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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-04-08T09:24:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Cutthroat&amp;diff=182823</id>
		<title>Cutthroat</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cutthroat&amp;diff=182823"/>
		<updated>2022-11-18T16:23:37Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: Added info about Silent Strike&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = cutthroat&lt;br /&gt;
  |verb = [[CMAN]]&lt;br /&gt;
  |type = Setup&lt;br /&gt;
  |roundtime = 4s&lt;br /&gt;
  |stamina = 14&lt;br /&gt;
  |targets = Neck&lt;br /&gt;
  |offensivegear = Right hand&lt;br /&gt;
  |defensivegear = Aventail, or [[armor]] covering the neck&lt;br /&gt;
  |attributes =Bulky Item Penalty&amp;lt;br&amp;gt;Flares/Spikes Enabled&amp;lt;br&amp;gt;Height Check&amp;lt;br&amp;gt;Hostile&amp;lt;br&amp;gt;Initiator Stance Penalty&amp;lt;br&amp;gt;Racial Size Modifiers&amp;lt;br&amp;gt;Rehiding Enabled&amp;lt;br&amp;gt;Shield Defensive Bonus&amp;lt;br&amp;gt;Target Stance Bonus&amp;lt;br&amp;gt;&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = 2&lt;br /&gt;
  |rank2 = 4&lt;br /&gt;
  |rank3 = 6&lt;br /&gt;
  |rank4 = 8&lt;br /&gt;
  |rank5 = 10&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = Spring from [[stealth|hiding]] and attempt to slit your target&#039;s throat.&lt;br /&gt;
  |mechanics = Maneuver a target and deal significant neck damage.  Applies [[Major Bleed]] based on the damage done, and [[Silenced|Silences]] until the target dies or the associated neck [[wound]] is healed.&lt;br /&gt;
  |additionalinfo = The target will not be able to speak or prepare a spell until they are healed by an [[empath]], eat [[Aloeas stem|an appropriate herb]], or die.  They will only cough up a gob of blood when they attempt either. While [[Empath Base]] spells can usually be cast regardless of physical damage, cutthroat will prevent an empath from casting all spells, including healing magic, until it is healed. For this reason, empaths fighting bandits or other enemies that use cutthroat are advised to carry aloeas stem (or another herb that heals major neck wounds).&lt;br /&gt;
&lt;br /&gt;
The following affects the use Cutthroat:&lt;br /&gt;
*The attacker must be standing and hidden in order to use the maneuver.&lt;br /&gt;
*The attacker must be holding a one-handed edged weapon in order to use the maneuver. Using a dagger will give a +5 bonus; all other OHE weapons will receive a -5 penalty. &lt;br /&gt;
*It is possible for the weapon used to flare against the target on a minor or major success.&lt;br /&gt;
*The attacker gains a +10 bonus if the target is stunned.&lt;br /&gt;
*The target must be corporeal.&lt;br /&gt;
*The target may be in any position (standing, sitting, lying down, etc) to execute the maneuver.&lt;br /&gt;
*If the height difference between the attacker and target is too large (a human vs a giant, a giantman vs an illoke, or even a gnome vs a human) then the maneuver cannot be performed. The maneuver can always work against a target that is lying down.&lt;br /&gt;
*The target&#039;s [[padding]], [[resistance]]s, [[flare]]s, armor divisors, and the like are all bypassed when the maneuver succeeds. &lt;br /&gt;
*The maneuver can be used more than once against the same target. Each major success will increase the bleeding by 4 and will give the target a rank 3 neck injure if it didn&#039;t already have one.&lt;br /&gt;
&lt;br /&gt;
There are 4 possible outcomes depending on the end roll result as indicated by maneuver&#039;s messaging. Below is a table of the results and how they affect the attacker and target.&lt;br /&gt;
&lt;br /&gt;
{{cutthroatsuccess}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Only a major success (125+) will prevent the target from speaking.&#039;&#039;&#039; A major success prevents the target from speaking until the neck wound is healed down from rank 2. For creatures, this only means no casting spells but for adventurers this affects a larger amount of actions cannot be performed:&lt;br /&gt;
*{{boldmono|PREPARE}} or {{boldmono|INCANT}} spells.&lt;br /&gt;
*[[Divert]] maneuver.&lt;br /&gt;
*[[War Cries]].&lt;br /&gt;
*Using the {{boldmono|[[ASK (verb)|ASK]]}} verb.&lt;br /&gt;
&lt;br /&gt;
Attempting any of these actions only results in the message: &amp;quot;All you manage to do is cough up some blood.&amp;quot; After healing the wound, it will take a few moments to the target to clear their throat before they can act normally.&lt;br /&gt;
&lt;br /&gt;
===Silent Strike===&lt;br /&gt;
Once the Rogue has gained the first rank of [[Silent Strike]], they will attempt to remain hidden when performing the Cutthroat or [[Subdue]] maneuvers.&lt;br /&gt;
&lt;br /&gt;
===Creatures that use this maneuver===&lt;br /&gt;
*[[Triton executioner]]s&lt;br /&gt;
*[[Bandit]]s&lt;br /&gt;
&lt;br /&gt;
===Possible Issues===&lt;br /&gt;
The aiming system has trouble figuring out if you can reach the targets throat. This affects attackers of smaller races more than normal sized races. &lt;br /&gt;
&lt;br /&gt;
Example: a forest gnome vs a Fire Salamander that is standing&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;&lt;br /&gt;
H&amp;gt;appraise salamander&lt;br /&gt;
The fire salamander is medium in size and about one foot high in its current state.&lt;br /&gt;
The salamander is too easy for the likes of you!&lt;br /&gt;
&lt;br /&gt;
H&amp;gt;cman cutthroat&lt;br /&gt;
The salamander&#039;s throat is too high to reach!&lt;br /&gt;
&lt;br /&gt;
H&amp;gt;ambush salamander neck&lt;br /&gt;
You leap from hiding to attack!&lt;br /&gt;
You swing a sharp black glaes knife at a fire salamander!&lt;br /&gt;
AS: +136 vs DS: +34 with AvD: +25 + d100 roll: +5 = +132&lt;br /&gt;
... and hit for 18 points of damage!&lt;br /&gt;
Deft swing strikes the fire salamander&#039;s neck.&lt;br /&gt;
Maybe not fatal but it&#039;s sure distracting.&lt;br /&gt;
The fire salamander is stunned!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
Trying to Cutthroat without hiding first:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;&lt;br /&gt;
R&amp;gt;cman cutthroat&lt;br /&gt;
For this to work, you&#039;ll need to take your target by surprise.  Try hiding first.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trying to Cutthroat with a 2-handed edged weapon:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;&lt;br /&gt;
H&amp;gt;cman cutthroat&lt;br /&gt;
The twohanded sword is too cumbersome to use with cutthroat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trying to Cutthroat with a non-edged weapon:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;&lt;br /&gt;
H&amp;gt;cman cutthroat&lt;br /&gt;
The spiked club is not something that will cut a throat very well.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attacker point of view, major success with flare and minor success:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;&lt;br /&gt;
[Roll result: 274 (open d100: 94) Bonus: 5]&lt;br /&gt;
You spring from hiding and attempt to grasp Target by the chin while slitting his throat with your skinning knife!&lt;br /&gt;
&lt;br /&gt;
You slice deep into Target&#039;s vocal chords!&lt;br /&gt;
... 34 points of damage!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** Your skinning knife emits a searing bolt of lightning! **&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
... 20 points of damage!&lt;br /&gt;
Heavy shock gives Target fits!&lt;br /&gt;
He is knocked to the ground!&lt;br /&gt;
He is stunned!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;&lt;br /&gt;
[Roll result: 122 (open d100: 131) Penalties: 16]&lt;br /&gt;
You spring from hiding and attempt to grasp Kembal by the chin while slitting his throat with your vaalorn bodice dagger!&lt;br /&gt;
&lt;br /&gt;
Your aim is slightly off and you only manage to inflict a minor flesh wound upon Kembal!&lt;br /&gt;
  ... 4 points of damage!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Target point of view, major success:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;&lt;br /&gt;
[Roll result: 146 (open d100: 82)]&lt;br /&gt;
A triton executioner springs upon you from behind and attempts to slit your throat with his sharply tapered longsword!&lt;br /&gt;
A triton executioner slices deep into your vocal chords!&lt;br /&gt;
  ... 9 points of damage!&lt;br /&gt;
&lt;br /&gt;
!&amp;gt;&#039;Hey!&lt;br /&gt;
All you manage to do is cough up some blood.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Target point of view, minor failure:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;&lt;br /&gt;
[Roll result: 86 (open d100: 56)]&lt;br /&gt;
Attacker springs upon you from behind and attempts to slit your throat with his black rolaren longsword!&lt;br /&gt;
You manage to fend off Attacker&#039;s attack!&lt;br /&gt;
&lt;br /&gt;
Roundtime: 7 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attacker point of view, major and minor failures:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;&lt;br /&gt;
[Roll result: -40 (open d100: 65) Penalties: 28]&lt;br /&gt;
You spring from hiding and attempt to cut Kembal&#039;s throat!  Unfortunately, your aim is off and your attack goes wide!&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;&lt;br /&gt;
[Roll result: 44 (open d100: 65) Penalties: 28]&lt;br /&gt;
You spring from hiding and attempt to grasp Kembal by the chin while slitting his throat with your vaalorn bodice dagger!&lt;br /&gt;
Kembal manages to fend off your attack!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trying to use the {{boldmono|ASK}} verb:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;&lt;br /&gt;
[Adventurer&#039;s Guild, Lobby]&lt;br /&gt;
Thick and windowless marble walls enclose this rather spacious lobby, which is liberally decorated with the mounted heads of both exotic and mundane beasts.  The floor is covered with fine bearskin rugs and various specimens of antique dwarven stone furniture.  Overhead, a massive candle-lit chandelier adequately illuminates the area and provides for the impressive shadows cast by the various stuffed beasts arrayed about the room.  You also see the Hymore disk and Guild Taskmaster Dayle.&lt;br /&gt;
Obvious exits: east, west, out&lt;br /&gt;
&lt;br /&gt;
!&amp;gt;ask dayle for bounty&lt;br /&gt;
All you manage to do is cough up some blood.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Player System Manager/saved posts|Player System Manager saved posts]]&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Subdue&amp;diff=182822</id>
		<title>Subdue</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Subdue&amp;diff=182822"/>
		<updated>2022-11-18T16:19:53Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: Only a single rank of Silent Strike is required to attempt to stay hidden.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = subdue&lt;br /&gt;
  |verb = [[CMAN]]&lt;br /&gt;
  |category = Rogue Guild&lt;br /&gt;
  |type = Setup&lt;br /&gt;
  |roundtime = 3s&lt;br /&gt;
  |stamina = 9&lt;br /&gt;
  |targets = Head&lt;br /&gt;
  |offensivegear = Right hand&lt;br /&gt;
  |defensivegear = Helmet, or armor covering the head&lt;br /&gt;
  |attributes = &amp;lt;br&amp;gt;Bulky Item Penalty&amp;lt;br&amp;gt;Flares/Spikes Enabled&amp;lt;br&amp;gt;Height Check&amp;lt;br&amp;gt;Hostile&amp;lt;br&amp;gt;Initiator Stance Penalty&amp;lt;br&amp;gt;Rehiding Enabled&amp;lt;br&amp;gt;Shield Defensive Bonus&amp;lt;br&amp;gt;Target Stance Bonus&amp;lt;br&amp;gt;&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = 2&lt;br /&gt;
  |rank2 = 4&lt;br /&gt;
  |rank3 = 6&lt;br /&gt;
  |rank4 = 8&lt;br /&gt;
  |rank5 = 10&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = Spring from hiding and attempt to disable your foe.&lt;br /&gt;
  |mechanics = Maneuver a target and attempt to knockdown, [[stun]], or [[immobilized|immobilize]] them.  Can also reduce [[stance]].&lt;br /&gt;
  |additionalinfo = &#039;&#039;&#039;Subdue&#039;&#039;&#039; is a [[Rogue Guild]] skill and a [[Combat Maneuvers|Combat Maneuver]] that allows a rogue to take a weapon, preferably a small blunt weapon, and beat someone over the back of the head with it, possibly [[stunned|stunning]] or [[Frozen|paralyzing]] the target with a chance of driving them to their knees.  Creatures that wear armor that covers the head have a high chance of avoiding the attack, therefore limiting the usefulness of this maneuver. There is no weapon requirement for characters that have trained to be [[Unarmed Specialist|unarmed specialists]]. &lt;br /&gt;
&lt;br /&gt;
Smaller weapons increase the chances of success while the enemy wearing head protection reduce the chances of success.  If a character is wearing double leathers, the head is considered to be covered by soft leather armor, while a character wearing metal breastplate is considered to have chainmail armor on their head.  The higher the level of protection, the harder the target is to subdue.  Also, training in [[Ambush]] and [[Combat Maneuvers]] increases the attacker&#039;s chance of success.&lt;br /&gt;
&lt;br /&gt;
===Silent Strike===&lt;br /&gt;
Once the Rogue has gained the first rank of [[Silent Strike]], they will attempt to remain hidden when performing the [[Cutthroat]] or Subdue maneuvers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Roll result: 150 (open d100: 78)]&lt;br /&gt;
You hear a rustle of motion behind you and you are quickly delivered a blow to your head!&lt;br /&gt;
You feel paralyzed and are driven to your knees!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tasks ===&lt;br /&gt;
Gaining ranks in all of the Rogue Guild skills requires the completion of numerous tasks. In some skills, the tasks are always in a certain order or always give the same amount of points to gain a rank. However, tasks given for Subdue are not in any particular order.&lt;br /&gt;
&lt;br /&gt;
;Smashing Garlic&lt;br /&gt;
:Likely the easiest of the tasks, next to the mannequins. There is a series of steps that must be done before you can subdue the garlic, such as cleaning the block and placing a new clove on it.  Once succeeding in smashing the garlic properly, one must place the garlic in the pot.&lt;br /&gt;
&lt;br /&gt;
;Subdue Mannequins&lt;br /&gt;
:Put a melon on the mannequin&#039;s spike to give it a head then hit the melon without breaking it.  The goal of this task is to put a dent in the melon without cracking or breaking it, and initially, doing so may require a number of attempts.  As a character gains more skill, this task becomes easier and easier.&lt;br /&gt;
&lt;br /&gt;
;Critter Repetitions&lt;br /&gt;
:This task usually takes a rather long time to complete due to the large amount of stamina that Subdue requires.  Choosing a critter that does not wear armor is advised, as any head protection will reduce the chances of succeeding significantly.&lt;br /&gt;
&lt;br /&gt;
;Cleaning the Windows&lt;br /&gt;
:Just grab a rag from the store room and wipe the windows in the guild. Ta&#039;Illistim has 7 windows, all other guilds have 5. If one has more than 5-10 repetitions, try going between guilds, as you have to wait about eight to ten minutes between repetitions within the same guild. If one is in [[Ta&#039;Illistim]], [[Ta&#039;Vaalor]], [[Kharam Dzu]], or [[River&#039;s Rest]], it would be better to wait within the guild or briefly finding something else to do due to the time required to travel to another town.  It is advised to perform these tasks in [[Solhaven]], [[Icemule Trace]], or [[Wehnimer&#039;s Landing]] because of this.&lt;br /&gt;
}}&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Player System Manager/saved posts|Player System Manager saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;br /&gt;
[[Category:Rogue Guild Skills]]&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:DETECT&amp;diff=182671</id>
		<title>Verb:DETECT</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:DETECT&amp;diff=182671"/>
		<updated>2022-11-16T19:22:35Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: /* Roleplay */ Messaging. It&amp;#039;s the same for object/person/creature.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb = DETECT&lt;br /&gt;
|type = System&lt;br /&gt;
|type2 = Roleplaying&lt;br /&gt;
}}&lt;br /&gt;
The {{boldmono|DETECT}} verb is used primarily to find a [[trap]] on a container, such as a box, or on a locked door.  This verb carries little to no risk to setting off a trap, and generally is used first, before the [[disarm]] verb to try to remove a trap.&lt;br /&gt;
&lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039; This will populate by typing {{boldmono|DETECT HELP}} or {{boldmono|DETECT}} alone.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
    DETECT {container or door} - Attempt to find a trap on a closed and locked container or door&lt;br /&gt;
    DETECT {other target}      - Blink in surprise upon noticing someone or something&lt;br /&gt;
    DETECT {LEFT|RIGHT}        - Attempt to find a trap on or blink in surprise upon noticing the item in the specified hand&lt;br /&gt;
&lt;br /&gt;
If a trap is found on a container or door, the DISARM verb may then be used to try to render the trap inactive.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
===Box with a trap===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;detect my chest&#039;&#039;&#039;&lt;br /&gt;
You carefully begin to examine a scratched fel chest for traps...&lt;br /&gt;
&lt;br /&gt;
At first glance, the fel chest appears to be covered with hundreds of tiny metal scales.  Closer examination reveals the &amp;quot;scales&amp;quot; to be razor sharp at the edges and possessing of a downward-facing needlelike tip.  However, you should be able to avoid cutting yourself if you are careful.&lt;br /&gt;
&lt;br /&gt;
It looks like a fairly simple trap (about -102).&lt;br /&gt;
&lt;br /&gt;
You still have a good enough picture of the trap in your mind, that you could try to disarm it.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Box with no traps===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&#039;&#039;&#039;&amp;gt;detect my chest&#039;&#039;&#039;&lt;br /&gt;
You carefully begin to examine an acid-pitted gold chest for traps...&lt;br /&gt;
&lt;br /&gt;
You discover no traps.&lt;br /&gt;
Roundtime: 18 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Roleplay===&lt;br /&gt;
To utilize {{boldmono|DETECT}} in a roleplay setting, it requires a non-box target.&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Target&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Second&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Self&lt;br /&gt;
| Yep.  You&#039;re still here!&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Target&lt;br /&gt;
| You blink in surprise as though just becoming aware of &amp;lt;Target&amp;gt;&#039;s presence.&lt;br /&gt;
| &amp;lt;Character&amp;gt; blinks in surprise as though just becoming aware of your presence.&lt;br /&gt;
| &amp;lt;Character&amp;gt; blinks in surprise as though just becoming aware of &amp;lt;Target&amp;gt;&#039;s presence.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[DISARM]]&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hidden_bracer&amp;diff=182670</id>
		<title>Hidden bracer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hidden_bracer&amp;diff=182670"/>
		<updated>2022-11-16T19:01:39Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: /* Usage */ Some messaging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Hidden bracers (vambraces) were sought after minor service items sold at [[Return to Coraesine Field]] and [[Cessation of Coraesine Field]], there are currently five in the lands with the most recent going out during [[Duskruin]] Feb 2022 Testrun Mania (3 currently in [[Platinum]]).  They can be loaded with certain ammo, such as [[lockmastery]] trap components, smooth stones, sneezing vials, poison vials, [[scarab]]s, [[exploding mushroom]] spores, [[dart]]s and brimstone gems.  They can also discreetly store a small metal-bladed weapon.  Hidden bracers use a functional wrist spot in [[inventory]] and cannot be used against player characters.  GM Wyrom was inspired to make these by Ezio&#039;s bracer in Assassin&#039;s Creed II.&lt;br /&gt;
&lt;br /&gt;
A good [[dexterity]] is required to use hidden bracers, or else they can jam while loading ammunition.  The ammunition will then need to be unloaded.  Users can also unload a loaded bracer at any time, but it will result in destroying any ammunition. No ammunition can be recovered once loaded, including that which jammed.&lt;br /&gt;
&lt;br /&gt;
Once {{boldmono|[[LOAD]]}}ed, the bracer can be {{boldmono|[[POINT]]}}ed at a target to shoot the ammunition at it.  The user will undergo a series of checks to [[perception]] and [[dexterity]], as well as taking the target creature&#039;s level into account.  If successful, the target will be damaged.  Failure will result in the bracer misfiring and/or backfiring.  The ammunition is destroyed on contact and cannot be recovered. &lt;br /&gt;
&lt;br /&gt;
Each type of ammunition will cause the bracer to overheat at different levels; thus, different types of ammunition have different cool down periods.  If the bracer isn&#039;t used for an hour and hasn&#039;t overheated, it will cool down.  But once it overheats, its user will need to wait an hour before fixing it.  Occasionally, the firing pin will break, requiring a steel spring to fix it.&lt;br /&gt;
&lt;br /&gt;
To fire the bracer, it will require an empty hand.  It can switch which forearm it is worn on by {{boldmono|[[TURN]]}}ing it.  A highly perceptive user will have much better success when using the bracer, as well as being able to aim a lot better. It also has a narrow slit at the base of the bracer where a small metal-bladed weapon can be stored.  By {{boldmono|[[PROD]]}}ding and {{boldmono|[[SNAP]]}}ping the bracer, its handler can quickly access this weapon.&lt;br /&gt;
&lt;br /&gt;
Hidden bracers can be hidden under clothing using {{boldmono|[[PUSH]]}} and revealed using {{boldmono|[[PULL]]}}.   If for some reason the garment concealing your bracer is removed, the next action you do with your bracer will reveal it.&lt;br /&gt;
&lt;br /&gt;
In Wrayth, the item&#039;s drop down menu provides all the commands to interact with the bracer (vambrace) in its own submenu.  The bracers also have a short custom loresong.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your leather forearm guard and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This item can be altered, keeping in mind parts of the show description are part of the script and cannot be changed.  This also supports having both a long and a show description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage Instructions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The leather forearm guard can be loaded with certain ammo, such as lockmastery trap components, smooth stones, poison vials, sneezing vials, darts, mushroom spores and brimstone gems.  It can also discreetly store a small metal-bladed weapon.  If the user is not very dexterous, they can jam the ammo while loading it.  It will then need to be unloaded.  The user can also unload a loaded guard at any time, but it will result in destroying any ammo.  No ammo can be recovered once loaded, included jammed ammo.&lt;br /&gt;
&lt;br /&gt;
Once loaded, the guard can be pointed at a target to fire the ammo at it.  The user will undergo a series of checks to perception and dexterity, as well as the target creature&#039;s level and user&#039;s stance.  If successful, the target will be damaged.  Failure will result in the guard misfiring and/or backfiring.  All ammo is destroyed after usage and cannot be recovered.&lt;br /&gt;
&lt;br /&gt;
Each type of ammo will cause the guard to overheat at different levels.  If the guard isn&#039;t used for an hour and hasn&#039;t overheated, it will cool down.  But once it overheats, the user will need to wait an hour before fixing it.  Occasionally, the firing pin will break, requiring a steel spring to fix it.&lt;br /&gt;
&lt;br /&gt;
To fire the guard, it will require an empty hand.  It can switch which forearm it is worn on by turning it.  A highly perceptive user will have much better success when using the guard, as well as being able to aim a lot better.  It also has a narrow slit at the base of the guard where a small metal-bladed weapon can be stored.  By prodding and snapping the guard, its handler can quickly access this weapon.  And finally, you can conceal the guard by pushing it, as long as you&#039;re wearing a cloak or armor.  Pulling it will expose it from being hidden.  If for some reason you find yourself losing your cloak or armor after the guard has been hidden, the next action you perform on the guard will reveal it.&lt;br /&gt;
&lt;br /&gt;
Wrayth users will have a drop down menu on the guard for all commands.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the guard may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==SHOW==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;look my guard&lt;br /&gt;
The leather forearm guard is set to be worn on the left forearm.  It doesn&#039;t appear to be overheating.  The guard&#039;s small chamber isn&#039;t currently loaded.  A glint of steel can be seen in a narrow slit at the base of the leather forearm guard.  There is a small lever on the side of the guard.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;l my guard&lt;br /&gt;
The leather forearm guard is set to be worn on the left forearm.  &#039;&#039;&#039;It is completely overheated and should cool down in roughly 21 minutes.&#039;&#039;&#039;  The guard&#039;s small chamber isn&#039;t currently loaded.  A glint of steel can be seen in a narrow slit at the base of the leather forearm guard.  There is a small lever on the side of the guard.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Ammunition&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOAD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|&amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You discreetly retract the dagger into your suede bracer, allowing easy access to the feras blade.&lt;br /&gt;
|&amp;lt;Character&amp;gt; makes a barely perceptible gesture with her left hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You place a hand on your left forearm, exposing your suede bracer concealed by your blue cloak.&lt;br /&gt;
|&amp;lt;Person&amp;gt; places a hand on her left forearm, exposing her suede bracer concealed by her blue cloak.  &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You place a hand on your left forearm, concealing your suede bracer with your blue cloak.&lt;br /&gt;
|&amp;lt;Person&amp;gt; places a hand on her left forearm, idly tugging at her blue cloak. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You slip the suede bracer off of your left forearm.&lt;br /&gt;
|&amp;lt;Person&amp;gt; slips the suede bracer off of her left forearm. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SNAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You discreetly arm yourself with the feras dagger within your suede bracer. &lt;br /&gt;
|&amp;lt;Person&amp;gt; makes a barely perceptible gesture with her left hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You adjust the suede bracer to be worn on your &amp;lt;right/left&amp;gt; forearm.&lt;br /&gt;
|&amp;lt;Person&amp;gt; adjusts her suede bracer for her &amp;lt;right/left&amp;gt; forearm.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You slip the suede bracer over your left forearm and adjust the fit for easy use of all the mechanisms built into it.&lt;br /&gt;
|&amp;lt;Person&amp;gt; slips the suede bracer over her left forearm and adjusts the fit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Combat Messaging===&lt;br /&gt;
;[[Brimstone]] &lt;br /&gt;
(Note: all combat samples were performed with a sorcerer not exactly optimized to use the bracer.)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;load guard with diamond&lt;br /&gt;
You load an eye-shaped diamond into a small chamber on your leather forearm guard, where it securely fits into place.&lt;br /&gt;
&lt;br /&gt;
You point your open left hand at a jungle troll and pull down on a small lever on the side of your leather forearm guard.  With a roar, an eye-shaped  diamond comes firing out of the guard and hits the jungle troll in the left arm!  The diamond explodes on contact.&lt;br /&gt;
  ... 20 points of damage!&lt;br /&gt;
  Minor burns to left arm.  That hurts a bit.&lt;br /&gt;
The jungle troll howls in agony as the flames dance over his body!&lt;br /&gt;
  ... 20 points of damage!&lt;br /&gt;
  Minor burns to back.  Looks uncomfortable.&lt;br /&gt;
&lt;br /&gt;
  ... 25 points of damage!&lt;br /&gt;
  Minor burns to left arm.  That hurts a bit.&lt;br /&gt;
The jungle troll howls in agony as the flames dance over his body!&lt;br /&gt;
  ... 25 points of damage!&lt;br /&gt;
  Minor burns to back.  Looks uncomfortable.&lt;br /&gt;
&lt;br /&gt;
  ... 30 points of damage!&lt;br /&gt;
  Burst of flames to neck chars skin.  Yuck!&lt;br /&gt;
  The jungle troll is stunned!&lt;br /&gt;
The jungle troll bellows in agony as the fire toasts his body!&lt;br /&gt;
  ... 30 points of damage!&lt;br /&gt;
  Burst of flames to head catches ears on fire!  Yeeoww!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The leather forearm guard begins to overheat.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 2 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sphere&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You point your open left hand at a jungle troll and pull down on a small lever on the side of your leather forearm guard.  With a roar, a tiny wavering sphere comes firing out of the guard and hits the jungle troll in the neck!  The sphere explodes on contact.&lt;br /&gt;
  ... 25 points of damage!&lt;br /&gt;
  Veins in neck stand out briefly!&lt;br /&gt;
The leather forearm guard begins to overheat.&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sea-Green Scarab (Poisoning)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You come out of hiding.&lt;br /&gt;
You point your open right hand at a triton executioner and pull down on a small lever on the side of your brushed eahnor bracer.  With a roar, a sea-green glaes scarab comes firing out of the bracer and hits the triton executioner in the right eye!  The scarab burrows into the triton executioner, poisoning him.&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Upward slash gouges the triton executioner&#039;s cheek!&lt;br /&gt;
   Right eye lost!&lt;br /&gt;
   Pity.&lt;br /&gt;
The brushed eahnor bracer begins to overheat.&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Clear glass vial of light yellow acid&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You come out of hiding.&lt;br /&gt;
You point your open right hand at a triton dissembler and pull down on a small lever on the side of your brushed eahnor bracer.  With a roar, a clear glass vial comes firing out of the bracer and hits the triton dissembler in the right eye!  The vial shatters on the triton dissembler, releasing its contents.&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Acid splash near the eye causes blisters that almost swell it shut!&lt;br /&gt;
   The triton dissembler is stunned!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Acid gets in eye.  An unscheduled flush!&lt;br /&gt;
   ... 40 points of damage!&lt;br /&gt;
   Burn exposes the spine (from the front)!&lt;br /&gt;
The triton dissembler collapses to the floor with a splash, gurgling once with a wrathful look on her face before expiring.&lt;br /&gt;
The deep blue glow leaves a triton dissembler.&lt;br /&gt;
A triton dissembler loses its focused look.&lt;br /&gt;
A shadow seems to detach itself from a triton dissembler, swiftly dissipating into the air.&lt;br /&gt;
The dull golden nimbus fades from around a triton dissembler.&lt;br /&gt;
The brushed eahnor bracer begins to overheat.&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Sneezing powder]]&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;point guard at chief&lt;br /&gt;
You point your open left hand at a jungle troll chieftain and pull down on a small lever on the side of your leather forearm guard.  With a roar, a hazy glass vial comes firing out of the guard and hits the troll chieftain in the chest!  The vial shatters on the troll chieftain, releasing its contents.&lt;br /&gt;
  ... 10 points of damage!&lt;br /&gt;
  Strike glances off the chest.&lt;br /&gt;
The leather forearm guard begins to overheat.&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
R&amp;gt;&lt;br /&gt;
A jungle troll chieftain&#039;s flesh wounds regenerate slowly.&lt;br /&gt;
A jungle troll chieftain&#039;s chest regenerates and looks fully healed.&lt;br /&gt;
&lt;br /&gt;
A jungle troll chieftain quickly snaps her head to the side and gives a loud sneeze.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A jungle troll chieftain quickly snaps her head to the side and gives a loud sneeze.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A jungle troll chieftain&#039;s flesh wounds regenerate slowly.&lt;br /&gt;
A jungle troll chieftain grunts, pointing at you!&lt;br /&gt;
You feel no effect from the sounds.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A jungle troll chieftain sneezes loudly.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A jungle troll chieftain lets out a great honking sneeze!&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A jungle troll bellows, &amp;quot;Sr&#039;krans tsrat &#039;kr&#039;ramri s&#039;r&#039;v&#039;lar&#039;!&amp;quot;&lt;br /&gt;
A jungle troll swings a bamboo-hilted machete at you!&lt;br /&gt;
  AS: +209 vs DS: +395 with AvD: +28 + d100 roll: +32 = -126&lt;br /&gt;
  A clean miss.&lt;br /&gt;
&amp;gt;get via in bag&lt;br /&gt;
A jungle troll chieftain gives a couple of short sniffles, appearing more relaxed.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You remove a hazy glass vial containing fine white powder from in your leather plunder bag.&lt;br /&gt;
&amp;gt;load my guard with my via&lt;br /&gt;
You load a hazy glass vial containing fine white powder into a small chamber on your leather forearm guard, where it securely fits into place.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A jungle troll swings a bamboo-hilted machete at you!&lt;br /&gt;
  AS: +209 vs DS: +395 with AvD: +28 + d100 roll: +35 = -123&lt;br /&gt;
  A clean miss.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A jungle troll swings a bamboo-hilted machete at you!&lt;br /&gt;
  AS: +209 vs DS: +395 with AvD: +28 + d100 roll: +26 = -132&lt;br /&gt;
  A clean miss.&lt;br /&gt;
&amp;gt;off&lt;br /&gt;
You are now in an offensive stance.&lt;br /&gt;
&amp;gt;point guard at troll&lt;br /&gt;
A jungle troll chieftain utters a harsh, guttural phrase.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You point your open left hand at a jungle troll and pull down on a small lever on the side of your leather forearm guard.  With a roar, a hazy glass vial comes firing out of the guard and hits the jungle troll in the left leg!  The vial shatters on the jungle troll, releasing its contents.&lt;br /&gt;
  ... 10 points of damage!&lt;br /&gt;
  Blow grazes left leg.&lt;br /&gt;
The leather forearm guard is completely overheated!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;&lt;br /&gt;
A jungle troll sneezes.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A jungle troll gives a couple of short sniffles, appearing more relaxed.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Wrong stance&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;R&amp;gt;point guard at troll&lt;br /&gt;
You point your open left hand at a jungle troll and pull down on a small lever on the side of your leather forearm guard.  With a roar, a miniature emerald sphere comes firing out of the guard, but you miss the jungle troll altogether.  The sphere explodes on the ground.&lt;br /&gt;
Roundtime: 2 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Backfire&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You come out of hiding.&lt;br /&gt;
You point your open right hand at a triton radical and pull down on a small lever on the side of your brushed eahnor bracer.  With a roar, the bracer backfires, causing a small dark crystal to damage you!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   Your arm twists oddly but snaps right back.&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   Your wrist is twisted slightly.&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Loresong===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;This is a small item, under a pound.  In your best estimation, it&#039;s worth about 1,000,000 silvers.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&lt;br /&gt;
From the pitch of the vibration you determine that the purpose of the guard is as a decorative one, perhaps.  You are not sure exactly.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&lt;br /&gt;
This is a mechanical device of some sort.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&lt;br /&gt;
This is an item of war, and was created to do the work of an assassin.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Accessory&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= Unknown&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LOAD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POINT&lt;br /&gt;
|verb3=PROD&lt;br /&gt;
|verb4=PULL&lt;br /&gt;
|verb5=PUSH&lt;br /&gt;
|verb6=REMOVE&lt;br /&gt;
|verb7=SNAP&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
|verb9=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Silent_Strike&amp;diff=182636</id>
		<title>Silent Strike</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Silent_Strike&amp;diff=182636"/>
		<updated>2022-11-15T22:48:05Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: Highlighting and correcting note on cutthroat and subdue (it starts at rank 1, not 3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = silentstrike&lt;br /&gt;
  |verb = [[Verb:FEAT|FEAT]]&lt;br /&gt;
  |type = Attack&lt;br /&gt;
  |roundtime = ATTACK&lt;br /&gt;
  |stamina = 20&lt;br /&gt;
  |offensivegear = Both hands&lt;br /&gt;
  |requirements = Training in Ambush and Stalking and Hiding is recommended.&lt;br /&gt;
  |attributes = &amp;lt;br&amp;gt;Hostile&amp;lt;br&amp;gt;Initiator Stance Penalty&amp;lt;br&amp;gt;Rehiding Enabled&amp;lt;br&amp;gt;Shield Defensive Bonus&amp;lt;br&amp;gt;Target Stance Bonus&amp;lt;br&amp;gt;&lt;br /&gt;
  |availableto = [[Rogue]]s (at level 25) &lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = Free&lt;br /&gt;
  |rank2 = Free&lt;br /&gt;
  |rank3 = Free&lt;br /&gt;
  |rank4 = Free&lt;br /&gt;
  |rank5 = Free&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = Attempt to strike a target from hiding without revealing one&#039;s location.&lt;br /&gt;
  |mechanics = Silent Strike reduces aiming chance by 50% at rank 1 and scales down to 10% at rank 5 (10% per rank).  You may specify an attack modifier of {{boldmono|WAYLAY}}, {{boldmono|JAB}}, {{boldmono|GRAPPLE}}, {{boldmono|PUNCH}}, or {{boldmono|KICK}} after {{boldmono|FEAT SILENTSTRIKE}} to use that attack type instead.&lt;br /&gt;
  |additionalinfo = Characters that witness a successful Silent Strike will see &amp;quot;a shadowy figure&amp;quot; strike a target in place of the character&#039;s name. &lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
Silent Strike reduces [[AIM (verb)|aiming]] chance by 50% at rank 1 and scales down to 10% at rank 5 (10% per rank).&lt;br /&gt;
&lt;br /&gt;
:{{boldmono|feat silentstrike [attack modifier] &amp;lt;target&amp;gt; [aimed location if aiming]}}&lt;br /&gt;
&lt;br /&gt;
===Additional Mechanical Information===&lt;br /&gt;
This skill is useful because it allows a character to jump back into hiding without the need to {{boldmono|[[HIDE (verb)|HIDE]]}} again. &lt;br /&gt;
&lt;br /&gt;
Additional ranks in Silent Strike will help to ensure an attack without revealing one&#039;s self. The character&#039;s [[level]] versus the target also seems to play a role in determining whether the feat is successful.&lt;br /&gt;
&lt;br /&gt;
If a rogue does not successfully perform the Silent Strike, they will attack the target normally, as if attempting to {{boldmono|[[AMBUSH (verb)|AMBUSH]]}} from hiding. The character will still incur the feat&#039;s normal [[stamina]] cost.&lt;br /&gt;
&lt;br /&gt;
While characters may not see the rogue that performs a silent strike, it does not excuse rogues from the {{boldmono|[[JUSTICE (verb)|JUSTICE]]}} system if they attack a character in town.&lt;br /&gt;
&lt;br /&gt;
Having the [[Armored Stealth]] [[Armor Specialization]] active will add to success. The chance for success is capped at 99%. &lt;br /&gt;
&lt;br /&gt;
====Cutthroat and Subdue====&lt;br /&gt;
&lt;br /&gt;
Once the a rogue has learned the first rank of Silent Strike, they will attempt to remain hidden when performing the [[Cutthroat]] or [[Subdue]] maneuvers.&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
;First-person&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You quickly leap from hiding to deliver your attack!&lt;br /&gt;
You swing a rusty old wakizashi at a velnalin!&lt;br /&gt;
  AS: +282 vs DS: +7 with AvD: +40 + d100 roll: +100 = +415&lt;br /&gt;
  ... and hit for 140 points of damage!&lt;br /&gt;
  Left hand severed at the wrist!&lt;br /&gt;
The velnalin groans loudly as he slumps to the ground and cradles his wounded left hoof.&lt;br /&gt;
The velnalin lets out a final agonized sigh and dies.&lt;br /&gt;
You retreat back into the shadows.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Third-person&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
A shadowy figure leaps from hiding to attack!&lt;br /&gt;
The figure swings a rusty old wakizashi at a velnalin!&lt;br /&gt;
  AS: +282 vs DS: +7 with AvD: +40 + d100 roll: +100 = +415&lt;br /&gt;
  ... and hits for 140 points of damage!&lt;br /&gt;
  Left hand severed at the wrist!&lt;br /&gt;
The velnalin groans loudly as he slumps to the ground and cradles his wounded left hoof.&lt;br /&gt;
The velnalin lets out a final agonized sigh and dies.&lt;br /&gt;
The figure quickly disappears from view.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Player System Manager/Saved posts | Player System Manager saved posts]]&lt;br /&gt;
* [[Player System Manager - Phase 3]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:TUCK&amp;diff=181824</id>
		<title>Verb:TUCK</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:TUCK&amp;diff=181824"/>
		<updated>2022-10-30T19:06:04Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;TUCK&#039;&#039;&#039; verb is a mechanical verb. It allows a character to hide or &amp;quot;tuck&amp;quot; certain items away so as not to be seen in their inventory.&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
    TUCK [target]           See VERB INFO TUCK for details.&lt;br /&gt;
    TUCK {worn item}        Hide a worn item from view.&lt;br /&gt;
    TUCK {held item}        Toggle the worn location or another property of an item.&lt;br /&gt;
    TUCK CHECK              List status and eligibility for all worn items.&lt;br /&gt;
    TUCK ALL                Tuck all eligible worn items.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Verb Info==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Verb information for verb &amp;quot;TUCK&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
People targets:&lt;br /&gt;
  DEFAULT            - You tuck your arms into your chest and shrug innocently at {target}.&lt;br /&gt;
&lt;br /&gt;
Self/no target:&lt;br /&gt;
  DEFAULT            - You tuck your arms into your chest and shrug innocently.&lt;br /&gt;
&lt;br /&gt;
Object targets:&lt;br /&gt;
  WORN (DEFAULT)     - You tuck your {object} underneath your {other object}.&lt;br /&gt;
  HELD (DEFAULT)     - You tuck your {object} close to your chest and hunch over it protectively.&lt;br /&gt;
&lt;br /&gt;
  HELD (TOGGLE*)     - You arrange your {object} to be pulled on over your legs.&lt;br /&gt;
                       You arrange your {object} for your legs to slip into.&lt;br /&gt;
&lt;br /&gt;
                     * Noun restrictions may apply&lt;br /&gt;
&lt;br /&gt;
Creature target:&lt;br /&gt;
  DEFAULT            - You tuck your arms into your chest and shrug innocently at {target}.&lt;br /&gt;
&lt;br /&gt;
NOTE:  ONLY first person messaging is listed unless it differs substantially from other versions.  Wedding messaging will only work with your spouse, all other targets default to standard messaging.  Messaging without an option shown applies to all options.  Special scripts and areas may override listed messaging.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Verbs]]&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:TUCK/saved_posts&amp;diff=181823</id>
		<title>Verb:TUCK/saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:TUCK/saved_posts&amp;diff=181823"/>
		<updated>2022-10-30T19:05:23Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: Created page with &amp;quot;{{saved-post | category = Game Design Discussions | topic = Game Systems | messagenum = 918 | author = GS4-NAIKEN | date = 12/03/2021 12:50 PM CST | subject = TUCK, UNTUCK, an...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{saved-post&lt;br /&gt;
| category = Game Design Discussions&lt;br /&gt;
| topic = Game Systems&lt;br /&gt;
| messagenum = 918&lt;br /&gt;
| author = GS4-NAIKEN&lt;br /&gt;
| date = 12/03/2021 12:50 PM CST&lt;br /&gt;
| subject = TUCK, UNTUCK, and Leggings&lt;br /&gt;
}}We are excited to announce two new verbs, TUCK and UNTUCK, as well as the new Leggings worn inventory slot! All three updates are live in Platinum and Test and should go live in Prime this weekend.&lt;br /&gt;
&lt;br /&gt;
The Leggings slot is in addition to the two existing leg slots (pants and leg greaves), and all three can be used simultaneously. You don’t need to fuss with removing pants and greaves before wearing leggings or vice versa. Only one Leggings item can be worn at a time, but it can be functional. The Leggings slot is currently restricted to these nouns: leggings, stockings, petticoat(s), underskirt(s), and hosen.&lt;br /&gt;
&lt;br /&gt;
The TUCK verb has specific functionality for held and worn items, as well as roleplay messaging for other situations. For worn items, it attempts to “hide” an item beneath another worn item so others won’t see it when LOOKing at you. With the exception of pinworn items, in order to tuck an item, you must be wearing something in a different location that the item can be tucked under. Not all worn location combinations are eligible (see chart below).&lt;br /&gt;
&lt;br /&gt;
Tucked items don’t go anywhere, and you can still interact with them normally. When using INVENTORY, a “(tucked)” label will appear next to the item’s description.&lt;br /&gt;
&lt;br /&gt;
When used on a held item, TUCK’s default ability is to toggle an item property. Outside of item scripts, this verb currently supports toggling the worn location of Legs (pants) and Leggings garments. This is a two-way toggle, so you can freely switch back and forth. Any Leggings item can be toggled to the pants slot, and pants items with a permitted Leggings noun can be toggled to the Leggings slot. Nothing changes with the noun. The pants-worn garment must already have a permitted Leggings noun. Support for additional default toggles may be added in the future.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;wear shield&lt;br /&gt;
You sling an imflass shield over your shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;tuck shield&lt;br /&gt;
You tuck your imflass shield underneath your large cloak.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inv&lt;br /&gt;
You are wearing an imflass shield (tucked), some leather slippers, a large cloak, a decorative pin (tucked)...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;remove leg&lt;br /&gt;
Removing your canvas trousers for a moment, you slip out of some cotton leggings.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;tuck leg&lt;br /&gt;
You arrange your cotton leggings to be pulled on over your legs.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;tuck leg&lt;br /&gt;
You arrange your cotton leggings for your legs to slip into.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using UNTUCK on a tucked item will, you guessed it, untuck the item so others can see it using LOOK.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Given the complexity of items in the game, some items/nouns may seem odd for certain combinations. We didn’t want to add more layers of validation and restriction, so try to exercise some latitude. However, you may BUG/BUGITEM particularly strange situations for us to review.&lt;br /&gt;
&lt;br /&gt;
Current eligible combinations:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ---STARTING LOCATION--- !! ---REQUIRED LOCATION(S)--- !! ---NOTE---&lt;br /&gt;
|-&lt;br /&gt;
| PIN || Always TUCKable || Imagination not recommended&lt;br /&gt;
|-&lt;br /&gt;
| BACK || Shoulders (cloak) || |&lt;br /&gt;
|-&lt;br /&gt;
| WAIST ||  || Cannot be TUCKed&lt;br /&gt;
|-&lt;br /&gt;
| HEAD ||  || Cannot be TUCKed&lt;br /&gt;
|-&lt;br /&gt;
| SHOULDER (shield) || Shoulders (cloak) || |&lt;br /&gt;
|-&lt;br /&gt;
| SHOULDERS (cloak) ||  || Cannot be TUCKed&lt;br /&gt;
|-&lt;br /&gt;
| LEGS (pants) ||  || Cannot be TUCKed&lt;br /&gt;
|-&lt;br /&gt;
| TORSO (armor) ||  || Cannot be TUCKed&lt;br /&gt;
|-&lt;br /&gt;
| WRIST || Arms, Hands || |&lt;br /&gt;
|-&lt;br /&gt;
| FINGER || Hands || |&lt;br /&gt;
|-&lt;br /&gt;
| FEET (shoes) ||  || Cannot be TUCKed&lt;br /&gt;
|-&lt;br /&gt;
| NECK || Shoulders (cloak), Torso, Front, Undershirt || |&lt;br /&gt;
|-&lt;br /&gt;
| BELT ||  || Cannot be TUCKed&lt;br /&gt;
|-&lt;br /&gt;
| ARMS ||  || Cannot be TUCKed&lt;br /&gt;
|-&lt;br /&gt;
| LEGS (greaves) ||  || Cannot be TUCKed&lt;br /&gt;
|-&lt;br /&gt;
| EARLOBE(S) || Head (armor) || |&lt;br /&gt;
|-&lt;br /&gt;
| ANKLE || Feet (shoes), Feet (socks) || |&lt;br /&gt;
|-&lt;br /&gt;
| FRONT ||  || Cannot be TUCKed&lt;br /&gt;
|-&lt;br /&gt;
| HANDS ||  || Cannot be TUCKed&lt;br /&gt;
|-&lt;br /&gt;
| FEET (socks) || Feet (shoes) || LayerClothing must be off&lt;br /&gt;
|-&lt;br /&gt;
| HAIR || Head || |&lt;br /&gt;
|-&lt;br /&gt;
| UNDERSHIRT || Shoulders (cloak), Torso (armor) || |&lt;br /&gt;
|-&lt;br /&gt;
| LEGGINGS || Legs (pants) || LayerClothing must be off&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=LM&amp;diff=181533</id>
		<title>LM</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=LM&amp;diff=181533"/>
		<updated>2022-10-25T04:37:12Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: Redirected page to Lock Mastery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Lock Mastery]]&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_Treasure_Trove&amp;diff=181465</id>
		<title>Ebon Gate Treasure Trove</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_Treasure_Trove&amp;diff=181465"/>
		<updated>2022-10-24T03:43:49Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: /* Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
Following in the footsteps of the [[Duskruin Treasure Trove]], [[:Category:Ebon Gate Festival|Ebon Gate]] received its own Treasure Trove raffle system in 2019.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Raffles within the Treasure Trove draw once a day at 9pm eastern time.  Entrants can drop an unlimited amount of tokens into the &#039;&#039;&#039;wooden drawer&#039;&#039;&#039; to enter the raffle.  The &#039;&#039;&#039;display shelf&#039;&#039;&#039; shows the item currently up for a raffle, while the &#039;&#039;&#039;circular tray&#039;&#039;&#039; holds four items that are on deck, on of which is selected randomly for the next raffle.&lt;br /&gt;
&lt;br /&gt;
A total of ten items from a list of thirty will show up randomly as part of the raffle, and cycle through for ten days.  The remaining items that were not cycled through the daily raffles may become available at the [[Eve of the Reunion Event]] held towards the end of Ebon Gate Festival.  To see a preview of items listed for the Trove, please see [[/saved posts|saved posts]].&lt;br /&gt;
&lt;br /&gt;
===Evermore Hollow Information===&lt;br /&gt;
====Location====&lt;br /&gt;
The Treasure Trove for can be found in the Parlor of Gavelsdown Hall, located at in the westernmost part of Evermore Hollow&#039;s Inner Ring (Map ID: 8, Lich #31568, Room #8084013), with one room to the south (Lich #32201) and one to the north (Lich #32285).&lt;br /&gt;
&lt;br /&gt;
====Raffle Token====&lt;br /&gt;
&#039;&#039;&#039;a pumpkin-etched token&#039;&#039;&#039; - These tokens were awarded as random prizes when participating in [[Trick-or-Treat]].&lt;br /&gt;
:; Analyze&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;section begin=evermore /&amp;gt;You analyze your pumpkin-etched token and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This token will give you entry to a Treasure Trove raffle!  This token has 1 use.  A raffle token will be destroyed when it is used to enter a raffle at the Treasure Trove.&lt;br /&gt;
&lt;br /&gt;
Your pumpkin-etched token is from Ebon Gate Festival and can only be used for Treasure Trove raffles at that event.  In addition, tokens are event-specific and must be used during the event from which it was obtained.&lt;br /&gt;
&lt;br /&gt;
This one was obtained at the event with ID #100122 (which is typically a date).  (For example, 100120 would be October 1, 2020.)&lt;br /&gt;
&lt;br /&gt;
[Type HELP when in the Treasure Trove area for more information.]&lt;br /&gt;
You get no sense of whether or not the token may be further lightened.&amp;lt;section end=evermore /&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Caligos Isle Information===&lt;br /&gt;
To view information specific to the [[Caligos Isle]] Treasure Trove, click &amp;lt;span class=&amp;quot;mw-customtoggle-1&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;&lt;br /&gt;
====Location====&lt;br /&gt;
The Treasure Trove is located in the Jangling Junker on Caligos Isle. Look for the shelter midship, in Lich room 28557.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a mid-sized aging schooner sitting very low in the water, [Map Room 16], Lich #26421, go schooner, go shelter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Raffle Token====&lt;br /&gt;
&#039;&#039;&#039;an eel-etched raffle token&#039;&#039;&#039; - These tokens were awarded as random prizes when digging, playing [[Caligos Isle/mini games|mini games]], or participating in [[Trick-or-Treat]].&lt;br /&gt;
:; Analyze&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;section begin=caligos /&amp;gt;You analyze your raffle token and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This token will give you entry to a Treasure Trove raffle!  This token has 1 use.  A raffle token will be destroyed when it is used to enter a raffle at the Treasure Trove.&lt;br /&gt;
&lt;br /&gt;
Your raffle token is from Ebon Gate Festival and can only be used for Treasure Trove raffles at that event.  In addition, tokens are event-specific and must be used during the event from which it was obtained.&lt;br /&gt;
&lt;br /&gt;
This one was obtained at the event with ID #100121 (which is typically a date).  (For example, 100120 would be October 1, 2020.)&lt;br /&gt;
&lt;br /&gt;
[Type HELP when in the Treasure Trove area for more information.]&lt;br /&gt;
You get no sense of whether or not the token may be further lightened.&amp;lt;section end=caligos /&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sign===&lt;br /&gt;
The sign within the Treasure Trove reads:&lt;br /&gt;
{{sign|sign={{addmetext}}}}&lt;br /&gt;
&lt;br /&gt;
==Prize Lists==&lt;br /&gt;
* &amp;lt;big&amp;gt;&#039;&#039;&#039;[[/2022|2022 list]]&#039;&#039;&#039;&amp;lt;/big&amp;gt; - Current run&lt;br /&gt;
* [[/2021|2021 list]]&lt;br /&gt;
* [[/2020|2020 list]]&lt;br /&gt;
* [[/2019|2019 list]]&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===HELP===&lt;br /&gt;
While within the Treasure Trove, typing {{boldmono|HELP}} displays a menu with information on the raffles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&#039;&#039;&#039;{{blue|~*~*~*~*~*~*~*   THE TREASURE TROVE   *~*~*~*~*~*~*~*~}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Welcome to The Treasure Trove!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|~~ HOW THIS WORKS ~~}}&#039;&#039;&#039;&lt;br /&gt;
 - Find a raffle token somewhere in this realm.  In many cases, these tokens will drop from games and/or event activities.  In other cases, these tokens may be purchasable.  Refer to information provided about the particular event for further details.&lt;br /&gt;
 - Look on the display shelf.  This is the current item up for raffle.  Raffles will not run between 2 AM and noon, Eastern time, so if the shelf is empty, it is because the Treasure Trove is currently inactive and will &amp;quot;wake up&amp;quot; outside of those designated times.  (Please note: the &amp;quot;wake up&amp;quot;  time may vary by as much as 30 minutes from day-to-day.)&lt;br /&gt;
 - Look on the circular tray.  This holds the next item(s) up for raffle.  The &amp;quot;next&amp;quot; selection is random.&lt;br /&gt;
 - If you are interested in being included in the raffle for the item on the tray, insert (DROP) your token in the wooden drawer for a chance to win the raffle.&lt;br /&gt;
 - You can LOOK at the cabinet and the drawer to get important information about the Treasure Trove.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|~~ HOW DOES A RAFFLE TOKEN WORK? ~~}}&#039;&#039;&#039;&lt;br /&gt;
 - Raffle tokens have 1 use.&lt;br /&gt;
 - DROP or PUT your raffle TOKEN IN the token DRAWER.  You can enter a raffle as many times as you want.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|~~ WHAT IF I WIN A RAFFLE? ~~}}&#039;&#039;&#039;&lt;br /&gt;
 - If you win a raffle, you (and only you) will be messaged that you won (if you&#039;re online), noting the item that you won.  This item MUST be picked up before the next raffle item draws.  If you fail to pick up the item, both the item and the token used for the raffle will be forfeit.&lt;br /&gt;
 - Winning accounts will be locked from raffle participation for 36 hours (1 days).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|~~ HOW OFTEN WILL RAFFLES OCCUR? ~~}}&#039;&#039;&#039;&lt;br /&gt;
 - When the Treasure Trove is awake (not between the hours of 2AM and noon, Eastern time,) raffles will draw every 1440 minutes [24 hour(s)].  A raffle will not start (ie: no item moved to the shelf) if its draw time would fall during the sleep hours.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|~~ CAN I SELL MY RAFFLE TOKEN? ~~}}&#039;&#039;&#039;&lt;br /&gt;
 - Maybe!  Depending on the event, it&#039;s possible that an NPC will buy-back your tokens.  Look for an attendant near the Treasure Trove and ASK him/her about TOKEN to get more information.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved Posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Ebon Gate Festival]]&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Herb_Hunt&amp;diff=181408</id>
		<title>Herb Hunt</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Herb_Hunt&amp;diff=181408"/>
		<updated>2022-10-23T03:15:21Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: + mapdb room id&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Herb Hunt&#039;&#039;&#039; is a quick chase game to find a toadshade.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==General Information==&lt;br /&gt;
Adventurers have 90 seconds to track down the toadshade using {{boldmono|[[SENSE]]}} (with [[Perception|perception training]]) or {{boldmono|[[FORAGE]]}}. If not trained in either, the herb hunt becomes more RNG-based. You can either {{boldmono|[[SEARCH]]}} or let the timer run out to end your run and receive [[soul shard]]s and other prizes. You can also gain [[Experience|EXP]] for {{boldmono|SENSE}}, {{boldmono|FORAGE}}, and {{boldmono|SEARCH}}. Lucky herb hunters may find an extremely rare &#039;&#039;&#039;whistle&#039;&#039;&#039; that can summon a [[mandrake pet]] (initially released in 2022). Participants do not need to find the toadshade in order to find the whistle.&lt;br /&gt;
&lt;br /&gt;
===Prizes===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039; This list is not currently complete.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Soul shard]]s&lt;br /&gt;
* a small glowing orb - [[Settlement of Reim|Reim entry]] (1 use)&lt;br /&gt;
* a twisting blue-green potion - 30 minute enhancive recharge (8 uses)&lt;br /&gt;
* a potent blue-green potion - 30 minute self-knowledge and enhancive charging&lt;br /&gt;
* a pumpkin-etched token - [[Ebon Gate Treasure Trove|Treasure Trove]] raffle token&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Herb Hunt can be located at the Garden Shack in Bittermere Woods (Map ID: 61, Lich ID: 31978, Room ID: 8083243)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Dirt-smeared young domania====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dark-eyed diminutive domovoy====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&amp;lt;!-- If adding spoilers, please be sure to spoiler tag, and set up as a collapsible section. --&amp;gt;&lt;br /&gt;
===[[Verb:EVENT#STATS|EVENT STAT]]===&lt;br /&gt;
Similar to other pay events with various activities, starting in 2022, stats started being tracked and allow participants to view their individual stats between the various activities with [[Verb:EVENT|{{boldmono|EVENT STATS}}]].&lt;br /&gt;
{{#section:Verb:EVENT|ebon}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Ebon Gate Festival]]&lt;br /&gt;
* [[Trick-or-Treat]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Ebon Gate Festival]]&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Orb_Staff&amp;diff=181226</id>
		<title>Orb Staff</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Orb_Staff&amp;diff=181226"/>
		<updated>2022-10-19T13:56:19Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: log dump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{addmetext}} &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Off-the-Shelf/Locked&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You take a closer look at a crooked faewood staff capped with a glowing iridescent orb.&lt;br /&gt;
You analyze the crooked faewood staff and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a runestaff with a glowing orb.  It is not unlocked.  When altering, it must always contain a glowing orb in its description.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the crooked faewood staff for you.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Unlocked&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|{{addmetext}}&lt;br /&gt;
|{{addmetext}} &amp;lt;!--First Person View--&amp;gt;&lt;br /&gt;
|{{addmetext}} &amp;lt;!--Third Person View--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Runestaff&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=RAISE&lt;br /&gt;
|verb2=RUB&lt;br /&gt;
|verb3=TAP&lt;br /&gt;
|verb4=TURN&lt;br /&gt;
|verb5=WAVE&lt;br /&gt;
|verb6=&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
raise &lt;br /&gt;
As you raise your mesille scepter into the air, a beam of incandescent light shoots forth from the glowing orb.&lt;br /&gt;
As &amp;lt;Person&amp;gt; raises his mesille scepter into the air, a beam of incandescent light shoots forth from the glowing orb.&lt;br /&gt;
rub &lt;br /&gt;
As you rub the orb on your mesille scepter it glows ever brighter, then ebbs again.&lt;br /&gt;
As &amp;lt;Person&amp;gt; rubs the orb on his mesille scepter it glows ever brighter, then ebbs again.&lt;br /&gt;
tap &lt;br /&gt;
You tap the tip of your mesille scepter on the ground.&lt;br /&gt;
&amp;lt;Person&amp;gt; taps the tip of his mesille scepter on the ground.&lt;br /&gt;
turn &lt;br /&gt;
As you softly utter a subtle incantation, brilliant sparks of light fly out in all directions from the glowing orb atop your mesille scepter.&lt;br /&gt;
As &amp;lt;Person&amp;gt; softly utters a subtle incantation, brilliant sparks of light fly out in all directions from the glowing orb atop his mesille scepter.&lt;br /&gt;
wave &lt;br /&gt;
You wave your mesille scepter in an arc through the air, creating a luminous trail of light with the glowing orb.&lt;br /&gt;
&amp;lt;Person&amp;gt; waves his mesille scepter in an arc through the air, creating a luminous trail of light with the glowing orb.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Arena_of_the_Abyss&amp;diff=181005</id>
		<title>Arena of the Abyss</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Arena_of_the_Abyss&amp;diff=181005"/>
		<updated>2022-10-15T01:12:57Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The &#039;&#039;&#039;Arena of the Abyss&#039;&#039;&#039; premiered at the [[Ebon Gate Festival]] in 2019 when the venue was still at [[Caligos Isle]]. At the time, entry to participate was 100 [[Ebon Gate seashell]]s.  With the shift to [[Evermore Hollow]], entry was changed to 10 [[SimuCoin]]s per run in the form of &#039;&#039;&#039;an enruned stone cube&#039;&#039;&#039;.  Cubes can be purchased in increments of 1, 10, 50, 100, and 250 entries.&lt;br /&gt;
&lt;br /&gt;
==General Information== &lt;br /&gt;
The Arena of the Abyss is run by demons, in particular an [[abyran&#039;ra]] that can be found at the entrance.  To enter, participants need to hold the cube and {{boldmono|[[PAY]]}}, which will have them ushered into the arena. Similar to [[Duskruin Arena]], there is an introduction announcement performed, which can be skipped with the use of {{boldmono|[[BEG]]}}.&lt;br /&gt;
&lt;br /&gt;
Entries consist of five rounds in which the participant will take on one [[undead]] creature at a time, with the third and fifth rounds featuring more difficult creatures. Additionally, the goal is to complete each as quickly as possible, as the longer a participant is in the arena, the higher the chance of lightning strikes.&lt;br /&gt;
&lt;br /&gt;
Should a participant find themselves unable to continue their battles, whether to avoid death or simply because they are rendered unable to fight due to injuries, they can {{boldmono|[[SURRENDER]]}}. While they will still be able to get soul shards as a reward, it will be lower than if they had completed all the rounds successfully, and any additional prize is forfeited.&lt;br /&gt;
&lt;br /&gt;
===Prizes===&lt;br /&gt;
* [[Soul shard]]s&lt;br /&gt;
* [[Fusion Shaman]] tokens&lt;br /&gt;
* Shimmering green orb - [[Roleplaying award|Experience modifier]]&lt;br /&gt;
* Breakable items - contents vary between gems, coins, and lower end jewelry or scrolls&lt;br /&gt;
* [[Necrotic ring]]&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Arena of the Abyss can be located in the western portion Evermore Hollow&#039;s outer circle, through an ebony basalt-framed portal (Map ID: , Lich ID: 28549, Room ID: 8225001).&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
&lt;br /&gt;
====Lithe dark-skinned abyran&#039;ra====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A wreath of thirteen black serpents ring the abyran&#039;ra&#039;s head, bestowing a full crown of the twisting vipers as they writhe back and forth in an undulating, hypnotic fashion.  Its pale, lidless eyes are devoid of pupils -- merely rippling with faint hints of color every few moments.  Twin pairs of fangs peek out from beneath its thin lips, and the smoothness of its skin fades away into sleek scales below its abdomen, its lower body tapering into a massive, sinuous tail like that of a snake&#039;s.  Its elongated, spindly fingers end in scythe-like black talons, their razored edges gleaming with the faintest light as they weave sinuous patterns in swift, slicing arcs.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Huge incarnadine vathor ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The vathor is a towering humanoid monstrosity of muscle, teeth, and fire, its skin dark as dried bloodstains and dotted with stone-like black clusters of razored spikes.  Its long, wolf-like snout is lined with jagged teeth, and heat rises up from its maw in steaming, blurry waves.  Its beastly face is framed by two large horns, each ridged and glistening as if they were carved from dark basalt.  Two massive wings flow out from its back, black and membranous like a bat&#039;s, and tipped in black-taloned hooks.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===[[Verb:EVENT#STATS|EVENT STAT]]===&lt;br /&gt;
Similar to other pay events with various activities, starting in 2022, stats started being tracked and allow participants to view their individual stats between the various activities with [[Verb:EVENT|{{boldmono|EVENT STATS}}]].&lt;br /&gt;
{{#section:Verb:EVENT|ebon}}&lt;br /&gt;
&lt;br /&gt;
===Historical Information===&lt;br /&gt;
On [[Caligos Isle]], the arena could be accessed via green portal from the hazy chamber near the fishing area, or by rowing a gondola from the pier in the next room. The rowing was a bit of a puzzle.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
The enemies in the Arena are similar to various undead enemies that can be encountered in the game, adjusted to be appropriate to your level or somewhat above it, as with Duskruin. The third and fifth enemies in the Arena are always either ghoul masters or ghoul horrors. Both have very high amounts of health, although they are corporeal, stunnable, and can be killed by fatal criticals.&lt;br /&gt;
&lt;br /&gt;
Approximately 1 in 5 rewards are fusion tokens. Most other rewards are dried-out hearts, which grant various treasure system rewards when destroyed. Items from hearts will be &amp;quot;bloodstained,&amp;quot; &amp;quot;gore-caked,&amp;quot; or otherwise gruesomely defaced, which will drastically lower their value to NPC merchants.&lt;br /&gt;
&lt;br /&gt;
Each arena completion will add 5 charges to a worn [[necrotic ring]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Ebon Gate Festival]]&lt;br /&gt;
* [[Duskruin Arena]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ebon Gate Festival]]&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Arena_of_the_Abyss&amp;diff=181003</id>
		<title>Arena of the Abyss</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Arena_of_the_Abyss&amp;diff=181003"/>
		<updated>2022-10-15T01:11:58Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: /* NPCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The &#039;&#039;&#039;Arena of the Abyss&#039;&#039;&#039; premiered at the [[Ebon Gate Festival]] in 2019 when the venue was still at [[Caligos Isle]]. At the time, entry to participate was 100 [[Ebon Gate seashell]]s.  With the shift to [[Evermore Hollow]], entry was changed to 10 [[SimuCoin]]s per run in the form of &#039;&#039;&#039;an enruned stone cube&#039;&#039;&#039;.  Cubes can be purchased in increments of 1, 10, 50, 100, and 250 entries.&lt;br /&gt;
&lt;br /&gt;
==General Information== &lt;br /&gt;
The Arena of the Abyss is run by demons, in particular an [[abyran&#039;ra]] that can be found at the entrance.  To enter, participants need to hold the cube and {{boldmono|[[PAY]]}}, which will have them ushered into the arena. Similar to [[Duskruin Arena]], there is an introduction announcement performed, which can be skipped with the use of {{boldmono|[[BEG]]}}.&lt;br /&gt;
&lt;br /&gt;
Entries consist of five rounds in which the participant will take on one [[undead]] creature at a time, with the third and fifth rounds featuring more difficult creatures. Additionally, the goal is to complete each as quickly as possible, as the longer a participant is in the arena, the higher the chance of lightning strikes.&lt;br /&gt;
&lt;br /&gt;
Should a participant find themselves unable to continue their battles, whether to avoid death or simply because they are rendered unable to fight due to injuries, they can {{boldmono|[[SURRENDER]]}}. While they will still be able to get soul shards as a reward, it will be lower than if they had completed all the rounds successfully, and any additional prize is forfeited.&lt;br /&gt;
&lt;br /&gt;
===Prizes===&lt;br /&gt;
* [[Soul shard]]s&lt;br /&gt;
* [[Fusion Shaman]] tokens&lt;br /&gt;
* Shimmering green orb - [[Roleplaying award|Experience modifier]]&lt;br /&gt;
* Breakable items - contents vary between gems, coins, and lower end jewelry or scrolls&lt;br /&gt;
* [[Necrotic ring]]&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Arena of the Abyss can be located in the western portion Evermore Hollow&#039;s outer circle, through an ebony basalt-framed portal (Map ID: , Lich ID: 28549, Room ID: 8225001).&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
&lt;br /&gt;
====Lithe dark-skinned abyran&#039;ra====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A wreath of thirteen black serpents ring the abyran&#039;ra&#039;s head, bestowing a full crown of the twisting vipers as they writhe back and forth in an undulating, hypnotic fashion.  Its pale, lidless eyes are devoid of pupils -- merely rippling with faint hints of color every few moments.  Twin pairs of fangs peek out from beneath its thin lips, and the smoothness of its skin fades away into sleek scales below its abdomen, its lower body tapering into a massive, sinuous tail like that of a snake&#039;s.  Its elongated, spindly fingers end in scythe-like black talons, their razored edges gleaming with the faintest light as they weave sinuous patterns in swift, slicing arcs.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Huge incarnadine vathor ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The vathor is a towering humanoid monstrosity of muscle, teeth, and fire, its skin dark as dried bloodstains and dotted with stone-like black clusters of razored spikes.  Its long, wolf-like snout is lined with jagged teeth, and heat rises up from its maw in steaming, blurry waves.  Its beastly face is framed by two large horns, each ridged and glistening as if they were carved from dark basalt.  Two massive wings flow out from its back, black and membranous like a bat&#039;s, and tipped in black-taloned hooks.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===[[Verb:EVENT#STATS|EVENT STAT]]===&lt;br /&gt;
Similar to other pay events with various activities, starting in 2022, stats started being tracked and allow participants to view their individual stats between the various activities with [[Verb:EVENT|{{boldmono|EVENT STATS}}]].&lt;br /&gt;
{{#section:Verb:EVENT|ebon}}&lt;br /&gt;
&lt;br /&gt;
===Historical Information===&lt;br /&gt;
On [[Caligos Isle]], the arena could be accessed via green portal from the hazy chamber near the fishing area, or by rowing a gondola from the pier in the next room. The rowing was a bit of a puzzle.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
The enemies in the Arena are similar to various undead enemies that can be encountered in the game, adjusted to be appropriate to your level or somewhat above it, as with Duskruin. The third and fifth enemies in the Arena are always either ghoul masters or ghoul horrors. Both have very high amounts of health, although they are corporeal, stunnable, and can be killed by fatal criticals.&lt;br /&gt;
&lt;br /&gt;
Approximately 1 in 5 rewards are fusion tokens. Most other rewards are dried-out hearts, which grant various treasure system rewards when destroyed. Items from hearts will be &amp;quot;bloodstained,&amp;quot; &amp;quot;gore-caked,&amp;quot; or otherwise gruesomely defaced, which will drastically lower their value to NPC merchants.&lt;br /&gt;
&lt;br /&gt;
Each arena completion will add 5 charges to a worn necrotic ring.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Ebon Gate Festival]]&lt;br /&gt;
* [[Duskruin Arena]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ebon Gate Festival]]&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Arena_of_the_Abyss&amp;diff=180998</id>
		<title>Arena of the Abyss</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Arena_of_the_Abyss&amp;diff=180998"/>
		<updated>2022-10-15T00:37:04Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: /* Lithe dark-skinned abyran&amp;#039;ra */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The &#039;&#039;&#039;Arena of the Abyss&#039;&#039;&#039; premiered at the [[Ebon Gate Festival]] in 2019 when the venue was still at [[Caligos Isle]]. At the time, entry to participate was 100 [[Ebon Gate seashell]]s.  With the shift to [[Evermore Hollow]], entry was changed to 10 [[SimuCoin]]s per run in the form of &#039;&#039;&#039;an enruned stone cube&#039;&#039;&#039;.  Cubes can be purchased in increments of 1, 10, 50, 100, and 250 entries.&lt;br /&gt;
&lt;br /&gt;
==General Information== &lt;br /&gt;
The Arena of the Abyss is run by demons, in particular an [[abyran&#039;ra]] that can be found at the entrance.  To enter, participants need to hold the cube and {{boldmono|[[PAY]]}}, which will have them ushered into the arena. Similar to [[Duskruin Arena]], there is an introduction announcement performed, which can be skipped with the use of {{boldmono|[[BEG]]}}.&lt;br /&gt;
&lt;br /&gt;
Entries consist of five rounds in which the participant will take on one [[undead]] creature at a time, with the third and fifth rounds featuring more difficult creatures. Additionally, the goal is to complete each as quickly as possible, as the longer a participant is in the arena, the higher the chance of lightning strikes.&lt;br /&gt;
&lt;br /&gt;
Should a participant find themselves unable to continue their battles, whether to avoid death or simply because they are rendered unable to fight due to injuries, they can {{boldmono|[[SURRENDER]]}}. While they will still be able to get soul shards as a reward, it will be lower than if they had completed all the rounds successfully, and any additional prize is forfeited.&lt;br /&gt;
&lt;br /&gt;
===Prizes===&lt;br /&gt;
* [[Soul shard]]s&lt;br /&gt;
* [[Fusion Shaman]] tokens&lt;br /&gt;
* Shimmering green orb - [[Roleplaying award|Experience modifier]]&lt;br /&gt;
* Breakable items - contents vary between gems, coins, and lower end jewelry or scrolls&lt;br /&gt;
* [[Necrotic ring]]&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Arena of the Abyss can be located in the western portion Evermore Hollow&#039;s outer circle, through an ebony basalt-framed portal (Map ID: , Lich ID: 28549, Room ID: 8225001).&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Lithe dark-skinned abyran&#039;ra====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A wreath of thirteen black serpents ring the abyran&#039;ra&#039;s head, bestowing a full crown of the twisting vipers as they writhe back and forth in an undulating, hypnotic fashion.  Its pale, lidless eyes are devoid of pupils -- merely rippling with faint hints of color every few moments.  Twin pairs of fangs peek out from beneath its thin lips, and the smoothness of its skin fades away into sleek scales below its abdomen, its lower body tapering into a massive, sinuous tail like that of a snake&#039;s.  Its elongated, spindly fingers end in scythe-like black talons, their razored edges gleaming with the faintest light as they weave sinuous patterns in swift, slicing arcs.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===[[Verb:EVENT#STATS|EVENT STAT]]===&lt;br /&gt;
Similar to other pay events with various activities, starting in 2022, stats started being tracked and allow participants to view their individual stats between the various activities with [[Verb:EVENT|{{boldmono|EVENT STATS}}]].&lt;br /&gt;
{{#section:Verb:EVENT|ebon}}&lt;br /&gt;
&lt;br /&gt;
===Historical Information===&lt;br /&gt;
On [[Caligos Isle]], the arena could be accessed via green portal from the hazy chamber near the fishing area, or by rowing a gondola from the pier in the next room. The rowing was a bit of a puzzle.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
The enemies in the Arena are similar to various undead enemies that can be encountered in the game, adjusted to be appropriate to your level or somewhat above it, as with Duskruin. The third and fifth enemies in the Arena are always either ghoul masters or ghoul horrors. Both have very high amounts of health, although they are corporeal, stunnable, and can be killed by fatal criticals.&lt;br /&gt;
&lt;br /&gt;
Approximately 1 in 5 rewards are fusion tokens. Most other rewards are dried-out hearts, which grant various treasure system rewards when destroyed. Items from hearts will be &amp;quot;bloodstained,&amp;quot; &amp;quot;gore-caked,&amp;quot; or otherwise gruesomely defaced, which will drastically lower their value to NPC merchants.&lt;br /&gt;
&lt;br /&gt;
Each arena completion will add 5 charges to a worn necrotic ring.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Ebon Gate Festival]]&lt;br /&gt;
* [[Duskruin Arena]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ebon Gate Festival]]&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Vulnerable&amp;diff=180906</id>
		<title>Vulnerable</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Vulnerable&amp;diff=180906"/>
		<updated>2022-10-13T23:19:56Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: + weapon techniques&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Vulnerable&#039;&#039;&#039; is a negative status condition.  When under its effect, the next un[[aim]]ed attack against the afflicted party has an increased chance to hit lethal locations instead of limbs.&lt;br /&gt;
&lt;br /&gt;
== Messaging ==		&lt;br /&gt;
&amp;lt;pre&amp;gt;Your attack exposes a vulnerability in &amp;lt;target&amp;gt;&#039;s defenses!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;target&amp;gt;&#039;s air of vulnerability dissipates.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Maneuver Sources ==&lt;br /&gt;
* [[Bull Rush]]&lt;br /&gt;
* [[Shield Bash]]&lt;br /&gt;
* [[Shield Trample]]&lt;br /&gt;
* [[Sweep]]&lt;br /&gt;
* [[Tackle]]&lt;br /&gt;
* [[Trip]]&lt;br /&gt;
&lt;br /&gt;
== Weapon Technique Sources ==&lt;br /&gt;
* [[Twin Hammerfists]]&lt;br /&gt;
* [[Charge]]&lt;br /&gt;
* [[Radial Sweep]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Effects and Conditions]]&lt;br /&gt;
[[Category:Player System Manager]]&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Vulnerable&amp;diff=180905</id>
		<title>Vulnerable</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Vulnerable&amp;diff=180905"/>
		<updated>2022-10-13T23:17:23Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: /* Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Vulnerable&#039;&#039;&#039; is a negative status condition.  When under its effect, the next un[[aim]]ed attack against the afflicted party has an increased chance to hit lethal locations instead of limbs.&lt;br /&gt;
&lt;br /&gt;
== Messaging ==		&lt;br /&gt;
&amp;lt;pre&amp;gt;Your attack exposes a vulnerability in &amp;lt;target&amp;gt;&#039;s defenses!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;target&amp;gt;&#039;s air of vulnerability dissipates.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Maneuver Sources ==&lt;br /&gt;
* [[Bull Rush]]&lt;br /&gt;
* [[Shield Bash]]&lt;br /&gt;
* [[Shield Trample]]&lt;br /&gt;
* [[Sweep]]&lt;br /&gt;
* [[Tackle]]&lt;br /&gt;
* [[Trip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Effects and Conditions]]&lt;br /&gt;
[[Category:Player System Manager]]&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Locksmith_pool&amp;diff=180829</id>
		<title>Locksmith pool</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Locksmith_pool&amp;diff=180829"/>
		<updated>2022-10-12T23:27:44Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;locksmith pool&#039;&#039;&#039; is a new system that lets players drop off [[box|boxes]] and [[plinite|plinites]] for [[locksmith|locksmiths]] to open. The goal of this system is to reduce the usage of the NPC Townsmith and increase usage of player locksmiths.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable text-center&amp;quot; style=&amp;quot;font-size:small; width:100%&amp;quot;&lt;br /&gt;
|+Locksmith pool NPC locations by town&lt;br /&gt;
|-&lt;br /&gt;
! Town&lt;br /&gt;
! Room Name and Location&lt;br /&gt;
! NPC Description (and Name, If Any)&lt;br /&gt;
! Status of Node&lt;br /&gt;
! Prime [[Lich (software)|Lich]] Room #&lt;br /&gt;
! Plat Lich Room #&lt;br /&gt;
! Shattered Lich Room #&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Cysaegir&lt;br /&gt;
|[Locksmithery, Side Room] &lt;br /&gt;
(within Hihaeim&#039;s Locksmithery)&lt;br /&gt;
|a slender aelotoi woman (Hihaein)&lt;br /&gt;
|Supernode&lt;br /&gt;
|28718&lt;br /&gt;
|27021&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Icemule Trace&lt;br /&gt;
|[Tavern Burrow, Ale Street] &lt;br /&gt;
(the well)&lt;br /&gt;
|a wry halfling trickster (Starling Swiftwhistle) &lt;br /&gt;
|Supernode&lt;br /&gt;
|2400&lt;br /&gt;
|2400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Kharam-Dzu&lt;br /&gt;
|[Adventurers&#039; Rest, Deck] &lt;br /&gt;
(building west of the statue)&lt;br /&gt;
|a disheveled dwarven attendant (unnamed)&lt;br /&gt;
|Supernode&lt;br /&gt;
|12537&lt;br /&gt;
|12537&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Kraken&#039;s Fall&lt;br /&gt;
|[Wandering Eye Market, Wagon Top] &lt;br /&gt;
(go to Wandering Eye Market Northeast, climb ladder)&lt;br /&gt;
|a scruffy human worker (unnamed)&lt;br /&gt;
|Supernode&lt;br /&gt;
|28937&lt;br /&gt;
|27637&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Mist Harbor&lt;br /&gt;
|[Western Harbor, Docks] &lt;br /&gt;
(two northwest of the fountain supernode in Western Harbor)&lt;br /&gt;
|a pudgy forest gnome attendant (Topsy)&lt;br /&gt;
|Supernode&lt;br /&gt;
|17589&lt;br /&gt;
|17589&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|River&#039;s Rest&lt;br /&gt;
|[Lalena&#039;s Box Emporium] &lt;br /&gt;
(inside a tent in the Commons Circle)&lt;br /&gt;
|a slender half-elven woman (Lalena)&lt;br /&gt;
|Supernode&lt;br /&gt;
|28717&lt;br /&gt;
|27023&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Solhaven (Marshtown)&lt;br /&gt;
|[Fat Jahck&#039;s]&lt;br /&gt;
(a dull, lifeless black door in Bog Alley)&lt;br /&gt;
|the proprieter Jahck&lt;br /&gt;
|Supernode&lt;br /&gt;
|28719&lt;br /&gt;
|27024&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Ta&#039;Illistim&lt;br /&gt;
|[Shadowed Alcove] &lt;br /&gt;
(inside the Pig and Whistle)&lt;br /&gt;
|a small greasy gnome (Fredar)&lt;br /&gt;
|Supernode&lt;br /&gt;
|18687&lt;br /&gt;
|27025&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Ta&#039;Vaalor&lt;br /&gt;
|[Ta&#039;Vaalor, King&#039;s Court] &lt;br /&gt;
(dock area)&lt;br /&gt;
|a well-dressed elven merchant (Rhind)&lt;br /&gt;
|Supernode&lt;br /&gt;
|3544&lt;br /&gt;
|3544&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Wehnimer&#039;s Landing&lt;br /&gt;
|[Land Tower East, Office]&lt;br /&gt;
|a scruffy human worker (unnamed)&lt;br /&gt;
|Supernode&lt;br /&gt;
|3807&lt;br /&gt;
|3807&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Zul Logoth&lt;br /&gt;
|[Zul Logoth, Emerald Tunnel]&lt;br /&gt;
|a shady looking dwarf (unnamed)&lt;br /&gt;
|Supernode&lt;br /&gt;
|5751&lt;br /&gt;
|5751&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|GIVE &amp;lt;NPC&amp;gt; &amp;lt;tip amount&amp;gt;}}&lt;br /&gt;
* {{boldmono|GIVE &amp;lt;NPC&amp;gt; &amp;lt;tip amount&amp;gt; PERCENT}}&lt;br /&gt;
* {{boldmono|ASK &amp;lt;NPC&amp;gt; FOR HELP}}&lt;br /&gt;
* {{boldmono|ASK &amp;lt;NPC&amp;gt; ABOUT BOXES}}&lt;br /&gt;
* {{boldmono|ASK &amp;lt;NPC&amp;gt; FOR LIST}}&lt;br /&gt;
* {{boldmono|ASK &amp;lt;NPC&amp;gt; TO RETURN [#]}}&lt;br /&gt;
* {{boldmono|ASK &amp;lt;NPC&amp;gt; FOR JOB [MINIMUM #]}}&lt;br /&gt;
* {{boldmono|ASK &amp;lt;NPC&amp;gt; TO CHECK}}&lt;br /&gt;
&lt;br /&gt;
==Using the Locksmith Pool as a Customer==&lt;br /&gt;
&lt;br /&gt;
In order to deposit a box or plinite into the pool for another character to pick the lock or extract the core, the syntax is either {{boldmono|[[GIVE (verb)|GIVE]] &amp;lt;NPC&amp;gt; &amp;lt;tip amount&amp;gt;}} or {{boldmono|GIVE &amp;lt;NPC&amp;gt; &amp;lt;tip amount&amp;gt; PERCENT}}. The first tips a flat amount of silvers while the second will tip a percentage of the value of the silvers and gems within the box or a percentage of value of the shard of plinite (excluding the value of the core). With either of these commands, the silvers must be in the character&#039;s inventory and paid upfront. They are forfeited regardless of if the item is unlocked later. Characters may then leave the area and return when they are ready to see the status of their items. &lt;br /&gt;
&lt;br /&gt;
Upon return, {{boldmono|[[ASK (verb)|ASK]] &amp;lt;NPC&amp;gt; FOR LIST}} to see all the items that have been added to the pool as well as their current status. {{boldmono|ASK &amp;lt;NPC&amp;gt; TO RETURN #}} (where the # is from the LIST command) to retrieve the item (remembering that you will lose the tip if you return the item before it is opened). You may also return the first finished item from your queue with {{boldmono|ASK &amp;lt;NPC&amp;gt; FOR RETURN}}. Each item completed via the locksmith pool will give the customer 10 [[long-term experience]] upon receipt of the item, up to a maximum of 250 long-term experience per day.&lt;br /&gt;
&lt;br /&gt;
Customers using the locksmith pool can deposit up to 100 items in the pool at any given time.&lt;br /&gt;
&lt;br /&gt;
Other items of note:&lt;br /&gt;
&lt;br /&gt;
* Only boxes looted from creatures (and not relocked) and plinite can be added to the pool.&lt;br /&gt;
* Plinite will be destroyed if the locksmith fails to properly {{boldmono|[[EXTRACT (verb)|EXTRACT]]}} them.&lt;br /&gt;
* When using the PERCENT tip option for plinite, it only gives a percentage of the value of the shard which is often artificially low when compared to the value of the shard and core.&lt;br /&gt;
&lt;br /&gt;
==Using the Locksmith Pool as a Locksmith==&lt;br /&gt;
&lt;br /&gt;
In order to retrieve an item from the locksmith pool, the locksmith must have 10 or more ranks in lockpicking. Then, the locksmith must go to the location of the NPC in their current town and {{boldmono|ASK &amp;lt;NPC&amp;gt; FOR JOB}}. The pool checks the [[lock difficulty]] to see if it falls within the possible range for the locksmith (see below formula). If it does, the NPC will place the item on a table where the syntax is &amp;lt;locksmith&#039;s name&amp;gt;&#039;s &amp;lt;item noun&amp;gt;. Rogues have priority on removing items from the pool for ten minutes before they become generally available to all other classes.&lt;br /&gt;
&lt;br /&gt;
When a suitable item has been removed from the pool for the locksmith to work on, the locksmith may {{boldmono|[[DISARM (verb)|DISARM]]}} and {{boldmono|[[PICKLOCK (verb)|PICK]]}} like they would normally. The contents of the item are entirely inaccessible to the locksmith; the items themselves are duplicates created solely for the purpose of the pool and cannot be opened, looked into, or removed from the table. There is a limit to the number of items a locksmith can pull from the pool within a ten minute timeframe. The number of items permitted changes based upon the total number in the pool.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable text-center&amp;quot; style=&amp;quot;font-size:small; width:100%&amp;quot;&lt;br /&gt;
|+Formulae Associated with the Locksmith Pool&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | Item&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%;&amp;quot; | Minimum Difficulty Assigned&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%;&amp;quot; | Maximum Difficulty Assigned&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Locked boxes&lt;br /&gt;
|{{Equation box|&#039;&#039;&#039;[[Picking Locks]] Bonus + [[Dexterity]] Bonus + copper [[lockpicks|lockpick]] modifier + d1&#039;&#039;&#039;}}&lt;br /&gt;
|{{Equation box|&#039;&#039;&#039;Picking Locks Bonus + Dexterity Bonus + best lockpick modifier + [[Lock Pick Enhancement (403)]] [if known] + d90&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Plinite&lt;br /&gt;
|{{Equation box|&#039;&#039;&#039;((Disarm Traps Bonus + Picking Locks Bonus) / 2) + Dexterity Bonus + copper lockpick modifier + d1&#039;&#039;&#039;}}&lt;br /&gt;
|{{Equation box|&#039;&#039;&#039;((Disarm Traps Bonus + Picking Locks Bonus) / 2) + Dexterity Bonus + best lockpick modifier + Lock Pick Enhancement (403) [if known] + d90&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;best lockpick modifier&#039; will be vaalin for most well-trained characters, but will be equivalently lower for a character with less than 50 ranks of Picking Locks (e.g., kelyn for a character with less than 50 but at least 25 ranks, alum for any character with at least 16 ranks but less than 25, etc).&lt;br /&gt;
&lt;br /&gt;
Each box that comes out of the pool will also inform the locksmith of where the box came from:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The worker says, &amp;quot;Ah, here we are.  The client is offering a tip of 50 silvers and mentioned it being from a wood sprite (level 38).  The coffer is setup up on the table for you.  When you&#039;re finished, ASK me to CHECK your work.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other items of note:&lt;br /&gt;
&lt;br /&gt;
* Phantom difficulty is added to boxes every 15 minutes as soon as the box is added in order to move it into a difficulty level where another locksmith could open it. This does not change the actual difficulty level, but rather just makes the box available to someone for whom the box would otherwise not have met the minimum threshold to pull from the pool.&lt;br /&gt;
* Locksmiths keep all scarabs.&lt;br /&gt;
* The queue is ordered by highest tip to lowest tip as to what order items are assigned to locksmiths, as long as the item is within the locksmiths&#039; difficulty range (with or without phantom ranks).&lt;br /&gt;
* [[Trap#Plate|Plated]] boxes will only be distributed to rogues that have knowledge of wedge creation from [[lock mastery]] or if the locksmith knows [[Unlock (407)]]. Characters with no skills that allow them to open enruned or mithril plated boxes won&#039;t receive them.&lt;br /&gt;
* The items on the work tables stay for an unspecified amount of time and then assume they are abandoned and get sent back into the locksmith pool.&lt;br /&gt;
* If you can&#039;t get a read on a lock using your best pick, it is likely that your best pick has been broken and repaired too many times. Replace it or have it checked by a rogue with lock mastery finished.&lt;br /&gt;
&lt;br /&gt;
===Completing the Job===&lt;br /&gt;
&lt;br /&gt;
Once an item has been successfully disarmed (if applicable) and the lock has been picked or the core has been extracted, the locksmith can {{boldmono|ASK &amp;lt;NPC&amp;gt; TO CHECK}}. At that time, the NPC will exchange the box for the specified tip. &lt;br /&gt;
&lt;br /&gt;
If the job is incomplete (i.e., the item was unlocked without a scale trap being disarmed, the trap was disarmed but the lock was not picked, or the plinite exploded) and the locksmith asks for a check, then there is a penalty to the locksmith where another job cannot be pulled from the pool for a period of time. In addition to this, the item that the locksmith has removed from and returned to the pool does count for their limit of how many items can be pulled from the pool per a ten minute time span. There is no time penalty for skipping a needle trap.&lt;br /&gt;
&lt;br /&gt;
If the locksmith pulls an item from the pool and returns it without attempting to disarm or unlock it, the locksmith may return the item using the same {{boldmono|ASK &amp;lt;NPC&amp;gt; TO CHECK}}. There will be no time penalty for returning the item, but it will still count towards the number of items per ten minute time span.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [[Locksmith_pool/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:New Player]]&lt;br /&gt;
[[Category:Towns]]&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Locksmith_pool&amp;diff=180828</id>
		<title>Locksmith pool</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Locksmith_pool&amp;diff=180828"/>
		<updated>2022-10-12T23:22:24Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: Solhaven pool room #&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;locksmith pool&#039;&#039;&#039; is a new system that lets players drop off [[box|boxes]] and [[plinite|plinites]] for [[locksmith|locksmiths]] to open. The goal of this system is to reduce the usage of the NPC Townsmith and increase usage of player locksmiths.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable text-center&amp;quot; style=&amp;quot;font-size:small; width:100%&amp;quot;&lt;br /&gt;
|+Locksmith pool NPC locations by town&lt;br /&gt;
|-&lt;br /&gt;
! Town&lt;br /&gt;
! Room Name and Location&lt;br /&gt;
! NPC Description (and Name, If Any)&lt;br /&gt;
! Status of Node&lt;br /&gt;
! Prime [[Lich (software)|Lich]] Room #&lt;br /&gt;
! Plat Lich Room #&lt;br /&gt;
! Shattered Lich Room #&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Cysaegir&lt;br /&gt;
|[Locksmithery, Side Room] &lt;br /&gt;
(within Hihaeim&#039;s Locksmithery)&lt;br /&gt;
|a slender aelotoi woman (Hihaein)&lt;br /&gt;
|Supernode&lt;br /&gt;
|28718&lt;br /&gt;
|27021&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Icemule Trace&lt;br /&gt;
|[Tavern Burrow, Ale Street] &lt;br /&gt;
(the well)&lt;br /&gt;
|a wry halfling trickster (Starling Swiftwhistle) &lt;br /&gt;
|Supernode&lt;br /&gt;
|2400&lt;br /&gt;
|2400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Kharam-Dzu&lt;br /&gt;
|[Adventurers&#039; Rest, Deck] &lt;br /&gt;
(building west of the statue)&lt;br /&gt;
|a disheveled dwarven attendant (unnamed)&lt;br /&gt;
|Supernode&lt;br /&gt;
|12537&lt;br /&gt;
|12537&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Kraken&#039;s Fall&lt;br /&gt;
|[Wandering Eye Market, Wagon Top] &lt;br /&gt;
(go to Wandering Eye Market Northeast, climb ladder)&lt;br /&gt;
|a scruffy human worker (unnamed)&lt;br /&gt;
|Supernode&lt;br /&gt;
|28937&lt;br /&gt;
|27637&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Mist Harbor&lt;br /&gt;
|[Western Harbor, Docks] &lt;br /&gt;
(two northwest of the fountain supernode in Western Harbor)&lt;br /&gt;
|a pudgy forest gnome attendant (Topsy)&lt;br /&gt;
|Supernode&lt;br /&gt;
|17589&lt;br /&gt;
|17589&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|River&#039;s Rest&lt;br /&gt;
|[Lalena&#039;s Box Emporium] &lt;br /&gt;
(inside a tent in the Commons Circle)&lt;br /&gt;
|a slender half-elven woman (Lalena)&lt;br /&gt;
|Supernode&lt;br /&gt;
|28717&lt;br /&gt;
|27023&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Solhaven (Marshtown)&lt;br /&gt;
|[Fat Jahck&#039;s]&lt;br /&gt;
(a dull, lifeless black door in Bog Alley)&lt;br /&gt;
|the proprieter Jahck&lt;br /&gt;
|Supernode&lt;br /&gt;
|28719&lt;br /&gt;
|27024&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Ta&#039;Illistim&lt;br /&gt;
|[Shadowed Alcove] &lt;br /&gt;
(inside the Pig and Whistle)&lt;br /&gt;
|a small greasy gnome (Fredar)&lt;br /&gt;
|Supernode&lt;br /&gt;
|18687&lt;br /&gt;
|27025&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Ta&#039;Vaalor&lt;br /&gt;
|[Ta&#039;Vaalor, King&#039;s Court] &lt;br /&gt;
(dock area)&lt;br /&gt;
|a well-dressed elven merchant (Rhind)&lt;br /&gt;
|Supernode&lt;br /&gt;
|3544&lt;br /&gt;
|3544&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Wehnimer&#039;s Landing&lt;br /&gt;
|[Land Tower East, Office]&lt;br /&gt;
|a scruffy human worker (unnamed)&lt;br /&gt;
|Supernode&lt;br /&gt;
|3807&lt;br /&gt;
|3807&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Zul Logoth&lt;br /&gt;
|[Zul Logoth, Emerald Tunnel]&lt;br /&gt;
|a shady looking dwarf (unnamed)&lt;br /&gt;
|Supernode&lt;br /&gt;
|5751&lt;br /&gt;
|5751&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|GIVE &amp;lt;NPC&amp;gt; &amp;lt;tip amount&amp;gt;}}&lt;br /&gt;
* {{boldmono|GIVE &amp;lt;NPC&amp;gt; &amp;lt;tip amount&amp;gt; PERCENT}}&lt;br /&gt;
* {{boldmono|ASK &amp;lt;NPC&amp;gt; FOR HELP}}&lt;br /&gt;
* {{boldmono|ASK &amp;lt;NPC&amp;gt; ABOUT BOXES}}&lt;br /&gt;
* {{boldmono|ASK &amp;lt;NPC&amp;gt; FOR LIST}}&lt;br /&gt;
* {{boldmono|ASK &amp;lt;NPC&amp;gt; TO RETURN [#]}}&lt;br /&gt;
* {{boldmono|ASK &amp;lt;NPC&amp;gt; FOR JOB [MINIMUM #]}}&lt;br /&gt;
* {{boldmono|ASK &amp;lt;NPC&amp;gt; FOR CHECK}}&lt;br /&gt;
&lt;br /&gt;
==Using the Locksmith Pool as a Customer==&lt;br /&gt;
&lt;br /&gt;
In order to deposit a box or plinite into the pool for another character to pick the lock or extract the core, the syntax is either {{boldmono|[[GIVE (verb)|GIVE]] &amp;lt;NPC&amp;gt; &amp;lt;tip amount&amp;gt;}} or {{boldmono|GIVE &amp;lt;NPC&amp;gt; &amp;lt;tip amount&amp;gt; PERCENT}}. The first tips a flat amount of silvers while the second will tip a percentage of the value of the silvers and gems within the box or a percentage of value of the shard of plinite (excluding the value of the core). With either of these commands, the silvers must be in the character&#039;s inventory and paid upfront. They are forfeited regardless of if the item is unlocked later. Characters may then leave the area and return when they are ready to see the status of their items. &lt;br /&gt;
&lt;br /&gt;
Upon return, {{boldmono|[[ASK (verb)|ASK]] &amp;lt;NPC&amp;gt; FOR LIST}} to see all the items that have been added to the pool as well as their current status. {{boldmono|ASK &amp;lt;NPC&amp;gt; TO RETURN #}} (where the # is from the LIST command) to retrieve the item (remembering that you will lose the tip if you return the item before it is opened). You may also return the first finished item from your queue with {{boldmono|ASK &amp;lt;NPC&amp;gt; FOR RETURN}}. Each item completed via the locksmith pool will give the customer 10 [[long-term experience]] upon receipt of the item, up to a maximum of 250 long-term experience per day.&lt;br /&gt;
&lt;br /&gt;
Customers using the locksmith pool can deposit up to 100 items in the pool at any given time.&lt;br /&gt;
&lt;br /&gt;
Other items of note:&lt;br /&gt;
&lt;br /&gt;
* Only boxes looted from creatures (and not relocked) and plinite can be added to the pool.&lt;br /&gt;
* Plinite will be destroyed if the locksmith fails to properly {{boldmono|[[EXTRACT (verb)|EXTRACT]]}} them.&lt;br /&gt;
* When using the PERCENT tip option for plinite, it only gives a percentage of the value of the shard which is often artificially low when compared to the value of the shard and core.&lt;br /&gt;
&lt;br /&gt;
==Using the Locksmith Pool as a Locksmith==&lt;br /&gt;
&lt;br /&gt;
In order to retrieve an item from the locksmith pool, the locksmith must have 10 or more ranks in lockpicking. Then, the locksmith must go to the location of the NPC in their current town and {{boldmono|ASK &amp;lt;NPC&amp;gt; FOR JOB}}. The pool checks the [[lock difficulty]] to see if it falls within the possible range for the locksmith (see below formula). If it does, the NPC will place the item on a table where the syntax is &amp;lt;locksmith&#039;s name&amp;gt;&#039;s &amp;lt;item noun&amp;gt;. Rogues have priority on removing items from the pool for ten minutes before they become generally available to all other classes.&lt;br /&gt;
&lt;br /&gt;
When a suitable item has been removed from the pool for the locksmith to work on, the locksmith may {{boldmono|[[DISARM (verb)|DISARM]]}} and {{boldmono|[[PICKLOCK (verb)|PICK]]}} like they would normally. The contents of the item are entirely inaccessible to the locksmith; the items themselves are duplicates created solely for the purpose of the pool and cannot be opened, looked into, or removed from the table. There is a limit to the number of items a locksmith can pull from the pool within a ten minute timeframe. The number of items permitted changes based upon the total number in the pool.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable text-center&amp;quot; style=&amp;quot;font-size:small; width:100%&amp;quot;&lt;br /&gt;
|+Formulae Associated with the Locksmith Pool&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | Item&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%;&amp;quot; | Minimum Difficulty Assigned&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%;&amp;quot; | Maximum Difficulty Assigned&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Locked boxes&lt;br /&gt;
|{{Equation box|&#039;&#039;&#039;[[Picking Locks]] Bonus + [[Dexterity]] Bonus + copper [[lockpicks|lockpick]] modifier + d1&#039;&#039;&#039;}}&lt;br /&gt;
|{{Equation box|&#039;&#039;&#039;Picking Locks Bonus + Dexterity Bonus + best lockpick modifier + [[Lock Pick Enhancement (403)]] [if known] + d90&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Plinite&lt;br /&gt;
|{{Equation box|&#039;&#039;&#039;((Disarm Traps Bonus + Picking Locks Bonus) / 2) + Dexterity Bonus + copper lockpick modifier + d1&#039;&#039;&#039;}}&lt;br /&gt;
|{{Equation box|&#039;&#039;&#039;((Disarm Traps Bonus + Picking Locks Bonus) / 2) + Dexterity Bonus + best lockpick modifier + Lock Pick Enhancement (403) [if known] + d90&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;best lockpick modifier&#039; will be vaalin for most well-trained characters, but will be equivalently lower for a character with less than 50 ranks of Picking Locks (e.g., kelyn for a character with less than 50 but at least 25 ranks, alum for any character with at least 16 ranks but less than 25, etc).&lt;br /&gt;
&lt;br /&gt;
Each box that comes out of the pool will also inform the locksmith of where the box came from:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The worker says, &amp;quot;Ah, here we are.  The client is offering a tip of 50 silvers and mentioned it being from a wood sprite (level 38).  The coffer is setup up on the table for you.  When you&#039;re finished, ASK me to CHECK your work.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other items of note:&lt;br /&gt;
&lt;br /&gt;
* Phantom difficulty is added to boxes every 15 minutes as soon as the box is added in order to move it into a difficulty level where another locksmith could open it. This does not change the actual difficulty level, but rather just makes the box available to someone for whom the box would otherwise not have met the minimum threshold to pull from the pool.&lt;br /&gt;
* Locksmiths keep all scarabs.&lt;br /&gt;
* The queue is ordered by highest tip to lowest tip as to what order items are assigned to locksmiths, as long as the item is within the locksmiths&#039; difficulty range (with or without phantom ranks).&lt;br /&gt;
* [[Trap#Plate|Plated]] boxes will only be distributed to rogues that have knowledge of wedge creation from [[lock mastery]] or if the locksmith knows [[Unlock (407)]]. Characters with no skills that allow them to open enruned or mithril plated boxes won&#039;t receive them.&lt;br /&gt;
* The items on the work tables stay for an unspecified amount of time and then assume they are abandoned and get sent back into the locksmith pool.&lt;br /&gt;
* If you can&#039;t get a read on a lock using your best pick, it is likely that your best pick has been broken and repaired too many times. Replace it or have it checked by a rogue with lock mastery finished.&lt;br /&gt;
&lt;br /&gt;
===Completing the Job===&lt;br /&gt;
&lt;br /&gt;
Once an item has been successfully disarmed (if applicable) and the lock has been picked or the core has been extracted, the locksmith can {{boldmono|ASK &amp;lt;NPC&amp;gt; FOR CHECK}}. At that time, the NPC will exchange the box for the specified tip. &lt;br /&gt;
&lt;br /&gt;
If the job is incomplete (i.e., the item was unlocked without a scale trap being disarmed, the trap was disarmed but the lock was not picked, or the plinite exploded) and the locksmith asks for a check, then there is a penalty to the locksmith where another job cannot be pulled from the pool for a period of time. In addition to this, the item that the locksmith has removed from and returned to the pool does count for their limit of how many items can be pulled from the pool per a ten minute time span. There is no time penalty for skipping a needle trap.&lt;br /&gt;
&lt;br /&gt;
If the locksmith pulls an item from the pool and returns it without attempting to disarm or unlock it, the locksmith may return the item using the same {{boldmono|ASK &amp;lt;NPC&amp;gt; FOR CHECK}}. There will be no time penalty for returning the item, but it will still count towards the number of items per ten minute time span.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [[Locksmith_pool/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:New Player]]&lt;br /&gt;
[[Category:Towns]]&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Vulnerable&amp;diff=180800</id>
		<title>Vulnerable</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Vulnerable&amp;diff=180800"/>
		<updated>2022-10-12T17:01:34Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: Reducing redundancy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Vulnerable&#039;&#039;&#039; is a negative status condition.  When under its effect, the next un[[aim]]ed attack against the afflicted party has an increased chance to hit lethal locations instead of limbs.&lt;br /&gt;
&lt;br /&gt;
== Messaging ==		&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Add messaging here!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Maneuver Sources ==&lt;br /&gt;
* [[Bull Rush]]&lt;br /&gt;
* [[Shield Bash]]&lt;br /&gt;
* [[Shield Trample]]&lt;br /&gt;
* [[Sweep]]&lt;br /&gt;
* [[Tackle]]&lt;br /&gt;
* [[Trip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Effects and Conditions]]&lt;br /&gt;
[[Category:Player System Manager]]&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Vulnerable&amp;diff=180798</id>
		<title>Vulnerable</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Vulnerable&amp;diff=180798"/>
		<updated>2022-10-12T16:59:06Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: +Shield Trample&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Vulnerable&#039;&#039;&#039; is a negative status condition.  When under its effect, the next un[[aim]]ed attack against the afflicted party has an increased chance to hit lethal locations instead of limbs.&lt;br /&gt;
&lt;br /&gt;
== Messaging ==		&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Add messaging here!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
* [[Bull Rush|Combat Maneuver: Bull Rush]]&lt;br /&gt;
* [[Shield Bash|Combat Maneuver: Shield Bash]]&lt;br /&gt;
* [[Shield Trample|Combat Maneuver: Shield Trample]]&lt;br /&gt;
* [[Sweep|Combat Maneuver: Sweep]]&lt;br /&gt;
* [[Tackle|Combat Maneuver: Tackle]]&lt;br /&gt;
* [[Trip|Combat Maneuver: Trip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Effects and Conditions]]&lt;br /&gt;
[[Category:Player System Manager]]&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:PRICKLIES/Sandbox&amp;diff=178996</id>
		<title>User:PRICKLIES/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:PRICKLIES/Sandbox&amp;diff=178996"/>
		<updated>2022-09-29T21:28:16Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wyrom:&lt;br /&gt;
&lt;br /&gt;
Arena of the Abyss and the Newcropolis will both use a returning SimuCoin item called &amp;quot;an enruned stone cube.&amp;quot;  We actually debuted this item for different purposes at Summit Academy that awarded you stuff on OPEN.  This will no longer be the case if you still have any in your possession.  They will be used just like all of our other entries.  If you have any, they will work to get inside to these events.&lt;br /&gt;
&lt;br /&gt;
The cost will be 10 SimuCoins each and they will come in bundles of 1, 10, 50, 100, and 250.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
So the way the Newcropolis will work is a lot different.  The plan right now is you&#039;re buying the experience.  I expect the average number of entries to be about 10 to get done with it, so expectations are about 100 SimuCoins to finish it.  It&#039;s going to be a lot harder than the old one, in my opinion, plus it will be new.  Last time it was new, it took players a lot of tries to figure it out, but afterwards it was posted how to do everything.&lt;br /&gt;
&lt;br /&gt;
The entry to the dungeon crawl is all you get for the SimuCoins.  There are things to find in there, but they aren&#039;t the main attraction.  There will be a quest prize at the end that is something outside of the box (like the black ora hearts were considered back then).  Then you will be presented with prize piles that will cost soul shards to buy a random thing from.  Those will have the cooldown.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Only 400 flare tokens were found in digging last year over the course of the month at a rate of 1 in 10,000.  It will be a bit better than that since you just have to finish it and then BUY a chance at the prize pile.&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:PRICKLIES/Sandbox&amp;diff=178995</id>
		<title>User:PRICKLIES/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:PRICKLIES/Sandbox&amp;diff=178995"/>
		<updated>2022-09-29T21:26:30Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: Created page with &amp;quot;So the way the Newcropolis will work is a lot different.  The plan right now is you&amp;#039;re buying the experience.  I expect the average number of entries to be about 10 to get don...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So the way the Newcropolis will work is a lot different.  The plan right now is you&#039;re buying the experience.  I expect the average number of entries to be about 10 to get done with it, so expectations are about 100 SimuCoins to finish it.  It&#039;s going to be a lot harder than the old one, in my opinion, plus it will be new.  Last time it was new, it took players a lot of tries to figure it out, but afterwards it was posted how to do everything.&lt;br /&gt;
&lt;br /&gt;
The entry to the dungeon crawl is all you get for the SimuCoins.  There are things to find in there, but they aren&#039;t the main attraction.  There will be a quest prize at the end that is something outside of the box (like the black ora hearts were considered back then).  Then you will be presented with prize piles that will cost soul shards to buy a random thing from.  Those will have the cooldown.&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Things_to_Do_in_Elanthia_When_You%27re_Dead&amp;diff=178145</id>
		<title>Things to Do in Elanthia When You&#039;re Dead</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Things_to_Do_in_Elanthia_When_You%27re_Dead&amp;diff=178145"/>
		<updated>2022-09-25T04:21:39Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A guide for those temporarily bereft of life.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying ==&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
| BEG &lt;br /&gt;
| Your spirit murmurs a few whispered words of pleading.&lt;br /&gt;
| Person&#039;s spirit murmurs a few whispered words of pleading, though you can&#039;t quite make out whether she is begging for mercy or revenge.&lt;br /&gt;
|-&lt;br /&gt;
| CHORTLE &lt;br /&gt;
| You give a ghostly chortle.&lt;br /&gt;
| Person gives a ghostly chortle.&lt;br /&gt;
|-&lt;br /&gt;
| CHUCKLE &lt;br /&gt;
| You give a ghostly chuckle.&lt;br /&gt;
| Person gives a ghostly chuckle.&lt;br /&gt;
|-&lt;br /&gt;
| CRY &lt;br /&gt;
| With great effort you give a keening cry, your spectral tears falling to the ground.&amp;lt;br&amp;gt;Roundtime: 5 sec.&lt;br /&gt;
| With great effort the spirit of Person gives a keening cry, spectral tears falling to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| DANCE &lt;br /&gt;
| You are dead, how will you dance?  In the afterlife perhaps, but not here.&lt;br /&gt;
| Person twitches feebly, some last few nerve cells apparently trying to work in a little action before they decay.&lt;br /&gt;
|-&lt;br /&gt;
| FLUSTER&lt;br /&gt;
| You babble a few incoherent words, sounding embarrassed about your current state.&lt;br /&gt;
| Person&#039;s spirit babbles a few incoherent words, sounding extremely flustered at her current state.&lt;br /&gt;
|-&lt;br /&gt;
| GIGGLE &lt;br /&gt;
| You giggle eerily.&lt;br /&gt;
| Person giggles eerily.&lt;br /&gt;
|-&lt;br /&gt;
| GROAN &lt;br /&gt;
| You groan, making a very unsettling sound.&lt;br /&gt;
| An unsettling groan comes from the spirit of Person.&lt;br /&gt;
|-&lt;br /&gt;
| GROWL &lt;br /&gt;
| You growl, the sound resonating through the area.&lt;br /&gt;
| A hollow, resonating growl echoes from the spirit of Person.&lt;br /&gt;
|-&lt;br /&gt;
| HOWL &lt;br /&gt;
| You howl in frustration at your nonliving state!&lt;br /&gt;
| Person&#039;s spirit howls in frustration!&lt;br /&gt;
|-&lt;br /&gt;
| LAUGH &lt;br /&gt;
| You laugh, the sepulchral sound echoing through the area.&lt;br /&gt;
| The ghostly laughter of Person echoes through the room, sending a shiver down your spine.&lt;br /&gt;
|-&lt;br /&gt;
| MOAN &lt;br /&gt;
| You let out a hollow, ghostly moan.&lt;br /&gt;
| Person&#039;s spirit lets out a hollow moan.&lt;br /&gt;
|-&lt;br /&gt;
| MUTTER &lt;br /&gt;
| You mutter, complaining bitterly about your state of affairs.&lt;br /&gt;
| The spirit of Person mutters, complaining bitterly abouther state of affairs.&lt;br /&gt;
|-&lt;br /&gt;
| PRAY&lt;br /&gt;
| You whisper a ghostly prayer for your soul.&lt;br /&gt;
| Person whispers a ghostly prayer for her soul.&lt;br /&gt;
|-&lt;br /&gt;
| SAY ...&lt;br /&gt;
| You say, &amp;quot;...&amp;quot;&lt;br /&gt;
| The ghostly voice of Player says, &amp;quot;...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| SIGH&lt;br /&gt;
| You sigh softly, your ghostly voice a mere breath on the wind.&lt;br /&gt;
| The spirit of Person sighs softly, raising the hairs on the back of your neck.&lt;br /&gt;
|-&lt;br /&gt;
| THINK &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| The ghost of Person thinks, &amp;quot;...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| TREMBLE&lt;br /&gt;
| Your muscles jerk and tremble in your death throes, their actions no longer controlled by your brain.&lt;br /&gt;
| Person&#039;s body jerks and trembles involuntarily, her muscles no longer controlled by her brain.&lt;br /&gt;
|-&lt;br /&gt;
| WAIL &lt;br /&gt;
| You begin to wail, your spirit lamenting your current state.&lt;br /&gt;
| The spirit of Person begins to wail eerily.&lt;br /&gt;
|-&lt;br /&gt;
| WHEEZE &lt;br /&gt;
| You gather the energies of your spirit to create a supernatural howl, but only manage a ghostly wheezing sound.&amp;lt;br&amp;gt;Roundtime: 5 sec.&lt;br /&gt;
| The spirit of Person emits a ghostly wheezing sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanical ==&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|[[Verb:DEPART|DEPART]]}}&lt;br /&gt;
* {{boldmono|[[GROUP (verb)|GROUP OPEN/CLOSE]]}}&lt;br /&gt;
* {{boldmono|[[UNLINK (verb)|UNLINK]]}}&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Necro_ring&amp;diff=177817</id>
		<title>Necro ring</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Necro_ring&amp;diff=177817"/>
		<updated>2022-09-22T14:27:04Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: Redirect from common player name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Necrotic ring]]&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Beard_clip&amp;diff=177141</id>
		<title>Beard clip</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Beard_clip&amp;diff=177141"/>
		<updated>2022-09-16T23:29:02Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: /* Usage */ wear/remove&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Unsanitary beard clips]] are lightly scripted fluff beard clips that include options to eat fleas and other questionable material. They require that the character have a beard to be worn and used. Notably, several of these messages reference the beard alone, not the item.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your mithril beard clips and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the clips may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! EAT&lt;br /&gt;
| You reach up to scratch your beard and find something small stuck there.  You&#039;re not quite sure what it is, but since it was in your beard, you&#039;re fairly sure it must be edible.  With a happy grunt, you pop it into your mouth. || Gnurr reaches up and removes something small from his beard.  After a moment of inspecting his find, he pops it into his mouth with a happy grunt.&lt;br /&gt;
|-&lt;br /&gt;
! PINCH&lt;br /&gt;
| You pull a single, squirming flea out of your beard and, with an audible SQUISH, crush it between your fingers.  Almost as an afterthought, you pop it into your mouth with a gleeful grunt. || Gnurr pulls something out of his beard and, with an audible SQUISH, crushes it between his fingers.  Almost as an afterthought, he pops it into his mouth with a gleeful grunt.&lt;br /&gt;
|-&lt;br /&gt;
! POKE&lt;br /&gt;
| You quickly comb your fingers through your beard and gleefully flick away a handful of fleas. || Gnurr quickly combs his fingers through his beard, then flicks away a handful of fleas with a grunt of amusement.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You gently tug on your mithril beard clips, making sure it is securely fastened. || Gnurr gently tugs on his mithril beard clips, making sure it is securely fastened.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| You carefully disentangle your mithril beard clips from your beard. || Gnurr carefully disentangles his mithril beard clips from his beard.&lt;br /&gt;
|-&lt;br /&gt;
! SCRATCH&lt;br /&gt;
| You scratch vigorously at your beard, releasing a small flurry of dust and hair. || Gnurr scratches vigorously at his beard, releasing a small flurry of dust and hair.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You absentmindedly twist your mithril beard clips, your thoughts drifting. || Gnurr absentmindedly twists his mithril beard clips, his thoughts obviously drifting.&lt;br /&gt;
|-&lt;br /&gt;
! WEAR (bearded)&lt;br /&gt;
| You carefully attach your mithril beard clips to your beard. || Gnurr carefully attaches his mithril beard clips to his beard.&lt;br /&gt;
|-&lt;br /&gt;
! WEAR (beardless)&lt;br /&gt;
| Perhaps you should grow some whiskers first... || n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Beard clips&lt;br /&gt;
|itemtype2= &lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= {{addmetext}}&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &lt;br /&gt;
|custom= &lt;br /&gt;
|custom2= &lt;br /&gt;
|custom3= &lt;br /&gt;
|custom4= &lt;br /&gt;
|custom5= &lt;br /&gt;
|origmerch= &lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= EAT&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= PINCH&lt;br /&gt;
|verb3= POKE&lt;br /&gt;
|verb4= PULL&lt;br /&gt;
|verb5= REMOVE&lt;br /&gt;
|verb6= SCRATCH&lt;br /&gt;
|verb7= TURN&lt;br /&gt;
|verb8= WEAR&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:PRICKLIES&amp;diff=177140</id>
		<title>User:PRICKLIES</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:PRICKLIES&amp;diff=177140"/>
		<updated>2022-09-16T23:26:37Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Account&#039;&#039;&#039;: PRICKLIES (named after my ranger circa 1999)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discord&#039;&#039;&#039;: misterdoubt#5196&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Characters&#039;&#039;&#039;: [[Gnurr (prime)|Gnurr]], [[Denil (platinum)|Denil]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Glaesen Star ==&lt;br /&gt;
&lt;br /&gt;
A bit of silliness on the inauguration of the [[Glassworking/A_Continuation|glaesine/glaesineth]] schism, spurred by someone asking on Discord why [[The Glaesen Star]] had a third, unknown adjective...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;Oi! You up there! You spelled it wrong!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taarl, proud with how the little final swoop on the R was shaping up, realized he was&lt;br /&gt;
the target of the shout. Pausing in his brushwork, he craned his neck downward. &amp;quot;Eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The small figure of a dwarf below was not easy to see from his angle, but he caught the&lt;br /&gt;
dour look about her. &amp;quot;You have spelled the name wrong!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taarl took a careful step back on the scaffolding to behold his progress on the name of &lt;br /&gt;
the new ship. Surely that was right, wasn&#039;t it? THE GLAES-- oh. No. A bead of sweat &lt;br /&gt;
began its journey down Taarl&#039;s back. &amp;quot;Er--&amp;quot; he shouted down, attempting nonchalance, &lt;br /&gt;
&amp;quot;no, this is how they say it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This did not have the desired effect. &amp;quot;How WHO says it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taarl blurted out the first thing that came to mind. &amp;quot;Elves?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The elves? Say it, as written, in Common, with a Common &#039;e&#039;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The, um -- the gnomes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My sister married a gnome. I holiday with Aledotters. Talked up many a fine gnome on&lt;br /&gt;
metalcraft. I&#039;ve never heard it nor seen it that way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It, er, um how many &#039;e&#039;s?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This brought a longer, somehow testier pause from the dwarf below. Taarl had never met&lt;br /&gt;
this particular dwarf, but her stern stance was looking uncomfortably official. &amp;quot;Young&lt;br /&gt;
dwarf, exactly which words are you attempting to imprint upon our magnificent new &lt;br /&gt;
vessel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taarl had taken this moment to come up with one idea. &amp;quot;Glaesi--&amp;quot; he began, interrupted &lt;br /&gt;
by a terribly convenient coughing fit. He hurried to turn back to his work.&lt;br /&gt;
&lt;br /&gt;
She was unfazed by this gambit. &amp;quot;The Glaesine Star?&amp;quot; She firmly emphasized the &amp;quot;ine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Well, that hadn&#039;t exactly worked. Double bother. &amp;quot;No, er, Glaes... en.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What in the name of Eonak&#039;s mithril grip is &#039;glaesen&#039;? And why in the name of his beard-&lt;br /&gt;
blistering furnace would it be permanently disfiguring our vessel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Panic gripped Taarl. &amp;quot;That&#039;s the name! Says right here on my order sheet, where&#039;d I put &lt;br /&gt;
that order sheet... hrm, I remember, by order of--&amp;quot; No. No, this wasn&#039;t going to work &lt;br /&gt;
either. More small figures were joining the first. Fingers were being pointed. Arms were&lt;br /&gt;
waving.&lt;br /&gt;
&lt;br /&gt;
With a pit in his stomach, Taarl placed the brush back in its slot, resealed the lid,&lt;br /&gt;
and fastened the enruned chamber that held the paint. The paint, was the thing. Very &lt;br /&gt;
pinnacle of the new alchemy, they&#039;d said. A dye for the ages. It was guaranteed never &lt;br /&gt;
to come off. Not in rain, not through storm, not through a thousand voyages to and from &lt;br /&gt;
the mainland.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beard Clips ==&lt;br /&gt;
&lt;br /&gt;
[[Unsanitary beard clips]]&lt;br /&gt;
&lt;br /&gt;
== Alter Fodder Charts ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Containers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
 !width=&amp;quot;80&amp;quot; align=left|Location&lt;br /&gt;
 !width=&amp;quot;280&amp;quot; align=left|Product&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Weight&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Weight Limit&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Item Limit&lt;br /&gt;
 !width=&amp;quot;140&amp;quot; align=left|Town&lt;br /&gt;
 !width=&amp;quot;200&amp;quot; align=left|Shop&lt;br /&gt;
 !width=&amp;quot;50&amp;quot; align=right|Price&lt;br /&gt;
 |-&lt;br /&gt;
 |cloak       &lt;br /&gt;
 |a silver-edged black leather greatcloak  &lt;br /&gt;
 |align=center |6  &lt;br /&gt;
 |align=center |VLA     &lt;br /&gt;
 |align=center |none&lt;br /&gt;
 |Zul Logoth&lt;br /&gt;
 |Lucretia&#039;s Fashions&lt;br /&gt;
 |align=right |15,000&lt;br /&gt;
 |-&lt;br /&gt;
 |cloak       &lt;br /&gt;
 |a long garnet watered silk cloak         &lt;br /&gt;
 |align=center |6  &lt;br /&gt;
 |align=center |VLA   &lt;br /&gt;
 |align=center |none&lt;br /&gt;
 |Cysaegir&lt;br /&gt;
 |Piaere�s Boutique - Atelier&lt;br /&gt;
 |align=right |35,000&lt;br /&gt;
 |-&lt;br /&gt;
 |cloak          &lt;br /&gt;
 |a high-collared flowing crimson cloak       &lt;br /&gt;
 |align=center |6     &lt;br /&gt;
 |align=center |VLA      &lt;br /&gt;
 |align=center |none   &lt;br /&gt;
 |Solhaven      &lt;br /&gt;
 |Dark Building              &lt;br /&gt;
 |align=right |50,000&lt;br /&gt;
 |-&lt;br /&gt;
 |cloak          &lt;br /&gt;
 |an embroidered white silk cloak             &lt;br /&gt;
 |align=center |7     &lt;br /&gt;
 |align=center |VLA        &lt;br /&gt;
 |align=center |none   &lt;br /&gt;
 |Landing      &lt;br /&gt;
 |Dari&#039;s                     &lt;br /&gt;
 |align=right |15,000&lt;br /&gt;
 |-&lt;br /&gt;
 |back           &lt;br /&gt;
 |a cypress green silk backpack               &lt;br /&gt;
 |align=center |7     &lt;br /&gt;
 |align=center |VLA        &lt;br /&gt;
 |align=center |none   &lt;br /&gt;
 |Ravelin     &lt;br /&gt;
 |Jidrael&#039;s General Shop     &lt;br /&gt;
 |align=right |250&lt;br /&gt;
 |-&lt;br /&gt;
 |shoulder       &lt;br /&gt;
 |a gold-clasped supple leather knapsack      &lt;br /&gt;
 |align=center |3     &lt;br /&gt;
 |align=center |large     &lt;br /&gt;
 |align=center |none    &lt;br /&gt;
 |Ta&#039;Vaalor     &lt;br /&gt;
 |Phisk�s Wares - &#039;&#039;&#039;Backroom&#039;&#039;&#039;         &lt;br /&gt;
 |align=right |17,500&lt;br /&gt;
 |-&lt;br /&gt;
 |shoulder       &lt;br /&gt;
 |an ale-stained linen satchel                &lt;br /&gt;
 |align=center |4     &lt;br /&gt;
 |align=center |large     &lt;br /&gt;
 |align=center |none    &lt;br /&gt;
 |Ta&#039;Vaalor     &lt;br /&gt;
 |Silverwood Outfitters Loft    &lt;br /&gt;
 |align=right |500&lt;br /&gt;
 |-&lt;br /&gt;
 |shoulder       &lt;br /&gt;
 |a small sailcloth satchel                   &lt;br /&gt;
 |align=center |4     &lt;br /&gt;
 |align=center |large     &lt;br /&gt;
 |align=center |none    &lt;br /&gt;
 |River&#039;s Rest     &lt;br /&gt;
 |Bertha Crabbe�s Stuff      &lt;br /&gt;
 |align=right |25,000&lt;br /&gt;
 |-&lt;br /&gt;
 |shoulder       &lt;br /&gt;
 |a (various) staff harness                   &lt;br /&gt;
 |align=center |4     &lt;br /&gt;
 |align=center |large      &lt;br /&gt;
 |align=center |none   &lt;br /&gt;
 |Solhaven      &lt;br /&gt;
 |Magi&#039;s Stave               &lt;br /&gt;
 |align=right |15,000&lt;br /&gt;
 |-&lt;br /&gt;
 |shoulder       &lt;br /&gt;
 |a weapon sling	            &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |medium    &lt;br /&gt;
 |align=center |    &lt;br /&gt;
 |Teras Isle      &lt;br /&gt;
 |Company Store, Dry Goods         &lt;br /&gt;
 |align=right |200&lt;br /&gt;
 |-&lt;br /&gt;
 |belt           &lt;br /&gt;
 |a moss green velvet hip-purse               &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |medium    &lt;br /&gt;
 |align=center |    &lt;br /&gt;
 |Ravelin     &lt;br /&gt;
 |Jidrael&#039;s General Shop     &lt;br /&gt;
 |align=right |250&lt;br /&gt;
 |-&lt;br /&gt;
 |belt           &lt;br /&gt;
 |a ditty bag                                 &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |medium      &lt;br /&gt;
 |align=center |  &lt;br /&gt;
 |River&#039;s Rest     &lt;br /&gt;
 |General Store              &lt;br /&gt;
 |align=right |121&lt;br /&gt;
 |-&lt;br /&gt;
 |belt           &lt;br /&gt;
 |a knotted white mesh pouch                  &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |medium     &lt;br /&gt;
 |align=center |   &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Cypress Sundries           &lt;br /&gt;
 |align=right |750&lt;br /&gt;
 |-&lt;br /&gt;
 |around legs    &lt;br /&gt;
 |a tooled leather thigh-sheath               &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |small   &lt;br /&gt;
 |align=center |2    &lt;br /&gt;
 |Ravelin     &lt;br /&gt;
 |Itarille Seregon           &lt;br /&gt;
 |align=right |75&lt;br /&gt;
 |-&lt;br /&gt;
 |pin            &lt;br /&gt;
 |a thick brown canvas thigh-sheath           &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |small     &lt;br /&gt;
 |align=center |    &lt;br /&gt;
 |Zul Logoth        &lt;br /&gt;
 |General Store              &lt;br /&gt;
 |align=right |7000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
 !width=&amp;quot;80&amp;quot; align=left|Location&lt;br /&gt;
 !width=&amp;quot;280&amp;quot; align=left|Product&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Weight&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Weight Limit&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Item Limit&lt;br /&gt;
 !width=&amp;quot;140&amp;quot; align=left|Town&lt;br /&gt;
 !width=&amp;quot;200&amp;quot; align=left|Shop&lt;br /&gt;
 !width=&amp;quot;50&amp;quot; align=right|Price&lt;br /&gt;
 |-&lt;br /&gt;
 |head           &lt;br /&gt;
 |a dapper green felt beret                  &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |1       &lt;br /&gt;
 |Ravelin     &lt;br /&gt;
 |Jidrael&#039;s General Shop     &lt;br /&gt;
 |align=right |75&lt;br /&gt;
 |-&lt;br /&gt;
 |head           &lt;br /&gt;
 |a fuzzy orange lobster hat                 &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |n/a&lt;br /&gt;
 |align=center |      &lt;br /&gt;
 |Solhaven      &lt;br /&gt;
 |within Lobstereum          &lt;br /&gt;
 |align=right |500&lt;br /&gt;
 |-&lt;br /&gt;
 |front          &lt;br /&gt;
 |(various) vest                             &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |several    &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Melorna&#039;s Boutique         &lt;br /&gt;
 |align=right |1,250&lt;br /&gt;
 |-&lt;br /&gt;
 |front          &lt;br /&gt;
 |(various) bodice                           &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |several     &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Melorna&#039;s Boutique         &lt;br /&gt;
 |align=right |1,500&lt;br /&gt;
 |-&lt;br /&gt;
 |pin            &lt;br /&gt;
 |(various) bodice                            &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |n/a&lt;br /&gt;
 |align=center |     &lt;br /&gt;
 |Solhaven      &lt;br /&gt;
 |Faeilythe&#039;s Fashions           &lt;br /&gt;
 |align=right |13,500&lt;br /&gt;
 |-&lt;br /&gt;
 |pin            &lt;br /&gt;
 |(various) bodice                           &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small    &lt;br /&gt;
 |align=center |       &lt;br /&gt;
 |Landing      &lt;br /&gt;
 |Elaraeyn&#039;s Boutique        &lt;br /&gt;
 |align=right |40,000&lt;br /&gt;
 |-&lt;br /&gt;
 |pin            &lt;br /&gt;
 |a slate grey surcoat                       &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |n/a&lt;br /&gt;
 |align=center |      &lt;br /&gt;
 |Northern Caravansary     &lt;br /&gt;
 |You Bet Your Life          &lt;br /&gt;
 |align=right |75&lt;br /&gt;
 |-&lt;br /&gt;
 |pin            &lt;br /&gt;
 |a pair of silvery silk gloves              &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |n/a&lt;br /&gt;
 |align=center |      &lt;br /&gt;
 |Landing      &lt;br /&gt;
 |Elaraeyn&#039;s Boutique        &lt;br /&gt;
 |align=right |1,000&lt;br /&gt;
 |-&lt;br /&gt;
 |waist          &lt;br /&gt;
 |a wide ebon leather belt                   &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |?        &lt;br /&gt;
 |Ta&#039;Vaalor     &lt;br /&gt;
 |Phisk�s Wares - &#039;&#039;&#039;Backroom&#039;&#039;&#039;&lt;br /&gt;
 |align=right |5,000&lt;br /&gt;
 |-&lt;br /&gt;
 |waist          &lt;br /&gt;
 |(various) belt                             &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |1       &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Melorna&#039;s Boutique         &lt;br /&gt;
 |align=right |1,000&lt;br /&gt;
 |-&lt;br /&gt;
 |waist          &lt;br /&gt;
 |(various) sash                             &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small  &lt;br /&gt;
 |align=center |1       &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Melorna&#039;s Boutique         &lt;br /&gt;
 |align=right |2,500&lt;br /&gt;
 |-&lt;br /&gt;
 |waist          &lt;br /&gt;
 |a white cotton apron                       &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |?        &lt;br /&gt;
 |River&#039;s Rest     &lt;br /&gt;
 |Bertha Crabbe�s Stuff      &lt;br /&gt;
 |align=right |4,845&lt;br /&gt;
 |-&lt;br /&gt;
 |legs           &lt;br /&gt;
 |(various) pants/trousers                    &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |very small  &lt;br /&gt;
 |align=center |2       &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Melorna&#039;s Boutique         &lt;br /&gt;
 |align=right |1,500&lt;br /&gt;
 |-&lt;br /&gt;
 |legs           &lt;br /&gt;
 |(various) breeches/trousers                &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |?        &lt;br /&gt;
 |Landing      &lt;br /&gt;
 |Elaraeyn&#039;s Boutique        &lt;br /&gt;
 |align=right |40,000&lt;br /&gt;
 |-&lt;br /&gt;
 |legs           &lt;br /&gt;
 |some dark leather pants                    &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |n/a&lt;br /&gt;
 |align=center |     &lt;br /&gt;
 |Solhaven      &lt;br /&gt;
 |Dark Building              &lt;br /&gt;
 |align=right |5,000&lt;br /&gt;
 |-&lt;br /&gt;
 |feet           &lt;br /&gt;
 |a pair of dusky calfskin half-boots        &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small  &lt;br /&gt;
 |align=center |1?      &lt;br /&gt;
 |Ravelin     &lt;br /&gt;
 |Itarille Seregon           &lt;br /&gt;
 |align=right |300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defenses against fear attacks: Bravery, Heroism, Self Control, Song of Valor, Dauntless, Symbol of Courage&lt;br /&gt;
http://www.play.net/forums/messages.asp?forum=102&amp;amp;category=4&amp;amp;topic=55&amp;amp;message=1059&lt;br /&gt;
&lt;br /&gt;
===Kali&#039;s Glade===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The moss grows like a blanket up the trunks of the oak and modwir trees here.  The large trees stand, indifferent to the encroachment of the harmless fungus. &lt;br /&gt;
Obvious paths: east, southeast, west&lt;br /&gt;
You make a careful search of the area and discover a faint forest trail!&lt;br /&gt;
&amp;gt;go trai&lt;br /&gt;
A kobold swings a short sword at you!&lt;br /&gt;
  AS: +36 vs DS: +223 with AvD: +35 + d100 roll: +76 = -76&lt;br /&gt;
   A clean miss.&lt;br /&gt;
&lt;br /&gt;
The moss grows like a blanket up the trunks of the oak and modwir trees here.  The large trees stand, indifferent to the encroachment of the harmless fungus.  You also see a velnalin, the Emni disk, a kobold and a wooden shield.&lt;br /&gt;
Obvious paths: east, southeast, west&lt;br /&gt;
&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
[Among the Trees]&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
&amp;gt;;room&lt;br /&gt;
&lt;br /&gt;
[exec1: nil]&lt;br /&gt;
&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.  You also see the Emni disk.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l tree&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
&amp;gt;;ka&lt;br /&gt;
&lt;br /&gt;
--- Lich: no scripts to kill&lt;br /&gt;
&lt;br /&gt;
&amp;gt;;look tree&lt;br /&gt;
&lt;br /&gt;
[exec1]&amp;gt;look under tree&lt;br /&gt;
&lt;br /&gt;
There is nothing under the trees.&lt;br /&gt;
&lt;br /&gt;
[exec1]&amp;gt;look behind tree&lt;br /&gt;
&lt;br /&gt;
There is nothing behind the trees.&lt;br /&gt;
&lt;br /&gt;
[exec1]&amp;gt;look in tree&lt;br /&gt;
&lt;br /&gt;
There is nothing in the trees.&lt;br /&gt;
&lt;br /&gt;
[exec1]&amp;gt;look on tree&lt;br /&gt;
&lt;br /&gt;
There is nothing on the trees.&lt;br /&gt;
&amp;gt;go tree&lt;br /&gt;
&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
As you approach the trees, their branches slowly shift and move away, allowing you to pass.&lt;br /&gt;
[Kali&#039;s Glade]&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see the Emni disk, a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;l tree&lt;br /&gt;
The apple tree rises near the old wooden cabin, its branches ornamented with crisp golden apples.&lt;br /&gt;
&amp;gt;get ap&lt;br /&gt;
You help yourself to a crisp golden apple.&lt;br /&gt;
&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see the Emni disk, a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;go step&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
[Cabin Porch]&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see the Emni disk and a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;l car&lt;br /&gt;
A pile of carved wooden charms rests between an old rocking chair and a small wooden stand.&lt;br /&gt;
&amp;gt;l carv&lt;br /&gt;
A pile of carved wooden charms rests between an old rocking chair and a small wooden stand.&lt;br /&gt;
&amp;gt;get carv&lt;br /&gt;
You select an elaborate snowcat charm from a pile of wooden carvings.&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see the Emni disk and a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;l charm&lt;br /&gt;
I could not find what you were referring to.&lt;br /&gt;
&lt;br /&gt;
[+96 XP]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;insp charm&lt;br /&gt;
What were you referring to?&lt;br /&gt;
&amp;gt;l charm&lt;br /&gt;
I could not find what you were referring to.&lt;br /&gt;
&amp;gt;i&lt;br /&gt;
You are holding a crisp golden apple in your right hand and an elaborate snowcat charm in your left hand.&lt;br /&gt;
You are wearing a cloth-of-silver pelisse clasped with myriad thin chains, some thick sheepskin-lined leathers, and a shimmering silver mesh satchel.&lt;br /&gt;
&amp;gt;l my charm&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
&amp;gt;insp my charm&lt;br /&gt;
You carefully inspect your snowcat charm.&lt;br /&gt;
&lt;br /&gt;
You determine that you could wear the charm anywhere on your body.  The charm appears to serve some purpose.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of wood.&lt;br /&gt;
&amp;gt;anal my charm&lt;br /&gt;
You analyze your snowcat charm and sense that the item is free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
&amp;gt;put charm in my sat&lt;br /&gt;
You put an elaborate snowcat charm in your silver mesh satchel.&lt;br /&gt;
&amp;gt;get charm&lt;br /&gt;
Get what?&lt;br /&gt;
&amp;gt;get carv&lt;br /&gt;
You search through a pile of wooden carvings, but you just can&#039;t seem to find anything that you want.&lt;br /&gt;
&amp;gt;l doo&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
&amp;gt;l map&lt;br /&gt;
The maps are discolored and have faded over time.&lt;br /&gt;
&amp;gt;go doo&lt;br /&gt;
&lt;br /&gt;
Walls of smoothed maoral enclose the small cabin, and the sun shines in through a large glass window, lighting and warming the room.  A weathered black cloak hangs from a tall wooden rack, while a highly polished veil iron shield is mounted above a dusty iron cooking pot.  A round sephwir table has been situated between two tall mossbark chairs.&lt;br /&gt;
&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
[Old Cabin]&lt;br /&gt;
Walls of smoothed maoral enclose the small cabin, and the sun shines in through a large glass window, lighting and warming the room.  A weathered black cloak hangs from a tall wooden rack, while a highly polished veil iron shield is mounted above a dusty iron cooking pot.  A round sephwir table has been situated between two tall mossbark chairs.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
Walls of smoothed maoral enclose the small cabin, and the sun shines in through a large glass window, lighting and warming the room.  A weathered black cloak hangs from a tall wooden rack, while a highly polished veil iron shield is mounted above a dusty iron cooking pot.  A round sephwir table has been situated between two tall mossbark chairs.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
Walls of smoothed maoral enclose the small cabin, and the sun shines in through a large glass window, lighting and warming the room.  A weathered black cloak hangs from a tall wooden rack, while a highly polished veil iron shield is mounted above a dusty iron cooking pot.  A round sephwir table has been situated between two tall mossbark chairs.  You also see the Emni disk.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&amp;gt;l shie&lt;br /&gt;
Mounted on the wall, the veil iron shield still surprisingly holds its highly polished luster.  Its surface is unmarred and gleams with the faintest of light.  Emblazoned boldly across the shield is the symbol of Voln.&lt;br /&gt;
&amp;gt;l cloa&lt;br /&gt;
Draped across the wooden rack, the black cloak appears to be weathered and unused for quite some time.  A few small strands of red hair rest gently on the dusty hood of the cloak.&lt;br /&gt;
&amp;gt;l win&lt;br /&gt;
You gaze through the glass window and see...&lt;br /&gt;
&lt;br /&gt;
[Cabin Porch]&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;o&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
[Cabin Porch]&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see the Emni disk and a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;go trai&lt;br /&gt;
Where are you trying to go?&lt;br /&gt;
&amp;gt;go step&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
[Kali&#039;s Glade]&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see the Emni disk, a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;go tre&lt;br /&gt;
You take a few steps toward a tall apple tree.&lt;br /&gt;
&amp;gt;go trees&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
As you approach the trees, their branches slowly shift and move away, allowing you to pass.&lt;br /&gt;
[Among the Trees]&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
&amp;gt;o&lt;br /&gt;
The moss grows like a blanket up the trunks of the oak and modwir trees here.  The large trees stand, indifferent to the encroachment of the harmless fungus.  You also see a wooden shield.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: east, southeast, west&lt;br /&gt;
[Lower Dragonsclaw, Forest]&lt;br /&gt;
The moss grows like a blanket up the trunks of the oak and modwir trees here.  The large trees stand, indifferent to the encroachment of the harmless fungus.  You also see a wooden shield.&lt;br /&gt;
Obvious paths: east, southeast, west&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:PRICKLIES&amp;diff=177094</id>
		<title>User:PRICKLIES</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:PRICKLIES&amp;diff=177094"/>
		<updated>2022-09-16T14:49:55Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Account&#039;&#039;&#039;: PRICKLIES (named after my ranger circa 1999)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discord&#039;&#039;&#039;: misterdoubt#5196&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Characters&#039;&#039;&#039;: [[Gnurr (prime)|Gnurr]], [[Denil (platinum)|Denil]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Glaesen Star ==&lt;br /&gt;
&lt;br /&gt;
A bit of silliness on the inauguration of the [[glaesine]]/[[glaesineth]] schism, spurred by someone asking on Discord why [[The Glaesen Star]] had a third, unknown adjective...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;Oi! You up there! You spelled it wrong!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taarl, proud with how the little final swoop on the R was shaping up, realized he was&lt;br /&gt;
the target of the shout. Pausing in his brushwork, he craned his neck downward. &amp;quot;Eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The small figure of a dwarf below was not easy to see from his angle, but he caught the&lt;br /&gt;
dour look about her. &amp;quot;You have spelled the name wrong!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taarl took a careful step back on the scaffolding to behold his progress on the name of &lt;br /&gt;
the new ship. Surely that was right, wasn&#039;t it? THE GLAES-- oh. No. A bead of sweat &lt;br /&gt;
began its journey down Taarl&#039;s back. &amp;quot;Er--&amp;quot; he shouted down, attempting nonchalance, &lt;br /&gt;
&amp;quot;no, this is how they say it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This did not have the desired effect. &amp;quot;How WHO says it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taarl blurted out the first thing that came to mind. &amp;quot;Elves?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The elves? Say it, as written, in Common, with a Common &#039;e&#039;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The, um -- the gnomes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My sister married a gnome. I holiday with Aledotters. Talked up many a fine gnome on&lt;br /&gt;
metalcraft. I&#039;ve never heard it nor seen it that way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It, er, um how many &#039;e&#039;s?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This brought a longer, somehow testier pause from the dwarf below. Taarl had never met&lt;br /&gt;
this particular dwarf, but her stern stance was looking uncomfortably official. &amp;quot;Young&lt;br /&gt;
dwarf, exactly which words are you attempting to imprint upon our magnificent new &lt;br /&gt;
vessel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taarl had taken this moment to come up with one idea. &amp;quot;Glaesi--&amp;quot; he began, interrupted &lt;br /&gt;
by a terribly convenient coughing fit. He hurried to turn back to his work.&lt;br /&gt;
&lt;br /&gt;
She was unfazed by this gambit. &amp;quot;The Glaesine Star?&amp;quot; She firmly emphasized the &amp;quot;ine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Well, that hadn&#039;t exactly worked. Double bother. &amp;quot;No, er, Glaes... en.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What in the name of Eonak&#039;s mithril grip is &#039;glaesen&#039;? And why in the name of his beard-&lt;br /&gt;
blistering furnace would it be permanently disfiguring our vessel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Panic gripped Taarl. &amp;quot;That&#039;s the name! Says right here on my order sheet, where&#039;d I put &lt;br /&gt;
that order sheet... hrm, I remember, by order of--&amp;quot; No. No, this wasn&#039;t going to work &lt;br /&gt;
either. More small figures were joining the first. Fingers were being pointed. Arms were&lt;br /&gt;
waving.&lt;br /&gt;
&lt;br /&gt;
With a pit in his stomach, Taarl placed the brush back in its slot, resealed the lid,&lt;br /&gt;
and fastened the enruned chamber that held the paint. The paint, was the thing. Very &lt;br /&gt;
pinnacle of the new alchemy, they&#039;d said. A dye for the ages. It was guaranteed never &lt;br /&gt;
to come off. Not in rain, not through storm, not through a thousand voyages to and from &lt;br /&gt;
the mainland.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beard Clips ==&lt;br /&gt;
&lt;br /&gt;
[[Unsanitary beard clips]]&lt;br /&gt;
&lt;br /&gt;
== Alter Fodder Charts ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Containers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
 !width=&amp;quot;80&amp;quot; align=left|Location&lt;br /&gt;
 !width=&amp;quot;280&amp;quot; align=left|Product&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Weight&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Weight Limit&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Item Limit&lt;br /&gt;
 !width=&amp;quot;140&amp;quot; align=left|Town&lt;br /&gt;
 !width=&amp;quot;200&amp;quot; align=left|Shop&lt;br /&gt;
 !width=&amp;quot;50&amp;quot; align=right|Price&lt;br /&gt;
 |-&lt;br /&gt;
 |cloak       &lt;br /&gt;
 |a silver-edged black leather greatcloak  &lt;br /&gt;
 |align=center |6  &lt;br /&gt;
 |align=center |VLA     &lt;br /&gt;
 |align=center |none&lt;br /&gt;
 |Zul Logoth&lt;br /&gt;
 |Lucretia&#039;s Fashions&lt;br /&gt;
 |align=right |15,000&lt;br /&gt;
 |-&lt;br /&gt;
 |cloak       &lt;br /&gt;
 |a long garnet watered silk cloak         &lt;br /&gt;
 |align=center |6  &lt;br /&gt;
 |align=center |VLA   &lt;br /&gt;
 |align=center |none&lt;br /&gt;
 |Cysaegir&lt;br /&gt;
 |Piaere�s Boutique - Atelier&lt;br /&gt;
 |align=right |35,000&lt;br /&gt;
 |-&lt;br /&gt;
 |cloak          &lt;br /&gt;
 |a high-collared flowing crimson cloak       &lt;br /&gt;
 |align=center |6     &lt;br /&gt;
 |align=center |VLA      &lt;br /&gt;
 |align=center |none   &lt;br /&gt;
 |Solhaven      &lt;br /&gt;
 |Dark Building              &lt;br /&gt;
 |align=right |50,000&lt;br /&gt;
 |-&lt;br /&gt;
 |cloak          &lt;br /&gt;
 |an embroidered white silk cloak             &lt;br /&gt;
 |align=center |7     &lt;br /&gt;
 |align=center |VLA        &lt;br /&gt;
 |align=center |none   &lt;br /&gt;
 |Landing      &lt;br /&gt;
 |Dari&#039;s                     &lt;br /&gt;
 |align=right |15,000&lt;br /&gt;
 |-&lt;br /&gt;
 |back           &lt;br /&gt;
 |a cypress green silk backpack               &lt;br /&gt;
 |align=center |7     &lt;br /&gt;
 |align=center |VLA        &lt;br /&gt;
 |align=center |none   &lt;br /&gt;
 |Ravelin     &lt;br /&gt;
 |Jidrael&#039;s General Shop     &lt;br /&gt;
 |align=right |250&lt;br /&gt;
 |-&lt;br /&gt;
 |shoulder       &lt;br /&gt;
 |a gold-clasped supple leather knapsack      &lt;br /&gt;
 |align=center |3     &lt;br /&gt;
 |align=center |large     &lt;br /&gt;
 |align=center |none    &lt;br /&gt;
 |Ta&#039;Vaalor     &lt;br /&gt;
 |Phisk�s Wares - &#039;&#039;&#039;Backroom&#039;&#039;&#039;         &lt;br /&gt;
 |align=right |17,500&lt;br /&gt;
 |-&lt;br /&gt;
 |shoulder       &lt;br /&gt;
 |an ale-stained linen satchel                &lt;br /&gt;
 |align=center |4     &lt;br /&gt;
 |align=center |large     &lt;br /&gt;
 |align=center |none    &lt;br /&gt;
 |Ta&#039;Vaalor     &lt;br /&gt;
 |Silverwood Outfitters Loft    &lt;br /&gt;
 |align=right |500&lt;br /&gt;
 |-&lt;br /&gt;
 |shoulder       &lt;br /&gt;
 |a small sailcloth satchel                   &lt;br /&gt;
 |align=center |4     &lt;br /&gt;
 |align=center |large     &lt;br /&gt;
 |align=center |none    &lt;br /&gt;
 |River&#039;s Rest     &lt;br /&gt;
 |Bertha Crabbe�s Stuff      &lt;br /&gt;
 |align=right |25,000&lt;br /&gt;
 |-&lt;br /&gt;
 |shoulder       &lt;br /&gt;
 |a (various) staff harness                   &lt;br /&gt;
 |align=center |4     &lt;br /&gt;
 |align=center |large      &lt;br /&gt;
 |align=center |none   &lt;br /&gt;
 |Solhaven      &lt;br /&gt;
 |Magi&#039;s Stave               &lt;br /&gt;
 |align=right |15,000&lt;br /&gt;
 |-&lt;br /&gt;
 |shoulder       &lt;br /&gt;
 |a weapon sling	            &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |medium    &lt;br /&gt;
 |align=center |    &lt;br /&gt;
 |Teras Isle      &lt;br /&gt;
 |Company Store, Dry Goods         &lt;br /&gt;
 |align=right |200&lt;br /&gt;
 |-&lt;br /&gt;
 |belt           &lt;br /&gt;
 |a moss green velvet hip-purse               &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |medium    &lt;br /&gt;
 |align=center |    &lt;br /&gt;
 |Ravelin     &lt;br /&gt;
 |Jidrael&#039;s General Shop     &lt;br /&gt;
 |align=right |250&lt;br /&gt;
 |-&lt;br /&gt;
 |belt           &lt;br /&gt;
 |a ditty bag                                 &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |medium      &lt;br /&gt;
 |align=center |  &lt;br /&gt;
 |River&#039;s Rest     &lt;br /&gt;
 |General Store              &lt;br /&gt;
 |align=right |121&lt;br /&gt;
 |-&lt;br /&gt;
 |belt           &lt;br /&gt;
 |a knotted white mesh pouch                  &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |medium     &lt;br /&gt;
 |align=center |   &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Cypress Sundries           &lt;br /&gt;
 |align=right |750&lt;br /&gt;
 |-&lt;br /&gt;
 |around legs    &lt;br /&gt;
 |a tooled leather thigh-sheath               &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |small   &lt;br /&gt;
 |align=center |2    &lt;br /&gt;
 |Ravelin     &lt;br /&gt;
 |Itarille Seregon           &lt;br /&gt;
 |align=right |75&lt;br /&gt;
 |-&lt;br /&gt;
 |pin            &lt;br /&gt;
 |a thick brown canvas thigh-sheath           &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |small     &lt;br /&gt;
 |align=center |    &lt;br /&gt;
 |Zul Logoth        &lt;br /&gt;
 |General Store              &lt;br /&gt;
 |align=right |7000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
 !width=&amp;quot;80&amp;quot; align=left|Location&lt;br /&gt;
 !width=&amp;quot;280&amp;quot; align=left|Product&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Weight&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Weight Limit&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Item Limit&lt;br /&gt;
 !width=&amp;quot;140&amp;quot; align=left|Town&lt;br /&gt;
 !width=&amp;quot;200&amp;quot; align=left|Shop&lt;br /&gt;
 !width=&amp;quot;50&amp;quot; align=right|Price&lt;br /&gt;
 |-&lt;br /&gt;
 |head           &lt;br /&gt;
 |a dapper green felt beret                  &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |1       &lt;br /&gt;
 |Ravelin     &lt;br /&gt;
 |Jidrael&#039;s General Shop     &lt;br /&gt;
 |align=right |75&lt;br /&gt;
 |-&lt;br /&gt;
 |head           &lt;br /&gt;
 |a fuzzy orange lobster hat                 &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |n/a&lt;br /&gt;
 |align=center |      &lt;br /&gt;
 |Solhaven      &lt;br /&gt;
 |within Lobstereum          &lt;br /&gt;
 |align=right |500&lt;br /&gt;
 |-&lt;br /&gt;
 |front          &lt;br /&gt;
 |(various) vest                             &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |several    &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Melorna&#039;s Boutique         &lt;br /&gt;
 |align=right |1,250&lt;br /&gt;
 |-&lt;br /&gt;
 |front          &lt;br /&gt;
 |(various) bodice                           &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |several     &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Melorna&#039;s Boutique         &lt;br /&gt;
 |align=right |1,500&lt;br /&gt;
 |-&lt;br /&gt;
 |pin            &lt;br /&gt;
 |(various) bodice                            &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |n/a&lt;br /&gt;
 |align=center |     &lt;br /&gt;
 |Solhaven      &lt;br /&gt;
 |Faeilythe&#039;s Fashions           &lt;br /&gt;
 |align=right |13,500&lt;br /&gt;
 |-&lt;br /&gt;
 |pin            &lt;br /&gt;
 |(various) bodice                           &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small    &lt;br /&gt;
 |align=center |       &lt;br /&gt;
 |Landing      &lt;br /&gt;
 |Elaraeyn&#039;s Boutique        &lt;br /&gt;
 |align=right |40,000&lt;br /&gt;
 |-&lt;br /&gt;
 |pin            &lt;br /&gt;
 |a slate grey surcoat                       &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |n/a&lt;br /&gt;
 |align=center |      &lt;br /&gt;
 |Northern Caravansary     &lt;br /&gt;
 |You Bet Your Life          &lt;br /&gt;
 |align=right |75&lt;br /&gt;
 |-&lt;br /&gt;
 |pin            &lt;br /&gt;
 |a pair of silvery silk gloves              &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |n/a&lt;br /&gt;
 |align=center |      &lt;br /&gt;
 |Landing      &lt;br /&gt;
 |Elaraeyn&#039;s Boutique        &lt;br /&gt;
 |align=right |1,000&lt;br /&gt;
 |-&lt;br /&gt;
 |waist          &lt;br /&gt;
 |a wide ebon leather belt                   &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |?        &lt;br /&gt;
 |Ta&#039;Vaalor     &lt;br /&gt;
 |Phisk�s Wares - &#039;&#039;&#039;Backroom&#039;&#039;&#039;&lt;br /&gt;
 |align=right |5,000&lt;br /&gt;
 |-&lt;br /&gt;
 |waist          &lt;br /&gt;
 |(various) belt                             &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |1       &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Melorna&#039;s Boutique         &lt;br /&gt;
 |align=right |1,000&lt;br /&gt;
 |-&lt;br /&gt;
 |waist          &lt;br /&gt;
 |(various) sash                             &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small  &lt;br /&gt;
 |align=center |1       &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Melorna&#039;s Boutique         &lt;br /&gt;
 |align=right |2,500&lt;br /&gt;
 |-&lt;br /&gt;
 |waist          &lt;br /&gt;
 |a white cotton apron                       &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |?        &lt;br /&gt;
 |River&#039;s Rest     &lt;br /&gt;
 |Bertha Crabbe�s Stuff      &lt;br /&gt;
 |align=right |4,845&lt;br /&gt;
 |-&lt;br /&gt;
 |legs           &lt;br /&gt;
 |(various) pants/trousers                    &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |very small  &lt;br /&gt;
 |align=center |2       &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Melorna&#039;s Boutique         &lt;br /&gt;
 |align=right |1,500&lt;br /&gt;
 |-&lt;br /&gt;
 |legs           &lt;br /&gt;
 |(various) breeches/trousers                &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |?        &lt;br /&gt;
 |Landing      &lt;br /&gt;
 |Elaraeyn&#039;s Boutique        &lt;br /&gt;
 |align=right |40,000&lt;br /&gt;
 |-&lt;br /&gt;
 |legs           &lt;br /&gt;
 |some dark leather pants                    &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |n/a&lt;br /&gt;
 |align=center |     &lt;br /&gt;
 |Solhaven      &lt;br /&gt;
 |Dark Building              &lt;br /&gt;
 |align=right |5,000&lt;br /&gt;
 |-&lt;br /&gt;
 |feet           &lt;br /&gt;
 |a pair of dusky calfskin half-boots        &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small  &lt;br /&gt;
 |align=center |1?      &lt;br /&gt;
 |Ravelin     &lt;br /&gt;
 |Itarille Seregon           &lt;br /&gt;
 |align=right |300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defenses against fear attacks: Bravery, Heroism, Self Control, Song of Valor, Dauntless, Symbol of Courage&lt;br /&gt;
http://www.play.net/forums/messages.asp?forum=102&amp;amp;category=4&amp;amp;topic=55&amp;amp;message=1059&lt;br /&gt;
&lt;br /&gt;
===Kali&#039;s Glade===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The moss grows like a blanket up the trunks of the oak and modwir trees here.  The large trees stand, indifferent to the encroachment of the harmless fungus. &lt;br /&gt;
Obvious paths: east, southeast, west&lt;br /&gt;
You make a careful search of the area and discover a faint forest trail!&lt;br /&gt;
&amp;gt;go trai&lt;br /&gt;
A kobold swings a short sword at you!&lt;br /&gt;
  AS: +36 vs DS: +223 with AvD: +35 + d100 roll: +76 = -76&lt;br /&gt;
   A clean miss.&lt;br /&gt;
&lt;br /&gt;
The moss grows like a blanket up the trunks of the oak and modwir trees here.  The large trees stand, indifferent to the encroachment of the harmless fungus.  You also see a velnalin, the Emni disk, a kobold and a wooden shield.&lt;br /&gt;
Obvious paths: east, southeast, west&lt;br /&gt;
&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
[Among the Trees]&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
&amp;gt;;room&lt;br /&gt;
&lt;br /&gt;
[exec1: nil]&lt;br /&gt;
&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.  You also see the Emni disk.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l tree&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
&amp;gt;;ka&lt;br /&gt;
&lt;br /&gt;
--- Lich: no scripts to kill&lt;br /&gt;
&lt;br /&gt;
&amp;gt;;look tree&lt;br /&gt;
&lt;br /&gt;
[exec1]&amp;gt;look under tree&lt;br /&gt;
&lt;br /&gt;
There is nothing under the trees.&lt;br /&gt;
&lt;br /&gt;
[exec1]&amp;gt;look behind tree&lt;br /&gt;
&lt;br /&gt;
There is nothing behind the trees.&lt;br /&gt;
&lt;br /&gt;
[exec1]&amp;gt;look in tree&lt;br /&gt;
&lt;br /&gt;
There is nothing in the trees.&lt;br /&gt;
&lt;br /&gt;
[exec1]&amp;gt;look on tree&lt;br /&gt;
&lt;br /&gt;
There is nothing on the trees.&lt;br /&gt;
&amp;gt;go tree&lt;br /&gt;
&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
As you approach the trees, their branches slowly shift and move away, allowing you to pass.&lt;br /&gt;
[Kali&#039;s Glade]&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see the Emni disk, a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;l tree&lt;br /&gt;
The apple tree rises near the old wooden cabin, its branches ornamented with crisp golden apples.&lt;br /&gt;
&amp;gt;get ap&lt;br /&gt;
You help yourself to a crisp golden apple.&lt;br /&gt;
&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see the Emni disk, a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;go step&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
[Cabin Porch]&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see the Emni disk and a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;l car&lt;br /&gt;
A pile of carved wooden charms rests between an old rocking chair and a small wooden stand.&lt;br /&gt;
&amp;gt;l carv&lt;br /&gt;
A pile of carved wooden charms rests between an old rocking chair and a small wooden stand.&lt;br /&gt;
&amp;gt;get carv&lt;br /&gt;
You select an elaborate snowcat charm from a pile of wooden carvings.&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see the Emni disk and a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;l charm&lt;br /&gt;
I could not find what you were referring to.&lt;br /&gt;
&lt;br /&gt;
[+96 XP]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;insp charm&lt;br /&gt;
What were you referring to?&lt;br /&gt;
&amp;gt;l charm&lt;br /&gt;
I could not find what you were referring to.&lt;br /&gt;
&amp;gt;i&lt;br /&gt;
You are holding a crisp golden apple in your right hand and an elaborate snowcat charm in your left hand.&lt;br /&gt;
You are wearing a cloth-of-silver pelisse clasped with myriad thin chains, some thick sheepskin-lined leathers, and a shimmering silver mesh satchel.&lt;br /&gt;
&amp;gt;l my charm&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
&amp;gt;insp my charm&lt;br /&gt;
You carefully inspect your snowcat charm.&lt;br /&gt;
&lt;br /&gt;
You determine that you could wear the charm anywhere on your body.  The charm appears to serve some purpose.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of wood.&lt;br /&gt;
&amp;gt;anal my charm&lt;br /&gt;
You analyze your snowcat charm and sense that the item is free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
&amp;gt;put charm in my sat&lt;br /&gt;
You put an elaborate snowcat charm in your silver mesh satchel.&lt;br /&gt;
&amp;gt;get charm&lt;br /&gt;
Get what?&lt;br /&gt;
&amp;gt;get carv&lt;br /&gt;
You search through a pile of wooden carvings, but you just can&#039;t seem to find anything that you want.&lt;br /&gt;
&amp;gt;l doo&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
&amp;gt;l map&lt;br /&gt;
The maps are discolored and have faded over time.&lt;br /&gt;
&amp;gt;go doo&lt;br /&gt;
&lt;br /&gt;
Walls of smoothed maoral enclose the small cabin, and the sun shines in through a large glass window, lighting and warming the room.  A weathered black cloak hangs from a tall wooden rack, while a highly polished veil iron shield is mounted above a dusty iron cooking pot.  A round sephwir table has been situated between two tall mossbark chairs.&lt;br /&gt;
&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
[Old Cabin]&lt;br /&gt;
Walls of smoothed maoral enclose the small cabin, and the sun shines in through a large glass window, lighting and warming the room.  A weathered black cloak hangs from a tall wooden rack, while a highly polished veil iron shield is mounted above a dusty iron cooking pot.  A round sephwir table has been situated between two tall mossbark chairs.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
Walls of smoothed maoral enclose the small cabin, and the sun shines in through a large glass window, lighting and warming the room.  A weathered black cloak hangs from a tall wooden rack, while a highly polished veil iron shield is mounted above a dusty iron cooking pot.  A round sephwir table has been situated between two tall mossbark chairs.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
Walls of smoothed maoral enclose the small cabin, and the sun shines in through a large glass window, lighting and warming the room.  A weathered black cloak hangs from a tall wooden rack, while a highly polished veil iron shield is mounted above a dusty iron cooking pot.  A round sephwir table has been situated between two tall mossbark chairs.  You also see the Emni disk.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&amp;gt;l shie&lt;br /&gt;
Mounted on the wall, the veil iron shield still surprisingly holds its highly polished luster.  Its surface is unmarred and gleams with the faintest of light.  Emblazoned boldly across the shield is the symbol of Voln.&lt;br /&gt;
&amp;gt;l cloa&lt;br /&gt;
Draped across the wooden rack, the black cloak appears to be weathered and unused for quite some time.  A few small strands of red hair rest gently on the dusty hood of the cloak.&lt;br /&gt;
&amp;gt;l win&lt;br /&gt;
You gaze through the glass window and see...&lt;br /&gt;
&lt;br /&gt;
[Cabin Porch]&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;o&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
[Cabin Porch]&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see the Emni disk and a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;go trai&lt;br /&gt;
Where are you trying to go?&lt;br /&gt;
&amp;gt;go step&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
[Kali&#039;s Glade]&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see the Emni disk, a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;go tre&lt;br /&gt;
You take a few steps toward a tall apple tree.&lt;br /&gt;
&amp;gt;go trees&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
As you approach the trees, their branches slowly shift and move away, allowing you to pass.&lt;br /&gt;
[Among the Trees]&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
&amp;gt;o&lt;br /&gt;
The moss grows like a blanket up the trunks of the oak and modwir trees here.  The large trees stand, indifferent to the encroachment of the harmless fungus.  You also see a wooden shield.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: east, southeast, west&lt;br /&gt;
[Lower Dragonsclaw, Forest]&lt;br /&gt;
The moss grows like a blanket up the trunks of the oak and modwir trees here.  The large trees stand, indifferent to the encroachment of the harmless fungus.  You also see a wooden shield.&lt;br /&gt;
Obvious paths: east, southeast, west&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:PRICKLIES&amp;diff=176978</id>
		<title>User:PRICKLIES</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:PRICKLIES&amp;diff=176978"/>
		<updated>2022-09-15T15:40:10Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Account&#039;&#039;&#039;: PRICKLIES (named after my ranger circa 1999)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discord&#039;&#039;&#039;: misterdoubt#5196&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Characters&#039;&#039;&#039;: [[Gnurr (prime)|Gnurr]], [[Denil (platinum)|Denil]]&lt;br /&gt;
&lt;br /&gt;
== Beard Clips ==&lt;br /&gt;
&lt;br /&gt;
[[Unsanitary beard clips]]&lt;br /&gt;
&lt;br /&gt;
== Alter Fodder Charts ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Containers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
 !width=&amp;quot;80&amp;quot; align=left|Location&lt;br /&gt;
 !width=&amp;quot;280&amp;quot; align=left|Product&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Weight&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Weight Limit&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Item Limit&lt;br /&gt;
 !width=&amp;quot;140&amp;quot; align=left|Town&lt;br /&gt;
 !width=&amp;quot;200&amp;quot; align=left|Shop&lt;br /&gt;
 !width=&amp;quot;50&amp;quot; align=right|Price&lt;br /&gt;
 |-&lt;br /&gt;
 |cloak       &lt;br /&gt;
 |a silver-edged black leather greatcloak  &lt;br /&gt;
 |align=center |6  &lt;br /&gt;
 |align=center |VLA     &lt;br /&gt;
 |align=center |none&lt;br /&gt;
 |Zul Logoth&lt;br /&gt;
 |Lucretia&#039;s Fashions&lt;br /&gt;
 |align=right |15,000&lt;br /&gt;
 |-&lt;br /&gt;
 |cloak       &lt;br /&gt;
 |a long garnet watered silk cloak         &lt;br /&gt;
 |align=center |6  &lt;br /&gt;
 |align=center |VLA   &lt;br /&gt;
 |align=center |none&lt;br /&gt;
 |Cysaegir&lt;br /&gt;
 |Piaere�s Boutique - Atelier&lt;br /&gt;
 |align=right |35,000&lt;br /&gt;
 |-&lt;br /&gt;
 |cloak          &lt;br /&gt;
 |a high-collared flowing crimson cloak       &lt;br /&gt;
 |align=center |6     &lt;br /&gt;
 |align=center |VLA      &lt;br /&gt;
 |align=center |none   &lt;br /&gt;
 |Solhaven      &lt;br /&gt;
 |Dark Building              &lt;br /&gt;
 |align=right |50,000&lt;br /&gt;
 |-&lt;br /&gt;
 |cloak          &lt;br /&gt;
 |an embroidered white silk cloak             &lt;br /&gt;
 |align=center |7     &lt;br /&gt;
 |align=center |VLA        &lt;br /&gt;
 |align=center |none   &lt;br /&gt;
 |Landing      &lt;br /&gt;
 |Dari&#039;s                     &lt;br /&gt;
 |align=right |15,000&lt;br /&gt;
 |-&lt;br /&gt;
 |back           &lt;br /&gt;
 |a cypress green silk backpack               &lt;br /&gt;
 |align=center |7     &lt;br /&gt;
 |align=center |VLA        &lt;br /&gt;
 |align=center |none   &lt;br /&gt;
 |Ravelin     &lt;br /&gt;
 |Jidrael&#039;s General Shop     &lt;br /&gt;
 |align=right |250&lt;br /&gt;
 |-&lt;br /&gt;
 |shoulder       &lt;br /&gt;
 |a gold-clasped supple leather knapsack      &lt;br /&gt;
 |align=center |3     &lt;br /&gt;
 |align=center |large     &lt;br /&gt;
 |align=center |none    &lt;br /&gt;
 |Ta&#039;Vaalor     &lt;br /&gt;
 |Phisk�s Wares - &#039;&#039;&#039;Backroom&#039;&#039;&#039;         &lt;br /&gt;
 |align=right |17,500&lt;br /&gt;
 |-&lt;br /&gt;
 |shoulder       &lt;br /&gt;
 |an ale-stained linen satchel                &lt;br /&gt;
 |align=center |4     &lt;br /&gt;
 |align=center |large     &lt;br /&gt;
 |align=center |none    &lt;br /&gt;
 |Ta&#039;Vaalor     &lt;br /&gt;
 |Silverwood Outfitters Loft    &lt;br /&gt;
 |align=right |500&lt;br /&gt;
 |-&lt;br /&gt;
 |shoulder       &lt;br /&gt;
 |a small sailcloth satchel                   &lt;br /&gt;
 |align=center |4     &lt;br /&gt;
 |align=center |large     &lt;br /&gt;
 |align=center |none    &lt;br /&gt;
 |River&#039;s Rest     &lt;br /&gt;
 |Bertha Crabbe�s Stuff      &lt;br /&gt;
 |align=right |25,000&lt;br /&gt;
 |-&lt;br /&gt;
 |shoulder       &lt;br /&gt;
 |a (various) staff harness                   &lt;br /&gt;
 |align=center |4     &lt;br /&gt;
 |align=center |large      &lt;br /&gt;
 |align=center |none   &lt;br /&gt;
 |Solhaven      &lt;br /&gt;
 |Magi&#039;s Stave               &lt;br /&gt;
 |align=right |15,000&lt;br /&gt;
 |-&lt;br /&gt;
 |shoulder       &lt;br /&gt;
 |a weapon sling	            &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |medium    &lt;br /&gt;
 |align=center |    &lt;br /&gt;
 |Teras Isle      &lt;br /&gt;
 |Company Store, Dry Goods         &lt;br /&gt;
 |align=right |200&lt;br /&gt;
 |-&lt;br /&gt;
 |belt           &lt;br /&gt;
 |a moss green velvet hip-purse               &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |medium    &lt;br /&gt;
 |align=center |    &lt;br /&gt;
 |Ravelin     &lt;br /&gt;
 |Jidrael&#039;s General Shop     &lt;br /&gt;
 |align=right |250&lt;br /&gt;
 |-&lt;br /&gt;
 |belt           &lt;br /&gt;
 |a ditty bag                                 &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |medium      &lt;br /&gt;
 |align=center |  &lt;br /&gt;
 |River&#039;s Rest     &lt;br /&gt;
 |General Store              &lt;br /&gt;
 |align=right |121&lt;br /&gt;
 |-&lt;br /&gt;
 |belt           &lt;br /&gt;
 |a knotted white mesh pouch                  &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |medium     &lt;br /&gt;
 |align=center |   &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Cypress Sundries           &lt;br /&gt;
 |align=right |750&lt;br /&gt;
 |-&lt;br /&gt;
 |around legs    &lt;br /&gt;
 |a tooled leather thigh-sheath               &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |small   &lt;br /&gt;
 |align=center |2    &lt;br /&gt;
 |Ravelin     &lt;br /&gt;
 |Itarille Seregon           &lt;br /&gt;
 |align=right |75&lt;br /&gt;
 |-&lt;br /&gt;
 |pin            &lt;br /&gt;
 |a thick brown canvas thigh-sheath           &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |small     &lt;br /&gt;
 |align=center |    &lt;br /&gt;
 |Zul Logoth        &lt;br /&gt;
 |General Store              &lt;br /&gt;
 |align=right |7000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
 !width=&amp;quot;80&amp;quot; align=left|Location&lt;br /&gt;
 !width=&amp;quot;280&amp;quot; align=left|Product&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Weight&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Weight Limit&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Item Limit&lt;br /&gt;
 !width=&amp;quot;140&amp;quot; align=left|Town&lt;br /&gt;
 !width=&amp;quot;200&amp;quot; align=left|Shop&lt;br /&gt;
 !width=&amp;quot;50&amp;quot; align=right|Price&lt;br /&gt;
 |-&lt;br /&gt;
 |head           &lt;br /&gt;
 |a dapper green felt beret                  &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |1       &lt;br /&gt;
 |Ravelin     &lt;br /&gt;
 |Jidrael&#039;s General Shop     &lt;br /&gt;
 |align=right |75&lt;br /&gt;
 |-&lt;br /&gt;
 |head           &lt;br /&gt;
 |a fuzzy orange lobster hat                 &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |n/a&lt;br /&gt;
 |align=center |      &lt;br /&gt;
 |Solhaven      &lt;br /&gt;
 |within Lobstereum          &lt;br /&gt;
 |align=right |500&lt;br /&gt;
 |-&lt;br /&gt;
 |front          &lt;br /&gt;
 |(various) vest                             &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |several    &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Melorna&#039;s Boutique         &lt;br /&gt;
 |align=right |1,250&lt;br /&gt;
 |-&lt;br /&gt;
 |front          &lt;br /&gt;
 |(various) bodice                           &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |several     &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Melorna&#039;s Boutique         &lt;br /&gt;
 |align=right |1,500&lt;br /&gt;
 |-&lt;br /&gt;
 |pin            &lt;br /&gt;
 |(various) bodice                            &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |n/a&lt;br /&gt;
 |align=center |     &lt;br /&gt;
 |Solhaven      &lt;br /&gt;
 |Faeilythe&#039;s Fashions           &lt;br /&gt;
 |align=right |13,500&lt;br /&gt;
 |-&lt;br /&gt;
 |pin            &lt;br /&gt;
 |(various) bodice                           &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small    &lt;br /&gt;
 |align=center |       &lt;br /&gt;
 |Landing      &lt;br /&gt;
 |Elaraeyn&#039;s Boutique        &lt;br /&gt;
 |align=right |40,000&lt;br /&gt;
 |-&lt;br /&gt;
 |pin            &lt;br /&gt;
 |a slate grey surcoat                       &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |n/a&lt;br /&gt;
 |align=center |      &lt;br /&gt;
 |Northern Caravansary     &lt;br /&gt;
 |You Bet Your Life          &lt;br /&gt;
 |align=right |75&lt;br /&gt;
 |-&lt;br /&gt;
 |pin            &lt;br /&gt;
 |a pair of silvery silk gloves              &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |n/a&lt;br /&gt;
 |align=center |      &lt;br /&gt;
 |Landing      &lt;br /&gt;
 |Elaraeyn&#039;s Boutique        &lt;br /&gt;
 |align=right |1,000&lt;br /&gt;
 |-&lt;br /&gt;
 |waist          &lt;br /&gt;
 |a wide ebon leather belt                   &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |?        &lt;br /&gt;
 |Ta&#039;Vaalor     &lt;br /&gt;
 |Phisk�s Wares - &#039;&#039;&#039;Backroom&#039;&#039;&#039;&lt;br /&gt;
 |align=right |5,000&lt;br /&gt;
 |-&lt;br /&gt;
 |waist          &lt;br /&gt;
 |(various) belt                             &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |1       &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Melorna&#039;s Boutique         &lt;br /&gt;
 |align=right |1,000&lt;br /&gt;
 |-&lt;br /&gt;
 |waist          &lt;br /&gt;
 |(various) sash                             &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small  &lt;br /&gt;
 |align=center |1       &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Melorna&#039;s Boutique         &lt;br /&gt;
 |align=right |2,500&lt;br /&gt;
 |-&lt;br /&gt;
 |waist          &lt;br /&gt;
 |a white cotton apron                       &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |?        &lt;br /&gt;
 |River&#039;s Rest     &lt;br /&gt;
 |Bertha Crabbe�s Stuff      &lt;br /&gt;
 |align=right |4,845&lt;br /&gt;
 |-&lt;br /&gt;
 |legs           &lt;br /&gt;
 |(various) pants/trousers                    &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |very small  &lt;br /&gt;
 |align=center |2       &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Melorna&#039;s Boutique         &lt;br /&gt;
 |align=right |1,500&lt;br /&gt;
 |-&lt;br /&gt;
 |legs           &lt;br /&gt;
 |(various) breeches/trousers                &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |?        &lt;br /&gt;
 |Landing      &lt;br /&gt;
 |Elaraeyn&#039;s Boutique        &lt;br /&gt;
 |align=right |40,000&lt;br /&gt;
 |-&lt;br /&gt;
 |legs           &lt;br /&gt;
 |some dark leather pants                    &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |n/a&lt;br /&gt;
 |align=center |     &lt;br /&gt;
 |Solhaven      &lt;br /&gt;
 |Dark Building              &lt;br /&gt;
 |align=right |5,000&lt;br /&gt;
 |-&lt;br /&gt;
 |feet           &lt;br /&gt;
 |a pair of dusky calfskin half-boots        &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small  &lt;br /&gt;
 |align=center |1?      &lt;br /&gt;
 |Ravelin     &lt;br /&gt;
 |Itarille Seregon           &lt;br /&gt;
 |align=right |300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defenses against fear attacks: Bravery, Heroism, Self Control, Song of Valor, Dauntless, Symbol of Courage&lt;br /&gt;
http://www.play.net/forums/messages.asp?forum=102&amp;amp;category=4&amp;amp;topic=55&amp;amp;message=1059&lt;br /&gt;
&lt;br /&gt;
===Kali&#039;s Glade===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The moss grows like a blanket up the trunks of the oak and modwir trees here.  The large trees stand, indifferent to the encroachment of the harmless fungus. &lt;br /&gt;
Obvious paths: east, southeast, west&lt;br /&gt;
You make a careful search of the area and discover a faint forest trail!&lt;br /&gt;
&amp;gt;go trai&lt;br /&gt;
A kobold swings a short sword at you!&lt;br /&gt;
  AS: +36 vs DS: +223 with AvD: +35 + d100 roll: +76 = -76&lt;br /&gt;
   A clean miss.&lt;br /&gt;
&lt;br /&gt;
The moss grows like a blanket up the trunks of the oak and modwir trees here.  The large trees stand, indifferent to the encroachment of the harmless fungus.  You also see a velnalin, the Emni disk, a kobold and a wooden shield.&lt;br /&gt;
Obvious paths: east, southeast, west&lt;br /&gt;
&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
[Among the Trees]&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
&amp;gt;;room&lt;br /&gt;
&lt;br /&gt;
[exec1: nil]&lt;br /&gt;
&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.  You also see the Emni disk.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l tree&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
&amp;gt;;ka&lt;br /&gt;
&lt;br /&gt;
--- Lich: no scripts to kill&lt;br /&gt;
&lt;br /&gt;
&amp;gt;;look tree&lt;br /&gt;
&lt;br /&gt;
[exec1]&amp;gt;look under tree&lt;br /&gt;
&lt;br /&gt;
There is nothing under the trees.&lt;br /&gt;
&lt;br /&gt;
[exec1]&amp;gt;look behind tree&lt;br /&gt;
&lt;br /&gt;
There is nothing behind the trees.&lt;br /&gt;
&lt;br /&gt;
[exec1]&amp;gt;look in tree&lt;br /&gt;
&lt;br /&gt;
There is nothing in the trees.&lt;br /&gt;
&lt;br /&gt;
[exec1]&amp;gt;look on tree&lt;br /&gt;
&lt;br /&gt;
There is nothing on the trees.&lt;br /&gt;
&amp;gt;go tree&lt;br /&gt;
&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
As you approach the trees, their branches slowly shift and move away, allowing you to pass.&lt;br /&gt;
[Kali&#039;s Glade]&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see the Emni disk, a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;l tree&lt;br /&gt;
The apple tree rises near the old wooden cabin, its branches ornamented with crisp golden apples.&lt;br /&gt;
&amp;gt;get ap&lt;br /&gt;
You help yourself to a crisp golden apple.&lt;br /&gt;
&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see the Emni disk, a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;go step&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
[Cabin Porch]&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see the Emni disk and a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;l car&lt;br /&gt;
A pile of carved wooden charms rests between an old rocking chair and a small wooden stand.&lt;br /&gt;
&amp;gt;l carv&lt;br /&gt;
A pile of carved wooden charms rests between an old rocking chair and a small wooden stand.&lt;br /&gt;
&amp;gt;get carv&lt;br /&gt;
You select an elaborate snowcat charm from a pile of wooden carvings.&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see the Emni disk and a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;l charm&lt;br /&gt;
I could not find what you were referring to.&lt;br /&gt;
&lt;br /&gt;
[+96 XP]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;insp charm&lt;br /&gt;
What were you referring to?&lt;br /&gt;
&amp;gt;l charm&lt;br /&gt;
I could not find what you were referring to.&lt;br /&gt;
&amp;gt;i&lt;br /&gt;
You are holding a crisp golden apple in your right hand and an elaborate snowcat charm in your left hand.&lt;br /&gt;
You are wearing a cloth-of-silver pelisse clasped with myriad thin chains, some thick sheepskin-lined leathers, and a shimmering silver mesh satchel.&lt;br /&gt;
&amp;gt;l my charm&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
&amp;gt;insp my charm&lt;br /&gt;
You carefully inspect your snowcat charm.&lt;br /&gt;
&lt;br /&gt;
You determine that you could wear the charm anywhere on your body.  The charm appears to serve some purpose.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of wood.&lt;br /&gt;
&amp;gt;anal my charm&lt;br /&gt;
You analyze your snowcat charm and sense that the item is free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
&amp;gt;put charm in my sat&lt;br /&gt;
You put an elaborate snowcat charm in your silver mesh satchel.&lt;br /&gt;
&amp;gt;get charm&lt;br /&gt;
Get what?&lt;br /&gt;
&amp;gt;get carv&lt;br /&gt;
You search through a pile of wooden carvings, but you just can&#039;t seem to find anything that you want.&lt;br /&gt;
&amp;gt;l doo&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
&amp;gt;l map&lt;br /&gt;
The maps are discolored and have faded over time.&lt;br /&gt;
&amp;gt;go doo&lt;br /&gt;
&lt;br /&gt;
Walls of smoothed maoral enclose the small cabin, and the sun shines in through a large glass window, lighting and warming the room.  A weathered black cloak hangs from a tall wooden rack, while a highly polished veil iron shield is mounted above a dusty iron cooking pot.  A round sephwir table has been situated between two tall mossbark chairs.&lt;br /&gt;
&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
[Old Cabin]&lt;br /&gt;
Walls of smoothed maoral enclose the small cabin, and the sun shines in through a large glass window, lighting and warming the room.  A weathered black cloak hangs from a tall wooden rack, while a highly polished veil iron shield is mounted above a dusty iron cooking pot.  A round sephwir table has been situated between two tall mossbark chairs.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
Walls of smoothed maoral enclose the small cabin, and the sun shines in through a large glass window, lighting and warming the room.  A weathered black cloak hangs from a tall wooden rack, while a highly polished veil iron shield is mounted above a dusty iron cooking pot.  A round sephwir table has been situated between two tall mossbark chairs.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
Walls of smoothed maoral enclose the small cabin, and the sun shines in through a large glass window, lighting and warming the room.  A weathered black cloak hangs from a tall wooden rack, while a highly polished veil iron shield is mounted above a dusty iron cooking pot.  A round sephwir table has been situated between two tall mossbark chairs.  You also see the Emni disk.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&amp;gt;l shie&lt;br /&gt;
Mounted on the wall, the veil iron shield still surprisingly holds its highly polished luster.  Its surface is unmarred and gleams with the faintest of light.  Emblazoned boldly across the shield is the symbol of Voln.&lt;br /&gt;
&amp;gt;l cloa&lt;br /&gt;
Draped across the wooden rack, the black cloak appears to be weathered and unused for quite some time.  A few small strands of red hair rest gently on the dusty hood of the cloak.&lt;br /&gt;
&amp;gt;l win&lt;br /&gt;
You gaze through the glass window and see...&lt;br /&gt;
&lt;br /&gt;
[Cabin Porch]&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;o&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
[Cabin Porch]&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see the Emni disk and a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;go trai&lt;br /&gt;
Where are you trying to go?&lt;br /&gt;
&amp;gt;go step&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
[Kali&#039;s Glade]&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see the Emni disk, a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;go tre&lt;br /&gt;
You take a few steps toward a tall apple tree.&lt;br /&gt;
&amp;gt;go trees&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
As you approach the trees, their branches slowly shift and move away, allowing you to pass.&lt;br /&gt;
[Among the Trees]&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
&amp;gt;o&lt;br /&gt;
The moss grows like a blanket up the trunks of the oak and modwir trees here.  The large trees stand, indifferent to the encroachment of the harmless fungus.  You also see a wooden shield.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: east, southeast, west&lt;br /&gt;
[Lower Dragonsclaw, Forest]&lt;br /&gt;
The moss grows like a blanket up the trunks of the oak and modwir trees here.  The large trees stand, indifferent to the encroachment of the harmless fungus.  You also see a wooden shield.&lt;br /&gt;
Obvious paths: east, southeast, west&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Beard_clip&amp;diff=176977</id>
		<title>Beard clip</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Beard_clip&amp;diff=176977"/>
		<updated>2022-09-15T15:39:40Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: the secret to my success&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Unsanitary beard clips]] are lightly scripted fluff beard clips that include options to eat fleas and other questionable material. They require that the character have a beard to be worn and used. Notably, several of these messages reference the beard alone, not the item.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your mithril beard clips and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the clips may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! EAT&lt;br /&gt;
| You reach up to scratch your beard and find something small stuck there.  You&#039;re not quite sure what it is, but since it was in your beard, you&#039;re fairly sure it must be edible.  With a happy grunt, you pop it into your mouth. || Gnurr reaches up and removes something small from his beard.  After a moment of inspecting his find, he pops it into his mouth with a happy grunt.&lt;br /&gt;
|-&lt;br /&gt;
! PINCH&lt;br /&gt;
| You pull a single, squirming flea out of your beard and, with an audible SQUISH, crush it between your fingers.  Almost as an afterthought, you pop it into your mouth with a gleeful grunt. || Gnurr pulls something out of his beard and, with an audible SQUISH, crushes it between his fingers.  Almost as an afterthought, he pops it into his mouth with a gleeful grunt.&lt;br /&gt;
|-&lt;br /&gt;
! POKE&lt;br /&gt;
| You quickly comb your fingers through your beard and gleefully flick away a handful of fleas. || Gnurr quickly combs his fingers through his beard, then flicks away a handful of fleas with a grunt of amusement.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You gently tug on your mithril beard clips, making sure it is securely fastened. || Gnurr gently tugs on his mithril beard clips, making sure it is securely fastened.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| {{addmetext}} || {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! SCRATCH&lt;br /&gt;
| You scratch vigorously at your beard, releasing a small flurry of dust and hair. || Gnurr scratches vigorously at his beard, releasing a small flurry of dust and hair.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You absentmindedly twist your mithril beard clips, your thoughts drifting. || Gnurr absentmindedly twists his mithril beard clips, his thoughts obviously drifting.&lt;br /&gt;
|-&lt;br /&gt;
! WEAR (bearded)&lt;br /&gt;
| {{addmetext}} || {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! WEAR (beardless)&lt;br /&gt;
| Perhaps you should grow some whiskers first... || n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Beard clips&lt;br /&gt;
|itemtype2= &lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= {{addmetext}}&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &lt;br /&gt;
|custom= &lt;br /&gt;
|custom2= &lt;br /&gt;
|custom3= &lt;br /&gt;
|custom4= &lt;br /&gt;
|custom5= &lt;br /&gt;
|origmerch= &lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= EAT&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= PINCH&lt;br /&gt;
|verb3= POKE&lt;br /&gt;
|verb4= PULL&lt;br /&gt;
|verb5= REMOVE&lt;br /&gt;
|verb6= SCRATCH&lt;br /&gt;
|verb7= TURN&lt;br /&gt;
|verb8= WEAR&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:PRICKLIES&amp;diff=176974</id>
		<title>User:PRICKLIES</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:PRICKLIES&amp;diff=176974"/>
		<updated>2022-09-15T14:49:49Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Account&#039;&#039;&#039;: PRICKLIES (named after my ranger circa 1999)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discord&#039;&#039;&#039;: misterdoubt#5196&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Characters&#039;&#039;&#039;: [[Gnurr (prime)|Gnurr]], [[Denil (platinum)|Denil]]&lt;br /&gt;
&lt;br /&gt;
== Beard Clips ==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat clip&lt;br /&gt;
You reach up to scratch your beard and find something small stuck there.  You&#039;re not quite sure what it is, but since it was in your beard, you&#039;re fairly sure it must be edible.  With a happy grunt, you pop it into your mouth.&lt;br /&gt;
Gnurr reaches up and removes something small from his beard.  After a moment of inspecting his find, he pops it into his mouth with a happy grunt.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;turn clip&lt;br /&gt;
You absentmindedly twist your mithril beard clips, your thoughts drifting.&lt;br /&gt;
Gnurr absentmindedly twists his mithril beard clips, his thoughts obviously drifting.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pinch clip&lt;br /&gt;
You pull a single, squirming flea out of your beard and, with an audible SQUISH, crush it between your fingers.  Almost as an afterthought, you pop it into your mouth with a gleeful grunt.&lt;br /&gt;
Gnurr pulls something out of his beard and, with an audible SQUISH, crushes it between his fingers.  Almost as an afterthought, he pops it into his mouth with a gleeful grunt.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;poke clip&lt;br /&gt;
You quickly comb your fingers through your beard and gleefully flick away a handful of fleas.&lt;br /&gt;
Gnurr quickly combs his fingers through his beard, then flicks away a handful of fleas with a grunt of amusement.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;scratch clip&lt;br /&gt;
You scratch vigorously at your beard, releasing a small flurry of dust and hair.&lt;br /&gt;
Gnurr scratches vigorously at his beard, releasing a small flurry of dust and hair.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull clip&lt;br /&gt;
You gently tug on your mithril beard clips, making sure it is securely fastened.&lt;br /&gt;
Gnurr gently tugs on his mithril beard clips, making sure it is securely fastened.&lt;br /&gt;
&lt;br /&gt;
== Alter Fodder Charts ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Containers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
 !width=&amp;quot;80&amp;quot; align=left|Location&lt;br /&gt;
 !width=&amp;quot;280&amp;quot; align=left|Product&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Weight&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Weight Limit&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Item Limit&lt;br /&gt;
 !width=&amp;quot;140&amp;quot; align=left|Town&lt;br /&gt;
 !width=&amp;quot;200&amp;quot; align=left|Shop&lt;br /&gt;
 !width=&amp;quot;50&amp;quot; align=right|Price&lt;br /&gt;
 |-&lt;br /&gt;
 |cloak       &lt;br /&gt;
 |a silver-edged black leather greatcloak  &lt;br /&gt;
 |align=center |6  &lt;br /&gt;
 |align=center |VLA     &lt;br /&gt;
 |align=center |none&lt;br /&gt;
 |Zul Logoth&lt;br /&gt;
 |Lucretia&#039;s Fashions&lt;br /&gt;
 |align=right |15,000&lt;br /&gt;
 |-&lt;br /&gt;
 |cloak       &lt;br /&gt;
 |a long garnet watered silk cloak         &lt;br /&gt;
 |align=center |6  &lt;br /&gt;
 |align=center |VLA   &lt;br /&gt;
 |align=center |none&lt;br /&gt;
 |Cysaegir&lt;br /&gt;
 |Piaere�s Boutique - Atelier&lt;br /&gt;
 |align=right |35,000&lt;br /&gt;
 |-&lt;br /&gt;
 |cloak          &lt;br /&gt;
 |a high-collared flowing crimson cloak       &lt;br /&gt;
 |align=center |6     &lt;br /&gt;
 |align=center |VLA      &lt;br /&gt;
 |align=center |none   &lt;br /&gt;
 |Solhaven      &lt;br /&gt;
 |Dark Building              &lt;br /&gt;
 |align=right |50,000&lt;br /&gt;
 |-&lt;br /&gt;
 |cloak          &lt;br /&gt;
 |an embroidered white silk cloak             &lt;br /&gt;
 |align=center |7     &lt;br /&gt;
 |align=center |VLA        &lt;br /&gt;
 |align=center |none   &lt;br /&gt;
 |Landing      &lt;br /&gt;
 |Dari&#039;s                     &lt;br /&gt;
 |align=right |15,000&lt;br /&gt;
 |-&lt;br /&gt;
 |back           &lt;br /&gt;
 |a cypress green silk backpack               &lt;br /&gt;
 |align=center |7     &lt;br /&gt;
 |align=center |VLA        &lt;br /&gt;
 |align=center |none   &lt;br /&gt;
 |Ravelin     &lt;br /&gt;
 |Jidrael&#039;s General Shop     &lt;br /&gt;
 |align=right |250&lt;br /&gt;
 |-&lt;br /&gt;
 |shoulder       &lt;br /&gt;
 |a gold-clasped supple leather knapsack      &lt;br /&gt;
 |align=center |3     &lt;br /&gt;
 |align=center |large     &lt;br /&gt;
 |align=center |none    &lt;br /&gt;
 |Ta&#039;Vaalor     &lt;br /&gt;
 |Phisk�s Wares - &#039;&#039;&#039;Backroom&#039;&#039;&#039;         &lt;br /&gt;
 |align=right |17,500&lt;br /&gt;
 |-&lt;br /&gt;
 |shoulder       &lt;br /&gt;
 |an ale-stained linen satchel                &lt;br /&gt;
 |align=center |4     &lt;br /&gt;
 |align=center |large     &lt;br /&gt;
 |align=center |none    &lt;br /&gt;
 |Ta&#039;Vaalor     &lt;br /&gt;
 |Silverwood Outfitters Loft    &lt;br /&gt;
 |align=right |500&lt;br /&gt;
 |-&lt;br /&gt;
 |shoulder       &lt;br /&gt;
 |a small sailcloth satchel                   &lt;br /&gt;
 |align=center |4     &lt;br /&gt;
 |align=center |large     &lt;br /&gt;
 |align=center |none    &lt;br /&gt;
 |River&#039;s Rest     &lt;br /&gt;
 |Bertha Crabbe�s Stuff      &lt;br /&gt;
 |align=right |25,000&lt;br /&gt;
 |-&lt;br /&gt;
 |shoulder       &lt;br /&gt;
 |a (various) staff harness                   &lt;br /&gt;
 |align=center |4     &lt;br /&gt;
 |align=center |large      &lt;br /&gt;
 |align=center |none   &lt;br /&gt;
 |Solhaven      &lt;br /&gt;
 |Magi&#039;s Stave               &lt;br /&gt;
 |align=right |15,000&lt;br /&gt;
 |-&lt;br /&gt;
 |shoulder       &lt;br /&gt;
 |a weapon sling	            &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |medium    &lt;br /&gt;
 |align=center |    &lt;br /&gt;
 |Teras Isle      &lt;br /&gt;
 |Company Store, Dry Goods         &lt;br /&gt;
 |align=right |200&lt;br /&gt;
 |-&lt;br /&gt;
 |belt           &lt;br /&gt;
 |a moss green velvet hip-purse               &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |medium    &lt;br /&gt;
 |align=center |    &lt;br /&gt;
 |Ravelin     &lt;br /&gt;
 |Jidrael&#039;s General Shop     &lt;br /&gt;
 |align=right |250&lt;br /&gt;
 |-&lt;br /&gt;
 |belt           &lt;br /&gt;
 |a ditty bag                                 &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |medium      &lt;br /&gt;
 |align=center |  &lt;br /&gt;
 |River&#039;s Rest     &lt;br /&gt;
 |General Store              &lt;br /&gt;
 |align=right |121&lt;br /&gt;
 |-&lt;br /&gt;
 |belt           &lt;br /&gt;
 |a knotted white mesh pouch                  &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |medium     &lt;br /&gt;
 |align=center |   &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Cypress Sundries           &lt;br /&gt;
 |align=right |750&lt;br /&gt;
 |-&lt;br /&gt;
 |around legs    &lt;br /&gt;
 |a tooled leather thigh-sheath               &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |small   &lt;br /&gt;
 |align=center |2    &lt;br /&gt;
 |Ravelin     &lt;br /&gt;
 |Itarille Seregon           &lt;br /&gt;
 |align=right |75&lt;br /&gt;
 |-&lt;br /&gt;
 |pin            &lt;br /&gt;
 |a thick brown canvas thigh-sheath           &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |small     &lt;br /&gt;
 |align=center |    &lt;br /&gt;
 |Zul Logoth        &lt;br /&gt;
 |General Store              &lt;br /&gt;
 |align=right |7000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
 !width=&amp;quot;80&amp;quot; align=left|Location&lt;br /&gt;
 !width=&amp;quot;280&amp;quot; align=left|Product&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Weight&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Weight Limit&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Item Limit&lt;br /&gt;
 !width=&amp;quot;140&amp;quot; align=left|Town&lt;br /&gt;
 !width=&amp;quot;200&amp;quot; align=left|Shop&lt;br /&gt;
 !width=&amp;quot;50&amp;quot; align=right|Price&lt;br /&gt;
 |-&lt;br /&gt;
 |head           &lt;br /&gt;
 |a dapper green felt beret                  &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |1       &lt;br /&gt;
 |Ravelin     &lt;br /&gt;
 |Jidrael&#039;s General Shop     &lt;br /&gt;
 |align=right |75&lt;br /&gt;
 |-&lt;br /&gt;
 |head           &lt;br /&gt;
 |a fuzzy orange lobster hat                 &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |n/a&lt;br /&gt;
 |align=center |      &lt;br /&gt;
 |Solhaven      &lt;br /&gt;
 |within Lobstereum          &lt;br /&gt;
 |align=right |500&lt;br /&gt;
 |-&lt;br /&gt;
 |front          &lt;br /&gt;
 |(various) vest                             &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |several    &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Melorna&#039;s Boutique         &lt;br /&gt;
 |align=right |1,250&lt;br /&gt;
 |-&lt;br /&gt;
 |front          &lt;br /&gt;
 |(various) bodice                           &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |several     &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Melorna&#039;s Boutique         &lt;br /&gt;
 |align=right |1,500&lt;br /&gt;
 |-&lt;br /&gt;
 |pin            &lt;br /&gt;
 |(various) bodice                            &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |n/a&lt;br /&gt;
 |align=center |     &lt;br /&gt;
 |Solhaven      &lt;br /&gt;
 |Faeilythe&#039;s Fashions           &lt;br /&gt;
 |align=right |13,500&lt;br /&gt;
 |-&lt;br /&gt;
 |pin            &lt;br /&gt;
 |(various) bodice                           &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small    &lt;br /&gt;
 |align=center |       &lt;br /&gt;
 |Landing      &lt;br /&gt;
 |Elaraeyn&#039;s Boutique        &lt;br /&gt;
 |align=right |40,000&lt;br /&gt;
 |-&lt;br /&gt;
 |pin            &lt;br /&gt;
 |a slate grey surcoat                       &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |n/a&lt;br /&gt;
 |align=center |      &lt;br /&gt;
 |Northern Caravansary     &lt;br /&gt;
 |You Bet Your Life          &lt;br /&gt;
 |align=right |75&lt;br /&gt;
 |-&lt;br /&gt;
 |pin            &lt;br /&gt;
 |a pair of silvery silk gloves              &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |n/a&lt;br /&gt;
 |align=center |      &lt;br /&gt;
 |Landing      &lt;br /&gt;
 |Elaraeyn&#039;s Boutique        &lt;br /&gt;
 |align=right |1,000&lt;br /&gt;
 |-&lt;br /&gt;
 |waist          &lt;br /&gt;
 |a wide ebon leather belt                   &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |?        &lt;br /&gt;
 |Ta&#039;Vaalor     &lt;br /&gt;
 |Phisk�s Wares - &#039;&#039;&#039;Backroom&#039;&#039;&#039;&lt;br /&gt;
 |align=right |5,000&lt;br /&gt;
 |-&lt;br /&gt;
 |waist          &lt;br /&gt;
 |(various) belt                             &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |1       &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Melorna&#039;s Boutique         &lt;br /&gt;
 |align=right |1,000&lt;br /&gt;
 |-&lt;br /&gt;
 |waist          &lt;br /&gt;
 |(various) sash                             &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small  &lt;br /&gt;
 |align=center |1       &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Melorna&#039;s Boutique         &lt;br /&gt;
 |align=right |2,500&lt;br /&gt;
 |-&lt;br /&gt;
 |waist          &lt;br /&gt;
 |a white cotton apron                       &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |?        &lt;br /&gt;
 |River&#039;s Rest     &lt;br /&gt;
 |Bertha Crabbe�s Stuff      &lt;br /&gt;
 |align=right |4,845&lt;br /&gt;
 |-&lt;br /&gt;
 |legs           &lt;br /&gt;
 |(various) pants/trousers                    &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |very small  &lt;br /&gt;
 |align=center |2       &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Melorna&#039;s Boutique         &lt;br /&gt;
 |align=right |1,500&lt;br /&gt;
 |-&lt;br /&gt;
 |legs           &lt;br /&gt;
 |(various) breeches/trousers                &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |?        &lt;br /&gt;
 |Landing      &lt;br /&gt;
 |Elaraeyn&#039;s Boutique        &lt;br /&gt;
 |align=right |40,000&lt;br /&gt;
 |-&lt;br /&gt;
 |legs           &lt;br /&gt;
 |some dark leather pants                    &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |n/a&lt;br /&gt;
 |align=center |     &lt;br /&gt;
 |Solhaven      &lt;br /&gt;
 |Dark Building              &lt;br /&gt;
 |align=right |5,000&lt;br /&gt;
 |-&lt;br /&gt;
 |feet           &lt;br /&gt;
 |a pair of dusky calfskin half-boots        &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small  &lt;br /&gt;
 |align=center |1?      &lt;br /&gt;
 |Ravelin     &lt;br /&gt;
 |Itarille Seregon           &lt;br /&gt;
 |align=right |300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defenses against fear attacks: Bravery, Heroism, Self Control, Song of Valor, Dauntless, Symbol of Courage&lt;br /&gt;
http://www.play.net/forums/messages.asp?forum=102&amp;amp;category=4&amp;amp;topic=55&amp;amp;message=1059&lt;br /&gt;
&lt;br /&gt;
===Kali&#039;s Glade===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The moss grows like a blanket up the trunks of the oak and modwir trees here.  The large trees stand, indifferent to the encroachment of the harmless fungus. &lt;br /&gt;
Obvious paths: east, southeast, west&lt;br /&gt;
You make a careful search of the area and discover a faint forest trail!&lt;br /&gt;
&amp;gt;go trai&lt;br /&gt;
A kobold swings a short sword at you!&lt;br /&gt;
  AS: +36 vs DS: +223 with AvD: +35 + d100 roll: +76 = -76&lt;br /&gt;
   A clean miss.&lt;br /&gt;
&lt;br /&gt;
The moss grows like a blanket up the trunks of the oak and modwir trees here.  The large trees stand, indifferent to the encroachment of the harmless fungus.  You also see a velnalin, the Emni disk, a kobold and a wooden shield.&lt;br /&gt;
Obvious paths: east, southeast, west&lt;br /&gt;
&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
[Among the Trees]&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
&amp;gt;;room&lt;br /&gt;
&lt;br /&gt;
[exec1: nil]&lt;br /&gt;
&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.  You also see the Emni disk.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l tree&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
&amp;gt;;ka&lt;br /&gt;
&lt;br /&gt;
--- Lich: no scripts to kill&lt;br /&gt;
&lt;br /&gt;
&amp;gt;;look tree&lt;br /&gt;
&lt;br /&gt;
[exec1]&amp;gt;look under tree&lt;br /&gt;
&lt;br /&gt;
There is nothing under the trees.&lt;br /&gt;
&lt;br /&gt;
[exec1]&amp;gt;look behind tree&lt;br /&gt;
&lt;br /&gt;
There is nothing behind the trees.&lt;br /&gt;
&lt;br /&gt;
[exec1]&amp;gt;look in tree&lt;br /&gt;
&lt;br /&gt;
There is nothing in the trees.&lt;br /&gt;
&lt;br /&gt;
[exec1]&amp;gt;look on tree&lt;br /&gt;
&lt;br /&gt;
There is nothing on the trees.&lt;br /&gt;
&amp;gt;go tree&lt;br /&gt;
&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
As you approach the trees, their branches slowly shift and move away, allowing you to pass.&lt;br /&gt;
[Kali&#039;s Glade]&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see the Emni disk, a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;l tree&lt;br /&gt;
The apple tree rises near the old wooden cabin, its branches ornamented with crisp golden apples.&lt;br /&gt;
&amp;gt;get ap&lt;br /&gt;
You help yourself to a crisp golden apple.&lt;br /&gt;
&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see the Emni disk, a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;go step&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
[Cabin Porch]&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see the Emni disk and a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;l car&lt;br /&gt;
A pile of carved wooden charms rests between an old rocking chair and a small wooden stand.&lt;br /&gt;
&amp;gt;l carv&lt;br /&gt;
A pile of carved wooden charms rests between an old rocking chair and a small wooden stand.&lt;br /&gt;
&amp;gt;get carv&lt;br /&gt;
You select an elaborate snowcat charm from a pile of wooden carvings.&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see the Emni disk and a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;l charm&lt;br /&gt;
I could not find what you were referring to.&lt;br /&gt;
&lt;br /&gt;
[+96 XP]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;insp charm&lt;br /&gt;
What were you referring to?&lt;br /&gt;
&amp;gt;l charm&lt;br /&gt;
I could not find what you were referring to.&lt;br /&gt;
&amp;gt;i&lt;br /&gt;
You are holding a crisp golden apple in your right hand and an elaborate snowcat charm in your left hand.&lt;br /&gt;
You are wearing a cloth-of-silver pelisse clasped with myriad thin chains, some thick sheepskin-lined leathers, and a shimmering silver mesh satchel.&lt;br /&gt;
&amp;gt;l my charm&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
&amp;gt;insp my charm&lt;br /&gt;
You carefully inspect your snowcat charm.&lt;br /&gt;
&lt;br /&gt;
You determine that you could wear the charm anywhere on your body.  The charm appears to serve some purpose.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of wood.&lt;br /&gt;
&amp;gt;anal my charm&lt;br /&gt;
You analyze your snowcat charm and sense that the item is free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
&amp;gt;put charm in my sat&lt;br /&gt;
You put an elaborate snowcat charm in your silver mesh satchel.&lt;br /&gt;
&amp;gt;get charm&lt;br /&gt;
Get what?&lt;br /&gt;
&amp;gt;get carv&lt;br /&gt;
You search through a pile of wooden carvings, but you just can&#039;t seem to find anything that you want.&lt;br /&gt;
&amp;gt;l doo&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
&amp;gt;l map&lt;br /&gt;
The maps are discolored and have faded over time.&lt;br /&gt;
&amp;gt;go doo&lt;br /&gt;
&lt;br /&gt;
Walls of smoothed maoral enclose the small cabin, and the sun shines in through a large glass window, lighting and warming the room.  A weathered black cloak hangs from a tall wooden rack, while a highly polished veil iron shield is mounted above a dusty iron cooking pot.  A round sephwir table has been situated between two tall mossbark chairs.&lt;br /&gt;
&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
[Old Cabin]&lt;br /&gt;
Walls of smoothed maoral enclose the small cabin, and the sun shines in through a large glass window, lighting and warming the room.  A weathered black cloak hangs from a tall wooden rack, while a highly polished veil iron shield is mounted above a dusty iron cooking pot.  A round sephwir table has been situated between two tall mossbark chairs.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
Walls of smoothed maoral enclose the small cabin, and the sun shines in through a large glass window, lighting and warming the room.  A weathered black cloak hangs from a tall wooden rack, while a highly polished veil iron shield is mounted above a dusty iron cooking pot.  A round sephwir table has been situated between two tall mossbark chairs.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
Walls of smoothed maoral enclose the small cabin, and the sun shines in through a large glass window, lighting and warming the room.  A weathered black cloak hangs from a tall wooden rack, while a highly polished veil iron shield is mounted above a dusty iron cooking pot.  A round sephwir table has been situated between two tall mossbark chairs.  You also see the Emni disk.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&amp;gt;l shie&lt;br /&gt;
Mounted on the wall, the veil iron shield still surprisingly holds its highly polished luster.  Its surface is unmarred and gleams with the faintest of light.  Emblazoned boldly across the shield is the symbol of Voln.&lt;br /&gt;
&amp;gt;l cloa&lt;br /&gt;
Draped across the wooden rack, the black cloak appears to be weathered and unused for quite some time.  A few small strands of red hair rest gently on the dusty hood of the cloak.&lt;br /&gt;
&amp;gt;l win&lt;br /&gt;
You gaze through the glass window and see...&lt;br /&gt;
&lt;br /&gt;
[Cabin Porch]&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;o&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
[Cabin Porch]&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see the Emni disk and a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;go trai&lt;br /&gt;
Where are you trying to go?&lt;br /&gt;
&amp;gt;go step&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
[Kali&#039;s Glade]&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see the Emni disk, a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;go tre&lt;br /&gt;
You take a few steps toward a tall apple tree.&lt;br /&gt;
&amp;gt;go trees&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
As you approach the trees, their branches slowly shift and move away, allowing you to pass.&lt;br /&gt;
[Among the Trees]&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
&amp;gt;o&lt;br /&gt;
The moss grows like a blanket up the trunks of the oak and modwir trees here.  The large trees stand, indifferent to the encroachment of the harmless fungus.  You also see a wooden shield.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: east, southeast, west&lt;br /&gt;
[Lower Dragonsclaw, Forest]&lt;br /&gt;
The moss grows like a blanket up the trunks of the oak and modwir trees here.  The large trees stand, indifferent to the encroachment of the harmless fungus.  You also see a wooden shield.&lt;br /&gt;
Obvious paths: east, southeast, west&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:PRICKLIES&amp;diff=176940</id>
		<title>User:PRICKLIES</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:PRICKLIES&amp;diff=176940"/>
		<updated>2022-09-14T19:16:03Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Account&#039;&#039;&#039;: PRICKLIES (named after my ranger circa 1999)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discord&#039;&#039;&#039;: misterdoubt#5196&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Characters&#039;&#039;&#039;: [[Gnurr (prime)|Gnurr]], [[Denil (platinum)|Denil]]&lt;br /&gt;
&lt;br /&gt;
== Beard Clips ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat clip&lt;br /&gt;
&lt;br /&gt;
You reach up to scratch your beard and find something small stuck there. You&#039;re not quite sure what it is, but since it was in your beard, you&#039;re fairly sure it must be edible.  With a happy grunt, you pop it into your mouth.&lt;br /&gt;
&lt;br /&gt;
Gnurr reaches up and removes something small from his beard.  After a moment of inspecting his find, he pops it into his mouth with a happy grunt.&lt;br /&gt;
&lt;br /&gt;
== Alter Fodder Charts ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Containers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
 !width=&amp;quot;80&amp;quot; align=left|Location&lt;br /&gt;
 !width=&amp;quot;280&amp;quot; align=left|Product&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Weight&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Weight Limit&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Item Limit&lt;br /&gt;
 !width=&amp;quot;140&amp;quot; align=left|Town&lt;br /&gt;
 !width=&amp;quot;200&amp;quot; align=left|Shop&lt;br /&gt;
 !width=&amp;quot;50&amp;quot; align=right|Price&lt;br /&gt;
 |-&lt;br /&gt;
 |cloak       &lt;br /&gt;
 |a silver-edged black leather greatcloak  &lt;br /&gt;
 |align=center |6  &lt;br /&gt;
 |align=center |VLA     &lt;br /&gt;
 |align=center |none&lt;br /&gt;
 |Zul Logoth&lt;br /&gt;
 |Lucretia&#039;s Fashions&lt;br /&gt;
 |align=right |15,000&lt;br /&gt;
 |-&lt;br /&gt;
 |cloak       &lt;br /&gt;
 |a long garnet watered silk cloak         &lt;br /&gt;
 |align=center |6  &lt;br /&gt;
 |align=center |VLA   &lt;br /&gt;
 |align=center |none&lt;br /&gt;
 |Cysaegir&lt;br /&gt;
 |Piaere�s Boutique - Atelier&lt;br /&gt;
 |align=right |35,000&lt;br /&gt;
 |-&lt;br /&gt;
 |cloak          &lt;br /&gt;
 |a high-collared flowing crimson cloak       &lt;br /&gt;
 |align=center |6     &lt;br /&gt;
 |align=center |VLA      &lt;br /&gt;
 |align=center |none   &lt;br /&gt;
 |Solhaven      &lt;br /&gt;
 |Dark Building              &lt;br /&gt;
 |align=right |50,000&lt;br /&gt;
 |-&lt;br /&gt;
 |cloak          &lt;br /&gt;
 |an embroidered white silk cloak             &lt;br /&gt;
 |align=center |7     &lt;br /&gt;
 |align=center |VLA        &lt;br /&gt;
 |align=center |none   &lt;br /&gt;
 |Landing      &lt;br /&gt;
 |Dari&#039;s                     &lt;br /&gt;
 |align=right |15,000&lt;br /&gt;
 |-&lt;br /&gt;
 |back           &lt;br /&gt;
 |a cypress green silk backpack               &lt;br /&gt;
 |align=center |7     &lt;br /&gt;
 |align=center |VLA        &lt;br /&gt;
 |align=center |none   &lt;br /&gt;
 |Ravelin     &lt;br /&gt;
 |Jidrael&#039;s General Shop     &lt;br /&gt;
 |align=right |250&lt;br /&gt;
 |-&lt;br /&gt;
 |shoulder       &lt;br /&gt;
 |a gold-clasped supple leather knapsack      &lt;br /&gt;
 |align=center |3     &lt;br /&gt;
 |align=center |large     &lt;br /&gt;
 |align=center |none    &lt;br /&gt;
 |Ta&#039;Vaalor     &lt;br /&gt;
 |Phisk�s Wares - &#039;&#039;&#039;Backroom&#039;&#039;&#039;         &lt;br /&gt;
 |align=right |17,500&lt;br /&gt;
 |-&lt;br /&gt;
 |shoulder       &lt;br /&gt;
 |an ale-stained linen satchel                &lt;br /&gt;
 |align=center |4     &lt;br /&gt;
 |align=center |large     &lt;br /&gt;
 |align=center |none    &lt;br /&gt;
 |Ta&#039;Vaalor     &lt;br /&gt;
 |Silverwood Outfitters Loft    &lt;br /&gt;
 |align=right |500&lt;br /&gt;
 |-&lt;br /&gt;
 |shoulder       &lt;br /&gt;
 |a small sailcloth satchel                   &lt;br /&gt;
 |align=center |4     &lt;br /&gt;
 |align=center |large     &lt;br /&gt;
 |align=center |none    &lt;br /&gt;
 |River&#039;s Rest     &lt;br /&gt;
 |Bertha Crabbe�s Stuff      &lt;br /&gt;
 |align=right |25,000&lt;br /&gt;
 |-&lt;br /&gt;
 |shoulder       &lt;br /&gt;
 |a (various) staff harness                   &lt;br /&gt;
 |align=center |4     &lt;br /&gt;
 |align=center |large      &lt;br /&gt;
 |align=center |none   &lt;br /&gt;
 |Solhaven      &lt;br /&gt;
 |Magi&#039;s Stave               &lt;br /&gt;
 |align=right |15,000&lt;br /&gt;
 |-&lt;br /&gt;
 |shoulder       &lt;br /&gt;
 |a weapon sling	            &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |medium    &lt;br /&gt;
 |align=center |    &lt;br /&gt;
 |Teras Isle      &lt;br /&gt;
 |Company Store, Dry Goods         &lt;br /&gt;
 |align=right |200&lt;br /&gt;
 |-&lt;br /&gt;
 |belt           &lt;br /&gt;
 |a moss green velvet hip-purse               &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |medium    &lt;br /&gt;
 |align=center |    &lt;br /&gt;
 |Ravelin     &lt;br /&gt;
 |Jidrael&#039;s General Shop     &lt;br /&gt;
 |align=right |250&lt;br /&gt;
 |-&lt;br /&gt;
 |belt           &lt;br /&gt;
 |a ditty bag                                 &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |medium      &lt;br /&gt;
 |align=center |  &lt;br /&gt;
 |River&#039;s Rest     &lt;br /&gt;
 |General Store              &lt;br /&gt;
 |align=right |121&lt;br /&gt;
 |-&lt;br /&gt;
 |belt           &lt;br /&gt;
 |a knotted white mesh pouch                  &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |medium     &lt;br /&gt;
 |align=center |   &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Cypress Sundries           &lt;br /&gt;
 |align=right |750&lt;br /&gt;
 |-&lt;br /&gt;
 |around legs    &lt;br /&gt;
 |a tooled leather thigh-sheath               &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |small   &lt;br /&gt;
 |align=center |2    &lt;br /&gt;
 |Ravelin     &lt;br /&gt;
 |Itarille Seregon           &lt;br /&gt;
 |align=right |75&lt;br /&gt;
 |-&lt;br /&gt;
 |pin            &lt;br /&gt;
 |a thick brown canvas thigh-sheath           &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |small     &lt;br /&gt;
 |align=center |    &lt;br /&gt;
 |Zul Logoth        &lt;br /&gt;
 |General Store              &lt;br /&gt;
 |align=right |7000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
 !width=&amp;quot;80&amp;quot; align=left|Location&lt;br /&gt;
 !width=&amp;quot;280&amp;quot; align=left|Product&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Weight&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Weight Limit&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Item Limit&lt;br /&gt;
 !width=&amp;quot;140&amp;quot; align=left|Town&lt;br /&gt;
 !width=&amp;quot;200&amp;quot; align=left|Shop&lt;br /&gt;
 !width=&amp;quot;50&amp;quot; align=right|Price&lt;br /&gt;
 |-&lt;br /&gt;
 |head           &lt;br /&gt;
 |a dapper green felt beret                  &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |1       &lt;br /&gt;
 |Ravelin     &lt;br /&gt;
 |Jidrael&#039;s General Shop     &lt;br /&gt;
 |align=right |75&lt;br /&gt;
 |-&lt;br /&gt;
 |head           &lt;br /&gt;
 |a fuzzy orange lobster hat                 &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |n/a&lt;br /&gt;
 |align=center |      &lt;br /&gt;
 |Solhaven      &lt;br /&gt;
 |within Lobstereum          &lt;br /&gt;
 |align=right |500&lt;br /&gt;
 |-&lt;br /&gt;
 |front          &lt;br /&gt;
 |(various) vest                             &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |several    &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Melorna&#039;s Boutique         &lt;br /&gt;
 |align=right |1,250&lt;br /&gt;
 |-&lt;br /&gt;
 |front          &lt;br /&gt;
 |(various) bodice                           &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |several     &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Melorna&#039;s Boutique         &lt;br /&gt;
 |align=right |1,500&lt;br /&gt;
 |-&lt;br /&gt;
 |pin            &lt;br /&gt;
 |(various) bodice                            &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |n/a&lt;br /&gt;
 |align=center |     &lt;br /&gt;
 |Solhaven      &lt;br /&gt;
 |Faeilythe&#039;s Fashions           &lt;br /&gt;
 |align=right |13,500&lt;br /&gt;
 |-&lt;br /&gt;
 |pin            &lt;br /&gt;
 |(various) bodice                           &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small    &lt;br /&gt;
 |align=center |       &lt;br /&gt;
 |Landing      &lt;br /&gt;
 |Elaraeyn&#039;s Boutique        &lt;br /&gt;
 |align=right |40,000&lt;br /&gt;
 |-&lt;br /&gt;
 |pin            &lt;br /&gt;
 |a slate grey surcoat                       &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |n/a&lt;br /&gt;
 |align=center |      &lt;br /&gt;
 |Northern Caravansary     &lt;br /&gt;
 |You Bet Your Life          &lt;br /&gt;
 |align=right |75&lt;br /&gt;
 |-&lt;br /&gt;
 |pin            &lt;br /&gt;
 |a pair of silvery silk gloves              &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |n/a&lt;br /&gt;
 |align=center |      &lt;br /&gt;
 |Landing      &lt;br /&gt;
 |Elaraeyn&#039;s Boutique        &lt;br /&gt;
 |align=right |1,000&lt;br /&gt;
 |-&lt;br /&gt;
 |waist          &lt;br /&gt;
 |a wide ebon leather belt                   &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |?        &lt;br /&gt;
 |Ta&#039;Vaalor     &lt;br /&gt;
 |Phisk�s Wares - &#039;&#039;&#039;Backroom&#039;&#039;&#039;&lt;br /&gt;
 |align=right |5,000&lt;br /&gt;
 |-&lt;br /&gt;
 |waist          &lt;br /&gt;
 |(various) belt                             &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |1       &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Melorna&#039;s Boutique         &lt;br /&gt;
 |align=right |1,000&lt;br /&gt;
 |-&lt;br /&gt;
 |waist          &lt;br /&gt;
 |(various) sash                             &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small  &lt;br /&gt;
 |align=center |1       &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Melorna&#039;s Boutique         &lt;br /&gt;
 |align=right |2,500&lt;br /&gt;
 |-&lt;br /&gt;
 |waist          &lt;br /&gt;
 |a white cotton apron                       &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |?        &lt;br /&gt;
 |River&#039;s Rest     &lt;br /&gt;
 |Bertha Crabbe�s Stuff      &lt;br /&gt;
 |align=right |4,845&lt;br /&gt;
 |-&lt;br /&gt;
 |legs           &lt;br /&gt;
 |(various) pants/trousers                    &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |very small  &lt;br /&gt;
 |align=center |2       &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Melorna&#039;s Boutique         &lt;br /&gt;
 |align=right |1,500&lt;br /&gt;
 |-&lt;br /&gt;
 |legs           &lt;br /&gt;
 |(various) breeches/trousers                &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |?        &lt;br /&gt;
 |Landing      &lt;br /&gt;
 |Elaraeyn&#039;s Boutique        &lt;br /&gt;
 |align=right |40,000&lt;br /&gt;
 |-&lt;br /&gt;
 |legs           &lt;br /&gt;
 |some dark leather pants                    &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |n/a&lt;br /&gt;
 |align=center |     &lt;br /&gt;
 |Solhaven      &lt;br /&gt;
 |Dark Building              &lt;br /&gt;
 |align=right |5,000&lt;br /&gt;
 |-&lt;br /&gt;
 |feet           &lt;br /&gt;
 |a pair of dusky calfskin half-boots        &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small  &lt;br /&gt;
 |align=center |1?      &lt;br /&gt;
 |Ravelin     &lt;br /&gt;
 |Itarille Seregon           &lt;br /&gt;
 |align=right |300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defenses against fear attacks: Bravery, Heroism, Self Control, Song of Valor, Dauntless, Symbol of Courage&lt;br /&gt;
http://www.play.net/forums/messages.asp?forum=102&amp;amp;category=4&amp;amp;topic=55&amp;amp;message=1059&lt;br /&gt;
&lt;br /&gt;
===Kali&#039;s Glade===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The moss grows like a blanket up the trunks of the oak and modwir trees here.  The large trees stand, indifferent to the encroachment of the harmless fungus. &lt;br /&gt;
Obvious paths: east, southeast, west&lt;br /&gt;
You make a careful search of the area and discover a faint forest trail!&lt;br /&gt;
&amp;gt;go trai&lt;br /&gt;
A kobold swings a short sword at you!&lt;br /&gt;
  AS: +36 vs DS: +223 with AvD: +35 + d100 roll: +76 = -76&lt;br /&gt;
   A clean miss.&lt;br /&gt;
&lt;br /&gt;
The moss grows like a blanket up the trunks of the oak and modwir trees here.  The large trees stand, indifferent to the encroachment of the harmless fungus.  You also see a velnalin, the Emni disk, a kobold and a wooden shield.&lt;br /&gt;
Obvious paths: east, southeast, west&lt;br /&gt;
&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
[Among the Trees]&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
&amp;gt;;room&lt;br /&gt;
&lt;br /&gt;
[exec1: nil]&lt;br /&gt;
&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.  You also see the Emni disk.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l tree&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
&amp;gt;;ka&lt;br /&gt;
&lt;br /&gt;
--- Lich: no scripts to kill&lt;br /&gt;
&lt;br /&gt;
&amp;gt;;look tree&lt;br /&gt;
&lt;br /&gt;
[exec1]&amp;gt;look under tree&lt;br /&gt;
&lt;br /&gt;
There is nothing under the trees.&lt;br /&gt;
&lt;br /&gt;
[exec1]&amp;gt;look behind tree&lt;br /&gt;
&lt;br /&gt;
There is nothing behind the trees.&lt;br /&gt;
&lt;br /&gt;
[exec1]&amp;gt;look in tree&lt;br /&gt;
&lt;br /&gt;
There is nothing in the trees.&lt;br /&gt;
&lt;br /&gt;
[exec1]&amp;gt;look on tree&lt;br /&gt;
&lt;br /&gt;
There is nothing on the trees.&lt;br /&gt;
&amp;gt;go tree&lt;br /&gt;
&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
As you approach the trees, their branches slowly shift and move away, allowing you to pass.&lt;br /&gt;
[Kali&#039;s Glade]&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see the Emni disk, a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;l tree&lt;br /&gt;
The apple tree rises near the old wooden cabin, its branches ornamented with crisp golden apples.&lt;br /&gt;
&amp;gt;get ap&lt;br /&gt;
You help yourself to a crisp golden apple.&lt;br /&gt;
&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see the Emni disk, a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;go step&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
[Cabin Porch]&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see the Emni disk and a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;l car&lt;br /&gt;
A pile of carved wooden charms rests between an old rocking chair and a small wooden stand.&lt;br /&gt;
&amp;gt;l carv&lt;br /&gt;
A pile of carved wooden charms rests between an old rocking chair and a small wooden stand.&lt;br /&gt;
&amp;gt;get carv&lt;br /&gt;
You select an elaborate snowcat charm from a pile of wooden carvings.&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see the Emni disk and a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;l charm&lt;br /&gt;
I could not find what you were referring to.&lt;br /&gt;
&lt;br /&gt;
[+96 XP]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;insp charm&lt;br /&gt;
What were you referring to?&lt;br /&gt;
&amp;gt;l charm&lt;br /&gt;
I could not find what you were referring to.&lt;br /&gt;
&amp;gt;i&lt;br /&gt;
You are holding a crisp golden apple in your right hand and an elaborate snowcat charm in your left hand.&lt;br /&gt;
You are wearing a cloth-of-silver pelisse clasped with myriad thin chains, some thick sheepskin-lined leathers, and a shimmering silver mesh satchel.&lt;br /&gt;
&amp;gt;l my charm&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
&amp;gt;insp my charm&lt;br /&gt;
You carefully inspect your snowcat charm.&lt;br /&gt;
&lt;br /&gt;
You determine that you could wear the charm anywhere on your body.  The charm appears to serve some purpose.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of wood.&lt;br /&gt;
&amp;gt;anal my charm&lt;br /&gt;
You analyze your snowcat charm and sense that the item is free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
&amp;gt;put charm in my sat&lt;br /&gt;
You put an elaborate snowcat charm in your silver mesh satchel.&lt;br /&gt;
&amp;gt;get charm&lt;br /&gt;
Get what?&lt;br /&gt;
&amp;gt;get carv&lt;br /&gt;
You search through a pile of wooden carvings, but you just can&#039;t seem to find anything that you want.&lt;br /&gt;
&amp;gt;l doo&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
&amp;gt;l map&lt;br /&gt;
The maps are discolored and have faded over time.&lt;br /&gt;
&amp;gt;go doo&lt;br /&gt;
&lt;br /&gt;
Walls of smoothed maoral enclose the small cabin, and the sun shines in through a large glass window, lighting and warming the room.  A weathered black cloak hangs from a tall wooden rack, while a highly polished veil iron shield is mounted above a dusty iron cooking pot.  A round sephwir table has been situated between two tall mossbark chairs.&lt;br /&gt;
&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
[Old Cabin]&lt;br /&gt;
Walls of smoothed maoral enclose the small cabin, and the sun shines in through a large glass window, lighting and warming the room.  A weathered black cloak hangs from a tall wooden rack, while a highly polished veil iron shield is mounted above a dusty iron cooking pot.  A round sephwir table has been situated between two tall mossbark chairs.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
Walls of smoothed maoral enclose the small cabin, and the sun shines in through a large glass window, lighting and warming the room.  A weathered black cloak hangs from a tall wooden rack, while a highly polished veil iron shield is mounted above a dusty iron cooking pot.  A round sephwir table has been situated between two tall mossbark chairs.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
Walls of smoothed maoral enclose the small cabin, and the sun shines in through a large glass window, lighting and warming the room.  A weathered black cloak hangs from a tall wooden rack, while a highly polished veil iron shield is mounted above a dusty iron cooking pot.  A round sephwir table has been situated between two tall mossbark chairs.  You also see the Emni disk.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&amp;gt;l shie&lt;br /&gt;
Mounted on the wall, the veil iron shield still surprisingly holds its highly polished luster.  Its surface is unmarred and gleams with the faintest of light.  Emblazoned boldly across the shield is the symbol of Voln.&lt;br /&gt;
&amp;gt;l cloa&lt;br /&gt;
Draped across the wooden rack, the black cloak appears to be weathered and unused for quite some time.  A few small strands of red hair rest gently on the dusty hood of the cloak.&lt;br /&gt;
&amp;gt;l win&lt;br /&gt;
You gaze through the glass window and see...&lt;br /&gt;
&lt;br /&gt;
[Cabin Porch]&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;o&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
[Cabin Porch]&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see the Emni disk and a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;go trai&lt;br /&gt;
Where are you trying to go?&lt;br /&gt;
&amp;gt;go step&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
[Kali&#039;s Glade]&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see the Emni disk, a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;go tre&lt;br /&gt;
You take a few steps toward a tall apple tree.&lt;br /&gt;
&amp;gt;go trees&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
As you approach the trees, their branches slowly shift and move away, allowing you to pass.&lt;br /&gt;
[Among the Trees]&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
&amp;gt;o&lt;br /&gt;
The moss grows like a blanket up the trunks of the oak and modwir trees here.  The large trees stand, indifferent to the encroachment of the harmless fungus.  You also see a wooden shield.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: east, southeast, west&lt;br /&gt;
[Lower Dragonsclaw, Forest]&lt;br /&gt;
The moss grows like a blanket up the trunks of the oak and modwir trees here.  The large trees stand, indifferent to the encroachment of the harmless fungus.  You also see a wooden shield.&lt;br /&gt;
Obvious paths: east, southeast, west&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:PRICKLIES&amp;diff=176816</id>
		<title>User:PRICKLIES</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:PRICKLIES&amp;diff=176816"/>
		<updated>2022-09-14T11:05:06Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Account&#039;&#039;&#039;: PRICKLIES (named after my ranger circa 1999)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discord&#039;&#039;&#039;: misterdoubt#5196&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Characters&#039;&#039;&#039;: [[Gnurr (prime)|Gnurr]], [[Denil (platinum)|Denil]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alter Fodder Charts ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Containers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
 !width=&amp;quot;80&amp;quot; align=left|Location&lt;br /&gt;
 !width=&amp;quot;280&amp;quot; align=left|Product&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Weight&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Weight Limit&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Item Limit&lt;br /&gt;
 !width=&amp;quot;140&amp;quot; align=left|Town&lt;br /&gt;
 !width=&amp;quot;200&amp;quot; align=left|Shop&lt;br /&gt;
 !width=&amp;quot;50&amp;quot; align=right|Price&lt;br /&gt;
 |-&lt;br /&gt;
 |cloak       &lt;br /&gt;
 |a silver-edged black leather greatcloak  &lt;br /&gt;
 |align=center |6  &lt;br /&gt;
 |align=center |VLA     &lt;br /&gt;
 |align=center |none&lt;br /&gt;
 |Zul Logoth&lt;br /&gt;
 |Lucretia&#039;s Fashions&lt;br /&gt;
 |align=right |15,000&lt;br /&gt;
 |-&lt;br /&gt;
 |cloak       &lt;br /&gt;
 |a long garnet watered silk cloak         &lt;br /&gt;
 |align=center |6  &lt;br /&gt;
 |align=center |VLA   &lt;br /&gt;
 |align=center |none&lt;br /&gt;
 |Cysaegir&lt;br /&gt;
 |Piaere�s Boutique - Atelier&lt;br /&gt;
 |align=right |35,000&lt;br /&gt;
 |-&lt;br /&gt;
 |cloak          &lt;br /&gt;
 |a high-collared flowing crimson cloak       &lt;br /&gt;
 |align=center |6     &lt;br /&gt;
 |align=center |VLA      &lt;br /&gt;
 |align=center |none   &lt;br /&gt;
 |Solhaven      &lt;br /&gt;
 |Dark Building              &lt;br /&gt;
 |align=right |50,000&lt;br /&gt;
 |-&lt;br /&gt;
 |cloak          &lt;br /&gt;
 |an embroidered white silk cloak             &lt;br /&gt;
 |align=center |7     &lt;br /&gt;
 |align=center |VLA        &lt;br /&gt;
 |align=center |none   &lt;br /&gt;
 |Landing      &lt;br /&gt;
 |Dari&#039;s                     &lt;br /&gt;
 |align=right |15,000&lt;br /&gt;
 |-&lt;br /&gt;
 |back           &lt;br /&gt;
 |a cypress green silk backpack               &lt;br /&gt;
 |align=center |7     &lt;br /&gt;
 |align=center |VLA        &lt;br /&gt;
 |align=center |none   &lt;br /&gt;
 |Ravelin     &lt;br /&gt;
 |Jidrael&#039;s General Shop     &lt;br /&gt;
 |align=right |250&lt;br /&gt;
 |-&lt;br /&gt;
 |shoulder       &lt;br /&gt;
 |a gold-clasped supple leather knapsack      &lt;br /&gt;
 |align=center |3     &lt;br /&gt;
 |align=center |large     &lt;br /&gt;
 |align=center |none    &lt;br /&gt;
 |Ta&#039;Vaalor     &lt;br /&gt;
 |Phisk�s Wares - &#039;&#039;&#039;Backroom&#039;&#039;&#039;         &lt;br /&gt;
 |align=right |17,500&lt;br /&gt;
 |-&lt;br /&gt;
 |shoulder       &lt;br /&gt;
 |an ale-stained linen satchel                &lt;br /&gt;
 |align=center |4     &lt;br /&gt;
 |align=center |large     &lt;br /&gt;
 |align=center |none    &lt;br /&gt;
 |Ta&#039;Vaalor     &lt;br /&gt;
 |Silverwood Outfitters Loft    &lt;br /&gt;
 |align=right |500&lt;br /&gt;
 |-&lt;br /&gt;
 |shoulder       &lt;br /&gt;
 |a small sailcloth satchel                   &lt;br /&gt;
 |align=center |4     &lt;br /&gt;
 |align=center |large     &lt;br /&gt;
 |align=center |none    &lt;br /&gt;
 |River&#039;s Rest     &lt;br /&gt;
 |Bertha Crabbe�s Stuff      &lt;br /&gt;
 |align=right |25,000&lt;br /&gt;
 |-&lt;br /&gt;
 |shoulder       &lt;br /&gt;
 |a (various) staff harness                   &lt;br /&gt;
 |align=center |4     &lt;br /&gt;
 |align=center |large      &lt;br /&gt;
 |align=center |none   &lt;br /&gt;
 |Solhaven      &lt;br /&gt;
 |Magi&#039;s Stave               &lt;br /&gt;
 |align=right |15,000&lt;br /&gt;
 |-&lt;br /&gt;
 |shoulder       &lt;br /&gt;
 |a weapon sling	            &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |medium    &lt;br /&gt;
 |align=center |    &lt;br /&gt;
 |Teras Isle      &lt;br /&gt;
 |Company Store, Dry Goods         &lt;br /&gt;
 |align=right |200&lt;br /&gt;
 |-&lt;br /&gt;
 |belt           &lt;br /&gt;
 |a moss green velvet hip-purse               &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |medium    &lt;br /&gt;
 |align=center |    &lt;br /&gt;
 |Ravelin     &lt;br /&gt;
 |Jidrael&#039;s General Shop     &lt;br /&gt;
 |align=right |250&lt;br /&gt;
 |-&lt;br /&gt;
 |belt           &lt;br /&gt;
 |a ditty bag                                 &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |medium      &lt;br /&gt;
 |align=center |  &lt;br /&gt;
 |River&#039;s Rest     &lt;br /&gt;
 |General Store              &lt;br /&gt;
 |align=right |121&lt;br /&gt;
 |-&lt;br /&gt;
 |belt           &lt;br /&gt;
 |a knotted white mesh pouch                  &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |medium     &lt;br /&gt;
 |align=center |   &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Cypress Sundries           &lt;br /&gt;
 |align=right |750&lt;br /&gt;
 |-&lt;br /&gt;
 |around legs    &lt;br /&gt;
 |a tooled leather thigh-sheath               &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |small   &lt;br /&gt;
 |align=center |2    &lt;br /&gt;
 |Ravelin     &lt;br /&gt;
 |Itarille Seregon           &lt;br /&gt;
 |align=right |75&lt;br /&gt;
 |-&lt;br /&gt;
 |pin            &lt;br /&gt;
 |a thick brown canvas thigh-sheath           &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |small     &lt;br /&gt;
 |align=center |    &lt;br /&gt;
 |Zul Logoth        &lt;br /&gt;
 |General Store              &lt;br /&gt;
 |align=right |7000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
 !width=&amp;quot;80&amp;quot; align=left|Location&lt;br /&gt;
 !width=&amp;quot;280&amp;quot; align=left|Product&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Weight&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Weight Limit&lt;br /&gt;
 !width=&amp;quot;70&amp;quot; align=center|Item Limit&lt;br /&gt;
 !width=&amp;quot;140&amp;quot; align=left|Town&lt;br /&gt;
 !width=&amp;quot;200&amp;quot; align=left|Shop&lt;br /&gt;
 !width=&amp;quot;50&amp;quot; align=right|Price&lt;br /&gt;
 |-&lt;br /&gt;
 |head           &lt;br /&gt;
 |a dapper green felt beret                  &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |1       &lt;br /&gt;
 |Ravelin     &lt;br /&gt;
 |Jidrael&#039;s General Shop     &lt;br /&gt;
 |align=right |75&lt;br /&gt;
 |-&lt;br /&gt;
 |head           &lt;br /&gt;
 |a fuzzy orange lobster hat                 &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |n/a&lt;br /&gt;
 |align=center |      &lt;br /&gt;
 |Solhaven      &lt;br /&gt;
 |within Lobstereum          &lt;br /&gt;
 |align=right |500&lt;br /&gt;
 |-&lt;br /&gt;
 |front          &lt;br /&gt;
 |(various) vest                             &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |several    &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Melorna&#039;s Boutique         &lt;br /&gt;
 |align=right |1,250&lt;br /&gt;
 |-&lt;br /&gt;
 |front          &lt;br /&gt;
 |(various) bodice                           &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |several     &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Melorna&#039;s Boutique         &lt;br /&gt;
 |align=right |1,500&lt;br /&gt;
 |-&lt;br /&gt;
 |pin            &lt;br /&gt;
 |(various) bodice                            &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |n/a&lt;br /&gt;
 |align=center |     &lt;br /&gt;
 |Solhaven      &lt;br /&gt;
 |Faeilythe&#039;s Fashions           &lt;br /&gt;
 |align=right |13,500&lt;br /&gt;
 |-&lt;br /&gt;
 |pin            &lt;br /&gt;
 |(various) bodice                           &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small    &lt;br /&gt;
 |align=center |       &lt;br /&gt;
 |Landing      &lt;br /&gt;
 |Elaraeyn&#039;s Boutique        &lt;br /&gt;
 |align=right |40,000&lt;br /&gt;
 |-&lt;br /&gt;
 |pin            &lt;br /&gt;
 |a slate grey surcoat                       &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |n/a&lt;br /&gt;
 |align=center |      &lt;br /&gt;
 |Northern Caravansary     &lt;br /&gt;
 |You Bet Your Life          &lt;br /&gt;
 |align=right |75&lt;br /&gt;
 |-&lt;br /&gt;
 |pin            &lt;br /&gt;
 |a pair of silvery silk gloves              &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |n/a&lt;br /&gt;
 |align=center |      &lt;br /&gt;
 |Landing      &lt;br /&gt;
 |Elaraeyn&#039;s Boutique        &lt;br /&gt;
 |align=right |1,000&lt;br /&gt;
 |-&lt;br /&gt;
 |waist          &lt;br /&gt;
 |a wide ebon leather belt                   &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |?        &lt;br /&gt;
 |Ta&#039;Vaalor     &lt;br /&gt;
 |Phisk�s Wares - &#039;&#039;&#039;Backroom&#039;&#039;&#039;&lt;br /&gt;
 |align=right |5,000&lt;br /&gt;
 |-&lt;br /&gt;
 |waist          &lt;br /&gt;
 |(various) belt                             &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |1       &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Melorna&#039;s Boutique         &lt;br /&gt;
 |align=right |1,000&lt;br /&gt;
 |-&lt;br /&gt;
 |waist          &lt;br /&gt;
 |(various) sash                             &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small  &lt;br /&gt;
 |align=center |1       &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Melorna&#039;s Boutique         &lt;br /&gt;
 |align=right |2,500&lt;br /&gt;
 |-&lt;br /&gt;
 |waist          &lt;br /&gt;
 |a white cotton apron                       &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |?        &lt;br /&gt;
 |River&#039;s Rest     &lt;br /&gt;
 |Bertha Crabbe�s Stuff      &lt;br /&gt;
 |align=right |4,845&lt;br /&gt;
 |-&lt;br /&gt;
 |legs           &lt;br /&gt;
 |(various) pants/trousers                    &lt;br /&gt;
 |align=center |2     &lt;br /&gt;
 |align=center |very small  &lt;br /&gt;
 |align=center |2       &lt;br /&gt;
 |Four Winds Isle       &lt;br /&gt;
 |Melorna&#039;s Boutique         &lt;br /&gt;
 |align=right |1,500&lt;br /&gt;
 |-&lt;br /&gt;
 |legs           &lt;br /&gt;
 |(various) breeches/trousers                &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small   &lt;br /&gt;
 |align=center |?        &lt;br /&gt;
 |Landing      &lt;br /&gt;
 |Elaraeyn&#039;s Boutique        &lt;br /&gt;
 |align=right |40,000&lt;br /&gt;
 |-&lt;br /&gt;
 |legs           &lt;br /&gt;
 |some dark leather pants                    &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |n/a&lt;br /&gt;
 |align=center |     &lt;br /&gt;
 |Solhaven      &lt;br /&gt;
 |Dark Building              &lt;br /&gt;
 |align=right |5,000&lt;br /&gt;
 |-&lt;br /&gt;
 |feet           &lt;br /&gt;
 |a pair of dusky calfskin half-boots        &lt;br /&gt;
 |align=center |&amp;lt;2     &lt;br /&gt;
 |align=center |very small  &lt;br /&gt;
 |align=center |1?      &lt;br /&gt;
 |Ravelin     &lt;br /&gt;
 |Itarille Seregon           &lt;br /&gt;
 |align=right |300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defenses against fear attacks: Bravery, Heroism, Self Control, Song of Valor, Dauntless, Symbol of Courage&lt;br /&gt;
http://www.play.net/forums/messages.asp?forum=102&amp;amp;category=4&amp;amp;topic=55&amp;amp;message=1059&lt;br /&gt;
&lt;br /&gt;
===Kali&#039;s Glade===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The moss grows like a blanket up the trunks of the oak and modwir trees here.  The large trees stand, indifferent to the encroachment of the harmless fungus. &lt;br /&gt;
Obvious paths: east, southeast, west&lt;br /&gt;
You make a careful search of the area and discover a faint forest trail!&lt;br /&gt;
&amp;gt;go trai&lt;br /&gt;
A kobold swings a short sword at you!&lt;br /&gt;
  AS: +36 vs DS: +223 with AvD: +35 + d100 roll: +76 = -76&lt;br /&gt;
   A clean miss.&lt;br /&gt;
&lt;br /&gt;
The moss grows like a blanket up the trunks of the oak and modwir trees here.  The large trees stand, indifferent to the encroachment of the harmless fungus.  You also see a velnalin, the Emni disk, a kobold and a wooden shield.&lt;br /&gt;
Obvious paths: east, southeast, west&lt;br /&gt;
&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
[Among the Trees]&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
&amp;gt;;room&lt;br /&gt;
&lt;br /&gt;
[exec1: nil]&lt;br /&gt;
&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.  You also see the Emni disk.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l tree&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
&amp;gt;;ka&lt;br /&gt;
&lt;br /&gt;
--- Lich: no scripts to kill&lt;br /&gt;
&lt;br /&gt;
&amp;gt;;look tree&lt;br /&gt;
&lt;br /&gt;
[exec1]&amp;gt;look under tree&lt;br /&gt;
&lt;br /&gt;
There is nothing under the trees.&lt;br /&gt;
&lt;br /&gt;
[exec1]&amp;gt;look behind tree&lt;br /&gt;
&lt;br /&gt;
There is nothing behind the trees.&lt;br /&gt;
&lt;br /&gt;
[exec1]&amp;gt;look in tree&lt;br /&gt;
&lt;br /&gt;
There is nothing in the trees.&lt;br /&gt;
&lt;br /&gt;
[exec1]&amp;gt;look on tree&lt;br /&gt;
&lt;br /&gt;
There is nothing on the trees.&lt;br /&gt;
&amp;gt;go tree&lt;br /&gt;
&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
As you approach the trees, their branches slowly shift and move away, allowing you to pass.&lt;br /&gt;
[Kali&#039;s Glade]&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see the Emni disk, a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;l tree&lt;br /&gt;
The apple tree rises near the old wooden cabin, its branches ornamented with crisp golden apples.&lt;br /&gt;
&amp;gt;get ap&lt;br /&gt;
You help yourself to a crisp golden apple.&lt;br /&gt;
&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see the Emni disk, a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;go step&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
[Cabin Porch]&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see the Emni disk and a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;l car&lt;br /&gt;
A pile of carved wooden charms rests between an old rocking chair and a small wooden stand.&lt;br /&gt;
&amp;gt;l carv&lt;br /&gt;
A pile of carved wooden charms rests between an old rocking chair and a small wooden stand.&lt;br /&gt;
&amp;gt;get carv&lt;br /&gt;
You select an elaborate snowcat charm from a pile of wooden carvings.&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see the Emni disk and a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;l charm&lt;br /&gt;
I could not find what you were referring to.&lt;br /&gt;
&lt;br /&gt;
[+96 XP]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;insp charm&lt;br /&gt;
What were you referring to?&lt;br /&gt;
&amp;gt;l charm&lt;br /&gt;
I could not find what you were referring to.&lt;br /&gt;
&amp;gt;i&lt;br /&gt;
You are holding a crisp golden apple in your right hand and an elaborate snowcat charm in your left hand.&lt;br /&gt;
You are wearing a cloth-of-silver pelisse clasped with myriad thin chains, some thick sheepskin-lined leathers, and a shimmering silver mesh satchel.&lt;br /&gt;
&amp;gt;l my charm&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
&amp;gt;insp my charm&lt;br /&gt;
You carefully inspect your snowcat charm.&lt;br /&gt;
&lt;br /&gt;
You determine that you could wear the charm anywhere on your body.  The charm appears to serve some purpose.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of wood.&lt;br /&gt;
&amp;gt;anal my charm&lt;br /&gt;
You analyze your snowcat charm and sense that the item is free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
&amp;gt;put charm in my sat&lt;br /&gt;
You put an elaborate snowcat charm in your silver mesh satchel.&lt;br /&gt;
&amp;gt;get charm&lt;br /&gt;
Get what?&lt;br /&gt;
&amp;gt;get carv&lt;br /&gt;
You search through a pile of wooden carvings, but you just can&#039;t seem to find anything that you want.&lt;br /&gt;
&amp;gt;l doo&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
&amp;gt;l map&lt;br /&gt;
The maps are discolored and have faded over time.&lt;br /&gt;
&amp;gt;go doo&lt;br /&gt;
&lt;br /&gt;
Walls of smoothed maoral enclose the small cabin, and the sun shines in through a large glass window, lighting and warming the room.  A weathered black cloak hangs from a tall wooden rack, while a highly polished veil iron shield is mounted above a dusty iron cooking pot.  A round sephwir table has been situated between two tall mossbark chairs.&lt;br /&gt;
&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
[Old Cabin]&lt;br /&gt;
Walls of smoothed maoral enclose the small cabin, and the sun shines in through a large glass window, lighting and warming the room.  A weathered black cloak hangs from a tall wooden rack, while a highly polished veil iron shield is mounted above a dusty iron cooking pot.  A round sephwir table has been situated between two tall mossbark chairs.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
Walls of smoothed maoral enclose the small cabin, and the sun shines in through a large glass window, lighting and warming the room.  A weathered black cloak hangs from a tall wooden rack, while a highly polished veil iron shield is mounted above a dusty iron cooking pot.  A round sephwir table has been situated between two tall mossbark chairs.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
Walls of smoothed maoral enclose the small cabin, and the sun shines in through a large glass window, lighting and warming the room.  A weathered black cloak hangs from a tall wooden rack, while a highly polished veil iron shield is mounted above a dusty iron cooking pot.  A round sephwir table has been situated between two tall mossbark chairs.  You also see the Emni disk.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&amp;gt;l shie&lt;br /&gt;
Mounted on the wall, the veil iron shield still surprisingly holds its highly polished luster.  Its surface is unmarred and gleams with the faintest of light.  Emblazoned boldly across the shield is the symbol of Voln.&lt;br /&gt;
&amp;gt;l cloa&lt;br /&gt;
Draped across the wooden rack, the black cloak appears to be weathered and unused for quite some time.  A few small strands of red hair rest gently on the dusty hood of the cloak.&lt;br /&gt;
&amp;gt;l win&lt;br /&gt;
You gaze through the glass window and see...&lt;br /&gt;
&lt;br /&gt;
[Cabin Porch]&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;o&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
[Cabin Porch]&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see the Emni disk and a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;go trai&lt;br /&gt;
Where are you trying to go?&lt;br /&gt;
&amp;gt;go step&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
[Kali&#039;s Glade]&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see the Emni disk, a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;go tre&lt;br /&gt;
You take a few steps toward a tall apple tree.&lt;br /&gt;
&amp;gt;go trees&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
As you approach the trees, their branches slowly shift and move away, allowing you to pass.&lt;br /&gt;
[Among the Trees]&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
&amp;gt;o&lt;br /&gt;
The moss grows like a blanket up the trunks of the oak and modwir trees here.  The large trees stand, indifferent to the encroachment of the harmless fungus.  You also see a wooden shield.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: east, southeast, west&lt;br /&gt;
[Lower Dragonsclaw, Forest]&lt;br /&gt;
The moss grows like a blanket up the trunks of the oak and modwir trees here.  The large trees stand, indifferent to the encroachment of the harmless fungus.  You also see a wooden shield.&lt;br /&gt;
Obvious paths: east, southeast, west&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:PRAY&amp;diff=176675</id>
		<title>Verb:PRAY</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:PRAY&amp;diff=176675"/>
		<updated>2022-09-13T12:15:13Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: /* Usage */ table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;PRAY&#039;&#039;&#039; is a [[roleplay]]ing verb. &lt;br /&gt;
==Usage==&lt;br /&gt;
&#039;&#039;&#039;Pray (moves player to [[kneel]]):&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You kneel down and begin your prayers.&lt;br /&gt;
&lt;br /&gt;
Person kneels down and begins to recite prayers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pray while kneeling:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Person continues to beseech the gods for mercy and guidance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pray while sitting:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You get up into a kneeling position and begin your prayers.&lt;br /&gt;
&lt;br /&gt;
Person gets up into a kneeling position and begins to pray.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At a [[table]]:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You mumble a few quick words of blessing for your meal. &lt;br /&gt;
&lt;br /&gt;
Person mumbles a quick prayer of blessing for her meal.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Verbs]]&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Things_to_Do_in_Elanthia_When_You%27re_Dead&amp;diff=176563</id>
		<title>Things to Do in Elanthia When You&#039;re Dead</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Things_to_Do_in_Elanthia_When_You%27re_Dead&amp;diff=176563"/>
		<updated>2022-09-11T12:18:53Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: /* Roleplaying */ DANCE, thanks Pookia!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A guide for those temporarily bereft of life.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying ==&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
| BEG &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person&#039;s spirit murmurs a few whispered words of pleading, though you can&#039;t quite make out whether she is begging for mercy or revenge.&lt;br /&gt;
|-&lt;br /&gt;
| CHORTLE &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person gives a ghostly chortle.&lt;br /&gt;
|-&lt;br /&gt;
| CHUCKLE &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person gives a ghostly chuckle.&lt;br /&gt;
|-&lt;br /&gt;
| CRY &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| With great effort the spirit of Person gives a keening cry, spectral tears falling to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| DANCE &lt;br /&gt;
| You are dead, how will you dance?  In the afterlife perhaps, but not here.&lt;br /&gt;
| Person twitches feebly, some last few nerve cells apparently trying to work in a little action before they decay.&lt;br /&gt;
|-&lt;br /&gt;
| FLUSTER&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person&#039;s spirit babbles a few incoherent words, sounding extremely flustered at her current state.&lt;br /&gt;
|-&lt;br /&gt;
| GIGGLE &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person giggles eerily.&lt;br /&gt;
|-&lt;br /&gt;
| GROAN &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| An unsettling groan comes from the spirit of Person.&lt;br /&gt;
|-&lt;br /&gt;
| GROWL &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| A hollow, resonating growl echoes from the spirit of Person.&lt;br /&gt;
|-&lt;br /&gt;
| HOWL &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person&#039;s spirit howls in frustration!&lt;br /&gt;
|-&lt;br /&gt;
| LAUGH &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| The ghostly laughter of Person echoes through the room, sending a shiver down your spine.&lt;br /&gt;
|-&lt;br /&gt;
| MOAN &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person&#039;s spirit lets out a hollow moan.&lt;br /&gt;
|-&lt;br /&gt;
| MUTTER &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| The spirit of Person mutters, complaining bitterly abouther state of affairs.&lt;br /&gt;
|-&lt;br /&gt;
| PRAY&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person whispers a ghostly prayer for her soul.&lt;br /&gt;
|-&lt;br /&gt;
| SAY ...&lt;br /&gt;
| {{addmetext}} &lt;br /&gt;
| The ghostly voice of Player says, &amp;quot;...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| SIGH&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| The spirit of Person sighs softly, raising the hairs on the back of your neck.&lt;br /&gt;
|-&lt;br /&gt;
| THINK &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| TREMBLE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person&#039;s body jerks and trembles involuntarily, her muscles no longer controlled by her brain.&lt;br /&gt;
|-&lt;br /&gt;
| WAIL &lt;br /&gt;
| {{addmetext}} &lt;br /&gt;
| The spirit of Person begins to wail eerily.&lt;br /&gt;
|-&lt;br /&gt;
| WHEEZE &lt;br /&gt;
| {{addmetext}} &lt;br /&gt;
| The spirit of Person emits a ghostly wheezing sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanical ==&lt;br /&gt;
&lt;br /&gt;
DEPART&lt;br /&gt;
&lt;br /&gt;
GROUP OPEN/CLOSE&lt;br /&gt;
&lt;br /&gt;
UNLINK&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Things_to_Do_in_Elanthia_When_You%27re_Dead&amp;diff=176553</id>
		<title>Things to Do in Elanthia When You&#039;re Dead</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Things_to_Do_in_Elanthia_When_You%27re_Dead&amp;diff=176553"/>
		<updated>2022-09-11T03:40:17Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: /* Roleplaying */ Dance??&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A guide for those temporarily bereft of life.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying ==&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
| BEG &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person&#039;s spirit murmurs a few whispered words of pleading, though you can&#039;t quite make out whether she is begging for mercy or revenge.&lt;br /&gt;
|-&lt;br /&gt;
| CHORTLE &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person gives a ghostly chortle.&lt;br /&gt;
|-&lt;br /&gt;
| CHUCKLE &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person gives a ghostly chuckle.&lt;br /&gt;
|-&lt;br /&gt;
| CRY &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| With great effort the spirit of Person gives a keening cry, spectral tears falling to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| DANCE &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| FLUSTER&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person&#039;s spirit babbles a few incoherent words, sounding extremely flustered at her current state.&lt;br /&gt;
|-&lt;br /&gt;
| GIGGLE &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person giggles eerily.&lt;br /&gt;
|-&lt;br /&gt;
| GROAN &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| An unsettling groan comes from the spirit of Person.&lt;br /&gt;
|-&lt;br /&gt;
| GROWL &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| A hollow, resonating growl echoes from the spirit of Person.&lt;br /&gt;
|-&lt;br /&gt;
| HOWL &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person&#039;s spirit howls in frustration!&lt;br /&gt;
|-&lt;br /&gt;
| LAUGH &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| The ghostly laughter of Person echoes through the room, sending a shiver down your spine.&lt;br /&gt;
|-&lt;br /&gt;
| MOAN &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person&#039;s spirit lets out a hollow moan.&lt;br /&gt;
|-&lt;br /&gt;
| MUTTER &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| The spirit of Person mutters, complaining bitterly abouther state of affairs.&lt;br /&gt;
|-&lt;br /&gt;
| PRAY&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person whispers a ghostly prayer for her soul.&lt;br /&gt;
|-&lt;br /&gt;
| SAY ...&lt;br /&gt;
| {{addmetext}} &lt;br /&gt;
| The ghostly voice of Player says, &amp;quot;...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| SIGH&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| The spirit of Person sighs softly, raising the hairs on the back of your neck.&lt;br /&gt;
|-&lt;br /&gt;
| THINK &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| TREMBLE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person&#039;s body jerks and trembles involuntarily, her muscles no longer controlled by her brain.&lt;br /&gt;
|-&lt;br /&gt;
| WAIL &lt;br /&gt;
| {{addmetext}} &lt;br /&gt;
| The spirit of Person begins to wail eerily.&lt;br /&gt;
|-&lt;br /&gt;
| WHEEZE &lt;br /&gt;
| {{addmetext}} &lt;br /&gt;
| The spirit of Person emits a ghostly wheezing sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanical ==&lt;br /&gt;
&lt;br /&gt;
DEPART&lt;br /&gt;
&lt;br /&gt;
GROUP OPEN/CLOSE&lt;br /&gt;
&lt;br /&gt;
UNLINK&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Title_system&amp;diff=176552</id>
		<title>Title system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Title_system&amp;diff=176552"/>
		<updated>2022-09-11T03:14:29Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: /* Table of Skill-based Titles */ Witch Doctor with 69 ranks of only Summoning -- no other lores required.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The &#039;&#039;&#039;title system&#039;&#039;&#039; is the system that controls the use of prename, postname, and cultural identifiers.  When looking at a character, the fields show up as follows:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You see [prename] Mitch O&#039;Saurus, the [postname].&lt;br /&gt;
He appears to be a [culture] [race].&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To access a [[character]]&#039;s title options, use the{{boldmono| [[TITLE (verb)]]}}.&lt;br /&gt;
== Prename Titles ==&lt;br /&gt;
The primary set of prename titles are attained by achieving certain characters [[level]]s in GemStone.  In the past, only the [[Lord]] and [[Lady]] titles existed upon reaching level 20, and achieving this status, which was referred to as &#039;&#039;Titling&#039;&#039;, was considered a significant accomplishment.  Often, when a character &#039;&#039;titled&#039;&#039; an announcement would be made on the &#039;[[Amunet]]&#039; which was followed by many congratulations from fellow players, and at times celebration.&lt;br /&gt;
&lt;br /&gt;
Present day GemStone finds a more expanded title system, but also a lessening of the importance associated with &#039;&#039;titling&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! Levels &lt;br /&gt;
! Title&lt;br /&gt;
|-&lt;br /&gt;
| 0-19&lt;br /&gt;
| Novice&lt;br /&gt;
|-&lt;br /&gt;
| 3-19&lt;br /&gt;
| Apprentice&lt;br /&gt;
|-&lt;br /&gt;
| 10-19&lt;br /&gt;
| Journeyman / Journeywoman&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Lord / Lady&lt;br /&gt;
|-&lt;br /&gt;
| 40+&lt;br /&gt;
| Great Lord / Great Lady&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| High Lord / High Lady&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| Grand Lord / Grand Lady&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===CHE Officer Titles===&lt;br /&gt;
Officers of the [[Co-operative Houses of Elanthia]] are granted prename titles that match their position.  Chairman, Treasurer, Secretary, Event Planner, Bartender and Arbiter are examples of such titles.&lt;br /&gt;
&lt;br /&gt;
===Renowned===&lt;br /&gt;
Characters who had earned enough experience for level 160 in Gemstone III were bestowed the title of Renowned Lord or Renowned Lady in preparation of the Gemstone IV conversion that would make the character level 100 after the conversion. This title was only granted prior to the conversion taking place and is no longer able to be earned or bestowed to new characters post-conversion.&lt;br /&gt;
&lt;br /&gt;
== Specially-granted Titles ==&lt;br /&gt;
Characters can sometimes be granted special prename and postname titles through participation in storylines, quests, and/or events.  The different types of titles, as well as some of the existing titles are listed below.&lt;br /&gt;
&lt;br /&gt;
=== Custom ===&lt;br /&gt;
&#039;&#039;&#039;Custom titles&#039;&#039;&#039; are personalized titles made up by a player for their character.  They are sometimes available at [[festival]]s and [[pay event]]s and are a [[delayed service]].&lt;br /&gt;
&lt;br /&gt;
=== Storyline ===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| Sir || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Knight || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dame || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Protector || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Historian || Postname || Hunt For History 2&lt;br /&gt;
|-&lt;br /&gt;
| Investigator || Postname || Hunt For History 2&lt;br /&gt;
|-&lt;br /&gt;
| Officer of the Golden Hawks || Postname || [[Griffin Sword War]]&lt;br /&gt;
|-&lt;br /&gt;
| Krolvinbane || Postname || rowspan=&amp;quot;2&amp;quot; | [[War of Nations]]&lt;br /&gt;
|-&lt;br /&gt;
| Fortuneer || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Ka&#039;Fahar&#039;a dyur Kontiquaela || Postname || [[War of Nations]], [[Archmage in the Alchemists]]&lt;br /&gt;
|- &lt;br /&gt;
| Defender of Wehnimer&#039;s Landing || Postname || [[Beyond the Arkati]]&lt;br /&gt;
|-&lt;br /&gt;
| Disciple of the Lich || Postname || [[All the Lich King&#039;s Men]]&lt;br /&gt;
|-&lt;br /&gt;
| Knight-Errant || Postname || rowspan=&amp;quot;5&amp;quot; | [[Eyes of the Dawn]]&lt;br /&gt;
|-&lt;br /&gt;
| Patron of the Displaced || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Scion of Shaundara || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Deacon of the Church of Koar || Postname &lt;br /&gt;
|-&lt;br /&gt;
| Blood Reaver || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Magister || Prename || [[Solhaven_Cataclysm_(storyline)|Cataclysm]], [[Eyes of the Dawn]]&lt;br /&gt;
|-&lt;br /&gt;
| Hospitaller of the Order of Venquinor || Postname || rowspan=&amp;quot;2&amp;quot; |[[Solhaven_Cataclysm_(storyline)|Cataclysm]]&lt;br /&gt;
|-&lt;br /&gt;
|Protector of Solhaven || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Flockmaster || Prename || rowspan=&amp;quot;2&amp;quot; | [[The_Nazhor_Chronicles|The Nazhor Chronicles]]&lt;br /&gt;
|-&lt;br /&gt;
| Defender of Mist Harbor || Prename &lt;br /&gt;
|-&lt;br /&gt;
| Seasonal Florist || Postname || [http://forums.play.net/forums/19/325/3260/view/676 #PlayApartTogether Flower Girl Quest] &lt;br /&gt;
|-&lt;br /&gt;
| Insightful || Postname || [http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/thread/1919432 April 2020 RP Contest]&lt;br /&gt;
|-&lt;br /&gt;
| Hero Of Zul Lugoth || Postname || ?&lt;br /&gt;
|-&lt;br /&gt;
| Antiquarian || Postname || Artifacts of Maelshyve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crimson Legion ===&lt;br /&gt;
Any [[Vaalor]] elf with full citizenship in [[Ta&#039;Vaalor]] has the opportunity to enlist in the [[Crimson Legion]] Reserves, the official army of Ta&#039;Vaalor. Members of the Legion have access to a prename and a postname title, based on their current rank:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Availability&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Legion Reservist || Postname || All Reservists&lt;br /&gt;
|-&lt;br /&gt;
| Squire Legionnaire || Prename || Generally Available&lt;br /&gt;
|-&lt;br /&gt;
| Legionnaire || Prename || Upon [[Crimson_Legion#Applying_for_Promotion|promotion]] to Legionnaire&lt;br /&gt;
|-&lt;br /&gt;
| First Legionnaire || Prename || Upon promotion to First Legionnaire&lt;br /&gt;
|-&lt;br /&gt;
| High Legionnaire || Prename || Upon promotion to High Legionnaire&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Palestra ===&lt;br /&gt;
Titles are granted to Wandering Palestra who have walked the [[Path to Palestra]] and successfully completed [[Palestra Trials 5116|Palestra Trials]] based on their rank awarded after the trials.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Palestra || Postname || Available to all Palestra&lt;br /&gt;
|-&lt;br /&gt;
| Paele || Prename || Lowest rank available&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Peltast || Prename || Outranks Paele&lt;br /&gt;
|-&lt;br /&gt;
| Sarissa || Prename || Outranks Peltast&lt;br /&gt;
|-&lt;br /&gt;
| Blade || Prename || Highest rank available&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Because titles are awarded based on a character&#039;s performance in the Palestra Trials, as of 5118, no player character actually has this title.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reim ===&lt;br /&gt;
Titles can be earned by reaching certain achievements in the [[Settlement of Reim]].&lt;br /&gt;
&lt;br /&gt;
=== Open Sea Adventures ===&lt;br /&gt;
Sailing the high seas using the [[Open Sea Adventures]] system allows access to several titles.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Availability&lt;br /&gt;
|-&lt;br /&gt;
| The Infamous || Prename || Achieve 250,000 notoriety on the seas.&lt;br /&gt;
|-&lt;br /&gt;
| Buccaneer || Prename || 100,000 pirate kills.&lt;br /&gt;
|-&lt;br /&gt;
| Seaward || Prename || Achieve Master rank in all OSA roles.&lt;br /&gt;
|-&lt;br /&gt;
| Commodore || Prename || Purchase 3 ships.&lt;br /&gt;
|-&lt;br /&gt;
| Admiral || Prename || Purchase 6 ships.&lt;br /&gt;
|-&lt;br /&gt;
| Salty Sea Dog || Postname || Sink 2,000 boats.&lt;br /&gt;
|-&lt;br /&gt;
| Tall Tale || Postname || Achieve a Reputation Rank of &amp;quot;Ally&amp;quot; in Kraken&#039;s Fall.&lt;br /&gt;
|-&lt;br /&gt;
| Boatswain || Postname || Master the Boatswain role.&lt;br /&gt;
|-&lt;br /&gt;
| Navigator || Postname || Master the Navigator role.&lt;br /&gt;
|-&lt;br /&gt;
| Captain || Postname || Master the Captain role.&lt;br /&gt;
|-&lt;br /&gt;
| Swashbuckler  || Postname || Master the Swashbuckler role.&lt;br /&gt;
|-&lt;br /&gt;
| Cannoneer  || Postname || Master the Cannoneer role.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SimuCoin Private Properties ===&lt;br /&gt;
Purchasers of [[SimuCoin private property|SimuCoin private properties]] will receive a property-related custom postname title (e.g. Master of Kobold Woods Manor).&lt;br /&gt;
&lt;br /&gt;
=== Temporary ===&lt;br /&gt;
Events (often paid quests) can grant a temporary prename title. The circumstances vary based on event. Temporary titles will only last until the character logs out.&lt;br /&gt;
&lt;br /&gt;
=== [[Duskruin]] ===&lt;br /&gt;
{{#section:Category:Duskruin|drtitles}}&lt;br /&gt;
&lt;br /&gt;
=== Rumor Woods ===&lt;br /&gt;
[[Rumor Woods]] is an expansion to [[Summit Academy]] where you enter the jousting competition or the fox hunt to earn [[raikhen]] to spend on character customizations and [[mount|mounts]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
|Jouster || Prename || 100 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Horseman/woman || Prename || 500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Dragoon || Prename || 2500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Small Game Hunter/Huntress || Prename || 100 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Chaser || Prename || 500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Hunter/Huntress || Prename || 2500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Wildlife Specialist || Prename || 10000 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Vulpine Chaser || Prename || 50 foxes caught&lt;br /&gt;
|-&lt;br /&gt;
|Preservationist || Prename || 100 foxes caught&lt;br /&gt;
|-&lt;br /&gt;
|Plantswoman/Plantsman || Prename || 100 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Gardener || Prename || 500 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Consummate Gardener || Prename || 2500 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Horticulturist || Prename || 10000 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Pixie Seeker || Prename || 50 pixies caught&lt;br /&gt;
|-&lt;br /&gt;
|Phytologist || Prename || 100 pixies caught&lt;br /&gt;
|-&lt;br /&gt;
|Combatant of the Summit || Postname || 25 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Armiger of the Summit || Postname || 100 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Equine Specialist || Postname || 500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Joust Master of the Summit || Postname || 2500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Pundit of the Tourney || Postname || 5000 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Standard-Bearer of the Draconic Orders || Postname || 100 joust dragon wins (exclusive to 2022 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Wielder of the Dreaming Spiral || Postname || 100 joust unicorn wins (exclusive to 2022 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Serpentine Knight || Postname || 500 joust serpent wins (exclusive to 2019 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Vermilion Knight || Postname || 500 joust phoenix wins (exclusive to 2019 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Virescent Knight || Postname || 500 joust tortoise wins (exclusive to 2020 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Niveous Knight || Postname || 500 joust coney wins (exclusive to 2020 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Obsidian Knight of the Draconic Way || Postname || 500 joust dragon wins (exclusive to 2022 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Pearlescent Knight of the Thistled Path || Postname || 500 joust unicorn wins (exclusive to 2022 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Squire of the Summit || Postname || 100 perfect joust wins&lt;br /&gt;
|-&lt;br /&gt;
|Banneret of the Summit || Postname || 500 perfect joust wins&lt;br /&gt;
|-&lt;br /&gt;
|Champion of the Summit || Postname || 1000 perfect joust wins&lt;br /&gt;
|-&lt;br /&gt;
|Victor of the Phoenix || Postname || 100 joust entries &amp;amp; won more phoenix than serpent entries (exclusive to 2019 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Defeated by the Phoenix || Postname || 100 joust entries &amp;amp; won more serpent than phoenix entries (exclusive to 2019 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Lictors of the Umber Creep  || Postname || presumably 100 joust entries &amp;amp; won more tortoise than coney entries (exclusive to 2020 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Defeated of the Umber Creep  || Postname || presumably 100 joust entries &amp;amp; won more coney than tortoise entries (exclusive to 2020 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Animal Enthusiast of Rumor Woods || Postname || 25 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Aspirant of Rumor Woods || Postname || 100 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Hunter/Huntress of Rumor Woods || Postname || 500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Trapper of Rumor Woods || Postname || 1000 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Pursuer of Rumor Woods || Postname || 2500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Aficionado of The Hunt || Postname || 5000 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Flora Enthusiast || Postname || 25 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Aspirant of Rumor Woods || Postname || 100 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Cultivator of Rumor Woods || Postname || 500 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Florist of Rumor Woods || Postname || 1000 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Botanist of Rumor Woods || Postname || 2500 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Flora Aficionado || Postname || 5000 pixie hunt entries&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Simucon ===&lt;br /&gt;
Over the years, a unique title has been offered as a reward for attending or helping to fund Simucon. Those titles are listed here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| Reveler || Postname || SimuCon 2007 Attendance&lt;br /&gt;
|-&lt;br /&gt;
| Merrymaker || Postname || SimuCon 2014 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Carouser || Postname || SimuCon 2015 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Rabblerouser || Postname || SimuCon 2016 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Roisterer || Postname || SimuCon 2017 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Hellion || Postname || SimuCon 2018 Attendee Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Nuisance || Postname || SimuCon 2019 Attendee Goodie Bag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Fisher || Prename ||&lt;br /&gt;
|-&lt;br /&gt;
| Master Fisher || Prename || &lt;br /&gt;
|-&lt;br /&gt;
| Grandmaster Fisher || Prename || &lt;br /&gt;
|-&lt;br /&gt;
| Fisherman || Postname || 1 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| Fisherwoman || Postname || 1 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| Angler || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Master Angler || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Trophy Fisher of Elanthia || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Legendary Trophy Fisher of Elanthia || Postname || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Painting ===&lt;br /&gt;
&lt;br /&gt;
A unique title is available upon mastering the painting skill associated with an [[Artist&#039;s Easel]] of any tier level.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Master Painter || Postname || master painting with an [[Artist&#039;s Easel]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Society Titles ===&lt;br /&gt;
&lt;br /&gt;
Unique post name titles are available for those who are members or masters of the different [[society|societies]] in game.  Each society has its own titles and criteria for accessing them.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Postulate of the Order of Voln || Postname || [[Order_of_Voln|Order of Voln]] member, step 1-7&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate of the Order of Voln || Postname || [[Order_of_Voln|Order of Voln]] member, step 8-10&lt;br /&gt;
|-&lt;br /&gt;
| Seminarian of the Order of Voln || Postname || [[Order_of_Voln|Order of Voln]] member, step 11-15&lt;br /&gt;
|-&lt;br /&gt;
| Transitional Diaconate of the Order of Voln || Postname || [[Order_of_Voln|Order of Voln]] member, step 16-26&lt;br /&gt;
|-&lt;br /&gt;
| Master of the Order of Voln || Postname || [[Order_of_Voln|Order of Voln]] master&lt;br /&gt;
|-&lt;br /&gt;
| Voln Master || Postname || [[Order_of_Voln|Order of Voln]] master&lt;br /&gt;
|-&lt;br /&gt;
| Apprentice of Sunfist || Postname || [[Guardians_of_Sunfist|Guardians of Sunfist]] member, step 1-7&lt;br /&gt;
|-&lt;br /&gt;
| Senior Apprentice of Sunfist || Postname || [[Guardians_of_Sunfist|Guardians of Sunfist]] member, step 8-14&lt;br /&gt;
|-&lt;br /&gt;
| Journeymen of Sunfist || Postname || [[Guardians_of_Sunfist|Guardians of Sunfist]] member, step 15-20&lt;br /&gt;
|-&lt;br /&gt;
| Guardian of Sunfist || Postname || [[Guardians_of_Sunfist|Guardians of Sunfist]] master&lt;br /&gt;
|-&lt;br /&gt;
| Initiate of Secrets || Postname || [[Council_of_Light|Council of Light]] member, presumed rank 1-10&lt;br /&gt;
|-&lt;br /&gt;
| Testament of Secrets || Postname || [[Council_of_Light|Council of Light]] member, presumed rank 11-19&lt;br /&gt;
|-&lt;br /&gt;
| Keeper of the Secret || Postname || [[Council_of_Light|Council of Light]] master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Postname Titles ==&lt;br /&gt;
=== Profession Titles ===&lt;br /&gt;
Like prename titles, profession titles are also attained after reaching specific levels.&lt;br /&gt;
{| {{prettytable|font-size:95%}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: black&amp;quot;&lt;br /&gt;
!Level &lt;br /&gt;
![[Bard]]&lt;br /&gt;
![[Cleric]]&lt;br /&gt;
![[Empath]]&lt;br /&gt;
![[Monk]]&lt;br /&gt;
![[Paladin]]&lt;br /&gt;
!Level&lt;br /&gt;
![[Ranger]]&lt;br /&gt;
![[Rogue]]&lt;br /&gt;
![[Sorcerer]]&lt;br /&gt;
![[Warrior]]&lt;br /&gt;
![[Wizard]]&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Bard&amp;lt;br&amp;gt;Bardess&lt;br /&gt;
|Cleric&lt;br /&gt;
|Empath&lt;br /&gt;
|Monk&lt;br /&gt;
|Paladin&lt;br /&gt;
|0&lt;br /&gt;
|Ranger&lt;br /&gt;
|Rogue&lt;br /&gt;
|Sorcerer&amp;lt;br&amp;gt;Sorceress&lt;br /&gt;
|Warrior&lt;br /&gt;
|Wizard&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Poet&amp;lt;br&amp;gt;Poetess&lt;br /&gt;
|Brother&amp;lt;br&amp;gt;Sister&lt;br /&gt;
|Mender&lt;br /&gt;
|Monastic Acolyte&lt;br /&gt;
|Innocent&lt;br /&gt;
|0&lt;br /&gt;
|Forester&lt;br /&gt;
|Grifter&lt;br /&gt;
|Hexer&lt;br /&gt;
|Fighter&lt;br /&gt;
|Conjurer&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Busker&lt;br /&gt;
|Pilgrim&lt;br /&gt;
|Pacifist&lt;br /&gt;
|Ascetic Monk&lt;br /&gt;
|Page&lt;br /&gt;
|0&lt;br /&gt;
|Rover&lt;br /&gt;
|Footpad&lt;br /&gt;
|Beguiler&lt;br /&gt;
|Cadet&lt;br /&gt;
|Prestidigitator&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Thespian&lt;br /&gt;
|Acolyte&lt;br /&gt;
|Consoler&lt;br /&gt;
|Monastic Brother&amp;lt;br&amp;gt;Sister&lt;br /&gt;
|Temple Guard&lt;br /&gt;
|5&lt;br /&gt;
|Explorer&lt;br /&gt;
|Hoodlum&lt;br /&gt;
|Defiler&lt;br /&gt;
|Guard&lt;br /&gt;
|Boltwielder&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Skald&lt;br /&gt;
|Deacon&lt;br /&gt;
|Healer&lt;br /&gt;
|Gyrovague&lt;br /&gt;
|Exemplar&lt;br /&gt;
|10&lt;br /&gt;
|Tracker&lt;br /&gt;
|Bandit&lt;br /&gt;
|Disruptor&lt;br /&gt;
|Raider&lt;br /&gt;
|Spellbinder&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Storyteller&lt;br /&gt;
|Pastor&lt;br /&gt;
|Caretaker&lt;br /&gt;
|Cenobite&lt;br /&gt;
|Challenger&lt;br /&gt;
|15&lt;br /&gt;
|Woodsman&amp;lt;br&amp;gt;Woodswoman&lt;br /&gt;
|Smuggler&lt;br /&gt;
|Dissembler&lt;br /&gt;
|Militiaman&lt;br /&gt;
|Evoker&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Gleeman&amp;lt;br&amp;gt;Gleewoman&lt;br /&gt;
|Curate&lt;br /&gt;
|Nurse&lt;br /&gt;
|Hesychast&lt;br /&gt;
|Vindicator&lt;br /&gt;
|20&lt;br /&gt;
|Frontiersman&amp;lt;br&amp;gt;Frontierswoman&lt;br /&gt;
|Brigand&lt;br /&gt;
|Harrower&lt;br /&gt;
|Soldier&lt;br /&gt;
|Hedgewizard&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Jongleur&lt;br /&gt;
|Preacher&lt;br /&gt;
|Bloodletter&lt;br /&gt;
|Eremite&lt;br /&gt;
|Holy Warrior&lt;br /&gt;
|25&lt;br /&gt;
|Pioneer&lt;br /&gt;
|Highwayman&lt;br /&gt;
|Deceiver&lt;br /&gt;
|Myrmidon&lt;br /&gt;
|Battle Mage&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Rhymester&lt;br /&gt;
|Confessor&lt;br /&gt;
|Palliator&lt;br /&gt;
|Monastic Adept&lt;br /&gt;
|Arbiter&lt;br /&gt;
|30&lt;br /&gt;
|Watcher&lt;br /&gt;
|Purloiner&lt;br /&gt;
|Ruiner&lt;br /&gt;
|Man-at-Arms&amp;lt;br&amp;gt;Amazon&lt;br /&gt;
|Invoker&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Loresinger&lt;br /&gt;
|Churchwarden&lt;br /&gt;
|Faith Healer&lt;br /&gt;
|Anchorite&amp;lt;br&amp;gt;Anchoress&lt;br /&gt;
|Avenger&lt;br /&gt;
|35&lt;br /&gt;
|Wayfarer&lt;br /&gt;
|Sapper&lt;br /&gt;
|Maledictor&lt;br /&gt;
|Gladiator&lt;br /&gt;
|Magician&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Balladeer&lt;br /&gt;
|Priest&amp;lt;br&amp;gt;Priestess&lt;br /&gt;
|Meliorator&lt;br /&gt;
|Monastic Master of the First Circle&lt;br /&gt;
|Templar&lt;br /&gt;
|40&lt;br /&gt;
|Guide&lt;br /&gt;
|Knave&lt;br /&gt;
|Soulslayer&lt;br /&gt;
|Ravager&lt;br /&gt;
|Mage&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|Master Poet&lt;br /&gt;
|Prior&amp;lt;br&amp;gt;Prioress&lt;br /&gt;
|Rejuvenator&lt;br /&gt;
|Monastic Master of the Second Circle&lt;br /&gt;
|Wrathbringer&lt;br /&gt;
|45&lt;br /&gt;
|Voyager&lt;br /&gt;
|Renegade&lt;br /&gt;
|Doomsayer&lt;br /&gt;
|Warmonger&lt;br /&gt;
|Magus&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|Minstrel&lt;br /&gt;
|Abbot&amp;lt;br&amp;gt;Abbess&lt;br /&gt;
|Chirurgeon&lt;br /&gt;
|Monastic Master of the Third Circle&lt;br /&gt;
|Justicar&lt;br /&gt;
|50&lt;br /&gt;
|Forestwalker&lt;br /&gt;
|Outlaw&lt;br /&gt;
|Apostate&lt;br /&gt;
|Warbringer&lt;br /&gt;
|War Mage&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|Troubadour&lt;br /&gt;
|Prelate&lt;br /&gt;
|Curer&lt;br /&gt;
|Monastic Master of the Fourth Circle&lt;br /&gt;
|Vanquisher&lt;br /&gt;
|55&lt;br /&gt;
|Woodsmaster&amp;lt;br&amp;gt;Woodsmistress&lt;br /&gt;
|Freelancer&lt;br /&gt;
|Corruptor&lt;br /&gt;
|Destroyer&lt;br /&gt;
|Thaumaturge&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|Master Storyteller&lt;br /&gt;
|Archpriest&lt;br /&gt;
|Solacebringer&lt;br /&gt;
|Monastic Master of the Fifth Circle&lt;br /&gt;
|Dreadnaught&lt;br /&gt;
|60&lt;br /&gt;
|Grove Protector&lt;br /&gt;
|Scoundrel&lt;br /&gt;
|Cabalist&lt;br /&gt;
|Battlemaster&lt;br /&gt;
|Adept&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|Loremaster&amp;lt;br&amp;gt;Loremistress&lt;br /&gt;
|High Priest&lt;br /&gt;
|Martyr&lt;br /&gt;
|Monastic Master of the Sixth Circle&lt;br /&gt;
|Preceptor&lt;br /&gt;
|65&lt;br /&gt;
|Huntmaster&amp;lt;br&amp;gt;Huntmistress&lt;br /&gt;
|Enforcer&lt;br /&gt;
|Obliterator&lt;br /&gt;
|Warlord&lt;br /&gt;
|Archwizard&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|Bard Laureate&lt;br /&gt;
|Patriarch&amp;lt;br&amp;gt;Matriarch&lt;br /&gt;
|Master Healer&lt;br /&gt;
|Grandmaster of the Ancient Way&lt;br /&gt;
|Paragon&lt;br /&gt;
|70&lt;br /&gt;
|Forest Warden&lt;br /&gt;
|Master Rogue&lt;br /&gt;
|Warlock&amp;lt;br&amp;gt;Witch&lt;br /&gt;
|Champion&lt;br /&gt;
|Archmage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurer&#039;s Guild Titles ===&lt;br /&gt;
Like profession titles, the titles awared through the Adventurer&#039;s Guild are postname titles.  Unlike profession titles, Adventurer&#039;s Guild titles are earned based on the number of specific tasks completed or based on how many [[bounty point]]s a character earns.  Failures count against the total.  For example, someone with 500 escorts completed, but 15 failed, will have to complete 15 more escorts successfully before attaining the Bodyguard title.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &amp;lt;b&amp;gt;General Titles	&amp;lt;/b&amp;gt; 	 &lt;br /&gt;
!10,000 bounty points||100,000 points||1,000,000 points&lt;br /&gt;
|-&lt;br /&gt;
|Adventurer|| Quester ||Campaign Leader&lt;br /&gt;
|-&lt;br /&gt;
|Fortune Seeker||Expeditionary||Epic Adventurer&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!Task||20 tasks||100 tasks||500 tasks&lt;br /&gt;
|-		&lt;br /&gt;
|&#039;&#039;&#039;Creature task&#039;&#039;&#039;&lt;br /&gt;
|Gamesman&amp;lt;br&amp;gt;Gameswoman||Bounty Hunter||Slayer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heirloom retrieval&#039;&#039;&#039;&lt;br /&gt;
|Scavenger||Treasure Hunter||Artifact Collector&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skin collecting&#039;&#039;&#039;&lt;br /&gt;
|Trapper||Fur Trader||Trophy Hunter&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gem collecting&#039;&#039;&#039;&lt;br /&gt;
|Rock Collector||Prospector||Gem Trader&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Herb collecting&#039;&#039;&#039;&lt;br /&gt;
|Forager|| Botanist  ||Mediciner&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escort NPC&#039;&#039;&#039;&lt;br /&gt;
|Travel Guide||Conveyor||Bodyguard&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rescue NPC&#039;&#039;&#039;&lt;br /&gt;
|Rescuer||Liberator||Hero / Heroine&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Artisan Skill Titles ===&lt;br /&gt;
Completing various [[Artisan skill]] tasks will earn you different artisan skill titles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Title&lt;br /&gt;
!Artisan Type&lt;br /&gt;
!Artisan Skill&lt;br /&gt;
|-&lt;br /&gt;
| Master Cobbler &lt;br /&gt;
|[[Cobbling]]&lt;br /&gt;
| 500 ranks of Cobbling&lt;br /&gt;
|-&lt;br /&gt;
|Master Fletcher&lt;br /&gt;
|[[Fletching]]&lt;br /&gt;
|500 Ranks of Fletching&lt;br /&gt;
|-	&lt;br /&gt;
|Master Craftsman&lt;br /&gt;
|[[Forging]]&lt;br /&gt;
|500 Ranks of Crafting&lt;br /&gt;
|-&lt;br /&gt;
|Master Blacksmith&lt;br /&gt;
|Forging&lt;br /&gt;
|500 Ranks of any weapon type&lt;br /&gt;
|-&lt;br /&gt;
|Master Forger&lt;br /&gt;
|Forging&lt;br /&gt;
|Master of any two weapon types.&lt;br /&gt;
|-&lt;br /&gt;
|Master Artisan&lt;br /&gt;
|Any&lt;br /&gt;
|1200 Total Ranks of Artisan Skills&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill-based Titles===&lt;br /&gt;
Many skill-based postname titles are available. Generally, these are earned by training a skill or set of skills to a given level, but there are some exceptions. Skill-based titles are often limited by profession; even if an Empath trains the necessary 100 ranks of Brawling, he or she cannot have the title of Pit-Fighter.&lt;br /&gt;
&lt;br /&gt;
==== Deity Titles ====&lt;br /&gt;
Given appropriate devotion, clerics and paladins can earn a postname title suffix &amp;quot;of &amp;lt;deity&amp;gt;&amp;quot;. This suffix can be used with profession and skill-based titles, and is earned with 40 ranks of [[Spiritual Lore, Religion]]. They are listed in the title system (and the table below) as &amp;quot;Cleric of&amp;quot; or &amp;quot;Paladin of&amp;quot;.  This must be enabled via SET ShowDeityTitle ON, not through an option on the {{boldmono| [[TITLE (verb)]]}}.&lt;br /&gt;
&lt;br /&gt;
==== Table of Skill-based Titles ====&lt;br /&gt;
The table below shows skill-based titles and their known requirements. To sort it, click on one of the professions in the heading.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;background:lightgray; color:black; border:black;height:40px; font-size: larger&amp;quot;|Title &lt;br /&gt;
!style=&amp;quot;background:lightgray; color:black; border:black;height:40px; font-size: larger&amp;quot;|Requirement &lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Bard&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Cleric&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Empath&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Monk&lt;br /&gt;
!style=&amp;quot;background:lightgray; color:black; border:black;&amp;quot;|Paladin&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Ranger&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Rogue&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Sorcerer&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Warrior&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Profiteer&lt;br /&gt;
|30 Ranks of [[Trading]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Trader&lt;br /&gt;
|60 Ranks of Trading&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Trader&lt;br /&gt;
|(100 Ranks of Trading is not enough)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Yegg&lt;br /&gt;
|30 Ranks of [[Picking Locks]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Lockpicker&lt;br /&gt;
|60 Ranks of Picking Locks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Safecracker&lt;br /&gt;
|100 Ranks of Picking Locks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Locksmith&lt;br /&gt;
|140 Ranks of Picking Locks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Locksmith&lt;br /&gt;
|140 Ranks of Picking Locks and Master of [[Lock Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Rake&lt;br /&gt;
|30 Ranks of [[Two Weapon Combat]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Swashbuckler&lt;br /&gt;
|60 Ranks of Two Weapon Combat&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Gallant&lt;br /&gt;
|100 Ranks of Two Weapon Combat&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Wrestler&lt;br /&gt;
|30 ranks of [[Brawling]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Brawler&lt;br /&gt;
|60 ranks of Brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pit Fighter&lt;br /&gt;
|100 ranks of Brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Duelist&lt;br /&gt;
|100 Ranks of a weapon skill + 2 Ranks of wspec&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hurler&lt;br /&gt;
|20 ranks of [[Thrown Weapons]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Knife Thrower&lt;br /&gt;
|Thrown Weapons + Dagger Specialization&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Axe Hurler&lt;br /&gt;
|Thrown Weapons + Axe Specification&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hammer Thrower&lt;br /&gt;
|Thrown Weapons + Hammer Specification&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&lt;br /&gt;
|30 Ranks of [[Ranged Weapons]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Archer&lt;br /&gt;
|40 Ranks of Ranged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Crossbowman&lt;br /&gt;
|60 Ranks of Ranged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Yeoman&lt;br /&gt;
|80 Ranks of Ranged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sniper&lt;br /&gt;
|Ranged/thrown + ambush?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Marksman&lt;br /&gt;
|Ranged/thrown + ambush?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spearman&lt;br /&gt;
|1 Rank in [[Specialization|wspec1]] either [[Spear]] or [[Halberd]] base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pikeman&lt;br /&gt;
|2 Ranks in wspec Weapon?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Halberdier&lt;br /&gt;
|3 Ranks in wspec Weapon?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Lancer&lt;br /&gt;
|5 Ranks of Weapon Specialization with a Lance&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fencer&lt;br /&gt;
|1 Rank of wspec with a one-handed edged weapon&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Knifeman&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Axeman&lt;br /&gt;
|2 Ranks of wspec with an (2-H) axe (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Swordsman&lt;br /&gt;
|Male with 2 Ranks of wspec with a one-handed edged weapon&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Swordswoman&lt;br /&gt;
|Female with 2 Ranks of wspec with a one-handed edged weapon&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sabreur&lt;br /&gt;
|3 Ranks of wspec with a one-handed edged weapon&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Blademaster&lt;br /&gt;
|5 ranks of wspec (?) including katana and katar&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Bludgeoner&lt;br /&gt;
|wspec blunt weapon (including blunt two-handers, 1 rank?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Crusher&lt;br /&gt;
|wspec blunt weapon (including blunt THW, 3 ranks?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mauler&lt;br /&gt;
|wspec maul, 5 ranks (maybe other crushing weapons)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Weaponmaster&lt;br /&gt;
|3 Ranks each in wspec1, wspec2, wspec3&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Defender&lt;br /&gt;
|40 Ranks [[Shield Use]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|80 Ranks Shield Use&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shieldmaiden&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Thug&lt;br /&gt;
|20 ranks of Brawling and 10 ranks of [[Ambush]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hiresword&lt;br /&gt;
|20 ranks of any weapon skill and 10 ranks of Ambush&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary&lt;br /&gt;
|40 ranks of any weapon skill and 20 ranks of Ambush&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Blackguard&lt;br /&gt;
|40 Ranks of any weapon skill + 20 Ranks stalking &amp;amp; hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|40 Ranks of any weapon skill + 20 Ranks of Two Weapon Combat&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Corsair&lt;br /&gt;
|80 Ranks of any weapon skill + 40 ranks of Two Weapon Combat&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Squire&lt;br /&gt;
|30 Ranks of [[Armor Use]] and 30 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Armiger&lt;br /&gt;
|60 Ranks of Armor Use and 60 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cavalier&lt;br /&gt;
|100 Ranks of Armor Use and 100 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Barbarian&lt;br /&gt;
|30 Ranks of [[Survival]] and 30 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|60 ranks of [[Physical Fitness]] + ?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mountaineer&lt;br /&gt;
|50 Ranks of [[Climbing]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Survivalist&lt;br /&gt;
|50 Ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Stalker&lt;br /&gt;
|30 Ranks of [[Ambush]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Waylayer&lt;br /&gt;
|60 Ranks of Ambush &lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cutthroat&lt;br /&gt;
|100 Ranks of Ambush&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Prowler&lt;br /&gt;
|25 Ranks of [[Stalking and Hiding]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Scout&lt;br /&gt;
|40 ranks of Stalking and Hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spy&lt;br /&gt;
|more than 140 Ranks of Ambush (+ Stalking and Hiding?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Nightstalker&lt;br /&gt;
|80 ranks of Stalking and Hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shadowwalker&lt;br /&gt;
|120 ranks of Stalking and Hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Predator&lt;br /&gt;
|Requires ambush (between 130 - 200 ranks [requires higher than 138 ranks in ambush] )&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Assassin&lt;br /&gt;
|200 ranks of ambush (maybe other skills too)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cutpurse&lt;br /&gt;
|20 Ranks of [[Pickpocketing]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pickpocket&lt;br /&gt;
|30 ranks of Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Filcher&lt;br /&gt;
|40 ranks of Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Thief&lt;br /&gt;
|60 ranks of Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fingersmith&lt;br /&gt;
|Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tumbler&lt;br /&gt;
|30 Ranks of [[Rogue Gambits]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Thief-Acrobat&lt;br /&gt;
|Rogue Gambits&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Thief-Acrobat&lt;br /&gt;
|Master of Rogue Gambits&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Battlerager&lt;br /&gt;
|Related to Warrior Guild Skills - 20 ranks of berserk&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Berserker&lt;br /&gt;
|Warrior guild - 40 ranks of Berserk&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Marauder&lt;br /&gt;
|Berserk Master?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tactician&lt;br /&gt;
|40 ranks of Multi Opponent Combat (+ Melee Weapon skill?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Re-Animator&lt;br /&gt;
|30 ranks of [[Sorcerous Lore, Necromancy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Necromancer&lt;br /&gt;
|50 ranks of Sorcerous Lore, Necromancy (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Summoner&lt;br /&gt;
|30 ranks of [[Sorcerous Lore, Demonology]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Demonmaster&lt;br /&gt;
|50 ranks of Sorcerous Lore, Demonology&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Demonmistress&lt;br /&gt;
|50 ranks of Sorcerous Lore, Demonology&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sacrificer&lt;br /&gt;
|Sorcerer who has knowledge of the intricacies of [[Sacrifice]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tormenter&lt;br /&gt;
|20 ranks of Sorcerous Lore, Demonology and/or (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Torturer&lt;br /&gt;
|20 ranks of Sorcerous Lore, Demonology and/or (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Enervator&lt;br /&gt;
|10 ranks of Sorcerous Lore, Demonology and/or (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cursebringer&lt;br /&gt;
|Some combination of Sorcerous Lore&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Plaguebringer&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pestilence&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Obfuscator&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Illusionist&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shadowmancer&lt;br /&gt;
|Mastery of Illusions, guild skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Eradicator&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Obliterator&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spellweaver&lt;br /&gt;
|10 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Incanter&lt;br /&gt;
|40 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Incantress&lt;br /&gt;
|40 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mystic&lt;br /&gt;
|80 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&lt;br /&gt;
|120 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Alchemist&lt;br /&gt;
|30 Ranks in General [[Alchemy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Alchemist&lt;br /&gt;
|Master General Alchemy&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster Alchemist&lt;br /&gt;
|Master General Alchemy, Potions, and Trinkets&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Artificer&lt;br /&gt;
|30 Ranks in Alchemic Trinkets (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Artificer&lt;br /&gt;
|Master of Alchemic Trinkets&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Concoctor&lt;br /&gt;
|30 Ranks in Alchemic Potions (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Concoctor&lt;br /&gt;
|Master of Alchemic Potions&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Apothecary&lt;br /&gt;
|30 Ranks in Alchemic Potions (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Apothecary&lt;br /&gt;
|Masters of Alchemic Potions&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritcaller&lt;br /&gt;
|4 ranks of [[Spiritual Lore, Summoning]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritweaver&lt;br /&gt;
|20 ranks of Spiritual Lore, Summoning&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritmaster&lt;br /&gt;
|40 ranks of Spiritual Lore, Summoning&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Witch Doctor&lt;br /&gt;
|10 Ranks Spiritual Lore, Summoning + ?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Dogmatist&lt;br /&gt;
|10 Ranks Each of Spiritual Lore Summoning, Blessings, and Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Theurgist&lt;br /&gt;
|20 Ranks Each of Spiritual Lore Summoning, Blessings, and Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hierophant&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Life Giver&lt;br /&gt;
|Knowledge of [[Raise Dead (318)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Resurrector&lt;br /&gt;
|40 Ranks of Cleric Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Intercessor&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Druid&lt;br /&gt;
|Cleric: Must worship a nature-based patron (Imaera/Kuon confirmed, others ?) + 40 Ranks of [[Spiritual Lore, Summoning]] and 40 Ranks of [[Spiritual Mana Control]]&amp;lt;br&amp;gt;Ranger: 40 total combined ranks of [[Spiritual Lore, Summoning]] and [[Spiritual Lore, Blessings]]. &lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Archdruid&lt;br /&gt;
|Cleric: Must worship a nature-based patron (Imaera/Kuon confirmed, others ?) + 80 Ranks of [[Spiritual Lore, Summoning]] and 80 Ranks of [[Spiritual Mana Control]]&amp;lt;br&amp;gt;Ranger: 80 total combined ranks of [[Spiritual Lore, Summoning]] and [[Spiritual Lore, Blessings]].&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Holy Crusader&lt;br /&gt;
|1 Rank of [[Cleric Base]] or [[Paladin Base]] with a Smite [[CONVERT (verb)|alignment]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Crusader&lt;br /&gt;
|1 Rank of Cleric or Paladin Base with a Bane alignment&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Renouncer&lt;br /&gt;
|10 Ranks of Cleric Base or Paladin Base, forsaken &lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Blasphemer&lt;br /&gt;
|20 Ranks of Cleric Base or Paladin Base, forsaken&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Heretic&lt;br /&gt;
|40 Ranks of Cleric Base or Paladin Base, unconverted or forsaken&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Zealot&lt;br /&gt;
|30 Ranks of Spiritual Lore, Religion + aligned (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Repentant&lt;br /&gt;
|5 Ranks of each Spiritual Lore Religion and Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Penitent&lt;br /&gt;
|10 Ranks of each Spiritual Lore Religion and Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Proselyte&lt;br /&gt;
|4 Ranks of [[Spiritual Lore, Religion]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Missionary&lt;br /&gt;
|20 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Faithbringer&lt;br /&gt;
|30 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor&lt;br /&gt;
|40 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cleric of (Deity)&lt;br /&gt;
|40 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Paladin of (Deity)&lt;br /&gt;
|40 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Purifier&lt;br /&gt;
|4 Ranks of [[Spiritual Lore, Blessings]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sacristan&lt;br /&gt;
|20 Ranks of Spiritual Lore, Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Redeemer&lt;br /&gt;
|40 Ranks of Spiritual Lore, Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Martial Artist&lt;br /&gt;
|40 ranks [[brawling]] plus 1 rank grapple, punch or kick mastery&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Martial Arts Master&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grappler&lt;br /&gt;
|1 rank [[Grapple Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Iron Grip&lt;br /&gt;
|80 ranks [[Brawling]] + 3 ranks [[Grapple Mastery]]?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Kickboxer&lt;br /&gt;
|1 rank [[Kick Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Tornado&lt;br /&gt;
|80 ranks [[Brawling]] + 3 ranks [[Kick Mastery]]?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pugilist&lt;br /&gt;
|1 rank [[Punch Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Steel Fist&lt;br /&gt;
|80 ranks [[Brawling]] + 3 ranks [[Punch Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Wandering Mystic&lt;br /&gt;
|30 ranks of [[Brawling|brawling]] + 10 combined spell ranks ([[Minor Mental]] or [[Minor Spiritual]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Sun&lt;br /&gt;
|100 ranks Combat Maneuvers&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Sun&lt;br /&gt;
|160 ranks Combat Maneuvers&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Red Moon&lt;br /&gt;
|100 ranks of brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Red Moon&lt;br /&gt;
|160 ranks brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Shadow Moon&lt;br /&gt;
|25 ranks of Minor Mental&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Shadow Moon&lt;br /&gt;
|40 ranks of Minor Mental&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Ivory Moon&lt;br /&gt;
|25 ranks of Minor Spirit&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Ivory Moon&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Hidden Moon&lt;br /&gt;
|at least 15 ranks in each of Minor Spirit + Minor Mental&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Hidden Moon&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Stars&lt;br /&gt;
|40 total spell ranks (any mix across both lists)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Stars&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shaman&lt;br /&gt;
|10 Ranks each of Spiritual Lore, Blessings and Summoning&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Windtalker&lt;br /&gt;
|Knowledge of [[Whispering Willow (605)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Naturalist&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sandstrider&lt;br /&gt;
|Based on [[Survival]] ranks.  (41-42 have it)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Snowrunner&lt;br /&gt;
|50 ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Gamekeeper&lt;br /&gt;
|Available with 30 [[Ranger Base]] ranks (Guess)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Beastmaster&lt;br /&gt;
|Available with 45 Ranger Base ranks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Beastmistress&lt;br /&gt;
|Available to females with 45 Ranger Base ranks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Desert Strider&lt;br /&gt;
|100 ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tundra Warden&lt;br /&gt;
|120 ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Searcher&lt;br /&gt;
|10 ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Trailsman&lt;br /&gt;
|20 ranks of Survival (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pathfinder&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Trailblazer&lt;br /&gt;
|50 ranks of Survival&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Harper&lt;br /&gt;
|10th rank [[Instrument learning| apprentice player]] of stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Harpist&lt;br /&gt;
|Adept player of stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Piper&lt;br /&gt;
|10th rank apprentice player of woodwind instruments (includes bagpipes.)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Flautist&lt;br /&gt;
|Adept player of woodwind instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fingerpicker&lt;br /&gt;
|10th rank apprentice player of necked stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mandolinist&lt;br /&gt;
|Adept player of necked stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hornblower&lt;br /&gt;
|10th rank apprentice player of horn-type instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Trumpeter&lt;br /&gt;
|Adept player of horn-type instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Drummer&lt;br /&gt;
|10th rank apprentice player of percussion instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Percussionist&lt;br /&gt;
|Adept player of percussion instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Musician&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Virtuoso&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Muse&lt;br /&gt;
|5 Ranks of [[Bard Base]] (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Songsmith&lt;br /&gt;
|10 Ranks of [[Bard Base]] (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Composer&lt;br /&gt;
|20 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Battlechanter&lt;br /&gt;
|25 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Raconteur&lt;br /&gt;
|30 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spellsinger&lt;br /&gt;
|40 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herald&lt;br /&gt;
|50 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Songmaster&lt;br /&gt;
|60 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Songmistress&lt;br /&gt;
|60 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Bladesinger&lt;br /&gt;
|25 Ranks of Bard Base + 80 Ranks of Edged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Woundtender&lt;br /&gt;
|Empath with 30 ranks of First Aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sustainer&lt;br /&gt;
|Empath with 60 ranks of first aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Physician&lt;br /&gt;
|Empath with 100 ranks of first aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Physician&lt;br /&gt;
|Empath with 200 ranks of first aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Phlebotomist&lt;br /&gt;
|Empath with both 10 ranks of [[Mental Lore, Transformation]] and 20 ranks of [[First Aid]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Medic&lt;br /&gt;
|Empath with both 20 ranks of [[Mental Lore, Transformation]] and 40 ranks of [[First Aid]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Woundmaster&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Woundmistress&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Panacea&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Butcher&lt;br /&gt;
|Empath with 20 ranks of [[Mental Lore, Manipulation]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Flayer&lt;br /&gt;
|Empath with 30 ranks of Mental Lore, Manipulation&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Scourge&lt;br /&gt;
|Empath with 40 ranks of Mental Lore, Manipulation&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herbalist&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herbmaster&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herbmistress&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sympath&lt;br /&gt;
|Empath with 20 ranks of [[Mental Lore, Telepathy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Telepath&lt;br /&gt;
|Empath with 30 ranks of [[Mental Lore, Telepathy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Telepath&lt;br /&gt;
|Empath with 60 ranks of [[Mental Lore, Telepathy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Enchanter&lt;br /&gt;
|Wizard with access to [[Enchant (925)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Enchantress&lt;br /&gt;
|Female Wizard with access to Enchant (925)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Stormcaller&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Fireweaver&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Fire]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Firestormer&lt;br /&gt;
|Wizard with 30 ranks of [[Elemental Lore, Fire]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Pyromancer&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Flame&lt;br /&gt;
|Wizard with 80 ranks of Elemental Lore, Fire&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Earthdelver&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Earth]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Stonecaller&lt;br /&gt;
|Wizard with 30 ranks of [[Elemental Lore, Earth]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Geomancer&lt;br /&gt;
|Wizard with 50 ranks of [[Elemental Lore, Earth]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Deep&lt;br /&gt;
|Wizard with 80 ranks of [[Elemental Lore, Earth]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Rainmaker&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Water]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Icebringer&lt;br /&gt;
|Wizard with 30 ranks of [[Elemental Lore, Water]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Ice Mage&lt;br /&gt;
|Wizard with 50 ranks of [[Elemental Lore, Water]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Seas&lt;br /&gt;
|Wizard with 80 ranks of [[Elemental Lore, Water]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Airweaver&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Air]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Windcaller&lt;br /&gt;
|Wizard with 30 ranks of [[Elemental Lore, Air]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Zephyr Mage&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Winds&lt;br /&gt;
|Wizard with 80 ranks of [[Elemental Lore, Air]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Bolthurler&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Boltmaster&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&lt;br /&gt;
|24 Ranks in one Mana Control skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Ritualist&lt;br /&gt;
|?More than 36ranks, 44ranks or less&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Transmuter&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Runeworker&lt;br /&gt;
|40 ranks of [[Arcane Symbols]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Runemaster&lt;br /&gt;
|120 ranks of Arcane Symbols&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Initiate&lt;br /&gt;
|2 ranks [[Minor Spiritual]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Friar&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Disciple&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Elementalist&lt;br /&gt;
|40 Ranks of one Elemental Lore or 30 Ranks of a combination (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mentalist&lt;br /&gt;
|35 ranks of Mental Lores (?) (Have with only 37 ranks)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritualist &lt;br /&gt;
|40 Ranks of one Spiritual Lore or 10 Ranks each of all three (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Celebrant&lt;br /&gt;
|Members of the [[Cleric Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Theologian&lt;br /&gt;
|Members of the [[Cleric Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Soul Keeper&lt;br /&gt;
|Knowledge of [[Preservation (305)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cleric Guild Master&lt;br /&gt;
|Master of the Cleric Guild&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Empath Guild Master&lt;br /&gt;
|Master of the [[Empath Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
||Rogue Guild Master&lt;br /&gt;
|Master of the [[Rogue Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sorcerer Guild Master&lt;br /&gt;
|Master of the [[Sorcerer Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Warrior Guild Master&lt;br /&gt;
|Master of the [[Warrior Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Wizard Guild Master&lt;br /&gt;
|Master of the [[Wizard Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Rogue Guild&lt;br /&gt;
|Master of all six disciplines in the Rogue Guild&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master at Arms of the Warrior Guild&lt;br /&gt;
|Master of all six disciplines in the Warrior Guild&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sanctifier&lt;br /&gt;
|Cleric that has spent 50 full weeks of [[Sanctify (330)|devotion]] (2.5 million)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Holy Flame&lt;br /&gt;
|Cleric that has applied [[Sanctify (330)|Holy Fire flares]] 15 times (3 million devotion)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Tattooist&lt;br /&gt;
|Monk that has inked 100 mundane [[Tattoo|tattoos]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Tattooist&lt;br /&gt;
|Monk that has spent 50 full weeks of [[Mystic_tattoo|motes]] (2.5 million)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grace of Nature&lt;br /&gt;
|Ranger that has spent 50 full weeks of [[Resist Nature (620)|Nature&#039;s Grace]].&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Arboreal Arcanist&lt;br /&gt;
|Ranger that has successfully cast a fifth tier 5 resistance on a Resist Nature item.&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Ba=Bard, Cl=Cleric, Em=Empath, Pa=Paladin, Ra=Ranger, Ro=Rogue, So=Sorcerer, Wa=Warrior, Wi=Wizard&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;(click on  [[File:Sort none.gif]]  symbol at top to sort.)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Premium Titles ===&lt;br /&gt;
{{:Premium title}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Culture and Titles==&lt;br /&gt;
One section of the {{boldmono|TITLE}} verb appears to offer various [[Culture|cultures]] as a title option. Unlike the other title options, these are not temporary titles! Choosing a culture here as a title will convert your character to that culture! This is a semi-permanent decision that requires a special item available only through [[SimuCoin|SimuCoins]] or as a rare prize in (paid) Quests.&lt;br /&gt;
&lt;br /&gt;
== Platinum Titles ==&lt;br /&gt;
Characters in Gemstone [[Platinum]] can earn custom titles as they gain experience.&lt;br /&gt;
&lt;br /&gt;
1) One Postname title will be granted to any character acquiring level 60.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2) One Prename title will be granted to any character acquiring level 80.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3) One Prename or Postname title will be granted to any character acquiring level 100.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4) Titles need to be sensible, in genre, and not out of character. No asking for nobility or one that suggests a particular official authority. (I.e.; no Baron Bob the Ruler of Wehnimer&#039;s Landing, or Animagus John the Half-Blood Prince, etc.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5) Please provide a few options with your submission, just in case your first choice does not get approved. This will help in processing your request as fast as possible, and alleviate the back and forth e-mails. And please only submit second, third, etc, choices that you really want, because if your first choice isn&#039;t approved, we&#039;ll go down the list in order. Most of all, we want you to be happy with what you&#039;ve chosen.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The format for titles is as followed: (Prename) (Your Name) (Your Last Name, if you have one) the (Postname). The is a static part of the system, so you need to work with it in your Postname titles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== To Acquire Platinum Titles ===&lt;br /&gt;
&lt;br /&gt;
When you&#039;ve had time to think on what titles you would like for your characters, please send an e-mail to gs4-platinum@play.net with the following information:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Subject Title: Custom Title&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Account name:&lt;br /&gt;
&lt;br /&gt;
Character Name:&lt;br /&gt;
&lt;br /&gt;
Current Level:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Postname Choice 1:&lt;br /&gt;
&lt;br /&gt;
Postname Choice 2:&lt;br /&gt;
&lt;br /&gt;
Postname Choice 3:&lt;br /&gt;
&lt;br /&gt;
(etc)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Prename Choice 1:&lt;br /&gt;
&lt;br /&gt;
Prename Choice 2:&lt;br /&gt;
&lt;br /&gt;
Prename Choice 3:&lt;br /&gt;
&lt;br /&gt;
(etc)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Usually available in game at (days/times):&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You will not receive a response immediately that your e-mail has been received. You will only get a response if either we need more choices, or when your title has been approved / applied.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is no current estimated time on when we&#039;ll be able to process the request--as I expect we&#039;ll have a huge influx off the bat. I&#039;m hedging, however, to get them processed in a few days time if things go well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If anyone has any questions, do let me know and I&#039;ll try to answer them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lothwyn&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved_posts|Saved posts]]&lt;br /&gt;
*[[Surname registry]]&lt;br /&gt;
*[[Custom title]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Things_to_Do_in_Elanthia_When_You%27re_Dead&amp;diff=176493</id>
		<title>Things to Do in Elanthia When You&#039;re Dead</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Things_to_Do_in_Elanthia_When_You%27re_Dead&amp;diff=176493"/>
		<updated>2022-09-10T17:41:29Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: /* Roleplaying */ add SAY&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A guide for those temporarily bereft of life.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying ==&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
| BEG &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person&#039;s spirit murmurs a few whispered words of pleading, though you can&#039;t quite make out whether she is begging for mercy or revenge.&lt;br /&gt;
|-&lt;br /&gt;
| CHORTLE &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person gives a ghostly chortle.&lt;br /&gt;
|-&lt;br /&gt;
| CHUCKLE &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person gives a ghostly chuckle.&lt;br /&gt;
|-&lt;br /&gt;
| CRY &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| With great effort the spirit of Person gives a keening cry, spectral tears falling to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| FLUSTER&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person&#039;s spirit babbles a few incoherent words, sounding extremely flustered at her current state.&lt;br /&gt;
|-&lt;br /&gt;
| GIGGLE &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person giggles eerily.&lt;br /&gt;
|-&lt;br /&gt;
| GROAN &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| An unsettling groan comes from the spirit of Person.&lt;br /&gt;
|-&lt;br /&gt;
| GROWL &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| A hollow, resonating growl echoes from the spirit of Person.&lt;br /&gt;
|-&lt;br /&gt;
| HOWL &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person&#039;s spirit howls in frustration!&lt;br /&gt;
|-&lt;br /&gt;
| LAUGH &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| The ghostly laughter of Person echoes through the room, sending a shiver down your spine.&lt;br /&gt;
|-&lt;br /&gt;
| MOAN &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person&#039;s spirit lets out a hollow moan.&lt;br /&gt;
|-&lt;br /&gt;
| MUTTER &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| The spirit of Person mutters, complaining bitterly abouther state of affairs.&lt;br /&gt;
|-&lt;br /&gt;
| PRAY&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person whispers a ghostly prayer for her soul.&lt;br /&gt;
|-&lt;br /&gt;
| SAY ...&lt;br /&gt;
| {{addmetext}} &lt;br /&gt;
| The ghostly voice of Player says, &amp;quot;...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| SIGH&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| The spirit of Person sighs softly, raising the hairs on the back of your neck.&lt;br /&gt;
|-&lt;br /&gt;
| THINK &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| TREMBLE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person&#039;s body jerks and trembles involuntarily, her muscles no longer controlled by her brain.&lt;br /&gt;
|-&lt;br /&gt;
| WAIL &lt;br /&gt;
| {{addmetext}} &lt;br /&gt;
| The spirit of Person begins to wail eerily.&lt;br /&gt;
|-&lt;br /&gt;
| WHEEZE &lt;br /&gt;
| {{addmetext}} &lt;br /&gt;
| The spirit of Person emits a ghostly wheezing sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanical ==&lt;br /&gt;
&lt;br /&gt;
DEPART&lt;br /&gt;
&lt;br /&gt;
GROUP OPEN/CLOSE&lt;br /&gt;
&lt;br /&gt;
UNLINK&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Things_to_Do_in_Elanthia_When_You%27re_Dead&amp;diff=176487</id>
		<title>Things to Do in Elanthia When You&#039;re Dead</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Things_to_Do_in_Elanthia_When_You%27re_Dead&amp;diff=176487"/>
		<updated>2022-09-10T16:30:25Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: /* Roleplaying */ sorted &amp;amp; deduped&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A guide for those temporarily bereft of life.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying ==&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
| BEG &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person&#039;s spirit murmurs a few whispered words of pleading, though you can&#039;t quite make out whether she is begging for mercy or revenge.&lt;br /&gt;
|-&lt;br /&gt;
| CHORTLE &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person gives a ghostly chortle.&lt;br /&gt;
|-&lt;br /&gt;
| CHUCKLE &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person gives a ghostly chuckle.&lt;br /&gt;
|-&lt;br /&gt;
| CRY &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| With great effort the spirit of Person gives a keening cry, spectral tears falling to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| FLUSTER&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person&#039;s spirit babbles a few incoherent words, sounding extremely flustered at her current state.&lt;br /&gt;
|-&lt;br /&gt;
| GIGGLE &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person giggles eerily.&lt;br /&gt;
|-&lt;br /&gt;
| GROAN &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| An unsettling groan comes from the spirit of Person.&lt;br /&gt;
|-&lt;br /&gt;
| GROWL &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| A hollow, resonating growl echoes from the spirit of Person.&lt;br /&gt;
|-&lt;br /&gt;
| HOWL &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person&#039;s spirit howls in frustration!&lt;br /&gt;
|-&lt;br /&gt;
| LAUGH &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| The ghostly laughter of Person echoes through the room, sending a shiver down your spine.&lt;br /&gt;
|-&lt;br /&gt;
| MOAN &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person&#039;s spirit lets out a hollow moan.&lt;br /&gt;
|-&lt;br /&gt;
| MUTTER &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| The spirit of Person mutters, complaining bitterly abouther state of affairs.&lt;br /&gt;
|-&lt;br /&gt;
| PRAY&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person whispers a ghostly prayer for her soul.&lt;br /&gt;
|-&lt;br /&gt;
| SAY &lt;br /&gt;
| {{addmetext}} &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| SIGH&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| The spirit of Person sighs softly, raising the hairs on the back of your neck.&lt;br /&gt;
|-&lt;br /&gt;
| THINK &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| TREMBLE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person&#039;s body jerks and trembles involuntarily, her muscles no longer controlled by her brain.&lt;br /&gt;
|-&lt;br /&gt;
| WAIL &lt;br /&gt;
| {{addmetext}} &lt;br /&gt;
| The spirit of Person begins to wail eerily.&lt;br /&gt;
|-&lt;br /&gt;
| WHEEZE &lt;br /&gt;
| {{addmetext}} &lt;br /&gt;
| The spirit of Person emits a ghostly wheezing sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanical ==&lt;br /&gt;
&lt;br /&gt;
DEPART&lt;br /&gt;
&lt;br /&gt;
GROUP OPEN/CLOSE&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shield_Swiftness&amp;diff=176474</id>
		<title>Shield Swiftness</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shield_Swiftness&amp;diff=176474"/>
		<updated>2022-09-10T15:14:53Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = swiftness&lt;br /&gt;
  |type = Passive Buff&lt;br /&gt;
  |requirements = You must be wielding a shield of a size that you are maintaining the prerequisite ranks of Shield Focus in.&lt;br /&gt;
  |availableto = [[Warrior]]s, [[Rogue]]s&lt;br /&gt;
  |availablein = Shield Specializations&lt;br /&gt;
  |prereqs = Small or Medium Shield Focus (at rank 3)&lt;br /&gt;
}}&lt;br /&gt;
{{PSMcosts&lt;br /&gt;
  |sq1 = 6|se1 = -  |pu1 = -&lt;br /&gt;
  |sq2 = 12&lt;br /&gt;
  |sq3 = 18&lt;br /&gt;
}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = Your shield is like an extension of your arm, barely weighing down your movements.&lt;br /&gt;
  |mechanics = The shield penalty to [[Dodge]]&amp;amp;nbsp;[[DS]] is reduced by approximately half the difference between a small and medium shield per rank.&lt;br /&gt;
  |additionalinfo = Each rank reduces the shield penalty by about 4%. This grants a corresponding increase of 0.04 per rank in the &amp;quot;Shield Factor&amp;quot; component of the [[Dodge#Shield Factors|dodge formula]].&lt;br /&gt;
{{dodgedspenalties}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:PRICKLIES&amp;diff=176473</id>
		<title>User:PRICKLIES</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:PRICKLIES&amp;diff=176473"/>
		<updated>2022-09-10T14:56:26Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Account&#039;&#039;&#039;: PRICKLIES (named after my ranger circa 1999)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discord&#039;&#039;&#039;: misterdoubt#5196&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Characters&#039;&#039;&#039;: [[Gnurr (prime)|Gnurr]], [[Denil (platinum)|Denil]]&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Notes===&lt;br /&gt;
&lt;br /&gt;
Defenses against fear attacks: Bravery, Heroism, Self Control, Song of Valor, Dauntless, Symbol of Courage&lt;br /&gt;
http://www.play.net/forums/messages.asp?forum=102&amp;amp;category=4&amp;amp;topic=55&amp;amp;message=1059&lt;br /&gt;
&lt;br /&gt;
===Kali&#039;s Glade===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The moss grows like a blanket up the trunks of the oak and modwir trees here.  The large trees stand, indifferent to the encroachment of the harmless fungus. &lt;br /&gt;
Obvious paths: east, southeast, west&lt;br /&gt;
You make a careful search of the area and discover a faint forest trail!&lt;br /&gt;
&amp;gt;go trai&lt;br /&gt;
A kobold swings a short sword at you!&lt;br /&gt;
  AS: +36 vs DS: +223 with AvD: +35 + d100 roll: +76 = -76&lt;br /&gt;
   A clean miss.&lt;br /&gt;
&lt;br /&gt;
The moss grows like a blanket up the trunks of the oak and modwir trees here.  The large trees stand, indifferent to the encroachment of the harmless fungus.  You also see a velnalin, the Emni disk, a kobold and a wooden shield.&lt;br /&gt;
Obvious paths: east, southeast, west&lt;br /&gt;
&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
[Among the Trees]&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
&amp;gt;;room&lt;br /&gt;
&lt;br /&gt;
[exec1: nil]&lt;br /&gt;
&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.  You also see the Emni disk.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l tree&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
&amp;gt;;ka&lt;br /&gt;
&lt;br /&gt;
--- Lich: no scripts to kill&lt;br /&gt;
&lt;br /&gt;
&amp;gt;;look tree&lt;br /&gt;
&lt;br /&gt;
[exec1]&amp;gt;look under tree&lt;br /&gt;
&lt;br /&gt;
There is nothing under the trees.&lt;br /&gt;
&lt;br /&gt;
[exec1]&amp;gt;look behind tree&lt;br /&gt;
&lt;br /&gt;
There is nothing behind the trees.&lt;br /&gt;
&lt;br /&gt;
[exec1]&amp;gt;look in tree&lt;br /&gt;
&lt;br /&gt;
There is nothing in the trees.&lt;br /&gt;
&lt;br /&gt;
[exec1]&amp;gt;look on tree&lt;br /&gt;
&lt;br /&gt;
There is nothing on the trees.&lt;br /&gt;
&amp;gt;go tree&lt;br /&gt;
&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
As you approach the trees, their branches slowly shift and move away, allowing you to pass.&lt;br /&gt;
[Kali&#039;s Glade]&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see the Emni disk, a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;l tree&lt;br /&gt;
The apple tree rises near the old wooden cabin, its branches ornamented with crisp golden apples.&lt;br /&gt;
&amp;gt;get ap&lt;br /&gt;
You help yourself to a crisp golden apple.&lt;br /&gt;
&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see the Emni disk, a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;go step&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
[Cabin Porch]&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see the Emni disk and a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;l car&lt;br /&gt;
A pile of carved wooden charms rests between an old rocking chair and a small wooden stand.&lt;br /&gt;
&amp;gt;l carv&lt;br /&gt;
A pile of carved wooden charms rests between an old rocking chair and a small wooden stand.&lt;br /&gt;
&amp;gt;get carv&lt;br /&gt;
You select an elaborate snowcat charm from a pile of wooden carvings.&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see the Emni disk and a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;l charm&lt;br /&gt;
I could not find what you were referring to.&lt;br /&gt;
&lt;br /&gt;
[+96 XP]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;insp charm&lt;br /&gt;
What were you referring to?&lt;br /&gt;
&amp;gt;l charm&lt;br /&gt;
I could not find what you were referring to.&lt;br /&gt;
&amp;gt;i&lt;br /&gt;
You are holding a crisp golden apple in your right hand and an elaborate snowcat charm in your left hand.&lt;br /&gt;
You are wearing a cloth-of-silver pelisse clasped with myriad thin chains, some thick sheepskin-lined leathers, and a shimmering silver mesh satchel.&lt;br /&gt;
&amp;gt;l my charm&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
&amp;gt;insp my charm&lt;br /&gt;
You carefully inspect your snowcat charm.&lt;br /&gt;
&lt;br /&gt;
You determine that you could wear the charm anywhere on your body.  The charm appears to serve some purpose.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of wood.&lt;br /&gt;
&amp;gt;anal my charm&lt;br /&gt;
You analyze your snowcat charm and sense that the item is free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&lt;br /&gt;
&amp;gt;put charm in my sat&lt;br /&gt;
You put an elaborate snowcat charm in your silver mesh satchel.&lt;br /&gt;
&amp;gt;get charm&lt;br /&gt;
Get what?&lt;br /&gt;
&amp;gt;get carv&lt;br /&gt;
You search through a pile of wooden carvings, but you just can&#039;t seem to find anything that you want.&lt;br /&gt;
&amp;gt;l doo&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
&amp;gt;l map&lt;br /&gt;
The maps are discolored and have faded over time.&lt;br /&gt;
&amp;gt;go doo&lt;br /&gt;
&lt;br /&gt;
Walls of smoothed maoral enclose the small cabin, and the sun shines in through a large glass window, lighting and warming the room.  A weathered black cloak hangs from a tall wooden rack, while a highly polished veil iron shield is mounted above a dusty iron cooking pot.  A round sephwir table has been situated between two tall mossbark chairs.&lt;br /&gt;
&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
[Old Cabin]&lt;br /&gt;
Walls of smoothed maoral enclose the small cabin, and the sun shines in through a large glass window, lighting and warming the room.  A weathered black cloak hangs from a tall wooden rack, while a highly polished veil iron shield is mounted above a dusty iron cooking pot.  A round sephwir table has been situated between two tall mossbark chairs.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
Walls of smoothed maoral enclose the small cabin, and the sun shines in through a large glass window, lighting and warming the room.  A weathered black cloak hangs from a tall wooden rack, while a highly polished veil iron shield is mounted above a dusty iron cooking pot.  A round sephwir table has been situated between two tall mossbark chairs.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
Walls of smoothed maoral enclose the small cabin, and the sun shines in through a large glass window, lighting and warming the room.  A weathered black cloak hangs from a tall wooden rack, while a highly polished veil iron shield is mounted above a dusty iron cooking pot.  A round sephwir table has been situated between two tall mossbark chairs.  You also see the Emni disk.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&amp;gt;l shie&lt;br /&gt;
Mounted on the wall, the veil iron shield still surprisingly holds its highly polished luster.  Its surface is unmarred and gleams with the faintest of light.  Emblazoned boldly across the shield is the symbol of Voln.&lt;br /&gt;
&amp;gt;l cloa&lt;br /&gt;
Draped across the wooden rack, the black cloak appears to be weathered and unused for quite some time.  A few small strands of red hair rest gently on the dusty hood of the cloak.&lt;br /&gt;
&amp;gt;l win&lt;br /&gt;
You gaze through the glass window and see...&lt;br /&gt;
&lt;br /&gt;
[Cabin Porch]&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;o&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
[Cabin Porch]&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
The small porch, despite its age, appears sturdy and pristine.  An old rocking chair, surrounded by tiny wood shavings, sits next to the cabin&#039;s door.  Near the steps leading down rests a small wooden stand, its surface covered with a variety of aged maps.  You also see the Emni disk and a pile of wooden carvings.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;go trai&lt;br /&gt;
Where are you trying to go?&lt;br /&gt;
&amp;gt;go step&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
[Kali&#039;s Glade]&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
A ring of broad trees encircles a spacious clearing, its whole landscape covered in effervescent green grass and vibrant flowerbeds.  The melody of chirping birds can periodically be heard against the trickling of an unseen stream close by.  The entire forest dell is bathed in a warm glow.  You also see the Emni disk, a tall apple tree, some porch steps leading up to an old wooden cabin and a small birdseed bowl.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&amp;gt;go tre&lt;br /&gt;
You take a few steps toward a tall apple tree.&lt;br /&gt;
&amp;gt;go trees&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
As you approach the trees, their branches slowly shift and move away, allowing you to pass.&lt;br /&gt;
[Among the Trees]&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
The thick trees have muted the sounds of the outside world, and a tranquil impression has settled through the plush green area.  Very thin rays of sunlight creep through the dense canopies above, creating a soft haze among the foliage.  The quiet voice of a bird chirps from nearby.&lt;br /&gt;
Obvious paths: out&lt;br /&gt;
&amp;gt;o&lt;br /&gt;
The moss grows like a blanket up the trunks of the oak and modwir trees here.  The large trees stand, indifferent to the encroachment of the harmless fungus.  You also see a wooden shield.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: east, southeast, west&lt;br /&gt;
[Lower Dragonsclaw, Forest]&lt;br /&gt;
The moss grows like a blanket up the trunks of the oak and modwir trees here.  The large trees stand, indifferent to the encroachment of the harmless fungus.  You also see a wooden shield.&lt;br /&gt;
Obvious paths: east, southeast, west&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Things_to_Do_in_Elanthia_When_You%27re_Dead&amp;diff=176472</id>
		<title>Things to Do in Elanthia When You&#039;re Dead</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Things_to_Do_in_Elanthia_When_You%27re_Dead&amp;diff=176472"/>
		<updated>2022-09-10T14:52:33Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: Created page with &amp;quot;A guide for those temporarily bereft of life.  == Roleplaying ==  {| {{verbtable}} |- {{verbtableheader}} ! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb ! scope=&amp;quot;col&amp;quot;|First ! scope=&amp;quot;co...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A guide for those temporarily bereft of life.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying ==&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
| CHUCKLE &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person gives a ghostly chuckle.&lt;br /&gt;
|-&lt;br /&gt;
| CRY &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| With great effort the spirit of Person gives a keening cry, spectral tears falling to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| FLUSTER&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person&#039;s spirit babbles a few incoherent words, sounding extremely flustered at her current state.&lt;br /&gt;
|-&lt;br /&gt;
| BEG &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person&#039;s spirit murmurs a few whispered words of pleading, though you can&#039;t quite make out whether she is begging for mercy or revenge.&lt;br /&gt;
|-&lt;br /&gt;
| CHORTLE &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person gives a ghostly chortle.&lt;br /&gt;
|-&lt;br /&gt;
| CHUCKLE &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person gives a ghostly chuckle.&lt;br /&gt;
|-&lt;br /&gt;
| CRY &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| With great effort the spirit of Person gives a keening cry, spectral tears falling to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| FLUSTER &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person&#039;s spirit babbles a few incoherent words, sounding extremely flustered at her current state.&lt;br /&gt;
|-&lt;br /&gt;
| GIGGLE &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person giggles eerily.&lt;br /&gt;
|-&lt;br /&gt;
| GROAN &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| An unsettling groan comes from the spirit of Person.&lt;br /&gt;
|-&lt;br /&gt;
| GROWL &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| A hollow, resonating growl echoes from the spirit of Person.&lt;br /&gt;
|-&lt;br /&gt;
| HOWL &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person&#039;s spirit howls in frustration!&lt;br /&gt;
|-&lt;br /&gt;
| LAUGH &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| The ghostly laughter of Person echoes through the room, sending a shiver down your spine.&lt;br /&gt;
|-&lt;br /&gt;
| MOAN &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person&#039;s spirit lets out a hollow moan.&lt;br /&gt;
|-&lt;br /&gt;
| MUTTER &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| The spirit of Person mutters, complaining bitterly abouther state of affairs.&lt;br /&gt;
|-&lt;br /&gt;
| PRAY&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person whispers a ghostly prayer for her soul.&lt;br /&gt;
|-&lt;br /&gt;
| SAY &lt;br /&gt;
| {{addmetext}} &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| SIGH&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| The spirit of Person sighs softly, raising the hairs on the back of your neck.&lt;br /&gt;
|-&lt;br /&gt;
| THINK &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| TREMBLE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| Person&#039;s body jerks and trembles involuntarily, her muscles no longer controlled by her brain.&lt;br /&gt;
|-&lt;br /&gt;
| WAIL &lt;br /&gt;
| {{addmetext}} &lt;br /&gt;
| The spirit of Person begins to wail eerily.&lt;br /&gt;
|-&lt;br /&gt;
| WHEEZE &lt;br /&gt;
| {{addmetext}} &lt;br /&gt;
| The spirit of Person emits a ghostly wheezing sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechanical ==&lt;br /&gt;
&lt;br /&gt;
DEPART&lt;br /&gt;
&lt;br /&gt;
GROUP OPEN/CLOSE&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_primer_-_Caligos_Isle&amp;diff=176262</id>
		<title>Ebon Gate primer - Caligos Isle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_primer_-_Caligos_Isle&amp;diff=176262"/>
		<updated>2022-09-09T14:04:54Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: /* Ala Carte Pricing */ the acronym AotA needs to be on this wiki somewhere&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;An Ebon Gate Primer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quick Reference Links==&lt;br /&gt;
* [[Ebon Gate 2021|Main Ebon Gate 2021 Page]]&lt;br /&gt;
* [[Ebon Gate Teasers Archive by The TownCrier/2021|Ebon Gate News, Previews, and Teasers]]&lt;br /&gt;
* [[Ebon Gate 2021 shop listing]] (remember to give Team Wiki a week to get these updated. If you want to help make it faster, look over: [[Help:Festshop script]])&lt;br /&gt;
* [https://gstowncrier.com/raffle/ebon-gate-2021-raffles/ Ebon Gate Raffle Tracker] by Rovvigen&lt;br /&gt;
* [[Ebon Gate 2021/Treasure Trove|Treasure Trove]]&lt;br /&gt;
* Archived Past [[Caligos Isle|Ebon Gate Storylines from Caligos Isle]]&lt;br /&gt;
* Buyer&#039;s Choice for Ebon Gate 2021&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[Ebon Gate 2021|Ebon Gate]] is a huge, multi-faceted annual Festival Event in GemStone. The 2017 Ebon Gate was the first time it took place the entire month of October, which continued in 2018-20, and the format is back for 2021. This is a large SimuCoin event at a venue outside of the regularly accessible areas of GemStoneIV. You can buy the SimuCoin pass for just the kind of activities you wish to attend: Shopping, or Merchants/Services/Raffles, or Digging and games (by the week). There is no cut off date for the passes during October - they are sold up to the last day, and there is no maximum number of attendees. Everyone can come. Anyone will be able to access the Festival Grounds at Caligos Isle without purchasing anything at all. Doing things, though ... that&#039;s going to require the appropriate SimuCoin item pass or the seashells for the activity.&lt;br /&gt;
&lt;br /&gt;
Items will be for sale for silvers and some for seashells, the local currency for Caligos Isle. There is usually one or two items that take general tickets, too, notably, one of the [permifier] obelisks.&lt;br /&gt;
&lt;br /&gt;
# The first rule of Ebon Gate: Bookmark the wiki page and the shopping page. It saves you time later. They will be regularly updated with new Ebon Gate information as it becomes available.  The wiki team has already created the pages, and will update them with new info. (Also - check with the wiki team and find out if you can help with the documentation of the Festival. There&#039;s a Lich script that does a lot the heavy lifting for you.)&lt;br /&gt;
#* Main Info Page: [[Ebon Gate 2021]]&lt;br /&gt;
#* Shops&#039; Inventory Page: [[Ebon Gate 2021 shop listing]]&lt;br /&gt;
#* &#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Keep the two pages open in your browser tabs for the duration&lt;br /&gt;
# The second rule of Ebon Gate: Prepare. Prepare. Prepare.&lt;br /&gt;
# The third rule of Ebon Gate: tune to TownCrier on ESP or LNet to pick up important breaking news&lt;br /&gt;
# The fourth rule: Give the wiki team a week or so to map and inventory every shop. If you&#039;d like it finished faster, study the [[Help:Festshop script]] page for the script and instructions about how YOU can painlessly help to document the festival via a great Lich script. In 2020, for instance, there were 105 shops! That&#039;s a great deal of work.&lt;br /&gt;
# The fifth rule: Use the FESTIVAL command in-game for a quick reference for General info, Schedule, locations, passes, no-passes, GHOUL, and more!&lt;br /&gt;
# The sixth rule: Stay on top of the news out of Ebon Gate. You&#039;ll find that on the TownCrier channel via ESP or Lich, or at the [http://gstowncrier.com TownCrier web site]. This year, the TownCrier will try to keep up with the news, the previews, the teasers, and the updates at the [[Ebon Gate Teasers Archive by The TownCrier]] page here at the wiki.&lt;br /&gt;
&lt;br /&gt;
2021 will feature a SimuCoin entry gated Trick-Or-Treating event again. Visit the sunken relic of the Wavedancer and knock on the decrepit cabin doors to get either a treat or a trick! Creatures that spawn (undead combat warning inserted here) are attuned to the person that knocks, but can be killed by anyone. Instant experience absorption is back on for this year as well. Within this game, you have a random chance at getting candy, seashells, quest items, and on the rare occasion a trove token. This year, you&#039;ll have a chance to find an Eve of Reunion Invite*.&lt;br /&gt;
&lt;br /&gt;
2018 was the first year for [[Ebon Gate 2018#Diving Competition|The Caligos Diving Competition]] event.&lt;br /&gt;
&lt;br /&gt;
The [[Ebon Gate 2021/Treasure Trove|Treasure Trove]] will be at Ebon Gate for 2021 starting Oct 10 around 9pm. Look for &#039;an eel-etched raffle token&#039; to use with the Treasure Trove Raffles that you find at the games. It will draw once a night for 10 nights with jackpot-level prizes.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;storyline&#039;&#039;&#039; opens the first week and continues through the month. That first week usually has storyline activities building up to the quest for the rest of the month. &#039;&#039;&#039;Catch up&#039;&#039;&#039; on the history and the story so far from the past 4 years at [[Caligos Isle]] - we expect this to be the last year at Caligos Isle and there could be one whopper of a bang conclusion.&lt;br /&gt;
&lt;br /&gt;
QUEST TRANSPORT EBON will get you to Caligos Isle from every city once the Festival Grounds are open.&lt;br /&gt;
&lt;br /&gt;
TICKET BALANCE will show you your various currency balances. For Ebon Gate, that&#039;s the seashells line.&lt;br /&gt;
&lt;br /&gt;
QUEST MERCHANT EBON will tell you how many services you have received at this Festival.&lt;br /&gt;
&lt;br /&gt;
[[Deep Sea Diving]] was the SimuCoin companion event to Ebon Gate from 2017 to 2019. It was retired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Quest===&lt;br /&gt;
&lt;br /&gt;
There is a smaller story-quest you can participate in/work on the rest of the month. There will be a quest-like progress item you collect and turn in. This earns a favor-like collection score for you that counts towards being able to qualify for the [[Ghezyte chelioboros bracelet]] upgrade for the year. If you missed previous years, you can do more of whatever the task is for the current year to catch up. Each year&#039;s favor requirement seems to double, so catching up may take some time.&lt;br /&gt;
&lt;br /&gt;
*2017: You turned in construction parts to complete the old temple on the top of the Isle&lt;br /&gt;
*2018: You found a thingie, took it to either the Warden or ??? to validate, depending on whether you want to fight against Ghezresh or have him win. Then they handed it back to you, changed, and you found a villager to give it to. Ghezresh lost this popular &#039;vote&#039; in 2018.&lt;br /&gt;
*2019: There are multiple different quest items, each unique to &amp;quot;Pro&amp;quot; or &amp;quot;Anti&amp;quot; Ghezresh community, see the Questing section further below for more details.&lt;br /&gt;
*2020: From the Ebon Gate previews on the [https://townsquarecentral.com/2020/09/30/a-tale-of-death/ Town Square Central Podcast], there&#039;s going to be 6 choices to make this year! You collect an item called &#039;species&#039; from the mini-games, digging, or trick or treating and use them to accumulate up to 4000 favor this year.&lt;br /&gt;
*2021: We&#039;re going to find out!&lt;br /&gt;
&lt;br /&gt;
==Shopping and Merchants:==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Still updating with 2021 information as it becomes available&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are [[Ebon Gate 2021 shop listing | so many shops]] at the Ebon Gate Festival; new scripts and items are often introduced at this festival. [[Ebon Gate Teasers Archive by The TownCrier| News, Previews and teasers]] trickle out for weeks before the event opens. Some of the shops have wares that are only available once a year during this time. There are multiple appearances by multiple merchants during the festival. Sometimes you may even see them simultaneously and you&#039;ll have to make a QUICK decision which merchant to find. The merchant appearances are often general services (GALD: [[Alter | &#039;&#039;&#039;G&#039;&#039;&#039;eneral &#039;&#039;&#039;A&#039;&#039;&#039;lterations]], [[Lightening | &#039;&#039;&#039;L&#039;&#039;&#039;ightening]], or [[Deepening | &#039;&#039;&#039;D&#039;&#039;&#039;eepening]]); sometimes only one or two of those things; sometimes unlockings only, or in addition. There could merchants who will provide custom tattoos, customize your features, and other special offerings. Some merchants might only work on their own things. Some merchants you dare not ever ask them to alter something they&#039;ve made, remember to read all the signs. Rare unlocking and services can sometimes be found during the festival time. &lt;br /&gt;
&lt;br /&gt;
Look for the Buyer&#039;s Choice shopping guide to come out. This is a compilation of shoppers&#039; choices of the best buys of each year. Look for previous ones [[TownCrier/Buyer&#039;s Choice Shopping Guide | at this list]] on the wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Remember to read all the signage. We are &#039;&#039;not responsible&#039;&#039; for your safety when you ask Kyrinthe for something in pink.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2021 Schedule:&#039;&#039;&#039; Stay tuned to the main Ebon Gate page and to the TownCrier for details. Most will be announced in advance so that you can plan for them, but some will just pop up. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Oct 1: First Week&#039;&#039;&#039; Storyline historically begins this week; most shops are available for window-shopping; Seashell-taking shops probably will already be selling things.&lt;br /&gt;
* &#039;&#039;&#039;Oct 2-7:&#039;&#039;&#039; Live GM-Hosted Games Week in Plat. Schedule at: [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/18255 Forum Post]&lt;br /&gt;
* &#039;&#039;&#039;Oct 8: Week 2&#039;&#039;&#039;&lt;br /&gt;
** Oct 8-31: Shops are open for business (starts ~9pm eastern on the 8th)&lt;br /&gt;
** Digging and Games begin, including fishing, digging up crates on the beach, the mini-games, Arena of the Abyss, The Competition High Dive, Necropolis, and Mist Survivor&lt;br /&gt;
** Oct 8-31: The Trick or Treat SimuCoin companion event&lt;br /&gt;
** &#039;&#039;&#039;Oct 9-14:&#039;&#039;&#039; Live GM-Hosted Games Week in Prime. Schedule at [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/18255 Forum post] (all times listed are eastern)&lt;br /&gt;
*** &#039;&#039;&#039;Entrail Tos&#039;&#039;&#039;s: Saturday, 10/9 Noon&lt;br /&gt;
*** &#039;&#039;&#039;Sing Me An Epitaph&#039;&#039;&#039;: Sunday, 10/10 2PM&lt;br /&gt;
*** &#039;&#039;&#039;Pick Your Poison&#039;&#039;&#039;: Monday, 10/11 9PM&lt;br /&gt;
*** &#039;&#039;&#039;Anemone Anagrams&#039;&#039;&#039;: Tuesday, 10/12 9PM&lt;br /&gt;
*** &#039;&#039;&#039;Spooky Storytelling&#039;&#039;&#039;: Wednesday, 10/13 9PM&lt;br /&gt;
*** &#039;&#039;&#039;Caligos Comestibles&#039;&#039;&#039;: Thursday, 10/14 9PM&lt;br /&gt;
*** &#039;&#039;&#039;Ebon Gate Costume Contest&#039;&#039;&#039;: No Date Yet&lt;br /&gt;
** &#039;&#039;&#039;Oct 8-15:&#039;&#039;&#039; Platinum&#039;s Merchant Week&lt;br /&gt;
* Oct 10-20: [[Ebon Gate 2021/Treasure Trove|Treasure Trove]] token raffle drawing once a day on the Jangling Junker&lt;br /&gt;
* &#039;&#039;&#039;Oct 15-22: Week 3&#039;&#039;&#039; Merchant Week in Prime! There are SO many merchants. It usually includes:&lt;br /&gt;
** Live Merchant sessions for GALD&lt;br /&gt;
** Live Merchant sessions for Unlocking things - Many of these unlocks are only offered at Ebon Gate. Get them while you can!&lt;br /&gt;
** Misc. Merchant appearances for features, tattoos, imbedding, flares, signature verbs, and more&lt;br /&gt;
** Specialized Merchant appearances for Weighting/Padding/Sighting (bring all the money)&lt;br /&gt;
** Specialized Merchant appearances for script swapping, attribute stripping (spikes, weighting, padding, whatever, and other hoped-for rare services like fusion services)&lt;br /&gt;
** Raffles - so many raffles. Many of these raffles have prizes that are offered only once or twice a year! Remember these require silvers, not notes, and &#039;&#039;read all the signage&#039;&#039; Look for Rovvigen&#039;s Raffle page at the [https://gstowncrier.com/ TownCrier web site] for the detailed listing of all the raffles&lt;br /&gt;
** Fish Hooking - random special merchant offers that appear on the ground as some item in front of you. The first person to get the random item gets poofed to a merchant directly! This could happen other times, too. Always be on the lookout.&lt;br /&gt;
* &#039;&#039;&#039;Oct 23-31: Week 4&#039;&#039;&#039; Storyline Finales; Finish your shopping; Finish your games; Finish your quest - it is all going to be over soon!&lt;br /&gt;
* &#039;&#039;&#039;Oct 30: Eve of Reunion Event&#039;&#039;&#039; in Prime  11pm to 1am: use your invitation to attend. More info at [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/18348 Forum post]&lt;br /&gt;
* &#039;&#039;&#039;Oct 31: Eve of Reunion Event&#039;&#039;&#039; in Plat 10pm to 11:30pm More info at [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/18348 Forum post]&lt;br /&gt;
&lt;br /&gt;
==Ala Carte Pricing==&lt;br /&gt;
There is no entrance fee to wander the venue, see the sights at Caligos Isle, window shop, get a feel for what you want to do, and take part in some of the activities and events. You buy a pass only for the activities you want to participate in.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Event Type&lt;br /&gt;
! Notes&lt;br /&gt;
! Type of Pass&lt;br /&gt;
! Entry Cost&lt;br /&gt;
|-&lt;br /&gt;
| Storyline || Oct 1-7, plus whatever task/s the rest of the month || No pass required || Free&lt;br /&gt;
|-&lt;br /&gt;
| GM-Hosted Live Games || Plat: Oct 1-7&amp;lt;BR /&amp;gt;Prime: Oct 8-15 || Service (Merchant) Pass&amp;lt;BR /&amp;gt;Good all month || 3,000 SimuCoins&lt;br /&gt;
|-&lt;br /&gt;
| Shopping || Oct 8-31: Goods for sale in silvers, seashells, and sometimes tickets or bloodscrip; good all month || Shopping Pass&amp;lt;BR /&amp;gt;Good all month || 1,000 SimuCoins&lt;br /&gt;
|-&lt;br /&gt;
| Shopping in Stores with Seashell Prices || Oct 8-31 (might be available before the 8th, seashells ARE special and all!) || No pass required || Seashells&lt;br /&gt;
|-&lt;br /&gt;
| Permifier || Oct 8-31 (or before) || Pretty sure the Obelisks do not require a pass&amp;lt;BR /&amp;gt;Spend tickets or seashells, there is an obelisk for each. || Tickets or Seashells&lt;br /&gt;
|-&lt;br /&gt;
| Games, Activities || Oct 8-31&amp;lt;BR /&amp;gt;Digging (2,000 silvers/shovel), Mini-games (1,000 silvers per play), Mist Survivor, etc || Game Pass&amp;lt;BR /&amp;gt;good for 7 consecutive days from the time it is first used, there is also a daily pass || 1,500 SimuCoins for week&amp;lt;BR /&amp;gt;400 SimuCoins for 1 day&lt;br /&gt;
|-&lt;br /&gt;
| Trick Or Treat || Oct 8-31 || SimuCoin Entry || They are 100 SimuCoins for each set of 10 door-knocks.&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| Oct 8-31&amp;lt;BR /&amp;gt;Purchase your supplies ahead of time&amp;lt;BR /&amp;gt;and then enter the fishing area by paying 50 seashells || No pass required|| 50 Seashells&lt;br /&gt;
|-&lt;br /&gt;
| Cliff Diving Competition|| Oct 8-31, 50 seashells per dive || No pass required || Seashells only&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Week &amp;amp; Raffles || Plat: Oct 8-15&amp;lt;BR /&amp;gt;Prime Oct 15-22 || Service (Merchant) Pass&amp;lt;BR /&amp;gt;Good all month || 3,000 SimuCoins&lt;br /&gt;
|-&lt;br /&gt;
| Questing Item Bracelet End Prize || Work through the month to qualify to get it upgraded each year, or catch up if you are behind. || No pass required || This final prize item costs 250,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || Oct 8-31: Dungeon Crawl|| No pass required || 250 seashells &lt;br /&gt;
|-&lt;br /&gt;
| Treasure Trove || Oct 10-20: Token Raffles draw once a night || Free, no pass required|| 1 Token per raffle entry&lt;br /&gt;
|-&lt;br /&gt;
| The Arena of the Abyss (AotA) || Oct 8-31|| No Pass || 100 seashells entry&lt;br /&gt;
|-&lt;br /&gt;
| Jangling Junker (Prize Wall) || Oct 8-31 || No pass required || Spend your seashells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Games, and Fun:==&lt;br /&gt;
&lt;br /&gt;
* There are live games hosted by a GM. See the schedule under the FESTIVAL command within GemStone&lt;br /&gt;
** [[GHOUL]] Games (BINGO) are a favorite, there will be several of these&lt;br /&gt;
** Salvaged from the Sea - (scavenger hunt?)&lt;br /&gt;
** Sing Me an Epitaph - Someone has died.  Twenty someones actually, but unfortunately we have nothing to mark on their gravestones or tell for their eulogies.  We will be enlisting the help of twenty of you to help us!  Each presenter will receive a paper detailing one grisly demise, and each player will have fifteen minutes to write a song commemorating the fallen.  Please keep presentations to three minutes or less.&lt;br /&gt;
** Storytelling - It&#039;s time to bring out your bone-chilling tales, creepy stories, and murder mysteries at this year&#039;s storytelling contest.  Presenters should keep their tale to five minutes or less.  Spectators are welcome, but beware: here in Feywrot Mire, things definitely go bump in the night!  Bring a torch and someone to protect you, as this night may prove to set your spine to tingling and your hair to standing on end.&lt;br /&gt;
** Anemone Anagrams - Anagram game, read/listen to the rules. It&#039;s a fav!&lt;br /&gt;
** Pick Your Poison - Last man standing poisoned drinks game&lt;br /&gt;
** Entrail Toss - It&#039;s a food fight that takes on a whole new meaning as forty contestants battle one at a time to throw their food at a living target.  What?  A living, moving target?  That just makes it all the more fun!  See if you have good aim or are left in the dust in this game of hand-eye coordination!&lt;br /&gt;
** Costume Contest - Wear your best (or worst) costume attire and compete not only for prizes, but the envy of your friends!  This year&#039;s categories are Most Creative, Most Elegant, Scariest, Funniest, and Best Duo.&lt;br /&gt;
** Caligos Comestibles - a CHOPPED-like food competition, Caligos style.&lt;br /&gt;
* Mini games: pick from fun little automated games of chance that run 24/7 during Ebon Gate. Win seashells and prizes. Keep collecting seashells for your exclusive shopping.&lt;br /&gt;
* Keep Eyes Open at this festival, all the time! You never know what&#039;s going to happen when.&lt;br /&gt;
* Raffles - there will be many raffles held during the merchant week. There were 72 raffles during the 2019 Merchant week. Stay tuned to the raffles with [http://gstowncrier.com/category/raffle/ Rovvi&#039;s Raffle Reports] and the TownCrier. &#039;&#039;&#039;Read.The.Signs.&#039;&#039;&#039;&lt;br /&gt;
* Digging is a favorite every year. You buy your shovels for silvers, and dig around the beach for treasure boxes of tickets and/or loot!&lt;br /&gt;
* Fishing - costs seashells to enter. Remember there are two locations to fish from! There is one in the games area at the indigo pools (Lich room 26724), and another one you access from the north part of the village at the jetty (Lich room 27578).&lt;br /&gt;
** [https://forums.archives.elanthia.online/topics/534/master-fisherman-beldannon-s-guide-to-fishing/ Beldannon&#039;s Fishing Guide]&lt;br /&gt;
** [https://forums.archives.elanthia.online/topics/550/official-fishing-in-elanthia-wyrom-s-guide/ Wyrom&#039;s Fishing Guide]&lt;br /&gt;
* Competition High Diving&lt;br /&gt;
* The Necropolis ... take your best friends on a dungeon crawl that you&#039;ll never forget. Combat, traps, puzzles, and more! 250 seashells per person. Read the details from the [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/16110 opening announcement in 2018] at the Officials.&lt;br /&gt;
* Mist Survivor - A Last Man Standing game down in the center of the Sea Caves area. Bring Friends. 1,000 silvers per person, requires game pass. Who will be the last adventurer standing in a multiplayer competition? It’s not on the map, but we’ve got directions! At the Northeastern Vantage of the main shops level, move into the cave mouth. Take the uneven path as if you were going to the Tidepools game (lich room 26529). But don’t go down! Look for a small dark cave, go in. There’s a minimum of 3 players. Bring all your friends and see who lasts the longest vs. the poisonous mists!&lt;br /&gt;
* Treasure Piles with lesser tier prizes of previous years can be searched with seashells: Common-5 seashells (room 26438), Uncommon-25 seashells (26589), and Rare-125 seashells (room 28547)&lt;br /&gt;
&lt;br /&gt;
==Questing:==&lt;br /&gt;
* There is a storyline opening the first week of Ebon Gate. As near as I can explain, you follow the hints to listen/watch for a storyline that progresses night by night. Someone might need your help, there might be a mystery to solve. Many, many people will attend these, so be courteous of &#039;noise&#039; you may make. It usually continues through the rest of the month with whatever the long-term task is that needs to be done. Last year, there were several different factions, fighting for the outcome, in fact.&lt;br /&gt;
* In 2018, the Necropolis returned, reworked for Caligos Isle. You will find it off the trail in room 33 on the Caligos Map, then to the portal. Look for the [http://forum.gsplayers.com/showthread.php?92916 walk-through at the PC] from Mister Goat.&lt;br /&gt;
* Arena of the Abyss was added in 2019. This is the only time of the year people can charge their [[Necrotic ring]], by battling the things in the Arena.&lt;br /&gt;
* You can only [[convert]] to the deity [[Ghezresh]] during Ebon Gate. You can get a hint on how to begin your journey by finding the [[Olienne|Ezreshi]] wandering the Sea Caves and asking her about Ghezresh. For additional help on how to complete the quest, please visit [[Converting_to_Ghezresh|Converting to Ghezresh]] &#039;&#039;&#039;- SPOILERS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====2021 Storyline====&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/18322 Introduction post from GM Thandiwe]&amp;lt;br /&amp;gt;&lt;br /&gt;
Last Week of September&#039;s Mainland Start: [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/18341 The Wrath of the Father Storm] post by GM Thandiwe&amp;lt;BR /&amp;gt;&lt;br /&gt;
During first mainland storyline night:&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;An aquamarine light splashes through the area, washing away the last traces of eel guts and crab shells.  Disembodied, a voice whispers, &amp;quot;Find my daughter, you must bring her to Caligos.  Find the fragments of what she is and tell them to flee.&amp;quot;  As the voice speaks, an echo of the sophranic voice trails behind it.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
TownCrier [https://gstowncrier.com/news/ebon-gate-storyline-prequel-taillistim-2021/ Report from the mainland prequel to this year&#039;s storyline]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 1 Summary:&#039;&#039;&#039; GM Thandiwe Summarized the Ebon Gate prequel to the storyline this year as it built up on the mainland. Which led up to the first night on Caligos. Here&#039;s what created those Nereids, and here is her warning now, &amp;quot;Flee Caligos. He is coming.&amp;quot; Link to the [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Announcements/view/586 complete forum post]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Night 1 at Caligos:&#039;&#039;&#039; The rescued Nereids were taken to Caligos and merged back into Galaytea, Nereid of Seafoam, and we learned she, they, were sent to help get the people of Caligos safely to sea before the Storm Father destroys the Isle on the Eve. (You know, AGAIN.) A group took her to share this message with Omiko of the small seaside village, where the people started to build boats. (Oct 1, 2021)&lt;br /&gt;
&lt;br /&gt;
===The Month-Long Favor Quest===&lt;br /&gt;
There will be a month-long storyline and quest that allows you to build up what is called favor to help you qualify for the special EG magic item boost each year, the [[Ghezyte chelioboros bracelet]].&lt;br /&gt;
&lt;br /&gt;
====2021 Quest Information====&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/18322 Introduction post from GM Thandiwe]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HE IS COMING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all starts with the sea-glass bauble.&lt;br /&gt;
&lt;br /&gt;
Using the Analyze of the bauble and the posted backstories, here are the nine quest choices this year for your baubles, and your quest favor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Be sure to LOOK and ANALYZE everything when you are taking part in the quest and know that there are consequences in everything.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 32%;&amp;quot;| &#039;&#039;&#039;Quest Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 50%;&amp;quot;| &#039;&#039;&#039;Details&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 18%;&amp;quot;| &#039;&#039;&#039;Quest NPC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3944 A Tale Of Survival]&lt;br /&gt;
|The race against time to get the villagers off the island begins and you can help in their plight.&lt;br /&gt;
|Wise Woman [[Omiko]] in the Fishing Village&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3945 A Tale Of Love]&lt;br /&gt;
|Fearful to step onto the island and succumb to the same curse as his beloved, Jothi needs your help in breaking the curse on Captain Elyssbeth. Look for Jothi in a small inlet, give him the bauble and follow directions.&lt;br /&gt;
|[[Jothi]], First Mate of the Niima’s Promise, a rheumy-eyed half-elven sailor&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3946 A Tale Of Salvation]&lt;br /&gt;
|Bring Shaemire your ghezyte-veined sea glass bauble and he will charge you with helping him gather the animals that roam the jungle.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
Bring them back to him so that he can fill the ark and bring them to safety before the portended hour is upon the island. Find Warden Shaemire at the Jungle Coast on a Rickety Pier.&lt;br /&gt;
|[[Shaemire]], Warden on Caligos Isle&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3947 A Tale Of Desperation]&lt;br /&gt;
|Visit with the Ezreshi Olienne in the caverns beneath the island and help her to complete Ghezresh’s transformation into the world beyond Caligos Isle. Bring her your ghezyte-veined sea glass bauble and she will ask you which of two tasks you’d like to take part in.&amp;lt;BR /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Be sure to LOOK and ANALYZE all things in her quest, as well as pay careful attention to the instructions she gives you. After all, when Caligos falls, the Fate of Ghezresh will be in your hands.&lt;br /&gt;
|The [[Olienne|Ezreshi]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|rowspan = 6|[http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3943 A Tale of Ownership]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
&#039;&#039;This portion was completed as of Oct 10, 2021, leaving only one of the 4 options above for your favor quests.&#039;&#039;  All information in this section of the chart is preserved here for reference only.&amp;lt;BR /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Arkati Angle has 1 quest name with FIVE options. Take the Bauble to the clerical type named, they will bless it, and then use the species they give back to you to FLIP it at one of the haunted ones.&amp;lt;BR /&amp;gt;&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
The fight for the souls of the departed on Caligos has begun and you can help in the battle for their souls. Six ghosts, those that remain from the Original Fall of Caligos, wander the island. These are the first deceivers of Ghezresh and as such, they are more difficult to sway from their lord. &amp;lt;BR /&amp;gt;&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
Each Arkati&#039;s point of view and representative is listed here:&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Niima]] - Galaytea is here to offer forgiveness to those that turned away from her Grandfather, Charl, and offer them a peaceful place amid the sea where Lady Niima’s friends abide. Bring your bauble to her to support this effort.&lt;br /&gt;
|Nereid [[Galaytea]], at the Water&#039;s Edge near the Village&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Lorminstra]] - If you want to offer the haunted spirits redemption, then bring a ghezyte-veined sea glass bauble to Brother Aoden, who will bless them so that the ghosts can be entered into Lorminstra’s embrace.&lt;br /&gt;
|[[Brother Aoden]], in Promise of Winter shop&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Luukos]] - If you want to offer eternal damnation to the Deceivers, then bring a ghezyte-veined sea glass bauble to the Priestess Lurinne, who will bless them so that the ghosts can be conscripted into Luukos’ army.&lt;br /&gt;
|[[Priestess Lucinne]]. in The Mantle of the Elapid&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Gosaena]] - If you believe that oblivion is the only path for the betrayers, then bring a ghezyte-veined sea glass bauble to Seer Veidae.&lt;br /&gt;
|[[Seer Veidae]] - in A Modest Square Grey Linen Tent&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Ghezresh]] - If you believe that Ghezresh has a right to keep his Deceivers, then bring a ghezyte-veined sea glass bauble to Father Thombe and he will infuse them with the power of Ghezresh.&lt;br /&gt;
|[[Father Thombe]], who wanders Caligos.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Years&#039; Quest Info===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| 2020 Quest Information&lt;br /&gt;
|-&lt;br /&gt;
|====2020 Quest Information====&lt;br /&gt;
[https://www.gstowncrier.com/featured/a-tale-of-death/ Thandiwe introduces the Theme]&amp;lt;BR /&amp;gt;&lt;br /&gt;
[https://www.gstowncrier.com/news/a-tale-of-death-begins-ebon-gate-storyline-for-2020/ Thandiwe introduces the cast of characters opening night]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: May contain spoilers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In 2020, new characters and options were introduced, as hinted in the above links. Your goal is to accumulate 4000 favor this year. If you were caught up in 2019, that&#039;s 1000 more this year. Each species, when blessed and subsequently acted on, gives 20 favor towards this goal.&lt;br /&gt;
&lt;br /&gt;
If you missed an Ebon Gate or 3, you can make up all this favor this year by accumulating up to 4000 favor that you need.&lt;br /&gt;
&lt;br /&gt;
The favor goal is needed to unlock the quest bracelet for each year. Purchase your quest bracelet up in the mountain temple above the second level of shops. It becomes automatically unlocked at the end of Ebon Gate to all those who accumulated the requisite amount of favor.&lt;br /&gt;
&lt;br /&gt;
=====Backing the Arkati in 2020=====&lt;br /&gt;
Take your species to one of the clerics who traveled to Caligos as representatives of the Arkati to restore the dead to their proper place in Elanthia. Give it to them. They will bless it and hand it back to you.&lt;br /&gt;
&lt;br /&gt;
* Lorminstra Representative, Aoden, is in an airy black and white silk tent on the east side of the main shopping tier of Caligos, called Promise of Winter.&lt;br /&gt;
* Gosaena Representative, Veidae, is in a Modest Square Grey Linen Tent on the main shopping tier of Caligos at the northwestern corner.&lt;br /&gt;
* Luukos Representative, Lucinne, in the striped olive greent tent at Harborview on the west of the main shopping tier of Caligos, in the shop called Mantle of the Elapid.&lt;br /&gt;
&lt;br /&gt;
After you hand it to them, you will need to FLIP the species at one of the ghosts that haunt Caligos. There are a number of kinds of them, ghosts, apparitions, phantoms, etc.&lt;br /&gt;
&lt;br /&gt;
Then you will earn your favor.&lt;br /&gt;
&lt;br /&gt;
To check your favor status, go to the Fishing Village at the north side of the Caligos map, go through the fissure on the east side of their small village, and pray there.&lt;br /&gt;
&lt;br /&gt;
=====Seashells From The Locals in 2020=====&lt;br /&gt;
&lt;br /&gt;
For whatever reason this year, you gain no favor from supporting the warden or the wise woman at the fishing village. but they will exchange your species for 2 seashells, and thank you kindly for it. This is a nice option for when you have filled your favor quota for the year and still have species.&lt;br /&gt;
&lt;br /&gt;
=====Backing Ghezresh in 2020=====&lt;br /&gt;
&lt;br /&gt;
(Unknown how this is accomplished. I&#039;m pretty sure it starts with taking the species to the Esreshi, though.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| 2019 Quest Information&lt;br /&gt;
|-&lt;br /&gt;
|===2019 Quest Information===&lt;br /&gt;
The favor quest for Caligos Island EG 2019 was a bit more involved than the previous year. Ghezresh looks to restore his temple on the island by rebuilding the tile work and making it grand once more. The villagers of the island seek to expand into the fishing village that was found in 2018 and are looking to build homes there. There are numerous different types of favor items, but only some can be used by one side or the other. It is not yet clear if it is a competition or not.&lt;br /&gt;
====Anti-Ghezresh====&lt;br /&gt;
This year marks the start of repopulating the area and to do so we need to build some homes. Most rooms in the fishing village area, the center of which is lich room number 27553, should have the following: a large rectangular hole in the ground and a pile of construction tools. The rectangular holes are foundations that need to be built. There appears to be multiple phases of construction as well, which will be detailed below as they are found. For now, the following items can be placed into the rectangular hole and provide 25 favor for EG:&lt;br /&gt;
&lt;br /&gt;
=====Phase 1=====&lt;br /&gt;
*a tumbled grey stone&lt;br /&gt;
*a smooth grey boulder&lt;br /&gt;
*a waterproof sack of mortar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These items, when placed in the hole, will incur some RT and provide 25 favor. You can find the fishing village by heading to the northern passage/slope and heading down the trail. Follow the path down and into the village. You will know you are in the right area by seeing luminous stones on the ground, protecting you from the mist.&lt;br /&gt;
Anti-Ghezresh forces can also deny the pro-Ghezresh forces favor by taking the following items to the Warden, who wanders around the High Plateau area (center of the island, up the vortex) and handing over items. They will be rewarded a few seashells for doing so. The following items can be denied:&lt;br /&gt;
*a tiny blue mosaic tile&lt;br /&gt;
*a waterproof bag of powdered lime&lt;br /&gt;
&lt;br /&gt;
Handing a building material to the Warden:&lt;br /&gt;
Pointing at your grey boulder, a scruffy-faced half-elven warden says, &amp;quot;That&#039;s just what we need up in the village.  You bring it up that way, and help those folks build a home.  It will go a long way, but if you aren&#039;t interested in in doing that, then, I could take it off your hands.  Just give it to me again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Handing a tile to the warden:&lt;br /&gt;
Frowning, his brows knitting together on his forehead, a scruffy-faced half-elven warden says, &amp;quot;Well, that can&#039;t be good.  I don&#039;t know what our little Olienne is up to this time, but I can guarantee it isn&#039;t good.&amp;quot;  Scratching at his head in thought, he says, &amp;quot;Why don&#039;t you give it to me again and I can take it off your hands?&amp;quot;&lt;br /&gt;
Second time:&lt;br /&gt;
A scruffy-faced half-elven warden accepts a tiny blue mosaic tile from you, quietly saying, &amp;quot;Let&#039;s make sure no one else can use this.&amp;quot;  He tosses it up to a lion-maned shaggy Caligos eagle, who catches it in her claws and soars away with it.  Smirking, he turns back to you and says, &amp;quot;Here you are for your troubles.&amp;quot;  As he hands you some coins, a lion-maned shaggy Caligos eagle flies in with empty talons and a triumphant cry.&lt;br /&gt;
&lt;br /&gt;
=====Phase 2=====&lt;br /&gt;
As the fishing village continues to be built up, the need for different materials became apparent. As the favor quest moves into &amp;quot;Phase 2&amp;quot;, new items begin to drop in the activities of Caligos Island. &lt;br /&gt;
*a forged horseshoe nail &lt;br /&gt;
*a blocky pine beam &lt;br /&gt;
*rough oak post&lt;br /&gt;
*smooth wooden plank&lt;br /&gt;
*rough piece of driftwood&lt;br /&gt;
&lt;br /&gt;
Around the fishing village there are now two possible items that can be built upon:&lt;br /&gt;
a rough oak frame resting upon a stone-lined foundation, this will accept PLANKS and NAILS and DRIFTWOOD&lt;br /&gt;
a stone-lined rectangular foundation, this will accept BEAMs and POSTS&lt;br /&gt;
&lt;br /&gt;
On the Edge of the village, lich room 27552 or East of the Old Well, there is a donation bin that will accept Phase 1 materials and give you favor.&lt;br /&gt;
=====Phase 3=====&lt;br /&gt;
Building continues at a quick pace, our foundations give way to frames which in turn are worked into roofless structures.&lt;br /&gt;
&lt;br /&gt;
A roofless rough oak structure can accept the following favor items:&lt;br /&gt;
*a square of thin grey shale&lt;br /&gt;
*a small vial of black tar&lt;br /&gt;
*a bluish grey slate tile&lt;br /&gt;
&lt;br /&gt;
=====Phase 4=====&lt;br /&gt;
The house that Caligos built.&lt;br /&gt;
 &lt;br /&gt;
A windowless and doorless structure will accept:&lt;br /&gt;
*painted wood casing&lt;br /&gt;
*a smooth glaesine window pane&lt;br /&gt;
*a warped wooden door&lt;br /&gt;
&lt;br /&gt;
====Pro-Ghezresh====&lt;br /&gt;
Ghezresh followers and supporters will find their task for 2019 is to build a Ghezresh temple. &lt;br /&gt;
=====Phase 1=====&lt;br /&gt;
There are two items that are currently known to provide favor for Ghezresh supports that can be turned in by heading through a secret passage from EG to Zul Logoth. Head down to the sea caves playground and SEARCH for a tear in the atmosphere. By entering the tear you will be transported to a temple under construction. Head through the fracture in the wall and you will find a frame for setting your tiles in. PUT TILE IN FRAME to add to the mosaic. Waterproof bags of lime can also be put into a hole in the Chamber of the Dark, lich room number 26070 after heading through the tear in the atmosphere. This is a long journey and has a lot of RT when you move between rooms. The following two items provide 25 favor and assist Ghezresh:&lt;br /&gt;
*a tiny blue mosaic tile&lt;br /&gt;
*a waterproof bag of powdered lime&lt;br /&gt;
&lt;br /&gt;
Pro-Ghezresh forces can also deny anti-Ghezresh items by taking them to the Ezreshi and giving them to her twice. The following items will get you a handful of seashells and deny the favor item when handed to the Ezreshi:&lt;br /&gt;
*a tumbled grey stone&lt;br /&gt;
*a smooth grey boulder&lt;br /&gt;
*a waterproof sack of mortar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stones and boulders cannot be used for Pro-Ghezresh means.&lt;br /&gt;
&lt;br /&gt;
a waterproof bag of powdered lime, when offered to the Lithe Indigo-robed Ezreshi&lt;br /&gt;
Grinning in a dreamy fashion, a lithe indigo-robed Ezreshi says, &amp;quot;You must bring it to the city under the mountain.  If you build it high enough, then He will be free.  You may need to SEARCH nearby to find the road, and once you are there, you may need to climb some stairs, but if you find the frame or the hole, the plinth or the monolith, then all will be ready for Him.&amp;quot;&lt;br /&gt;
=====Phase 2=====&lt;br /&gt;
Work on the temple mosaic expands and with it comes the need for new materials. &lt;br /&gt;
Ghezresh followers will now find a collection bin by the Mouth of the Cave where the Ezreshi wanders around to put phase 1 materials in.&lt;br /&gt;
room 26529. woven collection basket&lt;br /&gt;
&lt;br /&gt;
Phase two materials can be placed in the frame now.&lt;br /&gt;
*a bright red mosaic tile&lt;br /&gt;
&lt;br /&gt;
=====Phase 3=====&lt;br /&gt;
A large limestone plinth exists now that needs to be chiseled into shape. Found in the Chamber of the Dark, lich Room # 26070.  &lt;br /&gt;
&lt;br /&gt;
*a sturdy limestone plinth&lt;br /&gt;
&lt;br /&gt;
=====Phase 4=====&lt;br /&gt;
A shortcut appears!&lt;br /&gt;
Search around for a new tear in the fabric of reality around Caligos (lich room 26596) and find a shortcut to the Monolith&lt;br /&gt;
&lt;br /&gt;
*Silver and green tiles&lt;br /&gt;
*A crystalline vial of liquid silver&lt;br /&gt;
*A small eel-carved stone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Features:==&lt;br /&gt;
* The [[PERM-ifier]] - look for the obelisks to turn your favorite perfume, cologne, or other &amp;quot;fluffy&amp;quot; item that uses up doses into a bottomless one. One obelisk takes tickets, one takes seashells.&lt;br /&gt;
* The [[fusion]] shaman returned in 2019, earn fusion tokens to see him from the Arena of the Abyss.&lt;br /&gt;
* GMs usually offer extra GALD sessions with &amp;quot;fish-hooking&amp;quot;. That&#039;s when some little trinket suddenly appears out of thin air where you are standing. It will wiggle around a few times, and you should GET the item as soon as possible. They do not tarry long. The first person to grab it is transported to where a GM is working, and PRESTO! You&#039;ve got an alteration session!&lt;br /&gt;
* [[Ebon Gate auto flarer|The Auto-Flarer]] uses tokens found in games to put flares on your weapons&lt;br /&gt;
* There is usually a free clothing item made the very rare elesine silk given away. In 2020, GM Xayle posted that you can find it near the same place as years before, in the hidden ways at the Inn. [https://bit.ly/2FPOW7x Forum post] SPOILER ALERT with Lich room number below&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| Click for spoiler&lt;br /&gt;
|- &lt;br /&gt;
|Lich room 27626 for the sandals, then Lich room 26568, pull desk, look in the niche for your bolt of elesine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Getting Ready for The Festival:==&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
* Japhrimel&#039;s interview, [[Hacking Merchant Week with Japhrimel]], is a collection of amazing information and tips he learned from previous Ebon Gate Festivals. It&#039;s worth a read, and a re-read every year. Japhrimel is an Ebon Gate Pro. He has this down to a science.&lt;br /&gt;
* This is the only time during the year when the Fusion Shaman will be around to turn enhancive items into enhancive Fusion orbs. See more about [[fusion|fusion at the wiki page]]. Buy your needed enhancives for this opportunity ahead of time.&lt;br /&gt;
* Consolidate your shopping money in the bank of the city you&#039;ll be attending from. The Ebon Gate bank draws from the city you enter from.&lt;br /&gt;
* Consolidate the gear/items you want worked on in the locker of the city you will be attending from. It&#039;ll be closer when you need it. Or carry them around with you.&lt;br /&gt;
* &#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Keep an eye out on SERVICE SHOW for Merchants. They’ll appear in Monsterbold, so they will stick out a bit. A few merchants do not announce, but use this method.&lt;br /&gt;
* &#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Stay tuned to GS Twitter - they might not use it for much of anything else, but they do sometimes use it for the pay Festivals. Just read the fine print since they mix plat and prime stuff up on the same channel (Don’t get me started about that…)&lt;br /&gt;
* Remember that you can now use [[ANALYZE]] on most things for sale in shops at a festival and [[INSPECT]] got a lot better in 2019.&lt;br /&gt;
* Unsure about the properties of something you have? Or something you buy at the Festival? Ask a bard to listen to the item sing. Look for one on SERVICE SHOW&lt;br /&gt;
&lt;br /&gt;
===Inventory Management===&lt;br /&gt;
* Have a Festival-specific large container you can drag around with you for all the things you want worked on by Merchants. You can quickly exchange it with the one in your locker of your usual stuff for a fast hunt or 6. (Lumnis happens whether Ebon Gate is open or not, after all.)&lt;br /&gt;
* Gather all the special materials you need for the alterations you want. Keep them in your Merchant Bag.&lt;br /&gt;
* Bring a standing cane for those times you are too loaded down and need to get back up. And they &#039;&#039;&#039;will&#039;&#039;&#039; happen, sometimes carrying your full merchant bag around, sometimes trying to get to a merchant or a raffle with all the silvers in your pocket.&lt;br /&gt;
&lt;br /&gt;
===Lich Preparations===&lt;br /&gt;
* LICH: update your map database if narost or go2 looks wonky &amp;lt;code&amp;gt;;repository download-mapdb&amp;lt;/code&amp;gt;&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;;traffle&amp;lt;/code&amp;gt; to keep track of ALL the raffles that are about to happen. use the command alone at a raffle table to register it - then use the &amp;lt;code&amp;gt;;traffle list&amp;lt;/code&amp;gt; command anywhere for a list of upcoming raffles. It does NOT keep track of whether you bought the ticket or not, and does not notify you since the raffles usually do.&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;;wishlist&amp;lt;/code&amp;gt; to start your window shopping. Look in lich/logs/wishlist.log for the saved list of what you noted; the room number and shop room name appears with the text you add:  EX: &amp;gt; &amp;lt;code&amp;gt;;wishlist I think I really need the slim dark blue pants. They have pockets and are scripted with the flashy pants script&amp;lt;/code&amp;gt;&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;;itemnotes&amp;lt;/code&amp;gt; to track your gear, and consider using it to make notes about your alteration and ideas, too&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;tdig.ic&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;;egdigger.lic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;;digger.lic&amp;lt;/code&amp;gt; - it might help with the repetitive digging tasks. Be patient, the scripts may need to be updated for the new year!&lt;br /&gt;
* LICH: download &amp;lt;code&amp;gt;tgames.ic&amp;lt;/code&amp;gt; for those mini games action&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;roomorder&amp;lt;/code&amp;gt; to make just a little clearer sense of where you are in line. It tells you what GAZE LINE should.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;testme&amp;lt;/code&amp;gt; to do zest tests and more. Be sure you read the script for the options! When I say more, really, it&#039;s pretty feature laden.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;whatis&amp;lt;/code&amp;gt; to help you with abbreviations, initials, and all that special LINGO&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;multi&amp;lt;/code&amp;gt; for bulk purchase needs.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;foreach&amp;lt;/code&amp;gt; for general help with finding things, transferring them, and more. All the repetitive tasks will be just a memory with ;foreach. Thanks LostRanger!&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;survey&amp;lt;/code&amp;gt; to find all the things in a room and look in/on/etc them.&lt;br /&gt;
* LICH: Download &amp;lt;code&amp;gt;;invdb&amp;lt;/code&amp;gt; to help you track which locker/character has what things. Remember to update it after purchasing things!&lt;br /&gt;
* LICH: &amp;lt;code&amp;gt;;tune towncrier&amp;lt;/code&amp;gt; for both the Ebon Gate headlines and announcements from the festival grounds of events.&lt;br /&gt;
&lt;br /&gt;
===Your Front End Prep===&lt;br /&gt;
Whether it is Stormfront, Avalon, Wizard, Profanity, or something else, they can very likely make some things easier for you!&lt;br /&gt;
* Color code merchant names in unique highlighting color/s so you don’t walk right by one. (Been there, done that, missed the service…)&lt;br /&gt;
* Make sure your links are turned on in Stormfront so that those nested containers and rooms full of similar containers are easy to use by just clicking. ALT L toggles this in Windows. On a Mac, look for it in the Options button under advanced.&lt;br /&gt;
* SET DESC ON so you miss nothing in rooms&lt;br /&gt;
* Turn on logging in case you forget/lose/find a bug.  &amp;lt;code&amp;gt;;log&amp;lt;/code&amp;gt; works great&lt;br /&gt;
&lt;br /&gt;
===Reference Lists===&lt;br /&gt;
* Create lists of what you need worked on and keep the lists open in your text editor. Update this when you buy stuff at the fest!&lt;br /&gt;
** Make a list of what needs unlocking, the name of the script/merchant, and it’s current status - as well as it’s max status. Not all unlocking lingo is the same, this sometimes takes a trip to the wiki to unravel. As always, keep the items on you.&lt;br /&gt;
** Have a list of items you want altered with several different versions of alterations for that item. Just in case one gets turned down, you have options to fall back on. via  Cleric of Ta’Vaalor on Twitter&lt;br /&gt;
** Put more things on your list of alterations than you think you need. Did I mention already that there are &#039;&#039;so many merchants at Ebon Gate?&#039;&#039;&lt;br /&gt;
** Make a list of what needs lightening. And keep the items with you. &#039;&#039;Seconds count&#039;&#039; at a Merchant appearance.&lt;br /&gt;
** Make a list of what needs deepening, and keep the containers with you.&lt;br /&gt;
** keep a list in notepad or something of what items you buy in what store and what the merchant is so when the merchant pops in, you know what item to grab. I use &amp;lt;code&amp;gt;;itemnotes&amp;lt;/code&amp;gt;&lt;br /&gt;
* As you buy things at the festival keep notes about what NEW things will need to be unlocked while the merchant/s are at the festival. (Or Lightened or Deepened)&lt;br /&gt;
* Use the [http://fenogsregulars.weebly.com/fashion.html Gownifier] when you need alteration ideas - even when it is not for a gown. This is a brilliant web page from Fenog&#039;s Regulars.&lt;br /&gt;
&lt;br /&gt;
==During The Festival:==&lt;br /&gt;
&lt;br /&gt;
===Locations ===&lt;br /&gt;
&lt;br /&gt;
Use QUEST TRANSPORT EBON from most places in cities.&lt;br /&gt;
&lt;br /&gt;
Ebon Gate Traditional Entrance locations, which will probably take you to the outskirts of the old Feywrot Mire grounds, where you can catch a ship to Caligos Isle. Later, after it is fully open, I think a portal opens and no ship ride is involved. This is sometimes used for kick off storyline event times.&lt;br /&gt;
&lt;br /&gt;
The command, QUEST TRANSPORT EBON, is instant and requires no boat ride or visit to Feywrot Mire.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Town&lt;br /&gt;
! Location&lt;br /&gt;
! Lich Room#&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace || Icemule Temple, Foyer || 2334&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest || River Road || 10841&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven || Liabo Plaza || 1484&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim || Shimmarglin Var || 29&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor || Amaranth Court || ?&lt;br /&gt;
|-&lt;br /&gt;
| Teras Isle (Kharam-Dzu) || Vaalin Street, Temple District || 1978&lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing || Town Square, Southeast || 282&lt;br /&gt;
|-&lt;br /&gt;
| Zul Logoth || Hall of Arches || 9408&lt;br /&gt;
|-&lt;br /&gt;
| Four Winds Isle || Oleander and Daisy || 3650&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
* Use the first week to figure out who each shop&#039;s merchant is (if there is any signage) so you&#039;ll know if a merchant announcement mentions the shop you are interested by merchant name only. It can happen either way.&lt;br /&gt;
* Remember that ;go2 probably knows the shop you are looking for by name:&lt;br /&gt;
&amp;lt;code&amp;gt;  ;go2 fantabulous&amp;lt;/code&amp;gt; then &amp;lt;code&amp;gt;  ;send&amp;lt;/code&amp;gt; the number on the list that matches if you get a list.&lt;br /&gt;
* TIP For Raffles: look at the ticket carefully AND read the sign on the raffle table. This will tell you if you need to be present in the room when the raffle draws or just in the game somewhere.&lt;br /&gt;
* Second Raffle suggestion:  use &amp;lt;code&amp;gt;;traffle list&amp;lt;/code&amp;gt; to help you list out the raffles even when you are nowhere near that one table you really can&#039;t remember the time on.&lt;br /&gt;
* Third Raffle lifesaver: &amp;lt;code&amp;gt;;tune TownCrier&amp;lt;/code&amp;gt; to listen for Raffle Reminders&lt;br /&gt;
* Do your general shopping before Merchant Week so you never miss a merchant or forget to buy something after the Merchants and Games wear you out&lt;br /&gt;
* Not sure what a new item you bought does? Ask a bard to sing to it. Wonder about that THING you won, you dug up, or you found? Try RECALL on it first, many festival items now come pre-sung. If not, ask a bard!&lt;br /&gt;
* Read.All.The.Signage at shops, merchants, raffles, and games.&lt;br /&gt;
* Talk to the NPC island residents&lt;br /&gt;
* If you have one of the [[Intricately painted tin carousel|nitricately painted tin carousels]] from the old Ebon Gate quests, get its annual recharging done by the Incanter, who wanders about Caligos Isle.&lt;br /&gt;
* Finish your Quest requirements this year to trick out the bracelet, you can make up prior years, but if you do not finish this year, you will never be able to again, this is Caligos Isle&#039;s last year for Ebon Gate.&lt;br /&gt;
&lt;br /&gt;
===The LINGO===&lt;br /&gt;
* New to GemStone and/or Ebon Gate? There&#039;s a rash of lingo that&#039;s about to be thrown at you. &lt;br /&gt;
** [[GALD]] or General Merchant Services means: [[alteration|General Alteration]], [[Lightening]], or [[Deepening]]. &lt;br /&gt;
** the [[Analyze|ANALYZE]] command will give you overall altering info and unlock status about most items.&lt;br /&gt;
** the [[Inspect||INSPECT]] command will give you most of the item&#039;s properties like number of enchants, weight, etc. &lt;br /&gt;
** Familiarize yourself with the rules under the [[ Alter|ALTER]] verb, too.&lt;br /&gt;
** EG is how everyone will abbreviate the event, both in and out of character.&lt;br /&gt;
** Lich users, consider downloading ;whatis to help you through some of the lingo&lt;br /&gt;
&lt;br /&gt;
===Merchants===&lt;br /&gt;
* READ ALL THE SIGNS near a merchant. Some of the shops will have the signs up even if the merchant is not working right then. (Don&#039;t be the one asking for a pink thing from Kyrinthe!) &#039;&#039;&#039;Read all the signs.&#039;&#039;&#039;&lt;br /&gt;
* Become familiar with alteration rules if you&#039;re going to have that type of work done. The command [[ALTER]] in GemStone goes over lots of what you need to know in great detail. Ask for help if you need on LNet, and if alterations are just NOT one of your life-skills, never fret about asking the merchant for help. Give the merchant an idea of what you want, maybe why you want it in some circumstances, and then give them your trust.&lt;br /&gt;
* Use the wiki to plan your shopping!&lt;br /&gt;
* Merchants will pick various methods to determine what order, or how many people they will be able to help.&lt;br /&gt;
&lt;br /&gt;
==Page Version Info==&lt;br /&gt;
(Updated for Ebon Gate 5121 / 2021)&lt;br /&gt;
&lt;br /&gt;
[[Category: TownCrier]]&lt;br /&gt;
[[Category: Ebon Gate Festival]]&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Electrical_critical_table&amp;diff=175760</id>
		<title>Electrical critical table</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Electrical_critical_table&amp;diff=175760"/>
		<updated>2022-09-06T14:51:38Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: /* Additional Critical Messaging */ Tablified the sketchy info on nerve crits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;electrical [[critical table]]&#039;&#039;&#039; (also referred to as &#039;&#039;&#039;lightning&#039;&#039;&#039;) lists the damage, messaging, [[status]] effects, and injury levels for lightning [[critical]]s.  The damage values listed in this table are [[bolt]] AS based. [[CS]]-based attacks that produce electrical criticals will frequently have damage that differs from this table. However, the status effects and injury ranks will be consistent with the messaging for each crit rank regardless of the attack type and damage. This is the critical table for the wizard spells [[Minor Shock (901)]] and [[Major Shock (910)]].&lt;br /&gt;
&lt;br /&gt;
Due to its special properties, weapons forged from [[Zorchar]], an unusual metal often found atop high mountain peaks, can flare causing additional damage to the target in the form of lightning criticals. &lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
1. See the [[#Additional Critical Messaging|Additional Critical Messaging]] section for special lightning criticals from sources other than minor and major shock.&lt;br /&gt;
&lt;br /&gt;
2. Rank 9 R/L leg have different stun durations (12 and 7 rounds, respectively).&lt;br /&gt;
&lt;br /&gt;
== LEGEND ==&lt;br /&gt;
&lt;br /&gt;
*A - Amputation (limb loss)&lt;br /&gt;
*F - Fatal critical&lt;br /&gt;
*K - Knockdown&lt;br /&gt;
*R - [[Injury]] level (rank 1, 2 or 3)&lt;br /&gt;
*S - Stun w/number of rounds&lt;br /&gt;
*x - Unknown stun round&lt;br /&gt;
&lt;br /&gt;
== HEAD ==&lt;br /&gt;
{{critical table&lt;br /&gt;
 |0|Hair stands on end. Neat effect.|none|none&lt;br /&gt;
 |5|Light shock to head. That stings!|none|R1&lt;br /&gt;
 |15|Shocking jolt to forehead. Painful.|S1|R1&lt;br /&gt;
 |15|Nasty shock to the head. The [target] looks dazed and confused.|S4|R2&lt;br /&gt;
 |20|Painfully bright jolt to head leaves ears glowing.|S8|R2&lt;br /&gt;
 |25|Horrid jolt to forehead amplifies brain waves. You hear the [target] scream in your head.|S10|R3&lt;br /&gt;
 |30|Horrifying jolt to forehead. Brain explodes in a stunning display of light!|F|R3&lt;br /&gt;
 |35|Spectacular arc of electricity enters one ear and comes out the other. Instant death.|F|R3&lt;br /&gt;
 |40|Massive electrical shock turns head into shark bait. Time to feed the fish.|F|R3&lt;br /&gt;
 |50|Horrifying electrical shock converts head into blood-stained glass. Death is a step up.|F|R3&lt;br /&gt;
}}&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
== NECK ==&lt;br /&gt;
{{critical table&lt;br /&gt;
 |0|Tiny sparks around neck. Pretty.|none|none&lt;br /&gt;
 |2|Light shock to neck. That stings!|none|R1&lt;br /&gt;
 |5|Shocking jolt to neck. Painful.|S1|R1&lt;br /&gt;
 |10|Nasty shock to the neck. Gonna be stiff for awhile.|S3|R2&lt;br /&gt;
 |12|Painfully bright jolt to neck explodes surrounding skin. Nasty!|S4|R2&lt;br /&gt;
 |15|Horrid jolt to neck explodes vocal cords. The [target] gurgles in response.|S8|R3&lt;br /&gt;
 |20|Terrible shock to neck fuses larynx shut. A painful death follows.|F|R3&lt;br /&gt;
 |25|Explosive bolt of electricity vaporized neck. Head drops to shoulders then on ground. Never knew what hit &#039;em.|F|R3&lt;br /&gt;
 |30|Arcing bolt of electricity snaps through neck as if it wasn&#039;t there and now it really isn&#039;t. Instant Death.|F|R3&lt;br /&gt;
 |40|Surprisingly large electrical arc destroys neck and moves up around head making a flashy halo. Rather classical death occurs.|F|R3&lt;br /&gt;
}}&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
== RIGHT EYE ==&lt;br /&gt;
{{critical table&lt;br /&gt;
 |0|Tiny sparks around right eye.  The [target] blinks in surprise.|none|none&lt;br /&gt;
 |1|Light shock to right eye. Bet that stung.|none|R1&lt;br /&gt;
 |3|Heavy spark to right eye causes tears and redness.|none|R1&lt;br /&gt;
 |5|Nasty jolt to right eye causes eyelid to split. Gross!|S3|R2&lt;br /&gt;
 |10|Heavy shock to right eye bursts a few blood vessels. Sick.|S5|R2&lt;br /&gt;
 |20|Heavy jolt to right eye chars the optic nerve. Now that&#039;s pain!|S10|R3&lt;br /&gt;
 |30|Great bolt of electricity pierces right eye and fries brain till dead.|F|R3 eye/head&lt;br /&gt;
 |40|Right eye socket explodes in a dazzling array of multi-colored sparks. Shocking death.|F|R3 eye/head&lt;br /&gt;
 |45|Sudden blast of electricity sends right eye flying to the ground! Death from shock results.|F|R3 eye/head&lt;br /&gt;
 |50|Immense electrical bolt finds right eye the perfect conductor to ground out in. A shocking death indeed.|F|R3 eye/head&lt;br /&gt;
}}&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
== LEFT EYE ==&lt;br /&gt;
{{critical table&lt;br /&gt;
 |0|Tiny sparks around left eye.  The [target] blinks in surprise.|none|none&lt;br /&gt;
 |1|Light shock to left eye. Bet that stung.|none|R1&lt;br /&gt;
 |3|Heavy spark to left eye causes tears and redness.|none|R1&lt;br /&gt;
 |5|Nasty jolt to left eye causes eyelid to split. Gross!|S3|R2&lt;br /&gt;
 |10|Heavy shock to left eye bursts a few blood vessels. Sick.|S5|R2&lt;br /&gt;
 |20|Heavy jolt to left eye severs optic nerve. Now that&#039;s pain!|S10|R3&lt;br /&gt;
 |30|Great bolt of electricity pierces left eye and fries brain till dead.|F|R3 eye/head&lt;br /&gt;
 |40|Left eye socket explodes in a dazzling array of multi-colored sparks. Shocking death.|F|R3 eye/head&lt;br /&gt;
 |45|Sudden blast of electricity sends left eye flying to the ground! Death from shock results.|F|R3 eye/head&lt;br /&gt;
 |50|Immense electrical bolt finds left eye the perfect conductor to ground out in. A shocking death indeed.|F|R3 eye/head&lt;br /&gt;
}}&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
== CHEST ==&lt;br /&gt;
{{critical table&lt;br /&gt;
 |0|Tiny sparks around chest. Almost tickles.|none|none&lt;br /&gt;
 |5|Light shock to chest. That stings!|none|R1&lt;br /&gt;
 |10|Heavy spark to chest. Bet that hurts.|none|R1&lt;br /&gt;
 |15|Heavy shock to chest illuminates ribcage. Cool!|S1|R1&lt;br /&gt;
 |20|Nasty jolt to chest causes heart to skip a beat!|S3|R1&lt;br /&gt;
 |25|Heavy jolt to chest causes solar plexus to explode. Remarkable display of spraying blood.|S5|R2&lt;br /&gt;
 |30|Horrid jolt of electricity shatters ribs in a sickening flash of light!|S6|R2&lt;br /&gt;
 |50|Massive electrical shock to chest tears through muscle tissue.|S8|R3&lt;br /&gt;
 |60|Horrifying jolt of electricity fries chest to a crisp. Toasty!|S10|R3&lt;br /&gt;
 |70|Horrifying bolt of electricity turns chest into a smoking pulp of flesh. No life left there.|F|R3&lt;br /&gt;
}}&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
== ABDOMEN ==&lt;br /&gt;
{{critical table&lt;br /&gt;
 |0|Tiny sparks dance around belly. Cool!|none|none&lt;br /&gt;
 |5|Light shock to abdomen. That stings!|none|R1&lt;br /&gt;
 |10|Heavy spark to abdomen. Bet that hurts.|none|R1&lt;br /&gt;
 |15|Heavy shock to abdomen blackens skin. Ick.|S1|R1&lt;br /&gt;
 |20|Nasty jolt to abdomen makes a [target]&#039;s stomach turn. Urp.|S3|R2&lt;br /&gt;
 |25|Heavy jolt to abdomen causes skin to break open exposing liver. Yuck!|S5|R2&lt;br /&gt;
 |30|Horrid jolt of electricity illuminates kidneys!|S6|R2&lt;br /&gt;
 |50|Massive electrical shock to abdomen turns muscle tissue into a crispy bubbled mess. Not pretty.|S8|R3&lt;br /&gt;
 |60|Horrifying jolt of electricity fries abdomen to a crisp. Upper torso falls to the ground. Talk about repugnant!|F|R3&lt;br /&gt;
 |70|Horrifying bolt of electricity crystalizes abdominal area. Spiffy but unfortunately also quite deadly.|F|R3&lt;br /&gt;
}}&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
== BACK ==&lt;br /&gt;
{{critical table&lt;br /&gt;
 |0|Static discharge to back. Doesn&#039;t hurt, much.|none|none&lt;br /&gt;
 |5|Light shock to back. That stings!|none|R1&lt;br /&gt;
 |10|Heavy spark to back. Bet that hurts.|S1|R1&lt;br /&gt;
 |15|Arcing strand of electricity jolts across a [target]&#039;s back. Pretty.|S2|R1&lt;br /&gt;
 |20|Nasty jolt to back fuses a few vertebrae. Definitely uncomfortable.|S3|R2&lt;br /&gt;
 |25|Heavy jolt to back shoots up spine. Sympathetic pains almost as bad.|S5|R2&lt;br /&gt;
 |30|Horrid jolt of electricity smokes a shoulder blade!|S7|R3&lt;br /&gt;
 |50|Massive electrical shock to back. Won&#039;t be bending over for awhile.|S8|R3&lt;br /&gt;
 |60|Terrifying electrical arc destroys spinal column one vertebra at a time!|F|R3 back/nerves&lt;br /&gt;
 |70|Massive electrical bolt burns a hole through the back and kidneys.|F|R3 back/nerves&lt;br /&gt;
}}&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
== RIGHT ARM ==&lt;br /&gt;
{{critical table&lt;br /&gt;
 |0|Static discharge to right arm. Almost tickles.|none|none&lt;br /&gt;
 |3|Light shock to right arm. That stings!|none|R1&lt;br /&gt;
 |7|Heavy spark to right arm. Gonna hurt tomorrow.|none|R1&lt;br /&gt;
 |8|Visible wisps of electricity shoot up right arm. Youch!|S1|R1&lt;br /&gt;
 |10|Heavy shock to right arm numbs elbow.|S2|R2&lt;br /&gt;
 |15|Nasty shock to right arm stiffens joints. Nice and painful.|S3|R2&lt;br /&gt;
 |20|Stunning arc of electricity fuses right arm at elbow.|S5|R2&lt;br /&gt;
 |25|Massive electrical shock to the right arm destroys flesh. What remains is useless.|S6 A|R3&lt;br /&gt;
 |35|Arcing bolt of electricity galvanizes right arm to elbow. Won&#039;t be using it for awhile.|S8 A|R3&lt;br /&gt;
 |40|Hideously bright electrical bolt sends right arm into another universe. Happy traveling.|S10 A|R3&lt;br /&gt;
}}&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
== LEFT ARM ==&lt;br /&gt;
{{critical table&lt;br /&gt;
 |0|Static discharge to left arm. Almost tickles.|none|none&lt;br /&gt;
 |3|Light shock to left arm. That stings!|none|R1&lt;br /&gt;
 |7|Heavy spark to left arm. Gonna hurt tomorrow.|none|R1&lt;br /&gt;
 |8|Visible wisps of electricity shoot up left arm. Youch!|S1|R1&lt;br /&gt;
 |10|Heavy shock to left arm numbs elbow.|S2|R2&lt;br /&gt;
 |15|Nasty shock to left arm stiffens joints. Nice and painful.|S3|R2&lt;br /&gt;
 |20|Stunning arc of electricity fuses left arm at elbow.|S5|R2&lt;br /&gt;
 |25|Massive electrical shock to the left arm destroys flesh. What remains is useless.|S6 A|R3&lt;br /&gt;
 |35|Arcing bolt of electricity galvanizes left arm to elbow. Won&#039;t be using it for awhile.|S9 A|R3&lt;br /&gt;
 |40|Hideously bright electrical bolt sends left arm into another universe. Happy traveling.|S10 A|R3&lt;br /&gt;
}}&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
== RIGHT HAND ==&lt;br /&gt;
{{critical table&lt;br /&gt;
 |0|Static discharge to right hand. Kinda tickles.|none|none&lt;br /&gt;
 |1|Light shock to right hand. Fingers tingle.|none|R1&lt;br /&gt;
 |3|Heavy spark to right hand. Bet that hurts.|none|R1&lt;br /&gt;
 |5|Shocking jolt to right hand stiffens skin around knuckles.|none|R1&lt;br /&gt;
 |7|Heavy shock to right hand. Fingers go numb.|S1|R2&lt;br /&gt;
 |8|Nasty shock to right hand stiffens fingers. Nice and painful.|S2|R2&lt;br /&gt;
 |10|Stunning arc of electricity fuses right hand at wrist.|S3|R2&lt;br /&gt;
 |15|Massive electrical shock to the right hand destroys flesh. What remains is useless.|S3 A|R3&lt;br /&gt;
 |25|Arcing bolt of electricity galvanizes right hand to elbow.  Won&#039;t be using it for awhile.|S5 A|R3&lt;br /&gt;
 |30|Hideously bright electrical bolt sends right hand into another universe. Happy traveling.|S6 A|R3&lt;br /&gt;
}}&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
== LEFT HAND ==&lt;br /&gt;
{{critical table&lt;br /&gt;
 |0|Static discharge to left hand. Kinda tickles.|none|none&lt;br /&gt;
 |1|Light shock to left hand. Fingers tingle.|none|R1&lt;br /&gt;
 |3|Heavy spark to left hand. Bet that hurts.|none|R1&lt;br /&gt;
 |5|Shocking jolt to left hand stiffens skin around knuckles.|none|R1&lt;br /&gt;
 |7|Heavy shock to left hand. Fingers go numb.|S1|R2&lt;br /&gt;
 |8|Nasty shock to left hand stiffens fingers. Nice and painful.|S2|R2&lt;br /&gt;
 |10|Stunning arc of electricity fuses left hand at wrist.|S3|R2&lt;br /&gt;
 |15|Massive electrical shock to the left hand destroys flesh. What remains is useless.|S3 A|R3&lt;br /&gt;
 |25|Arcing bolt of electricity galvanizes left hand to elbow.  Won&#039;t be using it for awhile.|S5 A|R3&lt;br /&gt;
 |30|Hideously bright electrical bolt sends left hand into another universe. Happy traveling.|S6 A|R3&lt;br /&gt;
}}&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
== RIGHT LEG ==&lt;br /&gt;
{{critical table&lt;br /&gt;
 |0|Static discharge to right leg. Doesn&#039;t hurt, much.|none|none&lt;br /&gt;
 |5|Light shock to right leg. That stings!|none|R1&lt;br /&gt;
 |10|Heavy spark to right leg. The [target] cringes in surprise.|none|R1&lt;br /&gt;
 |15|Visible wisps of electricity shoot up right leg. Youch!|S1|R1&lt;br /&gt;
 |17|Heavy shock to right leg. Gonna limp for awhile.|S3|R2&lt;br /&gt;
 |20|Nasty shock to right leg stiffens joints. Nice and painful.|S5|R2&lt;br /&gt;
 |25|Stunning arc of electricity fuses right leg at knee.|S6 K|R2&lt;br /&gt;
 |30|Massive electrical shock to the right leg destroys flesh. What remains is useless.|S8 A K|R3&lt;br /&gt;
 |40|Arcing bolt of electricity galvanizes right leg to knee joint. Won&#039;t be using it for awhile.|S10 A K|R3&lt;br /&gt;
 |45|Hideously bright electrical bolt sends right leg into another universe. Happy traveling.|S12 A K|R3&lt;br /&gt;
}}&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
== LEFT LEG ==&lt;br /&gt;
{{critical table&lt;br /&gt;
 |0|Static discharge to left leg. Doesn&#039;t hurt, much.|none|none&lt;br /&gt;
 |5|Light shock to left leg. That stings!|none|R1&lt;br /&gt;
 |10|Heavy spark to left leg. The [target] cringes in surprise.|none|R1&lt;br /&gt;
 |15|Visible wisps of electricity shoot up left leg. Youch!|S1|R1&lt;br /&gt;
 |17|Heavy shock to left leg. Gonna limp for awhile.|S3|R2&lt;br /&gt;
 |20|Nasty shock to left leg stiffens joints. Nice and painful.|S5|R2&lt;br /&gt;
 |25|Stunning arc of electricity fuses left leg at knee.|S6 K|R2&lt;br /&gt;
 |30|Massive electrical shock to the left leg destroys flesh. What remains is useless.|S8 A K|R3&lt;br /&gt;
 |40|Arcing bolt of electricity galvanizes left leg to knee joint. Won&#039;t be using it for awhile.|S10 A K|R3&lt;br /&gt;
 |45|Hideously bright electrical bolt sends left leg into another universe. Happy traveling.|S7 A K|R3&lt;br /&gt;
}}&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
==Additional Critical Messaging==&lt;br /&gt;
&lt;br /&gt;
These are some additional lightning based critical messages that result from a variety of sources, including the flares from [[feras]] weapons and special creature attacks. Lightning bolts from [[GM]]s will often result in one of the following results. Several of these result in instant death from a fatal case of uncontrollable convulsions. These criticals result when the damage from the strike targets the &amp;quot;nerves&amp;quot; instead of one of the above areas. There is a 20% chance of the strike targeting the nerves and this has the lowest tier of fatality starting at T5. The strike can only target the nerves on CS based spells and not bolt spells.  Melee and ranged attack lightning flares can also target the nerves.&lt;br /&gt;
&lt;br /&gt;
This table is only partially complete:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightgrey&lt;br /&gt;
 !Damage&lt;br /&gt;
 !Message&lt;br /&gt;
 !Status Effects&lt;br /&gt;
 !Wounds&lt;br /&gt;
|- &lt;br /&gt;
| 20 || Heavy shock sends [target] to the ground with convulsions! || S7 K? || ?&lt;br /&gt;
|- &lt;br /&gt;
| 30 || Electric blast goes right to the heart! [target]&#039;ll miss that steady beat. ||F || R3&lt;br /&gt;
|- &lt;br /&gt;
| 35 || Electric blast goes right to the heart! Fibrillation can be fun. ||F || R3&lt;br /&gt;
|- &lt;br /&gt;
| 50 || Electrical charge toasts foe! You get a sharp whiff of burning hair. ||F || R3&lt;br /&gt;
|- &lt;br /&gt;
| 50 || Powerful blast reduces [target] to a smoldering pile of ash! ||F || R3 ?&lt;br /&gt;
|- &lt;br /&gt;
| 60 || Electric shock causes a strong enough convulsion to snap [target]&#039;s neck. ||F || R3 nerves/neck?&lt;br /&gt;
|- &lt;br /&gt;
| 70 || Massive shock totally burns out the nervous system. Nothing works anymore. ||F || R3 ?&lt;br /&gt;
|- &lt;br /&gt;
| 80 || Powerful blast sends most of [target] up in smoke! || F || R3 ? &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Noncorporeal critical table]] for messaging with lightning based attacks against [[Non-corporeal|Noncorporeal]] creatures.&lt;br /&gt;
[[Category:Damage Types]]&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dye-n-ator&amp;diff=175387</id>
		<title>Dye-n-ator</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dye-n-ator&amp;diff=175387"/>
		<updated>2022-09-03T05:14:49Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: Add ANALYZE change for Tier 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Dye-n-ator&#039;&#039;&#039; is an item found in the shop &#039;&#039;&#039;[[APShop:Dye_Me_A_River|Dye Me a River]]&#039;&#039;&#039; on the [[Isle of Ornath]]&#039;s shopping center, [[Agora Promenade]].  It was introduced in 5122.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary= TBA&lt;br /&gt;
|analyze= You analyze your bronze-buttoned contraption and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Welcome to the one, the only, and the never before seen &amp;quot;Dye-n-ator 2000&amp;quot;!&lt;br /&gt;
This incredible, amazing, and often underestimated, item will thrill you with its ability to store dye.  That&#039;s right, {Player Name}!  It stores dye!  If you aren&#039;t sure what to do with dye, then you clearly do not understand the physical strain of a crafter!&lt;br /&gt;
&lt;br /&gt;
Instructions:&lt;br /&gt;
1. Hold your (alchemy or cobbling) dye in hand&lt;br /&gt;
2. POUR your (alchemy or cobbling) dye IN the Dye-n-ator 2000&lt;br /&gt;
3. Marvel at the relief to your shoulders as you shed weight&lt;br /&gt;
4. GAZE at your Dye-n-ator 2000 to see all the stored (alchemy or cobbling) dyes&lt;br /&gt;
&lt;br /&gt;
Retrieval Instructions:&lt;br /&gt;
1. PUSH a crystal amulet (or any of its cousins) into the Dye-n-ator (She&#039;s a hungry beast!)&lt;br /&gt;
2. TAP the Dye-n-ator to determine how many doses you want to retrieve (Options: 1 - 5)&lt;br /&gt;
3. SPIN the Dye-n-ator to cycle through all the stored dye (25 is max)&lt;br /&gt;
4. TURN the Dye-n-ator to collect your dye&lt;br /&gt;
&lt;br /&gt;
That&#039;s right, {Player Name}, it is that simple!&lt;br /&gt;
&lt;br /&gt;
But wait!  There&#039;s more!  If you aren&#039;t satisfied with the plain, the boring, or the OFF the SHELF Dye-n-ator, then you can obtain an UNLOCK certificate for better convenience and goodness!&lt;br /&gt;
&lt;br /&gt;
The Dye-n-ator has the following commands: gaze (displays all stored dye), pour (adds dye to contraption), pull (removes crystal amulet from contraption), push (adds crystal amulet to contraption), spin (cycles through available dye), tap (cycles through doses to create), and turn (provides dye)&lt;br /&gt;
The &amp;quot;Dye-n-ator 2000&amp;quot; is Tier 1 (OTS) of 2.&lt;br /&gt;
&lt;br /&gt;
Altering Instructions:  The Dye-n-ator must always be a box of some kind and must always be belt-worn.  Due to its complicated (patent pending) dials, chambers, switches, and toggles, it can never support a SHOW DESCRIPTION, but it can handle long descriptions.&lt;br /&gt;
&lt;br /&gt;
Disclaimers:  The Dye-n-ator is a sensitive device and as such its creators wish to remind you that it is made for good fun.  As a result, it has restrictions on it to prevent the harm of small children and animals.  The creators do not want any accusations of &amp;quot;The Dye-n-ator ate my baby!&amp;quot;  Please use the Dye-n-ator appropriately.  Do not place your hands in the device while it is in use as the creators will not be held responsible for missing digits.  And, for the love of all that is holy, do not bring a &#039;&#039;&#039;spoon&#039;&#039;&#039; anywhere near it.  Do not use in the baths as the creators will not be held responsible for what may happen.  For your safety do not break these rules.&lt;br /&gt;
&lt;br /&gt;
Customization fields:&lt;br /&gt;
Toggles: bronze&lt;br /&gt;
Lacquer: red-tinted&lt;br /&gt;
Device Material: white oak&lt;br /&gt;
Metal Plate: verdigris copperer&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaze&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Look&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pour&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Push&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Spin&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Tap&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= TBA&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= ...&lt;br /&gt;
The Dye-n-ator has the following commands: gaze (displays all stored dye), poke (turns&lt;br /&gt;
  on/off third person messaging for spin &amp;amp; tinker), pour (adds dye to the contraption),&lt;br /&gt;
  prod (turns on/off long analyze), pull (removes crystal amulet from the contraption),&lt;br /&gt;
  push (adds crystal amulet to contraption), spin (cycles through available dye), tinker&lt;br /&gt;
  (cycles through doses to create), turn (provides dye), and whisper (jumps to dye #)&lt;br /&gt;
The &amp;quot;Dye-n-ator 2000&amp;quot; is Tier 2 of 2.&lt;br /&gt;
...&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TBA&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Container&lt;br /&gt;
|itemclass2= Miscellaneous&lt;br /&gt;
|itemclass3= Crafting&lt;br /&gt;
|itemtype= Miscellaneous&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= No&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&lt;br /&gt;
|custom= Toggles&lt;br /&gt;
|custom2= Lacquer&lt;br /&gt;
|custom3= Device Material&lt;br /&gt;
|custom4= Metal Plate&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rings of Lumnis&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Long Description Only&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= GAZE&lt;br /&gt;
|verb2= LOOK&lt;br /&gt;
|verb3= POKE&lt;br /&gt;
|verb4= POUR&lt;br /&gt;
|verb5= PROD&lt;br /&gt;
|verb6= PULL&lt;br /&gt;
|verb7= PUSH&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
|verb9= TAP&lt;br /&gt;
|verb10= TURN&lt;br /&gt;
|verb11= WHISPER&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Weighting,_Padding,_Sighting&amp;diff=175314</id>
		<title>Weighting, Padding, Sighting</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Weighting,_Padding,_Sighting&amp;diff=175314"/>
		<updated>2022-09-02T17:42:00Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = wps&lt;br /&gt;
  |type = Passive&lt;br /&gt;
  |availableto = [[Warrior]]s&lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = Free&lt;br /&gt;
}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |mechanics = Warriors of at least level 20 can use {{boldmono|FEAT WPS}} to add critical/damage [[weighting]], [[padding]], or [[sighting]] ([[WPS smithy|WPS]]) to weapons and armor.  Warriors can add one service of WPS to a piece of gear at a time.  Each service requires 25,000 grit for torso armor and weapons, or 10,000 grit for armor accessories.  Adding a service using grit does not increase the number of services in a service window for merchant, NPC blacksmiths, or using grit itself. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
===Earning Grit==={{#switch: {{PAGENAME}}| WPS smithy= |#default={{main|WPS smithy}}}}&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;float:right; margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Weighting/Padding/Sighting (W/P/S) Combat Effectiveness Rating (CER)&amp;lt;br&amp;gt;vs. Total Services&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CER !! Services&lt;br /&gt;
|-&lt;br /&gt;
| 1||10&lt;br /&gt;
|-&lt;br /&gt;
| 2||20&lt;br /&gt;
|-&lt;br /&gt;
| 3||30&lt;br /&gt;
|-&lt;br /&gt;
| 4||40&lt;br /&gt;
|-&lt;br /&gt;
| 5||50&lt;br /&gt;
|-&lt;br /&gt;
| 6||70&lt;br /&gt;
|-&lt;br /&gt;
| 7||90&lt;br /&gt;
|-&lt;br /&gt;
| 8||110&lt;br /&gt;
|-&lt;br /&gt;
| 9||130&lt;br /&gt;
|-&lt;br /&gt;
| 10||150&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CER !! Services&lt;br /&gt;
|-&lt;br /&gt;
| 11||180&lt;br /&gt;
|-&lt;br /&gt;
| 12||210&lt;br /&gt;
|-&lt;br /&gt;
| 13||240&lt;br /&gt;
|-&lt;br /&gt;
| 14||270&lt;br /&gt;
|-&lt;br /&gt;
| 15||300&lt;br /&gt;
|-&lt;br /&gt;
| 16||340&lt;br /&gt;
|-&lt;br /&gt;
| 17||380&lt;br /&gt;
|-&lt;br /&gt;
| 18||420&lt;br /&gt;
|-&lt;br /&gt;
| 19||460&lt;br /&gt;
|-&lt;br /&gt;
| 20||500&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CER !! Services&lt;br /&gt;
|-&lt;br /&gt;
| 21||600&lt;br /&gt;
|-&lt;br /&gt;
| 22||700&lt;br /&gt;
|-&lt;br /&gt;
| 23||800&lt;br /&gt;
|-&lt;br /&gt;
| 24||900&lt;br /&gt;
|-&lt;br /&gt;
| 25||1000&lt;br /&gt;
|-&lt;br /&gt;
| 26||1100&lt;br /&gt;
|-&lt;br /&gt;
| 27||1200&lt;br /&gt;
|-&lt;br /&gt;
| 28||1300&lt;br /&gt;
|-&lt;br /&gt;
| 29||1400&lt;br /&gt;
|-&lt;br /&gt;
| 30||1500&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CER !! Services&lt;br /&gt;
|-&lt;br /&gt;
| 31||1600&lt;br /&gt;
|-&lt;br /&gt;
| 32||1700&lt;br /&gt;
|-&lt;br /&gt;
| 33||1800&lt;br /&gt;
|-&lt;br /&gt;
| 34||1900&lt;br /&gt;
|-&lt;br /&gt;
| 35||2000&lt;br /&gt;
|-&lt;br /&gt;
| 36||2100&lt;br /&gt;
|-&lt;br /&gt;
| 37||2200&lt;br /&gt;
|-&lt;br /&gt;
| 38||2300&lt;br /&gt;
|-&lt;br /&gt;
| 39||2400&lt;br /&gt;
|-&lt;br /&gt;
| 40||2500&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CER !! Services&lt;br /&gt;
|-&lt;br /&gt;
| 41||2700&lt;br /&gt;
|-&lt;br /&gt;
| 42||2900&lt;br /&gt;
|-&lt;br /&gt;
| 43||3100&lt;br /&gt;
|-&lt;br /&gt;
| 44||3300&lt;br /&gt;
|-&lt;br /&gt;
| 45||3500&lt;br /&gt;
|-&lt;br /&gt;
| 46||3800&lt;br /&gt;
|-&lt;br /&gt;
| 47||4100&lt;br /&gt;
|-&lt;br /&gt;
| 48||4400&lt;br /&gt;
|-&lt;br /&gt;
| 49||4700&lt;br /&gt;
|-&lt;br /&gt;
| 50||5000&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Grit is directly gained from experience and does count lumnis bonus experience as well. If you earned 50,000 experience in 1 week, you will have earned 50,000 Grit.  Also ascension being turned on will not increase the amount of experience needed per week.  Your week is the same as your [[Gift_of_Lumnis#LUMNIS_.28verb.29|Lumnis]] week and you can see it&#039;s new start date when typing [[Gift_of_Lumnis#LUMNIS_.28verb.29|{{boldmono|LUMNIS INFO}}]].  You can check your weekly grit progress, and your current grit total by typing [[RESOURCE_(verb)|{{boldmono|RESOURCE}}]].&lt;br /&gt;
&lt;br /&gt;
For example.&lt;br /&gt;
&lt;br /&gt;
A level 50 player, with 50% ascension active who gained 25,000 experience, and 25,000 Ascension experience will have earned the full 50,000 grit for the week.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;resource&lt;br /&gt;
Health: 222/222     Mana: 3/4     Stamina: 92/92     Spirit: 7/7&lt;br /&gt;
Grit: 31,812/50,000 (Weekly)     159,204/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Success Factors ===&lt;br /&gt;
;Primary:&lt;br /&gt;
*[[Level]]: +1 per level&lt;br /&gt;
*Primary Skill (Weapons): +2 per weapon skill rank to level, +1 over that. In the case of hybrid weapons such as katars, both skills are required and averaged.&lt;br /&gt;
*Primary Skill (Armor): +2 per Armor Use rank to level, +1 over that&lt;br /&gt;
*[[Strength]]: +1 per stat bonus&lt;br /&gt;
*[[Discipline]] +1 per stat bonus&lt;br /&gt;
&lt;br /&gt;
;Secondary:&lt;br /&gt;
*[[Physical Fitness]]: +1 per 10 ranks&lt;br /&gt;
*Secondary Skill (Weapons): +1 per 2 ranks. This is the secondary and tertiary weapon skills similar to how [[Martial Mastery]] is determined. In the case of hybrid weapons such as katars, you will need four weapon skills for maximum skill. &lt;br /&gt;
*Secondary Skill (Armor): +1 per 3 ranks of [[Shield Use]]&lt;br /&gt;
&lt;br /&gt;
;Other:&lt;br /&gt;
*[[Warrior Guild|Warrior Guild Workshop]]: +20 bonus&lt;br /&gt;
*[[Wound]]s (hinders)&lt;br /&gt;
*[[Spirit]] (having less then full spirit hinders)&lt;br /&gt;
*Applicable skill and stat [[enhancive]]s (helps)&lt;br /&gt;
*[[Gift of Eonak]] (helps)  &lt;br /&gt;
*[[Suffusion]]&lt;br /&gt;
&lt;br /&gt;
===Gear Difficulty Modifiers===&lt;br /&gt;
&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&lt;br /&gt;
===Step-By-Step Guide===&lt;br /&gt;
*(Recommended) Heal all wounds/spirit loss, and equip any desired enhancives (Ex: Str/Dis).&lt;br /&gt;
*Proceed to a Warrior Guild workshop.  (Example: the Wehnimer&#039;s Landing workshop is Lich room #16995.)&lt;br /&gt;
*(Recommended) Enter {{boldmono|SUFFUSE ESTIMATE}} with the item in your right hand.  If you see a &amp;quot;You will need at least ## suffused energy...&amp;quot; message, this represents essentially your % chance of failure; you will need to either use your suffused grit to overcome the item&#039;s difficulty, or accept the risk of failure, if you continue.&lt;br /&gt;
*Enter {{boldmono|BUY SERVICE PACK}}, then {{boldmono|BUY CONFIRM}}.  Service packs cost 25,000 silvers each; the shop master will accept notes.  You can buy and store multiple packs for multiple attempts.&lt;br /&gt;
*With the item in your right hand and a service supply pack in your left hand, enter {{boldmono|FEAT WPS ASSESS (DAMAGE or CRITICAL or SIGHTING) (ITEM)}}.  Ideally you will see this message: &amp;quot;...you can only fail if you are horribly unlucky.&amp;quot;  This indicates that you will only fail on a fumble roll (d100=1 thru 3).  If you see any other message, refer to point #3 above.  (A full chart of all the messages can be found [[Enchant_(925)#Difficulty_Detection|here]].)&lt;br /&gt;
*If needed, enter {{boldmono|SUFFUSE APPLY ##}} to use suffused grit to boost your success chance.&lt;br /&gt;
*Click {{boldmono|APPLY}} or type {{boldmono|FEAT WPS APPLY}} to make your attempt.  Success will cost 25,000 grit for weapons and torso armor, or 10,000 grit for armor accessories.  Failure will cost 10% of the success cost.&lt;br /&gt;
*(Recommended) If it&#039;s your item, [[REGISTER_(verb)|{{boldmono|REGISTER}}]] the item when you&#039;re done gritting to preserve changes in case a GM needs to restore a lost item.  If it&#039;s someone else&#039;s item, remind the owner to register it.&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BVShop:Spellbound/August_2022&amp;diff=175305</id>
		<title>BVShop:Spellbound/August 2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BVShop:Spellbound/August_2022&amp;diff=175305"/>
		<updated>2022-09-02T17:04:43Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: /* Spellbound */ All Spellbound moon necklaces were cut from 25k to 5k mid-run&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Festshop2&lt;br /&gt;
|look=a narrow space between two buildings&lt;br /&gt;
|location=[Map Room 16], Room# 8214516, Lich# L26877, go narrow space}}&lt;br /&gt;
===Spellbound===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Spellbound - 8212545&lt;br /&gt;
|desc=With barely enough room to move around, this cramped space between the two buildings seems more like a trap than anything else.  A small pile of crumbled cement has gathered on the floor beneath a brick that protrudes slightly from the wall.  Trails of fresh rat droppings lead between a sigil-incised display case and a rune-covered wooden crate. You also see a dilapidated wooden shelf, a dust-covered note, a small round table haphazardly draped with square cloths and a wave-painted brick door.&lt;br /&gt;
|exits=  south, out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a dust-covered note&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Items in the case are magical trinkets which automatically recharge daily.  INSPECT each one to learn which spell they cast and how many charges are available per day.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the wooden shelf you see:||contents= a shimmering trinket, a sparkling white elixir, a moss green mixture, a pearlescent purple philter, an absinthe green tincture, a pale blue-violet infusion, a dilute copper ayan&#039;eth potion, a dilute silver ayan&#039;eth potion, a dilute golden ayan&#039;eth potion, a glittering ticket, a shimmering certificate, a black-eyed skull-shaped jar, a gold-leafed shimmering pink bottle, a twine-wrapped smoky grey jar, a translucent gold and teal bottle, an ivory suede-spined gold puma fur-covered ledger, and a smooth turquoise leather journal embossed with a peacock feather.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a dilapidated wooden shelf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a shimmering trinket ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;pin-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Shimmer_Trinket|Shimmer Trinket]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-201378723&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-201378723&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A soft shimmer resonates through the trinket, making it appear to be every color and yet no color at all.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Charges: 3 / 3&lt;br /&gt;
Available Sets: 1&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a sparkling white elixir ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Profession Service Potion]]&amp;lt;br&amp;gt;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Temporarily enhances sanctifying skill by 500&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 1&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a moss green mixture ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Profession Service Potion]]&amp;lt;br&amp;gt;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Temporarily enhances nature resistance skill by 250&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 1&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a pearlescent purple philter ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Profession Service Potion]]&amp;lt;br&amp;gt;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Temporarily enhances ensorcelling skill by 500&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 1&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an absinthe green tincture ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Profession Service Potion]]&amp;lt;br&amp;gt;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Temporarily enhances enchanting skill by 500&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 5&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a pale blue-violet infusion ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Food_and_drink|liquid]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Profession Service Potion]]&amp;lt;br&amp;gt;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Temporarily enhances loresong unlocking skill by 500&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Quaffs Remaining: 1&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a dilute copper ayan&#039;eth potion ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Enchanting_potion|Enchanting Potion]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a dilute silver ayan&#039;eth potion ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Enchanting_potion|Enchanting Potion]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a dilute golden ayan&#039;eth potion ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Enchanting_potion|Enchanting Potion]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a glittering ticket ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Shimmer_Trinket|Shimmer Trinket]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 The glittering ticket will add 1 appearance set to an existing Shimmer Trinket.  No matter the number of total appearance sets, a trinket can only store the appearance of a set number of items, determined by the number of items in your largest set times the number of sets, up to 100. i.e. you can have 5 sets with 20 items each, but if one set has 21 items, you can then only have 4 sets (since 5 x 21 = 105, which is greater than 100, so not possible). &lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 3,500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a shimmering certificate ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Shimmer_Trinket|Shimmer Trinket]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 The shimmering certificate will add 1 current and maximum charge to an existing Shimmer Trinket.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a black-eyed skull-shaped jar ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (one item)  (in)&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Alchemy_jar|Alchemy jar]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Capacity: 100 items&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a gold-leafed shimmering pink bottle ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (one item)  (in)&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Alchemy_jar|Alchemy jar]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Capacity: 100 items&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a twine-wrapped smoky grey jar ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (one item)  (in)&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Alchemy_jar|Alchemy jar]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Capacity: 50 items&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a translucent gold and teal bottle ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (one item)  (in)&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Alchemy_jar|Alchemy jar]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Capacity: 50 items&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an ivory suede-spined gold puma fur-covered ledger ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (one item)  (in)&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-185898733&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-185898733&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This fur-covered ledger is a heavily scripted fluff book.  It can be altered freely so long as it remains a book.&lt;br /&gt;
 Traps:  CLEAN, CLENCH, SHUFFLE, FLIP, GAZE, HUG, WAVE, KISS, LICK, PLUCK, POKE, SHAKE&lt;br /&gt;
          TURN, SCRATCH, RAISE, KNOCK, NOD, SLAP, TAP, and PUNCH.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 2,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a smooth turquoise leather journal embossed with a peacock feather ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (one item)  (in)&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-185898732&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-185898732&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This leather journal is a heavily scripted fluff book.  It can be altered freely so long as it remains a book.&lt;br /&gt;
 Traps:  CLEAN, CLENCH, SHUFFLE, FLIP, GAZE, HUG, WAVE, KISS, LICK, PLUCK, POKE, SHAKE&lt;br /&gt;
          TURN, SCRATCH, RAISE, KNOCK, NOD, SLAP, TAP, and PUNCH.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 2,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the round table you see:||contents= a filigreed gold-tinted monocle, a silver squiggly-framed monocle, a rose-tinged bronze monocle, and a smoke-tinted rolaren monocle.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a small round table haphazardly draped with square cloths&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a filigreed gold-tinted monocle ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;pin-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Deity_Detect_monocle|Deity Detect monocle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a silver squiggly-framed monocle ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;pin-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Deity_Detect_monocle|Deity Detect monocle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a rose-tinged bronze monocle ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;pin-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Deity_Detect_monocle|Deity Detect monocle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a smoke-tinted rolaren monocle ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;pin-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Deity_Detect_monocle|Deity Detect monocle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the wooden crate you see:||contents= a twisted rose gold necklace accented with dark aquamarine rosettes, a diamond-linked silver necklace dangling tiny sapphires, and a heavy invar necklace set with square-cut rubies.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;In a rune-covered wooden crate&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a twisted rose gold necklace accented with dark aquamarine rosettes ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;neck-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[MoonPhase_Necklace|MoonPhase Necklace - Lornon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a diamond-linked silver necklace dangling tiny sapphires ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;neck-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[MoonPhase_Necklace|MoonPhase Necklace - Tilaok]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a heavy invar necklace set with square-cut rubies ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;neck-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[MoonPhase_Necklace|MoonPhase Necklace - Liabo]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 5,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the display case you see:||contents= a twisted white alloy wand, a wavy metal shard, a ruby-inset charm dangling two silver talons, a green shield clasp, a floating eye trinket, an emerald vine clasp, a shimmering shield stickpin, a crystal shard pin, a white alloy crown symbol, a golden muffin clasp, and a blue mithril symbol.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;In a sigil-incised display case&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a twisted white alloy wand ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Magic_Items|magic item]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;pin-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
It is currently imbedded with the Neutralize Curse (1716) spell.&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;Charges: 1x/day&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;Activator: Wave&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a wavy metal shard ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Magic_Items|magic item]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;pin-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
It is currently imbedded with the Mass Blur (911) spell.&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;Charges: 1x/day&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;Activator: Raise&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 15,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a ruby-inset charm dangling two silver talons ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Magic_Items|magic item]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;pin-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
It is currently imbedded with the Dragonclaw (1209) spell.&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;Charges: 1x/day&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;Activator: Raise&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a green shield clasp ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Magic_Items|magic item]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;pin-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
It is currently imbedded with the Vigor (1616) spell.&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;Charges: 1x/day&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;Activator: Raise&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a floating eye trinket ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Magic_Items|magic item]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;pin-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
It is currently imbedded with the Eye Spy (707) spell.&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;Charges: 1x/day&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;Activator: Raise&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an emerald vine clasp ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Magic_Items|magic item]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;pin-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
It is currently imbedded with the Camouflage (608) spell.&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;Charges: 5x/day&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;Activator: Rub&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a shimmering shield stickpin ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Magic_Items|magic item]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;pin-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
It is currently imbedded with the Elemental Deflection (507) spell.&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;Charges: 2x/day&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;Activator: Raise&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 15,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a crystal shard pin ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Magic_Items|magic item]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;pin-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
It is currently imbedded with the Mana Focus (418) spell.&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;Charges: 2x/day&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;Activator: Tap&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 15,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a white alloy crown symbol ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Magic_Items|magic item]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;pin-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
It is currently imbedded with the Warding Sphere (310) spell.&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;Charges: 1x/day&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;Activator: Raise&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 15,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a golden muffin clasp ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Magic_Items|magic item]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;pin-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
It is currently imbedded with the Manna (203) spell.&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;Charges: 2x/day&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;Activator: Raise&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a blue mithril symbol ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Magic_Items|magic item]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;pin-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
It is currently imbedded with the Spirit Defense (103) spell.&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;Charges: 3x/day&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;Activator: Raise&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 10,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spellbound, Crevice===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Spellbound, Crevice - 8212615&lt;br /&gt;
|desc=Collapsing cement blocks are surrounded by cascading dirt and debris that integrate into a filthy rubble at the base of the side wall.  Imposing upon most of the space, a dilapidated birch shelf and a decaying oaken slab are haphazardly lodged in the cramped, dingy crevice.  &lt;br /&gt;
|exits=  north}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the birch shelf you see:||contents= a thin shadowy black parchment, an inky black palimpsest, a small scale-shaped parchment, a silvery lightning-motif vellum, a translucent cream-hued vellum, and a smooth off-white vellum.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a dilapidated birch shelf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a thin shadowy black parchment ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[PREPARE_(verb)#Custom_Spell_Prep|Custom Spell Prep Potion/Certificate]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-185899770&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-185899770&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This paper looks interesting... perhaps you should read it.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Invoking this shadowy black parchment will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person:  Tenebrous shadows slip across your nut brown skin as you demand divinity to heed your prayers.  As if in answer, a darkness falls across your vision and you release your [Spell Name]...&lt;br /&gt;
Third Person:  Tenebrous shadows slip across Kaikala&#039;s nut brown skin as she demands divinity to heed her prayers.  As if in answer, her vivid green eyes briefly blacken as she releases her fury.&lt;br /&gt;
Hidden or Invisible:  &lt;br /&gt;
Spell Circle Restrictions:  Custom Spell Prep Potion/Certificate&lt;br /&gt;
Specific Spell Restriction:  317&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 750&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an inky black palimpsest ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[PREPARE_(verb)#Custom_Spell_Prep|Custom Spell Prep Potion/Certificate]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-185899769&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-185899769&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This paper looks interesting... perhaps you should read it.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Invoking this black palimpsest will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person:  Flexing your fingers slightly, you summon the very essence of your spirit to the surface of your form and feel inky shadows within you respond.  Slowly, darkness seeps from your vivid green eyes and transforms into a [Spell Name] before you...&lt;br /&gt;
Third Person:  Flexing her fingers slightly, Kaikala&#039;s form begins to darken and shadows seep from her vivid green eyes.  Kaikala releases her spell by transforming that darkness around her into a spiritual shield.&lt;br /&gt;
Hidden or Invisible:  Darkness briefly pools about the area.&lt;br /&gt;
Spell Circle Restrictions:  Custom Spell Prep Potion/Certificate&lt;br /&gt;
Specific Spell Restriction:  202&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 750&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a small scale-shaped parchment ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[PREPARE_(verb)#Custom_Spell_Prep|Custom Spell Prep Potion/Certificate]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-185899768&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-185899768&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This paper looks interesting... perhaps you should read it.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Invoking this scale-shaped parchment will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person:  Sibilantly forming the simple words of your [Spell Name], you implore shadows and darkness to protect you...&lt;br /&gt;
Third Person:  Sibilantly forming the simple words of her prayer, Kaikala implores shadows and darkness to protect her.&lt;br /&gt;
Hidden or Invisible:  Sibilant prayers issue from the darkness.&lt;br /&gt;
Spell Circle Restrictions:  Custom Spell Prep Potion/Certificate&lt;br /&gt;
Specific Spell Restriction:  303&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 750&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a silvery lightning-motif vellum ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[PREPARE_(verb)#Custom_Spell_Prep|Custom Spell Prep Potion/Certificate]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-185899767&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-185899767&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This paper looks interesting... perhaps you should read it.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Invoking this lightning-motif vellum will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person:  Curling your fingers into claws, you forcefully confront the spirits and demand that they mold to your will.  Zorchar energy crackles across the surface of your nut brown skin as you release the stored energy of the [Spell Name] spell...&lt;br /&gt;
Third Person:  Curling her fingers into claws, Kaikala forcefully confronts the spirits and demands that they mold themselves to her will.  Zorchar energy crackles across the surface of her nut brown skin as she releases the stored energy of her spell.&lt;br /&gt;
Hidden or Invisible:  Zorchar energy crackles through the air.&lt;br /&gt;
Spell Circle Restrictions:  Custom Spell Prep Potion/Certificate&lt;br /&gt;
Specific Spell Restriction:  125&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 750&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a translucent cream-hued vellum ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[PREPARE_(verb)#Custom_Spell_Prep|Custom Spell Prep Potion/Certificate]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-185899766&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-185899766&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This paper looks interesting... perhaps you should read it.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Invoking this cream-hued vellum will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person:  Closing your eyes tightly, you concentrate on an image within your mind&#039;s eye and murmur a soft prayer to the spirits.  As the last syllable falls from your lips, your vivid green eyes fly wide open and you flick your fingers, releasing the [Spell Name] spell...&lt;br /&gt;
Third Person:  Closing her eyes tightly, Kaikala appears to be concentrating for several seconds as she murmurs a soft prayer to the spirits.  As the last syllable falls from her lips, her vivid green eyes fly wide open and she flicks her fingers, releasing her spell.&lt;br /&gt;
Hidden or Invisible:  Vivid green light suddenly flashes in the air.&lt;br /&gt;
Spell Circle Restrictions:  Custom Spell Prep Potion/Certificate&lt;br /&gt;
Specific Spell Restriction:  116&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 750&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a smooth off-white vellum ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[PREPARE_(verb)#Custom_Spell_Prep|Custom Spell Prep Potion/Certificate]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-185899765&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-185899765&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This paper looks interesting... perhaps you should read it.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Invoking this off-white vellum will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person:  Cajoling the lesser spirits, you utter a lyrical prayer that is accompanied by simple gestures.  Your vivid green eyes flash with a holy light as you release the [Spell Name] spell...&lt;br /&gt;
Third Person:  Cajoling the lesser spirits, Kaikala utters a lyrical prayer that is accompanied by simple gestures.  Her vivid green eyes flash with a holy light as she releases her spell.&lt;br /&gt;
Hidden or Invisible:  From somewhere nearby, the sound of someone cajoling the spirits with a lyrical voice can be heard.&lt;br /&gt;
Spell Circle Restrictions:  Custom Spell Prep Potion/Certificate&lt;br /&gt;
Specific Spell Restriction:  103&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 750&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the oaken slab you see:||contents= a whorl-edged cloud white note, a soft sigil-etched sheet, a violet cotton sheet, a sheet of watermarked music, and a coin-edged piece of sheet music.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a decaying oaken slab&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a whorl-edged cloud white note ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[PREPARE_(verb)#Custom_Spell_Prep|Custom Spell Prep Potion/Certificate]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-185899763&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-185899763&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This paper looks interesting... perhaps you should read it.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Invoking this cloud white note will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person:  Drawing arcane energy about you, you trace your fingers through the elemental mana of the world, and it feels as if you are pulling your fingers through mud.  Gradually, the world around you becomes sluggish as you complete the somatic components of the [Spell Name] spell...&lt;br /&gt;
Third Person:  Drawing her fingers through the air, Kaikala&#039;s movements gradually become sluggish as she finishes the somatic components of her spell.&lt;br /&gt;
Hidden or Invisible:  &lt;br /&gt;
Spell Circle Restrictions:  Custom Spell Prep Potion/Certificate&lt;br /&gt;
Specific Spell Restriction:  504&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 750&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a soft sigil-etched sheet ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[PREPARE_(verb)#Custom_Spell_Prep|Custom Spell Prep Potion/Certificate]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-185899762&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-185899762&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This paper looks interesting... perhaps you should read it.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Invoking this sigil-etched sheet will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person:  Tracing sigils in the air, each illuminating in various brilliant hues, you invoke the elements to provide [Spell Name] around you...&lt;br /&gt;
Third Person:  Tracing sigils in the air, each briefly illuminating in various brilliant hues, Kaikala invokes the elements as she casts her spell.&lt;br /&gt;
Hidden or Invisible:  &lt;br /&gt;
Spell Circle Restrictions:  Custom Spell Prep Potion/Certificate&lt;br /&gt;
Specific Spell Restriction:  419&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 750&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a violet cotton sheet ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[PREPARE_(verb)#Custom_Spell_Prep|Custom Spell Prep Potion/Certificate]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-185899761&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-185899761&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This paper looks interesting... perhaps you should read it.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Invoking this cotton sheet will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person:  Tracing simple lines upon your nut brown brow, you invoke the elements and implore them to give you deeper insight.  Within seconds, a third vivid green eye opens in your forehead as you cast the [Spell Name] spell.  The eye fades in a matter of moments...&lt;br /&gt;
Third Person:  Tracing simple lines upon her nut brown brow, Kaikala invokes the elements and almost instantly a third vivid green eye opens in her forehead.  Seconds after she releases the spell, the eye fades away.&lt;br /&gt;
Hidden or Invisible:  &lt;br /&gt;
Spell Circle Restrictions:  Custom Spell Prep Potion/Certificate&lt;br /&gt;
Specific Spell Restriction:  416&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 750&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a sheet of watermarked music ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[PREPARE_(verb)#Custom_Spell_Prep|Custom Spell Prep Potion/Certificate]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-185899760&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-185899760&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This paper looks interesting... perhaps you should read it.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Invoking this watermarked music will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person:  Lifting your voice in song, you spin a quick tale involving a small child trying to discover the mysteries of water elementals.  As you sing, you weave your fingers in a complicated pattern that mimics the cadence of your tune and cast [Spell Name] in the process...&lt;br /&gt;
Third Person:  Lifting her voice in song, Kaikala spins a quick tale involving a small child trying to discover the mysteries of water elementals.  As she sings, she weaves her fingers in a complicated pattern that mimics the cadence of her tune and in the process, casts a spell.&lt;br /&gt;
Hidden or Invisible:  A simple song about a small child trying to discover the mysteries of water elementals rises on the air.&lt;br /&gt;
Spell Circle Restrictions:  Custom Spell Prep Potion/Certificate&lt;br /&gt;
Specific Spell Restriction:  405&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 750&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a coin-edged piece of sheet music ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[PREPARE_(verb)#Custom_Spell_Prep|Custom Spell Prep Potion/Certificate]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-185899759&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-185899759&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This paper looks interesting... perhaps you should read it.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Invoking this piece of sheet music will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person:  Humming a familiar ditty about a knave found on the wrong side of a door, you weave the simple somatic components of [Spell Name] into the air...&lt;br /&gt;
Third Person:  Humming a familiar ditty about a knave found on the wrong side of a door, Kaikala weaves the simple somatic components of a spell into the air.&lt;br /&gt;
Hidden or Invisible:  Rising on the air is a familiar ditty.&lt;br /&gt;
Spell Circle Restrictions:  Custom Spell Prep Potion/Certificate&lt;br /&gt;
Specific Spell Restriction:  403&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 750&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Bloodriven Village August 2022 shops|S]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Grace&amp;diff=175304</id>
		<title>Grace</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Grace&amp;diff=175304"/>
		<updated>2022-09-02T16:59:16Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: Redirected page to Resist Nature (620)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Resist Nature (620)]]&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dizwhig_cloak&amp;diff=175164</id>
		<title>Dizwhig cloak</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dizwhig_cloak&amp;diff=175164"/>
		<updated>2022-09-01T05:22:38Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: Clarifying: there appears to be more than one version of Dizwhig cloaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dizwhig cloaks]], also known as &amp;quot;consolation cloaks,&amp;quot; are heavily scripted items. Many verb traps are part of [[Frog and Lilli]] cloaks, and it appears that there are at least two versions of the [[Dizwhig cloaks]] themselves. The first below is more limited, while the second adds several more verb traps, some of which are also shared with [[Frog and Lilli]] cloaks.&lt;br /&gt;
&lt;br /&gt;
== Version 1 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your waern fur greatcloak and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You run your hand down the length of your waern fur greatcloak.|| XXX runs her hand down the length of her waern fur greatcloak.&lt;br /&gt;
|-&lt;br /&gt;
! POKE&lt;br /&gt;
| You flick a bit of lint off your waern fur greatcloak.|| XXX flicks a bit of lint off her waern fur greatcloak.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You draw your waern fur greatcloak away from your hips.|| XXX draws her waern fur greatcloak away from her hips.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You turn back the edge of your waern fur greatcloak, momentarily revealing the inner lining.|| XXX turns back the edge of her greatcloak, momentarily revealing the inner lining.&lt;br /&gt;
|-&lt;br /&gt;
! HUG&lt;br /&gt;
| You cross your arms and grip the edges of your waern fur greatcloak.|| XXX crosses her arms and grips the edges of her waern fur greatcloak.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| You wipe your mouth on the hem of your waern fur greatcloak.|| Svantai wipes her mouth on the hem of her waern fur greatcloak.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| You run a finger around the collar of your waern fur greatcloak.|| XXX runs a finger around the collar of her waern fur greatcloak.&lt;br /&gt;
|-&lt;br /&gt;
! PEER&amp;lt;br&amp;gt;(Open)&lt;br /&gt;
| You peer at the inner lining of your greatcloak and notice a small tag stitched into the side seam.  The tag reads, &amp;quot;Custom Tailored by Dizwhig&amp;quot;.|| N/A&lt;br /&gt;
|-&lt;br /&gt;
! KICK&lt;br /&gt;
| You turn sharply on your heel, sending the folds of your waern fur greatcloak swirling about your body.|| XXX turns sharply on her heel, sending the folds of her waern fur greatcloak swirling about her body.&lt;br /&gt;
|-&lt;br /&gt;
! NUDGE&lt;br /&gt;
| You rearrange the folds of your waern fur greatcloak to achieve a better drape.|| XXX rearranges the folds of her waern fur greatcloak.&lt;br /&gt;
|-&lt;br /&gt;
! ROLL&lt;br /&gt;
| You wring the edge of your waern fur greatcloak between your hands.|| XXX wrings the edge of her waern fur greatcloak between her hands.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| You grasp the edges of your waern fur greatcloak, lift your arms, then flap about like a huge bird.|| XXX grasps the edges of her waern fur greatcloak, lifts her arms, then flaps about like a huge bird.&lt;br /&gt;
|-&lt;br /&gt;
! SHAKE&lt;br /&gt;
| You grab the edge of your waern fur greatcloak and give it a vigorous shake!|| XXX grabs the edge of her waern fur greatcloak and gives it a vigorous shake!&lt;br /&gt;
|-&lt;br /&gt;
! THROW&lt;br /&gt;
| You flip the bottom corner of your waern fur greatcloak over one shoulder.|| XXX flips the bottom corner of her waern fur greatcloak over one shoulder.&lt;br /&gt;
|-&lt;br /&gt;
! PUNCH&lt;br /&gt;
| You smack your palm sharply against your waern fur greatcloak.|| XXX slaps her palm sharply against her waern fur greatcloak.&lt;br /&gt;
|-&lt;br /&gt;
! OPEN&lt;br /&gt;
| You part the folds of your waern fur greatcloak, draping the edges over your shoulders.|| XXX parts the folds of her waern fur greatcloak, draping the edges over her shoulders.&lt;br /&gt;
|-&lt;br /&gt;
! CLOSE&lt;br /&gt;
| You gather the folds of your waern fur greatcloak tightly around your body.|| XXX gathers the folds of her waern fur greatcloak tightly around her body.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version 2 ==&lt;br /&gt;
&lt;br /&gt;
This version of the [[Dizwhig cloak]] includes differences in ANALYZE output as well as verb traps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your pink cotton cloak and sense that the item is largely&lt;br /&gt;
  free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
A thick pink cotton cloak with a deep cowl may be detailed by any&lt;br /&gt;
  merchant so long as it remains a long, cloak-type garment without a&lt;br /&gt;
  hood.&lt;br /&gt;
&lt;br /&gt;
Currently, you are able to really get some sauce for your efforts when&lt;br /&gt;
  you PEER, TURN, SHAKE, DUCK, TAP, TICKLE, TOUCH, EAT, SPIN, PINCH,&lt;br /&gt;
  HUG, TOSS, PULL, POKE, KICK, ROLL, THROW, KISS, NUDGE, RUB PUNCH,&lt;br /&gt;
  CURTSY, BOW, OPEN, CLOSE, WEAR, or REMOVE a thick pink cotton cloak&lt;br /&gt;
  with a deep cowl.                                                 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Differences in Verb Traps===&lt;br /&gt;
&lt;br /&gt;
All verbs listed in Version 1 are included, but the following traps are somewhat different in response:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! PEER&amp;lt;br&amp;gt;(Open)&lt;br /&gt;
| You peer at the inner lining of your cloak and notice a small tag stitched into the side seam.  The tag reads, &amp;quot;Custom Tailored by Dizwhig&amp;quot;.&lt;br /&gt;
|| Gnurr peers down at his pink cotton cloak.&lt;br /&gt;
|-&lt;br /&gt;
! PEER&amp;lt;br&amp;gt;(Closed)&lt;br /&gt;
| You peer down at your pink cotton cloak.&lt;br /&gt;
|| Gnurr peers down at his pink cotton cloak.&lt;br /&gt;
|-&lt;br /&gt;
! OPEN&lt;br /&gt;
| You shake back the folds of your pink cotton cloak.&lt;br /&gt;
|| Gnurr shakes back the folds of his pink cotton cloak.&lt;br /&gt;
|-&lt;br /&gt;
! NUDGE&lt;br /&gt;
| You rearrange the folds of your pink cotton cloak. &lt;br /&gt;
|| Gnurr rearranges the folds of his pink cotton cloak.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional Verb Traps ===&lt;br /&gt;
&lt;br /&gt;
The following verbs are not part of Version 1. With the exception of DUCK and TOUCH, these are part of [[Frog and Lilli]] cloaks as well.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! DUCK&lt;br /&gt;
| You shiver beneath your pink cotton cloak. &lt;br /&gt;
|| Gnurr shivers beneath his pink cotton cloak.&lt;br /&gt;
|-&lt;br /&gt;
! TAP&lt;br /&gt;
| You pat the folds of your pink cotton cloak.&lt;br /&gt;
|| Gnurr pats the folds of his pink cotton cloak.&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| You pick at the folds of your pink cotton cloak.&lt;br /&gt;
|| Gnurr picks at the folds of his pink cotton cloak.&lt;br /&gt;
|-&lt;br /&gt;
! EAT&lt;br /&gt;
| You lift the edge of your cloak to your mouth and gnaw on it.&lt;br /&gt;
|| Gnurr lifts the edge of his cloak to his mouth and gnaws on it.&lt;br /&gt;
|-&lt;br /&gt;
! SPIN&lt;br /&gt;
| You spin around, sending your pink cotton cloak flowing out in a billowing arc behind you. &lt;br /&gt;
|| Gnurr spins around, sending his pink cotton cloak flowing out in a billowing arc behind him.&lt;br /&gt;
|-&lt;br /&gt;
! PINCH&lt;br /&gt;
| You pinch a speck of debris off your pink cotton cloak.&lt;br /&gt;
|| Gnurr pinches a speck of debris off his pink cotton cloak.&lt;br /&gt;
|-&lt;br /&gt;
! TOSS&lt;br /&gt;
| You toss the edge of your pink cotton cloak cloak over your shoulder.&lt;br /&gt;
|| Gnurr tosses the edge of his pink cotton cloak over his shoulder.&lt;br /&gt;
|-&lt;br /&gt;
! CURTSY&lt;br /&gt;
| You hold out the edges of your pink cotton cloak and curtsy.&lt;br /&gt;
|| Gnurr holds out the edges of his pink cotton cloak and curtsies.&lt;br /&gt;
|-&lt;br /&gt;
! BOW&lt;br /&gt;
| You draw back the edges of your pink cotton cloak and bow deeply.&lt;br /&gt;
|| Gnurr draws back the edges of his pink cotton cloak and bows deeply.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripted Cloaks]]&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dreamfire&amp;diff=174999</id>
		<title>Dreamfire</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dreamfire&amp;diff=174999"/>
		<updated>2022-08-31T17:37:22Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: Redirected page to Dreamfire Panel Bracelet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Dreamfire Panel Bracelet]]&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chaston%27s_Edict&amp;diff=174705</id>
		<title>Chaston&#039;s Edict</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chaston%27s_Edict&amp;diff=174705"/>
		<updated>2022-08-26T15:45:55Z</updated>

		<summary type="html">&lt;p&gt;PRICKLIES: elves officially un-cancelled&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background: #E6F2FF; border: 1px solid black; padding: 0.8em; margin-right: 20%; margin-bottom: 2em;&amp;quot;&amp;gt;&lt;br /&gt;
{{Quote|&amp;quot;By order of the Sun Throne, let it be known that all citizens of the Turamzzyrian Empire who are, or who are provably believed to be descended from Elven Stock, are hereby prohibited from owning land or business;&lt;br /&gt;
Let it further be known that all lands and businesses presently held by those of Elven Stock are hereby, and in perpetuity, property of the Sun Throne;&lt;br /&gt;
&lt;br /&gt;
Let it further be known that any citizen who resists, or is found to be in violation of this Edict, will suffer the ire of the Sun Throne.&amp;quot;&lt;br /&gt;
|Emperor Chaston}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chaston&#039;s Edict&#039;&#039;&#039; was a proclamation by [[Chaston Kestrel]], emperor of the [[Turamzzyrian Empire]] in the year 4310.  At the heart of the proclamation was the forbidding of all citizens of the Empire of non-human descent from owning property.  This resulted in seizure of elven property and the migration of many elves and those of elven blood out of the Empire, many to [[Wyrdeep Forest]].&lt;br /&gt;
&lt;br /&gt;
The people of [[Gallardshold]], the human city closest to Wyrdeep Forest in the Barony of [[Bourth#Customs|Bourth]], have a custom of wearing special symbols indicating whether they support the edict.&lt;br /&gt;
&lt;br /&gt;
In Eoantos 5116, Emperor [[Aurmont]] issued a command that he would be gathering the Council of Lords to begin work on passing a [[Eyes_of_the_Dawn#Righting_the_Wrong_-_Am_Imperial_Decree|law to end Chaston&#039;s Edict]].  As of late 5121, Following a 5119 mutual aid treaty between the Sun Throne and [[Argent Mirror|Peacock Throne]] at the [[Valley of Gold]], the edict was officially rescinded in [[5122]].&lt;br /&gt;
&lt;br /&gt;
==[[Travel guide]] tidbit==&lt;br /&gt;
The guide says, &amp;quot;Parts of the Turamzyrrian Empire are very resistant to non-humans.  So much so, that a decree was made a long time ago called Chaston&#039;s Edict, created by Chaston Kestrel, which barred all elves from owning land or businesses.  Many elves fled the region during that time and the ones that remained were reduced to a life of slavery or serfdom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The guide says, &amp;quot;Chaston&#039;s Edict was amended and replaced by the [[Rysus Codex]] in year 4694, though the Codex didn&#039;t abolish the discrimination completely.  The Rysus Codex is a massive document detailing the laws of the human empire, and it established a feudalistic society, ruled by the noble human houses.  Non-humans, especially elves, were barred from positions of nobility within the empire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The guide says, &amp;quot;All this talk of Chaston&#039;s Edict  reminds me of Baron Lerep Hochstib.  He was a half-elf, or Hathlyn, as they&#039;re referred to in the empire.  He recently attacked Wehnimer&#039;s  Landing, you know, using a Crystal that rendered magic-users completely useless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The guide says, &amp;quot;It was a long, hard battle, but the people of the Landing eventually toppled his forces when they destroyed the crystal.  They even managed to destroy his crystal in Mestanir!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The guide says, &amp;quot;For example of the allowances made for some half-elves, or Hathlyn, as they&#039;re known here.  He sought to increase the land of his barony and set out to destroy Mestanir, an area of the human empire known for its skilled mages.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The guide says, &amp;quot;By way of the Mandis Crystal, a powerful anti-magic relic, and some backing from the empress, Hochstib was able to effectively battle the humans from Mestanir.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The guide says, &amp;quot;He also sought to claim Vornavis, the barony around Solhaven.  Though in 5098, the caravan road we&#039;re travelling on right now was completed by Vornavis, allowing less necessary travel through the lands of Jantalar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The guide says, &amp;quot;Baron Hochstib also tried to take Wehnimer&#039;s Landing through a series of drawn out battles many of which included use of the Mandis Crystal to quell the powerful mages and sorcerers of the lands.  Hochstib was killed during a brazen attempt to control Wehnimer&#039;s Landing, Solhaven and Vornavis in 5103.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The guide says, &amp;quot;The severe restrictions on non-humans have abated somewhat since, until the reign of Empress Mynal&#039;lyanna, who called for greater pride in humankind and a revival of Chaston&#039;s Edict.  The empress was assassinated in 5103 by a rogue witch-hunter whose bolt was infused with [[Luukosian deathwort]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The guide says, &amp;quot;Empress Mynal&#039;lyanna restored much of the Turamzzyrian pride within the empire, by reviving the restrictions imposed on non-Humans by the Chaston Edict.  The infusion of racial pride is most prevalent in the military and nobility, and in cities nearest to the imperial capital.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Update ==&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Cities, Towns, and Outposts&lt;br /&gt;
| topic = Solhaven&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Solhaven/view/3352 3352]&lt;br /&gt;
| author = GS4-LYDIL&lt;br /&gt;
| date = 8/5/2022&lt;br /&gt;
| subject = News from Tamzyrr&lt;br /&gt;
}}Nine centuries ago, an idea was given form to bring prosperity and safety to three towns in a time of great uncertainty. Fifty years later, that idea would be put to the test, the result of which would give birth to the Turamzzyrian Empire. The march forward would not be a simple or easy one. There would be moments of joy and moments of sorrow. Moments where we stumbled and moments where we stood tall. Each of those moments over eight centuries would bring forth a nation that now has dozens of cities, that would span from the Wastes to the wilderness, from the mountains to the sea, and that is the home to countless people.&lt;br /&gt;
&lt;br /&gt;
Some will say that our best days are now behind us. That the strength and will that one filled our heroic hearts has been lost to the ages. We however, believe that our best days are before us, ready and waiting to be shaped. To do so we must always remember our past, but in doing so we cannot allow ourselves to be shackled to it. We must never forget the deeds and words, the persons and lives, that made this Empire. Because it is not lines on a map or great cities of stone and mortar that truly give our nation shape, but rather its many people and citizens.&lt;br /&gt;
&lt;br /&gt;
Now, ever striving, ever seeking, we shall step forward together into a new era. For it is on this day that the idea of the Turamzzyrian Empire will renew itself. It is on this day that we let go of what came before and embrace that which comes now. On this day we show that we can do better, we must do better, we shall do better, and we are all better for it. For it is on this day, and forever more forward, that we rescind Chaston&#039;s Edict.&lt;br /&gt;
&lt;br /&gt;
Henceforth on this day, the fifth of Phoenatos in the year 5122, persons of all descents, elven or otherwise, shall have the right to own land or businesses within the Turamzzyrian Empire. That all citizens of the Empire shall have equal standing before the law regardless of the descent of the individual.&lt;br /&gt;
&lt;br /&gt;
Let us now step forward together, citizens of the Empire.&lt;br /&gt;
&lt;br /&gt;
By Our Hand&lt;br /&gt;
&lt;br /&gt;
His Imperial Majesty Aurmont Anodheles&lt;br /&gt;
&lt;br /&gt;
Emperor of the Turamzzyrian Empire&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[faded piece of parchment]]&lt;br /&gt;
* [[Eyes of the Dawn]]&lt;br /&gt;
[[Category:Turamzzyrian Empire]]&lt;/div&gt;</summary>
		<author><name>PRICKLIES</name></author>
	</entry>
</feed>