending at the waist, CASTER opens his hands and presses his right hand to TARGET&#039;s forehead, and the other to his lips. Power surges through the connected bodies and within moments TARGET draws his first breath of life.&lt;br /&gt;
&lt;br /&gt;
;Arachne&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; Low and soft, the chant that falls from CASTER&#039;s lips is suddenly transformed into a sound that resembles the gentle clattering of thousands of tiny feet as they scuttle across a marble floor. Waving his hands over you, you notice that tiny threads of spider silk are leaking from his fingertips, and you realize that you are being blanketed in a cocoon. Moments later, you feel the webbing seep into your skin, and with it comes a feeling of raw energy, which shocks you back into life. As you draw your first breaths, the webbing seems to have completely dissolved.&lt;br /&gt;
&lt;br /&gt;
;The Huntress&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Crouching beside the prone form of TARGET, you softly issue the last syllable of your chant. Breathing deeply, you take in the scents around you and let the feel of your surroundings infuse you. With only your gaze, you track the area and recreate the circumstances of TARGET&#039;s death within your mind. Touching TARGET, you follow the lines of the web that holds his soul in place and force it back into his body. Raw energy courses through you and you feel your sense of justice and vengeance filling TARGET with life.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; Crouching beside your prone form, CASTER softly issues the last syllables of his chant and takes a deep breath. Calmness steals over his features, and as he lifts his eyes to the surroundings, you are reminded of a wild animal tracking its prey. Slowly, and with deliberate movement, CASTER&#039;s gaze slips over your body and you feel him reach out to you. With force, CASTER slams your soul back into your body and the transference of raw energy that brings you back to life is filled with justice and vengeance.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Crouching beside TARGET&#039;s prone form, CASTER softly issues the last syllables of his chant and takes a deep breath. Calmness steals over his features, and as he lifts his eyes to the surroundings, you are reminded of a wild animal tracking its prey. Slowly, and with deliberate movement, CASTER&#039;s gaze slips over TARGET&#039;s body and you watch as he plucks something that only he can see from the air. With force, CASTER slams his fist into TARGET&#039;s body and the raw energy transfers between them is filled with justice and vengeance&lt;br /&gt;
&lt;br /&gt;
;Jaston&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Kneeling beside the prone form of TARGET, you utter the last syllable of your chant and lower your face to xx&#039;s ear. Whispering softly, you speak unto her, &amp;quot;With the air in my lungs, I bring you back from death. With the power of Jaston, I draw you into breath.&amp;quot; Slowly, you exhale upon TARGET&#039;s face, and you feel the gentle pull of the four winds carry your breath over every inch of her body. Standing, you feel the raw energy granted to you by your deity transfer into xx, and it momentarily steals your breath away.&lt;br /&gt;
&lt;br /&gt;
;Kuon&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; You chant slowly as you walk a slow circle around the body of TARGET, shimmering flowers and herbs winking into existence. The gentle fragrance of an herb garden rises underfoot, flooding your senses and setting your skin tingling with the power of life. You lean over and pluck an ethereal leaf, placing it on TARGET&#039;s forehead. As it sinks into her skin, the garden around her grows higher and lusher, covering TARGET in blanket of calm, yet revitalizing energy.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; CASTER chants slowly as she walk a slow circle around your body, shimmering flowers and herbs winking into existence. She leans over and plucks an ethereal leaf, placing it on your forehead. Sensation begins to return to your body as it sinks into your skin, and you can feel the gentle caress of calm energy blanketing you as the surrounding garden grows higher and lusher.&lt;br /&gt;
&lt;br /&gt;
;Laethe&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As the last syllable of your chant falls from your lips, you feel the need to hum come over you. The soft lullaby that issues from your throat reminds you of young loves that were lost before they had a chance to blossom. Gazing down at TARGET&#039;s prone form, you feel a deep connection between the light tune you hum and the loss of the life before you. Channeling your energy toward TARGET, you implore him to return to his body and rejoin the living so that others do not feel that loss.&lt;br /&gt;
&lt;br /&gt;
;Leya&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Releasing all of the air from her body, CASTER lets the last syllables of her chant fall from her lips and you watch her grow perfectly still. Narrowing the focus of her attention to TARGET&#039;s lifeless form, CASTER shifts her stance and carefully lays her hand upon his forehead. Slowly, a deep blue nimbus begins to glow around CASTER&#039;s body, and as she withdraws her hand from TARGET&#039;s forehead, you notice that the glowing light begins to seep into the dagger-shaped brand seared upon it. Moments later, TARGET draws breath and the brand upon his forehead disappears.&lt;br /&gt;
&lt;br /&gt;
;Niima&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; You weave your hands in a fluid pattern before you, matching the tempo of your soft incantation. The subtle scent of the ocean tickles your nose as power rises within your being like the day&#039;s tide. With a wide smile, you caress TARGET&#039;s cheek before placing your hand above her heart. Wisps of rainbowed energy flow from your fingertips and into the body of TARGET, washing over her and rescuing her from the clutches of the abyss.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; CLERIC weaves her hands in a fluid pattern that matches the tempo of her soft incantation.  The subtle scent of the ocean flows in as CLERIC tenses momentarily.  With a wide smile, CLERIC caresses your cheek before placing her hand above your heart.  Wisps of rainbowed energy flow from CLERIC&#039;s fingertips and into your body, washing over you like the lapping waters of the warm southern seas, rescuing you from the darkness of death.&lt;br /&gt;
&lt;br /&gt;
;Onar&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Almost imperceptible, you chant solemnly before TARGET, and the air around your hands begins to shimmer. Materializing out of nothingness, menacing shadows can be seen clinging to TARGET&#039;s cold body. With surgical precision, you strike at each dark tendril with a single finger, cutting them away from him. Slowly, you draw a single line across TARGET&#039;s neck, releasing him from the last bond of death.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; Almost imperceptible, CLERIC chants solemnly before you, and the air around his hands begins to shimmer.  Materializing out of nothingness, menacing shadows can be seen clinging to your cold body.  With surgical precision, CLERIC strikes at each dark tendril with a single finger, cutting them away from you.  Slowly, he draws a single line across your neck, releasing you from the last bond of death.&lt;br /&gt;
&lt;br /&gt;
;Tilamaire&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; A melodic chant escapes CASTER&#039;s lips, singing the praises of the joys of living.  CASTER&#039;s eyes light up, and a sparkling yellow aura soon surrounds her as she revels in her ceremony.  Caught up in the moment, she dances lively around the body of TARGET, the exultant energy flowing from her to TARGET with every step.  CASTER takes a small bow at the end of the ritual that has left both her and TARGET slightly out of breath.&lt;br /&gt;
&lt;br /&gt;
;Voaris&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Lowering your eyes solemnly to TARGET&#039;s prone form, you utter the last syllable of your chant and are struck by the sudden, overpowering scent of roses. Gently laying your hand over TARGET&#039;s heart, you softly pour your energy into his form and implore he to return to life, love, and the acceptance of those around he. You feel your connection with TARGET grow as your energy fills his heart and are relieved to feel a pulse beneath your hands.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; Lowering his eyes solemnly to you, CASTER utters the last syllable of his chant and you suddenly recognize the overpowering scent of roses on the air. Gently laying his hand upon your heart, you begin to feel your body again. Life, love, and the acceptance of all around you draws your soul back towards your body and within moments you feel the raw energy ignite your heartbeat and return you to life.&lt;br /&gt;
&lt;br /&gt;
;Voln&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Gazing grimly upon the body of TARGET, CASTER chants with a quiet determination to intervene in TARGET&#039;s fate. Determination fills CASTER&#039;s face and he summons gossamer white energy around his hands. CASTER clutches his fist over his heart and then places his hand above TARGET&#039;s lifeless eyes. His once quiet chant grows stronger and louder as the energy rushes forth from his fingertips and into TARGET.&lt;br /&gt;
&lt;br /&gt;
;Other&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; A brilliant glow forms around TARGET, lingers for a moment, then fades.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::A bolt of soft white light streaks down from the sky bathing TARGET in it.&lt;br /&gt;
::A brilliant glow forms around TARGET, lingers for a moment, and finally fades.  TARGET awakens looking somewhat confused and seriously drained.&lt;br /&gt;
&lt;br /&gt;
== [[Intercession]] ==&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl&lt;br /&gt;
:Thunder breaks overhead with a deafening roar, and you are assaulted by the sharp scent of seawater. Blue sparks leap up from the ground, leaving jagged afterimages hovering in your vision for several moments after the lights themselves are gone.&lt;br /&gt;
&lt;br /&gt;
;Cholen&lt;br /&gt;
:Strains of music pluck at your ears, woven through with the sound of a distant voice raised in joyous laughter. Your heart grows light, the world more colorful to your eyes. In moments, the distant sounds fade and leave you energized in the wake of their merriment.&lt;br /&gt;
&lt;br /&gt;
;Koar&lt;br /&gt;
:The air about you fills with a harsh light, every line you view through it sharply defined. A commanding and implacable gaze weighs heavily upon you, humbling you even as it fills you with a quiet pride. The sensation of being watched passes, but in its wake you are stronger and more firm in your resolve.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae&lt;br /&gt;
:A line of yellow light flows outward from your feet, tracing a pattern of growing intricacy on the air just above the ground. The light branches a multitude of times, each strand writhing in place as though barely held in check by some unseen power.&lt;br /&gt;
:The threads of glowing amber loop back upon themselves, throwing silver sparks as their ends merge. The image of a stylized slit-pupiled eye completes itself and burns, sourceless, on the air about you for the space of a breath before vanishing into nothing.&lt;br /&gt;
&lt;br /&gt;
;Marlu&lt;br /&gt;
:A spot of darkness in your vision blooms hazily outward, rippling as it does so with deep violets and sickly greens. Six slender tentacles unfold from the heart of that writhing blackness, barely paler than the void that surrounds them, and form a slowly undulating star. After a moment, the darkness wavers and shreds, sending wisps of shadow curling away into nothing.&lt;br /&gt;
&lt;br /&gt;
;Mularos&lt;br /&gt;
:Needles of power stab into you, sending white-hot pain coursing through your body. Sorrow fills your heart, but with it comes acceptance, an overwhelming sense of rightness that stays with you even as the agony fades to a dull ache in your chest.&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull&lt;br /&gt;
:Shadows flood your vision and tinge everything you see a faint bloody red. The clash of battle fills your ears, punctuated by the cries of the dying. Your vision clears in moments and the riotous noises fade to nothing, but you are left with a righteous sense of purpose.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena&lt;br /&gt;
:A stillness steals over you, distancing you from yourself. A soothing peace seeps outward from your core and strips away the clamor of daily living. Sounds fade away, divorced from their meaning in the cool grip of complete and utter silence. In moments, the silence is broken as though it never was, but though that crystalline quietude passes on, the peace it imparted remains.&lt;br /&gt;
&lt;br /&gt;
;Zelia&lt;br /&gt;
:Lights race across your vision, shifting and merging as they flee faster and faster. Crescents flow into full moons and back again, clouding over with crimson whorls before glowing a brilliant white. The sight is highly disorienting, leaving you dizzy from your attempts to track their movement. A dark speck arcs across a crazily spinning ruby dot just before all the lights vanish into silvery smoke, which lazily drifts away.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;The Huntress&lt;br /&gt;
:Anger surges through you, boiling up from within and threatening to burst into violence. You bring your rage under control through sheer force of will and are rewarded by a growing sense of purpose. Though the unnaturally strong emotion drains away in minutes, your newly-won focus remains.&lt;br /&gt;
&lt;br /&gt;
;Voln&lt;br /&gt;
:Cold, white light floods your mind, forming a near-solid barrier about your thoughts. Strength courses through your body, bringing with it new resolve and a firm sense of the righteousness of your cause.&lt;br /&gt;
&lt;br /&gt;
== [[Divine Wrath (335)]] ==&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl&lt;br /&gt;
:As you pour your soul into an appeal to Charl, you know that you are heard. A briny gust of sea breeze swirls around you, infusing the air with the scent of the sea and droplets of saltwater.&lt;br /&gt;
:A deafening thunderclap splits the air! Rather than fading away, the sound&#039;s echoes grow, and they gather into a rhythmic, crashing pulse like the sound of storm-tossed waves breaking on a desolate shore. The power of Charl has answered your prayer.&lt;br /&gt;
:The sounds of crashing waves increase to an almost deafening level until, suddenly, a powerful wave surges into the area, violently slamming directly into TARGET.&lt;br /&gt;
:White sparks flicker around you, and you sense electrical energy gathering in the instant before a massive bolt of lightning spears toward TARGET.&lt;br /&gt;
:A final rumble of thunder rolls through the area, and, as its last echoes fade away, your skin ceases to tingle as your connection to Charl lessens.&lt;br /&gt;
&lt;br /&gt;
;Cholen&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::As you pour your soul into an appeal to Cholen, you know that you are heard. Sudden heady joy courses through you, lifting your heart and strengthening your spirit, and your mouth fills with the taste of exquisitely fine wine. You feel yourself grinning in spite of yourself.&lt;br /&gt;
::The sound of laughter and music dances through the air, and, from the corner of your eye, you glimpse the forms of bright-garbed harlequins turning somersaults and tossing juggling balls back and forth -- but it is impossible to catch even one jester with a straight-on glance, for the celebratory spirits fade into memory as soon as you spy them. The power of Cholen has answered your prayer.&lt;br /&gt;
::A throwing knife formed of shimmering golden light hurtles from the hand of one of the spirit jesters toward TARGET.&lt;br /&gt;
::Your connection to Cholen lessens. The airy, brisk trill of a well-played fife and a quick cymbal crash heralds the departure of the spirit jesters.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::A sudden smile crosses CASTER&#039;s face and broadens into an infectious, easy grin.&lt;br /&gt;
::The sound of laughter and music dances through the air, and something brightly colored flickers at the edges of your vision.&lt;br /&gt;
::You glimpse movement at the corner of your eye right before a throwing knife formed of golden light hurtles toward TARGET.&lt;br /&gt;
::The trill of the fife and the crash of cymbals echo through the air from no apparent source, and then the peculiar, colorful flickering at the edges of your vision goes away.&lt;br /&gt;
&lt;br /&gt;
;Eonak&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::As you pour your soul into an appeal to Eonak, you know that you are heard. You feel heat against your face like the heat of a forge close at hand as a faint ruddy haze swirls into existence.&lt;br /&gt;
::The reddish haze shifts and solidifies into the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention to you or to anything around you, but you know that the power of Eonak has answered your prayer.&lt;br /&gt;
::Within the reddish haze swirling beside TARGET, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.&lt;br /&gt;
::The ruddy haze near you dissipates, and the sound of the forging hammer dies away. As the forge-fire&#039;s heat leaves your skin, your connection to Eonak lessens.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[Manifestation]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::&#039;&#039;(missing manifestation name)&#039;&#039;&lt;br /&gt;
::Gazing into the ruddy haze, you see the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention whatsoever to you as he wields his forging hammer, and the orange light reflecting from his forge fire obscures his features from view.&lt;br /&gt;
&lt;br /&gt;
;Imaera&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::As you pour your soul into an appeal to Imaera, you know that you are heard. The deep, quiet anger of the wilderness awakens within you, and you smell forest loam and hear the sound of wind passing through tree branches.&lt;br /&gt;
::As the ground trembles, you know that the power of Imaera has answered your prayer, and you sense the forms of animal spirits running past unseen.&lt;br /&gt;
::A brown stag materializes in midair, leaping out of nowhere to try to impale TARGET upon its magnificent antlers!&lt;br /&gt;
::Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.&lt;br /&gt;
::You sense the last of the spirit animals running away unseen, and the aroma of forest loam fades as your connection to Imaera lessens.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::The aroma of forest loam drifts softly past as CASTER bows her head reverently, accompanied by the sound of wind passing through tree branches.&lt;br /&gt;
::The ground trembles slightly, and you hear a rhythm like that of hooves striking the ground swiftly.&lt;br /&gt;
::A brown stag materializes in midair, leaping out of nowhere to try to impale TARGET upon its magnificent antlers!&lt;br /&gt;
::Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.&lt;br /&gt;
::The earth falls still again, and the smell of forest loam fades away.&lt;br /&gt;
&lt;br /&gt;
;Jastev&lt;br /&gt;
:As you pour your soul into an appeal to Jastev, you know that you are heard. A deep awareness of the ephemeral quality of the world fills you, and a man&#039;s low voice whispers into your ear, &amp;quot;This, like all things, shall pass.&amp;quot;&lt;br /&gt;
:Iridescent lights begin to swirl around you, each as brilliant as the finest paints an artist could buy -- malachite, lapis, ruby, saffron, umber, orchid, and a thousand other shades, as if you were wrapped in the center of a rainbow. The power of Jastev has answered your prayer.&lt;br /&gt;
:A beam of vermilion light lances away from the rainbow around you to strike TARGET, bathing the TARGET in colored radiance.&lt;br /&gt;
:A beam of cerulean light lances away from the rainbow around you to strike TARGET, bathing the TARGET in colored radiance.&lt;br /&gt;
:The iridescent lights surrounding you pop like soap bubbles, one by one, until the last one bursts in a small flare of starry radiance and is gone. Your connection to Jastev lessens.&lt;br /&gt;
&lt;br /&gt;
;Kai&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::An aura of power, health, and vitality settles around CASTER.&lt;br /&gt;
::A brilliant silver glow encircles each of CASTER&#039;s hands and shapes a pair of ethereal silver-hued gauntlets.&lt;br /&gt;
::CASTER punches at TARGET. A massive bolt of silver light blazes away from his fist!&lt;br /&gt;
::CASTER looks briefly dejected as the ethereal silver gauntlets vanish from around his hands.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p - Look Caster]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::A faint, healthy flush tinges CASTER&#039;s cheeks, and an aura of power and vitality fills each of his movements. Silver light encircles each of his hands in ethereal silver gauntlets.&lt;br /&gt;
&lt;br /&gt;
;Koar&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::As you pour your soul into an appeal to Koar, you know that you are heard. Heady power washes through your body as divine golden light encircles you.&lt;br /&gt;
::The ground shivers and trembles restlessly underfoot, and you sense incredible power and strength focusing upon your surroundings. The power of Koar has answered your prayer.&lt;br /&gt;
::The ground shakes powerfully directly underneath TARGET as a beam of golden light lances away from you to transfix TARGET.&lt;br /&gt;
::Your connection to Koar lessens, and the divine light fades around you. The ground shudders one last time before falling still.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::An aura of divine golden light blazes into existence around CASTER.&lt;br /&gt;
::The ground shakes powerfully directly underneath TARGET as a beam of golden light lances away from CASTER to transfix TARGET.&lt;br /&gt;
::&#039;&#039;&#039;(missing end messaging)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra&lt;br /&gt;
:As you pour your soul into an appeal to Lorminstra, the image of a snow-covered forest with an open ebon gate at its center flashes through your mind, and the cold of winter slowly settles into your bones.&lt;br /&gt;
:It begins to snow -- small, white, faintly glowing snowflakes that appear immediately overhead and drift delicately down to dissolve as soon as they strike the ground. Several strike your skin, and, instead of melting, they only deepen the icy chill that resides within your marrow. The power of Lorminstra has answered your prayer.&lt;br /&gt;
:As several faintly glowing snowflakes settle upon TARGET, they ignite with cold white flame.&lt;br /&gt;
:As your connection to Lorminstra lessens, the snowflakes stop falling, and the few that still cling to you melt away. The icy cold gradually lifts from your body.&lt;br /&gt;
&lt;br /&gt;
;Lumnis&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::As you pour your soul into an appeal to Lumnis, you know that you are heard. As insight floods through you, the world around you seems misty and immaterial.&lt;br /&gt;
::As divine wisdom illuminates all things around you, you gain a greater understanding of the frail, tenuous nature of existence and the beauty within that fragility. The power of Lumnis has answered your prayer.&lt;br /&gt;
::Guided by the knowledge within you, you concentrate upon TARGET, and, by strength of will alone, you expose the natural weaknesses of TARGET.&lt;br /&gt;
::As your connection to Lumnis lessens, the world of divine insight slips away from you, destroying the subtle understanding that you so briefly managed to grasp.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::CASTER stares into the distance with an abstracted expression on her face.&lt;br /&gt;
::Tendrils of soft grey mist curl around CASTER&#039;s hands, and a matching pale grey light shimmers in her eyes.&lt;br /&gt;
::As CASTER stares at TARGET, the grey light in her eyes intensifies, and then tendrils of mist stretch from her hands to caress TARGET.&lt;br /&gt;
::The grey light dies from CASTER&#039;s eyes, and the tendrils of soft grey mist surrounding her hands dissipate.&lt;br /&gt;
&lt;br /&gt;
;Oleani&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::As you pour your soul into an appeal to Oleani, you know that you are heard.  Comforting warmth fills you, and a woman&#039;s soft voice whispers into your ear, &amp;quot;What is the worth of that which threatens love?  I deem it to be nothing.  Let it pass from this world and be gone.&amp;quot;&lt;br /&gt;
::A faint pink tinge settles over all that you can see, and the scents of blooming wildflowers fill your senses as a light breeze stirs the air around you.  The power of Oleani has answered your prayer&lt;br /&gt;
::A shroud of pale pink light suddenly encircles a TARGET, and tiny tongues of pure white flame flicker at the heart of the shroud.&lt;br /&gt;
::The scent of wildflowers fades away, and the world returns to its natural hues.  Your connection to Oleani has lessened.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::CASTER chants a reverent litany and clasps her hands while tightly focusing her thoughts...&lt;br /&gt;
::A faint aura of pale pink light glimmers into existence around CASTER.&lt;br /&gt;
::A wisp of breeze stirs the air around CASTER, and the scent of blooming wildflowers suddenly fills your senses.&lt;br /&gt;
::The scents of blooming wildflowers fade from the air as the pink aura around CASTER dissipates.&lt;br /&gt;
::LOOK CASTER &amp;gt; A pale pink aura hangs around CASTER&lt;br /&gt;
&lt;br /&gt;
;Phoen&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Ronan&lt;br /&gt;
:As you pour your soul into an appeal to Ronan, you know that you are heard. Dreamlike lassitude fills your body, and everything darkens around you.&lt;br /&gt;
:Your vision splits and twins -- with one sight, you see the world around you, and, with the other, you see a wide, barren plain stretching away beneath a midnight sky. The silhouetted forms of pure black unicorns run soundlessly toward you across the dreaming plain. The power of Ronan has answered your prayer.&lt;br /&gt;
:Seen only by your spirit gaze, one of the dream unicorns lowers its head and charges fiercely toward TARGET! Just before impact, the unicorn&#039;s horn glows fiercely amber in hue.&lt;br /&gt;
:You lose sight of the dream unicorns and the barren plain upon which they run as your connection to Ronan lessens. The waking world seems brighter again as the sense of dreamlike lassitude leaves you.&lt;br /&gt;
&lt;br /&gt;
;Tonis&lt;br /&gt;
:As you pour your soul into an appeal to Tonis, a great wind sweeps into the area, causing everything in the vicinity to blow about wildly.&lt;br /&gt;
:As the wind continues to whip about, the world seems to slow down around you, and you are aware of a spiritual presence nearby, although you cannot manage to catch more than a fleeting golden blur in your vision. The power of Tonis has answered your prayer.&lt;br /&gt;
:Accompanied by a particularly impressive gust of wind, a fleeting golden blur flashes past TARGET.&lt;br /&gt;
:You glimpse the golden blur one last time, but then you lose track of it entirely as your connection to Tonis lessens. The wind&#039;s force lessens as well, and then the air falls still.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::Caster&#039;s gaze grows keen and feral as a golden haze streaked with black manifests around him.&lt;br /&gt;
::Suddenly, the shadows come alive with lithe feline forms, which prowl and stalk around in a wide-ranging circle.&lt;br /&gt;
::An ethereal (random feline) lunges toward TARGET, slashing out viciously with its claws!&lt;br /&gt;
::&#039;&#039;&#039;(missing end message)&#039;&#039;&#039;&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[Manifestation]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::&#039;&#039;a shadowy group of lithe feline forms prowling in a wide ring about the area&#039;&#039;&lt;br /&gt;
::The glint of a claw, the gleam of a yellow eye, the graceful arch of a proud head, the disdainful flick of a tail in the second before a lightning-swift leap -- it is all that you can perceive of the circling forms. As soon as you try to focus your attention upon any single one of the shadows, it is gone, and an intense feeling of being watched creeps over you.&lt;br /&gt;
&lt;br /&gt;
;Eorgina&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::As you pour your soul into an appeal to Eorgina, you know that you are heard. Your own will shrivels like a dry autumn leaf in a firestorm as the dark Arkati&#039;s power sweeps through you.&lt;br /&gt;
::Midnight black flames, sparkling and shimmering like the darkest diamonds ever mined, rise from the ground in a wide circle around you. You feel the deadly heat, but your skin remains dry beneath it.&lt;br /&gt;
::Shimmering black flames lash out toward TARGET, encircling the TARGET in their deadly grasp.&lt;br /&gt;
::Your connection to Eorgina lessens, and the black flames instantly vanish, leaving you stranded and bereft of the presence of the Arkati&#039;s power.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::CASTER&#039;s lips twist in a cruel sneer as she straightens her back and glances around arrogantly. All light seems to dim, and the shadows cluster most densely around CASTER.&lt;br /&gt;
::Midnight black flames, sparkling and shimmering like the darkest diamonds ever mined, rise from the ground in a wide circle around CASTER. The fire is searingly hot, but CASTER seems oblivious to the heat.&lt;br /&gt;
::Shimmering black flames lash out toward TARGET, encircling the TARGET in their deadly grasp.&lt;br /&gt;
::Abruptly, the black flames around CASTER wink out, leaving not even a wisp of smoke behind.&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Ivas&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Luukos&lt;br /&gt;
:As you pour your soul into an appeal to Luukos, you know that you are heard. Your skin prickles slightly all over your body, and a deep, resonant hiss echoes through your skull.&lt;br /&gt;
:An agonized, bitter moan echoes through the area from an unseen source, and a dark emerald radiance ripples through the air around you. The power of Luukos has answered your prayer.&lt;br /&gt;
:Long, spectral talons materialize from midair to tear viciously at the body of TARGET!&lt;br /&gt;
:A spectral howl echoes through the air, resonant with pain and anguish. Your skin prickles again as your connection to Luukos lessens.&lt;br /&gt;
&lt;br /&gt;
;Marlu&lt;br /&gt;
:As you pour your soul into an appeal to Marlu, you know that you are heard. Everything wavers slightly, and your forehead stings as if it were touched by a drop of some caustic liquid, but the pain lasts less than a second.&lt;br /&gt;
:Tendrils of seeping black mist materialize at a safe distance away from you. A great awareness of their incredibly lethal power presses into your mind as the tendrils begin to shift and coil about in search of prey. The power of Marlu has answered your prayer.&lt;br /&gt;
:A tendril of black mist suddenly senses the proximity of TARGET. The mist expands into a large, quickly moving, highly lethal cloud that rapidly surrounds TARGET, obliterating it from view.&lt;br /&gt;
:The tendrils of black mist dissolve back into nothingness as your connection to Marlu lessens.&lt;br /&gt;
&lt;br /&gt;
;Mularos&lt;br /&gt;
:As you pour your soul into an appeal to Mularos, you know that you are heard. The sting of an unseen triple lash blazes across your face, and, as blood drips slowly down your cheek, you feel the touch of an invisible hand resting lightly against your throat.&lt;br /&gt;
:The touch of the ethereal hand against your throat grows colder, and the sensation shifts to encircle your neck like a collar. Before this manifestation of divine will, you are helpless, and you are helpless as well as the very air around you solidifies into a barbed whip, coiling and shifting restlessly. The power of Mularos has answered your prayer.&lt;br /&gt;
:The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed. It snaps out toward TARGET!&lt;br /&gt;
:As your connection to Mularos lessens, the cold, invisible collar locked about your throat fades into a compassionate caress, and a similar caress traces its way across the side of your cheek. Beneath that gentle touch, the wounds upon your face heal immediately. The ethereal barbed whip twitches one last time before dissolving back into air.&lt;br /&gt;
&lt;br /&gt;
;Sheru&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::As you pour your soul into an appeal to Sheru, you know that you are heard. The world darkens around you, casting everything into a murky shadow.&lt;br /&gt;
::Visible only at the corner of your vision, you glimpse a pair of dark amber eyes watching from the shadows, and a low, deliberate growl seethes slowly through the air from no discernable source. The power of Sheru has answered you.&lt;br /&gt;
::TARGET looks distinctly nervous, shifting its weight and peering around.&lt;br /&gt;
::Suddenly, TARGET tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!&lt;br /&gt;
::Your connection to Sheru lessens, and the murky shadows brought by your appeal fade away, yet the feeling of being watched does not. On any night, in any dream or nightmare, those amber eyes will follow you endlessly... but such is the prize and the price of your devotion.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::Darkness settles over the area, spreading outward from CASTER to cast everything into a murky shadow.&lt;br /&gt;
::A deep, low-pitched growl seethes slowly through the air, and you have the distinct feeling that something is watching you from the depths of the murky shadow.&lt;br /&gt;
::TARGET looks distinctly nervous, shifting its weight and peering around.&lt;br /&gt;
::Suddenly, TARGET tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!&lt;br /&gt;
::The murky shadow slowly lifts from the area, and the feeling of being watched passes gradually away.&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::As you pour your soul into an appeal to V&#039;tull, you know that you are heard. A sudden wave of bloodlust rages through you, and the world drops away into the black haze of a berserker&#039;s frenzy.&lt;br /&gt;
::From within the dark well of bloodlust, you thrill with berserker&#039;s ecstasy as you feel the power of V&#039;tull respond to your prayer. The weapon you need to satisfy your bloodlust materializes before you -- a jet black scimitar that hangs in midair and responds to your pure will.&lt;br /&gt;
::Divine will surges through you, and you command the scimitar to strike at TARGET.&lt;br /&gt;
::Your connection to V&#039;tull lessens, causing the searing bloodlust to vanish instantly away from you. The scimitar is gone, the haze of berserking hunger has left you, and you feel drained and tired.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::CASTER lets out a hoarse, ragged cry of bloodlust, and black haze films his eyes.&lt;br /&gt;
::A jet black scimitar coalesces in front of CASTER, and he fixes his black-filmed eyes on it with the expression of a fanatic witnessing a divine miracle.&lt;br /&gt;
::As CASTER lets out a furious, hungry howl, the jet black scimitar hanging in the air beside him whirls through the air to strike at TARGET.&lt;br /&gt;
::The jet black scimitar beside CASTER vanishes, and he staggers slightly as the black haze vanishes from his eyes.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p - Look Caster]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::A haze as black as night films CASTER&#039;s eyes.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[Manifestation]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::&#039;&#039;a jet black scimitar hanging unsupported in midair&#039;&#039;&lt;br /&gt;
::Other than the fact the black scimitar is floating in midair, it appears to be a normal scimitar.&lt;br /&gt;
::&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; CASTER grasps the scimitar firmly by the hilt, but it jerks away from him of its own accord.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::As you pour your soul into an appeal to Gosaena, you know that you are heard. Everything around you seems to slow down as a deep, biting chill sinks through your skin and into your very heart.&lt;br /&gt;
::From the corner of your eye, you glimpse slight motion. Although you still can perceive sound, no sounds seem important when compared to the silence at the center of your being. The power of Gosaena has answered your prayer.&lt;br /&gt;
::An ethereal pair of feathered white wings materializes from midair and closes around TARGET.&lt;br /&gt;
::You realize that you had ceased to hear the sound of your own heartbeat only when you become aware of it again, and other sounds filter back into your awareness as well. Warmth returns to your body as your connection to Gosaena lessens.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::CASTER&#039;s expression grows calm and chill, and ice blue radiance flickers in the depths of his eyes.&lt;br /&gt;
::The ambient air temperature plummets, and every sound seems slightly muffled as the cold bites into your skin.&lt;br /&gt;
::An ethereal pair of feathered white wings materializes from midair and closes around TARGET.&lt;br /&gt;
::The ice blue radiance flickers one last time in CASTER&#039;s eyes before vanishing like a candle flame. Warmth returns to the air, and the sounds you hear no longer seem muffled.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p - Look Caster]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::Ice blue radiance flickers in the depths of CASTER&#039;s eyes, and his expression is like fine porcelain in its intense calm.&lt;br /&gt;
&lt;br /&gt;
;Zelia&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::As you pour your soul into an appeal to Zelia, you know that you are heard. Something inside your head snaps, and with unnatural clarity you see three crescent moons gleen to life just above your head. You sense great wisdom waiting to be unlocked.&lt;br /&gt;
::Chaotic visions and marvelous images flicker around you as the outside world slips farther and farther away from your awareness. What does it matter, anyway, when you are so close to [&#039;&#039;the great wisdom is randomized... examples: creating the proper interpretation of chocolate; abdicating the post of moldy cheese&#039;&#039;]. The power of Zelia has answered your prayer.&lt;br /&gt;
::&#039;&#039;Randomized attack messaging... examples:&#039;&#039;&lt;br /&gt;
::You notice TARGET nearby. How marvelous! You command the moon Liabo to tattoo blue lines on your ankle.&lt;br /&gt;
::You notice TARGET nearby. How marvelous! You command some lilies of the valley to set it on fire.&lt;br /&gt;
::You notice TARGET nearby. How marvelous! You command the bartender to keep it in the aviary.&lt;br /&gt;
::You notice TARGET nearby. How marvelous! You command seventeen will&#039;o&#039;the&#039;wisps to mop the floor.&lt;br /&gt;
::Suddenly, the important insights slip away, leaving you drained and exhausted as you plummet back to a more mundane state of mind. Your throat and sides are slightly sore, and your cheeks are wet with tears. Your connection to Zelia has lessened.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::CASTER&#039;s face suddenly grows transfixed with an expression of awe and wonder, and sourceless silvery light plays in his eyes.&lt;br /&gt;
::CASTER giggles oddly.&lt;br /&gt;
::CASTER stares at a zombie for a moment before bursting into a fit of hysterical laughter. As tears stream down his cheeks with the force of his mirth, colorful light shimmers for an instant around the zombie.&lt;br /&gt;
::CASTER abruptly stops laughing and looks around with a dazed expression.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p - Look Caster]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::Sourceless silvery light shines in CASTER&#039;s eyes, and his expression is contorted with manic glee.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia&lt;br /&gt;
:As you pour your soul into an appeal to Aeia, you know that you are heard. You smell the exotic scents of jungle flowers and feel a comforting presence nearby.&lt;br /&gt;
:As the scent of blossoming lilies fills your senses, a light green glow forms around you and coalesces into living jungle vines that twine over your shoulders and down your arms. They rest as lightly as a second skin, feeling almost like another part of your body. The power of Aeia has answered your prayer.&lt;br /&gt;
:You sense a surge of vital growth among the vines that cloak your shoulders. Suddenly, a long, leafy vine shoots out and tries to wrap around a hill troll.&lt;br /&gt;
:As your connection to Aeia lessens, the jungle vines dissolve back into light green radiance, and the radiance seeps softly into your skin.&lt;br /&gt;
&lt;br /&gt;
;Amasalen&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Arachne&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;The Huntress&lt;br /&gt;
:As you pour your soul into an appeal to the Huntress, you feel briefly sick and dizzy as you sense a flow of venom pulsing through your arteries and veins. The sickness and venom vanish entirely after only a second, and you feel more awake and alert.&lt;br /&gt;
:Silvery light briefly glimmers over everything that surrounds you, and a wave of carefully controlled anger that is not your own emotion tunes your pulse to a low, steady thrumming. You are little more than a channel for the source of the emotion that stares around through your eyes. The power of the Huntress has answered your prayer.&lt;br /&gt;
:A silver-bladed scythe materializes from thin air, spinning end over end as it hurtles toward TARGET!&lt;br /&gt;
:As your connection to the Huntress lessens, the foreign anger that lent you strength passes from your body as well, and your heartbeat returns to its regular pace.&lt;br /&gt;
&lt;br /&gt;
;Jaston&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Kuon&lt;br /&gt;
:As you pour your soul into an appeal to Kuon, you know that you are heard. The smells of herbs and flowers fill your senses, invigorating and uplifting you even as a deep calm settles over you.&lt;br /&gt;
:The light scents of wildflowers grow stronger as insubstantial brown vines, thick and broad, coil out of the ground around you. Many of the vines sport large, colorful blossoms.&lt;br /&gt;
:One of the vines suddenly whips about and lashes out at TARGET! Despite its slightly ethereal appearance, the vine moves with every evidence of heavy, solid weight.&lt;br /&gt;
:As the spiritual peace slowly leaves you, the vines shimmer and vanish one by one, and the scent of wildflowers drifts away as your connection to Kuon lessens.&lt;br /&gt;
&lt;br /&gt;
;Laethe&lt;br /&gt;
:As you pour your soul into an appeal to Laethe, you know that you are heard. You feel a brief, cool pressure on your brow, like a kiss of benediction.&lt;br /&gt;
:Ethereal shadowy black roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Laethe has answered your prayer.&lt;br /&gt;
:A shadowy black rose touches TARGET and wraps immediately about it, struggling to force its long, barbed thorns into the TARGET.&lt;br /&gt;
:You feel the kiss of benediction once more upon your brow, and then your connection to Laethe lessens. The shadowy black roses dissolve into tendrils of black, rose-scented smoke that dissipate rapidly.&lt;br /&gt;
:&#039;&#039;(Looking at a ring of ethereal black roses)&#039;&#039; Wickedly sharp thorns glimmer among the shadowy petals and tangled vines.&lt;br /&gt;
:&#039;&#039;(Touching a ring of ethereal black roses)&#039;&#039; The thorns avoid your flesh as you reach past the brambles, and your fingertips caress the silky softness of a rose petal.&lt;br /&gt;
&lt;br /&gt;
;Leya&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::As you pour your soul into an appeal to Leya, you know that you are heard. A wave of divine sorrow and anger washes through you, and, on the trailing end of that wave, and a rush of controlled power flows from your heart to your fingertips and toes.&lt;br /&gt;
::An ivory light blossoms into existence around you.&lt;br /&gt;
::A dagger of ivory light suddenly flashes away from the aura surrounding you to strike at TARGET.&lt;br /&gt;
::The ivory light around you fades and glimmers out, and the strength and control of your movements lessens along with your connection to Leya.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::CASTER&#039;s posture falls into a graceful fighting stance, and her movements are more controlled and executed with greater purpose.&lt;br /&gt;
::An ivory light blossoms into existence around CASTER.&lt;br /&gt;
::A dagger made of ivory light suddenly flashes away from CASTER to strike at TARGET.&lt;br /&gt;
::The ivory light fades from around CASTER, and her movements are somewhat slower and less controlled.&lt;br /&gt;
&lt;br /&gt;
;Niima&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::As you pour your soul into an appeal to Niima, you smell the fresh scent of a sea breeze, and you hear the cries of fenvaok overhead.&lt;br /&gt;
::A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman not far away from you. From somewhere in the center of the pillar comes a haunting, wordless threnody. The power of Niima has answered your prayer.&lt;br /&gt;
::As the song from the pillar of water crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon TARGET.&lt;br /&gt;
::The singing from the watery pillar begins to fade as your connection to Niima lessens. The pillar thins, then suddenly drops with a great splash! You are utterly drenched in water.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::A fresh, sea-scented breeze washes past, and the cries of fenvaok sound overhead.&lt;br /&gt;
::A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman beside CASTER. From somewhere in the center of the pillar comes a haunting, wordless song.&lt;br /&gt;
::As the song from the pillar of water beside CASTER crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon TARGET.&lt;br /&gt;
::The singing from the watery pillar beside CASTER fades into silence. The pillar stands for a moment longer before dropping to the ground with a great splash! CASTER is totally drenched, but you manage to avoid anything more than a few stray drops.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[Manifestation]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::&#039;&#039;a swirling blue-green pillar of water&#039;&#039;&lt;br /&gt;
::The pillar stands as tall as a full-grown giantman. It is not possible to see through it, despite its translucent nature, for gazing into the pillar reveals the same cool, blue-green depths that stretch down through the fathoms of a sunlit sea. Shimmering, sleek forms chase one another through the swirling currents at its center, but it is impossible to spy any of them long enough to determine its precise nature.&lt;br /&gt;
::&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; The swirling currents yield readily to your hand, and you reach into the pillar of water. One of the shimmering forms darting through the pillar&#039;s blue-green depths draws curiously near, and you briefly glimpse the curious silver eyes of the water spirit in the instant before it loses interest and returns to its play.&lt;br /&gt;
::&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; CASTER touches the blue-green pillar of water, and his hand sinks easily into its surface. There is a flash of silver within the pillar near him.&lt;br /&gt;
&lt;br /&gt;
;Onar&lt;br /&gt;
:As you pour your soul into an appeal to Onar, you know that you are heard. In the depths of your soul, you make the contract that will permit you a chance to obtain the death that you desire.&lt;br /&gt;
:You sense the power of Onar near at hand.&lt;br /&gt;
:A bone-shafted crossbow bolt flies out of the shadows toward TARGET!&lt;br /&gt;
:As it reaches the end of its flight, the bone-shafted crossbow bolt disintegrates into unrecognizable dust.&lt;br /&gt;
:&#039;&#039;&#039;(missing end message)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Voaris&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::As you pour your soul into an appeal to Voaris, you know that you are heard. You feel a brief, warm pressure on your brow, like a kiss of benediction.&lt;br /&gt;
::Luminescent golden roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Voaris has answered your prayer.&lt;br /&gt;
::A glowing golden rose touches TARGET and bursts into scarlet flame!&lt;br /&gt;
::You feel the kiss of benediction once more upon your brow, and then your connection to Voaris lessens. One of the glowing golden roses lights with scarlet flame, and the fire spreads rapidly down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::The image of a stylized scarlet rose appears on CASTER&#039;s forehead, glowing softly.&lt;br /&gt;
::Luminescent golden roses sprout from the ground in a wide ring around CASTER, twisting and twining about as they grow.&lt;br /&gt;
::A glowing golden rose touches TARGET and bursts into scarlet flame!&lt;br /&gt;
::One of the glowing golden roses lights with scarlet flame, and the fire spreads with astonishing speed down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely. The scarlet rose mark vanishes from CASTER&#039;s forehead.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p - Look Caster]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::A stylized scarlet rose mark glows softly on her forehead.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[Manifestation]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::&#039;&#039;(missing manifestation name)&#039;&#039;&lt;br /&gt;
::Not even one thorn adorns the thick stalks of the gracefully coiling roses. The wide-petalled blossoms are sunlight yellow in hue, and a soft radiance encircles each one.&lt;br /&gt;
::&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Warmth flows up your hand as your fingertips caress the silky softness of a rose petal.&lt;br /&gt;
&lt;br /&gt;
;Voln&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== [[Symbol of the Proselyte (340)]] ==&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[Cast]}}&amp;lt;/b&amp;gt; You rest your hand atop your Charl symbol. A roiling wave of light crashes over your hand, and the symbol, bathing both in a wash of blue and green.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[Chant]}}&amp;lt;/b&amp;gt; You chant a reverent orison and lightly clasp your emerald trident talisman. A rush of divine power washes over you. Your talisman pulses once and you feel the power of Charl gathering within you like a storm.&lt;br /&gt;
&lt;br /&gt;
;Imaera&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[Cast]}}&amp;lt;/b&amp;gt; You rest your hand atop your amber doe talisman.  A glow grows, slowly but surely, and both your hand and the talisman are bathed in a fresh green light, the color of unfurling leaves.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[Chant]}}&amp;lt;/b&amp;gt; You chant a reverent orison and lightly clasp your amber doe talisman.  A rush of divine power washes over you.  Your talisman pulses once and you feel the generative power of Imaera growing within you.&lt;br /&gt;
&lt;br /&gt;
;Lorminstra&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[Cast]}}&amp;lt;/b&amp;gt; You rest your hand atop your banded onyx key symbol. The edges of your hand go black, and from the core of the symbol shines a golden light. The effect is not unlike light through a keyhole.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[Chant]}}&amp;lt;/b&amp;gt; You chant a reverent orison and lightly clasp your banded onyx key symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the eternal watchfulness of Lorminstra staring through your eyes.&lt;br /&gt;
&lt;br /&gt;
;Koar&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[Chant]}}&amp;lt;/b&amp;gt; You chant a reverent orison and lightly clasp your crown symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the might of Koar overtake you.&lt;br /&gt;
&lt;br /&gt;
;Oleani&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[Cast]}}&amp;lt;/b&amp;gt; You rest your hand atop your ruby heart symbol.  Within the symbol, a roseate light blooms, growing to cover your entire hand.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[Chant]}}&amp;lt;/b&amp;gt; You chant a reverent orison and lightly clasp your ruby heart symbol.  A rush of divine power washes over you.  Your symbol pulses once and you feel the warmth of Oleani&#039;s love within you.&lt;br /&gt;
&lt;br /&gt;
;Ronan&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[Cast]}}&amp;lt;/b&amp;gt; You rest your hand atop your ebony symbol of Ronan. A shadow falls over your hand, and the symbol of Ronan, though a few pinpricks of starry brightness shine through.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[Chant]}}&amp;lt;/b&amp;gt; You chant a reverent orison and lightly clasp your obsidian sword symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the sleeping might of Ronan awake within you.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Eorgina&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[Chant]}}&amp;lt;/b&amp;gt; You chant a reverent orison and lightly clasp your silver vaalin censer. A rush of divine power washes over you. Your censer pulses once and you feel the majesty of Eorgina driving you, like a wall of flames licking at your back.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Kuon&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[Chant]}}&amp;lt;/b&amp;gt; You chant a reverent orison and lightly clasp your holy symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the comforting presence of Kuon within you, like a healing balm.&lt;br /&gt;
&lt;br /&gt;
;Onar&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[Cast]}}&amp;lt;/b&amp;gt; You rest your hand atop your white skull symbol.  A flash of light illuminates all of the bones beneath your flesh and every edge of the symbol.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[Chant]}}&amp;lt;/b&amp;gt; You chant a reverent orison and lightly clasp your white skull symbol.  A rush of divine power washes over you.  Your symbol pulses once and you feel the cold, calculated drive of Onar guiding you.&lt;br /&gt;
&lt;br /&gt;
== [[Miracle (350)]] ==&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As the air stirs, you feel your spirit drawn to the heavy scent of the ocean and feel a deep sense of peace. Clouds move into the area, their murky depths heavy with rain unshed and you can see lightning dancing within them. The pressure builds all around you until suddenly, the heavens release dozens of slender blue bands of lightning. The lightning fills your body with its energy and the very air around you seems to tingle with it. Moments later, the lightning is gone and the clouds soon follow.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Laden with the scent of the ocean, a wind moves through the area drawing with it dark clouds heavy with rain. Lightning dances in the murky depths, outlining the edges of the cloud with its blue glow. Suddenly, lightning strikes the ground around the prone form of CLERIC and dances across his skin. Seconds pass while you remain under the glow of the electrical ballet playing out upon CLERIC, and then slowly the clouds disappear, taking the lightning with them.&lt;br /&gt;
&lt;br /&gt;
;Cholen&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Eonak&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Odd whirls and metallic clangs herald the arrival of a dwarf crafted entirely of bronze. The strange, mechanical man moves with jerky movements to a position beside the prone form of CLERIC and begins to tinker with his appearance and clothing. At first, nothing seems to come of the strange bronze creature&#039;s meddling, but slowly color returns to CLERIC&#039;s face. Steam billowing from its ears, the metallic dwarf straightens and teeters from the area, dissipating as it moves.&lt;br /&gt;
&lt;br /&gt;
;Imaera&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Time stills around you, and you feel your spirit drawn forward by a pale ethereal light which quickly transforms into a translucent woman. She moves to your side and withdraws two crimson oak leaves and an acorn from her basket. You hear her soft prayer as she places the leaves upon your eyes and presses the acorn past your lips. She turns her eyes to the sky, her arms rising in supplication, and then lays her hands briefly on your chest. Instantly, warmth floods your limbs and the woman returns to the pale light.&lt;br /&gt;
&lt;br /&gt;
;Jastev&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Kai&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Large and ethereal, rectangular talismans rise from the ground to form a ring around your lifeless form. Each talisman is carved with a different word and glows with a brilliant light. One by one, the talismans tumble into you. As the first falls upon you, you are filled with a deep sense of Honor, the second reminds you of Valor in battle, and the third causes your spirit to surge with Hope, while the fourth binds you with the strength of your Faith. The remaining two tumble into you simultaneously and, in a flash of white light, you absorb them all.&lt;br /&gt;
&lt;br /&gt;
;Koar&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Creating a myriad of colorful whorls in the air, a flock of small rainbow-winged lizards swirls towards you and you are filled with a deep connection to them. Diving and darting, they cavort above your corpse in an intricate dance that is breathtaking to behold. As they dance, their wings shimmer and shed multi-colored sparks that rain down upon your body. With each spark that alights upon your flesh, you are filled with a tingling sensation that draws your spirit deep into your body. The aerial display ends in one final loop and the rainbow-winged lizards dart off into the distance, only to wink out of sight a moment later.&lt;br /&gt;
&lt;br /&gt;
;Lorminstra&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Distant and echoing, the sound of keys jingling strikes a familiar chord within you as it precedes the sound of a heavy metal gate slamming shut. Pale snowflakes drift through the air and settle upon your lifeless body. As the snow accumulates into a thin, chilling layer, you distinctly hear the somber voice of a female speaking softly in your ear. &amp;quot;The gates are closed to you for now, my child,&amp;quot; she says, and several moments later the snow seeps into your skin, leaving you chilled and damp.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Distant and echoing, the sound of keys jingling precedes the sound of a heavy metal gate slamming shut. Pale snowflakes drift through the air and settle upon the lifeless body of CLERIC. The light dusting covers her form, obscuring it from sight for several moments before the flakes melt away leaving CLERIC&#039;s clothing damp.&lt;br /&gt;
&lt;br /&gt;
;Lumnis&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt;Squawking loudly, a quintet of parrots wings into the area and circles over your lifeless form.  Each bird is banded with feathers in hues of white, black, red, blue, and green, which begin to blur as the parrots fly overhead.  As they swirl into a tight circle, a feeling of understanding and compassion sweeps over you, and the birds, now suddenly insubstantial, drive into your chest.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;Squawking loudly, a quintet of parrots wings into the area and circles over the prone form of Daenalan.  Each bird is banded with feathers in the hues of white, black, red, blue, and green, which begin to blur as the parrots fly overhead.  Swirling into tight circles, the birds, now suddenly insubstantial, dive into Daenalan&#039;s chest.&lt;br /&gt;
&lt;br /&gt;
;Oleani&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt;A warm spring breeze teases along your lifeless body, plucking at your clothes.  Distant pressure builds in your heart and then spills forth, suffusing you with the warmth of love even as a tiny tendril of palest green pushes into view high on your chest.  Petals swell from its tip, bursting broadly forth in velvety scarlet, scarce before a bud can form.  The reflection of golden sunlight glimmers at the heart of the sudden blossom for a scant moment before the petals spread and fall, leaving faint trails of pinkish light in their wake as they shimmer out of view.&lt;br /&gt;
&lt;br /&gt;
;Phoen&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Regal and proud, a broad-shouldered ethereal lion strides towards your lifeless form and you are filled with a sense of power and glory. As it moves towards you, its mane begins to shimmer with licking flames that resemble the rays of the sun. It lowers its gaze to you and you feel yourself drawn into their amber depths. The golden beast lifts a paw to your chest and a wave of warmth floods your limbs. As the light grows, the lion begins to dissipate into a golden nimbus that sinks into your body.&lt;br /&gt;
&lt;br /&gt;
;Ronan&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; The sounds of night drift to your ears and you feel a deep lassitude flood your spirit. At the edge of your vision the pale white beautiful image of a unicorn begins to take shape. It paws at the air, its silver hooves creating sparks of light that twinkle like a thousand stars. As it lowers the horn to touch your forehead you feel a deep sense of peace that intensifies as a silver nimbus blankets you. The unicorn and the nimbus disappear at once, and you feel yourself waking slowly from a dream.&lt;br /&gt;
&lt;br /&gt;
;Tonis&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Eorgina&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Spidery and incomprehensible words reach you, and are given life by an aged, bodiless voice that carries with it the scent of dusty tomes and candle tallow. A point of dark light appears high over your body and expands to form a yellowed eye with a slit pupil. With each uttered syllable the eye&#039;s iris contracts and the meaning of the words that wrap you become clear. &amp;quot;You still have much more to learn,&amp;quot; they say, and before you the eye explodes in a blinding, fiery light.&lt;br /&gt;
&lt;br /&gt;
;Ivas&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Luukos&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Punctuating the sudden calm of the area, the sound of slithering is quickly followed by a long, sibilant hiss. Winding a sinuous pattern to your head, an impossibly large copper-head snake with emerald green eyes begins to hiss at you. &amp;quot;There are more liessss to sssspread, and deathssss to ssssteal,&amp;quot; it says, and then swiftly raises high into the air to gaze down at you. Faster than the blink of an eye, the serpent dives into your chest and disperses into a shimmering green mist that seeps into your skin.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Punctuating the sudden calm of the area is the sound of slithering quickly accompanied by a long, sibilant hiss. Moving in a sinuous pattern towards CLERIC, an impossibly large copper-head snake with emerald green eyes slithers to a position just above his head and begins to hiss inches from his ear. Moving swiftly, the serpent raises high into the air and dives its head into his chest, disappearing into a shimmering green mist that seeps into his skin.&lt;br /&gt;
&lt;br /&gt;
;Marlu&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Dark clouds swirl across your prone form and the area is plunged into darkness. The hair on your body stands on end and a deep pressure builds around your spirit, threatening to consume it. Blue lightning lances through the air, heralding an ear-shattering ripple of thunder, and at the edge of your senses you feel the demonic horde surging forward to take you. Each sizzling bolt strikes your chest repeatedly for several moments and the horde closes in on you until every last one of them is absorbed by your spirit.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Dark clouds swirl before the prone form of CLERIC and the area is plunged into darkness. The thick scent of ozone rises on the air and causes hair to stand on end as a deep pressure builds. Blue lightning lances through the area, accompanied by a ear-shattering ripple of thunder, and in the shadows cast by its afterglow is the image of hundreds of demons lurching and struggling towards CLERIC. Lightning strikes CLERIC in the chest repeatedly, sizzling the air with every strike. As the lightning ceases, shadowy demons rise and dive deep into CLERIC&#039;s chest.&lt;br /&gt;
&lt;br /&gt;
;Mularos&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Wraithlike mourners suddenly slip free of the shadows and form a tight ring around you. Silvery tears slip from their faces to splash ineffectively against your lifeless body, and the blood that stains their white garments trickles in a splash across your face. They kneel in a tight ring about you, obscuring your view of the world beyond, and you feel a deep connection to them. &amp;quot;There is yet more pain to release,&amp;quot; they seem to tell you before their lips part in a deafening keen of anguish that shatters their ethereal forms.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Wraithlike mourners suddenly slip free of the shadows around CLERIC, their cheeks stained with silvery tears. Their white garments are stained in a variety of places with the deep red-brown of blood. Forming a loose ring around CLERIC&#039;s corpse, they fall as one to their knees and obscure him. Together, they tilt their heads back and release a deafening keen that shatters their ethereal forms.&lt;br /&gt;
&lt;br /&gt;
;Sheru&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Shadows lengthen and grow around you until their edges are sharp and twisted. Macabre and ungraceful, they slink with jerky movements toward you as their depths are briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. They snarl as they writhe across your prone form, their maws snapping ineffectively at your flesh. One by one, they twist and squirm into your slack jaw and fill you with bitter madness.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Shadows lengthen and grow around the body of CLERIC until their edges are sharp and twisted. Moving in a macabre dance of jerky, ungraceful movements, the shadows become briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. Snarling, the shadows move across CLERIC&#039;s prone form and begin to snap ineffectively at his lifeless flesh. One by one, the twisted nightmares writhe and squirm into CLERIC&#039;s slack jaw and disappear within him.&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Stealing all sound as it travels to you, a soft zephyr gently caresses your skin and you sense the frigid brush of final death near at hand. A tug on your spirit heralds the arrival of impossibly long feathers in shades of white, grey, and black, as they appear before you and coalesce into a beautiful insubstantial being. It lifts you up into its arms and you feel as if you have found home in its embrace.&amp;lt;br&amp;gt;Wings that you did not notice before unfurl to cocoon you for several moments before you feel the chill air depart and all at once the feathery figure is gone. A rain of feathers falls around you, each dissipating seconds before it touches the ground.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Stealing all sound as it travels, a soft zephyr gently sweeps through the area turning the air frigid. Impossibly large ethereal feathers in shades of white, grey, and black, drift in and are carried to the prone form of CLERIC. At once they converge into a beautiful insubstantial being. Kneeling beside CLERIC, it gently lifts him into its arms and cradles him there for several moments.&amp;lt;br&amp;gt;Lowering its feathery forehead to CLERIC, the being unfurls a pair of pale wings and creates a cocoon around him. Suddenly, sound returns, dispelling the ethereal being and creating a rain of feathers, each dissipating seconds before it touches the ground.&lt;br /&gt;
&lt;br /&gt;
;Zelia&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Silver motes of light cavort upon the air, their movements turning into a twisted dance that is punctuated by the sound of dozens of laughing voices. Deep in your spirit, you feel a binding connection to their mirth. Converging above you, the light transforms in a slender crescent moon that begins to whirl. At one moment, full, and then the next, a sliver, the faster the moon spins, the louder the laughter gets. Suddenly, the light ceases all movement and explodes into a brilliant shower of silver sparks accompanied by laughter for several moments.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Amasalen&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Silence descends upon the room and a double-headed serpent slithers to you. Each of its heads moves of its own accord, and slit-pupiled eyes take in everything as they wind a sinuous path up your prone form. As it reaches your chest, it lifts its heads up high and begins to sway from side to side in a hypnotic pattern. &amp;quot;You have learned the ssssacrifice issss everything, now we ssssacrifice oursssselves sssso that you may teach otherssss,&amp;quot; the one head says before striking the other head at the neck. In one swift, painless bite, the head is severed and the open neck falls upon you, its lifeblood draining into your mouth. Moments pass as the ferric taste of the serpent&#039;s sacrifice fills you, and then suddenly it disappears.&lt;br /&gt;
&lt;br /&gt;
;Arachne&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;The Huntress&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Filling your spirit with a deep anger, a long discordant horn blast drowns your senses and sets your lifeless flesh to vibrating with its wild call. An enormous hunting hound bearing an angry look of focus bounds towards you. You feel its front paws forcibly slam into your chest and watch the beast disappear deep within you with the cry of a wild hunt falling from its parted lips. Slowly, the sound of the horn echoes into silence.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; The area comes to life with the defiant call of a long discordant horn blast. An enormous hunting hound bearing an angry look of focus bounds into the area and launches itself at CLERIC. Slamming forcibly into her chest, the beast disappears into her with a cry of a wild hunt. Slowly, the sound of the horn echoes into silence.&lt;br /&gt;
&lt;br /&gt;
;Jaston&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Kuon&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Laethe&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Leya&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Your spirit feels a sudden stirring in the air above your lifeless body and moments later a brilliantly white owl appears out of nowhere. It spreads its wings and you hear the audible crack of the air as they expand, lifting the owl in a lazy spiral above you. The bird&#039;s unblinking gaze falls upon you and you feel a deep connection with it before it gives three mighty beats of its wings and surges high into the sky and disappears.&lt;br /&gt;
&lt;br /&gt;
;Niima&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; A playful feeling sweeps over you as a fuzzy pair of otters fills your vision. Clutched in their teeth are midnight blue mussels, which they hold tightly in place as they comically bounce and leap around you. They playfully paw at your lifeless chest, begging with their furry faces, and you sense they want you to come and play. As if sensing you cannot, they curl their sleek, wet forms briefly around your head and nuzzle against your neck for several moments. Then, they carefully drop the mussels upon your chest. A brief, child-like joy fills you as the mussels sink into your lifeless body, and the otters turn as one to slide out of sight on their slippery bellies.&lt;br /&gt;
&lt;br /&gt;
;Onar&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; Shadows slant across the ground as they slither toward you and a deep chill touches your spirit. As the shadows writhe in a thick mass of darkness over your body, you distinctly hear a quiet whisper in your ear, &amp;quot;This was not the death I had in mind for you.&amp;quot; A flash of light tears across your vision as it is consumed by the image of a cracked white skull.&lt;br /&gt;
&lt;br /&gt;
;Tilamaire&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Voaris&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Voln&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Other&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; You feel a tingling at the edges of your perception and the air comes alive with a feeling of raw power. You sense something greater than yourself tugging on your spirit. As the power grows in intensity, you feel it draw you closer to your lifeless body and you marvel as it ushers your spirit forward. An extremely bright nimbus floods you as your spirit sinks into your body, which begins to fill with life.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; Tingling on every nerve, the air comes alive with a feeling of raw power. Prismatic lights play through the air and hover over the prone form of CLERIC. As the power grows in intensity, the energy begins to tug and move at her clothing and the air grows warm. An extremely bright nimbus forms around her and then slowly seeps into CLERIC&#039;s body.&lt;br /&gt;
&lt;br /&gt;
== [[Beacon of Courage (1608)]] ==&lt;br /&gt;
{{top}}&lt;br /&gt;
;Pantheon of Liabo&lt;br /&gt;
:Motes of lambent white-gold light appear and begin to swirl around you, coalescing into a radiant aura.&lt;br /&gt;
:TARGET appears enthralled by the motes of lambent white-gold light.&lt;br /&gt;
:The aura of lambent white-gold light motes surrounding you dissipates slowly, winking out of existence.&lt;br /&gt;
&lt;br /&gt;
;Pantheon of Lornon&lt;br /&gt;
:Wisps of lucent silvered ebon smoke appear and begin to twist around you, coalescing into an incandescent veil.&lt;br /&gt;
:TARGET appears enthralled by the haze of lucent silvered ebon smoke.&lt;br /&gt;
:The haze of lucent silvered ebon smoke surrounding you dissipates slowly, thinning until nonexistent.&lt;br /&gt;
&lt;br /&gt;
;Pantheon of Neutrality&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Zelia&lt;br /&gt;
:Fingers of fog-hued mist appear and begin to twirl around you, coalescing into a scintillant miasma.&lt;br /&gt;
:TARGET appears enthralled by the miasma of fog-hued mist.&lt;br /&gt;
:The miasma of fog-hued mist surrounding you dissipates slowly, waning until completely diminished.&lt;br /&gt;
&lt;br /&gt;
== [[Guard the Meek (1613)]] ==&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
;Ronan&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; As CASTER thrusts her WEAPON toward the heavens, a soft night black pulse of pure spiritual energy rises from its apex, washing over herself and those nearby.&lt;br /&gt;
&lt;br /&gt;
;Kuon&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As you thrust your clenched fist upward, a soft gold pulse of pure spiritual energy rises from its apex, washing over you and those nearby.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; As CASTER thrusts a clenched fist upward, a soft gold pulse of pure spiritual energy rises from its apex, washing over CASTER and those nearby.&lt;br /&gt;
&lt;br /&gt;
;Tonis&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As you thrust your clenched fist upward, a soft vibrant yellow pulse of pure spiritual energy rises from its apex, washing over you and those nearby.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; As CASTER thrusts her clenched fist upward, a soft vibrant yellow pulse of pure spiritual energy rises from its apex, washing over herself and those nearby.&lt;br /&gt;
&lt;br /&gt;
;Voaris&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; As you thrust your clenched fist upward, a soft golden pulse of pure spiritual energy rises from its apex, washing over you and those nearby.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; As CASTER thrusts her clenched fist upward, a soft golden pulse of pure spiritual energy rises from its apex, washing over CASTER and those nearby.&lt;br /&gt;
&lt;br /&gt;
== [[Divine Vengeance]] ==&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
;Pantheon of Liabo&lt;br /&gt;
:A lambent white-gold cloud rolls through the area.&lt;br /&gt;
:TARGET is buffeted by the white-gold cloud and is knocked to the ground.&lt;br /&gt;
&lt;br /&gt;
;Pantheon of Lornon&lt;br /&gt;
:A lucent silvered ebon smoke rolls through the area.&lt;br /&gt;
:TARGET is buffeted by the ebon smoke and is knocked to the ground.&lt;br /&gt;
&lt;br /&gt;
;Pantheon of Neutrality&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== [[Divine Strike (1615)]] ==&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; A pillar of &#039;&#039;&#039;ocean blue radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; CASTER&#039;s eyes glow with storm grey light, and a glimmering pillar of ocean blue radiance manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Cholen&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Eonak&lt;br /&gt;
:A pillar of &#039;&#039;&#039;reddish-orange radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Imaera&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; A pillar of &#039;&#039;&#039;verdant radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; CASTER&#039;s eyes glow with verdant light, and a glimmering pillar of matching green radiance manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Jastev&lt;br /&gt;
:A pillar of &#039;&#039;&#039;pale grey radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Kai&lt;br /&gt;
:A pillar of &#039;&#039;&#039;crimson radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Koar&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; A pillar of &#039;&#039;&#039;gold and topaz radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; CASTER&#039;s eyes glow with gold and topaz-hued light, and then everything around you shimmers to match the gold and topaz colors.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; CASTER&#039;s eyes glow with gold and topaz-hued light, and a pillar of gold-streaked topaz radiance manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Lorminstra&lt;br /&gt;
:A pillar of &#039;&#039;&#039;swirling white radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Lumnis&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; A pillar of &#039;&#039;&#039;glimmering rainbow radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; CASTER&#039;s eyes glow with rainbow-hued light, and then everything around you shimmers to match the glimmering rainbow hues.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; CASTER&#039;s eyes glow with rainbow-hued light, and a glimmering pillar of rainbow radiance manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Oleani&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Phoen&lt;br /&gt;
:A pillar of &#039;&#039;&#039;sunlight gold radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Ronan&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; A pillar of &#039;&#039;&#039;darkness&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; CASTER&#039;s eyes glow with silver light, and a pillar of darkness manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Tonis&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; A glimmering pillar of &#039;&#039;&#039;matching blue radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; CASTER&#039;s eyes glow with sky blue light, and then everything around you shimmers to a matching blue color.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; CASTER&#039;s eyes glow with sky blue light, and a glimmering pillar of matching blue radiance manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Voaris&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt;A pillar of rose red radiance manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Eorgina&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; A pillar of &#039;&#039;&#039;dusky red radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; CASTER&#039;s eyes glow with dusky red light, and a glimmering pillar of matching red radiance manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae&lt;br /&gt;
:A pillar of &#039;&#039;&#039;grey light&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Ivas&lt;br /&gt;
:A pillar of &#039;&#039;&#039;smoky green radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Luukos&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Marlu&lt;br /&gt;
:A pillar of &#039;&#039;&#039;roiling blackness&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Mularos&lt;br /&gt;
:Your ora mace surges with power as &#039;&#039;&#039;pale red radiance&#039;&#039;&#039; coalesces around it! [1618 flare]&lt;br /&gt;
&lt;br /&gt;
;Sheru&lt;br /&gt;
:A pillar of &#039;&#039;&#039;dark amber radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull&lt;br /&gt;
:A pillar of &#039;&#039;&#039;blood red radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; A pillar of &#039;&#039;&#039;dusky silver radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; CASTER&#039;s eyes glow with ice blue light, and a glimmering pillar of dusky silver radiance manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Zelia&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; A pillar of &#039;&#039;&#039;silver radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; CASTER&#039;s eyes glow with moonlight, and a glimmering pillar of matching silver radiance manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia&lt;br /&gt;
:A pillar of &#039;&#039;&#039;leaf-green radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Amasalen&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Arachne&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;The Huntress&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Jaston&lt;br /&gt;
:A pillar of &#039;&#039;&#039;pure white radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Kuon&lt;br /&gt;
:A pillar of &#039;&#039;&#039;green-streaked amber radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Laethe&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Leya&lt;br /&gt;
:A pillar of &#039;&#039;&#039;deep blue radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Niima&lt;br /&gt;
:A pillar of &#039;&#039;&#039;aquamarine radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Onar&lt;br /&gt;
:A pillar of &#039;&#039;&#039;dark shadow&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Tilamaire&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Voaris&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Voln&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; A pillar of &#039;&#039;&#039;black-streaked white radiance&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; CASTER&#039;s eyes glow with white light, and then everything around you vanishes into a matching white radiance streaked with pure black.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; CASTER&#039;s eyes glow with pure white light, and a glimmering pillar of black-streaked white radiance manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
;Other&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt; A pillar of &#039;&#039;&#039;grey luminescence&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[2p]}}&amp;lt;/b&amp;gt; CASTER&#039;s eyes glow with silvery grey light, and then everything around you shimmers to match the argentine color.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt; CASTER&#039;s eyes glow with silvery grey light, and a pillar of argentine radiance manifests around TARGET.&lt;br /&gt;
&lt;br /&gt;
== [[Aid The Fallen (1620)]] ==&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
;Charl&lt;br /&gt;
:A radiant sea blue beacon encompassed by a translucent emerald corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.&lt;br /&gt;
&lt;br /&gt;
;Gosaena&lt;br /&gt;
:A radiant silver beacon encompassed by a translucent green corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.&lt;br /&gt;
&lt;br /&gt;
;Kuon&lt;br /&gt;
:A radiant gold beacon encompassed by a translucent brown corona rapidly descends from above, striking TARGET in the chest.  It soon expands to encompass his entire body before finally beginning to wane.  The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.&lt;br /&gt;
&lt;br /&gt;
;Leya&lt;br /&gt;
:A radiant ivory white beacon encompassed by a translucent deep blue corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.&lt;br /&gt;
&lt;br /&gt;
== [[Judgment (1630)]] ==&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl&lt;br /&gt;
:You briefly close your eyes, and the very air behind you ripples like a storm-ravaged ocean. A faint emerald light builds up and emanates from your hand before it takes the shape of an ethereal trident!&lt;br /&gt;
:A chain of lightning erupts from the tip of the ethereal trident, striking TARGET!&lt;br /&gt;
:The ethereal trident dissolves into a spray of seawater.&lt;br /&gt;
&lt;br /&gt;
;Cholen&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Eonak&lt;br /&gt;
:You briefly close your eyes, and the repeated sound of metal striking metal rings out in the air around you. A faint golden light builds up and emanates from your hand before it takes the shape of an ethereal forging hammer!&lt;br /&gt;
:A shockwave of golden energy ripples out from the head of the ethereal forging hammer, striking TARGET!&lt;br /&gt;
:The ethereal forging hammer fizzles into a puff of smoke.&lt;br /&gt;
&lt;br /&gt;
;Imaera&lt;br /&gt;
:You briefly close your eyes, and the visage of a frolicking doe appears behind you. A faint green light builds up and emanates from your hand before it takes the shape of an ethereal blossom!&lt;br /&gt;
:A swarm of translucent bees spiral from the petals of the ethereal blossom, striking TARGET!&lt;br /&gt;
:The ethereal blossom wilts and then withers away into nothing.&lt;br /&gt;
&lt;br /&gt;
;Jastev&lt;br /&gt;
:You briefly close your eyes, and a grey fog roils in and ebbs about your feet.  A faint grey light builds up and emanates from your hand before it takes the shape of an ethereal crystal ball!&lt;br /&gt;
:A veil of grey vapor spews forth from the interior of the ethereal crystal ball, striking &amp;lt;target&amp;gt;!&lt;br /&gt;
:The ethereal crystal ball suddenly implodes upon itself and is gone.&lt;br /&gt;
&lt;br /&gt;
;Kai&lt;br /&gt;
:You briefly close your eyes, and the air behind you darkens with a ruddy crimson mist. A faint silver light builds up and emanates from your hand before your entire arm flashes, becoming solid silver!&lt;br /&gt;
:A flare of silver energy blasts from the fist of the silver arm, striking TARGET!&lt;br /&gt;
:The silver on your arm cracks and breaks apart before blowing away on an errant breeze.&lt;br /&gt;
&lt;br /&gt;
;Koar&lt;br /&gt;
:You briefly close your eyes, and a brilliant golden crown haloes your head. A faint white light builds up and emenates from your hand before it takes the shape of an ethereal sceptre!&lt;br /&gt;
:A blast of white energy bursts from the tip of the ethereal sceptre, striking TARGET!&lt;br /&gt;
:The ethereal sceptre in your hand splinters into a crackle of energy.&lt;br /&gt;
&lt;br /&gt;
;Lorminstra&lt;br /&gt;
:You briefly close your eyes, and a translucent black gate rises up from the ground behind you. A faint white light builds up and emanates from your hand before it takes the shape of an ethereal chain of keys!&lt;br /&gt;
:A flurry of golden snowflake-shaped motes unwind from the chain of the ethereal keys, striking TARGET!&lt;br /&gt;
:The ethereal keys in your hand slowly melt away.&lt;br /&gt;
&lt;br /&gt;
;Lumnis&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Oleani&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Phoen&lt;br /&gt;
:You briefly close your eyes, and a miniature sun frames the back of your head. A faint blue light builds up and emanates from your hand before it takes the shape of an ethereal chakram!&lt;br /&gt;
:A ray of brilliant sunlight gleams from the edge of the ethereal chakram, striking TARGET!&lt;br /&gt;
:The ethereal chakram flashes brightly and crumbles to dust.&lt;br /&gt;
&lt;br /&gt;
;Ronan&lt;br /&gt;
:You briefly close your eyes, and the faint visage of a rearing unicorn appears behind you. A faint black light builds up and emanates from your hand before it takes the shape of an ethereal sword!&lt;br /&gt;
:A plume of silver starlit flames stream from the edge of your ethereal sword, striking TARGET!&lt;br /&gt;
:The ethereal sword in your hand scatters into pinpoints of light that fade away.&lt;br /&gt;
&lt;br /&gt;
;Tonis&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas&lt;br /&gt;
:You briefly close your eyes, and a loud thrumming sound, like that of something purring, rises up near you. A faint black light builds up and emanates from your hand before thin black claws extend from your hand!&lt;br /&gt;
:A volley of black shards gleam from the tip of the claws, striking TARGET!&lt;br /&gt;
:The ethereal claws on your hand slowly retract from view.&lt;br /&gt;
&lt;br /&gt;
;Eorgina&lt;br /&gt;
:You briefly close your eyes, and a darkened circlet haloes your head. A faint black light builds up and emanates from your hand before it takes the shape of an ethereal bejewelled sceptre!&lt;br /&gt;
:A curl of black flames unravel from the tip of the ethereal sceptre, striking TARGET!&lt;br /&gt;
:The ethereal bejewelled sceptre dissolves into a plume of grey smoke.&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae&lt;br /&gt;
:You briefly close your eyes, and a large, slit-pupiled eye flashes into existence for but a moment behind you. A faint yellow light builds up and emanates from your hand before it takes the shape of an ethereal tome!&lt;br /&gt;
:A flurry of parchment flies out from the inside of the ethereal tome, striking TARGET!&lt;br /&gt;
:The ethereal tome slams shut on its own accord and disappears.&lt;br /&gt;
&lt;br /&gt;
;Ivas&lt;br /&gt;
:You briefly close your eyes, and your form is enveloped by thick smoke. A faint green light builds up and emanates from you before tendrils of green mist coalesce around your arm!&lt;br /&gt;
:A length of a green tentacle bursts out from the tendrils of mist, striking TARGET!&lt;br /&gt;
:The mist enshrouding your arm evaporates into nothing.&lt;br /&gt;
&lt;br /&gt;
;Luukos&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Marlu&lt;br /&gt;
:You briefly close your eyes, and the heavy scent of ozone overwhelms the air near you. A faint black-green light builds up and emanates from your hand before it takes on the shape of an ethereal pentacle!&lt;br /&gt;
:A cloud of noxious black-green gas emits from the center of the ethereal pentacle, striking TARGET!&lt;br /&gt;
:The ethereal pentacle pulsates with archaic runes and dissolves into a black ichor.&lt;br /&gt;
&lt;br /&gt;
;Mularos&lt;br /&gt;
:You briefly close your eyes, and the air around you is filled with echoing voices in pain. A faint sanguine light builds up and emanates from your hand before it takes on the shape of an ethereal whip!&lt;br /&gt;
:A flurry of sanguine slivers fly from the edge of the ethereal whip, striking TARGET!&lt;br /&gt;
:The ethereal whip coils on itself and fades away.&lt;br /&gt;
&lt;br /&gt;
;Sheru&lt;br /&gt;
:You briefly close your eyes, and a pair of luminous yellow eyes flash briefly behind you. A faint black light builds up and emanates from you before shadows coalesce and engulf your entire arm!&lt;br /&gt;
:A black jackal-shaped visage leaps from the shadows, striking TARGET!&lt;br /&gt;
:The shadows engulfing your arm fade away into thin tendrils of darkness.&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull&lt;br /&gt;
:You briefly close your eyes, and a dark miasma roils about the ground around your feet. A faint black light builds up and emanates from your hand before it takes on the shape of an ethereal scimitar!&lt;br /&gt;
:A torrent of incarnadine essence streams out from the blade of the ethereal scimitar, striking TARGET!&lt;br /&gt;
:The ethereal scimitar violently explodes, leaving nothing to remain.&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[1p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::You briefly close your eyes, and a pair of brilliant white, feathered wings unfurl from your back momentarily. A faint silver-grey light builds up and emanates from your hand before it takes on the shape of an ethereal sickle!&lt;br /&gt;
::An arc of silver-grey tendrils spiral out from the blade of the ethereal sickle, striking TARGET!&lt;br /&gt;
::The ethereal sickle departs without a sound.&lt;br /&gt;
:&amp;lt;b&amp;gt;{{Smallcaps|[3p]}}&amp;lt;/b&amp;gt;&lt;br /&gt;
::CASTER briefly closes her eyes, and a pair of brilliant white, feathered wings unfurl from her back momentarily. A faint silver-grey light builds up and emanates from Paladin&#039;s hand before it takes on the shape of an ethereal sickle, and CASTER thrusts it forward!&lt;br /&gt;
::An arc of silver-grey tendrils spiral out from the blade of the ethereal sickle, striking TARGET!&lt;br /&gt;
::The ethereal sickle in CASTER&#039;s hand departs without a sound.&lt;br /&gt;
&lt;br /&gt;
;Zelia&lt;br /&gt;
:You briefly close your eyes, and cacophony of child-like laughter fills the air around you. A faint silver light builds up and emanates from your hand before it takes the shape of an ethereal crescent boomerang!&lt;br /&gt;
:A spiral of multi-hued essence streams out from the edge of the ethereal boomerang, striking TARGET!&lt;br /&gt;
:The ethereal boomerang sprouts limbs, jumps out of your hands and dashes off.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia&lt;br /&gt;
:You briefly close your eyes, and dozens of wildflowers blossom momentarily around your feet. A faint green light builds up and emanates from your hand before it takes the shape of an ethereal lily-shaped talisman!&lt;br /&gt;
:A number of green vines lash out from the center of the ethereal lily-shaped talisman, striking TARGET!&lt;br /&gt;
:The ethereal lily-shaped talisman&#039;s petals enclose on itself and vanish.&lt;br /&gt;
&lt;br /&gt;
;Amasalen&lt;br /&gt;
:You briefly close your eyes, and a twinging scent of blood lingers about you. A faint light builds up and emanates from your hand before it takes on a crimson hue. A two-headed purple serpent twines about your wrist!&lt;br /&gt;
:A succession of crimson energy is emitted from the two-headed serpent, striking TARGET!&lt;br /&gt;
:The ethereal serpent writhes about before it fades away.&lt;br /&gt;
&lt;br /&gt;
;Arachne&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;The Huntress&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Jaston&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Kuon&lt;br /&gt;
:You briefly close your eyes, and a cloud of leaves gently rain down upon you. A faint golden light builds up and emanates from your hand before it takes the shape of an ethereal falarica!&lt;br /&gt;
:A barrage of viridian essence sprays from the blade of the ethereal falarica, striking TARGET!&lt;br /&gt;
:The ethereal falarica slowly decays and falls to the ground as a mass of dead leaves.&lt;br /&gt;
&lt;br /&gt;
;Laethe&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Leya&lt;br /&gt;
:You briefly close your eyes, and the visage of a great owl hovers behind you. A faint ivory light builds up and emanates from your hand before it takes the shape of an ethereal dagger!&lt;br /&gt;
:A streak of ivory energy flares out from the blade of the ethereal dagger, striking TARGET!&lt;br /&gt;
:The ethereal dagger collaspes into ash.&lt;br /&gt;
&lt;br /&gt;
;Niima&lt;br /&gt;
:You briefly close your eyes, and the haunting sound of a siren fills the air around you. A faint grey light builds up and emanates from your hand before it takes the shape of an ethereal conch shell!&lt;br /&gt;
:A wave of grey vibrations washes out from the inside of the ethereal conch shell, striking TARGET!&lt;br /&gt;
:The ethereal conch shell shimmers briefly then pops like a bubble.&lt;br /&gt;
&lt;br /&gt;
;Onar&lt;br /&gt;
:You briefly close your eyes, and the image of a broken skull shimmers on your chest before fading away. A faint white light builds up and emanates from your hand before it takes on the shape of an ethereal stiletto!&lt;br /&gt;
:The ethereal stiletto fades into a shadow before disappearing.&lt;br /&gt;
&lt;br /&gt;
;Tilamaire&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Voaris&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Voln&lt;br /&gt;
:You briefly close your eyes, and your form is shrouded with a radiant white surcoat. A faint white light builds up and emanates from your hand before it takes the shape of an ethereal shield!&lt;br /&gt;
:A surge of white fire blazes from the center of the ethereal shield, striking TARGET!&lt;br /&gt;
:The ethereal shield becomes insubstantial and parts with a whisper.&lt;br /&gt;
&lt;br /&gt;
;Other&lt;br /&gt;
:You briefly close your eyes, and a faint colorful aura washes over you. A faint multihued light builds up and emanates from your hand before it takes the shape of an ethereal sphere!&lt;br /&gt;
:A blast of multihued plasma flares out from the center of the ethereal sphere, striking TARGET!&lt;br /&gt;
:The ethereal sphere vanishes from sight.&lt;br /&gt;
&lt;br /&gt;
[[Category:Arkati]]&lt;br /&gt;
[[Category:Cleric]]&lt;br /&gt;
[[Category:Paladin]]&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Toasting_Stein&amp;diff=87706</id>
		<title>Toasting Stein</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Toasting_Stein&amp;diff=87706"/>
		<updated>2017-02-28T04:41:45Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: /* Verb Traps */ ranger, wizard toasts to complete the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Drinkin&#039; Steins were released in [[Ebon Gate 2016]] in their [[EGShop:Drinkin&#039; Steins|eponymous shop]], sold and customized by the dwarf Steinmaker Purjus. They hold liquids, and are scripted to let the bearer give a toast. Unlocked steins have &amp;quot;over 30&amp;quot; toasts and can store a custom toast.&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your silver stein and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You get the distinct impression that this toasting stein may be altered fairly freely -- it just must make sense as a drink container that you can toast with!  Additionally, it cannot be a drink container that can logically be opened/closed (flask, drinking horn, etc.), as this item is stuck open!&lt;br /&gt;
&lt;br /&gt;
Currently, this stein is Tier 2 (of 2), and you can TILT, PULL, PUSH, and RAISE it.&lt;br /&gt;
&lt;br /&gt;
This stein is currently set with a custom toast for TILT.  Special merchant services may be able to customize the toast wording for you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Example Messaging==&lt;br /&gt;
Regardless of the verb used to activate the toast, the messaging essentially is the same:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First person untargeted&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;raise stein&lt;br /&gt;
You raise your silver stein upwards in a toast and proclaim:&lt;br /&gt;
&lt;br /&gt;
   &amp;quot;While we are here, let us enjoy this drink so dear, and for those who are not, let them know they&#039;ll ne&#039;er be forgot.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First person targeted&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;raise stein at farain&lt;br /&gt;
You raise your silver stein in a toast for Farain and proclaim:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;May you live as long as you want, and never want for as long as you live.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third person&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Toaster raises his silver stein in a toast and proclaims:&lt;br /&gt;
&lt;br /&gt;
   &amp;quot;While we are here, let us enjoy this drink so dear, and for those who are not, let them know they&#039;ll ne&#039;er be forgot.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Verb Traps==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white&amp;quot;&lt;br /&gt;
!TIER||style=&amp;quot;width: 5em;white-space: nowrap;&amp;quot;|VERB||TOAST TYPE||TOASTS&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 style=&amp;quot;white-space: nowrap;&amp;quot;|&#039;&#039;Off-the-Shelf&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
!PUSH&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|Profession-based toast&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Untargeted, your profession is used. Targeted, the target&#039;s profession is used.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bard:&#039;&#039;&#039; Here&#039;s to lore, song, and dance.  And here&#039;s to drinking every chance!&lt;br /&gt;
*&#039;&#039;&#039;Cleric:&#039;&#039;&#039; May your faith never falter, and your deity&#039;s favor always be fair.&lt;br /&gt;
*&#039;&#039;&#039;Empath:&#039;&#039;&#039; May your wounds serve to always strengthen you.&lt;br /&gt;
*&#039;&#039;&#039;Monk:&#039;&#039;&#039; In battle, may your mind always play in concert with your body.&lt;br /&gt;
*&#039;&#039;&#039;Paladin:&#039;&#039;&#039; May your weapon be true, and your arms never tire.  Pray your spirit never loses its fire.  May you know little fear, and keep it at bay.  And when it doesn&#039;t, charge forward anyway!  May you live long enough to tell your tale... or at least long enough to enjoy this ale!&lt;br /&gt;
*&#039;&#039;&#039;Ranger:&#039;&#039;&#039; May the thorns of life never entangle you, especially those of your own making.&lt;br /&gt;
*&#039;&#039;&#039;Rogue:&#039;&#039;&#039; Here&#039;s to never getting caught when doing what we naught.&lt;br /&gt;
*&#039;&#039;&#039;Sorcerer:&#039;&#039;&#039; May pestilence never touch you... at least not uninvited.&lt;br /&gt;
*&#039;&#039;&#039;Warrior:&#039;&#039;&#039; May your weapon be true in service to you, when battles are fought and winning comes ought.&lt;br /&gt;
*&#039;&#039;&#039;Wizard:&#039;&#039;&#039; May time with good friends never pass as quickly as time without.&lt;br /&gt;
*&#039;&#039;&#039;Unknown - targeted only:&#039;&#039;&#039; May your days be merry and bright!&lt;br /&gt;
|- &lt;br /&gt;
!RAISE&lt;br /&gt;
|Random toast&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;A limited number of random toasts are available off-the-shelf. For example:&#039;&#039;&lt;br /&gt;
* To alcohol!  The cause of... and solution to... all of life&#039;s problems.&lt;br /&gt;
* May the roa&#039;ters of life always miss when they come to surface.&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|&#039;&#039;Unlocked&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
!RAISE&lt;br /&gt;
|Random-er toast&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;According to Purjus, over 30 random toasts are available for an unlocked stein. For example:&#039;&#039;&lt;br /&gt;
* When the bottle is full, drink up, drink up.  This may be the last time we see this cup.  If [[Cholen]] wanted us sober, he&#039;d knock our glass over, so while it is full, we drink up!&lt;br /&gt;
|- &lt;br /&gt;
!PULL&lt;br /&gt;
|Location-based toast&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
*&#039;&#039;&#039;Default:&#039;&#039;&#039; To here and now.  There&#039;s no bad place nor time to enjoy a drink!&lt;br /&gt;
*&#039;&#039;&#039;Four Winds Isle:&#039;&#039;&#039; Here&#039;s to Four Winds Isle! May the winds always carry you safely here.&lt;br /&gt;
*&#039;&#039;&#039;Ta&#039;Illistim:&#039;&#039;&#039; Here&#039;s to Ta&#039;Illistim!  May the beauty of this city be surpassed only by the beauty of this time.&lt;br /&gt;
*&#039;&#039;&#039;Ta&#039;Vaalor:&#039;&#039;&#039; To Ta&#039;Vaalor!  May all who pass through our fair lands never fail to do so.&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
| Custom toast&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Steinmaker Purjus (and perhaps other merchants) can add a custom toast to unlocked steins.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Item Scripts]]&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchant_(925)/Old_version_archived_information&amp;diff=87704</id>
		<title>Enchant (925)/Old version archived information</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchant_(925)/Old_version_archived_information&amp;diff=87704"/>
		<updated>2017-02-28T03:50:32Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: /* Determining the Proper Enchanting Potion */ 8 to 11 days for a 7x pour, how cute: You estimate that the full plate should be ready to enchant in about 13 to 14 days.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HSN}}&lt;br /&gt;
{{spell&lt;br /&gt;
 | name = Enchant Item&lt;br /&gt;
 | number = 925&lt;br /&gt;
 | mnemonic = ENCHANT&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Permanent Enchantment&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = Special&lt;br /&gt;
 | availability = [[Self-cast]] at item&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
One of the oldest and most coveted abilities of a [[wizard]] is the &#039;&#039;&#039;Enchant Item&#039;&#039;&#039; [[spell]]. Successfully enchanting a [[weapon]], [[shield]], [[armor]], or [[runestaff]] will add a permanent bonus to that item&#039;s performance in combat. This bonus adds directly to a character&#039;s offensive or defensive combat values, beyond that which is achievable by any other means.&lt;br /&gt;
&lt;br /&gt;
Items may be enchanted more than once, increasing the overall bonus with each successive [[enchantment]]. Each level of enchantment bestows the item with a +5 bonus from its previous state, to a maximum of +50. Certain [[material]]s may possess natural bonuses or natural negatives.&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
;* [[enchanting potions|Enchanting Potion]]&lt;br /&gt;
: Can either be store bought or produced through the [[Alchemy]] [[guild]] skill (the recipes are wizard only). There is no advantage to one source over the other.&lt;br /&gt;
;* [[Enchant Item (925)#Selecting an Item to Enchant|Object to enchant]]&lt;br /&gt;
:Generally, a weapon, shield, armor, or runestaff with no other special properties (excepting [[forging]] bonuses).&lt;br /&gt;
;* [[Magical workshop]] or [[node]]&lt;br /&gt;
:A workshop is not required, but highly recommended for successful enchantments, particularly at higher enchantment levels or for lower level wizards. There is one located in each of the [[Wizard Guild]]s, though workshops are also found all over [[Elanthia]]. Many are hidden throughout the lands, most [[CHE|Great Houses]] boast a workshop, and a few exceedingly lucky wizards own their own workshop. Wizards who are not testing their limits, however, often do just fine at a regular node.&lt;br /&gt;
;* [[920|Wizard&#039;s Familiar]]&lt;br /&gt;
: See [[#Success Factors|Success Factors]] section for bonus and penalty information.&lt;br /&gt;
&lt;br /&gt;
== Selecting an Item to Enchant ==&lt;br /&gt;
It is imperative that one is familiar with the item they intend to enchant. Certain [[Material#Material Modifiers for Spells|material]]s may resist this process, or restrict it altogether. Many materials possess their own natural bonuses or negatives, which factor into the level of enchantment intended to be bestowed upon it. Properties of items such as [[flare|flaring]], [[weighting]] or [[padding]] will prevent them from being enchanted, as well. Some items may not take enchants, seemingly for no reason whatsoever. &lt;br /&gt;
The best way to obtain detailed information about an item is to have a [[bard]] [[loresinging|loresing]] to it. Other sources, such as the [[AI crystal]] can also provide valuable information about items. Wizards may cast [[Elemental Detection (405)]] upon items which have been previously tempered to determine their current level of enchantment. &lt;br /&gt;
&lt;br /&gt;
* In general, any weapon, shield, armor, or runestaff can be enchanted as long as its other properties do not preclude the possibility.&lt;br /&gt;
&lt;br /&gt;
Not Enchantable:&lt;br /&gt;
 &lt;br /&gt;
:* Flaring weapons of any type.&lt;br /&gt;
:* Damage or crit weighted weapons of any type.&lt;br /&gt;
:* Damage or crit padded armors.&lt;br /&gt;
:* Claidhmores, due to their built-in crit weighting. &lt;br /&gt;
:* Items with a current enchantment of +46 or higher. &lt;br /&gt;
:* &amp;quot;Defender&amp;quot; weapons (which provide a DS bonus as well as an AS bonus).&lt;br /&gt;
&lt;br /&gt;
Enchantable:&lt;br /&gt;
&lt;br /&gt;
:* Weapons with forging bonuses, but no other special abilities.&lt;br /&gt;
:* [[Voln armor (saved post)|Voln armor]] is enchantable and does not increase enchant difficulty.&lt;br /&gt;
:* Items with enhancive properties or sanctified require special [[Pre-tempering potion]]s to be enchanted.  The difficulty of enchanting enhancive items varies depending on the type and intensity of the enhancive.&lt;br /&gt;
:* Items which are blessable are generally also enchantable. However, they cannot be enchanted while blessed.&lt;br /&gt;
:* [[Ensorcell (735)|Ensorcelled]] items are enchantable but there is an increased difficulty factor.&lt;br /&gt;
:* There are extremely rare [[defensive bonus]] clothing and jewelry items which can store an enchantment. &lt;br /&gt;
* The only sure way to determine whether or not an item will accept an enchantment, is to try to pour a tempering potion on it. (However, [[Bless Item (304)]] comes very close.)&lt;br /&gt;
* Each wizard may only have one &#039;&#039;&#039;Major Enchant&#039;&#039;&#039; project in progress at a given time. This includes any further enchantment upon an item which is already +16 or higher.&lt;br /&gt;
&lt;br /&gt;
;Posted by Naos 3/17/2011&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Aaaaaactually, resistant armor is more difficult to enchant than equivalent armor sans resistances. I don&#039;t think the permanence of the resistance matters, either.&lt;br /&gt;
&lt;br /&gt;
You can pretty much assume that any additional attributes that don&#039;t outright prevent enchanting increase the difficulty of enchanting. (The only exception I can think of would be [[spikes]].)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Top}}&lt;br /&gt;
== The Enchanting Process ==&lt;br /&gt;
Enchanting is a simple two-step process. First, the object is [[925#Tempering the Item|tempered with a potion]]. The temper takes a certain amount of time to cure, and once complete, one then [[925#Casting the Enchantment|casts the Enchant Item spell]] upon the object. This &amp;quot;pour/cast&amp;quot; cycle is then repeated once for each level of enchantment being bestowed upon the item. For example, taking an item from 0x to 1x would require one pour and then one cast. Likewise, taking an item from 2x to 3x would require three pours and three casts total. During the intermediary processes, the item cannot be used for its usual function. Wielding a weapon, shield, or runestaff, or being struck while [[WEAR (verb)|wearing]] armor whose enchantment has not yet been completed will cause the destruction of that item.&lt;br /&gt;
&lt;br /&gt;
=== Tempering the Item ===&lt;br /&gt;
Tempering is the act of using an [[Enchanting potions|enchanting potion]] to prepare an object to store the enchantment you wish to instill within. The act itself is quite simple, though making certain you have checked the status of each contributing factor and conditioned the variables in your favor can prove quite challenging.&lt;br /&gt;
&lt;br /&gt;
* [[POUR (verb)|POUR]] POTION ON MY {ITEM} : initiates the tempering process&lt;br /&gt;
* Each pour will use precisely one dose of potion, regardless of the size or type of the item.&lt;br /&gt;
* There is a 20 second roundtime for each pour. &lt;br /&gt;
* An item will un-temper and revert back to its original state if left untouched for about one month or so. The entire process will have to be repeated from the first temper if this were to occur.&lt;br /&gt;
&lt;br /&gt;
Certain items, such as sanctified gear and enhancive items, require [[Pre-tempering potion]]s prior to the tempering potion to take each step of the enchant.&lt;br /&gt;
&lt;br /&gt;
====Pour Activation Formula====&lt;br /&gt;
There are several factors that determine whether a pour attempt will result in success or failure. These factors are lumped together as [[#Pour Activation Modifiers|&#039;modifiers&#039;]] in the activation formula. If the total of a d100 roll plus the modifiers is 101 or greater, the pour will be successful.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You pour your potion on the leather.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;1d100: 12 + Modifiers: 273 == 285&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Pour Activation Modifiers====&lt;br /&gt;
*[[MIU]] Skill&lt;br /&gt;
*[[Logic]] bonus&lt;br /&gt;
*[[Intuition]] bonus&lt;br /&gt;
*[[Aura]] bonus&lt;br /&gt;
*[[Wisdom]] bonus&lt;br /&gt;
*[[#Determining the Proper Potion|Potion]] bonus&lt;br /&gt;
*Item Enchant bonus&lt;br /&gt;
*[[Encumbrance]] penalty&lt;br /&gt;
*[[Armor]] penalty&lt;br /&gt;
&lt;br /&gt;
====Pour Activation Modifiers Formula====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=100px}}&amp;gt;&amp;lt;tt&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;MIU skill + LOG bonus + INT bonus + [[trunc]][(AUR bonus + WIS bonus)/2] + Potion Bonus/Penalty - Item enchant bonus - Encumbrance Penalty - Armor Penalty&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/tt&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: Wizard with 200 MIU skill, 25 LOG bonus, 20 INT bonus, 25 AUR bonus, 22 WIS bonus, Dirtokh potion (+25 bonus), Item enchant bonus + 20, unencumbered and fully trained for their armor.&lt;br /&gt;
&lt;br /&gt;
Pour modifiers: 200 (MIU) + 25 (LOG) + 20 (INT) + trunc(25 AUR + 22 WIS)/2 + 25 (potion bonus) - 20 (item enchant bonus) = 273&lt;br /&gt;
&lt;br /&gt;
In order to have a successful pour, the pour modifiers + the d100 roll must total at least 101.&lt;br /&gt;
&lt;br /&gt;
====Pre-tempering Formula====&lt;br /&gt;
&lt;br /&gt;
With [[pre-tempering potion]]s, [[Pre-tempering potion|Ayveneh]] designed for use with enhancive items and [[Pre-tempering potion|Eoveneh]] for sanctified items, there is a penalty of -200 to the pour activation. So, the pour activation result (using the data from the previous example) would be:&lt;br /&gt;
&lt;br /&gt;
Pour modifiers: 200 (MIU) + 25 (LOG) + 20 (INT) + trunc(25 AUR + 22 WIS)/2 - 200 (pre-tempering potion penalty) - 20 (item enchant bonus)= 48&lt;br /&gt;
&lt;br /&gt;
Since a successful pour requires a 101 total, the minimum d100 roll required for a successful outcome in this example would be 53.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Note: The -200 pre-tempering potion penalty is intrinsic to the potion itself and not the item which receives the pour. This penalty will be evident when the potion is poured on any item, including non-enhancive items.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Encumbrance Penalty====&lt;br /&gt;
&lt;br /&gt;
[[Encumbrance]] will reduce the pour modifiers by 1 for each 1% of encumbered body weight. E.g., a halfling with a body weight of 120 lbs. and 24 lbs. of encumbered weight will have a penalty of 20 to the pour modifiers total.&lt;br /&gt;
&lt;br /&gt;
==== Armor Penalty ====&lt;br /&gt;
&lt;br /&gt;
Not being adequately trained for worn [[armor]] may penalize a character&#039;s attempt to successfully pour the potion. This penalty is based on the armor&#039;s [[roundtime]] adder and the wearer&#039;s [[Armor Use]] skill. There is no armor penalty to the activation roll if the character is properly trained for their armor, or is wearing robes or light leather. The penalty for AsG 6 (full leather) and higher is &#039;&#039;&#039;20 points per second of untrained RT adder&#039;&#039;&#039;. The formula for calculating the amount of Armor Use skill required to fully negate the penalty is {{mono|(RT adder * 20) - 10}}.&lt;br /&gt;
&lt;br /&gt;
====Pour Messaging====&lt;br /&gt;
&lt;br /&gt;
;:Failure due to insufficient potion:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You pour your potion on the mail.&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;There does not seem to be enough dirtokh potion to cover&amp;lt;/font&amp;gt; the green imflass mail.  The liquid bubbles slightly as it touches the surface of the green imflass mail, but then merely evaporates without effect.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Note that this message may now be obsolete, as previously two doses were required for each pour if the item was classified as a shield or as armor. Only one dose is now required regardless of the item; this has been true since just before the 2007 Ebon Gate Festival.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Failure due to having a spell prepped while pouring a potion:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The liquid absorbs into the &amp;lt;ITEM&amp;gt; too quickly as you fumble to begin your chant and gestures, and &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;the &amp;lt;ITEM&amp;gt; is dry in a moment&#039;s notice leaving no noticable change.&amp;lt;/font&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Unsuccessful pour due to item having been [[Minor Elemental Edging (902)|Edged]], [[Elemental Blade (411)|E-bladed]], having another major enchant project active, etc.:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;pour my potion on my dagger&lt;br /&gt;
You pour your potion on the dagger.&lt;br /&gt;
The liquid bubbles slightly as it touches the surface of the dagger, but then &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt; merely evaporates without effect.&amp;lt;/font&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Unsuccessful pour due to item being blessed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;pour my potion on my dagger&lt;br /&gt;
You pour your potion on the dagger.&lt;br /&gt;
&lt;br /&gt;
The liquid coats the dagger, which &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;glows faintly white for a moment and then returns to normal.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Pre-temper failure caused by having a spell prepared while pouring the potion:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You remove an [[Pre-tempering potion|ayveneh]] potion from in your crafted potion kit.&lt;br /&gt;
pour potion on my leather&lt;br /&gt;
You pour your potion on the leather.&lt;br /&gt;
1d100: 12 + Modifiers: 147 == 159&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;The liquid absorbs into the dark brown full leather too quickly&amp;lt;/font&amp;gt; as you fumble to begin your chant and gestures, and the leather is dry in a moment&#039;s notice leaving no noticable change&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Successful pour:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You pour your potion on the mail.&lt;br /&gt;
  1d100: 33 + Modifiers: 234 == 267&lt;br /&gt;
&lt;br /&gt;
As the liquid coats the surface of the green imflass mail, a misty aura fills the air surrounding it, dancing around your fingers as you gesture over it with a soft incantation spilling from your lips.  Small runic symbols flare to life at various points along the surface of the mail, their blurry edges wavering in response to the cadence of your voice and the liquid in these areas absorbing quickly beneath the surface.  When the last of the liquid has vanished, the symbols dissipate and the mail appears faded.  You scrutinize the green imflass mail, notice nothing amiss, and conclude that &amp;lt;font color=blue&amp;gt;the tempering seems to have been successful.&amp;lt;/font&amp;gt;  You estimate that the green imflass mail should be ready to enchant in about 8 to 9 days.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If your enchanting project requires multiple castings, you may pour the next temper immediately after casting. There is no waiting period (other than roundtime incurred by the casting itself).&lt;br /&gt;
{{Top}}&lt;br /&gt;
==== Determining the Proper Enchanting Potion ====&lt;br /&gt;
Although there are many enchanting potions, most normal projects can be successfully completed with one or more of the following, commonly available, potions:&lt;br /&gt;
&lt;br /&gt;
*[[Rohnuru potion|Rohnuru]] for items with a starting enchant bonus of 0 to +5&lt;br /&gt;
*[[Duqnuru potion|Duqnuru]] for items with a starting enchant bonus of +6 to +15&lt;br /&gt;
*[[Dirtokh potion|Dirtokh]] for items with a starting enchant bonus of +16 to +25&lt;br /&gt;
*[[Mirtokh potion|Mirtokh]] for items with a starting enchant bonus of +26 to +30&lt;br /&gt;
&lt;br /&gt;
In addition to these four, there are other specially available potions. See the &#039;Enchanting Potions Table&#039; below for a complete list of potions and more detailed information.&lt;br /&gt;
&lt;br /&gt;
Higher level potions may always be used for lower level enchanting projects; however this is generally not cost effective, and is usually done only when the wizard has a stockpile of high level potions.&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Enchanting Potions Table&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 !width=80|Starting Bonus of Item&lt;br /&gt;
 !width=80|Starting Enchantment Level&lt;br /&gt;
 !width=80|Aura Color&lt;br /&gt;
 !width=80|Destination Bonus of Item&lt;br /&gt;
 !width=80|Destination Enchantment Level&lt;br /&gt;
 !width=80|Pour/Cast Cycles Required&lt;br /&gt;
 !width=80|Average Tempering Time Per Cycle*&lt;br /&gt;
 !width=80|Appropriate Tempering Potion&lt;br /&gt;
 !width=80|Tempering Potion Pour Bonus&lt;br /&gt;
 !width=80|Potion Cost &amp;amp;dagger;&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| &amp;lt; 0&lt;br /&gt;
 | align=center| None&lt;br /&gt;
 | align=center| [[925#Special Cases|Special]]&lt;br /&gt;
 | align=center| Varies&lt;br /&gt;
 | align=center| Varies&lt;br /&gt;
 | align=center| 1&lt;br /&gt;
 | align=center| Varies&lt;br /&gt;
 | align=center| Varies&lt;br /&gt;
 | align=center| Varies&lt;br /&gt;
 | align=center| Varies&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| 0&lt;br /&gt;
 | align=center| 0x&lt;br /&gt;
 | align=center| None&lt;br /&gt;
 | align=center| +1 to +5&lt;br /&gt;
 | align=center| 1x&lt;br /&gt;
 | align=center| 1&lt;br /&gt;
 | align=center| 1 day&lt;br /&gt;
 | align=center rowspan=2| [[Rohnuru potion|Rohnuru]]&lt;br /&gt;
 | align=center rowspan=2|0&lt;br /&gt;
 | align=center rowspan=2| 3500&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| +1 to +5&lt;br /&gt;
 | align=center| 1x&lt;br /&gt;
 | align=center| Red&lt;br /&gt;
 | align=center| +6 to +10&lt;br /&gt;
 | align=center| 2x&lt;br /&gt;
 | align=center| 2&lt;br /&gt;
 | align=center| 2 days&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| +6 to +10&lt;br /&gt;
 | align=center| 2x&lt;br /&gt;
 | align=center| Orange&lt;br /&gt;
 | align=center| +11 to +15&lt;br /&gt;
 | align=center| 3x&lt;br /&gt;
 | align=center| 3&lt;br /&gt;
 | align=center| 3 days&lt;br /&gt;
 | align=center rowspan=2| [[Duqnuru potion|Duqnuru]]&lt;br /&gt;
 | align=center rowspan=2| +15&lt;br /&gt;
 | align=center rowspan=2| 5500&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| +11 to +15&lt;br /&gt;
 | align=center| 3x&lt;br /&gt;
 | align=center| Yellow&lt;br /&gt;
 | align=center| +16 to +20&lt;br /&gt;
 | align=center| 4x&lt;br /&gt;
 | align=center| 4&lt;br /&gt;
 | align=center| 4 to 5 days&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| +16 to +20&lt;br /&gt;
 | align=center| 4x&lt;br /&gt;
 | align=center| Green&lt;br /&gt;
 | align=center| +21 to +25&lt;br /&gt;
 | align=center| 5x&lt;br /&gt;
 | align=center| 5&lt;br /&gt;
 | align=center| 5 to 7 days&lt;br /&gt;
 | align=center rowspan=2| [[Dirtokh potion|Dirtokh]]&lt;br /&gt;
 | align=center rowspan=2| +25&lt;br /&gt;
 | align=center rowspan=2| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| +21 to +25&lt;br /&gt;
 | align=center| 5x&lt;br /&gt;
 | align=center| Blue&lt;br /&gt;
 | align=center| +26 to +30&lt;br /&gt;
 | align=center| 6x&lt;br /&gt;
 | align=center| 6&lt;br /&gt;
 | align=center| 6 to 9 days&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| +26 to +30&lt;br /&gt;
 | align=center| 6x&lt;br /&gt;
 | align=center| Indigo&lt;br /&gt;
 | align=center| +31 to +35&lt;br /&gt;
 | align=center| 7x&lt;br /&gt;
 | align=center| 7&lt;br /&gt;
 | align=center| 11 to 14 days&lt;br /&gt;
 | align=center| [[Mirtokh potion|Mirtokh]]&lt;br /&gt;
 | align=center| +30&lt;br /&gt;
 | align=center| 35,000&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| 0 to +30&lt;br /&gt;
 | align=center| 0x to 6x&lt;br /&gt;
 | align=center colspan=5|Reputed to have special properties&lt;br /&gt;
 | align=center| [[Sisfu potion|Sisfu]]&lt;br /&gt;
 | align=center| +20&lt;br /&gt;
 | align=center| 17,500&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| +31 to +35&lt;br /&gt;
 | align=center| 7x&lt;br /&gt;
 | align=center| Violet&lt;br /&gt;
 | align=center| +36 to +40&lt;br /&gt;
 | align=center| 8x&lt;br /&gt;
 | align=center| 8&lt;br /&gt;
 | align=center| 9 days&lt;br /&gt;
 | align=center| [[Bromin potion|Bromin]]&lt;br /&gt;
 | align=center| ?&lt;br /&gt;
 | align=center| Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| +36 to +40&lt;br /&gt;
 | align=center| 8x&lt;br /&gt;
 | align=center| Copper&lt;br /&gt;
 | align=center| +41 to +45&lt;br /&gt;
 | align=center| 9x&lt;br /&gt;
 | align=center| 9&lt;br /&gt;
 | align=center| Unknown&lt;br /&gt;
 | align=center| [[Aleteh potion|Aleteh]]&lt;br /&gt;
 | align=center| ?&lt;br /&gt;
 | align=center| Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| +41 to +45&lt;br /&gt;
 | align=center| 9x&lt;br /&gt;
 | align=center| Silver&lt;br /&gt;
 | align=center| +46 to +50&lt;br /&gt;
 | align=center| 10x&lt;br /&gt;
 | align=center| 10&lt;br /&gt;
 | align=center| Unknown&lt;br /&gt;
 | align=center| [[Grenshol potion|Grenshol]]&lt;br /&gt;
 | align=center| ?&lt;br /&gt;
 | align=center| Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| +46 to +50&lt;br /&gt;
 | align=center| 10x&lt;br /&gt;
 | align=center| Gold&lt;br /&gt;
 | align=center colspan=7| Not Further Enchantable&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| 0 to +30&lt;br /&gt;
 | align=center| 0x to 6x&lt;br /&gt;
 | align=center colspan=5|Special enchancive item pre-tempering potion&lt;br /&gt;
 | align=center| [[Ayveneh potion|Ayveneh]]&lt;br /&gt;
 | align=center| -200&lt;br /&gt;
 | align=center| Varies&lt;br /&gt;
 |-&lt;br /&gt;
 | align=center| 0 to +30&lt;br /&gt;
 | align=center| 0x to 6x&lt;br /&gt;
 | align=center colspan=5|Special sanctified item pre-tempering potion&lt;br /&gt;
 | align=center| [[Eoveneh potion|Eoveneh]]&lt;br /&gt;
 | align=center| -200&lt;br /&gt;
 | align=center| Varies&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;Average time per pour. May vary depending upon number of current enchanting projects in the land and skill of wizard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;dagger; &#039;&#039;Base prices shown. Enchanting potions are generally sold in units of 4 doses, so the price per cycle is 1/4 of the price shown here. See [[Trading]] for more information on variations in price. Some enchant potions can also be produced via [[Alchemy]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
====Detempering an Active Project====&lt;br /&gt;
It is possible to end the tempering of an active project in order to begin a new one. This can be performed by POURing a dose of a [[sarmoc potion]] on the item. Note that, like tempering a project, detempering also takes some time (though substantially less than many temper times). Status of the detemper can be checked using the [[Elemental Detection (405)]] spell. Further, the [[sarmoc potion]] can only be used by a wizard (though it does not need to be the same wizard who initiated the project). If the detempering project was a major enchantment, no new major projects should be undertaken until the detempering is complete.&lt;br /&gt;
&lt;br /&gt;
=== Casting the Enchantment ===&lt;br /&gt;
The second part of the process is casting the spell itself. Once the temper has fully cured, the item is ready to receive the magic. Just like the previous step, the proper preparation is paramount to success. &lt;br /&gt;
&lt;br /&gt;
* To ascertain if the temper is complete, [[CAST (verb)|cast]] [[Elemental Detection]] at it.&lt;br /&gt;
&lt;br /&gt;
If you receive a message similar to the following, the item is tempering but not yet cured:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You gesture at a crystal-set rosewood runestaff.&amp;lt;br&amp;gt;&lt;br /&gt;
The layers of essence permeating the rosewood runestaff unfold before you to reveal the familiar patterns of a tempering enchanting project, which you recognize as one of your own.  &amp;lt;font color=blue&amp;gt;It is currently tempering&amp;lt;/font&amp;gt; and on the first step of the enchanting process.  You recognize the vibrant red aura surrounding it as indicating a weak level of enchantment.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you receive a message similar to the following, the item is tempered and cured:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You gesture at some silvery green imflass mail.&amp;lt;br&amp;gt;&lt;br /&gt;
The layers of essence permeating the green imflass mail unfold before you to reveal the familiar patterns of a tempering enchanting project, which you recognize as one of your own.  &amp;lt;font color=red&amp;gt;It is currently tempered and ready to be enchanted&amp;lt;/font&amp;gt;.  It is on the fifth step of the enchanting process.  You recognize the muted blue aura surrounding it as indicating a strong level of enchantment.&amp;lt;/div&amp;gt;&lt;br /&gt;
Once this &amp;quot;ready&amp;quot; message is received, the item is ready to be cast upon. (Note that the detection message will read &amp;quot;final&amp;quot; for the final step of each enchantment level, rather than the appropriate numerical value.)&lt;br /&gt;
&lt;br /&gt;
At this point, you should check that you have positively influenced all of the factors within your control. Taking this extra step will help prevent failure that could have been avoided. Check the following section for conditions which may have a positive or negative affect on your success.&lt;br /&gt;
&lt;br /&gt;
Once all factors have been taken into account, you should be ready to cast the enchantment. Simply hold the item in your hand and cast the &#039;&#039;Enchant Item (925)&#039;&#039; spell at the item. Expect a significant roundtime for this activity. &lt;br /&gt;
{{Top}}&lt;br /&gt;
====Success Factors====&lt;br /&gt;
{| {{prettytable | float:right; margin-left: 2em;}}&lt;br /&gt;
 !Positive Factors&lt;br /&gt;
 !Negative Factors&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Wizard Base]] ranks&lt;br /&gt;
 |Less than full [[health]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Major Elemental]] ranks&lt;br /&gt;
 |Less than full [[spirit]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Minor Elemental]] ranks&lt;br /&gt;
 |[[Wound]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Level]] of enchanter&lt;br /&gt;
 |[[Scar]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magic Item Use]] ranks&lt;br /&gt;
 |[[Material]] of the item&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Arcane Symbols]] ranks&lt;br /&gt;
 |Having [[creature]]s present&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Logic]], [[Intuition]], [[Aura]]&lt;br /&gt;
 |[[Encumbrance]]&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Elemental Mana Control]] ranks&lt;br /&gt;
 |[[Death&#039;s Sting]]&lt;br /&gt;
 |-&lt;br /&gt;
 |Having a [[920|familiar]] in the room&lt;br /&gt;
 |Having a [[920|familiar]] elsewhere&lt;br /&gt;
 |-&lt;br /&gt;
 |Earthnode or Workshop&lt;br /&gt;
 |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The precise formula to achieve a successful enchantment is still largely unknown. What is known, is that the [[level]] and [[Wizard Base]] ranks of the [[enchanter]] are primary factors, and that carelessness while going through the motions is the largest factor of failure. The following table lists all known factors (positive or negative), in no particular order.&lt;br /&gt;
&lt;br /&gt;
* There is a minimum [[#Failed casts|3% failure rate]] for the final step of any enchant, regardless of the enchanter&#039;s [[stat]]s, [[skill]]s, level, or the level of the enchantment itself. &lt;br /&gt;
** [[Gift of Eonak]] reduces the chances of a failed cast by providing two [[d100]] rolls and keeping the higher result. &lt;br /&gt;
&lt;br /&gt;
* Historically, wizards would overtrain their [[Wizard Base]] ranks to achieve more skill at enchanting. In the most recent revision of the spell, benefits from Wizard Base ranks were given diminishing returns.&lt;br /&gt;
&lt;br /&gt;
* The most preventable cause of failure is attempting to cast upon an item whose temper has not yet cured, through sheer carelessness or impatience. This can be easily prevented through the proper and informed use of [[Elemental Detection (405)]].&lt;br /&gt;
&lt;br /&gt;
* [[Call Familiar (920)|Familiars]]:&lt;br /&gt;
&lt;br /&gt;
:1. If you do not have a familiar summoned, there is no bonus or penalty to Enchanting success.&lt;br /&gt;
:2. Having a familiar summoned and in the same room as your character contributes a bonus to Enchanting success.&lt;br /&gt;
:3. Having a familiar summoned but in a different room than your character contributes a penalty to Enchanting success. - GM Naos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Earthnode or Workshop:&lt;br /&gt;
&lt;br /&gt;
:1. Private workshops are best, but are only of benefit to their owners and useless to anyone else (i.e. not a workshop for non-owners.) &lt;br /&gt;
:2. [[Wizard Guild|Guild]] and [[CHE]] workshops are the next best, and are equally great. &lt;br /&gt;
:3. Public workshops are least great, but still great. - GM Naos&lt;br /&gt;
&lt;br /&gt;
Use the [[SENSE (verb)#Wizards|&#039;&#039;&#039;Sense verb&#039;&#039;&#039;]] to determine the room status.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Factors&lt;br /&gt;
**Resistant armor is more difficult to enchant than equivalent armor sans resistances.&lt;br /&gt;
**Any additional attributes that don&#039;t outright prevent enchanting increase the difficulty of enchanting; except for spikes.&lt;br /&gt;
&lt;br /&gt;
Below is a material difficulty chart for enchanting.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{ prettytable }}&lt;br /&gt;
!Material&lt;br /&gt;
!Weapons&lt;br /&gt;
!Shield&lt;br /&gt;
!Armor&lt;br /&gt;
!Bow&lt;br /&gt;
!Runestaff&lt;br /&gt;
|-&lt;br /&gt;
| adamantine||-500||-500||-500||||&lt;br /&gt;
|-&lt;br /&gt;
| alexandrite||-500||||||||&lt;br /&gt;
|-&lt;br /&gt;
| black-alloy||0||0||0||||&lt;br /&gt;
|-&lt;br /&gt;
| bone||-250||||-250||||&lt;br /&gt;
|-&lt;br /&gt;
| bronze||-50||-50||-50||||&lt;br /&gt;
|-&lt;br /&gt;
| carmiln||||10||||10||10&lt;br /&gt;
|-&lt;br /&gt;
| cloth||||||0||||&lt;br /&gt;
|-&lt;br /&gt;
| copper||-50||-50||-50||||&lt;br /&gt;
|-&lt;br /&gt;
| coraesine||-999||||||||&lt;br /&gt;
|-&lt;br /&gt;
| deringo||||-20||||-20||-20&lt;br /&gt;
|-&lt;br /&gt;
| drakar||-50||-50||-50||||&lt;br /&gt;
|-&lt;br /&gt;
| drake||0||||||||&lt;br /&gt;
|-&lt;br /&gt;
| eahnor||15||15||15||||&lt;br /&gt;
|-&lt;br /&gt;
| eonake||-60||||||||&lt;br /&gt;
|-&lt;br /&gt;
| faenor||15||||||||&lt;br /&gt;
|-&lt;br /&gt;
| faewood||||0||||||0&lt;br /&gt;
|-&lt;br /&gt;
| feras||0||||||||&lt;br /&gt;
|-&lt;br /&gt;
| fireleaf||||15||||||15&lt;br /&gt;
|-&lt;br /&gt;
| glaes||-10||-10||-10||||&lt;br /&gt;
|-&lt;br /&gt;
| glass||0||||||||&lt;br /&gt;
|-&lt;br /&gt;
| glowbark||||-10||||-10||-10&lt;br /&gt;
|-&lt;br /&gt;
| golvern||-10||-10||-10||||&lt;br /&gt;
|-&lt;br /&gt;
| gornar||-50||-50||-50||||&lt;br /&gt;
|-&lt;br /&gt;
| hoarbeam||||5||||5||5&lt;br /&gt;
|-&lt;br /&gt;
| illthorn||||0||||||0&lt;br /&gt;
|-&lt;br /&gt;
| imflass||-30||-30||-30||||&lt;br /&gt;
|-&lt;br /&gt;
| invar||0||0||0||||&lt;br /&gt;
|-&lt;br /&gt;
| ipantor||||||||-40||&lt;br /&gt;
|-&lt;br /&gt;
| iron||-30||-30||-30||||&lt;br /&gt;
|-&lt;br /&gt;
| ironwood||||0||||||0&lt;br /&gt;
|-&lt;br /&gt;
| kakore||||0||||||0&lt;br /&gt;
|-&lt;br /&gt;
| kelyn||0||||||||&lt;br /&gt;
|-&lt;br /&gt;
| ko&#039;nag||-100||-10||-100||-10||-10&lt;br /&gt;
|-&lt;br /&gt;
| krodera||-999||||||||&lt;br /&gt;
|-&lt;br /&gt;
| kroderine||-999||-999||-999||||&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Material&lt;br /&gt;
!Weapon&lt;br /&gt;
!Shield&lt;br /&gt;
!Armor&lt;br /&gt;
!Bow&lt;br /&gt;
!Runestaff&lt;br /&gt;
|-&lt;br /&gt;
| leather||||||-10||||&lt;br /&gt;
|-&lt;br /&gt;
| lor||||||||||-25&lt;br /&gt;
|-&lt;br /&gt;
| mein||-10||-10||-10||||&lt;br /&gt;
|-&lt;br /&gt;
| mesille||||0||||0||0&lt;br /&gt;
|-&lt;br /&gt;
| mithglin||15||15||15||||&lt;br /&gt;
|-&lt;br /&gt;
| mithril||20||20||20||||&lt;br /&gt;
|-&lt;br /&gt;
| modwir||0||||||||&lt;br /&gt;
|-&lt;br /&gt;
| mossbark||||0||||0||0&lt;br /&gt;
|-&lt;br /&gt;
| obsidian||-500||||||||&lt;br /&gt;
|-&lt;br /&gt;
| ora||0||0||0||||&lt;br /&gt;
|-&lt;br /&gt;
| ora-black||-75||||||||&lt;br /&gt;
|-&lt;br /&gt;
| ora-white||-40||||||||&lt;br /&gt;
|-&lt;br /&gt;
| orase||||0||||||0&lt;br /&gt;
|-&lt;br /&gt;
| razern||-20||||||||&lt;br /&gt;
|-&lt;br /&gt;
| rhimar||-50||-50||-50||||&lt;br /&gt;
|-&lt;br /&gt;
| rolaren||-40||-40||-40||||&lt;br /&gt;
|-&lt;br /&gt;
| rowan||||||||||20&lt;br /&gt;
|-&lt;br /&gt;
| ruby||-500||||||||&lt;br /&gt;
|-&lt;br /&gt;
| ruic||||||||-60||&lt;br /&gt;
|-&lt;br /&gt;
| sephwir||||||||-25||&lt;br /&gt;
|-&lt;br /&gt;
| steel||-10||-10||-10||||&lt;br /&gt;
|-&lt;br /&gt;
| urglaes||-999||-999||-999||||&lt;br /&gt;
|-&lt;br /&gt;
| urnon||-999||||||||&lt;br /&gt;
|-&lt;br /&gt;
| vaalorn||10||10||10||||&lt;br /&gt;
|-&lt;br /&gt;
| veil-iron||-50||-50||-50||||&lt;br /&gt;
|-&lt;br /&gt;
| villswood||||0||||0||0&lt;br /&gt;
|-&lt;br /&gt;
| vultite||0||0||0||||&lt;br /&gt;
|-&lt;br /&gt;
| witchwood||||||||||-75&lt;br /&gt;
|-&lt;br /&gt;
| white-alloy||||0||0||||&lt;br /&gt;
|-&lt;br /&gt;
| wood||-100||-10||-100||-10||-10&lt;br /&gt;
|-&lt;br /&gt;
| wyrwood||||||||-60||&lt;br /&gt;
|-&lt;br /&gt;
| yew||||||||-20||&lt;br /&gt;
|-&lt;br /&gt;
| zelnorn||-999||-999||-999||||&lt;br /&gt;
|-&lt;br /&gt;
| zorchar||-50||-50||-50||||&lt;br /&gt;
|-&lt;br /&gt;
| metal&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || -500 || -500 || -500 || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;If your item inspects as &amp;quot;metal&amp;quot; (rather than a specific type of metal) [[Enchant_Item_(925)_(saved_posts)#Enchanting_.22Metal.22_Items_.288.2F2016.29|something is wrong]]. Assist to get it fixed.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
====Failed Casts With Messaging====&lt;br /&gt;
Unfortunately, not all enchantments are successful. Failures range from nearly benign to utterly catastrophic. &lt;br /&gt;
&lt;br /&gt;
=====Random 3% Failure=====&lt;br /&gt;
There is a random 3% failure which only applies to the final cast of a project; &#039;&#039;&#039;Something doesn&#039;t seem right...&#039;&#039;&#039;  will be the first thing you see on this fumbled cast..&lt;br /&gt;
&lt;br /&gt;
This failure is unavoidable irrespective of the enchanter&#039;s skill. The outcome from this 3% failure is also random and can range from minor to catastrophic. &lt;br /&gt;
&lt;br /&gt;
Recovery: Depends on the failure severity.&lt;br /&gt;
&lt;br /&gt;
:Messaging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;pre 925&lt;br /&gt;
You trace a series of glowing runes while chanting the phrase for Enchant Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast my shield&lt;br /&gt;
You gesture at a target shield.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&#039;&#039;&#039;Something doesn&#039;t seem right...&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A steady glow encompasses the target shield as you begin your chant, but suddenly vanishes, &amp;lt;font color=red&amp;gt;a number of multi-colored sparks dancing across the surface of the shield.&amp;lt;/font&amp;gt;&lt;br /&gt;
Roundtime: 20 sec. &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the example above, the cast was fumbled on the final (fourth) step of a 3x to 4x project which resulted in a minor failure with a one-step setback to the enchanting process, shown by the following messaging. &lt;br /&gt;
&lt;br /&gt;
:New messaging from [[Elemental Detection (405)]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The layers of essence permeating the target shield unfold before you to reveal the familiar patterns of a tempering enchanting project, which you recognize as one of your own.  &amp;lt;font color=red&amp;gt;It is currently tempering and on the third step of the enchanting process.&amp;lt;/font&amp;gt;  You recognize the &#039;&#039;&#039;vibrant  yellow&#039;&#039;&#039; aura surrounding it as indicating a moderate level of enchantment.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Temper Reset (Minor Failure)=====&lt;br /&gt;
&lt;br /&gt;
This is the least severe failure resulting in a loss of tempering time from the temper being reset.  &lt;br /&gt;
 &lt;br /&gt;
Recovery: wait out the new temper cycle and re-cast.&lt;br /&gt;
&lt;br /&gt;
:Messaging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A faint glow encompasses the double leather as you begin your chant, &amp;lt;font color=red&amp;gt;but quickly flickers out...&amp;lt;/font&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Loss Of Temper (Minor Failure)=====&lt;br /&gt;
&lt;br /&gt;
This failure results in the loss of one or more temper steps.&lt;br /&gt;
&lt;br /&gt;
Recovery: Re-pour the potion, wait out the cycle and then re-cast.&lt;br /&gt;
&lt;br /&gt;
:Messaging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A steady glow encompasses the mithril shield as you begin your chant, &amp;lt;font color=red&amp;gt;but suddenly vanishes, a number of multi-colored sparks dancing across the surface of the shield..&amp;lt;/font&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Loss Of All Progress (Moderate Failure)=====&lt;br /&gt;
&lt;br /&gt;
The item is re-set to a lower previously completed enchantment (if the item was being taken from 2x to 3x, it is now again a 2x item &#039;&#039;but&#039;&#039; fully usable at this time; it is possible to regress to lower than the starting point (2x item going to 3x fails and is set to 1x)).&lt;br /&gt;
&lt;br /&gt;
Recovery: Start the entire project over again with the first pour of a tempering potion; if several steps have been lost then the appropriate lower potion is usable.&lt;br /&gt;
&lt;br /&gt;
:Messaging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The surface of the full leather shimmers slightly as you being your chant, &amp;lt;font color=red&amp;gt;and suddenly erupts in a brilliant burst of light!..&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Multiple bursts of prismatic sparks blossom around the black long bow as you begin your chant, showering you momentarily before &amp;lt;font color=red&amp;gt;a brilliant burst of light erupts&amp;lt;/font&amp;gt; from the bow.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Item Becomes Cursed (Major Failure)=====&lt;br /&gt;
&lt;br /&gt;
The item is cursed and is &#039;&#039;stuck&#039;&#039; in caster&#039;s hand until a Cleric can either [[Neutralize Curse (309)]] or [[Remove Curse (315)]]. The description is changed to &amp;quot;blackened&amp;quot; (e.g.,  &amp;quot;a blackened breastplate&amp;quot;, &amp;quot;some blackened leathers&amp;quot; etc.), and the bonus on the item is typically set to +0 &#039;&#039;or lower&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Recovery: If desired, start the process again to bring the item first to +0 and then successive steps beyond; the item will need to be either dyed or altered at a merchant in order to have the description changed. This failure may cause the item to be dropped to the ground; however, when this is the case, the item is still cursed and will become stuck in hand if picked up.&lt;br /&gt;
&lt;br /&gt;
:Messaging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Slender wisps of essence form around the light leather, &amp;lt;font color=red&amp;gt;but quickly take on a dark, greenish-black hue&amp;lt;/font&amp;gt;. The wisps twist about each other, writhing in discordant response to your chant. Suddenly, the tendrils coalesce around the leather, forming a shell of black, crackling energy. With a burst of static, the leather falls from your hands and the roiling energy sinks into the leather, leaving their surface blackened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Item Destruction (Catastrophic Failure)=====&lt;br /&gt;
&lt;br /&gt;
The item explodes and sends flying shards outward which may wound or even kill the casting Wizard and possibly bystanders.&lt;br /&gt;
&lt;br /&gt;
Recovery: None. This is the worst failure outcome and results in item destruction.&lt;br /&gt;
&lt;br /&gt;
:Messaging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Suddenly, the double leather &amp;lt;font color=red&amp;gt;blossoms into a growing ball of intense white flame&amp;lt;/font&amp;gt;, the ensuing explosion sending debris through the air.  The double leather being in your hand, you take the brunt of the blast!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Only the &#039;&#039;&#039;final&#039;&#039;&#039; enchantment of the project has a chance of catastrophic failure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Casting While Item Is Still Tempering=====&lt;br /&gt;
&lt;br /&gt;
Casting the enchant spell prematurely, while an item is still in the tempering process, will result in a minor to major failure. The outcome is random.&lt;br /&gt;
&lt;br /&gt;
Recovery: Depends on level of failure&lt;br /&gt;
&lt;br /&gt;
:Messaging: Variable&lt;br /&gt;
&lt;br /&gt;
=====Casting At Non-tempered Item=====&lt;br /&gt;
&lt;br /&gt;
Casting the enchant spell at a non-tempered item results in no item damage. The messaging is similar to that of a temper reset.&lt;br /&gt;
&lt;br /&gt;
Recovery: N/A&lt;br /&gt;
&lt;br /&gt;
:Messaging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;pre 925&lt;br /&gt;
You trace a series of glowing runes while chanting the phrase for Enchant Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast my dagger&lt;br /&gt;
You gesture at a dagger.&lt;br /&gt;
A muted glow instantly surrounds the dagger, &amp;lt;font color=red&amp;gt;flickering slightly, and fades a moment later.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
== Rewards for your Efforts ==&lt;br /&gt;
Successful enchantments earn [[experience]], and potentially large amounts of [[silver]]. &lt;br /&gt;
&lt;br /&gt;
While the enchantment process does not directly reward the wizard in silver, many items are enchanted with the intent of sale. By increasing the enchantment on an item, the wizard has increased its value, sometimes by immense amounts. This is particularly true of major enchantments (above 4x) and enchantments upon unusual items. Armor also tends to be profitable due to the relative lack of NPC shops that sell enchanted armor (particularly the leather-based armors commonly used by most professions), and high prices in the few shops that do. (Low level enchants on weapons and shields are available over-the-counter for the most common types, although often at much higher prices than the cost of enchanting a +0 item to the same level.)&lt;br /&gt;
&lt;br /&gt;
Major enchant projects are exceedingly valuable due to the time and skill which they take to complete, and the restriction of only one major enchant at a time. In some cases, wizards will hire themselves out to provide this service on items already owned by the customer.&lt;br /&gt;
&lt;br /&gt;
A few wizards prefer, instead, to produce large quantities of minor enchant projects (usually bringing items right up to the 4x minor/major cutoff) for sale. While the potential for profit is lower, some enjoy the relative lack of risk to their reputations, since their customers are unaware of failures or delays.&lt;br /&gt;
&lt;br /&gt;
=== Experience From Enchanting ===&lt;br /&gt;
The [[experience]] gained from a successful cast is based on the following formula: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=500px}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;EXP = ( 100 x step of enchant ) - enchanter&#039;s [[level]]&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, a level 50 wizard, making the third cast of an enchant would receive 250 experience.&lt;br /&gt;
&lt;br /&gt;
:( 100 &amp;amp;times; 3 ) - 50 = 250 EXP&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Enchant Item (925) (saved posts)]]&lt;br /&gt;
*[[Enchant spell history (saved post)]]&lt;br /&gt;
*[[Workshops (saved posts)]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#925 Wizard Base Spell Circle: Enchant Item], on Play.net&lt;br /&gt;
*[http://www.play.net/gs4/info/enchant_notes.asp Official Enchanting Notes]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/view Officials folder]&lt;br /&gt;
*[http://forum.gsplayers.com/showpost.php?p=963320&amp;amp;postcount=73 GM Naos on Wizard Spell Ranks] reposted on forum.gsplayers.com&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/thread/1701506 Enchanting Materials Difficulty]&lt;br /&gt;
{{top}}&lt;br /&gt;
{{Wizard}}&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Toasting_Stein&amp;diff=87703</id>
		<title>Toasting Stein</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Toasting_Stein&amp;diff=87703"/>
		<updated>2017-02-28T03:32:54Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: /* Verb Traps */ FWI toast&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Drinkin&#039; Steins were released in [[Ebon Gate 2016]] in their [[EGShop:Drinkin&#039; Steins|eponymous shop]], sold and customized by the dwarf Steinmaker Purjus. They hold liquids, and are scripted to let the bearer give a toast. Unlocked steins have &amp;quot;over 30&amp;quot; toasts and can store a custom toast.&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your silver stein and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You get the distinct impression that this toasting stein may be altered fairly freely -- it just must make sense as a drink container that you can toast with!  Additionally, it cannot be a drink container that can logically be opened/closed (flask, drinking horn, etc.), as this item is stuck open!&lt;br /&gt;
&lt;br /&gt;
Currently, this stein is Tier 2 (of 2), and you can TILT, PULL, PUSH, and RAISE it.&lt;br /&gt;
&lt;br /&gt;
This stein is currently set with a custom toast for TILT.  Special merchant services may be able to customize the toast wording for you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Example Messaging==&lt;br /&gt;
Regardless of the verb used to activate the toast, the messaging essentially is the same:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First person untargeted&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;raise stein&lt;br /&gt;
You raise your silver stein upwards in a toast and proclaim:&lt;br /&gt;
&lt;br /&gt;
   &amp;quot;While we are here, let us enjoy this drink so dear, and for those who are not, let them know they&#039;ll ne&#039;er be forgot.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First person targeted&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;raise stein at farain&lt;br /&gt;
You raise your silver stein in a toast for Farain and proclaim:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;May you live as long as you want, and never want for as long as you live.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third person&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Toaster raises his silver stein in a toast and proclaims:&lt;br /&gt;
&lt;br /&gt;
   &amp;quot;While we are here, let us enjoy this drink so dear, and for those who are not, let them know they&#039;ll ne&#039;er be forgot.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Verb Traps==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white&amp;quot;&lt;br /&gt;
!TIER||style=&amp;quot;width: 5em;white-space: nowrap;&amp;quot;|VERB||TOAST TYPE||TOASTS&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 style=&amp;quot;white-space: nowrap;&amp;quot;|&#039;&#039;Off-the-Shelf&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
!PUSH&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|Profession-based toast&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Untargeted, your profession is used. Targeted, the target&#039;s profession is used.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bard:&#039;&#039;&#039; Here&#039;s to lore, song, and dance.  And here&#039;s to drinking every chance!&lt;br /&gt;
*&#039;&#039;&#039;Cleric:&#039;&#039;&#039; May your faith never falter, and your deity&#039;s favor always be fair.&lt;br /&gt;
*&#039;&#039;&#039;Empath:&#039;&#039;&#039; May your wounds serve to always strengthen you.&lt;br /&gt;
*&#039;&#039;&#039;Monk:&#039;&#039;&#039; In battle, may your mind always play in concert with your body.&lt;br /&gt;
*&#039;&#039;&#039;Paladin:&#039;&#039;&#039; May your weapon be true, and your arms never tire.  Pray your spirit never loses its fire.  May you know little fear, and keep it at bay.  And when it doesn&#039;t, charge forward anyway!  May you live long enough to tell your tale... or at least long enough to enjoy this ale!&lt;br /&gt;
*&#039;&#039;&#039;Rogue:&#039;&#039;&#039; Here&#039;s to never getting caught when doing what we naught.&lt;br /&gt;
*&#039;&#039;&#039;Sorcerer:&#039;&#039;&#039; May pestilence never touch you... at least not uninvited.&lt;br /&gt;
*&#039;&#039;&#039;Warrior:&#039;&#039;&#039; May your weapon be true in service to you, when battles are fought and winning comes ought.&lt;br /&gt;
*&#039;&#039;&#039;Unknown - targeted only:&#039;&#039;&#039; May your days be merry and bright!&lt;br /&gt;
|- &lt;br /&gt;
!RAISE&lt;br /&gt;
|Random toast&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;A limited number of random toasts are available off-the-shelf. For example:&#039;&#039;&lt;br /&gt;
* To alcohol!  The cause of... and solution to... all of life&#039;s problems.&lt;br /&gt;
* May the roa&#039;ters of life always miss when they come to surface.&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|&#039;&#039;Unlocked&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
!RAISE&lt;br /&gt;
|Random-er toast&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;According to Purjus, over 30 random toasts are available for an unlocked stein. For example:&#039;&#039;&lt;br /&gt;
* When the bottle is full, drink up, drink up.  This may be the last time we see this cup.  If [[Cholen]] wanted us sober, he&#039;d knock our glass over, so while it is full, we drink up!&lt;br /&gt;
|- &lt;br /&gt;
!PULL&lt;br /&gt;
|Location-based toast&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
*&#039;&#039;&#039;Default:&#039;&#039;&#039; To here and now.  There&#039;s no bad place nor time to enjoy a drink!&lt;br /&gt;
*&#039;&#039;&#039;Four Winds Isle:&#039;&#039;&#039; Here&#039;s to Four Winds Isle! May the winds always carry you safely here.&lt;br /&gt;
*&#039;&#039;&#039;Ta&#039;Illistim:&#039;&#039;&#039; Here&#039;s to Ta&#039;Illistim!  May the beauty of this city be surpassed only by the beauty of this time.&lt;br /&gt;
*&#039;&#039;&#039;Ta&#039;Vaalor:&#039;&#039;&#039; To Ta&#039;Vaalor!  May all who pass through our fair lands never fail to do so.&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
| Custom toast&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Steinmaker Purjus (and perhaps other merchants) can add a custom toast to unlocked steins.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Item Scripts]]&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ithzir_champion&amp;diff=87653</id>
		<title>Ithzir champion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ithzir_champion&amp;diff=87653"/>
		<updated>2017-02-26T19:50:34Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: /* Quickstrike */ better log for Quickstrike&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  102&lt;br /&gt;
| family =  ithzir&lt;br /&gt;
| type =  Biped&lt;br /&gt;
| otherclass = extraplanar&lt;br /&gt;
| area =  Old Ta&#039;Faendryl&lt;br /&gt;
| bcs = Yes&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = ~4 sec. &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Flamberge&lt;br /&gt;
| PAA = 442&lt;br /&gt;
| PA2 = Maul&lt;br /&gt;
| PAB = 442&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  Disarm Weapon &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 =  Bull Rush&lt;br /&gt;
| AB1 = [[Quickstrike]]&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
| AB2 = [[War_Cries#Bertrandt.27s_Bellow|Bertrandt&#039;s Bellow]]&lt;br /&gt;
| ABB = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 17&lt;br /&gt;
| IMM1 = stun&lt;br /&gt;
| Melee = 304 DS &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = 340-370 DS&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = 440&lt;br /&gt;
| EmpTD = 440&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 453&lt;br /&gt;
| WizTD = 466&lt;br /&gt;
| MjETD = 466&lt;br /&gt;
| MnETD = 466&lt;br /&gt;
| MjSTD = 440&lt;br /&gt;
| MnSTD = 440&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 &amp;lt;!-- {{Creature special other|?}} Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = yes&lt;br /&gt;
 | magic items = yes&lt;br /&gt;
 | gems = yes&lt;br /&gt;
 | boxes = yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
With a competely tattooed forehead and hands, the champion bears an imperious, domineering presence.  Muscular and athletic, the [[Ithzir]] champion is a full head taller than the average man, and her light-blue skin is completely hairless.  Exuding an air of calm and in control, she appears dangerous and fearsome in any situation - and while she seems mostly humanoid, strange proportions and awkward construction make her alien and unknownable.  The champion wears a well made royal blue tunic, with the image of a rearing griffin emblazoned in gold thread on the right breast.&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
Ithzir champions use warrior maneuvers, don&#039;t stun, and hit rather hard. While manageable in a group, things get dicier when the woods start to swarm.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
Ithzir champions will only spawn in the North Woods area of Old Ta&#039;Faendryl.&lt;br /&gt;
&lt;br /&gt;
Champions will occasionally wield a jagged crystal-bladed [[flamberge]] or a heavy crystal-capped [[maul]]. Like the other crystal-bearing weapons the Ithzir use, they will flare with lightning, and even a light hit can be deadly.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
====Quickstrike====&lt;br /&gt;
Ithzir champions appear to be able to use a quickstrike, which shortens the already-brief delay before their next action:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
You swing a maul at an Ithzir champion!&lt;br /&gt;
   Internal organs bruised.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
R&amp;gt;&lt;br /&gt;
The champion&#039;s face hardens in concentration, and she starts moving faster than seems possible.&lt;br /&gt;
An Ithzir champion swings a heavy steel maul at you!&lt;br /&gt;
At the last moment, you parry the blow with your maul!&lt;br /&gt;
R&amp;gt;&lt;br /&gt;
The champion&#039;s face hardens in concentration, and she starts moving faster than seems possible.&lt;br /&gt;
An Ithzir champion swings a heavy steel maul at you!&lt;br /&gt;
You evade the attack by a hair!&lt;br /&gt;
R&amp;gt;&lt;br /&gt;
An Ithzir champion swings a heavy steel maul at you!&lt;br /&gt;
You barely dodge the attack!&lt;br /&gt;
R&amp;gt;ambush&lt;br /&gt;
...wait 1 seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bertrandt&#039;s Bellow====&lt;br /&gt;
Ithzir champions know [[War_Cries#Bertrandt.27s_Bellow|Bertrandt&#039;s Bellow]], which can put its target in up to 20 seconds of [[roundtime]]. This roundtime can stack with itself, and with the roars/wingbeats of nearby [[War griffin|war griffins]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
An Ithzir champion glares at you and lets out a nerve-shattering bellow!&lt;br /&gt;
You maintain your resolve, ignoring the unnerving cry!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 100&lt;br /&gt;
|levelm1 = 101&lt;br /&gt;
|level = 102&lt;br /&gt;
|levelp1 = 103&lt;br /&gt;
|levelp2 = 104&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ithzir_champion&amp;diff=87633</id>
		<title>Ithzir champion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ithzir_champion&amp;diff=87633"/>
		<updated>2017-02-25T17:03:19Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: nearlevel template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  102&lt;br /&gt;
| family =  ithzir&lt;br /&gt;
| type =  Biped&lt;br /&gt;
| otherclass = extraplanar&lt;br /&gt;
| area =  Old Ta&#039;Faendryl&lt;br /&gt;
| bcs = Yes&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = ~4 sec. &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Flamberge&lt;br /&gt;
| PAA = 442&lt;br /&gt;
| PA2 = Maul&lt;br /&gt;
| PAB = 442&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  Disarm Weapon &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 =  Bull Rush&lt;br /&gt;
| AB1 = [[Quickstrike]]&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
| AB2 = [[War_Cries#Bertrandt.27s_Bellow|Bertrandt&#039;s Bellow]]&lt;br /&gt;
| ABB = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 17&lt;br /&gt;
| IMM1 = stun&lt;br /&gt;
| Melee = 304 DS &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = 340-370 DS&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = 440&lt;br /&gt;
| EmpTD = 440&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 453&lt;br /&gt;
| WizTD = 466&lt;br /&gt;
| MjETD = 466&lt;br /&gt;
| MnETD = 466&lt;br /&gt;
| MjSTD = 440&lt;br /&gt;
| MnSTD = 440&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 &amp;lt;!-- {{Creature special other|?}} Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = yes&lt;br /&gt;
 | magic items = yes&lt;br /&gt;
 | gems = yes&lt;br /&gt;
 | boxes = yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
With a competely tattooed forehead and hands, the champion bears an imperious, domineering presence.  Muscular and athletic, the [[Ithzir]] champion is a full head taller than the average man, and her light-blue skin is completely hairless.  Exuding an air of calm and in control, she appears dangerous and fearsome in any situation - and while she seems mostly humanoid, strange proportions and awkward construction make her alien and unknownable.  The champion wears a well made royal blue tunic, with the image of a rearing griffin emblazoned in gold thread on the right breast.&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
Ithzir champions use warrior maneuvers, don&#039;t stun, and hit rather hard. While manageable in a group, things get dicier when the woods start to swarm.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
Ithzir champions will only spawn in the North Woods area of Old Ta&#039;Faendryl.&lt;br /&gt;
&lt;br /&gt;
Champions will occasionally wield a jagged crystal-bladed [[flamberge]] or a heavy crystal-capped [[maul]]. Like the other crystal-bearing weapons the Ithzir use, they will flare with lightning, and even a light hit can be deadly.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
====Quickstrike====&lt;br /&gt;
Ithzir champions appear to be able to use a quickstrike, which shortens the already-brief delay before their next action:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
The champion&#039;s face hardens in concentration, and he starts moving faster than seems possible.&lt;br /&gt;
An Ithzir champion swings a heavy crystal-capped maul at you!&lt;br /&gt;
  AS: +442 vs DS: +626 with AvD: +36 + d100 roll: +81 = -67&lt;br /&gt;
   A clean miss.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bertrandt&#039;s Bellow====&lt;br /&gt;
Ithzir champions know [[War_Cries#Bertrandt.27s_Bellow|Bertrandt&#039;s Bellow]], which can put its target in up to 20 seconds of [[roundtime]]. This roundtime can stack with itself, and with the roars/wingbeats of nearby [[War griffin|war griffins]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
An Ithzir champion glares at you and lets out a nerve-shattering bellow!&lt;br /&gt;
You maintain your resolve, ignoring the unnerving cry!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 100&lt;br /&gt;
|levelm1 = 101&lt;br /&gt;
|level = 102&lt;br /&gt;
|levelp1 = 103&lt;br /&gt;
|levelp2 = 104&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Summit_Academy/December_2017_signature_verbs&amp;diff=87619</id>
		<title>Summit Academy/December 2017 signature verbs</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Summit_Academy/December_2017_signature_verbs&amp;diff=87619"/>
		<updated>2017-02-25T03:58:58Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: new sig verbs!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;[[Summit Academy]] [[signature verb]] options.&lt;br /&gt;
&lt;br /&gt;
Order by number in Ostwicke Hall, Auditorium to receive this service.&lt;br /&gt;
&lt;br /&gt;
For the purpose of messaging display, YOU and the SERVICE LIST are targets.  Also, the word in [brackets] is the access word for that signature verb, and &amp;quot;T&amp;quot; means it is a targeted version (object or player).  &#039;&#039;&#039;NOTE:&#039;&#039;&#039; While objects and players can currently be targeted by signature verbs, NPCs (such as creatures) cannot!&lt;br /&gt;
&lt;br /&gt;
You can only have one of any name (activation), so if you already have a signature verb titled &amp;quot;kick&amp;quot;, you must RENAME the old one first.  Just ASK ATTENDANT about RENAME.  You can rename any of your current signature verbs.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! #||Activation||Targeted?||Description&lt;br /&gt;
|-&lt;br /&gt;
| #1|| [wave]||N||&lt;br /&gt;
*1P:Scrunching up your face in disgust, you wave your hand in front of your nose.&lt;br /&gt;
*3P:Scrunching up her face in disgust, Person waves her hand in front of her nose.&lt;br /&gt;
|-&lt;br /&gt;
| #2|| [twirl (T)]||Y||&lt;br /&gt;
*1P:You give [target] a sideways glance as you point your finger at your temple and twirl it slowly.&lt;br /&gt;
*3P:Person points a finger at her temple and twirls it slowly as she gives [target] a sideways glance.&lt;br /&gt;
|-&lt;br /&gt;
| #3|| [roar]||N||&lt;br /&gt;
*1P:You slap your hand on your thigh as you roar with laughter.&lt;br /&gt;
*3P:Person slaps her hand on her thigh and roars with laughter!&lt;br /&gt;
|-&lt;br /&gt;
| #4|| [rolleye]||N||&lt;br /&gt;
*1P:With a loud sigh, you roll your eyes dramatically.&lt;br /&gt;
*3P:Person releases a loud sigh and rolls her eyes dramatically.&lt;br /&gt;
|-&lt;br /&gt;
| #5|| [squeak]||N||&lt;br /&gt;
*1P:You release a tiny squeak of surprise!&lt;br /&gt;
*3P:Person releases a tiny squeak of surprise!&lt;br /&gt;
|-&lt;br /&gt;
| #6|| [spin]||N||&lt;br /&gt;
*1P:Holding your arms straight out, you rotate them around and around in small circles.&lt;br /&gt;
*3P:Holding her arms straight out, Person rotates them around and around in small circles.&lt;br /&gt;
|-&lt;br /&gt;
| #7|| [bite]||N||&lt;br /&gt;
*1P:You bite down on the heel of your hand.&lt;br /&gt;
*3P:Person bites down on the heel of her hand.&lt;br /&gt;
|-&lt;br /&gt;
| #8|| [roll (T)]||Y||&lt;br /&gt;
*1P:You prop a hand on your outthrust hip and stare blatantly at [target], then roll your eyes skyward in an overtly exaggerated fashion.&lt;br /&gt;
*3P:Staring blatantly at Person, Person props a hand on her outthrust hip and rolls her eyes skyward in an overtly exaggerated fashion.&lt;br /&gt;
|-&lt;br /&gt;
| #9|| [roll]||N||&lt;br /&gt;
*1P:You prop a hand on your outthrust hip and roll your eyes skyward in an overtly exaggerated fashion.&lt;br /&gt;
*3P:Person props a hand on her outthrust hip and rolls her eyes skyward in an overtly exaggerated fashion.&lt;br /&gt;
|-&lt;br /&gt;
| #10|| [pretend]||N||&lt;br /&gt;
*1P:Folding your arms, you pretend to be listening intently, nodding from time to time to suggest your agreement.  In the back of your mind, you wonder what Helga&#039;s dinner special will be tonight.&lt;br /&gt;
*3P:Person folds her arms, appearing to listen intently.  She nods from time to time.&lt;br /&gt;
|-&lt;br /&gt;
| #11|| [glance]||N||&lt;br /&gt;
*1P:You glance upward and whistle quietly, an innocent look on your face.&lt;br /&gt;
*3P:Person glances upward and whistles quietly, an innocent look on her face.&lt;br /&gt;
|-&lt;br /&gt;
| #12|| [turn]||N||&lt;br /&gt;
*1P:You turn away in utter disgust.&lt;br /&gt;
*3P:Person turns away with a look of utter disgust on her face.&lt;br /&gt;
|-&lt;br /&gt;
| #13|| [raise]||N||&lt;br /&gt;
*1P:You raise your hand and start counting your fingers.&lt;br /&gt;
*3P:Person raises her hand and begins to count her fingers.&lt;br /&gt;
|-&lt;br /&gt;
| #14|| [pose]||N||&lt;br /&gt;
*1P:You put your hands on your hips.&lt;br /&gt;
*3P:Person puts her hands on her hips.&lt;br /&gt;
|-&lt;br /&gt;
| #15|| [think]||N||&lt;br /&gt;
*1P:You thoughtfully tap a finger against your lips.&lt;br /&gt;
*3P:Person thoughtfully taps a finger against her lips.&lt;br /&gt;
|-&lt;br /&gt;
| #16|| [hands]||N||&lt;br /&gt;
*1P:You throw your hands in the air in frustration!&lt;br /&gt;
*3P:Person throws her hands in the air in frustration!&lt;br /&gt;
|-&lt;br /&gt;
| #17|| [gasp]||N||&lt;br /&gt;
*1P:You gasp as your eyes widen in disbelief.&lt;br /&gt;
*3P:Person gasps as her eyes widen in disbelief!&lt;br /&gt;
|-&lt;br /&gt;
| #18|| [cry (T)]||Y||&lt;br /&gt;
*1P:You glance at [target] as a single tear rolls down your cheek.&lt;br /&gt;
*3P:A single tear rolls down Person&#039;s cheek as she glances at [target].&lt;br /&gt;
|-&lt;br /&gt;
| #19|| [babble]||N||&lt;br /&gt;
*1P:You babble nervously to no one or anything in particular, feeling quite flustered!&lt;br /&gt;
*3P:Person babbles nervously, clearly flustered.&lt;br /&gt;
|-&lt;br /&gt;
| #20|| [tinker (T)]||Y||&lt;br /&gt;
*1P:Feeling quite flustered, you babble at a [target], tinkering with the [target noun] absently as you prattle on and on.&lt;br /&gt;
*3P:Clearly flustered, Person babbles nervously, tinkering absently with [target[ as she prattles on and on.&lt;br /&gt;
|-&lt;br /&gt;
| #21|| [cackle]||N||&lt;br /&gt;
*1P:Your voice rises into a gleeful, high-pitched cackle!&lt;br /&gt;
*3P:Person&#039;s voice rises into a gleeful, high-pitched cackle!&lt;br /&gt;
|-&lt;br /&gt;
| #22|| [snicker (T)]||Y||&lt;br /&gt;
*1P:You concentrate on a [target], quietly snickering.  Your snicker develops into a chortle, then quickly grows into a full-blown, maniacal cackle!&lt;br /&gt;
*3P:Person concentrates on [target], quietly snickering.  Her snicker develops into a chortle, then quickly grows into a full-blown, maniacal cackle!&lt;br /&gt;
|-&lt;br /&gt;
| #23|| [cough]||N||&lt;br /&gt;
*1P:You bend forward slightly, shoulders drawn in.  Your body is racked by a terrible, hacking coughing fit!&lt;br /&gt;
*3P:Person bends forward slightly, shoulders drawn in, and lets loose with a terrible, hacking cough.&lt;br /&gt;
|-&lt;br /&gt;
| #24|| [gibber]||N||&lt;br /&gt;
*1P:You gibber incoherently as fear suddenly overwhelms your emotions.&lt;br /&gt;
*3P:Person gibbers incoherently, her face suddenly fearful and wide-eyed.&lt;br /&gt;
|-&lt;br /&gt;
| #25|| [dismiss (T)]||Y||&lt;br /&gt;
*1P:You raise one hand, palm extended, toward [target]&#039;s face, dismissing what he has to say with a snort!&lt;br /&gt;
*3P:Person extends her hand, palm open, in front of [target]&#039;s face with a dismissive snort.&lt;br /&gt;
|-&lt;br /&gt;
| #26|| [indicate (T)]||Y||&lt;br /&gt;
*1P:You lift your nose high in the air and look down dramatically at a [target].  You point an emphatic, rigid finger at the [target noun], your nostrils flaring!&lt;br /&gt;
*3P:Person lifts her nose high in the air and look down dramatically at [target].  She points emphatically at  with one rigid finger, her nostrils flaring&lt;br /&gt;
|-&lt;br /&gt;
| #27|| [pout (T)]||Y||&lt;br /&gt;
*1P:You tuck your chin slightly and jut out your lower lip, forming a pouty expression.  You do your best to catch [target]&#039;s gaze.&lt;br /&gt;
*3P:Person tucks her chin slightly, juts out her lower lip, and pouts for all she&#039;s worth!  She does her best to catch [target]&#039;s eyes with a wide, limpid gaze.&lt;br /&gt;
|-&lt;br /&gt;
| #28|| [mope (T)]||Y||&lt;br /&gt;
*1P:You tuck your chin slightly and jut out your lower lip, forming a pouty expression.  You run a finger along the edge of a [target].&lt;br /&gt;
*3P:Person tucks her chin slightly, juts out her lower lip, and pouts for all she&#039;s worth!  She runs a finger along the edge of [target].&lt;br /&gt;
|-&lt;br /&gt;
| #29|| [gape (T)]||Y||&lt;br /&gt;
*1P:You stare slack-jawed at [target].  You might want to close your mouth before something flies in!&lt;br /&gt;
*3P:Person stares slack-jawed at [target].&lt;br /&gt;
|-&lt;br /&gt;
| #30|| [point (T)]||Y||&lt;br /&gt;
*1P:Snapping your fingers sharply, you jab your finger toward [target] forcefully before pointing downward in a commanding gesture.&lt;br /&gt;
*3P:Person snaps her fingers at [target] sharply, jabbing a finger toward her forcefully before pointing downward in a commanding gesture.&lt;br /&gt;
|-&lt;br /&gt;
| #31|| [pick]||N||&lt;br /&gt;
*1P:With a disinterested gaze, you examine your fingernails, idly picking at something for a moment before looking up with an impassive expression.&lt;br /&gt;
*3P:With a disinterested gaze, Person examines her fingernails, idly picking at something for a moment before looking up with an impassive expression.&lt;br /&gt;
|-&lt;br /&gt;
| #32|| [scratch (T)]||Y||&lt;br /&gt;
*1P:Scrunching your face up, you hiss at [target] and make a clawed scratching motion in the air.&lt;br /&gt;
*3P:Scrunching up her face, Person hisses at [target] and makes a clawed scratching motion in the air.&lt;br /&gt;
|-&lt;br /&gt;
| #33|| [crack]||N||&lt;br /&gt;
*1P:In something of a nervous habit, you crack the knuckles on each of your fingers on both hands before wiggling your fingers to loosen the joints.&lt;br /&gt;
*3P:As if something of a nervous habit, Person cracks the knuckles on each of her fingers on both hands before wiggling her fingers to loosen the joints.&lt;br /&gt;
|-&lt;br /&gt;
| #34|| [cross]||N||&lt;br /&gt;
*1P:As you listen to the commotion around you, it turns into one droning chorus of wordless sounds, and you find your eyes crossing as you attempt to take it all in.  You shake your head to clear your thoughts and focus your vision.&lt;br /&gt;
*3P:Appearing lost in the commotion around her, Person&#039;s eyes slowly begin to cross as she stares off into the distance.  Abruptly, Person shakes her head, and her eyes focus forward.&lt;br /&gt;
|-&lt;br /&gt;
| #35|| [sing]||N||&lt;br /&gt;
*1P:Unable to control your enthusiasm, you burst forth in song, though horribly off-key!  You clear your throat as you blush, then grin sheepishly.&lt;br /&gt;
*3P:Person bursts forth in song, though horribly off-key!  Blushing, she clears her throat, then grins sheepishly.&lt;br /&gt;
|-&lt;br /&gt;
| #36|| [bugs]||N||&lt;br /&gt;
*1P:You scrunch up your entire face and wave a hand frantically before it!&lt;br /&gt;
*3P:Person scrunches up her entire face and waves a hand frantically before it!&lt;br /&gt;
|-&lt;br /&gt;
| #102|| [bitelip]||N||&lt;br /&gt;
*1P:You bite your lip hard; so hard, in fact, that you feel several drops of blood trickle down your chin.&lt;br /&gt;
*3P:Person bites her lip so hard that several drops of blood trickle down her chin.&lt;br /&gt;
|-&lt;br /&gt;
| #103|| [narroweyes]||N||&lt;br /&gt;
*1P:You narrow your eyes, your thoughts not pleasant, as you swiftly avert your gaze downward.&lt;br /&gt;
*3P:Person&#039;s eyes narrow, and her expression darkens as she swiftly averts her gaze downward.&lt;br /&gt;
|-&lt;br /&gt;
| #104|| [mocksneer]||N||&lt;br /&gt;
*1P:Your lips twist in a mocking sneer.&lt;br /&gt;
*3P:A mocking sneer twists across Person&#039;s lips.&lt;br /&gt;
|-&lt;br /&gt;
| #105|| [guffaw]||N||&lt;br /&gt;
*1P:Your features scrunch up as you guffaw loudly, all the while grinning with great enthusiasm.&lt;br /&gt;
*3P:Person&#039;s features scrunch up as she guffaws loudly, all the while grinning enthusiastically.&lt;br /&gt;
|-&lt;br /&gt;
| #106|| [chewlip]||N||&lt;br /&gt;
*1P:You absently chew on one side of your lip as you mull things over.&lt;br /&gt;
*3P:Person&#039;s expression is ponderous as she chews on one side of her lip.&lt;br /&gt;
|-&lt;br /&gt;
| #107|| [snort]||N||&lt;br /&gt;
*1P:You accidentally snort derisively -- aloud, rather than in your head -- and quickly clasp one of your hands over your mouth.&lt;br /&gt;
*3P:A derisive snort escapes Person, who quickly clasps a hand over her mouth.&lt;br /&gt;
|-&lt;br /&gt;
| #108|| [wrinkle]||N||&lt;br /&gt;
*1P:You wrinkle your nose in distaste.&lt;br /&gt;
*3P:Person wrinkles her nose in distaste.&lt;br /&gt;
|-&lt;br /&gt;
| #109|| [whoop]||N||&lt;br /&gt;
*1P:You let loose a loud whoop of delight.&lt;br /&gt;
*3P:Person lets loose a loud whoop of delight.&lt;br /&gt;
|-&lt;br /&gt;
| #110|| [snarl]||N||&lt;br /&gt;
*1P:You snarl in what you hope is a fearsome manner, then glare around the area.&lt;br /&gt;
*3P:A fearsome snarl tears out of Person, who then sweeps the area with an intense glare.&lt;br /&gt;
|-&lt;br /&gt;
| #111|| [panic]||N||&lt;br /&gt;
*1P:Panic suddenly takes ahold of you, and you begin to take in increasingly short, quick gulps of air.&lt;br /&gt;
*3P:Person begins to breathe with increasing rapidity, panic clearly overwhelming her.&lt;br /&gt;
|-&lt;br /&gt;
| #112|| [shrug]||N||&lt;br /&gt;
*1P:You shrug nonchalantly.&lt;br /&gt;
*3P:Person shrugs nonchalantly.&lt;br /&gt;
|-&lt;br /&gt;
| #113|| [swat]||N||&lt;br /&gt;
*1P:You hear something buzzing near you, and you wildly swat at the air.&lt;br /&gt;
*3P:Person wildly swats at the air around her, nearly knocking herself in the head.&lt;br /&gt;
|-&lt;br /&gt;
| #114|| [dramatic]||N||&lt;br /&gt;
*1P:You place your hand over your heart and sigh dramatically.&lt;br /&gt;
*3P:Placing her hand over her heart, Person sighs dramatically.&lt;br /&gt;
|-&lt;br /&gt;
| #115|| [cough]||N||&lt;br /&gt;
*1P:You cover your mouth, then give a small, discreet cough.&lt;br /&gt;
*3P:Person covers her mouth, then gives a small, discreet cough.&lt;br /&gt;
|-&lt;br /&gt;
| #116|| [sighhope]||N||&lt;br /&gt;
*1P:You sigh blithely, feeling quite hopeful about the future.&lt;br /&gt;
*3P:Person sighs blithely, her countenance full of hope.&lt;br /&gt;
|-&lt;br /&gt;
| #117|| [crossluck]||N||&lt;br /&gt;
*1P:Hoping for more than a little bit of luck, you cross your wrists, one over the other, and likewise cross your fingers.&lt;br /&gt;
*3P:Person crosses her wrists, one over the other, and likewise crosses her fingers.&lt;br /&gt;
|-&lt;br /&gt;
| #118|| [dispirit]||N||&lt;br /&gt;
*1P:Your shoulders droop as you let the dispirited emotions you are feeling take hold of you.&lt;br /&gt;
*3P:Person&#039;s shoulders droop in a dispirited show of emotion.&lt;br /&gt;
|-&lt;br /&gt;
| #119|| [gasp]||N||&lt;br /&gt;
*1P:You gasp loudly, clapping your hands with mirth.&lt;br /&gt;
*3P:Person gasps loudly, clapping her hands with mirth.&lt;br /&gt;
|-&lt;br /&gt;
| #120|| [slapclap]||N||&lt;br /&gt;
*1P:You slap your hands together in a single, overly loud clap.&lt;br /&gt;
*3P:Person slaps her hands together in a single, overly loud clap.&lt;br /&gt;
|-&lt;br /&gt;
| #121|| [grave]||N||&lt;br /&gt;
*1P:You nod gravely, clasping your hands behind your back.&lt;br /&gt;
*3P:Person nods gravely, clasping her hands behind her back.&lt;br /&gt;
|-&lt;br /&gt;
| #122|| [onetear]||N||&lt;br /&gt;
*1P:You furrow your brow, and you feel a single tear makes its way down your cheek.&lt;br /&gt;
*3P:Person&#039;s brows furrow together, a single tear streaking its way down her cheek.&lt;br /&gt;
|-&lt;br /&gt;
| #123|| [apprehension]||N||&lt;br /&gt;
*1P:Apprehension flows through you.&lt;br /&gt;
*3P:Apprehension flows over Person&#039;s features.&lt;br /&gt;
|-&lt;br /&gt;
| #124|| [smug]||N||&lt;br /&gt;
*1P:A complete and utter feeling of smugness envelopes you.&lt;br /&gt;
*3P:A smug expression is written over both Person&#039;s face and her body language.&lt;br /&gt;
|-&lt;br /&gt;
| #125|| [stun]||N||&lt;br /&gt;
*1P:Feeling more than stunned, you open and close your mouth several times, wishing that you could run and hide.&lt;br /&gt;
*3P:Person&#039;s mouth opens and closes like a fish, and she looks stunned and as if she wants to do nothing more than run and hide.&lt;br /&gt;
|-&lt;br /&gt;
| #126|| [apology (T)]||Y||&lt;br /&gt;
*1P:You mumble something that you hope sounds like an apology as you glance at [target].&lt;br /&gt;
*3P:Person mumbles something that sounds like an apology as she glances at [target].&lt;br /&gt;
|-&lt;br /&gt;
| #127|| [maliceglee (T)]||Y||&lt;br /&gt;
*1P:You gaze at [target], filled with malicious glee.&lt;br /&gt;
*3P:The gaze Person levels at [target] is filled with malicious glee.&lt;br /&gt;
|-&lt;br /&gt;
| #128|| [hate (T)]||Y||&lt;br /&gt;
*1P:As you scrutinize [target], you are reminded of just how much you hate him.&lt;br /&gt;
*3P:An expression of abject hatred crosses Person&#039;s face as she scrutinizes [target].&lt;br /&gt;
|-&lt;br /&gt;
| #129|| [wag (T)]||Y||&lt;br /&gt;
*1P:You wag one finger at [target] in a no-no-no gesture.&lt;br /&gt;
*3P:Person wags one finger at [target] in a no-no-no gesture.&lt;br /&gt;
|-&lt;br /&gt;
| #130|| [disdain (T)]||Y||&lt;br /&gt;
*1P:You lift your shoulders in a small shrug, though you make no effort to hide the complete and utter disdain you feel for [target].&lt;br /&gt;
*3P:Person lifts her shoulders in a small shrug, her expression doing very little to hide her complete and utter disdain for [target].&lt;br /&gt;
|-&lt;br /&gt;
| #131|| [smilestrong (T)]||Y||&lt;br /&gt;
*1P:You give [target] a strong, encouraging smile.&lt;br /&gt;
*3P:Person gives [target] a strong, encouraging smile.&lt;br /&gt;
|-&lt;br /&gt;
| #132|| [puzzle (T)]||Y||&lt;br /&gt;
*1P:You glance at [target], puzzled.&lt;br /&gt;
*3P:Person&#039;s expression is puzzled as she glances at [target].&lt;br /&gt;
|-&lt;br /&gt;
| #133|| [stare (T)]||Y||&lt;br /&gt;
*1P:You frown, staring questioningly at [target].&lt;br /&gt;
*3P:Person frowns, staring questioningly at [target].&lt;br /&gt;
|-&lt;br /&gt;
| #134|| [study (T)]||Y||&lt;br /&gt;
*1P:You study [target], a mixture of confusion and curiosity overcoming you.&lt;br /&gt;
*3P:A mixture of confusion and curiosity crosses Person&#039;s mien as she studies [target].&lt;br /&gt;
|-&lt;br /&gt;
| #135|| [gazeintent (T)]||Y||&lt;br /&gt;
*1P:You gaze intently at [target], holding your breath before abruptly looking away.&lt;br /&gt;
*3P:Person gazes intently at [target], holding her breath until she abruptly looks away.&lt;br /&gt;
|-&lt;br /&gt;
| #136|| [beckon (T)]||Y||&lt;br /&gt;
*1P:You beckon [target] toward you with a fancy flourish of the hand.&lt;br /&gt;
*3P:Person beckons [target] toward her with a fancy flourish of the hand.&lt;br /&gt;
|-&lt;br /&gt;
| #137|| [joyous (T)]||Y||&lt;br /&gt;
*1P:You tilt your head at [target] and raise your hands up in joyous agreement.&lt;br /&gt;
*3P:Person tilts her head at [target], throwing her hands up in joyous agreement.&lt;br /&gt;
|-&lt;br /&gt;
| #138|| [dreamy (T)]||Y||&lt;br /&gt;
*1P:A dreamy feeling takes hold of you, and you smile as you stare longingly at [target].&lt;br /&gt;
*3P:A dreamy smile crosses Person&#039;s lips as she stares longingly at [target].&lt;br /&gt;
|-&lt;br /&gt;
| #139|| [interlock]||N||&lt;br /&gt;
*1P:You raise your arms and place your interlocked fingers against the back of your head, then take a deep breath and slowly exhale.&lt;br /&gt;
*3P:Person raises her arms and places her interlocked fingers against the back of her head, then takes a deep breath and slowly exhales.&lt;br /&gt;
|-&lt;br /&gt;
| #140|| [shade]||N||&lt;br /&gt;
*1P:You shade your eyes with a hand and gaze into the distance.&lt;br /&gt;
*3P:Person shades her eyes with her hand and gazes into the distance.&lt;br /&gt;
|-&lt;br /&gt;
| #141|| [face]||N||&lt;br /&gt;
*1P:You make a face by pushing up your nose up with your forefinger and sticking out your tongue.&lt;br /&gt;
*3P:Person makes a face by pushing up her nose up with a forefinger and sticking out her tongue.&lt;br /&gt;
|-&lt;br /&gt;
| #142|| [shock (T)]||Y||&lt;br /&gt;
*1P:You cover your mouth and gasp loudly as you point at [target].&lt;br /&gt;
*3P:Person covers her mouth and gasps loudly as she points at [target].&lt;br /&gt;
|-&lt;br /&gt;
| #143|| [blink (T)]||Y||&lt;br /&gt;
*1P:You blink slowly at [target], accentuating your disinterest in the current topic.&lt;br /&gt;
*3P:Person blinks slowly at [target], seemingly uninterested in the conversation.&lt;br /&gt;
|-&lt;br /&gt;
| #144|| [lipchew]||N||&lt;br /&gt;
*1P:You nervously chew on the inside of your lip.&lt;br /&gt;
*3P:Person chews nervously on her lip.&lt;br /&gt;
|-&lt;br /&gt;
| #145|| [liplick]||N||&lt;br /&gt;
*1P:Nervously glancing around, you compulsively lick your lips.&lt;br /&gt;
*3P:Person glances around nervously, compulsively licking her lips.&lt;br /&gt;
|-&lt;br /&gt;
| #146|| [nosepinch]||N||&lt;br /&gt;
*1P:Pinching the bridge of your nose between your thumb and forefinger, you shake your head in disbelief.&lt;br /&gt;
*3P:Pinching the bridge of her nose between her thumb and forefinger, Person shakes her head in disbelief.&lt;br /&gt;
|-&lt;br /&gt;
| #147|| [nosepinch (T)]||Y||&lt;br /&gt;
*1P:Pinching the bridge of your nose between your thumb and forefinger, you shake your head toward [target], staring at him in disbelief.&lt;br /&gt;
*3P:Pinching the bridge of her nose between her thumb and forefinger, Person shakes her head toward [target], staring at her in disbelief.&lt;br /&gt;
|-&lt;br /&gt;
| #148|| [decide]||N||&lt;br /&gt;
*1P:You survey your whereabouts indecisively, pausing to rub your chin in thoughtful deliberation. Sneaking a hesitant glance, first to the right, and then to the left, you finally grin with satisfaction and give a commanding nod.&lt;br /&gt;
*3P:Person surveys her whereabouts indecisively and rubs her chin in thoughtful deliberation.  Sneaking a hesitant glance, first to the right, and then to the left, she finally grins with satisfaction and gives a commanding nod.&lt;br /&gt;
|-&lt;br /&gt;
| #149|| [itch]||N||&lt;br /&gt;
*1P:You twist your torso to the left and reach your right arm behind you, trying to vanquish a pesky itch between your shoulder blades.  Throwing your left arm up and behind your head, you retry the maneuver from another angle.  With relief at last, you let out a contented sigh.&lt;br /&gt;
*3P:Person twists her torso to the left and reaches her right arm behind her, trying to vanquish a pesky itch between her shoulder blades.  Throwing her left arm up and behind her head, she retries the maneuver from another angle.  With, at last, an expression of relief, [target] lets out a contented sigh.&lt;br /&gt;
|-&lt;br /&gt;
| #150|| [rub]||N||&lt;br /&gt;
*1P:With a silly grin, you raise your arm at the shoulder and rhythmically pat the top of your head.  With a quick wink, you simultaneously move your other hand in perfectly round circles across your belly.  My, aren&#039;t you talented!&lt;br /&gt;
*3P:With a silly grin, Person raises her arm at the shoulder and rhythmically pats the top of her head.  With a quick wink, she simultaneously moves her other hand in perfectly round circles across her belly.  My, isn&#039;t she talented!&lt;br /&gt;
|-&lt;br /&gt;
| #151|| [clench]||N||&lt;br /&gt;
*1P:You clench both hands into tight fists and thrust them triumphantly skyward.&lt;br /&gt;
*3P:Person clenches both hands into tight fists and thrusts them triumphantly skyward.&lt;br /&gt;
|-&lt;br /&gt;
| #152|| [spit]||N||&lt;br /&gt;
*1P:With a closed mouth, you move your jaw up and down in a circular motion.  Turning your head to the side, you forcefully eject a dollop of spit, which lands on the ground a few feet away.&lt;br /&gt;
*3P:With a closed mouth, Person moves her jaw up and down in a circular motion.  Turning her head to the side, [target] forcefully ejects a dollop of spit, which lands on the ground a few feet away.&lt;br /&gt;
|-&lt;br /&gt;
| #153|| [spit (T)]||Y||&lt;br /&gt;
*1P:With a closed mouth, you move your jaw up and down in a circular motion.  Turning your head toward [target], you forcefully ejects a wad of spit, narrowly missing [target]&#039;s feet.&lt;br /&gt;
*3P:With a closed mouth, Person moves her jaw up and down in a circular motion.  Turning her head toward [target], Person forcefully ejects a wad of spit, narrowly missing her feet.&lt;br /&gt;
|-&lt;br /&gt;
| #154|| [kiss (T)]||Y||&lt;br /&gt;
*1P:You raise an open palm to your mouth, purse your lips, and blow a gentle kiss in [target]&#039;s direction.&lt;br /&gt;
*3P:Person raises an open palm to her mouth, purses her lips, and blows a gentle kiss in [target]&#039;s direction.&lt;br /&gt;
|-&lt;br /&gt;
| #155|| [kiss]||N||&lt;br /&gt;
*1P:You raise an open palm to your mouth, purse out your lips, and blow a gentle kiss into the air.&lt;br /&gt;
*3P:Person raises an open palm to her mouth, purses her lips, and blows a gentle kiss into the air.&lt;br /&gt;
|-&lt;br /&gt;
| #156|| [draw]||N||&lt;br /&gt;
*1P:Raising your finger above your head, you draw the words, &amp;quot;[Race] Power!&amp;quot; in the air with an overly exaggerated flair.&lt;br /&gt;
*3P:Raising her finger above her head, Person draws the words, &amp;quot;[Race] Power!&amp;quot; in the air with an overly exaggerated flair.&lt;br /&gt;
|-&lt;br /&gt;
| #157|| [track]||N||&lt;br /&gt;
*1P:You scan the ground and your immediate surroundings for signs of recent activity.&lt;br /&gt;
*3P:Person scans the ground and her immediate surroundings.&lt;br /&gt;
|-&lt;br /&gt;
| #158|| [come-hither (T)]||Y||&lt;br /&gt;
*1P:You glance over your shoulder and give [target] a wink.&lt;br /&gt;
*3P:Person glances over her shoulder and gives [target] a wink.&lt;br /&gt;
|-&lt;br /&gt;
| #159|| [study (T)]||Y||&lt;br /&gt;
*1P:You pore over a [target], engrossed in the study of it.&lt;br /&gt;
*3P:Person pores over [target], engrossed in the study of it.&lt;br /&gt;
|-&lt;br /&gt;
| #160|| [examine (T)]||Y||&lt;br /&gt;
*1P:You gaze at a [target] intently, taking full advantage of the available light.&lt;br /&gt;
*3P:Person gazes at  intently, taking full advantage of the available light.&lt;br /&gt;
|-&lt;br /&gt;
| #161|| [cogitate]||N||&lt;br /&gt;
*1P:Staring into space, you pause to mull over multiple possibilities and potential nuances.&lt;br /&gt;
*3P:Person stares into space, appearing to ponder multiple possibilities and potential nuances.&lt;br /&gt;
|-&lt;br /&gt;
| #162|| [concentrate (T)]||Y||&lt;br /&gt;
*1P:Squinting slightly, you focus both your vision and your mental faculties upon a [target], intent on increasing your understanding of it.&lt;br /&gt;
*3P:Squinting slightly, Person focuses her full attention upon [target].&lt;br /&gt;
|-&lt;br /&gt;
| #163|| [temple]||N||&lt;br /&gt;
*1P:With a wince, you slowly massage your temple hoping for some relief.&lt;br /&gt;
*3P:With a wince, Person slowly massages her temple.&lt;br /&gt;
|-&lt;br /&gt;
| #164|| [nosetap (T)]||Y||&lt;br /&gt;
*1P:You toss a knowing glance toward [target], tap your nose, and then point at him.&lt;br /&gt;
*3P:Person tosses a knowing glance toward [target], taps her nose, and then points at her.&lt;br /&gt;
|-&lt;br /&gt;
| #165|| [hidepoint (T)]||Y||&lt;br /&gt;
*1P:You discreetly point at [target] from behind the shelter of your other hand.&lt;br /&gt;
*3P:Person discreetly points at [target] from behind the shelter of his other hand.&lt;br /&gt;
|-&lt;br /&gt;
| #166|| [getlost (T)]||Y||&lt;br /&gt;
*1P:With exaggerated emphasis, you mouth the words, &amp;quot;Go away&amp;quot; as you scowl at [target].&lt;br /&gt;
*3P:With exaggerated emphasis, Person mouths the words, &amp;quot;Go away&amp;quot; as he scowls at [target].&lt;br /&gt;
|-&lt;br /&gt;
| #167|| [fakelove (T)]||Y||&lt;br /&gt;
*1P:You wink at [target] and mouth the words, &amp;quot;Olive juice&amp;quot; to him.&lt;br /&gt;
*3P:Person winks at [target] and appears to mouth the words, &amp;quot;I love you&amp;quot; to him.&lt;br /&gt;
|-&lt;br /&gt;
| #168|| [disagree (T)]||Y||&lt;br /&gt;
*1P:You shake your head at [target] in disagreement.&lt;br /&gt;
*3P:Person shakes his head in disagreement at [target].&lt;br /&gt;
|-&lt;br /&gt;
| #169|| [disagree]||N||&lt;br /&gt;
*1P:You shake your head in disagreement.&lt;br /&gt;
*3P:Person shakes his head in disagreement.&lt;br /&gt;
|-&lt;br /&gt;
| #170|| [beckon2 (T)]||Y||&lt;br /&gt;
*1P:You beckon [target] toward you with an abrupt wave of your hand.&lt;br /&gt;
*3P:Person beckons [target] toward him with an abrupt wave of his hand.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rumor_Woods/2021_custom_spell_preps&amp;diff=87618</id>
		<title>Rumor Woods/2021 custom spell preps</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rumor_Woods/2021_custom_spell_preps&amp;diff=87618"/>
		<updated>2017-02-25T03:38:39Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: Standardized invisible messaging and fixed a few formatting errors. It seems like #357 and #364-367 should have invisible messages, but they did not at time of edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;[[Summit Academy]] [[custom spell prep]] options.&lt;br /&gt;
&lt;br /&gt;
Order by number in Brickburn Hall, Laboratory to receive this service.&lt;br /&gt;
&lt;br /&gt;
(Please note: Spell preps limited to a specific circle or profession cannot be purchased if you do not meet these limitations.  In SOME cases, specific spell preps without circle or profession limitations can be purchased by anyone.)&lt;br /&gt;
&lt;br /&gt;
If a spell prep does not have an &amp;quot;Invisible&amp;quot; message listed, then it has no third party message if used while invisible.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;100s=Minor Spiritual; 200s=Major Spiritual; 300s=Cleric; 400s=Minor Elemental; 500s=Major Elemental; 600s=Ranger; 700s=Sorcerer; 900s=Wizard; 1000s=Bard; 1100s=Empath; 1200s=Minor Mental; 1600s=Paladin&amp;lt;/small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!#||Description||Spell/&amp;lt;br&amp;gt;Circle||Race/Prof Restr.&lt;br /&gt;
|-&lt;br /&gt;
|#29||&lt;br /&gt;
*1P:You murmur words of power into the air, summoning the elements to prepare [spell name].&lt;br /&gt;
*3P:Person murmurs words of power into the air, summoning the elements to do his bidding.&lt;br /&gt;
*Invisible:You hear someone murmuring words of power nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;900&amp;quot;|[[900s]] || Wizard &lt;br /&gt;
|-&lt;br /&gt;
|#30||&lt;br /&gt;
*1P:You intone a mystical orison, petitioning for the aid of your patron to prepare [spell name].&lt;br /&gt;
*3P:Person intones a mystical orison, petitioning for the aid of his patron.&lt;br /&gt;
*Invisible:You hear someone intone a mystical orison nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;300&amp;quot;|[[300s]] || Cleric&lt;br /&gt;
|-&lt;br /&gt;
|#31||&lt;br /&gt;
*1P:You murmur soft words into the air, the liquid syllables summoning the spirits to aid you in preparing [spell name].&lt;br /&gt;
*3P:Person murmurs soft words into the air, the liquid syllables summoning the spirits to his aid.&lt;br /&gt;
*Invisible:You hear soft words being murmured somewhere nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;1100&amp;quot;|[[1100s]] || Empath&lt;br /&gt;
|-&lt;br /&gt;
|#32||&lt;br /&gt;
*1P:You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into [spell name].&lt;br /&gt;
*3P:Person traces a burning rune into the air, melding the spiritual and elemental powers by sheer force of will.&lt;br /&gt;
*Invisible:A burning rune shimmers in the air for a moment and fades away.&lt;br /&gt;
|data-sort-value=&amp;quot;700&amp;quot;|[[700s]] || Sorcerer&lt;br /&gt;
|- &lt;br /&gt;
|#33||&lt;br /&gt;
*1P:You whisper quietly into the wind, summoning the forces of nature as you prepare [spell name]. &lt;br /&gt;
*3P:Person whispers quietly into the wind, summoning the forces of nature to his call.&lt;br /&gt;
*Invisible:You hear someone whispering quietly nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;600&amp;quot;|[[600s]] || Ranger&lt;br /&gt;
|-&lt;br /&gt;
|#34||&lt;br /&gt;
*1P:You raise your voice in rhythmic song, commanding the aid of the elements in preparing [spell name]. &lt;br /&gt;
*3P:Person raises his voice in rhythmic song, commanding the aid of the elements.&lt;br /&gt;
*Invisible:You hear a nearby voice raised in rhythmic song.&lt;br /&gt;
|data-sort-value=&amp;quot;1000&amp;quot;|[[1000s]] || Bard&lt;br /&gt;
|- &lt;br /&gt;
|#35||&lt;br /&gt;
*1P:You lift your voice in a rallying cry, calling confidently on the power of your patron for aid in preparing [spell name].&lt;br /&gt;
*3P:Person lifts his voice in a rallying cry, calling confidently on the power of his patron for aid.&lt;br /&gt;
*Invisible:A voice nearby lifts in a rallying cry.&lt;br /&gt;
|data-sort-value=&amp;quot;1600&amp;quot;|[[1600s]] || Paladin&lt;br /&gt;
|-&lt;br /&gt;
|#36||&lt;br /&gt;
*1P:You weave your hands through the air, streamers of elemental mana twisting between your fingers as you prepare [spell name].&lt;br /&gt;
*3P:Person weaves his hands through the air, streamers of elemental mana twisting between his fingers.&lt;br /&gt;
*Invisible:Streamers of elemental mana twist through the air nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;900&amp;quot;|[[900s]] || Wizard&lt;br /&gt;
|- &lt;br /&gt;
|#37||&lt;br /&gt;
*1P:Clasping your hands overhead, you fervently call on the guidance of your patron to prepare [spell name].&lt;br /&gt;
*3P:Person raises his clasped hands, fervently calling on the guidance of his patron.&lt;br /&gt;
*InvisibleYou hear someone fervently invoking a prayer nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;300&amp;quot;|[[300s]] || Cleric&lt;br /&gt;
|- &lt;br /&gt;
|#38||&lt;br /&gt;
*1P:You outline a luminous rune in the air, summoning the spirits to aid you in preparing [spell name].&lt;br /&gt;
*3P:Person outlines a luminous rune in the air, summoning the spirits to his aid.&lt;br /&gt;
*Invisible:You see a luminous rune being outlined in the air nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;1100&amp;quot;|[[1100s]] || Empath&lt;br /&gt;
|- &lt;br /&gt;
|#39||&lt;br /&gt;
*1P:You scribe a hazy, dark sigil into the air, fusing elemental and spiritual power into [spell name].&lt;br /&gt;
*3P:Person scribes a hazy, dark sigil into the air, fusing elemental and spiritual power.&lt;br /&gt;
*Invisible:A hazy, dark sigil appears in the air for a moment and fades away.&lt;br /&gt;
|data-sort-value=&amp;quot;700&amp;quot;|[[700s]] || Sorcerer&lt;br /&gt;
|- &lt;br /&gt;
|#40||&lt;br /&gt;
*1P:You cast your voice into the air, causing the spirits to swirl around you with a sound like rustling leaves as you prepare [spell name]. &lt;br /&gt;
*3P:Person casts his voice into the air, causing the spirits to swirl around him with a sound like rustling leaves.&lt;br /&gt;
*Invisible:You hear someone nearby cast their voice into the air, summoning the spirits.&lt;br /&gt;
|data-sort-value=&amp;quot;600&amp;quot;|[[600s]] || Ranger&lt;br /&gt;
|-&lt;br /&gt;
|#41||&lt;br /&gt;
*1P:You lift your voice in song, skillfully twining elemental mana into your harmony as you prepare [spell name]. &lt;br /&gt;
*3P:Person lifts his voice in song, skillfully twining elemental mana into his harmony.&lt;br /&gt;
*Invisible:You hear a nearby voice lifted in song.&lt;br /&gt;
|data-sort-value=&amp;quot;1000&amp;quot;|[[1000s]] || Bard&lt;br /&gt;
|- &lt;br /&gt;
|#42||&lt;br /&gt;
*1P:You trace your patron&#039;s holy symbol in the air, using it to focus your invocation of [spell name].&lt;br /&gt;
*3P:Person traces his patron&#039;s holy symbol in the air, using it to focus his invocation.&lt;br /&gt;
*Invisible:A holy symbol appears in the air nearby, fading away quickly.&lt;br /&gt;
|data-sort-value=&amp;quot;1600&amp;quot;|[[1600s]] || Paladin&lt;br /&gt;
|-&lt;br /&gt;
|#136||&lt;br /&gt;
*1P:You quickly intone a battle chant, imploring your patron to lend you aid.&lt;br /&gt;
*3P:Person quickly intones a battle chant, imploring his patron to lend him aid.&lt;br /&gt;
*Invisible:You hear a short battle chant.&lt;br /&gt;
|data-sort-value=&amp;quot;1600&amp;quot;|[[1600s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#137||&lt;br /&gt;
*1P:You meld a climactic chord into your melody, voice rising in a crescendo as you prepare [spell name].&lt;br /&gt;
*3P:Person melds a climactic chord into his melody, his voice rising in a crescendo.&lt;br /&gt;
*Invisible:You hear a voice rising in a gradual crescendo, subtly altering the melody it had been singing.&lt;br /&gt;
|data-sort-value=&amp;quot;1000&amp;quot;|[[1000s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#139||&lt;br /&gt;
*1P:You murmur a twisting phrase, commanding the elements and spirits in uneasy cooperation, to prepare [spell name].&lt;br /&gt;
*3P:Person murmurs a twisting phrase, commanding both the elements and spirits together.&lt;br /&gt;
*Invisible:You hear a twisting phrase being murmured.&lt;br /&gt;
|data-sort-value=&amp;quot;700&amp;quot;|[[700s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#142||&lt;br /&gt;
*1P:You invoke a short blessing, hands clasped in prayer, as you prepare [spell name].&lt;br /&gt;
*3P:Person invokes a short blessing, his hands clasped in prayer.&lt;br /&gt;
*Invisible:You hear the invocation of a short blessing.&lt;br /&gt;
|data-sort-value=&amp;quot;300&amp;quot;|[[300s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#145||&lt;br /&gt;
*1P:You chant a short phrase, embers leaping from your fingertips, as you clench your hand into a smoke-shrouded fist.&lt;br /&gt;
*3P:Person chants a short phrase, embers leaping from his fingertips, as he clenches his hand into a smoke-shrouded fist.&lt;br /&gt;
*Invisible:You hear a short phrase, accompanied by a shower of embers and a bit of smoke.&lt;br /&gt;
|[[519]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#146||&lt;br /&gt;
*1P:You intone a mystical phrase, your words flowing in a burst of speed, as your hands move rapidly through the prescribed motions.&lt;br /&gt;
*3P:Person intones a mystical phrase, his words flowing in a burst of speed, as his hands move rapidly.&lt;br /&gt;
*Invisible:You hear a mystical intonation, its words flowing quickly.&lt;br /&gt;
|[[506]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#147||&lt;br /&gt;
*1P:You chant a reverent prayer, imploring your patron for aid in restoring the fallen to life.&lt;br /&gt;
*3P:Person chants a reverent prayer, imploring his patron for aid in restoring the fallen to life.&lt;br /&gt;
*Invisible:You hear a reverent prayer being chanted, imploring aid in restoring the fallen to life.&lt;br /&gt;
|[[318]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#148||&lt;br /&gt;
*1P:You whisper the mystical phrases to invoke Wither, as a nebulous haze shimmers into view around your hands, casting them in murky shadows.&lt;br /&gt;
*3P:Person whispers a mystical phrase, as a nebulous haze shimmers into view around her hands, casting them in murky shadows.&lt;br /&gt;
*Invisible:You hear the whispers of a mystical phrase, as twin spheres of pearlescent energy appear in midair.&lt;br /&gt;
| [[1115]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#149||&lt;br /&gt;
*1P:You whisper the mystical phrase for Bone Shatter, as pearlescent energy builds around your hands, casting them in an opalescent silhouette.&lt;br /&gt;
*3P:Person whispers a mystical phrase, as pearlescent energy builds around her hands, casting them in an opalescent silhouette.&lt;br /&gt;
*Invisible:You hear the whispers of a mystical phrase, as twin spheres of pearlescent energy appear in midair.&lt;br /&gt;
| [[1106]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#150||&lt;br /&gt;
*1P:You utter a sharp phrase, tiny thorns rippling across your arms in a wave that moves toward your hands.&lt;br /&gt;
*3P:Person utters a sharp phrase, tiny thorns rippling across his arms in a wave that moves toward his hands.&lt;br /&gt;
*Invisible:You hear someone utter a sharp phrase.&lt;br /&gt;
| [[616]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#180||&lt;br /&gt;
*1P:A light blue glow surrounds your hands as you prepare a minor Spirit Warding...&lt;br /&gt;
*3P:A light blue glow surrounds Person&#039;s hands as she prepares a warding spell...&lt;br /&gt;
*Invisible:A light blue glow appears in midair.&lt;br /&gt;
|[[101]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#181||&lt;br /&gt;
*1P:A deep blue glow surrounds your hands as you prepare a major Spirit Warding...&lt;br /&gt;
*3P:A deep blue glow surrounds Person&#039;s hands as she prepares a warding spell...&lt;br /&gt;
*Invisible:A deep blue glow appears in midair.&lt;br /&gt;
|[[107]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#182||&lt;br /&gt;
*1P:You weave an intricate pattern with your dominant hand, full of twists and turns, as you prepare the Unbalance spell...&lt;br /&gt;
*3P:Person weaves an intricate pattern with her hand, full of twists and turns...&lt;br /&gt;
|[[110]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#183||&lt;br /&gt;
*1P:You petition the local flame spirits as flickers of pale flame surround your hands...&lt;br /&gt;
*3P:Person petitions the spirits as flickers of pale flame surround her hands...&lt;br /&gt;
*Invisible:Flickers of pale flame appear in midair.&lt;br /&gt;
|[[111]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#184||&lt;br /&gt;
*1P:You call upon a guiding spirit, invoking its power to shepherd the next attack to its target...&lt;br /&gt;
*3P:Person calls upon a guiding spirit, invoking its power.&lt;br /&gt;
|[[117]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#185||&lt;br /&gt;
*1P:Strands of translucent webbing flow across the back of your hands as you prepare the Web spell...&lt;br /&gt;
*3P:Strands of translucent webbing flow across the back of Person&#039;s hands...&lt;br /&gt;
*Invisible:Strands of translucent webbing appear in midair.&lt;br /&gt;
|[[118]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#186||&lt;br /&gt;
*1P:You murmur a prayer to Arachne, asking for her favor as you prepare the Web spell...&lt;br /&gt;
*3P:The shadow of a spider crosses Person&#039;s face as she murmurs...&lt;br /&gt;
|[[118]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#187||&lt;br /&gt;
*1P:You invoke a guiding spirit, imploring it to return you to safety...&lt;br /&gt;
*3P:Person invokes a guiding spirit, imploring it to return her to safety...&lt;br /&gt;
|[[130]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#188||&lt;br /&gt;
*1P:As you begin constructing the mana forms of the Wall of Force, ethereal bricks begin to assemble around you...&lt;br /&gt;
*3P:A wall of ethereal bricks begins to form around Person, partially obscuring her form...&lt;br /&gt;
*Invisible:A circular wall of ethereal bricks begins to form.&lt;br /&gt;
|[[140]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#189||&lt;br /&gt;
*1P:You murmur a calming phrase as you prepare to soothe emotions...&lt;br /&gt;
*3P:Person murmurs a calming phrase...&lt;br /&gt;
*Invisible:You hear a calming phrase being murmured.&lt;br /&gt;
|[[201]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#190||&lt;br /&gt;
*1P:The scent of freshly baked bread fills your senses as you prepare the Manna spell...&lt;br /&gt;
*3P:The scent of freshly baked bread emanates from Person as she utters a short phrase...&lt;br /&gt;
*Invisible:The scent of freshly baked bread fills the area.&lt;br /&gt;
|[[203]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#193||&lt;br /&gt;
*1P:Spirits swirl around you, shrouding your form partially as you prepare the Unpresence spell...&lt;br /&gt;
*3P:Spirits swirl around Person, shrouding her form partially as she utters a short phrase...&lt;br /&gt;
|[[204]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#196||&lt;br /&gt;
*1P:You call upon peaceful spirits and direct them send their soothing presence through the area...&lt;br /&gt;
*3P:Person calls upon the local spirits and directs them through the area...&lt;br /&gt;
|[[213]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#197||&lt;br /&gt;
*1P:You snap your fingers, producing a flash of brilliant light, as you prepare the Spirit Servant spell...&lt;br /&gt;
*3P:Person snaps her fingers, producing a flash of brilliant light...&lt;br /&gt;
*Invisible:A brilliant flash of light is accompanied by the snapping of someone&#039;s fingers.&lt;br /&gt;
|[[218]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#198||&lt;br /&gt;
*1P:Opalescent spirits cover your body, solidifying into an ethereal suit of armor as you prepare a Spell Shield...&lt;br /&gt;
*3P:Opalescent spirits cover Person&#039;s body, solidifying into an ethereal suit of armor as she prepares a spell...&lt;br /&gt;
*Invisible:An opalescent shell of spirits forms in midair, taking the shape of a suit of ethereal armor.&lt;br /&gt;
|[[219]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#199||&lt;br /&gt;
*1P:Whirling clouds of spirits surround you, a single white mote in their midst shining brightly as you prepare the Spirit Slayer spell...&lt;br /&gt;
*3P:Whirling clouds of spirits surround Person, a single white mote in their midst shining brightly as she chants an incantation...&lt;br /&gt;
*Invisible:Whirling clouds of spirits fill the area, a single white mote in their midst shining brightly.&lt;br /&gt;
|[[240]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#200||&lt;br /&gt;
*1P:You call upon the power of your patron to Smite your foes...&lt;br /&gt;
*3P:Person calls upon the power of his patron to Smite his foes...&lt;br /&gt;
|[[302]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#201||&lt;br /&gt;
*1P:You utter a short blessing...&lt;br /&gt;
*3P:Person utters a short blessing...&lt;br /&gt;
*Invisible:Someone utters a short blessing.&lt;br /&gt;
|[[304]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#202||&lt;br /&gt;
*1P:With a short prayer to Lorminstra, you perform the rites of Preservation...&lt;br /&gt;
*3P:With a short prayer to Lorminstra, Person performs the rites of Preservation...&lt;br /&gt;
*Invisible:You hear a short prayer to Lorminstra.&lt;br /&gt;
|[[305]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#203||&lt;br /&gt;
*1P:Calling upon your patron, you chant a short Benediction of accurate aim and strong weapon arms...&lt;br /&gt;
*3P:Calling upon his patron, Person chants a short Benediction of accurate aim and strong weapon arms...&lt;br /&gt;
|[[307]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#204||&lt;br /&gt;
*1P:Invoking the power of your patron, you prepare to break a curse...&lt;br /&gt;
*3P:Invoking the power of his patron, Person chants a short prayer...&lt;br /&gt;
|[[315]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#205||&lt;br /&gt;
*1P:You begin a short tribal chant, gesturing wildly while imploring the Arkati&#039;s aid in restoring the fallen to life...&lt;br /&gt;
*3P:Person begins a short tribal chant, gesturing wildly while imploring the Arkati&#039;s aid in restoring the fallen to life...&lt;br /&gt;
|[[318]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#206||&lt;br /&gt;
*1P:Your fingertips begin to glow with a soft light as you call upon the power of the elements in the Lock Pick Enhancement invocation...&lt;br /&gt;
*3P:Person&#039;s fingertips begin to glow with a soft light as she calls upon the power of the elements...&lt;br /&gt;
|[[403]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#207||&lt;br /&gt;
*1P:You take a deep breath and quickly mutter the invocation of the Disarm Enhancement spell...&lt;br /&gt;
*3P:Person takes a deep breath and quickly mutters an invocation under her breath...&lt;br /&gt;
|[[404]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#208||&lt;br /&gt;
*1P:You trace a small circle in air and then push it forward with your hand as you prepare an Elemental Wave...&lt;br /&gt;
*3P:Person traces a small circle in the air and then pushes it forward with her hand...&lt;br /&gt;
|[[410]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#209||&lt;br /&gt;
*1P:Colorful motes of energy gather around you as you prepare Thurfel&#039;s Ward...&lt;br /&gt;
*3P:Colorful motes of energy gather around Person as he recites a magical phrase...&lt;br /&gt;
*Invisible:Colorful motes of energy swirl through the air.&lt;br /&gt;
|[[503]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#210||&lt;br /&gt;
*1P:A coating of granite forms around your hands as you prepare the Hurl Boulder spell...&lt;br /&gt;
*3P:A coating of granite forms around Person&#039;s hands as he chants an invocation...&lt;br /&gt;
|[[510]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#211||&lt;br /&gt;
*1P:Thin tendrils of translucent mana stream away from your body, searching the area as you prepare the Mana Leech spell...&lt;br /&gt;
*3P:Thin tendrils of translucent mana stream away from Person&#039;s body, searching the area as he utters a spell...&lt;br /&gt;
|[[516]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#212||&lt;br /&gt;
*1P:A crackling corona of lightning forms around you, its blue-white tongues of electricity flickering in time with your voice...&lt;br /&gt;
*3P:A crackling corona of lightning forms around Person, its blue-white tongues of electricity flickering in time with his voice...&lt;br /&gt;
*Invisible:A crackling corona of lightning forms in the shape of a humanoid, tongues of blue-white electricity flickering around the outline.&lt;br /&gt;
|[[518]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#213||&lt;br /&gt;
*1P:You whisper quietly as your skin briefly cycles between colors of spring green and autumnal browns and golds...&lt;br /&gt;
*3P:Person whispers quietly as his/her skin briefly cycles between colors of spring green and autumnal browns and golds...&lt;br /&gt;
*Invisible:You hear a faint whisper.&lt;br /&gt;
|[[601]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#214||&lt;br /&gt;
*1P:You call upon the local spirits to guard against inclement weather and the elements...&lt;br /&gt;
*3P:Person calls upon the local spirits, imploring them to guard against weather and the elements...&lt;br /&gt;
|[[602]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#215||&lt;br /&gt;
*1P:You offer a short prayer to Phoen, praising his strength...&lt;br /&gt;
*3P:Person offers a short prayer to Phoen, praising his strength...&lt;br /&gt;
*Invisible:You hear a short prayer to Phoen, praising his strength.&lt;br /&gt;
|[[606]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#216||&lt;br /&gt;
*1P:Tiny thorns sprout along the back of your hands as you draw upon natural power to create a Wall of Thorns...&lt;br /&gt;
*3P:Tiny thorns sprout along the back of Person&#039;s hands as he/she quietly chants an invocation...&lt;br /&gt;
|[[640]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#217||&lt;br /&gt;
*1P:An inky cloud of shadows surrounds your hand as you prepare the Mana Disruption spell...&lt;br /&gt;
*3P:An inky cloud of shadows surrounds Person&#039;s hand as she chants a twisting phrase...&lt;br /&gt;
*Invisible:An inky cloud of shadows forms in midair as you hear a twisting phrase.&lt;br /&gt;
|[[702]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#218||&lt;br /&gt;
*1P:Parts of your arms and hands fade to various levels of transparency as you prepare the Phase spell...&lt;br /&gt;
*3P:Parts of Person&#039;s arms and hands fade to various levels of transparency as she utters a short, commanding spell...&lt;br /&gt;
|[[704]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#219||&lt;br /&gt;
*1P:Thin, straight grey lines cover the palms of your hands as you prepare the Disintegrate spell...&lt;br /&gt;
*3P:Thin, straight grey lines cover the palms of Person&#039;s hands...&lt;br /&gt;
|[[705]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#220||&lt;br /&gt;
*1P:Greenish-black flames spring to life in your hand as you invoke the power of Balefire...&lt;br /&gt;
*3P:Greenish-black flames spring to life in Person&#039;s hand...&lt;br /&gt;
*Invisibility:Greenish-black flames spring to life in midair.&lt;br /&gt;
|[[713]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#221||&lt;br /&gt;
*1P:A small static charge builds in your hands, the electricity barely visible as you prepare the Minor Shock spell...&lt;br /&gt;
*3P:A small static charge builds in Person&#039;s hands, the electricity barely visible...&lt;br /&gt;
*Invisible:A small sphere of static forms in midair, the faint electricity barely visible.&lt;br /&gt;
|[[901]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#222||&lt;br /&gt;
*1P:A small sphere of roiling water builds above the palm of your hand as you prepare the Minor Water spell...&lt;br /&gt;
*3P:A small sphere of roiling water builds above the palm of Person&#039;s hand...&lt;br /&gt;
*Invisible:A small sphere of roiling water forms in midair.&lt;br /&gt;
|[[903]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#223||&lt;br /&gt;
*1P:A small sphere of boiling green acid builds above the palm of your hand as you prepare the Minor Acid spell...&lt;br /&gt;
*3P:A small sphere of boiling green acid builds above the palm of Person&#039;s hand...&lt;br /&gt;
*Invisible:A small sphere of boiling green acid forms in midair.&lt;br /&gt;
|[[904]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#224||&lt;br /&gt;
*1P:A small ember of flickering flame appears above the palm of your hand as you prepare the Minor Fire spell...&lt;br /&gt;
*3P:A small ember of flickering flame appears above the palm of Person&#039;s hand...&lt;br /&gt;
*Invisible:A small ember of flickering flame appears in midair.&lt;br /&gt;
|[[906]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#225||&lt;br /&gt;
*1P:A jagged shard of glacial ice shimmers into existence near your hand as you prepare the Major Cold spell...&lt;br /&gt;
*3P:A jagged shard of glacial ice shimmers into existence near Person&#039;s hand...&lt;br /&gt;
*Invisible:A jagged shard of glacial ice shimmers into existence.&lt;br /&gt;
|[[907]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#226||&lt;br /&gt;
*1P:A chill passes through you, and a faint frost whitens your skin as you prepare the [spell name] spell...&lt;br /&gt;
*3P:A thin layer of frost spreads across Person&#039;s skin as he incants an arcane phrase...&lt;br /&gt;
*Invisible:The air suddenly cools noticeably.&lt;br /&gt;
|[[907]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#227||&lt;br /&gt;
*1P:A blazing sphere of lambent, crimson flame appears above your head as you prepare the Major Fire spell...&lt;br /&gt;
*3P:A blazing sphere of lambent, crimson flame appears above Person&#039;s head...&lt;br /&gt;
*Invisible:A blazing sphere of lambent, crimson flame appears floating in midair.&lt;br /&gt;
|[[908]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#228||&lt;br /&gt;
*1P:You feel flush, and your vision is momentarily obscured by red and orange flames as you prepare the [spell name] spell...&lt;br /&gt;
*3P:Person&#039;s eyes flash with fiery reds and oranges as he chants...&lt;br /&gt;
*Invisible:Flashes of fiery reds and oranges erupt from the shadows.&lt;br /&gt;
|[[908]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#229||&lt;br /&gt;
*1P:You lift one foot up and stomp down at the ground hard, and then the other, as murmurs of magical phrases cross your lips...&lt;br /&gt;
*3P:Person lifts one foot up and stomps down on the ground, and then the other foot, as murmurs of magical phrases cross his lips...&lt;br /&gt;
*Invisible:You hear the faint murmuring of a magical phrase.&lt;br /&gt;
|[[909]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#230||&lt;br /&gt;
*1P:A crackling bolt of blue-white electricity appears above your head as you prepare the Major Shock spell...&lt;br /&gt;
*3P:A crackling bolt of blue-white electricity appears above Person&#039;s head...&lt;br /&gt;
*Invisible:A crackling bolt of blue-white electricity appears in midair.&lt;br /&gt;
|[[910]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#231||&lt;br /&gt;
*1P:Your hands fade to complete transparency as you intone the Invisibility spell...&lt;br /&gt;
*3P:Person&#039;s hands fade to complete transparency as he intones a spell...&lt;br /&gt;
|[[916]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#232||&lt;br /&gt;
*1P:You hum a short tune as you softly croon a lullaby...&lt;br /&gt;
*3P:Person hums a short tune as he softly croons a lullaby...&lt;br /&gt;
*Invisible:You hear a short tune being hummed, followed by the crooning sound of a lullaby.&lt;br /&gt;
|[[1005]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#233||&lt;br /&gt;
*1P:You sing a long form poem, praising the strength of Kai and his triumph over adversity...&lt;br /&gt;
*3P:Person sings a long form poem, praising the strength of Kai and his triumph over adversity...&lt;br /&gt;
*Invisible:You hear a long form poem, praising the strength of Kai and his triumph over adversity.&lt;br /&gt;
|[[1007]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#234||&lt;br /&gt;
*1P:A slight flush tints your skin as you concentrate on the [spell name] spell...&lt;br /&gt;
*3P:As Person concentrates, a slight flush tints her skin...&lt;br /&gt;
|[[1101]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#235||&lt;br /&gt;
*1P:A radiant ball of energy forms above your head as you prepare the Empathic Assault spell...&lt;br /&gt;
*3P:A radiant ball of energy forms above Person&#039;s head...&lt;br /&gt;
*Invisible:A radiant ball of energy appears, floating in the air.&lt;br /&gt;
|[[1110]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#236||&lt;br /&gt;
*1P:A brilliant green corona surrounds your hands as you offer a short prayer to Imaera and Kuon as you prepare the Herb Production spell...&lt;br /&gt;
*3P:A brilliant green corona surrounds Person&#039;s hands as she offers a short prayer to Imaera and Kuon...&lt;br /&gt;
*Invisible:A pair of brilliant green coronas appear in the air as you hear a short prayer to Imaera and Kuon.&lt;br /&gt;
|[[1118]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#237||&lt;br /&gt;
*1P:You chant a short mantra as you focus your thoughts on the rigidity of steel and iron...&lt;br /&gt;
*3P:Person chants a short mantra, focusing her thoughts...&lt;br /&gt;
*Invisible:You hear someone chanting a short mantra.&lt;br /&gt;
|[[1202]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#238||&lt;br /&gt;
*1P:Using very precise and slow gestures with your hands, you tap into the raw elemental energy surrounding you in preparation to cast [spell name]... &lt;br /&gt;
*3P:Using very precise and slow gestures with her hands, Person prepares to cast a spell...&lt;br /&gt;
|data-sort-value=&amp;quot;400&amp;quot;|[[400s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#239||&lt;br /&gt;
*1P:You thrust your hand away from your body and point directly ahead as sparks of elemental energy slither down your arm towards your hand... &lt;br /&gt;
*3P:Person thrusts his hand away from his body and points directly ahead as sparks of elemental energy slither down his arm towards his hand...&lt;br /&gt;
|data-sort-value=&amp;quot;400&amp;quot;|[[400s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#240||&lt;br /&gt;
*1P:You begin pounding on your chest in a steady and hard rhythm as the elemental mana within your body begins to build up in preparation to cast the [spell name] spell... &lt;br /&gt;
*3P:Person begins pounding on her chest in a steady and hard rhythm in preparation to cast...&lt;br /&gt;
*Invisible:You hear a faint thumping sound in a steady rhythm&lt;br /&gt;
|data-sort-value=&amp;quot;400&amp;quot;|[[400s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#241||&lt;br /&gt;
*1P:You command the local spirits to aid you with the [spell name] spell, an intense expression on your face as you stare straight ahead... &lt;br /&gt;
*3P:Person commands the local spirits to aid her, an intense expression on her face as she stares straight ahead...&lt;br /&gt;
|data-sort-value=&amp;quot;100&amp;quot;|[[100s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#242||&lt;br /&gt;
*1P:Swaying your hips side to side in time with a hummed melody, you attempt to entice the local spirits to aid you with the [spell name] spell... &lt;br /&gt;
*3P:Person sways her hips side to side in time with a hummed melody, attempting to entice the local spirits to offer aid...&lt;br /&gt;
*Invisible:You hear a hummed melody.&lt;br /&gt;
|data-sort-value=&amp;quot;100&amp;quot;|[[100s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#243||&lt;br /&gt;
*1P:You tilt your head slightly and stare straight ahead as you murmur under your breath... &lt;br /&gt;
*3P:Person tilts her head slightly and stares straight ahead as she murmurs softly under her breath...&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#244||&lt;br /&gt;
*1P:You concentrate intently on preparing the [spell name] spell and readying to cast it... &lt;br /&gt;
*3P:Person concentrates intently as she readies a spell...&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#245||&lt;br /&gt;
*1P:You slap your hands in a steady rhythm against the sides of your hips as the elemental mana within you builds in preparation to sing the [spell name]... &lt;br /&gt;
*3P:Person slaps his hands in a steady rhythm against the sides of his hips as he prepares to sing...&lt;br /&gt;
*Invisible:You hear a steady thumping sound, keeping beat to a hummed rhythm.&lt;br /&gt;
|data-sort-value=&amp;quot;1000&amp;quot;|[[1000s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#246||&lt;br /&gt;
*1P:You raise one hand high into the air, and an arc of cerulean-hued mana spirals down your arm as you prepare to cast [spell name]...&lt;br /&gt;
*3P:Person raises one hand high into the air, and an arc of cerulean-hued mana spirals down his arm as he prepares to cast...&lt;br /&gt;
*Invisible:An arc of cerulean-hued mana spirals down through the air.&lt;br /&gt;
|data-sort-value=&amp;quot;1600&amp;quot;|[[1600s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#247||&lt;br /&gt;
*1P:You toss your head back and howl loudly as swirling wisps of mana flow out of thin air and into your mouth, spiraling downward to fill your lungs with power... &lt;br /&gt;
*3P:Person tosses her head back and howls loudly as swirling wisps of mana flow out of thin air and into her mouth...&lt;br /&gt;
*Invisible:You hear a loud howl followed by swirling wisps of mana appearing and vanishing.&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#248||&lt;br /&gt;
*1P:Mirage-like distortions surround you as you prepare the [spell name] spell... &lt;br /&gt;
*3P:Mirage-like distortions surround Person as she prepares a spell...&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#249||&lt;br /&gt;
*1P:You unleash a series of unintelligible grunts followed by a proud belch as you prepare the [spell name] spell... &lt;br /&gt;
*3P:Person unleashes a series of unintelligible grunts followed by a proud belch...&lt;br /&gt;
*Invisible:You hear a series of unintelligible grunts followed by a belch.&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#250||&lt;br /&gt;
*1P:You speak quietly in flowing elven, preparing the [spell name] spell... &lt;br /&gt;
*3P:Person speaks a quiet phrase in flowing elven...&lt;br /&gt;
*Invisible:You hear a quiet phrase of elven.&lt;br /&gt;
|All||Elf, Aelotoi, Sylvankind, Winedotter Gnome&lt;br /&gt;
|-&lt;br /&gt;
|#251||&lt;br /&gt;
*1P:You grunt a short phrase of dwarven incantations as you prepare the [spell name] spell...&lt;br /&gt;
*3P:Person grunts a short phrase of dwarven incantations...&lt;br /&gt;
*Invisible:You hear a grunted phrase of dwarven incantations.&lt;br /&gt;
|All||Dwarven, Aledotter Gnome&lt;br /&gt;
|-&lt;br /&gt;
|#252||&lt;br /&gt;
*1P:In preparation of [spell name], you deliver a series of succinct gnomish phrases with masterful precision, a forward thrust of your palm completing the cycle...&lt;br /&gt;
*3P:Person delivers a series of succinct gnomish phrases with masterful precision, a forward thrust of his palm completing the cycle...&lt;br /&gt;
*Invisible:You hear a series of gnomish phrases from the shadows.&lt;br /&gt;
|All ||Forest or Burghal Gnome&lt;br /&gt;
|-&lt;br /&gt;
|#253||&lt;br /&gt;
*1P:Faint golden lines trace across your skin as you prepare the [spell name] spell... &lt;br /&gt;
*3P:Faint golden lines trace across Person&#039;s skin as she appears to focus...&lt;br /&gt;
*Invisible:Flashes of gold illuminate the shadows momentarily.&lt;br /&gt;
|All ||-&lt;br /&gt;
|-&lt;br /&gt;
|#254||&lt;br /&gt;
*1P:You struggle to recall the correct way to prepare the [spell name] spell, but manage to stammer out something passable... &lt;br /&gt;
*3P:Person&#039;s face furrows in concentration as she stammers out a magical chant...&lt;br /&gt;
*Invisible:You hear someone stammering a magical chant.&lt;br /&gt;
|All ||-&lt;br /&gt;
|-&lt;br /&gt;
|#255||&lt;br /&gt;
*1P:You bark out a series of arcane syllables as your lithe fingers nimbly trace through the air to summon the [spell name] spell...&lt;br /&gt;
*3P:Person barks out a series of arcane syllables as his lithe fingers nimbly trace through the air to summon a spell...&lt;br /&gt;
*Invisible:You hear someone barking a series of arcane syllables.&lt;br /&gt;
|All||Half-Krolvin &lt;br /&gt;
|-&lt;br /&gt;
|#256||&lt;br /&gt;
*1P:Your voice lowers to a guttural growl as you pantomime a harsh invocation on the air... &lt;br /&gt;
*3P:Person&#039;s voice lowers to a guttural growl as she pantomimes a harsh invocation on the air...&lt;br /&gt;
*Invisible:You hear a low, guttural growl.&lt;br /&gt;
|All||- &lt;br /&gt;
|-&lt;br /&gt;
|#257||&lt;br /&gt;
*1P:Closing your eyes, your fingers recall the familiar gestures to summon the [spell name] spell as your voice falls into a sonorous chant... &lt;br /&gt;
*3P:Person closes her eyes, her fingers summoning a spell as if it were little more than second nature as her voice falls into a sonorous chant...&lt;br /&gt;
*Invisible:You hear a voice fall into a sonorous chant.&lt;br /&gt;
|All||- &lt;br /&gt;
|-&lt;br /&gt;
|#258||&lt;br /&gt;
*1P:As you focus, you bow your head slightly, staring balefully ahead from beneath your furrowed brow as you murmur an invocation... &lt;br /&gt;
*3P:As Person focuses, her head bows slightly, and she stares balefully ahead from beneath her furrowed brow as she murmurs an invocation...&lt;br /&gt;
*Invisible:You hear a murmured invocation.&lt;br /&gt;
|All ||-&lt;br /&gt;
|-&lt;br /&gt;
|#340||&lt;br /&gt;
*1P:In preparation of [spell name], you deliver a series of succinct gnomish phrases with masterful precision, a forward thrust of your palm completing the cycle...&lt;br /&gt;
*3P:Person delivers a series of succinct gnomish phrases with masterful precision, a forward thrust of his palm completing the cycle...&lt;br /&gt;
*Invisilbe: You hear a series of gnomish phrases from the shadows.&lt;br /&gt;
|[[600s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#341||&lt;br /&gt;
*1P:Your face is bathed in a serene countenance as you recite the practiced words of [spell name]...&lt;br /&gt;
*3P:Person&#039;s face is bathed in a serene countenance as she recites...&lt;br /&gt;
|data-sort-value=&amp;quot;1200&amp;quot;|[[1200s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#342||&lt;br /&gt;
*1P:You chant softly as you prepare [spell name].  A miasma of gold, green, and crimson swirls around you briefly before dissipating... &lt;br /&gt;
*3P:Person chants softly, and a miasma of gold, green, and crimson swirls around her briefly before dissipating...&lt;br /&gt;
|data-sort-value=&amp;quot;400&amp;quot;|[[400s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#343||&lt;br /&gt;
*1P:Multicolored sparks erupt from your fingertips as you prepare [spell name]... &lt;br /&gt;
*3P:Bursts of multicolored sparks erupt from Person&#039;s fingertips as he prepares a spell...&lt;br /&gt;
*Invisible:Bursts of multicolored sparks project into the air.&lt;br /&gt;
|data-sort-value=&amp;quot;500&amp;quot;|[[500s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#344||&lt;br /&gt;
*1P:You awkwardly wave your hands through the air as you prepare [spell name]...&lt;br /&gt;
*3P:Person awkwardly waves his hands through the air as he prepares a spell...&lt;br /&gt;
|All ||Warrior&lt;br /&gt;
|-&lt;br /&gt;
|#345||&lt;br /&gt;
*1P:A warm fog illuminated with muted brown, orange, and yellow hues envelops you as you chant the phrase for [spell name]...&lt;br /&gt;
*3P:Illuminated with muted brown, orange, and yellow hues, a heavy fog rolls over Person, enveloping him as he chants...&lt;br /&gt;
*Invisible:A heavy fog of brown, orange, and yellow hues rolls into the area.&lt;br /&gt;
| [[611]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#346||&lt;br /&gt;
*1P:As you recite the words of [spell name], pools of churning water form beneath your feet, and a brisk wind whips around you before diminishing... &lt;br /&gt;
*3P:As Person recites, pools of churning water form beneath his feet, and a brisk wind whips around him before diminishing...&lt;br /&gt;
*Invisible:Pools of churning water form along the ground, and a brisk wind whips through the area.&lt;br /&gt;
|data-sort-value=&amp;quot;500&amp;quot;|[[500s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#347||&lt;br /&gt;
*1P:Ethereal shadows coalesce around you, chanting in unison with you as you prepare [spell name]... &lt;br /&gt;
*3P:Ethereal shadows coalesce around Person and chant with her in unison as she prepares a spell...&lt;br /&gt;
*Invisible:Ethereal shadows coalesce and chant in unison with an unseen entity.&lt;br /&gt;
|data-sort-value=&amp;quot;200&amp;quot;|[[200s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#351||&lt;br /&gt;
*1P:You trace a large circle in the air and then push it forward with your hand as you prepare [spell name]...&lt;br /&gt;
*3P:Person traces a large circle in the air and then pushes it forward with his hand...&lt;br /&gt;
|[[425]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#352||&lt;br /&gt;
*1P:With little enthusiasm, you wiggle your fingers lazily with your hands held out in front of you to prepare [spell name]...&lt;br /&gt;
*3P:Unenthusiastically, Person wiggles his fingers lazily with his hands held out in front of himself as he prepares a spell...&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#353||&lt;br /&gt;
*1P:Shadowy figures coalesce around you, chanting in unison with you as you prepare [spell name]...&lt;br /&gt;
*3P:Shadowy figures coalesce around Person and chant with him in unison as he prepares a spell...&lt;br /&gt;
*Invisible:Shadowy figures coalesce and chant in unison with an unseen entity.&lt;br /&gt;
|data-sort-value=&amp;quot;200&amp;quot;|[[200s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#354||&lt;br /&gt;
*1P:Crossing your arms in front of your face, you murmur a hushed prayer to the spirits for aid with the [spell name] spell...&lt;br /&gt;
*3P:Person crosses his arms in front of his face and murmurs a hushed prayer.&lt;br /&gt;
*Invisible:You hear someone murmuring a hushed prayer nearby.&lt;br /&gt;
|[[225]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#355||&lt;br /&gt;
*1P:You raise a clenched hand, and as you bellow the mystical phrase for [spell name], a coruscating vortex of energy begins whirling around your fist.&lt;br /&gt;
*3P:Person raises a clenched hand, and as he bellows a mystical phrase, a coruscating vortex of energy begins whirling around his fist.&lt;br /&gt;
*Invisible:You hear someone bellowing a mystical phrase nearby.&lt;br /&gt;
|[[415]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#356||&lt;br /&gt;
*1P:You tilt your head back, focusing fiercely on a distant point in the sky.  You open your mouth, with nary a sound escaping, as bits of churning energy begin to coalesce and crackle across your lips.  Lowering your focus to the ground before you, you summon the energy for [spell name]...&lt;br /&gt;
*3P:Person tilts his head back, focusing fiercely on a distant point in the sky.  He opens his mouth, with nary a sound escaping, as bits of churning energy begin to coalesce and crackle across his lips.&lt;br /&gt;
*Invisible:You hear a crackling energy build nearby.&lt;br /&gt;
|[[720]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#357||&lt;br /&gt;
*1P:A wavering image of sanguinous pustules erupting from your flesh forms across your hands and lips as you intone the chant for [spell name]...&lt;br /&gt;
*3P:A wavering image of sanguinous pustules erupting from his flesh forms across Person&#039;s hands and lips as he intones a chant...&lt;br /&gt;
|[[716]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#358||&lt;br /&gt;
*1P:The nauseating stench of decaying flesh emanates from your being as you prepare the spell for [spell name]...&lt;br /&gt;
*3P:The nauseating stench of decaying flesh emanates from Person as he prepares a spell...&lt;br /&gt;
*Invisible:The nauseating stench of decaying flesh wafts through from somewhere nearby.&lt;br /&gt;
|[[730]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#359||&lt;br /&gt;
*1P:You sweep your arm in the horizontal arc of an encompassing circle, leaving a trail of argent-hued motes of light drifting downward in its wake as you prepare [spell name]...&lt;br /&gt;
*3P:Person sweeps his arm in the horizontal arc of an encompassing circle, leaving a trail of argent-hued motes of light drifting downward in its wake...&lt;br /&gt;
*Invisible:A horizontal arc of argent-hued motes of light briefly appears, drifting downward and winking out.&lt;br /&gt;
|[[401]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#360||&lt;br /&gt;
*1P:A moment of focused concentration, and a single blue flame winks into existence in your cupped palm.  In a heartbeat it blossoms into a carnelian orb of fire as you prepare [spell name]...&lt;br /&gt;
*3P:Person stares fixedly at his hand, and a single blue flame winks into existence in his cupped palm.  In a heartbeat it blossoms into a carnelian orb of fire...&lt;br /&gt;
*Invisible:A single blue flame winks into existence in midair, but in a heartbeat it blossoms into a carnelian orb of fire.&lt;br /&gt;
|[[518]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#361||&lt;br /&gt;
*1P:An intense gaze and a nimble flick of the wrist spawn a gyrating funnel of essence spinning upon your open palm as you prepare [spell name].  Within a moment it has grown into a miniature vortex of swirling air...&lt;br /&gt;
*3P:An intense gaze and a nimble flick of the wrist spawn a gyrating funnel of essence spinning upon Person&#039;s open palm.  Within a moment it has grown into a miniature vortex of swirling air.&lt;br /&gt;
*Invisible:A gyrating funnel of essence appears, spinning in midair.  Within a moment it has grown into a miniature vortex of swirling air.&lt;br /&gt;
|[[912]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#362||&lt;br /&gt;
*1P:With steadfast concentration, you place your fingertips against your temples and close your eyes, chanting in monotone as you prepare [spell name]...&lt;br /&gt;
*3P:With steadfast concentration, Person places he fingertips against his temples and closes his eyes, chanting in monotone as he prepares a spell...&lt;br /&gt;
*Invisible:Monotone chanting emanates from the shadows.&lt;br /&gt;
|[[1220]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#363||&lt;br /&gt;
*1P:You point your finger into the air and chant the phrase for [spell name] as a wispy haze snakes through the air in search of someone...&lt;br /&gt;
*3P:Person points his finger into the air and chants a phrase as a wispy haze snakes through the air...&lt;br /&gt;
*Invisible:A wispy haze forms and snakes through the air.&lt;br /&gt;
|[[116]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#364||&lt;br /&gt;
*1P:As you sing the phrase for [spell name], your vibrato distorts with dramatic pitch excursion...&lt;br /&gt;
*3P:Person sings a phrase with dramatic pitch excursion...&lt;br /&gt;
|[[1002]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#365||&lt;br /&gt;
*1P:As you murmur an incantation for [spell name], a white heart forms at your outspread hands before suddenly turning into a sickly green cloud.&lt;br /&gt;
*3P:As Person murmurs an incantation, a white heart forms at his outspread hands before turning into a green cloud.&lt;br /&gt;
|[[716]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#366||&lt;br /&gt;
*1P:You recite a fervent prayer for [spell name], and water droplets coalesce and sparkle as they gather around your hands.&lt;br /&gt;
*3P:Person recites a prayer, and water droplets coalesce and sparkle as they gather around his hands.&lt;br /&gt;
|[[306]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#367||&lt;br /&gt;
*1P:You bow your head in prayer, and a radiant light engulfs your body.&lt;br /&gt;
*3P:Person bows his head in prayer, and a radiant light engulfs his body.&lt;br /&gt;
|[[317]]||-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rumor_Woods/2021_custom_spell_preps&amp;diff=87617</id>
		<title>Rumor Woods/2021 custom spell preps</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rumor_Woods/2021_custom_spell_preps&amp;diff=87617"/>
		<updated>2017-02-25T03:26:19Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: i will be so happy if this regex worked you guys&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;[[Summit Academy]] [[custom spell prep]] options.&lt;br /&gt;
&lt;br /&gt;
Order by number in Brickburn Hall, Laboratory to receive this service.&lt;br /&gt;
&lt;br /&gt;
(Please note: Spell preps limited to a specific circle or profession cannot be purchased if you do not meet these limitations.  In SOME cases, specific spell preps without circle or profession limitations can be purchased by anyone.)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;100s=Minor Spiritual; 200s=Major Spiritual; 300s=Cleric; 400s=Minor Elemental; 500s=Major Elemental; 600s=Ranger; 700s=Sorcerer; 900s=Wizard; 1000s=Bard; 1100s=Empath; 1200s=Minor Mental; 1600s=Paladin&amp;lt;/small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!#||Description||Spell/&amp;lt;br&amp;gt;Circle||Race/Prof Restr.&lt;br /&gt;
|-&lt;br /&gt;
|#29||&lt;br /&gt;
*1P:You murmur words of power into the air, summoning the elements to prepare [spell name].&lt;br /&gt;
*3P:Person murmurs words of power into the air, summoning the elements to do his bidding.&lt;br /&gt;
*Invisible:You hear someone murmuring words of power nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;900&amp;quot;|[[900s]] || Wizard &lt;br /&gt;
|-&lt;br /&gt;
|#30||&lt;br /&gt;
*1P:You intone a mystical orison, petitioning for the aid of your patron to prepare [spell name].&lt;br /&gt;
*3P:Person intones a mystical orison, petitioning for the aid of his patron.&lt;br /&gt;
*Invisible:You hear someone intone a mystical orison nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;300&amp;quot;|[[300s]] || Cleric&lt;br /&gt;
|-&lt;br /&gt;
|#31||&lt;br /&gt;
*1P:You murmur soft words into the air, the liquid syllables summoning the spirits to aid you in preparing [spell name].&lt;br /&gt;
*3P:Person murmurs soft words into the air, the liquid syllables summoning the spirits to his aid.&lt;br /&gt;
*Invisible:You hear soft words being murmured somewhere nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;1100&amp;quot;|[[1100s]] || Empath&lt;br /&gt;
|-&lt;br /&gt;
|#32||&lt;br /&gt;
*1P:You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into [spell name].&lt;br /&gt;
*3P:Person traces a burning rune into the air, melding the spiritual and elemental powers by sheer force of will.&lt;br /&gt;
*Invisible:A burning rune shimmers in the air for a moment and fades away.&lt;br /&gt;
|data-sort-value=&amp;quot;700&amp;quot;|[[700s]] || Sorcerer&lt;br /&gt;
|- &lt;br /&gt;
|#33||&lt;br /&gt;
*1P:You whisper quietly into the wind, summoning the forces of nature as you prepare [spell name]. &lt;br /&gt;
*3P:Person whispers quietly into the wind, summoning the forces of nature to his call.&lt;br /&gt;
*Invisible:You hear someone whispering quietly nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;600&amp;quot;|[[600s]] || Ranger&lt;br /&gt;
|-&lt;br /&gt;
|#34||&lt;br /&gt;
*1P:You raise your voice in rhythmic song, commanding the aid of the elements in preparing [spell name]. &lt;br /&gt;
*3P:Person raises his voice in rhythmic song, commanding the aid of the elements.&lt;br /&gt;
*Invisible:You hear a nearby voice raised in rhythmic song.&lt;br /&gt;
|data-sort-value=&amp;quot;1000&amp;quot;|[[1000s]] || Bard&lt;br /&gt;
|- &lt;br /&gt;
|#35||&lt;br /&gt;
*1P:You lift your voice in a rallying cry, calling confidently on the power of your patron for aid in preparing [spell name].&lt;br /&gt;
*3P:Person lifts his voice in a rallying cry, calling confidently on the power of his patron for aid.&lt;br /&gt;
*Invisible:A voice nearby lifts in a rallying cry.&lt;br /&gt;
|data-sort-value=&amp;quot;1600&amp;quot;|[[1600s]] || Paladin&lt;br /&gt;
|-&lt;br /&gt;
|#36||&lt;br /&gt;
*1P:You weave your hands through the air, streamers of elemental mana twisting between your fingers as you prepare [spell name].&lt;br /&gt;
*3P:Person weaves his hands through the air, streamers of elemental mana twisting between his fingers.&lt;br /&gt;
*Invisible:Streamers of elemental mana twist through the air nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;900&amp;quot;|[[900s]] || Wizard&lt;br /&gt;
|- &lt;br /&gt;
|#37||&lt;br /&gt;
*1P:Clasping your hands overhead, you fervently call on the guidance of your patron to prepare [spell name].&lt;br /&gt;
*3P:Person raises his clasped hands, fervently calling on the guidance of his patron.&lt;br /&gt;
*InvisibleYou hear someone fervently invoking a prayer nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;300&amp;quot;|[[300s]] || Cleric&lt;br /&gt;
|- &lt;br /&gt;
|#38||&lt;br /&gt;
*1P:You outline a luminous rune in the air, summoning the spirits to aid you in preparing [spell name].&lt;br /&gt;
*3P:Person outlines a luminous rune in the air, summoning the spirits to his aid.&lt;br /&gt;
*Invisible:You see a luminous rune being outlined in the air nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;1100&amp;quot;|[[1100s]] || Empath&lt;br /&gt;
|- &lt;br /&gt;
|#39||&lt;br /&gt;
*1P:You scribe a hazy, dark sigil into the air, fusing elemental and spiritual power into [spell name].&lt;br /&gt;
*3P: scribes a hazy, dark sigil into the air, fusing elemental and spiritual power.&lt;br /&gt;
*Invisible:A hazy, dark sigil appears in the air for a moment and fades away.&lt;br /&gt;
|data-sort-value=&amp;quot;700&amp;quot;|[[700s]] || Sorcerer&lt;br /&gt;
|- &lt;br /&gt;
|#40||&lt;br /&gt;
*1P:You cast your voice into the air, causing the spirits to swirl around you with a sound like rustling leaves as you prepare [spell name]. &lt;br /&gt;
*3P:Person casts his voice into the air, causing the spirits to swirl around him with a sound like rustling leaves.&lt;br /&gt;
*Invisible:You hear someone nearby cast their voice into the air, summoning the spirits.&lt;br /&gt;
|data-sort-value=&amp;quot;600&amp;quot;|[[600s]] || Ranger&lt;br /&gt;
|-&lt;br /&gt;
|#41||&lt;br /&gt;
*1P:You lift your voice in song, skillfully twining elemental mana into your harmony as you prepare [spell name]. &lt;br /&gt;
*3P:Person lifts his voice in song, skillfully twining elemental mana into his harmony.&lt;br /&gt;
*Invisible:You hear a nearby voice lifted in song.&lt;br /&gt;
|data-sort-value=&amp;quot;1000&amp;quot;|[[1000s]] || Bard&lt;br /&gt;
|- &lt;br /&gt;
|#42||&lt;br /&gt;
*1P:You trace your patron&#039;s holy symbol in the air, using it to focus your invocation of [spell name].&lt;br /&gt;
*3P:Person traces his patron&#039;s holy symbol in the air, using it to focus his invocation.&lt;br /&gt;
*Invisible:A holy symbol appears in the air nearby, fading away quickly.&lt;br /&gt;
|data-sort-value=&amp;quot;1600&amp;quot;|[[1600s]] || Paladin&lt;br /&gt;
|-&lt;br /&gt;
|#136||&lt;br /&gt;
*1P:You quickly intone a battle chant, imploring your patron to lend you aid.&lt;br /&gt;
*3P:Person quickly intones a battle chant, imploring his patron to lend him aid.&lt;br /&gt;
*Invisible:You hear a short battle chant.&lt;br /&gt;
|data-sort-value=&amp;quot;1600&amp;quot;|[[1600s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#137||&lt;br /&gt;
*1P:You meld a climactic chord into your melody, voice rising in a crescendo as you prepare [spell name].&lt;br /&gt;
*3P:Person melds a climactic chord into his melody, his voice rising in a crescendo.&lt;br /&gt;
*Invisible:You hear a voice rising in a gradual crescendo, subtly altering the melody it had been singing.&lt;br /&gt;
|data-sort-value=&amp;quot;1000&amp;quot;|[[1000s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#139||&lt;br /&gt;
*1P:You murmur a twisting phrase, commanding the elements and spirits in uneasy cooperation, to prepare [spell name].&lt;br /&gt;
*3P:Person murmurs a twisting phrase, commanding both the elements and spirits together.&lt;br /&gt;
*Invisible:You hear a twisting phrase being murmured.&lt;br /&gt;
|data-sort-value=&amp;quot;700&amp;quot;|[[700s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#142||&lt;br /&gt;
*1P:You invoke a short blessing, hands clasped in prayer, as you prepare [spell name].&lt;br /&gt;
*3P:Person invokes a short blessing, his hands clasped in prayer.&lt;br /&gt;
*Invisible:You hear the invocation of a short blessing.&lt;br /&gt;
|data-sort-value=&amp;quot;300&amp;quot;|[[300s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#145||&lt;br /&gt;
*1P:You chant a short phrase, embers leaping from your fingertips, as you clench your hand into a smoke-shrouded fist.&lt;br /&gt;
*3P:Person chants a short phrase, embers leaping from his fingertips, as he clenches his hand into a smoke-shrouded fist.&lt;br /&gt;
*Invisible:You hear a short phrase, accompanied by a shower of embers and a bit of smoke.&lt;br /&gt;
|[[519]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#146||&lt;br /&gt;
*1P:You intone a mystical phrase, your words flowing in a burst of speed, as your hands move rapidly through the prescribed motions.&lt;br /&gt;
*3P:Person intones a mystical phrase, his words flowing in a burst of speed, as his hands move rapidly.&lt;br /&gt;
*Invisible:You hear a mystical intonation, its words flowing quickly.&lt;br /&gt;
|[[506]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#147||&lt;br /&gt;
*1P:You chant a reverent prayer, imploring your patron for aid in restoring the fallen to life.&lt;br /&gt;
*3P:Person chants a reverent prayer, imploring his patron for aid in restoring the fallen to life.&lt;br /&gt;
*Invisible:You hear a reverent prayer being chanted, imploring aid in restoring the fallen to life.&lt;br /&gt;
|[[318]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#148||&lt;br /&gt;
*1P:You whisper the mystical phrases to invoke Wither, as a nebulous haze shimmers into view around your hands, casting them in murky shadows.&lt;br /&gt;
*3P:Person whispers a mystical phrase, as a nebulous haze shimmers into view around her hands, casting them in murky shadows.&lt;br /&gt;
*Invisible:You hear the whispers of a mystical phrase, as twin spheres of pearlescent energy appear in midair.&lt;br /&gt;
| [[1115]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#149||&lt;br /&gt;
*1P:You whisper the mystical phrase for Bone Shatter, as pearlescent energy builds around your hands, casting them in an opalescent silhouette.&lt;br /&gt;
*3P:Person whispers a mystical phrase, as pearlescent energy builds around her hands, casting them in an opalescent silhouette.&lt;br /&gt;
*Invisible:You hear the whispers of a mystical phrase, as twin spheres of pearlescent energy appear in midair.&lt;br /&gt;
| [[1106]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#150||&lt;br /&gt;
*1P:You utter a sharp phrase, tiny thorns rippling across your arms in a wave that moves toward your hands.&lt;br /&gt;
*3P: Person utters a sharp phrase, tiny thorns rippling across his arms in a wave that moves toward his hands.&lt;br /&gt;
*Invisible:You hear someone utter a sharp phrase.&lt;br /&gt;
| [[616]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#180||&lt;br /&gt;
*1P:A light blue glow surrounds your hands as you prepare a minor Spirit Warding...&lt;br /&gt;
*3P:A light blue glow surrounds Person&#039;s hands as she prepares a warding spell...&lt;br /&gt;
*Invisible:A light blue glow appears in midair.&lt;br /&gt;
|[[101]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#181||&lt;br /&gt;
*1P:A deep blue glow surrounds your hands as you prepare a major Spirit Warding...&lt;br /&gt;
*3P:A deep blue glow surrounds Person&#039;s hands as she prepares a warding spell...&lt;br /&gt;
*Invisible:A deep blue glow appears in midair.&lt;br /&gt;
|[[107]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#182||&lt;br /&gt;
*1P:You weave an intricate pattern with your dominant hand, full of twists and turns, as you prepare the Unbalance spell...&lt;br /&gt;
*3P:Person weaves an intricate pattern with her hand, full of twists and turns...&lt;br /&gt;
|[[110]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#183||&lt;br /&gt;
*1P:You petition the local flame spirits as flickers of pale flame surround your hands...&lt;br /&gt;
*3P:Person petitions the spirits as flickers of pale flame surround her hands...&lt;br /&gt;
*Invisible:Flickers of pale flame appear in midair.&lt;br /&gt;
|[[111]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#184||&lt;br /&gt;
*1P:You call upon a guiding spirit, invoking its power to shepherd the next attack to its target...&lt;br /&gt;
*3P:Person calls upon a guiding spirit, invoking its power.&lt;br /&gt;
|[[117]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#185||&lt;br /&gt;
*1P:Strands of translucent webbing flow across the back of your hands as you prepare the Web spell...&lt;br /&gt;
*3P:Strands of translucent webbing flow across the back of Person&#039;s hands...&lt;br /&gt;
*Invisible:Strands of translucent webbing appear in midair.&lt;br /&gt;
|[[118]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#186||&lt;br /&gt;
*1P:You murmur a prayer to Arachne, asking for her favor as you prepare the Web spell...&lt;br /&gt;
*3P:The shadow of a spider crosses Person&#039;s face as she murmurs...&lt;br /&gt;
|[[118]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#187||&lt;br /&gt;
*1P:You invoke a guiding spirit, imploring it to return you to safety...&lt;br /&gt;
*3P:Person invokes a guiding spirit, imploring it to return her to safety...&lt;br /&gt;
|[[130]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#188||&lt;br /&gt;
*1P:As you begin constructing the mana forms of the Wall of Force, ethereal bricks begin to assemble around you...&lt;br /&gt;
*3P:A wall of ethereal bricks begins to form around Person, partially obscuring her form...&lt;br /&gt;
*Invisible:A circular wall of ethereal bricks begins to form.&lt;br /&gt;
|[[140]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#189||&lt;br /&gt;
*1P:You murmur a calming phrase as you prepare to soothe emotions...&lt;br /&gt;
*3P:Person murmurs a calming phrase...&lt;br /&gt;
*Invisible:You hear a calming phrase being murmured.&lt;br /&gt;
|[[201]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#190||&lt;br /&gt;
*1P:The scent of freshly baked bread fills your senses as you prepare the Manna spell...&lt;br /&gt;
*3P:The scent of freshly baked bread emanates from Person as she utters a short phrase...&lt;br /&gt;
*Invisible:The scent of freshly baked bread fills the area.&lt;br /&gt;
|[[203]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#193||&lt;br /&gt;
*1P:Spirits swirl around you, shrouding your form partially as you prepare the Unpresence spell...&lt;br /&gt;
*3P:Spirits swirl around Person, shrouding her form partially as she utters a short phrase...&lt;br /&gt;
|[[204]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#196||&lt;br /&gt;
*1P:You call upon peaceful spirits and direct them send their soothing presence through the area...&lt;br /&gt;
*3P:Person calls upon the local spirits and directs them through the area...&lt;br /&gt;
|[[213]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#197||&lt;br /&gt;
*1P:You snap your fingers, producing a flash of brilliant light, as you prepare the Spirit Servant spell...&lt;br /&gt;
*3P:Person snaps her fingers, producing a flash of brilliant light...&lt;br /&gt;
*Invisible:A brilliant flash of light is accompanied by the snapping of someone&#039;s fingers.&lt;br /&gt;
|[[218]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#198||&lt;br /&gt;
*1P:Opalescent spirits cover your body, solidifying into an ethereal suit of armor as you prepare a Spell Shield...&lt;br /&gt;
*3P:Opalescent spirits cover Person&#039;s body, solidifying into an ethereal suit of armor as she prepares a spell...&lt;br /&gt;
*Invisible:An opalescent shell of spirits forms in midair, taking the shape of a suit of ethereal armor.&lt;br /&gt;
|[[219]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#199||&lt;br /&gt;
*1P:Whirling clouds of spirits surround you, a single white mote in their midst shining brightly as you prepare the Spirit Slayer spell...&lt;br /&gt;
*3P:Whirling clouds of spirits surround Person, a single white mote in their midst shining brightly as she chants an incantation...&lt;br /&gt;
*Invisible:Whirling clouds of spirits fill the area, a single white mote in their midst shining brightly.&lt;br /&gt;
|[[240]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#200||&lt;br /&gt;
*1P:You call upon the power of your patron to Smite your foes...&lt;br /&gt;
*3P:Person calls upon the power of his patron to Smite his foes...&lt;br /&gt;
|[[302]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#201||&lt;br /&gt;
*1P:You utter a short blessing...&lt;br /&gt;
*3P:Person utters a short blessing...&lt;br /&gt;
*Invisible:Someone utters a short blessing.&lt;br /&gt;
|[[304]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#202||&lt;br /&gt;
*1P:With a short prayer to Lorminstra, you perform the rites of Preservation...&lt;br /&gt;
*3P:With a short prayer to Lorminstra, Person performs the rites of Preservation...&lt;br /&gt;
*Invisible:You hear a short prayer to Lorminstra.&lt;br /&gt;
|[[305]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#203||&lt;br /&gt;
*1P:Calling upon your patron, you chant a short Benediction of accurate aim and strong weapon arms...&lt;br /&gt;
*3P:Calling upon his patron, Person chants a short Benediction of accurate aim and strong weapon arms...&lt;br /&gt;
|[[307]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#204||&lt;br /&gt;
*1P:Invoking the power of your patron, you prepare to break a curse...&lt;br /&gt;
*3P:Invoking the power of his patron, Person chants a short prayer...&lt;br /&gt;
|[[315]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#205||&lt;br /&gt;
*1P:You begin a short tribal chant, gesturing wildly while imploring the Arkati&#039;s aid in restoring the fallen to life...&lt;br /&gt;
*3P:Person begins a short tribal chant, gesturing wildly while imploring the Arkati&#039;s aid in restoring the fallen to life...&lt;br /&gt;
|[[318]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#206||&lt;br /&gt;
*1P:Your fingertips begin to glow with a soft light as you call upon the power of the elements in the Lock Pick Enhancement invocation...&lt;br /&gt;
*3P:Person&#039;s fingertips begin to glow with a soft light as she calls upon the power of the elements...&lt;br /&gt;
|[[403]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#207||&lt;br /&gt;
*1P:You take a deep breath and quickly mutter the invocation of the Disarm Enhancement spell...&lt;br /&gt;
*3P:Person takes a deep breath and quickly mutters an invocation under her breath...&lt;br /&gt;
|[[404]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#208||&lt;br /&gt;
*1P:You trace a small circle in air and then push it forward with your hand as you prepare an Elemental Wave...&lt;br /&gt;
*3P:Person traces a small circle in the air and then pushes it forward with her hand...&lt;br /&gt;
|[[410]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#209||&lt;br /&gt;
*1P:Colorful motes of energy gather around you as you prepare Thurfel&#039;s Ward...&lt;br /&gt;
*3P:Colorful motes of energy gather around Person as he recites a magical phrase...&lt;br /&gt;
*Invisible:Colorful motes of energy swirl through the air.&lt;br /&gt;
|[[503]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#210||&lt;br /&gt;
*1P:A coating of granite forms around your hands as you prepare the Hurl Boulder spell...&lt;br /&gt;
*3P:A coating of granite forms around Person&#039;s hands as he chants an invocation...&lt;br /&gt;
|[[510]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#211||&lt;br /&gt;
*1P:Thin tendrils of translucent mana stream away from your body, searching the area as you prepare the Mana Leech spell...&lt;br /&gt;
*3P:Thin tendrils of translucent mana stream away from Person&#039;s body, searching the area as he utters a spell...&lt;br /&gt;
|[[516]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#212||&lt;br /&gt;
*1P:A crackling corona of lightning forms around you, its blue-white tongues of electricity flickering in time with your voice...&lt;br /&gt;
*3P:A crackling corona of lightning forms around Person, its blue-white tongues of electricity flickering in time with his voice...&lt;br /&gt;
*Invisible:A crackling corona of lightning forms in the shape of a humanoid, tongues of blue-white electricity flickering around the outline.&lt;br /&gt;
|[[518]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#213||&lt;br /&gt;
*1P:You whisper quietly as your skin briefly cycles between colors of spring green and autumnal browns and golds...&lt;br /&gt;
*3P:Person whispers quietly as his/her skin briefly cycles between colors of spring green and autumnal browns and golds...&lt;br /&gt;
*Invisible:You hear a faint whisper.&lt;br /&gt;
|[[601]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#214||&lt;br /&gt;
*1P:You call upon the local spirits to guard against inclement weather and the elements...&lt;br /&gt;
*3P:Person calls upon the local spirits, imploring them to guard against weather and the elements...&lt;br /&gt;
|[[602]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#215||&lt;br /&gt;
*1P:You offer a short prayer to Phoen, praising his strength...&lt;br /&gt;
*3P:Person offers a short prayer to Phoen, praising his strength...&lt;br /&gt;
*Invisible:You hear a short prayer to Phoen, praising his strength.&lt;br /&gt;
|[[606]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#216||&lt;br /&gt;
*1P:Tiny thorns sprout along the back of your hands as you draw upon natural power to create a Wall of Thorns...&lt;br /&gt;
*3P:Tiny thorns sprout along the back of Person&#039;s hands as he/she quietly chants an invocation...&lt;br /&gt;
|[[640]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#217||&lt;br /&gt;
*1P:An inky cloud of shadows surrounds your hand as you prepare the Mana Disruption spell...&lt;br /&gt;
*3P:An inky cloud of shadows surrounds Person&#039;s hand as she chants a twisting phrase...&lt;br /&gt;
*Invisible:An inky cloud of shadows forms in midair as you hear a twisting phrase.&lt;br /&gt;
|[[702]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#218||&lt;br /&gt;
*1P:Parts of your arms and hands fade to various levels of transparency as you prepare the Phase spell...&lt;br /&gt;
*3P:Parts of Person&#039;s arms and hands fade to various levels of transparency as she utters a short, commanding spell...&lt;br /&gt;
|[[704]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#219||&lt;br /&gt;
*1P:Thin, straight grey lines cover the palms of your hands as you prepare the Disintegrate spell...&lt;br /&gt;
*3P:Thin, straight grey lines cover the palms of Person&#039;s hands...&lt;br /&gt;
|[[705]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#220||&lt;br /&gt;
*1P:Greenish-black flames spring to life in your hand as you invoke the power of Balefire...&lt;br /&gt;
*3P:Greenish-black flames spring to life in Person&#039;s hand...&lt;br /&gt;
*Invisibility:Greenish-black flames spring to life in midair.&lt;br /&gt;
|[[713]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#221||&lt;br /&gt;
*1P:A small static charge builds in your hands, the electricity barely visible as you prepare the Minor Shock spell...&lt;br /&gt;
*3P:A small static charge builds in Person&#039;s hands, the electricity barely visible...&lt;br /&gt;
*Invisible:A small sphere of static forms in midair, the faint electricity barely visible.&lt;br /&gt;
|[[901]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#222||&lt;br /&gt;
*1P:A small sphere of roiling water builds above the palm of your hand as you prepare the Minor Water spell...&lt;br /&gt;
*3P:A small sphere of roiling water builds above the palm of Person&#039;s hand...&lt;br /&gt;
*Invisible:A small sphere of roiling water forms in midair.&lt;br /&gt;
|[[903]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#223||&lt;br /&gt;
*1P:A small sphere of boiling green acid builds above the palm of your hand as you prepare the Minor Acid spell...&lt;br /&gt;
*3P:A small sphere of boiling green acid builds above the palm of Person&#039;s hand...&lt;br /&gt;
*Invisible:A small sphere of boiling green acid forms in midair.&lt;br /&gt;
|[[904]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#224||&lt;br /&gt;
*1P:A small ember of flickering flame appears above the palm of your hand as you prepare the Minor Fire spell...&lt;br /&gt;
*3P:A small ember of flickering flame appears above the palm of Person&#039;s hand...&lt;br /&gt;
*Invisible:A small ember of flickering flame appears in midair.&lt;br /&gt;
|[[906]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#225||&lt;br /&gt;
*1P:A jagged shard of glacial ice shimmers into existence near your hand as you prepare the Major Cold spell...&lt;br /&gt;
*3P:A jagged shard of glacial ice shimmers into existence near Person&#039;s hand...&lt;br /&gt;
*Invisible:A jagged shard of glacial ice shimmers into existence.&lt;br /&gt;
|[[907]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#226||&lt;br /&gt;
*1P:A chill passes through you, and a faint frost whitens your skin as you prepare the [spell name] spell...&lt;br /&gt;
*3P:A thin layer of frost spreads across Person&#039;s skin as he incants an arcane phrase...&lt;br /&gt;
*Invisible:The air suddenly cools noticeably.&lt;br /&gt;
|[[907]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#227||&lt;br /&gt;
*1P:A blazing sphere of lambent, crimson flame appears above your head as you prepare the Major Fire spell...&lt;br /&gt;
*3P:A blazing sphere of lambent, crimson flame appears above Person&#039;s head...&lt;br /&gt;
*Invisible:A blazing sphere of lambent, crimson flame appears floating in midair.&lt;br /&gt;
|[[908]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#228||&lt;br /&gt;
*1P:You feel flush, and your vision is momentarily obscured by red and orange flames as you prepare the [spell name] spell...&lt;br /&gt;
*3P:Person&#039;s eyes flash with fiery reds and oranges as he chants...&lt;br /&gt;
*Invisible:Flashes of fiery reds and oranges erupt from the shadows.&lt;br /&gt;
|[[908]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#229||&lt;br /&gt;
*1P:You lift one foot up and stomp down at the ground hard, and then the other, as murmurs of magical phrases cross your lips...&lt;br /&gt;
*3P:Person lifts one foot up and stomps down on the ground, and then the other foot, as murmurs of magical phrases cross his lips...&lt;br /&gt;
*Invisible:You hear the faint murmuring of a magical phrase.&lt;br /&gt;
|[[909]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#230||&lt;br /&gt;
*1P:A crackling bolt of blue-white electricity appears above your head as you prepare the Major Shock spell...&lt;br /&gt;
*3P:A crackling bolt of blue-white electricity appears above Person&#039;s head...&lt;br /&gt;
*Invisible:A crackling bolt of blue-white electricity appears in midair.&lt;br /&gt;
|[[910]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#231||&lt;br /&gt;
*1P:Your hands fade to complete transparency as you intone the Invisibility spell...&lt;br /&gt;
*3P:Person&#039;s hands fade to complete transparency as he intones a spell...&lt;br /&gt;
|[[916]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#232||&lt;br /&gt;
*1P:You hum a short tune as you softly croon a lullaby...&lt;br /&gt;
*3P:Person hums a short tune as he softly croons a lullaby...&lt;br /&gt;
*Invisible:You hear a short tune being hummed, followed by the crooning sound of a lullaby.&lt;br /&gt;
|[[1005]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#233||&lt;br /&gt;
*1P:You sing a long form poem, praising the strength of Kai and his triumph over adversity...&lt;br /&gt;
*3P:Person sings a long form poem, praising the strength of Kai and his triumph over adversity...&lt;br /&gt;
*Invisible:You hear a long form poem, praising the strength of Kai and his triumph over adversity.&lt;br /&gt;
|[[1007]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#234||&lt;br /&gt;
*1P:A slight flush tints your skin as you concentrate on the [spell name] spell...&lt;br /&gt;
*3P:As Person concentrates, a slight flush tints her skin...&lt;br /&gt;
|[[1101]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#235||&lt;br /&gt;
*1P:A radiant ball of energy forms above your head as you prepare the Empathic Assault spell...&lt;br /&gt;
*3P:A radiant ball of energy forms above Person&#039;s head...&lt;br /&gt;
*Invisible:A radiant ball of energy appears, floating in the air.&lt;br /&gt;
|[[1110]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#236||&lt;br /&gt;
*1P:A brilliant green corona surrounds your hands as you offer a short prayer to Imaera and Kuon as you prepare the Herb Production spell...&lt;br /&gt;
*3P:A brilliant green corona surrounds Person&#039;s hands as she offers a short prayer to Imaera and Kuon...&lt;br /&gt;
*Invisible:A pair of brilliant green coronas appear in the air as you hear a short prayer to Imaera and Kuon.&lt;br /&gt;
|[[1118]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#237||&lt;br /&gt;
*1P:You chant a short mantra as you focus your thoughts on the rigidity of steel and iron...&lt;br /&gt;
*3P:Person chants a short mantra, focusing her thoughts...&lt;br /&gt;
*Invisible:You hear someone chanting a short mantra.&lt;br /&gt;
|[[1202]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#238||&lt;br /&gt;
*1P:Using very precise and slow gestures with your hands, you tap into the raw elemental energy surrounding you in preparation to cast [spell name]... &lt;br /&gt;
*3P:Using very precise and slow gestures with her hands, Person prepares to cast a spell...&lt;br /&gt;
|data-sort-value=&amp;quot;400&amp;quot;|[[400s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#239||&lt;br /&gt;
*1P:You thrust your hand away from your body and point directly ahead as sparks of elemental energy slither down your arm towards your hand... &lt;br /&gt;
*3P:Person thrusts his hand away from his body and points directly ahead as sparks of elemental energy slither down his arm towards his hand...&lt;br /&gt;
|data-sort-value=&amp;quot;400&amp;quot;|[[400s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#240||&lt;br /&gt;
*1P:You begin pounding on your chest in a steady and hard rhythm as the elemental mana within your body begins to build up in preparation to cast the [spell name] spell... &lt;br /&gt;
*3P:Person begins pounding on her chest in a steady and hard rhythm in preparation to cast...&lt;br /&gt;
*Invisible:You hear a faint thumping sound in a steady rhythm&lt;br /&gt;
|data-sort-value=&amp;quot;400&amp;quot;|[[400s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#241||&lt;br /&gt;
*1P:You command the local spirits to aid you with the [spell name] spell, an intense expression on your face as you stare straight ahead... &lt;br /&gt;
*3P:Person commands the local spirits to aid her, an intense expression on her face as she stares straight ahead...&lt;br /&gt;
|data-sort-value=&amp;quot;100&amp;quot;|[[100s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#242||&lt;br /&gt;
*1P:Swaying your hips side to side in time with a hummed melody, you attempt to entice the local spirits to aid you with the [spell name] spell... &lt;br /&gt;
*3P:Person sways her hips side to side in time with a hummed melody, attempting to entice the local spirits to offer aid...&lt;br /&gt;
*Invisible:You hear a hummed melody.&lt;br /&gt;
|data-sort-value=&amp;quot;100&amp;quot;|[[100s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#243||&lt;br /&gt;
*1P:You tilt your head slightly and stare straight ahead as you murmur under your breath... &lt;br /&gt;
*3P:Person tilts her head slightly and stares straight ahead as she murmurs softly under her breath...&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#244||&lt;br /&gt;
*1P:You concentrate intently on preparing the [spell name] spell and readying to cast it... &lt;br /&gt;
*3P:Person concentrates intently as she readies a spell...&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#245||&lt;br /&gt;
*1P:You slap your hands in a steady rhythm against the sides of your hips as the elemental mana within you builds in preparation to sing the [spell name]... &lt;br /&gt;
*3P:Person slaps his hands in a steady rhythm against the sides of his hips as he prepares to sing...&lt;br /&gt;
*Invisible:You hear a steady thumping sound, keeping beat to a hummed rhythm.&lt;br /&gt;
|data-sort-value=&amp;quot;1000&amp;quot;|[[1000s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#246||&lt;br /&gt;
*1P:You raise one hand high into the air, and an arc of cerulean-hued mana spirals down your arm as you prepare to cast [spell name]...&lt;br /&gt;
*3P:Person raises one hand high into the air, and an arc of cerulean-hued mana spirals down his arm as he prepares to cast...&lt;br /&gt;
*Invisible:An arc of cerulean-hued mana spirals down through the air.&lt;br /&gt;
|data-sort-value=&amp;quot;1600&amp;quot;|[[1600s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#247||&lt;br /&gt;
*1P:You toss your head back and howl loudly as swirling wisps of mana flow out of thin air and into your mouth, spiraling downward to fill your lungs with power... &lt;br /&gt;
*3P:Person tosses her head back and howls loudly as swirling wisps of mana flow out of thin air and into her mouth...&lt;br /&gt;
*Invisible:You hear a loud howl followed by swirling wisps of mana appearing and vanishing.&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#248||&lt;br /&gt;
*1P:Mirage-like distortions surround you as you prepare the [spell name] spell... &lt;br /&gt;
*3P:Mirage-like distortions surround Person as she prepares a spell...&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#249||&lt;br /&gt;
*1P:You unleash a series of unintelligible grunts followed by a proud belch as you prepare the [spell name] spell... &lt;br /&gt;
*3P:Person unleashes a series of unintelligible grunts followed by a proud belch...&lt;br /&gt;
*Invisible:You hear a series of unintelligible grunts followed by a belch.&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#250||&lt;br /&gt;
*1P:You speak quietly in flowing elven, preparing the [spell name] spell... &lt;br /&gt;
*3P:Person speaks a quiet phrase in flowing elven...&lt;br /&gt;
*Invisible:You hear a quiet phrase of elven.&lt;br /&gt;
|All||Elf, Aelotoi, Sylvankind, Winedotter Gnome&lt;br /&gt;
|-&lt;br /&gt;
|#251||&lt;br /&gt;
*1P:You grunt a short phrase of dwarven incantations as you prepare the [spell name] spell...&lt;br /&gt;
*3P:Person grunts a short phrase of dwarven incantations...&lt;br /&gt;
*Invisible:You hear a grunted phrase of dwarven incantations.&lt;br /&gt;
|All||Dwarven, Aledotter Gnome&lt;br /&gt;
|-&lt;br /&gt;
|#252||&lt;br /&gt;
*1P:In preparation of [spell name], you deliver a series of succinct gnomish phrases with masterful precision, a forward thrust of your palm completing the cycle...&lt;br /&gt;
*3P:Person delivers a series of succinct gnomish phrases with masterful precision, a forward thrust of his palm completing the cycle...&lt;br /&gt;
*Invisible:You hear a series of gnomish phrases from the shadows.&lt;br /&gt;
|All ||Forest or Burghal Gnome&lt;br /&gt;
|-&lt;br /&gt;
|#253||&lt;br /&gt;
*1P:Faint golden lines trace across your skin as you prepare the [spell name] spell... &lt;br /&gt;
*3P:Faint golden lines trace across Person&#039;s skin as she appears to focus...&lt;br /&gt;
*Invisible:Flashes of gold illuminate the shadows momentarily.&lt;br /&gt;
|All ||-&lt;br /&gt;
|-&lt;br /&gt;
|#254||&lt;br /&gt;
*1P:You struggle to recall the correct way to prepare the [spell name] spell, but manage to stammer out something passable... &lt;br /&gt;
*3P:Person&#039;s face furrows in concentration as she stammers out a magical chant...&lt;br /&gt;
*Invisible:You hear someone stammering a magical chant.&lt;br /&gt;
|All ||-&lt;br /&gt;
|-&lt;br /&gt;
|#255||&lt;br /&gt;
*1P:You bark out a series of arcane syllables as your lithe fingers nimbly trace through the air to summon the [spell name] spell...&lt;br /&gt;
*3P:Person barks out a series of arcane syllables as his lithe fingers nimbly trace through the air to summon a spell...&lt;br /&gt;
*Invisible:You hear someone barking a series of arcane syllables.&lt;br /&gt;
|All||Half-Krolvin &lt;br /&gt;
|-&lt;br /&gt;
|#256||&lt;br /&gt;
*1P:Your voice lowers to a guttural growl as you pantomime a harsh invocation on the air... &lt;br /&gt;
*3P:Person&#039;s voice lowers to a guttural growl as she pantomimes a harsh invocation on the air...&lt;br /&gt;
*Invisible:You hear a low, guttural growl.&lt;br /&gt;
|All||- &lt;br /&gt;
|-&lt;br /&gt;
|#257||&lt;br /&gt;
*1P:Closing your eyes, your fingers recall the familiar gestures to summon the [spell name] spell as your voice falls into a sonorous chant... &lt;br /&gt;
*3P:Person closes her eyes, her fingers summoning a spell as if it were little more than second nature as her voice falls into a sonorous chant...&lt;br /&gt;
*Invisible:You hear a voice fall into a sonorous chant.&lt;br /&gt;
|All||- &lt;br /&gt;
|-&lt;br /&gt;
|#258||&lt;br /&gt;
*1P:As you focus, you bow your head slightly, staring balefully ahead from beneath your furrowed brow as you murmur an invocation... &lt;br /&gt;
*3P:As Person focuses, her head bows slightly, and she stares balefully ahead from beneath her furrowed brow as she murmurs an invocation...&lt;br /&gt;
*Invisible:You hear a murmured invocation.&lt;br /&gt;
|All ||-&lt;br /&gt;
|-&lt;br /&gt;
|#340||&lt;br /&gt;
*1P:In preparation of [spell name], you deliver a series of succinct gnomish phrases with masterful precision, a forward thrust of your palm completing the cycle...&lt;br /&gt;
*3P:Person delivers a series of succinct gnomish phrases with masterful precision, a forward thrust of his palm completing the cycle...&lt;br /&gt;
*Invisilbe: You hear a series of gnomish phrases from the shadows.&lt;br /&gt;
|[[600s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#341||&lt;br /&gt;
*1P:Your face is bathed in a serene countenance as you recite the practiced words of [spell name]...&lt;br /&gt;
*3P:Person&#039;s face is bathed in a serene countenance as she recites...&lt;br /&gt;
*Invisible:&amp;lt;no message&amp;gt;&lt;br /&gt;
|data-sort-value=&amp;quot;1200&amp;quot;|[[1200s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#342||&lt;br /&gt;
*1P:You chant softly as you prepare [spell name].  A miasma of gold, green, and crimson swirls around you briefly before dissipating... &lt;br /&gt;
*3P:Person chants softly, and a miasma of gold, green, and crimson swirls around her briefly before dissipating...&lt;br /&gt;
|data-sort-value=&amp;quot;400&amp;quot;|[[400s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#343||&lt;br /&gt;
*1P:Multicolored sparks erupt from your fingertips as you prepare [spell name]... &lt;br /&gt;
*3P:Bursts of multicolored sparks erupt from Person&#039;s fingertips as he prepares a spell...&lt;br /&gt;
*Invisible:Bursts of multicolored sparks project into the air.&lt;br /&gt;
|data-sort-value=&amp;quot;500&amp;quot;|[[500s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#344||&lt;br /&gt;
*1P:You awkwardly wave your hands through the air as you prepare [spell name]...&lt;br /&gt;
*3P:Person awkwardly waves his hands through the air as he prepares a spell...&lt;br /&gt;
*Hidden: &amp;lt;no message&amp;gt;&lt;br /&gt;
|All ||Warrior&lt;br /&gt;
|-&lt;br /&gt;
|#345||&lt;br /&gt;
*1P:A warm fog illuminated with muted brown, orange, and yellow hues envelops you as you chant the phrase for [spell name]...&lt;br /&gt;
*3P:Illuminated with muted brown, orange, and yellow hues, a heavy fog rolls over Person, enveloping him as he chants...&lt;br /&gt;
*Invisible: A heavy fog of brown, orange, and yellow hues rolls into the area.&lt;br /&gt;
| [[611]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#346||&lt;br /&gt;
*1P:As you recite the words of [spell name], pools of churning water form beneath your feet, and a brisk wind whips around you before diminishing... &lt;br /&gt;
*3P:As Person recites, pools of churning water form beneath his feet, and a brisk wind whips around him before diminishing...&lt;br /&gt;
*Invisible:Pools of churning water form along the ground, and a brisk wind whips through the area.&lt;br /&gt;
|data-sort-value=&amp;quot;500&amp;quot;|[[500s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#347||&lt;br /&gt;
*1P:Ethereal shadows coalesce around you, chanting in unison with you as you prepare [spell name]... &lt;br /&gt;
*3P:Ethereal shadows coalesce around Person and chant with her in unison as she prepares a spell...&lt;br /&gt;
*Invisible:Ethereal shadows coalesce and chant in unison with an unseen entity.&lt;br /&gt;
|data-sort-value=&amp;quot;200&amp;quot;|[[200s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#351||&lt;br /&gt;
*1P:You trace a large circle in the air and then push it forward with your hand as you prepare [spell name]...&lt;br /&gt;
*3P:Person traces a large circle in the air and then pushes it forward with his hand...&lt;br /&gt;
*Invisible:No messaging for hidden&lt;br /&gt;
|[[425]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#352||&lt;br /&gt;
*1P:With little enthusiasm, you wiggle your fingers lazily with your hands held out in front of you to prepare [spell name]...&lt;br /&gt;
*3P:Unenthusiastically, Person wiggles his fingers lazily with his hands held out in front of himself as he prepares a spell...&lt;br /&gt;
*Invisible:No messaging for hidden&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#353||&lt;br /&gt;
*1P:Shadowy figures coalesce around you, chanting in unison with you as you prepare [spell name]...&lt;br /&gt;
*3P:Shadowy figures coalesce around Person and chant with him in unison as he prepares a spell...&lt;br /&gt;
*Invisible:Shadowy figures coalesce and chant in unison with an unseen entity.&lt;br /&gt;
|data-sort-value=&amp;quot;200&amp;quot;|[[200s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#354||&lt;br /&gt;
*1P:Crossing your arms in front of your face, you murmur a hushed prayer to the spirits for aid with the [spell name] spell...&lt;br /&gt;
*3P:Person crosses his arms in front of his face and murmurs a hushed prayer.&lt;br /&gt;
*Invisible:You hear someone murmuring a hushed prayer nearby.&lt;br /&gt;
|[[225]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#355||&lt;br /&gt;
*1P:You raise a clenched hand, and as you bellow the mystical phrase for [spell name], a coruscating vortex of energy begins whirling around your fist.&lt;br /&gt;
*3P:Person raises a clenched hand, and as he bellows a mystical phrase, a coruscating vortex of energy begins whirling around his fist.&lt;br /&gt;
*Invisible:You hear someone bellowing a mystical phrase nearby.&lt;br /&gt;
|[[415]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#356||&lt;br /&gt;
*1P:You tilt your head back, focusing fiercely on a distant point in the sky.  You open your mouth, with nary a sound escaping, as bits of churning energy begin to coalesce and crackle across your lips.  Lowering your focus to the ground before you, you summon the energy for [spell name]...&lt;br /&gt;
*3P:Person tilts his head back, focusing fiercely on a distant point in the sky.  He opens his mouth, with nary a sound escaping, as bits of churning energy begin to coalesce and crackle across his lips.&lt;br /&gt;
*Invisible:You hear a crackling energy build nearby.&lt;br /&gt;
|[[720]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#357||&lt;br /&gt;
*1P:A wavering image of sanguinous pustules erupting from your flesh forms across your hands and lips as you intone the chant for [spell name]...&lt;br /&gt;
*3P:A wavering image of sanguinous pustules erupting from his flesh forms across Person&#039;s hands and lips as he intones a chant...&lt;br /&gt;
*Invisible:No messaging for hidden&lt;br /&gt;
|[[716]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#358||&lt;br /&gt;
*1P:The nauseating stench of decaying flesh emanates from your being as you prepare the spell for [spell name]...&lt;br /&gt;
*3P:The nauseating stench of decaying flesh emanates from Person as he prepares a spell...&lt;br /&gt;
*Invisible:The nauseating stench of decaying flesh wafts through from somewhere nearby.&lt;br /&gt;
|[[730]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#359||&lt;br /&gt;
*1P:You sweep your arm in the horizontal arc of an encompassing circle, leaving a trail of argent-hued motes of light drifting downward in its wake as you prepare [spell name]...&lt;br /&gt;
*3P:Person sweeps his arm in the horizontal arc of an encompassing circle, leaving a trail of argent-hued motes of light drifting downward in its wake...&lt;br /&gt;
*Invisible:A horizontal arc of argent-hued motes of light briefly appears, drifting downward and winking out.&lt;br /&gt;
|[[401]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#360||&lt;br /&gt;
*1P:A moment of focused concentration, and a single blue flame winks into existence in your cupped palm.  In a heartbeat it blossoms into a carnelian orb of fire as you prepare [spell name]...&lt;br /&gt;
*3P:Person stares fixedly at his hand, and a single blue flame winks into existence in his cupped palm.  In a heartbeat it blossoms into a carnelian orb of fire...&lt;br /&gt;
*Invisible:A single blue flame winks into existence in midair, but in a heartbeat it blossoms into a carnelian orb of fire.&lt;br /&gt;
|[[518]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#361||&lt;br /&gt;
*1P:An intense gaze and a nimble flick of the wrist spawn a gyrating funnel of essence spinning upon your open palm as you prepare [spell name].  Within a moment it has grown into a miniature vortex of swirling air...&lt;br /&gt;
*3P:An intense gaze and a nimble flick of the wrist spawn a gyrating funnel of essence spinning upon Person&#039;s open palm.  Within a moment it has grown into a miniature vortex of swirling air.&lt;br /&gt;
*Invisible:A gyrating funnel of essence appears, spinning in midair.  Within a moment it has grown into a miniature vortex of swirling air.&lt;br /&gt;
|[[912]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#362||&lt;br /&gt;
*1P:With steadfast concentration, you place your fingertips against your temples and close your eyes, chanting in monotone as you prepare [spell name]...&lt;br /&gt;
*3P:With steadfast concentration, Person places he fingertips against his temples and closes his eyes, chanting in monotone as he prepares a spell...&lt;br /&gt;
*Invisible:Monotone chanting emanates from the shadows.&lt;br /&gt;
|[[1220]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#363||&lt;br /&gt;
*1P:You point your finger into the air and chant the phrase for [spell name] as a wispy haze snakes through the air in search of someone...&lt;br /&gt;
*3P:Person points his finger into the air and chants a phrase as a wispy haze snakes through the air...&lt;br /&gt;
*Invisible:A wispy haze forms and snakes through the air.&lt;br /&gt;
|[[116]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#364||&lt;br /&gt;
*1P:As you sing the phrase for [spell name], your vibrato distorts with dramatic pitch excursion...&lt;br /&gt;
*3P:Person sings a phrase with dramatic pitch excursion...&lt;br /&gt;
*Invisible:No messaging for hidden&lt;br /&gt;
|[[1002]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#365||&lt;br /&gt;
*1P:As you murmur an incantation for [spell name], a white heart forms at your outspread hands before suddenly turning into a sickly green cloud.&lt;br /&gt;
*3P:As Person murmurs an incantation, a white heart forms at his outspread hands before turning into a green cloud.&lt;br /&gt;
*Invisible:No messaging for hidden&lt;br /&gt;
|[[716]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#366||&lt;br /&gt;
*1P:You recite a fervent prayer for [spell name], and water droplets coalesce and sparkle as they gather around your hands.&lt;br /&gt;
*3P:Person recites a prayer, and water droplets coalesce and sparkle as they gather around his hands.&lt;br /&gt;
*Invisible:No messaging for hidden&lt;br /&gt;
|[[306]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#367||&lt;br /&gt;
*1P:You bow your head in prayer, and a radiant light engulfs your body.&lt;br /&gt;
*3P:Person bows his head in prayer, and a radiant light engulfs his body.&lt;br /&gt;
*Invisible:No messaging for hidden&lt;br /&gt;
|[[317]]||-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rumor_Woods/2021_custom_spell_preps&amp;diff=87616</id>
		<title>Rumor Woods/2021 custom spell preps</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rumor_Woods/2021_custom_spell_preps&amp;diff=87616"/>
		<updated>2017-02-25T02:48:05Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;[[Summit Academy]] [[custom spell prep]] options.&lt;br /&gt;
&lt;br /&gt;
Order by number in Brickburn Hall, Laboratory to receive this service.&lt;br /&gt;
&lt;br /&gt;
(Please note: Spell preps limited to a specific circle or profession cannot be purchased if you do not meet these limitations.  In SOME cases, specific spell preps without circle or profession limitations can be purchased by anyone.)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;100s=Minor Spiritual; 200s=Major Spiritual; 300s=Cleric; 400s=Minor Elemental; 500s=Major Elemental; 600s=Ranger; 700s=Sorcerer; 900s=Wizard; 1000s=Bard; 1100s=Empath; 1200s=Minor Mental; 1600s=Paladin&amp;lt;/small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!#||Description||Spell/&amp;lt;br&amp;gt;Circle||Race/Prof Restr.&lt;br /&gt;
|-&lt;br /&gt;
|#29||&lt;br /&gt;
*1P:You murmur words of power into the air, summoning the elements to prepare [spell name].&lt;br /&gt;
*3P:Person murmurs words of power into the air, summoning the elements to do his bidding.&lt;br /&gt;
*Invisible:You hear someone murmuring words of power nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;900&amp;quot;|[[900s]] || Wizard &lt;br /&gt;
|-&lt;br /&gt;
|#30||&lt;br /&gt;
*1P:You intone a mystical orison, petitioning for the aid of your patron to prepare [spell name].&lt;br /&gt;
*3P:Person intones a mystical orison, petitioning for the aid of his patron.&lt;br /&gt;
*Invisible:You hear someone intone a mystical orison nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;300&amp;quot;|[[300s]] || Cleric&lt;br /&gt;
|-&lt;br /&gt;
|#31||&lt;br /&gt;
*1P:You murmur soft words into the air, the liquid syllables summoning the spirits to aid you in preparing [spell name].&lt;br /&gt;
*3P:Person murmurs soft words into the air, the liquid syllables summoning the spirits to his aid.&lt;br /&gt;
*Invisible:You hear soft words being murmured somewhere nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;1100&amp;quot;|[[1100s]] || Empath&lt;br /&gt;
|-&lt;br /&gt;
|#32||&lt;br /&gt;
*1P:You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into [spell name].&lt;br /&gt;
*3P:Person traces a burning rune into the air, melding the spiritual and elemental powers by sheer force of will.&lt;br /&gt;
*Invisible:A burning rune shimmers in the air for a moment and fades away.&lt;br /&gt;
|data-sort-value=&amp;quot;700&amp;quot;|[[700s]] || Sorcerer&lt;br /&gt;
|- &lt;br /&gt;
|#33||&lt;br /&gt;
*1P:You whisper quietly into the wind, summoning the forces of nature as you prepare [spell name]. &lt;br /&gt;
*3P:Person whispers quietly into the wind, summoning the forces of nature to his call.&lt;br /&gt;
*Invisible:You hear someone whispering quietly nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;600&amp;quot;|[[600s]] || Ranger&lt;br /&gt;
|-&lt;br /&gt;
|#34||&lt;br /&gt;
*1P:You raise your voice in rhythmic song, commanding the aid of the elements in preparing [spell name]. &lt;br /&gt;
*3P:Person raises his voice in rhythmic song, commanding the aid of the elements.&lt;br /&gt;
*Invisible:You hear a nearby voice raised in rhythmic song.&lt;br /&gt;
|data-sort-value=&amp;quot;1000&amp;quot;|[[1000s]] || Bard&lt;br /&gt;
|- &lt;br /&gt;
|#35||&lt;br /&gt;
*1P:You lift your voice in a rallying cry, calling confidently on the power of your patron for aid in preparing [spell name].&lt;br /&gt;
*3P:Person lifts his voice in a rallying cry, calling confidently on the power of his patron for aid.&lt;br /&gt;
*Invisible:A voice nearby lifts in a rallying cry.&lt;br /&gt;
|data-sort-value=&amp;quot;1600&amp;quot;|[[1600s]] || Paladin&lt;br /&gt;
|-&lt;br /&gt;
|#36||&lt;br /&gt;
*1P:You weave your hands through the air, streamers of elemental mana twisting between your fingers as you prepare [spell name].&lt;br /&gt;
*3P:Person weaves his hands through the air, streamers of elemental mana twisting between his fingers.&lt;br /&gt;
*Invisible:Streamers of elemental mana twist through the air nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;900&amp;quot;|[[900s]] || Wizard&lt;br /&gt;
|- &lt;br /&gt;
|#37||&lt;br /&gt;
*1P:Clasping your hands overhead, you fervently call on the guidance of your patron to prepare [spell name].&lt;br /&gt;
*3P:Person raises his clasped hands, fervently calling on the guidance of his patron.&lt;br /&gt;
*InvisibleYou hear someone fervently invoking a prayer nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;300&amp;quot;|[[300s]] || Cleric&lt;br /&gt;
|- &lt;br /&gt;
|#38||&lt;br /&gt;
*1P:You outline a luminous rune in the air, summoning the spirits to aid you in preparing [spell name].&lt;br /&gt;
*3P:Person outlines a luminous rune in the air, summoning the spirits to his aid.&lt;br /&gt;
*Invisible:You see a luminous rune being outlined in the air nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;1100&amp;quot;|[[1100s]] || Empath&lt;br /&gt;
|- &lt;br /&gt;
|#39||&lt;br /&gt;
*1P:You scribe a hazy, dark sigil into the air, fusing elemental and spiritual power into [spell name].&lt;br /&gt;
*3P: scribes a hazy, dark sigil into the air, fusing elemental and spiritual power.&lt;br /&gt;
*Invisible:A hazy, dark sigil appears in the air for a moment and fades away.&lt;br /&gt;
|data-sort-value=&amp;quot;700&amp;quot;|[[700s]] || Sorcerer&lt;br /&gt;
|- &lt;br /&gt;
|#40||&lt;br /&gt;
*1P:You cast your voice into the air, causing the spirits to swirl around you with a sound like rustling leaves as you prepare [spell name]. &lt;br /&gt;
*3P:Person casts his voice into the air, causing the spirits to swirl around him with a sound like rustling leaves.&lt;br /&gt;
*Invisible:You hear someone nearby cast their voice into the air, summoning the spirits.&lt;br /&gt;
|data-sort-value=&amp;quot;600&amp;quot;|[[600s]] || Ranger&lt;br /&gt;
|-&lt;br /&gt;
|#41||&lt;br /&gt;
*1P:You lift your voice in song, skillfully twining elemental mana into your harmony as you prepare [spell name]. &lt;br /&gt;
*3P:Person lifts his voice in song, skillfully twining elemental mana into his harmony.&lt;br /&gt;
*Invisible:You hear a nearby voice lifted in song.&lt;br /&gt;
|data-sort-value=&amp;quot;1000&amp;quot;|[[1000s]] || Bard&lt;br /&gt;
|- &lt;br /&gt;
|#42||&lt;br /&gt;
*1P:You trace your patron&#039;s holy symbol in the air, using it to focus your invocation of [spell name].&lt;br /&gt;
*3P:Person traces his patron&#039;s holy symbol in the air, using it to focus his invocation.&lt;br /&gt;
*Invisible:A holy symbol appears in the air nearby, fading away quickly.&lt;br /&gt;
|data-sort-value=&amp;quot;1600&amp;quot;|[[1600s]] || Paladin&lt;br /&gt;
|-&lt;br /&gt;
|#136||&lt;br /&gt;
*1P:You quickly intone a battle chant, imploring your patron to lend you aid.&lt;br /&gt;
*3P:Person quickly intones a battle chant, imploring his patron to lend him aid.&lt;br /&gt;
*Invisible:You hear a short battle chant.&lt;br /&gt;
|data-sort-value=&amp;quot;1600&amp;quot;|[[1600s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#137||&lt;br /&gt;
*1P:You meld a climactic chord into your melody, voice rising in a crescendo as you prepare [spell name].&lt;br /&gt;
*3P:Person melds a climactic chord into his melody, his voice rising in a crescendo.&lt;br /&gt;
*Invisible:You hear a voice rising in a gradual crescendo, subtly altering the melody it had been singing.&lt;br /&gt;
|data-sort-value=&amp;quot;1000&amp;quot;|[[1000s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#139||&lt;br /&gt;
*1P:You murmur a twisting phrase, commanding the elements and spirits in uneasy cooperation, to prepare [spell name].&lt;br /&gt;
*3P:Person murmurs a twisting phrase, commanding both the elements and spirits together.&lt;br /&gt;
*Invisible:You hear a twisting phrase being murmured.&lt;br /&gt;
|data-sort-value=&amp;quot;700&amp;quot;|[[700s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#142||&lt;br /&gt;
*1P:You invoke a short blessing, hands clasped in prayer, as you prepare [spell name].&lt;br /&gt;
*3P:Person invokes a short blessing, his hands clasped in prayer.&lt;br /&gt;
*Invisible:You hear the invocation of a short blessing.&lt;br /&gt;
|data-sort-value=&amp;quot;300&amp;quot;|[[300s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#145||&lt;br /&gt;
*1P:You chant a short phrase, embers leaping from your fingertips, as you clench your hand into a smoke-shrouded fist.&lt;br /&gt;
*3P:Person chants a short phrase, embers leaping from his fingertips, as he clenches his hand into a smoke-shrouded fist.&lt;br /&gt;
*Invisible:You hear a short phrase, accompanied by a shower of embers and a bit of smoke.&lt;br /&gt;
|[[519]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#146||&lt;br /&gt;
*1P:You intone a mystical phrase, your words flowing in a burst of speed, as your hands move rapidly through the prescribed motions.&lt;br /&gt;
*3P:Person intones a mystical phrase, his words flowing in a burst of speed, as his hands move rapidly.&lt;br /&gt;
*Invisible:You hear a mystical intonation, its words flowing quickly.&lt;br /&gt;
|[[506]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#147||&lt;br /&gt;
*1P:You chant a reverent prayer, imploring your patron for aid in restoring the fallen to life.&lt;br /&gt;
*3P:Person chants a reverent prayer, imploring his patron for aid in restoring the fallen to life.&lt;br /&gt;
*Invisible:You hear a reverent prayer being chanted, imploring aid in restoring the fallen to life.&lt;br /&gt;
|[[318]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#148||&lt;br /&gt;
*1P:You whisper the mystical phrases to invoke Wither, as a nebulous haze shimmers into view around your hands, casting them in murky shadows.&lt;br /&gt;
*3P:Person whispers a mystical phrase, as a nebulous haze shimmers into view around her hands, casting them in murky shadows.&lt;br /&gt;
*Invisible:You hear the whispers of a mystical phrase, as twin spheres of pearlescent energy appear in midair.&lt;br /&gt;
| [[1115]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#149||&lt;br /&gt;
*1P:You whisper the mystical phrase for Bone Shatter, as pearlescent energy builds around your hands, casting them in an opalescent silhouette.&lt;br /&gt;
*3P:Person whispers a mystical phrase, as pearlescent energy builds around her hands, casting them in an opalescent silhouette.&lt;br /&gt;
*Invisible:You hear the whispers of a mystical phrase, as twin spheres of pearlescent energy appear in midair.&lt;br /&gt;
| [[1106]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#150||&lt;br /&gt;
*1P:You utter a sharp phrase, tiny thorns rippling across your arms in a wave that moves toward your hands.&lt;br /&gt;
*3P: Person utters a sharp phrase, tiny thorns rippling across his arms in a wave that moves toward his hands.&lt;br /&gt;
*Invisible:You hear someone utter a sharp phrase.&lt;br /&gt;
| [[616]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#180||&lt;br /&gt;
*1P:A light blue glow surrounds your hands as you prepare a minor Spirit Warding...&lt;br /&gt;
*3P:A light blue glow surrounds Person&#039;s hands as she prepares a warding spell...&lt;br /&gt;
*Invisible:A light blue glow appears in midair.&lt;br /&gt;
|[[101]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#181||&lt;br /&gt;
*1P:A deep blue glow surrounds your hands as you prepare a major Spirit Warding...&lt;br /&gt;
*3P:A deep blue glow surrounds Person&#039;s hands as she prepares a warding spell...&lt;br /&gt;
*Invisible:A deep blue glow appears in midair.&lt;br /&gt;
|[[107]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#182||&lt;br /&gt;
*1P:You weave an intricate pattern with your dominant hand, full of twists and turns, as you prepare the Unbalance spell...&lt;br /&gt;
*3P:Person weaves an intricate pattern with her hand, full of twists and turns...&lt;br /&gt;
|[[110]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#183||&lt;br /&gt;
*1P:You petition the local flame spirits as flickers of pale flame surround your hands...&lt;br /&gt;
*3P:Person petitions the spirits as flickers of pale flame surround her hands...&lt;br /&gt;
*Invisible:Flickers of pale flame appear in midair.&lt;br /&gt;
|[[111]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#184||&lt;br /&gt;
*1P:You call upon a guiding spirit, invoking its power to shepherd the next attack to its target...&lt;br /&gt;
*3P:Person calls upon a guiding spirit, invoking its power.&lt;br /&gt;
|[[117]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#185||&lt;br /&gt;
*1P:Strands of translucent webbing flow across the back of your hands as you prepare the Web spell...&lt;br /&gt;
*3P:Strands of translucent webbing flow across the back of Person&#039;s hands...&lt;br /&gt;
*Invisible:Strands of translucent webbing appear in midair.&lt;br /&gt;
|[[118]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#186||&lt;br /&gt;
*1P:You murmur a prayer to Arachne, asking for her favor as you prepare the Web spell...&lt;br /&gt;
*3P:The shadow of a spider crosses Person&#039;s face as she murmurs...&lt;br /&gt;
|[[118]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#187||&lt;br /&gt;
*1P:You invoke a guiding spirit, imploring it to return you to safety...&lt;br /&gt;
*3P:Person invokes a guiding spirit, imploring it to return her to safety...&lt;br /&gt;
|[[130]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#188||&lt;br /&gt;
*1P:As you begin constructing the mana forms of the Wall of Force, ethereal bricks begin to assemble around you...&lt;br /&gt;
*3P:A wall of ethereal bricks begins to form around Person, partially obscuring her form...&lt;br /&gt;
*Invisible:A circular wall of ethereal bricks begins to form.&lt;br /&gt;
|[[140]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#189||&lt;br /&gt;
*1P:You murmur a calming phrase as you prepare to soothe emotions...&lt;br /&gt;
*3P:Person murmurs a calming phrase...&lt;br /&gt;
*Invisible:You hear a calming phrase being murmured.&lt;br /&gt;
|[[201]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#190||&lt;br /&gt;
*1P:The scent of freshly baked bread fills your senses as you prepare the Manna spell...&lt;br /&gt;
*3P:The scent of freshly baked bread emanates from Person as she utters a short phrase...&lt;br /&gt;
*Invisible:The scent of freshly baked bread fills the area.&lt;br /&gt;
|[[203]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#193||&lt;br /&gt;
*1P:Spirits swirl around you, shrouding your form partially as you prepare the Unpresence spell...&lt;br /&gt;
*3P:Spirits swirl around Person, shrouding her form partially as she utters a short phrase...&lt;br /&gt;
|[[204]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#196||&lt;br /&gt;
*1P:You call upon peaceful spirits and direct them send their soothing presence through the area...&lt;br /&gt;
*3P:Person calls upon the local spirits and directs them through the area...&lt;br /&gt;
|[[213]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#197||&lt;br /&gt;
*1P:You snap your fingers, producing a flash of brilliant light, as you prepare the Spirit Servant spell...&lt;br /&gt;
*3P:Person snaps her fingers, producing a flash of brilliant light...&lt;br /&gt;
*Invisible:A brilliant flash of light is accompanied by the snapping of someone&#039;s fingers.&lt;br /&gt;
|[[218]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#198||&lt;br /&gt;
*1P:Opalescent spirits cover your body, solidifying into an ethereal suit of armor as you prepare a Spell Shield...&lt;br /&gt;
*3P:Opalescent spirits cover Person&#039;s body, solidifying into an ethereal suit of armor as she prepares a spell...&lt;br /&gt;
*Invisible:An opalescent shell of spirits forms in midair, taking the shape of a suit of ethereal armor.&lt;br /&gt;
|[[219]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#199||&lt;br /&gt;
*1P:Whirling clouds of spirits surround you, a single white mote in their midst shining brightly as you prepare the Spirit Slayer spell...&lt;br /&gt;
*3P:Whirling clouds of spirits surround Person, a single white mote in their midst shining brightly as she chants an incantation...&lt;br /&gt;
*Invisible:Whirling clouds of spirits fill the area, a single white mote in their midst shining brightly.&lt;br /&gt;
|[[240]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#200||&lt;br /&gt;
*1P:You call upon the power of your patron to Smite your foes...&lt;br /&gt;
*3P:Person calls upon the power of his patron to Smite his foes...&lt;br /&gt;
|[[302]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#201||&lt;br /&gt;
*1P:You utter a short blessing...&lt;br /&gt;
*3P:Person utters a short blessing...&lt;br /&gt;
*Invisible:Someone utters a short blessing.&lt;br /&gt;
|[[304]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#202||&lt;br /&gt;
*1P:With a short prayer to Lorminstra, you perform the rites of Preservation...&lt;br /&gt;
*3P:With a short prayer to Lorminstra, Person performs the rites of Preservation...&lt;br /&gt;
*Invisible:You hear a short prayer to Lorminstra.&lt;br /&gt;
|[[305]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#203||&lt;br /&gt;
*1P:Calling upon your patron, you chant a short Benediction of accurate aim and strong weapon arms...&lt;br /&gt;
*3P:Calling upon his patron, Person chants a short Benediction of accurate aim and strong weapon arms...&lt;br /&gt;
|[[307]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#204||&lt;br /&gt;
*1P:Invoking the power of your patron, you prepare to break a curse...&lt;br /&gt;
*3P:Invoking the power of his patron, Person chants a short prayer...&lt;br /&gt;
|[[315]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#205||&lt;br /&gt;
*1P:You begin a short tribal chant, gesturing wildly while imploring the Arkati&#039;s aid in restoring the fallen to life...&lt;br /&gt;
*3P:Person begins a short tribal chant, gesturing wildly while imploring the Arkati&#039;s aid in restoring the fallen to life...&lt;br /&gt;
|[[318]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#206||&lt;br /&gt;
*1P:Your fingertips begin to glow with a soft light as you call upon the power of the elements in the Lock Pick Enhancement invocation...&lt;br /&gt;
*3P:Person&#039;s fingertips begin to glow with a soft light as she calls upon the power of the elements...&lt;br /&gt;
|[[403]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#207||&lt;br /&gt;
*1P:You take a deep breath and quickly mutter the invocation of the Disarm Enhancement spell...&lt;br /&gt;
*3P:Person takes a deep breath and quickly mutters an invocation under her breath...&lt;br /&gt;
|[[404]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#208||&lt;br /&gt;
*1P:You trace a small circle in air and then push it forward with your hand as you prepare an Elemental Wave...&lt;br /&gt;
*3P:Person traces a small circle in the air and then pushes it forward with her hand...&lt;br /&gt;
|[[410]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#209||&lt;br /&gt;
*1P:Colorful motes of energy gather around you as you prepare Thurfel&#039;s Ward...&lt;br /&gt;
*3P:Colorful motes of energy gather around Person as he recites a magical phrase...&lt;br /&gt;
*Invisible:Colorful motes of energy swirl through the air.&lt;br /&gt;
|[[503]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#210||&lt;br /&gt;
*1P:A coating of granite forms around your hands as you prepare the Hurl Boulder spell...&lt;br /&gt;
*3P:A coating of granite forms around Person&#039;s hands as he chants an invocation...&lt;br /&gt;
|[[510]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#211||&lt;br /&gt;
*1P:Thin tendrils of translucent mana stream away from your body, searching the area as you prepare the Mana Leech spell...&lt;br /&gt;
*3P:Thin tendrils of translucent mana stream away from Person&#039;s body, searching the area as he utters a spell...&lt;br /&gt;
|[[516]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#212||&lt;br /&gt;
*1P:A crackling corona of lightning forms around you, its blue-white tongues of electricity flickering in time with your voice...&lt;br /&gt;
*3P:A crackling corona of lightning forms around Person, its blue-white tongues of electricity flickering in time with his voice...&lt;br /&gt;
*Invisible:A crackling corona of lightning forms in the shape of a humanoid, tongues of blue-white electricity flickering around the outline.&lt;br /&gt;
|[[518]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#213||&lt;br /&gt;
*1P:You whisper quietly as your skin briefly cycles between colors of spring green and autumnal browns and golds...&lt;br /&gt;
*3P:Person whispers quietly as his/her skin briefly cycles between colors of spring green and autumnal browns and golds...&lt;br /&gt;
*Invisible:You hear a faint whisper.&lt;br /&gt;
|[[601]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#214||&lt;br /&gt;
*1P:You call upon the local spirits to guard against inclement weather and the elements...&lt;br /&gt;
*3P:Person calls upon the local spirits, imploring them to guard against weather and the elements...&lt;br /&gt;
|[[602]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#215||&lt;br /&gt;
*1P:You offer a short prayer to Phoen, praising his strength...&lt;br /&gt;
*3P:Person offers a short prayer to Phoen, praising his strength...&lt;br /&gt;
*Invisible:You hear a short prayer to Phoen, praising his strength.&lt;br /&gt;
|[[606]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#216||&lt;br /&gt;
*1P:Tiny thorns sprout along the back of your hands as you draw upon natural power to create a Wall of Thorns...&lt;br /&gt;
*3P:Tiny thorns sprout along the back of Person&#039;s hands as he/she quietly chants an invocation...&lt;br /&gt;
|[[640]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#217||&lt;br /&gt;
*1P:An inky cloud of shadows surrounds your hand as you prepare the Mana Disruption spell...&lt;br /&gt;
*3P:An inky cloud of shadows surrounds Person&#039;s hand as she chants a twisting phrase...&lt;br /&gt;
*Invisible:An inky cloud of shadows forms in midair as you hear a twisting phrase.&lt;br /&gt;
|[[702]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#218||&lt;br /&gt;
*1P:Parts of your arms and hands fade to various levels of transparency as you prepare the Phase spell...&lt;br /&gt;
*3P:Parts of Person&#039;s arms and hands fade to various levels of transparency as she utters a short, commanding spell...&lt;br /&gt;
|[[704]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#219||&lt;br /&gt;
*1P:Thin, straight grey lines cover the palms of your hands as you prepare the Disintegrate spell...&lt;br /&gt;
*3P:Thin, straight grey lines cover the palms of Person&#039;s hands...&lt;br /&gt;
|[[705]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#220||&lt;br /&gt;
*1P:Greenish-black flames spring to life in your hand as you invoke the power of Balefire...&lt;br /&gt;
*3P:Greenish-black flames spring to life in Person&#039;s hand...&lt;br /&gt;
*Invisibility:Greenish-black flames spring to life in midair.&lt;br /&gt;
|[[713]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#221||&lt;br /&gt;
*1P:A small static charge builds in your hands, the electricity barely visible as you prepare the Minor Shock spell...&lt;br /&gt;
*3P:A small static charge builds in Person&#039;s hands, the electricity barely visible...&lt;br /&gt;
*Invisible:A small sphere of static forms in midair, the faint electricity barely visible.&lt;br /&gt;
|[[901]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#222||&lt;br /&gt;
*1P:A small sphere of roiling water builds above the palm of your hand as you prepare the Minor Water spell...&lt;br /&gt;
*3P:A small sphere of roiling water builds above the palm of Person&#039;s hand...&lt;br /&gt;
*Invisible:A small sphere of roiling water forms in midair.&lt;br /&gt;
|[[903]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#223||&lt;br /&gt;
*1P:A small sphere of boiling green acid builds above the palm of your hand as you prepare the Minor Acid spell...&lt;br /&gt;
*3P:A small sphere of boiling green acid builds above the palm of Person&#039;s hand...&lt;br /&gt;
*Invisible:A small sphere of boiling green acid forms in midair.&lt;br /&gt;
|[[904]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#224||&lt;br /&gt;
*1P:A small ember of flickering flame appears above the palm of your hand as you prepare the Minor Fire spell...&lt;br /&gt;
*3P:A small ember of flickering flame appears above the palm of Person&#039;s hand...&lt;br /&gt;
*Invisible:A small ember of flickering flame appears in midair.&lt;br /&gt;
|[[906]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#225||&lt;br /&gt;
*1P:A jagged shard of glacial ice shimmers into existence near your hand as you prepare the Major Cold spell...&lt;br /&gt;
*3P:A jagged shard of glacial ice shimmers into existence near Person&#039;s hand...&lt;br /&gt;
*Invisible:A jagged shard of glacial ice shimmers into existence.&lt;br /&gt;
|[[907]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#226||&lt;br /&gt;
*1P:A chill passes through you, and a faint frost whitens your skin as you prepare the [spell name] spell...&lt;br /&gt;
*3P:A thin layer of frost spreads across Person&#039;s skin as he incants an arcane phrase...&lt;br /&gt;
*Invisible:The air suddenly cools noticeably.&lt;br /&gt;
|[[907]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#227||&lt;br /&gt;
*1P:A blazing sphere of lambent, crimson flame appears above your head as you prepare the Major Fire spell...&lt;br /&gt;
*3P:A blazing sphere of lambent, crimson flame appears above Person&#039;s head...&lt;br /&gt;
*Invisible:A blazing sphere of lambent, crimson flame appears floating in midair.&lt;br /&gt;
|[[908]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#228||&lt;br /&gt;
*1P:You feel flush, and your vision is momentarily obscured by red and orange flames as you prepare the [spell name] spell...&lt;br /&gt;
*3P:Person&#039;s eyes flash with fiery reds and oranges as he chants...&lt;br /&gt;
*Invisible:Flashes of fiery reds and oranges erupt from the shadows.&lt;br /&gt;
|[[908]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#229||&lt;br /&gt;
*1P:You lift one foot up and stomp down at the ground hard, and then the other, as murmurs of magical phrases cross your lips...&lt;br /&gt;
*3P:Person lifts one foot up and stomps down on the ground, and then the other foot, as murmurs of magical phrases cross his lips...&lt;br /&gt;
*Invisible:You hear the faint murmuring of a magical phrase.&lt;br /&gt;
|[[909]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#230||&lt;br /&gt;
*1P:A crackling bolt of blue-white electricity appears above your head as you prepare the Major Shock spell...&lt;br /&gt;
*3P:A crackling bolt of blue-white electricity appears above Person&#039;s head...&lt;br /&gt;
*Invisible:A crackling bolt of blue-white electricity appears in midair.&lt;br /&gt;
|[[910]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#231||&lt;br /&gt;
*1P:Your hands fade to complete transparency as you intone the Invisibility spell...&lt;br /&gt;
*3P:Person&#039;s hands fade to complete transparency as he intones a spell...&lt;br /&gt;
|[[916]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#232||&lt;br /&gt;
*1P:You hum a short tune as you softly croon a lullaby...&lt;br /&gt;
*3P:Person hums a short tune as he softly croons a lullaby...&lt;br /&gt;
*Invisible:You hear a short tune being hummed, followed by the crooning sound of a lullaby.&lt;br /&gt;
|[[1005]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#233||&lt;br /&gt;
*1P:You sing a long form poem, praising the strength of Kai and his triumph over adversity...&lt;br /&gt;
*3P:Person sings a long form poem, praising the strength of Kai and his triumph over adversity...&lt;br /&gt;
*Invisible:You hear a long form poem, praising the strength of Kai and his triumph over adversity.&lt;br /&gt;
|[[1007]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#234||&lt;br /&gt;
*1P:A slight flush tints your skin as you concentrate on the [spell name] spell...&lt;br /&gt;
*3P:As Person concentrates, a slight flush tints her skin...&lt;br /&gt;
|[[1101]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#235||&lt;br /&gt;
*1P:A radiant ball of energy forms above your head as you prepare the Empathic Assault spell...&lt;br /&gt;
*3P:A radiant ball of energy forms above Person&#039;s head...&lt;br /&gt;
*Invisible:A radiant ball of energy appears, floating in the air.&lt;br /&gt;
|[[1110]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#236||&lt;br /&gt;
*1P:A brilliant green corona surrounds your hands as you offer a short prayer to Imaera and Kuon as you prepare the Herb Production spell...&lt;br /&gt;
*3P:A brilliant green corona surrounds Person&#039;s hands as she offers a short prayer to Imaera and Kuon...&lt;br /&gt;
*Invisible:A pair of brilliant green coronas appear in the air as you hear a short prayer to Imaera and Kuon.&lt;br /&gt;
|[[1118]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#237||&lt;br /&gt;
*1P:You chant a short mantra as you focus your thoughts on the rigidity of steel and iron...&lt;br /&gt;
*3P:Person chants a short mantra, focusing her thoughts...&lt;br /&gt;
*Invisible:You hear someone chanting a short mantra.&lt;br /&gt;
|[[1202]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#238||&lt;br /&gt;
*1P:Using very precise and slow gestures with your hands, you tap into the raw elemental energy surrounding you in preparation to cast [spell name]... &lt;br /&gt;
*3P:Using very precise and slow gestures with her hands, Person prepares to cast a spell...&lt;br /&gt;
|data-sort-value=&amp;quot;400&amp;quot;|[[400s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#239||&lt;br /&gt;
*1P:You thrust your hand away from your body and point directly ahead as sparks of elemental energy slither down your arm towards your hand... &lt;br /&gt;
*3P:Person thrusts his hand away from his body and points directly ahead as sparks of elemental energy slither down his arm towards his hand...&lt;br /&gt;
|data-sort-value=&amp;quot;400&amp;quot;|[[400s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#240||&lt;br /&gt;
*1P:You begin pounding on your chest in a steady and hard rhythm as the elemental mana within your body begins to build up in preparation to cast the [spell name] spell... &lt;br /&gt;
*3P:Person begins pounding on her chest in a steady and hard rhythm in preparation to cast...&lt;br /&gt;
*Invisible:You hear a faint thumping sound in a steady rhythm&lt;br /&gt;
|data-sort-value=&amp;quot;400&amp;quot;|[[400s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#241||&lt;br /&gt;
*1P:You command the local spirits to aid you with the [spell name] spell, an intense expression on your face as you stare straight ahead... &lt;br /&gt;
*3P:Person commands the local spirits to aid her, an intense expression on her face as she stares straight ahead...&lt;br /&gt;
|data-sort-value=&amp;quot;100&amp;quot;|[[100s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#242||&lt;br /&gt;
*1P:Swaying your hips side to side in time with a hummed melody, you attempt to entice the local spirits to aid you with the [spell name] spell... &lt;br /&gt;
*3P:Person sways her hips side to side in time with a hummed melody, attempting to entice the local spirits to offer aid...&lt;br /&gt;
*Invisible:You hear a hummed melody.&lt;br /&gt;
|data-sort-value=&amp;quot;100&amp;quot;|[[100s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#243||&lt;br /&gt;
*1P:You tilt your head slightly and stare straight ahead as you murmur under your breath... &lt;br /&gt;
*3P:Person tilts her head slightly and stares straight ahead as she murmurs softly under her breath...&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#244||&lt;br /&gt;
*1P:You concentrate intently on preparing the [spell name] spell and readying to cast it... &lt;br /&gt;
*3P:Person concentrates intently as she readies a spell...&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#245||&lt;br /&gt;
*1P:You slap your hands in a steady rhythm against the sides of your hips as the elemental mana within you builds in preparation to sing the [spell name]... &lt;br /&gt;
*3P:Person slaps his hands in a steady rhythm against the sides of his hips as he prepares to sing...&lt;br /&gt;
*Invisible:You hear a steady thumping sound, keeping beat to a hummed rhythm.&lt;br /&gt;
|data-sort-value=&amp;quot;1000&amp;quot;|[[1000s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#246||&lt;br /&gt;
*1P:You raise one hand high into the air, and an arc of cerulean-hued mana spirals down your arm as you prepare to cast [spell name]...&lt;br /&gt;
*3P:Person raises one hand high into the air, and an arc of cerulean-hued mana spirals down his arm as he prepares to cast...&lt;br /&gt;
*Invisible:An arc of cerulean-hued mana spirals down through the air.&lt;br /&gt;
|data-sort-value=&amp;quot;1600&amp;quot;|[[1600s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#247||&lt;br /&gt;
*1P:You toss your head back and howl loudly as swirling wisps of mana flow out of thin air and into your mouth, spiraling downward to fill your lungs with power... &lt;br /&gt;
*3P:Person tosses her head back and howls loudly as swirling wisps of mana flow out of thin air and into her mouth...&lt;br /&gt;
*Invisible:You hear a loud howl followed by swirling wisps of mana appearing and vanishing.&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#248||&lt;br /&gt;
*1P:Mirage-like distortions surround you as you prepare the [spell name] spell... &lt;br /&gt;
*3P:Mirage-like distortions surround Person as she prepares a spell...&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#249||&lt;br /&gt;
*1P:You unleash a series of unintelligible grunts followed by a proud belch as you prepare the [spell name] spell... &lt;br /&gt;
*3P:Person unleashes a series of unintelligible grunts followed by a proud belch...&lt;br /&gt;
*Invisible:You hear a series of unintelligible grunts followed by a belch.&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#250||&lt;br /&gt;
*1P:You speak quietly in flowing elven, preparing the [spell name] spell... &lt;br /&gt;
*3P:Person speaks a quiet phrase in flowing elven...&lt;br /&gt;
*Invisible:You hear a quiet phrase of elven.&lt;br /&gt;
|All||Elf, Aelotoi, Sylvankind, Winedotter Gnome&lt;br /&gt;
|-&lt;br /&gt;
|#251||&lt;br /&gt;
*1P:You grunt a short phrase of dwarven incantations as you prepare the [spell name] spell...&lt;br /&gt;
*3P:Person grunts a short phrase of dwarven incantations...&lt;br /&gt;
*Invisible:You hear a grunted phrase of dwarven incantations.&lt;br /&gt;
||All||Dwarven, Aledotter Gnome&lt;br /&gt;
|-&lt;br /&gt;
|#252||In preparation of [spell name], you deliver a series of succinct gnomish phrases with masterful precision, a forward thrust of your palm completing the cycle... ||All ||Forest or Burghal Gnome&lt;br /&gt;
|-&lt;br /&gt;
|#253||&lt;br /&gt;
*1P:Faint golden lines trace across your skin as you prepare the [spell name] spell... &lt;br /&gt;
*3P:Faint golden lines trace across Person&#039;s skin as she appears to focus...&lt;br /&gt;
*Invisible:Flashes of gold illuminate the shadows momentarily.&lt;br /&gt;
|All ||-&lt;br /&gt;
|-&lt;br /&gt;
|#254||&lt;br /&gt;
*1P:You struggle to recall the correct way to prepare the [spell name] spell, but manage to stammer out something passable... &lt;br /&gt;
*3P:Person&#039;s face furrows in concentration as she stammers out a magical chant...&lt;br /&gt;
*Invisible:You hear someone stammering a magical chant.&lt;br /&gt;
|All ||-&lt;br /&gt;
|-&lt;br /&gt;
|#255||&lt;br /&gt;
*1P:You bark out a series of arcane syllables as your lithe fingers nimbly trace through the air to summon the [spell name] spell...&lt;br /&gt;
*3P:Person barks out a series of arcane syllables as his lithe fingers nimbly trace through the air to summon a spell...&lt;br /&gt;
*Invisible:You hear someone barking a series of arcane syllables.&lt;br /&gt;
|All||Half-Krolvin &lt;br /&gt;
|-&lt;br /&gt;
|#256||&lt;br /&gt;
*1P:Your voice lowers to a guttural growl as you pantomime a harsh invocation on the air... &lt;br /&gt;
*3P:Person&#039;s voice lowers to a guttural growl as she pantomimes a harsh invocation on the air...&lt;br /&gt;
*Invisible:You hear a low, guttural growl.&lt;br /&gt;
|All||- &lt;br /&gt;
|-&lt;br /&gt;
|#257||&lt;br /&gt;
*1P:Closing your eyes, your fingers recall the familiar gestures to summon the [spell name] spell as your voice falls into a sonorous chant... &lt;br /&gt;
*3P:Person closes her eyes, her fingers summoning a spell as if it were little more than second nature as her voice falls into a sonorous chant...&lt;br /&gt;
*Invisible:You hear a voice fall into a sonorous chant.&lt;br /&gt;
|All||- &lt;br /&gt;
|-&lt;br /&gt;
|#258||&lt;br /&gt;
*1P:As you focus, you bow your head slightly, staring balefully ahead from beneath your furrowed brow as you murmur an invocation... &lt;br /&gt;
*3P:As Person focuses, her head bows slightly, and she stares balefully ahead from beneath her furrowed brow as she murmurs an invocation...&lt;br /&gt;
*Invisible:You hear a murmured invocation.&lt;br /&gt;
|All ||-&lt;br /&gt;
|-&lt;br /&gt;
|#340||Thick halos of deep viridian haze materialize around your hands as you prepare [spell name]... ||[[600s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#341||&lt;br /&gt;
*1P:Your face is bathed in a serene countenance as you recite the practiced words of [spell name]...&lt;br /&gt;
*3P:Person&#039;s face is bathed in a serene countenance as she recites...&lt;br /&gt;
*Invisible:&amp;lt;no message&amp;gt;&lt;br /&gt;
|data-sort-value=&amp;quot;1200&amp;quot;|[[1200s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#342||&lt;br /&gt;
*1P:You chant softly as you prepare [spell name].  A miasma of gold, green, and crimson swirls around you briefly before dissipating... &lt;br /&gt;
*3P:Person chants softly, and a miasma of gold, green, and crimson swirls around her briefly before dissipating...&lt;br /&gt;
|data-sort-value=&amp;quot;400&amp;quot;|[[400s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#343||&lt;br /&gt;
*1P:Multicolored sparks erupt from your fingertips as you prepare [spell name]... &lt;br /&gt;
*3P:Bursts of multicolored sparks erupt from Person&#039;s fingertips as he prepares a spell...&lt;br /&gt;
*Invisible:Bursts of multicolored sparks project into the air.&lt;br /&gt;
|data-sort-value=&amp;quot;500&amp;quot;|[[500s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#344||&lt;br /&gt;
*1P:You awkwardly wave your hands through the air as you prepare [spell name]...&lt;br /&gt;
*3P:Person awkwardly waves his hands through the air as he prepares a spell...&lt;br /&gt;
*Hidden: &amp;lt;no message&amp;gt;&lt;br /&gt;
|All ||Warrior&lt;br /&gt;
|-&lt;br /&gt;
|#345||A warm fog illuminated with muted brown, orange, and yellow hues envelops you as you chant the phrase for [spell name]...|| [[611]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#346||&lt;br /&gt;
*1P:As you recite the words of [spell name], pools of churning water form beneath your feet, and a brisk wind whips around you before diminishing... &lt;br /&gt;
*3P:As Person recites, pools of churning water form beneath his feet, and a brisk wind whips around him before diminishing...&lt;br /&gt;
*Invisible:Pools of churning water form along the ground, and a brisk wind whips through the area.&lt;br /&gt;
|data-sort-value=&amp;quot;500&amp;quot;|[[500s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#347||&lt;br /&gt;
*1P:Ethereal shadows coalesce around you, chanting in unison with you as you prepare [spell name]... &lt;br /&gt;
*3P:Ethereal shadows coalesce around Person and chant with her in unison as she prepares a spell...&lt;br /&gt;
*Invisible:Ethereal shadows coalesce and chant in unison with an unseen entity.&lt;br /&gt;
|data-sort-value=&amp;quot;200&amp;quot;|[[200s]]||-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rumor_Woods/2021_custom_swears&amp;diff=87615</id>
		<title>Rumor Woods/2021 custom swears</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rumor_Woods/2021_custom_swears&amp;diff=87615"/>
		<updated>2017-02-25T02:41:46Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;[[Summit Academy]] [[custom swear]] options.&lt;br /&gt;
&lt;br /&gt;
Order by number in the Groundskeeper&#039;s Cottage to receive this service.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
#1&lt;br /&gt;
*You unleash a seemingly endless and vitriolic tirade, ceasing only once out of breath.&lt;br /&gt;
*Person unleashes a seemingly endless and vitriolic tirade, ceasing only once out of breath.&lt;br /&gt;
&lt;br /&gt;
#2&lt;br /&gt;
*You bellow a belligerent denouncement based more on volume than logic.&lt;br /&gt;
*Person bellows a belligerent denouncement based more on volume than logic.&lt;br /&gt;
&lt;br /&gt;
#3&lt;br /&gt;
*You catalog a series of mounting and increasingly improbable grievances.&lt;br /&gt;
*Person catalogs a series of mounting and increasingly improbable grievances.&lt;br /&gt;
&lt;br /&gt;
#4&lt;br /&gt;
*You choke out an anguished condemnation while biting back tears.&lt;br /&gt;
*Person chokes out an anguished condemnation while biting back tears.&lt;br /&gt;
&lt;br /&gt;
#5&lt;br /&gt;
*You hurl a spat of unintelligibly garbled deprecations.&lt;br /&gt;
*Person hurls a spat of unintelligibly garbled deprecations.&lt;br /&gt;
&lt;br /&gt;
#6&lt;br /&gt;
*You deliver a polished string of subtly insinuating insults.&lt;br /&gt;
*Person delivers a polished string of subtly insinuating insults.&lt;br /&gt;
&lt;br /&gt;
#7&lt;br /&gt;
*You gesture in a coarse and crudely vile manner.&lt;br /&gt;
*Person gestures in a coarse and crudely vile manner.&lt;br /&gt;
&lt;br /&gt;
#8&lt;br /&gt;
*You stamp both feet in a show of childish temper.&lt;br /&gt;
*Person stamps both feet in a show of childish temper.&lt;br /&gt;
&lt;br /&gt;
#9&lt;br /&gt;
*You gesture wildly in a fit of unleashed anger.&lt;br /&gt;
*Person gestures wildly in a fit of unleashed anger.&lt;br /&gt;
&lt;br /&gt;
#10&lt;br /&gt;
*You sneer haughtily with a supercilious smirk.&lt;br /&gt;
*Person sneers haughtily with a supercilious smirk.&lt;br /&gt;
&lt;br /&gt;
#11&lt;br /&gt;
*You curse in the mild mannered tones of one unaccustomed to swearing.&lt;br /&gt;
*Person curses in the mild mannered tones of one unaccustomed to swearing.&lt;br /&gt;
&lt;br /&gt;
#12&lt;br /&gt;
*You turn away with unconcealed disgust.&lt;br /&gt;
*Person turns away with unconcealed disgust.&lt;br /&gt;
&lt;br /&gt;
#13&lt;br /&gt;
*You curse in quietly muted tones, the clipped phrases ringing with both disappointment and disapproval.&lt;br /&gt;
*Person curses in quietly muted tones, the clipped phrases ringing with both disappointment and disapproval.&lt;br /&gt;
&lt;br /&gt;
#14&lt;br /&gt;
*You hiccup out a slurred mumbling too garbled to deliver any real sting.&lt;br /&gt;
*Person hiccups out a slurred mumbling too garbled to deliver any real sting.&lt;br /&gt;
&lt;br /&gt;
#15&lt;br /&gt;
*You grimace with a rueful and self-deprecating sigh.&lt;br /&gt;
*Person grimaces with a rueful and self-deprecating sigh.&lt;br /&gt;
&lt;br /&gt;
#16&lt;br /&gt;
*You dash wildly at streaming tears, demanding to know why the injustices never cease!&lt;br /&gt;
*Person dashes wildly at streaming tears, demanding to know why the injustices never cease!&lt;br /&gt;
&lt;br /&gt;
#17&lt;br /&gt;
*You temper what would have been a stinging retort with a teasing wink.&lt;br /&gt;
*Person tempers what would have been a stinging retort with a teasing wink.&lt;br /&gt;
&lt;br /&gt;
#18&lt;br /&gt;
*You lambaste the area with loud denouncements and demands for redress.&lt;br /&gt;
*Person lambastes the area with loud denouncements and demands for redress.&lt;br /&gt;
&lt;br /&gt;
#19&lt;br /&gt;
*You mutter about the cruel and fickle nature of fate.&lt;br /&gt;
*Person mutters about the cruel and fickle nature of fate.&lt;br /&gt;
&lt;br /&gt;
#20&lt;br /&gt;
*You sigh with the heaviness of defeat.&lt;br /&gt;
*Person sighs with the heaviness of defeat.&lt;br /&gt;
&lt;br /&gt;
#21&lt;br /&gt;
*You curse with a string of inventively insulting phrases, dramatizing the effect with darting eyes and flamboyant gestures.&lt;br /&gt;
*Person curses with a string of inventively insulting phrases, dramatizing the effect with darting eyes and flamboyant gestures.&lt;br /&gt;
&lt;br /&gt;
#22&lt;br /&gt;
*You string together a series of angrily issued commands that would be injurious, if not impossible, for anyone to actually attempt.&lt;br /&gt;
*Person strings together a series of angrily issued commands that would be injurious, if not impossible, for anyone to actually attempt.&lt;br /&gt;
&lt;br /&gt;
#23&lt;br /&gt;
*You offer a carefully and politely worded suggestion that is anything but.&lt;br /&gt;
*Person offers a carefully and politely worded suggestion that is anything but.&lt;br /&gt;
&lt;br /&gt;
#24&lt;br /&gt;
*You turn away with a dismissive sniff.&lt;br /&gt;
*Person turns away with a dismissive sniff.&lt;br /&gt;
&lt;br /&gt;
#25&lt;br /&gt;
*You breathe deeply in a futile attempt at self-control.&lt;br /&gt;
*Person breathes deeply in a futile attempt at self-control.&lt;br /&gt;
&lt;br /&gt;
#26&lt;br /&gt;
*You curse quietly and methodically with no obvious signs of anger.&lt;br /&gt;
*Person curses quietly and methodically with no obvious signs of anger.&lt;br /&gt;
&lt;br /&gt;
#27&lt;br /&gt;
*You drawl an amusingly stinging insult in a dry and slightly bored tone of voice.&lt;br /&gt;
*Person drawls an amusingly stinging insult in a dry and slightly bored tone of voice.&lt;br /&gt;
&lt;br /&gt;
#28&lt;br /&gt;
*You elucidate the utter ridiculousness of the situation with a smug tone of reproof.&lt;br /&gt;
*Person elucidates the utter ridiculousness of the situation with a smug tone of reproof.&lt;br /&gt;
&lt;br /&gt;
#29&lt;br /&gt;
*You expound with excessive and prolific use of very long words on the evil lurking in the hearts of those who would dare wear toe-covering shoes.&lt;br /&gt;
*Person expounds with excessive and prolific use of very long words on the evil lurking in the hearts of those who would dare wear toe-covering shoes.&lt;br /&gt;
&lt;br /&gt;
#30&lt;br /&gt;
*You slouch sullenly while muttering in a desultorily fashion.&lt;br /&gt;
*Person slouches sullenly while muttering in a desultorily fashion.&lt;br /&gt;
&lt;br /&gt;
#31&lt;br /&gt;
*You grouse irritably on the subject of today&#039;s misguided youths.&lt;br /&gt;
*Person grouses irritably on the subject of today&#039;s misguided youths.&lt;br /&gt;
&lt;br /&gt;
#32&lt;br /&gt;
*You shout loudly and angrily while squeezing out a few tears to punctuate each frustrated outburst.&lt;br /&gt;
*Person shouts loudly and angrily while squeezing out a few tears to punctuate each frustrated outburst.&lt;br /&gt;
&lt;br /&gt;
#33&lt;br /&gt;
*You manage to issue a statement simultaneously as complimentary as it is deprecating in a single breath.&lt;br /&gt;
*Person manages to issue a statement simultaneously as complimentary as it is deprecating in a single breath.&lt;br /&gt;
&lt;br /&gt;
#34&lt;br /&gt;
*You stomp furiously while delivering a tempestuous barrage of expletives, ending with a single, deliberate nod.&lt;br /&gt;
*Person stomps furiously while delivering a tempestuous barrage of expletives, ending with a single, deliberate nod.&lt;br /&gt;
&lt;br /&gt;
#35&lt;br /&gt;
*You squeak a plethora of phrases, clearly intended as a method of intimidation.&lt;br /&gt;
*Person squeaks a plethora of phrases, clearly intended as a method of intimidation.&lt;br /&gt;
&lt;br /&gt;
#36&lt;br /&gt;
*You howl in a fit of rage while anxiously pacing back and forth.&lt;br /&gt;
*Person howls in a fit of rage while anxiously pacing back and forth.&lt;br /&gt;
&lt;br /&gt;
#37&lt;br /&gt;
*You whine incessantly in an obnoxious, nasal tone.&lt;br /&gt;
*Person whines incessantly in an obnoxious, nasal tone.&lt;br /&gt;
&lt;br /&gt;
#38&lt;br /&gt;
*You spew spittle with each accentuated delivery of peckish expletives.&lt;br /&gt;
*Person spews spittle with each accentuated delivery of peckish expletives.&lt;br /&gt;
&lt;br /&gt;
#39&lt;br /&gt;
*You guffaw, &amp;quot;Great galloping Gosaena!&amp;quot;&lt;br /&gt;
*Person guffaws, &amp;quot;Great galloping Gosaena!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#40&lt;br /&gt;
*You scowl indignantly with clenched fists.&lt;br /&gt;
*Person scowls indignantly with clenched fists.&lt;br /&gt;
&lt;br /&gt;
#41&lt;br /&gt;
*You belt out, &amp;quot;You are worse than the boils on the backside of an orc!&amp;quot;&lt;br /&gt;
*Person belts out, &amp;quot;You are worse than the boils on the backside of an orc!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#42&lt;br /&gt;
*You belt out, &amp;quot;You are slimier than the ooze on a magru&#039;s skin!&amp;quot;&lt;br /&gt;
*Person belts out, &amp;quot;You are slimier than the ooze on a magru&#039;s skin!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#43&lt;br /&gt;
*You belt out, &amp;quot;I&#039;ll stuff and saute you like a crab cake!&amp;quot;&lt;br /&gt;
*Person belts out, &amp;quot;I&#039;ll stuff and saute you like a crab cake!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#44&lt;br /&gt;
*You belt out, &amp;quot;Why, you little silver pinching mongrel! Choke on your ill-gotten gains!&amp;quot;&lt;br /&gt;
*Person belts out, &amp;quot;Why, you little silver pinching mongrel! Choke on your ill-gotten gains!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#45&lt;br /&gt;
*You belt out, &amp;quot;I&#039;ll split you like a rolton going on the fire for the evening meal!&amp;quot;&lt;br /&gt;
*Person belts out, &amp;quot;I&#039;ll split you like a rolton going on the fire for the evening meal!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#46&lt;br /&gt;
*You weave together a string of insults that leaves no one&#039;s mother unmentioned.&lt;br /&gt;
*Person weaves together a string of insults that leaves no one&#039;s mother unmentioned.&lt;br /&gt;
&lt;br /&gt;
#47&lt;br /&gt;
*You grunt an angry threat at enemies seen and unseen.&lt;br /&gt;
*Person grunts an angry threat at enemies seen and unseen.&lt;br /&gt;
&lt;br /&gt;
#48&lt;br /&gt;
*You struggle to summon sufficiently vicious words, but winds up spitting in frustration.&lt;br /&gt;
*Person struggles to summon sufficiently vicious words, but winds up spitting in frustration.&lt;br /&gt;
&lt;br /&gt;
#49&lt;br /&gt;
*You summon a bilious, swilling curse that is more spat than spoken.&lt;br /&gt;
*Person summons a bilious, swilling curse that is more spat than spoken.&lt;br /&gt;
&lt;br /&gt;
#50&lt;br /&gt;
*You conjure an insult to the gods almost potent enough to invoke their wrath.&lt;br /&gt;
*Person conjures an insult to the gods almost potent enough to invoke their wrath.&lt;br /&gt;
&lt;br /&gt;
#51&lt;br /&gt;
*You blaspheme the gods with righteous anger!&lt;br /&gt;
*Person blasphemes the gods with righteous anger!&lt;br /&gt;
&lt;br /&gt;
#52&lt;br /&gt;
*You unleash a cascade of rather lovely-sounding yet unmistakably vicious insults.&lt;br /&gt;
*Person unleashes a cascade of rather lovely-sounding yet unmistakably vicious insults.&lt;br /&gt;
&lt;br /&gt;
#53&lt;br /&gt;
*You turn away with a barely audible promise of revenge.&lt;br /&gt;
*Person turns away with a barely audible promise of revenge.&lt;br /&gt;
&lt;br /&gt;
#54&lt;br /&gt;
*You let loose an angry tirade involving a horse, the Church of Koar, and a chamber pot.&lt;br /&gt;
*Person lets loose an angry tirade involving a horse, the Church of Koar, and a chamber pot.&lt;br /&gt;
&lt;br /&gt;
#55&lt;br /&gt;
*You promise this latest indignity will be the last!&lt;br /&gt;
*Person promises this latest indignity will be the last!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rumor_Woods/2021_custom_swears&amp;diff=87614</id>
		<title>Rumor Woods/2021 custom swears</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rumor_Woods/2021_custom_swears&amp;diff=87614"/>
		<updated>2017-02-25T02:38:29Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: a few swears were missing, the [read more] link in stormfront does not work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;[[Summit Academy]] [[custom swear]] options.&lt;br /&gt;
&lt;br /&gt;
Order by number in the Groundskeeper&#039;s Cottage to receive this service.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
#1&lt;br /&gt;
*You unleash a seemingly endless and vitriolic tirade, ceasing only once out of breath.&lt;br /&gt;
*Person unleashes a seemingly endless and vitriolic tirade, ceasing only once out of breath.&lt;br /&gt;
&lt;br /&gt;
#2&lt;br /&gt;
*You bellow a belligerent denouncement based more on volume than logic.&lt;br /&gt;
*Person bellows a belligerent denouncement based more on volume than logic.&lt;br /&gt;
&lt;br /&gt;
#3&lt;br /&gt;
*You catalog a series of mounting and increasingly improbable grievances.&lt;br /&gt;
*Person catalogs a series of mounting and increasingly improbable grievances.&lt;br /&gt;
&lt;br /&gt;
#4&lt;br /&gt;
*You choke out an anguished condemnation while biting back tears.&lt;br /&gt;
*Person chokes out an anguished condemnation while biting back tears.&lt;br /&gt;
&lt;br /&gt;
#5&lt;br /&gt;
*You hurl a spat of unintelligibly garbled deprecations.&lt;br /&gt;
*Person hurls a spat of unintelligibly garbled deprecations.&lt;br /&gt;
&lt;br /&gt;
#6&lt;br /&gt;
*You deliver a polished string of subtly insinuating insults.&lt;br /&gt;
*Person delivers a polished string of subtly insinuating insults.&lt;br /&gt;
&lt;br /&gt;
#7&lt;br /&gt;
*You gesture in a coarse and crudely vile manner.&lt;br /&gt;
*Person gestures in a coarse and crudely vile manner.&lt;br /&gt;
&lt;br /&gt;
#8&lt;br /&gt;
*You stamp both feet in a show of childish temper.&lt;br /&gt;
*Person stamps both feet in a show of childish temper.&lt;br /&gt;
&lt;br /&gt;
#9&lt;br /&gt;
*You gesture wildly in a fit of unleashed anger.&lt;br /&gt;
*Person gestures wildly in a fit of unleashed anger.&lt;br /&gt;
&lt;br /&gt;
#10&lt;br /&gt;
*You sneer haughtily with a supercilious smirk.&lt;br /&gt;
*Person sneers haughtily with a supercilious smirk.&lt;br /&gt;
&lt;br /&gt;
#11&lt;br /&gt;
*You curse in the mild mannered tones of one unaccustomed to swearing.&lt;br /&gt;
*Person curses in the mild mannered tones of one unaccustomed to swearing.&lt;br /&gt;
&lt;br /&gt;
#12&lt;br /&gt;
*You turn away with unconcealed disgust.&lt;br /&gt;
*Person turns away with unconcealed disgust.&lt;br /&gt;
&lt;br /&gt;
#13&lt;br /&gt;
*You curse in quietly muted tones, the clipped phrases ringing with both disappointment and disapproval.&lt;br /&gt;
*Person curses in quietly muted tones, the clipped phrases ringing with both disappointment and disapproval.&lt;br /&gt;
&lt;br /&gt;
#14&lt;br /&gt;
*You hiccup out a slurred mumbling too garbled to deliver any real sting.&lt;br /&gt;
*Person hiccups out a slurred mumbling too garbled to deliver any real sting.&lt;br /&gt;
&lt;br /&gt;
#15&lt;br /&gt;
*You grimace with a rueful and self-deprecating sigh.&lt;br /&gt;
*Person grimaces with a rueful and self-deprecating sigh.&lt;br /&gt;
&lt;br /&gt;
#16&lt;br /&gt;
*You dash wildly at streaming tears, demanding to know why the injustices never cease!&lt;br /&gt;
*Person dashes wildly at streaming tears, demanding to know why the injustices never cease!&lt;br /&gt;
&lt;br /&gt;
#17&lt;br /&gt;
*You temper what would have been a stinging retort with a teasing wink.&lt;br /&gt;
*Person tempers what would have been a stinging retort with a teasing wink.&lt;br /&gt;
&lt;br /&gt;
#18&lt;br /&gt;
*You lambaste the area with loud denouncements and demands for redress.&lt;br /&gt;
*Person lambastes the area with loud denouncements and demands for redress.&lt;br /&gt;
&lt;br /&gt;
#19&lt;br /&gt;
*You mutter about the cruel and fickle nature of fate.&lt;br /&gt;
*Person mutters about the cruel and fickle nature of fate.&lt;br /&gt;
&lt;br /&gt;
#20&lt;br /&gt;
*You sigh with the heaviness of defeat.&lt;br /&gt;
*Person sighs with the heaviness of defeat.&lt;br /&gt;
&lt;br /&gt;
#21&lt;br /&gt;
*You curse with a string of inventively insulting phrases, dramatizing the effect with darting eyes and flamboyant gestures.&lt;br /&gt;
*Person curses with a string of inventively insulting phrases, dramatizing the effect with darting eyes and flamboyant gestures.&lt;br /&gt;
&lt;br /&gt;
#22&lt;br /&gt;
*You string together a series of angrily issued commands that would be injurious, if not impossible, for anyone to actually attempt.&lt;br /&gt;
*Person strings together a series of angrily issued commands that would be injurious, if not impossible, for anyone to actually attempt.&lt;br /&gt;
&lt;br /&gt;
#23&lt;br /&gt;
*You offer a carefully and politely worded suggestion that is anything but.&lt;br /&gt;
*Person offers a carefully and politely worded suggestion that is anything but.&lt;br /&gt;
&lt;br /&gt;
#24&lt;br /&gt;
*You turn away with a dismissive sniff.&lt;br /&gt;
*Person turns away with a dismissive sniff.&lt;br /&gt;
&lt;br /&gt;
#25&lt;br /&gt;
*You breathe deeply in a futile attempt at self-control.&lt;br /&gt;
*Person breathes deeply in a futile attempt at self-control.&lt;br /&gt;
&lt;br /&gt;
#26&lt;br /&gt;
*You curse quietly and methodically with no obvious signs of anger.&lt;br /&gt;
*Person curses quietly and methodically with no obvious signs of anger.&lt;br /&gt;
&lt;br /&gt;
#27&lt;br /&gt;
*You drawl an amusingly stinging insult in a dry and slightly bored tone of voice.&lt;br /&gt;
*Person drawls an amusingly stinging insult in a dry and slightly bored tone of voice.&lt;br /&gt;
&lt;br /&gt;
#28&lt;br /&gt;
*You elucidate the utter ridiculousness of the situation with a smug tone of reproof.&lt;br /&gt;
*Person elucidates the utter ridiculousness of the situation with a smug tone of reproof.&lt;br /&gt;
&lt;br /&gt;
#29&lt;br /&gt;
*You expound with excessive and prolific use of very long words on the evil lurking in the hearts of those who would dare wear toe-covering shoes.&lt;br /&gt;
*Person expounds with excessive and prolific use of very long words on the evil lurking in the hearts of those who would dare wear toe-covering shoes.&lt;br /&gt;
&lt;br /&gt;
#30&lt;br /&gt;
*You slouch sullenly while muttering in a desultorily fashion.&lt;br /&gt;
*Person slouches sullenly while muttering in a desultorily fashion.&lt;br /&gt;
&lt;br /&gt;
#31&lt;br /&gt;
*You grouse irritably on the subject of today&#039;s misguided youths.&lt;br /&gt;
*Person grouses irritably on the subject of today&#039;s misguided youths.&lt;br /&gt;
&lt;br /&gt;
#32&lt;br /&gt;
*You shout loudly and angrily while squeezing out a few tears to punctuate each frustrated outburst.&lt;br /&gt;
*Person shouts loudly and angrily while squeezing out a few tears to punctuate each frustrated outburst.&lt;br /&gt;
&lt;br /&gt;
#33&lt;br /&gt;
*You manage to issue a statement simultaneously as complimentary as it is deprecating in a single breath.&lt;br /&gt;
*Person manages to issue a statement simultaneously as complimentary as it is deprecating in a single breath.&lt;br /&gt;
&lt;br /&gt;
#34&lt;br /&gt;
*You stomp furiously while delivering a tempestuous barrage of expletives, ending with a single, deliberate nod.&lt;br /&gt;
*Person stomps furiously while delivering a tempestuous barrage of expletives, ending with a single, deliberate nod.&lt;br /&gt;
&lt;br /&gt;
#35&lt;br /&gt;
*You squeak a plethora of phrases, clearly intended as a method of intimidation.&lt;br /&gt;
*Person squeaks a plethora of phrases, clearly intended as a method of intimidation.&lt;br /&gt;
&lt;br /&gt;
#36&lt;br /&gt;
&amp;gt;&lt;br /&gt;
*You howl in a fit of rage while anxiously pacing back and forth.&lt;br /&gt;
*Person howls in a fit of rage while anxiously pacing back and forth.&lt;br /&gt;
&lt;br /&gt;
#37&lt;br /&gt;
*You whine incessantly in an obnoxious, nasal tone.&lt;br /&gt;
*Person whines incessantly in an obnoxious, nasal tone.&lt;br /&gt;
&lt;br /&gt;
#38&lt;br /&gt;
*You spew spittle with each accentuated delivery of peckish expletives.&lt;br /&gt;
*Person spews spittle with each accentuated delivery of peckish expletives.&lt;br /&gt;
&lt;br /&gt;
#39&lt;br /&gt;
*You guffaw, &amp;quot;Great galloping Gosaena!&amp;quot;&lt;br /&gt;
*Person guffaws, &amp;quot;Great galloping Gosaena!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#40&lt;br /&gt;
*You scowl indignantly with clenched fists.&lt;br /&gt;
*Person scowls indignantly with clenched fists.&lt;br /&gt;
&lt;br /&gt;
#41&lt;br /&gt;
*You belt out, &amp;quot;You are worse than the boils on the backside of an orc!&amp;quot;&lt;br /&gt;
*Person belts out, &amp;quot;You are worse than the boils on the backside of an orc!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#42&lt;br /&gt;
*You belt out, &amp;quot;You are slimier than the ooze on a magru&#039;s skin!&amp;quot;&lt;br /&gt;
*Person belts out, &amp;quot;You are slimier than the ooze on a magru&#039;s skin!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#43&lt;br /&gt;
*You belt out, &amp;quot;I&#039;ll stuff and saute you like a crab cake!&amp;quot;&lt;br /&gt;
*Person belts out, &amp;quot;I&#039;ll stuff and saute you like a crab cake!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#44&lt;br /&gt;
*You belt out, &amp;quot;Why, you little silver pinching mongrel! Choke on your ill-gotten gains!&amp;quot;&lt;br /&gt;
*Person belts out, &amp;quot;Why, you little silver pinching mongrel! Choke on your ill-gotten gains!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#45&lt;br /&gt;
*You belt out, &amp;quot;I&#039;ll split you like a rolton going on the fire for the evening meal!&amp;quot;&lt;br /&gt;
*Person belts out, &amp;quot;I&#039;ll split you like a rolton going on the fire for the evening meal!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#46&lt;br /&gt;
*You weave together a string of insults that leaves no one&#039;s mother unmentioned.&lt;br /&gt;
*Person weaves together a string of insults that leaves no one&#039;s mother unmentioned.&lt;br /&gt;
&lt;br /&gt;
#47&lt;br /&gt;
*You grunt an angry threat at enemies seen and unseen.&lt;br /&gt;
*Person grunts an angry threat at enemies seen and unseen.&lt;br /&gt;
&lt;br /&gt;
#48&lt;br /&gt;
*You struggle to summon sufficiently vicious words, but winds up spitting in frustration.&lt;br /&gt;
*Person struggles to summon sufficiently vicious words, but winds up spitting in frustration.&lt;br /&gt;
&lt;br /&gt;
#49&lt;br /&gt;
*You summon a bilious, swilling curse that is more spat than spoken.&lt;br /&gt;
*Person summons a bilious, swilling curse that is more spat than spoken.&lt;br /&gt;
&lt;br /&gt;
#50&lt;br /&gt;
*You conjure an insult to the gods almost potent enough to invoke their wrath.&lt;br /&gt;
*Person conjures an insult to the gods almost potent enough to invoke their wrath.&lt;br /&gt;
&lt;br /&gt;
#51&lt;br /&gt;
*You blaspheme the gods with righteous anger!&lt;br /&gt;
*Person blasphemes the gods with righteous anger!&lt;br /&gt;
&lt;br /&gt;
#52&lt;br /&gt;
*You unleash a cascade of rather lovely-sounding yet unmistakably vicious insults.&lt;br /&gt;
*Person unleashes a cascade of rather lovely-sounding yet unmistakably vicious insults.&lt;br /&gt;
&lt;br /&gt;
#53&lt;br /&gt;
*You turn away with a barely audible promise of revenge.&lt;br /&gt;
*Person turns away with a barely audible promise of revenge.&lt;br /&gt;
&lt;br /&gt;
#54&lt;br /&gt;
*You let loose an angry tirade involving a horse, the Church of Koar, and a chamber pot.&lt;br /&gt;
*Person lets loose an angry tirade involving a horse, the Church of Koar, and a chamber pot.&lt;br /&gt;
&lt;br /&gt;
#55&lt;br /&gt;
*You promise this latest indignity will be the last!&lt;br /&gt;
*Person promises this latest indignity will be the last!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sprite_quest&amp;diff=87569</id>
		<title>Sprite quest</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sprite_quest&amp;diff=87569"/>
		<updated>2017-02-24T01:58:52Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: /* The Wounded Child */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background: #E6F2FF; border: 1px solid black; padding: 0.8em; margin-right: 20%; margin-bottom: 2em;&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;thorny pale amber sprite with braided hair&#039;&#039;&#039; flutters up to you and hovers in front of your face.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;The sprite says,&amp;lt;/font&amp;gt; &amp;quot;Hello there!  I&#039;m a forest sprite, and my name is Ridijy.  If you like, I can show you around town, teach you a thing or two, and maybe even find a way to get us into a bit of trouble!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;The sprite says,&amp;lt;/font&amp;gt; &amp;quot;So how does that sound?  Would you like to go on some adventures with me?&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Sprite Quest ==&lt;br /&gt;
&lt;br /&gt;
When you first create your character and step out into one of the bustling towns of Elanthia, a friendly sprite will come by offering help. The quests you go on with the sprite are designed to let you become acquainted with the basics of how to play [[GemStone IV]], as well as give you some valuable experience and treasure.&lt;br /&gt;
&lt;br /&gt;
To start the quest, simply type &#039;&#039;&#039;ACCEPT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Scenarios ==&lt;br /&gt;
&lt;br /&gt;
=== The Follower of Luukos ===&lt;br /&gt;
&lt;br /&gt;
The first scenario you come across will be an emaciated man on the run. He is a follower of [[Luukos]], the God of Undeath. When a townswoman tries to track him down, you will have to make a moral choice.&lt;br /&gt;
&lt;br /&gt;
During this quest, you will learn how to use the commands [[SAY]], [[ASK]], [[SEARCH]], and [[ACCEPT]]. You will also learn some background about the religious conflict between [[Lorminstra]] and [[Luukos]] and their followers.&lt;br /&gt;
&lt;br /&gt;
Once you have successfully resolved the scenario, &#039;&#039;&#039;NOD SPRITE&#039;&#039;&#039; to continue.&lt;br /&gt;
&lt;br /&gt;
=== The Depressed Young Warrior ===&lt;br /&gt;
&lt;br /&gt;
In this scenario, you find a young warrior who has lost his sword, and you can offer to help him purchase a new one.&lt;br /&gt;
&lt;br /&gt;
During this quest, you will learn how to use the commands [[SHEATHE]] and [[UNSHEATHE]] to manage weapons,  [[DIRECTION]] to find places in town, [[ORDER]] to purchase items from a shop, and [[GIVE]] to hand an item to someone else.&lt;br /&gt;
&lt;br /&gt;
=== The Smuggler Rendezvous ===&lt;br /&gt;
&lt;br /&gt;
In this scenario, a guard will ask you to spy on a smuggling ring inside the city.&lt;br /&gt;
&lt;br /&gt;
During this quest, you will learn how to use the commands [[HIDE]], [[UNHIDE]], [[STEAL]], and [[SHOW]], as well as some other actions depending on your choices. You can also acquire a large amount of [[silver]] coins (for a new character, at least).&lt;br /&gt;
&lt;br /&gt;
=== The Wounded Child ===&lt;br /&gt;
&lt;br /&gt;
In this scenario, a young girl is trying to find a healer for her wounded sister. Even if you are a [[empath|healer]] yourself, the injuries are too severe for someone of your limited experience, so you will have to learn to [[TEND]] bleeding wounds, or [[FORAGE]] or purchase herbs. If you choose to forage, you will have to venture out of town into the wilderness. Don&#039;t worry about your possible lack of foraging skills, since the sprite will be happy to help you out as long as you are in the right place. Once you have found the herb, head back into town. The girl and her sister may not be in the same place when you get back, but as long as you are in town they will eventually find you.&lt;br /&gt;
&lt;br /&gt;
Sadly, you will not be able to save the child in time, but you will learn how to use a [[white flask]] to preserve a body while waiting for an experience cleric to arrive. Make sure to [[GIVE]] the cleric some silver coins in appreciation. The gods smile on generosity and may grant you a [[deed]] for your efforts (provided you tip well enough).&lt;br /&gt;
&lt;br /&gt;
=== The Terrible Beast ===&lt;br /&gt;
&lt;br /&gt;
In this scenario, a terrible beast lurks in a cave outside town.&lt;br /&gt;
&lt;br /&gt;
During this quest, you will learn the basics of [[a beginner&#039;s guide to combat|combat]]: how to hold a weapon, how to use the [[STANCE]] command, how to [[ATTACK]], and (if you are a spellcaster) how to [[INCANT]] your magic. If you don&#039;t feel perfectly confident before taking on the beast, you can also ask other players in town if they would be willing to cast some defensive spells on you.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
The rewards for completing the sprite quests depend on your choices, but in general you will receive some silvers, a couple magic items, and a fair amount of experience, usually enough to take you from Level 0 to Level 1, sometimes even Level 2 if you managed to visit enough important places in town. You will also get a little round mirror as a souvenir.&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
&lt;br /&gt;
*[https://www.play.net/gs4/info/npg/adventuring.asp GemStone IV New Player Guide - The Sprite Quest] on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ithzir_champion&amp;diff=87557</id>
		<title>Ithzir champion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ithzir_champion&amp;diff=87557"/>
		<updated>2017-02-23T05:04:05Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: Filling out details. They really seem to prefer attacking.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  105?&lt;br /&gt;
| family =  ithzir&lt;br /&gt;
| type =  Biped&lt;br /&gt;
| otherclass = extraplanar&lt;br /&gt;
| area =  Old Ta&#039;Faendryl&lt;br /&gt;
| bcs = Yes&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = ~4 sec. &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Flamberge&lt;br /&gt;
| PAA = 442&lt;br /&gt;
| PA2 = Maul&lt;br /&gt;
| PAB = 442&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  Disarm Weapon &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 =  Bull Rush&lt;br /&gt;
| AB1 = [[Quickstrike]]&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
| AB2 = [[War_Cries#Bertrandt.27s_Bellow|Bertrandt&#039;s Bellow]]&lt;br /&gt;
| ABB = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 17&lt;br /&gt;
| IMM1 = stun&lt;br /&gt;
| Melee = 304 DS &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = 340-370 DS&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = 440&lt;br /&gt;
| EmpTD = 440&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = 440&lt;br /&gt;
| MnSTD = 440&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 &amp;lt;!-- {{Creature special other|?}} Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = yes&lt;br /&gt;
 | magic items = yes&lt;br /&gt;
 | gems = yes&lt;br /&gt;
 | boxes = yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
With a competely tattooed forehead and hands, the champion bears an imperious, domineering presence.  Muscular and athletic, the [[Ithzir]] champion is a full head taller than the average man, and her light-blue skin is completely hairless.  Exuding an air of calm and in control, she appears dangerous and fearsome in any situation - and while she seems mostly humanoid, strange proportions and awkward construction make her alien and unknownable.  The champion wears a well made royal blue tunic, with the image of a rearing griffin emblazoned in gold thread on the right breast.&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
Ithzir champions use warrior maneuvers, don&#039;t stun, and hit rather hard. While manageable in a group, things get dicier when the woods start to swarm.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
Ithzir champions will only spawn in the North Woods area of Old Ta&#039;Faendryl.&lt;br /&gt;
&lt;br /&gt;
Champions will occasionally wield a jagged crystal-bladed [[flamberge]] or a heavy crystal-capped [[maul]]. Like the other crystal-bearing weapons the Ithzir use, they will flare with lightning, and even a light hit can be deadly.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
====Quickstrike====&lt;br /&gt;
Ithzir champions appear to be able to use a quickstrike, which shortens the already-brief delay before their next action:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
The champion&#039;s face hardens in concentration, and he starts moving faster than seems possible.&lt;br /&gt;
An Ithzir champion swings a heavy crystal-capped maul at you!&lt;br /&gt;
  AS: +442 vs DS: +626 with AvD: +36 + d100 roll: +81 = -67&lt;br /&gt;
   A clean miss.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bertrandt&#039;s Bellow====&lt;br /&gt;
Ithzir champions know [[War_Cries#Bertrandt.27s_Bellow|Bertrandt&#039;s Bellow]], which can put its target in up to 20 seconds of [[roundtime]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
An Ithzir champion glares at you and lets out a nerve-shattering bellow!&lt;br /&gt;
You maintain your resolve, ignoring the unnerving cry!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = &lt;br /&gt;
|levelm1 = &lt;br /&gt;
|level = &lt;br /&gt;
|levelp1 = &lt;br /&gt;
|levelp2 = &lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Issalya_(platinum)&amp;diff=87422</id>
		<title>Talk:Issalya (platinum)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Issalya_(platinum)&amp;diff=87422"/>
		<updated>2017-02-20T23:38:20Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: Created page with &amp;quot;Dislikes: Poor treatment of books. Yes! Love it! ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dislikes: Poor treatment of books. Yes! Love it! [[User:PFLATS|PFLATS]] ([[User talk:PFLATS|talk]]) 17:38, 20 February 2017 (CST)&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alteration_noun_list&amp;diff=87418</id>
		<title>Alteration noun list</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alteration_noun_list&amp;diff=87418"/>
		<updated>2017-02-20T20:00:51Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Locations&#039;&#039;&#039;&lt;br /&gt;
!width=10%|HEAD&lt;br /&gt;
|aemikvai, atika, atiki, bandana, barrette, bascinet, basinet, basrenne, beret, bonnet, bow, burgonet, cabasset, cap, capotain, carcanet, caul, chaperon, chaplet, circlet, coif, cowl, crespine, crown, diadem, earmuffs, elothrai, face-veil, fascinator, fedora, ferrigem, ferroniere, geldaralad, goggles, greathelm, hairbands, haircombs, hairjewels, hairpins, hairsticks, hat, headband, headdress, headpiece, headscarf, headwrap, helm, hennin, hood, kerchief, mantilla, mask, plume, shawl, snood, tiara, tricorn, tricorne, veil, warhelm, wimple&lt;br /&gt;
|-&lt;br /&gt;
!EAR&lt;br /&gt;
|bangles, earbob, earcuff, earring, ear-stud, hoops&lt;br /&gt;
|-&lt;br /&gt;
!NECK&lt;br /&gt;
|amulet, beads, choker, collar, cord, lavaliere, locket, medallion, neckchain, necklace, pendant, periapt, talisman, thong, torc&lt;br /&gt;
|-&lt;br /&gt;
!BACK&lt;br /&gt;
|bag, duffel bag, backpack, backsack, back sheath, back-basket, carryall, haversack, harness, knapsack, pack, rucksack&lt;br /&gt;
|-&lt;br /&gt;
!SHOULDER&lt;br /&gt;
|bag, baldric, bandolier, basket, carryall, case, handbag, harness, kit, pack, purse, quiver, reticule, sack, satchel, scabbard, sheath, shoulderbag, sling, tote&lt;br /&gt;
|-&lt;br /&gt;
!CLOAK&lt;br /&gt;
|baladrana, batiste, beluque, burnoose, caban, cape, capelet, cassock, chasuble, cloak, coat, coatee, dolman, frock, gaberdine, greatcloak, half-cape, jacket, leine, longcoat, longcloak, manteau, mantle, overcoat, parka, pelisse, pelisson, raincoat, robe, robes, shawl, shroud, shrug, stole, surcoat, surcote, toqua, vestment, warcloak, wrap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;|FRONT WORN/&amp;lt;br&amp;gt;OVER ARMOR&lt;br /&gt;
|apron, bodice, corset, cyclas, doublet, harness, jupon, overrobe, pinafore, smock, surcoat, tabard, vest, waistcoat&lt;br /&gt;
|-&lt;br /&gt;
!ARMOR&lt;br /&gt;
|[[List of alternative armor names]]&lt;br /&gt;
|-&lt;br /&gt;
!UNDERNEATH ARMOR&lt;br /&gt;
|arming doublet, blouse, chemise, chiton, gambeson, gipon, kirtle, pourpoint, sark, shift, shirt, tunic, underdress, undergown, undershirt, undertunic&lt;br /&gt;
|-&lt;br /&gt;
!ARMS&lt;br /&gt;
|armband, arm greaves, arm guards, armlet, vambrace&lt;br /&gt;
|-&lt;br /&gt;
!WRIST&lt;br /&gt;
|armband, bangle, bracelet, bracer, bracers, cuff, guards, manacle, vambrace, wristband, wrist-band, wristchain, wristcuff, wristlet, wrist pouch&lt;br /&gt;
|-&lt;br /&gt;
!HANDS&lt;br /&gt;
|gauntlet, gauntlets, gloves, handwraps, hand-harness&lt;br /&gt;
|-&lt;br /&gt;
!FINGER&lt;br /&gt;
|band, finger-armor, pinky ring, ring, rings, thumb ring&lt;br /&gt;
|-&lt;br /&gt;
!WAIST&lt;br /&gt;
|belt, chain, chatelaine, cincher, cincture, corsage, corset, girdle, hip-scarf, sash, scarf, waistchain, waist-cincher&lt;br /&gt;
|-&lt;br /&gt;
!ON BELT&lt;br /&gt;
|bag, case, clutch, gembag, handbag, hip-kit, hip-satchel, kit, poke, pouch, purse, reliquary, reticule, sack, satchel, scabbard, sheath, tote, tube&lt;br /&gt;
|-&lt;br /&gt;
!LEGS&lt;br /&gt;
|breeches, breeks, hosen, kilt, leggings, pants, petticoat, petticoats, sarong, skirt, tights, trews, trousers, underskirts, wrap-skirt&lt;br /&gt;
|-&lt;br /&gt;
!AROUND LEGS&lt;br /&gt;
|greaves, leg greaves, leg-greaves, leg guards, leg wraps, shinguards, thigh band, thigh quiver, thigh-band, thigh-quiver&lt;br /&gt;
|-&lt;br /&gt;
!BENEATH SHOES&lt;br /&gt;
|hose, socks, stockings&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|FEET&lt;br /&gt;
|ankle-boots, boots, buskins, chopines, clogs, flats, footflower, footwraps, half-boots, knee-boots, poulaines, sabatons, sandals, shoes, slippers, snowshoes, thigh-boots, yatane&lt;br /&gt;
|-&lt;br /&gt;
|Also: [[Cobbling#Patterns|Cobbling shoe types]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Materials&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!width=10%|FABRICS&lt;br /&gt;
|aqilorn, bourde, broadcloth, brocade, burlap, cameline, canvas, chainsil, chambray, chamois, charmeuse, chiffon, cordetum, cordovan, corduroy, cotton, damask, doeskin, dupion, dupioni, faille, flannel, flyrsilk, fur, fustian, gauze, gingham, grosgrain, herringbone, hide, houndstooth, iron boar hide, jacquard, kidskin, leather, linen, marbrinus, mink, mohair, moire, moleskin, muslin, oilskin, organdy, organza, paeline, pashmina, plumille, poplin, ramie linen, samite, sateen, satin, sharkskin, silk, spidersilk, suede, taffeta, tulle, tweed, twill, velour, velvet, wool&lt;br /&gt;
|-&lt;br /&gt;
!METALS&lt;br /&gt;
|alexandrite, alum, balenite, brass, bronze, copper, coraesine, drakar, eahnor, electrum, eonake, faenor, glaes, gold, golvern, gornar, imflass, invar, iron, ironwood, kelyn, krodera, laje, mithglin, mithril, obsidian, ora, black ora, white ora, platinum, razern, rhimar, rolaren, silver, steel, urglaes, urnon, vaalin, vaalorn, veil iron, veniom, vultite, zelnorn, zorchar&lt;br /&gt;
|-&lt;br /&gt;
!WOODS&lt;br /&gt;
|carmiln, cocoboa, deringo, faewood, fel, fireleaf, glowbark, hoarbeam, illthorn, ipantor, kakore, ko&#039;nag, klysmar, lor, maoral, maple, mesille, modwir, monir, mossbark, oak, orase, rowan, ruic, sephwir, tanik, thanot, villswood, widowwood, witchwood, wrotwood, wyrwood, yew, zebrawood, zydris&lt;br /&gt;
|-&lt;br /&gt;
!STONE&lt;br /&gt;
|ur-barath&lt;br /&gt;
|}&lt;br /&gt;
[[Category: Merchant Services]]&lt;br /&gt;
[[Category: Lists]]&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ithzir_champion&amp;diff=87416</id>
		<title>Ithzir champion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ithzir_champion&amp;diff=87416"/>
		<updated>2017-02-20T17:12:43Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: just getting started on this one. typoes on the description are as they are in-game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  105?&lt;br /&gt;
| family =  ithzir&lt;br /&gt;
| type =  Biped&lt;br /&gt;
| otherclass = extraplanar&lt;br /&gt;
| area =  Old Ta&#039;Faendryl&lt;br /&gt;
| bcs = Yes&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  flamberge&lt;br /&gt;
| PAA = 442&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 17&lt;br /&gt;
| IMM1 = stun&lt;br /&gt;
| Melee = 304 DS &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = yes&lt;br /&gt;
 | magic items = yes&lt;br /&gt;
 | gems = yes&lt;br /&gt;
 | boxes = yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
With a competely tattooed forehead and hands, the champion bears an imperious, domineering presence.  Muscular and athletic, the [[Ithzir]] champion is a full head taller than the average man, and her light-blue skin is completely hairless.  Exuding an air of calm and in control, she appears dangerous and fearsome in any situation - and while she seems mostly humanoid, strange proportions and awkward construction make her alien and unknownable.  The champion wears a well made royal blue tunic, with the image of a rearing griffin emblazoned in gold thread on the right breast.&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
Ithzir champions use warrior maneuvers, don&#039;t stun, and hit rather hard. While manageable in a group, things get dicier when the woods start to swarm.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
Ithzir champions will only spawn in the North Woods area of Old Ta&#039;Faendryl.&lt;br /&gt;
&lt;br /&gt;
Champions will occasionally wield a jagged crystal-bladed [[flamberge]]. Like the other crystal-bearing weapons the Ithzir use, it will flare with lightning, and even a light hit can be deadly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = &lt;br /&gt;
|levelm1 = &lt;br /&gt;
|level = &lt;br /&gt;
|levelp1 = &lt;br /&gt;
|levelp2 = &lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Weapon&amp;diff=87264</id>
		<title>Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Weapon&amp;diff=87264"/>
		<updated>2017-02-16T18:21:55Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: &amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weapons&#039;&#039;&#039; used by adventurers to engage in the [[combat system]] are classified into separate categories depending on the [[skill]]s required to be proficient in them.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | One-Handed Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;220&amp;quot; style=&amp;quot;background-color: #C7C5AC&amp;quot; | required: [[Edged Weapons|edged weapons skill]]&amp;lt;br&amp;gt;[[File:Rapier_small.jpg]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Backsword]]&amp;lt;br&amp;gt;[[Bastard sword]]&amp;lt;br&amp;gt;[[Broadsword]]&amp;lt;br&amp;gt;[[Dagger]]&amp;lt;br&amp;gt;[[Estoc]]&amp;lt;br&amp;gt;[[Falchion]]&amp;lt;br&amp;gt;[[Handaxe]]&amp;lt;br&amp;gt;[[Katana]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Katar]]&amp;lt;br&amp;gt;[[Longsword]]&amp;lt;br&amp;gt;[[Main gauche]]&amp;lt;br&amp;gt;[[Rapier]]&amp;lt;br&amp;gt;[[Scimitar]]&amp;lt;br&amp;gt;[[Short sword]]&amp;lt;br&amp;gt;[[Whip-blade]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | One-Handed Blunt Weapons&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;220&amp;quot; style=&amp;quot;background-color: #C7C5AC&amp;quot; | required: [[Blunt Weapons|blunt weapons skill]]&amp;lt;br&amp;gt;[[File:Mace_small.jpg]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Ball and chain]]&amp;lt;br&amp;gt;[[Crowbill]]&amp;lt;br&amp;gt;[[Cudgel]]&amp;lt;br&amp;gt;[[Leather whip]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Mace]]&amp;lt;br&amp;gt;[[Morning star]]&amp;lt;br&amp;gt;[[War hammer]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Polearms&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;220&amp;quot; style=&amp;quot;background-color: #C7C5AC&amp;quot; | required: [[Polearm Weapons|polearms skill]]&amp;lt;br&amp;gt;[[File:Hammer_of_kai_small.jpg]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Awl-pike]]&amp;lt;br&amp;gt;[[Halberd]]&amp;lt;br&amp;gt;[[Hammer of Kai]]&amp;lt;br&amp;gt;[[Jeddart-axe]]&amp;lt;br&amp;gt;[[Javelin]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Lance]]&amp;lt;br&amp;gt;[[Pilum]]&amp;lt;br&amp;gt;[[Spear]]&amp;lt;br&amp;gt;[[Trident]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Two-Handed Weapons&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;220&amp;quot; style=&amp;quot;background-color: #C7C5AC&amp;quot; | required: [[Two-Handed Weapons|two-handed weapons skill]]&amp;lt;br&amp;gt;[[File:flamberge_small.jpg]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bastard sword]]&amp;lt;br&amp;gt;[[Battle axe]]&amp;lt;br&amp;gt;[[Claidhmore]]&amp;lt;br&amp;gt;[[Flail]]&amp;lt;br&amp;gt;[[Flamberge]]&amp;lt;br&amp;gt;[[Katana]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Maul]]&amp;lt;br&amp;gt;[[Military pick]]&amp;lt;br&amp;gt;[[Quarterstaff]]&amp;lt;br&amp;gt;[[Two handed sword]]&amp;lt;br&amp;gt;[[War mattock]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Missile Weapons&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;220&amp;quot; style=&amp;quot;background-color: #C7C5AC&amp;quot; | required: [[Ranged Weapons|ranged weapons skill]]&amp;lt;br&amp;gt;[[File:short_bow_small.jpg]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Composite bow]]&amp;lt;br&amp;gt;[[Heavy crossbow]]&amp;lt;br&amp;gt;[[Light crossbow]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Long bow]]&amp;lt;br&amp;gt;[[Short bow]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Brawling Weapons&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;220&amp;quot; style=&amp;quot;background-color: #C7C5AC&amp;quot; | required: [[Brawling|brawling skill]]&amp;lt;br&amp;gt;[[File:troll_claw.jpg]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Closed fist]]&amp;lt;br&amp;gt;[[Blackjack]]&amp;lt;br&amp;gt;[[Cestus]]&amp;lt;br&amp;gt;[[Fist-scythe]]&amp;lt;br&amp;gt;[[Hook-knife]]&amp;lt;br&amp;gt;[[Jackblade]]&amp;lt;br&amp;gt;[[Paingrip]]&amp;lt;br&amp;gt;[[Sai]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Katar]]&amp;lt;br&amp;gt;[[Knuckle-blade]]&amp;lt;br&amp;gt;[[Knuckle-duster]]&amp;lt;br&amp;gt;[[Razorpaw]]&amp;lt;br&amp;gt;[[Tiger-claw]]&amp;lt;br&amp;gt;[[Troll-claw]]&amp;lt;br&amp;gt;[[Yierka-spur]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Thrown Weapons&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;220&amp;quot; style=&amp;quot;background-color: #C7C5AC&amp;quot; | required: [[Thrown Weapons|thrown weapons skill]]&amp;lt;br&amp;gt;[[File:bolas_small.jpg]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Bola]]&amp;lt;br&amp;gt;[[Dart]]&amp;lt;br&amp;gt;[[Discus]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Throwing net]]&amp;lt;br&amp;gt;[[Quoit]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Rune Staves&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;220&amp;quot; style=&amp;quot;background-color: #C7C5AC&amp;quot; | required: [[Runestaff#Runestaff_Defense|magical skills]] &amp;lt;br&amp;gt; [[File:stave_small.jpg]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Runestaff]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;220&amp;quot; style=&amp;quot;background-color: #C7C5AC&amp;quot; | required: [[unarmed combat system]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Cestus]]&amp;lt;br&amp;gt;[[Footwraps]]&amp;lt;br&amp;gt;[[Handwraps]]&amp;lt;br&amp;gt;[[Knuckle-blade]]&amp;lt;br&amp;gt;[[Knuckle-duster]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Paingrip]]&amp;lt;br&amp;gt;[[Razorpaw]]&amp;lt;br&amp;gt;[[Tiger-claw]]&amp;lt;br&amp;gt;[[Yierka-spur]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Unarmed combat system]]&lt;br /&gt;
*[[List of alternative weapon names]]&lt;br /&gt;
*[[Natural weapons]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*http://www.play.net/gs4/info/armory/weapons.asp&lt;br /&gt;
*http://www.play.net/gs4/info/skills.asp&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons| ]]&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Status&amp;diff=87210</id>
		<title>Status</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Status&amp;diff=87210"/>
		<updated>2017-02-15T01:49:41Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status&#039;&#039;&#039; refers to a particular state temporarily imposed upon a [[creature]] or [[character]]. Depending upon the particulars of each condition, certain [[verb]]s and/or interactions will not be available to them or others attempting interaction for the duration. Certain adjustments to that beings&#039; interaction with the [[combat system]] may also apply. States include:&lt;br /&gt;
&lt;br /&gt;
* [[angered]] (frenzied)&lt;br /&gt;
* [[bleeding]]&lt;br /&gt;
* [[calmed]]&lt;br /&gt;
* [[dead]]&lt;br /&gt;
* [[diseased]]&lt;br /&gt;
* [[disoriented]]&lt;br /&gt;
* [[flying]]&lt;br /&gt;
* [[hidden]]&lt;br /&gt;
* [[immobilized]] (bound, frozen, paralyzed)&lt;br /&gt;
* [[invisible]]&lt;br /&gt;
* [[KNEEL|kneeling]]&lt;br /&gt;
* [[overexerted]]&lt;br /&gt;
* [[phased]]&lt;br /&gt;
* [[poisoned]]&lt;br /&gt;
* [[prone]] (laying down)&lt;br /&gt;
* [[rooted]]&lt;br /&gt;
* [[roundtime]]&lt;br /&gt;
* [[silenced]]&lt;br /&gt;
* [[SIT|sitting]]&lt;br /&gt;
* [[slowed]]&lt;br /&gt;
* [[stunned]]&lt;br /&gt;
* [[unconscious]]&lt;br /&gt;
* [[webbed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Mechanics]]&lt;br /&gt;
[[Category:Status Conditions| ]]&lt;br /&gt;
[[Category: Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Status&amp;diff=87209</id>
		<title>Status</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Status&amp;diff=87209"/>
		<updated>2017-02-15T01:48:57Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status&#039;&#039;&#039; refers to a particular state temporarily imposed upon a [[creature]] or [[character]]. Depending upon the particulars of each condition, certain [[verb]]s and/or interactions will not be available to them or others attempting interaction for the duration. Certain adjustments to that beings&#039; interaction with the [[combat system]] may also apply. States include:&lt;br /&gt;
&lt;br /&gt;
* [[angered]] (frenzied)&lt;br /&gt;
* [[bleeding]]&lt;br /&gt;
* [[blinded]]&lt;br /&gt;
* [[calmed]]&lt;br /&gt;
* [[dead]]&lt;br /&gt;
* [[diseased]]&lt;br /&gt;
* [[flying]]&lt;br /&gt;
* [[hidden]]&lt;br /&gt;
* [[immobilized]] (bound, frozen, paralyzed)&lt;br /&gt;
* [[invisible]]&lt;br /&gt;
* [[KNEEL|kneeling]]&lt;br /&gt;
* [[overexerted]]&lt;br /&gt;
* [[phased]]&lt;br /&gt;
* [[poisoned]]&lt;br /&gt;
* [[prone]] (laying down)&lt;br /&gt;
* [[rooted]]&lt;br /&gt;
* [[roundtime]]&lt;br /&gt;
* [[silenced]]&lt;br /&gt;
* [[SIT|sitting]]&lt;br /&gt;
* [[slowed]]&lt;br /&gt;
* [[stunned]]&lt;br /&gt;
* [[unconscious]]&lt;br /&gt;
* [[webbed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Mechanics]]&lt;br /&gt;
[[Category:Status Conditions| ]]&lt;br /&gt;
[[Category: Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rumor_Woods/2021_custom_spell_preps&amp;diff=87100</id>
		<title>Rumor Woods/2021 custom spell preps</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rumor_Woods/2021_custom_spell_preps&amp;diff=87100"/>
		<updated>2017-02-13T01:51:06Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: fixed late-night errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;[[Summit Academy]] [[custom spell prep]] options.&lt;br /&gt;
&lt;br /&gt;
Order by number in Brickburn Hall, Laboratory to receive this service.&lt;br /&gt;
&lt;br /&gt;
(Please note: Spell preps limited to a specific circle or profession cannot be purchased if you do not meet these limitations.  In SOME cases, specific spell preps without circle or profession limitations can be purchased by anyone.)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;100s=Minor Spiritual; 200s=Major Spiritual; 300s=Cleric; 400s=Minor Elemental; 500s=Major Elemental; 600s=Ranger; 700s=Sorcerer; 900s=Wizard; 1000s=Bard; 1100s=Empath; 1200s=Minor Mental; 1600s=Paladin&amp;lt;/small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!#||Description||Spell/&amp;lt;br&amp;gt;Circle||Race/Prof Restr.&lt;br /&gt;
|-&lt;br /&gt;
|#29||&lt;br /&gt;
*1P:You murmur words of power into the air, summoning the elements to prepare [spell name].&lt;br /&gt;
*3P:Person murmurs words of power into the air, summoning the elements to do his bidding.&lt;br /&gt;
*Invisible:You hear someone murmuring words of power nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;900&amp;quot;|[[900s]] || Wizard &lt;br /&gt;
|-&lt;br /&gt;
|#30||&lt;br /&gt;
*1P:You intone a mystical orison, petitioning for the aid of your patron to prepare [spell name].&lt;br /&gt;
*3P:Person intones a mystical orison, petitioning for the aid of his patron.&lt;br /&gt;
*Invisible:You hear someone intone a mystical orison nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;300&amp;quot;|[[300s]] || Cleric&lt;br /&gt;
|-&lt;br /&gt;
|#31||&lt;br /&gt;
*1P:You murmur soft words into the air, the liquid syllables summoning the spirits to aid you in preparing [spell name].&lt;br /&gt;
*3P:Person murmurs soft words into the air, the liquid syllables summoning the spirits to his aid.&lt;br /&gt;
*Invisible:You hear soft words being murmured somewhere nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;1100&amp;quot;|[[1100s]] || Empath&lt;br /&gt;
|-&lt;br /&gt;
|#32||&lt;br /&gt;
*1P:You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into [spell name].&lt;br /&gt;
*3P:Person traces a burning rune into the air, melding the spiritual and elemental powers by sheer force of will.&lt;br /&gt;
*Invisible:A burning rune shimmers in the air for a moment and fades away.&lt;br /&gt;
|data-sort-value=&amp;quot;700&amp;quot;|[[700s]] || Sorcerer&lt;br /&gt;
|- &lt;br /&gt;
|#33||&lt;br /&gt;
*1P:You whisper quietly into the wind, summoning the forces of nature as you prepare [spell name]. &lt;br /&gt;
*3P:Person whispers quietly into the wind, summoning the forces of nature to his call.&lt;br /&gt;
*Invisible:You hear someone whispering quietly nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;600&amp;quot;|[[600s]] || Ranger&lt;br /&gt;
|-&lt;br /&gt;
|#34||&lt;br /&gt;
*1P:You raise your voice in rhythmic song, commanding the aid of the elements in preparing [spell name]. &lt;br /&gt;
*3P:Person raises his voice in rhythmic song, commanding the aid of the elements.&lt;br /&gt;
*Invisible:You hear a nearby voice raised in rhythmic song.&lt;br /&gt;
|data-sort-value=&amp;quot;1000&amp;quot;|[[1000s]] || Bard&lt;br /&gt;
|- &lt;br /&gt;
|#35||&lt;br /&gt;
*1P:You lift your voice in a rallying cry, calling confidently on the power of your patron for aid in preparing [spell name].&lt;br /&gt;
*3P:Person lifts his voice in a rallying cry, calling confidently on the power of his patron for aid.&lt;br /&gt;
*Invisible:A voice nearby lifts in a rallying cry.&lt;br /&gt;
|data-sort-value=&amp;quot;1600&amp;quot;|[[1600s]] || Paladin&lt;br /&gt;
|-&lt;br /&gt;
|#36||&lt;br /&gt;
*1P:You weave your hands through the air, streamers of elemental mana twisting between your fingers as you prepare [spell name].&lt;br /&gt;
*3P:Person weaves his hands through the air, streamers of elemental mana twisting between his fingers.&lt;br /&gt;
*Invisible:Streamers of elemental mana twist through the air nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;900&amp;quot;|[[900s]] || Wizard&lt;br /&gt;
|- &lt;br /&gt;
|#37||&lt;br /&gt;
*1P:Clasping your hands overhead, you fervently call on the guidance of your patron to prepare [spell name].&lt;br /&gt;
*3P:Person raises his clasped hands, fervently calling on the guidance of his patron.&lt;br /&gt;
*InvisibleYou hear someone fervently invoking a prayer nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;300&amp;quot;|[[300s]] || Cleric&lt;br /&gt;
|- &lt;br /&gt;
|#38||&lt;br /&gt;
*1P:You outline a luminous rune in the air, summoning the spirits to aid you in preparing [spell name].&lt;br /&gt;
*3P:Person outlines a luminous rune in the air, summoning the spirits to his aid.&lt;br /&gt;
*Invisible:You see a luminous rune being outlined in the air nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;1100&amp;quot;|[[1100s]] || Empath&lt;br /&gt;
|- &lt;br /&gt;
|#39||&lt;br /&gt;
*1P:You scribe a hazy, dark sigil into the air, fusing elemental and spiritual power into [spell name].&lt;br /&gt;
*3P: scribes a hazy, dark sigil into the air, fusing elemental and spiritual power.&lt;br /&gt;
*Invisible:A hazy, dark sigil appears in the air for a moment and fades away.&lt;br /&gt;
|data-sort-value=&amp;quot;700&amp;quot;|[[700s]] || Sorcerer&lt;br /&gt;
|- &lt;br /&gt;
|#40||&lt;br /&gt;
*1P:You cast your voice into the air, causing the spirits to swirl around you with a sound like rustling leaves as you prepare [spell name]. &lt;br /&gt;
*3P:Person casts his voice into the air, causing the spirits to swirl around him with a sound like rustling leaves.&lt;br /&gt;
*Invisible:You hear someone nearby cast their voice into the air, summoning the spirits.&lt;br /&gt;
|data-sort-value=&amp;quot;600&amp;quot;|[[600s]] || Ranger&lt;br /&gt;
|-&lt;br /&gt;
|#41||&lt;br /&gt;
*1P:You lift your voice in song, skillfully twining elemental mana into your harmony as you prepare [spell name]. &lt;br /&gt;
*3P:Person lifts his voice in song, skillfully twining elemental mana into his harmony.&lt;br /&gt;
*Invisible:You hear a nearby voice lifted in song.&lt;br /&gt;
|data-sort-value=&amp;quot;1000&amp;quot;|[[1000s]] || Bard&lt;br /&gt;
|- &lt;br /&gt;
|#42||&lt;br /&gt;
*1P:You trace your patron&#039;s holy symbol in the air, using it to focus your invocation of [spell name].&lt;br /&gt;
*3P:Person traces his patron&#039;s holy symbol in the air, using it to focus his invocation.&lt;br /&gt;
*Invisible:A holy symbol appears in the air nearby, fading away quickly.&lt;br /&gt;
|data-sort-value=&amp;quot;1600&amp;quot;|[[1600s]] || Paladin&lt;br /&gt;
|-&lt;br /&gt;
|#136||&lt;br /&gt;
*1P:You quickly intone a battle chant, imploring your patron to lend you aid.&lt;br /&gt;
*3P:Person quickly intones a battle chant, imploring his patron to lend him aid.&lt;br /&gt;
*Invisible:You hear a short battle chant.&lt;br /&gt;
|data-sort-value=&amp;quot;1600&amp;quot;|[[1600s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#137||&lt;br /&gt;
*1P:You meld a climactic chord into your melody, voice rising in a crescendo as you prepare [spell name].&lt;br /&gt;
*3P:Person melds a climactic chord into his melody, his voice rising in a crescendo.&lt;br /&gt;
*Invisible:You hear a voice rising in a gradual crescendo, subtly altering the melody it had been singing.&lt;br /&gt;
|data-sort-value=&amp;quot;1000&amp;quot;|[[1000s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#139||&lt;br /&gt;
*1P:You murmur a twisting phrase, commanding the elements and spirits in uneasy cooperation, to prepare [spell name].&lt;br /&gt;
*3P:Person murmurs a twisting phrase, commanding both the elements and spirits together.&lt;br /&gt;
*Invisible:You hear a twisting phrase being murmured.&lt;br /&gt;
|data-sort-value=&amp;quot;700&amp;quot;|[[700s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#142||&lt;br /&gt;
*1P:You invoke a short blessing, hands clasped in prayer, as you prepare [spell name].&lt;br /&gt;
*3P:Person invokes a short blessing, his hands clasped in prayer.&lt;br /&gt;
*Invisible:You hear the invocation of a short blessing.&lt;br /&gt;
|data-sort-value=&amp;quot;300&amp;quot;|[[300s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#145||&lt;br /&gt;
*1P:You chant a short phrase, embers leaping from your fingertips, as you clench your hand into a smoke-shrouded fist.&lt;br /&gt;
*3P:Person chants a short phrase, embers leaping from his fingertips, as he clenches his hand into a smoke-shrouded fist.&lt;br /&gt;
*Invisible:You hear a short phrase, accompanied by a shower of embers and a bit of smoke.&lt;br /&gt;
|[[519]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#146||&lt;br /&gt;
*1P:You intone a mystical phrase, your words flowing in a burst of speed, as your hands move rapidly through the prescribed motions.&lt;br /&gt;
*3P:Person intones a mystical phrase, his words flowing in a burst of speed, as his hands move rapidly.&lt;br /&gt;
*Invisible:You hear a mystical intonation, its words flowing quickly.&lt;br /&gt;
|[[506]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#147||&lt;br /&gt;
*1P:You chant a reverent prayer, imploring your patron for aid in restoring the fallen to life.&lt;br /&gt;
*3P:Person chants a reverent prayer, imploring his patron for aid in restoring the fallen to life.&lt;br /&gt;
*Invisible:You hear a reverent prayer being chanted, imploring aid in restoring the fallen to life.&lt;br /&gt;
|[[318]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#148||&lt;br /&gt;
*1P:You whisper the mystical phrases to invoke Wither, as a nebulous haze shimmers into view around your hands, casting them in murky shadows.&lt;br /&gt;
*3P:Person whispers a mystical phrase, as a nebulous haze shimmers into view around her hands, casting them in murky shadows.&lt;br /&gt;
*Invisible:You hear the whispers of a mystical phrase, as twin spheres of pearlescent energy appear in midair.&lt;br /&gt;
| [[1115]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#149||&lt;br /&gt;
*1P:You whisper the mystical phrase for Bone Shatter, as pearlescent energy builds around your hands, casting them in an opalescent silhouette.&lt;br /&gt;
*3P:Person whispers a mystical phrase, as pearlescent energy builds around her hands, casting them in an opalescent silhouette.&lt;br /&gt;
*Invisible:You hear the whispers of a mystical phrase, as twin spheres of pearlescent energy appear in midair.&lt;br /&gt;
| [[1106]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#150||You utter a sharp phrase, tiny thorns rippling across your arms in a wave that moves toward your hands. || [[616]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#180||&lt;br /&gt;
*1P:A light blue glow surrounds your hands as you prepare a minor Spirit Warding...&lt;br /&gt;
*3P:A light blue glow surrounds Person&#039;s hands as she prepares a warding spell...&lt;br /&gt;
*Invisible:A light blue glow appears in midair.&lt;br /&gt;
|[[101]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#181||&lt;br /&gt;
*1P:A deep blue glow surrounds your hands as you prepare a major Spirit Warding...&lt;br /&gt;
*3P:A deep blue glow surrounds Person&#039;s hands as she prepares a warding spell...&lt;br /&gt;
*Invisible:A deep blue glow appears in midair.&lt;br /&gt;
|[[107]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#182||&lt;br /&gt;
*1P:You weave an intricate pattern with your dominant hand, full of twists and turns, as you prepare the Unbalance spell...&lt;br /&gt;
*3P:Person weaves an intricate pattern with her hand, full of twists and turns...&lt;br /&gt;
|[[110]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#183||&lt;br /&gt;
*1P:You petition the local flame spirits as flickers of pale flame surround your hands...&lt;br /&gt;
*3P:Person petitions the spirits as flickers of pale flame surround her hands...&lt;br /&gt;
*Invisible:Flickers of pale flame appear in midair.&lt;br /&gt;
|[[111]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#184||&lt;br /&gt;
*1P:You call upon a guiding spirit, invoking its power to shepherd the next attack to its target...&lt;br /&gt;
*3P:Person calls upon a guiding spirit, invoking its power.&lt;br /&gt;
|[[117]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#185||&lt;br /&gt;
*1P:Strands of translucent webbing flow across the back of your hands as you prepare the Web spell...&lt;br /&gt;
*3P:Strands of translucent webbing flow across the back of Person&#039;s hands...&lt;br /&gt;
*Invisible:Strands of translucent webbing appear in midair.&lt;br /&gt;
|[[118]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#186||&lt;br /&gt;
*1P:You murmur a prayer to Arachne, asking for her favor as you prepare the Web spell...&lt;br /&gt;
*3P:The shadow of a spider crosses Person&#039;s face as she murmurs...&lt;br /&gt;
|[[118]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#187||&lt;br /&gt;
*1P:You invoke a guiding spirit, imploring it to return you to safety...&lt;br /&gt;
*3P:Person invokes a guiding spirit, imploring it to return her to safety...&lt;br /&gt;
|[[130]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#188||&lt;br /&gt;
*1P:As you begin constructing the mana forms of the Wall of Force, ethereal bricks begin to assemble around you...&lt;br /&gt;
*3P:A wall of ethereal bricks begins to form around Person, partially obscuring her form...&lt;br /&gt;
*Invisible:A circular wall of ethereal bricks begins to form.&lt;br /&gt;
|[[140]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#189||&lt;br /&gt;
*1P:You murmur a calming phrase as you prepare to soothe emotions...&lt;br /&gt;
*3P:Person murmurs a calming phrase...&lt;br /&gt;
*Invisible:You hear a calming phrase being murmured.&lt;br /&gt;
|[[201]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#190||&lt;br /&gt;
*1P:The scent of freshly baked bread fills your senses as you prepare the Manna spell...&lt;br /&gt;
*3P:The scent of freshly baked bread emanates from Person as she utters a short phrase...&lt;br /&gt;
*Invisible:The scent of freshly baked bread fills the area.&lt;br /&gt;
|[[203]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#193||&lt;br /&gt;
*1P:Spirits swirl around you, shrouding your form partially as you prepare the Unpresence spell...&lt;br /&gt;
*3P:Spirits swirl around Person, shrouding her form partially as she utters a short phrase...&lt;br /&gt;
|[[204]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#196||&lt;br /&gt;
*1P:You call upon peaceful spirits and direct them send their soothing presence through the area...&lt;br /&gt;
*3P:Person calls upon the local spirits and directs them through the area...&lt;br /&gt;
|[[213]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#197||&lt;br /&gt;
*1P:You snap your fingers, producing a flash of brilliant light, as you prepare the Spirit Servant spell...&lt;br /&gt;
*3P:Person snaps her fingers, producing a flash of brilliant light...&lt;br /&gt;
*Invisible:A brilliant flash of light is accompanied by the snapping of someone&#039;s fingers.&lt;br /&gt;
|[[218]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#198||&lt;br /&gt;
*1P:Opalescent spirits cover your body, solidifying into an ethereal suit of armor as you prepare a Spell Shield...&lt;br /&gt;
*3P:Opalescent spirits cover Person&#039;s body, solidifying into an ethereal suit of armor as she prepares a spell...&lt;br /&gt;
*Invisible:An opalescent shell of spirits forms in midair, taking the shape of a suit of ethereal armor.&lt;br /&gt;
|[[219]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#199||&lt;br /&gt;
*1P:Whirling clouds of spirits surround you, a single white mote in their midst shining brightly as you prepare the Spirit Slayer spell...&lt;br /&gt;
*3P:Whirling clouds of spirits surround Person, a single white mote in their midst shining brightly as she chants an incantation...&lt;br /&gt;
*Invisible:Whirling clouds of spirits fill the area, a single white mote in their midst shining brightly.&lt;br /&gt;
|[[240]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#200||&lt;br /&gt;
*1P:You call upon the power of your patron to Smite your foes...&lt;br /&gt;
*3P:Person calls upon the power of his patron to Smite his foes...&lt;br /&gt;
|[[302]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#201||&lt;br /&gt;
*1P:You utter a short blessing...&lt;br /&gt;
*3P:Person utters a short blessing...&lt;br /&gt;
*Invisible:Someone utters a short blessing.&lt;br /&gt;
|[[304]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#202||&lt;br /&gt;
*1P:With a short prayer to Lorminstra, you perform the rites of Preservation...&lt;br /&gt;
*3P:With a short prayer to Lorminstra, Person performs the rites of Preservation...&lt;br /&gt;
*Invisible:You hear a short prayer to Lorminstra.&lt;br /&gt;
|[[305]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#203||&lt;br /&gt;
*1P:Calling upon your patron, you chant a short Benediction of accurate aim and strong weapon arms...&lt;br /&gt;
*3P:Calling upon his patron, Person chants a short Benediction of accurate aim and strong weapon arms...&lt;br /&gt;
|[[307]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#204||&lt;br /&gt;
*1P:Invoking the power of your patron, you prepare to break a curse...&lt;br /&gt;
*3P:Invoking the power of his patron, Person chants a short prayer...&lt;br /&gt;
|[[315]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#205||&lt;br /&gt;
*1P:You begin a short tribal chant, gesturing wildly while imploring the Arkati&#039;s aid in restoring the fallen to life...&lt;br /&gt;
*3P:Person begins a short tribal chant, gesturing wildly while imploring the Arkati&#039;s aid in restoring the fallen to life...&lt;br /&gt;
|[[318]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#206||&lt;br /&gt;
*1P:Your fingertips begin to glow with a soft light as you call upon the power of the elements in the Lock Pick Enhancement invocation...&lt;br /&gt;
*3P:Person&#039;s fingertips begin to glow with a soft light as she calls upon the power of the elements...&lt;br /&gt;
|[[403]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#207||&lt;br /&gt;
*1P:You take a deep breath and quickly mutter the invocation of the Disarm Enhancement spell...&lt;br /&gt;
*3P:Person takes a deep breath and quickly mutters an invocation under her breath...&lt;br /&gt;
|[[404]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#208||&lt;br /&gt;
*1P:You trace a small circle in air and then push it forward with your hand as you prepare an Elemental Wave...&lt;br /&gt;
*3P:Person traces a small circle in the air and then pushes it forward with her hand...&lt;br /&gt;
|[[410]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#209||&lt;br /&gt;
*1P:Colorful motes of energy gather around you as you prepare Thurfel&#039;s Ward...&lt;br /&gt;
*3P:Colorful motes of energy gather around Person as he recites a magical phrase...&lt;br /&gt;
*Invisible:Colorful motes of energy swirl through the air.&lt;br /&gt;
|[[503]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#210||&lt;br /&gt;
*1P:A coating of granite forms around your hands as you prepare the Hurl Boulder spell...&lt;br /&gt;
*3P:A coating of granite forms around Person&#039;s hands as he chants an invocation...&lt;br /&gt;
|[[510]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#211||&lt;br /&gt;
*1P:Thin tendrils of translucent mana stream away from your body, searching the area as you prepare the Mana Leech spell...&lt;br /&gt;
*3P:Thin tendrils of translucent mana stream away from Person&#039;s body, searching the area as he utters a spell...&lt;br /&gt;
|[[516]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#212||&lt;br /&gt;
*1P:A crackling corona of lightning forms around you, its blue-white tongues of electricity flickering in time with your voice...&lt;br /&gt;
*3P:A crackling corona of lightning forms around Person, its blue-white tongues of electricity flickering in time with his voice...&lt;br /&gt;
*Invisible:A crackling corona of lightning forms in the shape of a humanoid, tongues of blue-white electricity flickering around the outline.&lt;br /&gt;
|[[518]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#213||&lt;br /&gt;
*1P:You whisper quietly as your skin briefly cycles between colors of spring green and autumnal browns and golds...&lt;br /&gt;
*3P:Person whispers quietly as his/her skin briefly cycles between colors of spring green and autumnal browns and golds...&lt;br /&gt;
*Invisible:You hear a faint whisper.&lt;br /&gt;
|[[601]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#214||&lt;br /&gt;
*1P:You call upon the local spirits to guard against inclement weather and the elements...&lt;br /&gt;
*3P:Person calls upon the local spirits, imploring them to guard against weather and the elements...&lt;br /&gt;
|[[602]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#215||&lt;br /&gt;
*1P:You offer a short prayer to Phoen, praising his strength...&lt;br /&gt;
*3P:Person offers a short prayer to Phoen, praising his strength...&lt;br /&gt;
*Invisible:You hear a short prayer to Phoen, praising his strength.&lt;br /&gt;
|[[606]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#216||&lt;br /&gt;
*1P:Tiny thorns sprout along the back of your hands as you draw upon natural power to create a Wall of Thorns...&lt;br /&gt;
*3P:Tiny thorns sprout along the back of Person&#039;s hands as he/she quietly chants an invocation...&lt;br /&gt;
|[[640]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#217||&lt;br /&gt;
*1P:An inky cloud of shadows surrounds your hand as you prepare the Mana Disruption spell...&lt;br /&gt;
*3P:An inky cloud of shadows surrounds Person&#039;s hand as she chants a twisting phrase...&lt;br /&gt;
*Invisible:An inky cloud of shadows forms in midair as you hear a twisting phrase.&lt;br /&gt;
|[[702]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#218||&lt;br /&gt;
*1P:Parts of your arms and hands fade to various levels of transparency as you prepare the Phase spell...&lt;br /&gt;
*3P:Parts of Person&#039;s arms and hands fade to various levels of transparency as she utters a short, commanding spell...&lt;br /&gt;
|[[704]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#219||&lt;br /&gt;
*1P:Thin, straight grey lines cover the palms of your hands as you prepare the Disintegrate spell...&lt;br /&gt;
*3P:Thin, straight grey lines cover the palms of Person&#039;s hands...&lt;br /&gt;
|[[705]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#220||&lt;br /&gt;
*1P:Greenish-black flames spring to life in your hand as you invoke the power of Balefire...&lt;br /&gt;
*3P:Greenish-black flames spring to life in Person&#039;s hand...&lt;br /&gt;
*Invisibility:Greenish-black flames spring to life in midair.&lt;br /&gt;
|[[713]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#221||&lt;br /&gt;
*1P:A small static charge builds in your hands, the electricity barely visible as you prepare the Minor Shock spell...&lt;br /&gt;
*3P:A small static charge builds in Person&#039;s hands, the electricity barely visible...&lt;br /&gt;
*Invisible:A small sphere of static forms in midair, the faint electricity barely visible.&lt;br /&gt;
|[[901]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#222||&lt;br /&gt;
*1P:A small sphere of roiling water builds above the palm of your hand as you prepare the Minor Water spell...&lt;br /&gt;
*3P:A small sphere of roiling water builds above the palm of Person&#039;s hand...&lt;br /&gt;
*Invisible:A small sphere of roiling water forms in midair.&lt;br /&gt;
|[[903]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#223||&lt;br /&gt;
*1P:A small sphere of boiling green acid builds above the palm of your hand as you prepare the Minor Acid spell...&lt;br /&gt;
*3P:A small sphere of boiling green acid builds above the palm of Person&#039;s hand...&lt;br /&gt;
*Invisible:A small sphere of boiling green acid forms in midair.&lt;br /&gt;
|[[904]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#224||&lt;br /&gt;
*1P:A small ember of flickering flame appears above the palm of your hand as you prepare the Minor Fire spell...&lt;br /&gt;
*3P:A small ember of flickering flame appears above the palm of Person&#039;s hand...&lt;br /&gt;
*Invisible:A small ember of flickering flame appears in midair.&lt;br /&gt;
|[[906]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#225||&lt;br /&gt;
*1P:A jagged shard of glacial ice shimmers into existence near your hand as you prepare the Major Cold spell...&lt;br /&gt;
*3P:A jagged shard of glacial ice shimmers into existence near Person&#039;s hand...&lt;br /&gt;
*Invisible:A jagged shard of glacial ice shimmers into existence.&lt;br /&gt;
|[[907]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#226||&lt;br /&gt;
*1P:A chill passes through you, and a faint frost whitens your skin as you prepare the [spell name] spell...&lt;br /&gt;
*3P:A thin layer of frost spreads across Person&#039;s skin as he incants an arcane phrase...&lt;br /&gt;
*Invisible:The air suddenly cools noticeably.&lt;br /&gt;
|[[907]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#227||&lt;br /&gt;
*1P:A blazing sphere of lambent, crimson flame appears above your head as you prepare the Major Fire spell...&lt;br /&gt;
*3P:A blazing sphere of lambent, crimson flame appears above Person&#039;s head...&lt;br /&gt;
*Invisible:A blazing sphere of lambent, crimson flame appears floating in midair.&lt;br /&gt;
|[[908]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#228||&lt;br /&gt;
*1P:You feel flush, and your vision is momentarily obscured by red and orange flames as you prepare the [spell name] spell...&lt;br /&gt;
*3P:Person&#039;s eyes flash with fiery reds and oranges as he chants...&lt;br /&gt;
*Invisible:Flashes of fiery reds and oranges erupt from the shadows.&lt;br /&gt;
|[[908]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#229||&lt;br /&gt;
*1P:You lift one foot up and stomp down at the ground hard, and then the other, as murmurs of magical phrases cross your lips...&lt;br /&gt;
*3P:Person lifts one foot up and stomps down on the ground, and then the other foot, as murmurs of magical phrases cross his lips...&lt;br /&gt;
*Invisible:You hear the faint murmuring of a magical phrase.&lt;br /&gt;
|[[909]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#230||&lt;br /&gt;
*1P:A crackling bolt of blue-white electricity appears above your head as you prepare the Major Shock spell...&lt;br /&gt;
*3P:A crackling bolt of blue-white electricity appears above Person&#039;s head...&lt;br /&gt;
*Invisible:A crackling bolt of blue-white electricity appears in midair.&lt;br /&gt;
|[[910]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#231||&lt;br /&gt;
*1P:Your hands fade to complete transparency as you intone the Invisibility spell...&lt;br /&gt;
*3P:Person&#039;s hands fade to complete transparency as he intones a spell...&lt;br /&gt;
|[[916]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#232||&lt;br /&gt;
*1P:You hum a short tune as you softly croon a lullaby...&lt;br /&gt;
*3P:Person hums a short tune as he softly croons a lullaby...&lt;br /&gt;
*Invisible:You hear a short tune being hummed, followed by the crooning sound of a lullaby.&lt;br /&gt;
|[[1005]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#233||&lt;br /&gt;
*1P:You sing a long form poem, praising the strength of Kai and his triumph over adversity...&lt;br /&gt;
*3P:Person sings a long form poem, praising the strength of Kai and his triumph over adversity...&lt;br /&gt;
*Invisible:You hear a long form poem, praising the strength of Kai and his triumph over adversity.&lt;br /&gt;
|[[1007]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#234||&lt;br /&gt;
*1P:A slight flush tints your skin as you concentrate on the [spell name] spell...&lt;br /&gt;
*3P:As Person concentrates, a slight flush tints her skin...&lt;br /&gt;
|[[1101]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#235||&lt;br /&gt;
*1P:A radiant ball of energy forms above your head as you prepare the Empathic Assault spell...&lt;br /&gt;
*3P:A radiant ball of energy forms above Person&#039;s head...&lt;br /&gt;
*Invisible:A radiant ball of energy appears, floating in the air.&lt;br /&gt;
|[[1110]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#236||&lt;br /&gt;
*1P:A brilliant green corona surrounds your hands as you offer a short prayer to Imaera and Kuon as you prepare the Herb Production spell...&lt;br /&gt;
*3P:A brilliant green corona surrounds Person&#039;s hands as she offers a short prayer to Imaera and Kuon...&lt;br /&gt;
*Invisible:A pair of brilliant green coronas appear in the air as you hear a short prayer to Imaera and Kuon.&lt;br /&gt;
|[[1118]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#237||&lt;br /&gt;
*1P:You chant a short mantra as you focus your thoughts on the rigidity of steel and iron...&lt;br /&gt;
*3P:Person chants a short mantra, focusing her thoughts...&lt;br /&gt;
*Invisible:You hear someone chanting a short mantra.&lt;br /&gt;
|[[1202]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#238||&lt;br /&gt;
*1P:Using very precise and slow gestures with your hands, you tap into the raw elemental energy surrounding you in preparation to cast [spell name]... &lt;br /&gt;
*3P:Using very precise and slow gestures with her hands, Person prepares to cast a spell...&lt;br /&gt;
|data-sort-value=&amp;quot;400&amp;quot;|[[400s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#239||&lt;br /&gt;
*1P:You thrust your hand away from your body and point directly ahead as sparks of elemental energy slither down your arm towards your hand... &lt;br /&gt;
*3P:Person thrusts his hand away from his body and points directly ahead as sparks of elemental energy slither down his arm towards his hand...&lt;br /&gt;
|data-sort-value=&amp;quot;400&amp;quot;|[[400s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#240||&lt;br /&gt;
*1P:You begin pounding on your chest in a steady and hard rhythm as the elemental mana within your body begins to build up in preparation to cast the [spell name] spell... &lt;br /&gt;
*3P:Person begins pounding on her chest in a steady and hard rhythm in preparation to cast...&lt;br /&gt;
*Invisible:You hear a faint thumping sound in a steady rhythm&lt;br /&gt;
|data-sort-value=&amp;quot;400&amp;quot;|[[400s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#241||&lt;br /&gt;
*1P:You command the local spirits to aid you with the [spell name] spell, an intense expression on your face as you stare straight ahead... &lt;br /&gt;
*3P:Person commands the local spirits to aid her, an intense expression on her face as she stares straight ahead...&lt;br /&gt;
|data-sort-value=&amp;quot;100&amp;quot;|[[100s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#242||&lt;br /&gt;
*1P:Swaying your hips side to side in time with a hummed melody, you attempt to entice the local spirits to aid you with the [spell name] spell... &lt;br /&gt;
*3P:Person sways her hips side to side in time with a hummed melody, attempting to entice the local spirits to offer aid...&lt;br /&gt;
*Invisible:You hear a hummed melody.&lt;br /&gt;
|data-sort-value=&amp;quot;100&amp;quot;|[[100s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#243||&lt;br /&gt;
*1P:You tilt your head slightly and stare straight ahead as you murmur under your breath... &lt;br /&gt;
*3P:Person tilts her head slightly and stares straight ahead as she murmurs softly under her breath...&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#244||&lt;br /&gt;
*1P:You concentrate intently on preparing the [spell name] spell and readying to cast it... &lt;br /&gt;
*3P:Person concentrates intently as she readies a spell...&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#245||&lt;br /&gt;
*1P:You slap your hands in a steady rhythm against the sides of your hips as the elemental mana within you builds in preparation to sing the [spell name]... &lt;br /&gt;
*3P:Person slaps his hands in a steady rhythm against the sides of his hips as he prepares to sing...&lt;br /&gt;
*Invisible:You hear a steady thumping sound, keeping beat to a hummed rhythm.&lt;br /&gt;
|data-sort-value=&amp;quot;1000&amp;quot;|[[1000s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#246||&lt;br /&gt;
*1P:You raise one hand high into the air, and an arc of cerulean-hued mana spirals down your arm as you prepare to cast [spell name]...&lt;br /&gt;
*3P:Person raises one hand high into the air, and an arc of cerulean-hued mana spirals down his arm as he prepares to cast...&lt;br /&gt;
*Invisible:An arc of cerulean-hued mana spirals down through the air.&lt;br /&gt;
|data-sort-value=&amp;quot;1600&amp;quot;|[[1600s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#247||&lt;br /&gt;
*1P:You toss your head back and howl loudly as swirling wisps of mana flow out of thin air and into your mouth, spiraling downward to fill your lungs with power... &lt;br /&gt;
*3P:Person tosses her head back and howls loudly as swirling wisps of mana flow out of thin air and into her mouth...&lt;br /&gt;
*Invisible:You hear a loud howl followed by swirling wisps of mana appearing and vanishing.&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#248||&lt;br /&gt;
*1P:Mirage-like distortions surround you as you prepare the [spell name] spell... &lt;br /&gt;
*3P:Mirage-like distortions surround Person as she prepares a spell...&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#249||&lt;br /&gt;
*1P:You unleash a series of unintelligible grunts followed by a proud belch as you prepare the [spell name] spell... &lt;br /&gt;
*3P:Person unleashes a series of unintelligible grunts followed by a proud belch...&lt;br /&gt;
*Invisible:You hear a series of unintelligible grunts followed by a belch.&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#250||&lt;br /&gt;
*1P:You speak quietly in flowing elven, preparing the [spell name] spell... &lt;br /&gt;
*3P:Person speaks a quiet phrase in flowing elven...&lt;br /&gt;
*Invisible:You hear a quiet phrase of elven.&lt;br /&gt;
|All||Elf, Aelotoi, Sylvankind, Winedotter Gnome&lt;br /&gt;
|-&lt;br /&gt;
|#251||&lt;br /&gt;
*1P:You grunt a short phrase of dwarven incantations as you prepare the [spell name] spell...&lt;br /&gt;
*3P:Person grunts a short phrase of dwarven incantations...&lt;br /&gt;
*Invisible:You hear a grunted phrase of dwarven incantations.&lt;br /&gt;
||All||Dwarven, Aledotter Gnome&lt;br /&gt;
|-&lt;br /&gt;
|#252||In preparation of [spell name], you deliver a series of succinct gnomish phrases with masterful precision, a forward thrust of your palm completing the cycle... ||All ||Forest or Burghal Gnome&lt;br /&gt;
|-&lt;br /&gt;
|#253||&lt;br /&gt;
*1P:Faint golden lines trace across your skin as you prepare the [spell name] spell... &lt;br /&gt;
*3P:Faint golden lines trace across Person&#039;s skin as she appears to focus...&lt;br /&gt;
*Invisible:Flashes of gold illuminate the shadows momentarily.&lt;br /&gt;
|All ||-&lt;br /&gt;
|-&lt;br /&gt;
|#254||&lt;br /&gt;
*1P:You struggle to recall the correct way to prepare the [spell name] spell, but manage to stammer out something passable... &lt;br /&gt;
*3P:Person&#039;s face furrows in concentration as she stammers out a magical chant...&lt;br /&gt;
*Invisible:You hear someone stammering a magical chant.&lt;br /&gt;
|All ||-&lt;br /&gt;
|-&lt;br /&gt;
|#255||&lt;br /&gt;
*1P:You bark out a series of arcane syllables as your lithe fingers nimbly trace through the air to summon the [spell name] spell...&lt;br /&gt;
*3P:Person barks out a series of arcane syllables as his lithe fingers nimbly trace through the air to summon a spell...&lt;br /&gt;
*Invisible:You hear someone barking a series of arcane syllables.&lt;br /&gt;
|All||Half-Krolvin &lt;br /&gt;
|-&lt;br /&gt;
|#256||&lt;br /&gt;
*1P:Your voice lowers to a guttural growl as you pantomime a harsh invocation on the air... &lt;br /&gt;
*3P:Person&#039;s voice lowers to a guttural growl as she pantomimes a harsh invocation on the air...&lt;br /&gt;
*Invisible:You hear a low, guttural growl.&lt;br /&gt;
|All||- &lt;br /&gt;
|-&lt;br /&gt;
|#257||&lt;br /&gt;
*1P:Closing your eyes, your fingers recall the familiar gestures to summon the [spell name] spell as your voice falls into a sonorous chant... &lt;br /&gt;
*3P:Person closes her eyes, her fingers summoning a spell as if it were little more than second nature as her voice falls into a sonorous chant...&lt;br /&gt;
*Invisible:You hear a voice fall into a sonorous chant.&lt;br /&gt;
|All||- &lt;br /&gt;
|-&lt;br /&gt;
|#258||&lt;br /&gt;
*1P:As you focus, you bow your head slightly, staring balefully ahead from beneath your furrowed brow as you murmur an invocation... &lt;br /&gt;
*3P:As Person focuses, her head bows slightly, and she stares balefully ahead from beneath her furrowed brow as she murmurs an invocation...&lt;br /&gt;
*Invisible:You hear a murmured invocation.&lt;br /&gt;
|All ||-&lt;br /&gt;
|-&lt;br /&gt;
|#340||Thick halos of deep viridian haze materialize around your hands as you prepare [spell name]... ||[[600s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#341||&lt;br /&gt;
*1P:Your face is bathed in a serene countenance as you recite the practiced words of [spell name]...&lt;br /&gt;
*3P:Person&#039;s face is bathed in a serene countenance as she recites...&lt;br /&gt;
*Invisible:&amp;lt;no message&amp;gt;&lt;br /&gt;
|data-sort-value=&amp;quot;1200&amp;quot;|[[1200s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#342||&lt;br /&gt;
*1P:You chant softly as you prepare [spell name].  A miasma of gold, green, and crimson swirls around you briefly before dissipating... &lt;br /&gt;
*3P:Person chants softly, and a miasma of gold, green, and crimson swirls around her briefly before dissipating...&lt;br /&gt;
|data-sort-value=&amp;quot;400&amp;quot;|[[400s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#343||&lt;br /&gt;
*1P:Multicolored sparks erupt from your fingertips as you prepare [spell name]... &lt;br /&gt;
*3P:Bursts of multicolored sparks erupt from Person&#039;s fingertips as he prepares a spell...&lt;br /&gt;
*Invisible:Bursts of multicolored sparks project into the air.&lt;br /&gt;
|data-sort-value=&amp;quot;500&amp;quot;|[[500s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#344||&lt;br /&gt;
*1P:You awkwardly wave your hands through the air as you prepare [spell name]...&lt;br /&gt;
*3P:Person awkwardly waves his hands through the air as he prepares a spell...&lt;br /&gt;
*Hidden: &amp;lt;no message&amp;gt;&lt;br /&gt;
|All ||Warrior&lt;br /&gt;
|-&lt;br /&gt;
|#345||A warm fog illuminated with muted brown, orange, and yellow hues envelops you as you chant the phrase for [spell name]...|| [[611]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#346||&lt;br /&gt;
*1P:As you recite the words of [spell name], pools of churning water form beneath your feet, and a brisk wind whips around you before diminishing... &lt;br /&gt;
*3P:As Person recites, pools of churning water form beneath his feet, and a brisk wind whips around him before diminishing...&lt;br /&gt;
*Invisible:Pools of churning water form along the ground, and a brisk wind whips through the area.&lt;br /&gt;
|data-sort-value=&amp;quot;500&amp;quot;|[[500s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#347||&lt;br /&gt;
*1P:Ethereal shadows coalesce around you, chanting in unison with you as you prepare [spell name]... &lt;br /&gt;
*3P:Ethereal shadows coalesce around Person and chant with her in unison as she prepares a spell...&lt;br /&gt;
*Invisible:Ethereal shadows coalesce and chant in unison with an unseen entity.&lt;br /&gt;
|data-sort-value=&amp;quot;200&amp;quot;|[[200s]]||-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rumor_Woods/2021_custom_spell_preps&amp;diff=87081</id>
		<title>Rumor Woods/2021 custom spell preps</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rumor_Woods/2021_custom_spell_preps&amp;diff=87081"/>
		<updated>2017-02-12T03:10:18Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: cleric&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;[[Summit Academy]] [[custom spell prep]] options.&lt;br /&gt;
&lt;br /&gt;
Order by number in Brickburn Hall, Laboratory to receive this service.&lt;br /&gt;
&lt;br /&gt;
(Please note: Spell preps limited to a specific circle or profession cannot be purchased if you do not meet these limitations.  In SOME cases, specific spell preps without circle or profession limitations can be purchased by anyone.)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;100s=Minor Spiritual; 200s=Major Spiritual; 300s=Cleric; 400s=Minor Elemental; 500s=Major Elemental; 600s=Ranger; 700s=Sorcerer; 900s=Wizard; 1000s=Bard; 1100s=Empath; 1200s=Minor Mental; 1600s=Paladin&amp;lt;/small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!#||Description||Spell/&amp;lt;br&amp;gt;Circle||Race/Prof Restr.&lt;br /&gt;
|-&lt;br /&gt;
|#29||&lt;br /&gt;
*1P:You murmur words of power into the air, summoning the elements to prepare [spell name].&lt;br /&gt;
*3P:Person murmurs words of power into the air, summoning the elements to do his bidding.&lt;br /&gt;
*Invisible:You hear someone murmuring words of power nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;900&amp;quot;|[[900s]] || Wizard &lt;br /&gt;
|-&lt;br /&gt;
|#30||&lt;br /&gt;
*1P:You intone a mystical orison, petitioning for the aid of your patron to prepare [spell name].&lt;br /&gt;
*3P:Person intones a mystical orison, petitioning for the aid of his patron.&lt;br /&gt;
*Invisible:You hear someone intone a mystical orison nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;300&amp;quot;|[[300s]] || Cleric&lt;br /&gt;
|-&lt;br /&gt;
|#31||&lt;br /&gt;
*1P:You murmur soft words into the air, the liquid syllables summoning the spirits to aid you in preparing [spell name].&lt;br /&gt;
*3P:murmurs soft words into the air, the liquid syllables summoning the spirits to his aid.&lt;br /&gt;
*Invisible:You hear soft words being murmured somewhere nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;1100&amp;quot;|[[1100s]] || Empath&lt;br /&gt;
|-&lt;br /&gt;
|#32||&lt;br /&gt;
*1P:You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into [spell name].&lt;br /&gt;
*3P:Person traces a burning rune into the air, melding the spiritual and elemental powers by sheer force of will.&lt;br /&gt;
*Invisible:A burning rune shimmers in the air for a moment and fades away.&lt;br /&gt;
|data-sort-value=&amp;quot;700&amp;quot;|[[700s]] || Sorcerer&lt;br /&gt;
|- &lt;br /&gt;
|#33||&lt;br /&gt;
You whisper quietly into the wind, summoning the forces of nature as you prepare [spell name]. &lt;br /&gt;
|data-sort-value=&amp;quot;600&amp;quot;|[[600s]] || Ranger&lt;br /&gt;
|-&lt;br /&gt;
|#34||&lt;br /&gt;
You raise your voice in rhythmic song, commanding the aid of the elements in preparing [spell name]. &lt;br /&gt;
|data-sort-value=&amp;quot;1000&amp;quot;|[[1000s]] || Bard&lt;br /&gt;
|- &lt;br /&gt;
|#35||&lt;br /&gt;
*1P:You lift your voice in a rallying cry, calling confidently on the power of your patron for aid in preparing [spell name].&lt;br /&gt;
*3P:Person lifts his voice in a rallying cry, calling confidently on the power of his patron for aid.&lt;br /&gt;
*Invisible:A voice nearby lifts in a rallying cry.&lt;br /&gt;
|data-sort-value=&amp;quot;1600&amp;quot;|[[1600s]] || Paladin&lt;br /&gt;
|-&lt;br /&gt;
|#36||&lt;br /&gt;
*1P:You weave your hands through the air, streamers of elemental mana twisting between your fingers as you prepare [spell name].&lt;br /&gt;
*3P:Person weaves his hands through the air, streamers of elemental mana twisting between his fingers.&lt;br /&gt;
*Invisible:Streamers of elemental mana twist through the air nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;900&amp;quot;|[[900s]] || Wizard&lt;br /&gt;
|- &lt;br /&gt;
|#37||&lt;br /&gt;
*1P:Clasping your hands overhead, you fervently call on the guidance of your patron to prepare [spell name].&lt;br /&gt;
*3P:Person raises his clasped hands, fervently calling on the guidance of his patron.&lt;br /&gt;
*InvisibleYou hear someone fervently invoking a prayer nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;300&amp;quot;|[[300s]] || Cleric&lt;br /&gt;
|- &lt;br /&gt;
|#38||&lt;br /&gt;
*1P:You outline a luminous rune in the air, summoning the spirits to aid you in preparing [spell name].&lt;br /&gt;
*3P:Tresavian outlines a luminous rune in the air, summoning the spirits to his aid.&lt;br /&gt;
*Invisible:You see a luminous rune being outlined in the air nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;1100&amp;quot;|[[1100s]] || Empath&lt;br /&gt;
|- &lt;br /&gt;
|#39||&lt;br /&gt;
*1P:You scribe a hazy, dark sigil into the air, fusing elemental and spiritual power into [spell name].&lt;br /&gt;
*3P: scribes a hazy, dark sigil into the air, fusing elemental and spiritual power.&lt;br /&gt;
*Invisible:A hazy, dark sigil appears in the air for a moment and fades away.&lt;br /&gt;
|data-sort-value=&amp;quot;700&amp;quot;|[[700s]] || Sorcerer&lt;br /&gt;
|- &lt;br /&gt;
|#40||&lt;br /&gt;
You cast your voice into the air, causing the spirits to swirl around you with a sound like rustling leaves as you prepare [spell name]. &lt;br /&gt;
|data-sort-value=&amp;quot;600&amp;quot;|[[600s]] || Ranger&lt;br /&gt;
|-&lt;br /&gt;
|#41||&lt;br /&gt;
You lift your voice in song, skillfully twining elemental mana into your harmony as you prepare [spell name]. &lt;br /&gt;
|data-sort-value=&amp;quot;1000&amp;quot;|[[1000s]] || Bard&lt;br /&gt;
|- &lt;br /&gt;
|#42||&lt;br /&gt;
*1P:You trace your patron&#039;s holy symbol in the air, using it to focus your invocation of [spell name].&lt;br /&gt;
*3P:Person traces his patron&#039;s holy symbol in the air, using it to focus his invocation.&lt;br /&gt;
*Invisible:A holy symbol appears in the air nearby, fading away quickly.&lt;br /&gt;
|data-sort-value=&amp;quot;1600&amp;quot;|[[1600s]] || Paladin&lt;br /&gt;
|-&lt;br /&gt;
|#136||&lt;br /&gt;
*1P:You quickly intone a battle chant, imploring your patron to lend you aid.&lt;br /&gt;
*3P:Person quickly intones a battle chant, imploring his patron to lend him aid.&lt;br /&gt;
*Invisible:You hear a short battle chant.&lt;br /&gt;
|data-sort-value=&amp;quot;1600&amp;quot;|[[1600s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#137||&lt;br /&gt;
*1P:You meld a climactic chord into your melody, voice rising in a crescendo as you prepare [spell name].&lt;br /&gt;
*3P:Person melds a climactic chord into his melody, his voice rising in a crescendo.&lt;br /&gt;
*Invisible:You hear a voice rising in a gradual crescendo, subtly altering the melody it had been singing.&lt;br /&gt;
|data-sort-value=&amp;quot;1000&amp;quot;|[[1000s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#139||&lt;br /&gt;
*1P:You murmur a twisting phrase, commanding the elements and spirits in uneasy cooperation, to prepare [spell name].&lt;br /&gt;
*3P:Person murmurs a twisting phrase, commanding both the elements and spirits together.&lt;br /&gt;
*Invisible:You hear a twisting phrase being murmured.&lt;br /&gt;
|data-sort-value=&amp;quot;700&amp;quot;|[[700s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#142||&lt;br /&gt;
*1P:You invoke a short blessing, hands clasped in prayer, as you prepare [spell name].&lt;br /&gt;
*3P:Person invokes a short blessing, his hands clasped in prayer.&lt;br /&gt;
*Invisible:You hear the invocation of a short blessing.&lt;br /&gt;
|data-sort-value=&amp;quot;300&amp;quot;|[[300s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#145||&lt;br /&gt;
*1P:You chant a short phrase, embers leaping from your fingertips, as you clench your hand into a smoke-shrouded fist.&lt;br /&gt;
*3P:Person chants a short phrase, embers leaping from his fingertips, as he clenches his hand into a smoke-shrouded fist.&lt;br /&gt;
*Invisible:You hear a short phrase, accompanied by a shower of embers and a bit of smoke.&lt;br /&gt;
|[[519]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#146||&lt;br /&gt;
*1P:You intone a mystical phrase, your words flowing in a burst of speed, as your hands move rapidly through the prescribed motions.&lt;br /&gt;
*3P:Person intones a mystical phrase, his words flowing in a burst of speed, as his hands move rapidly.&lt;br /&gt;
*Invisible:You hear a mystical intonation, its words flowing quickly.&lt;br /&gt;
|[[506]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#147||&lt;br /&gt;
*1P:You chant a reverent prayer, imploring your patron for aid in restoring the fallen to life.&lt;br /&gt;
*3P:Person chants a reverent prayer, imploring his patron for aid in restoring the fallen to life.&lt;br /&gt;
*Invisible:You hear a reverent prayer being chanted, imploring aid in restoring the fallen to life.&lt;br /&gt;
|[[318]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#148||&lt;br /&gt;
*1P:You whisper the mystical phrases to invoke Wither, as a nebulous haze shimmers into view around your hands, casting them in murky shadows.&lt;br /&gt;
*3P:Person whispers a mystical phrase, as a nebulous haze shimmers into view around her hands, casting them in murky shadows.&lt;br /&gt;
*Invisible:You hear the whispers of a mystical phrase, as twin spheres of pearlescent energy appear in midair.&lt;br /&gt;
| [[1115]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#149||&lt;br /&gt;
*1P:You whisper the mystical phrase for Bone Shatter, as pearlescent energy builds around your hands, casting them in an opalescent silhouette.&lt;br /&gt;
*3P:Person whispers a mystical phrase, as pearlescent energy builds around her hands, casting them in an opalescent silhouette.&lt;br /&gt;
*Invisible:You hear the whispers of a mystical phrase, as twin spheres of pearlescent energy appear in midair.&lt;br /&gt;
| [[1106]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#150||You utter a sharp phrase, tiny thorns rippling across your arms in a wave that moves toward your hands. || [[616]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#180||&lt;br /&gt;
*1P:A light blue glow surrounds your hands as you prepare a minor Spirit Warding...&lt;br /&gt;
*3P:A light blue glow surrounds Person&#039;s hands as she prepares a warding spell...&lt;br /&gt;
*Invisible:A light blue glow appears in midair.&lt;br /&gt;
|[[101]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#181||&lt;br /&gt;
*1P:A deep blue glow surrounds your hands as you prepare a major Spirit Warding...&lt;br /&gt;
*3P:A deep blue glow surrounds Person&#039;s hands as she prepares a warding spell...&lt;br /&gt;
*Invisible:A deep blue glow appears in midair.&lt;br /&gt;
|[[107]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#182||&lt;br /&gt;
*1P:You weave an intricate pattern with your dominant hand, full of twists and turns, as you prepare the Unbalance spell...&lt;br /&gt;
*3P:Person weaves an intricate pattern with her hand, full of twists and turns...&lt;br /&gt;
|[[110]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#183||&lt;br /&gt;
*1P:You petition the local flame spirits as flickers of pale flame surround your hands...&lt;br /&gt;
*3P:Person petitions the spirits as flickers of pale flame surround her hands...&lt;br /&gt;
*Invisible:Flickers of pale flame appear in midair.&lt;br /&gt;
|[[111]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#184||&lt;br /&gt;
*1P:You call upon a guiding spirit, invoking its power to shepherd the next attack to its target...&lt;br /&gt;
*3P:Person calls upon a guiding spirit, invoking its power.&lt;br /&gt;
|[[117]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#185||&lt;br /&gt;
*1P:Strands of translucent webbing flow across the back of your hands as you prepare the Web spell...&lt;br /&gt;
*3P:Strands of translucent webbing flow across the back of Person&#039;s hands...&lt;br /&gt;
*Invisible:Strands of translucent webbing appear in midair.&lt;br /&gt;
|[[118]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#186||&lt;br /&gt;
*1P:You murmur a prayer to Arachne, asking for her favor as you prepare the Web spell...&lt;br /&gt;
*3P:The shadow of a spider crosses Person&#039;s face as she murmurs...&lt;br /&gt;
|[[118]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#187||&lt;br /&gt;
*1P:You invoke a guiding spirit, imploring it to return you to safety...&lt;br /&gt;
*3P:Person invokes a guiding spirit, imploring it to return her to safety...&lt;br /&gt;
|[[130]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#188||&lt;br /&gt;
*1P:As you begin constructing the mana forms of the Wall of Force, ethereal bricks begin to assemble around you...&lt;br /&gt;
*3P:A wall of ethereal bricks begins to form around Person, partially obscuring her form...&lt;br /&gt;
*Invisible:A circular wall of ethereal bricks begins to form.&lt;br /&gt;
|[[140]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#189||&lt;br /&gt;
*1P:You murmur a calming phrase as you prepare to soothe emotions...&lt;br /&gt;
*3P:Person murmurs a calming phrase...&lt;br /&gt;
*Invisible:You hear a calming phrase being murmured.&lt;br /&gt;
|[[201]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#190||&lt;br /&gt;
*1P:The scent of freshly baked bread fills your senses as you prepare the Manna spell...&lt;br /&gt;
*3P:The scent of freshly baked bread emanates from Person as she utters a short phrase...&lt;br /&gt;
*Invisible:The scent of freshly baked bread fills the area.&lt;br /&gt;
|[[203]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#193||&lt;br /&gt;
*1P:Spirits swirl around you, shrouding your form partially as you prepare the Unpresence spell...&lt;br /&gt;
*3P:Spirits swirl around Person, shrouding her form partially as she utters a short phrase...&lt;br /&gt;
|[[204]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#196||&lt;br /&gt;
*1P:You call upon peaceful spirits and direct them send their soothing presence through the area...&lt;br /&gt;
*3P:Person calls upon the local spirits and directs them through the area...&lt;br /&gt;
|[[213]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#197||&lt;br /&gt;
*1P:You snap your fingers, producing a flash of brilliant light, as you prepare the Spirit Servant spell...&lt;br /&gt;
*3P:Person snaps her fingers, producing a flash of brilliant light...&lt;br /&gt;
*Invisible:A brilliant flash of light is accompanied by the snapping of someone&#039;s fingers.&lt;br /&gt;
|[[218]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#198||&lt;br /&gt;
*1P:Opalescent spirits cover your body, solidifying into an ethereal suit of armor as you prepare a Spell Shield...&lt;br /&gt;
*3P:Opalescent spirits cover Person&#039;s body, solidifying into an ethereal suit of armor as she prepares a spell...&lt;br /&gt;
*Invisible:An opalescent shell of spirits forms in midair, taking the shape of a suit of ethereal armor.&lt;br /&gt;
|[[219]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#199||&lt;br /&gt;
*1P:Whirling clouds of spirits surround you, a single white mote in their midst shining brightly as you prepare the Spirit Slayer spell...&lt;br /&gt;
*3P:Whirling clouds of spirits surround Person, a single white mote in their midst shining brightly as she chants an incantation...&lt;br /&gt;
*Invisible:Whirling clouds of spirits fill the area, a single white mote in their midst shining brightly.&lt;br /&gt;
|[[240]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#200||&lt;br /&gt;
*1P:You call upon the power of your patron to Smite your foes...&lt;br /&gt;
*3P:Person calls upon the power of his patron to Smite his foes...&lt;br /&gt;
|[[302]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#201||&lt;br /&gt;
*1P:You utter a short blessing...&lt;br /&gt;
*3P:Person utters a short blessing...&lt;br /&gt;
*Invisible:Someone utters a short blessing.&lt;br /&gt;
|[[304]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#202||&lt;br /&gt;
*1P:With a short prayer to Lorminstra, you perform the rites of Preservation...&lt;br /&gt;
*3P:With a short prayer to Lorminstra, Person performs the rites of Preservation...&lt;br /&gt;
*Invisible:You hear a short prayer to Lorminstra.&lt;br /&gt;
|[[305]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#203||&lt;br /&gt;
*1P:Calling upon your patron, you chant a short Benediction of accurate aim and strong weapon arms...&lt;br /&gt;
*3P:Calling upon his patron, Person chants a short Benediction of accurate aim and strong weapon arms...&lt;br /&gt;
|[[307]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#204||&lt;br /&gt;
*1P:Invoking the power of your patron, you prepare to break a curse...&lt;br /&gt;
*3P:Invoking the power of his patron, Person chants a short prayer...&lt;br /&gt;
|[[315]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#205||&lt;br /&gt;
*1P:You begin a short tribal chant, gesturing wildly while imploring the Arkati&#039;s aid in restoring the fallen to life...&lt;br /&gt;
*3P:Person begins a short tribal chant, gesturing wildly while imploring the Arkati&#039;s aid in restoring the fallen to life...&lt;br /&gt;
|[[318]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#206||&lt;br /&gt;
*1P:Your fingertips begin to glow with a soft light as you call upon the power of the elements in the Lock Pick Enhancement invocation...&lt;br /&gt;
*3P:Person&#039;s fingertips begin to glow with a soft light as she calls upon the power of the elements...&lt;br /&gt;
|[[403]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#207||&lt;br /&gt;
*1P:You take a deep breath and quickly mutter the invocation of the Disarm Enhancement spell...&lt;br /&gt;
*3P:Person takes a deep breath and quickly mutters an invocation under her breath...&lt;br /&gt;
|[[404]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#208||&lt;br /&gt;
*1P:You trace a small circle in air and then push it forward with your hand as you prepare an Elemental Wave...&lt;br /&gt;
*3P:Person traces a small circle in the air and then pushes it forward with her hand...&lt;br /&gt;
|[[410]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#209||&lt;br /&gt;
*1P:Colorful motes of energy gather around you as you prepare Thurfel&#039;s Ward...&lt;br /&gt;
*3P:Colorful motes of energy gather around Person as he recites a magical phrase...&lt;br /&gt;
*Invisible:Colorful motes of energy swirl through the air.&lt;br /&gt;
|[[503]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#210||&lt;br /&gt;
*1P:A coating of granite forms around your hands as you prepare the Hurl Boulder spell...&lt;br /&gt;
*3P:A coating of granite forms around Person&#039;s hands as he chants an invocation...&lt;br /&gt;
|[[510]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#211||&lt;br /&gt;
*1P:Thin tendrils of translucent mana stream away from your body, searching the area as you prepare the Mana Leech spell...&lt;br /&gt;
*3P:Thin tendrils of translucent mana stream away from Person&#039;s body, searching the area as he utters a spell...&lt;br /&gt;
|[[516]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#212||&lt;br /&gt;
*1P:A crackling corona of lightning forms around you, its blue-white tongues of electricity flickering in time with your voice...&lt;br /&gt;
*3P:A crackling corona of lightning forms around Person, its blue-white tongues of electricity flickering in time with his voice...&lt;br /&gt;
*Invisible:A crackling corona of lightning forms in the shape of a humanoid, tongues of blue-white electricity flickering around the outline.&lt;br /&gt;
|[[518]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#213||You whisper quietly as your skin briefly cycles between colors of spring green and autumnal browns and golds...||[[601]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#214||You call upon the local spirits to guard against inclement weather and the elements...||[[602]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#215||You offer a short prayer to Phoen, praising his strength...||[[606]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#216||Tiny thorns sprout along the back of your hands as you draw upon natural power to create a Wall of Thorns...||[[640]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#217||&lt;br /&gt;
*1P:An inky cloud of shadows surrounds your hand as you prepare the Mana Disruption spell...&lt;br /&gt;
*3P:An inky cloud of shadows surrounds Person&#039;s hand as she chants a twisting phrase...&lt;br /&gt;
*Invisible:An inky cloud of shadows forms in midair as you hear a twisting phrase.&lt;br /&gt;
|[[702]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#218||&lt;br /&gt;
*1P:Parts of your arms and hands fade to various levels of transparency as you prepare the Phase spell...&lt;br /&gt;
*3P:Parts of Person&#039;s arms and hands fade to various levels of transparency as she utters a short, commanding spell...&lt;br /&gt;
|[[704]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#219||&lt;br /&gt;
*1P:Thin, straight grey lines cover the palms of your hands as you prepare the Disintegrate spell...&lt;br /&gt;
*3P:Thin, straight grey lines cover the palms of Person&#039;s hands...&lt;br /&gt;
|[[705]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#220||&lt;br /&gt;
*1P:Greenish-black flames spring to life in your hand as you invoke the power of Balefire...&lt;br /&gt;
*3P:Greenish-black flames spring to life in Person&#039;s hand...&lt;br /&gt;
*Invisibility:Greenish-black flames spring to life in midair.&lt;br /&gt;
|[[713]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#221||&lt;br /&gt;
*1P:A small static charge builds in your hands, the electricity barely visible as you prepare the Minor Shock spell...&lt;br /&gt;
*3P:A small static charge builds in Person&#039;s hands, the electricity barely visible...&lt;br /&gt;
*Invisible:A small sphere of static forms in midair, the faint electricity barely visible.&lt;br /&gt;
|[[901]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#222||&lt;br /&gt;
*1P:A small sphere of roiling water builds above the palm of your hand as you prepare the Minor Water spell...&lt;br /&gt;
*3P:A small sphere of roiling water builds above the palm of Person&#039;s hand...&lt;br /&gt;
*Invisible:A small sphere of roiling water forms in midair.&lt;br /&gt;
|[[903]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#223||&lt;br /&gt;
*1P:A small sphere of boiling green acid builds above the palm of your hand as you prepare the Minor Acid spell...&lt;br /&gt;
*3P:A small sphere of boiling green acid builds above the palm of Person&#039;s hand...&lt;br /&gt;
*Invisible:A small sphere of boiling green acid forms in midair.&lt;br /&gt;
|[[904]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#224||&lt;br /&gt;
*1P:A small ember of flickering flame appears above the palm of your hand as you prepare the Minor Fire spell...&lt;br /&gt;
*3P:A small ember of flickering flame appears above the palm of Person&#039;s hand...&lt;br /&gt;
*Invisible:A small ember of flickering flame appears in midair.&lt;br /&gt;
|[[906]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#225||&lt;br /&gt;
*1P:A jagged shard of glacial ice shimmers into existence near your hand as you prepare the Major Cold spell...&lt;br /&gt;
*3P:A jagged shard of glacial ice shimmers into existence near Person&#039;s hand...&lt;br /&gt;
*Invisible:A jagged shard of glacial ice shimmers into existence.&lt;br /&gt;
|[[907]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#226||&lt;br /&gt;
*1P:A chill passes through you, and a faint frost whitens your skin as you prepare the [spell name] spell...&lt;br /&gt;
*3P:A thin layer of frost spreads across Person&#039;s skin as he incants an arcane phrase...&lt;br /&gt;
*Invisible:The air suddenly cools noticeably.&lt;br /&gt;
|[[907]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#227||&lt;br /&gt;
*1P:A blazing sphere of lambent, crimson flame appears above your head as you prepare the Major Fire spell...&lt;br /&gt;
*3P:A blazing sphere of lambent, crimson flame appears above Person&#039;s head...&lt;br /&gt;
*Invisible:A blazing sphere of lambent, crimson flame appears floating in midair.&lt;br /&gt;
|[[908]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#228||&lt;br /&gt;
*1P:You feel flush, and your vision is momentarily obscured by red and orange flames as you prepare the [spell name] spell...&lt;br /&gt;
*3P:Person&#039;s eyes flash with fiery reds and oranges as he chants...&lt;br /&gt;
*Invisible:Flashes of fiery reds and oranges erupt from the shadows.&lt;br /&gt;
|[[908]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#229||&lt;br /&gt;
*1P:You lift one foot up and stomp down at the ground hard, and then the other, as murmurs of magical phrases cross your lips...&lt;br /&gt;
*3P:Person lifts one foot up and stomps down on the ground, and then the other foot, as murmurs of magical phrases cross his lips...&lt;br /&gt;
*Invisible:You hear the faint murmuring of a magical phrase.&lt;br /&gt;
|[[909]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#230||&lt;br /&gt;
*1P:A crackling bolt of blue-white electricity appears above your head as you prepare the Major Shock spell...&lt;br /&gt;
*3P:A crackling bolt of blue-white electricity appears above Person&#039;s head...&lt;br /&gt;
*Invisible:A crackling bolt of blue-white electricity appears in midair.&lt;br /&gt;
|[[910]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#231||&lt;br /&gt;
*1P:Your hands fade to complete transparency as you intone the Invisibility spell...&lt;br /&gt;
*3P:Person&#039;s hands fade to complete transparency as he intones a spell...&lt;br /&gt;
|[[916]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#232||&lt;br /&gt;
*1P:You hum a short tune as you softly croon a lullaby...&lt;br /&gt;
*3P:Person hums a short tune as he softly croons a lullaby...&lt;br /&gt;
*Invisible:You hear a short tune being hummed, followed by the crooning sound of a lullaby.&lt;br /&gt;
|[[1005]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#233||&lt;br /&gt;
*1P:You sing a long form poem, praising the strength of Kai and his triumph over adversity...&lt;br /&gt;
*3P:Person sings a long form poem, praising the strength of Kai and his triumph over adversity...&lt;br /&gt;
*Invisible:You hear a long form poem, praising the strength of Kai and his triumph over adversity.&lt;br /&gt;
|[[1007]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#234||&lt;br /&gt;
*1P:A slight flush tints your skin as you concentrate on the [spell name] spell...&lt;br /&gt;
*3P:As Person concentrates, a slight flush tints her skin...&lt;br /&gt;
|[[1101]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#235||&lt;br /&gt;
*1P:A radiant ball of energy forms above your head as you prepare the Empathic Assault spell...&lt;br /&gt;
*3P:A radiant ball of energy forms above Person&#039;s head...&lt;br /&gt;
*Invisible:A radiant ball of energy appears, floating in the air.&lt;br /&gt;
|[[1110]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#236||&lt;br /&gt;
*1P:A brilliant green corona surrounds your hands as you offer a short prayer to Imaera and Kuon as you prepare the Herb Production spell...&lt;br /&gt;
*3P:A brilliant green corona surrounds Person&#039;s hands as she offers a short prayer to Imaera and Kuon...&lt;br /&gt;
*Invisible:A pair of brilliant green coronas appear in the air as you hear a short prayer to Imaera and Kuon.&lt;br /&gt;
|[[1118]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#237||&lt;br /&gt;
*1P:You chant a short mantra as you focus your thoughts on the rigidity of steel and iron...&lt;br /&gt;
*3P:Person chants a short mantra, focusing her thoughts...&lt;br /&gt;
*Invisible:You hear someone chanting a short mantra.&lt;br /&gt;
|[[1202]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#238||&lt;br /&gt;
*1P:Using very precise and slow gestures with your hands, you tap into the raw elemental energy surrounding you in preparation to cast [spell name]... &lt;br /&gt;
*3P:Using very precise and slow gestures with her hands, Person prepares to cast a spell...&lt;br /&gt;
|data-sort-value=&amp;quot;400&amp;quot;|[[400s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#239||&lt;br /&gt;
*1P:You thrust your hand away from your body and point directly ahead as sparks of elemental energy slither down your arm towards your hand... &lt;br /&gt;
*3P:Person thrusts his hand away from his body and points directly ahead as sparks of elemental energy slither down his arm towards his hand...&lt;br /&gt;
|data-sort-value=&amp;quot;400&amp;quot;|[[400s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#240||&lt;br /&gt;
*1P:You begin pounding on your chest in a steady and hard rhythm as the elemental mana within your body begins to build up in preparation to cast the [spell name] spell... &lt;br /&gt;
*3P:Person begins pounding on her chest in a steady and hard rhythm in preparation to cast...&lt;br /&gt;
*Invisible:You hear a faint thumping sound in a steady rhythm&lt;br /&gt;
|data-sort-value=&amp;quot;400&amp;quot;|[[400s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#241||&lt;br /&gt;
*1P:You command the local spirits to aid you with the [spell name] spell, an intense expression on your face as you stare straight ahead... &lt;br /&gt;
*3P:Person commands the local spirits to aid her, an intense expression on her face as she stares straight ahead...&lt;br /&gt;
|data-sort-value=&amp;quot;100&amp;quot;|[[100s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#242||&lt;br /&gt;
*1P:Swaying your hips side to side in time with a hummed melody, you attempt to entice the local spirits to aid you with the [spell name] spell... &lt;br /&gt;
*3P:Person sways her hips side to side in time with a hummed melody, attempting to entice the local spirits to offer aid...&lt;br /&gt;
*Invisible:You hear a hummed melody.&lt;br /&gt;
|data-sort-value=&amp;quot;100&amp;quot;|[[100s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#243||&lt;br /&gt;
*1P:You tilt your head slightly and stare straight ahead as you murmur under your breath... &lt;br /&gt;
*3P:Person tilts her head slightly and stares straight ahead as she murmurs softly under her breath...&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#244||&lt;br /&gt;
*1P:You concentrate intently on preparing the [spell name] spell and readying to cast it... &lt;br /&gt;
*3P:Person concentrates intently as she readies a spell...&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#245||&lt;br /&gt;
*1P:You slap your hands in a steady rhythm against the sides of your hips as the elemental mana within you builds in preparation to sing the [spell name]... &lt;br /&gt;
*3P:Person slaps his hands in a steady rhythm against the sides of his hips as he prepares to sing...&lt;br /&gt;
*Invisible:You hear a steady thumping sound, keeping beat to a hummed rhythm.&lt;br /&gt;
|data-sort-value=&amp;quot;1000&amp;quot;|[[1000s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#246||&lt;br /&gt;
*1P:You raise one hand high into the air, and an arc of cerulean-hued mana spirals down your arm as you prepare to cast [spell name]...&lt;br /&gt;
*3P:Person raises one hand high into the air, and an arc of cerulean-hued mana spirals down his arm as he prepares to cast...&lt;br /&gt;
*Invisible:An arc of cerulean-hued mana spirals down through the air.&lt;br /&gt;
|data-sort-value=&amp;quot;1600&amp;quot;|[[1600s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#247||&lt;br /&gt;
*1P:You toss your head back and howl loudly as swirling wisps of mana flow out of thin air and into your mouth, spiraling downward to fill your lungs with power... &lt;br /&gt;
*3P:Person tosses her head back and howls loudly as swirling wisps of mana flow out of thin air and into her mouth...&lt;br /&gt;
*Invisible:You hear a loud howl followed by swirling wisps of mana appearing and vanishing.&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#248||&lt;br /&gt;
*1P:Mirage-like distortions surround you as you prepare the [spell name] spell... &lt;br /&gt;
*3P:Mirage-like distortions surround Person as she prepares a spell...&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#249||&lt;br /&gt;
*1P:You unleash a series of unintelligible grunts followed by a proud belch as you prepare the [spell name] spell... &lt;br /&gt;
*3P:Person unleashes a series of unintelligible grunts followed by a proud belch...&lt;br /&gt;
*Invisible:You hear a series of unintelligible grunts followed by a belch.&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#250||&lt;br /&gt;
*1P:You speak quietly in flowing elven, preparing the [spell name] spell... &lt;br /&gt;
*3P:Person speaks a quiet phrase in flowing elven...&lt;br /&gt;
*Invisible:You hear a quiet phrase of elven.&lt;br /&gt;
|All||Elf, Aelotoi, Sylvankind, Winedotter Gnome&lt;br /&gt;
|-&lt;br /&gt;
|#251||&lt;br /&gt;
*1P:You grunt a short phrase of dwarven incantations as you prepare the [spell name] spell...&lt;br /&gt;
*3P:Person grunts a short phrase of dwarven incantations...&lt;br /&gt;
*Invisible:You hear a grunted phrase of dwarven incantations.&lt;br /&gt;
||All||Dwarven, Aledotter Gnome&lt;br /&gt;
|-&lt;br /&gt;
|#252||In preparation of [spell name], you deliver a series of succinct gnomish phrases with masterful precision, a forward thrust of your palm completing the cycle... ||All ||Forest or Burghal Gnome&lt;br /&gt;
|-&lt;br /&gt;
|#253||&lt;br /&gt;
*1P:Faint golden lines trace across your skin as you prepare the [spell name] spell... &lt;br /&gt;
*3P:Faint golden lines trace across Person&#039;s skin as she appears to focus...&lt;br /&gt;
*Invisible:Flashes of gold illuminate the shadows momentarily.&lt;br /&gt;
|All ||-&lt;br /&gt;
|-&lt;br /&gt;
|#254||&lt;br /&gt;
*1P:You struggle to recall the correct way to prepare the [spell name] spell, but manage to stammer out something passable... &lt;br /&gt;
*3P:Person&#039;s face furrows in concentration as she stammers out a magical chant...&lt;br /&gt;
*Invisible:You hear someone stammering a magical chant.&lt;br /&gt;
|All ||-&lt;br /&gt;
|-&lt;br /&gt;
|#255||&lt;br /&gt;
*1P:You bark out a series of arcane syllables as your lithe fingers nimbly trace through the air to summon the [spell name] spell...&lt;br /&gt;
*3P:Person barks out a series of arcane syllables as his lithe fingers nimbly trace through the air to summon a spell...&lt;br /&gt;
*Invisible:You hear someone barking a series of arcane syllables.&lt;br /&gt;
|All||Half-Krolvin &lt;br /&gt;
|-&lt;br /&gt;
|#256||&lt;br /&gt;
*1P:Your voice lowers to a guttural growl as you pantomime a harsh invocation on the air... &lt;br /&gt;
*3P:Person&#039;s voice lowers to a guttural growl as she pantomimes a harsh invocation on the air...&lt;br /&gt;
*Invisible:You hear a low, guttural growl.&lt;br /&gt;
|All||- &lt;br /&gt;
|-&lt;br /&gt;
|#257||&lt;br /&gt;
*1P:Closing your eyes, your fingers recall the familiar gestures to summon the [spell name] spell as your voice falls into a sonorous chant... &lt;br /&gt;
*3P:Person closes her eyes, her fingers summoning a spell as if it were little more than second nature as her voice falls into a sonorous chant...&lt;br /&gt;
*Invisible:You hear a voice fall into a sonorous chant.&lt;br /&gt;
|All||- &lt;br /&gt;
|-&lt;br /&gt;
|#258||&lt;br /&gt;
*1P:As you focus, you bow your head slightly, staring balefully ahead from beneath your furrowed brow as you murmur an invocation... &lt;br /&gt;
*3P:As Person focuses, her head bows slightly, and she stares balefully ahead from beneath her furrowed brow as she murmurs an invocation...&lt;br /&gt;
*Invisible:You hear a murmured invocation.&lt;br /&gt;
|All ||-&lt;br /&gt;
|-&lt;br /&gt;
|#340||Thick halos of deep viridian haze materialize around your hands as you prepare [spell name]... ||[[600s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#341||&lt;br /&gt;
*1P:Your face is bathed in a serene countenance as you recite the practiced words of [spell name]...&lt;br /&gt;
*3P:Person&#039;s face is bathed in a serene countenance as she recites...&lt;br /&gt;
*Invisible:&amp;lt;no message&amp;gt;&lt;br /&gt;
|data-sort-value=&amp;quot;1200&amp;quot;|[[1200s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#342||&lt;br /&gt;
*1P:You chant softly as you prepare [spell name].  A miasma of gold, green, and crimson swirls around you briefly before dissipating... &lt;br /&gt;
*3P:Person chants softly, and a miasma of gold, green, and crimson swirls around her briefly before dissipating...&lt;br /&gt;
|data-sort-value=&amp;quot;400&amp;quot;|[[400s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#343||&lt;br /&gt;
*1P:Multicolored sparks erupt from your fingertips as you prepare [spell name]... &lt;br /&gt;
*3P:Bursts of multicolored sparks erupt from Person&#039;s fingertips as he prepares a spell...&lt;br /&gt;
*Invisible:Bursts of multicolored sparks project into the air.&lt;br /&gt;
|data-sort-value=&amp;quot;500&amp;quot;|[[500s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#344||&lt;br /&gt;
*1P:You awkwardly wave your hands through the air as you prepare [spell name]...&lt;br /&gt;
*3P:Person awkwardly waves his hands through the air as he prepares a spell...&lt;br /&gt;
*Hidden: &amp;lt;no message&amp;gt;&lt;br /&gt;
|All ||Warrior&lt;br /&gt;
|-&lt;br /&gt;
|#345||A warm fog illuminated with muted brown, orange, and yellow hues envelops you as you chant the phrase for [spell name]...|| [[611]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#346||&lt;br /&gt;
*1P:As you recite the words of [spell name], pools of churning water form beneath your feet, and a brisk wind whips around you before diminishing... &lt;br /&gt;
*3P:As Person recites, pools of churning water form beneath his feet, and a brisk wind whips around him before diminishing...&lt;br /&gt;
*Invisible:Pools of churning water form along the ground, and a brisk wind whips through the area.&lt;br /&gt;
|data-sort-value=&amp;quot;500&amp;quot;|[[500s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#347||&lt;br /&gt;
*1P:Ethereal shadows coalesce around you, chanting in unison with you as you prepare [spell name]... &lt;br /&gt;
*3P:Ethereal shadows coalesce around Person and chant with her in unison as she prepares a spell...&lt;br /&gt;
*Invisible:Ethereal shadows coalesce and chant in unison with an unseen entity.&lt;br /&gt;
|data-sort-value=&amp;quot;200&amp;quot;|[[200s]]||-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rumor_Woods/2021_custom_spell_preps&amp;diff=87080</id>
		<title>Rumor Woods/2021 custom spell preps</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rumor_Woods/2021_custom_spell_preps&amp;diff=87080"/>
		<updated>2017-02-12T02:16:48Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: typos!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;[[Summit Academy]] [[custom spell prep]] options.&lt;br /&gt;
&lt;br /&gt;
Order by number in Brickburn Hall, Laboratory to receive this service.&lt;br /&gt;
&lt;br /&gt;
(Please note: Spell preps limited to a specific circle or profession cannot be purchased if you do not meet these limitations.  In SOME cases, specific spell preps without circle or profession limitations can be purchased by anyone.)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;100s=Minor Spiritual; 200s=Major Spiritual; 300s=Cleric; 400s=Minor Elemental; 500s=Major Elemental; 600s=Ranger; 700s=Sorcerer; 900s=Wizard; 1000s=Bard; 1100s=Empath; 1200s=Minor Mental; 1600s=Paladin&amp;lt;/small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!#||Description||Spell/&amp;lt;br&amp;gt;Circle||Race/Prof Restr.&lt;br /&gt;
|-&lt;br /&gt;
|#29||&lt;br /&gt;
You murmur words of power into the air, summoning the elements to prepare [spell name]. &lt;br /&gt;
|data-sort-value=&amp;quot;900&amp;quot;|[[900s]] || Wizard &lt;br /&gt;
|-&lt;br /&gt;
|#30||&lt;br /&gt;
You intone a mystical orison, petitioning for the aid of your patron to prepare [spell name]. &lt;br /&gt;
|data-sort-value=&amp;quot;300&amp;quot;|[[300s]] || Cleric&lt;br /&gt;
|-&lt;br /&gt;
|#31||&lt;br /&gt;
*1P:You murmur soft words into the air, the liquid syllables summoning the spirits to aid you in preparing [spell name].&lt;br /&gt;
*3P:murmurs soft words into the air, the liquid syllables summoning the spirits to his aid.&lt;br /&gt;
*Invisible:You hear soft words being murmured somewhere nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;1100&amp;quot;|[[1100s]] || Empath&lt;br /&gt;
|-&lt;br /&gt;
|#32||&lt;br /&gt;
*1P:You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into [spell name].&lt;br /&gt;
*3P:Person traces a burning rune into the air, melding the spiritual and elemental powers by sheer force of will.&lt;br /&gt;
*Invisible:A burning rune shimmers in the air for a moment and fades away.&lt;br /&gt;
|data-sort-value=&amp;quot;700&amp;quot;|[[700s]] || Sorcerer&lt;br /&gt;
|- &lt;br /&gt;
|#33||&lt;br /&gt;
You whisper quietly into the wind, summoning the forces of nature as you prepare [spell name]. &lt;br /&gt;
|data-sort-value=&amp;quot;600&amp;quot;|[[600s]] || Ranger&lt;br /&gt;
|-&lt;br /&gt;
|#34||&lt;br /&gt;
You raise your voice in rhythmic song, commanding the aid of the elements in preparing [spell name]. &lt;br /&gt;
|data-sort-value=&amp;quot;1000&amp;quot;|[[1000s]] || Bard&lt;br /&gt;
|- &lt;br /&gt;
|#35||&lt;br /&gt;
*1P:You lift your voice in a rallying cry, calling confidently on the power of your patron for aid in preparing [spell name].&lt;br /&gt;
*3P:Person lifts his voice in a rallying cry, calling confidently on the power of his patron for aid.&lt;br /&gt;
*Invisible:A voice nearby lifts in a rallying cry.&lt;br /&gt;
|data-sort-value=&amp;quot;1600&amp;quot;|[[1600s]] || Paladin&lt;br /&gt;
|-&lt;br /&gt;
|#36||&lt;br /&gt;
You weave your hands through the air, streamers of elemental mana twisting between your fingers as you prepare [spell name]. &lt;br /&gt;
|data-sort-value=&amp;quot;900&amp;quot;|[[900s]] || Wizard&lt;br /&gt;
|- &lt;br /&gt;
|#37||&lt;br /&gt;
Clasping your hands overhead, you fervently call on the guidance of your patron to prepare [spell name]. &lt;br /&gt;
|data-sort-value=&amp;quot;300&amp;quot;|[[300s]] || Cleric&lt;br /&gt;
|- &lt;br /&gt;
|#38||&lt;br /&gt;
*1P:You outline a luminous rune in the air, summoning the spirits to aid you in preparing [spell name].&lt;br /&gt;
*3P:Tresavian outlines a luminous rune in the air, summoning the spirits to his aid.&lt;br /&gt;
*Invisible:You see a luminous rune being outlined in the air nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;1100&amp;quot;|[[1100s]] || Empath&lt;br /&gt;
|- &lt;br /&gt;
|#39||&lt;br /&gt;
*1P:You scribe a hazy, dark sigil into the air, fusing elemental and spiritual power into [spell name].&lt;br /&gt;
*3P: scribes a hazy, dark sigil into the air, fusing elemental and spiritual power.&lt;br /&gt;
*Invisible:A hazy, dark sigil appears in the air for a moment and fades away.&lt;br /&gt;
|data-sort-value=&amp;quot;700&amp;quot;|[[700s]] || Sorcerer&lt;br /&gt;
|- &lt;br /&gt;
|#40||&lt;br /&gt;
You cast your voice into the air, causing the spirits to swirl around you with a sound like rustling leaves as you prepare [spell name]. &lt;br /&gt;
|data-sort-value=&amp;quot;600&amp;quot;|[[600s]] || Ranger&lt;br /&gt;
|-&lt;br /&gt;
|#41||&lt;br /&gt;
You lift your voice in song, skillfully twining elemental mana into your harmony as you prepare [spell name]. &lt;br /&gt;
|data-sort-value=&amp;quot;1000&amp;quot;|[[1000s]] || Bard&lt;br /&gt;
|- &lt;br /&gt;
|#42||&lt;br /&gt;
*1P:You trace your patron&#039;s holy symbol in the air, using it to focus your invocation of [spell name].&lt;br /&gt;
*3P:Person traces his patron&#039;s holy symbol in the air, using it to focus his invocation.&lt;br /&gt;
*Invisible:A holy symbol appears in the air nearby, fading away quickly.&lt;br /&gt;
|data-sort-value=&amp;quot;1600&amp;quot;|[[1600s]] || Paladin&lt;br /&gt;
|-&lt;br /&gt;
|#136||&lt;br /&gt;
*1P:You quickly intone a battle chant, imploring your patron to lend you aid.&lt;br /&gt;
*3P:Person quickly intones a battle chant, imploring his patron to lend him aid.&lt;br /&gt;
*Invisible:You hear a short battle chant.&lt;br /&gt;
|data-sort-value=&amp;quot;1600&amp;quot;|[[1600s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#137||&lt;br /&gt;
*1P:You meld a climactic chord into your melody, voice rising in a crescendo as you prepare [spell name].&lt;br /&gt;
*3P:Person melds a climactic chord into his melody, his voice rising in a crescendo.&lt;br /&gt;
*Invisible:You hear a voice rising in a gradual crescendo, subtly altering the melody it had been singing.&lt;br /&gt;
|data-sort-value=&amp;quot;1000&amp;quot;|[[1000s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#139||&lt;br /&gt;
*1P:You murmur a twisting phrase, commanding the elements and spirits in uneasy cooperation, to prepare [spell name].&lt;br /&gt;
*3P:Person murmurs a twisting phrase, commanding both the elements and spirits together.&lt;br /&gt;
*Invisible:You hear a twisting phrase being murmured.&lt;br /&gt;
|data-sort-value=&amp;quot;700&amp;quot;|[[700s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#142||&lt;br /&gt;
*1P:You invoke a short blessing, hands clasped in prayer, as you prepare [spell name].&lt;br /&gt;
*3P:Person invokes a short blessing, his hands clasped in prayer.&lt;br /&gt;
*Invisible:You hear the invocation of a short blessing.&lt;br /&gt;
|data-sort-value=&amp;quot;300&amp;quot;|[[300s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#145||&lt;br /&gt;
*1P:You chant a short phrase, embers leaping from your fingertips, as you clench your hand into a smoke-shrouded fist.&lt;br /&gt;
*3P:Person chants a short phrase, embers leaping from his fingertips, as he clenches his hand into a smoke-shrouded fist.&lt;br /&gt;
*Invisible:You hear a short phrase, accompanied by a shower of embers and a bit of smoke.&lt;br /&gt;
|[[519]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#146||&lt;br /&gt;
*1P:You intone a mystical phrase, your words flowing in a burst of speed, as your hands move rapidly through the prescribed motions.&lt;br /&gt;
*3P:Person intones a mystical phrase, his words flowing in a burst of speed, as his hands move rapidly.&lt;br /&gt;
*Invisible:You hear a mystical intonation, its words flowing quickly.&lt;br /&gt;
|[[506]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#147||&lt;br /&gt;
*1P:You chant a reverent prayer, imploring your patron for aid in restoring the fallen to life.&lt;br /&gt;
*3P:Person chants a reverent prayer, imploring his patron for aid in restoring the fallen to life.&lt;br /&gt;
*Invisible:You hear a reverent prayer being chanted, imploring aid in restoring the fallen to life.&lt;br /&gt;
|[[318]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#148||&lt;br /&gt;
*1P:You whisper the mystical phrases to invoke Wither, as a nebulous haze shimmers into view around your hands, casting them in murky shadows.&lt;br /&gt;
*3P:Person whispers a mystical phrase, as a nebulous haze shimmers into view around her hands, casting them in murky shadows.&lt;br /&gt;
*Invisible:You hear the whispers of a mystical phrase, as twin spheres of pearlescent energy appear in midair.&lt;br /&gt;
| [[1115]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#149||&lt;br /&gt;
*1P:You whisper the mystical phrase for Bone Shatter, as pearlescent energy builds around your hands, casting them in an opalescent silhouette.&lt;br /&gt;
*3P:Person whispers a mystical phrase, as pearlescent energy builds around her hands, casting them in an opalescent silhouette.&lt;br /&gt;
*Invisible:You hear the whispers of a mystical phrase, as twin spheres of pearlescent energy appear in midair.&lt;br /&gt;
| [[1106]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#150||You utter a sharp phrase, tiny thorns rippling across your arms in a wave that moves toward your hands. || [[616]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#180||&lt;br /&gt;
*1P:A light blue glow surrounds your hands as you prepare a minor Spirit Warding...&lt;br /&gt;
*3P:A light blue glow surrounds Person&#039;s hands as she prepares a warding spell...&lt;br /&gt;
*Invisible:A light blue glow appears in midair.&lt;br /&gt;
|[[101]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#181||&lt;br /&gt;
*1P:A deep blue glow surrounds your hands as you prepare a major Spirit Warding...&lt;br /&gt;
*3P:A deep blue glow surrounds Person&#039;s hands as she prepares a warding spell...&lt;br /&gt;
*Invisible:A deep blue glow appears in midair.&lt;br /&gt;
|[[107]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#182||&lt;br /&gt;
*1P:You weave an intricate pattern with your dominant hand, full of twists and turns, as you prepare the Unbalance spell...&lt;br /&gt;
*3P:Person weaves an intricate pattern with her hand, full of twists and turns...&lt;br /&gt;
|[[110]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#183||&lt;br /&gt;
*1P:You petition the local flame spirits as flickers of pale flame surround your hands...&lt;br /&gt;
*3P:Person petitions the spirits as flickers of pale flame surround her hands...&lt;br /&gt;
*Invisible:Flickers of pale flame appear in midair.&lt;br /&gt;
|[[111]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#184||&lt;br /&gt;
*1P:You call upon a guiding spirit, invoking its power to shepherd the next attack to its target...&lt;br /&gt;
*3P:Person calls upon a guiding spirit, invoking its power.&lt;br /&gt;
|[[117]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#185||&lt;br /&gt;
*1P:Strands of translucent webbing flow across the back of your hands as you prepare the Web spell...&lt;br /&gt;
*3P:Strands of translucent webbing flow across the back of Person&#039;s hands...&lt;br /&gt;
*Invisible:Strands of translucent webbing appear in midair.&lt;br /&gt;
|[[118]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#186||&lt;br /&gt;
*1P:You murmur a prayer to Arachne, asking for her favor as you prepare the Web spell...&lt;br /&gt;
*3P:The shadow of a spider crosses Person&#039;s face as she murmurs...&lt;br /&gt;
|[[118]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#187||&lt;br /&gt;
*1P:You invoke a guiding spirit, imploring it to return you to safety...&lt;br /&gt;
*3P:Person invokes a guiding spirit, imploring it to return her to safety...&lt;br /&gt;
|[[130]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#188||&lt;br /&gt;
*1P:As you begin constructing the mana forms of the Wall of Force, ethereal bricks begin to assemble around you...&lt;br /&gt;
*3P:A wall of ethereal bricks begins to form around Person, partially obscuring her form...&lt;br /&gt;
*Invisible:A circular wall of ethereal bricks begins to form.&lt;br /&gt;
|[[140]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#189||&lt;br /&gt;
*1P:You murmur a calming phrase as you prepare to soothe emotions...&lt;br /&gt;
*3P:Person murmurs a calming phrase...&lt;br /&gt;
*Invisible:You hear a calming phrase being murmured.&lt;br /&gt;
|[[201]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#190||&lt;br /&gt;
*1P:The scent of freshly baked bread fills your senses as you prepare the Manna spell...&lt;br /&gt;
*3P:The scent of freshly baked bread emanates from Person as she utters a short phrase...&lt;br /&gt;
*Invisible:The scent of freshly baked bread fills the area.&lt;br /&gt;
|[[203]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#193||&lt;br /&gt;
*1P:Spirits swirl around you, shrouding your form partially as you prepare the Unpresence spell...&lt;br /&gt;
*3P:Spirits swirl around Person, shrouding her form partially as she utters a short phrase...&lt;br /&gt;
|[[204]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#196||&lt;br /&gt;
*1P:You call upon peaceful spirits and direct them send their soothing presence through the area...&lt;br /&gt;
*3P:Person calls upon the local spirits and directs them through the area...&lt;br /&gt;
|[[213]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#197||&lt;br /&gt;
*1P:You snap your fingers, producing a flash of brilliant light, as you prepare the Spirit Servant spell...&lt;br /&gt;
*3P:Person snaps her fingers, producing a flash of brilliant light...&lt;br /&gt;
*Invisible:A brilliant flash of light is accompanied by the snapping of someone&#039;s fingers.&lt;br /&gt;
|[[218]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#198||&lt;br /&gt;
*1P:Opalescent spirits cover your body, solidifying into an ethereal suit of armor as you prepare a Spell Shield...&lt;br /&gt;
*3P:Opalescent spirits cover Person&#039;s body, solidifying into an ethereal suit of armor as she prepares a spell...&lt;br /&gt;
*Invisible:An opalescent shell of spirits forms in midair, taking the shape of a suit of ethereal armor.&lt;br /&gt;
|[[219]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#199||&lt;br /&gt;
*1P:Whirling clouds of spirits surround you, a single white mote in their midst shining brightly as you prepare the Spirit Slayer spell...&lt;br /&gt;
*3P:Whirling clouds of spirits surround Person, a single white mote in their midst shining brightly as she chants an incantation...&lt;br /&gt;
*Invisible:Whirling clouds of spirits fill the area, a single white mote in their midst shining brightly.&lt;br /&gt;
|[[240]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#200||&lt;br /&gt;
*1P:You call upon the power of your patron to Smite your foes...&lt;br /&gt;
*3P:Person calls upon the power of his patron to Smite his foes...&lt;br /&gt;
|[[302]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#201||&lt;br /&gt;
*1P:You utter a short blessing...&lt;br /&gt;
*3P:Person utters a short blessing...&lt;br /&gt;
*Invisible:Someone utters a short blessing.&lt;br /&gt;
|[[304]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#202||&lt;br /&gt;
*1P:With a short prayer to Lorminstra, you perform the rites of Preservation...&lt;br /&gt;
*3P:With a short prayer to Lorminstra, Person performs the rites of Preservation...&lt;br /&gt;
*Invisible:You hear a short prayer to Lorminstra.&lt;br /&gt;
|[[305]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#203||&lt;br /&gt;
*1P:Calling upon your patron, you chant a short Benediction of accurate aim and strong weapon arms...&lt;br /&gt;
*3P:Calling upon his patron, Person chants a short Benediction of accurate aim and strong weapon arms...&lt;br /&gt;
|[[307]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#204||&lt;br /&gt;
*1P:Invoking the power of your patron, you prepare to break a curse...&lt;br /&gt;
*3P:Invoking the power of his patron, Person chants a short prayer...&lt;br /&gt;
|[[315]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#205||&lt;br /&gt;
*1P:You begin a short tribal chant, gesturing wildly while imploring the Arkati&#039;s aid in restoring the fallen to life...&lt;br /&gt;
*3P:Person begins a short tribal chant, gesturing wildly while imploring the Arkati&#039;s aid in restoring the fallen to life...&lt;br /&gt;
|[[318]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#206||&lt;br /&gt;
*1P:Your fingertips begin to glow with a soft light as you call upon the power of the elements in the Lock Pick Enhancement invocation...&lt;br /&gt;
*3P:Person&#039;s fingertips begin to glow with a soft light as she calls upon the power of the elements...&lt;br /&gt;
|[[403]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#207||&lt;br /&gt;
*1P:You take a deep breath and quickly mutter the invocation of the Disarm Enhancement spell...&lt;br /&gt;
*3P:Person takes a deep breath and quickly mutters an invocation under her breath...&lt;br /&gt;
|[[404]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#208||&lt;br /&gt;
*1P:You trace a small circle in air and then push it forward with your hand as you prepare an Elemental Wave...&lt;br /&gt;
*3P:Person traces a small circle in the air and then pushes it forward with her hand...&lt;br /&gt;
|[[410]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#209||&lt;br /&gt;
*1P:Colorful motes of energy gather around you as you prepare Thurfel&#039;s Ward...&lt;br /&gt;
*3P:Colorful motes of energy gather around Person as he recites a magical phrase...&lt;br /&gt;
*Invisible:Colorful motes of energy swirl through the air.&lt;br /&gt;
|[[503]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#210||&lt;br /&gt;
*1P:A coating of granite forms around your hands as you prepare the Hurl Boulder spell...&lt;br /&gt;
*3P:A coating of granite forms around Person&#039;s hands as he chants an invocation...&lt;br /&gt;
|[[510]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#211||&lt;br /&gt;
*1P:Thin tendrils of translucent mana stream away from your body, searching the area as you prepare the Mana Leech spell...&lt;br /&gt;
*3P:Thin tendrils of translucent mana stream away from Person&#039;s body, searching the area as he utters a spell...&lt;br /&gt;
|[[516]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#212||&lt;br /&gt;
*1P:A crackling corona of lightning forms around you, its blue-white tongues of electricity flickering in time with your voice...&lt;br /&gt;
*3P:A crackling corona of lightning forms around Person, its blue-white tongues of electricity flickering in time with his voice...&lt;br /&gt;
*Invisible:A crackling corona of lightning forms in the shape of a humanoid, tongues of blue-white electricity flickering around the outline.&lt;br /&gt;
|[[518]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#213||You whisper quietly as your skin briefly cycles between colors of spring green and autumnal browns and golds...||[[601]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#214||You call upon the local spirits to guard against inclement weather and the elements...||[[602]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#215||You offer a short prayer to Phoen, praising his strength...||[[606]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#216||Tiny thorns sprout along the back of your hands as you draw upon natural power to create a Wall of Thorns...||[[640]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#217||&lt;br /&gt;
*1P:An inky cloud of shadows surrounds your hand as you prepare the Mana Disruption spell...&lt;br /&gt;
*3P:An inky cloud of shadows surrounds Person&#039;s hand as she chants a twisting phrase...&lt;br /&gt;
*Invisible:An inky cloud of shadows forms in midair as you hear a twisting phrase.&lt;br /&gt;
|[[702]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#218||&lt;br /&gt;
*1P:Parts of your arms and hands fade to various levels of transparency as you prepare the Phase spell...&lt;br /&gt;
*3P:Parts of Person&#039;s arms and hands fade to various levels of transparency as she utters a short, commanding spell...&lt;br /&gt;
|[[704]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#219||&lt;br /&gt;
*1P:Thin, straight grey lines cover the palms of your hands as you prepare the Disintegrate spell...&lt;br /&gt;
*3P:Thin, straight grey lines cover the palms of Person&#039;s hands...&lt;br /&gt;
|[[705]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#220||&lt;br /&gt;
*1P:Greenish-black flames spring to life in your hand as you invoke the power of Balefire...&lt;br /&gt;
*3P:Greenish-black flames spring to life in Person&#039;s hand...&lt;br /&gt;
*Invisibility:Greenish-black flames spring to life in midair.&lt;br /&gt;
|[[713]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#221||&lt;br /&gt;
*1P:A small static charge builds in your hands, the electricity barely visible as you prepare the Minor Shock spell...&lt;br /&gt;
*3P:A small static charge builds in Person&#039;s hands, the electricity barely visible...&lt;br /&gt;
*Invisible:A small sphere of static forms in midair, the faint electricity barely visible.&lt;br /&gt;
|[[901]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#222||&lt;br /&gt;
*1P:A small sphere of roiling water builds above the palm of your hand as you prepare the Minor Water spell...&lt;br /&gt;
*3P:A small sphere of roiling water builds above the palm of Person&#039;s hand...&lt;br /&gt;
*Invisible:A small sphere of roiling water forms in midair.&lt;br /&gt;
|[[903]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#223||&lt;br /&gt;
*1P:A small sphere of boiling green acid builds above the palm of your hand as you prepare the Minor Acid spell...&lt;br /&gt;
*3P:A small sphere of boiling green acid builds above the palm of Person&#039;s hand...&lt;br /&gt;
*Invisible:A small sphere of boiling green acid forms in midair.&lt;br /&gt;
|[[904]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#224||&lt;br /&gt;
*1P:A small ember of flickering flame appears above the palm of your hand as you prepare the Minor Fire spell...&lt;br /&gt;
*3P:A small ember of flickering flame appears above the palm of Person&#039;s hand...&lt;br /&gt;
*Invisible:A small ember of flickering flame appears in midair.&lt;br /&gt;
|[[906]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#225||&lt;br /&gt;
*1P:A jagged shard of glacial ice shimmers into existence near your hand as you prepare the Major Cold spell...&lt;br /&gt;
*3P:A jagged shard of glacial ice shimmers into existence near Person&#039;s hand...&lt;br /&gt;
*Invisible:A jagged shard of glacial ice shimmers into existence.&lt;br /&gt;
|[[907]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#226||&lt;br /&gt;
*1P:A chill passes through you, and a faint frost whitens your skin as you prepare the [spell name] spell...&lt;br /&gt;
*3P:A thin layer of frost spreads across Person&#039;s skin as he incants an arcane phrase...&lt;br /&gt;
*Invisible:The air suddenly cools noticeably.&lt;br /&gt;
|[[907]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#227||&lt;br /&gt;
*1P:A blazing sphere of lambent, crimson flame appears above your head as you prepare the Major Fire spell...&lt;br /&gt;
*3P:A blazing sphere of lambent, crimson flame appears above Person&#039;s head...&lt;br /&gt;
*Invisible:A blazing sphere of lambent, crimson flame appears floating in midair.&lt;br /&gt;
|[[908]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#228||&lt;br /&gt;
*1P:You feel flush, and your vision is momentarily obscured by red and orange flames as you prepare the [spell name] spell...&lt;br /&gt;
*3P:Person&#039;s eyes flash with fiery reds and oranges as he chants...&lt;br /&gt;
*Invisible:Flashes of fiery reds and oranges erupt from the shadows.&lt;br /&gt;
|[[908]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#229||&lt;br /&gt;
*1P:You lift one foot up and stomp down at the ground hard, and then the other, as murmurs of magical phrases cross your lips...&lt;br /&gt;
*3P:Person lifts one foot up and stomps down on the ground, and then the other foot, as murmurs of magical phrases cross his lips...&lt;br /&gt;
*Invisible:You hear the faint murmuring of a magical phrase.&lt;br /&gt;
|[[909]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#230||&lt;br /&gt;
*1P:A crackling bolt of blue-white electricity appears above your head as you prepare the Major Shock spell...&lt;br /&gt;
*3P:A crackling bolt of blue-white electricity appears above Person&#039;s head...&lt;br /&gt;
*Invisible:A crackling bolt of blue-white electricity appears in midair.&lt;br /&gt;
|[[910]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#231||&lt;br /&gt;
*1P:Your hands fade to complete transparency as you intone the Invisibility spell...&lt;br /&gt;
*3P:Person&#039;s hands fade to complete transparency as he intones a spell...&lt;br /&gt;
|[[916]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#232||&lt;br /&gt;
*1P:You hum a short tune as you softly croon a lullaby...&lt;br /&gt;
*3P:Person hums a short tune as he softly croons a lullaby...&lt;br /&gt;
*Invisible:You hear a short tune being hummed, followed by the crooning sound of a lullaby.&lt;br /&gt;
|[[1005]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#233||&lt;br /&gt;
*1P:You sing a long form poem, praising the strength of Kai and his triumph over adversity...&lt;br /&gt;
*3P:Person sings a long form poem, praising the strength of Kai and his triumph over adversity...&lt;br /&gt;
*Invisible:You hear a long form poem, praising the strength of Kai and his triumph over adversity.&lt;br /&gt;
|[[1007]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#234||&lt;br /&gt;
*1P:A slight flush tints your skin as you concentrate on the [spell name] spell...&lt;br /&gt;
*3P:As Person concentrates, a slight flush tints her skin...&lt;br /&gt;
|[[1101]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#235||&lt;br /&gt;
*1P:A radiant ball of energy forms above your head as you prepare the Empathic Assault spell...&lt;br /&gt;
*3P:A radiant ball of energy forms above Person&#039;s head...&lt;br /&gt;
*Invisible:A radiant ball of energy appears, floating in the air.&lt;br /&gt;
|[[1110]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#236||&lt;br /&gt;
*1P:A brilliant green corona surrounds your hands as you offer a short prayer to Imaera and Kuon as you prepare the Herb Production spell...&lt;br /&gt;
*3P:A brilliant green corona surrounds Person&#039;s hands as she offers a short prayer to Imaera and Kuon...&lt;br /&gt;
*Invisible:A pair of brilliant green coronas appear in the air as you hear a short prayer to Imaera and Kuon.&lt;br /&gt;
|[[1118]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#237||&lt;br /&gt;
*1P:You chant a short mantra as you focus your thoughts on the rigidity of steel and iron...&lt;br /&gt;
*3P:Person chants a short mantra, focusing her thoughts...&lt;br /&gt;
*Invisible:You hear someone chanting a short mantra.&lt;br /&gt;
|[[1202]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#238||&lt;br /&gt;
*1P:Using very precise and slow gestures with your hands, you tap into the raw elemental energy surrounding you in preparation to cast [spell name]... &lt;br /&gt;
*3P:Using very precise and slow gestures with her hands, Person prepares to cast a spell...&lt;br /&gt;
|data-sort-value=&amp;quot;400&amp;quot;|[[400s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#239||&lt;br /&gt;
*1P:You thrust your hand away from your body and point directly ahead as sparks of elemental energy slither down your arm towards your hand... &lt;br /&gt;
*3P:Person thrusts his hand away from his body and points directly ahead as sparks of elemental energy slither down his arm towards his hand...&lt;br /&gt;
|data-sort-value=&amp;quot;400&amp;quot;|[[400s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#240||&lt;br /&gt;
*1P:You begin pounding on your chest in a steady and hard rhythm as the elemental mana within your body begins to build up in preparation to cast the [spell name] spell... &lt;br /&gt;
*3P:Person begins pounding on her chest in a steady and hard rhythm in preparation to cast...&lt;br /&gt;
*Invisible:You hear a faint thumping sound in a steady rhythm&lt;br /&gt;
|data-sort-value=&amp;quot;400&amp;quot;|[[400s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#241||&lt;br /&gt;
*1P:You command the local spirits to aid you with the [spell name] spell, an intense expression on your face as you stare straight ahead... &lt;br /&gt;
*3P:Person commands the local spirits to aid her, an intense expression on her face as she stares straight ahead...&lt;br /&gt;
|data-sort-value=&amp;quot;100&amp;quot;|[[100s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#242||&lt;br /&gt;
*1P:Swaying your hips side to side in time with a hummed melody, you attempt to entice the local spirits to aid you with the [spell name] spell... &lt;br /&gt;
*3P:Person sways her hips side to side in time with a hummed melody, attempting to entice the local spirits to offer aid...&lt;br /&gt;
*Invisible:You hear a hummed melody.&lt;br /&gt;
|data-sort-value=&amp;quot;100&amp;quot;|[[100s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#243||&lt;br /&gt;
*1P:You tilt your head slightly and stare straight ahead as you murmur under your breath... &lt;br /&gt;
*3P:Person tilts her head slightly and stares straight ahead as she murmurs softly under her breath...&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#244||&lt;br /&gt;
*1P:You concentrate intently on preparing the [spell name] spell and readying to cast it... &lt;br /&gt;
*3P:Person concentrates intently as she readies a spell...&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#245||&lt;br /&gt;
*1P:You slap your hands in a steady rhythm against the sides of your hips as the elemental mana within you builds in preparation to sing the [spell name]... &lt;br /&gt;
*3P:Person slaps his hands in a steady rhythm against the sides of his hips as he prepares to sing...&lt;br /&gt;
*Invisible:You hear a steady thumping sound, keeping beat to a hummed rhythm.&lt;br /&gt;
|data-sort-value=&amp;quot;1000&amp;quot;|[[1000s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#246||&lt;br /&gt;
*1P:You raise one hand high into the air, and an arc of cerulean-hued mana spirals down your arm as you prepare to cast [spell name]...&lt;br /&gt;
*3P:Person raises one hand high into the air, and an arc of cerulean-hued mana spirals down his arm as he prepares to cast...&lt;br /&gt;
*Invisible:An arc of cerulean-hued mana spirals down through the air.&lt;br /&gt;
|data-sort-value=&amp;quot;1600&amp;quot;|[[1600s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#247||&lt;br /&gt;
*1P:You toss your head back and howl loudly as swirling wisps of mana flow out of thin air and into your mouth, spiraling downward to fill your lungs with power... &lt;br /&gt;
*3P:Person tosses her head back and howls loudly as swirling wisps of mana flow out of thin air and into her mouth...&lt;br /&gt;
*Invisible:You hear a loud howl followed by swirling wisps of mana appearing and vanishing.&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#248||&lt;br /&gt;
*1P:Mirage-like distortions surround you as you prepare the [spell name] spell... &lt;br /&gt;
*3P:Mirage-like distortions surround Person as she prepares a spell...&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#249||&lt;br /&gt;
*1P:You unleash a series of unintelligible grunts followed by a proud belch as you prepare the [spell name] spell... &lt;br /&gt;
*3P:Person unleashes a series of unintelligible grunts followed by a proud belch...&lt;br /&gt;
*Invisible:You hear a series of unintelligible grunts followed by a belch.&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#250||&lt;br /&gt;
*1P:You speak quietly in flowing elven, preparing the [spell name] spell... &lt;br /&gt;
*3P:Person speaks a quiet phrase in flowing elven...&lt;br /&gt;
*Invisible:You hear a quiet phrase of elven.&lt;br /&gt;
|All||Elf, Aelotoi, Sylvankind, Winedotter Gnome&lt;br /&gt;
|-&lt;br /&gt;
|#251||&lt;br /&gt;
*1P:You grunt a short phrase of dwarven incantations as you prepare the [spell name] spell...&lt;br /&gt;
*3P:Person grunts a short phrase of dwarven incantations...&lt;br /&gt;
*Invisible:You hear a grunted phrase of dwarven incantations.&lt;br /&gt;
||All||Dwarven, Aledotter Gnome&lt;br /&gt;
|-&lt;br /&gt;
|#252||In preparation of [spell name], you deliver a series of succinct gnomish phrases with masterful precision, a forward thrust of your palm completing the cycle... ||All ||Forest or Burghal Gnome&lt;br /&gt;
|-&lt;br /&gt;
|#253||&lt;br /&gt;
*1P:Faint golden lines trace across your skin as you prepare the [spell name] spell... &lt;br /&gt;
*3P:Faint golden lines trace across Person&#039;s skin as she appears to focus...&lt;br /&gt;
*Invisible:Flashes of gold illuminate the shadows momentarily.&lt;br /&gt;
|All ||-&lt;br /&gt;
|-&lt;br /&gt;
|#254||&lt;br /&gt;
*1P:You struggle to recall the correct way to prepare the [spell name] spell, but manage to stammer out something passable... &lt;br /&gt;
*3P:Person&#039;s face furrows in concentration as she stammers out a magical chant...&lt;br /&gt;
*Invisible:You hear someone stammering a magical chant.&lt;br /&gt;
|All ||-&lt;br /&gt;
|-&lt;br /&gt;
|#255||&lt;br /&gt;
*1P:You bark out a series of arcane syllables as your lithe fingers nimbly trace through the air to summon the [spell name] spell...&lt;br /&gt;
*3P:Person barks out a series of arcane syllables as his lithe fingers nimbly trace through the air to summon a spell...&lt;br /&gt;
*Invisible:You hear someone barking a series of arcane syllables.&lt;br /&gt;
|All||Half-Krolvin &lt;br /&gt;
|-&lt;br /&gt;
|#256||&lt;br /&gt;
*1P:Your voice lowers to a guttural growl as you pantomime a harsh invocation on the air... &lt;br /&gt;
*3P:Person&#039;s voice lowers to a guttural growl as she pantomimes a harsh invocation on the air...&lt;br /&gt;
*Invisible:You hear a low, guttural growl.&lt;br /&gt;
|All||- &lt;br /&gt;
|-&lt;br /&gt;
|#257||&lt;br /&gt;
*1P:Closing your eyes, your fingers recall the familiar gestures to summon the [spell name] spell as your voice falls into a sonorous chant... &lt;br /&gt;
*3P:Person closes her eyes, her fingers summoning a spell as if it were little more than second nature as her voice falls into a sonorous chant...&lt;br /&gt;
*Invisible:You hear a voice fall into a sonorous chant.&lt;br /&gt;
|All||- &lt;br /&gt;
|-&lt;br /&gt;
|#258||&lt;br /&gt;
*1P:As you focus, you bow your head slightly, staring balefully ahead from beneath your furrowed brow as you murmur an invocation... &lt;br /&gt;
*3P:As Person focuses, her head bows slightly, and she stares balefully ahead from beneath her furrowed brow as she murmurs an invocation...&lt;br /&gt;
*Invisible:You hear a murmured invocation.&lt;br /&gt;
|All ||-&lt;br /&gt;
|-&lt;br /&gt;
|#340||Thick halos of deep viridian haze materialize around your hands as you prepare [spell name]... ||[[600s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#341||&lt;br /&gt;
*1P:Your face is bathed in a serene countenance as you recite the practiced words of [spell name]...&lt;br /&gt;
*3P:Person&#039;s face is bathed in a serene countenance as she recites...&lt;br /&gt;
*Invisible:&amp;lt;no message&amp;gt;&lt;br /&gt;
|data-sort-value=&amp;quot;1200&amp;quot;|[[1200s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#342||&lt;br /&gt;
*1P:You chant softly as you prepare [spell name].  A miasma of gold, green, and crimson swirls around you briefly before dissipating... &lt;br /&gt;
*3P:Person chants softly, and a miasma of gold, green, and crimson swirls around her briefly before dissipating...&lt;br /&gt;
|data-sort-value=&amp;quot;400&amp;quot;|[[400s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#343||&lt;br /&gt;
*1P:Multicolored sparks erupt from your fingertips as you prepare [spell name]... &lt;br /&gt;
*3P:Bursts of multicolored sparks erupt from Person&#039;s fingertips as he prepares a spell...&lt;br /&gt;
*Invisible:Bursts of multicolored sparks project into the air.&lt;br /&gt;
|data-sort-value=&amp;quot;500&amp;quot;|[[500s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#344||&lt;br /&gt;
*1P:You awkwardly wave your hands through the air as you prepare [spell name]...&lt;br /&gt;
*3P:Person awkwardly waves his hands through the air as he prepares a spell...&lt;br /&gt;
*Hidden: &amp;lt;no message&amp;gt;&lt;br /&gt;
|All ||Warrior&lt;br /&gt;
|-&lt;br /&gt;
|#345||A warm fog illuminated with muted brown, orange, and yellow hues envelops you as you chant the phrase for [spell name]...|| [[611]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#346||&lt;br /&gt;
*1P:As you recite the words of [spell name], pools of churning water form beneath your feet, and a brisk wind whips around you before diminishing... &lt;br /&gt;
*3P:As Person recites, pools of churning water form beneath his feet, and a brisk wind whips around him before diminishing...&lt;br /&gt;
*Invisible:Pools of churning water form along the ground, and a brisk wind whips through the area.&lt;br /&gt;
|data-sort-value=&amp;quot;500&amp;quot;|[[500s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#347||&lt;br /&gt;
*1P:Ethereal shadows coalesce around you, chanting in unison with you as you prepare [spell name]... &lt;br /&gt;
*3P:Ethereal shadows coalesce around Person and chant with her in unison as she prepares a spell...&lt;br /&gt;
*Invisible:Ethereal shadows coalesce and chant in unison with an unseen entity.&lt;br /&gt;
|data-sort-value=&amp;quot;200&amp;quot;|[[200s]]||-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rumor_Woods/2021_custom_spell_preps&amp;diff=87079</id>
		<title>Rumor Woods/2021 custom spell preps</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rumor_Woods/2021_custom_spell_preps&amp;diff=87079"/>
		<updated>2017-02-12T02:16:16Z</updated>

		<summary type="html">&lt;p&gt;PFLATS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;[[Summit Academy]] [[custom spell prep]] options.&lt;br /&gt;
&lt;br /&gt;
Order by number in Brickburn Hall, Laboratory to receive this service.&lt;br /&gt;
&lt;br /&gt;
(Please note: Spell preps limited to a specific circle or profession cannot be purchased if you do not meet these limitations.  In SOME cases, specific spell preps without circle or profession limitations can be purchased by anyone.)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;100s=Minor Spiritual; 200s=Major Spiritual; 300s=Cleric; 400s=Minor Elemental; 500s=Major Elemental; 600s=Ranger; 700s=Sorcerer; 900s=Wizard; 1000s=Bard; 1100s=Empath; 1200s=Minor Mental; 1600s=Paladin&amp;lt;/small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!#||Description||Spell/&amp;lt;br&amp;gt;Circle||Race/Prof Restr.&lt;br /&gt;
|-&lt;br /&gt;
|#29||&lt;br /&gt;
You murmur words of power into the air, summoning the elements to prepare [spell name]. &lt;br /&gt;
|data-sort-value=&amp;quot;900&amp;quot;|[[900s]] || Wizard &lt;br /&gt;
|-&lt;br /&gt;
|#30||&lt;br /&gt;
You intone a mystical orison, petitioning for the aid of your patron to prepare [spell name]. &lt;br /&gt;
|data-sort-value=&amp;quot;300&amp;quot;|[[300s]] || Cleric&lt;br /&gt;
|-&lt;br /&gt;
|#31||&lt;br /&gt;
*1P:You murmur soft words into the air, the liquid syllables summoning the spirits to aid you in preparing [spell name].&lt;br /&gt;
*3P:murmurs soft words into the air, the liquid syllables summoning the spirits to his aid.&lt;br /&gt;
*Invisible:You hear soft words being murmured somewhere nearby.&lt;br /&gt;
|data-sort-value=&amp;quot;1100&amp;quot;|[[1100s]] || Empath&lt;br /&gt;
|-&lt;br /&gt;
|#32||&lt;br /&gt;
*1P:You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into [spell name].&lt;br /&gt;
*3P:Person traces a burning rune into the air, melding the spiritual and elemental powers by sheer force of will.&lt;br /&gt;
*Invisible:A burning rune shimmers in the air for a moment and fades away.&lt;br /&gt;
|data-sort-value=&amp;quot;700&amp;quot;|[[700s]] || Sorcerer&lt;br /&gt;
|- &lt;br /&gt;
|#33||&lt;br /&gt;
You whisper quietly into the wind, summoning the forces of nature as you prepare [spell name]. &lt;br /&gt;
|data-sort-value=&amp;quot;600&amp;quot;|[[600s]] || Ranger&lt;br /&gt;
|-&lt;br /&gt;
|#34||&lt;br /&gt;
You raise your voice in rhythmic song, commanding the aid of the elements in preparing [spell name]. &lt;br /&gt;
|data-sort-value=&amp;quot;1000&amp;quot;|[[1000s]] || Bard&lt;br /&gt;
|- &lt;br /&gt;
|#35||&lt;br /&gt;
*1P:You lift your voice in a rallying cry, calling confidently on the power of your patron for aid in preparing [spell name].&lt;br /&gt;
*3P:Person lifts his voice in a rallying cry, calling confidently on the power of his patron for aid.&lt;br /&gt;
*Invisible:A voice nearby lifts in a rallying cry.&lt;br /&gt;
|data-sort-value=&amp;quot;1600&amp;quot;|[[1600s]] || Paladin&lt;br /&gt;
|-&lt;br /&gt;
|#36||&lt;br /&gt;
You weave your hands through the air, streamers of elemental mana twisting between your fingers as you prepare [spell name]. &lt;br /&gt;
|data-sort-value=&amp;quot;900&amp;quot;|[[900s]] || Wizard&lt;br /&gt;
|- &lt;br /&gt;
|#37||&lt;br /&gt;
Clasping your hands overhead, you fervently call on the guidance of your patron to prepare [spell name]. &lt;br /&gt;
|data-sort-value=&amp;quot;300&amp;quot;|[[300s]] || Cleric&lt;br /&gt;
|- &lt;br /&gt;
|#38||&lt;br /&gt;
*1P:You outline a luminous rune in the air, summoning the spirits to aid you in preparing [spell name].&lt;br /&gt;
*3P:Tresavian outlines a luminous rune in the air, summoning the spirits to his aid.&lt;br /&gt;
*Invisible:You see a luminous rune being outlined in the air nearby.&lt;br /&gt;
\|data-sort-value=&amp;quot;1100&amp;quot;|[[1100s]] || Empath&lt;br /&gt;
|- &lt;br /&gt;
|#39||&lt;br /&gt;
*1P:You scribe a hazy, dark sigil into the air, fusing elemental and spiritual power into [spell name].&lt;br /&gt;
*3P: scribes a hazy, dark sigil into the air, fusing elemental and spiritual power.&lt;br /&gt;
*Invisible:A hazy, dark sigil appears in the air for a moment and fades away.&lt;br /&gt;
|data-sort-value=&amp;quot;700&amp;quot;|[[700s]] || Sorcerer&lt;br /&gt;
|- &lt;br /&gt;
|#40||&lt;br /&gt;
You cast your voice into the air, causing the spirits to swirl around you with a sound like rustling leaves as you prepare [spell name]. &lt;br /&gt;
|data-sort-value=&amp;quot;600&amp;quot;|[[600s]] || Ranger&lt;br /&gt;
|-&lt;br /&gt;
|#41||&lt;br /&gt;
You lift your voice in song, skillfully twining elemental mana into your harmony as you prepare [spell name]. &lt;br /&gt;
|data-sort-value=&amp;quot;1000&amp;quot;|[[1000s]] || Bard&lt;br /&gt;
|- &lt;br /&gt;
|#42||&lt;br /&gt;
*1P:You trace your patron&#039;s holy symbol in the air, using it to focus your invocation of [spell name].&lt;br /&gt;
*3P:Person traces his patron&#039;s holy symbol in the air, using it to focus his invocation.&lt;br /&gt;
*Invisible:A holy symbol appears in the air nearby, fading away quickly.&lt;br /&gt;
|data-sort-value=&amp;quot;1600&amp;quot;|[[1600s]] || Paladin&lt;br /&gt;
|-&lt;br /&gt;
|#136||&lt;br /&gt;
*1P:You quickly intone a battle chant, imploring your patron to lend you aid.&lt;br /&gt;
*3P:Person quickly intones a battle chant, imploring his patron to lend him aid.&lt;br /&gt;
*Invisible:You hear a short battle chant.&lt;br /&gt;
|data-sort-value=&amp;quot;1600&amp;quot;|[[1600s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#137||&lt;br /&gt;
*1P:You meld a climactic chord into your melody, voice rising in a crescendo as you prepare [spell name].&lt;br /&gt;
*3P:Person melds a climactic chord into his melody, his voice rising in a crescendo.&lt;br /&gt;
*Invisible:You hear a voice rising in a gradual crescendo, subtly altering the melody it had been singing.&lt;br /&gt;
|data-sort-value=&amp;quot;1000&amp;quot;|[[1000s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#139||&lt;br /&gt;
*1P:You murmur a twisting phrase, commanding the elements and spirits in uneasy cooperation, to prepare [spell name].&lt;br /&gt;
*3P:Person murmurs a twisting phrase, commanding both the elements and spirits together.&lt;br /&gt;
*Invisible:You hear a twisting phrase being murmured.&lt;br /&gt;
|data-sort-value=&amp;quot;700&amp;quot;|[[700s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#142||&lt;br /&gt;
*1P:You invoke a short blessing, hands clasped in prayer, as you prepare [spell name].&lt;br /&gt;
*3P:Person invokes a short blessing, his hands clasped in prayer.&lt;br /&gt;
*Invisible:You hear the invocation of a short blessing.&lt;br /&gt;
|data-sort-value=&amp;quot;300&amp;quot;|[[300s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#145||&lt;br /&gt;
*1P:You chant a short phrase, embers leaping from your fingertips, as you clench your hand into a smoke-shrouded fist.&lt;br /&gt;
*3P:Person chants a short phrase, embers leaping from his fingertips, as he clenches his hand into a smoke-shrouded fist.&lt;br /&gt;
*Invisible:You hear a short phrase, accompanied by a shower of embers and a bit of smoke.&lt;br /&gt;
|[[519]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#146||&lt;br /&gt;
*1P:You intone a mystical phrase, your words flowing in a burst of speed, as your hands move rapidly through the prescribed motions.&lt;br /&gt;
*3P:Person intones a mystical phrase, his words flowing in a burst of speed, as his hands move rapidly.&lt;br /&gt;
*Invisible:You hear a mystical intonation, its words flowing quickly.&lt;br /&gt;
|[[506]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#147||&lt;br /&gt;
*1P:You chant a reverent prayer, imploring your patron for aid in restoring the fallen to life.&lt;br /&gt;
*3P:Person chants a reverent prayer, imploring his patron for aid in restoring the fallen to life.&lt;br /&gt;
*Invisible:You hear a reverent prayer being chanted, imploring aid in restoring the fallen to life.&lt;br /&gt;
|[[318]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#148||&lt;br /&gt;
*1P:You whisper the mystical phrases to invoke Wither, as a nebulous haze shimmers into view around your hands, casting them in murky shadows.&lt;br /&gt;
*3P:Person whispers a mystical phrase, as a nebulous haze shimmers into view around her hands, casting them in murky shadows.&lt;br /&gt;
*Invisible:You hear the whispers of a mystical phrase, as twin spheres of pearlescent energy appear in midair.&lt;br /&gt;
| [[1115]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#149||&lt;br /&gt;
*1P:You whisper the mystical phrase for Bone Shatter, as pearlescent energy builds around your hands, casting them in an opalescent silhouette.&lt;br /&gt;
*3P:Person whispers a mystical phrase, as pearlescent energy builds around her hands, casting them in an opalescent silhouette.&lt;br /&gt;
*Invisible:You hear the whispers of a mystical phrase, as twin spheres of pearlescent energy appear in midair.&lt;br /&gt;
| [[1106]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#150||You utter a sharp phrase, tiny thorns rippling across your arms in a wave that moves toward your hands. || [[616]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#180||&lt;br /&gt;
*1P:A light blue glow surrounds your hands as you prepare a minor Spirit Warding...&lt;br /&gt;
*3P:A light blue glow surrounds Person&#039;s hands as she prepares a warding spell...&lt;br /&gt;
*Invisible:A light blue glow appears in midair.&lt;br /&gt;
|[[101]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#181||&lt;br /&gt;
*1P:A deep blue glow surrounds your hands as you prepare a major Spirit Warding...&lt;br /&gt;
*3P:A deep blue glow surrounds Person&#039;s hands as she prepares a warding spell...&lt;br /&gt;
*Invisible:A deep blue glow appears in midair.&lt;br /&gt;
|[[107]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#182||&lt;br /&gt;
*1P:You weave an intricate pattern with your dominant hand, full of twists and turns, as you prepare the Unbalance spell...&lt;br /&gt;
*3P:Person weaves an intricate pattern with her hand, full of twists and turns...&lt;br /&gt;
|[[110]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#183||&lt;br /&gt;
*1P:You petition the local flame spirits as flickers of pale flame surround your hands...&lt;br /&gt;
*3P:Person petitions the spirits as flickers of pale flame surround her hands...&lt;br /&gt;
*Invisible:Flickers of pale flame appear in midair.&lt;br /&gt;
|[[111]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#184||&lt;br /&gt;
*1P:You call upon a guiding spirit, invoking its power to shepherd the next attack to its target...&lt;br /&gt;
*3P:Person calls upon a guiding spirit, invoking its power.&lt;br /&gt;
|[[117]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#185||&lt;br /&gt;
*1P:Strands of translucent webbing flow across the back of your hands as you prepare the Web spell...&lt;br /&gt;
*3P:Strands of translucent webbing flow across the back of Person&#039;s hands...&lt;br /&gt;
*Invisible:Strands of translucent webbing appear in midair.&lt;br /&gt;
|[[118]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#186||&lt;br /&gt;
*1P:You murmur a prayer to Arachne, asking for her favor as you prepare the Web spell...&lt;br /&gt;
*3P:The shadow of a spider crosses Person&#039;s face as she murmurs...&lt;br /&gt;
|[[118]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#187||&lt;br /&gt;
*1P:You invoke a guiding spirit, imploring it to return you to safety...&lt;br /&gt;
*3P:Person invokes a guiding spirit, imploring it to return her to safety...&lt;br /&gt;
|[[130]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#188||&lt;br /&gt;
*1P:As you begin constructing the mana forms of the Wall of Force, ethereal bricks begin to assemble around you...&lt;br /&gt;
*3P:A wall of ethereal bricks begins to form around Person, partially obscuring her form...&lt;br /&gt;
*Invisible:A circular wall of ethereal bricks begins to form.&lt;br /&gt;
|[[140]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#189||&lt;br /&gt;
*1P:You murmur a calming phrase as you prepare to soothe emotions...&lt;br /&gt;
*3P:Person murmurs a calming phrase...&lt;br /&gt;
*Invisible:You hear a calming phrase being murmured.&lt;br /&gt;
|[[201]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#190||&lt;br /&gt;
*1P:The scent of freshly baked bread fills your senses as you prepare the Manna spell...&lt;br /&gt;
*3P:The scent of freshly baked bread emanates from Person as she utters a short phrase...&lt;br /&gt;
*Invisible:The scent of freshly baked bread fills the area.&lt;br /&gt;
|[[203]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#193||&lt;br /&gt;
*1P:Spirits swirl around you, shrouding your form partially as you prepare the Unpresence spell...&lt;br /&gt;
*3P:Spirits swirl around Person, shrouding her form partially as she utters a short phrase...&lt;br /&gt;
|[[204]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#196||&lt;br /&gt;
*1P:You call upon peaceful spirits and direct them send their soothing presence through the area...&lt;br /&gt;
*3P:Person calls upon the local spirits and directs them through the area...&lt;br /&gt;
|[[213]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#197||&lt;br /&gt;
*1P:You snap your fingers, producing a flash of brilliant light, as you prepare the Spirit Servant spell...&lt;br /&gt;
*3P:Person snaps her fingers, producing a flash of brilliant light...&lt;br /&gt;
*Invisible:A brilliant flash of light is accompanied by the snapping of someone&#039;s fingers.&lt;br /&gt;
|[[218]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#198||&lt;br /&gt;
*1P:Opalescent spirits cover your body, solidifying into an ethereal suit of armor as you prepare a Spell Shield...&lt;br /&gt;
*3P:Opalescent spirits cover Person&#039;s body, solidifying into an ethereal suit of armor as she prepares a spell...&lt;br /&gt;
*Invisible:An opalescent shell of spirits forms in midair, taking the shape of a suit of ethereal armor.&lt;br /&gt;
|[[219]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#199||&lt;br /&gt;
*1P:Whirling clouds of spirits surround you, a single white mote in their midst shining brightly as you prepare the Spirit Slayer spell...&lt;br /&gt;
*3P:Whirling clouds of spirits surround Person, a single white mote in their midst shining brightly as she chants an incantation...&lt;br /&gt;
*Invisible:Whirling clouds of spirits fill the area, a single white mote in their midst shining brightly.&lt;br /&gt;
|[[240]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#200||&lt;br /&gt;
*1P:You call upon the power of your patron to Smite your foes...&lt;br /&gt;
*3P:Person calls upon the power of his patron to Smite his foes...&lt;br /&gt;
|[[302]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#201||&lt;br /&gt;
*1P:You utter a short blessing...&lt;br /&gt;
*3P:Person utters a short blessing...&lt;br /&gt;
*Invisible:Someone utters a short blessing.&lt;br /&gt;
|[[304]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#202||&lt;br /&gt;
*1P:With a short prayer to Lorminstra, you perform the rites of Preservation...&lt;br /&gt;
*3P:With a short prayer to Lorminstra, Person performs the rites of Preservation...&lt;br /&gt;
*Invisible:You hear a short prayer to Lorminstra.&lt;br /&gt;
|[[305]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#203||&lt;br /&gt;
*1P:Calling upon your patron, you chant a short Benediction of accurate aim and strong weapon arms...&lt;br /&gt;
*3P:Calling upon his patron, Person chants a short Benediction of accurate aim and strong weapon arms...&lt;br /&gt;
|[[307]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#204||&lt;br /&gt;
*1P:Invoking the power of your patron, you prepare to break a curse...&lt;br /&gt;
*3P:Invoking the power of his patron, Person chants a short prayer...&lt;br /&gt;
|[[315]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#205||&lt;br /&gt;
*1P:You begin a short tribal chant, gesturing wildly while imploring the Arkati&#039;s aid in restoring the fallen to life...&lt;br /&gt;
*3P:Person begins a short tribal chant, gesturing wildly while imploring the Arkati&#039;s aid in restoring the fallen to life...&lt;br /&gt;
|[[318]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#206||&lt;br /&gt;
*1P:Your fingertips begin to glow with a soft light as you call upon the power of the elements in the Lock Pick Enhancement invocation...&lt;br /&gt;
*3P:Person&#039;s fingertips begin to glow with a soft light as she calls upon the power of the elements...&lt;br /&gt;
|[[403]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#207||&lt;br /&gt;
*1P:You take a deep breath and quickly mutter the invocation of the Disarm Enhancement spell...&lt;br /&gt;
*3P:Person takes a deep breath and quickly mutters an invocation under her breath...&lt;br /&gt;
|[[404]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#208||&lt;br /&gt;
*1P:You trace a small circle in air and then push it forward with your hand as you prepare an Elemental Wave...&lt;br /&gt;
*3P:Person traces a small circle in the air and then pushes it forward with her hand...&lt;br /&gt;
|[[410]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#209||&lt;br /&gt;
*1P:Colorful motes of energy gather around you as you prepare Thurfel&#039;s Ward...&lt;br /&gt;
*3P:Colorful motes of energy gather around Person as he recites a magical phrase...&lt;br /&gt;
*Invisible:Colorful motes of energy swirl through the air.&lt;br /&gt;
|[[503]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#210||&lt;br /&gt;
*1P:A coating of granite forms around your hands as you prepare the Hurl Boulder spell...&lt;br /&gt;
*3P:A coating of granite forms around Person&#039;s hands as he chants an invocation...&lt;br /&gt;
|[[510]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#211||&lt;br /&gt;
*1P:Thin tendrils of translucent mana stream away from your body, searching the area as you prepare the Mana Leech spell...&lt;br /&gt;
*3P:Thin tendrils of translucent mana stream away from Person&#039;s body, searching the area as he utters a spell...&lt;br /&gt;
|[[516]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#212||&lt;br /&gt;
*1P:A crackling corona of lightning forms around you, its blue-white tongues of electricity flickering in time with your voice...&lt;br /&gt;
*3P:A crackling corona of lightning forms around Person, its blue-white tongues of electricity flickering in time with his voice...&lt;br /&gt;
*Invisible:A crackling corona of lightning forms in the shape of a humanoid, tongues of blue-white electricity flickering around the outline.&lt;br /&gt;
|[[518]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#213||You whisper quietly as your skin briefly cycles between colors of spring green and autumnal browns and golds...||[[601]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#214||You call upon the local spirits to guard against inclement weather and the elements...||[[602]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#215||You offer a short prayer to Phoen, praising his strength...||[[606]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#216||Tiny thorns sprout along the back of your hands as you draw upon natural power to create a Wall of Thorns...||[[640]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#217||&lt;br /&gt;
*1P:An inky cloud of shadows surrounds your hand as you prepare the Mana Disruption spell...&lt;br /&gt;
*3P:An inky cloud of shadows surrounds Person&#039;s hand as she chants a twisting phrase...&lt;br /&gt;
*Invisible:An inky cloud of shadows forms in midair as you hear a twisting phrase.&lt;br /&gt;
|[[702]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#218||&lt;br /&gt;
*1P:Parts of your arms and hands fade to various levels of transparency as you prepare the Phase spell...&lt;br /&gt;
*3P:Parts of Person&#039;s arms and hands fade to various levels of transparency as she utters a short, commanding spell...&lt;br /&gt;
|[[704]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#219||&lt;br /&gt;
*1P:Thin, straight grey lines cover the palms of your hands as you prepare the Disintegrate spell...&lt;br /&gt;
*3P:Thin, straight grey lines cover the palms of Person&#039;s hands...&lt;br /&gt;
|[[705]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#220||&lt;br /&gt;
*1P:Greenish-black flames spring to life in your hand as you invoke the power of Balefire...&lt;br /&gt;
*3P:Greenish-black flames spring to life in Person&#039;s hand...&lt;br /&gt;
*Invisibility:Greenish-black flames spring to life in midair.&lt;br /&gt;
|[[713]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#221||&lt;br /&gt;
*1P:A small static charge builds in your hands, the electricity barely visible as you prepare the Minor Shock spell...&lt;br /&gt;
*3P:A small static charge builds in Person&#039;s hands, the electricity barely visible...&lt;br /&gt;
*Invisible:A small sphere of static forms in midair, the faint electricity barely visible.&lt;br /&gt;
|[[901]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#222||&lt;br /&gt;
*1P:A small sphere of roiling water builds above the palm of your hand as you prepare the Minor Water spell...&lt;br /&gt;
*3P:A small sphere of roiling water builds above the palm of Person&#039;s hand...&lt;br /&gt;
*Invisible:A small sphere of roiling water forms in midair.&lt;br /&gt;
|[[903]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#223||&lt;br /&gt;
*1P:A small sphere of boiling green acid builds above the palm of your hand as you prepare the Minor Acid spell...&lt;br /&gt;
*3P:A small sphere of boiling green acid builds above the palm of Person&#039;s hand...&lt;br /&gt;
*Invisible:A small sphere of boiling green acid forms in midair.&lt;br /&gt;
|[[904]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#224||&lt;br /&gt;
*1P:A small ember of flickering flame appears above the palm of your hand as you prepare the Minor Fire spell...&lt;br /&gt;
*3P:A small ember of flickering flame appears above the palm of Person&#039;s hand...&lt;br /&gt;
*Invisible:A small ember of flickering flame appears in midair.&lt;br /&gt;
|[[906]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#225||&lt;br /&gt;
*1P:A jagged shard of glacial ice shimmers into existence near your hand as you prepare the Major Cold spell...&lt;br /&gt;
*3P:A jagged shard of glacial ice shimmers into existence near Person&#039;s hand...&lt;br /&gt;
*Invisible:A jagged shard of glacial ice shimmers into existence.&lt;br /&gt;
|[[907]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#226||&lt;br /&gt;
*1P:A chill passes through you, and a faint frost whitens your skin as you prepare the [spell name] spell...&lt;br /&gt;
*3P:A thin layer of frost spreads across Person&#039;s skin as he incants an arcane phrase...&lt;br /&gt;
*Invisible:The air suddenly cools noticeably.&lt;br /&gt;
|[[907]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#227||&lt;br /&gt;
*1P:A blazing sphere of lambent, crimson flame appears above your head as you prepare the Major Fire spell...&lt;br /&gt;
*3P:A blazing sphere of lambent, crimson flame appears above Person&#039;s head...&lt;br /&gt;
*Invisible:A blazing sphere of lambent, crimson flame appears floating in midair.&lt;br /&gt;
|[[908]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#228||&lt;br /&gt;
*1P:You feel flush, and your vision is momentarily obscured by red and orange flames as you prepare the [spell name] spell...&lt;br /&gt;
*3P:Person&#039;s eyes flash with fiery reds and oranges as he chants...&lt;br /&gt;
*Invisible:Flashes of fiery reds and oranges erupt from the shadows.&lt;br /&gt;
|[[908]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#229||&lt;br /&gt;
*1P:You lift one foot up and stomp down at the ground hard, and then the other, as murmurs of magical phrases cross your lips...&lt;br /&gt;
*3P:Person lifts one foot up and stomps down on the ground, and then the other foot, as murmurs of magical phrases cross his lips...&lt;br /&gt;
*Invisible:You hear the faint murmuring of a magical phrase.&lt;br /&gt;
|[[909]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#230||&lt;br /&gt;
*1P:A crackling bolt of blue-white electricity appears above your head as you prepare the Major Shock spell...&lt;br /&gt;
*3P:A crackling bolt of blue-white electricity appears above Person&#039;s head...&lt;br /&gt;
*Invisible:A crackling bolt of blue-white electricity appears in midair.&lt;br /&gt;
|[[910]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#231||&lt;br /&gt;
*1P:Your hands fade to complete transparency as you intone the Invisibility spell...&lt;br /&gt;
*3P:Person&#039;s hands fade to complete transparency as he intones a spell...&lt;br /&gt;
|[[916]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#232||&lt;br /&gt;
*1P:You hum a short tune as you softly croon a lullaby...&lt;br /&gt;
*3P:Person hums a short tune as he softly croons a lullaby...&lt;br /&gt;
*Invisible:You hear a short tune being hummed, followed by the crooning sound of a lullaby.&lt;br /&gt;
|[[1005]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#233||&lt;br /&gt;
*1P:You sing a long form poem, praising the strength of Kai and his triumph over adversity...&lt;br /&gt;
*3P:Person sings a long form poem, praising the strength of Kai and his triumph over adversity...&lt;br /&gt;
*Invisible:You hear a long form poem, praising the strength of Kai and his triumph over adversity.&lt;br /&gt;
|[[1007]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#234||&lt;br /&gt;
*1P:A slight flush tints your skin as you concentrate on the [spell name] spell...&lt;br /&gt;
*3P:As Person concentrates, a slight flush tints her skin...&lt;br /&gt;
|[[1101]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#235||&lt;br /&gt;
*1P:A radiant ball of energy forms above your head as you prepare the Empathic Assault spell...&lt;br /&gt;
*3P:A radiant ball of energy forms above Person&#039;s head...&lt;br /&gt;
*Invisible:A radiant ball of energy appears, floating in the air.&lt;br /&gt;
|[[1110]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#236||&lt;br /&gt;
*1P:A brilliant green corona surrounds your hands as you offer a short prayer to Imaera and Kuon as you prepare the Herb Production spell...&lt;br /&gt;
*3P:A brilliant green corona surrounds Person&#039;s hands as she offers a short prayer to Imaera and Kuon...&lt;br /&gt;
*Invisible:A pair of brilliant green coronas appear in the air as you hear a short prayer to Imaera and Kuon.&lt;br /&gt;
|[[1118]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#237||&lt;br /&gt;
*1P:You chant a short mantra as you focus your thoughts on the rigidity of steel and iron...&lt;br /&gt;
*3P:Person chants a short mantra, focusing her thoughts...&lt;br /&gt;
*Invisible:You hear someone chanting a short mantra.&lt;br /&gt;
|[[1202]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#238||&lt;br /&gt;
*1P:Using very precise and slow gestures with your hands, you tap into the raw elemental energy surrounding you in preparation to cast [spell name]... &lt;br /&gt;
*3P:Using very precise and slow gestures with her hands, Person prepares to cast a spell...&lt;br /&gt;
|data-sort-value=&amp;quot;400&amp;quot;|[[400s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#239||&lt;br /&gt;
*1P:You thrust your hand away from your body and point directly ahead as sparks of elemental energy slither down your arm towards your hand... &lt;br /&gt;
*3P:Person thrusts his hand away from his body and points directly ahead as sparks of elemental energy slither down his arm towards his hand...&lt;br /&gt;
|data-sort-value=&amp;quot;400&amp;quot;|[[400s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#240||&lt;br /&gt;
*1P:You begin pounding on your chest in a steady and hard rhythm as the elemental mana within your body begins to build up in preparation to cast the [spell name] spell... &lt;br /&gt;
*3P:Person begins pounding on her chest in a steady and hard rhythm in preparation to cast...&lt;br /&gt;
*Invisible:You hear a faint thumping sound in a steady rhythm&lt;br /&gt;
|data-sort-value=&amp;quot;400&amp;quot;|[[400s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#241||&lt;br /&gt;
*1P:You command the local spirits to aid you with the [spell name] spell, an intense expression on your face as you stare straight ahead... &lt;br /&gt;
*3P:Person commands the local spirits to aid her, an intense expression on her face as she stares straight ahead...&lt;br /&gt;
|data-sort-value=&amp;quot;100&amp;quot;|[[100s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#242||&lt;br /&gt;
*1P:Swaying your hips side to side in time with a hummed melody, you attempt to entice the local spirits to aid you with the [spell name] spell... &lt;br /&gt;
*3P:Person sways her hips side to side in time with a hummed melody, attempting to entice the local spirits to offer aid...&lt;br /&gt;
*Invisible:You hear a hummed melody.&lt;br /&gt;
|data-sort-value=&amp;quot;100&amp;quot;|[[100s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#243||&lt;br /&gt;
*1P:You tilt your head slightly and stare straight ahead as you murmur under your breath... &lt;br /&gt;
*3P:Person tilts her head slightly and stares straight ahead as she murmurs softly under her breath...&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#244||&lt;br /&gt;
*1P:You concentrate intently on preparing the [spell name] spell and readying to cast it... &lt;br /&gt;
*3P:Person concentrates intently as she readies a spell...&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#245||&lt;br /&gt;
*1P:You slap your hands in a steady rhythm against the sides of your hips as the elemental mana within you builds in preparation to sing the [spell name]... &lt;br /&gt;
*3P:Person slaps his hands in a steady rhythm against the sides of his hips as he prepares to sing...&lt;br /&gt;
*Invisible:You hear a steady thumping sound, keeping beat to a hummed rhythm.&lt;br /&gt;
|data-sort-value=&amp;quot;1000&amp;quot;|[[1000s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#246||&lt;br /&gt;
*1P:You raise one hand high into the air, and an arc of cerulean-hued mana spirals down your arm as you prepare to cast [spell name]...&lt;br /&gt;
*3P:Person raises one hand high into the air, and an arc of cerulean-hued mana spirals down his arm as he prepares to cast...&lt;br /&gt;
*Invisible:An arc of cerulean-hued mana spirals down through the air.&lt;br /&gt;
|data-sort-value=&amp;quot;1600&amp;quot;|[[1600s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#247||&lt;br /&gt;
*1P:You toss your head back and howl loudly as swirling wisps of mana flow out of thin air and into your mouth, spiraling downward to fill your lungs with power... &lt;br /&gt;
*3P:Person tosses her head back and howls loudly as swirling wisps of mana flow out of thin air and into her mouth...&lt;br /&gt;
*Invisible:You hear a loud howl followed by swirling wisps of mana appearing and vanishing.&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#248||&lt;br /&gt;
*1P:Mirage-like distortions surround you as you prepare the [spell name] spell... &lt;br /&gt;
*3P:Mirage-like distortions surround Person as she prepares a spell...&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#249||&lt;br /&gt;
*1P:You unleash a series of unintelligible grunts followed by a proud belch as you prepare the [spell name] spell... &lt;br /&gt;
*3P:Person unleashes a series of unintelligible grunts followed by a proud belch...&lt;br /&gt;
*Invisible:You hear a series of unintelligible grunts followed by a belch.&lt;br /&gt;
|All||-&lt;br /&gt;
|-&lt;br /&gt;
|#250||&lt;br /&gt;
*1P:You speak quietly in flowing elven, preparing the [spell name] spell... &lt;br /&gt;
*3P:Person speaks a quiet phrase in flowing elven...&lt;br /&gt;
*Invisible:You hear a quiet phrase of elven.&lt;br /&gt;
|All||Elf, Aelotoi, Sylvankind, Winedotter Gnome&lt;br /&gt;
|-&lt;br /&gt;
|#251||&lt;br /&gt;
*1P:You grunt a short phrase of dwarven incantations as you prepare the [spell name] spell...&lt;br /&gt;
*3P:Person grunts a short phrase of dwarven incantations...&lt;br /&gt;
*Invisible:You hear a grunted phrase of dwarven incantations.&lt;br /&gt;
||All||Dwarven, Aledotter Gnome&lt;br /&gt;
|-&lt;br /&gt;
|#252||In preparation of [spell name], you deliver a series of succinct gnomish phrases with masterful precision, a forward thrust of your palm completing the cycle... ||All ||Forest or Burghal Gnome&lt;br /&gt;
|-&lt;br /&gt;
|#253||&lt;br /&gt;
*1P:Faint golden lines trace across your skin as you prepare the [spell name] spell... &lt;br /&gt;
*3P:Faint golden lines trace across Person&#039;s skin as she appears to focus...&lt;br /&gt;
*Invisible:Flashes of gold illuminate the shadows momentarily.&lt;br /&gt;
|All ||-&lt;br /&gt;
|-&lt;br /&gt;
|#254||&lt;br /&gt;
*1P:You struggle to recall the correct way to prepare the [spell name] spell, but manage to stammer out something passable... &lt;br /&gt;
*3P:Person&#039;s face furrows in concentration as she stammers out a magical chant...&lt;br /&gt;
*Invisible:You hear someone stammering a magical chant.&lt;br /&gt;
|All ||-&lt;br /&gt;
|-&lt;br /&gt;
|#255||&lt;br /&gt;
*1P:You bark out a series of arcane syllables as your lithe fingers nimbly trace through the air to summon the [spell name] spell...&lt;br /&gt;
*3P:Person barks out a series of arcane syllables as his lithe fingers nimbly trace through the air to summon a spell...&lt;br /&gt;
*Invisible:You hear someone barking a series of arcane syllables.&lt;br /&gt;
|All||Half-Krolvin &lt;br /&gt;
|-&lt;br /&gt;
|#256||&lt;br /&gt;
*1P:Your voice lowers to a guttural growl as you pantomime a harsh invocation on the air... &lt;br /&gt;
*3P:Person&#039;s voice lowers to a guttural growl as she pantomimes a harsh invocation on the air...&lt;br /&gt;
*Invisible:You hear a low, guttural growl.&lt;br /&gt;
|All||- &lt;br /&gt;
|-&lt;br /&gt;
|#257||&lt;br /&gt;
*1P:Closing your eyes, your fingers recall the familiar gestures to summon the [spell name] spell as your voice falls into a sonorous chant... &lt;br /&gt;
*3P:Person closes her eyes, her fingers summoning a spell as if it were little more than second nature as her voice falls into a sonorous chant...&lt;br /&gt;
*Invisible:You hear a voice fall into a sonorous chant.&lt;br /&gt;
|All||- &lt;br /&gt;
|-&lt;br /&gt;
|#258||&lt;br /&gt;
*1P:As you focus, you bow your head slightly, staring balefully ahead from beneath your furrowed brow as you murmur an invocation... &lt;br /&gt;
*3P:As Person focuses, her head bows slightly, and she stares balefully ahead from beneath her furrowed brow as she murmurs an invocation...&lt;br /&gt;
*Invisible:You hear a murmured invocation.&lt;br /&gt;
|All ||-&lt;br /&gt;
|-&lt;br /&gt;
|#340||Thick halos of deep viridian haze materialize around your hands as you prepare [spell name]... ||[[600s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#341||&lt;br /&gt;
*1P:Your face is bathed in a serene countenance as you recite the practiced words of [spell name]...&lt;br /&gt;
*3P:Person&#039;s face is bathed in a serene countenance as she recites...&lt;br /&gt;
*Invisible:&amp;lt;no message&amp;gt;&lt;br /&gt;
|data-sort-value=&amp;quot;1200&amp;quot;|[[1200s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#342||&lt;br /&gt;
*1P:You chant softly as you prepare [spell name].  A miasma of gold, green, and crimson swirls around you briefly before dissipating... &lt;br /&gt;
*3P:Person chants softly, and a miasma of gold, green, and crimson swirls around her briefly before dissipating...&lt;br /&gt;
|data-sort-value=&amp;quot;400&amp;quot;|[[400s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#343||&lt;br /&gt;
*1P:Multicolored sparks erupt from your fingertips as you prepare [spell name]... &lt;br /&gt;
*3P:Bursts of multicolored sparks erupt from Person&#039;s fingertips as he prepares a spell...&lt;br /&gt;
*Invisible:Bursts of multicolored sparks project into the air.&lt;br /&gt;
|data-sort-value=&amp;quot;500&amp;quot;|[[500s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#344||&lt;br /&gt;
*1P:You awkwardly wave your hands through the air as you prepare [spell name]...&lt;br /&gt;
*3P:Person awkwardly waves his hands through the air as he prepares a spell...&lt;br /&gt;
*Hidden: &amp;lt;no message&amp;gt;&lt;br /&gt;
|All ||Warrior&lt;br /&gt;
|-&lt;br /&gt;
|#345||A warm fog illuminated with muted brown, orange, and yellow hues envelops you as you chant the phrase for [spell name]...|| [[611]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#346||&lt;br /&gt;
*1P:As you recite the words of [spell name], pools of churning water form beneath your feet, and a brisk wind whips around you before diminishing... &lt;br /&gt;
*3P:As Person recites, pools of churning water form beneath his feet, and a brisk wind whips around him before diminishing...&lt;br /&gt;
*Invisible:Pools of churning water form along the ground, and a brisk wind whips through the area.&lt;br /&gt;
|data-sort-value=&amp;quot;500&amp;quot;|[[500s]]||-&lt;br /&gt;
|-&lt;br /&gt;
|#347||&lt;br /&gt;
*1P:Ethereal shadows coalesce around you, chanting in unison with you as you prepare [spell name]... &lt;br /&gt;
*3P:Ethereal shadows coalesce around Person and chant with her in unison as she prepares a spell...&lt;br /&gt;
*Invisible:Ethereal shadows coalesce and chant in unison with an unseen entity.&lt;br /&gt;
|data-sort-value=&amp;quot;200&amp;quot;|[[200s]]||-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PFLATS</name></author>
	</entry>
</feed>