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	<updated>2026-04-06T00:58:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Ranger_Lores&amp;diff=225403</id>
		<title>Ranger Lores</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ranger_Lores&amp;diff=225403"/>
		<updated>2024-09-15T20:21:51Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Lore Effects Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ranger Lores Overview ==&lt;br /&gt;
Rangers benefit primarily from Spiritual Lores - Blessings and Summoning, which affect a variety of their spells.&lt;br /&gt;
&lt;br /&gt;
== Lore Effects Table ==&lt;br /&gt;
The table below outlines the specific effects of Blessings Lore and Summoning Lore on each Ranger spell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell&lt;br /&gt;
! Blessings Lore (Ranks)&lt;br /&gt;
! Summoning Lore (Ranks)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Natural Colors (601)]]&#039;&#039;&#039; &lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Adds +1 DS bonus per seed 5 summation of ranks. +10 DS at 0 ranks, +23 at 143 ranks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Adds +1 to stealth activity rolls per seed 1 summation of ranks. +1 at 1 rank, +16 at 136 ranks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;11 ranks: EVOKE to affect the ranger&#039;s group.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Resist Elements (602)]]&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Training in Summoning Lore, Blessings provides an extra +1 DS per seed 5 summation of ranks against fire, ice, steam, and electrical bolt DS.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases protection from extreme weather, 15% at 0 ranks, 28% at 143 ranks.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Wild Entropy (603)]]&#039;&#039;&#039;&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Adds to the base magnitude (10) of the stacking Nature resistance debuff at +1 per seed 1 summation.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Debuff stacks with diminishing returns: 10 + 5 + 2 + 1... (up to 11% debuff at 1 rank, 24% at 105 ranks).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Nature&#039;s Bounty (604)]]&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Adds +1 skinning and foraging bonus per rank, maximum bonus of +30.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases the value of skins by 1% per seed 5 summation (up to 13% at 143 ranks).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30 ranks: EVOKE to restore forage/skin slots once per hour.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Barkskin (605)]]&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases the chance of Barkskin enduring past the initial absorb at +1 per 2 ranks (for moderate attack successes).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15 ranks: COMMUNE to cast while incapacitated.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;50 ranks: EVOKE to affect the group for 15 mana.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Sounds (607)]]&#039;&#039;&#039;&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases spell-casting hindrance of target by 1% per seed 1 summation. 10% at 0 ranks, 26% at 136 ranks.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Camouflage (608)]]&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;20 ranks: Companion gains +30 SMRv2 bonus for its next attack (if in offensive).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tangle Weed (610)]]&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10 ranks: Strength drain provides up to +25 AS equal to debuff, CS bonus = 60% of debuff.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases maneuver success (unknown amount).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases chance to poison target, strength drain base -15, poison chance scales with Summoning Lore bonus/2. 5% at 2 ranks, 100% at 100 ranks.&amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Moonbeam (611)]]&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;For the bolt version, Blessings Lore makes the 4-second immobilization from Sun Burst recur every 6 seconds, 1 extra cycle per 30 ranks.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The below applies to the bolt version. Adds DF scaling: 0.001 per rank 1-50, 0.001 per 2 ranks for 51-100, 0.001 per 4 ranks for 101-200 (200 ranks = 0.100 DF increase).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flare chance boosted by 50% when paired with Sunburst.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Immobilization flare chance scales with Summoning Lore (30 + (Summoning Lore ranks/2) +/- (level differential)^2).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases maneuver success (unknown amount).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Breeze (612)]]&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces ranged RT by 1 second per 12 ranks (max 1 sec).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SMRv2 roundtime infliction scales with ranks (2-4 seconds).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Self Control (613)]]&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Adds +1 TD bonus per seed 5 summation of ranks. +20 TD at 0 ranks, +33 at 143 ranks.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Imbue (614)]]&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5 ranks: Imbue Wild Entropy in wands/rods.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;40 ranks: Double MIU bonus for Imbued items.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Call Swarm (615)]]&#039;&#039;&#039;&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Adds +1 potency per seed 5 summation for attack effects. +1 potency at 5 ranks, +13 at 143 ranks.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Spike Thorn (616)]]&#039;&#039;&#039;&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Provides a chance for extra damage cycle based on (Summoning Lore skill bonus/2)-30. 1% at 13 ranks, 95% at 151 ranks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases maneuver success (unknown amount).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Sneaking (617)]]&#039;&#039;&#039;&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Decreases chance of slipping in icy conditions while active.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Resist Nature (620)]]&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Provides elemental resistance equal to 20% + 1% per 4 Blessings ranks (50% max at 120 ranks via enhancives/Ascension).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Nature&#039;s Touch (625)]]&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases AS boost from magic attack-generated Wild Entropy flare at +1 per seed 1 summation of ranks. +11 AS at 1 rank, +24 at 105 ranks.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Nature&#039;s Fury (635)]]&#039;&#039;&#039;&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance for extra critical damage cycles based on Summoning Lore skill bonus. 100 ranks = 100% chance for 3 cycles, 51% chance for 4 cycles.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Assume Aspect (650)]]&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Stats (porcupine, rat, owl, wolf, lion, bear): Adds +1 per seed 2 summation of ranks to the base +20. +35 at 135 ranks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Evade/block/parry (burgee, mantis, serpent): Adds +1% per seed 2 summation to base 10% chance (up to 25% at 135 ranks).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sense/forage/healing RT reduction (yierka): Increases base 25% RT reduction by +3% per seed 1 summation. 73% at 136 ranks.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills (jackal, panther, hawk, yierka): Increases base +20 skill ranks by +1 per seed 2 summation.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wall of Thorns (porcupine): Increases block rate/poison potency of Wall of Thorns.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Health Points (bear): Increases base +25 HP by +1 per seed 1 summation. +41 HP at 136 ranks.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
For more details on Ranger spells and lore benefits, see the [[Ranger Base]] page.&lt;br /&gt;
&lt;br /&gt;
[[Category: Ranger]]&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
[[Category: Lores]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ranger_Lores&amp;diff=225394</id>
		<title>Ranger Lores</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ranger_Lores&amp;diff=225394"/>
		<updated>2024-09-15T20:12:07Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Lore Effects Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ranger Lores Overview ==&lt;br /&gt;
Rangers benefit primarily from Spiritual Lores - Blessings and Summoning, which affect a variety of their spells.&lt;br /&gt;
&lt;br /&gt;
== Lore Effects Table ==&lt;br /&gt;
The table below outlines the specific effects of Blessings Lore and Summoning Lore on each Ranger spell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell&lt;br /&gt;
! Blessings Lore (Ranks)&lt;br /&gt;
! Summoning Lore (Ranks)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Natural Colors (601)]]&#039;&#039;&#039; &lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Adds +1 DS bonus per seed 5 summation of ranks. +10 DS at 0 ranks, +23 at 143 ranks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Adds +1 to stealth activity rolls per seed 1 summation of ranks. +1 at 1 rank, +16 at 136 ranks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;11 ranks: EVOKE to affect the ranger&#039;s group.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Resist Elements (602)]]&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Training in Summoning Lore, Blessings provides an extra +1 DS per seed 5 summation of ranks against fire, ice, steam, and electrical bolt DS.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases protection from extreme weather, 15% at 0 ranks, 28% at 143 ranks.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Wild Entropy (603)]]&#039;&#039;&#039;&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Adds to the base magnitude (10) of the stacking Nature resistance debuff at +1 per seed 1 summation.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Debuff stacks with diminishing returns: 10 + 5 + 2 + 1... (up to 11% debuff at 1 rank, 24% at 105 ranks).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Nature&#039;s Bounty (604)]]&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Adds +1 skinning and foraging bonus per rank, maximum bonus of +30.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases the value of skins by 1% per seed 5 summation (up to 13% at 143 ranks).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30 ranks: EVOKE to restore forage/skin slots once per hour.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Barkskin (605)]]&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases the chance of Barkskin enduring past the initial absorb at +1 per 2 ranks (for moderate attack successes).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15 ranks: COMMUNE to cast while incapacitated.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;50 ranks: EVOKE to affect the group for 15 mana.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Sounds (607)]]&#039;&#039;&#039;&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases spell-casting hindrance of target by 1% per seed 1 summation. 10% at 0 ranks, 26% at 136 ranks.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Camouflage (608)]]&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;20 ranks: Companion gains +30 SMRv2 bonus for its next attack (if in offensive).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tangle Weed (610)]]&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10 ranks: Strength drain provides up to +25 AS equal to debuff, CS bonus = 60% of debuff.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases maneuver success (unknown amount).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases chance to poison target, strength drain base -15, poison chance scales with Summoning Lore bonus/2. 5% at 2 ranks, 100% at 100 ranks.&amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Moonbeam (611)]]&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;For the bolt version, Blessings Lore makes the 4-second immobilization from Sun Burst recur every 6 seconds, 1 extra cycle per 30 ranks.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Adds DF scaling: 0.001 per rank 1-50, 0.001 per 2 ranks for 51-100, 0.001 per 4 ranks for 101-200 (200 ranks = 0.100 DF increase).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flare chance boosted by 50% when paired with Sunburst.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Immobilization flare chance scales with Summoning Lore (30 + (Summoning Lore ranks/2) +/- (level differential)^2).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases maneuver success (unknown amount).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Breeze (612)]]&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;12 ranks: Reduces ranged RT by 1 second per 12 ranks (max 1 sec).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SMRv2 roundtime infliction scales with ranks (2-4 seconds).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Self Control (613)]]&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Adds +1 TD bonus per seed 5 summation of ranks. +20 TD at 0 ranks, +33 at 143 ranks.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Imbue (614)]]&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5 ranks: Imbue Wild Entropy in wands/rods.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;40 ranks: Double MIU bonus for Imbued items.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Call Swarm (615)]]&#039;&#039;&#039;&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Adds +1 potency per seed 5 summation for attack effects. +1 potency at 5 ranks, +13 at 143 ranks.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Spike Thorn (616)]]&#039;&#039;&#039;&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Provides a chance for extra damage cycle based on (Summoning Lore skill bonus/2)-30. 1% at 13 ranks, 95% at 151 ranks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases maneuver success (unknown amount).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Sneaking (617)]]&#039;&#039;&#039;&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Decreases chance of slipping in icy conditions while active.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Resist Nature (620)]]&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Provides elemental resistance equal to 20% + 1% per 4 Blessings ranks (50% max at 120 ranks via enhancives/Ascension).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Nature&#039;s Touch (625)]]&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases AS boost from magic attack-generated Wild Entropy flare at +1 per seed 1 summation of ranks. +11 AS at 1 rank, +24 at 105 ranks.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Nature&#039;s Fury (635)]]&#039;&#039;&#039;&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance for extra critical damage cycles based on Summoning Lore skill bonus. 100 ranks = 100% chance for 3 cycles, 51% chance for 4 cycles.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Assume Aspect (650)]]&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Stats (porcupine, rat, owl, wolf, lion, bear): Adds +1 per seed 2 summation of ranks to the base +20. +35 at 135 ranks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Evade/block/parry (burgee, mantis, serpent): Adds +1% per seed 2 summation to base 10% chance (up to 25% at 135 ranks).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sense/forage/healing RT reduction (yierka): Increases base 25% RT reduction by +3% per seed 1 summation. 73% at 136 ranks.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills (jackal, panther, hawk, yierka): Increases base +20 skill ranks by +1 per seed 2 summation.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wall of Thorns (porcupine): Increases block rate/poison potency of Wall of Thorns.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Health Points (bear): Increases base +25 HP by +1 per seed 1 summation. +41 HP at 136 ranks.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
For more details on Ranger spells and lore benefits, see the [[Ranger Base]] page.&lt;br /&gt;
&lt;br /&gt;
[[Category: Ranger]]&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
[[Category: Lores]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws%27_Comprehensive_Gear_Guide&amp;diff=223752</id>
		<title>Tatterclaws&#039; Comprehensive Gear Guide</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws%27_Comprehensive_Gear_Guide&amp;diff=223752"/>
		<updated>2024-08-14T10:43:17Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Other Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide is an introduction to gearing your adventurer. Things change frequently in Elanthia, so please check the most recent updates against the last-updated date before making any big decisions. Last updated: 8-13-2024. &lt;br /&gt;
&lt;br /&gt;
== Combat Basics ==&lt;br /&gt;
&lt;br /&gt;
For the most part, combat gear properties apply to both offensive and defensive gear, with the attack equivalent of a weapon mirrored in the defense of armor. [[Enchanting]], [https://gswiki.play.net/Sanctify_(330) sanctification], [https://gswiki.play.net/Ensorcell_(735) ensorcellment], [https://gswiki.play.net/Enhancive_item enhancives], [https://gswiki.play.net/Category:Flares flares], [[weighting]], [[padding]], and many other properties are effectively interchangeable in this manner. Exceptions are addressed at the end of this section.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s begin with the variables: &lt;br /&gt;
&lt;br /&gt;
=== Offense ===&lt;br /&gt;
&lt;br /&gt;
You can view your statistics here under COMBAT OFFENSE. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AS ([[Attack strength]])&#039;&#039;&#039;: This is your physical attack power.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CS ([[Casting Strength]])&#039;&#039;&#039;: This is your spell power.&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
&lt;br /&gt;
You can view your statistics here under COMBAT DEFENSE. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;DS ([[Defensive Strength]])&#039;&#039;&#039;: This is your defense against physical attacks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TD ([[Target Defense]])&#039;&#039;&#039;: This is your defense against spells.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Combat Maneuvers]]&#039;&#039;&#039;: Combat maneuvers are special attacks which use a Standard Maneuver Roll (SMR). Note that there is both [https://gswiki.play.net/Standard_maneuver_roll SMR], the old system, and [https://gswiki.play.net/Standard_maneuver_roll#SMR_v2 SMR v2], the newer version. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://gswiki.play.net/Evade EBP ([[Evade]], [[Block]], [[Parry]])]&#039;&#039;&#039;: These three separate systems are sometimes lumped together as &amp;quot;EBP&amp;quot; for mechanical purpsoes. Armor typically does not contribute directly to these. &lt;br /&gt;
&lt;br /&gt;
AS and DS are the primary considerations for gear in terms of the above. Increased CS can be obtained from runestaves with [https://gswiki.play.net/Acuity_flare acuity flares], some armors have TD, and some enhancive gear can provide bonuses to Combat Maneuvers or to skills which directly or indirectly contribute to defending against it, but these are edge cases.&lt;br /&gt;
&lt;br /&gt;
= Gear Basics =&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
The basic properties of [[weapons]] are: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;RT&#039;&#039;&#039;: How many seconds it takes to swing the weapon. Each weapon type has a minimum RT. Most weapons&#039; RT is lowered by the combination of your Agility and Dexterity bonuses. Bows and thrown weapons use Strength bonus instead. &lt;br /&gt;
* &#039;&#039;&#039;Enchantment&#039;&#039;&#039;: The bonus to your Attack Strength (AS) granted by the weapon. Your adventurer must have levels equal to 1/2 of the weapon&#039;s bonus in order to wield it. Thus, at level 5, you can use a +10 weapon. Enchantments are sometimes referred to as e.g. &amp;quot;2x,&amp;quot; which means enchanted twice, or +10. This is because old-style enchanting occurred in increments of +5. &lt;br /&gt;
* &#039;&#039;&#039;Armor vs. Defense (AvD)&#039;&#039;&#039;: This number is added directly to your Attack Strength (AS) to determine whether you hit your target. It&#039;s calculated by comparing the weapon against the armor of the target. Thus, this is not a static bonus, but rather one which will vary depending on your opponent.&lt;br /&gt;
* &#039;&#039;&#039;Damage Factor (DF)&#039;&#039;&#039;: How much damage the weapon causes when it hits. A dart has a low DF, and a lance has a high one. &lt;br /&gt;
* &#039;&#039;&#039;Damage type&#039;&#039;&#039;: Crush, slash, puncture, etc. Many adventurers prefer crush damage. Different options will be optimal against different opponents.&lt;br /&gt;
* &#039;&#039;&#039;Critical weighting&#039;&#039;&#039;: Most weapons do not have inherent crit weighting, which is typically a later-game property. However, katanas have a natural 10 points of [https://gswiki.play.net/Weighting weighting] (hits like a ton of bricks), and claidhmores have a natural 40 points (hits like an asteroid).&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
The basic properties of [[armor]] are: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AG (Armor Group)&#039;&#039;&#039;: The overall class: Cloth, leather, scale, chain, or plate. &lt;br /&gt;
* &#039;&#039;&#039;AsG (Armor sub-Group)&#039;&#039;&#039;: The subclass, based on which body parts it protects. Every AG has options for: chest, chest + arms, chest + arms + legs, and full coverage. For example, for plate, metal breastplate is chest only, and full platemail is full-body plate coverage. &lt;br /&gt;
* &#039;&#039;&#039;RT (Round Time)&#039;&#039;&#039;: Armors will add RT if you aren&#039;t adequately trained. You can find the training needed to remove additional RT under [[Armor Use]]. &lt;br /&gt;
* &#039;&#039;&#039;AP (Action Penalty)&#039;&#039;&#039;: After you train off the additional RT, further training will reduce your AP. The table for this is under [https://gswiki.play.net/Armor_Use#Overtraining_Benefits Overtraining Benefits]. &lt;br /&gt;
* &#039;&#039;&#039;CvA (Cast vs. Armor)&#039;&#039;&#039;: CvA is the equivalent of AvD for weapons, i.e., how well a spell does against a specific armor type. CvAs can be found under [https://gswiki.play.net/Armor#Armor_Attributes Armor Attributes].&lt;br /&gt;
* &#039;&#039;&#039;Spell hindrance&#039;&#039;&#039;: This is your chance to fail when casting a specific type of spell in a particular type of armor. It&#039;s also found under [https://gswiki.play.net/Armor#Armor_Attributes Armor Attributes]. &lt;br /&gt;
* &#039;&#039;&#039;Enchantment&#039;&#039;&#039;: The same as for weapons, above.&lt;br /&gt;
&lt;br /&gt;
=== Armor Accessories ===&lt;br /&gt;
&lt;br /&gt;
In addition to chest-worn armor, there are also armor accessories. These are divided into helm, arm greaves, and leg greaves. Wearing a base armor with an empty spot for head, arms, or legs, and an accessory in one of those spots, will raise your AsG to the relevant tier up. It can also provide properties not found on your base armor, such as flares, enhancives, spikes, or critical or damage padding.&lt;br /&gt;
&lt;br /&gt;
=== Armor Quirks ===&lt;br /&gt;
&lt;br /&gt;
* If your base armor has more padding than an accessory worn with it, the accessory must have at least 1 rank (1 CER) of the same padding type (damage or critical) in order for it to feed through.&lt;br /&gt;
&lt;br /&gt;
* Note that head coverage is only included in full-body armor options (robes, double leathers, brigandine armor, chain hauberk, full platemail). Wearing a helm with any other AsG will increase it to the full-body option. For example, wearing a helm with light leather, even if you have no arm or leg greaves, is considered double leather.&lt;br /&gt;
&lt;br /&gt;
* When you go up a class in AG, your uncovered body parts are considered to have the protection of the next armor class down. For example, if you go from chain hauberk (full body chain) to metal breastplate (chest only plate), then your head, arms, and legs have protection equivalent to chain. &lt;br /&gt;
&lt;br /&gt;
* If you lighten your armor below the base value, that additional weight is granted to you as potential encumbrance. Thus, if you lighten your full plate by 20 lbs, you&#039;ll be able to carry 20 lbs more before becoming encumbered.&lt;br /&gt;
&lt;br /&gt;
== Gear Properties ==&lt;br /&gt;
&lt;br /&gt;
The following properties apply to [[Weapons|weapons]], [[Shield|shields]], [[Armor|armor]], and [[https://gswiki.play.net/Armor#Armor_Accessories_Effect|armor accessories]].&lt;br /&gt;
&lt;br /&gt;
Items have a limited number of slots where their properties reside. These are divided into four categories:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Appearance (A)&#039;&#039;&#039;: This slot includes the item&#039;s appearance, enchantment, [[holy armament]] status, modifiers for adventurer-forged weapons, and material properties.  An item can have all of these. &lt;br /&gt;
* &#039;&#039;&#039;Abilities (B)&#039;&#039;&#039;: Include most flares, including all common and uncommon. It also includes defender bonuses on weapons, and TD bonuses on armor. One per item. &lt;br /&gt;
* &#039;&#039;&#039;Other properties (C)&#039;&#039;&#039;: Weighting, padding, sighting, enhancives, resistances, spikes, ensorcellment, sanctification, and a few others. Any number possible.&lt;br /&gt;
* &#039;&#039;&#039;Scripts (D)&#039;&#039;&#039;: Both cosmetic and mechanical scripts. One per item. &lt;br /&gt;
&lt;br /&gt;
Here is a table comparing [https://docs.google.com/spreadsheets/d/18WUtegCdx7HpO2LZzfzMlfStRczC7-nAcPIUnLY35AU/edit?gid=0#gid=0 flare types]. The most frequent recommendation is [[Flares#Electric Flares|lightning (electric)]] because of its proclivity for lethal critical hits. [[Flares#Void Flares|Vacuum (void)]] is also a popular choice, with higher average damage than electric. Further, no creatures are resistant to vacuum, whereas some resist lightning. Additionally, there are some hunting grounds with water which, when combined with lightning flares, can be deadly for the wielder. Others prefer &amp;quot;mechanical&amp;quot; flares like [[Flares#Puncture Flares|puncture]], [[Flares#Crush Flares|crush]], or [[Flares#Slash Flares|slash]].&lt;br /&gt;
&lt;br /&gt;
== Stat/Skill Enhancive Gear ==&lt;br /&gt;
&lt;br /&gt;
[[Enhancive item]]s are often considered endgame gear because they&#039;re expensive to purchase, expensive to maintain, and somewhat of a hassle to manage. However, they can make an enormous different in your adventurer’s power, and with a little shopping and an Adventurer’s Guild armoire, it’s possible to assemble an inexpensive, low-maintenance set that makes a significant difference in your hunts.&lt;br /&gt;
&lt;br /&gt;
Enhancives are capped at the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* Base Stat: +40&lt;br /&gt;
* Stat Bonus : +20&lt;br /&gt;
* Skill Rank: +50&lt;br /&gt;
* Skill Bonus: +50&lt;br /&gt;
* Max Health/Mana/Stamina: +300&lt;br /&gt;
* Max Mana: +600&lt;br /&gt;
* Health/Mana/Stamina Regen: +50&lt;br /&gt;
* Max Spirit/Spirit Regen: +3&lt;br /&gt;
&lt;br /&gt;
These limits are mutually exclusive, so you can have +40 base statistic or +20 statistic bonus, total. Note that stat bonuses convert between each other automatically, so if you wear a ring with +2 Strength bonus, your Strength bonus will increase by +2, and your Strength base by +1.&lt;br /&gt;
&lt;br /&gt;
The relationship between skills, on the other hand, is more complex. Skill ranks provide higher bonuses if you are untrained in that skill. For skills in which you&#039;re highly trained, i.e. the ones you&#039;ll typically target with your gear, skill ranks grant +1 bonus. Since items with skill ranks are considerably more expensive to maintain, for this reason, skill bonuses are typically strongly preferred over ranks. Exceptions are typically threshold skills, i.e. those in which your goal is to reach a certain bonus, and then stop. For example, if you wear an item with +5 Armor Use ranks, and if you start with 0 ranks, that would give you +25 bonus, which might be enough to allow you to untrain your character&#039;s Armor Use, saving you considerable training points. Note also that bonus gives ranks in reverse, in the same manner as stat base and bonuses convert. That said, this is typically more hassle and expense than it&#039;s worth, and the simplest solution is to find items with skill bonuses instead of skill ranks.&lt;br /&gt;
&lt;br /&gt;
Abilities which show an enhanced stat under [[INFO]], such as the [[Surge of Strength]] combat maneuver and certain spells), count towards the above limits. Those which do not, such as the spells [[Strength (509)]], and [[Phoen&#039;s Strength (606)]], do not. Thus, you could wear items with +20 Strength bonus and still benefit from 509 and 606, but you would not benefit from Surge of Strength.&lt;br /&gt;
&lt;br /&gt;
The following spells and abilities contribute to the above limits: [[1608]], [[1616]], [[203]], [[312]]&#039;s Wisdom buff, assault-type weapon skill bonuses, [[Combat Maneuvers|CM]]: Burst, Surge&lt;br /&gt;
&lt;br /&gt;
If you choose to build an enhancive set, the [[Adventurer&#039;s Guild]] sells armoires for bounty points which make the process much easier. The armoire can be POINTed at your worn enhancives to save a spot inside, then when it&#039;s opened, all of those items will automatically fly into it. Similarly, when it&#039;s opened again, the items will fly out and back onto your character, thus allowing you to don/doff all of your enhancives with a couple of commands.&lt;br /&gt;
&lt;br /&gt;
= Noncombat Gear =&lt;br /&gt;
&lt;br /&gt;
== Containers ==&lt;br /&gt;
&lt;br /&gt;
First, if your bags display as a giant paragraph, try this: &#039;&#039;&#039;SET SORTED ON.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Encumbrance is a significant factor in GemStone IV. Being encumbered not only slows your roundtime, but makes you vulnerable to combat maneuvers, more likely to fall when climbing, and related. Thus, a good initial goal with containers is to minimize their impact on encumbrance.&lt;br /&gt;
&lt;br /&gt;
There are three ways to do this: lighten, deepen, and weight reduction.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Lightening]]&#039;&#039;&#039;: You should always lighten containers before deepening them. This is because the minimum weight of a container is determined by its capacity. In other words, the deeper it is, the higher the floor of its minimum weight. However, the opposite is not true: a lightweight container can be deepened just as much as a heavy one.&lt;br /&gt;
* &#039;&#039;&#039;[[Deepening]]&#039;&#039;&#039;: After your container is at its minimum allowed weight, you can deepen it. In addition to the simplicity offered by a voluminous cloak or backpack, deeper containers can mean fewer containers, which means, indirectly, less weight.&lt;br /&gt;
&lt;br /&gt;
You can &#039;&#039;&#039;INSPECT&#039;&#039;&#039; your container to see how much it holds, &#039;&#039;&#039;WEIGH&#039;&#039;&#039; it to see its weight, and &#039;&#039;&#039;ANALYZE&#039;&#039;&#039; it to tell whether it can be lightened or deepened further.&lt;br /&gt;
&lt;br /&gt;
Both lightening and deepening can be accomplished with &amp;quot;notes,&amp;quot; which are consumeables that drop from specific events. These notes can be stored in large stacks and &#039;&#039;&#039;REDEEM&#039;&#039;&#039;ed to automatically lighten or deepen your container. The ones to use are light yellow notes, which lighten by 1 lb, and pale pink notes, which deepen by 10 lbs up to 140 lbs (back and shoulder), 60 lbs (shoulderworn), or 40 lbs (beltworn, frontworn). Note that you can use multiple light yellow notes sequentially, so you do not need to purchase the more-expensive, and largely useless, alternative note colors. You can purchase these notes from other players via &#039;&#039;&#039;ESP MERCHANT&#039;&#039;&#039; or in player-run shops, and some players may even donate them to new adventurers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Weight reduction]]&#039;&#039;&#039;: This is an expensive, special service which makes the items inside your container effectively weigh less. It does not change the capacity of the container. This is an endgame consideration.&lt;br /&gt;
&lt;br /&gt;
After sorting out your containers, the next consideration is scripts. There are many aesthetic scripts, a few affordable mechanical scripts, and a several high-end mechanical ones. Here is a page which lists [[Category&lt;br /&gt;
item scripts|container scripts]].&lt;br /&gt;
&lt;br /&gt;
The ones I prefer are:&lt;br /&gt;
* &#039;&#039;&#039;[[Super Secure Gem Pouch]]&#039;&#039;&#039;: When unlocked, this script allows you to move gems into your pouch while it&#039;s closed, preventing pickpocketing. The locked version of this is inexpensive.&lt;br /&gt;
* &#039;&#039;&#039;[[Pelt Bag]]&#039;&#039;&#039;: When unlocked, this auto-bundles your skins. The locked version of this is inexpensive.&lt;br /&gt;
* &#039;&#039;&#039;[[Survivalist&#039;s Kit|Survival Kit]]&#039;&#039;&#039;: This is a higher-end item, costing about 2 million silvers off-the-shelf, and significantly more when upgraded. However, it&#039;s among the most popular higher-end items because it has enormous utility. A more affordable option is the older [[Herb Kit]], which auto-bundles herbs when unlocked, but lacks the other features of the Survival Kit.&lt;br /&gt;
* &#039;&#039;&#039;[[Discreet container]]&#039;&#039;&#039;: When unlocked, this allows you to place and remove items without messaging in the room.&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039;: Utility scripts for backpacks are limited. The most affordable option, and arguably the best, is a treasure system knapsack lightened to 2 lbs, deepened to 200 lbs, and altered to your aesthetic.&lt;br /&gt;
* &#039;&#039;&#039;Cloak&#039;&#039;&#039;: Mechanical cloak scripts can get extremely expensive. Options include [[Shield Cape]], [[Dramatic Drapery]], [[Night Shroud cloak|Night Shroud]]. A popular aesthetic choice is [[ClimateWear]], which, with all of the unlocks, allows you to cover your features.&lt;br /&gt;
&lt;br /&gt;
The easiest and cheapest way to get an excellent starter container is to find items in the treasure system and use notes to improve them. Knapsacks and jackets can often be lightened to 2 lbs, then deepened as much as desired.&lt;br /&gt;
&lt;br /&gt;
= Other Items =&lt;br /&gt;
&lt;br /&gt;
There are some other items with considerable combat or related utility which should be included in your longterm plans. &lt;br /&gt;
&lt;br /&gt;
* [[Resistance Trinket]]: This is the Ranger adventurer service item. It’s worn on the wrist or anklet and adds up to 25% resistance to five different damage types.&lt;br /&gt;
&lt;br /&gt;
* [[Luck Trinket]]: This is the Bard adventurer service item. It allows you to to Reroll certain hits against you.&lt;br /&gt;
&lt;br /&gt;
White flask&lt;br /&gt;
Gold ring holder&lt;br /&gt;
Chrism holder&lt;br /&gt;
Crystal holder&lt;br /&gt;
Small statue&lt;br /&gt;
&lt;br /&gt;
= Decision-Making =&lt;br /&gt;
&lt;br /&gt;
When designing your character, consider your goals, strengths, and weaknesses.&lt;br /&gt;
&lt;br /&gt;
* If you&#039;re a low-level spellcaster and running out of mana, consider [[Mana flares|mana flares]] (mana returned on cast).&lt;br /&gt;
* If you&#039;re missing a lot of your spells, [[Acuity flares|acuity]] (increased CS) could be a good choice.&lt;br /&gt;
* If you want to kill things in one shot, you may want to avoid high-damage, low-critical flares, like [[Disintegrate flares|disintegrate]] or [[Disruption flares|disruption]]. On the other hand, if you&#039;re hunting something that cannot be critted, then those two might be the best options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spikes&#039;&#039;&#039;: These are offensive adornments to defensive gear. In other words, they go on shields, armor, and armor accessories, but the only way to make use of them is via learning combat maneuvers. They do not flare reactively when you are struck.&lt;br /&gt;
&lt;br /&gt;
== Special Notes ==&lt;br /&gt;
&lt;br /&gt;
* [[Player service]]s&lt;br /&gt;
** [[Sanctify]]&lt;br /&gt;
** [[Ensorcel]]&lt;br /&gt;
** [[Critical Weighting]]&lt;br /&gt;
** [[Damage Weighting]]&lt;br /&gt;
** [[Sighting]]&lt;br /&gt;
&lt;br /&gt;
When choosing an item, keep in mind some common sources of conflict in property categories (A-D, above):&lt;br /&gt;
&lt;br /&gt;
* Paladins typically avoid bonding with a weapon that already has flares or a defender bonus, as you miss out on double plasma flares.&lt;br /&gt;
&lt;br /&gt;
* If your item has a cosmetic script, you must have it removed before adding a mechanical script. Many years ago, cosmetic scripts were highly valued on armaments, but because of the proliferation of mechanical scripts, they are now often detrimental on high-end gear. However, they still hold value on lower-value gear, particularly scripts that are older and rarer. In August 2024, a new system was revealed which is intended to bridge the gap between cosmetic and mechanical scripts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://gswiki.play.net/Category:Weapon_item_scripts Weapon scripts]: Popular choices are [[Animalistic Spirit Weapon|Animalistic Spirit weapons]], [[Briar flare items|Briar flares]], [[Duskbringer weapons]], [[Sigil Staff|Sigil Staves]], [[Spore Bow|Spore Bows]], [[Valence Weapon|Valence weapons]].&lt;br /&gt;
&lt;br /&gt;
[https://gswiki.play.net/Category:Armor_item_scripts Armor scripts]: Popular choices are [[Animalistic Spirit Armor|Animalistic]], [[Elven Armor]], [[Ethereal armor|Ethereal Armor]], [[Ithzir Armor]], [[Mana-Infused Armor]], [[Valence Armor]], [[Voln armor|Voln Armor]].&lt;br /&gt;
&lt;br /&gt;
Another recent consideration is [[Flare Gloves]]. These are gloves which offer flares if your weapon lacks them, at the cost of stamina.&lt;br /&gt;
&lt;br /&gt;
== Services: Order of Operations ==&lt;br /&gt;
&lt;br /&gt;
To read about player services, check out the [[New Adventurer FAQ]]. &lt;br /&gt;
&lt;br /&gt;
The order of operations below is typically the least-expensive route to building an endgame item. Factors considered are: the price per week of the player resource, the number of resource weeks needed, and the difficulty added by the service. This is because adventurers who can service higher-difficulty items command a premium on their resource. &lt;br /&gt;
&lt;br /&gt;
The most common recommendation is the following:&lt;br /&gt;
&lt;br /&gt;
# Enchant to 7x (7x-10x enchanting becomes very expensive), done first due to taking many weeks of Wizard essence and adding little difficulty &lt;br /&gt;
# Sanctify (adds 20 difficulty per tiers S1-5, and 50 for S6), done second due to adding less difficulty than ensorcellment&lt;br /&gt;
# Ensorcel (adds 50 difficulty per tiers 1-5), done third due to adding more difficulty, but some may consider doing this after S3/4 based on higher price and lower availability&lt;br /&gt;
# WPS as available, typically 10-15 services added per 2-month window, which is harder to find and adds little difficulty &lt;br /&gt;
# Add certificates (flares, scripts)&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws%27_Comprehensive_Gear_Guide&amp;diff=223751</id>
		<title>Tatterclaws&#039; Comprehensive Gear Guide</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws%27_Comprehensive_Gear_Guide&amp;diff=223751"/>
		<updated>2024-08-14T10:36:47Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Stat/Skill Enhancive Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide is an introduction to gearing your adventurer. Things change frequently in Elanthia, so please check the most recent updates against the last-updated date before making any big decisions. Last updated: 8-13-2024. &lt;br /&gt;
&lt;br /&gt;
== Combat Basics ==&lt;br /&gt;
&lt;br /&gt;
For the most part, combat gear properties apply to both offensive and defensive gear, with the attack equivalent of a weapon mirrored in the defense of armor. [[Enchanting]], [https://gswiki.play.net/Sanctify_(330) sanctification], [https://gswiki.play.net/Ensorcell_(735) ensorcellment], [https://gswiki.play.net/Enhancive_item enhancives], [https://gswiki.play.net/Category:Flares flares], [[weighting]], [[padding]], and many other properties are effectively interchangeable in this manner. Exceptions are addressed at the end of this section.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s begin with the variables: &lt;br /&gt;
&lt;br /&gt;
=== Offense ===&lt;br /&gt;
&lt;br /&gt;
You can view your statistics here under COMBAT OFFENSE. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AS ([[Attack strength]])&#039;&#039;&#039;: This is your physical attack power.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CS ([[Casting Strength]])&#039;&#039;&#039;: This is your spell power.&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
&lt;br /&gt;
You can view your statistics here under COMBAT DEFENSE. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;DS ([[Defensive Strength]])&#039;&#039;&#039;: This is your defense against physical attacks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TD ([[Target Defense]])&#039;&#039;&#039;: This is your defense against spells.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Combat Maneuvers]]&#039;&#039;&#039;: Combat maneuvers are special attacks which use a Standard Maneuver Roll (SMR). Note that there is both [https://gswiki.play.net/Standard_maneuver_roll SMR], the old system, and [https://gswiki.play.net/Standard_maneuver_roll#SMR_v2 SMR v2], the newer version. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://gswiki.play.net/Evade EBP ([[Evade]], [[Block]], [[Parry]])]&#039;&#039;&#039;: These three separate systems are sometimes lumped together as &amp;quot;EBP&amp;quot; for mechanical purpsoes. Armor typically does not contribute directly to these. &lt;br /&gt;
&lt;br /&gt;
AS and DS are the primary considerations for gear in terms of the above. Increased CS can be obtained from runestaves with [https://gswiki.play.net/Acuity_flare acuity flares], some armors have TD, and some enhancive gear can provide bonuses to Combat Maneuvers or to skills which directly or indirectly contribute to defending against it, but these are edge cases.&lt;br /&gt;
&lt;br /&gt;
= Gear Basics =&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
The basic properties of [[weapons]] are: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;RT&#039;&#039;&#039;: How many seconds it takes to swing the weapon. Each weapon type has a minimum RT. Most weapons&#039; RT is lowered by the combination of your Agility and Dexterity bonuses. Bows and thrown weapons use Strength bonus instead. &lt;br /&gt;
* &#039;&#039;&#039;Enchantment&#039;&#039;&#039;: The bonus to your Attack Strength (AS) granted by the weapon. Your adventurer must have levels equal to 1/2 of the weapon&#039;s bonus in order to wield it. Thus, at level 5, you can use a +10 weapon. Enchantments are sometimes referred to as e.g. &amp;quot;2x,&amp;quot; which means enchanted twice, or +10. This is because old-style enchanting occurred in increments of +5. &lt;br /&gt;
* &#039;&#039;&#039;Armor vs. Defense (AvD)&#039;&#039;&#039;: This number is added directly to your Attack Strength (AS) to determine whether you hit your target. It&#039;s calculated by comparing the weapon against the armor of the target. Thus, this is not a static bonus, but rather one which will vary depending on your opponent.&lt;br /&gt;
* &#039;&#039;&#039;Damage Factor (DF)&#039;&#039;&#039;: How much damage the weapon causes when it hits. A dart has a low DF, and a lance has a high one. &lt;br /&gt;
* &#039;&#039;&#039;Damage type&#039;&#039;&#039;: Crush, slash, puncture, etc. Many adventurers prefer crush damage. Different options will be optimal against different opponents.&lt;br /&gt;
* &#039;&#039;&#039;Critical weighting&#039;&#039;&#039;: Most weapons do not have inherent crit weighting, which is typically a later-game property. However, katanas have a natural 10 points of [https://gswiki.play.net/Weighting weighting] (hits like a ton of bricks), and claidhmores have a natural 40 points (hits like an asteroid).&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
The basic properties of [[armor]] are: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AG (Armor Group)&#039;&#039;&#039;: The overall class: Cloth, leather, scale, chain, or plate. &lt;br /&gt;
* &#039;&#039;&#039;AsG (Armor sub-Group)&#039;&#039;&#039;: The subclass, based on which body parts it protects. Every AG has options for: chest, chest + arms, chest + arms + legs, and full coverage. For example, for plate, metal breastplate is chest only, and full platemail is full-body plate coverage. &lt;br /&gt;
* &#039;&#039;&#039;RT (Round Time)&#039;&#039;&#039;: Armors will add RT if you aren&#039;t adequately trained. You can find the training needed to remove additional RT under [[Armor Use]]. &lt;br /&gt;
* &#039;&#039;&#039;AP (Action Penalty)&#039;&#039;&#039;: After you train off the additional RT, further training will reduce your AP. The table for this is under [https://gswiki.play.net/Armor_Use#Overtraining_Benefits Overtraining Benefits]. &lt;br /&gt;
* &#039;&#039;&#039;CvA (Cast vs. Armor)&#039;&#039;&#039;: CvA is the equivalent of AvD for weapons, i.e., how well a spell does against a specific armor type. CvAs can be found under [https://gswiki.play.net/Armor#Armor_Attributes Armor Attributes].&lt;br /&gt;
* &#039;&#039;&#039;Spell hindrance&#039;&#039;&#039;: This is your chance to fail when casting a specific type of spell in a particular type of armor. It&#039;s also found under [https://gswiki.play.net/Armor#Armor_Attributes Armor Attributes]. &lt;br /&gt;
* &#039;&#039;&#039;Enchantment&#039;&#039;&#039;: The same as for weapons, above.&lt;br /&gt;
&lt;br /&gt;
=== Armor Accessories ===&lt;br /&gt;
&lt;br /&gt;
In addition to chest-worn armor, there are also armor accessories. These are divided into helm, arm greaves, and leg greaves. Wearing a base armor with an empty spot for head, arms, or legs, and an accessory in one of those spots, will raise your AsG to the relevant tier up. It can also provide properties not found on your base armor, such as flares, enhancives, spikes, or critical or damage padding.&lt;br /&gt;
&lt;br /&gt;
=== Armor Quirks ===&lt;br /&gt;
&lt;br /&gt;
* If your base armor has more padding than an accessory worn with it, the accessory must have at least 1 rank (1 CER) of the same padding type (damage or critical) in order for it to feed through.&lt;br /&gt;
&lt;br /&gt;
* Note that head coverage is only included in full-body armor options (robes, double leathers, brigandine armor, chain hauberk, full platemail). Wearing a helm with any other AsG will increase it to the full-body option. For example, wearing a helm with light leather, even if you have no arm or leg greaves, is considered double leather.&lt;br /&gt;
&lt;br /&gt;
* When you go up a class in AG, your uncovered body parts are considered to have the protection of the next armor class down. For example, if you go from chain hauberk (full body chain) to metal breastplate (chest only plate), then your head, arms, and legs have protection equivalent to chain. &lt;br /&gt;
&lt;br /&gt;
* If you lighten your armor below the base value, that additional weight is granted to you as potential encumbrance. Thus, if you lighten your full plate by 20 lbs, you&#039;ll be able to carry 20 lbs more before becoming encumbered.&lt;br /&gt;
&lt;br /&gt;
== Gear Properties ==&lt;br /&gt;
&lt;br /&gt;
The following properties apply to [[Weapons|weapons]], [[Shield|shields]], [[Armor|armor]], and [[https://gswiki.play.net/Armor#Armor_Accessories_Effect|armor accessories]].&lt;br /&gt;
&lt;br /&gt;
Items have a limited number of slots where their properties reside. These are divided into four categories:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Appearance (A)&#039;&#039;&#039;: This slot includes the item&#039;s appearance, enchantment, [[holy armament]] status, modifiers for adventurer-forged weapons, and material properties.  An item can have all of these. &lt;br /&gt;
* &#039;&#039;&#039;Abilities (B)&#039;&#039;&#039;: Include most flares, including all common and uncommon. It also includes defender bonuses on weapons, and TD bonuses on armor. One per item. &lt;br /&gt;
* &#039;&#039;&#039;Other properties (C)&#039;&#039;&#039;: Weighting, padding, sighting, enhancives, resistances, spikes, ensorcellment, sanctification, and a few others. Any number possible.&lt;br /&gt;
* &#039;&#039;&#039;Scripts (D)&#039;&#039;&#039;: Both cosmetic and mechanical scripts. One per item. &lt;br /&gt;
&lt;br /&gt;
Here is a table comparing [https://docs.google.com/spreadsheets/d/18WUtegCdx7HpO2LZzfzMlfStRczC7-nAcPIUnLY35AU/edit?gid=0#gid=0 flare types]. The most frequent recommendation is [[Flares#Electric Flares|lightning (electric)]] because of its proclivity for lethal critical hits. [[Flares#Void Flares|Vacuum (void)]] is also a popular choice, with higher average damage than electric. Further, no creatures are resistant to vacuum, whereas some resist lightning. Additionally, there are some hunting grounds with water which, when combined with lightning flares, can be deadly for the wielder. Others prefer &amp;quot;mechanical&amp;quot; flares like [[Flares#Puncture Flares|puncture]], [[Flares#Crush Flares|crush]], or [[Flares#Slash Flares|slash]].&lt;br /&gt;
&lt;br /&gt;
== Stat/Skill Enhancive Gear ==&lt;br /&gt;
&lt;br /&gt;
[[Enhancive item]]s are often considered endgame gear because they&#039;re expensive to purchase, expensive to maintain, and somewhat of a hassle to manage. However, they can make an enormous different in your adventurer’s power, and with a little shopping and an Adventurer’s Guild armoire, it’s possible to assemble an inexpensive, low-maintenance set that makes a significant difference in your hunts.&lt;br /&gt;
&lt;br /&gt;
Enhancives are capped at the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* Base Stat: +40&lt;br /&gt;
* Stat Bonus : +20&lt;br /&gt;
* Skill Rank: +50&lt;br /&gt;
* Skill Bonus: +50&lt;br /&gt;
* Max Health/Mana/Stamina: +300&lt;br /&gt;
* Max Mana: +600&lt;br /&gt;
* Health/Mana/Stamina Regen: +50&lt;br /&gt;
* Max Spirit/Spirit Regen: +3&lt;br /&gt;
&lt;br /&gt;
These limits are mutually exclusive, so you can have +40 base statistic or +20 statistic bonus, total. Note that stat bonuses convert between each other automatically, so if you wear a ring with +2 Strength bonus, your Strength bonus will increase by +2, and your Strength base by +1.&lt;br /&gt;
&lt;br /&gt;
The relationship between skills, on the other hand, is more complex. Skill ranks provide higher bonuses if you are untrained in that skill. For skills in which you&#039;re highly trained, i.e. the ones you&#039;ll typically target with your gear, skill ranks grant +1 bonus. Since items with skill ranks are considerably more expensive to maintain, for this reason, skill bonuses are typically strongly preferred over ranks. Exceptions are typically threshold skills, i.e. those in which your goal is to reach a certain bonus, and then stop. For example, if you wear an item with +5 Armor Use ranks, and if you start with 0 ranks, that would give you +25 bonus, which might be enough to allow you to untrain your character&#039;s Armor Use, saving you considerable training points. Note also that bonus gives ranks in reverse, in the same manner as stat base and bonuses convert. That said, this is typically more hassle and expense than it&#039;s worth, and the simplest solution is to find items with skill bonuses instead of skill ranks.&lt;br /&gt;
&lt;br /&gt;
Abilities which show an enhanced stat under [[INFO]], such as the [[Surge of Strength]] combat maneuver and certain spells), count towards the above limits. Those which do not, such as the spells [[Strength (509)]], and [[Phoen&#039;s Strength (606)]], do not. Thus, you could wear items with +20 Strength bonus and still benefit from 509 and 606, but you would not benefit from Surge of Strength.&lt;br /&gt;
&lt;br /&gt;
The following spells and abilities contribute to the above limits: [[1608]], [[1616]], [[203]], [[312]]&#039;s Wisdom buff, assault-type weapon skill bonuses, [[Combat Maneuvers|CM]]: Burst, Surge&lt;br /&gt;
&lt;br /&gt;
If you choose to build an enhancive set, the [[Adventurer&#039;s Guild]] sells armoires for bounty points which make the process much easier. The armoire can be POINTed at your worn enhancives to save a spot inside, then when it&#039;s opened, all of those items will automatically fly into it. Similarly, when it&#039;s opened again, the items will fly out and back onto your character, thus allowing you to don/doff all of your enhancives with a couple of commands.&lt;br /&gt;
&lt;br /&gt;
= Noncombat Gear =&lt;br /&gt;
&lt;br /&gt;
== Containers ==&lt;br /&gt;
&lt;br /&gt;
First, if your bags display as a giant paragraph, try this: &#039;&#039;&#039;SET SORTED ON.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Encumbrance is a significant factor in GemStone IV. Being encumbered not only slows your roundtime, but makes you vulnerable to combat maneuvers, more likely to fall when climbing, and related. Thus, a good initial goal with containers is to minimize their impact on encumbrance.&lt;br /&gt;
&lt;br /&gt;
There are three ways to do this: lighten, deepen, and weight reduction.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Lightening]]&#039;&#039;&#039;: You should always lighten containers before deepening them. This is because the minimum weight of a container is determined by its capacity. In other words, the deeper it is, the higher the floor of its minimum weight. However, the opposite is not true: a lightweight container can be deepened just as much as a heavy one.&lt;br /&gt;
* &#039;&#039;&#039;[[Deepening]]&#039;&#039;&#039;: After your container is at its minimum allowed weight, you can deepen it. In addition to the simplicity offered by a voluminous cloak or backpack, deeper containers can mean fewer containers, which means, indirectly, less weight.&lt;br /&gt;
&lt;br /&gt;
You can &#039;&#039;&#039;INSPECT&#039;&#039;&#039; your container to see how much it holds, &#039;&#039;&#039;WEIGH&#039;&#039;&#039; it to see its weight, and &#039;&#039;&#039;ANALYZE&#039;&#039;&#039; it to tell whether it can be lightened or deepened further.&lt;br /&gt;
&lt;br /&gt;
Both lightening and deepening can be accomplished with &amp;quot;notes,&amp;quot; which are consumeables that drop from specific events. These notes can be stored in large stacks and &#039;&#039;&#039;REDEEM&#039;&#039;&#039;ed to automatically lighten or deepen your container. The ones to use are light yellow notes, which lighten by 1 lb, and pale pink notes, which deepen by 10 lbs up to 140 lbs (back and shoulder), 60 lbs (shoulderworn), or 40 lbs (beltworn, frontworn). Note that you can use multiple light yellow notes sequentially, so you do not need to purchase the more-expensive, and largely useless, alternative note colors. You can purchase these notes from other players via &#039;&#039;&#039;ESP MERCHANT&#039;&#039;&#039; or in player-run shops, and some players may even donate them to new adventurers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Weight reduction]]&#039;&#039;&#039;: This is an expensive, special service which makes the items inside your container effectively weigh less. It does not change the capacity of the container. This is an endgame consideration.&lt;br /&gt;
&lt;br /&gt;
After sorting out your containers, the next consideration is scripts. There are many aesthetic scripts, a few affordable mechanical scripts, and a several high-end mechanical ones. Here is a page which lists [[Category&lt;br /&gt;
item scripts|container scripts]].&lt;br /&gt;
&lt;br /&gt;
The ones I prefer are:&lt;br /&gt;
* &#039;&#039;&#039;[[Super Secure Gem Pouch]]&#039;&#039;&#039;: When unlocked, this script allows you to move gems into your pouch while it&#039;s closed, preventing pickpocketing. The locked version of this is inexpensive.&lt;br /&gt;
* &#039;&#039;&#039;[[Pelt Bag]]&#039;&#039;&#039;: When unlocked, this auto-bundles your skins. The locked version of this is inexpensive.&lt;br /&gt;
* &#039;&#039;&#039;[[Survivalist&#039;s Kit|Survival Kit]]&#039;&#039;&#039;: This is a higher-end item, costing about 2 million silvers off-the-shelf, and significantly more when upgraded. However, it&#039;s among the most popular higher-end items because it has enormous utility. A more affordable option is the older [[Herb Kit]], which auto-bundles herbs when unlocked, but lacks the other features of the Survival Kit.&lt;br /&gt;
* &#039;&#039;&#039;[[Discreet container]]&#039;&#039;&#039;: When unlocked, this allows you to place and remove items without messaging in the room.&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039;: Utility scripts for backpacks are limited. The most affordable option, and arguably the best, is a treasure system knapsack lightened to 2 lbs, deepened to 200 lbs, and altered to your aesthetic.&lt;br /&gt;
* &#039;&#039;&#039;Cloak&#039;&#039;&#039;: Mechanical cloak scripts can get extremely expensive. Options include [[Shield Cape]], [[Dramatic Drapery]], [[Night Shroud cloak|Night Shroud]]. A popular aesthetic choice is [[ClimateWear]], which, with all of the unlocks, allows you to cover your features.&lt;br /&gt;
&lt;br /&gt;
The easiest and cheapest way to get an excellent starter container is to find items in the treasure system and use notes to improve them. Knapsacks and jackets can often be lightened to 2 lbs, then deepened as much as desired.&lt;br /&gt;
&lt;br /&gt;
= Other Items =&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[Resistance Trinket]]&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;[[Luck Trinket]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Decision-Making =&lt;br /&gt;
&lt;br /&gt;
When designing your character, consider your goals, strengths, and weaknesses.&lt;br /&gt;
&lt;br /&gt;
* If you&#039;re a low-level spellcaster and running out of mana, consider [[Mana flares|mana flares]] (mana returned on cast).&lt;br /&gt;
* If you&#039;re missing a lot of your spells, [[Acuity flares|acuity]] (increased CS) could be a good choice.&lt;br /&gt;
* If you want to kill things in one shot, you may want to avoid high-damage, low-critical flares, like [[Disintegrate flares|disintegrate]] or [[Disruption flares|disruption]]. On the other hand, if you&#039;re hunting something that cannot be critted, then those two might be the best options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spikes&#039;&#039;&#039;: These are offensive adornments to defensive gear. In other words, they go on shields, armor, and armor accessories, but the only way to make use of them is via learning combat maneuvers. They do not flare reactively when you are struck.&lt;br /&gt;
&lt;br /&gt;
== Special Notes ==&lt;br /&gt;
&lt;br /&gt;
* [[Player service]]s&lt;br /&gt;
** [[Sanctify]]&lt;br /&gt;
** [[Ensorcel]]&lt;br /&gt;
** [[Critical Weighting]]&lt;br /&gt;
** [[Damage Weighting]]&lt;br /&gt;
** [[Sighting]]&lt;br /&gt;
&lt;br /&gt;
When choosing an item, keep in mind some common sources of conflict in property categories (A-D, above):&lt;br /&gt;
&lt;br /&gt;
* Paladins typically avoid bonding with a weapon that already has flares or a defender bonus, as you miss out on double plasma flares.&lt;br /&gt;
&lt;br /&gt;
* If your item has a cosmetic script, you must have it removed before adding a mechanical script. Many years ago, cosmetic scripts were highly valued on armaments, but because of the proliferation of mechanical scripts, they are now often detrimental on high-end gear. However, they still hold value on lower-value gear, particularly scripts that are older and rarer. In August 2024, a new system was revealed which is intended to bridge the gap between cosmetic and mechanical scripts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://gswiki.play.net/Category:Weapon_item_scripts Weapon scripts]: Popular choices are [[Animalistic Spirit Weapon|Animalistic Spirit weapons]], [[Briar flare items|Briar flares]], [[Duskbringer weapons]], [[Sigil Staff|Sigil Staves]], [[Spore Bow|Spore Bows]], [[Valence Weapon|Valence weapons]].&lt;br /&gt;
&lt;br /&gt;
[https://gswiki.play.net/Category:Armor_item_scripts Armor scripts]: Popular choices are [[Animalistic Spirit Armor|Animalistic]], [[Elven Armor]], [[Ethereal armor|Ethereal Armor]], [[Ithzir Armor]], [[Mana-Infused Armor]], [[Valence Armor]], [[Voln armor|Voln Armor]].&lt;br /&gt;
&lt;br /&gt;
Another recent consideration is [[Flare Gloves]]. These are gloves which offer flares if your weapon lacks them, at the cost of stamina.&lt;br /&gt;
&lt;br /&gt;
== Services: Order of Operations ==&lt;br /&gt;
&lt;br /&gt;
To read about player services, check out the [[New Adventurer FAQ]]. &lt;br /&gt;
&lt;br /&gt;
The order of operations below is typically the least-expensive route to building an endgame item. Factors considered are: the price per week of the player resource, the number of resource weeks needed, and the difficulty added by the service. This is because adventurers who can service higher-difficulty items command a premium on their resource. &lt;br /&gt;
&lt;br /&gt;
The most common recommendation is the following:&lt;br /&gt;
&lt;br /&gt;
# Enchant to 7x (7x-10x enchanting becomes very expensive), done first due to taking many weeks of Wizard essence and adding little difficulty &lt;br /&gt;
# Sanctify (adds 20 difficulty per tiers S1-5, and 50 for S6), done second due to adding less difficulty than ensorcellment&lt;br /&gt;
# Ensorcel (adds 50 difficulty per tiers 1-5), done third due to adding more difficulty, but some may consider doing this after S3/4 based on higher price and lower availability&lt;br /&gt;
# WPS as available, typically 10-15 services added per 2-month window, which is harder to find and adds little difficulty &lt;br /&gt;
# Add certificates (flares, scripts)&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws%27_Comprehensive_Gear_Guide&amp;diff=223750</id>
		<title>Tatterclaws&#039; Comprehensive Gear Guide</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws%27_Comprehensive_Gear_Guide&amp;diff=223750"/>
		<updated>2024-08-14T10:34:52Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Stat/Skill Enhancive Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide is an introduction to gearing your adventurer. Things change frequently in Elanthia, so please check the most recent updates against the last-updated date before making any big decisions. Last updated: 8-13-2024. &lt;br /&gt;
&lt;br /&gt;
== Combat Basics ==&lt;br /&gt;
&lt;br /&gt;
For the most part, combat gear properties apply to both offensive and defensive gear, with the attack equivalent of a weapon mirrored in the defense of armor. [[Enchanting]], [https://gswiki.play.net/Sanctify_(330) sanctification], [https://gswiki.play.net/Ensorcell_(735) ensorcellment], [https://gswiki.play.net/Enhancive_item enhancives], [https://gswiki.play.net/Category:Flares flares], [[weighting]], [[padding]], and many other properties are effectively interchangeable in this manner. Exceptions are addressed at the end of this section.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s begin with the variables: &lt;br /&gt;
&lt;br /&gt;
=== Offense ===&lt;br /&gt;
&lt;br /&gt;
You can view your statistics here under COMBAT OFFENSE. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AS ([[Attack strength]])&#039;&#039;&#039;: This is your physical attack power.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CS ([[Casting Strength]])&#039;&#039;&#039;: This is your spell power.&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
&lt;br /&gt;
You can view your statistics here under COMBAT DEFENSE. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;DS ([[Defensive Strength]])&#039;&#039;&#039;: This is your defense against physical attacks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TD ([[Target Defense]])&#039;&#039;&#039;: This is your defense against spells.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Combat Maneuvers]]&#039;&#039;&#039;: Combat maneuvers are special attacks which use a Standard Maneuver Roll (SMR). Note that there is both [https://gswiki.play.net/Standard_maneuver_roll SMR], the old system, and [https://gswiki.play.net/Standard_maneuver_roll#SMR_v2 SMR v2], the newer version. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://gswiki.play.net/Evade EBP ([[Evade]], [[Block]], [[Parry]])]&#039;&#039;&#039;: These three separate systems are sometimes lumped together as &amp;quot;EBP&amp;quot; for mechanical purpsoes. Armor typically does not contribute directly to these. &lt;br /&gt;
&lt;br /&gt;
AS and DS are the primary considerations for gear in terms of the above. Increased CS can be obtained from runestaves with [https://gswiki.play.net/Acuity_flare acuity flares], some armors have TD, and some enhancive gear can provide bonuses to Combat Maneuvers or to skills which directly or indirectly contribute to defending against it, but these are edge cases.&lt;br /&gt;
&lt;br /&gt;
= Gear Basics =&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
The basic properties of [[weapons]] are: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;RT&#039;&#039;&#039;: How many seconds it takes to swing the weapon. Each weapon type has a minimum RT. Most weapons&#039; RT is lowered by the combination of your Agility and Dexterity bonuses. Bows and thrown weapons use Strength bonus instead. &lt;br /&gt;
* &#039;&#039;&#039;Enchantment&#039;&#039;&#039;: The bonus to your Attack Strength (AS) granted by the weapon. Your adventurer must have levels equal to 1/2 of the weapon&#039;s bonus in order to wield it. Thus, at level 5, you can use a +10 weapon. Enchantments are sometimes referred to as e.g. &amp;quot;2x,&amp;quot; which means enchanted twice, or +10. This is because old-style enchanting occurred in increments of +5. &lt;br /&gt;
* &#039;&#039;&#039;Armor vs. Defense (AvD)&#039;&#039;&#039;: This number is added directly to your Attack Strength (AS) to determine whether you hit your target. It&#039;s calculated by comparing the weapon against the armor of the target. Thus, this is not a static bonus, but rather one which will vary depending on your opponent.&lt;br /&gt;
* &#039;&#039;&#039;Damage Factor (DF)&#039;&#039;&#039;: How much damage the weapon causes when it hits. A dart has a low DF, and a lance has a high one. &lt;br /&gt;
* &#039;&#039;&#039;Damage type&#039;&#039;&#039;: Crush, slash, puncture, etc. Many adventurers prefer crush damage. Different options will be optimal against different opponents.&lt;br /&gt;
* &#039;&#039;&#039;Critical weighting&#039;&#039;&#039;: Most weapons do not have inherent crit weighting, which is typically a later-game property. However, katanas have a natural 10 points of [https://gswiki.play.net/Weighting weighting] (hits like a ton of bricks), and claidhmores have a natural 40 points (hits like an asteroid).&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
The basic properties of [[armor]] are: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AG (Armor Group)&#039;&#039;&#039;: The overall class: Cloth, leather, scale, chain, or plate. &lt;br /&gt;
* &#039;&#039;&#039;AsG (Armor sub-Group)&#039;&#039;&#039;: The subclass, based on which body parts it protects. Every AG has options for: chest, chest + arms, chest + arms + legs, and full coverage. For example, for plate, metal breastplate is chest only, and full platemail is full-body plate coverage. &lt;br /&gt;
* &#039;&#039;&#039;RT (Round Time)&#039;&#039;&#039;: Armors will add RT if you aren&#039;t adequately trained. You can find the training needed to remove additional RT under [[Armor Use]]. &lt;br /&gt;
* &#039;&#039;&#039;AP (Action Penalty)&#039;&#039;&#039;: After you train off the additional RT, further training will reduce your AP. The table for this is under [https://gswiki.play.net/Armor_Use#Overtraining_Benefits Overtraining Benefits]. &lt;br /&gt;
* &#039;&#039;&#039;CvA (Cast vs. Armor)&#039;&#039;&#039;: CvA is the equivalent of AvD for weapons, i.e., how well a spell does against a specific armor type. CvAs can be found under [https://gswiki.play.net/Armor#Armor_Attributes Armor Attributes].&lt;br /&gt;
* &#039;&#039;&#039;Spell hindrance&#039;&#039;&#039;: This is your chance to fail when casting a specific type of spell in a particular type of armor. It&#039;s also found under [https://gswiki.play.net/Armor#Armor_Attributes Armor Attributes]. &lt;br /&gt;
* &#039;&#039;&#039;Enchantment&#039;&#039;&#039;: The same as for weapons, above.&lt;br /&gt;
&lt;br /&gt;
=== Armor Accessories ===&lt;br /&gt;
&lt;br /&gt;
In addition to chest-worn armor, there are also armor accessories. These are divided into helm, arm greaves, and leg greaves. Wearing a base armor with an empty spot for head, arms, or legs, and an accessory in one of those spots, will raise your AsG to the relevant tier up. It can also provide properties not found on your base armor, such as flares, enhancives, spikes, or critical or damage padding.&lt;br /&gt;
&lt;br /&gt;
=== Armor Quirks ===&lt;br /&gt;
&lt;br /&gt;
* If your base armor has more padding than an accessory worn with it, the accessory must have at least 1 rank (1 CER) of the same padding type (damage or critical) in order for it to feed through.&lt;br /&gt;
&lt;br /&gt;
* Note that head coverage is only included in full-body armor options (robes, double leathers, brigandine armor, chain hauberk, full platemail). Wearing a helm with any other AsG will increase it to the full-body option. For example, wearing a helm with light leather, even if you have no arm or leg greaves, is considered double leather.&lt;br /&gt;
&lt;br /&gt;
* When you go up a class in AG, your uncovered body parts are considered to have the protection of the next armor class down. For example, if you go from chain hauberk (full body chain) to metal breastplate (chest only plate), then your head, arms, and legs have protection equivalent to chain. &lt;br /&gt;
&lt;br /&gt;
* If you lighten your armor below the base value, that additional weight is granted to you as potential encumbrance. Thus, if you lighten your full plate by 20 lbs, you&#039;ll be able to carry 20 lbs more before becoming encumbered.&lt;br /&gt;
&lt;br /&gt;
== Gear Properties ==&lt;br /&gt;
&lt;br /&gt;
The following properties apply to [[Weapons|weapons]], [[Shield|shields]], [[Armor|armor]], and [[https://gswiki.play.net/Armor#Armor_Accessories_Effect|armor accessories]].&lt;br /&gt;
&lt;br /&gt;
Items have a limited number of slots where their properties reside. These are divided into four categories:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Appearance (A)&#039;&#039;&#039;: This slot includes the item&#039;s appearance, enchantment, [[holy armament]] status, modifiers for adventurer-forged weapons, and material properties.  An item can have all of these. &lt;br /&gt;
* &#039;&#039;&#039;Abilities (B)&#039;&#039;&#039;: Include most flares, including all common and uncommon. It also includes defender bonuses on weapons, and TD bonuses on armor. One per item. &lt;br /&gt;
* &#039;&#039;&#039;Other properties (C)&#039;&#039;&#039;: Weighting, padding, sighting, enhancives, resistances, spikes, ensorcellment, sanctification, and a few others. Any number possible.&lt;br /&gt;
* &#039;&#039;&#039;Scripts (D)&#039;&#039;&#039;: Both cosmetic and mechanical scripts. One per item. &lt;br /&gt;
&lt;br /&gt;
Here is a table comparing [https://docs.google.com/spreadsheets/d/18WUtegCdx7HpO2LZzfzMlfStRczC7-nAcPIUnLY35AU/edit?gid=0#gid=0 flare types]. The most frequent recommendation is [[Flares#Electric Flares|lightning (electric)]] because of its proclivity for lethal critical hits. [[Flares#Void Flares|Vacuum (void)]] is also a popular choice, with higher average damage than electric. Further, no creatures are resistant to vacuum, whereas some resist lightning. Additionally, there are some hunting grounds with water which, when combined with lightning flares, can be deadly for the wielder. Others prefer &amp;quot;mechanical&amp;quot; flares like [[Flares#Puncture Flares|puncture]], [[Flares#Crush Flares|crush]], or [[Flares#Slash Flares|slash]].&lt;br /&gt;
&lt;br /&gt;
== Stat/Skill Enhancive Gear ==&lt;br /&gt;
&lt;br /&gt;
[[Enhancive item]]s are often considered endgame gear because they&#039;re expensive to purchase, expensive to maintain, and somewhat of a hassle to manage.&lt;br /&gt;
&lt;br /&gt;
Enhancives are capped at the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* Base Stat: +40&lt;br /&gt;
* Stat Bonus : +20&lt;br /&gt;
* Skill Rank: +50&lt;br /&gt;
* Skill Bonus: +50&lt;br /&gt;
* Max Health/Mana/Stamina: +300&lt;br /&gt;
* Max Mana: +600&lt;br /&gt;
* Health/Mana/Stamina Regen: +50&lt;br /&gt;
* Max Spirit/Spirit Regen: +3&lt;br /&gt;
&lt;br /&gt;
These limits are mutually exclusive, so you can have +40 base statistic or +20 statistic bonus, total. Note that stat bonuses convert between each other automatically, so if you wear a ring with +2 Strength bonus, your Strength bonus will increase by +2, and your Strength base by +1.&lt;br /&gt;
&lt;br /&gt;
The relationship between skills, on the other hand, is more complex. Skill ranks provide higher bonuses if you are untrained in that skill. For skills in which you&#039;re highly trained, i.e. the ones you&#039;ll typically target with your gear, skill ranks grant +1 bonus. Since items with skill ranks are considerably more expensive to maintain, for this reason, skill bonuses are typically strongly preferred over ranks. Exceptions are typically threshold skills, i.e. those in which your goal is to reach a certain bonus, and then stop. For example, if you wear an item with +5 Armor Use ranks, and if you start with 0 ranks, that would give you +25 bonus, which might be enough to allow you to untrain your character&#039;s Armor Use, saving you considerable training points. Note also that bonus gives ranks in reverse, in the same manner as stat base and bonuses convert. That said, this is typically more hassle and expense than it&#039;s worth, and the simplest solution is to find items with skill bonuses instead of skill ranks.&lt;br /&gt;
&lt;br /&gt;
Abilities which show an enhanced stat under [[INFO]], such as the [[Surge of Strength]] combat maneuver and certain spells), count towards the above limits. Those which do not, such as the spells [[Strength (509)]], and [[Phoen&#039;s Strength (606)]], do not. Thus, you could wear items with +20 Strength bonus and still benefit from 509 and 606, but you would not benefit from Surge of Strength.&lt;br /&gt;
&lt;br /&gt;
The following spells and abilities contribute to the above limits: [[1608]], [[1616]], [[203]], [[312]]&#039;s Wisdom buff, assault-type weapon skill bonuses, [[Combat Maneuvers|CM]]: Burst, Surge&lt;br /&gt;
&lt;br /&gt;
If you choose to build an enhancive set, the [[Adventurer&#039;s Guild]] sells armoires for bounty points which make the process much easier. The armoire can be POINTed at your worn enhancives to save a spot inside, then when it&#039;s opened, all of those items will automatically fly into it. Similarly, when it&#039;s opened again, the items will fly out and back onto your character, thus allowing you to don/doff all of your enhancives with a couple of commands.&lt;br /&gt;
&lt;br /&gt;
= Noncombat Gear =&lt;br /&gt;
&lt;br /&gt;
== Containers ==&lt;br /&gt;
&lt;br /&gt;
First, if your bags display as a giant paragraph, try this: &#039;&#039;&#039;SET SORTED ON.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Encumbrance is a significant factor in GemStone IV. Being encumbered not only slows your roundtime, but makes you vulnerable to combat maneuvers, more likely to fall when climbing, and related. Thus, a good initial goal with containers is to minimize their impact on encumbrance.&lt;br /&gt;
&lt;br /&gt;
There are three ways to do this: lighten, deepen, and weight reduction.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Lightening]]&#039;&#039;&#039;: You should always lighten containers before deepening them. This is because the minimum weight of a container is determined by its capacity. In other words, the deeper it is, the higher the floor of its minimum weight. However, the opposite is not true: a lightweight container can be deepened just as much as a heavy one.&lt;br /&gt;
* &#039;&#039;&#039;[[Deepening]]&#039;&#039;&#039;: After your container is at its minimum allowed weight, you can deepen it. In addition to the simplicity offered by a voluminous cloak or backpack, deeper containers can mean fewer containers, which means, indirectly, less weight.&lt;br /&gt;
&lt;br /&gt;
You can &#039;&#039;&#039;INSPECT&#039;&#039;&#039; your container to see how much it holds, &#039;&#039;&#039;WEIGH&#039;&#039;&#039; it to see its weight, and &#039;&#039;&#039;ANALYZE&#039;&#039;&#039; it to tell whether it can be lightened or deepened further.&lt;br /&gt;
&lt;br /&gt;
Both lightening and deepening can be accomplished with &amp;quot;notes,&amp;quot; which are consumeables that drop from specific events. These notes can be stored in large stacks and &#039;&#039;&#039;REDEEM&#039;&#039;&#039;ed to automatically lighten or deepen your container. The ones to use are light yellow notes, which lighten by 1 lb, and pale pink notes, which deepen by 10 lbs up to 140 lbs (back and shoulder), 60 lbs (shoulderworn), or 40 lbs (beltworn, frontworn). Note that you can use multiple light yellow notes sequentially, so you do not need to purchase the more-expensive, and largely useless, alternative note colors. You can purchase these notes from other players via &#039;&#039;&#039;ESP MERCHANT&#039;&#039;&#039; or in player-run shops, and some players may even donate them to new adventurers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Weight reduction]]&#039;&#039;&#039;: This is an expensive, special service which makes the items inside your container effectively weigh less. It does not change the capacity of the container. This is an endgame consideration.&lt;br /&gt;
&lt;br /&gt;
After sorting out your containers, the next consideration is scripts. There are many aesthetic scripts, a few affordable mechanical scripts, and a several high-end mechanical ones. Here is a page which lists [[Category&lt;br /&gt;
item scripts|container scripts]].&lt;br /&gt;
&lt;br /&gt;
The ones I prefer are:&lt;br /&gt;
* &#039;&#039;&#039;[[Super Secure Gem Pouch]]&#039;&#039;&#039;: When unlocked, this script allows you to move gems into your pouch while it&#039;s closed, preventing pickpocketing. The locked version of this is inexpensive.&lt;br /&gt;
* &#039;&#039;&#039;[[Pelt Bag]]&#039;&#039;&#039;: When unlocked, this auto-bundles your skins. The locked version of this is inexpensive.&lt;br /&gt;
* &#039;&#039;&#039;[[Survivalist&#039;s Kit|Survival Kit]]&#039;&#039;&#039;: This is a higher-end item, costing about 2 million silvers off-the-shelf, and significantly more when upgraded. However, it&#039;s among the most popular higher-end items because it has enormous utility. A more affordable option is the older [[Herb Kit]], which auto-bundles herbs when unlocked, but lacks the other features of the Survival Kit.&lt;br /&gt;
* &#039;&#039;&#039;[[Discreet container]]&#039;&#039;&#039;: When unlocked, this allows you to place and remove items without messaging in the room.&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039;: Utility scripts for backpacks are limited. The most affordable option, and arguably the best, is a treasure system knapsack lightened to 2 lbs, deepened to 200 lbs, and altered to your aesthetic.&lt;br /&gt;
* &#039;&#039;&#039;Cloak&#039;&#039;&#039;: Mechanical cloak scripts can get extremely expensive. Options include [[Shield Cape]], [[Dramatic Drapery]], [[Night Shroud cloak|Night Shroud]]. A popular aesthetic choice is [[ClimateWear]], which, with all of the unlocks, allows you to cover your features.&lt;br /&gt;
&lt;br /&gt;
The easiest and cheapest way to get an excellent starter container is to find items in the treasure system and use notes to improve them. Knapsacks and jackets can often be lightened to 2 lbs, then deepened as much as desired.&lt;br /&gt;
&lt;br /&gt;
= Other Items =&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[Resistance Trinket]]&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;[[Luck Trinket]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Decision-Making =&lt;br /&gt;
&lt;br /&gt;
When designing your character, consider your goals, strengths, and weaknesses.&lt;br /&gt;
&lt;br /&gt;
* If you&#039;re a low-level spellcaster and running out of mana, consider [[Mana flares|mana flares]] (mana returned on cast).&lt;br /&gt;
* If you&#039;re missing a lot of your spells, [[Acuity flares|acuity]] (increased CS) could be a good choice.&lt;br /&gt;
* If you want to kill things in one shot, you may want to avoid high-damage, low-critical flares, like [[Disintegrate flares|disintegrate]] or [[Disruption flares|disruption]]. On the other hand, if you&#039;re hunting something that cannot be critted, then those two might be the best options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spikes&#039;&#039;&#039;: These are offensive adornments to defensive gear. In other words, they go on shields, armor, and armor accessories, but the only way to make use of them is via learning combat maneuvers. They do not flare reactively when you are struck.&lt;br /&gt;
&lt;br /&gt;
== Special Notes ==&lt;br /&gt;
&lt;br /&gt;
* [[Player service]]s&lt;br /&gt;
** [[Sanctify]]&lt;br /&gt;
** [[Ensorcel]]&lt;br /&gt;
** [[Critical Weighting]]&lt;br /&gt;
** [[Damage Weighting]]&lt;br /&gt;
** [[Sighting]]&lt;br /&gt;
&lt;br /&gt;
When choosing an item, keep in mind some common sources of conflict in property categories (A-D, above):&lt;br /&gt;
&lt;br /&gt;
* Paladins typically avoid bonding with a weapon that already has flares or a defender bonus, as you miss out on double plasma flares.&lt;br /&gt;
&lt;br /&gt;
* If your item has a cosmetic script, you must have it removed before adding a mechanical script. Many years ago, cosmetic scripts were highly valued on armaments, but because of the proliferation of mechanical scripts, they are now often detrimental on high-end gear. However, they still hold value on lower-value gear, particularly scripts that are older and rarer. In August 2024, a new system was revealed which is intended to bridge the gap between cosmetic and mechanical scripts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://gswiki.play.net/Category:Weapon_item_scripts Weapon scripts]: Popular choices are [[Animalistic Spirit Weapon|Animalistic Spirit weapons]], [[Briar flare items|Briar flares]], [[Duskbringer weapons]], [[Sigil Staff|Sigil Staves]], [[Spore Bow|Spore Bows]], [[Valence Weapon|Valence weapons]].&lt;br /&gt;
&lt;br /&gt;
[https://gswiki.play.net/Category:Armor_item_scripts Armor scripts]: Popular choices are [[Animalistic Spirit Armor|Animalistic]], [[Elven Armor]], [[Ethereal armor|Ethereal Armor]], [[Ithzir Armor]], [[Mana-Infused Armor]], [[Valence Armor]], [[Voln armor|Voln Armor]].&lt;br /&gt;
&lt;br /&gt;
Another recent consideration is [[Flare Gloves]]. These are gloves which offer flares if your weapon lacks them, at the cost of stamina.&lt;br /&gt;
&lt;br /&gt;
== Services: Order of Operations ==&lt;br /&gt;
&lt;br /&gt;
To read about player services, check out the [[New Adventurer FAQ]]. &lt;br /&gt;
&lt;br /&gt;
The order of operations below is typically the least-expensive route to building an endgame item. Factors considered are: the price per week of the player resource, the number of resource weeks needed, and the difficulty added by the service. This is because adventurers who can service higher-difficulty items command a premium on their resource. &lt;br /&gt;
&lt;br /&gt;
The most common recommendation is the following:&lt;br /&gt;
&lt;br /&gt;
# Enchant to 7x (7x-10x enchanting becomes very expensive), done first due to taking many weeks of Wizard essence and adding little difficulty &lt;br /&gt;
# Sanctify (adds 20 difficulty per tiers S1-5, and 50 for S6), done second due to adding less difficulty than ensorcellment&lt;br /&gt;
# Ensorcel (adds 50 difficulty per tiers 1-5), done third due to adding more difficulty, but some may consider doing this after S3/4 based on higher price and lower availability&lt;br /&gt;
# WPS as available, typically 10-15 services added per 2-month window, which is harder to find and adds little difficulty &lt;br /&gt;
# Add certificates (flares, scripts)&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws%27_Comprehensive_Gear_Guide&amp;diff=223749</id>
		<title>Tatterclaws&#039; Comprehensive Gear Guide</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws%27_Comprehensive_Gear_Guide&amp;diff=223749"/>
		<updated>2024-08-14T10:33:41Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Stat/Skill Enhancive Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide is an introduction to gearing your adventurer. Things change frequently in Elanthia, so please check the most recent updates against the last-updated date before making any big decisions. Last updated: 8-13-2024. &lt;br /&gt;
&lt;br /&gt;
== Combat Basics ==&lt;br /&gt;
&lt;br /&gt;
For the most part, combat gear properties apply to both offensive and defensive gear, with the attack equivalent of a weapon mirrored in the defense of armor. [[Enchanting]], [https://gswiki.play.net/Sanctify_(330) sanctification], [https://gswiki.play.net/Ensorcell_(735) ensorcellment], [https://gswiki.play.net/Enhancive_item enhancives], [https://gswiki.play.net/Category:Flares flares], [[weighting]], [[padding]], and many other properties are effectively interchangeable in this manner. Exceptions are addressed at the end of this section.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s begin with the variables: &lt;br /&gt;
&lt;br /&gt;
=== Offense ===&lt;br /&gt;
&lt;br /&gt;
You can view your statistics here under COMBAT OFFENSE. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AS ([[Attack strength]])&#039;&#039;&#039;: This is your physical attack power.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CS ([[Casting Strength]])&#039;&#039;&#039;: This is your spell power.&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
&lt;br /&gt;
You can view your statistics here under COMBAT DEFENSE. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;DS ([[Defensive Strength]])&#039;&#039;&#039;: This is your defense against physical attacks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TD ([[Target Defense]])&#039;&#039;&#039;: This is your defense against spells.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Combat Maneuvers]]&#039;&#039;&#039;: Combat maneuvers are special attacks which use a Standard Maneuver Roll (SMR). Note that there is both [https://gswiki.play.net/Standard_maneuver_roll SMR], the old system, and [https://gswiki.play.net/Standard_maneuver_roll#SMR_v2 SMR v2], the newer version. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://gswiki.play.net/Evade EBP ([[Evade]], [[Block]], [[Parry]])]&#039;&#039;&#039;: These three separate systems are sometimes lumped together as &amp;quot;EBP&amp;quot; for mechanical purpsoes. Armor typically does not contribute directly to these. &lt;br /&gt;
&lt;br /&gt;
AS and DS are the primary considerations for gear in terms of the above. Increased CS can be obtained from runestaves with [https://gswiki.play.net/Acuity_flare acuity flares], some armors have TD, and some enhancive gear can provide bonuses to Combat Maneuvers or to skills which directly or indirectly contribute to defending against it, but these are edge cases.&lt;br /&gt;
&lt;br /&gt;
= Gear Basics =&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
The basic properties of [[weapons]] are: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;RT&#039;&#039;&#039;: How many seconds it takes to swing the weapon. Each weapon type has a minimum RT. Most weapons&#039; RT is lowered by the combination of your Agility and Dexterity bonuses. Bows and thrown weapons use Strength bonus instead. &lt;br /&gt;
* &#039;&#039;&#039;Enchantment&#039;&#039;&#039;: The bonus to your Attack Strength (AS) granted by the weapon. Your adventurer must have levels equal to 1/2 of the weapon&#039;s bonus in order to wield it. Thus, at level 5, you can use a +10 weapon. Enchantments are sometimes referred to as e.g. &amp;quot;2x,&amp;quot; which means enchanted twice, or +10. This is because old-style enchanting occurred in increments of +5. &lt;br /&gt;
* &#039;&#039;&#039;Armor vs. Defense (AvD)&#039;&#039;&#039;: This number is added directly to your Attack Strength (AS) to determine whether you hit your target. It&#039;s calculated by comparing the weapon against the armor of the target. Thus, this is not a static bonus, but rather one which will vary depending on your opponent.&lt;br /&gt;
* &#039;&#039;&#039;Damage Factor (DF)&#039;&#039;&#039;: How much damage the weapon causes when it hits. A dart has a low DF, and a lance has a high one. &lt;br /&gt;
* &#039;&#039;&#039;Damage type&#039;&#039;&#039;: Crush, slash, puncture, etc. Many adventurers prefer crush damage. Different options will be optimal against different opponents.&lt;br /&gt;
* &#039;&#039;&#039;Critical weighting&#039;&#039;&#039;: Most weapons do not have inherent crit weighting, which is typically a later-game property. However, katanas have a natural 10 points of [https://gswiki.play.net/Weighting weighting] (hits like a ton of bricks), and claidhmores have a natural 40 points (hits like an asteroid).&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
The basic properties of [[armor]] are: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AG (Armor Group)&#039;&#039;&#039;: The overall class: Cloth, leather, scale, chain, or plate. &lt;br /&gt;
* &#039;&#039;&#039;AsG (Armor sub-Group)&#039;&#039;&#039;: The subclass, based on which body parts it protects. Every AG has options for: chest, chest + arms, chest + arms + legs, and full coverage. For example, for plate, metal breastplate is chest only, and full platemail is full-body plate coverage. &lt;br /&gt;
* &#039;&#039;&#039;RT (Round Time)&#039;&#039;&#039;: Armors will add RT if you aren&#039;t adequately trained. You can find the training needed to remove additional RT under [[Armor Use]]. &lt;br /&gt;
* &#039;&#039;&#039;AP (Action Penalty)&#039;&#039;&#039;: After you train off the additional RT, further training will reduce your AP. The table for this is under [https://gswiki.play.net/Armor_Use#Overtraining_Benefits Overtraining Benefits]. &lt;br /&gt;
* &#039;&#039;&#039;CvA (Cast vs. Armor)&#039;&#039;&#039;: CvA is the equivalent of AvD for weapons, i.e., how well a spell does against a specific armor type. CvAs can be found under [https://gswiki.play.net/Armor#Armor_Attributes Armor Attributes].&lt;br /&gt;
* &#039;&#039;&#039;Spell hindrance&#039;&#039;&#039;: This is your chance to fail when casting a specific type of spell in a particular type of armor. It&#039;s also found under [https://gswiki.play.net/Armor#Armor_Attributes Armor Attributes]. &lt;br /&gt;
* &#039;&#039;&#039;Enchantment&#039;&#039;&#039;: The same as for weapons, above.&lt;br /&gt;
&lt;br /&gt;
=== Armor Accessories ===&lt;br /&gt;
&lt;br /&gt;
In addition to chest-worn armor, there are also armor accessories. These are divided into helm, arm greaves, and leg greaves. Wearing a base armor with an empty spot for head, arms, or legs, and an accessory in one of those spots, will raise your AsG to the relevant tier up. It can also provide properties not found on your base armor, such as flares, enhancives, spikes, or critical or damage padding.&lt;br /&gt;
&lt;br /&gt;
=== Armor Quirks ===&lt;br /&gt;
&lt;br /&gt;
* If your base armor has more padding than an accessory worn with it, the accessory must have at least 1 rank (1 CER) of the same padding type (damage or critical) in order for it to feed through.&lt;br /&gt;
&lt;br /&gt;
* Note that head coverage is only included in full-body armor options (robes, double leathers, brigandine armor, chain hauberk, full platemail). Wearing a helm with any other AsG will increase it to the full-body option. For example, wearing a helm with light leather, even if you have no arm or leg greaves, is considered double leather.&lt;br /&gt;
&lt;br /&gt;
* When you go up a class in AG, your uncovered body parts are considered to have the protection of the next armor class down. For example, if you go from chain hauberk (full body chain) to metal breastplate (chest only plate), then your head, arms, and legs have protection equivalent to chain. &lt;br /&gt;
&lt;br /&gt;
* If you lighten your armor below the base value, that additional weight is granted to you as potential encumbrance. Thus, if you lighten your full plate by 20 lbs, you&#039;ll be able to carry 20 lbs more before becoming encumbered.&lt;br /&gt;
&lt;br /&gt;
== Gear Properties ==&lt;br /&gt;
&lt;br /&gt;
The following properties apply to [[Weapons|weapons]], [[Shield|shields]], [[Armor|armor]], and [[https://gswiki.play.net/Armor#Armor_Accessories_Effect|armor accessories]].&lt;br /&gt;
&lt;br /&gt;
Items have a limited number of slots where their properties reside. These are divided into four categories:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Appearance (A)&#039;&#039;&#039;: This slot includes the item&#039;s appearance, enchantment, [[holy armament]] status, modifiers for adventurer-forged weapons, and material properties.  An item can have all of these. &lt;br /&gt;
* &#039;&#039;&#039;Abilities (B)&#039;&#039;&#039;: Include most flares, including all common and uncommon. It also includes defender bonuses on weapons, and TD bonuses on armor. One per item. &lt;br /&gt;
* &#039;&#039;&#039;Other properties (C)&#039;&#039;&#039;: Weighting, padding, sighting, enhancives, resistances, spikes, ensorcellment, sanctification, and a few others. Any number possible.&lt;br /&gt;
* &#039;&#039;&#039;Scripts (D)&#039;&#039;&#039;: Both cosmetic and mechanical scripts. One per item. &lt;br /&gt;
&lt;br /&gt;
Here is a table comparing [https://docs.google.com/spreadsheets/d/18WUtegCdx7HpO2LZzfzMlfStRczC7-nAcPIUnLY35AU/edit?gid=0#gid=0 flare types]. The most frequent recommendation is [[Flares#Electric Flares|lightning (electric)]] because of its proclivity for lethal critical hits. [[Flares#Void Flares|Vacuum (void)]] is also a popular choice, with higher average damage than electric. Further, no creatures are resistant to vacuum, whereas some resist lightning. Additionally, there are some hunting grounds with water which, when combined with lightning flares, can be deadly for the wielder. Others prefer &amp;quot;mechanical&amp;quot; flares like [[Flares#Puncture Flares|puncture]], [[Flares#Crush Flares|crush]], or [[Flares#Slash Flares|slash]].&lt;br /&gt;
&lt;br /&gt;
== Stat/Skill Enhancive Gear ==&lt;br /&gt;
&lt;br /&gt;
[[Enhancive item]]s are often considered endgame gear because they&#039;re expensive to purchase, expensive to maintain, and somewhat of a hassle to manage.&lt;br /&gt;
&lt;br /&gt;
Enhancives are capped at the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* Base Stat: +40&lt;br /&gt;
* Stat Bonus : +20&lt;br /&gt;
* Skill Rank: +50&lt;br /&gt;
* Skill Bonus: +50&lt;br /&gt;
* Max Health/Mana/Stamina: +300&lt;br /&gt;
* Max Mana: +600&lt;br /&gt;
* Health/Mana/Stamina Regen: +50&lt;br /&gt;
* Max Spirit/Spirit Regen: +3&lt;br /&gt;
&lt;br /&gt;
These limits are mutually exclusive, so you can have +40 base statistic or +20 statistic bonus, total. Note that stat bonuses convert between each other automatically, so if you wear a ring with +2 Strength bonus, your Strength bonus will increase by +2, and your Strength base by +1.&lt;br /&gt;
&lt;br /&gt;
The relationship between skills, on the other hand, is more complex. Skill ranks provide higher bonuses if you are untrained in that skill. For skills in which you&#039;re highly trained, i.e. the ones you&#039;ll typically target with your gear, skill ranks grant +1 bonus. Since items with skill ranks are considerably more expensive to maintain, for this reason, skill bonuses are typically strongly preferred over ranks. Exceptions are typically threshold skills, i.e. those in which your goal is to reach a certain bonus, and then stop. For example, if you wear an item with +5 Armor Use ranks, and if you start with 0 ranks, that would give you +25 bonus, which might be enough to allow you to untrain your character&#039;s Armor Use, saving you considerable training points. Note also that bonus gives ranks in reverse, in the same manner as stat base and bonuses convert. That said, this is typically more hassle and expense than it&#039;s worth, and the simplest solution is to find items with skill bonuses instead of skill ranks.&lt;br /&gt;
&lt;br /&gt;
Abilities which show an enhanced stat under [[INFO]], such as the [[Surge of Strength]] combat maneuver and certain spells), count towards the above limits. Those which do not, such as the spells [[Strength (509)]], and [[Phoen&#039;s Strength (606)]], do not. Thus, you could wear items with +20 Strength bonus and still benefit from 509 and 606, but you would not benefit from Surge of Strength.&lt;br /&gt;
&lt;br /&gt;
The following spells and abilities contribute to the above totals: [[1608]], [[1616]], [[203]], [[312]]&#039;s Wisdom buff, assault-type weapon skill bonuses, [[Combat Maneuvers|CM]]: Burst, Surge&lt;br /&gt;
&lt;br /&gt;
If you choose to build an enhancive set, the [[Adventurer&#039;s Guild]] sells armoires for bounty points which make the process much easier. The armoire can be POINTed at your worn enhancives to save a spot inside, then when it&#039;s opened, all of those items will automatically fly into it. Similarly, when it&#039;s opened again, the items will fly out and back onto your character, thus allowing you to don/doff all of your enhancives with a couple of commands.&lt;br /&gt;
&lt;br /&gt;
= Noncombat Gear =&lt;br /&gt;
&lt;br /&gt;
== Containers ==&lt;br /&gt;
&lt;br /&gt;
First, if your bags display as a giant paragraph, try this: &#039;&#039;&#039;SET SORTED ON.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Encumbrance is a significant factor in GemStone IV. Being encumbered not only slows your roundtime, but makes you vulnerable to combat maneuvers, more likely to fall when climbing, and related. Thus, a good initial goal with containers is to minimize their impact on encumbrance.&lt;br /&gt;
&lt;br /&gt;
There are three ways to do this: lighten, deepen, and weight reduction.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Lightening]]&#039;&#039;&#039;: You should always lighten containers before deepening them. This is because the minimum weight of a container is determined by its capacity. In other words, the deeper it is, the higher the floor of its minimum weight. However, the opposite is not true: a lightweight container can be deepened just as much as a heavy one.&lt;br /&gt;
* &#039;&#039;&#039;[[Deepening]]&#039;&#039;&#039;: After your container is at its minimum allowed weight, you can deepen it. In addition to the simplicity offered by a voluminous cloak or backpack, deeper containers can mean fewer containers, which means, indirectly, less weight.&lt;br /&gt;
&lt;br /&gt;
You can &#039;&#039;&#039;INSPECT&#039;&#039;&#039; your container to see how much it holds, &#039;&#039;&#039;WEIGH&#039;&#039;&#039; it to see its weight, and &#039;&#039;&#039;ANALYZE&#039;&#039;&#039; it to tell whether it can be lightened or deepened further.&lt;br /&gt;
&lt;br /&gt;
Both lightening and deepening can be accomplished with &amp;quot;notes,&amp;quot; which are consumeables that drop from specific events. These notes can be stored in large stacks and &#039;&#039;&#039;REDEEM&#039;&#039;&#039;ed to automatically lighten or deepen your container. The ones to use are light yellow notes, which lighten by 1 lb, and pale pink notes, which deepen by 10 lbs up to 140 lbs (back and shoulder), 60 lbs (shoulderworn), or 40 lbs (beltworn, frontworn). Note that you can use multiple light yellow notes sequentially, so you do not need to purchase the more-expensive, and largely useless, alternative note colors. You can purchase these notes from other players via &#039;&#039;&#039;ESP MERCHANT&#039;&#039;&#039; or in player-run shops, and some players may even donate them to new adventurers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Weight reduction]]&#039;&#039;&#039;: This is an expensive, special service which makes the items inside your container effectively weigh less. It does not change the capacity of the container. This is an endgame consideration.&lt;br /&gt;
&lt;br /&gt;
After sorting out your containers, the next consideration is scripts. There are many aesthetic scripts, a few affordable mechanical scripts, and a several high-end mechanical ones. Here is a page which lists [[Category&lt;br /&gt;
item scripts|container scripts]].&lt;br /&gt;
&lt;br /&gt;
The ones I prefer are:&lt;br /&gt;
* &#039;&#039;&#039;[[Super Secure Gem Pouch]]&#039;&#039;&#039;: When unlocked, this script allows you to move gems into your pouch while it&#039;s closed, preventing pickpocketing. The locked version of this is inexpensive.&lt;br /&gt;
* &#039;&#039;&#039;[[Pelt Bag]]&#039;&#039;&#039;: When unlocked, this auto-bundles your skins. The locked version of this is inexpensive.&lt;br /&gt;
* &#039;&#039;&#039;[[Survivalist&#039;s Kit|Survival Kit]]&#039;&#039;&#039;: This is a higher-end item, costing about 2 million silvers off-the-shelf, and significantly more when upgraded. However, it&#039;s among the most popular higher-end items because it has enormous utility. A more affordable option is the older [[Herb Kit]], which auto-bundles herbs when unlocked, but lacks the other features of the Survival Kit.&lt;br /&gt;
* &#039;&#039;&#039;[[Discreet container]]&#039;&#039;&#039;: When unlocked, this allows you to place and remove items without messaging in the room.&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039;: Utility scripts for backpacks are limited. The most affordable option, and arguably the best, is a treasure system knapsack lightened to 2 lbs, deepened to 200 lbs, and altered to your aesthetic.&lt;br /&gt;
* &#039;&#039;&#039;Cloak&#039;&#039;&#039;: Mechanical cloak scripts can get extremely expensive. Options include [[Shield Cape]], [[Dramatic Drapery]], [[Night Shroud cloak|Night Shroud]]. A popular aesthetic choice is [[ClimateWear]], which, with all of the unlocks, allows you to cover your features.&lt;br /&gt;
&lt;br /&gt;
The easiest and cheapest way to get an excellent starter container is to find items in the treasure system and use notes to improve them. Knapsacks and jackets can often be lightened to 2 lbs, then deepened as much as desired.&lt;br /&gt;
&lt;br /&gt;
= Other Items =&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[Resistance Trinket]]&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;[[Luck Trinket]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Decision-Making =&lt;br /&gt;
&lt;br /&gt;
When designing your character, consider your goals, strengths, and weaknesses.&lt;br /&gt;
&lt;br /&gt;
* If you&#039;re a low-level spellcaster and running out of mana, consider [[Mana flares|mana flares]] (mana returned on cast).&lt;br /&gt;
* If you&#039;re missing a lot of your spells, [[Acuity flares|acuity]] (increased CS) could be a good choice.&lt;br /&gt;
* If you want to kill things in one shot, you may want to avoid high-damage, low-critical flares, like [[Disintegrate flares|disintegrate]] or [[Disruption flares|disruption]]. On the other hand, if you&#039;re hunting something that cannot be critted, then those two might be the best options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spikes&#039;&#039;&#039;: These are offensive adornments to defensive gear. In other words, they go on shields, armor, and armor accessories, but the only way to make use of them is via learning combat maneuvers. They do not flare reactively when you are struck.&lt;br /&gt;
&lt;br /&gt;
== Special Notes ==&lt;br /&gt;
&lt;br /&gt;
* [[Player service]]s&lt;br /&gt;
** [[Sanctify]]&lt;br /&gt;
** [[Ensorcel]]&lt;br /&gt;
** [[Critical Weighting]]&lt;br /&gt;
** [[Damage Weighting]]&lt;br /&gt;
** [[Sighting]]&lt;br /&gt;
&lt;br /&gt;
When choosing an item, keep in mind some common sources of conflict in property categories (A-D, above):&lt;br /&gt;
&lt;br /&gt;
* Paladins typically avoid bonding with a weapon that already has flares or a defender bonus, as you miss out on double plasma flares.&lt;br /&gt;
&lt;br /&gt;
* If your item has a cosmetic script, you must have it removed before adding a mechanical script. Many years ago, cosmetic scripts were highly valued on armaments, but because of the proliferation of mechanical scripts, they are now often detrimental on high-end gear. However, they still hold value on lower-value gear, particularly scripts that are older and rarer. In August 2024, a new system was revealed which is intended to bridge the gap between cosmetic and mechanical scripts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://gswiki.play.net/Category:Weapon_item_scripts Weapon scripts]: Popular choices are [[Animalistic Spirit Weapon|Animalistic Spirit weapons]], [[Briar flare items|Briar flares]], [[Duskbringer weapons]], [[Sigil Staff|Sigil Staves]], [[Spore Bow|Spore Bows]], [[Valence Weapon|Valence weapons]].&lt;br /&gt;
&lt;br /&gt;
[https://gswiki.play.net/Category:Armor_item_scripts Armor scripts]: Popular choices are [[Animalistic Spirit Armor|Animalistic]], [[Elven Armor]], [[Ethereal armor|Ethereal Armor]], [[Ithzir Armor]], [[Mana-Infused Armor]], [[Valence Armor]], [[Voln armor|Voln Armor]].&lt;br /&gt;
&lt;br /&gt;
Another recent consideration is [[Flare Gloves]]. These are gloves which offer flares if your weapon lacks them, at the cost of stamina.&lt;br /&gt;
&lt;br /&gt;
== Services: Order of Operations ==&lt;br /&gt;
&lt;br /&gt;
To read about player services, check out the [[New Adventurer FAQ]]. &lt;br /&gt;
&lt;br /&gt;
The order of operations below is typically the least-expensive route to building an endgame item. Factors considered are: the price per week of the player resource, the number of resource weeks needed, and the difficulty added by the service. This is because adventurers who can service higher-difficulty items command a premium on their resource. &lt;br /&gt;
&lt;br /&gt;
The most common recommendation is the following:&lt;br /&gt;
&lt;br /&gt;
# Enchant to 7x (7x-10x enchanting becomes very expensive), done first due to taking many weeks of Wizard essence and adding little difficulty &lt;br /&gt;
# Sanctify (adds 20 difficulty per tiers S1-5, and 50 for S6), done second due to adding less difficulty than ensorcellment&lt;br /&gt;
# Ensorcel (adds 50 difficulty per tiers 1-5), done third due to adding more difficulty, but some may consider doing this after S3/4 based on higher price and lower availability&lt;br /&gt;
# WPS as available, typically 10-15 services added per 2-month window, which is harder to find and adds little difficulty &lt;br /&gt;
# Add certificates (flares, scripts)&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws%27_Comprehensive_Gear_Guide&amp;diff=223748</id>
		<title>Tatterclaws&#039; Comprehensive Gear Guide</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws%27_Comprehensive_Gear_Guide&amp;diff=223748"/>
		<updated>2024-08-14T10:31:27Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Services: Order of Operations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide is an introduction to gearing your adventurer. Things change frequently in Elanthia, so please check the most recent updates against the last-updated date before making any big decisions. Last updated: 8-13-2024. &lt;br /&gt;
&lt;br /&gt;
== Combat Basics ==&lt;br /&gt;
&lt;br /&gt;
For the most part, combat gear properties apply to both offensive and defensive gear, with the attack equivalent of a weapon mirrored in the defense of armor. [[Enchanting]], [https://gswiki.play.net/Sanctify_(330) sanctification], [https://gswiki.play.net/Ensorcell_(735) ensorcellment], [https://gswiki.play.net/Enhancive_item enhancives], [https://gswiki.play.net/Category:Flares flares], [[weighting]], [[padding]], and many other properties are effectively interchangeable in this manner. Exceptions are addressed at the end of this section.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s begin with the variables: &lt;br /&gt;
&lt;br /&gt;
=== Offense ===&lt;br /&gt;
&lt;br /&gt;
You can view your statistics here under COMBAT OFFENSE. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AS ([[Attack strength]])&#039;&#039;&#039;: This is your physical attack power.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CS ([[Casting Strength]])&#039;&#039;&#039;: This is your spell power.&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
&lt;br /&gt;
You can view your statistics here under COMBAT DEFENSE. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;DS ([[Defensive Strength]])&#039;&#039;&#039;: This is your defense against physical attacks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TD ([[Target Defense]])&#039;&#039;&#039;: This is your defense against spells.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Combat Maneuvers]]&#039;&#039;&#039;: Combat maneuvers are special attacks which use a Standard Maneuver Roll (SMR). Note that there is both [https://gswiki.play.net/Standard_maneuver_roll SMR], the old system, and [https://gswiki.play.net/Standard_maneuver_roll#SMR_v2 SMR v2], the newer version. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://gswiki.play.net/Evade EBP ([[Evade]], [[Block]], [[Parry]])]&#039;&#039;&#039;: These three separate systems are sometimes lumped together as &amp;quot;EBP&amp;quot; for mechanical purpsoes. Armor typically does not contribute directly to these. &lt;br /&gt;
&lt;br /&gt;
AS and DS are the primary considerations for gear in terms of the above. Increased CS can be obtained from runestaves with [https://gswiki.play.net/Acuity_flare acuity flares], some armors have TD, and some enhancive gear can provide bonuses to Combat Maneuvers or to skills which directly or indirectly contribute to defending against it, but these are edge cases.&lt;br /&gt;
&lt;br /&gt;
= Gear Basics =&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
The basic properties of [[weapons]] are: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;RT&#039;&#039;&#039;: How many seconds it takes to swing the weapon. Each weapon type has a minimum RT. Most weapons&#039; RT is lowered by the combination of your Agility and Dexterity bonuses. Bows and thrown weapons use Strength bonus instead. &lt;br /&gt;
* &#039;&#039;&#039;Enchantment&#039;&#039;&#039;: The bonus to your Attack Strength (AS) granted by the weapon. Your adventurer must have levels equal to 1/2 of the weapon&#039;s bonus in order to wield it. Thus, at level 5, you can use a +10 weapon. Enchantments are sometimes referred to as e.g. &amp;quot;2x,&amp;quot; which means enchanted twice, or +10. This is because old-style enchanting occurred in increments of +5. &lt;br /&gt;
* &#039;&#039;&#039;Armor vs. Defense (AvD)&#039;&#039;&#039;: This number is added directly to your Attack Strength (AS) to determine whether you hit your target. It&#039;s calculated by comparing the weapon against the armor of the target. Thus, this is not a static bonus, but rather one which will vary depending on your opponent.&lt;br /&gt;
* &#039;&#039;&#039;Damage Factor (DF)&#039;&#039;&#039;: How much damage the weapon causes when it hits. A dart has a low DF, and a lance has a high one. &lt;br /&gt;
* &#039;&#039;&#039;Damage type&#039;&#039;&#039;: Crush, slash, puncture, etc. Many adventurers prefer crush damage. Different options will be optimal against different opponents.&lt;br /&gt;
* &#039;&#039;&#039;Critical weighting&#039;&#039;&#039;: Most weapons do not have inherent crit weighting, which is typically a later-game property. However, katanas have a natural 10 points of [https://gswiki.play.net/Weighting weighting] (hits like a ton of bricks), and claidhmores have a natural 40 points (hits like an asteroid).&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
The basic properties of [[armor]] are: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AG (Armor Group)&#039;&#039;&#039;: The overall class: Cloth, leather, scale, chain, or plate. &lt;br /&gt;
* &#039;&#039;&#039;AsG (Armor sub-Group)&#039;&#039;&#039;: The subclass, based on which body parts it protects. Every AG has options for: chest, chest + arms, chest + arms + legs, and full coverage. For example, for plate, metal breastplate is chest only, and full platemail is full-body plate coverage. &lt;br /&gt;
* &#039;&#039;&#039;RT (Round Time)&#039;&#039;&#039;: Armors will add RT if you aren&#039;t adequately trained. You can find the training needed to remove additional RT under [[Armor Use]]. &lt;br /&gt;
* &#039;&#039;&#039;AP (Action Penalty)&#039;&#039;&#039;: After you train off the additional RT, further training will reduce your AP. The table for this is under [https://gswiki.play.net/Armor_Use#Overtraining_Benefits Overtraining Benefits]. &lt;br /&gt;
* &#039;&#039;&#039;CvA (Cast vs. Armor)&#039;&#039;&#039;: CvA is the equivalent of AvD for weapons, i.e., how well a spell does against a specific armor type. CvAs can be found under [https://gswiki.play.net/Armor#Armor_Attributes Armor Attributes].&lt;br /&gt;
* &#039;&#039;&#039;Spell hindrance&#039;&#039;&#039;: This is your chance to fail when casting a specific type of spell in a particular type of armor. It&#039;s also found under [https://gswiki.play.net/Armor#Armor_Attributes Armor Attributes]. &lt;br /&gt;
* &#039;&#039;&#039;Enchantment&#039;&#039;&#039;: The same as for weapons, above.&lt;br /&gt;
&lt;br /&gt;
=== Armor Accessories ===&lt;br /&gt;
&lt;br /&gt;
In addition to chest-worn armor, there are also armor accessories. These are divided into helm, arm greaves, and leg greaves. Wearing a base armor with an empty spot for head, arms, or legs, and an accessory in one of those spots, will raise your AsG to the relevant tier up. It can also provide properties not found on your base armor, such as flares, enhancives, spikes, or critical or damage padding.&lt;br /&gt;
&lt;br /&gt;
=== Armor Quirks ===&lt;br /&gt;
&lt;br /&gt;
* If your base armor has more padding than an accessory worn with it, the accessory must have at least 1 rank (1 CER) of the same padding type (damage or critical) in order for it to feed through.&lt;br /&gt;
&lt;br /&gt;
* Note that head coverage is only included in full-body armor options (robes, double leathers, brigandine armor, chain hauberk, full platemail). Wearing a helm with any other AsG will increase it to the full-body option. For example, wearing a helm with light leather, even if you have no arm or leg greaves, is considered double leather.&lt;br /&gt;
&lt;br /&gt;
* When you go up a class in AG, your uncovered body parts are considered to have the protection of the next armor class down. For example, if you go from chain hauberk (full body chain) to metal breastplate (chest only plate), then your head, arms, and legs have protection equivalent to chain. &lt;br /&gt;
&lt;br /&gt;
* If you lighten your armor below the base value, that additional weight is granted to you as potential encumbrance. Thus, if you lighten your full plate by 20 lbs, you&#039;ll be able to carry 20 lbs more before becoming encumbered.&lt;br /&gt;
&lt;br /&gt;
== Gear Properties ==&lt;br /&gt;
&lt;br /&gt;
The following properties apply to [[Weapons|weapons]], [[Shield|shields]], [[Armor|armor]], and [[https://gswiki.play.net/Armor#Armor_Accessories_Effect|armor accessories]].&lt;br /&gt;
&lt;br /&gt;
Items have a limited number of slots where their properties reside. These are divided into four categories:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Appearance (A)&#039;&#039;&#039;: This slot includes the item&#039;s appearance, enchantment, [[holy armament]] status, modifiers for adventurer-forged weapons, and material properties.  An item can have all of these. &lt;br /&gt;
* &#039;&#039;&#039;Abilities (B)&#039;&#039;&#039;: Include most flares, including all common and uncommon. It also includes defender bonuses on weapons, and TD bonuses on armor. One per item. &lt;br /&gt;
* &#039;&#039;&#039;Other properties (C)&#039;&#039;&#039;: Weighting, padding, sighting, enhancives, resistances, spikes, ensorcellment, sanctification, and a few others. Any number possible.&lt;br /&gt;
* &#039;&#039;&#039;Scripts (D)&#039;&#039;&#039;: Both cosmetic and mechanical scripts. One per item. &lt;br /&gt;
&lt;br /&gt;
Here is a table comparing [https://docs.google.com/spreadsheets/d/18WUtegCdx7HpO2LZzfzMlfStRczC7-nAcPIUnLY35AU/edit?gid=0#gid=0 flare types]. The most frequent recommendation is [[Flares#Electric Flares|lightning (electric)]] because of its proclivity for lethal critical hits. [[Flares#Void Flares|Vacuum (void)]] is also a popular choice, with higher average damage than electric. Further, no creatures are resistant to vacuum, whereas some resist lightning. Additionally, there are some hunting grounds with water which, when combined with lightning flares, can be deadly for the wielder. Others prefer &amp;quot;mechanical&amp;quot; flares like [[Flares#Puncture Flares|puncture]], [[Flares#Crush Flares|crush]], or [[Flares#Slash Flares|slash]].&lt;br /&gt;
&lt;br /&gt;
== Stat/Skill Enhancive Gear ==&lt;br /&gt;
&lt;br /&gt;
[[Enhancive item]]s are often considered endgame gear because they&#039;re expensive to purchase, expensive to maintain, and somewhat of a hassle to manage.&lt;br /&gt;
&lt;br /&gt;
Enhancives are capped at the following bonuses:&lt;br /&gt;
&lt;br /&gt;
    Base Stat: +40&lt;br /&gt;
    Stat Bonus : +20&lt;br /&gt;
    Skill Rank: +50&lt;br /&gt;
    Skill Bonus: +50&lt;br /&gt;
    Max Health/Mana/Stamina: +300&lt;br /&gt;
    Max Mana: +600&lt;br /&gt;
    Health/Mana/Stamina Regen: +50&lt;br /&gt;
    Max Spirit/Spirit Regen: +3&lt;br /&gt;
&lt;br /&gt;
These limits are mutually exclusive, so you can have +40 base statistic or +20 statistic bonus, total. Note that stat bonuses convert between each other automatically, so if you wear a ring with +2 Strength bonus, your Strength bonus will increase by +2, and your Strength base by +1.&lt;br /&gt;
&lt;br /&gt;
The relationship between skills, on the other hand, is more complex. Skill ranks provide higher bonuses if you are untrained in that skill. For skills in which you&#039;re highly trained, i.e. the ones you&#039;ll typically target with your gear, skill ranks grant +1 bonus. Since items with skill ranks are considerably more expensive to maintain, for this reason, skill bonuses are typically strongly preferred over ranks. Exceptions are typically threshold skills, i.e. those in which your goal is to reach a certain bonus, and then stop. For example, if you wear an item with +5 Armor Use ranks, and if you start with 0 ranks, that would give you +25 bonus, which might be enough to allow you to untrain your character&#039;s Armor Use, saving you considerable training points. Note also that bonus gives ranks in reverse, in the same manner as stat base and bonuses convert. That said, this is typically more hassle and expense than it&#039;s worth, and the simplest solution is to find items with skill bonuses instead of skill ranks.&lt;br /&gt;
&lt;br /&gt;
Abilities which show an enhanced stat under [[INFO]], such as the [[Surge of Strength]] combat maneuver and certain spells), count towards the above limits. Those which do not, such as the spells [[Strength (509)]], and [[Phoen&#039;s Strength (606)]], do not. Thus, you could wear items with +20 Strength bonus and still benefit from 509 and 606, but you would not benefit from Surge of Strength.&lt;br /&gt;
&lt;br /&gt;
The following spells and abilities contribute to the above totals: [[1608]], [[1616]], [[203]], [[312]]&#039;s Wisdom buff, assault-type weapon skill bonuses, [[Combat Maneuvers|CM]]: Burst, Surge&lt;br /&gt;
&lt;br /&gt;
If you choose to build an enhancive set, the [[Adventurer&#039;s Guild]] sells armoires for bounty points which make the process much easier. The armoire can be POINTed at your worn enhancives to save a spot inside, then when it&#039;s opened, all of those items will automatically fly into it. Similarly, when it&#039;s opened again, the items will fly out and back onto your character, thus allowing you to don/doff all of your enhancives with a couple of commands.&lt;br /&gt;
&lt;br /&gt;
= Noncombat Gear =&lt;br /&gt;
&lt;br /&gt;
== Containers ==&lt;br /&gt;
&lt;br /&gt;
First, if your bags display as a giant paragraph, try this: &#039;&#039;&#039;SET SORTED ON.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Encumbrance is a significant factor in GemStone IV. Being encumbered not only slows your roundtime, but makes you vulnerable to combat maneuvers, more likely to fall when climbing, and related. Thus, a good initial goal with containers is to minimize their impact on encumbrance.&lt;br /&gt;
&lt;br /&gt;
There are three ways to do this: lighten, deepen, and weight reduction.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Lightening]]&#039;&#039;&#039;: You should always lighten containers before deepening them. This is because the minimum weight of a container is determined by its capacity. In other words, the deeper it is, the higher the floor of its minimum weight. However, the opposite is not true: a lightweight container can be deepened just as much as a heavy one.&lt;br /&gt;
* &#039;&#039;&#039;[[Deepening]]&#039;&#039;&#039;: After your container is at its minimum allowed weight, you can deepen it. In addition to the simplicity offered by a voluminous cloak or backpack, deeper containers can mean fewer containers, which means, indirectly, less weight.&lt;br /&gt;
&lt;br /&gt;
You can &#039;&#039;&#039;INSPECT&#039;&#039;&#039; your container to see how much it holds, &#039;&#039;&#039;WEIGH&#039;&#039;&#039; it to see its weight, and &#039;&#039;&#039;ANALYZE&#039;&#039;&#039; it to tell whether it can be lightened or deepened further.&lt;br /&gt;
&lt;br /&gt;
Both lightening and deepening can be accomplished with &amp;quot;notes,&amp;quot; which are consumeables that drop from specific events. These notes can be stored in large stacks and &#039;&#039;&#039;REDEEM&#039;&#039;&#039;ed to automatically lighten or deepen your container. The ones to use are light yellow notes, which lighten by 1 lb, and pale pink notes, which deepen by 10 lbs up to 140 lbs (back and shoulder), 60 lbs (shoulderworn), or 40 lbs (beltworn, frontworn). Note that you can use multiple light yellow notes sequentially, so you do not need to purchase the more-expensive, and largely useless, alternative note colors. You can purchase these notes from other players via &#039;&#039;&#039;ESP MERCHANT&#039;&#039;&#039; or in player-run shops, and some players may even donate them to new adventurers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Weight reduction]]&#039;&#039;&#039;: This is an expensive, special service which makes the items inside your container effectively weigh less. It does not change the capacity of the container. This is an endgame consideration.&lt;br /&gt;
&lt;br /&gt;
After sorting out your containers, the next consideration is scripts. There are many aesthetic scripts, a few affordable mechanical scripts, and a several high-end mechanical ones. Here is a page which lists [[Category&lt;br /&gt;
item scripts|container scripts]].&lt;br /&gt;
&lt;br /&gt;
The ones I prefer are:&lt;br /&gt;
* &#039;&#039;&#039;[[Super Secure Gem Pouch]]&#039;&#039;&#039;: When unlocked, this script allows you to move gems into your pouch while it&#039;s closed, preventing pickpocketing. The locked version of this is inexpensive.&lt;br /&gt;
* &#039;&#039;&#039;[[Pelt Bag]]&#039;&#039;&#039;: When unlocked, this auto-bundles your skins. The locked version of this is inexpensive.&lt;br /&gt;
* &#039;&#039;&#039;[[Survivalist&#039;s Kit|Survival Kit]]&#039;&#039;&#039;: This is a higher-end item, costing about 2 million silvers off-the-shelf, and significantly more when upgraded. However, it&#039;s among the most popular higher-end items because it has enormous utility. A more affordable option is the older [[Herb Kit]], which auto-bundles herbs when unlocked, but lacks the other features of the Survival Kit.&lt;br /&gt;
* &#039;&#039;&#039;[[Discreet container]]&#039;&#039;&#039;: When unlocked, this allows you to place and remove items without messaging in the room.&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039;: Utility scripts for backpacks are limited. The most affordable option, and arguably the best, is a treasure system knapsack lightened to 2 lbs, deepened to 200 lbs, and altered to your aesthetic.&lt;br /&gt;
* &#039;&#039;&#039;Cloak&#039;&#039;&#039;: Mechanical cloak scripts can get extremely expensive. Options include [[Shield Cape]], [[Dramatic Drapery]], [[Night Shroud cloak|Night Shroud]]. A popular aesthetic choice is [[ClimateWear]], which, with all of the unlocks, allows you to cover your features.&lt;br /&gt;
&lt;br /&gt;
The easiest and cheapest way to get an excellent starter container is to find items in the treasure system and use notes to improve them. Knapsacks and jackets can often be lightened to 2 lbs, then deepened as much as desired.&lt;br /&gt;
&lt;br /&gt;
= Other Items =&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[Resistance Trinket]]&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;[[Luck Trinket]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Decision-Making =&lt;br /&gt;
&lt;br /&gt;
When designing your character, consider your goals, strengths, and weaknesses.&lt;br /&gt;
&lt;br /&gt;
* If you&#039;re a low-level spellcaster and running out of mana, consider [[Mana flares|mana flares]] (mana returned on cast).&lt;br /&gt;
* If you&#039;re missing a lot of your spells, [[Acuity flares|acuity]] (increased CS) could be a good choice.&lt;br /&gt;
* If you want to kill things in one shot, you may want to avoid high-damage, low-critical flares, like [[Disintegrate flares|disintegrate]] or [[Disruption flares|disruption]]. On the other hand, if you&#039;re hunting something that cannot be critted, then those two might be the best options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spikes&#039;&#039;&#039;: These are offensive adornments to defensive gear. In other words, they go on shields, armor, and armor accessories, but the only way to make use of them is via learning combat maneuvers. They do not flare reactively when you are struck.&lt;br /&gt;
&lt;br /&gt;
== Special Notes ==&lt;br /&gt;
&lt;br /&gt;
* [[Player service]]s&lt;br /&gt;
** [[Sanctify]]&lt;br /&gt;
** [[Ensorcel]]&lt;br /&gt;
** [[Critical Weighting]]&lt;br /&gt;
** [[Damage Weighting]]&lt;br /&gt;
** [[Sighting]]&lt;br /&gt;
&lt;br /&gt;
When choosing an item, keep in mind some common sources of conflict in property categories (A-D, above):&lt;br /&gt;
&lt;br /&gt;
* Paladins typically avoid bonding with a weapon that already has flares or a defender bonus, as you miss out on double plasma flares.&lt;br /&gt;
&lt;br /&gt;
* If your item has a cosmetic script, you must have it removed before adding a mechanical script. Many years ago, cosmetic scripts were highly valued on armaments, but because of the proliferation of mechanical scripts, they are now often detrimental on high-end gear. However, they still hold value on lower-value gear, particularly scripts that are older and rarer. In August 2024, a new system was revealed which is intended to bridge the gap between cosmetic and mechanical scripts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://gswiki.play.net/Category:Weapon_item_scripts Weapon scripts]: Popular choices are [[Animalistic Spirit Weapon|Animalistic Spirit weapons]], [[Briar flare items|Briar flares]], [[Duskbringer weapons]], [[Sigil Staff|Sigil Staves]], [[Spore Bow|Spore Bows]], [[Valence Weapon|Valence weapons]].&lt;br /&gt;
&lt;br /&gt;
[https://gswiki.play.net/Category:Armor_item_scripts Armor scripts]: Popular choices are [[Animalistic Spirit Armor|Animalistic]], [[Elven Armor]], [[Ethereal armor|Ethereal Armor]], [[Ithzir Armor]], [[Mana-Infused Armor]], [[Valence Armor]], [[Voln armor|Voln Armor]].&lt;br /&gt;
&lt;br /&gt;
Another recent consideration is [[Flare Gloves]]. These are gloves which offer flares if your weapon lacks them, at the cost of stamina.&lt;br /&gt;
&lt;br /&gt;
== Services: Order of Operations ==&lt;br /&gt;
&lt;br /&gt;
To read about player services, check out the [[New Adventurer FAQ]]. &lt;br /&gt;
&lt;br /&gt;
The order of operations below is typically the least-expensive route to building an endgame item. Factors considered are: the price per week of the player resource, the number of resource weeks needed, and the difficulty added by the service. This is because adventurers who can service higher-difficulty items command a premium on their resource. &lt;br /&gt;
&lt;br /&gt;
The most common recommendation is the following:&lt;br /&gt;
&lt;br /&gt;
# Enchant to 7x (7x-10x enchanting becomes very expensive), done first due to taking many weeks of Wizard essence and adding little difficulty &lt;br /&gt;
# Sanctify (adds 20 difficulty per tiers S1-5, and 50 for S6), done second due to adding less difficulty than ensorcellment&lt;br /&gt;
# Ensorcel (adds 50 difficulty per tiers 1-5), done third due to adding more difficulty, but some may consider doing this after S3/4 based on higher price and lower availability&lt;br /&gt;
# WPS as available, typically 10-15 services added per 2-month window, which is harder to find and adds little difficulty &lt;br /&gt;
# Add certificates (flares, scripts)&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws%27_Comprehensive_Gear_Guide&amp;diff=223747</id>
		<title>Tatterclaws&#039; Comprehensive Gear Guide</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws%27_Comprehensive_Gear_Guide&amp;diff=223747"/>
		<updated>2024-08-14T10:30:56Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Services: Order of Operations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide is an introduction to gearing your adventurer. Things change frequently in Elanthia, so please check the most recent updates against the last-updated date before making any big decisions. Last updated: 8-13-2024. &lt;br /&gt;
&lt;br /&gt;
== Combat Basics ==&lt;br /&gt;
&lt;br /&gt;
For the most part, combat gear properties apply to both offensive and defensive gear, with the attack equivalent of a weapon mirrored in the defense of armor. [[Enchanting]], [https://gswiki.play.net/Sanctify_(330) sanctification], [https://gswiki.play.net/Ensorcell_(735) ensorcellment], [https://gswiki.play.net/Enhancive_item enhancives], [https://gswiki.play.net/Category:Flares flares], [[weighting]], [[padding]], and many other properties are effectively interchangeable in this manner. Exceptions are addressed at the end of this section.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s begin with the variables: &lt;br /&gt;
&lt;br /&gt;
=== Offense ===&lt;br /&gt;
&lt;br /&gt;
You can view your statistics here under COMBAT OFFENSE. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AS ([[Attack strength]])&#039;&#039;&#039;: This is your physical attack power.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CS ([[Casting Strength]])&#039;&#039;&#039;: This is your spell power.&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
&lt;br /&gt;
You can view your statistics here under COMBAT DEFENSE. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;DS ([[Defensive Strength]])&#039;&#039;&#039;: This is your defense against physical attacks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TD ([[Target Defense]])&#039;&#039;&#039;: This is your defense against spells.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Combat Maneuvers]]&#039;&#039;&#039;: Combat maneuvers are special attacks which use a Standard Maneuver Roll (SMR). Note that there is both [https://gswiki.play.net/Standard_maneuver_roll SMR], the old system, and [https://gswiki.play.net/Standard_maneuver_roll#SMR_v2 SMR v2], the newer version. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://gswiki.play.net/Evade EBP ([[Evade]], [[Block]], [[Parry]])]&#039;&#039;&#039;: These three separate systems are sometimes lumped together as &amp;quot;EBP&amp;quot; for mechanical purpsoes. Armor typically does not contribute directly to these. &lt;br /&gt;
&lt;br /&gt;
AS and DS are the primary considerations for gear in terms of the above. Increased CS can be obtained from runestaves with [https://gswiki.play.net/Acuity_flare acuity flares], some armors have TD, and some enhancive gear can provide bonuses to Combat Maneuvers or to skills which directly or indirectly contribute to defending against it, but these are edge cases.&lt;br /&gt;
&lt;br /&gt;
= Gear Basics =&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
The basic properties of [[weapons]] are: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;RT&#039;&#039;&#039;: How many seconds it takes to swing the weapon. Each weapon type has a minimum RT. Most weapons&#039; RT is lowered by the combination of your Agility and Dexterity bonuses. Bows and thrown weapons use Strength bonus instead. &lt;br /&gt;
* &#039;&#039;&#039;Enchantment&#039;&#039;&#039;: The bonus to your Attack Strength (AS) granted by the weapon. Your adventurer must have levels equal to 1/2 of the weapon&#039;s bonus in order to wield it. Thus, at level 5, you can use a +10 weapon. Enchantments are sometimes referred to as e.g. &amp;quot;2x,&amp;quot; which means enchanted twice, or +10. This is because old-style enchanting occurred in increments of +5. &lt;br /&gt;
* &#039;&#039;&#039;Armor vs. Defense (AvD)&#039;&#039;&#039;: This number is added directly to your Attack Strength (AS) to determine whether you hit your target. It&#039;s calculated by comparing the weapon against the armor of the target. Thus, this is not a static bonus, but rather one which will vary depending on your opponent.&lt;br /&gt;
* &#039;&#039;&#039;Damage Factor (DF)&#039;&#039;&#039;: How much damage the weapon causes when it hits. A dart has a low DF, and a lance has a high one. &lt;br /&gt;
* &#039;&#039;&#039;Damage type&#039;&#039;&#039;: Crush, slash, puncture, etc. Many adventurers prefer crush damage. Different options will be optimal against different opponents.&lt;br /&gt;
* &#039;&#039;&#039;Critical weighting&#039;&#039;&#039;: Most weapons do not have inherent crit weighting, which is typically a later-game property. However, katanas have a natural 10 points of [https://gswiki.play.net/Weighting weighting] (hits like a ton of bricks), and claidhmores have a natural 40 points (hits like an asteroid).&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
The basic properties of [[armor]] are: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AG (Armor Group)&#039;&#039;&#039;: The overall class: Cloth, leather, scale, chain, or plate. &lt;br /&gt;
* &#039;&#039;&#039;AsG (Armor sub-Group)&#039;&#039;&#039;: The subclass, based on which body parts it protects. Every AG has options for: chest, chest + arms, chest + arms + legs, and full coverage. For example, for plate, metal breastplate is chest only, and full platemail is full-body plate coverage. &lt;br /&gt;
* &#039;&#039;&#039;RT (Round Time)&#039;&#039;&#039;: Armors will add RT if you aren&#039;t adequately trained. You can find the training needed to remove additional RT under [[Armor Use]]. &lt;br /&gt;
* &#039;&#039;&#039;AP (Action Penalty)&#039;&#039;&#039;: After you train off the additional RT, further training will reduce your AP. The table for this is under [https://gswiki.play.net/Armor_Use#Overtraining_Benefits Overtraining Benefits]. &lt;br /&gt;
* &#039;&#039;&#039;CvA (Cast vs. Armor)&#039;&#039;&#039;: CvA is the equivalent of AvD for weapons, i.e., how well a spell does against a specific armor type. CvAs can be found under [https://gswiki.play.net/Armor#Armor_Attributes Armor Attributes].&lt;br /&gt;
* &#039;&#039;&#039;Spell hindrance&#039;&#039;&#039;: This is your chance to fail when casting a specific type of spell in a particular type of armor. It&#039;s also found under [https://gswiki.play.net/Armor#Armor_Attributes Armor Attributes]. &lt;br /&gt;
* &#039;&#039;&#039;Enchantment&#039;&#039;&#039;: The same as for weapons, above.&lt;br /&gt;
&lt;br /&gt;
=== Armor Accessories ===&lt;br /&gt;
&lt;br /&gt;
In addition to chest-worn armor, there are also armor accessories. These are divided into helm, arm greaves, and leg greaves. Wearing a base armor with an empty spot for head, arms, or legs, and an accessory in one of those spots, will raise your AsG to the relevant tier up. It can also provide properties not found on your base armor, such as flares, enhancives, spikes, or critical or damage padding.&lt;br /&gt;
&lt;br /&gt;
=== Armor Quirks ===&lt;br /&gt;
&lt;br /&gt;
* If your base armor has more padding than an accessory worn with it, the accessory must have at least 1 rank (1 CER) of the same padding type (damage or critical) in order for it to feed through.&lt;br /&gt;
&lt;br /&gt;
* Note that head coverage is only included in full-body armor options (robes, double leathers, brigandine armor, chain hauberk, full platemail). Wearing a helm with any other AsG will increase it to the full-body option. For example, wearing a helm with light leather, even if you have no arm or leg greaves, is considered double leather.&lt;br /&gt;
&lt;br /&gt;
* When you go up a class in AG, your uncovered body parts are considered to have the protection of the next armor class down. For example, if you go from chain hauberk (full body chain) to metal breastplate (chest only plate), then your head, arms, and legs have protection equivalent to chain. &lt;br /&gt;
&lt;br /&gt;
* If you lighten your armor below the base value, that additional weight is granted to you as potential encumbrance. Thus, if you lighten your full plate by 20 lbs, you&#039;ll be able to carry 20 lbs more before becoming encumbered.&lt;br /&gt;
&lt;br /&gt;
== Gear Properties ==&lt;br /&gt;
&lt;br /&gt;
The following properties apply to [[Weapons|weapons]], [[Shield|shields]], [[Armor|armor]], and [[https://gswiki.play.net/Armor#Armor_Accessories_Effect|armor accessories]].&lt;br /&gt;
&lt;br /&gt;
Items have a limited number of slots where their properties reside. These are divided into four categories:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Appearance (A)&#039;&#039;&#039;: This slot includes the item&#039;s appearance, enchantment, [[holy armament]] status, modifiers for adventurer-forged weapons, and material properties.  An item can have all of these. &lt;br /&gt;
* &#039;&#039;&#039;Abilities (B)&#039;&#039;&#039;: Include most flares, including all common and uncommon. It also includes defender bonuses on weapons, and TD bonuses on armor. One per item. &lt;br /&gt;
* &#039;&#039;&#039;Other properties (C)&#039;&#039;&#039;: Weighting, padding, sighting, enhancives, resistances, spikes, ensorcellment, sanctification, and a few others. Any number possible.&lt;br /&gt;
* &#039;&#039;&#039;Scripts (D)&#039;&#039;&#039;: Both cosmetic and mechanical scripts. One per item. &lt;br /&gt;
&lt;br /&gt;
Here is a table comparing [https://docs.google.com/spreadsheets/d/18WUtegCdx7HpO2LZzfzMlfStRczC7-nAcPIUnLY35AU/edit?gid=0#gid=0 flare types]. The most frequent recommendation is [[Flares#Electric Flares|lightning (electric)]] because of its proclivity for lethal critical hits. [[Flares#Void Flares|Vacuum (void)]] is also a popular choice, with higher average damage than electric. Further, no creatures are resistant to vacuum, whereas some resist lightning. Additionally, there are some hunting grounds with water which, when combined with lightning flares, can be deadly for the wielder. Others prefer &amp;quot;mechanical&amp;quot; flares like [[Flares#Puncture Flares|puncture]], [[Flares#Crush Flares|crush]], or [[Flares#Slash Flares|slash]].&lt;br /&gt;
&lt;br /&gt;
== Stat/Skill Enhancive Gear ==&lt;br /&gt;
&lt;br /&gt;
[[Enhancive item]]s are often considered endgame gear because they&#039;re expensive to purchase, expensive to maintain, and somewhat of a hassle to manage.&lt;br /&gt;
&lt;br /&gt;
Enhancives are capped at the following bonuses:&lt;br /&gt;
&lt;br /&gt;
    Base Stat: +40&lt;br /&gt;
    Stat Bonus : +20&lt;br /&gt;
    Skill Rank: +50&lt;br /&gt;
    Skill Bonus: +50&lt;br /&gt;
    Max Health/Mana/Stamina: +300&lt;br /&gt;
    Max Mana: +600&lt;br /&gt;
    Health/Mana/Stamina Regen: +50&lt;br /&gt;
    Max Spirit/Spirit Regen: +3&lt;br /&gt;
&lt;br /&gt;
These limits are mutually exclusive, so you can have +40 base statistic or +20 statistic bonus, total. Note that stat bonuses convert between each other automatically, so if you wear a ring with +2 Strength bonus, your Strength bonus will increase by +2, and your Strength base by +1.&lt;br /&gt;
&lt;br /&gt;
The relationship between skills, on the other hand, is more complex. Skill ranks provide higher bonuses if you are untrained in that skill. For skills in which you&#039;re highly trained, i.e. the ones you&#039;ll typically target with your gear, skill ranks grant +1 bonus. Since items with skill ranks are considerably more expensive to maintain, for this reason, skill bonuses are typically strongly preferred over ranks. Exceptions are typically threshold skills, i.e. those in which your goal is to reach a certain bonus, and then stop. For example, if you wear an item with +5 Armor Use ranks, and if you start with 0 ranks, that would give you +25 bonus, which might be enough to allow you to untrain your character&#039;s Armor Use, saving you considerable training points. Note also that bonus gives ranks in reverse, in the same manner as stat base and bonuses convert. That said, this is typically more hassle and expense than it&#039;s worth, and the simplest solution is to find items with skill bonuses instead of skill ranks.&lt;br /&gt;
&lt;br /&gt;
Abilities which show an enhanced stat under [[INFO]], such as the [[Surge of Strength]] combat maneuver and certain spells), count towards the above limits. Those which do not, such as the spells [[Strength (509)]], and [[Phoen&#039;s Strength (606)]], do not. Thus, you could wear items with +20 Strength bonus and still benefit from 509 and 606, but you would not benefit from Surge of Strength.&lt;br /&gt;
&lt;br /&gt;
The following spells and abilities contribute to the above totals: [[1608]], [[1616]], [[203]], [[312]]&#039;s Wisdom buff, assault-type weapon skill bonuses, [[Combat Maneuvers|CM]]: Burst, Surge&lt;br /&gt;
&lt;br /&gt;
If you choose to build an enhancive set, the [[Adventurer&#039;s Guild]] sells armoires for bounty points which make the process much easier. The armoire can be POINTed at your worn enhancives to save a spot inside, then when it&#039;s opened, all of those items will automatically fly into it. Similarly, when it&#039;s opened again, the items will fly out and back onto your character, thus allowing you to don/doff all of your enhancives with a couple of commands.&lt;br /&gt;
&lt;br /&gt;
= Noncombat Gear =&lt;br /&gt;
&lt;br /&gt;
== Containers ==&lt;br /&gt;
&lt;br /&gt;
First, if your bags display as a giant paragraph, try this: &#039;&#039;&#039;SET SORTED ON.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Encumbrance is a significant factor in GemStone IV. Being encumbered not only slows your roundtime, but makes you vulnerable to combat maneuvers, more likely to fall when climbing, and related. Thus, a good initial goal with containers is to minimize their impact on encumbrance.&lt;br /&gt;
&lt;br /&gt;
There are three ways to do this: lighten, deepen, and weight reduction.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Lightening]]&#039;&#039;&#039;: You should always lighten containers before deepening them. This is because the minimum weight of a container is determined by its capacity. In other words, the deeper it is, the higher the floor of its minimum weight. However, the opposite is not true: a lightweight container can be deepened just as much as a heavy one.&lt;br /&gt;
* &#039;&#039;&#039;[[Deepening]]&#039;&#039;&#039;: After your container is at its minimum allowed weight, you can deepen it. In addition to the simplicity offered by a voluminous cloak or backpack, deeper containers can mean fewer containers, which means, indirectly, less weight.&lt;br /&gt;
&lt;br /&gt;
You can &#039;&#039;&#039;INSPECT&#039;&#039;&#039; your container to see how much it holds, &#039;&#039;&#039;WEIGH&#039;&#039;&#039; it to see its weight, and &#039;&#039;&#039;ANALYZE&#039;&#039;&#039; it to tell whether it can be lightened or deepened further.&lt;br /&gt;
&lt;br /&gt;
Both lightening and deepening can be accomplished with &amp;quot;notes,&amp;quot; which are consumeables that drop from specific events. These notes can be stored in large stacks and &#039;&#039;&#039;REDEEM&#039;&#039;&#039;ed to automatically lighten or deepen your container. The ones to use are light yellow notes, which lighten by 1 lb, and pale pink notes, which deepen by 10 lbs up to 140 lbs (back and shoulder), 60 lbs (shoulderworn), or 40 lbs (beltworn, frontworn). Note that you can use multiple light yellow notes sequentially, so you do not need to purchase the more-expensive, and largely useless, alternative note colors. You can purchase these notes from other players via &#039;&#039;&#039;ESP MERCHANT&#039;&#039;&#039; or in player-run shops, and some players may even donate them to new adventurers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Weight reduction]]&#039;&#039;&#039;: This is an expensive, special service which makes the items inside your container effectively weigh less. It does not change the capacity of the container. This is an endgame consideration.&lt;br /&gt;
&lt;br /&gt;
After sorting out your containers, the next consideration is scripts. There are many aesthetic scripts, a few affordable mechanical scripts, and a several high-end mechanical ones. Here is a page which lists [[Category&lt;br /&gt;
item scripts|container scripts]].&lt;br /&gt;
&lt;br /&gt;
The ones I prefer are:&lt;br /&gt;
* &#039;&#039;&#039;[[Super Secure Gem Pouch]]&#039;&#039;&#039;: When unlocked, this script allows you to move gems into your pouch while it&#039;s closed, preventing pickpocketing. The locked version of this is inexpensive.&lt;br /&gt;
* &#039;&#039;&#039;[[Pelt Bag]]&#039;&#039;&#039;: When unlocked, this auto-bundles your skins. The locked version of this is inexpensive.&lt;br /&gt;
* &#039;&#039;&#039;[[Survivalist&#039;s Kit|Survival Kit]]&#039;&#039;&#039;: This is a higher-end item, costing about 2 million silvers off-the-shelf, and significantly more when upgraded. However, it&#039;s among the most popular higher-end items because it has enormous utility. A more affordable option is the older [[Herb Kit]], which auto-bundles herbs when unlocked, but lacks the other features of the Survival Kit.&lt;br /&gt;
* &#039;&#039;&#039;[[Discreet container]]&#039;&#039;&#039;: When unlocked, this allows you to place and remove items without messaging in the room.&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039;: Utility scripts for backpacks are limited. The most affordable option, and arguably the best, is a treasure system knapsack lightened to 2 lbs, deepened to 200 lbs, and altered to your aesthetic.&lt;br /&gt;
* &#039;&#039;&#039;Cloak&#039;&#039;&#039;: Mechanical cloak scripts can get extremely expensive. Options include [[Shield Cape]], [[Dramatic Drapery]], [[Night Shroud cloak|Night Shroud]]. A popular aesthetic choice is [[ClimateWear]], which, with all of the unlocks, allows you to cover your features.&lt;br /&gt;
&lt;br /&gt;
The easiest and cheapest way to get an excellent starter container is to find items in the treasure system and use notes to improve them. Knapsacks and jackets can often be lightened to 2 lbs, then deepened as much as desired.&lt;br /&gt;
&lt;br /&gt;
= Other Items =&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[Resistance Trinket]]&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;[[Luck Trinket]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Decision-Making =&lt;br /&gt;
&lt;br /&gt;
When designing your character, consider your goals, strengths, and weaknesses.&lt;br /&gt;
&lt;br /&gt;
* If you&#039;re a low-level spellcaster and running out of mana, consider [[Mana flares|mana flares]] (mana returned on cast).&lt;br /&gt;
* If you&#039;re missing a lot of your spells, [[Acuity flares|acuity]] (increased CS) could be a good choice.&lt;br /&gt;
* If you want to kill things in one shot, you may want to avoid high-damage, low-critical flares, like [[Disintegrate flares|disintegrate]] or [[Disruption flares|disruption]]. On the other hand, if you&#039;re hunting something that cannot be critted, then those two might be the best options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spikes&#039;&#039;&#039;: These are offensive adornments to defensive gear. In other words, they go on shields, armor, and armor accessories, but the only way to make use of them is via learning combat maneuvers. They do not flare reactively when you are struck.&lt;br /&gt;
&lt;br /&gt;
== Special Notes ==&lt;br /&gt;
&lt;br /&gt;
* [[Player service]]s&lt;br /&gt;
** [[Sanctify]]&lt;br /&gt;
** [[Ensorcel]]&lt;br /&gt;
** [[Critical Weighting]]&lt;br /&gt;
** [[Damage Weighting]]&lt;br /&gt;
** [[Sighting]]&lt;br /&gt;
&lt;br /&gt;
When choosing an item, keep in mind some common sources of conflict in property categories (A-D, above):&lt;br /&gt;
&lt;br /&gt;
* Paladins typically avoid bonding with a weapon that already has flares or a defender bonus, as you miss out on double plasma flares.&lt;br /&gt;
&lt;br /&gt;
* If your item has a cosmetic script, you must have it removed before adding a mechanical script. Many years ago, cosmetic scripts were highly valued on armaments, but because of the proliferation of mechanical scripts, they are now often detrimental on high-end gear. However, they still hold value on lower-value gear, particularly scripts that are older and rarer. In August 2024, a new system was revealed which is intended to bridge the gap between cosmetic and mechanical scripts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://gswiki.play.net/Category:Weapon_item_scripts Weapon scripts]: Popular choices are [[Animalistic Spirit Weapon|Animalistic Spirit weapons]], [[Briar flare items|Briar flares]], [[Duskbringer weapons]], [[Sigil Staff|Sigil Staves]], [[Spore Bow|Spore Bows]], [[Valence Weapon|Valence weapons]].&lt;br /&gt;
&lt;br /&gt;
[https://gswiki.play.net/Category:Armor_item_scripts Armor scripts]: Popular choices are [[Animalistic Spirit Armor|Animalistic]], [[Elven Armor]], [[Ethereal armor|Ethereal Armor]], [[Ithzir Armor]], [[Mana-Infused Armor]], [[Valence Armor]], [[Voln armor|Voln Armor]].&lt;br /&gt;
&lt;br /&gt;
Another recent consideration is [[Flare Gloves]]. These are gloves which offer flares if your weapon lacks them, at the cost of stamina.&lt;br /&gt;
&lt;br /&gt;
== Services: Order of Operations ==&lt;br /&gt;
&lt;br /&gt;
To read about player services, check out the [[New Adventurer FAQ]]. &lt;br /&gt;
&lt;br /&gt;
The order of operations below is typically the least-expensive route to building an endgame item. Factors considered are: the price per week of the player resource, the number of resource weeks needed, and the difficulty added by the service. This is because adventurers who can service higher-difficulty items command a premium on their resource. &lt;br /&gt;
&lt;br /&gt;
The most common recommendation is the following:&lt;br /&gt;
&lt;br /&gt;
# Enchant to 7x (7x-10x enchanting becomes very expensive), done first due to taking many weeks of Wizard essence and adding little difficulty &lt;br /&gt;
&lt;br /&gt;
# Sanctify (adds 20 difficulty per tiers S1-5, and 50 for S6), done second due to adding less difficulty than ensorcellment&lt;br /&gt;
&lt;br /&gt;
# Ensorcel (adds 50 difficulty per tiers 1-5), done third due to adding more difficulty, but some may consider doing this after S3/4 based on higher price and lower availability&lt;br /&gt;
&lt;br /&gt;
# WPS as available, typically 10-15 services added per 2-month window, which is harder to find and adds little difficulty &lt;br /&gt;
&lt;br /&gt;
# Add certificates (flares, scripts)&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws%27_Comprehensive_Gear_Guide&amp;diff=223746</id>
		<title>Tatterclaws&#039; Comprehensive Gear Guide</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws%27_Comprehensive_Gear_Guide&amp;diff=223746"/>
		<updated>2024-08-14T10:28:06Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Services: Order of Operations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide is an introduction to gearing your adventurer. Things change frequently in Elanthia, so please check the most recent updates against the last-updated date before making any big decisions. Last updated: 8-13-2024. &lt;br /&gt;
&lt;br /&gt;
== Combat Basics ==&lt;br /&gt;
&lt;br /&gt;
For the most part, combat gear properties apply to both offensive and defensive gear, with the attack equivalent of a weapon mirrored in the defense of armor. [[Enchanting]], [https://gswiki.play.net/Sanctify_(330) sanctification], [https://gswiki.play.net/Ensorcell_(735) ensorcellment], [https://gswiki.play.net/Enhancive_item enhancives], [https://gswiki.play.net/Category:Flares flares], [[weighting]], [[padding]], and many other properties are effectively interchangeable in this manner. Exceptions are addressed at the end of this section.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s begin with the variables: &lt;br /&gt;
&lt;br /&gt;
=== Offense ===&lt;br /&gt;
&lt;br /&gt;
You can view your statistics here under COMBAT OFFENSE. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AS ([[Attack strength]])&#039;&#039;&#039;: This is your physical attack power.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CS ([[Casting Strength]])&#039;&#039;&#039;: This is your spell power.&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
&lt;br /&gt;
You can view your statistics here under COMBAT DEFENSE. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;DS ([[Defensive Strength]])&#039;&#039;&#039;: This is your defense against physical attacks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TD ([[Target Defense]])&#039;&#039;&#039;: This is your defense against spells.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Combat Maneuvers]]&#039;&#039;&#039;: Combat maneuvers are special attacks which use a Standard Maneuver Roll (SMR). Note that there is both [https://gswiki.play.net/Standard_maneuver_roll SMR], the old system, and [https://gswiki.play.net/Standard_maneuver_roll#SMR_v2 SMR v2], the newer version. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://gswiki.play.net/Evade EBP ([[Evade]], [[Block]], [[Parry]])]&#039;&#039;&#039;: These three separate systems are sometimes lumped together as &amp;quot;EBP&amp;quot; for mechanical purpsoes. Armor typically does not contribute directly to these. &lt;br /&gt;
&lt;br /&gt;
AS and DS are the primary considerations for gear in terms of the above. Increased CS can be obtained from runestaves with [https://gswiki.play.net/Acuity_flare acuity flares], some armors have TD, and some enhancive gear can provide bonuses to Combat Maneuvers or to skills which directly or indirectly contribute to defending against it, but these are edge cases.&lt;br /&gt;
&lt;br /&gt;
= Gear Basics =&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
The basic properties of [[weapons]] are: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;RT&#039;&#039;&#039;: How many seconds it takes to swing the weapon. Each weapon type has a minimum RT. Most weapons&#039; RT is lowered by the combination of your Agility and Dexterity bonuses. Bows and thrown weapons use Strength bonus instead. &lt;br /&gt;
* &#039;&#039;&#039;Enchantment&#039;&#039;&#039;: The bonus to your Attack Strength (AS) granted by the weapon. Your adventurer must have levels equal to 1/2 of the weapon&#039;s bonus in order to wield it. Thus, at level 5, you can use a +10 weapon. Enchantments are sometimes referred to as e.g. &amp;quot;2x,&amp;quot; which means enchanted twice, or +10. This is because old-style enchanting occurred in increments of +5. &lt;br /&gt;
* &#039;&#039;&#039;Armor vs. Defense (AvD)&#039;&#039;&#039;: This number is added directly to your Attack Strength (AS) to determine whether you hit your target. It&#039;s calculated by comparing the weapon against the armor of the target. Thus, this is not a static bonus, but rather one which will vary depending on your opponent.&lt;br /&gt;
* &#039;&#039;&#039;Damage Factor (DF)&#039;&#039;&#039;: How much damage the weapon causes when it hits. A dart has a low DF, and a lance has a high one. &lt;br /&gt;
* &#039;&#039;&#039;Damage type&#039;&#039;&#039;: Crush, slash, puncture, etc. Many adventurers prefer crush damage. Different options will be optimal against different opponents.&lt;br /&gt;
* &#039;&#039;&#039;Critical weighting&#039;&#039;&#039;: Most weapons do not have inherent crit weighting, which is typically a later-game property. However, katanas have a natural 10 points of [https://gswiki.play.net/Weighting weighting] (hits like a ton of bricks), and claidhmores have a natural 40 points (hits like an asteroid).&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
The basic properties of [[armor]] are: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AG (Armor Group)&#039;&#039;&#039;: The overall class: Cloth, leather, scale, chain, or plate. &lt;br /&gt;
* &#039;&#039;&#039;AsG (Armor sub-Group)&#039;&#039;&#039;: The subclass, based on which body parts it protects. Every AG has options for: chest, chest + arms, chest + arms + legs, and full coverage. For example, for plate, metal breastplate is chest only, and full platemail is full-body plate coverage. &lt;br /&gt;
* &#039;&#039;&#039;RT (Round Time)&#039;&#039;&#039;: Armors will add RT if you aren&#039;t adequately trained. You can find the training needed to remove additional RT under [[Armor Use]]. &lt;br /&gt;
* &#039;&#039;&#039;AP (Action Penalty)&#039;&#039;&#039;: After you train off the additional RT, further training will reduce your AP. The table for this is under [https://gswiki.play.net/Armor_Use#Overtraining_Benefits Overtraining Benefits]. &lt;br /&gt;
* &#039;&#039;&#039;CvA (Cast vs. Armor)&#039;&#039;&#039;: CvA is the equivalent of AvD for weapons, i.e., how well a spell does against a specific armor type. CvAs can be found under [https://gswiki.play.net/Armor#Armor_Attributes Armor Attributes].&lt;br /&gt;
* &#039;&#039;&#039;Spell hindrance&#039;&#039;&#039;: This is your chance to fail when casting a specific type of spell in a particular type of armor. It&#039;s also found under [https://gswiki.play.net/Armor#Armor_Attributes Armor Attributes]. &lt;br /&gt;
* &#039;&#039;&#039;Enchantment&#039;&#039;&#039;: The same as for weapons, above.&lt;br /&gt;
&lt;br /&gt;
=== Armor Accessories ===&lt;br /&gt;
&lt;br /&gt;
In addition to chest-worn armor, there are also armor accessories. These are divided into helm, arm greaves, and leg greaves. Wearing a base armor with an empty spot for head, arms, or legs, and an accessory in one of those spots, will raise your AsG to the relevant tier up. It can also provide properties not found on your base armor, such as flares, enhancives, spikes, or critical or damage padding.&lt;br /&gt;
&lt;br /&gt;
=== Armor Quirks ===&lt;br /&gt;
&lt;br /&gt;
* If your base armor has more padding than an accessory worn with it, the accessory must have at least 1 rank (1 CER) of the same padding type (damage or critical) in order for it to feed through.&lt;br /&gt;
&lt;br /&gt;
* Note that head coverage is only included in full-body armor options (robes, double leathers, brigandine armor, chain hauberk, full platemail). Wearing a helm with any other AsG will increase it to the full-body option. For example, wearing a helm with light leather, even if you have no arm or leg greaves, is considered double leather.&lt;br /&gt;
&lt;br /&gt;
* When you go up a class in AG, your uncovered body parts are considered to have the protection of the next armor class down. For example, if you go from chain hauberk (full body chain) to metal breastplate (chest only plate), then your head, arms, and legs have protection equivalent to chain. &lt;br /&gt;
&lt;br /&gt;
* If you lighten your armor below the base value, that additional weight is granted to you as potential encumbrance. Thus, if you lighten your full plate by 20 lbs, you&#039;ll be able to carry 20 lbs more before becoming encumbered.&lt;br /&gt;
&lt;br /&gt;
== Gear Properties ==&lt;br /&gt;
&lt;br /&gt;
The following properties apply to [[Weapons|weapons]], [[Shield|shields]], [[Armor|armor]], and [[https://gswiki.play.net/Armor#Armor_Accessories_Effect|armor accessories]].&lt;br /&gt;
&lt;br /&gt;
Items have a limited number of slots where their properties reside. These are divided into four categories:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Appearance (A)&#039;&#039;&#039;: This slot includes the item&#039;s appearance, enchantment, [[holy armament]] status, modifiers for adventurer-forged weapons, and material properties.  An item can have all of these. &lt;br /&gt;
* &#039;&#039;&#039;Abilities (B)&#039;&#039;&#039;: Include most flares, including all common and uncommon. It also includes defender bonuses on weapons, and TD bonuses on armor. One per item. &lt;br /&gt;
* &#039;&#039;&#039;Other properties (C)&#039;&#039;&#039;: Weighting, padding, sighting, enhancives, resistances, spikes, ensorcellment, sanctification, and a few others. Any number possible.&lt;br /&gt;
* &#039;&#039;&#039;Scripts (D)&#039;&#039;&#039;: Both cosmetic and mechanical scripts. One per item. &lt;br /&gt;
&lt;br /&gt;
Here is a table comparing [https://docs.google.com/spreadsheets/d/18WUtegCdx7HpO2LZzfzMlfStRczC7-nAcPIUnLY35AU/edit?gid=0#gid=0 flare types]. The most frequent recommendation is [[Flares#Electric Flares|lightning (electric)]] because of its proclivity for lethal critical hits. [[Flares#Void Flares|Vacuum (void)]] is also a popular choice, with higher average damage than electric. Further, no creatures are resistant to vacuum, whereas some resist lightning. Additionally, there are some hunting grounds with water which, when combined with lightning flares, can be deadly for the wielder. Others prefer &amp;quot;mechanical&amp;quot; flares like [[Flares#Puncture Flares|puncture]], [[Flares#Crush Flares|crush]], or [[Flares#Slash Flares|slash]].&lt;br /&gt;
&lt;br /&gt;
== Stat/Skill Enhancive Gear ==&lt;br /&gt;
&lt;br /&gt;
[[Enhancive item]]s are often considered endgame gear because they&#039;re expensive to purchase, expensive to maintain, and somewhat of a hassle to manage.&lt;br /&gt;
&lt;br /&gt;
Enhancives are capped at the following bonuses:&lt;br /&gt;
&lt;br /&gt;
    Base Stat: +40&lt;br /&gt;
    Stat Bonus : +20&lt;br /&gt;
    Skill Rank: +50&lt;br /&gt;
    Skill Bonus: +50&lt;br /&gt;
    Max Health/Mana/Stamina: +300&lt;br /&gt;
    Max Mana: +600&lt;br /&gt;
    Health/Mana/Stamina Regen: +50&lt;br /&gt;
    Max Spirit/Spirit Regen: +3&lt;br /&gt;
&lt;br /&gt;
These limits are mutually exclusive, so you can have +40 base statistic or +20 statistic bonus, total. Note that stat bonuses convert between each other automatically, so if you wear a ring with +2 Strength bonus, your Strength bonus will increase by +2, and your Strength base by +1.&lt;br /&gt;
&lt;br /&gt;
The relationship between skills, on the other hand, is more complex. Skill ranks provide higher bonuses if you are untrained in that skill. For skills in which you&#039;re highly trained, i.e. the ones you&#039;ll typically target with your gear, skill ranks grant +1 bonus. Since items with skill ranks are considerably more expensive to maintain, for this reason, skill bonuses are typically strongly preferred over ranks. Exceptions are typically threshold skills, i.e. those in which your goal is to reach a certain bonus, and then stop. For example, if you wear an item with +5 Armor Use ranks, and if you start with 0 ranks, that would give you +25 bonus, which might be enough to allow you to untrain your character&#039;s Armor Use, saving you considerable training points. Note also that bonus gives ranks in reverse, in the same manner as stat base and bonuses convert. That said, this is typically more hassle and expense than it&#039;s worth, and the simplest solution is to find items with skill bonuses instead of skill ranks.&lt;br /&gt;
&lt;br /&gt;
Abilities which show an enhanced stat under [[INFO]], such as the [[Surge of Strength]] combat maneuver and certain spells), count towards the above limits. Those which do not, such as the spells [[Strength (509)]], and [[Phoen&#039;s Strength (606)]], do not. Thus, you could wear items with +20 Strength bonus and still benefit from 509 and 606, but you would not benefit from Surge of Strength.&lt;br /&gt;
&lt;br /&gt;
The following spells and abilities contribute to the above totals: [[1608]], [[1616]], [[203]], [[312]]&#039;s Wisdom buff, assault-type weapon skill bonuses, [[Combat Maneuvers|CM]]: Burst, Surge&lt;br /&gt;
&lt;br /&gt;
If you choose to build an enhancive set, the [[Adventurer&#039;s Guild]] sells armoires for bounty points which make the process much easier. The armoire can be POINTed at your worn enhancives to save a spot inside, then when it&#039;s opened, all of those items will automatically fly into it. Similarly, when it&#039;s opened again, the items will fly out and back onto your character, thus allowing you to don/doff all of your enhancives with a couple of commands.&lt;br /&gt;
&lt;br /&gt;
= Noncombat Gear =&lt;br /&gt;
&lt;br /&gt;
== Containers ==&lt;br /&gt;
&lt;br /&gt;
First, if your bags display as a giant paragraph, try this: &#039;&#039;&#039;SET SORTED ON.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Encumbrance is a significant factor in GemStone IV. Being encumbered not only slows your roundtime, but makes you vulnerable to combat maneuvers, more likely to fall when climbing, and related. Thus, a good initial goal with containers is to minimize their impact on encumbrance.&lt;br /&gt;
&lt;br /&gt;
There are three ways to do this: lighten, deepen, and weight reduction.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Lightening]]&#039;&#039;&#039;: You should always lighten containers before deepening them. This is because the minimum weight of a container is determined by its capacity. In other words, the deeper it is, the higher the floor of its minimum weight. However, the opposite is not true: a lightweight container can be deepened just as much as a heavy one.&lt;br /&gt;
* &#039;&#039;&#039;[[Deepening]]&#039;&#039;&#039;: After your container is at its minimum allowed weight, you can deepen it. In addition to the simplicity offered by a voluminous cloak or backpack, deeper containers can mean fewer containers, which means, indirectly, less weight.&lt;br /&gt;
&lt;br /&gt;
You can &#039;&#039;&#039;INSPECT&#039;&#039;&#039; your container to see how much it holds, &#039;&#039;&#039;WEIGH&#039;&#039;&#039; it to see its weight, and &#039;&#039;&#039;ANALYZE&#039;&#039;&#039; it to tell whether it can be lightened or deepened further.&lt;br /&gt;
&lt;br /&gt;
Both lightening and deepening can be accomplished with &amp;quot;notes,&amp;quot; which are consumeables that drop from specific events. These notes can be stored in large stacks and &#039;&#039;&#039;REDEEM&#039;&#039;&#039;ed to automatically lighten or deepen your container. The ones to use are light yellow notes, which lighten by 1 lb, and pale pink notes, which deepen by 10 lbs up to 140 lbs (back and shoulder), 60 lbs (shoulderworn), or 40 lbs (beltworn, frontworn). Note that you can use multiple light yellow notes sequentially, so you do not need to purchase the more-expensive, and largely useless, alternative note colors. You can purchase these notes from other players via &#039;&#039;&#039;ESP MERCHANT&#039;&#039;&#039; or in player-run shops, and some players may even donate them to new adventurers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Weight reduction]]&#039;&#039;&#039;: This is an expensive, special service which makes the items inside your container effectively weigh less. It does not change the capacity of the container. This is an endgame consideration.&lt;br /&gt;
&lt;br /&gt;
After sorting out your containers, the next consideration is scripts. There are many aesthetic scripts, a few affordable mechanical scripts, and a several high-end mechanical ones. Here is a page which lists [[Category&lt;br /&gt;
item scripts|container scripts]].&lt;br /&gt;
&lt;br /&gt;
The ones I prefer are:&lt;br /&gt;
* &#039;&#039;&#039;[[Super Secure Gem Pouch]]&#039;&#039;&#039;: When unlocked, this script allows you to move gems into your pouch while it&#039;s closed, preventing pickpocketing. The locked version of this is inexpensive.&lt;br /&gt;
* &#039;&#039;&#039;[[Pelt Bag]]&#039;&#039;&#039;: When unlocked, this auto-bundles your skins. The locked version of this is inexpensive.&lt;br /&gt;
* &#039;&#039;&#039;[[Survivalist&#039;s Kit|Survival Kit]]&#039;&#039;&#039;: This is a higher-end item, costing about 2 million silvers off-the-shelf, and significantly more when upgraded. However, it&#039;s among the most popular higher-end items because it has enormous utility. A more affordable option is the older [[Herb Kit]], which auto-bundles herbs when unlocked, but lacks the other features of the Survival Kit.&lt;br /&gt;
* &#039;&#039;&#039;[[Discreet container]]&#039;&#039;&#039;: When unlocked, this allows you to place and remove items without messaging in the room.&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039;: Utility scripts for backpacks are limited. The most affordable option, and arguably the best, is a treasure system knapsack lightened to 2 lbs, deepened to 200 lbs, and altered to your aesthetic.&lt;br /&gt;
* &#039;&#039;&#039;Cloak&#039;&#039;&#039;: Mechanical cloak scripts can get extremely expensive. Options include [[Shield Cape]], [[Dramatic Drapery]], [[Night Shroud cloak|Night Shroud]]. A popular aesthetic choice is [[ClimateWear]], which, with all of the unlocks, allows you to cover your features.&lt;br /&gt;
&lt;br /&gt;
The easiest and cheapest way to get an excellent starter container is to find items in the treasure system and use notes to improve them. Knapsacks and jackets can often be lightened to 2 lbs, then deepened as much as desired.&lt;br /&gt;
&lt;br /&gt;
= Other Items =&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[Resistance Trinket]]&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;[[Luck Trinket]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Decision-Making =&lt;br /&gt;
&lt;br /&gt;
When designing your character, consider your goals, strengths, and weaknesses.&lt;br /&gt;
&lt;br /&gt;
* If you&#039;re a low-level spellcaster and running out of mana, consider [[Mana flares|mana flares]] (mana returned on cast).&lt;br /&gt;
* If you&#039;re missing a lot of your spells, [[Acuity flares|acuity]] (increased CS) could be a good choice.&lt;br /&gt;
* If you want to kill things in one shot, you may want to avoid high-damage, low-critical flares, like [[Disintegrate flares|disintegrate]] or [[Disruption flares|disruption]]. On the other hand, if you&#039;re hunting something that cannot be critted, then those two might be the best options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spikes&#039;&#039;&#039;: These are offensive adornments to defensive gear. In other words, they go on shields, armor, and armor accessories, but the only way to make use of them is via learning combat maneuvers. They do not flare reactively when you are struck.&lt;br /&gt;
&lt;br /&gt;
== Special Notes ==&lt;br /&gt;
&lt;br /&gt;
* [[Player service]]s&lt;br /&gt;
** [[Sanctify]]&lt;br /&gt;
** [[Ensorcel]]&lt;br /&gt;
** [[Critical Weighting]]&lt;br /&gt;
** [[Damage Weighting]]&lt;br /&gt;
** [[Sighting]]&lt;br /&gt;
&lt;br /&gt;
When choosing an item, keep in mind some common sources of conflict in property categories (A-D, above):&lt;br /&gt;
&lt;br /&gt;
* Paladins typically avoid bonding with a weapon that already has flares or a defender bonus, as you miss out on double plasma flares.&lt;br /&gt;
&lt;br /&gt;
* If your item has a cosmetic script, you must have it removed before adding a mechanical script. Many years ago, cosmetic scripts were highly valued on armaments, but because of the proliferation of mechanical scripts, they are now often detrimental on high-end gear. However, they still hold value on lower-value gear, particularly scripts that are older and rarer. In August 2024, a new system was revealed which is intended to bridge the gap between cosmetic and mechanical scripts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://gswiki.play.net/Category:Weapon_item_scripts Weapon scripts]: Popular choices are [[Animalistic Spirit Weapon|Animalistic Spirit weapons]], [[Briar flare items|Briar flares]], [[Duskbringer weapons]], [[Sigil Staff|Sigil Staves]], [[Spore Bow|Spore Bows]], [[Valence Weapon|Valence weapons]].&lt;br /&gt;
&lt;br /&gt;
[https://gswiki.play.net/Category:Armor_item_scripts Armor scripts]: Popular choices are [[Animalistic Spirit Armor|Animalistic]], [[Elven Armor]], [[Ethereal armor|Ethereal Armor]], [[Ithzir Armor]], [[Mana-Infused Armor]], [[Valence Armor]], [[Voln armor|Voln Armor]].&lt;br /&gt;
&lt;br /&gt;
Another recent consideration is [[Flare Gloves]]. These are gloves which offer flares if your weapon lacks them, at the cost of stamina.&lt;br /&gt;
&lt;br /&gt;
== Services: Order of Operations ==&lt;br /&gt;
&lt;br /&gt;
To read about player services, check out the [[New Adventurer FAQ]]. &lt;br /&gt;
&lt;br /&gt;
The most common recommendation is the following:&lt;br /&gt;
# Enchant to 7x (7x-10x enchanting becomes very expensive), done first due to taking many weeks of Wizard essence and adding little difficulty &lt;br /&gt;
# Sanctify (adds 20 difficulty per tiers S1-5, and 50 for S6), done second due to adding less difficulty than ensorcellment&lt;br /&gt;
# Ensorcel (adds 50 difficulty per tiers 1-5), done third due to adding more difficulty, but some may consider doing this after S3/4 based on higher price and lower availability&lt;br /&gt;
# WPS as available, typically 10-15 services added per 2-month window, which is harder to find and adds little difficulty &lt;br /&gt;
# Add certificates (flares, scripts)&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=223502</id>
		<title>Tatterclaws (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=223502"/>
		<updated>2024-08-08T02:50:23Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Honors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tatterclaws-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Tatterclaws&#039;s player using Dall-E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt; ]]&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Tatterclaws&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-elf&lt;br /&gt;
|culture=Sylvan&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|title=Catacomb Crawler&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Master in the Order of Voln&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Bounties, Spirit Beasts, Reim&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Good friends, coffee, and treasure-hunting, by crypt or locker&lt;br /&gt;
|dislikes=Goblins, with a vengeance&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=Married&lt;br /&gt;
|friend= &lt;br /&gt;
|loved=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= Memberships&lt;br /&gt;
|CHE= [[House Sylvanfair]] (pending)&lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= &lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;Start with curiosity, proceed with understanding, end with kindness.&amp;quot; ~Tatterclaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws always seems to have one foot in each world: Half-Sylvan, Half-Human; half-forest dweller, half-alleyway walker; half-protector, half-slayer; half-merchant, half-philanthropist. He wanders the woods and streets of Elanthia seeking bounties, helping his fellow adventurers, and discovering his place in the world. He appears to reside in the abandoned crypts under Wehnimer&#039;s Landing, though he has also been seen resting in the Dragonsclaw Forest outside of town.&lt;br /&gt;
&lt;br /&gt;
Ancestrally, he is part of the Sylvan diaspora. His family history, though he recognizes it may be apocryphal, claims to tie his lineage to the Eranishal, the group of 170 ranger-like scouts led by Oriahn Desechal, who joined the Elves to fight against Despana. Another family tale links him as a descendant of Alandalor, whose name means &amp;quot;the lost is found,&amp;quot; the first human adopted by the Sylvans, and who ultimately became a respected healer.&lt;br /&gt;
&lt;br /&gt;
Aligning with the worldview of his Sylvan lineage, Tatterclaws views his friends and communities as part of his larger family in the world. Curiously, he makes it clear that he is married, but speaks little of his spouse or family, and always with a strange air of simultaneous tragedy and hopefulness.&lt;br /&gt;
&lt;br /&gt;
==Curios==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws is a collector who has acquired a number of oddities and curiosities during his many years traveling the world. Some notable belongings are below: &lt;br /&gt;
&lt;br /&gt;
 A beckoning nedum vereri hand: Though ancient and long-bloodless, the lithe physique and a branded symbol of the Temple of Love suggest this relic once belonged to a nedum vereri.  Its long, delicate fingers have been frozen by rigor mortis in a beckoning gesture.  A witchwood lining inside the wrist allows the appendage to contain liquids within. &lt;br /&gt;
This hand lures the soul to remain in the body by functioning as a white flask. If you&#039;re rescued by Tatterclaws, you may be graced with a drink. Don&#039;t worry about holding your nose -- you&#039;d already be dead.&lt;br /&gt;
&lt;br /&gt;
 A wizened crypt rat: The eyes of this ancient-looking rat are clouded milk-white, but its claws, though ragged, remain sharp.  Its fur has long since silvered.  However, the years seem only to have lengthened its mass of slender, hoary whiskers, which twitch curiously.  The rat observes its surroundings with a weary, apathetic air.  The crypt rat looks to be in pretty good shape.&lt;br /&gt;
This rat accompanies Tatterclaws in his crypt-diving endeavors. Tatterclaws insists he&#039;s tame, but there&#039;s little evidence that that&#039;s the case.&lt;br /&gt;
&lt;br /&gt;
 An immense illuminated tome: You see an immense illuminated tome.  The cover of this enormous volume is practically a full-sized painting in itself.  Gilt vinework crawls through a vivid paradise of Elanthian flora and fauna, its every detail exhibited by gem or brushstroke.  Each of the book&#039;s leaves has been treated like an individual artwork: fashioned from high-grammage paper, lettered with flawless script, and illustrated in masterful oils by a cast of artists.  The spine reads, &amp;quot;The Tale of Tatterclaws.&amp;quot;  Bound into the tome are some pages of creamy vellum.&lt;br /&gt;
This book contains the stories of Tatterclaws&#039; journey through Elanthia.&lt;br /&gt;
&lt;br /&gt;
 Some tattered claws: These elongated claws are fashioned from mummified, moor-hued skin and wrapped with old rags.  The desiccated flesh has dried taut over the bones beneath, lending the impression of a pair of long-dead hands borrowed from their grave.&lt;br /&gt;
These are the source of Tatterclaws&#039; moniker.&lt;br /&gt;
&lt;br /&gt;
==Commerce==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws has a shop in Wehnimer&#039;s Landing, a moss-draped fieldstone shop on Modwir Way, which he attends to regularly:&lt;br /&gt;
&lt;br /&gt;
 [https://ps.lichproject.org/shops/2980 Tatterclaws Outfitting]&lt;br /&gt;
&lt;br /&gt;
There are several items Tatterclaws has been seeking for many years, including: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lost Treasures&lt;br /&gt;
|-&lt;br /&gt;
| A rusty goblinsticker&lt;br /&gt;
| A shapeless black orb of cobwebs&lt;br /&gt;
|-&lt;br /&gt;
| A rusty roltonsticker&lt;br /&gt;
| A massive husk&lt;br /&gt;
|-&lt;br /&gt;
| A goblin battle cloak&lt;br /&gt;
| A hollowed-out blighted newt corpse&lt;br /&gt;
|-&lt;br /&gt;
| A tattered goblin battle harness&lt;br /&gt;
| A vile green rotting hide cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On a commission basis, Tatterclaws will dig his claws into your locker and help you sell the contents, provided the items are valuable enough to be worth your time and his.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws does not use weapons or shields, but instead practices unarmed combat, confronting his opponents in the open and with empty hands. He specializes in fighting groups of multiple opponents.&lt;br /&gt;
&lt;br /&gt;
==Honors==&lt;br /&gt;
&lt;br /&gt;
* Phoenatos, 5124: Winner, Tales from the Undead War Lore Competition&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124: Second Place Roshambo Championship, Alefest&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124: Winner, Tales from the Undead War Lore Competition&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws has written a number of guides, including:&lt;br /&gt;
&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players]]&lt;br /&gt;
&lt;br /&gt;
* [[New Adventurer FAQ]]&lt;br /&gt;
&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Experience_Guide&amp;diff=223172</id>
		<title>Lich:Experience Guide</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Experience_Guide&amp;diff=223172"/>
		<updated>2024-07-22T12:55:16Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Experience Multipliers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
&lt;br /&gt;
== Experience Guide ==&lt;br /&gt;
&lt;br /&gt;
 Having returned after many years to find that all my friends were capped, I explored many different options for maximizing my experience (XP) gain so I could catch up. I&#039;ve assembled what I learned in this guide with the hope of helping others do the same. &lt;br /&gt;
 -[[Tatterclaws]]&lt;br /&gt;
&lt;br /&gt;
=== Experience Sources ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Bounties&#039;&#039;&#039;: The [[bounty]] system is the mainstay of my leveling process. The ideal time to turn in a bounty is when your mind is at &amp;quot;You must rest!&amp;quot;, so if you have one finished, you usually want to hunt until you&#039;re in this state before turning it in. This is because half of the XP reward will be placed into your unabsorbed pool and push you to Saturated, and the other half will be absorbed instantly. The goal is to maximize your instant absorption. The short-term goal of doing bounties for XP is to attain the following state:&lt;br /&gt;
## When you check {{boldmono|EXP}}, your mind is &amp;quot;Saturated.&amp;quot;&lt;br /&gt;
## You have completed the next bounty and are prepared to turn it in to the taskmaster.&lt;br /&gt;
## You have already used an Adventurer&#039;s Guild voucher to expedite your task.&lt;br /&gt;
## Now, just wait until you&#039;re at &amp;quot;You must rest!&amp;quot;, turn in your bounty, and repeat. Additionally, you can mix in the below for further XP gain.&lt;br /&gt;
# &#039;&#039;&#039;Long-term Experience&#039;&#039;&#039;: Long-term experience, or LTE, is a separate pool of [[experience]] which is absorbed more slowly than your main pool, field experience. LTE is gained at a flat rate of 250 XP per day, absorbed at midnight, as well as at a rate of 1 point per 10 points of field experience. While it may not sound like much, it adds up. Sources of LTE are:&lt;br /&gt;
## {{boldmono|BOOST INFO}} to see if you have any {{boldmono|BOOST LONGTERM}} to use. Paid accounts get 2 per day beginning at level 20, and they can also be gained as a daily login reward.&lt;br /&gt;
## Getting your boxes opened at the locksmith pool. If you have multiple characters, you could compile the boxes on one character to maximize this.&lt;br /&gt;
## Getting healed by players, rather than using herbs or the NPC.&lt;br /&gt;
## For the sake of completeness, getting raised grants a good chunk of LTE, but I don&#039;t recommend dying for this purpose.&lt;br /&gt;
# &#039;&#039;&#039;Spirit Beasts&#039;&#039;&#039;: Please see my separate guide, [[Introduction to Spirit Beasts]]. In short, you can do 10 training battles daily to gain up to 1,500 Saturated XP, 7 Challenge battles weekly, and Listed battles weekly, each of which give additional Saturated experience. Once you&#039;re set up, it&#039;s quite possible to spend about an hour battling and walk away with about 4,000 unabsorbed Saturated XP in your mind.&lt;br /&gt;
# &#039;&#039;&#039;Honorable Mention: Healing and Raising&#039;&#039;&#039;: Performing rescues, where you heal or raise other adventurers, can be a good source of experience, particularly at busy times of day. However, it will never match the efficiency of bounties as you cannot attain a Saturated mind.&lt;br /&gt;
# &#039;&#039;&#039;Honorable Mention: Hunting&#039;&#039;&#039;: The classic cycle of hunting until &amp;quot;fried&amp;quot; (&amp;quot;You must rest!&amp;quot;), resting until Muddled or Clear, and repeating is still tried and true, but as with healing and raising, the efficiency is significantly reduced compared to running bounties.&lt;br /&gt;
&lt;br /&gt;
=== Experience Multipliers ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Supernodes&#039;&#039;&#039;: Whenever possible, unless you&#039;re running a bounty, battling Spirit Beasts, or performing some other XP-gaining task to stack Saturated XP, your goal is to be sitting on a supernode with a Saturated mind. You can find a list of supernodes under the [[node]] page.&lt;br /&gt;
# &#039;&#039;&#039;Gift&#039;&#039;&#039;: You should always hunt off your weekly [[Gift of Lumnis]]. This is by far the best way to level. You can also use a [[Lumnis schedule]] every 6 months, which essentially allows you to use two Gifts during that week. Put it on your calendar!&lt;br /&gt;
# &#039;&#039;&#039;Other Boosts&#039;&#039;&#039;: In addition to LTE boosts, you can also use: &lt;br /&gt;
## {{boldmono|BOOST EXP}} (doubled experience booster), doubles your experience gain for 15 minutes. This is additive with other multipliers, so if you have 3x per pulse with Gift of Lumnis and use this, you&#039;ll have 4x.&lt;br /&gt;
## {{boldmono|BOOST ABSORB}} (instant mind clear), which absorbs 1000 field XP instantly. This is not modified by anything else, e.g. BOOST EXP or Gift of Lumnis.&lt;br /&gt;
## {{boldmono|BOOST FAST}}, this one is for F2P only. It increases your XP absorption up to the normal amount for 15 minutes. This does not stack with Gift of Lumnis.&lt;br /&gt;
# &#039;&#039;&#039;Enhancives (and spells)&#039;&#039;&#039;: You want 140 [[Logic]] for as much uptime as possible, as this increases the amount of XP you absorb per pulse. After this, having 140 [[Discipline]] is also useful, as it increases your EXP pool, but it&#039;s a distant second to Logic. Spells like 650 (Assume Aspect -&amp;gt; porcupine) can also help increase your Logic. Rather than building a full set of Logic [[enhancive]] items, which can be expensive, you might look around for someone selling a runestaff with a good Logic bonus. Be mindful of the level requirement. A bonus in the +12-14 range can be obtained at the time of this article for around 500k-2m, and has a level requirement in the 30s to 40s.&lt;br /&gt;
# &#039;&#039;&#039;Crafting&#039;&#039;&#039;: The first artisan craft you learn grants significant experience, and the second grants half of that. [[Fletching]] is the easiest, but doesn&#039;t grant Saturated experience, so you&#039;re usually better off overall doing bounties. For every increment of 3 Logic bonus, you&#039;re more likely to gain a rank, so consider wearing some Logic enhancives or using spells like aspect of the Porcupine while learning it. [[Cobbling]] is more expensive and slower than Fletching, but does grant Saturated experience, so you can use it during your downtime when you can&#039;t turn in another bounty. [[Forging]] also grants experience, but is the least efficient for our purposes of maximizing XP.&lt;br /&gt;
# &#039;&#039;&#039;Orbs&#039;&#039;&#039;: [[RPA]] orbs, or XP orbs, are sometimes given as rewards for events, and some can be purchased. This is an efficient but very expensive way to level. As a reference point, aside from the early levels when XP requirements are low, the cost is very roughly about $50 per level.&lt;br /&gt;
# &#039;&#039;&#039;OSA&#039;&#039;&#039;: [[Open Sea Adventures]] are sea bounties that give experience similar to their terrestrial counterpart. However, in their current state, the experience is less efficient, and you either need to get and manage a boat or find someone who has one. Overall, while they can be very fun, they&#039;re less efficient.&lt;br /&gt;
# &#039;&#039;&#039;Foreign Pages&#039;&#039;&#039;: In certain Giftbox events (which are now {{boldmono|CLAIM}} events), you may be granted &amp;quot;a page written in a foreign language&amp;quot; which will grant increased XP gain for a certain period of time. These will typically expire after a certain date, so be mindful of starting them soon enough so that you have time to take advantage of the full length. These typically stack with Gift of Lumnis and RPA orbs.&lt;br /&gt;
# &#039;&#039;&#039;Collectibles&#039;&#039;&#039;: The [[collectible]] system allows you to find items in the treasure system which can be exchanged for rewards, many of which are {{boldmono|BOOST ABSORB}}s. You can check your progress with the {{boldmono|COLLECT}} verb. Under {{boldmono|COLLECT ALL}}, your completed sets waiting to be redeemed are marked with an asterisk.&lt;br /&gt;
&lt;br /&gt;
=== Special Cases ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Rumor Woods event orbs&#039;&#039;&#039;: &lt;br /&gt;
## a lustrous beetle-etched orb: The same as {{boldmono|BOOST EXP}}. &lt;br /&gt;
## a luminous spider-etched orb: This provides an XP boost that increases base absorption rate by 50% per pulse. This doesn&#039;t multiply XP absorbed, but rather increases the rate. &lt;br /&gt;
# &#039;&#039;&#039;Brooch of Lumnis&#039;&#039;&#039;: If you have a [[Brooch of Lumnis]], use the rubs daily. This is an account-bound item that appears to no longer be scheduled for future releases, so if you don&#039;t have one, skip this part.&lt;br /&gt;
# &#039;&#039;&#039;Honorable Mention: Professions&#039;&#039;&#039;: Wizards, Bards, and Sorcerers can also gain experience using some of their profession-specific skills, which you can read about on the main [[experience]] page. However, these methods are not reliable sources of efficient experience.&lt;br /&gt;
&lt;br /&gt;
=== Script Hunting ===&lt;br /&gt;
&lt;br /&gt;
While some find automating your hunting and other tasks to be less fun, others find that it reduces hand strain and allows simultaneous focus on other tasks. Others use a happy compromise of macros and/or short scripts to ease the process. Please never script without watching your character, as this: &lt;br /&gt;
&lt;br /&gt;
* Can land you on the wrong side of game policy, potentially putting a permanent black mark on your account or worse&lt;br /&gt;
* Fosters frustration in active players, who can often recognize when you&#039;re not present, particularly if your script goes awry&lt;br /&gt;
* Creates a bad name for GemStone, driving away potential new players&lt;br /&gt;
&lt;br /&gt;
If you want to use [[Lich]] scripts, I recommend first setting up the following scripts: bigshot, eherbs, eloot, and spellup scripts (I use, in varying contexts: ewaggle, spellactive, symbolz, isign). Then, once you&#039;re comfortable with those, set up ebounty to run bounties for you.&lt;br /&gt;
&lt;br /&gt;
=== Pitfalls ===&lt;br /&gt;
&lt;br /&gt;
Fortunately, there are very few pitfalls in terms of missing out on potential experience, and most of them come with blaring in-game warnings. Here are the ones to watch out for: &lt;br /&gt;
&lt;br /&gt;
* Do not turn in a bounty while Saturated&lt;br /&gt;
* Do not use a {{boldmono|BOOST ABSORB}} when you have less than a full mind&lt;br /&gt;
* Do not use {{boldmono|BOOST DOUBLE}} when your mind is empty&lt;br /&gt;
* Do not use the Brooch of Lumnis when you have less than enough XP in your mind to maximize its instant absorption (often 400 XP)&lt;br /&gt;
* Note: Since Gift of Lumnis and RPAs are active for specific amounts of experience, you do not miss any XP for being &amp;quot;Clear as a Bell&amp;quot; while they are active&lt;br /&gt;
&lt;br /&gt;
=== Attributions ===&lt;br /&gt;
&lt;br /&gt;
Special thanks to Duffield for his expertise and many good suggestions.&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Experience_Guide&amp;diff=223171</id>
		<title>Lich:Experience Guide</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Experience_Guide&amp;diff=223171"/>
		<updated>2024-07-22T12:54:46Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Experience Multipliers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
&lt;br /&gt;
== Experience Guide ==&lt;br /&gt;
&lt;br /&gt;
 Having returned after many years to find that all my friends were capped, I explored many different options for maximizing my experience (XP) gain so I could catch up. I&#039;ve assembled what I learned in this guide with the hope of helping others do the same. &lt;br /&gt;
 -[[Tatterclaws]]&lt;br /&gt;
&lt;br /&gt;
=== Experience Sources ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Bounties&#039;&#039;&#039;: The [[bounty]] system is the mainstay of my leveling process. The ideal time to turn in a bounty is when your mind is at &amp;quot;You must rest!&amp;quot;, so if you have one finished, you usually want to hunt until you&#039;re in this state before turning it in. This is because half of the XP reward will be placed into your unabsorbed pool and push you to Saturated, and the other half will be absorbed instantly. The goal is to maximize your instant absorption. The short-term goal of doing bounties for XP is to attain the following state:&lt;br /&gt;
## When you check {{boldmono|EXP}}, your mind is &amp;quot;Saturated.&amp;quot;&lt;br /&gt;
## You have completed the next bounty and are prepared to turn it in to the taskmaster.&lt;br /&gt;
## You have already used an Adventurer&#039;s Guild voucher to expedite your task.&lt;br /&gt;
## Now, just wait until you&#039;re at &amp;quot;You must rest!&amp;quot;, turn in your bounty, and repeat. Additionally, you can mix in the below for further XP gain.&lt;br /&gt;
# &#039;&#039;&#039;Long-term Experience&#039;&#039;&#039;: Long-term experience, or LTE, is a separate pool of [[experience]] which is absorbed more slowly than your main pool, field experience. LTE is gained at a flat rate of 250 XP per day, absorbed at midnight, as well as at a rate of 1 point per 10 points of field experience. While it may not sound like much, it adds up. Sources of LTE are:&lt;br /&gt;
## {{boldmono|BOOST INFO}} to see if you have any {{boldmono|BOOST LONGTERM}} to use. Paid accounts get 2 per day beginning at level 20, and they can also be gained as a daily login reward.&lt;br /&gt;
## Getting your boxes opened at the locksmith pool. If you have multiple characters, you could compile the boxes on one character to maximize this.&lt;br /&gt;
## Getting healed by players, rather than using herbs or the NPC.&lt;br /&gt;
## For the sake of completeness, getting raised grants a good chunk of LTE, but I don&#039;t recommend dying for this purpose.&lt;br /&gt;
# &#039;&#039;&#039;Spirit Beasts&#039;&#039;&#039;: Please see my separate guide, [[Introduction to Spirit Beasts]]. In short, you can do 10 training battles daily to gain up to 1,500 Saturated XP, 7 Challenge battles weekly, and Listed battles weekly, each of which give additional Saturated experience. Once you&#039;re set up, it&#039;s quite possible to spend about an hour battling and walk away with about 4,000 unabsorbed Saturated XP in your mind.&lt;br /&gt;
# &#039;&#039;&#039;Honorable Mention: Healing and Raising&#039;&#039;&#039;: Performing rescues, where you heal or raise other adventurers, can be a good source of experience, particularly at busy times of day. However, it will never match the efficiency of bounties as you cannot attain a Saturated mind.&lt;br /&gt;
# &#039;&#039;&#039;Honorable Mention: Hunting&#039;&#039;&#039;: The classic cycle of hunting until &amp;quot;fried&amp;quot; (&amp;quot;You must rest!&amp;quot;), resting until Muddled or Clear, and repeating is still tried and true, but as with healing and raising, the efficiency is significantly reduced compared to running bounties.&lt;br /&gt;
&lt;br /&gt;
=== Experience Multipliers ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Supernodes&#039;&#039;&#039;: Whenever possible, unless you&#039;re running a bounty, battling Spirit Beasts, or performing some other XP-gaining task to stack Saturated XP, your goal is to be sitting on a supernode with a Saturated mind. You can find a list of supernodes under the [[node]] page.&lt;br /&gt;
# &#039;&#039;&#039;Gift&#039;&#039;&#039;: You should always hunt off your weekly [[Gift of Lumnis]]. This is by far the best way to level. You can also use a [[Lumnis schedule]] every 6 months, which essentially allows you to use two Gifts during that week. Put it on your calendar!&lt;br /&gt;
# &#039;&#039;&#039;Other Boosts&#039;&#039;&#039;: In addition to LTE boosts, you can also use: &lt;br /&gt;
## {{boldmono|BOOST EXP}} (doubled experience booster), doubles your experience gain for 15 minutes. This is additive with other multipliers, so if you have 3x per pulse with Gift of Lumnis and use this, you&#039;ll have 4x.&lt;br /&gt;
## {{boldmono|BOOST ABSORB}} (instant mind clear), which absorbs 1000 field XP instantly. This is not modified by anything else, e.g. BOOST EXP or Gift of Lumnis.&lt;br /&gt;
## {{boldmono|BOOST FAST}}, this one is for F2P only. It increases your XP absorption up to the normal amount for 15 minutes. This does not stack with Gift of Lumnis.&lt;br /&gt;
# &#039;&#039;&#039;Enhancives (and spells)&#039;&#039;&#039;: You want 140 [[Logic]] for as much uptime as possible, as this increases the amount of XP you absorb per pulse. After this, having 140 [[Discipline]] is also useful, as it increases your EXP pool, but it&#039;s a distant second to Logic. Spells like 650 (Assume Aspect -&amp;gt; porcupine) can also help increase your Logic. Rather than building a full set of Logic [[enhancive]] items, which can be expensive, you might look around for someone selling a runestaff with a good Logic bonus. Be mindful of the level requirement. A bonus in the +12-14 range can be obtained at the time of this article for around 500k-2m, and has a level requirement in the 30s to 40s.&lt;br /&gt;
# &#039;&#039;&#039;Crafting&#039;&#039;&#039;: The first artisan craft you learn grants significant experience, and the second grants half of that. [[Fletching]] is the easiest, but doesn&#039;t grant Saturated experience, so you&#039;re usually better off overall doing bounties. For every increment of 3 Logic bonus, you&#039;re more likely to gain a rank. [[Cobbling]] is more expensive and slower than Fletching, but does grant Saturated experience, so you can use it during your downtime when you can&#039;t turn in another bounty. [[Forging]] also grants experience, but is the least efficient for our purposes of maximizing XP.&lt;br /&gt;
# &#039;&#039;&#039;Orbs&#039;&#039;&#039;: [[RPA]] orbs, or XP orbs, are sometimes given as rewards for events, and some can be purchased. This is an efficient but very expensive way to level. As a reference point, aside from the early levels when XP requirements are low, the cost is very roughly about $50 per level.&lt;br /&gt;
# &#039;&#039;&#039;OSA&#039;&#039;&#039;: [[Open Sea Adventures]] are sea bounties that give experience similar to their terrestrial counterpart. However, in their current state, the experience is less efficient, and you either need to get and manage a boat or find someone who has one. Overall, while they can be very fun, they&#039;re less efficient.&lt;br /&gt;
# &#039;&#039;&#039;Foreign Pages&#039;&#039;&#039;: In certain Giftbox events (which are now {{boldmono|CLAIM}} events), you may be granted &amp;quot;a page written in a foreign language&amp;quot; which will grant increased XP gain for a certain period of time. These will typically expire after a certain date, so be mindful of starting them soon enough so that you have time to take advantage of the full length. These typically stack with Gift of Lumnis and RPA orbs.&lt;br /&gt;
# &#039;&#039;&#039;Collectibles&#039;&#039;&#039;: The [[collectible]] system allows you to find items in the treasure system which can be exchanged for rewards, many of which are {{boldmono|BOOST ABSORB}}s. You can check your progress with the {{boldmono|COLLECT}} verb. Under {{boldmono|COLLECT ALL}}, your completed sets waiting to be redeemed are marked with an asterisk.&lt;br /&gt;
&lt;br /&gt;
=== Special Cases ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Rumor Woods event orbs&#039;&#039;&#039;: &lt;br /&gt;
## a lustrous beetle-etched orb: The same as {{boldmono|BOOST EXP}}. &lt;br /&gt;
## a luminous spider-etched orb: This provides an XP boost that increases base absorption rate by 50% per pulse. This doesn&#039;t multiply XP absorbed, but rather increases the rate. &lt;br /&gt;
# &#039;&#039;&#039;Brooch of Lumnis&#039;&#039;&#039;: If you have a [[Brooch of Lumnis]], use the rubs daily. This is an account-bound item that appears to no longer be scheduled for future releases, so if you don&#039;t have one, skip this part.&lt;br /&gt;
# &#039;&#039;&#039;Honorable Mention: Professions&#039;&#039;&#039;: Wizards, Bards, and Sorcerers can also gain experience using some of their profession-specific skills, which you can read about on the main [[experience]] page. However, these methods are not reliable sources of efficient experience.&lt;br /&gt;
&lt;br /&gt;
=== Script Hunting ===&lt;br /&gt;
&lt;br /&gt;
While some find automating your hunting and other tasks to be less fun, others find that it reduces hand strain and allows simultaneous focus on other tasks. Others use a happy compromise of macros and/or short scripts to ease the process. Please never script without watching your character, as this: &lt;br /&gt;
&lt;br /&gt;
* Can land you on the wrong side of game policy, potentially putting a permanent black mark on your account or worse&lt;br /&gt;
* Fosters frustration in active players, who can often recognize when you&#039;re not present, particularly if your script goes awry&lt;br /&gt;
* Creates a bad name for GemStone, driving away potential new players&lt;br /&gt;
&lt;br /&gt;
If you want to use [[Lich]] scripts, I recommend first setting up the following scripts: bigshot, eherbs, eloot, and spellup scripts (I use, in varying contexts: ewaggle, spellactive, symbolz, isign). Then, once you&#039;re comfortable with those, set up ebounty to run bounties for you.&lt;br /&gt;
&lt;br /&gt;
=== Pitfalls ===&lt;br /&gt;
&lt;br /&gt;
Fortunately, there are very few pitfalls in terms of missing out on potential experience, and most of them come with blaring in-game warnings. Here are the ones to watch out for: &lt;br /&gt;
&lt;br /&gt;
* Do not turn in a bounty while Saturated&lt;br /&gt;
* Do not use a {{boldmono|BOOST ABSORB}} when you have less than a full mind&lt;br /&gt;
* Do not use {{boldmono|BOOST DOUBLE}} when your mind is empty&lt;br /&gt;
* Do not use the Brooch of Lumnis when you have less than enough XP in your mind to maximize its instant absorption (often 400 XP)&lt;br /&gt;
* Note: Since Gift of Lumnis and RPAs are active for specific amounts of experience, you do not miss any XP for being &amp;quot;Clear as a Bell&amp;quot; while they are active&lt;br /&gt;
&lt;br /&gt;
=== Attributions ===&lt;br /&gt;
&lt;br /&gt;
Special thanks to Duffield for his expertise and many good suggestions.&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Battle_Standard_(1620)&amp;diff=222980</id>
		<title>Battle Standard (1620)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Battle_Standard_(1620)&amp;diff=222980"/>
		<updated>2024-07-19T01:51:40Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Reckoning (T3) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = BSTANDARD&lt;br /&gt;
 | duration = Special&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Combat Gear Enhancement&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = None&lt;br /&gt;
 | navigation = {{paladin base navigation}}&lt;br /&gt;
 | availability = custom&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|10}} &amp;lt;!-- this is to get the table of contents above the opening blurb --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- the above and below empty line is to get a space between the table of contents and opening blurb --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After gaining the ability to cast &#039;&#039;&#039;Battle Standard&#039;&#039;&#039;, a paladin will begin to acquire devotion as they gain [[experience]]. A skilled paladin can use this devotion to permanently empower a battle standard for use in combat. Battle standards occupy their own unique inventory slot and provide both offensive and defensive benefits. [[F2P subscription | F2P]] paladins cannot create battle standards.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 - Rally ===&lt;br /&gt;
Activated with {{boldmono|PRAY}} while dead.  Allows a corpse to teleport itself back to town.  1 use per day at tier 1 and 2 uses per day at tier 3.&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 - Hallowed Reprisal ===&lt;br /&gt;
Activated with {{boldmono|CLENCH}}.  Invoke the power of the standard&#039;s deity to create an aura that periodically lashes out at nearby creatures for 3 minutes.  Base 60 minute cooldown with 15 minutes subtracted at tiers 3, 4, and 5, resulting in a 15 minute cooldown at tier 5.&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 - Reckoning ===&lt;br /&gt;
Passive ability - always active.  Your attacks have a chance to unleash the power of the standard&#039;s deity.  Each additional tier increases the likelihood that this will occur.&lt;br /&gt;
&lt;br /&gt;
=== Tier 4 - Ardent Plea ===&lt;br /&gt;
Activated with {{boldmono|RAISE}}.  Your attacks have a 100% chance to trigger Reckoning and unleash the power of the standard&#039;s deity.  This effect lasts 30 seconds and has a 30 minute cooldown.  At tier 5 the cooldown is reduced to 15 minutes.&lt;br /&gt;
&lt;br /&gt;
=== Tier 5 - Divine Bulwark ===&lt;br /&gt;
Passive ability - always active.  When you receive a blow, the standard may summon an ethereal shield to lessen the severity of the blow.  If an ethereal shield is summoned in this way, the standard&#039;s deity will unleash a retaliatory flare against the attacker.&lt;br /&gt;
&lt;br /&gt;
=== Tier 6 - Final Stand ===&lt;br /&gt;
Activated with {{boldmono|BESEECH}}.  The standard&#039;s deity comes to your aid for 30 seconds, ensuring that all incoming blows will be subject to Divine Bulwark&#039;s abilities.  Can be activated while incapacitated or in roundtime.  1 use per day.&lt;br /&gt;
&lt;br /&gt;
== Skill Formula ==&lt;br /&gt;
&lt;br /&gt;
* [[Level]]: +1 per level&lt;br /&gt;
* [[Paladin Base | Paladin Spell Ranks]]: +2 per rank up to level, +1 per rank above level (&amp;quot;up to level&amp;quot; is based on 1x spell training and thus a level 50 paladin with 100 ranks will have 52 ranks at +2 and 48 ranks at +1)&lt;br /&gt;
* [[Wisdom]]: +1 per stat bonus&lt;br /&gt;
* [[Influence]]: +1 per stat bonus&lt;br /&gt;
* [[Spiritual Mana Control]]: +1 per rank&lt;br /&gt;
* [[Magic Item Use]]: +1.5 per rank&lt;br /&gt;
* [[Arcane Symbols]]: +1.5 per rank&lt;br /&gt;
* Shrine Bonus: +20 for matching [[CONVERT (verb)|{{boldmono|CONVERT}}]] exactly, +10 for same {{boldmono|CONVERT}} pantheon (bonuses do not stack)&lt;br /&gt;
* Being wounded and not at maximum spirit will hinder attempts&lt;br /&gt;
&lt;br /&gt;
== Attunement ==&lt;br /&gt;
&lt;br /&gt;
Battle standards become attuned when used. Attunement lasts 30 days and the attuned character may continue to use the battle standard during this time without resetting the attunement countdown.&lt;br /&gt;
&lt;br /&gt;
== Charges ==&lt;br /&gt;
&lt;br /&gt;
A new battle standard comes with 200 charges - if all charges are drained, it will stop working. Charges are drained in a somewhat random manner similar to Enhancive items, but only during combat. The rate of charges being used is not affected by how often the talisman provides a benefit nor how often you may attack or be attacked, so those who have more &amp;quot;spammy&amp;quot; hunting styles are not penalized. When a charge is drained, there is an unknown and perhaps random cooldown period where no more charges may be drained.&lt;br /&gt;
&lt;br /&gt;
Upgrading your battle standard to the next tier refills the charges to 200. You may also have a paladin add charges at a cost of 1000 devotion per charge. The paladin must PREPARE 1620 and EVOKE at the battle standard to recharge.&lt;br /&gt;
&lt;br /&gt;
== Deity Conversion ==&lt;br /&gt;
&lt;br /&gt;
If the standard&#039;s deity conversion ability is not on cooldown, you may visit a shrine honoring a specific deity to convert the standard to that deity.  To do so, simply PRAY standard TO &amp;lt;deity&amp;gt;.  This ability is subject to a 30 day cooldown, and the cooldown is not currently active.&lt;br /&gt;
&lt;br /&gt;
== Analyze ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the battle standard and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a tier 6 Battle Standard.&lt;br /&gt;
&lt;br /&gt;
Tier&lt;br /&gt;
  1: Rally [PRAY] - While dead, allows a corpse to teleport itself back to town.  1 use per day at tier 1 and 2 uses per day at tier 3.&lt;br /&gt;
  2: Hallowed Reprisal [CLENCH] - Invoke the power of the standard&#039;s deity to create an aura that periodically lashes out at nearby creatures for 3 minutes.  Base 60 minute cooldown with 15 minutes subtracted at tiers 3, 4, and 5, resulting in a 15 minute cooldown at tier 5.&lt;br /&gt;
  3: Reckoning - Your attacks have a chance to unleash the power of the standard&#039;s deity.  Each additional tier increases the likelihood that this will occur.&lt;br /&gt;
  4: Ardent Plea [RAISE] - Your attacks have a 100% chance to trigger Reckoning and unleash the power of the standard&#039;s deity.  This effect lasts 30 seconds and has a 30 minute cooldown.  At tier 5 the cooldown is reduced to 15 minutes.&lt;br /&gt;
  5: Divine Bulwark - When you receive a blow, the standard may summon an ethereal shield to lessen the severity of the blow.  If an ethereal shield is summoned in this way, the standard&#039;s deity will unleash a retaliatory flare against the attacker.&lt;br /&gt;
  6: Final Stand [BESEECH] - The standard&#039;s deity comes to your aid for 30 seconds, ensuring that all incoming blows will be subject to Divine Bulwark&#039;s abilities.  Can be activated while incapacitated or in roundtime.  1 use per day.&lt;br /&gt;
&lt;br /&gt;
           Attunement:                       Attuned to Nyxus (29 days remaining)&lt;br /&gt;
           Charges:                          200&lt;br /&gt;
           Deity:                            No deity&lt;br /&gt;
           Deity Primary Color:              Grey&lt;br /&gt;
           Deity Secondary Color:            Silver&lt;br /&gt;
           Rally [PRAY]:                     Ready&lt;br /&gt;
           Hallowed Reprisal [CLENCH]:       Ready&lt;br /&gt;
           Ardent Plea [RAISE]:              Ready&lt;br /&gt;
           Final Stand [BESEECH]:            On Cooldown&lt;br /&gt;
&lt;br /&gt;
If the standard&#039;s deity conversion ability is not on cooldown, you may visit a shrine honoring a specific deity to convert the standard to that deity.  To do so, simply PRAY standard TO &amp;lt;deity&amp;gt;.  This ability is subject to a 30 day cooldown, and the cooldown is not currently active.&lt;br /&gt;
&lt;br /&gt;
The battle standard can be TUCKed while worn in order to hide it from sight.&lt;br /&gt;
&lt;br /&gt;
This is a flag on a pole, and the description should not conflict with that.  Base, long, and show description can be altered.  Because of the holy and magical nature of this item, the description may include the following words: holy, sacred, consecrated, sacrosanct, and hallowed.&lt;br /&gt;
&lt;br /&gt;
There will always be a reference to the pole and the banner upon LOOKing at this item.  Please take this into account when composing your show description.  The material may be changed to other types of wood at the merchant&#039;s discretion.  Allowed nouns: standard, flag, banner, ensign, pennant, pennon, banderole, banderol, bannerol, oriflamme, and gonfalon.  Finally, any and all alterations will be irreversibly removed if the battle standard is ever converted to another deity in the future.&lt;br /&gt;
&lt;br /&gt;
The battle standard may not be lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
Any missing information below can be added at the [[deity messaging]] page.&lt;br /&gt;
&lt;br /&gt;
=== Rally (T1) ===&lt;br /&gt;
:Rally&#039;s messaging is the same or similar to the messaging for the Paladin spell [[Aid the Fallen (1613)#Messaging | Aid the Fallen]].&lt;br /&gt;
&lt;br /&gt;
=== Hallowed Reprisal (T2) ===&lt;br /&gt;
;Activation&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Termination&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Periodic aura damage&lt;br /&gt;
:;Liabo&lt;br /&gt;
::{{#section:Deity messaging|Liabo Reprisal Battle Standard (1620)}}&lt;br /&gt;
&lt;br /&gt;
:;Lornon&lt;br /&gt;
::{{#section:Deity messaging|Lornon Reprisal Battle Standard (1620)}}&lt;br /&gt;
&lt;br /&gt;
:;Neutrality&lt;br /&gt;
::{{#section:Deity messaging|Neutral Reprisal Battle Standard (1620)}}&lt;br /&gt;
&lt;br /&gt;
=== Reckoning (T3) ===&lt;br /&gt;
The flare messaging for Reckoning will be different depending upon the standard&#039;s {{boldmono|[[CONVERT (verb)|CONVERT]]}} status. Expand the chart below to see all known possibilities. Any missing information can be added at the [[deity messaging]] page.&lt;br /&gt;
&lt;br /&gt;
The type of flare can be viewed under the page for [[Holy critical]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em; font-size: 95%; outline: 1px solid #aaa; background: none; border: none; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
!Arkati/Spirit||Messaging&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa;background: #F3F3F9&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Pantheon of Liabo&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Charl]]}}&lt;br /&gt;
| {{#section:Deity messaging|Charl Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Cholen]]}}&lt;br /&gt;
| {{#section:Deity messaging|Cholen Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Eonak]]}}&lt;br /&gt;
| {{#section:Deity messaging|Eonak Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Imaera]]}}&lt;br /&gt;
| {{#section:Deity messaging|Imaera Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Jastev]]}}&lt;br /&gt;
| {{#section:Deity messaging|Jastev Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Kai]]}}&lt;br /&gt;
| {{#section:Deity messaging|Kai Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Koar]]}}&lt;br /&gt;
| {{#section:Deity messaging|Koar Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Lorminstra]]}}&lt;br /&gt;
| {{#section:Deity messaging|Lorminstra Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Lumnis]]}}&lt;br /&gt;
| {{#section:Deity messaging|Lumnis Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Oleani]]}}&lt;br /&gt;
| {{#section:Deity messaging|Oleani Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Phoen]]}}&lt;br /&gt;
| {{#section:Deity messaging|Phoen Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Ronan]]}}&lt;br /&gt;
| {{#section:Deity messaging|Ronan Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Tonis]]}}&lt;br /&gt;
| {{#section:Deity messaging|Tonis Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa;background: #F3F3F9&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Pantheon of Lornon&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Andelas]]}}&lt;br /&gt;
| {{#section:Deity messaging|Andelas Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Eorgina]]}}&lt;br /&gt;
| {{#section:Deity messaging|Eorgina Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Fash&#039;lo&#039;nae]]}}&lt;br /&gt;
| {{#section:Deity messaging|Fash&#039;lo&#039;nae Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Ivas]]}}&lt;br /&gt;
| {{#section:Deity messaging|Ivas Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Luukos]]}}&lt;br /&gt;
| {{#section:Deity messaging|Luukos Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Marlu]]}}&lt;br /&gt;
| {{#section:Deity messaging|Marlu Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Mularos]]}}&lt;br /&gt;
| {{#section:Deity messaging|Mularos Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Sheru]]}}&lt;br /&gt;
| {{#section:Deity messaging|Sheru Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[V&#039;tull]]}}&lt;br /&gt;
| {{#section:Deity messaging|V&#039;tull Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa;background: #F3F3F9&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Pantheon of Neutrality&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Gosaena]]}}&lt;br /&gt;
| {{#section:Deity messaging|Gosaena Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Zelia]]}}&lt;br /&gt;
| {{#section:Deity messaging|Zelia Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa;background: #F3F3F9&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Lesser Spirits&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Aeia]]}}&lt;br /&gt;
| {{#section:Deity messaging|Aeia Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Amasalen]]}}&lt;br /&gt;
| {{#section:Deity messaging|Amasalen Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Arachne]]}}&lt;br /&gt;
| {{#section:Deity messaging|Arachne Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Ghezresh]]}}&lt;br /&gt;
| {{#section:Deity messaging|Ghezresh Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[The Huntress]]}}&lt;br /&gt;
| {{#section:Deity messaging|Huntress Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Jaston]]}}&lt;br /&gt;
| {{#section:Deity messaging|Jaston Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Kuon]]}}&lt;br /&gt;
| {{#section:Deity messaging|Kuon Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Laethe]]}}&lt;br /&gt;
| {{#section:Deity messaging|Laethe Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Leya]]}}&lt;br /&gt;
| {{#section:Deity messaging|Leya Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Niima]]}}&lt;br /&gt;
| {{#section:Deity messaging|Niima Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Onar]]}}&lt;br /&gt;
| {{#section:Deity messaging|Onar Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Tilamaire]]}}&lt;br /&gt;
| {{#section:Deity messaging|Tilamaire Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Voaris]]}}&lt;br /&gt;
| {{#section:Deity messaging|Voaris Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Voln]]}}&lt;br /&gt;
| {{#section:Deity messaging|Voln Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa;background: #F3F3F9&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Other&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|Other}}&lt;br /&gt;
| {{#section:Deity messaging|Unaligned Reckoning Battle Standard (1620)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ardent Plea (T4) === &lt;br /&gt;
;Activation&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Termination&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
=== Divine Bulwark (T5) ===&lt;br /&gt;
;Liabo&lt;br /&gt;
:{{#section:Deity messaging|Liabo Bulwark Battle Standard (1620)}}&lt;br /&gt;
&lt;br /&gt;
;Lornon&lt;br /&gt;
:{{#section:Deity messaging|Lornon Bulwark Battle Standard (1620)}}&lt;br /&gt;
&lt;br /&gt;
;Neutrality&lt;br /&gt;
:{{#section:Deity messaging|Neutral Bulwark Battle Standard (1620)}}&lt;br /&gt;
&lt;br /&gt;
=== Final Stand (T6) ===&lt;br /&gt;
;Activation&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Termination&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1245152922417889331 Paladin Service thread on Discord]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Paladin]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Tatterclaws%27_Guide_for_New_and_Returning_Players&amp;diff=222883</id>
		<title>Lich:Tatterclaws&#039; Guide for New and Returning Players</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Tatterclaws%27_Guide_for_New_and_Returning_Players&amp;diff=222883"/>
		<updated>2024-07-18T13:42:59Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
&lt;br /&gt;
== Tatterclaws’ Guide for New and Returning Players ==&lt;br /&gt;
=== July 2024 Edition ===&lt;br /&gt;
&lt;br /&gt;
 This is an extensive update and expansion of the guide I wrote in April 2020 to help new and returning players, particularly those with minimal technology experience, get set up with [https://gswiki.play.net/Main_Page GemStone IV (GSIV)] and [https://gswiki.play.net/Lich_(software) Lich]. As someone traveling Elanthia since the AOL days in the 1990s, many people have helped me get acquainted with the changes and get back up to speed. I wrote this guide to compile and pass on that knowledge to others in similar circumstances. My hope is that after using this yourself, you&#039;ll send it to your friends who are just getting into the game, or returning after a long break, to ease their transition. More players means more fun for everyone! &lt;br /&gt;
 -[[Tatterclaws]]&lt;br /&gt;
&lt;br /&gt;
This guide is designed to be followed one step at a time, from start to finish. If you do that, it should be relatively painless, and you should have a comfortable, flexible setup by the end which allows you to easily access the incomparable depth of GSIV going forward. Here’s the bird’s eye view:&lt;br /&gt;
&lt;br /&gt;
* Account setup and installation&lt;br /&gt;
* Customizing your UI&lt;br /&gt;
* Customizing your scripts&lt;br /&gt;
* Customizing your character&lt;br /&gt;
&lt;br /&gt;
For brand new players learning to play the game, please see the [https://gswiki.play.net/New_Players%27_Guide official guide for new players].&lt;br /&gt;
&lt;br /&gt;
If you’re having trouble with dying, check out the [https://gswiki.play.net/Guide_for_the_Recently_Departed GSIV Guide for the Recently Departed].&lt;br /&gt;
&lt;br /&gt;
=== Account ===&lt;br /&gt;
* Create or reactivate your account from the [https://www.play.net/gs4/ official GSIV website].&lt;br /&gt;
* If you need help accessing an old character or account, you can email Chris at custserv@simutronics.com.&lt;br /&gt;
&lt;br /&gt;
If you’re a returning player, you may enjoy typing {{boldmono|INFO START}}, which shows when your character was first created!&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
The installation has three programs:&lt;br /&gt;
&lt;br /&gt;
* Lich (the open-source foundation for the scripts)&lt;br /&gt;
* Ruby (the programming environment used by Lich)&lt;br /&gt;
* Wrayth (the official GemStone front end)&lt;br /&gt;
&lt;br /&gt;
Wrayth can be downloaded via [https://www.play.net www.play.net]. Right before you log into a character through the website, click “(download)” next to Wrayth.&lt;br /&gt;
&lt;br /&gt;
Lich and Ruby can be installed together. To do so, follow the [https://gswiki.play.net/Lich_(software) Lich installation guide], found in the blue box, then scroll down to the “Windows New Installation” section.&lt;br /&gt;
&lt;br /&gt;
When the installation is done, look for the Lich5 folder on your desktop. There’s a file inside called lich.rbw. This is what you’ll use to login to the game each time.&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;re in the game, let&#039;s start customizing!&lt;br /&gt;
&lt;br /&gt;
=== Wrayth ===&lt;br /&gt;
Now that you’ve installed Lich, Ruby, and Wrayth, and launched your character from lich.rbw, you should see the game inside of the Wrayth UI. Here’s how I have mine configured. You’ll probably want to adapt it to your own, but this should be a good starting point:&lt;br /&gt;
&lt;br /&gt;
Two of these windows require scripts. A script is a short program that serves a particular function, often a single one, and which is run through Lich, a third-party, open-source scripting environment.&lt;br /&gt;
&lt;br /&gt;
To get these additional windows and make them load automatically whenever the game opens, you can paste these four commands separately (for each line: Ctrl-C, Ctrl-V, press Enter):&lt;br /&gt;
&lt;br /&gt;
 ;repo download uberbar_eo&lt;br /&gt;
 ;autostart add uberbar_eo&lt;br /&gt;
 ;repo download invoker-window&lt;br /&gt;
 ;autostart add invoker-window&lt;br /&gt;
&lt;br /&gt;
Next, if you click the carat in the top left, you can open the Windows panel, where you can show or hide windows. The ones I have shown are: Thoughts, Announcements, Bounties, Tatterclaws (this will be your character name), and Invoker.&lt;br /&gt;
&lt;br /&gt;
Here are my general Wrayth highlights, including for messages that need attention:&lt;br /&gt;
&lt;br /&gt;
In the top right, go to Options -&amp;gt; Highlights, then under the tabs I have:&lt;br /&gt;
&lt;br /&gt;
==== Custom: ====&lt;br /&gt;
* (Focused)&lt;br /&gt;
* you drop&lt;br /&gt;
* will be working&lt;br /&gt;
* voice whispers&lt;br /&gt;
* you are being watched&lt;br /&gt;
* returns to normal&lt;br /&gt;
* A town crier steps in and announces,&lt;br /&gt;
* [SEND]&lt;br /&gt;
&lt;br /&gt;
==== Names: ====&lt;br /&gt;
* Your own character’s name&lt;br /&gt;
* Your friends&lt;br /&gt;
* Any GM-run merchant characters you encounter&lt;br /&gt;
&lt;br /&gt;
==== Macros ====&lt;br /&gt;
Wrayth also allows you to create macros, which are keyboard shortcuts to enter custom text. You can access these in the top right, under Options -&amp;gt; Macros.&lt;br /&gt;
&lt;br /&gt;
There are two fancy symbols I use to help:&lt;br /&gt;
&lt;br /&gt;
 \r acts as pressing the Enter key&lt;br /&gt;
 @ places the cursor at that location&lt;br /&gt;
&lt;br /&gt;
So, for example, I use these:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl-T || take @ from my cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl-P || put @ in my cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl-L || look in my cloak\r ||&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl-E || empty @ into my cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| Keypad 0 || ;k all\r;go2 town\r;u\r || Emergency button which stops all scripts and runs to town&lt;br /&gt;
|-&lt;br /&gt;
| Alt-S || ;eloot ||&lt;br /&gt;
|-&lt;br /&gt;
| Alt-L || {ToggleLinks} || This turns on clickable hyperlinks, which I like for:&lt;br /&gt;
  * NPC dialogue options&lt;br /&gt;
  * Spirit Beast battles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wrayth Settings ===&lt;br /&gt;
Here are other settings I’ve changed:&lt;br /&gt;
&lt;br /&gt;
In the top right, under Options -&amp;gt; Advanced, scroll down two lines, then click the checkbox for think to shortcut. This allows you to type {{boldmono|Name:Message}}, instead of {{boldmono|THINK TO &amp;lt;NAME&amp;gt;}}, which helps avoid accidentally sending private messages publicly.&lt;br /&gt;
&lt;br /&gt;
=== Lich ===&lt;br /&gt;
As mentioned before, a script is a miniature program that usually serves a single purpose. Just like any program, you can read about scripts before downloading them, download them, run them, and you can also set them to autostart whenever you open GemStone. Thus, every script we use will follow the same pattern:&lt;br /&gt;
&lt;br /&gt;
 ;repo info scriptname (optional, tells you info about the script)&lt;br /&gt;
 ;repo download scriptname (to download the script)&lt;br /&gt;
 ;scriptname (to run the script)&lt;br /&gt;
 ;autostart add scriptname (optional, to make the script run when you open GSIV)&lt;br /&gt;
&lt;br /&gt;
The official GSIV Discord channel can also help address any questions or issues you have. You can connect to it by using {{boldmono|DISCORD SETUP}} in-game. The #Scripting channel is particularly helpful.&lt;br /&gt;
&lt;br /&gt;
Lich can also be used to access LNet, which is an unmoderated global chat. While some people enjoy the connectivity, the updates to the in-game ESP have made it a palatable and popular alternative. Personally, I find that the improved behavior resulting from having a moderated, in-game chat far outweighs any potential benefit from LNet, and I recommend using ESP, which will be covered in Part II of this guide.&lt;br /&gt;
&lt;br /&gt;
A quick clarification: “script” refers both to these miniature programs which are run through Lich, as well as special in-game modifications which can be added to items. An item script might make it behave in a special way when you WAVE the item around, or give it flares that occur when you attack with it. These in-game item scripts are sometimes called “zests” as an attempt to remain in-character.&lt;br /&gt;
&lt;br /&gt;
==== Authorship ====&lt;br /&gt;
Elanthia-online is a semiofficial organization which has taken over a number of scripts and keeps them updated. You can find a list of their scripts by typing:&lt;br /&gt;
&lt;br /&gt;
 ;repo list --author=elanthia-online&lt;br /&gt;
&lt;br /&gt;
For any of these scripts, you can:&lt;br /&gt;
&lt;br /&gt;
 ;repo info scriptname, to learn about the script&lt;br /&gt;
 ;repo download scriptname, to download it&lt;br /&gt;
 ;scriptname, to run it&lt;br /&gt;
&lt;br /&gt;
You can also download scripts from other authors, but you should either (a) make sure it’s from a widely-trusted author, or (b) be comfortable with reading the code first.&lt;br /&gt;
&lt;br /&gt;
==== Autostart Scripts ====&lt;br /&gt;
These are scripts which run automatically whenever you open the game. If you’re following this guide in order, you’ve already added ;uberbar_eo and ;invoker-window. The others I use are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Script !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ;keepalive || Prevents you from being automatically logged out.&lt;br /&gt;
|-&lt;br /&gt;
| ;inventory-buddy || Keeps track of your inventory, including a searchable UI popup window. You can use ;repo info inventory-buddy to see specific commands.&lt;br /&gt;
|-&lt;br /&gt;
| ;map || This will open a clickable map in a separate popup window. The map has quite a few features if you right-click on it, including zoom. For foraging bounty tasks, you can right click -&amp;gt; Tags -&amp;gt; choose the item, and the rooms with it available will be marked with X’s.&lt;br /&gt;
|-&lt;br /&gt;
| ;log || Keeps a log of your entire play session. A new log is written each time you open Wrayth. Logs are stored in the Lich5 folder, under “logs”.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you want to download and add these to your autostart list, paste these commands one at a time:&lt;br /&gt;
&lt;br /&gt;
 ;repo download keepalive&lt;br /&gt;
 ;repo download inventory-buddy&lt;br /&gt;
 ;autostart add keepalive&lt;br /&gt;
 ;autostart add inventory-buddy&lt;br /&gt;
 ;autostart add map (you don’t need to download this one since it comes pre-loaded)&lt;br /&gt;
&lt;br /&gt;
==== Core Scripts ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Script !! Description !! Setup&lt;br /&gt;
|-&lt;br /&gt;
| ;ewaggle || Casts all of your defensive spells on yourself or someone else. || ;ewaggle setup&lt;br /&gt;
|-&lt;br /&gt;
| ;eloot || Configures your loot settings, both for gathering loot and selling it. Also handles skinning. When something dies, simply type ;eloot. You can also bind this to a macro. || ;eloot setup&lt;br /&gt;
|-&lt;br /&gt;
| ;eherbs || Finds the herbs you need, either from a predetermined container or by buying them, and eats them until you’re healthy. || ;eherbs setup&lt;br /&gt;
|-&lt;br /&gt;
| ;foreach || This is a powerful script that lets you repeat tasks. Advanced users can do quite a lot with this script. It has its own ;foreach Wiki page. Here are some examples:&lt;br /&gt;
Move all gems from your cloak to your sack: ;foreach gem in my cloak;move to my sack&lt;br /&gt;
REMOVE each item in your inventory, REGISTER and MARK each one, then WEAR them: ;foreach in worn;remove item;mark item;register item;wear item&lt;br /&gt;
Read all your scrolls: ;foreach scroll in my pack;read&lt;br /&gt;
Look at all the items on a table: ;foreach on armor table,weapon table,arcane table,misc table;inspect ||&lt;br /&gt;
|-&lt;br /&gt;
| ;multi || Allows you to repeat a task a specified number of times. For example: ;multi 5,get my iron wand from my cloak,sell my iron wand -&amp;gt; this will get 5 iron wands from your cloak and sell them. || None&lt;br /&gt;
|-&lt;br /&gt;
| ;elogin || Allows you to log in characters from the command line. I use this in combination with aliases for each character, so all I do is type in the character’s name and hit enter, and then it logs them in. || ;elogin set realm prime&lt;br /&gt;
|-&lt;br /&gt;
| ;bigshot || The most popular hunting script, with a huge range of customization. It can be quite complex at first, so you’ll likely want to reference the ;bigshot Wiki page. || ;bigshot setup&lt;br /&gt;
|-&lt;br /&gt;
| ;ebounty || This is a higher-order script which recruits a number of other scripts to run bounty quests for you. This one also has its own ;ebounty Wiki page. || ;ebounty setup&lt;br /&gt;
|-&lt;br /&gt;
| ;bundleall || Bundles all of your herbs and places them into your herb container. || ;vars set herbsack=sack&lt;br /&gt;
|}&lt;br /&gt;
Where “sack” is your herb container.&lt;br /&gt;
&lt;br /&gt;
==== Peripheral Scripts ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Script !! Description !! Setup&lt;br /&gt;
|-&lt;br /&gt;
| ;combo || After a brief setup, runs through your Unarmed Combat (UAC) routine automatically. Can also be run as ;combo target. || ;combo tierup jab ;combo tier3 kick&lt;br /&gt;
|-&lt;br /&gt;
| ;ecure || Empath healing script, can also be run as ;ecure target. || ;ecure setup&lt;br /&gt;
|-&lt;br /&gt;
| ;echild || For child salvation bounty missions. || ;echild setup&lt;br /&gt;
|-&lt;br /&gt;
| ;ego2 || For traveler protection bounty missions. || ;ego2 setup&lt;br /&gt;
|-&lt;br /&gt;
| ;resource || Helps you manage your profession resources for enchanting, ensorcellment, etc. || ;resource bonus will show you ;resource setup&lt;br /&gt;
|-&lt;br /&gt;
| ;dirty-deeds || This is a neat script which appraises the gems in a specified container, then maximizes their value in turning them into deeds. || ;dirty-deeds setup&lt;br /&gt;
|-&lt;br /&gt;
| ;invdb || Detailed inventory tracker. I don’t use it, personally, but many find it indispensable. || ;repo info invdb.lic&lt;br /&gt;
|-&lt;br /&gt;
| ;inventory-buddy || Another inventory tracker. I add this one to autostart on my characters. If you type ;send inv it will pull up a UI with a search field where you can type in any item, as well as several other ways to find items. || ;repo info inventory-buddy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Alias ====&lt;br /&gt;
Alias (;alias) is a script which comes pre-loaded with Lich. It allows you to create custom shortcut commands. For example, when I type pawn, ;alias recognizes that as one of my custom shortcuts and inputs ;go2 pawn, which runs my character to the nearest pawnshop. So, all I have to do is type pawn, and I go to the pawnshop.&lt;br /&gt;
&lt;br /&gt;
You can type ;alias setup to bring up a UI window. Some people like to add different aliases to different characters, but I prefer to add them all to the Global tab, which will apply them to any character you play with:&lt;br /&gt;
&lt;br /&gt;
In the bottom left, in the “new alias trigger” window, input the text you want to type to trigger the alias. There’s no semicolon included with aliases, it’s just the letters. To the right of that field goes the alias itself. Thus, when I type wl, the alias prints out ;go2 288, which sends me to TSC in Wehnimer’s Landing.&lt;br /&gt;
&lt;br /&gt;
Here are the aliases I use which aren’t specific to my character:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Alias !! Command !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| banking || ;go2 bank || Goes to the nearest bank.&lt;br /&gt;
|-&lt;br /&gt;
| expquit || ;e sleep 900;fput &amp;quot;quit&amp;quot; || Waits 15 minutes, then quits.&lt;br /&gt;
|-&lt;br /&gt;
| fwi || ;go2 3672 || Goes to Four Winds Isle.&lt;br /&gt;
|-&lt;br /&gt;
| imt || ;go2 2300 || Goes to Icemule Trace.&lt;br /&gt;
|-&lt;br /&gt;
| invoker || ;e place=Room.current.id; Script.run(&#039;go2&#039;, &amp;quot;town --disable-confirm&amp;quot;, {quiet: true }); fput &amp;quot;turn clasp&amp;quot;; Script.run(&#039;go2&#039;, &#039;bank&#039;); fput &amp;quot;withdraw 10000 silver&amp;quot;; Script.run(&#039;go2&#039;, &amp;quot;3677&amp;quot;); fput &amp;quot;ask invoker for spells&amp;quot;; fput &amp;quot;ask invoker for spells&amp;quot;; fput &amp;quot;turn clasp&amp;quot;; Script.run(&#039;go2&#039;, &amp;quot;#{place} --disable-confirm&amp;quot;, { quiet: true }) || Premium only. Change “clasp” x2 to your Mist Harbor teleport jewelry. This one is a beast: Marks your room, brings you to town, uses your MH teleporter, gets 10k from the bank, gives it to her 2x for spells, then brings you back to your original room.&lt;br /&gt;
|-&lt;br /&gt;
| lockerimt || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;29549&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Icemule Trace lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockermh || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;16316&amp;quot;); multifput(&amp;quot;go curtain&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Mist Harbor lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockerrr || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;16135&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the River’s Rest lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockersol || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;30734&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Solhaven lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockercys || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;9681&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Cysaegir lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockerwl || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;391&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Landing lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lookall || ;foreach m=* in room; look in item; look on item; look under item; look behind item || Looks around all items in the room, nice for e.g. checking Pawnshop tables.&lt;br /&gt;
|-&lt;br /&gt;
| mer || ;go2 16338 || Goes to the Merchant Lounge in Four Winds Isle.&lt;br /&gt;
|-&lt;br /&gt;
| pawn || ;go2 pawnshop || Goes to the nearest pawnshop.&lt;br /&gt;
|-&lt;br /&gt;
| rr || ;go2 10861 || Goes to River’s Rest.&lt;br /&gt;
|-&lt;br /&gt;
| adv || ;go2 bounty || Goes to the Adventurer’s Guild.&lt;br /&gt;
|-&lt;br /&gt;
| gems || ;go2 gemshop || Goes to the nearest gemshop.&lt;br /&gt;
|-&lt;br /&gt;
| sellwand || ;foreach q=/(bloodwood|twisted|yew|bone|glass|thanot) wand/ in inv;sell || Sells all non-wizard wands.&lt;br /&gt;
|-&lt;br /&gt;
| sol || ;go2 1438 || Goes to Solhaven.&lt;br /&gt;
|-&lt;br /&gt;
| tatterclaws || ;elogin tatterclaws || Logs in a character, e.g. Tatterclaws.&lt;br /&gt;
|-&lt;br /&gt;
| town || ;go2 town || Goes to the nearest town center.&lt;br /&gt;
|-&lt;br /&gt;
| tsc || ;go2 228 || Goes to TSC.&lt;br /&gt;
|-&lt;br /&gt;
| wear || ;eq multifput &amp;quot;wear ?&amp;quot;;&amp;quot;sort auto head&amp;quot; # . || Sorts your inventory head-to-toe whenever you WEAR something.&lt;br /&gt;
|-&lt;br /&gt;
| wl || ;go2 228 || Goes to the Landing.&lt;br /&gt;
|-&lt;br /&gt;
| quit || ;e multifput(&#039;stow right&#039;, &#039;stow left&#039;); Script.run(&#039;foreach&#039;, &#039;in disk / get item / stow item&#039;); fput(&#039;QUIT&#039;) || Takes any items (like boxes) out of your disks before you quit. This will work whether you type “quit” or click the X to close Wrayth.&lt;br /&gt;
|-&lt;br /&gt;
| wear || ;eq multifput &amp;quot;wear \?&amp;quot;,&amp;quot;sort auto head&amp;quot;  # . || Whenever you WEAR something, sorts your inventory by head-to-toe.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GSIV ===&lt;br /&gt;
GSIV is a game with an almost unbelievable depth of material. That includes extensive customization settings. There are so many options that it can be difficult to even figure out what they all are. Thus, I’ve attempted to compile them here.&lt;br /&gt;
&lt;br /&gt;
==== Protecting Valuables ====&lt;br /&gt;
You will undoubtedly come across valuable or nostalgic items that you don’t want to lose by accident. The best ways to prevent item loss are as follows:&lt;br /&gt;
&lt;br /&gt;
* Include the “you drop” Wrayth highlight, as mentioned above.&lt;br /&gt;
* {{boldmono|MARK}} your valuable items, which will prevent them from being sold. You can undo this with {{boldmono|MARK REMOVE &amp;lt;ITEM&amp;gt;}}.&lt;br /&gt;
* {{boldmono|REGISTER}} your valuable items, which creates a record of them.&lt;br /&gt;
* Use {{boldmono|FLAG NOMARKEDDROP ON}}, as mentioned below.&lt;br /&gt;
&lt;br /&gt;
==== Key Settings ====&lt;br /&gt;
The {{boldmono|FLAG}} (formerly SET) verb allows you to customize a great deal of settings related to how the game behaves. If you want to reduce screen scroll, change whether you get logged off quickly after dying, accept tips for healing, or any number of other settings, this is the place to adjust them.&lt;br /&gt;
&lt;br /&gt;
There are no two ways about it, it’s a hassle to update all of these, but it allows for a significant degree of customization which means that the end result will be exactly what you want. So, I think it’s worth doing once, and then you never have to think about it again. The format to change them is: FLAG FLAGNAME ON&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Flag !! Status !! Behavior for this setting&lt;br /&gt;
|-&lt;br /&gt;
| LogOn || ON || Show logon messages.&lt;br /&gt;
|-&lt;br /&gt;
| LogOff || OFF || Do not show logoff messages.&lt;br /&gt;
|-&lt;br /&gt;
| Disconnect || OFF || Do not show disconnection messages.&lt;br /&gt;
|-&lt;br /&gt;
| ShowDeaths || ON || Show death messages when someone dies.&lt;br /&gt;
|-&lt;br /&gt;
| RoomNames || ON || Display the name of the room in which you are located.&lt;br /&gt;
|-&lt;br /&gt;
| Description || ON || Display room descriptions.&lt;br /&gt;
|-&lt;br /&gt;
| RoomBrief || OFF || Display the full text of the room description.&lt;br /&gt;
|-&lt;br /&gt;
| CombatBrief || OFF || Display normal battle descriptions.&lt;br /&gt;
|-&lt;br /&gt;
| CombatNoNumbers || OFF || Display normal battle descriptions.&lt;br /&gt;
|-&lt;br /&gt;
| CombatSelfFull || OFF || Display your own battle descriptions like others.&lt;br /&gt;
|-&lt;br /&gt;
| MonsterBold || ON || Highlight monster names.&lt;br /&gt;
|-&lt;br /&gt;
| Inactivity || ON || Increase time before the system logs you off when inactive.&lt;br /&gt;
|-&lt;br /&gt;
| Death || OFF || Do not reduce the time before automatic logoff after death.&lt;br /&gt;
|-&lt;br /&gt;
| Group || ON || Allow others to join your group.&lt;br /&gt;
|-&lt;br /&gt;
| GroupLoot || ON || Allow only members of your group to loot kills.&lt;br /&gt;
|-&lt;br /&gt;
| RightHand || OFF || Do not attempt to place newly found items in right hand.&lt;br /&gt;
|-&lt;br /&gt;
| LeftHand || OFF || Do not attempt to place newly found items in your left hand.&lt;br /&gt;
|-&lt;br /&gt;
| AutoThink || ON || Activate items for THINKing automatically.&lt;br /&gt;
|-&lt;br /&gt;
| GatherCoins || ON || Gather coins when searching your kills.&lt;br /&gt;
|-&lt;br /&gt;
| AnnounceTPs || OFF || Do not notify me when training points are awarded.&lt;br /&gt;
|-&lt;br /&gt;
| Portrait || ON || View character portraits when available.&lt;br /&gt;
|-&lt;br /&gt;
| Dialogs || OFF || Do not display most dialog boxes.&lt;br /&gt;
|-&lt;br /&gt;
| Inventory || OFF || Display all inventory and container windows.&lt;br /&gt;
|-&lt;br /&gt;
| ShowSpellName || ON || Use the spell name in the active spells display.&lt;br /&gt;
|-&lt;br /&gt;
| Fame || ON || Allows inclusion in the fame lists.&lt;br /&gt;
|-&lt;br /&gt;
| ShowCulture || ON || Display your culture for others to see.&lt;br /&gt;
|-&lt;br /&gt;
| ShowProfession || ON || Allow others to see your profession in your profile and with the WHO verb.&lt;br /&gt;
|-&lt;br /&gt;
| LayerClothing || OFF || Do not display your clothing to others with layered messaging.&lt;br /&gt;
|-&lt;br /&gt;
| RefuseSilvers || OFF || Accept silvers given directly to you.&lt;br /&gt;
|-&lt;br /&gt;
| NoGroupShare || OFF || Accept all silvers shared in your group.&lt;br /&gt;
|-&lt;br /&gt;
| SilentLogon || OFF || Display a game-wide message when you log on.&lt;br /&gt;
|-&lt;br /&gt;
| SilentLogoff || OFF || Display a game-wide message when you log off.&lt;br /&gt;
|-&lt;br /&gt;
| ShowService || ON || Display available player services when you log on.&lt;br /&gt;
|-&lt;br /&gt;
| SortedView || ON || Display the contents of containers in a sorted list format.&lt;br /&gt;
|-&lt;br /&gt;
| LegacyPetMove || OFF || Have pets follow as if in your group.&lt;br /&gt;
|-&lt;br /&gt;
| OfflineExp || ON || Absorb field experience while logged off.&lt;br /&gt;
|-&lt;br /&gt;
| ShowLoresongs || ON || Show room-wide loresongs.&lt;br /&gt;
|-&lt;br /&gt;
| HideSFName || OFF || Show your name in the application title of Wrayth.&lt;br /&gt;
|-&lt;br /&gt;
| ObviousHiding || OFF || Hide as well as you can.&lt;br /&gt;
|-&lt;br /&gt;
| SaferDrop || OFF || Do not prompt to confirm PUT, DROP, PLACE, or EMPTY FEET if the item would leave your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| NoMarkedDrop || ON || Prevent the PUT, DROP, PLACE, or EMPTY FEET verbs from moving an item with your MARK out of your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| NoAmbientMsg || OFF || Do not prevent seeing ambient messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| NoSpellLook || OFF || Show spell effects at the top of LOOK to others.&lt;br /&gt;
|-&lt;br /&gt;
| GroupMovement || ON || When leading a group, do not leave members behind if they are unable to follow.&lt;br /&gt;
|-&lt;br /&gt;
| SilenceDeath || OFF || Allow others to sense my death.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Character Customization ===&lt;br /&gt;
These are roleplaying-related settings which allow you to customize your character to a great degree.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting !! Description&lt;br /&gt;
|-&lt;br /&gt;
| PROFILE || Configure a number of fields that show up when someone checks your profile, e.g. PROFILE TATTERCLAWS.&lt;br /&gt;
|-&lt;br /&gt;
| TITLE || Configure your title, which can be prename (e.g. Lord Tatterclaws), and postname (e.g. Tatterclaws the Ranger, Tatterclaws the Citizen of Wehnimer’s Landing).&lt;br /&gt;
|-&lt;br /&gt;
| CULTURE || Allows you to configure your character’s culture. Each culture also has access to specific culture verbs which help in roleplaying that culture. OBSERVE is a great example.&lt;br /&gt;
Related: If you see an unknown cultural word, you can also DEFINE it!&lt;br /&gt;
|-&lt;br /&gt;
| AGE || Configures your birthday, age, and age descriptors, e.g. “...Appears to be as old as the hills.”&lt;br /&gt;
|-&lt;br /&gt;
| TONE || Instead of just tying ‘message to talk, you can set your tone and your target. This is the format: say :tone ::target message&lt;br /&gt;
For example, say :happily ::Tatterclaws hello! You say happily to Tatterclaws, “Hello!”&lt;br /&gt;
You can see the full list of tones with TONE LIST. You can also set a default tone via, e.g. TONE SET DARK. The tones which can be set as your default are marked with asterisks.&lt;br /&gt;
|-&lt;br /&gt;
| DEMEANOR || Allows you to customize how warm or standoffish are your character’s reactions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Container Settings ===&lt;br /&gt;
These verbs are for putting items you’re currently holding in specific containers. I recommend enabling and clicking hyperlinks when configuring any of these.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Verb !! Description&lt;br /&gt;
|-&lt;br /&gt;
| STOW || This is the main general storage verb for automatically putting items in your hands into your containers. You can customize it to set certain containers for certain item types via STOW SET.&lt;br /&gt;
N.B. If you set up your containers, e.g. via STOW SET GEM POUCH, and then use STOW ALL, or STOW LEFT/RIGHT, it will still place items into your default container. If you want to STOW to move it into the correct container, you need to do e.g. STOW TOPAZ GEM, or STOW RIGHT GEM, if it&#039;s in your right hand. ;eloot will handle this for you automatically.&lt;br /&gt;
|-&lt;br /&gt;
| STORE || This is intended for battle-related storage: weapons, shields, ammunition, back-up weapons, wands, etc.&lt;br /&gt;
|-&lt;br /&gt;
| READY || This allows you to quickly ready your pre-set weapon and shield.&lt;br /&gt;
|-&lt;br /&gt;
| GIRD || This can be used to draw multiple items at once.&lt;br /&gt;
|-&lt;br /&gt;
| SHEATH || This one seems specifically focused on putting weapons away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Verbs to Learn About Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Verb !! Description&lt;br /&gt;
|-&lt;br /&gt;
| INSPECT || Shows where an item is worn and whether it has pockets.&lt;br /&gt;
|-&lt;br /&gt;
| ANALYZE || Shows special information, such as item scripts, as well as whether a container can be lightened or deepened.&lt;br /&gt;
|-&lt;br /&gt;
| RECALL || Shows the loresong unlocked by a bard, which can include enchanting information, flares, crit or damage weighting, and otherwise.&lt;br /&gt;
|-&lt;br /&gt;
| WEIGH || Gives the item’s weight.&lt;br /&gt;
|-&lt;br /&gt;
| APPRAISE || Shows the quality of the item, and how difficult it is for a profession to work on. Can also tell you the relative difficulty of an opponent in combat.&lt;br /&gt;
|-&lt;br /&gt;
| MEASURE || Tells you how many quaffs are left of a drink, how many skins or herbs are in a bundle, etc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For a more extensive guide to the process of learning about your loot, you can check this [https://gswiki.play.net/Guide_to_Demystifying_Unusual_Loot Guide to Demystifying Unusual Loot].&lt;br /&gt;
&lt;br /&gt;
==== Other Helpful Verbs ====&lt;br /&gt;
* {{boldmono|BEFRIEND}} &amp;lt;NAME&amp;gt;: Allows you to mark someone as a friend, which changes your demeanor towards them and has other benefits, such as automatically inviting them to your table.&lt;br /&gt;
* {{boldmono|RECOVER}} will help you recover a lost weapon, e.g. if you get disarmed and don’t notice.&lt;br /&gt;
* {{boldmono|INV LOC}} (“inventory location”) will list your worn items in their inventory slots.&lt;br /&gt;
* {{boldmono|INV FULL}} (“inventory full”) will list every item on you, including those in nested containers.&lt;br /&gt;
* {{boldmono|SPELL ACTIVE}} will show you what defensive spells you currently have on.&lt;br /&gt;
* {{boldmono|SPELL PRIVACY}} will allow others to use SPELL ACTIVE on you.&lt;br /&gt;
* {{boldmono|DEFINE}} &amp;lt;WORD&amp;gt; will tell you about the word’s meaning and lore.&lt;br /&gt;
* {{boldmono|LOCATION}} will tell you whether you&#039;re in the right location for your bounty.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Tatterclaws’ GSIV Sheet] || To track my items, I use a combination of ;inventory-buddy, which I have set to autostart on all my characters, and the sheet here. Inventory-buddy allows me to find which locker or character is holding an item, since tracking that manually is difficult, so having it automated is handy. I use the sheet to keep more detailed notes about particularly special items, such as favorite inventory items or project pieces. I also use the sheet as my single solution for all notes related to the game, as you’ll see from the tabs at the bottom. Finally, the sheet has a nice UI which lets you save alteration ideas, and call them up with detailed filters.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com List of Guides] || This is a list of guides of all stripes.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Training Guide] || This is a detailed spreadsheet you can use to plan your character’s stats and skills.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Roleplaying Guide] || A detailed guide to roleplaying in Elanthia.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Roleplaying Tips] || This is a list of roleplaying tips from players and GMs.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Container Sizes] || Easy table of the different container sizes, e.g. exactly what “large” means.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Creatures by Level] || This is a complete list of creatures broken down by level. If you click on a creature’s page, you can figure out where it lives, then use ;go2 to get to that area. For example, spotted lynx are found in Cairnfang Forest, so if you ;go2 cairnfang forest, you’ll probably find some lynx.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Herbs] || ;eherbs will take care of this for you, but if you prefer to do it manually, the tables you need are here.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Player Shops] || Gemstone has an extensive system of hundreds of player-run shops. Someone put together a searchable database of their contents. In addition to showing up in-person, you can also purchase a playershop item from anywhere via:&lt;br /&gt;
&lt;br /&gt;
 {{boldmono|BOOST RUNNER}}&lt;br /&gt;
 {{boldmono|SHOP DIR TOWN}}&lt;br /&gt;
 {{boldmono|SHOP BROWSE TOWN #}}&lt;br /&gt;
 {{boldmono|SHOP PURCHASE ITEM #}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://lich-mapdb-room.ffng.xyz/search Rooms Database] || This is a searchable database of rooms in Lich.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Weighting, Padding, Sighting (WPS)] || This information relates to weapons which cause critical hits or extra damage, and armor which prevents those.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Container Sizes] || When you INSPECT a container and its size is, e.g., “Very Large,” here’s exactly what that means.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Flares] || This sheet compares different flare types.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Lockpicking] || &lt;br /&gt;
Key scripts: ;tpick and ;rogue&lt;br /&gt;
Lock mastery: Guild vouchers -&amp;gt; lock mastery tasks -&amp;gt; skilled master reps&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Charts of Clarity] || These are advanced tables for building endgame, high-end items. I include them here because they’re somewhat hard to find otherwise.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Mechanical Scripts] || For those interested in maximizing their character’s mechanical abilities, this is a helpful list of mechanical scripts for items. It includes items in slots which are often not considered for mechanics, such as cloak-worn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Completed and Planned Guides ====&lt;br /&gt;
Here are some other guides you might find useful:&lt;br /&gt;
&lt;br /&gt;
* Merchant &amp;amp; alteration guide for new players&lt;br /&gt;
* Guide to Festivals&lt;br /&gt;
** Duskruin&lt;br /&gt;
** Rumor Woods&lt;br /&gt;
** Rings of Lumnis&lt;br /&gt;
* “Mini-game” guides:&lt;br /&gt;
** Fishing&lt;br /&gt;
** [[Introduction to Spirit Beasts]]&lt;br /&gt;
** Ships&lt;br /&gt;
** Collectibles&lt;br /&gt;
* ESP&lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
I hope this guide has been helpful for you! Please feel free to message me in-game on Tatterclaws if you discover errors or have comments or suggestions. And welcome, or welcome back!&lt;br /&gt;
&lt;br /&gt;
[[Tatterclaws]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Tatterclaws%27_Guide_for_New_and_Returning_Players&amp;diff=222882</id>
		<title>Lich:Tatterclaws&#039; Guide for New and Returning Players</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Tatterclaws%27_Guide_for_New_and_Returning_Players&amp;diff=222882"/>
		<updated>2024-07-18T13:42:19Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
&lt;br /&gt;
== Tatterclaws’ Guide for New and Returning Players ==&lt;br /&gt;
=== July 2024 Edition ===&lt;br /&gt;
&lt;br /&gt;
 This is an extensive update and expansion of the guide I wrote in April 2020 to help new and returning players, particularly those with minimal technology experience, get set up with [https://gswiki.play.net/Main_Page GemStone IV (GSIV)] and [https://gswiki.play.net/Lich_(software) Lich]. As someone traveling Elanthia since the AOL days in the 1990s, many people have helped me get acquainted with the changes and get back up to speed. I wrote this guide to compile and pass on that knowledge to others in similar circumstances. My hope is that after using this yourself, you&#039;ll send it to your friends who are just getting into the game, or returning after a long break, to ease their transition. More players means more fun for everyone! &lt;br /&gt;
 -[[Tatterclaws]]&lt;br /&gt;
&lt;br /&gt;
This guide is designed to be followed one step at a time, from start to finish. If you do that, it should be relatively painless, and you should have a comfortable, flexible setup by the end which allows you to easily access the incomparable depth of GSIV going forward. Here’s the bird’s eye view:&lt;br /&gt;
&lt;br /&gt;
* Account setup and installation&lt;br /&gt;
* Customizing your UI&lt;br /&gt;
* Customizing your scripts&lt;br /&gt;
* Customizing your character&lt;br /&gt;
&lt;br /&gt;
For brand new players learning to play the game, please see the [https://gswiki.play.net/New_Players%27_Guide official guide for new players].&lt;br /&gt;
&lt;br /&gt;
If you’re having trouble with dying, check out the [https://gswiki.play.net/Guide_for_the_Recently_Departed GSIV Guide for the Recently Departed].&lt;br /&gt;
&lt;br /&gt;
=== Account ===&lt;br /&gt;
* Create or reactivate your account from the [https://www.play.net/gs4/ official GSIV website].&lt;br /&gt;
* If you need help accessing an old character or account, you can email Chris at custserv@simutronics.com.&lt;br /&gt;
&lt;br /&gt;
If you’re a returning player, you may enjoy typing {{boldmono|INFO START}}, which shows when your character was first created!&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
The installation has three programs:&lt;br /&gt;
&lt;br /&gt;
* Lich (the open-source foundation for the scripts)&lt;br /&gt;
* Ruby (the programming environment used by Lich)&lt;br /&gt;
* Wrayth (the official GemStone front end)&lt;br /&gt;
&lt;br /&gt;
Wrayth can be downloaded via [https://www.play.net www.play.net]. Right before you log into a character through the website, click “(download)” next to Wrayth.&lt;br /&gt;
&lt;br /&gt;
Lich and Ruby can be installed together. To do so, follow the [https://gswiki.play.net/Lich_(software) Lich installation guide], found in the blue box, then scroll down to the “Windows New Installation” section.&lt;br /&gt;
&lt;br /&gt;
When the installation is done, look for the Lich5 folder on your desktop. There’s a file inside called lich.rbw. This is what you’ll use to login to the game each time.&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;re in the game, let&#039;s start customizing!&lt;br /&gt;
&lt;br /&gt;
=== Wrayth ===&lt;br /&gt;
Now that you’ve installed Lich, Ruby, and Wrayth, and launched your character from lich.rbw, you should see the game inside of the Wrayth UI. Here’s how I have mine configured. You’ll probably want to adapt it to your own, but this should be a good starting point:&lt;br /&gt;
&lt;br /&gt;
Two of these windows require scripts. A script is a short program that serves a particular function, often a single one, and which is run through Lich, a third-party, open-source scripting environment.&lt;br /&gt;
&lt;br /&gt;
To get these additional windows and make them load automatically whenever the game opens, you can paste these four commands separately (for each line: Ctrl-C, Ctrl-V, press Enter):&lt;br /&gt;
&lt;br /&gt;
 ;repo download uberbar_eo&lt;br /&gt;
 ;autostart add uberbar_eo&lt;br /&gt;
 ;repo download invoker-window&lt;br /&gt;
 ;autostart add invoker-window&lt;br /&gt;
&lt;br /&gt;
Next, if you click the carat in the top left, you can open the Windows panel, where you can show or hide windows. The ones I have shown are: Thoughts, Announcements, Bounties, Tatterclaws (this will be your character name), and Invoker.&lt;br /&gt;
&lt;br /&gt;
Here are my general Wrayth highlights, including for messages that need attention:&lt;br /&gt;
&lt;br /&gt;
In the top right, go to Options -&amp;gt; Highlights, then under the tabs I have:&lt;br /&gt;
&lt;br /&gt;
==== Custom: ====&lt;br /&gt;
* (Focused)&lt;br /&gt;
* you drop&lt;br /&gt;
* will be working&lt;br /&gt;
* voice whispers&lt;br /&gt;
* you are being watched&lt;br /&gt;
* returns to normal&lt;br /&gt;
* A town crier steps in and announces,&lt;br /&gt;
* [SEND]&lt;br /&gt;
&lt;br /&gt;
==== Names: ====&lt;br /&gt;
* Your own character’s name&lt;br /&gt;
* Your friends&lt;br /&gt;
* Any GM-run merchant characters you encounter&lt;br /&gt;
&lt;br /&gt;
==== Macros ====&lt;br /&gt;
Wrayth also allows you to create macros, which are keyboard shortcuts to enter custom text. You can access these in the top right, under Options -&amp;gt; Macros.&lt;br /&gt;
&lt;br /&gt;
There are two fancy symbols I use to help:&lt;br /&gt;
&lt;br /&gt;
 \r acts as pressing the Enter key&lt;br /&gt;
 @ places the cursor at that location&lt;br /&gt;
&lt;br /&gt;
So, for example, I use these:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl-T || take @ from my cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl-P || put @ in my cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl-L || look in my cloak\r ||&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl-E || empty @ into my cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| Keypad 0 || ;k all\r;go2 town\r;u\r || Emergency button which stops all scripts and runs to town&lt;br /&gt;
|-&lt;br /&gt;
| Alt-S || ;eloot ||&lt;br /&gt;
|-&lt;br /&gt;
| Alt-L || {ToggleLinks} || This turns on clickable hyperlinks, which I like for:&lt;br /&gt;
  * NPC dialogue options&lt;br /&gt;
  * Spirit Beast battles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wrayth Settings ===&lt;br /&gt;
Here are other settings I’ve changed:&lt;br /&gt;
&lt;br /&gt;
In the top right, under Options -&amp;gt; Advanced, scroll down two lines, then click the checkbox for think to shortcut. This allows you to type {{boldmono|Name:Message}}, instead of {{boldmono|THINK TO &amp;lt;NAME&amp;gt;}}, which helps avoid accidentally sending private messages publicly.&lt;br /&gt;
&lt;br /&gt;
=== Lich ===&lt;br /&gt;
As mentioned before, a script is a miniature program that usually serves a single purpose. Just like any program, you can read about scripts before downloading them, download them, run them, and you can also set them to autostart whenever you open GemStone. Thus, every script we use will follow the same pattern:&lt;br /&gt;
&lt;br /&gt;
 ;repo info scriptname (optional, tells you info about the script)&lt;br /&gt;
 ;repo download scriptname (to download the script)&lt;br /&gt;
 ;scriptname (to run the script)&lt;br /&gt;
 ;autostart add scriptname (optional, to make the script run when you open GSIV)&lt;br /&gt;
&lt;br /&gt;
The official GSIV Discord channel can also help address any questions or issues you have. You can connect to it by using {{boldmono|DISCORD SETUP}} in-game. The #Scripting channel is particularly helpful.&lt;br /&gt;
&lt;br /&gt;
Lich can also be used to access LNet, which is an unmoderated global chat. While some people enjoy the connectivity, the updates to the in-game ESP have made it a palatable and popular alternative. Personally, I find that the improved behavior resulting from having a moderated, in-game chat far outweighs any potential benefit from LNet, and I recommend using ESP, which will be covered in Part II of this guide.&lt;br /&gt;
&lt;br /&gt;
A quick clarification: “script” refers both to these miniature programs which are run through Lich, as well as special in-game modifications which can be added to items. An item script might make it behave in a special way when you WAVE the item around, or give it flares that occur when you attack with it. These in-game item scripts are sometimes called “zests” as an attempt to remain in-character.&lt;br /&gt;
&lt;br /&gt;
==== Authorship ====&lt;br /&gt;
Elanthia-online is a semiofficial organization which has taken over a number of scripts and keeps them updated. You can find a list of their scripts by typing:&lt;br /&gt;
&lt;br /&gt;
 ;repo list --author=elanthia-online&lt;br /&gt;
&lt;br /&gt;
For any of these scripts, you can:&lt;br /&gt;
&lt;br /&gt;
 ;repo info scriptname, to learn about the script&lt;br /&gt;
 ;repo download scriptname, to download it&lt;br /&gt;
 ;scriptname, to run it&lt;br /&gt;
&lt;br /&gt;
You can also download scripts from other authors, but you should either (a) make sure it’s from a widely-trusted author, or (b) be comfortable with reading the code first.&lt;br /&gt;
&lt;br /&gt;
==== Autostart Scripts ====&lt;br /&gt;
These are scripts which run automatically whenever you open the game. If you’re following this guide in order, you’ve already added ;uberbar_eo and ;invoker-window. The others I use are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Script !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ;keepalive || Prevents you from being automatically logged out.&lt;br /&gt;
|-&lt;br /&gt;
| ;inventory-buddy || Keeps track of your inventory, including a searchable UI popup window. You can use ;repo info inventory-buddy to see specific commands.&lt;br /&gt;
|-&lt;br /&gt;
| ;map || This will open a clickable map in a separate popup window. The map has quite a few features if you right-click on it, including zoom. For foraging bounty tasks, you can right click -&amp;gt; Tags -&amp;gt; choose the item, and the rooms with it available will be marked with X’s.&lt;br /&gt;
|-&lt;br /&gt;
| ;log || Keeps a log of your entire play session. A new log is written each time you open Wrayth. Logs are stored in the Lich5 folder, under “logs”.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you want to download and add these to your autostart list, paste these commands one at a time:&lt;br /&gt;
&lt;br /&gt;
 ;repo download keepalive&lt;br /&gt;
 ;repo download inventory-buddy&lt;br /&gt;
 ;autostart add keepalive&lt;br /&gt;
 ;autostart add inventory-buddy&lt;br /&gt;
 ;autostart add map (you don’t need to download this one since it comes pre-loaded)&lt;br /&gt;
&lt;br /&gt;
==== Core Scripts ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Script !! Description !! Setup&lt;br /&gt;
|-&lt;br /&gt;
| ;ewaggle || Casts all of your defensive spells on yourself or someone else. || ;ewaggle setup&lt;br /&gt;
|-&lt;br /&gt;
| ;eloot || Configures your loot settings, both for gathering loot and selling it. Also handles skinning. When something dies, simply type ;eloot. You can also bind this to a macro. || ;eloot setup&lt;br /&gt;
|-&lt;br /&gt;
| ;eherbs || Finds the herbs you need, either from a predetermined container or by buying them, and eats them until you’re healthy. || ;eherbs setup&lt;br /&gt;
|-&lt;br /&gt;
| ;foreach || This is a powerful script that lets you repeat tasks. Advanced users can do quite a lot with this script. It has its own ;foreach Wiki page. Here are some examples:&lt;br /&gt;
Move all gems from your cloak to your sack: ;foreach gem in my cloak;move to my sack&lt;br /&gt;
REMOVE each item in your inventory, REGISTER and MARK each one, then WEAR them: ;foreach in worn;remove item;mark item;register item;wear item&lt;br /&gt;
Read all your scrolls: ;foreach scroll in my pack;read&lt;br /&gt;
Look at all the items on a table: ;foreach on armor table,weapon table,arcane table,misc table;inspect ||&lt;br /&gt;
|-&lt;br /&gt;
| ;multi || Allows you to repeat a task a specified number of times. For example: ;multi 5,get my iron wand from my cloak,sell my iron wand -&amp;gt; this will get 5 iron wands from your cloak and sell them. || None&lt;br /&gt;
|-&lt;br /&gt;
| ;elogin || Allows you to log in characters from the command line. I use this in combination with aliases for each character, so all I do is type in the character’s name and hit enter, and then it logs them in. || ;elogin set realm prime&lt;br /&gt;
|-&lt;br /&gt;
| ;bigshot || The most popular hunting script, with a huge range of customization. It can be quite complex at first, so you’ll likely want to reference the ;bigshot Wiki page. || ;bigshot setup&lt;br /&gt;
|-&lt;br /&gt;
| ;ebounty || This is a higher-order script which recruits a number of other scripts to run bounty quests for you. This one also has its own ;ebounty Wiki page. || ;ebounty setup&lt;br /&gt;
|-&lt;br /&gt;
| ;bundleall || Bundles all of your herbs and places them into your herb container. || ;vars set herbsack=sack&lt;br /&gt;
|}&lt;br /&gt;
Where “sack” is your herb container.&lt;br /&gt;
&lt;br /&gt;
==== Peripheral Scripts ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Script !! Description !! Setup&lt;br /&gt;
|-&lt;br /&gt;
| ;combo || After a brief setup, runs through your Unarmed Combat (UAC) routine automatically. Can also be run as ;combo target. || ;combo tierup jab ;combo tier3 kick&lt;br /&gt;
|-&lt;br /&gt;
| ;ecure || Empath healing script, can also be run as ;ecure target. || ;ecure setup&lt;br /&gt;
|-&lt;br /&gt;
| ;echild || For child salvation bounty missions. || ;echild setup&lt;br /&gt;
|-&lt;br /&gt;
| ;ego2 || For traveler protection bounty missions. || ;ego2 setup&lt;br /&gt;
|-&lt;br /&gt;
| ;resource || Helps you manage your profession resources for enchanting, ensorcellment, etc. || ;resource bonus will show you ;resource setup&lt;br /&gt;
|-&lt;br /&gt;
| ;dirty-deeds || This is a neat script which appraises the gems in a specified container, then maximizes their value in turning them into deeds. || ;dirty-deeds setup&lt;br /&gt;
|-&lt;br /&gt;
| ;invdb || Detailed inventory tracker. I don’t use it, personally, but many find it indispensable. || ;repo info invdb.lic&lt;br /&gt;
|-&lt;br /&gt;
| ;inventory-buddy || Another inventory tracker. I add this one to autostart on my characters. If you type ;send inv it will pull up a UI with a search field where you can type in any item, as well as several other ways to find items. || ;repo info inventory-buddy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Alias ====&lt;br /&gt;
Alias (;alias) is a script which comes pre-loaded with Lich. It allows you to create custom shortcut commands. For example, when I type pawn, ;alias recognizes that as one of my custom shortcuts and inputs ;go2 pawn, which runs my character to the nearest pawnshop. So, all I have to do is type pawn, and I go to the pawnshop.&lt;br /&gt;
&lt;br /&gt;
You can type ;alias setup to bring up a UI window. Some people like to add different aliases to different characters, but I prefer to add them all to the Global tab, which will apply them to any character you play with:&lt;br /&gt;
&lt;br /&gt;
In the bottom left, in the “new alias trigger” window, input the text you want to type to trigger the alias. There’s no semicolon included with aliases, it’s just the letters. To the right of that field goes the alias itself. Thus, when I type wl, the alias prints out ;go2 288, which sends me to TSC in Wehnimer’s Landing.&lt;br /&gt;
&lt;br /&gt;
Here are the aliases I use which aren’t specific to my character:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Alias !! Command !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| banking || ;go2 bank || Goes to the nearest bank.&lt;br /&gt;
|-&lt;br /&gt;
| expquit || ;e sleep 900;fput &amp;quot;quit&amp;quot; || Waits 15 minutes, then quits.&lt;br /&gt;
|-&lt;br /&gt;
| fwi || ;go2 3672 || Goes to Four Winds Isle.&lt;br /&gt;
|-&lt;br /&gt;
| imt || ;go2 2300 || Goes to Icemule Trace.&lt;br /&gt;
|-&lt;br /&gt;
| invoker || ;e place=Room.current.id; Script.run(&#039;go2&#039;, &amp;quot;town --disable-confirm&amp;quot;, {quiet: true }); fput &amp;quot;turn clasp&amp;quot;; Script.run(&#039;go2&#039;, &#039;bank&#039;); fput &amp;quot;withdraw 10000 silver&amp;quot;; Script.run(&#039;go2&#039;, &amp;quot;3677&amp;quot;); fput &amp;quot;ask invoker for spells&amp;quot;; fput &amp;quot;ask invoker for spells&amp;quot;; fput &amp;quot;turn clasp&amp;quot;; Script.run(&#039;go2&#039;, &amp;quot;#{place} --disable-confirm&amp;quot;, { quiet: true }) || Premium only. Change “clasp” x2 to your Mist Harbor teleport jewelry. This one is a beast: Marks your room, brings you to town, uses your MH teleporter, gets 10k from the bank, gives it to her 2x for spells, then brings you back to your original room.&lt;br /&gt;
|-&lt;br /&gt;
| lockerimt || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;29549&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Icemule Trace lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockermh || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;16316&amp;quot;); multifput(&amp;quot;go curtain&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Mist Harbor lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockerrr || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;16135&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the River’s Rest lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockersol || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;30734&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Solhaven lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockercys || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;9681&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Cysaegir lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockerwl || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;391&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Landing lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lookall || ;foreach m=* in room; look in item; look on item; look under item; look behind item || Looks around all items in the room, nice for e.g. checking Pawnshop tables.&lt;br /&gt;
|-&lt;br /&gt;
| mer || ;go2 16338 || Goes to the Merchant Lounge in Four Winds Isle.&lt;br /&gt;
|-&lt;br /&gt;
| pawn || ;go2 pawnshop || Goes to the nearest pawnshop.&lt;br /&gt;
|-&lt;br /&gt;
| rr || ;go2 10861 || Goes to River’s Rest.&lt;br /&gt;
|-&lt;br /&gt;
| adv || ;go2 bounty || Goes to the Adventurer’s Guild.&lt;br /&gt;
|-&lt;br /&gt;
| gems || ;go2 gemshop || Goes to the nearest gemshop.&lt;br /&gt;
|-&lt;br /&gt;
| sellwand || ;foreach q=/(bloodwood|twisted|yew|bone|glass|thanot) wand/ in inv;sell || Sells all non-wizard wands.&lt;br /&gt;
|-&lt;br /&gt;
| sol || ;go2 1438 || Goes to Solhaven.&lt;br /&gt;
|-&lt;br /&gt;
| tatterclaws || ;elogin tatterclaws || Logs in a character, e.g. Tatterclaws.&lt;br /&gt;
|-&lt;br /&gt;
| town || ;go2 town || Goes to the nearest town center.&lt;br /&gt;
|-&lt;br /&gt;
| tsc || ;go2 228 || Goes to TSC.&lt;br /&gt;
|-&lt;br /&gt;
| wear || ;eq multifput &amp;quot;wear ?&amp;quot;;&amp;quot;sort auto head&amp;quot; # . || Sorts your inventory head-to-toe whenever you WEAR something.&lt;br /&gt;
|-&lt;br /&gt;
| wl || ;go2 228 || Goes to the Landing.&lt;br /&gt;
|-&lt;br /&gt;
| quit || ;e multifput(&#039;stow right&#039;, &#039;stow left&#039;); Script.run(&#039;foreach&#039;, &#039;in disk / get item / stow item&#039;); fput(&#039;QUIT&#039;) || Takes any items (like boxes) out of your disks before you quit. This will work whether you type “quit” or click the X to close Wrayth.&lt;br /&gt;
|-&lt;br /&gt;
| wear || ;eq multifput &amp;quot;wear \?&amp;quot;,&amp;quot;sort auto head&amp;quot;  # . || Whenever you WEAR something, sorts your inventory by head-to-toe.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GSIV ===&lt;br /&gt;
GSIV is a game with an almost unbelievable depth of material. That includes extensive customization settings. There are so many options that it can be difficult to even figure out what they all are. Thus, I’ve attempted to compile them here.&lt;br /&gt;
&lt;br /&gt;
==== Protecting Valuables ====&lt;br /&gt;
You will undoubtedly come across valuable or nostalgic items that you don’t want to lose by accident. The best ways to prevent item loss are as follows:&lt;br /&gt;
&lt;br /&gt;
* Include the “you drop” Wrayth highlight, as mentioned above.&lt;br /&gt;
* {{boldmono|MARK}} your valuable items, which will prevent them from being sold. You can undo this with {{boldmono|MARK REMOVE &amp;lt;ITEM&amp;gt;}}.&lt;br /&gt;
* {{boldmono|REGISTER}} your valuable items, which creates a record of them.&lt;br /&gt;
* Use {{boldmono|FLAG NOMARKEDDROP ON}}, as mentioned below.&lt;br /&gt;
&lt;br /&gt;
==== Key Settings ====&lt;br /&gt;
The {{boldmono|FLAG}} (formerly SET) verb allows you to customize a great deal of settings related to how the game behaves. If you want to reduce screen scroll, change whether you get logged off quickly after dying, accept tips for healing, or any number of other settings, this is the place to adjust them.&lt;br /&gt;
&lt;br /&gt;
There are no two ways about it, it’s a hassle to update all of these, but it allows for a significant degree of customization which means that the end result will be exactly what you want. So, I think it’s worth doing once, and then you never have to think about it again. The format to change them is: FLAG FLAGNAME ON&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Flag !! Status !! Behavior for this setting&lt;br /&gt;
|-&lt;br /&gt;
| LogOn || ON || Show logon messages.&lt;br /&gt;
|-&lt;br /&gt;
| LogOff || OFF || Do not show logoff messages.&lt;br /&gt;
|-&lt;br /&gt;
| Disconnect || OFF || Do not show disconnection messages.&lt;br /&gt;
|-&lt;br /&gt;
| ShowDeaths || ON || Show death messages when someone dies.&lt;br /&gt;
|-&lt;br /&gt;
| RoomNames || ON || Display the name of the room in which you are located.&lt;br /&gt;
|-&lt;br /&gt;
| Description || ON || Display room descriptions.&lt;br /&gt;
|-&lt;br /&gt;
| RoomBrief || OFF || Display the full text of the room description.&lt;br /&gt;
|-&lt;br /&gt;
| CombatBrief || OFF || Display normal battle descriptions.&lt;br /&gt;
|-&lt;br /&gt;
| CombatNoNumbers || OFF || Display normal battle descriptions.&lt;br /&gt;
|-&lt;br /&gt;
| CombatSelfFull || OFF || Display your own battle descriptions like others.&lt;br /&gt;
|-&lt;br /&gt;
| MonsterBold || ON || Highlight monster names.&lt;br /&gt;
|-&lt;br /&gt;
| Inactivity || ON || Increase time before the system logs you off when inactive.&lt;br /&gt;
|-&lt;br /&gt;
| Death || OFF || Do not reduce the time before automatic logoff after death.&lt;br /&gt;
|-&lt;br /&gt;
| Group || ON || Allow others to join your group.&lt;br /&gt;
|-&lt;br /&gt;
| GroupLoot || ON || Allow only members of your group to loot kills.&lt;br /&gt;
|-&lt;br /&gt;
| RightHand || OFF || Do not attempt to place newly found items in right hand.&lt;br /&gt;
|-&lt;br /&gt;
| LeftHand || OFF || Do not attempt to place newly found items in your left hand.&lt;br /&gt;
|-&lt;br /&gt;
| AutoThink || ON || Activate items for THINKing automatically.&lt;br /&gt;
|-&lt;br /&gt;
| GatherCoins || ON || Gather coins when searching your kills.&lt;br /&gt;
|-&lt;br /&gt;
| AnnounceTPs || OFF || Do not notify me when training points are awarded.&lt;br /&gt;
|-&lt;br /&gt;
| Portrait || ON || View character portraits when available.&lt;br /&gt;
|-&lt;br /&gt;
| Dialogs || OFF || Do not display most dialog boxes.&lt;br /&gt;
|-&lt;br /&gt;
| Inventory || OFF || Display all inventory and container windows.&lt;br /&gt;
|-&lt;br /&gt;
| ShowSpellName || ON || Use the spell name in the active spells display.&lt;br /&gt;
|-&lt;br /&gt;
| Fame || ON || Allows inclusion in the fame lists.&lt;br /&gt;
|-&lt;br /&gt;
| ShowCulture || ON || Display your culture for others to see.&lt;br /&gt;
|-&lt;br /&gt;
| ShowProfession || ON || Allow others to see your profession in your profile and with the WHO verb.&lt;br /&gt;
|-&lt;br /&gt;
| LayerClothing || OFF || Do not display your clothing to others with layered messaging.&lt;br /&gt;
|-&lt;br /&gt;
| RefuseSilvers || OFF || Accept silvers given directly to you.&lt;br /&gt;
|-&lt;br /&gt;
| NoGroupShare || OFF || Accept all silvers shared in your group.&lt;br /&gt;
|-&lt;br /&gt;
| SilentLogon || OFF || Display a game-wide message when you log on.&lt;br /&gt;
|-&lt;br /&gt;
| SilentLogoff || OFF || Display a game-wide message when you log off.&lt;br /&gt;
|-&lt;br /&gt;
| ShowService || ON || Display available player services when you log on.&lt;br /&gt;
|-&lt;br /&gt;
| SortedView || ON || Display the contents of containers in a sorted list format.&lt;br /&gt;
|-&lt;br /&gt;
| LegacyPetMove || OFF || Have pets follow as if in your group.&lt;br /&gt;
|-&lt;br /&gt;
| OfflineExp || ON || Absorb field experience while logged off.&lt;br /&gt;
|-&lt;br /&gt;
| ShowLoresongs || ON || Show room-wide loresongs.&lt;br /&gt;
|-&lt;br /&gt;
| HideSFName || OFF || Show your name in the application title of Wrayth.&lt;br /&gt;
|-&lt;br /&gt;
| ObviousHiding || OFF || Hide as well as you can.&lt;br /&gt;
|-&lt;br /&gt;
| SaferDrop || OFF || Do not prompt to confirm PUT, DROP, PLACE, or EMPTY FEET if the item would leave your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| NoMarkedDrop || ON || Prevent the PUT, DROP, PLACE, or EMPTY FEET verbs from moving an item with your MARK out of your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| NoAmbientMsg || OFF || Do not prevent seeing ambient messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| NoSpellLook || OFF || Show spell effects at the top of LOOK to others.&lt;br /&gt;
|-&lt;br /&gt;
| GroupMovement || ON || When leading a group, do not leave members behind if they are unable to follow.&lt;br /&gt;
|-&lt;br /&gt;
| SilenceDeath || OFF || Allow others to sense my death.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Character Customization ===&lt;br /&gt;
These are roleplaying-related settings which allow you to customize your character to a great degree.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting !! Description&lt;br /&gt;
|-&lt;br /&gt;
| PROFILE || Configure a number of fields that show up when someone checks your profile, e.g. PROFILE TATTERCLAWS.&lt;br /&gt;
|-&lt;br /&gt;
| TITLE || Configure your title, which can be prename (e.g. Lord Tatterclaws), and postname (e.g. Tatterclaws the Ranger, Tatterclaws the Citizen of Wehnimer’s Landing).&lt;br /&gt;
|-&lt;br /&gt;
| CULTURE || Allows you to configure your character’s culture. Each culture also has access to specific culture verbs which help in roleplaying that culture. OBSERVE is a great example.&lt;br /&gt;
Related: If you see an unknown cultural word, you can also DEFINE it!&lt;br /&gt;
|-&lt;br /&gt;
| AGE || Configures your birthday, age, and age descriptors, e.g. “...Appears to be as old as the hills.”&lt;br /&gt;
|-&lt;br /&gt;
| TONE || Instead of just tying ‘message to talk, you can set your tone and your target. This is the format: say :tone ::target message&lt;br /&gt;
For example, say :happily ::Tatterclaws hello! You say happily to Tatterclaws, “Hello!”&lt;br /&gt;
You can see the full list of tones with TONE LIST. You can also set a default tone via, e.g. TONE SET DARK. The tones which can be set as your default are marked with asterisks.&lt;br /&gt;
|-&lt;br /&gt;
| DEMEANOR || Allows you to customize how warm or standoffish are your character’s reactions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Container Settings ===&lt;br /&gt;
These verbs are for putting items you’re currently holding in specific containers. I recommend enabling and clicking hyperlinks when configuring any of these.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Verb !! Description&lt;br /&gt;
|-&lt;br /&gt;
| STOW || This is the main general storage verb for automatically putting items in your hands into your containers. You can customize it to set certain containers for certain item types via STOW SET.&lt;br /&gt;
N.B. If you set up your containers, e.g. via STOW SET GEM POUCH, and then use STOW ALL, or STOW LEFT/RIGHT, it will still place items into your default container. If you want to STOW to move it into the correct container, you need to do e.g. STOW TOPAZ GEM, or STOW RIGHT GEM, if it&#039;s in your right hand. ;eloot will handle this for you automatically.&lt;br /&gt;
|-&lt;br /&gt;
| STORE || This is intended for battle-related storage: weapons, shields, ammunition, back-up weapons, wands, etc.&lt;br /&gt;
|-&lt;br /&gt;
| READY || This allows you to quickly ready your pre-set weapon and shield.&lt;br /&gt;
|-&lt;br /&gt;
| GIRD || This can be used to draw multiple items at once.&lt;br /&gt;
|-&lt;br /&gt;
| SHEATH || This one seems specifically focused on putting weapons away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Verbs to Learn About Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Verb !! Description&lt;br /&gt;
|-&lt;br /&gt;
| INSPECT || Shows where an item is worn and whether it has pockets.&lt;br /&gt;
|-&lt;br /&gt;
| ANALYZE || Shows special information, such as item scripts, as well as whether a container can be lightened or deepened.&lt;br /&gt;
|-&lt;br /&gt;
| RECALL || Shows the loresong unlocked by a bard, which can include enchanting information, flares, crit or damage weighting, and otherwise.&lt;br /&gt;
|-&lt;br /&gt;
| WEIGH || Gives the item’s weight.&lt;br /&gt;
|-&lt;br /&gt;
| APPRAISE || Shows the quality of the item, and how difficult it is for a profession to work on. Can also tell you the relative difficulty of an opponent in combat.&lt;br /&gt;
|-&lt;br /&gt;
| MEASURE || Tells you how many quaffs are left of a drink, how many skins or herbs are in a bundle, etc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For a more extensive guide to the process of learning about your loot, you can check this [https://gswiki.play.net/Guide_to_Demystifying_Unusual_Loot Guide to Demystifying Unusual Loot].&lt;br /&gt;
&lt;br /&gt;
==== Other Helpful Verbs ====&lt;br /&gt;
* {{boldmono|BEFRIEND}} &amp;lt;NAME&amp;gt;: Allows you to mark someone as a friend, which changes your demeanor towards them and has other benefits, such as automatically inviting them to your table.&lt;br /&gt;
* {{boldmono|RECOVER}} will help you recover a lost weapon, e.g. if you get disarmed and don’t notice.&lt;br /&gt;
* {{boldmono|INV LOC}} (“inventory location”) will list your worn items in their inventory slots.&lt;br /&gt;
* {{boldmono|INV FULL}} (“inventory full”) will list every item on you, including those in nested containers.&lt;br /&gt;
* {{boldmono|SPELL ACTIVE}} will show you what defensive spells you currently have on.&lt;br /&gt;
* {{boldmono|SPELL PRIVACY}} will allow others to use SPELL ACTIVE on you.&lt;br /&gt;
* {{boldmono|DEFINE}} &amp;lt;WORD&amp;gt; will tell you about the word’s meaning and lore.&lt;br /&gt;
* {{boldmono|LOCATION}} will tell you whether you&#039;re in the right location for your bounty.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Tatterclaws’ GSIV Sheet] || To track my items, I use a combination of ;inventory-buddy, which I have set to autostart on all my characters, and the sheet here. Inventory-buddy allows me to find which locker or character is holding an item, since tracking that manually is difficult, so having it automated is handy. I use the sheet to keep more detailed notes about particularly special items, such as favorite inventory items or project pieces. I also use the sheet as my single solution for all notes related to the game, as you’ll see from the tabs at the bottom. Finally, the sheet has a nice UI which lets you save alteration ideas, and call them up with detailed filters.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com List of Guides] || This is a list of guides of all stripes.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Training Guide] || This is a detailed spreadsheet you can use to plan your character’s stats and skills.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Roleplaying Guide] || A detailed guide to roleplaying in Elanthia.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Roleplaying Tips] || This is a list of roleplaying tips from players and GMs.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Container Sizes] || Easy table of the different container sizes, e.g. exactly what “large” means.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Creatures by Level] || This is a complete list of creatures broken down by level. If you click on a creature’s page, you can figure out where it lives, then use ;go2 to get to that area. For example, spotted lynx are found in Cairnfang Forest, so if you ;go2 cairnfang forest, you’ll probably find some lynx.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Herbs] || ;eherbs will take care of this for you, but if you prefer to do it manually, the tables you need are here.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Player Shops] || Gemstone has an extensive system of hundreds of player-run shops. Someone put together a searchable database of their contents. In addition to showing up in-person, you can also purchase a playershop item from anywhere via:&lt;br /&gt;
&lt;br /&gt;
 {{boldmono|BOOST RUNNER}}&lt;br /&gt;
 {{boldmono|SHOP DIR TOWN}}&lt;br /&gt;
 {{boldmono|SHOP BROWSE TOWN #}}&lt;br /&gt;
 {{boldmono|SHOP PURCHASE ITEM #}}&lt;br /&gt;
|-&lt;br /&gt;
| Https://lich-mapdb-room.ffng.xyz/search || This is a searchable database of rooms in Lich.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Weighting, Padding, Sighting (WPS)] || This information relates to weapons which cause critical hits or extra damage, and armor which prevents those.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Container Sizes] || When you INSPECT a container and its size is, e.g., “Very Large,” here’s exactly what that means.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Flares] || This sheet compares different flare types.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Lockpicking] || &lt;br /&gt;
Key scripts: ;tpick and ;rogue&lt;br /&gt;
Lock mastery: Guild vouchers -&amp;gt; lock mastery tasks -&amp;gt; skilled master reps&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Charts of Clarity] || These are advanced tables for building endgame, high-end items. I include them here because they’re somewhat hard to find otherwise.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Mechanical Scripts] || For those interested in maximizing their character’s mechanical abilities, this is a helpful list of mechanical scripts for items. It includes items in slots which are often not considered for mechanics, such as cloak-worn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Completed and Planned Guides ====&lt;br /&gt;
Here are some other guides you might find useful:&lt;br /&gt;
&lt;br /&gt;
* Merchant &amp;amp; alteration guide for new players&lt;br /&gt;
* Guide to Festivals&lt;br /&gt;
** Duskruin&lt;br /&gt;
** Rumor Woods&lt;br /&gt;
** Rings of Lumnis&lt;br /&gt;
* “Mini-game” guides:&lt;br /&gt;
** Fishing&lt;br /&gt;
** [[Introduction to Spirit Beasts]]&lt;br /&gt;
** Ships&lt;br /&gt;
** Collectibles&lt;br /&gt;
* ESP&lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
I hope this guide has been helpful for you! Please feel free to message me in-game on Tatterclaws if you discover errors or have comments or suggestions. And welcome, or welcome back!&lt;br /&gt;
&lt;br /&gt;
[[Tatterclaws]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Introduction_to_Spirit_Beasts&amp;diff=222574</id>
		<title>Lich:Introduction to Spirit Beasts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Introduction_to_Spirit_Beasts&amp;diff=222574"/>
		<updated>2024-07-13T21:55:43Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Getting Started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
&lt;br /&gt;
== Introduction to Spirit Beasts ==&lt;br /&gt;
Author: [[Tatterclaws]]&lt;br /&gt;
&lt;br /&gt;
Special thanks: Locksmith (Shattered), Obelin&lt;br /&gt;
&lt;br /&gt;
[[Spirit Beasts]] are special pets which can be leveled up and fought against others owned by players or NPCs in [[Talondown Arena]], which is accessible from most towns. Spirit Beasts are the ghosts of creatures who resided in a particular locale, and many have historical connections in [[GemStone]] lore. &lt;br /&gt;
&lt;br /&gt;
Getting started with Spirit Beasts is cheap (about 40k silvers), fast (2 minutes initial setup, then capturing your beast(s), then fighting!), fun, and rewarding. Mechanically, Spirit Beasts offer a significant amount of experience for daily training (up to 10 fights, 75 XP per loss, 150 XP per win), and weekly fights (Challenge and Listed matches). Completing your 10 daily matches can take as little as 20-25 minutes, can be completely scripted, and can leave you with over 2,000 Saturated unabsorbed field experience, and if you also do weekly Challenges, it can be close to 4,000. This fits well into a routine of becoming Saturated from a [[bounty]] quest, then completing your daily training fights to further increase your Saturated field XP.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
There are three tiers of Spirit Beasts: Common, Uncommon, and Legendary. While you can begin learning the leveling and customization system with Common beasts, I recommend skipping straight to Legendary. This is because Common and Uncommon beasts have inferior statistics, so time spent leveling them up is somewhat wasted. Instead, you can find a complete list of Spirit Beasts at the [[Spirit Beast stats]] page. If you click “Rarity”, you can sort by legendary and start thinking about ones you might want to try.&lt;br /&gt;
&lt;br /&gt;
With that in mind, our first goal is to capture 25 total beasts, which is the requirement before you can capture Legendaries. They do not need to be unique, so you can stay in one area (in fact, even in one room), capture a beast, release it, and capture the same one again. You can own up to 100 Spirit Beasts simultaneously, but if you want to get to 25 without releasing any, you’ll need to travel to a few different towns to do it. You must be outside of town to capture them, and not every area has them available.&lt;br /&gt;
&lt;br /&gt;
In addition to the three tiers above, Spirit Beasts also have quality, which can be Unimpressive, Average, Robust, Perfect, or Extraordinary. The best you can capture in the wild is Perfect, and this is also usually the only quality worth leveling. Thus, when reaching the first 25, one strategy is to keep only Perfect quality ones and release the rest. This should keep travel needs reasonable, allow you to reach 25 beasts relatively quickly, and give you a few Perfect ones for your collection. This will be our strategy for this guide.&lt;br /&gt;
&lt;br /&gt;
After you have captured 25 total Spirit Beasts, you’ll then be able to capture a Legendary. You’ll use the link above to determine which one you want, travel to the listed location, and capture them in the same manner as the others, in most cases releasing and recapturing until you obtain a Perfect quality version. Then, we’ll begin leveling and customizing your Spirit Beast in Talondown Arena.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
All Spirit Beast actions are managed under the {{boldmono|BEAST}} verb. You can type {{boldmono|BEAST}} on its own to see the choices, and you should spend a minute reading them just for familiarity, even if you don’t understand them all yet.&lt;br /&gt;
&lt;br /&gt;
The steps to getting started are easy:&lt;br /&gt;
&lt;br /&gt;
# Withdraw 43,000 silver from your bank (25k talisman, 15k syringe, 3k for 3 vials, you can use a note)&lt;br /&gt;
# ;go2 talondown&lt;br /&gt;
# North, go door&lt;br /&gt;
# Look in bowl, choose the &#039;&#039;&#039;silver&#039;&#039;&#039; talisman (needed for the ;tatterbeast script to work), buy &amp;lt;your choice of metal&amp;gt; talisman, buy vial, buy syringe&lt;br /&gt;
# ;go2 town&lt;br /&gt;
# Walk just outside of town&lt;br /&gt;
# Download and run ;tatterbeast, and consider adding it to your scripts that start when you log in by typing: ;autostart add tatterbeast&lt;br /&gt;
&lt;br /&gt;
Capturing a Spirit Beast has a 15-minute cooldown and involves several commands with long round time. The ;tatterbeast script is intended to expedite the process of capturing your first 25 beasts by automating this process as much as possible, which it does via the following:&lt;br /&gt;
&lt;br /&gt;
* Uses BEAST SENSE to determine whether there any spirit beasts in the area&lt;br /&gt;
* If there are, it will determine whether you already have them&lt;br /&gt;
* If you have all the ones listed, it’ll run again and try to find one that you don’t have&lt;br /&gt;
* If it sees one that you don’t have, it will BEAST ATTUNE to select it, then BEAST CAPTURE to capture it&lt;br /&gt;
* It will then wait 15 minutes before cycling again&lt;br /&gt;
&lt;br /&gt;
It’s meant to be left running while you play, but beware that if you’re in combat, it’ll throw you into 15-20 seconds of round time when it runs again, so exercise caution. The minimum in-game time needed to capture 25 beasts is about 6 1/2 hours, if you capture a beast every 15 minutes.&lt;br /&gt;
&lt;br /&gt;
After you capture a beast, unless it’s Perfect quality, type BEAST EX twice to release it.&lt;br /&gt;
&lt;br /&gt;
Some related handy commands:&lt;br /&gt;
&lt;br /&gt;
* What Spirit Beasts have I captured? -&amp;gt; {{boldmono|BEAST LIST ALL}}&lt;br /&gt;
* How do I equip one? -&amp;gt; {{boldmono|BEAST SELECT &amp;lt;BEAST&amp;gt;}}&lt;br /&gt;
* How do I check to see if it’s Perfect? -&amp;gt; {{boldmono|BEAST INFO}}&lt;br /&gt;
* How do I see how many I’ve captured total? -&amp;gt; {{boldmono|BEAST STATUS}}&lt;br /&gt;
&lt;br /&gt;
If you can’t find any new beasts in your area, go to a nearby town and run ;tatterbeast again.&lt;br /&gt;
&lt;br /&gt;
== Capturing Your First Legendary ==&lt;br /&gt;
&lt;br /&gt;
You can now capture your first Legendary! Check the list to see which one you want and where it lives, go there, and use:&lt;br /&gt;
&lt;br /&gt;
* You should disable ;tatterbeast for capturing a Legendary as it&#039;s currently broken (;kill tatterbeast)&lt;br /&gt;
* ;spiritbeast help, to see the commands if you want to use the script, otherwise: &lt;br /&gt;
* {{boldmono|BEAST SENSE}} to find it&lt;br /&gt;
* {{boldmono|BEAST ATTUNE &amp;lt;BEAST&amp;gt;}} to choose it&lt;br /&gt;
* {{boldmono|BEAST CAPTURE}}&lt;br /&gt;
* If it’s not Perfect, {{boldmono|BEAST EX}} twice, then repeat until you have a Perfect&lt;br /&gt;
&lt;br /&gt;
You no longer need ;tatterbeast, so you can ;autostart remove tatterbeast. Instead, you’ll need a new script: ;spiritbeast. You should download this, but you don’t need to add it to your autostart scripts.&lt;br /&gt;
&lt;br /&gt;
Now that you have a Perfect Legendary of your choice, let’s make sure he’s loyal. We’ll do this by feeding him blood. The process is as follows:&lt;br /&gt;
&lt;br /&gt;
* Put your blood vial in your syringe:&lt;br /&gt;
** {{boldmono|GET SYRINGE}}&lt;br /&gt;
** {{boldmono|GET VIAL}}&lt;br /&gt;
** {{boldmono|PUT VIAL IN SYRINGE}}&lt;br /&gt;
* Find a creature to hunt (the higher the blood source&#039;s level, the better, and it must be the same &amp;quot;noun&amp;quot; for each kill you use for the vial)&lt;br /&gt;
* Kill it&lt;br /&gt;
* Do the following:&lt;br /&gt;
** {{boldmono|KNEEL}}&lt;br /&gt;
** {{boldmono|DRAW &amp;lt;creature&amp;gt; WITH SYRINGE}} (N.B. This is &#039;&#039;very&#039;&#039; fussy: You must type out “syringe”, and you cannot use &amp;quot;my&amp;quot;)&lt;br /&gt;
** Repeat 5 times until the vial is full&lt;br /&gt;
* {{boldmono|UNLOCK SYRINGE}}&lt;br /&gt;
* {{boldmono|BEAST SELECT &amp;lt;BEAST&amp;gt;}} to make sure you have the right one selected&lt;br /&gt;
* {{boldmono|BEAST OFFER VIAL}}&lt;br /&gt;
* Repeat until its Loyalty is maxed out&lt;br /&gt;
&lt;br /&gt;
Now we can move on to the main attraction: training your Spirit Beast, and getting some XP on the way!&lt;br /&gt;
&lt;br /&gt;
== Leveling Your Spirit Beast ==&lt;br /&gt;
&lt;br /&gt;
There are four areas in Talondown arena with which you should familiarize yourself:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Key Locations in Talondown Arena&lt;br /&gt;
! Location !! Description&lt;br /&gt;
|-&lt;br /&gt;
| The leaderboard (entrance) || {{boldmono|READ LEADERBOARD}} to see who’s leading Listed Fights this week!&lt;br /&gt;
|-&lt;br /&gt;
| The arena (NW) || This is where you’ll fight your beast to level it up, get rewards to upgrade it, and also get experience for your character.&lt;br /&gt;
|-&lt;br /&gt;
| The shop (NE) || This is where you’ll buy items and upgrades for your beast, repair or sell equipment, and receive rewards for your fights.&lt;br /&gt;
|-&lt;br /&gt;
| Basic items (N, GO DOOR) || This is the room we went to before, where you bought your talisman. If your beast’s loyalty wanes and you need to feed it more blood vials, this is where you’ll buy them (1000 silver each).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Before you begin fighting, you may wish to read this [[Spirit Beast Battle Guide]], which was written by the best Spirit Beast players in the game.&lt;br /&gt;
&lt;br /&gt;
To begin training your beast, you can go to the arena and then:&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|INQ TRAINING}}&lt;br /&gt;
* {{boldmono|GO GRATE}}&lt;br /&gt;
* {{boldmono|BEAST CHALLENGE ACCEPT}}&lt;br /&gt;
&lt;br /&gt;
I recommend turning the clickable hyperlinks on (Alt-L in Wrayth, by default).&lt;br /&gt;
&lt;br /&gt;
The battles are straightforward, but strategic and fun. You have 6 action points and 6 abilities, most of which cost 1 action point, and grants 1 special ability charge, almost like a conversion. Most special abilities cost 3 or 4 points. Thus, you&#039;ll use your action points to generate special ability charges, then discharge your special ability. As a very basic starting strategy:&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|LASH}} until you have 3-4 special ability charges (whatever your beast requires, it&#039;ll tell you when you have enough)&lt;br /&gt;
* {{boldmono|SPECIAL}}&lt;br /&gt;
* Repeat&lt;br /&gt;
* If your Spirit Beast is “in bad shape” or &amp;quot;critically wounded,&amp;quot; use {{boldmono|HEAL}}&lt;br /&gt;
* When you run out of action points, you can still {{boldmono|ATTACK}} to generate more special ability charges&lt;br /&gt;
&lt;br /&gt;
When you’re ready to begin scripting your training, you can:&lt;br /&gt;
&lt;br /&gt;
* ;spiritbeast training 10&lt;br /&gt;
* You may need to run this twice to get it to start&lt;br /&gt;
&lt;br /&gt;
Once your beast is level 20 (some start as early as 16, but this will likely be difficult for a new player), you can try the Challenge matches. These are level 20 opponents who grant bonus XP. There are 7 different challengers, and they reset weekly:&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|INQ CHALLENGE}}&lt;br /&gt;
* {{boldmono|GO GRATE}}&lt;br /&gt;
* {{boldmono|BEAST CHALLENGE ACCEPT}}&lt;br /&gt;
* You can also do ;spiritbeast challenge 7&lt;br /&gt;
&lt;br /&gt;
You can also try Listed matches, but you should read the battle guide linked above before exploring those.&lt;br /&gt;
&lt;br /&gt;
When you have rewards, you can go to the shop, {{boldmono|INQUIRE REDEEM}}, then {{boldmono|REDEEM}}. You’ll be given a sack with ampoules, armaments, or other items.&lt;br /&gt;
&lt;br /&gt;
=== Ampoules ===&lt;br /&gt;
&lt;br /&gt;
* Consumables which grant +1 bonus to a beast’s statistic&lt;br /&gt;
* You can only have +10 max in any one statistic from ampoules, and +20 total, so plan ahead&lt;br /&gt;
* Emphasize your beast’s strengths rather than shoring up weaknesses&lt;br /&gt;
* Power is probably best, Defense is the weakest, Speed is also good&lt;br /&gt;
&lt;br /&gt;
=== Armaments ===&lt;br /&gt;
&lt;br /&gt;
* You can {{boldmono|CLEAN ARM}} to reveal your armament, which is an item you can equip on your Spirit Beast&lt;br /&gt;
* The armament type you get is based on the Spirit Beast you have equipped&lt;br /&gt;
* You can {{boldmono|BEAST EQUIP &amp;lt;ITEM&amp;gt;}} to put it on your Beast&lt;br /&gt;
* Beasts can only have one armament equipped at a time&lt;br /&gt;
* Armaments get damaged over time&lt;br /&gt;
* They can be repaired in the shop with {{boldmono|INQ REPAIR}}, but their durability decreases&lt;br /&gt;
* The Rebirth status (Phoenix Hatchling) / Troll&#039;s Tenacity (armaments) are very strong early on&lt;br /&gt;
* You can sell extras in the shop via {{boldmono|INQ SELL}}&lt;br /&gt;
&lt;br /&gt;
=== Soulstones ===&lt;br /&gt;
&lt;br /&gt;
* Use these carefully, they’re currently worth about 2-5 million silver&lt;br /&gt;
* You may wish to save them for beasts that are difficult to catch Perfect versions of, or ones which are only sold at events&lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
&lt;br /&gt;
* Soulstones set the beast’s quality to Exceptional&lt;br /&gt;
* Spirit Beasts can be altered at special merchants&lt;br /&gt;
** There are limitations, including that:&lt;br /&gt;
*** The noun may not be fully alterable&lt;br /&gt;
*** The Special ability cannot be changed at all&lt;br /&gt;
*** The service typically costs 1 million silvers&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Introduction_to_Spirit_Beasts&amp;diff=222573</id>
		<title>Lich:Introduction to Spirit Beasts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Introduction_to_Spirit_Beasts&amp;diff=222573"/>
		<updated>2024-07-13T21:55:30Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Getting Started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
&lt;br /&gt;
== Introduction to Spirit Beasts ==&lt;br /&gt;
Author: [[Tatterclaws]]&lt;br /&gt;
&lt;br /&gt;
Special thanks: Locksmith (Shattered), Obelin&lt;br /&gt;
&lt;br /&gt;
[[Spirit Beasts]] are special pets which can be leveled up and fought against others owned by players or NPCs in [[Talondown Arena]], which is accessible from most towns. Spirit Beasts are the ghosts of creatures who resided in a particular locale, and many have historical connections in [[GemStone]] lore. &lt;br /&gt;
&lt;br /&gt;
Getting started with Spirit Beasts is cheap (about 40k silvers), fast (2 minutes initial setup, then capturing your beast(s), then fighting!), fun, and rewarding. Mechanically, Spirit Beasts offer a significant amount of experience for daily training (up to 10 fights, 75 XP per loss, 150 XP per win), and weekly fights (Challenge and Listed matches). Completing your 10 daily matches can take as little as 20-25 minutes, can be completely scripted, and can leave you with over 2,000 Saturated unabsorbed field experience, and if you also do weekly Challenges, it can be close to 4,000. This fits well into a routine of becoming Saturated from a [[bounty]] quest, then completing your daily training fights to further increase your Saturated field XP.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
There are three tiers of Spirit Beasts: Common, Uncommon, and Legendary. While you can begin learning the leveling and customization system with Common beasts, I recommend skipping straight to Legendary. This is because Common and Uncommon beasts have inferior statistics, so time spent leveling them up is somewhat wasted. Instead, you can find a complete list of Spirit Beasts at the [[Spirit Beast stats]] page. If you click “Rarity”, you can sort by legendary and start thinking about ones you might want to try.&lt;br /&gt;
&lt;br /&gt;
With that in mind, our first goal is to capture 25 total beasts, which is the requirement before you can capture Legendaries. They do not need to be unique, so you can stay in one area (in fact, even in one room), capture a beast, release it, and capture the same one again. You can own up to 100 Spirit Beasts simultaneously, but if you want to get to 25 without releasing any, you’ll need to travel to a few different towns to do it. You must be outside of town to capture them, and not every area has them available.&lt;br /&gt;
&lt;br /&gt;
In addition to the three tiers above, Spirit Beasts also have quality, which can be Unimpressive, Average, Robust, Perfect, or Extraordinary. The best you can capture in the wild is Perfect, and this is also usually the only quality worth leveling. Thus, when reaching the first 25, one strategy is to keep only Perfect quality ones and release the rest. This should keep travel needs reasonable, allow you to reach 25 beasts relatively quickly, and give you a few Perfect ones for your collection. This will be our strategy for this guide.&lt;br /&gt;
&lt;br /&gt;
After you have captured 25 total Spirit Beasts, you’ll then be able to capture a Legendary. You’ll use the link above to determine which one you want, travel to the listed location, and capture them in the same manner as the others, in most cases releasing and recapturing until you obtain a Perfect quality version. Then, we’ll begin leveling and customizing your Spirit Beast in Talondown Arena.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
All Spirit Beast actions are managed under the {{boldmono|BEAST}} verb. You can type {{boldmono|BEAST}} on its own to see the choices, and you should spend a minute reading them just for familiarity, even if you don’t understand them all yet.&lt;br /&gt;
&lt;br /&gt;
The steps to getting started are easy:&lt;br /&gt;
&lt;br /&gt;
# Withdraw 43,000 silver from your bank (25k talisman, 15k syringe, 3k for 3 vials, you can use a note)&lt;br /&gt;
# ;go2 talondown&lt;br /&gt;
# North, go door&lt;br /&gt;
# Look in bowl, choose the ```silver``` talisman (needed for the ;tatterbeast script to work), buy &amp;lt;your choice of metal&amp;gt; talisman, buy vial, buy syringe&lt;br /&gt;
# ;go2 town&lt;br /&gt;
# Walk just outside of town&lt;br /&gt;
# Download and run ;tatterbeast, and consider adding it to your scripts that start when you log in by typing: ;autostart add tatterbeast&lt;br /&gt;
&lt;br /&gt;
Capturing a Spirit Beast has a 15-minute cooldown and involves several commands with long round time. The ;tatterbeast script is intended to expedite the process of capturing your first 25 beasts by automating this process as much as possible, which it does via the following:&lt;br /&gt;
&lt;br /&gt;
* Uses BEAST SENSE to determine whether there any spirit beasts in the area&lt;br /&gt;
* If there are, it will determine whether you already have them&lt;br /&gt;
* If you have all the ones listed, it’ll run again and try to find one that you don’t have&lt;br /&gt;
* If it sees one that you don’t have, it will BEAST ATTUNE to select it, then BEAST CAPTURE to capture it&lt;br /&gt;
* It will then wait 15 minutes before cycling again&lt;br /&gt;
&lt;br /&gt;
It’s meant to be left running while you play, but beware that if you’re in combat, it’ll throw you into 15-20 seconds of round time when it runs again, so exercise caution. The minimum in-game time needed to capture 25 beasts is about 6 1/2 hours, if you capture a beast every 15 minutes.&lt;br /&gt;
&lt;br /&gt;
After you capture a beast, unless it’s Perfect quality, type BEAST EX twice to release it.&lt;br /&gt;
&lt;br /&gt;
Some related handy commands:&lt;br /&gt;
&lt;br /&gt;
* What Spirit Beasts have I captured? -&amp;gt; {{boldmono|BEAST LIST ALL}}&lt;br /&gt;
* How do I equip one? -&amp;gt; {{boldmono|BEAST SELECT &amp;lt;BEAST&amp;gt;}}&lt;br /&gt;
* How do I check to see if it’s Perfect? -&amp;gt; {{boldmono|BEAST INFO}}&lt;br /&gt;
* How do I see how many I’ve captured total? -&amp;gt; {{boldmono|BEAST STATUS}}&lt;br /&gt;
&lt;br /&gt;
If you can’t find any new beasts in your area, go to a nearby town and run ;tatterbeast again.&lt;br /&gt;
&lt;br /&gt;
== Capturing Your First Legendary ==&lt;br /&gt;
&lt;br /&gt;
You can now capture your first Legendary! Check the list to see which one you want and where it lives, go there, and use:&lt;br /&gt;
&lt;br /&gt;
* You should disable ;tatterbeast for capturing a Legendary as it&#039;s currently broken (;kill tatterbeast)&lt;br /&gt;
* ;spiritbeast help, to see the commands if you want to use the script, otherwise: &lt;br /&gt;
* {{boldmono|BEAST SENSE}} to find it&lt;br /&gt;
* {{boldmono|BEAST ATTUNE &amp;lt;BEAST&amp;gt;}} to choose it&lt;br /&gt;
* {{boldmono|BEAST CAPTURE}}&lt;br /&gt;
* If it’s not Perfect, {{boldmono|BEAST EX}} twice, then repeat until you have a Perfect&lt;br /&gt;
&lt;br /&gt;
You no longer need ;tatterbeast, so you can ;autostart remove tatterbeast. Instead, you’ll need a new script: ;spiritbeast. You should download this, but you don’t need to add it to your autostart scripts.&lt;br /&gt;
&lt;br /&gt;
Now that you have a Perfect Legendary of your choice, let’s make sure he’s loyal. We’ll do this by feeding him blood. The process is as follows:&lt;br /&gt;
&lt;br /&gt;
* Put your blood vial in your syringe:&lt;br /&gt;
** {{boldmono|GET SYRINGE}}&lt;br /&gt;
** {{boldmono|GET VIAL}}&lt;br /&gt;
** {{boldmono|PUT VIAL IN SYRINGE}}&lt;br /&gt;
* Find a creature to hunt (the higher the blood source&#039;s level, the better, and it must be the same &amp;quot;noun&amp;quot; for each kill you use for the vial)&lt;br /&gt;
* Kill it&lt;br /&gt;
* Do the following:&lt;br /&gt;
** {{boldmono|KNEEL}}&lt;br /&gt;
** {{boldmono|DRAW &amp;lt;creature&amp;gt; WITH SYRINGE}} (N.B. This is &#039;&#039;very&#039;&#039; fussy: You must type out “syringe”, and you cannot use &amp;quot;my&amp;quot;)&lt;br /&gt;
** Repeat 5 times until the vial is full&lt;br /&gt;
* {{boldmono|UNLOCK SYRINGE}}&lt;br /&gt;
* {{boldmono|BEAST SELECT &amp;lt;BEAST&amp;gt;}} to make sure you have the right one selected&lt;br /&gt;
* {{boldmono|BEAST OFFER VIAL}}&lt;br /&gt;
* Repeat until its Loyalty is maxed out&lt;br /&gt;
&lt;br /&gt;
Now we can move on to the main attraction: training your Spirit Beast, and getting some XP on the way!&lt;br /&gt;
&lt;br /&gt;
== Leveling Your Spirit Beast ==&lt;br /&gt;
&lt;br /&gt;
There are four areas in Talondown arena with which you should familiarize yourself:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Key Locations in Talondown Arena&lt;br /&gt;
! Location !! Description&lt;br /&gt;
|-&lt;br /&gt;
| The leaderboard (entrance) || {{boldmono|READ LEADERBOARD}} to see who’s leading Listed Fights this week!&lt;br /&gt;
|-&lt;br /&gt;
| The arena (NW) || This is where you’ll fight your beast to level it up, get rewards to upgrade it, and also get experience for your character.&lt;br /&gt;
|-&lt;br /&gt;
| The shop (NE) || This is where you’ll buy items and upgrades for your beast, repair or sell equipment, and receive rewards for your fights.&lt;br /&gt;
|-&lt;br /&gt;
| Basic items (N, GO DOOR) || This is the room we went to before, where you bought your talisman. If your beast’s loyalty wanes and you need to feed it more blood vials, this is where you’ll buy them (1000 silver each).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Before you begin fighting, you may wish to read this [[Spirit Beast Battle Guide]], which was written by the best Spirit Beast players in the game.&lt;br /&gt;
&lt;br /&gt;
To begin training your beast, you can go to the arena and then:&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|INQ TRAINING}}&lt;br /&gt;
* {{boldmono|GO GRATE}}&lt;br /&gt;
* {{boldmono|BEAST CHALLENGE ACCEPT}}&lt;br /&gt;
&lt;br /&gt;
I recommend turning the clickable hyperlinks on (Alt-L in Wrayth, by default).&lt;br /&gt;
&lt;br /&gt;
The battles are straightforward, but strategic and fun. You have 6 action points and 6 abilities, most of which cost 1 action point, and grants 1 special ability charge, almost like a conversion. Most special abilities cost 3 or 4 points. Thus, you&#039;ll use your action points to generate special ability charges, then discharge your special ability. As a very basic starting strategy:&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|LASH}} until you have 3-4 special ability charges (whatever your beast requires, it&#039;ll tell you when you have enough)&lt;br /&gt;
* {{boldmono|SPECIAL}}&lt;br /&gt;
* Repeat&lt;br /&gt;
* If your Spirit Beast is “in bad shape” or &amp;quot;critically wounded,&amp;quot; use {{boldmono|HEAL}}&lt;br /&gt;
* When you run out of action points, you can still {{boldmono|ATTACK}} to generate more special ability charges&lt;br /&gt;
&lt;br /&gt;
When you’re ready to begin scripting your training, you can:&lt;br /&gt;
&lt;br /&gt;
* ;spiritbeast training 10&lt;br /&gt;
* You may need to run this twice to get it to start&lt;br /&gt;
&lt;br /&gt;
Once your beast is level 20 (some start as early as 16, but this will likely be difficult for a new player), you can try the Challenge matches. These are level 20 opponents who grant bonus XP. There are 7 different challengers, and they reset weekly:&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|INQ CHALLENGE}}&lt;br /&gt;
* {{boldmono|GO GRATE}}&lt;br /&gt;
* {{boldmono|BEAST CHALLENGE ACCEPT}}&lt;br /&gt;
* You can also do ;spiritbeast challenge 7&lt;br /&gt;
&lt;br /&gt;
You can also try Listed matches, but you should read the battle guide linked above before exploring those.&lt;br /&gt;
&lt;br /&gt;
When you have rewards, you can go to the shop, {{boldmono|INQUIRE REDEEM}}, then {{boldmono|REDEEM}}. You’ll be given a sack with ampoules, armaments, or other items.&lt;br /&gt;
&lt;br /&gt;
=== Ampoules ===&lt;br /&gt;
&lt;br /&gt;
* Consumables which grant +1 bonus to a beast’s statistic&lt;br /&gt;
* You can only have +10 max in any one statistic from ampoules, and +20 total, so plan ahead&lt;br /&gt;
* Emphasize your beast’s strengths rather than shoring up weaknesses&lt;br /&gt;
* Power is probably best, Defense is the weakest, Speed is also good&lt;br /&gt;
&lt;br /&gt;
=== Armaments ===&lt;br /&gt;
&lt;br /&gt;
* You can {{boldmono|CLEAN ARM}} to reveal your armament, which is an item you can equip on your Spirit Beast&lt;br /&gt;
* The armament type you get is based on the Spirit Beast you have equipped&lt;br /&gt;
* You can {{boldmono|BEAST EQUIP &amp;lt;ITEM&amp;gt;}} to put it on your Beast&lt;br /&gt;
* Beasts can only have one armament equipped at a time&lt;br /&gt;
* Armaments get damaged over time&lt;br /&gt;
* They can be repaired in the shop with {{boldmono|INQ REPAIR}}, but their durability decreases&lt;br /&gt;
* The Rebirth status (Phoenix Hatchling) / Troll&#039;s Tenacity (armaments) are very strong early on&lt;br /&gt;
* You can sell extras in the shop via {{boldmono|INQ SELL}}&lt;br /&gt;
&lt;br /&gt;
=== Soulstones ===&lt;br /&gt;
&lt;br /&gt;
* Use these carefully, they’re currently worth about 2-5 million silver&lt;br /&gt;
* You may wish to save them for beasts that are difficult to catch Perfect versions of, or ones which are only sold at events&lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
&lt;br /&gt;
* Soulstones set the beast’s quality to Exceptional&lt;br /&gt;
* Spirit Beasts can be altered at special merchants&lt;br /&gt;
** There are limitations, including that:&lt;br /&gt;
*** The noun may not be fully alterable&lt;br /&gt;
*** The Special ability cannot be changed at all&lt;br /&gt;
*** The service typically costs 1 million silvers&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Tatterclaws%27_Guide_for_New_and_Returning_Players&amp;diff=222570</id>
		<title>Lich:Tatterclaws&#039; Guide for New and Returning Players</title>
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		<updated>2024-07-13T20:07:04Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Other Helpful Verbs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
&lt;br /&gt;
== Tatterclaws’ Guide for New and Returning Players ==&lt;br /&gt;
=== July 2024 Edition ===&lt;br /&gt;
&lt;br /&gt;
 This is an extensive update and expansion of the guide I wrote in April 2020 to help new and returning players, particularly those with minimal technology experience, get set up with [https://gswiki.play.net/Main_Page GemStone IV (GSIV)] and [https://gswiki.play.net/Lich_(software) Lich]. As someone traveling Elanthia since the AOL days in the 1990s, many people have helped me get acquainted with the changes and get back up to speed. I wrote this guide to compile and pass on that knowledge to others in similar circumstances. My hope is that after using this yourself, you&#039;ll send it to your friends who are just getting into the game, or returning after a long break, to ease their transition. More players means more fun for everyone! &lt;br /&gt;
 -[[Tatterclaws]]&lt;br /&gt;
&lt;br /&gt;
This guide is designed to be followed one step at a time, from start to finish. If you do that, it should be relatively painless, and you should have a comfortable, flexible setup by the end which allows you to easily access the incomparable depth of GSIV going forward. Here’s the bird’s eye view:&lt;br /&gt;
&lt;br /&gt;
* Account setup and installation&lt;br /&gt;
* Customizing your UI&lt;br /&gt;
* Customizing your scripts&lt;br /&gt;
* Customizing your character&lt;br /&gt;
&lt;br /&gt;
For brand new players learning to play the game, please see the [https://gswiki.play.net/New_Players%27_Guide official guide for new players].&lt;br /&gt;
&lt;br /&gt;
If you’re having trouble with dying, check out the [https://gswiki.play.net/Guide_for_the_Recently_Departed GSIV Guide for the Recently Departed].&lt;br /&gt;
&lt;br /&gt;
=== Account ===&lt;br /&gt;
* Create or reactivate your account from the [https://www.play.net/gs4/ official GSIV website].&lt;br /&gt;
* If you need help accessing an old character or account, you can email Chris at custserv@simutronics.com.&lt;br /&gt;
&lt;br /&gt;
If you’re a returning player, you may enjoy typing {{boldmono|INFO START}}, which shows when your character was first created!&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
The installation has three programs:&lt;br /&gt;
&lt;br /&gt;
* Lich (the open-source foundation for the scripts)&lt;br /&gt;
* Ruby (the programming environment used by Lich)&lt;br /&gt;
* Wrayth (the official GemStone front end)&lt;br /&gt;
&lt;br /&gt;
Wrayth can be downloaded via [https://www.play.net www.play.net]. Right before you log into a character through the website, click “(download)” next to Wrayth.&lt;br /&gt;
&lt;br /&gt;
Lich and Ruby can be installed together. To do so, follow the [https://gswiki.play.net/Lich_(software) Lich installation guide], found in the blue box, then scroll down to the “Windows New Installation” section.&lt;br /&gt;
&lt;br /&gt;
When the installation is done, look for the Lich5 folder on your desktop. There’s a file inside called lich.rbw. This is what you’ll use to login to the game each time.&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;re in the game, let&#039;s start customizing!&lt;br /&gt;
&lt;br /&gt;
=== Wrayth ===&lt;br /&gt;
Now that you’ve installed Lich, Ruby, and Wrayth, and launched your character from lich.rbw, you should see the game inside of the Wrayth UI. Here’s how I have mine configured. You’ll probably want to adapt it to your own, but this should be a good starting point:&lt;br /&gt;
&lt;br /&gt;
Two of these windows require scripts. A script is a short program that serves a particular function, often a single one, and which is run through Lich, a third-party, open-source scripting environment.&lt;br /&gt;
&lt;br /&gt;
To get these additional windows and make them load automatically whenever the game opens, you can paste these four commands separately (for each line: Ctrl-C, Ctrl-V, press Enter):&lt;br /&gt;
&lt;br /&gt;
 ;repo download uberbar_eo&lt;br /&gt;
 ;autostart add uberbar_eo&lt;br /&gt;
 ;repo download invoker-window&lt;br /&gt;
 ;autostart add invoker-window&lt;br /&gt;
&lt;br /&gt;
Next, if you click the carat in the top left, you can open the Windows panel, where you can show or hide windows. The ones I have shown are: Thoughts, Announcements, Bounties, Tatterclaws (this will be your character name), and Invoker.&lt;br /&gt;
&lt;br /&gt;
Here are my general Wrayth highlights, including for messages that need attention:&lt;br /&gt;
&lt;br /&gt;
In the top right, go to Options -&amp;gt; Highlights, then under the tabs I have:&lt;br /&gt;
&lt;br /&gt;
==== Custom: ====&lt;br /&gt;
* (Focused)&lt;br /&gt;
* you drop&lt;br /&gt;
* will be working&lt;br /&gt;
* voice whispers&lt;br /&gt;
* you are being watched&lt;br /&gt;
* returns to normal&lt;br /&gt;
* A town crier steps in and announces,&lt;br /&gt;
* [SEND]&lt;br /&gt;
&lt;br /&gt;
==== Names: ====&lt;br /&gt;
* Your own character’s name&lt;br /&gt;
* Your friends&lt;br /&gt;
* Any GM-run merchant characters you encounter&lt;br /&gt;
&lt;br /&gt;
==== Macros ====&lt;br /&gt;
Wrayth also allows you to create macros, which are keyboard shortcuts to enter custom text. You can access these in the top right, under Options -&amp;gt; Macros.&lt;br /&gt;
&lt;br /&gt;
There are two fancy symbols I use to help:&lt;br /&gt;
&lt;br /&gt;
 \r acts as pressing the Enter key&lt;br /&gt;
 @ places the cursor at that location&lt;br /&gt;
&lt;br /&gt;
So, for example, I use these:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl-T || take @ from my cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl-P || put @ in my cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl-L || look in my cloak\r ||&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl-E || empty @ into my cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| Keypad 0 || ;k all\r;go2 town\r;u\r || Emergency button which stops all scripts and runs to town&lt;br /&gt;
|-&lt;br /&gt;
| Alt-S || ;eloot ||&lt;br /&gt;
|-&lt;br /&gt;
| Alt-L || {ToggleLinks} || This turns on clickable hyperlinks, which I like for:&lt;br /&gt;
  * NPC dialogue options&lt;br /&gt;
  * Spirit Beast battles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wrayth Settings ===&lt;br /&gt;
Here are other settings I’ve changed:&lt;br /&gt;
&lt;br /&gt;
In the top right, under Options -&amp;gt; Advanced, scroll down two lines, then click the checkbox for think to shortcut. This allows you to type {{boldmono|Name:Message}}, instead of {{boldmono|THINK TO &amp;lt;NAME&amp;gt;}}, which helps avoid accidentally sending private messages publicly.&lt;br /&gt;
&lt;br /&gt;
=== Lich ===&lt;br /&gt;
As mentioned before, a script is a miniature program that usually serves a single purpose. Just like any program, you can read about scripts before downloading them, download them, run them, and you can also set them to autostart whenever you open GemStone. Thus, every script we use will follow the same pattern:&lt;br /&gt;
&lt;br /&gt;
 ;repo info scriptname (optional, tells you info about the script)&lt;br /&gt;
 ;repo download scriptname (to download the script)&lt;br /&gt;
 ;scriptname (to run the script)&lt;br /&gt;
 ;autostart add scriptname (optional, to make the script run when you open GSIV)&lt;br /&gt;
&lt;br /&gt;
The official GSIV Discord channel can also help address any questions or issues you have. You can connect to it by using {{boldmono|DISCORD SETUP}} in-game. The #Scripting channel is particularly helpful.&lt;br /&gt;
&lt;br /&gt;
Lich can also be used to access LNet, which is an unmoderated global chat. While some people enjoy the connectivity, the updates to the in-game ESP have made it a palatable and popular alternative. Personally, I find that the improved behavior resulting from having a moderated, in-game chat far outweighs any potential benefit from LNet, and I recommend using ESP, which will be covered in Part II of this guide.&lt;br /&gt;
&lt;br /&gt;
A quick clarification: “script” refers both to these miniature programs which are run through Lich, as well as special in-game modifications which can be added to items. An item script might make it behave in a special way when you WAVE the item around, or give it flares that occur when you attack with it. These in-game item scripts are sometimes called “zests” as an attempt to remain in-character.&lt;br /&gt;
&lt;br /&gt;
==== Authorship ====&lt;br /&gt;
Elanthia-online is a semiofficial organization which has taken over a number of scripts and keeps them updated. You can find a list of their scripts by typing:&lt;br /&gt;
&lt;br /&gt;
 ;repo list --author=elanthia-online&lt;br /&gt;
&lt;br /&gt;
For any of these scripts, you can:&lt;br /&gt;
&lt;br /&gt;
 ;repo info scriptname, to learn about the script&lt;br /&gt;
 ;repo download scriptname, to download it&lt;br /&gt;
 ;scriptname, to run it&lt;br /&gt;
&lt;br /&gt;
You can also download scripts from other authors, but you should either (a) make sure it’s from a widely-trusted author, or (b) be comfortable with reading the code first.&lt;br /&gt;
&lt;br /&gt;
==== Autostart Scripts ====&lt;br /&gt;
These are scripts which run automatically whenever you open the game. If you’re following this guide in order, you’ve already added ;uberbar_eo and ;invoker-window. The others I use are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Script !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ;keepalive || Prevents you from being automatically logged out.&lt;br /&gt;
|-&lt;br /&gt;
| ;inventory-buddy || Keeps track of your inventory, including a searchable UI popup window. You can use ;repo info inventory-buddy to see specific commands.&lt;br /&gt;
|-&lt;br /&gt;
| ;map || This will open a clickable map in a separate popup window. The map has quite a few features if you right-click on it, including zoom. For foraging bounty tasks, you can right click -&amp;gt; Tags -&amp;gt; choose the item, and the rooms with it available will be marked with X’s.&lt;br /&gt;
|-&lt;br /&gt;
| ;log || Keeps a log of your entire play session. A new log is written each time you open Wrayth. Logs are stored in the Lich5 folder, under “logs”.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you want to download and add these to your autostart list, paste these commands one at a time:&lt;br /&gt;
&lt;br /&gt;
 ;repo download keepalive&lt;br /&gt;
 ;repo download inventory-buddy&lt;br /&gt;
 ;autostart add keepalive&lt;br /&gt;
 ;autostart add inventory-buddy&lt;br /&gt;
 ;autostart add map (you don’t need to download this one since it comes pre-loaded)&lt;br /&gt;
&lt;br /&gt;
==== Core Scripts ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Script !! Description !! Setup&lt;br /&gt;
|-&lt;br /&gt;
| ;ewaggle || Casts all of your defensive spells on yourself or someone else. || ;ewaggle setup&lt;br /&gt;
|-&lt;br /&gt;
| ;eloot || Configures your loot settings, both for gathering loot and selling it. Also handles skinning. When something dies, simply type ;eloot. You can also bind this to a macro. || ;eloot setup&lt;br /&gt;
|-&lt;br /&gt;
| ;eherbs || Finds the herbs you need, either from a predetermined container or by buying them, and eats them until you’re healthy. || ;eherbs setup&lt;br /&gt;
|-&lt;br /&gt;
| ;foreach || This is a powerful script that lets you repeat tasks. Advanced users can do quite a lot with this script. It has its own ;foreach Wiki page. Here are some examples:&lt;br /&gt;
Move all gems from your cloak to your sack: ;foreach gem in my cloak;move to my sack&lt;br /&gt;
REMOVE each item in your inventory, REGISTER and MARK each one, then WEAR them: ;foreach in worn;remove item;mark item;register item;wear item&lt;br /&gt;
Read all your scrolls: ;foreach scroll in my pack;read&lt;br /&gt;
Look at all the items on a table: ;foreach on armor table,weapon table,arcane table,misc table;inspect ||&lt;br /&gt;
|-&lt;br /&gt;
| ;multi || Allows you to repeat a task a specified number of times. For example: ;multi 5,get my iron wand from my cloak,sell my iron wand -&amp;gt; this will get 5 iron wands from your cloak and sell them. || None&lt;br /&gt;
|-&lt;br /&gt;
| ;elogin || Allows you to log in characters from the command line. I use this in combination with aliases for each character, so all I do is type in the character’s name and hit enter, and then it logs them in. || ;elogin set realm prime&lt;br /&gt;
|-&lt;br /&gt;
| ;bigshot || The most popular hunting script, with a huge range of customization. It can be quite complex at first, so you’ll likely want to reference the ;bigshot Wiki page. || ;bigshot setup&lt;br /&gt;
|-&lt;br /&gt;
| ;ebounty || This is a higher-order script which recruits a number of other scripts to run bounty quests for you. This one also has its own ;ebounty Wiki page. || ;ebounty setup&lt;br /&gt;
|-&lt;br /&gt;
| ;bundleall || Bundles all of your herbs and places them into your herb container. || ;vars set herbsack=sack&lt;br /&gt;
|}&lt;br /&gt;
Where “sack” is your herb container.&lt;br /&gt;
&lt;br /&gt;
==== Peripheral Scripts ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Script !! Description !! Setup&lt;br /&gt;
|-&lt;br /&gt;
| ;combo || After a brief setup, runs through your Unarmed Combat (UAC) routine automatically. Can also be run as ;combo target. || ;combo tierup jab ;combo tier3 kick&lt;br /&gt;
|-&lt;br /&gt;
| ;ecure || Empath healing script, can also be run as ;ecure target. || ;ecure setup&lt;br /&gt;
|-&lt;br /&gt;
| ;echild || For child salvation bounty missions. || ;echild setup&lt;br /&gt;
|-&lt;br /&gt;
| ;ego2 || For traveler protection bounty missions. || ;ego2 setup&lt;br /&gt;
|-&lt;br /&gt;
| ;resource || Helps you manage your profession resources for enchanting, ensorcellment, etc. || ;resource bonus will show you ;resource setup&lt;br /&gt;
|-&lt;br /&gt;
| ;dirty-deeds || This is a neat script which appraises the gems in a specified container, then maximizes their value in turning them into deeds. || ;dirty-deeds setup&lt;br /&gt;
|-&lt;br /&gt;
| ;invdb || Detailed inventory tracker. I don’t use it, personally, but many find it indispensable. || ;repo info invdb.lic&lt;br /&gt;
|-&lt;br /&gt;
| ;inventory-buddy || Another inventory tracker. I add this one to autostart on my characters. If you type ;send inv it will pull up a UI with a search field where you can type in any item, as well as several other ways to find items. || ;repo info inventory-buddy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Alias ====&lt;br /&gt;
Alias (;alias) is a script which comes pre-loaded with Lich. It allows you to create custom shortcut commands. For example, when I type pawn, ;alias recognizes that as one of my custom shortcuts and inputs ;go2 pawn, which runs my character to the nearest pawnshop. So, all I have to do is type pawn, and I go to the pawnshop.&lt;br /&gt;
&lt;br /&gt;
You can type ;alias setup to bring up a UI window. Some people like to add different aliases to different characters, but I prefer to add them all to the Global tab, which will apply them to any character you play with:&lt;br /&gt;
&lt;br /&gt;
In the bottom left, in the “new alias trigger” window, input the text you want to type to trigger the alias. There’s no semicolon included with aliases, it’s just the letters. To the right of that field goes the alias itself. Thus, when I type wl, the alias prints out ;go2 288, which sends me to TSC in Wehnimer’s Landing.&lt;br /&gt;
&lt;br /&gt;
Here are the aliases I use which aren’t specific to my character:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Alias !! Command !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| banking || ;go2 bank || Goes to the nearest bank.&lt;br /&gt;
|-&lt;br /&gt;
| expquit || ;e sleep 900;fput &amp;quot;quit&amp;quot; || Waits 15 minutes, then quits.&lt;br /&gt;
|-&lt;br /&gt;
| fwi || ;go2 3672 || Goes to Four Winds Isle.&lt;br /&gt;
|-&lt;br /&gt;
| imt || ;go2 2300 || Goes to Icemule Trace.&lt;br /&gt;
|-&lt;br /&gt;
| invoker || ;e place=Room.current.id; Script.run(&#039;go2&#039;, &amp;quot;town --disable-confirm&amp;quot;, {quiet: true }); fput &amp;quot;turn clasp&amp;quot;; Script.run(&#039;go2&#039;, &#039;bank&#039;); fput &amp;quot;withdraw 10000 silver&amp;quot;; Script.run(&#039;go2&#039;, &amp;quot;3677&amp;quot;); fput &amp;quot;ask invoker for spells&amp;quot;; fput &amp;quot;ask invoker for spells&amp;quot;; fput &amp;quot;turn clasp&amp;quot;; Script.run(&#039;go2&#039;, &amp;quot;#{place} --disable-confirm&amp;quot;, { quiet: true }) || Premium only. Change “clasp” x2 to your Mist Harbor teleport jewelry. This one is a beast: Marks your room, brings you to town, uses your MH teleporter, gets 10k from the bank, gives it to her 2x for spells, then brings you back to your original room.&lt;br /&gt;
|-&lt;br /&gt;
| lockerimt || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;29549&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Icemule Trace lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockermh || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;16316&amp;quot;); multifput(&amp;quot;go curtain&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Mist Harbor lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockerrr || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;16135&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the River’s Rest lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockersol || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;30734&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Solhaven lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockercys || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;9681&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Cysaegir lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockerwl || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;391&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Landing lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lookall || ;foreach m=* in room; look in item; look on item; look under item; look behind item || Looks around all items in the room, nice for e.g. checking Pawnshop tables.&lt;br /&gt;
|-&lt;br /&gt;
| mer || ;go2 16338 || Goes to the Merchant Lounge in Four Winds Isle.&lt;br /&gt;
|-&lt;br /&gt;
| pawn || ;go2 pawnshop || Goes to the nearest pawnshop.&lt;br /&gt;
|-&lt;br /&gt;
| rr || ;go2 10861 || Goes to River’s Rest.&lt;br /&gt;
|-&lt;br /&gt;
| adv || ;go2 bounty || Goes to the Adventurer’s Guild.&lt;br /&gt;
|-&lt;br /&gt;
| gems || ;go2 gemshop || Goes to the nearest gemshop.&lt;br /&gt;
|-&lt;br /&gt;
| sellwand || ;foreach q=/(bloodwood|twisted|yew|bone|glass|thanot) wand/ in inv;sell || Sells all non-wizard wands.&lt;br /&gt;
|-&lt;br /&gt;
| sol || ;go2 1438 || Goes to Solhaven.&lt;br /&gt;
|-&lt;br /&gt;
| tatterclaws || ;elogin tatterclaws || Logs in a character, e.g. Tatterclaws.&lt;br /&gt;
|-&lt;br /&gt;
| town || ;go2 town || Goes to the nearest town center.&lt;br /&gt;
|-&lt;br /&gt;
| tsc || ;go2 228 || Goes to TSC.&lt;br /&gt;
|-&lt;br /&gt;
| wear || ;eq multifput &amp;quot;wear ?&amp;quot;;&amp;quot;sort auto head&amp;quot; # . || Sorts your inventory head-to-toe whenever you WEAR something.&lt;br /&gt;
|-&lt;br /&gt;
| wl || ;go2 228 || Goes to the Landing.&lt;br /&gt;
|-&lt;br /&gt;
| quit || ;e multifput(&#039;stow right&#039;, &#039;stow left&#039;); Script.run(&#039;foreach&#039;, &#039;in disk / get item / stow item&#039;); fput(&#039;QUIT&#039;) || Takes any items (like boxes) out of your disks before you quit. This will work whether you type “quit” or click the X to close Wrayth.&lt;br /&gt;
|-&lt;br /&gt;
| wear || ;eq multifput &amp;quot;wear \?&amp;quot;,&amp;quot;sort auto head&amp;quot;  # . || Whenever you WEAR something, sorts your inventory by head-to-toe.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GSIV ===&lt;br /&gt;
GSIV is a game with an almost unbelievable depth of material. That includes extensive customization settings. There are so many options that it can be difficult to even figure out what they all are. Thus, I’ve attempted to compile them here.&lt;br /&gt;
&lt;br /&gt;
==== Protecting Valuables ====&lt;br /&gt;
You will undoubtedly come across valuable or nostalgic items that you don’t want to lose by accident. The best ways to prevent item loss are as follows:&lt;br /&gt;
&lt;br /&gt;
* Include the “you drop” Wrayth highlight, as mentioned above.&lt;br /&gt;
* {{boldmono|MARK}} your valuable items, which will prevent them from being sold. You can undo this with {{boldmono|MARK REMOVE &amp;lt;ITEM&amp;gt;}}.&lt;br /&gt;
* {{boldmono|REGISTER}} your valuable items, which creates a record of them.&lt;br /&gt;
* Use {{boldmono|FLAG NOMARKEDDROP ON}}, as mentioned below.&lt;br /&gt;
&lt;br /&gt;
==== Key Settings ====&lt;br /&gt;
The {{boldmono|FLAG}} (formerly SET) verb allows you to customize a great deal of settings related to how the game behaves. If you want to reduce screen scroll, change whether you get logged off quickly after dying, accept tips for healing, or any number of other settings, this is the place to adjust them.&lt;br /&gt;
&lt;br /&gt;
There are no two ways about it, it’s a hassle to update all of these, but it allows for a significant degree of customization which means that the end result will be exactly what you want. So, I think it’s worth doing once, and then you never have to think about it again. The format to change them is: FLAG FLAGNAME ON&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Flag !! Status !! Behavior for this setting&lt;br /&gt;
|-&lt;br /&gt;
| LogOn || ON || Show logon messages.&lt;br /&gt;
|-&lt;br /&gt;
| LogOff || OFF || Do not show logoff messages.&lt;br /&gt;
|-&lt;br /&gt;
| Disconnect || OFF || Do not show disconnection messages.&lt;br /&gt;
|-&lt;br /&gt;
| ShowDeaths || ON || Show death messages when someone dies.&lt;br /&gt;
|-&lt;br /&gt;
| RoomNames || ON || Display the name of the room in which you are located.&lt;br /&gt;
|-&lt;br /&gt;
| Description || ON || Display room descriptions.&lt;br /&gt;
|-&lt;br /&gt;
| RoomBrief || OFF || Display the full text of the room description.&lt;br /&gt;
|-&lt;br /&gt;
| CombatBrief || OFF || Display normal battle descriptions.&lt;br /&gt;
|-&lt;br /&gt;
| CombatNoNumbers || OFF || Display normal battle descriptions.&lt;br /&gt;
|-&lt;br /&gt;
| CombatSelfFull || OFF || Display your own battle descriptions like others.&lt;br /&gt;
|-&lt;br /&gt;
| MonsterBold || ON || Highlight monster names.&lt;br /&gt;
|-&lt;br /&gt;
| Inactivity || ON || Increase time before the system logs you off when inactive.&lt;br /&gt;
|-&lt;br /&gt;
| Death || OFF || Do not reduce the time before automatic logoff after death.&lt;br /&gt;
|-&lt;br /&gt;
| Group || ON || Allow others to join your group.&lt;br /&gt;
|-&lt;br /&gt;
| GroupLoot || ON || Allow only members of your group to loot kills.&lt;br /&gt;
|-&lt;br /&gt;
| RightHand || OFF || Do not attempt to place newly found items in right hand.&lt;br /&gt;
|-&lt;br /&gt;
| LeftHand || OFF || Do not attempt to place newly found items in your left hand.&lt;br /&gt;
|-&lt;br /&gt;
| AutoThink || ON || Activate items for THINKing automatically.&lt;br /&gt;
|-&lt;br /&gt;
| GatherCoins || ON || Gather coins when searching your kills.&lt;br /&gt;
|-&lt;br /&gt;
| AnnounceTPs || OFF || Do not notify me when training points are awarded.&lt;br /&gt;
|-&lt;br /&gt;
| Portrait || ON || View character portraits when available.&lt;br /&gt;
|-&lt;br /&gt;
| Dialogs || OFF || Do not display most dialog boxes.&lt;br /&gt;
|-&lt;br /&gt;
| Inventory || OFF || Display all inventory and container windows.&lt;br /&gt;
|-&lt;br /&gt;
| ShowSpellName || ON || Use the spell name in the active spells display.&lt;br /&gt;
|-&lt;br /&gt;
| Fame || ON || Allows inclusion in the fame lists.&lt;br /&gt;
|-&lt;br /&gt;
| ShowCulture || ON || Display your culture for others to see.&lt;br /&gt;
|-&lt;br /&gt;
| ShowProfession || ON || Allow others to see your profession in your profile and with the WHO verb.&lt;br /&gt;
|-&lt;br /&gt;
| LayerClothing || OFF || Do not display your clothing to others with layered messaging.&lt;br /&gt;
|-&lt;br /&gt;
| RefuseSilvers || OFF || Accept silvers given directly to you.&lt;br /&gt;
|-&lt;br /&gt;
| NoGroupShare || OFF || Accept all silvers shared in your group.&lt;br /&gt;
|-&lt;br /&gt;
| SilentLogon || OFF || Display a game-wide message when you log on.&lt;br /&gt;
|-&lt;br /&gt;
| SilentLogoff || OFF || Display a game-wide message when you log off.&lt;br /&gt;
|-&lt;br /&gt;
| ShowService || ON || Display available player services when you log on.&lt;br /&gt;
|-&lt;br /&gt;
| SortedView || ON || Display the contents of containers in a sorted list format.&lt;br /&gt;
|-&lt;br /&gt;
| LegacyPetMove || OFF || Have pets follow as if in your group.&lt;br /&gt;
|-&lt;br /&gt;
| OfflineExp || ON || Absorb field experience while logged off.&lt;br /&gt;
|-&lt;br /&gt;
| ShowLoresongs || ON || Show room-wide loresongs.&lt;br /&gt;
|-&lt;br /&gt;
| HideSFName || OFF || Show your name in the application title of Wrayth.&lt;br /&gt;
|-&lt;br /&gt;
| ObviousHiding || OFF || Hide as well as you can.&lt;br /&gt;
|-&lt;br /&gt;
| SaferDrop || OFF || Do not prompt to confirm PUT, DROP, PLACE, or EMPTY FEET if the item would leave your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| NoMarkedDrop || ON || Prevent the PUT, DROP, PLACE, or EMPTY FEET verbs from moving an item with your MARK out of your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| NoAmbientMsg || OFF || Do not prevent seeing ambient messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| NoSpellLook || OFF || Show spell effects at the top of LOOK to others.&lt;br /&gt;
|-&lt;br /&gt;
| GroupMovement || ON || When leading a group, do not leave members behind if they are unable to follow.&lt;br /&gt;
|-&lt;br /&gt;
| SilenceDeath || OFF || Allow others to sense my death.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Character Customization ===&lt;br /&gt;
These are roleplaying-related settings which allow you to customize your character to a great degree.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting !! Description&lt;br /&gt;
|-&lt;br /&gt;
| PROFILE || Configure a number of fields that show up when someone checks your profile, e.g. PROFILE TATTERCLAWS.&lt;br /&gt;
|-&lt;br /&gt;
| TITLE || Configure your title, which can be prename (e.g. Lord Tatterclaws), and postname (e.g. Tatterclaws the Ranger, Tatterclaws the Citizen of Wehnimer’s Landing).&lt;br /&gt;
|-&lt;br /&gt;
| CULTURE || Allows you to configure your character’s culture. Each culture also has access to specific culture verbs which help in roleplaying that culture. OBSERVE is a great example.&lt;br /&gt;
Related: If you see an unknown cultural word, you can also DEFINE it!&lt;br /&gt;
|-&lt;br /&gt;
| AGE || Configures your birthday, age, and age descriptors, e.g. “...Appears to be as old as the hills.”&lt;br /&gt;
|-&lt;br /&gt;
| TONE || Instead of just tying ‘message to talk, you can set your tone and your target. This is the format: say :tone ::target message&lt;br /&gt;
For example, say :happily ::Tatterclaws hello! You say happily to Tatterclaws, “Hello!”&lt;br /&gt;
You can see the full list of tones with TONE LIST. You can also set a default tone via, e.g. TONE SET DARK. The tones which can be set as your default are marked with asterisks.&lt;br /&gt;
|-&lt;br /&gt;
| DEMEANOR || Allows you to customize how warm or standoffish are your character’s reactions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Container Settings ===&lt;br /&gt;
These verbs are for putting items you’re currently holding in specific containers. I recommend enabling and clicking hyperlinks when configuring any of these.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Verb !! Description&lt;br /&gt;
|-&lt;br /&gt;
| STOW || This is the main general storage verb for automatically putting items in your hands into your containers. You can customize it to set certain containers for certain item types via STOW SET.&lt;br /&gt;
N.B. If you set up your containers, e.g. via STOW SET GEM POUCH, and then use STOW ALL, or STOW LEFT/RIGHT, it will still place items into your default container. If you want to STOW to move it into the correct container, you need to do e.g. STOW TOPAZ GEM, or STOW RIGHT GEM, if it&#039;s in your right hand. ;eloot will handle this for you automatically.&lt;br /&gt;
|-&lt;br /&gt;
| STORE || This is intended for battle-related storage: weapons, shields, ammunition, back-up weapons, wands, etc.&lt;br /&gt;
|-&lt;br /&gt;
| READY || This allows you to quickly ready your pre-set weapon and shield.&lt;br /&gt;
|-&lt;br /&gt;
| GIRD || This can be used to draw multiple items at once.&lt;br /&gt;
|-&lt;br /&gt;
| SHEATH || This one seems specifically focused on putting weapons away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Verbs to Learn About Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Verb !! Description&lt;br /&gt;
|-&lt;br /&gt;
| INSPECT || Shows where an item is worn and whether it has pockets.&lt;br /&gt;
|-&lt;br /&gt;
| ANALYZE || Shows special information, such as item scripts, as well as whether a container can be lightened or deepened.&lt;br /&gt;
|-&lt;br /&gt;
| RECALL || Shows the loresong unlocked by a bard, which can include enchanting information, flares, crit or damage weighting, and otherwise.&lt;br /&gt;
|-&lt;br /&gt;
| WEIGH || Gives the item’s weight.&lt;br /&gt;
|-&lt;br /&gt;
| APPRAISE || Shows the quality of the item, and how difficult it is for a profession to work on. Can also tell you the relative difficulty of an opponent in combat.&lt;br /&gt;
|-&lt;br /&gt;
| MEASURE || Tells you how many quaffs are left of a drink, how many skins or herbs are in a bundle, etc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For a more extensive guide to the process of learning about your loot, you can check this [https://gswiki.play.net/Guide_to_Demystifying_Unusual_Loot Guide to Demystifying Unusual Loot].&lt;br /&gt;
&lt;br /&gt;
==== Other Helpful Verbs ====&lt;br /&gt;
* {{boldmono|BEFRIEND}} &amp;lt;NAME&amp;gt;: Allows you to mark someone as a friend, which changes your demeanor towards them and has other benefits, such as automatically inviting them to your table.&lt;br /&gt;
* {{boldmono|RECOVER}} will help you recover a lost weapon, e.g. if you get disarmed and don’t notice.&lt;br /&gt;
* {{boldmono|INV LOC}} (“inventory location”) will list your worn items in their inventory slots.&lt;br /&gt;
* {{boldmono|INV FULL}} (“inventory full”) will list every item on you, including those in nested containers.&lt;br /&gt;
* {{boldmono|SPELL ACTIVE}} will show you what defensive spells you currently have on.&lt;br /&gt;
* {{boldmono|SPELL PRIVACY}} will allow others to use SPELL ACTIVE on you.&lt;br /&gt;
* {{boldmono|DEFINE}} &amp;lt;WORD&amp;gt; will tell you about the word’s meaning and lore.&lt;br /&gt;
* {{boldmono|LOCATION}} will tell you whether you&#039;re in the right location for your bounty.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Tatterclaws’ GSIV Sheet] || To track my items, I use a combination of ;inventory-buddy, which I have set to autostart on all my characters, and the sheet here. Inventory-buddy allows me to find which locker or character is holding an item, since tracking that manually is difficult, so having it automated is handy. I use the sheet to keep more detailed notes about particularly special items, such as favorite inventory items or project pieces. I also use the sheet as my single solution for all notes related to the game, as you’ll see from the tabs at the bottom. Finally, the sheet has a nice UI which lets you save alteration ideas, and call them up with detailed filters.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com List of Guides] || This is a list of guides of all stripes.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Training Guide] || This is a detailed spreadsheet you can use to plan your character’s stats and skills.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Roleplaying Guide] || A detailed guide to roleplaying in Elanthia.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Roleplaying Tips] || This is a list of roleplaying tips from players and GMs.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Container Sizes] || Easy table of the different container sizes, e.g. exactly what “large” means.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Creatures by Level] || This is a complete list of creatures broken down by level. If you click on a creature’s page, you can figure out where it lives, then use ;go2 to get to that area. For example, spotted lynx are found in Cairnfang Forest, so if you ;go2 cairnfang forest, you’ll probably find some lynx.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Herbs] || ;eherbs will take care of this for you, but if you prefer to do it manually, the tables you need are here.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Player Shops] || Gemstone has an extensive system of hundreds of player-run shops. Someone put together a searchable database of their contents. In addition to showing up in-person, you can also purchase a playershop item from anywhere via:&lt;br /&gt;
&lt;br /&gt;
 {{boldmono|BOOST RUNNER}}&lt;br /&gt;
 {{boldmono|SHOP DIR TOWN}}&lt;br /&gt;
 {{boldmono|SHOP BROWSE TOWN #}}&lt;br /&gt;
 {{boldmono|SHOP PURCHASE ITEM #}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Weighting, Padding, Sighting (WPS)] || This information relates to weapons which cause critical hits or extra damage, and armor which prevents those.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Container Sizes] || When you INSPECT a container and its size is, e.g., “Very Large,” here’s exactly what that means.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Flares] || This sheet compares different flare types.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Lockpicking] || &lt;br /&gt;
Key scripts: ;tpick and ;rogue&lt;br /&gt;
Lock mastery: Guild vouchers -&amp;gt; lock mastery tasks -&amp;gt; skilled master reps&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Charts of Clarity] || These are advanced tables for building endgame, high-end items. I include them here because they’re somewhat hard to find otherwise.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Mechanical Scripts] || For those interested in maximizing their character’s mechanical abilities, this is a helpful list of mechanical scripts for items. It includes items in slots which are often not considered for mechanics, such as cloak-worn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Completed and Planned Guides ====&lt;br /&gt;
Here are some other guides you might find useful:&lt;br /&gt;
&lt;br /&gt;
* Merchant &amp;amp; alteration guide for new players&lt;br /&gt;
* Guide to Festivals&lt;br /&gt;
** Duskruin&lt;br /&gt;
** Rumor Woods&lt;br /&gt;
** Rings of Lumnis&lt;br /&gt;
* “Mini-game” guides:&lt;br /&gt;
** Fishing&lt;br /&gt;
** [[Introduction to Spirit Beasts]]&lt;br /&gt;
** Ships&lt;br /&gt;
** Collectibles&lt;br /&gt;
* ESP&lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
I hope this guide has been helpful for you! Please feel free to message me in-game on Tatterclaws if you discover errors or have comments or suggestions. And welcome, or welcome back!&lt;br /&gt;
&lt;br /&gt;
[[Tatterclaws]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222531</id>
		<title>Tatterclaws (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222531"/>
		<updated>2024-07-13T18:40:10Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tatterclaws-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Tatterclaws&#039;s player using Dall-E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt; ]]&lt;br /&gt;
&#039;&#039;&#039;Tatterclaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Tatterclaws&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Half-Sylvan&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|title=Catacomb Crawler&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Master in the Order of Voln&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Bounties, Spirit Beasts, Reim&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Good friends, coffee, and treasure-hunting, by crypt or locker&lt;br /&gt;
|dislikes=Goblins, with a vengeance&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=Married&lt;br /&gt;
|friend= &lt;br /&gt;
|loved=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= Memberships&lt;br /&gt;
|CHE= [[House Sylvanfair]] (pending)&lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= &lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;Start with curiosity, proceed with understanding, end with kindness.&amp;quot; ~Tatterclaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws always seems to have one foot in each world: Half-Sylvan, Half-not; half-forest dweller, half-alleyway walker; half-protector, half-slayer; half-merchant, half-philanthropist. He wanders the woods and streets of Elanthia seeking bounties, helping his fellow adventurers, and discovering his place in the world. He appears to reside in the abandoned crypts under Wehnimer&#039;s Landing, though he has also been seen resting in the Dragonsclaw Forest outside of town.&lt;br /&gt;
&lt;br /&gt;
Ancestrally, he is part of the Sylvan diaspora. His family history, though he recognizes it may be apocryphal, claims to tie his lineage to the Eranishal, the group of 170 ranger-like scouts led by Oriahn Desechal, who joined the Elves to fight against Despana. Another family tale links him as a descendant of Alandalor, whose name means &amp;quot;the lost is found,&amp;quot; the first human adopted by the Sylvans, and who ultimately became a respected healer.&lt;br /&gt;
&lt;br /&gt;
Aligning with the worldview of his Sylvan lineage, Tatterclaws views his friends and communities as part of his larger family in the world. Curiously, he makes it clear that he is married, but speaks little of his spouse or family, and always with a strange air of simultaneous tragedy and hopefulness.&lt;br /&gt;
&lt;br /&gt;
==Curios==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws is a collector who has acquired a number of oddities and curiosities during his many years traveling the world. Some notable belongings are below: &lt;br /&gt;
&lt;br /&gt;
 A beckoning nedum vereri hand: Though ancient and long-bloodless, the lithe physique and a branded symbol of the Temple of Love suggest this relic once belonged to a nedum vereri.  Its long, delicate fingers have been frozen by rigor mortis in a beckoning gesture.  A witchwood lining inside the wrist allows the appendage to contain liquids within. &lt;br /&gt;
This hand lures the soul to remain in the body by functioning as a white flask. If you&#039;re lucky enough to be rescued by Tatterclaws, you may be gifted with a drink. Don&#039;t worry about holding your nose -- if you get a drink, you&#039;re already dead.&lt;br /&gt;
&lt;br /&gt;
 A wizened crypt rat: The eyes of this ancient-looking rat are clouded milk-white, but its claws, though ragged, remain sharp.  Its fur has long since silvered.  However, the years seem only to have lengthened its mass of slender, hoary whiskers, which twitch curiously.  The rat observes its surroundings with a weary, apathetic air.  The crypt rat looks to be in pretty good shape.&lt;br /&gt;
This rat accompanies Tatterclaws in his many crypt-diving adventures. Tatterclaws insists he&#039;s tame, but there&#039;s little evidence that that&#039;s the case.&lt;br /&gt;
&lt;br /&gt;
 An immense illuminated tome: You see an immense illuminated tome.  The cover of this enormous volume is practically a full-sized painting in itself.  Gilt vinework crawls through a vivid paradise of Elanthian flora and fauna, its every detail exhibited by gem or brushstroke.  Each of the book&#039;s leaves has been treated like an individual artwork: fashioned from high-grammage paper, lettered with flawless script, and illustrated in masterful oils by a cast of artists.  The spine reads, &amp;quot;The Tale of Tatterclaws.&amp;quot;  Bound into the tome are some pages of creamy vellum.&lt;br /&gt;
This book contains the notes and stories of Tatterclaws&#039; journey through Elanthia.&lt;br /&gt;
&lt;br /&gt;
 Some tattered claws: These elongated claws are fashioned from mummified, moor-hued skin and wrapped with old rags.  The desiccated flesh has dried taut over the bones beneath, lending the impression of a pair of long-dead hands borrowed from their grave.&lt;br /&gt;
These are the source of Tatterclaws&#039; moniker.&lt;br /&gt;
&lt;br /&gt;
==Commerce==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws has a shop in Wehnimer&#039;s Landing, a moss-draped fieldstone shop on Modwir Way, which he attends to regularly:&lt;br /&gt;
&lt;br /&gt;
 [https://ps.lichproject.org/shops/2980 Tatterclaws Outfitting]&lt;br /&gt;
&lt;br /&gt;
There are several items Tatterclaws has been seeking for many years, including: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lost Treasures&lt;br /&gt;
|-&lt;br /&gt;
| A rusty goblinsticker&lt;br /&gt;
| A shapeless black orb of cobwebs&lt;br /&gt;
|-&lt;br /&gt;
| A rusty roltonsticker&lt;br /&gt;
| A massive husk&lt;br /&gt;
|-&lt;br /&gt;
| A goblin battle cloak&lt;br /&gt;
| A hollowed-out blighted newt corpse&lt;br /&gt;
|-&lt;br /&gt;
| A tattered goblin battle harness&lt;br /&gt;
| A vile green rotting hide cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On a commission basis, Tatterclaws will dig his claws into your locker and help you sell the contents, provided the items are valuable enough to be worth your time and his.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws does not use weapons or shields, but instead practices unarmed combat, confronting his opponents in the open and with empty hands. He specializes in fighting groups of multiple opponents.&lt;br /&gt;
&lt;br /&gt;
==Honors==&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124, Alefest: Second Place Roshambo Championship&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124: Winner, Tales from the Undead War Lore Competition&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws enjoys giving back to the community through writing guides, including:&lt;br /&gt;
&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players]]&lt;br /&gt;
&lt;br /&gt;
* [[New Adventurer FAQ]]&lt;br /&gt;
&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222525</id>
		<title>Tatterclaws (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222525"/>
		<updated>2024-07-13T16:01:43Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Curios */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tatterclaws-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Tatterclaws&#039;s player using Dall-E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt; ]]&lt;br /&gt;
&#039;&#039;&#039;Tatterclaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Tatterclaws&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Half-Sylvan&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|title=Catacomb Crawler&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Master in the Order of Voln&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Bounties, Spirit Beasts, Reim&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Good friends, coffee, and treasure-hunting, by crypt or locker&lt;br /&gt;
|dislikes=Goblins, with a vengeance&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=Married&lt;br /&gt;
|friend= &lt;br /&gt;
|loved=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= Memberships&lt;br /&gt;
|CHE= [[House Sylvanfair]] (pending)&lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= &lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;Start with curiosity, proceed with understanding, end with kindness.&amp;quot; ~Tatterclaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws always seems to have one foot in each world: Half-Sylvan, Half-not; half-forest dweller, half-alleyway walker; half-protector, half-slayer; half-merchant, half-philanthropist. He wanders the woods and streets of Elanthia seeking bounties, helping his fellow adventurers, and discovering his place in the world. He appears to reside in the abandoned crypts under Wehnimer&#039;s Landing, though he has also been seen resting in the Dragonsclaw Forest outside of town.&lt;br /&gt;
&lt;br /&gt;
Ancestrally, he is part of the Sylvan diaspora. His family history, though he recognizes it may be apocryphal, claims to tie his lineage to the Eranishal, the group of 170 ranger-like scouts led by Oriahn Desechal, who joined the Elves to fight against Despana. Another family tale links him as a descendant of Alandalor, whose name means &amp;quot;the lost is found,&amp;quot; the first human adopted by the Sylvans, and who ultimately became a respected healer.&lt;br /&gt;
&lt;br /&gt;
Aligning with the worldview of his Sylvan lineage, Tatterclaws views his friends and communities as part of his larger family in the world. Curiously, he makes it clear that he is married, but speaks little of his spouse or family, and always with a strange air of simultaneous tragedy and hopefulness.&lt;br /&gt;
&lt;br /&gt;
==Curios==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws is a collector who has acquired a number of oddities and curiosities during his many years traveling the world. Some notable belongings are below: &lt;br /&gt;
&lt;br /&gt;
 A beckoning nedum vereri hand: Though ancient and long-bloodless, the lithe physique and a branded symbol of the Temple of Love suggest this relic once belonged to a nedum vereri.  Its long, delicate fingers have been frozen by rigor mortis in a beckoning gesture.  A witchwood lining inside the wrist allows the appendage to contain liquids within. &lt;br /&gt;
This hand lures the soul to remain in the body by functioning as a white flask. If you&#039;re lucky enough to be rescued by Tatterclaws, you may be gifted with a drink. Don&#039;t worry about holding your nose -- if you get a drink, you&#039;re already dead.&lt;br /&gt;
&lt;br /&gt;
 A wizened crypt rat: The eyes of this ancient-looking rat are clouded milk-white, but its claws, though ragged, remain sharp.  Its fur has long since silvered.  However, the years seem only to have lengthened its mass of slender, hoary whiskers, which twitch curiously.  The rat observes its surroundings with a weary, apathetic air.  The crypt rat looks to be in pretty good shape.&lt;br /&gt;
This rat accompanies Tatterclaws in his many crypt-diving adventures. Tatterclaws insists he&#039;s tame, but there&#039;s little evidence that that&#039;s the case.&lt;br /&gt;
&lt;br /&gt;
 An immense illuminated tome: You see an immense illuminated tome.  The cover of this enormous volume is practically a full-sized painting in itself.  Gilt vinework crawls through a vivid paradise of Elanthian flora and fauna, its every detail exhibited by gem or brushstroke.  Each of the book&#039;s leaves has been treated like an individual artwork: fashioned from high-grammage paper, lettered with flawless script, and illustrated in masterful oils by a cast of artists.  The spine reads, &amp;quot;The Tale of Tatterclaws.&amp;quot;  Bound into the tome are some pages of creamy vellum.&lt;br /&gt;
This book contains the notes and stories of Tatterclaws&#039; journey through Elanthia.&lt;br /&gt;
&lt;br /&gt;
 Some tattered claws: These elongated claws are fashioned from mummified, moor-hued skin and wrapped with old rags.  The desiccated flesh has dried taut over the bones beneath, lending the impression of a pair of long-dead hands borrowed from their grave.&lt;br /&gt;
These are the source of Tatterclaws&#039; moniker.&lt;br /&gt;
&lt;br /&gt;
==Commerce==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws has a shop in Wehnimer&#039;s Landing, a moss-draped fieldstone shop on Modwir Way, which he attends to regularly:&lt;br /&gt;
&lt;br /&gt;
 [https://ps.lichproject.org/shops/2980 Tatterclaws Outfitting]&lt;br /&gt;
&lt;br /&gt;
There are several items Tatterclaws has been seeking for many years, including: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lost Treasures&lt;br /&gt;
|-&lt;br /&gt;
| A rusty goblinsticker&lt;br /&gt;
| A shapeless black orb of cobwebs&lt;br /&gt;
|-&lt;br /&gt;
| A rusty roltonsticker&lt;br /&gt;
| A massive husk&lt;br /&gt;
|-&lt;br /&gt;
| A goblin battle cloak&lt;br /&gt;
| A hollowed-out blighted newt corpse&lt;br /&gt;
|-&lt;br /&gt;
| A tattered goblin battle harness&lt;br /&gt;
| A vile green rotting hide cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On a commission basis, Tatterclaws will dig his claws into your locker and help you sell the contents, provided the items are valuable enough to be worth your time and his.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws does not use weapons or shields, but instead practices unarmed combat, confronting his opponents in the open and with empty hands. He specializes in fighting groups of multiple opponents.&lt;br /&gt;
&lt;br /&gt;
==Honors==&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124, Alefest: Second Place Roshambo Championship&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124: Winner, Tales from the Undead War Lore Competition&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws enjoys giving back to the community through writing guides, including:&lt;br /&gt;
&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players]]&lt;br /&gt;
&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222524</id>
		<title>Tatterclaws (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222524"/>
		<updated>2024-07-13T15:55:33Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Curios */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tatterclaws-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Tatterclaws&#039;s player using Dall-E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt; ]]&lt;br /&gt;
&#039;&#039;&#039;Tatterclaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Tatterclaws&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Half-Sylvan&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|title=Catacomb Crawler&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Master in the Order of Voln&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Bounties, Spirit Beasts, Reim&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Good friends, coffee, and treasure-hunting, by crypt or locker&lt;br /&gt;
|dislikes=Goblins, with a vengeance&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=Married&lt;br /&gt;
|friend= &lt;br /&gt;
|loved=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= Memberships&lt;br /&gt;
|CHE= [[House Sylvanfair]] (pending)&lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= &lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;Start with curiosity, proceed with understanding, end with kindness.&amp;quot; ~Tatterclaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws always seems to have one foot in each world: Half-Sylvan, Half-not; half-forest dweller, half-alleyway walker; half-protector, half-slayer; half-merchant, half-philanthropist. He wanders the woods and streets of Elanthia seeking bounties, helping his fellow adventurers, and discovering his place in the world. He appears to reside in the abandoned crypts under Wehnimer&#039;s Landing, though he has also been seen resting in the Dragonsclaw Forest outside of town.&lt;br /&gt;
&lt;br /&gt;
Ancestrally, he is part of the Sylvan diaspora. His family history, though he recognizes it may be apocryphal, claims to tie his lineage to the Eranishal, the group of 170 ranger-like scouts led by Oriahn Desechal, who joined the Elves to fight against Despana. Another family tale links him as a descendant of Alandalor, whose name means &amp;quot;the lost is found,&amp;quot; the first human adopted by the Sylvans, and who ultimately became a respected healer.&lt;br /&gt;
&lt;br /&gt;
Aligning with the worldview of his Sylvan lineage, Tatterclaws views his friends and communities as part of his larger family in the world. Curiously, he makes it clear that he is married, but speaks little of his spouse or family, and always with a strange air of simultaneous tragedy and hopefulness.&lt;br /&gt;
&lt;br /&gt;
==Curios==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws is a collector who has acquired a number of oddities and curiosities during his many years traveling the world. Some notable belongings are below: &lt;br /&gt;
&lt;br /&gt;
 A beckoning nedum vereri hand: Though ancient and long-bloodless, the lithe physique and a branded symbol of the Temple of Love suggest this relic once belonged to a nedum vereri.  Its long, delicate fingers have been frozen by rigor mortis in a beckoning gesture.  A witchwood lining inside the wrist allows the appendage to contain liquids within. &lt;br /&gt;
This hand lures the soul to remain in the body by functioning as a white flask. If you&#039;re lucky enough to be rescued by Tatterclaws, you may be gifted with a drink. Don&#039;t worry about holding your nose -- if you get a drink, you&#039;re already dead.&lt;br /&gt;
&lt;br /&gt;
 A wizened crypt rat: The eyes of this ancient-looking rat are clouded milk-white, but its claws, though ragged, remain sharp.  Its fur has long since silvered.  However, the years seem only to have lengthened its mass of slender, hoary whiskers, which twitch curiously.  The rat observes its surroundings with a weary, apathetic air.  The crypt rat looks to be in pretty good shape.&lt;br /&gt;
This rat accompanies Tatterclaws in his many crypt-diving adventures. Tatterclaws insists he&#039;s tame, but there&#039;s little evidence thereof.&lt;br /&gt;
&lt;br /&gt;
 An immense illuminated tome: You see an immense illuminated tome.  The cover of this enormous volume is practically a full-sized painting in itself.  Gilt vinework crawls through a vivid paradise of Elanthian flora and fauna, its every detail exhibited by gem or brushstroke.  Each of the book&#039;s leaves has been treated like an individual artwork: fashioned from high-grammage paper, lettered with flawless script, and illustrated in masterful oils by a cast of artists.  The spine reads, &amp;quot;The Tale of Tatterclaws.&amp;quot;  Bound into the tome are some pages of creamy vellum.&lt;br /&gt;
This book contains the notes and stories of Tatterclaws&#039; journey through Elanthia.&lt;br /&gt;
&lt;br /&gt;
 Some tattered claws: These elongated claws are fashioned from mummified, moor-hued skin and wrapped with old rags.  The desiccated flesh has dried taut over the bones beneath, lending the impression of a pair of long-dead hands borrowed from their grave.&lt;br /&gt;
These are the source of Tatterclaws&#039; moniker.&lt;br /&gt;
&lt;br /&gt;
==Commerce==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws has a shop in Wehnimer&#039;s Landing, a moss-draped fieldstone shop on Modwir Way, which he attends to regularly:&lt;br /&gt;
&lt;br /&gt;
 [https://ps.lichproject.org/shops/2980 Tatterclaws Outfitting]&lt;br /&gt;
&lt;br /&gt;
There are several items Tatterclaws has been seeking for many years, including: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lost Treasures&lt;br /&gt;
|-&lt;br /&gt;
| A rusty goblinsticker&lt;br /&gt;
| A shapeless black orb of cobwebs&lt;br /&gt;
|-&lt;br /&gt;
| A rusty roltonsticker&lt;br /&gt;
| A massive husk&lt;br /&gt;
|-&lt;br /&gt;
| A goblin battle cloak&lt;br /&gt;
| A hollowed-out blighted newt corpse&lt;br /&gt;
|-&lt;br /&gt;
| A tattered goblin battle harness&lt;br /&gt;
| A vile green rotting hide cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On a commission basis, Tatterclaws will dig his claws into your locker and help you sell the contents, provided the items are valuable enough to be worth your time and his.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws does not use weapons or shields, but instead practices unarmed combat, confronting his opponents in the open and with empty hands. He specializes in fighting groups of multiple opponents.&lt;br /&gt;
&lt;br /&gt;
==Honors==&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124, Alefest: Second Place Roshambo Championship&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124: Winner, Tales from the Undead War Lore Competition&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws enjoys giving back to the community through writing guides, including:&lt;br /&gt;
&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players]]&lt;br /&gt;
&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Tatterclaws%27_Guide_for_New_and_Returning_Players&amp;diff=222523</id>
		<title>Lich:Tatterclaws&#039; Guide for New and Returning Players</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Tatterclaws%27_Guide_for_New_and_Returning_Players&amp;diff=222523"/>
		<updated>2024-07-13T15:52:20Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Core Scripts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
&lt;br /&gt;
== Tatterclaws’ Guide for New and Returning Players ==&lt;br /&gt;
=== July 2024 Edition ===&lt;br /&gt;
&lt;br /&gt;
 This is an extensive update and expansion of the guide I wrote in April 2020 to help new and returning players, particularly those with minimal technology experience, get set up with [https://gswiki.play.net/Main_Page GemStone IV (GSIV)] and [https://gswiki.play.net/Lich_(software) Lich]. As someone traveling Elanthia since the AOL days in the 1990s, many people have helped me get acquainted with the changes and get back up to speed. I wrote this guide to compile and pass on that knowledge to others in similar circumstances. My hope is that after using this yourself, you&#039;ll send it to your friends who are just getting into the game, or returning after a long break, to ease their transition. More players means more fun for everyone! &lt;br /&gt;
 -[[Tatterclaws]]&lt;br /&gt;
&lt;br /&gt;
This guide is designed to be followed one step at a time, from start to finish. If you do that, it should be relatively painless, and you should have a comfortable, flexible setup by the end which allows you to easily access the incomparable depth of GSIV going forward. Here’s the bird’s eye view:&lt;br /&gt;
&lt;br /&gt;
* Account setup and installation&lt;br /&gt;
* Customizing your UI&lt;br /&gt;
* Customizing your scripts&lt;br /&gt;
* Customizing your character&lt;br /&gt;
&lt;br /&gt;
For brand new players learning to play the game, please see the [https://gswiki.play.net/New_Players%27_Guide official guide for new players].&lt;br /&gt;
&lt;br /&gt;
If you’re having trouble with dying, check out the [https://gswiki.play.net/Guide_for_the_Recently_Departed GSIV Guide for the Recently Departed].&lt;br /&gt;
&lt;br /&gt;
=== Account ===&lt;br /&gt;
* Create or reactivate your account from the [https://www.play.net/gs4/ official GSIV website].&lt;br /&gt;
* If you need help accessing an old character or account, you can email Chris at custserv@simutronics.com.&lt;br /&gt;
&lt;br /&gt;
If you’re a returning player, you may enjoy typing {{boldmono|INFO START}}, which shows when your character was first created!&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
The installation has three programs:&lt;br /&gt;
&lt;br /&gt;
* Lich (the open-source foundation for the scripts)&lt;br /&gt;
* Ruby (the programming environment used by Lich)&lt;br /&gt;
* Wrayth (the official GemStone front end)&lt;br /&gt;
&lt;br /&gt;
Wrayth can be downloaded via [https://www.play.net www.play.net]. Right before you log into a character through the website, click “(download)” next to Wrayth.&lt;br /&gt;
&lt;br /&gt;
Lich and Ruby can be installed together. To do so, follow the [https://gswiki.play.net/Lich_(software) Lich installation guide], found in the blue box, then scroll down to the “Windows New Installation” section.&lt;br /&gt;
&lt;br /&gt;
When the installation is done, look for the Lich5 folder on your desktop. There’s a file inside called lich.rbw. This is what you’ll use to login to the game each time.&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;re in the game, let&#039;s start customizing!&lt;br /&gt;
&lt;br /&gt;
=== Wrayth ===&lt;br /&gt;
Now that you’ve installed Lich, Ruby, and Wrayth, and launched your character from lich.rbw, you should see the game inside of the Wrayth UI. Here’s how I have mine configured. You’ll probably want to adapt it to your own, but this should be a good starting point:&lt;br /&gt;
&lt;br /&gt;
Two of these windows require scripts. A script is a short program that serves a particular function, often a single one, and which is run through Lich, a third-party, open-source scripting environment.&lt;br /&gt;
&lt;br /&gt;
To get these additional windows and make them load automatically whenever the game opens, you can paste these four commands separately (for each line: Ctrl-C, Ctrl-V, press Enter):&lt;br /&gt;
&lt;br /&gt;
 ;repo download uberbar_eo&lt;br /&gt;
 ;autostart add uberbar_eo&lt;br /&gt;
 ;repo download invoker-window&lt;br /&gt;
 ;autostart add invoker-window&lt;br /&gt;
&lt;br /&gt;
Next, if you click the carat in the top left, you can open the Windows panel, where you can show or hide windows. The ones I have shown are: Thoughts, Announcements, Bounties, Tatterclaws (this will be your character name), and Invoker.&lt;br /&gt;
&lt;br /&gt;
Here are my general Wrayth highlights, including for messages that need attention:&lt;br /&gt;
&lt;br /&gt;
In the top right, go to Options -&amp;gt; Highlights, then under the tabs I have:&lt;br /&gt;
&lt;br /&gt;
==== Custom: ====&lt;br /&gt;
* (Focused)&lt;br /&gt;
* you drop&lt;br /&gt;
* will be working&lt;br /&gt;
* voice whispers&lt;br /&gt;
* you are being watched&lt;br /&gt;
* returns to normal&lt;br /&gt;
* A town crier steps in and announces,&lt;br /&gt;
* [SEND]&lt;br /&gt;
&lt;br /&gt;
==== Names: ====&lt;br /&gt;
* Your own character’s name&lt;br /&gt;
* Your friends&lt;br /&gt;
* Any GM-run merchant characters you encounter&lt;br /&gt;
&lt;br /&gt;
==== Macros ====&lt;br /&gt;
Wrayth also allows you to create macros, which are keyboard shortcuts to enter custom text. You can access these in the top right, under Options -&amp;gt; Macros.&lt;br /&gt;
&lt;br /&gt;
There are two fancy symbols I use to help:&lt;br /&gt;
&lt;br /&gt;
 \r acts as pressing the Enter key&lt;br /&gt;
 @ places the cursor at that location&lt;br /&gt;
&lt;br /&gt;
So, for example, I use these:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl-T || take @ from my cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl-P || put @ in my cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl-L || look in my cloak\r ||&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl-E || empty @ into my cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| Keypad 0 || ;k all\r;go2 town\r;u\r || Emergency button which stops all scripts and runs to town&lt;br /&gt;
|-&lt;br /&gt;
| Alt-S || ;eloot ||&lt;br /&gt;
|-&lt;br /&gt;
| Alt-L || {ToggleLinks} || This turns on clickable hyperlinks, which I like for:&lt;br /&gt;
  * NPC dialogue options&lt;br /&gt;
  * Spirit Beast battles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wrayth Settings ===&lt;br /&gt;
Here are other settings I’ve changed:&lt;br /&gt;
&lt;br /&gt;
In the top right, under Options -&amp;gt; Advanced, scroll down two lines, then click the checkbox for think to shortcut. This allows you to type {{boldmono|Name:Message}}, instead of {{boldmono|THINK TO &amp;lt;NAME&amp;gt;}}, which helps avoid accidentally sending private messages publicly.&lt;br /&gt;
&lt;br /&gt;
=== Lich ===&lt;br /&gt;
As mentioned before, a script is a miniature program that usually serves a single purpose. Just like any program, you can read about scripts before downloading them, download them, run them, and you can also set them to autostart whenever you open GemStone. Thus, every script we use will follow the same pattern:&lt;br /&gt;
&lt;br /&gt;
 ;repo info scriptname (optional, tells you info about the script)&lt;br /&gt;
 ;repo download scriptname (to download the script)&lt;br /&gt;
 ;scriptname (to run the script)&lt;br /&gt;
 ;autostart add scriptname (optional, to make the script run when you open GSIV)&lt;br /&gt;
&lt;br /&gt;
The official GSIV Discord channel can also help address any questions or issues you have. You can connect to it by using {{boldmono|DISCORD SETUP}} in-game. The #Scripting channel is particularly helpful.&lt;br /&gt;
&lt;br /&gt;
Lich can also be used to access LNet, which is an unmoderated global chat. While some people enjoy the connectivity, the updates to the in-game ESP have made it a palatable and popular alternative. Personally, I find that the improved behavior resulting from having a moderated, in-game chat far outweighs any potential benefit from LNet, and I recommend using ESP, which will be covered in Part II of this guide.&lt;br /&gt;
&lt;br /&gt;
A quick clarification: “script” refers both to these miniature programs which are run through Lich, as well as special in-game modifications which can be added to items. An item script might make it behave in a special way when you WAVE the item around, or give it flares that occur when you attack with it. These in-game item scripts are sometimes called “zests” as an attempt to remain in-character.&lt;br /&gt;
&lt;br /&gt;
==== Authorship ====&lt;br /&gt;
Elanthia-online is a semiofficial organization which has taken over a number of scripts and keeps them updated. You can find a list of their scripts by typing:&lt;br /&gt;
&lt;br /&gt;
 ;repo list --author=elanthia-online&lt;br /&gt;
&lt;br /&gt;
For any of these scripts, you can:&lt;br /&gt;
&lt;br /&gt;
 ;repo info scriptname, to learn about the script&lt;br /&gt;
 ;repo download scriptname, to download it&lt;br /&gt;
 ;scriptname, to run it&lt;br /&gt;
&lt;br /&gt;
You can also download scripts from other authors, but you should either (a) make sure it’s from a widely-trusted author, or (b) be comfortable with reading the code first.&lt;br /&gt;
&lt;br /&gt;
==== Autostart Scripts ====&lt;br /&gt;
These are scripts which run automatically whenever you open the game. If you’re following this guide in order, you’ve already added ;uberbar_eo and ;invoker-window. The others I use are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Script !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ;keepalive || Prevents you from being automatically logged out.&lt;br /&gt;
|-&lt;br /&gt;
| ;inventory-buddy || Keeps track of your inventory, including a searchable UI popup window. You can use ;repo info inventory-buddy to see specific commands.&lt;br /&gt;
|-&lt;br /&gt;
| ;map || This will open a clickable map in a separate popup window. The map has quite a few features if you right-click on it, including zoom. For foraging bounty tasks, you can right click -&amp;gt; Tags -&amp;gt; choose the item, and the rooms with it available will be marked with X’s.&lt;br /&gt;
|-&lt;br /&gt;
| ;log || Keeps a log of your entire play session. A new log is written each time you open Wrayth. Logs are stored in the Lich5 folder, under “logs”.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you want to download and add these to your autostart list, paste these commands one at a time:&lt;br /&gt;
&lt;br /&gt;
 ;repo download keepalive&lt;br /&gt;
 ;repo download inventory-buddy&lt;br /&gt;
 ;autostart add keepalive&lt;br /&gt;
 ;autostart add inventory-buddy&lt;br /&gt;
 ;autostart add map (you don’t need to download this one since it comes pre-loaded)&lt;br /&gt;
&lt;br /&gt;
==== Core Scripts ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Script !! Description !! Setup&lt;br /&gt;
|-&lt;br /&gt;
| ;ewaggle || Casts all of your defensive spells on yourself or someone else. || ;ewaggle setup&lt;br /&gt;
|-&lt;br /&gt;
| ;eloot || Configures your loot settings, both for gathering loot and selling it. Also handles skinning. When something dies, simply type ;eloot. You can also bind this to a macro. || ;eloot setup&lt;br /&gt;
|-&lt;br /&gt;
| ;eherbs || Finds the herbs you need, either from a predetermined container or by buying them, and eats them until you’re healthy. || ;eherbs setup&lt;br /&gt;
|-&lt;br /&gt;
| ;foreach || This is a powerful script that lets you repeat tasks. Advanced users can do quite a lot with this script. It has its own ;foreach Wiki page. Here are some examples:&lt;br /&gt;
Move all gems from your cloak to your sack: ;foreach gem in my cloak;move to my sack&lt;br /&gt;
REMOVE each item in your inventory, REGISTER and MARK each one, then WEAR them: ;foreach in worn;remove item;mark item;register item;wear item&lt;br /&gt;
Read all your scrolls: ;foreach scroll in my pack;read&lt;br /&gt;
Look at all the items on a table: ;foreach on armor table,weapon table,arcane table,misc table;inspect ||&lt;br /&gt;
|-&lt;br /&gt;
| ;multi || Allows you to repeat a task a specified number of times. For example: ;multi 5,get my iron wand from my cloak,sell my iron wand -&amp;gt; this will get 5 iron wands from your cloak and sell them. || None&lt;br /&gt;
|-&lt;br /&gt;
| ;elogin || Allows you to log in characters from the command line. I use this in combination with aliases for each character, so all I do is type in the character’s name and hit enter, and then it logs them in. || ;elogin set realm prime&lt;br /&gt;
|-&lt;br /&gt;
| ;bigshot || The most popular hunting script, with a huge range of customization. It can be quite complex at first, so you’ll likely want to reference the ;bigshot Wiki page. || ;bigshot setup&lt;br /&gt;
|-&lt;br /&gt;
| ;ebounty || This is a higher-order script which recruits a number of other scripts to run bounty quests for you. This one also has its own ;ebounty Wiki page. || ;ebounty setup&lt;br /&gt;
|-&lt;br /&gt;
| ;bundleall || Bundles all of your herbs and places them into your herb container. || ;vars set herbsack=sack&lt;br /&gt;
|}&lt;br /&gt;
Where “sack” is your herb container.&lt;br /&gt;
&lt;br /&gt;
==== Peripheral Scripts ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Script !! Description !! Setup&lt;br /&gt;
|-&lt;br /&gt;
| ;combo || After a brief setup, runs through your Unarmed Combat (UAC) routine automatically. Can also be run as ;combo target. || ;combo tierup jab ;combo tier3 kick&lt;br /&gt;
|-&lt;br /&gt;
| ;ecure || Empath healing script, can also be run as ;ecure target. || ;ecure setup&lt;br /&gt;
|-&lt;br /&gt;
| ;echild || For child salvation bounty missions. || ;echild setup&lt;br /&gt;
|-&lt;br /&gt;
| ;ego2 || For traveler protection bounty missions. || ;ego2 setup&lt;br /&gt;
|-&lt;br /&gt;
| ;resource || Helps you manage your profession resources for enchanting, ensorcellment, etc. || ;resource bonus will show you ;resource setup&lt;br /&gt;
|-&lt;br /&gt;
| ;dirty-deeds || This is a neat script which appraises the gems in a specified container, then maximizes their value in turning them into deeds. || ;dirty-deeds setup&lt;br /&gt;
|-&lt;br /&gt;
| ;invdb || Detailed inventory tracker. I don’t use it, personally, but many find it indispensable. || ;repo info invdb.lic&lt;br /&gt;
|-&lt;br /&gt;
| ;inventory-buddy || Another inventory tracker. I add this one to autostart on my characters. If you type ;send inv it will pull up a UI with a search field where you can type in any item, as well as several other ways to find items. || ;repo info inventory-buddy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Alias ====&lt;br /&gt;
Alias (;alias) is a script which comes pre-loaded with Lich. It allows you to create custom shortcut commands. For example, when I type pawn, ;alias recognizes that as one of my custom shortcuts and inputs ;go2 pawn, which runs my character to the nearest pawnshop. So, all I have to do is type pawn, and I go to the pawnshop.&lt;br /&gt;
&lt;br /&gt;
You can type ;alias setup to bring up a UI window. Some people like to add different aliases to different characters, but I prefer to add them all to the Global tab, which will apply them to any character you play with:&lt;br /&gt;
&lt;br /&gt;
In the bottom left, in the “new alias trigger” window, input the text you want to type to trigger the alias. There’s no semicolon included with aliases, it’s just the letters. To the right of that field goes the alias itself. Thus, when I type wl, the alias prints out ;go2 288, which sends me to TSC in Wehnimer’s Landing.&lt;br /&gt;
&lt;br /&gt;
Here are the aliases I use which aren’t specific to my character:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Alias !! Command !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| banking || ;go2 bank || Goes to the nearest bank.&lt;br /&gt;
|-&lt;br /&gt;
| expquit || ;e sleep 900;fput &amp;quot;quit&amp;quot; || Waits 15 minutes, then quits.&lt;br /&gt;
|-&lt;br /&gt;
| fwi || ;go2 3672 || Goes to Four Winds Isle.&lt;br /&gt;
|-&lt;br /&gt;
| imt || ;go2 2300 || Goes to Icemule Trace.&lt;br /&gt;
|-&lt;br /&gt;
| invoker || ;e place=Room.current.id; Script.run(&#039;go2&#039;, &amp;quot;town --disable-confirm&amp;quot;, {quiet: true }); fput &amp;quot;turn clasp&amp;quot;; Script.run(&#039;go2&#039;, &#039;bank&#039;); fput &amp;quot;withdraw 10000 silver&amp;quot;; Script.run(&#039;go2&#039;, &amp;quot;3677&amp;quot;); fput &amp;quot;ask invoker for spells&amp;quot;; fput &amp;quot;ask invoker for spells&amp;quot;; fput &amp;quot;turn clasp&amp;quot;; Script.run(&#039;go2&#039;, &amp;quot;#{place} --disable-confirm&amp;quot;, { quiet: true }) || Premium only. Change “clasp” x2 to your Mist Harbor teleport jewelry. This one is a beast: Marks your room, brings you to town, uses your MH teleporter, gets 10k from the bank, gives it to her 2x for spells, then brings you back to your original room.&lt;br /&gt;
|-&lt;br /&gt;
| lockerimt || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;29549&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Icemule Trace lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockermh || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;16316&amp;quot;); multifput(&amp;quot;go curtain&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Mist Harbor lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockerrr || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;16135&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the River’s Rest lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockersol || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;30734&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Solhaven lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockercys || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;9681&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Cysaegir lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockerwl || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;391&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Landing lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lookall || ;foreach m=* in room; look in item; look on item; look under item; look behind item || Looks around all items in the room, nice for e.g. checking Pawnshop tables.&lt;br /&gt;
|-&lt;br /&gt;
| mer || ;go2 16338 || Goes to the Merchant Lounge in Four Winds Isle.&lt;br /&gt;
|-&lt;br /&gt;
| pawn || ;go2 pawnshop || Goes to the nearest pawnshop.&lt;br /&gt;
|-&lt;br /&gt;
| rr || ;go2 10861 || Goes to River’s Rest.&lt;br /&gt;
|-&lt;br /&gt;
| adv || ;go2 bounty || Goes to the Adventurer’s Guild.&lt;br /&gt;
|-&lt;br /&gt;
| gems || ;go2 gemshop || Goes to the nearest gemshop.&lt;br /&gt;
|-&lt;br /&gt;
| sellwand || ;foreach q=/(bloodwood|twisted|yew|bone|glass|thanot) wand/ in inv;sell || Sells all non-wizard wands.&lt;br /&gt;
|-&lt;br /&gt;
| sol || ;go2 1438 || Goes to Solhaven.&lt;br /&gt;
|-&lt;br /&gt;
| tatterclaws || ;elogin tatterclaws || Logs in a character, e.g. Tatterclaws.&lt;br /&gt;
|-&lt;br /&gt;
| town || ;go2 town || Goes to the nearest town center.&lt;br /&gt;
|-&lt;br /&gt;
| tsc || ;go2 228 || Goes to TSC.&lt;br /&gt;
|-&lt;br /&gt;
| wear || ;eq multifput &amp;quot;wear ?&amp;quot;;&amp;quot;sort auto head&amp;quot; # . || Sorts your inventory head-to-toe whenever you WEAR something.&lt;br /&gt;
|-&lt;br /&gt;
| wl || ;go2 228 || Goes to the Landing.&lt;br /&gt;
|-&lt;br /&gt;
| quit || ;e multifput(&#039;stow right&#039;, &#039;stow left&#039;); Script.run(&#039;foreach&#039;, &#039;in disk / get item / stow item&#039;); fput(&#039;QUIT&#039;) || Takes any items (like boxes) out of your disks before you quit. This will work whether you type “quit” or click the X to close Wrayth.&lt;br /&gt;
|-&lt;br /&gt;
| wear || ;eq multifput &amp;quot;wear \?&amp;quot;,&amp;quot;sort auto head&amp;quot;  # . || Whenever you WEAR something, sorts your inventory by head-to-toe.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GSIV ===&lt;br /&gt;
GSIV is a game with an almost unbelievable depth of material. That includes extensive customization settings. There are so many options that it can be difficult to even figure out what they all are. Thus, I’ve attempted to compile them here.&lt;br /&gt;
&lt;br /&gt;
==== Protecting Valuables ====&lt;br /&gt;
You will undoubtedly come across valuable or nostalgic items that you don’t want to lose by accident. The best ways to prevent item loss are as follows:&lt;br /&gt;
&lt;br /&gt;
* Include the “you drop” Wrayth highlight, as mentioned above.&lt;br /&gt;
* {{boldmono|MARK}} your valuable items, which will prevent them from being sold. You can undo this with {{boldmono|MARK REMOVE &amp;lt;ITEM&amp;gt;}}.&lt;br /&gt;
* {{boldmono|REGISTER}} your valuable items, which creates a record of them.&lt;br /&gt;
* Use {{boldmono|FLAG NOMARKEDDROP ON}}, as mentioned below.&lt;br /&gt;
&lt;br /&gt;
==== Key Settings ====&lt;br /&gt;
The {{boldmono|FLAG}} (formerly SET) verb allows you to customize a great deal of settings related to how the game behaves. If you want to reduce screen scroll, change whether you get logged off quickly after dying, accept tips for healing, or any number of other settings, this is the place to adjust them.&lt;br /&gt;
&lt;br /&gt;
There are no two ways about it, it’s a hassle to update all of these, but it allows for a significant degree of customization which means that the end result will be exactly what you want. So, I think it’s worth doing once, and then you never have to think about it again. The format to change them is: FLAG FLAGNAME ON&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Flag !! Status !! Behavior for this setting&lt;br /&gt;
|-&lt;br /&gt;
| LogOn || ON || Show logon messages.&lt;br /&gt;
|-&lt;br /&gt;
| LogOff || OFF || Do not show logoff messages.&lt;br /&gt;
|-&lt;br /&gt;
| Disconnect || OFF || Do not show disconnection messages.&lt;br /&gt;
|-&lt;br /&gt;
| ShowDeaths || ON || Show death messages when someone dies.&lt;br /&gt;
|-&lt;br /&gt;
| RoomNames || ON || Display the name of the room in which you are located.&lt;br /&gt;
|-&lt;br /&gt;
| Description || ON || Display room descriptions.&lt;br /&gt;
|-&lt;br /&gt;
| RoomBrief || OFF || Display the full text of the room description.&lt;br /&gt;
|-&lt;br /&gt;
| CombatBrief || OFF || Display normal battle descriptions.&lt;br /&gt;
|-&lt;br /&gt;
| CombatNoNumbers || OFF || Display normal battle descriptions.&lt;br /&gt;
|-&lt;br /&gt;
| CombatSelfFull || OFF || Display your own battle descriptions like others.&lt;br /&gt;
|-&lt;br /&gt;
| MonsterBold || ON || Highlight monster names.&lt;br /&gt;
|-&lt;br /&gt;
| Inactivity || ON || Increase time before the system logs you off when inactive.&lt;br /&gt;
|-&lt;br /&gt;
| Death || OFF || Do not reduce the time before automatic logoff after death.&lt;br /&gt;
|-&lt;br /&gt;
| Group || ON || Allow others to join your group.&lt;br /&gt;
|-&lt;br /&gt;
| GroupLoot || ON || Allow only members of your group to loot kills.&lt;br /&gt;
|-&lt;br /&gt;
| RightHand || OFF || Do not attempt to place newly found items in right hand.&lt;br /&gt;
|-&lt;br /&gt;
| LeftHand || OFF || Do not attempt to place newly found items in your left hand.&lt;br /&gt;
|-&lt;br /&gt;
| AutoThink || ON || Activate items for THINKing automatically.&lt;br /&gt;
|-&lt;br /&gt;
| GatherCoins || ON || Gather coins when searching your kills.&lt;br /&gt;
|-&lt;br /&gt;
| AnnounceTPs || OFF || Do not notify me when training points are awarded.&lt;br /&gt;
|-&lt;br /&gt;
| Portrait || ON || View character portraits when available.&lt;br /&gt;
|-&lt;br /&gt;
| Dialogs || OFF || Do not display most dialog boxes.&lt;br /&gt;
|-&lt;br /&gt;
| Inventory || OFF || Display all inventory and container windows.&lt;br /&gt;
|-&lt;br /&gt;
| ShowSpellName || ON || Use the spell name in the active spells display.&lt;br /&gt;
|-&lt;br /&gt;
| Fame || ON || Allows inclusion in the fame lists.&lt;br /&gt;
|-&lt;br /&gt;
| ShowCulture || ON || Display your culture for others to see.&lt;br /&gt;
|-&lt;br /&gt;
| ShowProfession || ON || Allow others to see your profession in your profile and with the WHO verb.&lt;br /&gt;
|-&lt;br /&gt;
| LayerClothing || OFF || Do not display your clothing to others with layered messaging.&lt;br /&gt;
|-&lt;br /&gt;
| RefuseSilvers || OFF || Accept silvers given directly to you.&lt;br /&gt;
|-&lt;br /&gt;
| NoGroupShare || OFF || Accept all silvers shared in your group.&lt;br /&gt;
|-&lt;br /&gt;
| SilentLogon || OFF || Display a game-wide message when you log on.&lt;br /&gt;
|-&lt;br /&gt;
| SilentLogoff || OFF || Display a game-wide message when you log off.&lt;br /&gt;
|-&lt;br /&gt;
| ShowService || ON || Display available player services when you log on.&lt;br /&gt;
|-&lt;br /&gt;
| SortedView || ON || Display the contents of containers in a sorted list format.&lt;br /&gt;
|-&lt;br /&gt;
| LegacyPetMove || OFF || Have pets follow as if in your group.&lt;br /&gt;
|-&lt;br /&gt;
| OfflineExp || ON || Absorb field experience while logged off.&lt;br /&gt;
|-&lt;br /&gt;
| ShowLoresongs || ON || Show room-wide loresongs.&lt;br /&gt;
|-&lt;br /&gt;
| HideSFName || OFF || Show your name in the application title of Wrayth.&lt;br /&gt;
|-&lt;br /&gt;
| ObviousHiding || OFF || Hide as well as you can.&lt;br /&gt;
|-&lt;br /&gt;
| SaferDrop || OFF || Do not prompt to confirm PUT, DROP, PLACE, or EMPTY FEET if the item would leave your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| NoMarkedDrop || ON || Prevent the PUT, DROP, PLACE, or EMPTY FEET verbs from moving an item with your MARK out of your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| NoAmbientMsg || OFF || Do not prevent seeing ambient messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| NoSpellLook || OFF || Show spell effects at the top of LOOK to others.&lt;br /&gt;
|-&lt;br /&gt;
| GroupMovement || ON || When leading a group, do not leave members behind if they are unable to follow.&lt;br /&gt;
|-&lt;br /&gt;
| SilenceDeath || OFF || Allow others to sense my death.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Character Customization ===&lt;br /&gt;
These are roleplaying-related settings which allow you to customize your character to a great degree.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting !! Description&lt;br /&gt;
|-&lt;br /&gt;
| PROFILE || Configure a number of fields that show up when someone checks your profile, e.g. PROFILE TATTERCLAWS.&lt;br /&gt;
|-&lt;br /&gt;
| TITLE || Configure your title, which can be prename (e.g. Lord Tatterclaws), and postname (e.g. Tatterclaws the Ranger, Tatterclaws the Citizen of Wehnimer’s Landing).&lt;br /&gt;
|-&lt;br /&gt;
| CULTURE || Allows you to configure your character’s culture. Each culture also has access to specific culture verbs which help in roleplaying that culture. OBSERVE is a great example.&lt;br /&gt;
Related: If you see an unknown cultural word, you can also DEFINE it!&lt;br /&gt;
|-&lt;br /&gt;
| AGE || Configures your birthday, age, and age descriptors, e.g. “...Appears to be as old as the hills.”&lt;br /&gt;
|-&lt;br /&gt;
| TONE || Instead of just tying ‘message to talk, you can set your tone and your target. This is the format: say :tone ::target message&lt;br /&gt;
For example, say :happily ::Tatterclaws hello! You say happily to Tatterclaws, “Hello!”&lt;br /&gt;
You can see the full list of tones with TONE LIST. You can also set a default tone via, e.g. TONE SET DARK. The tones which can be set as your default are marked with asterisks.&lt;br /&gt;
|-&lt;br /&gt;
| DEMEANOR || Allows you to customize how warm or standoffish are your character’s reactions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Container Settings ===&lt;br /&gt;
These verbs are for putting items you’re currently holding in specific containers. I recommend enabling and clicking hyperlinks when configuring any of these.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Verb !! Description&lt;br /&gt;
|-&lt;br /&gt;
| STOW || This is the main general storage verb for automatically putting items in your hands into your containers. You can customize it to set certain containers for certain item types via STOW SET.&lt;br /&gt;
N.B. If you set up your containers, e.g. via STOW SET GEM POUCH, and then use STOW ALL, or STOW LEFT/RIGHT, it will still place items into your default container. If you want to STOW to move it into the correct container, you need to do e.g. STOW TOPAZ GEM, or STOW RIGHT GEM, if it&#039;s in your right hand. ;eloot will handle this for you automatically.&lt;br /&gt;
|-&lt;br /&gt;
| STORE || This is intended for battle-related storage: weapons, shields, ammunition, back-up weapons, wands, etc.&lt;br /&gt;
|-&lt;br /&gt;
| READY || This allows you to quickly ready your pre-set weapon and shield.&lt;br /&gt;
|-&lt;br /&gt;
| GIRD || This can be used to draw multiple items at once.&lt;br /&gt;
|-&lt;br /&gt;
| SHEATH || This one seems specifically focused on putting weapons away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Verbs to Learn About Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Verb !! Description&lt;br /&gt;
|-&lt;br /&gt;
| INSPECT || Shows where an item is worn and whether it has pockets.&lt;br /&gt;
|-&lt;br /&gt;
| ANALYZE || Shows special information, such as item scripts, as well as whether a container can be lightened or deepened.&lt;br /&gt;
|-&lt;br /&gt;
| RECALL || Shows the loresong unlocked by a bard, which can include enchanting information, flares, crit or damage weighting, and otherwise.&lt;br /&gt;
|-&lt;br /&gt;
| WEIGH || Gives the item’s weight.&lt;br /&gt;
|-&lt;br /&gt;
| APPRAISE || Shows the quality of the item, and how difficult it is for a profession to work on. Can also tell you the relative difficulty of an opponent in combat.&lt;br /&gt;
|-&lt;br /&gt;
| MEASURE || Tells you how many quaffs are left of a drink, how many skins or herbs are in a bundle, etc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For a more extensive guide to the process of learning about your loot, you can check this [https://gswiki.play.net/Guide_to_Demystifying_Unusual_Loot Guide to Demystifying Unusual Loot].&lt;br /&gt;
&lt;br /&gt;
==== Other Helpful Verbs ====&lt;br /&gt;
* {{boldmono|BEFRIEND}} &amp;lt;NAME&amp;gt;: Allows you to mark someone as a friend, which changes your demeanor towards them and has other benefits, such as automatically inviting them to your table.&lt;br /&gt;
* {{boldmono|RECOVER}} will help you recover a lost weapon, e.g. if you get disarmed and don’t notice.&lt;br /&gt;
* {{boldmono|INV LOC}} (“inventory location”) will list your worn items in their inventory slots.&lt;br /&gt;
* {{boldmono|INV FULL}} (“inventory full”) will list every item on you, including those in nested containers.&lt;br /&gt;
* {{boldmono|SPELL ACTIVE}} will show you what defensive spells you currently have on.&lt;br /&gt;
* {{boldmono|SPELL PRIVACY}} will allow others to use SPELL ACTIVE on you.&lt;br /&gt;
* {{boldmono|DEFINE}} &amp;lt;WORD&amp;gt; will tell you about the word’s meaning and lore.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Tatterclaws’ GSIV Sheet] || To track my items, I use a combination of ;inventory-buddy, which I have set to autostart on all my characters, and the sheet here. Inventory-buddy allows me to find which locker or character is holding an item, since tracking that manually is difficult, so having it automated is handy. I use the sheet to keep more detailed notes about particularly special items, such as favorite inventory items or project pieces. I also use the sheet as my single solution for all notes related to the game, as you’ll see from the tabs at the bottom. Finally, the sheet has a nice UI which lets you save alteration ideas, and call them up with detailed filters.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com List of Guides] || This is a list of guides of all stripes.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Training Guide] || This is a detailed spreadsheet you can use to plan your character’s stats and skills.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Roleplaying Guide] || A detailed guide to roleplaying in Elanthia.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Roleplaying Tips] || This is a list of roleplaying tips from players and GMs.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Container Sizes] || Easy table of the different container sizes, e.g. exactly what “large” means.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Creatures by Level] || This is a complete list of creatures broken down by level. If you click on a creature’s page, you can figure out where it lives, then use ;go2 to get to that area. For example, spotted lynx are found in Cairnfang Forest, so if you ;go2 cairnfang forest, you’ll probably find some lynx.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Herbs] || ;eherbs will take care of this for you, but if you prefer to do it manually, the tables you need are here.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Player Shops] || Gemstone has an extensive system of hundreds of player-run shops. Someone put together a searchable database of their contents. In addition to showing up in-person, you can also purchase a playershop item from anywhere via:&lt;br /&gt;
&lt;br /&gt;
 {{boldmono|BOOST RUNNER}}&lt;br /&gt;
 {{boldmono|SHOP DIR TOWN}}&lt;br /&gt;
 {{boldmono|SHOP BROWSE TOWN #}}&lt;br /&gt;
 {{boldmono|SHOP PURCHASE ITEM #}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Weighting, Padding, Sighting (WPS)] || This information relates to weapons which cause critical hits or extra damage, and armor which prevents those.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Container Sizes] || When you INSPECT a container and its size is, e.g., “Very Large,” here’s exactly what that means.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Flares] || This sheet compares different flare types.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Lockpicking] || &lt;br /&gt;
Key scripts: ;tpick and ;rogue&lt;br /&gt;
Lock mastery: Guild vouchers -&amp;gt; lock mastery tasks -&amp;gt; skilled master reps&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Charts of Clarity] || These are advanced tables for building endgame, high-end items. I include them here because they’re somewhat hard to find otherwise.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Mechanical Scripts] || For those interested in maximizing their character’s mechanical abilities, this is a helpful list of mechanical scripts for items. It includes items in slots which are often not considered for mechanics, such as cloak-worn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Completed and Planned Guides ====&lt;br /&gt;
Here are some other guides you might find useful:&lt;br /&gt;
&lt;br /&gt;
* Merchant &amp;amp; alteration guide for new players&lt;br /&gt;
* Guide to Festivals&lt;br /&gt;
** Duskruin&lt;br /&gt;
** Rumor Woods&lt;br /&gt;
** Rings of Lumnis&lt;br /&gt;
* “Mini-game” guides:&lt;br /&gt;
** Fishing&lt;br /&gt;
** [[Introduction to Spirit Beasts]]&lt;br /&gt;
** Ships&lt;br /&gt;
** Collectibles&lt;br /&gt;
* ESP&lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
I hope this guide has been helpful for you! Please feel free to message me in-game on Tatterclaws if you discover errors or have comments or suggestions. And welcome, or welcome back!&lt;br /&gt;
&lt;br /&gt;
[[Tatterclaws]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Tatterclaws%27_Guide_for_New_and_Returning_Players&amp;diff=222522</id>
		<title>Lich:Tatterclaws&#039; Guide for New and Returning Players</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Tatterclaws%27_Guide_for_New_and_Returning_Players&amp;diff=222522"/>
		<updated>2024-07-13T15:51:56Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Core Scripts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3rd-party}}&lt;br /&gt;
&lt;br /&gt;
== Tatterclaws’ Guide for New and Returning Players ==&lt;br /&gt;
=== July 2024 Edition ===&lt;br /&gt;
&lt;br /&gt;
 This is an extensive update and expansion of the guide I wrote in April 2020 to help new and returning players, particularly those with minimal technology experience, get set up with [https://gswiki.play.net/Main_Page GemStone IV (GSIV)] and [https://gswiki.play.net/Lich_(software) Lich]. As someone traveling Elanthia since the AOL days in the 1990s, many people have helped me get acquainted with the changes and get back up to speed. I wrote this guide to compile and pass on that knowledge to others in similar circumstances. My hope is that after using this yourself, you&#039;ll send it to your friends who are just getting into the game, or returning after a long break, to ease their transition. More players means more fun for everyone! &lt;br /&gt;
 -[[Tatterclaws]]&lt;br /&gt;
&lt;br /&gt;
This guide is designed to be followed one step at a time, from start to finish. If you do that, it should be relatively painless, and you should have a comfortable, flexible setup by the end which allows you to easily access the incomparable depth of GSIV going forward. Here’s the bird’s eye view:&lt;br /&gt;
&lt;br /&gt;
* Account setup and installation&lt;br /&gt;
* Customizing your UI&lt;br /&gt;
* Customizing your scripts&lt;br /&gt;
* Customizing your character&lt;br /&gt;
&lt;br /&gt;
For brand new players learning to play the game, please see the [https://gswiki.play.net/New_Players%27_Guide official guide for new players].&lt;br /&gt;
&lt;br /&gt;
If you’re having trouble with dying, check out the [https://gswiki.play.net/Guide_for_the_Recently_Departed GSIV Guide for the Recently Departed].&lt;br /&gt;
&lt;br /&gt;
=== Account ===&lt;br /&gt;
* Create or reactivate your account from the [https://www.play.net/gs4/ official GSIV website].&lt;br /&gt;
* If you need help accessing an old character or account, you can email Chris at custserv@simutronics.com.&lt;br /&gt;
&lt;br /&gt;
If you’re a returning player, you may enjoy typing {{boldmono|INFO START}}, which shows when your character was first created!&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
The installation has three programs:&lt;br /&gt;
&lt;br /&gt;
* Lich (the open-source foundation for the scripts)&lt;br /&gt;
* Ruby (the programming environment used by Lich)&lt;br /&gt;
* Wrayth (the official GemStone front end)&lt;br /&gt;
&lt;br /&gt;
Wrayth can be downloaded via [https://www.play.net www.play.net]. Right before you log into a character through the website, click “(download)” next to Wrayth.&lt;br /&gt;
&lt;br /&gt;
Lich and Ruby can be installed together. To do so, follow the [https://gswiki.play.net/Lich_(software) Lich installation guide], found in the blue box, then scroll down to the “Windows New Installation” section.&lt;br /&gt;
&lt;br /&gt;
When the installation is done, look for the Lich5 folder on your desktop. There’s a file inside called lich.rbw. This is what you’ll use to login to the game each time.&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;re in the game, let&#039;s start customizing!&lt;br /&gt;
&lt;br /&gt;
=== Wrayth ===&lt;br /&gt;
Now that you’ve installed Lich, Ruby, and Wrayth, and launched your character from lich.rbw, you should see the game inside of the Wrayth UI. Here’s how I have mine configured. You’ll probably want to adapt it to your own, but this should be a good starting point:&lt;br /&gt;
&lt;br /&gt;
Two of these windows require scripts. A script is a short program that serves a particular function, often a single one, and which is run through Lich, a third-party, open-source scripting environment.&lt;br /&gt;
&lt;br /&gt;
To get these additional windows and make them load automatically whenever the game opens, you can paste these four commands separately (for each line: Ctrl-C, Ctrl-V, press Enter):&lt;br /&gt;
&lt;br /&gt;
 ;repo download uberbar_eo&lt;br /&gt;
 ;autostart add uberbar_eo&lt;br /&gt;
 ;repo download invoker-window&lt;br /&gt;
 ;autostart add invoker-window&lt;br /&gt;
&lt;br /&gt;
Next, if you click the carat in the top left, you can open the Windows panel, where you can show or hide windows. The ones I have shown are: Thoughts, Announcements, Bounties, Tatterclaws (this will be your character name), and Invoker.&lt;br /&gt;
&lt;br /&gt;
Here are my general Wrayth highlights, including for messages that need attention:&lt;br /&gt;
&lt;br /&gt;
In the top right, go to Options -&amp;gt; Highlights, then under the tabs I have:&lt;br /&gt;
&lt;br /&gt;
==== Custom: ====&lt;br /&gt;
* (Focused)&lt;br /&gt;
* you drop&lt;br /&gt;
* will be working&lt;br /&gt;
* voice whispers&lt;br /&gt;
* you are being watched&lt;br /&gt;
* returns to normal&lt;br /&gt;
* A town crier steps in and announces,&lt;br /&gt;
* [SEND]&lt;br /&gt;
&lt;br /&gt;
==== Names: ====&lt;br /&gt;
* Your own character’s name&lt;br /&gt;
* Your friends&lt;br /&gt;
* Any GM-run merchant characters you encounter&lt;br /&gt;
&lt;br /&gt;
==== Macros ====&lt;br /&gt;
Wrayth also allows you to create macros, which are keyboard shortcuts to enter custom text. You can access these in the top right, under Options -&amp;gt; Macros.&lt;br /&gt;
&lt;br /&gt;
There are two fancy symbols I use to help:&lt;br /&gt;
&lt;br /&gt;
 \r acts as pressing the Enter key&lt;br /&gt;
 @ places the cursor at that location&lt;br /&gt;
&lt;br /&gt;
So, for example, I use these:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl-T || take @ from my cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl-P || put @ in my cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl-L || look in my cloak\r ||&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl-E || empty @ into my cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| Keypad 0 || ;k all\r;go2 town\r;u\r || Emergency button which stops all scripts and runs to town&lt;br /&gt;
|-&lt;br /&gt;
| Alt-S || ;eloot ||&lt;br /&gt;
|-&lt;br /&gt;
| Alt-L || {ToggleLinks} || This turns on clickable hyperlinks, which I like for:&lt;br /&gt;
  * NPC dialogue options&lt;br /&gt;
  * Spirit Beast battles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wrayth Settings ===&lt;br /&gt;
Here are other settings I’ve changed:&lt;br /&gt;
&lt;br /&gt;
In the top right, under Options -&amp;gt; Advanced, scroll down two lines, then click the checkbox for think to shortcut. This allows you to type {{boldmono|Name:Message}}, instead of {{boldmono|THINK TO &amp;lt;NAME&amp;gt;}}, which helps avoid accidentally sending private messages publicly.&lt;br /&gt;
&lt;br /&gt;
=== Lich ===&lt;br /&gt;
As mentioned before, a script is a miniature program that usually serves a single purpose. Just like any program, you can read about scripts before downloading them, download them, run them, and you can also set them to autostart whenever you open GemStone. Thus, every script we use will follow the same pattern:&lt;br /&gt;
&lt;br /&gt;
 ;repo info scriptname (optional, tells you info about the script)&lt;br /&gt;
 ;repo download scriptname (to download the script)&lt;br /&gt;
 ;scriptname (to run the script)&lt;br /&gt;
 ;autostart add scriptname (optional, to make the script run when you open GSIV)&lt;br /&gt;
&lt;br /&gt;
The official GSIV Discord channel can also help address any questions or issues you have. You can connect to it by using {{boldmono|DISCORD SETUP}} in-game. The #Scripting channel is particularly helpful.&lt;br /&gt;
&lt;br /&gt;
Lich can also be used to access LNet, which is an unmoderated global chat. While some people enjoy the connectivity, the updates to the in-game ESP have made it a palatable and popular alternative. Personally, I find that the improved behavior resulting from having a moderated, in-game chat far outweighs any potential benefit from LNet, and I recommend using ESP, which will be covered in Part II of this guide.&lt;br /&gt;
&lt;br /&gt;
A quick clarification: “script” refers both to these miniature programs which are run through Lich, as well as special in-game modifications which can be added to items. An item script might make it behave in a special way when you WAVE the item around, or give it flares that occur when you attack with it. These in-game item scripts are sometimes called “zests” as an attempt to remain in-character.&lt;br /&gt;
&lt;br /&gt;
==== Authorship ====&lt;br /&gt;
Elanthia-online is a semiofficial organization which has taken over a number of scripts and keeps them updated. You can find a list of their scripts by typing:&lt;br /&gt;
&lt;br /&gt;
 ;repo list --author=elanthia-online&lt;br /&gt;
&lt;br /&gt;
For any of these scripts, you can:&lt;br /&gt;
&lt;br /&gt;
 ;repo info scriptname, to learn about the script&lt;br /&gt;
 ;repo download scriptname, to download it&lt;br /&gt;
 ;scriptname, to run it&lt;br /&gt;
&lt;br /&gt;
You can also download scripts from other authors, but you should either (a) make sure it’s from a widely-trusted author, or (b) be comfortable with reading the code first.&lt;br /&gt;
&lt;br /&gt;
==== Autostart Scripts ====&lt;br /&gt;
These are scripts which run automatically whenever you open the game. If you’re following this guide in order, you’ve already added ;uberbar_eo and ;invoker-window. The others I use are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Script !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ;keepalive || Prevents you from being automatically logged out.&lt;br /&gt;
|-&lt;br /&gt;
| ;inventory-buddy || Keeps track of your inventory, including a searchable UI popup window. You can use ;repo info inventory-buddy to see specific commands.&lt;br /&gt;
|-&lt;br /&gt;
| ;map || This will open a clickable map in a separate popup window. The map has quite a few features if you right-click on it, including zoom. For foraging bounty tasks, you can right click -&amp;gt; Tags -&amp;gt; choose the item, and the rooms with it available will be marked with X’s.&lt;br /&gt;
|-&lt;br /&gt;
| ;log || Keeps a log of your entire play session. A new log is written each time you open Wrayth. Logs are stored in the Lich5 folder, under “logs”.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you want to download and add these to your autostart list, paste these commands one at a time:&lt;br /&gt;
&lt;br /&gt;
 ;repo download keepalive&lt;br /&gt;
 ;repo download inventory-buddy&lt;br /&gt;
 ;autostart add keepalive&lt;br /&gt;
 ;autostart add inventory-buddy&lt;br /&gt;
 ;autostart add map (you don’t need to download this one since it comes pre-loaded)&lt;br /&gt;
&lt;br /&gt;
==== Core Scripts ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Script !! Description !! Setup&lt;br /&gt;
|-&lt;br /&gt;
| ;ewaggle || Casts all of your defensive spells on yourself or someone else. || ;ewaggle setup&lt;br /&gt;
|-&lt;br /&gt;
| ;eloot || Configures your loot settings, both for gathering loot and selling it. Also handles skinning. When something dies, simply type ;eloot. You can also bind this to a macro. || ;eloot setup&lt;br /&gt;
|-&lt;br /&gt;
| ;eherbs || Finds the herbs you need, either from a predetermined container or by buying them, and eats them until you’re healthy. || ;eherbs setup&lt;br /&gt;
|-&lt;br /&gt;
| ;foreach || This is a powerful script that lets you repeat tasks. Advanced users can do quite a lot with this script. It has its own ;foreach Wiki page. Here are some examples:&lt;br /&gt;
Move all gems from your cloak to your sack: ;foreach gem in my cloak;move to my sack&lt;br /&gt;
REMOVE each item in your inventory, REGISTER and MARK each one, then WEAR them: ;foreach in worn;remove item;mark item;register item;wear item&lt;br /&gt;
Read all your scrolls: ;foreach scroll in my pack;read&lt;br /&gt;
Look at all the items on a table: ;foreach on armor table,weapon table,arcane table,misc table;inspect ||&lt;br /&gt;
|-&lt;br /&gt;
| ;multi || Allows you to repeat a task a specified number of times. || ;multi 5,get my iron wand from my cloak,sell my iron wand -&amp;gt; this will get 5 iron wands from your cloak and sell them&lt;br /&gt;
|-&lt;br /&gt;
| ;elogin || Allows you to log in characters from the command line. I use this in combination with aliases for each character, so all I do is type in the character’s name and hit enter, and then it logs them in. || ;elogin set realm prime&lt;br /&gt;
|-&lt;br /&gt;
| ;bigshot || The most popular hunting script, with a huge range of customization. It can be quite complex at first, so you’ll likely want to reference the ;bigshot Wiki page. || ;bigshot setup&lt;br /&gt;
|-&lt;br /&gt;
| ;ebounty || This is a higher-order script which recruits a number of other scripts to run bounty quests for you. This one also has its own ;ebounty Wiki page. || ;ebounty setup&lt;br /&gt;
|-&lt;br /&gt;
| ;bundleall || Bundles all of your herbs and places them into your herb container. || ;vars set herbsack=sack&lt;br /&gt;
|}&lt;br /&gt;
Where “sack” is your herb container.&lt;br /&gt;
&lt;br /&gt;
==== Peripheral Scripts ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Script !! Description !! Setup&lt;br /&gt;
|-&lt;br /&gt;
| ;combo || After a brief setup, runs through your Unarmed Combat (UAC) routine automatically. Can also be run as ;combo target. || ;combo tierup jab ;combo tier3 kick&lt;br /&gt;
|-&lt;br /&gt;
| ;ecure || Empath healing script, can also be run as ;ecure target. || ;ecure setup&lt;br /&gt;
|-&lt;br /&gt;
| ;echild || For child salvation bounty missions. || ;echild setup&lt;br /&gt;
|-&lt;br /&gt;
| ;ego2 || For traveler protection bounty missions. || ;ego2 setup&lt;br /&gt;
|-&lt;br /&gt;
| ;resource || Helps you manage your profession resources for enchanting, ensorcellment, etc. || ;resource bonus will show you ;resource setup&lt;br /&gt;
|-&lt;br /&gt;
| ;dirty-deeds || This is a neat script which appraises the gems in a specified container, then maximizes their value in turning them into deeds. || ;dirty-deeds setup&lt;br /&gt;
|-&lt;br /&gt;
| ;invdb || Detailed inventory tracker. I don’t use it, personally, but many find it indispensable. || ;repo info invdb.lic&lt;br /&gt;
|-&lt;br /&gt;
| ;inventory-buddy || Another inventory tracker. I add this one to autostart on my characters. If you type ;send inv it will pull up a UI with a search field where you can type in any item, as well as several other ways to find items. || ;repo info inventory-buddy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Alias ====&lt;br /&gt;
Alias (;alias) is a script which comes pre-loaded with Lich. It allows you to create custom shortcut commands. For example, when I type pawn, ;alias recognizes that as one of my custom shortcuts and inputs ;go2 pawn, which runs my character to the nearest pawnshop. So, all I have to do is type pawn, and I go to the pawnshop.&lt;br /&gt;
&lt;br /&gt;
You can type ;alias setup to bring up a UI window. Some people like to add different aliases to different characters, but I prefer to add them all to the Global tab, which will apply them to any character you play with:&lt;br /&gt;
&lt;br /&gt;
In the bottom left, in the “new alias trigger” window, input the text you want to type to trigger the alias. There’s no semicolon included with aliases, it’s just the letters. To the right of that field goes the alias itself. Thus, when I type wl, the alias prints out ;go2 288, which sends me to TSC in Wehnimer’s Landing.&lt;br /&gt;
&lt;br /&gt;
Here are the aliases I use which aren’t specific to my character:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Alias !! Command !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| banking || ;go2 bank || Goes to the nearest bank.&lt;br /&gt;
|-&lt;br /&gt;
| expquit || ;e sleep 900;fput &amp;quot;quit&amp;quot; || Waits 15 minutes, then quits.&lt;br /&gt;
|-&lt;br /&gt;
| fwi || ;go2 3672 || Goes to Four Winds Isle.&lt;br /&gt;
|-&lt;br /&gt;
| imt || ;go2 2300 || Goes to Icemule Trace.&lt;br /&gt;
|-&lt;br /&gt;
| invoker || ;e place=Room.current.id; Script.run(&#039;go2&#039;, &amp;quot;town --disable-confirm&amp;quot;, {quiet: true }); fput &amp;quot;turn clasp&amp;quot;; Script.run(&#039;go2&#039;, &#039;bank&#039;); fput &amp;quot;withdraw 10000 silver&amp;quot;; Script.run(&#039;go2&#039;, &amp;quot;3677&amp;quot;); fput &amp;quot;ask invoker for spells&amp;quot;; fput &amp;quot;ask invoker for spells&amp;quot;; fput &amp;quot;turn clasp&amp;quot;; Script.run(&#039;go2&#039;, &amp;quot;#{place} --disable-confirm&amp;quot;, { quiet: true }) || Premium only. Change “clasp” x2 to your Mist Harbor teleport jewelry. This one is a beast: Marks your room, brings you to town, uses your MH teleporter, gets 10k from the bank, gives it to her 2x for spells, then brings you back to your original room.&lt;br /&gt;
|-&lt;br /&gt;
| lockerimt || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;29549&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Icemule Trace lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockermh || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;16316&amp;quot;); multifput(&amp;quot;go curtain&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Mist Harbor lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockerrr || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;16135&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the River’s Rest lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockersol || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;30734&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Solhaven lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockercys || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;9681&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Cysaegir lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lockerwl || ;e Script.run(&amp;quot;go2&amp;quot;, &amp;quot;391&amp;quot;); multifput(&amp;quot;go open&amp;quot;, &amp;quot;open locker&amp;quot;) || Goes to the Landing lockers.&lt;br /&gt;
|-&lt;br /&gt;
| lookall || ;foreach m=* in room; look in item; look on item; look under item; look behind item || Looks around all items in the room, nice for e.g. checking Pawnshop tables.&lt;br /&gt;
|-&lt;br /&gt;
| mer || ;go2 16338 || Goes to the Merchant Lounge in Four Winds Isle.&lt;br /&gt;
|-&lt;br /&gt;
| pawn || ;go2 pawnshop || Goes to the nearest pawnshop.&lt;br /&gt;
|-&lt;br /&gt;
| rr || ;go2 10861 || Goes to River’s Rest.&lt;br /&gt;
|-&lt;br /&gt;
| adv || ;go2 bounty || Goes to the Adventurer’s Guild.&lt;br /&gt;
|-&lt;br /&gt;
| gems || ;go2 gemshop || Goes to the nearest gemshop.&lt;br /&gt;
|-&lt;br /&gt;
| sellwand || ;foreach q=/(bloodwood|twisted|yew|bone|glass|thanot) wand/ in inv;sell || Sells all non-wizard wands.&lt;br /&gt;
|-&lt;br /&gt;
| sol || ;go2 1438 || Goes to Solhaven.&lt;br /&gt;
|-&lt;br /&gt;
| tatterclaws || ;elogin tatterclaws || Logs in a character, e.g. Tatterclaws.&lt;br /&gt;
|-&lt;br /&gt;
| town || ;go2 town || Goes to the nearest town center.&lt;br /&gt;
|-&lt;br /&gt;
| tsc || ;go2 228 || Goes to TSC.&lt;br /&gt;
|-&lt;br /&gt;
| wear || ;eq multifput &amp;quot;wear ?&amp;quot;;&amp;quot;sort auto head&amp;quot; # . || Sorts your inventory head-to-toe whenever you WEAR something.&lt;br /&gt;
|-&lt;br /&gt;
| wl || ;go2 228 || Goes to the Landing.&lt;br /&gt;
|-&lt;br /&gt;
| quit || ;e multifput(&#039;stow right&#039;, &#039;stow left&#039;); Script.run(&#039;foreach&#039;, &#039;in disk / get item / stow item&#039;); fput(&#039;QUIT&#039;) || Takes any items (like boxes) out of your disks before you quit. This will work whether you type “quit” or click the X to close Wrayth.&lt;br /&gt;
|-&lt;br /&gt;
| wear || ;eq multifput &amp;quot;wear \?&amp;quot;,&amp;quot;sort auto head&amp;quot;  # . || Whenever you WEAR something, sorts your inventory by head-to-toe.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GSIV ===&lt;br /&gt;
GSIV is a game with an almost unbelievable depth of material. That includes extensive customization settings. There are so many options that it can be difficult to even figure out what they all are. Thus, I’ve attempted to compile them here.&lt;br /&gt;
&lt;br /&gt;
==== Protecting Valuables ====&lt;br /&gt;
You will undoubtedly come across valuable or nostalgic items that you don’t want to lose by accident. The best ways to prevent item loss are as follows:&lt;br /&gt;
&lt;br /&gt;
* Include the “you drop” Wrayth highlight, as mentioned above.&lt;br /&gt;
* {{boldmono|MARK}} your valuable items, which will prevent them from being sold. You can undo this with {{boldmono|MARK REMOVE &amp;lt;ITEM&amp;gt;}}.&lt;br /&gt;
* {{boldmono|REGISTER}} your valuable items, which creates a record of them.&lt;br /&gt;
* Use {{boldmono|FLAG NOMARKEDDROP ON}}, as mentioned below.&lt;br /&gt;
&lt;br /&gt;
==== Key Settings ====&lt;br /&gt;
The {{boldmono|FLAG}} (formerly SET) verb allows you to customize a great deal of settings related to how the game behaves. If you want to reduce screen scroll, change whether you get logged off quickly after dying, accept tips for healing, or any number of other settings, this is the place to adjust them.&lt;br /&gt;
&lt;br /&gt;
There are no two ways about it, it’s a hassle to update all of these, but it allows for a significant degree of customization which means that the end result will be exactly what you want. So, I think it’s worth doing once, and then you never have to think about it again. The format to change them is: FLAG FLAGNAME ON&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Flag !! Status !! Behavior for this setting&lt;br /&gt;
|-&lt;br /&gt;
| LogOn || ON || Show logon messages.&lt;br /&gt;
|-&lt;br /&gt;
| LogOff || OFF || Do not show logoff messages.&lt;br /&gt;
|-&lt;br /&gt;
| Disconnect || OFF || Do not show disconnection messages.&lt;br /&gt;
|-&lt;br /&gt;
| ShowDeaths || ON || Show death messages when someone dies.&lt;br /&gt;
|-&lt;br /&gt;
| RoomNames || ON || Display the name of the room in which you are located.&lt;br /&gt;
|-&lt;br /&gt;
| Description || ON || Display room descriptions.&lt;br /&gt;
|-&lt;br /&gt;
| RoomBrief || OFF || Display the full text of the room description.&lt;br /&gt;
|-&lt;br /&gt;
| CombatBrief || OFF || Display normal battle descriptions.&lt;br /&gt;
|-&lt;br /&gt;
| CombatNoNumbers || OFF || Display normal battle descriptions.&lt;br /&gt;
|-&lt;br /&gt;
| CombatSelfFull || OFF || Display your own battle descriptions like others.&lt;br /&gt;
|-&lt;br /&gt;
| MonsterBold || ON || Highlight monster names.&lt;br /&gt;
|-&lt;br /&gt;
| Inactivity || ON || Increase time before the system logs you off when inactive.&lt;br /&gt;
|-&lt;br /&gt;
| Death || OFF || Do not reduce the time before automatic logoff after death.&lt;br /&gt;
|-&lt;br /&gt;
| Group || ON || Allow others to join your group.&lt;br /&gt;
|-&lt;br /&gt;
| GroupLoot || ON || Allow only members of your group to loot kills.&lt;br /&gt;
|-&lt;br /&gt;
| RightHand || OFF || Do not attempt to place newly found items in right hand.&lt;br /&gt;
|-&lt;br /&gt;
| LeftHand || OFF || Do not attempt to place newly found items in your left hand.&lt;br /&gt;
|-&lt;br /&gt;
| AutoThink || ON || Activate items for THINKing automatically.&lt;br /&gt;
|-&lt;br /&gt;
| GatherCoins || ON || Gather coins when searching your kills.&lt;br /&gt;
|-&lt;br /&gt;
| AnnounceTPs || OFF || Do not notify me when training points are awarded.&lt;br /&gt;
|-&lt;br /&gt;
| Portrait || ON || View character portraits when available.&lt;br /&gt;
|-&lt;br /&gt;
| Dialogs || OFF || Do not display most dialog boxes.&lt;br /&gt;
|-&lt;br /&gt;
| Inventory || OFF || Display all inventory and container windows.&lt;br /&gt;
|-&lt;br /&gt;
| ShowSpellName || ON || Use the spell name in the active spells display.&lt;br /&gt;
|-&lt;br /&gt;
| Fame || ON || Allows inclusion in the fame lists.&lt;br /&gt;
|-&lt;br /&gt;
| ShowCulture || ON || Display your culture for others to see.&lt;br /&gt;
|-&lt;br /&gt;
| ShowProfession || ON || Allow others to see your profession in your profile and with the WHO verb.&lt;br /&gt;
|-&lt;br /&gt;
| LayerClothing || OFF || Do not display your clothing to others with layered messaging.&lt;br /&gt;
|-&lt;br /&gt;
| RefuseSilvers || OFF || Accept silvers given directly to you.&lt;br /&gt;
|-&lt;br /&gt;
| NoGroupShare || OFF || Accept all silvers shared in your group.&lt;br /&gt;
|-&lt;br /&gt;
| SilentLogon || OFF || Display a game-wide message when you log on.&lt;br /&gt;
|-&lt;br /&gt;
| SilentLogoff || OFF || Display a game-wide message when you log off.&lt;br /&gt;
|-&lt;br /&gt;
| ShowService || ON || Display available player services when you log on.&lt;br /&gt;
|-&lt;br /&gt;
| SortedView || ON || Display the contents of containers in a sorted list format.&lt;br /&gt;
|-&lt;br /&gt;
| LegacyPetMove || OFF || Have pets follow as if in your group.&lt;br /&gt;
|-&lt;br /&gt;
| OfflineExp || ON || Absorb field experience while logged off.&lt;br /&gt;
|-&lt;br /&gt;
| ShowLoresongs || ON || Show room-wide loresongs.&lt;br /&gt;
|-&lt;br /&gt;
| HideSFName || OFF || Show your name in the application title of Wrayth.&lt;br /&gt;
|-&lt;br /&gt;
| ObviousHiding || OFF || Hide as well as you can.&lt;br /&gt;
|-&lt;br /&gt;
| SaferDrop || OFF || Do not prompt to confirm PUT, DROP, PLACE, or EMPTY FEET if the item would leave your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| NoMarkedDrop || ON || Prevent the PUT, DROP, PLACE, or EMPTY FEET verbs from moving an item with your MARK out of your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| NoAmbientMsg || OFF || Do not prevent seeing ambient messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| NoSpellLook || OFF || Show spell effects at the top of LOOK to others.&lt;br /&gt;
|-&lt;br /&gt;
| GroupMovement || ON || When leading a group, do not leave members behind if they are unable to follow.&lt;br /&gt;
|-&lt;br /&gt;
| SilenceDeath || OFF || Allow others to sense my death.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Character Customization ===&lt;br /&gt;
These are roleplaying-related settings which allow you to customize your character to a great degree.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting !! Description&lt;br /&gt;
|-&lt;br /&gt;
| PROFILE || Configure a number of fields that show up when someone checks your profile, e.g. PROFILE TATTERCLAWS.&lt;br /&gt;
|-&lt;br /&gt;
| TITLE || Configure your title, which can be prename (e.g. Lord Tatterclaws), and postname (e.g. Tatterclaws the Ranger, Tatterclaws the Citizen of Wehnimer’s Landing).&lt;br /&gt;
|-&lt;br /&gt;
| CULTURE || Allows you to configure your character’s culture. Each culture also has access to specific culture verbs which help in roleplaying that culture. OBSERVE is a great example.&lt;br /&gt;
Related: If you see an unknown cultural word, you can also DEFINE it!&lt;br /&gt;
|-&lt;br /&gt;
| AGE || Configures your birthday, age, and age descriptors, e.g. “...Appears to be as old as the hills.”&lt;br /&gt;
|-&lt;br /&gt;
| TONE || Instead of just tying ‘message to talk, you can set your tone and your target. This is the format: say :tone ::target message&lt;br /&gt;
For example, say :happily ::Tatterclaws hello! You say happily to Tatterclaws, “Hello!”&lt;br /&gt;
You can see the full list of tones with TONE LIST. You can also set a default tone via, e.g. TONE SET DARK. The tones which can be set as your default are marked with asterisks.&lt;br /&gt;
|-&lt;br /&gt;
| DEMEANOR || Allows you to customize how warm or standoffish are your character’s reactions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Container Settings ===&lt;br /&gt;
These verbs are for putting items you’re currently holding in specific containers. I recommend enabling and clicking hyperlinks when configuring any of these.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Verb !! Description&lt;br /&gt;
|-&lt;br /&gt;
| STOW || This is the main general storage verb for automatically putting items in your hands into your containers. You can customize it to set certain containers for certain item types via STOW SET.&lt;br /&gt;
N.B. If you set up your containers, e.g. via STOW SET GEM POUCH, and then use STOW ALL, or STOW LEFT/RIGHT, it will still place items into your default container. If you want to STOW to move it into the correct container, you need to do e.g. STOW TOPAZ GEM, or STOW RIGHT GEM, if it&#039;s in your right hand. ;eloot will handle this for you automatically.&lt;br /&gt;
|-&lt;br /&gt;
| STORE || This is intended for battle-related storage: weapons, shields, ammunition, back-up weapons, wands, etc.&lt;br /&gt;
|-&lt;br /&gt;
| READY || This allows you to quickly ready your pre-set weapon and shield.&lt;br /&gt;
|-&lt;br /&gt;
| GIRD || This can be used to draw multiple items at once.&lt;br /&gt;
|-&lt;br /&gt;
| SHEATH || This one seems specifically focused on putting weapons away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Verbs to Learn About Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Verb !! Description&lt;br /&gt;
|-&lt;br /&gt;
| INSPECT || Shows where an item is worn and whether it has pockets.&lt;br /&gt;
|-&lt;br /&gt;
| ANALYZE || Shows special information, such as item scripts, as well as whether a container can be lightened or deepened.&lt;br /&gt;
|-&lt;br /&gt;
| RECALL || Shows the loresong unlocked by a bard, which can include enchanting information, flares, crit or damage weighting, and otherwise.&lt;br /&gt;
|-&lt;br /&gt;
| WEIGH || Gives the item’s weight.&lt;br /&gt;
|-&lt;br /&gt;
| APPRAISE || Shows the quality of the item, and how difficult it is for a profession to work on. Can also tell you the relative difficulty of an opponent in combat.&lt;br /&gt;
|-&lt;br /&gt;
| MEASURE || Tells you how many quaffs are left of a drink, how many skins or herbs are in a bundle, etc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For a more extensive guide to the process of learning about your loot, you can check this [https://gswiki.play.net/Guide_to_Demystifying_Unusual_Loot Guide to Demystifying Unusual Loot].&lt;br /&gt;
&lt;br /&gt;
==== Other Helpful Verbs ====&lt;br /&gt;
* {{boldmono|BEFRIEND}} &amp;lt;NAME&amp;gt;: Allows you to mark someone as a friend, which changes your demeanor towards them and has other benefits, such as automatically inviting them to your table.&lt;br /&gt;
* {{boldmono|RECOVER}} will help you recover a lost weapon, e.g. if you get disarmed and don’t notice.&lt;br /&gt;
* {{boldmono|INV LOC}} (“inventory location”) will list your worn items in their inventory slots.&lt;br /&gt;
* {{boldmono|INV FULL}} (“inventory full”) will list every item on you, including those in nested containers.&lt;br /&gt;
* {{boldmono|SPELL ACTIVE}} will show you what defensive spells you currently have on.&lt;br /&gt;
* {{boldmono|SPELL PRIVACY}} will allow others to use SPELL ACTIVE on you.&lt;br /&gt;
* {{boldmono|DEFINE}} &amp;lt;WORD&amp;gt; will tell you about the word’s meaning and lore.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Tatterclaws’ GSIV Sheet] || To track my items, I use a combination of ;inventory-buddy, which I have set to autostart on all my characters, and the sheet here. Inventory-buddy allows me to find which locker or character is holding an item, since tracking that manually is difficult, so having it automated is handy. I use the sheet to keep more detailed notes about particularly special items, such as favorite inventory items or project pieces. I also use the sheet as my single solution for all notes related to the game, as you’ll see from the tabs at the bottom. Finally, the sheet has a nice UI which lets you save alteration ideas, and call them up with detailed filters.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com List of Guides] || This is a list of guides of all stripes.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Training Guide] || This is a detailed spreadsheet you can use to plan your character’s stats and skills.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Roleplaying Guide] || A detailed guide to roleplaying in Elanthia.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Roleplaying Tips] || This is a list of roleplaying tips from players and GMs.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Container Sizes] || Easy table of the different container sizes, e.g. exactly what “large” means.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Creatures by Level] || This is a complete list of creatures broken down by level. If you click on a creature’s page, you can figure out where it lives, then use ;go2 to get to that area. For example, spotted lynx are found in Cairnfang Forest, so if you ;go2 cairnfang forest, you’ll probably find some lynx.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Herbs] || ;eherbs will take care of this for you, but if you prefer to do it manually, the tables you need are here.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Player Shops] || Gemstone has an extensive system of hundreds of player-run shops. Someone put together a searchable database of their contents. In addition to showing up in-person, you can also purchase a playershop item from anywhere via:&lt;br /&gt;
&lt;br /&gt;
 {{boldmono|BOOST RUNNER}}&lt;br /&gt;
 {{boldmono|SHOP DIR TOWN}}&lt;br /&gt;
 {{boldmono|SHOP BROWSE TOWN #}}&lt;br /&gt;
 {{boldmono|SHOP PURCHASE ITEM #}}&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Weighting, Padding, Sighting (WPS)] || This information relates to weapons which cause critical hits or extra damage, and armor which prevents those.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Container Sizes] || When you INSPECT a container and its size is, e.g., “Very Large,” here’s exactly what that means.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Flares] || This sheet compares different flare types.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Lockpicking] || &lt;br /&gt;
Key scripts: ;tpick and ;rogue&lt;br /&gt;
Lock mastery: Guild vouchers -&amp;gt; lock mastery tasks -&amp;gt; skilled master reps&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Charts of Clarity] || These are advanced tables for building endgame, high-end items. I include them here because they’re somewhat hard to find otherwise.&lt;br /&gt;
|-&lt;br /&gt;
| [https://example.com Mechanical Scripts] || For those interested in maximizing their character’s mechanical abilities, this is a helpful list of mechanical scripts for items. It includes items in slots which are often not considered for mechanics, such as cloak-worn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Completed and Planned Guides ====&lt;br /&gt;
Here are some other guides you might find useful:&lt;br /&gt;
&lt;br /&gt;
* Merchant &amp;amp; alteration guide for new players&lt;br /&gt;
* Guide to Festivals&lt;br /&gt;
** Duskruin&lt;br /&gt;
** Rumor Woods&lt;br /&gt;
** Rings of Lumnis&lt;br /&gt;
* “Mini-game” guides:&lt;br /&gt;
** Fishing&lt;br /&gt;
** [[Introduction to Spirit Beasts]]&lt;br /&gt;
** Ships&lt;br /&gt;
** Collectibles&lt;br /&gt;
* ESP&lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
I hope this guide has been helpful for you! Please feel free to message me in-game on Tatterclaws if you discover errors or have comments or suggestions. And welcome, or welcome back!&lt;br /&gt;
&lt;br /&gt;
[[Tatterclaws]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222519</id>
		<title>Tatterclaws (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222519"/>
		<updated>2024-07-13T15:16:21Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tatterclaws-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Tatterclaws&#039;s player using Dall-E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt; ]]&lt;br /&gt;
&#039;&#039;&#039;Tatterclaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Tatterclaws&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Half-Sylvan&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|title=Catacomb Crawler&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Master in the Order of Voln&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Bounties, Spirit Beasts, Reim&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Good friends, coffee, and treasure-hunting, by crypt or locker&lt;br /&gt;
|dislikes=Goblins, with a vengeance&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=Married&lt;br /&gt;
|friend= &lt;br /&gt;
|loved=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= Memberships&lt;br /&gt;
|CHE= [[House Sylvanfair]] (pending)&lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= &lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;Start with curiosity, proceed with understanding, end with kindness.&amp;quot; ~Tatterclaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws always seems to have one foot in each world: Half-Sylvan, Half-not; half-forest dweller, half-alleyway walker; half-protector, half-slayer; half-merchant, half-philanthropist. He wanders the woods and streets of Elanthia seeking bounties, helping his fellow adventurers, and discovering his place in the world. He appears to reside in the abandoned crypts under Wehnimer&#039;s Landing, though he has also been seen resting in the Dragonsclaw Forest outside of town.&lt;br /&gt;
&lt;br /&gt;
Ancestrally, he is part of the Sylvan diaspora. His family history, though he recognizes it may be apocryphal, claims to tie his lineage to the Eranishal, the group of 170 ranger-like scouts led by Oriahn Desechal, who joined the Elves to fight against Despana. Another family tale links him as a descendant of Alandalor, whose name means &amp;quot;the lost is found,&amp;quot; the first human adopted by the Sylvans, and who ultimately became a respected healer.&lt;br /&gt;
&lt;br /&gt;
Aligning with the worldview of his Sylvan lineage, Tatterclaws views his friends and communities as part of his larger family in the world. Curiously, he makes it clear that he is married, but speaks little of his spouse or family, and always with a strange air of simultaneous tragedy and hopefulness.&lt;br /&gt;
&lt;br /&gt;
==Curios==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws is a collector who has acquired a number of oddities and curiosities during his many years traveling the world. Some notable belongings are below: &lt;br /&gt;
&lt;br /&gt;
 A beckoning nedum vereri hand: Though ancient and long-bloodless, the lithe physique and a branded symbol of the Temple of Love suggest this relic once belonged to a nedum vereri.  Its long, delicate fingers have been frozen by rigor mortis in a beckoning gesture.  A witchwood lining inside the wrist allows the appendage to contain liquids within. &lt;br /&gt;
This hand lures the soul to remain in the body by functioning as a white flask. If you&#039;re lucky enough to be rescued by Tatterclaws, you may be gifted with a drink. Don&#039;t worry about holding your nose; you&#039;re already dead.&lt;br /&gt;
&lt;br /&gt;
 A wizened crypt rat: The eyes of this ancient-looking rat are clouded milk-white, but its claws, though ragged, remain sharp.  Its fur has long since silvered.  However, the years seem only to have lengthened its mass of slender, hoary whiskers, which twitch curiously.  The rat observes its surroundings with a weary, apathetic air.  The crypt rat looks to be in pretty good shape.&lt;br /&gt;
This rat accompanies Tatterclaws in his many crypt-diving adventures. Tatterclaws insists he&#039;s tame, but there&#039;s little evidence thereof.&lt;br /&gt;
&lt;br /&gt;
 An immense illuminated tome: You see an immense illuminated tome.  The cover of this enormous volume is practically a full-sized painting in itself.  Gilt vinework crawls through a vivid paradise of Elanthian flora and fauna, its every detail exhibited by gem or brushstroke.  Each of the book&#039;s leaves has been treated like an individual artwork: fashioned from high-grammage paper, lettered with flawless script, and illustrated in masterful oils by a cast of artists.  The spine reads, &amp;quot;The Tale of Tatterclaws.&amp;quot;  Bound into the tome are some pages of creamy vellum.&lt;br /&gt;
This book contains the notes and stories of Tatterclaws&#039; journey through Elanthia.&lt;br /&gt;
&lt;br /&gt;
 Some tattered claws: These elongated claws are fashioned from mummified, moor-hued skin and wrapped with old rags.  The desiccated flesh has dried taut over the bones beneath, lending the impression of a pair of long-dead hands borrowed from their grave.&lt;br /&gt;
These are the source of Tatterclaws&#039; moniker.&lt;br /&gt;
&lt;br /&gt;
==Commerce==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws has a shop in Wehnimer&#039;s Landing, a moss-draped fieldstone shop on Modwir Way, which he attends to regularly:&lt;br /&gt;
&lt;br /&gt;
 [https://ps.lichproject.org/shops/2980 Tatterclaws Outfitting]&lt;br /&gt;
&lt;br /&gt;
There are several items Tatterclaws has been seeking for many years, including: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lost Treasures&lt;br /&gt;
|-&lt;br /&gt;
| A rusty goblinsticker&lt;br /&gt;
| A shapeless black orb of cobwebs&lt;br /&gt;
|-&lt;br /&gt;
| A rusty roltonsticker&lt;br /&gt;
| A massive husk&lt;br /&gt;
|-&lt;br /&gt;
| A goblin battle cloak&lt;br /&gt;
| A hollowed-out blighted newt corpse&lt;br /&gt;
|-&lt;br /&gt;
| A tattered goblin battle harness&lt;br /&gt;
| A vile green rotting hide cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On a commission basis, Tatterclaws will dig his claws into your locker and help you sell the contents, provided the items are valuable enough to be worth your time and his.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws does not use weapons or shields, but instead practices unarmed combat, confronting his opponents in the open and with empty hands. He specializes in fighting groups of multiple opponents.&lt;br /&gt;
&lt;br /&gt;
==Honors==&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124, Alefest: Second Place Roshambo Championship&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124: Winner, Tales from the Undead War Lore Competition&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws enjoys giving back to the community through writing guides, including:&lt;br /&gt;
&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players]]&lt;br /&gt;
&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222518</id>
		<title>Tatterclaws (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222518"/>
		<updated>2024-07-13T15:12:45Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Commerce */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tatterclaws-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Tatterclaws&#039;s player using Dall-E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt; ]]&lt;br /&gt;
&#039;&#039;&#039;Tatterclaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Tatterclaws&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Half-Sylvan&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|title=Catacomb Crawler&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Master in the Order of Voln&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Bounties, Spirit Beasts, Reim&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Good friends, coffee, and treasure-hunting, by crypt or locker&lt;br /&gt;
|dislikes=Goblins, with a vengeance&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=Married&lt;br /&gt;
|friend= &lt;br /&gt;
|loved=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= Memberships&lt;br /&gt;
|CHE= [[House Sylvanfair]] (pending)&lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= &lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;Start with curiosity, proceed with understanding, and finish with kindness.&amp;quot; ~Tatterclaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws always seems to have one foot in each world: Half-Sylvan, Half-not; half-forest dweller, half-alleyway walker; half-protector, half-slayer; half-merchant, half-philanthropist. He wanders the woods and streets of Elanthia seeking bounties, helping his fellow adventurers, and discovering his place in the world. He appears to reside in the abandoned crypts under Wehnimer&#039;s Landing, though he has also been seen resting in the Dragonsclaw Forest outside of town.&lt;br /&gt;
&lt;br /&gt;
Ancestrally, he is part of the Sylvan diaspora. His family history, though he recognizes it may be apocryphal, claims to tie his lineage to the Eranishal, the group of 170 ranger-like scouts led by Oriahn Desechal, who joined the Elves to fight against Despana. Another family tale links him as a descendant of Alandalor, whose name means &amp;quot;the lost is found,&amp;quot; the first human adopted by the Sylvans, and who ultimately became a respected healer.&lt;br /&gt;
&lt;br /&gt;
Aligning with the worldview of his Sylvan lineage, Tatterclaws views his friends and communities as part of his larger family in the world. Curiously, he makes it clear that he is married, but speaks little of his spouse or family, and always with a strange air of simultaneous tragedy and hopefulness.&lt;br /&gt;
&lt;br /&gt;
==Curios==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws is a collector who has acquired a number of oddities and curiosities during his many years traveling the world. Some notable belongings are below: &lt;br /&gt;
&lt;br /&gt;
 A beckoning nedum vereri hand: Though ancient and long-bloodless, the lithe physique and a branded symbol of the Temple of Love suggest this relic once belonged to a nedum vereri.  Its long, delicate fingers have been frozen by rigor mortis in a beckoning gesture.  A witchwood lining inside the wrist allows the appendage to contain liquids within. &lt;br /&gt;
This hand lures the soul to remain in the body by functioning as a white flask. If you&#039;re lucky enough to be rescued by Tatterclaws, you may be gifted with a drink. Don&#039;t worry about holding your nose; you&#039;re already dead.&lt;br /&gt;
&lt;br /&gt;
 A wizened crypt rat: The eyes of this ancient-looking rat are clouded milk-white, but its claws, though ragged, remain sharp.  Its fur has long since silvered.  However, the years seem only to have lengthened its mass of slender, hoary whiskers, which twitch curiously.  The rat observes its surroundings with a weary, apathetic air.  The crypt rat looks to be in pretty good shape.&lt;br /&gt;
This rat accompanies Tatterclaws in his many crypt-diving adventures. Tatterclaws insists he&#039;s tame, but there&#039;s little evidence thereof.&lt;br /&gt;
&lt;br /&gt;
 An immense illuminated tome: You see an immense illuminated tome.  The cover of this enormous volume is practically a full-sized painting in itself.  Gilt vinework crawls through a vivid paradise of Elanthian flora and fauna, its every detail exhibited by gem or brushstroke.  Each of the book&#039;s leaves has been treated like an individual artwork: fashioned from high-grammage paper, lettered with flawless script, and illustrated in masterful oils by a cast of artists.  The spine reads, &amp;quot;The Tale of Tatterclaws.&amp;quot;  Bound into the tome are some pages of creamy vellum.&lt;br /&gt;
This book contains the notes and stories of Tatterclaws&#039; journey through Elanthia.&lt;br /&gt;
&lt;br /&gt;
 Some tattered claws: These elongated claws are fashioned from mummified, moor-hued skin and wrapped with old rags.  The desiccated flesh has dried taut over the bones beneath, lending the impression of a pair of long-dead hands borrowed from their grave.&lt;br /&gt;
These are the source of Tatterclaws&#039; moniker.&lt;br /&gt;
&lt;br /&gt;
==Commerce==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws has a shop in Wehnimer&#039;s Landing, a moss-draped fieldstone shop on Modwir Way, which he attends to regularly:&lt;br /&gt;
&lt;br /&gt;
 [https://ps.lichproject.org/shops/2980 Tatterclaws Outfitting]&lt;br /&gt;
&lt;br /&gt;
There are several items Tatterclaws has been seeking for many years, including: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lost Treasures&lt;br /&gt;
|-&lt;br /&gt;
| A rusty goblinsticker&lt;br /&gt;
| A shapeless black orb of cobwebs&lt;br /&gt;
|-&lt;br /&gt;
| A rusty roltonsticker&lt;br /&gt;
| A massive husk&lt;br /&gt;
|-&lt;br /&gt;
| A goblin battle cloak&lt;br /&gt;
| A hollowed-out blighted newt corpse&lt;br /&gt;
|-&lt;br /&gt;
| A tattered goblin battle harness&lt;br /&gt;
| A vile green rotting hide cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On a commission basis, Tatterclaws will dig his claws into your locker and help you sell the contents, provided the items are valuable enough to be worth your time and his.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws does not use weapons or shields, but instead practices unarmed combat, confronting his opponents in the open and with empty hands. He specializes in fighting groups of multiple opponents.&lt;br /&gt;
&lt;br /&gt;
==Honors==&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124, Alefest: Second Place Roshambo Championship&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124: Winner, Tales from the Undead War Lore Competition&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws enjoys giving back to the community through writing guides, including:&lt;br /&gt;
&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players]]&lt;br /&gt;
&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222517</id>
		<title>Tatterclaws (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222517"/>
		<updated>2024-07-13T15:12:32Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Commerce */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tatterclaws-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Tatterclaws&#039;s player using Dall-E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt; ]]&lt;br /&gt;
&#039;&#039;&#039;Tatterclaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Tatterclaws&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Half-Sylvan&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|title=Catacomb Crawler&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Master in the Order of Voln&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Bounties, Spirit Beasts, Reim&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Good friends, coffee, and treasure-hunting, by crypt or locker&lt;br /&gt;
|dislikes=Goblins, with a vengeance&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=Married&lt;br /&gt;
|friend= &lt;br /&gt;
|loved=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= Memberships&lt;br /&gt;
|CHE= [[House Sylvanfair]] (pending)&lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= &lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;Start with curiosity, proceed with understanding, and finish with kindness.&amp;quot; ~Tatterclaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws always seems to have one foot in each world: Half-Sylvan, Half-not; half-forest dweller, half-alleyway walker; half-protector, half-slayer; half-merchant, half-philanthropist. He wanders the woods and streets of Elanthia seeking bounties, helping his fellow adventurers, and discovering his place in the world. He appears to reside in the abandoned crypts under Wehnimer&#039;s Landing, though he has also been seen resting in the Dragonsclaw Forest outside of town.&lt;br /&gt;
&lt;br /&gt;
Ancestrally, he is part of the Sylvan diaspora. His family history, though he recognizes it may be apocryphal, claims to tie his lineage to the Eranishal, the group of 170 ranger-like scouts led by Oriahn Desechal, who joined the Elves to fight against Despana. Another family tale links him as a descendant of Alandalor, whose name means &amp;quot;the lost is found,&amp;quot; the first human adopted by the Sylvans, and who ultimately became a respected healer.&lt;br /&gt;
&lt;br /&gt;
Aligning with the worldview of his Sylvan lineage, Tatterclaws views his friends and communities as part of his larger family in the world. Curiously, he makes it clear that he is married, but speaks little of his spouse or family, and always with a strange air of simultaneous tragedy and hopefulness.&lt;br /&gt;
&lt;br /&gt;
==Curios==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws is a collector who has acquired a number of oddities and curiosities during his many years traveling the world. Some notable belongings are below: &lt;br /&gt;
&lt;br /&gt;
 A beckoning nedum vereri hand: Though ancient and long-bloodless, the lithe physique and a branded symbol of the Temple of Love suggest this relic once belonged to a nedum vereri.  Its long, delicate fingers have been frozen by rigor mortis in a beckoning gesture.  A witchwood lining inside the wrist allows the appendage to contain liquids within. &lt;br /&gt;
This hand lures the soul to remain in the body by functioning as a white flask. If you&#039;re lucky enough to be rescued by Tatterclaws, you may be gifted with a drink. Don&#039;t worry about holding your nose; you&#039;re already dead.&lt;br /&gt;
&lt;br /&gt;
 A wizened crypt rat: The eyes of this ancient-looking rat are clouded milk-white, but its claws, though ragged, remain sharp.  Its fur has long since silvered.  However, the years seem only to have lengthened its mass of slender, hoary whiskers, which twitch curiously.  The rat observes its surroundings with a weary, apathetic air.  The crypt rat looks to be in pretty good shape.&lt;br /&gt;
This rat accompanies Tatterclaws in his many crypt-diving adventures. Tatterclaws insists he&#039;s tame, but there&#039;s little evidence thereof.&lt;br /&gt;
&lt;br /&gt;
 An immense illuminated tome: You see an immense illuminated tome.  The cover of this enormous volume is practically a full-sized painting in itself.  Gilt vinework crawls through a vivid paradise of Elanthian flora and fauna, its every detail exhibited by gem or brushstroke.  Each of the book&#039;s leaves has been treated like an individual artwork: fashioned from high-grammage paper, lettered with flawless script, and illustrated in masterful oils by a cast of artists.  The spine reads, &amp;quot;The Tale of Tatterclaws.&amp;quot;  Bound into the tome are some pages of creamy vellum.&lt;br /&gt;
This book contains the notes and stories of Tatterclaws&#039; journey through Elanthia.&lt;br /&gt;
&lt;br /&gt;
 Some tattered claws: These elongated claws are fashioned from mummified, moor-hued skin and wrapped with old rags.  The desiccated flesh has dried taut over the bones beneath, lending the impression of a pair of long-dead hands borrowed from their grave.&lt;br /&gt;
These are the source of Tatterclaws&#039; moniker.&lt;br /&gt;
&lt;br /&gt;
==Commerce==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws has a shop in Wehnimer&#039;s Landing, a moss-draped fieldstone shop on Modwir Way, which he attends to regularly: [https://ps.lichproject.org/shops/2980 Tatterclaws Outfitting]&lt;br /&gt;
&lt;br /&gt;
There are several items Tatterclaws has been seeking for many years, including: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lost Treasures&lt;br /&gt;
|-&lt;br /&gt;
| A rusty goblinsticker&lt;br /&gt;
| A shapeless black orb of cobwebs&lt;br /&gt;
|-&lt;br /&gt;
| A rusty roltonsticker&lt;br /&gt;
| A massive husk&lt;br /&gt;
|-&lt;br /&gt;
| A goblin battle cloak&lt;br /&gt;
| A hollowed-out blighted newt corpse&lt;br /&gt;
|-&lt;br /&gt;
| A tattered goblin battle harness&lt;br /&gt;
| A vile green rotting hide cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On a commission basis, Tatterclaws will dig his claws into your locker and help you sell the contents, provided the items are valuable enough to be worth your time and his.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws does not use weapons or shields, but instead practices unarmed combat, confronting his opponents in the open and with empty hands. He specializes in fighting groups of multiple opponents.&lt;br /&gt;
&lt;br /&gt;
==Honors==&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124, Alefest: Second Place Roshambo Championship&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124: Winner, Tales from the Undead War Lore Competition&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws enjoys giving back to the community through writing guides, including:&lt;br /&gt;
&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players]]&lt;br /&gt;
&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222516</id>
		<title>Tatterclaws (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222516"/>
		<updated>2024-07-13T15:11:52Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Commerce */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tatterclaws-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Tatterclaws&#039;s player using Dall-E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt; ]]&lt;br /&gt;
&#039;&#039;&#039;Tatterclaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Tatterclaws&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Half-Sylvan&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|title=Catacomb Crawler&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Master in the Order of Voln&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Bounties, Spirit Beasts, Reim&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Good friends, coffee, and treasure-hunting, by crypt or locker&lt;br /&gt;
|dislikes=Goblins, with a vengeance&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=Married&lt;br /&gt;
|friend= &lt;br /&gt;
|loved=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= Memberships&lt;br /&gt;
|CHE= [[House Sylvanfair]] (pending)&lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= &lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;Start with curiosity, proceed with understanding, and finish with kindness.&amp;quot; ~Tatterclaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws always seems to have one foot in each world: Half-Sylvan, Half-not; half-forest dweller, half-alleyway walker; half-protector, half-slayer; half-merchant, half-philanthropist. He wanders the woods and streets of Elanthia seeking bounties, helping his fellow adventurers, and discovering his place in the world. He appears to reside in the abandoned crypts under Wehnimer&#039;s Landing, though he has also been seen resting in the Dragonsclaw Forest outside of town.&lt;br /&gt;
&lt;br /&gt;
Ancestrally, he is part of the Sylvan diaspora. His family history, though he recognizes it may be apocryphal, claims to tie his lineage to the Eranishal, the group of 170 ranger-like scouts led by Oriahn Desechal, who joined the Elves to fight against Despana. Another family tale links him as a descendant of Alandalor, whose name means &amp;quot;the lost is found,&amp;quot; the first human adopted by the Sylvans, and who ultimately became a respected healer.&lt;br /&gt;
&lt;br /&gt;
Aligning with the worldview of his Sylvan lineage, Tatterclaws views his friends and communities as part of his larger family in the world. Curiously, he makes it clear that he is married, but speaks little of his spouse or family, and always with a strange air of simultaneous tragedy and hopefulness.&lt;br /&gt;
&lt;br /&gt;
==Curios==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws is a collector who has acquired a number of oddities and curiosities during his many years traveling the world. Some notable belongings are below: &lt;br /&gt;
&lt;br /&gt;
 A beckoning nedum vereri hand: Though ancient and long-bloodless, the lithe physique and a branded symbol of the Temple of Love suggest this relic once belonged to a nedum vereri.  Its long, delicate fingers have been frozen by rigor mortis in a beckoning gesture.  A witchwood lining inside the wrist allows the appendage to contain liquids within. &lt;br /&gt;
This hand lures the soul to remain in the body by functioning as a white flask. If you&#039;re lucky enough to be rescued by Tatterclaws, you may be gifted with a drink. Don&#039;t worry about holding your nose; you&#039;re already dead.&lt;br /&gt;
&lt;br /&gt;
 A wizened crypt rat: The eyes of this ancient-looking rat are clouded milk-white, but its claws, though ragged, remain sharp.  Its fur has long since silvered.  However, the years seem only to have lengthened its mass of slender, hoary whiskers, which twitch curiously.  The rat observes its surroundings with a weary, apathetic air.  The crypt rat looks to be in pretty good shape.&lt;br /&gt;
This rat accompanies Tatterclaws in his many crypt-diving adventures. Tatterclaws insists he&#039;s tame, but there&#039;s little evidence thereof.&lt;br /&gt;
&lt;br /&gt;
 An immense illuminated tome: You see an immense illuminated tome.  The cover of this enormous volume is practically a full-sized painting in itself.  Gilt vinework crawls through a vivid paradise of Elanthian flora and fauna, its every detail exhibited by gem or brushstroke.  Each of the book&#039;s leaves has been treated like an individual artwork: fashioned from high-grammage paper, lettered with flawless script, and illustrated in masterful oils by a cast of artists.  The spine reads, &amp;quot;The Tale of Tatterclaws.&amp;quot;  Bound into the tome are some pages of creamy vellum.&lt;br /&gt;
This book contains the notes and stories of Tatterclaws&#039; journey through Elanthia.&lt;br /&gt;
&lt;br /&gt;
 Some tattered claws: These elongated claws are fashioned from mummified, moor-hued skin and wrapped with old rags.  The desiccated flesh has dried taut over the bones beneath, lending the impression of a pair of long-dead hands borrowed from their grave.&lt;br /&gt;
These are the source of Tatterclaws&#039; moniker.&lt;br /&gt;
&lt;br /&gt;
==Commerce==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws has a shop located in Wehnimer&#039;s Landing, a moss-draped fieldstone shop with a gabled roof on the East Row of Modwir Way (Lich ID #368), which he attends to regularly: [https://ps.lichproject.org/shops/2980 Tatterclaws Outfitting]&lt;br /&gt;
&lt;br /&gt;
There are several items Tatterclaws has been seeking for many years, including: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lost Treasures&lt;br /&gt;
|-&lt;br /&gt;
| A rusty goblinsticker&lt;br /&gt;
| A shapeless black orb of cobwebs&lt;br /&gt;
|-&lt;br /&gt;
| A rusty roltonsticker&lt;br /&gt;
| A massive husk&lt;br /&gt;
|-&lt;br /&gt;
| A goblin battle cloak&lt;br /&gt;
| A hollowed-out blighted newt corpse&lt;br /&gt;
|-&lt;br /&gt;
| A tattered goblin battle harness&lt;br /&gt;
| A vile green rotting hide cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On a commission basis, Tatterclaws will dig his claws into your locker and help you sell the contents, provided the items are valuable enough to be worth your time and his.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws does not use weapons or shields, but instead practices unarmed combat, confronting his opponents in the open and with empty hands. He specializes in fighting groups of multiple opponents.&lt;br /&gt;
&lt;br /&gt;
==Honors==&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124, Alefest: Second Place Roshambo Championship&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124: Winner, Tales from the Undead War Lore Competition&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws enjoys giving back to the community through writing guides, including:&lt;br /&gt;
&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players]]&lt;br /&gt;
&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222515</id>
		<title>Tatterclaws (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222515"/>
		<updated>2024-07-13T15:10:34Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Commerce */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tatterclaws-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Tatterclaws&#039;s player using Dall-E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt; ]]&lt;br /&gt;
&#039;&#039;&#039;Tatterclaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Tatterclaws&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Half-Sylvan&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|title=Catacomb Crawler&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Master in the Order of Voln&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Bounties, Spirit Beasts, Reim&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Good friends, coffee, and treasure-hunting, by crypt or locker&lt;br /&gt;
|dislikes=Goblins, with a vengeance&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=Married&lt;br /&gt;
|friend= &lt;br /&gt;
|loved=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= Memberships&lt;br /&gt;
|CHE= [[House Sylvanfair]] (pending)&lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= &lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;Start with curiosity, proceed with understanding, and finish with kindness.&amp;quot; ~Tatterclaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws always seems to have one foot in each world: Half-Sylvan, Half-not; half-forest dweller, half-alleyway walker; half-protector, half-slayer; half-merchant, half-philanthropist. He wanders the woods and streets of Elanthia seeking bounties, helping his fellow adventurers, and discovering his place in the world. He appears to reside in the abandoned crypts under Wehnimer&#039;s Landing, though he has also been seen resting in the Dragonsclaw Forest outside of town.&lt;br /&gt;
&lt;br /&gt;
Ancestrally, he is part of the Sylvan diaspora. His family history, though he recognizes it may be apocryphal, claims to tie his lineage to the Eranishal, the group of 170 ranger-like scouts led by Oriahn Desechal, who joined the Elves to fight against Despana. Another family tale links him as a descendant of Alandalor, whose name means &amp;quot;the lost is found,&amp;quot; the first human adopted by the Sylvans, and who ultimately became a respected healer.&lt;br /&gt;
&lt;br /&gt;
Aligning with the worldview of his Sylvan lineage, Tatterclaws views his friends and communities as part of his larger family in the world. Curiously, he makes it clear that he is married, but speaks little of his spouse or family, and always with a strange air of simultaneous tragedy and hopefulness.&lt;br /&gt;
&lt;br /&gt;
==Curios==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws is a collector who has acquired a number of oddities and curiosities during his many years traveling the world. Some notable belongings are below: &lt;br /&gt;
&lt;br /&gt;
 A beckoning nedum vereri hand: Though ancient and long-bloodless, the lithe physique and a branded symbol of the Temple of Love suggest this relic once belonged to a nedum vereri.  Its long, delicate fingers have been frozen by rigor mortis in a beckoning gesture.  A witchwood lining inside the wrist allows the appendage to contain liquids within. &lt;br /&gt;
This hand lures the soul to remain in the body by functioning as a white flask. If you&#039;re lucky enough to be rescued by Tatterclaws, you may be gifted with a drink. Don&#039;t worry about holding your nose; you&#039;re already dead.&lt;br /&gt;
&lt;br /&gt;
 A wizened crypt rat: The eyes of this ancient-looking rat are clouded milk-white, but its claws, though ragged, remain sharp.  Its fur has long since silvered.  However, the years seem only to have lengthened its mass of slender, hoary whiskers, which twitch curiously.  The rat observes its surroundings with a weary, apathetic air.  The crypt rat looks to be in pretty good shape.&lt;br /&gt;
This rat accompanies Tatterclaws in his many crypt-diving adventures. Tatterclaws insists he&#039;s tame, but there&#039;s little evidence thereof.&lt;br /&gt;
&lt;br /&gt;
 An immense illuminated tome: You see an immense illuminated tome.  The cover of this enormous volume is practically a full-sized painting in itself.  Gilt vinework crawls through a vivid paradise of Elanthian flora and fauna, its every detail exhibited by gem or brushstroke.  Each of the book&#039;s leaves has been treated like an individual artwork: fashioned from high-grammage paper, lettered with flawless script, and illustrated in masterful oils by a cast of artists.  The spine reads, &amp;quot;The Tale of Tatterclaws.&amp;quot;  Bound into the tome are some pages of creamy vellum.&lt;br /&gt;
This book contains the notes and stories of Tatterclaws&#039; journey through Elanthia.&lt;br /&gt;
&lt;br /&gt;
 Some tattered claws: These elongated claws are fashioned from mummified, moor-hued skin and wrapped with old rags.  The desiccated flesh has dried taut over the bones beneath, lending the impression of a pair of long-dead hands borrowed from their grave.&lt;br /&gt;
These are the source of Tatterclaws&#039; moniker.&lt;br /&gt;
&lt;br /&gt;
==Commerce==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws has a shop which he attends to regularly: [https://ps.lichproject.org/shops/2980 Tatterclaws Outfitting]&lt;br /&gt;
&lt;br /&gt;
There are several items Tatterclaws has been seeking for many years, including: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lost Treasures&lt;br /&gt;
|-&lt;br /&gt;
| A rusty goblinsticker&lt;br /&gt;
| A shapeless black orb of cobwebs&lt;br /&gt;
|-&lt;br /&gt;
| A rusty roltonsticker&lt;br /&gt;
| A massive husk&lt;br /&gt;
|-&lt;br /&gt;
| A goblin battle cloak&lt;br /&gt;
| A hollowed-out blighted newt corpse&lt;br /&gt;
|-&lt;br /&gt;
| A tattered goblin battle harness&lt;br /&gt;
| A vile green rotting hide cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On a commission basis, Tatterclaws will dig his claws into your locker and help you sell the contents, provided the items are valuable enough to be worth your time and his.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws does not use weapons or shields, but instead practices unarmed combat, confronting his opponents in the open and with empty hands. He specializes in fighting groups of multiple opponents.&lt;br /&gt;
&lt;br /&gt;
==Honors==&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124, Alefest: Second Place Roshambo Championship&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124: Winner, Tales from the Undead War Lore Competition&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws enjoys giving back to the community through writing guides, including:&lt;br /&gt;
&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players]]&lt;br /&gt;
&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222514</id>
		<title>Tatterclaws (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222514"/>
		<updated>2024-07-13T15:09:21Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Commerce */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tatterclaws-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Tatterclaws&#039;s player using Dall-E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt; ]]&lt;br /&gt;
&#039;&#039;&#039;Tatterclaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Tatterclaws&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Half-Sylvan&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|title=Catacomb Crawler&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Master in the Order of Voln&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Bounties, Spirit Beasts, Reim&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Good friends, coffee, and treasure-hunting, by crypt or locker&lt;br /&gt;
|dislikes=Goblins, with a vengeance&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=Married&lt;br /&gt;
|friend= &lt;br /&gt;
|loved=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= Memberships&lt;br /&gt;
|CHE= [[House Sylvanfair]] (pending)&lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= &lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;Start with curiosity, proceed with understanding, and finish with kindness.&amp;quot; ~Tatterclaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws always seems to have one foot in each world: Half-Sylvan, Half-not; half-forest dweller, half-alleyway walker; half-protector, half-slayer; half-merchant, half-philanthropist. He wanders the woods and streets of Elanthia seeking bounties, helping his fellow adventurers, and discovering his place in the world. He appears to reside in the abandoned crypts under Wehnimer&#039;s Landing, though he has also been seen resting in the Dragonsclaw Forest outside of town.&lt;br /&gt;
&lt;br /&gt;
Ancestrally, he is part of the Sylvan diaspora. His family history, though he recognizes it may be apocryphal, claims to tie his lineage to the Eranishal, the group of 170 ranger-like scouts led by Oriahn Desechal, who joined the Elves to fight against Despana. Another family tale links him as a descendant of Alandalor, whose name means &amp;quot;the lost is found,&amp;quot; the first human adopted by the Sylvans, and who ultimately became a respected healer.&lt;br /&gt;
&lt;br /&gt;
Aligning with the worldview of his Sylvan lineage, Tatterclaws views his friends and communities as part of his larger family in the world. Curiously, he makes it clear that he is married, but speaks little of his spouse or family, and always with a strange air of simultaneous tragedy and hopefulness.&lt;br /&gt;
&lt;br /&gt;
==Curios==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws is a collector who has acquired a number of oddities and curiosities during his many years traveling the world. Some notable belongings are below: &lt;br /&gt;
&lt;br /&gt;
 A beckoning nedum vereri hand: Though ancient and long-bloodless, the lithe physique and a branded symbol of the Temple of Love suggest this relic once belonged to a nedum vereri.  Its long, delicate fingers have been frozen by rigor mortis in a beckoning gesture.  A witchwood lining inside the wrist allows the appendage to contain liquids within. &lt;br /&gt;
This hand lures the soul to remain in the body by functioning as a white flask. If you&#039;re lucky enough to be rescued by Tatterclaws, you may be gifted with a drink. Don&#039;t worry about holding your nose; you&#039;re already dead.&lt;br /&gt;
&lt;br /&gt;
 A wizened crypt rat: The eyes of this ancient-looking rat are clouded milk-white, but its claws, though ragged, remain sharp.  Its fur has long since silvered.  However, the years seem only to have lengthened its mass of slender, hoary whiskers, which twitch curiously.  The rat observes its surroundings with a weary, apathetic air.  The crypt rat looks to be in pretty good shape.&lt;br /&gt;
This rat accompanies Tatterclaws in his many crypt-diving adventures. Tatterclaws insists he&#039;s tame, but there&#039;s little evidence thereof.&lt;br /&gt;
&lt;br /&gt;
 An immense illuminated tome: You see an immense illuminated tome.  The cover of this enormous volume is practically a full-sized painting in itself.  Gilt vinework crawls through a vivid paradise of Elanthian flora and fauna, its every detail exhibited by gem or brushstroke.  Each of the book&#039;s leaves has been treated like an individual artwork: fashioned from high-grammage paper, lettered with flawless script, and illustrated in masterful oils by a cast of artists.  The spine reads, &amp;quot;The Tale of Tatterclaws.&amp;quot;  Bound into the tome are some pages of creamy vellum.&lt;br /&gt;
This book contains the notes and stories of Tatterclaws&#039; journey through Elanthia.&lt;br /&gt;
&lt;br /&gt;
 Some tattered claws: These elongated claws are fashioned from mummified, moor-hued skin and wrapped with old rags.  The desiccated flesh has dried taut over the bones beneath, lending the impression of a pair of long-dead hands borrowed from their grave.&lt;br /&gt;
These are the source of Tatterclaws&#039; moniker.&lt;br /&gt;
&lt;br /&gt;
==Commerce==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws has a shop which he attends to regularly. &lt;br /&gt;
&lt;br /&gt;
[https://ps.lichproject.org/shops/2980 Tatterclaws Outfitting]&lt;br /&gt;
&lt;br /&gt;
There are several items Tatterclaws has been seeking for many years, including: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lost Treasures&lt;br /&gt;
|-&lt;br /&gt;
| A rusty goblinsticker&lt;br /&gt;
| A shapeless black orb of cobwebs&lt;br /&gt;
|-&lt;br /&gt;
| A rusty roltonsticker&lt;br /&gt;
| A massive husk&lt;br /&gt;
|-&lt;br /&gt;
| A goblin battle cloak&lt;br /&gt;
| A hollowed-out blighted newt corpse&lt;br /&gt;
|-&lt;br /&gt;
| A tattered goblin battle harness&lt;br /&gt;
| A vile green rotting hide cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On a commission basis, Tatterclaws will dig his claws into your locker and help you sell the contents, provided the items are valuable enough to be worth your time and his.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws does not use weapons or shields, but instead practices unarmed combat, confronting his opponents in the open and with empty hands. He specializes in fighting groups of multiple opponents.&lt;br /&gt;
&lt;br /&gt;
==Honors==&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124, Alefest: Second Place Roshambo Championship&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124: Winner, Tales from the Undead War Lore Competition&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws enjoys giving back to the community through writing guides, including:&lt;br /&gt;
&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players]]&lt;br /&gt;
&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222513</id>
		<title>Tatterclaws (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222513"/>
		<updated>2024-07-13T15:09:02Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Curios */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tatterclaws-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Tatterclaws&#039;s player using Dall-E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt; ]]&lt;br /&gt;
&#039;&#039;&#039;Tatterclaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Tatterclaws&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Half-Sylvan&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|title=Catacomb Crawler&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Master in the Order of Voln&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Bounties, Spirit Beasts, Reim&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Good friends, coffee, and treasure-hunting, by crypt or locker&lt;br /&gt;
|dislikes=Goblins, with a vengeance&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=Married&lt;br /&gt;
|friend= &lt;br /&gt;
|loved=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= Memberships&lt;br /&gt;
|CHE= [[House Sylvanfair]] (pending)&lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= &lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;Start with curiosity, proceed with understanding, and finish with kindness.&amp;quot; ~Tatterclaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws always seems to have one foot in each world: Half-Sylvan, Half-not; half-forest dweller, half-alleyway walker; half-protector, half-slayer; half-merchant, half-philanthropist. He wanders the woods and streets of Elanthia seeking bounties, helping his fellow adventurers, and discovering his place in the world. He appears to reside in the abandoned crypts under Wehnimer&#039;s Landing, though he has also been seen resting in the Dragonsclaw Forest outside of town.&lt;br /&gt;
&lt;br /&gt;
Ancestrally, he is part of the Sylvan diaspora. His family history, though he recognizes it may be apocryphal, claims to tie his lineage to the Eranishal, the group of 170 ranger-like scouts led by Oriahn Desechal, who joined the Elves to fight against Despana. Another family tale links him as a descendant of Alandalor, whose name means &amp;quot;the lost is found,&amp;quot; the first human adopted by the Sylvans, and who ultimately became a respected healer.&lt;br /&gt;
&lt;br /&gt;
Aligning with the worldview of his Sylvan lineage, Tatterclaws views his friends and communities as part of his larger family in the world. Curiously, he makes it clear that he is married, but speaks little of his spouse or family, and always with a strange air of simultaneous tragedy and hopefulness.&lt;br /&gt;
&lt;br /&gt;
==Curios==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws is a collector who has acquired a number of oddities and curiosities during his many years traveling the world. Some notable belongings are below: &lt;br /&gt;
&lt;br /&gt;
 A beckoning nedum vereri hand: Though ancient and long-bloodless, the lithe physique and a branded symbol of the Temple of Love suggest this relic once belonged to a nedum vereri.  Its long, delicate fingers have been frozen by rigor mortis in a beckoning gesture.  A witchwood lining inside the wrist allows the appendage to contain liquids within. &lt;br /&gt;
This hand lures the soul to remain in the body by functioning as a white flask. If you&#039;re lucky enough to be rescued by Tatterclaws, you may be gifted with a drink. Don&#039;t worry about holding your nose; you&#039;re already dead.&lt;br /&gt;
&lt;br /&gt;
 A wizened crypt rat: The eyes of this ancient-looking rat are clouded milk-white, but its claws, though ragged, remain sharp.  Its fur has long since silvered.  However, the years seem only to have lengthened its mass of slender, hoary whiskers, which twitch curiously.  The rat observes its surroundings with a weary, apathetic air.  The crypt rat looks to be in pretty good shape.&lt;br /&gt;
This rat accompanies Tatterclaws in his many crypt-diving adventures. Tatterclaws insists he&#039;s tame, but there&#039;s little evidence thereof.&lt;br /&gt;
&lt;br /&gt;
 An immense illuminated tome: You see an immense illuminated tome.  The cover of this enormous volume is practically a full-sized painting in itself.  Gilt vinework crawls through a vivid paradise of Elanthian flora and fauna, its every detail exhibited by gem or brushstroke.  Each of the book&#039;s leaves has been treated like an individual artwork: fashioned from high-grammage paper, lettered with flawless script, and illustrated in masterful oils by a cast of artists.  The spine reads, &amp;quot;The Tale of Tatterclaws.&amp;quot;  Bound into the tome are some pages of creamy vellum.&lt;br /&gt;
This book contains the notes and stories of Tatterclaws&#039; journey through Elanthia.&lt;br /&gt;
&lt;br /&gt;
 Some tattered claws: These elongated claws are fashioned from mummified, moor-hued skin and wrapped with old rags.  The desiccated flesh has dried taut over the bones beneath, lending the impression of a pair of long-dead hands borrowed from their grave.&lt;br /&gt;
These are the source of Tatterclaws&#039; moniker.&lt;br /&gt;
&lt;br /&gt;
==Commerce==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws has a shop which he attends to regularly. &lt;br /&gt;
&lt;br /&gt;
[https://ps.lichproject.org/shops/2980 Tatterclaws Outfitting]&lt;br /&gt;
&lt;br /&gt;
There are several items Tatterclaws has been seeking for many years, including: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lost Treasures&lt;br /&gt;
|-&lt;br /&gt;
| A rusty goblinsticker&lt;br /&gt;
| A shapeless black orb of cobwebs&lt;br /&gt;
|-&lt;br /&gt;
| A rusty roltonsticker&lt;br /&gt;
| A massive husk&lt;br /&gt;
|-&lt;br /&gt;
| A goblin battle cloak&lt;br /&gt;
| A hollowed-out blighted newt corpse&lt;br /&gt;
|-&lt;br /&gt;
| A tattered goblin battle harness&lt;br /&gt;
| A vile green rotting hide cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On a commission basis, Tatterclaws will dig his claws into your locker and help you sell the contents, provided the items are above a certain value.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws does not use weapons or shields, but instead practices unarmed combat, confronting his opponents in the open and with empty hands. He specializes in fighting groups of multiple opponents.&lt;br /&gt;
&lt;br /&gt;
==Honors==&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124, Alefest: Second Place Roshambo Championship&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124: Winner, Tales from the Undead War Lore Competition&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws enjoys giving back to the community through writing guides, including:&lt;br /&gt;
&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players]]&lt;br /&gt;
&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222512</id>
		<title>Tatterclaws (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222512"/>
		<updated>2024-07-13T15:03:34Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tatterclaws-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Tatterclaws&#039;s player using Dall-E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt; ]]&lt;br /&gt;
&#039;&#039;&#039;Tatterclaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Tatterclaws&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Half-Sylvan&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|title=Catacomb Crawler&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Master in the Order of Voln&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Bounties, Spirit Beasts, Reim&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Good friends, coffee, and treasure-hunting, by crypt or locker&lt;br /&gt;
|dislikes=Goblins, with a vengeance&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=Married&lt;br /&gt;
|friend= &lt;br /&gt;
|loved=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= Memberships&lt;br /&gt;
|CHE= [[House Sylvanfair]] (pending)&lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= &lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;Start with curiosity, proceed with understanding, and finish with kindness.&amp;quot; ~Tatterclaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws always seems to have one foot in each world: Half-Sylvan, Half-not; half-forest dweller, half-alleyway walker; half-protector, half-slayer; half-merchant, half-philanthropist. He wanders the woods and streets of Elanthia seeking bounties, helping his fellow adventurers, and discovering his place in the world. He appears to reside in the abandoned crypts under Wehnimer&#039;s Landing, though he has also been seen resting in the Dragonsclaw Forest outside of town.&lt;br /&gt;
&lt;br /&gt;
Ancestrally, he is part of the Sylvan diaspora. His family history, though he recognizes it may be apocryphal, claims to tie his lineage to the Eranishal, the group of 170 ranger-like scouts led by Oriahn Desechal, who joined the Elves to fight against Despana. Another family tale links him as a descendant of Alandalor, whose name means &amp;quot;the lost is found,&amp;quot; the first human adopted by the Sylvans, and who ultimately became a respected healer.&lt;br /&gt;
&lt;br /&gt;
Aligning with the worldview of his Sylvan lineage, Tatterclaws views his friends and communities as part of his larger family in the world. Curiously, he makes it clear that he is married, but speaks little of his spouse or family, and always with a strange air of simultaneous tragedy and hopefulness.&lt;br /&gt;
&lt;br /&gt;
==Curios==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws is a collector who has acquired a number of oddities and curiosities during his many years traveling the world. Some notable belongings are below: &lt;br /&gt;
&lt;br /&gt;
 A beckoning nedum vereri hand: Though ancient and long-bloodless, the lithe physique and a branded symbol of the Temple of Love suggest this relic once belonged to a nedum vereri.  Its long, delicate fingers have been frozen by rigor mortis in a beckoning gesture.  A witchwood lining inside the wrist allows the appendage to contain liquids within. &lt;br /&gt;
This hand lures the soul to remain in the body by functioning as a white flask. If you&#039;re lucky enough to be rescued by Tatterclaws, you may be gifted with a drink. Don&#039;t worry about holding your nose; you&#039;re already dead.&lt;br /&gt;
&lt;br /&gt;
 A wizened crypt rat: The eyes of this ancient-looking rat are clouded milk-white, but its claws, though ragged, remain sharp.  Its fur has long since silvered.  However, the years seem only to have lengthened its mass of slender, hoary whiskers, which twitch curiously.  The rat observes its surroundings with a weary, apathetic air.  The crypt rat looks to be in pretty good shape.&lt;br /&gt;
This rat accompanies Tatterclaws in his many crypt-diving adventures. Tatterclaws insists he&#039;s tame, but there&#039;s little evidence thereof.&lt;br /&gt;
&lt;br /&gt;
 An immense illuminated tome: You see an immense illuminated tome.  The cover of this enormous volume is practically a full-sized painting in itself.  Gilt vinework crawls through a vivid paradise of Elanthian flora and fauna, its every detail exhibited by gem or brushstroke.  Each of the book&#039;s leaves has been treated like an individual artwork: fashioned from high-grammage paper, lettered with flawless script, and illustrated in masterful oils by a cast of artists.  The spine reads, &amp;quot;The Tale of Tatterclaws.&amp;quot;  Bound into the tome are some pages of creamy vellum.&lt;br /&gt;
This book contains the notes and stories of Tatterclaws&#039; journey through Elanthia.&lt;br /&gt;
&lt;br /&gt;
 Some tattered claws: These elongated claws are fashioned from mummified, moor-hued skin and wrapped with old rags.  The desiccated flesh has dried taut over the bones beneath, lending the impression of a pair of long-dead hands borrowed from their grave.&lt;br /&gt;
These are the source of Tatterclaws&#039; moniker.&lt;br /&gt;
&lt;br /&gt;
There are several items Tatterclaws has been seeking for many years, including: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lost Treasures&lt;br /&gt;
|-&lt;br /&gt;
| A rusty goblinsticker&lt;br /&gt;
| A shapeless black orb of cobwebs&lt;br /&gt;
|-&lt;br /&gt;
| A rusty roltonsticker&lt;br /&gt;
| A massive husk&lt;br /&gt;
|-&lt;br /&gt;
| A goblin battle cloak&lt;br /&gt;
| A hollowed-out blighted newt corpse&lt;br /&gt;
|-&lt;br /&gt;
| A tattered goblin battle harness&lt;br /&gt;
| A vile green rotting hide cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws does not use weapons or shields, but instead practices unarmed combat, confronting his opponents in the open and with empty hands. He specializes in fighting groups of multiple opponents.&lt;br /&gt;
&lt;br /&gt;
==Honors==&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124, Alefest: Second Place Roshambo Championship&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124: Winner, Tales from the Undead War Lore Competition&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws enjoys giving back to the community through writing guides, including:&lt;br /&gt;
&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players]]&lt;br /&gt;
&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222511</id>
		<title>Tatterclaws (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222511"/>
		<updated>2024-07-13T15:03:23Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tatterclaws-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Tatterclaws&#039;s player using Dall-E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt; ]]&lt;br /&gt;
&#039;&#039;&#039;Tatterclaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Tatterclaws&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Half-Sylvan&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|title=Catacomb Crawler&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Master in the Order of Voln&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Bounties, Spirit Beasts, Reim&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Good friends, coffee, and treasure-hunting, by crypt or locker&lt;br /&gt;
|dislikes=Goblins, with a vengeance&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=Married&lt;br /&gt;
|friend= &lt;br /&gt;
|loved=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= Memberships&lt;br /&gt;
|CHE= [[House Sylvanfair]] (pending)&lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= &lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;Start with curiosity, proceed with understanding, and finish with kindness.&amp;quot; ~Tatterclaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws always seems to have one foot in each world: Half-Sylvan, Half-not; half-forest dweller, half-alleyway walker; half-protector, half-slayer; half-merchant, half-philanthropist. He wanders the woods and streets of Elanthia seeking bounties, helping his fellow adventurers, and discovering his place in the world. He appears to reside in the abandoned crypts under Wehnimer&#039;s Landing, though he has also been seen resting in the Dragonsclaw Forest outside of town.&lt;br /&gt;
&lt;br /&gt;
Ancestrally, he is part of the Sylvan diaspora. His family history, though he recognizes it may be apocryphal, claims to tie his lineage to the Eranishal, the group of 170 ranger-like scouts led by Oriahn Desechal, who joined the Elves to fight against Despana. Another family tale links him as a descendant of Alandalor, whose name means &amp;quot;the lost is found,&amp;quot; the first human adopted by the Sylvans, and who ultimately became a respected healer.&lt;br /&gt;
&lt;br /&gt;
Akin to the worldview of his Sylvan lineage, Tatterclaws views his friends and communities as part of his larger family in the world. Curiously, he makes it clear that he is married, but speaks little of his spouse or family, and always with a strange air of simultaneous tragedy and hopefulness.&lt;br /&gt;
&lt;br /&gt;
==Curios==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws is a collector who has acquired a number of oddities and curiosities during his many years traveling the world. Some notable belongings are below: &lt;br /&gt;
&lt;br /&gt;
 A beckoning nedum vereri hand: Though ancient and long-bloodless, the lithe physique and a branded symbol of the Temple of Love suggest this relic once belonged to a nedum vereri.  Its long, delicate fingers have been frozen by rigor mortis in a beckoning gesture.  A witchwood lining inside the wrist allows the appendage to contain liquids within. &lt;br /&gt;
This hand lures the soul to remain in the body by functioning as a white flask. If you&#039;re lucky enough to be rescued by Tatterclaws, you may be gifted with a drink. Don&#039;t worry about holding your nose; you&#039;re already dead.&lt;br /&gt;
&lt;br /&gt;
 A wizened crypt rat: The eyes of this ancient-looking rat are clouded milk-white, but its claws, though ragged, remain sharp.  Its fur has long since silvered.  However, the years seem only to have lengthened its mass of slender, hoary whiskers, which twitch curiously.  The rat observes its surroundings with a weary, apathetic air.  The crypt rat looks to be in pretty good shape.&lt;br /&gt;
This rat accompanies Tatterclaws in his many crypt-diving adventures. Tatterclaws insists he&#039;s tame, but there&#039;s little evidence thereof.&lt;br /&gt;
&lt;br /&gt;
 An immense illuminated tome: You see an immense illuminated tome.  The cover of this enormous volume is practically a full-sized painting in itself.  Gilt vinework crawls through a vivid paradise of Elanthian flora and fauna, its every detail exhibited by gem or brushstroke.  Each of the book&#039;s leaves has been treated like an individual artwork: fashioned from high-grammage paper, lettered with flawless script, and illustrated in masterful oils by a cast of artists.  The spine reads, &amp;quot;The Tale of Tatterclaws.&amp;quot;  Bound into the tome are some pages of creamy vellum.&lt;br /&gt;
This book contains the notes and stories of Tatterclaws&#039; journey through Elanthia.&lt;br /&gt;
&lt;br /&gt;
 Some tattered claws: These elongated claws are fashioned from mummified, moor-hued skin and wrapped with old rags.  The desiccated flesh has dried taut over the bones beneath, lending the impression of a pair of long-dead hands borrowed from their grave.&lt;br /&gt;
These are the source of Tatterclaws&#039; moniker.&lt;br /&gt;
&lt;br /&gt;
There are several items Tatterclaws has been seeking for many years, including: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lost Treasures&lt;br /&gt;
|-&lt;br /&gt;
| A rusty goblinsticker&lt;br /&gt;
| A shapeless black orb of cobwebs&lt;br /&gt;
|-&lt;br /&gt;
| A rusty roltonsticker&lt;br /&gt;
| A massive husk&lt;br /&gt;
|-&lt;br /&gt;
| A goblin battle cloak&lt;br /&gt;
| A hollowed-out blighted newt corpse&lt;br /&gt;
|-&lt;br /&gt;
| A tattered goblin battle harness&lt;br /&gt;
| A vile green rotting hide cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws does not use weapons or shields, but instead practices unarmed combat, confronting his opponents in the open and with empty hands. He specializes in fighting groups of multiple opponents.&lt;br /&gt;
&lt;br /&gt;
==Honors==&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124, Alefest: Second Place Roshambo Championship&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124: Winner, Tales from the Undead War Lore Competition&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws enjoys giving back to the community through writing guides, including:&lt;br /&gt;
&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players]]&lt;br /&gt;
&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222510</id>
		<title>Tatterclaws (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222510"/>
		<updated>2024-07-13T15:02:35Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tatterclaws-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Tatterclaws&#039;s player using Dall-E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt; ]]&lt;br /&gt;
&#039;&#039;&#039;Tatterclaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Tatterclaws&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Half-Sylvan&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|title=Catacomb Crawler&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Master in the Order of Voln&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Bounties, Spirit Beasts, Reim&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Good friends, coffee, and treasure-hunting, by crypt or locker&lt;br /&gt;
|dislikes=Goblins, with a vengeance&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=Married&lt;br /&gt;
|friend= &lt;br /&gt;
|loved=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= Memberships&lt;br /&gt;
|CHE= [[House Sylvanfair]] (pending)&lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= &lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;Start with curiosity, proceed with understanding, and finish with kindness.&amp;quot; ~Tatterclaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws always seems to have one foot in each world: Half-Sylvan, Half-not; half-forest dweller, half-alleyway walker; half-protector, half-slayer; half-merchant, half-philanthropist. He wanders the woods and streets of Elanthia seeking bounties, helping his fellow adventurers, and discovering his place in the world. He appears to reside in the abandoned crypts under Wehnimer&#039;s Landing, though he has also been seen resting in the Dragonsclaw Forest outside of town.&lt;br /&gt;
&lt;br /&gt;
Ancestrally, he is part of the Sylvan diaspora. His family history, though he recognizes it may be apocryphal, claims to tie his lineage to the Eranishal, the group of 170 ranger-like scouts led by Oriahn Desechal, who joined the Elves to fight against Despana. Another family tale links him as a descendant of Alandalor, whose name means &amp;quot;the lost is found,&amp;quot; the first human adopted by the Sylvans, and who ultimately became a respected healer.&lt;br /&gt;
&lt;br /&gt;
Akin to the worldview of his Sylvan half, Tatterclaws views his friends and communities as part of his larger family in the world. Curiously, he makes it clear that he is married, but speaks little of his spouse or family, and always with a strange air of simultaneous tragedy and hopefulness.&lt;br /&gt;
&lt;br /&gt;
==Curios==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws is a collector who has acquired a number of oddities and curiosities during his many years traveling the world. Some notable belongings are below: &lt;br /&gt;
&lt;br /&gt;
 A beckoning nedum vereri hand: Though ancient and long-bloodless, the lithe physique and a branded symbol of the Temple of Love suggest this relic once belonged to a nedum vereri.  Its long, delicate fingers have been frozen by rigor mortis in a beckoning gesture.  A witchwood lining inside the wrist allows the appendage to contain liquids within. &lt;br /&gt;
This hand lures the soul to remain in the body by functioning as a white flask. If you&#039;re lucky enough to be rescued by Tatterclaws, you may be gifted with a drink. Don&#039;t worry about holding your nose; you&#039;re already dead.&lt;br /&gt;
&lt;br /&gt;
 A wizened crypt rat: The eyes of this ancient-looking rat are clouded milk-white, but its claws, though ragged, remain sharp.  Its fur has long since silvered.  However, the years seem only to have lengthened its mass of slender, hoary whiskers, which twitch curiously.  The rat observes its surroundings with a weary, apathetic air.  The crypt rat looks to be in pretty good shape.&lt;br /&gt;
This rat accompanies Tatterclaws in his many crypt-diving adventures. Tatterclaws insists he&#039;s tame, but there&#039;s little evidence thereof.&lt;br /&gt;
&lt;br /&gt;
 An immense illuminated tome: You see an immense illuminated tome.  The cover of this enormous volume is practically a full-sized painting in itself.  Gilt vinework crawls through a vivid paradise of Elanthian flora and fauna, its every detail exhibited by gem or brushstroke.  Each of the book&#039;s leaves has been treated like an individual artwork: fashioned from high-grammage paper, lettered with flawless script, and illustrated in masterful oils by a cast of artists.  The spine reads, &amp;quot;The Tale of Tatterclaws.&amp;quot;  Bound into the tome are some pages of creamy vellum.&lt;br /&gt;
This book contains the notes and stories of Tatterclaws&#039; journey through Elanthia.&lt;br /&gt;
&lt;br /&gt;
 Some tattered claws: These elongated claws are fashioned from mummified, moor-hued skin and wrapped with old rags.  The desiccated flesh has dried taut over the bones beneath, lending the impression of a pair of long-dead hands borrowed from their grave.&lt;br /&gt;
These are the source of Tatterclaws&#039; moniker.&lt;br /&gt;
&lt;br /&gt;
There are several items Tatterclaws has been seeking for many years, including: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lost Treasures&lt;br /&gt;
|-&lt;br /&gt;
| A rusty goblinsticker&lt;br /&gt;
| A shapeless black orb of cobwebs&lt;br /&gt;
|-&lt;br /&gt;
| A rusty roltonsticker&lt;br /&gt;
| A massive husk&lt;br /&gt;
|-&lt;br /&gt;
| A goblin battle cloak&lt;br /&gt;
| A hollowed-out blighted newt corpse&lt;br /&gt;
|-&lt;br /&gt;
| A tattered goblin battle harness&lt;br /&gt;
| A vile green rotting hide cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws does not use weapons or shields, but instead practices unarmed combat, confronting his opponents in the open and with empty hands. He specializes in fighting groups of multiple opponents.&lt;br /&gt;
&lt;br /&gt;
==Honors==&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124, Alefest: Second Place Roshambo Championship&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124: Winner, Tales from the Undead War Lore Competition&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws enjoys giving back to the community through writing guides, including:&lt;br /&gt;
&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players]]&lt;br /&gt;
&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222509</id>
		<title>Tatterclaws (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222509"/>
		<updated>2024-07-13T14:57:28Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Curios */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tatterclaws-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Tatterclaws&#039;s player using Dall-E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt; ]]&lt;br /&gt;
&#039;&#039;&#039;Tatterclaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Tatterclaws&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Half-Sylvan&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|title=Catacomb Crawler&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Master in the Order of Voln&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Bounties, Spirit Beasts, Reim&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Good friends, coffee, and treasure-hunting, by crypt or locker&lt;br /&gt;
|dislikes=Goblins, with a vengeance&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=Married&lt;br /&gt;
|friend= &lt;br /&gt;
|loved=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= Memberships&lt;br /&gt;
|CHE= [[House Sylvanfair]] (pending)&lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= &lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;Start with curiosity, proceed with understanding, and finish with kindness.&amp;quot; ~Tatterclaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws always seems to have one foot in each world: Half-Sylvan, Half-Human; half-forest dweller, half-alleyway walker; half-protector, half-slayer; half-merchant, half-philanthropist. He wanders the woods and streets of Elanthia seeking bounties, helping his fellow adventurers, and discovering his place in the world. He appears to reside in the abandoned crypts under Wehnimer&#039;s Landing, though he has also been seen resting in the Dragonsclaw Forest outside of town.&lt;br /&gt;
&lt;br /&gt;
Ancestrally, he is part of the Sylvan diaspora. His family history, though he recognizes it may be apocryphal, claims to tie his lineage to the Eranishal, the group of 170 ranger-like scouts led by Oriahn Desechal, who joined the Elves to fight against Despana. Another family tale links him as a descendant of Alandalor, whose name means &amp;quot;the lost is found,&amp;quot; the first human adopted by the Sylvans, and who ultimately became a respected healer.&lt;br /&gt;
&lt;br /&gt;
==Curios==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws is a collector who has acquired a number of oddities and curiosities during his many years traveling the world. Some notable belongings are below: &lt;br /&gt;
&lt;br /&gt;
 A beckoning nedum vereri hand: Though ancient and long-bloodless, the lithe physique and a branded symbol of the Temple of Love suggest this relic once belonged to a nedum vereri.  Its long, delicate fingers have been frozen by rigor mortis in a beckoning gesture.  A witchwood lining inside the wrist allows the appendage to contain liquids within. &lt;br /&gt;
This hand lures the soul to remain in the body by functioning as a white flask. If you&#039;re lucky enough to be rescued by Tatterclaws, you may be gifted with a drink. Don&#039;t worry about holding your nose; you&#039;re already dead.&lt;br /&gt;
&lt;br /&gt;
 A wizened crypt rat: The eyes of this ancient-looking rat are clouded milk-white, but its claws, though ragged, remain sharp.  Its fur has long since silvered.  However, the years seem only to have lengthened its mass of slender, hoary whiskers, which twitch curiously.  The rat observes its surroundings with a weary, apathetic air.  The crypt rat looks to be in pretty good shape.&lt;br /&gt;
This rat accompanies Tatterclaws in his many crypt-diving adventures. Tatterclaws insists he&#039;s tame, but there&#039;s little evidence thereof.&lt;br /&gt;
&lt;br /&gt;
 An immense illuminated tome: You see an immense illuminated tome.  The cover of this enormous volume is practically a full-sized painting in itself.  Gilt vinework crawls through a vivid paradise of Elanthian flora and fauna, its every detail exhibited by gem or brushstroke.  Each of the book&#039;s leaves has been treated like an individual artwork: fashioned from high-grammage paper, lettered with flawless script, and illustrated in masterful oils by a cast of artists.  The spine reads, &amp;quot;The Tale of Tatterclaws.&amp;quot;  Bound into the tome are some pages of creamy vellum.&lt;br /&gt;
This book contains the notes and stories of Tatterclaws&#039; journey through Elanthia.&lt;br /&gt;
&lt;br /&gt;
 Some tattered claws: These elongated claws are fashioned from mummified, moor-hued skin and wrapped with old rags.  The desiccated flesh has dried taut over the bones beneath, lending the impression of a pair of long-dead hands borrowed from their grave.&lt;br /&gt;
These are the source of Tatterclaws&#039; moniker.&lt;br /&gt;
&lt;br /&gt;
There are several items Tatterclaws has been seeking for many years, including: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lost Treasures&lt;br /&gt;
|-&lt;br /&gt;
| A rusty goblinsticker&lt;br /&gt;
| A shapeless black orb of cobwebs&lt;br /&gt;
|-&lt;br /&gt;
| A rusty roltonsticker&lt;br /&gt;
| A massive husk&lt;br /&gt;
|-&lt;br /&gt;
| A goblin battle cloak&lt;br /&gt;
| A hollowed-out blighted newt corpse&lt;br /&gt;
|-&lt;br /&gt;
| A tattered goblin battle harness&lt;br /&gt;
| A vile green rotting hide cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws does not use weapons or shields, but instead practices unarmed combat, confronting his opponents in the open and with empty hands. He specializes in fighting groups of multiple opponents.&lt;br /&gt;
&lt;br /&gt;
==Honors==&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124, Alefest: Second Place Roshambo Championship&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124: Winner, Tales from the Undead War Lore Competition&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws enjoys giving back to the community through writing guides, including:&lt;br /&gt;
&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players]]&lt;br /&gt;
&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222508</id>
		<title>Tatterclaws (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222508"/>
		<updated>2024-07-13T14:57:16Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Curios */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tatterclaws-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Tatterclaws&#039;s player using Dall-E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt; ]]&lt;br /&gt;
&#039;&#039;&#039;Tatterclaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Tatterclaws&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Half-Sylvan&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|title=Catacomb Crawler&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Master in the Order of Voln&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Bounties, Spirit Beasts, Reim&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Good friends, coffee, and treasure-hunting, by crypt or locker&lt;br /&gt;
|dislikes=Goblins, with a vengeance&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=Married&lt;br /&gt;
|friend= &lt;br /&gt;
|loved=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= Memberships&lt;br /&gt;
|CHE= [[House Sylvanfair]] (pending)&lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= &lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;Start with curiosity, proceed with understanding, and finish with kindness.&amp;quot; ~Tatterclaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws always seems to have one foot in each world: Half-Sylvan, Half-Human; half-forest dweller, half-alleyway walker; half-protector, half-slayer; half-merchant, half-philanthropist. He wanders the woods and streets of Elanthia seeking bounties, helping his fellow adventurers, and discovering his place in the world. He appears to reside in the abandoned crypts under Wehnimer&#039;s Landing, though he has also been seen resting in the Dragonsclaw Forest outside of town.&lt;br /&gt;
&lt;br /&gt;
Ancestrally, he is part of the Sylvan diaspora. His family history, though he recognizes it may be apocryphal, claims to tie his lineage to the Eranishal, the group of 170 ranger-like scouts led by Oriahn Desechal, who joined the Elves to fight against Despana. Another family tale links him as a descendant of Alandalor, whose name means &amp;quot;the lost is found,&amp;quot; the first human adopted by the Sylvans, and who ultimately became a respected healer.&lt;br /&gt;
&lt;br /&gt;
==Curios==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws is a collector who has acquired a number of oddities and curiosities during his many years traveling the world. Some of his favorites are: &lt;br /&gt;
&lt;br /&gt;
 A beckoning nedum vereri hand: Though ancient and long-bloodless, the lithe physique and a branded symbol of the Temple of Love suggest this relic once belonged to a nedum vereri.  Its long, delicate fingers have been frozen by rigor mortis in a beckoning gesture.  A witchwood lining inside the wrist allows the appendage to contain liquids within. &lt;br /&gt;
This hand lures the soul to remain in the body by functioning as a white flask. If you&#039;re lucky enough to be rescued by Tatterclaws, you may be gifted with a drink. Don&#039;t worry about holding your nose; you&#039;re already dead.&lt;br /&gt;
&lt;br /&gt;
 A wizened crypt rat: The eyes of this ancient-looking rat are clouded milk-white, but its claws, though ragged, remain sharp.  Its fur has long since silvered.  However, the years seem only to have lengthened its mass of slender, hoary whiskers, which twitch curiously.  The rat observes its surroundings with a weary, apathetic air.  The crypt rat looks to be in pretty good shape.&lt;br /&gt;
This rat accompanies Tatterclaws in his many crypt-diving adventures. Tatterclaws insists he&#039;s tame, but there&#039;s little evidence thereof.&lt;br /&gt;
&lt;br /&gt;
 An immense illuminated tome: You see an immense illuminated tome.  The cover of this enormous volume is practically a full-sized painting in itself.  Gilt vinework crawls through a vivid paradise of Elanthian flora and fauna, its every detail exhibited by gem or brushstroke.  Each of the book&#039;s leaves has been treated like an individual artwork: fashioned from high-grammage paper, lettered with flawless script, and illustrated in masterful oils by a cast of artists.  The spine reads, &amp;quot;The Tale of Tatterclaws.&amp;quot;  Bound into the tome are some pages of creamy vellum.&lt;br /&gt;
This book contains the notes and stories of Tatterclaws&#039; journey through Elanthia.&lt;br /&gt;
&lt;br /&gt;
 Some tattered claws: These elongated claws are fashioned from mummified, moor-hued skin and wrapped with old rags.  The desiccated flesh has dried taut over the bones beneath, lending the impression of a pair of long-dead hands borrowed from their grave.&lt;br /&gt;
These are the source of Tatterclaws&#039; moniker.&lt;br /&gt;
&lt;br /&gt;
There are several items Tatterclaws has been seeking for many years, including: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lost Treasures&lt;br /&gt;
|-&lt;br /&gt;
| A rusty goblinsticker&lt;br /&gt;
| A shapeless black orb of cobwebs&lt;br /&gt;
|-&lt;br /&gt;
| A rusty roltonsticker&lt;br /&gt;
| A massive husk&lt;br /&gt;
|-&lt;br /&gt;
| A goblin battle cloak&lt;br /&gt;
| A hollowed-out blighted newt corpse&lt;br /&gt;
|-&lt;br /&gt;
| A tattered goblin battle harness&lt;br /&gt;
| A vile green rotting hide cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws does not use weapons or shields, but instead practices unarmed combat, confronting his opponents in the open and with empty hands. He specializes in fighting groups of multiple opponents.&lt;br /&gt;
&lt;br /&gt;
==Honors==&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124, Alefest: Second Place Roshambo Championship&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124: Winner, Tales from the Undead War Lore Competition&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws enjoys giving back to the community through writing guides, including:&lt;br /&gt;
&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players]]&lt;br /&gt;
&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222507</id>
		<title>Tatterclaws (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222507"/>
		<updated>2024-07-13T14:57:04Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Curio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tatterclaws-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Tatterclaws&#039;s player using Dall-E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt; ]]&lt;br /&gt;
&#039;&#039;&#039;Tatterclaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Tatterclaws&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Half-Sylvan&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|title=Catacomb Crawler&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Master in the Order of Voln&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Bounties, Spirit Beasts, Reim&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Good friends, coffee, and treasure-hunting, by crypt or locker&lt;br /&gt;
|dislikes=Goblins, with a vengeance&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=Married&lt;br /&gt;
|friend= &lt;br /&gt;
|loved=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= Memberships&lt;br /&gt;
|CHE= [[House Sylvanfair]] (pending)&lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= &lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;Start with curiosity, proceed with understanding, and finish with kindness.&amp;quot; ~Tatterclaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws always seems to have one foot in each world: Half-Sylvan, Half-Human; half-forest dweller, half-alleyway walker; half-protector, half-slayer; half-merchant, half-philanthropist. He wanders the woods and streets of Elanthia seeking bounties, helping his fellow adventurers, and discovering his place in the world. He appears to reside in the abandoned crypts under Wehnimer&#039;s Landing, though he has also been seen resting in the Dragonsclaw Forest outside of town.&lt;br /&gt;
&lt;br /&gt;
Ancestrally, he is part of the Sylvan diaspora. His family history, though he recognizes it may be apocryphal, claims to tie his lineage to the Eranishal, the group of 170 ranger-like scouts led by Oriahn Desechal, who joined the Elves to fight against Despana. Another family tale links him as a descendant of Alandalor, whose name means &amp;quot;the lost is found,&amp;quot; the first human adopted by the Sylvans, and who ultimately became a respected healer.&lt;br /&gt;
&lt;br /&gt;
==Curios==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws has acquired a number of oddities and curiosities during his many years traveling the world. Some of his favorites are: &lt;br /&gt;
&lt;br /&gt;
 A beckoning nedum vereri hand: Though ancient and long-bloodless, the lithe physique and a branded symbol of the Temple of Love suggest this relic once belonged to a nedum vereri.  Its long, delicate fingers have been frozen by rigor mortis in a beckoning gesture.  A witchwood lining inside the wrist allows the appendage to contain liquids within. &lt;br /&gt;
This hand lures the soul to remain in the body by functioning as a white flask. If you&#039;re lucky enough to be rescued by Tatterclaws, you may be gifted with a drink. Don&#039;t worry about holding your nose; you&#039;re already dead.&lt;br /&gt;
&lt;br /&gt;
 A wizened crypt rat: The eyes of this ancient-looking rat are clouded milk-white, but its claws, though ragged, remain sharp.  Its fur has long since silvered.  However, the years seem only to have lengthened its mass of slender, hoary whiskers, which twitch curiously.  The rat observes its surroundings with a weary, apathetic air.  The crypt rat looks to be in pretty good shape.&lt;br /&gt;
This rat accompanies Tatterclaws in his many crypt-diving adventures. Tatterclaws insists he&#039;s tame, but there&#039;s little evidence thereof.&lt;br /&gt;
&lt;br /&gt;
 An immense illuminated tome: You see an immense illuminated tome.  The cover of this enormous volume is practically a full-sized painting in itself.  Gilt vinework crawls through a vivid paradise of Elanthian flora and fauna, its every detail exhibited by gem or brushstroke.  Each of the book&#039;s leaves has been treated like an individual artwork: fashioned from high-grammage paper, lettered with flawless script, and illustrated in masterful oils by a cast of artists.  The spine reads, &amp;quot;The Tale of Tatterclaws.&amp;quot;  Bound into the tome are some pages of creamy vellum.&lt;br /&gt;
This book contains the notes and stories of Tatterclaws&#039; journey through Elanthia.&lt;br /&gt;
&lt;br /&gt;
 Some tattered claws: These elongated claws are fashioned from mummified, moor-hued skin and wrapped with old rags.  The desiccated flesh has dried taut over the bones beneath, lending the impression of a pair of long-dead hands borrowed from their grave.&lt;br /&gt;
These are the source of Tatterclaws&#039; moniker.&lt;br /&gt;
&lt;br /&gt;
There are several items Tatterclaws has been seeking for many years, including: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lost Treasures&lt;br /&gt;
|-&lt;br /&gt;
| A rusty goblinsticker&lt;br /&gt;
| A shapeless black orb of cobwebs&lt;br /&gt;
|-&lt;br /&gt;
| A rusty roltonsticker&lt;br /&gt;
| A massive husk&lt;br /&gt;
|-&lt;br /&gt;
| A goblin battle cloak&lt;br /&gt;
| A hollowed-out blighted newt corpse&lt;br /&gt;
|-&lt;br /&gt;
| A tattered goblin battle harness&lt;br /&gt;
| A vile green rotting hide cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws does not use weapons or shields, but instead practices unarmed combat, confronting his opponents in the open and with empty hands. He specializes in fighting groups of multiple opponents.&lt;br /&gt;
&lt;br /&gt;
==Honors==&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124, Alefest: Second Place Roshambo Championship&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124: Winner, Tales from the Undead War Lore Competition&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws enjoys giving back to the community through writing guides, including:&lt;br /&gt;
&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players]]&lt;br /&gt;
&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222506</id>
		<title>Tatterclaws (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222506"/>
		<updated>2024-07-13T14:56:55Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tatterclaws-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Tatterclaws&#039;s player using Dall-E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt; ]]&lt;br /&gt;
&#039;&#039;&#039;Tatterclaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Tatterclaws&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Half-Sylvan&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|title=Catacomb Crawler&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Master in the Order of Voln&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Bounties, Spirit Beasts, Reim&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Good friends, coffee, and treasure-hunting, by crypt or locker&lt;br /&gt;
|dislikes=Goblins, with a vengeance&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=Married&lt;br /&gt;
|friend= &lt;br /&gt;
|loved=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= Memberships&lt;br /&gt;
|CHE= [[House Sylvanfair]] (pending)&lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= &lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;Start with curiosity, proceed with understanding, and finish with kindness.&amp;quot; ~Tatterclaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws always seems to have one foot in each world: Half-Sylvan, Half-Human; half-forest dweller, half-alleyway walker; half-protector, half-slayer; half-merchant, half-philanthropist. He wanders the woods and streets of Elanthia seeking bounties, helping his fellow adventurers, and discovering his place in the world. He appears to reside in the abandoned crypts under Wehnimer&#039;s Landing, though he has also been seen resting in the Dragonsclaw Forest outside of town.&lt;br /&gt;
&lt;br /&gt;
Ancestrally, he is part of the Sylvan diaspora. His family history, though he recognizes it may be apocryphal, claims to tie his lineage to the Eranishal, the group of 170 ranger-like scouts led by Oriahn Desechal, who joined the Elves to fight against Despana. Another family tale links him as a descendant of Alandalor, whose name means &amp;quot;the lost is found,&amp;quot; the first human adopted by the Sylvans, and who ultimately became a respected healer.&lt;br /&gt;
&lt;br /&gt;
==Curio==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws has acquired a number of oddities and curiosities during his many years traveling the world. Some of his favorites are: &lt;br /&gt;
&lt;br /&gt;
 A beckoning nedum vereri hand: Though ancient and long-bloodless, the lithe physique and a branded symbol of the Temple of Love suggest this relic once belonged to a nedum vereri.  Its long, delicate fingers have been frozen by rigor mortis in a beckoning gesture.  A witchwood lining inside the wrist allows the appendage to contain liquids within. &lt;br /&gt;
This hand lures the soul to remain in the body by functioning as a white flask. If you&#039;re lucky enough to be rescued by Tatterclaws, you may be gifted with a drink. Don&#039;t worry about holding your nose; you&#039;re already dead.&lt;br /&gt;
&lt;br /&gt;
 A wizened crypt rat: The eyes of this ancient-looking rat are clouded milk-white, but its claws, though ragged, remain sharp.  Its fur has long since silvered.  However, the years seem only to have lengthened its mass of slender, hoary whiskers, which twitch curiously.  The rat observes its surroundings with a weary, apathetic air.  The crypt rat looks to be in pretty good shape.&lt;br /&gt;
This rat accompanies Tatterclaws in his many crypt-diving adventures. Tatterclaws insists he&#039;s tame, but there&#039;s little evidence thereof.&lt;br /&gt;
&lt;br /&gt;
 An immense illuminated tome: You see an immense illuminated tome.  The cover of this enormous volume is practically a full-sized painting in itself.  Gilt vinework crawls through a vivid paradise of Elanthian flora and fauna, its every detail exhibited by gem or brushstroke.  Each of the book&#039;s leaves has been treated like an individual artwork: fashioned from high-grammage paper, lettered with flawless script, and illustrated in masterful oils by a cast of artists.  The spine reads, &amp;quot;The Tale of Tatterclaws.&amp;quot;  Bound into the tome are some pages of creamy vellum.&lt;br /&gt;
This book contains the notes and stories of Tatterclaws&#039; journey through Elanthia.&lt;br /&gt;
&lt;br /&gt;
 Some tattered claws: These elongated claws are fashioned from mummified, moor-hued skin and wrapped with old rags.  The desiccated flesh has dried taut over the bones beneath, lending the impression of a pair of long-dead hands borrowed from their grave.&lt;br /&gt;
These are the source of Tatterclaws&#039; moniker.&lt;br /&gt;
&lt;br /&gt;
There are several items Tatterclaws has been seeking for many years, including: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lost Treasures&lt;br /&gt;
|-&lt;br /&gt;
| A rusty goblinsticker&lt;br /&gt;
| A shapeless black orb of cobwebs&lt;br /&gt;
|-&lt;br /&gt;
| A rusty roltonsticker&lt;br /&gt;
| A massive husk&lt;br /&gt;
|-&lt;br /&gt;
| A goblin battle cloak&lt;br /&gt;
| A hollowed-out blighted newt corpse&lt;br /&gt;
|-&lt;br /&gt;
| A tattered goblin battle harness&lt;br /&gt;
| A vile green rotting hide cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws does not use weapons or shields, but instead practices unarmed combat, confronting his opponents in the open and with empty hands. He specializes in fighting groups of multiple opponents.&lt;br /&gt;
&lt;br /&gt;
==Honors==&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124, Alefest: Second Place Roshambo Championship&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124: Winner, Tales from the Undead War Lore Competition&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws enjoys giving back to the community through writing guides, including:&lt;br /&gt;
&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players]]&lt;br /&gt;
&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222505</id>
		<title>Tatterclaws (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222505"/>
		<updated>2024-07-13T14:54:19Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Curio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tatterclaws-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Tatterclaws&#039;s player using Dall-E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt; ]]&lt;br /&gt;
&#039;&#039;&#039;Tatterclaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Tatterclaws&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Half-Sylvan&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|title=Catacomb Crawler&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Master in the Order of Voln&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Bounties, Spirit Beasts, Reim&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Good friends, coffee, and treasure-hunting, by crypt or locker&lt;br /&gt;
|dislikes=Goblins, with a vengeance&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=Married&lt;br /&gt;
|friend= &lt;br /&gt;
|loved=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= Memberships&lt;br /&gt;
|CHE= [[House Sylvanfair]] (pending)&lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= &lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;Start with curiosity, proceed with understanding, and finish with kindness.&amp;quot; ~Tatterclaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws always seems to have one foot in each world: Half-Sylvan, Half-Human; half-forest dweller, half-alleyway walker; half-protector, half-slayer; half-merchant, half-philanthropist. He wanders the woods and streets of Elanthia seeking bounties, helping his fellow adventurers, and discovering his place in the world. He appears to reside in the abandoned crypts under Wehnimer&#039;s Landing, though he has also been seen resting in the Dragonsclaw Forest outside of town.&lt;br /&gt;
&lt;br /&gt;
Ancestrally, he is part of the Sylvan diaspora. His family history, though he recognizes it may be apocryphal, claims to tie his lineage to the Eranishal, the group of 170 ranger-like scouts led by Oriahn Desechal, who joined the Elves to fight against Despana. Another family tale links him as a descendant of Alandalor, whose name means &amp;quot;the lost is found,&amp;quot; the first human adopted by the Sylvans, and who ultimately became a respected healer.&lt;br /&gt;
&lt;br /&gt;
==Curio==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws has acquired a number of oddities and curiosities during his many years traveling the world. Some of his favorites are: &lt;br /&gt;
&lt;br /&gt;
 A beckoning nedum vereri hand: Though ancient and long-bloodless, the lithe physique and a branded symbol of the Temple of Love suggest this relic once belonged to a nedum vereri.  Its long, delicate fingers have been frozen by rigor mortis in a beckoning gesture.  A witchwood lining inside the wrist allows the appendage to contain liquids within. &lt;br /&gt;
This hand lures the soul to remain in the body by functioning as a white flask. If you&#039;re lucky enough to be rescued by Tatterclaws, you may be gifted with a drink. Don&#039;t worry about holding your nose; you&#039;re already dead.&lt;br /&gt;
&lt;br /&gt;
 A wizened crypt rat: The eyes of this ancient-looking rat are clouded milk-white, but its claws, though ragged, remain sharp.  Its fur has long since silvered.  However, the years seem only to have lengthened its mass of slender, hoary whiskers, which twitch curiously.  The rat observes its surroundings with a weary, apathetic air.  The crypt rat looks to be in pretty good shape.&lt;br /&gt;
This rat accompanies Tatterclaws in his many crypt-diving adventures. Tatterclaws insists he&#039;s tame, but there&#039;s little evidence thereof.&lt;br /&gt;
&lt;br /&gt;
 An immense illuminated tome: You see an immense illuminated tome.  The cover of this enormous volume is practically a full-sized painting in itself.  Gilt vinework crawls through a vivid paradise of Elanthian flora and fauna, its every detail exhibited by gem or brushstroke.  Each of the book&#039;s leaves has been treated like an individual artwork: fashioned from high-grammage paper, lettered with flawless script, and illustrated in masterful oils by a cast of artists.  The spine reads, &amp;quot;The Tale of Tatterclaws.&amp;quot;  Bound into the tome are some pages of creamy vellum.&lt;br /&gt;
This book contains the notes and stories of Tatterclaws&#039; journey through Elanthia.&lt;br /&gt;
&lt;br /&gt;
 Some tattered claws: These elongated claws are fashioned from mummified, moor-hued skin and wrapped with old rags.  The desiccated flesh has dried taut over the bones beneath, lending the impression of a pair of long-dead hands borrowed from their grave.&lt;br /&gt;
These are the source of Tatterclaws&#039; moniker.&lt;br /&gt;
&lt;br /&gt;
There are several items Tatterclaws has been seeking for many years, including: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lost Treasures&lt;br /&gt;
|-&lt;br /&gt;
| A rusty goblinsticker&lt;br /&gt;
| A shapeless black orb of cobwebs&lt;br /&gt;
|-&lt;br /&gt;
| A rusty roltonsticker&lt;br /&gt;
| A massive husk&lt;br /&gt;
|-&lt;br /&gt;
| A goblin battle cloak&lt;br /&gt;
| A hollowed-out blighted newt corpse&lt;br /&gt;
|-&lt;br /&gt;
| A tattered goblin battle harness&lt;br /&gt;
| A vile green rotting hide cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws does not use weapons or shields, but instead practices unarmed combat, confronting his opponents in the open and with empty hands. He specializes in fighting groups of multiple opponents.&lt;br /&gt;
&lt;br /&gt;
==Honors==&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124, Alefest: Second Place Roshambo Championship&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124: Winner, Tales from the Undead War Lore Competition&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws enjoys giving back to the community through writing guides, including:&lt;br /&gt;
&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players]]&lt;br /&gt;
&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222504</id>
		<title>Tatterclaws (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222504"/>
		<updated>2024-07-13T14:53:59Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Curio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tatterclaws-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Tatterclaws&#039;s player using Dall-E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt; ]]&lt;br /&gt;
&#039;&#039;&#039;Tatterclaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Tatterclaws&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Half-Sylvan&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|title=Catacomb Crawler&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Master in the Order of Voln&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Bounties, Spirit Beasts, Reim&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Good friends, coffee, and treasure-hunting, by crypt or locker&lt;br /&gt;
|dislikes=Goblins, with a vengeance&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=Married&lt;br /&gt;
|friend= &lt;br /&gt;
|loved=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= Memberships&lt;br /&gt;
|CHE= [[House Sylvanfair]] (pending)&lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= &lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;Start with curiosity, proceed with understanding, and finish with kindness.&amp;quot; ~Tatterclaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws always seems to have one foot in each world: Half-Sylvan, Half-Human; half-forest dweller, half-alleyway walker; half-protector, half-slayer; half-merchant, half-philanthropist. He wanders the woods and streets of Elanthia seeking bounties, helping his fellow adventurers, and discovering his place in the world. He appears to reside in the abandoned crypts under Wehnimer&#039;s Landing, though he has also been seen resting in the Dragonsclaw Forest outside of town.&lt;br /&gt;
&lt;br /&gt;
Ancestrally, he is part of the Sylvan diaspora. His family history, though he recognizes it may be apocryphal, claims to tie his lineage to the Eranishal, the group of 170 ranger-like scouts led by Oriahn Desechal, who joined the Elves to fight against Despana. Another family tale links him as a descendant of Alandalor, whose name means &amp;quot;the lost is found,&amp;quot; the first human adopted by the Sylvans, and who ultimately became a respected healer.&lt;br /&gt;
&lt;br /&gt;
==Curio==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws has acquired a number of oddities and curiosities during his many years traveling the world. Some of his favorites are: &lt;br /&gt;
&lt;br /&gt;
 A beckoning nedum vereri hand: Though ancient and long-bloodless, the lithe physique and a branded symbol of the Temple of Love suggest this relic once belonged to a nedum vereri.  Its long, delicate fingers have been frozen by rigor mortis in a beckoning gesture.  A witchwood lining inside the wrist allows the appendage to contain liquids within. &lt;br /&gt;
This hand lures the soul to remain in the body by functioning as a white flask. If you&#039;re lucky enough to be rescued by Tatterclaws, you may be gifted with a drink. Don&#039;t worry about holding your nose; you&#039;re already dead.&lt;br /&gt;
&lt;br /&gt;
 A wizened crypt rat: The eyes of this ancient-looking rat are clouded milk-white, but its claws, though ragged, remain sharp.  Its fur has long since silvered.  However, the years seem only to have lengthened its mass of slender, hoary whiskers, which twitch curiously.  The rat observes its surroundings with a weary, apathetic air.  The crypt rat looks to be in pretty good shape.&lt;br /&gt;
This rat accompanies Tatterclaws in his many crypt-diving adventures. Tatterclaws insists he&#039;s tame, but there&#039;s little evidence thereof.&lt;br /&gt;
&lt;br /&gt;
 An immense illuminated tome: You see an immense illuminated tome.  The cover of this enormous volume is practically a full-sized painting in itself.  Gilt vinework crawls through a vivid paradise of Elanthian flora and fauna, its every detail exhibited by gem or brushstroke.  Each of the book&#039;s leaves has been treated like an individual artwork: fashioned from high-grammage paper, lettered with flawless script, and illustrated in masterful oils by a cast of artists.  The spine reads, &amp;quot;The Tale of Tatterclaws.&amp;quot;  Bound into the tome are some pages of creamy vellum.&lt;br /&gt;
This book contains the notes and stories of Tatterclaws&#039; journey through Elanthia.&lt;br /&gt;
&lt;br /&gt;
 Some tattered claws: These elongated claws are fashioned from mummified, moor-hued skin and wrapped with old rags.  The desiccated flesh has dried taut over the bones beneath, lending the impression of a pair of long-dead hands borrowed from their grave.&lt;br /&gt;
These are the source of Tatterclaws&#039; moniker.&lt;br /&gt;
&lt;br /&gt;
There are several items Tatterclaws has been seeking for many years, including: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lost Treasures&lt;br /&gt;
|-&lt;br /&gt;
| A rusty goblinsticker&lt;br /&gt;
| A shapeless black orb of cobwebs&lt;br /&gt;
|-&lt;br /&gt;
| A rusty roltonsticker&lt;br /&gt;
| A massive husk&lt;br /&gt;
|-&lt;br /&gt;
| A goblin battle cloak&lt;br /&gt;
| A hollowed-out blighted newt corpse&lt;br /&gt;
|-&lt;br /&gt;
| A tattered goblin battle harness&lt;br /&gt;
| A vile green rotting hide cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws does not use weapons or shields, but instead practices unarmed combat, confronting his opponents in the open and with empty hands. He specializes in fighting groups of multiple opponents.&lt;br /&gt;
&lt;br /&gt;
==Honors==&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124, Alefest: Second Place Roshambo Championship&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124: Winner, Tales from the Undead War Lore Competition&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws enjoys giving back to the community through writing guides, including:&lt;br /&gt;
&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players]]&lt;br /&gt;
&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222503</id>
		<title>Tatterclaws (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222503"/>
		<updated>2024-07-13T14:53:48Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Curio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tatterclaws-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Tatterclaws&#039;s player using Dall-E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt; ]]&lt;br /&gt;
&#039;&#039;&#039;Tatterclaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Tatterclaws&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Half-Sylvan&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|title=Catacomb Crawler&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Master in the Order of Voln&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Bounties, Spirit Beasts, Reim&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Good friends, coffee, and treasure-hunting, by crypt or locker&lt;br /&gt;
|dislikes=Goblins, with a vengeance&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=Married&lt;br /&gt;
|friend= &lt;br /&gt;
|loved=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= Memberships&lt;br /&gt;
|CHE= [[House Sylvanfair]] (pending)&lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= &lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;Start with curiosity, proceed with understanding, and finish with kindness.&amp;quot; ~Tatterclaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws always seems to have one foot in each world: Half-Sylvan, Half-Human; half-forest dweller, half-alleyway walker; half-protector, half-slayer; half-merchant, half-philanthropist. He wanders the woods and streets of Elanthia seeking bounties, helping his fellow adventurers, and discovering his place in the world. He appears to reside in the abandoned crypts under Wehnimer&#039;s Landing, though he has also been seen resting in the Dragonsclaw Forest outside of town.&lt;br /&gt;
&lt;br /&gt;
Ancestrally, he is part of the Sylvan diaspora. His family history, though he recognizes it may be apocryphal, claims to tie his lineage to the Eranishal, the group of 170 ranger-like scouts led by Oriahn Desechal, who joined the Elves to fight against Despana. Another family tale links him as a descendant of Alandalor, whose name means &amp;quot;the lost is found,&amp;quot; the first human adopted by the Sylvans, and who ultimately became a respected healer.&lt;br /&gt;
&lt;br /&gt;
==Curio==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws has acquired a number of oddities and curiosities during his many years traveling the world. Some of his favorites are: &lt;br /&gt;
&lt;br /&gt;
 A beckoning nedum vereri hand: Though ancient and long-bloodless, the lithe physique and a branded symbol of the Temple of Love suggest this relic once belonged to a nedum vereri.  Its long, delicate fingers have been frozen by rigor mortis in a beckoning gesture.  A witchwood lining inside the wrist allows the appendage to contain liquids within. &lt;br /&gt;
This hand lures the soul to remain in the body by functioning as a white flask. If you&#039;re lucky enough to be rescued by Tatterclaws, you may be gifted with a drink. Don&#039;t worry about holding your nose; you&#039;re already dead.&lt;br /&gt;
&lt;br /&gt;
 A wizened crypt rat: The eyes of this ancient-looking rat are clouded milk-white, but its claws, though ragged, remain sharp.  Its fur has long since silvered.  However, the years seem only to have lengthened its mass of slender, hoary whiskers, which twitch curiously.  The rat observes its surroundings with a weary, apathetic air.  The crypt rat looks to be in pretty good shape.&lt;br /&gt;
This rat accompanies Tatterclaws in his many crypt-diving adventures. Tatterclaws insists he&#039;s tame, but there&#039;s little evidence thereof.&lt;br /&gt;
&lt;br /&gt;
 An immense illuminated tome: You see an immense illuminated tome.  The cover of this enormous volume is practically a full-sized painting in itself.  Gilt vinework crawls through a vivid paradise of Elanthian flora and fauna, its every detail exhibited by gem or brushstroke.  Each of the book&#039;s leaves has been treated like an individual artwork: fashioned from high-grammage paper, lettered with flawless script, and illustrated in masterful oils by a cast of artists.  The spine reads, &amp;quot;The Tale of Tatterclaws.&amp;quot;  Bound into the tome are some pages of creamy vellum.&lt;br /&gt;
This book contains the notes and stories of Tatterclaws&#039; journey through Elanthia.&lt;br /&gt;
&lt;br /&gt;
 Some tattered claws: These elongated claws are fashioned from mummified, moor-hued skin and wrapped with old rags.  The desiccated flesh has dried taut over the bones beneath, lending the impression of a pair of long-dead hands borrowed from their grave.&lt;br /&gt;
These are the source of Tatterclaws&#039; moniker.&lt;br /&gt;
&lt;br /&gt;
There are several items Tatterclaws has been seeking for many years, including: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lost Treasures&lt;br /&gt;
! Lost Treasures&lt;br /&gt;
|-&lt;br /&gt;
| A rusty goblinsticker&lt;br /&gt;
| A shapeless black orb of cobwebs&lt;br /&gt;
|-&lt;br /&gt;
| A rusty roltonsticker&lt;br /&gt;
| A massive husk&lt;br /&gt;
|-&lt;br /&gt;
| A goblin battle cloak&lt;br /&gt;
| A hollowed-out blighted newt corpse&lt;br /&gt;
|-&lt;br /&gt;
| A tattered goblin battle harness&lt;br /&gt;
| A vile green rotting hide cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws does not use weapons or shields, but instead practices unarmed combat, confronting his opponents in the open and with empty hands. He specializes in fighting groups of multiple opponents.&lt;br /&gt;
&lt;br /&gt;
==Honors==&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124, Alefest: Second Place Roshambo Championship&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124: Winner, Tales from the Undead War Lore Competition&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws enjoys giving back to the community through writing guides, including:&lt;br /&gt;
&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players]]&lt;br /&gt;
&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222502</id>
		<title>Tatterclaws (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222502"/>
		<updated>2024-07-13T14:52:35Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Curio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tatterclaws-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Tatterclaws&#039;s player using Dall-E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt; ]]&lt;br /&gt;
&#039;&#039;&#039;Tatterclaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Tatterclaws&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Half-Sylvan&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|title=Catacomb Crawler&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Master in the Order of Voln&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Bounties, Spirit Beasts, Reim&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Good friends, coffee, and treasure-hunting, by crypt or locker&lt;br /&gt;
|dislikes=Goblins, with a vengeance&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=Married&lt;br /&gt;
|friend= &lt;br /&gt;
|loved=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= Memberships&lt;br /&gt;
|CHE= [[House Sylvanfair]] (pending)&lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= &lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;Start with curiosity, proceed with understanding, and finish with kindness.&amp;quot; ~Tatterclaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws always seems to have one foot in each world: Half-Sylvan, Half-Human; half-forest dweller, half-alleyway walker; half-protector, half-slayer; half-merchant, half-philanthropist. He wanders the woods and streets of Elanthia seeking bounties, helping his fellow adventurers, and discovering his place in the world. He appears to reside in the abandoned crypts under Wehnimer&#039;s Landing, though he has also been seen resting in the Dragonsclaw Forest outside of town.&lt;br /&gt;
&lt;br /&gt;
Ancestrally, he is part of the Sylvan diaspora. His family history, though he recognizes it may be apocryphal, claims to tie his lineage to the Eranishal, the group of 170 ranger-like scouts led by Oriahn Desechal, who joined the Elves to fight against Despana. Another family tale links him as a descendant of Alandalor, whose name means &amp;quot;the lost is found,&amp;quot; the first human adopted by the Sylvans, and who ultimately became a respected healer.&lt;br /&gt;
&lt;br /&gt;
==Curio==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws has acquired a number of oddities and curiosities during his many years traveling the world. Some of his favorites are: &lt;br /&gt;
&lt;br /&gt;
 A beckoning nedum vereri hand: Though ancient and long-bloodless, the lithe physique and a branded symbol of the Temple of Love suggest this relic once belonged to a nedum vereri.  Its long, delicate fingers have been frozen by rigor mortis in a beckoning gesture.  A witchwood lining inside the wrist allows the appendage to contain liquids within. &lt;br /&gt;
This hand lures the soul to remain in the body by functioning as a white flask. If you&#039;re lucky enough to be rescued by Tatterclaws, you may be gifted with a drink. Don&#039;t worry about holding your nose; you&#039;re already dead.&lt;br /&gt;
&lt;br /&gt;
 A wizened crypt rat: The eyes of this ancient-looking rat are clouded milk-white, but its claws, though ragged, remain sharp.  Its fur has long since silvered.  However, the years seem only to have lengthened its mass of slender, hoary whiskers, which twitch curiously.  The rat observes its surroundings with a weary, apathetic air.  The crypt rat looks to be in pretty good shape.&lt;br /&gt;
This rat accompanies Tatterclaws in his many crypt-diving adventures. Tatterclaws insists he&#039;s tame, but there&#039;s little evidence thereof.&lt;br /&gt;
&lt;br /&gt;
 An immense illuminated tome: You see an immense illuminated tome.  The cover of this enormous volume is practically a full-sized painting in itself.  Gilt vinework crawls through a vivid paradise of Elanthian flora and fauna, its every detail exhibited by gem or brushstroke.  Each of the book&#039;s leaves has been treated like an individual artwork: fashioned from high-grammage paper, lettered with flawless script, and illustrated in masterful oils by a cast of artists.  The spine reads, &amp;quot;The Tale of Tatterclaws.&amp;quot;  Bound into the tome are some pages of creamy vellum.&lt;br /&gt;
This book contains the notes and stories of Tatterclaws&#039; journey through Elanthia.&lt;br /&gt;
&lt;br /&gt;
 Some tattered claws: These elongated claws are fashioned from mummified, moor-hued skin and wrapped with old rags.  The desiccated flesh has dried taut over the bones beneath, lending the impression of a pair of long-dead hands borrowed from their grave.&lt;br /&gt;
These are the source of Tatterclaws&#039; moniker.&lt;br /&gt;
&lt;br /&gt;
There are several items Tatterclaws has been seeking for many years, including: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item List&lt;br /&gt;
|-&lt;br /&gt;
| A rusty goblinsticker&lt;br /&gt;
|-&lt;br /&gt;
| A rusty roltonsticker&lt;br /&gt;
|-&lt;br /&gt;
| A goblin battle cloak&lt;br /&gt;
|-&lt;br /&gt;
| A tattered goblin battle harness&lt;br /&gt;
|-&lt;br /&gt;
| A shapeless black orb of cobwebs&lt;br /&gt;
|-&lt;br /&gt;
| A massive husk&lt;br /&gt;
|-&lt;br /&gt;
| A hollowed-out blighted newt corpse&lt;br /&gt;
|-&lt;br /&gt;
| A vile green rotting hide cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws does not use weapons or shields, but instead practices unarmed combat, confronting his opponents in the open and with empty hands. He specializes in fighting groups of multiple opponents.&lt;br /&gt;
&lt;br /&gt;
==Honors==&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124, Alefest: Second Place Roshambo Championship&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124: Winner, Tales from the Undead War Lore Competition&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws enjoys giving back to the community through writing guides, including:&lt;br /&gt;
&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players]]&lt;br /&gt;
&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222501</id>
		<title>Tatterclaws (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222501"/>
		<updated>2024-07-13T14:50:42Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: /* Curio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tatterclaws-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Tatterclaws&#039;s player using Dall-E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt; ]]&lt;br /&gt;
&#039;&#039;&#039;Tatterclaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Tatterclaws&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Half-Sylvan&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|title=Catacomb Crawler&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Master in the Order of Voln&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Bounties, Spirit Beasts, Reim&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Good friends, coffee, and treasure-hunting, by crypt or locker&lt;br /&gt;
|dislikes=Goblins, with a vengeance&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=Married&lt;br /&gt;
|friend= &lt;br /&gt;
|loved=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= Memberships&lt;br /&gt;
|CHE= [[House Sylvanfair]] (pending)&lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= &lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;Start with curiosity, proceed with understanding, and finish with kindness.&amp;quot; ~Tatterclaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws always seems to have one foot in each world: Half-Sylvan, Half-Human; half-forest dweller, half-alleyway walker; half-protector, half-slayer; half-merchant, half-philanthropist. He wanders the woods and streets of Elanthia seeking bounties, helping his fellow adventurers, and discovering his place in the world. He appears to reside in the abandoned crypts under Wehnimer&#039;s Landing, though he has also been seen resting in the Dragonsclaw Forest outside of town.&lt;br /&gt;
&lt;br /&gt;
Ancestrally, he is part of the Sylvan diaspora. His family history, though he recognizes it may be apocryphal, claims to tie his lineage to the Eranishal, the group of 170 ranger-like scouts led by Oriahn Desechal, who joined the Elves to fight against Despana. Another family tale links him as a descendant of Alandalor, whose name means &amp;quot;the lost is found,&amp;quot; the first human adopted by the Sylvans, and who ultimately became a respected healer.&lt;br /&gt;
&lt;br /&gt;
==Curio==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws has acquired a number of oddities and curiosities during his many years traveling the world. Some of his favorites are: &lt;br /&gt;
&lt;br /&gt;
 A beckoning nedum vereri hand: Though ancient and long-bloodless, the lithe physique and a branded symbol of the Temple of Love suggest this relic once belonged to a nedum vereri.  Its long, delicate fingers have been frozen by rigor mortis in a beckoning gesture.  A witchwood lining inside the wrist allows the appendage to contain liquids within. &lt;br /&gt;
This hand lures the soul to remain in the body by functioning as a white flask. If you&#039;re lucky enough to be rescued by Tatterclaws, you may be gifted with a drink. Don&#039;t worry about holding your nose; you&#039;re already dead.&lt;br /&gt;
&lt;br /&gt;
 A wizened crypt rat: The eyes of this ancient-looking rat are clouded milk-white, but its claws, though ragged, remain sharp.  Its fur has long since silvered.  However, the years seem only to have lengthened its mass of slender, hoary whiskers, which twitch curiously.  The rat observes its surroundings with a weary, apathetic air.  The crypt rat looks to be in pretty good shape.&lt;br /&gt;
This rat accompanies Tatterclaws in his many crypt-diving adventures. Tatterclaws insists he&#039;s tame, but there&#039;s little evidence thereof.&lt;br /&gt;
&lt;br /&gt;
 An immense illuminated tome: You see an immense illuminated tome.  The cover of this enormous volume is practically a full-sized painting in itself.  Gilt vinework crawls through a vivid paradise of Elanthian flora and fauna, its every detail exhibited by gem or brushstroke.  Each of the book&#039;s leaves has been treated like an individual artwork: fashioned from high-grammage paper, lettered with flawless script, and illustrated in masterful oils by a cast of artists.  The spine reads, &amp;quot;The Tale of Tatterclaws.&amp;quot;  Bound into the tome are some pages of creamy vellum.&lt;br /&gt;
This book contains the notes and stories of Tatterclaws&#039; journey through Elanthia.&lt;br /&gt;
&lt;br /&gt;
 Some tattered claws: These elongated claws are fashioned from mummified, moor-hued skin and wrapped with old rags.  The desiccated flesh has dried taut over the bones beneath, lending the impression of a pair of long-dead hands borrowed from their grave.&lt;br /&gt;
These are the source of Tatterclaws&#039; moniker.&lt;br /&gt;
&lt;br /&gt;
There are several items Tatterclaws has been seeking for many years, including: &lt;br /&gt;
&lt;br /&gt;
| A rusty goblinsticker |&lt;br /&gt;
| A rusty roltonsticker |&lt;br /&gt;
| A goblin battle cloak |&lt;br /&gt;
| A tattered goblin battle harness |&lt;br /&gt;
| A shapeless black orb of cobwebs |&lt;br /&gt;
| A massive husk |&lt;br /&gt;
| A hollowed-out blighted newt corpse |&lt;br /&gt;
| A vile green rotting hide cloak |&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws does not use weapons or shields, but instead practices unarmed combat, confronting his opponents in the open and with empty hands. He specializes in fighting groups of multiple opponents.&lt;br /&gt;
&lt;br /&gt;
==Honors==&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124, Alefest: Second Place Roshambo Championship&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124: Winner, Tales from the Undead War Lore Competition&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws enjoys giving back to the community through writing guides, including:&lt;br /&gt;
&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players]]&lt;br /&gt;
&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222500</id>
		<title>Tatterclaws (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222500"/>
		<updated>2024-07-13T14:49:42Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tatterclaws-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Tatterclaws&#039;s player using Dall-E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt; ]]&lt;br /&gt;
&#039;&#039;&#039;Tatterclaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Tatterclaws&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Half-Sylvan&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|title=Catacomb Crawler&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Master in the Order of Voln&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Bounties, Spirit Beasts, Reim&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Good friends, coffee, and treasure-hunting, by crypt or locker&lt;br /&gt;
|dislikes=Goblins, with a vengeance&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=Married&lt;br /&gt;
|friend= &lt;br /&gt;
|loved=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= Memberships&lt;br /&gt;
|CHE= [[House Sylvanfair]] (pending)&lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= &lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;Start with curiosity, proceed with understanding, and finish with kindness.&amp;quot; ~Tatterclaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws always seems to have one foot in each world: Half-Sylvan, Half-Human; half-forest dweller, half-alleyway walker; half-protector, half-slayer; half-merchant, half-philanthropist. He wanders the woods and streets of Elanthia seeking bounties, helping his fellow adventurers, and discovering his place in the world. He appears to reside in the abandoned crypts under Wehnimer&#039;s Landing, though he has also been seen resting in the Dragonsclaw Forest outside of town.&lt;br /&gt;
&lt;br /&gt;
Ancestrally, he is part of the Sylvan diaspora. His family history, though he recognizes it may be apocryphal, claims to tie his lineage to the Eranishal, the group of 170 ranger-like scouts led by Oriahn Desechal, who joined the Elves to fight against Despana. Another family tale links him as a descendant of Alandalor, whose name means &amp;quot;the lost is found,&amp;quot; the first human adopted by the Sylvans, and who ultimately became a respected healer.&lt;br /&gt;
&lt;br /&gt;
==Curio==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws has acquired a number of oddities and curiosities during his many years traveling the world. Some of his favorites are: &lt;br /&gt;
&lt;br /&gt;
 A beckoning nedum vereri hand: Though ancient and long-bloodless, the lithe physique and a branded symbol of the Temple of Love suggest this relic once belonged to a nedum vereri.  Its long, delicate fingers have been frozen by rigor mortis in a beckoning gesture.  A witchwood lining inside the wrist allows the appendage to contain liquids within. &lt;br /&gt;
This hand lures the soul to remain in the body by functioning as a white flask. If you&#039;re lucky enough to be rescued by Tatterclaws, you may be gifted with a drink. Don&#039;t worry about holding your nose; you&#039;re already dead.&lt;br /&gt;
&lt;br /&gt;
 A wizened crypt rat: The eyes of this ancient-looking rat are clouded milk-white, but its claws, though ragged, remain sharp.  Its fur has long since silvered.  However, the years seem only to have lengthened its mass of slender, hoary whiskers, which twitch curiously.  The rat observes its surroundings with a weary, apathetic air.  The crypt rat looks to be in pretty good shape.&lt;br /&gt;
This rat accompanies Tatterclaws in his many crypt-diving adventures. Tatterclaws insists he&#039;s tame, but there&#039;s little evidence thereof.&lt;br /&gt;
&lt;br /&gt;
 An immense illuminated tome: You see an immense illuminated tome.  The cover of this enormous volume is practically a full-sized painting in itself.  Gilt vinework crawls through a vivid paradise of Elanthian flora and fauna, its every detail exhibited by gem or brushstroke.  Each of the book&#039;s leaves has been treated like an individual artwork: fashioned from high-grammage paper, lettered with flawless script, and illustrated in masterful oils by a cast of artists.  The spine reads, &amp;quot;The Tale of Tatterclaws.&amp;quot;  Bound into the tome are some pages of creamy vellum.&lt;br /&gt;
This book contains the notes and stories of Tatterclaws&#039; journey through Elanthia.&lt;br /&gt;
&lt;br /&gt;
 Some tattered claws: These elongated claws are fashioned from mummified, moor-hued skin and wrapped with old rags.  The desiccated flesh has dried taut over the bones beneath, lending the impression of a pair of long-dead hands borrowed from their grave.&lt;br /&gt;
These are the source of Tatterclaws&#039; moniker.&lt;br /&gt;
&lt;br /&gt;
There are several items Tatterclaws has been seeking for many years, including: &lt;br /&gt;
&lt;br /&gt;
 * A rusty goblinsticker&lt;br /&gt;
 * A rusty roltonsticker&lt;br /&gt;
 * A goblin battle cloak&lt;br /&gt;
 * A tattered goblin battle harness&lt;br /&gt;
 * A shapeless black orb of cobwebs&lt;br /&gt;
 * A massive husk&lt;br /&gt;
 * A hollowed-out blighted newt corpse&lt;br /&gt;
 * A vile green rotting hide cloak&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws does not use weapons or shields, but instead practices unarmed combat, confronting his opponents in the open and with empty hands. He specializes in fighting groups of multiple opponents.&lt;br /&gt;
&lt;br /&gt;
==Honors==&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124, Alefest: Second Place Roshambo Championship&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124: Winner, Tales from the Undead War Lore Competition&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws enjoys giving back to the community through writing guides, including:&lt;br /&gt;
&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players]]&lt;br /&gt;
&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222499</id>
		<title>Tatterclaws (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222499"/>
		<updated>2024-07-13T14:49:31Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tatterclaws-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Tatterclaws&#039;s player using Dall-E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt; ]]&lt;br /&gt;
&#039;&#039;&#039;Tatterclaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Tatterclaws&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Half-Sylvan&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|title=Catacomb Crawler&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Master in the Order of Voln&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Bounties, Spirit Beasts, Reim&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Good friends, coffee, and treasure-hunting, by crypt or locker&lt;br /&gt;
|dislikes=Goblins, with a vengeance&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=Private&lt;br /&gt;
|friend= &lt;br /&gt;
|loved=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= Memberships&lt;br /&gt;
|CHE= [[House Sylvanfair]] (pending)&lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= &lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;Start with curiosity, proceed with understanding, and finish with kindness.&amp;quot; ~Tatterclaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws always seems to have one foot in each world: Half-Sylvan, Half-Human; half-forest dweller, half-alleyway walker; half-protector, half-slayer; half-merchant, half-philanthropist. He wanders the woods and streets of Elanthia seeking bounties, helping his fellow adventurers, and discovering his place in the world. He appears to reside in the abandoned crypts under Wehnimer&#039;s Landing, though he has also been seen resting in the Dragonsclaw Forest outside of town.&lt;br /&gt;
&lt;br /&gt;
Ancestrally, he is part of the Sylvan diaspora. His family history, though he recognizes it may be apocryphal, claims to tie his lineage to the Eranishal, the group of 170 ranger-like scouts led by Oriahn Desechal, who joined the Elves to fight against Despana. Another family tale links him as a descendant of Alandalor, whose name means &amp;quot;the lost is found,&amp;quot; the first human adopted by the Sylvans, and who ultimately became a respected healer.&lt;br /&gt;
&lt;br /&gt;
==Curio==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws has acquired a number of oddities and curiosities during his many years traveling the world. Some of his favorites are: &lt;br /&gt;
&lt;br /&gt;
 A beckoning nedum vereri hand: Though ancient and long-bloodless, the lithe physique and a branded symbol of the Temple of Love suggest this relic once belonged to a nedum vereri.  Its long, delicate fingers have been frozen by rigor mortis in a beckoning gesture.  A witchwood lining inside the wrist allows the appendage to contain liquids within. &lt;br /&gt;
This hand lures the soul to remain in the body by functioning as a white flask. If you&#039;re lucky enough to be rescued by Tatterclaws, you may be gifted with a drink. Don&#039;t worry about holding your nose; you&#039;re already dead.&lt;br /&gt;
&lt;br /&gt;
 A wizened crypt rat: The eyes of this ancient-looking rat are clouded milk-white, but its claws, though ragged, remain sharp.  Its fur has long since silvered.  However, the years seem only to have lengthened its mass of slender, hoary whiskers, which twitch curiously.  The rat observes its surroundings with a weary, apathetic air.  The crypt rat looks to be in pretty good shape.&lt;br /&gt;
This rat accompanies Tatterclaws in his many crypt-diving adventures. Tatterclaws insists he&#039;s tame, but there&#039;s little evidence thereof.&lt;br /&gt;
&lt;br /&gt;
 An immense illuminated tome: You see an immense illuminated tome.  The cover of this enormous volume is practically a full-sized painting in itself.  Gilt vinework crawls through a vivid paradise of Elanthian flora and fauna, its every detail exhibited by gem or brushstroke.  Each of the book&#039;s leaves has been treated like an individual artwork: fashioned from high-grammage paper, lettered with flawless script, and illustrated in masterful oils by a cast of artists.  The spine reads, &amp;quot;The Tale of Tatterclaws.&amp;quot;  Bound into the tome are some pages of creamy vellum.&lt;br /&gt;
This book contains the notes and stories of Tatterclaws&#039; journey through Elanthia.&lt;br /&gt;
&lt;br /&gt;
 Some tattered claws: These elongated claws are fashioned from mummified, moor-hued skin and wrapped with old rags.  The desiccated flesh has dried taut over the bones beneath, lending the impression of a pair of long-dead hands borrowed from their grave.&lt;br /&gt;
These are the source of Tatterclaws&#039; moniker.&lt;br /&gt;
&lt;br /&gt;
There are several items Tatterclaws has been seeking for many years, including: &lt;br /&gt;
&lt;br /&gt;
 * A rusty goblinsticker&lt;br /&gt;
 * A rusty roltonsticker&lt;br /&gt;
 * A goblin battle cloak&lt;br /&gt;
 * A tattered goblin battle harness&lt;br /&gt;
 * A shapeless black orb of cobwebs&lt;br /&gt;
 * A massive husk&lt;br /&gt;
 * A hollowed-out blighted newt corpse&lt;br /&gt;
 * A vile green rotting hide cloak&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws does not use weapons or shields, but instead practices unarmed combat, confronting his opponents in the open and with empty hands. He specializes in fighting groups of multiple opponents.&lt;br /&gt;
&lt;br /&gt;
==Honors==&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124, Alefest: Second Place Roshambo Championship&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124: Winner, Tales from the Undead War Lore Competition&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws enjoys giving back to the community through writing guides, including:&lt;br /&gt;
&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players]]&lt;br /&gt;
&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222498</id>
		<title>Tatterclaws (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222498"/>
		<updated>2024-07-13T14:49:06Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tatterclaws-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Tatterclaws&#039;s player using Dall-E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt; ]]&lt;br /&gt;
&#039;&#039;&#039;Tatterclaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Tatterclaws&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Half-Sylvan&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|title=Catacomb Crawler&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Master in the Order of Voln&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Bounties, Spirit Beasts, Reim&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Good friends, coffee, and treasure-hunting, by crypt or locker&lt;br /&gt;
|dislikes=Goblins, with a vengeance&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=Unknown, but married&lt;br /&gt;
|friend= &lt;br /&gt;
|loved=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= Memberships&lt;br /&gt;
|CHE= [[House Sylvanfair]] (pending)&lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= &lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;Start with curiosity, proceed with understanding, and finish with kindness.&amp;quot; ~Tatterclaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws always seems to have one foot in each world: Half-Sylvan, Half-Human; half-forest dweller, half-alleyway walker; half-protector, half-slayer; half-merchant, half-philanthropist. He wanders the woods and streets of Elanthia seeking bounties, helping his fellow adventurers, and discovering his place in the world. He appears to reside in the abandoned crypts under Wehnimer&#039;s Landing, though he has also been seen resting in the Dragonsclaw Forest outside of town.&lt;br /&gt;
&lt;br /&gt;
Ancestrally, he is part of the Sylvan diaspora. His family history, though he recognizes it may be apocryphal, claims to tie his lineage to the Eranishal, the group of 170 ranger-like scouts led by Oriahn Desechal, who joined the Elves to fight against Despana. Another family tale links him as a descendant of Alandalor, whose name means &amp;quot;the lost is found,&amp;quot; the first human adopted by the Sylvans, and who ultimately became a respected healer.&lt;br /&gt;
&lt;br /&gt;
==Curio==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws has acquired a number of oddities and curiosities during his many years traveling the world. Some of his favorites are: &lt;br /&gt;
&lt;br /&gt;
 A beckoning nedum vereri hand: Though ancient and long-bloodless, the lithe physique and a branded symbol of the Temple of Love suggest this relic once belonged to a nedum vereri.  Its long, delicate fingers have been frozen by rigor mortis in a beckoning gesture.  A witchwood lining inside the wrist allows the appendage to contain liquids within. &lt;br /&gt;
This hand lures the soul to remain in the body by functioning as a white flask. If you&#039;re lucky enough to be rescued by Tatterclaws, you may be gifted with a drink. Don&#039;t worry about holding your nose; you&#039;re already dead.&lt;br /&gt;
&lt;br /&gt;
 A wizened crypt rat: The eyes of this ancient-looking rat are clouded milk-white, but its claws, though ragged, remain sharp.  Its fur has long since silvered.  However, the years seem only to have lengthened its mass of slender, hoary whiskers, which twitch curiously.  The rat observes its surroundings with a weary, apathetic air.  The crypt rat looks to be in pretty good shape.&lt;br /&gt;
This rat accompanies Tatterclaws in his many crypt-diving adventures. Tatterclaws insists he&#039;s tame, but there&#039;s little evidence thereof.&lt;br /&gt;
&lt;br /&gt;
 An immense illuminated tome: You see an immense illuminated tome.  The cover of this enormous volume is practically a full-sized painting in itself.  Gilt vinework crawls through a vivid paradise of Elanthian flora and fauna, its every detail exhibited by gem or brushstroke.  Each of the book&#039;s leaves has been treated like an individual artwork: fashioned from high-grammage paper, lettered with flawless script, and illustrated in masterful oils by a cast of artists.  The spine reads, &amp;quot;The Tale of Tatterclaws.&amp;quot;  Bound into the tome are some pages of creamy vellum.&lt;br /&gt;
This book contains the notes and stories of Tatterclaws&#039; journey through Elanthia.&lt;br /&gt;
&lt;br /&gt;
 Some tattered claws: These elongated claws are fashioned from mummified, moor-hued skin and wrapped with old rags.  The desiccated flesh has dried taut over the bones beneath, lending the impression of a pair of long-dead hands borrowed from their grave.&lt;br /&gt;
These are the source of Tatterclaws&#039; moniker.&lt;br /&gt;
&lt;br /&gt;
There are several items Tatterclaws has been seeking for many years, including: &lt;br /&gt;
&lt;br /&gt;
 * A rusty goblinsticker&lt;br /&gt;
 * A rusty roltonsticker&lt;br /&gt;
 * A goblin battle cloak&lt;br /&gt;
 * A tattered goblin battle harness&lt;br /&gt;
 * A shapeless black orb of cobwebs&lt;br /&gt;
 * A massive husk&lt;br /&gt;
 * A hollowed-out blighted newt corpse&lt;br /&gt;
 * A vile green rotting hide cloak&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws does not use weapons or shields, but instead practices unarmed combat, confronting his opponents in the open and with empty hands. He specializes in fighting groups of multiple opponents.&lt;br /&gt;
&lt;br /&gt;
==Honors==&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124, Alefest: Second Place Roshambo Championship&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124: Winner, Tales from the Undead War Lore Competition&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws enjoys giving back to the community through writing guides, including:&lt;br /&gt;
&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players]]&lt;br /&gt;
&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222497</id>
		<title>Tatterclaws (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222497"/>
		<updated>2024-07-13T14:48:51Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tatterclaws-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Tatterclaws&#039;s player using Dall-E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt; ]]&lt;br /&gt;
&#039;&#039;&#039;Tatterclaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Tatterclaws&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Half-Sylvan&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|title=Catacomb Crawler&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Master in the Order of Voln&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Bounties, Spirit Beasts, Reim&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Good friends, coffee, and treasure-hunting, by crypt or locker&lt;br /&gt;
|dislikes=Goblins, with a vengeance&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=Married&lt;br /&gt;
|friend= &lt;br /&gt;
|loved=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= Memberships&lt;br /&gt;
|CHE= [[House Sylvanfair]] (pending)&lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= &lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;Start with curiosity, proceed with understanding, and finish with kindness.&amp;quot; ~Tatterclaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws always seems to have one foot in each world: Half-Sylvan, Half-Human; half-forest dweller, half-alleyway walker; half-protector, half-slayer; half-merchant, half-philanthropist. He wanders the woods and streets of Elanthia seeking bounties, helping his fellow adventurers, and discovering his place in the world. He appears to reside in the abandoned crypts under Wehnimer&#039;s Landing, though he has also been seen resting in the Dragonsclaw Forest outside of town.&lt;br /&gt;
&lt;br /&gt;
Ancestrally, he is part of the Sylvan diaspora. His family history, though he recognizes it may be apocryphal, claims to tie his lineage to the Eranishal, the group of 170 ranger-like scouts led by Oriahn Desechal, who joined the Elves to fight against Despana. Another family tale links him as a descendant of Alandalor, whose name means &amp;quot;the lost is found,&amp;quot; the first human adopted by the Sylvans, and who ultimately became a respected healer.&lt;br /&gt;
&lt;br /&gt;
==Curio==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws has acquired a number of oddities and curiosities during his many years traveling the world. Some of his favorites are: &lt;br /&gt;
&lt;br /&gt;
 A beckoning nedum vereri hand: Though ancient and long-bloodless, the lithe physique and a branded symbol of the Temple of Love suggest this relic once belonged to a nedum vereri.  Its long, delicate fingers have been frozen by rigor mortis in a beckoning gesture.  A witchwood lining inside the wrist allows the appendage to contain liquids within. &lt;br /&gt;
This hand lures the soul to remain in the body by functioning as a white flask. If you&#039;re lucky enough to be rescued by Tatterclaws, you may be gifted with a drink. Don&#039;t worry about holding your nose; you&#039;re already dead.&lt;br /&gt;
&lt;br /&gt;
 A wizened crypt rat: The eyes of this ancient-looking rat are clouded milk-white, but its claws, though ragged, remain sharp.  Its fur has long since silvered.  However, the years seem only to have lengthened its mass of slender, hoary whiskers, which twitch curiously.  The rat observes its surroundings with a weary, apathetic air.  The crypt rat looks to be in pretty good shape.&lt;br /&gt;
This rat accompanies Tatterclaws in his many crypt-diving adventures. Tatterclaws insists he&#039;s tame, but there&#039;s little evidence thereof.&lt;br /&gt;
&lt;br /&gt;
 An immense illuminated tome: You see an immense illuminated tome.  The cover of this enormous volume is practically a full-sized painting in itself.  Gilt vinework crawls through a vivid paradise of Elanthian flora and fauna, its every detail exhibited by gem or brushstroke.  Each of the book&#039;s leaves has been treated like an individual artwork: fashioned from high-grammage paper, lettered with flawless script, and illustrated in masterful oils by a cast of artists.  The spine reads, &amp;quot;The Tale of Tatterclaws.&amp;quot;  Bound into the tome are some pages of creamy vellum.&lt;br /&gt;
This book contains the notes and stories of Tatterclaws&#039; journey through Elanthia.&lt;br /&gt;
&lt;br /&gt;
 Some tattered claws: These elongated claws are fashioned from mummified, moor-hued skin and wrapped with old rags.  The desiccated flesh has dried taut over the bones beneath, lending the impression of a pair of long-dead hands borrowed from their grave.&lt;br /&gt;
These are the source of Tatterclaws&#039; moniker.&lt;br /&gt;
&lt;br /&gt;
There are several items Tatterclaws has been seeking for many years, including: &lt;br /&gt;
&lt;br /&gt;
 * A rusty goblinsticker&lt;br /&gt;
 * A rusty roltonsticker&lt;br /&gt;
 * A goblin battle cloak&lt;br /&gt;
 * A tattered goblin battle harness&lt;br /&gt;
 * A shapeless black orb of cobwebs&lt;br /&gt;
 * A massive husk&lt;br /&gt;
 * A hollowed-out blighted newt corpse&lt;br /&gt;
 * A vile green rotting hide cloak&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws does not use weapons or shields, but instead practices unarmed combat, confronting his opponents in the open and with empty hands. He specializes in fighting groups of multiple opponents.&lt;br /&gt;
&lt;br /&gt;
==Honors==&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124, Alefest: Second Place Roshambo Championship&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124: Winner, Tales from the Undead War Lore Competition&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws enjoys giving back to the community through writing guides, including:&lt;br /&gt;
&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players]]&lt;br /&gt;
&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222496</id>
		<title>Tatterclaws (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222496"/>
		<updated>2024-07-13T14:43:28Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tatterclaws-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Tatterclaws&#039;s player using Dall-E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt; ]]&lt;br /&gt;
&#039;&#039;&#039;Tatterclaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Tatterclaws&lt;br /&gt;
|etymology= Taps his fingers before combat&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Half-Sylvan&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|title=Catacomb Crawler&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Master in the Order of Voln&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Bounties, Spirit Beasts, Reim&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Good friends, coffee, and treasure-hunting, by crypt or locker&lt;br /&gt;
|dislikes=Goblins, with a vengeance&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=Married&lt;br /&gt;
|friend= &lt;br /&gt;
|loved=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= Memberships&lt;br /&gt;
|CHE= [[House Sylvanfair]] (pending)&lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= &lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;Start with curiosity, proceed with understanding, and finish with kindness.&amp;quot; ~Tatterclaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws always seems to have one foot in each world: Half-Sylvan, Half-Human; half-forest dweller, half-alleyway walker; half-protector, half-slayer; half-merchant, half-philanthropist. He wanders the woods and streets of Elanthia seeking bounties, helping his fellow adventurers, and discovering his place in the world. He appears to reside in the abandoned crypts under Wehnimer&#039;s Landing, though he has also been seen resting in the Dragonsclaw Forest outside of town.&lt;br /&gt;
&lt;br /&gt;
Ancestrally, he is part of the Sylvan diaspora. His family history, though he recognizes it may be apocryphal, claims to tie his lineage to the Eranishal, the group of 170 ranger-like scouts led by Oriahn Desechal, who joined the Elves to fight against Despana. Another family tale links him as a descendant of Alandalor, whose name means &amp;quot;the lost is found,&amp;quot; the first human adopted by the Sylvans, and who ultimately became a respected healer.&lt;br /&gt;
&lt;br /&gt;
==Curio==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws has acquired a number of oddities and curiosities during his many years traveling the world. Some of his favorites are: &lt;br /&gt;
&lt;br /&gt;
 A beckoning nedum vereri hand: Though ancient and long-bloodless, the lithe physique and a branded symbol of the Temple of Love suggest this relic once belonged to a nedum vereri.  Its long, delicate fingers have been frozen by rigor mortis in a beckoning gesture.  A witchwood lining inside the wrist allows the appendage to contain liquids within. &lt;br /&gt;
This hand lures the soul to remain in the body by functioning as a white flask. If you&#039;re lucky enough to be rescued by Tatterclaws, you may be gifted with a drink. Don&#039;t worry about holding your nose; you&#039;re already dead.&lt;br /&gt;
&lt;br /&gt;
 A wizened crypt rat: The eyes of this ancient-looking rat are clouded milk-white, but its claws, though ragged, remain sharp.  Its fur has long since silvered.  However, the years seem only to have lengthened its mass of slender, hoary whiskers, which twitch curiously.  The rat observes its surroundings with a weary, apathetic air.  The crypt rat looks to be in pretty good shape.&lt;br /&gt;
This rat accompanies Tatterclaws in his many crypt-diving adventures. Tatterclaws insists he&#039;s tame, but there&#039;s little evidence thereof.&lt;br /&gt;
&lt;br /&gt;
 An immense illuminated tome: You see an immense illuminated tome.  The cover of this enormous volume is practically a full-sized painting in itself.  Gilt vinework crawls through a vivid paradise of Elanthian flora and fauna, its every detail exhibited by gem or brushstroke.  Each of the book&#039;s leaves has been treated like an individual artwork: fashioned from high-grammage paper, lettered with flawless script, and illustrated in masterful oils by a cast of artists.  The spine reads, &amp;quot;The Tale of Tatterclaws.&amp;quot;  Bound into the tome are some pages of creamy vellum.&lt;br /&gt;
This book contains the notes and stories of Tatterclaws&#039; journey through Elanthia.&lt;br /&gt;
&lt;br /&gt;
 Some tattered claws: These elongated claws are fashioned from mummified, moor-hued skin and wrapped with old rags.  The desiccated flesh has dried taut over the bones beneath, lending the impression of a pair of long-dead hands borrowed from their grave.&lt;br /&gt;
These are the source of Tatterclaws&#039; moniker.&lt;br /&gt;
&lt;br /&gt;
There are several items Tatterclaws has been seeking for many years, including: &lt;br /&gt;
&lt;br /&gt;
 * A rusty goblinsticker&lt;br /&gt;
 * A rusty roltonsticker&lt;br /&gt;
 * A goblin battle cloak&lt;br /&gt;
 * A tattered goblin battle harness&lt;br /&gt;
 * A shapeless black orb of cobwebs&lt;br /&gt;
 * A massive husk&lt;br /&gt;
 * A hollowed-out blighted newt corpse&lt;br /&gt;
 * A vile green rotting hide cloak&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws does not use weapons or shields, but instead practices unarmed combat, confronting his opponents in the open and with empty hands. He specializes in fighting groups of multiple opponents.&lt;br /&gt;
&lt;br /&gt;
==Honors==&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124, Alefest: Second Place Roshambo Championship&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124: Winner, Tales from the Undead War Lore Competition&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws enjoys giving back to the community through writing guides, including:&lt;br /&gt;
&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players]]&lt;br /&gt;
&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222495</id>
		<title>Tatterclaws (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222495"/>
		<updated>2024-07-13T14:42:03Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tatterclaws-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Tatterclaws&#039;s player using Dall-E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt; ]]&lt;br /&gt;
&#039;&#039;&#039;Tatterclaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Tatterclaws&lt;br /&gt;
|etmyology= Named for the sound his unusually-long nails make when he taps them, an idiosyncracy often before combat&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Half-Sylvan&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|title=Catacomb Crawler&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Master in the Order of Voln&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Bounties, Spirit Beasts, Reim&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Good friends, coffee, and treasure-hunting, by crypt or locker&lt;br /&gt;
|dislikes=Goblins, with a vengeance&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=Married&lt;br /&gt;
|friend= &lt;br /&gt;
|loved=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= Memberships&lt;br /&gt;
|CHE= [[House Sylvanfair]] (pending)&lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= &lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;Start with curiosity, proceed with understanding, and finish with kindness.&amp;quot; ~Tatterclaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws always seems to have one foot in each world: Half-Sylvan, Half-Human; half-forest dweller, half-alleyway walker; half-protector, half-slayer; half-merchant, half-philanthropist. He wanders the woods and streets of Elanthia seeking bounties, helping his fellow adventurers, and discovering his place in the world. He appears to reside in the abandoned crypts under Wehnimer&#039;s Landing, though he has also been seen resting in the Dragonsclaw Forest outside of town.&lt;br /&gt;
&lt;br /&gt;
Ancestrally, he is part of the Sylvan diaspora. His family history, though he recognizes it may be apocryphal, claims to tie his lineage to the Eranishal, the group of 170 ranger-like scouts led by Oriahn Desechal, who joined the Elves to fight against Despana. Another family tale links him as a descendant of Alandalor, whose name means &amp;quot;the lost is found,&amp;quot; the first human adopted by the Sylvans, and who ultimately became a respected healer.&lt;br /&gt;
&lt;br /&gt;
==Curio==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws has acquired a number of oddities and curiosities during his many years traveling the world. Some of his favorites are: &lt;br /&gt;
&lt;br /&gt;
 A beckoning nedum vereri hand: Though ancient and long-bloodless, the lithe physique and a branded symbol of the Temple of Love suggest this relic once belonged to a nedum vereri.  Its long, delicate fingers have been frozen by rigor mortis in a beckoning gesture.  A witchwood lining inside the wrist allows the appendage to contain liquids within. &lt;br /&gt;
This hand lures the soul to remain in the body by functioning as a white flask. If you&#039;re lucky enough to be rescued by Tatterclaws, you may be gifted with a drink. Don&#039;t worry about holding your nose; you&#039;re already dead.&lt;br /&gt;
&lt;br /&gt;
 A wizened crypt rat: The eyes of this ancient-looking rat are clouded milk-white, but its claws, though ragged, remain sharp.  Its fur has long since silvered.  However, the years seem only to have lengthened its mass of slender, hoary whiskers, which twitch curiously.  The rat observes its surroundings with a weary, apathetic air.  The crypt rat looks to be in pretty good shape.&lt;br /&gt;
This rat accompanies Tatterclaws in his many crypt-diving adventures. Tatterclaws insists he&#039;s tame, but there&#039;s little evidence thereof.&lt;br /&gt;
&lt;br /&gt;
 An immense illuminated tome: You see an immense illuminated tome.  The cover of this enormous volume is practically a full-sized painting in itself.  Gilt vinework crawls through a vivid paradise of Elanthian flora and fauna, its every detail exhibited by gem or brushstroke.  Each of the book&#039;s leaves has been treated like an individual artwork: fashioned from high-grammage paper, lettered with flawless script, and illustrated in masterful oils by a cast of artists.  The spine reads, &amp;quot;The Tale of Tatterclaws.&amp;quot;  Bound into the tome are some pages of creamy vellum.&lt;br /&gt;
This book contains the notes and stories of Tatterclaws&#039; journey through Elanthia.&lt;br /&gt;
&lt;br /&gt;
 Some tattered claws: These elongated claws are fashioned from mummified, moor-hued skin and wrapped with old rags.  The desiccated flesh has dried taut over the bones beneath, lending the impression of a pair of long-dead hands borrowed from their grave.&lt;br /&gt;
These are the source of Tatterclaws&#039; moniker.&lt;br /&gt;
&lt;br /&gt;
There are several items Tatterclaws has been seeking for many years, including: &lt;br /&gt;
&lt;br /&gt;
 * A rusty goblinsticker&lt;br /&gt;
 * A rusty roltonsticker&lt;br /&gt;
 * A goblin battle cloak&lt;br /&gt;
 * A tattered goblin battle harness&lt;br /&gt;
 * A shapeless black orb of cobwebs&lt;br /&gt;
 * A massive husk&lt;br /&gt;
 * A hollowed-out blighted newt corpse&lt;br /&gt;
 * A vile green rotting hide cloak&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws does not use weapons or shields, but instead practices unarmed combat, confronting his opponents in the open and with empty hands. He specializes in fighting groups of multiple opponents.&lt;br /&gt;
&lt;br /&gt;
==Honors==&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124, Alefest: Second Place Roshambo Championship&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124: Winner, Tales from the Undead War Lore Competition&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws enjoys giving back to the community through writing guides, including:&lt;br /&gt;
&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players]]&lt;br /&gt;
&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222494</id>
		<title>Tatterclaws (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222494"/>
		<updated>2024-07-13T14:39:36Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tatterclaws-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Tatterclaws&#039;s player using Dall-E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt; ]]&lt;br /&gt;
&#039;&#039;&#039;Tatterclaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Tatterclaws&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Half-Sylvan&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|title=Catacomb Crawler&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Master in the Order of Voln&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Bounties, Spirit Beasts, Reim&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Good friends, coffee, and treasure-hunting, by crypt or locker&lt;br /&gt;
|dislikes=Goblins, with a vengeance&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=Married&lt;br /&gt;
|friend= &lt;br /&gt;
|loved=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= Memberships&lt;br /&gt;
|CHE= [[House Sylvanfair]] (pending)&lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= &lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;Start with curiosity, proceed with understanding, and finish with kindness.&amp;quot; ~Tatterclaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws always seems to have one foot in each world: Half-Sylvan, Half-Human; half-forest dweller, half-alleyway walker; half-protector, half-slayer; half-merchant, half-philanthropist. He wanders the woods and streets of Elanthia seeking bounties, helping his fellow adventurers, and discovering his place in the world. He appears to reside in the abandoned crypts under Wehnimer&#039;s Landing, though he has also been seen resting in the Dragonsclaw Forest outside of town.&lt;br /&gt;
&lt;br /&gt;
Ancestrally, he is part of the Sylvan diaspora. His family history, though he recognizes it may be apocryphal, claims to tie his lineage to the Eranishal, the group of 170 ranger-like scouts led by Oriahn Desechal, who joined the Elves to fight against Despana. Another family tale links him as a descendant of Alandalor, whose name means &amp;quot;the lost is found,&amp;quot; the first human adopted by the Sylvans, and who ultimately became a respected healer.&lt;br /&gt;
&lt;br /&gt;
==Curio==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws has acquired a number of oddities and curiosities during his many years traveling the world. Some of his favorites are: &lt;br /&gt;
&lt;br /&gt;
 A beckoning nedum vereri hand: Though ancient and long-bloodless, the lithe physique and a branded symbol of the Temple of Love suggest this relic once belonged to a nedum vereri.  Its long, delicate fingers have been frozen by rigor mortis in a beckoning gesture.  A witchwood lining inside the wrist allows the appendage to contain liquids within. &lt;br /&gt;
This hand lures the soul to remain in the body by functioning as a white flask. If you&#039;re lucky enough to be rescued by Tatterclaws, you may be gifted with a drink. Don&#039;t worry about holding your nose; you&#039;re already dead.&lt;br /&gt;
&lt;br /&gt;
 A wizened crypt rat: The eyes of this ancient-looking rat are clouded milk-white, but its claws, though ragged, remain sharp.  Its fur has long since silvered.  However, the years seem only to have lengthened its mass of slender, hoary whiskers, which twitch curiously.  The rat observes its surroundings with a weary, apathetic air.  The crypt rat looks to be in pretty good shape.&lt;br /&gt;
This rat accompanies Tatterclaws in his many crypt-diving adventures. Tatterclaws insists he&#039;s tame, but there&#039;s little evidence thereof.&lt;br /&gt;
&lt;br /&gt;
 An immense illuminated tome: You see an immense illuminated tome.  The cover of this enormous volume is practically a full-sized painting in itself.  Gilt vinework crawls through a vivid paradise of Elanthian flora and fauna, its every detail exhibited by gem or brushstroke.  Each of the book&#039;s leaves has been treated like an individual artwork: fashioned from high-grammage paper, lettered with flawless script, and illustrated in masterful oils by a cast of artists.  The spine reads, &amp;quot;The Tale of Tatterclaws.&amp;quot;  Bound into the tome are some pages of creamy vellum.&lt;br /&gt;
This book contains the notes and stories of Tatterclaws&#039; journey through Elanthia.&lt;br /&gt;
&lt;br /&gt;
 Some tattered claws: These elongated claws are fashioned from mummified, moor-hued skin and wrapped with old rags.  The desiccated flesh has dried taut over the bones beneath, lending the impression of a pair of long-dead hands borrowed from their grave.&lt;br /&gt;
These are the source of Tatterclaws&#039; moniker.&lt;br /&gt;
&lt;br /&gt;
There are several items Tatterclaws has been seeking for many years, including: &lt;br /&gt;
&lt;br /&gt;
 * A rusty goblinsticker&lt;br /&gt;
 * A rusty roltonsticker&lt;br /&gt;
 * A goblin battle cloak&lt;br /&gt;
 * A tattered goblin battle harness&lt;br /&gt;
 * A shapeless black orb of cobwebs&lt;br /&gt;
 * A massive husk&lt;br /&gt;
 * A hollowed-out blighted newt corpse&lt;br /&gt;
 * A vile green rotting hide cloak&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws does not use weapons or shields, but instead practices unarmed combat, confronting his opponents in the open and with empty hands. He specializes in fighting groups of multiple opponents.&lt;br /&gt;
&lt;br /&gt;
==Honors==&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124, Alefest: Second Place Roshambo Championship&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124: Winner, Tales from the Undead War Lore Competition&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws enjoys giving back to the community through writing guides, including:&lt;br /&gt;
&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players]]&lt;br /&gt;
&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222493</id>
		<title>Tatterclaws (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tatterclaws_(prime)&amp;diff=222493"/>
		<updated>2024-07-13T14:39:09Z</updated>

		<summary type="html">&lt;p&gt;PSAMMEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tatterclaws-portrait.png|thumb|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Art generated by Tatterclaws&#039;s player using Dall-E AI.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt; ]]&lt;br /&gt;
&#039;&#039;&#039;Tatterclaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Tatterclaws&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Half-Elf&lt;br /&gt;
|culture=Half-Sylvan&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|title=Catacomb Crawler&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=Master in the Order of Voln&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=Friendly&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies= Bounties, Spirit Beasts, Reim&lt;br /&gt;
|soft=&lt;br /&gt;
|likes= Good friends, coffee, and treasure-hunting, by crypt or locker&lt;br /&gt;
|dislikes=Goblins, with a vengeance&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|spouse=Married&lt;br /&gt;
|friend= &lt;br /&gt;
|loved=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{membership&lt;br /&gt;
|name= CHE and MHO Membership&lt;br /&gt;
|CHE= [[House Sylvanfair]] (pending)&lt;br /&gt;
|CHE Rank= &lt;br /&gt;
|CHE Position= &lt;br /&gt;
|MHO Officer= &lt;br /&gt;
|Officer Title= &lt;br /&gt;
|MHO Affiliations= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&amp;quot;Start with curiosity, proceed with understanding, and finish with kindness.&amp;quot; ~Tatterclaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws always seems to have one foot in each world: Half-Sylvan, Half-Human; half-forest dweller, half-alleyway walker; half-protector, half-slayer; half-merchant, half-philanthropist. He wanders the woods and streets of Elanthia seeking bounties, helping his fellow adventurers, and discovering his place in the world. He appears to reside in the abandoned crypts under Wehnimer&#039;s Landing, though he has also been seen resting in the Dragonsclaw Forest outside of town.&lt;br /&gt;
&lt;br /&gt;
Ancestrally, he is part of the Sylvan diaspora. His family history, though he recognizes it may be apocryphal, claims to tie his lineage to the Eranishal, the group of 170 ranger-like scouts led by Oriahn Desechal, who joined the Elves to fight against Despana. Another family tale links him as a descendant of Alandalor, whose name means &amp;quot;the lost is found,&amp;quot; the first human adopted by the Sylvans, and who ultimately became a respected healer.&lt;br /&gt;
&lt;br /&gt;
==Curio==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws has acquired a number of oddities and curiosities during his many years traveling the world. Some of his favorites are: &lt;br /&gt;
&lt;br /&gt;
 A beckoning nedum vereri hand: Though ancient and long-bloodless, the lithe physique and a branded symbol of the Temple of Love suggest this relic once belonged to a nedum vereri.  Its long, delicate fingers have been frozen by rigor mortis in a beckoning gesture.  A witchwood lining inside the wrist allows the appendage to contain liquids within. &lt;br /&gt;
This hand lures the soul to remain in the body by functioning as a white flask. If you&#039;re lucky enough to be rescued by Tatterclaws, you may be gifted with a drink. Don&#039;t worry about holding your nose; you&#039;re already dead.&lt;br /&gt;
&lt;br /&gt;
 A wizened crypt rat: The eyes of this ancient-looking rat are clouded milk-white, but its claws, though ragged, remain sharp.  Its fur has long since silvered.  However, the years seem only to have lengthened its mass of slender, hoary whiskers, which twitch curiously.  The rat observes its surroundings with a weary, apathetic air.  The crypt rat looks to be in pretty good shape.&lt;br /&gt;
This rat accompanies Tatterclaws in his many crypt-diving adventures. Tatterclaws insists he&#039;s tame, but there&#039;s little evidence thereof.&lt;br /&gt;
&lt;br /&gt;
 An immense illuminated tome: You see an immense illuminated tome.  The cover of this enormous volume is practically a full-sized painting in itself.  Gilt vinework crawls through a vivid paradise of Elanthian flora and fauna, its every detail exhibited by gem or brushstroke.  Each of the book&#039;s leaves has been treated like an individual artwork: fashioned from high-grammage paper, lettered with flawless script, and illustrated in masterful oils by a cast of artists.  The spine reads, &amp;quot;The Tale of Tatterclaws.&amp;quot;  Bound into the tome are some pages of creamy vellum.&lt;br /&gt;
This book contains the notes and stories of Tatterclaws&#039; journey through Elanthia.&lt;br /&gt;
&lt;br /&gt;
 Some tattered claws: These elongated claws are fashioned from mummified, moor-hued skin and wrapped with old rags.  The desiccated flesh has dried taut over the bones beneath, lending the impression of a pair of long-dead hands borrowed from their grave.&lt;br /&gt;
These are the source of Tatterclaws&#039; moniker.&lt;br /&gt;
&lt;br /&gt;
There are several items Tatterclaws has been seeking for many years, including: &lt;br /&gt;
&lt;br /&gt;
 * A rusty goblinsticker&lt;br /&gt;
 * A rusty roltonsticker&lt;br /&gt;
 * A goblin battle cloak&lt;br /&gt;
 * A tattered goblin battle harness&lt;br /&gt;
 * A shapeless black orb of cobwebs&lt;br /&gt;
 * A massive husk&lt;br /&gt;
 * A hollowed-out blighted newt corpse&lt;br /&gt;
 * A vile green rotting hide cloak&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws does not use weapons or shields, but instead practices unarmed combat, confronting his opponents in the open and with empty hands. He specializes in fighting groups of multiple opponents.&lt;br /&gt;
&lt;br /&gt;
==Honors==&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124, Alefest: Second Place Roshambo Championship&lt;br /&gt;
&lt;br /&gt;
* Koaratos, 5124: Winner, Tales from the Undead War Lore Competition&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
Tatterclaws enjoys giving back to the community through writing guides, including:&lt;br /&gt;
&lt;br /&gt;
* [[Tatterclaws&#039; Guide for New and Returning Players]]&lt;br /&gt;
&lt;br /&gt;
* [[Introduction to Spirit Beasts]]&lt;br /&gt;
&lt;br /&gt;
* [[Experience Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[Guide for the Recently Departed]]&lt;/div&gt;</summary>
		<author><name>PSAMMEAD</name></author>
	</entry>
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