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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PUCKSEASON</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PUCKSEASON"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/PUCKSEASON"/>
	<updated>2026-04-25T00:04:08Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Combat_Toughness&amp;diff=168053</id>
		<title>Combat Toughness</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Combat_Toughness&amp;diff=168053"/>
		<updated>2022-06-05T23:17:30Z</updated>

		<summary type="html">&lt;p&gt;PUCKSEASON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Player System Manager&lt;br /&gt;
  |mnemonic = toughness&lt;br /&gt;
  |verb = [[CMAN]]&lt;br /&gt;
  |type = Passive&lt;br /&gt;
  |availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Monk]]s, [[Paladin]]s&lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = 6&lt;br /&gt;
  |rank2 = 8&lt;br /&gt;
  |rank3 = 10&lt;br /&gt;
}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = Combat has made you more resilient.&lt;br /&gt;
  |mechanics = Permanently enhances your maximum number of [[Health|Health Points (HP)]] by 5 plus 10 points per rank.  For clarity, you receive 5+10 at Rank 1, 10 at Rank 2.&lt;br /&gt;
}}&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Player System Manager/saved posts|Player System Manager saved posts]]&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>PUCKSEASON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/treasure_pile_prize_list_2021&amp;diff=154872</id>
		<title>Ebon Gate Festival/treasure pile prize list 2021</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/treasure_pile_prize_list_2021&amp;diff=154872"/>
		<updated>2021-10-17T18:09:13Z</updated>

		<summary type="html">&lt;p&gt;PUCKSEASON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Gem Pile - 10 seashells===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Caligos Isle, Bluff Head Trail] - 26438&lt;br /&gt;
Wisps of fog snake along the top of the plateau, sometimes obscuring the narrow path through short green bushes of salal and wax myrtle broken with patches of fragrant wild beach roses.  Small glass-encased lanterns light the way along some crooked wooden stairs guided by a shaky rope handrail threaded through the eyes of iron posts.  Another layer of coastal marine mist wavers overhead, often hiding and revealing an indigo star-filled sky, mimicking the wave activity on the black sand beach below.  You also see a pile of common treasure, a pile of gems, a prominent sign on a flimsy stake, a wan sylvan beachgoer, a large oxidized pail and a narrow trail leading away from the edge of the bluff.&lt;br /&gt;
Obvious paths: none&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:small;&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| A small key of ink blue riftstone&lt;br /&gt;
|-&lt;br /&gt;
| A pale sunstone koi fish&lt;br /&gt;
|-&lt;br /&gt;
| A copper-leafed pale green emerald&lt;br /&gt;
|-&lt;br /&gt;
| An arrowhead of two-toned alexandrite&lt;br /&gt;
|-&lt;br /&gt;
| A sphere of animal-carved ivory&lt;br /&gt;
|-&lt;br /&gt;
| An anatomical sanguine garnet heart&lt;br /&gt;
|-&lt;br /&gt;
| A silvered pale amethyst wing&lt;br /&gt;
|-&lt;br /&gt;
| A rough-cut black onyx horn&lt;br /&gt;
|-&lt;br /&gt;
| A fragment of smoky grey shadowglass&lt;br /&gt;
|-&lt;br /&gt;
| A contorted blue amber tentacle&lt;br /&gt;
|-&lt;br /&gt;
| A lancelike leaf of almandine&lt;br /&gt;
|-&lt;br /&gt;
| A spherical smoky plum pearl&lt;br /&gt;
|-&lt;br /&gt;
| A claw of faceted iolite&lt;br /&gt;
|-&lt;br /&gt;
| A blossom of blushed ivory chalcedony&lt;br /&gt;
|-&lt;br /&gt;
| A thin-rayed black diamond starburst&lt;br /&gt;
|-&lt;br /&gt;
| An indigo-cored blue sapphire&lt;br /&gt;
|-&lt;br /&gt;
| Some pale fine-grained gypsum&lt;br /&gt;
|-&lt;br /&gt;
| A grey-hazed thistle purple jade&lt;br /&gt;
|-&lt;br /&gt;
| A bronze-hazed beige mekret cabochon&lt;br /&gt;
|-&lt;br /&gt;
| A smooth disk of firestone&lt;br /&gt;
|-&lt;br /&gt;
| An ombre blue amber feather&lt;br /&gt;
|-&lt;br /&gt;
| A lucid icy blue diamond&lt;br /&gt;
|-&lt;br /&gt;
| A twist of mint green sapphire&lt;br /&gt;
|-&lt;br /&gt;
| A curved bloodjewel fang&lt;br /&gt;
|-&lt;br /&gt;
| An ebon-ringed ruby&lt;br /&gt;
|-&lt;br /&gt;
| A six-sided murky grey crystal&lt;br /&gt;
|-&lt;br /&gt;
| A kaleidoscopic oblong saewehna&lt;br /&gt;
|-&lt;br /&gt;
| A solid orb of zombie-engraved hematite&lt;br /&gt;
|-&lt;br /&gt;
| A vibrant orange and red sunstone&lt;br /&gt;
|-&lt;br /&gt;
| A murky green scale-patterned quartz&lt;br /&gt;
|-&lt;br /&gt;
| A black-cored faceted star emerald&lt;br /&gt;
|-&lt;br /&gt;
| A wave-edged aquamarine spherine&lt;br /&gt;
|-&lt;br /&gt;
| A narrow femur-carved shell&lt;br /&gt;
|-&lt;br /&gt;
| A speckled rose pink ruby&lt;br /&gt;
|-&lt;br /&gt;
| A fractured spiderweb turquoise&lt;br /&gt;
|-&lt;br /&gt;
| A hooked shard of inky deathstone&lt;br /&gt;
|-&lt;br /&gt;
| A splinter of grey-veined azurite&lt;br /&gt;
|-&lt;br /&gt;
| A block of beaver brown beryl&lt;br /&gt;
|-&lt;br /&gt;
| A flake of green and brown jade&lt;br /&gt;
|-&lt;br /&gt;
| A blue-swirled snow white garnet&lt;br /&gt;
|-&lt;br /&gt;
| A cracked crimson-flecked soulstone&lt;br /&gt;
|-&lt;br /&gt;
| A very tiny sea green glimaerstone&lt;br /&gt;
|-&lt;br /&gt;
| A deep umber paw-shaped stone&lt;br /&gt;
|-&lt;br /&gt;
| A notched green gold nugget&lt;br /&gt;
|-&lt;br /&gt;
| A curved shrimp pink shell&lt;br /&gt;
|-&lt;br /&gt;
| A purple plum-shaped pearl&lt;br /&gt;
|-&lt;br /&gt;
| A small bronze egg-shaped geode&lt;br /&gt;
|-&lt;br /&gt;
| A spiny hedgehog-shaped gem&lt;br /&gt;
|-&lt;br /&gt;
| A hollow pasty white pearl&lt;br /&gt;
|-&lt;br /&gt;
| A twisted and cracked indigo amethyst&lt;br /&gt;
|-&lt;br /&gt;
| A sickle of brittle pink quartz&lt;br /&gt;
|-&lt;br /&gt;
| A bright red eyeball-shaped agate&lt;br /&gt;
|-&lt;br /&gt;
| A puce abyran-etched sphene&lt;br /&gt;
|-&lt;br /&gt;
| A crimson vathor-incised bloodjewel&lt;br /&gt;
|-&lt;br /&gt;
| Some lustrous grooved obsidian&lt;br /&gt;
|-&lt;br /&gt;
| A pale piece of imp-shaped marble&lt;br /&gt;
|-&lt;br /&gt;
| A hunk of verlok-carved marble&lt;br /&gt;
|-&lt;br /&gt;
| A polished spike of argent topaz&lt;br /&gt;
|-&lt;br /&gt;
| A nightshade berry-hued moonstone&lt;br /&gt;
|-&lt;br /&gt;
| A pitted ghostly white pearl&lt;br /&gt;
|-&lt;br /&gt;
| An irregular dull grey opal&lt;br /&gt;
|-&lt;br /&gt;
| A mottled pink and white riftstone&lt;br /&gt;
|-&lt;br /&gt;
| A splinter of pale dragonmist crystal&lt;br /&gt;
|-&lt;br /&gt;
| A cloud-shaped smoky grey smoldereye&lt;br /&gt;
|-&lt;br /&gt;
| A blackened angular bloodstone&lt;br /&gt;
|-&lt;br /&gt;
| A deep black silver-flecked starstone&lt;br /&gt;
|-&lt;br /&gt;
| A shard of pellucid crystal&lt;br /&gt;
|-&lt;br /&gt;
| A purple bruise-hued opal&lt;br /&gt;
|-&lt;br /&gt;
| A kaleidoscopic oblong saewehna&lt;br /&gt;
|-&lt;br /&gt;
| A scratched spherical sapphire&lt;br /&gt;
|-&lt;br /&gt;
| A very small sliver of jasper&lt;br /&gt;
|-&lt;br /&gt;
| A keen-edged fiery red garnet&lt;br /&gt;
|-&lt;br /&gt;
| Some deep green bug-filled amber&lt;br /&gt;
|-&lt;br /&gt;
| A wickedly curved diamond fang&lt;br /&gt;
|-&lt;br /&gt;
| A slimy iridescent clam shell&lt;br /&gt;
|-&lt;br /&gt;
| Some gnarled pitch black coral&lt;br /&gt;
|-&lt;br /&gt;
| A crimson vathor-incised bloodjewel&lt;br /&gt;
|-&lt;br /&gt;
| A pale piece of imp-shaped marble&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common Treasure Pile - 5 seashells===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Caligos Isle, Bluff Head Trail] - 26438&lt;br /&gt;
Wisps of fog snake along the top of the plateau, sometimes obscuring the narrow path through short green bushes of salal and wax myrtle broken with patches of fragrant wild beach roses.  Small glass-encased lanterns light the way along some crooked wooden stairs guided by a shaky rope handrail threaded through the eyes of iron posts.  Another layer of coastal marine mist wavers overhead, often hiding and revealing an indigo star-filled sky, mimicking the wave activity on the black sand beach below.  You also see a pile of common treasure, a pile of gems, a prominent sign on a flimsy stake, a wan sylvan beachgoer, a large oxidized pail and a narrow trail leading away from the edge of the bluff.&lt;br /&gt;
Obvious paths: none&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:small;&amp;quot;&lt;br /&gt;
! Item||Properties&lt;br /&gt;
|-&lt;br /&gt;
| A blackened mermaid&#039;s purse&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A tangle of gooseneck barnacles&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A bronze cinnamon candle accented with a crimson and green tartan ribbon&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A gold-ringed chamomile candle adorned with ghostly white blossoms&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An ivory-hued anemone candle carved with overlapping petals&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A carnelian pumpkin candle decorated with hunter green vines&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A burnt orange neroli candle painted with a dark weeping willow tree&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some orange gingko berry incense&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some brown tanned leather incense&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some golden ginger lily incense&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some striped sage and amber incense&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some dark green seaweed incense&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some pale ivory marshmallow incense&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some orange rotten pumpkin incense&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some rosy gold apple pie incense&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some viridian blue spruce incense&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some slender dark chocolate incense&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A vacant blue fiddler crab exoskeleton&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A vacant red fiddler crab exoskeleton&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A batwing sculling crab exoskeleton&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A vacant spider crab exoskeleton&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A vacant coconut crab exoskeleton&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A bright white yellow-hearted plumeria&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A full-petaled raspberry chrysanthemum&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A luminous white lily sprouting six dark-tipped stamen&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A speckled raspberry-throated lily wreathed in spear-shaped dark green leaves&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pale pink carnation&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A fully unfurled ebon-hearted dark burgundy dahlia&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver dragon-shaped emblem&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A cracked lobster claw&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pair of woven reed sandals&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A dead eel&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A badly molded map&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A torn sailcloth sandal&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A ripped velvet slipper&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A ratty leather boot&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A rugged leather wand harness&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An ash-stained dusky blue wand&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A gnarled twisted branch wand&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A shell-adorned aquamarine wand&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A soot-streaked dirty golden wand&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A rust-spotted iron wand&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A cracked green crystal wand&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A tiny copper spyglass pin&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A tiny pink conch shell pendant&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A bright pink flamingo badge&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pair of gold coin earrings&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A shell-strung braided seaweed wristlet&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some flat beige leather sandals with teal byssus ankle ties&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some coconut white sandals with pink byssus ankle ties&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A sliver of smooth driftwood&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A bent copper sewing needle&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A black leather lockpick kit&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A tortoiseshell comb with a few cracked teeth&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An indigo-tailed black cockatoo toy&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A fat black sea slug toy&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A bright green sea glass phial&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A piece of bug-filled amber&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A sand-dusted gold ring&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A water-stained map&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some fine woven rush sandals&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An aquamarine wavecrest clasp&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A dashing white and aquamarine tunic&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some white and aquamarine pantaloons&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A shell-shaped black crystal&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A shark-carved white crystal&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A piece of white linen paper&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A sheet of metallic pink paper&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A sheet of torn ecru paper&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A piece of waterstained paper&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An aqua-striped ivory palimpsest&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A piece of thick turquoise parchment&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A piece of coral paper&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A piece of oyster-hued vellum&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A piece of sand-hued parchment&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A narrow polished chain wand belt&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A lion-maned silky Caligos eagle&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An indigo sea slug finger puppet&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A tarnished and dented silver locket&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A verdigris copper locket&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An indigo and black cockatoo toy&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A misted glass etched with conjoined eels&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A coral-inlaid metal cube&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A nacreous parchment notecard&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pewter-tipped lacquered oak stylus&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver-tipped lacquered teak stylus&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A small roll of cotton&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A small roll of silk&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A small roll of linen&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A faded treasure map&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A cracked white flask&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A dented white flask&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A dirty white flask&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A red-freckled blue lyretail&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A luminous white lily sprouting six dark-tipped stamen&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A vacant coconut crab exoskeleton&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A vacant red fiddler crab exoskeleton&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A vacant spider crab exoskeleton&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A vacant coconut crab exoskeleton&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A batwing sculling crab exoskeleton&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A vacant blue fiddler crab exoskeleton&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A frilly pink lace half-cape&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A green-striped fuchsia satin cloak&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A hunk of pitted stone&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A hefty discolored rock&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An oval brushed silver mirror case&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An anchor-etched bronze mirror case&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A square rose gold mirror case&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some cerise leather shoes adorned with rusted fishhooks&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A seaweed-covered toothpick&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A driftwood splinter&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A smudged mirror decorated with chipped pearls and broken seashells&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A sand-covered toothpick&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A small shadowy black crystal sphere&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A mesille block&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A hoarbeam block&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A ruic block&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A tanik block&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A villswood block&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A mahogany block&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A faewood block&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A mossbark block&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A rowan block&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A deringo block&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A carmiln block&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A kakore block&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A red cherry-patterned white cotton skirt with a ribbon-edged hem&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some red cherry-patterned white cotton pants with upturned cuffs&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some lemon-patterned white cotton pants with upturned cuffs&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A lemon-patterned white cotton skirt with a ribbon-edged hem&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An off-shoulder grey tapestry gown with ebon roses&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A low-cut ivory flyrsilk gown with a flounced bustle&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon Treasure Pile - 25 seashells===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Caligos Isle, Upper Berm] - 26589&lt;br /&gt;
Cresting the slope of the berm, and at the farthest point from the waterline, hardy tufts of beach grass poke up through the dark sand, preventing storms and high winds from eroding the narrow shelf.  Close by, a bumbling aelotoi tourist mills about on a raised log platform loosely bound together by strands of torn, dirty cloth.  You also see a pile of uncommon treasure, a shallow wooden bin and a prominent sign on a flimsy stake.&lt;br /&gt;
Obvious paths: down&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:small;&amp;quot;&lt;br /&gt;
! Item||Properties&lt;br /&gt;
|-&lt;br /&gt;
| A steel-chained black coral chelioboros&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pair of coral-beaded foot-flowers&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A wide copper ankle-cuff&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver-strung cloth-wrapped talisman&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An idol-strung black cord bracelet&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An idol-strung blue cord bracelet&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An idol-strung silver cord bracelet&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An idol-strung green and red bracelet&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A cord-strung opaque sea cookie&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A carved black jade band&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A trio of claw-tipped bangles&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An enameled mermaid hairpin&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silvery sea silk halter dress sprayed with black and grey pearls&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A vultite scutum etched with dual concentric rings of eels&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A vultite targe etched with dual concentric rings of eels&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A reinforced shield etched with dual concentric rings of eels&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A damp lump of sea moss&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A slimy squid tentacle&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A purplish crystal-tipped phial&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A brackish grey-tinged flacon&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A chipped black glass jar&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A tangled knot of kelp&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A tiny bundle of seagrass&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A ragged leather coif&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A white water lily&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A green lily pad&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A dessicated octopus arm&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A cloudy grey sea glass runestone&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A glossy indigo glass jar&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A feathery soft white vellum&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A scruff-faced warden toy&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver-haired ezreshi toy&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A painted ocean wreckage card&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A rigged caravel card&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An abandoned lighthouse card&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A rock formations card&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A painted shipwreck card&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A vial of bright red blood&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A rusted faenor lantern with jade-tinted glass&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some coral silk socks embroidered with golden seahorses&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A crooked witchwood wand&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some grey wool socks with a silvery lace fringe&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some iridescent green byssus socks sewn with tiny seashells&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A liquid-filled blown glass sphere&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A mechanical toy turtle&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A mechanical toy spider&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A mechanical toy snake&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some lemon-lime lipbalm&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some rum and coconut lipgloss&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A dainty sea green glass jar&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver ursian-shaped pin&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver wyrm-shaped pin&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A sanded dark oak hunting horn with black coral inlay&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver bendith-shaped pin&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver gremlock-shaped pin&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver thrak-shaped pin&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver rodent-shaped pin&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver rat-shaped pin&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver thyril-shaped pin&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver orc-shaped pin&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A thin-boned eel skeleton bracelet&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A tattered indigo silk handkerchief with fragile seaweed embroidery&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A howling blue starfish mask&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A scallop-edged silver chainsil handkerchief embroidered with indigo eels&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A sneezing suede octopus mask&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some cherry coconut lipgloss&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some onyx hair ornaments wreathed in black frigatebird feathers&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Several indigo eel-shaped hair pins&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A bent silver fishhook&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A tarnished silver fishhook&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A barbed silver fishhook&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A large silver fishhook&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A short silver fishhook&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A multicolored glaes shard&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A sea green glaes shard&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A deep black glaes shard&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A lackluster glaes shard&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A speckled glaes shard&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A broken mithril hairpin&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A tarnished mithril hairpin&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A rusty mithril hairpin&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A bloodstained mithril hairpin&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A stained mithril hairpin&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A piece of sharp mithril wire&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A curled bit of mithril wire&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A helical mithril wire&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A twisted mithril wire&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A tiny piece of mithril wire&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An alembic of pale ether ectoplasm&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A flask of glowing blue ectoplasm&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A vial of pallid sanguine blood&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A twisted gold and silver ring&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A jade trident pin&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A suede trimmed deep indigo tin&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A grey-toned driftwood box&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A strand of thick seaweed&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A black velvet choker&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver-chased white flask&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A large roll of cotton&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A large roll of linen&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A large roll of silk&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A weathered spiral-carved runestone&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A weathered tentacle-carved runestone&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A carved chelioboros idol&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A serene angel idol&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A scaled serpent idol&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A passive gatekeeper idol&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A lithe sea maiden idol&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A grizzled pirate captain idol&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A gold-chased white flask&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A dark cocobolo flute inscribed with concentric rings&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silvery indigo-veined minnow&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A tube-nosed iridescent ballyhoo&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A narrow and small green cladistia&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A spool of very thin wire&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A jagged mithril poignard with a silver handle&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A serrated mithril cinquedea with a seaweed-wrapped handle&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some silver-heeled black leather boots&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A dark billowing greatcloak&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An eroded stone brush encrusted with coral&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver-chased flyrsilk ankle sheath&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A slender velvet ankle sheath&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A dual-strapped silk ankle sheath&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver and emerald bracelet&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A frayed leather harness&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A wheeled driftwood mermaid with a tiny kelp green eyepatch&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An indigo mistwood toy sailor on chelioboros-carved wheels&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An eel-draped toy priestess on tiny indigo-hued wheels&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A whimsical wheeled rowan imp with a silver and violet motif&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A carved wooden lion totem&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An enruned wooden rook figurine&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A carved large minotaur figurine&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A carved island ghost figurine&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A tiny cream guinea pig brooch&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A tiny brindle guinea pig brooch&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A tiny gold guinea pig brooch&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A tiny lilac guinea pig brooch&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A polished tidal pearl necklace&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A twisted gold and silver ring&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A cropped onyx tweed waistcoat&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A tailored ebon silk waistcoat&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A water-filled glass seaflower pendant&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some indigo cotton socks embroidered with silvery eels&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A short-brimmed selshis skin hat with a silver and sandruby pin&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare Treasure Pile - 125 seashells===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Caligos Isle, Mysterious Crypt] - 28547&lt;br /&gt;
A lone stone sarcophagus rests in the center of the crypt, seemingly unscathed by time or abuse.  The creation of the passage through the northern wall has all but destroyed a series of runic dwarven scrawlings in the stone, whatever message had been carved there completely illegible due not only to the missing pieces but the cracks and crumbling of the scant remains.  All that is left of the once-telling stone lies in crumbled piles crowded in the groove between the crypt wall and floor. You also see a pile of rare treasure.&lt;br /&gt;
Obvious exits: north, up&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:small;&amp;quot;&lt;br /&gt;
! Item||Properties&lt;br /&gt;
|-&lt;br /&gt;
| An indigo leather belt&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A slim silver bracelet set with tiny diamonds&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A grainy beige sphere&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A grainy rouge sphere&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A grainy subtle blue sphere&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A grainy orange sphere&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A grainy deep blue sphere&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A grainy hazy black sphere&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A grainy multicolored sphere&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A grainy blood red sphere&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A grainy white sphere&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some fishhook-barbed gloves&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A cobalt suede belt&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A deeply hooded velveteen cloak colored a rich shadowy cobalt blue&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A finely tailored violet ramie silk cloak bordered with gilded scrollwork&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A thickly layered steel grey cordovan cloak lined with scrimshawed toggles&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A sweeping autumnal gold damask cloak patterned with oak leaf silhouettes&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An elongated brushed leather cloak woven with faint dark bronzed threading&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pair of narrowed ironwood pauldrons accented with sharp vultite scaling&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some wide-set elk hide pauldrons punctured with jagged bone fragments&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A set of layered suede pauldrons banded with hammered bronze channels&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A wide pair of silver modwir pauldrons carved with spotted wood owls&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some buffed mahogany leather pauldrons ornately tooled with collared forest falcons&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A highly polished obsidian mortar with a hexagonal bowl&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An iridescent black opal mortar spun with brilliant silver striations&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A lacquered stoneware clay mortar grooved with a faint spiral&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pale white sandstone mortar banded with ruddy umber layers&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A milky white limestone mortar patterned with dark tenuous crackling&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver-buttoned blue and gold knapsack&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A feather-lined forest green knapsack&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A rolton-stitched deep brown knapsack&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A threadbare cloak&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An opalescent white leather shoulder bag with a tidal pearl clasp&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A scaled indigo leather knapsack with electrum-tipped ebon cords&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A shadowy feline mask with a solid red circle on the forehead&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A lace-collared mint brocade jacket&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A tall-collared black leather jacket&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some ecru lace stockings caught with pearl-beaded bands&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some pale silk stockings wrapped in black velvet vines&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some jade wool stockings caught with small silken tassels&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A mist grey greatcloak trimmed in byssine braiding&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some chipped lich bone dice with dark red pips&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some violet feystone-pipped dice&lt;br /&gt;
| Dice, rolls 4 d6, auto-retrieves&lt;br /&gt;
|-&lt;br /&gt;
| Some ebony ruby-pipped dice&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A midnight black leather belt&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An ebon silk face veil&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver-edged jade green silk scarf&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A sapphire cotton blanket embroidered with white roses&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pale ecru silk shawl with beaded fringe&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A grainy bright green sphere&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A grainy lavender sphere&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A scratched mithril pendant engraved with a vathor&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A sanguine ramie silk cloak trimmed with black satin&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A dark silk mantle woven with gold braiding&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A scarlet cambric cloak&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An indigo wool cape&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A black leather backpack clasped with a moonstone crescent&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A black ribbon choker set with a lustrous honey beryl&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A hemp cord strung with colorful glass beads&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A scuffed gak hide pouch&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A charred driftwood wand&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A ruby-studded lobster earcuff&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A bejeweled jellyfish earcuff&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A small berobed veniom air wizard with faceted crystal eyes&lt;br /&gt;
| Gem cutter, no pattern included.&lt;br /&gt;
|-&lt;br /&gt;
| A pair of ebon suede ankle boots lofted on spiky silver heels&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pair of tan hemp sandals lofted on cork heels&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A rune-etched solid gold cane&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A twisted vaalin corkscrew&lt;br /&gt;
| Wearpick, vaalin, superb quality.&lt;br /&gt;
|-&lt;br /&gt;
| An invar-hilted azure vultite falcata&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pair of crossed rib bones tied with sinew&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some strands of stringy seaweed&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some pieces of dried seagrass&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pair of driftwood hairsticks topped with a red coral otter&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pair of black coral hairsticks carved into slender eels&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A hefty faenor-tipped lance engraved with meandering ivy vines&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A knotwork-etched mithglin maul with a cobalt suede-wrapped haft&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An icy blue rhimar stiletto with a blue pearlescent hilt&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A stiff black wool tricorn adorned with a snowy swan pinion&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some rough crocodile hide footwraps&lt;br /&gt;
| +10, UAC-compatible footgear&lt;br /&gt;
|-&lt;br /&gt;
| Some studded leather handwraps&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A ruby-capped ebonwood cane&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A small berobed drakar flame wizard with faceted firestone eyes&lt;br /&gt;
| Gem cutter, no pattern included&lt;br /&gt;
|-&lt;br /&gt;
| A small berobed rhimar ice wizard with wide frost opal eyes&lt;br /&gt;
| Gem cutter, no pattern included.&lt;br /&gt;
|-&lt;br /&gt;
| A small berobed zorchar lightning wizard with carved fulgurite eyes&lt;br /&gt;
| Gem cutter, no pattern included.&lt;br /&gt;
|-&lt;br /&gt;
| A small berobed gornar earth wizard with chiseled granite eyes&lt;br /&gt;
| Gem cutter, no pattern included.&lt;br /&gt;
|-&lt;br /&gt;
| A golvern-tined bleached fishbone&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A flexible fishing rod with tiny seahorses painted on the grip&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A shabby white rolton hide satchel&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A soft deep brown suede satchel&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A finely tooled grey leather satchel&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A deep indigo eel skin pouch&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An orange silk leaf-patterned cravat&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver mesh handflower centered with an iolite plumeria&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A bejeweled silver pomander&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pumpkin-stitched bright orange backpack&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A leaf-embroidered bright crimson backpack&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some snow white bone dice with fluorite pips&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A small porcelain vase encircled by ebon scrollwork&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A weathered salt-stained jacket embroidered with a faded Ashrim crest&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A small silver-clasped black coral brooch&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A glossy green twining eel earcuff&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A smoothly planed hoarbeam boomerang&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A well-balanced white wooden boomerang&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A splintered black driftwood boomerang&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A water-stained tapered rowan boomerang&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A rough sanded ruic boomerang&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A tarnished silver case with a mother-of-pearl latch&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A burled walnut case with a monogrammed gold plate&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pearl-inlaid sandy brown wand&lt;br /&gt;
| Wand eater, stacks up to 50(?) charges from wands, Wizard only.&lt;br /&gt;
|-&lt;br /&gt;
| An indigo blown glass bottle&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pearl-tipped smoky mistwood wand&lt;br /&gt;
| Bravery with 20 charges.&lt;br /&gt;
|-&lt;br /&gt;
| A coral-tipped pale driftwood wand&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A solid silver mockingbird pin&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A rampant gold lion pin&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A splayed golden kraken pin with a black painted background&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A swirling silvery-grey orb&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A swirling indigo orb&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A rusty reddish brown potion&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A putrid green glass potion&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A metallic-hued glaes potion&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pink-tinged crystal potion&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A skull-buckled dark leather swordbelt notched along the edge&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A locker runner contract&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A copper-banded iron spyglass with a tinted lens&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A gold and silver loupe equipped with a multitude of lenses&lt;br /&gt;
| Wearable steampunk-ish, +2 Pickpocketing Bonus&lt;br /&gt;
|-&lt;br /&gt;
| A squat jar of pallid grey salve&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A squat pale grey crystal bottle&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A spiral-carved lapis bangle bracelet&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A lush blood red tropical lily bouquet tied with a skull-stitched ribbon&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A miniature clock tower&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silvery gauze skirt with faenor bells along the hem&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A bell-hemmed teal silk skirt&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A laje-bound spinewood wand&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A sun-bleached canvas wand belt&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A fringed leather gem sack&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A piece of crackling aged vellum&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A dried wildflower bouquet tied with an old purple ribbon&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A small grey marble shrine&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pure white sealskin mantle with a lustrous black coral clasp&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some grey sealskin cuirbouilli leathers stamped with a cresting wave&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver-haired ezreshi marionette&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A half-krolvin bartender marionette&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A scruffy warden marionette&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver-threaded aquamarine byssus longcoat&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A rheumy-eyed gaunt sailor marionette&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver-eyed elven captain marionette&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A rough onyx-hued runestone&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A metal-traced pitch black runestone&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A solid black pentacle-marked runestone&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver-lined striated black runestone&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A square midnight black runestone&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A murky grey runestone&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A whorled black and grey runestone&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An arcane mist grey runestone&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An oblong etched black runestone&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A misshapen lusterless runestone&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A sigil-painted brittle brown runestone&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pockmarked red-brown clay runestone&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some sturdy invar leg greaves&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some scratched steel leg greaves&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some dull pink imflass arm greaves&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An oiled light leather courier bag with polished faenor buckles&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A sinuous bronze sigil on a fine gold chain&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An iron-caged gilded ivory flask&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver-chased smooth lazurite flask&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pitted azurite flask&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An indigo oak and pewter flask&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An ordinary silver sigil on a twisted glaes chain&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An angular onyx sigil on a fine gold chain&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pewter-caged indigo bone sigil on a thin iron chain&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An ornate sapphire sigil on a woven silver cord&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A tarnished iron sigil on a thin leather cord&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver and alabaster flask&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A bronze and alabaster flask&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An iron and alabaster flask&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A lapis and alabaster flask&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An emerald and alabaster flask&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pewter and alabaster flask&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pale grey sheet of vellum traced with silvery lines&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pale grey sheet of vellum speckled with deep blue paint&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pale grey sheet of vellum daubed with colorful seashells&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pale grey sheet of vellum stamped with triangular fins&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silvery grey parchment painted with bright orange flames&lt;br /&gt;
| 1706 (Flaming Aura) scroll&lt;br /&gt;
|-&lt;br /&gt;
| A silvery grey parchment edged in multicolored prismatic brushstrokes&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silvery grey parchment painted with light blue swirls&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silvery grey parchment traced with etchings of starfish&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silvery grey parchment painted with a charging walrus&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver-traced waterstained scroll painted with breaching narwhals&lt;br /&gt;
| 1705 (Martial Prowess) scroll&lt;br /&gt;
|-&lt;br /&gt;
| A silver-traced waterstained scroll painted with deep blue swirls&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver-traced waterstained scroll painted with a nighttime seascape&lt;br /&gt;
| 1711 (Mystic Focus) scroll&lt;br /&gt;
|-&lt;br /&gt;
| A cerulean and silver suede tambourine pouch side-stitched with ribbon&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A barnacled seafoam green mask&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An ivory chainsil gown pinned with mermaid&#039;s-tear sapphires&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A long indigo satin gown with sheer black silk sleeves&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A flowing lavender velvet dress with tidal pearl accents&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A floor-length red chiffon dress with draping bell sleeves&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A sturdy hoarbeam fishing rod with colorful painted accents&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some indigo-black seashells&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A blue monkey&#039;s paw trinket&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An icy snowflake-filled jar&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver-edged indigo sheet&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An indigo-edged silver vellum&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A petrified vathor club limb&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A flowing indigo linen skirt embroidered with silver whorls&lt;br /&gt;
| RainboWear, T2, legworn&lt;br /&gt;
|-&lt;br /&gt;
| A loose blue silk blouse with wrist-bound sleeves&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pair of indigo linen serwals with embroidered ankle-cuffs&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A hazy indigo note&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A faded indigo note&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A skull-buckled leather baldric&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver-traced indigo leather sheath&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A collarless blue silk tunic with bloused sleeves&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver-threaded indigo survival kit&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A cerulean sea nymph mask&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A vaalin-bound mist grey shard suspended from a rusty indigo chain&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A tiny copper rat trinket&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A tiny silver gryphon trinket&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A tiny mithril lion trinket&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A jam-splotched wooden box&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A shadowy black iron box&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A gnarled eucalyptus wand with a black tar-slathered tip&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A three-pronged lustrous black coral wristlet&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A long silver eel-shaped pipe&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A wave-crested deep indigo prayerbook&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pair of ruby red boots&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An interlocking black coral and blood marble necklace&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A coral-set blue leather eyepatch&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A coral-shaped opaque orb&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A gnarled fish bone wand&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some blue-green crystal dice&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A smooth green seaglass globe&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A human doll arm with well-defined muscles&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A giant doll arm with a sculpted bicep&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A scuffed tidal pearl necklace&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver and indigo bracelet&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An eroded clasped wristcuff&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A sea-worn beltpouch clasped with veil iron plates&lt;br /&gt;
| Belt-worn, auto-closing container.&lt;br /&gt;
|-&lt;br /&gt;
| A faceted quartz sphere ferroniere strung from a twisted mithril chain&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A burnished copper bracelet inset with Phoen&#039;s eye topazes&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A thick bronze bracer inscribed with shields across its surface&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pair of shiny white leather shoes with metal-plated soles&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A mouse grey suede skirt set at the hem with amber honeybees&lt;br /&gt;
| Legworn, VSA, unzested, comes with Skirt Pin.&lt;br /&gt;
|-&lt;br /&gt;
| A hunter green woven hemp skirt set with ebon seed pearls&lt;br /&gt;
| Legworn, VSA, unzested, comes with Skirt Pin.&lt;br /&gt;
|-&lt;br /&gt;
| A lank-haired mermaid doll with a jagged coral harpoon&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A lifelike dusky grey toy kraken&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A mist-swirled glass eyeball talisman&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some orc knuckle bone dice&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some ogre knuckle bone dice&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An ermine-trimmed navy wool winter gown with voluminous chainsil underskirts&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pearlescent white silk column gown with a silver-belted flyrsilk overlay&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A mithril ring with veins of fuchsia-green alexandrite&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A slender iron signet ring&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A wide eahnor bracelet inset with large yellow sapphires&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A rough silvery moonstone pendant hanging from a vaalin chain&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A burnished silver ring inset with small faceted beryls&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A miniature glowbark tome brushed with gold&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A miniature blackened eahnor scimitar&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A jagged mirror shard&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some mountain-patterned sleek flyrsilk trousers&lt;br /&gt;
| It provides a boost of 5 to Elemental Lore - Earth Bonus.&lt;br /&gt;
The trousers looks to have more than your average giantman could count charges remaining.&lt;br /&gt;
It will persist after its last enhancive charge has been expended.&lt;br /&gt;
|-&lt;br /&gt;
| Some wave-patterned sleek flyrsilk trousers&lt;br /&gt;
| It provides a boost of 5 to Elemental Lore - Water Bonus.&lt;br /&gt;
The trousers looks to have more than your average giantman could count charges remaining.&lt;br /&gt;
It will persist after its last enhancive charge has been expended.&lt;br /&gt;
|-&lt;br /&gt;
| Some flame-patterned sleek flyrsilk trousers&lt;br /&gt;
| It provides a boost of 5 to Elemental Lore - Fire Bonus.&lt;br /&gt;
The trousers looks to have more than your average giantman could count charges remaining.&lt;br /&gt;
It will persist after its last enhancive charge has been expended.&lt;br /&gt;
|-&lt;br /&gt;
| Some loose flyrsilk trousers cinched with a vaalin chain&lt;br /&gt;
| It provides a boost of 10 to Elemental Lore - Air Bonus.&lt;br /&gt;
The trousers looks to have more than your average giantman could count charges remaining.&lt;br /&gt;
It will persist after its last enhancive charge has been expended.&lt;br /&gt;
|-&lt;br /&gt;
| Some rose-embroidered black silk gloves&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some courtly white silk gloves&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A mithril band twisted and fused with balenite&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A veniom-laced eonake band&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some urglaes finger-armor inset with jagged black diamond shards&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A very large white crystal&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A very large clear crystal&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A very large purple crystal&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A very large black crystal&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A simple charm necklace fashioned from a thick silver chain&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A triple-strand charm necklace of thin platinum chain&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A slender rose gold talon ring&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A full-finger dark vaalin talon ring&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A golvern squid earcuff with suckered tentacles&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A black suede vest edged in branded leather&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A sun-weathered black leather vest&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A fitted navy jacquard waistcoat with a crisp split lapel&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A slim-cut pale dove grey tweed waistcoat&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A jade-strung back pendant with a quintet of silver fan blades&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An onyx sphere back pendant encased in blackened copper claws&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A chrysoprase-beaded back pendant on an enamel flora chain&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A nacre disc back pendant suspending a trio of black glaes petals&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pair of mismatched black and navy socks&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Epic Treasure Pile - 10,000 seashells===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Caligos Isle, Desolate Islet] - 27641&lt;br /&gt;
The landscape of the islet is entirely void of any vegetation and life.  The rocky surface is covered in old bones and small white shells.  A crumbling stone mausoleum is all that stands on the center of the island.  Waves wash up over the shoreline, slowly swallowing the remaining terrain of the islet.  You also see the Drekoi disk, a pile of epic treasure and a graveyard of white monir gondolas.&lt;br /&gt;
Obvious exits: none&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:small;&amp;quot;&lt;br /&gt;
! Item||Properties&lt;br /&gt;
|-&lt;br /&gt;
| A salt-stained rolaren bastard sword&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An intricately carved yew longbow&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A lustrous mist grey velvet xiala edged with indigo silk&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A lushly layered crimson silk wrap with golden accents&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A mist grey sea silk taosan with tiny seashell toggles&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A deep sea blue linen isiqiri with embroidered arabesques&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A padded silk atanika embroidered with dragonstalk&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A viridian silk ataniki embroidered with golden lotus blossoms&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A mistwood chest&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An eel grey imflass espadon with a chelioboros-inset crossguard&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An icy wave blue rhimar reaver&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver-inlaid dark vultite tetsubo&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A mist grey mithril doloire wreathed in indigo steel chelioboros&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A celestial blue steel warblade with painted with silver stars&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An iridescent green kelyn warblade with a spiralled faenor hilt&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A dark crimson eahnor warblade with a stag head-capped hilt&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A snow white vultite warblade inset with mithglin snowflakes&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A forest green braided suede belt with a modwir buckle&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A gold-edged ivory suede belt boasting a carved riverstone buckle&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A braided scarlet leather belt with a fist-shaped buckle&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|A braided umber leather belt with an oversized steel buckle&lt;br /&gt;
|&amp;lt;pre{{log2}}&amp;gt;It provides a boost of 3 to Strength Bonus.&lt;br /&gt;
    It provides a boost of 3 to Constitution Bonus.&lt;br /&gt;
    It provides a boost of 3 to Stamina Recovery.&lt;br /&gt;
    The belt looks to have a huge number of charges remaining.&lt;br /&gt;
It will persist after its last enhancive charge has been expended.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
&lt;br /&gt;
This is a scripted belt.  Is is currently unlocked.  It cannot be unlocked any further.&lt;br /&gt;
  You can POKE, TAP, WAVE, RUB, PUNCH, ROLL, PULL, PUSH, NUDGE, and TURN the umber leather belt&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A tenebrous elesine belt with a mithril chelioboros buckle&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A narrow witchwood scepter capped by large shards of alexandrite&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An iridescent green glowbark mantlet spiked with kelyn thorns&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A celestial blue glowbark mantlet spiked with star-shaped barbs&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A dark crimson glowbark mantlet with ebon-tipped eahnor spikes&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A snow white glowbark mantlet spiked with rhimar icicles&lt;br /&gt;
|&amp;lt;pre{{log2}}&amp;gt;SHOW: Set within a large frame of vultite, panels of glowbark have been precisely aligned and reinforced with bands of mithglin.  Painted on the surface is a dark forest barren of foliage and covered in what appears to be fresh snowfall.  Further enhancing the scene are rhimar spikes scattered throughout, appearing as frosted icicles dripping from branches.  Pawprints encircle the bottom of the scene and lead towards a vaalin plate cut to form a querulous fox with its muzzle pointing up.&lt;br /&gt;
&lt;br /&gt;
It imparts a bonus of +21 more than usual.&lt;br /&gt;
It has been infused with the power of an ice elemental.&lt;br /&gt;
It appears to weigh about 6 pounds.&lt;br /&gt;
It is a basic project (150 difficulty) for an adventurer to modify.&lt;br /&gt;
Max Light and spiked.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A braided witchwood runestaff wrapped around a glass-encased urglaes fang&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A long witchwood staff-of-Lumnis adorned with several interlocking rings&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A white satin cloak embroidered with violet-winged unicorns&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A sheer viridian gauze cloak embroidered with copper butterflies&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pastel pink crushed velvet capelet edged in fuzzy pom-poms&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An onyx velvet cloak strewn with absinthe-hued beadwork&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A twisted wyrm-etched mithril claidhmore with a golden diamond pommel&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A thorny rose vine-etched rolaren longsword with an onyx pommel&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A wyvern-etched eahnor kaiken with a lacquered scarlet hilt&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A textured gold-hilted eonake khopesh banded with onyx&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some polished rolaren splint armor etched with tiny roses&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A polished rolaren raiding axe etched with a series of leaves&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A rolaren jazerant hauberk with crimson-trimmed leather&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A polished eahnor jazerant with ebon-sheened links&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A dark green paeline shirt with forest jade buttons&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pale grey flyrsilk shirt with veil pearl buttons&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A soft ivory paeline blouse with tiny forest jade buttons&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An ebon flyrsilk blouse with tiny veil pearl buttons&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A polished rolaren poleaxe inlaid with slivers of gold&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A thick golven oncin etched with twisted flames&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A mist grey pageant shield emblazoned with a silver wavecrest&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An indigo mithglin greatshield embossed with a glided wavecrest&lt;br /&gt;
| &amp;lt;pre{{log2}}&amp;gt;It imparts a bonus of +25 more than usual.&lt;br /&gt;
It has been infused with the power of a corrosive substance.&lt;br /&gt;
It appears to weigh about 6 pounds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An ancient indigo coat-of-plates&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An illthorn-handled slender razern gauntlet-sword&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A mist grey mithril gauntlet-sword&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An indigo elven alfange etched with flowing wavecrests&lt;br /&gt;
| &amp;lt;pre{{log2}}&amp;gt;It imparts a bonus of +21 more than usual.&lt;br /&gt;
It provides a boost of 5 to Stalking and Hiding Bonus.&lt;br /&gt;
This enhancement may not be used by adventurers who have not trained 25 times.&lt;br /&gt;
It provides a boost of 1 to Dexterity Bonus.&lt;br /&gt;
This enhancement may not be used by adventurers who have not trained 20 times.&lt;br /&gt;
The alfange looks to have a huge number of charges remaining.&lt;br /&gt;
It will persist after its last enhancive charge has been expended.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It is weighted to inflict more critical wounds&lt;br /&gt;
It is a simple project (58 difficulty) for an adventurer to modify.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A mithglin holy water sprinkler with a contoured ebonwood haft&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An oil-rubbed illthorn case caught by a sturdy mithril latch&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A modwir-hafted footman&#039;s hammer embossed with churning wavecrests&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A gleaming wave-bladed sword etched with frothy wavecrests&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A vultite military pick embossed with frothy wavecrests&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A rolaren military flail&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A little kelyn knife&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A heavily ensigled mesille staff&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some light grey leathers embroidered with tiny black whales&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some aqua blue leathers embossed with iridescent green seahorses&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some seafoam green leathers embossed with purple sea urchins&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some pale pink leathers embroidered with tiny blue sea otters&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A rusty steel machete with a squared-off blade&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A glossy obsidian dagger with a red-tasseled pommel&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A gleaming vultite backsword with a curved steel handguard&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A razor-sharp black alloy longsword with a silver crossguard&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A warped faewood shield set with short rusty iron spikes&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A stark grey rolaren aegis studded with matte black bolts&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A carved ironwood buckler reinforced with blued steel studs&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A crimson eahnor misericord with a flame-carved tourmaline hilt&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A dented rolaren shield crested with a white square on a black field&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A curved bleakstone-edged rolaren shield&lt;br /&gt;
| It imparts a bonus of +25 more than usual.&lt;br /&gt;
|-&lt;br /&gt;
| A salt-stained rolaren lantern shield&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A stark grey rolaren targe studded with matte black bolts&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A crimson eahnor targe inlaid with tourmaline flames&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver-lined tridacna box&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A silver-lined tridacna box&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An enruned maroon faenor cutlass wrapped with grey suede&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An enruned dark taupe faenor cutlass wrapped with storm grey suede&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An enruned jet black faenor cutlass wrapped with storm grey suede&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An enruned blue-white rhimar dirk wrapped with storm grey suede&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A radiant veil iron aegis emblazoned with a gold sun&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A polished golvern aegis edged with a veil iron band&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A stark grey rolaren pavis studded with matte black bolts&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A stark grey rolaren parma studded with matte black bolts&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A blackened golvern lance adorned with rivulets of fiery red hue&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A squid-headed golvern maul wrapped with gold tentacles&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A sturdy spiral-hafted golvern maul with a ram-shaped head&lt;br /&gt;
| &amp;lt;pre{{log2}}&amp;gt;It imparts a bonus of +25 more than usual.&lt;br /&gt;
    It provides a boost of 5 to Two-Handed Weapons Bonus.&lt;br /&gt;
    It provides a boost of 2 to Strength Base.&lt;br /&gt;
    The maul looks to have more than your average giantman could count charges remaining.&lt;br /&gt;
It will persist after its last enhancive charge has been expended.&lt;br /&gt;
It appears to weigh about 8 pounds.&lt;br /&gt;
It is weighted to inflict more critical wounds&lt;br /&gt;
It is a simple project (96 difficulty) for an adventurer to modify.&lt;br /&gt;
|-&lt;br /&gt;
| A weathered leather potion case secured with golvern clasp&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An oiled leather case with a polished bronze clasp&lt;br /&gt;
| Contained the following:&lt;br /&gt;
a squat terracotta pot of wax, a round crimson metal jar of pomade, a faceted crystal vial of oil&lt;br /&gt;
&lt;br /&gt;
These items temporarily alter your hair, beard, or mustache.  They are set to unlimited uses.&lt;br /&gt;
|-&lt;br /&gt;
| A burnished fireleaf runestaff traced with gilt veins&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A flame-wreathed eahnor buckler inset with crimson glaes&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A dark ora breastplate ornamented with onyx roses&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A matte black eahnor falchion inlaid with faceted onyx spiders&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A virescent faenor warblade inlaid with slitted citrine eyes&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A dull grey vultite kopis incised with curved fangs&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A grey-striated pale blue vaalorn badelaire&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An age-worn ironwood runestaff forked with channels of crimson sunstone&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A smoothly spiraled ironwood runestaff stippled with gilded honey amber droplets&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A polished silver eonake greatshield set with a vultite phoenix&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A tapered golvern falcata etched with spiraling grooves&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An ash white drakar katar speckled with flame-red pips&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A glossy black katar streaked with jagged blue ridges&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A brilliant white zorchar katar with a gilded wyvern hilt&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A white drakar hunting knife with fiery crimson inclusions&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| An ornate rolaren khopesh&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A sickle-bladed golvern khopesh incised with matte ebon roses&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A tri-pointed vultite pill&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A swirl-carved orase scepter capped with a water-filled sphere&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some sea green bourde robes embroidered with dolphins&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A curved vultite ridgemace&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A pearly white mithril colichemarde&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some chelioboros-etched spiked mithril vambraces&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some mithril leg greaves with silver-tipped spikes&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| Some teal-sheened black spidersilk robes&lt;br /&gt;
|&amp;lt;pre{{log2}}&amp;gt;It imparts no bonus more than usual.&lt;br /&gt;
It appears to weigh about 8 pounds.&lt;br /&gt;
It is a simple project (0 difficulty) for an adventurer to modify.&lt;br /&gt;
&lt;br /&gt;
Contains 2 weapons inside - a witchwood-handled razern katar (+20, fearsome wounds), a witchwood-hilted razern knife (+20, fearsome wounds)&lt;br /&gt;
&lt;br /&gt;
This UpSleeves garment conceals up to two small weapons, one up each sleeve, and supports daggers, darts, fist-scythes, hook-knives, and katars.&lt;br /&gt;
&lt;br /&gt;
It is Tier 3 and fully unlocked.&lt;br /&gt;
It has the following available:  FLIP, PULL, PUSH, FOLD, RAISE, RUB, BOW, POINT, SNAP&lt;br /&gt;
&lt;br /&gt;
It may be altered freely, but it must remain something with long sleeves (implied or otherwise).&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A faenor-hemmed midnight black cassock&lt;br /&gt;
| &amp;lt;pre{{log2}}&amp;gt;It imparts a bonus of +25 more than usual.&lt;br /&gt;
It appears to weigh about 8 pounds.&lt;br /&gt;
It is padded against critical blows (5 CER).&lt;br /&gt;
It is a simple project (83 difficulty) for an adventurer to modify.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A bronze-scaled heavy siege crossbow&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A slender grass-patterned ipantor hand crossbow&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A warped and water-logged coffin&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A warped and water-logged coffin&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A warped and water-logged coffin&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A warped and water-logged coffin&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A warped and water-logged coffin&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A warped and water-logged coffin&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A warped and water-logged coffin&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A warped and water-logged coffin&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A fur-lined rhimar coracia sporting dual snowcat pauldrons&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PUCKSEASON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Animalistic_Spirit_Weapon&amp;diff=152862</id>
		<title>Animalistic Spirit Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Animalistic_Spirit_Weapon&amp;diff=152862"/>
		<updated>2021-08-27T23:52:05Z</updated>

		<summary type="html">&lt;p&gt;PUCKSEASON: /* Animalistic Fury Flare Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Animalistic Spirit Weapons&#039;&#039;&#039; were released at [[Duskruin Arena]] in August 2020 at the [[BVShop:Untamed Spirit|Untamed Spirit shop]] by [[User:GS4-AVALUKA|GameMaster Avaluka]]. These weapons are sold OTS at +20 [[enchant]]s and contain offensive [[Item_properties|Category D]] script flares called Animalistic Fury which are [[grapple critical table|grapple criticals]] by default. See more information about options for spirit types and allowed nouns at [[Animalistic Spirit]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;---- Animalistic Spirit Weapons ----&lt;br /&gt;
-General Script Information-&lt;br /&gt;
This is a weapon with the spirit of an animal trapped within it.&lt;br /&gt;
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.&lt;br /&gt;
If not fully tame, the spirit within can backlash upon the owner.&lt;br /&gt;
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.&lt;br /&gt;
When striking, there is a chance the spirit will unleash Animalistic Fury flares.&lt;br /&gt;
-Alteration Guidelines-&lt;br /&gt;
* Alterations to the 15/15/15, long and show of this weapon are fine.&lt;br /&gt;
* Some merchants can change the spirit color, spirit call or how the spirit looks.&lt;br /&gt;
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.&lt;br /&gt;
As well, each spirit type only has certain pre-approved nouns allowed.&lt;br /&gt;
-Features-&lt;br /&gt;
* Animalistic Fury Flares (Tier 1 of 4)&lt;br /&gt;
The spirit within lashes out with a stampede. (Damage Type: Grapple)&lt;br /&gt;
Flares are currently: ON [RUB to toggle]&lt;br /&gt;
* Revenge Flares = Locked&lt;br /&gt;
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.&lt;br /&gt;
NOTE: Power of this ability is tied to the Flare tier.&lt;br /&gt;
* Wild Backlash = Locked&lt;br /&gt;
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target&#039;s DS and TD.&lt;br /&gt;
NOTE: Power of this ability is tied to the Flare tier.&lt;br /&gt;
* Savage Power = Locked&lt;br /&gt;
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the bow.&lt;br /&gt;
* Flavor Actions (Tier 1 of 3)&lt;br /&gt;
At this tier, this weapon captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.&lt;br /&gt;
* Tameness/Affinity&lt;br /&gt;
Tame the spirit to prevent it enacting its rage upon you.&lt;br /&gt;
Only one person can have allegiance to this weapon&#039;s spirit at a time.&lt;br /&gt;
The feeling of this spirit toward no one is wild (Level 0 of 12).&lt;br /&gt;
NOTE: To start taming this weapon, damage a like-level creature with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.&lt;br /&gt;
-Current Settings-&lt;br /&gt;
* Spirit: hawk (Type: Predatory Avian)&lt;br /&gt;
Available nouns for this type are: hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrefalcon, peregrine falcon, kestrel, osprey, goshawk, kite.&lt;br /&gt;
* Spirit Descriptor: angular&lt;br /&gt;
* Spirit Color: misty green&lt;br /&gt;
* Spirit Call: screech&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Unlockable Abilities==&lt;br /&gt;
&amp;lt;!-- Will be adding transclusion here --&amp;gt;&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=UCS Boots&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}{| {{verbtable}} &amp;lt;!-- For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
 |- {{verbtableheader}}&lt;br /&gt;
 ! style=&amp;quot;width:5em;&amp;quot;|Tier&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First Person&lt;br /&gt;
! Third Person&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=5 scope=&amp;quot;row&amp;quot; | Tier 1 (OTS)&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|WEAR&lt;br /&gt;
| You step into some rugged leather boots reinforced with vultite toe caps one at a time, stomping the ground with each foot to ensure a tight fit. Coalescing over the surface of the boots, a thin layer of misty green light briefly ripples into being before dying with an echoing roar.&lt;br /&gt;
| Character steps into some rugged leather boots reinforced with vultite toe caps one at a time, stomping the ground with each foot to ensure a tight fit. Coalescing over the surface of the boots, a thin layer of misty green light briefly ripples into being before dying with an echoing roar.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|REMOVE&lt;br /&gt;
|You step out of some rugged leather boots reinforced with vultite toe caps one foot at a time, pausing only to bend to retrieve them from the ground. A spray of misty green motes skitters over the surface of the boots before fizzling out with a fading roar.&lt;br /&gt;
|Character steps out of some rugged leather boots reinforced with vultite toe caps one foot at a time, pausing only to bend to retrieve them from the ground. A spray of misty green motes skitters over the surface of the boots before fizzling out with a fading roar.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RUB (flares on)&lt;br /&gt;
| You run the palm of one hand over the surface of your rugged leather boots. A shiver runs through the boots as a misty green light surrounds them, briefly coalescing into a lion.&lt;br /&gt;
| Character runs the palm of one hand over the surface of &amp;lt;his/her&amp;gt; rugged leather boots. A shiver runs through the boots as a misty green light surrounds them, briefly coalescing into a lion.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RUB (flares off)&lt;br /&gt;
| You run the palm of one hand over the surface of your rugged leather boots. A flicker of misty green light surrounds the boots before winking out with a fading roar.&lt;br /&gt;
| Character runs the palm of one hand over the surface of &amp;lt;his/her&amp;gt; rugged leather boots. A flicker of misty green light surrounds the boots before winking out with a fading roar.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|WHISTLE&lt;br /&gt;
| Crouching down low, you whistle a set of three notes in a descending scale. Threads of misty green light pulse over the surface of the rugged leather boots in time to the notes, coalescing into the ethereal form of a lithe lion on the floor at your feet. Body alert for possible threats, a lithe ethereal lion stalks protectively in a circle around you, pausing briefly to brush affectionately against you. In a burst of misty green motes, it dissolves back into the rugged leather boots.&lt;br /&gt;
| Crouching down low,, Character whistles a set of three notes in a descending scale. Threads of misty green light pulse over the surface of the rugged leather boots in time to the notes, coalescing into the ethereal form of a lithe lion on the floor at &amp;lt;his/her&amp;gt; feet. Body alert for possible threats, a lithe ethereal lion stalks protectively in a circle around Character, pausing briefly to brush affectionately against &amp;lt;him/her&amp;gt;. In a burst of misty green motes, it dissolves back into the rugged leather boots.&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=5 | Tier 2&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|TURN (targeted/untargeted)&lt;br /&gt;
|Crouching low to the ground with arms spread for balance, you spin adroitly on one heel and turn around [to face &amp;lt;target&amp;gt;] in a[n aggressive/defensive] stance, &amp;lt;color&amp;gt; eyes alert. Misty green light crackles over the surface of your rugged leather boots in a wildly chaotic pattern.&lt;br /&gt;
|Crouching low to the ground with arms spread for balance, Character spins adroitly on one heel and turns around [to face you] in a[n aggressive/defensive] stance, &amp;lt;color&amp;gt; eyes alert. Misty green light crackles over the surface of &amp;lt;his/her&amp;gt; rugged leather boots in a wildly chaotic pattern.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RAISE&lt;br /&gt;
| Raising one foot high, you slam it down on the floor hard! A ripple of misty green light spreads out from your rugged leather boots as an echoing roar bursts from the point of contact.&lt;br /&gt;
| Raising one foot high, Character slams it down on the floor hard! A ripple of misty green light spreads out from &amp;lt;his/her&amp;gt; rugged leather boots as an echoing roar erupts from the point of contact.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|POINT (untargeted)&lt;br /&gt;
| Crouching down low, you leap agilely into the air and land solidly on the floor, a ripple of misty green light expanding from your rugged leather boots. With a resounding roar, a lithe lion made of misty green light bursts from the boots and stalks forward a few steps before pouncing, claws extended and teeth bared! It moves off into the distance and dissipates into an array of bright misty green motes that scatter into the air.&lt;br /&gt;
| Crouching down low, Character leaps agilely into the air and lands solidly on the floor, a ripple of misty green light expanding from &amp;lt;his/her&amp;gt; rugged leather boots. With a resounding roar, a lithe lion made of misty green light bursts from the boots and stalks forward a few steps before pouncing, claws extended and teeth bared! It moves off into the distance and dissipates into an array of bright misty green motes that scatter into the air.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|POINT (targeted)&lt;br /&gt;
| Crouching down low, you leap agilely into the air and land solidly on the floor in front of &amp;lt;target&amp;gt;, a ripple of misty green light expanding from your rugged leather boots. With a resounding roar, a lithe lion made of misty green light bursts from the boots and stalks toward &amp;lt;target&amp;gt; a few steps before pouncing, claws extended and teeth bared! It seems to collide with &amp;lt;target&amp;gt;, but merely ends up dissipating into an array of bright misty green motes that scatter into the air.&lt;br /&gt;
| Crouching down low, Character leaps agilely into the air and lands solidly on the floor in front of you, a ripple of misty green light expanding from &amp;lt;his/her&amp;gt; rugged leather boots. With a resounding roar, a lithe lion made of misty green light bursts from the boots and stalks toward you a few steps before pouncing, claws extended and teeth bared! It seems to collide with you, but merely ends up passing through your body and disipating into an array of bright misty green motes that scatter into the air.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|CLEAN&lt;br /&gt;
| Stomping your feet briskly on the floor, you do your best to knock off any lingering dirt from your rugged leather boots. A shiver runs through the rugged leather boots in response to each blow, sending a rippling pattern of misty green light out from the point of impact.&lt;br /&gt;
| Stomping &amp;lt;his/her&amp;gt; feet briskly on the floor, Character does &amp;lt;his/her&amp;gt; best to knock off any lingering dirt from &amp;lt;his/her&amp;gt; rugged leather boots. A shiver runs through the rugged leather boots in response to each blow, sending a rippling pattern of misty green light out from the point of impact.&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=4 | Tier 3&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|PRAY&lt;br /&gt;
| Crouching low, you place the palm of one hand on the floor between your rugged leather boots and bow your head, murmuring a prayer to the spirit within them. Riotous streams of light coil from the boots and spread upward through your body, making your eyes flash briefly with a wild misty green glow. As a faint roar echoes through the air, the light recedes into your rugged leather boots.&lt;br /&gt;
| Crouching low, Character places the palm of one hand on the floor between &amp;lt;his/her&amp;gt; rugged leather boots and bows &amp;lt;his/her&amp;gt; head, murmuring a prayer to the spirit within them. Riotous streams of light coil from the boots and spread upward through Character&#039;s body, making &amp;lt;his/her&amp;gt; eyes flash briefly with a wild misty green glow. As a faint roar echoes through the air, the light recedes into &amp;lt;his/her&amp;gt; rugged leather boots.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|BOW (targeted/untargeted)&lt;br /&gt;
| Sliding the heels of your rugged leather boots together sharply, you bow low [toward &amp;lt;target&amp;gt;]. Misty green light seeps into your body from the boots, a brief ethereal image of a lion overlaying your face in a temporary mask as you straighten up.&lt;br /&gt;
| Sliding the heels of &amp;lt;his/her&amp;gt; rugged leather boots together sharply, Character bows low [toward you]. Misty green light seeps into &amp;lt;his/her&amp;gt; body from the boots, a brief ethereal image of a lion overlaying &amp;lt;his/her&amp;gt; face in a temporary mask as &amp;lt;he/she&amp;gt; straightens up.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|EXHALE &lt;br /&gt;
| Tilting your head back, you slowly inhale, causing an array of misty green lights to rise from your [item] in time to the rhythm of your breath. As you exhale, the bright motes burst outwards in a flurry of incandescence, briefly forming into the outline of a hawk before winking out.&lt;br /&gt;
| Tilting &amp;lt;his/her&amp;gt; head back, Character slowly inhales, causing an array of misty green lights to rise from &amp;lt;his/her&amp;gt; [item] in time to the rhythm of &amp;lt;his/her&amp;gt; breath. As &amp;lt;he/she&amp;gt; exhales, the bright motes burst outwards in a flurry of incandescence, briefly forming into the outline of a lion before winking out.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|WAVE (targeted/untargeted)&lt;br /&gt;
| Stomping your rugged leather boots in a rhythmic cadence, you break into a frenetic tribal dance [around &amp;lt;target&amp;gt;], misty green sparks swirling in your wake. The tiny motes of light merge together into the ethereal form of a lithe lion as it stalks behind you, its gait full of both power and grace.&lt;br /&gt;
|Stomping &amp;lt;his/her&amp;gt; rugged leather boots in a rhythmic cadence, Character breaks into a frenetic tribal dance [around you], misty green sparks swirling in &amp;lt;his/her&amp;gt; wake. The tiny motes of light merge together into the ethereal form of a lithe lion as it stalks behind &amp;lt;him/her&amp;gt;, its gait full of both power and grace.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=UCS Gloves&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}{| {{verbtable}} &amp;lt;!-- For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
 |- {{verbtableheader}}&lt;br /&gt;
 ! style=&amp;quot;width:5em;&amp;quot;|Tier&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First Person&lt;br /&gt;
! Third Person&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=5 scope=&amp;quot;row&amp;quot; | Tier 1 (OTS)&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|WEAR&lt;br /&gt;
|You pull on some suede-palmed leather gloves with vultite knuckles one at a time, wiggling your fingers to ensure a good fit. Coalescing over the surface of the gloves, a thin layer of misty green light briefly ripples into being before dying with an echoing screech.&lt;br /&gt;
|Character pulls on some suede-palmed leather gloves with vultite knuckles one at a time, wiggling &amp;lt;his/her&amp;gt; fingers to ensure a good fit. Coalescing over the surface of the gloves, a thin layer of misty green light briefly ripples into being before dying with an echoing screech.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|REMOVE&lt;br /&gt;
|You tug some suede-palmed leather gloves with vultite knuckles free from your hands one at a time. A spray of misty green motes skitters over the surface of the gloves before fizzling out with a fading screech.&lt;br /&gt;
|Character tugs some suede-palmed leather gloves with vultite knuckles free from &amp;lt;his/her&amp;gt; hands one at a time. A spray of misty green motes skitters over the surface of the gloves before fizzling out with a fading screech.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RUB (flares on)&lt;br /&gt;
|You run the palms of your hands over the back of each of your leather gloves in turn. A shiver runs through the gloves as a misty green light surrounds them, briefly coalescing into a hawk.&lt;br /&gt;
|Character runs the palms of &amp;lt;his/her&amp;gt; hands over the back of each of &amp;lt;his/her&amp;gt; leather gloves in turn. A shiver runs through the gloves as a misty green light surrounds them, briefly coalescing into a hawk.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RUB (flares off)&lt;br /&gt;
|You run the palms of your hands over the back of each of your leather gloves in turn. A flicker of misty green light surrounds the gloves before winking out with a fading screech.&lt;br /&gt;
|Character runs the palms of &amp;lt;his/her&amp;gt; hands over the back of each of &amp;lt;his/her&amp;gt; leather gloves in turn. A flicker of misty green light surrounds the gloves before winking out with a fading screech.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|WHISTLE&lt;br /&gt;
|Clenching your hands into fists, you hold your leather gloves up in front of your face and whistle a set of three notes in a descending scale. Threads of misty green light pulse over the surface of the leather gloves in time to the notes, coalescing into the ethereal form of an angular hawk on the floor at your feet. With a piercing screech, an angular ethereal hawk launches into the air and lands on your shoulder, its gaze taking on a fiercely protective gleam. In a burst of misty green motes, it dissolves back into the leather gloves.&lt;br /&gt;
|Clenching your hands into fists, Character holds &amp;lt;his/her&amp;gt; leather gloves out in front of &amp;lt;him/her&amp;gt; and whistles a set of three notes in a descending scale. Threads of misty green light pulse over the surface of the leather gloves in time to the notes, coalescing into the ethereal form of an angular hawk on the floor at &amp;lt;his/her&amp;gt; feet. With a piercing screech, an angular ethereal hawk launches into the air and lands on Character&#039;s shoulder, its gaze taking on a fiercely protective gleam. In a burst of misty green motes, it dissolves back into the leather gloves.&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=5 | Tier 2&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|TURN (targeted/untargeted)&lt;br /&gt;
|Clenching both fists and raising your leather gloves, you spin adroitly on one heel and turn around [to face &amp;lt;target&amp;gt;] in a[n aggressive/defensive] stance, &amp;lt;color&amp;gt; eyes alert. Misty green light crackles over the surface of your leather gloves in a wildly chaotic pattern.&lt;br /&gt;
|Character spins adroitly on one heel and turns around [to face you] in a[n aggressive/defensive] stance, &amp;lt;color&amp;gt; eyes alert. Misty green light crackles over the surface of &amp;lt;his/her&amp;gt; leather gloves in a wildly chaotic pattern.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RAISE&lt;br /&gt;
|Clenching one of your hands into a fist, you raise it above your head in triumph! A cacophony of screeches bursts from your leather gloves as a flicker of misty green light surrounds them.&lt;br /&gt;
|Clenching one of &amp;lt;his/her&amp;gt; hands into a fist, Character raises it above &amp;lt;his/her&amp;gt; head in triumph! A cacophony of screeches bursts from &amp;lt;his/her&amp;gt; leather gloves as a flicker of misty green light surrounds them.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|POINT (untargeted)&lt;br /&gt;
|Clenching one of your leather gloves into a fist, you flick the other in a decisive gesture. With a resounding screech, an angular hawk made of misty green light bursts from the gloves and soars forward before diving down in a menacing arc, talons extended and beak wide! It moves off into the distance and dissipates into an array of bright misty green motes that scatter into the air.&lt;br /&gt;
|Clenching one of &amp;lt;his/her&amp;gt; leather gloves into a fist, Character flicks the other in a decisive gesture. With a resounding screech, an angular hawk made of misty green light bursts from the gloves and soars forward before diving down in a menacing arc, talons extended and beak wide! It moves off into the distance and dissipates into an array of bright misty green motes that scatter into the air.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|POINT (targeted)&lt;br /&gt;
|Clenching one of your leather gloves into a fist, you flick the other in a decisive gesture toward &amp;lt;target&amp;gt;. With a resounding screech, an angular hawk made of misty green light bursts from the gloves and soars toward &amp;lt;target&amp;gt; before diving down in a menacing arc, talons extended and beak wide! It seems to collide with &amp;lt;target&amp;gt;, but merely ends up dissipating into an array of bright misty green motes that scatter into the air.&lt;br /&gt;
|Clenching one of &amp;lt;his/her&amp;gt; leather gloves into a fist, Character flicks the other in a decisive gesture toward you. With a resounding screech, an angular hawk made of misty green light bursts from the gloves and soars toward you before diving down in a menacing arc, talons extended and beak wide! It seems to collide with you, but merely ends up passing through your body and disipating into an array of bright misty green motes that scatter into the air.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|CLEAN&lt;br /&gt;
|You brush your leather gloves together briskly, removing any lingering dirt and grime. A shiver runs through the leather gloves in response to the touch, sending fractal patterns of misty green light into the air.&lt;br /&gt;
|Character brushes &amp;lt;his/her&amp;gt; leather gloves together briskly, removing any lingering dirt and grime. A shiver runs through the leather gloves in response to the touch, sending fractal patterns of misty green light into the air.&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=4 | Tier 3&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|PRAY&lt;br /&gt;
| Pressing the palms of your leather gloves together, you bow your head and murmur a prayer to the spirit within them. Riotous streams of light coil from the gloves and spread upward through your body, making your eyes flash briefly with a wild misty green glow. As a faint screech echoes through the air, the light recedes into your leather gloves.&lt;br /&gt;
|Pressing the palms of &amp;lt;his/her&amp;gt; leather gloves together, Character bows &amp;lt;his/her&amp;gt; head and murmurs a prayer to the spirit within them. Riotous streams of light coil from the gloves and spread upward through Character&#039;s body, making &amp;lt;his/her&amp;gt; eyes flash briefly with a wild misty green glow. As a faint screech echoes through the air, the light recedes into &amp;lt;his/her&amp;gt; leather gloves.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|BOW (targeted/untargeted)&lt;br /&gt;
| Clenching your hands into fists within your leather gloves and holding them against your chest, you bow low [toward &amp;lt;target&amp;gt;]. Misty green light seeps into your body from the gloves, a brief ethereal image of a hawk overlaying your face in a temporary mask as you straighten up.&lt;br /&gt;
|Clenching &amp;lt;his/her&amp;gt; hands into fists within &amp;lt;his/her&amp;gt; leather gloves and holding them against &amp;lt;his/her&amp;gt; chest, Character bows low [toward you]. Misty green light seeps into &amp;lt;his/her&amp;gt; body from the gloves, a brief ethereal image of a hawk overlaying &amp;lt;his/her&amp;gt; face in a temporary mask as she straightens up.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|EXHALE &lt;br /&gt;
|Tilting your head back, you slowly inhale, causing an array of misty green lights to rise from your [item] in time to the rhythm of your breath. As you exhale, the bright motes burst outwards in a flurry of incandescence, briefly forming into the outline of a hawk before winking out.&lt;br /&gt;
|Tilting &amp;lt;his/her&amp;gt; head back, Character slowly inhales, causing an array of misty green lights to rise from &amp;lt;his/her&amp;gt; [item] in time to the rhythm of &amp;lt;his/her&amp;gt; breath. As &amp;lt;he/she&amp;gt; exhales, the bright motes burst outwards in a flurry of incandescence, briefly forming into the outline of a lion before winking out.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|WAVE (targeted/untargeted)&lt;br /&gt;
|Clapping the palms of your leather gloves together rhythmically, you break into a frenetic tribal dance [around &amp;lt;target&amp;gt;], misty green sparks swirling in your wake. The tiny motes of light merge together into the ethereal form of an angular hawk as it soars behind you, its wingbeats silent.&lt;br /&gt;
|Clapping the palms of &amp;lt;his/her&amp;gt; leather gloves together rhythmically, Character breaks into a frenetic tribal dance [around you], misty green sparks swirling in &amp;lt;his/her&amp;gt; wake. The tiny motes of light merge together into the ethereal form of an angular hawk as it soars behind &amp;lt;him/her&amp;gt;, its wingbeats silent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Unlockable Features===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+Unlockable Extra Features&lt;br /&gt;
|-&lt;br /&gt;
|Animalistic Fury Flares |||While these weapons/shields come with this grapple-based offensive script flare off-the-shelf, you can unlock the ceiling of the flare&#039;s potential power even more. (NOTE: The flare power scales based on your affinity with the spirit, the flare tier only raises how high the flare&#039;s power can go when the spirit is fully tame.)&lt;br /&gt;
|-&lt;br /&gt;
|Revenge flares ||Unlock this to have a chance to unleash Animalistic Fury flares upon a successful parry (melee/runestaves), evade (UCS/ranged) or block (shields). NOTE: You must be in forward or greater stance and be an active participant in combat recently for the spirit to be roused into responding. IE, you can&#039;t just stand in defensive in front of a creature and let the flares kill things for you.&lt;br /&gt;
As well, UCS gloves/boots reactive flares will NOT proc if your hands are full. You should NOT expect these to work unless you actually use UCS open-handed Brawling - no casters wearing these for an extra reactive flare chance. In addition, only one piece of equipment will reactively flare on each successful evade, so you will not be able to get multiple flares from gloves/boots on the same evade.&lt;br /&gt;
|-&lt;br /&gt;
|Wild Backlash ||Unlock this to add a DS/TD debuff to your target when Animalistic Fury flares hit. The stronger your Fury flares, the stronger this debuff becomes.&lt;br /&gt;
NOTE: This is essentially a -5 DS/-3 TD debuff per flare tier. Unlocking this will add the debuff to the flare itself, so consider it a boost to the flare itself with the power tied to the flare tier. At max flare tier, the debuff is -20 DS/-12 TD.&lt;br /&gt;
|-&lt;br /&gt;
|Savage Power||Unlock this to be able to draw upon the strength of the spirit within your weapon/shield once every 60 minutes to increase your AS, CS and critical padding for 2 minutes. Each unlock adds equivalent to 1x accuity (+5 AS/+3 CS) up to +25 AS/+15 CS at Tier 5. You need to CLENCH the weapon/shield to activate this, and the cooldown is applied to your character itself. (IE, you will not be able to activate a weapon and a shield in the same 60 minute period.)&lt;br /&gt;
|-&lt;br /&gt;
|Damage Type Change ||If you are unhappy with the default Grapple damage of the Animalistic Fury flares, you can change the damage type to something else (either a common damage type or uncommon damage type). Please be sure to READ the vouchers to see what types are available.&lt;br /&gt;
|-&lt;br /&gt;
|Fluff Action unlocks ||There are 2 unlocks available to add more verbs/actions to your weapons/shields that are pure fluff. These are completely separate from the flare tier unlocks to allow you to expand the fluff actions without having to pay a premium price if you do not want the extra power.&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Change ||If you want to change the type of spirit in your weapon/shield (IE changing a feline to a canine), you can use this certificate. All GALD merchants should be able to change the color of the spirit, but only limited merchants can change how the spirit looks in general, while only certificates can change the overall &amp;quot;type&amp;quot; of the spirit. Each &amp;quot;type&amp;quot; of spirit has a limited list of pre-approved nouns/species that will work for that type in alterations.&lt;br /&gt;
|}&lt;br /&gt;
===Animalistic Fury Flare Messaging===&lt;br /&gt;
&lt;br /&gt;
When the Animalistic Fury flare activates on either an [[Animalistic Spirit Weapon]] or an [[Animalistic Spirit Shield]], the following message will be seen. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Riotous (spirit color) energy races along the surface of the (item noun), slender tendrils rising up to coalesce into the ethereal form of a/an (spirit descriptor) (spirit animal noun).&lt;br /&gt;
** (Beginning of Animal Fury flare messaging) (end of Animal Fury flare messaging) **&lt;br /&gt;
(Crit table damage messaging)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please see the below tables for the expanded flare messaging which includes both the highly customized first half and then the damage type customization. Spirit animal noun, spirit descriptor, spirit color, spirit call, and spirit group can all also be customized. See the [[Animalistic Spirit#Animalistic Spirit Defaults and Allowed Nouns|Animalistic Spirit Defaults and Allowed Nouns table]] for more information.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ Beginning of Animal Fury Flare Messaging&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spirit Type !!Flare Messaging Example&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Aquatic mammal (with flippers)&lt;br /&gt;
|Flicking its tail sharply, a (spirit descriptor) ethereal (spirit animal noun) swims forward through the air with an angry (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Arachnid&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Armored&lt;br /&gt;
|Scaled back arched aggressively, a (spirit descriptor) ethereal (spirit animal noun) rushes forward with a fierce (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Avian (aquatic)&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Avian (predatory)&lt;br /&gt;
|Talons extended and wings flared, an (spirit descriptor) ethereal (spirit animal noun) dives down with an ear-piercing (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Bat&lt;br /&gt;
|Leathery wings flapping noiselessly, an (spirit descriptor) ethereal (spirit animal noun) swoops down with a shrill (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Canine&lt;br /&gt;
|Hackles raised and teeth bared, a (spirit descriptor) ethereal (spirit animal noun) rushes forward with a deafening (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Corvid&lt;br /&gt;
|Wings spread and intelligent eyes agleam, a (spirit descriptor) ethereal (spirit animal noun) circles in the air before diving with an ear-piercing (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Equine&lt;br /&gt;
|Tossing its maned head angrily, a (spirit descriptor) ethereal (spirit animal noun) gallops forward with a wild (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Feline (small)&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Feline (large)&lt;br /&gt;
|Baring its sharp teeth in a snarl, a (spirit descriptor) ethereal (spirit animal noun) charges forward with a deafening (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Horned and hooved mammal&lt;br /&gt;
|Pawing angrily at the air, a (spirit descriptor) ethereal (spirit animal noun) charges forward with its (horned/antlered) head lowered {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Mustelid&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Primate (small)&lt;br /&gt;
|Body hunched forward and sharp canine teeth bared, a (spirit descriptor) ethereal (spirit animal noun) suddenly barrels forward with an angry (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Porcine&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Rabbit/hare&lt;br /&gt;
|Flicking its long ears and baring sharp teeth, a (spirit descriptor) ethereal (spirit animal noun) hops forward with a fierce (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Rodent (small)&lt;br /&gt;
|Baring its curved front teeth, a (spirit descriptor) ethereal (spirit animal noun) scurries forward with a piercing (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Semi-aquatic&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Semi-arboreal&lt;br /&gt;
|Body tense and bushy tail held stiff, a (spirit descriptor) ethereal (spirit animal noun) charges forward with a fierce (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Snake&lt;br /&gt;
|Undulating in a sinuous motion, a (spirit descriptor) ethereal (spirit animal noun) slithers forward with an angry (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Ursine&lt;br /&gt;
|Lifting its lip to expose sharp teeth in a growl, a (spirit descriptor) ethereal (spirit animal noun) lumbers forward with a deafening (spirit growl) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+End of Animal Fury Flare Messaging Based on Damage Type&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Flare Voucher Level!!Damage Type !!Flare Messaging&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Default&lt;br /&gt;
!Grapple&lt;br /&gt;
|wispy (spirit color) (spirit plural) roil forth in an angry torrent!&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;5&amp;quot;|Common&lt;br /&gt;
!Cold&lt;br /&gt;
|(spirit plural) made of jagged ice shards fly forth in an icy rush!&lt;br /&gt;
|-&lt;br /&gt;
!Electricity&lt;br /&gt;
|(spirit plural) made of tiny (spirit color) sparks burst forth!&lt;br /&gt;
|-&lt;br /&gt;
!Heat&lt;br /&gt;
|fiery (spirit plural) made out of (spirit color) flames burst forth in a sudden blaze!&lt;br /&gt;
|-&lt;br /&gt;
!Impact&lt;br /&gt;
|raging (spirit color) (spirit plural) barrel around it with a cacophony of rumbles!&lt;br /&gt;
|-&lt;br /&gt;
!Vacuum&lt;br /&gt;
|wispy (spirit color) (spirit plural) whirl violently around it in a deadly vortex!&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;6&amp;quot;|Uncommon&lt;br /&gt;
!Acid&lt;br /&gt;
|hazy (spirit color) (spirit plural) bubble forth in a miasma of toxic fumes!&lt;br /&gt;
|-&lt;br /&gt;
!Disintegration&lt;br /&gt;
|wavering (spirit plural) made of shifting (spirit color) light surge forth!&lt;br /&gt;
|-&lt;br /&gt;
!Disruption&lt;br /&gt;
|distorted (spirit color) (spirit plural) lurch around it on a wave of disruption!&lt;br /&gt;
|-&lt;br /&gt;
!Plasma&lt;br /&gt;
|radiant (spirit plural) made of brilliant (spirit color) energy burst forth!&lt;br /&gt;
|-&lt;br /&gt;
!Steam&lt;br /&gt;
|hazy (spirit plural) made of (spirit color) steam billow out in an angry cloud!&lt;br /&gt;
|-&lt;br /&gt;
!Unbalance&lt;br /&gt;
|wispy (spirit color) (spirit plural) surge forth in an unbalancing attack!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wild Backlash Messaging===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A turbulent cloud of (spirit color) light lashes out from (full item short and long) with an echoing (spirit call)!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Questions and Answers===&lt;br /&gt;
&lt;br /&gt;
GM Avaluka provided these potential questions and answers in the original release post. This information may no longer be accurate and will need to be updated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;- Does this work with Ranged?&lt;br /&gt;
Yes, the flares do fire with Ranged, but they do NOT fire with every shot. The flare chance is equivalent to if you were swinging a weapon.&lt;br /&gt;
&lt;br /&gt;
This also works with UCS, runestaves and all shields. Armor is not available at this time.&lt;br /&gt;
&lt;br /&gt;
- Can I add this to an existing weapon/shield?&lt;br /&gt;
Not at this time unfortunately. There will be a small selection of some weapon bases this run, as well as all sizes of shields, but you will not find every single weapon base available off-the-shelf. I tried to cover the more popular bases this run to try to appeal to most.&lt;br /&gt;
&lt;br /&gt;
- How long will it take to fully tame the spirit?&lt;br /&gt;
Hard to say - it depends on how much you use it. The spirit is tamed by successful hits with the weapon/shield, and successful parry/evade/block while in forward+ stance and actively participating in combat (depending on the weapon/shield you have- these must be done with a like-level foe that you can gain experience from. You do not need to kill the creatures to get credit for taming - they only care about whether you do damage, bloodthirsty spirits that they are.&lt;br /&gt;
&lt;br /&gt;
Due to shield maneuvers not being used as much, shields can also gain affinity from any successful physical attack if the shield is being wielded in the left hand.&lt;br /&gt;
&lt;br /&gt;
- How does the flare tier affect the flares?&lt;br /&gt;
The flare tier only affects the potential power of the flare, /not/ the flare rate. The flare rate of Animalistic Fury flares is always a base flare rate that you&#039;d see with any flare. The flare power is dependent on the flare tier, but this is a ceiling of how high the power will go. The power itself scales based on your affinity with the spirit. OTS weapons/shields have Animalistic Fury flares with the ceiling of normal flare power.&lt;br /&gt;
&lt;br /&gt;
- Do I need to unlock all of these different features in some kind of order?&lt;br /&gt;
No, not really. The only ones dependent on &amp;quot;order&amp;quot; are the unlock certificates in the same &amp;quot;feature&amp;quot; (IE, you&#039;d need to unlock the flare tiers in order from T2 up to T4.) However, you can easily unlock Wild Backlash and Revenge flares on something without even unlocking the flare power beyond the first tier. If you do not think you want Savage Power, you do not need to unlock it at all. If you are more interstsed in the fluff verbs, you can just grab those. It is a mix and match approach.&lt;br /&gt;
&lt;br /&gt;
- How hard are these to enchant/ensorcell?&lt;br /&gt;
They do have a difficulty to them on par with similar scripted weapons. The penalty is flat, however, so an OTS weapon/shield will have the same penalty even before it is unlocked, so you do not need to worry about enchanting first before unlocking abilities.&lt;br /&gt;
&lt;br /&gt;
- So the flares will not work on these for UCS gloves/boots at all?&lt;br /&gt;
That is /only/ the case for the Revenge/retaliatory flares. Offensive Animalistic Fury script flares will still fire on your UCS gloves/boots with UCS attacks, even if you have Brawling weapons or a shield in your hand. If you plan to try to take advantage of the Revenge flares firing on a successful evade, however, these will /not/ fire if you have anything whatsoever in your hands (both hands must be empty.)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Animalistic Spirit/saved_posts|Saved posts]]&lt;br /&gt;
* [[Animalistic Spirit]]&lt;br /&gt;
* [[Animalistic Spirit Shield]]&lt;br /&gt;
* [[Animalistic Spirit Armor]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype=&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
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|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Spirit Type&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Spirit Description&lt;br /&gt;
|custom3=Spirit Color&lt;br /&gt;
|custom4= Spirit Call&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin Arena &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Cannot change type of animal unless have certificate.&amp;lt;br/&amp;gt;Animal nouns must be on the approved list.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= &lt;br /&gt;
|verb3= &lt;br /&gt;
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|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>PUCKSEASON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Animalistic_Spirit&amp;diff=148809</id>
		<title>Animalistic Spirit</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Animalistic_Spirit&amp;diff=148809"/>
		<updated>2021-05-22T16:11:23Z</updated>

		<summary type="html">&lt;p&gt;PUCKSEASON: /* Animalistic Spirit Defaults and Allowed Nouns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}The &#039;&#039;&#039;Animalistic Spirit&#039;&#039;&#039; Weapons and Shields, also known as Animalistic Fury, were first released at [[pay event]] [[Duskruin]] in August 2020 at the [[BVShop:Untamed_Spirit|Untamed Spirit]] shop. There are now three versions of the Animalistic Spirit items:&lt;br /&gt;
&lt;br /&gt;
* [[Animalistic Spirit Weapon]]s&lt;br /&gt;
* [[Animalistic Spirit Shield]]s&lt;br /&gt;
* [[Animalistic Spirit Armor]]&lt;br /&gt;
&lt;br /&gt;
==Animalistic Spirit Defaults and Allowed Nouns==&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The first noun listed in the allowed nouns cell for each spirit type is the default noun that will be applied with any spirit change certificate. The default color is always misty green. Changing the animal noun within a Spirit Type is done via Alteration services.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+Available Spirit Defaults and Allowed Alteration Nouns&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spirit Type!!scope=&amp;quot;col&amp;quot;|Spirit Descriptor!!scope=&amp;quot;col&amp;quot;|Spirit Call!!scope=&amp;quot;col&amp;quot;|Spirit Group!!scope=&amp;quot;col&amp;quot;|Allowed Nouns (first is default)&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Aquatic mammal (with flippers)||sleek||chitter||pod||dolphin, whale, orca, seal, sea lion, walrus, manatee&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Arachnid||giant||chitter||swarm||spider, tarantula, arachnid, black widow spider, brown recluse spider, wolf spider, huntsman spider&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Armored||squat||snort||band||armadillo, pangolin, hedgehog, porcupine, echidna&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Avian (aquatic)||pudgy||squawk||flock||penguin, emperor penguin, rockhopper penguin, puffin, auk&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Avian (predatory)||angular||screen||flock||hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrfalcon, peregrine falcon, kestrel, osprey, goshawk, kite&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Bat||angular||squeak||swarm||bat, fruit bat, vampire bat, flying fox&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Canine||rangy||howl||pack||wolf, jackal, fox, fennec fox, hyena, dhole, coyote, dog, bush dog, foxhound, bloodhound, wolfhound, mastiff, puppy&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Corvid||sleek||caw||mob||raven, crow, magpie, jackdaw, rook, jay&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Equine||muscular||whinny||herd||horse, pony, stallion, mare, zebra, donkey, mule&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Feline (large)||lithe||roar||pride||lion, lioness, panther, tiger, puma, catamount, jaguar, leopard, snow leopard, clouded leopard, cheetah&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Feline (small)||sleek||hiss||clowder||cat, kitten, bobcat, lynx, serval, caracal, margay, ocelot, jaguarundi, snowcat&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Hooved (horned) mammal||antlered||bellow||stampede||stag, deer, goat, antelope, buffalo, bison, bull, oryx, wildebeest, ram, moose, elk&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Mustelid||stocky||growl||band||badger, honey badger, ferret, weasel, ermine, pine marten, stoat, skunk, wolverine&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Porcine||stocky||snort||drove||boar, iron boar, pig, hog, warthog, babirusa&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Primate (small)||gangly||screech||troop||monkey, tamarin, marmoset, macaque, baboon, lemur, indri, sifaka, loris, bushbaby, capuchin&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Rabbit/hare||lanky||growl||herd||hare, rabbit, jackrabbit, cottontail, arctic hare, snowshoe hare&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Rodent (small)||plump||squeak||herd||mouse, dormouse, rat, squirrel, chinchilla, hamster, cavy, gopher, groundhog, lemming, naked mole rat, marmot&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Semi-aquatic||sleek||chitter||band||otter, sea otter, river otter, platypus&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Semi-arboreal||plump||chitter||band||raccoon, opossum, possum, red panda&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Snake||sinuous||hiss||mass||snake, serpent, cobra, asp, adder, boa, boa constrictor, rattlesnake, corn snake, mamba, eel&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Ursine||burly||growl||band||bear, grizzly bear, polar bear, black bear, brown bear, cave bear, red bear, panda, giant panda&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Affinity/Taming==&lt;br /&gt;
&lt;br /&gt;
As the spirits within the items are wild and untamed, you must tame the spirit to prevent them from backlashing on you. The backlash happens if you are wielding the weapon/shield (i.e., held in hand or worn in the case of UCS gloves/boots). The backlash is different depending on the weapon or shield type - melee weapons and runestaves will make it so you cannot parry, UCS gloves/boots and ranged will give you a DS/TD debuff, while shields will make it so you cannot block. &#039;&#039;&#039;NOTE:&#039;&#039;&#039; This is only a very short effect and does not happen all the time. The more tame the spirit is, the less chance it will backlash and the shorter the backlash will last. When fully tame, the spirit will not backlash on you at all.&lt;br /&gt;
&lt;br /&gt;
To tame the spirit, you must successfully hit like-level foes with the weapon/shield, or successfully parry(melee/runestaves), evade (UCS/ranged), or block (shield) attacks from like-level foes while you are in a forward or greater stance and actively participating in combat.&lt;br /&gt;
&lt;br /&gt;
The spirits will only trust one person at a time - if you want to pass this weapon/shield off to someone else, the new owner will have to work off the trust gained by the previous owner before gaining trust of their own.&lt;br /&gt;
&lt;br /&gt;
The more tame the spirit is, the more powerful the Animalistic Fury flares will become. You can unlock the ceiling/potential top end of the flare strength by unlocking the flare tier. Off the shelf, the flares will max out at regular flare strength.&lt;/div&gt;</summary>
		<author><name>PUCKSEASON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Animalistic_Spirit&amp;diff=148808</id>
		<title>Animalistic Spirit</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Animalistic_Spirit&amp;diff=148808"/>
		<updated>2021-05-22T15:58:24Z</updated>

		<summary type="html">&lt;p&gt;PUCKSEASON: /* Animalistic Spirit Defaults and Allowed Nouns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}The &#039;&#039;&#039;Animalistic Spirit&#039;&#039;&#039; Weapons and Shields, also known as Animalistic Fury, were first released at [[pay event]] [[Duskruin]] in August 2020 at the [[BVShop:Untamed_Spirit|Untamed Spirit]] shop. There are now three versions of the Animalistic Spirit items:&lt;br /&gt;
&lt;br /&gt;
* [[Animalistic Spirit Weapon]]s&lt;br /&gt;
* [[Animalistic Spirit Shield]]s&lt;br /&gt;
* [[Animalistic Spirit Armor]]&lt;br /&gt;
&lt;br /&gt;
==Animalistic Spirit Defaults and Allowed Nouns==&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The first noun listed in the allowed nouns cell for each spirit type is the default noun that will be applied with any spirit change certificate. The default color is always misty green. Changing the animal noun within a Spirit Type is done by via Alteration services.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+Available Spirit Defaults and Allowed Alteration Nouns&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spirit Type!!scope=&amp;quot;col&amp;quot;|Spirit Descriptor!!scope=&amp;quot;col&amp;quot;|Spirit Call!!scope=&amp;quot;col&amp;quot;|Spirit Group!!scope=&amp;quot;col&amp;quot;|Allowed Nouns (first is default)&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Aquatic mammal (with flippers)||sleek||chitter||pod||dolphin, whale, orca, seal, sea lion, walrus, manatee&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Arachnid||giant||chitter||swarm||spider, tarantula, arachnid, black widow spider, brown recluse spider, wolf spider, huntsman spider&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Armored||squat||snort||band||armadillo, pangolin, hedgehog, porcupine, echidna&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Avian (aquatic)||pudgy||squawk||flock||penguin, emperor penguin, rockhopper penguin, puffin, auk&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Avian (predatory)||angular||screen||flock||hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrfalcon, peregrine falcon, kestrel, osprey, goshawk, kite&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Bat||angular||squeak||swarm||bat, fruit bat, vampire bat, flying fox&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Canine||rangy||howl||pack||wolf, jackal, fox, fennec fox, hyena, dhole, coyote, dog, bush dog, foxhound, bloodhound, wolfhound, mastiff, puppy&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Corvid||sleek||caw||mob||raven, crow, magpie, jackdaw, rook, jay&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Equine||muscular||whinny||herd||horse, pony, stallion, mare, zebra, donkey, mule&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Feline (large)||lithe||roar||pride||lion, lioness, panther, tiger, puma, catamount, jaguar, leopard, snow leopard, clouded leopard, cheetah&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Feline (small)||sleek||hiss||clowder||cat, kitten, bobcat, lynx, serval, caracal, margay, ocelot, jaguarundi, snowcat&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Hooved (horned) mammal||antlered||bellow||stampede||stag, deer, goat, antelope, buffalo, bison, bull, oryx, wildebeest, ram, moose, elk&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Mustelid||stocky||growl||band||badger, honey badger, ferret, weasel, ermine, pine marten, stoat, skunk, wolverine&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Porcine||stocky||snort||drove||boar, iron boar, pig, hog, warthog, babirusa&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Primate (small)||gangly||screech||troop||monkey, tamarin, marmoset, macaque, baboon, lemur, indri, sifaka, loris, bushbaby, capuchin&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Rabbit/hare||lanky||growl||herd||hare, rabbit, jackrabbit, cottontail, arctic hare, snowshoe hare&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Rodent (small)||plump||squeak||herd||mouse, dormouse, rat, squirrel, chinchilla, hamster, cavy, gopher, groundhog, lemming, naked mole rat, marmot&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Semi-aquatic||sleek||chitter||band||otter, sea otter, river otter, platypus&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Semi-arboreal||plump||chitter||band||raccoon, opossum, possum, red panda&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Snake||sinuous||hiss||mass||snake, serpent, cobra, asp, adder, boa, boa constrictor, rattlesnake, corn snake, mamba, eel&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Ursine||burly||growl||band||bear, grizzly bear, polar bear, black bear, brown bear, cave bear, red bear, panda, giant panda&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Affinity/Taming==&lt;br /&gt;
&lt;br /&gt;
As the spirits within the items are wild and untamed, you must tame the spirit to prevent them from backlashing on you. The backlash happens if you are wielding the weapon/shield (i.e., held in hand or worn in the case of UCS gloves/boots). The backlash is different depending on the weapon or shield type - melee weapons and runestaves will make it so you cannot parry, UCS gloves/boots and ranged will give you a DS/TD debuff, while shields will make it so you cannot block. &#039;&#039;&#039;NOTE:&#039;&#039;&#039; This is only a very short effect and does not happen all the time. The more tame the spirit is, the less chance it will backlash and the shorter the backlash will last. When fully tame, the spirit will not backlash on you at all.&lt;br /&gt;
&lt;br /&gt;
To tame the spirit, you must successfully hit like-level foes with the weapon/shield, or successfully parry(melee/runestaves), evade (UCS/ranged), or block (shield) attacks from like-level foes while you are in a forward or greater stance and actively participating in combat.&lt;br /&gt;
&lt;br /&gt;
The spirits will only trust one person at a time - if you want to pass this weapon/shield off to someone else, the new owner will have to work off the trust gained by the previous owner before gaining trust of their own.&lt;br /&gt;
&lt;br /&gt;
The more tame the spirit is, the more powerful the Animalistic Fury flares will become. You can unlock the ceiling/potential top end of the flare strength by unlocking the flare tier. Off the shelf, the flares will max out at regular flare strength.&lt;/div&gt;</summary>
		<author><name>PUCKSEASON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Duskruin_primer&amp;diff=144798</id>
		<title>Duskruin primer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Duskruin_primer&amp;diff=144798"/>
		<updated>2021-02-15T19:18:48Z</updated>

		<summary type="html">&lt;p&gt;PUCKSEASON: /* Silent Investors (SI) (27162) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A primer for the Duskruin event&lt;br /&gt;
by Newsby and Dergoatean, from the [[TownCrier]] Team&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
A significant portion of the Elanthian population stops their usual pursuits and heads to Bloodriven Village, home of The [[Duskruin Arena]], The Duskruin Sewers, The Slab Generator, The Smithy, [[Duskruin_Arena#Treasure_Trove|The Treasure Trove]], and The Shops at [[Bloodriven Village]].&lt;br /&gt;
&lt;br /&gt;
You may find the usual services more difficult to find in your local towns and communities because of this. It really does feel like there&#039;s a collective HOLD on regular life during Duskruin runs.&lt;br /&gt;
&lt;br /&gt;
* April 2016 Duskruin Arena, The Sewers, &amp;amp; Bloodriven Village Shopping&lt;br /&gt;
* June 2016: Duskruin Dig, Bloodriven Village Shopping&lt;br /&gt;
* August 2016: Duskruin Arena, The Sewers, &amp;amp; Bloodriven Village Shopping&lt;br /&gt;
* December 2016: Duskruin Dig, Bloodriven village Shopping&lt;br /&gt;
* April 2017: Duskruin Arena, the Sewers, Bloodriven Village Shopping&lt;br /&gt;
* August 2017: Duskruin Arena &amp;amp; the Sewers, Smithy, Bloodriven Village Shopping &amp;amp; Slab Generator&lt;br /&gt;
* February 2018: Duskruin Dig &amp;amp; the Sewers, Smithy, Bloodriven Village Shopping &amp;amp; Slab Generator&lt;br /&gt;
* June 2018: Duskruin Dig, The Sewers, Introduction to Duskruin Heist, Bloodriven Village Shopping open, the Smithy, and the Slab Generator&lt;br /&gt;
* December 2018: Duskruin Arena, the Sewers, Duskruin Heist, Bloodriven Village Shopping, The Smithy, and the all-new [[Duskruin_Arena#Treasure_Trove|Treasure Trove]]&lt;br /&gt;
* February 2019: Duskruin Arena, the Sewers, Duskruin Heist, the Smithy, the ancient demon arena reveal, and Bloodriven Village Shopping&lt;br /&gt;
* August 2019:  Duskruin Arena, the Sewers, Duskruin Heist, the Smithy, the Treasure Trove, Bloodriven Village Shopping, and Wyrom&#039;s Shenanigans&lt;br /&gt;
* February 2020:  Duskruin Arena, the Sewers, Duskruin Heist, the Smithy, the Treasure Trove, Bloodriven Village Shopping, and Wyrom&#039;s Fun Time on Feb 23.&lt;br /&gt;
&lt;br /&gt;
== News and Updates ==&lt;br /&gt;
&lt;br /&gt;
The GemStone GMs are always tweaking Duskruin with updates, changes, and additions. The TownCrier keeps a news and info page for each Duskruin.&lt;br /&gt;
* [https://gstowncrier.com/special_reports/duskruin-february-2020-previews/ February 2020] News, Updates, and Previews&lt;br /&gt;
* [[Duskruin Teasers Archive by The TownCrier/2021 February]] with news, teasers, and other information.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Duskruin runs on [[bloodscrip]], the currency of the little Bloodriven Village. All business in Duskruin - Shops, Merchants, Services, and Auctions - are all conducted in bloodscrip.&lt;br /&gt;
&lt;br /&gt;
When it is running, you get to this elusive destination from every major city: &lt;br /&gt;
:&amp;gt; QUEST TRANSPORT DUSKRUIN&lt;br /&gt;
&lt;br /&gt;
The Countinghouse ([[Lich (software)|Lich]] room #24673) in Duskruin serves as the Duskruin Bank and has access to your bank account from whatever city you entered. It&#039;s the Duskruin Bank.&lt;br /&gt;
&lt;br /&gt;
The exit out of Duskruin is the circle of wagons to the very south - outside the Village Gate and all the way southwards. You&#039;ll end up in the city from which you entered. (With Lich, ;go2 exit)&lt;br /&gt;
&lt;br /&gt;
The village is open to everyone, there is no entry fee to get in.&lt;br /&gt;
&lt;br /&gt;
Access to the Duskruin Arena, the Duskruin Heist, and the Duskruin Sewers requires a token or a slip from the [[Simucoin store]]. All three activities will take either one slip from the booklet or one token from the jar. They are interchangeable.&lt;br /&gt;
&lt;br /&gt;
There are usually people who sell jars and booklets for silvers or bloodscrip if you&#039;d prefer. Watch the Merchant channel on lich and the Players&#039; Corner Market categories for these offerings.&lt;br /&gt;
&lt;br /&gt;
As a whole event, Duskruin Arena&#039;s claim to fame as a favorite GemStone offering is two-fold: the amazing items/services for sale, and the random treasure. Some of the treasure finds are good. Some of it good for pawning. Some of it is awesome, and a limited number of things are just downright amazing. The loot you find has no bearing on your level; it&#039;s all random. &lt;br /&gt;
&lt;br /&gt;
There are usually items for sale in the shops which you cannot find any other time of year. Like expensive, unusual boons for your gear. There may be services offered from merchants which happen no other time of year, too. Usually expensive ones. So your bloodscrip stash has lots of things to look forward to.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;High End Shop&amp;quot; or &amp;quot;[[Scrip Shop]]&amp;quot; or High End Scrip Shop (HESS) - (Even though they all take scrip...) has some prices that increase with every purchase of the item, called scaling. So planning your purchases to begin with from that store will save you a lot. More Village shops have started having special items with scaling prices, too. Read all the signs.&lt;br /&gt;
&lt;br /&gt;
The Duskruin sewers offer about 125 scrip per run, whereas the arena offers up to 275 bloodscrip. Even the less combat-oriented among us figure to get more from the arena, but it can take 8 minutes or more. The sewers go by much faster.&lt;br /&gt;
&lt;br /&gt;
There is one super node in Bloodriven Village that we know of, at The Viridian Coil Tavern (26841).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;S&amp;gt;If you don&#039;t want to redeem all your bloodscrip, and you don&#039;t want to manually manage bundling it into the right sized quantity, you can buy a scrip pouch that will let you store your scrip and pull out just what you need. It costs 500 bloodscrip and is sold in [[Bloodriven_Village#The_Mar_and_Scar|The Mar and Scar]] shop&#039;s entry room (Lich #23801, Room 13; a stucco-faced dark stone building).  The Countinghouse (Lich 24673) also offers un-redeeming services, for a small fee of 1%.&amp;lt;/S&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scrip Pouches are a thing of the past now with the updated TICKET command. Withdraw and deposit Bloodscrip now without any extra charges.&lt;br /&gt;
&lt;br /&gt;
== The Shops of Bloodriven Village ==&lt;br /&gt;
&lt;br /&gt;
The little village where the Duskruin Arena, Sewers, and more is called [[Bloodriven Village]]. It is full of shops with amazing things of all kinds for this little out of the way place. You will find things for sale here which cannot be purchased any other time or place, only when Duskruin is open. There are legendary treasures, there will be new, amazing things, and you can find high value utility items for your adventuring needs here, too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shopping tips:&#039;&#039;&#039;&lt;br /&gt;
# Read all the signs&lt;br /&gt;
# Use the wiki page listing for the shops, [[Bloodriven Village]], to double check, remember which items were where, and reference easily.&lt;br /&gt;
# Carefully look at/on/in the shop display noun to make sure you are getting what you wish to buy. Sometimes there are slightly different ones that can fool a hasty buyer.&lt;br /&gt;
# If you are purchasing a certificate, remember to reach for the correct one.&lt;br /&gt;
# Some shops have one or more things which will increase in price the more people buy them. It is called price scaling. It can be a sticker shock when you go back for the item. Scaling prices are usually noted on a sign, but not always. They happen in both the High End [[Scrip Shop]] (HESS) and in the regular shops of the village.&lt;br /&gt;
# Here is a PSA directly from GM Valyrka: &amp;quot;When you ask for a HESS service, (redeeming certificates, etc.) we can be really fast completing them IF you have your item on you. So, for the fastest service on your HESS purchase, remember to keep the item with you. Otherwise we have to track you down, bug you, and interrupt whatever you&#039;re in the middle of doing.&amp;quot;&lt;br /&gt;
# Read and double check all purchases, especially from the HESS. From Feb 2020 on, there will be a fee assessed of 1000 bloodscrip if you purchase the wrong thing and ask for a refund. We&#039;re calling it a restocking fee. You can just call it OOPS if this ends up being you.&lt;br /&gt;
# Pro Tip for shopping, turn on your links, and let your mouse do some of the hard/exacting work for you. You can click on an item for sale to avoid having to enter get fourth certificate on third table. Using the links, you can look, read, analyze, inspect, and ... yes, buy!&lt;br /&gt;
&lt;br /&gt;
== The Duskruin Sewers, aka Ratacombs ==&lt;br /&gt;
&lt;br /&gt;
There is no combat in the Sewers. You search through the place for ... stuff. And there&#039;s lots of that stuff. Empty out your containers, trim down, and bring a disk.&lt;br /&gt;
&lt;br /&gt;
Start your sewer searching in Lich room 23758, room 11 on the wiki map. That rubble looks sort of suspicious to me!&lt;br /&gt;
&lt;br /&gt;
1 token/slip gets you 10 searches inside the Sewers. There&#039;s no area of the sewers that are better than another. All discoveries in here are random. You will find 1 thing per search:&lt;br /&gt;
* Bloodscrip (up to 125ish for the whole run, if you are lucky, including selling any common moonshards - see below)&lt;br /&gt;
* &amp;lt;S&amp;gt;Moonshard pieces, these are the parts needed to complete the moons to put into a Moonshard Pendant that becomes a glamour crystal.&amp;lt;/s&amp;gt; These are no longer available. See: [[MoonShard pendant]]&lt;br /&gt;
** &amp;lt;S&amp;gt;Some of these pieces are very rare, and you can sell them for many silvers on the open market if you do not need them, like the thin kakore strip and the even more rare reticulated crystal-edged golvern segment&amp;lt;/S&amp;gt;&lt;br /&gt;
* [[Sewer rat|A Rat]]: rats can be found, they&#039;re pretty rare, and as of 2017, you are limited to finding only one during an event. Not guaranteed, though.&lt;br /&gt;
* A cache of bloodscrip that one of the local bandits hid. Lucky you if you find one, there aren&#039;t many! But watch out for the owners to defend that cache, too.  According to Wyrom, caches can yield 1000x what the bloodscrip find would have been, but can also be much less.&lt;br /&gt;
* Random gear/jewelry/loot. These could be awesome or no-enchant plain. It could be a major enhancive bonus win, too. It&#039;s really random. See the looting section below for tips.&lt;br /&gt;
* &amp;lt;S&amp;gt;Flat etched stones, [[MoonShard_pendant#Bloodrunes|Bloodrune stones]]. Some of these have a market value, some are very common. Read them. &amp;lt;/S&amp;gt;&lt;br /&gt;
* New with Duskruin Heist in June 2018, you can find special pieces that act as upgrade items for the [[Bag of Holding]] Heist prize.&lt;br /&gt;
* Smithy Invite: An invite only spawns in your treasure if you have none stored up. Use this to add weighting, padding, or sighting to your gear at the Smithy. They do not add up, you can have only 1 at a time, and if you have one stored, you cannot earn another in your treasure finds.&lt;br /&gt;
&lt;br /&gt;
If you find a black ora or other cursed item in the sewers, it is uncursed in a flash of … well, uncursing.&lt;br /&gt;
&lt;br /&gt;
There is a lich script to use to search in the sewers from 2016, Hazado uploaded it. It won&#039;t alert you of the new things - the cache of scrip and the new updated rat behavior - but it should speed you through the sewer without ruining your wrists (more than they are already) and stow your finds.&lt;br /&gt;
	;repository info duskruin_sewer&lt;br /&gt;
&lt;br /&gt;
Sell your unneeded moonshard pieces to the Archaeologist in the dig below the Arena. He will give you a bit of bloodscrip for them. There&#039;s a lich script for this:&lt;br /&gt;
	;repository info archaeologist&lt;br /&gt;
&lt;br /&gt;
Sell your unwanted rats to the rat collector in the sewers, he will pay you bloodscrip for them. Or sell it on the open market.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactics&#039;&#039;&#039; for the sewers include having enough empty space in your pack to stash stuff, and pausing to pick up something laying on the ground that someone discarded.&lt;br /&gt;
&lt;br /&gt;
== The Duskruin Arena ==&lt;br /&gt;
&lt;br /&gt;
First, I&#039;m going to get rid of a misconception. You do not need to be capped to win in the Arena. Some professions and some builds will be better/worse at it at various levels. That&#039;s someone else&#039;s primer. I&#039;m not an expert at this, by any means, but this should at least get you started.&lt;br /&gt;
&lt;br /&gt;
Time is not your friend in the Arena; there are 25 foes waiting to kill you, each grouping is progressively a little more challenging. But wait, that&#039;s not all. Every fifth opponent is a Champion. These champions make your Grizzled bounty critters look easy. The champions won&#039;t stun, don&#039;t usually die from the usual death crits and have &#039;&#039;lots&#039;&#039; of extra health points.&lt;br /&gt;
&lt;br /&gt;
About death crits on champions: &amp;quot;If you hit left eye, right eye, and both are crit kill shots, it drops on the second one 100% of the time. Or chest/chest, or head/neck, or eye/head.&amp;quot; -- Nairdin&#039;s player&lt;br /&gt;
&lt;br /&gt;
And you get 8 minutes in which to do &#039;&#039;all&#039;&#039; of this. As of Feb 2020, you have more than 8 minutes, but will face increasingly more difficult foes after 8 minutes.&lt;br /&gt;
&lt;br /&gt;
There are some things you don&#039;t have to worry about, though. There is nothing undead. There is no disarming. It is only 1 critter at a time, and they are scaled to your level. So my critters will challenge me, and your critters will challenge you, but I won&#039;t be overwhelmed by things that are 10-20 levels above me. When you exit, you are healed/resurrected as needed and your mana restored.&lt;br /&gt;
&lt;br /&gt;
If you have deeds, you do not lose your spells if you die in the arena. Use SPELL ACTIVE if your displays and stuff need to be re-synced in your front end after an Arena Death.&lt;br /&gt;
&lt;br /&gt;
Watch a couple fights from the stands. You will find spectator seating on the outer ring of the arena. WATCH LIST to see who is currently fighting, WATCH NAMEofPERSON to select the person you want to see. Pick someone from your own profession. You will find people have different hunting styles and tactics, depending on their build. Find someone who is similar to yours and learn from their successes and mistakes.&lt;br /&gt;
&lt;br /&gt;
=== Get Ready - preparation is everything ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leave ALL THE STUFF at home.&#039;&#039;&#039; Trim down. Walk into the arena with zero encumbrance. Weight kills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Get ALL THE SPELLS.&#039;&#039;&#039; Defensive spells, offensive buffs, maneuvering, recovery, whatever. There&#039;s probably something that will crop up in there that you wished you had THAT spell going.  ;tune dreavening to be alerted when Dreaven is going to use his small army to give everyone all the spells.  Use a gold coin, I have seen random dispels, but not often.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bring ALL THE TRICKS&#039;&#039;&#039;. [[Blue crystal]]s to hit those really difficult to hit things (and there are some...), Other magical things that help you, [[Heavy quartz orb|quartz orbs]], [[Solid moonstone cube|moonstone cubes]], [[ruby amulet]]s.  In Bloodriven Village, [[Bloodriven_Village#Under_the_Counter|Under the Counter]] (Lich #23810, Room 17: a tidy establishment) offers drinks containing Bravery, Heroism, Dauntless, and Empathic Focus. They&#039;re expensive, but might be worth it if it means you can finish the arena. If you have &amp;gt;30 ranks of Magic Item Use skill, the single-rub items in [[Bloodriven_Village#Khloake_and_Dagger|Khloake and Dagger]] (Lich #23808, Room 17: a dingy wooden shop) may be more cost-effective. There are also Bravery crystals (10 rubs) in [[Bloodriven_Village#Gamac.27s_Goods|Gamac&#039;s Goods]], Back room (Lich #23817, Room 21; a leaning stone shop) that you can buy for 20 bloodscrip. Consider comparing the pricing of bravery items with the cost of a [[pure potion]] - there&#039;s no bloodscrip needed for pure potions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use your [[BOOST|BOOSTs]]&#039;&#039;&#039; that you want to use, and know when to use them. Careful timing of a boost can get you through 2 arena runs.&lt;br /&gt;
* &#039;&#039;&#039;BOOST LUCK&#039;&#039;&#039; gives you a second chance on any combat roll 10 or under.&lt;br /&gt;
* &#039;&#039;&#039;BOOST SUPERCHARGE&#039;&#039;&#039; gives your enchanted gear a 50% increase, your flares will flare more often, and your weighting/padding/sighting will get better.&lt;br /&gt;
* &#039;&#039;&#039;BOOST ENHANCIVE&#039;&#039;&#039; has an option to boost your stats or your stamina/mana regen. It&#039;s not just for pausing enhancives.&lt;br /&gt;
* &#039;&#039;&#039;BOOST LONGTERM&#039;&#039;&#039; relieves you of 500 [[experience]] points when your exp approaches MUST REST and you are not even half-way through your matches yet. You&#039;ll get 250 exp placed into [[long-term experience]] for general, slower, absorbing. Remember, you learn zero from combat once your mind gets to MUST REST&lt;br /&gt;
* &#039;&#039;&#039;BOOST ABSORB&#039;&#039;&#039; clears your mind of 1000 exp points and tosses them into your already absorbed, permanent exp.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BOOST GODS LORMINSTRA&#039;&#039;&#039; grants extra deeds. This could be important to Voln members who frequently use symbol of mana without waiting for the cooldown period. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use [[enhancives]]&#039;&#039;&#039; to help you over the rough spots: more mana, more stamina, more spirit, more strength, defense boons, health/mana/stamina recovery, sheer skill bonuses for your relevant skill set, and whatever extra spells you may need along the way in scrolls, imbeddables, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t forget&#039;&#039;&#039; about those things you only use every once in awhile. You&#039;ve been saving them for a rainy day in some locker/mule somewhere. Guess what? IT&#039;S RAINING! The [[Bravery]]/[[Heroism]] spells, that [[enruned black ora heart]] from Ebon Gate, the [[Prismatic Guard]] spell in that pin you have been saving. [[Celerity]] for extra speed when you need it. Even a [[ruby amulet]] or 10 can come in handy.&lt;br /&gt;
&lt;br /&gt;
This might also be the time to &#039;&#039;&#039;bring out&#039;&#039;&#039; your unlocked [[Arkati box]] for a stat boost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evaluate&#039;&#039;&#039; your [[society]] abilities list. Maybe there is one in there you don&#039;t use very often but will be really handy for this huge fight you are about to face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Get the [[scrolls]]&#039;&#039;&#039; of spells ready that you need. Order them ahead of time from your favorite sorcerer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buy/make [[potions]]&#039;&#039;&#039; you will need to defeat 25 things in 8 minutes. Remember they only appear one at a time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Get your magic items&#039;&#039;&#039; [[charge]]d - statues, quartz orbs, blue crystals, wands, moonstone cubes, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Get embeds done&#039;&#039;&#039; of handy spells from clerics, sorcerers, and wizards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm extra favor&#039;&#039;&#039; if you belong to the Order of Voln. Consider a few trips to Reim with your friends for maximum favor gain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review your spells&#039;&#039;&#039;, even ones you might have forgotten about. Did you know that 106 gives +30 DS to both you and the enemy and is perfect for pure warding clerics, empaths, or sorcerers to start the round with? Clerics and empaths can also evoke 205 for another +20!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plan your tactics&#039;&#039;&#039; and macro/script needs for before, during, and after your Arena contest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Re-charge all the magic items&#039;&#039;&#039; that you use. Find a wizard, bring all the mana, and bring a few high quality orb gems. No one is going to have time during Duskruin to do it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== In The Arena - tactics are everything ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;S&amp;gt;&#039;&#039;&#039;WATCH&#039;&#039;&#039; for traps and tricks with each new opponent. Take evasive action as required. This saves you time (Round times), stuns, and injuries. There&#039;s a lich script for it ;repository info duskruin_watch&amp;lt;/S&amp;gt; Traps and watching done away with as of Feb 2020 Duskruin run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRAY&#039;&#039;&#039; You have 3 &#039;&#039;free&#039;&#039; PRAY commands for some mana and stamina to be restored during your Arena challenge if you need to.  &amp;lt;S&amp;gt;Using PRAY takes ~30 seconds off your Arena timer&amp;lt;/S&amp;gt; (PRAY updated for Feb 2020) After the third PRAY command, subsequent ones will increase opponent difficulty and the 5th one will cost half your spirit plus random wounds. The fourth one has a slight chance of summoning a demon, too! Team Matches get 3 PRAY commands for the group, plus 1 extra foe each teammate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use your multiple attack&#039;&#039;&#039; options as often as you need to/can. Time is everything here. If you can accomplish 2 hits in 6 seconds instead of 2 5-second round times for 2 separate attacks, it will add up. And I know lots of you know ways to attack more than twice. :)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; Champions are the most difficult, you may want to space out your special abilities and tricks to use on them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Similarly, aimed attacks&#039;&#039;&#039; can end a fight much faster than swinging at any old body part.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mana, Stamina, and/or Spirit management&#039;&#039;&#039; are critical to many people. Figure out your strategy for what you will need and have your plan ready in advance to boost yours when it falls to low levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use maneuvers, moves, and spells based on the opponent&#039;&#039;&#039; you are facing. Some cast spells, some use huge weapons, some wear light armor, some wear heavy, etc.&lt;br /&gt;
&lt;br /&gt;
Read through [[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/4604 this thread at the Officials from 2016]] that discusses maximizing your bloodscrip award in the Arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What you&#039;ll win in the Arena:&#039;&#039;&#039;&lt;br /&gt;
* Bloodscrip: more for a win than not, up to 275 scrip (extra max added Aug 2019)&lt;br /&gt;
&amp;lt;s&amp;gt;* A promissory note for some random amount of silvers. Nothing you&#039;ll get rich from, though.&amp;lt;/s&amp;gt; (removed Aug 2019)&lt;br /&gt;
* Smithy Invite: will only spawn in your treasure if you have none stored up. Use this to add weighting, padding, or sighting to your gear at the Smithy. They do not add up, you can have only 1 at a time, and if you have one stored, you cannot earn another in your treasure finds.&lt;br /&gt;
* If your score is high enough, an item of loot; could be gear, could be jewelry, might be enhancive&lt;br /&gt;
* Saturated exp&lt;br /&gt;
* If an automaton appeared as one of your champions, and you defeated it, you&#039;ll get a piece of ore of the same metal type as the automaton. The ores are for altering the appearance of characters using a completed [[moonshard pendant]]&lt;br /&gt;
&lt;br /&gt;
== The Bank Heist ==&lt;br /&gt;
Hinted at since the beginning of Duskruin (2015), The Heist finished production at the June 2018 Duskruin Arena event. You can choose to aid in the heist, stop the heist, or stop those who are trying to prevent the heist. This is a solo adventure, and requires one entry slip from the stamped voucher booklet (only). It&#039;s a mix of puzzles (mild) and combat (vs. like-level and bosses). Some of the tasks are skill-based, but have optional ways to complete if you are without the proper skill. &lt;br /&gt;
&lt;br /&gt;
The TownCrier archived [http://gstowncrier.com/knowledge-base/wyrom-writes-a-primer-for-the-bank-heist-at-duskruin/ Wyrom&#039;s post about getting started] on the Heist which is kind of long for this.&lt;br /&gt;
&lt;br /&gt;
There will be some unique rewards that tie in with the arena and sewers. Bloodscrip is earned, there is incidental loot, and a new collectible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wyrom&#039;&#039;&#039; offered this overview and starting tips when he introduced the Heist in June of 2018:&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;When we rolled out the Bank Heist, we wanted it to be a more immersive experience with discovery. The Bank Heist takes place in three secret hideouts for the three factions.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Silent Investors&#039;&#039;&#039; can be found somewhere in the Hushed Park.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Poisoned Heretics&#039;&#039;&#039; are rumored to be on Pewter Road. Some have been found hanging around The Dented Phylactery.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ophidian Cabal&#039;&#039;&#039; tend to hang out off Copper Road in a tavern named the Keg of the Bloody Asp.&lt;br /&gt;
&lt;br /&gt;
Look in these places to find clues how to access the hideouts.&lt;br /&gt;
&lt;br /&gt;
When joining each group, during the first &amp;quot;stage&amp;quot; of the heist, you will receive clues on how to understand the flow of the event. It&#039;s not too difficult, but the way to complete it isn&#039;t quite a cookie cutter guess-the-verb puzzle.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This Primer is looking for some solid Heist advice for each of the factions!&#039;&#039;&#039; If you don&#039;t wiki, contact Newsby and one of the TownCrier team members can get it added for the faction you know about. We&#039;ll make it pretty for you!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your toxin-covered misericord and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This can be used inside the bank heist at Bloodriven Village.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
  STAB misericord     - This will kill the first enemy in the Bank of Bloodriven.&lt;br /&gt;
&lt;br /&gt;
The misericord cannot be lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Items you can find in the sewers/heists can be used in the sewers/heists to help (such as the misericord above).&lt;br /&gt;
&lt;br /&gt;
===Silent Investors (SI) (27162)===&lt;br /&gt;
&#039;&#039;The Silent Investers are a hired militia/vigilantes that are tasked to stop the bank heist from happening. They’re targeting the OC, but they also have to deal with the Poisoned Heretics. Their job is to find and track the threats inside the bank. Once they complete their mission (or maybe failed), they will be awarded with a prize pouch.&#039;&#039; ~Wyrom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primer Advice from Arianiss:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
260 bloodscrip&lt;br /&gt;
&lt;br /&gt;
COMMANDS: listen, track, guard, ???&lt;br /&gt;
&lt;br /&gt;
SKILLS: perception (2x+), survival (1x+)&lt;br /&gt;
&lt;br /&gt;
Listen for the enemy (uses perception skill; you get hit with a poison dart (Poison Resistance (105) prevents the poison) if you fail). Kill the enemy. Track to advance (uses survival skill; you get attacked by an asp if you fail).&lt;br /&gt;
&lt;br /&gt;
0x perception -- You attempt to listen for any threats within the bank, but aren&#039;t very successful.&lt;br /&gt;
&lt;br /&gt;
1x perception -- You attempt to listen for any threats within the bank, but aren&#039;t very successful.&lt;br /&gt;
&lt;br /&gt;
2x perception -- You hear something nearby.&lt;br /&gt;
&lt;br /&gt;
3x perception -- ??? (maybe something about guarding an object or preparing to be attacked)&lt;br /&gt;
&lt;br /&gt;
0x survival -- You attempt to track any threats within the bank, but aren&#039;t very successful. (yes asp)&lt;br /&gt;
&lt;br /&gt;
1x survival -- You attempt to track any threats within the bank, but only find some old footprints. (no asp)&lt;br /&gt;
&lt;br /&gt;
2x survival -- You spot some footprints nearby. (no asp)&lt;br /&gt;
&lt;br /&gt;
===Poisoned Heretics (PH) (27168)===&lt;br /&gt;
&#039;&#039;The Poisoned Heretics are a band of assassins that are working to stop the Silent Investors. They aren’t allied with the Ophidian Cabal, and their motives are unknown. Their job is to watch and sneak around the bank and assassinate the Silent Investor marauders. Like above, they will be rewarded with a prize pouch.&#039;&#039; ~Wyrom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prime Advice from Arianiss:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
?260 bloodscrip?&lt;br /&gt;
&lt;br /&gt;
COMMANDS: watch, sneak, ???&lt;br /&gt;
&lt;br /&gt;
SKILLS: perception (1x+), stalking and hiding (???)&lt;br /&gt;
&lt;br /&gt;
Get out of sight through whatever means necessary (invisibility, hiding, Spirit Fog) and watch the room (uses perception; you get hit by an explosion from a glass sphere if you don&#039;t do it from hiding). Kill the enemy. Get out of sight and sneak to advance.&lt;br /&gt;
&lt;br /&gt;
===Ophidian Cabal (OC) (27160)===&lt;br /&gt;
&#039;&#039;The Ophidian Cabal are bandits who just want one thing. The riches inside the vault. They observe their surroundings, looking for things to steal. Unlike the above, they aren’t awarded a prize pouch, but whatever they steal they keep.&#039;&#039; ~Wyrom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primer Advice from Milax:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ophidian Cabal portion of the Heist consists of progressing through five rooms to a final vault room. In order to receive the maximum reward, you need to &#039;&#039;enter the vault before five minutes is up&#039;&#039;. Once you enter the vault, there&#039;s no time limit to finish. &lt;br /&gt;
&lt;br /&gt;
* In each room, you need to HIDE (or cast [[Invisibility]]), then OBSERVE, then STEAL, which reveals bloodscrip hidden in the room.&lt;br /&gt;
** GM Haxus, from Discord underscored this with: &amp;quot;...in the heist where you have to steal the bloodscrip, make sure you are always doing some kind of hiding if you want the full 65 per search.&amp;quot;&lt;br /&gt;
** Pro tip for non-hiders and those who do not know the Invisibility spell - get a glass amulet from your local alchemist shop.&lt;br /&gt;
* Combat won&#039;t initiate until you OBSERVE in each room. After observing, enemies will enter the room.&lt;br /&gt;
* The Guards scale in level with your own, but they aren&#039;t too tricky if you&#039;re careful and know how to hunt well.&lt;br /&gt;
* The enemies get progressively more challenging in each room, and they&#039;ll eventually start to summon guard dogs to assist them, which can overwhelm you fairly quickly. Dispatch the guards as quickly as possible so the dogs don&#039;t overwhelm you. &lt;br /&gt;
* The guards can induce roundtime.&lt;br /&gt;
* Disablers are useful here; opening with something like [[709]] (grasp of the grave) allows you to guard against too many dogs being summoned.&lt;br /&gt;
* If you don&#039;t hide before observing, you&#039;ll be spotted, and you&#039;ll suffer damage--usually with a minor wound--and get a smaller reward for succeeding in eliminating all enemies in the room.&lt;br /&gt;
* After completing the final room, you&#039;ll get a final search in the vault, which gives you a trinket reward that can be turned in to the Ophidian Cabal leader for additional bloodscrip or exchanged for a [[Bag of Holding]] (once all components are assembled).&lt;br /&gt;
* There&#039;s also a very small chance in the vault to find a multifaceted blood crystal, which is the most valuable part of the Bag of Holding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primer Advice from Arianiss:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
260 bloodscrip&lt;br /&gt;
&lt;br /&gt;
COMMANDS: observe, steal, pace, ???&lt;br /&gt;
&lt;br /&gt;
SKILLS: perception (1x+), a way to not be seen&lt;br /&gt;
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Get out of sight through whatever means necessary (invisibility, hiding, Spirit Fog) and observe the room (uses perception; you get hit by an explosion from a glass sphere if you fail; you get more bloodscrip if you &amp;quot;successfully&amp;quot; observe from &amp;quot;hiding&amp;quot;). Kill the enemy or pace to create a misleading trail of footsteps. Steal the loot to advance.&lt;br /&gt;
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== The WPS Smithy ==&lt;br /&gt;
You&#039;ll find the [[WPS smithy|Weighting, Padding, and Sighting Smithy]] under the Arena (Bloodforge, Workshop - room 26091). There is an assistant there who will give you a quote on your gear before entering the arch for the Smithy. Have everything ready, going into the arch will use up your Smithy Invitation, whether you get work done or not. All work at this Duskruin Smithy costs bloodscrip. The same WPS &amp;quot;window&amp;quot; pricing applies to your gear as any traveling WPS Smithy wagon.&lt;br /&gt;
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== The Slab Generator ==&lt;br /&gt;
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Across from the Smithy, under the Arena (Room 25388), is a miner. He will sell ore to you for 5 bloodscrip, which you can put in the crucible. (Ask miner about ore, twice.) After the elapsed roundtime, the crucible produces a metal slab for you, returning it right to your hand. It might be a rare metal slab, it might be not so rare, or it might turn out to be plain old iron. This is what we call the Slab Generator, and it is the only source of the rarest metal slabs for forging, outside of special raffles.&lt;br /&gt;
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== The Duskruin Gem Pile ==&lt;br /&gt;
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There is a pile of gems (room 26093) under the Arena that you can search for any of the random Duskruin Gems. Each search costs 10 bloodscrip. You can scan the saved list of [[Duskruin Arena/digging prizes#Gems|Duskruin gems]] at the old Duskruin Dig page. Remember, the Dig is defunct and no more. Only the gems survive as a mark that it ever existed.&lt;br /&gt;
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&amp;lt;BLOCKQUOTE&amp;gt;&#039;&#039;&#039;&amp;amp;gt; SEARCH GEMS&#039;&#039;&#039;&amp;lt;BR /&amp;gt;&lt;br /&gt;
You begin to search through a pile of gems and realize the sign says it costs 10 bloodscrip.  You could try searching again if you agree with that price.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
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These gems are suitable for alterations, gem-accepting items (Joola, etc), lapidary boxes, gem cutters, etc. They do not jar, and the gemshop does not purchase them. They are all unique to Duskruin.&lt;br /&gt;
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== Dealing with Loot ==&lt;br /&gt;
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Whether you&#039;re running through the sewers, digging in the dig, or struggling valiantly in the arena, after you&#039;ve been at it awhile, you&#039;ll have quite a pile of loot.  Most will be [[pawnshop]] fodder, a few rare pieces will be worth millions, and other items will bring you more than the pawnshop will offer.  If you&#039;re really in a hurry to accumulate bloodscrip, you could just drop it all.  However, loot represents perhaps 20% of the value you&#039;ll pull out of the sewers (when you include the rare high-value stuff), so you probably want to take the time to sort through it.&lt;br /&gt;
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[[Loresinging|Loresingers]] are in high demand during and after Duskruin, and your locker space is not infinite.  You&#039;ll really want to pare down the loot before storing it, getting it sung, and selling it (or using it yourself).  Here&#039;s a basic procedure you can follow:&lt;br /&gt;
* Exchange your common ores at the Archaeologist in the dig below the Arena. He will exchange it for a [[MoonShard_pendant#Bloodrunes|carved ur-barath totem]] that is needed to carve the bloodrunes. (The totem can then be sold to the Archaeologist for a few scrip).&lt;br /&gt;
* Use Elemental Detection [[405]] if you know it to determine what you can about it.&lt;br /&gt;
* Take all jewelry (crowns, armbands, necklaces, etc) to the jeweler and appraise.  If it is worth less than 10,000 silvers, it&#039;s pretty safe to sell.  If it&#039;s worth 10000-25000, it may be mage rechargeable. You might choose to get it sung, but you&#039;re unlikely to miss out on a lot of value by selling it right now.  &lt;br /&gt;
* If it&#039;s worth 25000+, but still appraisable, it may have a small enhancive on it.  Wear it to see if you can tell what it is.  If it enhances something nice (e.g. strength, aura) and/or is in a nice slot (e.g. pin good, head bad), it&#039;s worth holding onto for resale.  If you see no enhancive, it could still potentially be something like health, mana, stamina, or spirit regen, but it&#039;s probably safe to toss.  If the jeweler refuses to throw out a number, it&#039;s almost certainly enhancive.  You should probably get it sung to even if it&#039;s not obvious what the enhancive is.&lt;br /&gt;
* Take everything else to the pawnshop and appraise, preferably one that provides an estimated value for items that get a 35k (max) offer.  Wehnimer&#039;s Landing does this, as well as Icemule Trace if you&#039;re a citizen.&lt;br /&gt;
* Deal with a pawnshop that gives you the best price. This varies by race so there&#039;s no one right answer for everyone. Refer to the chart about [[trading]].&lt;br /&gt;
* If the offer is less than 35k, it&#039;s safe to pawn.  If it&#039;s more than 35k, try to figure out why.  Look at it to see if it&#039;s enchanted more than normal (you&#039;ll see an enchanter&#039;s mark).  Hold it (weapon) or wear it (armor) to see if it has obvious enhancive properties.  Consider a trip to the [[Abandoned Inn crystal]], which can reveal properties like sanctification, weighting, padding, and enchant level.&lt;br /&gt;
** Note: It is common for heavier armor (studded leather and up) to appraise for 35k even if it&#039;s just +20 enchant and otherwise plain.  If you can&#039;t find anything special about it, it may be safe to pawn.&lt;br /&gt;
* Now that you&#039;ve sold the fodder, get a bard to sing to what&#039;s left. Take notes of what the bard reveals with a complete description of the item. Especially a runestaff. Because the glossy ancient fireleaf runestaff might be the valuable one and the silvery ancient fireleaf runestaff might just be +22. There are &#039;&#039;so many&#039;&#039; runestaff finds in the sewer.&lt;br /&gt;
* &amp;lt;s&amp;gt;Is it a golvern segment (sewers only) or a four-ringed metal pendant (arena only)?  It&#039;s worth millions.  Hold onto it.&amp;lt;/s&amp;gt; (These have been removed)&lt;br /&gt;
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At this point, you may have identified some valuable stuff that you can&#039;t use yourself.  Time to sell!&lt;br /&gt;
* Check out prices at [[https://ps.lichproject.org/ player shops]] to find comparable items.  These prices generally represent an upper bound for the value of the item - they&#039;re the price that items aren&#039;t selling for.&lt;br /&gt;
* Search [[http://forum.gsplayers.com/forumdisplay.php?11-GSIV-Merchant-s-Market The Gemstone IV Players&#039; Corner]] for sales of similar items.&lt;br /&gt;
* You can ask around on LNet for what other people think it&#039;s worth, but people may quickly tire of doing your homework for you.&lt;br /&gt;
* List your item:&lt;br /&gt;
** If you have your own player shop, you might want to make use of it.&lt;br /&gt;
** You might list it as an auction or flat price offering at the Players&#039; Corner.&lt;br /&gt;
** You could auction it live on the LNet Merchant channel.  This will be more convenient and quicker, but possibly less lucrative.&lt;br /&gt;
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== &amp;lt;s&amp;gt;The Duskruin Dig&amp;lt;/s&amp;gt; ==&lt;br /&gt;
&#039;&#039;The dig is gone.&#039;&#039;&lt;br /&gt;
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&amp;lt;S&amp;gt;The Duskruin Dig event takes place under the arena where the excavation of the old site full of treasures is located. You dig with a pickaxe (purchased from the [[SimuCoin store]]) in the appropriate areas for boxes. Pickaxes are sold with a set number of uses. A &amp;quot;use&amp;quot; ticks off when you find a box.&lt;br /&gt;
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You dig, dig, and dig until you find something. Move to the next area to dig again.&lt;br /&gt;
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ANALYZE your pickaxe to see how many more uses are on it.&lt;br /&gt;
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The boxes have various names, and the fancier they look, the better the loot is inside of them. Boxes can contain coins, gems, and prizes. There is a prize feeder of increasing values that people refer to as tiers. Probably tiers 1-4. Plus an additional level referred to as a Jackpot, where the best prizes are found. Many Simucoin shop items will be in the boxes, too. Look at the list from the Spring 2017 [[Duskruin_Arena/digging_prizes#Gems|Duskruin Dig]].&lt;br /&gt;
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The shops of [[Bloodriven Village]] will be open where you can spend any [[bloodscrip]] you have. Note that they do not take silvers, except for the one tattoo shop. Previous events will give you an idea of their offerings. Shops close, open, and/or rotate inventory for each event.&lt;br /&gt;
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Note also that there is no bloodscrip in the Dig. You will need to participate in an accompanying venue that is open to earn bloodscrip, like the Arena or the Sewers.&lt;br /&gt;
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With a large warning that you should be responsive and at the keyboard at all times, there seem to be two Duskruin Dig scripts for lich: ;duskdigbin and ;ddig. That should help your wrists. I know they help mine.&amp;lt;/S&amp;gt;&lt;br /&gt;
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[[Category: Duskruin Arena]][[Category: TownCrier]][[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>PUCKSEASON</name></author>
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