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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PRECIOUSGEM</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-06-08T10:05:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Raikhen&amp;diff=237326</id>
		<title>Raikhen</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Raikhen&amp;diff=237326"/>
		<updated>2025-04-23T15:30:01Z</updated>

		<summary type="html">&lt;p&gt;PRECIOUSGEM: Link to event activity instead of verb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Raikhen&#039;&#039;&#039; is a [[:Category:Currency|currency]] for use in the [[Rumor Woods]] [[pay event]]. It was introduced in 2019.&lt;br /&gt;
&lt;br /&gt;
It can be used for the following items:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Rumor Woods character customizations|Rumor Woods character customizations]].&lt;br /&gt;
* You can visit the stable or the enclosure at [[Rumor Woods]] to purchase one of the [[mount]]s that can be found there.&lt;br /&gt;
* Shopping at Rumor Woods.&lt;br /&gt;
* [[MOUNT TRAVEL (verb)|Mount travel options]] can be purchased from your local town [[stable|stables]] from the resident [[stablehand|stablehands]].  Also, you can go to the Grand Stable at [[Rumor Woods]] and speak to one of the stablehands in the Arena.&lt;br /&gt;
&lt;br /&gt;
==Earning Raikhen==&lt;br /&gt;
&lt;br /&gt;
Raihken can only be earned at [[Rumor Woods]] by doing one of the below activities:&lt;br /&gt;
&lt;br /&gt;
* [[Fox Hunt]]&lt;br /&gt;
* [[Jousting]]&lt;br /&gt;
* [[Rumor Woods/2025 saved posts#Information Post 1 - How to Earn Currency|The Rumor Woods QuickStart for Jousting]]&lt;br /&gt;
* [[Pixie Hunt]]&lt;br /&gt;
* Exchange your New (only) 25-count (only) Rumor Woods marker entries with the Old Jouster (at the Rumor Woods Junction) for 7500 Raikhen and a large head-full of field experience. There is a 10 minute cooldown for another exchange with him. CAVEAT: Do not go anywhere dangerous so you do not lose your experience.&lt;br /&gt;
&lt;br /&gt;
[[Category: Currency]]&lt;br /&gt;
[[Category:Rumor Woods]]&lt;br /&gt;
[[Category: Mount System]]&lt;/div&gt;</summary>
		<author><name>PRECIOUSGEM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jousting&amp;diff=237207</id>
		<title>Jousting</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jousting&amp;diff=237207"/>
		<updated>2025-04-21T20:36:38Z</updated>

		<summary type="html">&lt;p&gt;PRECIOUSGEM: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Jousting&#039;&#039;&#039; is the featured event at Rumor Woods, pitting two rival teams against one another in friendly mounted combat.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Those who are interested in jousting must first choose which side they will ride for.  They will then don traditional jousting gear, saddle up on their steed of choice, and prepare for battle!  Jousting wins will be tallied toward your faction’s total, and once the event ends, those aligned with the winning side will receive not only bragging rights, but new [[#Titles|titles]] as well!&lt;br /&gt;
&lt;br /&gt;
===Prizes===&lt;br /&gt;
* [[Raikhen]]&lt;br /&gt;
* a potent blue-green potion (8 uses, 14400 seconds per use, SK enhancive temp recharger)&lt;br /&gt;
* an urchin guide contract (30 days)&lt;br /&gt;
* a flexing arm token (15 uses, enhancive pause)&lt;br /&gt;
* an Elanthian Guilds voucher pack (2 vouchers)&lt;br /&gt;
* a blue feather-shaped charm (1 use, encumbrance)&lt;br /&gt;
* an Adventurer&#039;s Guild voucher pack (2 vouchers)&lt;br /&gt;
* a swirling yellow-green potion (30 days, enhancive recharger)&lt;br /&gt;
* an Adventurer&#039;s Guild task waiver (standard)&lt;br /&gt;
* a sun-etched gold ring (30 days)&lt;br /&gt;
* a locker runner contract (30 days)&lt;br /&gt;
* a larger locker contract (+50 locker spots for 30 days)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
There are two entrance locations for the joust, one for each team.  The names of the entry locations change from year to year, depending on the mascots for each year&#039;s joust.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entrance #1:&#039;&#039;&#039;  [Tourney, Entry of the Rolton - 28041] (u8208001)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entrance #2:&#039;&#039;&#039;  [Tourney, Entry of the Wolf - 28062] (u8208002)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exit:&#039;&#039;&#039;  [Intersection of Anvil and Equid - 28050] (u8208743)&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
The Joust has its own set of titles.  {{boldmono|EVENT STATS RUMOR}} allows for easy tracking of title prerequisites.  While some titles are available from year-to-year, others are specific to an individual year as they refer to the two competing teams.&lt;br /&gt;
{{#section:Event titles|jousting}}&lt;br /&gt;
&lt;br /&gt;
===Competing Teams by Year===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Rumorwoods.jpg|link=Rumor Woods/shop listing 2019|200px|thumb|left|Serpent vs Phoenix&amp;lt;br&amp;gt;2019]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:RW2020.jpg|link=Rumor Woods/shop listing 2020|200px|thumb|left|Coney vs Tortoise&amp;lt;br&amp;gt;2020]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:RW2021.png|link=Rumor Woods/shop listing 2021|200px|thumb|left|Stag vs Lion&amp;lt;br&amp;gt;2021]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Battle_of_the_Unicorn_and_the_Dragon.jpg|link=Rumor Woods/shop listing 2022|200px|thumb|left|Unicorn vs. Dragon&amp;lt;br&amp;gt;2022]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:RumorWood TheRoltonVsTheWolf 1920x1080.jpg|link=Rumor Woods/shop listing 2023|200px|thumb|left|Rolton vs. Wolf&amp;lt;br&amp;gt;2023]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:RumorWoods BeetleVsSpider 1920x1080.jpg|link=Rumor Woods/shop listing 2024 part 1|200px|thumb|left|Beetle vs. Spider&amp;lt;br&amp;gt;2024]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:RumorWoods2025_1920x1080.jpg|link=Rumor Woods/shop listing 2025 part 1|200px|thumb|left|Bee vs. Bear&amp;lt;br&amp;gt;2025]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[Rumor Woods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rumor Woods]]&lt;/div&gt;</summary>
		<author><name>PRECIOUSGEM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Turning&amp;diff=233073</id>
		<title>Symbol of Turning</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Turning&amp;diff=233073"/>
		<updated>2025-02-05T21:36:11Z</updated>

		<summary type="html">&lt;p&gt;PRECIOUSGEM: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Turning&#039;&#039;&#039;, governed by Lord [[Phoen]], is obtained at the twenty second step of the [[Order of Voln]]. This [[symbol]] can be used as either a single target or mass attack against [[undead]] creatures. This symbol uses the [[standard success resolution system]] to determine success or failure. There are several possible outcomes, from benign to instant death, that may occur depending on the level of success.  The untargeted version uses the standard AoE Targeting system and will hit a maximum of 10 targets.&lt;br /&gt;
  &lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|SYMBOL OF TURNING}} (by itself for the mass attack version)&lt;br /&gt;
* {{boldmono|SYMBOL OF TURNING &amp;lt;target&amp;gt;}} (for the single target version)&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;symbol of turning&lt;br /&gt;
You draw a glowing pattern in the air before you.&lt;br /&gt;
&lt;br /&gt;
A [[wraith]] backs away from the pattern for a few moments.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Target flees:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;symbol of turning&lt;br /&gt;
You draw a glowing pattern in the air before you.&lt;br /&gt;
&lt;br /&gt;
A wraith backs itself south.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Instant kill:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;symbol of turning&amp;lt;br&amp;gt;&lt;br /&gt;
You draw a glowing pattern in the air before you.&lt;br /&gt;
&lt;br /&gt;
A wraith lets out a blood curdling scream!&lt;br /&gt;
&lt;br /&gt;
You hear a sound like a weeping child as a white glow separates itself from the wraith&#039;s body as it rises, disappearing into the heavens.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Living creature:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;symbol of turning goblin&lt;br /&gt;
You draw a glowing pattern in the air before a goblin.&lt;br /&gt;
&lt;br /&gt;
A goblin does not seem to be affected.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Symbol of Turning has a base cost which is dependent on the member&#039;s level (not member&#039;s rank). See [[Favor#Symbol Use Favor Cost|Table]] for specific examples.&lt;br /&gt;
&lt;br /&gt;
The base cost, for either the targeted or untargeted (mass attack) version, applies when there is one undead creature in the room. This base cost has a relative cost of 3x [[Symbol of Protection]]&#039;s favor cost. The mass attack version (untargeted) has an escalating cost that increases when more than one undead is present. Favor cost for this symbol is capped at 8 undead creatures regardless of the number actually affected. Since living creatures are unaffected by Symbol of Turning their presence does not increase favor cost.&lt;br /&gt;
&lt;br /&gt;
==[[Favor]] Cost Table==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Undead&amp;lt;br&amp;gt;Creatures&lt;br /&gt;
!Favor Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|Base&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 2.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 3.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 4.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8 or more&#039;&#039;&#039;&lt;br /&gt;
|Base &amp;amp;times; 5&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
Favor cost example for a level 40 member with 4 undead creatures present. (Lvl 40 base cost = 219)&lt;br /&gt;
: 219 &amp;amp;times; 3 = 657 favor&lt;br /&gt;
&lt;br /&gt;
===[[Favor]] Required to Obtain Symbol of Turning ===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;2100 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 35) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;2100 + ((15 &amp;amp;times; 15 &amp;amp;times; 35) &amp;amp;divide; 3) = 4725 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;2100 + ((20 &amp;amp;times; 20 &amp;amp;times; 35) &amp;amp;divide; 3) = 6766 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*[[Undead]] are vulnerable to all that is holy.&lt;br /&gt;
*[[Phoen]] has taught us how to use this holy power to turn the undead, repelling or potential destroying them.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
This task is straightforward. Drop a [[blue crystal]], blue crystals contain the spell [[Spirit Strike (117)]], into the lava at the volcano in Danjirland.&lt;br /&gt;
*Obtain a blue crystal (the bound blue crystals from BOOST work for this)&lt;br /&gt;
*From the North Gate: {{boldmono|SW, S, S, S, S, S, SW, S, SE, S, SE, S, S, S, SW, S, S, SE, SE, SE, SE, SE, E, E, NE, E, E, E, Go Trail, N, NE, E, SE, E, NE, N, NE, N, N, N, Go Trunk, NW, NE, U, N, U, U, W, W, NW, NW, Go Gash, D, D, D, D, N, NE, E}} (Lich ID 4131)&lt;br /&gt;
*Drop crystal in lava&lt;br /&gt;
*Return to monk to receive symbol (Lich ID 18191)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
* First, purchase a votive from the cleric shop. (Lich ID: 10372)&lt;br /&gt;
* Second, return to monk&#039;s location and {{boldmono|LIGHT VOTIVE WITH FIRE}}. (Lich ID: 25950)&lt;br /&gt;
* Third, go to the Wraithenmist, Fishing Dock in Ta&#039;Illistim (Lich ID: 1830), then {{boldmono|WAVE VOTIVE}}&lt;br /&gt;
* Return to the monk to receive your symbol. (Lich ID: 25950)&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>PRECIOUSGEM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Braesella%27s_Baked_Goods&amp;diff=232968</id>
		<title>Braesella&#039;s Baked Goods</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Braesella%27s_Baked_Goods&amp;diff=232968"/>
		<updated>2025-02-03T18:38:07Z</updated>

		<summary type="html">&lt;p&gt;PRECIOUSGEM: Updated bakery menu and look&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Town shops&lt;br /&gt;
|type=shop&lt;br /&gt;
|realm=Ta&#039;Illistim&lt;br /&gt;
|article=No&lt;br /&gt;
|wares=food&lt;br /&gt;
|specialty=baked goods&lt;br /&gt;
|proprietor=Baker Braesella&lt;br /&gt;
|npc=yes&lt;br /&gt;
|addinfo=It is located in the westernmost room of Shimmarglin Court.&lt;br /&gt;
|roomname=Braesella&#039;s Baked Goods&lt;br /&gt;
|desc=The cobblestoned walls have been painted a creamy eggshell and the curtains framing the glaesine windows are fashioned of the sheerest white gauze.  The shouts and chuckles coming from the kitchen indicate a large and lively group of cooks.  The heat of the ovens in the shop&#039;s back room blasts outward each time an employee enters and exits the swinging kitchen door.  A lovely glaesine case holds treats and sweetmeats of all types.  You also see the baker Braesella.&lt;br /&gt;
|realrnum=13104550&lt;br /&gt;
|exits=out&lt;br /&gt;
|inventory=&amp;lt;pre{{log2}}&amp;gt;  Catalog&lt;br /&gt;
  &amp;lt;nowiki&amp;gt;----------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
  1. a loaf of purple potato bread           8. a maple-glazed crispy doughnut&lt;br /&gt;
  2. a bowl of strawberry crisp              9. a slice of cranberry apple pie&lt;br /&gt;
  3. a braided ham and gouda croissant      10. a flaky buttermilk biscuit&lt;br /&gt;
  4. a slice of almond zucchini cake        11. an orange and chocolate mousse&lt;br /&gt;
  5. a pecan chocolate brownie              12. a chocolate chunk cookie&lt;br /&gt;
  6. a honeyberry lemon cream custard       13. a lime cupcake&lt;br /&gt;
  7. a thick slice of cheesecake    &amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PRECIOUSGEM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alchemy_jar&amp;diff=232916</id>
		<title>Alchemy jar</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alchemy_jar&amp;diff=232916"/>
		<updated>2025-02-02T19:53:51Z</updated>

		<summary type="html">&lt;p&gt;PRECIOUSGEM: Revert formatting change introduced by visual editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|2}}&lt;br /&gt;
&#039;&#039;&#039;Glass jars&#039;&#039;&#039; are sold throughout [[Elanthia]] in local alchemist shops. These jars hold up to 20 doses of items used in [[alchemy]], such as alchemy drops, foraged items, and gems. The jars do not hold skins. The jars reduce those 21 items (including the jar) to just one item for item [[INVENTORY (verb)|inventory]] quantity reasons. This feature is a huge boon to alchemists and [[Adventurer&#039;s Guild]] gem hoarders because of the 500-item limit.&lt;br /&gt;
&lt;br /&gt;
Shortly after the release of the jars, GM Bernt opened a merchant tent that traveled to different towns selling jars, bottles and beakers that held 50 doses instead of the standard 20. The shop was simply called [[Inside a White Tent]]. 100-item jars were later released at [[Duskruin Arena]] costing 250 [[bloodscrip]].&lt;br /&gt;
&lt;br /&gt;
A full 100-item jar will {{boldmono|[[WEIGHT (verb)|weigh]]}} 11 lbs when full of gems and 50 lbs when full of herbs. Weight will scale down based on capacity.&lt;br /&gt;
==Analyze==&lt;br /&gt;
===20-item jar===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your glass jar and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This glass jar is designed to hold small, nearly identical items -- in particular, gems, alchemy ingredients other than critter skins, etc.&lt;br /&gt;
&lt;br /&gt;
Alterations are permitted to the base description following the 15/15/15 rule in ALTER 2, provided that it continues to make sense that the contents would be identifiable without looking inside.&lt;br /&gt;
&lt;br /&gt;
It can hold a maximum of 20 items.  PUT items in to store them.  SHAKE the jar to get them back out.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Items==&lt;br /&gt;
*[[Wehnimer&#039;s Landing]] - an opalescent glass jar&lt;br /&gt;
*[[Mist Harbor]] - an opalescent glass jar&lt;br /&gt;
*[[River&#039;s Rest]] - a long-necked glass jar&lt;br /&gt;
*[[Ta&#039;Vaalor]] - a gold-flecked glass jar&lt;br /&gt;
*[[Kharam Dzu]] - a translucent glaes jar&lt;br /&gt;
*[[Solhaven]] - a faceted glass jar&lt;br /&gt;
*[[Icemule Trace]] - a frosted glass jar ([[Wiggim&#039;s Charms]], not the alchemist)&lt;br /&gt;
*[[Ta&#039;Illistim]] - a vaalin-rimmed glass bottle&lt;br /&gt;
*[[Zul Logoth]] -&lt;br /&gt;
*[[Cysaegir]] - &lt;br /&gt;
&lt;br /&gt;
Each of the above can be ordered in customized colors to make &amp;quot;an &amp;lt;above adjective&amp;gt; &amp;lt;color&amp;gt; glass jar&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
When an item is added, the description changes from &amp;quot;a glass jar&amp;quot; to &amp;quot;a glass jar containing {items}&amp;quot; &lt;br /&gt;
:&amp;lt;i&amp;gt;an opalescent glass jar&amp;lt;/i&amp;gt;&lt;br /&gt;
:&amp;lt;i&amp;gt;an opalescent glass jar containing ayana leaves&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The jars can be customized when [[ORDER (verb)|ORDER]]ed to be different colors for ease of sorting.  The jars cannot be dyed via the [[dyer&#039;s tent]]s.  When the full system is in place, the [[dyer&#039;s tent]] dyes will be able to dye empty jars.&lt;br /&gt;
&lt;br /&gt;
During the first two days of sale, these jars were just &amp;quot;a glass jar&amp;quot;.  The opalescent part was added later when the colors were made manipulatable. &lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;small&amp;gt;[[LOOK (verb)|LOOK]] IN &amp;lt;/small&amp;gt;&amp;lt;/b&amp;gt; the jar to see an exact count of how many items the jar contains.  This will also give a rough indicator of the remaining capacity relative to the container.&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:Inside the glass jar you see 5 portions of uncut maernstrike diamonds.  It is mostly empty.&lt;br /&gt;
:Inside the glass jar you see 7 portions of cerulean glimaerstones.  It is less than half full.&lt;br /&gt;
:Inside the glass jar you see 10 portions of dragonseye sapphires.  It is becoming full.&lt;br /&gt;
:Inside the prismatic glass bottle you see 49 portions of crystal cores.  It is nearly full.&lt;br /&gt;
:Inside the prismatic glass bottle you see 50 portions of crystal cores.  It is full.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;small&amp;gt;SHAKE [jar]&amp;lt;/small&amp;gt;&amp;lt;/b&amp;gt; removes one alchemy item from the jar.  One hand will need to be free to hold what comes out.&lt;br /&gt;
:&amp;lt;i&amp;gt;You give your jar a hard shake, causing an ayana leaf to fall into your left hand.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;small&amp;gt;SHAKE [jar] AT [cauldron]&amp;lt;/small&amp;gt;&amp;lt;/b&amp;gt; drops one of the contained ingredient into your cauldron.&lt;br /&gt;
:&amp;lt;i&amp;gt;You give your jar a hard shake over your cauldron, releasing a luckbloom blossom into it.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:[[Sorcerer]]s can also [[SHAKE (verb)|shake]] a jar of animation salts at a dead creature or player.  This will have the same results as spreading the salts by hand. Beware that when salts of different qualities are mixed together in a jar, the entire batch of salt will have an average of those quality values.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;small&amp;gt;INVENTORY FULL CONTAINER&amp;lt;/small&amp;gt;&amp;lt;/b&amp;gt; lists all worn containers; as well as containers, including jars, within worn and open containers.&amp;lt;i&amp;gt;&lt;br /&gt;
:You are currently wearing and carrying:&lt;br /&gt;
::a void blue backpack&lt;br /&gt;
::a rolton-embossed leather knapsack&lt;br /&gt;
:::an opalescent glass jar containing blue trafel mushrooms&lt;br /&gt;
:::an opalescent glass jar containing turquoise stones&lt;br /&gt;
::a purple silk sheath with gold edging&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;small&amp;gt;[[RUMMAGE (verb)|RUMMAGE]] IN [container] INGREDIENT [ingredient name]&amp;lt;/small&amp;gt;&amp;lt;/b&amp;gt; finds jars containing alchemy items or gems. The word &amp;quot;ingredient&amp;quot; cannot be shortened.&lt;br /&gt;
:&amp;lt;i&amp;gt;You rummage through the heavy backpack and remove a large prismatic glass bottle containing crystal cores.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;small&amp;gt;[[LOCKER]] MANIFEST&amp;lt;/small&amp;gt;&amp;lt;/b&amp;gt; shows how full a jar in the locker is:&amp;lt;i&amp;gt;&lt;br /&gt;
::an opalescent glass jar containing blue trafel mushrooms (12/20)&lt;br /&gt;
::an opalescent glass jar containing turquoise stones (18/20)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Alchemy]]&lt;/div&gt;</summary>
		<author><name>PRECIOUSGEM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alchemy_jar&amp;diff=232915</id>
		<title>Alchemy jar</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alchemy_jar&amp;diff=232915"/>
		<updated>2025-02-02T19:48:31Z</updated>

		<summary type="html">&lt;p&gt;PRECIOUSGEM: Type of bottle availble at alchemist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|2}}&lt;br /&gt;
&#039;&#039;&#039;Glass jars&#039;&#039;&#039; are sold throughout [[Elanthia]] in local alchemist shops. These jars hold up to 20 doses of items used in [[alchemy]], such as alchemy drops, foraged items, and gems. The jars do not hold skins. The jars reduce those 21 items (including the jar) to just one item for item [[INVENTORY (verb)|inventory]] quantity reasons. This feature is a huge boon to alchemists and [[Adventurer&#039;s Guild]] gem hoarders because of the 500-item limit.&lt;br /&gt;
&lt;br /&gt;
Shortly after the release of the jars, GM Bernt opened a merchant tent that traveled to different towns selling jars, bottles and beakers that held 50 doses instead of the standard 20. The shop was simply called [[Inside a White Tent]]. 100-item jars were later released at [[Duskruin Arena]] costing 250 [[bloodscrip]].&lt;br /&gt;
&lt;br /&gt;
A full 100-item jar will {{boldmono|[[WEIGHT (verb)|weigh]]}} 11 lbs when full of gems and 50 lbs when full of herbs. Weight will scale down based on capacity.&lt;br /&gt;
==Analyze==&lt;br /&gt;
===20-item jar===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your glass jar and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This glass jar is designed to hold small, nearly identical items -- in particular, gems, alchemy ingredients other than critter skins, etc.&lt;br /&gt;
&lt;br /&gt;
Alterations are permitted to the base description following the 15/15/15 rule in ALTER 2, provided that it continues to make sense that the contents would be identifiable without looking inside.&lt;br /&gt;
&lt;br /&gt;
It can hold a maximum of 20 items.  PUT items in to store them.  SHAKE the jar to get them back out.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*[[Wehnimer&#039;s Landing]] - an opalescent glass jar&lt;br /&gt;
*[[Mist Harbor]] - an opalescent glass jar&lt;br /&gt;
*[[River&#039;s Rest]] - a long-necked glass jar&lt;br /&gt;
*[[Ta&#039;Vaalor]] - a gold-flecked glass jar&lt;br /&gt;
*[[Kharam Dzu]] - a translucent glaes jar&lt;br /&gt;
*[[Solhaven]] - a faceted glass jar&lt;br /&gt;
*[[Icemule Trace]] - a frosted glass jar ([[Wiggim&#039;s Charms]], not the alchemist)&lt;br /&gt;
*[[Ta&#039;Illistim]] - a vaalin-rimmed glass bottle&lt;br /&gt;
*[[Zul Logoth]] -&lt;br /&gt;
*[[Cysaegir]] - &lt;br /&gt;
&lt;br /&gt;
Each of the above can be ordered in customized colors to make &amp;quot;an &amp;lt;above adjective&amp;gt; &amp;lt;color&amp;gt; glass jar&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
When an item is added, the description changes from &amp;quot;a glass jar&amp;quot; to &amp;quot;a glass jar containing {items}&amp;quot; &lt;br /&gt;
:&amp;lt;i&amp;gt;an opalescent glass jar&amp;lt;/i&amp;gt;&lt;br /&gt;
:&amp;lt;i&amp;gt;an opalescent glass jar containing ayana leaves&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The jars can be customized when [[ORDER (verb)|ORDER]]ed to be different colors for ease of sorting.  The jars cannot be dyed via the [[dyer&#039;s tent]]s.  When the full system is in place, the [[dyer&#039;s tent]] dyes will be able to dye empty jars.&lt;br /&gt;
&lt;br /&gt;
During the first two days of sale, these jars were just &amp;quot;a glass jar&amp;quot;.  The opalescent part was added later when the colors were made manipulatable. &lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;small&amp;gt;[[LOOK (verb)|LOOK]] IN &amp;lt;/small&amp;gt;&amp;lt;/b&amp;gt; the jar to see an exact count of how many items the jar contains.  This will also give a rough indicator of the remaining capacity relative to the container.&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
:Inside the glass jar you see 5 portions of uncut maernstrike diamonds.  It is mostly empty.&lt;br /&gt;
:Inside the glass jar you see 7 portions of cerulean glimaerstones.  It is less than half full.&lt;br /&gt;
:Inside the glass jar you see 10 portions of dragonseye sapphires.  It is becoming full.&lt;br /&gt;
:Inside the prismatic glass bottle you see 49 portions of crystal cores.  It is nearly full.&lt;br /&gt;
:Inside the prismatic glass bottle you see 50 portions of crystal cores.  It is full.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;small&amp;gt;SHAKE [jar]&amp;lt;/small&amp;gt;&amp;lt;/b&amp;gt; removes one alchemy item from the jar.  One hand will need to be free to hold what comes out.&lt;br /&gt;
:&amp;lt;i&amp;gt;You give your jar a hard shake, causing an ayana leaf to fall into your left hand.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;small&amp;gt;SHAKE [jar] AT [cauldron]&amp;lt;/small&amp;gt;&amp;lt;/b&amp;gt; drops one of the contained ingredient into your cauldron.&lt;br /&gt;
:&amp;lt;i&amp;gt;You give your jar a hard shake over your cauldron, releasing a luckbloom blossom into it.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:[[Sorcerer]]s can also [[SHAKE (verb)|shake]] a jar of animation salts at a dead creature or player.  This will have the same results as spreading the salts by hand. Beware that when salts of different qualities are mixed together in a jar, the entire batch of salt will have an average of those quality values.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;small&amp;gt;INVENTORY FULL CONTAINER&amp;lt;/small&amp;gt;&amp;lt;/b&amp;gt; lists all worn containers; as well as containers, including jars, within worn and open containers.&amp;lt;i&amp;gt;&lt;br /&gt;
:You are currently wearing and carrying:&lt;br /&gt;
::a void blue backpack&lt;br /&gt;
::a rolton-embossed leather knapsack&lt;br /&gt;
:::an opalescent glass jar containing blue trafel mushrooms&lt;br /&gt;
:::an opalescent glass jar containing turquoise stones&lt;br /&gt;
::a purple silk sheath with gold edging&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;small&amp;gt;[[RUMMAGE (verb)|RUMMAGE]] IN [container] INGREDIENT [ingredient name]&amp;lt;/small&amp;gt;&amp;lt;/b&amp;gt; finds jars containing alchemy items or gems. The word &amp;quot;ingredient&amp;quot; cannot be shortened.&lt;br /&gt;
:&amp;lt;i&amp;gt;You rummage through the heavy backpack and remove a large prismatic glass bottle containing crystal cores.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;small&amp;gt;[[LOCKER]] MANIFEST&amp;lt;/small&amp;gt;&amp;lt;/b&amp;gt; shows how full a jar in the locker is:&amp;lt;i&amp;gt;&lt;br /&gt;
::an opalescent glass jar containing blue trafel mushrooms (12/20)&lt;br /&gt;
::an opalescent glass jar containing turquoise stones (18/20)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Alchemy]]&lt;/div&gt;</summary>
		<author><name>PRECIOUSGEM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Pagination_Booksellers&amp;diff=232654</id>
		<title>Pagination Booksellers</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Pagination_Booksellers&amp;diff=232654"/>
		<updated>2025-01-29T23:10:36Z</updated>

		<summary type="html">&lt;p&gt;PRECIOUSGEM: Direct link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Town shops&lt;br /&gt;
|type=shop&lt;br /&gt;
|realm=Ta&#039;Illistim&lt;br /&gt;
|article=No&lt;br /&gt;
|specialtyshop=yes&lt;br /&gt;
|specialty=books&lt;br /&gt;
|proprietor=Kiolana&lt;br /&gt;
|npc=yes&lt;br /&gt;
|addinfo=It sells a variety of books including locked [[Religious_Farrago_prayerbook|Religious Farrago prayerbooks]]. The shop is located on Moonglae Var, northeast of the United City-States bank, and is owned by Kiolana.  There is a reading room upstairs.&lt;br /&gt;
|multiroom=yes&lt;br /&gt;
|roomname=Pagination, The Stacks&lt;br /&gt;
|desc=The building is cylindrical and two stories, with a mistwood staircase spiraling upwards in the center of the room.  Matching railings rim the second floor, which overlooks the shelves and cases built into the curving lower wall.  The single arched doorway is framed by two octagonal windows, each of which is paned in sapphire glass.  You also see Kiolana.&lt;br /&gt;
|rnum=18686&lt;br /&gt;
|realrnum=13104676&lt;br /&gt;
|inventory=&amp;lt;pre{{log2}}&amp;gt;  Register&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a small square prayerbook   5. an embossed leather breviary&lt;br /&gt;
  2. a silk-covered missal       6. a simple tract&lt;br /&gt;
  3. a dog-eared lectionary      7. an oversized sueded reader&lt;br /&gt;
  4. a thin psalter              8. a bound octavo&amp;lt;/pre&amp;gt;&lt;br /&gt;
|backroom=&amp;lt;pre{{log2}}&amp;gt;  Backroom Register&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  9. an embroidered missal cover    12. a leather scroll tube&lt;br /&gt;
  10. an ivory book satchel         13. a prayerbook case&lt;br /&gt;
  11. a black oilcloth book strap  &amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Town shops addroom&lt;br /&gt;
|direction = up the staircase from the Stacks&lt;br /&gt;
|roomname = Pagination, Reading Room&lt;br /&gt;
|desc = Beneath a domed ceiling of mosaic glaes tiles, the upper floor of the shop is given way to a ring-shaped reading room of blue velvet settees and overstuffed ivory leather chairs.  In the middle of the room, a mistwood staircase spirals downwards to the ground level, with matching carved mistwood railings blocking any inadvertent drop-offs.&lt;br /&gt;
|rnum = &lt;br /&gt;
|realrnum = 13104676&lt;br /&gt;
|exits = &lt;br /&gt;
|paths =&lt;br /&gt;
|inventory =&lt;br /&gt;
|backroom = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved_posts|Saved Posts]]&lt;/div&gt;</summary>
		<author><name>PRECIOUSGEM</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ravelin&amp;diff=232462</id>
		<title>Ravelin</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ravelin&amp;diff=232462"/>
		<updated>2025-01-24T03:55:43Z</updated>

		<summary type="html">&lt;p&gt;PRECIOUSGEM: Grammar/typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ravelin2.gif|thumb|right|upright=1.0|Map of Ravelin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;For a map of the area including [[Mistydeep River]] and [[Sorcerer&#039;s Isle]], see [http://gsguide.wikia.com/wiki/File:Ravelin_%26_Sorc._Isle.gif GSGuide]&#039;&#039;.]]&lt;br /&gt;
The [[Ravelin]] is a small town in the Elven Nations region, located a bit north/northwest of [[Ta&#039;Vaalor]].&lt;br /&gt;
&lt;br /&gt;
The Ravelin was originally the fortress only at the top of the bluff. It was built to keep an eye on traffic in the Mistydeep and exert Vaaloran control over it. Over the centuries, the local shops that serviced the fort became a small village and recreational area for Vaalorans to escape the Fortress in the summer and enjoy fresh air. The architecture is more relaxed and natural than that of the Fortress.&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
{{main|:Category:Ravelin shops}}&lt;br /&gt;
{{#ask: [[Category:Ravelin shops]]&lt;br /&gt;
 |?Realm&lt;br /&gt;
 |?Shop type&lt;br /&gt;
 |?Shop wares&lt;br /&gt;
 |?Shop specialty&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=50&lt;br /&gt;
 |link=none&lt;br /&gt;
 |mainlabel=&lt;br /&gt;
 |template=ShopTable&lt;br /&gt;
 |introtemplate=ShopLocTableStart&lt;br /&gt;
 |outrotemplate=Shop_table_end&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Buildings==&lt;br /&gt;
;The Furrier:&lt;br /&gt;
:This shop purchases items that were [[SKIN]]ned from slain creatures.&lt;br /&gt;
;Ravelin Bank:&lt;br /&gt;
:This bank is a member of the [[United City-States]]; therefore, your promissory notes from [[Ta&#039;Vaalor]] and/or [[Ta&#039;Illistim]] will be accepted.&lt;br /&gt;
&lt;br /&gt;
==Non-Player Characters (NPCs)==&lt;br /&gt;
;&amp;quot;a hunched elderly elf&amp;quot;:&lt;br /&gt;
:Wizened and hunched with age, this elf nonetheless has a keen eye and steady hands.  Dressed in a simple linen tunic partly covered by an old green cape, he wanders about aimlessly, as though looking for something long lost.&lt;br /&gt;
;&amp;quot;a tall elven woman&amp;quot;:&lt;br /&gt;
:Tall and strongly built, Lilly moves with the grace and surety of one who has lived long and seen much.  Her slender face, framed by tresses of golden blonde hair neatly tied back, is open and friendly, but her eyes miss nothing occurring within her domain.&lt;br /&gt;
;&amp;quot;a sleek red squirrel&amp;quot;:&lt;br /&gt;
:You see a fairly typical red squirrel. It appears to be in good shape. It has nothing at this time.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Ravelin is a Vaalorian settlement that was established as a significant hamlet on Restday, the 5th day of Phoenatos, in the year 5107 (August 5th, 2007).&lt;br /&gt;
&lt;br /&gt;
===The Battle for the Ravelin===&lt;br /&gt;
The battle for the Ravelin took approximately seventeen (17) days during Phoenatos, in the year 5107 (August 2007).&lt;br /&gt;
* On Restday, the 5th day of Phoenatos, in the year 5107 (August 5th, 2007), Vaalorian scouts report an increase of [[Neartofar orc]] activity. &lt;br /&gt;
&lt;br /&gt;
* On Restday, the 12th day of Phoenatos, in the year 5107 (August 12th, 2007), reports from Vaaloran guards state that the Ravelin was subjected to a probing attack by the Neartofar orcs.&lt;br /&gt;
&lt;br /&gt;
* On The Day of the Huntress, the 17th day of Phoenatos, in the year 5107 (August 17th, 2007), the Neartofar orcs successfully lay claim to the Ravelin and begin to create defensive barricades, protected by a strong magic. &lt;br /&gt;
&lt;br /&gt;
* On The Day of the Huntress, the 17th day of Phoenatos, in the year 5107 (August 17th, 2007), war refugees from the Vaaloran countryside begin to pour into [[Ta&#039;Vaalor]] due to the ongoing skirmishes and the occupying Neartofar forces inside of the Ravelin.&lt;br /&gt;
&lt;br /&gt;
* On Leyan, the 22nd day of Phoenatos, in the year 5107 (August 22nd, 2008), Vaalorian mages, led by Lieutenant Atharin, with support from local adventurers, attacked the entrenched enemy forces and successfully removed the magic from the first barricade, allowing it to be razed.  However, a second one at [[Wyvern Plaza]] denied further access to the liberating forces. &lt;br /&gt;
&lt;br /&gt;
* On The Day of the Huntress, the 24th day of Phoenatos, in the year 5107 (August 24th, 2007), Vaaloran mages, lead by Lieutenant Atharin, with support from, the Army, militias, and local adventurers, attacked the entrenched enemy forces and successfully removed the magic from the second barricade, allowing it to be razed. &lt;br /&gt;
&lt;br /&gt;
* On Feastday, the 25th day of Phoenatos, in the year 5107 (August 25th, 2007), the Vaaloran Army, led by Captain Frentilein, with assistance from Lieutenant Atharin, Lieutenant Thissa, and local adventurers, successfully liberated the Ravelin from the occupying forces.&lt;br /&gt;
&lt;br /&gt;
==Public Gathering Places==&lt;br /&gt;
{{#section-h:Node|[[Ravelin]]}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Towns/Ta&#039;Vaalor/view Ta&#039;Vaalor Officials folder]&lt;br /&gt;
&lt;br /&gt;
{{Elves}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category:Player Accessible]]&lt;br /&gt;
[[Category:Ta&#039;Vaalor]]&lt;/div&gt;</summary>
		<author><name>PRECIOUSGEM</name></author>
	</entry>
</feed>